Think Story Corp for gamers. I'll talk with the folks that play the games, facilitate the games, the folks behind the scenes that make cons go and certainly the game creators. We'll cover the rest of the gamers story, like where games fit in their lives, what's life after games look like? What was early gaming like? I'll also cover what's happening in TTRPGs that week. what I'm playing or prepping at the table (or online)
A game is “done” when you stop thinking about it, right? The Bakers complicate that in the best way, and it instantly changes how we think about tabletop RPG design, publishing, and the long life of ideas. We start with the deceptively simple question of finishing, then follow it into Apocalypse World, Burned Over, and the broader Powered by the Apocalypse ecosystem where iteration, hacks, and play communities keep a design alive for decades.
From there, we zoom out to the craft problem every creator hits sooner or later: how do you keep your work from turning into an echo chamber? We talk about avoiding insular design, why it helps to play with people who are not game designers, and how “outside” inputs like movies, museums, walks, concerts, and conversations with other creatives can reshape mechanics and story procedures. If you care about playtesting, creative collaboration, and making games that land with real tables, you’ll find a lot to steal here.
We also get personal about inspiration and values. Place and history matter, including the messy histories under our feet and the responsibility to amplify underrepresented voices. Then we shift into family creativity across generations: different brains, different processes, different remix instincts, and the hard-won skills of staying respectful and genuinely invested when creative conflict shows up.
We wrap with a candid segment on social media, kids’ privacy, and media literacy, grounded in ongoing critical thinking rather than one-size rules. If this hits for you, subscribe, share the episode with a designer friend, and leave a review. What’s one creative choice you’d change, and why?
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Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts. Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community! Let's make this our regular thing! 🤘🏾
We sit down with the Bakers to talk about how games and art grow out of everyday family life. We dig into creative conflict, staying unstuck, and why shelving a project can be a sign of craft rather than failure.
• building a household that supports making through space, tools, and tolerance for mess
• handling creative disagreement by keeping vision ownership clear
• collaborating across different styles from solitary drafting to talk-it-through ideation
• separating feedback from co-opting, asking for help without losing control
• switching modes with small rituals, momentum, and “one step closer” progress
• letting unfinished work exist, then choosing what to keep or release
• abandoning broken designs, saving parts, and avoiding years-long dead ends
• finding creative community through weekly meetups, check-ins, and lightweight support structures
Thank you so much for listening. Please comment and let us know what you thought of the episode or your thoughts on creativity and making games.
Send us Fan Mail
Support the show
Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts. Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community! Let's make this our regular thing! 🤘🏾
Creativity doesn’t come with a handbook, so we're building our own. We swap notes on how solo game makers and artists actually get things done: setting a three-influence pillar to keep ideas fresh, designing from mechanics without losing theme, and navigating the murky last 5 percent where projects stall. Sarah shares how Bluebeard’s Bride and Velvet Glove grew from triangulated influences, why a haunted hotel retreat unlocked a stuck chapter, and how tiny mint‑tin drawings rebuilt a drawing habit. Jay brings a crunchy “debt‑punk” concept where upgrades cost debt and the whole loop is about clawing your way back to zero, plus the reality of pacing work under the gaze of Kickstarter backers.
We get candid about boundaries, voice, and trust. Backers deserve clarity, not personal disclosure, so we talk about communicating progress without oversharing. Editing is a partnership that should preserve tone, not sand it down. Accountability doesn’t have to be a crowd; sometimes it’s a weekly call with one trusted peer who will cheer, critique, and expect pages by Tuesday. And when screens drain you, physical making—ink sketches, pencils, binding, even painting minis—can refill the well in a way no doc can. Music becomes a quiet engine for focus too: looping Yes Yeah Yeahs for a vast, echoing dungeon vibe; dropping All Them Witches to score void‑cathedrals and space‑goth moods.
There’s a personal layer we don’t gloss over: how early support—or the lack of it—shapes creative identity, and how we parent with privacy in mind while giving kids real access to tools, art, and music. We close with an “Ask One Forward” prompt for our next guests, the Bakers, about social media, kids, and creativity, and we lay out what’s shipping: In The Pines in edit, Velvet Glove headed to editing, Prison Planet drafting, and more playtests on deck. If you care about game design craft, sustainable habits, and finishing strong without losing your voice, this one’s for you.
Enjoyed the conversation? Follow, share with a creative friend, and leave a review with your favorite trick for getting from 95 percent to done.
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Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts. Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community! Let's make this our regular thing! 🤘🏾
In this episode, we reflect on our favorite tabletop RPG experiences of 2024 and discuss exciting upcoming games for 2025. We explore character creation, the importance of storytelling, and how strange mechanics add depth to our games.
