YOU ME AND THE INDUSTRY: Recent Episodes

Dorian Chou

This is YOU ME AND THE INDUSTRY, an interview podcast with people from the games industry. Rotating guests, in-depth conversations and topical dialogue action guaranteed.

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Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.

Time – Topic Discussed:

0:00 - Intro

02:30 - Guest topic: What did I learn doing this podcast?

07:50 - Press Reset & The closure of 38 Studios

17:10 - You need only a few people to start a game but a lot to finish a game

21:00 - Seeing the release of Kingdoms of Amalur: Re-Reckoning

24:25 - What is going on in the games industry?

37:20 - How games look like during development

45:00 - Star Wars guidelines

55:00 - Creating a sequel without hitting the reset button

59:40 - Does working on Star Wars games take something away from the excitement?

01:07:30 - Justin’s top 3 Star Wars content

01:09:18 - What makes great combat?

01:14:20 - Remote work

01:22:20 - Things that changed when becoming indie

01:23:50 - Outro

Things mentioned on the show:

Immortals of Aveum

Grounded II: Making The Last of Us Part II

Double Fine Documentary

The Making of STAR WARS Jedi: Fallen Order - Documentary

Prince of Persia: The Lost Crown

Social Media:

Justin Perez

Justin Perez on Twitter (@thejustinperez)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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A brand new episode for all you great murder mystery loving detectives out there is here!

This time I am joined by Andrejs Kļaviņš from Color Gray Games. Andrejs and his brother are the creators of the Case of the Golden Idol, one of the best indie games of recent memory. We discuss making the game, how to find the right difficulty for a puzzle game and how becoming a father impacts your sleep schedule.

Furthermore, we go into detail on designing a word based game for an international audience, cut content of the game and if AI can help to create interesting puzzles.

Time – Topic Discussed:

0:00 - Intro

02:20 - Guest topic: Mobile games

04:50 - What is The Case of the Golden Idol?

06:15 - The starting screen

09:00 - Growing up with point and click adventure games

10:44 - Ramping difficulty

18:10 - Localization

20:50 - Testing and adding smaller features to help with difficulty

24:15 - When is something done?

26:30 - Cut content

29:15 - The prototype of The Case of the Golden Idol

31:15 - The post mortem of the game

35:25 - Using AI for the story of the next game

38:00 - Difficult aspects of game development that gamers underestimate

40:10 - Known developers that reached out to Andrej

43:15 - Latvian culture in the game

46:30 - The importance of disagreement

49:52 - Outside aspects of a game that impacts its success

54:20 - Balancing personal creative satisfaction and creating a commercially viable product

57:30 Getting a dog and a daughter

59:35 - Outro

Things mentioned on the show:

Slice & Dice

Social Media:

Color Gray Games

Andrejs Kļaviņš on Twitter (@AndrejsKlavins)

Color Gray Games on Twitter (@ColorGray7)

The Case of the Golden Idol Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Let’s get the dust off and finish this year strong! This episode I am joined by Stephen Gilarde, who is a DJ best known for being featured on the Hotline Miami 1 & 2 soundtrack. We discuss why he came back to the M|O|O|N moniker, his side project Was Fret, how Hotline Miami changed his life and his opinions on landlords.

Furthermore, we go into detail on the issue with Spotify, Stephen talks about the only good website on the internet, dealing with social media and we get never before shared insights on some of his work.

Time – Topic Discussed:

0:00 - Intro

03:26 - Guest topic: Baseball

15:24 - The problem with housing

24:48 - The origin behind the name M|O|O|N

29:33 - The beginnings of Hotline Miami

39:32 - After Hotline Miami

43:55 - Being called a video game musician

49:30 - M|O|O|N vs. Was Fret

58:50 - When is something done?

01:02:45 - Spotify and Bandcamp

01:09:30 - Social Media

01:15:50 - Does pineapple belong on pizza?

01:19:50 - Creating music for Trackmania

01:21:55 - How much is Spotify paying its artists?

01:23:03 - Comments on his past works

01:19:29 - Outro

Things mentioned on the show:

Hotline Miami Trailer

M|O|O|N EP

Particles EP

Artist: SCATTLE

Artist: Carpenter Brut

Artist: Pertubator

Gamergate

M|O|O|N - Mains hum

Social Media:

M|O|O|N

M|O|O|N on Bandcamp

Was Fret on Bandcamp

Stephen Gilarde on Instagram (@m.o.o.n.m.u.s.i.c)

Stephen Gilarde on Twitter (@m_o_o_n_music)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Let me pitch you an idea. How about you check out this new podcast episode?! This episode I am joined by Masao Kobayashi, who is the co-founder and the studio manager of Cut to Bits. We discuss growing up in Japan, pitching games to publishers and cultural differences.

Furthermore, we go into detail on community management, learning from mistakes and Masao shares his three essential manga recommendations.

Time – Topic Discussed:

0:00 - Intro

03:50 - The What else do you do?-podcast

09:30 - Doing the podcast for himself

12:23 - Splitting the podcast

16:50 - Growing up in Japan

22:15 - Cultural differences

29:20 - Pitching a video game

35:50 - Community management

40:03 - Food he misses from Japan

41:55 - The indie scene of Japan

48:30 - Manga recommendations

51:40 - Outro

Things mentioned on the show:

What else do you do? - podcast

How Asian do you feel - podcast

The Farewell by Lulu Wang

Asobu Japan

Manga recommendations:

Say Hello To Black Jack

Ushio & Tora

Nausicaä of the Valley of the Wind

What else do you do? - Podcast Episode 45. Wait, you wanted to be a nun? (Rebekah Valentine Interview)

YOU ME AND THE INDUSTRY - Rebekah Valentine Interview

Social Media:

Cut To Bits

Cut To Bits on Twitter (@CutToBits)

Homepage of Cut To Bits

Masao Kobayashi

Masao Kobayashi on Twitter (@MegaMasao)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Haha! (imagine this being said in a Micky Mouse voice) This episode I am joined by AJ, who is the founder and CEO of Dlala Studios. We discuss their upcoming title called Disney Illusion Island and what it is like to run a 35 people studio. Furthermore, we get into the design decisions behind making great coop games, what keeps AJ up at night and with AJ being a Disney expert I had to ask about Goofy wearing pants while Pluto isn't.

