The Red Tunic Podcast: Recent Episodes

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Nostalgia can be a very powerful thing; It can bring back strong memories that transport us to a happier and better time. I aim to speak to anyone and everyone about their nostalgia to best defend from burning out and try to capture the magic that can bring such joy by talking to anyone and everyone about what they love about video games.

So join me as I talk to those related to the industry for conversations about their favorite games, how they got into the industry, and other positive topics and questions related to the industry!

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Hey Link here, thanks for joining me for episode 119 where I speak with indie game dev Devon Wiersma where we talk about topics such as who they are, the Toronto indie scene, how they got into the industry, some words of encouragement, life outside of games, games that surprised them, favorite games, and lightning round questions

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Devon as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 119!

0:00 Start

07:15 Elevator Pitch

15:00 The Toronto scene

24:30 How they got into the industry

38:30 Words of Encouragement

45:30 Life outside of games

53:15 Game that surprised them

55:15 Favorite games

01:09:30 Lightning Round

01:18:30 Closing Time

Check Devon out on socials via –

https://bsky.app/profile/devonwiersma.bsky.social

Check out CodeCWA and UVW-CWA via

https://code-cwa.org

https://uvw-cwa.org

Check out their games catalogues

Steam –

https://store.steampowered.com/app/2669580/Centauri_Dark

https://store.steampowered.com/app/1758320/Lofty_Quest

https://store.steampowered.com/app/1527520/Bombing_A_Graffiti_Sandbox

https://store.steampowered.com/app/2109570/Bombing_2_A_Graffiti_Paradise

Itch.io –

https://devonwiersma.itch.io/centauri-dark

https://devonwiersma.itch.io/lofty-quest

https://devonwiersma.itch.io/bombing-a-graffiti-sandbox

https://devonwiersma.itch.io/bombing-2-a-graffiti-paradise

Learn more about the podcast via –

https://bsky.app/profile/theredtunicpodcast.com

https://pod.link/TheRedTunicPodcast

Tweets by RedTunicPodcast

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Hey Link here, thanks for joining me for episode 118 where I speak with Chel Wong, where we talk about things like how they got into doing music and audio, some words of encouragement, games that made them want to work in the industry, their favorite games and soundtracks, their life outside of gaming and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Chel as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 118!

0:00 Start

11:30 How they got into doing music/audio

19:30 Words of Encouragement

23:45 Games that made them want to make games

29:30 Favorite Games

41:15 Favorite Soundtracks

49:30 Life outside of games

1:00:00 Lightning Round

01:05:45 Closing Time

Check Chel out on all their socials, and projects via their link tree https://linktr.ee/chelwongaudio

Follow me on Twitter @ https://twitter.com/RedTunicPodcast

Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com

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Hey Link here, thanks for joining me for episode 117 where I speak with Sally Beaumont where we talk about things like her favorite games, how she got into voice acting, some words of encouragement, main characters vs secondary characters, her life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Sally as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 117!

0:00 Start

3:30 Main characters vs side characters

12:45 How she got into VA

22:45 Words of Encouragement

29:45 Favorite Games

40:15 Life outside of gaming

51:30 Lightning Round

55:30 Closing Time

Check Sally out via www.sallybeaumont.com

By Bluesky: https://bsky.app/profile/sallybeaumont.bsky.social

By Instagram: https://www.instagram.com/sallybeaumont1/

By Youtube: https://www.youtube.com/@sallybeaumont8775

Also check out the behind the scenes playlist! https://youtube.com/playlist?list=PLOmM9dMAklY2vQyC4w-aMk6e-4JNtxsdA&si=qRc4dd6PekRtoQbx

Follow me on Twitter @ https://twitter.com/RedTunicPodcast

Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com

Full list found at https://pod.link/TheRedTunicPodcast

Lead-in music from: "Gimme My Sword! (LA - LoZ - LttP - OoT)" by Rekcahdam (https://ocremix.org)

Intro and Outro Music from the title track of Rhodes Deep by Ronald Jenkees (http://www.ronaldjenkees.com)

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Hey Link here, thanks for joining me for episode 116 where I speak with Sunset Visitor Creative Director Remy Siu where we talk about winning the Peabody award, how they got into the industry, words of encouragement, favorite games, influences for 1000xResist, point and click recommendations, hobbies outside of gaming, and other fun things.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Remy as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 116!

0:00 Start

4:15 Peabody Award!?

10:15 How they got into the industry

17:00 Words of Encouragement

19:30 Favorite Games

30:00 Additional Game Influences

34:45 Point & Click Recommendations

39:00 Hobbies outside of gaming

47:30 Lightning Round

54:30 Closing Time

Check Remy out on Bluesky via https://bsky.app/profile/remysiu.com

Check out Sunset Visitor Studio on Bluesky via https://bsky.app/profile/sunsetvisitor.studio

Buy some 1000xResist merc! https://theyetee.com/collections/1000xRESIST

Buy some 1000xResist music! https://www.veryokvinyl.com/products/1000xresist-soundtrack-selections

Follow me on Twitter @ https://twitter.com/RedTunicPodcast

Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com

Full list found at https://pod.link/TheRedTunicPodcast

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Hey Link here, thanks for joining me for episode 115 where I speak with Julia Minamata where we talk about how they got into the industry, adventure game hidden gems, games that made her want to make games, life outside of gaming, games that didn’t quite click, as well as some lightning round questions.Before we get started, don't forget there are links in the episode description that you can follow to learn more about Julia as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 115!0:00 Start16:45 How they got into making games22:30 Words of Encouragement32:30 Adventure Games hidden gems41:45 Games that made her want to be in the industry48:00 Life outside of games01:04:45 Lightning Round01:18:30 Games that didn’t click01:31:30 Closing Time

Check Julia out on Bluesky https://bsky.app/profile/juliaminamata.bsky.socialCheck Julia's streams out on Twitch https://www.twitch.tv/a_maplemysteryCheck out Julia at Website personal https://www.juliaminamata.com/Check out the Crimson Diamond website https://www.thecrimsondiamond.com/Buy Crimson Diamond via Steam https://store.steampowered.com/app/1098770/The_Crimson_Diamond/Support Julia via Patreon https://www.patreon.com/juliaminamataCheck out Julia's Youtube channel via https://www.youtube.com/@JuliaMinamataFollow me on Twitter @ https://twitter.com/RedTunicPodcastFollow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.comFull list found at https://pod.link/TheRedTunicPodcastFollow me on Twitter @ https://twitter.com/RedTunicPodcastFollow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.comEpisodes can be found at most podcast delivery services.Full list found at https://pod.link/TheRedTunicPodcast

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Hey Link here, thanks for joining me for episode 114 where I speak with writer and narrative designer Bryant Francis. In this episode we talk about writing for games, how they got into the industry, words of encouragement, finding his voice, what got him into the industry, favorite games, guilty pleasures, life outside of gaming and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Bryan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 114!

0:00 Start

06:30 Writing for Film & TV vs Games

10:15 How they got into the industry

13:15 Words of Encouragement

17:15 Finding his voice

28:15 Game that made him want to be in the industry

44:00 Favorite Games

50:30 Guilty pleasure

01:05:00 Life outside of games

01:14:45 Lightning Round

01:17:30 Closing Time

Check Bryant out on Bluesky via https://bsky.app/profile/bryantfrancis.me

Check Zephon out on Steam via https://store.steampowered.com/app/1481170/ZEPHON/

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Hey Link here, thanks for joining me for episode 113 where I speak with Colin McInerney where we talk about how they got into the industry and some words of encouragement, games that made him want to make games, marketable characters and favorite games, games that he enjoyed as a kid that don't get enough credit, life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Colin as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 113!

0:00 Start

16:45 Words of encouragement

23:00 Games that made him want to make games

34:30 Marketable characters and favourite games

40:00 Childhood games that don't get enough credit

54:00 Life outside of gaming

1:00:00 Lightning Round

01:03:00 Closing Time

Check Colin out on Bluesky via https://bsky.app/profile/colin.how

Check Pedalboard out on Bluesky via https://bsky.app/profile/pedalboard.games

Check out the Pedalboard Discord via https://discord.gg/VbTqkxSS3d

Check out the Wheel Jam site via https://itch.io/jam/wheeljam

Check out the Pedalboard site via https://pedalboard.games/

Check out Creepy Redneck Dinosaur Mansion 3 via https://store.steampowered.com/app/2116510/Creepy_Redneck_Dinosaur_Mansion_3/

Check out Colin's TMNT Tactics callout via https://store.steampowered.com/app/3229100/Teenage_Mutant_Ninja_Turtles_Tactical_Takedown/

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Hey Link here, thanks for joining me for episode 112 where I speak with voice actress Kat Dannes where we talk about the difference in games vs TV, how they got into voice acting, words of encouragement, games that made her want to be a voice actress, favorite games, dream projects, life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Kat as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 112!

0:00 Start

3:00 Difference of Games vs TV

08:00 How they got into voice acting

12:00 Words of encouragement

18:15 Games that made her want to be a voice actress

26:00 Favorite games

35:00 Dream projects

46:30 Life outside of video games

54:30 Lightning round

59:00 Closing time

Check Kat out on Twitter via https://x.com/katastrofree

Check Kat out on BlueSky via https://bsky.app/profile/katastrofree.bsky.social

Check Kat out on Twitch via https://www.twitch.tv/katastrofreee

Credit to VanilaaColaa for Kat's avatar!

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Hey Link here, thanks for joining me for episode 111 where I speak with Noel Berry, where we talk about the draw of smaller games, how they got into the industry, words of encouragement, games that got them interested in making games, comfort games, games they've been enjoying lately, their life outside of games, and some lightning round questions

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Noel as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 111!

0:00 Start

5:00 The draw of making smaller games

7:30 How they got into the industry

12:15 Words of encouragement

16:45 Games that got them interested in the industry

37:15 Comfort Games

40:00 Games they've been enjoying lately

55:30 Life outside of gaming

01:03:45 The Lightning Round

01:06:30 Closing Time

Check Noel out via their website: https://noelberry.ca/

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Hey Link here, thanks for joining me for episode 110 where I speak with Isadora Sophia where we talk about how they got into making games, words of encouragement, games that got them wanting to make games, why she created her own engine, games that might not hold up from her childhood, her life outside of games, some lightning round questions, and what makes games enjoyable to her.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Isadora as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 110!

0:00 Start

12:00 How they got into making games

16:00 Words of encouragement

18:30 What games got them into wanting to make games

26:30 Why their own engine?

29:15 Games that might not hold up from their childhood

40:00 Life outside of games

52:00 Lightning Round

55:00 What makes gaming enjoyable to them

01:11:30 Closing time

Check out Isadora via her site: https://isadorasophia.com/about/

Check out Neverway's website: https://neverwaygame.com/

Check out Isadora on Bluesky: https://bsky.app/profile/isadora.codes

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Hey Link here, thanks for joining me for episode 109, and New Game Plus episode 4, where I speak with Jonathan Holmes. In this episode we talk about how they got into games journalism, a lot of Mega Man, representation in gaming and why it matters, games for kids, some lightning round questions, and some other cool topics.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Jonathan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 109!

0:00 Start

11:00 How they got into Games Journalism

50:00 Representation in games and why it matters

59:45 Kids games

01:08:30 Lightning Round

01:12:00 Closing Time

Check Jonathan out on Twitter via https://x.com/NonTrotski

Check Jonathan out on Bluesky via https://bsky.app/profile/tronknotts.bsky.social

Check Nintendo Force out via https://www.nintendoforcemagazine.com/

Check out Maximum Utmost via https://maxutmost.com/

Check out Talking to Woman about Videogames via https://creators.spotify.com/pod/profile/jonathan-c-holmes/

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Hey Link here, thanks for joining me for episode 108 where I speak with Dave Gilbert where we talk about how they got into making games, words of wisdom from their experiences, the games that made him want to get into game dev, favorite games, what makes games enjoyable to them, their life outside of gaming, and some lightning round questions!

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Dave as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 108!

0:00 Start

3:45 How they got into making games

14:00 Words of Wisdom

20:00 Games that made him want to be a dev

30:00 Favorite Games

41:15 What makes games enjoyable to him

47:00 Life outside of games

54:00 Lightning Round

Check Dave out via -

Twitter https://x.com/WadjetEyeGames

Bluesky https://bsky.app/profile/wadjeteyegames.bsky.social

Wadjet Eye Games Discord https://discord.com/invite/kj2mkWs

Wadjet Eye Games site https://www.wadjeteyegames.com/

Check out Skies out on Steam https://store.steampowered.com/app/1346360/Old_Skies/

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Hey Link here, thanks for joining me for episode 107 where I speak with composer and sound designer Kyle Misko where we talk about what made them want to work with games, words of wisdom from their experience, the game that hooked them on games, their favorite games, game series he'd like to work on, life outside of gaming, and some lightning round questions

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Kyle as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 107!

0:00 Start

16:30 What made them want to work with games

20:30 Words of Wisdom from his experiences

32:15 The games that hooked him on games

39:45 Favorite Games

46:00 Games he'd like to work on

60:00 Life outside of gaming

1:18:30 Lightning Round

1:23:00 Closing Time

Check out Kyle via his website https://www.kylemisko.com/

Check Kyle out on via his socials -

Twitter: https://x.com/kylemisko

Instagram: https://www.instagram.com/kylemisko/

Tiktok: https://www.tiktok.com/@kyle.misko

Youtube: https://www.youtube.com/c/KyleMyersFrederick

Bluesky: https://bsky.app/profile/kylemisko.bsky.social

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Hey Link here, thanks for joining me for episode 106 and New Game Plus episode 3 where I speak with Dan Morris, where we talk about who they are and what they do, going from Reload Magazine to being the head of Fearzine, his horror genre preferences, words of wisdom from his experiences, the game that made him interested in the industry, finding his voice, life outside of gaming, his horror game shortlist, and the lighting round.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Dan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 106!

0:00 Start

6:30 Reloaded Magazine to Fearzine

16:30 Their horror genre preferences

31:00 Words of wisdom from their experiences

38:30 The game that made them interested in the industry

43:30 Finding your voice

53:00 Life outside of gaming

58:45 Horror games shortlist

01:04:15 Lighting Round

01:07:45 Closing Time

Check out all things Fearzine via https://www.fearzinemagazine.com/

Check out Dan on Twitter via https://x.com/starkyvash

Or Bluesky via https://bsky.app/profile/dan-morris.bsky.social

Check out the Building Horror Podcast via https://www.fearzinemagazine.com/fearzine-podcasts

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Hey Link here, thanks for joining me for episode 105 where I speak with Ricardo Bare, where we talk about how and what inspired them to get into the industry, how they got their start making levels, their views on the immersive sim renaissance, getting to enjoy the magic of games for the first time again through his kids, his life outside of gaming, as well as some lightning round questions.Before we get started, don't forget there are links in the episode description that you can follow to learn more about Ricardo as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 105!0:00 Start6:45 How they got into the industry15:45 What inspired them to get into the industry21:15 Level design31:45 How he feels about the imm sim renaissance40:30 Re-experiencing the magic of games through his kids47:15 Life outside of games59:45 Lightning Round01:07:00 Closing TimeCheck out Ricardo on Twitter via : https://x.com/RicardoBare

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Hey Link here, thanks for joining me for episode 104 and New Game Plus episode 2 where I speak again with Osama Dorias. In this episode we talk a lot about diversity in games and why diversity equity initiatives and other such programs are important, Osama's Game of the Year, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Osama as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 104!

