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Last month, the team at Insomniac Games and Marvel Games shared lots of new details and reveals at San Diego Comic-Con for Marvel’s Wolverine. Today, we’re giving a first look at the PS5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle, which features a PS5 Digital Edition that captures the raw ferocity of Wolverine alongside a matching DualSense wireless controller and a game code for Marvel’s Wolverine.

Play VideoView and download imageDownload the imageCloseDownload this imageInspired by Insomniac’s Battle Reborn suit and claws, the PS5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle will be available globally and channels Logan’s unmistakable intensity through a bold yellow finish. The design brings in Wolverine’s exposed claw marks and lets players peek under the hood of the PS5 Digital Edition and see what’s underneath. The DualSense wireless controller also features furious slashes inspired by his famous claws, giving players a striking way to bring the game into the palm of their hands.

The DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition will also be available for standalone purchase globally.

It was important for us to capture the primal energy of Wolverine in this new look for the PS5 console, and it has been fantastic collaborating with Insomniac Games and Marvel Games on the design. We worked alongside Jock, the Scottish graphic artist who contributed to the key art for Marvel’s Wolverine and whose work across comics helped inspire the bold, graphic tone of this limited edition design:

“I wanted to show Wolverine at his fiercest for Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories. I still draw all my artwork traditionally, so the opportunity to marry cutting-edge hardware with the energy and looseness of hand-drawn ink is incredibly exciting. I’m stunned by how well the console and accessories captured the raw energy of the drawing, bringing Wolverine to life in a completely unique way. ”

Jock, Graphic Artist

“His [Jock] illustrative works have the energy and dynamics needed to capture the kinetic and violent nature of our hero. One whose primary interaction with the world is with unbreakable Adamantium claws. Jock’s illustrations are grounded and raw and perfectly personify Wolverine.”

Marcus Smith, Insomniac Games

View and download imageDownload the imageCloseDownload this imageIf you already own a PS5 (model group – slim) or PS5 Pro console, you’ll be able to purchase PS5 and PS5 Pro Console Covers – Marvel’s Wolverine Battle Yellow Limited Edition directly from PlayStation where direct.playstation.com is available* and in limited quantities through select retailers outside of these regions. These console covers include covers for both PS5 consoles with disc drives, and consoles without disc drives.

View and download imageDownload the imageCloseDownload this imageView and download imageDownload the imageCloseDownload this imageView and download imageDownload the imageCloseDownload this imageWe’re also revealing another special PS5 Pro console cover design for players looking to channel another side of Wolverine. Inspired by the adamantium bonded to Logan’s skeleton and claws, the PS5 Pro Console Covers – Marvel’s Wolverine Adamantium Limited Edition feature the same dramatic claw-slashed details with a premium metallic finish that evoke Wolverine’s raw power and let players peer into the PS5 Pro console.

View and download imageDownload the imageCloseDownload this imageView and download imageDownload the imageCloseDownload this imageA matching DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition also features the same metallic finish and will be available for separate standalone purchase. You can purchase the Marvel’s Wolverine Adamantium Limited Edition PS5 Pro console covers and DualSense wireless controller design where direct.playstation.com is available* and in limited quantities through select retailers outside of these regions.

Insomniac Games is bringing an all-new original action-packed experience with Marvel’s Wolverine, and we hope you enjoy these designs inspired by the game and character. We can’t wait for players to experience Marvel’s Wolverine on PS5 when it launches beginning September 15, 2026.

View and download imageDownload the imageCloseDownload this imageMarvel’s Wolverine Limited Edition Bundle and Accessories Purchase Information

Marvel’s Wolverine PS5 Digital Edition bundle and accessories are available for pre-order starting August 19 at 10 AMlocal time.

The following are available at direct.playstation.com* and through select retailers.

  • PlayStation 5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle
    • $649.99 US / £569.99 GBP/ €649.99 EUR / ¥96,980 JPY RRP
  • DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition
    • $84.99 US / £74.99 GBP/ €84.99 EUR / ¥12,480 JPY RRP

The following are exclusively available through direct.playstation.com in regions where it is available* and select retailers outside of these regions:

  • PlayStation 5 Console Covers – Battle Yellow Limited Edition
    • $74.99 US / £64.99 GBP / €74.99 EUR / ¥9,980 JPY RRP
  • PlayStation 5 Pro Console Covers – Marvel’s Wolverine Battle Yellow Limited Edition
    • $74.99 US / £64.99 GBP/ €74.99 EUR / ¥9,980 JPY RRP
  • PlayStation 5 Pro Console Covers –Marvel’s Wolverine Adamantium Limited Edition
    • $74.99 US / £64.99 GBP / €74.99 EUR RRP
  • DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition
    • $84.99 US / £74.99 GBP/ €84.99 EUR RRP

Marvel’s Wolverine Limited Edition PS5 Console bundle and accessories will be available beginning September 15 in limited quantities. Check our website for more details.

*Regions where direct.playstation.com is available: U.S., U.K., France, Germany, Belgium, Netherlands, Luxembourg, Spain, Portugal, Italy and Austria. Visit direct.playstation.com for more details.

direct.playstation.com Purchase Information:

Starting August 19, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order Marvel’s Wolverine PS5 Digital Edition Console bundle and accessories through direct.playstation.com, while supplies last.

When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders.

Visit direct.playstation.com for more details.

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I feel surprisingly emotional today. Ten years ago, on 9th August 2016, PlayStation Travellers across the universe set foot on their first alien planet in No Man’s Sky.

The first words from their exosuit rang out in their helmet: “Hazard protection active”.

Perhaps you were there ten years ago, or perhaps you joined later. All around the universe, other Travellers have woken up on countless other planets, light years apart from each other. They took their first steps on their first planet and brought a new unexplored universe into existence together.

Since then, millions of players have made No Man’s Sky their home, built insane bases, built communities, made friends, and created custom ships that look like everything from Spongebob Squarepants to entire Cathedrals.

Play VideoOver the last decade, the No Man’s Sky players have joined us in another type of journey as we grew, expanded and deepened what No Man’s Sky could be. With now 40 major updates, all free, we have expanded our sandbox universe with base-building, exocraft, settlements, mechs, pets, living ships, expeditions and rebuilt the universe several times over. On PlayStation we introduced support for PSVR, then PS5, and then PSVR2. Allowing players to immerse themselves in the universe in much deeper ways.

PlayStation Travellers have been there since the dawn of this new universe; it’s kind of our Big Bang moment! Since then, tens of millions of Travellers have spent hundreds of millions of hours exploring and sharing their discoveries and the universe is more vibrant now than it ever has been. Voyagers released last year saw more players than we’ve had since launch… and still, all these years later players have explored less than 1% of the planets in No Man’s Sky.

In a similar way our small team feels we have a lot left to explore in what No Man’s Sky can be. In the background we are busy cooking on our next game Light No Fire, and big things for the future of No Man’s Sky. More will follow!

Our journey continues.

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It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. In July, Call of Duty: Black Ops II dominated the charts for PS5 and PS4 in the US and EU. While I Am Cat became the number one PS VR2 game in the US and EU.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | --- | --- | | Call of Duty: Black Ops II | Call of Duty: Black Ops II | | Call of Duty: Black Ops | Call of Duty: Black Ops | | EA Sports College Football 27 | Assassin’s Creed Black Flag Resynced | | Assassin’s Creed Black Flag Resynced | EA Sports FC 26 | | EA Sports FC 26 | Palworld | | Halo: Campaign Evolved | Minecraft | | Palworld | Halo: Campaign Evolved | | NBA 2K26 | Escape the Backrooms | | Minecraft | NBA 2K26 | | Escape the Backrooms | 007 First Light | | UFC 6 | UFC 6 | | The Mound: Omen of Cthulhu | The Witcher 3: Wild Hunt | | 007 First Light | It Takes Two | | Echoes of Aincrad | Grand Theft Auto V | | MLB The Show 26 | Resident Evil 4 | | Grand Theft Auto V | Backrooms: Escape Together | | Avatar Legends: The Fighting Game | The Mound: Omen of Cthulhu | | Battlefield 6 | Forza Horizon 5 | | Call of Duty: Black Ops 7 | Gran Turismo 7 | | It Takes Two | Battlefield 6 |

Naming of products may differ between regions* Upgrades not included*

PS4 Games

| US/Canada | EU | | --- | --- | | Call of Duty: Black Ops II | Call of Duty: Black Ops II | | Call of Duty: Black Ops III | EA Sports FC 26 | | Batman: Arkham Knight | Red Dead Redemption 2 | | Red Dead Redemption 2 | Batman: Arkham Knight | | Call of Duty: Black Ops | Call of Duty: Black Ops | | Gang Beasts | A Way Out | | Call of Duty: Modern Warfare | The Forest | | EA Sports FC 26 | Call of Duty: Modern Warfare | | The Forest | Call of Duty: Black Ops III | | Destiny – The Collection | Assassin’s Creed Odyssey | | Mortal Kombat X | Mortal Kombat X | | NBA 2K26 | God of War | | A Way Out | Unravel Two | | Minecraft | Minecraft | | God of War | Gang Beasts | | Devil May Cry HD Collection | The Last of Us Remastered | | Dying Light | Devil May Cry HD Collection | | Middle-earth: Shadow of War | Dying Light | | Bloodborne | Middle-earth: Shadow of War | | Resident Evil 5 | Mafia: Trilogy |

*Naming of products may differ between regions

PS VR2 Games*

| US/Canada | EU | | --- | --- | | I Am Cat | I Am Cat | | Synapse | Job Simulator | | Beat Saber | Creed: Rise to Glory – Championship Edition | | Job Simulator | Metro Awakening | | The Walking Dead: Saints & Sinners | Beat Saber | | Creed: Rise to Glory – Championship Edition | Alien: Rogue Incursion VR | | Alien: Rogue Incursion VR | Horizon Call of the Mountain | | Among Us 3D: VR | Arizona Sunshine VR Remake | | Zero Caliber VR | Escape – Backrooms Horror VR | | Arizona Sunshine VR Remake | Among Us 3D: VR |

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | Roblox | Fortnite | | Fortnite | Roblox | | Marvel Rivals | Rocket League | | Rocket League | eFootball | | Call of Duty: Warzone | Call of Duty: Warzone | | Tom Clancy’s Rainbow Six Siege – Free Access | Fall Guys | | eFootball | Valorant | | Apex Legends | Asphalt Legends | | Fall Guys | Tom Clancy’s Rainbow Six Siege – Free Access | | Asphalt Legends | Stumble Guys |

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Last week, we asked you to share moments about Edward Kenway’s pirate ship, the Jackdaw, using #PSshare #PSBlog. Here are this week’s highlights:

_GenieCrazy_shares the Jackdaw facing off against a British ship

gh_holy_mashshares the Jackdaw sailing into the rising sun

WarDragon989shares a smoky view of the pirate flag waving off the Jackdaw during a battle

lucaslu_cklishares Edward crouched on the ship’s bow

crisg_artshares the Jackdaw’s sails open and sailing at full speed

Photomode_Raroshares a view of a whale breaching as Edward steers the ship

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Big Walk
SUBMIT BY: 11:59 PM PT on August 12, 2026

Next week, grab some friends and share moments spent puzzling together in Big Walk, available now as a PlayStation Plus Monthly game. Use #PSshare #PSBlog for a chance to be featured.

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In 1996, id Software smashed through to another dimension – in one sense of the word, pioneering first-person shooters in the third dimension with the release of Quake, and in another, hurtling players feet-first into Quake’s otherworldly realm – a place beyond our reality where kinetic combat and a moody eldritch setting took FPS players to new heights.

30 years later, Quake has inspired countless hours played and frags tallied locally or online in Deathmatch, not to mention real-world connections and a major role in the rise of FPS esports with QuakeCon, North America’s largest LAN party (also celebrating the big 3-0 this year!). To ring in the 30th anniversary of Quake, just in time for the 30th anniversary of QuakeCon, MachineGames, in collaboration with id Software, return to bring you a brand-new episode for the iconic FPS:

Play VideoAvailable today as a free update for Quake on PlayStation 5 and PlayStation 4, Dawn of the Machine features a full 19-map campaign accompanied by a brand-new soundtrack and Deathmatch map.

Dawn of the Machine is a celebration of Quake’s history and influence on the developers at MachineGames and id Software. Following the team’s work on Indiana Jones and the Great Circle: The Order of Giants DLC, Lead Level Designer Andrew Yoder at MachineGames approached the studio’s Game Director Jerk Gusfafsson about an expansion for Quake. Gustafsson, Yoder and the rest of the team that worked on similar projects – dubbed internally as Quake Club – set forth three major goals for what would become Dawn of the Machine.

First and foremost, of course, was celebrating Quake’s 30th anniversary. “We wanted to create something that felt authentic to the spirit of the original game: Horror! Action! Madness!” says Yoder. As such, players will face deadly twists on familiar entries from Quake bestiary such as the Rocket Ogre, Demo Dog, and Blood Shambler, rising to the challenge with new weapon variants like ricochet-blasting Laser Cannon and the lightning-infused Super Axe for classic, fast-paced Quake carnage.

The second goal the team pursued was giving veteran Quake players a new experience. Previous Quake episodes released by MachineGames alongside id Software, such as Call of the Machine and Dimension of the Machine, featured a traditional hub structure which reset the player’s progression between major areas. Instead, Dawn of the Machine has players battle through a continuous episode with continuous progression, which according to Yoder provided the team with “a challenge, requiring much more coordination and iteration to create.”

To set the stage for its design, Dawn of the Machine has players back in the boots of Quake’s battle-hardened protagonist Ranger as he escapes an illusory dimension where time folds back onto itself. As the looping cycle of time progresses, so too will players as they discover ways to break the loop, uncover upgrades to their health and ammunition supplies and eventually take down The Nightmare Machine, the source of Ranger’s planar prison. “Nothing you see can be trusted,” says Yoder, “but there is a path to break through the illusion, defeat the schemes of the outer gods and escape.”

An early boss battle concept (left), plus early level plans (right) for what would become The Matriarch of Decay. Both underwent significant iteration during the production of Dawn of the Machine.

The third goal in developing Dawn of the Machine was allowing the multifaceted and multitalented team at MachineGames and id Software to exercise their skills collaboratively on a smaller project compared to a modern AAA video game project. Some members of the Quake Club have made their own maps since the game’s release in ‘96 while others, including Yoder, have joined in more recently, making Quake Club a place for anyone on the team to contribute something to the project.

“Quake Club has always been an opportunity for the team to learn and have fun,” says Yoder, adding that high-quality modding tools and Quake’s relative visual simplicity to the photorealism of modern day AAA titles allow team members to pitch in their expertise, even for tasks normally outside their area of specialization.

As one example, Dawn of the Machine’s new soundtrack came about from an offer from Christian Plogfors, Advanced Level Designer at MachineGames. In addition to contributing two levels to the episode, Plogfors created a soundtrack with a dark, ambient tone expertly suited to the trippy, ethereal world of the expansion. “Christian proceeded to make a fantastic set of tracks that give the episode its own identity,” says Yoder. “The whole episode is so much stronger thanks to his contribution, stepping outside his normal role and bringing his other skills and passions to serve the project.”

Reflecting on 30 years of Quake, Yoders says the opportunity to make Dawn of the Machine has been a privilege. “The team here owes a lot to Quake and its legacy,” he says, “Quake Club and our work wouldn’t exist without the wider Quake community and our friends at id Software.”

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Ghost Recon Wildlands: Last Rites is a major free update out now on PS4 and PS5. It revitalizes the game with new content, including a thrilling linear story mission, gameplay customization features, 4K and 60 FPS on PS5 and PS5 Pro, and more. To learn more about what you can expect, we spoke with Ubisoft Bordeaux’s Creative Director Olivier Leonardi and Live Strategy & Analytics Director Yossef Benzeghadi in a new interview.

Play VideoWildlands launched nearly a decade ago. What can you tell us about the community still engaging with the game?

Yossef Benzeghadi: Wildlands is a beloved gem within the Ghost Recon community, and taking down the Santa Blanca Cartel is fondly remembered. Either Solo or up to four players co-op, it’s a unique blend of open world and a fun immersive tactical military third person shooter that really stood the test of time.

Back in the day, I was part of the Wildlands live team, and we really took the time to picture all the gameplay behaviors, player profiles, and playstyles we could see emerging in the game from the whole community. It acted as our golden compass throughout postlaunch. It led to the release of various fan-favorite content, still available today of course, such as our challenging Ghost Mode, or multiple Clancy-verse missions featuring Splinter Cell or Rainbow Six Siege.

There was one key element that really stuck to me to this day – a group we initially called “Sandbox Players.” To be honest, at first, we did not really understand what the heck they were doing in our Bolivian Wildlands. Digging more, and more, notably thanks to community interviews and data-informed playtests, it finally clicked: they were role playing, ranging from cooperative mil-sim to simply adding extra optional layers of challenges on top of the game just for fun, taking hours to complete one mission perfectly. We had tons of players leveraging everything the game had to offer to transcend their gameplay experience to the next level.

The level of customization and the overall freedom of choice the game offers were praised all around and for us that’s one of the main reasons players are still engaging with Tom Clancy’s Ghost Recon Wildlands today. With Last Rites, we are following up on that legacy, and there’s never been a better time to jump in.

First, break down the features you’re adding in Last Rites, and why you added them.

Yossef: First, and by popular demand, we are very happy to confirm 4K and 60 FPS on PS5 and PS5 Pro.

To allow even more flexibility for role play fans and to bring more accessibility and freedom of choice to everyone, we are also adding various new settings to experiment with. With our new Ghost Parameters in the game’s Options menu, you can enable instant death or limitless revives, choose to have one or two primary weapons, and decide whether you keep remaining unused ammo when reloading or not. With our new World and Session Settings in the game’s Lobby page, you control the world itself. From the weather and time of day to alarms and jammers and even the rate of enemy patrols, you can craft your very own experience. You can even enable friendly fire in co-op, either to enhance realism, or allow some light PvP role play scenarios with your friends should you want to. We are also expanding existing categories from the Options menu with increased player agency. HUD and UI are more customizable than ever, and our new Difficulty settings now allow players to deep dive and tweak various elements such as Enemy Perception, Endurance, Vehicle Breakability and much more.

Then, there’s Last Rites itself. It’s a brand-new story-driven mission you can jump into right away. Set in a darker, more oppressive Bolivia, the Ghosts enter a region controlled by Los Penitentes, a new fanatical cult united by faith, sacrifice, and violent justice. Coming from all walks of life, its members turn the environment into a constant threat, drawing the Ghosts into a tense narrative of betrayal and moral ambiguity. They are led by an enigmatic new foe, La Llorona.

In addition, we’ve added tons of customization for your Ghost character and teammates, and many weapons and equipment have been unlocked for free, including previously unreleased camos and unobtainable challenge rewards. All Ghost War PvP classes can now be unlocked for free in the in-game store alongside many other items. And yes, we are adding some new Character Smith items to celebrate Tom Clancy’s Ghost Recon 25th Anniversary, with a mysterious Operator Skin you unlock by completing Last Rites. A special thanks to the talented team at Ubisoft Bordeaux who made it all possible.

Finally, PlayStation Plus members can get their hands on a brand-new exclusive Iconic Skin of La Llorona, unlock the powerful P416 Micteca, and embrace their presidential chic with the new 4-SHUR Blue Leader Sunglasses.

Last Rites has been created in part due to that community feedback. How did you actually gather and prioritize that?

Olivier Leonardi: We met our community leaders and had a very open conversation with them. The goal was to turn raw community feedback into actionable insights that improved player experience while supporting the game’s core principles. We did so across multiple channels, structured it into themes, and prioritized based on player impact, intensity, and alignment with several player profiles. We know that a large part of our community are avid role players, so we crafted some of the features around their requests.

Yossef: Working on Last Rites was quite an archaeological ride. Very early on the project, we broadly shared all insights and knowledge we gathered on Ghost Recon Wildlands during its postlaunch at the time, which was extremely valuable for the team. It served as a mirror to reflect on what we could do and explore on Last Rites, a vision which we fine-tuned over time thanks to those precious community discussions we had that Olivier mentioned. Notice we have been talking a lot about role play so far; this is the prime example of something we would have loved to explore further back in the day and are very happy we could prioritize now. At the same time, and for the same reasons, we know a lot of our players just love well-crafted and story-driven missions, and that’s why we are also delivering on that front with Last Rites.

Talk to us about the new story content – Where did La Llorona come from, conceptually?

Olivier: La Llorona has become an untouchable icon, a resurrected arbiter of justice, revered by the Bolivian people almost as a saint. Gathering devoted followers to her cause, she compels them to wear masks, erasing their individuality and demanding absolute obedience. These disciples, known as Los Penitentes, act as the ruthless executors of her will, delivering merciless retribution to anyone connected to the events that sealed her fate.

We wanted this new antagonist to be quite dark and complex, but also someone that was deeply wounded, betrayed by the people she loved and trusted. La Llorona survived, but survival came at a cost. The betrayal destroyed her sense of belonging, leaving her suspended between who she was and what she’s becoming. Her vengeance isn’t just directed outward; it’s a way to reclaim control, to make sense of that pain, after what she experienced. She becomes a force of raw justice and destruction.

View and download imageDownload the imageCloseDownload this imageThe mission is described as “unsettling” and the narrative shifts as players progress. How far did you push the tone, and why did you want to go darker this time?

Olivier: We wanted to introduce this new mission as a very standard incursion, putting players back into Nomad’s boots, leading the Ghosts to do what they do very efficiently, but things quickly turn into something else; the familiar Bolivian environment becomes weird and the Ghosts start witnessing the wrath of La Llorona, aiming at anyone who might be accountable for what happened to her, especially the corrupt Bolivian government and its armed wing: Unidad. The more the Ghosts advance in her territory, the more they discover her twisted personality and how devoted her disciples are. Through different documents and audio recordings scattered across the world, players will be able to discover more about her goals and what she represents for the Bolivian people.

Predator content returns with this update.View and download imageDownload the imageCloseDownload this imageWhat do you hope players take away from Last Rites – is there a single experience or moment you’re most proud of?

Olivier: I think the moment at Varga’s villa, the reveal of La Llorona with her weeping widow mask, the confrontation with her Los Penitentes cultists, and what Nomad discovers there is both a strong gameplay and story moment. That changes everything for Nomad, and he’s confronting Emily Price, his CIA handler, trying to understand what causes this brutal transformation.

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New to the game? Play Ghost Recon Wildlands with Ubisoft+ Classics, available as a standalone subscription, and included for PlayStation Plus Extra and PlayStation Plus Premium members.

Ghost Recon Wildlands Standard and Definitive Editions are also available for purchase at PlayStation Store. The new Definitive Edition includes the base game, the Season Pass, and the Year 2 Pass, alongside 4 additional content packs: Quick Start, Deluxe, Nightfall Protocol, and Cold Eye. For current owners, a Definitive Edition Upgrade is also available.

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At the outset of Onimusha: Way of the Sword, Miyamoto Musashi is fixated on freeing himself from the Oni Gauntlet. This mystical artifact, through a strange twist of fate, has become bound to our hero. But the stubborn young samurai doesn’t want the gauntlet’s powers. Musashi’s sole desire is to prove himself by his hands alone. However, as the journey unfolds, Musashi’s views gradually shift and expand. He begins to embrace the path he’s found himself on, becoming more open to his new place in the world.

Play VideoThe action game starts to open up after the early moments. Missions with tighter scopes flow into a wider location that offers new challenges to overcome and more room to explore our growing arsenal of abilities.

This final gameplay preview picks up right where the Onimusha: Way of the Sword Demo leaves off. After Musashi duels rival swordsman Sasaki Ganryu on the stage of Kiyomizu-dera Temple, he’s transported to an otherworldly dimension, the “Oni Refuge.” It’s a surreal landscape where gravity is a suggestion. Islands float in the sky, and we conjure ruins from thin air.

Then the Genma barge in. Invading from the depths of hell, these demons clash with the sacred scenery, but they’ll soon meet Musashi’s blade. We swiftly cut them to shreds. When our katana connects with Genma, they’re carved apart at the angles our sword travels through their twisted forms. We call it dynamic dismemberment. This system splits them in two across the torso, hacks them from head to toe, and… well, you get the picture.

Before long, Musashi plucks an Oni Bow from the wreckage of this realm. Finally, we can return fire against Genma archers. The bow also allows us to solve environmental puzzles that require range. Our arrows can trigger traps, too. Eventually, they’ll even come in handy during a duel, severing a boss from its power source, once Musashi returns to Kyoto.

After excising the Genma from the Oni Refuge, the clouds of Malice looming above Kyoto begin to lift. Yet darkness still lingers here. Our next stop in Japan’s ancient capital is Rokudo Chinno-ji Temple. It’s one of many real-life locations in the game. Legends say it exists at the crossroads between our world and the gates of hell. For Musashi and his allies, this sanctuary becomes home. It’s their base of operations in the fight to save the city.

Kyoto is a vast location far larger than anywhere we’ve seen in the game. However, our ability to wander and explore its streets has bounds at the moment. Hellish structures erupt from the earth and a toxic fog sweeps through town, forming blockades that imprison any locals who haven’t yet fled the demonic corruption.

Our quest to liberate Kyoto begins by sealing rifts where Genma manifest in our dimension. These creatures spawn in all shapes and sizes, but Musashi slays them and absorbs their souls all the same. We’ll make use of these. Alongside treasures we discover, souls help us upgrade gear and unlock new abilities to face what awaits on the path ahead.

This trail eventually leads to Kiyomizu-zaka slope, a pilgrim road that climbs up the hillside to the temple where we started this journey. Here lies the key to unlocking much of Kyoto. But to even enter this place we must first face some truly formidable foes.

Back in the Oni Refuge, we had a run-in with Daidara, a towering Genma with a hulking frame and bottomless appetite. The gluttonous giant’s hunger even extends to devouring our hard-earned souls. We’re forced to make tactical decisions in the heat of battle about when to absorb souls, or risk losing them to Daidara’s ravenous maw.

This isn’t the only Genma after something of ours. Another offers to free Musashi from his gauntlet… at the cost of his entire arm. Our hero considers this deal, if only for a moment. Though Musashi has warmed up to his Oni Gauntlet, he still hopes to remove it.

It’s a wish Rasho-gan is only too glad to grant. This multi-armed monster has been posing as a deity at Yasui Konpiragu Shrine. Here, he fulfills worshipers’ desires in the worst possible ways. Constructed from the body parts of his victims (like the leg of a man who longed to be rid of knee pain), Rasho-gan wields his extra limbs to throw everything he has at us, including uprooting trees, boulders, and even entire buildings to crush Musashi.

Escaping Rasho-gan’s clutches with our lives drives us to make full use of the game’s deep arsenal of combat techniques. For our efforts, the shrine guardians reward us with Oni Strength. Musashi accepts this new power, and we can now tear down the demonic barriers around Kyoto. Now it’s time to take down the source of the toxic fog choking the city.

This life-sapping mist emerges from eerie plants, and it clears when we chop them down. However, Byakue stands in the way of our gardening. Before we can fell the final tree, this animalistic Genma charges in. As we brawl, the brute gets coated in its own blood and grows wilder. Skill alone may allow Musashi to outlast this creature, but another strategy proves wise. Delivering fewer but more devastating blows soon tames the beast.

After completing the mission, the evil haze over much of Kyoto clears. The townsfolk come out and rejoice. Now, more of the city is open for us to explore. This is just the start of our action-packed adventure. It’s one that players can look forward to experiencing for themselves when Onimusha: Way of the Sword launches for PlayStation 5 on September 4. Pre-orders for the game are available now at PlayStation Store.

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In Indonesia, there is a saying that perfectly captures the core concept of our game, 1998: The Toll Keeper Story—”A mother’s love knows no bounds, spanning across all time.” This beautiful sentiment slowly but surely transforms into a harsh reality when that very maternal instinct is tested against a backdrop of escalating, threatening chaos. This is Dewi’s story.

While deeply inspired by our own homeland’s history, the events of 1998 in Indonesia, where a severe monetary crisis triggered widespread social unrest that victimized innocent groups, remain tragic yet universally relevant today. It often feels as though the world refuses to learn from the mistakes of the past.

View and download imageDownload the imageCloseDownload this imageDewi, alongside other characters like Heru and Sinta, does not stand there to fight a massive tide that is far beyond her control. Day after day, from inside the toll booth she operates, she witnesses the raw human struggle for survival, all while fighting tooth and nail to keep her own baby safe and healthy.

This entire conflict unfolds through a document and currency-checking mechanic that will feel instantly familiar to fans of Papers, Please. Amidst the routine, Dewi’s toll booth becomes a sanctuary where affected citizens air their grievances, regardless of whether they support or oppose the government of that era.

The choices Dewi makes will ultimately shape the conclusion of her story. Without ever intending to romanticize the tragedy that inspired it, this narrative will be brought to life through hand-drawn cutscenes, rendered in the GameChanger Studio’s signature art style. A diary at the end of each day will also serve as a space to reflect on the deep anxieties Dewi faces, both as a woman and as a mother.

View and download imageDownload the imageCloseDownload this imageWith the features offered by the PlayStation 5, we are confident we can make Dewi’s journey even more immersive. The answer to this ambition lies in the Haptic Feedback technology, which will adapt uniquely to the various types of vehicles passing through Dewi’s booth. These vibrations will serve not only as vital gameplay clues but also as a physical representation of the earth-shattering challenges Dewi must endure while navigating her pregnancy.

We hope that the emotions and message we wish to convey through Dewi’s journey in 1998: The Toll Keeper Story will leave a lasting, profound impression on you when you experience it on the PlayStation 5.

View and download imageDownload the imageCloseDownload this imageTrailer link: : https://www.youtube.com/watch?v=F4YT-R7l6wM

Store link: https://store.playstation.com/en-id/concept/10018178/

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Earlier this year, we introduced Crimson Moon, our gothic high renaissance action RPG. You play as a Nephilim, a powerful half-human, half-angel warrior sworn to reclaim the fallen city of Gildenarch from the demonic corruption consuming it.

Today, we’re excited to announce that Crimson Moon is only weeks away, launching on PlayStation 5 on September 1.

Play VideoOver the past few months, we’ve shared more of Crimson Moon’s brutal melee combat, replayable hunts and challenging boss encounters. Today, we’d like to focus on one of our favorite ways to experience the game: two-player online co-op.

Every hunt is better togetherWhile Crimson Moon is fully playable solo, every hunt can also be tackled in two-player online co-op.

Co-op isn’t simply about having another player dealing damage. Every hunt dynamically scales between solo play and two-player co-op, ensuring encounters remain challenging however you choose to play.

You’ll also share a communal life pool throughout each hunt. If your partner falls in battle, you’ll have the opportunity to revive them and keep the hunt alive – but each death brings your team one step closer to failure.

Those are the moments we love most. A perfectly timed rescue as a boss enters its final phase, a desperate last-second victory… or watching an overconfident partner meet their demise when everything was going so well.

Whether you’re coordinating Weapon Arts, experimenting with different builds, or standing shoulder-to-shoulder against towering bosses, co-op adds a whole new layer of teamwork to every hunt.

Built for PlayStation 5 We’re committed to making Crimson Moon feel right at home on PlayStation 5.

Players on PlayStation 5 Pro can take advantage of native support for upgraded PSSR, helping deliver a sharper image as you explore the blood-soaked streets of Gildenarch and battle the horrors lurking within.

One adventure, two editionsFrom the beginning, our goal has been to create an action RPG packed with replayability, satisfying progression, and memorable co-op, while offering exceptional value to players.

Crimson Moon launches for $19.99, while Crimson Moon: Deluxe Edition will be available for $29.99.

The Deluxe Edition includes the Ceremonial Armor Set, the Axe of the Gods – a guitar-shaped axe worthy of any legendary Nephilim – and access to our upcoming Post-Launch Content Expansion.

If you decide you’d like to upgrade later, the Crimson Moon: Deluxe Edition Upgrade will also be available for $10, giving Standard Edition players access to all Deluxe content whenever they’re ready.

As a thank you to the PlayStation community, every PlayStation player – whether they choose the Standard or Deluxe Edition – will receive the exclusive Sonai Magistrate Armor Set at launch.

We’ll see you in GildenarchFrom your first steps inside Sanctus Clypeus to your final stand against the legendary Dead Gods, every hunt is an opportunity to discover powerful new gear, experiment with different builds, and push deeper into Gildenarch’s increasingly dangerous Wards. Gather your allies, for the hunt begins on September 1.

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Hi everyone, I’m Josh Zammit, design director at Hangar 13 working on the Man of Honor expansion* for Mafia: The Old Country. We’re super excited to share the first look gameplay above, and I’d like to reveal a bit more about the Free Ride content included in the DLC.

Man of Honor features two new story chapters set in the earlier days of Enzo Favara’s service to the Torrisi crime family, letting you team up with respected mafioso Ennio Salieri to settle old scores. In addition to the two new story chapters, owning the Man of Honor expansion grants you access to a new set of exclusive jobs and extreme challenges we’re adding to Free Ride mode, along with new collectibles and locations added to the Valle Dorata map.

Play VideoIf you haven’t played Mafia: The Old Country yet, Free Ride mode lets you explore the Sicilian countryside at your own pace, or take on a collection of repeatable Challenges separate from the critical path that include combat encounters, stealth missions, and different kinds of races. In the new Man of Honor Free Ride content, you’ll take on new assignments from Salieri himself, who has set up shop in a Porto Almaro warehouse where he spends his days devising new schemes and smuggling stolen goods.

Longtime Mafia fans know Salieri well, given his central role as the Don of his own crime family in the city of Lost Heaven, where the original Mafia and Mafia: Definitive Edition take place. Making Salieri the focal point of Man of Honor lets us showcase who he was before his emigration to America and subsequent rise to power, deepening his backstory in a really engaging way. Though still feared and respected in Sicily, this younger Salieri is much scrappier and has to hustle to get his cut of the Family’s various rackets.

With Salieri as your new point of contact for Man of Honor’s Free Ride content, you’ll drop by his hideout to pick up two types of contracts: Challenges and Jobs. Salieri’s Challenges follow a similar format to the ones you can currently take on in Free Ride mode, but with amped-up difficulty that will test the mettle of even the most seasoned soldato. Salieri’s Jobs introduce brand-new mission types, tasking you with tracking down your objective and dealing with anyone who tries to get in your way. Seeking hidden caches of valuable loot, towing high-value vehicles back to Salieri, delivering stolen trucks full of precious-but-fragile goods—whichever job you take, success will line your pockets with extra Dinari.

You can spend those ill-gotten gains to add new outfits, Charms, weapons, vehicles, and horses to your collection, all exclusive to this expansion. As you can see in the gameplay footage, the unique weapons and Charms you can earn in Man of Honor gave us space to play around with perks that push just beyond the bounds of period-accurate realism.

For example, take the Rimbalzu throwing knife, which bounces to a second target so you can quickly and silently take down multiple enemies from the shadows. It would take near-impossible skill to throw a ricochet between targets every time, but the effect is incredibly fun and empowering, especially for players who prefer the stealthy approach. We wanted to design fresh and exciting weapons for a range of playstyles, and the added stopping power of these additions to Enzo’s arsenal can help give you an edge during Salieri’s most difficult assignments.

Along with all the new items and missions on offer, there are plenty of optional activities you can seek out as you explore the Valle Dorata. Keep your eyes peeled for collectible Wanted Posters which, in keeping with a fun series tradition, use members of our development team (myself included) in period-accurate attire for their mugshots. You can also soar through the air in your turn-of-the-century automobiles via added Stunt Jumps, or destroy delivery trucks loaded with sulfur to hit back at the people who betrayed Salieri.

The Man of Honor expansion for Mafia: The Old Country arrives next week on August 14. We can’t wait to see how you tackle the new content in Free Ride mode, and what the fans think of a younger Ennio Salieri in the added narrative content. Until then, mafiosi.

*Base game required. Some content requires unlocking via gameplay.

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Last month was filled with adventures big and small, sports action, and spiritual battles! Some big new releases included Assassin’s Creed Black Flag Resynced, Denshattack, Halo: Campaign Evolved, Avatar Legends: The Fighting Game, and more. Which game was your favorite?


How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights:

YouSpoonyBarddshares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu.

tulippooh3shares Atsu leaning down and smiling at a fox.

GeekNamedMikeshares Atsu unleashing the Onryō howl in black and white.

kcssrlndshares Atsu running across a fallen tree trunk with Mount Yōtei in the background.

ForgottenJasminshares Atsu strumming her shamisen in a field of white lilies.

CarrotsCapturesshares Atsu framed by the setting sun striking with her yari

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Yōtei – Atsu
SUBMIT BY: 11:59 PM PT on October 15, 2025

Next week, we focus the lens on the Onryō herself. Share portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.

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Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. To confront this threat, you will join forces with the Fatui Harbingers and other unexpected allies. Among them, the new 5-star character Nefer steps into the fray, unlocking new strategic possibilities for Lunar-Bloom reactions. Furthermore, this update heralds the long-awaited debut of Miliastra Wonderland! This brand-new UGC (User-Generated Content) system allows you to explore hundreds of imaginative stages created by other players. You can also personalize your very own Manekin or Manekina with distinctive styles.

New power rising against the SinnerBack in Nod-Krai, the path ahead remains uncertain, overshadowed by the looming threat of “Rächer of Solnari,” Rerir — one of the Five Sinners. The newest Archon Quest in Version Luna II delves deeper into the secrets of this formidable foe, with support arriving from both trusted companions and unexpected allies. The powerful Fatui Harbingers, Arlecchino and Sandrone, will lend their strength to the fight against Rerir. Meanwhile, Nefer, the head of the Curatorium of Secrets, may hold the key to uncovering the truth behind the enemy’s dark obsession. And just when the battle reaches its most perilous moment, our long-awaited old friend, Varka, makes a timely return, poised to turn the tide.

Meanwhile, The Damselette awaits in the Silvermoon Hall, ready to share more of her stories. In Version Luna II, Traveler can spend more time with this mysterious maiden. In return for your companionship, she will grant you the Ascendant Gleam state — a blessing from the Moon Goddess to aid you in combat. As a final token of her grace, fulfilling her request will also reward you with an exclusive namecard.

The lady to know all heartsBeyond the unfolding storyline, the new 5-star character Nefer debuts as a Dendro Catalyst wielder. As the head of the Curatorium of Secrets, she navigates a web of hidden knowledge with ease, possessing an uncanny ability to sense when even the most reserved individuals are guarding secrets. The intelligence she unearths with her unique talent can even be exchanged at the Adventurers’ Guild for a collection of quirky anecdotes.

In combat, this elegant and sharp-eyed lady takes increased Lunar-Bloom DMG. By consuming Verdant Dew, Nefer can execute her special Charged Attack, Phantasm Performance, which summons a shade of herself to fight alongside her, dealing Lunar-Bloom DMG. When buffed by the Moonsign: Ascendant Gleam state, her Elemental Skill transforms all Dendro Cores into Seeds of Deceit. Nefer can then draw in these special resources to empower both her Charged Attacks and her Elemental Burst, the latter of which deals AoE Dendro DMG.

Version Luna II’s Event Wishes will feature new and returning characters in two phases: the first half marks the debut of Nefer alongside the return of Furina, followed by the reruns of Arlecchino and Zhongli in the second half.

More fun awaits in the event stories of Version Luna II. Traveler will reunite with Nefer and old friends on a journey to the long-lost remains of Sumeru, where mysterious occurrences await. By completing the event, you can earn the chance to invite Collei for free, as well as enjoy a variety of mini-games and rewards.

The world of creativity – Miliastra WonderlandMaking its grand debut in Version Luna II is Miliastra Wonderland, Genshin Impact’s brand-new UGC system, available on PlayStation 5 for PlayStation players. This whimsical realm springs from the mysterious Witch Octavia. With the special landscape orb Venti gave you earlier as your key, you’ll enter Miliastra Wonderland by awakening Manekins, avatars that act as projections of your will.

Once you complete Act I of the Archon Quest Prologue, “The Outlander Who Caught the Wind,” you’ll unlock access to Miliastra Wonderland. It can then be entered anytime via the Paimon Menu or the quick-access button in the top-right corner.

This is where the real fun begins: customizing your very own Manekin/Manekina. Freely adjust everything from clothing and hairstyles to facial features and accessories, tailoring their look to your inspiration. The best part? These customizations aren’t limited to Miliastra Wonderland. Your Manekin/Manekina can stroll through the world of Teyvat wearing your unique creations, turning your entire adventure into a personal showcase of style.

After crafting your perfect look, step into the social heart of Miliastra Wonderland: the bustling Lobby. It’s a place buzzing with Manekins chatting, exchanging invites, and heading off to diverse stages. Explore the Popular Miliastra Wonderland tab to see what the community is raving about, browse All Wonderlands to find your favorites, or dive straight into hundreds of imaginative stages from management sims and party games to PvP battles and adventure challenges.

To make your first steps even more rewarding, Version Luna II offers a wealth of bonuses through login events and in-game activities. These include exclusive outfits, lobby templates, and resources to obtain outfit blueprints (known as Catalogs), among other rewards.

And that wraps up our preview for Version Luna II. With Miliastra Wonderland opening its gates and the battles of Nod-Krai calling for unity, this update celebrates creativity, courage, and discovery. We can’t wait to see the worlds you explore, the style you embrace, and the memories you create with friends. Until then, Travelers — happy journeys, and we’ll see you in Teyvat and beyond!

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Hello again, PlayStation community! I’m Sam Eng, the sole developer behind Skate Story – a game where you play as a glass-bodied demon, doomed to skate through the Underworld and devour the Moon to satisfy the devil’s contract. Today I’m proud to share that Skate Story is set to release on December 8 on PS5.

Play VideoIt’s been a while since the last PlayStation Blog where we announced Skate Story coming to PS5, but I wanted to fill you all in on some new gameplay features, a peak behind the creation of an all-new original soundtrack from Blood Cultures, as well as how the PS5 DualSense Controller can help shape your experience of the game.

Skate Story or true storyDid you know? Skate Story is based on a true story. Yes, that’s right folks. Sure, it’s slightly dramatized for effect, but it’s all totally 100% true. Of course, names and places have been altered as well, for the privacy of those involved. For example, it was not originally a Frog who ran the bagel shop, and the Skater actually had to get a lawyer before signing the Devil’s Contract.

Sound (track) of the cityBlood Cultures breathed real New York City life into a brand-new 12 track original soundtrack. The way they captured the city’s heartbeat – the chaos, the beauty, the endless motion elevates the game into something richer and more alive.

Their music doesn’t just accompany the world, it defines it. I tapped Blood Cultures to guide the statement above.


“When I was working on the soundtrack, Sam gave me some insane instructions. He was like, “I dunno, maybe make it sound industrial… it’s the underworld, you know?” Industrial? So I decided to apply for a job at the local train depot. I was worried they wouldn’t like the bag I keep over my head, but I figured everyone would be wearing masks anyway! They were actually really nice, but they kept insisting I take off my jacket. I’m not doing that! So I didn’t get the job. The foreman said “don’t trip on the way out!” I should have heeded the warning because I tripped on several metal beams. What a tumble! It sounded glorious! Then I realized… I should sample New York itself!

So then I went around the city, with my little pocket field recorder and a variety of little objects: spoons, chopsticks, my grandmother’s father’s watch, and started recording myself hitting objects! I eventually realized that inanimate objects work pretty good, and I was able to get some really nice samples from that. I recorded so many sounds of the city. I sampled obscure pillars under the bridge, to classic sounds like the rare subway screech at the last stop.”

– Blood Cultures


Dynamic board wear + stickers, stickers, and stickersThe best thing about skateboarding is getting a new board. So what better to make you get a new board than to completely shred your current setup? In Skate Story, every trick, grind, slide, will wear away your deck. If you do more nose pops, then the nose will wear away. If you do more tailslides, the tail will show scrapes.

As you skate your way to the Moon, you’ll come across various gift shops. These are gifts created specifically for your soul. You can then trade collected portions of your leased soul for new decks, fresh trucks, and stylish wheels. Make your own setup and then bless it with some new stickers.

Stickers add style, customization, and will help keep your deck from falling apart. However, keep in mind you can only use a sticker once! Once you stick it, it’s stuck. Unhappy with where you stuck it? Grind it off!

As you skate, the stickers on your board will wear off. Enjoy the ephemeral nature of the many adhesive designs you’ll find.

The DualSense controller lights will dazzle you in the darkPlaying Skate Story on PlayStation 5 with the DualSense Controller is a multisensory experience. I designed the DualSense light bar effect in Skate Story to give a beautiful effect to ambiently dazzle the darkness. As you skate through the underworld, your tricks will beam out the DualSense. The light bar will reflect the Skater’s glass body, a lens to the gritty underworld lights in that eternal night.

STOMP your combo to deal damageTo take down the celestial beasts of the underworld, you’ll need to deal some massive damage with your skateboard.

Every trick you do will add to your skate combo. The combo will increase more if you perform different, stylish tricks. Performing tricks at speed, over objects, gaps, and catching air will increase your combo higher. If you repeat tricks or skate too slowly, it’ll still go up, but not as much.

Keep your line by switching it up and chaining tricks at a stylish pace. In the light of the Moon, you can STOMP your combo to end it in explosive fashion. Every trick you’ve done in that line will be expelled as damage around you. All of your tricks and your combo will reset, allowing you to start a new line. Keep pushing. Chain a beautiful skate line. Stomp the lunar projection. A tasty Moon awaits.

Well, I think that’s really all for now – it’s been quite the journey leading up to the final months of development, and I hope you all get to experience Skate Story on PS5 when it launches on December 8.

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Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now.

The powerful new feature in Sandbox Mode will allow players to create completely custom island layouts on which to build their sprawling Parks.

​​Park Managers will have control over the Shape and Terrain of the island, as well as the amount of Trees, Water and Mountains, giving them the tools to create endless unique tropical islands at the tweak of a slider.

The Island Generator also comes with the full host of sandbox settings so Park Managers can build, manage, and control every aspect of their Parks.

Each island layout will have an Island DNA code, so players can share the seed and settings of their island. Inputting other players Island DNA codes will let them recreate other islands players have made. Players will also be able to upload Parks to the Frontier Workshop to share their Community Creations.


We are so excited to bring the Island Generator to Jurassic World Evolution 3. This is a feature we have wanted to realise for a long time now, and with the incredible new environmental tools we’ve developed for JWE3, we are finally able to do it justice. Not only does this feature give players endless variety in their Sandbox maps, but the ability to share Parks on the Frontier Workshop means that people all around the world can see how you’ve developed your own unique starting point into a truly distinctive park. We also really love that players can use Monorails and Hyperloop transport systems to connect and extend their park out to any smaller islands that may have been generated away from the main landmass. The potential for elaborate and creative island parks is now greater than ever and we can’t wait to see what players do with these tools when the game launches.”

– Andy Fletcher, Game Director


Jurassic World Evolution 3 on PlayStation 5 ProBuilding on the success of the previous game, Jurassic World Evolution 3 pushes the boundaries with new and improved graphical technology. The team at Frontier have worked with brand-new console technology to create the best player experience possible.

PlayStation 5 Pro offers players incredible image quality with both PlayStation Spectral Super Resolution (PSSR) and Ray Traced Sun Shadows. PSSR delivers super sharp image clarity with an extraordinary level of detail.

Without Ray Traced Sun Shadows, the shadows cast by foliage and dinosaurs are darker and interact with the environment less realistically.

Ray Traced Sun Shadows adds a great depth of realistic detail, with shadows cast by foliage and dinosaurs appearing softer.

Brand-new to the Jurassic World Evolution franchise, the delivery of Ray Traced Sun Shadows is made possible on console by the PlayStation 5 Pro’s upgraded GPU and Advanced Ray Tracing. Ray Traced Sun Shadows provides accurate penumbra for shadows using ray tracing to improve their quality, making the subtle details even more noticeable than before.

Without Ray Traced Sun Shadows, colours are brighter but have less contrast and shadows are more detailed but behave less realistically.

Ray Traced Sun Shadows have a more accurate penumbra, softening the shadows cast by foliage and scenery items.

This means sun shadows in Jurassic World Evolution 3 are very sharp near to the shadow-casting object and get blurrier further away, just like shadows in real life. This is one of two Ray Tracing features on the console with Ray Traced Global Illumination also available on PlayStation 5.

With Ray Traced Sun Shadows off, the shadows cast on to Psittacosaurus, as well as the dinosaurs shadows themselves, are harsher and more solid.

When Ray Traced Sun Shadows are on, shadows behave more naturally, adding a great depth of realistic detail.

Jurassic World Evolution 3 launches on 21 October and is available to pre-order now on the PlayStation store.

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While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*.

*Player’s Choice promotion is live on PlayStation Store from Wednesday, October 8 at 00:00 AM PDT/BST/JST and finishes Wednesday October 22 at 11:59 PM PDT/BST/JST.

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The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale.

Experience all the scares alongside new maps, weapons, and more when The Haunting update goes live in Black Ops 6 and Call of Duty: Warzone starting October 9.

Play VideoMultiplayer overviewNew MapsGravity (Launch): Explore the sprawling compound for the Advanced Technologies and Applications Gravity Division. Soar over foes in the Low Gravity room and fight through the concrete bunkers and outer walkway.

Rig (Launch): Stop over at this truck stop after dusk, where a turned-over rig has slammed into the gas station pumps. Move through the combo Restaurant and Shop and get above the action from the Garage and Motel balcony.

Mothball (Launch): Inspired by the cognitive research facility encountered in the Black Ops 6 Campaign, this Strike map sets combat around the base of the towering golden Statue and the outer wings surrounding it.

Bootown (Launch): Skeletons, spiders, and Jack-o’-Lanterns infiltrate the quiet cul-de-sac at night in this Nuketown map variant featuring a soundscape of menacing laughter and creaking doorways.

New Multiplayer modesSlasher Deathmatch (Launch): Play as and face off against slashers inspired by some of horror’s most iconic villains in this new hide-and-seek mode. Through four rounds of play, two of the eight survivors are randomly chosen to take on the role of a slasher. Hunt down the remaining survivors who must use their wits to fight back and run down the clock before going down.

Slasher Deathmatch: Jason: Become Jason from Friday the 13, wielding a Machete and moving with an unnerving pace that quickens as he pursues his victims. The final living survivor is awarded the Pickaxe which, can eliminate Jason.

Slasher Deathmatch: Chucky: Slashers gain abilities inspired by Chucky, a serial killer trapped inside a doll’s body. Chase after survivors with the Combat Knife and get back up again with extra lives to stay in the fight. Survivors can fight back with their Shock Charge and Molotov.

Zombies overviewNew LTM: Haunted Havoc (Launch)

Enter a relentless nightmare with lurking Mimics, treat-filled Jack-o’-Lanterns, and a forced Rampage Inducer making zombies faster and more aggressive from the start. Additionally, zombie health is reduced until Round 15, but their damage output increases much faster compared to Standard Zombies.

Haunted Havoc will be available across all six maps. Complete the Main Quest to unlock sweet rewards, including a pack of 5 unique GobbleGums, an Ultra GobbleGum, and 15,000 XP per map.

New GobbleGum: Jacked Lanterns

Transform zombie heads into pumpkin heads with the new Jacked Lanterns Whimsical GobbleGum, bringing the Halloween spirit even when you’re not playing Haunted Havoc.

Two New Leaderboard Events

In Death Pit, compete to gather the most Essence in Haunted Havoc. In Extinction Protocol, eliminate the undead with Scorestreaks or while Field Upgrades are active to score points and progress.

Call of Duty: Warzone overviewVerdansk and Rebirth Island Night Variants

Night descends on Verdansk and Rebirth Island. Play night map variants for both, setting the mood for the many zombified battles ahead, including the following limited-time modes:

New LTM: Casual Z (Launch)

Drop into a match against players, bots, and the undead. Regular and armored zombies roam the map, attacking living flesh on sight. Available on Verdansk and Rebirth Island.

New LTM: Zombie Royale (In-Season)

Zombie Royale returns to Verdansk, bringing new zombie abilities and map-wide features into play. In this mode, slain Operators are reanimated as zombies. Work with your remaining squad members to take down enemy squads and seek out special Anti-Virals to get back into the match as a living Operator.

Zombie Abilities: Disguise yourself as a prop and then reveal your identity when the enemy approaches, and tear them to pieces. Plus, disrupt human Operators and their gear with the EMP Blast and become the powerful Mangler with the Mutant Injection.

Portals: Enter portals for rapid traversal. Human Operators who enter a portal will redeploy in the air away from undead foes, while reanimated Operators will teleport to a random human Operator who is not part of their squad.

General overviewNew Weapons: In the Battle Pass, unlock the Dresden 9mm SMG and Merrick 556 Assault Rifle. Through in-game events, get wild with the X52 Resonator Special Weapon and the Chainsaw Melee weapon.

New Attachments: Up your fire rate with two new attachments, the GPR91 Double-Barrel Conversion and the GPMG-7 Muzzle Booster.

Events, Ranked Play Celebrate the season with several in-game events including The Haunting Daily Login, Echoes of the Dead, Chucky Event Pass, and Tapes of Terror. Earn rewards including new seasonal weapons, a new attachment, Operator Skins, Weapon Blueprints, and more.

Plus, prepare for a new season of Ranked Play for Multiplayer and Call of Duty Warzone, including Ranked Play: Battle Royale and Ranked Play: Resurgence. Earn new seasonal rewards based on the highest Rank obtained in the season.

The Haunting Battle Pass, Store contentPurchase the Battle Pass to immediately unlock rewards including, a seasonal 10% Battle Pass XP Boost, the new Jungle Hunter Predator Operator, and more, providing access to over 110 pieces of unlockable content. Get more with BlackCell.

Look for exciting new Store Bundles including, the Tracer Pack: Jason Ultra Skin, Tracer Pack: Predator: Badlands Ultra Skin, Tracer Pack: Fallen Icon The Replacer, Tracer Pack: Halfpipe Havoc Mastercraft, and more.

Free trialPlay Black Ops 6 for free for an entire week from October 9 through 16, including full access to the entire single player Campaign, Multiplayer, and Zombies.

The Haunting launches October 9Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience.

Plus, pre-order Call of Duty: Black Ops 7 today so you’re ready to go on its November 14 launch date.

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Inspired by PlayStation’s storied heritage, here’s a first look at the DualSense wireless controller – Icon Blue Special Edition, which features unique, layered shades of blue and a glossy pattern of PlayStation shapes on the touch pad.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageTo share more about the inspiration behind this upcoming controller, here’s Leo Cardoso from our Color, Material and Finish design team:


From the moment the console powers on and the DualSense controller lights up, that signature blue glow signals the start of something special. It’s the spark that draws you into new worlds and immersive gameplay. Inspired by PlayStation’s iconic shades of blue, this design captures the feeling of anticipation and wonder every time you pick up the controller. As a nod to our origins, we added Katakana characters on the back that spell our name the Japanese way: Pureisutēshon.


Starting on October 20 in the U.S. and Canada, October 28 in Mexico and Chile, the DualSense wireless controller – Icon Blue Special Edition will be available for a recommended retailer price (RRP) of $84.99 USD / $109.99 CAD / $1,899 MXN / $93,490 CLP at Walmart locations in these regions as well as on Walmart’s official site.

Alongside the controller, we’re also excited to share a look at upcoming products available in the U.S. on Walmart.com and in select stores highlighting PlayStation’s heritage, as well as characters and themes from games like The Last of Us, Astro Bot, and more.

View and download imageDownload the imagecloseCloseDownload this imageAstro Bot Lunch BoxA collectible lunch box featuring the beloved Astro Bot, complete with a playful lenticular face that shifts expressions as you move it.

View and download imageDownload the imagecloseCloseDownload this imageTwisted Metal Meltz FiguresA wild assortment of Culturefly’s signature Meltz figures reimagined as over-the-top characters and vehicles from the chaotic world of Twisted Metal.

PlayStation JerseyA sleek, gamer-inspired jersey blending modern athletic style with iconic PlayStation heritage.

View and download imageDownload the imagecloseCloseDownload this imageMonogram Backpack ClipsA set of detailed figural backpack clips celebrating fan-favorite PlayStation characters, perfect for collecting or showing off on the go.

View and download imageDownload the imagecloseCloseDownload this imageThe Last of Us Ellie Mini BackpackA mini backpack modeled after Ellie’s in-game pack from The Last of Us, designed as a stylish and functional accessory for everyday fans.

We hope you enjoy the new controller design!

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Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality.

Launching on PS VR2 next week, Reachputs you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for an escape quickly becomes a high-stakes journey of survival, discovery and agency – where your movement, your decisions, and your tools directly affect your adventure through the game.

Play VideoWe set out to create a VR experience that offers the scale, depth, and spectacle of a blockbuster action game while staying true to what makes VR special: presence, freedom, and physicality. Here’s a deeper look at what makes the game tick, and the journey we took to get here and how we’re making use of the power of PS VR2 to make every moment feel more impactful.

Become an action heroEmbodiment is one of VR’s biggest strengths, allowing for unrivalled expressive roleplay as you step inside a virtual body and experience the world through it. One of our core goals with Reachwas to push embodiment further than ever before through a responsive full-body avatar that gives you a true sense of presence in the world in a way that’s only possible in VR. Whether you’re reaching for a ledge, dangling above a perilous drop, or dodging an enemy attack, your actions feel natural and fully grounded in the world.

In Reach your physical actions really do directly impact the world around you. We want you to have the power to create epic moments and live through these thrilling action sequences, not just observe them. Key to this is how you traverse – or move – through the world.

Traversal in Reach is so much more than a way of getting from A to B. From death-defying leaps across chasms to scaling breathtaking and vast environments while performing acrobatic escapes from the imposing threats within, you’ll feel like a true badass. No rails, no teleporting, it’s just you, your instincts, and the environment.

We’re incredibly proud of this combination of physicality and responsiveness that makes every action – no matter how subtle – feel immersive and real.

Complete freedom of choiceOne of our core aims, right from the start of the prototyping phase of Reach’s development, has been to put player agency right at the heart of the game. We want to give you the complete freedom of choice on how you approach every situation and to reward you for experimenting with different strategies.

We’ve leant into this with our tools and weapons. They’re multi-functional and designed to adapt to whatever situation you’re facing, from parkour to puzzle-solving. Mastering these tools make you feel like you’re wielding superhuman abilities as you make your way through the game’s unpredictable and varied world.

A perfect example is how you can transition from traversal to combat. You might start by using your grapple hook to swing from grapple point to grapple point, then fire arrows into a wall using your trusty bow, climb the arrows up to a vantage point, pull them out of the wall, and then fire them at an enemy from long range. That’s the kind of versatility and improvisation that we’re encouraging.

This philosophy also shaped how we built levels in the game. Areas can be scaled in various ways and approached in multiple directions with the game rewarding experimentation and exploration. We’ve found that people start off slow and steady but quickly become more daring and confident, making death-defying jumps to access hidden paths and vantage points.

Harnessing the power of PS VR2 Our ethos as a team has always been to continue pushing VR forward through innovative gameplay and boundary-pushing technology. Every system, animation, and interaction is designed to drive immersion, presence, and roleplay, and we’ve sought to use every ounce of PS VR2’s power to make moment-to-moment gameplay feel as impactful as possible.

Using PS VR2’s Sense controllers, every interaction feels rich and tactile. Through haptic feedback and adaptive triggers, you’ll feel the weight and resistance of objects and surfaces as you interact with the world around you: doors push back as you slide them open, your hands adjust as they grip uneven surfaces, and your limbs react realistically when brushing against walls or crouching under obstacles. The tactility of that feedback as you land on a ledge, having desperately flung yourself across a cliff face, legs flailing beneath you, adds an extraordinary extra layer of depth to the feeling of embodying an action hero.

Visually, we’re also using PS VR2’s 4K capabilities to bring our intricate world to life in spectacular fashion. Higher-resolution textures help to tell the story of the vast scale and minute detail that fills every area of the game, from sprawling caverns to crumbling subterranean architecture.

That’s just a taste of what you can expect in Reach. If you like what you’ve read, then you can pre-order Reach on the PlayStation Store today ahead of its launch next week. We can’t wait for you to experience this exhilarating VR adventure for yourselves..

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Five years ago, Sucker Punch took us to new frontiers on Tsushima Island, where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan.

Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. In Ghost of Yōtei, Atsu seeks revenge on the Yōtei Six after they ruthlessly slaughtered her family. As she takes on each of her enemies with an “underdog vengeance”, Atsu traverses the open world of Ezo and adopts the spirit of the onryō to pursue justice on those who took everything from her.

Ghost of Yōtei takes players through a sensory-driven, open world that offers players a unique perspective and experience. The original score, composed by Toma Otowa, is the perfect accompaniment to immerse you in a cultural adventure as you unlock hidden levels of beauty and brutality. East meets West when the sounds of traditional Japanese instruments merge with the modern Western influences to create a one-of-a-kind score that fully captures Atsu’s journey.

Ghost of Yōtei – Official Soundtrack Listening Party | October 15The PlayStation Studios Music team and Sony Music Masterworks are thrilled to invite you to the official soundtrack listening party celebrating the recent release of Ghost of Yōtei!

Join our 60-minute livestream on Wednesday, October 15 at 5:00 PM PT, featuring exclusive commentary, behind-the-scenes stories, and insights into the production of the game soundtrack.

We’ll be joined by four talented speakers, each offering their own unique perspective and contribution on the creative process behind the music and characters that bring Atsu and the open world of Ezo to life.

Toma OtowaToma Otowa is a multi-award-winning film and game composer based in Los Angeles. He has worked on such Hollywood blockbuster films as Thor: Ragnarok, Croods: A New Age, Lego Movie 2, and Hotel Transylvania 3 with veteran film composer and DEVO frontman, Mark Mothersbaugh.

Otowa’s video game work includes Resident Evil 5, Afrika, Kinect: Disneyland Adventures, Halo 2: Anniversary, Knack, and Ratchet & Clank: Rift Apart, which he co-composed with Mothersbaugh.

Jason ConnellJason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska-bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome.

Brad MeyerRev. Dr. Bradley D Meyer is an Audio Director at Sucker Punch with over 27 years of experience in game audio. He’s fortunate enough to have led the team that won both the BAFTA and D.I.C.E awards for best Audio in 2020 for Ghost of Tsushima. Brad now leads the team on Ghost of Yōtei. He has lectured extensively about game audio at universities and conferences around the world. He is an ordained minister and a Doctor of Metaphysics and Immortality, and you wouldn’t know if he didn’t plaster it everywhere his name appears.

Erika IshiiErika Ishii (all pronouns) is a well-known figure in games, animation, and comedy. They star as main character Rook in Dragon Age: The Veilguard, Sektor in Mortal Kombat 1, Valkyrie in Apex Legends, and in October 2025 will play the titular lead in Ghost of Yōtei. Erika is considered an especially chaotic regular cast member on comedy streamer Dropout’s shows including Dimension 20, Game Changer, and Make Some Noise. They have appeared with Critical Role, hosted Marvel red carpets, and recently performed as a special guest in the Off-Broadway theater production Dungeons & Dragons: The Twenty-Sided Tavern. Erika is the proud co-creator of the record-breaking narrative play and storytelling collective Worlds Beyond Number, along with Aabria Iyengar, Brennan Lee Mulligan, and Lou Wilson.

Now Streaming: Ghost of Yōtei Original SoundtrackThe Ghost of Yōtei original soundtrack by Toma Otowa is now streaming on all major platforms! This symphonic odyssey intricately weaves the haunting gravity of what Atsu has lost and carves the path of who she will choose to become. Listen now wherever you get your music.

If you liked what you heard, tune in to Twitch | YouTube on Wednesday, October 15at 5:00PM PT / 8:00PM ET to join the Ghost of Yōtei soundtrack listening party! Ghost of Yōtei is now available on PS5.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei.

Stuff We Talked About

  • Next week’s release highlights:
    • Ghost of Yōtei| PS5 (out now)
    • Digimon Story: Time Stranger | (out today)
    • Battlefield 6 | PS5
    • Little Nightmares III | PS5, PS4
    • Dreams of Another | PS5, PS VR2
  • PlayStation 30th anniversary merchandise — A new large-format photography book is coming in Spring 2026, featuring a rich look at the history of the consoles, including hundreds of unseen images.
  • My Hero Academia: All’s Justice character episodes — The new anime arena fighter is coming to PS5 on February 6, 2026, and you can get a first look at the new modes.
  • Call of Duty Black Ops 7 hands-on — Get a full report of the multiplayer, zombies, and more as the latest entry looks to push the series forward.
  • PlayStation Plus Monthly Games October
    • Alan Wake 2
    • Goat Simulator 3
    • Cocoon

The CastView and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Dive into the gritty underworld of Los Santos, strive to stay human while you uncover the dark secrets of a post-apocalyptic world, fight for justice to change the future of Japan, and more with November’s PlayStation Plus Game Catalog lineup*! Grand Theft Auto V, Dying Light 2: Stay Human, Like a Dragon: Ishin!, and more games are available to play from November 19. On the same day, five new titles join PlayStation Plus Premium in the form of the kinetic first person shooter PS VR2 game Synapse and four Classics; Blood Omen: Legacy of Kain, Blood Omen 2, Resistance: Fall of Man and Resistance 2.

PlayStation Plus Extra and Premium | Game CatalogGrand Theft Auto V* | PS4, PS5

When a young street hustler, a retired bank robber and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody, least of all each other. Experience the interwoven stories of Franklin, Michael and Trevor in the sprawling open world of Los Santos and Blaine County.

*PlayStation Plus re-release.

Dying Light 2: Stay Human | PS4, PS5

In Dying Light 2, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters. Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone. Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you must do – stay human.

Like a Dragon: Ishin | PS4, PS5

1860’s Kyo is plagued by widespread inequality, and one samurai will change the course of history in his search for justice. Take up the sword as Sakamoto Ryoma and venture to Kyoto to find your father’s killer, clear yourself of a framed murder, and restore your honor. In doing so, you will bring an end to the samurai era and forever change the future of Japan. Draw your blade, load your revolver, and join the revolution in this heated historical adventure that only the creators of Yakuza: Like a Dragon could produce.

MotoGP 24 | PS4, PS5

As a new season dawns, the winds of change are sweeping through the pit crews. Embark on your quest to become a MotoGP legend and shape your own epic saga. Challenge your abilities and immerse yourself in the exhilarating journey of the 2024 campaign. From humble beginnings to triumphant heights, the path is yours to forge. Engage in thrilling rivalries, build your reputation, and leave your mark on the history of your beloved team.

The Sims 4 Island Living* (Add-on only) | PS4

Welcome to Sulani, where the sun shines bright and the nights are totally chill. Escape the ordinary and enjoy a laid-back lifestyle surrounded by beaches in The Sims 4 Island Living. Explore a breezy world drenched in sun, sand, and endless fun as your Sims make their own paradise. Set sail on the glistening water in your island canoe, swim to your heart’s content, and explore the scenery on a watercraft. Everything is chill (except for the occasional sunburn) when it’s Island Living.

*Requires the original game The Sims 4.

Digimon Survive | PS4

After getting lost on a school trip, Takuma Momozuka finds himself transported to a world inhabited by ferocious foes and new allies. Join Takuma and his friends as they fight their way back home. Digimon Survive is a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive. Persuade your opponents to join your team and evolve them to fight alongside you in thrilling turn-based battles. Unfold a dark tale about friendship and survival that is jam-packed with exciting drama, a unique cast of characters, and potentially grim choices.

Overcooked! All You Can Eat | PS4, PS5

Hold onto your chef hats and prepare your appetite for an XXL portion of Overcooked magic. Overcooked!, Overcooked! 2 and all additional content are blended together and remastered in this delicious definitive edition! Enjoy hundreds of levels of cooperative cooking chaos across increasingly perilous and obscure kitchens.

Stick Fight: The Game | PS4

Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet. Fight it out against your friends or find random sticks from around the world!

Clash: Artifacts of Chaos | PS4, PS5

Drawing upon both surreal and punk fantasy influences, the world and civilisations of Zenozoik are brimming with fascinating characters, creatures and landscapes. You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved. Roam this intriguing land and discover its paths, inhabitants and ancient secrets.

Killer Frequency | PS4, PS5

The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime… In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek? Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Sheriff is dead, so the townsfolk turn to you for help. You, Forrest Nash, are the only person in town who can run a phone line.

Hungry Shark World | PS4

Become a shark and spread terror on the beach! Fight man, machine and beast as you explore tropical islands, sunken temples, vast cities and frozen icebergs. Enjoy discovering expansive levels with their own distinctive enemies, hidden treasures and unique missions. Take on everything the sea throws at you, from gruesome goblin sharks and the adorable porbeagle, to prehistoric monsters and giant submarines. With rebalanced enemies and pacing, there’s a challenge around every corner!

Chivalry 2 | PS4, PS5

Return to the ultimate medieval battlefield. Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more. Charge headfirst into stunning 64-Player cinematic battles inspired by epic medieval action films. Pick your playstyle with 4 classes and 12 subclasses, each with their own unique weapons and abilities.

PlayStation Plus PremiumSynapse | PS VR2

Dual-wield brutal firepower and surging telekinesis in the ultimate mind-breaking VR action shooter. Unleash your inner anti-hero and invade the twisted subconscious of a notorious enemy of the state. Become a mind-breaking operative and wreak havoc on the enemy’s mind with deadly weaponry in one hand and expressive telekinetic abilities in the other. Combine your powers to overcome formidable defences and delve deeper into a hostile mindscape.

Blood Omen: Legacy of Kain | PS4, PS5

Ready yourself for next month’s launch of Soul Reaver 1 & 2 Remastered by discovering the origins of this dark gothic fantasy franchise with the original PlayStation title Blood Omen: Legacy of Kain. In this top-down action adventure, embark on an epic quest through a vampire kingdom fraught with murder, magic and vengeance. Journey through an expansive world containing more than 100 hours of intense, blood-sucking, spell-casting gameplay, and enjoy cinema-quality voice-overs, dynamic lighting effects and more than 25 minutes of full-motion-video footage.

Blood Omen 2 | PS4, PS5

Fierce attacks and brutal combos await in this action adventure, originally released on PS2 in 2002, after Soul Reaver 2’s launch the year previous. Blood Omen 2 will take you back to an alternate timeline set between the events of the first Blood Omen and Soul Reaver. Cast down from power by a mysterious warlord centuries ago, Kain reawakens in a world he barely recognizes. His armies slain, his vampire brethren nearly extinct, Kain is one of the last of his kind. With an agenda of vengeance, Kain shall unleash a wicked wrath to uncover the plot that threatens the land he seeks to conquer.

Resistance: Fall of Man

Epic military action and unnerving tension blend together in PS3’s 2006 first-person shooter Resistance: Fall of Man. Humanity faces annihilation as a relentless alien force known as the Chimera ravages Europe. Amidst the chaos, Nathan Hale emerges an unlikely hero, confronting unimaginable horrors while uncovering secrets that could change the course of the war.

Resistance 2

Initially released in 2008 on PS3, Resistance 2 is the continuation of Insomniac Games’ science-fiction FPS saga. Now on American soil, the alien Chimera threatens Hale’s humanity in a gripping race against time to put a stop to the invasion. Once again at the forefront of humanity’s fight for survival, Nathan Hale must lead his squad through desperate missions, as new weapons and giant boss encounters increase the scale of the conflict to new heights.

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.

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Hey everyone, Thierry here speaking for Sabotage. Our friends at PlayStation extended an invitation to share more about everything that has happened since the launch of Sea of Stars, and how that led our team to work full-time for the better part of a year on a major free update called Dawn of Equinox.

Play VideoSo let’s dive into a summary of what’s included, namely general updates, combat 2.0, and couch co-op.

UpdatesAlong with countless bug fixes and micro adjustments, we added a bonus pre-rendered cinematic cutscene and finally got to revamp the game’s first hour by adding combat animations for the kid versions of our heroes. This allowed us to ditch the flashback structure by having action directly in the intro, something we sadly had to give up on during production.

We also added difficulty presets, a bunch of new Relics to customize the experience, and even a comprehensive Speedrun Mode designed with the help of our community. There’s some new music, character portraits, and animations—the list goes on.

Combat 2.0The update brings two key changes to the combat system: Sticky Combo Points and Mystery Locks. Along with a comprehensive balancing pass, of course.

Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall, whether to open more aggressively on a regular fight, or providing more options to deal damage of the different types when dealing with locks.

This one mainly addresses the feeling of there not being a enough variety of moves in the game. The vision was always to give each character a small kit (MOBA-style), where each move has situational utility, rather than a big list where players pigeonhole themselves into only using their couple of favorites. All good intentions, but while the game boasts over 40 unique and custom-animated moves total, the scarcity of Combo Points meant players seldom engaged with most of them, reducing the perceived scope of combat to feeling like only having three skills per character.

Mystery Locks: This is another one that should always have been there. In short, Mystery Locks bring a new gameplay loop around revealing how to break enemies’ spells whenever they are first encountered. Instead of displaying the damage types required for each lock, they are hidden, requiring the player to try different attacks to see what will break each lock. Note that this is on a per enemy type, per spell basis, meaning that progression toward revealing Mystery Locks is saved in real-time.

The main effect on the experience here is that there will be more enemy spells flying overall, bringing a small uptick in difficulty by relying on the occurrence of more gnarly enemy moves rather than relying solely on the intricate balance between damage done and damage received. This change also adds a “Reveal” function to some of the character skills and combos, adding more layers of strategy based on whether it’s time to map a new enemy’s spells, or to go all out with damage. Combined with Sticky Combo Points and difficulty presets, Mystery Locks gives us the definitive edition of the combat system for Sea of Stars.

Couch co-op (or online using Share Play)We knew this one would be challenging given the hundreds of cutscenes, interactive objects, camera work, puzzles, menus, NPC interactions, and countless other things that would simply break in thousands of ways if more than one player had full control over the game’s world.

But the co-op dream was very much alive within the team, so we went for it, manually implementing every single edgecase one at a time until we had a full-on three-player mode. You can even use PS5’s Share Play feature to play online co-op with a friend (PlayStation Plus required, here’s how to use it).

In combat: Combat initiates when any player touches an enemy or projectile. In this mode, it doesn’t matter who controls which character in the overworld; players take turns at random picking the next action from the character of their choice.

Whenever an action occurs, all players can chime in to perform Team Blocks and Team Hits for even more bonus effects. For example, whenever all three players time a block properly, the damage is always zero.

Out in the world: We aimed for maximum freedom outside combat. All three players can run, swim, climb, shop, change equipment, talk to NPCs, trigger cutscenes, initiate combat, etc. Anything that a solo player could do, we wanted to make available for all. There’s even 1v1 Wheels now.

Along with a friendly bubble to bring any stray players back into the adventure, a high-five mechanic brings a fun little way to interact with one another while gaining a short speed boost in the process. Oh, we also made the animation sets required for fishing to be available for all characters.

Looking aheadWith the Dawn of Equinox update in the rear view, the team is now focused on the upcoming free DLC Throes of the Watchmaker, which is on track to be released in the Spring of 2025.

We hope you enjoyed this behind-the-scenes look into what’s been going on at Sabotage over the past year. Thank you all once again for the overwhelming support. Whether you’ll be playing for the first time or going for another run, we hope you will enjoy Sea of Stars in its full expression.

Sea of Stars: Dawn of Equinox content update is now available on PS4 and PS5. Safe travels!

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Hi everyone! The Forever Skies team just surprise-released a PlayStation 5 exclusive demo, and it’s available today! The demo is specially designed for our PlayStation fans so we’ve made sure it’s got a lot to offer.

Play VideoForever Skies is a first-person, sci-fi survival game where you build, fly, and customize your own mobile airship base while exploring a ruined Earth.

So let’s set the scene first. When a perpetual toxic dust cloud enveloped the surface of the Earth following an ecological disaster, humanity made a last-ditch stand by relocating to makeshift towers that rose above the dust layer, relying on airships to move around. When all hope was lost, the last remnants of humanity fled into orbit. You play as a scientist from this last pocket of civilization, sent back to Earth on a crucial mission to find a cure for an illness spreading throughout the space station that houses the last of humanity.

Our demo is a specially designed vertical slice of the game that provides a streamlined introduction to some of our best features. It should take you around 1.5 – 2.5 hours to finish.

So what can you expect? First you’ll crash-land back on Earth and need to hit the ground running. The details of what went wrong with the expedition before yours are scarce, so you better start piecing together what details you can.

Scavenge your surroundings for supplies, use technology to unlock tools to help you collect food and water to survive, and most importantly, get your airship flight ready to take off and explore the world. Follow the trail of story objectives as you explore towers that served as radio hubs, small makeshift towns, and wind farms from humanity’s past efforts to rebuild. Learn what it takes to survive here, extracting resources from the air or fishing for dust moths to eat. Build and customize your airship to make it feel like your own and experience being a scientist as you use technology and smarts to best the hostile world you’ve returned to.

This custom snippet of our story and basic game progression takes around an hour if you follow the objectives. After that, you can continue to explore the world more freely, with a few open-world objectives to guide your sightseeing.

We’ve also added some great PlayStation 5 features to the demo. Thanks to The DualSense controller’s adaptive triggers, tools like the deck extractor, build tool, and scanner each feel unique when you use them. We’ve also integrated haptic feedback for these tools and for other moments like when you’re piloting your airship for example. We’ve redirected some VO prompts to play through the controller speaker and we made sure the demo supports both Performance and High Fidelity modes so you can play to match your preferences.

Most notably though we’ve added a special in-game reward for those truly dedicated scientists who complete the entire demo, by finishing all the objectives, you’ll earn a free PlayStation-exclusive airship. You’ll be able to paint your airship in PlayStation-inspired hues of blue, and this skin will carry over into the full game when it launches—just be sure to keep your demo save intact on your console.

That said though, we couldn’t pack everything our game has to offer into the demo. In the full game, you’ll also get to explore below the toxic dust, where an entirely new and mutant ecosystem has evolved. You’ll have access to even more tools and technology to survive and thrive, take on the threat of advanced flora and fauna that evolved in our absence, create even more advanced airships, and discover many more unique locations. But most importantly, you’ll be able to play the full game in either a single-player or online co-op with up to three friends.

We know we’ve got a really big and dedicated fanbase of PlayStation players waiting for the full game, so we hope this special demo gives you a great first taste of what’s to come. We put a lot of work into it and can’t wait to hear your feedback.

So, head over to PlayStation Store, download the demo, and start exploring. And if you really enjoyed the demo, please give us a wishlist so you’ll be notified when the full game releases in early 2025.

Thanks so much for reading, and see you in the skies!

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From on-track Ray Tracing to unprecedented detail with 8K, discover how EA Sports and Codemasters utilize the groundbreaking PS5 Pro technology to make F1 24 look and play better. Si Lumb, Technical Producer at Codemasters, shares insight into what players can expect when playing F1 24 on PS5 Pro — plus, more details about Season 4 and an upcoming Free-Play trial.

Enhanced for PS5 Pro, F1 24 takes full advantage of the console’s exclusive technologies and improved graphical capabilities depending on the display option players choose in the settings menu.

“PlayStation Spectral Super Resolution (PSSR) allows us to push a Ray Traced image to 4K without sacrificing image quality in Quality Mode,” says Si. “The increased power in the PS5 Pro’s GPU gives us the ability to double the 120Hz resolution in Performance Mode, and with some clever re-ordering of the frame, we have even managed to put the 32 Million pixels of 8K at 60Hz in Resolution Mode.”

Whilst Ray Tracing is available on PS5 in F1 24 race replays, the power of the PS5 Pro enables this technology during on-track racing when selecting Quality Mode.

“Ray Tracing allows us to simulate light to enhance realism, making reflections, shadows, and lighting more lifelike. These enhancements result in a more photorealistic experience, especially on the glossy and mirror-like chassis of the cars, the undulating and detailed track terrain, or the varied circuit surroundings. This is even more prominent in wet conditions, where reflections from puddles or shiny surfaces play a significant role in the immersion.”

In a first for EA Sports, the PS5 Pro F1 24 enhancements enable 8K/60Hz support when using a compatible display in Resolution Mode. All 25 circuits in the game are improved both on and off the track, and with variable weather and time of day options for each, players are bound to discover a new favorite in 8K/60Hz.

“For the ultimate showcase of 8K visuals, I’d recommend Spa Francorchamps at sunset in clear weather. The elevation changes and dense foliage at Spa, combined with the incredible detail and depth offered by 8K, make for a visually stunning experience. The track’s sweeping corners and long straights will show off the high pixel count, while the dynamic lighting and shadows give you a real sense of immersion as the light shifts across the circuit.”

By leveraging the power of the PS5 Pro to work in harmony with F1 24’s EGO Engine, the development team plans to push the limits of graphical performance for future releases.

“We’ve learned a lot from this release, and the groundwork laid in F1 24 will help us take even greater advantage of the PS5 Pro’s power in the future. We’re especially interested in expanding our use of technologies like PSSR across more modes and further optimizing our Ray Tracing and high frame rate features. As we continue to push the limits of the EGO engine, we look forward to delivering even more groundbreaking advancements in upcoming F1 titles.”

No matter which graphical mode players choose, the PS5 Pro enhancements result in noticeable differences throughout the game when you load up F1 24 for the first time.

“Whether it’s increased clarity in the Performance Mode, the sharper details and more immersive visuals of our new 8K Resolution Mode, or the dramatic improvements to lighting and reflections—thanks to Ray Tracing—in Quality Mode, each adds to the realism, immersion, and scale in bringing the sport of F1 to life on your screen.”

For F1 24’s Season 4, players across all PlayStation platforms can race to unlock a number of new customization items, with one such item being fit for a champion. Plus, a new Pro Challenge at Austin’s Circuit of the Americas featuring Oscar Piastri, and a selection of Race Scenarios, including a pair from Abu Dhabi 2021, each with rewards usable throughout the game. Keep an eye out for the full reveal on November 19.

For those yet to pick up F1 24, there’s no better time, as from November 21-24, F1 24 will be free to download and play, with the opportunity to test drive the entire game, including its PS5 Pro features alongside a double XP period for Podium Pass. Everything from the revamped Career mode through to the thrilling multiplayer will be available, with all progress made carrying over to the full game.

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Hello, Stellar Blade fans! Thank you for your continued love and support. Stellar Blade’s journey was fueled by your passion, and our fans motivated us to face every challenge. We are excited to share two special announcements with you today.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageCollaboration with Nier:AutomataThe moment you’ve been waiting for has finally arrived! A fantastic collaboration where the worlds of Stellar Blade and Nier:Automata meet.

Nier:Automata significantly inspired Stellar Blade. The collaboration between Director Kim Hyung Tae and Director Yoko Taro, marked by mutual respect and creativity, led to this successful outcome.

In the center of all this is Emil (voiced by Maii Kadowaki), the strange character from Nier:Automata. Emil’s Shop makes a surprise appearance in the world of Stellar Blade where eleven different collaboration-special items will be available. Items that intertwine the best of both games, leading you to a more enriched world.

Click! More fun with Photo ModeView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageYou can now transform each moment in the game into your personal masterpiece. Beautiful landscape, thrilling battles, those emotional moments with the characters… Capture these moments to your heart’s content. Meticulous camera work and various filters allow you to create unique looks.

Go through different poses to discover new looks that you never knew Eve and her comrades had. Share these photographs of special moments to enjoy a new kind of amusement.

Patch updates you shouldn’t missFour new costumes and one new accessory are added to bring more personality to the characters.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageThe new accessory, ‘Symbol of Legacy’ changes the appearance and presentation of the Tachy Mode when equipped. Revitalize your gaming experience with updated cosmetics.

Also, lip-sync support for six additional languages (French, Spanish, Italian, German, Portuguese, and Latin American Spanish) will let you enjoy the vivid dialogues even more.

Your camp break just got more fun—you can now pick a specific song from the turntable to listen to.

We also expanded character customization for Eve and added a “No Ponytail” feature to the list from Ponytail Length.

More fun is added to battle. Auto-targeting and ballistics correction features will be applied to the enemy insta-kill skills. This will make the already intense and dynamic battles even more exciting.

Paying back for all your supportThis DLC and patch updates were prepared by our dev team with one heart and one mind, and we are absolutely delighted to share this with you. We hope that the Nier:Automata collaboration items and the new Photo Mode will bring more joy to your gameplay. We will continue to do our best to keep up with the anticipation and love our players show us.

Stellar Blade updates arrive on PlayStation 5 on November 20, 2024. Prepare for an exciting new adventure.

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LEGO Horizon Adventures, launching on PS5 and PC November 14, brings about a new take on Aloy’s story from her first adventure. Guerrilla and Studio Gobo met with The LEGO Group at their headquarters in Billund, and shared a few behind-the-scenes insights on creating the game. Watch the full video here and continue reading to find out how they built Aloy’s world, one brick at a time!

Play VideoSenior Producer at Studio Gobo, Kat Woolley, talks about what it’s like to work on a LEGO game and how the story was adapted to fit this playful adventure. “There’s a layering of talent, passion, creativity and just joy – there’s such joy in working on a LEGO game, and especially something like Horizon where there is an effort to bring something quite serious from the world of Horizon over to LEGO Horizon Adventures. We needed to give it that element of funny, of light-hearted, of silly, of play.”

“Horizon is all about the mystery of the origins, especially for Aloy. It’s something we tried to replicate in LEGO Horizon Adventures where every character is on their quest for finding a family, building a home and making connections with each other in the story of LEGO Horizon Adventures,” Guerrilla’s Design Director, Stephane Varrault, explains.

Creating the worldEverything you come across in LEGO Horizon Adventures is made entirely out of real LEGO bricks, so if you have the right pieces at home, you could rebuild anything from the world, including the machines, the treasure chests, and Mother’s Heart!

Guerrilla’s Senior World Artist, Lucas Bolt explained, “The world of Horizon Zero Dawn is filled with incredible natural landscapes; it’s one of the core pillars of the game so that’s something that we also had to create for LEGO Horizon Adventures.”

“You can see how everything is made, all the little details, all the little LEGO elements that were used to bring things to life,” Joe Kyde, Senior Model Designer at The LEGO Group, adds.

Roy Postma, Art Director at Guerrilla, goes on to explain the process of visualizing and developing the Horizon world in LEGO form, “We started out in a very realistic way, by rebuilding the original Old World buildings from the Horizon games… Then someone sneaked in an official LEGO set in the background, I believe it was the LEGO gas station, and we were looking at it like ‘ah this can work, this is fun!’ It totally made sense for the Old World to be our LEGO world.”

Making the machines“My favorite part of the machine design process is seeing the builds just develop,” says Joe. “How they naturally evolve from early versions, teams working together to figure out how to solve specific problems, how to get the movement we want, how to get the specific look we want.”

“Throughout development, we started by imagining what a LEGO version of each machine would actually look like,” says Studio Gobo’s Game Design Lead, Toño Gonzalaz, with Stephane adding, “For every machine, we looked at the traits of the machine, how it would behave in the game, and how can we make it work best with all the LEGO bricks?”

One of the machines featured in LEGO Horizon Adventures is the Shell-Walker, a crab-like machine responsible for carrying cargo to various cauldrons found in the world. “With the Shell-Walker it really came down to its personality,” says Toño. “It’s always trying to defend its cargo, so at the end of the day, the Shell-Walker feels like a mean, defensive machine, but at the same time in a funny way.”

Designing machines with LEGO bricks did not differ too much from how Guerrilla created them originally, as The LEGO Group’s Creative Lead, Frédéric Andre, explains, “We wanted to recreate the machine as detailed as possible, so you start with the skeleton of the machine and then you add all the details into it. That’s also how Guerrilla creates their own machines: they have the skeleton and then they add all the armor plating and everything on top of that.”

“All machines have their own unique, particular personalities and attacks that they do. They’re very different from one another, so when players are fighting combinations of them it creates really interesting, wacky, fun and creative combat,” Toño smiles.

Customize everythingThe customization is a way for players to express themselves in a fun and charming way, including outfits from Aloy’s first adventure in LEGO form, or from existing LEGO sets that you may have at home!

Stephane explains: “One of our main pillars in the game is player freedom, which is why we built systems where no combat is the same, but also why we wanted to provide really open ways to customize your characters and the world. For example, we really wanted Mother’s Heart to be a reflection of players’ creativity to recreate the village of their dreams.”

Kat gives her view on how some of the outfits found in LEGO Horizon Adventures can completely change the vibe of a cutscene or conversation between characters. “It takes what can sometimes be quite serious conversations and just makes them ridiculous if you’re dressed as a pig or as a llama.”

“As soon as we realized that the customization options still felt like a quintessential Horizon experience, and that it worked within the game world, it made it feel more free and more fun.”

Bringing it all togetherIt was pivotal that the co-op experience of LEGO Horizon Adventures worked well to allow players to bounce off each other’s actions and work together to tackle the wilds.

“We wanted players to play together and to get in trouble together,” shares Toño, and Stephane continues, “being able to get together, either on the same tv or online, you are now two players, two actors in the same world and that one is responding to your inputs and your actions, so it was the perfect addition to make the experience shine.”

Whether you’re already familiar with Aloy’s journey, or if this is the first time you’re jumping into the franchise; we can’t wait for everyone’s fun character combinations and combat sequences once LEGO Horizon Adventures releases on November 14.

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Greetings, Travelers! Genshin Impact Version 5.2 “Tapestry of Spirit and Flame” is arriving on November 20, and today we’re excited to introduce two new Natlan tribes, the Flower-Feather Clan and Masters of the Night-Wind. By recruiting their elite warriors Chasca and Ororon or transforming into their Saurian companions, you may learn to command the power of the skies to move and fight in mid-air.

Using the skills of our new and familiar Saurian companions, we can also venture to the ancient, ruined city of Ochkanatlan, that towers into the clouds northwest of the two new tribes, the Flower-Feather Clan and Masters of the Night-Wind. At the same time, a mysterious incident has occurred in the Masters of the Night-Wind, which you can investigate together with Citlali and Ororon as part of the main seasonal event in the upcoming new version.

Soar and Explore Like the SauriansThe Saurians we’ve encountered so far have helped us traverse the challenging landscapes of Natlan with ease. Today, we would like to introduce you to two new species: Qucusaurs and Iktomisaurs, which will allow us to further expand our capabilities of exploration — to maneuver in mid-flight and to reveal what remains invisible to the naked eye.

Qucusaurs are the proudest of Natlan’s Saurians and consider themselves the kings of the sky. They once patrolled the entire Natlan region alongside the best riders of the Flower-Feather Clan. Qucusaurs are capable of gliding at full speed over long distances. They can dart through the wind in accelerated gliding mode, but also use Phlogiston to gain altitude or perform horizontal rolls in mid-flight.

Unlike Qucusaurs’ ability to travel long distances, Iktomisaurs can perform vertical leaps and reach great heights. In addition, these wise Saurians also possess a unique sight that allows them to detect things that would normally remain hidden. It is said that the great Iktomisaur Elder has served as a guide for the Masters of the Night Wind for generations, so your Iktomisaur companion and their exceptional sight can also guide you on the trail of secrets buried behind these glowing markings and graffiti. By activating this sight, they can draw energy from Phlogiston-infused objects or craft special items from graffiti patterns. Throughout your adventure, the Iktomisaur’s talents in detection and the impressive leaps that characterize them will prove essential for traversing steep terrain, spotting hidden passages and obstacles, and solving the most complex puzzles.

The abilities of Iktomisaurs, Qucusaurs, as well as your other Saurian companions will play a vital role in exploring the various layers of Ochkanatlan’s treacherous cityscape. Corrupted by the Abyss, this ancient city of Natlan is now inaccessible and no longer home to a living soul. However, a little companion named Cocouik will join you on your quest of ridding this place of Abyssal contamination.

Meanwhile, a rampaging dragon has occupied this area. In ancient times, the relationship between humans and dragons was completely different. A special token awaits here, which might reveal even more details about our journey together with Little One, our beloved little Tepetlisaur.

Unwavering Guardians Against the AbyssElite warriors from the Flower-Feather Clan and the Masters of the Night-Wind also learn from their Saurian companions and develop unique abilities in exploration and combat. With the latest update, we may have a chance to recruit Chasca and Ororon.

Known as a great warrior and the peacemaker in the Flower-Feather Clan, Chasca will finally become playable in Version 5.2 as a five-star Anemo bow wielder. Raised by a family of Qucusaurs, Chasca’s unique upbringing has shaped her sharp combat skills. Her trusty firearm, the Soulsniper, allows her to float in the air and fire bullets of different elements in battle. After finding an aerial advantage, the Soulsniper can load up to six bullets and is capable of hitting multiple enemies. Additionally, it can deliver a devastating strike that subsequently splits into homing bullets. These bullets can undergo Elemental Conversion when you have Pyro, Hydro, Cryo, or Electro characters in your party, making Chasca a specialist in amplifying damage through Swirling various elements. Finally, having Chasca in your party allows you to restore Phlogiston by eliminating enemies, which offers a significant advantage in prolonged combat.

Ororon from the Masters of the Night-Wind becomes playable as a four-star Electro bow wielder. He seems to have a profound connection to the Night Kingdom, and defends Natlan in his own way. Similar to Iktomisaurs, Ororon has the ability to rise into the air, and he also has a keen sense of perception. While charging an Aimed Shot, Ororon will enter the Spiritspeaker state, allowing him to extract power from Natlan’s graffiti and runes. In addition, having Ororon in your team increases gliding speed, making exploration faster and more seamless.

In combat, Ororon can be a great support especially if he teams up with Electro or Hydro characters. Ororon can gain Nightsoul Points when one of his party members triggers a Nightsoul Burst, or when other party members deal Hydro or Electro damage to enemies after Ororon unleashes his Elemental Skill. When enemies take damage from Electro-Charged reactions or other party members deal Nightsoul-aligned damage, Ororon can consume Nightsoul Points to enter the Nightsoul’s Blessing state and trigger the “Hypersense” effect, dealing Electro damage. He can also summon a Supersonic Oculus to taunt nearby enemies and deal Electro damage.

For Version 5.2 Event Wishes, the first phase will welcome Chasca and Ororon’s debuts together with Lyney’s rerun, while the second phase arrives with reruns of Zhongli and Neuvillette.

The Threat of the Abyss Still LoomsThe war against the Abyss experiences a brief lull thanks to the efforts of the Traveler and the brave warriors of Natlan. The time has come to take a breather and lend a helping hand to the Flower-Feather Clan as it recovers from Abyssal contamination. The story continues with Archon Quest Chapter V: Interlude, “All Fires Fuel the Flame,” in which Iansan and the Captain will also assist the tribe in recovering from the physical and psychological wounds inflicted by the Abyss.

Meanwhile, other powerful threats such as a new boss called “Tenebrous Papilla” have cast their shadow on Natlan. This unsettling Abyssal monster can distort its body to become an even more powerful foe by absorbing the memories from Natlan’s corrupted Ley Lines.

More Events and OptimizationsIn Version 5.2, Travelers will team up with Citlali and Ororon in the Iktomi Spiritseeking Scrolls event. Together, you’ll uncover the truth behind a mysterious accident that has caused turmoil in their tribe. As part of the investigation, you’ll face combat challenges to fend off enemies disrupting rituals, piece together scenes from the tribe’s woven scrolls, and gather lost spirits scattered throughout the region. Along the way, Travelers can earn exciting rewards, including Primogems and an exclusive 4-star sword, Calamity of Eshu.

Meanwhile, our dev team brings more optimized features in Version 5.2, including the Imaginarium Theater, Serenitea Pot, Artifacts, and other key gadgets. The Imaginarium Theater now offers a smoother experience, featuring a “Next Act” button for quick combat transitions, a Supporting Cast Record to track friends borrowing your support characters, and an optimized party configuration with detailed character recommendations and enemy information.

For the Serenitea Pot, gathering wood is now more convenient — the Seed Dispensary can hold more of every type of seed, wood is available for purchase at the Realm Depot with Realm Currency, and the Boon of the Elder Tree’s cooldown has been reduced to five seconds.

In Version 5.2, artifact management becomes even easier with the updated “Lock Assistance” interface. You can now lock artifacts in batches with a single click using recommended settings or custom plans.

That’s all we want to share for today! Fly freely in this exciting chapter of Natlan with plenty of fresh content to explore, and we will see you next time!

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Last week, we asked you grab your bows and set off on Aloy’s original journey in Horizon Zero Dawn Remastered, sharing epic moments using #PSshare #PSBlog. Here are this week’s highlights:

sorathluna shares Aloy sitting in a field of blue flowers.

sirevanztheduke shares Aloy and Varl gazing out at the land before them.

ForgottenJasmin shares Aloy gazing up at the illuminated night sky from a desert valley.

Beat_Minerz shares Aloy scrambling up ruins and roots to reach a Tallneck.

MdeavorVP shares Aloy about to bash a Watcher with her spear.

dlazdagamingshares a view of the land with a Tallneck roaming.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Dragon Age: The Veilguard
SUBMIT BY: 11:59 PM PT on November 13, 2024

Next week, we head to Thedas to explore the realms of Dragon Age: The Veilguard. Share moments in action or traversing the Fade with #PSshare #PSBlog for a chance to be featured.

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. October saw fists and bullets flying with Dragon Ball: Sparking Zero, Undisputed, and Call of Duty: Black Ops 6 entering the top five of PS5 list in the US. Arizona Sunshine Remake claimed the top spot on October’s PS VR2 list in the US and EU.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | --- | --- | | Call of Duty: Black Ops 6 | Call of Duty: Black Ops 6 | | DRAGON BALL: Sparking! ZERO | DRAGON BALL: Sparking! ZERO | | Undisputed | EA SPORTS FC 25 | | SILENT HILL 2 | SILENT HILL 2 | | EA SPORTS Madden NFL 25 | Grand Theft Auto V | | NBA 2K25 | Phasmophobia | | EA SPORTS FC 25 | Undisputed | | Grand Theft Auto V | Hogwarts Legacy | | Dragon Age: The Veilguard | Palworld | | Palworld | It Takes Two | | Metaphor: ReFantazio | Dragon Age: The Veilguard | | Phasmophobia | Horizon Zero Dawn Remastered | | SONIC X SHADOW GENERATIONS | Black Myth: Wukong | | EA SPORTS College Football 25 | Metaphor: ReFantazio | | NHL 25 | ASTRO BOT | | Warhammer 40,000: Space Marine 2 | NEW WORLD: AETERNUM | | Black Myth: Wukong | Resident Evil 4 | | ASTRO BOT | NBA 2K25 | | Hogwarts Legacy | Warhammer 40,000: Space Marine 2 | | NEW WORLD: AETERNUM | Cyberpunk 2077 |

Naming of products may differ between regions
**Upgrades not included
PS4 Games**

| US/Canada | EU | | --- | --- | | Call of Duty: Black Ops 6 | EA SPORTS FC 25 | | Minecraft | Call of Duty: Black Ops 6 | | Red Dead Redemption 2 | The Forest | | Batman: Arkham Knight | Minecraft | | The Forest | Red Dead Redemption 2 | | Grand Theft Auto V | Grand Theft Auto V | | Tom Clancy’s Ghost Recon: Wildlands | A Way Out | | theHunter: Call of the Wild | Batman: Arkham Knight | | EA SPORTS Madden NFL 25 | Hogwarts Legacy | | Call of Duty: Black Ops III | Tom Clancy’s Ghost Recon: Wildlands | | Gang Beasts | Kingdom Come: Deliverance | | Dying Light | Need for Speed Payback | | Pacify | Dying Light | | Mafia: Trilogy | Mafia: Trilogy | | A Way Out | Unravel Two | | EA SPORTS FC 25 | Need for Speed Heat | | Alien: Isolation | Gang Beasts | | Injustice 2 | Middle-earth: Shadow of War | | Need for Speed Heat | Pacify | | DayZ | DayZ |

Naming of products may differ between regionsPS VR2 Games**

| US/Canada | EU | | --- | --- | | Arizona Sunshine Remake | Arizona Sunshine Remake | | Beat Saber | The Dark Pictures: Switchback VR | | The Dark Pictures: Switchback VR | Metro Awakening | | Among Us VR | Beat Saber | | Grand Rush VR Highway Car Traffic Racing Simulator | Grand Rush VR Highway Car Traffic Racing Simulator | | Metro Awakening | Arizona Sunshine 2 | | Into the Radius | Among Us VR | | Arizona Sunshine 2 | Pavlov | | Pavlov | Into the Radius | | Legendary Tales | Crossfire: Sierra Squad |

PS Store purchases only. Game upgrades or games bundled with hardware not includedPS VR Games*

| US/Canada | EU | | --- | --- | | ASTRO BOT Rescue Mission | Batman: Arkham VR | | The Elder Scrolls V: Skyrim VR | The Exorcist: Legion VR | | The Walking Dead Onslaught | Sniper Elite VR | | Batman: Arkham VR | The Walking Dead Onslaught | | Paranormal Activity: The Lost Soul | ASTRO BOT Rescue Mission | | The Exorcist: Legion VR | Titanic VR | | Job Simulator | Job Simulator | | Beat Saber | Beat Saber | | SUPERHOT VR | Paranormal Activity: The Lost Soul | | Marvel’s Iron Man VR | Ghost Giant |

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | THRONE AND LIBERTY | THRONE AND LIBERTY | | Fortnite | Fortnite | | Roblox | Roblox | | Call of Duty: Warzone | Call of Duty: Warzone | | Rocket League | Rocket League | | Asphalt Legends Unite | Asphalt Legends Unite | | VALORANT | eFootball | | Apex Legends | VALORANT | | Fall Guys | Fall Guys | | eFootball | Stumble Guys |

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The launch of Dragon Quest III HD-2D Remake is fast approaching on November 14. We had the opportunity to sit down for an interview with the game’s producer, Masaaki Hayasaka, to chat about this stunning remake that brings back the iconic masterpiece in HD-2D.

Masaaki Hayasaka
Producer, Dragon Quest III HD-2D Remake

How HD-2D graphics draw out the full potential of this retro classicPlayStation Blog: HD-2D has become much more popular since games like Octopath Traveler. What are some of the unique characteristics of this visual style?

In a nutshell, HD-2D is a visual style that combines pixelated characters with 3D backgrounds. Personally, I think this style works better in retro titles. When the original game first came out, players roamed the world while picturing how beautiful the landscapes must be. HD-2D actually brings that world to life.

Even though the game adopts HD-2D, it is still immediately recognizable as Dragon Quest III. What do you think are the most important aspects needed to achieve the iconic Dragon Quest-style?

The most obvious is the color palette. Dragon Quest games are characterized by rich, vivid colors, so we aimed to fully embrace that in the remake as well. If you compare the original game and the HD-2D remake side-by-side, the graphics will look completely different. Even so, the color palettes are similar so it shouldn’t feel far off from what OG players remember.

Play VideoBuilt in tandem with Yuji HoriiWhat sort of discussions did you have with Yuji Horii (creator of the Dragon Quest franchise), during development?

We connected regularly from the early phases of planning till the very end of development. We exchanged a lot of details. We discussed everything from new features like the Monster Arena and additional narrative episodes, to the game balance of battles, and even the size of the character pixels.

Did you make any changes based on Yuji Horii’s recommendations?

He made a comment around the blurring of the game background, and I find that particularly memorable. Background blur in games is usually referred to as depth of field, which is a technique also used in photography. In HD-2D, depth of field is extremely important. We had previous experience working on HD-2D games, so we thought we’d already mastered the sense of implementing background blur. However, when we showed it to Horii-san, he said that the blur was far too intense, and it made him feel like there was something wrong with his eyes. He then asked us to dial back the intensity. We were quite shocked, in a good way, by his suggestion from a player’s point of view. However, as a result, this change made Dragon Quest III stand out from other HD-2D titles, so his recommendation was on point.

So, different games leverage HD-2D in various ways?

Absolutely. The only common thread between all HD-2D titles is that they place pixelated characters in a 3D world. Otherwise, every title is completely unique. For example, Octopath Traveler incorporates pixels in the background as well, but Dragon Quest III does not. The characters’ body proportions and pixel size also vary depending on the title. Dragon Quest III is the first-ever HD-2D title to integrate a world map where players can actually wander around.

Is the distance between towns the same as the original?

The layout of the buildings is exactly the same, but the scale of the map and distances have been changed. The most difficult part of the development process was scaling the map. If we had made the map as dense as the original, the game would have felt too compact in both volume and appearance. On the other hand, if we made the map too large, it would lose its perfect pacing and slow down the game. We spent a lot of time adjusting to find the ideal balance in terms of both look and feel. If you watch the teaser trailer that was released at the time of the announcement, you will notice that the scale is completely different from the finished version.

The passion behind the new character customization featureIn the remake, players can customize the appearance, like hair color, of party members. Why did you decide to add this new feature?

In the original, when you changed a character’s vocation from Martial Artist to a Mage, the young man suddenly turned into an old man and there was no way to alter it. I personally felt that was a bit strange. Character creators or customization is very common in modern games, so I thought players would find it a bit confusing if we kept it like the original. Character customization was intended to make the game feel more modern.

To tell you the truth, out of all the new features we added in the remake, I’m most passionate about the character customization. I proposed it to the development team, and even when they refused, saying it was unnecessary, I kept pushing that it was absolutely crucial [laughs]. I spent about three months working on it, so it would mean a lot to me if players spent some time creating their own distinct characters.

Even though you can change their appearance, the main colors for each vocation are the same as the original. How did you decide what to change and what to leave untouched?

I believed it was important to respect the vocation colors that Akira Toriyama originally designed. We didn’t change any of the main colors, so it’s easier for players to distinguish between each vocation at a glance. However, we wanted to give players the freedom to play around with hats and hairstyles as a fun new feature.

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Last week, we asked you to showcase the best Astro Bot levels using #PSshare #PSBlog. Here are this week’s highlights:

NightmarexDollshares a spooky level with a mansion and a smiling moon in the background.

pavesointshares a level in the clouds featuring a mechanical sun.

SoundwaveXPshares a level featuring a Japanese-style bathhouse and mountains.

kanon06shares a level in space with a giant meteor and space debris.

Jeff_Bytesshares an aquatic level featuring a row of birds sitting on a wire.

Boargsshares a snow theme level with a snow slide and frosty vistas.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Spooky Settings

SUBMIT BY: 11:59 PM PT on October 9, 2024

Next week, showcase where things go bump in the night with Spooky Settings. Highlight spooky settings for Share of the Week using #PSshare #PSBlog for a chance to be featured.

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Hi everyone, it’s Samar Louwe here, game director at Vertigo Games. Just last week during State of Play, we were thrilled to finally announce that Metro Awakening is coming to PS VR2 on November 7. Today, we’re excited to share another glimpse into the game with a new video showcasing extended gameplay on PS VR2.

Play VideoVerify your age to view this content.Verify your age to view this content.We’ve crafted a journey that intertwines gripping storytelling with deeply immersive gameplay. In Metro Awakening, you’ll confront the mysteries and dangers of a post-apocalyptic world, where survival and exploration are more critical than ever. As you navigate both familiar and new locations, each filled with supernatural threats, you’ll uncover the origin story of Khan, one of the Metro series’ most enigmatic characters.

Become what you fear…At the heart of Metro Awakening lies the powerful story of Serdar—a doctor searching for his missing wife. Throughout his journey, Serdar undergoes a profound transformation that leads him to awaken as Khan, a mystic figure who plays a recurring role throughout the Metro series. Known for his deep connection to the supernatural, Khan appears at critical moments, offering guidance to Metro’s protagonist, Artyom, and all who dare to navigate the dangers of the tunnels.

Verify your age to view this content.Verify your age to view this content.This standalone narrative was crafted by series creator Dmitry Glukhovsky and explores the events that shaped Khan into who he is, immersing players in the philosophical struggles defining his path for the first time. As a prequel to Metro 2033, it also serves as an excellent starting point for newcomers to the franchise, while offering longtime fans a story that complements the rich lore they have come to love.

Classic Metro mechanicsIn Metro Awakening, we’ve translated the series’ iconic elements to VR. You’ll engage with classic mechanics, including the wristwatch, gas mask, flashlight, universal charger and lighter—each playing a key role in stealth and survival.

The watch not only shows whether you’re in the light or in the dark but also counts down the time until your gas mask filter needs replacing. The mask, in particular, requires constant attention; fogged lenses require you to physically wipe them during tense moments, while the watch’s timer beeps in a countdown, warning you before your filter clogs with radioactive dust, adding to the mounting pressure.

Charging your flashlight is also essential for survival. When darkness envelops you, you’ll need to wind it manually using the universal charger, increasing the stakes as every action pulls you deeper.

The lighter is extremely important for burning through cobwebs and illuminating tight spaces when your flashlight is no longer enough to keep the darkness at bay.

These mechanics create a great immersive experience on PS VR2, making every interaction feel immediate and vital, and drawing you even more into the atmosphere of the Metro universe.

Elevating Metro Awakening with PS VR2Immersion is the essence of both VR and the Metro series, and the PS VR2 elevates this experience.

As the story unfolds, you’ll dive into the mysterious, supernatural aspects of Metro. VR allows us to amplify these moments, enveloping players in eerie atmospheres and using spatial audio to draw you into the unknown.

Every shot fired is intentional. With adaptive triggers, you’ll add weight and precision to your actions. Combat isn’t just about pulling the trigger; it’s about survival. The subtle resistance of the triggers heightens the tension, making every shot count when resources are scarce.

Headset feedback introduces a new level of physicality to gameplay, immersing you in your environment. You’ll feel the impact of debris from explosions or when you’re hit by enemy attacks, amplifying your experience.

Metro Awakening thrives on contrasts—light and dark, hope and despair. The PS VR2’s 4K HDR display brings this to life, especially in haunting locations. Dynamic lighting enhances the atmosphere. Using your headlamp to navigate dark tunnels or strategically shooting out lights to sneak past mutants adds a tactical layer to gameplay. While visibility is key, mastering the shadows can give you a strategic edge in your encounters.

We designed every interaction in Metro Awakening to feel natural and grounded. From wiping your gas mask to managing your backpack, every action in VR is a manual endeavor. With no on-screen UI to rely on, you must adapt and survive as you would in real life.

We can’t wait for you to step into Metro Awakening on PS VR2 starting November 7—or pre-order the Deluxe Edition to begin your journey early on November 5.

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Undisputed launches October 11 on PS5, and has been in development for nearly five years, starting as the humble Esports Boxing Club and then evolving into the first major boxing game in over a decade. With over 70 of the most prestigious prizefighters on the roster, including Canelo Álvarez, Tyson Fury, Oleksandr Usyk, Roy Jones Jr. and Joe Frazier, it was our priority to make sure that they not only looked amazing, but that they moved in their own, unique, signature ways too.

Play VideoFrom scan to sculptHow do you get the longest reigning super middleweight world champion, Joe Calzaghe, to look as authentic and life-like as possible? It all starts with the scanning process. We work with a variety of scanning studios all over the world to create the most accurate reference images for us to work from. The Steel City Interactive art team then use this to sculpt the in-game models, recreating every muscle, vein, hair, and bead of sweat.

For our boxing legends, we also have a de-aging process. Players want to experience these fighters in their prime, so we try to recreate exactly what they looked like at that time.


“One of the most challenging parts of bringing characters from the past to life is the de-aging process. Lots of things usually change with age: eye shape, lip volume, cheekbones, body fat, even ear size, but my aim is to get them back to their fighting shape, recreating the look of their greatest fights. First, I collect a lot of references from every possible angle to have an overview of what I want to achieve. Then, I check the model to understand what to keep and what to change according to the pictures and footage. I then work on the tone and symmetry, removing some fat, wrinkles, and imperfections from the body and face. After this, I sculpt the main muscles and tweak the facial features. Eventually I get to a point where the boxer is recognizable both from a distance and up close. When I’m happy with the result, I proceed to fix the textures as well.”

– Francesco Primiceri, 3D character artist at Steel City Interactiver


Motion captureWe also try to get as many fighters as possible into our motion capture suits, so we can record their unique footwork, punches, slips, dodges – and even taunts! When you play as Oleksandr Usyk, we want it to feel like you are Oleksandr Usyk, so our art and animation teams spend days processing the output from the motion capture and then applying that to our detailed character models.

British and Commonwealth Super-Lightweight Champion, Dalton Smith, was one of the fighters we worked closely with to capture his boxing style. He also helped mimic some of the fighters who are no longer with us, studying their movements then performing them so we can immortalize them in Undisputed.


“I am used to boxing in the ring or the gym, but throwing punches in a motion capture suit is a whole different ball game. I got suited up and spent a few days working with the team at Steel City Interactive to capture not only my own personal in-ring moves, but those of some of the old school boxers as well. You don’t realise how intense and detailed the process is until you’re throwing the same punches and performing the same blocks over and over again until it’s captured from every angle. Seeing the results in-game is incredible – my avatar really does look like me.”

– Dalton Smith, British and Commonwealth Super-Lightweight Champion


Styles (and stats) make fightsThere’s a saying in boxing that ‘styles make fights’ and we think it’s really important that those styles are backed up with real life statistics too. There’s no point in having the undefeated legend of boxing, Rocky Marciano, in the game if we don’t also give him the punching power and stamina he was known for.

That’s why we work with CompuBox to define each fighter’s ratings, statistics and behaviours. When you’re playing as a boxer with a fantastic knockout ratio, like Deontay Wilder, his ability to land KO’s in the game is boosted. And this works the same for the AI version of them too; each fighter has their own skills and abilities – taken from their real-life fight records – that will change the outcome of the fight in a meaningful way. It’s your job to figure out how to counter that!

Rule the ringUndisputed has the most expansive and authentic licensed fighter roster of any boxing game yet, and we’re excited for you to experience that.

You can pick up the Undisputed Deluxe WBC Edition on October 8 on PS5 and play three days early. Undisputed Standard Edition launches on October 11 on PS5.

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The release of Silent Hill 2 is just around the corner on October 8. We’re honored to be able to share detailed information about Silent Hill 2 with PlayStation players. Konami and Bloober Team have focused on respecting the original 2001 Silent Hill 2’s storyline, emphasizing the emotional expressions of each character through the highly skilled performances of their respective actors, and modernizing the overall gameplay. We hope that this very clear comparison will show you which aspects of the original the production team has respected and emphasized, as well as which aspects have been improved upon.


Spoiler Alert: This article and video reveal some narrative and gameplay surprises within Silent Hill 2.


For this episode of PlayStation Underground, Bloober Team partnered up with the SIE crew to bring you an exclusive look at James’ confrontation with Flesh Lip inside Brookhaven Hospital, presented in a head-to-head comparison with the same boss battle as it appears in the original game.

Play VideoCaption: Join Bloober Team’s Mateusz Lenart, Creative Director, and Andrzej Mądrzak, Lead Writer, for a look inside Brookhaven Hospital.

In many ways, this boss fight, alongside its accompanying cutscene, exemplifies the approach we took when reimagining Silent Hill 2. It shows our reverence for the original game by staying true to its original design, while also expanding upon it using modern technology that allows players to feel more in control of James.

As you can see, the general set-up for Laura’s cutscene that predates the battle and the Flesh Lip encounter itself are quite faithful to the original game, but with a few key changes that enable us to take full advantage of current storytelling and combat design techniques.

Caption: Comparison between 2001 Silent Hill 2 and the 2024 Silent Hill 2 remake

Familiar characters come aliveFor Laura’s cutscene, the interaction between her and James maintains the same story beats as in the original. Both James’ and Laura’s personalities have been preserved, with the most significant changes coming in the form of more involved camera work and top-notch voice acting.

Play VideoCaption: The full cutscene between James and Laura from the 2024 Silent Hill 2 remake, without commentary.

Full-body motion capture, used in conjunction with detailed animation, has allowed us to make these characters come alive through subtle facial expressions and gestures. The performances of the actors were key in this respect, with both Evie Templeton and Luke Roberts really embodying the characters of Laura and James, respectively.

When it comes to the script itself, we wanted to avoid changing things for the sake of changing them. While minor deviations from the original game’s script can be expected, our main objective with this cutscene and all others was to capture the complex character dynamics that made the original Silent Hill 2 such a landmark in the history of interactive storytelling.

Caption: Comparison between 2001 Silent Hill 2 and the 2024 Silent Hill 2 remake

A boss battle for the agesThe encounter with Flesh Lip is one of Silent Hill 2’s most startling moments. With its unique and unnerving look, Flesh Lip was groundbreaking in terms of integrating symbolism into the design of a monster. Doing this boss battle justice in the new game was a challenging but ultimately rewarding task.

Unlike the fixed camera system in the original Silent Hill 2, adopting an over-the-shoulder perspective brought with it a series of changes to the encounter’s design. For instance, the scale of the room where the fight occurs has been expanded to allow players more space to roam.

Caption: Comparison between 2001 Silent Hill 2 and the 2024 Silent Hill 2 remake**

But the biggest change in the design of the boss fight has to do with Flesh Lip himself. Instead of facing two of them right from the start, the battle now begins with a single foe, but one who can dynamically move through the ceiling, ready to pounce on James at any point.

Verify your age to view this content.Verify your age to view this content.Caption: The Flesh Lip battle takes on a new shape in the Silent Hill 2 remake

Moreover, once players manage to bring Flesh Lip down to the ground, he unveils his second phase, adopting a menacing spider-like pose that greatly enhances his speed and range of attack. To counteract this, players will have to use a combination of melee and ranged attacks, while also dealing with Flesh Lip’s terrifying scream, which can temporarily stun them during the fight.

Once Flesh Lip is defeated, players will likely breathe a sigh of relief. But that’s when the battle’s final surprise arrives. A second Flesh Lip appears and instantly grabs James by the neck, dragging him further into the underbelly of Brookhaven Hospital. This functions as both a jump scare in its own right, and also as a kind of easter egg for fans of the original game. They will likely be taken aback by the appearance of a second Flesh Lip just as the battle wraps up.

Caption: Comparison between 2001 Silent Hill 2 and the 2024 Silent Hill 2 remake

Final thoughts As the new Silent Hill 2 remake inches ever closer to release on October 8, we wanted to take the time to present a head-to-head comparison depicting one of the game’s defining moments. We hope this manages to convey our approach towards the whole game, which emphasizes the original’s strengths and seeks to expand upon them while staying true to the game’s spirit.

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Hi all – Luke Karmali here from the team over at Larian Studios, bringing you the exciting news that Baldur’s Gate 3’s Patch 7 is now officially available on PlayStation 5. There’s quite a meaty buffet that stands before us, and a lot of ground to cover, so let’s dive in.

First up, the dastardly-minded among you will be pleased to know Patch 7 brings a whopping 13 new cinematic Evil Endings, including unique ones for each Origin Character. Unsatisfied with how much The Sword Coast has suffered to this point? Well now’s your chance to set the world to rights…or wrongs, as it turns out.

Alongside this, we’ve revamped our split screen gameplay offering for couch co-op play. Dynamic split screen means each side of the screen will merge when you near each other and split back up as you head off on your own adventures. No more arguments over which direction to head in!

But the addition that we’re especially keen to talk about today is our brand new Mod Manager, allowing console players to experience a fresh brand of mutable mayhem authored by community members like yourselves.

With mods running the gamut from the mad to the macabre, we can appreciate it may be a bit overwhelming for some to know where to start. With that in mind, we’re here to offer a rundown of five of our favourites, showing just what’s possible with this latest toolkit.

Five game-changing Mods to get you started1) Adjustable Party Limit by PixellBytes

If you’ve been suffering from choice paralysis when it comes to building your party, then rejoice! Our first mod adds spells that allow you to adjust the number of companions in your party, up to 16, and can even work in multiplayer. Not content with your fellows swearing just their swords, bows and axes to you? Well now you can add their daggers, flails, glaives, staves, salamis and even their lutes at the same time! Speaking of which…

View and download imageDownload the imagecloseCloseDownload this image2) Underwear of Rituals by Xelphos

Undercrackers. Budgie-smugglers. Banana hammocks. Words that no doubt conjure an array of images to your mind. But what if they could conjure more than just that? What if they unlocked your latent ability to read minds, shapeshift, or even speak with the dead?! Well, wonder no more, as this mod realizes this potential via the Gilded Chest of Ritualistic Underwear. We promise, it’s anything but pants.

3) Underdark Dice by elliegreenart

Spores spores spores! How do you like them, why don’t you like them!? Amid a SPOREgasbord of options for dice reskins, it’s these Underdark-themed beauties that really caught our (fung-)eyes. While other dice are available, we don’t think there’s mushroom for improvement. Okay, I’ll stop now.

4) Kuo-Toa Playable Race by Gonzalo_Marcos

Of all the myriad races inhabiting Faerun, there’s one in particular that never fails to leave an impression – one could even say, BOOOAL us over. We’re talking, of course, about the enigmatic Kuo-Toa. Just look at his face – what is he thinking? What does he know!? Well, wonder no more as these questions and more can finally be answered. And remember – where there’s a gill, there’s a way.

5) Mystic Class by Xhevo

Unable to choose between the initial offering of 12 classes and 46 subclasses in Baldur’s Gate 3? Well, the choice just got even harder, with a bevy of new classes being added as I type thanks to our illustrious modders. Though there’s some very interesting variations on offer on the Paladin and Warlock fronts, this take on the Mystic class from the Unearthed Arcana is a great place to start.

This is just a taster of all that’s on offer with new mods being added all the time. We hope you’re inspired to give some of them a go…and perhaps even look into authoring some yourself!

Who knows what mayhem you may be capable of wroughting with your very own hands?

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September had many games for the kid and the warrior in us all. What did you enjoy most about last month’s title lineup?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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On October 31, Starship Troopers: Continuum will be released on PS VR2. This multiplayer co-op shooting game is the first to recreate Starship Troopers in virtual reality. This blog will explain what the game’s name actually means. But first, please welcome a very special guest! The face of FedNet, hero of Klendathu, General Johnny Rico!

A word from Casper Van Dien

“I guess I’m the closest thing Starship Troopers has for a hero. My character, Johnny Rico, has been with me for nearly 30 years. He spends most of the first movie surrounded by death. He’s responsible for a death in training. He’s mistakenly K.I.A on Klendathu. He’s promoted when Troopers die around him, falling upwards through the ranks.

‘A citizen accepts personal responsibility for the safety of the body politic, defending it with his life; a civilian does not.’

In the end, Rico’s changed. He takes that quote to heart and becomes willing – even keen – to die for the cause. He becomes harder, stronger, more pragmatic… but at what cost?

In Starship Troopers: Continuum, Rico’s a figurehead for FedNet’s ‘Klendathu 25’ celebration. I’m helping recruit new meat for the grinder, and you’re the meat. You play Mobile Infantry Troopers as they battle the opposing Arachnid force. Thousands will die on both sides. You’re disposable. Mobile Infantry does the dying, and that’s what this game is all about.

VR puts you right there, on the battlefield with your squad, facing big, fast, mean and lethal bugs. Like Rico, you’re surrounded by death. So eyes front, Trooper! It’s your duty to take responsibility and defend the Federation with your life! Or do you wanna live forever?”

Play VideoVerify your age to view this content.Verify your age to view this content.Authenticity evolvedIn developing Starship Troopers: Continuum, we at XR Games wanted to capture the essence of Starship Troopers. As Casper says, that’s the meat grinder. This war is dangerous, and the bugs are lethal. You will die.

Then accept your rewards, choose a new Trooper, and start again. Kill bugs, earn money, gain EXP. Survive long enough and you can retire your Trooper into citizenship, with the extra bonus that brings. Or don’t, and die, and try again. This is the meat grinder.

Of course, you bank your progress. You earn new perks and guns to arm your next Trooper with. You get to make a stronger build. The mechanism by which you do this is called the Continuum.

Enter the ContinuumRemember Cyrano the ferret?

Starship Troopers: Continuum takes place 25 years after Klendathu, and there’s been a breakthrough in psychic research – the Continuum. This technology creates a psychic interface through which soldiers called PsyCommanders can control other human beings, like Cyrano in the movie.

In Starship Troopers: Continuum, the moment you don your VR headset, you’re connected to the Continuum in the role of a PsyCommander. You control one Trooper at a time. Die, and you can immediately take a new Trooper. Your goal is to keep them alive… but accidents happen!

As a PsyCommander, you have access to perks via the Continuum. As you level up, you gain access to more perks and super-perks, which can be injected into your Trooper to improve their performance. As your Trooper ranks up, they can take on more perks simultaneously, allowing for build combinations to tune your play. For instance, equip Psychosis Blast to add damage to your dash ability, then complement it with Adrenaline to reduce your dash cooldown time. Throw in Tactical Relocation – move faster as you kill more – and you have a speed build!

Plus, the more you use your perks, the stronger they get. Even if your Trooper dies, a future Trooper can take on that perk at its advanced level. This is the meaning of the Continuum. Even as Troopers die, the Continuum becomes stronger, justifying every Trooper sacrificed on the battlefield, redeeming every drop of blood that’s shed!

Build your Trooper, form your squadStarship Troopers: Continuum is an online multiplayer game, great with 1 to 3 players. So build complementary Troopers for battlefield dominance! 20+ weapons and 40+ perks allow you to create a different Trooper every time. Keep them alive, hit the criteria for citizenship, and gain big bonuses that’ll make you even more powerful. But don’t underestimate the bug! They’re fast and lethal, with some tricks you’ve not seen yet!

I’m doing my part! How will you do yours?

Starship Troopers: Continuum for PS VR2 is released on October 31..

There are many other ways to kill bugs this October! Starship Troopers: Extermination, the 16-player co-op FPS developed by Offworld Industries and published by Knights Peak, will arrive on PlayStation 5 on October 11.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hello listeners, we’ve got a bunch to unpack! This week, the PlayStation Podcast team dives into some of the hottest reveals coming out of this week’s news-packed State of Play. Plus, Sid discusses his recent hands-on experience with PS5 Pro launching on November 7.

Stuff We Talked About

  • Next week’s releases:
    • Until Dawn | PS5, PC
    • Sword Art Online: Fractured Daydream | PS5
    • Spongebob SquarePants: The Patrick Star Game | PS5, PS4
  • PlayStation Plus Monthly Games for October:
    • WWE 2K24
    • Dead Space
    • Doki Doki Literature Club Plus
  • Ghost of Yōtei
  • Astro Bot new content announced
  • The Midnight Walk
  • Hell is Us
  • Chroma Collection – PS5 accessories
  • Legacy of Kain: Soul Reaver 1 & 2 Remastered
  • Horizon Zero Dawn Remastered
  • PS5 Pro
  • The Plucky Squire
  • Doom + Doom II
  • Warhammer 40,000: Space Marine 2

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageTim Turi – Content Communications Manager, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to share your favorite VIP Bot cameos in Astro Bot using #PSshare #PSBlog. Here are this week’s highlights:

TheFourthFocus shares the Machine Hunter/Aloy VIP Bot in action.

DiogOliveiraVPshares Astro posing with the Lovestruck Lyricist/PaRappa VIP Bot.

omegangell shares the Roguish Conduit/Delsin Rowe VIP Bot blazing through the skies.

shimo_ps shares the Dependable Smuggler/Joel VIP Bot protecting the Immune Survivor/Ellie VIP Bot from the Fungus Head/Click VIP Bot.

spideyfan0480 shares Astro decked out to match the Dad of Boy/Kratos VIP Bot.

i3eccishares the Tooled-Up Mechanic/Ratchet standing beside the rift jumping Multiversal Rebel/Rivet.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Astro Bot – Levels
SUBMIT BY: 11:59 PM PT on October 2, 2024

Next week, we’re blasting across the galaxies to highlight Astro Bot’s levels. Share your favorite level using #PSshare #PSBlog for a chance to be featured.

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Join us for a tour of the PlayStation booth at the Tokyo Game Show 2024, featuring some memorable photo ops as well as hands-on with a few anticipated PS5 games. Let’s dive into the booth plus gameplay reports for Metal Gear Solid Delta: Snake Eater, Sonic x Shadow Generations, Dragon Quest III HD-3D Remake, and Metaphor ReFantazio.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageAt the PlayStation booth, visitors can take a look at the PS5 Pro console – displayed publicly for the first time and set to be released on November 7 – and also play Final Fantasy VII Rebirth or Gran Turismo 7 on the new console. Additionally, the entire lineup of the PlayStation 30th Anniversary Collection is also displayed at the booth.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageSIE is showcasing an exciting lineup of PS5 titles, including Astro Bot and the highly-anticipated Monster Hunter Wilds. Let’s dive in!

Metal Gear Solid Delta: Snake Eater | Publisher: KonamiMetal Gear Solid Delta: Snake Eater is a remake of the 2004 game Metal Gear Solid 3 Snake Eater for PS2. I had a chance to play a versus mission at the PlayStation booth.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageAs Snake descends into the jungle, he calls up his mentor, The Boss. The excellent voicework for these iconic characters immediately brought me back to my PS2 days with the original. The map design, where players move between sub-areas, is also faithfully recreated in the remake. While it may have been highly possible to create a single large map using today’s advanced technology, the sub-area design helps make each jungle section feel distinct.

The new high-definition visuals are stunning, with the character’s textures and the jungle’s atmosphere being realistically rendered. The change in the camera angle, from bird’s eye view to third-person, also elevates the immersive feeling of exploring the dense jungle. Metal Gear Solid Delta: Snake Eater is a game that not only feels novel with its updated graphics and controllability but also brings a wave of nostalgia as it remains faithful to the original story, dialogue, and map design.

Dragon Quest III HD-2D Remake | Publisher: Square EnixDragon Quest III HD-2D Remake, launching on November 14, is a vivid reimagining of the beloved 1998 RPG The game provides richer aesthetics by adding 3D effects to pixel-based backgrounds. The pixelated characters and monsters coexist harmoniously with the 3D backgrounds, and I was captivated by the meticulous depiction of the rippling water surfaces and the details of the interior decorations. The scenery also gradually transitions from day to evening to night as time passes.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageWith the new Monster Battle Road feature, I was able to send three captured monsters into battle arenas against other teams of creatures. While you can’t directly control the monsters, you can still choose from four preset tactics to influence your monsters fight. I learned that frequently switching tactics paves the road to victory.

During the playthrough, I also explored the Skyfell Tower and battled against the boss bandit, Robbin’ ‘Ood. Just as in the original, combat is based on random encounters. Instead of assigning actions to each party, I opted for a group command for some AI combat actions. The combat offers three options for speed, so I chose the quickest option for fast-paced, hassle-free battles. Waiting for me at the top of the tower was Robbin’ ‘Ood and his three henchmen. Skillful use of spells, special skills, and recovery commands is key to toppling these lethal foes.

Metaphor: ReFantazio | Publisher: AtlusMetaphor: ReFantazio, launching October 11 on PS5 and PS4,is a new IP from the creator of the Persona series.

In the Dungeon modes, Occupied Cathedral, I explored with friends who possessed awakened abilities, Archetypes, and experienced a unique combat system called Fast & Squad. Combat began with enemy encounters that triggered a turn-based command battle called Squad. However, against lower-ranked opponents, I could immediately assault them with a Fast Attack, defeating them with a single blow instead of initiating a turn-based fight.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageThe Squad command battle is based on Atlus’s signature Press Turn Battle system. You can use the Press Icon to determine how many actions are remaining for each turn since normal attacks, stronger attacks called Synthesis, and Archetype skills each consume a different amount of press. Notably, attacking the enemies’ weak points don’t consume Press and provide more options for additional actions. The thrill of a successful strategy is matched only by the disappointment of a failed one, creating an emotional roller-coaster where every decision carries significant weight. This intensity and excitement are particularly palpable during combat against formidable foes. The stylish ultimate move skill Synthesis perfectly capture the essence of Persona.

In Journey mode, I traveled on the gauntlet runner and mingled with friends to find out more about their identity and what they mean to my character..

Sonic X Shadow Generations | Publisher: SegaSonic Generations is remastered with new content featuring Shadow in this high-speed action-adventure, launching on October 25.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageI dropped into the Space Colony Ark: Act 1 from Shadow’s storyline, guiding the hedgehog through a space station with lightning-fast reflexes. With missiles, lasers, and robots all trying to halt my advance, the power of Chaos Control helped meoutmaneuver them.

Later in the game, I faced a familiar but stronger boss, Metal Overload, from a 2003 PS2 Sonic game. For this part of the game, Doom Surf is the only way of traversal as the stage is set on the ocean. Using L1 and R1, I spun to deflect the enemy’s missiles to attack the boss. Between jumping over a barrage of lasers and dodging the boss’s tail swiping, this game is packed with endless action and kept me on my toes the whole time.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageYou can also find the recent hands-on reports for my experience with Monster Hunter Wilds, Like a Dragon: Pirate Yakuza in Hawaii, and Dynasty Warriors: Origins at Tokyo Game Show 2024.

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As PlayStation celebrates its 30th Anniversary, we’re excited to share some thrilling news with our PlayStation Plus members. To make this milestone even more special, we’re adding one of the most beloved titles to the Game Catalog: The Last of Us Part I. PlayStation Plus Extra and Premium members* will have the chance to experience or revisit the unforgettable journey of Ellie and Joel. Fittingly, the game will be available today, in time to mark the series’ own The Last of Us Day celebrations, September 26.

To make this occasion even more memorable, we’ve lined up several exclusive activities for our community:

PlayStation Stars CampaignFrom September 26 to November 26, all PlayStation Stars members that play The Last of Us Part I, which is in the PlayStation Plus Game Catalog*, will earn a fearsome Clicker Digital Collectible.

New PlayStation Plus AvatarsStarting September 26, known by fans and Naughty Dog as The Last of Us Day, you can redeem a voucher code for new PS5 and PS4 avatars featuring key characters from The Last of Us. Choose from Ellie, Joel, or even a Clicker to personalize your profile. The voucher will be available on the PlayStation Plus website and on The Last of Us Page on the PS Plus Hub on your console. The avatars will be available until October 26.

Discount on PlayStation GearShow off your fandom with official The Last of Us merchandise! From September 26 to October 26, PlayStation Plus members can enjoy a 10% discount on select The Last of Us merchandise at PlayStation Gear. Simply use the promo code TLOUPLUS10 at checkout. Visit gear.playstation.com to explore all the items and find the perfect addition to your collection.**

We hope you enjoy these activities as well as the chance to revisit or experience Ellie and Joel’s unforgettable journey when The Last of Us Part I launches onto PlayStation Plus Game Catalog later today.

*Game Catalog varies over time, region/country, and plan. PS Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms.

**Some exclusions Limit one per customer. Must use code at checkout for discount. Only valid on The Last of Us Products.

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Monster Hunter Wilds, the next entry in the popular hunting action game series is set to release on February 28 on PS5. I had an opportunity to play the Story Quest at the Tokyo Game Show 2024, where I immersed myself in the gameplay from the introduction of the new story to the intense battle against a frog-like amphibian monster, the Chatacabra.

Play VideoMonster chase in Windward PlainsThe Story Quest kicked off with the enjoyable process of creating my character. I had the freedom to customize every detail of the hunter’s appearance and even that of the hunter’s trusted partner, Palico.

As the story began, I found myself traversing Windward Plains in a sand ship with the Forbidden Lands Research Commission. Through flashbacks you’ll learn how your character became a part of the commission. Suddenly, the scene cut to a nerve-racking chase, where a herd of desert-dwelling Balaharas are in hot pursuit of a girl riding a Seikret. Without a moment of hesitation, I leaped onto a Seikret and gave chase to rescue the girl.

Balahara chaseDuring this chase scene my Seikret was on autopilot to catch up to the girl. However, with some freedom to control the camera view and my ridable partner, I immersed myself in the action as I jumped over boulders and slalomed through the air to close the distance.

When I finally caught up to the girl, it was my turn to be pursued by the hordes of formidable Balaharas in a heart-pounding chase. They were relentless, closing in on us from every possible direction as I dashed through the desert, attacking them with my slinger to fire sonic bombs.

Seikret joy rideUpon discovering that the young girl was separated from her brother, the hunter decided to find him. To gain more insight before embarking on the mission, I sought the advice of the Handler, Alma. She gave me a valuable recommendation on which one of all 14 available weapons I should take on the journey.

Luckily, the girl’s Seikret remembered the scent of her missing brother so it knew exactly where to go. Though I was guided to the location automatically, having complete control over the Seikret’s movements was liberating. I could accelerate and decelerate using the R1 and R2, respectively, while holding them made it dash forward or come to a quick stop. With the left stick, as expected, I guided my mount in the direction I wanted it to go. From time-to-time, I made detours, stopping off at places that grabbed my attention. I even took advantage of the hands-free ride to gather hunting items, materials, and wield my weapon.

New wound system and SOS flare in the Chatacabra huntSoon after arriving at the locale, a simple mission of searching for the brother quickly escalated to a hunt for a formidable foe as I found the girl’s brother in imminent danger from a Chatacabra’s attack. Leveraging the new wound system, I attacked the same weak point persistently to inflict significant damage. Also new to Monster Hunter Wilds, Focus mode is activated by holding down L2 to display a reticle on the screen for guidance on where to attack, and a red highlight on the monster’s wounds for easier aiming. The ability to change the target point, even during the attack motion, allowed me to effectively attack the weak point despite using a weighty, slow-motion weapon like the Great Sword.

By pressing R1 in Focus mode, I uncovered the strategic Focus Strike. This special attack works by connecting with a wound or weak point, and it proved to deal massive damage and stun the foe. Undoubtedly one of the most satisfying moments in the game was when I managed to destroy multiple wounds with a single Focus Attack.

During hunting, you can summon your Siekret by pressing the directional key for swift mounting. Once mounted, I strategically drank a healing potion to restore my health and used a whetstone to sharpen my weapon.

Another unique feature is the SOS Flare, a tool that calls in aid from NPC support hunters. The monster’s rage is likely to be redirected when other hunters join the fray. This is an excellent way for novice players of this series to divert damage. Although this feature wasn’t available during the offline single-player demo, I learned that you can recruit other players while summoning support hunters while online.

New stories unfold in the Forbidden LandsAfter defeating the Chatacabra, I hurried back to the camp with the rescued brother. The main mission in the first chapter concluded with the newly reunited siblings sharing tales to catch up.

The Story Quest was rich in content, from the gripping Balahara chase scene to leveraging the wound system and Focus mode in the challenging hunt for the elusive Chatacabra. As players step into the main mission, I’m convinced new hunters and those about to uncover the series for the first time will find themselves mesmerized by the world that unfolds when Monster Hunter Wilds launches February 28 on PS5.

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The Dynasty Warriors series, known for its 1 vs. 1,000 gameplay, is set to make a grand return in 2025 with its latest entry for PS5, Dynasty Warriors: Origins. This upcoming title debuted its first hands-on exhibit at the Tokyo Game Show 2024, where I had the unique opportunity to be guided through the demo play by Mr. Tomohiko Sho, producer & head of Omega Force, Koei Tecmo Games. Here’s a full breakdown of the demo with the tips and insights I received from Mr. Sho.

Play VideoChoose your companion and set off to battleAs the game began, I found myself amid the Battle of Sishui Gate, standing at a war council meeting with General Yuan Shao, a key figure spearheading a coalition to overthrow Dong Zhuo. My mission was clear and the stakes were high – I was to defeat Dong Zhuo’s officers, Li Jue and Hua Xiong, who were defending the Sishui Gate.

As the council concluded, it was time to ready myself for battle. I checked the positions of various armies on the map, selected the protagonist’s armor and weapons, and chose the companion to fight alongside me.

There were three types of weapons to choose from: the General’s Sword, the Gnashing Fang, and the Crescent Blade. While Mr. Sho recommended the versatile General’s Sword for its easy handling, long-time Dynasty Warriors players and skilled action game players are encouraged to opt for either of the other two.

Next, I selected my companion from Xiahou Dun, Guan Yu, and Sun Shangxiang to fight with me on the battlefield. Interestingly, each warrior had a different starting position on the map.

1/3Now showing slide 1 of 3Show allView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageExhilarating and gratifying 1 vs. 1,000 hack-and-slash actionAs I embarked on my quest, a horde of Dong Zhuo’s army emerged, sparking a swift battle. Balancing between the Square button for normal attacks and the Triangle button for power attacks, I cleared the enemies from my path, building up my spirit gauge with each strike. Once full, I triggered the Rage mode to unleash a chain of Battle Arts moves. The control of the protagonist was intuitive and easy, making it a game that even new players to the series would quickly get the hang of.

While defeating regular soldiers is straightforward, fighting duels with army commanders or prominent generals requires strategic thinking. These formidable foes are distinguished by a special aura, Fortitude, indicated by a shield icon. While they are glowing, your attacks are significantly less effective. The key to dealing heavy damage is to deplete their Fortitude by using special Battle Arts moves or perfectly timing a block. However, it’s important to note that some generals can launch special attacks that are impossible to guard against. In such situations, you must rely on evasion, distance, or kinetic energy to counteract their attacks. These tangibly strong enemy generals added to the electrifying experience of this battle action title.

1/2Now showing slide 1 of 2Show allView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageStrategic orders to wipe out the foesThe protagonist commands and fights alongside an army of as many as 21 guards. Pressing the L2 button activates the Eyes of the Sacred Bird, a feature that allows you to switch to an aerial view of the battlefield. From this vantage point, you can devise strategic orders for the allied guards, such as volleys to fire a hail of arrows, charge to storm through the enemy lines with spears in hands, and encirclement to surround foes.

Mr. Sho explained that the guards system was implemented in the series’ earlier works, but was removed midway through to place a stronger emphasis on the companions. However, the developers’ unceasing desire to bring them back led to the reinvention and reintroduction of the guards in the series’ latest installment to amplify the sensation of large-scale battlefields.

Thousands of individual soldiers stir the tide of warDynasty Warriors: Origins boasts an unprecedented scale of soldiers in the series’ history. Governed by individually assigned algorithms, thousands of soldiers independently jostle in a single screen, either under the command of their leaders or with their own volition.

Indeed, the game meticulously recreates an entire battlefield, with each clash erupting on every inch of the map, stirring up the tide of war.

Duals, supporting companions, and intense final battleAs I made my way toward Sishui Gate, I was confronted by a massive army led by Li Jue and Hua Xiong. The dynamic clash between the two forces instantly ignited my adrenaline.

I tactfully deployed the guards, who then charged into the enemy camp, wreaking havoc. With the successful ambush on Sun Jian, my punitive force’s morale skyrocketed. However, as if to stop this momentum, the enemy general, Hua Xiong, challenged me to a duel. Encircled by enemy soldiers, only the winner could walk away alive. As Hua Xiong fiercely attacked with his giant hammer, I felt a jolt of exhilaration as I dealt with his blows and counterattacked.

The opposing army’s next move was a grand assault, launching a constant flow of multiple army units. This meant I had two minutes to defeat 500 soldiers. I quickly switched to the Musou Warrior I was saving for this battle and went for the kill.

1/2Now showing slide 1 of 2Show allView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageMy Musou Warrior, Sun Shangxiang, was peerless. Once her Musou awakened, she annihilated the enemy with her unmatched attack power and prowled through attacks, completely unfazed. She used her powerful move, Musou Ranbu, or unmatched dance, to wipe out the enemy’s army. The protagonist was strong, but the power of the Musou Warrior was a true representation of 1 vs. 1,000 action.

Facing Lu Bu, the strongest warriorAfter the landslide victory at the Battle of Suishui Gate, my S-rank proudly displayed on the demo result screen. I was taken by surprise when an extra stage unexpectedly began. The formidable Lu Bu, known as the strongest general, stood before me. His powerful and wide-ranged attacks were a sight to behold. As the level 10 Fortitude indicated, he was a force to be reckoned with. His strength was beyond my expectations, and I could only manage to deplete his Fortitude ever so slightly before I was defeated. Despite the setback, the sense of accomplishment for having faced the strongest general in the Three Kingdoms was undeniable.

1/2Now showing slide 1 of 2Show allView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageIn this demo gameplay, I primarily experienced battles against enemy generals. The tactical elements of large-scale battles can only be thoroughly explored in the full version of the game. The@ tactical action title to date when Dynasty Warriors: Origins launches on PS5 in 2025.

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Like a Dragon: Pirate Yakuza in Hawaii, slated for release on February 28 is an action-adventure game that stars Goro Majima as the sole protagonist for the first time. After losing his memory and being stranded on Rich Island near Hawaii, Majima takes on the role of a pirate and sets out on a grand oceanic adventure. Recently showcased at the Tokyo Game Show 2024, I had the opportunity to get hands-on with this highly anticipated title, and here’s my impression of the gameplay experience.

Play VideoPirate’s lifeIn this hands-on preview, players control Majima as he embarks on an adventure in Hawaii, engaging in battles and activities. At the start of the game, Majima is shown traveling by ship with his crew, including Jason, his son Noah, and Masaru, a chef and bodyguard. Their goal is to reach the imaginary island of Madlantis, but they make a stop in Honolulu to prepare.

Mad Dog and Pirate styleAs Majima and Noah stroll along the beach, the battle tutorial begins. Unlike the RPG live-command system of Like a Dragon: Infinite Wealth, this title returns to Majima’s action-packed, brawling roots, last seen in Yakuza Kiwami 2. Players can switch between two battle styles, Mad Dog and Pirate, with the latter involving a transformation into pirate-themed attire.

In the Mad Dog style, Majima primarily uses his fists and a knife for combat. Compared to Kazuma Kiryu, Majima’s movements are noticeably quicker, with agile footwork and rapid attacks. A standout feature of this style is the ability to jump, allowing Majima to perform air combos. Players can enjoy the satisfaction of launching enemies into the air and continuing their attacks mid-air. The extended airtime makes it easy to execute aerial combos for those unfamiliar with action games.

Additionally, as time passes or when Heat Actions are activated, the Madness Gauge in the top left corner of the screen fills up, allowing Majima to create clones. Once triggered, four shadowy duplicates of Majima appear and begin attacking nearby enemies. It’s exhilarating to see Majima at the center, spinning like a top with his clones and knocking enemies around.

The Pirate style focuses on attacks using pirate-themed weapons, especially the cutlass, a curved, single-edged sword pirates carry around in films. Majima can dual-wield cutlasses to slash enemies and even throw them like boomerangs. The Charge Gun increases in power the longer the button is held, and there’s also the option to use wire hooks. This allows Majima to either attack from a distance or quickly close the gap with enemies, offering versatile combat strategies depending on the situation.

In combat, you can seamlessly switch between the two battle styles at any time. Even players who aren’t comfortable with action games can enjoy flashy, dynamic moves by mixing and matching these styles. The Pirate style in particular, with its use of pirate-themed tools and unique actions, is sure to become addictive. Similar to Kiryu’s gadget-based Agent style from Like a Dragon Gaiden: The Man Who Erased His Name, Majima’s Pirate style offers a tricky way to fight.

Play around in HonoluluAfter completing the battle tutorial, I was able to explore and enjoy various activities in Honolulu freely. I got to try out popular features like Karaoke and Boutique, along with the explosive race Dragon Kart and the stunt-based delivery game, Crazy Delivery. Though these activities are familiar to players, experiencing them as Majima instead of Ichiban Kasuga brought a fresh twist to the gameplay.

Mobs of MadlantisAfter playing for a while, you can talk to Jason, and finally set foot on the island of Madlantis. It’s a desolate place known as a ship graveyard, where mafia and gangs gather. The island exudes an atmosphere of decay, and you’ll frequently get into fights with rowdy individuals. Additionally, there are gambling spots to enjoy games like poker.

As you gather information from the roughnecks and head towards the bar where Keith resides, a battle ensues. Surrounded by a horde of henchmen, Majima’s combat skills truly shine. Using the Mad Dog style, you can confuse enemies with swift, acrobatic moves while wielding your knife. On the other hand, the Pirate style allows you to unleash wide-range attacks with dual swords. The one-on-one fight with Keith offers thrilling action, as you dodge, guard, and strike at opportune moments.

While the idea of Majima becoming a pirate might seem far-fetched, the gameplay proves to be a solid action-adventure experience. Majima’s characteristic Mad Dog persona shines through, showing that even with memory loss, he can’t help but enjoy the thrill of battle. There’s much to look forward to when Like a Dragon: Pirate Yakuza in Hawaii launches on February 28 on PS5.

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Kristen and I got a chance to go eyes on (and hands on) with the PlayStation Pro console for the first time, and first impressions are promising. Though we didn’t have to time fully investigate every one of the games at last week’s hands-on event, even a cursory review of the PS5 Pro Enhanced games on display revealed immediate and noticeable benefits compared to the current PS5 console.

It was interesting to see how different studios leveraged PS5 Pro’s advanced hardware. Many PS5 games currently allow players to choose between Fidelity and Performance modes to cater to players’ tastes. Some of the PS5 Pro games we saw seemed to combine the benefits of both high fidelity and high performance, taking the experience to another level.

This “best of both worlds” approach was fully apparent in Horizon Forbidden West‘s Pro Performance mode expected to land on November 7 with the launch of PS5 Pro. Compared to the stock Performance mode on PS5, the extra horsepower afforded by PS5 Pro allows for the same high framerate while massively improving image quality. Visual grittiness in fine environmental details like moss, leaves, and the red stealth bushes is banished, but even some textures and holograms looked noticeably cleaner and crisper. The Pro Performance mode also benefits the game’s volumetric effects; misty sunbeams were free of distracting shimmers and strobing we noticed in the PS5’s stock Performance mode.