Time – Topic Discussed:

0:00 - Intro

03:08 - Guest topic: Being blessed by a pug

06:10 - Guest topic: Bringing the band back together

08:30 - Revealing Disney Illusion Island on D23

12:22 - Interacting with Disney on the game

20:25 - Hard lessons learned during Battletoads

24:31 - Learning how to run a studio

29:30 - Dealing with responsibility

32:00 - Winning UK’s Best Boss and Best Places to Work in 2022 from gamesindustry.biz

36:08 - How problems can arise in running a studio

44:50 - Feeding the beast

50:03 - Point and Click Adventures

52:30 - Disney Goes Classical

54:12 - Surviving the loss of a 3 million dollar deal

01:01:28 - The golden rules of great co-op

01:05:04 - Looking at reviews

01:07:30 - Lessons learned

01:19:29 - Outro

Things mentioned on the show:

Parsec

Disney Illusion Island - World Premiere Trailer

The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company by Robert Iger

Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull

That Will Never Work: The Birth of Netflix and the Amazing Life of an Idea by Marc Randolph

The Double Fine Documentary

Noclip - Video Game Documentaries

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner

Immerse by Lifeformed (Music of the Double Fine Documentary)

Disney Goes Classical

How Dlala survived the loss of a $3m Disney deal by James Batchelor

Social Media:

Dlala Studios

Dlala Studios on Twitter (@dlalastudios)

Homepage of Dlala Studios

AJ Grand-Scrutton

AJ Grand-Scrutton on Twitter (@dnost)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Haha! (imagine this being said in a Micky Mouse voice) This episode I am joined by AJ, who is the founder and CEO of Dlala Studios. We discuss their upcoming title called Disney Illusion Island and what it is like to run a 35 people studio. Furthermore, we get into the design decisions behind making great coop games, what keeps AJ up at night and with AJ being a Disney expert I had to ask about Goofy wearing pants while Pluto isn't.

Time – Topic Discussed:

0:00 - Intro

03:08 - Guest topic: Being blessed by a pug

06:10 - Guest topic: Bringing the band back together

08:30 - Revealing Disney Illusion Island on D23

12:22 - Interacting with Disney on the game

20:25 - Hard lessons learned during Battletoads

24:31 - Learning how to run a studio

29:30 - Dealing with responsibility

32:00 - Winning UK’s Best Boss and Best Places to Work in 2022 from gamesindustry.biz

36:08 - How problems can arise in running a studio

44:50 - Feeding the beast

50:03 - Point and Click Adventures

52:30 - Disney Goes Classical

54:12 - Surviving the loss of a 3 million dollar deal

01:01:28 - The golden rules of great co-op

01:05:04 - Looking at reviews

01:07:30 - Lessons learned

01:19:29 - Outro

Things mentioned on the show:

Parsec

Disney Illusion Island - World Premiere Trailer

The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company by Robert Iger

Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull

That Will Never Work: The Birth of Netflix and the Amazing Life of an Idea by Marc Randolph

The Double Fine Documentary

Noclip - Video Game Documentaries

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner

Immerse by Lifeformed (Music of the Double Fine Documentary)

Disney Goes Classical

How Dlala survived the loss of a $3m Disney deal by James Batchelor

Social Media:

Dlala Studios

Dlala Studios on Twitter (@dlalastudios)

Homepage of Dlala Studios

AJ Grand-Scrutton

AJ Grand-Scrutton on Twitter (@dnost)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome all you cute foxes! This episode I am joined by Lifeformed and Janice Kwan, the composing duo behind the outstanding soundtrack of the indie darling Tunic. We discuss their working process, how a vacation to Taiwan became a permanent residence change and what breakfast essentials nourished them to compose a 60 track soundtrack.

Furthermore, we discuss what it was like to work 7 years on a soundtrack, how they both come up with track titles and I get to lose a couple of potential sponsorships while asking about their hardware issues over the years.

Time – Topic Discussed:

0:00 - Intro

03:50 - Guest topic: Convenient store experiences

10:53 - The process of coming up with a song

23:45 - Warm up for making music

25:03 - Coming up with music ideas

28:41 - Finishing a track vs. working on multiple at the same time

30:10 - Going back to older tracks an re-doing them

35:25 - Swapping tracks

38:00 - Being worried about the game

41:00 - Coming up with new music

45:25 - How the environment impacted the music

48:20 - Being inspired by Chrono Trigger

50:55 - Coming up with track titles

53:35 - The food that is now associated with Tunic

54:40 - Finding your own voice

56:42 - When is a track done?

01:00:25 - Stopping yourself from crunching

01:04:57 - Dealing with hardware problems

01:09:50 - Mixing

01:12:50 - Writing instinctual

01:15:49 - Doing remixes

01:19:29 - Outro

Things mentioned on the show:

Podcast episode with Felix Kramer

The Tunic Soundtrack

Tunic Shop Theme (My Favourite Customer)

Redwood Colonade track of the Tunic Soundtrack

Secret of the Forest track of the Chrono Trigger Soundtrack

Janice Kwan x Gardener EP

Ocean Glaze track of the Tunic Soundtrack

Social Media:

Lifeformed

Lifeformed on Twitter (@lifeformed)

Lifeformed on Bandcamp

Lifeformed on YouTube (Lifeformed)

Lifeformed’s Homepage

Janice Kwan

Janice Kwan on Twitter (@alsojanice)

Janice Kwan on YouTube (Janice Kwan)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Take your seat everyone, class is about to start! This episode I am joined by Richard Lemarchand, professor in the USC Games program at the University of Southern California to discuss his recently released book called A Playful Production Process! We discussed the making of his book, what it was like to work with industry legends, how a new generation of video game makers are tackling game design and much more. Furthermore, we discuss the hero’s journey, how Richard felt watching the Uncharted movie and I get to ask about the essential snacks he is missing out on since he moved to the US.

Time – Topic Discussed:

0:00 - Intro

02:29 - Guest topic: The books by Octavia Butler

08:52 - a playful design process

19:49 - Guest topic: The making of the book

21:52 - How did the design approach of students change over time?

21:56 - How has the perception of game development education changed?

24:48 - Seeing his students find successes on their own

29:00 - The change in perception in video game education

32:50 - The Meadow VR

36:20 - Seeing Uncharted sequels and the Uncharted movie

41:44 - Questioning the Hero’s Journey

47:14 - Quiet moments vs. big showpiece scenes

52:30 - Providing feedback without demoralizing the receiver

56:12 - Snacks Richard can’t get anymore

57:20 - Lessons learned

01:06:58 - Outro

Things mentioned on the show:

Kindred by Octavia Butler

Parable of the Sower by Ocativa Butler

Parable of the Talents by Ocatvia Butler

Xenogenesis Series by Octavia Butler

Scary Mary Trailer

On Writing by Steven King

Game Feel by Steve Swink

Heirloom by Abby Sherlock and Kathryn Yu

The Meadow VR

The Klaxo Radio Hour

Martzi’s Homepage

The Writer’s Journey by Christopher Vogler

loudQUIETloud: A Film About the Pixies

Social Media:

Richard Lemarchand

Richard Lemarchand on Twitter (@rich_lem)

Richard Lemarchand on Instagram (rich_lem)

The homepage of A Playful Production Process

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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BREAKING NEWS…AWARD WINNING REPORTER JOINS PODCAST! This episode I had the pleasure of welcoming Rebekah Valentine for another episode. We discussed her reports on work culture in the games industry, what her job entails and how to build a trustworthy relationship with sources. Furthermore, we discuss our favorite food related memories, the state of journalism in the industry and I get to learn more about the ins and outs of doing a food related podcast.

