The LauraKBuzz Podcast: Recent Episodes

LauraKBuzz

Podquisition. SyFy FanGrrls Contributor. LPVG. Ex Destructoid UK EIC + Former News Editor @ Kotaku UK. Author: Uncomfortable Labels + Things I Learned From Mario’s Butt.

View Details

The 2015 Steam Controller was a useful, but highly niche, PC controller option. There were genres it was useful for, and genres that were basically unplayable with it.The 2026 Gen 2 Steam Controller by comparison might just be the complete package. It's a little pricey, but the accessibility options presented by the controller's miriad of input sensors has a huge amount of potential.

View Details

A beautiful blend of survival horror tension and goofy zombie slaying action, that I can enjoy without feeling violently ill. Wins all around.

View Details

While many of the unique symptoms that set an autism diagnosis apart from other considitions are focused on mental processing differences, there are more physical impacts tied to autism than you might expect.

View Details

I played a LOT of video games in 2025. Here are the ones I wanted to give awards to, that had been out long enough for my feelings on to settle, and that struck me emotionally on the day I sat down to write this script.

View Details

Another year of video game accessibility is complete and recapped. Now excuse me as I take a few weeks break from this show over the festive period and return in the new year with more fresh thoughts and opinions.

View Details

If you purchase a video game on PlayStation, Xbox, or Steam today you can find out what accessibility features the game supports from supported digital storefronts. Would it be possible to bring that same accessibility messaging to physical game boxes?

View Details

Motion sickness is more complicated than just visual sensory information. Let's talk about other senses that can trigger or lessen motion sickness.

View Details

I would love to see Nintendo ride the wave of their first outwardly accessibility minded release with a step forward toward marketting and messaging their accessibility features.

View Details

While there are reasons to suspect this may be a Sakurai specific development, it's none the less exciting to see this kind of accessibility support in a Nintendo published title.

View Details

Pokémon Legends has already absorbed 90 hours of my life. Let me tell you about the ways it is and isn't accessible for disabled players of various types. Also, shiny hunting tips for obsessive autistic gamers like myself.

View Details

With Pokémon Legends Z-A less than a week away, what might accessibility in this new release look like at launch?

View Details

EA is being aquired by the Saudi Government and Jared Kushner. That's not a great sign for the future of progressive themes and investment in accessibility for the publisher.

View Details

An update on accessibility at Bridge Command. I'm pleased to say it's largely positive news.

View Details

Star Trek is set in a utopian future where disabilities can be accomodated through futuristic technology. Does this starship piloting video game LARP experience manage to capture the same spirit with its level of accessibility accomodations?

View Details

While the series still has issues with predatory microtransactions, these new accessibility updates to legally distinct Fifa move the sports sim series in a great direction.

View Details

In the calm before the Switch 2 storm, we discuss having helicopter arms as accessibility.0:00 - Intro3:28 - To a T24:57 - Doom: The Dark Ages37:20 - IGN Article RE Able Gamers53:11 - Outro

View Details

We're back from GA Conf, and we sure have some games to discuss.00:00 - Intro02:14 - Oblivion10:40 - Laura tried the Switch 213:09 - Donkey Kong Bannanza14:35 - Mario Kart World16:20 - Drag X Drive28:50 - Metro Prime 433:42 - Clair Obscure: Expedition 3337:15 - 1000xRESIST40:00 - PS5 audio boosts including voice boost42:31 - Steam A11Y tags52:00 - Microsoft increase price of XBOX but not Adaptive controller52:48 - Godot 4.5 improves accessibility support54:42 - Days Gone Remastered accessibility features detailed58:41 - World of Warcraft introduces Rotation Assist with Single-Button Assistant1:01:44 - Where to find us

View Details

Expecting professionals to deliberately subject themselves to illness triggering material in order to protect others down the line from those same harms is not sustainable. We need to take seriously the fight to reduce risks before playtesting with illness impacted players.

View Details

Spider-Man PS4 demonstrated in 2020 that PlayStation can backport accessibility settings for free into older versions of titles. Their approach in the years since has placed accessibility upgrades behind a paywall.

View Details

A pretty promising selection of features available on first boot of the zombie hoard combat adventure game.

View Details

A huge step toward standardisation of an important feature industry wide, but that annoyingly misses the mark on doing so in the most industry standardised way.

View Details

This new set of audio boost features on PS5 is a game changer, both for those with hearing loss and for autistic gamers.