0:00 Start

25:00 Landscape of Diversity in games

38:00 GOTY

42:00 Lightning Round

46:00 Closing Time

Check out episode 76 on Spotify via https://open.spotify.com/episode/752YkONxwGB1aopJEZef0Q?si=2779b0ab4bf944ae

Check out episode 76 on Youtube via https://youtu.be/bNlYHH7V9Mg

Check out Osama on Bluesky via https://bsky.app/profile/osamadorias.bsky.social

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Hey Link here, thanks for joining me for episode 103 where I speak with Karla Zimonja where we talk about the walking sim genre, the games that made her get into games, her favorite trends, her life outside of gaming, some lightning round questions, and more

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Karla as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 103!

0:00 Start

09:15 Walking Sims

16:00 The game that got them into games

35:30 Favorite recent trends

53:45 Lightning round

01:07:30 Life outside of games

01:23:00 Wrap up

Be sure to check Karla out on Bluesky via https://bsky.app/profile/zusty.bsky.social

Check out the Horse Master game she mentioned via https://ifdb.org/viewgame?id=ogkcvv9l1q0aatpd

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Hey Link here, thanks for joining me for episode 102 where I speak with Stephanie Cooke where we talk about writing for games vs graphic novels, how she got into writing, how she found her voice, how it felt to write for Archie Comics, words of wisdom from their experiences, what they enjoy about gaming, what made them want to work in games, their favorite games, life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Stephanie as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 102!

0:00 Start

4:00 Writing for comics vs games

12:00 How she got into writing

18:00 Finding her voice

24:00 Writing for Archie

27:00 Words of wisdom from experiences

33:30 What they enjoy about games

37:30 What made them want to work in games

49:30 Favorite Games

55:00 Hobbies outside of games

1:04:00 Lightning Round

1:10:45 Closing Time

Learn more about Stephanie from her website at https://stephaniecooke.ca/

Check her out on Bluesky via https://bsky.app/profile/hellocookie.bsky.social

She her out on Instagram via https://www.instagram.com/hellocookie/

Check out Pekoe on Steam via https://store.steampowered.com/app/1626350/Pekoe/

Check out Kitten Cup Studio via https://www.kittencupstudio.com/

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Hey Link here, thanks for joining me for episode 101 where I speak with Legendary Game Designer Harvey Smith, where we talk about who they are and the current state of the industry, immersive sims, their life outside of gaming, and more!

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Harvey as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 101!

0:00 Start

2:00 State of the Industry

14:00 Immersive sims & other topics

51:00 Outside of Gaming

58:00 Closing Time

Check Harvey out on Bluesky at https://bsky.app/profile/harvey1966.bsky.social

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Hey Link here, happy new years and thanks for joining me for episode 100 where I speak with Dirty Beast Games' Ray. In this episode we talk about their upcoming title Roskurs Run as well as other 2D Action sidescrollers, how he got into making games and words from wisdom from his experiences, games they feel are hidden gems as well as some that didn't age too well, the importance of indie games, and a whole lot more!

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Ray as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 100!

0:00 Start

1:00 Talking Roskurs Run and other 2D Action Sidescrollers

20:00 How Ray got into making games

27:45 Words of Wisdom and lessons learned

38:45 Games that didn't age well

46:00 Hidden Gems and the importance of indie games

01:17:00 Life outside of ok games

01:25:00 Lightning Round

01:33:00 Inspirations into their games

01:38:00 Trends they enjoyed and questions missed

01:43:15 Closing Time

Check Ray out on Twitter at https://x.com/DirtyBeastGames

Check out Roskur's Run on Steam at https://store.steampowered.com/app/1058030/Roskurs_Run/

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Hey Link here, thanks for joining me for episode 99 where I speak with Maria Kinnun, where we talk about imposter syndrome, how they got into the industry, being known as the Doom Artist, words of wisdom from her experience, games that made her want to be in the industry, favorite genre, the lightning round, and life outside of games.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Maria as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 99!

0:00 Intro

4:15 Imposter Syndrome

11:15 How they got into the industry

16:45 Being known as the "Doom Artist"

20:15 Words of Wisdom from their Experiences

30:00 Games that made them want to be in the industry

43:00 Favorite Genre

51:30 Lighting Round

56:00 Life outside of games

01:09:00 Turn on all the lights

Be sure to check out Maria, and FEARZINE via the links below!
Check Maria out on:
Twitter: https://x.com/Pocketninja85
Bluesky: https://bsky.app/profile/pocketninja85.bsky.social

Check FEARZINE out on:
Twitter: https://x.com/_FEARZINE
Bluesky: https://bsky.app/profile/fearzine.bsky.social

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Hey Link here, thanks for joining me for episode 98 where I speak with Game Developer Mateo, who you might know for Makis Adventure, where we speak about their upcoming Ultimate Indie Racing game, how they got started making games, their favorite games, games they feel don't get enough recognition, their life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Mateo as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 98!

0:00 Start

6:00 Ultimate Indie Racing

15:00 How they got started/Lessons learned

25:30 Favorite Games

34:20 Game that didn't get enough credit

46:45 Life outside of gaming

51:30 Lightning Round

56:00 Closing Time

Check out Mateo via -
Twitter/X: https://x.com/Zoroarts
TikTok: https://www.tiktok.com/@zoroarts
Their games on Steam: https://store.steampowered.com/curator/44304243

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Hey Link here, thanks for joining me for episode 97, and the first New Game Plus episode where I speak with Dana Nightingale where we talk a lot about I Saw The TV Glow, Diversity Equity Initiatives, Ranma and other anime, the spooky season, and a lightning round.

0:00 Intro

06:50 Elevator pitch / Who is Dana?

11:45 I Saw The TV Glow

12:45 SPOILERS START

41:30 SPOILERS END

44:00 Diversity In Gaming

54:00 Ranma / Anime

01:15:00 Spooky Season

01:21:30 Lightning Round

01:26:30 Closing Time

Check Dana out on Bluesky via https://bsky.app/profile/danaenight.bsky.social
Check out Dana's previous episode where we discuss more of the game dev side of things via -
Spotify: https://open.spotify.com/episode/5jLZWgMoi6ynt6DGeHaAPp?si=9e5be42b43ec47dc
Youtube: https://youtu.be/f4cSzBggi5k?si=BNM0-8U2ab-YxPU1

Follow me on Twitter and/or Bluesky to stay up to date for guests and release info https://twitter.com/RedTunicPodcast / https://bsky.app/profile/theredtunicpodcast.com

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Hey Link here, thanks for joining me for episode 96 where I speak with Anthanasia dev Sasha, where we talk about their upcoming dinosaur immersive sim Anthanasia, immersive sims, how they got into the industry and words of wisdom, the games that made them want to make games, their life outside of games, and some lightning round questions.

0:00 Start

2:30 Imm sims and Athanasia

17:30 How Sasha got into making games and words of wisdom

30:30 The games that made them want to do it

41:15 Life outside of games

51:30 Lightning Round

55:45 Closing Time

1:00:45 Wrap

Follow their Kickstarter for more info via https://www.kickstarter.com/projects/aysasha/athanasia-dinosaur-immersive-sim

Wishlist, and check out the demo, via https://store.steampowered.com/app/1761910/Athanasia/

Follow Sasha on Twitter https://x.com/AySashaa

Follow Sasha on BlueSky https://bsky.app/profile/aysasha.bsky.social

Follow Momentum Games on Twitter https://x.com/MomentumGamesCo

Follow me on Twitter @ https://twitter.com/RedTunicPodcast

Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com

Full list found at https://pod.link/TheRedTunicPodcast

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Hey Link here, thanks for joining me for episode 95 where I speak with Dan Pearce, lead developer on the newly released I AM YOUR BEAST from Strange Scaffold. In this episode we talk about Strange Scaffold and how it differs from other places he's worked, how Dan got into the industry and words of wisdom from his experiences, the games that made him want to make games, their favorite games, their life outside of gaming, and some lightning round questions

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Dan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 95!

0:00 Start

01:00 Strange Scaffold

11:45 How they got into making games & words of wisdom

35:30 The game that made them want to make games

47:45 Favorite games

56:30 Life outside of games

1:08:00 Lighting Round

1:14:00 Closing time

Check them out at -
Twitter - https://x.com/GameDesignDan
Bluesky - https://bsky.app/profile/gamedesigndan.bsky.social
Steam - https://store.steampowered.com/app/1876590/I_Am_Your_Beast/
Itch.IO - https://strangescaffold.itch.io/i-am-your-beast

Follow me on Twitter @ https://twitter.com/RedTunicPodcast
Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com
Episodes can be found at most podcast delivery services.
Full list found at https://pod.link/TheRedTunicPodcast

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Hey Link here,thanks for joining me for episode 94 where I speak with Luiza Tanaka, where wetalk about how she got into the industry and words of wisdom from herexperiences, the games that made her want to make games, what she enjoys aboutgaming, game series she feels should be more popular, games that don't getenough credit, her favorite games, her life outside of gaming, and somelightning round questions.

Beforewe get started, don't forget there are links in the episode description thatyou can follow to learn more about Luiza as well as the podcast. Also, don'tforget to like and share the episode and withoutfurther adieu, enjoy episode 94!

0:00 Start

10:00 Words of Wisdom

20:30 Games that made her want to be in gaming

25:25 What she enjoys about gaming

30:30 Luiza's hidden gem

34:45 Game that doesn't get enough credit

43:00 Favorite games

48:00 Life outside of gaming

60:00 Lighting rough questions

01:07:45 Closing time

Check Luiza out on Twitter via https://x.com/LuizaTanaka

Check Luiza out on ArtStation via https://www.artstation.com/luizatanaka

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Hey Link here, thanks for joining me for episode 93 where I speak with Akash Thakkar, where we talk about how they got into the industry, how they realized making game music was a possibility, their perfect game, games that didn't age well, their favorite recent trend in games, their life outside of games, and some lightning round questions!

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Akash as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 93!

0:00 Start

05:25 How they got into the industry

18:15 How they realized making game music was a possibility

21:45 Their "perfect" game

29:30 Games that didn't age well

36:00 Favorite recent trend in games

44:00 Outside of games

54:00 Lightning Round

57:30 Closing time

Check out Akash via -

His website https://www.akashthakkar.com/

His Youtube channel https://www.youtube.com/c/akashthakkaraudio

His Twitter https://x.com/AkashThakkar

Follow me on Twitter @ https://twitter.com/RedTunicPodcast

Follow me on Bluesky @ https://bsky.app/profile/theredtunicpodcast.com

Full list found at https://pod.link/TheRedTunicPodcast

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Hey Link here, thanks for joining me for episode 92 where I speak with Robert Bailey. In this episode we talk about how they got into the industry and words of wisdom from their experiences, games that made them want to get into the industry, games they feel didn't get enough credit, their life outside of gaming, some lightning round questions, as well as other interesting topics.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Robert as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 92!

0:00 Start

9:30 How they got into the industry

13:00 Words of Wisdom

29:30 Game that made them want to make games

40:45 Game that doesn't get enough credit

51:45 Life outside of gaming

1:04:15 Lighting Round

1:07:30 Closing Time

Be sure to check Robert out via -

Twitter https://x.com/thrownerror

Website https://thrownerror.com/

Follow me on Twitter @ / redtunicpodcast Episodes can be found at most podcast delivery services.Full list found at https://pod.link/TheRedTunicPodcast

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Hey Link here, thanks for joining me for episode 91 where I speak with Patrick Gauthier where we talk about how they landed on wholesome games, how they got into making games and words of wisdom, games that made them want to be a game dev, their favorite games, how Kickstarter works for them and the upcoming Cinnabunny, other influences for their games, life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Patrick as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 91!

0:00 Start

2:30 Why wholesome games

7:30 How they got into making games & words of wisdom

10:30 Games that made them want to be a dev

18:15 Favorite Games

24:00 Kickstarter?

31:00 Approaching the sequel

33:15 Other influences

40:30 Life outside of games

45:15 Lighting Round

49:15 Closing Time

Be sure to check out Patrick and follow him for updates via -

Twitter: https://x.com/rekystudios

Website: https://rekystudios.com/index.html

Join the Discord! https://discord.com/invite/r6PK3Cv

Wishlist the upcoming Cinnabunny on Steam! https://store.steampowered.com/app/2794830/Cinnabunny/

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Hey Link here, thanks for joining me for episode 90 where I speak with Brendan Steppig, AKA Looloopaa where we talk about how they got into the industry, words of wisdom from their experiences, games that made them want to make games, their favorite games, upcoming games they are looking forward to, what they enjoy about games, their life outside of gaming, as well as some lightning round questions!

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Brendan as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 90!

0:00 Start

2:45 How they got started making games

12:15 Words of wisdom from their experiences

17:45 Games that made them want to make games

23:45 Favorite/Perfect Games

28:30 Steam Next Fest and other upcoming games

32:45 What they enjoy about games

38:00 Life outside of gaming

44:00 Lightning round

46:30 Closing Time

Check them out at -

Check Brendan out via -

Twitter - https://x.com/looloopaa

Website - https://brendansteppig.com/

Tumblr - https://www.tumblr.com/looloopaa

Veritus Store Page - https://store.steampowered.com/app/2513580/Veritus/

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Hey Link here, thanks for joining me for episode 89 where I speak with the legendary game producer David Mullich where we talk about indie development in the early days vs today, how they got into the industry, words of wisdom from their experiences, their thoughts on the future of game development, trends they've enjoyed over the years, their life outside of gaming, as well as some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about David as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 89!

0:00 Start

5:30 Indie dev now vs then

14:00 How they got into the industry

28:15 Words of Wisdom from their experiences

41:00 Thoughts on the future of games

47:30 Trends they've been enjoying

01:01:00 Life outside of games

01:05:00 Lightning round

01:09:30 Closing time

Check out David via -

Facebook: https://www.facebook.com/david.mullich/

Twitter: https://x.com/david_mullich

Instagram: https://www.instagram.com/david.mullich

Website: https://davidmullich.com/

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Hey Link here, thanks for joining me for episode 88 where I speak with Kris Durrschmidt where we talk about topics like how their development story, words of wisdom from their experiences, making Volgarr, their favorite games, their life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Kris as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 88!

0:00 Start

10:30 How they started their game dev journey

18:30 Words of wisdom from their experiences

28:00 Making Volgarr

38:30 Favorite/Perfect video games

58:00 Life outside of games

1:13:30 Lightning round

1:19:00 Closing Time

Check Kris out via -

Twitter : https://x.com/VOLGARR

Bluesky : https://bsky.app/profile/volgarr.bsky.social

Check out Crazy Viking Studios via -

Twitter : https://x.com/CrazyVikingStud

Facebook : https://www.facebook.com/CrazyVikingStudios/

And check out Digital Eclipse for more news about Volgarr 2 via -

Twitter : https://x.com/DigitalEclipse

Follow me on Twitter to stay up to date for guests and release info https://twitter.com/RedTunicPodcast

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Hey Link here, thanks for joining me for episode 87 where I speak with Nessa Cannon, where we talk about who they are, how they got into the industry, words of wisdom from their experiences, if they always wanted to write for games, their favorite or perfect game, what makes gaming enjoyable to them, their life outside of gaming, and some random questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Nessa as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 87!

0:00 Start

3:45 New vs Seasoned

8:45 How they got into the industry

14:30 Words of wisdom from their experiences

25:30 Was it always going to be for games?

33:30 Favorite and/or perfect games

40:00 What makes gaming enjoyable to them

45:45 Life outside of gaming

52:45 The lighting round

55:15 Some more random questions

01:05:30 Closing time

Learn more about Nessa by visiting her site at https://www.nessacannon.com/

Wishlist Star Trucker on Steam at https://store.steampowered.com/app/2380050/Star_Trucker/

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Hey Link here, thanks for joining me for episode 86 where I speak with Conor Walsh, where we talk about who they are, how they got into making games, words of wisdom from their experiences, their favorite games, their life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Conor as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 86!