Time – Topic Discussed:

0:00 - Intro

03:18 - Guest topic: What is the best meal we have ever eaten?

11:46 - What does her day look like?

19:49 - What happens when breaking news comes in?

20:20 - The ethics of reporting and boycotting

23:56 - How do you become a trustworthy reporter?

27:50 - How IGN became known for great reporting

33:08 - Making mistakes

39:42 - The relationship between an editor and a writer

42:47 - Bringing in personal touches into writing

48:58 - The state of games journalism in 2022

53:17 - Patreon for Journalism

58:10 - Journalism 101

01:05:58 - Undertale

01:10:10- The Cozywood Kitchenette

01:17:30 - The Metric System

01:18:45 - Pies

01:12:45 - Lessons learned

01:25:20 - Outro

Things mentioned on the show:

Rebekah’s interview with Swen Vincke about Baldur's Gate 3

IGN reporting on the issues at Activision Blizzard

Rebekah’s reporting on Global Step

Rebekah’s reporting on Scavengers Studio

Rebekah’s reporting on the studio culture at Bungie

Investigating Three Indie Superstars Accused of Emotional Abuse by People Make Games

Inside The Culture Of Sexism At Riot Games by Cecilia D'Anastasio

The one year anniversary of Defector

Social Media:

Rebekah Valentine

Rebekah Valentine on Twitter (@duckvalentine)

Rebekah Valentine’s work at IGN

The Cozywood Kitchenette Podcast

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Hey kiddo… I found one of them episodes you like to listen to! This one features an interview with concept artist and illustrator Alex Neonakis, who worked at Naughty Dog. While at Naughty Dog, she worked on games such as The Last of Us, Left Behind, Uncharted 4, Lost Legacy and The Last of Us Part II. We discuss the exceptional work she did at the studio, her passion for details, the current state of the industry and much more. Furthermore, we talk about the concept art of Elden Ring, how social media impacts our perception of art and I get to ask about a very interesting theory about Martyr Logarius from Bloodborne. We openly talk about story events and locations of The Last of Us Part II, so if you don’t want to get spoiled, you better finish the game first and then come back. Time – Topic Discussed:

0:00 - Intro

04:10 - Guest topic: Being a raid leader in World of Warcraft

06:55 - Guest topic: Elden Ring

14:04 - The job of a concept artist

20:20 - Wear and tear in clothing

23:50 - Staying motivated

26:40 - Her love for details

34:18 - Design notes from the director and player feedback

37:50 - Big setpieces vs. intimate moments

43:31 - Going freelance

48:18 - Crunch in the industry

55:00 - Lessons learned

01:01:00 - The impact of social media on art

01:04:53 - State of the industry

01:08:45 - Negativity on twitter

01:10:53 - Master Chef

01:12:20 - The implosion of Bon Appetit

01:13:35 - The infamous Martyr Logarius theory

01:15:38 - Outro

Things mentioned on the show:

Character Concept artist Hyoung Taek Nam

Alex fake Twitter campaign for The Last of Us

Take on Me in The Last of Us Part II

Blood, Sweat and Pixels by Jason Schreier

Activision Blizzard scandal

Eytan Zana

Neil Druckmann

Bruce Straley

Deleted Owen’s painting in the Last of Us Part II

Ashley Swidowski

The implosion of Bon Appetit

Martyr Logarius

The Ice king from Adventure Time

Social Media:

Alex Neonakis

Alex Neonakis on Twitter (@Beavs)

Alex Neonakis on Instagram (@alexneonakis)

Alex Neonakis’s Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Hey Aniki… it’s time for another episode! This time I got to interview cover and poster artist Zi Xu. She is known for her incredible work for companies such as Sega, Mondo, Marvel, DC and Star Wars. We talk about the difficulty of being a freelance artist, how to deal with burnout, what inspires her and the importance of not being ashamed of your hobbies. Furthermore, we geek out over Yakuza, discuss Marvel movies and I get to learn more about her current obsession, world's fairs. Please enjoy! Time – Topic Discussed:

0:00 - Intro

01:33 - Yakuza

06:00 - Guest topic: World’s fair

14:00 - Follow your passion

19:38 - The issue with Marvel and DC movies

26:40 - Concept art

37:34 - Inspirational artbooks

41:29 - Condensing a video game character

49:12 - Giving the client what they want

51:41 - Deciding what your time is worth

57:03 - Dealing with burnout

01:01:00 - Drawing hands and eyebrows

01:02:40 - Practicing

01:04:10 - Lessons learned at the Maryland Institute College of Art

01:09:02 - Lessons learned while watching Blue Period

01:10:31 - Outro

Things mentioned on the show:

Francis Bourgeois

Nerdy Paintings from the Neuschwanstein Castle

More Info on the Castle

Cave Room inside the Castle

Magnetic Rose

Blue Period

Social Media:

Zi Xu

Zi Xu on Twitter (@ziqqix)

Zi Xu on Instagram (@ziqqix)

Zi Xu’s Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Put your pens down everyone and check out the newest podcast episode. I am joined by legendary graphic designer Cory Schmitz, who is best known for his work on logos such as Oculus, Valorant, Ghost of Tsushima, Sable, Control, and Analogue. We talk about his design process, his love for Columbo, what makes a great logo and Risograph. Furthermore, we dig deeper into the Papyrus font in Avatar, changing logos, what makes a great cinema and his love for shooting photos on film. Time – Topic Discussed:

0:00 - Intro

02:06 - Guest topic: Columbo

06:17 - Guest topic: e-Ink Tablet

09:46 - What does a graphic designer do?

