Podquisition. SyFy FanGrrls Contributor. LPVG. Ex Destructoid UK EIC + Former News Editor @ Kotaku UK. Author: Uncomfortable Labels + Things I Learned From Mario’s Butt.
The 2015 Steam Controller was a useful, but highly niche, PC controller option. There were genres it was useful for, and genres that were basically unplayable with it.The 2026 Gen 2 Steam Controller by comparison might just be the complete package. It's a little pricey, but the accessibility options presented by the controller's miriad of input sensors has a huge amount of potential.
A beautiful blend of survival horror tension and goofy zombie slaying action, that I can enjoy without feeling violently ill. Wins all around.
While many of the unique symptoms that set an autism diagnosis apart from other considitions are focused on mental processing differences, there are more physical impacts tied to autism than you might expect.
I played a LOT of video games in 2025. Here are the ones I wanted to give awards to, that had been out long enough for my feelings on to settle, and that struck me emotionally on the day I sat down to write this script.
Another year of video game accessibility is complete and recapped. Now excuse me as I take a few weeks break from this show over the festive period and return in the new year with more fresh thoughts and opinions.
If you purchase a video game on PlayStation, Xbox, or Steam today you can find out what accessibility features the game supports from supported digital storefronts. Would it be possible to bring that same accessibility messaging to physical game boxes?
Motion sickness is more complicated than just visual sensory information. Let's talk about other senses that can trigger or lessen motion sickness.
I would love to see Nintendo ride the wave of their first outwardly accessibility minded release with a step forward toward marketting and messaging their accessibility features.
While there are reasons to suspect this may be a Sakurai specific development, it's none the less exciting to see this kind of accessibility support in a Nintendo published title.
Pokémon Legends has already absorbed 90 hours of my life. Let me tell you about the ways it is and isn't accessible for disabled players of various types. Also, shiny hunting tips for obsessive autistic gamers like myself.
With Pokémon Legends Z-A less than a week away, what might accessibility in this new release look like at launch?
EA is being aquired by the Saudi Government and Jared Kushner. That's not a great sign for the future of progressive themes and investment in accessibility for the publisher.
An update on accessibility at Bridge Command. I'm pleased to say it's largely positive news.
Star Trek is set in a utopian future where disabilities can be accomodated through futuristic technology. Does this starship piloting video game LARP experience manage to capture the same spirit with its level of accessibility accomodations?
While the series still has issues with predatory microtransactions, these new accessibility updates to legally distinct Fifa move the sports sim series in a great direction.
In the calm before the Switch 2 storm, we discuss having helicopter arms as accessibility.0:00 - Intro3:28 - To a T24:57 - Doom: The Dark Ages37:20 - IGN Article RE Able Gamers53:11 - Outro
We're back from GA Conf, and we sure have some games to discuss.00:00 - Intro02:14 - Oblivion10:40 - Laura tried the Switch 213:09 - Donkey Kong Bannanza14:35 - Mario Kart World16:20 - Drag X Drive28:50 - Metro Prime 433:42 - Clair Obscure: Expedition 3337:15 - 1000xRESIST40:00 - PS5 audio boosts including voice boost42:31 - Steam A11Y tags52:00 - Microsoft increase price of XBOX but not Adaptive controller52:48 - Godot 4.5 improves accessibility support54:42 - Days Gone Remastered accessibility features detailed58:41 - World of Warcraft introduces Rotation Assist with Single-Button Assistant1:01:44 - Where to find us
Expecting professionals to deliberately subject themselves to illness triggering material in order to protect others down the line from those same harms is not sustainable. We need to take seriously the fight to reduce risks before playtesting with illness impacted players.
Spider-Man PS4 demonstrated in 2020 that PlayStation can backport accessibility settings for free into older versions of titles. Their approach in the years since has placed accessibility upgrades behind a paywall.
A pretty promising selection of features available on first boot of the zombie hoard combat adventure game.
A huge step toward standardisation of an important feature industry wide, but that annoyingly misses the mark on doing so in the most industry standardised way.
This new set of audio boost features on PS5 is a game changer, both for those with hearing loss and for autistic gamers.