0:00 Start

13:45 How they got into making games

33:30 Wisdom from their experience

44:45 Favorite/Perfect Games

01:09:00 Hobbies outside of making games

01:18:00 Lighting round

01:21:15 Closing Time

Check them out at -

On Twitter via https://twitter.com/BustedKeyboards

His latest game on Steam: There Goes a Skull Grim Tidings game on Steam - https://store.steampowered.com/app/1983580/There_Swings_a_Skull_Grim_Tidings/

His Itch IO Page via https://banzaibonsai.itch.io/

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Hey Link here, thanks for joining me for episode 85 where I speak with Giuseppe Navarria where we talk about how they got into making games, words of wisdom from their experiences, the games that made them want to be in the industry, their favorite games, their opinion on the current state of games preservation, their life outside of gaming, and some lightning round questions.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Giuseppe as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 85!

0:00 Start

10:30 How they got into making games

22:00 Words of wisdom

31:30 Games that made them want to make games

41:00 Favorite games

47:30 Current state of game preservation

1:00:30 Hobbies outside of gaming

01:18:30 Lighting Round

01:21:00 Closing Time

01:27:00 Wrap

Check out Giuseppe via -

Twitter - https://twitter.com/B4DC0FFEE

BlueSky - https://bsky.app/profile/badc0ffee.bsky.social

Mastodon - https://mastodon.gamedev.place/@B4DC0FFEE

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Hey Link here, thanks for joining me for episode 84 where I speak with Jack Breen. In this episode we talk about their game Giga Sword, how they got into making games, their favorite games, what they enjoy about gaming, their life outside of games, and a few lighting round questions.

Before we get started, don't forget there are links in the episode description that you can follow to learn more about Jack as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 84!

0:00 Intro

10:45 How Jack got into making games

26:30 Favorite Games

39:00 What they find enjoyable about gaming

56:00 Life outside of making games

1:02:00 The lighting round

1:08:00 Closing Time and talking shop?

1:17:00 It's a Wrap

Check Jack and the Studio out via

Twitter Hybrid_games - https://twitter.com/Hybrid_Games_

Youtube HybridPlays - https://www.youtube.com/@hybridplays1088/

Wishlist Giga Sword on Steam! https://store.steampowered.com/app/1885930/GigaSword/

And a smashing banana - The Dishes are Done

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Hey Link here, thanks for joining me for episode 83 where I speak with Raymond Cripps, developer of Project Feline. In this episode we talk about how they got into game making, games they enjoy the most, a game they feel doesn't get enough credit, their life outside of gaming, and words of wisdom. We also run through 3 amusing lightning round questions.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Raymond as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 83!

0:00 - Start

9:00 - How they got into making games

21:00 - Games they enjoy the most

36:30 - A game they feel doesn't get enough credit

43:00 - Life outside of games

53:00 - The Lightning Round

59:00 - Closing time and parting advice

1:14:00 - That's a wrap

Check Raymond out via -

https://www.youtube.com/@RaymondCripps

https://twitter.com/raymondafcripps

https://twitter.com/Project_Feline

https://www.instagram.com/raymondafcripps

https://store.steampowered.com/app/2214460/Project_Feline/

https://www.raymondcripps.com/

https://www.twitch.tv/raymondcripps

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Hey Link here, thanks for joining me for episode 82 where I speak with Xalavier Nelson Jr, where we talk about who they are and what they enjoy doing outside of games, how they got into the industry and wisdom they can share from their experiences, their favorite and perfect games, and some wild lightning round questions. Before we get started, don't forget there are link in the episode description that you can follow to learn more about Xalavier as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 82!

0:00 Start

03:00 Who they are and what they enjoy doing outside of gaming

18:00 How they got into making games and wisdom from their experiences

27:00 Favorite/Perfect Games

53:00 Lightning rounds

01:02:00 Wrap up

Check Xalavier Nelson Jr on Twitter at https://twitter.com/WritNelson

Or at Blue Sky at https://bsky.app/profile/writnelson.bsky.social

Or at Mastodon at https://mastodon.gamedev.place/@writnelson

Check Strange Scaffold out on Twitter at https://twitter.com/StrangeScaffold

Check out Strange Scaffold's link tree at https://linktr.ee/strangescaffold

Check out South Park Snow Day at https://southpark.thqnordic.com/

Check out Defenders Quest 2 at https://www.defendersquest2.com/

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Hey Link here, thanks for joining me for episode 81 where I speak with Jared R Bair. In this episode we talk about who they are, the upcoming 100 Acre Woods and how it got started, content creation and the state of the industry, wisdom learned from his experiences, words of reassurance to the Pooh fans, what made them want to make games, life outside of gaming, their favorite recent trend, as well as some pretty funny lighting round questions. We also talk about what it means to be a fan of people and their projects.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Jared as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 81!

0:00 Start

12:30 100 Acre Woods and how the game came to be

20:00 The content creation and the state of the industry

32:00 Wisdom learned from experiences

41:00 Words of reassurance to the Winnie the Pooh fans

52:00 The reason they want to make games

01:02:30 Hobbies and relaxation outside of games

01:17:00 The lightning round

01:20:00 Favorite recent trend

01:23:15 Closing time

Check the following links to learn more about Jared and what he does

Twitter https://twitter.com/JaredRBair

Twitch https://www.twitch.tv/JaredRBair

3D Realms Twitch https://www.twitch.tv/3drealms

100 Acre Woods Twitter https://twitter.com/100AcreWoodGame

Reload Magazine Twitter https://twitter.com/Reload_Magazine

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Hey Link here, thanks for joining me for episode 80 where I speak with Emily Meo. In this episode we talk about how she got into the industry and some words of wisdom from her experiences, the games that made her want to make games, her favorite games, and what makes gaming enjoyable to them. We also talk about her hobbies outside of gaming, and her 2023 game of the year.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Emily as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 80!

0:00 Start

8:00 How she got into making games and words of wisdom from her experiences

33:30 Games that made her want to make games

41:00 Favorite Games

45:00 What makes gaming enjoyable to her

50:00 Hobbies outside of gaming

57:00 2023 GOTY

01:01:00 Wrap 2 Electric Boogaloo

01:02:30 Closing Time

Check out Emily on Bandcamp via https://emilyemeo.bandcamp.com/
Or via her socials!
https://twitter.com/EmilyEMeo
cohost.org/EmilyEMeo
https://bsky.app/profile/emilyemeo.bsky.social

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Hey Link here, thanks for joining me for episode 79 where I speak with Janice Chu. In this episode we speak about how she got into the industry and some words of wisdom learned from her experiences; the games that made her want to get into the industry; her favorite games, and how she has enjoyed gaming with her family and friends. We also discuss her hobbies outside of games and leave off on a shocking cliff hanger that we might revisit one day in the future!

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Janice as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 79!

0:00 Start

7:30 How they got into making games

13:00 Games that made them want to work in the industry

18:00 Favorite games

23:00 Games they enjoyed with their family and friends

36:00 Hobbies outside of gaming

47:00 Wrap up

51:00 Shocking closer and a cliff hanger

Check Janice out on Twitter at https://twitter.com/JaniceChu_89

Check Janice out on Instagram at https://www.instagram.com/jchusketch/

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Hey Link here, thanks for joining me for episode 78 where I speakwith Tomas Guy-nan. In this episode we talk about the usual like how he gotinto the industry, words of wisdom based on hisexperiences, the games that made them want to make games, what makes gamingenjoyable, and their current comfort games. As well as a bunch of NES centricthings such as NES games that don't get enough credit, NES games that don'thold up today, and what they do outside of gaming.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Tomas and the game Rugrats Adventure in Gameland as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 78!

0:00 Start

18:00 Words of Wisdom

22:00 Game that made them want to make games

30:00 NES Games that don't get enough credit

38:30 NES Games that don;t hold up today

48:30 What makes gaming enjoyable

51:30 Current comfort games

01:01:00 What Tomas enjoys doing outside of games

01:04:00 Closing time

Follow Tomas on Twitter at https://twitter.com/SpoonyBardToma

Wishlist the game on Steam at https://store.steampowered.com/app/2633950/Rugrats_Adventures_in_Gameland/

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0:00 Intro

15:30 Words of wisdom from their experiences

37:30 Games that made him get into the industry

50:00 Games that don't get enough credit

57:00 Life outside of games

1:01:30 Wrap up

Check Osama out on Twitter at https://twitter.com/osamadorias

To see more of what Osama has worked on, check them out on Linked In https://ca.linkedin.com/in/osamadorias

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Hey Link here, thanks for joining me for episode 77 where I speak with Vince Miller, also known as Vince Steel, brand manager at 3D Realms where we talk about the standard questions such as their journey into the industry, words of wisdom from their experiences, the game that made them want to be part of the industry, their favorite trend over the last few years, and their life outside of work. We also talk about what exactly a brand manager is, and the game they'd make if they were given the chance.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Vince as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 77!

0:00 Intro & What a brand manager is

17:30 How Vince got into the industry

30:30 Words of Wisdom from their experiences

43:30 Game that made Vince want to get into the industry

01:13:30 Hobbies outside of work

01:30:30 Wrap 1

01:40:30 Games they'd make if they lead the charge

01:49:00 Favorite trend over the last few years

01:52:30 Wrap 2 Electric Boogaloo

Follow Vince on Twitter at https://twitter.com/vincexsteel

Follow 3D Realms on Twitter at https://twitter.com/3DRealms

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Hey Link here, thanks for joining me for episode 75 where I speak with both Audi Sorlie and Seth Fulkerson, who are both working on Arzette The Jewel of Faramore. We talk about the staples such as how both Audi and Seth got into the industry and some words of wisdom they can share, their favorite video games, games that don't get enough credit, and what makes gaming enjoyable. We also talk about the upcoming Arzette, why they enjoy the CD-I, and bad old movies.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Seth and Audi, Arzette and Limited Run, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 75!

0:00 Intro

8:15 Talking Arzette

15:00 How Limited Run Games got involved with Arzette

26:30 How Seth got into making games

33:30 Shared words of wisdom

37:30 How Audi got into the industry

46:30 Why they like Zelda CD-I and the CD-I itself

57:30 Talking bad movies

01:03:30 Talking fave video games

01:12:30 Games that don't get enough credit

01:24:30 What makes gaming enjoyable

01:33:30 Closing time

Check out Audi on Twitter at https://twitter.com/PC98_Audi

Check out Seth on Twitter at https://twitter.com/thedopster

Check out Limited Run on Twitter at https://twitter.com/LimitedRunGames

Check out the recent Jurassic Park release on Steam via https://store.steampowered.com/app/2673080/Jurassic_Park_Classic_Games_Collection/

Wishlist Arzette on Steam via https://store.steampowered.com/app/1924780/Arzette_The_Jewel_of_Faramore/

Check out Arzette on Twitter at https://twitter.com/ArzetteGame or its link tree https://linktr.ee/arzettegame

Check out Digital Foundry on Twitter at https://twitter.com/digitalfoundry

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Hey Link here, thanks for joining me for episode 74 where I speak with Niklas Hallin, creator of Yono and the Celestial Elephants and Molly Medusa Queen of Spit. We talk about the staples such as how Niklas got into making games, words of wisdom they can share, favorite games, the game that made him want to make games, and what they do outside of gaming. We also talk about Niklas's unique publishing set up, and getting into game making while not yet being a huge gamer.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Niklas, their gamest, as well as the podcast. Also, don't forget to like and share the episode and without further adieu, enjoy episode 74!

0:00 Introductions and talking publishing

11:00 How Niklas got into making games

15:30 Advice and words of wisdom

23:30 Talking about Niklas getting into games after going to school

41:00 Favorite Games

48:00 Game that made Niklas want to make games

49:30 Outside of games

1:05:30 Wrap

Follow Niklas on Twitter at https://twitter.com/HallinNiklas

Follow Burning Planet on Twitter at https://twitter.com/BURNINGPLAN3T

Check out Molly Medusa on Steam at https://store.steampowered.com/app/2407400/Molly_Medusa_Queen_of_Spit/

Check out Yono and the Celestial Elephants on Steam at https://store.steampowered.com/app/602430/Yono_and_the_Celestial_Elephants/

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Hey, Link here, thanks for joining me for episode 73 where I speak with Phillip Woytowitz, also known as Mr.Thee, developer of the upcoming game Olliefrog Toad Skater. We talk about the staples such as Olliefrog Toad Skater, how he got started in the industry and some words of wisdom; The game that made him want to get into development; His favorite game; As well as things as he does outside of gaming. Outside of the staples though, we talk about the rise of frogs in video games, smash bros and games like smash bros, as well as games that smash bros influences can be seen in.

Before we get started, don't forget there are link in the episode description that you can follow to learn more about Phillip, the project, as well as the podcast. Also, don't forget to like, share the episode and feel free to comment on your own favorite game or Smash Bros like games!

0:00 Start

11:30 How Philip got into making games and some words of wisdom

22:45 The game that made Phillip want to be a dev

26:15 Phillips favorite game

34:00 On the topic of Smash Bros Melee

44:00 What Phillip does outside of gaming and developing

48:00 Where to find Phillip and the wrap up

Check Phillip out on Twitter at https://twitter.com/PhillipWitz

Check Phillip out on Bluesky at https://bsky.app/profile/mrthee.bsky.social

Check out Ollie Frog Toad Skater on TikTok at https://www.tiktok.com/@olliefrogtoadskater

You can also check out the Kickstarter via https://www.kickstarter.com/projects/mrthee/olliefrog-toad-skater

Wishlist on Steam at https://store.steampowered.com/app/2005910/Olliefrog_Toad_Skater/

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Size Five Games. Dan answers the staples like how he got into making games, his childhood favorites, and also talks about how to bully a Valve employee into getting your game onto Steam, the genres that influenced him, and things he enjoys outside of gaming like screwing off to the seaside to relax!

Don't forget to like, comment, and subscribe and be sure to check further down in the description for ways to support both the podcast and Dan!