• Reflection on standout RPG experiences of 2024
• Insights from Judd Karlman on tabletop storytelling
• Exploration of the Ioun City game and its unique narrative
• Importance of memorable NPCs and their impact on gameplay
• Embracing the weirdness and unpredictability in RPGs
• Anticipation of innovative games in 2025
• Discussion of missed opportunities for gaming experiences
• Tips for running engaging and memorable game sessions
Send us Fan Mail
Support the show
Thanks for listening to Diceology! If you enjoyed the show, don’t forget to subscribe so you never miss an episode. You can find us wherever you get your podcasts. Want to support the show and get exclusive content? Head over to Play Fearless or My Patreon to subscribe and join the community! Let's make this our regular thing! 🤘🏾
Have you ever wondered what it's like to turn your tabletop gaming passion into a profession? Judd Karlman and I chat about our extraordinary path from hobbyists to professional game masters (GMs), revealing the quirky, exciting, and sometimes absurd adventures that come with the territory. From hilarious bachelor party RPG requests to the broader implications of monetizing our love for gaming, we peel back the curtain on a niche that's rapidly gaining traction. Join us as we reminisce about our initial foray into paid GMing and how it has evolved into a noteworthy part of our creative and community endeavors.
As seasoned GMs, we also tackle the practical side of running various campaign styles, including the nuances of open table versus West Marches formats. I open up about the routines I've adopted to stay sane and healthy during long sessions at the screen, and we both reflect on the rewarding experience of watching players shape their own narratives. Setting boundaries and creating inclusive spaces for our players is paramount, and we share how we navigate these responsibilities to ensure that everyone at the table feels comfortable and safe.
The episode concludes with a critical discussion on maintaining a safe and respectful gaming community, addressing the challenge of confronting 'broken stairs'—problematic individuals who threaten the group's play. We highlight the cultural impact of phenomena like Critical Role and the excitement around the Dungeons & Dragons movie, emphasizing how they shape our approach to community building. Our conversation is an invitation to listeners to engage with us and contribute to a dialogue that prioritizes safety, inclusion, and the pure joy of collaborative storytelling in gaming.
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Jolt and his family are hunkering down at a Hilton Garden Hotel in Jacksonville, guarded by Cherry Bomb's security. It's nearly midnight when Red-Eye calls Jolt... and it's not a "wyd?!" kinda call. Chimaera is making a move to grab Citrus Climax! And you know who's coming to the rescue?
I bet ya do!
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Jolt #4 - Daye & Knight
Nate and Obie encounter some extraordinary security guards when they try to make off with goods from the secret lab they've robbed. Later after getting Jason to a hospital, they have a strange encounter with 3-Pain. That night Nate, Obie, and Maggie strategize for the coming days ahead.
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Ready for an action-packed hour of gaming discussion and adventure? Join Rich and me as we delve into the world of real life and role-playing games, exploring the connection between comic books and gaming, and discovering what it means to truly "play to find out." Experience the thrill of strategizing to keep our in-game characters, Sera and Mason, safe while handling new threats and enlisting help from old contacts. But tread carefully - who can we really trust in this thrilling adventure?
Nathan "Jolt" and "OB" tackle planning the search for a warehouse and how to payoff Red-Eye. Dive into Nate's thoughts and feelings as he grapples with trusting OB to complete the mission alone. Will they need to recruit someone to keep an eye on Sera while Nate and OB are away? Tune in to find out!
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Jolt #2: Nathan interviews for the super spokesmodel position at Door Dash but gets an emergency text from his wife and leaves abruptly! 3Pain, the witness protection assassin, has made a house call! Later, Nathan and OB discuss OB's debt to Red-Eye, the wetwork job left undone, and a secret lab OB found while doing that job.
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Jolt #1 - Nathan is lured into a CHIMERA experiment as they trap him on the Buckman bridge to observe his abilities! Back home, it’s parent-teacher conference night for him Sarah and their kid Mason. OB stops by looking for a hanging-out buddy. And Danny “Red-Eye” comes looking for OB.
It was a smooth session of #ChampionsNow, mostly - the area effect rules tripped me up a little. But We got to see Nathan put the slap down on some CHIMERA agents with his super speed.
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2Eleven returns with Jolt!
Welcome to Session Zero for Jolt! A Champions Now actual play. I feel like I must remind you I do not receive any kickbacks for the millions of Champions Now sessions, content, or name drops! 🤣
Champions Now RPG has been a great source 0f fun for me, and I am thrilled to have Rich Rogers of +1 Forward fame along for the ride!
Nathan Fellows was the Jolt! Cola Super Supermodel back in the day. Today, Nathan is an aging, unemployed speedster juggling multiple gigs in Jacksonville. He's got a wife and kid and his old pal Obie. This is his origin story. How Rich and I talk through session zero for this game.