Final Fantasy VII Rebirth sported an impressive PS5 Pro glow up, sporting a high framerate and pin-sharp presentation in its new Enhanced Mode due out November 7. While exploring the countryside, we observed crystal clear vistas devoid of distracting shimmering and visual noise, particularly in classic trouble spots like far-off trees and structures. Then we visited the Gold Saucer’s high-contrast environments, where the neon lights resolved cleanly against the darker environment surfaces. Perhaps more importantly, the high framerate had tangible benefits for combat and traversal, making this a significant upgrade.

The Last of Us Part II Remastered gave another impressive demonstration of PS5 Pro’s vision of high visual quality married to a high framerate. Blades of grass and leaves resolved cleanly, without any distracting shimmering effects or visual noise. Similarly, Marvel’s Spider-Man 2 was observed running at both a high frame rate and crisp Fidelity-mode resolution and feature set, including its signature ray-traced reflections. It wove a gorgeous presentation overall, balancing small trade-offs to provide the best-looking Marvel’s Spider-Man2experience we’ve seen on PlayStation.

Which brings up another topic: ray tracing has seen a more than 2x performance boost on PS5 Pro. And while not every game leverages this unique technology, we’re seeing some very interesting results in early PS5 Pro testing.

Hogwarts Legacy is taking a unique approach for PS5 Pro by emphasizing ray tracing quality via its new Fidelity ray tracing Mode due out at the console’s launch. Based on what we saw, this new mode provides a big boost to the lighting system by adding raytraced shadows and enhancing raytraced reflections, all while targeting a stable 30 fps. Seeing your character realistically reflected in a suit of armor is a stunning demonstration of ray tracing’s potential, while the upgraded RT shadows bring another visual flourish to an already polished game. Though ray tracing seems to be the main focus for developer Avalanche, the game’s Performance Mode and Fidelity Mode will see quality enhancements too.

GT7 is targeting a November release for a new patch that will add several new PS5 Pro-focused rendering modes, including a Raytrace Priority mode that adds eye-catching new car reflections. F1 24 is upgrading its Quality mode to add new ray tracing effects that shined particularly on rain-soaked courses and made the tracks feel more realistic and immersive.

Play VideoGT7 will also include an optional and experimental 8K/60fps rendering mode that emphasizes hyper-crisp, hyper-clean visuals (yes, you have to have an 8K display).

Those are just our first impressions. We can’t wait to get more time with PS5 Pro when it launches on November 7.

Learn more about how game creators are taking advantage of the PlayStation 5 Pro console.

Ray tracing and high frame rate gameplay features only available on select PS5 games that have been enhanced for PS5 Pro when compared with PS5. PS5 Pro enhanced features will vary by game. Enhanced features require a compatible display.

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Gran Turismo players! The world’s fastest drivers will be in Tokyo on September 28 for GT World Series 2024 Round 3.

Get involved with special campaigns on Gran Turismo 7 including the Predict the Winners challenge where you can earn up to 2,000,000 in-game Credits

Tokyo is the penultimate round, with the Manufacturers Cup and Nations Cup Champions set to be crowned at the World Finals in Amsterdam from December 6-8 (tickets go on sale this weekend)

Play VideoRound 3 of the Gran Turismo World Series 2024 takes place on Saturday, September 28 at Theater Milano-Za at the Kabukicho Tower in the Shinjuku area of Tokyo.

After a season full of stunning action and drama on track the event is sold out. But you can catch all the action live at the following times and platforms.

Manufacturers Cup – 00:00 PDT | EDT 03:00 | UTC 07:00 | CEST 09:00 | Local time JST 16:00

Nations Cup – 03:00 PDT | EDT 06:00 | UTC 10:00 | CEST 12:00 | Local time JST 19:00

  • The Gran Turismo website – https://www.gran-turismo.com/world/live/
  • YouTube – https://www.youtube.com/@GRANTURISMOTV
  • Twitch – https://www.twitch.tv/granturismoofficial

Win big and race like the best on Gran Turismo 7As ever, there are plenty of ways to get involved in the World Series in-game. By clicking on the Predict the Winners campaign banner on the GT7 World Map, players can win one million credits for each of the Nations Cup and the Manufacturers Cup with votes cast right up to the start of the final race of each.

Simply watching the broadcast in-game will also unlock some special iconic Japanese race cars in GT7 through the Viewers Gift campaign. Players watching the Manufacturers Cup will receive the Mazda 787B while watching the Nations Cup in-game unlocks the Xanavi Nismo GT-R (GT500) ’08.

Players can also take part in two special challenges in Gran Turismo 7 that reflect the car and track combinations from the show in Tokyo. The Nations Cup Grand Final is mirrored with an Online Time Trial featuring the X2019 Competition car on the Grand Valley Highway 1 so that players can check how they compare with the Nations Cup qualifying times. A Daily Race in Gran Turismo 7 will feature Gr. 3 cars on Australia’s Mount Panorama Motor Racing Circuit, the same combination as the Manufacturers Cup Grand Final.

Gran Turismo World Series 2024 – The story so farRound 1
Usine-C, Montreal, Canada
Saturday, July 6

The Manufacturers Cup race saw a familiar face back on top of the podium when Igor Fraga drove a faultless race for Team Lexus at the Autódromo de Interlagos. The Brazilian headed Italy’s Valerio Gallo, driving for Team Honda, and Japan’s Team Porsche driver Takuma Sasaki.

In the Nations Cup Japanese driver Takuma Miyazono, 2020 Nations Cup Champion, showed exceptional speed and strategic guile at the Michelin Raceway Road Atlanta circuit to take the win by less than a second from hard-charging Spaniards Jose Serrano and Coque López.

Round 2
Divadlo Hybernia, Prague, Czech Republic
Saturday, August 10

The Manufacturers Cup field was packed with some of the biggest names in competitive Gran Turismo racing. After a tense race, with weather conditions on Gran Turismo’s Dragon Trail Seaside circuit adding to the intensity, few would have predicted that a World Series rookie would take a highly impressive victory for Team Ferrari. Mohamed Buhdeima, a 20-year-old Briton, held off a strong challenge from another debutant, Team Porsche’s Benjamin Hencsei from Hungary, by just 0.092 seconds. France’s Thomas Labouteley, driving for BMW, completed the podium.

Team Porsche now heads to Tokyo with the series lead on 9 points. Montreal winners Team Lexus sits in second on 7 points, while Buhdeima’s excellent win in Prague takes Team Ferrari to third.

The Italian national anthem sounded a second time in Prague when popular 2021 Nations Cup Champion Valerio Gallo returned to form with an emotional victory in a truly spectacular Grand Final held at the Red Bull Ring. Gallo narrowly defeated France’s Kylian Drumont and an incredible drive saw Spain’s Coque López storm from the very back of the grid to claim 3rd place.

The results leave 2022 and 2023 champion López sitting atop the Nations Cup standings with 8 points. Valerio Gallo’s win moves him to second with 7 points, while Takuma Miyazono (who failed to score in Prague) is third on 6 points.

Watch this weekend for World Final ticket detailsDetails of how and where to buy tickets for the 2024 World Finals will be announced during the broadcast on Saturday.

Amsterdam will host three days of the very best SIM racing action in early December: The Toyota Gazoo Racing GT Cup starts proceedings on Friday, December 6; the Manufacturers Cup will re-unite all three drivers from the 12 manufacturer teams on Saturday, December 7; and on Sunday, December 8 the Nations Cup World Champion will be crowned at Theater Amsterdam.
Keep an eye on https://www.gran-turismo.com/world/news/ for more details.

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As revealed during today’s State of Play, the new Chroma Collection introduces a brand new aesthetic to the PS5 family of accessories. The collection for the DualSense wireless controller and PS5 console covers for PlayStation 5 Console (model group – slim) includes three new colors that shine, shimmer, and shift colors from every angle:

Play Video Chroma Pearl moves through a range of chic pinks and creams.

Chroma Indigo shifts between deep blues and vivid purples.

Chroma Teal shimmers through several fresh shades of green.

To share more about Chroma Collection’s design and creative process, here’s Leo Cardoso and Satoshi Aoyagi from our Color, Material and Finish design team:


“We’ve been waiting for the perfect moment to launch this collection and are thrilled to take this next colorful step in our journey. With a sleek, multichromatic finish that wrap around the entire controller, you’ll notice we’ve carefully refined the colors of every DualSense element to perfectly complement the playful, iridescent transitions.”

– Leo Cardoso



“Chroma Indigo moves between blue and purple, two fan-favorite colors. Chroma Teal combines yellow-green and blue-green into a fresh and exquisite shade. And if you love the Original White DualSense, you won’t want to miss out on the subtlety and elegance of the Chroma Pearl.”

– Satoshi Aoyagi


The Chroma DualSense wireless controllers will be available for a recommended retail price (RRP) of SGD 114 / MYR 399 / IDR 1,449,000 / THB 2,690 / PHP 4,590 / VND 2,299,000. The Chroma PS5 console covers for PlayStation 5 console (model group – slim) will be available for a recommended retail price (RRP) of SGD 95 / MYR 309 / IDR 1,109,000 / THB 2,290 / PHP 3,690 / VND 1,769,000.

Chroma Pearl and Chroma Indigo accessories launching on November 7, 2024, followed by the launch of Chroma Teal accessories on January 23, 2025. Launch date and availability for the accessories may vary by region, so be sure to check your local retailer for availability.

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As we continue our celebrations leading up to the 30th anniversary of the first PlayStation console launch, we have a special treat to reveal today that brings the past together with the present.

Introducing our PlayStation 30th Anniversary Collection to celebrate this wonderful milestone.

Play VideoThe new limited edition designs pay homage to 30 wonderful years of gaming, a journey made possible by the passion and support of our fans and talented game developers. Reminiscent of the very first PlayStation console to launch on December 3, 1994, this limited edition offering utilizes the original PlayStation color design and integrates it into the latest line of PS5 hardware products.

The PlayStation 30th Anniversary Collection will be sold in highly limited supply in the following options:

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this image PlayStation 5 Pro Console – 30th Anniversary Limited Edition BundIe* + Includes the limited edition PS5 Pro console with 2TB SSD, Wi-Fi 7 in territories supporting this standard, and matching limited edition accessories – DualSense wireless controller, DualSense Edge wireless controller, DualSense Charging Station, and a Console Cover for a Disc Drive (Disc Drive sold separately). + It also includes a Vertical Stand and special collector’s Items: * Original PlayStation controller-style cable connector housing * Four PlayStation Shapes cable ties * PlayStation sticker * Limited Edition PlayStation Poster (1 of 30 possible designs) * PlayStation Paperclip

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this image PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle* + Includes the limited edition PS5 Digital Edition console with 1TD SSD and matching limited edition accessories – DualSense wireless controller and a Console Cover for a Disc Drive (Disc Drive sold separately). + It also includes a Vertical Stand and special collector’s Items: * Original PlayStation controller-style cable connector housing * Four PlayStation Shapes cable ties * PlayStation sticker * Limited Edition PlayStation Poster (1 of 30 possible designs) * PlayStation Paperclip

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this image PlayStation Portal Remote Player – 30th Anniversary Limited Edition (standalone)*

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this image DualSense Edge Wireless Controller – 30th Anniversary Limited Edition (standalone)*

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this image DualSense Wireless Controller – 30th Anniversary Limited Edition (standalone)*

The PlayStation 30th Anniversary Collection will be released on November 21. There will be 12,300 units of the PlayStation 5 Pro Console – 30th Anniversary Limited Edition Bundle available for customers to purchase, with limited edition numbers etched onto the unit. The number represents the month and date of the first PlayStation console launch.

We’ve had five fantastic console generations since the launch of our very first PlayStation console. We’re proud of the innovations and experiences we’ve brought to the PlayStation community over the years as we kept up with the latest technology as it advanced. In the early days, the number of pixels was around 300-thousand, and now it is more than 8 million pixels for 4K on screen. Additionally, stereo sound evolved into surround sound – and now we are using 3D audio. The game controller has also evolved, starting with buttons, then came the analog stick and later vibration – and now we have haptics and even adaptive triggers. Everything we’ve done is to ensure PlayStation is the best place to play. We believe the beginning of our journey is an important part of our history at Sony Interactive Entertainment, which is why we are honoring this moment by bringing the original PlayStation design theme into the latest products for PS5 to commemorate the last 30 years. As we look ahead to the future, we will continue to innovate as technology evolves, so you can enjoy each memorable moment in your continued journey with PlayStation.

Please be sure to check in with us regularly on our 30th anniversary webpage as we’ll have more fun celebration activities as we head towards our 30th anniversary.

We’d like to give a heartfelt thanks to everyone for being a PlayStation fan over the last 30 years. There are plenty of great experiences to come and we look forward to the next 30 and beyond!

Play VideoPlayStation 30th Anniversary Collection Purchase Information in select Southeast Asia countries

In Singapore, pre-order contest begins starting September 26, 2024, at 10:00AM (Singapore time) for the following product.

  • PlayStation 5 Pro Console – 30th Anniversary Limited Edition Bundle – Pre-order contest: Please visit this page* for more details which will be shared from September 26, 2024 at 10:00AM (Singapore time).

Pre-orders for the following PlayStation 30th Anniversary Collection products can be made from participating retailers starting September 26, 2024 at 10:00AM (Local time). Please check with your local retailers for pre-order details.

  • PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle – Available in: Singapore, Malaysia, Thailand, Indonesia
  • PlayStation Portal Remote Player – 30th Anniversary Limited Edition (standalone) – Available in Singapore, Malaysia, Thailand, Indonesia
  • DualSense Edge Wireless Controller – 30th Anniversary Limited Edition (standalone) – Available in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam
  • DualSense Wireless Controller – 30th Anniversary Limited Edition (standalone) – Available in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam

Limited quantities at select participating retailers and will be sold while supplies last.

*Please refer to the Terms and Conditions on the site for more information.

View and download imageDownload the imagecloseCloseDownload this image*Regions where direct.playstation.com is available: U.S., U.K., France, Germany, Belgium, Netherlands, Luxembourg, Spain, Portugal, Italy and Austria.

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August was packed with plenty of summer gaming with titles that hit almost every genre in the medium. What did you enjoy most about last month’s title lineup?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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Produced and written by the legendary Hironobu Sakaguchi, and accompanied by a mesmerizing score from Nobuo Uematsu, Fantasian: Neo Dimension’s release on PS5 is set to enchant both new players and long-time Final Fantasy fans alike. Despite being originally designed for mobile in 2021, Fantasian is a full-scale JRPG with undeniable charm. I recently had the chance to dive into an early preview through the Ancient Hill area with Leo, Kina and Cheryl in my party. This segment included a few voiced cutscenes, a small area to explore, and a handful of fights, including an enigmatic special encounter and a classic boss battle. Here’s what stood out.

What’s new in this versionFantasian: Neo Dimension brings several exciting upgrades with its release on PS5. The most noticeable is the stunning 4K resolution, which makes every detail of the meticulously crafted world pop with breathtaking clarity. Another welcome addition is the dual-language voice acting. Whether you prefer the authenticity of Japanese dialogue or the accessibility of English, Fantasian: Neo Dimension offers a fully voiced experience that brings its cast to life. Finally, the addition of an easier difficulty option means those who are new to the genre will get an easier time going through the title despite its classic JRPG difficulty.

One of the most intriguing new features is the ability to customize your soundtrack. For battles, players can choose between the original music composed for Fantasian —which is obviously excellent considering its author— or mix it up with iconic tracks from a selection of older Final Fantasy titles. You can choose a particular title, or use the random option to get a surprise soundtrack to play over each fight.

A unique art directionThe art direction of Fantasian: Neo Dimension is nothing short of extraordinary. The game’s world is built entirely from hand-crafted dioramas, which have been digitally recreated using drones equipped with 3D scanning technology. This meticulous process resulted in over 150 dioramas that form the game’s various environments, each one brimming with hand painted details.

The dioramas are crafted with an unparalleled level of care, with contributions from notable artists, including Akira Toriyama, the mastermind behind Dragon Ball, and veterans from Japan’s Tokusatsu industry, known for their work on practical effects in films and television.

Exploring these diorama-based environments feels like stepping into a work of art, with layers of textures and intricate details I wished I could simply reach through the screen and touch. The physical craftsmanship creates a visual experience that is entirely unique to the title.

Merging legacy with innovationOne of the most remarkable aspects of Fantasian: Neo Dimension is how it masterfully combines classic JRPG elements with some innovative gameplay mechanics. Fans of traditional JRPGs will find comfort in the familiar turn-based combat system, complete with elemental weaknesses and your classic spells. However, the game introduces a simple twist by allowing players to manually aim the trajectory of attacks and spells, enabling them to ricochet off multiple enemies. Some of these attacks will be your classic area-of-effect spell or single-target slash, but other attacks will pass through enemies and you can manually adjust the curve of the spell to hit specific enemies in its path. This added layer of strategy is super satisfying, particularly during large-scale battles.

And to boot, larger scale battles are guaranteed by the Dimengeon system, a feature that addresses perhaps one of the most common criticisms of traditional JRPGs: the sometimes repetitive random encounters. Instead of regularly battling the same enemies in the overworld, Fantasian allows you to store these encounters in the Dimengeon, an alternate dimension where you can tackle them all at once. A couple caveats to this: any enemy you haven’t encountered yet will still trigger an instant battle, and you can only store a certain number of enemies before you’ll have to dip your toes in the Dimengeon and clear the queue.

This system not only streamlines gameplay, allowing you some lovely uninterrupted exploration phases, but also allows for some excellent fights. When you enter the Dimengeon, you’ll find various bonuses scattered throughout letting you steal an enemy’s turn or buff your party’s attacks. Picking these up by aiming your attacks through the bonuses turns these mass battles into thrilling, high-stakes encounters. I found this system particularly enjoyable, as it allowed for more creative approaches in combat. The sheer number of enemies in these Dimengeon battles – which caps at 30 in a single fight – gave me the opportunity to experiment with different spells and strategies, making each encounter fresh and exciting.

Fantasian: Neo Dimension is a beautifully crafted love letter to the JRPGs of old, enriched with modern enhancements that make it feel fresh and innovative. The combination of stunning handcrafted diorama environments, classic gameplay elements, and new mechanics like the Dimengeon system creates an experience that is both nostalgic and novel. As a fan of the genre, my time with Fantasian: Neo Dimension definitely left me eager for the full release.

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If you’re an RPG fan, you probably need no introduction to Dragon Quest III. This RPG is one of those rare, precious games that captured the imagination of players, critics, and creators alike, and changed the genre. If you’ve ever played a Japanese RPG, it likely owes a debt to Dragon Quest III.

So, it’s pretty exciting that this legendary game is making a return as Dragon Quest III HD-2D Remake. The new game reimagines this classic adventure from the ground up, bringing its world and characters to life in the vibrant HD-2D visual style made famous by games like Octopath Traveler I and II and Live A Live.

But Dragon Quest III HD-2D remake doesn’t just look to recreate the past – it builds on it. The game includes new features that make the game feel fresh, modern, and deeper.

We’re excited to reveal just a few of these new additions.

New party customizationIn Dragon Quest III HD-2D, you play as a young hero sent on a quest to do what your father could not: defeat the Archfiend Baramos. It’s not an easy task, but fortunately, you can get some backup to help you out.

You can form a team of up to four characters, including your hero, near the start of the game by visiting Patty’s Party Planning Place. In the original game, you could simply choose their vocation, which determines their role and skills in battle. Dragon Quest III HD-2D Remake, however, gives you a lot more options.

For example, you can now change up how they look…

… with fourteen different hair colors to choose from.

You’ll also get to select what kind of voice they have – their appearance won’t limit the voice types you can give them.

Combined with the many different personalities, which affect characters’ strengths and weaknesses, it lets you create a party that’s easier to become attached to – after all, they’re distinctly yours.

Friends foreverWhat if you create your perfect party member? Once your adventure is done, is that bold recruit lost forever?

Not in Dragon Quest III HD-2D Remake! The new game lets you register a volunteer so you can use them in another playthrough on the same account. They’ll even keep the attributes, level, and equipment they had when you registered them!

Meet the Monster WranglerEveryone in the party, your protagonist included, has a vocation. This determines what spells and abilities they’re capable of learning, how their stats will increase and the equipment they can use.

There are multiple vocations in the game, including classics like Warrior and Mage, but this remake adds a brand-new addition: Monster Wrangler!

Dragon Quest III features some of the most charming and iconic adversaries in gaming – even those new to the series will likely recognize the humble Slime, for example. Monster Wranglers know more than most about the world’s monsters and will help you befriend any creatures you find who looks lonesome.

They can also do battle with an array of monstrous abilities, from awesome attacks that hit multiple enemies at once, to helpful heals that can bring your party back from the brink.

Master the Monster Arenas As you play through the adventure, you may encounter monsters of a kinder disposition to those you take on in battle. They’re hidden all over the world – in towns, dungeons, and even secret areas on the world map.

If you scout these monsters, you can use them in another new addition to this remake: Monster Arenas.

You can use a team of three monsters in various arenas around the world, pitting their battle skills against those of other trainers. You can’t control monsters directly, but you can set their tactics to influence how they act. Each tournament has its own rank, so you’ll need a good team and a good strategy to overcome the tougher challenges.

It’s well worth it, as you’ll be richly rewarded with gold and other prizes!

That’s just a few of the new features coming in Dragon Quest III HD-2D Remake. Of course, there’s plenty more to discover, including new voiceovers, illustrations and more. And, of course, that HD-2D visual style makes it all look positively gorgeous.

Dragon Quest III HD-2D launches for PS5 on November 14, 2024. Preorder now to enjoy the following in-game bonus items:

  • Equipment: Elevating Shoes – gain XP with each step!
  • Consumable: Seed of Strength x3 – permanently raises strength attribute
  • Consumable: Seed of Defence x3 – permanently raises defence attribute
  • Consumable: Seed of Agility x3 – permanently raises Agility attribute
  • Consumable: Seed of Life x3 – permanently raises HP
  • Consumable: Seed of Magic x3 – permanently raises MP

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Concord fans — we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar. Your support and the passionate community that has grown around the game has meant the world to us.

However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.

While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.

Customers who purchased from other digital storefronts will also be refunded. More information about refunds from Steam and Epic can be found below:

Steam Store – Steam Store will refund players who bought the game over the coming days. Steam will send confirmation of the refund once it has been processed.

Epic Games Store – Epic Games Store will refund players who bought the game over the coming days and will contact each customer directly to confirm that the refund has been processed.

Other retailer refunds – For customers who have purchased a physical copy at a retailer location outside of PlayStation directly, please refer to the refund process of the retailer you purchased it from to obtain your refund.

Once refunded, players will no longer have access to the game.

We’ll keep you updated and thank you again to all the Freegunners who have joined us in the Concord galaxy.

* Refunds for PlayStation Store and PlayStation Direct purchases may take 30-60 days to appear on your bank statement. If your original payment source was unavailable, the purchase amount will be refunded to your PSN wallet.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hey folks! The PlayStation Podcast crew punches in a quick episode covering this week’s gaming news and upcoming releases. Plus discussions on Astro Bot, Monster Hunter Wilds, and Arranger: A Role-Puzzling Adventure.

Stuff We Talked About

  • Upcoming releases:
    • Astro Bot | PS5
    • Harry Potter: Quidditch Champions | PS5, PS4
  • PlayStation Monthly Games for September:
    • Harry Potter: Quidditch Champions
    • MLB The Show 24
    • Little Nightmares II
  • Harry Potter: Quidditch Champions Gameplay Blog
  • Astro Bot Character Design Blog
  • Hands-on reports:
    • Metal Gear Solid Delta: Snake Eater
    • NBA 2K25
    • Monster Hunter Wilds
  • Black Myth: Wukong
  • Arranger: A Role-Puzzling Adventure

The CastView and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

O’Dell Harmon, Jr. – Content Communications Specialist, SIE

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Hi there, PlayStation community! We’re Monster Couch, and we make digital board game adaptations. Our digital version of Wingspan—one of the most acclaimed tabletop games of recent years—will be available on PS5 and PS4 on October 11.

Play VideoWe’re excited to tell you about it – let’s start with the basics.

Wingspan, at its heart, is a strategy card game in which every card is a bird you place into one of the three habitats of your portfolio – wetlands, grasslands and forest. Sounds easy, right? It is! But the devil’s in the details, as each habitat has its specific purpose, and every card you place has its own cost and unique abilities you can make use of. By thinking strategically and smartly combining the birds’ abilities, you’ll create satisfying combinations, chains, and engines that will net you victory points, and by scoring more than your opponents, you’ll win the game.

At the same time, the game offers a cozy, relaxing escape. You’ll be placing your birds on idyllic preserve backdrops, listening to their chirps and the game’s serene soundtrack. It’s a change of pace compared to the breakneck tempo of some of the other games on the market. That’s because we wanted Wingspan to be something you can play to unwind, and the visuals and music were created with this in mind.

Let’s talk about game modes for a second. Whether you’re a solo player and want to test your skills against AI opponents or the Automa (which is a specifically designed artificial opponent governed by a deck of cards, which works a bit differently to AI players), or play multiplayer with your friends or family locally, you can do that in Wingspan. You can also hop online to join match-made games with birders from all over the world. There are even weekly challenges for those who really want to show off their competitive spirit. There’s something here for every type of player!

What sets Wingspan apart from similar titles is that it’s not just a bunch of mechanics with a slapped-on theme. It’s a charming little preserve full of beautiful birds you create each game you play, in which the birds’ abilities correspond to their real-life counterparts. For example, your hawks will hunt, your pelicans will fish, and your geese will form a flock. You’ll be able to get to know interesting tidbits about your preserve’s inhabitants from the cards, too.

What’s cool is that when Wingspan launches on October 11, it’s not just the base game that will be available. We’re bringing the entire flock of expansions and decorative content to the PlayStation consoles! These include two big expansions released up to this point – European and Oceania – with all kinds of new birds from the respective continents and new gameplay elements. In addition to that, two decorative packs are coming, with new backgrounds and avatars you can use to customize your in-game profile.

Last, but not least – Wingspan will also launch physically simultaneously, thanks to the fantastic team over at Merge Games. The Special Edition box will include the following:

  • The base game
  • European and Oceania expansions
  • Seasonal Decorative Pack

If you’re one of the gamers who would like to show off your shelf collection, the Special Edition is for you.

Hopefully, the above gives you an idea of Wingspan. In this post, we reflected on the game’s core gameplay aspects and relaxing nature (pun intended). We can’t wait to see you in the game on October 11.

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Last week, we asked you to get together your favorite in-game squad of characters and share using #PSshare #PSBlog. Here are this week’s highlights:

call_me_xaviishares Aloy backed by her companions Zo and Varl in Horizon Forbidden West.

MrioMoreno5shares a football squad cheering in victory in eFootball 2024.

SeeyoulaterHihi shares a moment where Ellie and Joel team up with Sam and Henry in The Last of Us Part I.

ForgottenJasminshares Akito and KK posted up with some antagonists in Ghostwire: Tokyo.

juniaxe shares Ichiban Kasuga taking a selfie with his squad in Like A Dragon: Infinite Wealth.

lovers_nero shares V and his familiars in Devil May Cry 5.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Work
SUBMIT BY: 11:59 PM PT on September 4, 2024

Next week, we’re getting to work. Share characters working at a job or interacting with a working professional in the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Hi everyone. How have you all been these last few weeks? Enjoying some holidays and some hot summer gaming, I hope!

It is my pleasure today, on behalf of the little robots of Team Asobi, to give you one more update on Astro Bot before we launch on September 6. Please check out our new trailer that unveils a few more cool features we had kept under wraps.

Play VideoNew launch trailer gameplayLet’s start up with new worlds and new gameplay, introducing Handy-D, a cheeky monkey on Astro’s back that lets Astro climb, swing, and slam using its giant hands. This is a returning mechanic we’re taking to a fuller level by mixing it with the core platforming.

You will also find Muteki (which means invincible in Japanese), a fitting name for Astro’s iron armor that lets him roll around spiky areas, fit inside tight spaces or get blasted like a cannonball! Finally, you’ll also catch a glimpse of Astro turning into a tiny weeny mouse which makes the world, and every surrounding stomp feel huge through the DualSense wireless controller. One of our favorites right there!

Also visible in this new trailer is the way the bots you rescue will affect the adventure. There are 300 total bots to rescue in Astro Bot, of which 150 are PlayStation cameos. We put a ton of love into animating these characters, so they re-enact funny moments from their respective games. So, no matter who your favorite PlayStation characters are, you’re bound to have a laugh with them. Once rescued, these little guys can combine to perform group actions that let you explore more of the hub planet. In the video, you can see a few of the PlayStation characters working together to make a running wall for Astro to get to higher places.

And finally… the part that a lot of you have been wondering and asking about ever since sharing our first trailer: The hero gameplay! So, yes, at a very few key moments in the adventure, Astro will get to borrow some special abilities from some PlayStation heroes. In this video, we can see how Kratos shares the amazing Leviathan Axe for Astro to use in a God of War-infused level. We won’t talk more about this because we believe it is one of the nicest features to discover by yourselves. We simply hope you find it to be both a faithful and fun tribute to the original material. We’d like to take this chance to thank all the game teams out there who gave us their trust and support to make this big PlayStation celebration possible.

There are still many other things we have not talked about! So we are very excited to see your reactions when Astro lands on September 6.

Before going, we have a few more announcements to make:

Please remember to collect your 4 special Bots in Astro’s Playroom, pre-loaded on your PS5. Once rescued, you will be able to take these bots to the new game and add them to your starting crew. And in the last few hours preceding the release of Astro Bot, we will hold a special celebration countdown inside Astro’s Playroom. Please come and check it out.

Talking of the final countdown, as we approach Astro Bot’s launch on September 6, you still have time to pre-order the game and receive early unlock of costumes and paints for your DualSpeeder as well as the Digital Soundtrack and Digital Artbook if you opt for the Digital Deluxe Edition.

Behind the scenes of Astro BotAnd finally, we also invite you to check out our behind-the-scene series. These are quite short and snappy videos and a fun moment for us to sit down and reflect after many months of continuous work. We hope you enjoy these videos too. They will roll out as follows:

Play VideoEpisode 1: Crafted GameplayMembers of Team Asobi discuss what it takes to make a platformer feel good.

Episode 2: Techno Magic (TBA)Discover how Team Asobi uses technology to create magical moments.

Episode 3: PlayStation Fiesta (TBA)Learn how the PlayStation cameos came about, and the level of collaboration needed with other PlayStation Studios to bring this celebration to life.

Episode 4: Overflowing Charm (TBA)We focus on the fun features of Astro Bot, from graphics to animation and all other charming touches.

Episode 5: Being an Asobi (TBA)An insider’s look at what it means to be working at Team Asobi and features some of the young talents from the studio.

And that’s about it!

The only thing left for us is to thank you for all the months of care and support leading to this launch. It has been a fun ride to go from a pre-loaded demo to taking Astro to the big stage. But it would never have happened without the encouragement from you, the players.

From all of us at Team Asobi, thank you from the bottom of our little robotic hearts.

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Warhammer 40,000: Space Marine 2 on PlayStation 5 is a stunning game, filled with jaw-dropping action sequences, breathtaking environments, and intense battles that are perfect for capturing glorious screenshots. With the Swarm Engine taking full advantage of the PlayStation 5 hardware, pushing it to its limits to display hundreds of enemies and rich sceneries all at once, you’ll experience what it means to be a soldier in the galactic war that is Warhammer 40,000 like never before.

Capture yourself shredding Tyranids as towering structures fall in the background. Fight alongside the relentlessly courageous Imperial Guard as they defend the Recidious solar system. The Warhammer universe has never looked so rich. Whether you’re looking to immortalize a perfectly executed move or showcase the intricate details of your armor, Photo Mode is here to make it happen.

In this guide, we’ll walk you through everything you need to know to become a master photographer in the grim darkness of the far future.Warhammer 40,000: Space Marine 2’s PlayStation 5 Photo Mode is more than just a tool—it’s your canvas to create epic, dramatic, and awe-inspiring images. Start your journey as a Warhammer photographer!

Getting started with Photo ModeYou can enter Photo Mode directly from the pause screen during any single-player session. All you need to do is press the Square button and the game will automatically stop, giving you all the time you need to frame the perfect shot. Keep in mind that Photo Mode cannot be accessed during CGI or pre-calculated cutscenes, ensuring you don’t miss any crucial moments in the narrative.

Photo Mode offers a suite of intuitive tools to help you capture the perfect image, and it starts with the ways you can customize your Space Marines (and companions) to set them up just right before the money shot:

  • Character Visibility: Celebrating the sheer power and determination of Lieutenant Titus can sometimes require him to be the only subject of your screenshots, so you can choose to show or hide your AI companions with the Character Visibility function. That’s also true for Titus himself, if you’re looking to capture his battle-brothers Chairon and/or Gadriel.
  • Helmet Visibility: Some Space Marines among you like to feel the last breaths of their enemies on their skin during combat while others prefer the extra safety and the fierce look of a Primaris Marine’s helmet. Choose whether or not to equip it in your shots with the Helmet Visibility function.
  • Facial Expressions: Add some personality to all the Space Marines in your shots with customizable facial expressions. Along with the standard Default, Helmet, and a range of intense emotions like an angry stare, a satisfied grin and more are available for you to play with.

Camera controlsMastering the camera is key to creating stunning images:

  • Free Camera Movement: Move the camera freely on all axes, but note that it cannot stray more than 10 meters from your character or clip through walls.
  • Rotation: Rotate the camera to find the perfect angle.
  • Vertical Movement: Adjust the camera height to get the best perspective.
  • Camera Roll: Turn the camera from -90 to +90 degrees around your characters.
  • Hide UI: Temporarily hide the Photo Mode interface for an unobstructed view.

If you’d like to revert all the changes and adjustments you made since entering Photo Mode, you may press Reset Changes to return to your original framing. When everything is to your taste, all you’ll have to do to snap your picture is hit the Share button and save it using the PlayStation 5 interface you know so well.

Lens adjustmentsTo achieve the cinematic look you’re after, Photo Mode includes several lens options:

  • Field of View (FOV): Adjust the FOV from 50 to 115 degrees. The default in-game setting is 73.7, but you can experiment with the full range to dramatically change the feel of your shot.
  • Depth of Field (DOF): Control the distance between the closest and furthest objects in focus, ranging from 0.3 to 50.0 (default is 5.0). This setting is crucial for creating those dreamy, blurred backgrounds.
  • Focus Distance: Set the distance at which objects are in sharp focus. The range is from 0.3 to 25.0, with the default set at 3.0.
  • Blur Intensity: Control the intensity of blur for out-of-focus objects, from 0% to 100%, with a default setting of 15%.

Image effectsFine-tune the mood and style of your screenshots with a variety of effects. For those who may be new to Virtual Photography, there are a few important subtleties we’d like to explain to let you take full advantage of Warhammer 40,000: Space Marine 2’s Photo Mode.

Brightness will control the overall brightness of the picture, meaning that all colors are affected at once as you brighten or darken your shot. On the contrary, Exposure will only affect the amount of light shining on your subjects and retain the colors’ true tones. Contrast allows you to increase or lower the colors’ sharpness of your shots, with either a clear difference between the bright light tones and deep dark ones or very little. Tweaking your screenshots’ Saturation setting lets you take a different approach. As with Exposure, you will be retaining the true nature of the colors and be able to play with their intensity, but an easy way to think about it is this: the more saturation you have, the less grey is in your colors and the more intense they’ll look. The less you have, the more colors will look faded and grey-ish versions of themselves.

You can also play with Bloom to blend colors at the edges of your characters and decor to obtain a blurry effect affecting your whole picture, making it distinct from the depth of field that really controls where you decide you set your primary focus and how deep you want it. Think of Bloom as how greasy do you want your camera’s lens to be. Let’s close this section with the Hue, Vignette and Film Grain settings. The first will allow you to shift all the colors in your shot at once while retaining their relative positions on the color spectrum. Your screenshots may look very different color-wise but all details will be kept. The second simply lets you add a dark tone at the edges of your picture that creeps inwards as you increase it. It’s a great way to focus people’s attention on the center of your frame while hiding some of the less interesting details around the sides. Finally, the last lets you add that authentic grainy look that you may know so well if you ever watch old motion pictures shot on film.

Filters and OverlaysIn addition to the lens setting, the PlayStation 5 Photo Mode comes with a set of pre-set filters and customizable overlays:

  • Filters: Choose from Default, Monochrome, Sepia, Cold, or Warm filters to change the overall tone of your image.
  • Frames: Select from various frames like Letterbox, Bloody or Toxic to add a dramatic border to your shot.
  • Logos: Proudly display the Warhammer 40,000: Space Marine 2 or the Saber Interactive logos.

Play VideoSaving Your PresetsOnce you’ve found the perfect combination of settings, don’t worry about losing them. Photo Mode automatically saves your adjustments within the same game session. So you can exit and re-enter without losing your hard work.

When your screenshots are readyShare your screenshots of the 41st millennium with your PlayStation friends or show your undying bravery to the world by sharing your bloodiest, most gruesome executions with the Share button on your DualSense controller. You may even post your creations directly to your social media accounts for all of the Space Marine 2 community to see! Once you’re back in the action, enjoy stunning 4K resolution at locked 30 frames per second with Space Marine 2’s Quality Mode or opt for a smooth 60 frames per second with our Performance Mode. This combination of visual fidelity and fluid performance not only enhances the gameplay experience but also elevates the potential of Photo Mode, as you may switch between the two to increase the level of detail and overall quality.

We can’t wait to see what creations you’ll come up with, Astartes.

For the Emperor!

Warhammer 40,000: Space Marine 2 releases on PlayStation 5 on September 9. Pre-order the Gold or Ultra Editions to play up to 4 days early and receive new cosmetics after release by purchasing the game’s Season Pass.

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Activision recently declassified a trove of Call of Duty: Black Ops 6 intel, including hands-on with Multiplayer, round-based Zombies, and Warzone. I blasted across six new Multiplayer maps, the undead-infested Liberty Falls, and a Nuketown-inspired Resurgence map. Each Black Ops 6 mode also touts Treyarch’s new Omnimovement mechanic, adding slick fluidity to the series’ signature gunplay.

Black Ops 6 launches on PS5 and PS4 on October 25, but if you want a head start on the action check out full details on the upcoming Beta starting August 30.

Now let’s dig into the hands-on details.

MultiplayerOmnimovement – Black Ops 6’s new marque mechanic is crackling with potential. You can now sprint and hold the Circle button to dive in any direction while maintaining 360-degree aiming control. By the time I wrapped my mind around the possibilities, and was diving down staircases and doing mid-air 180s to take out pursuers. Another favorite technique is to dive into an enemy-occupied room and gun them down before they can react. Better yet, Omnimovement is globally featured across MP, Zombies, and Warzone.

Global weapon loadouts and progression – Two huge quality-of-life improvements for Black Ops 6 make managing your arsenal smoother. Global weapon progression means you’ll have access to all the weapons and attachments you earn across Multiplayer, Zombies, and Warzone. Additionally, any loadout or Gunsmith edits you make in one mode will be mirrored globally to the other modes.

Kill Order mode – This new mode has both teams protecting their own High-Value Target while hunting down the enemy’s HVT. Treyarch has found a slick balance between chaotic TDM-style action and a light layer of strategic, objective-based play. It’s definitely entering my regular rotation.

Body shields – Got the drop on an enemy? A new body shield mechanic lets players grab an unaware enemy for some extra protection. For a diabolical touch, Treyarch has activated proximity chat across teams to exchange words. Mind your sportsmanlike conduct!
Best Play – Celebrate your team’s game-winning display or examine your downfall with the return of Best Play cams, which mark the end of the match with a third-person camera flourish.

Shoot doors to open them – A nice hands-free touch.

Treyarch’s MP design philosophy – Black Ops 6 marks a return to the studio’s MP bread and butter: small, fast, three-lane maps. The move away from large, expansive maps means you’ll always be around the corner from some combat. Prepare for 16 all-new maps at launch.

New Multiplayer Maps – I fought across six of the upcoming Core 6v6 maps during the hands-on event.

  • Scud – A massive, downed radar dish acts as a map reference point. Deep winding trenches, underground passages, and explosive red barrels are scattered around the map for plenty of unpredictable action.
  • Rewind – Firefight through a U.S. city street, with the map’s namesake being a ‘90s-era video rental store within a strip mall. Close-quarters combat breaks out amidst piles of VHS tapes, with a fast-food restaurant across the road for more intense encounters.
  • Skyline – A ritzy condo atop a city skyscraper. A narrow upper-floor hallway became a central point of conflict, where plenty of ranged firefights broke out, complete with a swimming pool below to dive down into when things get heated. Watch out for the perilous elevator shafts at the map’s bottom.
  • Babylon – These crumbling, sandy ruins are a paradise for anyone craving intimate battles in tight spaces. Pack an SMG or shotgun to help clear corners.
  • Derelict – Abandoned train cars fill a shattered trainyard, creating jagged pathways through the map with unique lines of sight that will keep your head on a swivel.

Round-based ZombiesRound-based returns – Treyarch resurrects to the roots of Zombies mode with players surviving waves of progressively stronger monstrosities, demanding steady progress through the map and powering up weapons to survive. The two launch maps include the claustrophobic Terminus and colorful new Liberty Falls…

Liberty Falls map – This launch map is a slice of necrotic Americana. Blast through waves of undead while exploring the small town’s vehicle-cluttered streets, the lanes of a bowling alley, motel, comic book shop, otherworldly church, and more locations. Ziplines connect the rooftop destinations of the town, creating a layer of twisty-turny paths to learn.

Shared Door Buys – Players can now pool funds to open doors and progress through Zombies maps, which means more money for powering up your gear.

Exfil or die – Risk and reward reign in round-based Zombies. Exfil offers an opportunity to end your run on a high note, or you can go down fighting in new dramatic game over outros that change dynamically depending on where and how you die. I botched my exfil, failing to clear out the zombies swarming the landing zone in time. My resulting game over involved an armored zombie grabbing onto my escaping chopper and punching it to smithereens.

Melee Macchiato Perk – This new drink powers up your punch to send zombies flying across the map with a click of R3.

Wonder Weapons – Demolish the dead with the Ray Gun, Beamsmasher, and devastating Thrustodyne Model 23. The latter is a massive, repurposed jet engine that vacuums up zombie packs and shreds them to ribbons.

Directed Mode – Need a guide through the zombie hordes? Treyarch is releasing a new Directed Mode post-launch with Season 1, which will assist players in the Main Quest up through wave 15.

WarzoneArea 99 – The launch of Black Ops 6 is accompanied by a new Resurgence map. Area 99 is the birthplace of the iconic Black Ops map, Nuketown. An abandoned facility with a decrepit retro ‘60s vibe makes for a fresh Warzone addition.

New Points of Interest – Area 99 packs 10 tantalizing spots to land. Here are a few I fought through:

  • Pod Dormitory – These retro-futuristic multicolored dorms are made of offshoot pod-like capsule apartments. A great spot to land and possibly snag some loot, privacy, and a vantage point.
  • House Factory – A destination filled with half-constructed prefabricated houses, resulting in some interesting and unexpected sightlines. This point of interest even includes a tiny replica of the iconic Nuketown map. Cute!
  • Nuclear Reactor – Take it from me – do not jump into the glowing green irradiated coolant.
  • Mannequin Assembly – Piles of damaged mannequins are scattered all around this facility, presumably destined for a weapons testing site somewhere.. Watch out for the hydraulic press above the conveyor belt, which is still active…
  • Other Points of Interest – Look forward to also looting Nuketown Shipping, Test Site, Bunker, Loading Bay, Cooling Towers, and Warehouse.

The weapon inspect animations are undeniably cool.

Treyarch and the rest of the COD devs have something special in store here for Black Ops fans especially, and Omnimovement is a gameplay innovation that makes the storied franchise player extra fresh once again.

But don’t just take my word for it. If you pre-ordered Black Ops 6, you’ll be able to dive into the early access beta starting tomorrow, August 30. The full game launches on October 25.

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Gryffindor, Ravenclaw, Hufflepuff, and Slytherin students have long demonstrated their house pride in the enchanting sport of Quidditch, which was highlighted throughout the Harry Potter books and films. Famed witches and wizards have competed in Quidditch and with Harry Potter: Quidditch Champions, debuting September 3 as a PlayStation Plus Monthly Game on PS5 and PS4, we’re giving players a chance to take flight and experience the magical game for themselves.

Next up is a new look at the game, including gameplay mechanics, modes, character customization, and more.

Play VideoFrom the start of development, we recognized that Quidditch, with its deep roots in wizarding tradition, deserved a game built from the ground up to truly capture its competitive spirit and provide an authentic experience. We knew that creating a standalone game was essential to focus on the unique mechanics and features of Quidditch, ensuring a rich and immersive experience that fans could fully enjoy.

Harry Potter: Quidditch Champions is an immersive, dynamic experience that captures the essence of what makes Quidditch so special. Whether you’re a seasoned competitive gamer or a Harry Potter enthusiast, we wanted to make a game for everyone. This meant including a lot of unlockable content to upgrade and customize your equipment and character – all of which can only be earned through gameplay progression – along with multiple game modes from single-player to online co-op to multiplayer PvP.

Quidditch history refresherNew to Quidditch, or need a refresher? We’ve got you covered.

Quidditch is a wizarding sport played on broomsticks where two teams face each other with the aim of scoring as many points as possible. Points can either be gained by throwing the Quaffle (the ball) through the hoops at the end of the pitch or by catching the Golden Snitch (a tiny golden ball with fluttering silver wings). Interestingly, when a Snitch is created, the makers have to wear gloves because they are designed to remember the first person who touches them – which certainly comes in handy when there are quarrels about which team caught it.

The first Quidditch World Cup Tournament was held in 1473 and through the first couple of centuries it only included teams from Europe. Harry Potter had the chance to watch the 422nd final of the Quidditch World Cup in 1994 – a nail-biting showdown between Ireland and Bulgaria, though a lot of the action took place off the pitch.

Capturing the spirit of QuidditchWe worked hard to balance the game to capture the essence of Quidditch as envisioned in the books and films, while also playing like a modern video game. For instance, catching the Golden Snitch doesn’t end the game and it’s now worth 30 points – enough to recover if a team is trailing behind or help secure the win if a team is in the lead. This adaptation makes the Golden Snitch a powerful game mechanic, while still allowing all roles to influence the game equally.

We also wanted to immerse players in the wizarding world. Players can customize their own avatar or choose to be one of their favorite characters from across all eras of the franchise: This includes Quidditch athletes like Harry Potter, Draco Malfoy, Cho Chang, Ron Weasley, and Cedric Diggory, as well as other fan-favorite characters such as Hermione Granger, just to name a few. We also wanted to expand the competition beyond Hogwarts and imagined a Triwizard Schools Quidditch Cup in which Hogwarts School of Witchcraft and Wizardry, Beauxbatons Academy of Magic, and the elusive Durmstrang Institute go head-to-head with their best players.

Available with PlayStation Plus at launchAnd this is just the beginning. We are excited to have PlayStation Plus members redeem the Standard Edition of the game at no extra charge from September 3 to September 30.

Harry Potter: Quidditch Champions takes flight September 3 on PS5 and PS4. Thanks so much for your support. We can’t wait to see you take flight and become a Quidditch Champion.

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Everything you need to know about the Black Ops 6 beta and more, straight from Call of Duty: Next.

For Black Ops 6, Treyarch revisited the standard Multiplayer core modes, added key improvements for Domination and Hardpoint, and the brand-new Kill Order mode you can play during the Beta. Let’s get into all the Multiplayer beta information, plus new gameplay details for round-based Zombies and Warzone.

Black Ops 6 Beta datesPlay VideoWeekend one: August 30 – September 4

Weekend one is available to players who have pre-ordered the game and starts on August 30 at 10am PT, ending September 4 at 10am PT.

Weekend two: September 6 – 9

The second Beta weekend is available to all players and is scheduled to begin on September 6 at 10am PT, ending on September 9 at 10am PT.

Black Ops 6 Beta rewardsEarn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that persist through the launch of Black Ops 6 when it releases on October 25***.

Pre-order digitally and get the Reflect 115 Camo Pack

Pre-order Black Ops 6 and you’ll receive a variety of pre-order benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare III, Call of Duty: Warzone.

Pre-order the Digital Edition to receive the following:

  • Reflect 115 Camo Pack
  • Woods Operator Pack*
  • Early Access to the Open Beta**

Pre-order the Vault Edition and receive the previous rewards as well as the following:

  • Hunters Vs. Hunted Operator Pack
  • BlackCell Season 1
  • Mastercraft Weapon Collection
  • GobbleGum Pack

Players who pre-ordered the Vault Edition can gain access to the Hunters Vs. Hunted Operator Pack, as well as the Mastercraft Weapon Collection, during the Black Ops 6 Beta.

The Reflect 115 Camo Pack includes the Reflect 115 Mastery Camo, usable in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies.

COD Next gameplay details Omnimovement

Treyarch boosts player mobility options across Multiplayer, Zombies, and Call of Duty: Warzone with new Omnimovement mechanics. The new feature allows players to seamlessly chain combat maneuvers together, like sliding, diving, and a newly enhanced supine prone, all with a full 360-degree range of motion.

Black Ops 6 Zombies

Play VideoEvery Zombies map coming to Black Ops 6 – including Terminus and Liberty Falls at launch and additional maps throughout upcoming Seasons – includes a multi-stage Main Quest. Whether you’re hunting through the Liberty Lanes bowling alley for a delicious can of Stamin-Up or visiting Olley’s Comics for a Quick Revive (as well as the exciting first issue of the Aetherella graphic novel), you’ll have access to the same thirst-quenching Perks found in Terminus at launch.

Call of Duty: Warzone – Area 99 Resurgence map

Play VideoWelcome to the birth of Nuketown. Call of Duty: Next brought the very first live gameplay of the all-new Warzone map, Area 99, coming to Season 1 later this year. Designed by Treyarch to optimize movement flow and visibility, let’s take a closer look at a Resurgence Map set firmly in the Call of Duty: Black Ops world.

Set against the unrelenting heat of the Nevada desert, Area 99 – or more specifically, the Echo Ridge Weapons Station – was a top-secret government site constructed in the 1950s, concealed from the public just miles away from the original Nuketown testing site. Designed to push the bounds of radiation testing, Area 99 was subsequently abandoned and erased from government records after an unfortunate reactor leak.

Call of Duty: Black Ops 6 launches on PS5 and PS4 on October 25. The Truth Lies.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. PlayStation Plus subscription may be required for MP Beta.

***Call of Duty: Black Ops 6 required to redeem. Sold separately.

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I recently had the opportunity to play Monster Hunter Wilds, the next installment in the hunting action series Monster Hunter, and take on a single-player quest to hunt the fanged beast Doshaguma.

Seamless, load-free traversal

Handler Alma gives players a quest to hunt down Doshaguma in the Windward Plains. Players can now take two weapons into a quest, so I selected a Switch Axe and a Light Bowgun, securing a versatile tactic of both close and long-range combat.

Once prepared, I embarked on a journey to the Windward Plains on my very own ridable Seikret. Expecting a familiar loading screen, I was instead greeted by a seamless transition into the field. That’s right, base camp is now seamlessly integrated into the game’s vast world.

Riding the nimble, invaluable Seikret

The Seikret boasts an autopilot option, which gave me a hands-free ride to the location Alma marked on my map. The beast of burden’s ability to traverse rough terrain reminded me of the Jagras and Kestodon companions from Monster Hunter World.

Even in autopilot mode, players retain control over the Seikret with the left analog stick, allowing them to deviate from the path if they spot something that piques their interest. Once done exploring, the Seikret will resume its automated journey to the Doshaguma’s locale. I was pleasantly surprised that I could still collect items and wield weapons while riding my mount..

Large Dung Pods repel packs of monsters

Upon arriving at the destination, I was met by a pack of Doshaguma, the largest of these being the quest target. After I landed a hit on the boss, the rest of the pack instantly stampeded me. Dealing with multiple monsters and the boss simultaneously added to the challenge of this hunt.

To break up the pack, the newly introduced Large Dung Pods are deemed highly effective. Firing the stinky pod at the pack causes a noxious explosion that breaks the group up. After a quick chuckle at the humorous sight of the repulsed monsters, it was time to give chase.. With a whistle I called my feathered mount – who remains nearby during my clash – back to my side. Back in the saddle, I resumed my hunt.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageSOS flare summons NPC support hunters

While on my hunt for Doshaguma with Palico, an SOS Flare tutorial popped up on the screen. Existing Monster Hunter players know an SOS Flare allows players to recruit other players during quests for multiplayer play. However, in Wilds, you can enjoy the same feature and also summon NPC hunters. I’m sure Wild players will find this unique feature—allowing them to enjoy a four-player multiplayer challenge, even when playing solo—quite refreshing.

New Wound System and Focus Mode elevate the hunt

When attacking the Doshaguma with the Slash Axe, I noticed glowing red spots began to form at the impact points and quickly learned that targeting these weakpoints dealt significantly more damage. Holding the L2 trigger to activate the Focus Mode effectively maximizes the damage. In Focus Mode, a targeting reticle on the screen and a red highlight on the monster’s wounds make it easier to aim, and players can also wield a special Focus Strike for extensive damage.

Switching between weapons made easy

I didn’t forget to test my other weapon, the Light Bowgun. In Wilds, weapons can be switched even while riding the Seikret. As mentioned, the Seikret can be summoned with a whistle amid combat, and players can switch weapons with the right directional-button while riding on its back. In addition to these remarkable features, players can now use healing items or a whetstone while riding this reliable companion.

The L2 trigger, which previously activated the Aiming Mode for ranged weapons like the Light Bowgun in Monster Hunter World, now also functions as the new Focus Mode in the upcoming title. Players familiar with the Light Bowgun will likely adapt to this new Focus Mode rather quickly. When aiming a monster’s wound, landing a significant hit triggers a notification for wound destruction, creating an exemplary chance for additional attacks on the incapacitated monster.

Dramatic hunting in sandstorms

As I pursued my Doshaguma target, the weather took an unexpected turn, plunging me into a sandstorm. While it’s unclear if the hunting progress had anything to do with this change, the darkening skies and rumbling thunder heightened the thrill of the hunt’s impending climax.Lightning striking the ground nearby also caught me completely off guard. I assume that the ability to adapt to weather changes is a key factor in successful hunts.


Although my time hunting down and ultimately defeating the Doshaguma was short, I was able to experience pleasant and seamless traversal, break up packs, play with support hunters, test out the new Wound System and Focus Mode, switch weapons, and witness drastic weather changes during the playtime. I’m excited to see what other Monster Hunter Wilds information Capcom is planning to share ahead of its 2025 release.

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Hello, PlayStation community! I’m Zane, the Lead Game Designer of Floatopia. Today, we’re thrilled to show you the World Premiere trailer for a new life simulation game where you travel in a superpowered world and meet new friends. We look forward to bringing Floatopia to the PlayStation community and joining you on your journey above the clouds.

Play VideoEmbark on a journey in the cloudsOur story is set in a fantastical world filled with superpowers that can be acquired through just a phone call. Unfortunately as the protagonist, you find that all the best superpowers in the world have already been taken, leaving you with – well, frankly, the much less impressive ones. This situation has led you into a dead end job, and you feel marginalized and underappreciated. But, by chance, you come across a floating island and there, you join others with similarly “useless” superpowers. Together, you embark on a healing journey, exploring the new chapters of your lives.

This world is made up of unique miniature toys with an art style that is bright, fresh, and full of fantasy. It feels as if you handcrafted it piece by piece. Here, you will see residents that look like figurines, houses made from milk cartons, and stations seemingly crafted from clouds. We have put a great deal of effort into the details of this magical world, utilizing high-quality rendering techniques, exquisite material details, and delicate lighting… These elements work together to showcase the game’s unique miniature world, creating a believable and immersive experience.

In Floatopia, you can travel with your own island to explore various fantastical realms. We integrate fantasy elements based on different regional cultures and natural landscapes, and plan to regularly update the game with new realms for a rich and novel experience.

Let’s build a beautiful life togetherWe hope that beyond traveling, you can truly “live” in Floatopia. Here, you can meet residents with unique superpowers and personalities, and share in the joy of becoming friends! The game also features whimsical fauna and flora, magical crops with superpowers, and much more. As long as you keep exploring, you’ll encounter countless wonders and adventures.

We want you to unleash your creativity. Our diverse themed decorations offer a high degree of freedom in gameplay, allowing you to build an island that’s uniquely yours.

We’ve designed numerous natural opportunities in Floatopia for you to connect with strangers and build friendships. Of course, you can also invite your friends to throw a party and fully enjoy your time together!

A delightful and healing journeyOur vision is to create a whimsical, heartwarming, and fantastical world through the continuous release of engaging, high-quality, and cross-platform content. We aim to provide you with a relaxing and joyful dream vacation in Floatopia. Let’s embark on this journey together!

Floatopia will be arriving on PS5 in 2025, and we can’t wait to share more exciting news with you! Thank you for your support. See you then.

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Joining us today is the main producer of the highly anticipated game Dragon Ball: Sparking Zero Jun Furutani. This game has generated a lot of buzz in the gaming community, and we are thrilled to talk with him about it.

In Dragon Ball: Sparking Zero, the team has taken this legacy series to new heights. Today, we have the privilege of peeking into the creative process behind the game, exploring the inspirations and challenges the team faced during development, and getting an inside look at what makes this installment so unique.

To understand the challenges behind this project, we will be asking Jun Furutani some questions about characters from the iconic Majin Buu saga, which will be playable for the first time in Europe at Gamescom 2024, giving attendees a first-hand experience of these beloved transformations and abilities. With that in mind, let’s dive into the details and explore what makes these characters and their transformations so special!

What challenges did you face when animating Majin Buu’s unique abilities and transformations?

First, the characters that can transform are getting stronger in the game. That’s why we have made adjustments that allow you to experience them in terms of tactile comfort, such as their speed and number of attacks, as well as their status.

However, it has been difficult to adjust so as not to upset the overall balance of the game, partly because of the large number of characters. Majin Buu has many special moves, and compared to human characters, he has many unusual movements, such as extending his arms and making his body look like a ball, so it was a little challenging. Hope you will pay attention to those points as well.

How did you ensure that the game’s combat system reflects the intensity of the Majin Buu Arc battles?

What we value is the recreation of the actions depicted in the original work. Many techniques of the characters active in the Majin Buu arc are modeled after scenes from the story. For example, Ultimate Gohan’s normal attack movements are based on his fight with Super Buu, and he has a special throw that only activates when fighting Super Buu. We have paid attention to these details so that players can recreate the original scenes and experience the excitement firsthand.

Are there any unique interactions between Majin Buu Arc characters and other characters in the game?

There are special interactions between certain characters before and after battles, and in this game, there are also characters who have interactions with characters from Dragon Ball Super. We hope you will enjoy these elements as you have in previous games.

How did you approach the storytelling for the Majin Buu Arc within the Episode Battle mode?

It’s not limited to the Majin Buu arc, but in order to deepen the experience of playing as a character, you can enjoy challenging battles against powerful enemies, and in some scenes, you can see a special ending depending on the outcome of the battle. I hope this feature will have everyone who plays wondering “What would have happened if I had done this in that battle?” and that leads them to try something new next time!

What are you most proud of in terms of the Majin Buu Arc content in Dragon Ball: Sparking! Zero?

This may overlap with the previous question, but I would like you to pay attention to the detailed reproducibility of the action. I would like everyone to experience the fun of fighting through a famous scene firsthand.

How did you handle the portrayal of Majin Buu’s absorption abilities in the game?

The performance is short, but like the original work, it is designed to highlight the absorbed character. Not only do Buu’s character and techniques change, but you can also enjoy reversals in a battle like those in the story, with status boosts and ki recovery.

What was the inspiration behind the visual effects for the Majin Buu Arc characters’ attacks?

We have heavily referenced the original anime, especially scenes with distinctive actions that differ from normal movements. For example, when Super Saiyan 3 Goku deflects Majin Buu’s Kamehameha using both hands, we incorporated it into the game. In the game, when deflecting a Kamehameha with Super Perception, Goku uses both hands, unlike other characters.

Dragon Ball: Sparking Zero, the first entry in the Dragon Ball Z: Budokai Tenkaichi series in more than 15 years will be released October 11 on PlayStation 5, with early access opening on the October 8 when pre-ordering the Deluxe and Ultimate editions. The game is now available for both physical and digital pre-order.

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In Little Nightmares III, players follow the journey of Low & Alone, two best friends looking for a way out of the Nowhere.

Trapped within the Spiral, a cluster of distorted areas within the Nowhere, they will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows.

Little Nightmares III returns to Gamescom with a brand-new trailer, highlighting the synergies between the two characters and teasing new environments to explore!

Play VideoCo-operative features and new puzzle-solving mechanicsLittle Nightmares III is the first game in the franchise to feature 2 players online co-operation. The latest trailer shows some of the co-operative gameplay mechanics that will be useful when players play together in co-op, or solo with the other character controlled by AI.

Low and Alone, the two playable characters, are both best friends and very complementary. They each have an iconic item: the bow for Low and the wrench for Alone.

Working together will be key to progress in the game. For example, in the trailer we see that Low can bring down smaller enemies with his bow, while Alone has to finish them off on the ground with her wrench.

You can also see Low put his bow to good use at the end of the trailer, saving Alone from the petrifying glare of Monster Baby.

However, teamwork isn’t only about using items. It is also about clearing the way for your partner so they can help you move forward in turn. You’ll need to be proactive and take initiative for both of you to make it through.

“The relationship between the two characters is very strong, and we were keen to explore that bond in the game. It is even more relevant when we see them working together to escape the many threats that make up the Nowhere”, mentioned Wayne Garland, Little Nightmares III Game Director at Supermassive Games.

New settings, faithful to Little Nightmares’ atmosphereTeamwork is at the heart of the trailer, but it’s not the only new thing players will experience as they play through the game’s compelling story. By including co-op, we wanted to offer something fresh for the players, unique to Little Nightmares III, while retaining the beautifully disturbing atmosphere of the series.

You’ll feel it in the new environments, which are full of mysteries and revelations. You’ll also find the same tension and suspense as these two charming new characters face even greater risks than before, searching for a glimmer of hope in a world filled with darkness.

Necropolis is a good example of a new type of location in the game. In spite of its abandoned state and warm desert colors, the city feels eerie and unsettling. Don’t be fooled by this windswept, brightly lit environment. Danger is everywhere, and Monster Baby is easily roused when new toys tumble into her crib…

In the trailer, you can also spot a variety of other regions of the Nowhere, each one more unsettling than the last. Some of them might be reminiscent of places you might have explored in previous Little Nightmares games, like dank and gloomy vents and the gears and pistons of pitiless machinery. Some are more unfamiliar, like a rickety Ferris wheel, a shadowy circus tent, or a massive, complex clockwork mechanism.

You’ll have to be patient before we can tell you more about these places and their inhabitants! More news about Little Nightmares III will be revealed in the near future, so stay together, little ones.

Little Nightmares III will be released in 2025 on PS5 and PS4.

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Behold the reveal of a new locale submerged in scarlet colored water, new characters pivotal to the story, and of course, ferocious new monsters, all part of our 3rd trailer for Monster Hunter Wilds. We’re excited to share this first breakdown of the details below, straight to all our hunters on PlayStation.

Watch the brand-new trailer and read on to learn more about the Forbidden Lands, the inhabitants of hunters’ base camp in the Windward Plains, as well as the mysterious monster that stirred up a storm in our previous trailer.

Play VideoStep into the Scarlet Forest and stand against a new foeTogether with members of the Research Commission, we step into a new locale in the Forbidden Lands and come face to face with the new large monster that calls it home. This new spider-like monster is part of the rare Temnoceran classification of monsters, which have been few and far between throughout the series.

The Scarlet Forest

Follow the river from the Windward Plains to enter the verdant Scarlet Forest, lush with tall trees and abundant water. This isn’t your ordinary forest, however. As the name suggests, the towering greenery above is offset by water colored with a deep red hue.

Lala Barina

New to Monster Hunter Wilds is the Temnoceran Lala Barina, which inhabits the Scarlet Forest. Normally covered in white fur, Lala Barina can unfold its thorax at will, revealing a dazzling yet dangerous blooming rose appearance.

Massive, ever-changing environmentsThe vast and dynamic environments of Monster Hunter Wilds can radically change on the fly. During the harsh Fallow period, hungry predators roam the diminished land for food, resulting in more aggressive and dangerous herds of monsters.

The Fallow period is typically followed by a locale’s Inclemency: a harsh ecological event which may drastically alter the ecosystem altogether. Expect to encounter the area’s dangerous apex monster during Inclemency. In the Windward Plains, the specific Inclemency is a great rolling sandstorm with thunder known as the Sandtide.

A semblance of harmony returns to the land following the end of Inclemency with the Plenty period, where the land teems with life once again.

Expect the unexpected in the dynamic locales of Monster Hunter Wilds, where no two hunts are ever the same.

Fallow period of the “Windward Plains”

In the “Windward plains,” an unusual Inclemency occurs, with thunderous Sandtides

The Plenty period of the “Windward Plains”

A Thunderous Apex RevealIn each locale in Monster Hunter Wilds, apex monsters reign at the top of the ecosystem.

Rey Dau

While only briefly sighted in our previous trailer, the mysterious monster Rey Dau is no longer a flash of lighting, now appearing in full form. This flying wyvern reigns as the apex monster of the Windward Plains.

Rey Dau most often appears during the Sandtide Inclemency in the Windward Plains and is fully adapted to its harsh weather conditions. Accompanied by large-scale lightning strikes, Rey Dau possess a mastery of the elements by unleashing earth-shattering electrical discharge attacks of its own.

Beware its spectacular aerial dance as it takes to the sky to deliver destruction from above.

More new faces join the Forbidden Lands Research CommissionOlivia

Meet Olivia, a hammer-wielding member of the Hunter’s Guild who joins the Research Commission. She previously served the Guild by taking on special missions, and now joins the hunter and their crew into the Forbidden Lands.

If summoned, Olivia can also assist as a Support Hunter during quests.

Athos

Olivia is joined by her trusty long-haired Palico, Athos. Having accompanied her through many missions, this Palico is considered elite amongst its peers.

Hunt in a group, even in single-playerLike previous games in the Monster Hunters series, you’ll be able to fire off an SOS flare to request aid from up to 3 other hunters online.

However, if you’re looking to hunt in a group while playing in single-player, the new Support Hunter system is may be just what you’re looking for. New to Monster Hunter Wilds, you can now call-in aid from NPC Support Hunters while playing in single-player.

Support Hunter

SOS flare settings can be customized to be either “player only” or “support hunter” only, as well as the number of players in multiplayer. NPC support hunters can also join if no players have answered your SOS flare after a certain amount of time.

The Base Camp: your home away from homeBase Camp of the Windward Plains

The Base Camp of the Windward Plains serves as your base of operations. Prepare for hunts by visiting the smithy for new weapons and armor, buy items, prepare food, and more. At the base camp, you can communicate with members of the research commission.

Kunafa, Windsong Village

Areas in the Forbidden Lands contain established settlements inhabited by the local population for generations. Experience their culture and community that has been greatly shaped by their environment.

The Windsong Village, Kunafa, is one such settlement in the Windward Plains. The village is known as the home of the Seikret and is also renowned for the cheese produced by the milk of their livestock.

We hope you look forward to the interesting interactions between the members of the Research Commission and the villagers.

Explore and hunt in new waysLarger and more dynamic locales mean new ways to hunt. Embark on Expeditions in Monster Hunter Wilds with multiple objectives in mind. Hunt seamlessly by targeting monsters on the field and attacking them to start a new quest. Keep in mind that some monsters cannot be set as targets during specific story progression situations.

Meals

Tasty food is a must in every Monster Hunter game, and Monster Hunter Wilds takes things to new heights by allowing you to cook anywhere, without returning to camp. Cook and eat delicious food while in the field by using a Portable BBQ Grill, increasing your strength and stats temporarily.

Portable BBQ Grills can also still be used to grill meat. Get your grill timing right to cook a well-done steak that will increase your maximum stamina and restore your health and stamina.

Pop-up camps

Keep an eye out in the field for places where you can set a Pop-up camp. A limited number of these camps can be created in fixed locations throughout the vast locales, allowing you to fast travel, manage your items and equipment, start new quests, return after fainting.

An Evolved HuntMonster Hunter Wilds retains the signature feel of the hunt, challenging hunters to master a wide variety of unique weapons and use everything at their disposal to achieve victory. Whether it’s taking advantage of the terrain, weather, endemic life, or items in your kit, every advantage is key while in a hunt. Monster Hunter Wilds further layers onto the core hunting mechanics with all new ones.

Power Clash

Clash in an intense power struggle when guarding against certain monster attacks. Go all out and push the monster back to make it stagger, then close in for a powerful follow-up attack.

Offset Attack (*available for some weapon types only)

When your attack clashes with a monster’s attack at the same time while using certain weapon types, an Offset Attack can occur. The attack will send the monster reeling, allowing you to follow up with a unique attack.

Be sure to visit the official Monster Hunter Wilds website to catch up on our videos summarizing the new Focus Mode, as well as our Weapon Overviews for all 14 types.

We hope you’ve enjoyed all the Monster Hunter Wilds details we’ve revealed today! Before we go, we’ve got two more details to touch on.

Your Palico is a dedicated partner that will support you in your hunt in various ways, from attacking to recovering your health, and more! Stay tuned in the future to learn more about their unique support behaviors.

It wouldn’t be a Monster Hunter game without lovingly crafted cooking scenes! The team has gone the extra mile to present food with as detailed and mouthwatering presentation as possible to make everyone say “So tasty!” We hope touches like these, alongside the rich world, story, monsters, and action show the level of detail and care being put into the game.

Monster Hunter Wilds is scheduled for global release on PS5 in 2025! Be on the lookout for more news to come.

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I’m hugely excited to announce Directive 8020 – an all-new sci-fi survival horror adventure coming in 2025 from Supermassive Games.

Directive 8020 is an all-new sci-fi survival horror adventure with all the immersive cinematic gameplay that you’d expect from a Supermassive game but now with even more features and player agency than we have ever done before.

Play VideoSo, first let’s start with the Story. Earth is dying and humanity is running out of time. 12 light years away the planet Tau Ceti f offers a small sliver of hope, but when the colony ship Cassiopeia crashes onto the planet the crew soon realize they’re far from alone.

Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Naturally, as it’s a Supermassive horror game – things are not going to go to plan for our pioneering crew!

View and download imageDownload the imagecloseCloseDownload this imageAcross the game, you’ll explore the claustrophobic, stranded wreck of our recon ship, the Cassiopeia. A dark, terrifying location filled with horrors. Our game draws inspiration from different sci-fi horror films: from Alien through to Event Horizon. Like many of those movies, this game explores themes of sci-fi horror. We are adrift in space, insignificant and inconsequential compared to the vastness of space. The universe itself is uncaring and comfortless.

In space, death takes many formsWe also lean into body horror. Our alien entity has a grotesque design: warped flesh, bubbling, pustule-like eyes, and polymorphous form. Worse of all, it can reform its body to mimic any one of your crew. You must decide who to trust in a world where anyone could be a deadly alien impostor.

View and download imageDownload the imagecloseCloseDownload this imageOver the course of the game you’ll control five crew members and play each of them multiple times – their fate rests in your hands as each crew member under your control lives or dies based on your actions. This is a branching horror adventure where your decisions shape the final outcome of the story. But it wont be easy – for the first time in a Dark Pictures game you will face real-time threats.

Intelligent, Hunter/Killer aliens which will track you down and murder you if you slip up. This is pure “on the sticks” gameplay and is completely new for the Dark Pictures. To survive, you’ll need to hide, evade, and overcome a variety of monsters. There is no comfort in exploration anymore – if you don’t keep your wits about you, it could spell the end for your character.

We’ve completely redesigned our character movement controls to support stealth. You’ll need to adapt to each new threat you face. There are many different stages of what we call ‘mimics’ in the game, from humanlike characters who act normally but are not human all, to a full blown hunter form where any attempt at mimicry has been abandoned in favour of brute force.

View and download imageDownload the imagecloseCloseDownload this imageThe DNA of the Dark Pictures is still present though – in fact, everything you love about the Dark Pictures is still here, from branching plotlines through to impossible choices. But as you’ll see, we’ve redesigned, polished, and amped up our gameplay from the ground up to lean more into sci-fi survival horror.

And finally, just like our previous games we’re super proud to have another amazing star feature in our cast. In Directive 8020 we have Lashana Lynch at the helm. You’ll recognize Lashana from movies such as 007 No Time to Die, The Woman King, Captain Marvel and Bob Marley: One Love. Lashana plays the role of Brianna Young, the pilot of the Cassiopeia. She is one of Earth’s best astronauts and the survival of the crew, and potentially Earth, is partly in her hands – and yours depending on how you play the game!

View and download imageDownload the imagecloseCloseDownload this imageWatch this space for more information on Directive 8020 we cant wait for you to play it in 2025

Remember – In space, death takes many forms!

Directive 8020 is available to wishlist today!

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The launch of Sonic x Shadow Generations is coming fast this October, and everyone is curious to know more about Shadow the Hedgehog’s new Doom Powers!

Play VideoThe team just released a trailer all about the Doom Powers, highlighting each unique ability and how they provide new twists for Shadow’s platforming and combat. The trailer also showcased gameplay from new stages calling back to fan-favorites such as Chaos Island from Sonic Frontiers and Radical Highway from Sonic Adventure 2, as well as iconic boss challenges like Metal Overlord from Sonic Heroes. Eagle-eyed viewers might also catch a glimpse of the reimagined hub world, White Space, where players will get the opportunity to test out and master Shadow’s new moves while they explore, unlock stages, and uncover collectibles.

We got together with Sonic Team Creative Officer, Takashi Iizuka, to chat on why this game was the perfect opportunity to give Shadow new abilities, and how they offer new, action-packed ways of navigating different stages and boss battles.

Why are Shadow’s Doom Powers important to the story and gameplay?

Iizuka-san: In terms of gameplay, the team wanted to make Shadow Generations’ action more unique to differentiate it from what Sonic can do, so we added the Doom Powers. Shadow’s new powers are essential because they give him new ways to attack enemies and traverse the world, giving our team more to build upon in each stage’s level design. While we can’t share much about the story, the Doom Powers play an essential role in Shadow’s journey and development throughout his campaign, giving him more powers to save the world. Shadow receives these when he awakens to the power of darkness in the game, so players will see how closely they tie into the narrative when the game comes out later this year.

How did you choose the final selection of Doom Powers we see in the game? Why were these powers right for Shadow?

Iizuka-san: Shadow is a dark, anti-hero character, so the Doom Powers had to embody a sense of danger and mystery that can be seen in Shadow’s actions and movements. The level designers also incorporated many ways the Doom Powers can be used in this platform action game, so they are not just additional combat moves. Shadow can use Doom Powers to platform around the world.

How are these powers different from Shadow’s existing powers in previous games?

Iizuka-san: When designing the levels in Shadow Generations, we wanted to make the most of Shadow’s existing move, Chaos Control, which enables him to find new platforms to run through each stage and find new ways of attacking bosses. However, with only Chaos Control, the core of Shadow’s gameplay is very similar to what Sonic can do, so we introduced the Doom Powers to give the game more unique action. Not only does it increase the variety of things you can do in the platform action stages, but it also allows for great exploration and traversal abilities in the 3D White Space Hub World for Shadow.

What was the design process like when conceptualizing the idea and designing the look of each power?

Iizuka-san: The idea for the Doom Powers came up when we realized we needed to give Shadow new abilities and powers to create new gameplay formats. It was important to provide Shadow abilities that Sonic can’t do to make the action more enjoyable, while ensuring each power reflects his dark, anti-hero character. As the name suggests, the Doom Powers draw energy from Black Doom, so that was taken into consideration in the design of all the Doom Powers.

What Doom Powers are you most excited for fans to experience?

Iizuka-san: Doom Wing, the black wings that come out of Shadow in the Summer Game Fest trailer, was an impactful idea early in the design process, so we wanted to make it the coolest looking of all the Doom Powers. The wings that come out of Shadow make you think of a devil, which goes well with Shadow’s dark hero elements and allows us to present something cool and new, something we couldn’t do with Sonic.

Sonic fans – get ready to embrace Shadow’s dark side and use his new power to take on Black Doom and save the world! When the game launches this fall, be sure to try out all different kinds of paths and methods with each Doom Power to find new ways of completing each stage and battle.

Sonic x Shadow Generations is available for pre-order now starting at $49.99 on PlayStation 5 and PlayStation 4 consoles. To learn more about various pre-order incentives, head to PlayStation Store or Sonic x Shadow Generations official website. Fans who buy the Digital Deluxe Edition can play the game three days early and receive additional content.

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The recent NBA offseason captured headlines with some of the league’s biggest stars shining overseas and others taking their talents to new teams via trade and free agency; as a result, you may be itching to play with your new-look squad in NBA 2K25’s Play Now mode. When you hit the court in the latest iteration of the NBA 2K franchise September 4, 5am PST on PS5 and PS4, experience a bevy of enhancements across all of NBA2K25’s competitive game modes, including Play Now Online* featuring the return of Leagues, an overhauled leaderboard and ranking system, and more!

We also have first details on the PS5 Digital Edition – NBA 2K25 Bundle**, coming soon on September 4.

Whether you’re playing solo or with a friend, the classic Play Now mode is the quickest way to jump into the action and start throwing down thunderous dunks in a traditional head-to-head format. Choose from current NBA teams updated with active rosters, or pay homage to basketball’s legends with iconic rosters from the past. While you’ll immediately have the pick of the litter in offline Play Now, the rules of Play Now Online are slightly different.

The biggest change to Play Now Online is the return of Leagues, a five-level ranking system with Bronze, Silver, Gold, Platinum, and GOAT to determine your skill level. Every player will begin at the Bronze level and have all 30 current NBA teams to choose from, but in order to gain access to the expanded list, you’ll need to level up.

  • Bronze to Silver: Unlocks ‘60s, ‘70s, ‘80s, and ‘90s eras teams
  • Silver to Gold: Unlocks 2000s era teams
  • Gold to Platinum: Unlocks 2010s era teams
  • Platinum to GOAT: Unlocks a GOATED Team (new GOATED team each Season)

To advance from Bronze to Silver and so on, you’ll need to accrue enough Victory Points by winning to move on. But there’s a catch: in NBA 2K25, you’ll only be able to use the same team once every five games, or until you level up to the next League. As much fun as it would be to dominate every game with the Boston Celtics, there’s an added incentive for using a lesser-ranked squad.

Leagues use overall ratings to group teams into three tiers to quantify how the Victory Points are awarded. Take a look below:

  • Tier 1 – Win with one of the top 10 overall-rated teams in the NBA to receive the smallest amount of Victory Points
  • Tier 2 – Win with teams ranked 11-20 overall to receive the medium amount of Victory Points
  • Tier 3 – Win with teams ranked 21-30 overall to receive the largest amount of Victory Points

The pursuit of victory is the ultimate goal in Play Now Online, but leveling up comes with its own set of bragging rights. Players who accrue enough points in the GOAT League will receive a VC prize, an All-time Team, and Prestige for completing the GOAT League. In addition, players who rank in the Top 100 players will receive an in-game logo, visible to all players, to show off their achievement.

Play Now Online in NBA 2K25 maintains the same authentic feel it always has, but this year it’s been refreshed with significant changes to add another layer of competitive fun for you to enjoy. The simpler, cleaner UI makes understanding the new progression system easy for all skill levels, and adds to the overall intuitive nature of Play Now.

We can’t wait for you to experience Play Now Online and all of the other enhancements in NBA 2K25 coming September 4 to PS5 and PS4.

PS5 Console – NBA 2K25 BundleWe’re also excited to announce the PS5 Digital Edition – NBA 2K25 Bundle coming soon on September 4.

Experience on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Explore NBA 2K25’s more intimate City environment with 4K resolution***. Enjoy shortened load times and return to the action faster than ever with the PS5 console’s high-speed SSD. The PS5 Digital Edition – NBA 2K25 Bundle includes:

  • PlayStation 5 Digital Edition
  • DualSense wireless controller
  • 2 Horizontal stand feet
  • HDMI cable
  • AC power cord
  • USB cable
  • Printed materials
  • Astro’s Playroom (Pre-installed game. PS5 console may need to be updated to the latest system software version. Internet connection required.)
  • NBA 2K25 Standard Edition voucher1

1Account for PlayStation Network and internet connection required to redeem voucher.

* PlayStation Plus subscription and internet connection required for online gameplay. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose until cancellation. Terms apply, see play.st/psplus-usageterms.

The *PS5Digital Edition – NBA2K25 bundle is available in US and Canada at select retailers only. Subject to availability. Available from 12am local time on September 4. NBA 2K25 purchased through a bundle will not be accessible until the official launch of NBA 2K25 on September 4 at 5 AM PST.*

*** 4K and HDR require a 4K and HDR compatible TV or display.

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Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.

Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside guest tracks and musical collaborations.

After revealing the game this summer with the memorable track “Memorize” (You see what we did there?) We are now excited to highlight a brand new track here on the PS Blog.

Introducing “Future People”Play VideoHow do we even come up with new songs like this? Well, best to ask Clara Maddux, who is one half of the band Peak Divide who provides all the music for the game.

Has anyone seen Clara?

Oh there she is!


“Hi hi!! I’m Clara! I focus on a lot of the songwriting for Unbeatable. Since the music for the game is inherently intertwined with the narrative, the sound team has made an effort to squeeze as much emotional juice as we can from our collective musical brains to compliment it.

For me personally, I’ll try to find something in my life that parallels a story beat I’m writing music for. Most of the noodling I do before a song takes form is honestly just figuring out what that connection is, but once I’m able to picture it in my head, it’s much easier to relate to a character and tap into what they might be feeling.

Sometimes I’ll even just make a song to process emotions and then suddenly, oops, it’s an Unbeatable song because we’ve found a way to tie it into the story. Hopefully that just means the songs turn out all the more meaningful!!”

Clara Maddux, Composer & Musician, D-Cell Games


See! Clara knows about this stuff.

Anyway, Unbeatable isn’t just about cranking up the tempo and shredding through tracks—it’s about getting you into the rhythm. The newly dropped track “Future People” proves just that, by flipping the script with a slower, more melodic groove that expands the game’s killer soundtrack. This track isn’t just versatile—it’s a curveball that forces you to rethink your rhythm game strategy. Who says rhythm games have to be all speed and no soul? With “Future People,” it’s all about getting into the zone, savoring every note, and owning the moment.

That doesn’t mean you can’t kick it up a notch though, increasing the difficulty will keep you on your toes (and maybe make you break a sweat).

Just remember, playing on normal is perfectly fine, we’re not here to judge, we’re here to make you bob your head and make you feel something.

The world pulses to (the) beatIn Unbeatable, music isn’t just the soundtrack—it’s the lifeblood of the world. As Beat, the game’s relentless protagonist, you’re not just moving through a city— you’re completely in tune as every step is in sync with the underground rhythms that defy the silence imposed by the no-fun-allowed regime. The world around you doesn’t just echo with the beat; it drives you forward, like a rebellious marching band, that refuses to be silenced.

Sense the beatYou want special features? We’ve got special features! Feel the heartbeat of the city in your hands with the haptic feedback features of the DualSense controller.

Feel the heartbeat of the city in your hands with the haptic feedback features of the Duel Sense controller. You can literally (figuratively) keep your finger on the pulse during your playthrough for that extra level of (music notes emoji) Immersion (Music notes emoji).

The adaptive triggers also come into play during some of the mini-games, to really make you feel like you’re sticking it to the man. Or wall, like, when you stick posters on the wall, specifically.

This is of course only a glimpse of what we have in store for Unbeatable so keep an eye out for more killer (news) beats.

Unbeatable will launch on PS5 in 2025.

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Silent Hill 2, a remake of the iconic 2001 PS2 survival horror game, takes players on a journey as the main protagonist, James Sunderland. Venture through the mostly deserted town of Silent Hill, a place filled with memories of his late wife Mary, as he comes to terms with these memories while encountering monsters and a cast of characters. The remake launches on PS5 October 8.

I recently had the opportunity to play the highly-anticipated remake. Join me for a chilling recap that stretches from the opening scene to the imposing boss encounter with Red Pyramid Thing (a.k.a. Pyramid Head).

Play VideoThe story begins in a grimy public restroomThe game begins with James recollecting the content of the letter he received from his deceased wife in the dimly lit public restroom of the observation deck at the outskirts of Silent Hill. Back in 2001, the level of dirt and detritus in this bathroom was a high-watermark for realistic, atmospheric visuals in games.

At first glance, I noticed that although the public restroom was almost proportionally identical to the original, it looked more detailed and realistic, with graffiti and scribbles on the walls, dirty floors, and a filthy toilet bowl. This instilled eeriness as if to foreshadow the grueling journey that James was about to embark on.

A new, immersive over-the-shoulder perspectiveThe first thing that struck me when I started the game was the new over-the-shoulder perspective. While the original’s overhead perspective felt like I was watching a movie, the remake’s updated view put me closer to James’ point of view, supporting greater immersion and the feeling of being in Silent Hill. 3D Audio also deepens the immersion, making swishing leaves and James’ footsteps feel audibly real.

Thickening fog shrouding James’ state of mindIn the original game, the observation deck in the opening scene was shrouded in fog, whereas in the view is clear in the remake. At first… As James approaches the town the fog grows denser, almost symbolizing his state of mind and evoking anxiety in the player.

The first area that James visits is the eastern district of Silent Hill. At first the in-game map didn’t look much different from what I had remembered in the original, but I was soon proven wrong. The houses, apartments, shops, and other buildings are dramatically improved, with intricate details that were not present in the original. The detailed chairs, flowerpots, abandoned trash, and other props all faithfully recreat the ambiance of the fog-shrouded streets of Silent Hill.

The more explorable buildings add more funAs I was exploring the town, I was surprised to find that the remake boasted more buildings James could go into compared to the original. In some instances, he had to smash window panes to break into the building. Ammunition and recovery items were hidden inside, making exploration vital and, at the same time, more rewarding. However, the monsters lurking inside these buildings meant I had to stay vigilant and engaged, adding an extra layer of challenge to the game.

Intense, up-close-and-personal combat

Fighting the terrible creatures of Silent Hill feels entirely different from the original. Monsters in earlier stages of the 2001 original are rather passive and can bludgeoned to death without much recourse. In the remake, some enemies can now counterattack between player’s attacks. Successfully dodging these counterattacks and timing retaliation have adds a new engaging later to gameplay. The new, over-the-shoulder perspective also gives players a closer look at the grotesque foes.

Puzzles that challenge your wisdom and observation skillsThe Silent Hill series is celebrated in the Silent Hill series, and that aspect of gameplay is present in both the 2001 original Silent Hill 2 and the remake. I had a chance to play new puzzles where I had to collect multiple items to combine in order to solve them. Still, I encountered puzzles with clever references to the original, so I’m sure this will bring joy to fans of the original Silent Hill 2 and offer them something new to solve. It is also good to know, for those who are not avid puzzle solvers, that the difficulty level for puzzles can be set separately from that of game action elements such as combat level.

Newly renovated apartmentsRemember the Wood Side Apartment and the Blue Creek Apartment from the beginning of the story? Well, their layouts have changed significantly from the original version. While the overall story remains the same, the locations where James finds items and puzzles and encounters enemies are entirely different, consequently challenging returning players to come up with a new approach for the remake.

Fans of the 2001 original remember loading screens when traversing between rooms. In the remake James can seamlessly move around the building. But be careful when dashing into a room. I was so focused on making progress that I was ambushed by a monster that made me jump.

Frantic Pyramid HeadThe Pyramid Head encounter at the end of the apartment has also evolved significantly. James confronts the humanoid monster in a larger, more intense warehouse-like area than the original’s small room. Watching the iconic villain stalk towards you while dragging his massive, sparking blade across the ground is still an intimidating sight.

Pyramid Head’s movements and attacks are fairly slow. Staying calm is key to dodging its attacks or maintaining a safe distance. However, each blow from Pyramid Head is devastating, as I discovered when it swung its arm and sent James flying through the air.

As my time at the event was limited, I’m sure there must be some highlights that I missed. But for now, I will have to wait to explore every nook and cranny of the streets and buildings of Silent Hill until it launches on PS5 October 8.

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Last week, we asked you to dive into your inventory to share essential items from your favorite games using #PSshare #PSBlog. Here are this week’s highlights:

call_me_xavii shares Alan holding the angel lamp light clicker from Alan Wake II.

laya_photo shares a detailed close up of Kratos’ weapons in God of War Ragnarök.

sorathluna shares Jin’s katana blade held out near a butterfly in Ghost of Tsushima.

Valkyrion126 shares Eve holding a master core from Stellar Blade.

RhodWulfLeon shares a close up shot of Aloy’s Focus being used in Horizon Forbidden West.

horace0816 shares the P-Organ from Lies of P.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Teachers
SUBMIT BY: 11:59 PM PT on August 21, 2024

Next week, we’re going back to school and shining a light on gaming mentors. Share moments with characters that teach or impart knowledge from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Greetings, Travelers! As Genshin Impact approaches its fifth year, we are excited to welcome the sixth major nation of Teyvat — Natlan, in the upcoming version 5.0 Flowers Resplendent on the Sun-Scorched Sojourn going live on August 28. Known as the Nation of War or the Nation of Pyro where Saurians have lived alongside humans since time immemorial, Natlan and her people are distinguished from other nations not only by their unique tribal traditions and natural environments, but also by their agility and their unparalleled movement capabilities blessed by the power of Pyro. Today, we’ll share some useful tips to help you explore this new region like a local or in the form of a Saurian!

We would also like to invite all Travelers who have completed Archon Quest Prologue: Act III Song of Dragon and Freedom in Mondstadt to visit Natlan using an unlocked Teleport Waypoint located at its entrance. Travelers who reached Adventure Rank 28 or above who have completed the Archon Quest Chapter I: Act III A New Star Approaches in Liyue can move on to the Archon Quests in Natlan without having to first complete the prerequisite quests of other nations.

Become a SaurianThe dragons in Natlan are called Saurians, and they are the result of a long evolution and coexisting with humans. Located west of the Desert of Hadramaveth in Sumeru, Natlan has a varied panorama ranging from canyons and cliffs to flowing waters and hot springs, and even dangerous volcanoes. Version 5.0 will offer the opportunity to meet three of the six local tribes, the Children of Echoes, the Scions of the Canopy, and the People of the Springs, to discover how their members move in steep and difficult-to-cross landscapes thanks to their respective Saurians.

For reasons that are still unclear, Travelers are unable to unlock the power of the Pyro element upon their arrival in Natlan, but you will be able to transform yourself into a Saurian temporarily by indwelling them or their Spiritsconce to roam around during your adventure!

The first Saurian you may indwell is a Tepetlisaurus. They are faithful companions taken in by the Children of Echoes, the tribe known for its expert miners and talented dancers inside the canyon. Transforming into a Tepetlisaurus allows you to burrow underground and climb cliffs. By indwelling a Yumkasaurus, you will be able to move travel through mid-air swiftly, reach high places with ease, and experience for yourself why the Scions of the Canopy that hang from steep cliffs with ropes, adore these Saurians as extreme sports enthusiasts. If you approach the People of the Springs, a laidback tribe who is known for their hot springs, try indwelling the Koholasarus to take a dip in the water, hot springs, and even the flowing Phlogiston streams in the air.

1/3Now showing slide 1 of 3Show allUse a new resourceIn the Nation of Pyro, the Pyro element can materialize as a unique resource known as Phlogiston. Phlogiston comes in different forms and can be utilized by the locals as a brand-new resource in movement or combat. Once you indwell a Saurian, you may notice that your skills will consume a separate Phlogiston bar located to the right of your Saurian form. Natlan’s characters also have a Phlogiston bar which appears above their HP bar. Throughout your journey, you may come across Phlogiston, either as harvestable resources, or useful tools such as the Spiritways of flowing Phlogiston, offering fast tracks to the Koholasarus and warriors from the People of the Springs to travel.

Warriors of Natlan can further enhance their abilities through the ancient ritual of Phlogiston Engravings, and thus gain the Nightsoul’s Blessing. Glowing patterns will appear on characters under the influence of the Nightsoul’s Blessing, granting them an advantage in combat.

Team up with local warriorsAs the Nation of War, Natlan has experienced countless crises and dangers in numerous battles in which both locals and Saurians have fought valiantly. The Ancient Names of brave warriors are passed down from generation to generation to honor their legacy. At the Stadium of the Sacred Flame, each of the six tribes designates a Champion from among the greatest warriors who make up its ranks, and we will have the opportunity to recruit three of them from the Children of Echoes, the Scions of the Canopy, and the People of the Springs. Each of these Champions is distinguished by unique traits and abilities reflecting their tribe.

Our first companion from Natlan is Kachina, a four-star Geo polearm wielder from the Children of Echoes. Not only will we meet her from the very beginning of our journey, we can even recruit her for free as a reward for completing Act I of Natlan’s Archon Quest. Kachina is able to summon Turbo Twirly and ride it to scale walls and cliffs in daily exploration, and also unleash ground-slam attacks to deal AoE Geo DMG in combat.

Kinich, famous for his hunting skills in the Scions of the Canopy, is a five-star Dendro claymore warrior who wields the grappling hook expertly, so as to swiftly swing through the air and easily reach great heights, or link to enemies and perform Loop Shots to deal significant damage. Interestingly, Kinich is accompanied by the Almighty Dragonlord, Ajaw, who is capable of unleashing dragon-breaths at intervals to deal AoE Dendro DMG when Kinich casts his Elemental Burst.

If you’re visiting the People of the Springs, Mualani, the owner of a watersports equipment store and a renowned local tour guide, is your ideal companion. Fond of watersports including swimming, surfing, and beach volleyball, this five-star Hydro catalyst wielder can mount her Sharky Surfboard and quickly move across water, liquid Phlogiston, and flat ground. In combat, as Mualani surfs around on her Sharky Surfboard, she can mark enemies in her path and inflict Sharky’s Bites on them, dealing increased Hydro DMG after multiple hits.

1/2Now showing slide 1 of 2Show allNatlan’s three playable characters are able to locate and mark local specialties, which benefits their entire party while interacting with certain harvestable items: Kachina can restore Stamina, Kinich can increase Movement Speed, and Mualani can restore Phlogiston. In version 5.0’s Event Wishes, Mualani and Kachina will debut in the first phase along with Kaedehara Kazuha’s rerun, and Kinich’s debut will come with the Raiden Shogun in the later phase.

Try the Tribal ChroniclesTo better unveil the history and heroic tales of each tribe, the Reputation System returns to Natlan through the Tribal Chronicles, a new series of three-act narrative quests for each tribe that weaves together traditions, stories, and people that replaces the Story Quests in Natlan. Visit each tribe’s Obsidian Totem Pole to unlock their Tribal Chronicles, as well as their Bounties and Supply Notices. Completing these Tribal Chronicles not only provides a deeper and immersive understanding of the customs and culture of different tribes but also earns Tribe Reputation EXP and rewards for the corresponding tribe.

In addition, World Quests, exciting stories, as well as Archon Quests await you in Natlan with many surprises and rewards. However, we will leave Travelers to explore all this new content at their own pace. The Sacred Flame burns with an incandescent glow, and ignites the hearts of the brave! We look forward to seeing you in-game when Genshin Impact version 5.0 goes live August 28!

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Marvel’s diabolical despot Doctor Doom has seized a foothold on the Battle Royale Island after obtaining the devastating power of Pandora’s Box. Whatever it takes, Doctor Doom and his army of loyal henchmen must be defeated! JoinMarvel HeroesGwenpool, the Wakandan royal Shuri, and War Machine to defend against Doctor Doom’s legions in Fortnite Battle Royale Chapter 5 Season 4: Absolute Doom available today!

Play VideoBattle against Doom’s domainTake on Doctor Doom’s domains, and the legions guarding them, in new POIs stationed around the map.

Castle Doom emergesCastle Doom casts dark shadows over the island, with its forge burning hotter as Doctor Doom’s empowered armor inches closer to completion. Time is of the essence, Heroes.

Battle at The RaftDoctor Doom has summoned The Raft to the Island, in a bid to recruit like-minded allies amongst a prison of extraterrestrial threats and supervillains.

Explore DoomstadtDoctor Doom governs over the Latverian village of Doomstadt from his castle on high, surveilling all within his dominion.

Doctor Doom’s henchmen have begun excavating the Island in search of artifacts. When downed, they can be persuaded to change their minds and fight alongside you. Everyone deserves a second chance.

Suit up, HeroesOur heroes brought a whole lot of firepower to stop Doctor Doom’s assault.

Gauntlets vs ShieldRain havoc from the palms of your hands with Doom’s Arcane Gauntlets, back and better than ever. A suitable counter is charging into battle with Captain America’s Shield, now unvaulted and updated with new capabilities.

Grab the Dual Micro SMGsEmbrace the spray to make quick work of foes with the Dual Micro SMGs, which comes in a potent pink Mythic version after a rendezvous with Gwenpool. Two guns are definitely better than one.

Equip War Machine’s Arsenal, Auto Turret & Hover JetsDiscover the latest in human-platform weapon systems. Unleash a hailstorm of bullets and rockets at your enemies with War Machine’s Arsenal, shoulder-mount War Machine’s Auto Turret for supporting fire, and turn the tide of battle from above with War Machine’s Hover Jets.

Stock up on firepower and MedallionsYour rivals best prepare for their… doom. Hit them with pinpoint precision by taking aim with the Monarch Pistol. Track down and eliminate the Doombot in the Castle Doom throne room to get your hands on the Mythic version. Be sure to also grab the Siphon Medallion, which grants health and Shield Siphon from eliminating opponents.

Thaw out the Striker BurstThe Striker Burst Rifle returns in moddable form. Recapture the Raft prison and claim victory over the pristine Emma Frost to earn the Mythic version and her Reveal Medallion. This Medallion occasionally reveals the location of nearby enemies!

Blast-away Shotgun Also surgical when aiming down sight is the Sovereign Shotgun,a trusty boomstick for themid-range fight. Defeating Mysterio in Doomstadt will reward you the Mythic version and his Stealth Medallion, which gives temporary invisibility while crouched.

Carry-over weapons cacheSeveral weapons have been unvaulted for Absolute Doom. The Striker Burst Rifle, Shockwave Grenade, and more are at your disposal.

Jump into the action with the Absolute Doom Battle PassEarn XP across Fortnite Battle Royale, creator-made islands, LEGO Fortnite, Rocket Racing, and Fortnite Festival to unlock rewards in the Absolute Doom Battle Pass, available for 950 V-Bucks. You can earn up to 1,500 V-Bucks back by leveling it up, as well as some pretty super Outfits:

  • Gwenpool (unlocked right away!): “I played the Galactus Event. That makes me an Avenger, right?”
  • War Machine: Ace pilot, military veteran, and trusted armored ally of Tony Stark.
  • Peelverine: Nanamantium-infused skeleton with a ripen-eration mutant ability.
  • Emma Frost: A devious and brilliant mutant psychic with an unbreakable will.
  • Captain Jonesy: Take up the shield of justice.
  • Mysterio: An inventive supervillain with illusions of grandeur.
  • Shuri: The genius Princess of Wakanda and current Black Panther.

Doom’s Outfit will be earnable from Battle Pass Quests starting in September, where you can take up the mantle of the mad Doctor himself. The Absolute Doom Battle Pass will be available to progress in until November 1 at 11PM PT / November 2 @ 2 AM ET.

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Ready your gear, check your ammo count and prepare to head Into The Radius on PlayStation VR2 on September 19. We at CM Games are immensely proud to be bringing our hit VR survival shooter to the PlayStation platform for the first time ever.

Play VideoWe believe VR is a powerful medium that allows you to immerse yourself further into the gaming experience. And, like many of you, we want deep experiences with rich gameplay, intense action, and smart interactions that get the best out of VR. Our goal with Into The Radius was to deliver exactly that kind of experience.

But, wait, what is Into The Radius? We’re glad you asked!

An intense survival FPS, built for VRInto The Radius is a grueling, hardcore VR survival shooter set in a mysterious, supernatural wasteland known as the Pechorsk Anomaly. This desolate, surreal landscape is filled with mysterious and deadly anomalies. To explore its mysteries and return home with loot, players must carefully manage their inventory, and use their tactical skill and situational awareness to overcome, outsmart or outrun various dangers in the Radius.

Besides using a variety of weapons with realistic handling, different ammo, attachments and upgrades, you need to clean and maintain firearms in order to ensure they work well in the field. Neglect this maintenance and you’ll be putting yourself at risk, so make sure to check in on their status between missions.

Physical interactions with items are also core to the Into The Radius experience. We’ve gone to great lengths to make players feel like they’re really stepping into the harrowing world we’ve created. You’ll interact with a paper map and compass, audio cassettes and food as if you were really using them in the physical world. Never has survival gameplay felt so real!

New features for PS VR2The PS VR2 version of the game will feature the entire original experience with 20+ hours of gameplay, but we’re also working hard to make sure this edition really reaches its full potential. That means a smooth, native 90FPS experience that uses the power of the PS5 console, combined with eye-tracked foveated rendering, to get the best balance of performance and visual fidelity.

It also means we’re utilizing many of the great features unique to PS VR2. Squeeze the adaptive triggers on the Sense controllers for dynamic feedback when firing weapons, and feel the impact of enemy attacks with headset haptics. These are features never before seen in our game, and we’re really excited to see how players react to the added immersion they provide.

You can also immerse yourself deeper into the world of Into The Radius with mesmerizing 3D Audio that truly roots you in wasteland. Never before has the Pechorsk Anomaly sounded so eerily convincing!

Arriving on PlayStation for the first timeWhen all combined together, these features make for one of our favorite versions of our game, and a powerfully immersive way to explore the wasteland. In fact, it’s been a dream of ours to bring Into The Radius to PlayStation for many years, having worked on the project for over five years now!

We’re confident that we’ve taken our time and done this version justice. For those of you that have been following our progress, rest assured it’ll be worth the wait!

There’s more to share about this version of the game but, rest assured, you’re not going to have to wait too long. Into The Radius reaches PS VR2 on September 19, and you can pre-order now to save 10% on the full price ahead of launch. We’ll see you in the wasteland!

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I hope everyone’s been having a fanatic summing filled with many hours of great gaming! Today, we showcased three indie titles coming to PlayStation that we hope will encourage players to try something new. I hope you try everything from classic adventures to fast-paced action and imaginative worlds.

The Plucky Squire | Coming to PS5 September 17Play VideoThis world filled with imagination from All Possible Futures will be a day one PlayStation Plus title on Game Catalog, available to PlayStation Plus Extra and Premium members, so don’t miss your chance to jump into this story literally. Join Jot in this platforming adventure on his quest to save his storybook fantasy and the world beyond. Switching between the 2D worlds found on items throughout the 3D environment of the desktop creates wonderful platforming challenges that use the creative powers you acquire on your journey.

Broken Sword – Shadow of the Templars: Reforged | Coming to PS5 September 19Play VideoAdventure games are the foundation of many titles we enjoy today, and the original release of Broken Sword is a timeless classic brought back to life by the people at Revolution Software. The new enhanced version features over 30,000 animation frames and over 50 times the resolution than the original PlayStation version, with the graphics redrawn in 4K. It delivers a modern experience that brings its puzzles and adventure to new generations with updated modern controls.

Sulfur | Coming to PS5 and PS4 2025Play VideoFor our players who crave an adrenaline rush and the ability to flex their creativity in combat, Perfect Random has the perfect challenge in store. In this cartoony FPS, you’re given a lot of freedom in how you choose to approach combat, with over 35 million weapon combinations and modifications to fit any playstyle. With silly humor and the driving force to replay encounters with a new loadout, it’s a game for shooter fans and people who enjoy RPG elements.

We hope you enjoyed this look at the upcoming titles joining the PlayStation indies library, until next time.

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Welcome to the wonderfully twisted world of Sulfur – where every weapon is a canvas, and each modification adds a new layer of strategy and chaos. Today, we’re thrilled to dive into our FPS Roguelike’s weapon modification system – a feature as unpredictable and exciting as the game itself.

Play VideoIn Sulfur, weapon customization isn’t only about tweaking stats – it’s about creating your own combat experience. Our system is designed to let you experiment with a wide range of modifications, including attachments, magic scrolls, changing the caliber of guns, and a staggering variety of oils. Each choice can dramatically alter your weapon’s performance and how it fits into your playstyle. Expect to experience the action on PS5 and PS4 in early 2025.

Attachments: The basicsLet’s start with attachments. These can be added to any weapon at any time, without needing to unlock special slots. Attachments come in different main types:

  • Scopes: Enhance weapons and improve long-range targeting, hopefully providing precision in your shots.
  • Suppressors: Reduce the spread of your shots, helping you maintain accuracy during rapid fire.
  • Barrel Extensions: Barrel extension and manage recoil, making your weapon more stable during sustained fire.

In addition to these there is a Gun Crank, making any weapon semi-automatic, and red-dot-sights providing precision even when aiming from the hip. Each attachment modifies your weapon’s stats, such as spread, recoil, and critical chance, allowing for a more personalized combat experience.

Improving Your WeaponryAs your weapons gain experience and rank up, they unlock additional slots for enchantments and oils. These modifications provide deeper customization, letting you tailor your arsenal to match your unique playstyle.

  • Enchantment scrolls add elemental effects to your weapon, such as fire or ice, or other magic enchantments making your bullets explosive, or into flying rockets, making each shot more impactful and versatile.
  • Oils offer a staggering variety of benefits and drawbacks, from increased damage to altered firing rates. With 180+ different oils, you can experiment to find the perfect combination for your needs.

From these core elements of Sulfur’s weapon modification system we get a lot of moving parts and manipulatable variables, all weapon combinations total to a staggering 35 million possible configurations. This isn’t just about adding attachments; it’s about completely re-chiseling your firearms into different calibers, such as 9mm, 12Ga, 5.56, 7.62, .50 BMG. Each caliber swap transforms your weapon’s performance, and by adding oils and enchantments you’re provided an almost endless plethora of tactical weapons!

Weapon SpotlightsWe know the “35 million” combinations sounds like a hyperbolic number, and not all of them will make sense, but it illustrates the immense depth of customization available in Sulfur! With a large variety of weapons, combined with all the attachments, enchantments, and gun oils, the possibilities are practically limitless. To give you an idea of how these modifications can transform your arsenal, let’s look at a few standout weapons straight from the developers!

Verify your age to view this content.Verify your age to view this content.Weapon Spotlight: P38 Dirk, re-chiseled to .50BMGP38 Dirk: This trusty starter-gun holds more potential than most people think. In this case my colleague upgraded it to Rank 3 and re-chiseled to fire .50 BMG rounds, which combined with a few kickback-reducing modifications reveals one of it’s hidden potentials!

  • Ready Oil: Decreases both kick power and rounds-per-minute, ensuring more manageable recoil and slower but more deliberate firing.
  • Modern Technology Oil: This oil reduces kick power for improved control while introducing a 10% chance that each shot consumes an additional bullet. It strikes a balance between reduced recoil and the risk of slightly increased ammo consumption.
  • Less Recoil Oil: Further minimizes recoil, allowing for smoother and more stable shooting. This oil works synergistically with the Modern Technology Oil to ensure that each shot feels more controlled.
  • 6″ Barrel Extension: Adds extra length to the barrel, reducing recoil, which improves control and stability during firing.
  • Sniper Scope: Improves crit-chance of the. While it doesn’t affect aiming precision, especially with a strong recoil, it boosts your chances of delivering high-damage hits.

With these modifications, the P38 Dirk becomes a powerful, long-range sidearm capable of delivering precise, high-damage critical hits. Its enhanced firepower and improved control make it a valuable asset in any high-stakes combat situation.

Verify your age to view this content.Verify your age to view this content.Weapon Spotlight: Drifter 9 – Enchanted to an explosive cannonWhen ranked up, oiled and enchanted, even the Drifter 9 becomes a formidable submachine gun with a lot for potential:

  • Scroll of Explosions: Infuses your bullets with explosive elemental effects, causing them to detonate on impact and deal splash damage to nearby enemies.
  • Elephant Oil: Enlarges bullets by +200% in scale and adds +2 projectiles per shot, making them more impactful. While this boosts bullet size and spread, it reduces damage by -25%, slows movement speed by -50%.
  • Pool Oil: Significantly reduces your movement speed but grants the Drifter 9 the ability to bounce bullets off surfaces. This ricochet effect lets you hit targets around corners or in cover, adding a tactical edge to your shooting.
  • Shredder Oil: Adds +1 projectile per shot and increases spread, making the weapon even more chaotic. However, it reduces damage by -20% and prevents the harvesting of organs from fallen enemies.

The combination of these modifications makes the Drifter 9 an explosive powerhouse with ricochet capabilities and a chaotic spread, perfect for players who enjoy a versatile and disruptive combat style.

Only on PlayStation – unique PlayStation DualSense Integration

To elevate your experience, we’re integrating the PlayStation DualSense controller’s features into Sulfur! We’re working on a unique experience through adaptive triggers and haptic sensations. Whether you’re firing a high-caliber weapon or making a reload, we’re utilizing the DualSense controller to add an extra layer of immersion, and making every shot and modification feel alive.

Wishlist and follow for more

In Sulfur, weapon customization isn’t just a feature—it’s a core part of the gameplay experience. From fine-tuning your loadout with attachments to experimenting with a vast array of oils and enchantments, every choice you make shapes how you interact with the chaotic world around you. Embrace the depth and complexity, and craft the perfect weapon to face the dark challenges ahead!

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Many of the Broken Sword fans that I meet today first discovered the series in 1996 when a demo of ‘Broken Sword – the Shadow of the Templars’ was included on the Official PlayStation magazine’s cover-mounted CD. I am thrilled that subsequent Broken Sword games have continued to be hugely popular on PlayStation platforms.

A year or two ago, encouraged by enthusiastic fan communications which have continued over the thirty years since then, I decided that the time was right to undertake a substantially enhanced version of the game for PlayStation 5. We would redraw all the graphics in 4K – over 50 times the resolution of the original PlayStation version, and I was determined to ensure that the adventure gameplay felt utterly contemporary for a modern PlayStation audience.

Play VideoWith over 100 backgrounds, and 30,000 sprites (animation frames) creating this enhanced, or Reforged, version was always going to be a huge undertaking.

The original backgrounds were hand drawn in pencil on A5 (or larger) sheets by extraordinarily talented layout artists who had worked for most of their lives at the Don Bluth animation studios in Dublin. I decided that the game’s ‘canon’ should be those original pencil layouts, and where the game screens varied for whatever reasons, we would base the new high resolution art on the pencil layouts. This allowed us to digitally repaint over the original linework in 4K, which we had scanned at very high resolution, with confidence using the original game screens as reference.

Three versions of the same Parisian Museum. This first shows the original hand drawn sketch…View and download imageDownload the imagecloseCloseDownload this imageThis second shows how the sphinx was replaced by the digital colourist with a goddess to save time.View and download imageDownload the imagecloseCloseDownload this imageAnd third, the original art restored by way of the 4K Reforged version.View and download imageDownload the imagecloseCloseDownload this imageThis does mean that there have been some changes where the original digital colourist took shortcuts – for example in a Parisian Museum, the layout artist had originally drawn a sphinx, but the colourist then chose to save time by using an image of a goddess – probably adapted from a photograph. The high resolution game screen now includes a sphinx as originally intended. We did get caught out once or twice where we painted background elements from the original pencil layout, only to find that dialogue lines referred to a different image that had been changed by the digital painter. In 4K there is now scope for so much more detail, which makes the backgrounds feel really crisp and visually exciting, and enhances the gameplay experience as players can better see what is relevant for solving puzzles.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageCharacter animation sprites were redrawn, referencing the original character sheets to bring to life details that were just a mush of pixels in low resolution. Each sprite has taken our talented team of animators up to an hour to draw – often needing to improve animations which looked fine in low resolution, but didn’t look so good when viewed in high resolution. But it’s been absolutely worth it – it is wonderful to see super smooth animations, with subtle facial animation and expressions which look to the quality of a great adult animation.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageWe decided to undertake user testing early in development to determine how well the original point and click interface, and the whole user experience, would be received by a new generation of players. Whilst the reviews for the games both in the press and from users are consistently excellent, we found that some new players were confused by the interface, and found the gameplay frustrating when they got stuck. That caused us to take a radical rethink to our approach. Whilst the original Broken Sword had hugely innovated in the genre in the ‘90s (the control system used by most adventure developers is now named the ‘Broken Sword’ interface because this is what they are copying), it quickly became clear that it was time to innovate again – some younger players simply weren’t attracted to a gameplay experience that for many adventures simply hasn’t significantly changed over 30 years. People play adventure games because they love solving puzzles which drive the story forward and we were determined to ensure that the gameplay experience delivered a wonderful feeling of achievement. So we reviewed videos and comments from those users, and re-designed elements that they got snagged on. We iterated and sent back out for testing numerous times, and found that each time the user scores climbed until we were receiving the high user scores that we had originally hoped for. Certainly the HUD and user experience now feels much more innovative and contemporary. All the time we very much kept in mind that many people love the original approach, so we offer the player a choice between the traditional approach and a new story mode.

I hope that you enjoy this new version of the original game, Broken Sword – Shadow of the Templars: Reforged. We have built on a game that was hugely popular when it was originally released in 1996, has retained a passionate following since that time, and can stake a claim to be one of the most popular adventure games of all time. I am very proud of our incredible team who have carried forward the passion and dedication to produce a game that delivers everything that the original did, and so much more, in 4K.

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Finally, the heroic tale of brave warrior Jot is ready to be told! We are thrilled to announce the release date of The Plucky Squire, which will be coming to PlayStation 5 on September 17. This means you’ll be venturing into the game’s colorful, adventure-filled storybook world – and beyond – in just a month. Woah! Here’s a shiny new launch trailer to tide you over until then.

Play VideoBut wait, there’s more big news! We’re also very excited to reveal that The Plucky Squire will be available for PlayStation Plus Extra and Premium members as part of the PlayStation Plus Game Catalog at launch. So, if you have a membership, you’ll be able to dive right into the game when it releases. We’re looking forward to inviting PlayStation players to the land of Mojo to help Jot embark on his incredible multi-dimensional quest.

In The Plucky Squire, Jot can leap from the pages of his storybook world into a three-dimensional realm beyond. But wherever he travels, danger awaits—whether it’s a terrifyingly huge insect in the 3D world, or one of cruel wizard Humpgrump’s monstrous minions in the storybook. Luckily, a friendly shopkeeper named Martina is here to lend a helping hand.

As you explore The Plucky Squire’s twin realms, you’ll encounter inspiration in the form of lightbulbs. Whack trees, cut bushes, or slay enemies, and these illuminating collectibles will drop, which can then be traded for stuff at Martina’s many shops. You’ll want to gather as much inspiration as you can, as they’ll let you unlock a series of super cool, and super effective, combat moves for Jot.

One of these moves lets Jot throw his sword at distant enemies—and if you spend more bulbs to upgrade it, you can throw it even further. This lets you attack foes from a safe distance, and if you lose your sword or get it stuck in a wall, you can draw it back to you—like magic!

Another move lets Jot unleash a powerful spin attack. He’ll swing his sword in a circular flurry and, if used at the right time, damage multiple enemies at once. Use this power in the midst of a group of foes for maximum damage—and if you upgrade it, you can even add a second spin to the mix.

You can also buy a neat jump attack for Jot, which lets him leap majestically into the air and come crashing down with his blade to devastating effect. Not only that, but you can upgrade your regular sword attack to deal more damage as well. Humgrump’s lackeys won’t know what hit ‘em.

Inspiration can also be spent on art scrolls, which reveal more about how the land of Mojo was created—including concept art, early versions of levels, and other artistic nuggets. Art scrolls can be found hidden around the game world too, but the ones you buy are exclusive to Martina’s store.

This is just a taste of what awaits you on the pages of The Plucky Squire. You can experience this dimension-hopping adventure for yourself when the game launches on PlayStation 5 on September 17.

Will brave Jot be able to defeat the wicked Humgrump and restore peace to the land of Mojo? The fate of the realm is in your hands…

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You’ve spent dozens of hours in Tartarus, you’ve maxed out numerous social links, and you’ve finally conquered all of the challenges Persona 3 Reload has to offer–or so you thought. In the upcoming Persona 3 Reload: Episode Aigis DLC coming to PS5 and PS4 on September 10, you’ll meet a new companion, face a new onslaught of threats, and tie up many of the loose ends of the story. At the heart of it all stands Aigis, an android who has come to know human feeling and the grief of loss.

A wrap gone awryAt the end of your challenging, emotionally fraught journey in Persona 3 Reload, you put the embodiment of death to bed and ended an unforgettable school year–at great cost. Now it’s March 31st, a few weeks post-graduation day, and all of the former S.E.E.S. members are getting ready to pack their bags and leave the dorm for good. At the low-key but somber goodbye dinner gathering, android Aigis reveals she’s going back to the lab that originally built her.

But as soon as the clock strikes midnight, the day starts over. It’s discovered that nobody can leave the dorm. And then, a strange assailant attacks the remaining S.E.E.S. team out of nowhere…

A disastrous family reunionThe strange assailant turns out to be another android named Metis, and she seems to be of a similar model to Aigis. So similar, in fact, that she’s claiming she’s Aigis’ sister. She also makes it clear that she is very attached to and protective of her “sibling” — in fact, that’s why she attacked the dorm: to protect Aigis.

This is all news to Aigis, who has been encountering her own strange occurrences lately, capped off by a trip to the famous Velvet Room after repelling Metis’s initial attack. When she wakes up back in the dorm, she’s got new armor, a new Persona, and a massive problem in the form of a combination time loop, barrier from the outside, and huge mystery door in the dorm’s floor.

These ominous doors lead into the Abyss of Time, the cause of all these bizarre happenings. First stop is the Desert of Doors, a place that looks exactly like the name suggests. And who’s that strange figure seen entering one of the doors? Only one way to find out: make a party and make chase.

A door to mysteryThe focus of Episode Aigis is on the heroic android. She assumes the leading role easily, taking center stage on the title and status screen, and assumes the Persona-changing power of the Wild Card herself with ease. Being stuck in the dorm means she won’t be able to go out and do activities or forge Social Links, but there’s still plenty of story and character development to dive into throughout the DLC’s roughly 30-hour runtime as Aigis and the S.E.E.S. members face the emotional baggage their initial adventure left behind.

After playing through Persona 3 Reload, you are probably familiar with the flow and feel of the game’s dungeons, and Episode Aigis continues to build on that foundation. Unlike the original protagonist, Aigis wields firepower as her weapon, making her method of getting the jump on enemies different: she’ll try to snipe them at a distance before they fully realize her presence. Unfortunately, gunfire is quite loud, so if there are several enemies in a small area her bullets may alert them to the party’s presence.

As the new bearer of the Wild Card, Aigis can gather and change Personas freely (in combat, you’re still limited to one swap per turn) as well as make use of synergistic Persona Theurgies. Because the rest of S.E.E.S.’ members haven’t been in combat recently, they are a smidge rusty, so their levels and stats don’t quite match up to where they were at the end of P3R’s story.

Metis assumes parts of the party role Aigis previously held, including the use of the special Orgia mode that grants her combat benefits at the cost of being stunned when the boost ends. Metis’s Persona, Psyche, wields ice and physical skills, making her a strong offensive companion.

We only got to play through one of the DLC dungeons in our session, which was about 8 floors deep, and battled the fierce shadow lurking at the bottom. But as Aigis and her friends re-emerged in the Desert of Doors, it became very clear that there are still plenty of trials for the team to overcome–and some very big mysteries to unravel. Persona 3 Reload: Episode Aigis will be available to experience September 10 on PS5 and PS4. That’s not far off, so hold tight–all of your questions will be given the answers you seek.

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It’s almost time to get your crew and queue up to play Concord*. Along with our launch, we’re also excited to share with you all the accessibility offerings that will be available. Making a game that has something for as many people as possible to enjoy was not only important to the team, but always on our mind throughout the development process. While we created many in-game offerings, like maps, modes, Freegunners, cosmetics, playstyles, lore, and more, it was also important to us that as many people as possible could enjoy these experiences. Which is why we made sure to include an array of offerings from text size to outline thickness.

Here are the current accessibility offerings that will be available for everyone to use on PS5 and PC, both digital download and disc.

Beyond the MenuPing SystemOur ping system will let you pinpoint areas of the map to alert your teammates. The ping will also create an icon in the world, play directional vibrations towards the location of the ping, and play character voice over.

Playable Training experienceWe’ve created a training experience that teaches you the basics and core mechanics of Concord. We’ve also made it repeatable, so it can be revisited and replayed so you can refresh on the basics any time.

How to PlayWe’ve created an in-game menu that will give you robust details on all aspects of the game.

Character optimizationWe’ve designed certain characters to have abilities and weapons that consider players who may experience motor barriers.

  • Lark: Lark’s gameplay focuses on moving around the map and placing spores to create an extended area that buffs your teammates and debuffs your enemies, rather than engaging in direct combat.

Also, Lark’s weapon does not rely on precision or require a direct line of sight to the enemy to be effective. It fires a projectile that hangs in the air, and then bursts into homing projectiles when a target comes close. * Jabali: Jabali’s weapon and both of his abilities have a strong homing component, which may reduce the amount of precision required to hit targets. His Life Pulse Orb also stays in the world after he throws it, so even if you miss, your allies can still retrieve it. * Daw & Kyps: Both Freegunners have kits that can focus on placing supportive elements around the map, allowing you to support your team without engaging in direct combat. They also have burst weapons, which may reduce the amount of fine aiming needed while shooting.

General Menu NavigationModified Settings* Whenever you change one of your settings, the change will be highlighted in each screen. * Each tab can be filtered to show only modified settings. * Each setting will include what the default value was and can be reset to default individually or by an entire tab

ControlsGeneral Invert vertical/horizontal axis: Enables inversion of the look stick. * PC Only:* Mouse invert.

Sensitivity Double Pressing Sensitivity: Lets you adjust the timing needed between quick button presses needed for an action to count as a “double press.” For example, in Concord, the default action to perform a dodge uses the double press so you can adjust the timing needed in-between each press. This can also be set separately on PC for keyboard vs controller. * Stick Sensitivity Settings: Lets you adjust the sensitivity of using the Look Stick on your controller. You can adjust vertical and horizontal sensitivity separately for Look and Look while Aiming Down Sights + PC only:* Mouse sensitivity can be adjusted separately for Look and Look while Aiming Down Sights

Input Controller Binding Presets: Choose between several control schemes for both stick layout and button layout. This is only available when using a controller. Also includes a preset for motor accessibility that aims to minimize holds and includes default bindings for auto-move and recenter camera. * Custom Full Input Binding:* Allows you to rebind an input’s button and the action required (i.e. press, double press, toggle, hold). Available for both controller, as a custom preset, and for keyboard

Accessibility-specific Binding options Enable/Disable Auto Move: Automatically moves the character forward (also works with sprint). Using the Move stick will automatically disengage. * Recenter Camera:* Sets your camera back to the center of the screen, facing forwards.

GameplayGeneral Camera shake: Turns on or off the camera shake during gameplay. * Weapon Bob Strength: Adjusts the amount of movement on the weapon when running or sprinting. * Minimap Orientation: Lets you pick between rotating the map around the player, with the player icon always facing up, OR* keeping the map static and moving the player icon.

  • Player and object outline thickness: Changes how thick the team-color outlines are around players and objects.

Vibrations Adaptive Trigger Resistance (DualSense Only): Enables or disables trigger resistance for the DualSense controller. * Turn off ALL controller vibrations. * Cinematic dialog to vibrations: Will represent all spoken dialog during cutscenes with controller vibrations (DualSense only). * Ability to adjust the strength of groups of vibrations*

Vibration sub-groupsThe following vibration groups will be available:

Weapons and Abilities Weapons: Firing, reloading, ready, stow, and melee actions. * Additional Weapon Feedback: Additional weapon-related feedback, such as Haymar’s weapon charging, 1-0FF’s Industrial Vacuum filling up, Bazz hitting an enemy with her knives, etc. * Abilities:* Vibrations related to activating character abilities, like throwing grenades, placing deployables, etc.

Player State Incoming Negative Effects: Damage, nearby detonations, and negative status effects (like Burning caused by Haymar’s Flame Wall.) * Incoming Positive Effects: Healing, shields, and buffs, like Stealthed or Mobility Up. * Health Alert: A continuous vibration that plays when you are not at full health. * Sprint Footsteps:* Vibrations for your character’s footsteps while sprinting.

General Gameplay Pickups: Vibrations that play when automatically picking up various objects in the game like Player Bounty Cards in Trophy Hunt, ability charges, and Blue Buddy. * Interact Prompts:* Vibrations for using in-game prompts: when you start interacting, ongoing interaction, stopping interaction, completed interaction.

Spatial Awareness In-world ability locations: Vibrations for when you enter an area related to a game object like Daw’s dome or heal pad, or if an object was placed near you. * Interacts nearby: Pulsing vibration that plays when a nearby interact prompt is available to use. * Ping and callout haptics:* Vibrations that play in the world where an ally pings.

UI Vibrations Menu Navigation: Vibrations that play when you are selecting and confirming menu items. * Character Select: Vibrations that alert you when it’s your turn to pick a character, or that you are running out of time to pick. * Galactic Guide:* Vibrations associated with the Galactic Guide.

Match Status Updates Zone States: Vibrations related to objective zones. Like when you enter or exit a zone, a zone has been flipped to the opposing team’s control, etc. * Global Mode States:* Vibrations related to global states in the match, such as a zone becoming unlocked, overtime, etc.

Interface Subtitles: Can toggle on or off. Subtitles also include speaker names. * In-game Language selection*

  • HUD Scale: Adjusts the scaling of the in-game heads up display (HUD). Does not affect the reticle.
  • PC Only: UI Aspect Ratio – sets the aspect ratio of the game’s UI.

  • Use minimum font size and minimum text size value: forces text to be at least the minimum text size selected. This includes subtitles and speech-to-text. Text size range is from 18 to 40pt.

  • High Contrast Text: Enabling this will add a contrasted color outline to all text.
  • Use Alternate Font: Swaps in-game text between default and alternative fonts for preferred text clarity.
  • Color Options: Choose your own colors to assign to various in-game visuals, including
    • Enemy, friendly, and neutral colors
    • Positive vs negative options (for example, full vs low health, valid position vs invalid position),
    • Alerts are specific to your player
    • HUD elements
    • Reticle color
    • Elements that may create a white flash on screen by default
      • The blind status effect from Haymar’s ability
      • The full screen hit effect that happens when you melee someone

Audio Settings Separate volume controls for all audio, including music volume, sound effects volume, and dialogue volume. * Speech to Text for Voice Chat: Enables speech-to-text narration for in-game voice chat. This appears just below where subtitles appear on the screen. + PC only: Audio output device which will let you choose the output device. + PC only:* Audio performance which will let you balance audio latency with resource use.

Graphics Brightness: Adjust your level of brightness to your liking. * Motion Blur: Turns on or off motion blur in world and on movement. + PC only:* Resolution, VSync, and FPS Limiter, Field of View (FOV) Scale.

Post-launch supportThis is just the starting point for our accessibility options for Concord. We are continuing to work on other settings to be announced at a future date and will be sure to provide updates to you as we can.

While we’re glad we can have these offerings available on day one, we’re committed to continuously refining and improving accessibility in Concord post-launch.

To make our accessibility considerations the best they can be, we need your feedback! So, as you and your crew head into the galaxy on your own adventure, please send us your feedback and suggestions to our Player Support team or drop them in our official Community Discord server. We’ll make sure we share that feedback with the rest of our team so that we can continue to iterate and improve the experience for all our Freegunners around the world.

We’ll see you in Concord very soon!

*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

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Embark on a legendary dark fantasy adventure, mix tech and monsters for thrilling hunts, build a community of woodland worshippers, compete in two-wheeled races and more with August’s PlayStation Plus Game Catalog lineup! The Witcher 3: Wild Hunt, Wild Hearts, Cult of the Lamb, Ride 5 and more titles are playable from August 20 for PlayStation Plus Extra and Premium members*. We’re also announcing new classics – including the legendary TimeSplitters series – and PS VR2 game offerings coming to PlayStation Plus Premium.

Let’s take a closer look at each of the new game announcements.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageThe Witcher 3: Wild Hunt | PS4, PS5

You are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world. The PS5 version of the game has been enhanced with numerous visual and technical improvements, including vastly improved level of detail, faster loading times, a range of community created and newly developed mods for the game, real-time ray tracing, 3D audio support, and more.

View and download imageDownload the imagecloseCloseDownload this imageWild Hearts Standard Edition | PS5

Wild Hearts is a unique twist on the hunting genre where technology gives you a fighting chance against fearsome beasts infused with the ferocious power of nature itself. Take on these creatures alone or hunt with friends in seamless co-op. Developed by Omega Force, the Japanese studio behind the Dynasty Warriors franchise and in partnership with EA Originals, Wild Hearts takes you on an epic adventure set in a fantasy world inspired by feudal Japan.

View and download imageDownload the imagecloseCloseDownload this imageCult of the Lamb | PS4, PS5

Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger who must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult. Explore a sprawling, randomly generated world, fight off hordes of enemies and defeat rival cult leaders in order to absorb their power and assert your cult’s dominance.

View and download imageDownload the imagecloseCloseDownload this imageRide 5 | PS5

Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you’re truly racing at break-neck speed. Find your favorite bikes and check out new ones in the ultimate motorcycle game! Race on over 35 tracks and collect more than 200 bikes from world-renowned manufacturers, each element is designed to feel like you’re riding a real bike.

View and download imageDownload the imagecloseCloseDownload this imageWatch Dogs 2* | PS4

Play as Marcus Holloway, a brilliant young hacker living in the birthplace of the tech revolution, the San Francisco Bay Area. Team up with Dedsec, a notorious group of hackers, to execute the biggest hack in history take down ctOS 2.0, an invasive operating system being used by criminal masterminds to monitor and manipulate citizens on a massive scale.

*PlayStation Plus re-release.

View and download imageDownload the imagecloseCloseDownload this imageSword Art Online: Last Recollection | PS4, PS5

The culmination of the Sword Art Online game series, Last Recollection features the largest roster of SAO playable characters and sub scenarios! Based on Sword Art Online’s War of Underworld anime arc, a new story unfolds with tough challenges that await our beloved hero, Kirito, and his new friends. Players will unmask the Dark Knight and find out if Kirito and the crew will survive the relentless battling against the forces of the Dark Territory.

View and download imageDownload the imagecloseCloseDownload this imageNaruto to Boruto: Shinobi Striker* | PS4

The Naruto franchise is back with a brand new experience in Naruto to Boruto: Shinobi Striker. This new game lets gamers battle as a team of 4 to compete against other teams online! Graphically, Shinobi Striker is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are!

*PlayStation Plus re-release.

View and download imageDownload the imagecloseCloseDownload this imageSword Art Online: Alicization Lycoris | PS4

Set in Underworld, an expansive world introduced in the Sword Art Online anime, Kirito sets out on adventure in the series’ latest RPG. Enjoy seamless, action-packed real-time battles using a combination of sword skills, sacred arts, and your favorite SAO characters.

View and download imageDownload the imagecloseCloseDownload this imageSword Art Online: Fatal Bullet | PS4

Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG. Encounter enemies and run into new and familiar faces from the Sword Art Online series. Journey through a world of guns where after a chance encounter you’ll gain the help of a very rare AI, ArFA-Sys.

View and download imageDownload the imagecloseCloseDownload this imageSword Art Online: Hollow Realization | PS4

2026, Sword Art: Origin, a new VRMMORPG has emerged. Kirito meets a mysterious NPC and receives a cryptic message. This game, though familiar to him, is not the same as the one he escaped years ago. Sword Art Online: Hollow Realization features a massive expansive world, multiplayer mode to enjoy the game with three other players online, and embodies its MMORPG origins thanks to its MMORPG-like interface, 16-character teams and fierce raid Boss battles.

PlayStation Premium | PS VR2 & ClassicsView and download imageDownload the imagecloseCloseDownload this imageVacation Simulator | PS VR2**

The year is 2060. Following record enrollment in the Job Simulator, robots set out to uncover what else humans did besides ‘job’. After years of balancing buoyancy levels, cataloguing campfire chronicles, and securing ski slope safety protocols, their research led to the creation of a rough approximation of ‘not jobbing’: the Vacation Simulator. The latest VR sensation from the creators of platinum hit Job Simulator! Welcome to the Vacation Simulator: a rough approximation of vacation inspired by real human NOT JOBBING. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation.

**PlayStation Plus Game Catalog version includes the PS VR2 and PS VR versions of the game.

View and download imageDownload the imagecloseCloseDownload this imageTimeSplitters | PS4, PS5

TimeSplitters is a renowned PS2 first-person shooter series that plunges players into an epic battle against the malevolent TimeSplitters, a race dwelling outside of time and space. The game features a rich 18 level single-player campaign, taking players through pivotal historical moments, from ancient civilisations to futuristic landscapes, battling the TimeSplitters to alter history’s course. The game also includes an exhilarating local multiplayer mode for up to four players.

View and download imageDownload the imagecloseCloseDownload this imageTimeSplitters 2 | PS4, PS5

This PS2 sequel expands on every front, offering faster-paced action, richer storytelling, and diverse graphical styles across nine thrilling time-traveling adventures. From the lawless Wild West to the neon-lit streets of Neo Tokyo, each era boasts its own atmosphere and challenges. Choose from over 100 characters, including original favorites, historical figures, and new personalities bursting with charm. Immerse yourself in a captivating single-player and local cooperative story mode, and enjoy 2-4 player split-screen action. Engage in frantic battles across dynamic maps and game modes, whether cooperating in missions or competing in intense deathmatches.

View and download imageDownload the imagecloseCloseDownload this imageTimeSplitters: Future Perfect | PS4, PS5

Play as Sergeant Cortez, embarking on a time-bending journey across past, present, and future to thwart the sinister TimeSplitters in this PS2 sequel of the acclaimed series. Explore diverse environments from ancient temples to futuristic cities, each with unique challenges and visual splendor. Local multiplayer shines with cooperative and competitive modes, offering classic deathmatches, objective-based challenges, and innovative gameplay that tests strategy and reflexes.

View and download imageDownload the imagecloseCloseDownload this imageSword Art Online: Lost Song | PS4*

Journey into the world of ALfheim Online for the very first time! Join Kirito as he ventures online to explore Svart Alfheim, a brand-new area of ALfheim Online, the floating world comprised of continents led by The Floating City of Ryne. This PS3 title’s original storyline includes new and returning characters and exclusive environments in the ultimate Virtual Reality universe! Sword Art Online: Lost Song features all-new Aerial Battles and plenty of customization features. Link Start into the Sword Art Online world and join your favorite dual-wielding player, Kirito, on the greatest adventure yet!

*PlayStation Plus Game Catalog lineup may differ per region. Please check your PlayStation Store when the lineup releases.

***Sword Art Online: Lost Song is available as a streaming version only.

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. The collegiate gridiron made its glorious return with the newly released EA Sports College Football 25 snagging the most downloads on July’s PS5 list in the US region. The VR platformer Stilt bounced its way to the top of the PS VR2 chart in the US and EU regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | --- | --- | | EA SPORTS College Football 25 | EA SPORTS FC 24 | | Grand Theft Auto V | Grand Theft Auto V | | ELDEN RING | ELDEN RING | | NBA 2K24 | EA SPORTS College Football 25 | | EA SPORTS FC 24 | The Crew Motorfest | | Call of Duty: Modern Warfare III | Hogwarts Legacy | | Tom Clancy’s Rainbow Six Siege | Sea of Thieves | | Mortal Kombat 1 | NBA 2K24 | | Sea of Thieves | F1 24 | | MLB The Show 24 | No Man’s Sky | | Hogwarts Legacy | It Takes Two | | The Crew Motorfest | Call of Duty: Modern Warfare III | | UFC 5 | The Witcher 3: Wild Hunt | | No Man’s Sky | Tom Clancy’s Rainbow Six Siege | | Baldur’s Gate 3 | F1 Manager 2024 | | It Takes Two | Nobody Wants to Die | | HELLDIVERS 2 | Baldur’s Gate 3 | | Marvel’s Spider-Man 2 | UFC 5 | | TEKKEN 8 | Avatar: Frontiers of Pandora | | Mortal Kombat 11 | Mortal Kombat 1 |

Naming of products may differ between regions
**Upgrades not included
PS4 Games**

| US/Canada | EU | | --- | --- | | Minecraft | Minecraft | | Red Dead Redemption 2 | EA SPORTS FC 24 | | Grand Theft Auto V | Grand Theft Auto V | | Batman: Arkham Knight | Red Dead Redemption 2 | | NBA 2K24 | Batman: Arkham Knight | | Need for Speed Payback | Need for Speed Payback | | theHunter: Call of the Wild | Need for Speed Heat | | Need for Speed Heat | Kingdom Come: Deliverance | | Sekiro: Shadows Die Twice – Game of the Year Edition | The Forest | | EA SPORTS FC 24 | Sekiro: Shadows Die Twice – Game of the Year Edition | | Call of Duty: Modern Warfare III | Watch Dogs 2 | | Watch Dogs 2 | Supermarket Owner Simulator: Business | | Gang Beasts | theHunter: Call of the Wild | | Mortal Kombat X | Mortal Kombat X | | The Forest | The Last of Us Remastered | | Castle Crashers Remastered | NBA 2K24 | | Tom Clancy’s Rainbow Six Siege | Outlast | | Dying Light | Dying Light | | Injustice 2 | Unravel Two | | Stardew Valley | Hogwarts Legacy |

Naming of products may differ between regionsPS VR2 Games**

| US/Canada | EU | | --- | --- | | Stilt | Stilt | | Beat Saber | Beat Saber | | Towers and Powers | Horizon Call of the Mountain | | Among Us VR | Towers and Powers | | Pavlov | Among Us VR | | Horizon Call of the Mountain | Operation Serpens | | Job Simulator | Pavlov | | Arizona Sunshine 2 | Job Simulator | | Ultrawings 2 | Arizona Sunshine 2 | | Waltz of the Wizard | Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition |

PS Store purchases only. Game upgrades or games bundled with hardware not includedPSVR Games*

| US/Canada | EU | | --- | --- | | SUPERHOT VR | SUPERHOT VR | | ASTRO BOT Rescue Mission | Batman: Arkham VR | | The Elder Scrolls V: Skyrim VR | Sniper Elite VR | | Job Simulator | Job Simulator | | Creed Rise to Glory | Creed Rise to Glory | | Batman: Arkham VR | Beat Saber | | Beat Saber | Titanic VR | | Sniper Elite VR | Cooking Simulator VR | | The Walking Dead Onslaught | Goalkeeper VR Challenge | | Borderlands 2 VR | All-In-One Sports VR |

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | The First Descendant | The First Descendant | | Zenless Zone Zero | Asphalt Legends Unite | | Roblox | Roblox | | Fortnite | Zenless Zone Zero | | Asphalt Legends Unite | Fortnite | | Call of Duty: Warzone | eFootball 2024 | | Fall Guys | Stumble Guys | | Rocket League | Fall Guys | | MultiVersus | Rocket League | | XDefiant | Call of Duty: Warzone |

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Welcome back, friends and fans! In 2015, Until Dawn solidified itself as a genre-defining game that captured many of our hearts, whether that was because of its web of interconnected decisions, diverse branches, memorable characters or an engaging and often terrifying story. Once again, we invite you back to spend the night on Blackwood Mountain.

Play VideoAs a team of Until Dawn fans and horror lovers, our intention has not been to alter the events of that fateful night. Instead, we have focused on giving the original game a cinematic update, offering the player a more intimate experience by enhancing the visual storytelling.

Overhauled visuals rebuilt in Unreal Engine 5Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.

We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.

One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.

We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies.

Revised cinematography, production design & new camera control mechanicBy using a combination of fixed and over-the-shoulder camera views, you can now see the world of Until Dawn from entirely new perspectives. Blending the cinematography of the original with the introduction of a modern third-person camera, we hope to bring new life to characters and locations. The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters.

Reworked prologueAlthough we have committed to keeping the original narrative intact, we felt the Prologue would benefit from some adjustments to its narrative pacing. We’ve given the Washingtons extra screen time to explore their close family bond and get to know them a little better. We have also reframed some of the original scenes and developed the context around the infamous prank. We hope this enhances its emotional impact.

New collectiblesFor the collectors and explorers among you, keep your eyes peeled because we’ve relocated all the original totems to be found all over again. We’ve also added Hunger totems, a special new type of totem that holds a different kind of vision to the others. The game has also been sprinkled with new interactions and small new areas that hold them. This adds extra context and detail to the world of Until Dawn and rewards player exploration.

Customizable settingsWe are proud to implement new accessibility and usability settings that will help more players enjoy the game. Additionally, we’ve created a new optional alternative for the Don’t Move mechanic called Stay Calm. Stay Calm is for third party peripherals that do not feature a gyroscope or for players who prefer a different challenge.

We can’t wait for you to experience the horrors of Until Dawn when it launches on PS5 console and PC October 4, 2024*! Pre-order from August 21.

*PC release 8am PDT worldwide. Please check local time zone for day of release. Account for PlayStation Network required on PC.

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With Concord’s launch next week on August 23, we wanted to take a moment to talk about the adventure that lies ahead. We see launch as just the beginning. The beginning of not only the vision we’ve set out for Concord, but also the beginning of how we support and grow the game with our players.

The base game is a foundation for us to build upon over time, through systems that will expand the universe, introduce new ways to play and master each character, give you hundreds of unique rewards to earn and unlock, and narratives to unfold week after week, alongside seasonal updates that will introduce new characters, new maps and worlds, new modes, new stories, new features, and more.*

As we look ahead to launch, here’s a glimpse of what’s to come in Concord:

Concord Season 1 launching this OctoberFrom the very beginning, we wanted Concord to be a complete experience, where all core content is available to you on day-one and moving forward—not gated behind paid expansions or a Battle Pass. We take your investment in the game seriously and want to ensure that we bring all players along for the journey.

Our first major content drop will arrive in October with the launch of Concord Season 1: The Tempest. Season 1 will mark the introduction of a brand new playable Freegunner, as well as a brand-new map, new Freegunner Variants, more earnable cosmetics and rewards, and a new season of weekly Cinematic Vignettes that will continue the story of the Northstar crew.

With season 1, we’ll also be introducing an in-game store for those looking to personalize their Freegunners further with additional customization items and to continue to support the game. These will supplement the hundreds of rewards earnable through progression and will be solely cosmetic, optional, and have no gameplay impact.

1/9Now showing slide 1 of 9Show allWe’re also hard at work on future seasons, beginning with Season 2 launching in January 2025 and more seasonal drops throughout year one of Concord. We can’t wait to fully unpack what we have in store for Season 1 ahead of its launch in October.

The continuous evolution of your crewWhen we first formed Firewalk, we thought a lot about the type of game that we wanted to make and what we could add to the multiplayer FPS genre. We knew we had to focus on the fundamentals that can make an FPS game great: precise, responsive gunplay and fast, fluid mobility. Those qualities had to be the bedrock of everything.

However, we also wanted that special spice provided by character abilities. Beyond the impact their abilities, roles, and kits could have in moment-to-moment combat, we saw exciting opportunities to add strategic layers to how and when you choose to deploy them throughout a match. In effect, we wanted to infuse the theorycrafting of a deck builder with a PVP first-person shooter. This became the root of our Crew Builder system.

Crew Builder allows you to create Custom Crews of Freegunners that you bring into a match. Every Custom Crew offers 12 configurable slots, which you can fill with characters from what will become a growing roster of Freegunners and their Variants. Each Freegunner will have multiple Variants, which are unique versions of each character that have special modifiers to their base abilities and can be unlocked by completing various in-game challenges.

Each Custom Crew must have five unique Freegunners, but you can stack up to three copies of any given Freegunner’s Variants, empowering you to really focus on specific characters that you like to play as and that align best with the broader makeup of your team, the modes you’re playing, or your general playstyle.

However, while Crew Builder enables you to hone your own unique approach to combat strategy, it’s also meant to inspire experimentation with different characters as well. Each Custom Crew comes with four Back Up slots, which are randomly populated with Freegunners not otherwise in your Custom Crew.

Crew Builder also incentivizes you to populate your Custom Crews with characters of different roles. Unlike traditional archetypes, like Tank or Support, each Freegunner in Concord is meant to deliver high-DPS and be effective in a gunfight. Instead, our characters are defined by one of six distinct roles and the impact they can have in combat—whether that’s locking down an area, dominating long sightlines, or flanking enemies.

Balancing your crew with Freegunners of different roles can give you an edge through special in-match benefits called Crew Bonuses. When you deploy Freegunners of different roles for the first time during a match, you’re granted special bonuses that can increase mobility, improve weapon recoil, reduce cooldown times, and more that apply to any character you deploy from that point on.

When you combine all of these systems—Crew Builder, Back-Up Slots, Freegunner Variants, and Crew Bonuses—there’s so much depth to how you can craft, refine, and master your builds in Concord as your experience grows. It also allows the meta to evolve continuously in exciting new ways, as you unlock new Freegunner Variants and new Freegunners and Variants are introduced over time with each season.

Ultimately, when we step back and think about what drew us to make Concord and what we love most about multiplayer games, it’s exactly that: the potential for continuous evolution. It’s the thrill of the potential possibilities of where we can take the experience moving forward. And it’s the sense of adventure of finding out, together.

Prepare for launch

We can’t wait to welcome you to the Concord galaxy and see how you learn and master each Freegunner and all of our systems in new and exciting ways, beginning with Concord’s Early Access launch for Digital Deluxe Edition owners on Tuesday, August 20 and followed by our global launch on Friday, August 23. Pre-load for all editions on PS5 will begin today, Tuesday, August 13.

Servers for Concord’s Early Access launch on August 20 will go live at 10:00am PDT | 7:00pm CEST | 2:00am (August 21) JST.

For all the latest on Concord, be sure to follow us on Twitter/X, Instagram, and TikTok, as well as by joining the community in the Official Concord Discord.

*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

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Hi PlayStation players! I’m excited to reveal that Shadows of Doubt is coming to PS5 on September 26. We can’t wait for you to launch your investigations and begin tracking down your suspects when the game comes to PS5 next month!

Play VideoShadows of Doubt is an immersive crime-solving detective sim that puts players in the role of a private investigator, scouring the city for clues and evidence on the search for suspects responsible for various crimes and misdemeanours.

As a private detective, you’ll take on tasks and investigations ranging from theft and sordid affairs, through to kidnappings and murder, uncovering evidence through various means to track down your suspect. Our dream is for players to feel fully immersed as a PI wandering the streets of a dynamic, living city. You can buy and decorate your own apartment, while every street, building, and room is fully explorable, giving you the freedom to fully discover – and investigate – the sci-fi noir world we’ve created.

Everybody in the city has their own lives, their own living space, jobs, friends, and daily routines. They’ll grab a coffee or have a dance at a bar. And with a serial killer on the loose, any one of them could be the next victim.

Equally, that means anybody could be the perpetrator, and it’s up to you to track them down. While each case is different, you’ll typically want to try a few tried and tested measures to get some early leads. Take out the fingerprint scanner to comb the scene for fingerprints, or if CCTV is available, scrubbing through it may help you spot any suspicious characters. There are lots of ways to gather evidence, from browsing call logs for recent contacts, or collecting sales slips thrown in the trash. Alternatively, there’s always the option to take the more dubious route by bribing citizens for information, hacking private terminals or breaking into private apartments. There may be repercussions to your actions, but we’ve built Shadows of Doubt with multiple ways to solve each case, meaning you can always be the detective you want to be.

As well as improving as a detective and earning a chunk of cash by solving each case, the main form of player progression in Shadows of Doubt comes via Sync Disks, genetic updates that give you a permanent upgrade, and increasing your Social Credit level. Each time you find a Sync Disk in the city or receive one as a reward, you’ll be given a choice from a selection of upgrades, making for some interesting decision-making and introducing some RPG-like elements to the game. Upgrades range from traditional buffs like additional health or inventory space, through to more interesting modifiers that subtly change how you play the game. Social Credit levels act as a form of experience level that you gain when completing cases. There are a host of benefits that come from levelling up, from being able to buy property in the city to citizens being more likely to let you into their homes. There are a host of other benefits that I can’t wait for you to discover as well, but the overall idea is that you may choose to play Shadows of Doubt with different builds across different generated cities.

Exclusive to the PS5 version, we’ve been able to take advantage of the DualSense Wireless Controller to immerse players even further into the world of Shadows of Doubt. Feel the nuance of lockpicking through haptic feedback or – my favourite – feel the subtle pitter patter of rain when the weather takes a turn. But of course, Shadows of Doubt wouldn’t be a true detective sim if you didn’t also have an umbrella at your disposal.

Shadows of Doubt has been a real labour of love for myself and the team over the last 7 years, and we’ve been so excited to see the response the game has already received. It’s a game that can be as deep or complex as you’d like it to be, and we’ve worked hard to build intricate systems that power the sandbox behind the game’s crimes and citizens to make it as fun and fresh to play no matter your playstyle. We can’t wait to see how you crack each case when Shadows of Doubt launches September 26 on PS5.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Howdy folks! This week the PlayStation Podcast gang returns with a quick episode to discuss this week’s news and new releases on the horizon. Plus the team talks Darkest Dungeon II, Elden Ring Shadow of the Erdtree, and Shadow the Hedgehog.