0:00 - Start

6:00 - How he got into making games and words of wisdom from his experiences

12:30 - Games/Genres that made him want to get into making games

19:00 - Childhood games that he feels don't hold up

25:00 - Games that Dan doesn't feel get enough credit

32:00 - Favorite recent trends in games

37:15 - What Dan does outside of games

42:00 Where you can find more info about Dan

44:30 Current comfort game

53:30 Wrap up

Check Dan out on Twitter at https://twitter.com/danthat

Check Dan out on Bluesky at https://bsky.app/profile/danthat.bsky.social

Check Size Five Games website out at https://www.sizefivegames.com/

Check out the game catalogue on Steam at https://store.steampowered.com/publisher/sizefive

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In this episode I speak with Pixel Art Artist that has contributed to Vernal Edge and Pseudoregalia, Matt Martinez

0:00 Introductions

7:30 How Matt got started making games and wisdom they can share from their experiences

15:30 The game that made Matt want to work in the industry

21:30 Favorite Games

46:15 Game that doesn't get enough credit

53:30 Game that Matt feels didn't age well

1:03:00 Where to find more info and the wrap

Check out the Vernal Edge discord at https://discord.com/invite/TgdZcyY

Check Matt out on Twitter at https://twitter.com/HyMyNameIsMatt

Check out Vernal Edge on Steam at https://store.steampowered.com/app/1546710/Vernal_Edge/

Check out Pseudoregalia on Steam at https://store.steampowered.com/app/2365810/Pseudoregalia/

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In this episode I speak with game director and lead developer on the upcoming Kingpin Reloaded Robert N Brown

0:00 Start

9:30 How and why Robert got into game development

16:00 Words of Wisdom

22:00 Game that made Robert want to make games

39:30 Favorite games and why

56:15 What Robert does outside of Games

01:12:30 Where to find more info about Robert and Kingpin Reloaded

For more info about Robert's other projects, check out http://www.CaptainDeath.Com

For more info about the upcoming Kingpin Reloaded, check out the Steam page at https://store.steampowered.com/app/1224700/Kingpin_Reloaded/

Check out Slipgate Ironworks on Twitter at https://twitter.com/SlipgateIron

Check out the games publishers, 3D Realms at https://twitter.com/3DRealms and Interplay at https://twitter.com/InterplayGames

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Nice

In this episode I speak with Gianni Matragrano, voice actor who has contributed to numerous anime titles, video games, and boom shoots

0:00 - Introductions/Who Gianni is and how he got into VA

16:30 - Words of wisdom from experience

26:15 - What Gianni enjoys about games and which games he enjoys

31:15 - Most enjoyed boom shoot

53:15 - What Gianni enjoys outside of games

01:12:30 - Closing time

Find out how to Get Gianni via https://www.getgianni.com/

Check Gianni out on Twitter via https://twitter.com/GetGianni

Check out Gianni on Twitch via https://www.twitch.tv/GetGianni

Check out his main Youtube via https://www.youtube.com/GianniMatragrano

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In this episode I speak with Rui-Rou Teo, 3D Character Artist at Riot Games

0:00 Start

9:00 How Rui got into the industry and words of wisdom from her experiences

15:00 Games that made Rui want to be in the industry

38:00 Favorite Games

45:30 Hobbies outside of gaming

56:00 Where to find Rui and wrapping up

Check Rui out on Twitter at https://twitter.com/rui_rou

Check out Rui's art station at https://ruirou.artstation.com/

Check out Rui's instagram at https://www.instagram.com/reyruo

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Hey, I'm Link and this is episode 67 of the Red Tunic Podcast featuring guest Vitor Malcher! Game Designer at Digital Extremes, previously contributor to Mahou Senshi Cosplay Club, and Out of Space from Behold Studios!

0:00 Intro

9:00 How Vitor got into making games

16:00 Words of wisdom from their experience

21:00 The game(s) that made Vitor want to make games

34:30 How they enjoy gaming now

44:45 Hobbies outside of making and playing games

52:30 Games they'd like to make with no restraints

58:00 Restaurant recommendation for Toronto

1:00:00 Favorite Game and wrap up

1:05:00 Pop question

Check Vitor out on Twitter at ⁠https://twitter.com/VHMalcher⁠

Want to talk directly with Vitor? Catch him on Discord via vitormalcher

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In this episode I speak with Rami Ismail, co-founder at Vlambeer, game developer consultant, one-third of The Habibis podcast, and PressKit maintainer

0:00 Intro

15:00 How Rami got into making games

24:00 Words of wisdom from his experiences

27:00 Games that made them get into development

30:00 Favorite games

43:00 How they enjoy gaming now

48:00 Life outside of gaming

55:45 Where to find and wrapping up

To follow Rami check out https://www.ramiismail.com/ to get easy access to everywhere they are

Check out Rami's mom on Twitch at https://www.twitch.tv/momvsffxv

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In this episode I speak with Ben Reichstein, sound designer that has contributed to projects like Stellar Valkyrie, Call of Saregnar, Combustion, and Skywind

0:00 Start

06:00 Who is Ben and what is foley work

15:00 How Ben got into working with games

23:00 Words of wisdom to impart

29:00 Favorite game and the game that got Ben into the industry

37:00 Games that Ben feels didn't get enough credit

46:00 Game to make given absolute freedom

49:30 Audio & VR

01:02:00 Hobbies outside of games

01:05:00 That's a wrap

Check out Ben on Twitter at https://twitter.com/BenReichstein

Check out Field and Foley on Twitter at https://twitter.com/FieldAndFoley

Check out Call of Saregnar on Twitter at https://twitter.com/CallOfSaregnar

Check out Combustion via https://twitter.com/LNorwegians or https://store.steampowered.com/app/2145090/Combustion/

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In this episode I speak with Bruno Briseno, an artist and animator that has contributed to several games such as Chroma Squad, Out of Space, Galaxy of Pen and Paper and Jet Lancer

0:00 Introductions

16:00 How Bruno got into making games

21:30 Words of wisdom from his experiences

30:45 The games that inspired Bruno to get into the industry

38:30 Favorite game(s)

51:30 Talking trends

56:45 Hobbies outside of gaming

01:14:00 Wrap up

Check Bruno out on Twitter at https://twitter.com/brunobriseno

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In this episode I speak with Sam Prebble developer at Trigger Happy Interactive, maker of Turbo Overkill

0:00 Start

8:30 How Sam got into development

16:00 Words of wisdom from experiences

22:30 Game that made Sam want to get into development

24:30 Why its Doom

27:30 Parental failings

34:45 Favorite game and why

39:00 On the topic of Stalker

47:15 Hobbies outside of games

58:00 Where to find more info about Turbo Overkill and Sam

1:01:30 Chainsaw Man?

1:06:00 Wrap up

Check out Turbo Overkill on Steam at https://store.steampowered.com/app/1328350/Turbo_Overkill/

Join the Discord at https://discord.com/invite/22xvVZg

Follow Sam and Turbo Overkill on Twitter at https://twitter.com/turbo_overkill

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Today I speak with Roth Cardona, Technical Director at Vaporware Limited, currently working on Beyond Sunset

0:00 Introductions

3:45 How Roth got into development

8:30 Wisdom Roth can share from his experiences

18:00 On the topic of GZDoom

37:00 The game that made Roth want to be a developer

42:00 Roth's favorite game(s) and how he met his wife

46:30 Nostalgia for a game that didn't age well

50:30 Hobbies outside of games (Its mostly keyboards!)

1:23:00 Parting words and wrapping up

1:28:15 Closing time

Check out the Beyond Sunset linktree at https://linktr.ee/beyondsunset

At Roth's suggestions check out these games -

Netstorm Islands At War

Interstate 76

Abalone

Sentinels of the Multiverse

Red Rogue

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In this episode I speak with Philip Tibitoski, co-founder and president at Young Horses developers of the Octodad series and Bugsnax

0:00 Intro

14:30 How Philip got into making games

21:30 Words of wisdom

28:30 Why Ocarina of Time got him into making games

35:30 Favorite games

43:40 Concept of game-feel

46:30 Hobbies outside of games

55:00 Last words and where to find Philip

Find out where you can get Bugsnax at https://bugsnax.com/

Find out where you can get Octodad at https://octodad.com/

Check out Young Horses on Twitter at https://twitter.com/YoungHorses

Follow Philip on Twitter at https://twitter.com/PTibz

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In this episode I speak with Frederik Strom, developer of upcoming Combustion being published by 3D Realms

0:00 Start

17:30 How Fred got into making games

29:30 Words of wisdom and advice

40:00 Game that made Fred want to make games

50:00 What makes gaming enjoyable to Fred

01:08:30 Hobbies outside of gaming

01:24:00 Wrap up

Check out Fred on Twitter at https://twitter.com/LNorwegians

Check out Slipgate Ironworks on Twitter at https://twitter.com/SlipgateIron

Check Combustion out on Steam at https://store.steampowered.com/app/2145090/Combustion/

Join the Combustion Discord at https://discord.com/invite/Njy3r3

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In this episode of the Red Tunic Podcast I speak with Ty Brannan marketing assistant for 3D Realms, and Slipgate Ironworks, Producer on Call of Saregnar, Stellar Valkyrie and Event Coordinator for Realms Deep

0:00 - Introductions

9:00 - Ty talks about how he got into the game industry

13:30 - Ty expounds on what a Game Producer is

19:00 - Ty talks about his favorite game and why its Doom 1 and Doom 2

28:00 - Ty gives some recommendations for Doom mods (Eviternity), and Quake mods (Double Jump with Smile Scythe maps) eventually branching into mods and technology

45:00 - Ty talks about the game that made him want to get into the industry

01:10:00 - We talk about what Ty does outside of gaming

01:16:00 - We talk wrestling

01:25:00 - Closing time

Check out Stellar Valkyrie on Twitter at https://twitter.com/SpaceBirdGame or on Steam at https://store.steampowered.com/app/1693350/Stellar_Valkyrie/

Check out Call of Saregnar on Twitter at https://twitter.com/CallOfSaregnar or on Steam at https://store.steampowered.com/app/1174510/Call_of_Saregnar/

Check out Combustion on Steam at https://store.steampowered.com/app/2145090/Combustion/ and Kingpin Reloaded on Steam at https://store.steampowered.com/app/1224700/Kingpin_Reloaded/

Check Ty out on Twitter at https://twitter.com/ty_brannan

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In this episode I speak with Aikode solo developer Ace

0:00 - Introductions

16:15 - How Ace got into making games and words of wisdom from their experience

24:30 - The game that made Ace want to make games

34:00 - Game from their childhood that doesn't hold up today

40:00 - What does Ace enjoy about video games

43:30 - Game that doesn't get enough credit

01:07:30 - Hobbies outside of games

01:16:45 - Closing time

To follow/find Aikode across multiple services, check out the flowcode page here https://www.flowcode.com/page/aiko.animation

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In this episode I speak with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie

0:00 Intro

2:15 How Pedro got into making games

7:15 Words of wisdom

13:15 The game that made Pedro want to make games

15:00 "Gold standard" of Megaman games

21:00 Why FF12 was his favorite FF game

31:30 What makes games enjoyable to them

38:00 Hobbies outside of gaming

46:00 Talking Elsie

52:00 The Completionist connection

56:00 Content creators getting into the games

01:09:15 Wrap up

Check out Knight Shift Games and Elsie on Twitter at https://twitter.com/KnightShiftTeam

Join the Knight Shift Games Discord at discord.gg/ksg

Check out Elsie on Steam at https://store.steampowered.com/app/1515570/Elsie/ or via Playtonic Friends page at https://www.playtonicgames.com/game/elsie/

Also check out Playtonic Friends on Twitter at https://twitter.com/ptonicfriends

Check out The Completionist on Twitter at https://twitter.com/Completionist

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In this episode I speak with Dante Douglas, Creative Advisor in the IP Strategy team at Riot Games, as well a writer and developer that has contributed to games such as Get in the Car Loser, and personal projects like Nightbloom, Solitary Spacecraft, and Space Wolf Tango

0:00 - Start

1:30 - What a "Creative Advisor in the IP Strategy team" exactly is

21:30 - How Dante got into the industry

24:00 - Words of wisdom

30:00 - The game that made Dante want to get into games

42:15 - What Dante enjoys about games

56:00 - Interests outside of games

1:17:00 - Graphic Novels and manga

1:28:00 - Recommendations & Where to find

1:30:15 - Top games of 2022

1:33:00 - Closing

Check out more of Dante via his site at https://dante.cool/

Check Dante out on Cohost at https://cohost.org/dante or at https://cohost.org/videodante

Check out Dante on Twitter at https://twitter.com/videodante

Check out Dante on Itch.IO at https://videodante.itch.io/

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In this episode I speak with Rittz, currently working on Electrokinetic and previously smaller titles like Death Roll Frenzy, Blazing Dynamo, and Stratosphere

0:00 - Start

1:30 - Who Rittz is and current projects

38:30 - Words of wisdom

48:30 - Favorite game

1:08:00 Life outside of games

1:30:00 Wrap up

Check out Rittz on Twitter at https://twitter.com/rittzler

Check out Rittz's itch.io page for their smaller projects at https://rittzler.itch.io/

Join Rittz's Discord community at https://discord.com/invite/Mny2HfNMrT

Check out Rittz on Tumblr at https://rittzler.tumblr.com/

Check out Electrokinetic on Steam at https://store.steampowered.com/app/2166730/Electrokinetic/

Check out the recommended title Vernal Edge https://store.steampowered.com/app/1546710/Vernal_Edge/

Check out the recommended Jamphibian at https://twitter.com/jamphibian_game

Check out the recommended DoubleShake at https://store.steampowered.com/app/1445190/DoubleShake/ or https://twitter.com/rightstickdev

Check out the recommended Big Catch at https://store.steampowered.com/app/2146290/The_Big_Catch/

Check out the recommended Arbiter at https://arbitergame.ca/

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In this episode I speak with Nix, designer and director at VA Studios currently working on Silent Santicado

0:00 Intro

5:45 Silent Santicado

14:45 Getting into making games

17:45 Words of wisdom

29:00 Why make games

31:00 Favorite game

36:00 Favorite Castlevania/Igavania

39:00 Game Nix enjoyed as a child, that doesn't hold up today

44:30 What makes games enjoyable to Nix today

51:00 Hobbies outside of gaming - We talkin' anime

01:03:30 Wrap up

Check Nix out on Twitter at https://twitter.com/NixPixGames

Check out/Wishlist Silent Santicado on Steam at https://store.steampowered.com/app/1287930/Silent_Santicado/

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In this episode I speak with Riv of Ahr Ech studios, developer of the upcoming game Pepper Grinder currently set to be released sometime in 2023 and published by Devolver Digital.

0:00 Intro

11:00 How Riv got into making games

26:00 Words of wisdom from their experiences

30:30 The game that made Riv want to make games

35:30 What makes gaming enjoyable to Riv

51:00 Non-Gaming hobbies

1:05:30 Wrap up

Check out Riv on Twitter at https://twitter.com/Ahr_Ech

Check out Riv on Cohost at https://cohost.org/Ahr-Ech

Check out the Pepper Grinder Discord at discord.gg/peppergrinder

Check out Pepper Grinder on Steam at https://store.steampowered.com/app/2076580/Pepper_Grind

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In this episode I speak with CEO of Foolish Mortals, Michael Long, creators of MMM: Murder Most Misfortunate, Lazer Cops, Radio General, and Kaiju Wars

0:00 - Intro

09:30 - How Michael got into making games and words of wisdom

18:00 - The game that made Michael want to get into the industry

22:00 - Favorite game(s)

27:45 - What Michael enjoys about gaming

30:00 - Strategy game recommendations

33:00 - Hobbies outside of gaming

36:00 - Game that Michael feels deserves more attention and the importance of those first 10 reviews

43:00 - Wrap

Check out the Foolish Mortals discord at https://discord.gg/vGPBFft

Join the Foolish Mortals mail list at http://www.foolish-mortals.net/radiogeneral

Check out the Foolish Mortals Twitter at https://twitter.com/foolish_m_games

Check out the entire Foolish Mortals Steam catalogue at https://store.steampowered.com/publisher/foolishmortals/#browse

Check out Kaiju Wars on the Nintendo Switch at https://www.nintendo.com/en-ca/store/products/kaiju-wars-switch/ or on the Play Station Store at https://store.playstation.com/en-us/concept/10005040 or on the XBox Store at https://www.xbox.com/en-US/games/store/kaiju-wars/9nf41qzpcgzp

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In this episode I speak with both Scott and Connor from Mega Wobble studios, creator of Lil Gator Game! My first multi-person interview!

