Sunsword DM: Recent Episodes

Noah Thibault

This is not a professional podcast, we are merely a group of longtime friends playing our campaign of Dungeon's and Dragons fifth edition. We are inviting anyone along that wants to feel like you are sitting at the table with us, as we campaign through the Vastlands.

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The party has arrived in Mordethar and found their first place to investigate... The War Graves... attempting to stay under the radar... they quickly... hit the radar...

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With the excitement behind them, the party sets their sights on Mordethar to find the first name on their list. Who will this Efir Alcour be? Will they be recognized inside the city walls?

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The party continues to navigate the treacherous path to Fort Pass Guard. An unusual encounter with some local fauna leads to some hilarious effects...

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The party, fleeing the dragon born city in a rush, heads northeast into the desert. Their plan, re-enter the midlands through Fort Pass Guard in the Atenmal Mountain range... but fierce weather had other plans for them...

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Flynnigan, Disturbed, Elthinias, and Storm have completed their task in the oasis below the dragon born capital. Now the task is getting out of the oasis and then out of the city alive....

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Flynnigan, Disturbed, Elthinias, and Storm attempt to piece together the puzzle of the prophecies and texts. In the process they discover that somewhere in the oasis an ancient evil may be rising...

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NOTE: A camp session was held and the audio was not great, maybe some day I will post them. End result, we have caught up with the party after a lot has transpired.

Flynnigan, Disturbed, Elthinias, and Storm have arrived at the capital city of the dragon born, Shanka'Laren and after many events, are mid-heist for some stolen ancient knowledge stolen from the Archive of Truth. With the best of intent, the party is attempting to rectify the wrong...

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Grands, an elven sorcerer and Karakos, a shifter ranger, find themselves in the small town of Wolthens along the river banks of the Vander Brook. Recently deprived of funds for their adventures, they get word of a haunted estate that might need a pair of brave adventurers to clear of it's dangers. The family heir is looking to move back in but doesn't dare... Perhaps the right amount of gold will persuade the pair to look... In all the shadows...

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With the villagers of Watergen Oasis saved, the party plans their journey to leave the Wastes. Strange dreams begin to plague one of them as they once more travel out into the heat of the desert. Is it heat exhaustion or is it something more...

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Flynnigan, Disturbed, Elthinias, and Storm are deep within the ancient underground ruins of the snake like Yuan-ti. Having just rescued a local dragonborn from certain death, they find themselves tasked with going deeper into the dark depths of it's halls to search for more prisoners. The party knows they need to keep an eye out for the initial reason they were tasked to come into this place as well. The brass dragon's shiny desire still remains unfound. In the maze of stone halls a certain fate awaits... but what will it be...

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One Shot - The dwarven wizard Balron Trueanvil is tasked to recover a stolen artifact taken from the WispFire Enclave in ForgeFall.  Magic has located the hammer in the den of pirates known as Breakshore.  Enlisting Bryne, the Tortle Barbarian, the two use Bryne's knowledge of the town to track down the thief of the artifact and bring them to justice.

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With a sudden unexpected quest given to them from what they believed was their target, our adventurers find themselves headed to find a fissure in the desert to the West of the oasis.  Their new friend promises to accompany them to show them the way, but things take an unexpected turn at the end of a short rope...

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In a quick hack and slash one shot, put together really quickly to give us something to do on the weekend for two of my players, we meet Bryne, the Tortle Barbarian fresh from the sea and Torleth, the elven monk.  The duo have been working as mercenaries along the route from Packer's Den to Harsh Haven.  One morning as they made their way back to Packer's Den to find a new job, they hear the sounds of battle off the road.  The two rush into the forest to render aid if it is needed and perhaps make a little coin as they do...

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard find themselves back in the material plane in the scalding heat of the desert known as the Wastes.  Attempting to navigate back to civilization before they run out of food and water, they come across a small town with a dire problem...

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard have emerged back into the Sicklight Swamp in the Feywild.  While victorious in defeating the defenses of Yul Garnethammer's treasure trove, they feel something else has come along with them from inside the trove.  Along with that feeling an ominous storm appears on the horizon and the party begins to realize why this area of the Feywild is called the Sicklight Shrubs...