Stuff We Talked About

  • Upcoming releases:
    • Madden NFL 25 | PS5, PS4
    • Cult of the Lamb: Unholy Alliance | PS5, PS4
    • Dredge: The Iron Rig | PS5, PS4
  • Dead by Daylight Update Blog
  • God of War Ragnarök PC Specs Blog
  • Call of Duty: Black Ops 6 Zombies Blog
  • Jak and Daxter
  • Darkest Dungeon II
  • Elden Ring Shadow of the Erdtree

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageTim Turi – Content Communications Manager, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to get characters on their feet and share moments where they are running #PSshare #PSBlog. Here are this week’s highlights:

secondcaptureshares an armored Ratchet running in Ratchet & Clank: Rift Apart.

WarDaddyPlatineshares Amicia running from the rats in A Plague Tale: Innocence

SeeyoulaterHihishares their V and a cat running next to a watery landscape in Cyberpunk 2077.

laya_photoshares Aerith, Cloud, and Red XIII running along a railroad track in Final Fantasy VII Rebirth.

shimo_psshares protagonist of The Cub running through a blue and purple landscape

MrioMoreno5shares players running and celebrating on the pitch in eFootball 2024.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Essential Items
SUBMIT BY: 11:59 PM PT on August 14, 2024

Next week, we’re diving into your inventory. Share items or artifacts that are essential to the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Calling all students of Beauxbatons, Hogwarts and Durmstrang! We are excited to reveal the Triwizard Quidditch Cup in Harry Potter: Quidditch Champions.

Play VideoFeaturing the Hogwarts School of Witchcraft and Wizardry, Beauxbatons Academy of Magic, and Durmstrang Institute for Magical Learning, the Triwizard Quidditch Cup will be included in the game’s Career mode. This tournament marks the first adaptation of the iconic international schools from the wizarding world. We could not be more excited to show off this exclusive look at the pitches and give some insight into what players can expect to see when the game launches digitally September 3 on PS5 and PS4. Harry Potter: Quidditch Champions will be available at no extra charge for all PlayStation Plus members as a Monthly Game from Sept 3 to Sept 30!

We knew from the beginning that we wanted to leverage the fact that Quidditch Champions is not limited to Hogwarts, or locations we have seen in the films. Quidditch is an international sport enjoyed by witches and wizards worldwide, and it is natural for students of every wizarding school to play the sport in their own unique way.

While progressing through the game’s Career mode, players eventually reach the Triwizard Quidditch Cup where they select one of the three international schools to represent in the cup. Players may choose to represent Hogwarts, where they line up next to the school’s very best such as Cedric Diggory, Ron Weasley and Harry Potter. When competing against Beauxbatons, players may find themselves in a high-speed chase for the Golden Snitch next to Fleur Delacour. While in a high intensity match against Durmstrang, players should be sure to watch out for Viktor Krum, who was skilled enough to play as a Seeker for the Bulgarian National team at 19 – in the World Cup Finals no less.

Of course, a large part of the inspiration came directly from the Goblet of Fire film, which gives us the only visual glimpse into the students and cultures of two of the greatest magical schools in Europe. It left us wondering, how would students from these schools approach Quidditch? We imagined Beauxbatons students on finely crafted brooms, flying with perfect form and showmanship over a beautifully manicured pitch, and the students of Durmstrang running drills on sturdy brooms in harsh conditions.

Beauxbatons Academy of Magic sits among the Pyrenees mountains in the south of France. The descriptions of the ice sculptures and fountains in the school bring to mind Baroque architecture and gardens. The grass is perfectly manicured, surrounded by reflecting pools, and the audience views the sport from elaborate and ornate stands.

By contrast, Durmstrang Institute is located in the far northern reaches of Europe. Contrasting the scenic daytime weather of Beauxbatons, we set Durmstrang’s pitch at night, under the light of aurora borealis. Viking-inspired architecture can be seen surrounding the pitch, with minimal flames to preserve the secrecy of the school. The pitch itself is a way off from the school for the same reason, and the iconic ship the students use to travel is docked beside the pitch, which is surrounded by water. The surface of the pitch is frozen-over black stone, ensuring that athletes who fall off their broom learn from every mistake.

We can’t wait for players to experience the Triwizard Quidditch Cup in Harry Potter: Quidditch Champions when it launches September 3 on PS5 and PS4.

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Welcome to Call of Duty: Black Ops 6 Zombies. Coming to PS5 on October 25.

Purely focused on the round-based Zombies action coming to the game, the following Intel Barrage features extensive comms direct from the Treyarch Zombies Team, and includes a detailed gameplay overview and deep dive into all the pre-game preparations you can undertake, full details on what to expect when you’re engaging hordes of undead during a match, and a terrifying look at the dark bestiary of the undead currently haunting Terminus Island.

Warning: Light spoilers ahead

Please note that the contents of this blog include information about gameplay systems, enemy types, areas of the Terminus map, and other information that could be deemed as spoilers. Proceed at your own risk!

Terminus Overview: Outpost Escape, Philippine SeaLocated in the Philippine Sea is the remote Terminus Island complex. Historical data indicates a pre-WWII coal mining operator on the island, abandoned around 1932. Ten years later, Terminus became a forward U.S. Naval base. Mothballed until 1965, the CIA converted it into a Top-Secret outpost used for the detention of [REDACTED]. In 1984, [REDACTED]. In 1986, Project Janus took over the island, building a laboratory in the subterranean mining caves.

After Peck and Maya break the Requiem crew out of their prison cells, they soon learn this is a bio-research station for Project Janus. Your handlers are Peck and Strauss, and for the richest story experience, you’ll want to choose your Operator crew from Grigori Weaver, Elizabeth Grey, Mackenzie ‘Mac’ Carver, and Maya Aguinaldo – the dedicated crew of characters featured throughout Black Ops 6 Zombies’ storyline.

Get ready to play this round-based Zombies map at the launch of Black Ops 6 on October 25, along with the Liberty Falls map.

Liberty Falls Overview: Almost Hell, West VirginiaFootage from an incursion at a once-quaint, now-overrun West Virginian town also gives you the first glimpse at the second launch map. Seemingly the epicenter of a Dark Aether outbreak, chaos is crawling through Liberty Falls, with much of the local population now succumbing to the results of a second, simultaneous dimensional breach.

Play VideoThe essence of Zombies: gameplay overviewAn Introduction to round-based gameplayBlack Ops 6 Zombies is purely focused on creating the finest, most rewarding round-based experience Treyarch has ever made. Many of the gameplay systems you’ll be reading about will be familiar to veteran Zombies players, while others are designed to grow the Zombies community, and allow newer players to explore more of the Main Quest more easily.

At its most basic level, one of the first Black Ops 6 round-based Zombies maps involves you (and optionally, up to three additional teammates) exploring and eventually breaking out of a maximum-security prison complex called Terminus Island, with waves (or “rounds”) of undead foes to dispatch as you discover and complete objectives.

Delve a little deeper, and you realize your chances of survival are greatly enhanced by adept avoidance of the crowds of wandering corpses as you line up your killing blows, and just as importantly, by managing the main currencies of the game: Essence and Salvage.

ZombimovementWith movement being redefined across the entirety of Black Ops 6, for the first time in Zombies, players can sprint, slide, and dive in any direction (forward, sidestepping, and backpedaling), seamlessly chaining combat maneuvers together, all with a full 360-degree range of motion. This is Omnimovement, and the extra dexterity this brings to your maneuvers is nothing short of game-changing.

As veteran players will attest to, using your dexterity is the key to dodging a crowd of incoming undead in a narrow play space, and perfecting Omnimovement allows a full range of action-hero stunts, whether it’s sprinting backward from the a horde, diving sideways through a window away from a mauling, or automatically mantling low fences or scenery thanks to Intelligent Movement (which you can optionally set to automatic) as you expertly circle-strafe your foes.

If you really want to see your new moves in action, try out the ability to switch from first- to third-person perspective (and the shoulder you’re watching while in third-person mode) for the first time in round-based Zombies! Check your settings to change perspectives on the fly at any time during a match.

Heads Up: Display OptionsThe Heads-Up Display (HUD) that appears on your screen is designed to offer deep customizable experiences, across almost all aspects of the interface.

Pre-game preparationAugments: Customizing Perks, Ammo Mods, and Field UpgradesEvolving from the Skill progression system in Black Ops Cold War, Augments provide a rich and innovative customization experience, allowing you to invest into research between matches, unlocking Augments for every Perk, Ammo Mod, and Field Upgrade in the game.

Weapons and LoadoutsNeutralizing the frothing undead requires more than harsh words and bravado. You’re fortunate to be able to count on an extensive armory from which to perfect your anti-zombie armaments before the battles begin. Let’s get to the Gunsmith and find out more about perfecting your pre-game Loadouts.

Stats and Camos: Naturally, each of these Loadout elements have Zombies-related Challenges and Badges related to them, and the weapons have Camos to grind for. This includes four highly-desirable Mastery Camos in Zombies – more information to come!

Primary Weapon, Fists, and MeleeYour main method of eliminating the undead consists of a primary weapon, your fists (until you find a second weapon in the match) and a dedicated melee weapon (either sharp or blunt) for when the situation gets even messier, as an alternative to a melee strike with the butt of your gun.

Primary Weapon: Choose from any available Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Sniper Rifle, Handgun, or Launcher

Melee Weapon: Choose from the available Melee armaments

Further Improvements and In-Game AccessWeapons can also be:

  • Purchased with Essence at Wall Buys (with a higher rarity than your loadout weapon) or in Mystery Boxes (randomized, with a higher rarity).
  • Dropped and swapped between teammates.
  • Improved with damage-increasing rarity powers, found at Arsenal machines.
  • Improved with different Ammo Mods, found at Arsenal machines.
  • Improved significantly with damage, sometimes hidden effects, and additional ammunition reserves, at the Pack-a-Punch machine.
  • Using the Zombie Build system: Found in a Wall Buy or Mystery Box as one of your own personal weapon builds, provided you’ve saved the custom build and assigned it to be accessible at a Wall Buy or Mystery Box, in the Loadout Menu before a match. This will even implement the camo, charm, and stickers you’ve applied to your Zombie Build weapon.

Field UpgradesEach member of your squad is bringing a piece of specialized equipment known as Field Upgrades, a powerful device that offers a chargeable, impressive elemental ability, followed by a cooldown period when the Field Upgrade recharges and is ready to be used again. You’ll earn more charges simply by eliminating enemies, not with the passage of time.

At launch, expect to choose a familiar Field Upgrade from past Zombies games:

  • Aether Shroud: Phase into the Dark Aether, becoming hidden from enemy detection.
  • Frenzied Guard: Repair armor and force all enemies in the area to target you. During this time, kills repair a portion of your armor.
  • Healing Aura: Summons beams of energy down on yourself and allies to instantly revive and heal to full health.
  • Energy Mine: Create a mine of pure energy that detonates in rapid succession, dealing lethal electric damage.

In addition, expect a brand-new Field Upgrade know as Dark Flare, offering a new and impressive offensive capability:

  • Dark Flare: You generate a massive energy beam that deals lethal shadow damage. The beam penetrates everything in its path.

Further Improvements* Field Upgrades can be made even more powerful with the use of Augments. * Field Upgrades cannot be dropped, but now for the first time in Zombies, you can swap to a different Field Upgrade at any time during a match by using the in-game menu. Note that your cooldown will reset upon switching to a different Field Upgrade.

Field Upgrade Example: Additional pieces of Dark FlareWith some promising mass takedowns during previous matches, you begin focusing on researching the Dark Flare Field Upgrade between matches, and start to unlock the Minor and Major Augments, adding yet more power to future uses of this Field Upgrade. Once fully researched, you have the following three Minor Augments, and three Major Augments to choose from.

Before your next match, you simply choose one Minor, and one Major Augment, depending on your specific needs, and can swap between other Augments between Matches.

Tacticals, Lethals, Support Equipment (Crafting Table)Unlike Black Ops Cold War, you’re facing down zombie hordes with a choice of Tactical and Lethal Equipment that you can bring into the Infil with you.

Tactical Equipment (Crafting Table)Tacticals offer the use of an additional, non-lethal advantage to partner with a more devastating attack (from a Lethal or another Weapon). Current Loadout Tacticals include Concussion or Decoy Grenades, or the ever useful Stim Shot.

Once in-game, you can use Salvage you’ve acquired from dropped zombies (Ground Loot) to construct a wide variety of Tactical Equipment, each with a different cost (in Salvage). Craft tacticals including concussion grenades, stim shots, shock charge traps, and more.

Lethal Equipment (Crafting Table)Lethals are usually utilized when masses of writhing undead appendages are threatening to overwhelm you or your team. Choose Frag, Sticky, or Thermo Grenades, the Combat Axe, or the new Blast Trap, a small missile strapped with an improvised explosive. These lethals can include frag or sticky grenades, Molotovs, C4, Blast Traps, Combat Axes, and more.

Support Equipment (Crafting Table)Between bouts of undead culling, access the Crafting Table and you’ll be able to spend Salvage to construct an impressive array of Support equipment, which also occasionally drops as ground loot. Some examples include Self-Revives and Sentry Turrets.

New Support Equipment: Mutant InjectionOne of the Support items you can craft is the Mutant Injection which allows you to transform into, and temporarily wreak havoc as, a Mangler! Once you inject yourself with the serum, you grow an additional three feet taller, become clad in plated armor, and can throw your weight about with a vicious Melee Swipe, ranged Mangler Cannon attack, and a zombie-killing barging sprint, all with some seriously impressive damage upgrades. Your new form even allows [REDACTED].

GobbleGums: Custom Packs (GobbleGum Machine)Crack your teeth as well as the skulls of the undead with a variety of custom GobbleGum Packs, based on your stored reserves of this killer candy! Pick a single Pack to bring with you; with each Pack containing five different single-use GobbleGums that you’ve chosen to access during a match via a special confectionary machine that holds each GobbleGum in your pack and spits out one randomly once you interact with it.

The GobbleGums you can choose are based on the collection you have in your inventory. One of the ways to continuously keep your GobbleGum collection filled is by earning them in-game (see below). GobbleGums are single-use items and are permanently removed from your inventory once received in-game.

Mr. Peeks is only too happy to provide you with an in-game confectionary machine from which to extricate your gobstopper. Simply interact with it (no Essence required) and a GobbleGum is randomly dropped, ready for pickup. The machine then cools down on a timer or will be immediately reset on the next round. Grab the sweet, and then it’s added into your inventory and HUD. You can store up to three unique GobbleGums at once, and use one, two, or all three of them at once as well. This may very well add many new dimensions to combat as these GobbleGum effects interact with your fellow teammates and other augmentations and powerups….

Meat the enemyView and download imageDownload the imagecloseCloseDownload this imageKnow your Terminus Zombie: Hordes of the undeadAlmost all the residents of the maps you visit in round-based Zombies appear to have gone through a horrifying transformation, becoming a rotting host, shambling into a crowd of walking cadavers, each with sunken glowing eyes now reborn with a relentless purpose; to hunt you down and consume your still-twitching corpse!

Consult the following Bestiary to learn more about the foul forms encountered throughout the Terminus map. Remember: These entities do not represent the full miscellany of Black Ops 6 Zombies enemies you should expect to face in the game.

ZombiesZombies are relentless. They will follow you, crowding into a swarm-like horde, intent on your demise. If they can’t reach you to claw you to death, they rip a portion of their own form and use it as a revolting meat projectile.

Armored Zombies These are a zombie variant that have protective coverings, and also take reduced damage from projectiles and explosive damage. Focused fire on a particular appendage is a possible effective plan here.

Heavy ZombiesArmored Zombies clad in greater protective armor and are even better protected from projectiles and explosive damage compared to their lightly armored brethren.

Grotesques and Tormented Horrors Quite how scuttling, spiderlike human heads and bloated bile sacks with wings have evolved to join the zombie throng is yet to be determined, but be prepared to be attacked by eldritch things arguably more grotesque than a mere animated corpse.

VerminVermin are large, spider-like ravenous scuttlers with a central thorax that seems to take the form of a screaming human head. Relatively weak individually, they become more dangerous in packs, and sometimes appear after “detaching” from a fallen zombie host: In a spray of blood, the head and some internal organs rip free of the skin and sprout legs. Keep your head on a swivel, lest you’re dropped on. Vermin sprint and jump to inflict damage, mouth wide-open with a wet growl. They’ve also been known to spit a caustic substance, but this is the least of your worries.

Vermin also have the potential to evolve into another form, emitting gas, elongating their skull thorax and changing into an airborne terror, the Parasite.

ParasitesParasites are horrific flying creatures consisting of a toothy head attached to spindly membrane-like wings, and a bulging sack of flesh as an abdomen. They seem to possess a level of cunning, preferring to remain at a distance, harassing you with a pelting of acid-bile projectiles spat from the maw.

ManglersA new Mangler suit variant has been greenlit by Project Janus, now armed with an Aetherium-augmented cannon and prone to extended bouts of primal rage. It is these bipedal tanks that now roam parts of the island, threatening all with a cannon that shoots multiple shots, and a vicious melee that anyone should steer well clear of.

AmalgamsThe zenith of the body horror aesthetic, the Amalgam is a form of fleshy deviancy that until now has defied explanation. Roughly over eight feet in height, and retaining a general humanoid mass, this appears – to put this politely – to be the combined DNA of multiple individuals. It has multiple appendages, including heads, all growing from seemingly random locations.

Higher-Round HordesFor those advanced players hoping for a challenge, get ready to pull out all the stops and learn a few new tricks as the round numbers climb. Zombies start to move with an increased swiftness, from shamble to run, to sprint. It becomes even more critical to learn escape and circular routes as well as every zombie spawn nest, lest you’re hemmed in and overwhelmed in seconds. The horde itself grows as the rounds increase, as does the frequency of Armored and Heavy Zombies, Manglers, the more revolting parasitical entities, as well the grotesque Amalgams.

Players should also expect a higher level of difficulty in general when it comes to high-round play, as Treyarch has limited the number of Self-Revive purchases to three per match. Coupled with the risk vs. reward nature of Augments (rather than relying on five tiers of permanent Weapon Skill upgrades in Black Ops Cold War, for example), players will need to make some tough choices to plan for their survival compared to more recent Zombies experiences.

Play VideoOperators and Handlers: Meet the Terminus TeamAs a longstanding veteran of the broader Call of Duty: Black Ops storyline, Grigori Weaver is no stranger to the ever-evolving nature of war and conflict—and the gray area it frequently inhabits. Despite the guilt he feels for his perceived “failure” as the team’s commander, he is more than determined to confront and expose his former Director’s duplicity and agendas—whatever they may be. He’s done playing politics and is willing to burn the whole house down to expose the corruption that has led them to their current situation.

Elizabeth Grey is no longer the meek and somewhat naive scientist who was so thrilled to be invited to work with Requiem that she was somewhat blind to the realities of the Dark Aether threat… and the dubious ethics of those who sought to control its power. These qualities had already changed with the loss of Samatha Maxis, but the injustice of her imprisonment brought out a tougher side she never even knew existed within her. Thanks to Carver’s mentorship and training, her transformation has made her more than capable of facing any threat head on.

For Carver, his lifelong belief in the military—not to mention his own distinguished career—has been shattered. He is understandably aggrieved, but not bitter. On the surface, it may seem that he has “run out of [[REDACTED]] to give,” but instead he is more dedicated to his friends and colleagues than ever, and believes that with determination, they will right this terrible injustice.

As for Strauss, not only has he not fared well under the strain of incarceration and intense interrogation, his age and increasingly eccentric personality mean he is deeply reliant on his colleagues—not just for his own physical wellbeing, but also his sanity.

Events take an explosive turn when Maya Aguinaldo, a young Filipina smuggler, arrives on the island in pursuit of her own (and very personal) agenda related to the disappearance of her own brother. More significantly for our team, she is accompanied by a familiar, but far from welcome face…

There are many profanities that could be used to describe Dr. William Peck, but even the most offensive ones would fail to adequately do justice to just how detestable he is in the eyes of our heroes.

Get to know Terminus Team and the undead threats they face when Call of Duty: Black Ops 6 launches on PS5 October 25.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

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God of War Ragnarök is coming to PC* on September 19. To prepare you for your journey back into the Nine Realms, check out the system requirements below.

God of War Ragnarök PC system requirements

| MINIMUM | RECOMMENDED | HIGH | PERFORMANCE | ULTRA | | --- | --- | --- | --- | --- | | GRAPHIC SETTINGS | 1080p @ 30 FPS AVGLow Settings | 1080P @ 60 FPS AVG Medium Settings | 1440P @ 60 FPS AVG High Settings | 4K @ 60 FPS AVG High Settings | 4K @ 60 FPS AVG Ultra Settings | | GPU | NVIDIA GTX 1060AMD RX 5500 XT | NVIDIA RTX 2060Super AMD RX 5700 | NVIDIA RTX 3070 AMD RX 6800 | NVIDIA RTX 3080 Ti AMD RX 6900 XT | NVIDIA RTX 4070 Ti AMD RX 7900 XT | | CPU | Intel i5-4670k AMD Ryzen 3 1200 | Intel i5-8600 AMD Ryzen 5 3600 | Intel i7-7700K AMD Ryzen 7 2700X | Intel i7-7700K AMD Ryzen 7 2700X | Intel i5-11600K AMD Ryzen 7 3700X | | RAM | 8 GB | 16 GB | 16 GB | 16 GB | 16 GB | | OS | Windows 10 64-bit | Windows 10 64-bit | Windows 10 64-bit | Windows 10 64-bit | Windows 10 64-bit | | STORAGE** | 190 GB SSD | 190 GB SSD | 190 GB SSD | 190 GB SSD | 190 GB SSD |

Native Resolution. No upscaling technology was used.Graphics Technology** We’re also happy to confirm that God of War Ragnarök on PC supports all major graphics card manufacturer technologies, including:

  • Nvidia DLSS 3.7
  • AMD FSR 3.1
  • Intel XeSS 1.3
  • Frame generation for all technologies utilizing that feature

These technologies will allow you to play at higher resolutions with superior framerates on all types of hardware.

Inhabiting the Nine Realms are a vast array of diverse locations and creatures. From the lush jungles of Vanaheim to the snowy mountains of Midgard, a beautiful world awaits you!


Pre-purchase God of War Ragnarök on PC to get access to the Kratos Risen Snow Armor and Atreus Risen Snow Tunic (cosmetic)***

***Unlock in-game items via story progression.

Head to Steam or the Epic Game Store to secure the Risen Snow set before launch on September 19.

*An account for PlayStation Network is required.

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Relive the original storyline and spin up a new tale of the Jura Tempest Federation in the first action-RPG based on the popular animated series. That Time I Got Reincarnated as a Slime Isekai Chronicles is available today on PS5 and PS4!

Play VideoThe game has a plethora of elements offering a unique experience for fans and newcomers alike, such as thrilling battles and new storylines directed from the series’ original author. We’re excited to share an in-depth look into the city building features that give you the ability to grow your community from a small village to a great nation.

Create your own Jura Tempest FederationTo quickly recap the series, the Jura Tempest Federation was founded by Rimuru Tempest and was originally a small goblin village before expanding into a great nation that many species called home. In this game, you will be able to create your own Jura Tempest Federation alongside a lively cast of characters.

As you progress through the main storyline and recruit new allies, you can unlock a variety of buildings that can be placed in your own community. There are also unique buildings inspired by Rimuru’s memory from the world before his reincarnation (into a Slime!) that you can choose from as you plan out your city’s development.

Choose from a variety of building typesAs you expand your Jura Tempest Federation, take advantage of Tempest Resonance which gives different facility effects that boost character stats for you and your allies as you construct various types of buildings. Facility effects range from increased attack power, reinforced defensive stats, enhanced luck rates, and more. While there’s a variety of buildings to choose from, here are a couple of options that may help you in your adventures.

The Kaijin Weapon Shop and other Kaijin-affiliated buildings like the Weapon Stand and Weaponry all provide an increased ATK boost for you and your allies, giving you the extra strength needed to finish off challenging foes in your next battle.

The Hot Springs enhances the Luck for one character randomly between you and your allies, determined by different conversation patterns within the Hot Springs. Improving your Luck rate will increase your chances to obtain more luxurious items from treasure chests during exploration. Also, who wouldn’t want Hot Springs in their own city if they had the chance?

Gain helpful resources for your journeyAlong with facility effects that boost character stats, some buildings provide an additional benefit of producing goods and materials that can be sold, allowing you to earn more gold to construct other buildings.

The bee farm, also known as the Royal Apiary, not only provides a facility effect that boosts Luck rate, but also regularly produces honey which can be collected and sold for gold.

Similarly, there are farms and ranches that produce wheat and beef worth selling for gold to help fund your construction plans for the next building.

Forge your city with a playful spiritYou can’t have a great nation without having some fun! Add unique locations like Veldora’s park to your Jura Tempest Federation which has an amusement park look to it along with other locations such as the Game Pavilion and Rimu Burger for residents to enjoy. Don’t worry, these buildings aren’t just for show, they also provide Luck boosts to your character and allies for a higher chance at luxury treasure chest items in your next exploration.

As you progress further into the story and develop your city, there are several sub-quests that reward you for constructing specific buildings. In the Cinema sub-quest, Gabiru and his team need your help to build the nation’s first cinema – build the Tempest Cinema and receive a generous reward of level experience and gold!

Are you ready to start building your own Jura Tempest Federation?Enjoy the reincarnated life of an all-powerful Slime as you expand your Jura Tempest Federation and work together with allies to make the nation a better place for all its residents. Start building your own nation today in That Time I Got Reincarnated as a Slime Isekai Chronicles on PS5 and PS4.

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Hello to all Monster Jam fans out there! We know you’ve been waiting for a while, but the most action-packed motorsports event on four wheels will soon land on PlayStation in a whole new guise. I’m Federico Spada, Monster Jam Showdown Game Director, and I’m here to sweeten the wait by taking you through the discovery of career mode, our single-player campaign also known as the Showdown Tour.

The Showdown Tour will be the pillar of your journey, with over 130 events combining speed and skills. From the outset, this variety has been an important element in terms of design. Developing a game with Monster Jam trucks is way different from working on any other racing title, as this is a one-of-a-kind discipline that expands the competition beyond pure racing. When we designed the Showdown Tour, our goal was to leverage this uniqueness to create the most tailored gaming experience and exalt the strengths of each player. To do that, we came up with a sandbox-like design where you will be free to enjoy the events you prefer without a given order.

You’ll compete in 8 different game modes and explore 3 original environments

To welcome different playstyles, we grouped the events into three categories: Stunt, Short, and Racing. Once a certain event has been played, you will unlock new events in the same category as the one just played. This way, you will constantly find new challenges akin to your preferences, but nonetheless, you’ll get plenty of variety as events from the same category will cover several game modes and take place in all three original environments we developed.

Importantly, the locations of the Showdown Tour are wild and out of the ordinary, the perfect place to push your Monster Jam trucks to the limit and unleash their full power even beyond what you see in live events. Whether it’s a stadium, an open-air arena, or an actual circuit, the environment will put those mechanical beasts to the test, from the glaciers of Alaska to the scorching desert of Death Valley and the forests of Colorado. Following our free-progression approach, you’ll get to race these untamed landscapes from the very first minutes of play simply by navigating a map with all the events, which will gradually appear as you progress. For instance, after completing a Freestyle event in Colorado, you might find a new Freestyle contest in another region of the map as well as a different game mode, such as a Best Trick match.

Showdown Events are epic boss battles that unlock new Monster Jam trucks and paint outs

By earning victories in the same event category, you will collect medals which will grant you access to Showdown Events, which are special challenges that unlock higher-difficulty competitions within the same category. In Showdown Events, you will have to prove to be the worthy owner of some of the most iconic Monster Jam trucks by competing against their previous driver. If you succeed, you will become the official driver of that truck and it will be added to your collection. But beware – Showdown Events are not just simple 1v1 races; to win, you don’t just have to come first, but you also have to please the crowd by performing a spectacular run. That’s why you’ll see the layout of the circuits changing at every lap in these races and will find even more destructible objects or bigger ramps to boost your run.

This design will leave you completely free to decide at any time whether to progress within the same category by playing the most difficult events or to test yourself in something different. In one case, you’ll maximize your skills in your favorite game modes and unlock the associated trucks. However, to fully complete your career and collect all 66 vehicles* and over 140 paint outs, you’ll have to master all categories. I’m sure both kids and adults will give their all to have each of the fan-favorite Monster Jam trucks in their private collections.

You can think of the Showdown Tour as the elite Monster Jam competition. Only the best trucks can join this championship, which pushes both vehicles and drivers to the limit in a series of extreme and unconventional clashes that broaden the action of real-life Monster Jam events. By beating the best trucks on the planet, you will make your way to the victory of the Showdown Tour and eventually become the ultimate Champion of the toughest Monster Jam competition ever.

If you do think you have what it takes, get ready to step on the gas and kick off your career as Monster Jam Showdown will release on PlayStation 5, and PlayStation 4 on August 29, 2024, with Early Access available from August 26, 2024.

*40 trucks will be included in the base game and 26 will be available through free or premium DLCs

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There have been many firsts for Dead by Daylight’s Killer Design team in recent years. The introduction of a third-person camera for a smaller Killer. A Killer with AI-controlled guards. A Power that consists of multiple different spells. Finding new ways to inflict pain and suffering remains an exciting challenge, and the arrival of Castlevania’s Dracula introduces yet another innovation: shapeshifting.

The vile denizens of the woods serve The Dark Lord, and he can take their forms as he chooses. Players can cycle between his Vampire form, his Bat form, and his Wolf form, with each one excelling at a different role.

Vampire form is Dracula’s base form, with the Flaming Pillar being his primary means of damaging Survivors. The attack can even traverse through obstacles, including Pallets and Windows. Wolf Form offers a third-person perspective and reduced mobility, but increases your efficacy at hunting and tracking. Bat Form is Dracula’s most stealthy form, with no Terror Radius and a snappy teleport ability.

Game Designer Jason Guzzo was tasked with bringing the legendary character into The Fog, and designing a Power that honored Dracula’s otherworldly abilities. The Castlevania team at Konami Japan were equally thrilled to see their iconic character come to life in-game, providing their knowledge and expertise at every step.

“Shapeshifting is a vital and unique part of the Dracula experience,” explains Guzzo. “It’s part of who he is, and it’s not necessarily something people focus on.”

Once the team decided on the Power’s direction, it was time to make it functional in-game. Of course, the unprecedented nature of Dracula’s abilities presented a few design challenges, particularly with the animal forms. Not to mention the fact that it would mark the first time this version of Dracula transformed into a wolf. Luckily, the Castlevania team was quick to give their seal of approval.

“There are limitations while designing animal characters,” explains Guzzo. “A bat can fly, but due to the balance of Dead by Daylight, it can’t fly over low obstacles. Unfortunately, that’s a concession we had to make. It takes some getting used to, but we must abide by our internal rules. Having a character that can fly over any obstacle would be entirely game-breaking.”

Building on the foundation laid by previous Chapters, which featured the arrival of a quadruped character (Alien) and a third-person Killer camera (Chucky), the design Team worked fleshing out each of Dracula’s three forms.

“Each form is basically a micro-killer, and we wanted players to use them however they liked, without needing to change if they don’t want to,” continues Guzzo. “On the Survivor side, we wanted facing Dracula to feel like a boss fight, where he can be anywhere at any moment with a tool to use against you.”

The Dark Lord’s forms

Dracula’s forms break down as follows: Vampire, Wolf, and Bat. “Vampire is basically your core form,” explains Guzzo. “He moves at 4.6 meters per second, making him effective at loops and chases. He’s also got the Flame Pillar, which is one of my favorite Killer abilities to use in the game.”

“The Wolf Form moves a little slower, but you have enhanced senses and a pounce attack,” he continues. “When Survivors are sprinting, every so often they’ll drop a Scent Orb. Those Orbs give you information on the direction they’re going, and collecting them grants you a small speed boost. The idea is to simulate a hunt, where a wolf picks up a trail and quickens its pace.”

“We wanted the Bat to be the most effective traversal form, so it moves very fast – 6 meters a second, with extra stealth on top of that,” details Guzzo. “To compensate, the Bat can’t attack or see Survivors, Scratch Marks, and Pools of Blood. The main reason we did this was to balance the endgame, where Bat form was extremely potent at covering both Exit Gates.”

“Bat Form has another cool ability, which allows it to teleport a short distance, including through Vault points and Pallets,” explains Guzzo. “It also invites players to consider their choices. As a Survivor, downing a Pallet may come back and haunt you when Dracula gains a new teleport spot. Dracula players will have to grapple with the same decision, as losing a potential teleport option can hurt you in the long term.”

The end result is a dynamic Power that incentivizes exploration while providing an immersive experience befitting The Dark Lord. It’s also worth noting that the Castlevania icon was designed with new players and Dead by Daylight veterans in mind.

“When we’re working with a beloved licensed character like Castlevania’s Dracula, we want the skill floor to be relatively accessible,” reveals Guzzo. “That way, fans of the franchise can use the Chapter as an entry point to Dead by Daylight and have a fun experience off the bat. We do aim to keep the skill ceiling high, so players who connect with the character can build their skill and find exciting ways to develop it even further.”

Dead by Daylight: Castlevania launches August 27. The Chapter includes a new Killer, Dracula – The Dark Lord, and new Survivor Trevor Belmont.

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July saw the return of an iconic sports franchise along with the debut of exciting new IPs. What did you enjoy most about last month’s title lineup?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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Every year, the team here at THQ Nordic puts months into crafting a Digital Showcase we think you’ll love, filled with news on previously announced games and teases of what you can expect from our dev teams in the future.

Variety defines what we do, and that has never been truer than in our 2024 broadcast – including a gorgeous hand-drawn adventure, a fender-bending destruction racer sequel, the much-demanded return of a legendary action-adventure series, and a whole lot more.

The Eternal Life of GoldmanWe opened this year’s stream with the debut of an all-new 2D adventure platformer from Weappy Studio, developers behind This Is the Police.

Play VideoAs Goldman, with your trusty cane in hand, navigate a mysterious archipelago brought to life with painstakingly handcrafted 2D animation, each frame bursting with the passion that the team have injected into the game they have always wanted to make.

A sense of wonder and freedom to experiment are at the core of Weappy’s design philosophy, with a focus on rewarding players for their inquisitiveness about the world and platforming sections that are challenging but fair. The Eternal Life of Goldman begs you to discover the archipelago’s further reaches, each new ability and artifact you find adding new dimensions to your gameplay.

We can’t wait to tell you more later this year – for now, make sure to follow and wishlist the game at PlayStation Store to be among the first to receive updates.

Disney Epic Mickey: RebrushedPlay VideoThe time has almost come to pick up your brush and decide the fate of Wasteland! When Disney Epic Mickey: Rebrushed releases on September 24, the power to shape the world with paint and thinner will be in your hands.

Take control of Mickey Mouse in 3D platforming action, exploring a land peppered with beloved characters to meet and secrets to discover, including classic side-scrolling levels inspired by Mickey Mouse’s history.

Rebuilt from the ground up by the team at Purple Lamp, and for the first time on PS5 and PS4, Disney Epic Mickey: Rebrushed is a must-play for Disney fans of all ages, whether this is their first venture into Wasteland or a journey down memory lane.

Wreckfest 2Play VideoCreate the car of your tire-screeching dreams, show it off online, and smash it to pieces in the ultimate range of wrecktastic events. Whether it’s giving it your all to be first past the finish line, hurtling through obstacle courses, or crushing your rivals in a destruction derby free-for-all, Wreckfest 2 is about letting loose in the ultimate playground of vehicular carnage.

PS5 hardware has given the team at Bugbear Entertainment the freedom to model higher crash fidelity than ever, with each chassis-crinkling impact realized in real time.

At the end of each event, your beaten-up vehicle will tell its own unique story – of traded paint, twisted steel, and grudge matches settled on the track.

Titan Quest IILast year, we announced Titan Quest II with a trailer that set the stage for the battle against rogue goddess Nemesis and her hordes. Millions of views and thousands of comments later, we’re ready to show you more of the rich, verdant world that the team at Grimlore Games have been hard at work bringing to life.

Play VideoIn our debut gameplay trailer, you can get your first glimpse of the adventures that await you in the sun-drenched landscapes of Ancient Greece, and the godly powers you’ll claim as you take your place amongst the greatest legendary heroes. The team are hand-crafting an experience that encourages you to rise to the challenge, with epic battles against beasts of myth rewarding players with unique loot that changes the way you play.

This is your tale to tell, with deep customization options – from your hero’s appearance, to their combination of a vast range of modifiable skills and equipment loadouts. Whether you choose to embark on this odyssey alone or with friends, Titan Quest II will lead you on an unforgettable journey across a land unlike any other in the ARPG genre.

Gothic 1 RemakeSince we announced development of Gothic 1 Remake in 2020, the outpouring of support from Gothic fans around the globe, as well as the RPG community at large, has been immense. Every positive comment, each cry of “For Gomez!”, has bolstered the team at Alkimia Interactive as they work to deliver a game that is both a faithful love letter to the Gothic fandom and a welcoming experience full of wonder and fresh discoveries for newcomers.

Play VideoIn today’s trailer, we delved into how Alkimia are crafting a world that is an organism unto itself, with a thriving ecosystem and powerful factions competing for dominance – a world that seems to exist beyond the player, but is ripe to be shaped by your decisions.

Visuals and gameplay have also been completely rebuilt to meet modern standards, with more rewarding progression, more impactful combat, and diverse NPC routines and interactions.

Whether you join the ore-rich Old Camp in league with the King, the New Camp who plan to destroy the magical barrier surrounding the Valley of Mines, or the Brotherhood of the Sleeper who put their faith in a mysterious new deity – the dark world of Gothic 1 Remake will soon be yours to explore.

Way of the Hunter: Lintukoto ReserveFor the second year in a row, we’ve released a DLC for Way of the Hunter on the same day as our Digital Showcase.

Play VideoWhereas last year we took the hunt to lush African grasslands, today’s release will let you explore a stunningly-realized Scandinavian landscape populated with lynx, arctic foxes, and a range of other unique wildlife, all with their own realistic behaviors.

Wander through vast magical forests that shimmer under gentle rain, sprawling meadows teeming with life, and snowy hilltops that inspired folklore of ages past. With each tranquil moment that passes in this fictionalized Scandinavian wilderness, so lovingly sculpted by the team at Nine Rocks Games, your harmony with your surroundings increases.

Way of the Hunter: Lintukoto Reserve is out now on PS5.

A new tale from Tarsier StudiosPlay VideoFrom the creators of Little Nightmares I & II comes an entirely new vision, unlike anything you’ve seen before.

Find out more at Gamescom Opening Night Live, Tuesday August 20, 11am PT/8pm CEST.

Of course, it wouldn’t be the THQ Nordic Digital Showcase without just one more thing to tantalize you as we close out the stream…

The future of DarksidersThe ominous rumble of a chamber impossibly old. Scorching ash suspended in the air, spewed forth by roiling lava.

Three colossal stone heads, suddenly set ablaze with otherworldly flames. The Charred Council awake, and roar a single word in unison: Horseman.

Play VideoWe’ll have more news to share on where the world of Darksiders is going soon, but for now, know this… the Four Horsemen will ride again.

That’s it for the THQ Nordic Digital Showcase 2024! From all of us at THQ Nordic, as well as our dev partners spread around the world – thank you so much for joining us. We can’t wait to share more with you on each of these titles in the near future and see you soon in our digital worlds.

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Last week, we asked you to share moments when game characters find themselves playing a game using #PSshare #PSBlog. Here are this week’s highlights:

lovers_nero shares Leon racking up the points in the shooting gallery from Resident Evil 4 Remake.

MrioMoreno5 shares Joel watching as Ellie stops to admire an arcade deck in The Last of Us Part I.

vp_louie shares Tim Drake spending some time at an arcade game in Gotham Knights.

Lny_Trpr_EE7 shares a game of dominoes being played across Abigail in Red Dead Redemption 2.

WarDaddyPlatine shares May and Cody about to journey across a ball pit in It Takes Two.

secondcapture shares Gary riding a mechanical bull-type machine in Ratchet & Clank: Rift Apart.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Running
SUBMIT BY: 11:59 PM PT on August 7, 2024

Next week, we’re stretching our legs and going for a run. Share moments where your favorite characters are running in the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Relive all nine Star Wars films in Lego form, survive an overnight in Freddy Fazbear’s Mega Pizzaplex and journey through a destroyed kingdom with August’s PlayStation Plus Monthly Games lineup. From August 6, all PlayStation Plus members* can add Lego Star Wars The Skywalker Saga, Five Nights at Freddy’s Security Breach and Ender Lilies: Quietus of the Knights to their game libraries.

Let’s take a closer look at each game.

View and download imageDownload the imagecloseCloseDownload this imageLEGO Star Wars The Skywalker Saga | PS4, PS5

Play through all nine Star Wars saga films in a brand-new LEGO video game unlike any other. Experience fun-filled adventures, whimsical humor, and the freedom to fully immerse yourself in the LEGO Star Wars galaxy. Want to play as a Jedi? A Sith? Rebel, bounty hunter, or droid? LEGO Star Wars: The Skywalker Saga features hundreds of playable characters from throughout the galaxy. Whether on land or in space, a variety of vehicles are yours to command. Jump to lightspeed in the Millennium Falcon, fly the T-47 Airspeeder and battle TIE fighters in Resistance X-wings… it’s the ultimate LEGO Star Wars experience.

View and download imageDownload the imagecloseCloseDownload this imageFive Nights at Freddy’s Security Breach | PS4, PS5

Five Nights at Freddy’s: Security Breach is the latest installment of the family-friendly horror games from Steel Wool Games. Play as Gregory, a young boy trapped overnight in Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy Fazbear himself, Gregory must survive the near-unstoppable hunt of reimagined Five Nights at Freddy’s characters – as well as new, horrific threats.

View and download imageDownload the imagecloseCloseDownload this imageEnder Lilies: Quietus of the Knights | PS4

Unravel the mysteries of a destroyed kingdom in this dark fantasy 2D action RPG. Journey through the sprawling and hauntingly beautiful Land’s End, traversing a submerged forest, a sealed-off contaminated underground cavern, and a grand castle. Formidable bosses await that will gladly claim your life given even the slightest chance. Defeat these powerful foes and release them from their unending curse to recruit them as allies. Overcome the challenges before you and search for the truth with powerful knights at your side.

Last chance to download July’s games*PlayStation Plus members have until August 6 to add Borderlands 3, NHL 24 and Among Us to their game libraries.

*All three games will be available to PlayStation Plus members on August 6 until September 2.

**PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

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Ubisoft Massive is almost ready to let PS5 players become a notorious space scoundrel in the first open-world Star Wars game, coming to PS5 on August 30. Crash landing onto the lush yet dangerous moon of Toshara, I spent time as rookie rogue Kay Vess, meeting her little buddy Nix, discovering visual options inspired by the original trilogy, and taking jobs for crime syndicates.

Nix the lovable critter companionKay’s furry and all-too-cute partner Nix (“not a pet,” stresses his voice actor, Dee Bradley Baker) has already gained a dedicated and adoring following. Yes, the doe-eyed Merqaal is genuinely helpful, from distracting guards with cuteness (or causing explosions), and picking up weapons, to showing players interactive elements in the environment… but it’s Nix’s little touches that’ll win over fans across the galaxy.

Gain boosters for your speeder and Nix is forced to hang on for dear life, his little tail and hind legs flailing in the air. If you aim Kay’s blaster at him, he’ll impishly mimic being shot and roll over to play dead, causing Kay to chuckle and encourage his performance.

Star Wars at its most vibrantOutlaws executes open-world Star Wars with flair, delivering a rich and responsive environment that’s lively and joyful to explore. Floating fishing nets ripple in the wind. Broken starship detritus is scattered across lakes, mountains, and moisture farms. And yes, you can pet the… well, animals far more exotic than dogs, and even feed some of the fauna native to Toshara.

Ubisoft Massive has also created discoverable vista points where you can stop and watch beautiful-yet-deadly world go by. The scenic views are striking enough to encourage players to seek them all out.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageCapturing the original trilogy vibeThe Star Wars Outlaws team knows it’s a big deal to set its game between The Empire Strikes Back and Return of the Jedi, and has gone the extra parsecs to make it feel authentic to its source material.

To that end, you can select a special 21.9 cinematic mode that creates a widescreen effect and replicates the lenses Lucasfilm used when shooting Episodes 4 to 6. The result is a gritty, nostalgic visual grain with a modern-day high-definition punch.

Variety is the spice of scoundrel lifeWhether it’s overhearing the juiciest scoundrel scuttlebutt or hitting up gangland bosses for work, there are plenty of objectives to tackle across Outlaws.

One mission, New Tricks, involves hunting down an ion module for your blaster to disrupt some pesky electrical systems. The quest begins with a hunt for the right merchant, then spirals into an adventure through the bustling city of Mirogana and into the craggy wilds.

Meanwhile, a Hutt task demands you steal a client list, but at any time you can deviate from your current mission to sneak into an outpost, “slice” through encrypted info databases, race speeder bikes, infiltrate mysterious shelters, or help townsfolk repel gunslinging bandits (…or not. You’re an outlaw, after all).

Whether you’re eager to put your blaster to good use or prefer to venture across the Outer Rim, there are plenty of wretched hives of scum and villainy to explore when Star Wars Outlaws lands on PS5 August 30.

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Hello, PlayStation players! We here at Auroch Digital have teamed up with Worldwalker Games to bring the critically acclaimed Wildermyth to PlayStation 4 and PlayStation 5, launching on October 22.

Play VideoAllow us to set the scene!

The Yondering Lands, where the game is set, is a richly layered papercraft world with every scene looking like it is straight out of a pop-up picture book. Reminiscent of tabletop roleplaying games, Worldwalker Games have paid loving attention in creating something truly unique, breaking moulds and exploring new ideas: forget orcs, elves, or goblins — how about telepathic insect-dragons and the clockwork undead instead?

Extreme character depth Like the best tabletop roleplaying experiences, your characters and the choices you make are at the heart of Wildermyth. Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop as characters age, encounter mysteries, and overcome challenges.

Choices that matter. As your heroes journey from humble farmers to legendary warriors, you will encounter numerous events and situations that will present you with choices – some of which can have everlasting, character-defining effects.

…whether that’s in tactical battles against a myriad of malevolent creatures – using the right abilities to bolster allies or debilitate your enemies.

…or when you encounter one of the game’s many story events. Choosing to trust in the enigmatic wolf god may lead to some hair-raising changes in a hero’s appearance and combat abilities.

…and should romance blossom between your characters – further story developments and shared combat buffs may occur.

A new approach to death There are, of course, times when the unthinkable may happen: character death. Should the worst occur, and a hero falls in battle, you’ll be presented with choices. Fall back and live to fight another day with permanent consequences or go out in a blaze of glory with one final strike and be remembered for generations to come.

No adventure can last forever, and as characters age and campaigns end, your heroes can be enshrined in a custom pantheon of legends, calling upon them in later playthroughs.

What’s new in Wildermyth: the Console Edition?At Auroch Digital, we’ve been meticulous in ensuring that much loved experience from Wildermyth’s original release isn’t lost when optimizing it for consoles. With that in mind, we’ve redesigned the UI and controls with gamepad in mind, ensuring that in-game elements are easily readable and the controls feel intuitive for the best gaming experience.

Another new feature coming in Wildermyth: Console Edition is the Monster Compendium. This tactical tome provides an insight into the creatures you’ll face on your journeys through the Yondering Lands, as well as enchanting excerpts of lore and background information about the game’s various factions. We’re also introducing local cooperative multiplayer, allowing up to four players to take command of multiple characters and share in an unfolding story together.

If all of that wasn’t enough to get you excited, we have even more news to share!

Pick up the physical edition of Wildermyth: Console Edition and you’ll receive your very own Monster Compendium, the trusty tome made physical! Alongside this, you’ll also receive the Off-hand Item Skin Pack (DLC), which features a treasure trove of off-hand item skins, such as shields, torches, daggers and more!

Stay tuned for more news and updates and be ready to begin your Wildermyth adventure on PlayStation 4 and PlayStation 5 on October 22, 2024.

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They say you can’t start a fire without a spark…

Well, Helldivers, we’re about to spark a galactic-scale inferno. Your new Premium Warbond is deploying to all active patriots on 8 August – codename Freedom’s Flame.*

Play VideoIncinerate everything standing in your path with new weaponry almost too hot to handle; survive the heat of battle with lifesaving armor; and burn brightly across the cosmos with fresh emotes, capes, and skins.

Right now, swarms of disgusting bugs and packs of mechanized monstrosities are invading innocent worlds.

Stop them… destroy them… cremate them.

Let’s cook, Helldivers. Light it up in the name of liberty!

FirepowerPrimary:SG-451 Cookout
Burn, baby, burn! A pump action shotgun that unleashes a burst of incendiary phosphorus pellets at your helpless enemies.

FLAM-66 Torcher
A lightweight flamethrower shooting pressurized fuel through a nozzle into a roaring, open flame. Sounds safe. It isn’t. Watch where you’re standing.

Secondary:P-72 Crisper
A flamethrower that fits in your pocket for the Helldiver on the go! What will those guys think of next? This lovely compact handgun projects a jet of freedom flames over short distances.

Booster:Fiery Drop – Firebomb Hellpods
Scorch the earth (and anything else) below as you touch down with attitude and ignite the dropsite.

Armor:I-09 Heatseeker
Proudly display the burnished blood-red plates that were forged in righteous fire, like the heroes they were wrought to protect — a true vision of democracy.

I-102 Draconaught
Ah, there’s nothing quite like those satisfying screeches as the enemies of freedom burn. Enjoy it all in this 14-cm sheathed silica fiber foam armor with an exclusive tube-to-ear feature.

Armor Passive
Inflammable! Enjoy 75% damage resistance to fire as you run head-first into danger like the unstoppable legend your mum said you’d be.

Title: Fire Safety Officer
You can now call yourself a Fire Safety Officer. Doesn’t come with a certificate.

Skin: Safety Orange
Repaint your Shuttle, Hellpod, and Exosuit in striking Safety Orange.

Capes & CardsPurifying Eclipse
A heartfelt tribute to the Liberation of Choepessa IV in the First Galactic War, in which so much orbital ordnance was detonated that its sun was occluded by ash for an entire lunar cycle.

The Breach
The final mission of the 361st Freedom’s Flame saw this storied unit deploy into the heart of a Supervolcano in a mission of heroic sacrifice. Triggering a huge eruption, this act of incredible bravery wiped out a massive Terminid swarm. As documented in the bestselling graphic novel ‘The Breach,’ it is available at all good book shops on Super Earth.

EmotesBig Stretch, Deep Reflection, and Thoracic Collision Exultation Manoeuvre Co-emote. If you’re going to win. Win in style.

Freedom’s Flame is rolling out to your Destroyer’s Acquisitions panel on 8August.

So ramp up the temperature to fry up some tasty justice, served with a side order of delicious grilled democracy.
Tonight, we dine – and dive – in hell.

See you planetside.

*Requires base game, paid purchase of Super Credits, and game progression to unlock. PSN account required.

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Hi everyone! It’s a pleasure to be back here to make another Astro Bot-related reveal.

Play VideoIf you have been following Astro news as of late, then you know Team Asobi have been hard at work on a brand-new game coming out on September 6. The game features over 50 planets, new powerups, lots of enemies, secrets and PlayStation-infused characters to collect. And it also features a DualSense wireless controller turned into a living character and helping Astro on his mission.

Today, it is an immense pleasure to announce that you will be able to charge into Astro’s new supersized adventure along with the cool new DualSense wireless controller – Astro Bot Limited Edition.

We know many of you were hoping for this after seeing the game trailer. So, we quickly asked our lovely bots to engineer this beauty and tada! No, no, I’m just kidding; it had been in the making for some time, carefully crafted by the amazing teams at SIE. And what splendid work they did.

The controller’s design features Astro’s signature blue accents on the handles and buttons, carved-in, sci-fi lines as well as the trademark playful pair of eyes on the touch pad. It is a true work of art, and we could not be happier with the end-result at Team Asobi.

With this dynamic addition to your set-up, a supersized space adventure awaits…

The DualSense wireless controller – Astro Bot Limited Edition will be available in limited quantity in Singapore, Malaysia, Indonesia, Thailand, Philippines, and Vietnam for SGD 114 / MYR 399 / IDR 1,449,000 / THB 2,690 / PHP 4,590 / VND 2,299,000 and will launch on September 6, day-in-date with the launch of Astro Bot

Pre-orders will be available through local retailers starting from Friday, August 9, 2024.

I will take this chance to summarize some of the cool things this new Astro Bot game does with the DualSense wireless controller

First, as many of you expect from an Astro game, you can feel the surfaces that Astro runs and slides on, from grass, sand, metal to more squishy textures or water. That was already the case with Astro’s Playroom, but we have increased the number of textures you can feel through the controller.

Next, we doubled down on the adaptive triggers combined with haptic feedback, by tying them tightly to Astro’s new powers. For example, when using Barkster, the bulldog Jetpack, you can feel the thruster ratting against your finger in synch with the animation, giving a very dynamic and immersive feeling. Every new power up has been given that same special treatment so you will be able to experience various expressions through your fingers.

Finally, given the number of enemies and boss battles we added to this new adventure, it was important to work on battle and impacts by combining all of the above. Whether it’s stretching, pounding or pummeling hard surfaces, there are many new types of impacts that can be experienced in Astro Bot.

And of course, we could not finish this post without mentioning the Dual Speeder, one of Astro’s most recurrent gadgets, allowing him to fly into various planets. The Dual Speeder makes full use of motion control, adaptive triggers and haptic feedback. Here is a piece of very early concept art and how it looks in the final game.

That’s all from us! We’ll be back soon for more news around Astro Bot. Until then, please tell us in the comments what you think of this cool DualSense wireless controller – Astro Bot Limited Edition!

Astro Bot is out on PS5 on September 6, we are waiting for you all to join Astro for his first big new adventure.

Team Asobi out.

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In Unholy Alliance, the next major update for Cult of the Lamb, we’re giving our holy hero a playmate: the Goat. Summoned by blood and born in corruption, this wicked new ally can join the Lamb in local co-op. Crawl dungeons, slay heretics, build your cult, and seek new powers—together.

In co-op, one player will inhabit the role of the Lamb and the other will take on the mangy mantle of the Goat. Together, this unholy pair can indulge in new two-player twists on existing minigames like fishing and Knucklebones, as well as discovering and equipping a selection of corrupted weapons, tarot cards, curses, and relics to aid them on their epic cooperative crusades.

That alone is worth your undying worship, but there’s more to Unholy Alliance than just co-op. The update also introduces a vast array of new follower traits to the game, making your flock more diverse, charismatic, and unpredictable than ever before. Cultists can be insomniacs, bust law-breaking friends out of prison, enter a catatonic state after the trauma of a resurrection, wake everyone up with their demonic snoring, or become afflicted with a curse.

Followers sent on missions may return with their mental state altered. They could be inspired by their success, spreading positivity among the flock. Or the horrors they’ve endured may have been too much, leaving them frozen with fear. Followers can even be polyamorous, meaning they’ll never get jealous if the Lamb marries someone else – while others may become jealous enough to kill.

These are just a few of the new follower traits in the Unholy Alliance update, which will make your flock a true cult of personality. As the cult grows and more followers join its ranks, even more quirks, flaws, and eccentricities will emerge. If you thought they were a handful before, you ain’t seen nothing yet.

Unholy Alliance also adds two new structures to the game. You can build a nursery to care for three babies at once, but be warned: they’re still gonna poop a lot, and you’re still gonna have to clean it up. Hey, at least you’ll never be short on fertilizer. When a baby reaches 14, they’ll outgrow the nursery, opening up a space for more offspring to be nurtured.

Then there’s the new Knucklebones arena. You can only have one of these in your cult at a time, letting you play one match of Knucklebones a day against a follower of your choosing. The difficulty of the match is based on the follower’s level, and winning against them will level them up instantly.

We haven’t forgotten about crusades, either. Unholy Alliance throws a heap of new relics and tarot cards into the mix—some of which have been designed with co-op in mind. The Lamb and the Goat can swap weapons, deal extra damage when fighting back-to-back, or deal a critical hit if their attacks are in sync.

The Ashes of the Mercurial Mun relic detonates a ring of explosives that surrounds both players, while the Wishbone of the Marbais relic grants one player 10 seconds of invincibility – if the other takes damage. Equip the Rivals tarot card, and you’ll both deal 2x weapon damage if you’re fighting far apart. Or how about the Bonds of Battle card, which connects the Lamb and the Goat with a beam of unholy energy that will damage any enemies who stray into it?

Experience all of this and more—including new quests and quality of life improvements—when the free Unholy Alliance update brings the Lamb and the Goat to PlayStation 4 and PlayStation 5 on August 12.

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Hi everyone! It’s a pleasure to be back here to make another Astro Bot-related reveal.

Play VideoIf you have been following Astro news as of late, then you know Team Asobi have been hard at work on a brand-new game coming out on September 6. The game features over 50 planets, new powerups, lots of enemies, secrets and PlayStation-infused characters to collect. And it also features a DualSense wireless controller turned into a living character and helping Astro on his mission.

Today, it is an immense pleasure to announce that you will be able to charge into Astro’s new supersized adventure along with the cool new DualSense wireless controller – Astro Bot Limited Edition.

We know many of you were hoping for this after seeing the game trailer. So, we quickly asked our lovely bots to engineer this beauty and tada! No, no, I’m just kidding; it had been in the making for some time, carefully crafted by the amazing teams at SIE. And what splendid work they did.

The controller’s design features Astro’s signature blue accents on the handles and buttons, carved-in, sci-fi lines as well as the trademark playful pair of eyes on the touch pad. It is a true work of art, and we could not be happier with the end-result at Team Asobi.

With this dynamic addition to your set-up, a supersized space adventure awaits…

Starting Friday, August 9 at 7am PT in the U.S. and 10am local time in the U.K., France, Germany, Belgium, Luxembourg, Netherlands, Italy, Spain, Austria, and Portugal, players will be able to pre-order the DualSense wireless controller – Astro Bot Limited Edition through direct.playstation.com, as well as from select retailers. Pre-orders will also be available through select retailers in other global markets on the same day. The DualSense wireless controller – Astro Bot Limited Edition will be available in limited quantities for $79.99/ €79.99 / £69.99 / ¥11,980 and will launch on September 6, day-in-date with the launch of Astro Bot.

I will take this chance to summarize some of the cool things this new Astro Bot game does with the DualSense wireless controller

First, as many of you expect from an Astro game, you can feel the surfaces that Astro runs and slides on, from grass, sand, metal to more squishy textures or water. That was already the case with Astro’s Playroom, but we have increased the number of textures you can feel through the controller.

Next, we doubled down on the adaptive triggers combined with haptic feedback, by tying them tightly to Astro’s new powers. For example, when using Barkster, the bulldog Jetpack, you can feel the thruster ratting against your finger in synch with the animation, giving a very dynamic and immersive feeling. Every new power up has been given that same special treatment so you will be able to experience various expressions through your fingers.

Finally, given the number of enemies and boss battles we added to this new adventure, it was important to work on battle and impacts by combining all of the above. Whether it’s stretching, pounding or pummeling hard surfaces, there are many new types of impacts that can be experienced in Astro Bot.

And of course, we could not finish this post without mentioning the Dual Speeder, one of Astro’s most recurrent gadgets, allowing him to fly into various planets. The Dual Speeder makes full use of motion control, adaptive triggers and haptic feedback. Here is a piece of very early concept art and how it looks in the final game.

That’s all from us! We’ll be back soon for more news around Astro Bot. Until then, please tell us in the comments what you think of this cool DualSense wireless controller – Astro Bot Limited Edition!

Astro Bot is out on PS5 on September 6, we are waiting for you all to join Astro for his first big new adventure.

Team Asobi out.

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Clair Obscur: Expedition 33 is an upcoming RPG and the first release from French development team Sandfall Interactive. The game’s unique design combines fantasy and the French historical period of Belle Epoque. Currently, the stylish game is slated for a 2025 release on PS5, check out the reveal trailer if you haven’t already.

Play VideoTo get a deeper dive into what’s going into this promising game, I spoke with Guillaume Broche, founder & creative director at Sandfall Interactive about the game’s unique approach to classic, turn-based RPG gameplay, classic inspirations, and even the unqiue game title itself.

What’s in a name?One aspect of intrigue for the game is its title, so I asked Broche about the inspiration behind it.

“‘Clair Obscur’ refers to the real-world artistic and cultural movement in France in the seventeenth and eighteenth centuries,” says Broche. “It influenced the game’s artistic direction, and also refers to the overarching world of the game.”

“Expedition 33 reflects the Expedition group led by the protagonist Gustave to destroy the Paintress,” says Broche. “The members of Expedition 33 are the protagonists of the game, and players will get to know each member of the Expedition in their journey. For years, the Paintress has painted a number on her monolith and erased everyone of that age in an event known as the Gommage, and each year a new Expedition ventures out to try to destroy her and stop the cursed cycle.”

Other characters, such as the mage Lune, the genial warrior Sciel, and the young explorer Maelle are also part of the team, and you’ll be learning a lot about them and their histories throughout the game.

Respecting the classicsIn the reveal trailer we got a glimpse of Clair Obscur: Expedition 33’s eye-catching graphics. Broche explains that the graphics are one of the focal points for the developers.

“There hasn’t really been any attempt at making a turn-based RPG with high-fidelity graphics for a good while,” he says, “and that left a deep hole in my gamer heart. We took it upon ourselves to make something to fill that void.”

Broche doesn’t hesitate to tell us about the many classic games that have served as inspiration for this effort from both a visual and gameplay standpoint.

“At Sandfall Interactive we all have a love for JRPGs like Final Fantasy, the Tales series, Lost Odyssey, and Persona with its awesome UI, rhythm, and dynamic camera,” he says. “We all have a lot of nostalgia and love for these kinds of games, but also want to see something fresh done with the genre.”

“In terms of narrative, we also took inspiration from a French novel called La Horde du Contrevent, which is a fantasy novel about a group of explorers traveling the world,” says Broche. “In general, stories about venturing into the unknown despite incredible risks, like the anime/manga Attack on Titan, have always been very appealing to me.”

One thing that sets Clair Obscur: Expedition 33 apart from the games that inspired it is its implementation of real-time elements into turn-based combat.

“We were inspired by action games like the Souls series, Devil May Cry, and NieR, and their rewarding gameplay was something we wanted to bring into a turn-based setting,” says Broche. “When you play those games, you have to learn the attacks, timings, and weaknesses for each enemy encounter, and we wanted to translate that challenge into a new genre.”

Getting into the rhythm of battleCombat is one of the elements that Broche and his team are most proud of, so we discussed some of the unique mechanics they implemented and the inspiration behind them.

“The battle system is what we call reactive turn-based,” he explains. “You can take time during battles to establish your strategies, but during the enemy’s turn, you will have to react in real-time to dodge, jump, or parry enemies to trigger a powerful counterattack. You will also be able to increase the effectiveness of your skills by mastering attack rhythms. Players will also be rewarded for their skill–it’s even possible to do a no-damage run if you master all the enemies’ patterns.”

“I kept thinking about ways to make turn-based battles more engaging,” Broche continues.”The attack rhythm system is a mix of different inspirations–we wanted to make something fast paced to fit the vision we had for battle. As soon as I finished the first prototype of the defense system, I knew it was something special.”

Broche also dives into what players can expect when they jump into the game themselves.

“I’d say dodging and parrying are the most common things players will need to get to grips with as they play,” says Broche. “The timing is pretty important, but the payoff is always really rewarding. Also, you can aim your ranged weapons at enemies too–hitting exposed weak points to do some extra damage, for example. Expedition 33 features some huge boss battles too that’ll really put players’ skills to the test. And, just like any great RPG, you can also build your character to take advantage of different things in battle, including these real-time mechanics. We’re all looking forward to players finding out more about how the game feels as we work towards the game’s launch next year.”

Finally, I asked if Broche had any messages for future players.

“We’re glad to see so many fans are excited for the world of Clair Obscur: Expedition 33! As our first title, we’re thrilled with the reception we’ve seen so far and we can’t wait to show more in the lead up to launch next year.”

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Visions of Mana, an upcoming action-RPG from Square Enix releases August 29 on PS5 and PS4. It features a thrilling action combat system, where you take on hordes of monsters with weapons, spells and a host of awesome abilities. It’s fast-paced and tests both your reflexes and strategy.

At the heart of the experience are the Elemental Vessels. These tools, imbued with elemental power, allow you to perform incredible actions in combat – from freezing time to dishing out damage with style. What’s more, equipping them to one of the five playable characters will change the character’s class, opening up all new options in the heat of battle. See some of them in action here.

Play VideoIn that presentation, we revealed three of these Elemental Vessels, representing Earth, Light and Darkness. For this accompanying blog, we asked Visions of Mana’s producer Masaru Oyamada and director Ryosuke Yoshida to reveal a little more about each – and the combat system as a whole!

Capturing the (elemental) spirit of the Mana seriesWhile Visions of Mana is intended to be a fresh start for the series, with no prior experience needed, the team still wanted to capture the series’ very distinct identity through the combat. But what defines the combat of a Mana game?

Masaru Oyamada (producer)

From the start of the series, the Mana games have featured multiple weapons and magic spells for the player to wield – as well as enjoyable RPG character growth systems. So, it was important that people feel those elements strongly in Visions of Mana too!

Ryosuke Yoshida (director)

One of the most important elements of Mana games is that feeling that you’re interacting with the elementals (spirits that control elements like wind, fire or darkness).

That’s at the core of the design of Visions of Mana and something that was really important to me. It’s such a vital part of that distinctive Mana series identity, and if the battles didn’t capture it, there would be no point to the game at all!

In Visions of Mana, we focus the flow of battle around the use of the Elemental Vessels – potent weapons infused with elemental magic. These artifacts use the Elemental’s powers to manifest mysterious primal forces, such as trapping the foe in water bubbles or pinning them in the air with wind blasts.

The effects they create can also be changed in various ways through the player’s actions, which creates a fun dynamic where it feels like you are interacting with the Elementals as you fight.

Getting to the core of combatThe combat in Visions of Mana is very fast and fluid. You’ll have consider lots of different aspects, from positioning to the abilities you unleash, but you’ll soon be able to take down foes in spectacular style.

There’s a lot of amazing powers to use in combat, especially when you start using Elemental Vessels, but before they could get into that, the developers had to make sure the basics of battle were rock solid.

Ryosuke Yoshida

When we were thinking about how to design the battle system, we didn’t just look at the combat in isolation. Instead we tried to make it something that tied closely into the overall concept that was decided for the game.

Central mechanics like switching between three party members in battle, using ring menu and shortcut bindings are inspired by elements from past Mana games. However, I had a strong desire to put more weight on switching between different characters during combat.

One way we did this, for example, was through the Elemental Vessels and the gameplay options they offer. You have a party of three characters and can equip each one with a different Elemental Vessel that manifests different effects. It’s possible to follow up after you use one of these effects by switching and using a different elemental power to create an even more potent compound ability.

In this way we create motivation and benefits for the player to switch between different characters in battle.

That said, we took care not to make it so important that switching became compulsory. To that end, we avoided creating enemies that can’t be defeated unless you jump between characters.

Elemental VesselsAs mentioned, the Elemental Vessels are central to both combat and traversal in the game. These artifacts, bestowed on the player by the eight elementals over the course of the game, offer you new ways to get around the world, and special powers to use during battles.

This was a core focus for the game and sits at the heart of the experience. Naturally, that meant it was something the team were very careful to make as satisfying and exciting to use as possible.

Ryosuke Yoshida

I felt it was very important to have a consistent feel across the whole game, with a design that tied both the battles and the exploration to the core concept of interacting with the elementals as sentient beings.

The tools that let us realise this concept practically are the Elemental Vessels.

Masaru Oyamada

The Mana series has always featured eight distinct elementals with each embodying one of the core forces that shape the world. Naturally then, there would be eight vessels that house each of their powers. We came up with lots of interesting ideas for different objects to use, but ultimately aimed to create designs that would best capture the interesting aspects of each elemental.

Vessel of Earth: Gnome ShovelIn the video, we show three Elemental Vessels: Earth, Light and Darkness. Producer Oyamada and director Yoshida offered some insight into the creation of these vessels – and the associated abilities.

Oyamada

The concept for the Vessel of Earth was ‘defense’. When used, it surrounds the player in a solid, rocky shield that protects against attacks.

Yoshida

It took a little trial and error to get right though! Originally, it created a gigantic wall of earth which would protect the player from attacks. Unfortunately, we found that summoning a huge barrier into the battle area obstructed the player’s vision. Plus, enemies attack from multiple angles anyway, so it didn’t really protect them at all. So, we switched the current idea, where the vessel creates a dome-like shield out of semi-transparent rocks!

Vessel of Light: Lumina Lantern Oyamada

The concept behind this one was ‘reflection’. Using the Lumina Lantern, the player can link enemies together with rays of light, reflecting the damage from one enemy to another!

Vessel of Darkness: Shade SightOyamada

The idea behind this vessel was ‘gravitation’. When the elemental is unleashed, it creates a black hole, which draws in enemies.

Yoshida

Our battle director innocently brought up that he was curious about what would happen if there was a lake or river close by and suggested the water should be sucked up along with the enemies. However, there aren’t many battle areas which are next to lakes in the first place, and if we were going to do this, it would have created a heap of problems, such as when would the water come back!

So, understandably, we soon abandoned that particular idea (laughs).

Class acts Equipping an Elemental Vessel to a character changes their class, giving them new abilities, weapons, and even costumes. Every vessel can be equipped to every character, which makes for a lot of variety regarding how you customize your party.

Yoshida

We came up with the specifications for the different weapons and classes alongside those of the Elemental Vessels.

We did so because we knew from the start that future balancing would be needed to ensure that none of weapons and actions paired with the vessels would break the system.

This meant that by the time we reached the prototyping stage, all the vessel’s basic effects were already decided and we could focus on the final balancing between the classes. Not only that, but we could also make up for any areas where a class was less distinct by adding unique abilities and altering their parameters.

Oyamada

Once we decided that there would be eight different elements, we designed ideas for each character’s classes based on combinations of the different Elemental Vessel effects and weapon types.

Of course, these still went through changes over development. For example, we originally went with more of a succubus-style appearance for Careena’s darkness-based class, but our character designer Haccan proposed a great idea which swayed us in a different direction. I think this turned out great and captures her cheery personality too!

Visions of Mana releases August 29 on PS5 and PS4. The game is available to pre-order now at the PlayStation Store.

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Hi Everyone,

We are happy to share an update on PlayStation Portal launch in Singapore, Malaysia, Indonesia, and Thailand.

PlayStation Portal will be out on 4th September 2024 in Singapore and on 9th October 2024 in Malaysia, Indonesia, and Thailand with suggested retail price (SRP) of SGD 295.90 / MYR 999 / IDR 3,599,000 / THB 7,790.

Pre-order for PlayStation Portal will start on 5th August 2024. Please check with your local retailer for details on pre-order.

PlayStation Portal remote player

PlayStation Portal remote player brings the PS5 experience to the palm of your hand. It includes the key features of the DualSense wireless controller, including adaptive triggers and haptic feedback*. The vibrant 8-inch LCD screen is capable of 1080p resolution at 60fps, providing a high definition visual experience that’s expected from the high quality games created by world-class developers.

PlayStation Portal is the perfect device for gamers in households where they might need to share their living room TV or simply want to play PS5 games in another room of the house. PlayStation Portal will connect remotely to your PS5 over Wi-Fi, so you’ll be able to swiftly jump from playing on your PS5 to your PlayStation Portal. PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller. It also includes a 3.5mm audio jack for wired audio. PS VR2 games, which require the headset, and games that are streamed through PlayStation Plus Premium’s cloud streaming, are not supported.*

For more details on PlayStation Portal, please check the product page here (https://www.playstation.com/accessories/playstation-portal-remote-player/).

*Haptic feedback and adaptive trigger features are only available when those features are supported by the game being played.

**Requires broadband internet Wi-Fi with at least 5Mbps for use. For a better play experience, a high-speed connection of at least 15Mbps is recommended.

***Games that require a VR headset (PlayStation VR or PlayStation VR2) or additional peripherals (other than a DUALSHOCK 4, DualSense, or DualSense Edge wireless controller) are not compatible. Games that must be streamed on PS5 using a PS Plus Premium membership are not compatible.

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Last week, we asked you journey to the world of Flintlock: The Siege of Dawn and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

secondcapture shares a detailed look at the back of Nor Vanek, including her tattoos, hair, and gun holster

m_nt_13 shares Nor Vanek leaping upward, leaving behind a trail of purple sparks

spec_arc shares Nor Vanek standing in a cave, ax drawn

GioWayne86 shares an image looking up at Nor Vanek in a red outfit, ax drawn and in focus

Horizon_VP shares Nor Vanek standing in a stone archway that frames a fortress in the distance

VivaceVivianV shares Enki the fox standing to the right of a glowing red obelisk

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Games within Games
SUBMIT BY: 11:59 PM PT on July 31, 2024

Next week, we turn the spotlight on games within a video game. From sports to cards, or challenges to races, share your favorite characters taking part in an in-game game using #PSshare #PSBlog for a chance to be featured.

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With each of the Freegunners in Concord, our team has focused on taking a holistic approach to development by working across all disciplines–from gameplay design to narrative to art and beyond–to ensure that they’re not just fun and engaging to play, but that they feel like fully formed characters. From their core gameplay to the way they move and the performances of our cast, every detail is meant to feel like extensions of their personalities, backstories, and journey through the Concord galaxy.

This past weekend during the Open Beta and with the Early Access Beta earlier this month, you were able to experience a small slice of the game and each of our characters for the first time.

As we look ahead to launch in August, we’re excited to further unpack our launch roster of 16 playable Freegunners, including a limited animated series called Concord: Freegunner Adventures. The first episode drops today with Concord Freegunner Adventures: Crew First, which features Teo, Jabali, and It-Z taking a high-stakes job and going up against a rival crew:

Play VideoIn the days and weeks ahead, we’ll also be launching new gameplay trailers for each Freegunner in the launch roster, giving you a deeper look at their abilities and gear. Each episode of Concord Freegunner Adventures and gameplay trailer will launch on the official PlayStation YouTube channel.


For all the latest on Concord, be sure to follow us on Twitter/X, Instagram, and TikTok, as well as by joining the community in the Official Concord Discord.

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Evo 2024 is down in the books, and what an event it was. When the eyes of the entire fighting game community are in one place, it’s also the ideal location to showcase new information about updates: gameplay balances and additions, character DLC, and much more — and the announcements at Evo this year packed one heckuva punch.

Granblue Fantasy Versus Rising elevates its game even higherGBVSR had a very strong showing at Evo this year, but it looks like it’s only the beginning of this game’s run as a community favorite. The beautiful yet terrifying Versusia was unveiled near the start of Evo, and she was playable at the CyGames booth. Versusia exudes an aura of raw power, with attacks that look and feel downright cataclysmic. She will be released on August 20, and it will be interesting to see how she affects the game’s dynamic. She’ll be accompanied by various gameplay adjustments, a new Grand Master rank, and additions to the game’s single-player story mode.

Also announced but not playable was Vikila, whose bubbly personality and smaller stature stand in stark contrast to Versusia’s chaos. She’ll be available in October of this year, with a gameplay reveal almost certainly coming before her debut. Vikila and Versusia round out the Season 1 DLC characters, but a season 2 teaser — along with a brief glimpse of beloved character Sandalphon — was enough to get the Evo arena jumping with excitement over what’s to come.

Guilty Gear Strive brings us something old, something new, and something very differentPlay VideoGuilty Gear Strive continues to thrive as one of the most beloved fighting games out there, and this year’s Evo grand finals were a perfect showcase of why this game brings so much passion from its players. Those fans have plenty to look forward to in the near future, as developer and publisher Arc System Works announced their full slate of upcoming DLC characters for Guilty Gear Strive’s fourth season.

Returning to the arena will be longtime series staples Dizzy and Venom, with new looks and, in Queen Dizzy’s case, a proper royal title. Details are sparse on the brand-new addition, Unika, but she’s a character that will prominently feature in the upcoming Guilty Gear Strive: Dual Rulers anime.

Perhaps the most surprising announcement, however, was that of Guilty Gear’s first guest character from a completely different franchise. Lucy from Cyberpunk Edgerunners will step into the arena next summer, and it’s going to be interesting to see how she fits in among Guilty Gear’s famously eclectic cast.

Also coming to GG Strive: a 3-on-3 battle mode. It’s still under development, but you’ll be able to try out the open beta of the mode today, July 25. New stages and character colors will also be added into the mix, so fans have plenty to look forward to over the next year.

Hunter X Hunter Nen Impact packs a punchThe upcoming anime-based title from Marvel vs Capcom 3 developers Eighting and publisher Arc System Works was playable and received quite a warm reception. While the inputs for special attacks are simplified compared to other team-based fighters, the feel of the gameplay is still as frantic and strategic as ever, and the over-the-top personalities and techniques of the beloved Hunter X Hunter cast shine through beautifully. Merurem, the fierce insectoid warrior, was both announced and playable at Arc System Works’ booth. Who else will be revealed before Hunter X Hunter Nen Impact’s debut this winter? Only time will tell.

SNK showcases Fatal Fury: City of Wolves and continues King of Fighters XV supportPlay VideoSNK’s flagship franchise fighter King of Fighters XV, had another excellent year at Evo with a strong cross-national turnout, and they’re still working to keep the game fresh and fun. Two beloved characters were announced to be returning to the arena in December: the beautiful and deadly Vice and Mature.

Fatal Fury: City of Wolves had a huge showcase at the event. A booth offering demos of the game proved to be very popular throughout the weekend, and an exhibition featuring top players from the community showcased just how exciting and explosive the game could be, even at this early stage in development. A new but familiar character for FFCOW was also revealed at the event: Kevin Rian and his young buddy Marky make their return to the ongoing Fatal Fury storyline in their hunt for justice.

Finally, SNK had one more surprise: A re-release of the famous Capcom crossover fighter SvC Chaos is now available on PS4 and PS5 with rollback netcode.

Street Fighter 6 gives us a taste of TerryPlay VideoSpeaking of crossovers, Capcom gave fans a sneak peek of famous SNK and Fatal Fury fighter Terry Bogard’s look and gameplay in Street Fighter 6 right before Top 6. Terry’s coming from the streets of his native South Town to tackle the fiercest combatants in Metro City, and if this trailer is any indication, things are going to get quite rowdy indeed!

Tekken 8 reveals Heihachi Mishima… is alive.Play VideoBy the time you read this, you might already be playing as Lidia in Tekken 8, who featured prominently at Bandai Namco’s Tekken stations on the Evo show floor. Lidia’s announcement at Evo Japan was met with a lot of fanfare, but things are about to get even wilder in the world of Tekken.

You didn’t think Tekken 8 would actually kill off its eternal patriarch, did you? In a stunning trailer, the Tekken Project team revealed the next DLC fighter: Heihachi Mishima, a man so powerful and unkillable that he has once again re-emerged to wreak havoc on all of his accursed bloodline.

Supporting Heihachi’s re-emergence from the fires of hell will be a new, free single-player story DLC that adds the DLC fighters into the ongoing saga — however, this DLC will be free for all players, so there’s no need to buy the DLC to enjoy it. Both Heihachi and the new story content are tentatively scheduled to be released this fall. Also announced were the dates and location of the 2024 Tekken World Tour finals, which will have its culminating event in Shibuya, Japan.

Under Night In-Birth II Sys:Celes delivers a creepy new combatantUzuki, the be-hatted and be-spectacled young lass, is the first DLC character from UNI2’s season pass. She will be available today, July 25 for all players. Uzuki was playable at publisher Arc System Works’ booth, where I got to try her out. She’s brimming with personality: besides having a host of macabre normal attacks packed with range and strength, she’s also got a bunch of tricks up her sleeve for special moves: a random item toss, a coffin full of chaos, and oh-so-many skeletons. Expect further information on the next two DLC characters, Ogre and Izumi, later this year.


With more Evo events planned globally in the coming years, the hype won’t be stopping, and you can expect plenty more announcements and surprises to accompany the competition.

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How do you make a second act spectacular? Turn the volume up even higher.

This summer, World of Tanks Modern Armor gets loud as Motörhead and Rob Zombie take the stage for Metal Fest, the central event of our new Heavy Metal season!

Play VideoJust like all the best music festivals, Metal Fest has become an annual event. Anyone who missed our 2023 headliners (Sabaton, Megadeth, and Iron Maiden) is in luck; for a limited time, we’ll be bringing back last year’s content in all of its guitar-shredding glory.

But you don’t want to just relive last year’s epic moments. You want to hear about the new stuff. So let’s talk about what it took to make this year’s event happen with the legendary Motörhead and Rob Zombie!

MotörheadMotörhead blasts its way into battle with new content that includes:

  • The Thunder Chief Object 452K tank
  • The “Bomber” Skin for the FV107 Scimitar
  • 2D Commanders representing band members Lemmy Kilmister, Phil Campbell, and Mikkey Dee
  • 3D Commanders modeled after Lemmy and the band’s mascot, Warpig

Motörhead is one of the true vanguards of heavy metal. Their lifestyle and legend remains fiercely popular, and founding father Lemmy (who passed away in 2015) continues to be revered in the community.

But as well as leading Motörhead to deafening global popularity, Lemmy was also an avid gamer, and the band was actively involved with concepts and ideas for Tanks’ new content. Talking about the Lemmy 3D Commander, the band states, “Modern technology has enabled us to have Lemmy fully integrated into the game, which felt appropriate given that this is exactly the sort of game he played and avidly enjoyed.”

It’s a legacy that the Motörhead superfans in Tanks’ design and development crews took seriously. “We did a ton of visual research to make sure we were making the most authentic version of Lemmy seen in any video game ever, and I think we achieved that,” says Andy Dorizas, Tanks’ art director. “I wanted to make sure we honored him as the amazing guy he was.”

This dedication is reflected not only in the Commanders but in the Motörhead tank and skin (“the back of the tanks, the amps—you will know if you know,” says Dorizas) as well as the Warpig 3D Commander. According to Dorizas, “We even have Warpig carrying the bomb from the Bomber album cover into the game when you choose him in the UI.”

In fact, this marks the first time that fans will get to hear Warpig’s voice, a responsibility that fell to another Motörhead fan: Brendan Blewett, Tanks’ audio director.

“Motörhead provided clear goals and direction for Warpig in that they wanted a character that was a cross between a wild, free-wheeling-no-rules biker and an English bulldog,” Blewett explains. “I had to think about how to achieve this, and I decided that interpolating recordings, in combination with modulating a human voice recording against a different recording of dog vocalizations, was going to be my method.”

So, who was chosen to assist with this iconic role? “My sister-in-law has a puggle named Ollie, and he is a legendary vocalizer when it comes to snorting and breathing and grunting and whatnot, so the solution presented itself,” says Blewett. “The whole of every line is a human voice being directly modulated by dog vocalizations.”

Sometimes you go to great lengths to make rock and roll happen.

Rob ZombieRob Zombie thunders onto the battlefield with new content that includes:

  • The Dragula T-55AGM tank
  • The “Superbeast” Skin for the M53/55
  • 2D and 3D Commanders modeled after the man himself

Zombie is an unmatched creative force who, with the 1998 release of Hellbilly Deluxe, solidified his status as a ruler in the realm of shock rock. The Dragula T-55AGM acknowledges this with a design that pays tribute to the album’s lead single.

But Zombie’s career extends far beyond that, which meant that his 3D Commander in particular had to reflect all his accomplishments and interests.

“We made two designs of his 3D commander,” says Dorizas. “Rob chose the one that was more authentic to Rob and not tied to any one album theme … a bad-ass tanker with evil style and some serious menace.”

No matter which act is your favorite, this year’s Metal Fest aims to thrill. Motörhead and Rob Zombie were among players’ top five most requested acts, and we’re honored to bring them you.

So crank it up. We’ll see you on the battlefield for Metal Fest starting July 30 on PS5 and PS4!

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The world of Arranger: A Role-Puzzling Adventure takes place on a sprawling, interconnected gameplay grid, on which characters, objects, puzzles, and exploration all follow the same logic: when player character Jemma moves, the world moves too. And when you step off the edge of the grid in any direction, you “loop” around to the other side. With these mechanics in mind, and being a game without a failstate, we certainly had our work cut out for us when it came to designing our boss fights!

We started by laying down some structural ground rules about the game world, to keep our scope in check and put a rough template in place to design around. Each town has two roughly delineated dungeon areas, which at some point introduces the elements required to solve a larger puzzle at the end of the town, which we frame as our boss fights. Though they may (and should!) feel intimidating, our bosses are ultimately just larger puzzles that have more at stake in the context of the story.

Some early sketches of the second boss by our artist David Hellman. Featuring eyes, monsters, water, and a small identity crisis.

In a more traditional game, you’d have to worry about losing health if you get hit, or even dying and having to restart the fight. That’s not the case in Arranger, but your progress will still be limited until you can find a way to solve the challenge.

The dangers – or rather, the obstacles – that Jemma has to face are always connected to a strange force we call “the static,” which we represent in the game with a glowing purple aura around objects. The static objects aren’t affected by Jemma’s powers, and stay in place when she moves. This is true for all puzzles in Arranger, but it’s expressed in the most explicit way in these boss battles: the raw form of the static becomes a static beast, and Jemma has to find creative ways to defeat them, using all sorts of strategies introduced in earlier puzzles throughout the game.

The final stage of the first boss may look complicated, but you’ll develop all the skills required to defeat that long static boy by the time you get there!

Finding different ways to represent these beasts was a real challenge. We really wanted to express how the scale of the bosses was getting larger and larger as you progressed through the story, to convey that the risks were larger and that you were getting closer to the source of the problem.

Given the nature of the design and our primary goal of keeping the game experience breezy, a lot of these elements are represented not by the difficulty of the puzzle, but instead emphasized through the story context and art.

One of our comic-style cutscenes that introduces the first boss!

The first boss is something Jemma can work out herself – a worm getting larger and larger, with more static debris appearing after each phase, making the usable grid smaller each time. Whereas the second and the third bosses are actually the opposite: the grid becomes larger, giving more room for movement, but the steps to damage the boss become more complex, so you have to use everything you’ve learned (and Jemma may even have to get some help from other characters!). So it’s always a balance between giving players the right amount of space to maneuver around, depending on how much complexity and constraint we want to introduce.

You’d better use those birds if you want to poke all those eyes at the same time..!

It’s been really interesting for us – and we hope for players as well – to see how these elements evolve throughout the game. It may feel like a natural evolution, but it took a lot of (exhaustive) iteration and (fun!) exploration to get it feeling like we wanted it to. Just like Jemma, we had to go through a lot of chaos and make a big mess, before the dust settled on the other end to reveal the game’s true nature.

Thanks so much for checking out Arranger. We hope it slides right into your heart!

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Hello everyone. This is Fumihiko Yasuda, Development Producer/Director from Team Ninja , the creator of Rise of the Ronin, an open-world action RPG set during the end of 19century Japan.

We are very pleased that so many players have been enjoying the game since its release on March 22, 2024. We have collected fun play data from all over the world. Here’s a sneak peek at choices players have made while playing Rise of the Ronin.

Play VideoStory ChoicesThe event after the battle with Gonzo is the first time players are faced with making a decision. Either choice have their own benefits, why don’t you explore both options?

I thought that the choices at Mibu-dera Temple would be dominated by the pro-Shogunate faction, due to the activities of the Shinsengumi, but it seems that many players chose anti-Shogunate faction. At the beginning of the story, players meet many characters from the anti-Shogunate faction, including Ryoma Sakamoto, so I think many of them have progressed to the anti-Shogunate faction from there.

If you are curious to explore different outcomes, you can re-visit past missions through the Testament of the Soul available in the Longhouse.

Forging your fateOne of the important themes in this game is bonding. Strengthening a bond with a character will give you various benefits, such as acquiring new combat styles and opening new dialogue with characters, allowing you to get to know them on a deeper level.

Also, the Veiled Vow is a special relationship status that can only be built with certain characters. Some players may have formed a Veiled Vow with only one character, while others may have formed a Veiled Vow with multiple characters.

CombatWhile the use of Countersparks can disrupt the opponent’s posture, it can also put you at a disadvantage if the timing is off. It acts as a double-edged sword, with both an advantage and a disadvantage. I’m sure many of you have used it in battles against powerful opponents. I was surprised to hear that more than 1.9 billion countersparks have been performed.

We wanted as many players to enjoy Rise of the Ronin, so we included a selection of difficulty settings. We are very happy to see that a wide range of difficulty levels are being enjoyed across the community. The highest difficulty setting, Midnight, is unlocked after clearing the main story. You can enjoy challenging battles, so please give it a try.

World ExplorationSome of you who have completed the cat collection trophy may be sad that you can no longer meet new cats while exploring the world, but you may be able to meet them again at various shrines and at Usugumo Dayu’s place. In the latest update, we have made it possible to pet the collected cats near Usugumo Dayu as often as you want, so please continue to enjoy searching for cats.

The fugitives are not just enemies but skilled characters who lived during the Bakumatsu era (late 19th-century Japan) with various backgrounds, just like a ronin. Our development team has carefully designed each fugitive, from their names to their weapons and combat styles, and put a lot of thought into their placement in the game. When facing them, we hope you will pay attention to the details that went into making these fugitives.

Free demo now availableAfter collating player data, we realized that many of you around the world have been enjoying Rise of the Ronin. For those who have already completed the first playthrough, we hope you will continue to enjoy the game by seeing alternate paths when accessing the Testament of the Soul, or when challenging yourself through higher difficulty settings and Midnight.

A free playable demo of Rise of the Ronin is now available for download on the PlayStation Store. You can enjoy the battle with Gonzo, which was mentioned at the beginning of the article, and your save data can be carried over to the full game. For those of you who have not yet played Rise of the Ronin, we encourage you to explore its vast and beautiful world.

These results are as of June 20, 2024*
This is data for players who are connected online.*

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With the new real-time strategy game Empire of the Ants set for release November 7 on PS5, players will be able to fully immerse themselves in the surprising world of insects, thanks to near-realistic graphics built in Unreal Engine 5. In this article, we will show you how Tower Five, a young studio based in La Rochelle in France, achieved such a naturalistic result!

Play VideoA meticulous inspirational work by Tower FiveAn adaptation of Bernard Werber’s famous novel, which vividly portrays the daily life of these incredible insects, Empire of the Ants naturally opted for a realistic artistic direction. “While it’s sometimes necessary to bend reality a bit to better serve the narrative or gameplay, we generally aim for a very authentic rendering of the settings and characters,” explains Jean-Charles Schaeffert, lead artist at Tower Five.

To accomplish this ambitious goal, the 15-person team began with extensive research. Regarding environments, the studio spent a week in the Fontainebleau Forest, southeast of Paris, observing nature and taking photographs. The forest also inspired the developers in terms of level design, so much so that those familiar with the location will recognize certain levels. Finally, Tower Five even used a 3D scanner to capture real objects: roots, tree stumps, and even iconic elements of Fontainebleau like the Bilboquet rock!

Equally meticulous effort went into realistically representing the various characters—ants, termites, soldier beetles, scarabs, and many more. The team amassed a large photo library and frequently consulted encyclopedias like the Delachaux Guide to Insects of France and Europe. “We even have some real specimens preserved in resin blocks,” Jean-Charles adds, “allowing us to observe them under a magnifying glass from every angle.” The objective: to be as close to reality as possible.

Advanced 3D techniques with Unreal EngineOnce back at the studio with all these inspirational elements, the team sat down at their computers to recreate our world in three dimensions. Jean-Charles notes that Tower Five focused on several key points, such as the resolution of the models for maximum detail—our heroine 103,683rd, for instance, consisting of over 50,000 triangles. The consistency of lighting, regardless of the time of day or weather conditions, was also a major consideration. Not to mention the texture definition, for a crystal-clear rendering even up close, as well as reflections, particularly on water surfaces.

Although Empire of the Ants will be Tower Five’s first photorealistic game, the studio boasts experienced developers (like Jean-Charles, who has nearly 20 years in the field), who have previously worked on similar projects. Unreal Engine 5 has been a true asset for the developers, with features like Nanite allowing for an almost unlimited increase in triangles, or Lumen, which almost perfectly mimics the behavior of light. Jean-Charles doesn’t mince words: “A project like this, with so much realism and detail, wouldn’t have been possible without Unreal Engine 5. Ten years ago, it was still science fiction; the techniques I used in advertising and cinema are now in real-time because the tools are finally ready.”

Thus, thanks to Tower Five’s attention to detail and the latest technologies, players will be able to dive into the world of Empire of the Ants on November 7 as if they were really there. To enjoy these sumptuous visuals, it won’t be necessary to have the latest graphics card— Empire of the Ants will release on PS5. Add it to your wishlist on PlayStation Store to ensure you don’t miss this immersive experience!

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Gran Turismo players! This month’s Update 1.49* for Gran Turismo 7 will be available as of July 24 at 11:00pm PST / July 25 at 7:00am BST / 3:00pm JST.

Let’s dive into what’s new.

Play VideoUpdated physics simulation modelA major update has been introduced for the car physics simulation model. This update mainly affects the suspension physics model and tire physical calculation model resulting in much more natural weight shifting during cornering. Tire response has also been improved, along with more realistic tire heating and wear. Look forward to more dynamic car movement and a further polished driving feel.

French tire maker Michelin has been added.

6 new cars added this monthBMW M3 ‘97*Can be purchased from Used Cars

From race car to luxury grand tourer, the 3.2L second generation M3.

The 2nd generation M3 was introduced in 1992, 2 years after the introduction of its base model, the 3rd generation ‘E36’ 3-Series. The original ‘E30’ M3 was a racing homologation model made by heavily modifying the standard 3-Series, in a stark contrast, the E36 M3 took the line in the direction of a grand tourer. It featured a more mature look, with understated aero parts. Performance, however, was still very much at the forefront of the design. The 3L inline-6 engine produced 282.1 BHP with 32.7 kgfm torque. With this engine at its heart, the car was able to accelerate from a standing start to 62 mph in just 6 seconds and could continue to accelerate up to 155 mph before hitting the speed limiter.

A minor model change in 1995 brought with it a 3.2L engine producing 316.6 BHP and 35.7 kgfm torque, and replaced the 5-speed manual transmission with a 6-speed unit, along with several changes to the chassis to sharpen the overall handling. 1997 saw the introduction of a 6-speed semi-automatic transmission.

Ferrari 430 Scuderia ‘07*Can be purchased from Brand Central / Used Cars

A road-going racer that greatly improved upon the performance of the F430.

The 430 Scuderia was announced in September 2007 at the Frankfurt Motor Show, introduced as a high-performance version of Ferrari’s V8 series ‘F430’. It also served as the successor to 360 Challenge Stradale, a road-legal version of the 360 Challenge one-make race car that appeared in the 360 Modena era.

It is powered by the same 4.3L V8 DOHC engine as the standard F430, further tuned to produce an extra 19.7 BHP / 0.5 kgfm to produce a total 502 BHP / 47.9 kgfm. A streamlining of the interior fittings allowed for a roughly 100 kg weight reduction to 1,350 kg. These improvements resulted in a power-to-weight ratio of just 2.48 kg/BHP. The transmission is a 2-pedal manual ‘F1 Superfast 2’ which allows for gear changes as fast as 0.06 seconds. The running gear itself also has a direct impact on driving and lap times, and a number of F1 derived technologies have been implemented here as well, such as the F1-Trac combined traction and stability control system, and the electronically controlled ‘E-Diff’ differential.

Genesis X Gran Racer Vision Gran Turismo Concept*Can be purchased from Brand Central

The racing version of the Gran Berlinetta adorned with aerodynamic parts.

The Genesis X Gran Racer Vision Gran Turismo Concept is the most emotional expression of Athletic Elegance in the Genesis portfolio. It is a racing derivative of the Genesis X Gran Berlinetta Vision Gran Turismo Concept, with increased downforce achieved by the impressive wings, active aerodynamic flaps, flat floor, front and rear diffusors, canards and gurneys. While the drag coefficient increases according to wing configurations, the increased downforce allows better lap times.

The X Gran Racer Concept is powered by a front mid-mounted race-spec Lambda II V6 engine, electrically assisted by Genesis E-SC technology. The hybrid race-spec drivetrain delivers a combined 1,540 HP (1,539.4 BHP) and 1,015 ft-lb (140.3 kgfm) of torque. The V6 screams at 10,000 rpm while delivering a maximum output of 870 HP (869.8 BHP) and 790 ft-lb (109.2 kgfm) while the front E motor generates an additional 670 HP (669.6 BHP) and 225 ft-lb (31 kgfm).

Lamborghini Gallardo LP 560-4 ‘08*Can be purchased from Brand Central / Used Cars

No longer the baby Lambo; the Gallardo outgrew its nickname with top-tier performance.

Debuting in 2003, the baby Lambo ‘Gallardo’ underwent many improvements over the course of a five-year span, including several high-performance evolutions. Then, at the 2008 Geneva Motor Show, a model debuted that would outshine all of its predecessors. On the surface, the new Gallardo, or ‘LP 560-4,’ looked as if it had simply taken stylistic cues from the limited-edition Lamborghini Reventón. But in truth, it had undergone some major modifications. The most prominent of such modifications was the enlargement of its V10 engine displacement, from 4,961 cc to 5,204 cc. With additional intake and exhaust upgrades, and increased compression, the engine produced 552.3 BHP and 55.1 kgfm of torque, which was a 39.4 BHP and 3.1 kgfm improvement from the original Gallardo model.

The drivetrain employed the same full-time 4WD transmission and viscous coupling as its forebearers. As for the car’s name, the ‘560’ was taken from its maximum engine output, and the ‘4’ stood for its 4WD system. The car also inherited a 6MT, or ‘6-speed, 2-pedal manual transmission,’ the E-gear in particular being greatly upgraded, its shifting speed shortened by 40% in the sporty ‘CORSA’ mode. Many thorough weight-reduction efforts were also made, resulting in the vehicle weighing in 20 kg lighter than previous models, at 1,410 kg.

RUF RGT 4.2 ‘16*Can be purchased from Brand Central

The ultimate naturally aspirated flat 6. A meticulously crafted machine made by RUF.

RUF is a company that continues to create unique sports cars based on Porsches, infused with their own philosophy and craftsmanship. One of their continuing model lines include the “RGT”, based on various 911 GT3 models. At the very core of the RGT is a concept to polish the performance of the GT3 model even further, while miraculously bestowing it the comfort of a road car. And at the 2015 Geneva show, RUF added a new model to this family tree: The RGT 4.2, based on the type 991, 911 GT3.

As the name implies it is powered by a 4.2L flat 6, increasing the displacement from the stock 3.8L of the type 991, 911 GT3 by 400 cc. But the increased displacement is not the only point of note. The RGT 4.2 engine is not just a tuned 911 GT3 engine, but uses the “Mezger engine” with the GT1 crankshaft as a base; an engine that has seen many successes in racing since the air cooled days of the flat 6. The car produces 123.3 BHP per litre, for a maximum power output of 517.7 BHP. On the exterior it is equipped with aggressive riveted overfenders, and the interior sports the integrated roll cage that the RGT series is known for. Combining competition blood with the grace of a road car, this is another fine example of a RUF, the ultimate car for a gentleman driver who enjoys both the track and daily use.

Subaru Impreza Rally Car ‘98*Can be purchased from Legend Cars

Subaru’s triple race winning Impreza World Rally car from the 1998 season.

Subaru’s Impreza had been competing in the World Rally Championship since 1993 and had claimed the Manufacturers championship title in 1995 and 1996 under Group A regulations. Then in 1997, under ‘World Rally Car’ regulations, they were able to win the Manufacturer’s championship title again, making for a stunning 3- consecutive season run. The 1997 ‘World Rally Car’ specification Impreza, dubbed the WRC97, used the 2-door coupe model as a base, tuning the existing engine to produce 295.9 BHP and 48 kgfm torque.

The suspension geometry was also reconstructed and body widened as far as regulations would allow to 1,770 mm in order to provide maximum handling ability. The WRC98, introduced in 1998, implemented further modifications upon the previous model, adding a computer controlled active differentials in the front, rear and centre couplings. In the 1998 season, Subaru unfortunately missed out on the championship title and a chance to extend their winning streak. However, the car was more than able to prove its worth as a World Rally car as Colin McRae took it to victory in Round 4 Portugal, Round 6 Tour de Corse, and Round 8 Acropolis.

New GT CircuitThe return of Eiger NordwandReturn to the Kleine Scheidegg, in this revival of a classic GT Original Circuit, situated just below the north face of Eiger, one of the most famous locations in the Swiss Alps. Running past the Jungfrau Railway station at 2,016m above sea level, this technical layout features a series of tight hairpin corners twisting left and right. With very little room to maneuver, and constant elevation changes, running a clean lap will require the utmost concentration and driving technique. A pit area in the tunnel at the end of the course means this track is also set up for full-scale races.

GT Mode UpdatesCafé / Extra Menus* The following Menu has been added: + Extra Menu No. 40: McLaren (Collector Level 50 and above)

GT Auto* New Pokal wheel brand added.

World Circuits (Event)* The following new events have been added to ‘World Circuits’: + European Sunday Cup 500 – Eiger Nordwand + Jimny Cup – Eiger Nordwand + World Rally Challenge Gr.B – Autodromo Nationale Monza + World Touring Car 600 – Michelin Raceway Road Atlanta

Gran Turismo SophyThe next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in the ‘Quick Race’ menu on each track to test your skills against Sophy.

Nurburgring 24hAutodrome Lago Maggiore – Full CourseScapesThe Eiger has been added as a featured Curation in Scapes.

We hope you enjoy the updates and best of luck on the track.

*Internet connection and Gran Turismo 7 game required for update.

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Thanks to feedback from our PlayStation community, we’ve introduced many new features and refinements over the past few years to enhance your gaming experiences on PS5. Starting tomorrow, we’re happy to roll out a new PS5 beta that introduces personalized 3D audio profiles for headphones and earbuds, as well as the ability to limit Remote Play access for individual users. Additionally, PS5 beta participants using the latest, slimmer PS5 model will be able to test adaptive charging for their controllers.*

While beta access is limited to invited participants in select countries**, we plan to release the update globally in the coming months. If you’re selected to participate in the beta, you’ll receive an email invitation tomorrow when it’s available to download. Some features available during the beta phase may not make it into the final version or may see significant changes.

Here are the key highlights from this beta:

Personalized 3D audio profiles for headphones and earbuds (available for all PS5 models)In this generation, 3D audio is one of the key ways that creators have enhanced the immersive quality of games. As individuals, we all hear sounds differently based on the size and shape of our head, ears, and ear canals.

We’re pleased to introduce a feature that lets your PS5 console create a personalized 3D audio profile just for you. With a set of headphones or earbuds like the Pulse Elite wireless headset or Pulse Explore wireless earbuds, you can run through a set of sound quality tests to analyze a vast number of factors to create an audio profile that best fits your hearing characteristics. For example, your personalized 3D audio profile may enable you to better sense the positions of characters and objects in a game world more clearly than before, making the experience more immersive.***

Play VideoTo create a personalized 3D audio profile for your headphones or earbuds, go to [Settings] > [Sound] > [3D Audio (Headphones)] on your PS5 console, and follow the steps displayed on the screen. Your audio profile will be saved on your PS5 per user, and you can also still select from 3D audio presets like before.

This feature builds on the 3D audio enhancements we’ve introduced to PS5 since launch, including 3D audio support for built-in TV speakers and support for compatible Dolby Atmos-enabled audio devices. These features give you additional options to immerse yourself more deeply in the rich variety of soundscapes in PS5 games, powered by Tempest 3D AudioTech.

PS5’s Tempest 3D AudioTech was tested and refined using audio rig setups like the one depicted here, featuring PS Blog’s very own Sid Shuman.

Enable Remote Play for individual users (available for all PS5 models)You can now adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play. So, if your friends or family members come over and sign in to your PS5 console with their account for PlayStation Network, you can easily modify who can continue to access your PS5 console using Remote Play when they leave.

To adjust these settings, go to [Settings] > [System] > [Remote Play] > [Enable Remote Play], and choose which user you want to enable access to your PS5 console through Remote Play.

Adaptive charging for your controller (available for thelatest PS5 model)Adaptive charging for the DualSense wireless controller, DualSense Edge wireless controller, PlayStation VR2 Sense controllers, and Access controller is now available for PS5 beta participants using the latest PS5 model, when the console is in rest mode. Adaptive charging helps save power by adjusting the length of time that power is supplied to your controller based on its battery level.

To use adaptive charging, go to [Settings] > [System] > [Power Saving] > [Features Available in Rest Mode], and then select [Supply Power to USB Ports] > [Adaptive]. After your PS5 enters rest mode, if a controller isn’t connected, the power supply to the USB port will stop after a certain period of time.

We look forward to hearing our beta participants’ response and introducing new features to our global community in the months ahead. Stay tuned for additional details, and as always, thanks for your valuable support and feedback.

Adaptive charging works with the DualSense wireless controller, DualSense Edge wireless controller, PS VR2 Sense controllers, and Access controller when connected to the USB Type-C port on the latest PS5 console (CFI-2000 model group – slim) using the USB Type-C cable included with your PS5. PlayStation Portal remote player does not support adaptive charging.
PS5 beta access will be available to selected participants in the U.S., Canada, Japan, U.K., Germany and France (same countries as our previous system software betas).
**Personalized 3D audio profiles are not supported during PS5 cloud game streaming. 3D audio is not supported during Remote Play.

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Welcome to the Escalation of Freedom, Helldivers. We’ve taken the time to gather feedback from our players on the front lines, and we’re bringing greater variety to our content. From missions and objectives to enemies and planets, we’re delivering lots of new content for both our veteran players and brand-new Helldivers on the battlefield. Get ready for our biggest update yet!

Play VideoOur community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth’s call to arms!

We’ve watched our forces expertly handle every conflict and challenge we’ve thrown their way, from flying enemies to the Terminid Control System, to saving the children of Super Citizen Anne’s Hospital. Now for this major update, it’s time for us to give back something big to the community and welcome in even more players to the Helldivers universe.

Helldivers, this is escalating quickly.

Go on a Super HelldiveGo up against the new supersized bot fortresses.

Something that continues to amaze us is our players’ insatiable desire for more bugs, more bots, more liberation, and more destruction. We thought nine levels of Helldiving difficulties would be enough, but in the Escalation of Freedom we’re turning it up to 10… Combat Rating 10 that is.

CR 10: Super Helldive is our most challenging, most relentless dive difficulty level yet, and we hope that this is going to give players the intensity they’re looking for on the battlefield. And with a great challenge comes greater rewards.

The larva retrieval mission has the Helldivers babysitting a bug.

But a new difficulty level isn’t the only thing the community wanted. We’ve also heard your desire for mission variation, which is why we’re bringing you new mission objectives and bigger enemy outposts for both bots and bugs that offer brand new Super Sample rewards. These outposts will be heavily fortified, and require players to coordinate and strategize in order to take them out.

And if you’re new to Helldivers 2, you don’t have to worry about missing out on all the fun until you unlock Super Helldive, because many of our new mission objectives will be playable on other difficulty levels.

New Enemies & Dangerous SwampsThe Impaler returns!

Escalation of Freedom is unleashing some new threats to our liberty that will take some serious strategizing from the Helldivers to take down.

Back by popular demand: the Impaler! This big guy from the original Helldivers creates some new challenges. No longer can you run from the bugs when the Impaler is around–big, imposing, and destructive, it demands to be dealt with.

Also new among the Terminid ranks is the Spore Charger. As if the regular old Charger wasn’t scary enough, the Spore Charger is shrouded in fog to obscure its location until it’s right up on you, Helldiver.

The new Spore Charger in the fog.

Lastly, the Terminid Alpha Commander, which is a supercharged Brood Commander that’s bigger, meaner, and doesn’t hesitate to call in other bugs for backup.

You thought the regular old Brood Commander was bad? Think again.

Don’t think we forgot about the Automatons. Their ranks are growing, too, with the addition of the formidable Rocket Tank, as well as some other bot surprises we’ll be throwing your way.

The Automaton uprising continues.

Explore the swamps but not as you know them, with rolling fog and the untamed flora, the blackened trees obscure the light and the air itself feels haunted. Keep your flashlight handy, as visibility is limited and light is key. The enemy could be hiding anywhere amongst the undergrowth.

Get spooked, Helldivers.

Under the HoodThe last addition I want to highlight about the Escalation of Freedom update is that we’re making changes to mitigate the problem of grief kicking in Helldivers 2. While it’s our hope that players engage with the game in good faith and sportsmanship, we do recognize that some players are using the team kicking to grief others.

To help improve this we have implemented a system where if a player is kicked, they will spawn into a new session as the host with all of the team’s loot from their previous session. All items can now be picked up by the player before extraction. The squad doing the kicking will see a message in the chat widget that a player has been kicked, yet their loot remains unchanged.

With these changes, all players have the opportunity to leave with all loot collected on mission, with no one Helldiver losing out. We’re committed to making changes that will improve the player experience and encourage healthy, cooperative gameplay.

Along with this, we’re also releasing other quality of life upgrades with Escalation of Freedom, including major fixes to the social menu to make diving with your friends easier.

Overall, we think this escalation is going to be packed full of awesome additions, long-awaited improvements, and a ton of surprises to discover! Helldivers 2: Escalation of Freedom is launching on August 6!

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Hello, everyone. I’m Sky, the lead designer from Perfect World Games’ Hotta Studio. It’s hard to believe that Tower of Fantasy launched on PlayStation nearly a year ago. We are immensely grateful for your support and love for the game.

To celebrate this significant milestone, we are thrilled to announce the upcoming Version 4.2 update, packed with exciting new content. And, of course, we have special anniversary rewards! By participating in in-game events, you can earn up to 299 draws, 1,000 Dark Crystals, free vehicles, Shirli’s Haute Couture, and more. We can’t wait for you to join in the festivities.

Seaside summer bashSummer is here, and we’ve got exclusive summer events just for you, set to launch soon.

Cheers! Summer Dance Off!: Join the yacht party where DJ Miss Anka will keep the energy high with her electrifying music. Stay long enough, and you’ll be treated to random gifts as a special guest!

Fruit Attack: The scorching sun has driven the fruits mad, and they’ve started diving into the sea, terrifying the nearby beachgoers! Head to the beach, hunt down these crazy fruits, and save the day while collecting refreshing fruit slices.

A Song of Water: Engage in a thrilling survival battle, dodging water balloons and showcasing your strategic skills.

Aesperia Volleyball Match: Get ready for intense volleyball matches that will rival the blazing sun and crashing waves.

We’ve also prepared plenty of event rewards. Authorizers can earn the Rocktooth Shark Vehicle, accessories, name cards, and more by participating in these events.

Brand new simulacrum: NolaIn the previous plot, Authorizers encountered the phantom thief group, Wednesday. In Version 4.2, you’ll dive deeper into Nola’s story.

Nicknamed Fang, Nola has swiftly dismantled various underground gangs in Aesperia, causing surrounding forces to be on high alert. Her sharp judgment has been crucial to the success of the “Wednesday” Phantom Thief group, establishing her as the undisputed boss. However, she has a significant void in her life—besides her name, Nola, she has no previous memories. Finding out about her past has been her primary pursuit.

Nola wields a unique weapon called Rumble, which has an Altered Damage attribute and combines a motorcycle and a greatsword. In non-combat situations, Rumble can change its elemental type, allowing Nola to choose from five different attributes, offering great versatility in team compositions. Additionally, in the open world, using the dodge skill Sonic Skyrider, Nola can instantly kill non-boss monsters after a certain time, greatly facilitating exploration.

Nola’s Haute Couture Swimsuit, Windswept Coast, will debut on August 20. Her long hair flows in the sea breeze, and the sheer fabric on her body flutters in the wind, making it seem as though she is dancing with the sea waves.

Anka’s swimsuit, Whimsy Fruit Punch Night, and the Authorizer’s swimsuit, Summer Special, will also be available starting from August 6, adding an extra touch of summer coolness to Astra Coast.

New interactive system: Dorm GameplayAfter the version update, Authorizers can enter a specific room via the Dorm option in the simulacrum interface, immersing themselves deeply in her daily life. By actively participating in the Dorm gameplay and the accompanying Splendid Residence activities, Authorizers can use rewards to accelerate unlocking Dorm features, ensuring intimate and unforgettable moments with the simulacrum.

Bustling Central District ready to openThe Aesperia Central District map is coming soon. This area embodies administrative, commercial, and residential functions. Aesperia’s largest commercial hub, Sylvia Business Street, the vibrant Azure Coast with its abundant water activities and tourists, and the renowned company Schuder Electronics famed throughout Aida, are all located here, awaiting your visit. More importantly, it boasts the tower-shaped energy-guiding device, Tower of Fantasy, which has brought a bright future to Aesperia. Let’s explore the heart of this sci-fi metropolis together!

After the August 6 update, the main storyline Behind the Neon Lights will officially launch! Interactive devices will be available across the entire map, and the new world boss, Ground Controller, is ready to challenge the Authorizer.

Anniversary rewardsWe’ve prepared a variety of free rewards as well! By participating in in-game events, you can earn up to 299 draws, 1,000 Dark Crystals, and even Nemesis Haute Couture Shirli and weapon appearance White Dwarf, Jetpack Skin Neon Mech Wings, Head Accessory Tata’s Ultimate Support Blue Dolphin Sunglasses, and more. We are looking forward to your participation.

Tower of Fantasy version 4.2 will bring even more exciting content. We look forward to meeting you in the new version and exploring a brand new world of adventure together.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! This week the PlayStation Podcast crew sits down with Firewalk Studios Lead Gameplay Designer Claude Jerome and Lead Character Designer Jon Weisnewski to talk all things Concord. Plus, the team dives into their experiences with the Concord Early Access Beta and discusses Tekken’s 30th anniversary.

Stuff We Talked About

  • Upcoming releases:
    • Arranger: A Role-Puzzling Adventure | PS5
  • Evo 2024 Blog
  • Mortal Kombat 1 Takeda Brutality Blog
  • Tekken’s 30th anniversary
  • Interview w/ Firewalk Studios (begins at 20:13)
  • Kunitsu-Gami: Path of the Goddess | PS5, PS4
  • Elden Ring | PS5, PS4

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageBrett Elston – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to share moments sailing through your favorite games using #PSshare #PSBlog. Here are this week’s highlights:

shimo_ps shares sailing on a schooner in Windbound

WarDaddyPlatine shares Nathan sailing through chaos in Uncharted 4: A Thief’s End

Dario_OtherEyes shares an aerial view of Bayek and his skiff in Assassin’s Creed Origins

MrioMoreno5 sails through the skies in The Artful Escape

spec_arc shares Jin tossing a grappling hook from the deck of a ship in the rain of Ghost of Tsushima

RhodWulfLeon shares Kratos and Freya rowing in God of War Ragnarök

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Flintlock: The Siege of Dawn
SUBMIT BY: 11:59 PM PT on July 24, 2024

Next week, humanity makes their last stand. Share epic moments exploring Flintlock: The Siege of Dawn using #PSshare #PSBlog for a chance to be featured.

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The New Era established in Mortal Kombat 1 has seen many classic characters from the series evolve in new and interesting ways. Resetting the Mortal Kombat Universe allowed us to experiment with their narratives to sharpen relationships, increase connections, and heighten conflicts. We’re taking characters in bold new directions while also honoring their pasts.

Before we dive into the backstory of Takeda joining the Mortal Kombat 1 roster, let’s take a first look at his Brutality finishing move.

Play VideoWhen the team decided that Takeda Takahashi should join the roster of Mortal Kombat 1, we were faced with an intriguing narrative challenge: How do we make a character, who was previously a second generation kombatant, a peer of his immediate ancestors? We chose to alter Takeda’s history to root him firmly in the New Era’s present day.

Mortal Kombat 1 introduces reimagined versions of iconic characters in a way that as they’ve never been seen before, and in this New Era created by Fire God Liu Kang, Takeda is Kenshi Takahashi’s cousin, not his son. As a fellow Takahashi, he has also served the Yakuza. As a fellow hero, he also eventually chooses to reject them. But that doesn’t mean that he and Kenshi are thick as thieves. As was the case in the prior Mortal Kombat era, the two men have different agendas which bring them into conflict. Where Kenshi’s sole focus is extracting his family from the Yakuza’s embrace, Takeda seeks its destruction as well as the destruction of Earthrealm’s entire underworld. Kenshi is no fan of Takeda’s larger and deadlier agenda.

Even with these changes, Takeda’s backstory still retains key narrative elements from its prior iteration. As before, Takeda spends significant time living among the Shirai Ryu. He trains with Scorpion, blending the latter’s Shirai Ryu technique with his own style of kombat.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageVerify your age to view this content.Verify your age to view this content.As we began writing Takeda’s scripts, we realized that his world needed to be more deeply integrated with that of his fellow kombatants. To do so, we brought the criminal Red Dragon clan into the mix. They make their first appearance in the New Era as the shadowy bosses responsible for all of Earthrealm’s and Outworld’s organized crime.

Takeda Takahashi will be available on July 23 as part of the early access period for Mortal Kombat 1 Kombat Pack owners on PlayStation 5, followed by wide availability on July 30. Additionally, Takeda will be playable for the first time ahead of his release at the Evolution Championship Series (Evo) fighting game tournament in Las Vegas from July 19 to 21. This opportunity will be available exclusively for event attendees and located within the Mortal Kombat 1 booth at the Las Vegas Convention Center West Hall.

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Freegunners, Concord’s Open Beta launches today, granting you a weekend’s worth of galactic action on PS5 and PC. Jump aboard the spaceship Northstar, meet the Freegunners, then head planetside to take on rival crews across multiple different game modes. Open Beta gives you a chance to try out the 16-strong character roster, and get to grips with Crew Builder, the Job Board and more.

You’ll find additional gameplay details, tips and lore in the ‘How to Play’ section of the Open Beta’s main menu. To bolster that info and arm you with additional gameplay tips ahead of launch, we sat down with Firewalk Studios’ lead gameplay designer Claude Jerome and lead character designer Jon Weisnewski to dig into the intricacies of the multiplayer shooter’s gameplay mechanics and systems.

Play VideoA Freegunner for everyoneConcord’s 16-strong character roster offers a lot of variety from the off. But there are certain Freegunners in the lineup that are a good fit for certain players based on their experience in the multiplayer shooter genre.

“We actually have a number of characters that are designed specifically to be entry points for players who feel anxiety or stress that come into a game like this,” says Weisnewski. “For that player who’s never played a shooter before, I’d recommend Lark. Lark was designed from the ground up to be inviting [to those players]. Their weapon, the Razor Pod Launcher, blasts out this little sphere that floats in the air. When an enemy gets close to that sphere, it detonates and spawns little homing projectiles that will track down the enemy and do damage… so right out the gate, we have a gun that doesn’t require players to be precise with their aiming.

“One of Lark’s Abilities is to drop a Spore Seed. It creates an area that buffs your team and debuffs the enemy team – you’ll get faster mobility, a little bit of damage resistance. That Spore has a high uptime, so you can be constantly planting. You’ll help your team by running around the map and planting Spore Seeds in key locations. Their other Ability is the Transplant Pod. On first activation they create this little plant, and on second, they teleport back to it. There’s a ton of high level strategic play, but [for newcomers], they have a weapon they don’t have to aim, an Ability that always helps their team and if they get stressed during combat, they can teleport out.”

“Kyps is similar,” Jerome continues. “She’s a spy robot that can plant surveillance traps, she can go into stealth [on dodging]. She can be an effective help for the team in this low anxiety way. The traps can spot people behind walls.

“That feeds into a dynamic of our philosophy – brains versus aims. We want both to matter. It matters if you have thumb skill, but we also want this cerebral approach to combat. Be thoughtful of every move you make, to feel like it matters to the outcome of the match.”

“For the highly competent shooter player, someone who is already very, very skilled at these games, just wants to pick it up and, and be effective right out the gate, I would recommend Teo,” concludes Weisnewski. “Teo was intentionally designed to feel familiar to people who have played shooters. He’s got a very military-inspired loadout: a Guild Guard Rifle, a side arm pistol he can swap to. He has Cluster and Smoke Grenades. He’s got a double dodge. He’s quick. If you’ve played any shooter, he should just feel immediately familiar.”

Crew RolesRather than traditional archetypes, each of the 16 Freegunners fall into one of 6 Roles – Anchor, Breacher, Haunt, Ranger, Tactician and Warden. Each has been defined and designed around play styles, with further variety found in the characters that fall within those Roles. “We have three different Rangers,” examples Weisnewski. “Each has a distinct feel to them. We have a more support-leaning character, a defensive-leaning character and a more traditional offensive-leaning character… we hope players will gravitate to one that actually feels like it was made just for them and how they want to play.”

“One of our philosophies we’re talking about is this concept of like recipes versus ingredients,” explains Jerome. “Recipes are this authored, crafted thing that you have to play this way, right? We just give you a bunch of tools and you can pick the way you want to approach combat.” You’ll see each Freegunner’s Role displayed on the Character Select screen.

Character Abilities and Skillful LoopsEvery Freegunner has two unique Abilities, mapped to L1 and R1. Not all recharges are built around cooldown time: they differ per Freegunner and are built around the most fun, effective way to reinforce that character’s personality. It’s a resource model Firewalk coin as “Skillful Loops” or “Sloops” for short. “I think Jabali was the pioneer of sloops,” says Weisnewski, the concept successful enough to inspire the studio to apply it all Freegunners. “Take a character like Lennox, a precision shooter. A character with a lot of trust in their thumbskill will have an extremely higher DPS than others. So that’s the skill we’re trying to encourage, train and reward. So Lennox gets his Throwing Knife Ability back on landing a kill.” In contrast, 1-Off’s Trash Bomb recharges by vacuuming up projectiles or items in the world. Find out more about the Ability conditions for each Freegunner in the Character Select screen or in the Freegunners section of the main menu.

Play VideoCrew combos“This goes back to that recipes versus ingredients analogy,” says Jerome. “Combos are these implicit combinations of actions and status effects” with Freegunner combative options pairing nicely together. “DaVeers’ Burnite grenade launcher leaves these purple chemical splashes where its projectiles hit. If they hit those with their Ignition Dart, they’ll ignite and explode. But if another character like Haymar uses her fire abilities, it’ll also ignite those chemicals.” Start experimenting during matches and get a feel for complementary skillsets.

Support itemsSome Freegunner Abilities are permanent, deploying an item into the combat space that can help your crew or hinder rivals. Examples include Daw’s Heal Pads that top up an ally’s energy bar, or Duchess’s Construct Walls which block paths or provide cover. These will remain even between match rounds, or until the enemy team does something about them. So for multi-round matches, there’s value in long-term strategy by populating the map with useful gear. “It allows you to take advantage of characters beyond their lifespan [during a match],” explains Jerome.

Crew Builder and rolling over Role PerksEach of the six Freegunner Roles has a Crew Bonus. Rangers, for example, have Improved Weapon Recoil, Tacticians, faster reload speed. In Concord, if your next deployed Freegunner has a different Role, the previous character’s Role-specific perk stacks on top of theirs, ultimately letting you play a much more capable combatant infused with the buffs of 6 Roles. It’s an extra layer of strategy played out over a match as you play through Freegunners to adapt to the situation at hand. Crew Builder, selectable within the Freegunners option on the main menu, allows you to build custom team compositions, deck builder style, to take into specific modes. There’s more details in the “How to Play” menu.

Complete Jobs, get paidFreegunners are mercenaries, guns-for-hire who roam the galaxy and do high-stake jobs to keep them going. “We want each match to [feed into that fantasy],” says Jerome. “So that shows up in our progression system. The Job Board shows all the different things you can be rewarded for doing in that match. That could encourage Ability usage, kill combinations… when you complete those jobs, those challenges, that gives you XP. Your payout. That unlocks more options, more customisation for your characters.”

Concord’s Open Beta is available on PS5 & PC July 18 – 21. You can listen to an extended interview with Firewalk in the Official PlayStation Podcast, the new episode of which drops tomorrow.

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In the summer of 2021, when we released Splitgate on PS4, we didn’t know what to expect. We certainly weren’t ready for the millions of people who hopped online wanting to play our take on a first-person shooter. I think most developers start with the intention of making the game of their dreams but time, tech, experience, and a ton of other factors often get in the way. With Splitgate, we made a game we loved and that our awesome community embraced, but we didn’t make the game of our dreams.

I truly believe Splitgate 2 is the game I dreamed of making when Nicholas Bagamian and I got together in a Stanford dorm and decided to put portals in a shooter.

Play VideoWe’ve been working on Splitgate 2 for so long, we’re excited to tell you more about it – but not quite yet. We’ll have a lot more to share in August.

For now, I can share the basics. Splitgate 2 is a multiplayer first-person shooter made in Unreal Engine 5. It’s free-to-play, it has a faction system, and it’s coming to PS5 and PS4 in 2025. Oh, and it has portals, of course.

We launched the original Splitgate with 20 people, none of whom had ever made a game. Thanks to passionate players, the early success of Splitgate led us to investments that have enabled us to grow our team. I’m proud to work alongside seasoned industry veterans from Riot, Ubisoft, and many other developers responsible for some of my favorite games. 1047 Games is no longer a handful of college grads hoping the servers don’t crash again. We’re a team of seasoned gaming veterans making a AAA shooter that we hope will surprise, amaze, and excite you.

While it was incredibly hard to stop development on Splitgate in 2022, after a lot of reflection with the team, I realized that the right path to the best possible version of the game required a true sequel. We had to start fresh, in some ways. That meant building from the ground up in Unreal Engine 5, with completely new character models, new maps, new weapons, and even new portal walls and portals.

Though we’re a multiplayer-only shooter and we don’t have a single-player campaign, we hired an amazing narrative writer to build out our universe. If you want to explore the rich lore of Splitgate 2, you can start now with free Splitgate 2 comics in our mobile app. You can also expect more cinematics and other surprises in the future that go beyond the game. Join our incredible community on Discord and be the first to know all the latest Splitgate 2 developments.

One of the reasons we wanted to make Splitgate 2 in Unreal Engine 5 is to make sure we have some seriously sick character skins and weapons. That goes for the free base skins and weapons too, which I made certain to look better than anything in our first game. From visuals to audio design to game modes, our goal was to deliver excellence to players.

We had another couple of goals when we started development on Splitgate 2. One was “How do we keep this fun all year round?” That goal was closely followed by a key objective: “Build a game that can last a decade or more.”

That means we’ve been thinking for a long time about how to keep Splitgate 2 fresh and alive long after launch. It’s not just about making sure we have lots of content ready when we launch. It starts from the very foundations of design. Though the first Splitgate was inspired by classic arena shooters, we realized that to make a modern game that lasts, we had to develop the tools for a deep and satisfying gameplay loop.

That really starts with our faction-based multiplayer, which we’re not ready to share details on right now. But, you can see a lot of it on display in our announcement trailer.

There’s a lot more to show with Splitgate 2 coming to PS5 and PS4 in 2025. Wishlist now to make sure you don’t miss anything.

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Accessibility is a very important element in any game, as games are amazing and should be able to be enjoyed by as many as possible! We are super excited about the release of Schim and wanted to shed some light on the way we have included accessibility in the design process from the start of the project.

With this article we would like to give you some insights into the thoughts and challenges we (Ewoud van der Werf and Nils Slijkerman) faced along the way. We will split them up into a couple of different angles.

VisualsSchim has a distinct art style, which is also feedback we hear from players. The art style itself was heavily influenced by the fact that Ewoud has a form of color blindness. He had a clear vision of how he wanted the game to look. The visual style is built up out of multiple custom-made shaders. Ewoud originally wanted to create one color palette for the full game. This would make it easy for him, since color is challenging for him. We did eventually test multiple color palettes and playtesters responded really well to those, so we added a unique one for each level. They are all contrasting which makes the shadows and thus the platforms pop and easy to read.

The line thickness can also be adjusted in the settings. Ewoud made a tool in the engine so we could easily create and load color palettes. This tool made its way into the game. So anyone who feels the need or the urge to make their own color palette can fulfill that. The custom color palette tool can be brought up in any level in the game. The touchpad on the PlayStation controller makes it super convenient and fun to change the hue to a desired color.

Text, language, and interfaceAs we developed the game we decided on rules we should follow for Schim. Potentially, the most challenging of all these rules was our desire to create a game with little to no words on screen. We love games and movies where animation tells everything you need to know, so we wanted to tell Schim’s story this way. The challenging part was that creating the story required a lot of testing different variations to find the best way to convey it.

We purchased a motion capture suit and spent many hours recording custom animations. The benefits of having as little text as possible is that younger audiences don’t have issues with language. Visually impaired players also don’t have to focus on corners of the screen without heads up display. We ended up having only 291 words in the game. This made it very feasible to localize the game in a total of 32 languages and we will explore adding more.

ControlsThe core of the game was clear from the first month of development – the player jumps from shadow to shadow. The jump button and steering the schim character are the primary things. The jumping itself is forgiving and control input is never hectic or stressful. Every level can be achieved with a decent interval between jump and interact inputs. A player can finish the game by inputting their actions one by one.

After the jump button, the secondary action the player can perform is interact, which will activate the essence of the shadow the player is in. These interactions can trigger something the player can use to progress in a level, at other times it activates a fun animation or a sound that causes interaction in the scene. Some examples are a car horn, a parasol that launches the player, a trash can that spills out trash.

All the buttons in the game can also be remapped. In any level in game R2 can be used which will pan the camera to the closest goal. The player can always check where to go next in case they feel lost.

AudioThe audio of important objects can also be spotted by visual cues. The player can trigger shadows that generate a sound. This can be heard and seen by a musical note above the triggered object. Characters around the object will respond to it if they hear it as well. This can create new paths. And of course, you can also adjust the levels of the different audio elements.

Limitations and challenges cause the need for creativity. We are excited to share the game with the world.

Thanks for reading and have fun in Schim. Schim is available on PS4 and PS5.

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Hello everyone, I’m Kee Zhang from Hotta Studio. I’m incredibly excited to introduce our brand new title, Neverness to Everness, to PlayStation players today!

Play VideoNeverness to Everness (NTE for short) is a supernatural urban open-world game set to release for free on PS5. You will step into the shoes of an Appraiser, embarking on an extraordinary supernatural adventure in the bustling metropolis of Hethereau.

Let’s dive into what makes this game unique.

Welcome to Hethereau, a city beyond the ordinaryYou’ve probably played many city-based games, but Neverness to Everness offers a Hethereau that is both familiar and bizarre, yet convincingly real. In this open world, every moment is an adventure as you explore and live in this unique city.

In Hethereau, you’ll encounter TV-headed otters, skateboarders creating graffiti on the street at midnight, and countless supernatural phenomena we call Anomalies. The origins of these anomalies are varied and remain unexplained. Encountering an anomaly in Hethereau is as common as breathing—hopefully, your first encounter won’t scare you.

Hethereau is also a living city.

Operational shops and businesses: A complete business management system lets you purchase vehicles and property to enhance your city life.

Dynamic NPCs: The streets are filled with realistic pedestrians who have destinations and genuine actions. Most NPCs follow traffic rules, but if you disrupt the order, expect different reactions from them.

Authentic vehicles: You can modify and drive them, wreak havoc on the roads, or participate in races.

Anomalies: light comedy with a twistA great open-world game needs a compelling story, and Neverness to Everness revolves around these anomalies.

As the protagonist, you’ll debut in this anomaly-filled city as an appraiser at the antique shop “Eibon”, beginning an extraordinary daily life by nullifying and containing various anomalies.

Seeing anomalies in the city is like hearing a discordant note in a symphony—they stand out and offer rich, explorative content. We tell the story through episodic narratives with a light comedic touch, aiming to deliver vivid, nuanced storytelling and distinct character portrayals. Our goal is to spark players’ curiosity, maintain immersion, and drive a continuous desire for exploration.

Meet companions, battle with supernatural abilitiesWhile exploring this urban open world, you’ll meet companions with various supernatural abilities to help you solve upcoming events. These abilities, known as Espers, are awakened powers in ordinary humans—some can utilize anti-gravity to climb high-rise buildings, unlocking new urban perspectives, while others can destroy environments, enhancing immersive realism.

These abilities also shine in combat, creating “Esper Reactions” that are easy to master and make battles more exciting. With great Esper comes great responsibility—the safety of Hethereau relies on you and your companions.

Building Hethereau with cutting-edge technologyHethereau combines cutting-edge technology with the latest trends. To achieve our desired effects and make the city scenes more realistic, we used Unreal Engine 5 to construct the city’s framework and leveraged Nanite virtualized geometry technology to significantly enhance scene realism. We will also continue optimizing for the PlayStation platform to ensure an exceptional player experience.

Neverness to Everness has been in development for a while, and Hethereau has been built from scratch. This city will continue to grow, with more residents and features added over time.

Thank you to every player who has followed our journey, stay tuned for more news about Neverness to Everness.

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The competition heats up in season 5, introducing wrestling royalty as WWE superstars join a packed roadmap of content including new Multiplayer maps and modes, the final Zombies story mission, the return of the Atlas Superstore, and much more across Call of Duty: Modern Warfare III and Call of Duty: Warzone.

Play VideoSeason 5 of Call of Duty: Modern Warfare III and Call of Duty: Warzone launches July 24 on PS5 and PS4.

Multiplayer overviewNew core 6v6 maps, cel-shaded variantsBait (launch): Catch a win in the Sunshine State deploying dockside on this mid-sized map featuring poolside tiki floats and a central boat house.

Yard (launch): Crush your enemies in this small cel-shaded map set in a junkyard in the Sonoran Desert.

New Variants: At launch, play new cel-shaded map variants Toonoxide (Rust) and Celship (Shipment). At the mid-season, battle amongst the bold outlines of Ink House (Stash House).

Slam Deathmatch and other new modesSlam Deathmatch (in-season): Earn points by downing and then eliminating opponents with a Finishing Move during the WWI SummerSlam event. All Finishing Moves will be randomized WWE Finishing Moves.

COD Warrior (launch): Compete 2v2v2 in a series of randomized, quickfire minigames. Every round win awards one point, and the first team to reach five points wins. Adapt quickly: with 15 minigames in all, you never know what’s coming next.

Arcade Playlist (in-season): Power up with new abilities including increased jump height, the Ground Slam, and Forcefield while fighting for possession over five new power weapons like the Sledgehammer with increased knockback ability and Akimbo Dragon’s Breath pistols.

Zombies overviewThe final story mission (mid-season)Face the ultimate challenge and confront the Entity in a new area of the Dark Aether. Avoid the horde using Aetherium launch pads to soar through the air and survive the climactic final boss battle to unlock a cinematic and acquire the first piece needed to access the new Dark Aether Rift.

New Dark Aether Rift, Schematics (mid-season)Be alert for clues to opening a lucrative and lethal Dark Aether Rift. Earn powerful new rewards including permanent unlocks for completing the perilous challenges within. Discover three new Schematics to aid you along the way:

Disciple Bottle: Spawn a friendly Disciple to wreak havoc against your foes.

Grenade Bandolier: Replenish your Lethal and Tactical Equipment over time, allowing you to regularly bombard enemies.

Stash Increase: Increase your stash size to 30.

Call of Duty: Warzone overviewSuperstore POI (launch)The iconic Atlas Superstore is coming to Urzikstan. South of the Orlov Military Base, the Superstore fulfills all your shopping needs whether that’s new weapons, a perk set, armor plates, or other useful items. Prepare to fight across the aisles as other squads seek out these same goods.

New modes, features, and public eventsSupreme Resurgence (mid-season): Deploy to a Rebirth Island filled with exceptional ground loot including meta-inspired Weapon Blueprints plus other changes to the Resurgence formula. Win your first match to unlock a new weapon camo.

Bounty Contest (launch): When this public event activates in Resurgence, every squad is given a Bounty Contract. Survive the target on your back and earn cash for every completed bounty.

Redeploy Drone (launch): Redeploy on your own terms with the portable R.D.B. Field Upgrade. Throw out a line for the whole squad and reposition fast.

Elite Contracts (mid-season): Seek out Elite Contracts to earn bonus rewards including an elite cache providing one of the following: the Foresight Killstreak, multiple Redacted Weapons, Specialist Perk Package, or an Advanced UAV.

Recon Flyover (mid-season): In two waves, a squadron of Advanced UAVs highlight scanned Operators as red player arrows on the map. Prepare for imminent battle.

General overviewSeason 5 Combat Pack for PlayStation Plus membersPlayStation Plus members, don’t forget to grab the season 5 Combat Pack. This pack grants Élodie “Lockpick” a new Operator Skin: Apotheosia.

PlayStation Plus members will also receive the following: the Colosseum Vanquisher weapon Blueprint, the Pantheon Pummeler weapon Blueprint, the Augustan Assailant Large Decal, the Corinthian Conqueror weapon Sticker, the Golden Lion Charm, and the Aegis Emblem.

New challenges and eventsRule the ring and unlock new content across Weekly Events like the WWE SummerSlam; prove your championship status by completing challenges across all game modes to unlock rewards including an Operator Skin mastery reward.

Earn more rewards across a variety of in-game events, including the Conquest Event plus new Field Rep events like Wildlife Most Wanted, Emotional Overdrive, and Echo Endo Live!

New Store content: WWE Superstars, Toon Force 141Superstars Cody Rhodes “The American Nightmare” and Rey Mysterio “The Ultimate Underdog” join new Tracer Pack Bundles alongside other Store offerings like Tracer Pack: Toon Force 141; take down your enemies, comic book style.

Season 5 launches July 24Expect more content in the season, like six new Aftermarket Parts and four new weapons, including a new SMG and assault rifle plus a spear and compound bow. Compete in new Ranked Play challenges across Multiplayer and Call of Duty: Warzone, disrupt enemy electronics with the EMP Grenade, and progress through a Battle Pass featuring highlights like Operator Skins for Rhea Ripley AKA “Mami” and Ivan Alexxeve, leader of Konni Group.

Purchase Modern Warfare III on PlayStation to enjoy the benefits of two additional loadout slots, monthly exclusive Double XP events, +25% PlayStation Party Bonus XP, +5 bonus Battle Token Tier Skips with a BlackCell purchase, and a free in-game bundle each season with the Combat Pack. 

Stay frosty.

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This year’s Summer Sale lights up PlayStation Store from tomorrow, Wednesday, July 17. With hundreds of titles on offer for a limited time*, it’s your chance to plan your next great adventure, discover a new favorite series, and more. That includes the likes of FromSoftware’s critically-acclaimed Elden Ring (30% off), the frantic action of Call of Duty: Modern Warfare III – Cross-Gen Edition (45% off) and taking your first steps into a wizarding world with Hogwarts Legacy (60% off).

There’s such a high number of discounted games, we couldn’t fit them all in here. Browse a selection of titles below, then head to PlayStation Store when the promotion begins to find out your regional discount.

  • A Plague Tale Bundle
  • A Plague Tale: Requiem
  • Ace Attorney Anthology
  • AEW: Fight Forever
  • AEW: Fight Forever – Season Pass 1
  • AEW: Fight Forever – Season Pass 2
  • AEW: Fight Forever – Ultimate Edition
  • Age of Wonders 4
  • Alan Wake 2
  • Alan Wake 2 Deluxe Upgrade
  • Aliens: Dark Descent
  • Alone in the Dark
  • Amnesia: The Bunker
  • Another Crab’s Treasure
  • Apollo Justice: Ace Attorney Trilogy
  • Arizona Sunshine® 2
  • ARMORED CORE VI FIRES OF RUBICON – Deluxe Edition PS4 & PS5
  • ARMORED CORE VI FIRES OF RUBICON PS4&PS5
  • Assassin’s Creed Valhalla – Complete Edition
  • Assassin’s Creed Valhalla – Season Pass
  • Assassin’s Creed Valhalla PS4 & PS5
  • Assassin’s Creed® Odyssey
  • Assassin’s Creed® Odyssey – ULTIMATE EDITION
  • Assassin’s Creed® Origins
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  • Assetto Corsa Competizione
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  • Back 4 Blood Annual Pass
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  • FOR HONOR
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  • Guilty Gear -Strive- : Season Pass 2
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  • Hogwarts Legacy PS4 Version
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  • HOT WHEELS UNLEASHED™ 2 – Turbocharged – Deluxe Edition PS4 & PS5
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  • It Takes Two PS4™ & PS5™
  • Jagged Alliance 3
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  • Jurassic World Evolution 2
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  • Kayak VR: Mirage
  • KINGDOM HEARTS HD 1.5 + 2.5 ReMIX
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  • L. A. Noire
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  • LEGO® 2K Drive Awesome Rivals Edition
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  • Let’s Sing 2024 with International Hits
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  • Lies of P
  • Life is Strange Remastered Collection
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  • Like a Dragon Gaiden: The Man Who Erased His Name Deluxe Edition PS4 & PS5…
  • Like a Dragon: Infinite Wealth Deluxe Edition PS4 & PS5
  • Little Nightmares I & II Bundle PS4 & PS5
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  • NBA 2K24 Black Mamba Edition
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  • Need for Speed™ Heat Deluxe Edition
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  • NHL® 24 X-Factor Edition PS5™ & PS4™
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  • ONE PIECE: PIRATE WARRIORS 4
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  • Outcast – A New Beginning
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  • Yakuza: Like a Dragon Legendary Hero Edition PS4 & PS5
  • Yakuza: Like a Dragon PS4 & PS5

PlayStation Store’s Summer Sale runs from 00.00am PDT/BST/JST Wednesday, July 17, until 23.59pm PDT/BST/JST on Wednesday, August 14. Some games will be removed from the promotion early. Check a game’s PlayStation Store page for its end date.*

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The Evolution Championship Series (Evo) returns to Las Vegas this weekend, from July 19 to 21. Every summer as the temperature rises, so does the competition. Fans and competitors from the fighting game community head to Las Vegas to celebrate the games that bring us together. Champions will return to defend their titles while new blood tries to make their mark on Evo history.

Play VideoFor the second year, Evo 2024 broke the world registration record for an in-person esports event, with over 10,000 registrants and over 50,000 attendees from 63 countries around the world. As the fighting game community continues to grow, Evo is heading to a new, bigger venue: the West Hall of the Las Vegas Convention Center. Attendees will experience an expanded show floor alongside an arena finals experience for all eight Evo tournaments. The lineup this year is epic: Street Fighter 6, Tekken 8, Mortal Kombat 1, The King Of Fighters XV, Guilty Gear -Strive-, Granblue Fantasy Versus: Rising, Street Fighter III: 3rd Strike, and Under Night In-Birth II Sys:Celes.

New and returning show floor experiencesThis year’s event features brand-new show-floor attractions, alongside the return of fan favorites like the Free Play Arcade, Arcade Stick Museum, Cosplay Competition, and hands-on demos of upcoming games.

Evo attendees will also get a hands-on look at new and highly anticipated fighting games, including 2XKO, Fatal Fury: City of the Wolves, Rivals 2, Marvel vs. Capcom: Fighting Collection: Arcade Classics, Marvel vs. Capcom: Fighting Collection: Arcade Classics, and HunterxHunter NenxImpact.

Make sure to check out the debut of the Evo Art Gallery, a celebration of fighting game history. The Gallery will feature over 100 pieces, including illustrations, promotional posters, and more.

The Evo Cosplay Competition will showcase world-class cosplayers dressed as characters from your favorite fighting games.

The Arcade Controller Museum highlights the brands and communities of fighting games. Experience the history of the arcade controller and check out a vast collection of Evo controllers, community pieces, game-licensed fight sticks, and more.

The popular Free Play Arcade is back with more games and an expanded footprint. There are more games this year than ever before, from vintage FGC classics to modern cabinets.

Catch up with PlayStation at EvoThe PlayStation Booth will be on the floor with exclusive demos, competitions, and gear. Fans can play a demo of the upcoming Astro Bot and test their skills in Gran Turismo 7 Time Trials. New and exclusive merch will be available onsite at the PlayStation Gear Store. Players can drop in and practice their skills on all eight Evo titles.

During Evo, there will be major fighting games on discount as a part of PlayStation Store’s Summer Sale. Head to PlayStation Store when the promotion goes live on July 17.

Watch Evo this weekendYou can tune in to live coverage of Evo on twitch.tv/evo and the PlayStation Esports YouTube channel. Event Badges for this year’s record-breaking Evo will be available right up to the weekend of the event at evo.gg

Evo is defined by the fans. Your passion for fighting games makes this event something special, and we’re grateful for that support. Stay tuned for more Evo news and announcements soon. See you at Evo 2024.

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The team at Red Barrels is extremely excited to dive deeper into our very first seasonal update, Project Lupara. For any newcomers, The Outlast Trials is a cooperative PvE experience where up to four players, known in-game as Reagents, participate in experiments that push their psyches to the absolute limit. Our imminent (and free) update, Project Lupara’ packs a major wallop, including a brand-new story trial (it’s gross), a brand-new map (even grosser), and a brand-new Rig.

On top of all that, we’re proud to introduce what all our Reagents have been fearfully waiting for: The sniffling, whining, bloodthirsty Franco ‘Il Bambino’ Barbi. The first of his kind, Franco hunts players with his beloved Lupara, a sawed-off shotgun that gives him range beyond any Outlast villain thus far.

Play VideoThe perverse son of New Orleans mafia don Salvatore Barbi, Franco is driven by craven entitlement, greed, and psychosexual violence fueled by his impotence and insecurities, a freakish “big baby” obsessed with his Pacifier the titular boom stick he suckles on when he’s not using it to blow some poor unsuspecting Reagent to smithereens (including all that fun gore and viscera you’ve come to expect from us). With a face even his mother couldn’t love, players will be introduced to Franco in the new story Trial, Poison the Medicine, which will transport Reagents to The Docks, a brand-new map, and Barbi’s home turf.

Can’t get enough Barbi? During the four weeks following the release of the update, the fine folks at Murkoff have taken it upon themselves to shuttle Franco around to the other trials in the Bambino special event. Mother Gooseberry and Sergeant Coyle have promised to play nice, though I’d continue to keep my distance if I were you.

Escalation Therapy, a new game mode being introduced alongside this update, will allow hardcore Reagents to partake in a seemingly never-ending experience that will pit them against a series of randomized Trials, with randomized variations, and randomized upgrades. No playthrough will be the same, but each one will have you clawing your eyes out until you beg for mercy. And just when you think it’s over, the cycle begins anew. Start with nothing, survive as long as you can, and reap your rewards.

If that wasn’t enough, Easterman has signed off on adding another distraction to the Sleep Room. Alongside arm wrestling and chess, Reagents will be able to challenge each other to the Stroop Test. The Stroop Test is a classic challenge based on hastily choosing between mismatched colored words. It sounds easy, but this mind-liquifying test quickly becomes a classic Outlast head trip. Who said Murkoff never did anything nice for its Reagents?

Verify your age to view this content.Verify your age to view this content.We’ve heard the pained moans of our Reagents from behind the triple-reinforced glass, and so we took the time to give all of our menus a facelift. Browse the new Catalogs to find all sorts of player rewards and sickening cosmetics. Expect Trial Boards to refresh regularly, making Weekly Programs easily accessible for Reagents looking to dive back into their favorite Trials… With a twist or two. Speaking of Trials, this update will also include a wider range of difficulty settings, starting from Introductory going all the way to Psychosurgery. Furthermore, the new Tasks system will allow Murkoff to give the particularly meticulous Reagents special objectives to tackle as they go through their Trials. Alone or together, the chances to reap more rewards have never been more bountiful.

Last but not least, Reagents can gain access to the new Barricade Rig. Use it to block the path behind you or to troll your friends. Pursuers will have to bash their way through or take the long way around to catch up. Like the other Rigs, The Barricade comes with its own set of upgrades that can be unlocked to bolster Reagents even more in their absolute moment of need. Nothing can stop you.

For those looking for that immediate staycation, The Exotica Pack will include exclusive outfits and Cell decoration items that are sure to warm even the frailest, beaten-down Reagent. The Exotica Pack will be available for purchase for $19.99 and offers a treasure trove of new cosmetics.

We can’t wait for you to discover what Murkoff has been cooking up for you with Project Lupara. This is only the beginning of the Sinyala Facilities expansion. There will be many more surprises for our loyal Reagents in the not-so-distant future. So what are you waiting for? Begin your rebirth today, but in the meantime, enjoy this behind-the-scenes look at how we come up with this filth.

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Hi PlayStation community—I’m Chris Stair, the creative director of Squid Shock Studios, and I’m excited to have an opportunity to share some insights into our first game, Bō: Path of the Teal Lotus, a hand-drawn action-platformer coming out on PlayStation 5 on July 17.

Some of the big inspirations for Bō are the 2D action-exploration games I grew up playing. I love the wonder and mystery that comes with exploration, the thrill of finding new abilities, and the sense of satisfaction when you figure out how to use those skills you’d found to uncover a secret path.

Some of my favorite games in the genre also have really memorable traversal: bombing yourself up a wall, launching yourself off enemies, or just backwards dashing through a castle hall. In Bō: Path of the Teal Lotus, we wanted to create a movement and combat system with its own distinctive, rewarding rhythm—something that can make you feel like you’ve entered a “flow” state when everything comes together—and wanted to talk a bit more about that with you today.