0:00 Intro

4:00 Lil Gator Game

10:00 Lessons from the demo

14:00 Lil Gator Game intentions & features

24:30 Being a completionist

33:45 How Scott and Connor found themselves working on a game

43:00 More on the team making the game

1:00:00 The game that made them want to make games

1:16:30 Outside of games hobbies

1:29:00 On the topic of "sugar"

1:40:00 Wrap up

Check out Lil Gator Game on Twitter at https://twitter.com/LilGatorGame

Check Lil Gator Game out on Steam at https://store.steampowered.com/app/1586800/Lil_Gator_Game/

Check Lil Gator Game out on the Nintendo E Shop at https://www.nintendo.com/store/products/lil-gator-game-switch/

Support Mega Wobble on Patreon via https://www.patreon.com/lilgatorgame

Check out the Lil Gator Game Discord at https://discord.com/invite/nQDyne8DPC

Check out Lil Gator Game on Instagram at https://www.instagram.com/LilGatorGame/

Check out Connor on Twitter at https://twitter.com/ConnorQuothe

Check out Scott on Twitter at https://twitter.com/skslucher

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In this episode I speak with Zahid Ali Jeelani, combat designer at Ninja Theory and solo developer of the upcoming ENENRA game

0:00 Intro

1:30 ENENRA

7:00 Getting into making games

16:30 Words of wisdom

21:30 Game that inspired them to get into the industry

34:45 What makes enjoyable

44:00 Comfort game

53:30 Hobbies outside of gaming

55:00 Game that doesn't get enough credit

58:00 - Wrap up

Check out Zahid on Twitter at https://twitter.com/ZahidAliJeelani

Check out ENENRA on Twitter at https://twitter.com/ENENRAgame

Check out Stephen making Sword Symphony on Twitter at https://twitter.com/stephen_ddungu and https://twitter.com/SWORDOFSYMPHONY

Check out Ace Animation and their game Ai-Kode on Twitter at https://twitter.com/AIKODEgame

Check out Astrum Sensei on Twitter at https://twitter.com/AstrumSensei

Check out Masso on Twitter at https://twitter.com/Massoart

Check out Arisen by Ronald on Twitter at https://twitter.com/Ronlikethegust

Check out Allure's webpage at https://www.alluremanga.com/

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In this episode I speak with Dana Nightingale, Campaign Director at Arkane Lyon, and previously a level designer on the Dishonored series, and campaign designer on Deathloop.0:00 Intro4:45 Arkane Austin vs Arkane Lyon9:30 The Thief modding scene and how Dana entered the industry17:45 Words of wisdom from her experience22:00 What is a Campaign Designer/Director?31:30 Favorite games38:00 Verisimilitude: Signs of life43:45 The JRPG that clicked54:45 Hobbies outside of gaming1:04:00 What makes games enjoyable1:11:00 Immersive sims1:22:30 More short games1:26:15 Wrap UpFollow Dana on Twitter at https://twitter.com/DanaENightCheck out Arkane Studios at https://www.arkane-studios.com/en or on Twitter at https://twitter.com/ArkaneStudios

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Today I speak with Dave Oshry, runner of New Blood Interactive, publishers of titles such as Dusk, Gloomwood, Amid Evil, Ultrakill, and newly released Faith The Unholy Trinity.

0:00 Intro

3:30 The New Blood advertising approach

7:00 How Dave got into the industry

13:30 Beginning of the Boomer Shooter era

18:00 Words of wisdom

21:15 Talking Zelda LttP as favorite game

27:30 What makes gaming enjoyable

29:00 Platinuming Elden Ring

30:30 The kind of game Dave would love to make

33:30 The future of immersive sims

39:45 Hobbies outside of games

41:00 Wrap up

Check out Dave on Twitter at https://twitter.com/DaveOshry

Check out the New Blood Steam page via www.wehate.money or directly at https://store.steampowered.com/publisher/NewBlood/list/32813

Check out Faith The Unholy Trinity on Steam https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/, GoG https://www.gog.com/en/game/faith_the_unholy_trinity, or Itch.IO https://new-blood.itch.io/faith-the-unholy-trinity

Check out Gloomwood on Steam https://store.steampowered.com/app/1150760/Gloomwood/

Check out Dusk, ahead of Dusk HD, on Steam at https://store.steampowered.com/app/519860/DUSK/

Check out Amid Evil, ahead of Amid Evil VR, on Steam https://store.steampowered.com/app/673130/AMID_EVIL/ and the Amid Evil DLC on The Black Labryinth on Steam at https://store.steampowered.com/app/1852860/AMID_EVIL__The_Black_Labyrinth/

Check out Fallen Aces on Steam at https://store.steampowered.com/app/1411910/Fallen_Aces/

Check out ULTRAKILL on Steam at https://store.steampowered.com/app/1229490/ULTRAKILL/

Wishlist Rise of the Triad: Ludicrous Edition on Steam at https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/

Grab some New Blood merch at https://newbloodstore.com/

Check out New Blood fanart at NewBlood.Gallery

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In this episode I speak with Zan, creator of Hedon Bloodrite, and currently working on 2 other upcoming titles

0:00 Intro

2:00 GzDoom as a foundation mixed with advice

13:00 Future projects

21:00 From architecture to game making

41:00 Favorite game as a child: Mil Sims, Serious Sam, Duke3D, car games

53:00 Recent and comfort games

1:05:00 Hobbies outside of gaming

12:30 Wrap up and info

Check out Zan on Twitter at https://twitter.com/hedondev

Grab Hedon Bloodrite from Steam at https://store.steampowered.com/app/1072150/Hedon_Bloodrite/ or on GoG at https://www.gog.com/game/hedon

Support Zan on Patreon at https://www.patreon.com/hedon

Ashes 2063 Mod recommendation https://www.moddb.com/mods/ashes-2063

Mr Icarus Doom Mods reviews(?) https://www.youtube.com/channel/UCgp_adxCQiesfxKYIqIE9yQ

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In this episode I speak with Tim from Blue Key Games, currently developing "They Came From Dimension X"

0:00 Intro

3:45 How Tim got into making games and advice from his experiences

19:45 They Came From Dimension X

45:45 Most exciting trend: The Indie Space

54:15 Hobbies outside of games

1:04:45 - Shout Outs/Links/Winding Down

Check out They Come From Dimension X on Steam at https://store.steampowered.com/app/2115890/They_Came_From_Dimension_X/ or on Itch IO at https://bluekeygames.itch.io/they-came-from-dimension-x

Check out Tim (And Blue Key Games) on Twitter at https://twitter.com/bluekeygames

Check out the Blue Key Games Youtube channel at https://www.youtube.com/@bluekeygames

Check out the Blue Key Games Discord at https://discord.com/invite/XAw2a8fQPX

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In this episode I speak with David Jalbert, creator of the upcoming first person shooter Extraneum currently available in Early Access.

0:00 Intro

3:00 The distinct style/aesthetic of Extraneum

15:00 Getting into making games and wisdom to share

29:30 Favorite childhood games

34:30 Games that don't hold up today

47:00 Favorite recent trend

53:00 Relaxing game talk

58:15 Non-Gaming hobbies

1:04:15 Where to find more about David and Extraneum

01:06:45 Trendy games that didn't click with David

01:12:45 Wrap Up

Check David out on Twitter at https://twitter.com/DavidJayIndie

Check out Extraneum on Steam at https://store.steampowered.com/app/1999140/Extraneum/ it also has a demo

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In this episode I speak with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios and creators of the upcoming title Cross Blitz and previously Candies 'N Curses as well as Creatures of Aether. As well as a contributor to Flynn Son of Crimson and Shovel Knight Dig

0:00 Intro

05:35 How Phil got into working on games

10:00 Illustrator for pixel art

13:00 Advice for newcomers based on his own experiences

17:00 Favourite childhood games; Fate of Atlantis and other Point & Clicks

22:30 Follow up from point and clicks

25:00 Love of Kingdom Heart series

30:45 Outside hobbies; Working out, cooking, and a puppy

39:30 Cross Blitz and deck building games

48:00 Wrap Up and last thoughts

Check out Phil on Twitter at https://twitter.com/rephildesign

Check out Tako Boy Studio on Twitter at https://twitter.com/takoboystudios

Check out Cross Blitz on Steam at https://store.steampowered.com/app/1619520/Cross_Blitz/

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In this episode I speak with Josh Sullivan, Project Lead at Awe Interactive and creators of Bullets Per Minute

Start - 03:10 - Intro

03:10 - 6:45 - I ask Josh about a game he might have wanted to make as a child

06:45 - 14:00 - We talk about their BPM game and what looks like a newly blooming genre.

14:00 - 22:45 - Josh talks about what made him want to get into making games

22:45 - 31:45 - We talk about Josh's favourite games when they were younger

31:45 - 40:00 - We talk about what makes gaming enjoyable to Josh and and what kind of games he might relax with after a hard day

40:00 - 44:00 - Josh talks about what kind of hobbies and things he enjoys outside of gaming

44:00 - End - Wrap up and discussion about their suggested build to help with BPM

Check out Awe Interactive on Twitter at https://twitter.com/AweInteractive

Check out Bullets Per Minute on Twitter at https://twitter.com/BPMGame

Check out Bullets Per Minute on Steam at https://store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE/

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In this episode I speak with Trapp, a programmer at Communion Games and currently working on their first commercial game Iowa

Start - 9:00 - Intro and a brief discussion his busy/packed life

9:00 - 27:30 - We talk about how Trapp got into developing and making games and advice they might wish to impart from their experiences

27:30 - 32:45 - We talk about Trapp's favorite childhood games,  and what makes the Halo and Starcraft series some of his favorites.

32:45 - 44:00 - We discuss RTS games more, as well as Halo Wars as it is the cross section of two genres Trapp enjoys.

44:00 - 01:05:00 - We talk about Communion Game's upcoming game, Iowa.

01:05:00 - 01:10:00 - We talk about what other things Trapp enjoys doing outside of gaming

01:10:00 - End - Wrap up

Check Trapp out on Twitter at https://twitter.com/CommunionGames

Check out the Communion Games Youtube at https://www.youtube.com/channel/UCQUKct7f7v2QB138B4PDDSw

Check out Elegant Crow, the other member of Communion Games at https://mobile.twitter.com/elegantcrowcg

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Red Tunic Podcast Trailer

Follow me on Twitter @ https://twitter.com/RedTunicPodcast

Episodes can be found at most podcast delivery services.

Full list found at https://pod.link/TheRedTunicPodcast

Music from the title track of Rhodes Deep by Ronald Jenkees, http://www.ronaldjenkees.com/

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In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider.

Start - 08:45 - Intro and a discussion of game feel

08:45 - 22:15 - We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences

22:15 - 32:45 - We talk about Thomas's first introduction to gaming and what kind of games he enjoyed with his favorite game from that era being Super Metroid.

32:45 - 45:40 - We talk about what Thomas finds enjoyable about gaming

45:40 - 53:00 - Thomas discusses non-gaming related hobby and pineapple pizza.

53:00 - End - Wrap up

Check Thomas out on Twitter at https://twitter.com/mrhelmut

Check out Flying Oak Games on Twitter at https://twitter.com/FlyingOakGames

Check out all things Flying Oak related at their linktree https://linktr.ee/flyingoak

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In this episode, I speak with Stephen Frost, head of production at Digital Eclipse, formerly Senior editor at PSM, and formerly producer at Sega.

Start - 17:00 - Intro and how they got into the industry

17:00 - 25:30 - Stephen shares some advice based on his experiences for those that might be looking to get into the industry

28:30 - 43:00 - We talk about Stephens favorite game(s) from his younger years. Starting with the Sierra games and other point and click/adventure style games, leading to platformers and action adventure platformers from the N64-era in his high-school days. Eventually leading to the fighters of his later high-school and college years.

43:00 - 48:00 - We talk about what it is that Stephen finds enjoyable about games

48:00 - 58:00 - We talk about what kind of things Stephen does and enjoys outside of making and playing games.

58:00 - 1:27:00 - We drift into talking about Digital Eclipse does

1:27:00 - End - Wrap up

Follow Stephen on Twitter at https://twitter.com/frostman007

Check out Digital Eclipse on Twitter at https://twitter.com/digitaleclipse

Check out the Digital Eclipse website at https://www.digitaleclipse.com/

Check out Digital Eclipse on Facebook at https://www.facebook.com/DigitalEclipseSoftware

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In this episode I speak with Jason Mojica, part of the two man team working on the upcoming Prodeus game, formerly a level designer at Irrational Games and Raven Soft. Contributor to Black Out Club and Pay Day 2.

Start - 17:30 - Intro and talking about Prodeus

17:30 - 32:30 - Jason talks about how he got into making games, and what advice he might share based on his experiences

32:30 - 45:15 - We talk about what Jason's favorite game[s] as a child were.

45:15 - 53:00 - We talk about what Jason does outside of gaming and what other kinds of things he enjoys doing.

53:00 - End - Wrap up

Check out Jason on Twitter at https://twitter.com/generalvivi

Check out Prodeus on Twitter at https://twitter.com/ProdeusGame

Check out the Prodeus website at https://www.prodeusgame.com/website/index.php

Grab Prodeus on Steam at https://store.steampowered.com/app/964800/Prodeus/

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In this episode I speak with Rubeki, developer of the upcoming Lorn's Lure, and previously Kill The K.O.T.H, DUE, Hatch, and Hollow Head.

Start - 4:45 - Intro

4:45 - 26:00 - Rubeki talks about how he got into the industry and what advice he might give to those looking to get into making games

26:00 - 39:45 - We talk about why Legend of Zelda Ocarina of Time is Rubeki's favorite childhood game. As well as other games such as Mario 64, Resident Evil 2, and Jet Force Gemini.

39:45 - 45:30 - We talk about what Rubeki enjoys in games, and what makes them enjoyable to him

45:30 - 50:00 - We talk about what Rubeki does outside of making and playing games.

50:00 - 58:30 - We talk a little more about Rubeki's games

58:30 - End - Wrap Up

Check Rubeki out on Twitter at https://twitter.com/_rubeki

Check out the Lorn's Lure demo at https://store.steampowered.com/app/1417930/Lorns_Lure/

Want to support Rubeki through his development? Check out his Patreon at https://www.patreon.com/rubeki

You can also join his Discord via https://discord.com/invite/dQj9DUD

You can also check out his website at https://rubeki.com/ and his Itch IO page at https://rubeki.itch.io/

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In this episode I speak with David Bocek, Senior Game Designer at Gravity Well and previously worked on Apex Legends and Destiny 2

Start - 3:00 - Introductions

3:00 - 20:30 - David talks more about what he did as a weapon designer at Respawn while working on Apex Legends

20:30 - 31:00 - We talk about how David got into the industry and any advice he can share based on his experiences so far

31:00 - 37:15 - We talk about why David's favorite childhood games included Silent Hill 2, the Zelda series, Mario series, as well as horror-genre games. Which eventually lead to online shooters being what set him on the path to wanting to work on shooters.

37:15 - 39:30 - We talk about what it is about gaming that David enjoys

39:30 - 47:00 - We talk about the concept of flow state and what games David can feel that in

47:00 - 59:00 - We talk about what David does outside of gaming... Which often includes more video games. We also discuss what kind of comfort games David enjoys to relax

59:00 - End - Wrap up

Check David out on Twitter https://twitter.com/AmusedApricot

Check out the studio David works at Gravity Well on Twitter https://twitter.com/gravitywell

David occasionally streams on Twitch, check him out there at https://www.twitch.tv/Amused_Apricot

As David suggested, everyone should check out the Moss devs, Polyarc, on Twitter https://twitter.com/polyarcgames

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In this episode I speak with Aaron Clark, co-founder of Glovebox Games, creators of Beard Blade Start - 3:45 - Intro 3:45 - 10:30 - Aaron answers how and why they landed on a magical beard wielding protagonist named Branson 10:30 - 18:15 - I ask Aaron about the current climate of educational games 18:15 - 30:25 - We talk about how Aaron got into making games, and what kind of advice he can share based on his experience 30:25 - 51:30 - We talk about Aarons favorite game, Super Mario World, and why. We then float through a bunch of other games that Aaron enjoyed and I ask about whether he ever played any of the SNES Capcom games due to his art reminding me of their fantastic designs 51:30 - 54:30 - We talk about what makes gaming enjoyable to Aaron 54:30 - 1:01:00 - We talk about what Aaron enjoys doing outside of playing and making games 1:01:00 - End - Wrap Up Check Beard Blade out on their Steam page at https://store.steampowered.com/app/1546940/Beard_Blade/ Check Beard Blade out on Twitter at https://twitter.com/BeardBladeGame or check out Glove Box Games on Twitter at https://twitter.com/gloveboxgames Check Aaron out on Twitter at https://twitter.com/ac2Dart For you hold outs, you can also check them out on Tumblr at https://beardbladegame.tumblr.com/ Check out their Instagram at www.instagram.com/beardbladegame/

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In this episode I speak with Bruno Beaudoin from Blazing Bit Games, creator of Nightmare Reaper

Start - 6:45 - Intro

6:45 - 16:00 - We talk about how Bruno got into the gaming industry

16:00 - 31:00 - We talk about Bruno's favorite game as a child, Blood. As well as his revisiting of an old favorite Daggerfall.