I spent four hours this past weekend going hands on with the Switch 2 in London. It certainly feels like a premium step up for the hardware, but it's the specifics that stuck with me in the days that followed.
An open and honest discussion about the fact I'm probably not going to be reviewing Xbox games for a while, and why that's tricky to do when accessibility coverage is my job.
This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.
Affordably priced, perhaps to a fault, this new accessibility peripheral undeniably improves the state of accessibility on Xbox, while sacrificing features in the pursuit of price reduction.
After four and a half years of making videos advocating for this, a big budget developer finally implemented emotional tone tags in their game!
In a huge step forward for video game accessibility tag standardisation multiple publishers are joining forces to help create standardised accessibility tags.
Not without its limitations and drawbacks, but a very promising website worth keeping an eye on going forward as a potentially useful tool.
A rapid fire exploration of ways video game developers could actively target making their games more accessible for Autistic players.
Could not have predicted I'd have this many positive thoughts to share about accessibility in a From Software title, but here we are.
Speedrunning video games is great as an outside viewer, but even more fun as a player. Learn how you can get into speedrunning, in ways that accomodate gaming with a disability.
A small design tweak, but with the potential to allow accessible play while on the road.
The Byowave Proteus Controller is finally available to purchase. After several months, a second dongle, and use in a split handed setup, I finally have more formalised thoughts on this expensive but versatile accessibility controller.
Did yesterday's reveal hint at a possible solution for avoiding mandatory motion controls in Nintendo's next gen titles?
If nothing else, making sure you correct for colour blindness rather than recreate it is vital for games looking to be more accessible.
It's the end of the year. Here's the 18 games from the last 12 months I thought were most interesting. Only a small handful of them are games I have to disclose a conflict of intrest for, which I think is a pretty decent ratio honestly.00:00 - Intro01:30 - Indika04:40 - Another Crab's Treasure06:51 - Hellblade 209:11 - Shadow of the Erdtree10:49 - Ode to Castlevania13:42 - Thank Goodness You're Here14:40 - Balatro16:18 - Prince of Persia: The Lost Crown18:35 - Pacific Drive20:43 - Mouthwashing23:43 - UFO 5025:50 - Echoes of Wisdom28:44 - Astro Bot30:43 - Life is Strange: Double Exposure33:50 - Dragon Age: The Veilguard37:22 - Final Fantasy 7 Rebirth39:18 - Metaphor Re:Fantazio42:13 - Like a Dragon: Infinite Wealth45:47 - The Sujimon Rap
Another year is over. Let's rattle through all the most important video game accessibility updates of the past 12 months.
Sometimes, fluctuating disabilities mean you have to pivot plans, and that's okay x00:00 – Intro03:52 – Arevya played Super Market Simulator, Botany Manor 05:30 – Steven Spohn and Mark Barlet are leaving AbleGamers08:40 – FDG 2025 will have the theme "Accessible Worlds, United Through Play"10:35 – Laura and Arevya have consulted on Sorry, We're Closed 12:05 – Arevya consulted on Life Below14:43 – Lauras take on the PS5 PRO19:15 – Laura has played Mario & Luigi Brothership, Super Mario Party Jamboree, Dragon Age: The Veilguard, and LEGO Horizon Adventures 36:25 – Where to find us
I am obviously biased about this game, but I still wanted to show off what the accessibility settings are.
This is very much not a review, because conflict of interest, but I still wanted to show off what settings are here and how they work.
Bloober, you surprised me, not just by having interesting accessibility support, but also by not screwing up sentively handling complex mental health themes.
While not as robust an update as I had hoped to see in a paid rerelease, the changes here undeniably make this a more accessible version of a horror game that stands up well to the test of time.
Echoes of Wisdom makes non-speaking Link more directly canon than seen before in the series. A lot of it is well handled. Some of it feels a little closer to fantasy.A huge thanks to JadeBarefoot on BlueSky for giving this a sensitivity read and accuracy pass.
