Critical Distance Confab: Recent Episodes

Critical Distance

The Critical Distance Confab is an monthly podcast devoted to video game criticism featuring members of the Critical Distance website community. Mostly interviews with figures about video game criticism and occasional roundtable discussion.

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Last minisode of the year for the Critical Distance Confab.

I tried to think of a theme, but really it's just two indie games worthy of some attention and love. Angelina Bonilla aka Red Angel co-hosts with me this month.

We've been able to bring the minisodes back thanks to our listeners' support on Patreon. To help us to add more new features to the site, including foreign-language coverage and videos, please consider supporting us.

In case you don't know, the purpose here is to highlight some games we feel aren't getting the critical attention they deserve for whatever reason. The hope is that one of you intrepid listeners will sort that out by playing and writing about them. The games mentioned will range from itch.io art games, to prestige level indie games, right on up through AAA games that have slipped through the cracks.

Angelina's Pick

Milkmaid of the Milky Way/a> by Mattis Polkestad

Eric's Pick

The Banner Saga by Stoic

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month on the Critical Distance Confab, Angelina Bonilla better known as Red Angel was kind enough to come on.

Red Angel started off as a writer for online publications. However, after some time there, she wanted to for a while to turn her efforts to video. Ignorant of the wider YouTube critical community, she just started her channel. She began her Late Night Ponderings series as an extension of the editorials she wrote for Noobfeed and Game Skinny, but they evolved beyond the constraints of editorial mandates and game journalism "style" into something more personable. And instead of focusing on larger titles, she found she had little to add and instead chose to use her time critiquing smaller indie games for the most part. We talk about her writing sounding "like poetry," wanting to bring different perspectives into this sphere, and owls for some reason.

SHOW NOTES

Red Angel YouTube Channel

Late Night Ponderings: Life Is Strange's Ending and Reception

Death and Photography in Life is Strange

Oxenfree The Duality of Grief in Clarissa and ALex

Why I Cover Indie Games

Late Night Ponderings: Similar Sinews

Angelina Bonilla Author's Page - Noobfeed

Angelina Bonilla Author's Page - Game Skinny

Red Angel Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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I'm not dead, the minisodes are back, back from the dead that is, on the Critical Distance Confab.

In the spirit of October, we bring you another minisode installment on horror games. Co-hosting with me this month is my podcast associate from PopMatters, Nick Dinicola.

In case you don't know, the purpose here is to highlight some games we feel aren't getting the critical attention they deserve for whatever reason. The hope is that one of you intrepid listeners will sort that out by playing and writing about them. The games mentioned will range from itch.io art games, to prestige level indie games, right on up through AAA games that have slipped through the cracks.

We've been able to bring the minisodes back thanks to our listeners' support on Patreon. To help us to add more new features to the site, including foreign-language coverage and videos, please consider supporting us.

Nick's Pick

Downfall by Harvester Games

Eric's Pick

Stories Untold by No Code

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month on the Critical Distance Confab we welcome Alex Carlson from the YouTube channel PostMesmeric.

Alex Carlson is a relative newbie to the world of YouTube video game criticism. He had some experience with written criticism, most notably on Hardcore Gaming 101, but transferred over when he was introduced to the idea that YouTube could be used for more than simple entertainment. His channel is a hidden gem, which I came upon one day when Youtube's algorithm was feeling particularly kind: toiling away in relative obscurity, perhaps thanks to the capricious nature of this algorithm, he nonetheless continues to put out quality videos. We talk about his style of criticism connecting design to theme, his predilection for critiquing horror games, and his more personal video about how certain games exploit his Obsessive-Compulsive Disorder.

SHOW NOTES

PostMesmeric YouTube Channel

Pyre and Responsibility | PostMesmeric

This Dishwasher: Vampire Smile Analysis - The Art of Control | Postmesmeric

Layers of Fear Analysis - Framing and Perspective | PostMesmeric

Detention Anaylsis - Fear and Reality | PostMesmeric

Evolving Rhythm Gameplay | PostMesmeric

Banjo-Kazooie: Nuts and Bolts - An In-Depth Critique | PostMesmeric

Banjo Kazooie vs. Banjo Tooie - Rare's Metamorphosis |PostMesmeric

Gaming With Obsessive-Compulsive Disorder |PostMesmeric

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month on the Critical Distance Confab, all the way from New Zealand, is YouTuber Mitch Cramer.

Mitch Cramer, aka HeavyEyed, is a relatively new to the world of YouTube video game criticism. Starting off as a band manager, he moved away from that to put some video production skills to use. He started a channel and steadily plucked away at it until some attention came his way after one video spiked in viewers. We talk about his in depth criticism of the Star Fox games, the local video game development scene in New Zealand and his steady improvement at what he finds the toughest part of making a video, the writing.

SHOW NOTES

HeavyEyed YouTube Channel

Star Fox 64 - Medals & High Scores // HeavyEyed

The Problems With Star Fox //HeavyEyed

Looking At Every Zelda Introduction // HeavyEyedd

Mental Health in Video Games // HeavyEyed

The Language of Video Games // HeavyEyed

Hi-Bit Era - The Future of Pixel Art Games // HeavyEyed

HeavyEyed Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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After a year long hiatus, the minisodes are back on the Critical Distance Confab.

In case you missed them the first time around, the idea behind these minisodes is for myself and a co-host to highlight some games that haven't gotten a lot of criticism or much attention at all. The hope is that one of you intrepid listeners will try one of them out and write about it. The games on the docket range from itch.io art games, to prestige level indie games, right on up to AAA games that have slipped through the cracks.

We've been able to bring the minisodes back thanks to our listeners' support on Patreon. To help us to add more new features to the site, including foreign-language coverage and videos, please consider supporting us.

To keep things shorter and more manageable for our guests, we've changed the format to one game a piece instead of the three games a piece we had previously been doing. Enjoy!

Co-hosting with me this month is our intrepid editor-in-chief, Zoya Street.

Zoya's Pick

Two Dots by Betaworks

Eric's Pick

Masquerada: Songs and Shadows by Witching Hour Studios

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Joining me for this month's interview is author of actual books and YouTube critic Joseph Anderson.

Starting from a desire to build up his online presence to attract a book agent, Joseph Anderson decided to create some YouTube videos to release himself of some "petty gripes" he had regarding the Dark Souls vs. Dark Souls 2 debate. He felt that a lot of what Dark Souls 2 was getting knocked on for was present in the original game. From there the channel grew to surpass his original occupation. We talk about the extreme amount of prep work - including multiple playthroughs - he engages in, the roulette-wheel-like luck of algorithms, and the surreality of success.

SHOW NOTES

Joseph Anderson YouTube Channel

Dark Souls Part 1, Part 2, Part 3, Part 5

Diablo 3 and Reaper of Souls

Fallout 4 Analysis

Fallout 4 - One Year Later

Dark Souls 3 Critique

Uncharted and The Last of Us - Great and Terrible Games

Joseph Anderson Vs No Man's Sky

The Witness - A Great Game That You Shouldn't Play

Joseph Anderson Amazon Author Page

Joseph Anderson Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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I managed to snag critic, rhetorician and YouTube vaudevillian Harry Brewis, more commonly known as Hbomberguy for this month's interview.

Mr. Hbomberguy is a bit of an odd duck with regards to YouTube games criticism. He first came to internet prominence through his videos of ridiculing internet dumbasses and that work forms a clear line regarding how he talks about video games. His earlier video game videos we far more conventional, while the videos he made afterwards are far more bizarre, funny and in line with the breaking down arguments and rhetoric displayed in those "measured responses." We also talk about the cultivation of comic personas, the control video allows him over his audience, and the monumental effort that goes into making his videos look like a slapdash production.

SHOW NOTES

Hbomberguy YouTUbe Channel

The Sarkeesian Effect: A Measured Response

Measured Response: Bill Nye VS Pseudosience (Part One)

Fallout 3 Is Garbage, And Here's Why

SHIELD BASH: LORDS OF THE FALLEN REVIEW - Hbomberguy

Why Braid Is Great - Hbomberguy

Bloodborne Is Genius, And Here's Why

What Makes An Action Scene Good?