14:00 - Separating projects

18:29 - Emergency note taking

19:17 - Last minute logo

20:55 - Plotter Notebooks

24:47 - Getting excited when logos get revealed

25:38 - Changing logos

26:44 - One-time logo

29:17 - Explaining a logo

37:11 - Commercials

39:46 - Using Papyrus in Avatar: Frontiers of Pandora

41:51 - The Bleeding Cowboy font

43:09 - Risograph

46:38 - Using film rolls

50:12 - What companies should avoid doing

51:51 - Aspects he wishes people would know more about

53:10 - Making his own video game

54:45 - Designing a Famicase

58:10 - “Visiting” Kojima Productions

59:40 - Working previous jobs

01:02:49 - His favorite cinema

01:05:27 - Designing a logo for a podcast

01:08:48 - Outro

Things mentioned on the show:

Columbo

Shooting Columbo Book

Super Note by Ratta

Sable Logos

Below Logos

Notebooks by Plotter

Millimeter Milligram Notebooks

Pepsi Logo Change

Pocari Sweat Commercial

Gravity Rush Commercial

Famicase

Michio Kaku

Sign of the Cancer by Juraj Herz

World Without Sun by Jacques-Yves Cousteau

Social Media:

Cory Schmitz

Cory Schmitz on Twitter (@CorySchmitz)

Cory Schmitz on Instagram (@coryschmitz)

Cory Schmitz’s Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Listen up everyone! This episode I had the pleasure to be joined by the lovely Debra Wilson. She is a voice acting powerhouse best known from her roles as Amanda Waller in Telltale’s Batman, Savathun from Destiny, Okoye in Marvel’s Avengers in War for Wakanda, Cere Junda in Star Wars Jedi: Fallen Order and Shelda from Bugsnax. We discuss some of her most memorable roles, blackness in video games, magical voice recording sessions and Debra shares her love for scorpions and tarantulas. Please enjoy.

Time – Topic Discussed:

0:00 - Intro

02:33 - Debra’s scorpions and tarantulas

12:16 - What franchise made her say the craziest names?

13:41 - The process of a recording session

19:10 - Being typecast as a voice actor

24:32 - Returning to a role

29:24 - Preparation for a arole

32:26 - Blackness in video games

36:18 - Recording alone vs. being in a group

39:10 - Casting white voice actors to voice black characters

54:15 - Debra’s incredible face collage shirts

58:30 - What makes a good voice acting director?

01:02:50 - Tips for improving the vocabulary

01:04:09 - Debra on Cameo

01:05:35 - Outro

Things mentioned on the show:

Video about temp music (The Marvel Symphonic Universe)

The gray area of casting for characters of color in games by Alan Wen

Nicolas Cage Face Collage Shirt

Social Media:

Debra Wilson

Debra Wilson on Cameo

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome to the final part of the Jason Schreier "Press Reset" special! One more time the show continues to feature interviews with people from the book. “Press Reset” details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. This time I am joined by Joe Faulstick, the former producer at Irrational Games on Swat 4, Bioshock and Bioshock Infinite. Joe shares what it was like to produce some of the games industry's most legendary games, why scheduling video games is so difficult and why he left the games industry. He also talks about his experience working with Ken Levine, how in his opinion the industry must evolve and his gripe with plain oatmeal.

Time – Topic Discussed:

0:00 - Intro

04:32 - How did Joe end up in the games industry?

07:25 - How did Joe’s story get into the book?

09:25 - What was it like to read the book?

12:00 - Indie vs. AAA

14:18 - Joe’s favorite chapter

15:04 - Joe’s journey throughout game development

38:36 - Finding the fun in video games

50:59 - Changing visions

58:20 - Working with Ken Levine

01:05:50 - Guest topic: Fixing the issues of the industry

01:19:09 - Joe’s gripe with plain oatmeal

01:21:10 - Is Joe ready for Gordon Ramsay coming over?

01:23:01 - Outro

Things mentioned on the show:

Bioshock Demo Video

Bioshock Hunting the Big Daddy Demo

Bioshock Infinite Reveal Trailer

Creativity, Inc. by Ed Catmull

Christmas Beef Wellington by Gordon Ramsay

Social Media:

Joe Faulstick

Joe Faulstick on Twitter (@joefaulstick)

Joe Faulstick on Instagram (jfaulstick)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Ready for more? Well, here you go! The Jason Schreier "Press Reset" special goes on and continues to feature interviews with people from the book. “Press Reset” details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. This time I am joined by Joe Quadara, the former lead combat designer at Big Huge Games on Kingdoms of Amalur: Reckoning. Joe touches upon his journey into the games industry, how to design great combat and how a legendary baseball player ended up being his boss. We also discuss the closure of Big Huge Games and how indie games are creating a path to a better games industry.

Time – Topic Discussed:

0:00 - Intro

03:56 - How did Joe’s story end up in the book?

05:20 - What it was like reading his own story

06:34 - Did Joe learn something new about 38 Studios?

07:40 - How Joe ended up in the games industry

12:42 - Joe’s Tekken Tag Team Tournament Team

13:46 - Quality assurance back in the day

16:52 - How Joe became a combat designer

18:25 - The best designers are multi disciplinary

19:40 - Joining Big Huge Games

24:30 - The creation of the combat pit

27:20 - The balance of criticism

31:56 - What makes good combat design?

34:56 - The difference of combat between East and West

38:30 - Why do combat designers hate combat barks?

40:22 - The secret internal build of Urban Chaos

42:42 - The uncertain future of Big Huge Games

48:18 - Politely saying no

50:27 - The feedback for the combat of Kingdoms of Amalur: Reckoning

52:07 - The end of Big Huge Games

54:01 - The chaos that comes along with a studio closure

54:40 - How Joe tackles the issue of sustainability of the the games industry

59:41 - Outro

Things mentioned on the show:

The Curse of the Bambino

Curt Schilling

Social Media:

Joe Quadara

Joe Quadara on Twitter (@bazooie)

Joe Quadara on Instagram (@bazooie)

Joe Quadara on Facebook (@Joe Quadara)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome to the very first podcast special! The Jason Schreier "Press Reset" special features interviews with people who appeared in his book. It details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. I had the pleasure to interview Zach Mumbach, who is a former producer at Electronic Arts for games such as Dead Space 2, Dante’s Inferno, Battlefield Hardline, and the cancelled Star Wars Project Ragtag. Zach shares his journey into game development, what it was like seeing Visceral Games getting closed, what he learned from Amy Hennig and how the industry needs to evolve.

Time – Topic Discussed:

0:00 - Intro

3:08 - Guest topic: Skateboarding

05:47 - The importance of skateboard decks

07:02 - Skateboarding and inclusivity

09:06 - How did Zach’s story end up in the book?

14:26 - Reading his own story in the book

17:37 - Being a workaholic

22:00 - How Zach just walked into EA and got a job

25:40 - Quality assurance back in the day

30:07 - Becoming a producer

35:53 - Working on Godfather II & Dante’s Inferno

39:30 - Putting hats on Isaac

41:19 - Working on Army of Two

45:35 - Working on Battlefield Hardline

47:51 - Star Wars Project Ragtag

50:55 - Interacting with Amy Hennig

54:17 - The closure of Visceral Games

01:02:54 - The return of Skate and Dead Space

01:12:06 - Where are the older game developers?