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Champions Now
Jolt #2 -3 Nathan interviews for the super spokesmodel position at Door Dash but gets an emergency text from his wife and leaves abruptly! 3Pain, the witness protection assassin, has made a house call looking for 'Claire' AKA Sera, Nathan's wife, who's in the program. Later, Nathan and OB discuss OB's debt to Red-Eye, the wetwork job left undone, and a secret lab OB found doing that job. Next Jolt #3: Nathan and OB check out that secret lab with help from Cherry Bomb, Forbes CEO of the year! But they won't like what they find in that lab!!
r/CapitolCryptids #5 -6. Anita, Raul, and Father Martin do a lot of legwork to discover who the old man in the video footage of the museum heist is and the location of the artifact that was stolen. It turns out Michael, Father Martin's brother, has the artifact -an ankh. And the old man is some sort of mummy sorcerer named Asim. Bonus find: All the heist planning was done using a new app called Sieben for crime gigs! H/T @widdledragon https://www.kickstarter.com/projects/littlewish/the-old-the-cold-the-bold/description
Later Father Martin and Raul visit an old occult acquaintance, Papa Raam, to get his thoughts on the Ankh artifact. Their meeting is interrupted by a murder of crows and a large fire-breathing tengu with a spear - they all squawk the same two words. “Ankh. Give!”
Rolemaster
The Oracle at Scalu. Our questing heroes discover a mass of folks waiting at the cliffs of Scalu to see the oracle. Visitations and payment are handled by Tava and her crew, which includes a rather hulking man, Brinanr, who sports a shield and ill-fitting helm that belonged once to a Deathless Regiment member. This is not lost on Deronil, likely the last of the Deathless. The heroes pay for a place in the Oracle queue while scouting out other temple entries. They find a cave tomb, and awaken the dead buried there! The finale in 2 weeks!
Twilight 2000
Wroclaw Winters had a by-week. I spent some time updating the Foundry VTT and thinking about VTTs in general. We'll easily break 50 sessions as we move into the urban city sandbox and survive the winter. Thomas Moore is big on the Todos list and getting Anne and Antonie back.
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My guests, Jason Lutes and Paul Beakley, and I get lost in the West Marches game style. Jason is currently running his second West Marches campaign using Freebooters on the Frontier and Arden Vul as the setting.
I get an incredible amount of joy from running West Marches campaigns, and geeking out with both Jason and Paul on the subject was good stuff.
I am very, very sorry for some of the audio. I recorded using a new audio platform and discovered issues with Paul's audio in the recording that didn't appear live. Hopefully, my audio sorcery is potent!
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Easily the week of the West Marches. Starting with my halfling wizard’s Arden Vul adventure to helping my local gamers launch their own IRL West Marches games. It’s got me thinking about other non-fantasy applications.
On the Gauntlet, we’ve wrapped up a three-session run of Fading Suns with Lowell Francis at the helm. He also hosted a Zoom talk about Legacy 2E: Life among the Ruins. Best practices, some thoughts around running the game, hacking the game. Pretty much talked me into running Legacy again on The Gauntlet using some of these new insights. Also wrapped up Rebels of the Outlaw Wastes with Micael Addison of Nerdy Pup Games. Rebels of the Outlaw Wastes has players exploring a hyper-saturated dystopian world that's being controlled by a tyrannical collective of powers.
And the usual suspects - Twilight 2000, Cortex work on Lifted: Indomitable.
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Fading Suns
Fading Suns on The Gauntlet. Lowell Francis trying out the system, and you can tell he’s down his prep. I’m playing an Ur-Ukar witch with TK-like abilities. We’ve taken up a mission from a noble to be his escort and eyes and ears in a hostile system. Fading Suns has pulled at me for some years now; I’m hoping to jump-start my future runs of it by playing it first. At its core, it is a Skill + ability roll under system. This was our session one, and we got a small, easy skirmish under our belt so far.
Into the Odd
In Dragonslayers, using Into the Odd, I play a reluctant tailor pressed into military service against the dragon empire. The dragons have won, and we're left in the aftermath of many battles. This was mostly session zero, making characters and setting up things. Our first act next session is to free our captured griffin riders and griffins!!
Judd also runs games out on StartPlaying.games, and I paid to play his Spelljammer + Into the odd game: Rock of Braal. (I’ll have more to say very soon about paying to play and GM-for-hire) I played a warden, one of two survivors off a gith vessel. The other was an Illithid captive. We both took on a bounty from a ghost pirate to recover his stolen goods. Into the Odd is a great system for getting folks in fast and keeping them hooked through the session. I forget I much I LOVE combat mechanics where there is a free & clear declaration step, followed by the dice then reading the outcomes!
Rebels of the Outlaw Wastes - Session 01
Centered in the apocalypse of Florida, I play an ex-Imagineer, (ex-jackboot in Outlaw parlance) trying to escape my former employer. With the help of an Abe Lincoln animatronic, an Alligator-Man hybrid, and a gothic biker with electricity powers. We flee into the swamp -bogs of Florida chased by Imagineer security on hoverboards!
Big thanks to Michael Addison of Nerdy Pup Games for running his new game on Actual Play!
Champions Now - Lifted.