Perverted Sentimentality: An Analysis of UNDERTALE

SERIOUS SONIC LORE ANALYSIS

Hbomb Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Freshly back from E3, YouTuber Hamish Black, the man behind the Writing on Games channel, sat down with me for this month's interview.

Nearly two years ago exactly, Hamish Black took the plunge and began making critical YouTube videos. He began by tying the academic work he learned at university to video games. However, he soon found his formula a little restricting and began stretching beyond his original conception. At the time, he was ignorant of the larger community of in-depth critics and so was alone in building his channel. But as he continued plugging away, he did become aware of many other critics, both YouTube and otherwise, which helped him branch out his own work. In the interview, Hamish Black and I discuss his start and growth along with his search for the balance between academic theory and approachability, the evolving context of games, and resisting the call of Dark Souls as a YouTube hit maker.

SHOW NOTES

Writing on Games YouTube Channel

'Her Story' and the Birth of the Reader

Revisiting Killer 7 or: Art as Technique

Dark Souls Helped Me Cope With Suicidal Depression

Why Blighttown Really Matters (Dark Souls) - Writing on Games

How the Meaning of Vanquish (and Spec Ops: The Line) Changed

The Real Problem With Steam

Music Games and the Joy of Making Mistakes

Writing on GamesCast

Writing on Games Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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With this interview, we move away from YouTube for the moment to talk with Philip Jones, the director of the 2015 documentary Gaming in Color.

The documentary started with an intent to focus on the then-new Gaymer X convention. But as the original crew fell away due to lack of funding, Philip Jones and others picked up where they left off and expanded the scope of the film. With a focus on the intersection of the queer and gaming communities, the documentary seeks to answer the question of many outside observers, why is something like Gaymer X necessary? Philip Jones and I also discuss the logistics in putting together a documentary with the crew spread across the US, whether it's still relevant given how fast the community moves in this day and age, and the specific choice behind the positive tone the film puts forth.

SHOW NOTES

Gaming in Color Homepage

Gaming in Color on Steam

Gaming in Color Kickstarter

Philip Jones' Twitter

Gaymer X

Midboss

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month I interview YouTuber Kevin John, also known as Cagey.

Cagey is a small time YouTube essayist, a jolly old soul from Scotland. From writing at fan sites he struck out on his own with his own YouTube channel. His output is much shorter than many of the other people we've featured here as he prefers concise arguments. We discuss his worships of the temple of the red pen, ambiguous channel iconography and what he has learned during his time making videos.

SHOW NOTES

Cagey Videos YouTube Channel

Kingdom Under Fire: The Crusaders - Last Stand

"Great Level: Kingdom Under Fire EXTRAS

Game Feel Part 1 (of 2): Controls

Game Feel PArt 2 (of 2): Presentation

Mercenaries and The Deck of 52 - Cagey Videos

X-Men: Legends: Sibling Rivalry

The Magic Maze

Red Barrels are Awesome (And We All Know It)

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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In this episode, I interview the newly crowned Critical Distance 2016 Journalist of the Year, Heather Alexandra.

Each new interviewee seems to bring some new aspect to the video criticism form. Heather Alexandra instead of jumping straight into video essays, began with the longer form of Let's Play, but with a critical bent. From there she continued to evolve her voice down two paths, the more structured video essay we are familiar with, and a more casual conversation format developed from the Let's Play style. We discuss that two pronged approach as well as her freelance work, new job at Kotaku, and speculate on the future of video game commentary.

SHOW NOTES

Heather Alexandra's YouTube Channel

Kotaku's A Critical Look Playlist

"Let's Crit": Far Cry 4

"Let's Crit": Shadow of the Colossus

Let's Remember Skies of Arcadia

Vanquish: Why Ya Gotta Do More Than Just Play Games

ZAM - The Witness Review

A Closer Look At "The Harvester" in Deus Ex: Mankind Divided

Reviting Red Dead Redepmtion

MGS2 Livestream w. Zolani and Austin!

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Our first interview of 2017 is with Great Levels in Gaming YouTube producer Max Barnyard.

Like our previous interviewee, Max Barnyard focuses his criticism on specific elements of video games; in this case, the construction and purpose of exemplary level design. video games. But what is a level in a contemporary video games? We discuss that question, along with how he chooses what levels to showcase, his work with Achievement Hunter, and his penchant for puns.

SHOW NOTES

Max Barnyard YouTube Channel

Great Levels in Gaming at Achievement Hunter

Great Levels in Gaming - Episode 1 - Journey

Great Levels in Gaming - Episode 2 - Far Cry 3

Great Levels in Gaming - Episode 5 - Final Fantasy XIII

Great Levels in Gaming - Episode 8 - Halo: Combat Evolved

The Last Cave & The Labyrinth - Cave Story - Great Levels in Gaming

Egoraptor - Sequelitis

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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We end this year of interviews with Mark Brown of Game Maker's Toolkit.

Mark Brown went a different direction with his video based video game criticism. Instead of interviews, opinion shows or holistic game examinations, he devoted his channel to the exploration of craftsmanship in video games. Devoting his energy to explaining a singular thing in each video, what it does and how it is accomplished. We discuss how he explores a game design concept, the use it has found in various different audiences, and where he hopes to take the channel into the future.

SHOW NOTES

Game Maker's Toolkit YouTube Channel

Adaptive Soundtracks| Game Maker's Toolkit

Half-Life 2's Invisible Tutorial | Game Maker's Toolkit

Analysing Mario to Master Super Mario Maker | Game Maker's Toolkit

A Super Mario Maker Super Spin-Off Episode

Point and Click Puzzle Design | Game Maker's Toolkit

Boss Keys

Sequelitis - Mega Man Classic vs. Mega Man X

Every Frame a Painting YouTube Channel

Game Maker's Toolkit Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Continuing on with our series of video in video game criticism, this month, I have Sam Gronseth, the Game Professor of the YouTube channel Games as Literature, on to talk.

Sam Gronseth taught a class to teach literary analysis using video games instead of novels or short stories for several charter schools. He then turned those lesson plans into a YouTube channel. His videos are filled with accessible explanations, from basic 101 concepts to understanding the deeper meaning of video games. In addition, he has created Literary Analysis videos that go in-depth on a specific title. We talk about that original class, the struggle of keeping up a schedule for a hobby, and the pleasure that teaching and video making have given him.

SHOW NOTES

Games as Literature YouTube Channel

Games as Lit. 101 - Syllabus

Games as Lit. 101 - Literary Analysis - Prince of Persia: The Sands of Time

Games as Lit. 101 - Literary Analysis - Bioshock

Games as Lit. 101 - Literary Analysis: Gears of War Trilogy

Games as Lit. 101 - Literary Analysis: The Stanley Parable

Gaming Symposium YouTube Channel

Games as Lit. 101 Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Somewhat late, we present this month's interview of the Critical Distance Confab! I interview Ian Danskin of the Innuendo Studios YouTube channel.

In 2014, Ian Danskin made his first YouTube video about celebrity in internet culture, This is Phil Fish, and what that means. He expected a few views and he would build his audience over time, except that video went viral and is to date, by far, his most viewed video. Since then, he's mostly trekked his own path and talked about whatever interested him. We cover some of those interests in talking about adventure games, the challenge of discussing theory that was mostly self taught and, of course, the virality of YouTube videos and the efforts of tracking what an audience is looking for.

SHOW NOTES

Innuendo Studios YouTube Channel

This is Phil Fish

Why Are You So Angry?

Who Shot Guybrush Threepwood?

Things of Beauty: Super Smash Bros. as Spectator Sport

Story Beats: Ben There, Dan That

The Artist is Absent: Davey Wreden and The Beginner's Guide

It's Not Easy Being Blue

Innuendo Studios Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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We are back with another interview on the Critical Distance Confab! This month we are joined by Bob Whitaker, associate professor in Modern History at Louisiana Tech University and founder of History Respawned.