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard are deep inside Yul Garnethammer's wizard tests in search of the long unseen treasure trove hidden in the Feywild by the absent minded dwarven wizard.  The party begins to experience unusual and unexpected influences inside the tests and it is not long before things take an odd turn... Will the party survive the Den of the Depths and the wizard's tests?  Or will they become a permanent fixture inside the Sicklight Trove...?

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard journey deep into the Sicklight Shrubs, only to find they may not be the only one's seeking the trove. Darkness stalks the land, but it may not be from the Feywild.  Will the party find the entrance? Will they be to late?

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard continue their search for the hidden wizard's treasure trove. As they travel longer in the Feywild, the mysterious plane continues to present challenges that even the most stalwart parties would fall victim too.  How long can the party hold out?  Will they even find the trove in the Sicklight Shrubs?

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard set off in search of the long dead wizard trove of Yul Garnethammer.  Knowing that the trove is hidden in the Feywild, the party must find a way to enter the other plane but crossing into the Feywild soon becomes the least of their worries...

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard on the verge of another great adventure, travel to Cantercaven to deposit Flynnigan's information he has been gathering for the Archive at a repository.  In the process of staying in the city, the bard's flair for theatrics wrote some checks that the party might not be able "cash" and they soon find themselves putting on a grand deception with local nobility...

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half-elf bard resume their adventure in searching for the Derry Devil bandit camp so that Disturbed can enact his divine orders.  Something blocks their way though... will our adventurers live to see the paladin's quest fulfilled?

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinius, the half-elf bard find themselves adrift in the capital city of Mordethar looking for their next pursuit.  It does not take long to find a direction when a mysterious parchment is delivered in the deep of night to the inn...

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half elf bard, are caught in a wizard's tower in Mordethar.  Having been sent to find out about a missing teacher from the Tower of Arcana and Sciences, the party has encountered a few wizard traps in the first and second floor of the tower.  What will the third floor hold in store for them?

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Flynnigan, the gnome wizard, Disturbed, the tiefling paladin, Storm, the tabaxi druid, and Elthinias, the half elf bard, setout on the long trek to Mordethar to deliver their recently obtained wyvern tongue to an arcane school.  What was to be a simple transaction turns more complicated as they receive a peculiar request for assistance.  What lurks in the streets of the capital city and will the party become involved... ?

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Flynnigan, Elthinius, Disturbed, and Storm retreat with their new blood hunter friend Porthis Kothad to the perceived safety of the mushroom farmer's after sustaining grievous wounds in their night time attack on the Grave Defiler. Knowing that something much larger is afoot, the party seeks to ask some more questions of the local town folk. Their questions lead to a startling discovery...

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With an irate village at their backs and a zombie attack at the local mushroom farmer's hut, our party of Elthinius the bard, Disturbed the paladin, Flynnigan the wizard, and Storm the druid find themselves looking for a place to camp.  They are clearly deep in a mystery here in Fordstead, and the night in the frozen swamp brings them another piece of the puzzle...

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Flynnigan, the gnome transmutation wizard, Disturbed, the tiefling Oath of Conquest paladin, Storm, the tabaxi Circle of the Moon druid, and a new comer to the party, Elthinias, the half-elf College of Lore bard, set out from Brendlekemp looking for more work.  With a wind storm raging, the party makes their way down the treacherous path leading away from the mountain town.  Along the way, something in the snow changes their plans... and potentially their lives...

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The party continues their quest into the depths of the Dark Craig Mine after a few of their members decide to change set out on their own and a few old friends come in to replace them.  Narg, the dwarven barbarian and Storm, the Tabaxi druid replace Wynwynn and Sarcanos.  Along with Flynn, the gnome wizard and Disturbed, the tiefling paladin, they venture deeper into the mines to bring back a crystal for the foreman.  Something more lurks in the shadows of the mine... and threatens the party in ways they have never experienced before..

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The tabaxi druid (Storm) Cloud Over the Sea and the half-elf paladin, Ahren look for work in the dark forest floor of Nestledark.  A gnome cleric soon brings them a jobthat might put them to the task.. or their patience, provided they don't run out of food first...

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*NOTE: This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and the echo worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

The party locks into the clash with leader of the Blight Spades and set out to solve an ancient message.  Will they see the surface of Cantercaven again or will they fall to the darkness below it's streets...

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*NOTE: This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and the echo worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

With a new reason for continuing into the network of tunnels and passages below Cantercaven's streets, the party traverses danger after danger in search of a wererat thieves guild.