View Details

I spent four hours this past weekend going hands on with the Switch 2 in London. It certainly feels like a premium step up for the hardware, but it's the specifics that stuck with me in the days that followed.

View Details

An open and honest discussion about the fact I'm probably not going to be reviewing Xbox games for a while, and why that's tricky to do when accessibility coverage is my job.

View Details

This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.

View Details

Affordably priced, perhaps to a fault, this new accessibility peripheral undeniably improves the state of accessibility on Xbox, while sacrificing features in the pursuit of price reduction.

View Details

After four and a half years of making videos advocating for this, a big budget developer finally implemented emotional tone tags in their game!

View Details

In a huge step forward for video game accessibility tag standardisation multiple publishers are joining forces to help create standardised accessibility tags.

View Details

Not without its limitations and drawbacks, but a very promising website worth keeping an eye on going forward as a potentially useful tool.

View Details

A rapid fire exploration of ways video game developers could actively target making their games more accessible for Autistic players.

View Details

Could not have predicted I'd have this many positive thoughts to share about accessibility in a From Software title, but here we are.

View Details

Speedrunning video games is great as an outside viewer, but even more fun as a player. Learn how you can get into speedrunning, in ways that accomodate gaming with a disability.

View Details

A small design tweak, but with the potential to allow accessible play while on the road.

View Details

The Byowave Proteus Controller is finally available to purchase. After several months, a second dongle, and use in a split handed setup, I finally have more formalised thoughts on this expensive but versatile accessibility controller.

View Details

Did yesterday's reveal hint at a possible solution for avoiding mandatory motion controls in Nintendo's next gen titles?

View Details

If nothing else, making sure you correct for colour blindness rather than recreate it is vital for games looking to be more accessible.

View Details

It's the end of the year. Here's the 18 games from the last 12 months I thought were most interesting. Only a small handful of them are games I have to disclose a conflict of intrest for, which I think is a pretty decent ratio honestly.00:00 - Intro01:30 - Indika04:40 - Another Crab's Treasure06:51 - Hellblade 209:11 - Shadow of the Erdtree10:49 - Ode to Castlevania13:42 - Thank Goodness You're Here14:40 - Balatro16:18 - Prince of Persia: The Lost Crown18:35 - Pacific Drive20:43 - Mouthwashing23:43 - UFO 5025:50 - Echoes of Wisdom28:44 - Astro Bot30:43 - Life is Strange: Double Exposure33:50 - Dragon Age: The Veilguard37:22 - Final Fantasy 7 Rebirth39:18 - Metaphor Re:Fantazio42:13 - Like a Dragon: Infinite Wealth45:47 - The Sujimon Rap

View Details

Another year is over. Let's rattle through all the most important video game accessibility updates of the past 12 months.

View Details

A bit of insight into what I do for work, when not making videos on the internet.

View Details

Sometimes, fluctuating disabilities mean you have to pivot plans, and that's okay x00:00 – Intro03:52 – Arevya played Super Market Simulator, Botany Manor 05:30 – Steven Spohn and Mark Barlet are leaving AbleGamers08:40 – FDG 2025 will have the theme "Accessible Worlds, United Through Play"10:35 – Laura and Arevya have consulted on Sorry, We're Closed 12:05 – Arevya consulted on Life Below14:43 – Lauras take on the PS5 PRO19:15 – Laura has played Mario & Luigi Brothership, Super Mario Party Jamboree, Dragon Age: The Veilguard, and LEGO Horizon Adventures 36:25 – Where to find us

View Details

Let's try something new for the first time...

View Details

I am obviously biased about this game, but I still wanted to show off what the accessibility settings are.

View Details

This is very much not a review, because conflict of interest, but I still wanted to show off what settings are here and how they work.

View Details

Bloober, you surprised me, not just by having interesting accessibility support, but also by not screwing up sentively handling complex mental health themes.

View Details

While not as robust an update as I had hoped to see in a paid rerelease, the changes here undeniably make this a more accessible version of a horror game that stands up well to the test of time.

View Details

Echoes of Wisdom makes non-speaking Link more directly canon than seen before in the series. A lot of it is well handled. Some of it feels a little closer to fantasy.A huge thanks to JadeBarefoot on BlueSky for giving this a sensitivity read and accuracy pass.