In 2013, he started the YouTube channel by looking at video games from a historical perspective. Not content to focus only on games portraying histories within his wheelhouse, he soon began bringing on other scholars to share their expert insights into the histories portrayed in games. In the process, he has brought their knowledge to a wider audience, beyond the confines of the academy. We talk about the insular nature of academia, the challenges of getting guests to come on to the show, as well as looking to the future of history-based games.

SHOW NOTES

History Respawned YouTube Channel

History Respawned: Assassin's Creed IV

History Respawned: Diablo III

History Respawned: Valiant Hearts

Hisotry Respawned: Bioshock Infinite and the Boxer Uprising

Hisotry Respawned: Uncharted 4

Backwards Compatible: Gamers as a Public History Audience

This History Respawned Podcast

Hisotry Respawned Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome back for another interview on the Critical Distance Confab!

This month our guest is Noah Caldwell-Gervais, a video maker who is skilled at creating richly layered arguments. He started making long-form video essays on games in 2013 with a thorough look at the Fallout series. Since then he has been applying his critical lens in videos that examine an entire franchise, or games connected by a common theme. We talk about these advantages of his long form style, how he chooses games, and his plans to branch out into travel writing.

SHOW NOTES

Noah Caldwell-Gervais' YouTube Channel

A Thorough Look At Fallout

The Complete Call of Duty Single Player Campagin

Game Natures: Firewatchand The Long Dark

Postal, Hatred, and Weighing the Worth of Asshole Simulators

Mad Max in Close Critique

What's Been Going On With Alien: Isolation's DLC?

Noah Caldwell-Gervais' Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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The good, the bad and the ugly with the Critical Distance Confab.

For those who don't know, the idea behind these minisodes is for myself and a co-host to highlight 3 games each. These are games that haven't gotten a lot of criticism or much attention at all. The hope is that one of you intrepid listeners will try one of them out and write about it. The games on the docket range from itch.io art games, to prestige level indie games, right on up to AAA games that have slipped through the cracks.

Co-hosting with me this month is games and digital art creator, Lauren Schmidt.

Lauren's Picks

The Tamperdrome Collection by G.P. Lackey

Soup 0.9 by Yaruhara

Legacy of the Wizard by Broderbund

Eric's Picks

off?ine by Pol Clarissou

The End of the World by Sean Wenham

Kathy Rain: A Detective is Born by Clifftop Games

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to another episode of the Critical Distance Confab!

We are taking a mid-summer break from our series on video producers and critics to talk about Critical Distance. Senior Curator Zoya Street and I have decided to talk about the site and our process of curation, mainly in the This Week In Videogame Blogging feature.

Every person is different with what they curate and why, and so we felt it might be a good idea to introduce our newest Senior Curator's views on the matter now that he's settled into the role. We discuss what we're looking for in TWIVGB entries, how standards of inclusion have risen over the years, the behind-the-scenes logistics, as well as touching on the other features Critical Distances publishes.

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Time for a few games more on the Critical Distance Confab.

The purpose of these minisodes is for two of us to highlight 3 games each. These are games that haven't gotten a lot of criticism or any at all. The idea is that one of you listening right now will try one of them out and write about it. The games we talk about range from itch.io art games, to prestige level indie games, right on through AAA games that may not have tried.

Co-hosting with me this month is independent game critic, Nick Capozzoli.

Nick's Picks

Reap by Daniel Linssen

Barrier X by PINKAPP

Rusty Lake Hotel by Rusty Lake

Eric's Picks

Composition in a Minor Key by Aleks Samoylov

1979 Revolution: Black Friday by iNK Stories

Pony Island by Daniel Mullins

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to another interview on the Critical Distance Confab!

This month our guest is Chris Franklin, aka Campster, talking about his YouTube series Errant Signal. Over time, he has innovated on an established YouTube format to evolve his own personal style, featuring holistic close readings on games as well as video essays on theoretical concepts. He has also experimented with short form, quick-turnaround content, and he reveals what this experience taught him about criticism and video creation.

During our interview, we talk about his process, the technical challenges he faces in creating a video essay, as well as the "logjam" created by trying to reconcile different facets of his personal approach to criticism.

SHOW NOTES

Errant Signal

Half-Life

Commentary - Half-Life

Errant Signal - Mirror's Edge

Errant Signal - The Stanley Parable

Errant Signal - Gamification

Errant Signal - "Keep Your Politics Out of my Video Games"

Errant Signal - Hotline Miami (Spoilers)

Errant Signal - (Spoilers) Fallout 4 and Role Playing

Errant Signal - The Beginner's Guide (Spoilers)

Errant Signal Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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A fistful of games on the Critical Distance Confab.

These minisodes highlight games that haven't gotten a lot of critical attention, in the hope that one of you intrepid listeners will try one of them out and correct that oversight. The games we talk about range from itch.io art games, to prestige level indie games, right on through AAA games that might have slipped through the cracks.

Co-hosting with me this month is editor of CreativeFluff, Fred McCoy.

Fred's Picks

Salt by Lavaboots Games

Choice of Robots by Choice of Games

Kingdom by Noio, Licorice

Eric's Picks

Hotel Dusk Room 215 by Nintendo

Gathering Sky by A Stranger Gravity

Shadowrun Hong Kong by Harebrained Schemes

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome another interview here at Critical Distance!

This month we interview the host of Matt Chat, English Professor at St. Cloud State University, Matt Barton. Inspired by the books he published on the history of video games, Dungeons & Desktops and Vintage Games, Matt Chat became a channel focused on older game. As the episodes went on he was fortunate enough to get the creators of these older games on for interviews and has been doing so for 6 years. He has interviewed such gaming luminaries as John Romero, Ralph Baer, Chris Avellone, Brian Fargo, Lord British and many many more you've never heard of.

During our interview, we talk about the facts of interviewing, setting them up, the behind the scenes work going into them and how to develop a rapport with the subject. We also go into the hopes for future uses of the material he has produced and archieved on his remarkable channel.

SHOW NOTES

Matt Chat

Dungeons & Desktop: The History of Computer Role Playing Games

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time

GamePlay: The Story of the Videogaame Revolution

Matt Chat 40: Sword of Fargoal with Jeff McCord

Matt Chat 44: Ralph Baer, the Father of Videogames

Matt Chat 51-55: Interview with John Romero

Matt Chat 78: Arnold Hendrick Interview

Matt Chat Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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More undiscussed games on the Critical Distance Confab.

For those who may not know, the purpose behind these minisodes is highlight some games, 3 a piece, that haven't got a lot criticism or any criticism at all. The hope being that it will inspire some of you to go out, play them and write something about them. The games we highlight run the gamut from itch.io art games, through prestige level indie games, right on through AAA games that might have slipped through the cracks.

Co-hosting with me this month is critic, Heather Alexandra.

Heather's Picks

Hylics by Mason Lindroth

Memory of a Broken Dimension by xra

Jet Set Radio by SEGA

Eric's Picks

Pillars of Eternity by Obsidian Entertainment

Prune by Joel McDonald

The Hobby Shop by Jacsn - Myst Jam

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome another new podcast here at Critical Distance!

Continuing with video-based criticism, we have one of the original videogame pundits, Bob Chipman. His Game Overthinker series began in 2008, making his one of the few early voices to set up shop on YouTube. The original run of the show ran for 100 episodes, during which time it started with the angry young man shtick that was popular at that time, before incorporating skits and ongoing storylines. Now the show has been revamped using a personality-driven, pundit-like presentation style.

During the interview, we talk about his influences, his evolution in production, as well as his place in the landscape over the years, and how said landscape itself has changed regarding both the style and the culture of internet video.

SHOW NOTES

Game OverThinker Playlist

GAME OVERTHINKER V1

Game OverThinker V2

GAME OVERTHINKER EP 25: VIOLENCE IS GOLDEN

Game OverThinker V32: I Heart Bayonetta

GAME OVERTHINKER V45: AntiThinker - Mega Man

Bob Chipman Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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New year, new games to discuss on the Critical Distance Confab.