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*NOTE: This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and the echo worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

The party presses onward into the darkness after surviving the broken city descent.  The Stash of the Wild Wizard is finally within their reach, they just have to go a little bit further...  What could possibly stop them?

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*NOTE: This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and the echo worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

The party finally makes their way below the streets of Cantercaven in search of the Stash of the Wild Wizard, but a distraction leads them off course...

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*NOTE: This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and the echo worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

Caerkul, uncovers the story of his patron buried deep in the archives of Cantercaven.  Will this change his path forever?  Kyrn and Avalon, set out for Hardwick Lane to speak with their old acquaintance, Lauriel Armestat.

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*NOTE: This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and the echo worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

The Shadow Chasers arrive in Cantercaven in the search of the Stash of the Wild Wizard but first.... shopping...

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*NOTE:  This episode was recorded at a friends camp and the audio was a struggle.  We eventually got the kinks and feedback worked out.  If these episodes are too difficult to listen too, I will be re-recording a narrated version.

The Shadow Chasers have finalized their assistance to their friend Piper.  Leaving him to recover in King's Reach, they set out for Cantercaven to investigate the odd map they found in the Vault Master's home.  But will the Loyal Watch of Cantercaven welcome them back or slap them in iron's?

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Wynwynn, the elven ranger, Disturbed, the tiefling paladin, Flynnigan, the gnome wizard, and Sarcanos, the blade singing elven wizard find themselves leaving the quiet little town of Nestledark in the massive Shade Rake forest.  Their path is set for a dwarven and gnome village high in the foothills of the Et'far mountain range.  The mining foreman in Brendlekemp needs help retrieving some items from a mine that has become over run by denizens of the Underdark.  Will the party be up to the task?

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We rejoin the party as they are locked in a battle for Piper's life.  Tiny, has seized the chain devil and has forced it into the water.  Caerkul, has run to the south of Aubrey's Pond to engage the cultist there while Avalon and Kyrn attempt to clear the hazards near Piper.  Will they succeed and put a stop to the Faithful Watch of the Sleepers...?

NOTE:  This episode was recorded over two days. One of the players joined remotely and sometimes had connection problems.  Sorry in advance.  I never said we were professionals! ;-)

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In the small village of Nestledark, deep in the Shade Rake forest, a druid is looking for assistance. An unusual rot has appeared in the forest a day or so North of the town. A rot that is beyond the normal cycle of life and death. Adamas, the warforged cleric of Helm, Flynnigan, the transmutation wizard, Disturbed, The oath of conquest paladin, Narg, the totem of the bear barbarian, and Storm, the Circle of the Moon druid pledge to rid the forest of the rot and set out to solve the …Foul Steps…

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Welcome back friends! Today’s adventure is Part 2 of the Lord of the Pack. Our party is joined by an old friend as they press onward through the harsh terrain of the highlands close to the Atenmal Mountain Range. A dwarven ruin, an unknown creature, and a relentless pack of gnolls driven by something unnatural awaits them.

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Hello friends! Today’s adventure finds us back in the Harshlands as Spring begins to slowly fall over the remote hills and valleys along the Crafter’s Road. Our adventurers, Storm,  the tabaxi  Circle of the Moon druid, Adamas, the Warforged Twilight cleric, Flynnigan, the Gnome Transmutation wizard, and Narg, our Dwarven Path of the Totem barbarian meet Podger HakenHaft, an elderly dwarven monster slayer who has a proposal. Something dangerous is lurking in the ruins of Braen’ Graddah. Something unnatural and Podger has accepted a bounty to bring it’s head back to Fallcreek but he can’t do it alone. Will our adventurers find what they are looking for and claim the 100 platinum reward, or will they find something else as they set off into the adventure, Lord of the Pack.