The KC Defenders get stomped by Protheseus agents during a simple recon of the downtown train yard. The rail house was, in fact, not abandoned or empty. I still get a kick out of agents as hazard rules in Champions Now, especially when player characters try to ignore the agents!
Sci-fi West Marches
Reading the Gateway saga. Looking to use the premise of an abandoned alien space station and its network of ships and unknown routes as a column in a Sci-Fi West Marches game. Currently hacking BX via OSE to get the play experience I want.
Prepping Remember Tomorrow
Another Gregor Hutton jam that holds up great n these modern times. It’s a cyberpunk RPG, GM-less, but best with a facilitator. You play troupe-style Gibsonesque characters at odds with various factions.
What did you play last week?
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Mad Jay talks about Mythras and Glorantha, Twilight: 2000, Horizon Zero Dawn, Cortex and BX D&D with Old School Essentials!
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My guest today is a gamer I admire for his style of DMing and asking players questions. He has the uncanny ability for generating gameable premises. He is the author of the Dictionary of Mu, a favorite sword and sorcery setting of mine. He's the host of the Daydreaming About Dragons podcast and my current Friday morning GM for Trophy Gold. Judd Karlman
Blog: githyankidiaspora.com
Podcast: https://anchor.fm/daydreaming-about-dragons
Twitch.tv/ActualPlay
Trophy Gold
Worlds of Dungeons
Dungeons & Dragons
Hutt Cartel | Cartel RPG
Canva
Stars without Number RPG
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Started Mothership with Judd. I'm playing a character inspired by Fox Mulder. The pitch: Two scientists investigate the disappearance of their professor and the crew of a science vessel.
Twilight: 2000: The discovery of a dead soldier stashed in the woods and a convoy heading toward Barnes's occupied Polish town, sends Bard and Justin off to extract Tracy and Janush. They decide to confront the polish spook, Phil before sneaking out of the encampment and back to their base in the woods.
Legacy 2E: Gale and Manta-ray kill each other in the Endless city over control of the "Hand" artifact. Gale's death move sends both players to an eternal hellscape. The artifact is lost to the Endless City. And the Third age begins.
Wrath & Glory: Exotic weapons have been turning up in skirmishes on Gideon Prime. Tasked with investigating the origins of these weapons our favorite Tech-Priest follows a trail that leads him to the Spacehulk - Veritagous.
Playing Elden Ring - dying, wonder, exploring, dying.
Prepping Barbarians of Lemuria: Treachery at Axos Mountains. We have a fully leaned-in sorcerer, a sky-ship pilot, and an amnesiac mercenary being pursued into the Axos Mountains where they hope to find a haven of outcasts to go to ground at.
Improv for Gamers 2e will be on Gamefound by Evil Hat. I've got a piece in there as well as a cornucopia of amazing folks, check it out.
And GauntletCon Open Gaming end of March. C'mon out and play!!
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Rich Rogers, co-host of Plus One Forward and designer of Hit the Streets: Defend the Block, an ENnie award-winning street-level supers RPG joins me to talk about his gaming week - it's like a mini-con!!
Rich's Stone Top duet game with his wife, Vampire 5e, Bounty of the Week (Monster of the Week hack), Gravity Rip, Star Wars Blades in the Dark, Rascals, X-Crawl.
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Running:
Whitehack + Dungeons and Dilemmas
Twilight: 2000: Base building and sweet, sweet sandbox magic.
Legacy 2E: Life Among the Ruins. Four families and bad virtual dice rolling!
Wrath & Glory 1v1. Tech-Priest visiting a Space Hulk.
Playing
An ex-Stormtrooper in Bounty of the Week on twitch.tv/actualplay, Rich Rogers is running it.
A Buzzard-headed god of death in Godbound Northern Death Pantheon.
And thinking about Dragons.. 😉
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The 2021 Mad Jay Picks!
Some year-end metrics and my personal game picks for:
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The One Ring on Twitch is a wrap at 11 sessions! We've traveled from Rivendell to the Cold Fells to Bree and finale in the South Barrow-downs tracking down the fell sorcerer Gorlanc! Rich Rogers of +1 Forward takes the reigns and will run Bounty of the Week in the new year!
Twilight: 2000 - Straight Outta Kalisz the Saturday sessions, we're two sessions into a gas station firefight! Combat is STRESSful!
Whitehack RPG has been fun on Tuesday nights, I'm digging the fiction that gets generated as players use the groups and vocations they've picked.
I ran Mothership Rpg - Desert Moon of Karth for Star Wars Con Special Edition for the Gauntlet. Fixed Ewok cage match. Say No more!!
Headed to PAX later this week.
TWIL: There's a Cortex community license?! I'll take a swing at that! You can check out my madness at Playefearless on substack.
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On the table
3 sessions in for Vena and the King of Nothing! We had a solid ordinary but strong third session of Burning Wheel. We talk about the three sessions and the game so far, the good, the bad, and what's next. Spoilers: Elle is still game!