01:14:49 - Leaving the industry

01:20:11 - Visiting the budget hotel room he worked on

01:21:31 - Returning to the industry

01:27:04 - Crunch in the games industry

01:34:30 - Was it worth it?

01:36:25 - Lessons learned

Things mentioned on the show:

Knives sent over to Visceral Games

Assassination of Jamal Khashoggi

Dead Space Part 1 - The Deepest Dive by MinnMax

Social Media:

Zach Mumbach

Zach Mumbach on Twitter (@zachulon)

The Wandering Band on Twitter (@AWanderingBand)

Zach Mumbach on Instagram (@zachulon)

Zach Mumbach on Facebook (@zachulon)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome crime detectives from all over the world and join Gary Kings and myself onto a journey through mysteries, game development, writing, trailer making and Dopesmoker cuts. Gary Kings is a writer and designer of National Insecurities and created games such as Once Upon a Crime in the West and 2000:1 A Space Felony.

Time – Topic Discussed:

0:00 - Intro

3:03 - Guest topic: The Hobbit Dopesmoker edit

13:02 - Music choices in 2000:1 A Space Felony

17:20 - Game Jams

26:43 - Calculating people being stuck in games

35:19 - Two great design choices in Gary’s games

37:46 - The third (secret) ending of 2000:1 A Space Felony

42:10 - What makes a good murder mystery?

50:46 - Tropes in murder mystery

53:04 - E3 Trailers

01:02:20 - How does Gary view a trailer

01:04:34 - How Gary makes trailer

01:07:51 - The difficulties with making a trailer

01:10:15 - The process of writing

01:15:57 - Writing with a partner

01:18:19 - Scribbling the narrative structure of a game on a table

01:25:10 - Plugs and Outro

01:27:23 - Gaming’s most famous trailer makers

Things mentioned on the show:

2000:1: A Space Felony by National Insecurities

Once Upon a Crime in the West by National Insecurities

THE HOBBIT: DOPESMOKER EDITION by Gary Kings

The Raid 2 by Gareth Evans

Ribvolver

The Good, the Bad and the Ugly by Sergio Leone

Details about the Old Gods Are Dead

The Ace Attorney series

Return of the Obra Dinn

Sable E3 Trailer

Metroid Dread Trailer

Derek Lieu

El Paso, Elsewhere Trailer

Skatebird

Social Media:

Gary Kings

Gary King’s Homepage

National Insecurities on itch.io

National Insecurities on Twitter (@NIPresents)

Gary Kings on Twitter (@GaryJKings)

Gary Kings on Instagram (@garyjkings)

Mohammed Taher on Twitter (@robokick)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Grab your coffee, put down your favorite Evanescence album and dive into the newest episode! This time I am joined by Mohammed Taher, who is the founder and creative director of Brave Wave, a music label that features some of Japan's most legendary video game music composers. We discuss the thought process behind directing an album, his high quality standards and his biggest inspirations.

Time – Topic Discussed:

0:00 - Intro

1:30 - Oppression of Palestine

3:46 - The response of the industry

19:45 - The way Rami Ismail engage with the topic

22:40 - The games Mohamed currently plays

26:57 - Mohammed’s Street Fighter Main

28:40 - Guest topic: Investing and the stock market

01:09:10 - The origins of Brave Wave

01:17:37 - Directing an album

01:30:27 - The Generation Series

01:40:42 - Mohammed’s inspiration

01:47:43 - Favorite Evanescence tracks

01:51:05 - Drinking coffee

01:55:40 - Learning Japanese

01:59:58 - Plugs and Outro

Things mentioned on the show:

Our Interview with Rami Ismail

Mass Effect by Bioware

The Witness by Jonathan Blow

Ultra Street Fighter IV by Capcom

Generation Series: Street Fighter II

Morning Brew Newsletter

How Index Funds Beat Hedge Funds over Time

Limited Run Games

World 1​-​2: The Complete Collection

Aphex Twin

The Generation Series

The Criterion Collection

Data Discs

Art by Storm Thorgerson

Evanescence

V60 Filter Coffee

The Retro​-​Active Experience

Social Media:

Brave Wave

Brave Wave Homepage

Brave Wave on Bandcamp

Brave Wave on Instagram (@bravewavemusic)

Brave Wave on Twitter (@BraveWaveMusic)

Mohammed Taher on Instagram (@robokick)

Mohammed Taher on Twitter (@robokick)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Put down your notebooks and jump into a brand new interview! This time I am joined by Nicole Nageli, who is an amazing artist, writer and speaker. We discuss her fascination with legacy, fear in art, her love for great notebooks, some of her favorite video games and much more. She also drew an incredible little picture of our interview, be sure to check the social media channels of the podcast to see it!

Time – Topic Discussed:

0:00 - Intro

1:06 - Graduating high school

3:12 - How we met

6:57 - Guest topic: Fear in art

11:10 - Finishing a project

19:57 - What made her become an artist

28:18 - Preparing for interviews

33:26 - Her relationship with video games

37:57 - Creating fanart for movies vs. video games

42:18 - Deciding when something is finished

48:15 - Returning to older notes

53:25 - Naming her book

54:54 - What makes a good notebook

01:07:27 - Plugs and Outro

Things mentioned on the show:

Fear in Art by Nicole Nageli

The Book of Life by Jorge R. Gutiérrez

Press Reset by Jason Schreier

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier

Finishing a Game by Derek Yu

How Star Wars was saved in the edit

Music artist: Lakey Inspired

Director David Sandberg’s Youtube Channel

Nicole’s TEDx Speech

THE OWL HOUSE Fake Audition

Social Media:

Nicole Nageli’s Homepage

Nicole Nageli on Instagram (@nicolenageliart)

Nicole Nageli on Instagram(@nicolenageliofficial)

Nicole Nageli on YouTube (Nicole Nageli)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome to the sequel interview called 'The Davination'

This episode I am, once again, joined by Dave Mervik, the senior narrative director from Tarsier Studios. In this follow-up interview we get to discuss the changing nature of horror, his work on Little Nightmares II, how to engage with art and moving on to different projects. We also discuss terrible sequel names, things we talked about on the episode from 2020, never before released information on Little Nightmares II as well as Statik and we close off the show by collaborating in a very special way.

Time – Topic Discussed:

0:00 - Intro

3:10 - Momo

6:46 - How do people experience media

11:40 - The Exorcist III

17:29 - Frank

21:40 - The Fountain

24:53 - Guest topic: The Emigrants by Vilhelm Moberg

29:00 - It Takes Two

32:28 - Modern horror in games and movies

36:14 - Creating endings

39:03 - Three act structure

41:28 - Genius planner vs. random pretender

45:47 - Going back to older work

48:48 - Naming the podcast episode

52:15 - When is something good enough?