View Details

Sometimes, we just need uncomplicated, joyous, fun factory games in our lives.00:00 - Intro01:21 - Arevya Chat01:31 - Outer Wilds05:44 - Astro Bot11:37 - Thank Goodness You’re Here16:56 - Mobile Gaming25:45 - Laura Chat25:48 - The Plucky Squire32:27 - Zero Zero: Perfect Stop34:26 - News Headlines35:01 - God of War Ragnarok Audio Descriptions and Hints37:31 - Tales of Kenzera: Zau Update39:41 - Easy Surf Cabernet Assessment44:06 - Satisfactory Arachnophobia45:36 - PS5 Pro1:00:29 - Outro and Question

View Details

I can very much pinpoint the game that made my motion sickness worse. Trying to "power through" was the wrong call to make.

View Details

A few of Astro's Playroom's hard accessibility barriers are now fixed, with a new soft accessibility barrier unfortunately introduced.

View Details

Last week at Gamescom, I purchased an early unit of the Byowave Proteus Accessibility controller. Some teething issues aside, there's a really promising controller here, mostly caveatted by price.

View Details

With Gamescom right around the corner, now seems like a good time to discuss how large gaming conventions could make queuing experiences more accessible for disabled attendees.

View Details

A story many years, and one trip to the opticians, in the making.

View Details

While accessibility should first and foremost be designed to benefit disabled people, thinking in broad terms about accessibility impacts means accepting that there are other people with valid use cases who benefit when accessibility is broad in scope.

View Details

Summer Games Fest 2023 had me hoping we'd see more accessibility announcements from the 2024 livestream season. Why do I think that didn't materialise?

View Details

OpenDyslexic becoming more commonly offered by game developers is great, but it can't be the entirety of the conversation when it comes to dyslexia support.

View Details

Proof that Dark Souls could have an easy mode without it breaking the intended tone. A beautifully accessible souls-like, with one dimly glaring issue.

View Details

The PlayStation Access Controller's highly customisable nature can make it daunting to set up initially? Would offering layout presets be benefitial, or cause more problems than it fixes?

View Details

Now that the PlayStation Access Controller has been out for a few months, I spoke to disabled content creator and accessibility advocate Arevya about her experiences finding a place for the device in her gaming life.

View Details

This audio only game does a great job translating first person gameplay to audio navigation, even if it relies on stereo hearing without ssist features to compensate.

View Details

Multiplayer online games with player vs player elements provide unique accessibility challenges. However, those unique challenges can be overcome creatively.

View Details

This week on Access-Ability, we try something a little different. Join me for a 35 minute chat with Arevya, a disabled and chronically ill content creator, talking about PTSD and video game accessibility.

View Details

When community torunament organisers have to create an opt-out for an attack, something has gone very wrong.

View Details

Nintendo’s new rules ban a tournament organiser from having discretion to allow use of unlicensed inputs as part of a Hori Flex setup.

View Details

Xbox needs to address the accessibility implications of this move, in particular whether unlicensed Xbox Adaptive Controller peripherals are impacted.

View Details

Accessibility is about more than just game settings, and it's important to take time to appreciate that ocassionally.

View Details

Could we see a one handed Xbox controller? And, if so, who might it be useful for?

View Details

A step sideways rather than forward, the PS5 Access Controller is great, if its design suits your needs straight out the box unmodified.

View Details

While motion controls can be an accessibility positive, they could come with potential drawbacks by the time we reach the 2028 Next-Gen Xbox reveal.

View Details

A recently released patent may hint at a Switch 2 feature. Let's hypothesise what it might mean for accessibility.

View Details

We need to acknowledge the accessibility issues inherent in this increasingly common trend.

View Details

A new attempt at allowing blind players more options for play without sighted assistance.

View Details

Xbox made major moves to make their Gamescom booth as accessible as possible.

View Details

With the addition of Co-op play, and a Switch port, let's talk about Vampire Survivors and Accessibility.

View Details

We all know it's coming. Here's what we need to see when it arrives.

View Details

Very similar functionality, with one notable difference we hope to see changed before public release.

View Details

Sometimes, talking about the accessibility milestones you're failing to hit is just as important as discussing your accessibility sucesses.

View Details

With price now a known factor, let's compare the functions and costs for different setups using the main brands of accessibility controller for consoles.

View Details

There's a bunch of amazing, wonderful, and talented creators in the video game accessibility space. Join me as I try to quick fire tell you about as many as my ADHD can manage in a single sitting.