31:00 - 37:30 - We talk about what it is that make games enjoyable to Bruno

37:30 - 47:30 - Bruno talks about kind of games he enjoys or plays to relax such as Subnautica and Vampire Masquerade

47:30 - 53:00 - We talk about what Bruno likes to do outside of playing and making games

53:00 - End - Wrap Up

Check Nightmare Reaper out on Steam at https://store.steampowered.com/app/1051690/Nightmare_Reaper/

Check out Nightmare Reaper on Twitter at https://twitter.com/NightmareReape4

Check out Nightmare Reaper on the GOG store at https://www.gog.com/en/game/nightmare_reaper

Join the official Discord at https://discord.gg/u2pdcGY

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In this episode I speak with Anton Hand, VR Dev, one of the creators of Hot Dogs, Horseshoes & Hand Grenades (H3VR).

Start - 4:00 - Intro

4:00 - 7:45 - Anton asks the hard question of "Why hotdogs?"

7:45 - 17:30 - We talk about how Anton got started in the industry starting with modelling and older VR.

17:30 - 23:45 - Anton shares a little advice to get into the industry based on his experiences for 3D Arts with games

23:45 - 34:00 - We talk about why Descent 2 was his favorite game as a child and how all of that sort of bled into aspirations/inspired and such for H3VRs design principles and what not

34:00 - 47:00 - We talk about Escape from Tarkov, a game that Anton enjoys that he feels doesn't get enough credit/attention. Inevitably leading to a discussion about the game philosophy that focuses more on letting you, the player do whatever you would like.

47:00 - 54:30 - I find out what kind of game Anton would make if money and time weren't a concern

54:30 - - Anton talks outside hobbies and what he enjoys unrelated to gaming.

Check out Anton on Twitter at https://twitter.com/AntonHand

Check H3VR out on Steam at https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/

Check out Anton and the other Rusties (As he put it!) at https://rustltd.com/

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In this episode I speak with Chandana Ekanayake; Co-Founder, studio and creator director of Outerloop Games and makers of Falcon Age and the upcoming Thirsty Suitors Start - 06:45 - Intro 06:45 - 16:30 - Chandana talks about how he got into the industry via architecture digital renders/modelling and getting his start at Bethesda 16:30 - 27:00 - Chandana talks about why Metroid and Legend of Zelda were his favorite games as a child, moving on to how the Lucasarts Full Throttle game inspired him to want to get into making games. We jump off of there while talking about other enjoyed games and genres. 27:00 - 35:00 - We talk about what Chandana enjoys about games now. 35:00 - 53:00 - We talk about what Chandana enjoys doing outside of playing/making video games. Coaching sports with his kids, wine tasting, and anime (We spend a lot of time talking about anime...) 53:00 - End - We talk a little more about the upcoming game Thirsty Suitors prior to wrapping up Check Chandana out on Twitter at https://twitter.com/Ekanaut Check out Outerloop Games on Twitter at https://twitter.com/outerloopgames Check out Falcon Age on Steam at https://store.steampowered.com/app/1075080/Falcon_Age/ or via their site with more info on where you can purchase it at https://www.falconage.com/ Wishlist Thirsty Suitors on Steam at https://store.steampowered.com/app/1617220/Thirsty_Suitors/

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In this episode I speak with David Szymanski, creator of Dusk, Iron Lung, contributor to Dread XP, Gloomwood, and several other projects.

Start - 7:00 - Introductions

7:00 - 34:00 - David shares how and where he got his start as well as advice he might give based on his experiences

34:00 - 40:30 - David talks about how his favourite game is Myst. We then spend some time talking about Myst

40:30 - 48:00 - I ask David if immersive sims are some of the things he enjoys about games which bridges into discussion of immersive sims as well as slav-jank games

48:00 - 52:00 - David talks about what he enjoys doing outside of making games. We also bridge into discussing children and [bad] parenting advice.

52:00 - End - Wrap up

Check out the End of Dyeus game David mentioned at https://store.steampowered.com/app/1304400/The_End_of_Dyeus/

Check out Iron Lung via Steam at https://store.steampowered.com/app/1846170/Iron_Lung/?curator_clanid=34055240

To get more info on Gloomwood, check out Dillon Rogers at https://twitter.com/TafferKing451 or via the Steam page at https://store.steampowered.com/app/1150760/Gloomwood/

Check New Blood out on Twitter at https://twitter.com/NewBlood or via Steam at https://store.steampowered.com/publisher/NewBlood

Check David out on Twitter at https://twitter.com/DUSKdev

Check out David's entire Steam catalog via his creator page at https://store.steampowered.com/developer/davidszymanski

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In this episode I speak with Airdorf, horror game developer, and currently developing the upcoming FAITH trilogy

Start - 03:30 - Introductions

03:30 - 25:30 - I talk to Airdorf about how and why he got into making horror video games as well as video games in general

25:30 - 33:00 - Airdorf gives some indie dev advice based on his own experiences.

33:00 - 46:00 - We start talking about the internet and how its changed since we've started using it.

46:00 - 54:00 - We talk about why Links Awakening was Airdorf's favourite game as a child

54:00 - 01:07:31 - We talk about what Airdorf does outside of playing and making games and transition into talking about horror games.

01:07:31 - End - Wrap-up

Check Airdorf out on Twitter to keep up to date with them and their game https://twitter.com/airdorf

Check out New Blood Interactive, the upcoming FAITH publisher on Twitter at https://twitter.com/newblood

Try the demo and check out the FAITH store page on Steam at https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/

Also check out AirDorf's Itch page for more games and collaborations they've worked on at https://airdorf.itch.io/

Feel free to reach out to Airdorf at his e-mail (Listen to the ending to around 01:08:30. Want to protect against bots)

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In this episode I speak with Henry Faber, founder and community manager of Gamma Space

Start - 18:30 - Introductions and more about Gamma Space and how it came to be

18:30 - 50:00 - We talk about the Toronto gaming scene and the indie scene in general as well the importance of inclusiveness in the industry

50:00 - 01:13:00 - We talk about a game that Henry enjoys to relax

01:13:00 - 01:19:00 - I give Henry the floor to talk more about things he feels matters

01:19:00 - End - Wrap up

Check out Gamma Space on Twitter at https://twitter.com/gammaspaceto and directly on their site at https://www.gammaspace.ca/

Christine Loves Get in the Car Loser on Steam at https://store.steampowered.com/app/938860/Get_In_The_Car_Loser/ or on Itch.IO at https://loveconquersallgames.itch.io/getinthecarloser

The Artful Escape on Steam https://store.steampowered.com/app/1122680/The_Artful_Escape/

Check Henry out on Twitter at https://twitter.com/henryfaber

Check out the Weird Ghosts fund at https://weirdghosts.ca/

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In this episode I speak with Lu Nascimento, art director and co-founder at Bunnyhug

Start - 8:00 - Introductions

8:00 - 27:30 - We talk about how Lu got into working on games and what advice she may give to those seeking to get into the field based on her experiences.

27:30 - 38:00 - We talk about Lu's favourite game as a child and why it was her favourite game. This inevitably leads to talking about Pokemon and Harvest Moon/Story of Seasons.

38:00 - 45:00 - We talk about what Lu's comfort game is, and what it is that makes it her comfort game.

45:00 - 58:00 - We talk about how Lu enjoys gaming now and what makes those games enjoyable

58:00 - End - Wrap Up

Check Lu out on Twitter at https://twitter.com/viiolaceus

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

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In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay

Start - 08:45 - Introductions

08:45 - 16:45 - Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems

16:45 - 23:45 - We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences

23:45 - 32:45 - We talk about Zach's favorite games from his childhood, which leads to a small discussion on the absurdity of Digimon evolutions

32:45 - 41:15 - We talk about what makes gaming enjoyable to Zach

41:15 - 43:00 - We talk about what Zach's best comfort game is

43:00 - 01:02:00 - We talk about Moonglow Bay and get into the history and politics that really inspired how the town of Moonglow Bay came to be. This essentially leads to a discussion on Canadiana

01:02:00 - 01:09:00 - I ask Zach why he wanted to make a Legend of the River King game

01:09:00 - End - Wrap up

Check Zach out on Twitter at https://twitter.com/Voxels

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Check out Zach's voxel course https://www.domestika.org/en/courses/1404-introduction-to-voxel-art-for-character-design/voxels

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In this episode I speak with Akabaka, developer of the upcoming visual-novel style games Chromatose and Sucker For Love: First Date

Start - 9:30 - Intro

9:30 - 14:30 We talk about how Akabaka got into developing games and advice he might be able to share based on his experiences

14:30 - 24:45 - We talk about Akabaka's favorite game as a child and why

24:45 - 34:30 - We talk about how Akabaka enjoys gaming now and what makes gaming enjoyable now

34:30 - 40:30 - We talk about what it is they enjoy about Hideo Kajima games

41:00 - 54:30 - We talk about what game Akabaka enjoys but doesn't think got enough credit

54:30 - 1:04:30 - We talk about what kind of game Akabaka would like to make if given the opportunity

1:04:30 - End - Wrap up

Follow Akabaka on Twitter at https://twitter.com/ChromatoseDev

Join the Chromatose Discord at https://discord.com/invite/2JTWKxJ

Grab Sucker For Love on Steam or check out the Prelude on Steam

Check out the Dread XP Twitter at https://twitter.com/DreadXP_

Join the Dread XP Discord at discord.gg/AUxadtP9wm

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In this episode I speak with Tom Forsyth, a developer, chip designer, graphics coder, and so much more.

Start - 12:45 - Introductions and talking about what Tom does

12:45 - 25:00 - We talk about any advice Tom can give to those looking to get into what he does based on his experiences which eventually leads to discussing VR.

25:00 - 36:00 - We talk about Tom's comfort games that he can play to unwind and relax. We also wrap back to talking about good advice whilst developing games, or just doing anything really.

36:00 - 52:00 - We talk about what makes gaming enjoyable to Tom and about a personal project of his that combines some of his favourite genres.

52:00 - 1:00:00 - We talk about Dwarf Fortress

1:00:00 - 01:11:00 - I turn the floor over to Tom and we talk about his happiness that games are increasing in complexities

01:11:00 - End - Wrap up

Check him out on Twitter at https://twitter.com/tom_forsyth

You can also check out Tom's personal website at http://eelpi.gotdns.org/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Dylan Gedig, developer of the upcoming peggle-rogue-like game Peglin with a demo currently available on Steam

Start - 4:00 - Introductions

4:00 - 19:00 - Dylan talks about how he got into working on video games and what his advice would be for those looking to get into the industry from his experience

19:00 - 24:45 - We talk about what Dylan's favourite game as a child

24:45 - 43:00 - We talk about what it is that makes games enjoyable to Dylan and eventually move to discussing the indie game scene

43:00 - 57:00 - We talk about what Dylan's comfort games would be, covering Slay The Spire, and then spiralling to games like Mario Party and Dokkapon Kingdom

57:00 - End - I turn the floor over to Dylan where I follow up with a question about the game development scene in BC

Check out Dylan on Twitter to learn more about him and Peggle at https://twitter.com/dylangedig as well as their other past projects at https://rednexus.games/

Check Peglin out on Steam and try the demo and wishlist it at https://store.steampowered.com/app/1296610/Peglin/

To learn more about the Global Game Jam Dylan spoke of, check them out on Twitter at https://twitter.com/globalgamejam

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Jason Smith, solo developer of the currently in-development retro-shooter Cultic. Being published by 3DRealms with a demo currently available on Steam.

Start - 7:00 - Introductions, and talking about Cultic and being published with 3D Realms

7:00 - 11:30 - We talk about Jason's childhood and playing violent video games as a child that, like most from the core Melennial group, definitely should not have been playing.

11:30 - 26:45 - We talk about how Jason got into development and making video games and advice he can share based on his experiences.

26:45 - 32:45 - We talk about Jason's two current favorite games

32:45 - 38:30 - We talk about Jason's favorite games when they were younger/their favorite games of all time

38:30 - 41:00 - We talk about what Jason's comfort games are and what makes them a comfort game

41:00 - 46:45 - We talk Minecraft

46:45 - 1:09:30 - We talk popular games that just didn't click with Jason

1:09:30 - 1:27:15 - We talk about hard games as a casual player and his game, Cultic.

1:27:15 - 1:46:00 - We discuss Jason's favorite trends in gaming, with a little bit of VR talk as well

1:46:00 - Wind down and closing

Follow Jason on Twitter to learn more about him and his game Cultic at https://twitter.com/JasozzGames

Checkout and wishlist the game on Steam at https://store.steampowered.com/app/1684930/CULTIC/

Checkout the Cultic publisher, 3D Realms, on Twitter at https://twitter.com/3DRealms

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Joseph Gribbin, an indie developer that has worked on such games as Magnibox, Turn Undead 2, Spike City, and is currently working on Grapple Dog.

Start - 2:00 - Introductions

2:00 - 15:00 - We talk about how Joseph got into making games, and then stray into discussing imposter syndrome and how it can be dealt with. We then get to talking about how you should take pride in the work you create even if it's not a huge success.

15:00 - 22:30 - Joseph shares some advice for those looking to get into the industry based off of his experiences, and just experience in general and how not all paths look the same and all examples and advice can be valid

22:30 - 39:00 - We talk about what Joseph's favorite game when he was younger and why

39:00 - 47:30 - We talk about what makes gaming enjoyable to Joseph, with the conversation shifting to indie-studios and games.

47:30 - 55:30 - We spend some time talking about Joseph's upcoming game Grapple Dog.

55:30 - 1:15:00 - I turn the floor over to Joseph and we talk about platformers

1:15:00 - End - Wrap Up

Learn more about Joseph by checking him out on Twitter at https://twitter.com/JoGribbin

Check out Grapple Dog on Steam at https://store.steampowered.com/app/1345860/Grapple_Dog/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Benjamin Rivers, a developer with his wife under the studio BancyCo, makers of games such as Home, Alone With You, and Worse Than Death based out of Toronto, Canada

Start - 5:00 - Introductions and the Toronto game dev scene

5:00 - 19:00 - We talk about how Benjamin got into game development as well as their experiences getting their first game onto Steam and any advice he could offer to those looking to get into it based on his experiences

19:00 - 28:30 - We talk about Benjamin's comics (Or more specifically manga) and his love for them and how they have influenced him.