56:22 - Little Nightmares II

58:40 - Re-naming Little Nightmares II

01:00:05 - Moving on to different projects

01:02:35 - Weirdest piece of media that made it into a game

01:05:58 - Plugs and Outro

Things mentioned on the show:

Momo by Michael Ende

Silent Hill 2 Soundtrack

I, Partridge: We Need to Talk about Alan by Alan Partridge

Dolly Parton - Jolene

Dolly Parton - Jolene (33rpm slowed down digital version)

The Exorcist III by William Peter Blatty

Frank by Lenny Abrahamson

The Fountain by Darren Aronofsky

The Emigrants by Vilhelm Moberg

The Grapes of Wrath by John Steinbeck

Garth Brooks Greatest Hits (Full Album) Best Songs of Garth Brooks

It Could Happen to You by Andrew Bergman

Midsommar by Ari Aster

Hereditary by Ari Aster

Statik PSVR - I solved a 3 year old secret message hidden in plain sight!

Little Nightmares II

Statik

Peter Cook and Chris Morris interview

Social Media:

Tarsier Studios

Tarsier Studios Homepage

Tarsier Studios on Instagram (@tarsierstudios)

Tarsier Studios on Twitter (@TarsierStudios)

Tarsier Studios on Facebook (@TarsierStudios)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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By clicking here you have become the Apex Champion! Congratulations! You just won an incredible podcast episode with Jobye Karmaker, from Respawn Entertainment. Learn more about what goes into the thought process of creating environments for Apex Legends, how a pork chop that Jobye cooked ended up in the game and how to provide meaningful feedback to junior artists. Furthermore, we discuss his work on Star Wars Jedi Fallen Order, how it feels like to finish a level he has worked on for a year in under half an hour and the importance of mental health.

Time – Topic Discussed:

0:00 - Intro

3:00 - Guest topic: Mental health

7:50 - A typical day at work for Jobye

10:20 - What does an environment artist do?

12:00 - Dealing with different styles in video games

12:50 - How does the story impact the design

13:55 - The difference between working on Star Wars and Apex

17:00 - The feeling of not being able to see your work ingame anymore

20:32 - The evolution of technology and graphical fidelity

22:25 - How does an environment artist play games?

24:04 - When is something truly finished?

26:05 - How much of a game’s story goes into the design process

27:40 - Strict regulations for Star Wars

30:44 - Being able to finish the segment you worked on for a year in under 15 minutes

32:30 - Putting yourself into environment art

34:05 - Behind the scenes on the Mirage Pork Chop

36:40 Cooking skills

38:05 - What makes a good Omakase?

41:17 - Visiting the places you worked on ingame

44:05 - Emergencies during development

46:32 - Fields of expertise

48:08 - Having fresh eyes in environmental art

50:50 - Looking back at older work

51:51 - Providing feedback

53:05 - The difference in procedure between companies

54:43 - Tuna story

56:08 - Being Asian in the games industry & diversity

57:33 - Crunch

01:02:57 - Plugs & Outro

Things mentioned on the show:

Jobye's work in Star Wars Jedi: Fallen Order

Jobye’s Donburi Bowl

The legendary Mirage Pork Chop

Social Media:

Jobye Karmaker

Jobye on Twitter (@jobyek)

Jobye on Instagram (@jobyek)

Jobye on Arstation

Jobye’s Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome to a very special episode of YOU ME AND THE INDUSTRY. After the re-announcement of the highly controversial game Six Days in Fallujah, I wanted to learn more about the issue and the stereotypical portrayal of Arabs and Muslims in video games and Western media. I got the chance to interview Rami Ismail and we talked about how the USA dictates the discourse, how it is impossible to make a game like this that isn’t political, Rami’s experience boarding airplanes and much more.

Time – Topic Discussed:

0:00 - Intro

3:47 - The conversation around Six Days in Fallujah

10:20 - The influence of the USA on the world

19:13 - The issue with Six Days in Fallujah

29:55 - Apolitical wars

31:38 - Minorities in the USA

34:05 - The Current State of Muslim Representation in Video Games and other forms of media in 2021

40:46 - Ms. Marvel and other shows

45:01 - Two different views of the world

46:41 - Growing up bi-racial

52:34 - Rami’s experiences at the airport

58:17 - Middle East and other countries not being considered a real place

01:00:49 - Rami’s Ramadan plans for 2021

01:02:50 - Plugs & Outro

Things mentioned on the show:

Six Days in Fallujah Is Complicated and Painful For Those Connected to the Real Events by Rebekah Valentine

The Current State of Muslim Representation in Video Games by Imad Khan, Farah Khalaf, Rami Ismail, Romana Ramzan

Is this Arabic?

Rami Ismail at XOXO teaching Arabic in 18 minutes

The Tragic Fate of the Afghan Interpreters the U.S. Left Behind by T.A Frail

Anne Munition talking about being bi-racial

Rami’s Mother on Twitter

Rami’s Mother on Twitch

Social Media:

Rami Ismail

Rami Ismail on Twitter (@tha_rami)

Rami Ismail on Instagram (@tha.rami)

The Habibis Podcast on Twitter (@The_Habibis)

The Habibis Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Welcome to the new virtual reality of YOU ME AND THE INDUSTRY. Join Dominic Eskofier and me for a reality bending episode as we discuss how he worked for legendary companies such as Rockstar Games and Nvidia, him funding his own company, leaving games journalism and what he is currently up to at Eden in Amsterdam. We also discuss the new NFT hype, how VR can change the world and he shares what he considers to be the best VR headset on the market.

Time – Topic Discussed:

0:00 - Intro

1:08 - Catching up with Dominic

4:39 - Guest topic: Non-fungible tokens

8:50 - Bitcoin

11:20 - The technological revolution

26:44 - The current state of games journalism

42:40 - The potential influence of VR on racial bias

47:34 - Working at Rockstar Games

52:40 - Red Dead Redemption 2 and spoiler culture

57:04 - Best VR headsets on the market

01:06:42 - Dominic’s journey into VR

01:14:46 - Working at Nvidia

01:17:10 - Eden & Eden Snacker

01:26:04 - Plugs

01:27:38 - Lessons learned & outro

Things mentioned on the show:

Dominic Eskofier How Virtual Reality will create a better Humankind TEDxTalk

The influence of immersive virtual reality on racial bias

VR gives kids the power to dream with their eyes wide open

Noah Caldwell-Gervais analysis of Red Dead Redemption

Social Media:

Dominic Eskofier

Dominic Eskofier on Twitter (@DolAtoR)

Dominic Eskofier on Facebook

EDEN Homepage

EDEN on Facebook

Eden on Twitter (@madebyeden)

Eden on Instagram (@ig.madebyeden)

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

YOU ME AND THE INDUSTRY on Facebook (@youmeindustry)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

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Time to dig in... DIGGIN'...into another brand new podcast episode. This time I am joined by the incredible Lauren Davidson from Dropped Monocle Games. She previously worked on great games such as the wonderful Thimbleweed Park! On this episode I get to learn more about writing point and click adventure games, her journey into the industry and diversity as well as accessibility. We also get to gush about our love for the Yakuza franchise, Bugsnax and much more! Also, you should all check out the Twitter/Instagram page of the show to see some great art, which was drawn live during the show!

