Ten years ago, Alef's sister vanished into Ufudu - the city no one ever leaves. Now, he must follow a decade-old trail, navigate a city unlike any other, and find a way to escape. Or risk being trapped forever. Join us on an adventure full of colorful characters, exciting quests, and magical tortoises.
As Eridos sets the Council's plan in motion, Alef, Ayla, and Tennevin must choose where they stand.
Ayla and Tennevin come up with an idea to save Fife while Alef searches for new allies.
Alef seeks out information about the last machine, leading to a confrontation with Ayla. Meanwhile, Tennevin and Eridos find a compromise.
While Ayla tries to figure out how to save Fife, Alef and Festus embark on a quest of their own.
Alef vows to get to the bottom of the machine conspiracy as Ayla tries to find a way to save Fife.
Alef confronts the thief who stole Gerand and gets a glimpse into what's really going on in Ufudu.
Ayla must come to terms with the consequences of her attempt to get Alef into the caverns...and decide if they should continue or not.
Ayla plots to get around the rules blocking Alef from her secret, but to what lengths is she willing to go?
Alef and Ayla reunite after ten years, and Alef starts to wonder just what his sister has gotten herself into.