28:30 - 35:15 - We talk more about manga and what series Benjamin might recommend to people

35:15 - 42:30 - We talk about Benjamin's favorite game when he was younger

42:30 - 50:00 - We discuss what Benjamin enjoys with games

50:00 - 57:15 - We talk about Benjamin's favorite comfort games

57:15 - 1:03:15 - We talk about Act Raiser's new remake being announced

1:03:15 - End - Wrap Up

To learn more about what Benjamin Rivers and BancyCo is up to, check out their Linktree at https://linktr.ee/BenjaminRivers

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Marc-Andre Hetu, a level designer that has worked on many games, that has worked on Marvel Avengers as well as the upcoming Guardians of the Galaxy and is now currently for Reflector Studios out of Montreal

Start - 3:45 - Introductions

3:45 - 12:30 - I ask Marc-Andre to explain level design to me, and those that might not really fully understand it as well as his views on it, why he enjoys it, and what he aims to do with it.

12:30 - 16:30 - Marc-Andre talks about how he got into level design and working on games and advice he might be able to share based on his experiences

16:30 - 23:30 - We discuss Marc's favorite video game from when he was younger, and we spend some time discussing that game.

23:30 - 29:00 - I ask Marc if there is a more recent game he's played that has absolutely wow'd him for it's level design and what game that might be

29:00 - 31:15 - We talk about what makes gaming enjoyable to Marc

31:15 - 42:30 - We talk about Marc's favorite role playing game

37:45 - 37:45 - I ask Marc if there are any level design things he sees that he isn't a fan of and we discuss what those are and why he feels they aren't the greatest

42:30 - 47:45 - I ask Marc if there is any level design things he sees that he really enjoys and thinks works well

47:45 - 52:45 - I ask Marc what his comfort game is and what he can always play and feel good playing

52:45 - 56:45 - I turn the floor over to Marc and he shares some recommendations on how to find/pick some games and suggests people look into indie games

56:45 - End - Wrap up

You can see more of what Marc-Andre has worked on by viewing him on LinkedIn at https://www.linkedin.com/in/marc-andre-hetu-366a0915/

Learn more about Reflector by checking them out at https://www.reflectorentertainment.com/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with indie game developer and constant Game Jam jammer GammeFoxTBG

Start - 4:00 - Introductions

4:00 - 13:00 - Gamma talks about the game jam scene and how he got into it as well as the games he has worked on and the approach to them

13:00 - 26:30 - We talk about Gamma's favourite game as a child and what it was about that game they enjoyed, transitioning into discussing playing games with friends and how they are enjoyed, and other games they enjoy while also having a love hate relationship with them.

26:30 - 36:00 - We talk about what makes games enjoyable to Gamma and shift into discussing the joy that can come from solving an open ended problem in games like Factorio

36:00 - 42:15 - We discuss what kind of games Gamma is enjoying currently and what he likes about Rogue-Likes

42:15 - 57:30 - We talk about the Game Jam scene and why they enjoys participating in them and why they feel they are important to look into

57:30 - End - Wrap up with some words of encouragement from Gamma

To learn more about Gamma, check out his twitter @GammaFoxTBG

To check out some of Gamma's games, check out his itch page gammafoxtbg.itch.io

Or alternatively you can check out their webpage for more information about them gammafoxtbg.com

Check out the below itch io links to learn more about Gamma's collaborators

struuuudel.itch.io

arkanpixel.itch.io

fer-i.itch.io

alejandrophz.itch.io

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Yacht Club artist, Sandy Gordon.

Start - 5:00 - Introductions

5:00 - 16:30 - Sandy talks about how they got into pixel art and his journey from the arts, to design, to living briefly in Japan, before finding and getting into pixel art.

16:30 - 21:15- I ask Sandy if he has any advice he can give those looking to get into pixel art and animation

21:15 - 26:00 - We talk about Sandy's favorite game from when he was younger and what makes that game so special for him.

26:00 - 32:15 - We talk about what makes gaming enjoyable to Sandy and how he enjoys gaming now

32:15 - 40:00 - We talk about what games Sandy has been enjoying now as well as what makes him enjoy games from From Software.

40:00 - 44:30 - Wrapping up

44:30 - End - Closing

To learn more about Sandy, follow him on Twitter at https://twitter.com/Bandygrass where you can also find a link to his animation tutorials

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Discrete Infinity, solo developer of Immaculate Drag, narrative designer, and contributor to many previous games and projects.

Start - 5:15 - Introductions

5:15 - 14:00 - We talk about his first real introduction to video games with Myst as well as his families involvement in gaming in the wake of Myst.

14:00 - 24:00 - Discrete Infinity explains how they got into narrative design... And how that influence really stems from DnD

24:00 - 34:00 - We discuss what people can do if they are looking to try and become narrative designers in the industry

34:00 - 39:30 - We discuss their favorite game as a child and why

39:30 - 51:00 - We discuss their current favorite games and then on to discussing games like Pathologic and what they like from Ice Pick Lodge.

51:00 - 1:07:00 - We discuss their view on the current landscape for fandom and interactions with fans. Their view on the indie development scene.

1:07:00 - 1:20:00 - We dig a little deeper and discuss the communities surrounding bigger and smaller companies and how there is a tendency to see people dehumanize those working at larger communities, disregarding them being just as passionate about their projects.

1:20:00 - 1:24:00 - We discuss their game a little more

1:24:00 - End - Closing up

To learn more about The Immaculate Drag, be sure to check them out on twitter at https://twitter.com/DscreteNfinity

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak Freesphere studio head and Necropolis Suite developer Mark Gregory

Start - 3:45 Introductions

3:45 - 5:45 - We discuss Mark's transition from doing editorial work to video game development.

5:45 - 10:15 - We discuss Mark experimenting with modding if he found any learning experiences, as well as the benefit of constructive criticism from your peers and those looking to help.

10:15 - 18:45 - We discuss what kind of advice Mark would give others based on his experiences and what he's learned and related topics.

18:45 - 24:45 - We talk about Marks favorite game(s) when he was younger, and discuss Resident Evil

24:45 - 30:15 - We talk about what makes gaming enjoyable to Mark and how he came into liking the SoulsBorne games

30:15 - 37:30 - We talk about Mark just getting into the Rogue-Like genre and the genre as a whole.

37:30 - 43:00 - Mark answers my question on what immersive sim he might recommend to people.

43:00 - 55:15 - We talk the current state of the industry at the time of recording as the Blizzard Activision news had just dropped.

55:15 - 1:05:05 - We talk about the game Mark and Freesphere are currently working on

1:05:05 - End - Closing

To learn more about Freesphere follow them on Twitter at https://twitter.com/Freesphere_or at their site at https://www.freesphere.uk/

To learn more about Necropolis Suite follow them on Twitter at https://twitter.com/NecropolisSuite or at their site at https://www.necropolissuite.com/

To learn more about Mark Gregory, follow him on Twitter at https://twitter.com/markgregory_

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

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In this episode I speak with Nikko, developer at EnHouse Studios currently working on the game Glitched.

Start - 2:00 - Introductions

2:00 - 7:30 - We discuss the essence system in Glitched and how it works and why he wanted to do this

7:30 - 16:30 - We discuss how, and what, got Nikko into game development, as well as advice he can share based on his experiences. We also touch on the Kickstarter projects that were used for the game.

16:30 - 23:00 - We discuss Nikko's favorite game from his childhood and why. We drift into touching on positive nostalgia and the benefits they have.

23:00 - 28:45 - We talk Pokemon

28:45 - 41:15 - We discuss what makes gaming enjoyable to him, and how he enjoys it now.

41:15 - 1:02:00 - We discuss the current landscape of games fandom, and interactions with the fans and community. As well as the topic of Steam reviews, and how it's easier to fall victim to being more negative about games instead of what is positive when it comes to discussing, or reviewing them.

1:02:00 - 1:06:45 - I turn the floor over to Nikko

1:06:45 - End - Closing

Follow me on Twitter for more updates https://twitter.com/RedTunicPodcast

Check out the below links to learn more about Nikko, and the games he recommended!

Twitter https://twitter.com/EnHouseStudios

Steam: http://store.steampowered.com/app/594230

Discord: http://discord.gg/xTUWpPK

Nikko on Twitch https://www.twitch.tv/neckboi

RPG Maker Games that Nikko Mentioned

Yume Nikki - https://rpgmaker.fandom.com/wiki/Yume_Nikki

Off - https://rpgmaker.fandom.com/wiki/Off

Jimmy and the Pulsating Mass - https://rpgmaker.fandom.com/wiki/Jimmy_and_the_Pulsating_Mass

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In this episode I speak with John Szymanski, developer of Rubber Ducky, Kyle is Famous, Charlotte's Exile (As part of the Dread X Collection), and currently working on MFN and EvoMorphs.

Start - 1:30 - Introduction

1:30 - 5:45 - John and I discuss odd jobs, and odd questions.

5:45 - 12:30 - We discuss Kyle is Famous and, basically, why it exists. As well as it's sequel/complete version has in store.

12:30 - 28:30 - We discuss what got John into making games and advice from his experiences he might have to share with others looking to get into the field.

28:30 - 38:30 - We discuss John's favorite video games and as a child and what they were and branch into a discussion about point and click games such as Myst.

38:30 - 46:30 - We discuss what makes gaming enjoyable to John and whether gaming as a family played any part of it

46:30 - - I turn the floor over to John where we discuss some of his other projects in brief, specifically Evomorphs a tactics based monster collecting game, and his currently untitled MFN game that is better left to check out his Twitter for more information on.

Check out the below links for information about John and what his projects are

Check John out on Twitter at twitter.com/Ducky_Szymanski

Check out the game John and Evan are working on, Evomorphs https://twitter.com/evomorphs

Join the Evomorphs Discord to learn more about it's devlopment and chat with others about Evomorphs http://discord.gg/TPNFGCd

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In this episode I speak with Kira, developer and founder at Kira, developer of Spooky's Jump Scare Mansion, Lost in Vivo, and contributor to the DreadXP series and maker of Uktena 64!

00:00 - 1:30 - Introduction

1:30 - 9:00 - We talk about what made Kira land on the horror genre and why they feel it is easy to them, what they enjoy about the genre, what they think makes a good horror game/movie

9:00 -14:30 - We talk about what got Kira into making games and advice they might give to those based on their experiences.

14:30 - 15:30 - We talk about Kira's favorite childhood game(s), and what it was about them that they enjoyed.

15:30 - 20:15 - We talk about what makes games enjoyable now

20:15 - 26:30 - We talk about horror games and how they view the genre as a whole currently.

26:30 - 30:00 - We talk about current favorite and enjoyed games

30:00 - 31:45 - We continue the discussion about tactics games

31:45 - 34:00 - We talk about popular games that just didn't really click for them

34:00 - 36:15 - We talk about other games that Kira will typically be able to enjoy no matter how many times they've played it

36:15 - 45:00 - We talk about a game they feel might not have been given as much credit as it deserves as well as Metroid/Igavania games, branching into difficult games.

45:00 - 47:45 - We talk about gaming trends they have been enjoying

47:45 - 50:00 - We talk Resident Evil

50:00 - 58:30 - I turn the floor over to Kira and we wrap things up

58:30 - End - Closing

Find out more about what Kira does at https://www.kira-llc.com

Check out their Twitter to keep up to date on what they do https://twitter.com/Stylish_Kira

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In this episode I speak with Gwe Limpalaer, a developer at GrosChevaux that has made the game Unspottable. A game of hide and seek where you have to find other players among the robots before they find you.

00:00 - 1:30 - Introductions

01:30 - 5:40 - Discussion of work life balance as, currently, all members of GrosChevaux have day jobs and make games on the side.

5:40 - 9:10 - We discuss the potential future of Unspottable and what quantifies as "complete" when you still have aspirations of supporting the game.

9:10 - 11:45 - We discuss where the idea for Unspottable came from

11:45 - 13:50 - Gwe talks about how they had initially found a game with what they felt was a similar idea and we discuss how the game industry is much nicer to each other than some might give it credit for

13:50 - 18:40 - We talk about how Gwe got into making games, and how they formed GrosChevaux and started making games. As well as advice he can give based on his experiences.

18:40 - 22:00 - We talk about Gwe's favorite game(s) as a child and what it was about them that he enjoyed.

22:00 - 25:30 - I ask about multiplayer games that he may want to talk about and make sure people know exist and then we discuss our views on what makes a multiplayer game enjoyable.

25:30 - 30:15 - We discuss Unspottable.

30:15 - 35:45 - We discuss what makes gaming enjoyable to Gwe right now and managing with the current world we live in.

35:45 - 40:50 - Gwe mentions the difficulties about being a small dev and I accidentally go off on a small rant about the toxicity against developers, especially smaller ones. We also discuss the pressures of the community wanting more and how it is something that can be alright as long as it is presented positively.

40:50 - 43:15 - I turn the floor over to Gwe and follow up with comfort games.

43:15 - End - Closing

Check out Unspottable on Twitter: https://twitter.com/UnspottableGame

Check out their Discord Community: https://t.co/D9odSIV9nz?amp=1

Website: http://unspottable-game.com/

Steam: https://store.steampowered.com/app/1243960/Unspottable/

Learn more about Gwe by checking him out on Twitter: https://twitter.com/gwendle

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In this episode I speak with Becky Frost, Events Coordinator Special Effect. A charity organization based out of the UK that specializes helping those with physical disabilities play video games.

00:00 - 2:15 - Introductions

02:15 - 9:00 - What all Special Effect does and how Becky got working for them

9:00 - 13:45 - We discuss the kind of impact Becky has seen from the organization

13:45 - 20:00 - We discusse the hardware/software changes and the good it can all do from her perspective being in the industry.

20:00 - 25:45 - I ask a question about her opinion on accessibility. I also asked this question in a way that almost seems aggressive, and that is entirely on me

25:45 - 28:00 - We talk about what Becky got into gaming, what she enjoys about video games and how she enjoys them now.

28:00 - 33:15 - We talk about what her favorite games were as a child, and why she really enjoyed them.

33:15 - 37:00 - We talk about games that Becky feels might not hold up to today's standards, and discussing text based adventure games and their resurgence.

37:00 - 41:00 - We talk about what her current favorite games that she is currently enjoying

41:00 - 45:30 - We talk about what kind of trends in gaming she has enjoyed seeing over the last few years

45:30 - 50:15 - I turn the floor over to Becky and let her talk about how you can help the organization

50:15 - End - Closing

An article regarding the Tekken player that we had discussed during the podcast

Learn more about Becky by checking out her twitter at https://twitter.com/beckyfr0st

Learn more about Special Effect by checking out their twitter at https://twitter.com/SpecialEffect, their Instagram at https://www.instagram.com/specialeffectteam/, their Facebook at https://www.facebook.com/SpecialEffectCharity/, and their website which has all sorts of great information www.specialeffect.org.uk

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In this episode I speak with Shelby Moledina, co-founder and game director at Double Loop Games. A new mobile studio aiming to release their first game sometime this year.

00:00 - 2:00: Introductions

2:00 - 8:45 : We discuss their studios desire to make a game for people not self-identifying as gamers, and how trying to make a more friendly environment to better include them. We continue this discussion and talk about how you tailor this

8:45 - 24:45 : We discuss how Shelby got into developing video games and her history in the industry, skills, and experiences.

24:45 - 33:55 : Shelby shares her advice based on her experience for getting into the industry. She made a really interesting point about doing what you enjoy doing even if it is not entirely related to the process as you never know what skills will contribute to the process.

33:55 - 44:00 : We discuss Shelby's favourite game as a child and what it is about that game she enjoyed. We then transition to getting to her current all time favourite game, Stardew Valley, and talking about what it is about that game, and Harvest Moon/Story of Seasons, that she finds enjoyable.

44:00 - 48:00 : Shelby brings up the a good point about how game design decisions, while may appear like they were made quickly or without thought, often have a lot of process behind them and are intentional and that it shouldn't be attributed to a developer being lazy or incapable.

48:00 - 51:00 : We talk about how Shelby enjoys gaming now and what makes it enjoyable to her while also balancing a busy schedule, and just life in general.