Sometimes, we just need uncomplicated, joyous, fun factory games in our lives.00:00 - Intro01:21 - Arevya Chat01:31 - Outer Wilds05:44 - Astro Bot11:37 - Thank Goodness You’re Here16:56 - Mobile Gaming25:45 - Laura Chat25:48 - The Plucky Squire32:27 - Zero Zero: Perfect Stop34:26 - News Headlines35:01 - God of War Ragnarok Audio Descriptions and Hints37:31 - Tales of Kenzera: Zau Update39:41 - Easy Surf Cabernet Assessment44:06 - Satisfactory Arachnophobia45:36 - PS5 Pro1:00:29 - Outro and Question
I can very much pinpoint the game that made my motion sickness worse. Trying to "power through" was the wrong call to make.
A few of Astro's Playroom's hard accessibility barriers are now fixed, with a new soft accessibility barrier unfortunately introduced.
Last week at Gamescom, I purchased an early unit of the Byowave Proteus Accessibility controller. Some teething issues aside, there's a really promising controller here, mostly caveatted by price.
With Gamescom right around the corner, now seems like a good time to discuss how large gaming conventions could make queuing experiences more accessible for disabled attendees.
While accessibility should first and foremost be designed to benefit disabled people, thinking in broad terms about accessibility impacts means accepting that there are other people with valid use cases who benefit when accessibility is broad in scope.
Summer Games Fest 2023 had me hoping we'd see more accessibility announcements from the 2024 livestream season. Why do I think that didn't materialise?
OpenDyslexic becoming more commonly offered by game developers is great, but it can't be the entirety of the conversation when it comes to dyslexia support.
Proof that Dark Souls could have an easy mode without it breaking the intended tone. A beautifully accessible souls-like, with one dimly glaring issue.
The PlayStation Access Controller's highly customisable nature can make it daunting to set up initially? Would offering layout presets be benefitial, or cause more problems than it fixes?
Now that the PlayStation Access Controller has been out for a few months, I spoke to disabled content creator and accessibility advocate Arevya about her experiences finding a place for the device in her gaming life.
This audio only game does a great job translating first person gameplay to audio navigation, even if it relies on stereo hearing without ssist features to compensate.
Multiplayer online games with player vs player elements provide unique accessibility challenges. However, those unique challenges can be overcome creatively.
This week on Access-Ability, we try something a little different. Join me for a 35 minute chat with Arevya, a disabled and chronically ill content creator, talking about PTSD and video game accessibility.
When community torunament organisers have to create an opt-out for an attack, something has gone very wrong.
Nintendo’s new rules ban a tournament organiser from having discretion to allow use of unlicensed inputs as part of a Hori Flex setup.
Xbox needs to address the accessibility implications of this move, in particular whether unlicensed Xbox Adaptive Controller peripherals are impacted.
Accessibility is about more than just game settings, and it's important to take time to appreciate that ocassionally.
A step sideways rather than forward, the PS5 Access Controller is great, if its design suits your needs straight out the box unmodified.
While motion controls can be an accessibility positive, they could come with potential drawbacks by the time we reach the 2028 Next-Gen Xbox reveal.
A recently released patent may hint at a Switch 2 feature. Let's hypothesise what it might mean for accessibility.
We need to acknowledge the accessibility issues inherent in this increasingly common trend.
A new attempt at allowing blind players more options for play without sighted assistance.
With the addition of Co-op play, and a Switch port, let's talk about Vampire Survivors and Accessibility.
Very similar functionality, with one notable difference we hope to see changed before public release.
Sometimes, talking about the accessibility milestones you're failing to hit is just as important as discussing your accessibility sucesses.
With price now a known factor, let's compare the functions and costs for different setups using the main brands of accessibility controller for consoles.
There's a bunch of amazing, wonderful, and talented creators in the video game accessibility space. Join me as I try to quick fire tell you about as many as my ADHD can manage in a single sitting.
The number of disabled people in the world is not a small figure, and as such arguements that accessibility is a niche topic miss the mark.
While a list of accessibility settings is easy to measure and praise on paper, the future of accessibility in video games often comes in forms less immidiately visible to the player.
Accessibility controllers can't just be designned for use on a single hardware generation, and need to be futureproof.
I hope we see some basic accessibility improvements over Breath of the Wild, but I dare not feel hopeful, given Nintendo's track record the past six years.
As time goes on, unofficial third-party apps become more and more often necessary for disabled players.
By looking back at Breath of the Wild, we can make predictions about Tears of the Kingdom.