With the minisodes, every month, both I and a co-host, go back and forth listing off a game we think hasn't gotten the critical attention it deserves until we've each done three. The hope being that some of you listening will take the initiative and fix that oversight. These games can be from anywhere. Itch.io art games, prestige level indie games or even AAA games that fell through the cracks for whatever reason.

Co-hosting with me this month is lecturer and critic, Professor Todd Harper.

Todd's Picks

Xenoblade Chronicles X by Monolith Soft

Dragon's Crown + Odin's Sphere + Muramasa: The Demon Blade by Vanillaware

Super Robots Wars Z by Namco Bandai

Eric's Picks

Sunless Sea by Failbetter Games

Knee Deep by Prologue Games

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist by Crows Crows Crows

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to the new year of podcasts here at Critical Distance!

Last year we went over publications, both books and magazines, in the critical video game sphere. Having, for the most part, run out of those we turn our eyes to different forms of criticism. Now we turn out eyes to video. Joining me this month is game designer and the writer behind the Extra Credits series, James Portnow.

Starting out as a final course project for fellow Extra Credits creator, Daniel Floyd, the series has only grown in the years since. Every week the crew at Extra Credits creates a short cartoon Youtube video as a basic introduction of design concepts, craft implementation and surrounding issues of the video games industry. Over the years, supplementary shows have been added. You can check them all out (as well as specific episodes we discuss on the podcast) below!

SHOW NOTES

Extra Credits Channel

Extra History

Extra Remix

Extra Play

Design Club

Video Games and Storytelling

Call of Juarez: The Cartel

Spec Ops: The Line Pt. 1

Spec Ops: The Line Pt. 2

Power Creep in Hearthstone - What it teaches us about games

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome back to another end of year podcast! 2015 is behind us, so just lean back and listen as myself and a couple of colleagues skim over some of the major discussions that came up during the year.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Riley MacLeod: Twitter

SHOW NOTES

Colorblind: On The Withcer 3, Rust and gameing's race problem by Tauriq Moosa

Battlefield Hardline Review: Cop Out by Austin Walker

Undertale Is Tearing GameFAQs Apart by Patricia Hernandez

Hideo Kojima Is the Jonathan Franzen of Video Games by Kevin Nguyen

Punk Games by Zoe Quinn

We are not colonists by Gita Jackson

The queer masculinity of stealth games by Riley MacLeod

Video Games' Blackness Problem by Evan Narcisse et al

Peter Molyneux Interview by John Walker

The vast, unplayable history of video games by Gita Jackson

Should I Stay or Should I Go: How To Stay Afloat in the Games MEdia by Luke Winkie

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to the last minisode of the year on the Critical Distance Confab.

How this works is that each of us will go back and forth listing off three games each that we feel haven't gotten the critical attention they deserve in the hopes one of your will take it as a challenge. These games will be anything from Ich.io art games to prestige level indie games to AAA games that fell through the cracks for whatever reason.

On co-hosting duties with me this month on this chilly November day is Giant Bomb writer and critic, Austin Walker.

Austin's Picks

Invisible Inc. by Klei Entertainment

Cradle by Flying Cafe for Semianimals

Cibele by Nina Freeman

Eric's Picks

The Cat Lady by Harvester Games

Tales from the Borderlands by Telltale Games

NaissanceE by Limasse Five

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Concluding this year's series of interviews of the authors and editors of video game criticism publications we turn our eyes to gonzo. Cara Ellison's Embed With Games: A Year on the Couch with Game Developers brings the long form, lifestyle gonzo journalism to video games as she chronicles her year long journey around the world to see various small and independent game artists in their element. Come and listen to us discuss the influence of an artist's location, the Hawthorne effect, the process of choosing who to cover in the first place and much more.

We hope you enjoyed our year of interviews looking into the books and periodicals of video game criticism and also hope that they managed to add something to the conversation. Next year, we're moving on to criticism in a different form.

SHOW NOTES

Embed With Games

Embed With tumblr

Gaming Made Me: Tomb Raider

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to a new minisode on the Critical Distance Confab.

This month we have a special Halloween edition where we will be focusing on quote/unquote horror games to highlight. As usual these are games that haven't gotten what myself and a co-host feel is a fair shake in criticism and attention. We each will bring three such games to the table. They can be anything, Ich.io games, indie games or even AAA games you might not have tried.

With me for this theme month is fellow cohort of PopMatters Games' section and indie horror guru, Nick Dinicola.

Nick's Picks

Uncanny Valley by Cowardly Creations

Dead Space: Extraction by Electronic Arts

Dark Echo by RAC7 Games

Eric's Picks

The Cursed Forest by KPy3O

The Charnel House Trilogy by Owl Cave

Fingerbones + The Moon Sliver + The Music Machine + A Wolf in Autumn by David Szymanski

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome back for a new minisode of the Critical Distance Confab.

If you don't know, the minisodes are a chance to introduce and highlight a bunch of games that hasn't gotten criticism...yet. Myself and a co-host will list off 3 such games each. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks.

Joining me this month is critic and writer, Gita Jackson.

Gita's Picks

Siren for Hire by Maddy Myers

We Know The Devil by Aevee Bee and Mia Shwartz

Grow Home by Ubisoft

Eric's Picks

Framed by Loveshack

Technobabylon by Technocrat Games

Unwind by Jijjy

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month we turn our attention to the genre anthology book, Shooter. Edited by Patrick Lindsey and Reid McCarter, the book bought 15 essays and a forward by Clint Hocking placing a wide variety of shooter video games in a historical and cultural context. We discuss their focus on a broad genre as opposed to a single game, what they were trying to say with the book and the process of putting together such an anthology.

Unlike previous books, as this one is an anthology and in that spirit we decided to get some of the writers for some micro interviews. Thank you to Robert Rath, Corey Milne and Javy Gwaltney for making the time.

CAST

Patrick Lindsey: Han Freaking Solo

Reid McCarter: Digital Love Child

Robert Rath: Rob Writes Pulp

Corey Milne: The Serious Work of Play

Javy Gwaltney: Antagonize The Horn/p>

SHOW NOTES

Shooter

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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We have a new minisode of the Critical Distance Confab.

These minisodes are a chance for myself and a new co-host each time, to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks. Though generally they will skew a little smaller.

Joining me this month is Critical Distance's own senior curator and my boss, Kris Ligman.

Kris's Picks

Shall we date? The Neflheim+ by NTT Solmare Corp.

Killing Time At Light Speed by Gritfish

Tour de Akiba by AM Cosmos

also Six Japanese Dating Sims to Fall In Love With by AM Cosmos

Eric's Picks

Unrest by Pyrodactyl

Monument Valley by ustwo

Escape from the Man Sized Closet by Stephen Colbert

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Continuing our vaguely in chronological order of video game critical publications, we turn our lonely eyes to a site that last year turned itself into a weekly e-zine. This month Stu Horvath was gracious enough to join me to talk about Unwinnable, Unwinnable Weekly and all the other Un-labled projects that he grants a platform to. We get a little silly near the end, hope you wont hold that against us.

SHOW NOTES

Unwinnable

Unwinnable Weekly

Unwinnable Weekly Special Summer Fun Issue

Unlistenable

Playable

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to another minisode of the Critical Distance Confab.

Unlike our main podcast series, the minisodes are a chance for myself and co-host to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks. Though generally they will skew a little smaller.

Joining me this time is freelance writer for Paste Magazine, Imran Khan.

Imran's Picks

Petrichor by Sundae Month

Fallow by Rook

Rain, House, Eternity by Kitty Horrorshow

Eric's Picks

EDDA by Diane Mueller

Small Worlds by David Shute

The Graveyard by Tale of Tales

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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With us this time is founding editor of The Arcade Review Zolani Stewart.

Coming up on a year now, The Arcade Review is a publication that situates itself as an arts magazine first and a games magazine second. Wanting to break away from the stagnant circles of what is traditionally considered games writing, Zolani, with some help, created a space where he could foster the type of writing he wanted to see. We go into his sharpening focus over time of both the philosophical bedrock as well as the more physical aspects of its improving design. Enjoy.