Time – Topic Discussed:

0:00 - Intro

2:15 - Guest topic: Diversity in video games and the industry

11:21 - How did Lauren join the games industry

15:41 - Working on Thimbleweed Park

18:38 - Writing humour in video games

21:20 - The writing process in video games

23:54 - Dealing with writer's block

25:55 - Writing Thimbleweed Park characters

27:25 - State of writing in video games

31:24 - Mass Effect: Andromeda

33:45 - Fans demanding changes

35:50 - Avoiding Mary Sue issues

38:38 - Sims 100 baby challenge

39:50 - Gushing about Yakuza

42:53 - Accessibility in video games

51:55 - Grabbing a pen and paper

52:20 - Working on free to play games

56:50 - Plugs

58:28 - Closing comments, drawing and outro

Things mentioned on the show:

Ron Gilbert Puzzle Dependency Chart

Tim Schäfer Design Document on Grim Fandango

Abby Russell Sims 100 Baby Challenge

Plumbella Sims 100 Baby Challenge

Social Media:

Lauren Davidson

Lauren Davidson on Twitter (@boosegoose)

Lauren Davidson Homepage

Dropped Monocle Games Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

Dedicated to J.B. and L.B.

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THE TRUTH BEHIND IGN EXPOSED - Oh wait, that’s not how you do a clickbait headline...since you are already here... Well, then how about a simple welcome to the brand new season of the show. Peer Schneider of IGN joins me this episode and we talk about game journalism, his love for Nintendo Switch Joycons, how to run the worlds biggest gaming website during a pandemic and much more:

Time – Topic Discussed:

0:00 - Intro

1:50 - Guest topic: Running IGN during the pandemic

19:51 - Struggling video game outlets

24:16 - Figuring out how to create content for new platforms

31:27 - Adblock in 2020

33:03 - Peer’s sausage spreadsheet

34:40 - How are your German skills these days?

35:28 - Staying positive on the internet

39:15 - Harassment on the internet

41:24 - Dealing with controversies

47:14 - Thought process behind reviews and other content

50:13 - Responsibility of being Chief Content Officer

51:46 - Joy-Con love

53:55 - Getting things signed

55:23 - What key takeaways would you hope people learned from you

57:06 - Nurturing talent at IGN and dealing with departure

01:01:16 - YOU ME AND THE INDUSTRY Review

01:03:45 - Plugs

01:04:10 - Closing comments / outro

Links:

Peer Schneider

Peer Schneider on Instagram (@Peerign)

Peer Schneider on Twitter (@Peerign)

Find reviews, news and articles on the IGN Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

Dedicated to J.B.

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Hi there, I hope you are doing well and I hope that you are able to enjoy the holidays. I know 2020 has been a weird year but this is also the year of the inception of this very podcast... so that's at least something, right? Please join me on this wrap-up episode to close of the year, so we can hopefully leave it all behind. Stay safe and see you next year.

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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Get in your chair or on the couch. Put on a nice gaming soundtrack because it is time to get comfy. This episode I am joined by Kevin Schulz, the founder of Black Screen Records. A record label that specializes in releasing video game soundtracks on vinyl and CD. They also distribute various titles in Europe and make sure that people don’t end up at the customs office. We talk about how he founded the label, his love for Star Wars, the process of approving a record test pressing, his favorite album and so much more. Be sure to put on a nice pair of headphones and jump into our conversation.

Links:

Black Screen Records

Black Screen Records on Instagram (@blackscreenrecords)

Black Screen Records on Twitter (@blackscreenrec)

Black Screen Records on Facebook (@blackscreenrecords)

Kevin Schulz on Twitter (@kevinschulzzz)

The Black Screen Records Homepage

YOU ME AND THE INDUSTRY

YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)

Dorian on Twitter (@DorianChou)

YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)

Dorian on Instagram (@dorian.chou)

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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This episode I can guarantee a perfectly air-conditioned show. Yousif Alroumi joins me and talks about his goal to get video game companies to invest in the Middle East. Through events such as GX The Games & Media Entertainment Expo or fighting game tournaments like Kuwait Battle Royale he wants to put Kuwait on the spotlight of the world. He talks about the 10 year anniversary of his company Fikra, his journey into the industry, challenges as well as successes and he shares one of the best stories I have ever heard. The legendary date story. If you want to know how dates played a major role in his relationship with Square Enix, you better check out the episode.

Links:

Fikra

Follow Fikra on Twitch (@FikraKW)

Follow Fikra on Instagram (@fikrakw)

Follow Fikra on Twitter (@FikraKW)

The Fikra Homepage

YOU ME AND THE INDUSTRY

@DorianChou on Twitter

@youmeindustry on Twitter

@dorian.chou on Instagram

@youmeindustry on Instagram

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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Soothing whale sounds are slowly but surely setting the right mood for the brand new episode. This time Stefan Lange & Teflora from Radical Fish Games are jumping into action. Both of them worked on the game Cross Code, which was recently released on console platforms. We talk about starting small in the games industry, what it was like to see Cross Code coming to Nintendo Switch, game development advices and a lot more! We also get a behind the scenes look into the development of Cross Code, learn how they work together as a team and discuss what the best Ace Attorney game is. We somehow also talk a whole bunch about whales… be sure to stick to the end to hear a unique new sound made by Teflora!

Links:

Follow Stefan Lange on Twitter

Follow Teflora on Twitter

Follow Teflora on Soundcloud

Follow Radical Fish Games on Twitter

Radical Fish Games Homepage

Cross Code Launch Trailer

You can follow the show on:

@DorianChou on Twitter

@youmeindustry on Twitter

@dorian.chou on Instagram

@youmeindustry on Instagram

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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Nighttime. After midnight. The streets of Tokyo are soaked from the rain. The alleys are filled with smoke. The bright neon lights of the city are cutting through the night and get caught in the puddles of water. This is Liam’s world….but this is also the perfect setting to listen to the brand new episode! Join me and photographer/game designer Liam Wong on a journey through his travels and work. On this episode we get tons of behind the scenes information on some of Liam’s most famous projects, we discuss inspiration, instagram, getting into the industry, feedback and much more. The same “click” Liam needs to capture his pictures will also give you the power to listen to the podcast. So press the play button and enjoy.