Get the flow goingBō isn’t capable of doing a double jump by default, so one technique you’ll need to learn early on is what we call the Bump. When Bō strikes an object or an enemy with the Equinox Staff while airborne, you’ll glow teal, giving you the ability to do a mid-air jump. If you strike something again after that second jump, you’ll glow again and can do a third jump, and so on.

You’ll frequently combine this with Bō’s Pogo move to get even more airtime. If you press down and strike an object while you’re on the descent, you’ll not only immediately bounce up and get some height, but you’ll reset your jump ability too, enabling you to perform another mid-air leap right afterward.

And as long as there are objects or monsters in the environment to hit, you can keep Bumping and Pogoing basically indefinitely, staying airborne for as long as you can keep up the rhythm. It becomes a little game of its own.

Eventually, you’ll discover other traversal abilities that let you dash or smash downward forcefully through the air. We hope that as you play and get familiar with your abilities, you’ll start to see opportunities throughout the game for all of these things to work together—enemy spawns during a boss battle, seemingly incidental environmental objects, curious platform placement—and get into a really rewarding groove.

Trouble brewing These abilities aren’t just for movement; they power your combat skills, too. One critical component of the action is the mystic Tea Kettle you get early on from Asahi, a rabbit tentaihana (a sprite-like being) who plays a central role in your entire journey.

When you strike enemies with your Equinox Staff, including when you Bump or Pogo, you’ll siphon their energy into the kettle and brew up some tea. You can then use that tea in a number of ways, such as restoring your health (if you can find a moment of peace) or summoning one of the Daruma Dolls you’ve collected, which unleash some of the game’s most powerful attacks.

The Daruma Dolls especially love hot tea. The hotter your tea is when you summon a Daruma, the more devastating their attack will be. And the way you heat up your tea kettle is, you probably guessed it, by staying airborne in combat as long as you can. So, we really tried to create a system where airborne agility and combat prowess are intertwined.

We designed Bō’s areas and encounters around this idea. Seemingly uncrossable chasms with an archipelago of enemies who serve as your path. Boss battles where you’re bouncing higher and higher off little foes, building momentum to blast the boss’s head with a potent Daruma Doll strike. All with the goal of making it fairly simple to learn, but challenging and rewarding to master.

The boiling pointWhile we drew a lot of inspiration from 2D action-exploration games, the world and gameplay also draw a lot from Japanese folklore and traditions. The character of Bō is in part inspired by stories of Princess Kaguya and Momotaro. Many of the yokai and monsters that Bō battles represent our own creative twists on classic folktales, like your confrontation with the massive Hashihime who guards the bridge in Bō’s world. Bō powers up the Daruma Dolls by finding ink to draw additional eyes, which in our real world is linked to achieving goals and good fortune. Bō can also collect and equip a wide range of Omamori, amulets that grant you bonuses to customize your gameplay.

View and download imageDownload the imagecloseCloseDownload this imageThere’s a lot more for you to explore and many more ways to find your flow for yourself, waiting in Bō: Path of the Teal Lotus. We hope you’ll check it out when the game arrives on PlayStation 5 on July 17.

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MLB The Show 24 is gearing up to be your source for all things All-Star. From the Futures Game and Skills Showcase to the 2024 Draft, Home Run Derby, and All-Star Game, you can count on finding all-new content, including Programs, Moments, and Missions that let you relive some of the biggest plays from All-Star Week, as well as plenty of brand-new player items featuring some of the biggest 2024 All-Star athletes. So be sure to pick up those sticks and get into a game with MLB The Show 24 during All-Star Week to experience All-Star excitement from the comfort of your own home.

Play VideoTeam Affinity Season 2: Chapter 2View and download imageDownload the imagecloseCloseDownload this imageDiamond Dynasty* rolls out the red carpet in Team Affinity Season 2: Chapter 2 as we celebrate the 2024 All-Stars!

Find 2024 All-Star Series players like Marcus Semien, Juan Soto, Christian Yelich, and one player from each of the 30 MLB clubs in TA S2:C2. Play different single and multiplayer** modes to earn the player card rewards in the six division programs.

Complete 2024 All-Star content, including missions for PXP, multiplayer stats, and more, to start earning TA points towards progression in each division reward path. Other ways to earn All-Stars in Team Affinity include exchanging players from your inventory. Plus, play the fan-favorite single-player mode – Conquest – where you grow your fanbase on a map to take over opposing teams in 3-inning games against the CPU.

Earn extra TA progress by delivering in the clutch during key games in March to October. If you’re up for a difficult challenge, try your hand at the Optional Extreme Moments featuring the Bosses in some of the most exhilarating plays of their careers. Start playing today to earn those shining All-Stars for your Diamond Dynasty squad.

Attending All-Star WeekIf you’re in Arlington, TX, attending the 2024 All-Star Week festivities, be sure to stop by the MLB The Show booth to learn about current and future game content, and play games with friends and other attendees for a chance to take home some MLB The Show prizes.

Hall of Fame programsFor an encore to All-Star Week festivities, get ready to honor the National Baseball Hall of Fame Class of 2024 in MLB The Show 24! Relive various moments from Adrian Beltre’s, Todd Helton’s, and Joe Mauer’s careers through their own Hall of Fame programs, arriving on July 21 in Diamond Dynasty mode. As you experience their journeys and complete moments and missions, you will unlock a Diamond 99 OVR version of each new Hall of Famer.

Internet connection required to play Diamond Dynasty mode and for content updates.
Console-specific online multiplayer subscription required.*

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Howdy! This week the PlayStation Podcast crew talks gamer rage, and the team sits down with Vertigo Games Creative Director Martin de Ronde and Game Director Samar Louwe to discuss Metro Awakening’s upcoming PS VR2 release. And of course, more Elden Ring DLC talk.

Stuff We Talked About

  • Upcoming releases
    • Darkest Dungeon II | PS5, PS4
    • Flintlock: The Siege of Dawn | PS5
    • EA Sports College Football 25 | PS5
  • PlayStation Plus Game Catalog for July: Remnant II, Crisis Core – Final Fantasy VII – Reunion, and more
  • Astro’s Playroom Update Blog
  • PS VR2 Day highlights
  • Interview w/ Martin de Ronde and Samar Louwe (starts at 13:05)
  • Listener letter
  • Elden Ring DLC

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image Tim Turi – Content Communications Manager, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we players to travel the world through their favorite games, and highlight real-life tourist locations using #PSshare #PSBlog. Here are this week’s highlights:

call_me_xavii shares Aloy taking in the Golden Gate Bridge in Horizon Forbidden West.

BBSnakeCornshares Ellie navigating the Seattle public transit system in The Last of Us Part II.

Amianan_NiRaGuBshares the Palace of the Green Dome in Assassin’s Creed Mirage.

krazydriver88shares Delsin gazing up at the Space Needle in inFAMOUS Second Son.

gra_o_pada shares Deacon looking out at Wizard Island in Days Gone.

Couch_Gamer2k23shares Jin riding through the beautiful forests on the island of Tsushima in Ghost of Tsushima.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Sailing
SUBMIT BY: 11:59 PM PT on July 17, 2024

Next week, get your towels ready, it’s about to go down. Share moments sailing on a boat in the game of your choice using #PSshare #PSBlog for a chance to be featured.

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The eve of Evo, the world’s biggest celebration of fighting games, is almost upon us. This massive event in Las Vegas Will host over 10,000 participants in 2024, making it officially the biggest eSports event yet on record. Prepare for plenty of world-premiere announcements, upcoming game showcases, and the main draw: tournaments for eight carefully selected fighting games.

Are you unsure what’s on the roster or what to expect from the different games? We’ve assembled a handy primer on what makes each game special and what to look out for.

Street Fighter 6 Publisher: Capcom | Developer: Capcom

Play VideoThe newest installment of Capcom’s legendary, genre-defining fighting game series. Released last year, it quickly became (and remains) Evo’s biggest game.

Street Fighter 6’s gameplay is built around the all-new Drive gauge. By spending Drive, players can perform all sorts of advanced techniques: the momentum-shifting Drive Impact, the defensive Drive Parry, a fierce Drive Reversal counterattack, the aggressive Drive Rush dashing movement, and the special-move enhancing Overdrive. Drive management is crucial to strategy: running out of Drive puts a competitor in a very bad Burnout position, restricting their Drive usage and inflicting other disadvantageous effects.

Street Fighter 6, having the largest pool of competitors, is undoubtedly going to have some major upsets in the brackets. Plenty of the biggest names in the Street Fighter series’ competitive scene will be in attendance, but just because you’re a big name doesn’t mean you can’t be caught off-guard by a fresh-faced player who happens to be really good and with two recent DLC character additions, fan favorites M. Bison and Akuma, a lot of surprises could happen.

Tekken 8Publisher: Bandai Namco Entertainment | Developer: Bandai Namco Studios Inc.

Play VideoBandai-Namco’s Tekken 8 is the most popular 3D fighting game on the planet right now. It’s also one of the newest games at Evo, released in January of this year.

Tekken 8 is a game built around skillful movement, big launchers into flashy combos, and the newly-introduced Heat system. Each character can enter Heat mode once per round, and it lasts a short while. It’s built for aggression since it gives character attacks additional damage and other new enhancements, but you’ll also see skilled players using the powerful cinematic Heat Smash special attacks and the Heat Dash to cancel their Heat mode into even more intense pressure.

The last few years have been interesting for Tekken. For a long time, Korean players dominated the scene. However, a few years ago, the Pakistan Tekken community began traveling internationally to compete and wowing everyone with their amazing gameplay, and now plenty of other skilled players across the globe are eager for their shot at the crown.

Guilty Gear StrivePublisher: Arc System Works | Developer: Arc System Works

Play VideoThe premiere anime fighting game is known for flashy visuals, fast-paced and highly technical gameplay, and some of the most awesomely weird character designs in the genre.

The Guilty Gear series is known for being a smorgasbord of gameplay mechanics. Alongside classic returning features like the series-trademark Roman Cancels and the offense-interrupting Burst. The Wall Break mechanic is new to Strive, which can send a cornered and comboed opponent flying into a completely new arena in spectacular fashion.

Guilty Gear Strive has evolved a lot since its initial release (and initial Evo tournament debut), adding numerous characters with unique mechanics. The game’s enduring popularity has given it a big pool of dedicated, high-level players from across the globe.

Mortal Kombat 1Publisher: Warner Bros. Games | Developer: NetherRealm Studios

Play VideoThe infamous fighting franchise has recreated its timeline once again, bringing a host of new and old faces to its famously dark and gory supernatural martial arts universe.

Mortal Kombat has gained fame (and infamy) for numerous reasons, but MK1’s gameplay depth is more than skin-deep. The Kameo Fighter system is the newest shake-up to the gameplay, introduced in this installment. Fighters pulled from across the entire MK series, are chosen alongside the main fighter, and can be called to assist in various situations, adding extra layers of strategizing.

Mortal Kombat developer Netherrealm Studios frequently updates their games, meaning that shifts in Mortal Kombat 1’s meta happen often. The best players are quick to adapt their gameplay and strategies to the changing environment.

Granblue Fantasy Versus: RisingPublisher: CyGames | Developer: Arc System Works

It is a beautifully rendered fighting game featuring a host of characters from Cygames’s massive Granblue Fantasy game and media series. Rising, released late last year, is a significant overhaul to the Versus series, adding new mechanics and characters.

Granblue Fantasy is known for its varied cast, and Granblue Fantasy Versus: Rising builds on this to give every character a distinct playstyle. It’s more subsystem-heavy than games like Guilty Gear Strive or Under Night In-Birth, but offers a lot of similar aesthetics and movement. If you feel lost or overwhelmed trying to process everything that’s going on in other fighters, you’ll appreciate the pacing and style of Granblue Fantasy Versus: Rising.

The relative newness of Granblue Fantasy Versus: Rising and strong support from publisher Cygames in balance patches make it exciting to watch, as players have been on their toes reacting to changes and creating new strategies. Players agree that the character Nier is particularly strong, but don’t count the rest of the cast out.

Under Night In-Birth II Sys: CelesPublisher: Arc System Works | Developer: French-Bread

The name might be a mouthful, but Under Night In-Birth 2 Sys: Celes is the latest installment in the fan-favorite fighting game series.

Under Night In-Birth is beloved by its fans for its unique spins on standard fighting game systems. One of these elements is the Grind Grid, or GRD, a meter that rises and falls in reaction to the player’s actions. When the GRD’s cycle timer circle fills, the player with the most GRD blocks enters the Vorpal state, granting them access to a host of benefits and special skills until the next GRD cycle. Combine this with defensive options like Shield, the incredibly powerful Veil Off state, and a cast of beautifully drawn and animated characters with wild gameplay, and you’ll see why UNI2 gets the love that it does.

The GRD acts like a miniature tug-of-war: Players not only try to land successful attacks but also want to gain an edge through their actions, which leads to many interesting strategies and gameplay depth unique to UNI2.

The King of Fighters XVPublisher: SNK | Developer: SNK

Play VideoThe most recent installment of SNK’s world-famous team-based fighting game featuring many of the company’s most popular characters.

King of Fighters is known for its 3-versus-3 battles. Competitors will assemble a team of three characters from the large roster and play against each other: when one fighter falls, the next character on the team jumps in to continue. This adds a lot of unique strategies in team construction and the character’s place on the team.

Famous SNK faces Terry Bogard, and Mai Shiranui were recently announced as guest characters in Street Fighter 6, so if you want to see them (and plenty of SNK’s other delightful characters), be sure to check this out. The pacing is different from other fighters, leading to exciting moments like single-character victories: knocking out all the other team’s fighters using the starting character or–even cooler–a player being down to their last character and making a comeback.

Street Fighter III: Third StrikePublisher: Capcom | Developer: Developer: Capcom

Play VideoOne of the foundational games of Evo, Street Fighter III Third Strike, has been a player favorite for over 25 years. To celebrate two of its big anniversaries, it joins the lineup as an Evo Throwback game.

Some of the finest 2D animations ever seen in games combine with incredibly technical gameplay, resulting in an all-time classic: Evo moment #37, aka the “Daigo Parry.”

This happened at Evo in 2004, 20 years ago. It’s an incredibly exciting moment in Evo’s history that highlights the incredible level of skill that Street Fighter III Third Strike allows. In the 20 years since this famous moment, Third Strike’s devoted fans have kept on playing, raising the skill ceiling even higher.

At over 1000 entrants, this is the largest Third Strike tournament ever, so you’re bound to see some offbeat character picks and unexpected upsets.


Don’t see your favorite game here? Evo will also be hosting plenty of tournaments besides the eight main games, both officially sanctioned and community-run, like Bandai-Namco’s official DragonBall FighterZ World Tour Evo event. Follow the Evo Community Showcase to find your faves.

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Hello! I’m one of the developers who made Exhausted Man, an absurd sitcom depicting an exhausted life coming to PS5 and PS4 on July 25. In this game, the protagonist can only crawl and does everything while lying down. You can see that in the teaser trailer below.

Play VideoToday, I want to tell you how I designed such weird characters.

OriginIt all started with a phrase: running out of energy, which became the theme of a respective game jam. I like to participate in such events, as making a game from scratch in 48 hours is a great way to relax.

Based on the theme, I came up with the idea of “people running out of energy” and built a simple character who was slumped on a couch. I posted a screenshot of it and got a lot of likes – not because of my modeling skills, but due to the resonance of exhaustion the character exuded.

I decided to make a game with this exhausted character – so he couldn’t just stay slumped on the couch, he needed to move. We’re all familiar with how our bodies feel when we’re extremely tired, standing up was not an option, so I made him crawl on the floor.

This crawling animation got even more likes. I tested the crawling maneuver on the ground in real life and it hurt all over. But since people liked it, I kept it.

Crawling like a bugTo crawl, especially on walls, humans need to learn from bugs. First, we made a ladybug that can crawl on any surface in a 3D environment.

The character’s head could copy the way the ladybug moves, but there was still a long body behind the head to account for. What bug is like that? Caterpillars. So, we implemented a feature named caterpillar bones, responsible for anchoring the body to the environment based on the head’s position. So, when you see a person crawling in the game, it’s actually based on the inner workings of a crawling caterpillar.

Soft as noodlesFor a long time, the character’s body was like a normal person’s, with bendy arms and legs split in two. Although he could only crawl, he was at least somewhat human. Until our artist drew some promo art.

We liked the art so much that we thought it was okay even if it wasn’t so human-like – after all, he’s exhausted, right? So, we broke each bone into small pieces, giving the character’s limbs a noodle-like flexibility.

Variable energy statesThe protagonist needs to complete various events to achieve the goal of the night, and his energy state will change accordingly. For example, eating something raises energy. After eating, the character’s head will shine gold and they’ll gain more speed and strength. On the other hand, when the character fixes a game bug it takes on the opposite effect. The character’s face will become haggard and start to yawn a lot. Yawn bubbles will also knock the character to sleep.

But no matter the energy state of the character, they’ll never stand up! Exhausted Man launches July 25 on PS5 and PS4. Can you help the poor sleepy protagonist make it through the night?

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Hello everyone, this is Simon Dasan, A44’s creative director on Flintlock: The Siege of Dawn. Today we shed some light on one of the most mysterious aspects of our upcoming game, set for release on July 18 – the gods that have taken over the world of Kian. To do so we’ve released a brand new story trailer and are giving more information below!

Play VideoBefore the SiegeBefore the Door to the Great Below was abruptly torn open, the people of Kian saw the ancient stories of gods and magic as nothing but myths. A new age fueled by black powder technology brought previously bickering nations closer together. Even the most conservative of places such as Three Peaks began to abandon the old ways in pursuit of the riches both trade and technology had to offer.

The Door to the Great Below itself remained as the one, grim reminder of the old world. Once upon a time, the city of Dawn had beenbuilt around it by those who struggled to let go of the dead. In modern times the Door had become an unexplainable curiosity, a landmark for a city that was forgetting its past.

The Siege of DawnTen years before the events of the game an unprecedented disaster struck Kian; the Door opened and the Dead themselves marched into the world of the living, overrunning the unsuspecting city of Dawn. By the time there was any understanding of what had transpired the city was lost entirely, those lucky enough to escape the massacre having abandoned the city by the thousands.

The Dead threatened to overrun the entire world. The Coalition was thrown together to answer them, volunteers from many nations gathering themselves into a makeshift army. At tremendous cost, they pushed their enemy back, but ultimately failed to progress further than containing the Dead within the city walls. The Door to the Great Below remained open – and The Siege of Dawn had just begun.

Ten years later, black powder technology has finally advanced far enough to convince Sama, Field Marshal of the Coalition, to sign off on a mission behind enemy lines. Sama entrusts her unit of Sappers with the task of blowing the Door shut and ending a decade of suffering. However, the mission has overlooked a crucial detail; even after all these years, the Coalition remains in the dark concerning exactly how the Door opened… and who opened it.

The Sappers make it deeper into Dawn than any before them, only to walk straight into the lair of a god. Face to face with a creature straight from the pages of legend, the truth descends on them all at once. It was not only the Dead that walked through the Door on that fateful day 10 years ago, but the gods themselves, intent on claiming a world that had forgotten them.

The Sappers’ interference has drastic consequences. The gods are now truly loose on the world – each of them intent on shaping it into their own understanding of perfection.

The gods gone awryAccustomed to independent domains in the Great Below, the gods have carved up the living world in the same fashion. Each god dominates their own part of Kian.

DukmarDukmar controls Wanderer’s Rest, an ancient region that was once Kian’s cradle of civilization and is now the center of learning.

A self-proclaimed God of Knowledge, Dukmar’s understanding of the world is skewed by larger-than-life stories passed onto him by the souls of the Great Below. Unfortunately, the characters from these stories tend to be conquerors and tyrants, inspiring him to seek the same kind of dominance.

Freedom to wreak havoc on the Great Above is exactly the kind of opportunity Dukmar has always wished for. Arrogant and ambitious, he wastes no time seizing an entire city and taking its population hostage to build monuments to himself.

RammuhaRammuha controls Three Peaks, taking advantage of the conservative beliefs of its people to rule over the region without needing to reveal herself directly.

A Goddess of Order, her understanding of the world is fueled by flawed mortal ideas of rules and justice. Rammuha has always existed in the shadow of more powerful gods in the Great Below, forging her into a cunning and resourceful adversary.

Lacking brute force, she has become adept at manipulating others to get what she wants. She knows exactly how to turn the piety of the Knights of Three Peaks against them to turn a once faithful order into her personal army.

InayaInaya, The Goddess of Life, works tirelessly in her role to keep the natural order of the world intact. Unlike the other gods, she is devoted to her duties and has no interest in the invasion of the Above.

Of all the gods, Inaya shares the closest relationship with Enki. Outside the natural order, he may be the only thing that matters to her.

UruUru controls Dawn itself, never letting the Door to the Great Below out of his sight.

Uru the Ravager is the most powerful of the gods, burdened with controlling the Door between life and death itself.

All the other gods, even Enki, fear Uru’s power. The only force capable of restraining him is the Door itself, which he cannot venture far from.

That’s it for a look at the gods of Flintlock: The Siege of Dawn! We hope this sneak peek at their history and motivations leaves you wanting to see and discover more… And thankfully you don’t have to wait too long! You can pre-order Flintlock: The Siege of Dawn on PlayStation 5 now (with a 10% discount for PlayStation Plus members), ahead of its launch on July 18. A Deluxe Edition, including additional cosmetics for Nor, is also available.

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Concord’s Early Access Beta is almost here! All of us at Firewalk are so excited to finally be able to welcome you all into the Concord galaxy. We can’t wait to hear who your new mains and favorite Freegunners are, or what combos and strats will cook up as you build your crew. Most importantly we can’t wait to queue up and play right alongside you!

Before we head into both our Early Access and Open Beta weekends, we wanted to share some more important information with you like, when you can pre-download, when the servers go live, some goodies you can earn from participating, and more. So, let’s dive in!

Concord Beta Early Access (July 12 – 14) and Open Beta (July 18 – 21)¹The Concord Beta Early Access weekend on PS5 and PC will begin tomorrow, Friday, July 12, at 10am PDT. If you are playing on a PS5, you can pre-download the Concord Beta starting today, Thursday, July 11 at 10 am PDT.

Pre-ordering any edition of Concord will grant you access to the Beta Early Access weekend, as well as four extra codes you can share with friends so you can squad up with your own crew and take on rival crews together. Your extra codes will be for the same platform you pre-ordered on. Additionally, we’re excited that PlayStation Plus is also inviting all members to participate in the Beta Early Access weekend. Just look for the option to download and play the beta when you boot up your PS5.

Our Open Beta will begin next week, from Thursday, July 18, at 10am PDT, through Sunday, July 21. You will also be able to pre-download on PS5 starting Wednesday, July 17 at 10 AM PDT.

Get to know the Concord galaxy During the Early Access and Open Beta, all 16 of our launch Freegunners will be unlocked and available to play and customize. Whether you want to snipe from afar, lock down an area, provide support for your teammates, or… just dive head-first into the fight, our roster of Freegunners has something for everyone. It’s been a minute since we’ve checked in with the Freegunners of the North Star, so we’ll also be sharing our first Vignette during our Early Access Beta and can’t wait for you to learn more about the crew and their tidy ship.

We will have three modes, Clash Point, Trophy Hunt and Cargo Run, available to play during the Beta Early Access weekend. It was important to us when developing Concord to make sure we had modes for everyone, so whether you are looking to queue up for a quick round of Trophy Hunt or want to prove you and your crew have the best strats to retrieve Blue Buddy in Cargo Run, there’s something for everyone. There will also be four maps you’ll get to explore and play on: Freewater, Star Chamber, Water Hazard, and Shock Risk.

Once we head into our Open Beta next weekend, we’ll also add a new mode, Area Control, and new map, Bone Mines. Check out the original announcement of the beta to learn a little bit more about each of the maps and modes available during our Beta weekends.

Beta RewardsIf you plan on joining us for both Early Access and Open Beta, your progress will carry over between the weekends. However, please keep in mind that your progress from either Beta will not carry over to our official launch on August 23.

Life as a Freegunner is all about taking high-stakes jobs with your crew and reaping the rewards, so as a thank you, you’ll receive a few goodies for just participating: a Frog Weapon Charm (Frog, stands for “From Orbit to Ground”, and is the name of the Northstar’s drop ship, not a literal frog, everyone’s favorite amphibian), a Star Flare Icon and Business Card.

Beta PC specs and features The Concord Beta Early Access weekend and Open Beta weekend will support cross-play so you can play with your friends across both PS5 and PC. For players on PC, we’re excited to share the system specifications and just some of the supported features for the Concord Beta on PC:

| MINIMUM1080P / 60FPS | RECOMMENDED1080P / 60FPS | PERFORMANCE1440P / 60FPS | ULTRA4K / 60FPS | | --- | --- | --- | --- | | GRAPHICS | Low | Medium | High | Ultra | | OS | Windows 10 64Bit(Creators Update) | Windows 10 64Bit(Creators Update) | Windows 10 64Bit(Creators Update) | Windows 10 64Bit(Creators Update) | | CPU | Intel Core i7-8700KAMD Ryzen 7 2700X | Intel Core i7-8700KAMD Ryzen 7 2700X | Intel Core i7-10700KAMD Ryzen 7 3700X | Intel Core i7-10700KAMD Ryzen 7 3700X | | MEMORY | 8 GB DDR4 | 16 GB DDR4 | 16 GB DDR4 | 16 GB DDR4 | | GPU | Nvidia GeForce GTX 1660 6GBAMD Radeon RX 5500 XT | Nvidia GeForce RTX 2070 SuperAMD Radeon RX 5700 XT | Nvidia GeForce RTX 3080AMD Radeon RX 6800 XT | Nvidia GeForce RTX 4070TiAMD Radeon RX 7900 XT | | STORAGE | 30 GB SSD | 30 GB SSD | 30 GB SSD | 30 GB SSD | | CONNECTIVITY | Broadband | Broadband | Broadband | Broadband | | OTHER | Full Directx 12 Compatibility | Full Directx 12 Compatibility | Full Directx 12 Compatibility | Full Directx 12 Compatibility |

The Concord Beta will also support:

  • 4K*
  • Ultrawide 21:9*
  • Uncapped Framerate*
  • KBM and DualSense Controller Support
  • Custom Key Mapping
  • FSR 3**
  • DLSS 3.7**

Compatible PC and display required.*Compatible PC and graphics card required.

Please note these system specs and features are for the Early Access and Open Beta. Be on the lookout for more details about Concord on PC, including final specs and additional features, in the lead-up to launch in August.


We can’t wait to play with you all this weekend, and we’re excited to hear who your new mains are and see all your hype clips and fan art. We will have more information about Concord in the coming weeks, like our accessibility settings. So be sure to follow Concord on Twitter/X, Instagram, and TikTok, and join the community in the Official Concord Discord so you can stay up to date on all things Concord.

¹ Account for PlayStation Network and internet connection required.

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Tackle deadly creatures, wield the legendary Buster Sword, carve out a kingdom to call your own and much more with July’s Game Catalog lineup! Remnant II, Crisis Core – Final Fantasy VII – Reunion, Mount & Blade II: Bannerlord and many more games will be available from July 16 for PlayStation Plus Extra and Premium members. We’re also announcing new classic and PS VR2 game offerings coming to PlayStation Plus Premium.

Let’s take a closer look at each of the new game announcements.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageRemnant II – Standard Edition | PS5

Remant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction.

View and download imageDownload the imagecloseCloseDownload this imageCrisis Core – Final Fantasy VII – Reunion | PS4, PS5

Crisis Core – Final Fantasy VII – Reunion is the HD remaster version of the smash hit prequel to Final Fantasy VII. In addition to all graphics being remastered in HD, fully voiced dialogue and new soundtrack arrangements make for a dynamic new retelling of a beloved classic. It follows the story of Zack Fair, a young warrior admired by the boy destined to save the world, trusted by men renowned as heroes of legend, and loved by the girl who holds the fate of the planet in her hands. The tale of Zack’s dreams and honor—the legacy that connects him to Cloud—is revealed in full in this grand saga that has broken the limits of an HD remaster.

View and download imageDownload the imagecloseCloseDownload this imageMount & Blade II: Bannerlord | PS4, PS5

Set forth on an epic adventure in a fictional Dark Ages sandbox that combines strategy and action-RPG gameplay. Create and develop your own character, gather companions, and use diplomacy, trade, and roguery to your advantage as you attempt to establish your clan among the ranks of the nobility. Raise armies to command and fight alongside in huge, real-time battles and sieges using an extensive command system, and an intuitive, skill-based directional combat system. Carve out your own kingdom or champion another’s cause as you explore the vast, reimagined continent of Calradia in this prequel to the critically acclaimed Mount & Blade: Warband.

View and download imageDownload the imagecloseCloseDownload this imageThe Jackbox Party Pack 9 | PS4, PS5

Introducing the ninth installment of the best-selling Party Pack Franchise you know and love! Whether you’re hanging out with friends, having a remote happy hour, trying to make the holidays less awkward, or looking for your next game to stream, The Jackbox Party Pack 9 is here to spice things up. Play now in English, French, Italian, German, or Spanish. You don’t need extra controllers for extra players – everyone uses their phones or tablets to play! Games support up to 10 players and 10,000 audience members joining in the fun to impact the outcome of the game.

View and download imageDownload the imagecloseCloseDownload this imagePathfinder: Wrath of the Righteous | PS4, PS5

Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations. Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle. Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

View and download imageDownload the imagecloseCloseDownload this imageNo More Heroes 3 | PS4, PS5

No More Heroes 3 follows the otaku assassin Travis Touchdown as he takes up his trusty beam katana once more and slashes his way through ten of the deadliest fighters in the galaxy. Now he must make it to the top of the Galactic Superhero Rankings in order to stop the evil Prince FU and his ten alien underlings from taking over Earth. Rack up combos with Travis’ beam katana and experience hack-and-slash action like never before.

View and download imageDownload the imagecloseCloseDownload this imageTravis Strikes Again: No More Heroes Complete Edition | PS4

Travis Touchdown has been sucked into the legendary Death Drive Mk II games console, and the characters of the Death Drive Mk II’s diverse game library aren’t going to go down without a fight! Slice your way through them with all the beam charging, pro-wrestling-finisher action you know and love — turned up to 11. Burn through your skill gauge and link special and regular attacks for some kick-ass combos! Mix-up your approach and own your playstyle.

View and download imageDownload the imagecloseCloseDownload this imageDeadcraft | PS4

Welcome to Deadcraft, a new twist on the zombie survival-action genre. In a world ravaged by a deadly virus, half-zombie Reid must survive not only by taking an axe, weedwhacker— anything he can get his hands on—to hordes of the undead, but by growing some zombie followers of his own. Choose your allies and enemies wisely as you try to make it through the apocalypse alive!

View and download imageDownload the imagecloseCloseDownload this imageSteep* | PS4

Ride a massive open world across the Alps, where the powder is always fresh and the run never ends. Defy and master the mountain alone or with friends on skis, wingsuits, snowboards and paragliders. Record and share your best stunts. Ride solo or drop in next to other players to share thrilling rides. A permanent internet connection is required in order to play the game.

*PS Plus Re-Release

PlayStation Premium | PS VR2 & ClassicsView and download imageDownload the imagecloseCloseDownload this imageJob Simulator | PS VR2

In a world where robots have replaced all human jobs, step into the ‘Job Simulator’ to learn what it was like ‘to job’. Players can relive the glory days of work by simulating the ins and outs of being a gourmet chef, an office worker, a convenience store clerk, and more.

View and download imageDownload the imagecloseCloseDownload this imageSummoner | PS4, PS5

In this PS2 action-RPG, Summoners have toppled empires and challenged gods. With rings crafted by the ancient Khosani, the gifted can call forth demons, dragons, and elementals, but only the strongest can control the forces they unleash. Born with the mark of the Summoner, Joseph possesses a power greater than emperors and gods. As a child, he summoned a demon to save his village, and watched in horror as those he loved were destroyed. Nine years later, the armies of Orenia invade, and Joseph must confront the prophecy he was born to fulfill.

View and download imageDownload the imagecloseCloseDownload this imageRatchet and Clank Size Matters | PS4, PS5

Explore the mysterious Technomite Universe and even journey inside Clank’s head in this original adventure built for the PSP system. Wield weapons, customize your armor, and shrink yourself down to discover the new worlds! Experience Ratchet & Clank: Size Matters, originally released on the PSP, enhanced with up-rendering, rewind, quick save, and custom video filters.

View and download imageDownload the imagecloseCloseDownload this imageJeanne d’Arc | PS4, PS5

Enter the 15th century, as France and England battle during the Hundred Years’ War. A mysterious and powerful armlet appears on the wrist of a young crusader named Jeanne. Commanded by an oracle from above, Jeanne wields the armlet to turn back the dark invading army to save her homeland once and for all. Experience Jeanne d’Arc, originally released on the PSP, enhanced with up-rendering, rewind, quick save, and custom video filters.

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The post-apocalyptic survival horror Metro series – based on the best-selling sci-fi novel series of the same name by Dmitry Glukhovsky – plunged players into an oppressively dark and dank underground network and the ruins beyond.

Highly immersive and critically acclaimed, the franchise has spawned three games to date. Before year’s end, that count will reach four. Announced at State of Play this past January, Vertigo Games – creator of Arizona Sunshine and After The Fall – revealed it has spent the last few years working on an all-new game built for PS VR2. Metro Awakening is a standalone story set prior to the events of the original title – Metro 2033. I sat down with Creative Director Martin de Ronde and Game Director Samar Louwe to discuss more about how this world has been adapted to VR and how they’re keeping the title authentic to the series.

The game’s story has been created in collaboration with the original author“One of the first things that we did when we embarked upon this project was to reach out to Dmitry [Glukhovsky],” explains de Ronde. “For us almost like, we were expecting him to come in and come up with another story for the game that was in line with the other Metro games. But instead, he came up with a very, very personal, emotional story for a new character. […] It also meant that our focus started to shift from taking a straightforward approach to a more story-heavy and story-driven approach in this particular game. And of course, the Metro series has always been known for the story that differentiates from other first-person shooters out there, but this time around, I think Dmitry really wanted to make sure that the story and the development of the characters was even more important.”

It’s still going to stick close to the playstyle of the mainline games… Part of our onboarding process for every team member is to play the games, of course,” explains Louwe. “And so we look at what the strengths are of the franchise, and specifically on which of those strengths are translatable to VR. And some of the things that we noticed is the dynamic that they have between stealth and combat. And always making sure that you’re on your toes, and that you are never really sure when people are going to spot you. That’s something that works very, very well in VR. There’s just something about creeping up on enemies, listening to what they’re talking about. Of course the nature of VR, you can physically sit behind cover, maybe you can peer through a hole in the cover, and then you can spy on your enemies.”

“But rest assured for everybody that is a little bit more trigger happy,” interjects de Ronde. “There’s plenty of classic Metro action in the game.”

“I think it’s also good to say that the mainline games, of course, have Artyom,” Louwe continues. “After the first game he becomes a Spartan. But in [Metro Awakening], our protagonist is not necessarily a combat expert. So with that in mind, it also fits better to have a bit of a slower pace to the combat versus narrative than the original Metro series.”

…and keep close to their look and feel, thanks to original developer 4A Games“We were very happy that 4A helped us fantastically well with supplying all the assets that they have from those games,” explains de Ronde. “We were able to either use some of those assets directly or use them as a reference for most of the stuff that we built in the game… it’s helped ensure that the game looks the way it looks.

“There are assets that we looked at, and we wanted to use them specifically because they play a role on the mainland series, we wanted to reuse them again. In our game, you want to also make sure that fans recognise those elements. And then there was obviously stuff that serves the purposes as reference. And then there’s stuff that we’re almost regressing in terms of what would have looked like, X number of years before the events in the mainline series.”

You’re still going to feel the pressure of your bullet count“You’re basically constantly looking for ammo,” chuckles Louwe when asked if, like the previous games, sourcing bullets is going to be an ongoing concern. “We have this beautiful environment, we have this beautiful world, our art is made sure that there’s detail to explore. But you also need a reason to explore. And the main reason to explore every nook and cranny is to just find bullets. We figured it would be best to hide those in small packets. So you won’t necessarily find full clips all the time. Instead, you will be finding single bullets out here, a couple of bullets there. And we’ve also made an effort to make sure that in some cases that there’s a bit of environmental storytelling around how that ammo got there, and something that triggers your imagination.

“The philosophy that we’ve taken along for this is also that basically, if you look everywhere, you’re probably going to have enough bullets to get through your combat encounters. If you just look on the critical path, you will probably have to be a better shot. And if you don’t scavenge at all, then you’re gonna have a hard time. Of course, you can always fall back to stealth. If you’re successful at that, then that’s always an option.”

Translating the tactile nature of Metro to PS VR2Wiping your gas mask clean, pulling out maps, peering at ammo counts on guns rather than UI helped immerse you in Metro. I ask whether that makes for an easy VR adaptation. Vertigo’s research proves it can’t be a like for like.

“It’s an interesting point you bring up about wiping clean your gas mask… because Metro is such a tactile world it was obviously for us something that we definitely wanted to try and incorporate in the game. We tried to come up with an alternative way of wiping clean your gas mask that I think fans will very much still appreciate, even though it’s a slightly different version and wiping it when you have it on your face.”

“We chose to keep a lot of our UI and interactions as diegetic as possible,” continues Louwe. “For example, if you want to see how many bullets you have left in your gun, we could have put a counter on it. But we didn’t do that. Instead we opened up the clip, so that you can actually see how many bullets are in there. So if you want to know how many bullets are in your clip, you have to pull it out. It’s just a bit more immersive when you go into a combat encounter and you’re like “okay, let’s prepare, I’ll pull out my clip, check. That’s going to be enough for this one” then you snap it back in. If you want to put on your gas mask, we put it on a backpack. So you pull out your backpack by grabbing it from your shoulder. The gas mask is hanging from it. You just grab it from there and put it to your face, and then you stick it on. Those are the types of interactions that we were very keen on just making them as diegetic as possible.

“The adaptive triggers are a great example of how you can boost the immersion even further, because they give you just a tiny little bit of extra feedback as you fire your weapon. And our weapon designers actually had a lot of fun implementing it, and tweaking it for each weapon. It seems like a really small thing but it is kind of like those subtle elements that make you forget that you’re playing a game when it’s just there, right? Another example is the haptic feedback. It gives you that little bit of added experience to make the intense things that will happen to you in this game, to make them that bit more visceral.”

The game’s Comfort settings“We want to focus on immersion,” states Louwe. “So our default locomotion setting, we’re offering two presets, so we have Comfort and we have Immersion. In Immersion, the default locomotion setting is continuous stick movements with snap rotation. Of course, we also offer settings you can just change in the Settings menu to make something even more immersive, such as continuous rotation. If you want to have a bit of a more comfortable experience, then you can set your locomotion settings to teleportation. That said, we are not really shying away from pushing the boundaries of VR when it comes to creating a visceral experience. So in Immersion mode, you can also expect to be moved around a bed or knocked over to wake up unconscious on the floor or, or even be thrown off a rail car for example.”

Play VideoThis version of the interview was condensed for brevity. You can listen to a fuller version of the interview on the PlayStation Podcast, dropping this Friday. Metro Awakening will launch later this year on PS VR2.

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Welcome to Frenzies, the wildly chaotic and stylishly slick multiplayer shooter, coming to PS VR2!

I’m thrilled to share some more information about Frenzies following its unveiling. If you missed that, here’s our announcement trailer that gives you a taste of Frenzies’ unique blend of fun and chaos:

Play VideoVerify your age to view this content.Verify your age to view this content.Make friends, break friendsIn Frenzies, you’re thrown into a winner-takes-all showdown across five rounds with a randomized, lucky dip of round types and maps that ensures no two games are ever the same. Frenzies’ mixture of solo and team-based round types means one minute you’ll be forging friendships and working together to pick up a win, and the next you’ll be trying to take those friends down in a frenetic free-for-all.

Verify your age to view this content.Verify your age to view this content.Right from when we first started working on Frenzies, we wanted it to have a real sense of fun. We didn’t want to create a straight-faced, military sim and instead took our inspiration from bombastic arena shooter classics such as Quake and Unreal Tournament. We felt that by taking the essence of those games and sprinkling in a dose of unpredictability, we’d landed on something that’s easy to play, challenging to master and leaves you with a big grin on your face every time. We think that there’s something for everyone in Frenzies and even experienced VR shooter fans will have their skills tested in new ways.

Verify your age to view this content.Verify your age to view this content.Our round types also play a huge role in building this sense of fun. Alongside traditional modes like Team Deathmatch, we got creative to build new round types around some interesting concepts that make great use of VR. My personal favorite is Glitter Pig, where you’re running around trying to grab hold of this giant, squealing pig. You’ve got to be the one holding the pig for the longest time throughout the round but that’s easier said than done when your opponents can easily track you down and your big porky friend.

VR pedigree that’s made for multiplayerAcross nDreams’ family of studios, we’ve been pioneering VR game development for over a decade, including the acclaimed ‘Run-and-Cover’ gameplay that featured in the award-winning Fracked and Synapse.’ Run-and-Cover’ feels satisfying and tactile but also highly intuitive thanks to the power of VR and we wanted to bring it into multiplayer with Frenzies.

Verify your age to view this content.Verify your age to view this content.Multiplayer works incredibly well in VR – you’re in a shared physical space with other players, able to collaborate, compete, and interact with each other and the environment in many ways.

One of my favorite ways that we’ve really leaned into this with Frenzies is through gestures, replicated 1:1 in-game. Gestures enhance both the tactical depth and the social interaction of each match. For instance, you can communicate with your team-mates using hand signals, taunt opponents with certain ‘expressive’ gestures, or even engage in a quick game of rock, paper, scissors. We’re excited to see these types of interactions play out in Frenzies.

Express yourselfIn Frenzies, everything is dialed up to 11, from the neon-soaked arenas to the oversized weapons and you’ll need to match this energy when you step into the arena. Unpredictability reigns supreme in this game and humility will get you nowhere so flaunting your victories and taunting your rivals isn’t just allowed – it’s encouraged.

Verify your age to view this content.Verify your age to view this content.Showboating only works if you look good doing it and nothing screams bravado more than the ultimate killer suit – the onesie. Our onesies are colorful and playful, and you can choose from dozens of designs to customize your onesie and express yourself through a unique visual identity. Team your onesie with a digital face, gloves, and kicks to create a look that will turn heads in the arena… right before you land that perfect headshot.

We’ve got so much more to share in the coming months so be sure to wishlist the game now on PlayStation Store. Until then, start picking out your dream onesie and we’ll see you in the arena soon.

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Last month, Skydance’s Behemoth put us through our paces with the first taste of the combat heavy, dark fantasy VR adventure that’ll launch later this year on PS VR2. Now we’re turning the spotlight on three other immersive experiences also coming to the platform soon.

Frenzies is a brand-new title debuting today, which fuses Synapse creator nDreams’ award-winning gunplay with neon-infused multiplayer arenas. Announced earlier this year, Metro Awakening VR is a return to the post-apocalyptic world of Dmitry Glukhovsky’s survival horror series. Developer Vertigo Games takes us on a trip to the underground, illuminating us as to how it’s adapting the franchise to VR, while keeping this new entry authentic to what’s come before. Finally, Mighty Eyes gives us an update on Wanderer: The Fragments of Fate with an exclusive, in-depth look into the time-traveling title.

And remember, starting on August 7, you’ll be able to have even more content options for PS VR2, by way of a PC adapter. Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder. Find out more here.

Now, onto the games, as introduced by their creators.

FrenziesPlay VideoVerify your age to view this content.Verify your age to view this content.


“We’re thrilled to be bringing Frenzies to PlayStation VR2! As you can see from the debut gameplay trailer above, Frenzies fuses nDreams’ award-winning gunplay with the mayhem of multiplayer, throwing you into neon-soaked arenas for a winner-takes-all showdown with a twist.

“Each five-round match in Frenzies is a chaotic lucky dip of randomized round types, maps, and teams that ensure no two matches are ever the same. Fun to play yet challenging to master, we think Frenzies will leave you smiling from ear-to-ear every time you step into the arena. We look forward to showing you more soon!”

– Paul Mottram, Head of Studio, Near Light: an nDreams Studio


Read more about the gameplay mechanics and modes from Frenzies in a dedicated PS Blog post.

Metro Awakening


“We’re excited to reveal all-new screenshots and an exclusive glimpse into our upcoming VR survival horror title, Metro Awakening. The game has been created in collaboration with original series author Dmitry Glukhovsky and is a standalone installment in the franchise, set before the events of the original game Metro 2033 and featuring a very, very personal, emotional story for our protagonist.

Metro is renowned for its unique immersive world, and Metro Awakening takes this to a new level. We’ve focused on making VR interactions as immersive and diegetic as possible, utilizing features like adaptive triggers and haptic feedback to enhance the experience, while maintaining the series’ stealth-combat dynamic.

We hope you’ll join us in this thrilling new Metro experience. Mark your calendars—pre-orders start this September, giving you the opportunity to be among the first to step into the eerie, atmospheric world of Metro Awakening before it launches later this year.”

– Creative Director Martin de Ronde and Game Director Samar Louwe, Vertigo Games


Read more about how Vertigo Games is adapting the series to PS VR2 in our exclusive interview.

Wanderer: The Fragments of FatePlay VideoVerify your age to view this content.Verify your age to view this content.


“Firstly, a bit of bad news, the game’s delayed with a new release date of October 31. But, let’s not despair too long…here’s a bucketload of new content to get stuck into!

“Discover more about some of the people you’ll become and the incredible places you’ll visit as we present the above exclusive footage, offering an in-depth look into the diverse worlds and stories in Wanderer: The Fragments of Fate. Meet some of our key characters as you step into their shoes and get a glimpse into the role they play in shaping the future – every decision influencing the course of history. Immerse yourself in rich and awe-inspiring worlds as we journey across the globe visiting Mayan jungles, war-stricken Germany, flooded Boston and the breathtaking surface of the moon in an unparalleled gaming experience.

Wanderer: The Fragments of Fate releases October 31 2024.”

– Sam Ramlu (she/her), Executive Producer at Mighty Eyes


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Hey everyone! I’m Shaun “Unconkable” Rivera, game director on 2XKO. 2XKO is our new free-to-play, team-based fighting game featuring champions from League of Legends, releasing in 2025. Fight solo or with a friend in intense 2v2 battles, and master powerful abilities, assists, and combos to outplay enemies.

Our team is led by Evo founders Tom and Tony Cannon here at Riot Games—the studio behind League of Legends and Valorant—and is composed of developers who have deep connections with the fighting game community, including former professional players, creators, and tournament organizers.

2XKO is currently in development. We’ve just revealed a new champion and announced Alpha Lab, the game’s first at-home playtest. Sign up for a chance to play starting August 8.

Meet Braum, the Heart of the Freljord2XKO’s newest playable character is Braum, a beloved hero blessed with mighty biceps and an even bigger heart. He joins the previously announced roster of re-imagined League of Legends champions, which includes Ahri, Yasuo, Ekko, Darius, and Illaoi.

Since 2v2 combat and playing with your friends is at the core of 2XKO gameplay, the team was eager to design a champion who would thrive as a support character. Braum’s protective abilities make any duo partner shine.

Stand behind meEarly concept art of Braum with his shield

Braum’s design is centered around his massive shield, which was once the unbreakable door to an ancient treasure vault. With it, he protects allies from incoming damage. Braum excels at disrupting opponents and blocking their attacks, making space for his team to land devastating combos.

Defense is key to Braum’s gameplay design, but he still has strong offensive options. He gains a unique buff called Unbreakable when he lands certain abilities, which coats Braum’s shield in ice and makes his special moves deal more damage.

His kit also introduces a unique freeze mechanic to 2XKO. By activating the magic of his shield, Braum can gain extra armor and stop opponents cold.

Fluffs of furyEarly concept art of Braum’s beloved poros

Braum’s warm and infectious personality has fostered his friendship with poros—magical creatures who hail from the frozen Freljord, Braum’s home region.

Braum’s little friends are ready to assist him however they can, whether it’s by flying through the air to stop fleeing enemies, or by coming together to form a massive ball of fluff that deals tons of damage.

Sign up for 2XKO Alpha LabFor a deeper dive into Braum’s kit and more information on his gameplay, be sure to check out his Champion Introduction dropping tomorrow, July 10 on the 2XKO YouTube channel.

To try Braum and 2XKO on PlayStation 5, register for a chance to be part of Alpha Lab—our first at-home playtest—starting August 8 in select regions. Those who are selected to participate will receive an invite code for a friend. Sign up and get more details on the Alpha Lab website.

2XKO will also be playable at Evo 2024. Follow our social channels for the latest news and live coverage of the event.

Thanks for reading. We’re excited to hear what you think of 2XKO.

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. The launch of the huge new expansion Shadow of the Erdtree catapulted Elden Ring back up the PS5 charts across US and Europe, while the PS VR2 list saw Beat Saber rocking back to the top of the chart in the US and European regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | --- | --- | | Grand Theft Auto V | Grand Theft Auto V | | ELDEN RING | ELDEN RING | | NBA 2K24 | Sea of Thieves | | Sea of Thieves | NBA 2K24 | | Call of Duty: Modern Warfare III | The Witcher 3: Wild Hunt | | MLB The Show 24 | EA SPORTS FC 24 | | V Rising | V Rising | | Tom Clancy’s Rainbow Six Siege | It Takes Two | | Madden NFL 24 | F1 24 | | HELLDIVERS 2 | Hogwarts Legacy | | Marvel’s Spider-Man 2 | Assassin’s Creed Mirage | | Mortal Kombat 1 | Marvel’s Spider-Man 2 | | Killer Klowns From Outer Space: The Game | Tom Clancy’s Rainbow Six Siege | | Ghost of Tsushima DIRECTOR’S CUT | Call of Duty: Modern Warfare III | | UFC 5 | Cyberpunk 2077 | | Hogwarts Legacy | Gran Turismo 7 | | EA SPORTS FC 24 | HELLDIVERS 2 | | It Takes Two | Mortal Kombat 1 | | Cyberpunk 2077 | Ghost of Tsushima DIRECTOR’S CUT | | Sly Cooper and the Thievius Raccoonus | UFC 5 |

Naming of products may differ between regions*
Upgrades not included*

PS4 Games

| US/Canada | EU | | --- | --- | | Minecraft | Minecraft | | Red Dead Redemption 2 | Red Dead Redemption 2 | | Firewatch | Firewatch | | Grand Theft Auto V | Grand Theft Auto V | | NBA 2K24 | THE FOREST | | Watch Dogs 2 | Watch Dogs 2 | | Gang Beasts | A Way Out | | THE FOREST | Kingdom Come: Deliverance | | A Way Out | Gang Beasts | | Bloodborne | EA SPORTS FC 24 | | theHunter: Call of the Wild | NBA 2K24 | | Call of Duty: Modern Warfare III | Unravel Two | | Injustice 2 | Assassin’s Creed Odyssey | | Far Cry 5 | Assassin’s Creed Origins | | Madden NFL 24 | Bloodborne | | Tom Clancy’s Ghost Recon: Wildlands | Far Cry 5 | | STAR WARS Battlefront II | Sid Meier’s Civilization VI | | God of War | God of War | | Kingdom Come: Deliverance | STAR WARS Battlefront II | | Tom Clancy’s Rainbow Six Siege | Tom Clancy’s Ghost Recon Wildlands |

*Naming of products may differ between regions

PS VR2 Games*

| US/Canada | EU | | --- | --- | | Beat Saber | Beat Saber | | Among Us VR | Arizona Sunshine 2 | | Arizona Sunshine 2 | Kayak VR: Mirage | | Pavlov | Pavlov | | Job Simulator | Among Us VR | | Kayak VR: Mirage | Job Simulator | | Doctor Who: The Edge of Time | Crossfire: Sierra Squad | | Creed: Rise to Glory – Championship Edition | Creed: Rise to Glory – Championship Edition | | Crossfire: Sierra Squad | The Dark Pictures: Switchback VR | | cyubeVR | Shave & Stuff |

*PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

| US/Canada | EU | | --- | --- | | ASTRO BOT Rescue Mission | Sniper Elite VR | | The Walking Dead Onslaught | ASTRO BOT Rescue Mission | | The Elder Scrolls V: Skyrim VR | Batman: Arkham VR | | Job Simulator | Job Simulator | | Batman: Arkham VR | The Walking Dead Onslaught | | Creed Rise to Glory | Creed: Rise to Glory | | Beat Saber | Beat Saber | | Sniper Elite VR | The Guy VR | | SUPERHOT VR | DOOM 3: VR Edition | | Arizona Sunshine | The Elder Scrolls V: Skyrim VR |

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | MultiVersus | MultiVersus | | Roblox | Fortnite | | Fortnite | Stumble Guys | | Call of Duty: Warzone | Roblox | | Fall Guys | Call of Duty: Warzone | | Stumble Guys | Rocket League | | Rocket League | eFootball 2024 | | Apex Legends | Fall Guys | | Destiny 2 | The Sims 4 | | The Sims 4 | Destiny 2 |

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The journey of developing Cygni hasn’t been easy, especially as a start-up, with this being our debut game. Nevertheless, every step of this journey has been filled with passion.

Our inspiration was sparked by the enjoyment we found in playing shoot’em ups on arcade machines in our youth – a fun experience that brought joy to all, regardless of high scores. We aimed to recreate this exhilarating experience using next-gen technology, with the power of the PlayStation 5. This has allowed us to deliver a fresh take on the shoot-‘em-up, with an epic story, and innovative gameplay features for a new generation of gamers.

Play VideoAva’s fight for survivalCygni, a planet colonized by humans, thrives on ancient technology found in ruins left by an unknown civilization. These remnants serve as a vital power source and catalyst for technological progress. Our protagonist Ava, a recent recruit in Cygni’s Air Force, pilots the Orca in a desperate struggle against a sudden, potent attack by bio-mechanical aliens— potentially Cygni’s original inhabitants.

Beyond the bulletsEnergy Management: Switching between shields (health) and weapons (more firepower and missiles) on the fly.

Combat: Air-to-air and air-to-ground combat includes a real-time crowd system—not just a background prop; they are gameplay-related, where players can interact with allied forces on the ground. This mutual assistance is not only crucial for gameplay but also aids in obtaining pickups and increasing your score.

Weapon Enhancement: Upgrade and prepare weapons – even equipping your ship with two additional side-drones – before engaging in battle.

Designer Mode: Allows players to create, save, and manage projectile patterns on the go. This feature adds a layer of customization and strategy, enabling players to toggle between saved patterns on the go.

Three Difficulty Modes: Easy (being more accessible, by having 3 lives per level) Normal and Hard.

Local Co-Op: Players can revive each other at the cost of sacrificing shield points, while enjoying double the firepower.

Arcade Mode: Tailored for high-score enthusiasts. Players start from Level 1 and continue to the game’s end without any interruptions or cutscenes, but with only one life. This mode caters to those who enjoy a relentless challenge, and the highest scores can be recorded on global online leaderboards.

Colossal Bosses: Cygni features large bosses each with their own unique combat mechanics, providing players with challenging and memorable battle experiences.

Innovation with indie passionUsing our past experiences in filmmaking and animation, we wanted to push the visual storytelling boundaries in Cygni without compromising gameplay. This includes short cutscenes in-between levels and creating full scale high-quality CG cinematics (Intro and Outro to the game), uncommon to most indie games, and the genre. Cygni takes full advantage of the PS5’s power and its SSD allowing for crisp visuals, fast loading times and a smooth experience running at 60FPS/4K.

We wanted to create a shoot’em up that’s not entirely a bullet hell experience – sometimes you WILL get hit, but that’s OK. The core gameplay mechanic of balancing your ship’s power between its weapons and shields means you can strategize your offensive vs defensive gameplay (firepower vs. shield). We have utilized the DualSense controller’s directional haptic feedback to help elevate and enhance this in a tactile, but logical way.

Cygni: All Guns Blazing launches on PS5 next month on August 6.

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Hi everyone! We hope you are getting ready for a good summer and have enjoyed the last few weeks of gaming news.

As we gear up for Astro Bot’s launch on September 6, we wanted to let you in on a few surprises we have been reserving for our community.

In Astro Bot, you and Astro go on a mission to rescue the 300 bots crew who got scattered all over the galaxies. Many of the bots making up the crew are cameo characters that have marked the PlayStation history. There are over 150 to collect, each with their own funny animations relating to the game they originally came from.

To add a spice of fun, we’ve been hiding 4 of these Special Bots inside Astro’s Playroom, which came pre-loaded in every PS5 console. By unlocking these 4 hidden characters in Astro’s Playroom, you will be able to take them with you into the new game, Astro Bot, and add them to your starting crew. Are you following so far?

On June 7, we dropped in the first of these 4 Special Bots. Being cheeky robots ourselves, we thought it would be fun to turn this into a treasure hunt riddle and see how long it would take anyone to figure it out. What a big surprise to see it took the community less than 3 hours to clear that riddle. That was quite incredible. If you have missed it, here is a quick rundown of what you have to do.

We hid a secret capsule in the first area of GPU Jungle (Render Forest). To make it appear, you must stand on top of a big plant near the edge of the level, just behind the Bloodborne Hunter Bot. Inside the capsule, another Special Bot (Lady Maria) appears to be trapped and needs rescuing.

On the capsule itself, we included a small hint showing the image of a clock. But what could that mean? Looking carefully around the level nearby, you will find a similar clock symbol carved into one of the trees up above. It takes a few jumps to get there. It is at the back of a tree, the furthest away.

That’s when things get trickier (or so we thought!). Standing on that spot, you have to pause the game by pressing the options button. Instead of the normal pause, that makes a special Astral Clock screen appear. By entering the number 24.11.2015 (or November 24, 2015, the original release date of the Bloodborne DLC featuring Lady Maria), the hands of the clock magically turn and…

The capsule opens, letting our Special Bot free. Well done, let’s celebrate with a trophy!

Once freed, Lady Maria will wait for you in the Mission Room, ready to be transferred to Astro Bot when you are ready.

Just a few days ago, we added a second Special Bot, Selene, from the PS5 title Returnal. Once again, working together, you were able to crack the riddle and free her to make it 2 out of 4.

We hope you enjoy these updates as much as we had fun making them! In addition to these Special Bots, the PlayStation Labo received an update, so we invite you to check it out and add new artefacts to your collection.

That’s all for now. But the treasure hunt does not end here! We will be back soon with 2 more riddles on the run-up to the release of Astro Bot. And by the looks of it, we might have to make the next ones even harder.

Thank you all for playing along with us, and we will see you soon!

Team Asobi out.

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Last week, we asked you to share fireworks bursting in games of your choice using #PSshare #PSBlog. Here are this week’s highlights:

clerence_1993 shares Cloud and Tifa sharing a moment with firework bursting in the sky behind them

secondcapture shares sparks flying behind Ratchet in a way that looks like fireworks in Ratchet & Clank: Rift Apart

call_me_xavii shares Aloy in her Elisbeth outfit staring up at fireworks

xenobitzshares fireworks bursting in Naraka: Bladepoint

jdbolzan shares fireworks bursting over the Eiffel Tower and the not-yet-gifted Statue of Liberty in Assassin’s Creed Unity

GM04v shares a ronin posing in front of fireworks in Rise of the Ronin

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Tourist
SUBMIT BY: 11:59 PM PT on July 10, 2024

Next week, we’re using games to travel the world. Share real world locations or landmarks that players can visit in the game of their choice using #PSshare #PSBlog for a chance to be featured.

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At Sony Interactive, we’re always looking for opportunities to bring our players closer to some of PlayStation’s most beloved games – and that includes bringing to life collections of physical products to add to your home decor. Today we are pleased to reveal a new collaboration with Spin Master, a leading toy company, to introduce The Shapes Collection – a new line of collectibles, based on our hit PlayStation Studios titles. This includes iconic characters from God of War Ragnarök, Horizon Forbidden West, and Ghost of Tsushima.

The highly detailed figures deliver the interactive storytelling element of these titles in an all-new way, extending the gaming experience from digital to physical. This creative line takes inspiration from details in each game, with interchangeable accessories and dozens of points of articulation to pose and display each figure in your collection of memorabilia.

The Shapes Collection Deluxe Figure 6-inch Aloy, Horizon Forbidden West

Core Figures 6-inch Kratos and Atreus (God of War Ragnarök), Varl (Horizon Forbidden West), Jin Sakai (Ghost of Tsushima)

PlayStation Studios developers have closely collaborated on this new creative lineup from Spin Master, and share details they are most excited about with the PlayStation community.


“It was a great pleasure to work on the Aloy and Varl figurines together with Spin Master.

They are based on the actual digital sculpts used for the game, something you can really see in the final result. We made sure the many articulation points made sense and even the finest textural detail shows up on the figures.

A personal highlight was the ability to provide different facial expressions for Aloy, which, together with those many articulation points (even her hair has some!), make her a very poseable figure. Also, the technique used to apply color to the faces meant we were really able to maintain the likeness of actual models, something that was very important and adds a lot to the appeal of these figures.”

– Arno Schmitz, Lead Character Artist, Guerrilla



“We’re excited to have a new action figure version of Jin that fans can keep on their shelf to protect their home. Jin’s Ghost armor has so many beautiful details, including intricate fabric patterns and overlapping armor plates that are integral to the design of his character. In addition to his katana, it’s also always important to us to see all of his various Ghost tools represented to capture his different fighting techniques.”

– Jason Connell, Creative Director, Sucker Punch


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Hi! I’m Mariel Kinuko Cartwright, creative lead on Clock Tower: Rewind, and today I’m excited to share some new details about the game with you. Headed to PS5 and PS4, Clock Tower: Rewind is an updated release of the classic 16-bit survival-horror game Clock Tower, which was originally released in Japan in 1995. WayForward and Limited Run have partnered with Sunsoft and Capcom to finally bring the game to a global audience, where it’s had a dedicated fan following but never had an official release outside of Japan.

Play VideoThe birth of a 16-bit horror classicBefore we get into the new details of Rewind Mode, let’s unpack some of the chilling game’s history.

My own journey with Clock Tower started in my early teens, where I found the game completely by accident. I immediately found the graphics and setting compelling; the game follows Jennifer Simpson, a teenage orphan who has just been adopted along with three of her friends. Little does she know that her new home, a mysterious mansion owned by the Barrows family, holds many disturbing secrets. It wasn’t too long before I met our main villain: the terrifying Scissorman, who’s relentless in his pursuit of Jennifer!

I’ve personally always loved horror, even as a child, but I found Clock Tower so scary that I could only play it for a few minutes at a time. It remains one of the scariest games I’ve ever played even today, and the story, characters, and setting have made a huge impact on the way I think about games and storytelling. Wrapped up in a point-and-click package, with only one enemy pursuing you for the entire game, it’s a really poignant tale of discovery and tragedy, with many different ways that the story can play out. It’s been one of my favorite games since I first played it, and I know it’s held a special place in the hearts of fans all over the world as well.

It’s a huge honor to be a part of Clock Tower: Rewind, where we’re finally getting the opportunity to share this special game worldwide for the first time! With this new release, we’ve included the original 16-bit game, as it was in 1995, but also added a ton of fun extras to make Clock Tower: Rewind a new package for both new and existing fans alike.

Original Mode and Rewind ModeClock Tower: Rewind will feature two main modes — Original and Rewind. Original mode is just what it sounds like: this is Clock Tower, ported straight from the 1995 version, with new translations in English, French, Italian, German, Spanish, Japanese, Korean, Traditional Chinese, and Simplified Chinese. And then we have Rewind mode, which is an enhanced version of the original game.

Today, we’d love to reveal more details about what Rewind mode entails.

The original Clock Tower actually had two releases — the 1995 16-bit version, and an updated version called Clock Tower: The First Fear, released on the original PlayStation in 1997. Clock Tower: The First Fear added new content, such as new scares, more story, and even additional enemies. Did you know there was a room you couldn’t access in the 16-bit game? Now you’ll find another bedroom that provides another place to hide from Scissorman. A new cutscene at a pivotal moment in the game will set up events in later Clock Tower games, too. And make sure you keep an eye out, as a certain corpse or haunted doll might come to life.

For Rewind mode, we’ve taken that new content from The First Fear and added it to the original version, allowing players to experience everything Clock Tower had to offer.

We didn’t stop there, though. With Rewind mode, we’ve also included completely new features, such as an updated chase system, in which Scissorman can follow you into more rooms and hide in more places, dialing up the scares even more than before. Complementing that is better controls for Jennifer, allowing her to run on stairs, find new hiding places, and even use a few weapons. Add in a few bug fixes and quality-of-life adjustments, and we’ve made what we believe to be the ultimate version of Clock Tower for players to enjoy.

None of this would be possible without the Clock Tower fan community, who we collaborated with to bring Rewind mode to life. Much of what we achieved with Rewind mode was built upon their work, and it was a joy to work with fans who know the game inside and out.

Clock Tower: Rewind also includes additional new content outside of the game, such as new original music by Dale North (with two different vocal songs, one featuring Mary Elizabeth McGlynn of Silent Hill fame and the other featuring Emi Evans of Nier), beautifully animated motion comics with brand new VO, an animated intro directed by yours truly, and more.

Clock Tower: Rewind lands worldwide this fall on PS5 and PS4. Make sure to grab your copy to experience a classic, genre-defining survival horror title.

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Following the exciting Online Qualifiers in April and May, the best Gran Turismo racers in the world have been selected to take part in four live events between now and December. The action starts in Montreal, Canada where Round 1 of the Manufacturers Cup and Nations Cup start the live action.

Tickets to the Americas’ stop of the outstanding SIM racing series have sold out, but don’t worry, as here are the details of where and when to tune in to catch all the thrilling racing as 20 of the world’s fastest players battle it out in the historic Canadian city.

Saturday, July 6Manufacturers Cup Local time (EDT) 17:00 * UTC/GMT 21:00 * Central European Summer Time (CEST) 23:00 * Japan Standard Time (JST) 06:00 (*7 July)

Nations Cup Local time (EDT) 19:30 * UTC/GMT 23:30 * Central European Summer Time (CEST) 01:30 (7 July) * Japan Standard Time (JST) 08:30 (*7 July)

Win big in Gran Turismo 7To mark the event, Gran Turismo 7 players will benefit from in-game opportunities to win prizes and play a special Time Trial.

Clicking on the ‘Predict the Winners’ campaign banner on the GT7 World Map gives players the opportunity to win one million credits for each of the Nations Cup and the Manufacturers Cup with votes cast right up to the start of the final race of each.

Simply watching the broadcast in-game will also unlock 6-Star Roulette Tickets for viewers through the Viewers Gift campaign.

And finally, GT7 players will be able to enter a special Time Trial that will use the same car and track combination as the Nations Cup qualifying session so that they can see how they measure up to the pros.

Find out moreA special Gran Turismo World Series site for Montreal gives all the details of the competition and the drivers and can be seen here.

Where to watchIf you are not watching in-game, you can view the streams live (or on-demand) on:

  • The Gran Turismo website – https://www.gran-turismo.com/world/live/
  • YouTube – https://www.youtube.com/@GRANTURISMOTV
  • Twitch – https://www.twitch.tv/granturismoofficial

Follow the whole seasonThe calendar for the Gran Turismo World Series 2024 live events is as follows:

  • Round 1 – Montreal, Canada | Saturday, 6 July
  • Round 2 – Prague, Czechia | Saturday, 10 August
  • Round 3 – Tokyo, Japan | Saturday, 28 September 2024
  • World Finals – Date and location to be announced

All the live events are open to the public and details of how to buy tickets will be posted on Gran Turismo social channels and gran-turismo.com.

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The Capcom Next – Summer 2024 digital event shared key details on two upcoming games on the horizon. Read on to learn all about Dead Rising Deluxe Remaster, and the new demo for Kunitsu-Gami: Path of the Goddess.

Arriving first this summer on PlayStation 5 and PlayStation 4 is Kunitsu-Gami: Path of the Goddess on July 19. Let’s kick things off with a look at the latest trailer.

Play VideoExperience a fresh new world from Capcom, todayKunitsu-Gami: Path of the Goddess is a new, Japanese-inspired IP from Capcom coming to PS5 and PS4, carrying on the spirit of new and innovative games throughout the company’s 40-year history. To get ready for the game’s launch on July 19, a demo for the game is available today!

In the demo, take your first steps on the defiled Mount Kafuku and go hands-on with the game’s blend of action and strategy in a demo packed with content.

Aside from the chance to try out the game’s unique mix of gameplay styles, this demo also has a unique twist! We’re challenging the community to collectively complete two challenges to earn free rewards in the full game for all players. You’ll want to play and work together to achieve them, as these rewards include collaboration content with the beloved 2006 action-adventure classic Okami.

In the first challenge, we’re tasking the community to defeat the Seethe creatures and cleanse the defilement to earn 1 billion crystals in-game. These crystals are earned throughout the normal course of gameplay, so play the demo and defeat the Seethe as much as you can! Completing this task will earn two Okami-inspired rewards for all players: a costume for Soh themed after the Celestial Brush God Amaterasu, and the Thunder Edge weapon inspired by one of Amaterasu’s Divine Instruments. Awoooooo~

Additionally, finding the 15 hidden Lucky Mallet easter eggs in the demo and sharing them on social media will earn the Waka costume for Yoshiro and the Okami BGM pack, allowing you to listen to an Okami collaboration soundtrack while playing Kunitsu-Gami: Path of the Goddess. Keep an eye on the official Kunitsu-Gami social media account for details and updates on the campaign!

The game is all about working together with the villagers to cleanse the world, so we hope you feel the spirit of collaboration as you play and earn these Okami rewards.

Kunitsu-Gami: Path of the Goddess is available for pre-order now on PS5 and PS4 and the worldwide launch is fast approaching on Friday, July 19! All of us on the team are eager for everyone to go hands-on with the game and experience its unique gameplay for themselves.

Play VideoFrank is back in Dead Rising Deluxe RemasterView and download imageDownload the imagecloseCloseDownload this imageThis game is far from undead, as this new version has been brought back to life with Capcom’s RE Engine, bringing improved graphics, revamped lighting and shadows, and character models at up to 4K resolution and 60 FPS.

Verify your age to view this content.Verify your age to view this content.If you’re new to Dead Rising, the story takes place in Willamette, Colorado. Freelance photojournalist Frank West journeys in search of a big scoop and finds himself in the vast Willamette Parkview Mall embroiled in a zombie outbreak with only 72 hours to uncover the truth. Created with a love of B-movie horror films, the original Dead Rising is beloved for its ironic self-serious tone, dark humor, zany characters, and unique gameplay mechanics.

In the game, manage your time wisely to explore the varied areas of the mall, full of various goods that might prove useful when fighting through hordes of zombies or helping bring survivors to safety from the dangers of the mall and its inhabitants. Use anything you can as a weapon, wear outrageous outfits, and unleash death defying moves as you bask in the over-the-top world of Dead Rising!

Dead Rising Deluxe Remaster comes with a host of adjustments and quality-of-life changes to make this updated version of the game sing on new platforms. Here’s a quick list of a few below.

  • The ability to move while aiming
  • Improved controls and UI
  • Beautify your photos with filters
  • Auto-save functionality keeps your progress up to date. Manual saves are also supported
  • All NPC and survivor interactions are fully voiced
  • …and more

View and download imageDownload the imagecloseCloseDownload this imagePre-orders for Dead Rising Deluxe Remaster begin today. The Digital Deluxe version includes 17 additional costumes for Frank, as well as 17 special BGM tracks. Pre-order the game to receive 3 additional costumes, including Frank West’s original look from the 2006 game, the costume of Chuck Greene, the protagonist of Dead Rising 2, and a costume for the mascot of the mall, the Willamette Parkview Mall Bee. Pre-orders also come with three additional BGM tracks.

We’ll have more to share on the game in the coming days and weeks leading up to its digital launch on September 19.

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June saw a variety of monsters and mischief, from classic to modern horror and cute and cuddly creatures. What did you enjoy most about this lineup of titles?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! This week the team is delighted to discuss Astro Bot gameplay coming out of SGF. Plus, the team gets into a listener letter and closes out the show with some Elden Ring talk.

Stuff We Talked About

  • The First Descendant Gameplay Blog
  • Concord Beta Early Access Blog
  • PlayStation Plus Monthly Games for July: Borderlands 3, NHL 24, Among Us
  • Star Wars: Bounty Hunter Blog
  • Astro Bot gameplay discussion
  • Listener letter
  • Balatro | PS5, PS4
  • Elden Ring | PS5, PS4

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to soak up the gaming sun and share gaming moments inspired by summer using #PSshare #PSBlog. Here are this week’s highlights:

supersaturnnshares Astro wading in the pool with Kratos and Atreus in Astro’s Playroom

wingsforsmilesshares the beach and boardwalk rollercoaster from Cyberpunk 2077

CaGamer_07shares Ichiban Kasuga swimming with a dolphin in Like A Dragon: Infinite Wealth

NemesisNat shares a woman surfing near a vintage van in GTA Online

Diesmo16 shares Aloy sitting and smiling on a beach in Horizon Forbidden West

clerence_1993 shares Tifa, Aerith, and Cloud in swimsuits on the beach in Final Fantasy VII Rebirth

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Fireworks
SUBMIT BY: 11:59 PM PT on July 3, 2024

Next week, we’re watching the gaming skies for bursts of color. Share in-game fireworks, sparks, or laser lights using #PSshare #PSBlog for a chance to be featured.

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Dragon Ball games have been making their mark in console gaming for over the last decade with the release of the Xenoverse series, Kakarot, and FighterZ.

Now, in 2024, Dragon Ball fans have gathered to celebrate the return of the beloved Budokai Tenkaichi series. This action battle franchise was last released in 2007 on the PlayStation 2 as Dragon Ball Z: Budokai Tenkaichi 3 in the Americas and Europe and Dragon Ball Z: Sparking Meteor in Asia.

Dragon Ball: Sparking Zero, the next chapter in the Budokai Tenkaichi series, will launch on October 11, 2024, on PlayStation 5. This installment not only continues the series’ legacy but also unifies it under one global name, ‘Sparking Zero,’ bringing fans from all corners of the world together.

Play VideoSparking Zero will have a battle system that continues the one-vs-one 3D battle formula pioneered by its predecessors. This formula allows fans to enjoy the full freedom to move in three dimensions and feel truly immersed in the world of Dragon Ball: Sparking Zero and its characters.

Whether you’ve been a loyal fan for years or you’re just starting your journey, Dragon Ball: Sparking Zero is designed with you in mind. It’s been over a decade since the last installment, and we’re thrilled to offer PS5 players a first look at the Battle Training mode, a feature that will prepare you for the ultimate Dragon Ball battle experience.

Training mode For players new to the franchise or veterans who need a refresher, there is a robust training mode between classic Master and Apprentice Piccolo and Gohan, with Goten also making a guest appearance. While the training mode covers the basic commands in the game, it also delves into intermediate and advanced techniques for players to explore and alerts players if they have successfully executed the actions covered in the instructions they are given.

Beginning with basicsBattle Training mode allows players to choose the level at which they want to start. Players can start at the beginner level, learning how to fly, using Ki Blasts and counters.

You can also learn to use special commands, such as changing characters and transformations.

Meet in the middle with intermediate to advanced techniquesThose who want to improve beyond the basics and advance into higher-level gameplay can enjoy learning how to execute intermediate and advanced techniques, such as Rush Chains, Vanishing Assaults, Advanced Counters, and more.

Players can move 360 degrees but also charge and utilize their ki to use Dragon Dash to move rapidly around the battlefield. Players can use Dragon Dash to execute follow-up attacks after knocking back their opponent.

Additionally, new gameplay reveals show how players might be able to access Vanishing Assaults to quickly gain the upper hand against unsuspecting opponents. This mode also reveals how players can follow up these attacks with additional movements and attacks to string into combos.

Counter and dodge opponentsGetting caught in your opponent’s attacks? Battle Training mode also goes in-depth on how to counter rush attacks by using Perception and Super Perception.

Players can also dodge an opponent’s follow-up attack by utilizing Z-counters. Change up the flow of battle by using these defensive moves to your advantage.

Maximizing all the movesFinally, true to Sparking Zero’s legacy, the mode also covers how players might charge their Ki and go into Sparking mode, which unlocks a powerful ability for each character (*Requires at least 1 Skill Count to enter the mode).

Once you’ve completed your training, the mode helps players combine what they have learned and teaches how to string together attacks, Vanishing Assaults, and Sparking mode to unleash a devastating combo onto their opponents.

That concludes our first look at Battle Training mode in Dragon Ball: Sparking Zero. Prepare for the ultimate Dragon Ball battle experience by utilizing Battle Training mode to train for future fights and journeys.

Dragon Ball: Sparking Zero will make its long-awaited launch on October 11, 2024, on PlayStation 5. Those who preorder the Deluxe or Ultimate Edition will be able to play the game three days early, so be sure to preorder today.

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Hello, Proxies! Greetings from the Zenless Zone Zero dev team. I’m Zhenyu Li, the producer of Zenless Zone Zero. After four years of development, three rounds of closed beta tests, and countless improvements, I’m thrilled that Zenless Zone Zero is officially launching July 4 on PS5! Hereby, I would like to share the most up-to-date game content with you in this blog post.

Alluring narrative with distinctive charactersZenless Zone Zero is a new urban fantasy ARPG by Hoyoverse, in which a calamity called Hollows – an abnormal spherical dimension that appears out of thin air and swallows everything it touches – destroys modern society. New Eridu, the last remaining metropolis, has risen against the odds amidst this destructive catastrophe and become the remnant of contemporary civilization. In the game, players assume the role of Proxy, accompanied by unique characters to explore Hollows, combat enemies, complete commissions, and reveal the mysteries behind New Eridu.

Despite the post-apocalyptic setting, the world of Zenless Zone Zero is filled with fascinating stories and dynamic characters. After encountering the odd-job agency Cunning Hares and the remarkable industrial group Belobog Heavy Industries in early chapters, you can unlock the Chapter 2 Interlude and Chapter 3 of the main story, in which Officer Zhu Yuan makes her official debut and members from Victoria Housekeeping disclose their true colors.

On top of that, new characters Lucy and Piper from a faction in the outer ring of New Eridu known as Sons of Calydon are also prepared to join you in exploring the menacing Hollows as playable agents. Moreover, numerous newly designed Bangboos are under your command as companions with unique abilities in battle.

The bustling cityscape of New EriduIn previous playtests, you may have seen Sixth Street, which is actually only a small part of New Eridu. In the global launch version, Lumina Square, the buzzing commercial district of New Eridu is ready for Proxies’ exploration. Strolling around the city, you will find adorable Bangboos in need of rescue, cargo trucks hidden in corners with various rewards and surprises awaiting.

As the adventure commences, the legendary Proxy named Phaethon has also expanded the video store Random Play’s second floor where you can rest in bed, play music, or customize the photo walls to transcribe precious memories along the journey.

Dynamic combat systemCatering to both new and veteran players of the action genre, Zenless Zone Zero strikes a balance between accessibility and complexity. The consolidation of combat mechanics including Chain Attacks, Perfect Assist, switching characters, etc., offers players an opportunity to unleash their creativity and immerse themselves in the fast-paced combat.

To satisfy players’ various preferences, newly implemented Combat Commissions allow combat-focused Proxies to dive in and start the battle right away. Meanwhile, avid action players can keep reinforcing their battle skills in combat challenges such as Hollow Zero and Shiyu Defense – find the Scott Outpost which overlooks the most massive and impactive Hollow existing in New Eridu to access them.

To celebrate the accomplishment of 40 million global sign-ups and to embrace the official launch of the game, we have prepared bountiful in-game rewards including up to 1600 Polychromes, 90 Master Tapes, 20 Encrypted Master Tapes, and 85 Boopons for global players. You can obtain all the rewards by advancing the in-game progress, participating in global launch activities, and experiencing numerous time-limited in-game events including Friendship Supervision and Watch Your Step.

Once again, as the launch date approaches, we want to express our sincere gratitude to all the players who’ve shown tremendous support and interest in Zenless Zone Zero. We can’t achieve any of this without you. Our joint journey begins when Zenless Zone Zero launches July 4 on PS5. Please stay tuned for more exciting details and stories we have conscientiously prepared for Proxies around the world. See you soon in New Eridu!

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From the very first gameplay prototypes to getting the game ready before launch in August, playtesting Concord every day has been a defining aspect of development and core to our culture at Firewalk and our mission of delivering great-feeling multiplayer. There’s simply no substitute for getting your hands on a controller or mouse and keyboard, squadding up as a team, and experiencing the game for yourself.

That’s why we’re excited to share that your first chance to play Concord during our upcoming beta is just a couple of short weeks away! Here’s everything you need to know:

Concord Beta Early Access dates for Southeast Asia (July 13 – 15) and Open Beta (July 19 – 22)In Southeast Asia, the Concord Beta will kick off with an Early Access weekend on PS5 and PC* from Saturday, July 13 through Monday, July 15. For those that pre-order, this early access weekend will be your opportunity to be among the first to play Concord—and you’ll get to bring your own crew. Those that pre-order any digital versions of Concord will get five codes for Concord Beta Early Access: one for you and four of your friends.

Following the Early Access weekend, the Concord Open Beta in Southeast Asia will be available to all players on PS5 and PC beginning on Friday, July 19 through Monday, July 22.

No matter what platform you play on, the Concord Beta Early Access and Open Beta will allow you to team up with friends on either PS5 or PC through optional cross-play support.

Play VideoPlay the full 16 Freegunner rosterYou won’t have to wait until launch to find your favorite Freegunner(s). During the Concord beta weekends, you’ll be able to play as all 16 of the Freegunners that will be available at launch. Whether you like to run and gun, lock down an area, lay down fire from afar, or back up your team, there are Freegunners for players of a wide range of playstyles and skill levels.

From familiar faces like Haymar, Vale, Lennox, 1-0FF, and Star Child from the reveal trailer to other members of the Northstar crew, like It-Z, Teo, Bazz, and more, you’ll get to experiment and learn how each character brings distinct strategic abilities, traversal and gunplay feel, and, most of all, your own personality to the battlefield.

Explore (and Battle Across) Multiple Planets and ModesThroughout both Concord Beta weekends, you’ll be able to visit and battle across multiple worlds and maps in the Concord Galaxy.

During the Concord Beta Early Access weekend, you’ll have a chance to play on four maps:· Freewater: Set in a fortified outpost on the sun-scorched planet of Glance, Freewater features intersecting perimeter lanes and a large central courtyard in the middle of the map that serves as a prime convergence point and inspires intense combat engagements.

Water Hazard: On the stormy water-covered planet of Leviathan, a massive, armored eel, known as a Morack, has been caught and is being harvested on a large floating fishing rig. Players will fight across the platform and within the jaws of the Morack in a primary harvesting site.

Star Chamber: Located atop the tallest mountain on the planet Gloom sits an ancient observatory with narrow corridors and a meteorite at the center, which creates great opportunities for team fights and one-on-one battles.

Shock Risk: Located beneath a massive conductive kite in the sky that harvests lightning on the planet Leviathan, Shock Risk features multiple unique arenas for battling with rival crews with pathways that converge on a large center tower.

During the Open Beta weekend, a new world and fifth map will be introduced: Bone Mines on the planet Akkar.

Bone Mines: The remains of massive vastadons on the tropical planet Akkar have become the site of a lucrative Guild mining operation, where you will fight through the excavated bones and mining caverns in a mix of close-quarters and mid-range combat.

The Concord Beta will also have multiple modes to fit your mood, whether it’s to jump in for a quick match after work or to team up with friends for more coordinated and competitive play.

The Concord Early Access Beta weekend will launch with three modes:

Trophy Hunt: A respawn-based mode where you fight to take down members of the rival crew and collect their bounty cards to earn points for your team. The first team to reach the target score before time runs out wins the match.

Cargo Run: A no-respawn mode where teams compete to retrieve the Blue Buddy robotic package delivery system, plant it at one of the zones, and defend it from the rival crew to win.

Clash Point: A round-based, no-respawn game mode where teams compete to control a single capture zone at a central location on the map.

Then, during the Open Beta weekend, you’ll be able to try out a new mode: Area Control.

Area Control: A respawn mode where teams compete to control multiple capture and control zones around the map. Control two or more zones to increase your team’s score and reach the point threshold to win.

Witness the beginning of the Northstar Crew’s StoryAlongside familiarizing yourself with the Northstar crew through gameplay, you’ll also be able to see the beginning of their story. When you play the beta, you’ll be welcomed with the very first of our cinematic vignettes—brief cinematics that, when Concord launches, will premiere every week in game. When the Beta Early Access launches and then when the Open Beta starts, we’ll introduce new cinematic vignettes in-game to give you a small glimpse into how the Northstar crew’s stories will unfold each week.


We can’t wait to see you all in-game during the Concord Beta to experience just some of the content that will be available when the game launches on August 24 (Asia time zone) and will grow over time through post-launch updates at no additional cost.

Be sure to stay tuned for more information about the beta, including pre-load and server availability timing, PC specs, and more, by following Concord on Twitter/X, Instagram, and TikTok, as well as by joining the community in the Official Concord Discord.

*Account for PlayStation™Network and internet connection required. Beta terms and conditions apply.

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From the very first gameplay prototypes to getting the game ready before launch in August, playtesting Concord every day has been a defining aspect of development and core to our culture at Firewalk and our mission of delivering great-feeling multiplayer. There’s simply no substitute for getting your hands on a controller or mouse and keyboard, squadding up as a team, and experiencing the game for yourself.

That’s why we’re excited to share that your first chance to play Concord during our upcoming beta is just a couple of short weeks away! Here’s everything you need to know:

Concord Beta Early Access (July 12 – 14) and Open Beta (July 18 – 21)The Concord Beta will kick off with an Early Access weekend on PS5 and PC* from Friday, July 12 through Sunday, July 14. For those that pre-order, this early access weekend will be your opportunity to be among the first to play Concord—and you’ll get to bring your own crew. Those that pre-order any edition of Concord will get five codes for Concord Beta Early Access: one for you and four of your friends.

Following the Early Access weekend, the Concord Open Beta will be available to all players on PS5 and PC beginning on Thursday, July 18 through Sunday, July 21.

No matter what platform you play on, the Concord Beta Early Access and Open Beta will allow you to team up with friends on either PS5 or PC through optional cross-play support.

Play VideoPlay the full 16 Freegunner rosterYou won’t have to wait until launch to find your favorite Freegunner(s). During the Concord beta weekends, you’ll be able to play as all 16 of the Freegunners that will be available at launch. Whether you like to run and gun, lock down an area, lay down fire from afar, or back up your team, there are Freegunners for players of a wide range of playstyles and skill levels.

From familiar faces like Haymar, Vale, Lennox, 1-0FF, and Star Child from the reveal trailer to other members of the Northstar crew, like It-Z, Teo, Bazz, and more, you’ll get to experiment and learn how each character brings distinct strategic abilities, traversal and gunplay feel, and, most of all, your own personality to the battlefield.

Explore (and Battle Across) Multiple Planets and ModesThroughout both Concord Beta weekends, you’ll be able to visit and battle across multiple worlds and maps in the Concord Galaxy.

During the Concord Beta Early Access weekend, you’ll have a chance to play on four maps:

Freewater: Set in a fortified outpost on the sun-scorched planet of Glance, Freewater features intersecting perimeter lanes and a large central courtyard in the middle of the map that serves as a prime convergence point and inspires intense combat engagements.

Water Hazard: On the stormy water-covered planet of Leviathan, a massive, armored eel, known as a Morack, has been caught and is being harvested on a large floating fishing rig. Players will fight across the platform and within the jaws of the Morack in a primary harvesting site.

Star Chamber: Located atop the tallest mountain on the planet Gloom sits an ancient observatory with narrow corridors and a meteorite at the center, which creates great opportunities for team fights and one-on-one battles.

Shock Risk: Located beneath a massive conductive kite in the sky that harvests lightning on the planet Leviathan, Shock Risk features multiple unique arenas for battling with rival crews with pathways that converge on a large center tower.

During the Open Beta weekend, a new world and fifth map will be introduced: Bone Mines on the planet Akkar.

Bone Mines: The remains of massive vastadons on the tropical planet Akkar have become the site of a lucrative Guild mining operation, where you will fight through the excavated bones and mining caverns in a mix of close-quarters and mid-range combat.

The Concord Beta will also have multiple modes to fit your mood, whether it’s to jump in for a quick match after work or to team up with friends for more coordinated and competitive play.

The Concord Early Access Beta weekend will launch with three modes:

Trophy Hunt: A respawn-based mode where you fight to take down members of the rival crew and collect their bounty cards to earn points for your team. The first team to reach the target score before time runs out wins the match.

Cargo Run: A no-respawn mode where teams compete to retrieve the Blue Buddy robotic package delivery system, plant it at one of the zones, and defend it from the rival crew to win.

Clash Point: A round-based, no-respawn game mode where teams compete to control a single capture zone at a central location on the map.

Then, during the Open Beta weekend, you’ll be able to try out a new mode: Area Control.

Area Control: A respawn mode where teams compete to control multiple capture and control zones around the map. Control two or more zones to increase your team’s score and reach the point threshold to win.

Witness the beginning of the Northstar Crew’s StoryAlongside familiarizing yourself with the Northstar crew through gameplay, you’ll also be able to see the beginning of their story. When you play the beta, you’ll be welcomed with the very first of our cinematic vignettes—brief cinematics that, when Concord launches, will premiere every week in game. When the Beta Early Access launches and then when the Open Beta starts, we’ll introduce new cinematic vignettes in-game to give you a small glimpse into how the Northstar crew’s stories will unfold each week.


We can’t wait to see you all in-game during the Concord Beta to experience just some of the content that will be available when the game launches on August 23 and will grow over time through post-launch updates at no additional cost.

Be sure to stay tuned for more information about the beta, including pre-load and server availability timing, PC specs, and more, by following Concord on Twitter/X, Instagram, and TikTok, as well as by joining the community in the Official Concord Discord.

*Account for PlayStation™Network and internet connection required. Beta terms and conditions apply.

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On August 1, let the hunt begin; Star Wars: Bounty Hunter releases on PS5 and PS4. Let’s dive into what to expect, including unique PlayStation 5 features, visual enhancements, and the ability to play as another iconic bounty hunter…

For the uninitiated, you play as Jango Fett in Star Wars: Bounty Hunter. The most-fearless bounty hunter in the galaxy is hired to capture a deranged Dark Jedi. Jango takes on the bounty armed with an array of deadly weapons and tools, including dual blasters, a flamethrower, toxic darts, jetpack missiles, and more. Suit up and hunt your quarry, dispatching galactic scum along the way.

Play VideoVisual improvementsImproved environment textures: To give more depth and texture to the environment, we’ve added bump maps. The result is a richer environment that feels a bit more modern.

New lighting effects: With dynamic lighting, we now see more color and impact throughout the environment. Every bolt from Jango’s blasters will illuminate throughout the entire velocity.

New flashlight equipment: If you ever thought some areas felt dark, we did too. We added a flashlight to navigate these darker areas.

PlayStation 5 featuresUnique to players on PS5, we’ve taken full advantage of the DualSense wireless controller technology to enhance your bounty hunter experience. Let’s take a look.

Integrated adaptive triggers: Each weapon in Jango’s arsenal now has a unique rhythmic feel.

Voice comms: We’ve routed Jango’s in-game radio communication to play through the DualSense wireless controller’s speaker for an all-new immersive experience.

Lightbar meets health bar: Use the lightbar display on your controller as a visual indicator of Jango’s current health status.

View and download imageDownload the imagecloseCloseDownload this imageRestoring Boba FettThe most devoted fans of Star Wars: Bounty Hunter may have heard about an easter egg left in the game. A very low-resolution texture with a message written in Aurebesh— “Cash in all bounties to play as Boba.”

While the message did exist, the feature did not. So even if you hit 100% on your save file, you were only able to play as Jango Fett.

We’ve brought this easter egg to life, so after completing the campaign, you will be able to equip a new Boba Fett skin for your next playthrough.

We hope you enjoy revisiting Jango’s origin story! We’ll see you August 1 on PS5 and PS4.

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July brings a billion guns, puck slapshots and the threat of sabotage to PlayStation Plus with the Monthly Games lineup. From July 2, all PlayStation Plus members* can add the sci-fi looter shooter carnage of Borderlands 3, on-ice action of NHL 24 and the spaceship-set party game Among Us to their game libraries. In addition to those, there’s a Genshin Impact in-game reward bundle available July 16 which is exclusive to PlayStation Plus members.

Let’s take a closer look at each game.

View and download imageDownload the imagecloseCloseDownload this imageBorderlands 3 | PS4, PS5 Shoot and loot your way through a mayhem-fueled adventure. At the hard edge of the galaxy lies a group of planets ruthlessly exploited by militarized corporations, and brimming with loot and violence. This is your home – the Borderlands. Now, a crazed cult known as The Children of the Vault has emerged and is spreading like an interstellar plague. Only you have the allies and arsenal to take them down. Play as one of four all-new, deeply customizable Vault Hunters – the ultimate treasure-seeking badasses of the Borderlands. Customize your Vault Hunter with tons of personalization options, and use their distinct skill trees to tailor abilities to your preferred playstyle. Play with anyone at any time online or in split-screen co-op, regardless of your level or mission progress. Take down enemies and challenges as a team, but reap rewards that are yours alone – no one misses out on loot.

View and download imageDownload the imagecloseCloseDownload this imageNHL 24 | PS4, PS5 Feel the intensity of hockey, as EA Sports NHL 24 brings you closer to authentic on-ice action with a wealth of new game features and upgraded modes. The new Exhaust Engine recreates the rush and fatigue of high-pressure games, rewarding extended offensive play with game-changing effects. Refreshed Total Control Skill Moves and a revamped Vision Passing System broaden your moment-to-moment strategies and allow you to execute them with complete precision. Build your NHL 24 Ultimate Team and recreate moments from classic matches and recent highlights in HUT Moments, and explore the expanded World of Chel, which offers cross-play, a redesigned EASHL and much more.

View and download imageDownload the imagecloseCloseDownload this imageAmong Us | PS4, PS5Use teamwork, persuasion and maybe even betrayal in this unique online party game… in space! Prepare for departure, but beware the Impostor! Complete tasks to hold your spaceship together and return to civilization, but keep an eye out as one or more random players among the crew are Impostors determined to sabotage the ship and kill everyone. It’s up to the remaining humans to finish their tasks and identify the Impostors to eject them into the abyss. But watch out! The Impostors will use every trick in the book to convince everyone they’re a crewmate, so don’t believe everything you hear. Get your alibi straight or else you might be the one wrongfully ejected!

Genshin Impact PlayStation Plus Pack PlayStation Plus members can also claim in-game rewards for Genshin Impact with an exclusive PlayStation Plus bundle. You’ll be able to find and download this bundle in addition to the PlayStation Plus Monthly Games line up on PlayStation Store when it becomes available on July 16***. Download Genshin Impact from PlayStation Store to access.

Purchase this product and obtain the following Genshin Impact in-game rewards:

– Primogems × 160

– Fragile Resin × 4

– Hero’s Wit × 20

– Mystic Enhancement Ore × 30

– Mora × 150,000

Last chance to download June’s gamesPlayStation members have until July 1 to add SpongeBob Squarepants: The Cosmic Shake, AEW Fight Forever and Streets of Rage 4 to their game libraries.

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Plus offer for Sony Pictures app movie credits Purchase any 12-month PlayStation Plus membership and get movie credit(s) to use on the Sony Pictures Core app. This offer will be available from later today.*

From new releases to timeless classics, choose from a selection of up to 2,000 films, including the largest library of IMAX Enhanced movies. Watch the best of Sony Pictures Entertainment, including Spider-Man: Across the Spider-Verse, Gran Turismo: Based on a True Story, Bad Boys and more.**

PlayStation Plus Premium members also get access to additional benefits.

*All three games will be available to PlayStation Plus members on July 2 until August 6.

**PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

***You need to log in to Genshin Impact via PlayStation Network within 365 days of purchase to claim the bundle. If you log in to the game via the PlayStation Network after that time, you will be unable to claim it.

*Offer valid between June 26, 2024 to July 10, 2024. Number of movie credits varies based on plan and membership status. PS Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms. Separate download of the Sony Pictures Core App is required to redeem Movie Credits. Must be 18+ to register for a Sony Pictures Core account. Movie Credits must be claimed and redeemed in App by July 10, 2025. Sony Pictures Core terms apply: https://www.sonypicturescore.com/termsofservice

* Titles and availability vary by market.*

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Descendants, after a long wait, The First Descendant releases worldwide July 2on PS5 and PS4. To help you prepare for the action, we’re here with new gameplay details for characters Bunny, Valba, and Ajax, ​​along with insights into the unique graphic features available on PS5 .

Not familiar? The First Descendant is a third-person online co-op looter shooter. In the game, you will become a Descendant, inheriting mysterious powers and tasked with protecting your homeland – the continent of Ingris – from alien invaders.

Launch contentPowered by Unreal Engine 5, The First Descendant is a next-generation looter shooter that focuses on the fun of grinding and growth. It’s a game where you collect and enhance various characters, unique-effect firearms, external components that boost character and skill performance, and modules to tune the performance of characters and weapons, presenting you with the challenge of creating your own unique build.

At launch, five new fields that have not been previously revealed will be added, along with 16 types of new end-game content called Instance Dungeons. Additionally, 16 types of Void Intercept Battles – large boss raids considered the highlight of The First Descendant – will also be introduced.

Additionally, Descendants, who are central to the game, will be added. In total, 19 Descendants will be introduced, including 14 original Descendants and 5 high-performance versions known as Ultimate Descendants.

Play VideoOur most popular Descendant, Bunny, is known as an iconic mascot with a helmet resembling rabbit ears. Bunny wears a unique suit that can charge and discharge electrical energy, allowing her to run at incredible speeds. This suit not only enhances Bunny’s agility but also enables her to release stored electrical energy around her or concentrate it into a powerful focused beam, making her a formidable force on the battlefield.

Play VideoValby is my personal favorite character. She has a special ability to transform into water and create puddles at will, anytime and anywhere. While on water, Valby can use skills with reduced MP, allowing for more efficient use of abilities. This ability enables Valby to create puddles among enemies for quick movement or to liquefy and pass through obstacles, providing advantages in both offense and defense.

Play VideoOur creative director’s top recommended Descendant is Ajax. As a tank dealer, Ajax provides a unique strategic element to the team. He possesses the incredible ability to distort physical space and summon protective shields for allies. These shields effectively block enemy attacks while allowing allied attacks to pass through unhindered, protecting allies and providing a tactical advantage. He ensures the safety of teammates on the battlefield while enabling them to launch attacks without interference.

PS5 Graphical features Additionally, we are pleased to introduce the graphical features available at launch for the first time, specifically for PS5. Since last year’s Crossplay Open Beta, we have invested significant effort into optimizing and enhancing graphic quality for PS5.

Firstly, we added a Balanced Mode to the graphics settings, which was unavailable during the Beta. PS5 users can now choose from three modes: Fidelity, Balanced, and Performance, offering a variety of options to suit your preferences.

Additionally, we have implemented the high-resolution shadow mapping technique, Virtual Shadow Map (VSM), provided by Unreal Engine 5 after extensive optimization efforts, enhancing the overall visual quality.

Furthermore, we added options for Ray Tracing and AMD Frame Generation, offering choices for those who desire higher visual quality or improved performance.

The First Descendant’s development team is always listening to your feedback. Therefore, we invite you to the continent of Ingris to explore and share your valuable insights with us. The First Descendant launches July 2 on PS5 and PS4.

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The DNA bomb has detonated at Popov Power Plant, releasing powerful mutagens in the Season 4 Reloaded mid-season update for Call of Duty: Modern Warfare III and Call of Duty: Warzone. Deploy across new mutated modes, maps, Unstable Rifts, events, and more, and get your hands on new weapons and Aftermarket Parts to help face the challenges ahead.

Play VideoSeason 4 Reloaded of Call of Duty: Modern Warfare III and Call of Duty: Warzone launches on June 26 on PlayStation 4 and PlayStation 5.

Multiplayer OverviewThree Core 6v6 Maps

Incline (New Core Map): Battle over frozen ground on this small-sized research outpost deep in the Caucasus Mountains of Urzikstan. Fire down from the cable car in the central transit station and prepare for long-ranged encounters along the northern road.

Bitvela (New Variant): Experience Multiplayer like never before in this pixel-art inspired version of Favela appearing in the Bit Party Playlist modifier. Pixelated cars, buildings and trees, jagged clouds, and pixel smoke particles perfectly mimic the original map, without a curved edge in sight. When competing in Bit Party, your Operator’s head will grow after every elimination, making you a bigger target while also granting objective bonuses.

Das Gross (New Variant): A vile infection has enveloped downtown New York City, sending bloody tendrils over the ceiling and walls of Das Haus. An alien planet looms overhead in the night sky. Try to keep your wits about you in this map variant arriving with a new Vortex Playlist.

New Mutation Mode, Havoc, and moreMutation: Take turns playing as humans and mutants in a moshpit of game modes. Mutants can choose from a variety of classes including the Mutated Leaper, Radioactive Beast, Contaminated Slugger, and Camouflaged Sneaker.

Havoc: In this twist on Team Deathmatch inspired by classic arena shooters, random modifiers activate throughout the match, dramatically altering gameplay in a mode where no two matches are the same!

Plus, perfect your aim in the Headshots Only mode, wield powerful weapon blueprints in Blueprint Gunfight, and flex your parkour skills with the limited release of G3T_H1GH3R.

Zombies OverviewFace Waves of Enemies in an Unstable Rift

Gear up for a new wave-based challenge via the appearance of unstable rifts. Squads must race to be the first to enter: reports of [[REDACTED]] in the Exclusion Zone may lead the way.

After entering an unstable rift, squads must defend against increasingly difficult waves of enemies. Survive the onslaught to reset the cooldown on all your insured weapons and schematics. Squads who gain access to multiple unstable rifts can repeat the activity within the same match.

Play VideoCall of Duty: Warzone OverviewExplosion at Popov Power PlantThe DNA bomb has exploded at Popov Power Plant in Urzikstan, altering the environment and releasing a toxic chemical agent in the vicinity. Approach the site with extreme caution.

New Gameplay Features[Redacted] Weapons: Look for [Redacted] Weapons now found within Loot Hot Zones and Bunkers in Urzikstan. These extra-powerful weapons hold more than the normally five allowed attachments, granting their owner an edge in combat.

Runaway Train Public Event: Each match within Urzikstan has the chance to trigger the Runaway Train public event announced around the sixth gas circle. When active, the safe zone will remain over the moving train until the end of the match. Hop aboard and clear out enemy stowaways.

Mutated Playlists: Plus, wield mutant powers in two limited-time modes arriving in the mid-season: Mutation Resurgence Quads and Mutation Buy Back Quads.

General OverviewTwo New WeaponsReclaimer 18 (Shotgun, Battle Pass): The Reclaimer 18 supports two firing modes. Activate pump-action for extended damage range and semi-auto for increased fire rate. Toggle between them as the situation demands to reign in close-ranged fights.

Sledgehammer (Melee, Challenge): Smash skulls with the Sledgehammer, sporting a 20-pound carbon steel head with a variety of attack moves including swings, an overhead attack, and a pole butt.

Season 4 Combat Pack for PlayStation Plus membersPlayStation Plus members don’t forget to grab the Season 4 Combat Pack. This pack grants Élodie, Lockpick a new operator skin Chemical Warfare.

PlayStation Plus members will also receive the following: the Composition Carbine weapon blueprint, the Brushstroke Ballistics weapon blueprint, the Fuming with Pashion Large Decal, the Toxic Artist Weapon Sticker, the Mini Infiltrator Charm, and the Infectious Vision Emblem.

Plus, PlayStation players will receive a 2XP Player boost in-game from June 26 – 27 and from July 4 – 5.

Play VideoNew Challenges and EventsCheck for new weekly challenges throughout the mid-season to unlock more Aftermarket Parts plus the animated Molten Obsidian weapon camo for completing all eight Weekly Challenges.

Earn more rewards across a variety of in-game events, including Altered Strain, Retro Warfare, Redeployment Missions, Vacation Squad, and Vortex: Death’s Grip.

New Store Offerings: 8-Bit Task Force 141 and MoreDeploy as 8-Bit versions of Task Force 141 with the Tracer Pack: 8-Bit Blitz bundle and suit up in astronaut gear with the Out of This World Pack. Look for other wild bundles arriving in the mid-season, including a crabby Zodiac-themed Pro Pack.

Season 4 Reloaded launches June 26thPurchase Modern Warfare III on PlayStation to enjoy the benefits of two additional loadout slots, monthly exclusive Double XP events, +25% PlayStation Party Bonus XP, +5 bonus Battle Token Tier Skips with a BlackCell purchase, and a free in-game bundle each season with the Combat Pack. 

Stay frosty. Available on PS5 and PS4.

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Last week, we asked you to shine a light on Alan Wake 2 and the recent release of its photo mode using #PSshare #PSBlog. Here are this week’s haunting highlights:

arashikagesshares Alan standing at the center of black swirling handprint motif splattered on a hotel’s walls

Yuric83shares Saga moving through a distorted section of forest

jdbolzanshares diner waitress Rose in control during the Night Springs DLC, holding a rifle in front of a banner in town

CamisGuishares the sunlight fading as FBI agent Alex Casey takes in a crime scene

hazelgreen_vpshares a portrait of FBI agent Alex Casey sipping on coffee

denisjurisonshares a black and white portrait of Alan staring out the lake house window

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Summer
SUBMIT BY: 11:59 PM PT on June 26, 2024

Next week, we’re celebrating the warmth and sun of summer. Share moments from your favorite game filled with summer vibes using #PSshare #PSBlog for a chance to be featured.

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Rise, Tarnished. Your time has come again.

After a long wait, Elden Ring Shadow of the Erdtree launches tomorrow on PS5 and PS4. With a massive new world to explore, weapons to be found, skills to master and, of course, bosses to face, FromSoftware’s latest expansion could seem like a daunting undertaking. But fear not, Tarnished, as our tips – spoiler-free and covering the first few hours – will help set you on the right path. To begin, a crucial step: what’s required to enter the Shadow Realm.

Entering the Shadow RealmIf you’ve ever played a FromSoftware expansion, you’ll know that gaining access is never a straightforward process. Shadow of the Erdtree continues this tradition. In order to enter the Shadow Realm, you’ll need to complete a few tasks in the base game.

On your journey through the Lands Between, you’ll firstly need to have defeated Starscourge Radahn, a notoriously challenging boss. To face him, traverse Redmane Castle in Caelid during the Radahn Festival and take the elevator down to fight him on the beach.

You’ll also have to have bested Mohg, Lord of Blood. He can be found at Mohgwyn Palace, reached by following Varré’s questline or using a Waygate hidden in the Consecrated Snowfield. Mohg is known for being a particularly tough fight, but other Tarnished have been setting up summon spots next to the battle to help shepherd fighters through and open the DLC.

At the back of the Mohg boss arena you’ll discover Miquella’s cocoon. If both foes have been conquered (and expansion downloaded) a new interaction option will appear when you stand by the cocoon. Accept, and you’ll enter the Shadow Realm and begin your journey into the Shadow of the Erdtree.

Navigating the worldIf you put dozens of hours into Elden Ring’s base game, it’s easy to forget that you originally had to collect map fragments in order to build up a picture of the world around you. In Shadow of the Erdtree, this feature returns, meaning when you first enter the Shadow Realm, your map will be blacked out, with one exception; a single bright spot somewhere in the darkness.

One of your first objectives should be to navigate to this point, where you will find a map fragment beneath a tall obelisk. Collecting this will reveal the region’s map, but be warned — Shadow of the Erdtree’s world design uses verticality on a scale unlike almost anything seen in the Lands Between, meaning there is still so much more to be discovered – both above and below – what the map can show you.

This world is dense with secrets, so be sure to explore every nook and cranny. You’ll no doubt be rewarded with weapons, spells and items for your effort.

Making friends and enemiesThe starting area of the Shadow Realm is full of friendly (and not-so-friendly) characters who can help fill you in on the story, point you in the direction of hidden areas, send you on missions or challenge you to a duel.

You’ll come meet warriors, tribesmen, worshipers and devotees among others within your first hour or so of gameplay. Speaking to them, bringing them items they require, or taking the correct action in front of them can help progress their story arc within the overall narrative. And of course, they may reward you with items, join you as companions in battle and more.

Using Shadow Realm BlessingsWhile you can still level up your character as before, within the Shadow Realm, character progression comes in the form of special blessings. Two new consumables, Scadutree Fragments and Revered Spirit Ashes, can be found around the world and used at a Site of Grace to buff your character and their skills, so seeking them out during your first few hours is a worthwhile endeavor.

Scadutree Fragments: These increase both damage negation and attack power for your character, meaning you receive less damage from enemy attacks and deal more with your own.

Revered Spirit Ashes: These have a similar purpose but apply to your Spirit Ashes, granting your summons more survivability and power, so you can beef up your Mimic Tear or Black Knife Tiche before facing that next boss. (Other Spirit Ashes are available…)

Note that both of these special blessings only apply to the Shadow Realm, and therefore will have no effect in the base game.

Managing new discoveriesLike all FromSoftware games, Elden Ring is chock-full of items and consumables, some useful, others mysterious. Alongside Shadow of the Erdtree, Hidetaka Miyazaki and his team have introduced a new quality of life feature that allows you to more easily explore the recent commodities you’ve discovered on your adventure.

This new feature, which is turned off as standard, will highlight new pick-ups with a “!” in your inventory, making it easier to survey your collection. It also offers an optional Recent Items Tab, where everything you’ve found recently is collated into one easy-to-understand menu. Both of these features make it simpler to uncover the use of the many new items in Shadow of the Erdtree, but the choice of whether to use them or the original system is entirely yours.

If you wish to turn these features on, they can be found under the Display section of the Settings menu. Here you can turn on either Mark New Items or Show Recent Items Tab, or use both together.

These tips should help you enter the Shadow Realm and make smooth progress during your first few hours. But there is still so much to be discovered when Elden Ring Shadow of the Erdtree launches tomorrow, June 21.

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Rusted Moss is an action-exploration game developed by solo individuals (not part of any development studios) that revolves around its unusual method of traversal: an absurdly bouncy grappling hook. We won’t lie: the physics-based grappling will bring you both great pain and great joy. But the triumph once you master it — you’ll practically fly through the game while blasting enemies with your arsenal of guns when Rusted Moss comes to PS5 on June 20.

In this melancholic world, humans prepare for an invasion by capricious fairies from another realm. You play as Fern, a changeling determined to put an end to the war. As you uncover the story behind the world, you’ll eventually choose a side: fae or human?

With the PS5 release, we are also adding in seven to eight hours of additional content — approximately as much content as the base game itself. This includes new zones (ranging from moderate to very difficult), a boss rush, and an additional playable character.

A unique grappling hookDuring a show-and-tell with indie developers, Emlise (the main dev) showed a grappling hook that worked like a bungee rope or rubber band. She performed incredible, crazy maneuvers that made traditional platformer abilities like double jumps and dashes seem so limited. I had never seen anything like that — grappling hooks in most games either just pull you to the anchor point or swing the player in static arcs.

It looked so polished that I was sure she would develop it into a full game. But she had no plans to. She saw it as a programming exercise to learn about verlet integration (a numerical equation used to calculate trajectories).

“Players would find it too difficult. It takes some time to get used to,” says Emlise.

Each of us then carried out our duty as friends and peer-pressured her into continuing development. My sister and I also joined her, forming our 3-person development team. It was strange because we had no intention of making a game together before that moment.

Rusted Moss was made to bring this mechanic to life, not for the sake of making a game or to go full-time on indie dev (my sister and I work day jobs outside the game industry).

I think its origin gave a purity to Rusted Moss’ foundation because there was no doubt as to what kind of game it could become. Everything would revolve around just one core mechanic — the grappling hook.

Please break our gameSynergy with the grappling hook became the focus of Rusted Moss’ game design. The abilities you gain all enhance the physics-based traversal — whether it’s a charge jump that lets you fall further, or the kickback from your guns.

This maximizes the opportunity for player expression and creativity. Progression is not based on a simple lock-and-key solution, which is a design pattern often found in other action exploration games.

With these synergistic abilities, we’ve seen the same platforming challenge solved in five different ways. If a player is creative, determined, and skilled enough, they can “break” our game and show us moves we didn’t even consider during Rusted Moss’ development.

We took this philosophy to the extreme during our quality assurance testing period. One tester found a bug that gave them an unintentional movement ability. Rather than fix it, we added a visual effect when that ability is active. We love seeing our players discover this “secret ability” in-game.

Unusual childrenThe main character, Fern, has a sharp and acidic personality. Women are often pressured to be nice and think about what “nice” means to the people interacting with them. Based on our experiences as an all-female dev team, Fern is a power fantasy that opposes that narrative, sometimes to an extreme. She says what she thinks, which is often quite nasty and honestly… hilarious!

This aligns with her identity as a changeling — a fairy that has replaced a stolen baby. In folk tales, children who acted strangely were identified as changelings and treated cruelly. Nowadays we might think of them as neurodivergent or unusual in some other way. We wanted to explore themes around children turning out to be something the parents did not want or expect.

Prepare to learn all the tricks at Fern’s disposal and maybe discover some new ones when Rusted Moss launches on PS5 June 20.

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When we developed the PlayStation Portal remote player, our goal was to bring high-quality console gaming experiences to the palm of your hands, even when you aren’t in front of the TV. We continue to evolve the experience on PS Portal, and we are happy to announce that the latest system software update for our first dedicated remote play device will start rolling out tomorrow – adding a few new user enhancements.

Sign-in screen support for select public Wi-Fi networksWhile we recommend PS Portal to be used in your home as you have control over the quality of the Wi-Fi, it can also be used outside of the home in places where a fast and stable Wi-Fi connection is available – and we’ve seen many players take advantage of this.

With this new update, PS Portal will also connect to a range of public Wi-Fi networks* that may require additional validation steps beyond entering the network password. This includes Wi-Fi networks with sign-in screens that can often be found in hotels, cafes, and airports.

To connect to these public Wi-Fi networks, PS Portal will display a QR code for you to scan with your smartphone or tablet. Once scanned, you’ll be able to use your mobile device’s web browser to complete the additional validation steps on behalf of your PS Portal. As a reminder, PS Portal requires a Wi-Fi connection with at least 5Mbps, and for a better play experience a high-speed connection of at least 15Mbps is recommended.

New visual feedback for touchpad areasThe emulated touch pad on PS Portal’s vibrant 8-inch screen is getting an update. We’ve added new visual feedback to the touch pad areas. The new effects will be displayed when using the touch pad areas during remote play.

Display battery level in percentageYou now have the option to display the remaining battery level percentage on the status bar at the top right corner of your screen. To use this feature, open the quick menu, go to [Settings] > [System] > [Battery], and then turn on [Show Battery Percentage].

Since the initial launch of PS Portal last November, we’ve been overwhelmed with the enthusiastic reactions and the variety of ways our community has been enjoying gaming on PS Portal. While Remote Play for PlayStation has been available since the PlayStation 3 generation, we’ve built upon this technology with PS Portal to elevate the Remote Play experience to another level by integrating key features of the DualSense wireless controller with a vibrant 8-inch LCD screen.

We’re excited to see that PS Portal has introduced many more gamers to the Remote Play feature on PS5, with over 60 percent of PS Portal owners using the feature for the first time**. What’s more, PS Portal is making it easier for many players to access their games, with the average PS Portal owner’s engagement on PS5 going up within the first 8 weeks of using their PS Portal.

We’ve also seen a wide range of games proven to be popular on PS Portal, from single player adventures including God of War Ragnarök, Marvel’s Spider-Man 2 and Astro’s Playroom to multiplayer titles including Fortnite, Rocket League and EA Sports FC 24 – all being some of the most played games on PS Portal within the first 3 months of its launch***.

We’re always grateful to the PlayStation community for embracing our journey as we continue to explore different ways to bring new player experience. Check out the official website to learn more about PS Portal and let us know what you think in the comments!

To connect to public networks, make sure that the initial setup for your PS Portal is completed. Authentication requires use of another device that can connect to the public network, such as a smartphone. Public networks that operate at 5GHz are not supported.
Internal Data from Nov 2020 – April 2024
**Internal Data from Nov 15 2023 – Feb 15 2024

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With Still Wakes the Deep releasing on PS5 tomorrow, we wanted to highlight some of the inspirations for the environments of the upcoming first-person narrative horror. Early on we decided that Still Wakes the Deep would be set on an oil rig and the team wanted to play on different fears and phobias. One of the main fears is the ocean itself; another is being isolated.

One of the first levels I worked on from the ground up was a space inside the engineering section of the rig, with a lot of machinery inside these four echoey, metal walls.

I wanted to try and play with the fear of claustrophobia, which in hindsight was an odd thing, because it’s a fear that is very vivid for me due to my own personal experiences. In the end I found it quite useful and intriguing to use my own triggers to build an environment that might in turn trigger the same emotions within players.

I pulled from my core childhood memory of claustrophobia a lot while we were developing Still Wakes the Deep.

I remember being at an event with lots of kids outdoors and they put out this big wooden crate with lots of little wooden compartments for the kids to play and crawl through.

As I got halfway through, I remember the twists and turns becoming narrower and the angles becoming harder to navigate.

My heart was racing, and I started to hyperventilate. I still remember the feeling of the wood under my fingers, the sounds, the smells.

When our main character Caz enters the engineering sections of the oil rig, you immediately feel trapped. The halls are narrow, the ceiling is low, every surface is metal and there’s a lot of heat and moisture trapped in the air around you.

Since there are no windows, you lose that sense of where you are. Now imagine moving through this space, while you’re up to your knees in a mix of water, oil, rust, and dirt, and you realise there’s something else in there with you. All you want is to get back to the open top of the rig for a breath of fresh air, but the only way through is by entering even narrower spaces.

The audio team did the brilliant job of capturing these vivid nightmarish sounds of horror.

In trying to trigger certain emotions with dark eerie visuals and audio I started to imagine how terrible it must feel to have all that moisture in the air with oily, dirty water seeping into your overalls.

You have a constant mix of these engineering sections like hot pipes and machinery but then every time you come outside you have terrible cold weather, cold steel. I wouldn’t say it’s comforting but I think it will make for a thrilling story.

There lie the strengths of The Chinese Room. On one side, we have people that love storytelling, whether it’s through movies or writing, and on the other we have musicians and audio technicians all from different walks of life.

Would I say that working on Still Wakes the Deep has conquered my fears? Probably not. If anything, it’s intensified fears of what’s lurking in the shadows! Still Wakes the Deep launches tomorrow on PS5.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! We’ve got a full show for you all this week, starting with a recap of the teams’ hands-on experiences at Summer Game Fest. Plus, we got to sit down with Riot Games Production Director Arnar Gylfason to discuss Valorant coming to PS5 and the Limited Beta starting today.

Stuff We Talked About

  • PlayStation Plus Game Catalog for June: Monster Hunter Rise, Football Manager 2024, Crusader Kings III, After Us and more
  • Summer Game Fest recap:
    • Elden Ring: Shadow of the Erdtree DLC | PS5
    • Monster Hunter Wilds | PS5
    • Neva | PS5
    • Dragon Ball: Sparking! Zero | PS5
    • Assassin’s Creed Shadows | PS5
    • Dragon Age: The Veilguard | PS5
    • LEGO Horizon Adventures | PS5
    • Tune in next week for all things Astro Bot
  • Interview w/ Arnar Gylfason (starts at 30:37)
  • Listener letter

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image View and download imageDownload the imagecloseCloseDownload this image Brett Elston – Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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With the release of Hogwarts Legacy’s new photo mode, last week we asked to see your most magical shares using #PSshare #PSBlog. Here are this week’s magical highlights:

OKPopJustinshares a student flying over the lake on a hippogriff, with Hogwarts castle in the background

Defalt368shares students playing a game of Summoners Court

f0rgottengirlshares a masked wizard casting a blue-colored spell

CowboyDbop92shares a wizard wearing a pumpkin mask casting a red spell toward a troll

NemesisNatVPshares a character wearing the Azkaban Set looking over a ridge at Hogwarts in the distance

Dande_Lion55shares a portrait of a house elf with colorful bokeh lighting in the background

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Alan Wake 2 – Photo Mode
SUBMIT BY: 11:59 PM PT on June 19, 2024

Next week, we’re shining our flashlights on Alan Wake 2 and its new photo mode. Whether exploring the main game or the new Night Springs DLC, share heart-racing moments using #PSshare #PSBlog for a chance to be featured.

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Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.

New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-off presentation during Summer Game Fest allowed me to see live gameplay, and crucially how the game’s new features impact the experience.

Play VideoIn just those 30 minutes of demo gameplay, I saw several things that got me stoked for Wilds. The new map is much more detailed, particularly regarding verticality. Some maps in World were pretty dense and could overlap or even turn back on themselves. Perfect for a monster’s den, but sometimes confusing for players. This time around, between the map and new UI elements that tell you which direction the target monster is (and how far away they are), it’s much easier to keep track of your targets.

The target monster was the Doshaguma, new to Monster Hunter Wilds. In Wilds, players can select a monster on their map and begin a quest by engaging that monster in combat out in the field (Capcom did not confirm other ways players can begin quests, or other quest types in the game). Upon that first hit, an incredible piece of music swells to usher in the quest with full orchestral might and a driving, dramatic sense of conflict. As the hunt goes on, the sand leviathan Balahara appears with a deep pit that pulled Doshaguma down. They brawl in a classic Turf War scrap, with smaller monsters scurrying all around. Chaotic and intense, and about to escalate even further.

Not long into the battle, an imposing wall of dust and sand forms on the horizon. It soon blankets the area with a blue/black darkness, illuminated by stray lightning strikes. These weather events change which monsters may appear on the map, including a mysterious new Apex creature that fires lightning right out of its head.

Immediately following the demo, I was able to speak with the game’s leadership trio for more on what I just saw: Series Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Art Director/Executive Director Kaname Fujioka.

PlayStation Blog: Monster Hunter World was a huge success when it launched in 2018. How did its unprecedented success inform your approach to Monster Hunter Wilds?

Ryozo Tsujimoto: What we did for World, both the base game and the expansion, really impacted Monster Hunter Wilds. Our approach to keeping players continuously interested in World helped us learn what players wanted to see in the future. That doesn’t just mean things we wanted to improve within the game, but also how we release information to players, and how to ease them into the game as well.

Speaking of easing players into the game, Monster Hunter Wilds features a lot of quality-of-life improvements. For example, the map seemed much more detailed and useful to navigate. Things like tracking quests and monsters, where items are located, and the great sense of verticality to the map. Any other new things that returning players could look forward to?

Yuya Tokuda: You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

In terms of things we improved on, one example is that it’s much easier now to select items. We really put an eye to giving more options for players with different kinds of item preferences, because selecting and navigating through items was something that can be difficult in the moment of a hunt. But hopefully, by giving players more options and more customization, we’ve improved this experience for returning players.

The phrase “living breathing ecosystem” was used to describe Monster Hunter World. The maps were large and full of life, you could get monsters tangled in vines, creatures would interact with each other, and so on. How are you expanding on that idea, and make it feel even bigger and more interactive?

Kaname Fujioka: We’re focusing on designing monster herd behaviors that are really tuned to each environment and their ecology. So, we want to have well designed, detailed monster behavior as they move in these larger packs. How the player interacts with them during their hunt is our first little step there toward enhancing the livable, beautiful environment.

I noticed in the demo, the hunter used both the Great Sword and Heavy Bowgun. So you’re able to take two weapons into a quest now. Previously a player would have to commit to a weapon, take it into a quest, that’s your weapon. How did this change come about for Wilds?

Yuya Tokuda: One of the big things about Wilds is that the environments themselves are so much more dynamic and adaptable. Things are changing so often, and even the monsters that are available to hunt can change moment to moment. It was important for us to give players the ability to adapt to that, and switch their own kind of playstyles. So they can carry different weapons, or the same weapons but with different elements for those kinds of situations. We’re really designing the game around allowing players to adapt to the environment.

Focus Mode and wounds are new for Wilds. Can you talk a bit about how these work, and how / when a player might want to engage with these systems?

Yuya Tokuda: So, you don’t need to be in Focus Mode to create wounds. Attacking the monster naturally causes damage or wounds to happen. As long as you’re attacking the wounds, you’ll be doing more damage to the monster.

Entering Focus Mode does highlight monster wounds so you can target them a lot easier, and there are special attacks you can perform in Focus Mode that do more damage to wounds. But, Focus Mode isn’t really just for targeting wounds.

A cursor that appears on the screen allows you to aim your attacks and also to aim your other moves like guarding and blocking attacks. The real merit of Focus Mode is to help players in their positioning and their distancing from monsters, so that even players who are maybe not as experienced with action games, or games similar to Monster Hunter, have an easier time honing in their attacks.

To wrap, if you could say anything to Monster Hunter World players who were really into it, but maybe they fell off years ago and they’re curious about Wilds, what would that be?

Ryozo Tsujimoto: We’re really just trying to make an amazing game for everyone. We hope Wilds is going to be the experience that tops anything before in the Monster Hunter series, and really gaming in general.

Yuya Tokuda: For players that didn’t gel with the action [of World], we’re planning a really thorough support system for players to learn about the game and play it from start to finish. We’re hoping that allows players to experience the best that Wilds has to offer.


The hunt begins when Monster Hunter Wilds comes to PS5 next year.

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. F1 24 is off to the races in May’s PS5 list by entering the top 3 of most downloads in the EU region, with Sea of Thieves ascending the list in both the US and EU regions. The PS VR2 list saw new release Madison VR enter the fray of most downloads in May.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | --- | --- | | Sea of Thieves | Sea of Thieves | | Madden NFL 24 | Grand Theft Auto V | | Call of Duty: Modern Warfare III | F1 24 | | HELLDIVERS 2 | Assassin’s Creed Mirage | | Grand Theft Auto V | HELLDIVERS 2 | | NBA 2K24 | Call of Duty: Modern Warfare III | | MLB The Show 24 | TopSpin 2K25 | | Stellar Blade | Fallout 4 | | Fallout 4 | Who’s Your Daddy?! | | Who’s Your Daddy?! | Stellar Blade | | Tom Clancy’s Rainbow Six Siege | Assassin’s Creed Valhalla | | Grounded | It Takes Two | | Another Crab’s Treasure | NBA 2K24 | | Marvel’s Spider-Man 2 | Among Us | | NHL 24 | Grounded | | Killer Klowns From Outer Space: The Game | Marvel’s Spider-Man 2 | | Rise of the Ronin | Resident Evil 4 | | Assassin’s Creed Mirage | Gran Turismo 7 | | WWE 2K24 | Tom Clancy’s Rainbow Six Siege | | ELDEN RING | The Crew Motorfest |

Naming of products may differ between regions
**Upgrades not included
PS4 Games**

| US/Canada | EU | | --- | --- | | Minecraft | Minecraft | | Red Dead Redemption 2 | A Way Out | | Fallout 4 | Red Dead Redemption 2 | | Call of Duty: Black Ops III | The Forest | | A Way Out | Fallout 4 | | Gang Beasts | Kingdom Come: Deliverance | | Madden NFL 24 | Gang Beasts | | Batman: Arkham Knight | Assassin’s Creed Odyssey | | The Forest | Batman: Arkham Knight | | Call of Duty: Modern Warfare III | Grand Theft Auto V | | Fallout 76 | Call of Duty: Modern Warfare 2 Campaign Remastered | | Grand Theft Auto V | Far Cry 5 | | Mortal Kombat X | Firewatch | | Stardew Valley | Call of Duty: Black Ops III | | Kingdom Come: Deliverance | Mortal Kombat X | | Far Cry 5 | Middle-earth: Shadow of War | | Mad Max | Resident Evil 6 | | RESIDENT EVIL 5 | RESIDENT EVIL 5 | | MLB The Show 24 | Mad Max | | Resident Evil 6 | Tom Clancy’s Ghost Recon Breakpoint |

Naming of products may differ between regionsPS VR2 Games**

| US/Canada | EU | | --- | --- | | Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition | Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition | | MADiSON VR | MADiSON VR | | Beat Saber | Job Simulator | | Job Simulator | Beat Saber | | Legendary Tales | STRIDE: Fates | | Waltz of the Wizard | Pavlov | | Pavlov | Swordsman VR | | Jurassic World Aftermath Collection | Legendary Tales | | STRIDE: Fates | Among Us VR | | Among Us VR | Arizona Sunshine 2 |

PS Store purchases only. Game upgrades or games bundled with hardware not includedPSVR Games*

| US/Canada | EU | | --- | --- | | Paranormal Activity: The Lost Soul | Coaster | | Creed Rise to Glory | Sniper Elite VR | | Job Simulator | Job Simulator | | Sniper Elite VR | Creed Rise to Glory | | Vader Immortal: A Star Wars VR Series | Paranormal Activity: The Lost Soul | | The Walking Dead Onslaught | Batman: Arkham VR | | Beat Saber | The Walking Dead Onslaught | | The Elder Scrolls V: Skyrim VR | Beat Saber | | ASTRO BOT Rescue Mission | Lethal VR | | Batman: Arkham VR | Vader Immortal: A Star Wars VR Series |

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | MultiVersus | Stumble Guys | | Fortnite | Fortnite | | Roblox | Roblox | | Call of Duty: Warzone | Call of Duty: Warzone | | Stumble Guys | MultiVersus | | Apex Legends | Rocket League | | Fall Guys | Fall Guys | | Rocket League | eFootball 2024 | | Destiny 2 | Apex Legends | | The Sims 4 | The Sims 4 |

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In recent years, we’ve partnered with Discord to introduce more ways for players to connect with their friends and communities across Discord and the PS5 console. Since we first introduced Discord voice chat on PS5, players have joined a Discord voice chat on PS5 more than 290 million times to hang out with friends in Discord voice channels while gaming.

Today, we’re pleased to share that we’re starting to roll out the ability for PS5 players to join Discord voice chat directly from the PS5 console, without relying on the Discord PC or mobile apps to initiate the connection.

Play VideoHow to join Discord voice chat on PS5To start, select the Discord tab in Game Base within the PS5 Control Center and choose the Discord server or DM group you’d like to join. Then, select your preferred voice channel. This will reveal more details, such as who is already in the channel chatting. You’ll also receive a PS5 console notification when another Discord user calls you, allowing you to join right away.

This update will make it easier than ever to quickly hop into Discord conversations with other gamers. It will gradually roll out over the coming weeks, starting with players in Japan/Asia, followed by Europe, Australia/New Zealand, and the Middle East, and finally the Americas.

Please note that you will need to update your console to the latest system software, and your accounts for PlayStation Network and Discord must be linked. If you haven’t yet linked accounts, you can learn how to do so here.

Profile Share also begins rolling out next weekStarting next week, we’re also rolling out the ability for you to share your PlayStation Network profile on any messaging or social app. To begin, select “Share Profile” from PlayStation App or the PS5 console to generate a shareable link or QR code. When the recipient opens the link, they’ll have the option to add you as a friend once they’re signed in to PlayStation Network:

We’re passionate about making it as easy as possible for you to find and connect with new friends and communities, whether you enjoy playing with other friends on PS5 or hopping into crossplay games. Thank you for your ongoing support.

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Aloy is ready to take on the post-apocalyptic world LEGO brick by brick this holiday season in LEGO Horizon Adventures. Guerrilla and Studio Gobo have built a playful spin on the familiar Horizon games that unleashes eye-catching stop-motion animation, chuckle-worthy storytelling, and (literal) worldbuilding that will make the familiar series feel like a new adventure.

The hands-on demo laid the foundation for fun with an early solo tutorial stage controlling Aloy, followed by a co-op story mission where Aloy and her Nora tribe companion Varl set out to save a beloved leader from cultists using their weapons, environment, and yes, even hot dogs. Here are a few moments that caught my Focus:

A familiar world, brought to life by LEGO bricksImmediately the LEGO version of this world looks incredibly authentic, with every brick placed in a way that builds the world Horizon fans know and love. Aloy moves through the world in a stop-motion style that clicks right into place. The original voice cast has also returned to retell Aloy’s story with a cheeky tone, adding humor and playfulness that keeps familiar plot points fresh and delivers laughs for a wide audience.

A LEGO girl and her bowAloy can use her bow for combat and to help navigate the brick-laden wilds. Holding the Square button lets Aloy aim her bow at specific targets. This is made easier by pressing R1 to activate her Focus, highlighting major targets in blue. Aloy unleashes powerful attacks by using the environment around her; shooting an arrow through a bonfire creates a flaming projectile, adding extra damage to enemies or setting grass or vines ablaze to open new routes.

Turn over every LEGO brickPlayful curiosity is often rewarded, so take the time to explore. While Studs – the LEGO form of currency – are scattered along main paths, more can be found by shooting barrels or other objects. Chests are found exploring off of main paths, and Aloy can discover special piles of bricks. Aloy can craft these bricks into various designs (a sailboat! A dog house!) to earn even more Studs.

Make a home at Mother’s HeartA visit to the game’s main hub village, Mother’s Heart, is a must. A trip to the All Mother Tree allows Aloy and any co-op companions to upgrade their specific weapons or use Studs to purchase upgrades that benefit everyone. This area is also where you can customize costumes or your hut, specifically its roof, yard, plot, and hut color. Naturally, I dropped some Studs on a roof fit with a roller coaster on top. I was even able to lift up and toss village NPCs into a purchased wardrobe, outfitting them with attire from the world of Horizon or other LEGO game properties.

Tap in a couch co-op companion Once in Mother’s Heart, I let my couch co-op friend control Aloy as I stepped into the LEGO brick shoes of Varl, her spear-wielding companion. Varl’s spear abilities largely operated the same as Aloy’s, but we each purchased different ability upgrades at the All Mother Tree. While exploring, additional temporary upgrades can be bought or dropped by enemies that are specific to different characters. In Varl’s case, that came in the form of a more powerful spear that allowed for 12 throws before breaking down. If one player loses all their health in co-op, they can be revived by the other player using the Triangle button. But be warned – upon being revived, you will drop any of the temporary upgrades you had collected up to that point.

Speaking of those upgrades…Certain ability upgrades can be used by any character and they come in handy during combat encounters. The LEGO Brick Separatorunleashes a powerful melee move that can literally take an enemy apart. Dislodging highlighted parts of a machine can sometimes even reward a new weapon. When I unleashed the LEGO Brick Separator on a Longleg, its severed horns began to spin, and I could kick them toward enemies for an additional attack. Jumping over an enemy using theBlast Bootswill set them ablaze. My favorite upgrade was the Hot Dog Cart, a quickly assembled cart complete with a hot dog man who lobs hot dog bombs across the combat field to great and delicious effect. This was invaluable during frenzied or crowded encounters, and honestly just made me giddy.

LEGO Horizon Adventures invites players (and a co-op buddy) to its gleefully comical spin on Aloy’s world when it launches on PS5, PC, and Nintendo Switch this holiday season.

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Astro is back with his biggest adventure yet, and I had an opportunity to play about 40 minutes in an early preview. Team Asobi’s colorful platformer is brimming with stages featuring empowering new abilities, inventive obstacles, and exciting PlayStation character cameos.

The demo packed five fun stages to explore including full levels, smaller hardcore challenges, and a wet ‘n’ wild boss fight. While only some stages were available to play in this preview, the galactic maps hint at the scale of the final game — Astro’s new adventure hosts dozens of diverse stages and tons of cameo bots to rescue.

Let’s dive in.

Dependable platforming controlsIf you played through Astro’s Playroom, you already know that controlling the little bot is a tight, responsive experience. Astro still has his trusty jump, attack, charged spin attack, and versatile laser-hover ability. If Team Asobi has made major updates to the core platforming mechanics, they’re too subtle for me to notice. But if it ain’t broke…!

A galaxy of various difficulty levelsAstro Bot’s overworld (“overuniverse?”) consists of multiple galactic maps. Once within the specific galaxy shown in the demo, myriad colorful planets dot the galaxy, each with their own levels. Helpfully, hovering over each level reveals its difficulty level (Easy, Normal, Hard).

Sky GardenOne of the galaxy’s “easy” levels, Sky Garden is a vision of idyllic paradise with pink robo-flamingos wading in inviting blue ponds. Cherry blossom trees dot the landscape, with their petals floating atop the water. Astro explores across multiple connected floating islands in this stage.

Inflated AstroIn Sky Garden, Astro can collect a new item that pumps him full of air, swelling him to rotund proportions. Not only does this help you reach new hidden heights, it’s also adorable.

Swimming robotAstro must have received a software update since Astro’s Playroom because he can now explore underwater for hidden bots and treasures. The controls are simple, with Circle button to descend and X button to ascend.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageHidden secretsSpeaking of swimming, plunging into a pond revealed an underwater area protected by the effects of water by a bubble dome. Defeating the enemies within reveals a hidden hole. Inside, a bot-themed after Rivet from Ratchet & Clank: Rift Apart is held hostage by a group of enemies. Defeating these goons and draining the pool frees Rivet for a quick rescue. Subtle secrets like this underwater nook suggest players will be consistently rewarded for exploration.

Construction DerbyAstro heads to a miles-high construction site for this normal-difficulty level (could the name be a reference to the early original PlayStation game Destruction Derby?). Cranes, i-beams, scaffolding, and other equipment reach above the clouds, making for precarious platforming. A sumo-bot guards a helipad halfway through the level, forcing Astro to target his vulnerable backside.

Dog jetpackLike Sky Garden’s inflation ability, Construction Derby hosts a unique and cute gameplay mechanic. A new robot dog friend clings to Astro’s back, granting a jet-powered boost serving both as an effective attack and lateral mid-air boost. The powerful dash also allows Astro to blast through specific walls to progress.

Unlocking Hard stagesOne planet within the galaxy, Swinging Sentries, was marked as Hard difficulty. The deceptively simple, bite-sized course features multiple platforms with enemies swinging spiky ball-and-chain weapons. Don’t let the cute visuals and relatively short stage length fool you, Astro’s Hard difficulty will challenge seasoned platforming fans. Thankfully, quick respawns after each failure makes it easy to keep playing.

Finishing this stage triggered a new comet to streak across the galaxy map, which exploded and took the form of another Hard level. In Slowdown Showdown, Astro throws an hourglass item to slow down enemies, platforms, and environmental hazards that move impossibly fast.

As a fun nod, both the Hard stages were themed after the PlayStation sacred symbols, Circle for Swinging Sentries, and X for Slowdown Showdown.

Playful stage designLevels are bursting with fun details and trinkets that exist just to be played with. Bouncy inflatable balls roll down a waterslide with you in Sky Garden, and Construction Derby is littered with gooey paint buckets, shiny bolts, and colorful spray paint cans. Knocking these trinkets around is fun for the sake of it, and the detailed physics add to the joy

PlayStation character cameosRescuing bots is one of Astro’s prime directives. Like past titles, these helpless friends are hidden around levels, hanging from ledges, hidden in bushes, or otherwise stranded. A game menu indicates how many bots are hidden throughout the stage, and PlayStation symbols mark special cameo bots. This subtle, fun wink lets players get excited to see what familiar reference may be discovered around the corner. I won’t spoil the cameos here, but just know that there are many, many more than Astro’s Playroom.

View and download imageDownload the imagecloseCloseDownload this imageRescued bots take a ride in your onscreen DualSense controller. Using the controller’s motion sensing to make these buddy bots tumble and bounce around is a pure delight.

DualSense controller immersionAstro’s Playroom served as players’ introduction to the PS5 console when it launched as a pre-installed title on consoles back in 2020. Team Asobi continues to wow with its expressive implementation of the DualSense controller’s haptics and adaptive triggers.

The haptic effects convey terrain texture as Astro pitter patters across swishing grass, gritty paths, or splashes into a pond. One fun moment in Construction Derby involves a puzzle where Astro runs across a path made of circuitry, feeling for a secret switch via responsive haptics.

Robot octopus boss battleThe big boss of the galaxy featured in the demo is a massive octopus named Wako Tako. The aquatic stage begins with Astro landing on a shipwreck, getting a new item for the upcoming fight. These extend-o frog boxing gloves allow Astro to punch from afar, swing from grapple points, and grab onto posts to perform a slingshot-style maneuver. Without giving away the boss fight’s twist and turns, these gloves come in handy when destroying Wako Tako’s snorkeling mask. Rest assured, Team Asobi’s penchant for bombastic boss battles is thriving in Astro Bot.

Mythical new companionsThe preview ends with a sneak peek at new friends themed after Santa Monica Studio’s latest God of War games. Astro discovers a capsized canoe floating in the water. Knocking the boat upright reveals adorable bot versions of Kratos and Atreus, and the crew takes flight together on the Dual Speeder.


I’ve been lucky to play a good deal of game demos in my career, but rarely have I loudly groaned in disappointment when the good times came to a close. Team Asobi is cooking up an expansive and delightful game bursting with the lifeblood that defines great platformers: variety. Get ready to explore Astro’s universe when Astro Bot launches on PS5 September 6.

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Take down gigantic monsters, bring your smarts to the pitch or the medieval world, explore a surrealistic post-human world, and much more with June’s PlayStation Plus Game Catalog lineup! Monster Hunter Rise, Football Manager 2024, Crusader Kings III, After Us, and many more games will be available from June 18. We’re also announcing new classic and PS VR2 game offerings coming to PlayStation Plus Premium.

And as a reminder, we announced a range of bonus PlayStation Plus titles earlier this month as part of our Days of Play celebrations. These are already available, and you can find more here.

Let’s take a closer look at each of the new game announcements.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageMonster Hunter Rise | PS4, PS5

Rise to the challenge and join the hunt in this high-flying addition to the Monster Hunter series. Personalise your hunter, choose from 14 unique weapon types, recruit your Palico Felyne and all-new Palamute Canyne companions, and gear up to explore a range of vast, richly detailed hunting maps. Whether you prefer to go solo or enjoy the company of a four-person squad, smart difficulty scaling guarantees a fair and thrilling battle. The irresistible Monster Hunter loop remains, with each successful hunt yielding the materials required to craft and upgrade your weapons and armour, allowing you to hunt tougher monsters and gather more precious resources.

View and download imageDownload the imagecloseCloseDownload this imageFootball Manager 2024 | PS5

Football Manager 2024 Console puts you in the shoes of a real football manager and turns your dreams into reality. You’ll be tasked with building an elite squad packed full of international stars that’s capable of dominating the opposition on the way to winning football’s top prizes like the UEFA Champions League.

View and download imageDownload the imagecloseCloseDownload this imageCrusader Kings III | PS5

Live the life of a medieval ruler in Paradox Development Studio’s award winning strategy role-playing game, Crusader Kings III! Assume the leadership of a medieval noble family, increasing its power and reputation through the generations. As one ruler dies, they are replaced by an heir who may have very different abilities or interests, forcing you to adjust your long term plans. Play a master of the battlefield, conquering your enemies, or play a subtle seeker of secrets, using plots and poison to advance your agenda – all in the same game.

View and download imageDownload the imagecloseCloseDownload this imageMonster Energy Supercross – The Official Videogame 6 | PS4, PS5

Mud, sweat, fun and adrenaline: find the rider in you and jump into the action with Monster Energy Supercross 6! Live all the emotions of the Monster Energy Supercross 2022 Championship with the official bikes, riders, and tracks. Take advantage of the wide range of settings to customize every detail of your game experience, freely choosing the amount of realism and riding ease. This year, Supercross 6 follows an entirely new and unique perspective – yours!

View and download imageDownload the imagecloseCloseDownload this imageAfter Us | PS5

Explore the corners of a surrealistic post-human world to give life on Earth a second chance in this touching story about sacrifice, and hope. Play as Gaia, the Spirit of Life, and navigate stunning platforming environments in an abstract world to salvage the souls of extinct animals. Revive these creatures after learning their final fate: the last whale harpooned, the final eagle caged, the last deer hunted down, and more, while you survive encounters with dangerous, oil-covered Devourers that roam the wasteland in search of remaining life.

View and download imageDownload the imagecloseCloseDownload this imageAnno 1800 | PS5

Welcome to the dawn of the Industrial Age in this city-building real-time strategy game. Experience one of the most exciting and fast-changing periods of all time as you discover new technologies, regions, and societies, implement your own strategy, and build a new world to your design. Play solo or use the online mode to play PvP or co-op modes: How the world remembers your name is up to you.

View and download imageDownload the imagecloseCloseDownload this imagePolice Simulator: Patrol Officers | PS4, PS5

Join the ranks of a fictitious American city’s police force and experience the everyday life of a police officer. Begin with parking violations and work your way up to shouldering greater responsibilities. Be part of Brighton’s community, get to know your neighborhood, and fulfill the daily duties of a police officer as you fight crime during your shift. Always be tough, but fair: respect the law and gain more experience to unlock more neighborhoods, districts, and duties!

View and download imageDownload the imagecloseCloseDownload this imageFar Cry 4* | PS4

Explore and navigate the vast open world of Kyrat, a country steeped in tradition and violence, where danger and unpredictability lurk around every corner. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother’s dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min.

*PlayStation Plus re-release

View and download imageDownload the imagecloseCloseDownload this imageLEGO The Hobbit | PS4

The interactive game of LEGO The Hobbit allows gamers to play along with their favorite scenes from the films, and follows the Hobbit Bilbo Baggins as he is recruited by the Wizard Gandalf to aid Thorin Oakenshield and his Company of Dwarves.

LEGO The Incredibles | PS4

View and download imageDownload the imagecloseCloseDownload this imageExperience the thrilling adventures of the Parr family as they conquer crime and family life through both Disney-Pixar films The Incredibles and Incredibles 2, in a LEGO world full of fun and humor. LEGO®The Incredibles allows players to explore action-packed story levels and an epic hub world – including Municiberg, as they use their unique “Super” abilities to bring the city’s Super Villains to justice. Gamers can also team up with family and friends in 2 player co-op to assemble incredible LEGO builds!

PlayStation Premium | PS VR2 & ClassicsView and download imageDownload the imagecloseCloseDownload this imageKayak VR: Mirage | PS VR2**

Kayak VR: Mirage is a jaw-dropping and exhilarating journey through beautiful and unique locations, tailor-made for Virtual Reality. Maneuver our fully physically accurate kayak around checkpoints and crown yourself the fastest, or take it easy and use the free roam mode for a leisurely trip and enjoy the scenery.

**Requires PS VR2, PS5 to play.

View and download imageDownload the imagecloseCloseDownload this imageLEGO Star Wars II: The Original Trilogy | PS4, PS5

Play through a fun Star Wars galaxy that combines the endless customization of LEGO with the epic story from Star Wars Episodes IV-VI. Create and customize your own playable Star Wars characters in millions of different ways, build and ride classic vehicles and get in and out to explore and much more! Originally released on PSP, this version of LEGO Star Wars II: The Original Trilogy is enhanced with up-rendering, rewind, quick save, and custom video filters.

View and download imageDownload the imagecloseCloseDownload this imageGhosthunter | PS4, PS5

A late-night disturbance call leads officer Lazarus Jones of the Detroit P.D. to an abandoned school – the site of a gruesome murder spree some 10 years past. What should have been a routine run descends into a disaster of supernatural proportions when hordes of tortured souls are accidentally unleashed. Experience Ghosthunter originally released on the PlayStation 2 console, enhanced with up-rendering, rewind, quick save, and custom video filters.

View and download imageDownload the imagecloseCloseDownload this imageDaxter | PS4, PS5

At last, it’s all about Daxter! And it’s up to him to sneak around Haven City, er, “disguised” as an exterminator to bust his buddy Jak out of prison. It’s going to take some serious gizmos to survive this mess. Experience Daxter originally released on the PSP system, enhanced with up-rendering, rewind, quick save, and custom video filters.

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The PlayStation Blog crew flew down to Los Angeles, CA to attend Summer Game Fest Play Days and go hands-on (and off) with a variety of upcoming PS5 games. From titles both big and small, launching soon or further in the future, here are 11 exciting games we checked out at Summer Game Fest.

Kunitsu-Gami | Coming July 18View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imagePart action game, part resource-management strategy, Kunitsu-Gami: Path of the Goddess was one of the most unique games I played over the SGF weekend. Your goal in each standalone level is to purify a path for the titular goddess. As you cleanse infected areas and free villagers from their poisoned prisons, you gain points to spend during the daytime cycle. These points are used to assign villagers offensive and defensive roles, as well to carve the purified path for the goddess to traverse before night comes.

Once the sun sets, demons burst from the edge of the level and make their way toward the goddess. You’re free to battle enemies directly, or place your villager units where you like to create a powerful defense against the onslaught of foes. Survive the night, and you can resume charting that path to the end of the level, eventually purifying the gate and moving to the next area.

Play VideoIt’s a compelling, simple premise – escort this goddess to the end of the level – but between the striking visual style and the nail-biting gameplay, there seems to be plenty of room for depth here. Definitely looking forward to playing more and seeing how these battles develop.

