VRChat is a free-to-play massively multiplayer online virtual reality social platform created by Graham Gaylor and Jesse Joudrey. It allows players to interact with others as 3D character models.
AltspaceVR is a software startup company based in Redwood City, California that was founded in 2013, and launched its initial product in May 2015. AltspaceVR software provides meeting spaces in virtual reality, where users can have conversations, watch videos, play games, and browse the Internet.
Oculus Link is a piece of software that Oculus integrated into its platform , which enables you to use a Quest as a PC-based VR system. The Oculus Link feature requires an extended USB 3.0 Type-C cable to tether the Quest headset to your PC
Richie's Plank is the only VR experience that lets you clone any real-world plank into the virtual world for 2X the immersion
PISTOL WHIP
Inspired by God-mode action movies like John Wick and Equilibrium, Pistol Whip throws you gun-first into an explosive batch of hand-crafted action scenes each set to their own breakneck soundtrack. But unlike traditional music games, Pistol Whip has no line in the sand; you have complete freedom to shoot, melee, and dodge targets to the rhythm YOU see fit.
AUDICA™ is a VR Rhythm Shooter from Harmonix, the makers of Rock Band™ and Dance Central™. Armed with a pair of rhythm blasters, you shoot and smash targets to the beat of a soundtrack that features songs from some of the world's most popular artists.
Superhot VR Time only moves when you move, creating a unique bullet ballet that is brought to life with Touch. Your every gesture and movement lets you dodge bullets, disarm enemies, and return fire in a way that has yet to be experienced in gaming. Official Oculus Channels: Oculus:
Virtual Virtual Reality is a game by Tender Claws, released on Steam. The game is a VR game, about VR and AI.
V-VR is a narrative-driven comedy-adventure game about VR and AI. In a future where AI has transformed society, can humans still find purpose? Find out with Activitude, a service that lets humans aid AI clients in increasingly curious ways.
Please Don't Touch Anything: The player assumes control of the game's main character, who is locked in a mysterious room when their colleague goes for a bathroom break.There is a control panel in front of them, which, despite orders not to touch, they are expected to interfere with to progress the game.The player must study the instructional poster in the room to figure out how to manipulate the panel, and different combinations of actions can unlock a large number of different endings. Trailer: https://www.youtube.com/watch?v=7ruPab9sroA Job Simulator: is a virtual reality simulation video game developed and published by Owlchemy Labs for Microsoft Windows, PlayStation 4, and Oculus Quest in which players participate in comical approximations of real-world jobs. Trailer: https://www.youtube.com/watch?v=3-iMlQIGH8Y Vacation Simulator:, a rough approximation of VACATION inspired by real human NOT JOBBING, brought to you by the same robots behind the Job Simulator. Release Date: Out Now Genre: Adventure / Simulation / Action. Genre: Adventure / Simulation / Action Developer: Owlchemy Labs Publisher: Owlchemy Labs. Trailer: https://www.youtube.com/watch?v=9io7Zkoyxcw Accounting +: https://www.youtube.com/watch?v=cmhoqBO7IKA FRUIT NINJA VR: https://www.youtube.com/watch?v=hPY4TRRHwZc
self explanatory! I experience VR for the first time!
HISTORY LESSON
Today’s virtual reality technologies build upon ideas that date back to the 1800s, almost to the very beginning of practical photography. In 1838, the first stereoscope was invented, using twin mirrors to project a single image. That eventually developed into the View-Master, patented in 1939 and still produced today.
The use of the term “virtual reality,” however, was first used in the mid-1980s when Jaron Lanier, founder of VPL Research, began to develop the gear, including goggles and gloves, needed to experience what he called “virtual reality.”
Even before that, however, technologists were developing simulated environments. One milestone was the Sensorama in 1956. Morton Heilig’s background was in the Hollywood motion picture industry. He wanted to see how people could feel like they were “in” the movie. The Sensorama experience simulated a real city environment, which you “rode” through on a motorcycle. Multisensory stimulation let you see the road, hear the engine, feel the vibration, and smell the motor’s exhaust in the designed “world.”
Heilig also patented a head-mounted display device, called the Telesphere Mask, in 1960. Many inventors would build upon his foundational work.
By 1965, another inventor, Ivan Sutherland, offered “the Ultimate Display,” a head-mounted device that he suggested would serve as a “window into a virtual world.”
The 1970s and 1980s were a heady time in the field. Optical advances ran parallel to projects that worked on haptic devices and other instruments that would allow you to move around in the virtual space. At NASA Ames Research Center in the mid-1980s, for example, the Virtual Interface Environment Workstation (VIEW) system combined a head-mounted device with gloves to enable the haptic interaction.
Today’s current virtual reality gear owes a debt of gratitude to the pioneering inventors of the past six decades who paved the way for the low-cost, high-quality devices which are easily accessible. Be sure to visit the VR flight simulators at The Franklin Institute to experience a virtual environment yourself!