SHOW NOTES

The Arcade Review

The Arcade Review Patreon

Why Weird Games Are Important

Glitches: A Kind of History

We Who?

Predatory Queerness: A Response to "Neighborhood Bondage"

Lana and Zolani Visit A Gallery

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to another minisode of the Critical Distance Confab.

These minisodes are something different than our main podcast series. At the end of every month, myself and a guest, will list off a few games each that haven't gotten the attention of critical discourse we feel they deserve. These games can be anything from ich.io art games to prestige indie games to left by the wayside AAA games.

This month I'm joined by the editor-in-chief of the micro zine ZEAL, Aevee Bee.

Aevee's Picks

Drakengard 3 by Square Enix

DaganRompa: Trigger Happy Havoc and DagenRompa 2: Goodbye Dispair by Nippon Ichi Software

Odin's Sphere by Atlus

Eric's Picks

Hand of Fate by Defiant Development

Memoria by Daedalic Entertainment

ICBM by REPVBLIC

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month we have a double, yet related, feature.

First, in side A, I talk with Alan Williamson and Lindsey Joyce, the editor-in-chief and managing editor respectively of Five out of Ten. We chat about the creation and ongoing process of creating the magazine, what it's like working with a hand of experience and what it's like learning the ropes.

Then, in side B, Alan Williamson returns, this time, with his co-author Kaitlin Tremblay to talk about their book, Escape to Na Pali: Journey to the Unreal, that came out of an upgraded Five out of Ten pitch. They explain their love of the game and the collaborative process for crafting the collection of essays.

SHOW NOTES

Five out of Ten

Escape to Na Pali: Journey to the Unreal

Five out of Ten Patreon

Reality Check: Murder We Wrote

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month we have a double, yet related, feature.

First, in side A, I talk with Alan Williamson and Lindsey Joyce, the editor-in-chief and managing editor respectively of Five out of Ten. We chat about the creation and ongoing process of creating the magazine, what it's like working with a hand of experience and what it's like learning the ropes.

Then, in side B, Alan Williamson returns, this time, with his co-author Kaitlin Tremblay to talk about their book, Escape to Na Pali: Journey to the Unreal, that came out of an upgraded Five out of Ten pitch. They explain their love of the game and the collaborative process for crafting the collection of essays.

SHOW NOTES

Five out of Ten

Escape to Na Pali: Journey to the Unreal

Five out of Ten Patreon

Reality Check: Murder We Wrote

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to a new minisode of the Critical Distance Confab.

In case you are just joining us or need a refresher, we here at Critical Distance are trying something new with a series of minisodes in the podcast. Here, each month, myself and a guest, will list off a number of games, aiming for a minimum of three each, that have not gotten the spotlight we feel they deserve. These are games that haven't gotten any criticism or otherwise aren't part of the conversation for whatever reason and we think they should be, even if just a little. These can be anything from itch.io art games to prestige indie titles to AAAs that have fallen through the cracks.

This month's guest is editor-in-chief of Silverstring Media's critical publishing arm, Zoya Street.

Zoya's Picks

Say When by Kaitlin Tremblay + Emilie Majarian

CHYRZA - Sunset Spirit Steel by Kitty Horrorshow

Brick Block - Island - Procedural planet customiser by Oskar Stalberg

Eric's Picks

The Fall by Over the Moon

Life Flashes By - Coffee: A Misunderstanding - Domique Pamplemousse by Deirdra Kiai aka Squinky

Steve Jackson's Sorcery! by inkle Studios

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chirf of Silverstring Media's Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for video games as artifacts as well as what isn't said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.

SHOW NOTES

Dreamcast Worlds

Delay: Paying Attention to Energy Mechanics

Memory Insufficient Back Catalog

Memory Insufficient at Silverstring Media

e:>_

"Between excessive fantasy and selfish disillusionment" - Reading a Japanese essay from 1999 about visual novel 'Captain Love'

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to the first Critical Distance Confab minisode!

We're trying something new with the podcast. There are so many games coming out at every level, everyday. So many of them fall through the cracks for one reason or another. Everybody has asked themselves the question, "How did this game not get talked about? How is there no criticism on it?" We are a curatorial site. As curators we see the conversations that happen and as individuals often the conversations that do not happen.

In an effort to combat this in our own small little way, we have decided to do a series of minisodes, on a trial run, that will specifically highlight those games that fell through the cracks. Every month, myself and one guest will list off three games each in hopes that the critical community sees them, tries them and maybe write about them, giving them the criticism we think they deserve. Anything goes. They can be anything from ich.io art games to prestige indie games to missed AAA titles, just so long as they are games that missed the boat for one reason or another.

This month's guest is Polygon Senior Editor, Danielle Riendeau.

Danielle's Picks

Dyscourse - Owlchemy Labs

Disorder - Swagabyte Games

VA-11 HALL-A - Sukeban Games

Eric's Picks

Journal - Locked Door Puzzle

Shadowrun: Dragonfall - Director's Cut - Harebrined Schemes

Beneath Floes - Kevin Snow + Patrick Bonaduce

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Continuing on with our theme of notable published video game books, we turn our eye to the other major work on 2012, Anna Anthropy's Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreams, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form.

As much as it was a manifesto and a revelation back in 2012, it feels even more prescient now with all the changes and advancements that has occurred on the fringes of videogame creation since its publication. I talk with Anna about not only Rise, but also her other books, games as well as her self-published zines and how they all revolve around this do-it-yourself ethos.

SHOW NOTES

Anna Anthropy's Patreon

Anna Anthropy's Zine Distribution Patreon

Anna Anthropy's Twitter

Rise of the Videogame Zinesters

ZZT

Choose Your Own Death: Star Wench

A Game Design Vocabulary

Zine Store

Calamity Annie

Queers in Love at the End of the World

Lesbian Spider-Queens of Mars

dys4ia

Annarchive

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Continuing on the theme of video game book publishing, we decide to talk with Gabe Durham, the founder and editor of BossFightBooks, right now, the leader in single game book criticism. As of recording he had just wrapped up the Second Season Kickstarter and was taking pitches for the backer chosen game, Shadow of the Colossus.

We talk about where the idea for BossFightBooks came from, how their publishing system works and what he's looking for in both authors and pitches to continue providing a variety of voices, styles and games.

SHOW NOTES

BossFightBooks

Ludologica

Fuck Videogames

Rise of the Videogame Zinesters

Extra Lives: Why video Games Matter

Some Thoughts on Darius Kazemi's Jagged Alliance 2 and my own Killing is Harmless

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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In 2012, critic and Royal Melbourne Insitute of technology PhD candidate Brendan Keogh released his long form critical piece on Spec Ops: The Line in the form of an ebook. Killing is Harmless: A Critical Reading of Spec Ops: The Line was at the time the first known published book of criticism on a single game. In the years since a cavalcade of books of video game criticism has been published and more to come in the future.

Two years after initially publishing the book, we decided to interview Brendan to get his perspective on the book, the reception and how things have change over time in his critical methods. We also get into musing on the book's cultural and historical placement given the recent boom in video game criticism books.

SHOW NOTES

Brendan Keogh

Critical Damage

Darius Kazemi Review: Killing is Harmless, by Brendan Keogh

Cameron Kunzelman's On Killing is Harmless

Susan Sontag's Against Interpretation

Noal Carroll's On Criticism

David Sudnow's Pilgrim in the Microworld

Spec Ops: The Line Critical Compilation

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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It's that time again, the end of the year is upon us. Rather than exhaustively go over everything of note that happened in 2014, instead we more skim over several various broad topics of interest. 2014 hasn't been a pleasant year overall, but in the spirit of glader tidings we decided to focus as much as we can on better things.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Lana Polansky: Sufficiently Human

SHOW NOTES

Flappy Bird is Making $50,000 A Day on Mario-Like Art

You Are Mountain

Twine, The Video Game Technology For All

Cat Petting Simulator

The Terror Aboard The Speedwell

The Uncle Who Works For Nintendo

Support Games Criticism

Critical Proximity

Video Brains

Does Twitch Plays Pokemon Give YOu Hope For Humanity?