-Brett Elston

Publisher: Capcom | Developer: Capcom |PS5, PS4

Assassin’s Creed Shadows | Coming November 15I’ve taken a leap of faith on the Assassin’s Creed series for nearly 15 years, enjoying how the series evolves and innovates much like the civilizations and cultures it spotlights with each iteration. The Feudal Japan-focused Assassin’s Creed Shadows continues that promise, with a hands-off gameplay presentation showing the dynamic ways the dual protagonists fight for hope during a time of political turmoil. Traditionally stealthy shinobi Naoe strikes from the shadows, swinging from a grappling hook, destroying light sources, and even sneaking through shallow water using a bamboo reed to breathe in order to surprise her quarry.

A more brutal approach can be taken by the historical samurai Yasuke, who catches the eye and awe of both villagers and enemies with his comparatively massive stature and aggressively bombastic fighting style. He moves through combat with heavy brute force, juxtaposing against his calm and honorable nature. Their complimentary play styles offer choice withinin the midst of a changing world, and left me excited to see their alliance play out.

-Kristen Zitani

Publisher: Ubisoft | Developer: Ubisoft Quebec|PS5

Neva | Coming 2024Play VideoOccasionally, people will question whether video games are art, and even though the answer is a resounding yes, there will still be games that so beautifully embody that concept that they leave you in awe. Neva, like its predecessor Gris, is that type of game. With beautiful artwork and fluid animation, it feels like you’re truly gliding through the environment with your animal companion.

Combat elevates this title, combined with a musical score that completely captures the mood from moment to moment. In my short time with the game, I was able to experience a wide range of emotions, such as joy, panic, and somber reflection. If art is supposed to make you feel, then Neva is bound to bring players on a ride.

-O’Dell Harmon Jr.

Publisher: Nomada Studio | Developer: Devolver Digital|PS5

Phantom Blade Zero | In development for PS5When I first saw the dizzyingly impressive Phantom Blade Zero trailer in the 2023 Showcase, I thought, “how can the actual game look and move like that?” The animations and combat flourishes were so stylish and cool that surely there was some kind of catch.

But after playing a few levels and fighting a few bosses, I can say it does in fact look and move that beautifully. The team was inspired by Wuxia and Kung Fu, leading to flowing, dramatic poses and a powerful sense of a struggle between two evenly-matched opponents. Even smaller enemy encounters feel elegant as Soul leaps around the battlefield to close the distance between opponents.

Blocking and parrying allow players of all skill levels to leap in and start fighting. While you can simply hold down L1 to block all incoming attacks (each with a sharply animated deflection, not just a static “blocking” stance), you can also parry or dodge these attacks for devastating counterattacks.

Phantom Blade Zero walks an interesting line between character-action titles and Soulslikes, so as a fan of both, I can’t wait to see what’s next.

-Brett Elston

Publisher: S-Game| Developer: S-Game|PS5

Unknown 9: Awakening | Coming Fall 2024 Play VideoSharing the same world as the popular book trilogy, podcast, and comic series, Unknown 9: Awakening expands the universe through the story of the game’s protagonist Haroona. In a hands-off demo, I experienced the core gameplay loop of active stealth, combat, and an ability to possess nearby enemies, known as Steeping. Almost every engagement could be approached from one or a mix of these options, meaning you can go from being stuck and an all-out brawl to stepping between enemies and sabotaging equipment to turning invisible and slipping out in mass confusion and everything in between. With a minimal UI and engaging action, it’s a title worth keeping track of for those looking for a fun adventure game.

-O’Dell Harmon Jr.

Publisher: Reflector Entertainment| Developer: Bandai Namco Entertainment|PS5, PS4

Dragon Age: The Veilguard | Coming Fall 2024 View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageBioWare have lifted the veil on the first hour of gameplay in the long-anticipated return to Thedas. From the character creation system (test out skin tone against different lighting!) to combat style (pause and play strategy or real-time fluid attacks), players are encouraged to be and fight however they choose. A new resource meter specific to each class (warrior, rogue, mage) builds up momentum in battle to unlock greater attacks. The Frostbite engine renders the magic-infused city of Minrathous in startling detail and scale. Magic weaves through the city like electricity, while ancient Elven statues tower over the shadowy landscape.

Companions have always been a core part of the BioWare RPG experience, but Veilguard aims to push this to a new level, with lengthy narrative arcs, and unique combat combos that bring a chosen team together like never before. This early chapter of the game in many ways played out like the lead-up to a final boss and gave us a peek at tragic hero-turned-villain Solas and the possible evil yet to be unleashed in his attempt to rip down the Veil. If the first hour of this story is any indication, Dragon Age: The Veilguard will be an adventure well worth the wait.

-Kristen Zitani

Publisher: EA | Developer: BioWare |PS5

Elden Ring Shadow of the Erdtree | Coming June 21I had just 30 minutes with this immense DLC, so definitely check out this earlier hands-on report for fully-formed thoughts on this anticipated update to 2022’s base game. I can say that, even as someone who Platinum’d Elden Ring, the new weapons, enemies, and vistas of this DLC stopped me in my tracks.

Each enemy was a fresh learning experience, and each mini-boss and eventual main boss I fought was a whole new challenge that felt like playing the game for the first time.What’s that weird tree over there… can I make it over to that mountain… is that big wicker inferno walking toward me? Constant emergent stuff happening, always pulling you deeper into the map. This one’s at the top of my June list for sure.

-Brett Elston

Publisher: FromSoftware| Developer: Bandai Namco Entertainment|PS5, PS4

Sonic X Shadow Generations | Coming Oct 25View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageThe Year of Shadow is looking good with what I saw from the remastered Generations title, which includes a new remixed version of Space Colony Ark and a thrilling take on the Biolizard boss battle. Shadow is known as the ultimate lifeform, and his new Doom abilities make you feel like it while playing. Shadow’signature Chaos Control ability lets players freeze time and speed past or destroy enemies Shadow’s time-manipulation abilities can also be used to navigate tricky platforming sections. Even while fighting the Biolizard, I was able to throw spears of light to deflect attacks and perform powerful melee combos. Along with great visuals and music, it’s truly the black hedgehog’s time to shine.

-O’Dell Harmon Jr.

Publisher: Sega | Developer: Sonic Team|PS5, PS4

Path of Exile 2 | Coming Path of Exile 2’s demo immediately throws players into the mud and muck of its free-to-play cursed world, giving you the tools and choice of skills to channel your violence against its darkest creatures. I selected the Ranger class for my playthrough, wielding long-range arrows boosted by ice and lightning Skill Gem attacks to keep the vile imps and bugs at bay. I got a taste for the larger challenges to come after encountering a burrowing, acid-spewing horror called the Devourer that put my strategy to the test.

-Kristen Zitani

Publisher: Grinding Gear Games | Developer:Grinding Gear Games |PS5

Street Fighter 6 Year 2 | Begins June 26Play VideoThe Season 2 roster kicks off later this month with longtime villain M. Bison, followed later by SFIII and IV alum Elena, plus SNK crossover fighters Terry Bogard and Mai Shiranui.

Players familiar with Bison’s classic moves will instantly feel at home, as his Scissor Kick, Psycho Crusher, and Head Stomp all return. But new for SF6 is a grab attack that plants an explosive energy ball within his opponent that eventually detonates. If you land certain special moves while that bomb is implanted, you get a special finisher that adds some hits and damage to your attack. SFV players will also notice Bison’s walk speed is much faster this time around.

SFV players may also wonder, “Hey, didn’t Bison die?” Yes! But now he’s back, amnesiac, and atop a stunning steed, so we’ll just have to see how this all plays out over Season 2.

-Brett Elston

Publisher: Capcom | Developer: Capcom|PS5, PS4

The Plucky Squire | Coming 2024My short time with The Plucky Squire reminds me of why I got into gaming to begin with. It’s a charming platformer that oozes personality and creativity. Switching between a 2D and 3D world is an impressive mechanic in trailers, and it works well on the controller. The world of the desk was as expansive as any good 3D platformer, with many 2D surfaces to hop in and interact with. Another surprise was how the game pays homage to many other genres, like side-scrolling shooters. The Plucky Squire reminds me of a time when almost every game I played was filled with charming new experiences, and I can’t wait to dive back in later this year.

-O’Dell Harmon Jr.

Publisher: All Possible Futures | Developer: Devolver Digital|PS5

Keep an eye out for all these and more cool titles featured at Summer Game Fest coming to PlayStation.

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View and download imageDownload the imagecloseCloseDownload this imageEmbark on a journey to claim the throne and change the worldAfter the king’s assassination, an election for the next monarch unfolds and thus begins your fight for the throne.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageCustomize your party using 14 lineages and 40 different classes.
Quickly take out weaker enemies in the field, or strategically target the weaknesses of stronger foes through turn-based battles.
Time management is key—explore labyrinths during the day and foster your bonds at night! Choose your actions wisely as you plot your journey!

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageMetaphor: ReFantazio Atlus Brand 35th Anniversary EditionIn addition to the base game, this commemorative edition lets you celebrate the past 35 years of ATLUS and immerse yourself in the world of Metaphor: ReFantazio through DLC and additional bonus content. With 8 ATLUS-themed costume and BGM bundles included, journey through Euchronia with music and outfits from Persona and other favorite ATLUS titles!

View and download imageDownload the imagecloseCloseDownload this imageTitle
Metaphor: ReFantazio

Genre
RPG

Release Date
October 11, 2024

Number of
Players

1

Price
Standard Edition : SGD 69.9 / MYR 249 / THB 1,890 / IDR 799,000 / PHP 2,895 / VND 1,264,000
Physical Anniversary Edition : SGD 129.9
Digital Anniversary Edition : SGD 109.9 / MYR 389 / THB 2,890 / IDR 1,249,000

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Years since his last solo outing, Shadow the Hedgehog is back as the star of a never-before-seen adventure: SHADOW GENERATIONS. It’ll be part off an all-new collection that includes SONIC GENERATIONS, which unites Classic and Modern Sonic in a journey through time and iconic Sonic worlds!

With 2 unique adventures to enjoy, SONIC X SHADOW GENERATIONS will release on October 25, 2024.

View and download imageDownload the imagecloseCloseDownload this imageWith a set of new dark new powers, Shadow the Hedgehog returns for a new adventure in SHADOW GENERATIONS

In this new standalone campaign, Shadow’s nemesis, Black Doom, has reemerged and threatens to take over the world once again. Shadow must journey into his past, confront his painful memories, and unlock new dark powers to save the world.

The best of both worlds join forces in SONIC GENERATIONS

Past meets present in SONIC GENERATIONS! When Dr. Eggman teams up with his past self and the mysterious Time Eater to erase their past defeats and rewrite history, they scatter Sonic and his friends across space and time. Now, Modern and Classic Sonic will have to team up to defeat this dastardly trio and restore their timeline to normal!

Spin dash through a greatest-hits collection of 3D and 2D versions of iconic stages from past Sonic games, now with updated visuals and reworked cinematics.

Take a first-look at the Digital Deluxe Edition and Collector’s Edition!

Exclusive PS4™/PS5™ Bonus Content Players who pick up the PS4™ or PS5™ version will be able to watch an extended version of Sonic x Shadow Generations: Dark Beginnings, an animated prologue to the game’s story!

*The animation will be available as DLC. (Details will be revealed at a later date.)

Early Purchase BonusPre-order the Digital Edition or purchase the Physical Edition of SONIC X SHADOW GENERATIONS to receive a legacy skin for Sonic, based on his look from Sonic Adventure!

Digital Deluxe EditionThe Digital Deluxe Edition includes a digital artbook and soundtrack, allowing you to enjoy iconic music tracks from previous Sonic and Shadow games and behind-the-scenes art. It also offers an assortment of DLC, including a skin that lets you play as Terios—the prototype of Shadow—and the chance to get a new level and skin for SHADOW GENERATIONS, so be sure to check out this jam-packed bundle!

Pre-orders for the Digital Deluxe Edition will include an exclusive 72-hour Early Access period.

Collector’s EditionA limited edition that comes with a Shadow figure, a keychain modeled after Sonic and Shadow’s shoes, and an artbook, making it a must-have for fans of the series! Make sure to pre-order your copy while stocks last!

Product Info

Publisher SEGA CORPORATION

Platform PlayStation 5 / PlayStation 4

Genre A High-Speed Time-Traveling Adventure

Release Date  October 25, 2024

Price

Physical Edition SGD 49.9 / MYR 159 / IDR 530,000 / THB 1,290 / PHP 1,995 / VND 830,000

Digital Standard Edition SGD 49.9 / MYR 159 / IDR 530,000 / THB 1,290

Digital Deluxe Edition SGD 64.9 / MYR 199 / IDR 680,000 / THB 1,590

No. of Players 1

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A brand-new, free update for Marvel’s Spider-Man 2* is upon us and it’s bringing eight new suits to Marvel’s Spider-Man 2 – including some new designs and returning favorites from previous games. This update, dropping on June 18, also addresses some community feedback and adds stability improvements to the game.

First, we’re delighted to fully unveil four new suits created in partnership with Colm Dillane, AKA KidSuper, and some special guest collaborators. Evenly split between the Spider heroes, these are new takes on Spidey suits designed from the ground up by KidSuper, Vini Jr, Lando Norris, and Rina Sawayama. Check them out – along with some notes from each designer!

Metro Suit (Miles Morales) – Designed by KidSuper

Fashion designer, Colm Dillane, AKA KidSuper, created the Metro suit for Miles Morales, which comes with additional variant suit styles: red on black, classic Spidey, and teal on purple. KidSuper not only partnered with us to make these suits, but he also worked closely with our special guests to design their suits!


“The puffer design you often see in my KidSuper collections and the exclusive ‘original’ colorway! We came up with designs that felt super original, like something only we could pull off.”

– KidSuper


Ginga Suit (Miles Morales) – Co-designed by Vini Jr. and KidSuper.

Professional Football player Vini Jr. wears his inspiration on his sleeve. A love letter to Brazil and the beautiful, global game of Football, the Ginga suit features a design and default colorway reminiscent of both: a sporty look for Miles Morales with a black, green, yellow, and blue shader. Of course, this suit also features added styles: red on black, classic, and gold on white.


“I wanted it to be a celebration of Brazil’s culture and people. I just love the overall design because it has the energy and action that I associate Spider-Man with, but it’s beautifully mixed with some Brazilian flair. Which makes this suit super special and different from others.”

– Vini Jr.


Fluro Suit (Peter Parker) – Co-designed by Lando Norris and KidSuper

Motorsports phenom Lando Norris is all about moving fast. Paired with the high-speed action of Marvel’s Spider-Man 2, Norris’ suit reflects the pace – wholly inspired by racing, complete with a helmet and overalls familiar to those who burn rubber across global circuits. The Fluro Suit features its own suit styles with some variants such as a classic color scheme, white on black, and pink on blue.


“The main inspiration for the design was the feeling of speed. I also wanted to incorporate racing elements and materials like carbon, along with my trademark Fluro colour, which you can see throughout the suit. The carbon style effect on the suit is my favourite.”

– Lando Norris.


Motorchic Suit (Peter Parker) – Co-designed by Rina Sawayama and KidSuper

Singer/Actress/Model Rina Sawayama delivers a badass motorbike look to Spidey’s locker. Decked out in all leather, the Motorchic suit gives Peter Parker a revved-up design unique from any other in Marvel’s Spider-Man 2. The suit features other variants as well: a classic color scheme, black, and gold.


“I really wanted to explore my love of fashion whilst making this suit and what we ended up with I think encapsulates that, it’s fun, practical, edgy and chic. I personally love the metal detailing across the suit, it still feels like what I envision as classic Spider-Man but adds a more rugged feel. It looks pretty heavy duty and like it would stand up very well in combat!”

– Rina Sawayama


We’re also thrilled to announce four fan-favorite legacy suits from Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales are being added to the game! Based on community requests, these four suits are being retrofitted for Marvel’s Spider-Man 2, including two for Peter and two for Miles. See what’s in store below!

Last Stand Suit (Peter Parker)

Donning a red leather jacket, the Last Stand suit is a highly requested fan favorite coming to Marvel’s Spider-Man 2! Now updated with our suit styles, the Last Stand suit gets a more classic variant, full black, and an Arachno-Man-inspired yellow and green.

Into The Spider-Verse (Peter Parker)

Inspired by Peter B. Parker’s design in Spider-Man: Into the Spider-Verse, this iconic look adds a Spider-verse flare to Peter Parker’s wardrobe. Enable the Film Style Animation mode via visual settings to get an even more authentic, filmic look!

Animated Suit (Miles Morales)

Miles gets a little animated. We’re adding Miles Morales’ Animated suit to Marvel’s Spider-Man 2. This suit is reminiscent of classic cartoons and comics of old.

Uptown Pride Suit (Miles Morales)

Complete with a gold trim, the Uptown Pride suit is a beloved favorite from Marvel’s Spider-Man: Miles Morales that’s making its way to Marvel’s Spider-Man 2! This time, the Uptown Pride Suit gets added colorways: silver trim, black on red, and blue on pink.

Finally, our latest update brings stability fixes to the game and addresses some player feedback, such as the ability to swap out your parry and traversal abilities from the Symbiote to Spider Arms, and vice versa. This update, version 1.003.000*, will be available on June 18th, so keep an eye out for it!

If you haven’t had a chance to jump in yet, now is a good time as any: Marvel’s Spider-Man 2 is currently featured in PlayStation’s Days of Play celebration! That means big discounts for physical and digital editions across PlayStation Store and at participating retailers! Be sure to get the game before the promotion ends on June 12, 2024!

We look forward to hearing what you think when the update hits next week!

*Internet connection required for update v.1.003.000

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Attention, PlayStation players and Call of Duty fans — Black Ops is officially back! After four years, Treyarch and Raven are ushering in the next chapter in the vaunted Black Ops franchise with Call of Duty: Black Ops 6, releasing on Friday, October 25. We’ve got intel on some of the modes and features coming to the game and more on items such as pre-order benefits you can earn between now and launch.

Play VideoThis will be signature Black Ops across a cinematic single-player Campaign, Multiplayer, and the epic return of Round-Based Zombies. Get ready for a mind-bending narrative and to go beyond the rules of engagement in all three modes. In Black Ops 6, you’re never sure who to trust and what’s real – – but this blog is real, so let’s dive in!

The Black Ops 6 Campaign narrativeView and download imageDownload the imagecloseCloseDownload this imageIt’s the early ‘90s – a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. While the Gulf War commands the global spotlight, a shadowy clandestine force has infiltrated the highest levels of the CIA, branding anyone who resists as traitors. Exiled from their agency and country that once hailed them as heroes, Black Ops veteran Frank Woods and his team find themselves hunted by the military machine that created them. They are forced to go rogue, partnering with the criminal underworld to stay one step ahead of their own corrupted government. They’ll do whatever it takes to bring down the real traitors and clear their names — even if that means crossing the same lines as their enemies. There is no going back.

With the Campaign taking place in the years after the Cold War, longtime fans will recognize that this timeframe is directly connected to the 1980s flashbacks revealed during Black Ops 2 – the aftermath of which has left our heroes in dire circumstances.

In this new chapter, we see a different side of Frank Woods following his traumatic injury at the hands of Raul Menendez. His protege is Troy Marshall, who has been making a name for himself in the field. Marshall is a reluctant leader, driven by a strong moral compass.

View and download imageDownload the imagecloseCloseDownload this imageMarshall and Woods are working with another new face in Black Ops 6: CIA handler Jane Harrow. She is a born leader, fearless and brilliant, and helps manage their relationships within the agency.

When an operation goes wrong, Woods and Marshall are suspended and ultimately forced to go rogue, and they soon realize they must trust each other to really get to the bottom of what’s going on. They must build their own team of rogue agents, recruiting two intriguing new characters in Felix Neumann, a technical genius, and Sevati Dumas, a mysterious assassin.

With a mixture of new and old faces, a legendary wildcard also returns to the fight – Russell Adler. While his allegiances and motivations remain unclear, this former ally may have become a new and daunting enemy.

Dynamic moment-to-moment Campaign gameplay varietyView and download imageDownload the imagecloseCloseDownload this imageLeading the development of the Black Ops 6 Campaign is Raven Software, and with this Campaign, their goal is to deliver more: an increased variety of mission structures, additional focus on player choice, and more options to finish each mission, with dynamic moment-to-moment gameplay throughout.

Mission variety is a key component of what PlayStation players can expect. From a map standpoint, some locations are more ideal for stealth, and some are more appropriate for large-scale battles, and the Campaign has a balance of both. These range from storming a palace to pulling off a heist in an opulent, southern European casino. Within the Campaign missions gameplay can unfold in multiple ways, giving the player the freedom to navigate through them as they see fit. This includes combat as well as conversation, as operatives talk, barter, and manipulate their way into different outcomes.

There are many more Campaign details that fans can find across Call of Duty channels, including details on enemies, equipment, the return of the Safehouse, and more.

A taste of what’s to come with Multiplayer and the return of RBZView and download imageDownload the imagecloseCloseDownload this imageTreyarch is leaving no stone unturned in the development of both Multiplayer and Zombies. Many more details are coming later in the year on each of these modes but there are a few key things we can share now.

In Black Ops 6 Multiplayer, players will test their skills across 16 new maps at launch, including 12 core 6v6 maps and 4 Strike maps that can be played 2v2 or 6v6. Many of these maps feature innovations on the classic three-lane map design, with quick time to engagement, and coming in the small to medium-sized range for the right amount of complexity. This allows for meaningful player choice, keeping the action flowing and the pacing optimal. A key point for Treyarch is that maps intentionally support gameplay variety.

View and download imageDownload the imagecloseCloseDownload this imageBut that’s not all. It’s time to rejoice, Zombies fans! Round-based Zombies is back in a massive way. Players will be able to take down hordes of the undead in two brand-new maps at launch in the return of this fan-favorite mode. Players will experience the continuation of the Dark Aether storyline that started in Black Ops Cold War, with each map containing a curated mix of elements both new and familiar to discover.

And of course, in Black Ops 6’s post-launch seasons, players can look forward to even more exciting maps and groundbreaking experiences dropping into both Multiplayer and Zombies.

Introducing OmnimovementView and download imageDownload the imagecloseCloseDownload this imageAcross the entire game, players will push beyond their limits with several new global innovations, including Omnimovement, the most fluid boots-on-the-ground Call of Duty movement to date. Movement has been a consistent area of focus and innovation across Call of Duty – and with Black Ops 6, Treyarch is redefining movement in a big way.

For the first time ever, players can sprint in any direction (forward, sidestepping, and backpedaling) and move like a true Black Ops action hero. This innovation immediately allows the player to move like never before and seamlessly chain combat maneuvers together, like sliding, diving, and a newly-enhanced supine prone, all with a full 360 degrees range of motion.

With Omnimovement – and core player movement in general – it’s not just about making the player move faster. This is Treyarch’s holistic approach to redefine what Black Ops movement really means. The upcoming Multiplayer Beta will be a perfect opportunity for PlayStation players to try it out for themselves.

There are many other exciting innovations and features coming to Black Ops 6, including the return of a more traditional Call of Duty Prestige system, but for now, let’s turn our attention to how you can get involved in the action.

Pre-orders now available at the PlayStation StoreGet yourself ready to dive into Call of Duty: Black Ops 6 by pre-ordering either of the digital editions on the PlayStation Store today: the Cross-Gen Bundle, which includes the PlayStation 5 and PlayStation 4 versions of the game, or the Vault Edition, which includes the Cross-Gen Bundle plus additional premium content.

Pre-order either digital edition and get Early Access to the Open Beta, dates to be announced soon. Plus, pre-order either digital edition and get the Woods Operator Pack* – immediately unlock the Classic Woods Operator Skin in Call of Duty: Modern Warfare III and Call of Duty: Warzone. Plus, get access to unlock the Zombie Woods and Numbers Woods skins by completing in-game challenges.

Black Ops 6: Vault EditionPlayers who pre-order the Vault Edition from the PlayStation Store can expect the following premium content, in addition to the game itself:

  • Hunters vs. Hunted Operator Pack, including Operator Skins for Adler, Park, Brutus, and Klaus
  • Mastercraft Collection, featuring 5 different Mastercraft weapons
  • Season 1 BlackCell, including content, tier skips, Call of Duty Points, and more***
  • GobbleGum Pack for Zombies, including 12 GobbleGums of high rarities

Be on the lookout for more information about Call of Duty: Black Ops 6 soon. And never forget, the truth lies …

*Actual launch date(s) and platform availability of MP Beta subject to change. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. PlayStation Plus subscription may be required for MP Beta.

**Call of Duty: Modern Warfare III or Call of Duty: Warzone on PS4 / PS5 required to redeem. Sold / downloaded separately. Must be redeemed by October 25, 2025.

***Battle Pass and BlackCell will be accessible in Call of Duty: Black Ops 6 once the Season 1 Battle Pass is made available in game. Battle Pass / BlackCell redemption applies to one Season of Black Ops 6 Battle Pass only.

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PlayStation fans! We’re back again with another exciting look at Monster Hunter Wilds, coming to PlayStation 5 in 2025. In the trailer just revealed at Summer Game Fest 2024, we’re sharing how we’ve evolved the hunting experience to seamlessly connect the tense storyline and gameplay, resulting in the most immersive and cinematic hunting experience in the series.

If you haven’t yet, take a look at our latest trailer below, which we’re calling “The Hunter’s Journey.” It shares a peek at an intense narrative-driven hunt through the Windward Plains and introduces brand new monsters making their debut in Monster Hunter Wilds.

Play VideoNew Doshaguma artwork revealedView and download imageDownload the imagecloseCloseDownload this imageTake a look at our newly released artwork! Here we see a hunter encountering a fearsome pack of Doshaguma in the vast Windward Plains, providing a taste of the harsh environments and ferocious monsters you’ll be confronted with in the world of Monster Hunter Wilds.

A new Leviathan slithers into Monster Hunter WildsBalahara
Leviathan

View and download imageDownload the imagecloseCloseDownload this imageThe Balahara, a leviathan-type monster found in the Windward Plains, makes its debut in Monster Hunter Wilds.

View and download imageDownload the imagecloseCloseDownload this imageThis leviathan uses its serpentine body to slither through the normally impassible jagged landscape with ease. The Balahara secretes a slick substance that allows it to greet any creature unfortunate enough to wander into its territory with a salvo slung from afar.

View and download imageDownload the imagecloseCloseDownload this imageEver the cunning predator, the Balahara will often burrow into the smooth desert sand and coil itself in wait, using its flexible body to create a pit of quicksand that will ensnare its prey.

Monstrous Turf WarsView and download imageDownload the imagecloseCloseDownload this imageThe Forbidden Lands are an unforgiving region–Sparse in resources and plentiful in those competing for them. Violent clashes over territory are an everyday occurrence in the desert and not just between the titans that inhabit it.

In the released footage, a pack of Balahara can be seen attacking a large Doshaguma, and we can see a Chatacabra under attack from a group of small monsters. Yes, even small monsters can be observed defending themselves against larger predators if they feel threatened. Knowledge of this type of behavior can be used to your advantage. Be sure to keep a keen eye on your surroundings so you can act appropriately when the time comes.

Immersive, seamless connection between story and gameplayThe development team is working to craft a story unlike anything seen before in the Monster Hunter series, blending a compelling and intriguing narrative with interesting characters to meet during your journey.

Here’s a glimpse of the story told through a few cutscenes and gameplay segments.

View and download imageDownload the imagecloseCloseDownload this imageYou’ll enter the role of a hunter appointed to the Forbidden Lands Research Commission.

View and download imageDownload the imagecloseCloseDownload this imageMembers of the research commission, including the mysterious boy Nata, embark on an expedition into the Forbidden Lands.

Upon entering the Windward Plains, the research commission encounters a pack of Balahara that call the sandy soil of the Windward Plains home.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageIn the next shot, we see the Hunter joining up with an unknown man under attack from the Balahara.

View and download imageDownload the imagecloseCloseDownload this imageAs the Balahara attack, we see the action seamlessly flow from cutscenes to gameplay.

View and download imageDownload the imagecloseCloseDownload this imageHunters can brandish their weapons while mounted atop their Seikret to deter an approaching pack of predators, or the Seikret can be directed to avoid monsters automatically.

View and download imageDownload the imagecloseCloseDownload this imageA hunter swallowed by quicksand.

View and download imageDownload the imagecloseCloseDownload this image The Balahara tracks down the hunter and the battle begins.

A mysterious large monster approaches…The Windward Plains is a locale that showcases a rich and vibrant ecosystem full of monsters, contrasted by the harshness of nature. During your adventures, you’ll discover the mysteries of this land and the monsters that inhabit it.

Amongst these harsh conditions, you’ll need to be wary of the Sandtide, a violent sandstorm rife with lightning. Also in the trailer, there was a scene where a large mysterious monster was attacking a Doshaguma with lightning.

View and download imageDownload the imagecloseCloseDownload this imageMonster Hunter Wilds promises to deliver the most cinematic and immersive story in the series’s history, where story and gameplay are seamlessly connected. We’ll have plenty more to share with you in the future, so we hope you stay tuned ahead of the game’s launch on PS5 in 2025.

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We’re so excited to reveal that the electrifying, creative, and action-packed gameplay of Valorant is now coming to PS5. We can’t wait for you all to join us for our Limited Beta, which begins June 14!

Valorant is a 5v5 character-based tactical FPS, where precise gunplay meets unique Agent abilities. Valorant is more than just guns and bullets… I mean don’t get us wrong, you can definitely do some crazy outplays with your guns (five bullets, five enemies, five one-taps… no problem), but Valorant is so much more than that. In every game of Valorant you’ll get to choose an Agent from our continually growing, unapologetically global roster, and each Agent is armed with unique abilities.

Play VideoCreativity meets clutchEvery Agent has a different kit that allows you to create opportunities for your gunplay to shine. No two Agents will play alike, just like no two montages will look the same in Valorant. When we initially began thinking about bringing Valorant to PS5, it was never about the technical aspects of building a new game on new platforms—it was about preserving the feeling of what it’s like to play Valorant. Once you start playing Valorant and get more familiar with the gameplay, there’s a special moment that will just click. Moments where you stand alone and outnumbered, but you find a way to overcome the odds and win the round while your teammates watch in silence—before erupting into cheers. These are the moments that make Valorant special, where creativity meets clutch. And we’re so happy that we can bring that experience to PS5 and welcome more players to our community.

The playing fieldsIn addition to unique Agents, abilities, and gunplay, Valorant also features an array of maps. Each one is a playground for you to showcase your creative thinking. There’s also different modes for you to try out, whether you want to play a quick match or climb the ranks, there’s something for everyone. Currently, for competitive queue, we have a map pool that changes every few months. But all of our existing maps are available in non-competitive modes. All the content that is currently available on Valorant PC, will be available on PS5, and whenever we ship a patch, we’ll be shipping it for everyone at the same time. So when a new map or Agent launches, everyone who plays Valorant will get it at the same time.

For the BetaWhile we want to have everyone playing the same Valorant, we also know that with all the different modes, maps, Agents, and guns, there’s a lot to learn. So we’ll be releasing the following modes and maps during our Limited Beta to catch everyone up to speed.

Unrated, Swiftplay, Deathmatch:

  • June 14: Ascent, Bind, Haven, Abyss
  • June 25: Patch 9.00, Sunset
  • July 9: Lotus
  • July 23: Icebox

Team Deathmatch

  • All TDM maps

Customs

  • All maps

How to sign upValorant is all about how you want to play. From the Agents you pick, the gun you default to (we prefer the Vandal), to how you customize your collection. We’re excited to welcome you into our community, can’t wait to see all your creative clips, and are so ready to put Valorant in your hands.

Our Limited Beta will begin on June 14 in the following regions: USA, Canada, parts of Europe, and Japan. Throughout our Limited and Open Beta more regions will be made available and we’ll continue to update availability throughout each phase. You can sign up to join the Limited Beta now at beta.playvalorant.com. If your region isn’t listed, we encourage you to still sign up to show your interest, as we’ll be adding new regions over the course of our Beta.

That’s all from us for now. We can’t wait to see you in-game on June 14!

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In Alan Wake 2, the titular writer is trying to escape the Dark Place, a shifting, nightmare version of New York, by penning pages and pages of different escape attempts. And some of those stories are set in… Night Springs.

Night Springs… a fictional town, full of the thrilling and bizarre, where the familiar turns strange. Night Springs… a TV show Alan Wake once wrote for. Night Springs… the first expansion to Alan Wake 2, Remedy Entertainment’s award-winning survival horror, is out tomorrow, June 8, on PlayStation 5!

In its three self-contained episodes, the Night Springs expansion presents three ways Alan Wake attempted to find his way out of the endless loops of the Dark Place. You will get to play as three characters from the world of Alan Wake.

While they will be familiar at first glance, they are Night Springs echoes of themselves, archetypes based on characters players have already encountered.

View and download imageDownload the imagecloseCloseDownload this imageVerify your age to view this content.Verify your age to view this content.Put yourself in the shoes of the Number One Fan, who bears a striking resemblance to the waitress Rose Marigold, and fight the shadows in pursuit of truth and love with your trusty shotgun by your side. As the Actor, who may be called “Shawn Ashmore” in some realities and “Sheriff Timothy Breaker” in others, you will take on the mantle of the Time Breaker and defeat the villain hunting for you. And in the North Star episode, unravel coffee-based secrets and cosmic caffeine mysteries as the Sibling, who may seem familiar to those who know Jesse Faden, director of the Federal Bureau of Control.

In Night Springs, players will fight and puzzle their way through familiar, yet transformed locations. Expect more dream logic, twists and turns that only a sci-fi adventure written by Alan Wake can provide, and even more experimenting with different types of media, like a playable arcade game and a comic book.

Trophy hunters and completionists can look forward to 12 new challenges in Night Springs. Share your progress with us on social media using the #NightSprings hashtag!

Night Springs will be available with the Alan Wake 2 Expansion Pass, which is included in both the digital Deluxe Edition and the upcoming physical Deluxe and Collector’s Editions of Alan Wake 2. PlayStation players who would like to pre-order either of the physical editions can do so starting June 8. If you own the digital Standard Edition, you have the option to upgrade to the Deluxe Edition to access the expansions.

Night Springs is, however, not the end. The Lake House, the second and final expansion to Alan Wake 2, tells the story of a mysterious government facility on the shores of Cauldron Lake, and the time the secret research conducted there went terribly, terribly wrong. Look forward to the Lake House expansion later this year!

View and download imageDownload the imagecloseCloseDownload this imageAlso available tomorrow – Photo Mode! Everyone who owns Alan Wake 2 will get it as a free update. In the story of the game, Alice Wake, Alan’s wife, is a photographer, and as such the settings of the Alan Wake 2 Photo Mode – such as f-stop, focal length, etc. – have been taken from the art of photography and use photographic values.

As a team, we’ve learned a lot from developing photo mode for Control, and as a result we’re very happy to be able to offer players new features in Alan Wake 2’s Photo Mode. You can now play around with lighting and use several types of lighting such as a spotlight, the flashlight from the game, and of course the inevitable and classic camera flash. This gives all you virtual photographers the tools to create shots that can have a dramatically different mood and look to the aesthetics of what you see in the game.

View and download imageDownload the imagecloseCloseDownload this imageOf course, we couldn’t overlook the chance to embrace the visual themes from the game in Photo Mode as well. You will have several presets at your disposal that you can quickly select, including ones that enable you to recreate the look of the evidence photos you can find on Saga’s Case Board. The Photo Mode comes with several different filters and frames, including postcard frames from different locations around the game.

View and download imageDownload the imagecloseCloseDownload this imageLook around and capture your impressions of the Pacific Northwest and the rainy, night-time New York City of the Dark Place. We’re very much looking forward to seeing what you’ll come up with! Tag your shots with the #AW2Photomode hashtag on social media to share them with the community.

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Sonic and Shadow speed onto PlayStation consoles this October, offering players high-speed action and platforming challenges only possible in the Sonic universe.

Today, we unveiled the release date and pre-order information for Sonic x Shadow Generations, the Sonic the Hedgehog platformer remastering the beloved Sonic Generations with modernized visuals and extra bonus content, while adding a brand-new journey featuring never-before-seen abilities for the Ultimate Life Form – Shadow the Hedgehog.

Play VideoThe trailer released today shows a glimpse of Sonic and Shadow’s respective adventures and intense challenges, including a first look at exciting new levels and Shadow’s newfound powers. Sonic x Shadow Generations is sure to be a high-speed, heroic experience.

View and download imageDownload the imagecloseCloseDownload this imageThe return of Shadow also brings the return of his nemesis, Black Doom, who threatens to take over the world once more. You must harness Shadow’s new powers and journey into the past in his own standalone campaign to battle enemies and complete blistering platforming challenges to thwart Black Doom’s evil plans. Players will witness Shadow’s dark origins and explore an all-new hub world inspired by the open-zone gameplay of Sonic Frontiers by gaining new powers and uncovering hidden secrets throughout the area.

View and download imageDownload the imagecloseCloseDownload this imageSonic Generations also receives a graphical upgrade and remains a greatest-hits collection for Sonic fans, old and new, combining nostalgic 3D and 2D versions of Sonic stages from throughout the generations with upgraded visuals and cinematics. You can also enjoy new collectibles, bonus content, and more, including a Chao rescue mission in every level and the return of high-energy pinball gameplay in the Casino Nights Zone.

View and download imageDownload the imagecloseCloseDownload this imageSonic x Shadow Generations will be released on PlayStation 5 and PlayStation 4, coming in both a standard and a Digital Deluxe version. The Digital Deluxe edition gives fans the chance to play the game three days early. It also offers iconic extra music tracks from Sonic and Shadow’s earlier games, a Terios skin based on Shadow’s original concept, behind-the-scenes art, an additional Shadow level and skin, and more.

You can also pre-order Sonic x Shadow Generations ahead of launch to receive a legacy skin for Sonic based on his look from Sonic Adventure. In addition, players who pre-order the Physical Day One Edition will receive Gerald Robotnik’s Journal, a 28-page logbook recording Gerald’s innermost thoughts and drawings while creating Shadow and the Ark Space Station – a must-have for fans hoping to learn more about Shadow’s backstory! Exclusive to PlayStation, players who buy the game on PS4 or PS5 will also receive bonus extended prologue animations with never-before-seen deleted scenes.

This ultimate celebration of Sonic and Shadow gaming is on its way and brings unique challenges like never before. Pre-order Sonic x Shadow Generations today and stay tuned for more to come later this year.

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During today’s Summer Game Fest showcase, we announced the brand-new action adventure game, LEGO Horizon Adventures, to be launched during the 2024 Holiday season on PlayStation 5, PC, and Nintendo Switch.

Co-developed by Guerrilla and Studio Gobo, LEGO Horizon Adventures is a playful and light-hearted story inspired by the events of the world of Horizon.

In a distant future, the land is made of LEGO bricks and incredible dinosaur-like machines roam the Earth. Aloy, the game’s leading hero, is found in a cave as a baby and raised by a grizzled huntsman called Rost, who teaches her the way of the wilds. One day, Aloy embarks on a quest to discover her true destiny. Guided by a thousand-year-old hologram of a scientist called Elisabet, Aloy must confront Helis, the leader of a group of sun worshipers who bow to an Ancient Evil shrouded in mystery. There’s much more in store for Aloy and her friends, as their adventure sends them across the tallest mountains and deepest cauldrons — all beautifully recreated in LEGO elements.

Follow your own adventure or share the fun with another player via couch or online co-op*. LEGO Horizon Adventures has been designed for two-player action without the need for split-screen, providing an opportunity for family and friends to develop connections through collaborative play.

View and download imageDownload the imagecloseCloseDownload this imageThere’s plenty of brick-based fun to be had too. Give the village of Mother’s Heart a makeover, decorating it in delightful ways to unlock unique LEGO buildings and ornaments. You can even dish out hilarious outfits for your friends to wear!

Follow Guerrilla on Instagram, TikTok, and YouTube for all the latest Horizon news and updates. To learn more about the game, please visit www.legohorizonadventures.com.

*Online subscription required for console players.

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The Drive to Diamond in MLB The Show 24 pulls into Cooperstown for a trip to the National Baseball Hall of Fame to celebrate the start of Season 2. Play new programs, unlock never-before-seen cards, and build your best Diamond Dynasty squad.*

Play VideoHead start rewardsUnlock Head Start Rewards of packs and XP right away when you log in on June 7 afternoon PT. If you have completed all five head start goals, you will have enough XP to earn your first Wild Card slot from the Season 2 XP Reward Path. Then, you can slot in your favorite player from your Season 1 cards to join your new Season 2 squad. Don’t forget to open your Diamond Cornerstone Captain pack to build your team around his Captain boosts.

There’s so much to do as Season 2 begins. Play new Team Affinity to find your favorite team’s rewards. Build your best squad to take on head-to-head opponents in Ranked or join your friends on a 2v2 or 3v3 Ranked co-op game.

Double XPYou will earn Double XP all weekend long to give you a fast start in Season 2. From fresh Moments to 3-inning games to 9-inning games, play your way and earn all new XP Path rewards, including Hall of Famers Ken Griffey Jr., Roy Halladay, and Chipper Jones.

Season 2 collectionAs you make your way through all the amazing content that Season 2 in MLB The Show 24 has to offer, be sure to collect Season 2 Legends and Flashback player items in the Season 2 Collection to earn the Collection Boss Choice Pack featuring Hall of Fame Series Derek Jeter, Frank Thomas, and Bob Gibson. Having any of these amazing athletes in your lineup, let alone all 3, will make any team a force to be reckoned with in MLB The Show 24.

Coming soon in JunePlay the new Architects Program dropping on Tuesday, June 11, as reinforcements arrive for your Captain-themed squad. As you play through the program, you will earn four Diamond players that fit the new Season 2 Cornerstone Captain team builds.

2024 All-Star GameAnother big stop during Season 2 will take us to Texas for the 2024 All-Star Game in mid-July. If you’re in attendance in Arlington, TX, be sure to stop by the MLB The Show booth to get hands-on experience with MLB The Show 24, and, maybe, walk away with some MLB The Show prizes that will make you the envy of all your friends.

For those of you who can’t make it out, don’t worry because MLB The Show 24 has you covered with new content from the 2024 MLB All-Star Game, MLB Draft and the must-watch MLB Home Run Derby.

Hall of Fame programsAfter the All-Star festivities, get ready to relive some of the most exciting careers of Hall of Famers in MLB The Show 24. Play Moments and Missions as we celebrate this year’s Class of 2024.

Check https://theshow.com/, and follow our Twitter, Facebook and Instagram accounts for the latest MLB The Show 24 updates.

*Internet connection required for updates and rewards. Online multiplayer features require an internet connection and a console-specific online multiplayer subscription.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Howdy folks! This week the team recaps some of the biggest news from last week’s State of Play and talks some of 2024’s best indies so far. Plus: Which videogame worlds do you think smell the best/worst? The team nose dives into this topic and more.

Stuff We Talked About

  • V Rising Blog
  • Shin Megami Tensei V: Vengeance enhanced gameplay Blog
  • Quick State of Play recap
  • 2024’s must-play PlayStation indies Blog
  • Elden Ring DLC hands-on preview Blog
  • Helldivers 2 New Warbond Blog
  • Listener letter
  • System Shock | PS5
  • Final Fantasy VII Rebirth | PS5
  • Indika | PS5

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week we asked you to share sneaky hidden moments from your favorite games using #PSshare #PSBlog. Here are this week’s hidden highlights:

TakaSanGamesshares Ellie hidden in the bushes in The Last of Us Part II.

BarryPaustshares Wander crouching to hide from a Colossus in Shadow of the Colossus.

thwippipshares a face-painted Aloy hiding behind leaves in Horizon Forbidden West

marka_gameshares Jin blending in with the scenery in a unique way in Ghost of Tsushima

Photoingameshares a Na’vi blending in with blue water in Avatar: Frontiers of Pandora

Defnotanthonyfrshares the cat from Stray blending into the cluttered surroundings to take a nap

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Hogwarts Legacy – Photo Mode
SUBMIT BY: 11:59 PM PT on June 12, 2024

Next week, a new photo mode feature casts a spell on Hogwarts Legacy. Share moments from your magical journey using #PSshare #PSBlog for a chance to be featured.

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Dear Trailblazers, greetings from the Honkai: Star Rail dev team. Today, we are excited to share the details of Honkai: Star Rail version 2.3, Farewell Penacony. This update introduces the highly anticipated Stellaron Hunter, Firefly, as well as a significant figure from the IPC, Jade. Additionally, under the guidance of Mr. Screwllum, the new update in the Simulated Universe – Divergent Universe – will be unveiled as well.

​​ After inheriting the Watchmaker’s Legacy and embarking on the new Path of Harmony, Trailblazers awaken in the real world following the climactic battle with Mr. Sunday. Now, the abrupt termination of the Charmony Festival has left The Family’s reputation in tatters, with numerous delicate issues urgently demanding attention. In response, aside from the Oak Family, the major lineages are preparing their strategies to address the aftermath. In the version 2.3 Trailblaze Mission, the Express Crew will be invited aboard the Radiant Feldspar, soaring into the skies above Penacony to witness crucial Family discussions firsthand.

Meanwhile, aboard the Radiant Feldspar, a new project within the Simulated Universe, Divergent Universe will be conducted under the guidance of Mr. Screwllum, utilizing technology from his home planet to bring gameplay improvements. For instance, the Arithmetic Mapping function in the Divergent Universe testing removes character download limitations. If a character’s level is below the current Equilibrium Level Cap, it will automatically increase to meet the cap. The update also introduces the Equation feature, where combining buffs from two different Paths grants corresponding combat abilities once the required amount is achieved. Additionally, when facing defeat in the Divergent Universe, Trailblazers can now restart challenges without needing to force-stop the game. With the new Restart Challenge option, players can regroup and give it another shot.

In the upcoming version, Origami Birds will also make their way onto the Radiant Feldspar, bringing a new mini-game. In this arcade challenge, Trailblazers must achieve eliminations within a set number of moves to boost the birds’ Combat Power. During the Origami Bird Clash event, Trailblazers can not only participate in Story Challenges, but also freely battle friends from across the universe!

After venturing alongside the Trailblazers for a time, we will uncover more about Firefly in version 2.3. Firefly is a member of the Stellaron Hunters, originating from the long-destroyed world of Glamoth. Once a prosperous and expansive empire, Glamoth was left thrashed and devastated by the calamity brought on by the Swarm. Firefly, a young girl encased in mechanical armor known as SAM, was created as a weapon against the invasion. Unfortunately, she suffers from Entropy Loss Syndrome due to genetic modification. Driven by the quest to find meaning in life and to defy fate, she joined the Stellaron Hunters to further her goals and calling.

As a 5-star Fire-Type character, Firefly possesses an immense power. After using her Technique, she can summon her SAM armor and leap into the air, moving freely, with SAM attacking all enemies within a set range to enter battle. Each wave of enemies can have Fire Weakness forced upon units without Fire Weakness, lasting for a set number of turns. In the heat of battle, SAM will be operating in two forms. In the initial form, using her Skill consumes HP but simultaneously replenishes her Ultimate energy. The less HP Firefly has, the less damage she sustains. Furthermore, when activating her Ultimate, SAM transforms into its second battle form — the dazzling Complete Combustion state! Alongside more potent Basic Attacks and Skills, her Speed and Weakness Break efficiency are also heightened. The Break DMG dealt by SAM is increased until the countdown for Complete Combustion ends. An aspect worth mentioning is that this state not only displays SAM’s might, but also provides players with a unique perspective from within the cockpit of the SAM mech. In this perspective, Firefly’s unwavering gaze is an embodiment of her fiery spirit, capable of setting the starry seas ablaze.

Another Quantum-Type 5-star character, Jade, is set to make her distinguished debut. As a senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts, she is recognized by her Cornerstone, Jade of Credit. Cold and elegant, Jade is a skilled moneylender with a keen understanding of the human heart. Her personal hobby, Bonajade Exchange, highlights her patience in waiting for high-value acquisitions through accepting pawning of assets and her ability to extract value from seemingly destitute clients.

​​Jade’s Skill allows her to forge a binding agreement with a single ally, making them her Debt Collector and bestowing upon them enhancements. Interestingly, if she selects herself as the Debt Collector, the only part of the enhancement will be applied. Each attack launched by Jade or her Debt Collector accumulates Charges for Jade. Once fully charged, Jade unleashes a follow-up attack against all enemies. Her Ultimate, however, enforces the terms of the agreement with unyielding precision, dealing damage to all enemies while also enhancing her follow-up attack.

It’s worth noting that the limited 5-star characters — Ruan Mei and Argenti — will make their appearances in event warps during the first and second halves of version 2.3, respectively. Their formidable strength ensures they will remain powerful allies in your future adventures.

That wraps up our insights on Version 2.3. While there are still more surprises in the wings, we’ll keep this update brief and delightful. We hope you’re enjoying your cosmic adventures, that Firefly and the new Simulated Universe will bring surprises to everyone, and look forward to rendezvousing with you in the next one.

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Hey everyone! After revealing Concord last week, we’re excited to continue unpacking more about the game and answering your questions in the days and weeks ahead, beginning today with more information about how you and your friends can check out our upcoming beta, details on the physical and digital editions of the game for PS5 and PC¹, and how you can get early access to Concord when it launches in August.

From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time.

When it launches in August, Concord will debut in a standard edition (available in both physical and digital versions for SGD 55 / MYR 169 / IDR 579,000 / THB 1,290 MSRP) that provides the full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost.

Alongside the Standard Edition, we will also have a Digital Deluxe Edition (SGD 80 / MYR 249 / IDR 879,000 / THB 1,990 MSRP) that includes additional cosmetics to personalize your Freegunner crew and, for those eager to jump in and play, early access to Concord when it launches this August. The Digital Deluxe Edition will grant up to 72 hours of early access before Concord’s global launch on August 24 (Asia time zone). It also includes the Northstar Freegunner’s cosmetics pack, which grants you 16 Northstar themed Freegunner outfits; one for each of the 16 playable Freegunners available at launch.

Get Vale’s Monarch Pack and early access to the Concord betaWe’re excited for you to meet and learn more about the characters of Concord, including Vale—an adept sniper who you saw in our gameplay reveal trailer using her biomechanical legs to leap above the battlefield and land precision shots on enemies. To receive the Monarch Pack cosmetic pack, which includes the Monarch Frontliner outfit for Vale and Dead Reckoner weapon skins for her sniper rifle and side-arm. You can pre-order the standard edition of Concord or purchase the Digital Deluxe at any time.

Seeing Vale and the other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself. That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord—and you’ll be able to bring your friends.

Pre-ordering any edition of Concord will grant you five codes for our Beta Early Access weekend in July, allowing you to team up with your friends on PS5 and PC and take on rival crews across the galaxy. Stay tuned for more details about the Beta in the coming weeks, including the dates of Early Access and Open Beta, and more.

Pre-orders for PS5 are now live at PlayStation Store. Pre-Purchase for PC on Steam and the Epic Store. Physical pre-order for Concord starts from 7th June 2024, please check with local retailers for availability and more information.

Stay up-to-date on all things Concord by following Concord on X/Twitter, Instagram, and TikTok, as well as by joining the community on the Concord Discord.

¹ Account for PlayStation™Network and internet connection required. Paid for PlayStation®Plus membership (sold separately) required on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

©2024 Sony Interactive Entertainment LLC. Developed by Firewalk Studios.
Concord is a trademark of Sony Interactive Entertainment LLC.

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Hi everyone, this is Nicolas from Team Asobi. How are you all doing?

Last week, we announced that our upcoming game Astro Bot is coming to PlayStation 5 on September 6. Reactions to the announce trailer have been amazing and we cannot thank you enough for all the kind comments we received. The little robots of Team Asobi are now working harder, faster, and stronger to put the final touches to the game. So, what a perfect time to officially open the pre-orders for the game.

Starting Friday, June 7, you can pre-order Astro Bot for PlayStation 5 in different 3 editions:

  • Physical Standard Edition
  • Digital Standard Edition
  • Digital Deluxe Edition

By pre-ordering any of the above, you will receive early unlocks to customize your experience.

  • The Astro Lovestruck Lyricist outfit
  • The Glorious Graffiti Dual Speeder paint color
  • 2 Astro Avatars

Physical Standard Edition + pre-order items* Physical poster * PaRappa Lovestruck Lyricist outfit * Glorious Graffiti Dual Speeder paint color * 2 Astro Avatars

Here’s a sneak peek at the insert poster inside the Physical Standard Edition

Digital Standard Edition + Pre-Order Items * PaRappa Lovestruck Lyricist outfit * Glorious Graffiti Dual Speeder paint color * 2 Astro Avatars

Digital Deluxe Edition + Pre-Order ItemsOn top of this, the Digital Deluxe Edition also adds the following early unlocks:

  • Astro’s Yharnam Tourist outfit
  • Astro’s Golden outfit
  • The Neon Dream Dual Speeder paint color
  • The Champion’s Gold Dual Speeder paint color
  • The official Soundtrack and Digital Art Gallery
  • 10 Astro Avatars

The outfits and the Dual Speeder paint colors listed above will become available during the adventure as you unlock their respective buildings on the crash site.

1/4Now showing slide 1 of 4Show allWe had a blast designing these, between glamour and nostalgia and we hope you also enjoy showing them off in your game. As for the game soundtrack, it is once again composed by Kenneth C.M Young, who has once again been making some super catchy tunes. Special mention to the Tree of Funk!

That’s all for today, before going back to polishing our little treasure, let me take a second to thank you all on behalf of Team Asobi for the months of support you have given us. We have been blessed with nothing but kind comments online and touching family stories from the Astro community. We treasure these memories very dearly, never forgetting why we make video games and we hope we live up to your expectations with this new Astro Bot game!

See you on September 6. Team Asobi out.

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Since the launch of Hogwarts Legacy last year, we’ve been overwhelmed by the amount of support and love from players and fans. There are millions of new students now attending Hogwarts themselves, and we wanted to give a small thank you to everyone with a free update bringing a highly requested feature to the game: Photo Mode!

Photo Mode image of Hippogriff over the Black Lake at sunrise.

Hogwarts Legacy’s Photo Mode lets you harness your inner photographer to compose and capture screenshots of your favorite characters, moments, and locations throughout the game. Whether inside the halls of the eponymous castle or out in the rolling hills of the surrounding Scottish Highlands, players can now use a variety of camera tools to get the perfect shot and remember their experiences in the wizarding world.

Photo Mode image of Hippogriff flying past Hogwarts.

Hogwarts Legacy Photo Mode FeaturesTo enter photo mode, simply pause the game and tap the Square button. Once you are ready to take the screenshot, hide the Photo Mode UI with the Square button and tap the Create button on your DualSense wireless controller or Share button on your DualShock 4 controller.

Check out the full list of features at the bottom of this article.

Photo Mode image of Hippogriff over the Black Lake during daytime.

Additional update features

Along with the Photo Mode, we have a few other small additions and features included in this update.

Talent point reset

Players can now reset their talent points from the Field Guide menu to try out different playstyles. You can either fully reset your allocated talent points, or individually undo specific talent points. Each talent point you reset will cost 200 gold.

New cosmetics

We’ve brought a few new cosmetic items to Hogwarts Legacy to add a fresh look to your next playthrough. Our artists were inspired by one of the wizarding world’s most famous Azkaban escapees to make the Azkaban Coat and Azkaban Prisoner’s Outfit.

Last year, we showed off The Glasses That Lived in our Hogwarts Legacy Easter Egg video. Many players asked us how they could get their hands on them, and we’ve finally rescued these circular taped spectacles from the cupboard under the stairs so you can wear them for yourself. You’ll also get the Onyx Hippogriff mount, as well as the new Lavender Borealis broom.

In addition, we’ve made several bug fixes and optimizations for players.

Thank you for all your support for Hogwarts Legacy! The Hogwarts Legacy Summer 2024 update is available to download now on PS5 and PS4, free for all players! Share your favorite captures from the Photo Mode with us using the hashtag #CaptureTheUnwritten, and we’ll see you at Hogwarts.


Full list of Photo Mode features:* Camera Functions + Move + Rotate + Tilt + Field of View * Visual Controls + Depth of Field + Focus Distance + Focus Amount + Exposure + Contrast + Saturation + Vignette Strength * Visual Filters and Effects (the strength of all filters can be adjusted with a slider) + Black and White + Dusty + Gryffindor + Slytherin + Ravenclaw + Hufflepuff + Sombre + Frozen + Taupe + Deathly Hallows + Portrait + Canvas + Chromatic Aberration + Film Grain * Hide Character * Hide NPCs * Character Poses + Standing 1 + Standing 2 + Standing 3 + Sitting 1 + Sitting 2 + Sitting 3 + Fighting 1 + Fighting 2 + Fighting 3 + Fighting 4 + Taunt * Frames + Letterbox (2:1) + Letterbox (2.4:1) + Letterbox (4:3) + Letterbox (1:1) + Letterbox (9:16) + Classic + Ornate + Wooden + Parchment + Paper + Gryffindor + Slytherin + Ravenclaw + Hufflepuff + Clouds + Veil + Floo Flames + Pensieve * Hogwarts Legacy and House Crest Logos * Adjust Time of Day and Season + Any changes made here will revert once you exit Photo Mode * 3×3 Grid + Allows players to compose their shots by the rule of thirds * Photo Effects * UI Toggle * Reset all settings except camera position

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Hey everyone! After revealing Concord last week, we’re excited to continue unpacking more about the game and answering your questions in the days and weeks ahead, beginning today with more information about how you and your friends can check out our upcoming beta, details on the physical and digital editions of the game for PS5 and PC¹, and how you can get early access to Concord when it launches in August.

From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time.

When it launches in August, Concord will debut in a standard edition (available in both physical and digital versions for $39.99 / £34.99 / €39.99 / ¥4,480 MSRP) that provides the full Concord experience, including all 16 playable Freegunners, 12 unique maps set on various worlds, and six distinct team-based game modes, which will expand shortly after launch with regular, post-launch updates for all players at no additional cost.

Alongside the Standard Edition, we will also have a Digital Deluxe Edition ($59.99 / £49.99 / €59.99 / ¥6,480 MSRP) that includes additional cosmetics to personalize your Freegunner crew and, for those eager to jump in and play, early access to Concord when it launches this August. The Digital Deluxe Edition will grant up to 72 hours of early access before Concord’s global launch on August 23. It also includes the Northstar Freegunner’s cosmetics pack, which grants you 16 Northstar themed Freegunner outfits; one for each of the 16 playable Freegunners available at launch.

Get Vale’s Monarch Pack and early access to the Concord betaWe’re excited for you to meet and learn more about the characters of Concord, including Vale—an adept sniper who you saw in our gameplay reveal trailer using her biomechanical legs to leap above the battlefield and land precision shots on enemies. To receive the Monarch Pack cosmetic pack, which includes the Monarch Frontliner outfit for Vale and Dead Reckoner weapon skins for her sniper rifle and side-arm. You can, pre-order the standard edition of Concord or purchase the Digital Deluxe at any time.

Seeing Vale and the other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself. That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord—and you’ll be able to bring your friends.

Pre-ordering any edition of Concord will grant you five codes for our Beta Early Access weekend in July, allowing you to team up with your friends on PS5 and PC and take on rival crews across the galaxy. Stay tuned for more details about the Beta beta in the coming weeks, including the dates of Early Access and Open Beta, and more.

Pre-orders for PS5 are now live at participating retailers, PlayStation Store, and direct.playstation.com. Pre-Purchase for PC on Steam and the Epic Store.

Stay up-to-date on all things Concord by following Concord on X/Twitter, Instagram, and TikTok, as well as by joining the community on the Concord Discord.

¹ Account for PlayStation™Network and internet connection required. Paid for PlayStation®Plus membership (sold separately) required on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

©2024 Sony Interactive Entertainment LLC. Developed by Firewalk Studios.
Concord is a trademark of Sony Interactive Entertainment LLC.

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Liberty’s greetings, Helldivers! Are you ready to learn all about the new Viper Commandos Warbond?

Firstly, we have been listening to your feedback as we develop our Warbonds in general. The idea behind each Warbond is to allow our Helldivers to roleplay their favorite soldier fantasies within our universe, but it’s important that these are fantasies that actually appeal to our players.

Based on player input, we’re changing our approach to Warbonds moving forward in a couple of ways. Firstly, we’re slowing down the pace at which we release Warbonds to give us a little bit more time to polish these designs before they’re released. We don’t want to rush anything out of the oven before it’s fully baked.

Secondly, we are changing the arrangement of items in each Warbond to make room for new item types, and also higher quality armor and weapons. This will prevent us from simply adding more of everything, which can lead to weapons that feel redundant and uninteresting armor. It’s time to focus on quality over quantity.When we started researching items for Viper Commandos, we wanted to be sure we answered our player calls for stronger theming that coordinates across all the items, more emotes, unique armor passives, and more thoughtful designs rather than simply giving more of the same. We can’t wait for players to get a hold our latest addition, so let’s dive into what’s in store.

Play VideoThink jungle. Think swamp. Think about a hot, humid trek through an untamed, marshy wilderness to do reconnaissance on some unliberated scum.

If you ask me, this is our strongest themed Warbond yet, with Helldivers equipped from head to boots with the finest tools to live out their jungle combat dreams.

What kind of tools, you ask?

WeaponsThe items in the Viper Commandos set really sell that fantasy of “up close and personal.”

For a primary, we’re giving you a new version of the Liberator, the AR-23A Liberator Carbine, but this one has a modified, shortened form-factor that handles differently from the true classic, with a bit higher recoil, but faster handling that feels perfect for spraying and praying up close.

You can combine carrying that with the new SG-22 Bushwhacker triple-barrel, sawed-off shotgun with two different firing modes, including one that fires all three barrels at once.

Yes, you read that right. This shotgun is a secondary weapon. Meaning you can equip your favorite AR primary, or your favorite shotgun primary, and keep the Bushwhacker handy for close encounters.

ArmorAnd the armors are nothing short of inspired. Catch me in the PH-9 Predator, inspired by a veteran of the Viper Commandos who was said to have held off an entire Terminid brood with nothing but a machine gun, pocket knife, and Orbital Laser. The headpiece has a beret, and it looks devastatingly cool when combined with the Mark of the Crimson Fang cape.

We also have the PH-202 Twigsnapper for your jungle heavy, which looks awesome with the Executioner’s Canopy cape. Although, mixing and matching works great for both of these sets.

Both armors in this Warbond feature the Peak Physique passive, which improves melee damage and weapon handling. They both also feature bare arms (and bulging biceps, with a variety of randomized skin tones) to keep you sweat-free when diving in the humid atmosphere.

Patterns, boosters, and moreAnother exciting addition to this Warbond is new skins for your hellpods, Exosuits, and Pelican-1, inspired by the classic woodland and tiger stripe camouflage patterns. This pushes that customizable fantasy just a little bit further, for a really cohesive look for your squad.

One of my things in Viper Commandos is our new utility item: the throwing knife. Imagine mowing down a crowd of Terminids and running out of ammo with only one bug remaining, no time to reload, so you dive backward and throw a hunting knife into its carapace right before it descends on you.

There’s also a new booster called Experimental Infusion, which gives your stims the added bonus of boosting your movement speed and reducing the damage you take for a short time.

We’ve also got capes, player cards, and emotes, too. Check out the rest of the items in the Viper Commandos Warbond:

The Viper Commandos Warbond releases on June 13. Welcome to the jungle, Helldivers.

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Hi all – Mark Buckley from the FFXIV PR team here to give you a look at some of the content that we recently showed off at our Dawntrail media tour, which just wrapped up last week!

As we very quickly approach the launch of our fifth expansion, Dawntrail on July 2, we wanted to provide a first look at some of the town and field areas you’ll be exploring, a sneak peek at the level 91 dungeon, and also some footage of Viper and Pictomancer in action!

Play VideoThe adventure our intrepid Warrior of Light is about to embark upon in Dawntrail takes them to the shores of a new continent: Tural! Adventures in Dawntrail begin with a voyage across the Indigo Deep where a visitor from this land seeks your aid in a rite of succession to determine the land’s next ruler, with rumours that events could even lead to the fabled gates of a city of gold…

Take a look at a 360° view of the new Dawntrail Artifact Gear for all jobs1/21Now showing slide 1 of 21Show allPaladinWarriorDark KnightGunbreakerDragoonMonkNinjaSamuraiViperReaperBardMachinistDancerBlack MageSummonerRed MagePictomancerWhite MageScholarAstrologianSageAs you can imagine, there is an awesome amount of new things to experience in Dawntrail but I’d like to take you through some key areas which were showcased during the tour!

New AreasTuliyollal The city of Tuliyollal marches up the side of a mountain, the path from its coastal harbor to the lofty palace at its summit marked by a profusion of slopes and stairs. Embodying the ideals of the nation with which it shares its name, this ever-bustling metropolis is home to a population drawn from all the lands of Tural.

UrqopachaThis mountainous region of Yok Tural is inhabited by two peoples of vastly different stature: the child-sized Pelupelu, and the gargantuan Yok Huy. Such disparities, however, shrink into insignificance before the brooding majesty of Worqor Zormor, the tallest peak in Tural.

Kozama’ukaTo the south of Tuliyollal stretch the verdant forests of Kozama’uka. Rivers great and small flow from mountains to the west and pour into the region, creating breathtaking waterfalls. Although the peoples which inhabit the region resemble goblins and the Vanu Vanu, they have each built unique cultures within this vast wilderness.

Dungeon: IhuykatumuWe also showed off the level 91 dungeon as part of the Dawntrail media tour. While we don’t want to spoil why Warriors of Light will travel here, needless to say the entire dungeon looks gorgeous, and even starts with a cruise down a jungle river!

Face challenging new dungeons and unprecedented threats. With perils and pitfalls at every turn, it will take steadfast unity and careful coordination to emerge victorious.

New JobsArriving with Dawntrail are two brand new jobs, Viper and Pictomancer! Read on for a taste of what to expect when you can play these jobs on July 2!

ViperThe viper’s close-range fighting style, passed down by Turali hunters for generations, uses quick and decisive strikes with two one-handed blades alongside powerful flourishes from a combined two-handed weapon. Once a foe is weakened, they empower themselves with the strength of their ancestors to deliver a powerful and decisive finishing blow.

Viper’s Limit Break in action

PictomancerWith brush in hand, a pictomancer weaves the aether of their imagination into the fabric of reality, allowing them to manifest their myriad motifs into living muses. Yet every work of art takes time to perfect, and thus their palettes are ever prepared with a colorful arsenal of instant-cast abilities and spells.

Pictomancer’s Limit Break in action

New Playable Race – Female HrothgarThe Hrothgar people hail from Ilsabard. A Turali people with shared ancestry, the Xbr’aal, call Yak T’el home.

Females number relatively few among the population, but are readily identified by their lithe, muscular forms. Equally distinctive is their predisposition for leadership.

First major graphical updateThe game’s first major graphical overhaul adds a host of visual improvements, including enhanced texture and shadow resolution, and improved material qualities for characters and environments. Experience the world of Eorzea and beyond like never before! We’re positive all of these updates will look stunning on the PlayStation 5, and we can’t wait for you to experience it for yourselves!

Play VideoAs you can see, there’s so much to be excited about in Dawntrail but what we’ve shared with you today is just a small piece of the expansion. We hope you’re just as excited as we are about the adventures that will come with Dawntrail, and we hope to see you for early access on June 28th, 2024 ahead of the official launch on Tuesday, July 2nd! Remember, you’ll need to pre-order to unlock early access, along with some other goodies.

We can’t wait to see you in Tural!

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We’re only halfway through 2024, and it’s already been a banner year for indie games. These games from small developers offer big-time fun, showcasing new and unique approaches to gameplay, visuals, and storytelling. This year’s bounty of indie goodness offers an amazing variety of experiences, from old-school throwbacks to bold new experimental designs. Whether you want to immerse yourself in the foreboding wilderness on your big screen monitor or make some poker hands on the PlayStation Portal before bed, something here is sure to please.

UltrosPlay VideoAs you awaken in the depths of a ship floating in space, a stunning neon landscape spreads before you, teeming with bizarre lifeforms and untold mysteries. What happened here, and what has transformed this craft into a womb of cosmic horror? Combat vicious foes with an arsenal of hard-hitting combat skills, then nurture the strange seeds you discover on your travels to sprout secrets. Strengthen yourself and explore all you can before a time loop engulfs everything and begins anew. Will you be able to escape the cycle of birth and destruction?

Publisher: Kepler Interactive | Developer: Hadoque |PS5, PS4

Penny’s Big BreakawayPlay VideoA rollicking 3D action adventure for all ages, Penny’s Big Breakaway sees the titular heroine getting up to comical shenanigans in a bright, colorful fantasyland. Small-time performer Penny thinks she’s found her path to success with a special string that brings her yo-yo to life, but when her newly sentient accessory pulls a humiliating stunt on Emperor Eddie, her freedom’s left hanging by a thread. Use Penny’s yo-yo to attack, swing around, and ride through the numerous skill-testing stages in this speedrunning-focused platformer that’s packed with charm.

Publisher: Private Division | Developer: Evening Star | PS5

Pacific DrivePlay VideoTake it from a resident–the Pacific Northwest is a very strange place. There’s the constantly changing weather, the bizarre terrain, and so many trees. As beautiful as nature and wilderness are, it’s very easy to isolate and consume you, so how will you survive when it’s just you, your trusty station wagon, and a handful of other humans stationed in an abandoned garage against bizarre phenomena transforming hundreds of miles of wilderness into a life-sucking hellscape? Each trip is unique, exciting, terrifying, and perhaps the one where you’ll finally escape.

Publisher: Kepler Interactive | Developer: Ironwood Studios | PS5

Harold HalibutPlay VideoStop-motion animation’s distinct look and feel combined with Harold Halibut’s narrative-driven gameplay. Set in an alternate history where a space colonization expedition was launched in the 1970s, things went disastrously wrong, and now the ship’s stuck at the bottom of a hostile planet’s sea. As Harold, a wholly average handyman, you meet and befriend the various personalities onboard while doing your duties, learning about the various ideas everyone has to escape this decades-long rut. When the time to act comes, what role will Harold play?

Publisher: Slow Bros. | Developer: Slo Bros. | PS5, PS4

BalatroPlay VideoSo, you think you’re a real card shark, huh? You might think you have an unbeatable poker face, but we all know the house always has the advantage, or does it? The first (and only) poker roguelike sees you constructing decks with special Jokers, Vouchers, Tarot, and Planet cards. Play your cards well, score big, beat the Blinds (or even strategically skip them), and take on the Bosses who have some of their own aces up their sleeve–then earn new decks to expand your strategic possibilities even more.

Publisher: PlayStack Limited | Developer: LocalThunk | PS5, PS4

Tales of Kenzera: ZauPlay VideoJourney through a gorgeous world inspired by African tribal art, music, and culture. Abubakar Salim, the voice behind Beyek in Assassin’s Creed Origins, weaves a story of loss and self-discovery inspired by his experiences. As the headstrong shaman youth Zau, you must pass an arduous trial, offering up the souls of three beasts to the God of Death to revive your fallen father. Switch seamlessly between the Sun and Moon masks with different navigation and combat skills as you amass the power you need for your goal.

Publisher: Electronic Arts | Developer: Surgent Studios | PS5

Another Crab’s TreasurePlay VideoDo you love the gameplay and exploration of games like Demon’s Souls and Elden Ring, but feel a bit weary of dark fantasy? Another Crab’s Treasure is an undersea adventure with a colorful, cartoony aesthetic and all the skill-testing challenges you’ve come to love. Take over the claws of hermit crab Kril, whose underwater paradise is ravaged by pollution. Use the trash you find as weapons and armor to take on the nastiest underwater baddies on this side of Amity Bay. Find the legendary treasure and get back your precious shell!

Publisher: Aggro Crab | Developer: Aggro Crab | PS5

Animal WellPlay VideoThe debut game from new publisher Bigmode takes players on a dark, wild exploration adventure. Here in the labyrinth, there’s very little light–but plenty of creatures, several of which are less-than-docile, let’s say. You control an odd little something and are here to delve into the labyrinth’s mysteries, assuming you can survive. Beautiful, atmospheric pixel art blends with exquisite exploration and an atmosphere that’s both beautiful and terrifying to create a game packed with secrets, discovery, and replayability.

Publisher: Bigmode | Developer: Billy Basso| PS5

Crow CountryPlay VideoVerify your age to view this content.Verify your age to view this content.Edward Crow’s famous amusement park, Crow Country, shuttered years prior, and its founder went missing, but something remains in this wonder-wasteland. Travel back to the 90s in this survival horror adventure inspired by ‘90s PlayStation classics. As special agent Mara Forest, you’ll traverse the abandoned park to discover why it abruptly closed, savoring the creepy atmosphere packed with brain teasers, environmental storytelling, dangerous encounters, and terrifying surprises.

Publisher: SFB Games | Developer: SFB Games | PS5, PS4

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Hello, I’m Shigeo Komori, the Game Director at Atlus and we are excited to bring Shin Megami Tensei V: Vengeance to PlayStation fans. In celebration of today’s new trailer, I want to share more details about the game ahead of its June 14 launch on PS5 and PS4.

Play VideoBattle systemSMT V: Vengeance introduces a multitude of new skills across 270 new and familiar demons, including powerful new Magatsuhi Skills. These unison skills are unlocked after receiving a new kind of talisman called a periapt, which states the skill and demons required to use it. Gather these demons as your allies to command the tactical advantage in battle: unleash fearsome attacks, improve your chances with support skills, or bestow life-saving healing effects on your team.

More powerful skills mean more powerful foes – explore the apocalyptic netherworld known as Da’at and encounter glowing red enemies called Magatsuhi demons. These enemies are stronger than your typical demon and will hunt you down if you’re not careful! Emerge victorious and you will be rewarded with higher amounts of Macca, EXP, and even stat-boosting Incense. Be on your guard, as unlike normal enemy encounters these demons will wield fierce Magatsuhi Skills.

As a reward for our devoted fans, when certain conditions have been met the level cap will be increased from 99 to 150. Additionally, upon completing specific tasks the game will unlock the punishing Godborn difficulty mode, with all enemy demons now level 150 – a challenge that will test the prowess of even the most hardened SMT veteran.

The battle system has also received various updates and adjustments, such as being able to use magic skills during auto-battle. These system updates and new elements will be applied to Canon of Vengeance and Canon of Creation.

New demon experiences Players can now take control of an individual demon during special side quests. During these quests the player will guide the actions of a demon, such as fan-favorites Alice and Pixie, as well as new characters like Nahobeeho, to complete a variety of non-combat tasks around various locations throughout the game. These quests give players a better understanding of an area by using each demon’s particular skills for exploration and allow players to spend more time with their favorite demons. They also allow players to better understand demons and their personalities, especially their thoughts about humans. Upon the quest’s completion, the demon may become your new Demon Navigator!

SMT V: Vengeance also adds more ways to interact with demons through a new feature called Demon Haunts. Here the player can enjoy special conversations with demons, friends, and even Aogami to improve the Nahobino’s abilities. Receive new rewards and level up through conversations, and even take a nostalgic picture of your favorite demon or ally with the free camera mode (available only in Demon Haunts). Talking with your demon party members will increase their stats as well, so be sure to return to these safe areas to chat often and create an unstoppable team!

Greater field explorationMap exploration has been enhanced by including elements like Magatsuhi for fast travel, a sky view for a wider look around the area, and a full map view unobstructed by the Abscesses that previously blocked the path. Magatsuhi Rails provide shortcuts and open more areas to explore compared to the original, including secret locations that can only be discovered via rail travel. The Canon of Vengeance storyline includes entirely new locations in Da’at, and we hope players feel a sense of wonder as they explore the vast Shinjuku Ward and mysterious dungeon Shakan.

Traversing Da’at is never a chore with a Quest Navigator by your side, and with a greatly increased number of friendly allies we know you’ll find the perfect companion to accompany you on your epic journey. Netherworld investigation is also even easier with the addition of two support features for Quest Navigators: they now leave a vapor trail to track their movements, and stopping points will emit a pillar of light from the spot where they are first discovered. Reading the map is also easier with additional unique icons and quest markers.

New accessibility featuresThere have been dozens of small updates and revisions to make things more interesting and accessible, such as the increased pick-up range of relics, the ability to read tutorials at any point, gaining the initiative even after enemy detection by striking them from behind, reduced ambushes from aerial enemies, an increase in the number of Miracles (which have various positive effects), and the further enhancement and variety of actions for demon encounters.

Lastly, there are two big changes from the previous game: the ability to save anywhere on the map rather than the limited leyline founts, and Estoma, a shield to avoid enemy encounters has been updated from a skill to a Miracle, allowing the player to spend Magatsuhi instead of MP, freeing up a valuable skill slot.

Shin Megami Tensei V: Vengeance launches June 14 on PS5 and PS4. I hope you enjoy the game!

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Even back when they were herd-deep in undead, the creators behind The Walking Dead: Saints & Sinners were dreaming up how – and where – else they could apply the immersive tactility of their VR combat. At the tail end of 2022 came the answer in the form of a cinematic teaser: sidearms would be exchanged for swords and dangerous encounters transposed from a Walker-infested New Orleans to a brutal, dark fantasy world.

And last week, a gameplay debut by way of the latest State of Play. At the initial announcement, the cornerstones promised for this Unreal 5-powered adventure – physics-based combat, a grappling hook to climb and grab, and boss battles with earth-shaking titans – all present in nearly two minutes of PS VR2 footage.

There’s plenty in that first-look sizzle that I experienced first-hand by way of a recent hands-on. Thirty minutes and change were spent going toe-to-toe with skilled fighters, repelling down mountainous ruins, and clambering up the torso of an angry, monstrous behemoth in a “vertical slice of a vertical slice” demoing the game’s key features.

Favoring dual-wield loadouts and two-handed broadswords throughout, I walked away feeling every inch an ancient warrior but equally glad to have donned a lightweight shirt that morning and had a few weeks of a gym return under my belt.

You don’t have to fear a forced workout. The studio intends to craft difficulty settings that cater to and scale for all players, be they story and lore lovers, power fantasy seekers, or survival enthusiasts. But even in this preview, the intricacy of combat is a gritty delight. The core of the physics-based melee system requires blades or shields to be angled correctly to strike limbs and block incoming blows, thrown daggers, arrows. There’s a tight parry window to stagger enemies and unblockable attacks that your dodge move will come in handy for.

The studio is still developing the game’s haptic feedback to make use of PS VR2’s headset and Sense controllers. The intent is for every weapon to have its weight and heft, and for the player to ‘feel’ the passing of Behemoths. One fun illustrative example: when you run out of stamina, the headset feedback will mimic throbbing temples until stamina automatically recharges.

How to pierce a fighter’s defenses depends on their weapon – and yours. Daggers will only scratch wooden shields, small axes will puncture holes in them, and two-handed broadswords – with the right angle and force – will carve chunks off them. Headshot a faraway foe with an arrow shot, or toss a melee weapon, and then charge in to finish the job. Aim a strike or weapon throw correctly, and you can knock a helmet off an armored foe’s head.

Your grappling hook is an essential tool for fights. Grab distant weapons, and yank a combatant off balance. Rappel out of trouble, or reposition yourself on the battlefield. In one moment, I snag a tree trunk behind someone and with a quick pull it cannons into them. In another, I fast-rappel up a ledge, the hook’s pull launching me upwards (the subsequent smooth arc of my grapple-assisted leap not losing its sheen during my playthrough), and as my feet touch higher ground, I notch and fire an arrow at a bowman lurking nearby.

Combat is intense throughout. Don’t expect hordes (or herds) of enemies, but every individual is a tangible threat at close range. All equip themselves from the same pool of weapons you’ll ultimately have full access to, and have much the same skill sets as you. Thus, most encounters hinge on situational awareness, positional strategy, weapon consideration, and player resilience.

There’s another addition to that list: superhuman strength. For you, at least, the curse that’s infected much of the Forsaken Land’s populace is a boon. A limited-time but automatically-recharging buff that, when activated, lets you hulk out and smash down doors, perform brutal, superpowered finishers, or send would-be killers – or their limbs – flying. It further evens the odds when surrounded or when dueling tougher enemy types.

The clash of steel doesn’t wholly define your journey: the game rewards exploration. Explore your surroundings to grab items (which can be concocted into healing potions and other items at crafting stations) and stray off the beaten path to discover collectibles. Place your hands upon indentations on stone altars to save your progress and cleanse your arms of the blood of the fallen – your sword, however, continues to carry the stains of where you’ve been.

You’ll never be without weapons. The Forsaken Lands’ brutal history is laid bare in its landscape. Armaments lie abandoned or dropped by the dozens. The pierced, skeletal remains of those who once wielded them litter the world, and those still with a pulse can be looted once they join their deceased brethren. You can sheath extra blades, shields, and bows upon your person to switch up strategies on the fly.

You’ll earn ‘hero’ weapons which will always be upon you (rematerializing if you leave them behind on your travels). Once discovered, a handy forge lets you enhance your arsenal with different properties, stats, and damage types. You’ll also be able to add cosmetic flourishes earned through besting the worst the Forsaken Lands throw at you. Downed Behemoths will grant buffs to your strength (health) and stamina.

Behemoths, plural. As per the State of Play trailer sting, there’s more than one out there. But one is what I face at the demo’s end. After the previous half hour teasing its presence, either spotted as a moving mountain in the far distance or wandering down a valley newly carved out by its passing, I step out into a snow-ravaged tundra for a battle that ties together everything I’ve learned in the past 30 minutes.

I dodge mammoth foot stomps, and a building-sized wrecking ball swung with impunity. Armor encasing its feet are grappled and prised off, requiring multiple hands-over-hand pulls to remove it and allow me to ascend onto the beast’s side. Climbing up a rampaging colossus towards an attackable weak point isn’t unfamiliar; doing so in the first person is. Feet back on terra firma and Behemoth downed temporarily, I’m jumped by a squad of humanoid attackers, and we clash in the shadow of a cliff-sized arm. Muscle memory is weak enough that I’m eventually overwhelmed, even after swigs of the revitalizing health potions I snatch off my belt. The Behemoth regains its footing. I’m briefly eclipsed as one mammoth foot descends one last, fatal time.

It’s an epic end to an epic fight, one I’m readying for a second round of when the game launches on PS VR2 this fall. The creators of Skydance’s Behemoth have taken the best learnings of their previous work and are intent on building something special.

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The Land of Shadow is calling.

After a more-than-two-year wait, we’re weeks away from the launch of Shadow of the Erdtree, the enormous DLC for Elden Ring. FromSoftware hasn’t spent those years basking the accolades their first open-world adventure received; instead, they’ve been hard at work on this, their biggest and most ambitious expansion ever.

When I recently got a chance to go hands-on with Shadow of the Erdtree, even the tiny slice I saw made it easy to remember why Elden Ring is so beloved. Rise, Tarnished, and hear of the things I saw.

We’re not in Limgrave anymoreShadow of the Erdtree takes place in an entirely new region, known as the Land of Shadow, and is accessed by touching the mummified arm found in Mohgwyn Palace in the base game. It’s here that Miquella, the oft-mentioned but never-seen character from the main game, traveled to in the game’s lore.

The section I explored opened with a sprawling meadow filled with gravestones and shadowy spirits. In the distance, I could clearly see what lay ahead of me: a vast settlement, an expansive castle, and a dark woodland looming on the horizon. Above all, an enormous tree stood, charred and gnarled, in stark contrast to the golden tree seen across the main game’s landscape.

While regions in the original game often glowed with autumnal warmth, this region’s dried grass and dying shrubs felt ancient and blighted. The dungeon and fortress I explored—Belurat Tower Settlement and Castle Ensis—were claustrophobic and folded over on themselves. They were filled with winding paths and concealed shortcuts, opening to reveal routes back to Sites of Grace. I fought through flooded cellars, lava-filled chasms, and forests alive with an eerie blue glow.

Fresh yet familiar, The Land of Shadow feels like a natural extension to The Lands Between, and FromSoftware’s mastery of level design is displayed here in glorious form.

New opponents awaitIt wouldn’t be a FromSoftware update without fresh foes to face, and in that regard, Shadow of the Erdtree comes out swinging. The first enemy I faced dove down to attack me from atop a pillar and quickly sent me back to the Site of Grace. After that, I faced hatchet-wielding ghosts, death sorcery-breathing birds, and knights more lethal than anything I had encountered before. Gigantic, flaming brazier-like beasts flung brimstone in my direction mere moments after I started my journey, setting the scene for the rest of my time there.

And then there are bosses. Shadow of the Erdtee will feature 10+ full bosses and additional side bosses. Some are required to progress the story, and others can be challenged when you feel up to it.

I faced two of these. The first, the Devine Beast Dancing Lion, is found in Belurat Tower Settlement and felt like that classic FromSoftware early game skill check. The grotesque beast leaped across the arena to attack, using a mixture of elemental abilities to keep me on my toes before crushing my poor sorcerer between its teeth again and again.

The second was the magic-wielding Twin Moon Knight, one of the guardians of Castle Ensis, who used a distinctive double full moon attack that filled the entire arena with magic blasts. This devastating ability was challenging to avoid and threw me into the air before slamming me back down to earth, often with lethal force. And if the double moon doesn’t get you, their one-two combo of pyro and glintstone-infused blades will.

One consistent thing between every enemy I faced was their speed and agility. Without exception, the inhabitants of the Land of Shadow felt lethal even from a distance due to their ability to sprint, leap, and spin through the air to reach me. Enemies move fast. It’s hard to say if this is unique to the area I explored, but players should be prepared to get very familiar with that dodge button.

Rebuild your armoryShadow of the Erdtree will introduce around one hundred new weapons for players to discover. From the start, I chose a Greatsword-sized katana, which caused fire damage when it made contact, and a battle shield featuring large metal spikes on the edge, turning this protective item into an offensive tool.

Players can also discover eight brand-new weapon types. The details on many of these types were being kept under wraps for now, but I was given access to one: Martial Arts.

This new category allowed me to go into combat bare-handed, swinging heavy punches and slamming kicks into my opponents. Just like other weapon types, Martial Arts can be assigned a Skill to suit your playstyle, and mine saw me taking a leaf from some of the bosses’ books by leaping through the air and landing a flurry of kicks on my enemies.

Fighting barehanded might seem like madness in this kind of world, but I found it remarkably effective. The blunt impact of the blows made it easier to break enemies’ stance, leaving them open to a quick and deadly finisher. Martial Arts was a joy to use, and if the other new categories are even half as fun to play with, Tarnished are in for a treat with the new weapon types.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageBolster yourself with GraceShadow of the Erdtree introduces a new system, called Shadow Realm Blessing, to help level the playing field a little. Intrepid explorers are offered the chance to find and use a new consumable to apply a stackable buff that negates some incoming damage and increases the damage you cause to opponents in the Land of Shadow.

This consumable, Scadutree Fragments, are rare, but can be found littered across the world if you look carefully enough. Useable only at Sites of Grace, the amount needed for the next level of buff increases after each use, but seeking them out could make your journey slightly less harrowing. Of course, if you prefer a tougher challenge, the use of the Scadutree Fragments is entirely optional, and the buff has no effect outside of the Land of Shadow.

Shadow of the Erdtree is shaping up to be a worthy expansion to FromSoftware’s now-legendary adventure. If you’ve been away from Elden Ring for some time, jumping into this new region will feel comfortingly familiar, but even for veterans, there is plenty to uncover.

Elden Ring: Shadow of the Erdtree launches on June 21 for PS5 and PS4, and requires the Elden Ring base game to play.

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When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.

Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.

To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available at Suggested Retail Price of of SGD 89.90 / MYR 279 / IDR 999,000 / THB 2,090 / PHP 3,290 / VND 1,599,000 at local retailers. Players will also need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4, as well as a Steam account and a PC that meets the minimum requirements below.*

Minimum PC requirementsHere are the minimum requirements for PS VR2 gameplay on PC:

| Operating system | Windows 10 64-bit / Windows 11 64-bit | | Processor | Intel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required) | | RAM / memory | 8 GB or more | | GPU / graphics card | -NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)-NVIDIA RTX series-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later(For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or latergraphics card) | | DisplayPort | DisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port) | | USB | Direct connection only | | Bluetooth | Bluetooth 4.0 or later** |

Setup is easy: simply connect PlayStation VR2 to your PC using the PS VR2 PC adapter and the DisplayPort 1.4 cable. Then, download the PlayStation VR2 App and the SteamVR App from Steam. This will allow you to set up PS VR2 on your PC, customize your settings and play area, and start purchasing and playing games in SteamVR.

As with all PC gaming technology, performance may vary depending on your PC setup, including system compatibility and the quality of your DisplayPort 1.4 cable. Please ensure your setup meets the minimum requirements. SteamVR titles also have individual system requirements, so please refer to the game information on Steam.

View and download imageDownload the imagecloseCloseDownload this imageFeature differences with PS VR2 on PS5PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***

While the most immersive way to experience PS VR2 gaming remains on PS5, we hope players will enjoy the ability to play an expanded lineup of VR games on PC using the same headset. You can check out Steam’s huge library of multiplayer open worlds, survival horror and stealth action games, sports sims, puzzlers, and free-to-play fan favorites on the Steam Store.

Additionally, as part of our Days of Play celebration, gamers in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam can get PS VR2 at discounted price until June 12. Please check this blog for details of the offers.

Let us know which games you’re excited to try!

*While DisplayPort 1.4 is a common standard, be sure to check that your PC supports it before purchasing a cable.

**Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. We will share more details closer to launch.

***The 3D Audio experience uses SteamVR’s audio technology instead of Tempest 3D AudioTech, which is only supported on PS5.

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May saw a wide variety of games, from indie retro horror to mascot brawlers and fast-paced shooters. What did you enjoy most out of the diverse lineup of titles?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

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When PlayStation VR2 launched last year, we were thrilled to introduce PS5 players to a new generation of VR games with innovative gameplay and immersive sensory features. Inspired by our passion to bring gamers even more content options, we’ve been working to enable access to additional games on PC, complementing the diverse PS VR2 games lineup available on PS5. Today, we’re happy to share that we’ll be rolling out this support on August 7.

Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder.

To start, players will need to purchase a PlayStation VR2 PC adapter, which will be available for an estimated retail price of $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available. Players will also need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4, as well as a Steam account and a PC that meets the minimum requirements below.*

Minimum PC requirementsHere are the minimum requirements for PS VR2 gameplay on PC:

| Operating system | Windows 10 64-bit / Windows 11 64-bit | | Processor | Intel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required) | | RAM / memory | 8 GB or more | | GPU / graphics card | -NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)-NVIDIA RTX series-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later(For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or latergraphics card) | | DisplayPort | DisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port) | | USB | Direct connection only | | Bluetooth | Bluetooth 4.0 or later** |

Setup is easy: simply connect PlayStation VR2 to your PC using the PS VR2 PC adapter and the DisplayPort 1.4 cable. Then, download the PlayStation VR2 App and the SteamVR App from Steam. This will allow you to set up PS VR2 on your PC, customize your settings and play area, and start purchasing and playing games in SteamVR.

As with all PC gaming technology, performance may vary depending on your PC setup, including system compatibility and the quality of your DisplayPort 1.4 cable. Please ensure your setup meets the minimum requirements. SteamVR titles also have individual system requirements, so please refer to the game information on Steam.

View and download imageDownload the imagecloseCloseDownload this imageFeature differences with PS VR2 on PS5PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***

While the most immersive way to experience PS VR2 gaming remains on PS5, we hope players will enjoy the ability to play an expanded lineup of VR games on PC using the same headset. You can check out Steam’s huge library of multiplayer open worlds, survival horror and stealth action games, sports sims, puzzlers, and free-to-play fan favorites on the Steam Store.

Additionally, as part of our Days of Play celebration, gamers in select regions can get $100 off PS VR2 and the PS VR2 Horizon Call of the Mountain Bundle (for PS5) until June 12. Be sure to check direct.playstation.com (available in select markets) and participating local retailers, as offers and promotion dates may vary by region.

Let us know which games you’re excited to try!

*While DisplayPort 1.4 is a common standard, be sure to check that your PC supports it before purchasing a cable.

**Some Bluetooth adapters may not work due to Bluetooth adapter compatibility. We will share more details closer to launch.

***The 3D Audio experience uses SteamVR’s audio technology instead of Tempest 3D AudioTech, which is only supported on PS5.

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In V Rising, you take the role of a Vampire freshly awoken from their dusty tomb, and your power has long since dried up. It’s time to get it back, and what else could that mean other than a blood-soaked adventure to drink your fill and find your footing once more as a nocturnal terror of the night.

Enter the V Blood. These people, monsters, beasts, and supernatural wonders are all descendants of powerful bloodlines. This magically enhanced blood proves a potent source of advancement for the Vampire, master hemomancer, to tap to absorb skills, knowledge, and even magical secrets to learn spells and abilities.

These boss-level encounters are numerous but notable. In this blog, we’ll give you a few examples of what you’ll have to face off against, and for those sinister strategists among you, we’ll offer a few tips to take advantage of.

Willfred The Village ElderWillfred is the chief of a small, secluded village, its reclusive population hiding a terrible secret. Visiting this place during the day, you might notice strange details, such as scratched surfaces and empty cages. Only by returning at the right time will you uncover this place’s dark, twisted nature, and come face to face with a hunger for blood that might match even your own.

The Village Elder is the alpha of his pack, and the most vicious hunter you’ll encounter among his fellow werewolves. He’ll relentlessly chase you down with an onslaught of clawing and biting attacks. Bringing some defensive countermeasures in your spell kit will be of great help, and you should take special care to hold your dash ability to slip away during only the most critical moments. Toward the end of the fight, captive villagers will break free from their cages and try to escape. Willfred will switch his attention, going into a compulsive feeding frenzy. You should get to them before he does because you won’t like what happens after he feeds.

Ziva the EngineerIn the depths of Gloomrot, a gothic hellscape riddled with toxic waste and mutations born of the ambitions of mankind’s pursuit of higher evolution, you can find Ziva the Engineer. She’s the crazed head engineer of weapons development for the tech-savvy faction, the Trancendum. When facing off against her, it’s vital to learn the attack patterns of her three weapons, an experimental arsenal that demands respect if you don’t want to meet an early undead end.

She swaps regularly between her weapons during the fight, switching up her move set as she does. When she grabs her Electro Zapper, you’ll need to stay on your toes and keep moving. Her flamethrower is a deadly countermeasure to be feared like the sun, so you’ll want to keep your distance when she’s equipped with this one. Lastly, her Gatling gun will fill the battlefield with bullets, and you’ll need to find some cover to survive the onslaught.

Raziel the ShepherdThe Church of Luminance is the dominant force of power in Vardoran, and their adherence to and worship of the Light are rooted deep in the history of mankind. It was the Light that felled Dracula and drove Vampire kind into hiding centuries ago, and a challenge you’ll need to overcome if you have any hope of rising to greatness.

Raziel’s monastery is teeming with divine energies, burning away at any unprepared Vampire daring to set foot on the sacred ground. Brewing a concoction to give temporary resistance against holy powers will help protect you from the natural energies of the area, but also provide some layer of protection against his abilities.

Prepare for a menagerie of holy spells from this caster-type enemy, as he’ll rain down projectiles, area attacks, and sustained beams of light that you’ll need to avoid to survive the encounter. The beacons of holy light he’ll summon will make this more difficult, making it more challenging to move around unhindered. Destroy these beacons to free up space so you have room to dodge safely!

Talzur the Winged HorrorThis is one of the end-game bosses of V Rising and very likely a necessary step to empowering yourself enough to face Dracula. A horrific beast and one of Dracula’s favorite pets, it has been horribly deformed and empowered by the favor of the Immortal King.

The massive size of the Winged Horror makes fighting it in melee a dangerous proposition. However, Talzur is no simple beast. It summons chilling frost to trap its victims and spews chaos fire to those unfortunate enough not to escape in time. Portions of the battlefield will continuously be set ablaze, so you’ll have to tread carefully and save your abilities to avoid being knocked back into one of the fire pits.

This is one of the longer fights in the game, an intense combat where any misstep could see you mauled for a single slip-up. Beware the Winged Horror.

V Rising will be released on June 11 for PlayStation 5. Pre-order a bundle to get five days of early access.

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Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando.

Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do something different: a beautiful blend of old and new, something truly unique.

Now, after almost twenty years, Tomba returns to PlayStation on August 1 with new features as Tomba Special Edition

Alena Alambeigi: In 1997, when you made Tomba, most developers focused on making 3D games like Tomb Raider or Crash Bandicoot. You instead decided to mix 2D sprites with perspective-shifting 3D environments. Why?

Tokuro Fujiwara: Tomba runs on 3D technology, with gameplay designed around 2D principles. This is why it’s described as a 2.5D game. I think 2D games have a certain kind of charm that 3D doesn’t. I also wanted to push the limits of what could be done. To bring my vision to life, I needed to use 2D principles along with 3D CG visuals. This allowed me to create something that felt new on the PlayStation.

There were times when I wondered if I should go 3D instead, 3D games have a very clear sense of space. In 2D, all the action takes place on a flat plane, and multiple layers provide a sense of depth. This means you have to design the game in creative ways so that the different layers don’t conflict. This results in something interesting that can only be achieved with 2D.

Alambeigi: What do you hope new players will take away from Tomba Special Edition?

Fujiwara: Tomba has many side quests. These come in different varieties and are hidden throughout the game. I encourage players to seek them out. Various items allow players to learn new moves, expanding how levels can be beaten. I hope players search and seal away the Evil Pigs scattered throughout the world, which will unlock even more to see! There are many discoveries to be made. I hope players can relax and enjoy the world of Tomba.

Alambeigi: Speaking of genre-bending gameplay. Tomba feels like an open world despite being described as a side-scrolling platformer. This was largely due to how nonlinearly the levels could be played. Was this done intentionally, or was it something that just happened through development?

Fujiwara: I had envisioned this open-feel game from the very beginning. It was all a blur when things started, but as development progressed, it began taking shape.

You could consider Tomba an open-world title, a term that was rarely used back then. There’s a wide area with a lot of different content in it. You encounter, discover, and collect various things as you move around. For example, you have to complete certain tasks in Tomba, but you can wander around freely and complete them however you like. Some tasks and main objectives can even be skipped entirely. Many of the ideas I envisioned for Tomba back in the day were ideas we see in open-world game design today.

I initially wanted to include 100 quests, but the final game exceeded that. It was hard work for the team to fit it all together on a timeline. What started out as vague ideas in my head ballooned into an amount of content so large it blew my mind!

Alambeigi: The original PlayStation was a massive leap in gaming technology. What was it like to experience it back then?

Fujiwara: Game development is an ongoing battle against technology growth. This was the case back then and is still true today. I felt that the PlayStation was such a remarkable improvement in terms of hardware, allowing for greater possibilities. Games went from being rendered in pixels to CG. Game developers had to learn many new skills. Expectations ballooned along with the scope of game ideas. Development environments evolved, which made things challenging but exciting for developers. The introduction of the PlayStation and the advancements from that era still impact games today.

Alambeigi: Finally, why do you think it’s important to bring Tomba back now?

Fujiwara: Tomba has been around for a long time, but continues to be loved by many. I’ve long wished that the game could be accessible to more people on modern systems. Now that the opportunity is here, I think PlayStation fans today will get a ton of enjoyment out of Tomba

Tomba Special Edition leaps onto PlayStation 5 on August 1, with PS4 to follow.

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Hello PlayStation Stars members. June is almost here. We’re excited to share this month’s updates, which include special Days of Play Campaigns, new Digital Collectibles you can purchase with your Points, and a few other surprises. Here’s what you need to know.

Days of Play Display Case Now Available

Change the scene on your Display Case to celebrate Days of Play and showcase your Digital Collectibles.

Campaign: Dredge | Days of Play 2024 | Digital Collectible: DREDGE Boat Now Available

Don’t miss your opportunity to play Dredge, which is now in the PlayStation Plus Game Catalog. Embark on your own journey to find fish and mysteries and earn the “Introductions” trophy to haul in the Dredge Boat Digital Collectible.

Campaign: PlayStation Plus Game Catalog: Must-play this Month | Reward: 75 PointsNow Available

To celebrate Lego Marvel Superheroes 2 joining the PlayStation Plus Game Catalog, play any one of these games from the catalog to earn 75 Points.

  • Lego Marvel Superheroes 2
  • Gotham Knights
  • Marvel’s Guardians of the Galaxy
  • Marvel’s Spider-Man: Miles Morales
  • GigaBash

Campaign: Your PlayStation Plus Monthly Games Await | Reward: 75 Points Available: June 4

Check out the new batch of PlayStation Plus Monthly Games. Play any one of these game titles to get some Points.

Campaign: Destiny 2: The Final Shape | Digital Collectible: A Light to Accompany the Darkness Available: June 4

It’s time to save the universe from the Witness’s twisted designs. Journey into the Traveler, rally the Vanguard, and end the War of Light and Darkness. You are our last beacon of hope. Play Destiny 2: The Final Shape on PS4 or PS5 to earn a Digital Collectible.

Get ready and pre-order Destiny 2: The Final Shape now: Destiny 2: The Final Shape + Annual Pass.

Campaign: PlayStation VR2 Games | Days of Play 2024 | Digital Collectible: A Flip of the Virtual Coin Available: June 6

Check out this lineup of new PS VR2 games and step into a new reality with PlayStation Plus Premium. Play any one of the games noted below to get a celebratory Digital Collectible!

  • Ghostbusters Rise of the Ghost Lord
  • Walkabout Mini Golf
  • Before Your Eyes

Campaign: Grand Theft Auto: San Andreas – The Definitive Edition | Days of Play 2024 | Reward: 50 Points Available: June 7

Grand Theft Auto: San Andreas – The Definitive Edition is now part of the PlayStation Plus Game Catalog. Celebrate with us by earning the “Getting Started” trophy to earn some Points.

Campaign: PlayStation Plus Classics Catalog | Days of Play 2024 | Digital Collectible: Coin of the ClassicsAvailable: June 11

The PlayStation Plus Classics Catalog continues to grow. Play any one of the newly added games below and earn yourself the Coin of the Classics Digital Collectible.

  • Tomb Raider Legend
  • Star Wars: The Clone Wars
  • Sly Cooper & The Thievius Raccoonus

Campaign: Ghostbusters Frozen Empire Comes Home | Digital Collectible: Mini-Puft MischiefAvailable: June 18

They’re back! The Spengler family teams up with the original Ghostbusters to save the world from a second Ice Age. Celebrate the home release of Ghostbusters: Frozen Empire. Play any game on PS4 or PS5 to get your Mini-Puft Mischief Digital Collectible.

Also, don’t miss your chance to redeem a Slimer Digital Collectible, now available in the Rewards Catalog.

Head to PlayStation App to see all the PlayStation Stars Campaigns throughout the month. Learn more about PlayStation Stars here.

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Last week we asked you take a leap in the game of your choice and share using #PSshare #PSBlog. Here are this week’s jumping highlights:

DexM_dsshares Celene leaping over obstacles in Returnal.

sorathlunashares Jin leaping from his horse in Ghost of Tsushima

Hedronikshares Eivor making a leap of faith in Assassin’s Creed Valhalla.

Dario_OtherEyesshares Yuffie leaping in Final Fantasy VII Remake Intergrade.

Tigas_VPshares a Cal leaping down to strike the Spawn of Oggdo in Star Wars Jedi Survivor

secondcaptureshares the ballerina doing a graceful backflip in Bound.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Hidden

SUBMIT BY: 11:59 PM PT on June 5, 2024

Next week, we’re going into sneak mode. Share moments where characters are hidden in the game of your choice using #PSshare #PSBlog for a chance to be featured.

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We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look.

The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld.

Play VideoNext up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2.

Play VideoSilent Hill 2 Remake – What to expect

The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology.

So how exactly does our remake compare to Konami’s original game? Let’s take a closer look under the hood to find out from the point of narrative and gameplay.

Narrative and gameplay

Story and charactersSilent Hill 2 is known for its gripping and multilayered storytelling, and that’s something we wanted to preserve in the remake. The setting of some events may change, but their impact on the story will remain the same. Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again.

The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.

As many fans are already aware, we did not use the original voices to create the remake. This was due to many factors, both creative and technical. Relying solely on preexisting dialogue would’ve been limiting and would mean that many gameplay improvements, such as player guidance, could not be introduced. Instead, we’ve decided to employ an all-new cast of voice actors who’ve brought their A-game to channel the performances of the original game. We believe that Luke Roberts and Salóme Gunnarsdóttir were born to play James and Maria, respectively, and both have approached their roles with the kind of care and nuance that the original characters deserve.

Camera and combatOverall, we wanted players to feel more in control of James in our remake, while maintaining the pervasive feeling of dread that characterizes the original. Therefore, we decided to go with an over-the-shoulder camera that supports greater gameplay immersion and the feeling of being in the game’s space.

However, this does not mean that we are changing the style of the game itself. Players will still be afraid to venture out into the fog, where limited visibility provides ample cover for a variety of monsters lurking outside the player’s field of vision. Meanwhile, James’ radio builds tension and creates a sense of uncertainty about what is out there, waiting for them in the dark, and also provides helpful audio cues for players to base their movements on.

The combat in this remake is designed to allow for a wider variety of approaches – the player’s arsenal of actions has been expanded, while also preserving the feeling of playing as an inexperienced everyman. James is not a skilled fighter and he doesn’t feel overpowered. His range of attacks is very limited, so he must use more prudent tactics, stay mindful of his surroundings and, if necessary, run instead of fighting. The way he deals with enemies is never a flashy spectacle, but rather a desperate struggle for survival.

Giving James more opportunities led to changes in how the enemies he encounters fight as well. He will still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin.

PuzzlesThe puzzles in the game have been slightly altered to present a new spin on their original designs, but still maintain their eerie connection to the game’s overall theme and narrative. We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game.

We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve. We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence.

Standard Edition and Deluxe Edition detailsThe deluxe edition includes various DLCs, such as a digital artbook full of concept art for the town of Silent Hill and its monsters, a digital soundtrack with tracks by Akira Yamaoka, and a Pyramid Head mask made from a pizza box (Note: The digital artbook and soundtrack will be distributed in the form of a bonus application. The contents will not be available for download in specific audio formats, such as MP3.). The Pyramid Head mask is available as a cosmetic item for in-game characters.

If a pre-order is placed, the standard and deluxe editions will include a Mira the Dog mask and a Robbie the Rabbit mask (*PlayStation 5 exclusive) DLC as pre-order bonuses. Likewise, each mask can be used as a character’s cosmetic item. Deluxe edition pre-orders also come with 48-hour early access. These are great deals full of content, so we recommend pre-ordering and purchasing through the PlayStation Store.

We will be revealing more information for Silent Hill 2 as the launch date approaches, so stay tuned. Our other titles, Silent Hill: Townfall and Silent Hill 2f, are also currently in development. We will follow up on these games when the time comes, so please look forward to more.

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Today, as part of State of Play, we are excited to reveal a first look at the gameplay, universe, and characters of Concord, as well as how and when you’ll be able to get your hands on the game–starting with a beta planned for later this year, followed by Concord’s global launch on PS5 and PC* on August 24, 2024.

Concord is a 5v5 character-driven, first-person multiplayer shooter set in the Concord galaxy.

We built Concord as a love-letter to aspirational sci-fi adventure, inspired by our favorite art, anime, films, and TV series. Combined with our deep love of multiplayer, we’re dedicated to creating those had-to-be-there, down to the wire moments with your friends and creating a sense of adventure as you discover more about the galaxy, the characters you play as, and the worlds you visit every time you log on.

Play VideoFreegunners: They’re not heroes, they’re professionalsIn Concord, you play as the crew of the Northstar—a group of guns-for-hire known in our galaxy as Freegunners. The Freegunners roam the stars taking high-stakes jobs on worlds across Wild space, where they face other fiercely competitive Freegunner crews. From match-to-match, you’ll form your team of Freegunners with other players and battle it out with rival crews to take home the reward across a variety of maps and modes.

Play VideoFreegunner code: Crew first, job secondFrom the very beginning, we wanted to make a tight, well-balanced FPS that feels great to play from the moment you pick up the controller.

While our core gunplay will feel familiar to shooter fans, the versatility and variety of each Freegunner and their abilities makes it so aim and thumbskill alone aren’t always enough to come out on top. Each Freegunner’s abilities are designed to make it so that players of a wide range of skill levels and play styles can be effective—even those that are new to the genre—while providing additional challenge and depth for those looking for high-stakes, high-sweat competitive play.

From powerful mystics and towering robots to skilled gunslingers and snipers, we want each Freegunner’s personality and gameplay abilities to come alive in every element of how they play and the strategic considerations they create. Some Freegunners’ abilities are made for in-the-moment tactics, including casting walls of fire, throwing exploding knives, or lobbing trash bombs. Others can have an enduring impact on a match, like deployable walls that can block entire lanes, explosive traps, bullet-blocking domes, speed-granting spores, and more that persist across rounds and respawns.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageInspired by some our favorite fighting and strategy games, all of these abilities and mechanics come together to create a unique asymmetry to the characters and opportunities for improvisation that make every fight and every match-up a chance for something different and unexpected to happen.

Alongside getting to know the crew of the Northstar through gameplay, you’ll also have an opportunity to see their stories unfold through cinematic vignettes that will premiere in-game, starting weekly from launch. These brief cinematic vignettes will feature ongoing narrative arcs that grow the characters’ stories, relationships, and unpack the broader Concord galaxy and life as a Freegunner.

An evolving universeThe Concord galaxy is full of danger and adventure, and we’ll be unwrapping more in the coming weeks and months. At launch, Concord will have a roster of 16 distinct Freegunners to learn and master, and the Northstar crew will grow over time through regular, free post-launch updates that introduce new playable Freegunners, maps, modes, cinematic vignettes, and more.

We built Firewalk to deliver awesome multiplayer games, and we’re excited to get Concord in your hands. Beginning next week, we’ll share more details about Concord’s editions for PS5 and PC and launch pre-orders, which will give you and four friends early access to our beta later this summer.

To get all the latest on Concord, be sure to join the community on Discord and follow Firewalk on X/Twitter and Concord on X/Twitter, Instagram, and TikTok.

*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

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The latest State of Play packed in a lot. If you were unable to watch the show when it debuted, you can find it in full below.

Play VideoAlongside that, you’ll find all the individual trailers and announcements, collected together in one handy list. Enjoy!

Play VideoAstro BotAstro is back in a super-sized space adventure, his biggest to date. In this brand-new game, you will explore 6 galaxies and over 80 levels in search of Astro’s scattered crew. The game launches this September 6, with pre-order beginning June 7.

Read the full PS Blog post.

Play VideoConcordToday’s State of Play revealed the first look at the gameplay, universe, and characters of Concord, as well as how and when you’ll be able to get your hands on the 5v5 character-driven, first-person multiplayer shooter. A beta is planned for later this year, followed by Concord’s global launch on PS5 and PC on August 23, 2024.

Read the full PS Blog post.

Play VideoGod of War RagnarökGod of War Ragnarök will be coming to PC on September 19, 2024! From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go. Pre-purchase now to receive in-game rewards, including Kratos Risen Snow Armor and Atreus Risen Snow Tunic. All editions also include access to the God of War Ragnarök: Valhalla DLC for no additional cost!

Read the full PS Blog post.

Play VideoUntil Dawn Get a new look at the seminal horror classic, which has been rebuilt and enhanced for PS5 and PC. When eight friends return to the isolated lodge where two of their group vanished a year prior, fear tightens its icy grip, and their mountain retreat descends into a nightmare with no escape.

Play VideoSkydance’s BehemothSkydance’s Behemoth is Skydance Games’s next monumental offering for PS VR2 and its follow-up effort to the award-winning The Walking Dead: Saints and Sinners games. It is a first-person action-adventure VR title launching this Fall that combines brutal physics-based hand-to-hand combat with player traversal, environmental puzzle-solving, and larger-than-life boss battles.

Read the full PS Blog post.

Play VideoPath of Exile 2 Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5 with a great new feature: couch co-op! Join Early Access later this year.

Read the full PS Blog post.

Play VideoMonster Hunter WildsA new trailer for the upcoming action-RPG details the rich, living world you’ll be able to explore when it releases on PS5 in 2025. In a dedicated PS Blog post, Capcom introduces some of the monsters and characters, as well as more info on the hunter’s new mount.

Read the full PS Blog post.

Play VideoAlien: Rogue Incursion Survios debuts a first look at Alien: Rogue Incursion gameplay. The new action-horror VR game is coming to PS VR2 Holiday 2024.

Read the full PS Blog post.

Play VideoMarvel RivalsMarvel Rivals unveils its Closed Beta Test on PS5 in July 2024!

Read the full PS Blog post.

Play VideoDynasty Warriors: OriginsOmega Force unleashes the largest battles ever seen in a musou game in Dynasty Warriors: Origins, coming to PS5 in 2025. A new hero emerges to fight for survival in intense Three Kingdoms hack-and-slash warfare.

Read the full PS Blog post.

Play VideoBallad of AntaraTipsWorks Studio from Infoldgames announced Ballad of Antara, a free-to-play fantasy action-RPG, which is coming to PlayStation 5 in 2025.

Read the full PS Blog post.

Play VideoInfinity NikkiInfinity Nikki is an open-world dress-up adventure game coming to PS5, with a beta test due later this year. Alongside Nikki, awaken the magical powers hidden within various outfits and embark on a journey filled with fun.

Read the full PS Blog post.

Play VideoWhere Winds MeetWhere Winds Meet, an epic Wuxia open-world action-adventure RPG set in ancient China, is bringing its martial arts mysteries to PS5.

Read the full PS Blog post.

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Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5, and now with a great new feature, couch co-op.

Path of Exile has always been a game that plays great with your friends, but until now, you needed multiple devices to play it on. For Path of Exile 2 though, we really wanted to bring the experience of playing together to the couch.

Players can play collaboratively on a single account, or log in with two separate Path of Exile accounts on the same console.

In addition, Path of Exile 2 is introducing full cross-play and cross-progression. Play with your friends without losing any progress!

Key featuresTwelve character classesPath of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they’re just a starting point. You can combine skills from many classes together to create your ideal character build.

Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.

New Skill Gem systemPath of Exile 2 features 240 Skill Gems that grant devastating active skills, and 200 Support Gems that modify their behaviour. Earn the Gems as you play through the Campaign and combine them together to create your perfect build.

This is the next generation of Path of Exile’s famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It’s now possible to six-link every skill your character uses.

Dual-specialise your Passive Skill TreePath of Exile’s iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.

Uncover all-new itemsPath of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.

Encounter unique bossesIn Path of Exile 2, every area of the Campaign contains a boss encounter. There’s over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.

Explore a new endgameAt the conclusion of Path of Exile 2’s six-act campaign, you’ll gain access to its endgame. Each of the more than 100 endgame maps has its own boss encounter! We’ll reveal more details of the surprises that await you in Path of Exile 2’s endgame in the leadup to release.

Fair-to-play. Never pay-to-winPath of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be “pay to win”. Purchases are shared between the two games.

Join Early Access on PlayStation 5 later this year.

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Hi! My name is Beralt Lyu, the Producer from Everstone Studio and I’m delighted to announce that our title Where Winds Meet will be coming to PlayStation 5. We have dedicated 5 years to crafting our epic Wuxia open-world action-adventure RPG game, so we’re really looking forward to bringing it to all you PlayStation fans. Wuxia is a genre of fiction and cinema featuring warriors from ancient China often shown using superhuman martial arts feats – think Crouching Tiger, Hidden Dragon or House of The Flying Daggers. Then, think of you, as a young swordsman or swordswoman, getting the chance to master these amazing Chinese martial arts, to enhance your combat prowess or, more intriguingly – to solve puzzles and traverse our vast landscape.

Your character might use the mystical power of Qinggong to run up sheer cliffs or across the shimmering surface of water at high speed or use the power of Chi to stun enemies from a distance, or grasp objectives from far out of reach. Martial arts skills can also be acquired from observing and mimicking the behavior of animals. Breath fire like a dragon, leap like a giant toad or roar like a lion – all skills that can prove incredible useful when faced with an array of foes, whether human or maybe with that giant bear you accidentally provoked!

Where Winds Meet, is set in the period in Chinese history known as the Five Dynasties and Ten Kingdoms. For us, this historical period offers an exciting opportunity – because it was a time of great turbulence and change and represents the perfect setting for our young hero to carve their path and discover their destiny. There is of course a narrative to unfold and reveal as the game progresses, for example, you will uncover the mystery of your own identity, discover the historical backdrop of this epic adventure, enjoy intriguing encounters with captivating characters, then, quite possibly, battle with them!… But we won’t say too much about this now – it remains to be discovered!

It’s really the game’s open world that we can’t wait for you to experience. It’s a vast and seamless open world, that will unfold before your eyes revealing breathtaking landscapes. You’ll venture through different regions, rich in historical and cultural features, interacting with diverse local NPCs and reveling in the Wuxia influence, so evident in the puzzles and plots, the narration and of course the “Wuxia stories”. Whether it is individuals like the erratic behaviour of a villager in the Qinghe region, or the machinations of various factions at play, we think you’ll be intrigued to dive deeper into the narrative thread underlying our martial arts saga.

Where Winds Meet has an oriental martial arts theme, and we attach great importance to the presentation of martial arts (Wuxia) elements in the game. Weapons are an important part of the player’s combat ability. We try to restore a variety of unique weapons in Wuxia martial arts in the game such as Spear, Sword, Fan, Dual Blades, Umbrella, and Glaive.

In addition to weapons, there are also some equally important fighting capabilities in the game, which is an inheritance and extension of the traditional Chinese martial arts, kung fu. It includes some real-life fighting moves, and others that appear to defy the laws of physics adding a romantic and fantastical element to the combat system.

We hope to introduce players around the world to the unique charm of wuxia martial arts combat. Players can use Accupoint Hit to temporarily freeze their opponents or use Chi Grip to disarm their opponents and launch a counterattack. There will also be some powerful enemies waiting for you to challenge. It is this breadth of strategy and variety of weapons and skills that make Where Winds Meet so compelling, we think, and we hope that PlayStation fans agree!

We hope you find the setting intriguing, rich, challenging and refreshingly different. We will, of course, be optimizing the game control for PlayStation and for the PS5 DualSense controller, allowing users to navigate the martial arts mysteries and moves for a seamless and unforgettable adventure.

Please stay tuned for more news about Where Winds Meet for PlayStation 5.

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Mountaintops loom in the distance. Wind whips across your ears, muffling the crunch of snow from your footsteps. Then you feel it–a rumble beneath your feet. Rhythmic. Growing. The vibrations rattle through your legs up to the sword in your hands.

Something big is coming.

Skydance Games set a new standard for grounded, gritty VR combat with our previous title, The Walking Dead: Saints & Sinners. For our next game, the team wanted to tackle new challenges. We believed there was an experience of grand scale that only VR could achieve. How far could we push that?

We designed this dark fantasy to stretch the boundaries of what’s possible inside a headset, creating a grim new world teeming with mystery and dangers great and small. When you enter the Forsaken Lands, one thing is clear: You are not welcome here. Everything and everyone wants to kill you. Are you bold enough to forge ahead?

Our team is proud to present Skydance’s Behemoth, out Fall 2024.

Play VideoScale the worldThe Forsaken Lands are epic. Bones of a once-great civilization jut out from unforgiving terrain. Sprawling mountains on the horizon cast shadows on the lands below. Colossal towers hang over your path as you hunt for a Behemoth’s hidden lair.

Everything in this game is designed relative to the Behemoths. It’s important that players are awed by the size and scale of each boss. You’re literally fighting a mountain.”

  • Brian Murphy, Game Director, Skydance’s Behemoth

The Forsaken Lands are your gauntlet and your hunting ground. Equipped with a grappling hook and unnatural grip strength, you’ll climb, zip, and reel to ascend or descend walls, towers, and cliffsides. Surmount barriers hindering your path, explore nooks and crannies to claim hard-to-reach items, or grasp onto unsuspecting foes and cast them into the abyss.

But don’t get cocky. One step in the wrong direction can spell disaster for you. Push too hard against the Forsaken Lands, and they will push back.

Hunt or be huntedAlthough desolate at a glance, the Forsaken Lands are populated by marauders and zealots. To them, you are an outside threat, a rival that must be executed. You cannot reason with them, so you must carve your way to victory by any means necessary.

Skydance’s Behemoth puts a new twist on our signature physics-driven melee combat system.

Building on our work on The Walking Dead games, we have continued to push our gore-tech and dismemberment systems in a way that players should find truly satisfying.”

  • Peter T. Akemann, Chief Technologist, Skydance’s Behemoth, The Walking Dead: Saints and Sinners

Your foes are not mindless zombies, they’re skilled, strategic warriors. Stay on your toes. Avail yourself of every weapon you can grasp. Block, parry, hack, and slash to wear their strength down. Then crack skulls, drive blades through hearts, sever limbs and cleave everything in between.

These tortured denizens have succumbed to the ancient curse that ruined their former kingdom, the source of the bloodlust that plagues the Forsaken Lands.

That same curse grants you bursts of supernatural strength that can turn the tide in battle. Why? That is a mystery to you, for now. But it is an advantage you will need against those enemies who tower above all others…

Conquer mighty BehemothsYou have come to the Forsaken Lands to end this terrible curse before its wrath devastates the world beyond. The Behemoths are evil made flesh, their size and strength matched by their rage. The only way to end the curse is to slay them.

I can’t overstate what it feels like to fight a Behemoth in VR. We talked a lot about the “pucker factor” of each encounter. When the Seal swings that flail and it smashes to the ground, your adrenaline spikes. That’s what we were after, a visceral response from our players.”

  • Brian Murphy, Game Director, Skydance’s Behemoth

Many hunted Behemoths before you. They all died trying. When you fight these mountainous monsters, every skill you’ve honed over miles of harsh terrain and many (many, many) buckets of blood is put to the test. Face your fears, push yourself beyond limits, and you just might kill the unkillable. Only then will the darkest secrets of the Forsaken Lands be revealed…

So, who’s ready to hunt?

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Greetings, PlayStation fans! Today during State of Play, we revealed some exciting new information for Monster Hunter Wilds. It’s been some time since we first announced the game last December, so the team is thrilled to show off our newest trailer to everyone. It’s still a small taste of things to come, but we hope you can pick up on one of the game’s main themes: “the living world.” Beyond the new trailer itself, we’d also like to introduce some of the monsters, characters, and even share some info about the hunter’s new mount.

Breathtaking Immersion

Every locale, monster, and person acts with their own thoughts and motivations, combining dynamically to bring an immersive and constantly changing Monster Hunter ecosystem to life.

When you encounter a large monster while out exploring a locale, you’ll be able to begin that quest seamlessly, allowing for deeper immersion. Your hunter will also engage other characters in fully voiced conversations, deepening your connection with the many people you’ll meet along the way.

Changing EnvironmentsIn Monster Hunter Wilds, locales are dense, deep, and three-dimensional. Let’s start with the Windward Plains shown in the trailer, which is a vast, untamed land ready to be explored. While exploring this new locale, hunters will discover harsh environments contrasted by abundant landscapes teeming with life, and even extreme weather conditions that transform the locale in unexpected ways.

Windward Plains

A vast sand plain and the first locale that the investigation team will explore after setting foot into the Forbidden Lands. The locale consists of a variety of unique areas made up of sandy deserts, swaying grasslands, and twisting rock formations.

This is just one such region that awaits you, and rest assured that a world full of countless surprises and discoveries to be made awaits.

In Monster Hunter Wilds, environments will change drastically. Monsters and organisms will change and adapt according to changes in the environment, resulting in a world that feels truly alive.

A Believable Ecosystem of MonstersMonsters act independently to survive in these harsh environments. In Monster Hunter Wilds, hunters can expect to immerse themselves in a vibrant ecosystem of monsters living in nature, including large-scale groups of monsters that move in herds and packs and interact with one another.

Doshaguma

Fanged Beast

A monster with a tough, strong-looking build. Doshaguma are highly territorial, have a wide habitat range, and can be very aggressive. Large packs of this monster have sometimes been spotted.

Chatacabra

Amphibian

This amphibian species uses adhesive saliva to attach ore and other substances to its forelegs to strengthen itself.

Ceratonoth

Herbivore

Ceratonoth males protect surrounding females of their species from lightning by catching lightning strikes with the well-developed dorsal horns on their backs and releasing them to the ground. They form large herds with the male Ceratonoth at the center.

Dalthydon

Herbivore

This herbivorous wyvern changes its habitat depending on the season. When it senses danger, it will sometimes take a defensive posture and fight back with its well-developed head shell.

Seikret, an essential mount for traveling through vast fields

Say hello to your trusty new mount—the Seikret! These small but nimble monsters are ridden by hunters and other members of the Research Commission. Using their strong sense of smell, they can automatically take you to destinations that you specify on your map.

You’ll be able to use certain items and even your slinger while on the move, allowing you to recover your health, sharpen your weapon, or even gather materials all from the safety of your Seikret.

In addition to acting as a rideable mount, the Seikret enables hunters to access and switch to a secondary weapon without returning to base! Use this brand-new ability to adapt quickly to the ever-changing hunts in Monster Hunter Wilds.

Ultimate hunting actionThe 14 iconic weapon types make their return in Monster Hunter Wilds. Choose from the Great Sword, Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Light Bowgun, Heavy Bowgun, and Bow.

While series veterans should find themselves right at home, there’s plenty of new actions for each weapon type that will take your hunt to the next level. We shared a small look at a few of these for the Great Sword and Heavy Bowgun, and we look forward to sharing more information on all the new actions in the future!

For now, let’s go over a few of the new abilities and systems that will make their debut in Monster Hunter Wilds.

Focus Mode

In Focus Mode, hunters will have more precise control over how they guard, aim, and attack in order to target a monster’s weak points for big damage. Focus Mode makes it easier to adjust your distance to the monster and aim your attacks, making the distinctive Monster Hunter hunting action more accessible to a wider variety of players.

Some weapons will also feature distinctive moves that can only be used in this mode.

Hook Slinger

A new version of the slinger has been added to the hunter’s standard equipment in Monster Hunter Wilds. Use it to collect items from a distance, even while on the back of a Seikret. Some contextual actions using the slinger can also be activated from a distance.

We can’t wait for you to see how all of these systems come together to make for a truly evolved hunting experience that retains the depth the series is known for, while providing new and exciting ways to hunt.

Enter a deep story as a hunter appointed to the Forbidden Lands Research CommissionThe story takes place in the Forbidden Lands, where you will set foot into a vast region that the Guild has yet to investigate. What discoveries await you in this unexplored land, full of new faces to meet and monsters to discover?

Allow us to introduce you to a few of the key characters you’ll meet in the story.

Characters

・The Hunter

The protagonist controlled by the player. A hunter that has been appointed to the Forbidden Lands Research Commission by the Guild. As with past Monster Hunter games, you’ll be able to create your own hunter, who will have fully voiced dialogue for the first time in the series.

・Palico

A Felyne that supports the protagonist as a Palico. The Palico speaks the same language as humans and will greatly support and aid you on your adventures.

Alma

A guild-appointed handler who relays monster hunt requests and authorizations, and also manages the hunter’s quests. Alma will join you out in the field and throughout your adventure, providing useful information and helping you keep track of your quests and supply items.

Gemma

For anything you need forged, Gemma is ready to go. As a Research Commission Smithy, Gemma will be in charge of crafting your armor and weapons.

Nata

A mysterious child that accompanies the investigation crew, Nata will play a key role in the game’s story.

Wrap-upWe hope you enjoyed the new trailer and all of the details we’ve shared today for Monster Hunter Wilds. The team is working hard to craft and immersive hunting experience with a compelling story, so please stay tuned for more information to come.

Players of Monster Hunter: World and Monster Hunter World: Iceborne on PlayStation can use their save data to receive special bonuses in Monster Hunter Wilds!

More details on how you can receive the bonuses, please visit the official website.

  • Monster Hunter: World Save Data Bonus
    • Felyne Leather Set (Palico Armor)
    • Felyne Acorn Spade (Palico Weapon)
  • Monster Hunter World: Iceborne Save Data Bonus
    • Felyne Duffel Set (Palico Armor)
    • Felyne Trekker Peckaxe (Palico Weapon)

Monster Hunter Wilds is launching for PlayStation 5 in 2025! Please look forward to more information in the near future.

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Hi everyone! On behalf of Team Asobi, I have the immense pleasure to unveil our new game Astro Bot coming to PlayStation 5.

A video speaks a thousand words so please check out our first trailer to see the game in action.

Play VideoSince making an appearance at the launch of PlayStation 5, Astro has introduced many players to the magic of PlayStation. We received a ton of heart-warming comments about how much fun the game was, how it utilized the DualSense wireless controller in fun ways and how it paid tribute to 25 years of PlayStation history. From the bottom of our robotic hearts, thank you very much for all your support!

We listened to your comments and now, Astro is back in a super-sized space adventure, his biggest to date.

In this brand-new game, you will explore 6 galaxies and over 80 levels in search of Astro’s scattered crew. Hold on tight to your Dual Speeder and dive down to each unique planet, from lush forests, sandy beaches, hot volcanoes to more surprising locations such as a gigantic hourglass or the canopy of a singing tree!

To get help on his mission, Astro can use over 15 new abilities offering unique play styles. As you would expect from an Astro game, these take full advantage of the DualSense controller, its haptic feedback and adaptive triggers so you can feel every little step along the journey. Among the many new powers, you will find Barkster, the Bulldog Booster that lets you air-dash and smash through enemies, metal and glass, the Twin-Frog Gloves that offer long-range punching and the ability to swing and the Giant Sponge that lets you suck up water from the environment to grow huge and cause massive (and slightly moist) destruction. Combined with improved Astro controls, these new powers take the Astro platforming experience to new heights, while remaining accessible for all. We can’t wait for you to get your hands on these and let us know how they feel.

We also cranked up the number of baddies too with over 70 new types, including massive bosses at the end of each galaxy. Special mention to the deadly cobra queen Lady Venomara who appears in the trailer, waiting for you in her golden lair. Defeating each boss will uncover a wonderful secret but we don’t want to spoil that, so our lips are sealed😊. And for the brave ones of you craving even more challenge, the game comes packed with die-and-retry levels to test your reflexes.

But that’s not all, during this epic adventure, Astro will reunite with many friends from the PlayStation universe. The trailer shows only a few but we double down on the cast and hope to delight every PlayStation fan out there. And who knows, maybe this time, these characters will play an even bigger part in saving the day? (wink)

That’s all for now. Thank you for reading. At Team Asobi, we believe in the second-to-second fun and joy of video games. And with this new Astro Bot game, we invested all our love and craft to bring a constant smile to your face, as you run, jump, bop enemies and find the many secrets and jokes we dotted around. We will be waiting for you on September 6!

We’ll be back soon with more details about the game as well as pre-orders opening up June 7. Until then, power up your DualSense, Team Asobi and Astro are taking you on a PlayStation space adventure to remember!

Team Asobi out!

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Hey there, True Believers! It’s Stephen Wu here, Producer of Marvel Rivals. Today, we’re thrilled to confirm Marvel Rivals is coming to PS5 as well as drop out brand-new trailer, which reveals another two characters joining the roster day one: Venom and Adam Warlock! We know the players have been eagerly awaiting this news since we first unveiled Marvel Rivals back in March! For the CBT this July, we’ll be rolling out tests for the PS5 platform, so get your controllers ready!

I have to admit, developing Marvel Rivals has been a thrilling ride. For the NetEase team, pulling this 6v6 Super Hero Team-Based PVP Shooter from the vast House of Ideas into reality was never easy. But through relentless refinement and a true alliance with the Marvel Games team, we assembled a game of which we feel truly proud.

Super Powers Rather Than AbilitiesWe want every fan of Marvel Rivals to dive into a Super Hero world unlike ever before. You’re not just higher-dimensional beings controlling game characters, nor are you elite players pressing buttons at high APM — you ARE the heroes. We wanted to take these Super Heroes and push them like never before! Use Magneto to cast Metal Bulwark to protect your teammates from projectile damage. Choose Hela and call upon forces of Nastrond to annihilate your enemies. Choose Venom to tap into the power of the symbiote and devour your enemies or pick Adam Warlock and unleash the potential of quantum magic, establishing a soul bond with your teammates to charge ahead or resurrect your entire team. Better yet, leverage the power of flight by choosing Iron Man, Storm, and other flying heroes to suppress enemies using aerial combat techniques.

Heroes are split into three distinct roles based on their unique power inclinations: Vanguard, Duelist, and Strategist. You’re free to pick your preferred role and hero, teaming up with allies to create a versatile and dynamic lineup for battle.

Team-Up Abilities: A New Twist on Iconic Marvel ElementsIn Marvel Rivals, the bonds and friendships that once lived only in the lore are brought to life on the battlefield through Team-Up Abilities, further enriching and changing your combat strategy. Magneto can receive a touch of Scarlet Witch’s chaos magic and use his giant steel sword to slash at enemies with a chaos energy wave. Hulk can enhance Iron Man’s Nano Armor, enabling it to emit incredibly powerful gamma energy infused in his Unibeam. Of course, the classic scene where Rocket Raccoon rides on Groot’s shoulders and fires wildly at the enemy can also be recreated in the game. When up against overwhelming enemies, even Venom and the Spider-Totems can set aside their differences to morph into a united Venomized force, piercing through the battlefield with dark, lethal spikes!

Game Modes & Maps: Familiar Worlds RebornStep into the boots of your favorite Super Hero and dive headfirst into a tapestry of adventures! Carve your saga in the epics of Asgard, now transformed by the World Tree into Yggsgard, by vying for control of Jarnbjorn, or seizing control of Odin’s Royal Palace and Throne Room. Leave your mark in the cyber database of Tokyo 2099 by protecting an impetuous, young Spider-Hero, or steadfastly upholding the Great Web. Vanquish foes with your actions and craft your own legends across the Marvel Multiverse!

Environmental Destruction: Don’t Worry, I’ll Call Damage ControlEvery battle players participate in will bring new opportunities to wreak havoc on the battlefield using your Super Hero powers. Marvel Rivals lets you tear down walls to open shortcuts across the map or destroy a building’s foundation to collapse it on your foes. Embrace your strength as you destroy a bridge with Hulk or obliterate a building with Storm’s atmokinesis!

Prepare to play as your favorite Super Heroes and Villains from the Marvel Universe as you battle it out in heroic events and iconic locations! Reach a new level of team play collaboration from Team-Up Abilities, unleash joint super powers as you fulfill your role, tear down the battlefield, and strive to win in the exciting fights that await you in Marvel Rivals!

PlayStation-Exclusive Content

On the day we hit PS5, we’ve got a special treat for our PS5 gamers — an exclusive “Scarlet Spider” costume! Fingers crossed Kaine Parker won’t mind us giving his threads a fresh spin. You can look forward to a Closed Beta Test on PlayStation in July, 2024. Wishlist it now!

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Hi, I’m Yang Yang, head of Tipsworks Studio from Infoldgames. I’m honored to introduce our new game, Ballad of Antara, to the amazing PlayStation community. This grand, new action-RPG title is a new IP, created with the highest fidelity, and will be free to play. Please take a look at our reveal trailer below.

For this new IP, we set out to create a vast world, both in geological scale and cultural variation. In the normal version of this world, common folk reside. In another version of the world, peculiar sightings and encounters await. We call this unimaginable part of the world “Para”. Fundamental essences of the living world are taken away and trapped inside the Para from the invasion of an ancient power, and that’s where our story begins.

You’ll experience an adventure of two intertwined fates through exotic landscapes. For each new destination you travel to, you will explore a handcrafted gameplay space with intricate, exploration-oriented level design. Each destination has its own unique Para as their own unique essence is taken away, with drastically different biome, stories, heroes, and adversaries.

Ballad of Antara is an action-RPG with multiple playable characters. These characters possess the power to traverse the two worlds of normalcy and unimaginable. We call them “Emissaries”. Each Emissary has their own unique class, gameplay capabilities, and their own enticing, mysterious stories we want to tell.

Finding and rallying these Emissaries across the world, strengthening your forces, and discovering the truth behind the calamity of this land, are your primary goals in Ballad of Antara. The young girl shown at the end of our reveal trailer is the key to this endeavor. You will help her undo the devastation done to this desolate world through trials, twists, and confrontation, and witness her growth along the way.

Besides an engrossing single-player narrative, Ballad of Antara will also offer multiplayer support up to 3 players, so you can venture with your friends, or find other players to face this challenging land head on, including story quests, exploration, and intricately crafted dungeons.

For us, this has been a huge undertaking for the last four years. Today, we are excited to finally be able to reveal it, and right now we are hard at work to release the game in 2025. Post launch, we also plan to keep updating the game with new Emissaries, new zones, continuation of the story, and more.

We hope the world of Ballad of Antara stays with you and grows with you for years to come. We will be showing more of the game later this year, and we plan to work with our friends at PlayStation to bring a Ballad of Antara beta test to PS5 when we are ready.

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Hey everyone! TQ Jefferson from developer Survios here with a world premiere of gameplay from Alien: Rogue Incursion, coming to PS VR2 this Holiday season. If you haven’t seen the first look trailer yet, please check it out below:

Play VideoThe first next-gen Alien VR game, Alien: Rogue Incursion is a single-player, action-horror game featuring an all-new storyline. A high tension shooter developed with Unreal Engine 5, players will need to stay frosty as they explore an overrun facility on the inhospitable planet Purdan.

As reverent fans of the franchise, we know that any Alien video game begins and ends with its deadly Xenomorphs, and those encountered within Alien: Rogue Incursion are definitely ferocious, unpredictable, and terrifying.

Dynamically spawning and pathing with countless unique possibilities, even we couldn’t tell you exactly where and when each Xenomorph will strike, let alone what strategies it might use or if it’ll bring some friends.

While heart-pounding combat is the core of Alien: Rogue Incursion, grabbing your pulse rifle and blasting your way out of every situation is not always the best strategy. Constantly hunted by unpredictable and resourceful Xenomorphs, players will often find creativity and a level head to be their greatest weapons, especially when it comes to leveraging the environment to their advantage.

Thanks for stopping by to learn more about Alien: Rogue Incursion.

We’re incredibly excited to share more soon, so stay tuned throughout the year for additional details on gameplay, weapons, characters, and beyond, and head over to the Alien: Rogue Incursion PlayStation Store page to wishlist the game for PS VR2 ahead of launch this Holiday.

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Hello, everyone! I’m Runhao Yao, producer of Infinity Nikki and founder of Infold Games. I’m excited to share the latest developments about our game in today’s State of Play. Infinity Nikki is coming to PS5 and will start beta testing on PS5 console in Q3 2024.

Play VideoHave you heard of Nikki? Developed by Infold Games, the Nikki series is a collection of dress-up games that’s evolved over the course of 12 years. Nikki has grown alongside her fans. And with each generation, we aim to elevate our technology and expand our scope. We constantly push ourselves to enhance our series’ quality. In this fifth installment, Infinity Nikki, we merge dress-up gameplay with the open-world genre, allowing Nikki to explore by using the special abilities of different outfits in a warm, delightful world. This can enrich players’ gaming experience and spice up their life.

The vast, marvelous world of MiralandMiraland is the setting of the Nikki series. On this continent, styling isn’t just a pursuit of beauty. It also has magical powers. In past games, Nikki is given the mission to save Miraland, and she relies on the power of styling to change the world’s fate. The clothing styles from various nations, whether splendid or fantastical, add unique aspects to Nikki’s journey.

Infinity Nikki opens up a new chapter. Nikki and her friend Momo arrive in a Miraland that’s from an alternate timeline. A great world lies before them, bringing infinite possibilities and more challenges. However, Nikki’s resolve remains unwavering as always.

Nikki will travel with Momo across Miraland’s extraordinary nations, each with a unique culture and history. They’ll encounter all sorts of people and creatures filled with creativity and whimsy. They’ll also be able to collect exquisite outfits of various styles through different means. On their journey, Nikki and Momo will encounter special scenarios and perplexing puzzles. They overcome trials together, which shows the strength of their friendship.

Dress-up and open-world explorationThe game’s trailer shows Nikki switching between outfits to utilize their special abilities.

Floating Outfit: Nikki becomes lighter and can effortlessly float over obstacles.

Purification Outfit: Nikki releases magical orbs to save creatures that have been corrupted by demonic energy.

Gliding Outfit: When navigating through a large stone forest, Nikki wears this to glide through the air on a flower she summons.

Shrinking Outfit: Nikki can shrink and stay on Momo’s head to pass through places that are inaccessible to others. Controlling Momo allows you to experience a unique gameplay perspective. Momo’s tiny physique allows him to easily enter tight spaces such as tree holes or a cannon. He can also interact with special mechanisms. For example, he can use air currents to lift himself and explore higher or hidden locations.

Floating, purifying, gliding, shrinking… We’ve given players a variety of outfits that will help them overcome complex environments and challenges, revealing a different perspective on open-world exploration and inviting you to discover endless fun.

Dress-up and relaxationMiraland is also a world for you to relax in and enjoy without worries.

Change into different outfits to fish, catch bugs with a net, or collect wool from sheep. With an in-depth gathering system, the materials Nikki finds will eventually be used to craft outfits. Whether you’re in the meadow, frolicking among the flowers, or by the river, you can meet fascinating creatures! There’s a fish shaped like a handkerchief, a cat with shirt-like fur, a worm that resembles a sock… Every branch and bud can hold surprises you’ve never seen before.

We’ve also given Momo, Nikki’s adventuring pal, Momo’s Camera. Its settings can be adjusted, which turns the world into a giant photography studio. Enjoy Miraland’s beautiful landscapes while dressing up Nikki in your favorite styles and taking gorgeous photos.

Should you meet someone offering hot air balloon rides at a street corner, take that chance to capture Miraland’s stunning sunsets from hundreds of meters in the air.

Dress-up and challenging adventuresAs players progress through the game, they’ll encounter exciting challenges that require the use of different outfit abilities.

These levels blend puzzle-solving, collecting, and platforming. Nikki and Momo will race in mine carts with the wind, navigate through the miniature worlds of Beauty Lab, or run from ghosts in railcars. Each diorama-like level brings unique challenges and fun through various gimmicks and designs.

In the world of Infinity Nikki, styling allows Nikki to freely mix and match and is the key to unlocking Miraland’s infinite possibilities. We believe this will offer an unparalleled gameplay experience.

Thank you for supporting Infinity Nikki, which will launch on PS5. We look forward to meeting you in Miraland!

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When the original Dynasty Warriors debuted back in 1997, little did we know that 27 years later Koei Tecmo would be introducing an electrifying new entry into the series, ready to deliver Dynasty Warriors to the next generation of action gamers.

Dynasty Warriors: Origins unleashes the largest armies ever seen in the series while also introducing a new hero to the exhilarating 1 vs. 1,000 action that made the franchise famous. But before I go any further, please take a look at the announcement trailer.

Play VideoDynasty Warriors: Origins is being developed by the fantastic team at Omega Force, a team that is poised for a fresh start with this game (complete with new logo), and we’re out to prove with Origins that we are not only going back to our hack and slash roots with the type of action our fans crave, but we are here to redefine expectations! I am certain that in this game, we will deliver a most excellent experience that we were not able to accomplish in the series until now, carving out a new history for both Dynasty Warriors and Omega Force!

Since Dynasty Warriors 2 (the original Dynasty Warriors was a fighting game!), the roots of this series have always been based around the “sense of realism on the battlefield” and “the exhilaration of 1 vs. 1,000” gameplay. In Dynasty Warriors: Origins, we will return to these roots to deliver this non-stop action to not only our most loyal fans of the series, but to all game fans worldwide. In Dynasty Warriors: Origins, we’ve been able amplify the feeling of tension on the battlefield while also being able to deliver the epic sense of exhilaration after overcoming the odds in the most thrilling warfare we’ve ever been able to create.

To achieve this, we’re making the most of the PS5 hardware specs, creating an all-new Warriors-like battlefield where you’re challenged by massive armies as far as the eye can see! With the overwhelming number and scale of enemy armies pushing towards you, you’ll have to act fast and with force if you want to survive. In addition to your own striking power, you’ll need to coordinate with allied armies and enjoy the tactical aspects of gameplay in order to take out the hoard of enemies in our most tension-filled fights to date.

An original protagonist appearsBut that’s not all, as for the first time in Dynasty Warriors franchise history, we will depict the chaos of the Three Kingdoms from the eyes of a ‘nameless hero’. Play through the historical tale of war through the eyes of our new protagonist, showcasing the vast land of China and its timeless soldiers and generals like never before!

Stay tuned for more information in the coming months as we reveal more about our new nameless hero and his fight for the Three Kingdoms before Dynasty Warriors: Origins is released in 2025.

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State of Play is back! Tune in live for updates on PS5 and PS VR2 titles, plus a look at PlayStation Studios games arriving later this year.

The 30+ minute show features 14 titles, and begins May 30 at 3pm PT / 6pm ET | May 31 12am CEST / 7am JST on YouTube, Twitch, and TikTok. See you then!

Regarding Co-streaming and Video-On-Demand (VOD)Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

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Gran Turismo players! This month’s update brings back a few of the classic GT legends including the Honda NSX GT500 and the Nissan Skyline GTS-R ‘87.

Update 1.48* for Gran Turismo 7 will be available as of Wednesday, May 29 at 11:00pm PST / May 30 at 7:00am BST / 3:00pm JST.

Play Video5 new cars added this monthHonda Civic SiR・II (EG) ’93
(Can be purchased from Used Cars)

The top-grade 5th generation Civic balances speed with comfort.

The Civic, now equipped with a VTEC engine and much faster, passed the baton to the 5th generation model in September of 1991. The body was available in a 3-door hatchback, the newly christened “Ferio” 4-door saloon, and the 5-door shuttle. The car’s tagline called it the “Sports Civic”. Engine variety increased due to the further development of the VTEC system. The base models were equipped with the carbureted 1.3 L and 1.5 L, on top of these were the easy to drive 1.5 L SOHC VTEC and the more fuel efficient 1.5 L VTEC-E.

The top of the line was crowned with SiR model, which featured the high performance 1.6 L DOHC VTEC. All cars used Honda’s new standard double wishbone suspension. The SiR model, which served as the face of the “Sports Civic” boasted 9.9 BHP more power than the previous generation, achieving 167.7 BHP. Also for the suspension, the spring rate, amount of suspension stroke, etc. were revised, and were set to be more sports oriented. As with previous models, the SiR aimed for lower weight through simplified equipment, while the SiR・II featured a full suite of comfort amenities such as automatic air conditioning, power windows, and a genuine leather wrapped steering wheel.

Honda NSX GT500 ’00
(Can be purchased from Legend Cars)

A new design with a lower centre of gravity was the key to victory for this JGTC champion.

During the 2000 All-Japan Grand Touring Car Championship (JGTC), the three big automakers Honda, Toyota and Nissan engaged in an unprecedented war for the GT500-class title. The NSX development team decided on major changes to the 2000 model even going so far as repositioning the transverse mounted engine. Mounting a V-type engine in a transverse layout helps to shorten the length of the vehicle, but the layout creates problems in routing the exhaust pipes coming from the two-cylinder banks. Previously, the NSX’s exhaust pipes had ran under the engine, but the development team decided to re-route them to the sides and lower the engine itself. However, in this configuration the gearbox, which was mounted on the side of the engine, would be in the way. To make space for the exhaust pipes, the team set about redesigning a smaller gearbox. The result was a completely bespoke transmission that employed formula car gears, which are thinner and more compact than regular gears.

Five NSX teams were entered for the 2000 season. Among them, the Castrol Mugen NSX team, along with Takata Dome NSX, took on the role of advanced-development “works cars” inside the NSX camp. The Takata Dome NSX showed overwhelming performance, taking win. However, the unique weight handicaps in the JGTC rules resulted in the team missing out on the championship title. In its shadow emerged the Castrol Mugen NSX, putting in one solid run after another. It was driven by Ryo Michigami and Osamu Nakako, with Nakako being replaced by Hidetoshi Mitsusada halfway through the season. The Castrol Mugen NSX team were able to deftly handle the weight handicaps incurred from its 1st place finishes and went on to glory as the series champion.

Nissan Skyline GTS-R (R31) ’87
(Can be purchased from Used Cars)

An unlikely monster machine born from the elegant lines of the 7th gen. Skyline.

Though it still retained the same sporty appeal of the previous generation R30 model, the 7th generation R31 Skyline marked a change of direction for the line when it was released in August 1985. In the Japanese car scene of the time, there was a growing trend in both the sales and general popularity of luxury outfitted ‘high-society cars’, typically either 4 or 2-door models. In response to this cultural boom, the Skyline was repositioned as a luxury saloon. At its debut, the new model featured a somewhat understated line-up, featuring a 4-door hardtop, a sedan and an estate. Fans would have to wait until May 1986 for the anticipated 2-door coupé.

The real attraction of the 7th generation would show up much later still though. This was the GTS-R, released in August 1987 in a limited run of only 800 cars. The GTS-R was developed to reclaim the Group A racing title and was a very sporty model. The powerplant was based on the turbocharged RB20DET DOHC inline-6 featured in the GTS, which generated 177.5 BHP and 23.0 kgfm of torque. The GTS-R version added a stainless-steel exhaust manifold and a T04E turbocharger, achieving 207.1 BHP and 25.0 kgfm torque. This was a very special engine, earning itself the designation RB20DET-R.

The suspension and exterior were also modified. While the normal GTS-X had an automatic front spoiler that deployed according to vehicle speed, the GTS-R instead used a fixed spoiler, with the rear spoiler also being upgraded to a larger unit. In addition, the car was offered in an exclusive ‘Blue Black’ body colour.