I did a panel called Fresh Starts for Big Bad Con with Lowel Francis from the Gauntlet and Rich Rogers of +1 Forward fame. We talked about starting new games with new groups.
I re-started a Twilight: 2000 limited series, a reboot of a one-shot I ran for GauntletCon Open Gaming --two events ago!
Starting up some Delta Green with Brendan. He is playing an online blogger media journalist that investigates weird true crimes. How have I not looked at this game before?!
I've finished Superman and the Authority #4. I don't want it to end!
Played a Debtpunk hack of Apocalypse World, looking to see where the fun, interesting stuff is. And thus was born the IX playbook!
Prepping
What are you playing?
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Mad Elle and I continue our Burning Wheel series. Vena the Elf ranger is on the run with the young Elven prince she was tasked to kill for the Queen-Regent. In this episode, she has to make some choices about the humans living in the millhouse she once stayed in with the ghost king. An Elven patrol finds her and her crew at the mill house. And Elle makes an
amazing stake setting choice!
You can check out our session zero and see how we got here!
Vena, Ranger of the Wilderland.
Born Etharch, Attendant, Second, Ranger
Relationships:
Beliefs:
Instincts
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It's a Bye Week!!!
The One Ring was a Bye Week. Our Fellowship is in Bree to track down Gorlanc the sorcerer dwarf?! The One Ring has final PDFs released and we're pouring through looking updating our characters!
My new Burning Wheel game Vena and the King of Nothing is two sessions in and on the Diceology podcast. Vena is pursued by elves, made an owlbear friend, and learned about Elven grief via human conflict. My lady friend, Elle had a fantastic rules breakthrough and we learned some hard truths about Vena her character!
Pirates of Drinax had a bye week. I'm looking at Firefly and Hammerheads for vehicle mechanics inspirations!
Prepping for some Delta Green 1v1play with Brendan from the What people do podcast.
I'm reading UVG and excited about running it soon.
I'm set to run Desert Moon of Karth via Mothership for the Gauntlet's Star Wars Sat/Sun: Special Edition mini-con. in Dec and the session is full.
I hung out with some gamers from the Gauntlet Sunday afternoon on Zoom. About 9 or 10 other folks scattered globally. We just chatted about recent games we're playing and running down the gaming tangents.
This week I learned about Whitehack experiences from Christopher Kubasik via the Indie Game Reading Club Slack and it's climbed up my must playlist!
What's on your game table or shortlist?
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We set off on our Burning Wheel series. Vena the Elf ranger is on the run with the young Elven prince she was tasked to kill for the Queen-Regent. We learn a bit about the ghost of the murdered King, Tengu in an ancient forest, and an Owlbear!
You can check out our session zero and see how we got here!
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We've started our second chapter of The One Ring. The fellowship is journeying from Rivendell to Bree in search of that bad, bad, sorcerer!!
Prepping a Legacy: Life Among the Ruins 2ED by UFOPress for play with the Gauntlet folks
GauntletCon Open Gaming is coming up and I'm running sessions of Twilight 2K and UVG.
My lady friend has burned up a 4LP Ranger elf for the Burning Wheel RPG. She's protecting the young elf prince she was supposed to kill for the queen. She has relationships with the murdered elf king's ghost, the queen-regent(cousin, hateful), and her uncle, now the king!!
Superman and the Authority #3 is confirming my fears. No spoilers, but damn!
Return to Marduk with Judd of the Daydreaming about Dragons podcast. More Dictionary of Mu and Sorcerer gaming on twitch.tv/actualplay
This week I learned about http://fantasycities.watabou.ru/ for mapping cities!
And Inktober is coming!!!
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It's been a couple of weeks and I have lots to cover!
We played our first session of Pirates of Drinax using Cortex Prime -it was the BOMB!
Talked about playing Burning Wheel with my lady friend, she brought it up and pitched a premise inspired by...The Lion King. We also played the Harry Potter Hogwarts battle game, the co-op, and the PvP version. She LOVES Harry Potter.
Two sessions of The One Ring -now weekly on Twitch.tv/actualplay We visited a wight inhabited barrow-tomb! And experience some horse theft!
I'm working on some Foundry VTT code for my online games.
Played an X-Men/X-Force-inspired game of Champions Now testing out pregens for my Lifted zine.
Juggling basic moves and the first draft of 3 playbooks for Debtpunk. And thinking about the futuristic setting that it exists in.
I've read Superman and the Authority #2 was less than #1, but it was a team assembling montage, so I get it. I still have lore questions!
The new Kill Team is out and I got in my Desert Moon of Karth Zine.
And this week I learned: Lupin the 3rd will be an RPG by Magnetic Press Play! Love it! And old Palladium Fantasy is pretty hot in the right hands!
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Kickstarters...WTF!!
Ran/Played:
Reading/Prepping:
-Mad Jay
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Last week I ...