51:00 - 55:00 : I ask Shelby if she's the mom showing her kids how to install and run games, potentially inappropriate games in the same ways many fathers have in the past. She touches on how she introduces her kids to gaming as well as how to appropriately handle that.

55:00 - : Closing

Learn more about Double Loop Games at their website https://www.doubleloopgames.com/

Check out Shelby on Twitter at https://twitter.com/shelbymoledina

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In this episode I speak with Dillon Rogers, one of the developers for the upcoming game Gloomwood. A first person immersive sim with a focus on stealth where you are trying to escape a cursed Victorian City.

(0:25 - 2:20) Introductions

(2:20 - 4:25) We discuss why he decided to make an immersive sim, and what made him want to create a game that has heavy influences from 90's first person games.

(4:25 - 9:30 ) We continue the conversation leading to my thoughts and views on having a better appreciation for games like Gloomwood in my older age (That I hope others can relate to), leading into how the game has evolved into a deeper immersive sim.

(9:30 - 12:15 ) We talk about how Dillon got involved with New Blood via Dusk Developer David Szymnanski.

(12:15 - 13:30 ) We briefly talk about STALKER

(13:30 - 20:15 ) We talk the potential future of immersive sims and whether the current climate is really ready for an indie resurgence of them

(20:15 - 30:45 ) We talk about Dillon's earlier favorite games and what first person shooter really helped him discover his love of the genre. As well as discussing older first person shooters in general.

(30:45 - 40:30 ) We talk about what makes gaming enjoyable to Dillon, and how he enjoys gaming now, and how modding and modded games play a primary role in that.

(40:30 - 46:35 ) We talk about advice he might give to those looking to get into the industry based on his experience.

(46:35 - 1:02:50 ) We wrap it up and I give Dillon the floor to talk about whatever he has on his mind and wants to share.

(1:02:50 - X:XX:XX) Closing

Check out Gloomwood on Steam at https://store.steampowered.com/app/1150760/Gloomwood/

Check out more great titles from New Blood Interactive's publisher page at https://store.steampowered.com/publisher/NewBlood

Check out Dillon on Twitter at https://twitter.com/TafferKing451

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In this episode I speak with Awesreek, one of the lead developers/creators of Viscerafest. A first person shooter where you play as Caroline, a mercenary taking on a bounty so she can afford an engagement ring to propose to her boyfriend Athens.

Going to try the descriptions a little differently this time, and instead of trying to write it all out and risk not doing it enough justice (And at risk of bumping against character limits haha), I'm going to refer to the times and a little broader description of those times.

(2:15 - 9:45) In this conversation we discuss how he got into game development and advice he can give for other developers based on his experiences and what he might suggest not to do.

(9:45 - 16:00) We talk about some of his favourite games (And show) when he was younger and how he enjoyed the Battlefield series

(16:15 - 19:00) We touch on games, and tv shows, that didn't age as well as they could have. Especially kids shows and licensed tie ins.

(19:00 - 28:30) We go back to discussing the kinds of games he played when he was younger and how he remembers and feels about those games looking back on it, and how some older games seem to hold up better due to the scope of what they were trying to do when met with the limitations of the technology at the time.

(28:30 - 43:30) We shift to discussing current favourite games with that primarily being Doom Eternal and begin discussing Doom 2016 and Doom Eternal. Awesreek shares his opinions on what he feels Doom 2016 did, and didn't execute well and how he feels these things were improved upon in the next entry in the series.

(43:30 - 48:45) We then talk about a game called Powerslave also known as Exhumed which he feels is an rather unknown and older first person shooter.

(48:45 - 58:00) I ask about his view on the games fandom and how creators are able to interact with its fans, and how he interacts with his lively and active Discord server.

58:00 - 01:xx:xx) We wrap it up with Awesreek making sure everyone knows where they can find more information

To learn more about Viscerafest, or to join the Discord server, check out the links below

Join the Viscerafest Discord by clicking following this link : discord.gg/E2pUkxe

To get updates on the game, sneak peaks, or pictures of Awesreek's cat follow his Twitter @Awesreek

Be sure to check out the games Steam Page to follow and wishlist it!

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In this episode I speak with Liz MacDonell, community manager at Clever Plays. An indie game studio based out of Montreal, developers of Leap of Fate, and Operation Tango (Which as of this time, now has a release date of June 1st on the PC!)

In this conversation, I talk with Liz about the Clever Plays studio and having the company based in a city with a lot of other indie game dev studios and the kind of environment it creates

We discuss Liz’s background and how she got into her role at Clever Plays by initially creating an “unofficial stream team” with a collection of other streamers and getting her feet wet being a community manager for the group Jabroni TV where she learned how to juggle such roles of managing social media, and schedules, and video editing which prepared her for the opportunity at Clever Plays. She also touches on how important it is to have a great support group that is going to help push you to succeed

Liz also shares some advice on what she feels has helped her prepare for her role and that to always be willing to learn and polish your skills. She makes an important point as well about the difficulties of getting into the role as it requires having the right voice and passion for the studio, and that when looking for a role like this, to keep your motivation up as being the right fit is incredibly important and you’ll eventually find one that is the right fit for you and the studio

We then talk about how Liz got into video games and what her fond memories of her first console and favorite PS2 game, Dark Cloud. Having to share the experience with her brother and the two getting to experience the game together. As well discussing her experience with Dark Cloud and potentially enjoying its sequel

We move on to then talking about what she is playing and enjoying now, and Liz touches on the beauty of playing co-op games and how you can share and experience games together. One of the important things Liz brings up is the joy you can get from enjoying a game with friends and how it only enhances the experience, especially now during the pandemic when it’s harder and harder to actually spend time together with people

We briefly touch on a game she felt did not hold up well, in this case Harvest Moon Save The Homeland for the PS2, and while I can and will agree with Liz that it did a lot of things that paved the way for future Harvest Moon games, I will also agree with her that it really is not the best entry to start with in the series and quickly move on to discussing trends she has enjoyed seeing rise, and how she enjoys the rogue-like/lite genre and even enjoys watching other people play them more. We continue this discussion on rogue-likes, specifically Hades, and how even if you aren’t able to play at a high level, being able to enjoy it via another person, or playing it on its “easy” mode without having to struggle with some of the difficulties of the genre. This leads to the discussion of being able to enjoy watching video games on services like Twitch and being able to share their experience with them and the community

I also ask her thoughts on the landscape for being able to communicate with fans easier thanks to the technology as well as the importance of trying to create a welcoming community and try and foster its growth

We wrap it up with Liz giving some more information on their asymmetrical game, Operation Tango, what it’s about and where you can find more information for it (Links can be found below in the link tree!)

Click the links below for more info:

Click here to view the Clever Plays linktree

Check out Liz on Twitter @LizMacD22

Check out her collective group at http://jabroni.tv/

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In this episode I speak with Max Mraz, developer of Ocean's Heart. A 2D Zelda inspired game where you explore an archipelago as the game's heroine Tilla.

In this conversation we discuss where some of his inspirations for the game came from and the feeling he was looking to instill in the game, and the satisfaction found while exploring forests.

We discuss some of his best advice being to start small with projects that are going to be easier to learn from and iterate on with experience. With this, it also allows to take what works best and better integrate it from the very beginning in gameplay mechanics.

We discuss that some of his favorite games as a child being Pokemon Crystal and Zelda Oracle of Seasons due to their emphasis on exploration. This leading to the Zelda series meaning the most to him due to their constant focus on exploration and discovery.

We briefly discuss older games having numerous platform releases, leading to the learning experience there was a Tom and Jerry cartoon movie in the early 90s and how it is, really not worth the time to chase down or watch (No really, you're safe to ignore it and just move on).

We talk about some of his other favorite games, Wario Advance as well as the Bionicles series which was part of a sprawling series that had games, movies, comics, all interconnected across multiple different mediums... Including a flash game as a sequel to a Gameboy Advance game.

We also talk about how Max is able to get back to feeling the magic of his childhood with his Saturday morning ritual of being able to spend time relaxing, making cinnamon rolls and playing video games, finding the ability to be carefree even if for a few hours. As well, having a game with a set story and advancement creating his ideal gaming time.

We also talk about older games and their evolution of the narrative being expanded upon, and consistently becoming a primary focus of games with story being just as important as everything else. We also discuss the evolution of gameplay mechanics getting better, and in the case of older camera controls, just how far they've come over the last 20 years.

We also discuss how it is important to draw a line when engaging with your audience and fans can be fun, but it is still important to protect yourself against both ends of the extreme and avoid getting into a negative or positive feedback loop and not allow yourself to drown in what everyone is saying.

You can find out more about Max's game Ocean's Heart, as well as his smaller side project games at the links below, as well as follow him for more of his own updates via the Twitter link as well

Oceans Heart on Steam

Max's Itch.IO Page

Max's Twitter @11Mraz

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In this episode I speak with Oscar Brittain, one of the developers at Henry's House, currently working on the storefront management game Kardboard King's.

In this conversation, we discuss what kind of game Kardboard King's is and what the intentions behind it were, and how they were trying to recapture the feeling of going to the card shop as a kid and getting to enjoy that feeling.

We discuss how a surgery lead to him discovering video games, and then how getting laid off from his job lead him down a path of going back to school and then inevitably to him deciding to just go for it and take the plunge to try and make a video game.

Oscar also had a unique approach to learning to make games by focusing more on learning good design principles before trying to make something.

We also talk about how Oscar enjoys games can be completely unique and deliver a new and surprising experience, and how games, such as Ubisoft games, can deliver exactly what you expect and how those can create a juxtaposition to entirely different games and help you appreciate new and different elements all the more. With Oscar also not playing a lot of games when he was younger, he shares how playing older games is always surprising to see what great ideas older games were able to deliver on, and what older game ideas are still present today.

You can find more information about Henrys House and their projects below:

Kardboard King's on Steam: https://store.steampowered.com/app/1298480/Kardboard_Kings/

Nanomon Virtual Pet on Steam: https://store.steampowered.com/app/1498060/Nanomon_Virtual_Pet/

Henry's House Twitter @HenrysHouseAU

Oscar Brittain's Twitter @moomoomang

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So it seems I hit some more technical issues, however this time they are on my end! I have a small echo that seems to come and go - I believe these are related to the recording method and hopefully I am able to correct them for the future episodes! Live and learn haha

In this episode I speak with Rich Vreeland, and as his website bio says, "ties the name Disasterpeace to the things he sends into the sonic ether. Disasterpeace has over 50 albums to its credit, in addition to having designed, scored and programmed sound and music related things in a number of mediums including games, film, television and theatre. Rich is particularly interested in creative novelty and lives in Los Angeles."

We discuss many things, such as how he got his start, advice on how others can get into this field from his own experiences, and how pushing forward regardless of how out of your element you are can lead to good things.

From his start doing music on a role playing wrestling forum, to finding and getting involved in the TigSource forums. How he came to enjoying game music, what he liked, and spending way too much time for my mental sanity talking about Marble Madness. As well as the kind of newer/current game music he is enjoying.

We also touch on despite how easily accessible the gaming market is, it also creates a situation where it's difficult to find a game to enjoy as you're inundated with so many options (And how this isn't unique to games, but most entertainment medians).

We also talk about his views on social media and how he chooses to interact with it and how it works best for him, and a certain game he can't quite get into.

You can learn more about Rich by checking out his website below, and I strongly encourage everyone to do so -

DisasterPeace.com

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Unfortunately right out the gate I need to extend an apology to Miguel. We had some technical difficulties during the recording, and I was not confident enough in how I should let him know this until it was too late. In the future I will have a better idea of how to tackle this in the event it comes up, but that doesn't fix my inexperience for this episode.

In this conversation I speak with Miguel Sternberg, developer at Spooky Squid Games, a microstudio known for creating Russian Subway Dogs a score attack game where you play as a subway dog trying to steal food from passengers on the metro, and They Bleed Pixels a brutally challenging platformer with an Eldritch twist.

We discuss what Spooky Squid Games is, what working at a microstudio is like and how it can feel different from working within larger organizations/teams on projects, and potential inspirations for future projects.

We also discuss how Miguel got into the industry, starting with friends making hobby projects on the Game Boy Color, and Capybara games, and then into the freelance world starting with cell phone games before landing in his own studio where he could work on his own projects.

You can find more information about SpookySquid games via the information below:

Spooky Squid Games webpage: spookysquid.com

Twitter: @spookysquid

Also check out Russian Subway Dogs, and They Bleed Pixels at the store links below!

Russian Subway Dogs on Steam: https://store.steampowered.com/app/762610/

They Bleed Pixels on Steam: http://store.steampowered.com/app/211260/

They Bleed Pixels on Nintendo Switch: https://www.nintendo.com/games/detail/they-bleed-pixels-switch/

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In this conversation, I speak with Matt Dabrowski, creator of Streets of Rogue, a top down rogue-like that provides a near endless amount combinations and a hilarious amount of freedom to play however you want.

We discuss where Matt got his start making games on the proto-Unreal engine, as well as starting his gaming journey with FPS titles like Wolfenstein and Doom... Interesting food for thought, but it's never the mothers that bought their kids Doom, it was always the fathers. As well as the evolution of the arcade/boomer shooter genre, point and click and adventure game.

We also touch on why Matt wanted to make a rogue-like game that he describes as an immersive sim rogue like. Matt also makes a very good point that investigating the market when making a game, that knowing the current market and what is going to be well received and potentially successful. As well as what to potentially look forward to in his next game.

If you have never played Streets of Rogue before, it is highly recommended and can be enjoyed alone or with friends.

You can find more information for Streets of Rogue via the information below:

Website: Streets of Rogue

And can follow Matt at @madguy90 on Twitter

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In this conversation I speak with Tom Beardsmore, co-founder of the development studio and publisher, Coatsink.

In this conversation we discuss where and how Coatsink got its start, starting out as a mobile game developer, finding time to play games with a family and sometimes the sacrifices we have to make to do so. As well as other topics.

If you've never played any games developed or published by Coatsink, I highly recommend it. They have a variety of games you can read more about on their website, however two of their more recent games, Cake Bash and PHOGS, are both great games that are both fun and enjoyable and I can't help but recommend them enough.

You can find more information about Coatsink via the information below:

Website: https://coatsink.com/

Twitter, Instagram, & Facebook @Coatsink

And you can also find more information about Tom by checking out his Twitter @WhyAlwaysMad

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With the first episode of The Red Tunic Podcast, I had a conversation with Michael, one of the three brothers behind the Boneloaf development team and Gang Beasts.

In this conversation we discuss how Gang Beasts came to be, some of Michael's favorite games, some wild "show" ideas for Gang Beasts, and how Michael finds DOTA2 is a good way for him to relax.

However, one of the most important things I think Michael touches on is that we need to remember developers are people too, just trying to create what they feel is best for their game and that just because the product they are making is meant to be enjoyed, shouldn't create an atmosphere where we allow toxicity to bleed out when we aren't happy with some of their changes. Basically, we're all people and we have to be kind to each other, especially when the product is meant to bring joy and happiness.

If you have never played, or really heard of Gang Beasts, I encourage everyone to look into it. It is a great party game that never ceases to amuse me, and I recommend everyone check out their Twitter to see some of the wild GIFs they post up just to give an idea of what fun can come.

You can find more information about Gang Beasts via the information below

Website: http://gangbeasts.game

Twitter, Instagram & Facebook: @gangbeasts & @boneloaf

You can read about upcoming updates that will apply to at https://store.steampowered.com/newshub/app/285900

For more information about The Red Tunic Podcast visit https://www.theredtunicpodcast.com or via Twitter @RedTunicPodcast

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