View Details

The number of disabled people in the world is not a small figure, and as such arguements that accessibility is a niche topic miss the mark.

View Details

While a list of accessibility settings is easy to measure and praise on paper, the future of accessibility in video games often comes in forms less immidiately visible to the player.

View Details

I haven't had this much fun with a fighting game in a long time.

View Details

As a gamer without visual memory, this new option could be a game changer.

View Details

Accessibility controllers can't just be designned for use on a single hardware generation, and need to be futureproof.

View Details

Bringing big budget Sim Racing to blind players!

View Details

I hope we see some basic accessibility improvements over Breath of the Wild, but I dare not feel hopeful, given Nintendo's track record the past six years.

View Details

A wonderful step toward standardisation, with some teething issues at launch.

View Details

As time goes on, unofficial third-party apps become more and more often necessary for disabled players.

View Details

A step forward, with some steps forward still to creep towards.

View Details

By looking back at Breath of the Wild, we can make predictions about Tears of the Kingdom.

View Details

Non-disabled status is often a temporary state, with conditions such as Long Covid able to induce disability in previously unimpacted gamers.

View Details

While I have issues with the game itself, I find it hard to fault the retrofitted accessibility features added into this adventure game post release.

View Details

Not strictly accessibility settings by name, but still an unfortunate implementation of useful options.

View Details

By turning off audio, and replacing it with a visualiser, Sector's Edge is seeking to even the competetive playing field.

View Details

Some exciting new tech, paired with many of the limitations common across the board with VR technology.

View Details

A motion sickness miracle, but predicated on two handed gameplay.

View Details

Split controllers like those found on Nintendo Switch can be great for accessibility. Could PlayStation offer their own solution?

View Details

Look at me, managing to make video content during gestures at this week in video games discourse

View Details

Solid execution for players with specific content warning needs.

View Details

Some good potential options available, in a game I at the time could not judge more widely.

View Details

My opinion on this game drastically improved thanks to added accessibility options.

View Details

With the announcement of Project Leonardo, all three major console manufacturers now support official accessibility controlers. But, how does this new contender stack up?

View Details

The video game industry is always improving in terms of accessibility, but those improvements need to eventually become standards that disabled players can reliably count on.

View Details

2022 is nearing a close, so it's time for me to talk about accessibility wins, and some losses, from the past year.

View Details

In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let's take a moment to let that progress sink in.

View Details

Accessibility settings options seen in The Quarry are missing from the latest Dark Pictures release, a situation that hopefully will resolve before season 2's debut.

View Details

Introducing even more ways for more people to play Street Fighter, at least for local play.

View Details

Removing audio and visual cues is an accessibility downgrade to appease a vocal gatekeeping minority.

View Details

Pokemon Scarlet and Violet are three steps forward, one step back. An ambitious step in the right direction, that disregards aspects of Legends Arceus, and feels constrained by the base Switch hardware.

View Details

Some neat new accessibility features, with a few audio visual cues needlessly removed.

View Details

A few months post release, let's look at one of the first Non-Sony AAA games to attempt High Contrast Mode implementation.

View Details

Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.

View Details

No matter how accessible your software is, PC offers tools simply not offered on console.

View Details

This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.

View Details

Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete.

View Details

Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.

View Details

Video Game Emulation Is Accessibility - Access-Ability by LauraKBuzz

View Details

Another small insight into God of War: Ragnarok's accessibility settings offering.

View Details

Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.

View Details

One of the industry's best examples, but with a lot of room still to improve and innovate going forward.

View Details

What almost was, and some day might be, discussed by the man himself.

View Details

An accessibility controller targeting a different area of the disabled gamer space.

View Details

More portable games need to support High Contrast Mode.

View Details

Everything in there is great, it's the one thing not there that's dissapointing.

View Details

Another step forward in accessibility for The Last of Us as a series.

View Details

t was too hot to be on camera, so you get cartoon Laura and small bites of news this week.

View Details

Robust accessibility features, plus a mode that plays itself.

View Details

Resident Evil: Village and The Last of Us might be locking accessibility settings behind a paywall. That's a worrying sign.

View Details

After several months of waiting, I'm quite impressed with this accessability focused update.

View Details

Making Street Fighter more like Super Smash Bros, and it works!

View Details

Progress is happening within an inacessible genre.

View Details

More The Last of Us 2, less Gran Turismo 7.