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Hello friends! Today’s adventure is about an Elven bladesinging wizard named Sarcanos, a Tabaxi Circle of the Moon druid named Storm Cloud Over the Sea, and a returning character named Wynwynn the elven beast master. The party find themselves in the massive and extremely dangerous Shade Rake Forest where a local Ranger Captain needs a hand evaluating a potential burial ground uncovered by a jovial wood gnome cleric.  Together they go in search of what lies below the moss covered forest floor, down into the Heretic’s Halls…

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This is part 2 of the adventure, “A Tall Order”. Our adventurers, Flynnigan the gnome wizard, Gabar, the Firbolg druid, and Adamas, the warforged cleric have taken a job from Abben Tallcrith, a breeder of fine war rams for the dwarven military. Nestled deep in the Tallcrith valley, the ranch has had 6 of their war rams mysteriously disappear. The party has found three dead, scattered in seemingly dangerous areas throughout the valley, and have begun to become suspicious of their employer’s motives…

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Today’s adventure finds us in the Midland’s capital city, Mordethar. Our adventurers are Davo, the Goliath Battle Master and his short friend Xiltheris, the Halfling Soul Knife. New to the capital city, they use Xiltheris’s prowess in finding work in all the… wrong places… and the duo soon find themselves sucked into a Plot Amongst Thieves…

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The Tabaxi rogue named Sunny on the Mountaintop, Sunny to his friends, enlists the help of Xoldak, the dragonborn paladin and Darion Grimm, the unusual Blood Hunter.  Deep in the Tabaxi capital of Barbassi, a person is paying for the shell of a huge snail.  All they need to do is travel into the edge of the Nine Hell's Jungle and hunt one down.  Simple right?  The jungle has another opinion...

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Adamas, the Warforged Cleric, Flynnigan, the gnome wizard, and Gabar, the Firbolg druid are contracted by a wealthy lady from the local area around Packer's Den.  She asks them to travel out to Tallcrith Valley and help her husband retrieve six lost war ram's he has been raising for the dwarven military to bring to Forge Fall.  The party travels out to the meet with the ram rancher but quickly discovers that the job might not be as easy as they thought..  Is something shady in the valley?

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Flynnigan the gnome wizard, Adamas, the warforged cleric, and Gabar, the firbolg druid are approached by a seedy mercenary in the caravan town of Packer's Den.  The mercenary has information for sale on the location of an ancient dwarven stash.  Will it be worth the cost...?

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Captain Matthews, has sought out our adventurers again.  Something grim has happened to the locals around Packer's Den and he hopes the party can be the ones to help deal with it.  An offering of 550 gold pieces and a tale of a horrific attack on a local livestock breeder's homestead, has WynWynn the Ranger, Gabar the Druid, and Adamas the Cleric forging into the snowy foothills South of the town.  But will they freeze to death before they find the horror stalking the night?

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In the firelit tavern of Helm's Break in the town of Packer's Den, we find our Transmutation gnome wizard, Flynnigan Cogwright Merryweather Thistledown Whistlepot Brightberry Orzook (yes, that is his real name) at his normal table.  With some of his past traveling companions injured or traveling, Flynnigan has found himself partied with the Firbolg Hermit Druid, Gabar and a paladin of Saint Cuthbert, Zelseris.  Within the space of twenty minutes they are presented with two adventures.  Will they retrieve the fallen body of Anaya for her fiancé, the rich shipper Raphail Manalou, from the depths of a dwarven mine that befell a deadly accident?  Or will they find the people transporting an ancient elven relic being brought secretly to the dwarven capital Forge Fall that have failed to show up in Packer's Den for the hand off?  Will their choice have consequences?... time will only tell...

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Tiny, Kyrn, Caerkul, and Avalon investigate further into the disappearance of their friend Piper Kane.  Having just survived an ambush on the streets of King's Reach, they now decide to turn their attention to the woods North of the city.

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Wynwynn Cithreth, the Beast Master Ranger, Narg, the Bear Totem Barbarian, Disturbed, the Oath Conquest Paladin, and his small gnome friend Flynnigan Cogwright Merryweather Thistledown Whistlepot Brightberry Orzook (yes that is his real name), the Transmutation Wizard sit in the Helm's Break tavern in the old dwarven fort of Packer's Den.  The portly innkeeper, Amos Carthwright, mentions as he serves them another round that he overheard some caravan guards whispering of being attacked by undead who seem to have a pension for stealing valuables.  He says that anyone who stops the cause of this and keeps the Crafter's Road safe for the caravan's would surely be able to keep anything they found that these "undead" might have taken.  The party takes a last swig of their drinks and sets out for an adventure.

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A continuance of episode 1 of Season 1 of the Podcast.

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The party has returned to Mordethar after retrieving the Bathing Bowl of the Dawnfire for Yol Faddra.  After spending a week shopping and decompressing from their arduous journey, they receive a magical message from their minstrel friend Piper.  He is in trouble in King's Reach and needs their help.

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This is just a test to get this all started.