Ran/Played:
Reading/Prepping:
And then there's Debtpunk.
and some stuff about Jorune.
What's on your play/read list?
-Mad Jay
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I nerd-out about designing Debtpunk and Pinx via Vincent Baker's Powered by the Apocalypse essays and my Vampire game (SPOILERS)
Played:
Prepping
What are you playing or nerding-out about?
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Russell Collins is an instructional and game designer. As an instructional designer for Learning Ally, he has spent decades creating accessible content for blind and dyslexic students and training others to do the same. As a game designer, he created The Tears of a Machine, a game inspired by his love of science fiction stories and young adult melodrama. He hopes to further access and inclusion in gaming. You can catch up with him at RobotClaw
Tears of a Machine SC- Live on Kickstarter!!
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Kira is a multi-award-winning tabletop roleplaying game and LARP designer, queer nonbinary human, and snake friend living in Columbus, Ohio.
Kira and I go from goth to future punk at the speed of Trans. We discuss how Kira got into games, her goto game to run and what she gets out of the gaming hobby. Check out her library of work including her latest games A Cozy Den and Something is Wrong Here. Kira is also on Patreon where she shares her work and design process.
We've talked for a bit over two hours!! So yes, there' san extended version...I'm STILL editing!
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Mad Jay covers his gaming from last week.
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My good friend Rich Rogers and I talk about ALL the stuff he played last week! Rich is the creator of ENnie Award-winning Hit the Streets: Defend the Block, a ttRPG about street-level supers who protect their neighborhood. Co-host of +1 Forward podcast.
And it's Star Wars Sundays -not Saturdays! 😬
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This week Paul Beakley of the Indie Game Reading Club talks about what he played last week.
Paul started the Indie Game Reading Club on Google+ in 2015. It was a king's vault of opinions, reviews, thoughts, and play experiences.
Today he covers a ton of small press games on his blog, there you can find links to his Patreon and the club’s slack.
The lineup:
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I'm back and covering the week of May 9th, let me know what you're playing in the comments or on Twitter at @madjayzero
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Trying out something new by request. Here's how my gaming life played out last week! Let me know if this stuff is useful to you -I'll keep doing it.
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We get out on the existential side of things with Dr. Mitch, the virtual pub landlord.
We start easy enough with beer, early gaming life in the UK, and the Virtual Pub origin story. We cover both his RPG works Liminal and the newly Kickstarter funded Out of the Ashes (of which I am a stretch goal writer) then we get off the path into consciousness, non-human intelligences, games we haven't but need to run, and post-cyberpunk. Lots of great book references in this one!
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It’s my birthday month. I had my midlife crisis back in my late 20s returning to civilian life after I left the military. On the 21st of January at 16:20 I’ll be 50. Every year I get a skull tattoo to mark the years that I’m kicking diabetes ass and I make a playlist of 21 songs that I’m currently feeling. This year I will also make playlist of the 50 most important songs and a list of the 50 most important games in my life thus far. Lucky for you, I’ve already got that list of 50 games completed. I think that song list will be a longer project!
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Happy Birthday to me! This is the full, part two version of my talk with Andy Kitkowski made possible by my Patreon supporters, my gift to you!
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Andy and I talk for two hours and thirty minutes. After editing, I have two hours and fifteen minutes of conversation! This, part one, is our first hour and while we cover a lot of topics, there's a central point that plays out, again, and again!
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Paul and I talk about capitalism, evil races, inclusion vs representation, safety tools, abortion...then we get into our Ars Magica game. Lots of triggery content. Be warned. We recorded this some months back, but I held it because the stuff we talk about is hard, for some folks emotional and full of triggers. Know this: Paul and I do not have the Answers. We talk to get clear on how we game and our approaches to gaming and to be better, safer at it. You can get the extended version of this recording at my Patreon site.
BLM Indie Game Bundle
OrcCon Feb 2020
Great American Witch RPG
Sagas of the Icelanders
Ars Magica
Role VTT
Foundry VTT
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Somewhere along the line, I dropped a couple of podcasts... it's Catch-up weekend! Jason Cordova and I have a solid conversation on the origins of the Gauntlet, our shared challenges of race and what's giving him life!
Jason Cordova on Twittter
The Gauntlet
Trophy Gold RPG
The Golden Girls
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Priest returns from the crypts victorious and we discuss the real trials of Priest and his new quest! We are playing B/X D&D using the Old School Essentials from Necrotic Gnome
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Whitney Delaglio, game designer but wanted to be a Lawful Evil Dolphin. We chat about Play by post games, Aquatic paladins, and the making of her indie game Prism. It turns out we both enjoyed the Netflix series Marco Polo and Scott Bakula. If you're paying attention, there's a Bret Gillan game designer reference and wisdom in here too!