View Details

A wonderfully accessible Side Scrolling Roguelike.

View Details

A promising concept we hope works well in practice.

View Details

After some time to sink in the track, my thoughts on MCR's first piece of new music in nearly a decade.

View Details

Disabilities can come, go, and change in the support needs they require.

View Details

I am seeing My Chemical Romance in concert next week. I have autism Infodumping I need to do excitedly about this.

View Details

We're still taking baby steps forward.

View Details

More than 20 years later, this game is being made more accessible to more players.

View Details

Should older games come into the modern accessibility age?

View Details

Kirby and the Forgotten Land is the latest game to lie to you for your own comfort while gaming.

View Details

It's technically an easier mode, but not what people had hoped for.

View Details

Great in theory, but lacking in practice.

View Details

A device that makes accessibility somebody elses problem to fix.

View Details

A predictably unwelcoming experience

View Details

A step forward for the series, but not Sony's best accessibility offering quality.

View Details

Finally, you can save before a shiny and walk away without fear.

View Details

When making games addictive and moreish without limitation is the goal, disabled gamers suffer.

View Details

A cause of chronic pain and muscle weakness that will impact a lot of us eventually.

View Details

A year defined by companies sticking to their existing stances.

View Details

While not intentional, one of Forza Horizon 5's design choices can result in unintended deadnaming of trans players.

View Details

As a neurodiverse Shiny hunter, my minor addiction keeps me safe from more predatorry game mechanics.

View Details

Much as subtitles and closed captions make audio accessible, voice acting and text to speech make text more accessible.

View Details

Eventually, most of us will need a little help to keep playing video games.

View Details

Oh hey, we're making this a thing... sporadically.

Laura Kate Dale (LauraKBuzz) and Casey Explosion sit down to talk about anything and everything horror media they've been experiencing recently. Chill vibes, and spooktacular recomendations.

In this episode: Cube, Within the Wires, Incryption, Jennifer's Body, Poltergay, Munduan, In the Tall Grass, Dusk.

View Details

When your short term memory is spotty, gaming can present some barriers we will all have to eventually deal with.

View Details

A game whose most interesting accessibility feature isn't ready for launch.

View Details

Visual novels take reading, and make it more accessible to some disabled users.

View Details

In a world where video games often don't explain their accessibility settings up front, Game Pass is an appealing option for players.

View Details

Last summer, a lot of gaming websites promised Tetris could treat PTSD. Let's dig into what the study actually said, and the pros and cons of what they learned.

Thank you to Quinn Clark for their help consulting on this video's script.

View Details

Metroid Dread lacks many standard accessibility features, but the one setting it does have is fascinating

View Details

Laura Kate Dale (LauraKBuzz) and Casey Explosion sit down to talk about anything and everything horror media they've been experiencing recently. Chill vibes, and spooktacular recomendations.

In this pilot episode: Alien Isolation, Metroid Dread, Us, The Magnus Archives, Darkwood, Blood Quantum, Midnight Mass, and World of Horror.

View Details

You can now check Xbox game accessibility features from the console's own store, a feature more consoles need to adopt as a standard.

Xbox announcement link: https://news.xbox.com/en-us/2021/10/01/Xbox-announces-accessibility-updates/

Preorder Who Hunts The Whale? - https://unbound.com/books/whale/

Edited by Jane Aerith Magnet

"Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

View Details

Sony's tech is fantastic, but has untapped potential.

View Details

Standards for accessibility are a vital next step forward for our industry.

View Details

Handheld consoles are great if you want to multitask, or travel, but not so great for some disabled gamers.

View Details

A delightful bisexual feelings adventure, with a few small accessibility quibbles.

View Details

Is this a good, or a bad, thing for the industry? I'm leaning towards positive, but time will tell.

View Details

Social deduction games require lying, and being lied to. Here's how to make that accessible with your friend group.

View Details

From condensed visual novel storytelling to refusing text messages from Mom, Boyfriend Dungeon features some really interesting little accessibility features.

View Details

This mod's incorporation of automation and pathfinding make it a step above the competition.

View Details

I'm deeply dissapointed in the moetisation of Pokémon Unite. Let's get into the specifics of why.

View Details

Painting colour into the world is a really chill experience.

View Details

Not everyone can read in game text, due to factors like age, disability, and primary language. Today on Access-Ability, we look at how games could be made more accessible to players who struggle, for whatever reason, to read on screen text.