Volvo 240 SE Estate ’93
(Can be purchased from Used Cars)

A historic model which taught the world to love the station wagon.

When people think of Volvo, they think estate cars. And when they think estate cars, they think Volvo. Such was the automobile scene for quite some time until the worldwide SUV boom began gaining momentum in the late 1980’s. One car that cemented this maxim was the 240 Estate.

The 240 series itself had debuted in 1974, made up of the ‘244’ 4-door sedan, ‘242’ 2-door, and ‘245’ 5-door wagon. The 3rd digit of the model number denoted the number of doors. It wasn’t until 1983 that all these models were consolidated into a single ‘240’ model. Additionally, when the car originally debuted it featured round headlights, the iconic square lamps were introduced later in 1979. The 240 retained most of its original styling throughout its production until 1993, though its safety features were kept constantly up to date with additions like airbags and ABS as standard equipment. Even in an era where sedans ruled sales figures, over one third of total production was made up of wagon models, proving just how popular the Estate was in the 240 line-up.One of the most notable features of the 240 Estate was its styling, which appeared square no matter what angle the car was observed from. It features a long front overhang to incorporate crumble zones, and on the rear as well a long overhang facilitates both impact absorption and extra luggage space. This resulted in the car’s characteristically long thin silhouette.

Volvo V40 T5 R-Design ’13
*Can be purchased from Brand Central

The globally successful Volvo that serves as a saloon, estate, and coupe.

The V40 was revealed at the 2012 Geneva show as a C-segment 5-door hatchback. Though it was positioned as Volvo’s entry-level model, the V40 would actually play a huge role in the Volvo catalogue as it served as the combined replacement for 3 different models: the conventional S40 saloon, the V50 family estate, and the sporty C30 3-door hatchback. To create a car that could provide the comfort of a saloon, the utility of an estate and the youthful, sporty styling of a coupe, the car was developed completely from scratch. While the base structure utilized a platform in common with Ford cars, the styling is innovative and has no trace of Volvo’s conservative image of the past. Incorporating design cues from the classic P1800 of the 60’s and its later 1800ES variant, the car has flowing lines and a soulful silhouette that can be interpreted as a coupe or an estate. The car was an immediate hit from its debut, attracting worldwide attention for both its aesthetics and utility, able to comfortably seat 4 adults along with all their luggage. The T5 R-Design is the sportiest model of the series. Its 210.1 BHP 2L inline-5 turbocharged engine provides quick acceleration performance, and its sports suspension and 18-inch wheels provide both sharp handling and a smooth ride. The special front bumper and rear diffuser provide additional aerodynamic performance, as well as giving it a bold look.

Café / Extra MenusThe following Menu has been added:

  • Extra Menu No. 39: Racers of the Japanese GT (Collector Level 48 and above)

World Circuits (Event)The following new events have been added to World Circuits:

  • Europe Sunday Cup 400 – Kyoto Driving Park: Yamagiwa
  • Japanese FF Challenge 450 – Autopolis International Racing Course: Short Course
  • Japanese FR Challenge 450 – Autodrome Lago Maggiore: West
  • World Tour Car 800 – Circuit de Sainte-Croix: A

Scapes‘Move the camera up and down II’ has been added as a featured curation in Scapes.

*Internet connection and Gran Turismo 7 game required for update.

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Hi everyone! We are happy to share that Days of Play sale is back this year and it features discounts on PlayStation 5 consoles, PS VR2, DualSense and select PS5 titles.

Days of Play 2024 promotion starts from 29 May till 12 June 2024. Please note that offers vary by region and are available while supplies last.

Additionally, there are Days of Play activities and PS Store sales that you can check here: https://www.playstation.com/daysofplay.

Please see below for full details of Days of Play Sales

Singapore

| PS5 Consoles | Original SRP | Promotion SRP | | PS5® Console | SGD 799.00 | SGD 735.00 | | PS5® Digital Edition | SGD 669.00 | SGD 605.00 | | PS5® Console – Genshin Impact Gift Bundle | SGD 799.00 | SGD 735.00 |

| Peripherals | Original SRP | Promotion SRP | | PlayStation®VR2 | SGD 869.00 | SGD 735.00 | | PlayStation®VR2 Horizon Call of the Mountain™ bundle | SGD 939.00 | SGD 805.00 | | DualSense® wireless controller | SGD 100.00 | SGD 73.00 | | DualSense® wireless controller – Midnight Black | SGD 100.00 | SGD 73.00 | | DualSense® wireless controller – Cosmic Red | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Nova Pink | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Galactic Purple | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Starlight Blue | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Gray Camouflage | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Volcanic Red | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Cobalt Blue | SGD 107.00 | SGD 73.00 | | DualSense® wireless controller – Sterling Silver | SGD 107.00 | SGD 73.00 |

| PS5 Games (Disc Version) | Original SRP | Promotion SRP | | Gran Turismo® 7 (PS5) | SGD 97.90 | SGD 67.90 | | God of War™ Ragnarök (PS5) | SGD 97.90 | SGD 67.90 | | Marvel’s Spider-Man 2 (PS5) | SGD 97.90 | SGD 67.90 | | Rise of the Ronin™ (PS5) | SGD 97.90 | SGD 67.90 | | The Last of Us™ Part II Remastered (PS5) | SGD 67.90 | SGD 54.90 |

Malaysia

| PS5 Consoles | Original SRP | Promotion SRP | | PS5® Console | MYR 2,499 | MYR 2,260 | | PS5® Digital Edition | MYR 2,069 | MYR 1,830 | | PS5® Console – Genshin Impact Gift Bundle | MYR 2,499 | MYR 2,260 | | PS5® Console 2nd DualSense Bundle | MYR 2,799 | MYR 2,560 | | PS5® Digital Edition 2nd DualSense Bundle | MYR 2,369 | MYR 2,130 |

| Peripherals | Original SRP | Promotion SRP | | PlayStation®VR2 | MYR 2,799 | MYR 2,329 | | PlayStation®VR2 Horizon Call of the Mountain™ bundle | MYR 2,999 | MYR 2,529 | | DualSense® wireless controller | MYR 349 | MYR 279 | | DualSense® wireless controller – Midnight Black | MYR 349 | MYR 279 | | DualSense® wireless controller – Cosmic Red | MYR 369 | MYR 279 | | DualSense® wireless controller – Nova Pink | MYR 369 | MYR 279 | | DualSense® wireless controller – Galactic Purple | MYR 369 | MYR 279 | | DualSense® wireless controller – Starlight Blue | MYR 369 | MYR 279 | | DualSense® wireless controller – Gray Camouflage | MYR 369 | MYR 279 | | DualSense® wireless controller – Volcanic Red | MYR 369 | MYR 279 | | DualSense® wireless controller – Cobalt Blue | MYR 369 | MYR 279 | | DualSense® wireless controller – Sterling Silver | MYR 369 | MYR 279 |

| PS5 Games (Disc Version) | Original SRP (Local Currency) | Promotion SRP (Local Currency) | | Gran Turismo® 7 (PS5) | MYR 299 | MYR 209 | | God of War™ Ragnarök (PS5) | MYR 299 | MYR 209 | | Marvel’s Spider-Man 2 (PS5) | MYR 299 | MYR 209 | | Rise of the Ronin™ (PS5) | MYR 299 | MYR 209 | | The Last of Us™ Part II Remastered (PS5) | MYR 209 | MYR 169 |

Thailand

| PS5 Consoles | Original SRP | Promotion SRP | | PS5 Console | THB 18,690 | THB 16,890 | | PS5® Digital Edition | THB 15,690 | THB 13,890 | | PS5® Console – Genshin Impact Gift Bundle | THB 18,690 | THB 16,890 |

| Peripherals | Original SRP | Promotion SRP | | PlayStation®VR2 | THB 22,190 | THB 18,590 | | PlayStation®VR2 Horizon Call of the Mountain™ bundle | THB 23,890 | THB 20,290 | | DualSense® wireless controller | THB 2,390 | THB 1,990 | | DualSense® wireless controller – Midnight Black | THB 2,390 | THB 1,990 | | DualSense® wireless controller – Cosmic Red | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Nova Pink | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Galactic Purple | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Starlight Blue | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Gray Camouflage | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Volcanic Red | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Cobalt Blue | THB 2,590 | THB 1,990 | | DualSense® wireless controller – Sterling Silver | THB 2,590 | THB 1,990 |

| PS5 Games (Disc Version) | Original SRP | Promotion SRP | | Marvel’s Spider-Man 2 | THB 2,290 | THB 1,690 | | Gran Turismo® 7 | THB 2,290 | THB 1,690 | | Rise of the Ronin™ | THB 2,290 | THB 1,690 | | God of War™ Ragnarök | THB 2,290 | THB 1,690 | | The Last of Us™ Part II Remastered | THB 1,690 | THB 1,290 |

Indonesia

| PS5 Consoles | Original SRP | Promotion SRP | | PS5® Console | IDR 9,699,000 | IDR 8,919,000 | | PS5® Digital Edition | IDR 8,199,000 | IDR 7,419,000 | | PS5® Console – Genshin Impact Gift Bundle | IDR 9,699,000 | IDR 8,919,000 | | PS5 2DS Bundle (Disc) | IDR 10,779,000 | IDR 9,999,000 | | PS5 2DS Bundle (Digital) | IDR 9,299,000 | IDR 8,519,000 |

| Peripherals | Original SRP | Promotion SRP | | PlayStation®VR2 | IDR 10,599,000 | IDR 9,039,000 | | PlayStation®VR2 Horizon Call of the Mountain™ bundle | IDR 11,499,000 | IDR 9,939,000 | | DualSense® wireless controller | IDR 1,269,000 | IDR 989,000 | | DualSense® wireless controller – Midnight Black | IDR 1,269,000 | IDR 989,000 | | DualSense® wireless controller – Cosmic Red | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Nova Pink | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Galactic Purple | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Starlight Blue | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Gray Camouflage | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Volcanic Red | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Cobalt Blue | IDR 1,359,000 | IDR 1,079,000 | | DualSense® wireless controller – Sterling Silver | IDR 1,359,000 | IDR 1,079,000 |

| PS5 Games (Disc Version) | Original SRP | Promotion SRP | | PlayStation®5 Gran Turismo® 7 | IDR 1,029,000 | IDR 729,000 | | PlayStation®5 God of War™ Ragnarök | IDR 1,029,000 | IDR 729,000 | | PlayStation®5 Marvel’s Spider-Man 2 | IDR 1,029,000 | IDR 729,000 | | PlayStation®5 Rise of the Ronin™ | IDR 1,029,000 | IDR 729,000 | | PlayStation®5 The Last of Us™ Part II Remastered | IDR 729,000 | IDR 579,000 |

Philippines

| PS5 Consoles | Original SRP | Promotion SRP | | PS5® Console | PHP 30,790 | PHP 27,990 | | PS5® console – Two DualSense Wireless Controllers Bundle | PHP 33,990 | PHP 31,190 |

| Peripherals | Original SRP | Promotion SRP | | PlayStation®VR2 | PHP 34,790 | PHP 29,190 | | DualSense® wireless controller | PHP 3,990 | PHP 2,890 | | DualSense® wireless controller – Midnight Black | PHP 3,990 | PHP 2,890 | | DualSense® wireless controller – Cosmic Red | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Nova Pink | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Galactic Purple | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Starlight Blue | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Gray Camouflage | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Volcanic Red | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Cobalt Blue | PHP 4,290 | PHP 2,890 | | DualSense® wireless controller – Sterling Silver | PHP 4,290 | PHP 2,890 |

| PS5 Games (Disc Version) | Original SRP | Promotion SRP | | PlayStation®5 Gran Turismo® 7 | PHP 3,490 | PHP 2,490 | | PlayStation®5 God of War™ Ragnarök | PHP 3,490 | PHP 2,490 | | PlayStation®5 Marvel’s Spider-Man 2 | PHP 3,490 | PHP 2,490 | | PlayStation®5 Rise of the Ronin™ | PHP 3,490 | PHP 2,490 | | PlayStation®5 Ratchet & Clank: Rift Apart | PHP 3,490 | PHP 1,990 | | PlayStation®5 The Last of Us™ Part II Remastered | PHP 2,490 | PHP 1,990 |

Vietnam

| PS5 Consoles | Original SRP | Promotion SRP | | PS5® Console | VND 13,300,000 | VND 12,100,000 |

| Peripherals | Original SRP | Promotion SRP | | PlayStation®VR2 | VND 17,890,000 | VND 15,420,000 | | DualSense® wireless controller | VND 1,999,000 | VND 1,519,000 | | DualSense® wireless controller – Midnight Black | VND 1,999,000 | VND 1,519,000 | | DualSense® wireless controller – Cosmic Red | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Nova Pink | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Galactic Purple | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Starlight Blue | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Gray Camouflage | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Volcanic Red | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Cobalt Blue | VND 2,099,000 | VND 1,499,000 | | DualSense® wireless controller – Sterling Silver | VND 2,099,000 | VND 1,499,000 |

| PS5 Games (Disc Version) | Original SRP | Promotion SRP | | The Last of Us™ Part II Remastered | VND 1,249,000 | VND 999,000 | | Gran Turismo® 7 | VND 1,799,000 | VND 1,249,000 | | God of War™ Ragnarök | VND 1,799,000 | VND 1,249,000 | | Marvel’s Spider-Man 2 | VND 1,799,000 | VND 1,249,000 | | Rise of the Ronin™ | VND 1,799,000 | VND 1,249,000 |

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It’s another exciting year for PlayStation fans with Days of Play 2024 kicking off this week! This year’s Days of Play activities are bigger than ever with challenges, offers on hardware and games, content offerings, and more.

We started this global tradition seven years ago to celebrate you, our passionate PlayStation community, for your endless support. We are pleased to bring you more reasons to play, with special Days of Play activities appearing across PlayStation Plus, PlayStation Stars, PlayStation Store, and retailers. The Days of Play celebration begins May 29 at 12:01AM through June 12 at 11:59PM local time in each region.

View and download imageDownload the imagecloseCloseDownload this imageTo mark this special occasion, we’re giving away new avatars to all PlayStation players throughout Days of Play. Starting May 29, players can access avatars that commemorate some of the popular titles that will be offered through PlayStation Plus during Days of Play. You can find them on the PlayStation Plus web page or visit the PlayStation Plus Days of Play page on your PS5 or PS4 console to get the voucher code. These PlayStation Plus avatars are free for all PlayStation players to redeem. Stay tuned for more free avatars during Days of Play.

Below is an overview of activities to look out for during Days of Play. You can also check the Days of Play 2024 web page regularly starting tomorrow, May 29, for activity updates in your local area.

PLAYSTATION PLUS CONTENT OFFERINGSWe’d like to share with you some fantastic news about the PlayStation Plus offerings available during the Days of Play celebration, which includes bonus Game Catalog titles, PS VR2 titles, new PS2 titles and more. Let’s take a look below.

View and download imageDownload the imagecloseCloseDownload this imageMonthly Games for June (Available for all PlayStation Plus members on June 4 as part of our regular monthly offering)

To start off, here’s the PlayStation Plus Monthly Games lineup for June.

  • SpongeBob SquarePants: The Cosmic Shake
  • AEW Fight Forever
  • Tropico 5

View and download imageDownload the imagecloseCloseDownload this imageAlso, just wanted to give a quick reminder that EA Sports FC 24 (part of May’s Monthly Games lineup) will be available until June 17, so you still have time to redeem this title if you haven’t already done so.

View and download imageDownload the imagecloseCloseDownload this imageOn June 3, all PlayStation Plus members will also be able to download a Roblox Pack that includes an avatar for Felix Freezebeard the Yeti.

Bonus titles for Game Catalog, Classic Catalog, PS VR2 and a Game TrialHere are the bonus titles we are releasing during the Days of Play celebration ahead of our normal release schedule, which include additions to the PlayStation Plus Game Catalog, Classics Catalog, PS VR2 bonus games and a Game Trial*. Don’t forget to check back later this month for our regular Game Catalog announcement to see the full June lineup. Enjoy!

View and download imageDownload the imagecloseCloseDownload this imagePS VR2 games(Available on June 6 for Deluxe members)

  • Ghostbusters: Rise of the Ghost Lord
  • Walkabout Mini Golf
  • Before Your Eyes

View and download imageDownload the imagecloseCloseDownload this imagePS2 games(Available in Classics Catalog on June 11 for Deluxe members)

  • Tomb Raider Legend
  • Star Wars: The Clone Wars
  • Sly Cooper & The Thievius Raccoonus

View and download imageDownload the imagecloseCloseDownload this imagePS4 and PS5 games(Available in Game Catalog on the specified dates for Extra and Deluxe members)

  • Dredge (May 29)
  • Lego Marvel Super Heroes 2 (May 31)
  • Cricket 24 (June 5)
  • GTA San Andreas (June 7)

View and download imageDownload the imagecloseCloseDownload this imageGame Trial(Available for Deluxe members)

  • Persona 3 Reload | PS4, PS5

DAYS OF PLAY ACTIVITIESDuring Days of Play, we want you to join in on all the activities we have planned to bring you unique rewards while playing. Here’s a look at some of the activities planned for this year’s celebration. You can find more details about activities you can take part in on the Days of Play 2024 web page.

Days of Play Community Challenge*** We’re bringing three exciting new challenges, where PlayStation players will work together to reach community goals to unlock exclusive PlayStation Stars rewards. PlayStation Plus members will get a unique reward for participating.

Find more details about these challenges on the Days of Play 2024 web page and check in daily to see how you’re contributing alongside your fellow players.

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Stars Campaigns***We’ll have special PlayStation Stars Campaigns during Days of Play with new Digital Collectibles to earn. Be on the lookout for a new display case as well to showcase your Digital Collectibles.

There will also be exclusive PlayStation Stars Campaigns for PlayStation Plus members to look forward to that are focused on the titles available through PlayStation Plus during Days of Play, such as Dredge and EA Sports FC 24.

View and download imageDownload the imagecloseCloseDownload this imageEsports Tournament for PlayStation Plus MembersFor PlayStation Plus members, there will be a brand new event from PlayStation Tournaments: the Days of Play Cup for EA Sports FC 24. PlayStation Plus members and EA Sports FC 24 fans will have a chance to show off their skills on the pitch and reap the rewards.

The fun starts with qualifiers — available from June 1 to June 9. Qualifier participants will earn a PlayStation Stars EA Sports FC 24 Digital Collectible and an in-game PlayStation FC 24 kit just for joining. Winners will score a one-month PlayStation Plus Deluxe voucher code, and an invite to join Playoffs. From there, the top 16 Playoff finishers will win FC Points, or a share of $1500 in cash prizes.

PLAYSTATION OFFERSWe’ve got a lot of great promotions to make your play more remarkable. Below are some of the Days of Play offers from PlayStation Store or local retailers.

PlayStation 5 Consoles, PS VR2, DualSense and Game PromotionsBe sure to check local retailers in Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam from May 29 till June 12 for offers on PS5 consoles, PS VR2, DualSense and physical version of select PS5 titles.

For detail on the offers, please check this blog.

PlayStation Plus Between May 29 – June 12, new players who join PlayStation Plus can save up to 30% on a 12-month membership plan.

Current members can get 25% off PlayStation Plus Extra, or save 30% off PlayStation Plus Deluxe for the remainder of their membership when they upgrade their memberships between May 29-June 12.**

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Store Days of Play will bring two weeks of incredible offers on hundreds of compelling digital games, including several 24-hour flash sales on PlayStation Store.

You can find a list of PlayStation Store offers here. Check back each day – especially for flash sales before they are gone.

We hope you’ll enjoy this year’s Days of Play celebration – we look forward to sharing this community moment with you! Visit the Days of Play 2024 web page frequently for regular updates!

*Availability of Classics, Game Trials and Game Catalog varies over time, region/country, and plan. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms.

*Offer available for existing users on upgrades for the remainder of their current subscription. At the end of your current subscription, you’ll be charged recurring subscription fees at the then-current PS Store price for your upgraded plan at your current billing frequency, unless cancelled.*

*** Days of Play Community Challenge and PlayStation Stars Campaigns are not applicable for Indonesia, Vietnam, and Philippines.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! The team returns for a punchy pod covering this week’s news in gaming. Plus a listener writes in, prompting a deep dive into challenging puzzle game recommendations.

Stuff We Talked About

  • MultiVersus – PS5, PS4
  • Until Then Mini-Games Blog
  • How Ninja Gaiden and Nioh connect to Rise of the Ronin Blog
  • Sushi Ben PS VR2 Blog
  • Stellar Blade Boss Challenge Mode Blog
  • Listener letter
  • Animal Well – PS5
  • Final Fantasy VII Rebirth – PS5
  • Crow Country – PS5, PS4

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageTim Turi – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon Jr. – Content Communications Specialist, SIE

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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We’re just one week away from the launch of Destiny 2: The Final Shape on June 4. Bungie’s ambitious expansion marks a momentous crescendo in the 10-year journey players have been on. Guardians can finally enter the Traveler and face new threats conjured and cajoled by The Witness. Luckily, players wield powerful new Transcendence abilities and the ultra-customizable Prismatic subclass.

Play VideoTo help prepare for The Final Shape we have Bungie’s Combat Area Lead, Ben Wommack, to discuss new enemies, abilities, what awaits inside The Traveler, and more.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imagePlayStation Blog: The Final Shape marks a pivotal moment for Destiny players. What is the player’s primary goal in the campaign?

Ben Wommack: To enter the Traveler, journey through its Pale Heart, and confront the ultimate antagonist of the last 10 years of Destiny, The Witness, who is enacting its eons-old plan to create The Final Shape of the universe.

How are we seeing The Witness augment aligned enemies, and how does that translate into combat?

By tearing a hole in the Traveler and entering its Pale Heart, The Witness can manipulate the Traveler’s Light and its own Darkness to further its plans to enact The Final Shape. By mixing these paracausal energies, The Witness can bestow its forces with a crude Prismatic shield that can’t be broken by normal attacks. These are known as “Bound” enemies, as they are now invulnerable but also shackled to the powers the Witness is wielding.

Fortunately, players can shatter these shields with their new Transcendence ability, accessible either from Wellsprings found in the world or via equipping the new Prismatic subclass and charging your Light and Darkness bars. Encountering Bound enemies will force players to change up their battlefield plans and weave Transcendence into their flow, creating new opportunities for exciting combat moments.

New Dread enemies enter the fray. What makes them unique to other factions in Destiny 2?

The Dread combatants are built off years of lessons and experiences from the Destiny 2 team. They are the Witness’s personal army it has gathered (even created) to stop anyone from interfering with its plans to enact The Final Shape. We knew they had to feel different from other factions, so we tried a lot of new visual ideas and tried to break expectations with their mechanics.

One example is how the Weaver and Harbinger have Strand powers, which is a first for Destiny combatants. Another is the Husk, who will launch the Geist creature from its body if its weak spot isn’t targeted. My personal favorite is the Grim, our “bat with a gun” or “gun bat!”. Its wings and battlefield mobility are awesome to both see and fight!

Lethal lava rises during a Strike in Destiny 2: The Final Shape, forcing players to avoid touching the floor.

How will the new Transcendence abilities and Prismatic subclass impact competitive play?

We spent careful attention and lots of balancing time on how Prismatic and the Transcendence ability will play in PvP against Guardians of all kinds of builds. Our intention is not to usurp the other subclasses and ways players engage with PvP, but add new elements to the PvP meta space, shift the paradigm a bit, and break expectations in fun ways. Players running Prismatic will feel a bit like a wild card of an opponent sometimes, which brings its own brand of excitement to a match.

One important detail is how your Light and Darkness meters for activating Transcendence will keep their progress after you die in a match and between rounds. It’s totally possible to orient your build around building Transcendence in PvP, which is a fun way to approach using the subclass!

What are your personal favorite examples of Prismatic subclass builds?

I love what we’re calling the “Buddy Build” for Prismatic Warlocks. You equip Phoenix Dive, Hellion, Weaver’s Call, Song of Flame, Storm Grenade, and the Getaway Artist exotic armor. You Phoenix Dive into combat to create Threadlings and a Hellion buddy, then consume your Arc grenade to create an Arc Soul. Afterwards, you cast Song of Flame to bring out all your Solar bird friends!


Enter the Traveler and bring the fight to The Witness when Destiny 2: The Final Shape launches on June 4.

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PlayStation Store is joining the Days of Play celebrations with a dedicated promotion! Starting this Wednesday, May 29 for a limited time players can enjoy discounts on a massive range of titles*.

There’s so many games included, we can’t fit them all here. You can get a preview of just some of the titles that will be included in the promo below. Then, when the dedicated promotion page goes live on PlayStation Store on May 29, head there to see the full list and find out your regional discount pricing.

And there’s plenty more Days of Play related-celebrations to enjoy! Check out the full range of activities, offers and more in the Days of Play announcement post.

  • A Plague Tale Bundle
  • A Plague Tale: Requiem
  • AC Mirage + Valhalla Bundle
  • Aces of the Luftwaffe
  • Aces of the Luftwaffe: Squadron – Extended Edition
  • Adventure Time: Pirates of the Enchiridion
  • AER: Memories of Old
  • After the Fall Deluxe Edition
  • After Us
  • Air Conflicts: Pacific Carriers – PlayStation 4 Edition
  • Alan Wake 2
  • Alan Wake 2 Deluxe Edition
  • Alone in the Dark
  • Alone in the Dark – Digital Deluxe Edition
  • Amnesia: The Bunker
  • Another Fisherman’s Tale
  • Arizona Sunshine
  • Arizona Sunshine® 2
  • ARK: Survival Ascended
  • Assassin’s Creed Mirage – Deluxe Edition
  • Assetto Corsa – Ultimate Edition
  • Assetto Corsa Competizione
  • astragon Bestseller Simulation Bundle
  • Atomicrops: Reap What You Bundle
  • Autobahn Police Simulator 3
  • Avatar – Frontiers of Pandora
  • Avatar The Last Airbender: Quest for Balance
  • Avatar: Frontiers of Pandora Ultimate Edition
  • Back 4 Blood: Standard Edition
  • Back 4 Blood: Ultimate Edition
  • Bad North
  • Baldur’s Gate: Dark Alliance
  • Baldur’s Gate: Dark Alliance II
  • Bassmaster Fishing 2022: Classic Edition
  • Bassmaster® Fishing
  • Bassmaster® Fishing 2022
  • Battlefield 2042
  • Ben 10: Power Trip
  • Big Rumble Boxing: Creed Champions
  • BioShock: The Collection
  • BlazBlue: Cross Tag Battle
  • BlazBlue: Cross Tag Battle – Special Edition
  • Bloodborne: Game of the Year Edition
  • Bluey: The Videogame
  • Borderlands 3: Super Deluxe Edition
  • Bramble: The Mountain King
  • Bratz: Flaunt Your Fashion
  • Bus Simulator 21
  • Call of the Wild: The Angler™ – Silver Fishing Bundle
  • Call of the Wild: theAngler
  • Castlevania Anniversary Collection
  • CATAN® – Deluxe Edition (Helpers Inc)
  • Chaos on Deponia
  • Chef Life – A Restaurant Simulator
  • Children of Silentown
  • Chivalry 2 King’s Edition
  • Chivalry 2 Special Edition
  • Cities: Skylines – PlayStation 4 Edition
  • Cities: Skylines – Premium Edition 2
  • CityDriver
  • Code Shifter
  • Commandos 2 & Commandos 3 – Bundle Digital
  • Conan Chop Chop
  • Conan Exiles
  • Conan Exiles – Complete Edition October 2021
  • Conan Exiles – Isle of Siptah Edition
  • Construction Simulator
  • Control: Ultimate Edition
  • Creed: Rise to Glory
  • Creed: Rise to Glory – Championship Edition
  • Cricket 24
  • CRISIS CORE –FINAL FANTASY VII– REUNION
  • Crossfire: Sierra Squad
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • CRYMACHINA
  • Crysis 2 Remastered
  • Crysis 3 Remastered
  • Crysis Remastered
  • Curious Expedition
  • Curious Expedition 2
  • Curious Expedition 2 Bundle
  • Cursed to Golf
  • CUSTOM MECH WARS
  • Cyberpunk 2077
  • Dakar Desert Rally – Deluxe Edition
  • Darkest Dungeon
  • Darkest Dungeon: Ancestral Edition
  • Darkest Dungeon®
  • DC’s Justice League: Cosmic Chaos
  • DE – Standard Edition Takeover
  • Dead by Daylight – Gold Edition
  • Dead by Daylight: Special Edition
  • Dead Cells: Medley of Pain Bundle
  • Dead Island 2 Main Game
  • Dead Island: Definitive Collection
  • Dead Space
  • DEATHLOOP (GAME)
  • Deceive Inc
  • Deluxe Edition v2
  • Deponia
  • Destroy All Humans! 2 – Single Player
  • Deus Ex: Mankind Divided
  • Devil May Cry 5 Special Edition
  • Diablo® IV Deluxe Bundle
  • Diablo® IV Standard Bundle
  • Diablo® IV Ultimate Bundle
  • Disgaea 7 Digital Deluxe Edition
  • Dishonored & Prey: The Arkane Collection
  • Dishonored 2
  • Doctor Who: The Edge of Reality
  • DOOM Eternal: The Ancient Gods – Part One (Standalone)
  • DOOM Eternal: The Ancient Gods – Part Two (Standalone)
  • DOOM Slayers Collection
  • Double Dragon & Kunio-kun: Retro Brawler Bundle
  • Double Dragon IV
  • Dragon Star Varnir
  • DreamWorks All-Star Kart Racing
  • DreamWorks All-Star Kart Racing – Rally Edition
  • DreamWorks Dragons: Legends of The Nine Realms
  • DreamWorks Spirit Lucky’s Big Adventure
  • Dying Light 2 Stay Human
  • Dying Light 2 Stay Human
  • Earth Defense Force 4.1: Wing Diver The Shooter
  • Earth Defense Force 5
  • Earth Defense Force: Iron Rain
  • EARTH DEFENSE FORCE:WORLD BROTHERS
  • Ed-0: Zombie Uprising
  • Edna & Harvey: The Breakout – Anniversary Edition
  • Elite Dangerous
  • Emergency Call – The Attack Squad
  • Euro Fishing + The Catch: Carp & Coarse Fishing
  • Evil Dead: The Game – GOTY Edition
  • Evil West
  • Expeditions – Supreme Edition
  • Expeditions: A MudRunner Game
  • Fairy Fencer F: Advent Dark Force
  • Fallout 4: Game of the Year Edition
  • Fallout 76: Atlantic City Deluxe Edition
  • Fast & Furious: Spy Racers Rise of SH1FT3R
  • FINAL FANTASY VII REBIRTH
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition
  • Final Fantasy VII Remake
  • FINAL FANTASY VII REMAKE INTERGRADE
  • FINAL FANTASY XIV Online – Complete Collector’s Edition
  • FINAL FANTASY XIV Online – Complete Edition
  • Firegirl: Hack ‘n Splash Rescue DX
  • First Responder Police Firefighting Bundle
  • Fishing Sim World: Bass Pro Shops Edition
  • Fishing Sim World: Pro Tour – Lough Kerr + Talon Fishery
  • Flipping Death
  • Focus On You
  • FOCUS on YOU Complete Edition
  • Garden Life – Garden Party Edition
  • Generation Zero®
  • Ghost Giant
  • Ghostbusters: Rise of the Ghost Lord
  • Ghostbusters: Rise of the Ghost Lord – Full Containment Edition
  • Ghostbusters: The Video Game Remastered
  • Ghostrunner 2 Brutal Edition
  • Ghostrunner: Complete Edition
  • Ghostwire / DEATHLOOP bundle
  • Ghostwire: Tokyo
  • Gigantosaurus: Dino Kart
  • Gigantosaurus: The Game
  • Gleamlight
  • Gloomhaven Gold Edition
  • Gloomhaven Mercenaries Edition
  • God of War Ragnarök
  • God of War Ragnarök Digital Deluxe Edition
  • Godlike Burger
  • Golf With Your Friends – Ultimate Edition
  • GONNER2 Lose Your Head Deluxe Bundle
  • Gotham Knights
  • Gran Turismo 7 Standard Edition ()
  • Grand Theft Auto V: Premium Edition
  • Gravel
  • Gravel – Special Edition
  • GTA Online + Single Player Unlock
  • GTA Trilogy Digital Bundle
  • Guilty Gear -Strive-
  • Guilty Gear -Strive- Daredevil Edition
  • Gun Club VR
  • Harvest Moon: The Winds of Anthos
  • Have a Nice Death
  • Hell Let Loose
  • Hellfront: Honeymoon
  • Hellsweeper VR
  • Hi-Fi RUSH Game
  • High On Life Bundle
  • Hitman HD Enhanced Collection
  • Hob
  • Horizon Forbidden West Complete Edition
  • HOT WHEELS UNLEASHED™ 2 – Turbocharged
  • HOT WHEELS UNLEASHED™ 2 – Turbocharged – Legendary Edition
  • Hotel: A Resort Simulator
  • Human: Fall Flat
  • HUMANITY
  • Hunting Simulator 2 Elite Edition
  • I Hate Running Backwards
  • Ice Age: Scrat’s Nutty Adventure
  • Immortals of Aveum
  • Injustice 2
  • Injustice: Gods Among Us – Ultimate Edition
  • Inkulinati
  • It Takes Two ™ & ™
  • Jagged Alliance 3
  • Jumanji: Wild Adventures
  • Kingdom Two Crowns
  • Kingdoms of Amalur: Re-Reckoning – Fate Edition
  • Kunio-kun: The World Classics Collection – River City Ransom
  • L.A. Noire
  • L.O.L Surprise! B.B.s BORN TO TRAVEL™
  • Labyrinth Life
  • LA-MULANA 1 & 2 Bundle
  • LEGO 2K Drive
  • LEGO Bricktales
  • LEGO Harry Potter Collection
  • LEGO Star Wars: The Skywalker Saga
  • LEGO Star Wars: The Skywalker Saga – Galactic Edition
  • LEGO® 2K Drive Awesome Rivals Edition
  • LEGO® 2K Drive Standard Cross-Gen Edition
  • Lies of P
  • Life is Strange Remastered Collection
  • Like a Dragon Gaiden: The Man Who Erased His Name bundle pack
  • Like a Dragon: Infinite Wealth – Deluxe Edition
  • Little Nightmares I & II Bundle
  • Little Nightmares II
  • Livelock
  • Lonely Mountains: Downhill
  • Lumines Remastered
  • MADDEN NFL 24 – DELUXE EDITION
  • Mafia Trilogy Bundle
  • Mafia: Definitive Edition
  • Marvel’s Guardians of the Galaxy
  • Marvel’s Midnight Suns
  • Marvel’s Midnight Suns Enhanced Edition
  • Marvel’s Midnight Suns Legendary Edition
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition
  • Mass Effect™ Legendary Edition
  • Mega Dimension Neptune VIIR
  • Megadimension Neptunia VII
  • METAL GEAR SOLID 3
  • Metal Gear Solid V: The Definitive Experience
  • Metal Slug 3
  • Metal Slug XX
  • Metal Wolf Chaos XD
  • Metal: Hellsinger
  • Metal: Hellsinger – Complete Edition
  • Metro Exodus
  • Metro Redux
  • Metro Saga Bundle
  • Mixture
  • MLB® The Show™ 24
  • MONARK
  • Monochrome Mobius: Rights and Wrongs Forgotten
  • Monster Energy Supercross – The Official Videogame 6
  • MONSTER HUNTER RISE
  • Monster Hunter Rise + Sunbreak
  • Monster Hunter: World
  • Monster Hunter: World – Iceborne Master Edition
  • Monster Menu: The Scavenger’s Cookbook
  • Moons of Madness
  • Mortal Kombat 1
  • Mother Russia Bleeds
  • MotoGP™24
  • Mount & Blade II: Bannerlord – Digital Deluxe
  • Mutant Year Zero: Road to Eden
  • Mutant Year Zero: Road to Eden – Deluxe Edition
  • NBA 2K24
  • NBA 2K24 Black Mamba Edition
  • Need for Speed Unbound
  • Neptunia Virtual Stars
  • Neverwinter Nights: Enhanced Edition
  • New – TPH & TPC Double Pack
  • New Tales from the Borderlands
  • Nickelodeon All-Star Brawl 2 – Deluxe Edition
  • Nickelodeon All-Star Brawl 2 – Standard Edition
  • Nickelodeon All-Star Brawl 2 – Ultimate Edition
  • Nickelodeon Kart Racers 3: Slime Speedway (BASE GAME)
  • No Man’s Sky
  • No Man’s Sky
  • Olija
  • OlliOlli World
  • Omega Quintet
  • ON THE ROAD – The Truck Simulator
  • Onee Chanbara Origin
  • Outlast: Bundle of Terror
  • Overcooked! All You Can Eat
  • Paper Cut Mansion
  • PAW Patrol Mighty Pups Save Adventure Bay
  • PAW Patrol World
  • Paw Patrol: Grand Prix
  • Paw Patrol: On a Roll!
  • Payday 2: Crimewave Edition
  • Payday 3 Main Game
  • PD3 Gold Edition
  • Peppa Pig: World Adventures
  • Persona 3 Reload Digital Deluxe Edition
  • Persona 5 Tactica Digital Deluxe
  • PGA 2K23 Cross-Gen Edition
  • PGA 2K23 Tiger Woods Edition
  • PGA TOUR 2K23
  • Pistol Whip
  • PJ Masks Power Heroes: Mighty Alliance
  • Planescape: Torment and Icewind Dale: Enhanced Editions
  • Planet Coaster: Console Edition
  • Planet of Lana
  • Portkey Games Hogwarts Legacy
  • Praetorians – HD Remaster
  • Prey
  • Process of Elimination
  • Puzzling Places
  • Puzzling Places PSVR2
  • Quake 1 & 2 Bundle
  • RAGE 2
  • Raiden III x MIKADO MANIAX (NA/EU)
  • RAINBOW HIGH™: RUNWAY RUSH
  • Red Dead Online
  • Red Dead Redemption
  • Red Dead Redemption 2
  • Red Dead Redemption 2: Story Mode
  • Remnant 2 – Standard Edition
  • Remnant 2 – Ultimate Edition
  • Remnant: From the Ashes
  • Remnant: From the Ashes – Complete Edition
  • Reveil
  • Rez Infinite
  • Rhapsody: Marl Kingdom Chronicles
  • RIDE 5
  • RIDE 5 – Special Edition
  • Rise of the Tomb Raider: 20 Year Celebration
  • River City Saga: Three Kingdoms
  • RoboCop: Rogue City
  • Ronin Digital Deluxe Edition
  • Ronin Full Game
  • Rough Justice: ’84
  • S&B – Ultimate Edition
  • S.T.A.L.K.E.R.: Call of Prypiat
  • S.T.A.L.K.E.R.: Shadow of Chornobyl
  • SAMURAI MAIDEN
  • SD GUNDAM BATTLE ALLIANCE Deluxe Edition
  • Serious Sam: Siberian Mayhem
  • Shadow of the Tomb Raider: Definitive Edition
  • Shadow Tactics: Blades of the Shogun
  • Shadow Tactics: Game+Theme
  • Shantae
  • Shantae and the Pirate’s Curse
  • Shantae and the Seven Sirens
  • Shantae: Half-Genie Hero – Ultimate Edition
  • Shantae: Risky’s Revenge – Director’s Cut
  • Sherlock Holmes The Awakened
  • Sid Meier’s Civilization VI
  • Sifu Deluxe Edition
  • Skull & Bones
  • Smalland: Survive the Wilds
  • Sniper Elite VR
  • Source of Madness
  • SOUTH PARK: SNOW DAY! Digital Deluxe
  • Space Engineers
  • Spacebase Startopia – Extended Edition –
  • Marvel’s Spider-Man 2
  • Marvel’s Spider-Man 2 Digital Deluxe Edition
  • Star Trek Prodigy: Supernova
  • Star Wars Battlefront – Ultimate Edition
  • Star Wars Battlefront II
  • Star Wars Jedi: Fallen Order
  • Star Wars Jedi: Survivor
  • STAR WARS™: Dark Forces Remaster
  • STAR WARS™: Squadrons
  • SteamWorld Build
  • SteamWorld Build & Dig
  • SteamWorld Build Deluxe
  • SteamWorld Dig
  • SteamWorld Dig 2
  • SteamWorld Heist
  • Steelrising
  • Stellaris: Console Edition – Deluxe Edition
  • Stories Untold
  • Strafe
  • Stranded: Alien Dawn
  • Suicide Squad: Kill the Justice League
  • Super Neptunia RPG
  • Swordship
  • Synapse
  • Tennis On-Court
  • Tennis World Tour: Roland-Garros Edition
  • Terraria
  • TESO: NEW Base Edition
  • Tetris Effect: Connected
  • The 7th Guest VR
  • The Caligula Effect 2
  • The Caligula Effect 2 Digital Deluxe Edition
  • The Caligula Effect: Overdose
  • THE CASINO COLLECTION
  • The Dark Pictures: Switchback VR
  • The Elder Scrolls V: Skyrim Anniversary Edition
  • The Evil Within
  • The Expanse: A Telltale Series – Deluxe Edition
  • The Jackbox Party Bundle
  • The Jackbox Party Pack
  • The Jackbox Party Pack 2
  • The Jackbox Party Pack 3
  • The Jackbox Party Pack 4
  • The Jackbox Party Pack 5
  • The Jackbox Party Pack 6
  • The Jackbox Party Pack Trilogy
  • The Jackbox Party Quadpack
  • The Jackbox Party Quintpack
  • The Jackbox Party Trilogy 2.0
  • The Last Campfire
  • The Last of Us Part II
  • The Last of Us Part II Remastered
  • The Last of Us Part II: Digital Deluxe Edition
  • The Legend of Heroes: Trails from Zero
  • The Legend of Heroes: Trails into Reverie Deluxe Edition
  • The Legend of Heroes: Trails to Azure
  • The Legend of Nayuta: Boundless Trails
  • The Longest Road on Earth
  • The Lord of the Rings: Return to Moria
  • The Lucid Dreamer Bundle
  • The Outer Worlds
  • The Outer Worlds: Spacer’s Choice Edition
  • The Outlast Trials Deluxe Edition
  • The Park
  • The Quarry
  • The Quiet Man
  • The Suicide of Rachel Foster
  • THE Table Game
  • The Talos Principle: Deluxe Edition
  • The Texas Chain Saw Massacre
  • The Wizards – Dark Times: Brotherhood
  • The Wonderful 101: Remastered
  • The Wonderful One: After School Hero
  • theHunter: Call of the Wild
  • theHunter: Call of the Wild™ – Seasoned Hunter Bundle
  • Thief – Including ‘The Bank Heist’ DLC Mission
  • Tiny Tina’s Wonderlands
  • Tiny Tina’s Wonderlands: Chaotic Great Edition
  • Togges
  • Tomb Raider: Definitive Edition
  • TopSpin 2K25 – Cross-Gen Edition
  • TopSpin 2K25 – Full Game
  • TopSpin 2K25 – Grand Slam Edition
  • Torchlight II
  • Torchlight III
  • Toss
  • Townsmen – A Kingdom Rebuilt
  • Townsmen VR
  • Train Sim World® 4: Special Edition
  • TramSim: Console Edition Deluxe
  • Transformers Beyond Reality
  • TRANSFORMERS: EARTHSPARK – Expedition
  • Transport Fever 2: Console Edition
  • Trepang2
  • Trilogy Bundle 3.0
  • Trine 5
  • TRIPP
  • Tropico 6 – Next Gen Edition
  • Truck & Logistics Simulator
  • UFC® 5
  • UNCHARTED 4: A Thief’s End & UNCHARTED: The Lost Legacy Digital Bundle
  • Unicorn Overlord Monarch Edition
  • Unplugged
  • UNRAILED!
  • Vertigo 2
  • Viewfinder
  • Warchest Bundle
  • Watch Dogs: Legion – Deluxe Edition
  • Watch Dogs: Legion – Gold Edition
  • Wavetale
  • WBSC eBASEBALL™パワフルプロ野球
  • We Were Here Friendship
  • White Shadows
  • Wild Card Football – Ultimate Edition
  • Wo Long: Fallen Dynasty Complete Edition
  • Wolfenstein: Alt History Collection
  • Wolfenstein: Cyberpilot
  • Wolfenstein: The New Order
  • Wolfenstein: The Old Blood
  • Wolfenstein: The Two-Pack
  • Wolfenstein® II: The New Colossus™
  • WRC 9 Deluxe Edition FIA World Rally Championship
  • Wreckfest PlayStation®5 Version
  • WWE 2K24
  • WWE 2K24 40 Years of WrestleMania Edition
  • WWE 2K24 Cross-Gen Edition
  • WWZ Aftermath
  • WWZ Deluxe edition
  • Yakuza: Like a Dragon Hero Edition
  • Yakuza: Like a Dragon Hero Edition
  • YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!
  • Zombie Vikings

Days of Play promotion is available on PlayStation Store from 00.00am PDT/BST/JST on Wednesday May 29 until 11:59pm PDT/BST/JST on Wednesday, June 12.
Title list and discount may differ per region. For more details, please check your dedicated Days of Play promotion page on PlayStation Store when it goes live.*

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It’s another exciting year for PlayStation fans with Days of Play 2024 kicking off this week! This year’s Days of Play activities are bigger than ever with challenges, offers on hardware and games, content offerings, and more.

We started this global tradition seven years ago to celebrate you, our passionate PlayStation community, for your endless support. We are pleased to bring you more reasons to play, with special Days of Play activities appearing across PlayStation Plus, PlayStation Stars, PlayStation Store, PlayStation Gear, and retailers. The Days of Play celebration begins May 29 at 12:01AM through June 12 at 11:59PM local time in each region.

View and download imageDownload the imagecloseCloseDownload this imageTo mark this special occasion, we’re giving away new avatars to all PlayStation players throughout Days of Play. Starting May 29, players can access avatars that commemorate some of the popular titles that will be offered through PlayStation Plus during Days of Play. You can find them on the PlayStation Plus web page or visit the PlayStation Plus Days of Play page on your PS5 or PS4 console to get the voucher code. These PlayStation Plus avatars are free for all PlayStation players to redeem. Stay tuned for more free avatars during Days of Play.

Below is an overview of activities to look out for during Days of Play. You can also check the Days of Play 2024 web page regularly starting tomorrow, May 29, for activity updates in your local area.

PlayStation Plus Content OfferingsWe’d like to share with you some fantastic news about the PlayStation Plus offerings available during the Days of Play celebration, which includes bonus Game Catalog titles, PS VR2 titles, new PS2 titles and more. Let’s take a look below.

View and download imageDownload the imagecloseCloseDownload this imageMonthly Games for June (Available for all PlayStation Plus members on June 4 as part of our regular monthly offering)

To start off, here’s the PlayStation Plus Monthly Games lineup for June*.

  • SpongeBob Squarepants: The Cosmic Shake
  • AEW Fight Forever
  • Streets of Rage 4

View and download imageDownload the imagecloseCloseDownload this imageAlso, just wanted to give a quick reminder that EA Sports FC 24 (part of May’s Monthly Games lineup) will be available until June 18, so you still have time to redeem this title if you haven’t already done so.

View and download imageDownload the imagecloseCloseDownload this imageOn June 3, all PlayStation Plus members will also be able to download a Roblox Pack that includes an avatar for Felix Freezebeard the Yeti.

Bonus titles for Game Catalog, Classic Catalog, PS VR2 and a Game TrialHere are the bonus titles we are releasing during the Days of Play celebration ahead of our normal release schedule, which include additions to the PlayStation Plus Game Catalog, Classics Catalog, PS VR2 bonus games and a Game Trial*. Don’t forget to check back later this month for our regular Game Catalog announcement to see the full June lineup. Enjoy!

View and download imageDownload the imagecloseCloseDownload this imagePS VR2 games(Available on June 6 for Premium members)*

  • Ghostbusters: Rise of the Ghost Lord
  • Walkabout Mini Golf
  • Synth Riders
  • Before Your Eyes
  • The Walking Dead: Saints & Sinners – Chapters 1 & 2

View and download imageDownload the imagecloseCloseDownload this imagePS2 games(Available in Classics Catalog on June 11 for Premium members)

  • Tomb Raider Legend
  • Star Wars: The Clone Wars
  • Sly Cooper and the Thievius Raccoonus

View and download imageDownload the imagecloseCloseDownload this imagePS4 and PS5 games(Available in Game Catalog on the specified dates for Extra and Premium members)

  • Dredge | PS4, PS5 (available May 29)
  • Lego Marvel Super Heroes 2 | PS4 (available May 31)
  • Cricket 24 | PS4, PS5 (available June 5)
  • Grand Theft Auto: San Andreas – The Definitive Edition | PS4, PS5 (available June 7)

View and download imageDownload the imagecloseCloseDownload this imageGame Trial(Available on May 29 for Premium members)

  • WWE 2K24 | PS4, PS5

Days of Play ActivitiesDuring Days of Play, we want you to join in on all the activities we have planned to bring you unique rewards while playing. Here’s a look at some of the activities planned for this year’s celebration. You can find more details about activities you can take part in on the Days of Play 2024 web page.

Days of Play Community Challenge We’re bringing three exciting new challenges, where PlayStation players will work together to reach community goals to unlock exclusive PlayStation Stars rewards. PlayStation Plus members will get a unique reward for participating.

Find more details about these challenges on the Days of Play 2024 web page, and check in daily to see how you’re contributing alongside your fellow players.

View and download image "EARN REWARDS BY PARTICIPATING IN PLAYSTATION STARS CAMPAIGNS."Download “EARN REWARDS BY PARTICIPATING IN PLAYSTATION STARS CAMPAIGNS.”closeCloseDownload this imagePlayStation Stars CampaignsWe’ll have special PlayStation Stars Campaigns during Days of Play with new Digital Collectibles to earn. Be on the lookout for a new display case as well to showcase your Digital Collectibles.

There will also be exclusive PlayStation Stars Campaigns for PlayStation Plus members to look forward to that are focused on the titles available through PlayStation Plus during Days of Play, such as Dredge and EA Sports FC 24.

View and download image "1-9 June | Register Now on PS5."Download “1-9 June | Register Now on PS5.”closeCloseDownload this imageEsports Tournament for PlayStation Plus MembersFor PlayStation Plus members, there will be a brand new event from PlayStation Tournaments: the Days of Play Cup for EA Sports FC 24. PlayStation Plus members and EA Sports FC 24 fans will have a chance to show off their skills on the pitch and reap the rewards.

The fun starts with qualifiers — available from June 1 to June 9. Qualifier participants will earn a PlayStation Stars EA Sports FC 24 Digital Collectible and an in-game PlayStation FC 24 kit just for joining. Winners will score a one-month PlayStation Plus Premium voucher code, and an invite to join Playoffs. From there, the top 16 Playoff finishers will win FC Points, or a share of $1500 in cash prizes.

Competitors in select North American and European regions will automatically be eligible to win exciting prizes, including a DualSense Edge controller, Pulse Elite wireless headset, and PlayStation Portal remote player. For those who make the Playoffs, you’ll have a chance to win a trip for two to the 2025 UEFA Champions League Final in Munich. For the full rules and tournament details head to the Competition Center.

And if you plan to be in the U.K. on May 30 through June 2, join us at the UEFA Champions League Fan Festival across London. Enjoy some incredible PlayStation experiences including a PlayStation Giant Pinball and Giant Claw Machines for the chance to win a range of prizes.

PlayStation OffersWe’ve got a lot of great promotions to make your play more remarkable. Below are some of the Days of Play offers from PlayStation Gear store, PlayStation Store, direct from PlayStation or local retailers.

View and download imageDownload the imagecloseCloseDownload this imageDirect from PlayStation and Participating RetailersHere are some of the hardware promotions available in select regions starting May 29 – June 12. Be sure to check direct.playstation.com (available in select markets) and participating local retailers, as offers and promotion dates may vary by region. Check out the Days of Play 2024 page for updates on local offerings.

  • $50 off PS5 and PS5 Digital Edition
  • $100 off PlayStation VR2 and PlayStation VR2 Horizon Call of the Mountain Bundle
  • $20 off select titles including:
    • Marvel’s Spider-Man 2
    • The Last of Us Part II Remastered
    • MLB The Show 24
    • MLB The Show 24: The Negro Leagues Edition
    • Rise of the Ronin

View and download imageDownload the imagecloseCloseDownload this imageHere are some additional exclusive offers from direct.playstation.com:

  • PlayStation Plus members will also get an exclusive deal for purchasing a PS5 console or a PS VR2 headset through direct.playstation.com. PlayStation Plus members who sign in with their PlayStation account and purchase a PS5 or PS VR2 through direct.playstation.com will get 12 months of Netflix Premium. PlayStation Plus members can take advantage of this promotion during Days of Play from May 29 – June 12! Offer applies to new and existing Netflix subscribers. Terms and conditions apply.
  • $10 off all PlayStation 5 Console Covers
  • $80 off Marvel’s Spider-Man 2 Collector’s Edition – PS5

And remember, players who shop through direct.playstation.com enjoy free standard shipping and free returns.

PlayStation Plus Between May 29 – June 9, new players who join PlayStation Plus can save up to 30% on a 12-month membership plan. Local promotional dates may vary for this deal, so please check the Days of Play web page for local details.

View and download imageDownload the imagecloseCloseDownload this imageCurrent members can get 25% off PlayStation Plus Extra, or save 30% off Playstation Plus Premium for the remainder of their membership when they upgrade their memberships between May 29-June 12. Additionally, all PlayStation Plus members can get 15% off content from Sony Pictures Core starting May 29 through June 12. You can also check the Sony Pictures Core app to find additional offers during Days of Play.**

PlayStation Gear StoreVisit PlayStation Gear Store and get 20% off**** products storewide, including merchandise from Helldivers 2, The Last of Us, Ghost of Tsushima, Horizon Forbidden West, God of War, PlayStation branded gear, and more.

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Store Days of Play will bring two weeks of incredible offers on hundreds of compelling digital games, including several 24-hour flash sales on PlayStation Store.

You can find a list of PlayStation Store offers here. Check back each day – especially for flash sales before they are gone.

We hope you’ll enjoy this year’s Days of Play celebration – we look forward to sharing this community moment with you! Visit the Days of Play 2024 web page frequently for regular updates!

PlayStation Plus Monthly Games lineup, availability of Classics, Game Trials, PS VR2 games and Game Catalog varies over time, region/country, and plan. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms.
Offer available for existing users on upgrades for the remainder of their current subscription. At the end of your current subscription, you’ll be charged recurring subscription fees at the then-current PS Store price for your upgraded plan at your current billing frequency, unless canceled.
Access requires a PlayStation 4 or PlayStation 5 console, and Sony Pictures Core app account subject to Sony Pictures Core Terms of Service. Must be age 18+. Titles and availability vary by market.
**One-time use per customer, must use promo code at checkout for discount to apply to order. Exclusions apply.

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Last week we asked you to tap into mythology and legend, sharing creatures and characters found in games inspired by myth using #PSshare #PSBlog. Here are this week’s highlights:

Tigas_VPshares Geralt gazing up at a griffin in The Witcher 3

call_me_xaviishares Aloy gazing up at a hologram of Poseidon, a remnant of Las Vegas in Horizon Forbidden West

reins62831shares an enemy harpy from Dragon’s Dogma 2

CowboyDbop92shares the Eikon Odin from Final Fantasy XVI

Defalt368shares Nuna and Fox approaching a large spirit based on Iñupiat storytelling in Never Alone

ValkyrieQ8shares a samurai in a kitsune spirit mask in Ghost of Tsushima

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Leap
SUBMIT BY: 11:59 PM PT on May 29, 2024

Next week, take a leap! Share thrilling moments with characters leaping or jumping into action from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Greetings! Patch 1.003 for Stellar Blade goes live today. Eve’s mission is far from over, and we at Shift Up are working to make Stellar Blade shine even brighter. We’re happy to present to you the new Boss Challenge, new Nano Suits, and improved convenience features coming in this patch update on May 24.

Boss ChallengeThe Boss Challenge pits you against the 19 bosses from the base game. Hone your skills, outwit your enemies… and brutalize them.

Progression in the Boss Challenge requires battle data from bosses you’ve previously defeated. You can also fight bosses on Hard difficulty setting after you’ve seen the ending of the game.

To start the challenge, you can either load up and use your own gear you’ve been using or choose one of several presets. Choose the minimum preset for a true challenge, which is extremely understated, or the maximum preset, which has all of your skills and stats buffed up, if you want to taunt the boss with some spectacular combat.

After the challenge is over, your battle data is automatically analyzed. You’ll see metrics like battle time, number of perfect parries and dodges, consumable usage, and more. Test your skills and compare with your friends.

If you defeat all bosses in the Boss Challenge on Normal difficulty setting or higher, you’ll get to earn the Neurolink Suitfor Eve. Hats off to your strength!

New Nano Suits addedBlood, blade… and beauty. Eve can be summarized in these three words. New Nano Suits have been added to bring out her beauty even more.

The two Nano Suits above, White Kunoichi and Black Kunoichi,will be available in this new update.

And check out the game yourself for more Nano Suits.

Quality-of-life improvementsIf you switch to ranged attack mode and switch back while locked on to an enemy, you will automatically lock on to the enemy again.

Also, we’re adding an option to always show the compass in the HUD.

All of these will be available on May 24 on PS5. Ready yourselves to reclaim Earth for humankind.

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Classic horror fans have been anticipating the PS5 launch of Killer Klowns From Outer Space: The Game, with some lucky con-goers getting to experience it early. Throughout the journey, we’ve sprinted around rides at the Amusement Park, and quietly snuck through the makeout spot at Top Of the World. Today, we’re bringing PlayStation Blog a never-before-seen map: Downtown Crescent Cove.

Play VideoThis map has a wide-spanning open-air plaza as well as tighter building interiors to promote varied gameplay. Explore manmade and organic spaces while you maneuver around deserted vehicles strewn throughout. Take advantage of the higher points so you may peer over and through the avenues and alleyways. As you’re making your way, you may discover the familiar Police Station or the Biker’s alley, giving you the movie experience and immersing you further into the Killer Klowns universe.

Terrorize the town as you chase and harvest humans under the glow of neon signs and streetlights.

Recruit Lackey Klowns to patrol the streets, detect humans, hook cotton candy cocoons, and keep your operation running at maximum efficiency.

Choose from an arsenal of weapons and abilities to track and cocoon humans– or just smear the pavement with them.

Take note of the exits around town, and foil any escape attempts– but watch out for those pesky humans as they may be wielding some tools and weapons of their own.

Light the town up as you fill the Lackey Generators, causing an electrifying spectacle, and ultimately: Klownpocalypse, the explosive end-of-match event that destroys all humans.

Killer Klowns From Outer Space: The Game launches on PS5 June 4. Pre-order the game to get one week of advanced access and rare cosmetics. Are you prepared for the invasion?

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Fancy a cozy adventure in a stunning locale? Inspired by real-life experiences, Sushi Ben drops you into an idyllic seaside town rich with addictive mini-games and curious characters across an anime-inspired slice-of-life sim.

Play VideoI’m excited for the chance to give players insight into what to expect in Sushi Ben and announce that the game launches May 28 for PlayStation VR2. I’ll also include some additional insights on the creation of this game from Big Brane co-founder Kane Tyler, who first conceived the idea of Sushi Ben as part of his college thesis.

Mini slices of lifeIn Sushi Ben, players are tasked with saving a sushi bar from going out of business as a group of land developers try to buy up all the property in town. You will assist the townsfolk with various activities and tasks to cultivate business.

As one would expect, Sushi Ben has a wonderful fishing game at its core. As you develop relationships with the locals and complete quests, you’ll fish for the particular type each customer wants so that you can bring their business into the restaurant. That’s only the tip of the iceberg, though.

The townsfolk have unique motivations and desires and, thus, have a wide range of mini-games for players to engage with. There’s table tennis, stone carving, bug catching, dog walking, archery, and more. Each one takes advantage of the dynamic movements that make virtual reality gaming immersive and exciting, challenging players to get moving and use their hand-eye coordination in fun ways.

Storytelling in virtual realityWe at Big Brane hope players are captivated by how the story is told. The freedom of VR, where players have a perpetually unlocked ability to look anywhere at any time, creates some challenges when directing focus. To attract the player’s eye, you must make things stand out, and that’s where our dynamic manga panels come into play.

The thesis specifically focused on filmmaking techniques in virtual reality, which is a significant challenge given that the player is the camera. It’s our job then to provide visual clues and guidance, and Kane, while watching JoJo’s Bizarre Adventure, was suddenly inspired by the idea of manga panels. Using manga panels as a dynamic focal point for VR users became the driving force behind the thesis.

The pursuit of authenticitySushi Ben’s seaside village is inspired by thousands of hours of research and by Kane’s time working at a sushi bar with a Chef named Takayuki “Ben” Okuda. When the pandemic prevented many from traveling globally, Kane invested tons and tons of hours into using Google Maps to explore the world and find particular elements that could feed into this authentic representation of a seaside town in Japan, but inspired by the home-town feel of Kane’s neighborhood in Savannah, Georgia.

Sushi Ben is written by Hato Moa, writer of the indie hit Hatoful Boyfriend. Kane dreamed of bringing in voice actors he was a fan of from different anime. Still, he put control of this effort in Hato Moa’s hands because she was in Japan and had the experience and familiarity to get the right people for the gig. It just so happened that Moa shared the same goals, agreeing to their ideal cast in unison. The game’s script blew away the voice actors. Moa, Kane, and the crew ran with their enthusiasm.

Features and accessibilityFrom the start, the game was designed to be approachable for any VR player – new or experienced. In addition to featuring a gameplay experience with a serene and interesting setting and cozy mini-games, Sushi Ben also has features for VR players that address player comfort and ability. There are options for sitting and standing players, and for those who choose to sit or are differently abled, there’s a height adjustment that allows you to remain seated but have the perspective come from a taller point of view.

For those desiring different degrees of comfort with VR, there are various settings like full locomotion and teleportation options for movement and snap turning or smooth rotations. In addition, dialogue can be set to autoplay, or players can enjoy the Story Mode, which skips the game portions entirely, allowing them to focus on the narrative. This and many other settings can be changed anytime to accommodate every player’s desired experience.

Sushi Ben takes advantage of a few features as it comes over to PS VR2, enhancing the visual quality, and giving players a more immersive experience with detailed haptics.

On May 28, we at Big Brane hope that PS VR2 players feel the authentic joy the development team sought to achieve with Sushi Ben. This joy is mirrored by and built upon the pursuit of authenticity in the story, setting, voice acting, writing, and beyond.

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Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.

Ninja Gaiden connectionsThe Iga-Ninja Armor is one of Rise of the Ronin’s connections with Ninja Gaiden, an action game from Team Ninja.

From a very early development stage, we have discussed with PlayStation Studio’s XDEV team our desire to include costumes from the Ninja Gaiden series. When considering which costumes and weapons to implement, we’ve agreed on the costume of the main character, Ryu Hayabusa, as an iconic and recognizable costume for an in-game armor design.

Historically, ninjas are said to have existed during the Bakumatsu period (late 19th century), which is the setting for Rise of the Ronin so there is a high degree of affinity with the worldview of these titles.

One of the combat styles, Hayabusa-ryu, was initially implemented at the same speed as in the original, but the attacks were so fast and extremely powerful that we struggled to adjust them to match the game speed of this new version for Rise of the Ronin.

In addition to Hayabusa’s iconic moves, such as the Izuna Drop, we also incorporated as many of Ninja Gaiden’s techniques as possible, such as his Ultimate Technique.

Rise of the Ronin marks the first appearance of Ninja Gaiden-related content on PS5, so re-creating these features in high-resolution 4K format was a challenge. The distinctive costumes of the Hayabusa-ryu ninja, such as the raptor-inspired headgear and sleeveless armor, were newly designed with the image of reconstructing them with weapons and materials from the end of the Edo period. We believe that this fits seamlessly into the worldview of this game and hope that our fans of the series will enjoy these references.

Nioh series connectionsAs it has been nearly two months since the release of Rise of the Ronin, let me give you a bit of a spoiler, that William, the main character of Nioh, appears as a hidden boss in this game. We decided to have him appear early in the planning stage, as we thought it would be a pleasant surprise for those who have played the Nioh series.

As the game is set in the late Edo period when Japanese and Western cultures started mixing, and many Westerners such as Commodore Matthew Perry appear, so I believe the appearance of William wearing armor was implemented in a way that didn’t feel out of place.

Regarding the combat style Nioh-ryu, we initially had an idea of making the three stances that are characteristic to the series, upper, middle, and lower, into independent styles, but since the controls would have been too complicated, and because we felt that Nioh really is about fighting while switching between the three stances in real time, we implemented it as one style that encompasses the three stances. Nioh has a large number of techniques, so we had a hard time deciding which techniques to include.

Verify your age to view this content.Verify your age to view this content.The armor he is wearing is based on the Obsidian Armor that appeared in the Nioh series, and incorporates distressed design that evokes the passage of time from the Nioh era to the end of the Edo period.

The effect of the Blade Flash in Rise of the Ronin is the Ki Pulse in Nioh. Flux can also be used, and by holding down the martial arts input, you can perform the martial arts move directly from any stance without changing stances. It’s a difficult style to master, but we think it’s been incorporated into the action in a Team Ninja style, so we hope you’ll give it a try.

Other than William’s appearance, just like Ninja Gaiden, Nioh is not influenced by the story, so even those who have never played Nioh will be able to enjoy the world of Rise of the Ronin purely.

Looking back on the start of this project, Rise of the Ronin had been in development for more than seven years. The game takes on many new challenges and pursues the kind of action and worldview that is characteristic of Team Ninja, and as we explained in this article, we believe that the game is packed with elements that will please fans from previous titles. I hope this article will help you better enjoy the game’s world even more.

Additionally, we’ll be releasing a new update later this week.

New and expanded content

  • 5 new Ally Missions added.
  • When replaying a world in Midnight, you can choose to have Public Order deteriorate again.
  • Level sync selection feature added to missions from Testament of the Soul.
  • Two new Set Bonuses added to Midnight difficulty.
  • Addition of dojo training partners.
  • Add Martial Skill type bonus and raise limit of target score.

Gameplay Improvements

  • When equipped with the same weapon type on weapons 1 and 2, the number of styles can be expanded to a maximum of 6.
  • Changed the specifications so that special equipment will be given even if the player does not confess.
  • Changed the specifications so that greetings with characters after a breakup will return to normal over time.
  • Adjusted to make it easier for asynchronous characters to be selected.

Thank you for continuously supporting Rise of the Ronin!

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Until Then is a stunning narrative adventure set in a charming pixelated world inspired by the Philippines. Playing as protagonist Mark, you navigate day-to-day high school insecurities until he begins to realize something more mysterious is going on. Between juggling homework deadlines, navigating relationships, practicing piano, and investigating the strange occurrences happening in between, the developers also sprinkled endearing minigames throughout the story that create depth and delight out of what could have been just mundane moments.

For example, a walk to the fishball stand to subdue hunger pangs turns into a fierce competition for who can fill up their fishball stick the fastest. Getting extra meta, play the video game within a video game with Cathy & Mark to find out who is the fastest racer. And, of course, what would a carnival outing with friends be without all the classic fair games like whack-a-mole?

Beyond being just plain entertaining, Until Then’s minigames resonate in unique ways and those among the development team have their own opinions about which minigame stands out among the rest.

A minigame to create interactive worldbuildingMickole Klein Nulud, Game Director of Polychroma Games, has nostalgic ties to the ticket vending machine from chapter 1 of the game. “I’d always used them in my college days so it’s nostalgic,” said Nulud. “I replicated its user interface from the real world to the game in detail, which was a very fun process for me.”

Moments in the game like the ticket vending machine, were included to help break up the flow of the game’s dialogue-heavy nature and to create moments of interactive worldbuilding. “It sets up the tone of what kind of experience the player is going to get, where minigames can be as mundane as possible but true to life,” Nulud added.

A minigame to showcase character developmentSenior Environment Artist Pia Demanawa’s favorite minigame, the haunted house in the perya, calls out to Filipino culture.‘Perya’ is a Tagalog word for ‘fair’, like a carnival. These week-long events take place throughout the year and are a unique part of Philippine celebrations. From game booths to rides to food stalls, a perya is a place of fun and entertainment for people of all ages.

Until Then brings this to life in chapter 10. Mark runs into one of the new students at the carnival and, after a bit of banter, bets that he can scare more people in the haunted house than she can. You then have two minutes to chase NPCs around the creepy maze, gaining points for each person successfully frightened.

“On its surface, [the haunted house] uses elements of Filipino mythology such as the Kiwig [a shapeshifter that preys on humans] and the Minokawa [a giant, dragon-like bird that can swallow the moon and sun],” Demanawa shared. “The designer for the art of the minigame itself, Vanessa Sumo, really encapsulated what a low-budget, Filipino-themed haunted house would look like from the inside with the stereotypical bahay kubo and the random chickens. The art director, Dominique Duran, additionally found inspiration for aesthetics from the 2012 RPGMaker horror game called Ib, and I thought that it was a wonderful homage to the cult-classic story game.”

Without spoiling too much, this competitive, haunted minigame creates a special moment for Mark, Until Then’s lead, telling more of the story not through the typical dialogue interaction but rather through character interaction within the minigame.

“Because of that, I don’t think the chapter is complete without it,” Demanawa added. “It’s needed to see the character development and charisma that bounces off of these two specific characters. It makes you happy for them, and, I think, it makes you root for them too.”

Minigames to foreshadow story eventsSome minigames can be so subtle they might be easy to miss. Joshua James San Juan, Programmer, loves interacting with the school bulletin board. “It’s just fun and satisfying,” he shared, “like the ‘pop’ sound it makes when you remove the pins and watch the posters fall all over the place.”

For players who pay close attention to the details on the board, you might even find some enlightening clues to what’s coming later in the game. “I think it’s a clever way of showing or hinting at what events are happening and what will take place in the future without directly stating it,” San Juan said. “It also gives a little bit of lore on the setting of the story that will make them understand the world better.”

Minigames to just take a breakThere are no surprises here. Kyle Patrick Naval is the game’s composer and has a particular fondness for the jeepney rhythm minigame. “I love playing rhythm games, and making music for that specific minigame was a super fun process,” he shared.

Some minigames might not necessarily have a narrative purpose but can add variety to the gameplay and give players a breather from intense moments. “I think it gives the character somewhat of a little break from what they are experiencing, enjoying the little things, as they say,” Naval said. “It gives the player new minigames to explore and play, and to look forward to what else they might discover in the game.”

There’s never a dull moment in Until Then. From friendly competition and compelling minigame mechanics to breathtaking scenery and tear-jerking story moments, expect a rollercoaster of emotions and interactions. Until Then launches this Summer on PS5.

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Last week we asked you to take in the view from your favorite games, and share memorable landscapes and environments using #PSshare #PSBlog. Here are this week’s highlights:

MrioMoreno5shares a sky gondola and bridge in The Artful Escape.

bardfinnie shares Ellie gazing out at a lush mountain and forest landscape in The Last of Us Part II Remastered.

photomodeoftsu shares the flooded pavilion of Eidos 7 in Stellar Blade.

call_me_xavii shares Aloy running across a vast desert in Horizon Forbidden West.

scottoka1 shares a blue oasis town in the middle of a desert in Final Fantasy XVI.

jdmsantos07 shares a massive ship lodged between rocks in a craggy cave of Uncharted 4: A Thief’s End.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Mythical
SUBMIT BY: 11:59 PM PT on May 22, 2024

Next week, we’re turning the lens on legends and myths. Share mythical characters or creatures you’ve encountered the a game of your choice using #PSshare #PSBlog for a chance to be featured.

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Monstrous giants lurk in the unfathomable depths of the Blue Hole, their formidable presence striking terror into the hearts of any who dare to venture into their domain. They interfere with Dave’s tranquil fishing pursuits, yet unwittingly become prime ingredients for his sushi restaurant. Their colossal forms lend an unexpected and savory twist to the culinary creations.

Godzilla, the mighty monarch of monsters whose legendary reign celebrates its 70th anniversary this year, now emerges to make a historic appearance within the depths of the Blue Hole. Prepare to encounter the awe-inspiring Godzilla, arriving May 23.*

G-Force, the military organization from the Godzilla seriesG-Force, an international joint military organization formed by the United Nations and the JSDF, is tasked with the paramount mission of safeguarding humanity and upholding global peace. They follow Godzilla’s trail, leading them to the elusive depths of the Blue Hole.

“Godzilla was wounded. We tracked down its brainwaves, and they led us here…”

Kaiju discovered in the abyssWhile diving in the shadowy depths of the Blue Hole looking for fish, Dave is confronted with Godzilla, injured and recovering from his wounds. Wariness grips the mighty titan as he senses Dave’s approach, but it looks like he might just need some assistance from an unexpected ally.

Watch out for the relentless Kaiju in pursuitEmbark on an exhilarating adventure in the Godzilla DLC where you’ll engage in a heart-pounding pursuit with Ebirah, the iconic deep-sea Kaiju from the 1966 live-action movie [Ebirah, horror of the deep]. Plunge into the oceanic depths to evade Ebirah’s assaults as the creature relentlessly pursues the submarine carrying Dave and Miki.

Epic battle with EbirahHarpoons prove ineffective against the Kaiju’s impenetrable shell. In a daring move, Dave abandons his usual gear for a more formidable approach. Boarding the G-Force submarine to confront Ebirah head-on. Despite his lack of experience in submarine piloting, Dave needs to stay focused to penetrate Ebirah’s shell.

On whose side does Godzilla stand…?Godzilla is infamous for his city-razing rampages, yet beneath his fearsome exterior lies its true nature, defending the planet against looming threats. When another malevolent Kaiju emerges Godzilla’s allegiance might unexpectedly align with yours.

Beneath the calm surface of Dave the Diver’s world lies a host of lurking dangers in the depths.

Amidst the looming presence of Godzilla, brace yourself and venture into the increasingly perilous depths of the Blue Hole.

*Dave the Diver— Godzilla Content Pack is a time-limited free DLC, only available from May 23 until November 23.

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With Nightdive Studios’ System Shock remake releasing May 21 on PS5 and PS4, it’s a perfect opportunity to look back and celebrate the original PC game that changed everything.

The original System Shock was developed by Looking Glass Studios and released by Origin Systems on PC in 1994. It was a groundbreaking first-person adventure that has come to be considered one of the most influential games ever. Modern classics such as BioShock, Dishonored, Dead Space, the Deus Ex series, and many others drew inspiration from its pioneering gameplay.

All gameplay and screenshots featured in this article are from Nightdive’s System Shock remake.

System Shock’s distinctive features became the hallmarks of what many now consider to be a genre called “immersive sims”: games with large, nonlinear environments that afford players a wide degree of freedom in how they overcome challenges, whether by combat, stealth, or other means.

To mark the occasion of Nightdive’s System Shock remake heading to PS5 and PS4 next week, we reached out to some of the gaming industry’s most acclaimed developers to highlight the influence of 1994’s System Shock on the first-person shooter genre and trace its impact to the modern day.


System Shock pioneered the genre that we now call ‘immersive sims’, which combines gameplay elements from multiple genres to immerse players in a simulated experience where their choices matter and they have the flexibility to interact with and unravel the game world.

Stephen Kick, CEO, Nightdive Studios


In addition to adding layers of complexity to gameplay systems, System Shock left a lasting impact on video game narrative and storytelling.


The biggest influence of the original System Shock on BioShock (and of course the sequel we made, System Shock 2) was the sense of a world inhabited by normal people in abnormal situations. We also loved the broad range of tools the game gave the player and, of course, one of the best videogame inventions of all time: the audio log. I still remember the thrill of hearing actual human voices come out of my computer conveying their incredible circumstances in a way that felt so grounded and real. I’ve never made a first-person game without them and I’m not sure I ever will.

Ken Levine, Creative Director, Ghost Story Games


System Shock also innovated by using physics to govern the player’s movement and interaction with the world. Players could look up and down, crouch, jump, and lean around corners — hardly groundbreaking stuff by 2024 standards, but revolutionary in 1994.


The depth of the combat system made even the most common encounters exercises in choice and consequence — the physics of mass and velocity drove everything from weapon recoil to the arc of thrown objects and hit effects on the player character. Even head movement when running and stopping was physics-driven. Because of the focus on physics and a systems-based approach to feature implementation rather than scripting, System Shock was one of the first games that delivered on the promise of emergent gameplay. As a result, no two players had the same playing experience.

Warren Spector, Chief Creative Officer, Otherside Entertainment. & Producer, System Shock (1994), Looking Glass Studios, Inc.


Now, 30 years later,Nightdive Studios is expanding upon the classic original game with a fully rebuilt PS5 and PS4 remake that includes updated visuals, new music, and modern controls. The upcoming remake also features Terri Brosius, the original voice actor of AI mastermind SHODAN, one of the most iconic videogame villains of all time.

Discover (or rediscover) a gaming classic when Nightdive Studios’ System Shock remake launches May 21 on PS5 and PS4.

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Gamers take a lot of unique and interesting names at face value, but there’s always an insightful origin story to be told. We spoke with Arrowhead Game Studios CEO Johan Pilestedt about how the name of the studio and Helldivers franchise came to be. Read on to learn how a translated last name, WWII airplane, and tongue-in-cheek humor played into these titles.

Behind the name “Arrowhead Games”PlayStation Blog: How did your team come up with the name for Arrowhead Game Studios?

Johan Pilestedt: When we tried to come up with a studio name, we had a long day of throwing ideas around, but ultimately, only Arrowhead stuck, and without much competition.

The name “Arrowhead” mainly came out of two main ideas. One, my last name is Pilestedt, which can be directly translated to English as “arrow stead.” We also liked the idea that “Arrowhead” sounds like a serious company. Tip of the arrow. Cutting edge. Then you see the logo [a person with an arrow comically piercing their head] and the meaning changes into something dumber.

We did, somewhat cheekily, decide to call our studio “Arrowhead Game Studios” plural, just in case we would grow to encompass more than one studio someday. Now, the name stands as a reminder of our student beginnings, when we were five people in a small room on LTU campus. Even the logo hasn’t changed much since then. We’re still chasing the same dream: to change the games industry with the power of fantasy-first co-op games.

How the “Helldivers” game title cameOn the surface, “Helldivers” is a perfect title for a game about soldiers dropping into hostile planets brimming with enemies. What else is there to say about the title’s origins?

Pilestedt: “Helldivers” was a thought on the phrases “war is hell” and “diving into war.” So Helldivers it became. Also, we wanted a name that reflected the activity that you would do in the game. The “Helldivers” name had also lingered in the back of my name since I learned the name of the World War II era Curtiss SB2C “Helldiver” dive bomber. I’ve always wanted to do something with it.

The Helldivers name fit so well that it actually stayed the same from the earliest pitches to the final product. On an emotional level, we wanted the name “Helldivers” to evoke the feeling of going up against insurmountable odds and that you’ll probably die.


For those prepared to dive into the insurmountable opposition of Helldivers 2, Arrowhead Game Studios’ sci-fi co-op shooter is available now on PS5 and PC. Learn more about the latest Polar Patriots Premium Warbond available in Helldivers 2.

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Witness the end of the Wild West era, become the world’s greatest secret agent, take on the role of a rising underworld star, brave an alien world, and much more with May’s PlayStation Plus Game Catalog lineup! Red Dead Redemption 2, Deceive Inc., Crime Boss: Rockay City, Stranded: Alien Dawn, and many more titles are available from May 21. We’re also announcing new classic titles coming to PlayStation Plus Premium.

Let’s take a closer look at each game.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageRed Dead Redemption 2* | PS4

From the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is a sprawling tale of life in America at the dawn of the modern age. The end of the Wild West era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.

After a robbery goes badly wrong in the Western town of Blackwater, Arthur Morgan and the Van der Linde Gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Red Dead Redemption 2 also includes Red Dead Online — the multiplayer experience set in the living world of Red Dead Redemption 2 — ride solo or form a posse; run moonshine; battle lawmen, outlaw gangs, ferocious wild animals, and much more as you forge your own path on the American frontier.

*PlayStation Plus re-release.

View and download imageDownload the imagecloseCloseDownload this imageDeceive Inc. | PS5

Go undercover as the world’s greatest secret agents in this multiplayer game of social stealth and subterfuge. Disguise yourself as anyone to blend into the crowd, deploy high-tech gadgets to gain the upper hand, and extract the package before the competition takes it for themselves! No trick is too dirty when you work for Deceive Inc.

Pick your play style with a roster of diverse agents, each with their own customizable weapon and skillset. From world-renowned burglars to up-and-coming espionage sensations, Deceive Inc. prides itself on being an equal-opportunity employer.

View and download imageDownload the imagecloseCloseDownload this imageThe Sims 4 City Living | PS4**

Take your Sims to the city and explore everything it has to offer, from bustling action outside your door, to unique situations that come only with apartment living in The Sims 4 City Living. Explore a densely populated, urban city with a variety of neighborhoods each with its own unique personality. Enrich and grow your Sims by taking them to different festivals all over the city where they can watch street performers, enter competitions, and meet different walks of life.

Experience the challenges that come with your Sims’ first apartment, then work your way up the penthouse of their dreams.

**Requires The Sims 4 to play. The Sims 4 is sold separately.

View and download imageDownload the imagecloseCloseDownload this imageCrime Boss: Rockay City | PS5

Take on the role of rising underworld star, Travis Baker (Michael Madsen), as you set your sights on becoming the new king of Rockay City. In the solo roguelike campaign, you’ll employ strategy and firepower to carry out cunning heists and claim turf from rival gang leaders, all while trying to evade capture by the tenacious Sheriff Norris (Chuck Norris). Work with your team of planners and handlers, and discover how they each ended up in Rockay City in thrilling flashback missions. Alternatively, form your own gang in online PvE multiplayer and work together to stage audacious robberies.

View and download imageDownload the imagecloseCloseDownload this imageThe Settlers: New Allies | PS4

The Settlers: New Allies is a strategy game with an in-depth build-up experience and real-time strategic battles. Choose among three factions: the Elari, the Maru, and the Jorn. Each has a unique look, playstyle, and background story. Experience a story-driven campaign set in the world of The Settlers, or go for the special Hardcore mode and its additional challenges. Play online with up to eight players in thrilling skirmish battles against other players or AI for long-lasting fun.

View and download imageDownload the imagecloseCloseDownload this imageStranded: Alien Dawn | PS4, PS5

Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors from starvation, disease, extreme weather and more. From basic camps to fortified bases, create a stronghold to defend the survivors from attacks by alien creatures that roam an expansive and deadly alien world. Experience an epic and unpredictable journey.

View and download imageDownload the imagecloseCloseDownload this imageCat Quest | PS4

Cat Quest is an open world RPG set in the pawsome world of cats! In search of your catnapped sister you pounce into the massive continent of Felingard – a world crafted in the style of overworld maps of yore and purring with cat-tastic characters, stories, and puns.

View and download imageDownload the imagecloseCloseDownload this imageCat Quest II | PS4

Cat Quest II is a 2D open-world action-RPG set in a fantasy realm of cats and dogs. Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus Empire, CAT QUEST II tells the tail of two kings, brought together against their will, on a journey of paw-some discovery to reclaim their thrones.

Play as both a cat and dog as you explore their kingdoms solo or with a friend in local co-op! Quest in a world filled with magic, curious monsters, and go on a catventure like never before!

View and download imageDownload the imagecloseCloseDownload this imageThe LEGO Movie 2 Videogame | PS4

The alien monster invaders have left Bricksburg in ruins and taken Emmet’s friends! It is now up to Emmet and a host of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System. Journey into outer space, discover new worlds, and test your Master Building skills.

View and download imageDownload the imagecloseCloseDownload this imageWatch Dogs* | PS4

Play as brilliant hacker Aiden Pearce, who is on the hunt for those who hurt his family in this open world, Chicago-set adventure. You’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Using your smartphone, you have real-time control over the city’s infrastructure. Trap your enemy in a 30-car pileup by manipulating the traffic lights. Stop a train, and then board it to evade the authorities. Narrowly escape capture by quickly raising a drawbridge. Anything connected to the city’s CTOS can become your weapon.

*PS Plus re-release.

PlayStation Premium | ClassicsView and download imageDownload the imagecloseCloseDownload this image2Xtreme | PS4, PS5

Snowboard in Japan, in-line skate in Last Vegas, mountain bike in Africa, skateboard in Los Angeles and more in this multi-discipline racing game. Compete in a season on 12 intensely insane courses. Two-player split-screen racing, 4 levels of difficulty and Create your own Player make 2 Xtreme a rush! Experience 2Xtreme (first released on the original PlayStation). enhanced with up-rendering, rewind, quick save, and custom video filters.

View and download imageDownload the imagecloseCloseDownload this imageG-Police | PS4, PS5

Prowl the skylines in your weapons-loaded DASA-Kamov gunship as a member of the G-Police. Tear between, around and under obstacles like skyscrapers and bridges with 360° flight as you battle menacing rebel ships in the air and heavily armed vehicles on the ground across 35 strategic combat and flight missions. You’ll wreak havoc as you take on the hardcore criminal element terrorizing the gritty cities of 21st century Callisto. Experience G-Police (first released on the original PlayStation), enhanced with up-rendering, rewind, quick save, and custom video filters.

View and download imageDownload the imagecloseCloseDownload this imageWorms Pinball | PS4, PS5

Prepare for an action-packed pinball simulation of pure wormage! Worms Pinball offers a table sporting 3D LED displayed sub-games and parallel objectives, transparent ramps, user-controllable moving gadgets, bounce and flip passes, bang backs, death saves… and much more! The depth of gameplay, variety of action, and sophisticated table rules ensure that Worms Pinball will have all gamers, not just hard-core pinheads, hooked.


A note for our PlayStation Plus Extra and Premium members: as part of our normal content refresh, a selection of titles, such as Horizon Zero Dawn, will leave Game Catalog later this month. Members with Game Catalog benefits can still play these games until May 21. You can always check the ‘Last chance to play section’ on the PlayStation Plus -> Collections page on the PS5 console, or PlayStation Plus -> Games -> Games Catalog on the PS4 console for titles you might want to play before they leave the service.

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Get ready to set sail, me hearties! I’m Desmond, Designer and Artist at The Gentlebros and today we’re revealing some of the new crewmates and nefarious villains that await you in the newest entry into the Cat Quest series – Cat Quest III coming to PS5 and PS4 on August 8.

Play VideoIn Cat Quest III, players will explore a treasure trove of picturesque islands and meet a bevy of meow-sterious characters as they set sail in pursuit of the legendary North Star. Some of these characters will assist your adventures and prove to be valuable crewmates for the journey ahead… while other devious Pi-rats and nefarious villains will try to ruin your day! Let’s meet some of the new characters you’ll meet on this seafaring adventure.

Your trusty spirit companion, Captain Cappey is with you every step of the way on your adventures. His main goal is to be the greatest pirate that ever lived, although he’s long past the ‘living’ stage. Whether sharing their wisdom or explaining the ins and outs of being a pirate, Captain Cappey is the purr-fect guide for you.

This furrmidable feline is Mama Milka, proud owner of The Milky Barrel tavern, serving cats across the land milk instead of rum. She’ll offer some guidance to kick off your adventure in search of the mythical North Star, giving the first clues to take on Captain Meowtallika. Additionally, turn in Mama Milka’s pirate (or pi-rat!) bounties to get stat-boosting jugs o’ milk – an essential beverage for any would-be privateers! These equippable trinkets boost a specific ability or stat, like the Pawer Milk which makes the player attack faster the more they attack! Players can equip as many of these trinkets as they want as long as they have spare customization slots in their gear.

Brother of series favourite Kit Cat, Kidd Cat is a mischievous kitten and the local blacksmith. Throughout your adventures you’ll find a boatload of gear to customize your feline friend, from hats and eye-patches to boots and swords! Upgrading your gear with coins found in the world around you makes you both stronger and more durable in a fight, so you can take on tougher challenges. Be sure to visit frequently and enhance your gear to make a pawesome loadout!

Avast! Two nefarious pirates who are out to spoil your day: Captain Meowtallika and Captain Takomeowki! Captain Meowtallika is the leader of the metalhead pirates, known for their heavy metal concerts. Captain Meowtallika was inspired by heavy metal musicians, so we wanted the boss fight to reflect this and staged it on a literal concert stage! During the fight, Meowtallika will play various riffs on his guitar which correspond to different attack patterns that the player has to dodge in time – it’s sure to be absolutely electrifying.

Captain Takomeowki is the captain of the Spicy Squids – the tentacoolest crew who refuse to bow down to the Pi-rat King. Takomeowki was inspired by some of our favorite Japanese foods! Also, a lot of the development team loves bullet-hell shooters, and since Takomeowki is a magic user, we wanted to really lean into this and have players dodge a constant barrage of his hot and spicy magic! These ferocious villains will try to curtail your search for the North Star – so watch out.

The most furrmidable pirate in all the land – none have challenged him and survived to tell the tale! The Pi-rat King has been cursed so he can never die, but also never heal, hence his design, being an amalgamation of stitches and spare parts – he seeks the answers to end his curse and will stop at nothing to find them.

But that’s not all in Cat Quest III: there are many, many other villainous foes that we haven’t shown yet. Players can also face off with a 10-storey tall Cthulhu monster, a Necromouser, a giant raging Boar and so many more.

Do you have what it takes to defeat these unstoppable fiends? There’s only one way to find out – Wishlist Cat Quest III for PS4 and PS5 now, ready for its release August 8.

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Dead by Daylight: Dungeons & Dragons features one of the most iconic characters in the D&D mythos – the archlich Vecna – as well as the original Bard Survivor Aestri Yazar (and her playable counterpart, Baermar Uraz). Also coming is the Forgotten Ruins Map, a dark fantasy-inspired Realm befitting of The Whispered One’s presence.

Countless players have immersed themselves in the world of Dungeons & Dragons – including many of us on the Dead by Daylight team – and it was important to capture the experience and characters players know and love. It was an exciting challenge for Principal Game Designer Janick Neveu, who was tasked with bringing the all-powerful Vecna to life.

“We wanted to explore magic and really delve into the spellcasting aspect of the Killer,” he explains. “The first thing we did was look at Vecna’s recently updated lore and stat block from Wizards of the Coast. We then compiled a list of potential spells and tried to identify game mechanics that would translate to DbD.”

After deliberation and a few rounds of prototyping, the team ultimately landed on four distinct spells: Fly, Flight of the Damned, Dispelling Sphere, and Mage Hand. During a game, Vecna can cycle through his spell book and select whichever spell he wishes to use, with each one excelling at a different role.

“Fly allows Vecna to traverse the map quickly,” notes Neveu, citing the impact Killer mobility can have on a match. “Mobility is an interesting element that’s present on many other Killers, and it’s always appreciated by our players.”

“However, it was important that Fly wasn’t more effective than a Killer’s main mobility effect,” he continues. “Otherwise, we’d risk making an older Killer obsolete. During design, we had to carefully examine the values of traversal length, speed, and efficacy in chase.”

Complementing this tool for quickly gaining ground on a Survivor, Vecna can use his projectile Flight of the Damned spell to zone them into a favourable location. “Flight of the Damned, which is a special ability unique to Vecna in D&D, allows him to cast undead spectral projectiles that propel forward, creating a bullet-hell effect,” explains Neveu. “Try shooting it through walls to catch Survivors unawares.”

When Vecna catches up to a Survivor, he can use his Mage Hand spell to tip the scales in his favor. “Mage Hand allows you to tag a Pallet and block it if it’s already up,” explains Neveu. “If it’s been dropped, the Mage Hand will raise it instantly. It’s probably his most unique ability.”

It also rewards skillful gameplay for both sides. “Pallets are a valuable resource to Survivors, and we built intricacies to ensure counterplay. Using Mage Hand effectively might sound simple on paper, but there’s reactivity involved. You must pre-emptively charge your Power and predict a Survivor’s pathing, which creates a fun battle of wits.”

“His last spell is the Dispelling Sphere, which was inspired by two existing D&D spells named Detect Magic and Dispel Magic,” says Neveu. “Using this allows Vecna to cast a large area effect that traverses through the level, revealing any Survivor and dispelling any Magic Items they might have found.”

Speaking of Magic Items…“One of the big appeals of RPGs is hunting for loot and improving your character,” says Neveu. “As such, it was imperative to incorporate that into Dead by Daylight. In the end, the team decided on making Magic Items spawn in Treasure Chests whenever facing Vecna, giving Survivors tools to withstand his magical onslaught. If they’re lucky, they may even unearth Vecna’s cherished possessions: the Hand and Eye of Vecna.

“If a Survivor gets the Eye, when they do a fast Exit from a Locker, they’ll become unseen and unheard for a duration. If they have the Hand, when they fast jump into a Locker, they teleport to another random Locker. These can be tricky to use, and while they’re beneficial to the Survivor, they will take damage when using the effect.”

Of course, it wouldn’t be Dungeons & Dragons without one crucial element. “We absolutely needed a dice roll!” laughs Neveu. It manifested in determining the rarity of loot Survivors will find during the Trial – but as anyone knows, sometimes the rolls simply aren’t in your favor.

“Even the best fighter with the best magic sword can miss an attack from time to time,” he continues. “We really wanted to capture that aspect, but not base the whole experience around it. The dice roll might randomize the experience, but it doesn’t affect the result.”

For fans of Dungeons & Dragons, this latest Chapter looks to be one of Dead by Daylight’s most ambitious to date and no doubt the perfect entry point for many to the long-running horror multiplayer.

Revealed as part of Dead by Daylight’s 8th Anniversary celebrations, Dead by Daylight: Dungeons & Dragons will be released on PlayStation on June 3.

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Back in December of last year we revealed The Casting of Frank Stone at the Game Awards, and we couldn’t have been happier with the reception.

Not only did it become one of the event’s most buzzed-about titles, but it was great to see that like so many of us here at Dead by Daylight, people were genuinely excited to dive deeper into our universe with a standalone narrative experience. Expanding the world of Dead by Daylight alongside the crew at Supermassive Games has been nothing short of a thrill.

Fresh off its premiere at Dead by Daylight’s 8th Anniversary Broadcast, The Casting of Frank Stone’s new Gameplay Trailer offers a chilling look at our cast of characters, setting of Cedar Hills, and the unspeakable horrors that await there.

Play VideoFor four young aspiring filmmakers in the summer of 1980, the quaint town of Cedar Hills is the backdrop to their first foray into moviemaking. With their Super 8 camera in hand, they set out to make their mark on horror cinema with the shoot of Murder Mill – a soon-to-be cult classic with an insidious influence.

Four friends looking to make their mark on horror cinema.

Unbeknownst to them, the blood-soaked history of the Cedar Hills Steel Mill is far more terrifying than any screenplay they could imagine. Was it fate that drew the budding auteurs here, or something much more ominous? When their film unearths long-forgotten secrets of the town’s infamous serial killer, Frank Stone, they’ll find themselves pulled into a web of cosmic horrors beyond comprehension.

In true Supermassive Games’ style, The Casting of Frank Stone presents players with a dark, branching narrative and countless sinister threads to pull. Every piece of dialogue you pick, every decision you make pens the script – and may be the only thing standing between life and death for this group of young friends.

This is a story where the unexpected lurks around every bend, and the choices you make can have consequences that impact the very fabric of reality itself.

As the story unfolds, players will face horrors beyond comprehension.

Players will have to carefully consider every action they take as they explore this cinematic nightmare. Environmental puzzles and quicktime events lie in wait to test your wits. You’ll also need a keen eye to hunt down clues that reveal the bigger picture as you guide characters through haunting locations.

“The world of Dead by Daylight is one that’s always been filled with deep stories,” shares Dead by Daylight Sr. Creative Director, Dave Richard. “But the game itself has its limits when it comes to how we tell those stories. With The Casting of Frank Stone, we get to explore these stories through a brand-new cinematic experience based entirely on player choices.”

Crafted for all walks of horror fans – whether they have experience with Dead by Daylight or not – The Casting of Frank Stone lets players in on the ground floor of a terrifying new tale.

The Cedar Steel Mill furnace chamber, 1963.

The Cedar Steel Mill furnace chamber, 1980.

“We can dig deeper into a Killer’s origin story and let players actually be part of it, which is unlike anything we’ve ever done before,” adds Dave. “It’s all still linked to The Entity, but this narrative plays out in our world, away from the Trials of Dead by Daylight, which is very interesting to us.”

The Casting of Frank Stone comes out later this year, and until then we’ve got an exciting road to launch filled with lots of great reveals ahead.

Stay tuned for more info in the months to come, and wishlist the game todaytomake sure you never miss a beat.

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Hello, Wanderers, or should I say, Authorizers? Welcome back! I’m SKY, the lead designer at Hotta Studio of Perfect World Games, and I’m bursting with excitement to share some thrilling news with you. Tower of Fantasy version 4.0, Gesthos Sector, is on the horizon, slated for release on May 28.

In this upcoming update, we’re introducing an entirely new breathtaking urban-style open world, all infused with futuristic charm and technological wonders. Version 4.0 also brings with it a diverse cast of new companions, each with their own captivating stories and unique abilities.

We have also prepared a series of events. After the version is released, participating in events, you can get up to 188 draws, 1000 Dark Crystals. We look forward to your participation!

Gesthos SectorAfter experiencing the adventures of the Domain 9, I believe you are already familiar with Gesthos—the supercomputer nestled within the headquarters of Hykros. Its recent descent into a state of shutdown due to a virus invasion, potentially causing a severe Omnium crisis. To find the virus that threatens the system, you will become an Authorizer, uploading your consciousness into a virtual world calculated by it—the Gesthos Network World.

Picture this: a realm meticulously crafted by Gesthos, mirroring the pre-Cataclysmic era of Aida in all its glory. Here, Omnium technology reigns supreme, orchestrating a thriving technological revolution amidst unparalleled prosperity.

A friendly tip: after the version 4.0 is released, newcomers won’t need to complete the previous chapters, you’re granted direct passage to the latest marvel—the Gesthos Sector!

And your first stop upon arrival is Aesperia.

Behold towering edifices adorned with shimmering holographic billboards, while a symphony of aircraft dances across the azure skies. Embark on an urban trip along gravity rails, bask in tranquil vacations along the sun-kissed shores of Astra…enjoy the seamless fusion of technological marvels and natural splendor. And for those with an appetite for discovery, you can also delve deeper into this world through puzzle-solving gameplay and exploration tasks.

An officer and a phantom thiefIn your quest to resolve the viral threat, you’ll find yourself entangled in the complex power struggles of Aesperia’s factions. But fear not, as new friends stand ready to aid you in your endeavors.

Meet Roslyn, a fresh recruit of the Federation Police. With a blend of dedication and charm, she tirelessly pursues justice while lending a helping hand to those in need. Recently, it seems she has been demoted to a junior officer due to a failed mission.

While designing the character, our focus lies in capturing her serene yet contemplative aura. Picture her engrossed in thought, idly toying with handcuffs—a subtle allure that is sure to captivate hearts effortlessly. Her love for kitty is unmistakable, a trait reflected in her design. Roslyn wields “Calm Waters”, a weapon crafted from her grandfather’s ship anchor. With a frost/volt attribute, it’s a testament to her maritime heritage.

Embracing the ship anchor’s distinctive characteristics, we’ve infused the combat dynamics with interactive intricacies. Designed for mid-range engagements, Calm Waters prioritizes agility and versatility on the battlefield. Therefore, we’ve experimented with allowing Roslyn to throw the ship anchor to generate different striking angles, using acceleration to increase the damage.

In crafting her skills, we leverage the anchor chain, using its dual-ended design to unleash a flurry of attacks. The fluid interplay between the anchor’s bulk and the short blade results in a mesmerizing ballet of chaos —a spectacle of elegance amidst the combat.

And then there’s the enigmatic figure of Ace, the elusive thief who has been the focus of Roslyn’s relentless pursuit. Have you taken note of the baseball bat she wields? Ace named it “Poppin’ Stick”, a powerful attack weapon. Despite her status as a top-tier thief, Ace harbors a genuine desire to uphold fairness and justice through her actions, a paradox that adds depth to her character. In fact, she’s gone so far as to assemble a band of like-minded individuals, forming the renowned phantom thief organization known as “Wednesday”.

But here’s where things get truly interesting. Beyond the surface-level cat-and-mouse chase lies a deepe connection between Ace and Roslyn—a relationship shrouded in secrecy and ripe with untold history.

In addition, following the launch of version 4.0, the incredibly popular simulacrum, Lan, will join the free pick SSR weapon pool!

Upload adventure anewUpon embarking into version 4.0, you’ll gain access to an exclusive Authorizer’s Terminal—an indispensable tool that not only facilitates seamless exploration of new territories but also enhances the precision of map data. Boasting a myriad of practical features, including SMS communication, an Uber-inspired transportation app, and music playback capabilities, this device is your key to unlocking a world of convenience.

But that’s not all. By seamlessly integrating the world setting with main quests, we’ve also designed a new open-world gameplay. From repairing port tower to tracking down escaped robots and crafting stone sculptures, interactive engagements are scattered across the map, offering Authorizers a wealth of enriching experiences.

However, in this era of technology, be prepared to confront a host of challenges posed by intelligent machines. From the vigilant Patrol Droid to the formidable Formation Point Sphere α: Test Type, each presents a unique threat, demanding careful strategy and skillful navigation from players.

We have also prepared various activities. By participating in sign-ins and version-exclusive events, you can get up to 188 draws, 1000 Dark Crystals. But that’s not all—prepare to be charmed by our latest addition: the free dandelion vehicle, Fluffy. Infused with natural allure, this whimsical mode of transportation promises to elevate your adventures with its enchanting presence.

And let’s not forget the debut of the first-ever dual-seater sports car. With its sleek design, fully automatic cruise, and driving functions, this marvel of engineering promises to redefine exploration in Aesperia. From its captivating aesthetics to its unparalleled performance, it’s poised to become the ultimate choice for discerning Authorizers.

Mark your calendars, as Tower of Fantasy version 4.0 is set to launch on May 28! With an array of exhilarating features awaiting your discovery, we eagerly anticipate embarking on this thrilling new journey together. See you in the latest version!

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Hi everyone! It’s been just over a year since we released Burning Shores, the expansion to Horizon Forbidden West on PS5, and with it, we challenged you with one of our most elaborate boss battles to date! We talked to our developers at Guerrilla to find out about the ideation and creation process of this epic fight.

SPOILER WARNING: Please note that this behind-the-scenes feature contains major spoilers for the storyline and gameplay elements of Horizon Forbidden West: Burning Shores. To get the most out of this in-depth article, we strongly recommend completing the quest ‘His Final Act’ prior to reading.

Play VideoA threat from the Old WorldThe Horus can be seen throughout our journey with Aloy, both in Horizon Zero Dawn as well as Horizon Forbidden West, albeit at first in a dormant state – and the continuation of Aloy’s story in Burning Shores felt like the perfect moment to bring it to life, says Misja Baas, Senior Art Director at Guerrilla.

In the ideation stage, it was clear that the design of the Horus needed to serve two purposes: First of all, to tell the story of the end of the world in the universe of the Horizon franchise.

“For something that monumental, you need something that fits, something epic to go with that theme,” says Baas. “Imagine these giant machines crawling through the landscape, drilling holes in bunkers and wiping entire cities off the face of the earth. They also served as mobile factories producing Corruptors and Deathbringers to do the groundwork. Together they would form the swarms that ended up destroying the world as we know it. Secondly, we also wanted something that would look impressive and amazing in the landscape. For the final design, we settled on these colossal, almost insectoid machines. It allowed us to really drape the machine on the landscape and make it look very dynamic, as if you’re seeing the last moments of life on earth.”

Leaving the Forbidden West, Los Angeles was the next obvious destination with the Hollywood sign as the perfect stage for an epic machine confrontation with this titan.

Force of natureWhen Arne Oehme, Principal Game Designer was tasked to design the penultimate battle that Aloy and Seyka are challenged with in their efforts to put an end to Londra’s devious plans, he knew he had an important task at hand.

“We had to complete the story arc of Horizon Forbidden West, as it was the final quest of the expansion and as such, we had to deliver a level that was worthy of being its grand finale,” says Oehme. “As we are fighting a machine that was responsible for the destruction of civilization, it felt like it shouldn’t be easy to take down with just your bow and arrows. We wanted to challenge all of Aloy’s abilities in this conclusive fight: her ability to sneak in unseen and stay hidden, her agility and ability to climb and swim, and also to collaborate with her friends.”

Oehme points out that the quest is built up in several sections. “The goal of the first section of the level was mostly to establish the Horus as an overwhelming force of nature, but we also wanted to pace ourselves and give us the potential to escalate the intensity throughout the fight,” he says. “Starting with a stealth section felt right to set the tone: The Horus is high up on the hill, it sits in an imposing position looming over you as you approach the area and this section gave us the potential to deliver the narrative and allow the characters to formulate a plan of attack.”

During this section you sneak past the Horus’ giant tentacles, which are being used as search lights, while you are surrounded by Corrupters that Londra created using the active Horus. As you sneak past these machines (or choose to take them out head on) you make your way up to sabotage the pump used to cool down the Horus together with your companion, Seyka.

“This section was also a perfect moment for us to help build Aloy and Seyka’s relationship,” Oehme points out, “Before things get hectic!”

Up close and far awayGetting closer, you transition from the hilly mountains to the beach with a cinematic that seamlessly flows over into gameplay.

“In order to create structure in the fight and to give it good pacing and rhythm, we tried to separate the player and the Horus throughout the encounter,” says Baas. “If we were only going to fight the Horus up close, it felt like we were ‘clipping its toenails’ so to speak. You would constantly be really close and you wouldn’t see a lot of it and we wanted to make sure that players get a chance to see the machine and observe its abilities. We also wanted players to witness its ability to move around and notice the destruction it causes to the landscape in its path. It was really important to us to give the Horus this moment of presentation to give players a demonstration of its power.

“To make this part of the fight feel more spectacular and dramatic we had to do completely the opposite of what we always do,” Baas recalls, referring to the lush and vibrant nature that the Horizon franchise is known for. “Our environments and settings are usually places you really want to go to and spend time in. But here, because we’re dealing with this final moment and we are showing what could be described as a flashback of the end of the world, we decided to do a 180 and go for gray and dark. A very different mood compared to what we usually aim for in Horizon.

“During the anniversary of Burning Shores last month, many players in the Horizon community pointed out that this moment was one of their highlights when playing the expansion. Senior Creature Animator David Vince was responsible for establishing the look and feel of the movement of the Horus making its way to the beach.

“When we had to figure out the movement theme for the Horus, we wanted it to feel like we were bringing it back from the dead,” says Vince. “This machine has been there for a thousand years, and now it’s being reanimated and controlled by something that’s not itself, so it’s basically a zombie! That became our theme for the Horus and you see this in this transition as it crawls its way down the beach: It’s not powering through, it’s struggling to get there as it’s clawing with its tentacles and pulling itself along. It really is lurching and lumbering forward in an uncoordinated manner, like a shambling zombie would. So that was our goal, to make sure it looked like it wasn’t a fully sentient titan, but one that had been hijacked and doing somebody else’s bidding.”

You follow the Horus down to the beach, traversing the cliffs and ruins of Los Angeles along the way. Oehme further explains how this was a very deliberate choice when designing the quest: “The idea behind moving to different locations in that fight comes from the fact that a quest almost always wants to be a journey.”

As both Oehme and Baas mentioned earlier, it was important to show the player how much impact this machine had on its environment.

“It didn’t feel good if we were tied to only one location in the world, we felt like it needed to move around to actually show you this destruction,” says Oehme. “The beach also gave us a reasonably flat space for the continuation of the combat encounter, with enough room for the Horus to stomp and splash around in the water.”

Baas points out that working on an expansion to the main game meant that we could focus all our efforts on a single encounter and make it as awesome and epic as possible. For this all to come together, Oehme worked with multiple disciplines across development.

“This was very different content from what we were used to building, so it required a new approach,” says Oehme. “We worked together with an awesome team of specialist developers from Game Tech, Art, VFX, Animation and Sound Design to tackle the unique challenges that surfaced during development of this quest.”

One of these challenges was climbing the moving legs of the Horus to expose and destroy its heat sinks. “We wanted Seyka to distract the main armaments of the Horus to give Aloy windows of opportunity to dart in and strike, says Oehme. “As a player, being below the Horus already gives you the desire to climb it, so we wanted to make sure you could actually do that. But of course, something of that scale, and moving around and shooting you, that’s something that’s quite different from anything we had done before – but we felt like we had to do it.”

Senior Technical Designer Marcin Matuszczyk remembers tackling this specific challenge. “We already had support for climbing objects and machines like the Tallneck, but we had to improve quite a lot to make it look better for the scale and size of the Horus,” he says. “We had to create some new tech to make sure that Aloy’s hands and feet look nice against the machines’ climbing points that were placed on the leg. The Horus turned out to be the most complex machine we ever made in terms of design, scale, and collaboration between teams.”

Vince expands on animating the behemoth boss. “For animation, some of the complexities that came with the Horus weren’t necessarily the model itself, but more the joint-count that was in it,” he says. “All of our machines have orientation or articulation joints that enable us to animate them. For comparison, the Slitherfang used to be our highest joint-count machine capped at around 240 joints. The Horus has over a thousand more joints than that! The Horus has its legs and tentacles, and having it turn around takes a very long time to do. It takes about 50 seconds to do a full rotation with around 1400 frames of animation, which is one animation of the 200 animations that it has.”

“The Horus is massive! It takes up so much of your screen,” adds Vince. “Throughout the beach encounter, Seyka is up there flying around dodging tentacles and missile fire. The player isn’t always looking because it’s contending with the Horus itself. Quite a lot of Seyka’s actions that are tied to what the Horus is doing often go unnoticed. One of the biggest animations we had is when Seyka causes the Horus to trip. She flies under the titan, causing the tentacles to crash into its legs and it becomes entangled – which is incredibly hard to animate. Most players might have missed it as they are busy dodging attacks, but Seyka will help Aloy in every section of the fight, even if you don’t see it.”

Oehme points out that some of the fights most memorable moments are too good to risk spoiling here, and invites players to dive in.

“There’s actually another part to this fight that we haven’t even touched on yet,” he says. “But for those who haven’t played yet, it might be better to experience it for yourself!”

Horizon Forbidden West Complete Edition is available onPS5 andPC.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Howdy! This week the team returns to discuss the Player’s Choice winner and Animal Well.

Stuff We Talked About

  • Destiny 2 Expansion Open Access
  • Player’s Choice April: Stellar Blade
  • Fishbowl Demo Blog
  • Spin Rhythm XD Blog
  • Animal Well – PS5
  • Stellar Blade – PS5

The CastView and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

O’Dell Harmon, Jr. – Content Communications Specialist, SIE

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last time we asked you to drop into the world of Stellar Blade, and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

NoxFleuret24JL shares Eve and Adam’s droid gazing out into the Great Desert

HovsepStepanyan shares Eve wielding her blade in a yellow jumpsuit outfit

sirevanztheduke shares Eve sitting at the Big Gulp in Xion, listening to Enya singing

redmaiden_vp shares a short silver haired Eve walking on a path with fallen blossoms

DexM_ds shares Eve standing in the center of Xion’s courtyard

BBuradori shares Eve standing in Kasim’s salon with a fresh new bob haircut

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Landscapes
SUBMIT BY: 11:59 PM PT on May 15, 2024

Next week, we’re taking in the sights of your favorite gaming environments. Share landscapes and environments from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Do you know the feeling of moving to a new city for a new job all by yourself?

In Fishbowl, our main character Alo is doing just that. You experience a slice of Alo’s ordinary life, at home. Set in urban India at the onset of the pandemic, Fishbowl serves as a vignette of that time through our eyes. A new PS5 demo available today lets you get a taste of Alo’s life.

The game follows Alo over a month during which she spends time indoors, in isolation, her phone and computer being the only connection to others. Taking care of home chores, doing her best with self care and staying on top of work-from-home are things she is still getting used to.

Until unusual dreams and bittersweet childhood memories begin to crop up, all thanks to a package sent from home, containing a mysterious toy fish. Tumble into a story of nostalgia, melancholy and self-discovery, where the choices you make, determine the path that Alo takes, leading to multiple endings, true to how you play.

Play VideoFiguring out life one day at a timeAs Alo slowly gets familiar with her new home, do care tasks like watering your plants, snacking from the fridge (samosas or idlis anyone?), make sure to stay hydrated and take moments to relax between work and chores.

The mood at home is a reflection of Alo’s emotional state and sometimes, ordinary objects may give you an idea of a larger meaning behind them—that writing desk seems awfully dingy. We hope for everybody to tinker around and discover little hints and secrets we have planted throughout the game.

Fishbowl prioritizes the every day—simple things and mundane acts, and how living through them mindfully is a way to understand our emotions and check in with ourselves.

Moving through grief at your own paceAlo recently lost her grandmother and is uncertain about how to cope with this loss and grief. Fishbowl represents grief as an ongoing feeling and not as something to “get over” on a time limit.

Players unpack Alo’s late grandma’s belongings and uncover memories from her childhood which help them connect the dots to her past—whether it’s time spent with friends after school, your very first sleepover or the one day you were all alone in the park.

Each object in Fishbowl is a storyteller, celebrating the idea of how the things in our life can be little time capsules, reminders of days gone by—from an old sweater your grandma knitted to a storybook you barely remember. Some of these objects also unlock new things to do at home, like the beat-up record player which still lets you play a familiar tune from back when you were little.

A look into the “player first” mechanics of FishbowlIn Fishbowl, we place importance on allowing players to experience the game as they’d like, with no time limits and no fail state. Don’t feel like doing the laundry, let it pile up, enjoy a warm shower, go for it! Much like life, we allow for players to do as much or as little as they are able and have their story unfold accordingly.

It’s our way of showing what prioritizing people over the pressure of productivity could look like. Taking the focus away from giving value to the player for their actions, but rather simply valuing them because they are.

Like when you work from home as a video editor, your colleagues encourage you to do your best if you fall behind and cheer you on if you get things done in time. And you support them too, whether it’s the intern who is struggling or an old-timer who doesn’t see their worth.

Meet our characters and experience a slice of urban IndiaAs the game progresses you meet characters, each one with a rich, unique story of their own. You get to know them through video calls that have branching conversations where choices matter. Through these, you understand how others are managing in the lockdown, you get to delve further into Alo’s life, forge new friendships and stay in touch with those dear to you.

We give players a window into Indian craft and culture. As fans of pixel art, we were keen to portray everyday Indian objects and diverse characters in this style. Tiny details in the backgrounds will tell you a little more about their personalities, like Zuari’s certificate for becoming one of the youngest government school teachers or how Iris’ love for DIY has her sewing and knitting her own clothes.

Through Fishbowl we’d like to take you on a journey to feel all feelings as there are no right endings. Fishbowl’s demo is now out on PS5 and we hope you enjoy playing this one day in our month-long story made by a two-person team from Goa, India.

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. April’s PS5 list saw a healthy addition of newcomers with Stellar Blade and Sea of Thieves entering the top 5 of most downloads in the US and EU regions. The PS VR2 list welcomed an old favorite with Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition obtaining the most downloads in April.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | --- | --- | | HELLDIVERS 2 | Sea of Thieves | | Stellar Blade | Grand Theft Auto V | | Sea of Thieves | HELLDIVERS 2 | | Call of Duty: Modern Warfare III | Stellar Blade | | MLB The Show 24 | Call of Duty: Modern Warfare III | | Grand Theft Auto V | EA SPORTS FC 24 | | NBA 2K24 | TopSpin 2K25 | | WWE 2K24 | Grounded | | Grounded | It Takes Two | | Dragon’s Dogma 2 | Fallout 4 | | Madden NFL 24 | Dragon’s Dogma 2 | | Tom Clancy’s Rainbow Six Siege | WWE 2K24 | | Rise of the Ronin | Need For Speed Unbound | | Fallout 4 | Hogwarts Legacy | | EA SPORTS FC 24 | Cyberpunk 2077 | | Sker Ritual | NBA 2K24 | | Cyberpunk 2077 | Resident Evil 4 | | ARK: Survival Ascended | Gran Turismo 7 | | Baldur’s Gate 3 | The Witcher 3: Wild Hunt | | Hogwarts Legacy | Rise of the Ronin |

Naming of products may differ between regions
**Upgrades not included
PS4 Games**

| US/Canada | EU | | --- | --- | | Fallout 4 | Fallout 4 | | Red Dead Redemption 2 | Minecraft | | Minecraft | Red Dead Redemption 2 | | Fallout 76 | Need for Speed Heat | | Need for Speed Heat | Kingdom Come Deliverance | | Batman: Arkham Knight | Need for Speed Payback | | Call of Duty: Modern Warfare III | Grand Theft Auto V | | Need for Speed Payback | Burnout Paradise Remastered | | Grand Theft Auto V | A Way Out | | NBA 2K24 | Fallout 76 | | Castle Crashers Remastered | Batman: Arkham Knight | | MLB The Show 24 | EA SPORTS FC 24 | | Call of Duty: Black Ops III | STAR WARS Battlefront II | | STAR WARS Battlefront II | Outlast | | theHunter: Call of the Wild | Mortal Kombat X | | Burnout Paradise Remastered | Need for Speed | | Sekiro: Shadows Die Twice – Game of the Year Edition | Call of Duty: Modern Warfare III | | Mortal Kombat X | Sekiro: Shadows Die Twice – Game of the Year Edition | | Outlast | Thief Simulator | | Madden NFL 24 | theHunter: Call of the Wild |

Naming of products may differ between regionsPS VR2 Games**

| US/Canada | EU | | --- | --- | | Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition | Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition | | Beat Saber | Beat Saber | | Among Us VR | Arizona Sunshine 2 | | Arizona Sunshine 2 | Among Us VR | | Pavlov | Pavlov | | Synapse | Horizon Call of the Mountain | | Swordsman VR | Job Simulator | | Crossfire: Sierra Squad | Swordsman VR | | Job Simulator | Creed: Rise to Glory – Championship Edition | | Horizon Call of the Mountain | Synapse |

PS Store purchases only. Game upgrades or games bundled with hardware not includedPSVR Games*

| US/Canada | EU | | --- | --- | | Creed Rise to Glory | Creed Rise to Glory | | Beat Saber | Job Simulator | | Vader Immortal: A Star Wars VR Series | Sniper Elite VR | | Borderlands 2 VR | Beat Saber | | The Elder Scrolls V: Skyrim VR | The Walking Dead Onslaught | | The Walking Dead Onslaught | Batman: Arkham VR | | ASTRO BOT Rescue Mission | VR Ping Pong Pro | | Job Simulator | Vader Immortal: A Star Wars VR Series | | SUPERHOT VR | Horror Adventure: Zombie Edition (VR) | | Sniper Elite VR | SUPERHOT VR |

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | Call of Duty: Warzone | Fortnite | | Fortnite | Roblox | | Roblox | Call of Duty: Warzone | | Apex Legends | Rocket League | | Fall Guys | Fall Guys | | Rocket League | Apex Legends | | Overwatch 2 | Deceit 2 | | The Sims 4 | eFootball 2024 | | Deceit 2 | The Sims 4 | | eFootball 2024 | Overwatch 2 |

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We are so excited to announce that Spin Rhythm XD is coming to PlayStation 4, PlayStation 5 and the first-ever VR version on PlayStation VR2!

Spin Rhythm XD is a kinetic rhythm-action game where players move, tap, slide, scratch, and spin to the beat all while traveling through incredible reactive backgrounds. Made by a team of three friends from Australia including the original creators of Fruit Ninja and Jetpack Joyride, the game’s simple combination of color matching and physical gestures (spinning a wheel) combine to put players in a deep flow state.

We have assembled a huge variety of 60+ tracks from artists including Camellia, Anamanaguchi, Hyper Potions, Haywyre, Lena Raine, 2 Mello, Teminite, Tokyo Machine, Moe Shop, Au5, Meganeko, Akira Complex and many more. There’s also a 10-track DLC available from music label Monstercat, plus will be launching our second DLC when the game is released on PlayStation with 10 tracks from Chillhop music – something a bit different with a mellow vibe to chill and relax to.

Spin Rhythm XD is designed to be accessible to those new to rhythm games while providing a unique challenge to veterans of the genre. Our 60+ tracks each contain 5 difficulties that each introduce new mechanics.

Conquer the global leaderboards and level up to unlock new tracks, wheel skins and more. We have also included a full suite of accessibility features including custom colors, low motion options for every background element, custom track speeds and more.

PlayStation’s awesome DualSense wireless controller provides a truly unique gameplay experience. Players can use motion controls to move the wheel and even use the touchpad to flick and scratch like a DJ.

This release will be the first-ever VR version of Spin Rhythm XD on PS VR2. The PS VR2 Sense controllers provide a perfectly smooth motion input that turns the play area into a kind of interdimensional drum kit. Move your main hand pointer inside the wheel to rotate, flick to spin and smash down to hit tap notes, keep your off-hand ready to hit the green beat notes.

We have included more than 40 Trophies to achieve and Challenge Activities so you can compete directly with your friends.

We hope you can join us in the Rhythm Dimension. If you’re new to the genre we hope you find something fresh and fun, and if you’re a veteran rhythm gamer you will experience a unique and challenging game with an incredible sense of flow.

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Whether you’re new to Destiny 2 or haven’t played in a while, this could go down in history as the best month yet to hop in the game. From May 7 to June 3, Bungie is giving all players access to The Witch Queen, Beyond Light, and Shadowkeep expansions(plus Lightfall if you’re a PlayStation Plus member)along with the past four Seasons of content!

That’s a lot to tackle in one month. Where does a Guardian even start? We consulted Bungie Community Lead Chris “Cozmo” Shannon to see what he recommends.

Play VideoSkip ahead and gear up“If you haven’t finished the New Light quest chain, there’s now an option to skip it and get right to all this content. There are two gifts you should immediately go claim, too. Visit Shaxx in the Hall of Champions to pick up your high-power gear from the Gift of the Thunder Gods chest and go see Ikora in the Tower to choose your New Light Kit. Each kit has Exotic armor and abilities for a different Light subclass. And you can get this gear for each of your characters!”

Choose your own adventureAfter you’re geared up, it’s time to determine your first adventure. There are so many places to explore, each with its own unique fantasy feel and story. Consider your play style and availability, too. Whether you have limited time and just want to explore or want to go all-in to take advantage of this deal, Cozmo has some ideas to help point you in the right direction.

Solo Campaign: The Witch QueenJourney through Savathûn’s Throne World, a twisted wonderland of Darkness and Light.

“I believe The Witch Queen is some of the best storytelling we’ve done so far. We took our time setting up Savathûn as a complicated antagonist, and it’s thrilling to finally get to face off against her and learn more about her history and motivations. Even if you aren’t familiar with Savathûn, the campaign does a great job of telling her story and catching you up along the way. It has some amazing moments and caps off with a spectacular boss fight.” – Chris “Cozmo” Shannon

Solo Campaign: Unlock Stasis in Beyond LightExperience the dark power of Jupiter’s moon, the blizzardy landscape of the Fallen.

“If you like crowd control and the idea of freezing enemies and then shattering them into ice chunks, get Stasis. You can unlock this Darkness subclass by completing the Beyond Light campaign and getting various quests from the Exo Stranger. She can also help you unlock more Stasis abilities.”

Solo or 3-Player Matchmade Activity: The Coil from Season of the WishGo below the Dreaming City, where a labyrinth of dragon mysteries awaits.

“Definitely check out The Coil. I believe it’s one of the best activities we’ve ever made and one of the most rewarding. You get to explore Riven’s dragon lair with different layouts each time you pass through, dodging traps to protect your limited lives. Take it on solo, bring friends, or get automatically matched with a fireteam.” – Chris “Cozmo” Shannon

Extra Challenge: Shadowkeep Exotic WeaponsDiscover nightmarish secrets hidden beneath the surface of the Moon.

“Shadowkeep has some really great Exotic weapons, but they’re difficult to get. If you’re up for the challenge, assemble a team to do the Symphony of Death Exotic quest for the Deathbringer Rocket Launcher and The Journey quest for the reliable, versatile Xenophage Heavy Machine Gun. If you’re a support player who wants a weapon that could really help out your team and you’re ready for even more of a challenge, go after Divinity. Find a good guide online though. You’ll have to do a bunch of tough puzzles and a raid.” – Chris “Cozmo” Shannon

Casual: Fishing from Season of the DeepThe ocean floor of Titan teems with dangers, but fishing is not one of them.

“Sometimes it’s nice to just take a break from the action and enjoy the simple pleasure of casting a line and pulling in some fish and occasional treasure. It’s great for unwinding solo or with friends. Plus, you get to collect a bunch of different fish for your tank and visit them at your aquarium in the H.E.L.M.” – Chris “Cozmo” Shannon

Destiny 2: Lightfall available with PlayStation PlusOn top of all that, PlayStation Plus members will have access to the current Destiny 2 expansion, Lightfall, during this same time period, included as a May Monthly Game.

“Lightfall features beautiful urban environments to visit and some action-packed encounters in the later missions. It’s definitely worth a playthrough to pick up Strand and start swinging around with the grapple ability.” – Chris “Cozmo” Shannon

Ready, Guardians?Tuck these tips in your pocket as a handy roadmap from your Bungie friend Cozmo. Explore! Have fun! Gear up and boost those stats. The Final Shape launches on June 4, and we need all Guardians at peak readiness for the battle ahead.

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Things are about to get seriously chaotic in the newest season of Apex Legends. Starting May 7 Upheaval lives up to its name with plenty of new content and changes that’ll keep even the most seasoned Legends on their toes. Ready to find out what’s coming soon to the Apex Games? Just keep reading.

Play VideoEmbrace chaos“Life’s just a game and lucky you, you’re playing it with me.”

Things are really heating up this season, and new Legend Alter is striking the match. There’s very little known about this new Void tech user except that calamity seems to follow in her wake. Is she the cause or simply in the wrong place at the wrong time? No one can say. But she does seem to take real joy in watching catastrophes unfold, and reveling in what chaos brings out in those around her. While her morality may be in question, her abilities definitely aren’t:

Gift from the Rift – Can remotely interact with a deathbox to claim one item. Cannot be armor.

Void Passage – Creates a portal passageway through a surface.

Void Nexus – Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.

What brings the mysterious Alter to the Apex Games? No one can really say. But one thing’s for sure, when she’s around life is never boring.

Stand alone in SolosDuos is out as Solos Takeover makes its much-anticipated return at the beginning of the season. This fan-favorite is back with enough new mechanics to keep things very interesting. It’s every Legend for themselves, which means no one will be watching your back – so you’ll need to rely on your Battle Sense to detect nearby enemies. Pre-kitted weapons and attachments will help you stay one step ahead of the competition, while Second Chance auto-heal will keep you in fighting shape long enough to come out on top. Drop into Solos Takeover starting May 7.

Broken Moon shattersA lunar nightmare becomes reality as Olympus appears to crash into Cleo’s Stasis Array Node, reshaping the battlefield with new POIs and a streamlined map (including new rotations and revamped zip rails ripe for spreading havoc). Debris from the crash as well as meteor strikes and what some are calling unknown biological material have led to a lockdown and quarantine in what was the Promenade. Welcome instead to the Quarantine Zone.

If you’re looking for intense close-quarters action and fast-paced looting, this is where you’ll find it.

Breaker Wharf has shifted to where the Backup Atmostation was originally, and that’s not the only change you’ll have to look forward to. Raining debris has changed up the topography as well as playstyle options – upping the pandemonium potential. Space Port’s move should provide some choice loot opportunities, while Cliff Side offers up an interesting layout primed for intense tug-of-war battles between the high and low grounds. The new Lunar buildings of Solar Pods should keep things moving as well as offer up new combat experiences.

Need a moment to catch your breath? Underpass should give your team the breathing space you need to get back in the game. And Experimental Labs is a great spot for anyone looking for a little high-risk, high-reward action. Finally, new rotations round out the fun offering you a variety of opportunities to make life a little more difficult for opposing squads.

Chaos is comingThere’s even more on the way during Apex Legends: Upheaval, including the opportunity to slice in style with customizable Apex Artifacts, leaving your unique signature of destruction. Then corrupt your style with the Upheaval Battle Pass, unlocking 100+ rewards including Exotic Shards.

It’s a new world, Legend – get ready to disturb the peace.

Play Apex Legends for free* now on PS5 and PS4.

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

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The Drive to Diamond continues this May with all-new content intended to help players learn and earn in MLB The Show 24.

Play VideoStorylines: Derek Jeter – Part 2Experience even more of The Captain’s most memorable career moments and earn remarkable rewards, including equipment and player items, in the second half of the all-new Storylines: Derek Jeter. From his famous flip throw in game 3 of the 2001 American League Division Series to claiming the Yankees all-time hits leader spot, a position still held by Jeter to this day, to the walk-off in his final home game, making for a storybook ending to a fabled career, relive these and more of Mr. November’s professional peaks in Storylines: Derek Jeter – Part 2.

Team Affinity Season 1: Chapter 3Team Affinity (TA) Season 1: Chapter 3 brings brand-new Moments, Missions, and more ways to play in MLB The Show 24 for a chance to add some of the best players MLB has to offer, past and present, from each of the 30 clubs to your Diamond Dynasty squad and this time around…they’re all Diamond 99’s!

Take on Single Player, Multiplayer*, Boss & Repeatable PXP Stat Missions to earn TA Points for progress in the six Team Affinity Divisional Programs in Chapter 3. Complete Moments and, if you’re feeling lucky, Extreme Moments (1 per Division) to earn even more TA Points. Earn Vouchers from TA Mini Seasons, a Conquest Map, and an Extreme Showdown featuring Cubs pitcher Kerry Wood to exchange for additional TA Points good towards progression in any of the six programs. Additionally, play March to October or complete Player Exchanges to pick up even more TA Points and continue your way along the program reward paths to get your mitts on some of those Diamond 99s like Hyper Series Blake Treinen, Edgar Marinez, and Ian Kinsler in Team Affinity Season 1: Chapter 3.

Stadium Creator – Future City Props KitMLB The Show 24 has an eye towards the future with the all-new Future City Props Kit in Stadium Creator. From hi-tech towers to designer diners, the Future City Props Kit provides 75+ new props, giving you everything you need to create a sleek, state-of-the-art stadium. To locate the Future City Props Kit in Stadium Creator, search by Tag using the term Future City, then proceed to build the futuristic field of your dreams in MLB The Show 24.

Even more in MayFind even more content in May, like brand-new Season Awards featuring the MLB’s current crop of players in their most stellar plays from the 2024 season, new Moments found in a bevy of Other Programs, and weekly free packs to help you build out your supreme squad for use in MLB The Show 24.

*Online multiplayer features require an internet connection and a console-specific online multiplayer subscription.

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April saw a lot of action and big boss fights. From the depths of the sea to the far reaches of space, what thrilling adventure was your top pick?

How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, while remakes are reserved for ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.

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It’s no stretch to say that the original PlayStation is where the survival horror genre came into its own. Many players in the late 90s spent nights huddled in front of a CRT television, sweaty palms grasping a DualShock as their heart raced, dreading what might lurk in the next room. That nostalgic feeling is what small independent developer SFB Games aims to recreate with their original PlayStation-inspired horror adventure, Crow Country.

“Crow Country is a classic style survival horror, very much inspired by games from the PlayStation One era, which is our favorite or my favorite era of gaming,” says Adam Vian, the creative director, lead developer, and designer.

Closed for the season(s)It’s 1990, and the Crow Country amusement park just outside Atlanta abruptly shuttered two years ago. The former owner, Edward Crow, has been missing all that time. Special agent Mara Forest visits the abandoned park to solve this mystery.

I asked Adam about the inspirations behind the game’s setting. “I’m a big urban exploring fan; I watch a lot of it online,” he says. “They’ve been to all kinds of amazing places, slightly beautiful, sad places that are empty but have left behind stories. It’s so fascinating. Crow Country is about the yearning to look behind the scenes at a theme park. Get off the rides and look behind the animatronics. Go in staff-only doors and look at their machines, the control panels, and all the stuff you’re not normally supposed to see in this amazing network of tunnels. And it’s quite creepy and dark because they’re not designed to be seen by the public. But they’re amazing.”

Everything old is new againSo, what about the original PlayStation era of survival horror inspired Adam to make a game in that vein?

“I think it’s mostly about how sophisticated the graphics were,” he says. “It was complex enough to show human characters but not yet photorealistic. Once you go too far past that generation, you’re too close to photorealism for your imagination to need to do any work. Some things aren’t quite clear, you can use more stylization. And it’s more engaging for that reason. For horror, it’s all about leaving that gap of ‘I’m not quite sure what I’m looking at.’ And it’s scarier than if I was looking at a high-resolution image.”

Verify your age to view this content.Verify your age to view this content.Modern conveniencesSFB Games had to weigh whether modern gaming conveniences should be eschewed to get that retro feel down just right.

“I would say the big one we have avoided is auto-saving checkpoints,” says Adam. “Almost everything you play now will auto-save and give you checkpoints. One of my favorite traditions in horror games is the save room. You can rest, reflect, and calm down for a moment while you save your game. The save room loses its power if you’re not threatened with losing progress. So you have to respect that old school system.”

“We’ve got both traditional and modern controls simultaneously, so you can use the D-pad for tank and the analog stick for modern. When I play, I will occasionally find myself touching the D-pad to rotate Mara a little bit or to make her move back a little bit — two things that you can’t necessarily do with modern controls. So, if you’re choosing to play tank, only you are making it slightly hard on yourself, and that’s fine. Maybe that’s the challenge you want.”

Regarding challenges, I asked what sort of puzzles players can look forward to solving because one of the hallmarks of classic survival horror is (sometimes very out-of-place) puzzles. “I have tried quite a bit to tell a story with the world and the details, so a lot of it will line up with relevant story details. I also wanted variety so every puzzle would be different. You’ve got a puzzle in the arcade where you play the arcade games, but the actual logic of why you need to play them is not so realistic. I also wanted some puzzles that were part of the horror, so a couple of the puzzles in Crow Country might make you uncomfortable and go, ‘This is horrible,’ or ‘I don’t want to touch that thing. I don’t wanna go near it.’”

Surprises all aroundWhat else in the game are the developers excited for the players to experience? For Adam, it’s the soundscape.

“The soundtrack was composed by Ockeroid, who created the most beautiful [original PlayStation]-esque soundtrack. It’s beautiful, sometimes very horrible, and kind of moving and dark sometimes. There are also various upgrades, secret ammo, optional guns, and things you’d expect to see in a game like this. There’s a secret way to increase your running speed. There’s a secret way to make your med kits heal you more. But they’re quite hidden, so you’ve got to look hard for them.”

“Even if you’re not a diehard horror fan, you should check it out,” says Tom. “You could approach it in exploration mode, turning it into a spooky, tense puzzle game adventure. With no risk, just a thick, spooky atmosphere around you. I think you’ll find something to enjoy here.”

Players can look forward to experiencing the horror when Crow Country launches on PS5 & PS4 on May 9.

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Remember last summer, when Pistol Whip got five new breakneck Scenes and one of them had soaring castle towers, trebuchet battles, and not one, but two dragons?

Here at Cloudhead, we looked at that Scene (the illustrious Majesty) and said “This rules, and we’re gonna make a whole Collection out of it, and no one can stop us.”

And of course, we added yet another new music genre to the game: power metal.

Welcome to Voidslayer: A frenzy of three new Pistol Whip Scenes that charge headlong through raucous villages, cataclysmic fields of battle, to the place where Earth and the cosmos blur together. Each Scene is an act within an epic journey. In the first act, Hero’s Dawn, you shall awake to the call of destiny, and follow it through a world of fire and darkness, with an endless stream of enemies to crash through as you go.

For our seasoned Pistol Whip players, we’ve got a couple of new Modifiers to check out, too.

Colour Match forces you to think quickly, as your weapons will be colour-coordinated to enemies on the field. Only the shots from matching-coloured guns will hit. This is one of those Modifiers that, as soon as you’ve mastered it, will make you want to go back and replay every single Scene just to see how much it changes the groove.

Meanwhile, the Deflector modifier gives you the ability to send bullets ricocheting back at your foes. And if you’re also wielding the Metal Gauntlet, remember to throw up the horns with every deflection. You won’t get any extra points or anything, but you’ll feel extremely cool, and our dev team will all cheer.

As a bunch of metalheads ourselves, we can’t wait to unleash our three chosen music tracks on you. With wailing guitar solos and furious kick drums from the likes of Bloodbound, Brothers of Metal, and Firewind, these are some of the most unstoppable, fist-in-the-air Pistol Whip songs yet.

Ready thy broken sword on June 6, when Hero’s Dawn, the first of Voidslayer’s three new Scenes, will arrive on PlayStation VR2, with the second and third Scenes following in the weeks after!

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Valiant warriors of justice… a deep freeze is coming to the galaxy. Super Earth leaders are deploying the next Helldivers 2 Premium Warbond on May 9 to all fearless frontline forces, codename Polar Patriots.*

Overflowing with all-new gear, this package of petrified pandemonium features weapons, armor, capes, and emotes. So stay frosty in the roaring heat of battle as you ice the malignant enemies of freedom.

Play VideoIt’s time to thrill and chill, Helldivers!

FirepowerAR-61 Tenderizer
A real tentacle-tearer. This high calibre assault rifle has awesome stopping power but limited magazine size, so make each shot count. Unpatriotic “banter” shots are not advisable.

SMG-72 Pummeler
A slower rate of fire than your other SMGs but these concussive rounds will leave your enemies dazed, confused, and still very ugly. Good things come to Helldivers who wait.

PLAS-101 Purifier
Set the trap. Hold the trigger. Let them charge at you. Smile. They’re getting closer. Smile again. Closer. Smile. Closer. Smile. Closer… and release the trigger. S.P.L.A.T. The longer you can hold your nerve, and the trigger, the bigger the damage.

Secondary weapons / Utility BoosterG-13 Incendiary Impact
Don’t waste time reading the instructions, lob it at the enemy and run. This thing detonates on impact and ignites the area in white phosphorus, so make sure you – and your allies – are not standing around having a chat.

P-113 Verdict
The guys in R&D love this one. Gas-operated, semi-automatic, and chambers the largest centrefire cartridge of any lunpistol of its kind. “Rapid Deliberation”, they call it. Quick-draw to look cool in front of your squad.

Motivational Shocks
Literally shocks Helldivers back into action after being hit and slowed by sneaky, unjust attacks like the revolting bug acid vomit. Won’t help you much with area effects like EMS strikes, though.

ArmourCW-36 Winter Warrior
Blend into snowy environments with perfect camouflage. The enemy will never see you coming, until it’s far too late. Ah the sweet smell of stealth. Passive boost – Servo-assisted.

CW-22 Kodiak
Thoroughly pressure-tested by patriotic volunteers as part of the Test Subjects for Super Earth Citizen Advancement Programme. Their sacrifice shall not be forgotten. Passive boost – Fortified.

CW-4 Arctic Ranger
Features a nifty utility belt boasting handy pockets that can be filled with any number of things – pocket knives, mementoes, interesting rocks, Terminid tentacles, bits of bots, etc. Passive boost – Scout.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageCapesDissident’s Nightmare
Scientifically proven to be “terrifying” to dissent-afflicted citizens during extensive testing in Patriotic Rehabilitation Centres.

Pinions of Everlasting Glory
All but ensures ascension to the immortal ranks of those enshrined in the Super Earth Digital Archive of Valorous Acts.

Order of the Venerated Ballot
Adorned with the insignia of the Order of the Venerated Ballot – a Ministry-sanctioned Patriot’s Club for citizens pledging to preserve the sanctity of voting.

And, of course, the new emotes! We know our brave, heroic soldiers like to bust out a new move right in the middle of ferocious battles – no matter the deadly risk – so rock out with Mime Instrumentation, request incoming patriotic chat with Call the Helldivers, and search for new voters with Distribute Ballots.

Polar Patriots is rolling out to your Destroyer’s Acquisitions panel on May 9.

Keep your cool, drop the temperature and drop some ice cold justice out there, Helldivers! See you planetside.

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

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Update: The Mortal Kombat 1 Road to EVO 2024 Tournament campaign was listed as part of the monthly PlayStation Stars activities in error. This article has been updated to reflect this change.


Welcome to May, PlayStation Stars members. With a new month upon us, we’re ready to introduce new Campaigns and Digital Collectibles. Get ready to immerse yourself in thrilling challenges, unlock rewards, and enhance your digital collectible display case. Let’s dive right in to discover what awaits you this month.

Campaign: Road to Evo 2024 | Digital Collectible: Road to Evo 2024 Trophy
Available May 1

The Road to Evo is paved with perseverance. Start your path to victory by participating in any one of the tournaments listed below to earn a special Digital Collectible.

  • Guilty Gear -Strive- Road to EVO 2024 Tournament
  • The King of Fighters XV Road to EVO 2024 Tournament
  • Tekken 8 Road to EVO 2024 Tournament

Campaign: PlayStation Plus Game Catalog: Must-play this Month | Reward: 50 Points
Available May 1

Play any one of the below games from the PlayStation Plus Game Catalog to earn 50 Points.

  • Assetto Corsa Competizione
  • Dead By Daylight
  • Back 4 Blood
  • Riders Republic
  • Outriders
  • Wreckfest

Campaign: Role Player’s Guild | Digital Collectible: The Outlaw
Available May 2

Our journey to celebrate the RPG genre and its influence continues with The Outlaw. These characters defy law and order to fight for what they believe in. Play any one of these titles to get your Digital Collectible tarot card.

  • Cyberpunk 2077
  • Grand Theft Auto V
  • LIke a Dragon: Infinite Wealth
  • Like a Dragon Gaiden: The Man Who Erased His Name
  • Red Dead Redemption 2
  • Payday 3

Campaign: Your PlayStation Plus Monthly Games Await | Reward: 50 Points
Available May 7

Check out the new batch of PlayStation Plus Monthly Games. Play any one of these excellent additions to your library to get some Points.

Campaign: PlayStation VR2 Showtime | Game Drop | Reward: 50 Points
Available May 9

Try any one of these PS VR2 games below and earn 50 Points.

  • Tiger Blade
  • Hubris
  • C-Smash VRS
  • Stilt

Campaign: PlayStation & You: PS4 | Digital Collectible: PlayStation 4 Pro Console – Black
Available May 15

PlayStation 4 Pro Console brought enhanced visuals to new and existing games via support for 4K resolution and HDR technology. Available only for registered owners of the PlayStation 4 Pro Console – Black – play any PS4 or PS5 game and unlock your limited edition Digital Collectible.

Campaign: Wind Down with PlayStation | Digital Collectible: Fuzzy Sheep Ottoman
Available May 15

It’s cozy game time. Come relax with us by starting any one of the games below to unlock your Digital Collectible.

  • Open Roads
  • Melatonin
  • Ikonei Island: An Earthlock Adventure
  • Mystic Pillars – Remastered

Head to PlayStation App to see all PlayStation Stars Campaigns throughout the month. Learn more about PlayStation Stars here.

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May 7 kicks off a new, oversized PlayStation Plus Monthly Games lineup! From that day PlayStation Plus members will have four new titles available to add to their game libraries. Match up against the world’s best on the pitch of EA Sports FC 24, master the art of platforming precision with Ghostrunner 2, embark on an unforgettable puzzle adventure in Tunic, and continue your fight against the Darkness in Destiny 2: Lightfall. All these will be available from May 7*.

Let’s take a closer look at each game.

View and download imageDownload the imagecloseCloseDownload this imageEA Sports FC 24 Standard Edition | PS4, PS5EA Sports FC 24 marks the beginning of the future of football. Built on innovation and authenticity, feel closer to the game in the most true-to-football experience yet with the best players from the biggest clubs, leagues, and competitions around the globe. Experience unparalleled realism in every match thanks to three cutting-edge technologies: HyperMotionV, PlayStyles optimized by Opta, and the enhanced Frostbite Engine. With more than 19,000 fully licensed players, 700 teams, and 30 leagues including the men’s and women’s UEFA Champions League, EA Sports FC 24 brings unrivalled authenticity to the pitch.

View and download imageDownload the imagecloseCloseDownload this imageGhostrunner 2 | PS5Survive a post-apocalyptic cyberpunk future in this intense and immersive first-person experience, which builds on the fast-paced action of the original. As before, it’s a one-hit kill scenario: fight through enemies without taking damage yourself. But in this sequel, there are numerous combat improvements, non-linear levels with complex motorbike sections and exciting new modes. Your new skills allow you to be more creative and take on even the most demanding encounters with greater accessibility… however, your foes behave uniquely depending on the skills used on them, providing a fresh challenge with each encounter.

View and download imageDownload the imagecloseCloseDownload this imageTunic | PS4, PS5Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs in this stylish isometric adventure. Discover hidden treasures and secret techniques to help you on your way. Clash with colossal beasts and smaller enemies deep beneath the earth, high above the clouds and in places stranger still. All will test your knowledge of technical combat as you courageously dodge, block, parry and strike to conquer them. Collect the missing manual pages, bursting with hints and original full-color illustrations.

View and download imageDownload the imagecloseCloseDownload this imageDestiny 2: Lightfall | PS4, PS5*This Destiny 2 expansion takes Guardians to Neptune to discover a neon metropolis unlike anything you’ve exploded in Destiny 2 before. Meet the Cloud Striders, join the fight against the Shadow Legion, and prevent devastation in the technologically advanced secret city of Neomuna. Arm yourself with new rewards and unlock new Dark powers with the new Strand subclass: flow through the city with newfound speed as you grapple from building to building. Every class can tap into this new element, but it’s up to you to create the perfect build.

The EA Sports FC 24 Ultimate Team Starter PackPlayStation Plus members can also kickstart their Football Ultimate Team experience or build up their existing squad with the PlayStation Plus Football Ultimate Team Starter Pack. This pack includes 11 untradeable players rated 82 or above, alongside one of football’s all-time greats as an ICON Loan Player Pick for seven games.

You’ll be able to find and download this bundle in addition to the PlayStation Plus Monthly Games line up on PlayStation Store. Download EA Sports FC 24 from PlayStation Store to access. Once downloaded, the bundle’s contents will be available in-game immediately.

Last chance to download April’s gamesPlayStation members have until May 6 to add Immortals of Aveum, Minecraft Legends and Skul: The Hero Slayer to their game libraries.

*PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

**All four games will be available to PlayStation Plus members on May 7. Ghostrunner 2, Tunic and Destiny 2: Lightfall are available until June 3, and EA Sports FC 24 until June 17.

***Destiny 2 is required to play Destiny 2: Lightfall. Destiny 2 is available for download at no extra cost on PlayStation Store.

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Like so many PlayStation fans, our team loves gaming online, and we’re passionate about making it easier for you to connect with other players and form new friendships while gaming. Today, we’re excited to share that in the coming months, we’ll introduce the ability for you to generate a shareable link on your PS5 console or on PlayStation App, and send it to other PS5 players through any messaging or social media platform. By opening the link, the recipient will be able to hop into your multiplayer session even if they aren’t already friends with you on PlayStation Network.

For example, if you just met some new friends on your favorite social platform, you can send them a PS5 session invite in the same chat and start playing together right away, without needing to add each other as friends on PS5 first.*

View and download imageDownload the imagecloseCloseDownload this imagePS5 players can share a multiplayer session invite on any social platform using PlayStation App, or by scanning a QR code on their console.

This feature is designed to complement existing methods of joining a session from within a PS5 game and is consistent for any supported PS5 game. As this is a new technology, a small percentage of PS5 games may require an update to ensure the session joins will work seamlessly. We’ll collaborate with our development partners to explore the best solutions for those games.

In addition, we’ve developed a unique widget for PS5 session invites shared in Discord. The widget dynamically refreshes to show the multiplayer session status, so you’ll know if the session is still active before you join.

Finally, in the coming months we’ll also introduce the ability for you to share your or another player’s PlayStation Network profile on any messaging or social app by generating a link from PlayStation App, the PS5 console, or your web profile on PlayStation.com.

These are just a few of the steps we’re taking to make it easier for you to connect with players online and jump into multiplayer sessions together. We’re committed to ongoing innovation in this space and listening to your feedback, so let us know what you think!

*All players joining a PS5 multiplayer session must have the game installed. A PlayStation Plus subscription is required for most PS5 multiplayer games. PS4 games and other backward-compatible titles are not supported.

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Legend tells of a man so consumed by his pursuit of strength that his soul and body have now faded into nothingness. Though many wish he were a mere legend, Akuma will rise again in Street Fighter 6, to challenge foes worthy enough to face him on May 22. Will you harness the power of the Satsui no Hado or succumb to it?

Play VideoAkuma made his debut in Super Street Fighter II Turbo as a hidden boss and playable character. In Street Fighter 6, Akuma’s thirst for strength has taken a maddening toll. He carves figures of the hundreds of opponents he has felled and places them in the cave he resides, their silence beckoning him to fall deeper into his path of inner strife.

Nakayama-san’s comments on his design: Akuma now has a more striking presence complete with gray hair. We also used Buddha statues and animals as references for his musculature in an attempt to give the character a more memorable aesthetic.

