Coffee Not Found - Video Podcast: Recent Episodes

Colin Guilfoyle

Creative Industry Podcast

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Colin is joined by Seamus and Conor from the Game Dev side of Nebula Innovations for a chat about the world of ESports in Gaming with a particular focus on Rocket League. Do you consider ESports a true sport? Let us know in the comments below!

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Colin and Ian identify the elements of gamification and rewarding good behaviour that Stack Overflow have added to their platform for developers and programmers. Tune in to find out more – examples of leaderboards, badges and gamified recruitment.

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Colin chats through the process of gamification and an example of how Nebula Innovations did this for their Energy Ambassadors game in association with Energy Team. Want to know how to gamify? Tune in!

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Following on from last week’s episode about the gamification in the workplace, Colin and Aoife chat about team building exercises you can implement in your company – escape rooms, scavenger hunts and more

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Colin & Aoife chat about gamification in the workplace – process design, reward systems, leaderboards, pros and cons and some examples of how it can be implemented.

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Colin interviews Charlie Behan, an up-and-coming Irish Game Developer. Charlie completed an internship with Nebula Innovations (www.nebula.ie) last year and has since graduated from DKIT and released his own horror game, AmberSkull. Tune in to hear about his journey so far and what has worked/not worked so well for him in terms of building an online presence and following.

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Colin and Heather chat through some examples of celebrity appearances in games and whether or not endorsement from somebody famous is really worth it in the long run.

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This week, Colin and Jack talk about how the gamification of the learning experience is becoming more and more critical for today’s tech savvy learners. Tune in to hear about some of our own projects we have worked on and other examples from industry.

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This week we are discussing Pokémon Go, geocaching and how gamification in this respect can create a sense of community between people of all ages and backgrounds.

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This week Colin and Jack discuss mobile casual games/gamers (moca gamers) and advertising in mobile games and to casual gamers. Tune in to hear about some in house examples and why the mobile gaming demographic is growing.

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This week Colin and Jack are back with a chat about Game Jams or Hackathons. They discuss the ones they've been involved in and how they can be used internally to generate ideas and prototypes. Tune in to hear about these events and more.

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This week’s episode is a continuation of the viral advertising series we have been doing over the last few weeks. Colin and Jack give more examples of campaigns that broke though to viral and discuss how and why they went viral.

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Colin and Jack are back again with more viral advertising campaigns. They discuss all sorts of campaigns from heartbreaking to comedic and everything in between. Another part to this series to be out next week.

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Has Gamification in China gone too far? Colin and Jack chat about the social credit systems that have been piloted in China by massive companies like the Alibaba Group and Tencent. They discuss the dangers of these systems and what data they are suspected to collect and track on its various users. What effects will this system have on society in China when this type of system becomes mandatory in 2020?

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This week Colin and Jack sit back and chat about viral advertising – from Old Spice to Dollar Shave Club and Squatty Potty to Pepsi, they have a look at some of the successful and not so successful campaigns. Tune in to hear all about the effect it can have on sales and businesses.

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Piano stairs, speed camera lottery, space invaders and more. This week Colin and Jack get back into gamification experiments in real life. They discuss experimental campaigns and how The Fun Theory used gamified experiences to improve public behaviour.

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Social Entrepreneurship, charity and using games and gamification to give back. This week Jack and Colin have a chat about Social Entrepreneurship and using gamification for a cause. They discuss how it can be used as a tool to collect donations and raise awareness around civic and social issues. A topic close to Colin’s heart. Colin recaps on his Tedx Talk from a few years ago where he spoke about Social Entrepreneurship and Charity. Listen in to hear about awesome examples where games were used for the greater good and Colin’s experience in this area.

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Product Placement in video games, Wayne’s World and Black Mirror - just some of the stuff we chat about in this week’s episode. Brought to you by Colin, Heather and Jack of Nebula Innovations. Tune in to hear from the three of us about games that have incorporated product placement and our take on how it can work well and even some funny examples where it might not have.

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MD of Nebula Innovations Colin Guilfoyle continues the discussion on gamification marketing, particularly related to Virtual Reality.

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MD of Nebula Innovations, Colin Guilfoyle, continues the discussion on unique marketing campaigns used by companies all around the world who effectively used gamification to engage customers.

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This is the first episode in the new podcast series Coffee Not Found in association with Nebula Innovations. Managing Director of Nebula Innovations, Colin Guilfoyle, takes a look at gamification and creativity in marketing campaigns worldwide.

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