Links:

The video we mentioned during the podcast, that inspired Liam and his work: Memories of Tokyo

Follow Liam Wong on Instagram

Follow Liam Wong Noir (black and white photography) on Instagram

Follow Liam Wong on Twitter

Follow Liam on Facebook

Liam’s Homepage

You can follow the show on:

@DorianChou on Twitter

@youmeindustry on Twitter

@dorian.chou on Instagram

@youmeindustry on Instagram

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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YOU ME AND THE INDUSTRY EPISODE 07: Mike Williams

A brand new episode flies in! On this episode I am joined by Mike Williams, who is the Reviews Editor at US Gamer. We dig deeper on what it is like to moderate a big gaming forum, what Assassin's Creed title deserves a sequel, discuss writing reviews in 2020, comics, and so much more. Plus I get schooled on the difference between Tonkatsu and Tokusatsu. I also had the chance to design the official YOU ME AND THE INDUSTRY super hero. He is energy based. You can find him on the social media pages of the show (see below).

You can find reviews by Mike and other great reviewers at US Gamer

Follow Mike on Twitter: @AutomaticZen

Follow US Gamer on Twitter: @USgamernet

Follow the show on Twitter or Instagram to see my horrible drawings: @youmeindustry

Follow Dorian (yes, this is me) on Twitter: @dorianchou

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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YOU ME AND THE INDUSTRY EPISODE 06: John Linneman

A brand new episode coming right at you. This time I am joined by John Linneman, who works for Eurogamer / Digital Foundry. He creates videos where he digs deeper into the technical aspects of video games and how they are created. John talks about the great console wars, his fascination with older hardware, his approach to video creation and we get some behind the scenes information on some of his coolest projects. There is so much other stuff in here, but I don’t wanna spoil the entire thing. Give it a listen already!

Follow John on Twitter: @dark1x

Follow Digital Foundry on Twitter: @digitalfoundry

You can find works by John and other great content creators over at the Digital Foundry Youtube page

Follow the show on Twitter or Instagram to see my horrible drawings: @youmeindustry

Follow Dorian (yes, this is me) on Twitter: @dorianchou

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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YOU ME AND THE INDUSTRY EPISODE 05: Carl Varnado

Due to the recent events in the USA I decided to conduct a few special episodes with people of color from the games industry. This time I am joined by Carl Varnado, who runs the special interest group called Black in Games over at the International Game Developers Association. We discuss racism in video games, in the games industry and in America. In honor of this months second episode I decided to donate 20$ to the NAACP Legal Defense and Education Fund and the Community Bail Fund. I will try to highlight more people of color form the games industry in upcoming episodes. Here are a few shoutouts from Carl (@writerofkings):

Join the Black in Gaming Facebook Group

Lisette Titre-Montgomery - Double Fine (@zette16)

Markus Montgomery - We Are Game Devs (@marcusingames)

Dennis Mathews - Revelation Interactive (@Revel8nStudios)

J Patton - Sony

Tony Barnes - RetroNinja (@Twitchfactor

Nichol Bradford - CEO, Founder of the Willow Group (@Nichol_Bradford)

Jerry Lawson / Karen Lawson

Kevin Brown - Microsoft

Bennie Terry - Executive Producer at Oddworld Inhabitants (@bennieterryiii)

Renee Gittins - IGDA (@RikuKat)

Tristin Hightower - IGDA (@TristinsTweets)

Nika Nour - IGDA Foundation (@Nika)

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YOU ME AND THE INDUSTRY EPISODE 04: Rebekah Saltsman

Another month, another guest. This episode I am joined by Rebekah Saltsman, who is the co-founder and CEO of the publishing/development studio Finji. Bekah shares her insights on crunch, what it’s like to run a studio in 2020, how the games industry will respond to COVID-19 and we finally have the answer which character of Night in the Woods is better: Greg or Bea! We also talked about so many other things, but if those things don’t get you excited for this episode…what will?

You can follow Rebekah Saltsman on Twitter: @BexSaltsman

You can follow her studio on Twitter and Instagram: @finjico

Their homepage with all their great titles is: finji.co

Follow the show on Twitter or Instagram to see my horrible drawings: @youmeindustry

Follow Dorian (yes, this is me) on Twitter: @dorianchou

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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YOU ME AND THE INDUSTRY EPISODE 03: Felix Kramer

This time I am joined by the incredible Felix Kramer and we get to talk about their job as a producer, why Katamari Damacy is such a great game and what it is like to juggle multiple projects at once. Furthermore, we get into some very interesting theories on the Pokemon Sobble, Drizzile and Inteleon! We also covered a ton of other things but I don't wanna spoil all the fun, right?

You can follow Felix on Twitter and Instagram: @legobutts

You can also check out the website felix.zone for more info on what Felix worked on and how to reach out. 

Follow the show on Twitter or Instagram to see my horrible drawings: @youmeindustry

Follow Dorian (yes, this is me) on Twitter: @dorianchou

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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YOU ME AND THE INDUSTRY EPISODE 02: Dave Mervik

On this episode I get to interview Dave Mervik from Tarsier Studios. He worked on games such as Static, Little Big Planet Vita and Little Nightmares I & II. We discuss topics such as horror movies, what it's like being a narrative designer, going on stage in front of hundreds of people... and I get to dig deeper into possible connections between veganism and Little Nightmares. Please enjoy!

Dave isn't on any social media platforms, but I highly recommend to check out Little Nightmares and follow Tarsier Studios, since they are going to release the sequel in 2020!

Twitter: @TarsierStudios

Follow the show on Twitter or Instagram to see my horrible drawings: @youmeindustry

Follow Dorian (yes, this is me) on Twitter: @dorianchou

Intro/Outro by FreshMcZone

Artwork by Thomas Martin (Instagram: thomas.martin.martin)

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YOU ME AND THE INDUSTRY EPISODE 01: El Huervo

On this episode El Huervo (Niklas Åkerblad) comes onto the show and talks about art, music, video games and his creative process. Other topics also include Destiny guns, movies and... pineapple on pizza?

Follow El Huervo on Twitter: @ElHuervo, Instagram: elhuervo and check out his Bandcamp page for incredible music!

Follow the show on Twitter: @youmeindustry, Instagram: youmeandtheindustry

Intro/Outro by FreshMcZone

Cover by @thomas_martinmartin