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I got a chance to sit down with Lucian Khan and talk about quarantine life in NY. His early game roots with NES, and playing "secret" Vampire the masquerade games! Lucian is the creator of Dead Friend RPG (it's about necromancy!) and he's wrapping up Visigoths Vs. Mall Goths RPG. We talk about his approach to micro-creations and macro-creations. Lucian and I play in a Liminal RPG game on twitch with the folks from Off the Table where he plays a werewolf priest that is all about the forbidden books - it's fantastic!
You can find Lucian's catalog of games on itch.io
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In Champions Now Edwards talks about the Now, the stuff that's already in action at the start of a session. We are 'playing it cool' with the Now in this session. There are several conversations our anti-hero Kurt has with the authorities and one Charles requested to see play out. And a cliffhanger ending!
Creed "Kat" makes another appearance this issue. You know I'm an X-Man fan. I find Sabretooth fascinating in all his incarnations. Creed is inspired by Sabretooth. In Big Damn Hero we already know she was part of the super-villain group Kurt left and is hunted by. We also know they had a thing. Creed comes from a situation on Kurt's sheet:
20 Hunted: The Old Gang (small group, inc. superpowers, manipulative)
She's built out as a super and has situations.
Creed's Situations
These are all bad, awful, terrible for Kurt! Just having Creed hanging out is trouble! For me, a character's situations are much more grabby than the powers built. It's like I have TWO cool sets of toys.
Coming up Next:
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I catch up with Maxwell before rambling on about the stuff you talk about when you're celebrating your one year anniversary.
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Rich Rogers joins me today and we run the bases!!
We start with his current play of Minimum Rage RPG, a spin-off of the Mutant Year Zero Engine then we get into his various sessions of Star Wars Themed RPGs
We talk about Fantasy Flight Games Genesys Shadow of the Beanstalk and about running a Lando Calrissian Chronicles game, and a reality-tv-ish Alien RPG with a big cast.
We talk ourselves into playing some Champions Now in the old Comic Strip AP style and wind it all up with some Super Mega baseball on Xbox!
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Detective Armstead brings Kurt on a witness relocation job, only someone has plans to move that witness to the grave. Join Charles Picard and I as we continue our Champions Now series. We talk about presence attacks, hazards, and Armstead, Kurt's Hunted Situation.
10 Hunted: Detective Armstead, Spokane PD (one person, manipulative), Marine veteran.
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The Witness Protection Services in Spokane, WA. gets a brand new client. Kurt Renfro. He's a mid-level super-villain F.K.A Bone from the east. He's settling into his new life in the WitSec program.
Welcome to our run of Champions Now by Ron Edwards and Hero Games. Charles Picard is playing Kurt Renfro. We start with me monologuing about what we're doing then Charles and I jump right into our first session of Champions Now. We walk around a day in Kurt's new life Now and engage some of the game's mechanics.
Here's a look at the Situations bought for Kurt Renfro/Bone
Patreon backers, look for the Big Damn Hero Meta-game episode. I'll cover my early thoughts about Champions Now, prep work, and how it all pannned out along with some extra commentary from Charles.
Next Issue: 3-Pain and you're out!
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In Episode Two, the Young Mandalorian returns to the Steel having taken on a new bounty...from two different clients!
We're playing Fantasy Flight Games: Edge of the Empire with the books: No Disintegrations (Bounty Hunters), Lords of Nal Hutta(Hutts) and Allies and Adversaries (LOADS of baddies)
Cast:
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On today’s show, we chat up Nathan D. Paoletta about the 2nd edition of World Wide Wrestling RPG which is running on Kickstarter.
We cover NDP game Carry, a game about war RPG and The Things They Carried novel. We also cover Imp of the perverse and a Paul Beakely story. $200 a day podcast about the Rockford files, and a little teaser about Black, Red and White!
We spend some time talking through Patreon, Itch, DriveThru and Where to put your content online and what works for Nathan.
The joy of the games for NDP
Nathan is sponsoring a mutual aid fund in these pandemic times at ndpdesign.com/friendship - donate if you can.
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Today we welcome game designer, Beau Sheldon, to the show to talk about his life in gaming. Beau is the creator of Script Change and the author behind Thoughty! He has created several games, the most recent and dear of these being Turn. Beau explains his family background and upbringing and how these have informed creating and playing games in his life. Turn is essentially an exploration of the feelings of alienation and fear he experienced in a small town growing up. It deals with ideas of privilege and hiding, shapeshifting and courage. We discuss games more broadly and Beau offers some thoughts on what makes a great game. Our conversation covers design, writing, storytelling and connecting to the characters and themes. From there, the interview moves into the online communities and platforms and which of these are best suited for certain users — Beau expresses a great love of Itch and the community that gathers on the website. We discuss conventions, which one Beau is most excited to attend, getting more exposure for lesser-known games and utilizing Beau's platform for interviews to do this. Our wonderful chat gets finished off on the topic of a dream game table, and why Beau always gravitates towards the 'himbo' characters when selecting who to play with! For all this and more from a truly devoted player and creator from the gaming community, be sure to join us for this episode of Diceology!