View Details

It's Body Swap with a twist, The Trolley Problem with ressurection, and possibly the most morally complicated episode of Star Trek. Let's dig into Tuvix, Possibly my favourite episode of Voyager.

View Details

Doki Doki Literature Club Plus aims to stand toe to toe with Ikenfell's execution of Content Warnings, but at launch it fails in some very fundamental ways.

View Details

Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it'll make tough fights more accessible to many.

View Details

As many problems as I have with Ubisoft, their accessibility setting support is not one of them.

View Details

Video game press events, like many industries this past year, have become more accessible through necessity. Let's not roll that back, please.

View Details

Another Robustly Accessible Sony First Party Title. Not perfect, but better than most.

View Details

What accessibility settings will be available day one in Psychonauts 2? Let's find out together.

View Details

New difficulty modes and a fully 3D camera, Supermassive's new game makes some accessibility changes.

View Details

Microsoft is expanding on Voice Chat options to make gaming more accessible.

View Details

Chase me chase me! But also please add accessibility settings so more people can be chased by you too.

View Details

Enjoy the Robot Voice whenever I forget this video game's actual name.

Ratchet and Clank: Rift Apart has a bunch of interesting accessibility settings, but also delivered that info to players in a less than ideal fashion. Let's talk about that.

View Details

It's not enough to just be accessible, players need to know before release day if your game is accessible or not.

View Details

Following a hoax regarding Path of Exile, this week Access-Ability is going to talk about the importance of Macros for disabled players.

View Details

As great as Simulators have been for my obsessive special interest fixations, their pricing model is a risk waiting to happen.

View Details

Priced considerably higher than the Xbox Adaptive Controller, is there any reason to instead buy the Hori Flex?

View Details

A lot of disabled gamers can play your challenging game just fine, they just need occassional breaks.

View Details

Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn't feel like it should be a controvertial episode haha

View Details

Motion sickness is one of the most common afflictions that can impact a person's ability to play video games. Let's talk about how our industry can fix this problem.

View Details

Video game microtransactions take advantage of compulsive spenders and obsessive tendancies to drive purchases beyond players means. We need to face this problem directly.

View Details

A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this issue.

View Details

Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.

View Details

Nintendo can't help falling into the same accessibility failings it seems to perpetuate every game it releases.

View Details

Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.

View Details

This week's episode of Access-Ability is all about what it's like to play video games as a person with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.

View Details

Video games regularly see updates post launch to fix bugs, balance issues, and missing features. We should expect to also see accessibility improved in games after launch day.

View Details

For gamers like myself with aphantasia, a lack of visual imagination, games like Carrion that rely on building a mental picture of the map can get pretty difficult to play.

View Details

2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.

View Details

Cyberpunk 2077 sure is a video game that released. Let's talk about the game's lack of accessibility features, and exactly what trans content is or is not in the game.

View Details

Back in the 80's, Nintendo was on the forefront of Accessible gaming controllers. What happened in the years since?

View Details

Yakuza: Like a Dragon, for better and worse, feels like a game of two distinct halves. When it comes to tactful depictions of minority characters, that can sometimes be jarring and offputting.

View Details

Subtitles are useful for lots of different groups, who have lots of differing needs. Let's talk about who uses subtitles, and why.

View Details

Officially, Microsoft is the only major console manufacturer with support for a disability focused controller. But, what about the others? Let's look at what's possible for them.

View Details

Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.

View Details

Sony's lack of support for last-gen controllers on the PS5 causes a lot of issues, most notably for any users with charity built custom controllers.

View Details

Well, I've now had the PS5 for around a week. How does it feel? Exciting and promising, but with some bizzare caveats. Those load times are pretty impressive though.

View Details

As one of the PS5's main launch titles, I was really impressed with the variety of Accessibility settings on offer in Spider-Man: Miles Morales.

View Details

We're just a few days away from the US release of the PS5. Let's dig through some settings, and see how accessible the console is on launch day for disabled players.

View Details

At the time of this video publishing, I have had an Xbox Series X for two full weeks. Does it feel like a true next generation machine? Yes, in spite of its launch lineup.

View Details

All Embargo's are lifted. I can talk freely. How Accessible is the Series X for disabled players? Well, about as accessible as the Xbox One is.

View Details

Microsoft has been making great strides recently with developing accessible packaging. I'd love to see them apply it consistently across all their products.