Non-disabled status is often a temporary state, with conditions such as Long Covid able to induce disability in previously unimpacted gamers.
While I have issues with the game itself, I find it hard to fault the retrofitted accessibility features added into this adventure game post release.
Not strictly accessibility settings by name, but still an unfortunate implementation of useful options.
By turning off audio, and replacing it with a visualiser, Sector's Edge is seeking to even the competetive playing field.
Some exciting new tech, paired with many of the limitations common across the board with VR technology.
Split controllers like those found on Nintendo Switch can be great for accessibility. Could PlayStation offer their own solution?
Look at me, managing to make video content during gestures at this week in video games discourse
Some good potential options available, in a game I at the time could not judge more widely.
With the announcement of Project Leonardo, all three major console manufacturers now support official accessibility controlers. But, how does this new contender stack up?
The video game industry is always improving in terms of accessibility, but those improvements need to eventually become standards that disabled players can reliably count on.
2022 is nearing a close, so it's time for me to talk about accessibility wins, and some losses, from the past year.
In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let's take a moment to let that progress sink in.
Accessibility settings options seen in The Quarry are missing from the latest Dark Pictures release, a situation that hopefully will resolve before season 2's debut.
Introducing even more ways for more people to play Street Fighter, at least for local play.
Removing audio and visual cues is an accessibility downgrade to appease a vocal gatekeeping minority.
Pokemon Scarlet and Violet are three steps forward, one step back. An ambitious step in the right direction, that disregards aspects of Legends Arceus, and feels constrained by the base Switch hardware.
A few months post release, let's look at one of the first Non-Sony AAA games to attempt High Contrast Mode implementation.
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
No matter how accessible your software is, PC offers tools simply not offered on console.
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete.
Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
One of the industry's best examples, but with a lot of room still to improve and innovate going forward.
t was too hot to be on camera, so you get cartoon Laura and small bites of news this week.
Resident Evil: Village and The Last of Us might be locking accessibility settings behind a paywall. That's a worrying sign.
After several months of waiting, I'm quite impressed with this accessability focused update.
After some time to sink in the track, my thoughts on MCR's first piece of new music in nearly a decade.
I am seeing My Chemical Romance in concert next week. I have autism Infodumping I need to do excitedly about this.
Kirby and the Forgotten Land is the latest game to lie to you for your own comfort while gaming.
When making games addictive and moreish without limitation is the goal, disabled gamers suffer.
While not intentional, one of Forza Horizon 5's design choices can result in unintended deadnaming of trans players.
As a neurodiverse Shiny hunter, my minor addiction keeps me safe from more predatorry game mechanics.
Much as subtitles and closed captions make audio accessible, voice acting and text to speech make text more accessible.
Oh hey, we're making this a thing... sporadically.
Laura Kate Dale (LauraKBuzz) and Casey Explosion sit down to talk about anything and everything horror media they've been experiencing recently. Chill vibes, and spooktacular recomendations.
In this episode: Cube, Within the Wires, Incryption, Jennifer's Body, Poltergay, Munduan, In the Tall Grass, Dusk.
When your short term memory is spotty, gaming can present some barriers we will all have to eventually deal with.
In a world where video games often don't explain their accessibility settings up front, Game Pass is an appealing option for players.
Last summer, a lot of gaming websites promised Tetris could treat PTSD. Let's dig into what the study actually said, and the pros and cons of what they learned.
Thank you to Quinn Clark for their help consulting on this video's script.
Metroid Dread lacks many standard accessibility features, but the one setting it does have is fascinating
Laura Kate Dale (LauraKBuzz) and Casey Explosion sit down to talk about anything and everything horror media they've been experiencing recently. Chill vibes, and spooktacular recomendations.
In this pilot episode: Alien Isolation, Metroid Dread, Us, The Magnus Archives, Darkwood, Blood Quantum, Midnight Mass, and World of Horror.
You can now check Xbox game accessibility features from the console's own store, a feature more consoles need to adopt as a standard.
Xbox announcement link: https://news.xbox.com/en-us/2021/10/01/Xbox-announces-accessibility-updates/
Preorder Who Hunts The Whale? - https://unbound.com/books/whale/
Edited by Jane Aerith Magnet
"Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Handheld consoles are great if you want to multitask, or travel, but not so great for some disabled gamers.
