DMDW’s Quickcast: Recent Episodes

DMDW

Your source for bite-sized DMing advice for the world's most popular role playing game. Can I say that? I think I can say that. Trying to keep this thing less than 5 minutes, ya know? Enjoy the podcast and enjoy your D&D Campaign!

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The session in which DMDW talks about the finale of his 4+ year campaign - hopefully conveying some interesting tidbits you could apply to your D&D 5e campaign finale.  Game on!


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The session in which DMDW reviews the 10 Rules to Remember as presented in the latest published book for D&D.  Quick fun fact:  Quickcast is not just the name of this show, it's a Metamagic option for Sorcerers!  Well, Quickened Spell is.  Very close, right?


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The session in which DMDW explains exploration in our D&D 5e games. Enjoy your games this week!


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The session in which DMDW talks about another pillar of play: social interaction.  Talking to NPCs:  it's what's for dinner!  Or something.  Enjoy your D&D game this week!


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The session in which DMDW talks about some simple ways to spice up your D&D combats. Happy gaming!


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The session in which DMDW discusses problem players and how to deal with them simply and adultly.  We want our D&D to be fun!


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The session in which DMDW expresses his preference for rolling those 5e dice in front of the players.


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The session in which DMDW discusses the three pillars of D&D: combat, social interaction, and exploration - with a little help from his friends.


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The session in which DMDW continues the metagaming discussion with the infamous troll example with some help from one of his favorite players.


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The session in which DMDW brings up a favorite historical taboo among D&D role players: Metagaming!


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The session in which DMDW talks about Player Agency and how YOU, as DM, can avoid stomping on it.  Player Agency is a loaded term for D&D - as long as everyone sticks to their role in your Campaign, you can keep it from being fired!


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The session in which DMDW talks about Non-Player Characters.  NPCs bring your D&D Campaign to life!


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The Session in which DMDW discusses what and why is this thing we call Session Zero.  Jumpstart your D&D Campaign in the right direction!


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The session in which DMDW talks about spell preparation - that is, being prepared as a player or DM to use spells at the table during gameplay. Let’s go!


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The session in which DMDW talks about ways to keep your campaign going on the interwebs.


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The session in which DMDW discusses the Inspiration mechanic and some ideas to tweak it for MOAR FUNZ!


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The session in which DMDW discusses sharing the spotlight amongst the players.


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The Session in which DMDW shares a couple of tips to make your combat run more efficiently.


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The Session in which DMDW talks about the dice - what they are, what you might use them for, and how to use them optimally in your game. Source: DMG page 236


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The bonus episode in which DMDW explains some of the acronyms he’s so cavalierly been tossing about the podcast.


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The Session in which DMDW talks about the simple play cycle of D&D.  Hat tip to ENWorld's iserith who steadfastly reminds new and old DMs alike of the simplicity of the play cycle.

Source:  PHB page 6


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Every campaign should start with a Session 0 to set expectations, so why not this podcast? In this session, I highlight some of the people in the RPG community who have inspired me to be a better DM.


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