Like the rest of the Year 1 characters, Akuma can become your Master in World Tour. Find him in a new area, Enma’s Hollow, located on the island of Gokuento, but beware the effects of the Satsui no Hado lest you become tormented by its hunger. After increasing your bond with Akuma, he’ll teach you his demonic moves, which you can then assign to your avatar to be used in your World Tour travels or in Avatar Battles in the Battle Hub.

As a man who has spent his life honing his skills, Akuma’s move set will be familiar to long-time fans, but the Satsui no Hado has unlocked new abilities. His fast walk speed and long-reaching normals allow him to control space and the flow of the fight.

Let’s start with Akuma’s iconic moves that make him a well-rounded pursuer. His infamous fireball, Gou Hadoken is back, and can be charged up so that a “red fireball” is released instead, giving Akuma more options upon hit or block. Everyone’s favorite air fireball, Zanku Hadoken, can cover Akuma’s aggressive approach. His dragon punch, Gou Shoryuken, works as an anti-air or as a combo ender. Finally, Tatsumaki Zanku-Kyaku sees Akuma spinning forward in a series of kicks that change properties based on which kick button is pressed.

Like his previous iterations, Akuma uses Ashura Senku to glide on the battlefield cloaked in shadows. Be wary of using this ability since it can be stopped mid-way by an opponent’s attacks. However, Akuma has honed this move’s vulnerabilities and can now use Oboro Throw during the approach to surprise opponents.

Adamant Flame is one of Akuma’s new moves, where he performs a forward thrust engulfed in flames. This move is useful in combos and for exploiting vulnerable opponents due to its long reach. The OD version will wall splat opponents, opening up more opportunities in the corner.

Demon Raid is the Street Fighter 6 version of Hyakkishu. As Akuma leaps into the air with this move, choose to follow up with a low kick, overhead attack, dive kick, or to end the leap early. The OD version of Demon Raid unlocks two more follow-ups: an air fireball and an air tatsu.

Akuma’s Level 1 Super Art is Messatsu Gohado, where he fires a highly concentrated ball of Satsui no Hado. Like most Level 1s, this move is invulnerable on start-up. Akuma has a second Level 1 called Tenma Gozanku where he unleashes the fireball from the air.

Empyrean’s End is Akuma’s Level 2 Super Art where he turns the Satsui no Hado into a powerful flame and ignites it within the opponent. Using this move close to the corner will result in a wall splat where Akuma can continue his pressure or damage. Empyrean’s End is also invulnerable on start-up.

Akuma’s first Level 3 Super Art is Sip of Calamity, another move that is invulnerable on start-up! He throws opponents on the ground with their face and follows up with a single devastating blow.

Finally, the move you’ve all been waiting for: Shun Goku Satsu or the “Raging Demon.” This second Level 3 Super Art can only be performed when his Vitality is low enough for a Critical Art and can be used to end combos. This time, he allows you to see what happens during the one-second worth of nightmares.

Coming with this update is a new stage, Enma’s Hollow, where Akuma resides to continue his hellbent training. Year 1 Ultimate Pass owners will receive this stage on May 22.

Akuma’s Outfit 2 is inspired by his debut look in Super Street Fighter II Turbo. Speaking of outfits, Rashid, A.K.I., Ed, and Akuma will have their Outfit 3s also available for purchase when Akuma releases, and will automatically be distributed to all Year 1 Ultimate Pass owners.

One last thing before we sign off. With the Akuma update comes the major balance patch we mentioned in the past where all characters will receive changes. We’ll have more to share about this in the future as we approach May 22.

Get ready to unleash your inner demon when Akuma rages in!

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download here


Hello everyone! The gang returns this week to discuss new releases Stellar Blade and Another Crab’s Treasure. Plus, the Helldivers 2 marathon continues as the team dives into Super Samples and more.

Stuff We Talked About* Moto GP 24 – PS5, PS4 * Sea of Thieves – PS5 * Gran Turismo 7 1.46 Update Blog * Community Game Help live now for select titles including Granblue Fantasy: Relink and Stellar Blade * Stellar Blade New Game Plus Blog * Another Crab’s Treasure Hands-on Blog * Another Crab’s Treasure – PS5 * Stellar Blade – PS5 * Lords of the Fallen – PS5 * Tekken 8 – PS5 * Helldivers 2 – PS5


The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageJames Stavrinides – Project Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you put the spotlight on robots and droids using #PSshare #PSBlog. Here are this week’s highlights:

TheFourthFocus shares a smiling tiny robot in the rain of Ratchet & Clank: Rift Apart.

​​call_me_xavii shares Kara smiling downwards in Detroit: Become Human.

MrioMoreno5 shares Astro sitting playing on a platform, while a larger robot stands in the distance of Astro’s Playroom.

wingsforsmiles shares a droid standing at a panel of buttons and levers in Star Wars Jedi Survivor.

BBSnakeCorn shares a portrait of Jack-8 in Tekken 8.

BarryPaust shares the titular Stray cat looks up at a robot.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Stellar Blade
SUBMIT BY: 11:59 PM PT on May 1, 2024

Next week, we’re turning our lens on Stellar Blade. Share epic moments from Stellar Blade using #PSshare #PSBlog for a chance to be featured.

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As we near the end of April, the fighting game scene truly begins to heat up. From April 27 to 29, the best of the best will gather in Tokyo to crown an Evo Japan champion. Then, players will gather for the world’s premier fighting game event, Evo 2024 in Las Vegas. Through the PlayStation Tournaments: Road to Evo program, players can compete at home and join online competitions for a chance to win a trip and showcase their skills at Evo 2024 in Las Vegas.

Win a trip to compete at Evo 24 in Las Vegas in PlayStation Tournaments: Road to Evo 2024We’re excited to announce details for Road to Evo 2024 on PS5 Tournaments. Players worldwide are invited to compete to win a round-trip ticket to Evo in Las Vegas and play on the biggest stage in fighting games.

Road to Evo 2024 will feature Street Fighter 6, Tekken 8, Guilty Gear -Strive-, Mortal Kombat 1, The King of Fighters XV on PS5. Six regions are eligible to compete: North America, Europe, East Asia*, ANZ, and MENA. In the end, 15 PlayStation competitors will be given the opportunity to travel and compete in Las Vegas.

Players who join the PlayStation Esports Discord between April 25 to May 9 will earn a unique Evo-themed PlayStation Network avatar. To join the Discord channel, click here.

Last year’s Road to Evo champions accomplished some incredible feats battling through online and in-person challengers to reach the world’s biggest stages. We followed their journey all the way from their PlayStation consoles to the largest Evo of all time. Watch their inspiring story in this new documentary.

Play VideoEvo Japan starts this weekendThe fighting game community’s eyes will be on Tokyo this weekend as players compete in Tekken 8, Street Fighter 6, Guilty Gear -Strive-, The King of Fighters XV, Under Night In-Birth II [Sys:Celes], Granblue Fantasy Versus: Rising and Street Fighter III: 3rd Strike.

Evo Japan marks Tekken 8’s first major tournament and will also feature the return of the fan-favorite Street Fighter III: 3rd Strike. Tune into the English stream on Evo’s Twitch channel from April 27th to April 29th. You can also compete at home in Tekken 8, Guilty Gear -Strive-, and The King of Fighters XV through PlayStation Tournaments on PS5.

Get ready for Evo 2024 in Las VegasFrom July 19th to July 21st, the biggest weekend in fighting games will commence at Evo 2024 in Las Vegas.

The weekend will feature the genre’s biggest titles, including new Evo debuts like Tekken 8, Mortal Kombat 1, Under Night In-Birth II [Sys:Celes], and Granblue Fantasy Versus: Rising. Street Fighter 6, Guilty Gear -Strive-, and The King of Fighters XV will also return to the Evo stage, and community classic Street Fighter III: 3rd Strike returns to Evo for the first time since 2009.

This year also features Evo in a new venue: The Las Vegas Convention Center. Fans can expect enhanced versions of the activities and experiences that define the show. Read more about the Evo attendee experience here. For those at home, you can watch Evo live on Twitch and YouTube.

We can’t wait for what Evo 2024 will bring, and we hope you’ll join us. Tickets are on sale now. See you there!

*Eligible East Asia territories are limited to Japan, South Korea, Hong Kong, Taiwan

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Stellar Blade launches tomorrow, and that’s just the beginning of Eve’s mission to save humanity one slice at a time. Today we at Shift Up are excited to reveal that New Game Plus will be coming to Stellar Blade at launch on April 26, so players can continue their journey across Xion after the credits roll. The new mode included expanded gear levels, new costumes to wear, and a suite of new skills.

Before we dive into the New Game Plus details, let’s take a look at the Stellar Blade launch trailer showing off the exhilarating sci-fi melee combat that awaits.

Play VideoNew Game Plus details revealedAlright, let’s dig into what players can look forward to after finishing Stellar Blade the first time.

Expanded wardrobeIn our upcoming New Game Plus, you can acquire new costumes and accessories for Eve, as well as additional costumes for Adam, Lily, and the Drone.

You can try re-opening the chests where you previously got your costumes or revisit the shops that sell them. You may also want to replay quests to earn costumes you missed on your first playthrough.

There are a whopping 34 new outfits for Eve to earn in New Game Plus, including five accessories, and two cosmetics each for Adam, Lily, and the Drone.

I’m particularly fond of the Crew Style outfit.

The Crew Style is only available in the New Game Plus chest, so keep your eyes peeled for it.

New Game Plus Eve costume: Crew StyleView and download imageDownload the imagecloseCloseDownload this imageNew Game Plus Lily costume: Day OffView and download imageDownload the imagecloseCloseDownload this imageNew Game Plus Adam costume: NighthawkView and download imageDownload the imagecloseCloseDownload this imageLevel expansions for Eve’s GearLevel expansion for Weapon, Body Core, Beta Core and Tumbler:

  • Weapon – 15 -> 40
  • Body – 6 -> 9
  • Beta – 6 -> 9
  • Tumbler – 5 -> 13
  • Remaining cores could be sold at SP0-tt2r’s shop to acquire Vitcoin, which could be used to purchase new costume items.

Players who have seen the ending of the game can challenge themselves on harder difficulties. To fight tougher enemies, Eve will also need to get stronger.

In New Game Plus, in addition to continuing your progression, you’ll be able to collect Cores to power up Eve’s weapons, HP, and Beta Energy even more than in the base game.

You can also further enhance your Tumbler, increasing the amount of HP it heals at once.

You can also upgrade your Drone to increase the power of your ranged attacks.

After you’ve completed all of your upgrades, you can sell the Core items you earn to SP0-tt2r to purchase new costumes.

New skillsIn New Game Plus, you’ll be able to earn Infinite skills that are enhancements to existing Beta Skills.

  • 4 new Beta skill moves
  • 8 new skills to enhance Beta/Burst skills
  • 5 new Drone skills

​​Beta Skill: Infinite Slash

Infinite Pierce, an enhancement to Quadruplet, lets you unleash a devastating blow to enemies.

Beta Skill: Infinite Pierce

Or you can shred the enemy’s shields with Infinite Breaker.

Beta Skill: Infinite Breaker

Not only Beta Skills can be enhanced, but Burst Skills as well, so defeat the enemies and earn SP (Skill Points) to unlock them all.

New Game Plus Skill Tree

Other New Game Plus changesEve’s gears and Exospine will also receive new enhancements.

These Mk2 enhancements to existing gear will allow players to personalize their approach to the game.

Why not boost your attack speed to corner your enemies with attacks, or convert the damage you take into Beta Energy and send it back at them?

You can also enhance your shield penetration to ignore enemy shields.

If you’re feeling overwhelmed by stronger enemies, we recommend collecting and combining Mk2 gear.

Also, in keeping with Eve’s evolution, enemies on harder difficulties are stronger.

Enemies may also be repositioned in New Game Plus, so keep your guard up!

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Gran Turismo players! Now more than ever, technology is developing in ways that creates endless possibilities. This month’s GT updates features a glimpse of what the future would hold through two vehicles, the coveted ŠKODA Vision Gran Turismo and AFEELA Prototype 2024 .

Update 1.46* for Gran Turismo 7 will be available as of Wednesday, April 24 at 11:00pm PST / April 25 at 7:00am BST / 3:00pm JST.

Play VideoThree new cars added this monthŠKODA Vision Gran TurismoA single-seater all-wheel drive EV from the distinguished Czech manufacturer.

Drawing on the rich heritage of Škoda Motorsport, the Škoda Design Team has created a visionary study of a single-seater, all-electric racing concept car: the ŠKODA Vision Gran Turismo. Created exclusively for Gran Turismo, this concept represents Škoda’s first inclusion in the Gran Turismo series. Inspired by the Škoda 1100 OHC Spyder racing car from 1957, a vehicle originally developed for the prestigious 24-hour Le Mans race, the Vision Gran Turismo is a modern tribute to this legendary racing car and promises an immersive and responsive driving experience.

The ŠKODA Vision Gran Turismo project began in 2019 when the design team revisited the iconic Škoda 1100 OHC. Initially, the team was debating whether to restore the original 1100 OHC or create a futuristic iteration for the digital age. After consulting with Chief Designer Oliver Stefani, the Škoda Design team opted for an innovative approach, creating a fusion of past and future.

This racing concept pays homage to its legendary predecessor as well as incorporating the defining features of Škoda’s Modern Solid design language, as seen in its T-shaped headlights. What’s more, the Vision Gran Turismo showcases two distinct liveries: one reflecting the heritage of the famous Škoda 130 RS racing car from 70́s, and the other inspired by the Vision 7S concept car, which embodies Škodás Modern Solid Design philosophy.

The ŠKODA Vision Gran Turismo boasts a sleek exterior with crisp, clear lines and pronounced edges, mirroring the aesthetics of current Formula E racers. Its design is optimized for superior handling through active aerodynamics. Features like the aerodynamically sculpted body, and the striking, adaptive two-piece rear wing, all work together to dynamically adjust to driving conditions and boost performance. The vehicle incorporates independent wishbone push-rod type suspension system, mounted to a carbon monocoque like those found in Formula E cars, improving high-speed stability, reducing body roll, and lowering the vehicle’s center of gravity.

Efficiency and excellent driving dynamics are at the heart of the ŠKODA Vision Gran Turismo design. It is equipped with two 200 kW (268.2 BHP) electric twin motors, one on each axle, delivering a combined power output of 800 kW (1,072 BHP). The inclusion of all-wheel drive with intelligent torque distribution across both axles ensures a balanced and responsive driving experience. This is complemented by a smooth, single-speed transmission, providing seamless acceleration.

The design of the ŠKODA Vision Gran Turismo harmonizes the exterior and interior, giving the driver the feeling of merging with the car ‒ especially once they take a seat in the cockpit of the cutting-edge carbon monocoque chassis.

AFEELA Prototype 2024A revolutionary ‘mobility device’ set to change how we spend time moving.

“Move people, through the pursuit of innovation with diverse inspirations.” Embrace cutting edge technology and create a new kind of joy in movement to inspire others. This is the purpose for which Sony Honda Mobility was founded in 2022. This new company, born from the collaboration between 2 very different companies, unveiled their AFEELA Prototype 2024 BEV at the beginning of CES® 2024.

On the exterior, the car uses an orthodox hatchback sedan shape with a smooth aerodynamic look. There are several sensing devices across the car, including the LiDAR unit at the front of the roof and other image and radar sensors. The highly accurate data from these devices are used to provide more natural driving assistance.

The doors open automatically as the user approaches so there is no need for door handles. Looking towards the front grille, you will find the customizable ‘Media Bar’, a digital display which allows for both self-expression and communication from outside the car.

However, the real appeal of the AFEELA lies within its cabin. The interior features a vast array of features to ensure passengers are never bored.

The most obvious feature as you board the vehicle is the wide dashboard display spanning almost the entire width of the car. This screen provides not only information from the car itself, but several entertainment options which can also be shown on the seatback displays for the rear seats. As well as music and movies, passengers can also view a real-time 3D representation of the car’s surroundings taken from the sensor arrays and allows them to enjoy the scenery around them as if playing a game.

The appeal of the car is not only visual either. The AFEELA also features a personal agent feature which allows passengers to interact with the car through natural speech. Additionally, a combination of Honda’s extensive experience in mobility and Sony’s audio knowhow has resulted in an innovative noise cancelling system to reduce road noise. Isolated from the drone of the outside world, the interior’s numerous speakers provide an unparalleled audio soundstage.

The AFEELA transforms the process of moving around from simply waiting, to enjoying the time spent in the car. This 2024 Prototype is critical milestone in the process of bring the AFEELA to market production.

Chevrolet Chevelle SS 454 Sport Coupe ’70Popular in drag racing; sporting incredible power from a massive engine.

Introduced in the 1964 model year, the Chevelle was Chevrolet’s first intermediate model. With an SS sports grade model in the line-up and an option for a 327ci high output V8 engine, the Chevelle carried all the hallmarks of a muscle car.

In the following year of 1965 however, the Chevelle SS was transformed into a full-blown high-performance car, with a 396 ci, OHV V8. From then on the Chevelle SS was only offered with this 396 ci unit, drawing a clear line between it and the previous SS.

In 1970, the Chevelle SS went on to be called the most powerful intermediate model on the market. The engine line-up that was only available in 396 ci was upgraded, offering an enlarged 402 ci model. In addition, a 454 ci, enlarged version of the 427 ci, was offered as well.

The option codes for the two types of 454 ci models offered, were the LS5 and LS6. The former produced 355 BHP with a compression of 10.25:1, and the compression of the latter was raised to 11.25:1, and combined with high cams and high flow headers, it produced approximately 449.7 BHP. This was the most powerful catalogue model engine in the history of American cars in its day.

The LS6-equipped Chevelle SS454 was immediately recognised as a very special model, with its wild power output unlikely for a road-legal car. Equipped with a straight exhaust and carburettor settings, it is said to have easily exceeded 493.1 BHP, and was the big contender in stock class drag racing.

Café / Extra Menus The following Menu has been added:

  • Extra Menu No. 38: ‘Ferrari 12-Cylinder Engines’ (Collector Level 38 and above)

World Circuits (Event)The following new events have been added to ‘World Circuits’:

  • Japanese Clubman Cup 550: Alsace – Village Reverse
  • American FR Challenge 550: Trial Mountain Circuit Reverse
  • Vision Gran Turismo Trophy: Grand Valley – Highway 1

Scapes ‘San Diego’ has been added as a featured curation in Scapes

*Internet connection and Gran Turismo 7 game required for update.

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Developer FromSoftware minted a new genre when Demon’s Souls first released on PlayStation 3 back in 2009. The “Soulslike” genre was born, inspiring developers across the globe with its risk/reward mechanics, thoughtful melee combat, and connected world design.

Aggro Crab is one such developer. I recently went hands-on with their game Another’s Crab Treasure, which charts a different course through the genre. The PS5 game, out tomorrow, April 25, eschews grim, crumbling kingdoms in favor of colorful underwater lands. Instead of grim lore, it injects cheeky humor overflowing with references to Soulslike games and other properties. While at its core it still plays like a Soulslike, it introduces unique mechanics such as equippable shells with distinct properties.

Not your typical Soulslike vibeOn the surface, Aggro Crab’s Soulslike resembles a cheerful, simple adventure based on children’s cartoons. Beneath the surface lies controls and combat encounters familiar to fans of FromSoftware’s third-person action-RPGs.

The game begins with snail protagonist Krill being evicted from his shell, as a result of not paying taxes. Naked and vulnerable, he ventures deeper into the ocean to speak with the local matriarch to reclaim his home.

Aggro Crab’s tongue is firmly in cheek throughout the colorful adventure. For example, experience points are represented by environmentally devastating microplastics. Magic power manifests as mystical “Umami.” Trash litters the sandy sea floor, including fun and groan-worthy puns (see above used popsicle stick joke). One of my favorite details is a castle guard holding a straw and plastic soda cup lid like a greatsword. Aggro Crab’s sense of humor and colorful aesthetic serve as an entertaining antithesis to the familiar melancholy Soulslike tone.

Raise shell against your enemiesOf course, the main hook of any Soulslike lies in the gameplay, and Aggro Crab remains faithful to the genre with some fun twists. Krill’s moveset includes light and heavy attacks mapped to R1 and R2, respectively. The Circle button is sprint, Square casts Umami magic, and L1 blocks with your makeshift shell. Locking onto enemies like aggressive crabs is key to studying their movements, blocking and dodging until the perfect opportunity to strike. Holding R1 unleashes a satisfying charge attack, oftentimes causing defeated foes to drift off with the ocean currents.

Krill’s shell is where Another Crab’s Treasure distinguishes itself from many Soulslikes. As the game’s name suggests, Krill is in the market for temporary homes while he reclaims his original shell. These come in the form of soda cans, bottle caps, banana peels, party hats, you name it. Each “shell” acts as a shield and offers unique stat boosts, like tradeoffs for attack, Umami, defense, etc.

Some enemies are especially vulnerable to Umami magic, which means unleashing shells’ unique magical abilities is key. I particularly enjoyed the soda can’s proximity-based attack bubbles and the tin can’s electricity field. Shells have limited durability, however, so you’re always scanning for Krill’s next defensive flophouse. I was initially hesitant about the durability factor, but I ultimately appreciated being forced to try out the myriad shells.

3D platforming funMany Soulslike games keep players’ feet planted firmly on the ground, which is another area where Another Crab’s Treasure swims against the current. The X button jumps, and holding it down makes Krill do a cute little glide-swim. These nimble traversal options blend well with the cheery, classic 3D platforming aesthetic. One location might hide a path behind breakable glass bottles, revealing a light platforming challenge. Another may entice players to climb to a vantage point and glide to a far-off collectible.

Krill eventually discovers a grappling hook that adds a new dimension of verticality to the mix. Holding the L2 button in mid-air slows time and allows Krill to grapple onto specific points like fishhooks and climbable nets. These traversal options encourage players to carefully study the vibrant environments for hidden treasures (once the enemies are taken care of). Pacing is key in Soulslike games, I appreciated the palate-cleansing platforming sections after tough fights.

A knowing wink to Soulslike fansAnother Crab’s Treasure reminds me of musician and national treasure Weird Al Yankovic, it delivers a humorous parody of a well-known topic yet delivers entertainment beyond the surface-level goof. For example, I was tickled by the first boss encounter, featuring a mounted knight-like sea creature charging down a hill as its name and health bar filled the top of the screen. After I was done chuckling, I had to buckle up for a genuinely challenging-yet-rewarding fight.

Based on my hands-on time the homage runs deeper than its fun references, and the unique cartoony vibe and shell-swapping mechanics freshen up the formula. Dive into Another Crab’s Treasure when it releases on PS5 April 25.

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Last week, we asked you put the spotlight on the Pawns of Dragon’s Dogma 2 and share portraits using #PSshare #PSBlog. Here are this week’s highlights:

secondcapture shares a female Pawn wearing a circlet raises a goblin-faced staff

​​lunar9p shares three Pawns standing side by side with a 4th waving from the background

shimo_ps shares a female gray-haired Pawn glances forward

​​TheFinestJoe shares a male Pawn wearing glasses and a bear skin over his head stands with his arms crossed

kopicawcaw shares a players’ eyepatch-wearing Arisen and armor clad Pawn stand side by side

xenobitz shares a Pawn wearing glasses and a Beastren Pawn stand together in a cave

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Robots

SUBMIT BY: 11:59 PM PT on April 24, 2024

Next week, tech takes the spotlight. Share portraits of robots or androids from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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Be one of the 20 in EA Sports F1 24, the official game of the 2024 FIA Formula One World Championship, arriving earlier than previous seasons for PlayStation 4 and PlayStation 5 on May 31.

Through the introduction of the new EA Sports Dynamic Handling, players will feel even closer to the action. Additionally, for the first time, join the grid in Career mode as a driver from the 2024 F1 season.

Play VideoDrive like the greatestWorking closely with current World Champion and Champions Edition cover star Max Verstappen, the new EA Sports Dynamic Handling redefines the feel of the car to produce a realistic and predictable performance across wheel and pad.

The driving experience is improved with entirely revamped suspension dynamics, an advanced tyre model, sophisticated aerodynamic simulation, and new car setup and engine options. Cornering, rolling resistance, brake pressure, and the ability to react to changes in ambient track temperature and fluctuating conditions are all greatly improved.

On PS5, this is further enhanced thanks to high-definition feedback through the DualSense controller’s rumble, haptic feedback, and adaptive triggers; allowing you to feel every bump, kerb, and subtle shift in traction as your race.

Greater authenticityImprovements made to various circuits enhance the experience during race week, including significant updates to Silverstone for even greater accuracy.

Modifications to Circuit de Spa-Francorchamps, Lusail International Circuit, and Jeddah Corniche Circuit guarantee that these tracks align with their actual world equivalents.

Cinematic replays, broadcast camera angles and showrooms once again feature ray-traced lighting on PS5, with on-track action benefitting from Dynamic Diffuse Global Illumination, offering a more realistic feel to light and shadows.

A new broadcast presentation package and cutscenes add to the race day immersion. In addition, actual driver audio samples taken from F1 broadcasts add a new dimension, as they react to on-track incidents.

Sound in general plays a massive part in the overall racing experience. With spatial diffraction and reflection (compatible headphones required), you’ll be able to hear the difference between racing on a tightly-packed street circuit, compared to the vast plains of a circuit in the desert.

Revamped CareerIn the revamped Career mode, players have the opportunity to become F1 drivers from the 2024 roster, promising contenders from the F2 scene, or iconic drivers from the past.

Two new Icons are introduced exclusively for those with the Champions Edition of F1 24: James Hunt, a former World Champion, and Juan Pablo Montoya, the most accomplished F1 driver from Colombia.

Further innovations to Career mode include:

Gain Recognition: Establish your reputation in the Paddock by achieving on-track goals. Stay concentrated on the finish line with race-day tasks. Fulfilling Contract Targets can aid in securing a new contract or lead to confidential discussions about switching to a fierce competitor.

R&D Upgrades: Driver reputation also influences the level of support received from the team. The higher the reputation, the more motivated the team. Players can invest fully in a single innovation or distribute resources for a more balanced progression.

Earn Accolades: Apart from short-term accomplishments, every driver has long-term goals based on seasonal expectations. These could vary from a certain number of Top 10 finishes, Pole Positions, to winning the World Championship.

Race with a Friend: Collaborate or compete in a two-player Career mode, with each of the Career mode changes applied. With individual driver goals, players need to remain focused to become the top driver of the team.

Challenge Career: An ideal starting point before taking on a 24-race season. Step into the role of a pre-chosen F1 driver and participate in a series of mini seasons, with community voting shaping the conditions and tracks for future events.

F1 World returnsF1 World, the platform for Multiplayer, Grand Prix, Time Trial returns for a second season with a new addition: Fanzone.

During a Podium Pass season, players get to choose their preferred team and driver and participate in a time-restricted league that spans the entire season, including cooperative objectives whilst competing against opposing teams.

Available to pre-order nowPlayers who pre-order the digital-exclusive Champions Edition by May 1 will get immediate access to a selection of 2024 liveries for use in F1 23’s special Time Trial mode, as well as the two new Icons, 18,000 PitCoin, an F1 World Bumper Pack, up to three days of early access starting May 28 including exclusive Verstappen-inspired special events with unique unlockable rewards, and one bonus VIP Podium Pass.

Plus, those who own F1 2021, F1 22, or F1 23 on PlayStation, can take advantage of a 15% loyalty discount on F1 24 Champions Edition pre-orders Load any of these games to find out how.

Players pre-ordering the Standard Edition will receive 5,000 PitCoin and an F1 World Starter Pack.

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Hello, everyone. Today, we revealed three upcoming indie titles that will appeal to many different PlayStation players. These titles are for those who like to challenge the unknown, our fans who prefer more spooky things, and those looking for something in between. We hope you discover something new to play.

Darkest Dungeon II | Coming July 15Play VideoRed Hook Studios returns with the sequel to the Darkest Dungeon series. This time, fans will be treated to a new 3D art style with full-character animations. The signature challenge of managing stress and bringing out the hidden talents of your heroes is still at the core, but this time, the journey will be a roguelike. Take a ride in a stagecoach across a bleak world in hopes of surviving long enough to find salvation.

Five Nights at Freddy’s: Help Wanted 2 | Coming June 20The popular series was a nail-biting delight on PlayStation VR2, and we know more fans wanted to experience the survival horror, so Steel Wool Studios is bringing it to the PS5. All the games found in the VR version have been adapted to utilize the PS5 and DualSense controller to provide immersive experiences. So, anyone willing to fill out a job application can play any way they choose.

V Rising | Coming 2024Play VideoAfter sleeping for centuries awake as a vampire seeking to bring back the glory days of the vampire kingdom in this title, a mix of action RPG and survival, players must battle the Church of Luminance and even the king of vampires himself: Dracula. Since his defeat many moons ago, some vampires feel he is no longer fit to rule and seek to build a new kingdom. Get your combat skills ready for this adventure from Stunlock Studios.

Thanks for joining us for this look at three exciting upcoming PlayStation indies.

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Hello everyone, I’m Shawne Benson, part of the Global Third Party Relations team here at PlayStation. And I’m excited to announce a new State of Play broadcast streaming tomorrow, September 14 at 2pm Pacific. Tomorrow’s broadcast will focus on updates to previously announced games coming to PlayStation consoles. From indie and PS VR2 highlights, to […]

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On September 9 1998, Spyro the Dragon made his mischievous debut on the original PlayStation, capturing the hearts of gamers of all ages. To celebrate 25 years of Spyro, we sat down with both the original developers from Insomniac Games, as well as the team behind the remaster, Spyro Reignited Trilogy at Toys for Bob, […]

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Hello PlayStation nation! My name’s James Hunt and I’m the Game Director for Fast Travel Games’ new PS VR2 title, Mannequin, coming in 2024. You may know the Fast Travel team from our long history of single-player VR experiences like Cities: VR and the upcoming Vampire: The Masquerade – Justice, but Mannequin will be our […]

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A new month means a fresh selection of games joining the PlayStation Game Catalog. All the titles will be playable from Tuesday, September 19. Let’s dive in.  PlayStation Plus Extra and Premium | Game Catalog*  NieR Replicant ver.1.22474487139… | PS4 Fight back against dreadful enemies with a visceral, uniquely customizable blend of swordplay and powerful […]

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The Tokyo Game Show Sale launches on PlayStation Store on September 13. For a limited time, you can enjoy discounts on numerous games, including titles from notable franchises, including Resident Evil 4 Remake, Modern Warfare II Cross-Gen, Hogwarts Legacy Deluxe Edition and Monster Hunter Rise. Head to PlayStation Store to discover their discounts. PlayStation Store’s […]

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With the holiday season and a new wave of exciting game releases approaching, today we’re pleased to roll out an all-new PS5 system software update globally. Thanks to support from our beta participants, this update includes a number of features from the latest PS5 beta, including: Additionally, we’re also introducing new features like support for […]

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The Big Games Big Deals promotion launches on PlayStation Store on September 13. For a limited time*, you can enjoy discounts on numerous games, including titles from notable franchises, including Resident Evil 4 Remake, Modern Warfare II Cross-Gen and Hogwarts Legacy Deluxe Edition. You can browse the games included below. When the promotion begins, head […]

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Howdy! We’re Galvanic Games and we’re making Wizard With A Gun! Today we’ve been granted the opportunity to give PlayStation players a little peek under the curtain and learn more about a key component of the game: ammo crafting! For those of you who may be unfamiliar, Wizard With A Gun is an online cooperative […]

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


Hey y’all! This week the team sits down with Founder of Studio Sai and Eternights Developer Jae Hyun Yoo to chat about the upcoming dating action RPG. Also the team talks Goodbye Volcano High and growing game backlogs.

Stuff We Talked About NBA 2K24 – PS5, PS4 * Nour: Play With Your Food – PS5, PS4 * Eternights Boss Battle Blog * Baldur’s Gate 3 PS5 Features Blog * Tennis On-Court Blog – PS VR2 * Interview w/ Jae Hyun Yoo (begins at 09:20*) * Goodbye Volcano High * Armored Core VI Fires of Rubicon


The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageBrett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you harness the power of the sun and moon and share moments from Sea of Stars using #PSshare #PSBlog. Here are this week’s highlights:

ppeter_gee shares Valere and Zale overlooking the port town of Brisk

manoloo_o shares a band of pirates playing at the local tavern

Lme3guazUS shares Elder Mist floating above a sacred pond

supersaturnn shares a long-awaited reunion between best friends

call_me_xavii shares the Sleeper sleeping in the overworld

cenrice shares Valere using the moonerang at night

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Baldur’s Gate 3 – Original Character

SUBMIT BY: 11:59 PM PT on September 13, 2023

Next week, we’re rolling the dice on Baldur’s Gate 3. Share the custom hero you’ve created using #PSshare #PSBlog for a chance to be featured.

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts this month. August’s PS5 list saw movement with newly released titles Madden NFL 24, Armored Core VI Fires of Rubicon, and The Texas Chainsaw Massacre earning top spots. PS VR2 also saw a new frontrunner rise amongst […]

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To all sports and VR enthusiasts, here’s why you’ll enjoy playing Tennis On-Court – coming October 20 to PS VR2 whether you’re a complete beginner or a seasoned player.

2v2 is still betterPlaying 1v1 is fun enough, but the action is multiplied tenfold when you share the great moments of a 4-player match.

Grab your racket, call your friends or other players from around the world to join you in a doubles match. It’s the perfect time to perform your best volleys, smashes and passing-shots.

Spectator modeMaybe you’re playing an important match and want your friends to watch, or you’d like to analyze the game of one of your next opponents.

Spectator mode is for you. At any time, you can view the list of live matches and join them with a simple click. You’re teleported into the stadium like a real spectator in the real world.

Dynamic AssistsRight from the start of development, we thought about how virtual reality could help players progress in a different way than academic learning. We set up several assists that the player can activate or deactivate according to their mood or level.

By knowing your height, thanks to the headset tracking, we can, for example, calculate the ideal height for striking a service…

… or when to trigger your stroke during a point. So you can learn the right rhythm for successful strokes every time.

Rhythm is important, but so is placement on the court. We help you position yourself on the court in relation to the ball’s trajectory.

Because tennis can be a frustrating sport when two people of very different skill levels are playing together, we’ve introduced a ball trajectory correction feature that, when activated, will correct your ball trajectories to bring them into the court. In this way, both players can enjoy the game and bridge the gap between them.

PhysicsA sports game is too limited without physics as close to reality as possible. That’s why our physics simulation is a key part of the game. We developed this part of the game with top tennis players to achieve a natural sensation. The team knows that it’s crucial for an enthusiast to be able to play with different effects such as the slice, the dropshot, the lift, etc.

But we don’t want to be an exclusive game. All tennis fans should be able to enjoy the game, whatever their skill level. To this end, a second arcade gameplay mode is available, in which trajectories and effects are close to reality, but corrected to stay on court. Players can focus on the fun of the game and forget about the demands of the movements.

We’re working hard to deliver a fun and enjoyable experience for all in Tennis On-Court. Feel free to wishlist the game if you want to have fun alone or with friends when Tennis On-Court serves its way to PS VR2 October 20.

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Greetings, PlayStation Stars members! With the arrival of September, a fresh wave of campaigns and collectibles is upon us. Get ready to conquer new challenges, earn rewards, and expand your digital collectibles to refresh your display case. Stay connected throughout the month on PlayStation App for more.  Let’s jump right into some of the offerings […]

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Hi Eternights fans! Jae here, creator of Eternights. I’m hyped to show you a deep dive into the gameplay of one of my favorite bosses… The Infected Hacker. Spoilers ahead.

For some context, The Infected Hacker is a monster that has hacked Yuna’s social media (our popstar companion) and used it to lure thousands of her fans by promising safety and shelter. As a sick form of trophy, the hacker asked Yuna’s fans to bring their Yuna plushies with them, resulting in mountains of her blood-stained merch, each one of them representing a fan killed by his hand. When Yuna is faced with all of this, she isn’t even given time to grieve or process, before the monster that killed her fans approaches her with a sword made out of different body parts – eager to add another hand or two.

I designed this boss around the theme wrath, which I think you can tell by his furious attack patterns. The key to Eternights combat is timing – you need to dodge at just the right moment, right before an attack, to get a perfect dodge and slow down time, which allows you to get more attacks in against the boss. Not only that, but doing this also charges up your elemental gauge that when filled allows you to do a powerful elemental fist attack.

Completing a combo doesn’t just feel super satisfying, it also allows you to press R1 to inflict extra damage on enemies. Once you complete a combo, if you manage to keep on attacking without getting hit, you can end up fully charging your death blow meter, which is a sword skill that allows you to deal a devastating amount of damage to your enemies. Another favorite sword skill of mine is the Stinger, which is an attack that allows you to quickly close the distance between you and your target. Very useful when your target moves around a lot.

To get a bit deeper into elemental attacks, you unlock and upgrade them by forging a closer bond with Yuna. The higher level you have, the more layers of shield you can destroy in one go. Now Yuna, specifically, has the fire elemental ability that can be used to destroy ice barriers, which this boss has three layers of. So it pays off to be close to your companions.

Yuna’s elemental fire isn’t the only trick up her sleeve. Every confidant has a set of confidant skills you can unlock, upgrade and use in combat. Yuna’s skill here is the ability to create a temporary pool of healing that you can stand in–in order to replenish your health. Of course, if you can avoid enemy attacks in the process. These confidant skills can only be upgraded by collecting or earning a specific collectable called White Essence. So make sure to be on the lookout.

Now, you’ll need as much healing as you can get, The Infected Hacker is a tough opponent. He attacks from all directions as well as has an arsenal of different area of effect attacks ready to deal damage to you. Not only that, halfway through the battle, he unlocks his sword’s true form while also throwing out moves you’ve never seen before.

It’s a tough fight, but if you use all of the skills I’ve given you, I know you’ll be able to beat it. But what’s this? After the battle there is a mysterious little girl? What’s that about? Well, you’ll have to play the game to find out!Eternights is releasing September 12 on PS5 and PS4. Pre-order is available now with a 10% discount for PlayStation Plus members.

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Baldur’s Gate 3 is an expansive RPG – a game with a combined total of 600 spells and actions to experiment with, one that encourages you to navigate its environment in novel ways, to constantly interact with the world around you.

But how exactly do you translate an uncompromising RPG to a controller without it feeling like eating a wet hotdog?

Thankfully, we’ve got the answers. Baldur’s Gate 3 has been built for PS5 from day one. Today let’s take a look at the fruit of our labor, the hotdog in question: your DualSense wireless controller, and all that we’ve done to deliver the game’s complexities in just a few buttons and triggers.

A new generation of RPGsWhile we had experience bringing controller support to the Divinity: Original Sin series, Baldur’s Gate 3 is a much larger and more challenging game to adapt by comparison.

So we took its interface and streamlined it, turning our original UI into radial menus which felt more intuitive to use with a controller. Your most essential tools can be accessed at the pull of a trigger button, which brings up a large radial for access to your map, journal, spellbook, character sheet, combat log, alchemy, short rests, long rests, and your camp, as well as your level-up screen and Illithid Powers skill tree.

Your actions, spells, cantrips, and items – their total number potentially in the thousands depending on how much armor, health potions, and wheels of cheese you may have accumulated on your journey – become muscle memory, accessible through a series of customizable radial menus. Organize your spells how you see fit, change up which items and actions are at your fingertips, add new radials to the list or rein things in and remove the ones that you don’t need.

We’ve also made some features more immediately accessible to you, like Dialogue History which can be pulled up mid-conversation for a quick reminder of what’s just passed, and the top-down Tactical View which can be accessed simply by zooming out fully on your camera using your right stick. Jump and Examine also mapped on your controller with regular use in mind, and can both be found right on your d-pad.

Coming to DualSense controller technologyWith our release to PlayStation 5 just around the corner we’ve pushed how we use controllers in the game even further, harnessing DualSense controller technology to make your experience feel more immersive in combat and as you flip through your menus.

In battles between magic wielders, the light bar will take on the color of your spell – matching the color of the damage type or colored to the spell intent that you’re casting. During moments of heightened pressure, its brightness will intensify, accompanied by resonating haptics.

When you’re affected by a core status like Paralyzed, Bleeding, or Charmed, your DualSense controller will light up with a matching color.

We’ve also made use of the controller’s adaptive triggers and added actuation points and feedback for left and right triggers, giving a sense of weight to the act of switching between menus. A light pull of the trigger will let you peek at your radial menus for a moment – a helpful feature in the heat of combat – while a hard press that pushes past the resistance point will lock in the menu.

Freedom to explore how you wantLike any good D&D campaign, in Baldur’s Gate 3 it’s the players who decide how they’ll explore the Forgotten Realms. BG3 is similarly flexible when it comes to controller schemes, allowing players to pick the setup that best suits their style and preference.

Playing with a controller introduces a really immersive way of exploring Faerun – no holds barred, as you control your character’s movements directly and in the moment like in a third-person game.

While for actions that may benefit from the specificity of point-and-click, there is Cursor Mode. This places a cursor on your screen, letting you control your character in the traditional point-and-click style.

Baldur’s Gate 3 is coming to PlayStation 5 tomorrow, you can pre-load the game today ahead of its release.

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Last month we experienced titles that pushed us emotionally, physically, and mentally. Which game moved you the most in August?

How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.

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Last week, we asked you suit up and share epic mech moments in Armored Core VI using #PSshare #PSBlog. Here are this week’s highlights:

TheFourthFocus shares a blue shaded mech with its arm gun outstretched and smoking

DotPone shares a mech blasting at an airborne enemy

marka_game shares a mech flying up towards a hexagon honeycomb shaped tower structure

AgentDuck99 shares a mech taking in a fiery sunset sky

shimo_ps shares a back view of the jetpack propelling a mech forward

UkkoVP shares a mech on a cliff overlooking a destroyed bridge and cityscape.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

View and download imageDownload the imagecloseCloseDownload this imageTHEME: Sea of Stars

SUBMIT BY: 11:59 PM PT on September 6, 2023

Next week, we’re taking in the colorful world of turn-based RPG Sea of Stars. Share beautiful moments using #PSshare #PSBlog for a chance to be featured.

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Choices are hard, especially when you’re creating your ideal character in a massive RPG with hundreds of customization options based on long-running Dungeons and Dragons traditions. Even though you’ve finally settled on your race and appearance in Baldur’s Gate 3, giving your half-orc beefcake just the right amount of facepaint, you’ve still got to pick your class and eventually your subclass… and there are so many options!

The class system in Baldur’s Gate 3 is very deep and fun to explore, but initially it can be daunting, especially if you’re unfamiliar with traditional D&D elements–you can even create unique builds by going the multi-class route. To help you pick an ideal build when the game launches September 6 on PS5, we’ve assembled a list of the basic defining features that make each base class unique.

BarbarianEver dreamed of ferociously laying waste to foes in a crazed rampage? Then Barbarian is the class for you! Big weapons let you dish out the pain, and the Rage skill lets you deliver even more damage–and take less–in a frenzied state during combat. Subclasses add even more damage potential: Berserker lets you hit more and toss things, Wildheart gives you a splash of primal fury with animal-themed Rage effects, and Wild Magic grants random spell effects during Rage.

FighterThe most straightforward class–but just because it’s straightforward doesn’t mean it’s boring. There’s a lot of personal variety you can add to the Fighter’s playstyle, especially with the huge variety of weaponry and armor to choose from. Whether you want to hit hard or be the designated tank, the Fighter offers plenty of power and health to get the job done. Subclasses like Battle Master and Eldritch Knight add fancy footwork and magic to the mix, while Champion keeps it simple by giving you better odds to hit hard.

MonkSometimes you just want to punch everything, and Monk will let you do that with plenty of style. You won’t have access to much in the way of weapons or armor, but that’s okay–your expertly trained body will more than pick up the slack. Hit hard and dodge fast with your unique class Ki attacks. Take your pick from one of three subclasses: Way of the Four Elements, Way of the Open Hand, and Way of Shadow to add magic, versatility, and stealth to your blows.

PaladinHolier-than-thou fighters with access to a huge swath of weapons and armor, Paladins are shining beacons of heroism bound to sacred Oaths of conduct. Besides excellent combat skills, Paladins can also offer up healing and support options. Your further magical abilities will be determined by your choice of Oath: Oath of the Ancients, Oath of Devotion, and Oath of Vengeance. But if you’re sick of being a goody-two-shoes, you can always see what happens when you break your Oath and give in to the desire for power…

RogueIf your motto is the best defense is to not get hit, you’ll feel right at home in the Rogue class–with high dexterity and plenty of stealthy, evasive movement and combat skills. What better way to destroy your foes than to slay them before they even know you’re there? Subclasses all build on the Rogue’s natural strengths: Thief gets extra actions each turn, Arcane Tricksters use magic to befuddle with illusions and distractions, and Assassins are all about efficient, sneaky kills.

RangerLike getting close to nature? Then you’ll want to look at the Ranger class. These speedy master hunters live to stalk prey, and have expertise in navigating some of the harshest environments–you can pick their favored quarry and stomping grounds during character creation for some fun bonus skills. The subclasses Beast Master, Hunter, and Gloom Stalker can make you a friend to all fauna–or a vicious hunter feared by all creatures that draw breath.

BardGet in touch with your artsy side and have everyone swoon for your support skills and offensive spells. Bards are natural charmers, so their high Charisma stat can not only inspire allies in traditional fights, but can also help win battles of words and wits. Bard subclasses are the Colleges of Lore, Valour, and Swords, and they will potentially grant more equipment and combat options as well as boost skills to help support your other party members.

ClericBeing the healing-focused class is anything but boring in Baldur’s Gate 3. Cleric is a diverse and highly customizable class, packing a surprising offensive punch among a bevy of healing and support skills. Both the Cleric Domain subclass and your patron deity, chosen at creation, have a profound effect on your build, transforming you from a back-row healer to a versatile melee medic wielding holy weapons of smiting.

DruidHave you ever dreamed of becoming something more than merely human? Druids are so attuned to the natural world that these practitioners can assume the forms of animals. Healing, support, and the ability to turn yourself into a dinosaur–there’s plenty of things to love about being a Druid. Subclasses include the transformation-focused Circle of the Moon, the attack and support-spell focused Circle of the Land, and the fun-filled fungi-riffic Circle of the Spores.

WizardThe archetypical back-line spellcaster, Wizards have little going for them in terms of weapons or armor, but have the biggest and best magic abilities of any class in the game. Their high Intelligence allows Wizards to learn and utilize offensive attacks suited for just about any situation. Wizard subclasses focus on giving bonus attributes to the type of spells your character specializes in–though these choices won’t limit your magical arsenal’s potential in the slightest.

WarlockDrawing powerful magic abilities from otherworldly creatures by swearing loyalty–what could possibly go wrong? Plenty can go right in the Warlock class: Not only can you wield strong offensive, support, and debilitating magic, the wisdom and charisma your patron has granted you gives you the wit needed to worm your way out of sticky social situations. The exact workings of your spells will vary depending on which being you swear fealty to: The Fiend, The Great Old One, or the Archfey.

SorcererSome people are born talented. Sorcerers don’t need to study or draw power from others for their magic: they’re just that good. The Metamagic feature unique to this class allows you to enhance your spells in new and exciting ways, creating personalized spells that, combined with your smooth-talking Charisma, make a Sorcerer useful in and out of combat. By subclassing to Storm Sorcery, Wild Magic, or Draconic Bloodline, you can further infuse your spells with tempests, chaos, or even the power of dragons.


Don’t fret if you discover that a class isn’t working out for you. If you complete the Explore the Ruins quest available from very early on, you’ll meet a lich named Withers, who will hang around your camp and allow you to re-spec whenever you want… for a small fee. And if you’re, really stuck from the start with choice paralysis, there are pre-rolled characters for you to play as!

Hopefully you now have a better idea of the path you want to walk. Of course, this is far from the only choice you’ll need to make in Baldur’s Gate 3–every decision in dialogue, exploration, and battle carries its own weight. Look forward to forging your own path through this epic adventure. Baldur’s Gate 3 is available September 6 on PS5.

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Row, Black Desert – Traveler Edition and Generation Zero will be available to PlayStation Plus members on Tuesday, September 5 until Monday, October 2.

Let’s take a closer look at each of the games in turn.

View and download imageDownload the imagecloseCloseDownload this imageSaints Row | PS4, PS5 Experience the biggest and best Saints Row playground ever created. The unique sprawling world of Santo Ileso is the backdrop for a wild, larger than life sandbox of thrilling side hustles, criminal ventures and blockbuster missions, as you shoot, drive and wingsuit your way to the top. Take over the city block by block, wage war against enemy factions and tighten your grip on the streets. Play online with a friend at any time, via fully untethered drop-in / drop out co-op, skipping the need to take either of you out of the outlandish action.

View and download imageDownload the imagecloseCloseDownload this imageBlack Desert – Traveler Edition | PS4 Find your calling in this open-world fantasy MMORPG which boasts fast-paced PvE combat, large-scale PvP siege wars, multiple character classes and combat types to specialize in. You can also choose to dedicate yourself to a variety of pursuits, such as trade, fishing, horse training, alchemy, cooking, and gathering. The Traveler Edition is a bundle of the base game and multiple add-ons*.

*Those add-ons collectively constitute The Traveler Item Pack, which is also available on PlayStation Store as a separate download. PlayStation Plus members who have already purchased any edition of Black Desert cannot redeem the full Traveler Edition bundle from PlayStation Plus. However, PlayStation Plus members who have already purchased any edition of Black Desert other than the Traveler Edition may redeem the standalone Traveler Item Pack from PlayStation Plus, instead.

View and download imageDownload the imagecloseCloseDownload this imageGeneration ZeroThis first-person open world adventure is set in a familiar but hostile open world of 1980s Sweden. Battle and survive deadly machine enemies alone or with three friends in seamless online co-op as you discover the truth behind what’s happened to the region. You must choose your battles wisely as you engage in adrenaline-pumping guerilla combat against these mechanical forces. Scavenge parts from your fallen enemies and use them to craft equipment, weapons and ammunition. Build and fortify your own bases across the island and start taking back your home.

*Last chance to download August’s Monthly Games*PlayStation Plus members have until Monday, September 4 to add PGA Tour 2K23, Dreams and Death’s Door to their game library.


We also wanted to let you know that starting September 6 we will be increasing the price for PlayStation Plus 12-month subscriptions globally across all benefit plans. This price adjustment will enable us to continue bringing high-quality games and value-added benefits to your PlayStation Plus subscription service.

Here are the new prices for PlayStation Plus 12-month subscription plans.

PlayStation Plus Essential 12-Month Subscription
SGD 70.90 | RM 235 | THB 1,830 | Rp 709,000

PlayStation Plus Extra 12-Month Subscription
SGD 120.90 | RM 400 | THB 3,070 | Rp 1,215,000

PlayStation Plus Deluxe 12-Month Subscription
SGD 139.90 | RM 460 | THB 3,530 | Rp 1,395,000

The new prices for the 12-Month subscription will remain at a discounted rate when compared to purchasing the 1-Month or 3-Month subscriptions over a 12-month period.

For current 12-month subscribers, this price increase will not take effect until your next renewal date that occurs on or after November 6. However, any membership changes you make on or after September 6, such as upgrades, downgrades or buying additional time, will update your plan reflecting the new prices. You can change or cancel your subscription at any time, details here.

We’ll notify current subscribers of these changes via email and will have additional details on our website soon.

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Greetings, PlayStation Stars members! With the arrival of September, a fresh wave of campaigns and collectibles is upon us. Get ready to conquer new challenges, earn rewards, and expand your digital collectibles to refresh your display case. Stay connected throughout the month on PlayStation App for more.   Let’s jump right into some of the offerings […]

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Greetings readers. I’m Mårten, the Game Design Director at Hadoque, a collective of creatives in Sweden. I co-created the core concept of the game and oversee the game design. We’ve been working on Ultros – our first game together – for the past few years, and today, we’re thrilled to show you the core gameplay and a new boss.

To recap from our reveal at the PlayStation Showcase earlier in the year, Ultros is a mystical and poetic adventure where you fight dangerous space insects and plant seeds to create an alien garden. Our protagonist, Ouji, wakes up stranded on an overgrown sarcophagus in space. She has no memory of who she is and how she got here. But the world feels familiar, and it seems to react to her – like she has some sort of connection to it. Naturally, this is when you start to explore the depths of the sarcophagus.

As part of this exploration, platforming becomes vital. Ouji is nimble, swift, and can build momentum to create a natural feeling flow of movement. You’ll have to do your fair share of jumping, climbing, crawling, and breaking surfaces to reveal secret areas.

Play VideoRevealing the Ultros gameplay loopNot so long into your venture, you’ll discover insect-like aliens that are generally very territorial and can get agitated if you get too close. They’re all part of the game’s cryptic ecosystem that you’ll take part in as you progress. The first ones seen in our gameplay first-look trailer are some of the weaker enemies called Puppaluppas. When you defeat them with your sword, they drop body parts or different organs. Ultros has a reward system for finishing off enemies with finesse – the more variety in my attacks, the better the creature parts. As you collect these, you’ll enter a more detailed inspection view of the parts, accompanied by a bit of lore behind the part of the creature. You can then consume these parts to increase your variation nutrition levels.

Also revealed in our gameplay is a friendly, whimsical character named Gärdner, and as you might guess from his name, he teaches us about some of the planting mechanics in the game. These plants usually produce some sort of fruit. There are many types of seeds to find and plant in the game. Fruits can also be eaten to gain health and nutrition. Different creature parts and fruits have different nutritional benefits – it’s good to keep an eye on this detail, as there’s a strategy for finding the food with the proper nutrition you need.

When you reach a rest point, you can unlock new abilities on a skill tree (or cortex, as we call it) depending on your nutritional requirements and what you consume. This gets used on another enemy species, PomPoms. They can have shields that you must break with a charged attack. You can also juggle smaller enemies after a combo and hit them into the environment or other enemies, which feels almost too satisfying.

Ouji collects The Extractor in the latter half of the gameplay. The Shamans used this tool in their ritual on this space station. So, it’s important for the main plot of the game. But it also provides some cool power-ups. This first one grants us a double jump. We also encounter another major character, Qualia, a mysterious figure you’ll learn more about when you play the game. Still, she has some form of link to and influence on the ecosystem in the game.

This leads us to follow Qualia, chasing her into the new boss fight we’re revealing today. It’s a huge, grotesque, worm-like creature. Like most bosses in the game, the key is to avoid getting hurt while learning patterns in their attacks, finding their weak points, and striking back when the time is right.

Following this, Ouji kills a Shaman in a chamber, revealing many more Shamans to find to break the seal that has trapped Ouji in this world. Tracking down these Shamans will now serve as the main objective in the game. This disturbance awakens Ultros, a demonic being, which effectively restarts the loop of Ouji’s journey as she awakes in a familiar place again. This will be the main mystery to solve throughout the game – you must explore different directions as you try to figure out how to break the cycle.

We hoped you enjoyed this new look at the game. Ultros will release in 2024 for PlayStation 5 & PlayStation 4 and is available to wishlist now.

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The Season 4 Rewards Program in MLB The Show 23 kicks off today*, and it brings all-new content and rewards for you to enjoy, including the stylish Snapshot Series player items, as well as new Programs, Collections, Events, and much more.

Earn player rewards from your favorite team in Team Affinity programs. Try the new Mini Seasons challenge to earn program progress as you play 3-inning games against the CPU. Or team up with a friend in Ranked Co-op to combine your best players to climb the leaderboards together in 2v2 or 3v3 play**.

Internet connection required for Season 4 update and rewards.
PS Plus subscription required for online multiplayer.*

Play VideoSnapshot SeriesThe brand-new Snapshot Series features some of your favorite players in their cleanest “off the field” fits. Find Snapshot Series Max Fried and Jim Rice in the Season 4 XP Reward Path and Snapshot Series Manny Machado and Cliff Lee in the Boss Choice Pack. Add Nolan Ryan and Charlie Blackmon to your Diamond Dynasty squad by completing the Team Affinity Season 4 Collection. These Diamond 99’s are sure to make any lineup shine!

Get your mitts on even more Snapshot Series players in the Team Affinity Season 4 Programs, Ranked 6 Program, and the All Sets II Event available today in MLB The Show 23.

Great Race of ‘98 programThe year was 1998, cargo pants were all the rage, cell phones were solely used for calling people, and two of baseball’s most prolific sluggers were in a head-to-head race to surpass the longest-standing and highly coveted single-season home run record. The Great Race of ’98 Program highlights Mark McGwire and Sammy Sosa’s historic 1998 season and features some additional players who had seminal moments that same year. Relive one of baseball’s most impactful seasons when the Great Race of ’98 Program drops in MLB The Show 23 on September 8 at 12:00 p.m. PT.

Roberto Clemente Day programMLB The Show 23 celebrates the League’s first Puerto Rican Hall of Fame inductee, Roberto Clemente, this Hispanic Heritage Month with the Roberto Clemente Day Program. Take control of “Arriba” in some of his most memorable plays, along with players that were recipients of MLB’s Roberto Clemente Award and a few of the league’s current crop of Boricua superstars. Be prepared to take the field as some of your favorite baseball players on September 15 at 12:00 p.m. PT as we join Major League Baseball in honoring the life and legacy of this legend, both on and off the diamond in the Roberto Clemente Day Program.

Get ready to reap the benefits of this and more amazing new content and rewards headed to MLB The Show 23 this fall.

But wait, there’s more.

MLB The Show Championship SeriesThe Show Championship Series is MLB The Show 23’s pro-level event, rebuilt from the ground up. The marquee event will feature three stages and $50,000 in cash prizes. The series will start with two open qualifiers hosted on ESL Play.

Qualifier #1 begins on September 9, with Qualifier #2 following a week later on September 16. Qualifiers are a two-day affair, with players battling over the weekend for a Top 6 finish to earn a direct invite to the live broadcasted finals on September 28 – October 1. The remaining players in the Top 32 of each Qualifier will be eligible for a Wild Card Round, where four more players will earn a spot in the final.

To participate, visit the ESL Play Tournament page, ensure your PSN Account is linked, and register for either Qualifier*. No Create a Stadium, no Create a Player, no knuckleball pitchers, no excuses. Practice is over; it’s time to compete. Learn more about the Qualifiers here.

Active PS Plus membership required. Must be 16+ and a member of an eligible country. Void where prohibited. See full rules here*

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The PlayStation Plus Double Discounts promotion comes to PlayStation Store on August 30, bringing with it not only price reductions of up to 40% across a number of different titles, but up to 80% off those games if you’re a PlayStation Plus member for a limited time*. Games include Star Wars Jedi: Survivor for PS5, […]

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Double, double coil and trouble. A.K.I., the maniacal mistress of poison will slither her way into Fighting Ground, World Tour, and Battle Hub in Street Fighter 6 starting September 27 on PS5 and PS4. Feeding off orders from her master, A.K.I. injects poison into enemies that dare stand within striking distance–all with a smile. You […]

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An extraordinary day in Drums Rock! One of the most famous video game soundtracks –Undertale– arrives in Drums Rock. Featuring the best songs from Undertale, we’ve created a special DLC with plenty of surprises. Many of you will be familiar with Undertale, one of the most popular indie games with one of the best soundtracks […]

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It’s a new month, with a new lineup of PlayStation Plus Monthly Games for September. The Monthly Games lineup of Saints Row, Black Desert – Traveler Edition and Generation Zero will be available to PlayStation Plus members on Tuesday, September 5 until Monday, October 2.  Let’s take a closer look at each of the games in turn.  […]

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When we started working on C-Smash VRS a little over a year ago, we reached for the stars. Together with VR pioneers Wolf & Wood and a team of amazing artists, designers and musicians, we set out to make the ultimate VR sports game – a reimagining of Sega’s arcade and console icon Cosmic Smash […]

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The PlayStation Plus Double Discounts promotion comes to PlayStation Store on August 30, bringing with it not only price reductions of up to 35% across a number of different titles, but up to 70% off those games if you’re a PlayStation Plus member for a limited time*. Games include Star Wars Jedi: Survivor for PS5,  […]

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Tekken 8 for PlayStation 5 is the latest entry in the Tekken series, a legendary 3D fighting game series that has sold more than 55 million copies worldwide. The visuals have been completely overhauled from Tekken 7 with all-new, high-resolution playable character models. Small details like the way water droplets run down the characters’ skin […]

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Hiya, PlayStation foodies. Tj here, serving up a big plate of news for our experimental food art game, Nour: Play With Your Food. It’s a game that you might have seen around before. Perhaps you caught a glimpse of some of our wild ramen and boba tea out in the wilds of the internet or […]

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Last week, we asked you to share moments from the fantasy MMORPG Tower of Fantasy using #PSshare #PSBlog. Here are this week’s highlights:  call_me_xavii shares a white haired woman and man jumping away from a two-headed dog dpruttz_vp shares a player riding a motorcycle across a neon-lit street chic2ky shares a lake-view landscape surrounded by […]

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In Fortnite Battle Royale Chapter 4 Season 4, Vampire Kado Thorne has made the Island his home. Your mission is to infiltrate and extract valuable goods from his three properties: Sanguine Suites, Relentless Retreat, and Eclipsed Estate. The fate of the Island is at stake, and pulling off the height of heists is the last […]

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We got to chat with Jann Mardenborough, the “gamer to racer” subject at the heart of the Gran Turismo movie, with topics ranging from his experience in GT Academy to stunt driving for the film about his incredible life.  Check out a new clip from the movie before Gran Turismo hits US theaters August 25:  […]

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Hello–It’s unbelievable to me that it has been seven years since No Man’s Sky was released, and to celebrate today we are releasing our largest update of the year – No Man’s Sky Echoes. Our aim with Echoes is to breathe new life into the universe, with a new robotic race, our first race introduced […]

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Sonic Superstars is set to release on October 17, 2023, on PlayStation®4 and PlayStation®5. Sonic Superstars is a brand-new high-speed action game that combines the classic feel of the 2D side-scrolling Sonic series with crisp 3D graphics. A new adventure begins for Sonic and his pals, Tails, Amy, and Knuckles, in the mysterious Northstar Islands, […]

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Today PlayStation players received big updates on a trio of exciting upcoming devices: the PlayStation Portal remote player, the PlayStation Pulse Explore wireless earbuds, and the newly revealed PlayStation Pulse Elite wireless headset. In addition to a PS Blog article detailing the products, pricing, and more, I also had the opportunity to get my hands […]

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Since launching PS5, we’ve been amazed to see how players around the world have embraced the generational leaps we made in the gaming experience, such as the heightened feeling of immersion delivered by the haptic feedback and adaptive triggers in the DualSense wireless controller. Our PlayStation community continues to give us a reason to challenge […]

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If you’re a fan of RPGs, there’s a chance you’ve joined the ranks of millions of players around the globe who have fallen in love with Persona. Great characters, lengthy and engrossing stories, and challenging, strategic gameplay have built Persona into one of the premiere RPG series. Once you’re pulled into the universe of a […]

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Kazuma Kiryu, the Dragon of Dojima, is no more. At least, in the eyes of the world at large. But true legends never die… they just get a massive image change, a new career, and a new name. Enter the new dragon: Joryu, a secret agent with a fighting prowess that betrays years of experience […]

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The time to finish them is near once again. While Mortal Kombat 1 is the twelfth entry in the long-running series, NetherRealm Studios has managed to find a way to recreate the iconic fighter yet again, forging a new era for the franchise after the events of Mortal Kombat 11. Upon sitting down for some […]

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Granblue Fantasy is a known player when it comes to mobile games. It dominated the market for nearly a decade, and with new content released weekly since its inception, it is one of gaming’s most expansive MMORPGs. With millions of players worldwide, countless storylines, and a plethora of colorful characters, the franchise now enters a […]

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A particular greeting to those who survived the Maw and the Pale City, brace yourselves, for you might not be so lucky at our next destination. It’s with great pleasure that we now prepare you to return to our charming world of darkest dreams known as The Nowhere. Welcome to Little Nightmares III. In Little […]

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The conclusion of the Light and Darkness Saga is coming with Destiny 2: The Final Shape. With the next expansion for Destiny 2, the development team is creating a climactic finish for the decade-long saga, full of drama, poignancy, and action, while also paving the way for the future of Destiny 2. Today, during the […]

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The road to launch is nearing its end with the release of Firewall Ultra almost upon us! On August 24 players will be able to dive into the incredible new world we’ve created for the first time. We can’t wait to see everyone in-game practicing their aim at the shooting range, battling it out with […]

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Last July Madison was released on PS4 and PS5, both digital and physical. One year later, we’re excited to share new details on Madison VR gameplay. Let’s take a look at the horrors that await you when it launches on PlayStation VR2 this Halloween season. Madison VR plunges you deeper into its immersive and terrifying […]

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In this interview, we spoke with the game’s producer, Yasunori Ogura, and the director, Masaru Yamamura, to discuss how they came to develop Armored Core VI, details about the game’s story and worldview, as well as its unique mech Assembly feature, action, and more. We were absolutely set on making Armored Core PlayStation Blog: This […]

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The NBA 2K franchise has a storied history of bringing the most authentic hoop gaming experiences to basketball fanatics and gamers alike. We recently sat down with Gameplay Director Mike Wang to discuss improvements and how the gameplay is more accessible for newcomers in NBA 2K24, available September 8 on PS5 and PS4. PlayStation Blog: […]

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Stealth adventures, sci-fi action, action-rhythm and explosive party games headlined a hands-on event held by Konami this past week. Attendees could get hands-on with four upcoming titles from the publisher, which included the chance to reacquaint ourselves with Snake’s adventures in the upcoming Metal Gear Solid: Master Collection Vol.1, test our shoot ‘em up skills […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here Hey y’all! This week the team dives into recently revealed gameplay details with Sledgehammer Games Creative Director David Swenson on Call of Duty: Modern Warfare III, before getting into gameplay upgrades with Senior Producer Sam Rivera on the upcoming EA FC […]

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Last week, we asked you to share gaming moments that broke your heart using #PSshare #PSblog. Here are this week’s heartbreaking highlights:  talenteddoge shares an emotionally scarred Sindri from God of War Ragnarök. JoeCapri shares Terence and Dion sharing an emotional moment in Final Fantasy XVI. TakaSanGames shares Ellie overcome with emotion while Joel is […]

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Attention, PlayStation players! Call of Duty: Modern Warfare III releases on Friday, November 10. Get intel on some of the features coming to Modern Warfare III and learn more about every available game edition on PlayStation, plus preorder benefits you’ll earn between now and the game’s launch. Campaign Adapt or die in a fight against […]

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Today, we’re pumped to reveal one of the biggest evolutions to the Firewall franchise by sharing new details on Firewall Ultra’s player versus environment (PvE) game mode: Exfil (short for Exfiltration). This brand-new PvE game mode aims to challenge players in a group across every map that is available in-game to offer an unprecedented level […]

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Greetings.  I’m Beomjun Lee, the project lead of The First Descendant. The long wait is finally over. The First Descendant’s Crossplay Open Beta will be available to PlayStation players from September 19 to September 25. The First Descendant is a next-generation third-person looter shooter featuring high-quality graphics developed using Unreal Engine 5. As various attractive […]

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The August Savings promotion comes to PlayStation Store, bringing with it discounts across a range of titles and editions for the coming weeks. For a limited time* you can enjoy choice picks with reduced pricing. That includes Wo Long: Fallen Dynasty(30% off),  Red Dead Redemption 2:  Ultimate Edition  (70% off) and Grand Theft Auto V: […]

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NHL 24 brings the rush and fatigue of high-pressure hockey to life with a suite of new gameplay features. The Exhaust Engine is powered by Frostbite and combines the Sustained Pressure and Goalie Fatigue systems to form concentrated pockets of opportunity that allow even more in-game situations. The Sustained Pressure System triggers for offensive players […]

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Pick up a sword and hone your martial art skills in Broken Edge. When we kicked off production for this game, we had two big goals in mind. Our first goal was tackling the hurdles that held back PvP melee combat in VR, while our second goal was to move out of the way! We’re […]

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Summer is the season of music festivals, but who could’ve imagined that this August, we’d get one that puts one of the biggest bands in heavy metal in command of our warships and tanks? We hope you’re as excited as all the metal heads at Wargaming are. Join us in World of Warships: Legends and […]

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The August Savings promotion comes to PlayStation Store, bringing with it discounts across a range of titles and editions for the coming weeks. For a limited time* you can enjoy choice picks with reduced pricing. That includes Wo Long: Fallen Dynasty Standard Edition (30% off),  Dead Island 2 Gold Edition (30% off) and F1 2023 […]

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We’re happy to announce that Green Hell VR for PS VR2 is coming out on August 15.Are you ready to survive in the Amazon? Exciting challenges await. Our game allows you to experience a wonderful and unforgettable adventure that not only puts you to the test, but also enables you to have fun with various […]

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With Moving Out 2 coming to PS4 and PS5 just a day away, we thought it would be interesting to go through some of the big additions we made to the game, how we carried across the inclusiveness and diversity from the first game and talk about how our design process enabled that.  The biggest […]

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When one thinks of FromSoftware, their mind likely jumps to its many action role-playing Souls/soulslike titles. While those games are a massive part of the studio’s legacy, the cult-favorite Armored Core series is equally crucial to its long-term success. By committing to consistent, almost yearly entries from 1997 to 2013, FromSoftware found its footing in […]

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For three years now, THQ Nordic has hosted a bonanza of game reveals and updates on our upcoming titles, and we’ve been overjoyed with how the fan community’s reaction grows with each showcase. Between Hollywood-voiced Lovecraftian horror, a vengeance-sworn Ninja Turtle, and the latest game starring the residents of a certain snowy Colorado town, we […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here This week the team dives into the massive grandeur of Final Fantasy XVI’s big boss fights and talks Final Fantasy 1 Pixel Remaster. Plus the gang reminisces over fond summertime memories. Stuff We Talked About The Cast Thanks to Cory Schmitz […]

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Last week, we asked you to share heartwarming moments from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:  tulippooh3 shares Jin from Ghost of Tsushima holding a sparrow in his hands sirevanztheduke shares Jill and Clive embracing in Final Fantasy XVI secondcapture shares Ratchet smiling warmly in Ratchet & Clank: […]

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In Everspace 2, take to the stars through a sprawling sci-fi adventure story that spans multiple star systems. In the role of Adam, a former military clone pilot trying to find his place in a dangerous universe, you’ll be able to explore more than 100 handcrafted locations while piloting one of nine different ship types/classes. […]

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Overwatch 2: Invasion has arrived. Experience all-new OW2 Invasion story missions, a new support hero, new skins and cosmetic rewards, and all-new ways to play. Read on for an exclusive look at the new map, Suravasa, a beautiful garden sanctuary in the heart of India, and everything it has to offer. Discover the exotic gardens […]

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After a hiatus out in deep space, id Software’s legendary FPS triumphantly returns to PlayStation, looking sleeker than ever. Available now for PlayStation 5 and PlayStation 4, the enhanced release of Quake II reintroduces the complete 1997 shooter with new content, visual improvements, local split-screen, online multiplayer, and more. The legendary FPS, enhanced  As a […]

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Today we’re excited to share new details on Lords of the Fallen gameplay. The new info includes visiting Mournstead for the first time, from the harrowing Defiled Sepulchre to the towering heights of Pilgrim’s Perch. Let’s explore the atrocities that plague these lands and await players when it launches on PS5 October 13. Before taking […]

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Today we’re happy to reveal the PlayStation Plus Game Catalog for July 2023. The lineup includes two hotly anticipated indies available with Game Catalog on their respective launch days – Sea of Stars and Moving Out 2. Sea of Stars will be available when it launches on Tuesday, August 29, with all other titles available […]

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Today we’re happy to reveal the PlayStation Plus Game Catalog for August 2023. The lineup includes two hotly anticipated indies available with Game Catalog on their respective launch days – Sea of Stars and Moving Out 2. Sea of Stars will be available when it launches on Tuesday, August 29, with all other titles available […]

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It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts this month. The PS5 charts saw dramatic movement, with newcomer Remnant II breaking into the top three. PS VR2 newcomer Synapse and free-to-play game Naraka: Bladepoint also ascended their respective lists. Check out the full listings below. […]

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There were plenty of indie titles to pick from this time around. From fresh ideas to fresher food which game was the biggest surprise for July?  How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, […]

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We have been steadily revealing the roster for Tekken 8, and the excitement each reveal has generated with fans has been amazing. At EVO 2023, we announced that Azucena, a Mixed Martial Arts (MMA) fighter from Peru, and Raven, a secret intelligence agent specializing in ‘ninjutsu,’ will join Tekken 8 coming to PlayStation 5. Azucena […]

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Last week, we asked you to think pink and share pink-colored moments from the game of your choice using #PSshare #PSBlog. Here are this week’s pink highlights:  ForgottenJasmin shares the couple from Haven gliding across a field   MdeavorVP shares a fox with glowing symbols on its fur   Sefwick shares the dancer from Bound […]

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Greetings, Travelers. This is the Genshin Impact dev team, and we’re proud to announce that Genshin Impact Version 4.0, As Light Rain Falls Without Reason, will arrive on Aug 16. In today’s blog, we’d like to take you to Fontaine, the upcoming fifth nation of Teyvat, where culture, art, and technology flourish under an intricate […]

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Gran Turismo players! We’re excited to reveal the 1.36 update for Gran Turismo 7, arriving Monday, August 7 at 12am PDT / 8am BST / 4pm JST. Look forward to new content celebrating the upcoming Gran Turismo movie, GT Café extra menus, 4 exciting new cars, and more. Read on for full details. Internet connection […]

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With our latest Mm Original, Tren, out today in Dreams, we decided to catch up with Media Molecule creative director (and BeechCorp CEO) John Beech. Here, he talks to us about bringing his personal project in-house to Mm, how his childhood experiences of play inspired the toy train game, and how his relationship with toys […]

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We’ve reached our tenth year of creating Party Packs. That’s ten years of phones as controllers, high-brow, low-brow, and everything-in-between-brow humor, and memories made at parties around the world.  With this milestone in mind, we’re working hard to deliver fans with some classic Jackbox magic, including an exciting sequel, Tee K.O. 2 coming to The […]

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The fighting game genre has many notable franchises. One of the earliest to earn iconic status is Mortal Kombat. It punched its way onto the arcade scene in 1992 and quickly found its way to the home console market, wowing players with at-the-time realistic visuals and controversial over–the–top gore. That controversial content ushered in the […]

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A seasoned wizard who infects her foes with the irresistible urge to dance. A high-level sorcerer who sows the seeds of chaos in battle with strategically placed portals. A bard that wields the psionic powers of a mindflayer (a.k.a illithid). Who will you become at the pinnacle of your power in Baldur’s Gate 3? That’s […]

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With each PlayStation 5 system software release, we’ve introduced new features designed to enhance the many ways you can access your favorite content, navigate your console, or create new gaming memories with friends. Today, we’re thrilled to roll out a new PS5 system software beta that introduces new accessibility features as well as audio options […]

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Hey there, PlayStation Stars members! As we enter the month of August, get ready for a fresh wave of campaigns. We’ll have challenges lined up to test your skills, reward your efforts, and add unique digital collectibles to your collection. Be sure to stay connected through PlayStation App for the latest updates and surprises. Without […]

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Today we’re happy to reveal the PlayStation Plus Monthly Games for August. The Monthly Games lineup of PGA Tour 2K23, Dreams Universe and Death’s Door will be available to PlayStation Plus members on Tuesday, August 1 until Monday September 4. Let’s take a closer look at each of the games in turn. PGA Tour 2K23 […]

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Hi all – Luke Karmali here from the FFXIV PR team, writing to you from our Fan Festival 2023 in Las Vegas! After a pandemic-forced hiatus, this year sees the return of our physical Fan Fests, and we’re thrilled to be able to share a first look at our fifth expansion, Dawntrail, with our community […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here This week series actor Samoa Joe stopped by to discuss the Twisted Metal TV series. Plus the gang talks about their favorite go-to combos in Final Fantasy XVI. Stuff We Talked About The Cast Thanks to Cory Schmitz for our beautiful […]

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Last week, we asked you to think pink and share pink-colored moments from the game of your choice using #PSshare #PSBlog. Here are this week’s pink highlights:  NemesisNat shares V dressed all in pink with a pink weapon in Cyberpunk 2077 E11oGovna shares a pink flamingo and lighting from Control xenobitz shares a pink-clothed and […]

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Hey there, PlayStation Stars members! As we enter the month of August, get ready for a fresh wave of campaigns. We’ll have challenges lined up to test your skills, reward your efforts, and add unique digital collectibles to your collection. Be sure to stay connected through PlayStation App for the latest updates and surprises. Without […]

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Graves is alive, but former adversaries must now align against a new threat. The Konni Group has infiltrated Al Mazrah, forcing Farah and Alex to unite with Graves to fend off the greater enemy. Alliances shift in Season 05 of Call of Duty: Modern Warfare II and Call of Duty: Warzone, launching August 2 on […]

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It’s a big day in the Dreamiverse, folks. Try not to go off the rails with excitement as we reveal that our arcade puzzler, Tren, will be pulling into the station exclusively in Dreams on August 1. On top of that, Dreams will also be coming to PlayStation Plus Game Catalog (available to all PlayStation […]

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Mark your calendars. This year’s Evolution Championship Series (Evo) takes place from August 4 to 6. For fighting game enthusiasts, 2023 is certainly starting to feel like the year of the fighting game, with a tidal wave of highly anticipated titles like the recently released Street Fighter 6, Mortal Kombat 1 launching September 19,  Tekken […]

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Greetings, mercenaries! To kick off the summer season, we announced at Summer Game Fest that Crossfire: Sierra Squad will be arriving in August. Welp, August is just around the corner, so it’s time to let you know officially that the game will launch at PlayStation Store on August 29th! Add it to your wishlist today […]

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Today we’re happy to reveal the PlayStation Plus Monthly Games for August. The Monthly Games lineup of PGA Tour 2K23, Dreams and Death’s Door will be available to PlayStation Plus members on Tuesday, August 1 until Monday, September 4.  Let’s take a closer look at each of the games in turn.  PGA Tour 2K23 Take […]

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Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It’s been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and […]

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Can you believe half of 2023 is over already? Time flies when you’re having this much fun gaming. While 2023 has already been one wild year for PlayStation gamers, the killer lineup for the rest of 2023 is every bit as exciting. In the words of the wise Samuel Drake: “I always felt that we […]

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Hey there, fellow wanderers. I’m Sky, the creative mind behind Tower of Fantasy— Brace yourself for an electrifying open-world RPG experience on PS5 and PS4 because we’re launching the ultimate adventure on August 8. And guess what? It’s free to play, so get ready to dive in without spending a single coin. But wait, there’s […]

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FromSoftware has brought the Armored Core series back out after over a decade to give us what is shaping up to be one of the series’ best entries yet. The upcoming Armored Core VI: Fires of Rubicon takes cues from the studio’s most recent titles but retains everything fans of the mech action series have […]

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Sabotage was founded with a clear goal: presenting our own definitive editions of the game genres we grew up playing. By combining retro aesthetics and modern design, we shoot for experiences that capture what we love about games of old while leaving behind the elements we feel might hold them back today. We knew from […]

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Last week, we asked you grab a fedora and share gaming moments that capture the spirit of noir using #PSshare #PSBlog. Here are this week’s highlights:  call_me_xavii shares Leon Kennedy from Resident Evil 4 in a suit and fedora Defalt368 shares Misty and Jackie from Cyberpunk 2077 Photoingame shares a shot from the back of […]

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It’s been an excellent season for gaming on PlayStation, and there are still fun experiences coming right around the corner. We had a chance to get hands-on with some upcoming indie titles from Team 17, and here are the games you should be looking out for in the dog days of summer. Moving Out 2 […]

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What an exciting moment for PlayStation players, as the Insomniac team just wrapped up a captivating panel at San Diego Comic-Con with fantastic new reveals from Marvel’s Spider-Man 2. This includes a first look at the PS5 Console – Marvel’s Spider-Man 2 Limited Edition Bundle, which features a custom PS5 console cover design and matching […]

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San Diego Comic-Con has always been one of the most exciting times for Marvel fans. We had an amazing time in 2018 with the original Marvel’s Spider-Man, and we were thrilled to make a return trip to Hall H today to talk about Marvel’s Spider-Man 2. For those of you who couldn’t join us – […]

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What an exciting moment for PlayStation players, as the Insomniac team just wrapped up a captivating panel at San Diego Comic-Con with fantastic new reveals from Marvel’s Spider-Man 2. This includes a first look at the PS5 Console – Marvel’s Spider-Man 2 Limited Edition Bundle, which features a custom PS5 console cover design and matching […]

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Airship Syndicate, the developer behind the upcoming online co-op RPG Wayfinder, loves a colorful world. It’s no surprise why, either. The team’s co-founder — artist and Creative Director Joe Madureira — traces his roots back to the equally vivid world of professional comics. It’s a legacy you can clearly see in the bold, vibrant character […]

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Some of the best coming-of-age stories happen in times of great upheaval: war, revolution, calamity… but graduating high school while you’re staring down your almost-inevitable extinction, at the hands of one of the greatest disasters to ever hit planet Earth? That’s some rough stuff. Such is the setting of Goodbye Volcano High, a dramatic, narrative-driven […]

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Ever since we announced Firewall Ultra, the next evolution of the Firewall franchise, last year here on the PlayStation Blog, the outpour of encouragement from the community has been nothing short of amazing. The pure excitement in all your comments, messages, tweets, and posts have us all even more motivated to make the game as […]

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When PlayStation VR2 released earlier this year, it offered players a chance to experience virtual game worlds bristling with detail and immersive features. PS VR2 was the culmination of several years of development, which included multiple prototypes and testing approaches. To learn more, we asked PS VR2’s Product Manager Yasuo Takahashi about the development process […]

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Hello everyone! This is Masayoshi Soken, the main composer of Final Fantasy XVI. People often have a conception that composers only think about music, but I’m actually a gamer through and through. While I do talk about music a lot, to be honest, I enjoy talking about video games more than music. I’m an old […]

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Ever since we announced Firewall Ultra, the next evolution of the Firewall franchise, last year here on the PlayStation Blog, the outpour of encouragement from the community has been nothing short of amazing. The pure excitement in all your comments, messages, tweets, and posts have us all even more motivated to make the game as […]

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EA Sports FC 24 launches September 29 on PS4 and PS5 and is focused on delivering an authentic football experience and gameplay innovations to usher in a new era of virtual football. Behind this are three key technological advancements: HyperMotion V, enhanced PlayStyles and a radically overhauled Frostbite engine. But the exciting new features certainly […]

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Diablo IV is off to a tremendous start, exciting and delighting (and horrifying) new fans of the series and franchise veterans alike. Returning to its roots, Diablo IV brings back the dark and demonic in its aesthetic, visuals, and gameplay. Explore solo or with friends as you fight to protect Sanctuary. We wanted to give […]

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Next week, Ratchet & Clank: Rift Apart is launching on PC! Many of you have asked for details about the technologies used and system requirements. Today we are answering those questions, and on top of that, we have some exciting new feature announcements. To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in […]

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It is finally here! We welcome everyone to explore the wonderful world of Viewfinder. I am Gwen Foster, one of the directors at SOS. I am here to talk about how we made a game about a camera, how you can reshape reality with the photographs that you take, and what world we have built. […]

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Today we’re happy to reveal the PlayStation Plus Game Catalog for July 2023. All games will be available on Tuesday July 18. Let’s dive in. PlayStation Plus Extra and Deluxe | Game Catalog It Takes Two | PS4, PS5 Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here This week voice actors Jennifer Hale and David Hayter stop by to discuss their roles in Synapse. The team also does a quick deep-dive into Synth Riders’ Experience levels, with a bit of Final Fantasy XVI and Diablo IV talk along […]

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Last week, we asked you to share your favorite gaming heroes using #PSshare #PSBlog. Here are this week’s heroic highlights:  wingsforsmiles shares Cal from Star Wars Jedi: Survivor sorathluna shares Rivet from Ratchet & Clank: Rift Apart cold_desktop_4k shares Aloy from Horizon Forbidden West ScudmanVP shares Sam from Death Stranding Comput_ART shares Selene from Returnal […]

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This is your early heads-up to set an alert for July 19. Because in just under a week, the Summer Sale lights up PlayStation Store, bringing with it blazingly hot discounts on thousands of games across PS5 and PS4.   Game discounts will be offered for a limited time, and some titles will leave the sale […]

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For the past five years, we’ve been on a journey with accessibility organizations and experts to create a versatile controller kit that enables gamers with disabilities to play more comfortably and for longer periods, empowering more players to share in the joy of gaming. Today, I’m thrilled to announce that the Access controller for PS5 […]

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When it was time to brainstorm brand new content for Shredder’s Revenge, we immediately wanted to add something new to complement the fast-paced arcade gameplay we’ve already created. A new survival mode was like Krang’s empty android body: a no-brainer! We already knew that fans wanted it, but it became obvious that a survival mode […]

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For the past five years, we’ve been on a journey with accessibility organizations and experts to create a versatile controller kit that enables gamers with disabilities to play more comfortably and for longer periods, empowering more players to share in the joy of gaming. Today, I’m thrilled to announce that the Access controller for PS5 […]

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It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and free-to-play received the most downloads to make the list this month. PS5 and PS4 both submitted the number one spot to Lilith this month, while both Street Fighter 6 and Final Fantasy XVI both fought their way into the top 5. […]

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Today we’re happy to reveal the PlayStation Plus Game Catalog for July 2023. All games will be available on Tuesday July 18. Let’s dive in.  PlayStation Plus Extra and Premium | Game Catalog It Takes Two | PS4, PS5 Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure […]

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“You’re not the only one who wants payback.” – Billy Butcher, The Boys (Ep. 306) The members of Task Force 141 remain in captivity, Vondel is under constant attack, and the appearance Supes from of The Boys adds a new superpowered element to the fight. It’s about to get wild in Season 04 Reloaded for […]

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This week, with the launch of Synthwave Essentials 3 on PlayStation VR & PlayStation VR2, we’re celebrating five years of riding the rails in Synth Riders, our freestyle dance rhythm game. Join us as we look back at the biggest development milestones, and reveal the special birthday gift for all the players. Synth Riders was […]

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Everything you do in your playthrough of Baldur’s Gate 3 affects the course of your journey. And it starts at the character creation screen. Each class, race, background, and Origin character has rippling effects on the world around you, triggering subtle permutations that change the Forgotten Realms in big, small, good, bad, exciting, and sometimes […]

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Last week, we asked you to share epic moments exploring the epic world of Final Fantasy XVI using #PSshare #PSBlog. Here are this week’s eikonic highlights:  AlexGustyII shares Ifrit rushing forward with an attack. crisg_art shares a portrait of Joshua. whitememories_8 shares Torgal chasing a butterfly through a flower field. KenKenVega1 shares Clive shrouded in […]

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MLB The Show 23’s Season 3 Rewards Program starts today* and brings brand-new content and amazing rewards, including All-Star Game and Home Run Derby player items. With the 2023 MLB All-Star Game (ASG) and Home Run Derby (HRD) kicking off in just a few days, right now is the prime time to get your mitts […]

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The Essential Picks promotion is now live on PlayStation Store, bringing with it discounts off up to 75% on a wide variety of titles for a limited time*. That includes 75% off Resident Evil 3, 50% off God of War Digital Deluxe Edition and 67% off Sackboy: A Big Adventure. Many more games are included […]

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Buckle up time travelers, as we’re ready to share further exciting details on Wanderer: The Fragments of Fate, coming to PlayStation VR2 in 2024. The technology that PlayStation VR2 offers, along with the power of PS5, has allowed us to explore some bold and exciting new ideas to truly elevate player presence, create more lifelike […]

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Greetings, future Helldivers. It’s Katherine, Arrowhead’s social media and community manager, back again to bring you new Helldivers 2 gameplay details: a more in-depth look at our cooperative play* and combat.  Gearing up After your Helldiver defrosts on your ship, you and your squadmates must prepare for a mission by customizing your armor, your weapons, […]

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Hello! My name is Yongcheng, the Lead Producer of Naraka: Bladepoint PS5 version. We have been working hard on what we feel is the best version of Naraka: Bladepoint so far, and we’re really excited to finally bring our mythical, melee-focused martial arts battle royale game to PlayStation 5. For those of you that aren’t […]

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Prepare for the incoming storm, World Warriors. Rashid of the Turbulent Wind makes his Street Fighter 6 debut in Fighting Ground and the single-player World Tour mode starting on July 24. With a whirlwind of moves that will send him flying through each fight, Rashid leaves all opponents in the dust – unless they decide […]

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The Essential Picks promotion is now live on PlayStation Store, bringing with it discounts off up to 70% on a wide variety of titles for a limited time*. That includes 50% off PGA Tour – Deluxe Edition, 45% off Dying Light 2 Stay Human and 60% off Subnautica for PS4 & PS5. Many more games […]

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The streets were hot with combat, others fought to escape hell, and some received the blessing of fire. Which game had the most heat for you in June?  How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. […]

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Hey everyone, Dylan Cuthbert here from Q-Games and I’m excited to reveal that PixelJunk Eden 2 is coming to PlayStation 5 and PlayStation 4! This year marked the 15th anniversary of the PixelJunk series, which started way back in 2007 with our first release on PlayStation 3. We’re going all out for the anniversary celebrations, […]

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Hey there, PlayStation Stars members! July is just around the corner, and we’re here to share the new campaigns. Prepare to be challenged, earn points, and unlock digital collectibles for your collection. Stay tuned for regular updates on the PlayStation App throughout the month. Let’s dive into the featured lineup for July. PlayStation Plus Monthly […]

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Last week, we continued celebrating ten years of The Last of Us by asking for memorable moments with Joel and Ellie using #PSshare #PSBlog. Here are this week’s #TLOU10 highlights:  Photoingame shares Joel and Ellie posing in a field. RevolutionAndre shares Joel and Ellie laughing around a campfire. MSTakesPictures shares Joel and Ellie running from […]

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My name is Ryota Matsushita, and I’m the director of Koei Tecmo’s upcoming action-RPG, Fate/Samurai Remnant. The Fate series tells the story of the Holy Grail War, in which seven Masters summon Servants — historic Heroic Spirits from the East and West — to battle over the Holy Grail, a magical object that can grant […]

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Greetings everyone! I’m Jovan, Technical Artist at Ebb Software. The whole team here found joy in bringing you nightmarish experiences that will fully immerse you into somber tapestries. And today we’re excited to reveal that our first game, Scorn, will come to Playstation 5 later this year. Many of you here may be new to […]

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Baldur’s Gate 3 is a big RPG. A great, big, uncompromising RPG! It shows in the numbers: more than 170 hours of cinematics and featuring three times more cinematic dialogue than all three The Lord of the Rings novels combined, a library of more than 600 spells and actions, and plenty more. Dungeons & Dragons […]

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Now that C-Smash VRS has launched into orbit on PlayStation VR2, players across the globe are starting to discover its many cosmic delights. We have decided to stay true to the game’s minimalist roots – it is based on Sega’s console and arcade classic – and encourage players to discover new techniques and powerups and […]

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Hey there, PlayStation Stars members! July is just around the corner, and we’re here to share the new campaigns. Prepare to be challenged, earn points, and unlock digital collectibles for your collection. Stay tuned for regular updates on the PlayStation App throughout the month. Let’s dive into the featured lineup for July. PlayStation Plus Monthly […]

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Today we’re happy to reveal the PlayStation Plus Monthly Games for July. The Monthly Games lineup of Call of Duty: Black Ops Cold War, Alan Wake Remastered and Endling – Extinction is Forever will be available to PlayStation Plus members on Tuesday, July 4 until Monday July 31.  Let’s take a closer look at each […]

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Gran Turismo players! The 1.35 update for Gran Turismo 7 arrives today June 28 at 11pm PDT* / June 29 at 7am BST / 3pm JST. Introduction of 3 New Cars Aston Martin Valkyrie ’21 A uniquely shaped hypercar with F1 derived aerodynamics. Aston Martin is one of Britain’s most beloved luxury sports car manufacturers. This […]

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The Mid-Year Deals promotion comes to PlayStation Store. For a limited time*, mark the halfway point of 2023 with discounts of up to 75% on games and add-ons across multiple genres. That includes the likes of Call of Duty®: Modern Warfare® II – Vault Edition, EA Sports FIFA 23 and Wo Long: Fallen Dynasty. Head […]

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Hello Travelers! The Genshin Impact developer team is back with the latest information on the upcoming Version 3.8 “Secret Summer Paradise” arriving on July 5. As summer returns to Teyvat, it’s time to join Klee for a getaway into an uncharted land! In the meantime, Klee and Kaeya will also be presented with their new […]

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Here are the latest updates on three Sonic titles available for the PlayStation®4 and PlayStation®5: Sonic Superstars, Sonic Frontiers, and Sonic Origins Plus. Sonic Superstars x LEGO Collaboration Slated for Autumn 2023! Sonic Superstars is a brand-new high-speed action game that combines the classic feel of the 2D side-scrolling Sonic series with crisp 3D graphics. […]

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The world of Meet Your Maker is expanding with the arrival of Sector 1: Dreadshore. We’re packing a lot into this release, and since Dreadshore marks our first major content update, we’re celebrating by letting you claim the Sector 1 Arsenal Pack for free beginning tomorrow until July 10. With Meet Your Maker launched and […]

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From Akron to the global stage, LeBron James continues to inspire the world with his tireless work ethic, championship spirit and remarkable achievements on the court and in his community. Today, we’re excited to share details on how players in select markets can secure our first design collaboration with LeBron and the first ever limited-edition […]

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From the very inception of the world that would come to be known as Luna Abyss, there has always been a clear vision. Bonsai Collective’s Art Director Harry Corr, and Creative Director Benni Hill, set out with a grab bag of influences and a set of aesthetic and narrative waypoints which underpinned the worldbuilding in […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here This week the team chats with Ben Starr, English voice actor for Clive Rosfield, and Square Enix Localization Director Michael-Christopher Koji Fox on all things Final Fantasy XVI. Stuff We Talked About The Cast Thanks to Cory Schmitz for our beautiful […]

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Last week, we celebrated ten years of The Last of Us by asking you to share moments from the iconic game using #PSshare #PSBlog. Here are this week’s #TLOU10 highlights:  YouSpoonyBardd shares Joel’s broken watch in black and white wingsforsmiles shares Ellie crouching and sneaking _HypeDX shares Joel wearing a mask, leaving a spore-filled building […]

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Since the end of The Callisto Protocol’s main game, things have gone from bad to worse inside the penitentiary. The virus that’s been wreaking havoc inside is threatening to escape the prison and it’s up to you to retrieve Mahler’s data and transmit it off-world. It’s not going to be a walk in the park. […]

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Developing a new numbered Final Fantasy game is a balancing act. Players have expectations of what they’ll encounter but still crave elements that change up and build upon established series traditions. But even those have to start somewhere: many elements commonly associated with Final Fantasy as a whole–Chocobos, Moogles, summons, and beloved job classes and […]

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Hello everyone, I’m Yasuyoshi Yamamura, Art Director at Q-Games. Today I have some development insights to share with you to celebrate the upcoming release of our frantic party-brawler, PixelJunk Scrappers Deluxe. Yasuyoshi Yamamura, Art Director at Q-Games Since the launch of the very first PixelJunk game on PS3 in 2007, PlayStation has been the spiritual […]

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A year has flown by so quickly since we rolled out our new PlayStation Plus tiered plans, ushering in new benefits to the service such as our Game Catalog and Classics Catalog, along with Game Trials for blockbuster titles. Whether you subscribe to PlayStation Plus Essential, Extra or Deluxe, it’s been great to see the […]

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The Mid-Year Deals promotion comes to PlayStation Store. For a limited time*, mark the halfway point of 2023 with discounts of up to 75% on games and add-ons across multiple genres. That includes the likes of Call of Duty: Modern Warfare 2 PS5 Ultimate Edition, EA Sports FIFA 23 (PS5) and Dead Island 2 Deluxe […]

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The Wumpa Fruit is calling, and it’s nearly time to open the gates. Experience a whole new way to Crash with the upcoming launch of Crash Team Rumble, arriving today, June 20 for PlayStation 4 and 5. Developed by Toys for Bob, this all-new strategic multiplayer experience brings 4v4 platforming action to the Crash universe, […]

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Hi readers, Jae here, founder of Studio Sai. Today I have some exciting insights to reveal about the importance of the relationships you make in Eternights and how they can affect your combat options, help you defeat monsters, and ultimately face the apocalypse with you. Studio Sai was founded on the principle of making games […]

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Hello readers! We’re very proud to launch Harmony: The Fall of Reverie on PlayStation 5 on June 22nd. It’s a narrative adventure with two vibrant worlds, a cast of loveable characters, and a compelling story we hope all kinds of players will enjoy.   One of the main features of our game is the Augural, and […]

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Greetings, Wanderers! Get ready to immerse yourself in a world of boundless exploration and adrenaline-pumping battles. Tower of Fantasy, the immersive open-world RPG brought to you by Perfect World Games, is making its grand debut on PlayStation 4 and PlayStation 5 on August 8th (UTC+0), and pre-order is officially open today. Brace yourselves as you […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here This week the team talks Summer Game Fest 2023 and discusses their hands-on time with the upcoming Mortal Kombat 1. Plus the team gets into Diablo IV and the sinister legacy of the classic franchise. Stuff We Talked About The Cast […]

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Last week, we asked you to find shiny things in the game of your choice, sharing using #PSshare #PSBlog. Here are this week’s highlights:  ps5_raz shares a shiny golden helmet in Assassin’s Creed Odyssey   secondcapture shares Rivet with a shiny glowing gadget in Ratchet & Clank: Rift Apart danliest shares Aloy swimming amongst shiny […]

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Before Escape Academy, Coin Crew Games produced location-based entertainment (LBE) experiences such as escape rooms and arcade cabinets. Producing an escape room called Space Squad in Space is how Wyatt Bushnell and Mike Salyh met, placing them on the path to founding Coin Crew Games.  The original goal for the studio was to design casual […]

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SEGA is pleased to announce that Like a Dragon Gaiden: The Man Who Erased His Name is slated for release on Nov. 9, 2023 Pre-orders are now available and the first official trailer for the game has been released. Pre-order for the PlayStation® Store will start at a later date. A brand-new title that depicts […]

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Arriving June 20 for PlayStation 4 and PlayStation 5, The Elder Scrolls Online: Necrom introduces a brand-new way to play with the introduction of the Arcanist class. Boasting three unique skill lines and an all-new combat mechanic called the Crux system, Arcanists wield the eldritch powers of Apocrypha to obliterate their foes and protect their […]

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MLB The Show 23 introduced a new game experience celebrating the rich history of the Negro Leagues called Storylines. We couldn’t be happier with the overwhelmingly positive response to this new game experience passion project for the development team. Storylines wouldn’t have been remotely possible without the amazing partnership with the Nego Leagues Baseball Museum […]

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Today, we’re happy to announce four new titles making their way onto PS VR2 in the near future. Below you can enjoy the reveal trailers plus additional details about new games such as Pixel Ripped 1995, Tiger Blade and 7th Guest VR, plus get the first look at the PS VR2 debut of the critically […]

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Rogue Legacy 2 is landing on both the PlayStation 4 and PlayStation 5 on June 20. What’s more, it will be launching straight into the PlayStation Plus Game Catalog, so Extra and Premium members can download it straightaway and jump in! We’re going all-out by releasing RL2 with full cross-buy support for the PS4 to […]

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A year has flown by so quickly since we rolled out our new PlayStation Plus tiered plans, ushering in new benefits to the service such as our Game Catalog and Classics Catalog, along with Game Trials for blockbuster titles. Whether you subscribe to PlayStation Plus Essential, Extra or Premium/Deluxe, it’s been great to see the positive […]

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Sonic is back and in a very familiar way. Sonic Superstars returns the speedy blue hedgehog to his 2D retro roots, complete with playable appearances from some of his best friends to defeat Doctor Eggman again (or Robotnik, if you’re feeling super nostalgic). But don’t let the classic exterior fool you. Superstars is here to […]

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This year’s Summer Game Fest hosted tons of new gaming faces. Between all the familiar friends and new arrivals showcased, there’s almost an overwhelming amount of new titles to be excited about coming to PlayStation. Whether you’re looking for an indie fix or a new spin on an old icon of the industry, here are […]

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A varied lineup of exciting games coming to PlayStation was revealed in the Capcom Showcase livestream! From a new look at the highly anticipated Dragon’s Dogma 2, to the reveal of the Apollo Justice: Ace Attorney Trilogy, we featured games for all types of players. Ascend, Arisen, and slay the dragon The Capcom Showcase dove […]

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Hi PlayStation Blog readers! Avatar: Frontiers of Pandora debuted a bunch of new gameplay in today’s Ubisoft Forward. Here at Ubisoft, we’re thrilled to bring you a little more insight into the world of Pandora and the Western Frontier directly from the game’s creators.   Avatar: Frontiers of Pandora will launch on PlayStation 5 on December […]

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Creating a character from the ground up can be daunting, but developing a character’s growth through progressive storylines is a raging beast of a task in itself. Santa Monica Studio took on this challenge through its comprehensive development of the beloved Atreus, son of Kratos in God of War Ragnarök, where the main focus was […]

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Venba is a game about culture, cooking, and change and how food can wonderfully represent it all, coming to the PS5 on July 31. We spoke with Abhi, creative director of Venba, on the ways the game showcases the challenges of immigrating to a new home and the things it can teach us as a […]

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Greetings, everyone! I’m Sky, Lead Designer at Hotta Studio of Perfect World Games and I’m absolutely thrilled to share some exciting news with you. Our highly anticipated open-world RPG, Tower of Fantasy, is making its way to PlayStation this summer, published independently by Perfect World Games. Pre-orders will start on June 20, I can’t wait […]

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Final Fantasy XVI fans, great news: while Final Fantasy XVI launches in just under two weeks, you’ll be able to commence your journey to Valisthea tomorrow as the game’s demo launches June 12.   The demo will give PlayStation 5 players a taste of the game’s vibrant world and fast-paced action combat with two lengthy sections […]

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The Mortal Kombat series recently hit the big 3-0. And what a long, bloody trip it’s been: Eleven mainline games over six console generations and somewhere between 75 and 80+ characters, depending on how and where you want to count them. And now Mortal Kombat 1, which is looking to open the floodgates on that […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here Hey y’all! This week the team chats with Thea Trinidad (aka WWE Superstar Zelina Vega) about her role as guest commentator in Street Fighter 6 and her connection to the classic franchise. Plus the team talks more Street Fighter 6 and […]

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Last week, we asked you to travel to tropical landscapes from the game of your choice, sharing using #PSshare #PSBlog. Here are this week’s highlights:  MdeavorVP shares Aloy laying on a palm tree in Horizon Forbidden West. M_Joe_Hort shares a sunset view from GTA Online. record_photo shares Kratos approaching Freya in a plant-filled Vanaheim in […]

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Discover the mystery of the Wilds in Fortnite Battle Royale Chapter 4 Season 3. A hidden jungle, along with ancient secrets, have been uncovered after the collapse of the Island’s center. Use the new environment to your advantage: slide in the mud for camouflage, or ascend to the canopies above to get the jump on […]

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FINAL FANTASY VII REBIRTH for PlayStation®5 is the second entry in the FINAL FANTASY VII remake project, following FINAL FANTASY VII REMAKE released in April 2020. A new trailer was unveiled today at Summer Game Fest 2023, on 9th June. FINAL FANTASY VII REBIRTH – Summer Game Fest 2023 Trailer About FINAL FANTASY VII First […]

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Everyone at Insomniac Games is thrilled to announce that Marvel’s Spider-Man 2 will launch on Friday, October 20th, 2023, only on PlayStation 5. After the amazing fan reception for Marvel’s Spider-Man in 2018 and Marvel’s Spider-Man: Miles Morales in 2020, the team has worked tirelessly over the past few years to make this third installment in the franchise the sequel […]

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Welcome back, survivors, and prepare to embark on a thrilling journey filled with intense combat, strategic decision-making, and unyielding teamwork! Remnant II will be available on July 25, 2023 on PlayStation 5. Sequel to the third-person action-survival shooter Remnant: From the Ashes, Remnant II builds upon the foundations of its predecessor, offering an enhanced cooperative […]

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Everyone at Insomniac Games is thrilled to announce that Marvel’s Spider-Man 2 will launch on Friday, October 20th, 2023, only on PlayStation 5. After the amazing fan reception for Marvel’s Spider-Man in 2018 and Marvel’s Spider-Man: Miles Morales in 2020, the team has worked tirelessly over the past few years to make this third installment […]

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Are you ready to lie or die? I hope so! I’m Ji Won Choi, project director for Lies of P which will be launching onto PS4 and PS5 on September 19. We quickly amassed a large community of fans after announcing the title and we’re so excited they can finally get a taste of the […]

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Hello wanderers, I’m Gwen, co-founder and director at SOS. We are very happy to welcome you to Viewfinder, our first game as a studio. In it you, the player, can reshape reality with photographs, found objects, and a camera. That may sound confusing, but I’ve always found that the best way to explain the gameplay […]

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AK-xolotl is the cutest, deadliest and only top-down roguelike shooter featuring AK-wielding axolotls. Blast your way through the animal kingdom with an arsenal of powerful guns, mighty power-ups and even raise an army of trigger-happy baby axolotls. After showing off some gameplay in an explosive trailer earlier this year, the team is delighted to present […]

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Season 04 introduces the brand-new Vondel Battle Royale map, six new Multiplayer maps at launch and more across Call of Duty: Modern Warfare II and Call of Duty: Warzone. Season 04 launches on PlayStation on June 14. Let’s dive into the full details of what players can expect. Warzone introduces Vondel, new Lockdown Mode, and […]

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While F1 Manager 23 is lining up on the grid for release on July 31, we’re jumping into a few of the new features that are now included in the most authentic F1 management simulation to date. Race Replay Race Replay is a brand-new mode for F1 Manager 23 allowing you to relive every race […]

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Synapse’s State of Play reveal illustrated a potent combo of sidearm and telekinetic-infused combat. Last month at PlayStation Showcase, developer nDreams used the release date announcement to dig into the story of a lone operative diving into another’s mind to avert global catastrophe, and the reunion of two high-caliber voice talents who find themselves again […]

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Hello, today we’re very excited to bring you our next seasonal update, a limited time expedition called Singularity. This is a big one, part expedition and part update with a ton of new content, story, gameplay and some of our most exciting rewards. The last few months have been very busy for No Man’s Sky. […]

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The PlayStation Plus Double Discounts promotion comes to PlayStation Store June 7. For the duration of the promotion* there are discounts of up to 35% on the price of a variety of single player and multiplayer titles. And if you’re a PlayStation Plus member, that discount is doubled, giving you further savings on what’s on […]

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It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and free-to-play received the most downloads to make the list this month. The U.S. and EU PS VR2 charts saw some major movement in the top three spots, while the PS5 charts saw little change, and the U.S. and EU PS4 lists crowned a new number one spot.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | Star Wars Jedi: Survivor | Star Wars Jedi: Survivor | | Grand Theft Auto V | Grand Theft Auto V | | Dead Island 2 | FIFA 23 | | NBA 2K23 | Dead Island 2 | | MLB The Show 23 | Need For Speed Unbound | | Mortal Kombat 11 | NBA 2K23 | | Hogwarts Legacy | Hogwarts Legacy | | FIFA 23 | FAR CRY 6 | | Call of Duty: Modern Warfare II | Assassin’s Creed Valhalla | | Need For Speed Unbound | Resident Evil 3 | | Madden NFL 23 | Football Manager 2023 | | WWE 2K23 | Call of Duty: Modern Warfare II | | NHL 23 | Space Engineers | | Resident Evil 3 | Mortal Kombat 11 | | Marvel’s Spider-Man Remastered | Alan Wake Remastered | | FAR CRY 6 | AFL 23 | | Gotham Knights | Among Us | | Resident Evil 4 | The Witcher 3: Wild Hunt | | Alan Wake Remastered | Diablo II: Resurrected | | Space Engineers | Resident Evil Village |

Naming of products may differ between regions*
Upgrades not included*

PS4 Games

| US/Canada | EU | | Hogwarts Legacy | Hogwarts Legacy | | Minecraft | FIFA 23 | | FIFA 23 | Minecraft | | EA Sports UFC 4 | Grand Theft Auto V | | Red Dead Redemption 2 | Red Dead Redemption 2 | | Grand Theft Auto V | EA Sports UFC 4 | | NBA 2K23 | Dead Island: Definitive Edition | | Dead Island: Definitive Edition | NBA 2K23 | | Batman: Arkham Knight | Star Wars Battlefront II | | Star Wars Battlefront II | Gang Beasts | | Mortal Kombat 11 | Assassin’s Creed Origins | | Gang Beasts | A Way Out | | MLB The Show 23 | The Last of Us Remastered | | Call of Duty: Black Ops III | Tom Clancy’s The Division 2 | | Call of Duty: Modern Warfare II | Monopoly Plus | | Tom Clancy’s The Division 2 | The Forest | | Madden NFL 23 | The Crew 2 | | Injustice 2 | Outlast | | Mortal Kombat X | Crash Team Racing Nitro-Fueled | | Dead Island 2 | Gran Turismo Sport |

*Naming of products may differ between regions

PS VR2 Games*

| US/Canada | EU | | Beat Saber | Beat Saber | | Walkabout Mini Golf | Red Matter 2 | | Red Matter 2 | Walkabout Mini Golf | | Pavlov | Pavlov | | PISTOL WHIP | Kayak VR: Mirage | | Creed: Rise to Glory – Championship Edition | Job Simulator | | Job Simulator | Creed: Rise to Glory – Championship Edition | | Kayak VR: Mirage | PISTOL WHIP | | Star Wars: Tales from the Galaxy’s Edge | The Dark Pictures: Switchback | | Swordsman VR | Star Wars: Tales from the Galaxy’s Edge |

*PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

| US/Canada | *EU* | | Beat Saber | Beat Saber | | Job Simulator | Job Simulator | | SUPERHOT VR | SUPERHOT VR | | Astro Bot Rescue Mission | The Walking Dead Onslaught | | The Walking Dead Onslaught | Sniper Elite VR | | Vader Immortal | Batman: Arkham VR | | The Elder Scrolls V: Skyrim VR | Vader Immortal | | Paranormal Activity: The Lost Soul | Astro Bot Rescue Mission | | Creed: Rise to Glory | PlayStation VR Worlds | | PlayStation VR Worlds | Creed: Rise to Glory |

Free to Play (PS5 + PS4)

| US/Canada | EU | | Fortnite | Trackmania | | Call of Duty: Warzone 2.0 | Fortnite | | Fall Guys | Call of Duty: Warzone 2.0 | | Apex Legends | Fall Guys | | Rocket League | Rocket League | | Overwatch 2 | eFootball 2023 | | Trackmania | Apex Legends | | The Sims 4 | The Sims 4 | | Destiny 2 | Overwatch 2 | | PUBG: BATTLEGROUNDS | Genshin Impact |

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We guided humanity, hid from harmful humans, and saw what the world is like once people are gone. Which game gave you the best human experience in the month of May?

How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.

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Diablo IV’s potential for adventure knows no bounds. With its remarkable replayability and highly customisable gameplay, delving into the depths of diverse builds is an integral part of the excitement. Today, we present three favorite builds personally chosen by the developers themselves.

With the official launch just around the corner, why not try one of these for yourself? Perhaps you’ll find your personal preferred playstyle within Diablo IV’s endless possibilities…

Bad to the Bone-Spirit (Necromancer)by Adam Z. Jackson – Lead Class Designer

The first build I would like to talk about is what I’m planning to run with for Diablo IV’s launch, which is a Bone-Spirit Necromancer!

Bone Spirit is one of our bolder skill designs in that it both has a long cooldown and removes ALL of the player’s Essence when cast. In exchange, it deals a significant amount of extra damage to enemies for every point of resource spent. The Enhancement for Bone Spirit also reduces its cooldown significantly when it Critically Strikes an enemy, adding an additional goal for players to chase.

Putting this all together, the goal for this build is to get to a place where the player can both increase their maximum Essence as well as their Essence Regeneration to the point where they can cast Bone Sprit on cooldown while reliably being able to generate enough Essence to be full again for the next cast. We’ll be prioritizing Maximum Resource, Resource Regeneration, and Critical Strike Chance as the primary stats to chase. Other stats like Critical Strike Damage or effects like bonus damage to Bone skills are also desirable. One thing that’s also very interesting about this build is that I expect it to change a lot over time as I get more gear and certain Legendaries and Uniques that I’m going to target.

Among the key effects we want is Ghastly Bone Spirit, which grants an additional 10% Critical Srike Chance and helps us reliably Critically Strike enemies that is crucial to the build until our Critical Strike Chance is high enough via gear and other methods to do it without this upgrade. At that point, we can switch over to Dreadful Bone Spirit (generates 30 Essence over the next 4 seconds after each hit) to help with our Essence generation. The Ossified Essence Key Passive causes Bone Spirit to deal even more damage when cast with a lot of Essence (1% increased damage to Bone Skills for each point of Essence above 50). Since we plan to always cast Bone Spirit at full Essence, this is going to greatly increase the damage that we’ll be able to put out.

For this build, I’m going to try only running a Bone Golem, and sacrificing my Skeleton Skirmishers for extra Critical Strike Chance (6%) and my Skeletal Mages for additional maximum Essence (18).

As far as skills, to start the game I’m going to use Bone Splinters, Bone Spear, Bone Spirit, Golem, Corpse Explosion, and Blood Wave. This set of skills gives me a way to use Corpses effectively while also having the control tools needed via my Golem and Blood Wave to keep enemies grouped up and at bay while I annihilate them with Bone Spear and Bone Spirit.

Legendaries and Uniques will improve this build further. Blood Artisan’s Cuirass greatly upgrades the build by giving an alternative method of spawning Bone Spirits by collecting Blood Orbs. After getting this Unique, my build will also be chasing spawning Blood Orbs, which now enables new connections, such as the Tidal Doom Legendary power that spawns multiple Blood Waves, which also spawns more Blood Orbs to collect!

For a more end-game setup, I swapped out Bone Splinters and Bone Spear for Hemorrhage and Corpse Tendrils so I can get more Blood Orbs. In this version of the build, I am using Bone Sprit on cooldown to deal massive damage while creating and collecting Blood Orbs to spawn additional Bone Spirits when I can.

Wolfnado (Druid)by Adam Z. Jackson – Lead Class Designer

A Werewolf Tornado Druid is a fun and powerful build that only gets better over time.

The goal of this build is to fill the screen with as many Tornadoes as possible. To do this, you should prioritize maximum Spirit, Spirit generation, and effects that reward you for gaining and spending Spirit as much as possible.

One Unique really changes this build is Tempest Roar. Being able to cast Tornado as a Werewolf opens a lot of interactions that previously weren’t available. While the build can work without this item, it enables many powerful synergies that really take it to the next level as you approach the end game. Some other Legendaries that enable this build are Stormchasers Doom which allows Tornadoes to seek enemies and the Calm Breeze Legendary that enables Wind Shear to restore all your Spirit!

Some Skills, Upgrades, and Passives that you should consider are Perfect Storm (grants 1 Spirit and deals 15% increased damage when hitting a Vulnerable, Immobilized or Slowed enemy), which creates a Spirit generating engine by causing enemies to be Vulnerable and then using Tornado on them. Energize gives you a 15% chance to restore 10 Spirit when damaging enemies, and Masochistic is a Spirit Boon that will help with sustain; since Tornado becomes a Shapeshifting skill, it will now heal you 3% Maximum Life when Critically Striking enemies!

As far as which skills to use, there is some flexibility, but a good starting setup is Wind Shear, Tornado, Cyclone Armor, Ravens, Blood Howl, and Cataclysm. This group of skills allows you to heal, gain Spirit, and enables various ways to apply Vulnerable to enemies.

Imbue-llers Day Off (Rogue)by Charles Dunn – Associate Game Designer, Classes

My favorite build, and the one I will be playing on Diablo IV’s launch is a Rogue Imbuement build.

Imbuements are special skills unique to Rogues that enhance their next 2 attacks with the power of Shadow, Poison, or Cold. There are many ways to mix and match these Imbuements when building your Rogue, but for this build, I will be using Shadow and Cold to take full advantage of the Icy Alchemist legendary power. Cold Imbuement applies Chill to enemies, so I can finish them off with a Shadow Imbued skill, causing lots of explosions and massive AoE damage! There are plenty of other legendary and unique items that work well with this playstyle, including the extremely powerful Word of Hakan unique amulet, which causes my ultimate Rain of Arrows skill to always benefit from all three Imbuements at once.

The Core skill in this build is Twisting Blades. Not only is it a great way to apply my Imbuements to large packs of enemies, but the Advanced Twisting Blades reduces the cooldown on all my Imbuements, keeping me constantly in the action. For mobility, I love pairing Dash with Twisting Blades in this build, since Dash lets me easily get to the other side of a pack of enemies to ensure Twisting Blades hits the maximum number of targets when they return. The Preparation Specialization is also a great way to ensure that I have maximum uptime on my cooldown skills, which leads to a very fast paced playstyle.

One of the most important stats to look for in this build is Lucky Hit Chance. The key legendary for this build, Icy Alchemist, is a Lucky Hit effect, as well as other skills throughout the skill tree like Innervation (10% to gain 8 Energy on Lucky Hit) and Enhanced Cold Imbuement (Cold Imbued skills have a 30% chance to make enemies vulnerable for 3 seconds). But Rogues aren’t known for playing fair, so I tip the luck in my favor with Alchemist’s Fortune (15% increased Lucky Hit Chance on Non-Psychical damage) and Primary Invigorating Strike (8% Lucky Hit Chance, 16% for Crowd Controlled or Injured enemies).

Finally, the Momentum Key Passive works very well in this build, giving me a bunch of stats that I want like Energy Regeneration to spam Twisting Blades, Movement Speed to maneuver around the battlefield to get all optimal angles for those Twisting Blades, and Damage Reduction which is even more important since I will be in melee range of enemies most of the time. Alternatively, the Victimize Key Passive could also work well with enough Lucky Hit chance to consistently trigger Vulnerable from Enhanced Cold Imbuement.

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Since its very first announcement in 2019, Diablo IV has ignited infernal anticipation among players worldwide. In the past couple of weeks, we’ve had the chance to immerse ourselves in a preview build of the game and were ensnared by its exhilarating gameplay, sinister lore, and boundless replayability. Below is an interview we’ve conducted with […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here This week the team chats with Director Nakayama Takayuki and Producer Matsumoto Shuhei on redesigning classic characters in Street Fighter 6 and more. Plus the team dives into their personal fighting game journeys. Stuff We Talked About Diablo IV Q&AAmnesia: The […]

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Last week, we asked Guardians in Destiny 2 to share epic moments wearing the PlayStation collaboration armor. Here are this week’s highlights:  Jake__Bellamy shares a Guardian wearing Ghost of Tsushima-inspired armor standing strong. xelastarkly shares a Guardian wearing Horizon-inspired armor holding up their hand. xenobitz shares a Guardian wearing Ghost of Tsushima-inspired armor kneeling beside […]

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Hi, my name is Erik Odeldahl and I’m the Creative Director at VR game developer & publisher Fast Travel Games. We have just revealed our next game to the world! It is a PS VR2 adventure RPG set in the rich story world of Vampire the Masquerade. In it, you play Justice, a vampire of clan Banu Haqim, who travels from New York to a dark and mysterious Venice, Italy to hunt down the perpetrator of their sire’s final death.

Be a stealthy vampire With Vampire the Masquerade: Justice, we set out to make a game that fully immerses you in the role of a stealthy vampire, taking advantage of all the strengths of the PS VR2. One thing that truly excites us about the PSVR2 is the adaptive triggers and the haptic abilities available in both the controllers and the headset itself. As a vampire, you have access to all kinds of tools that help you stay hidden from your enemies, or when necessary, surprise and dispose of them with lethal force. You get to sneak up on your victims to drink their blood, unleash powerful disciplines and tear them to pieces, or fade away into invisibility before their very eyes. You decide how to take on each scenario, and we make full use of the wide range of haptics to fully immerse you in the experience.

Become the apex predatorAs a vampire, you do have superhuman strength and speed, but you are not safe from harm. The enemies you encounter will put up a great challenge for you, forcing you to take advantage of your powers. A combination of stealth and fast attacks will take you far, but you can also rely on your powers of persuasion as well. Sometimes in a dialog with an NPC, the threat of violence will unlock new paths for you.

A dark and mysterious Venice The Venice we’re inviting you to is not the city of love you see on postcards, but a dark, mysterious place where unseen things happen in the shadows, where plans are hatched and vast conspiracies are perpetrated among the undead. The last few years, there has been unrest among the Hecata, a vampire clan that has Venice as one of its bases of operation. Justice, played by you, is cast into a conflict between fierce vampires who fight for power … and their souls.

Regardless of your strategy, every step you take and undertaking you complete, will bring you closer to the center of the mystery, and allow you to grow in power to eventually become the most powerful vampire.

This title, like all of our games so far, focuses on delivering a strong narrative, but also rewards exploration and experimentation. Me and the team are looking forward to seeing you meet the characters of vampire Venice, and sneak along its dark streets. The game is built from the ground up with an original story and characters, and is a welcoming experience for those of you unfamiliar with Vampire the Masquerade and the World of Darkness, but we hope that we’ve created something special for those of you that have lived and breathed Vampire for a long time too!

We will share more as the game approaches release.

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When we first started with game creation at Frictional Games, we knew we wanted to make immersive horror experiences. We threw in everything we could think of: puzzles, physics, combat, creepy dream sequences – you name it. Those of you who played Penumbra: Overture will remember these elements well. Now, as we approach the launch of Amnesia: The Bunker – coming to PS4 on June 6 – we wanted to take a look back at how we’ve further refined our formula and approach to games.

The real breakthrough arrived with Amnesia: The Dark Descent. We started focusing on key aspects that led to a much more engaging experience. We cut away combat and all other aspects that didn’t directly fuel the horror experience. This led to players noticing more about their environment and becoming more deeply engaged. A simple sound effect, for instance, could trigger intense reactions, causing players to run and hide. Players become immersed with the happenings in a way we hadn’t seen before.

One of the only relatively safe places in Amnesia: The Bunker – the administration office. Check the map carefully, planning your next move is crucial to your survival.

This revelation showed us that we could use such techniques to propel the narrative in new ways. Few games at the time were doing this, and we felt we could still push the boundaries. This is how SOMA was born. We asked ourselves: Instead of scaring players, could you evoke similar immersion in more complex topics? In the case of SOMA it became: can you make them question the nature of consciousness? Five years of work later – turns out you could.

In Amnesia: The Bunker, the revolver is used to shoot off a padlock, showcasing how it can be used as more than just a weapon.

We then aimed to expand our studio into a two-project operation, splitting our team in two. One group worked on Amnesia: Rebirth, where we sought to intertwine gameplay and narrative more tightly, introducing mechanics (like simulating a belly rub) that carried significant story implications. We were proud of the result but felt we could have pushed further. A clear sign of this was that, once players knew the game, they would approach each section in a predictable manner. The gameplay simply wasn’t pushing far enough to truly empower the player.

The lighter. A very important item used to craft various tools, such as a torch that can be used to fend off rats.

With Rebirth launched, and our other project – let’s call it the Super Secret Project – still underway, Fredrik Olsson, who was the creative lead on Rebirth, proposed a simple idea: Why not have one monster, give the player a gun, and unleash them in an open world? This was a smaller, more focused project we could finish before the Super Secret Project. The Bunker was born.

This concept diverged significantly from our recent games, but if we trace back to our origins with Penumbra: Overture, it’s not that far off. In Overture, players tackled monsters in a freeform manner, using weapons, setting traps, and igniting canisters. The Bunker aims to do the same, but to take it up a notch.

Concept of the revolver, first usable firearm ever in a game by Frictional Games.

At a similar time when Bunker was conceived, it was becoming clear that the Super Secret project wasn’t heading in the right direction. Things felt too linear, not open-end enough. Inspired by The Bunker, we decided to steer our other project towards a more open-ended, gameplay-focused direction as well.

When you run out of options, using brute force to gain entry may be the only choice. Careful though, it makes a lot of noise and might attract unwanted attention.

As a narrative-focused company, we strive to create stories in which the player feels like an active participant – it’s a core part of our DNA. The common thread in all our games is the exploration of something (be it the nature of the mind or the experience of pregnancy) from an active, first-person perspective. The Bunker needed to uphold this ethos, despite the project’s limited time and resources. We went with a simpler, more straightforward narrative: “It’s WWI. You’re a soldier trapped in a bunker, and a deadly beast lurks in the shadows. Escape!” The entire game is dedicated to telling this story as effectively as possible. While not as complex as previous entries, it is still very much a story-driven experience.

This marks a new trajectory for us as a company. Or perhaps more accurately, it’s us revisiting an older path and exploring what we can do with it. Starting with Amnesia, we began stripping away gameplay elements to see how far we could push that approach. Now, we’re bringing systems, mechanics, and player agency to the forefront. We’re curious to see how far we can take this. The Bunker is an intriguing first step, being smaller in scope and aiming for a very specific experience.

Make sure the generator has enough fuel. Keeping the power and lights on is the best way to avoid the monster. If it goes out, the bunker becomes an even more dangerous place.

Verify your age to view this content.Verify your age to view this content.Despite being small and specific doesn’t mean it was a breeze to create – quite the opposite. A host of interesting challenges arose during development. For instance, the open-ended nature of the game means that there are always multiple ways to get through doors. In our previous games, passing through a door would be carefully scripted with one, or occasionally two, specific solutions available.

In The Bunker, we simply endow doors with certain properties, provide some tools, and then let the player figure it all out. In a game where we want to curate a certain holistic experience, this is quite tricky. There are certain high-level notes, and this must occur regardless of how the player chooses to play. Solutions include making these beats more system-based (e.g., changes in monster behavior) or setting up obstacles in such a way that there’s always a way to overcome them, no matter what resources the player has.

It will be fascinating to see how players approach the game. We’ve already learned numerous lessons that we’re incorporating into the next project, and even more insights will emerge as we release this game into the wild. We’re eager for you all to try out The Bunker, not just as a new entry but also as the first step in a fresh direction for us as a studio.

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One thing that has made Street Fighter such an enduring, legendary game series is its iconic characters. Players fondly remember their first time hitting an opponent with Ryu’s Shoryuken, sending out a Sonic Boom with Guile, or mashing out Chun-Li’s lightning kicks. Many of the series’ favorite characters return in Street Fighter 6, but with fresh designs that still convey the cast’s long-established personalities and skills. We sat down with Capcom to talk about giving old Street Fighters a new look.

Takayuki Nakayama is the game director of Street Fighter 6. He’s been with Capcom since 2012, starting his Street Fighter journey with work on Ultra Street Fighter IV. “Since we’re working on a new numbered series title, this was the chance to redesign all the characters,” he said. “We wanted to give all the legacy characters striking new designs as something of a challenge and make them look significantly different from the past designs of the characters that we’ve seen before.”

Some characters, like Chun Li, were especially challenging: “It took multiple years to land on her final design. Chun Li has been around for a long time as one of the key standout characters. And everyone’s ideal look for her is a little bit different. Because she is such a loved character, folks really have strong feelings about how Chun Li should look in a modern Street Fighter game.”

The RE Engine makes every character model pop on screen. But study them closer and you’ll note each of the 18-strong starting roster have distinct muscle tones. This is the result of experimentation, including 3D photo scanning of people, by a small team at the studio dedicated to more accurately portray muscle definitions factoring in age, gender and fighting style. For example, a sumo wrestler like E. Honda will have a completely different muscle definition to a pro wrestler like Zangief.

But the fighter from the Street Fighter II era whose redesign got a lot of buzz on social media was Cammy White, the blonde bombshell British brawler first introduced in Super Street Fighter II, and who has been a fan favorite for decades.

When Cammy first hit the streets, she was clad in a bright red beret and matching gloves, accenting a distinctive green leotard that showcased her legs–fitting for a femme fighter who could crush opponents with her mighty thighs. This has become her classic look, known as Delta Red, named after the elite special forces unit Cammy was part of in Street Fighter lore.

When X-Men vs. Street Fighter debuted in 1996, she sported a thicker, long-sleeved baby-blue onesie and cap but kept her big red gloves and, most strikingly, her thick pointed bangs, long blonde ponytails, and facial scar. This “Killer Bee” outfit represents the period when she was under the sway of supervillain M. Bison as one of his “dolls”–and, as was later revealed, a female clone bearing most of his DNA.

A lot has changed in the world of Street Fighter 6. Shadaloo is no more, and Cammy’s quest for vengeance against Bison seems to have reached its conclusion–but she’s still out there fighting and doing it with a new outfit. Gone is the slinky leotard, replaced with a bright sky-blue jacket and midriff-baring crop top. Her legs are covered with stretch-fabric workout pants: a sensible choice for an athletically-minded woman.

“Cammy feels that Shadaloo’s end is a new milestone that allows her to chart her own path and live a more normal life. This new look is her civilian outfit, while her old leotard is more of a battle-type outfit,” Nakayama-san explains. “When you first meet her in World Tour, she’s in London. We realized seeing her in her classic outfit might look weird in that context. So we tried to keep things like that in mind when designing the new costumes.”

The most striking change is Cammy’s hairstyle. Gone are the long braids that came with her other standard outfits, replaced with a sprightly new short trim. She’s still got those big sharp bangs, though, and they look surprisingly menacing as accents to her short haircut.

Nakayama-san described the thought process behind her drastic new ‘do. “We thought it would be an interesting challenge to give her a short hairstyle–she doesn’t have her classic braids, which seemed to be a defining point of her design. During the development of Street Fighter V, we had an opportunity to change it–we thought fans might react negatively, but the idea seemed to be positively received, so we decided to go for it in Street Fighter 6. Her hair may be short, but the straps from her jacket are intended to be reminiscent of her classic braids–that’s our creative callback touch.”

So how do you change something so big as an iconic hairstyle and keep a character recognizable?

“The silhouette of the character is very important,” says Nakayama-san. “As you may know, Cammy is rather petite compared to some of the other large-scale characters in the game. So we wanted to keep that essence of the character.”

The design team also kept some recognizable traits, like her gloves and boots, to remain faithful to previous designs and aid in gameplay. “It needs to be obvious when certain attacks hit the opponent. That’s why we maintained her gloves. When an attack connects, it’s easy to tell what happens. The rings on her boots are like an indicator of hit detection points. So it makes it visually more easily discernible when playing the game.”

But if you’re super-attached to the old look, don’t despair: many of the longtime legacy characters have classic costumes available in-game, Cammy included. Get a first look at the outfits below:

Play VideoThe team also took the opportunity to add many clever little touches. “Whenever a character uses up all their Drive Gauge, they go into Burnout mode. And then, while in that mode, their stance slightly changes. For Cammy, her pose changes to one reminiscent of an in-development sketch of her neutral pose from Super Street Fighter II.”

There’s a lot more deep-cut fanservice, too. “If you see her win pose after a match or in her Character Select Screen, you’ll notice a little cat that walks by her. That references the ending illustration from completing her arcade mode in Super Street Fighter II Turbo.”

Since Cammy has a new look, it’s only logical that she’s changed up her gameplay a little. “Cammy is historically a hard character to develop. It’s hard to give her new moves because she lacks supernatural powers. Giving Cammy a projectile kind of kills the essence of her character. One idea we toyed around with was using the Street Fighter II anime movie as a reference.” While eagle-eyed players will notice one particular move that plays homage to her appearance in that movie, the studio did deliberate on giving her a projectile attack that fitted with her background.

“We considered, ‘What if we gave her grenades she could throw?’ But that’s not really Cammy’s style, plus it would overlap with another SF series character, Rolento. Ultimately, we were able to make enhancements to her existing move set in Street Fighter V. We’ve continued that with Street Fighter 6, making it so that she “holds” her specials to apply different attributes to those moves.”

The love that’s gone into the characters of Street Fighter 6 is evident, not only from Nakayama’s words but also from what you see onscreen. Look forward to seeing all of your old favorites–and making your own legendary Street Fighter–when Street Fighter 6 enters the ring on June 2, 2023.

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Hey there, PlayStation Stars members! It’s almost June, and we’ve got new campaigns and digital collectibles coming your way. Get ready to put your skills to the test again and make some new memories. Keep an eye out for more updates on PlayStation App throughout the month. Now let’s jump into the featured lineup for […]

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Arriving July 20 on PS5, Immortals of Aveum takes the fast-paced FPS action of military shooters and blends it with fantastical, spell-flinging elements. This new IP from Ascendant Studios focuses on a lore-rich, single-player campaign where you play as Jak, an orphan turned Magnus battle mage, who strives to save his home Lucium from the […]

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Today we’re happy to reveal the PlayStation Plus Monthly Games for June. The Monthly Games lineup of NBA 2K23, Jurassic World Evolution 2 and Trek to Yomi will be available to PlayStation Plus members on Tuesday, June 6 until Monday, July 3.  Let’s take a closer look at each of the games in turn.  NBA […]

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Hey everyone, the intergalactic adventurers Ratchet & Clank are making their debut on PC this summer! At Nixxes Software, we are all very excited to announce our next project in collaboration with Insomniac Games. The Ratchet & Clank franchise recently celebrated its 20th anniversary. We are thrilled and honored to bring this iconic franchise to […]

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This year, we are celebrating an incredible milestone of 30 years at Bend Studio! Time sure does fly by when you’re having fun. Since 1993, we’ve had the privilege to develop video games for three decades in beautiful Central Oregon. From the early days of puzzle games to the iconic Syphon Filter series, Resistance: Retribution, Uncharted: Golden Abyss, and Days Gone, we are motivated to continue the evolution of Bend Studio with our next game to go another 30 years and beyond.

Before we reveal our new official merchandise to celebrate our anniversary, read a few words from various members of our studio that have played a critical role over the years in creating the games we all know and love. To every past and present developer that contributed to a Bend Studio game, thank you for your hard work:


“As we celebrate Bend Studio’s 30th Anniversary, I am filled with a profound sense of accomplishment and pride. Reflecting on the remarkable journey over these past three decades I am truly grateful for the opportunity to witness the growth and success of the studio that has allowed me to work with an incredibly talented cast of team members that have all, in their own individual way, created the formative DNA that is the foundation of Bend Studio today.”

– Christopher Reese, Head of Bend Studio



“From Syphon Filter to Days Gone, Bend Studio has always excelled at creating compelling adventures in realistic worlds. Bend Studio applied vision, grit, ingenuity, and technical innovation to bring a city to life around the subway station in the original Syphon Filter, and that same alchemy produced an entire ecosystem in Days Gone. I can’t wait for the world to see what this ambitious team has in store for us next.”

– Connie Booth, SVP Head of Internal Production, PlayStation Studios and Executive Producer, Syphon Filter



“As much I love the games that I’ve been fortunate enough to work on, Bend Studio to me has always been about the people I’ve met on this journey.”

– Darren Yager, Manager, Design



“I have been at Bend Studio for 19 years now, and while it has tripled in size, and some of the faces have changed, its strength remains in the talent and passion of its developers. We have accomplished more than anyone could have expected from a team our size, and it’s because we love what we do and we have a fierce desire to make memorable experiences for our players.”

– Darren Chisum, Tech Director, Gameplay



“After shipping titles on PSP, such as Syphon Filter: Logan’s Shadow and Resistance: Retribution, we rose to the challenge of adapting the Uncharted series to PS Vita as a launch title in Japan and the US. Being able to take an iconic franchise to create a new game with new characters on a new platform as a launch title was very rewarding and memorable.”

– Gerald Harrison, Director, Art



“When I joined the Bend Studio team over 17 years ago, I was moving back to Bend, my home town. I feel lucky to be living in the town where I grew up–to have the privilege of working with such a smart, experienced, and creative team and at the same time being able to ski, bike, and enjoy the quality of life that Bend is famous for. While developing Days Gone, I’ll never forget the first time I drove the bike along a ridge, stopped, and watched a spectacular sunset over the mountains where I grew up skiing and backpacking–it was a truly incredible experience to recreate the natural beauty out my office windows in a game!”

– John Hoffman, Director, Programming



“Happy 30 years (three decades)! I feel so incredibly honored and proud to be a part of this studio. I’m looking forward to what we’re going to accomplish and wow the world in the next 30 years. There’s something truly special about Bend Studio and I am truly grateful to be on this journey with our dedicated, passionate, and extremely talented team!”

– Julie O’Leary, Senior Producer



“I feel honored to have spent the last five years at Bend Studio as it holds a special place in my heart, being the first game studio I’ve ever worked at. Everyone here has drive, compassion, and hospitality that has made my move across the country well worth it. Happy 30th Bend! I’m so excited about the direction we’re heading, and I can’t wait to keep growing as a dev here.”

– Laura Reilly, Programmer



“Thank you for celebrating this 30-year milestone with us! For three decades, Bend Studio has strived to deliver memorable experiences through both thrilling adventures and captivating stories. Our games represent our commitment through rich worlds, heartfelt characters, and immersive gameplay. As we embark on this next chapter of our journey, we promise to continue pushing the boundaries of gaming, and use our passion and dedication to bring you the best games we can. Here’s to the exciting adventures that lie ahead!”

– Marlena Hanne, Senior Narrative Designer



“With more than a decade here at Bend, I am extremely humbled by the talent and ability of this team as well as the commitment of the studio leadership and PlayStation to the well-being and happiness of each one of us throughout the years. We are a family that is working towards a unified goal to create rich and rewarding experiences for both our fans and the members of the team. Happy 30th Anniversary to Bend Studio, I can’t imagine being anywhere else and I look forward to the next 30!”

– Nate Weikert, Supervisor, Design


A milestone of this magnitude deserves new official Bend Studio merchandise for our players to rep our new logo for the first time! Good news, it hits the PlayStation Gear Store today!

First, we have an original poster by Oliver Barrett featuring multiple characters across all Bend Studio games. Third person action-adventure games have been the bread and butter for our team across this amazing journey, so what better way to encapsulate our past games than with a poster featuring the characters that impacted us along the way. We are very proud of each game we’ve created during our 30 year journey, and this poster is a perfect way to highlight our games in one epic presentation that represents the history of Bend Studio.

Caption: Print size: 18” x 24”

Our main goal for this poster was to develop a concept that players will want to proudly display in a prominent spot on their wall, while providing that Bend touch. Oliver’s style and approach immediately drew us back to his work to provide a special poster to highlight the 30th Anniversary. If you remember, Oliver was also the one who designed the vinyl cover for the Days Gone – Original Video Game Soundtrack.

You’ll notice Deacon St. John speeding toward us on his Drifter bike with a trail of smoke behind him made up of characters from Syphon Filter, Resistance: Retribution, Uncharted: Golden Abyss, and Days Gone. If you look closely, you may see some nods to our unique location in Bend, Oregon too, but we won’t spoil it yet. On the left-hand side is a subtle timeline including all the games we’ve developed over our 30 years. This is a must-have if you’re a fan of any of our games!

Next up is an original Days Gone t-shirt design created in-house at Bend Studio. This unique design features Deacon St. John on the back of a black t-shirt next to the 30th Anniversary logo all in one slick look. Represent Bend Studio with a red colorway logo stamped on the front! Our new Days Gone t-shirt is a thank you letter to our community for the love and support you have shared for our game since we launched in 2019 on PlayStation 4. Like Deacon and Boozer with their Mongrels cuts, we hope you will wear this shirt with pride!

Pre-orders for both the poster and t-shirt are available today on the PlayStation Gear Store with an expected ship date of July!

If you’re looking to experience some of Bend Studio’s legacy titles to see where it all began, you can play Syphon Filter, Syphon Filter 2, Syphon Filter 3, Syphon Filter: Dark Mirror, and Syphon Filter: Logan’s Shadow on PlayStation Plus via the Classics Catalog right now!

Thank you for 30 years of playing our games and sharing your love for our worlds! Whether you’ve been with us from the Syphon Filter days, or recently joined our community from Days Gone, we hope you will continue to embark on this remarkable journey with us as we head into an exciting future at Bend Studio.

If you pick up the new merchandise we announced today, let us know on Twitter and Instagram by using #Bend30 to join the celebration with us!

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Hi everyone! Days of Play is back this week and we wanted to give you a quick look at some of the deals you can find across PlayStation Plus, PlayStation Store, and with additional offerings available at participating retailers.

Days of Play 2023 will begin on June 2 at 12:01AM until June 12 at 11:59PM local time in each region. Our official Days of Play site will be updated with more information later this week, so be sure to check the site for the latest details. Please note that offers may vary by region and are available while supplies last.

Here are some of the upcoming deals to look out for:

Save on PlayStation Plus membershipsStart, renew, or extend your PlayStation Plus membership during Days of Play at a discount. Get access to quality titles, from Monthly Games, to Game Trials, to the compelling Game Catalog and Classics Catalog with hundreds of blockbusters and classics to choose from – depending on the plan you choose.*

For both new and current PlayStation Plus members, all 12-month plans will be offered at 25% off – this includes Essential, Extra, and Deluxe.

Current PlayStation Plus Essential and Extra members can also receive 25% off a 1-month, 3-month, or 12-month membership when upgrading to a higher tier plan – it’s a great time to try PlayStation Plus Deluxe.

Offers on select digital games available on PlayStation StoreThis year, save on a variety of digital games and add-ons on PlayStation Store. Offers vary by region, so head to PlayStation Store when Days of Play begins to view the full list of local deals.

There will also be additional deals on PlayStation accessories and games during this year’s Days of Play from participating local retailers; offers and availability may vary by region.

“Days of Play” Sales OffersFrom 2nd June till 12th June 2023, customers can enjoy various offers upon purchase of the below products. Details as followed:

  1. DualSense™ Wireless ControllersSG

| DualSense Wireless Controller1 | Special Price* | | White / Midnight Black / Cosmic Red / Starlight BlueNova Pink / Galactic Purple / Gray Camouflage | SGD 72.90 |

ID

| DualSense Wireless Controller1 | Special Price* | | White / Midnight Black / Cosmic Red / Starlight BlueNova Pink / Galactic Purple / Gray Camouflage | IDR 989,000 |

PH

| DualSense Wireless Controller1 | Special Price* | | White / Midnight Black / Cosmic Red / Starlight BlueNova Pink / Galactic Purple / Gray Camouflage | PHP 2,990 |

MY

| DualSense Wireless Controller1 | Special Price* | | White / Midnight Black / Cosmic Red / Starlight BlueNova Pink / Galactic Purple / Gray Camouflage | MYR 269 |

TH

| DualSense Wireless Controller1 | Special Price* | | White / Midnight Black / Cosmic Red / Starlight BlueNova Pink / Galactic Purple / Gray Camouflage | THB 1,790 |

VN

| DualSense Wireless Controller1 | Special Price* | | White / Midnight Black / Cosmic Red / Starlight BlueNova Pink / Galactic Purple / Gray Camouflage | VND 1,549,000 |

  1. Select PlayStation®5 (PS5™) and PlayStation®4 (PS4™) Software (Blu-ray Disc™ version)Select PS5 and PS4 titles (Blu-ray Disc version) will be available at special prices as followed:

SG

| Platform | Software Title | Special Price | | PS4 | Marvel’s Spider-Man: Miles Morales | SGD 40.90 | | PS5 | Marvel’s Spider-Man: Miles Morales | SGD 40.90 | | PS4 | God of War Ragnarök | SGD 54.90 | | PS5 | God of War Ragnarök | SGD 67.90 | | PS5 | Horizon Forbidden West | SGD 54.90 | | PS5 | The Last of Us Part I | SGD 67.90 | | PS5 | Gran Turismo 7 | SGD 54.90 |

ID

| Platform | Software Title | Special Price | | PS4 | Marvel’s Spider-Man: Miles Morales | IDR 439,000 | | PS5 | Marvel’s Spider-Man: Miles Morales | IDR 439,000 | | PS4 | God of War Ragnarök | IDR 579,000 | | PS5 | God of War Ragnarök | IDR 729,000 | | PS5 | Horizon Forbidden West | IDR 579,000 | | PS5 | The Last of Us Part I | IDR 729,000 | | PS5 | Gran Turismo 7 | IDR 579,000 |

MY

| Platform | Software Title | Special Price | | PS4 | Marvel’s Spider-Man: Miles Morales | MYR 129 | | PS5 | Marvel’s Spider-Man: Miles Morales | MYR 129 | | PS4 | God of War Ragnarök | MYR 169 | | PS5 | God of War Ragnarök | MYR 209 | | PS5 | Horizon Forbidden West | MYR 169 | | PS5 | The Last of Us Part I | MYR 209 | | PS5 | Gran Turismo 7 | MYR 169 |

PH

| Platform | Software Title | Special Price | | PS4 | Marvel’s Spider-Man: Miles Morales | PHP 1,490 | | PS5 | Marvel’s Spider-Man: Miles Morales | PHP 1,490 | | PS4 | God of War Ragnarök | PHP 1,990 | | PS5 | God of War Ragnarök | PHP 2,490 | | PS5 | Horizon Forbidden West | PHP 1,990 | | PS5 | The Last of Us Part I | PHP 2,490 | | PS5 | Gran Turismo 7 | PHP 1,990 |

TH

| Platform | Software Title | Special Price | | PS4 | Marvel’s Spider-Man: Miles Morales | THB 990 | | PS5 | Marvel’s Spider-Man: Miles Morales | THB 990 | | PS4 | God of War Ragnarök | THB 1,290 | | PS5 | God of War Ragnarök | THB 1,690 | | PS5 | Horizon Forbidden West | THB 1,290 | | PS5 | The Last of Us Part I | THB 1,690 | | PS5 | Gran Turismo 7 | THB 1,290 |

VN

| Platform | Software Title | Special Price | | PS4 | Marvel’s Spider-Man: Miles Morales | VND 749,000 | | PS5 | Marvel’s Spider-Man: Miles Morales | VND 749,000 | | PS4 | God of War Ragnarök | VND 999,000 | | PS5 | God of War Ragnarök | VND 1,249,000 | | PS5 | Horizon Forbidden West | VND 999,000 | | PS5 | The Last of Us Part I | VND 1,249,000 | | PS5 | Gran Turismo 7 | VND 999,000 |

Be sure to check back on June 2 for details on this year’s promotion on the Days of Play 2023 site.

*Availability of Classics, Game Trials and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PlayStation Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms.

*1 Color variations of DualSense Wireless Controller and software available at each retail store may vary. Please contact retail stores for details.

Marvel’s Spider-Man: Miles Morales
© 2023 MARVEL
© 2020 Sony Interactive Entertainment LLC.
Created and developed by Insomniac Games, Inc.
“Insomniac Games Logo” is a registered trademark or trademark of Insomniac Games, Inc.

God of War Ragnarök
©2022 Sony Interactive Entertainment LLC. God of War is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.

Horizon Forbidden West
©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla.

The Last of Us Part I
©2022 Sony Interactive Entertainment LLC. Created and developed by Naughty Dog LLC. The Last of Us is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.

Gran Turismo 7
Gran Turismo® 7 © 2022 Sony Interactive Entertainment Inc. Developed by Polyphony Digital Inc. “Polyphony Digital logo”, “Gran Turismo” and “GT” are registered trademarks of Sony Interactive Entertainment Inc. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. Any depiction or recreation of real-world locations, entities, businesses, or organizations is not intended to be or imply any sponsorship or endorsement of this game by such party or parties. All rights reserved.

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Today, we are thrilled to announce that Backbone One – PlayStation Edition, an officially licensed smartphone controller, is now available for both iOS and Android users internationally.

The reception we received when we recently announced Backbone One – PlayStation Edition for iOS has been incredibly exciting. We’ve seen many gamers take advantage of the PS Remote Play app feature, enabling gamers to play PS4 and PS5 games streamed from the console with the Backbone One – PlayStation Edition while they are out and about or anywhere in the home.* It has quickly become one of the most popular gaming features on the BackBone platform.

We’ve heard repeatedly from Android users asking for the same best-in-class gaming experience, so we’re excited to now offer Backbone One PlayStation Edition for Android as well.

We’ve closely collaborated with the PlayStation team on the look and feel of Backbone One – PlayStation Edition for Android. The colors, materials and finishes are all inspired by the design of the DualSense wireless controller, including the transparent face buttons. It matches the look of the PS5 console, and if you already own the Pulse 3D wireless headset, you can connect it directly to your Backbone One via its 3.5mm headphone jack.

The latest update to the PS Remote Play app on Google Play allows for easy setup and play with Backbone One – PlayStation Edition. If you have access to broadband internet and a PS5 or PS4 console, plug an iPhone or Android device into the Backbone One and instantly start playing your PS5 and PS4 games with the power of the PS Remote Play app — whether that’s out and about or even elsewhere in the home*. See the PlayStation Remote Play website for more information.

When using the PlayStation App, players can double-tap the Options button on Backbone One – PlayStation Edition to easily access the app. Additionally, the latest PlayStation App update will also support controller-based navigation in landscape orientation to optimize the user experience.

Available games may differ by region.

Backbone One also works wonderfully with Google Play and App Store games as well as other game streaming services that support controllers, and may be used with games like Call of Duty: Mobile, Fortnite, Diablo Immortal, and more.

Players can download the Backbone App for a customized PlayStation experience. Inside the app, you’ll see various PlayStation integrations such as custom glyphs representing the iconic PlayStation shapes, and the ability to browse hundreds of game titles. The Backbone app on Android brings all your games into one place, including app store games and supported game streaming services. Players will also find a dedicated row inside the Backbone App with new releases and updates from PlayStation.