Is this a good, or a bad, thing for the industry? I'm leaning towards positive, but time will tell.
Social deduction games require lying, and being lied to. Here's how to make that accessible with your friend group.
From condensed visual novel storytelling to refusing text messages from Mom, Boyfriend Dungeon features some really interesting little accessibility features.
This mod's incorporation of automation and pathfinding make it a step above the competition.
I'm deeply dissapointed in the moetisation of Pokémon Unite. Let's get into the specifics of why.
Not everyone can read in game text, due to factors like age, disability, and primary language. Today on Access-Ability, we look at how games could be made more accessible to players who struggle, for whatever reason, to read on screen text.
It's Body Swap with a twist, The Trolley Problem with ressurection, and possibly the most morally complicated episode of Star Trek. Let's dig into Tuvix, Possibly my favourite episode of Voyager.
Doki Doki Literature Club Plus aims to stand toe to toe with Ikenfell's execution of Content Warnings, but at launch it fails in some very fundamental ways.
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it'll make tough fights more accessible to many.
As many problems as I have with Ubisoft, their accessibility setting support is not one of them.
Video game press events, like many industries this past year, have become more accessible through necessity. Let's not roll that back, please.
What accessibility settings will be available day one in Psychonauts 2? Let's find out together.
New difficulty modes and a fully 3D camera, Supermassive's new game makes some accessibility changes.
Chase me chase me! But also please add accessibility settings so more people can be chased by you too.
Enjoy the Robot Voice whenever I forget this video game's actual name.
Ratchet and Clank: Rift Apart has a bunch of interesting accessibility settings, but also delivered that info to players in a less than ideal fashion. Let's talk about that.
It's not enough to just be accessible, players need to know before release day if your game is accessible or not.
Following a hoax regarding Path of Exile, this week Access-Ability is going to talk about the importance of Macros for disabled players.
As great as Simulators have been for my obsessive special interest fixations, their pricing model is a risk waiting to happen.
Priced considerably higher than the Xbox Adaptive Controller, is there any reason to instead buy the Hori Flex?
A lot of disabled gamers can play your challenging game just fine, they just need occassional breaks.
Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn't feel like it should be a controvertial episode haha
Motion sickness is one of the most common afflictions that can impact a person's ability to play video games. Let's talk about how our industry can fix this problem.
Video game microtransactions take advantage of compulsive spenders and obsessive tendancies to drive purchases beyond players means. We need to face this problem directly.
A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this issue.
Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.
Nintendo can't help falling into the same accessibility failings it seems to perpetuate every game it releases.
Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
This week's episode of Access-Ability is all about what it's like to play video games as a person with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.
Video games regularly see updates post launch to fix bugs, balance issues, and missing features. We should expect to also see accessibility improved in games after launch day.
For gamers like myself with aphantasia, a lack of visual imagination, games like Carrion that rely on building a mental picture of the map can get pretty difficult to play.
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Cyberpunk 2077 sure is a video game that released. Let's talk about the game's lack of accessibility features, and exactly what trans content is or is not in the game.
Back in the 80's, Nintendo was on the forefront of Accessible gaming controllers. What happened in the years since?
Yakuza: Like a Dragon, for better and worse, feels like a game of two distinct halves. When it comes to tactful depictions of minority characters, that can sometimes be jarring and offputting.
Subtitles are useful for lots of different groups, who have lots of differing needs. Let's talk about who uses subtitles, and why.
Officially, Microsoft is the only major console manufacturer with support for a disability focused controller. But, what about the others? Let's look at what's possible for them.
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
Sony's lack of support for last-gen controllers on the PS5 causes a lot of issues, most notably for any users with charity built custom controllers.
Well, I've now had the PS5 for around a week. How does it feel? Exciting and promising, but with some bizzare caveats. Those load times are pretty impressive though.
As one of the PS5's main launch titles, I was really impressed with the variety of Accessibility settings on offer in Spider-Man: Miles Morales.
We're just a few days away from the US release of the PS5. Let's dig through some settings, and see how accessible the console is on launch day for disabled players.
