DGBL - Teaching Resource: Recent Episodes

Amanda Pacaud

This podcast was created as an assignment for course, "5287 Emerging Technologies and Learning" offered by Dr. Michelle S. Hagerman through the University of Ottawa, Canada.

It focuses on the implementation of two digital games, Twine and Kahoot! in secondary English classes as a way to reduce transactional distance in online learning platforms.

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This episode consolidates my learning throughout this project. I list other areas of interest related to DGBL. 

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In this episode, I review two digital games, Kahoot! and Twine. I look at ways that these games connect to the Common Core State Standards and how they can be implemented in distance education to reduce transactional distance. 

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In this episode I explore online learning environments, transactional distance theory, and definitions of digital games and digital game-based learning.