Opening Theme: 'Close' byThe Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

Full list of games mentioned at end: Bayonetta 2, Mario Kart 8, Shovel Knight, Curtain, 2:22 AM, LaLa Land, Kitty Horrorshow's games, Aeryne Wright's games, Shadowrun: Dragonfall, The Fall, 80 Days, Gods Will Be Watching, The Niflheim, Layton vs. Phoenix Wright, Coffee: A Misunderstanding.

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Our regular podcast host Mattie Brice needs a bit of extra time for her latest interview, so we've dug into our archives again for yet another heretofore unheard Critical Distance Confab episode. In this installment, Eric Swain interviews our very own founder and former head curator Ben Abraham.

Part of the original games blogger boom in 2007-2008, Ben Abraham has always found himself focused on the community of critics. It led him to try and bridge many of those working unknown and segregated by the internet's distance to eventually founding a curation site (this one!) to bring all the best writing.

Also in this podcast, we discuss some of his other notable projects and his obsession with Far Cry 2, the focal point of a few of those projects.

SHOW NOTES

SLRC

Permanent Death - The Complete Saga

Frank Bilders is Dead

A Post-Comment World

i am ben abraham

Replayabilty is NOT a word

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month we bring you another interview from the unheard archives. A few years ago Kirk Battle, going under the pseudonym L.B. Jefferies, was one of the most prolific critics of the burgeoning amateur bloggers arising from the boom of 2007 and 2008. Now he is retired from the video game criticism game. We look back on his time as a critic and his view of criticism itself.

In addition to being a personal inspiration to podcast moderator Eric Swain, Kirk Battle was named Critical Distance's 2010 Blogger of the Year.

SHOW NOTES

Banana Peppers Martinis

PopMatters - L.B. Jefferies

Legend of Zelda: Twilight Princess Review

Zarathusra Analysis

ZA Critique: The Darkness

ZA Critique: Okami

Lester Bangs rant

Pauline Kael - 1 - 2 - 3 - 4

Samuel Johnson and Video Games

Does Video Games Need a Lester Bangs?

The New YouTube Video Games Criticism: An Interview with "moviebob"

Does Video Games Need a Pauline Kael?

On Design Centric Criticism

Telling Tales in Gabriel Knight 2

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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This month's podcast is all about a subject near and dear to our hearts: curation.

Here at Critical-Distance we curate games writing and other forms of criticism. We go through the massive amount of output on the internet that we can find and put it into a regular roundup. But what about curation of the games themselves. Steam is getting flooded with new releases to say nothing about the games that never seem to get the spotlight at all, hidden away individual projects scattered around the web.

For this month's podcast, Mattie brings two curators of small, free indie games (Merritt Kopas and Chris Priestman) to discuss the process and the philosophy behind what games they try to give the spotlight to and what audience they are trying to reach.

CAST

Mattie Brice: Alternate Ending

Merritt Kopas: mkopas

Chris Priestman: Warp Door

SHOW NOTES

Forest Ambassador

Forest Ambassador Patreon

Forest Ambassador Twitter

Warp Door

Warp Door work in progress

Warp Door Twitter

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Due to some unforeseen circumstances (namely, an impromptu digital game conference), Mattie Brice is unavailable to bring us a podcast this month.

Fortunately, we dug into the archives and found this gem: an unreleased interview with Michael "Brainygamer" Abbott. Recorded about two years ago, most of what we talk about is his historical perspective from the beginning wave of internet bloggers and critics and his own view on video game criticism.

We hope you enjoy!

SHOW NOTES

Brainy Gamer Podcast

Bloody Play

I'm your huckleberry

A conversation about Braid

Prince of quitting

RPG Syllabus

Unplayable

Portal on the booklist

Seeking the light

Look at the camera and smile: No More Heroes and the New Wave

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Welcome to the first podcast in the brand new Critical Distance Confab!

We were so impressed with Mattie Brice's moderation of our Black History Month podcast that we've asked her back to helm a new, monthly series. Each month on the 15th, Mattie will be tackling exciting, weighty topics flanked by special guests from across the critical landscape - and perhaps a few surprises as well!

This month, Mattie sits down with fellow critic-developers Lana Polansky and Cameron Kunzelman, to discuss how they got involved in game design, why game development interests them, and how becoming a developer has changed how they write about games.

CAST

Mattie Brice: Alternate Ending

Lana Polansky: Sufficiently Human

Cameron Kunzelman: This Cage is Worms

SHOW NOTES

Rise of the Videogame Zinesters

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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In honor of Black History Month or maybe, as the discussion recognizes, in submission to it, we at Critical Distance are honored to be host to a discussion of three highly intelligent black critics to discuss both the concept of Black Hisotry Month and what it means to be black in video games and the wider culture. Now, I'll just get out of the way and let them take it from here.

CAST

Mattie Brice: Alternate Ending

Zolani Stewert: The Fengxi Box

Evan Narcisse: Kotaku

SHOW NOTES

Bow Nigger

The Arcade Review

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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And comes close another year and along with it our fourth end of year look back podcast. 2013 is behind us and we at Critical Distance look one last time at the major points that occurred along the way. We did our best to keep the podcast as manageable as possible, time wise. This year, instead of breaking it up between the events that happen and games that came out we've done them all at once in a single chronological run through of the year.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Cameron Kunzelman: This Cage is Worms

SHOW NOTES

FUCK VIDEOGAMES

Tropes vs. Woman in Video Games

The Creepy Side of E3

The Collapse of the Animal Crossing Economy and the Rise of Villager Trading

Video Game Therapist

Opening Theme: 'Close' byThe Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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And comes close another year and along with it our fourth end of year look back podcast. 2013 is behind us and we at Critical Distance look one last time at the major points that occurred along the way. We did our best to keep the podcast as manageable as possible, time wise. This year, instead of breaking it up between the events that happen and games that came out we've done them all at once in a single chronological run through of the year.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Cameron Kunzelman: This Cage is Worms

SHOW NOTES

FUCK VIDEOGAMES

Tropes vs. Woman in Video Games

The Creepy Side of E3

The Collapse of the Animal Crossing Economy and the Rise of Villager Trading

Video Game Therapist

Opening Theme: 'Close' byThe Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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For quite a while now Lara Croft and her Tomb Raider franchise has been wallowing in irrelevance. One too many subpar games with date control scheme and sensibilities holding it down. Then, earlier this year, the reboot of Tomb Raider launched the franchise back into the public eye and brought with it much examination and discussion. Three people were driven to have a voice-to-voice conversation about it. They did so. This is that conversation.

CAST

Zach Alexander: Hailing From the Edge

Kris Ligman: Dire Critic

Cameron Kunzelman: This is Cage of Worms

SHOW NOTES

Tomb Raider Review Mutliplatform

The role of her life.

Legends Of The Hidden Template

Regarding The Pain Of Avatars

Tomb Raider: Lara Croft and the Secret of the Tenth Death Totem

Tomb Raider: How long does it take to become an axe murderer?

Why The Fearful Hero Is A Good Thing For Video Games

Notes on Tomb Raider

This isn't the article I wanted to write about Tomb Raider

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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Back in March of 2011 I played Deirdra Kiai's recently released Life Flashes By and wanted to talk to her about it. I asked for an interview and she graciously accepted. Through a series of semi-ludicrous events that interview has ended up here for your enjoyment. You can download and play Life Flashes By at Deirdra's site as well as check out her other work.

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And here it is. After much loss of sleep and sanity the 2012 end of year podcast has finally arrived. After last year's hopefulness of things being better, on one front 2012 proved to be an even worse year than its predecessor. And on the other hand, proved to be one of the best years in gaming. Those of us willing to brave the recording hours tackled it all.

The first three parts deal with the events and controversies in the gaming community. The third one was a trigger warning for the entire thing. Then in the last four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

1 Reason Why

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

Yes, only 6 months late Critical Distance is proud to bring you episode 9 of the CDC podcast.