At the time of this video publishing, I have had an Xbox Series X for two full weeks. Does it feel like a true next generation machine? Yes, in spite of its launch lineup.
All Embargo's are lifted. I can talk freely. How Accessible is the Series X for disabled players? Well, about as accessible as the Xbox One is.
Microsoft has been making great strides recently with developing accessible packaging. I'd love to see them apply it consistently across all their products.
The past few weeks I've been playing Ikenfell, a game that largely succeeds at its attempts to be accessible, with a diverse cast. It has some issues, but they're ultimately pretty minor.
God Mode in Hades allows for steady progression through a narratively driven Roguelike, and I'd love to see more games follow its lead.
By allowing two controllers to be registered as one on a system level, and independently remapped, a huge number of accessibility problems are solved.
In Marvel's Avengers, there are a few scenes where non verbal subtext is made explicit in the game's subtitles. While not for everyone, i found these moments incredibly helpful, and would love to see more of them.
Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?
Tell Me Why's trans man protagonist Tyler isn't without flaws, but may be the best piece of trans man representation our medium currently has to point towards.
Special Guest Jesse Nowack's YouTube Channel - https://www.youtube.com/user/Nowacking/videos
Deadly Premonition 2 Trans Representation Access-Ability - https://www.youtube.com/watch?v=YtU2_P26Pj4&t=26s
Edited by Justin McDaniel
Originally published in April 2014, this article discusses an RPG Maker game set in the town I grew up in.
If your game includes settings which could help disabled players, those should be easily accessible to the player, and not hidden away needlessly.
Video Games Love using giant spiders as enemies. This is a problem for a surprisingly large percentage of the world population.
A beautiful power fantasy bloodbath, with some infuriating moments getting lost and disoriented.
Over the past few months, accessibility features have come to Pokémon go, but not at the request of disabled players. Let's hope these accidentally positive features don't get rolled back.
A talk I recorded, which originally aired as part of Trans Pride Brighton's 2020 livestream event.
I'm a trans woman who plays video games. I guess this episode was inevitable. Let's dig into trans representation in Swery's games, particularly Deadly Premonition 2.
Ring Fit Adventure is an Exercise Video Game that focused a lot of its marketing on jogging in place. But, can you play the game from start to finish, if you have a disability that prevents you comfortably jogging? Surprisingly, the answer is yes.
Seeing as our medium makes emotionally difficult content interactive, and gates content behind those interactions, we need to think about content and trigger warnings.
Sure, subtitles and customisable UI are important, but can we add different font options to that list of customisations too?
From combat tweaks for those with motor disabilities, to the ability to play with zero visual input, The Last of Us 2 is an impressive step forward for AAA Software Accessibility.
Easy mode? Hard mode? Give me Ultra Hard Fights, Easy Puzzles, Medium Stealth, and a whole bunch more options.
With a day left until Sony breaks their silence, we make some last minute predictions about the PS5.
Nintendo's mid-April Switch system update allowed for full system level remapping of buttons and sticks on the console. That's a great step forward, and makes a lot of games more playable, but there's one area of switch games you can't remap yet.
"Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
From persevering in tough times, to not letting your failures get the better of you, Dark Souls has a bunch to teach us about being artists and actors and singers.
I think if more landlords were like Tom Nook, I'd probably feel more positively about them as a profession.
While “Trans Rights!” Is a Start, We Need More Specific Trans Support Messages to Follow.
A thirty hour adventure summarized in thirty minutes, here's the story of my first proper attempt at a Pokémon Nuzlocke run.
During, you know, all of this, which enemies can teach us to better keep our communities safe?
Sure, it didn't have the cool click and the dock, but they really did aim for the HD handheld you could play on your TV.
StarCrossed is Co-op Bullet Hell Magical Girl Pong. Check out my review to find out if that's a good thing in practice.
Do you enjoy both musicals, as well as point and click adventure games? Well, this might be the video game for you.
From War Crimes, to Petty Theft, Macavity's done it all. And he's not a dog. That's important to know.
From adjustable subtitles to more robust colorblind settings, Video Games need to take seriously the idea of fixing these simple accessibility issues before the next generation of home consoles launch.