Links mentioned:
Beau Sheldon
Thoughty
Behind the Masc
Itch.io
Sagas of the Icelanders
Kirigami Dominatrix Display Simulator
Sleepaway
Dream Askew
Anarchy
City of Mist
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We begin our Young Mandalorian series on the Steel, a floating shadow port tracking down an AWOL stormtrooper. We're playing Fantasy Flight Games: Edge of the Empire. One Player. One GM. One Hour. To Eleven.
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Joining us is game designer and extraordinary player, Misha B of Black Girl Gameworks and More Seats at the Table!
Show notes
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From the starships, Jersey City and Manhattan to the OG rapping Greeks and the Wu-Tang Larp, James and I go long and wide in this episode most funkadelic. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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I catch up with Rich after the holidays and talk about what's ahead for 2020. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Max and I continue playing D&D using the Old school Essentials from Necrotic Gnome. Max is playing Priest the Cleric of the god of Ahrepo. We are using the Mad Lands 'rulings'. Priest and Jefferies track the gnolls to an old village and descend into the crypts beneath. I'm using The Church of Morlorrim for inspiration for the crypts beneath the village.
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We continue our 'Trials of Priest' D&D B/X game using the Old school Essentials from Necrotic Gnome Old dogs and new faces come for those idols that Priest has.
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We cover a lot of Symbaroum ground and the origins of Fria Ligan! We get into the new Alien RPG and Mattias talks about what he likes best about making games. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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In this VERY short actual play, Priest returns to Westhold with a strange raven idol.
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Rich Rogers resumes GM duties for his superhero game Hit the Streets: Defend the Block. I play the 'grinking' hero Traceur. Tonight it's Traceur Vs. BetaMax!
The extended version of this episode where we discuss our Kickstarter experiences is available on my Patreon.
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Christoph Sapinsky and I talk about sci-fi sandboxes and Free Spacer, then we squeeze in some Dungeon World! Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Sarah Doombringer runs Velvet Glove and I get shanked in the school bathroom! Listen to me nerd out about Hickman's X-Men and what it means to me. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Rich Rogers and I dive into his Kickstarter funded game of street-level supers. Hit the Streets: Defend the Block One Player. One GM. One Hour. To Eleven.
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Rich Rogers and I dive into his Kickstarter funded game of street-level supers. Hit the Streets: Defend the Block One Player. One GM. One Hour. To Eleven.
Support the show (http://www.patreon.com/madjayzero)
Paul Beakley of Indie Game Reading Club fame and I cover Paul's initial reads and thoughts of Invisible Sun RPG. Spendy games and my own largest game purchase 😱. We get a little into 'paying your people' and my limited 2-Kickstarter experience in this area. Then we sprinkle on a little Into The Mad Lands talk. RinCon is the convention we talk about but never named! Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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At GenCon 2019 I got to sit and talk with Mike Pondsmith about Cyberpunk, Mekton, and Macross! Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Liz Chaipriditkul and I talk about gaming with friends, the Afterlife RPG Kickstarter and Invisible Sun. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Rich and I nerd out on Star Wars, hacking games and Play-by-post games and Hutt Cartel. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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I sit down and talk with the incredibly human, Camdon Wright about his 50 state gaming tour and his successful Kickstarter _One Child's Heart_ and getting smoked at Apex Legends. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Jeremiah and I recap our games at Origins 2019 and Games on Demand. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Talking Scotch, Military Service and Cthulhu with Chris Spivey of Darker Hue Studios. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create the games.
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Mad Jay muses about the Year Zero Engine OGL, Planet 9 and West Marches gaming.
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Episode 03: Sarah Doombringer talks with me about horror, the 70s, babies and her dream table! Think NPR’s Story Corp for gamers. I’ll talk to gamers, facilitators and creators. I’m a fan of all the things that bring us to the table in our multi-polyhedral selves. This is a celebration of those things
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We spout game-wise with Paul Beakley of Indie Game Reading Club about game convention schedules, Paid DMing, LARPs, and game campaign length. Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
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Diceology Bonus episode of 2Eleven. 1 GM. 1Player. 1 Hour. We go to Eleven. Rich returns to his character of Samir in our series two run of Coriolis. This episode we ease back into the roles, knock the dust off the base rules and set up the situation. Join us on Patreon! https://www.patreon.com/madjayzeroxp
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Think Story Corp for gamers. I'll talk with the folks that play the games, facilitate the games, the folks behind the scenes that make cons go and certainly the game creators. We'll cover the rest of the gamers story, like where games fit in their lives, what's life after games look like? What was early gaming like?
I'll also cover what's happening in TTRPGs that week. what I'm playing or prepping at the table (or online)
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What's Diceology all about?
Think NPR Story Corps for gamers. We talk to the folks that play, facilitate and create games.
Support the show (http://www.patreon.com/madjayzero)