This time we decided to focus on an actual game: Braid came out many years ago and sparked critics to write a megaton of criticism. 3 years after its initial release we bring you a panel of people with strong opinions on the game. Some loved it, some with not so kind feelings towards it. Consider this a companion piece to our Critical Compilation on the game.

CAST

Eric Swain: The Game Critique

Zach Alexander: Hailing From the Edge

Tevis Thompson: Tevis Thompson

Maggie Greene: The Wayward Historian

Scott Nicols: Gay Gamer

SHOW NOTES

Braid Critical Compliation

Braid Official Walthrough

AV Club's Jonathan Blow Interview

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

No, you did not read that incorrectly. This is indeed episode 10. Episode 9 is in the works still. (It's a little more evergreen of a topic.)

Another year has come to a close and with it another year-end podcast to try and catalog it all. This time around we got the whole Critical Distance crew around the Skype fire to chat. This being that time of year a few of our panelists had to leave for family and friends, but the rest of us stuck it out. We don't get around to talking very often, but we sure make up for it in volume.

The first two parts are on the events of the year from the Supreme Court to SOPA, from Sonic to Suparna Galaxy and everything in between. And the we wrap up with all the major releases this year from DC Universe Online to The Old Republic.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Kris Ligman: Dire Critic

David Carlton: Malvasia Bianca

Ian Miles Cheong: Gameranx

Katie Lloyd Williams: Alive Tiny World

SHOW NOTES

Suparna Galaxy

The Many Faces of Tim Schafer

A blunt critique of game criticism

Bioware Neglected Their Main Demographic: The Straight Male Gamer

The Best Gaming Podcast Ever: Episode 19 [SOPA Special]

Debacle Timeline

Final Fantasy VII Letters

On the first person military manshooter and the shape of modern warfare

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

No, you did not read that incorrectly. This is indeed episode 10. Episode 9 is in the works still. (It's a little more evergreen of a topic.)

Another year has come to a close and with it another year-end podcast to try and catalog it all. This time around we got the whole Critical Distance crew around the Skype fire to chat. This being that time of year a few of our panelists had to leave for family and friends, but the rest of us stuck it out. We don't get around to talking very often, but we sure make up for it in volume.

The first two parts are on the events of the year from the Supreme Court to SOPA, from Sonic to Suparna Galaxy and everything in between. And the we wrap up with all the major releases this year from DC Universe Online to The Old Republic.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Kris Ligman: Dire Critic

David Carlton: Malvasia Bianca

Ian Miles Cheong: Gameranx

Katie Lloyd Williams: Alive Tiny World

SHOW NOTES

Suparna Galaxy

The Many Faces of Tim Schafer

A blunt critique of game criticism

Bioware Neglected Their Main Demographic: The Straight Male Gamer

The Best Gaming Podcast Ever: Episode 19 [SOPA Special]

Debacle Timeline

Final Fantasy VII Letters

On the first person military manshooter and the shape of modern warfare

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

No, you did not read that incorrectly. This is indeed episode 10. Episode 9 is in the works still. (It's a little more evergreen of a topic.)

Another year has come to a close and with it another year-end podcast to try and catalog it all. This time around we got the whole Critical Distance crew around the Skype fire to chat. This being that time of year a few of our panelists had to leave for family and friends, but the rest of us stuck it out. We don't get around to talking very often, but we sure make up for it in volume.

The first two parts are on the events of the year from the Supreme Court to SOPA, from Sonic to Suparna Galaxy and everything in between. And the we wrap up with all the major releases this year from DC Universe Online to The Old Republic.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Kris Ligman: Dire Critic

David Carlton: Malvasia Bianca

Ian Miles Cheong: Gameranx

Katie Lloyd Williams: Alive Tiny World

SHOW NOTES

Suparna Galaxy

The Many Faces of Tim Schafer

A blunt critique of game criticism

Bioware Neglected Their Main Demographic: The Straight Male Gamer

The Best Gaming Podcast Ever: Episode 19 [SOPA Special]

Debacle Timeline

Final Fantasy VII Letters

On the first person military manshooter and the shape of modern warfare

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

No, you did not read that incorrectly. This is indeed episode 10. Episode 9 is in the works still. (It's a little more evergreen of a topic.)

Another year has come to a close and with it another year-end podcast to try and catalog it all. This time around we got the whole Critical Distance crew around the Skype fire to chat. This being that time of year a few of our panelists had to leave for family and friends, but the rest of us stuck it out. We don't get around to talking very often, but we sure make up for it in volume.

The first two parts are on the events of the year from the Supreme Court to SOPA, from Sonic to Suparna Galaxy and everything in between. And the we wrap up with all the major releases this year from DC Universe Online to The Old Republic.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Kris Ligman: Dire Critic

David Carlton: Malvasia Bianca

Ian Miles Cheong: Gameranx

Katie Lloyd Williams: Alive Tiny World

SHOW NOTES

Suparna Galaxy

The Many Faces of Tim Schafer

A blunt critique of game criticism

Bioware Neglected Their Main Demographic: The Straight Male Gamer

The Best Gaming Podcast Ever: Episode 19 [SOPA Special]

Debacle Timeline

Final Fantasy VII Letters

On the first person military manshooter and the shape of modern warfare

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

No, you did not read that incorrectly. This is indeed episode 10. Episode 9 is in the works still. (It's a little more evergreen of a topic.)

Another year has come to a close and with it another year-end podcast to try and catalog it all. This time around we got the whole Critical Distance crew around the Skype fire to chat. This being that time of year a few of our panelists had to leave for family and friends, but the rest of us stuck it out. We don't get around to talking very often, but we sure make up for it in volume.

The first two parts are on the events of the year from the Supreme Court to SOPA, from Sonic to Suparna Galaxy and everything in between. And the we wrap up with all the major releases this year from DC Universe Online to The Old Republic.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Kris Ligman: Dire Critic

David Carlton: Malvasia Bianca

Ian Miles Cheong: Gameranx

Katie Lloyd Williams: Alive Tiny World

SHOW NOTES

Suparna Galaxy

The Many Faces of Tim Schafer

A blunt critique of game criticism

Bioware Neglected Their Main Demographic: The Straight Male Gamer

The Best Gaming Podcast Ever: Episode 19 [SOPA Special]

Debacle Timeline

Final Fantasy VII Letters

On the first person military manshooter and the shape of modern warfare

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.

Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.

Host

Eric Swain: The Game Critique

Side B Cast

Nels Anderson: Above 49

Matthew Gallant: The Quixotic Engineer

Mitu Khandaker: Mitu.nu

Courtney Stanton: Here's a Thing

Side B Show Notes

Clint Hocking's Dynamics: The State of Art

Randy Smith's Leave Enough Room: Design that Supports Player Expression

Brain Moriarty's An Apology for Roger Ebert

SWERY's Game Design in the Coffee. Lovable Game Design

Designing Limbo's Puzzles

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.

Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.

Host

Eric Swain: The Game Critique

Side A Cast

Jorge Albor: Expirience Points

David Carlton: Malvasia Bianca

Chris Dahlen: Kill Screen

Annie Wright: Gamer Melodico

Side A Show Notes

Satoru Iwata Keynote,/a>

Social Game Developers Rant Back

Brenda Braithwaite's One Falls for Each of Us: The Prototyping Tragedy

Eric Chahi's Another World Postmortem

Matthias Worch's The Identity Bubble: A Design Approach to Character and Story Creation

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

It's time for another episode of the Critical Distance Confab. Before we get into it, a little background information. Right around the last podcast a debate sprung up over Ben's refusal to allow comments on his personal blog, finding them not worth worth the time and effort. This had been his policy since starting his new blog, but after reading his post Rhetorical Questions many wanted to engage with the post and found they couldn't. The discussion/argument moved to twitter, as it often does, and became one about the nature and usefulness of comments.

This episode sees the two sides come head to head to tackle this point in person. (Okay, not quite in person, but you know what I mean.) Do we live in a post comment world or a post-comment world?