View Details

The past few weeks I've been playing Ikenfell, a game that largely succeeds at its attempts to be accessible, with a diverse cast. It has some issues, but they're ultimately pretty minor.

View Details

God Mode in Hades allows for steady progression through a narratively driven Roguelike, and I'd love to see more games follow its lead.

View Details

By allowing two controllers to be registered as one on a system level, and independently remapped, a huge number of accessibility problems are solved.

View Details

In Marvel's Avengers, there are a few scenes where non verbal subtext is made explicit in the game's subtitles. While not for everyone, i found these moments incredibly helpful, and would love to see more of them.

View Details

Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?

View Details

Tell Me Why's trans man protagonist Tyler isn't without flaws, but may be the best piece of trans man representation our medium currently has to point towards.

Special Guest Jesse Nowack's YouTube Channel - https://www.youtube.com/user/Nowacking/videos

Deadly Premonition 2 Trans Representation Access-Ability - https://www.youtube.com/watch?v=YtU2_P26Pj4&t=26s

Edited by Justin McDaniel

View Details

Originally published in April 2014, this article discusses an RPG Maker game set in the town I grew up in.

View Details

If your game includes settings which could help disabled players, those should be easily accessible to the player, and not hidden away needlessly.

View Details

Video Games Love using giant spiders as enemies. This is a problem for a surprisingly large percentage of the world population.

View Details

A beautiful power fantasy bloodbath, with some infuriating moments getting lost and disoriented.

View Details

Over the past few months, accessibility features have come to Pokémon go, but not at the request of disabled players. Let's hope these accidentally positive features don't get rolled back.

View Details

A talk I recorded, which originally aired as part of Trans Pride Brighton's 2020 livestream event.

View Details

I'm a trans woman who plays video games. I guess this episode was inevitable. Let's dig into trans representation in Swery's games, particularly Deadly Premonition 2.

View Details

Ring Fit Adventure is an Exercise Video Game that focused a lot of its marketing on jogging in place. But, can you play the game from start to finish, if you have a disability that prevents you comfortably jogging? Surprisingly, the answer is yes.

View Details

Seeing as our medium makes emotionally difficult content interactive, and gates content behind those interactions, we need to think about content and trigger warnings.

View Details

Sure, subtitles and customisable UI are important, but can we add different font options to that list of customisations too?

View Details

From combat tweaks for those with motor disabilities, to the ability to play with zero visual input, The Last of Us 2 is an impressive step forward for AAA Software Accessibility.

View Details

Easy mode? Hard mode? Give me Ultra Hard Fights, Easy Puzzles, Medium Stealth, and a whole bunch more options.

View Details

With a day left until Sony breaks their silence, we make some last minute predictions about the PS5.

View Details

A diverse group of teens beat up Fascists in meat mechs. What's not to like?

View Details

Nintendo's mid-April Switch system update allowed for full system level remapping of buttons and sticks on the console. That's a great step forward, and makes a lot of games more playable, but there's one area of switch games you can't remap yet.

"Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

View Details

From persevering in tough times, to not letting your failures get the better of you, Dark Souls has a bunch to teach us about being artists and actors and singers.

View Details

When you have eternity to spend, working out who to spend it with is important work.

View Details

I think if more landlords were like Tom Nook, I'd probably feel more positively about them as a profession.

View Details

While “Trans Rights!” Is a Start, We Need More Specific Trans Support Messages to Follow.

View Details

A thirty hour adventure summarized in thirty minutes, here's the story of my first proper attempt at a Pokémon Nuzlocke run.

View Details

During, you know, all of this, which enemies can teach us to better keep our communities safe?

View Details

Sure, it didn't have the cool click and the dock, but they really did aim for the HD handheld you could play on your TV.

View Details

StarCrossed is Co-op Bullet Hell Magical Girl Pong. Check out my review to find out if that's a good thing in practice.

View Details

Do you enjoy both musicals, as well as point and click adventure games? Well, this might be the video game for you.

View Details

A decade is a long time, and this list grew in size FAST!

View Details

From War Crimes, to Petty Theft, Macavity's done it all. And he's not a dog. That's important to know.

View Details

Hear me out everyone, but I THINK they're all Reptiles, or Birds maybe!

View Details

From adjustable subtitles to more robust colorblind settings, Video Games need to take seriously the idea of fixing these simple accessibility issues before the next generation of home consoles launch.