A note: the audio sounds strange at certain points (aka every time I try to say something) because of a recording error. All other audio was unaffected and I managed to get most of what I said unwarped and pieced back together. I left an untouched segment of my voice after the closing music to give you a taste of what I fixed.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Ian Miles Cheong: Stillgray

Adrian Forest: Three Parts Theory

SHOW NOTES

Rhetorical Questions

Why Daring Fireball is Comment Free

Derek Powazek on Comments

Rock, Paper, Shotgun, And Why We Need To Make Publications Into Homes OR Maybe Just Local Pubs

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And so comes to pass the resurrection of the Critical Distance Confab podcast. We've been away for almost a year and a half. We decided to return in a big way. We gathered our panelists to review the year 2010: the biggest stories, events and of course games of the past year. We discuss them, from Bayonetta to Cataclysm. You can download it here or wait the few days till it gets up on iTunes.

Being this is the first time I've done audio editing on this scale I hope you all enjoy it. Please critique and give an suggestions you feel can improve it in the future.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Ian Miles Cheong: Stillgray

Kirk Hamilton: Gamer Melodico

Denis Farr: Vorpal Bunny Ranch

SHOW NOTES

Rhetorical Questions

Extra Lives: Why Video Games Matter (and Why They Don't Matter More)

Hills and Lines: Final Fantasy XIII

Critical Compilation: Jesse Schell, 'Design Outside the Box'

"No Cheering in the Press Box" and Other Rules Game Journalism Needs

Why Are So Many Indie Darlings 2D Platformers?

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And so comes to pass the resurrection of the Critical Distance Confab podcast. We've been away for almost a year and a half. We decided to return in a big way. We gathered our panelists to review the year 2010: the biggest stories, events and of course games of the past year. We discuss them, from Bayonetta to Cataclysm. You can download it here or wait the few days till it gets up on iTunes.

Being this is the first time I've done audio editing on this scale I hope you all enjoy it. Please critique and give an suggestions you feel can improve it in the future.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Ian Miles Cheong: Stillgray

Kirk Hamilton: Gamer Melodico

Denis Farr: Vorpal Bunny Ranch

SHOW NOTES

Rhetorical Questions

Extra Lives: Why Video Games Matter (and Why They Don't Matter More)

Hills and Lines: Final Fantasy XIII

Critical Compilation: Jesse Schell, 'Design Outside the Box'

"No Cheering in the Press Box" and Other Rules Game Journalism Needs

Why Are So Many Indie Darlings 2D Platformers?

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

And so comes to pass the resurrection of the Critical Distance Confab podcast. We've been away for almost a year and a half. We decided to return in a big way. We gathered our panelists to review the year 2010: the biggest stories, events and of course games of the past year. We discuss them, from Bayonetta to Cataclysm. You can download it here or wait the few days till it gets up on iTunes.

Being this is the first time I've done audio editing on this scale I hope you all enjoy it. Please critique and give an suggestions you feel can improve it in the future.

CAST

Eric Swain: The Game Critique

Ben Abraham: i am Ben Abraham

Ian Miles Cheong: Stillgray

Kirk Hamilton: Gamer Melodico

Denis Farr: Vorpal Bunny Ranch

SHOW NOTES

Rhetorical Questions

Extra Lives: Why Video Games Matter (and Why They Don't Matter More)

Hills and Lines: Final Fantasy XIII

Critical Compilation: Jesse Schell, 'Design Outside the Box'

"No Cheering in the Press Box" and Other Rules Game Journalism Needs

Why Are So Many Indie Darlings 2D Platformers?

Opening theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

View Details

AND WE ARE BACK! After a long hiatus the CDC Podcast has returned with a force-music and an icon. This week we talk about under privileged voices in games, specifically women in games, where all your questions will be answered and the issue will finally be put to "rest." Of course I am joking but please come continue the discussion in IRC. We have moved to the irc.quakenet.org server, the room as always is #GBConfab. For those wondering why this hasn't been updated on iTunes yet, we changed hosts for the podcast and the RSS is still in the process of updating.

CAST:

Alex Raymond: Iris Network

Olivia Luna: Cerise Magazine

Regina Buenaobra: Acid for Blood

Simon Ferrari: Chunking Espresso

SHOW NOTES:

Yes Means Yes: Visions of Female Sexual Power and A World Without Rape

Brainy Gamer - OMG, Girls in Trouble

DoveArrow's Blog - Oh Goddess, My Goddess

Tracy John of Mtv Mutiplayer

Gender Swapping and Socializing in Cyberspace: An Exploratory Study

Women in Games: The Gamasutra 20

View Details

This episode of the CDC Podcast is extra long to make up for the missed days in releasing last week's CDC Podcast. This week we discuss genre in videogames by starting off with the Western and eventually interrogating the role of genre between videogames and other medium, videogame genres in general, and the role of genre and videogame hardware. After this week's episode the CDC Podcast will be taking a brief hiatus, but stay tuned for future episodes. As always, I urge you to leave feedback in the comments thread and don't be shy to drop by IRC to chat. The room is #GBConfab under the freenode.net server.

Cast:

Michael Abbot: http://www.brainygamer.com

Travis Megill: http://www.theautumnalcity.com

D. Murray: http://www.graduateschoolgamer.com

Roger Travis: http://livingepic.blogspot.com/

Show Notes:

Braingamer on Silent Hill: Shattered Memories

Judith

The XBOX Live community "Seasoned Gamers"

View Details

It has arrived! Episode 3 of the CDC Podcast. This week we discuss the approaches to videogame narrative, specifically the differences between showing and telling narrative in games. We have a very special international cast this week. So sit back and enjoy as once again we interrogate game narrative, go off on an array of tangents, and eventually come back to the question of "show and tell." Feel free to leave us feedback on the Critical-Distance comments thread and continue the discussion on IRC. That is the freenode.net server, the room is #GBConfab.

The Cast:

D. Murray: http://www.graduateschoolgamer.com

Erik Hanson: http://www.elementsofmeaning.blogspot.com

Justin Keverne: Arthur Tellurian: http://tellurianspetshop.wordpress.com

Eric Swain: http://www.thegamecritique.com

Show Notes:

Corvus Elrod's article on "Show and Tell"

Ken Levine's GDC 2008 Keynote

View Details

This week on the CDC Podcast we discuss Bioshock and narrative dissonance. Join us as we attempt to wrap our heads around the subject and come up with the definitive answer to the question "How do we define narrative dissonance?" You don't need to go to GameFAQS or Youtube to discover the ending of this conundrum; we don't end up coming up with a consensus on the subject! My apologies to Roger Travis who become disconnected midway through the podcast and could not return due to prior obligations.

CAST:

D. Murray, Denis Farr, Travis Megill, Alex Myers, Eric Swain, Roger Travis.

Show notes:

Iroquois Pliskin on Bioshock

Clint Hocking on Bioshock

Michael Abbott on Theater and Videogames

Corvus Elrod on Fabula

View Details

Welcome to Episode 1 of the Critical Distance Confab. The CDC podcast is a weekly discussion with a cast drawn from an irregular pool of videogame bloggers and contributors to the Critical Distance website. We discuss issues of design, culture, art, and the industry viewed through the lens of videogame criticism.

In this, the first of a tentatively scheduled weekly podcast, we have an extended discussion about the daunting topic that is Games Criticism.

Our cast for this episode includes:

Ben Abraham, Randy Ma (aka demonicmurry), Travis Megill, Alex Myers, David Sahlin, and Eric Swain.

I apologize for the audio quality as this is our first attempt at a podcast - rest assured that the quality of the recording will improve in subsequent episodes. With that in mind we hope you enjoy the first episode and stay tuned for more in the coming weeks.

Show notes:

Rock, Paper, Shotgun

Sparky Clarkson's Bioshock Compilation

Corvus Elrod's Man Bytes Blog

String Theory: The Illusion of Videogame Interactivity

Randy Balma: Municipal Abortionist

You Have to Burn the Rope

The Passage

The Marriage