Finally, Backbone One PlayStation Edition will soon be available in Japan. For Korea, Taiwan, Hong Kong, Thailand, Vietnam, Philippines, Indonesia, Malaysia and Singapore, it will be available two weeks after Japan release date, in addition to existing availability in the US, Canada, Latin America, Europe, Middle East, Australia, and New Zealand.

Here is the Backbone One PlayStation Edition recommended retail pricing for the following territories:

  • Malaysia : MYR 495.00
  • Philippines: PHP 5,759.00
  • Korea: KRW 149,000
  • Taiwan: TWD 3,590.00

We hope Android owners will enjoy the PlayStation App, PS Remote Play experience and mobile native games with the Backbone One – PlayStation Edition. Visit PlayStation Support to find out more about how to set up Backbone One – PlayStation Edition for Android for use with PS Remote Play on Android and other compatible devices.

*A PS4 or PS5 console, the PS Remote Play App and an account for PlayStation Network are required to stream your games to other devices. PS Remote Play can be used with a mobile data connection or Wi-Fi. Broadband internet with at least 5Mbps is required. For a better PS Remote Play experience, a high-speed connection of at least 15Mbps is recommended using either Wi-Fi or mobile data connection. Titles that require PS VR, PS VR2, or other peripherals such as PlayStation camera are not compatible with PS Remote Play. Availability of DualSense features such as audio output and haptic effects vary when using PS Remote Play on Android, PC, Mac, iPhone or iPad, and some features may not be available.

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Hi everyone! Days of Play is back this week and we wanted to give you a quick look at some of the deals you can find across PlayStation Plus, PlayStation Gear, direct.playstation.com, and PlayStation Store, along with additional offerings available at participating retailers.

Days of Play 2023 will begin on June 2 at 12:01 AM until June 12 at 11:59 PM local time in each region. Our official Days of Play site will be updated with more information later this week, so be sure to check the site for the latest details. Please note that offers may vary by region and are available while supplies last.

Here are some of the upcoming deals to look out for:

Save on PlayStation Plus membershipsStart, renew, or extend your PlayStation Plus membership during Days of Play at a discount. Get access to quality titles, from Monthly Games, to Game Trials, to the compelling Game Catalog and Classics Catalog with hundreds of blockbusters and classics to choose from – depending on the plan you choose.*

For both new and current PlayStation Plus members, all 12-month plans will be offered at 25% off – this includes Essential, Extra, and Premium/Deluxe.

Current PlayStation Plus Essential and Extra members can also receive 25% off a 1-month, 3-month, or 12-month membership when upgrading to a higher tier plan – it’s a great time to try PlayStation Plus Premium or Deluxe.

Deals directly from PlayStationFor players in the U.S., U.K., France, Germany, Belgium, Netherlands, and Luxembourg, head over to direct.playstation.com when Days of Play begins and you’ll find a wide range of deals for select PS5, PS4, PC games, and accessories.

For players in Austria, Italy, Spain, and Portugal, celebrate the launch of direct.playstation.com with discounts on select PS5 games and accessories using the following promo codes:

Use code DOPSAVE15 for up to 15% on select PS5 Accessories, including DualSense charging station, HD camera, media remote, Pulse 3D wireless headsets, select PS5 console covers.
Use code DOPSAVE40 for up to 40% on select PS5 games.

Offers are available for the duration of the promotion while supplies last and vary by region. Find out more on direct.playstation.com when Days of Play kicks off on June 2.

Store-wide promotions on select PlayStation Gear merchandiseCelebrate Days of Play on PlayStation Gear store, with 20% off select merchandise and free shipping on all orders using promo code DAYSOFPLAY23.

Players can also get additional offers on PlayStation Gear on the following days:
On June 2, spend $50 or more and receive a PlayStation insulated beverage sleeve with your order.
On June 7, enjoy savings on outerwear – buy any sweatshirt or jacket and get another 50% off.
On June 12, shop from PlayStation’s Picks for exciting bundles and merchandise from various games.

Offers on select digital games available on PlayStation StoreThis year, save on a variety of digital games and add-ons on PlayStation Store. Offers vary by region, so head to PlayStation Store when Days of Play begins to view the full list of local deals.

There will also be additional deals on PlayStation accessories during this year’s Days of Play from participating local retailers; offers may vary by region.

Be sure to check back on June 2 for details on this year’s promotion on the Days of Play 2023 site.

*Availability of Classics, Game Trials and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PlayStation Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms.

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Get ready to squad up in an all-new season of Battlefield 2042, coming June 7. Prepare to show no mercy as Season 5: New Dawn* puts your squad front and center. Experience the Battlefield 4-inspired Reclaimed map. Lead the charge to victory with all-new weapons, gadgets, and tools. Enjoy a plethora of improvements to Battlefield 2042, including the returning Squad Management system, a rework of vehicle loadouts, new weapon stations like thermal tech and heavy anti-air, rehauled Vault weapons, and a reworked version of the Hourglass map. Keep reading for all the intel you’ll need to charge into battle this season!

Play VideoWelcome to CzechiaThis landlocked European country is the setting for the Season 5 Reclaimed map. In 2048, war descends on an abandoned industrial facility slowly being retaken by nature. Let’s take a quick look at the areas of particular interest to anyone deployed here:

● Looking for some serious vehicle combat? Head immediately to the Crash Site. Just look for the derailed train in this once-secret train route. The Landing Zone is hidden away in the forest providing a circular area ideal for close-quarters combat, with new sightlines opening up when trees are destroyed.

● The towering indoor space of the Abandoned Turbine sets up incredible crossfire opportunities due to its verticality and cover. While the Military Warehouse’s floors are more likely to attract snipers and a range of gunplay experiences because of the narrow layout.

● Hidden inside the nearby mountains lies The Bunker, forgotten and made up of a central room where short-range, close-quarters combat will always be pretty intense. The Silos, on the other hand, are an expansive outdoor area perfect for vehicle combat – including truly epic tank battles. Easy to spot due to its four towers rising up from the ground, The Silos also provides plenty of elevated areas for infantry to more safely take a shot at vehicles dominating the ground.

Your Season 5 arsenalYou’re going to need the right weapons to handle everything this new season can throw at you, luckily, we’ve got just what you need:

● XCE Bar –This high-precision bolt action rifle has expanded attachment capability to accompany its stopping power, letting you quickly swap through attachment options to engage foes at various distances.

● GEW-46 – An old favorite from Battlefield 4 returns, offering high stability with short burst fire in medium-range engagements.

● BFP.50 – A powerful hand cannon, giving you another sidearm that deals heavy damage at close range.

Looking for something to give your enemies serious second thoughts about advancing on your position? We’ve got you covered there too:

● Spring grenade – A smaller grenade that bounces into the air before detonation.

● Anti-tank Grenade – A bundle of grenades that will detonate on impact against vehicles.

● Mini Grenade – Micro grenades that can be thrown faster and further than regular grenades.

Squad Management systemIn the heat of battle, everything can come down to how well your squad performs. The Squad Management system allows you to manage and tailor your squad to suit the way you want to play with a range of new features. Through a new interface, you can join specific squads and create new ones while passing on squad leadership quickly and easily.

Quality of life updatesThere have been a number of tweaks to Battlefield 2042 this season, including a rework of vehicle loadouts to enhance their role in combat, new weapon stations like thermal tech and heavy anti-air, rehauled Vault weapons (allowing you to use attachments and skins earned in Battlefield 2042), and (coming later in the season) a reworked version of the Hourglass map, with improved cover and sightlines.

Season 5 Battle PassOf course, no season is complete without its Battle Pass. Play through 100 tiers in the Season 5 Battle Pass to unlock free and premium* content including new weapons like the GEW-46, XCE Bar, and BFP.50, gadgets, cosmetics, XP boosters, and the new premium Seasonal Booster. All gameplay-affecting items in Battlefield 2042 are free and earnable for all players.

A new dawn is almost upon us, so be sure to gear up and charge into Battlefield 2042 – Season 5: New Dawn starting June 7!

*Requires Battlefield 2042 (sold separately) and all game updates. No weapon, military vehicle or gear manufacturer is affiliated with or has sponsored or endorsed this game.

**Free Battle Pass content requires gameplay to unlock.

***Premium Battle Pass content requires Season 5 Battle Pass (sold separately) and gameplay to unlock.

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Last week, we asked you to focus in on Star Wars Jedi: Survivor hero Cal Kestis using #PSshare #PSBlog.. Here are this week’s highlights:

nahHermes shares a profile portrait of Cal with a close cropped haircut.

zaurielvp shares a portrait of Cal holding up an orange lightsaber.

souchan1235 shares a long-haired Cal using the Force to lift an enemy.

lunar9p shares a handlebar-mustached Cal posing with BD-1.

dharlequin shares Cal whipping around his long locks.

BimoArc shares Cal whipping down a rope past a billboard with his face blazoned across it.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: PlayStation x Destiny 2
SUBMIT BY: 11:59 PM PT on May 31, 2023

Guardians, next week we venture to the world of Destiny 2 and turn the spotlight on the new PlayStation collaboration armor ornament sets. Share epic moments wearing one of the three new sets using #PSshsare #PSBlog for a chance to be featured.

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Returning to the origin of survival horror with Alone in the Dark meant creating a faithful love letter for long-term fans, but also an accessible entry point for new players. Crafting a reimagining that modern gamers will love while staying true to the original experience takes time, and we’re happy to reveal that the wait is almost over – Alone in the Dark will release on PlayStation 5 on October 25.

The team at Pieces Interactive are die-hard Alone in the Dark fans, and knew exactly where to turn when it came to reimagining the game that gave birth to a genre. Creatively led by Mikael Hedberg, writer of horror classics Amnesia: The Dark Descent and SOMA, with creature designs from legendary Guillermo Del Toro collaborator Guy Davis, their vision for Alone in the Dark was a dream (or is that nightmare?) come true for us.

Play VideoAs with any good survival horror game, we of course have mind-bending puzzles and clues you’ll need to explore to find, with a twist. If you want to really flex your investigative muscles, choose our difficulty that offers less assistance, or you can select an option which provides more tips, hints, and overall guidance.

Today, we fully unveiled this new, nightmarish vision to the world in our Alone in the Dark Spotlight stream. Across 11 nerve-jangling minutes, we revealed our starring talent of David Harbour as Detective Edward Carnby and Jodie Comer as Emily Hartwood, gave you a look at all-new gameplay and cutscenes, and dove into how the haunting Doom Jazz soundscape of Derceto Manor was brought to life. We also launched our playable Prologue, where you can get a short glimpse of the horrors that await you in the full game, today.

A new generation of classic horror

The power of modern hardware has unlocked new possibilities, especially when it comes to our lead character performances. Being able to capture more emotion in faces meant we could bring our dual protagonists Detective Edward Carnby (David Harbour) and Emily Hartwood (Jodie Comer) to life like never before. Whoever you choose to play as, you’ll experience the entire adventure through a performance from one of Hollywood’s most talented actors in their first ever videogame role.

While Edward and Emily may go through the same overall events in Alone in the Dark, both characters will interpret their journey differently through their reactions to their environments – and a few unique story moments. They each have their own strong personalities and backstories, and the residents of Derceto will treat them in their own way.

A-list in the Dark

Edward and Emily are brought together by the same quest – finding out what happened to Jeremy Hartwood, Emily’s uncle. Be it the promise of work and professional curiosity, or finding a dear relative and shaking the family curse, both characters have complex motivations for coming to Derceto, and their actions are tainted by individual past traumas.

David Harbour brings his trademark intensity to his role as Edward, but also his playfulness. When thrust into unimaginable situations, our natural reaction is terror, even questioning our own sanity, which David captures perfectly. Sometimes, however, we try to steel ourselves against our worst fears with humor. The dry wit that David has brought to some of his most famous characters shines through in Edward, ever the inquisitive, slightly world-weary investigator.

Jodie Comer is no stranger to disappearing into a role, having recently earned a well-deserved Olivier Award for Best Actress in a Play, on top of her BAFTA and Emmy awards. Jodie portrays Emily with expert nuance, at once showing concern for her missing uncle and dread for the fate which may befall her as a result of the Hartwood curse. Whether interacting with Derceto’s strange inhabitants or fending off otherworldly creatures, Jodie gives a world-class performance.

No matter who you choose at the beginning of our game, you will experience the performance that Alone in the Dark players deserve. The game begs to be replayed through both characters’ eyes, and we can’t wait to hear what you think of our two incredible leads.

The sound of trauma

Our game is set in 1920s Louisiana, in a period of unease and excess, caught between two World Wars. Realizing this thick atmosphere of “Interbellum Horror” called for a unique sound that reflected the turmoil of the time, as well as the music that emerged from it.

Doom Jazz legend Jason Köhnen (Bong-Ra) lent his talents to capturing Alone in the Dark’s otherworldly chaos, contributing songs that feel at once nostalgic, modern… and from somewhere else, not of this world. Based on these songs, Sound Designer & Composer Árni Bergur Zoëga has crafted an eerie, mysterious soundscape that will have you looking over your shoulder for days – especially if you’re a headphones user.

A taste of the terror to come

While the team at Pieces are still working hard on putting the finishing touches on Alone in the Dark, we wanted to give you a sneak peek at the world they have constructed. Right now, you can download the playable Prologue for free and start your descent into our warped world today.

The Prologue follows eleven-year-old Grace Saunders, who eagle-eyed fans may recognize from Alone in the Dark 2 and its own playable prequel, Jack in the Dark. Tasked with delivering the letter that will bring Emily to Derceto, you’ll get a first look inside the manor and the forces preying on its residents’ sanity. Simply visit the store to download.

We still have some surprises in store between now and release – in the meantime, you can watch the Spotlight, play our Prologue, and pre-order the Digital Deluxe Edition for access to bonus content. We’ll see you on October 25!

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Hi, I’m Romain Clavier, Game Director at Tindalos Interactive, the studio developing Aliens: Dark Descent, a strategic real time squad-based tactical action game with rich management systems and twisted horrors. On June 20 you’ll be able to witness the Xenomorphs stalk their prey in a contemporary strategy game. But before you descend into the darkness, I want to use this blog post to shed some light on how our development team fused terror and tactics for Aliens: Dark Descent’s intense, lo-fi world.

First, let’s look at the horror elements of Aliens: Dark Descent. As the title suggests, the game is set in the Alienuniverse, more specifically tinted towards James Cameron’s action-based take on Aliens (1986) where players take on the role of a group of colonial marines trying to escape from a colony overrun by the titular aliens. From the very beginning, we worked hard to establish a tense and foreboding atmosphere; there are cryptically dim corridors, flickering fluorescent lights, and the constant threat of a Xenomorph attack, but what really changed Aliens: Dark Descent for the better was when we implemented our unique fog of war mechanic, where areas of the map are hidden to create dread and let players’ imagination run wild. This means that you must carefully plan your routes and movements at every turn, taking into account the risk of running into a Xenomorph or other unknown dangers.

Developing the Xenomorphs was one of the most rewarding challenges, as we want them to hit the same level of ruthlessness they’re famous for on film. Our goal is to have players drown in the tension from the potential of a ferocious ambush of a conniving pack of Xenomorphs. That said, we wanted to avoid having swarms of Xenomorphs in a way that would dull their individual significance so we opted to give the game’s enemies cunning strategic impulses to plan maneuvers on the fly, flank squads, and quickly retreat to gather more numbers.

Sound design is also crucial in eliciting that primal dread; we made sure to add the subtle hums of the tattered tech and eerie chirps of the creatures’ hissing and scurrying as you lead your crew on a variety of crucial missions.

But Aliens: Dark Descent isn’t all suspense and dismay – it also requires strategic thinking and planning to succeed. Players must manage their resources carefully, gathering supplies and weapons while avoiding detection by the Aliens and other enemies.

While the constant threat of a Xenomorph attack creates a sense of urgency and danger, the strategic gameplay elements add depth and complexity to how players must react. Our stress mechanic is a ticking time-bomb acting as a constant reminder of how things can go wrong if distraught marines are left uncared for in this hostile environment. Permadeath will be the unfortunate reality for the most unlucky marines, making each mistake have a lasting impact; and the more the marines have progressed, the more heart-wrenching losing them will be. Players must constantly adapt and change their tactics to stay one step ahead of the Aliens, making each playthrough personal and exciting. My personal favorite feature is the slowdown mechanic, as it forces players into inescapable situations where they must make a split-second reaction while the clock ticks away.

Play VideoWith Aliens: Dark Descent I can confidently say we have crafted a persistent air of terror while still allowing everyone to explore the secrets of Lethe; so we’ve added a plethora of accessibility options, lower difficulty levels for players who want to focus on the story, and the option to turn slowdown mode into a full pause so you can approach Aliens: Dark Descent your way.

As a long-time fan of the Alien universe, it’s been a joy and an honor working on this game with the rest of the team at Tindalos Interactive, Focus Entertainment and 20th Century Games . We’ve pushed ourselves and overcome challenges to make Aliens: Dark Descentan unforgettable blend of suspense and strategy. I’m excited to see how our tense world keeps players on the edge of their seats.

Aliens: Dark Descent slithers onto PS5 and PS4 June 20.

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That’s a wrap! Today’s PlayStation Showcase delivered tantalizing first looks at all-new games in development and updates on upcoming titles by PlayStation Studios and our third party friends. With the show running over an hour and over thirty titles being revealed, there was a lot to absorb. If you want to relive the Showcase, you can rewatch it below.

Verify your age to view this content.Verify your age to view this content.If you want to know more about some of the games shown today, read on. Alongside recaps of individual reveals, there’s additional info plus exclusive screenshots from the creators behind the games in a selection of PlayStation Blog articles. All are linked below.

PlayStation Showcase: PlayStation Studios & third-party publisher announcements Take a sneak peek at new accessories revealed at today’s Showcase — the Project Q device for playing games installed on your PS5 and streamed over WiFi, plus our first official wireless earbuds offering lossless audio on PS5 and PC. More details to come in the months ahead.

Play VideoWe also announced Metal Gear Solid Delta: Snake Eater, which is coming to PS5. Check out the first trailer below:

Play VideoBungie officially announced its first completely new project in more than a decade: Marathon, a sci-fi PvP extraction shooter. The studio behind Halo and Destiny debuted the very first CGI teaser trailer for the game, featuring a look at the player characters – cybernetic mercenaries known as Runners. Take a look:

Play VideoStaying with Bungie, the studio showed off the first glimpse of its next expansion, Destiny 2: The Final Shape, which will serve as the epic conclusion of the decade-long Light and Darkness Saga. A brief teaser trailer was shown, culminating in a surprise cameo from popular character Cayde-6, the Hunter Vanguard who met his match during the events of Destiny 2: Forsaken in 2018. Cayde will be played by actor Nathan Fillion, who Bungie announced is reprising the role. Destiny fans will have their next chance to learn more about The Final Shape expansion during the upcoming Destiny 2 Showcase, a livestreamed event which will be broadcast on August 22 on Bungie channels.

Play VideoStreet Fighter 6 is just over a week away. To celebrate, Capcom shared a new World Tour-focused trailer:

Play VideoAlongside these new trailer debuts, we had big news from other developers:

  • Marvel’s Spider-Man 2 gameplay revealed
  • Introducing Fairgame$, a competitive heist experience coming to PS5 and PC
  • Helldivers 2 drops on PlayStation 5 later this year
  • Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC
  • Alan Wake 2 launches on PS5 October 17
  • First Assassin’s Creed Mirage gameplay revealed, launches October 12
  • Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG
  • Final Fantasy XVI launch trailer, Salvation, revealed
  • Foamstars, a fresh new party shooter revealed for PS5 and PS4
  • Two new playable characters join the Granblue Fantasy: Relink roster
  • New Immortals of Aveum trailer highlights enemies of the realm
  • Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer

PlayStation Showcase: PS VR2 announcements* Beat Saber launches on PS VR2 today with new Queen Music Pack * First PS VR2 footage for Resident Evil 4 VR Mode revealed * First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year * New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2 * Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2 * Immersive PS VR2 action-shooter, Synapse, launches on July 4

PlayStation Showcase: Indies announcements * Take your first look at Ghostrunner 2, coming to PS5 this year * Meet the friends and foes of The Plucky Squire’s storybook world * Introducing Sword of the Sea, a new game from Giant Squid * Teardown hits PS5 later this year * Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year * Introducing Neva, the beautiful new game from the developer of Gris * Welcome to Revenant Hill, where your journey to become a witch’s familiar begins * Towers of Aghasba hits PS5 next year – new gameplay details * The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5 * Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024

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Final Fantasy XVI is the all-new mainline entry in the Final Fantasy series, releasing on Thursday June 22.

The launch trailer for Final Fantasy XVI, “Salvation,” was revealed today as part of the PlayStation Showcase.

Play VideoWith only around a month left until release, this outstanding trailer comes as we eagerly await the game!

The story of Final Fantasy XVI takes place in Valisthea, a land studded with Mothercrystals—glittering mountains of crystal that tower over the realms around them, blessing them with aether. People use the aether from the Mothercrystals to fuel the magicks they rely upon in their everyday lives, hailing Valisthea as “a land blessed in the light of the Mothercrystals.” Yet now the aether begins to fade and the lifeless deadlands spread ever further. Such desperate conditions drive the nations towards conflict and strife.

In the launch trailer, we see the harsh circumstances faced by the Bearers, those born with the ability to cast magicks at will. And we see the truth that lies behind the Mothercrystals, long supposed to have bestowed blessings upon humanity…

The trailer offers a glimpse of the first steps Clive Rosfield, the protagonist of the game, takes along a path that will see him take up his sword to resist his cruel fate. We also see the turmoil faced and the resolve shown by the Dominants, individuals blessed with the ability to call upon the dread power of the Eikons.

As Clive and the Dominants follow what they each consider to be just, how will their ideals clash? What fate lies in store for the land of Valisthea? The curtain is about to rise on their story: we hope you’ll look forward to this tale of those who believe that the legacy of the crystals has shaped mankind’s destiny for long enough.

Finally, the trailer includes a wealth of never-before seen information, including ferocious foes and new locations – so please keep your eyes peeled.

We hope that you’ll enjoy the launch trailer as you look forward to the release of Final Fantasy XVI on June 22.


PlayStation Showcase 2023


PlayStation Studios & third-party publisher announcements* Final Fantasy XVI launch trailer, Salvation, revealed * Marvel’s Spider-Man 2 gameplay revealed * Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC * Bungie unveils Marathon * Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG * Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer * Two new playable characters join the Granblue Fantasy: Relink roster * First Assassin’s Creed Mirage gameplay revealed, launches October 12 * Alan Wake 2 launches on PS5 October 17 * Foamstars, a fresh new party shooter revealed for PS5 and PS4 * Helldivers 2 drops on PlayStation 5 later this year * New Immortals of Aveum trailer highlights enemies of the realm * Introducing Fairgame$, a competitive heist experience coming to PS5 and PC

PS VR2 announcements* New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2 * Beat Saber launches on PS VR2 today with new Queen Music Pack * Immersive PS VR2 action-shooter, Synapse, launches on July 4 * First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year * First PS VR2 footage for Resident Evil 4 VR Mode revealed * Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2

Indies announcements* Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024 * Welcome to Revenant Hill, where your journey to become a witch’s familiar begins * Towers of Aghasba hits PS5 next year – new gameplay details * Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year * Phantom Blade Zero: a new beginning in a long journey * Teardown hits PS5 later this year * Meet the friends and foes of The Plucky Squire’s storybook world * Introducing Neva, the beautiful new game from the developer of Gris * The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5 * Introducing Sword of the Sea, a new game from Giant Squid

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It’s a banner day for Spidey fans! We’re delighted to finally show you the first-ever gameplay of Marvel’s Spider-Man 2, the next installment in our original Marvel’s Spider-Man franchise, which will launch in Fall 2023. There’s a lot to unpack about today’s gameplay reveal, so let’s highlight some of the big stuff…

Play VideoThe Great Hunt beginsAs many sharp-eared Spidey fans noticed in our announcement trailer in 2021, Kraven the Hunter. This version makes his debut appearance in Marvel’s Spider-Man 2 and he’s in search of an equal. That spells bad news for the inhabitants of Marvel’s New York including a rogue’s gallery of villains and the Spider-Men, Peter Parker and Miles Morales. Between the start of Kraven’s Great Hunt and an all-new Symbiote threat to Earth-1048, our heroes have their work cut out for them.

Play VideoSetting the stage for our gameplay reveal: Kraven’s Hunters, a new enemy faction, are in pursuit of Dr. Curt Connors, AKA The Lizard, and Peter needs to stop him. We kick things off at Connors’ home across the East River in Queens, one of the all-new playable and explorable boroughs we’re introducing in Marvel’s Spider-Man 2.

Let’s get Symbiotic We don’t waste any time: bursting through basement doors is Peter Parker, our original Spider-Man in this story, who needs no introduction. But what he’s wearing perhaps deserves one: he’s donning the highly coveted, iconic, and beloved Black Suit and he’s more than ready for a fight.

Beyond serving looks, our Symbiote-bound hero has some new tricks up his sleeve. We’re no stranger to Spider-Man knocking heads, but never like this: he’s much more aggressive and punches certainly aren’t being pulled. Symbiote tendrils aggrandize Spider-Man’s silhouette, slamming foes against hard surfaces, dealing no mercy to Kraven’s Hunters.

My advice: get cozy with the L1 button because you’re gonna love it.

The super-popular suit can strike fear in almost anyone who comes face-to-face with it, but Kraven isn’t just anyone and his highly trained Hunters aren’t afraid of a brawl. Fret not! New combat abilities can neutralize our new headstrong opponents with a little finesse. Strike back with aggressive parries to gain the upper-hand, or cast a web to shunt enemies between a hard place and a harder place. You can also activate a classic dodge to get out of danger – but don’t get too comfortable; some attacks can’t simply be dodged and will require a parry to properly evade them!

Our animators put the work in to deliver a much more impulsive Peter Parker, fitting for the symbiote bonded to his person, without sacrificing his combative finesse. New takedowns humble even the most rugged enemies, and new combat animations push Spider-Man’s limits. I mean, did you see what Spider-Man did to this guy?

In Marvel’s Spider-Man 2, we’re putting respect on the Black Suit and giving it the story it deserves. In this installment, we’re really delving into Peter’s personal relationship with the Symbiote and how it affects those closest to him…

More Miles per hour Speaking of which, this sequel features not one but TWO playable Spider-Heroes, as Miles Morales returns in Marvel’s Spider-Man 2 and is a key player in our story. In this demo, Miles is in Harlem hot on Lizard’s tail. Speed is of the essence in many ways than one.

First, get a glimpse at the near-instant switching between both our playable Spider-Men. And if that wasn’t enough, traversal gets a significant speed boost in Marvel’s Spider-Man 2! Cue the Web Wings, which can be deployed by either Spider-Man to move about the city swiftly and urgently. Use wind tunnels between skylines to move with haste and behold the capabilities of the PS5 console’s SSD as you soar above the concrete jungle, zipping past all manner of cars, buildings, and people (and pigeons). If you thought traversal in our first two games was exhilarating, just wait until you experience it firsthand in Marvel’s Spider-Man 2.

Bringing down the warehouseAfter a brief flight across town, Miles has tracked Connors inside the Harlem Fish Market. By the looks of it, Kraven’s hunters are making a move on him, so it’s time to clear them out.

In Marvel’s Spider-Man fashion, players can approach encounters with stealth or fists of fury, or both. Regardless of your approach, there are new gadgets and abilities that complement different playstyles. One of the new gadgets we’re excited about is the Web Line, a new way to sneak around the environment to get the drop on enemies. Cast a line over a couple of Hunters and watch as Spider-Man performs a dual takedown… a Marvel’s Spider-Man first!

Like his mentor before him, Miles Morales also has some new abilities and gadgets at his disposal. On the gadget front, we showed off the Web Grabber, a new gadget that pulls enemies together to an isolated spot. This allows Miles to chain one of his new abilities, the Thunder Burst, unleashing an electrifying ground-pound against a group of foes. You also saw a glimpse of the Chain Lightning ability, which has a shocking radius of effect on any nearby enemies.

Between Peter’s new Symbiote abilities and Miles’ newfound blue bioelectric powers, each Spider-Man has their own unique set of skills that can be upgraded via all-new individual skills tree. Our heroes share technology and train together, too, so we also included a shared Skill Tree that offers parallel upgrades for both.

The Lizard’s in the detailsAs Miles tracks Lizard through the Fish Market, our environments are sure to activate your Spidey senses: our world is richer, denser and packed with details from particles to improved textures. Lighting also gets an upgrade, casting more dramatic shadows and reflections along walls and pipes; meanwhile spatial 3D audio creates unique soundscapes all around you. Further, we’re upping the immersion in Marvel’s Spider-Man 2 with our signature use of the DualSense wireless controller, including a range of haptics and spectacular use of the adaptive triggers.

Whether you’re sneaking through interiors or exploring our city streets, Marvel’s New York is brought to life in ways only possible on PlayStation 5 console.

Be greater togetherWorking together, the Spider-Men must pursue Lizard and fight the Hunters who seek his capture. Unfortunately for them, Kraven is well-equipped: boats, aerial transports, and weapons are all-eyes on Lizard. The Great Hunt continues along the East River, one of the new areas you can traverse in Marvel’s Spider-Man 2, and the action is tight: Miles dismantles vehicles in his wake while Peter Parker leads the chase from afar.

You’ll seamlessly switch between both Spider-Men across a variety of story moments in Marvel’s Spider-Man 2. We want players to bask in iconic team-ups elevated by our signature set piece moments, and experience the story from the perspective of each Spider-Man.

Give me what I desire…. There’s no combination of words that can wholly convey how excited we are to finally show you Marvel’s Spider-Man 2 after all this time. We’re excited to give you this first-ever glimpse at what we’ve been working on all these years, and we hope you’re as thrilled as we are.

We know you have been patiently awaiting more information about the game, including when you will be playing it at home. While we can’t confirm a date today, we are on track for Fall 2023, and hope to be able to share a final release date soon. Stay tuned for future updates on Marvel’s Spider-Man 2, including edition information and pre-orders.


PlayStation Showcase 2023


PlayStation Studios & third-party publisher announcements* Final Fantasy XVI launch trailer, Salvation, revealed * Marvel’s Spider-Man 2 gameplay revealed * Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC * Bungie unveils Marathon * Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG * Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer * Two new playable characters join the Granblue Fantasy: Relink roster * First Assassin’s Creed Mirage gameplay revealed, launches October 12 * Alan Wake 2 launches on PS5 October 17 * Foamstars, a fresh new party shooter revealed for PS5 and PS4 * Helldivers 2 drops on PlayStation 5 later this year * New Immortals of Aveum trailer highlights enemies of the realm * Introducing Fairgame$, a competitive heist experience coming to PS5 and PC

PS VR2 announcements* New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2 * Beat Saber launches on PS VR2 today with new Queen Music Pack * Immersive PS VR2 action-shooter, Synapse, launches on July 4 * First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year * First PS VR2 footage for Resident Evil 4 VR Mode revealed * Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2

Indies announcements* Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024 * Welcome to Revenant Hill, where your journey to become a witch’s familiar begins * Towers of Aghasba hits PS5 next year – new gameplay details * Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year * Phantom Blade Zero: a new beginning in a long journey * Teardown hits PS5 later this year * Meet the friends and foes of The Plucky Squire’s storybook world * Introducing Neva, the beautiful new game from the developer of Gris * The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5 * Introducing Sword of the Sea, a new game from Giant Squid

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Greetings, Mercenaries! As summertime draws near, so does the release of Crossfire: Sierra Squad, our brand-new arcade-action FPS for PlayStation VR2. I’m thrilled to give you a closer look at what you can expect on launch day when the game launches.

Play VideoWhen you put on your PS VR2 headset and fire up the game, you will be instantly transformed into the leader of an elite fireteam of the paramilitary group, Global Risk. Your fireteam is called Sierra Squad, a highly-trained, elite fighting force. Start out in the Shooting Range to familiarize yourself with the 39 different weapons in the game and blow some stuff up while you’re at it! It’s a fun way to learn the finer points of each firearm, from pistols to rifles to shotguns to snipers to RPG’s and more, so you’ll instinctively know how to use (and reload) them in the heat of battle. Take your time and enjoy yourself in there since the targets don’t shoot back yet.

When you feel that your training is complete, jump into the campaign missions (13 in total). In Crossfire: Sierra Squad, you are the leader of an elite paramilitary fireteam within the Global Risk organization facing an unexpected skirmish with the rival Black List organization. The fight starts here, and it’s going to take all of your shooting and battlefield skills to emerge victorious. Make sure you give yourself enough room in front of your PS5, because things are about to get intense.

If you like co-op, we have you covered. In addition to 13 single-player campaign missions, you can recruit a friend for 2-player co-op and conquer 50 squad missions. Or grab a few friends to take on Horde Mode as a fireteam of up to 4 players. I’ll tell you, the campaigns are really fun, but the multiplayer co-op is where the game really shines. There’s something about coordinating an attack with your friend(s) to take down a battalion against seemingly insurmountable odds in VR that feels just so – chef’s kiss – gratifying.

One of the great things about VR is that the action can happen all around you, including behind and above. You’ll engage with heavy artillery like helicopters and LAV’s in full 360-degree VR space, so be sure to keep your head on a swivel at all times because the danger can come from anywhere, and it isn’t always in front of you.

We can’t wait to get you on the battlefield!


PlayStation Showcase 2023


PlayStation Studios & third-party publisher announcements* Final Fantasy XVI launch trailer, Salvation, revealed * Marvel’s Spider-Man 2 gameplay revealed * Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC * Bungie unveils Marathon * Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG * Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer * Two new playable characters join the Granblue Fantasy: Relink roster * First Assassin’s Creed Mirage gameplay revealed, launches October 12 * Alan Wake 2 launches on PS5 October 17 * Foamstars, a fresh new party shooter revealed for PS5 and PS4

PS VR2 announcements* New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2 * Beat Saber launches on PS VR2 today with new Queen Music Pack * Immersive PS VR2 action-shooter, Synapse, launches on July 4 * First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year * First PS VR2 footage for Resident Evil 4 VR Mode revealed * Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2

Indies announcements* Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024 * Welcome to Revenant Hill, where your journey to become a witch’s familiar begins * Towers of Aghasba hits PS5 next year – new gameplay details * Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year * Phantom Blade Zero: a new beginning in a long journey * Teardown hits PS5 later this year * Meet the friends and foes of The Plucky Squire’s storybook world * Introducing Neva, the beautiful new game from the developer of Gris * The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5 * Introducing Sword of the Sea, a new game from Giant Squid

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It’s been an exciting few weeks for all of us at Firewalk Studios! After sharing the news last month that Firewalk would be joining PlayStation Studios, today, we are thrilled to confirm the title of our upcoming game: Concord. Announced during today’s PlayStation Showcase, Concord is our new PvP multiplayer first-person shooter coming to PS5 and PC in 2024. While we’re still hard at work on development, we wanted to share this small introduction to Concord. Check it out:

Play VideoConcord is a bringing together of peoples. It’s the power of games to build connection and inspire social play. The Firewalk team is driven by the type of exciting, unexpected moments and shared experiences that multiplayer games create. Every time you log on is the beginning of a new adventure and every match is an opportunity for a new story. It’s these ideals that define Concord, its unique universe of vibrant worlds, and its rich cast of colorful characters.

There’s so much more we can’t wait to share with you and we’re looking forward to fully revealing Concord ahead of launch next year. In the meantime, you can keep up with us by following Firewalk on your favorite social platforms, including Twitter and Instagram.

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PlayStation Showcase 2023


PlayStation Studios & third-party publisher announcements* Final Fantasy XVI launch trailer, Salvation, revealed * Marvel’s Spider-Man 2 gameplay revealed * Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC * Bungie unveils Marathon * Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG * Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer * Two new playable characters join the Granblue Fantasy: Relink roster * First Assassin’s Creed Mirage gameplay revealed, launches October 12 * Alan Wake 2 launches on PS5 October 17 * Foamstars, a fresh new party shooter revealed for PS5 and PS4 * Helldivers 2 drops on PlayStation 5 later this year * New Immortals of Aveum trailer highlights enemies of the realm * Introducing Fairgame$, a competitive heist experience coming to PS5 and PC

PS VR2 announcements* New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2 * Beat Saber launches on PS VR2 today with new Queen Music Pack * Immersive PS VR2 action-shooter, Synapse, launches on July 4 * First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year * First PS VR2 footage for Resident Evil 4 VR Mode revealed * Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2

Indies announcements* Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024 * Welcome to Revenant Hill, where your journey to become a witch’s familiar begins * Towers of Aghasba hits PS5 next year – new gameplay details * Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year * Phantom Blade Zero: a new beginning in a long journey * Teardown hits PS5 later this year * Meet the friends and foes of The Plucky Squire’s storybook world * Introducing Neva, the beautiful new game from the developer of Gris * The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5 * Introducing Sword of the Sea, a new game from Giant Squid

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You heard right. Beat Saber, one of the best-selling VR games of all time, is now available on PlayStation VR2. And we’re proud to announce that the Queen Music Pack is out now for $13.99 USD. With 11 iconic songs from the legendary rock band, the pack also features a new custom environment and unique light show for every song in the music pack.

Play VideoEnjoy improved performance with the PlayStation VR2 version of Beat Saber, compared to the previous PlayStation VR version. Better yet, if you already own Beat Saber on PS VR, you can upgrade to PS VR2 for free. Any Beat Saber music packs previously purchased on PS VR are also transferable to PS VR2 at no extra cost.

The Queen Music Pack is a carefully curated track list full of great rock anthems from the band that redefined not only the music industry but influenced culture and lifestyle as well. The new custom environment features the silhouettes of the band members and a beautiful light show, unique to each song. All the levels also include our latest game mechanic: Arc & Chain Notes. Music packs are sold as additional content to the game.

Check the Queen Music Pack Hit Tracklist:

  • Another One Bites the Dust
  • Bohemian Rhapsody
  • Crazy Little Thing Called Love
  • Don’t Stop Me Now
  • I Want It All
  • Killer Queen
  • One Vision
  • Somebody to Love
  • Stone Cold Crazy
  • We Are The Champions
  • We Will Rock You

A lot has changed since 2018, when we first launched Beat Saber on PlayStation VR. We’ve released 5 free Original Soundtracks and 17 music packs featuring artists like Imagine Dragons, Lady Gaga, The Weeknd, Linkin Park, Billie Eilish and more. We launched trending songs like Pop/Stars and fun meme songs like Crab Rave. Beat Saber now has a library with almost 200 songs from chart-topping artists and indie darlings.

Through the years we’ve added multiplayer and avatars to celebrate our community and give players meaningful new ways to play with others and express themselves. We developed new features, game mechanics and game modifiers to make the game an even more engaging and fun experience. And as our team has grown so has our community around the world.

Today, we’re proud to bring Beat Saber to PS VR2 and add music from Queen, one of the most influential bands in the world.

We’d like to thank every single one of our players and community members who have supported us through the years. Thank you for all the support, love, and excitement that you continue to share with us. If you’re joining us as a new player, we’re happy to welcome you to our enthusiastic community. If you’ve slashed away on PS VR before and are now upgrading to PS VR2, we’re excited to see you back!


PlayStation Showcase 2023


PlayStation Studios & third-party publisher announcements* Final Fantasy XVI launch trailer, Salvation, revealed * Marvel’s Spider-Man 2 gameplay revealed * Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC * Bungie unveils Marathon * Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG * Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer * Two new playable characters join the Granblue Fantasy: Relink roster * First Assassin’s Creed Mirage gameplay revealed, launches October 12 * Alan Wake 2 launches on PS5 October 17 * Foamstars, a fresh new party shooter revealed for PS5 and PS4

PS VR2 announcements* New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2 * Beat Saber launches on PS VR2 today with new Queen Music Pack * Immersive PS VR2 action-shooter, Synapse, launches on July 4 * First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year * First PS VR2 footage for Resident Evil 4 VR Mode revealed * Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2

Indies announcements* Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024 * Welcome to Revenant Hill, where your journey to become a witch’s familiar begins * Towers of Aghasba hits PS5 next year – new gameplay details * Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year * Phantom Blade Zero: a new beginning in a long journey * Teardown hits PS5 later this year * Meet the friends and foes of The Plucky Squire’s storybook world * Introducing Neva, the beautiful new game from the developer of Gris * The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5 * Introducing Sword of the Sea, a new game from Giant Squid

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It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and free-to-play were showered with the most downloads to make the list this month. The U.S. and EU PS5 charts shared the same frontrunners, while the PS4 charts had a surprising first-place winner across the board. PS VR 2 charts saw a lot of movement across genres in both regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | STAR WARS Jedi: Survivor | STAR WARS Jedi: Survivor | | Dead Island 2 | Dead Island 2 | | MLB The Show 23 | Grand Theft Auto V | | Grand Theft Auto V | FIFA 23 | | NBA 2K23 | Call of Duty: Modern Warfare II | | Call of Duty: Modern Warfare II | NBA 2K23 | | Resident Evil 4 | Hogwarts Legacy | | EA SPORTS PGA TOUR | Resident Evil 4 | | Hogwarts Legacy | FAR CRY 6 | | FIFA 23 | DREDGE | | WWE 2K23 | Cyberpunk 2077 | | Tom Clancy’s Rainbow Six Siege | Tom Clancy’s Rainbow Six Siege | | PGA TOUR 2K23 | EA SPORTS PGA TOUR | | Madden NFL 23 | WWE 2K23 | | Mortal Kombat 11 | GRAN TURISMO 7 | | Marvel’s Spider-Man: Miles Morales | Diablo II: Resurrected | | DREDGE | Among Us | | Cyberpunk 2077 | Watch Dogs: Legion | | GRAN TURISMO 7 | Assassin’s Creed Valhalla | | The Last of Us Part I | The Witcher 3: Wild Hunt |

Naming of products may differ between regions*
Upgrades not included*

PS4 Games

| US/Canada | EU | | The Last of Us Part II | The Last of Us Part II | | Minecraft | FIFA 23 | | NBA 2K23 | Minecraft | | Red Dead Redemption 2 | Grand Theft Auto V | | MLB The Show 23 | Red Dead Redemption 2 | | EA Sports UFC 4 | A Way Out | | FIFA 23 | Gang Beasts | | Gang Beasts | EA Sports UFC 4 | | Grand Theft Auto V | NBA 2K23 | | Call of Duty: Modern Warfare II | ARK: Survival Evolved | | Dead Island 2 | theHunter: Call of the Wild | | theHunter: Call of the Wild | Call of Duty: Modern Warfare II | | 7 Days To Die | The Forest | | ARK: Survival Evolved | 7 Days To Die | | Batman: Arkham Knight | The Last of Us Remastered | | A Way Out | Monopoly Plus | | Final Fantasy VI | Dead Island 2 | | Resident Evil 4 | Tekken 7 | | Mortal Kombat X | Star Wars Battlefront II | | Star Wars Battlefront II | Batman: Arkham Knight |

*Naming of products may differ between regions

PS VR 2 Games*

| US/Canada | EU | | Creed: Rise to Glory – Championship Edition | Pavlov | | Pavlov | Creed: Rise to Glory – Championship Edition | | The Walking Dead: Saints & Sinners – Chapter 2: Retribution | Kayak VR: Mirage | | Job Simulator | The Walking Dead: Saints & Sinners – Chapter 2: Retribution | | Kayak VR: Mirage | Job Simulator | | The Dark Pictures: Switchback | The Dark Pictures: Switchback | | Star Wars: Tales from the Galaxy’s Edge | Star Wars: Tales from the Galaxy’s Edge | | Synth Riders | Synth Riders | | PISTOL WHIP | Swordsman VR | | Swordsman VR | PISTOL WHIP |

*PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

| US/Canada | EU | | Beat Saber | Beat Saber | | Job Simulator | Job Simulator | | SUPERHOT VR | SUPERHOT VR | | Creed: Rise to Glory | Sniper Elite VR | | Astro Bot Rescue Mission | Creed: Rise to Glory | | The Elder Scrolls V: Skyrim VR | Lethal VR | | GORN | The Walking Dead Onslaught | | The Walking Dead Onslaught | Swordsman VR | | Swordsman VR | Batman: Arkham VR | | Lethal VR | GORN |

Free to Play (PS5 + PS4)

| US/Canada | EU | | Fortnite | Fortnite | | Call of Duty: Warzone 2.0 | Call of Duty: Warzone 2.0 | | Overwatch 2 | Fall Guys | | Fall Guys | Rocket League | | Apex Legends | eFootball 2023 | | Rocket League | The Sims 4 | | The Sims 4 | Overwatch 2 | | Genshin Impact | Apex Legends | | Destiny 2 | KartRider: Drift | | PUBG: BATTLEGROUNDS | Genshin Impact |

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or RSS, or download here


This week we introduce our newest pod member O’Dell, plus Respawn Entertainment’s Design Director of Combat Jason de Heras stops by to discuss Star Wars Jedi: Survivor and how devs chose to expand upon its predecessor.

Stuff We Talked About

  • Gran Turismo movie
  • Marvel’s Spiderman 2 prequel comics
  • Humanity
  • After Us
  • Dredge
  • Interview with Jason de Heras with mild spoilers (starts at 16:05)
  • Star Wars Jedi: Survivor

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageTim Turi – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageO’Dell Harmon, Jr. Content Communications Specialist, SIE

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to join Aloy on her latest Burning Shores adventures using #PSshare and #PSBlog. Here are this week’s highlights:

call_me_xavii shares Aloy taking in her lava-flowing beach surroundings.

Cosmic_Nook shares Aloy flying over the shore on the back of a Sunwing.

mett981 shares Aloy standing in the glow of lava and moonlight.

bookmancer_myth shares an ancient boardwalk ferris wheel grown over with plants.

indefinite06 shares Aloy leaping at a T-rex hologram.

RevolutionAndre shares Aloy taking in the overgrown Hollywood sign.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Portraits of Seyka from Horizon Forbidden West – Burning Shores
SUBMIT BY: 11:59 PM PT on May 10, 2023

Next week, we’re turning our Focus on Aloy’s newest companion in Horizon Forbidden West. Share portraits of Seyka from the Burning Shores expansion using #Psshare #PSBlog for a chance to be featured.

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We traveled to new galaxies, the land of the dead, and raced through magical kingdoms with a dash of time travel in between. Which game took us to the best places in the month of April?


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


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Los Vaqueros and the Las Almas Cartel not only rebuild — they also reload.

The fight escalates to epic proportions in Season 03 Reloaded for Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0, launching May 10 on PlayStation 4 and PS5.

With new content coming to Special Ops, Multiplayer, and Battle Royale, there’s plenty to look forward to in the midseason update!

New Special Ops Raid and Mission, 6v6 Multiplayer map and modesWhether you’re teaming up in co-op or looking to compete against the best in the world, Season 03 Reloaded has your six with a new Raid, Special Ops Mission, and Multiplayer map, as well as new modes.

Special Ops Raid Episode 03: As Gaz breaks off from the team to contact Laswell and set up an exfil, Captain Price, Farah, and Alex push deeper into the Soviet base in pursuit of Hadir and the missing armament. Descend into a massive pit punctured with old train tunnels, electrically charged waters, and heavily armed enemy combatants.

Special Ops Mission — Defender: Hafid Port: Take on the cartel’s latest operation in Al Mazrah’s Hafid Port. Eliminate the first line of defense and then defend your position against multiple waves of incoming enemies.

Alboran Hatchery (6v6): Drop into Alboran Hatchery, a medium-sized core 6v6 map set on a remote hillside beneath towering wind farm turbines. Use copious cover to set up more stealthy takedowns, or ascend to upper vantage points for a clearer line-of-sight across the storage and warehouse facilities. Expect this map in featured Playlists throughout Season 03 Reloaded.

Giant Infection and Faceoff: Take on the horde across larger Battle Maps that support a greater number of players in Giant Infection, and get tactical on small-scale Gunfight maps in modes like Team Deathmatch and Kill Confirmed via 3v3 Face Off.

Play VideoNew Warzone Modes, Equipment, and Ranked PlayNew Tactical Equipment: Up your strength in the early game through preset Perk Packages found in Supply Boxes and at Buy Stations. On the go and need to resupply? The Deployable Buy Station’s got your back. And don’t forget to grab a Gulag Entry Kit to fight for your chance to redeploy, even if you’ve already been there once before.

Plunder Is Back: Don’t forget: Plunder from the original Call of Duty: Warzone is currently in Call of Duty: Warzone 2.0. In this frenetic mode, Operators benefit from respawns and can equip their custom Loadouts at the start of the match. Gather Cash, complete contracts, and take out enemy Operators to amass riches before time runs out.

Introducing Warzone Ranked PlayPut your Battle Royale skills to the test in Warzone Ranked Play, featuring competitive settings, progressive ranking, a visual skill system, and seasonal rewards.

Start in the Bronze ranking and survive to climb your way into higher Skill Divisions, utilizing a Skill Rating (SR) custom-made for Battle Royale. Increase your SR through assists and eliminations and by earning a high placement in the match. Pay a modest SR entry fee for each match and see the end-of-match SR summary for a rundown of your losses and gains. The most skilled players will be visible for all to see in the Top 250 Skill Division leaderboard.

New DMZ Exclusion ZoneThere’s something going on deep underground in Al Mazrah. Operators who deploy to that Exclusion Zone should keep an eye out for one of several entrances into a new facility known as the Koschei Complex, accessible during Season 03 Reloaded. Gain access and fight the combatants within to secure high-value loot.

General OverviewWeapon Camos: Complete a series of challenges and earn two new Weapon Camos for all weapon categories in the game.

Two New, Full-Auto Handguns

Season 03 Reloaded is introducing not one, but two new sidearms to the weapon roster:

FTAC Siege: Designed to be a compact and maneuverable machine pistol, this has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for upl-close engagements. Unlock it by completing the in-game Weapon Challenge (get 50 Sidearm Hipfire Operator Kills) or by purchasing via Store Bundle.

GS Magna: This fully automatic .50 GS boasts a thunderous rate of fire and enough power to put an end to anyone crossing your path. Unlock it by completing the in-game Weapon Challenge (get 30 Operator Headshot Kills) or by purchasing via Store Bundle.

Kevin Durant, Reporting for Duty

Step into the shoes of one of basketball’s greatest players of all time as Kevin Durant arrives in a special, limited-time Store Bundle releasing as part of the midseason update.

In addition to his Operator, the Bundle will also include “Reap This” AR Blueprint and the “Easy Money” Sniper Blueprint, the “Deadly from Downtown” Finishing Move, the “B-Ball” Weapon Charm, the “Ankle-Breaker” Loading Screen, the “Hoops” Sticker, and the “KD Baller” Animated Emblem.

Watch for other Store Bundles arriving in the midseason, including the Throwback Pack: ’09 Weapon Audio Bundle, VII: Wrath, and more.

Season 03 Reloaded Launches May 10For the best midseason experience, purchase Modern Warfare II on PlayStation today, offering access to additional content across three modes, including the ability to unlock 14 exclusive Operators for use across both games. Modern Warfare II owners also get awarded Premium XP at the end of every match while playing Call of Duty: Warzone 2.0.

Stay frosty.

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When humanity meets its end what will be left of Earth? This is the question Piccolo Studio’s platforming adventure title, After Us, looks to answer. As Gaia, the Spirit of Life, you are tasked with sprinting, jumping, airdashing, and rail-grinding your way across the surreal and barren planet while freeing the souls of extinct animals. Along the way you’ll encounter the monstrous Devourers, countless tear-jerking moments, and a lot of somber, yet beautiful, scenery.

In our hands-on time with the game we were met with all this on top of a wonderfully unique and expressive gameplay core that proved After Us is a great addition to the pantheon of platformers.

A unique powerkitBring life back into the world: Gaia is the Spirit of Life, bestowed with the ability to bring beauty back into a world consumed by a dark void. Pressing L2 fires a boomerang-like orb of light, used to retrieve lost souls, attack enemies, and even make simple wires into green grindable rails. Holding L2 down instead charges her with light and upon release unleashes a blast of bright energy that replaces untraversable goop-covered land with safe grass and fauna to traverse.

Battle the dark with life: Not only is Gaia’s power used to return greenery into the world and unlock secrets, but it can be used to defeat dark hordes of enemies as well. The Devourers, oil-covered monstrosities that trap souls, wait beyond many corners. To free the trapped souls Gaia must use her boomerang-like spirit ball to fight back while using her superb movement options to avoid their attacks.

Platforming in a post-human worldFree, expressive platforming: Gaia can jump to various heights, double jump, dash through the air, float, wall run, and rail grind through the world. Putting all these together allows players to freely express themselves no matter the challenge encountered. Those that master these movement options never have to stop moving on the journey to free the animal spirits.

An open-world platformer journey: You don’t have to stick to one path when soul-searching in After Us. The world is crafted masterfully and encourages completing tasks in whichever way you want. Want to use your airdash to reach a floating car to skip over a dangerous street? Or maybe you saw a far-off island you’d rather detour towards? The direction you take exploring this platforming wasteland is up to you.

Challenges aplenty: Around every corner is a new trial to tackle and it’s up to you to triumph over each of them. This includes puzzle-platform challenges where you must put your platforming skills to the test in tandem with Gaia’s special life-force powers.

Many require combining Gaia’s movement and attack options – such as jumping over a large gap while perfectly timing an energy burst to create a plant-covered path. Other challenges push players to react to their environment to create rail grinding and wall run opportunities. Just be ready for incoming plastic bags that seek to stop your momentum and impede on your progress.

An emotional journeyYou can pet the dog, cat, raccoon, horse, and more: After Us is a game with a message that we are responsible for the innocent animals of the planet. Not only is Gaia’s job to free the trapped spirits of the extinct critters of the planet, but she can comfort them with a pet using the DualSense controller’s touchpad once they’re saved.

There will be tears: After Us presents players with a unique vision of a post-human Earth. You’ll find statues of humans that once were, presenting a visual of their last moments. This feature is shared by some animals, some that passed away due to simple loneliness and sadness. Freeing these souls not only gives a bittersweet ending to a sad tale, but it also gives you a vision of their memories before the end of the world. Yet another turn on the emotional rollercoaster.

A beautifully empty world: While thematically somber, the surreal world of After Us is filled with beautiful visuals that will have you taking a breather to enjoy. From floating roads to Babylon-like post-apocalyptic cities and crumbling buildings that signify a civilization that once was, the world around Gaia and her mission makes venturing this sad world a joy.

The journey to save the last spirits on Earth starts when After Us releases May 23, 2023 for PS5.

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Hi PlayStation gamers! I’m Samuel, the PD of Chrono Studio. To all who have been eagerly awaiting Chrono Odyssey, we are thrilled to finally unveil our second trailer giving you an in-depth look at the gameplay itself.

Play VideoAt Chrono Studio, we are more than just developers – we are avid gamers who share a passion for epic titles and we believe that MMORPGs are more than just games – they are gateways to unforgettable experiences formed through shared adventures and challenges. Our vision for Chrono Odyssey is to continue the legacy of beloved MMORPGs that have stood the test of time. At first glance Chrono Odyssey may seem like your typical MMORPG, but what sets Chrono Odyssey apart from the rest is its unparalleled graphics, made by the UE5 engine and our accumulated expertise. We have also elevated combat to new heights by incorporating the Chrono (time) element, which serves as the core of the game’s universe, as well as the real-time MMO content enjoyed by hundreds of players to provide a dynamic social experience unlike any other.

The open-world of SeteraStep into the breathtaking world of Setera, an open-world wilderness that transports you to a world that feels ever-changing. Immerse yourself in the stunning scenery which transforms with each passing season, with a realism that captures the essence of a living and breathing environment.

CombatCombat is a thrilling experience that demands both unpredictability and control. Master the basics of attack, defense, dodge, and switch seamlessly between multiple weapons in real-time to gain the upper hand in battle. But be prepared for the unexpected – the enemy’s attack patterns are as varied as they are deadly, adding an extra layer of tension to each encounter. So stay on your toes, hone your skills, and embrace the excitement of combat.

Verify your age to view this content.Verify your age to view this content.Choose from six distinct classes – Swordsman, Ranger, Sorcerer, Paladin, Berserker, and Assassin – as you embark on your epic journey. And don’t forget to make your mark with character customization options like gender and appearance, allowing you to express your unique personality and create a personalized combat style that is truly your own.

Verify your age to view this content.Verify your age to view this content.The power of timeThe enigmatic power of the Chronotector holds the key to unlocking the full potential of your journey. As you venture through the game’s world, you’ll come to understand the symbolic importance of Chrono – a force that not only drives the storyline but also plays a pivotal role in combat and progression. With the ability to manipulate time and space, you’ll be able to stop time, rewind events, and explore other timelines and overcome seemingly insurmountable challenges.

Teamwork takes the leadPrepare to engage in epic battles alongside hundreds of other players, where strategy, skill, and teamwork determines the outcome. Whether you’re facing off against colossal beasts or competing for dominance against other factions, you’ll need to bring your all and find trusted allies to support you in your quest for victory. And when the time comes to confront the massive Eltanius – one of many powerful bosses within the game world – be sure to come prepared for the ultimate test of strength and will.

We are thrilled by your interest in our ambitious project, and we cannot wait to share the results of our hard work with you soon when Chrono Odyssey launches on PS5. Thank you for your support!

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Saturday, May 6, is Free Comic Book Day —and to celebrate, we teamed up with Marvel to release a comic that will serve as a prequel to the upcoming game Marvel’s Spider-Man 2.

When we initially sat down with the team at Marvel, we explored a few different ideas about what kinds of stories we could tell in a prequel comic. But we kept coming back to the same core premise—What if Peter, Miles, and MJ had to team up against a new Super Villain whose powers they didn’t understand? Additionally, we wanted to make sure that we could get a peek into what this heroic trio has been doing since the events of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales. What is Pete up to now that there are two Spider-Men in the city? How is Miles doing in school? And how is MJ’s journalism career going?

View and download imageDownload the imagecloseCloseDownload this imageIn this story, their lives collide as Peter, Miles, and MJ attempt to balance their responsibilities to the city, and each other. They keep coming back to one of the main themes of the comic: is magic real? Because in this action-packed issue, a beloved Super Villain makes their first appearance in our universe and appears to have supernatural abilities that defy mere webs and fists: none other than The Hood!

To find the answers to these questions we collaborated with the experts: Writer Christos Gage (who was also one of the writers on Marvel’s Spider-Man), and Artist Ig Guara. In celebration of Free Comic Book Day. Fans in the US can visit a participating comic book store or download the comic digitally on the Marvel Unlimited app* or Marvel.com starting on May 6. The comic will be available digitally worldwide through the Marvel Unlimited app at a later date! And one more thing…

View and download imageDownload the imagecloseCloseDownload this imageWe know you’ve all been patiently waiting for news on Marvel’s Spider-Man 2, and we thank you for hanging in there with us. Today we have one more piece of news: a standalone release of Marvel’s Spider-Man Remastered on PS5 console!

Later this month, Marvel’s Spider-Man Remastered will become available for a standalone purchase on PlayStation Store. This title was previously only included as part of the Marvel’s Spider-Man: Miles Morales Ultimate Edition.

On top of that, when the game becomes available, there will be an upgrade program for owners of the original Marvel’s Spider-Man on PS4 console. Whether you have a disc or a digital copy of the PS4 game, you will be able to upgrade to Marvel’s Spider-Man Remastered on the PS5 console for $10. Owners of Marvel’s Spider-Man: Miles Morales can still obtain Marvel’s Spider-Man Remastered by upgrading to the Ultimate Edition through the main menu of the PS5 version of Marvel’s Spider-Man: Miles Morales.

View and download imageDownload the imagecloseCloseDownload this imageFor those who don’t fall into either of those categories, Marvel’s Spider-Man Remastered can be purchased on PlayStation Store for $49.99. We hope you’ll take a chance to revisit the original Marvel’s Spider-Man in the form of Marvel’s Spider-Man Remastered ahead of Marvel Spider-Man 2’s release this fall.

That’s all for now, as always you can find all the latest on the Insomniac Games Twitter and Instagram pages, or you can join our Discord channel!

For more information about Marvel Unlimited including terms and system requirements, please see here*

**Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital version. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.

PlayStation Plus members who claimed any edition of Marvel’s Spider-Man via their subscription are not eligible for the PS5 upgrade.

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Today we’re happy to reveal the PlayStation Plus Monthly Games for May. The Monthly Games lineup of GRID Legends, Chivalry 2 and Descenders will be available to PlayStation Plus members on Tuesday, May 2 until Monday June 5.

Let’s take a closer look at each of the games in turn.

View and download imageDownload the imagecloseCloseDownload this imageGRID Legends | PS4, PS5 Welcome to GRID Legends: a high-stakes driving experience that combines thrilling and unpredictable motorsport, incredible race variety and an immersive narrative that puts you at the heart of the action. Take the spotlight in an engrossing racing story, brought to life by a world-class cast including Ncuti Gatwa in a ground-breaking extended reality production. Face fierce personalities, paddock politics, on-track drama and the infamous Ravenwest Motorsport, as a fly-on-the-wall documentary captures every moment.

View and download imageDownload the imagecloseCloseDownload this imageChivalry 2 | PS4, PS5 Return to the ultimate medieval battlefield in this multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – experience large-scale conflicts in sprawling medieval environments ranging from Tournament grounds to full-scale castle sieges. Pick your playstyle with 4 classes and 12 subclasses, each with their own unique weapons and abilities and much more then charge headfirst into stunning 64-player cinematic battles. The PS5 version runs in 4K at 60fps.

View and download imageDownload the imagecloseCloseDownload this imageDescenders | PS4 Descenders is a fast-paced extreme downhill biking game that’s easy to pick up, but difficult to master, featuring an in-depth physics system that lets you control every subtle movement of your rider. Take on different jumps, slopes and hillbombs every time you play with procedurally generated levels. Earn special mutators each time you play, and work out which abilities work best for your riding style and earn new bikes and threads as you build your online Rep system.

Last chance to download April’s Monthly Games PlayStation Plus members have until Monday May 1 to add Meet Your Maker, Sackboy: A Big Adventure and Tails of Iron to their game library.

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My name is Eric Angelillo, I’m the Creative Director and Co-Art Director for Convergence: A League of Legends Story. I also co-founded Double Stallion games 10 years ago with a mission to create vibrant & transcendent experiences with players all around the world. I love making bold action games with vibrant stylized visuals inspired by the very best of animation and comics. I believe great games are made when art and interactivity perfectly intersect.

From the start, our goal with Convergence was to showcase Zaun not just as the dark, polluted metropolis it’s usually portrayed as, but rather as a vivid, lively city teeming with colors, characters, and wonders waiting to be discovered. By seeing Zaun through Ekko’s eyes, we aimed to reflect his own perspective on his home – a city of progress and a playground for adventure.

Our unique approach to the Art Direction was informed by framing everything through Ekko’s perspective. We expressed this through 3 core art pillars; BOLD, ELECTRIC and VIBRANT. Riot Forge provided guidance on portraying technology, fashion, and other elements, but we were ultimately able to express our own creative vision.

Staying true to Zaun’s technology and architectural style was a priority, but we pushed the envelope with colors, design shapes, line art, and more. Comic books served as a significant source of inspiration, leading us to incorporate heavy lineart, black inked shadows, and color halftones. The use of halftones not only posed an exciting challenge but also helped make foreground elements truly pop.

Centering the experience in Zaun, Ekko’s home, we sought to explore its diversity by creating a variety of exciting locales – streets, sewers, factories, carnivals, gardens, and more. The Cultivair, a large enclosed garden from League’s lore, offered a refreshing change from the urban settings and became a focal point in the game.

Drawing from short stories and comics about Zaun and its Champions, we featured environments like Factorywood, which was mentioned in a story about Ekko, and created new locations like the train-like Chaincrawler. Convergence presented an excellent opportunity to expand upon Zaun’s environment, which had not been fully explored in the MOBA.

As the city of Zaun is home to so many amazing champions, we sprinkled in easter eggs throughout the game that reference the undercity’s most famous denizens. We hope fans will enjoy discovering these hidden gems.

In order to make Zaun feel like a bustling city, we prioritized having multiple layers of parallaxing assets in our 2D game. This allowed us to create depth and make environments feel immersive. Additionally, we made it a priority to keep the world feeling lively by having constant on-screen movement, whether it’s steam, dripping water, flickering lights, or little critters scurrying about.

Through our 2D environmental storytelling, we’ve aimed to stay true to the League of Legends world while presenting a fresh, vibrant take on the city of Zaun. We’re incredibly proud of Convergence and can’t wait for players to experience it firsthand.

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Developed by Double Stallion Games, Convergence: A League Of Legends Story is a story-driven, single-player 2D action platformer featuring dynamic combat and unique exploration opportunities thanks to Ekko’s ability to travel through space and time. Rewind your actions to learn from your mistakes and outsmart each new enemy. Will it be enough to save Zaun’s future?

Convergence: A League Of Legends Story releases May 23, 2023.

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We were fortunate enough to sit down with famed sci-fi director Neill Blomkamp to discuss how he adapted the legendary racing simulator, the innovative camerawork devised to capture all the action on the track, and where he found inspiration from racing films of the past.

Play VideoPlayStation Blog: The Gran Turismo Movie is a notable departure from previous films you’ve directed—it’s not based on one of your screenplays, nor is it dystopian sci-fi. What drew you to this project?

Neill Blomkamp: So, it’s actually a dystopian science fiction script I sold to Sony that started the conversation. As the pre-production process went on I started to get very eager just to work on something, and at that point they said, “How about Gran Turismo?” My first thought was, “Wait, how do you make a film out of a racing simulator?” But I read the screenplay, and I personally own three [Nissan] R35 GTRs—I have a personal obsession with Nissan and the whole Nismo lineage—so I was immediately intrigued as a car lover.

I’ve also been very close to video games in a lot of ways throughout my career, and I had never come across something like Gran Turismo where the movie itself treats the game as a game. It’s based on a true story about Jann Mardenborough who learned to drive playing the game before driving professionally in real life, competing against other real drivers. It’s just an amazing story.

Another reason I signed on was because my stuff tends to be a lot darker and more dystopian, as you mentioned, but this movie felt, well, very inspirational. It had never crossed my mind that I would direct a movie where the audience would leave the theater feeling uplifted and inspired. This was really appealing to me.

Are there any particular creative challenges—or benefits—to working within an IP like this?

One great thing is that there weren’t a bunch of executives who would say, “Well, actually, we think it should be like this.” If you’re working on another IP with a more established universe or narrative everyone has preconceived ideas about how things should be. But, with Gran Turismo, you have a well-known IP that doesn’t carry these preconceived notions about what its film adaptation should look like. This gave me a ton of creative freedom to just go out and, you know, make it.

Without an established plotline or fictional universe to draw on, in what ways did you pay homage to the game? How did you extract the game’s DNA into something recognizable for a film?

For one, the film tries to take you along the journey of someone who first experienced these legendary tracks virtually, and then took what they learned within a simulation and applied it to a real-life scenario. And so, I tried to visually connect those two points together using a lot of the imagery from the GT games, like the lines you’d take driving the track and the markers and checkpoints, as well as the awards for leveling up and things like that.

And then there are a whole bunch of smaller easter eggs—tiny moments like recreating some of the in-game victory poses that we got our actors to do in the movie. There’s also a ton of cool cars for gearheads to spot as well; we did our best to drop interesting cars all over the place whenever we could.

On that note, what are some of your favorite cars that make an appearance?

I mean, there’s a Generation 1 NSX at the beginning of the film, which is a big deal for me. I have a lot of love for that car.

And at the other end of the spectrum, we also wanted some really glitzy choices that would be true easter eggs for car lovers—like the Koenigsegg Gemera, a still-unreleased car, a 4-seater with 1700 horsepower. It’s kind of like a Bugatti Rolls Royce.

From the limited clips we’ve seen so far, it looks like some of the cinematography directly references the in-game chase camera. We also get glimpses of a pretty serious looking rig to film the cars at high speeds. Can you walk us through your process here?

Well, it really came down to creating something that would just be cool to watch on a large cinema screen, and for that we doubled down on FPV drones to carry IMAX sensor-approved cameras. There’s a ton of airborne, high-speed drone work in the film, and we utilized a pursuit-arm mounted to a high-speed vehicle. In this case, we actually mounted it to an R35 GTR, which could actually keep pace (pretty much) with a lot of the GT3 cars in the film.

So between that car and the drone work, you already have some cool dynamic angles. But, I was also obsessed with recreating camera angles players know from the game: so, for the third-person chase perspective, we built an R1 rig that could position a camera such that the entire car would fit within the frame.

To capture the driver’s POV (cockpit view), our stunt driver would lie back so we could mount a camera where his head should be. We liked including nods to the game in these kinds of ways.

There’s a rich history of movies that depict the on- and off-track drama of motorsport, from classics like Le Mans and Gran Prix to the more recent Ford vs. Ferrari. Which films in the genre did you look to for inspiration, if any?

The one film that I can genuinely point to and say is directly referenced in Gran Turismo is Steve McQueen’s Le Mans. That movie is insane. You can tell how fast they’re going. You can tell how dangerous it is. You can even tell how polluting the cars are. It’s amazing.

In the beginning of that movie, they spend a ton of time pushing in on each character before the race—the hero, the villain, the clock—and then it starts rapidly cross-cutting between them. There’s a very similar sequence in our film with our protagonist and his opponents that was directly inspired by the McQueen classic.

Usually there’s someone exploding or some, like, genetically mutated creature running amok in my films. I just never would have thought in a trillion years that I would have made a race/sports movie. It’s even surprising now, saying it.


Gran Turismo 7 is now available on PlayStation 5 and PlayStation 4, as well as PlayStation VR2 following a free update earlier this year.

Gran Turismo arrives exclusively in theaters this August.

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A month ago, we launched our little fishing game Dredge on PS5 and PS4, and we’ve been overwhelmed by the positive response. We’re grateful that you’re enjoying your time fishing in The Marrows… and exploring the dangerous waters beyond.

Today, we’re thrilled to announce that we have more eldritch experiences planned for Dredge throughout the year, including three free updates and a new paid adventure featuring the Ironhaven Corporation, an entity you may have heard mentioned in passing from some of the game’s inhabitants. More on that in the depths below.

One of the features requested by so many of you is extended functionality for the in-game map, and we’re excited to introduce this with our first free update in May. The addition of map markers will allow you to select from different coloured icons representing everything from dangers, shipwrecks, mysteries, and more, enabling more effective navigation between locations than before. Additionally, this update will include some fixes and balance changes.

In our second update, two new modes will introduce very different ways to experience Dredge. The first is Passive Mode, which caters to players who prefer a less intense experience. Monsters that usually attack fishing boats will no longer be aggressive, allowing players to focus on fishing and enjoying the serene surroundings.

This update’s second mode is another much requested feature: Photo mode. But rather than just add the ability with a simple menu option, we’re taking a different approach. When it launches, our photo mode will see the addition of a new in-game character who’ll help players unlock their camera ability and share clues on where to find some of the local marine wildlife as subjects for your photography, some of which will be brand new in this update. The mode will be ‘hooked’ into the PlayStation’s screenshot sharing ability so you can share your captures, whether that be of majestic whales or nightmarish abominations from the deep.

Our third free update will introduce boat customisations such as paint schemes and flags. As you explore the coastlines and bayous of Dredge, you’ll unlock new boat paint schemes and flags to make your fishing vessel really stand out. We’ll have more information on both updates two and three later in the year.

Finally, we will be developing a paid and entirely optional DLC featuring the mysterious Ironhaven Corporation. They’re looking to establish an innovative drilling operation in the area to revitalize the towns and populations, but their ultimate goal is unknown. As you gather materials to construct new buildings and biomatter to fuel the rig, meet new characters, craft new equipment, and catch new fish, you may uncover the truth behind their potentially nefarious operations.

We hope you continue to enjoy your time in Dredge, and we can’t wait to share these new updates and adventures with you. Happy fishing!

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Knights, defend your nobles! Starting May 2 PlayStation Plus members can get Chivalry 2 as part of May’s Monthly Games on PS5 and PS4. To accompany this awesome launch, Torn Banner Studios has crafted an all-new Raiding Party update – available for free this week for all owners of Chivalry 2.

Play VideoNew map – The Sacking of BridgetownJoin us for the newest Chivalry 2 map The Sacking of Bridgetown, a 64-player Team Objective experience. Defend as the honorable Agathans or spoil the party as the fearless Tenosians.

A decadent celebration by Agathian nobles is rudely interrupted by the terrifying blast of war horns: Tenosia is invading the verdant countryside of Irilla.

In this huge map’s first stage, defenders spawn as Agathian peasants – who must frantically take up arms to defend their Lords’ vineyards against Tenosian attackers. Can you survive long enough for the Agathian Knights to arrive? Probably not, but you’ll return to the fray as a proper warrior after valiantly dying for your kingdom.

After the lush vineyards and farmlands fall to slaughter and flames, it’s time for attackers to raid old Bridgetown itself. Like a Renaissance fair gone deeply, deeply wrong, players will smash up the celebration as they turn the festivities upside down and let the streets run red with wine and, naturally, blood.

Finally, it’s defenestration time. The ultimate objective for the invaders is to toss as many nobles out of windows as possible. Talk about a pane in the butt!

Will Tenosia make it past Bridgetown to continue their assault on the lands of the North? Victory or defeat will reveal what tale you weave in this epic assault on all things decent and proper.

Interested in a quick lore recap? For each game update the tale of Chivalry 2’s saga of war takes another major step forward. Bridgetown is the sixth post-launch Team Objective map added to the game (alongside various maps for other game modes). After successfully blasting through the bulwark in the Breach of Baudwyn map, the Tenosian Empire has begun the second phase of their invasion, advancing inland, which means crossing Bridgetown. The Agathian wine festival they interrupt? A celebration of King Argon’s successful defense of the recent Thayic Stronghold map against the Mason Order. Knowing is half the battle, right?

New weapon – Heavy Cavalry SwordDeft in your hands but capable of truly ferocious slashes and special attacks, the new Heavy Cavalry Sword is designed to give players unique new methods of expressing themselves in the dance of Chivalry 2 combat.

This one-handed weapon has long reach and slow swings, and can be equipped by the Footman Man-at-Arms and Knight Guardian subclasses.

The Heavy Cavalry Sword enables unique attacks on horseback, with slash attacks that differ from its slashes on foot. Gameplay tip: input a special attack when on horseback to hold the weapon forward and lead your team’s charge to victory!

Various new unlockable skins will be available for the Heavy Cavalry Sword. Armour and Heraldry to match are included in free and paid tiers of the Raiding Party Campaign Pass.

Cross-play parties and moreThe Raiding Party update is one of our biggest ever, with the most quality-of-life improvements we’ve added in a single patch so far. Our team has been committed to continuously improving Chivalry 2 since launch, with new content, bug fixes and tweaks to better the experience.

Chivalry 2 already features cross-platform matchmaking and a server browser, but one of the most requested features among the community is the ability to form parties with your friends across different gaming platforms.

We’re excited to release Cross-play Parties Beta alongside this update, allowing players to share Invite Codes to add pals to their friends list, party up and matchmake into servers together. As a Beta there will be some minor issues present that we are already working on resolving in a future update.

So grab your friends, unsheathe your weapons and lead your forces to victory in the Raiding Party update.

Onward – For victory and glory!

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Last week, we asked you to highlight terrors from the streets of Ghostwire: Tokyo using #PSshare and #PSBlog. Here are this week’s highlights:

Mur4dQ shares three masked figures standing in the rain

call_me_xavii shares a yokai standing in water with scissors

sorathluna shares an arch underneath a full moon

solinstruments_ shares a suited yokai leaning over someone playing piano

KenKenVega1 shares a long-haired yokai leaning backwards

nahHermes shares a shot of Tokyo Tower with a masked figure at the bottom

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Horizon Forbidden West – Burning Shores
SUBMIT BY: 11:59 PM PT on May 3, 2023

Next week, we’re soaring through Horizon Forbidden West’s expansion Burning Shores. Sharing Aloy’s newest adventures using #PSshare #PSBlog for a chance to be featured.

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Greetings all! We have thrilling news to share with all of you today. Next month, Hubris will be launching on PlayStation VR2, and this version promises to deliver an unparalleled experience. Cyborn has made significant improvements to the game, particularly for the new PS VR 2, resulting in enhanced graphics and gameplay.

But first what is Hubris all about. Hubris is a VR action-adventure game set in a unique and colorful sci-fi universe, with immersive movement options, including swimming, climbing, and jumping. Players will have to gather resources, craft food and upgrade their weapons to fight off alien wildlife, droids, and humanoid enemies.

The inclusion of foveated rendering is a significant enhancement for our game, which features complex and expansive scenes. This cutting-edge technology allows for a sharper resolution than anything previously achieved. The game’s textures and models are now several times clearer, while the frame rate remains stable.

Prepare for an even more immersive gameplay experience thanks to the advanced DualSense controller haptics. You’ll feel every action in the game, with feedback provided through both the controllers and headset. From swimming to shooting, every action has been customized with haptic feedback. Moreover, we’ve adjusted the weight of the guns to simulate an impactful feel, and the triggers adapt to the specifications of each weapon. The adaptive triggers have allowed us to significantly improve the precision of triggering alternative fire modes for both the shotgun and harpoon gun, making shooting guided missiles feel even more responsive.

In addition, we have revamped the gun reloading mechanism and enhanced the aiming and iron sights of all the weapons. Additionally, new enemy variations have been introduced, requiring players to approach certain situations differently. The balancing has also been refined, providing a greater challenge for players on the hardest difficulty level and a more story-focused gameplay experience for those on the easiest difficulty level.

For a more complete experience the game features 3D audio technology. You can hear the exact location of your enemies and determine the right time to open fire based on their footsteps. In addition, we’ve incorporated a complete ambient music soundtrack that adapts to the player’s environment and combat state, making the game’s most tense moments even more complete.

We’re thrilled about the upcoming release of Hubris on PS VR 2, and we hope you are too! Get ready to explore the Twin Planet System this May. Join our Discord community to share your excitement for the release and be the first to know the exact launch date.

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It was only a matter of time before the war to defend humanity reached new battlegrounds. Starting on May 2, players of World of Tanks Modern Armor will get to fight against Orks and the forces of Chaos in a brand-new Warhammer 40,000 event on PlayStation 4 and PlayStation 5.

This Imperium-sized event features incredible content to immerse players in the Warhammer 40,000 universe. Five new tanks, two new 3D Hero Commanders with exclusive voiceover, and a limited-time community event are all available for those who swear to defend the Emperor.

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“Both Warhammer 40,000 and World of Tanks Modern Armor have a rich history of vehicular combat,” says Daniel Burr, live game director for World of Tanks Modern Armor. “Whether you are in a Sherman or a Leman Russ, tanks are powerful!”

So let’s talk about tanks.

The tanksFive new tanks will be available as part of the Warhammer 40,000 event:

· The Nemesistank destroyer· The Teefbreakalight tank· The Reaper’s Scythe medium tank· The Ignis Purgatio medium tank· The console-exclusive Leman Russ heavy tank“The single most challenging aspect was fidelity,” says Burr. “Warhammer 40,000 tanks and Commanders are very detailed, and getting those details right required a lot of work and a lot of communication with our partners at Games Workshop.”

Leading the effort to faithfully reproduce these tanks for a 20th-century battlefield was Andy Dorizas, Art Director for World of Tanks Modern Armor. Dorizas is quick to acknowledge, though, that this wasn’t a one-person task. “The Commanders and tanks were a massive group project that spanned four continents and took several months,” he says. “The Warhammer 40,000 tanks were very much an exercise in accuracy.”

A special part of the challenge was recreating the Leman Russ, the Astra Militrum’s primary battle tank. As a tank exclusive to World of Tanks Modern Armor and unavailable in other games in the World of Tanks family, it required a certain amount of creativity.

“We painstakingly studied the physical tank so it would be spot-on accurate,” Dorizas explains. “Then we had artists translate our concepts into usable geometry for our game. Once we had the model for the Leman Russ battle tank, we then painted the tank to match its most iconic colors from the universe, a lot like fans of their models do every day.”

But Dorizas and team didn’t stop there. “Of course, we added a ton of wear and detail to make the tank look… battle hardened. Our dedicated tank artists rigged it with our special track system, designers added special World of Tanks collision and balancing parameters, and bam. You can drive the Leman Russ in our game.”

The CommandersEvery ground-shattering vehicle needs a formidable warrior. Available to players during the event are two new 3D Hero Commanders, battling in the name of the Emperor: Volusad Thassius of the Ultramarines and Patricia Laserian of the Sisters of Battle.

Just like the tanks, these animated 3D Commanders required exceptional care to be brought to life“The [3D] Commander models went through several iterative sessions to make sure we got all the details correct. Then they were textured and painted by some super-talented artists here at Wargaming,” says Andy Dorizas. “Then we did a special motion capture session just for these Commanders and our animator had a blast giving them attitude.”

Once the visual models were down, it was time to let these two Commanders’ unique voices be heardGuiding the voiceover for this project was gaming industry veteran Jason “Jay” Baughan, whose previous voice direction creditsinclude LEGO Star Wars: The Skywalker Saga and Tom Clancy’s Ghost Recon: Breakpoint. “It all comes down to authenticity and creating an experience that feels true to fans of Warhammer 40,000,” says Baughan. “Working with actual Warhammer 40,000voiceover veterans, I think we achieved that.”

Baughan and the voice talent recorded over 300 unique lines for each Commander. The result?

“We’ve set a new bar for ourselves in terms of quality: hearing your Ultramarine Commander or your Battle Sister Commander praising your victory in combat really elevates the gameplay experience,” says Daniel Burr.

The battleAppropriately enough, all of this content is part of World of Tanks Modern Armor’s current epic season, Gladiators. It’s offered alongside a two-part community event in which players can ally themselves with either the Space Marines or the Sisters of Battle and do battle first against the Orks, then the agents of Chaos.

Whether players are familiar with Warhammer 40,000 or simply ready for a fight, this May, champions are needed.

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Hello PlayStation players! My name is Takashi Tokita, producer of Live A Live.

I’m excited to say that the game is now available to buy digitally for PS5 and PS4. It’s a very unique RPG that lets you play through short stories across eight different time periods – all presented with beautiful HD-2D visuals.

This game is very special to me – I directed the original Live A Live 29 years ago, and it was the first game I ever planned from the ground up. It’s my most beloved title!

To celebrate its release on PlayStation consoles, I wanted to share some memories of working on the game – both the original and the remake.

The history of Live A LiveThe original Live A Live started production between the development of Final Fantasy IV and Chrono Trigger. I wanted to create a new style of RPG, so I got together with my colleagues to kick off a new project.

Our idea was to break a long RPG down into a sort of omnibus – or short story – format. It would feature many familiar elements of role-playing games but let players also enjoy lots of different worlds and mechanics.

The game launched September 2, 1994, but unfortunately, we were unable to release the game outside of Japan. That was heart-breaking.

However, those who did play understood the appeal of the game and spread the word for us. Despite the game not being translated, volunteers localized it and passed down stories of how interesting it was for many years.

It has been my earnest wish that Live A Live be played by people all around the world, and thanks to so many people rooting for the game, they now can – and on the latest platform!

The design of Live A LiveOne of the elements of Live A Live that makes it stand out so much is its structure. Unlike many other RPGs, which typically feature a single epic journey, our game lets players pick between seven tales, each set in different eras and play through them in any order.

RPGs broken up into chapters existed even during the time of the original release, but I wanted players to be able to freely choose the world and character they liked. I asked a different manga artist to design the characters for each of the respective chapters, in hopes that each would express themselves to their fullest.

Live A Live also provides the player with the ability to make key decisions and forge their own path in certain key parts of the story. That’s because I believe that freedom of choice and the consequences that follow make for some of the best things in games in general, not just limited to RPGs!

The different settings of Live A LiveSince the very beginning of the planning phases for Live A Live, I knew I wanted to incorporate settings that could believably feature RPG elements. That’s how we ended up with our eight different periods of history:

  • Prehistory, where there are no words
  • Imperial China, where a Shifu trains his successors
  • The Wild West, where you could explore a town
  • Twilight of Edo Japan, where you undertake a secret mission
  • Present Day, where you could test your mettle with martial artists around the world
  • The Near Future, where the protagonist has psychokinetic powers
  • The Distant Future, where all the drama takes place on a spaceship
  • The Middle Ages, which is a classic RPG element and what you can choose when you have completed the others

We had many ideas for what happens within each chapter. For example…

Twilight of Edo JapanIn this chapter, you play as a shinobi, tasked with infiltrating an enemy castle to rescue a hostage. You can approach this task stealthily, avoiding combat and sneaking past guards, or take them all on in combat – it’s up to you.

The staff handling the chapter were very particular and gave the player more freedom than we initially anticipated. As a result, the level design was much more complex as well.

That said, the concept was about a shinobi executing his mission in the way he feels fit, so we took our time during production both in the original and in the new remake to deliver a great experience – whether you decide to defeat all your enemies and slash a hundred people or kill no one at all.

The Present DayIn this combat-focused chapter, you play as a fighter on a journey to be the best warrior in the world. By taking on many different opponents, you can learn their skills and use them yourself.

During development, fighting games such as Street Fighter and Virtua Fighter were becoming popular, plus many of our staff – me included – were fans of pro-wrestling, too.

It would have been difficult to produce a standalone fighting game at a company like Square at the time, which primarily produced RPGs, but I figured it would be possible to make one segment in an omnibus work as a fighting game.

Incidentally, I think it’s a wonderful coincidence that when Ms. Yoko Shimomura, who composed the music for Street Fighter II, transferred over to Square, this was the first title she worked on!

Of course, Twilight of Edo Japan and Present Day are just two examples – because we chose eight very distinct eras, each one has a unique impact.

Defining the visual style of the Live A Live remakeThis new version of the game has extra impact thanks to the stunning HD-2D visuals! It combines 2D sprites with 3D graphics and I think you’ll agree it looks beautiful!

The reason we went with this approach was because of Octopath Traveler. When that game was announced, I was working in a different division of Square Enix, but when I saw how perfectly the pixel characters and latest effects blended, I was blown away! I remember thinking: “I didn’t know you could do such a thing!”

A while afterwards, I joined Team Asano, who made that game. They were looking to their next project and exploring various options for a remake – and Live A Live was put into consideration.

Of course, I was just waiting for the opportunity for the game to return, and thanks to the acclaim the original title received, and the passionate support of everyone around us, Live A Live was resurrected in HD-2D. I think that’s the best form it could possibly take!


I hope you enjoyed reading about Live A Live – the game is available to play now on PS5 and PS4.

We are in an age flooded with digital entertainment, and I would love for everyone to enjoy this bite-size omnibus RPG – and see what got the players talking all those years ago.

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Today, we’re pleased to announce the PlayStation Stars lineup for May. Starting on Monday, May 1, members can test their knowledge, flex skills, and bring back fond memories with some nostalgic content. Let’s dive into some of the new content and remember to check in regularly to PlayStation Stars on PlayStation App for the latest campaigns.

PlayStation Plus Game Catalog: Must-play this MonthAvailable May 1

Calling all PlayStation Plus Extra & PlayStation Plus Premium/Deluxe members! In the Must-play this Month campaign, there will be cryptic references to five games in the PlayStation Plus Games Catalog. Once you guess the title, play any one of them to earn some points. Be sure to check out the details within the PS Stars app when the campaign begins.

Your PlayStation Plus Monthly Games await Available May 2

New month, new PlayStation Plus Monthly Games. For this PS Stars campaign PlayStation Plus can members play one of the Monthly Games for May to earn points. Learn more on the PlayStation Plus Monthly Games for May.

Digital Collectible-Earning CampaignsHard Game Club | Collectible: Dead Cells Balloon Available Starting May 18

Get ready to test your skills with the Hard Game Club campaign. Each month, we feature the toughest games on PS4 and PS5. This month, starting on May 18, the featured game is Dead Cells, where you can earn the Hard Game Club May 2023 Balloon if you achieve the Blade Master trophy. To earn the Blade Master trophy in Dead Cells, you need to beat the Time Keeper.

Note: Existing PlayStation Stars members who have already earned the Blade Master trophy can collect the Hard Game Club Balloon by starting the PlayStation Stars campaign in PS App and playing any PS4 or PS5 game from May 1-17.

Hit Play 1997 | Collectible: Sony AM radioAvailable May 20

Before the flip phone, there was the flip… radio? Yep, this cute little radio’s clamshell design meant that you could fold it up and carry it anywhere with the attached strap. To earn this digital collectible – launch the six games matching songs from 1997 as part of this Hit Play 1997 campaign. Hints will be provided once the campaign begins.

Limited Release CollectiblesPlayStation and You: PS3Available May 1

For PlayStation Stars members who owned the Splash Blue PS3. Play any PS4 or PS5 game to unlock this digital collectible.

PlayStation & You: PS VR Aim ControllerAvailable May 1

For PS VR Aim Owners only. Don’t let its simple and elegant design fool you. When used with PlayStation VR, the PS VR Aim Controller provides an immersive experience, adding a physical connection to the VR world. PS VR Aim Owners can play any game on PS4 or PS5 to earn this digital collectible.

As a reminder, PlayStation Stars members can earn digital collectibles or points by completing monthly campaigns. PlayStation Plus members enjoy additional opportunities to earn points through exclusive campaigns and PlayStation Store purchases. Points earned can be redeemed in your Reward Catalog for PlayStation Network wallet funds, select games, and limited release digital collectibles. Learn more about PlayStation Stars and join here.

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With the PlayStation 5 DualSense wireless controller, Respawn Entertainment and Lucasfilm Games have been able to create one of the most immersive Star Wars gaming experiences yet. During your journey through the galaxy, you’ll be able to feel the power of the Force at your fingertips – quite literally.

Using The ForceNeed that shiny object just out of reach? Bring it a bit closer with the tap of a trigger. If you find Cal surrounded by foes, why not pull them even closer to deal damage to all of them at once – or push them away with a blast of power from Cal’s hand.

You’ll truly be able to feel that power based on how you’re using the Force, with trigger resistance influenced by how heavy or resistant enemies are you’re trying to pull. After you’ve finally managed to pull the foe into attacking range or yank their shield away from them, the resistance will disappear to simulate a sense of victorious relief.

Portable palHaptics aren’t just limited to Cal’s lightsaber. BD-1’s gadgets and tools also have DualSense-specific effects. When Cal is zipping across a line, you’ll feel the rumble radiating in the triggers as well as more or less resistance depending on the speed you choose to go. You’ll also feel a slight bump when BD-1 flies to Cal’s shoulder to catch up to him.

Your Cal your wayStar Wars Jedi: Survivor features a plethora of customization options for players to shape their Cal – from jackets to shirts and hairstyles and, of course lightsabers. When customizing your lightsaber at a workbench, you’ll feel the triggers vibrate as you switch out parts for your blade, and the controller will gently vibrate when Cal ignites his lightsaber.

The DualSense’s color bar will also match whatever color you select for Cal’s lightsaber.

You’ll be able to dive into Cal’s new adventure and discover how DualSense adds to the immersion of being a Jedi when Star Wars Jedi: Survivor launches on April 28.

In the meantime, you can read our hands-on report for more gameplay details.

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“Wait, you’ve never played Clash of Heroes before?” I can’t recall the number of times I’ve said this sentence before.

The original title, developed by Capybara Games and published by Ubisoft, was released on PlayStation 3 in 2011. I’m always surprised because I really consider this game to be a real game design gem, using the deep lore of the Might & Magic universe to create a unique mix of strategy and puzzle game.

After working previously with Ubisoft and getting my hands on Clash of Heroes for the first time, it was always a thought in the back of my head that Clash of Heroes needs to come back.

I’ve always considered it to be an instant classic, bringing a perfect “one more game” dynamic as you’re trying to figure out the best builds and strategies. Working on an updated version of this game is a personal dream so needless to say that I was very enthusiastic when talking with Ubisoft about making the definitive version of Clash of Heroes … So let’s talk more about it!

Play VideoA brilliant mix of action and strategyClash of Heroes is a turn-based strategy game where you need to knock your opponent out with devastating attacks while preparing your defenses. To do so, you have a limited amount of moves each turn to move units from your board – secure three matching units vertically or at least 3 horizontally to activate your attacks and defenses respectively. As soon as they’re done charging, the units will move forward and attack your enemy’s board.

Getting through your enemy’s units will help you attack their hero directly. Once they’re KO, you win! Pretty straightforward, right? Well, that’s not really all…

If you happen to match units by deleting a unit from your board, you’ll win back an additional move. Mastering this and creating chain reactions on your board will definitely give you the upper hand and help you secure more attacks and/or defenses.

Each faction brings their dedicated Heroes and units with different playstyles. As a member of the Haven faction, Godric has access to the Priestess, an elite unit who, while charging, heals your hero before firing an energy blast across the battlefield. Members of the Sylvan faction like Anwen can choose dragons that spray acid on your opponent’s battlefield.

Artifacts can also be activated and can be game-changers: boost specific units, buff your chances of critical hits or reduce the starting powers of your enemy’s formation… My personal favorite is to go for an offensive strategy with the Necropolis and use the spider cloak: my hero only has 25% of health points but my units deal 75% more damage than usual which makes it a huge risk but huge reward strategy. Very useful when your strategy revolves around charging the devastating Death Knights.

Mixing your build to an artifact and your Hero’s unique spell is key to creating the perfect build and being unstoppable. The “easy to learn, hard to master” mantra in a nutshell.

The final version, for all to enjoyOur experience in bringing back games from the past – 2011 is now retro, right? – helped us a lot in this project. As a Definitive Edition, we knew we had to create the best version of this to both the future audience that did not get the chance to play this back then and the early adopters who just like us how great this title is.

In addition to including the previously released DLC, which added new playable characters and features, we took the opportunity to add balancing, many quality-of-life improvements as well as brand new character portraits.

The idea is to keep what made this game so good while making it more accessible and enjoyable for modern audiences.

You’ll get to discover a better-than-ever story mode which I think is the perfect way to discover all of the characters, units, spells and artifacts the game has to offer before jumping into what is for me the crown jewel of Clash of Heroes: its multiplayer.

The offline and online multiplayer is highly addictive and lights up the competitive spirit in everybody… Even if you “draw” your available units randomly into the battlefield, it’s essentially your brain against your opponent’s brain: will your synergies be efficient against your enemy’s build? Will you see the different combinations the board is offering you? What level of risk will you be willing to take?

How many times I thought I was doomed with a couple of HP left to ultimately manage to charge my best units, build my defenses where it actually mattered and obliterate my friend at 3 a.m, finally calling it a night (sorry Vincent!)

We’re looking forward to seeing you joining the Clash of Heroes community when our Definitive Edition will be available on PlayStation 4 this summer. We do apologize for the upcoming broken friendships and cold pizzas.

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FromSoftware is one of the most beloved developers around, creating modern classics like Bloodborne, Sekiro, and Elden Ring that have enchanted and engrossed players worldwide. But let’s go back in time–back to 1997, when FromSoftware released the cult hit Armored Core on the original PlayStation, and players were enthralled by its mix of intense mech fighting action and strategic customization. The series has been cherished in the eyes of fans since, garnering multiple spin-offs and sequels over the years. Now, 25 years after players first built their custom Cores and 10 years after the last entry, Armored Core returns August 25–and it’s packing plenty of heat.

Play VideoWe sat down with FromSoftware to get a first look at the gameplay of Armored Core VI Fires of Rubicon and learn about the latest in mech action.

Engage in high-speed mech combatThose whose primary experience with FromSoftware comes from games like Bloodborne or Elden Ring might be curious about what to expect from Armored Core VI.

You play an augmented mercenary piloting a huge, customizable mech. Yet while the pace and structure of mech-piloting action fundamentally differ from other games in the studio’s catalog, players can rest assured that the smooth, responsive controls they’ve come to expect in FromSoftware games is still here–just in a different context. Think giant, heavily equipped robots with the ability to zip around across ground and air, reacting at lightning-fast speeds to attacks and threats while trying to one-up dangerous foes with even more firepower at their disposal.

Rubicon, the ruined planetArmored Core VI is a new story that takes place on the planet Rubicon, where a powerful energy source called “Coral” has been discovered. But this isn’t stuff that looks pretty in aquariums–Coral is extremely volatile, and it’s already caused a massive disaster that nearly turned all of Rubicon to ash many years prior. But those futuristic megacorps just can’t resist the siren song of Coral and continue to war for it to this day.

The various areas of Rubicon are filled with contrasts, as the hollowed-out industrial ruins from the aforementioned disaster smolder beneath a shiny shell of state-of-the-art mining constructs encasing the planet.

“It’s an intricate and multi-layered world, brimming with mega-structures and enormous underground facilities built by its former inhabitants. These structures cover a planetary surface wracked with extreme cold and contamination in the aftermath of the great disaster, and the player will be exploring these various environments as they proceed,” says game director Masaru Yamamura.

The expansive environments will deliver an incredible sense of scale, maintaining the quality we’ve come to expect from FromSoftware’s world-design maestros. And with your Armored Core’s (AC for short) advanced movement skills, you’ll be able to explore these large, open spaces to your heart’s content. You’ll be encountering lots of different scenery and objectives as you advance through the game’s mission-based progression structure (like previous entries).

“There will be missions where you’re fighting across sweeping battlefields–very combat-oriented,” Yamamura explains. “But you’ll sometimes be recovering data logs from wreckage and doing other side objectives too.”

Combat features Assault Boost: One of the biggest new features in Armored Core VI is an instantaneous switch between long-range gunfighting and close-range melee, thanks to a button-activated movement skill called the Assault Boost.

“Assault Boost is an offensive action that helps close the gap between enemies and lets you quickly go from long distance to close range,” Yamamura tells us. It will also provide some incredible chain abilities when fighting, as he describes vividly: “Say you activate Assault Boost to make your approach while using machine gun fire and a missile salvo to stagger the enemy, then use your pulse blade to score a direct melee hit once you’re up close.”

Stagger: Another addition to the series’ combat is a “stagger” element: if an AC takes too many hits over a short period of time, its Attitude Control System will be overloaded, making it vulnerable for a short time. Both continuous hits and big, powerful strikes will cause stagger damage, encouraging you to keep up the pressure on the opponent. The damage inflicted to an enemy’s stagger gauge varies from weapon to weapon. It can also be affected by factors like distance, adding additional strategy in equipping and using these armaments in combat.

We asked Yamamura how the pace and feel of the game compares to previous entries.

“The average movement speed across the game is somewhere between Armored Core 3 and Armored Core 5,” he replies. “But Armored Core VI has been developed to bolster the changes of tempo and combat. With instantaneous bursts of speed and sudden changes of tempo, combat can often reach the dizzying heights of say, Armored Core 4.”

Fight challenging bossesThe series’ big boss encounters are back, and the metal monstrosities you’ll encounter look bigger and more intimidating than ever.

“There will be a rich variety of powerful enemies of all shapes and sizes,” says Yamamura. “Huge combat helicopters, heavily armored mobile turrets, and unmanned heavy demolition machinery that’s programmed to indiscriminately crush intruders. Armored Core VI will offer a number of explosive battle experiences that challenge players to fight against the odds and overcome these ginormous, more abnormal mechs.”

In addition to these larger bosses, you’ll even fight against other ACs and humanoid mechs in high-octane duels. And in grand FromSoftware tradition, it may take several attempts and some experimentation with your AC’s equipment to fully learn and adapt to a boss’s quirks. So better prepare yourself, as Armored Core VI will offer numerous cathartic explosive battles that’ll truly test your skills.

Build the perfect AC Customization is a key part of the Armored Core experience. You have access to an assortment of parts to upgrade and fine-tune the power of your AC. Four slots for holding weaponry–one in each hand and two on the back–give you a lot of space to experiment with custom loadouts.

What kind of weapons are we talking about? Bazookas, gatling guns, split missiles, plasma rifles, and all the perennial favorites. There are a bunch of new close-range weapons, too.

“One aspect we focused on in Armored Core VI is melee weapons, exclusively equipped to the left hand,” Yamamura continues. “These can include a cluster bomb thrower, a chainsaw or pulse blade, lances, and other more idiosyncratic weapons. Since the main weapons are firearms, the melee weapons are more focused on that strength of individuality.”

Add in custom paint jobs and liveries and you’ll be able to create a unique AC that’s all yours.

The Arena is backThere’s more good news for longtime Armored Core fans. The Arena, a much-cherished mode where you can fight a series of battles against a wide array of specially customized mechs, makes its return in Armored Core VI as a “combat aptitude evaluation program” (simulated training exercise).

“There are a lot of different AC frames and a lot of colorful characters to fight in the Arena, so we hope the players confront them all and aim for the top rank. You can even encounter the real version of these opponents while out on missions. These are more formidable than their simulator counterparts, and will confront the protagonist with their own ideals and motives in the heat of battle.”

Perfecting your combat skills won’t be the only reason you’ll want to return to the frontline: there will be multiple endings to Armored Core VI’s narrative, with new paths opening up on subsequent playthroughs, giving players plenty of incentive to explore the world and story thoroughly. What will be the ultimate fate of Rubicon? That’s all up to you.

With the pedigree of FromSoftware and a long-running series behind it, Armored Core VI is going to be one to watch for fans of intense, challenging action games. Prepare for a mech action-packed end of summer when Armored Core VI launches for PS4 and PS5 on August 25.

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Following this month’s 25 minutes all new FINAL FANTASY XVI gameplay and recent announcement of pre-order date for physical editions of FINAL FANTASY XVI, we are happy to announce that two versions of “PlayStation®5 Console FINAL FANTASY XVI Bundle” will be available on 22nd June 2023.

The PS5 Digital Edition Bundle will be available at a suggested retail price (SRP) of SGD 759 / MYR 2,339 / IDR 9,079,000 and PS5 with Ultra HD Blue-ray™ disc drive will be available at SGD 889 / MYR 2,769 / IDR 10,579,000 / THB 20,790.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageEach type of bundle includes a PlayStation®5 (PS5™) console (Digital version or disc drive version), a DualSense™ Wireless Controller, and PS5 software Final Fantasy XVI Voucher Card (Terms and Conditions Apply) and digital bonus items: “Braveheart” Weapon, Gil-boost Accessory “Cait Sith Charm”, Exp-boost Accessory “Scholar’s Spectacles” (Digital bonus items may be available for purchase at a later date.). The bundles will be available at PlayStation® Authorized Dealer, Sony Stores and authorized retailers on 22nd June 2022 onward.

You can check the store locations here.

*Please note that design and specifications are subject to change without notice.

Find out more about the game here and how FINAL FANTASY XVI harnesses PS5’s power and how it was optimized and developed for PS5 here.

PlayStation 5 consoles are now available at all authorized retailer stores, while the PlayStation®5 FINAL FANTASY XVI Bundles and FINAL FANTASY XVI game will be released on 22nd June 2023.

© 2023 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO ILLUSTRATION:©2020 YOSHITAKA AMANO

FINAL FANTASY, SQUARE ENIX and their respective logos are trademarks or registered trademarks of Square Enix Holdings Co., Ltd.

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Last week, compelling puzzler Humanity was confirmed to launch day one into PlayStation Plus Game Catalog. It joins a wealth of fantastic indies released recently, all of which are available right now as part of the PlayStation Plus Monthly Games or Game Catalog. So today, with Enhance sharing a deep dive into the gameplay features of its Shiba-fronted puzzle adventure ahead of its May 16 launch, we reached out to the creators of Meet Your Maker, Tchia and Kena: Bridge of Spirits to share updates on their titles.

HumanityTake control of a luminescent Shiba Inu (in case you don’t know—that’s a dog!) in this visually stunning and thought-provoking action-puzzle game from Enhance and tha ltd. You direct a massive, marching crowd of humans to the light, rebuilding humanity and unlocking new mechanics in the process. Command the people to turn, jump, climb, swim, shoot, follow and more to get them to the goal across 90 carefully crafted stages. Devious puzzles await you, mixing in more action-focused elements, platformer-like levels, and even epic boss battles. Should you lose a few humans along the way, fear not—death is not permanent in the world of Humanity. Any people that fall off a stage turn back into light and walk through the door again.

Today, we’re happy to reveal a deeper look at how that all comes together. Check out our all-new gameplay trailer:

Play VideoOutside of Story Mode, you can browse an ever-growing library of stages created by other players. Play, rate, favorite, and discover new types of puzzles in this limitless cross-platform vault, with curated playlists updated regularly so there’s always something new to play. Or try your hand at bringing your ideas to life using our intuitive Stage Creator. From platforming challenges and straightforward puzzles to artful sculptures, it’s super easy to make a stage and share it with friends and the community.

As a VR-optional title, you can also get an up-close view of your human horde and explore the environments in ways not possible in flat 2D via PS VR2 (on PS5) or PS VR (on PS4).

Whether you want to experience the Story Mode or are ready to jump into and play or make community content, this game’s got something for everyone.

– Mark MacDonald, Executive Producer, Enhance

Humanity launches May 16, 2023 and is available on PlayStation Plus Game Catalog from Day 1.

Play VideoMeet Your Maker Meet Your Maker, is our new first-person building-and-raiding game that’s out now and is available as part of the PlayStation Plus Monthly Games for April. Players step into a post-apocalyptic world where they’re tasked with both creating and infiltrating devious maze-like Outposts filled with traps and guards to protect and steal a vital resource.

Every level in the game is deviously designed by players, and whether you opt to focus on building or raiding Outposts, both roles are fun, accessible, and even offer a co-op option to team up with a friend. Here’s some gameplay tips to help you get started:

When Building:

  1. Start with a 3-step approach: Build the basic structure, add traps and guards, then personalize with cosmetics. You don’t lose progress or resources by being raided, so share your Outpost, and return to improve on it at any time.
  2. You can modify traps to trigger only after the Genmat has been stolen. Suprise Raiders by making it just as hard (or harder!) to get out as it was to get in.
  3. Think like a Raider as you set traps. Ask what they might instinctively do when faced with a particular setup, and then use those reactions against them.
  4. Try to overcome your own defenses through the “Test my Outpost” feature. It’s the best way to know what’s working and what’s not.

When Raiding:

  1. The Grapple Hook is your new best friend. Master it. It gives you incredible mobility for both attacking and escaping.
  2. Stock up on useful consumables like speed boosts, deployable shields, and more, before starting your raid. You never know when you’ll need them.
  3. When a trap is tripped, you’ll get both a visual and audio cue before it deploys. Reacting quickly can save your life.
  4. Drop a Phoenix Pod after you grab the Genmat for a one-time respawn from the same point. You never know what’s waiting for you on the way out.

– Justin Fragapane, Lead Content Strategist, Behaviour Interactive

Meet Your Maker is available now as part of the PlayStation Plus Monthly Games for April.

Play VideoTchiaAll the team at Awaceb is incredibly proud to have created a game that is not only fun and immersive in its own right, but also a heartfelt love letter to our homeland. So many people have now discovered New Caledonia through the eyes of Tchia, and we still get a lot of messages from players who appreciate the beauty of the archipelago, the richness of its cultures, and are now interested in knowing more (and sometimes even consider a trip there!). Being able to move people from a tangible, human standpoint is our greatest pride as video game makers.

– Phil Crifo, Tchia Game Director & co-founder of Awaceb

Tchia is available now on the PlayStation Plus Game Catalog.

Play VideoKena: Bridge of Spirits Kena: Bridge of Spirits marks our gaming debut! At Ember Lab, we’ve always had a passion for great storytelling, and in September, 2021 our small animation studio officially turned to game development with the release of Kena. Since then, we’ve been honored to receive both fan support and critical acclaim. Our story-driven action-adventure blends a narrative focus with exploration, puzzle-solving, and fast-paced combat. Both press and public alike have described Kena’s adventure as “magical,” “compelling,” and “breathtaking.”

Taking inspiration from nostalgic games and films, Kena blends Eastern and Western themes as players untangle the past of a forgotten village. Kena, a young Spirit Guide, searches for the mysterious Sacred Mountain Shrine. As the titular Spirit Guide, players help spirits trapped by their personal tragedies with the help of cute (yet powerful) spirit companions, the Rot.

Following its release, our game won “Best Indie Game” at the 2021 Game Awards. Praised for its Animation, Art Direction, Music, and more, Kena went on to receive awards and nominations at the Game Developers Choice Awards, DICE, BAFTA, Taipei Game Show, Annie Awards, Webby Awards, and SXSW.

We released the free “Anniversary Update” a year after launch as a thank you for the incredible support. The update allowed us to include many features we couldn’t fit into the initial release including New Game+, Spirit Guide Trials, cosmetics, and more. You can read all about the Anniversary Update in our PlayStation Blogs: Details Revealed and Crafting New Outfits.

Since launch, PlayStation players have found over 40 million Rot and over 8 million unique hats! (out of 100 possible Rot in the game). We’re so excited for new players to join in! With Kena: Bridge of Spirits, we aimed to strike a balance between inviting, impactful, and a lot of fun. We hope you enjoy our debut game.

– Thomas Varga, Game Writer, Ember Lab

Kena: Bridge of Spirits is available now on the PlayStation Plus Game Catalog

Game library varies over time and tier. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms

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Today we’re happy to reveal the PlayStation Plus Monthly Games for May. The Monthly Games lineup of GRID Legends, Chivalry 2 and Descenders will be available to PlayStation Plus members on Tuesday, May 2 until Tuesday June 6.

Let’s take a closer look at each of the games in turn.

View and download imageDownload the imagecloseCloseDownload this imageGRID Legends | PS4, PS5 Welcome to GRID Legends: a high-stakes driving experience that combines thrilling and unpredictable motorsport, incredible race variety and an immersive narrative that puts you at the heart of the action. Take the spotlight in an engrossing racing story, brought to life by a world-class cast including Ncuti Gatwa in a ground-breaking extended reality production. Face fierce personalities, paddock politics, on-track drama and the infamous Ravenwest Motorsport, as a fly-on-the-wall documentary captures every moment.

View and download imageDownload the imagecloseCloseDownload this imageChivalry 2 | PS4, PS5 Return to the ultimate medieval battlefield in this multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – experience large-scale conflicts in sprawling medieval environments ranging from Tournament grounds to full-scale castle sieges. Pick your playstyle with 4 classes and 12 subclasses, each with their own unique weapons and abilities and much more then charge headfirst into stunning 64-player cinematic battles. The PS5 version runs in 4K at 60fps.

View and download imageDownload the imagecloseCloseDownload this imageDescenders | PS4 Descenders is a fast-paced extreme downhill biking game that’s easy to pick up, but difficult to master, featuring an in-depth physics system that lets you control every subtle movement of your rider. Take on different jumps, slopes and hillbombs every time you play with procedurally generated levels. Earn special mutators each time you play, and work out which abilities work best for your riding style and earn new bikes and threads as you build your online Rep system.

Last chance to download April’s Monthly Games PlayStation Plus members have until Monday May 1 to add Meet Your Maker, Sackboy: A Big Adventure and Tails of Iron to their game library.

PlayStation Plus Spotify Playlist Also, check out our PlayStation Plus monthly games-inspired playlist on Spotify, which will be refreshed with new songs every month.

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Nobody said that the path of the Jedi would be an easy one, but things are particularly rough right now for Cal Kestis. Perennially hunted by authority figures and fame-seeking scoundrels alike, Cal soon finds himself struggling once again. You’ll need to guide him as he searches for friends old and new alongside his explorer droid companion BD-1. Fortunately, you’ve got the power of the Force on your side, but that’s small consolation when it feels like everything is against you. Fear not, however–we’ve got some feature highlights and combat tips to get your latest journey through the Star Wars universe off to a lightspeed start.

Battle stances readyLightsaber stances have been expanded in Jedi Survivor. There are five different stances available, three of which you’ll have access to from a very early point in the game: Single, Double-bladed, and Dual Wield. You can equip two stances at a time and swap between them in combat with a press of left or right on the D-pad. Let’s take a quick look at each of these starter stances.

Single: The classic Jedi wielding stance also happens to be the most balanced of the bunch, rewarding players who can time their strikes and parries. It’s perfect for those epic one-on-one duels, but it offers some ranged and crowd-downing attacks as well.

Going through the skill tree will open up a powerful penetrating lightsaber toss, a stagger-inducing jumping strike, and dash strikes that can knock down enemies on the ground or in the air.

Double-bladed: Are you in need of some crowd control? Then the double-bladed stance is what you’re looking for. Swinging the double-ended lightsaber around makes dealing with a crowd of enemies surrounding you much less of a hassle.

Throw the dual-ended saber in a wide boomerang arc to damage multiple enemies. Or if you’re facing a battalion of blaster fire, hold L1 to twirl the lightsaber in front of you as you move, automatically parrying all the bolts headed your way. There is also an ability later in the game where you won’t even need to hold L1 to perform this maneuver. Building this skill tree up will grant Cal a spinning lunge attack, a group-stunning aerial dive-bomb, and even a special controllable flying lightsaber attack that acts like a mini-helicopter of pain.

Dual Wield: This stance is for players who love fast-paced, all-out offense. Your defense and range ratings take a hit, but you can make up for it: you’ve still got a long-range lightsaber toss, and by holding down the triangle button, you can auto-parry quite a few incoming melee attacks–just not the really big ones.

Enhancing this stance’s skills will up the power of the parry and reward you for precise timing, as well as perform a quick backwards-dodge after a strike and split blaster shots into two damaging bolts when parried. At high skill levels, you’ll be able to toss multiple blades at separate enemies like a Jedi juggler.

Fighting ForceComplementing your combat stances are Force skills, which use energy from the force meter. Cal’s telekinetic push and pull abilities aren’t just for manipulating the environment: you can use them to throw enemies around the field like ragdolls or group them closer together for easy picking-off. You can also use the Force to snatch away pesky shields and lob environmental objects–or even the enemy’s own weaponry–at attackers. Cal can also use Jedi mind tricks to temporarily confuse a foe into attacking their teammates. Also, Cal can briefly use Jedi concentration to slow down time and get a brief but oh-so-important advantage over an attacking foe.

Using Force skills wisely alongside your lightsaber stances can give you a definite edge in combat. Rather than running straight at that battle droid flailing your lightsaber around, why not sneak up behind them while their back is turned, drag them towards you, and do some big damage before they know what’s going on? Or, once you’ve improved your Force-manipulation skills, you can gently coerce a large, angry specimen of local wildlife to focus their rampage against a group of patrolling stormtroopers. Be wary, though, because some foes are more Force-resistant than others–but building skill power can help with that.

Jedi masteryHaving multiple lightsaber stances and Force skills at your command is awesome, but as you progress in the game, you can power up existing attack skills and learn new attacks for all of your stances. The skill tree system from Jedi: Fallen Order returns in Jedi Survivor, and it’s been expanded significantly, with each stance having its own separate skillset.

By spending skill points, you’ll unlock a full repertoire of attacks for each stance–but you’ll also have to balance upgrading lightsaber skills with survival and force skill trees. Don’t worry too much about making bad upgrade choices: if you’ve invested heavily in a stance that doesn’t click with you, you can always reset and spend all the points you’ve earned differently. (The first reset is free, further resets cost one skill point each.)

Skill points don’t come easily, though! It usually takes a while before you earn even one. Defeating foes is the easiest way to gain experience toward skill points. Since enemies respawn when you rest at meditation points, you can farm experience from reappearing high-value foes…slowly. However, you also gain a bit of experience for everything BD-1 scans on the field, certain activities, and every Force Echo you listen to while exploring. That EXP starts to add up after a while, so keep your eye out for things to examine.

Perks of the jobAnother new addition to Jedi Survivor is Perks, equippable bonuses with various beneficial effects existing outside of the skill tree. Like with the skill tree, perks are viewable and equipped at meditation spots. You can have multiple perks equipped as long as you’ve got enough slots for them–and take note that the more effective perks take up multiple slots: for example, a simple perk like Flux that gradually regenerates Force is one slot, while Versatility, a perk that gives you a damage boost after a stance switch, takes three. You’ll be able to buy, find, and earn perks on your adventure (as well as obtain more slots). Always try to find and use perks that benefit your playstyle or help shore up weaknesses.

Customize your lightsaberWho says the Jedi can’t be stylish? Cal can find and buy plenty of cosmetic items throughout his journey–including a wide array of custom lightsaber parts. While these parts don’t affect or enhance your abilities, you can’t deny that they look positively rad.

To change the parts and colors on your lightsaber (and on BD-1, too), you’ll need to find a workbench. These are scattered around the world, but you’ll first encounter one on Cal’s ship. From here, you can swap numerous lightsaber parts in and out. By obtaining certain color palettes, you can give your lightsaber a fresh coat of paint and even specify how much weathering you want it to have. Like that well-worn look, or maybe you prefer a shiny chrome saber? It’s all up to you.

Now that you have a better idea of what to expect before walking the path of the Jedi, make sure you check out Star Wars Jedi: Survivor once it takes off on April 28 for PS5.

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Gran Turismo players! The 1.32 update for Gran Turismo 7 arrives today April 26 at 10pm PST* (April 27 at 6am GMT / 2pm JST).

Play VideoIntroduction of 4 new carsJaguar XJ220 ’92
A road-going Group C car with breath-taking bodywork.

In 1988, Jaguar showed a prototype for their super sportscar at the British International Motor Show, and in 1991 they unveiled the final vehicle at the Tokyo Motor Show in the form of the XJ220. The XJ220 received its name from its maximum speed, which was 220 mph (220 mph), the fastest ever at the time for a commercially available car. Jaguar entrusted production of the XJ220 to Jaguar Sports, a joint venture with TWR. TWR developed the Jaguar Group C car and oversaw its racing team. The prototype engine was a naturally aspirated V12, but the XJ220 that debuted in Tokyo had been given a 3.5 L V6 turbo engine of the XJR11 Group C car. The chassis was a composite aluminum honeycomb and carbon Kevlar, and basically resembles a racing car. An under panel that produces ground effect was added to the bottom of the car and again, mechanically, the XJ220 was like a road-going Group C car. Of course the interior of the car was finished with the finest materials, just like any other of Jaguar’s luxury cars. In 1993, Jaguar entered the XJ220 into the GT class of the 24 Hours of Le Mans. Taking the wheel was the team of David Coulthard, David Brabham, and John Nielsen, who safely completed the race and won in its class. One month later, however, the XJ220 was disqualified due to a violation of an exhaust regulation, and their record was stricken from the books. Later, the XJ220 was entrusted to the famous Team Chamberlain racing team, and continued to participate in GT races including the 24 Hours of Le Mans.

Mercedes-AMG GT3 ’20
An improved and more cost-effective GT3 machine.

The Mercedes-AMG GT3 is based on the Mercedes-AMG GT sports car, itself unveiled to the public at the Paris Motor Show in 2014. This FIA (Federation Internationale de l’Automobile) homologated GT3 race car appeared on the international motorsports scene in 2016. This 2020 update model was unveiled in 2019 with a focus on further reducing its running costs as a customer racing car. Improvements like a longer lifespan on the engine and better protection for the radiator through a redesigned front-end help make the high costs of running a GT3 car more affordable for privateer teams. In addition, the car’s aerodynamics were improved through the addition of a front splitter and winglets, as well as a large wing and diffuser on the rear. The designers have also tried to reduce the car’s weight by using carbon fibre in many of the parts. The lower portion of the front grille has been significantly widened, and the front and rear lights have also been updated. Though it keeps the distinctive design of the previous model, the details on the car have been updated to match the refreshed production model.

Dallara SF23 Super Formula / Toyota ’23
Dallara SF23 Super Formula / Honda ’23
The next evolution of Super Formula cars aims to bring sustainability to motorsports.

In spring 2023, Japan’s top formula racing series, Super Formula saw the debut of the new Dallara SF23 Super Formula car. The SF23 uses a number of new technologies from the ‘SUPER FORMULA NEXT 50’ motorsports sustainability project headed by Japan Race Promotion, the organizers of Super Formula. First, the body of the SF23, which is based on the SF19 introduced in 2019, uses bio-composite materials produced by the Bcomp company. This has allowed for a 75% reduction in CO2 emissions from the raw materials and construction processes while keeping the same weight and rigidity characteristics as the previous carbon fiber shell. The racing tires provided by Yokohama Rubber have also been developed for sustainability. The new tires use sustainable materials such as naturally derived polymers and recycled rubbers. And though they use 33% sustainably sourced materials, the tires achieve the same handling characteristics as before. With the Yokohama Carbon Neutral Racing Tires equipped, the car becomes the ideal of a carbon neutral racing machine as outlined in the ‘SUPER FORMULA NEXT 50’ project. To achieve another of the ‘SUPER FORMULA NEXT 50’ goals, increased entertainment value, the aerodynamics of the car have been overhauled as well. This will allow drivers more opportunity to show off their skills in close quarters racing than ever before. For the engines, as before, teams will have the choice between a Toyota or Honda powerplant.

World CircuitsSuper Formula has been added as a new race to World Circuits.

GT Café – Two Extra Menus added– Extra Menu No. 20: ‘Collection: Shelby’ (Collector Level 41 and above)

– Extra Menu No 21: ‘Collection: Alpine’ (Collector Level 35 and above)

Scapes‘North Yorkshire’ and ‘Miyazaki’ have been added to the featured section.

*Internet connection and Gran Turismo 7 game required for update

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The May Savings promotion comes to PlayStation Store on April 26, bringing with it a vast selection of titles discounted for a limited time*.

You can get a preview of a selection of games that will feature in the promotion below. When the promotion goes live, head to PlayStation Store to see the full list and find out your regional discount.

*The May Savings promotion runs on PlayStation Store from April 26 at 00.00am local time until May 10 at 23.59pm local time.

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What started out as DLC for My Time at Portia, has become a much larger project now known as My Time at Sandrock. Coming this summer to PlayStation on PS4 and PS5, players will be exploring the town of Sandrock, a city-state located in the Eufaula Desert within the Alliance of Free Cities. Returning players will be satisfied with a fresh but familiar experience, while newcomers will be able to comfortably fall in love with the gameplay and people of Sandrock!

Play VideoOnce players design their character, they will arrive at Sandrock as a recruited builder. Upon arrival, they will find what was once a well populated metropolis is now a dilapidated town where water and wood are scarce resources. The player’s job will now be to collaborate with the townspeople to revitalize the town of Sandrock. Take in the views of the mesas, deep canyons, vast deserts, and breathtaking ruins along the journey!

Farming is just one of the many activities in Sandrock

In order to progress through My Time at Sandrock, players must complete story missions. Story missions require the player character to build or rebuild something that has gone wrong in the town. Some examples are gathering materials to rebuild the water tower or fixing up the stage found outside the Blue Moon Saloon after a sandstorm passes through. Once a story mission is completed, players will find themselves with a few in-game days of free time. During this period, players can complete commissions to earn money, focus on building relationships with people in the town, or just exploring the world!

With the help of your workshop, saving Sandrock will be no trouble at all

The central focus of Sandrock will be found in the workshop, which serves as the player’s primary base of operations. Here, players bring materials and relics from all over the map to assist with accomplishing commissions from local townspeople and government. As players progress and complete commissions, they can upgrade machines in their workshop, customize the space with furniture, and even draw their own designs for decor. These things will help attract more industry to the town and in turn, contribute to the player’s workshop moving toward becoming the #1 workshop in the region!

The player battles a Geegler President and Geegler Manager

The battle system in My Time at Sandrock is fresh and feels much better this time around. Players will encounter several enemy types from monsters, robots, bandits, and more! Enemies behave intelligently with coordinated attacks, so players must anticipate their movements to successfully counterattack. Watch out for larger enemies, as they can send players flying through the air with one strong hit! Plan attacks with melee weapons or choose a ranged approach.

Enemies can be found in the hazardous ruins dungeon type, but there are two other dungeon types to experience as well. One is known as the Abandoned Ruins, which are dungeons without enemies and allows players to mine safely for minerals and relics. The third type is known as the Half-Explored Ruins, which consists of mining areas as well as enemies to fight. Dungeons will unlock as players complete story missions and can be used to gain massive amounts of character EXP and high value materials used for upgrading weapons and equipment.

Another standout feature of My Time at Sandrock is the ability for players to pursue romantic relationships with other characters in the game. Players can date, marry, have children, as well as go on a series of in-depth story missions for each character they wish to romance. Pursuing romantic relationships will open up more in-depth plot points, as well as character growth.

However, players must balance their building and restoration objectives with the constant threat of attacks from the nefarious Logan and his gang of bandits, which makes their task even more challenging. The game features a deep and compelling storyline with unexpected plot developments that’ll have players asking for one more day.

Message from the developer“My Time at Sandrock builds upon the beloved gameplay mechanics of My Time at Portia while introducing new features and QOL elements that fans of the series will love,” said Aaron Deng from Pathea Games. “We’re excited for players to experience the unique storyline, characters, and mechanics of My Time at Sandrock, and we encourage everyone to dive in and start rebuilding the desert oasis.”

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, Head of PlayStation Productions Asad Qizilbash stops by to discuss adapting video games into TV and film and what’s next from PlayStation Productions.

PLUS: Resident Evil 4 spoilercast and next week’s new releases (Star Wars Jedi Survivor!)

Stuff We Talked About Interview with Asad Qizilbash (begins at 1:20) * Star Wars Jedi: Survivor * VR Skater * God of War (2018) * Humanity * Street Fighter VI * Resident Evil 4 (spoilercast begins at 50:00*)


The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageBrett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to share awesome moments involving sports using the #PSshare and #PSBlog. Here are this week’s highlights:

imroyank Kratos is ready to be quarterback of the year in Fortnite

GurararalaPlaying a weird game of soccer in Ghostwire: Tokyo

AjGamingPics1 A close up of a speeding car in Dirt 5

shimo_ps Bunny mask skier going down the slopes in Riders Republic

soratobichan A colorful close up of a soccer ball in FIFA 23

RhodWulfLeon The Rock laying the smackdown in WWE 2K23

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Ghostwire: Tokyo Spider’s Thread
SUBMIT BY: 11:59 PM PT on April 26, 2023

Next week we’re getting spooky with shots from the Ghostwire: Tokyo Spider’s Thread update. Share moments that capture the creepy spirit of Tokyo with #PSshare #PSBlog for a chance to be featured.

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Prepare those spray cans because we’re painting the streets with a fresh coat of news straight from the Street Fighter 6 Showcase – hosted by Lil Wayne! Our finished piece contains hues of detailed information on World Tour, battles with your customized avatars in Battle Hub, jaw-dropping features to brighten up your Fighting Ground experience, unveiling of the Year 1 Fighters, and a demo you can play today.

Play VideoA role-playing game around the worldWorld Tour is a single-player story mode where players can create their own custom avatar to experience an overarching mystery with support from the iconic Masters. The newest location in your travels is Nayshall, a developing nation tucked away in a remote corner of Asia.

Play VideoThroughout your adventures, you’ll meet each legendary fighter from Street Fighter 6’s roster. Use Flight Tickets to travel around the world to find each of the 18 fighters – some are more hidden than others. Become their student by Enrolling in their style and learn their Special Moves. Increase your bond with each Master by giving them presents and completing Missions. Combine all this to unlock new cutscenes as you form personal connections with these legendary fighters. Put that in your diary!

We built World Tour to redefine the scope of what a traditional fighting game is, so we took extra care in hand-crafting a personal experience by incorporating in-depth RPG elements. You can consume items and food to recover Vitality, provide buffs, or inflict debuffs. As you level up your avatar, you’ll earn Skill Points to spend on a Skill Tree to further customize your original move set.

Watch out for hot-headed enemies who will chase you down on the streets to initiate combat! Unique to World Tour, unlock Drive Stall in the Skill Tree to slow down time to avoid enemies or gain the advantage with a Master Action. During a fight, when the enemy flashes, you can hit them to induce Pressure Time to inflict more damage. Perfect to take out those pesky refrigerators and drones!

Create Chaos with Avatar Battles and Order with ClubsYou know all those avatars you’re going to make, each with their own customized looks and fighting style? Take them into the Battle Hub and let them loose in custom avatar battles against other players online where the limit to your fights is your own imagination. Use your avatar with Dhalsim’s style, Zangief’s Screw Piledriver, and Ken’s Hadoken or any other wacky combination, which could lead to ridiculous set-ups. Be wary because your opponent might have come up with an even crazier palette of moves.

If order is more your thing, create a Club in the Battle Hub to find like-minded players. Customize your Club emblem and design a uniform that only your Club’s members can show off.

Top-Tier innovation in the Fighting GroundAs a celebration of the Street Fighter series, we’re introducing the Battle Damage Feature! During a fight, characters will get sweatier and develop cuts, bruises, and other telltale signs of a heated battle. This is only available in certain offline modes and can be turned off in Settings.

We’re committed to accessibility in Street Fighter 6 and have enhanced sound effects that will tell you how far away you are from your opponent, the height level of attacks, whether an attack is a cross-up, and to also indicate your remaining Drive Gauge.

Play VideoWe also have a multitude of introductory tools for all skill levels. Fleshed-out Tutorials and Character Guides provide a solid foundation for each character, especially for those with little experience in fighting games or anyone that wants to try out new characters. Our third Control Type, to go along with Classic and Modern, is Dynamic, where players can unleash flashy moves with a single press of a button – yes, button mashers are welcome! Once you feel comfortable, you can try tackling Combo Trials, which include combos of varying difficulty.

Arcade Mode is a single-player mode in Fighting Ground where you’ll face off against the CPU and learn more about each fighter’s stories. Complete Arcade Mode for each character to unlock illustrations that can be viewed later in the Gallery. Your scores can also be uploaded to online leaderboards, so get out there and challenge the world.

Besides the classic Versus Mode, Street Fighter 6 includes both Team Battle and Extreme Battle. In Team Battle, play with or against other players or the CPU by creating a team and selecting the appropriate parameters. Extreme Battle runs on a set of Rules along with fun Gimmicks like Running Bulls or our own special version of hot potato. Play in Extreme Battle to learn the basics of the game or to unleash pure havoc.

Play online against other players by creating a Custom Room, separate from the Battle Hub. The four virtual cabinets in the room can be set to One on One, Extreme Battle, and Training. Custom Rooms now include up to 16 players at a time!

Ranked Matches return where you can fight against other players worldwide and earn League Points to rank up. We’ve taken steps to reduce the fear of losing a match in certain Ranks. First, there’s a one-time Rank-down protection feature for those ranked in Diamond and below. To encourage online play, Rookies will no longer lose League Points upon defeat. Finally, Iron-Gold and Master-ranked players will not incur League demotions. Each character also has their own individual Rank, so trying a new character in a Ranked Match is easier than ever. We hope you take advantage of these features to improve your gameplay!

Takes a second to breathe If you’ve made it this far, you’ll see how much content is in Street Fighter 6. Our development team challenged themselves to create a title all players can enjoy.

Year 1 Characters bring their styleFour fighters join the Street Fighter 6 roster in our first year after launch! Rashid, who debuted in Street Fighter V, returns in Summer 2023. The enigmatic A.K.I. struts into the roster in Autumn 2023. Ed, also from Street Fighter V, strikes back in Winter 2024. Finally, the legend, the beast, the transcendent Akuma will rage into Street Fighter 6 in Spring 2024! All four of these characters are incorporated into World Tour where you can learn their Special Moves and increase your bond. They’re also included in the Deluxe and Ultimate Editions of Street Fighter 6, which you can pre-order now!

Your moment. Your demo.Play VideoPlay the demo for Street Fighter 6 today on PlayStation 5 and PlayStation 4! Hop in for a tiny peek at what the full game offers. Learn basic battle mechanics from the Tutorial and practice Luke & Ryu’s fighting style in the Character Guide. Dip a toe into the first moments of World Tour and experiment with the deep avatar creation feature. Custom avatars can be transferred over to the full game on the same platform once it releases!

If you haven’t already, watch the Street Fighter 6 Showcase to take in the cityscape because it’s almost your time to hit the streets. Street Fighter 6 launches on June 2 for PS5 and PS4! Pre-order now for Outfit 1 Color 10 for Chun-Li, Jamie, Manon, Dee Jay, Juri, and Ken – PlayStation Store pre-order offers an extra bonus of 18 Special Titles and Stickers.

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I’m excited to announce that we’ve expanded our relationship with Firewalk Studios and are thrilled to welcome them to PlayStation Studios. Firewalk is home to a remarkably talented team of creatives who have launched some of gaming’s most celebrated experiences, and they’re already hard at work on their first original AAA multiplayer game for PlayStation.

Since announcing our publishing partnership with ProbablyMonsters and Firewalk in 2021, we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways. The studio shares our passion for creating inspiring worlds grounded in exceptional gameplay, and we want to continue to invest in their mission. We’re excited for Firewalk to bring their technical and creative expertise to PlayStation Studios to help grow our live service operations and deliver something truly special for gamers.

Please join me in welcoming Firewalk!


Every once in a while, you get to have an adventure.

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people. Our goal is to deliver those shared moments of joy to players around the world.

Building a new studio at scale has been an incredibly exhilarating and relentlessly daunting task. Fortunately, we’ve been supported by great partners throughout – ProbablyMonsters helped turbocharge us in setting up the studio, and Sony has been supporting our project and our creative vision from the beginning.

We’ve assembled some of the most inspired talent in the industry to deliver awe-inspiring new worlds and experiences filled with great core gameplay. The excitement of building something new for players has thoroughly energized the team and our partners, and we’ve been playtesting every day.

Today we’re taking the next natural step and joining PlayStation Studios. We’ve worked closely with Hermen and the very talented team at PlayStation for years, helping to make our new game even better. To join PlayStation Studios is to formally become part of a family that has produced many of the most storied games of our age, and we are honored.

We want to thank everyone who’s supported us along the way and those looking forward to our future. It’s been an incredible journey so far, and we can’t wait for the next chapter in this adventure.

– Tony Hsu and Ryan Ellis
Studio Head and Game Director, Firewalk Studios


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The key to victory in this 4v4 competitive platformer is strategy. There are strategic advantages throughout the game from gameplay, to hero roles, powers, and more.

To celebrate the start of Crash Team Rumble’s Closed Beta – here are some tips and tricks that can give you a leg up on the competition to lead your team victory:

Boosts are stackable depending on what map you’re on Gem pads boost your score, but there is huge boost potential by capturing all of the gem pad clusters on one map. * Pro Tip:* Be sure you and your team collects and banks as much Wumpa as possible while the boost is active, to fully benefit from the boost.

Fighting is only a means to an end: scoring is what counts The name of the game is scoring – so defense is just as important as offense. * Victory is a much harder task without a blocker. The blocker’s main goal is to prevent the other team from scoring at their Wumpa bank. How can a team win if they can’t bank their Wumpa?! * Pro Tip:* The Gasmoxian Guard is a blocker’s best friend. Blocker’s should have their Gasmoxian Guard set up camp at the other team’s Wumpa bank, making it extremely difficult for the other team to score.

Relic Stations can swing the match If a game is close, the Relic Station can make all the difference – rolling over enemies, catapulting around a map, and more. * Pro Tip:* Collect as many relics as possible early to use on epic stations for game changing results later in the match when it becomes more crucial.

Use the whole map Don’t be afraid to explore and see what’s available in all of the corners of the map. * Pro Tip:* Don’t forget to explore the map vertically. Check out the views from a higher point, you never know, you may find a new way to help your team from a bird’s eye perspective.

Your hero’s powers matter Specific powers can take roles to the next level, choose wisely. Some powers are meant to compliment a hero – ie. golden Wumpa for a scorer, Gasmoxian Guard for a blocker, etc. * Pro Tip:* Placement of a power can make all the difference, be strategic.

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Move over “International Pickle Day,” May 16 has a new number one claim to fame: it’s the launch day for Humanity! Better yet, it’ll be available on Day 1 as part of the PlayStation Plus Game Catalog’s May lineup, available at no additional cost to PlayStation Plus Extra and Premium members. Whether you own a PS5 or PS4, are a PS VR2 or PS VR or TV-only gamer, want to craft your own levels or just sit back and enjoy some action-platforming and puzzle-strategizing, this year May 16 is going to mean more than just “National Piercing Day.”

So…any questions?

Play VideoWhat did I just watch?We wanted to announce Humanity’s launch date with a trailer that truly reflects the game: fun, a bit weird (in a good way) and starring an adorable lil’ shiba inu. Oh, and importantly: clearly, undeniably Japanese.

What better way to do that than to recreate the wild – and brilliant – Japanese PlayStation ad campaigns of the original PlayStation and PlayStation 2 era? (If you haven’t seen them, it’s worth a search on YouTube, I promise)

We’ve been incredibly flattered to hear Humanity compared to classics of this era like Intelligent Cube, Echochrome, and Devil Dice (among others), even Katamari Damacy and Parappa the Rapper – all fresh and unique designer-led games out of Japan that broke new ground and did it with style. And whether you’ve played those titles or not, or were even gaming back then, we hope you’ll enjoy that same spirit in Humanity: stylish and different, but with a deeply satisfying experience at the core.

Ok, but what type of game is it?In Humanity, you control that glowing shiba inu, placing commands on the ground for a giant marching horde of people to follow. Make them turn, jump, float through the air, swim, climb, etc., all to reach the goal (or goals) in each stage. The game gradually introduces these mechanics and more, combining them with each other and new elements to ramp up the challenge the further you go. Curious to know more? Be sure to check out the gameplay trailer we shared during February’s State of Play.

So why the doggo?Well, I mean, why not? The dev team explored a couple of different interface approaches, from a more simple, generic cursor to having one of the humans take the lead. But considering the relationship between dogs and humans in real life and the story we wanted to tell, it just felt natural. If the humans in the game have lost their own will, mind, and soul, who would they want to follow without questioning it? A dog! When we tried it out, everything clicked.

What’s the pupper’s name?It doesn’t have one – the shiba in the game is you! You wake up as a shiba Inu with no memory of what happened before, including your name.

Why PlayStation Plus Extra and Premium?Of course we want as many folks as possible to enjoy Humanity’s 90-plus stage single-player Story Mode, but the most exciting part of launching into PlayStation Plus Game Catalog is it guarantees a massive audience for our game’s robust user-generated content features: a ton of players will be out there creating, sharing, and playing each other’s custom-built stages, right from day one.

Whoa, is that a boss fight?That’s right. Humanity’s Story Mode stages run the gamut along the action-puzzle spectrum, from lean-forward platformer-style “action” levels that will test your reflexes, to lean-back “puzzle” head-scratchers where you might even put the controller down while you think something through – and everything in-between. The game is constantly introducing new mechanics, and mixing and matching them with everything you’ve learned so far to make it feel like you’re always challenged, and never know what’s coming next.

So what is next?There’s a lot more Humanity to talk about – the narrative in our single-player Story Mode, our optional VR compatibility (PS VR2 or PS VR), unlockable rewards, details on our super-intuitive Stage Creator, all the crazy-amazing stuff people made and shared in User Stages during our limited-time demo, etc.

So keep an eye out for more info and videos in the coming days leading up to May 16, which this year is not just “National Barbeque Day,” but Humani-Tuesday!

Learn more about PlayStation Plus membership plans.

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It has been five incredible years since God of War (2018) came out and more since our team at Santa Monica Studio was deep in development on the game. Since then, we’ve released the game’s NG+ mode, next-gen updates, a PC port, and a sequel you might have heard of called God of War Ragnarök. None of this would have been possible without the enduring and enthusiastic support you’ve shown us over the years.

To mark the five-year anniversary of God of War (2018), our team wanted to celebrate the occasion with you by taking a deep dive behind the scenes into the creation of the climactic boss fight against Baldur.

Big-time spoilers for God of War (2018) ahead!

Verify your age to view this content.Verify your age to view this content.Strange(r) BeginningsThe Stranger, later revealed to be Baldur, is the first character you meet after being introduced to Kratos and Atreus. He comes calling with an agenda that immediately puts him at odds with Kratos, where his combat ability and persistence immediately mark him as the most dangerous threat dogging our heroes’ heels throughout their journey.

Baldur confronts Kratos at his home in Midgard.

While Kratos and Atreus don’t want to engage with him, Baldur forces them to fight for their lives on several occasions throughout the realms. He is the final boss of the main story, the culmination of the Aesir plot and last test the players must overcome before finally scattering Faye’s ashes from the highest peak in all the realms.

Concept art of Baldur – Artist: Jose Cabrera.

The conflict comes to a head when Baldur turns his rage towards his mother Freya, as well as Kratos and Atreus, forcing them into the fight of their lives against one of the All-Father’s strongest followers. Bruno Velazquez, Animation Director at Santa Monica Studio, emphasized the goal of the sequence:

“We knew that the players would expect a big epic finale, so our goal was always to try and push what we had done on the initial Baldur fight and up the stakes in every way.”

Start to finish, this sequence is one of the most ambitious in the game and combined the efforts of our entire team to pull it off. From extensive cinematics with dramatic confrontations between the characters to a massive boss fight that spanned multiple phases and locations – this climactic finish to the plot’s main conflict was one of the most important moments in the game we had to get right to make sure our players reached Jötunheim with a sense of well-earned satisfaction.

Putting pen to paperThe pressure to make this sequence feel epic and earned after teasing it from the start of the game was high. When it came to laying the groundwork, the first step was writing the story.

Matt Sophos, Narrative Director at Santa Monica Studio, spoke on what the team wanted to achieve:

“The narrative objective was twofold. First, we wanted to convey from both a story and gameplay perspective just how far Kratos and Atreus had come in their relationship. We wanted to show they were working together seamlessly, protecting each other, and fighting as a unit.

The second goal was to put Kratos and Atreus on a collision course with no cut-and-dried ‘good’ outcome. There was going to be a cost to this fight, and the one they chose was one that turned Freya from an ally to an enemy.”

Script page from cinematic leading into the final confrontation with Baldur.

Despite Kratos demonstrating his growth by trying to resolve the situation without fighting, Baldur is unrelenting in his pursuit of Freya’s life. This puts him and Kratos in direct conflict once again, sparking the final showdown between the two.

Giant sense of scaleThe fight between Baldur, Kratos, and Atreus shows no signs of stopping despite Freya’s use of Vanir magic to separate them. She turns towards more drastic measures by possessing the corpse of Thamur, the Stone Mason.

Visual exploration of Thamur – Artists: Dela Longfish & Yefim Kligerman.

During certain parts of the game, this figure has been visible to the player in Midgard – extremely large and perhaps intimidating in his size, but ultimately harmless. The Stone Mason’s presence is meant to evoke a sense of wonder or curiosity in the player, and maybe even a ‘what if’ moment imagining the fight between Thamur and Thor as Mimir describes the very encounter that killed the Giant in one of his stories.

Concept art of Thamur scale reference – Artist: Jose Cabrera.

The integration of the colossal frozen body in the fight as both a mechanic and a platform across three phases was exactly the type of wild idea that made it worthy of being in the final fight of the story.

Concept art exploring the look of Freya’s magic possessing Thamur.

Sophos emphasized that when it comes to creating these huge set-piece gameplay moments, they aren’t typically scripted by the Narrative Team from the beginning. In this case, it was Design Team that came up with the idea of using the Stone Mason as part of the fight:

“Any time we approach boss fights from the narrative side, we’re reticent to write huge checks that other departments have to cash. Whenever you put something down on the page as a writer, you know lots of other team members will have to execute on it, so we try to keep the core narrative small and personal while letting Design tell us how big they want to go.

Freya puppeteering the corpse of Thamur didn’t come from us, but when Design said they wanted to do it and have the fight range all over the place (including on top of him), we giddily said, ‘Hell yeah… we’ll make that work.”

Script page from the cinematic where Thamur is possessed by Freya’s magic.

Larger-than-life boss fights are a hallmark of the God of War series, so the team was no stranger to going big and reaching for something they felt would blow players away. However, one new element introduced in God of War (2018) had a profound impact on how those moments were captured – the camera.

The closer placement to Kratos and no-cut technique used throughout the game were essential in achieving the feeling of undergoing an intimate journey with father and son. Whether in cutscenes or combat, you are always close to Kratos, seeing and experiencing what he does.

Erol Oksuz, Lead Camera Designer at Santa Monica Studio, discussed how this approach impacted the reveal of the Giant:

“The credit to selling the scale of Thamur goes to Cinematics, Animation, Art, and Lighting —truly a team effort. In the prior Greek-era games, scale was shown by flying the camera waaaaay out, dwarfing Kratos and the player against creatures and the environment.

However, God of War (2018)’s goal of putting the player and camera on the ground for Kratos and Atreus’ journey created many rules to provide the documentary-inspired experience. Along with ‘no cuts’ was ‘no flying cameras’ — this meant the camera could not simply fly away on its own for extreme long shots. Instead, what replaced it was beautifully crafted choreography that added scale to the experience — the work of those teams still ‘wow’ me.”

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“For example, just after Baldur loses his invulnerability, Freya binds him with vines and whips him by the camera. That slight pan and tilt now sets the player up for a classic God of War moment with a small, silhouetted Freya in the mid-ground and massive Thamur rising in the background.

Freya and the Giant are only alone in-frame for a moment before Kratos and Atreus step back into the foreground to remind the player that they’re right in the middle of it too — no need to have cut or flown the camera to any other position.”

Velazquez added that the transition sequence where Thamur grabs Kratos and Atreus in his massive hand also required the team to take extra consideration with the camera:

“One of the hardest challenges was keeping the continuity of the no-cut camera during the part where the Giant grabs Kratos and Atreus and picks them up. We needed to make sure we sold the idea that the hand blotted out all the light and engulfed our heroes without harming them, carrying them across the arena and seamlessly dropped them off somewhere else. This was very challenging from a technical standpoint for sure.”

Play VideoThe inclusion of Thamur affected not only the cinematic moments, but also the camera in combat. The team needed to account for how to best telegraph the Giant’s attacks during these sections with the camera position. For example, during the fight, Thamur slams the ground causing a wave AoE to disperse from the impact while the player is engaged with Baldur. Given the close position the camera already has in combat and the hectic nature of the encounter, Oksuz elaborated on the necessity to adapt for the increased scale:

“The Greek-era games had a camera locked to a general direction, so when a boss would attack, it would pull back to perfectly frame the move as a ‘tell,’ giving the player some time to react. That style of ‘tell’ had to be adapted because players now had full camera control, so we tried to provide as much info the player as possible without affecting their control or focus.”

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“After a few iterations with Animation to get Thamur’s hand as low as possible, we also adjusted the camera to pull back further than usual and widened the lens to provide contrast with the normal, close-fight camera. This also opened screen real-estate to show off the ground below going into shadow while increasing the chance to see the Giant’s hand. With the final audio, a build-up of screen-shake, and controller rumble, there was enough there to communicate that something big was about to happen.”

The Stone Mason’s involvement in the scene ends when Atreus calls out to Jörmungandr to help them. The World Serpent obliges, resulting in a massive clash as he bites into the Giant and pushes it back, breaking Freya’s spell.

According to Velazquez, this was a late addition to the game as the team explored different ways to resolve Thamur’s presence. While Kratos and Atreus were motion-captured, the rest of the entire sequence was hand-animated by the talented Dennis Pena (Sr. Staff Animator), who had to balance keeping our heroes in the shot while capturing all the chaos and action around them.

Play VideoAnimation process on the sequence with Jörmungandr attacking Thamur.

Clash between GodsThe final encounter with Baldur features one of the most complex combat sequences in the game. With Kratos and Atreus’ full kits accessible, the team wanted players to feel powerful while making use of all the skills they learned throughout the story.

Denny Yeh, Lead Combat Designer, elaborated on the SMS Combat Team’s philosophy:

“We like to think of end-game fights as a final exam of sorts. Unlike challenge bosses like the Valkyries, which are designed to test pretty much everything, a story boss like Baldur needs to feel more like the greatest hits of mechanics throughout the game. Think of it like a celebration of what you’ve learned, rather than a strict test.”

Baldur is both the first and last encounter in the game, which posed a unique challenge in that this fight had to feel familiar and but also fresh. The Aesir god has an established, unique fighting style that is quite different from his brethren who all use weapons. Velazquez noted:

“Early on we decided for Baldur to not have a weapon due to the idea that someone that does not feel pain would be more reckless and daring when in combat. He would not need a shield to block or a sword to strike because he would rather use his own body as a weapon.”

This posed an interesting question for the team, who had to balance introducing new mechanics, while also maintaining consistency with the character that had been established through several fights already experienced by the player. The answer was partly with the integration of the Stone Mason and Freya as participants. These aren’t always just obstacles to be avoided, but also new tools the player can use to their advantage, Yeh explained:

“Freya herself wasn’t necessarily trying to kill you, more just stop the fight, so a lot of her intervention involved immobilizing you. It just so happens that being immobilized means Baldur can easily punch you in the face!

The cool thing about Freya’s vines is that they can affect both you and Baldur. So, if the player is paying attention, they can dodge it and lure Baldur into it, allowing them to turn the tables.”

On top of Freya’s magic and the screen-wide attacks from Thamur, the other significant element was, of course, Baldur himself:

“With end-game story bosses, we like to come up with mechanics to encourage usage of all your tools. From a combat perspective, this is where Baldur’s ability to absorb fire/ice came in. It allowed us to get the player to switch weapons and showcase a bigger variety of all the cool abilities they’ve unlocked up to that point.”

Play VideoAnimation process of Baldur’s Elemental Burst.

Baldur’s ability to imbue his body with fire and ice along with a new suite of moves were all key factors in keeping players on their toes. Taking point on the fight design was Sr. Staff Combat Designer Loren Bordas, who led the way building an encounter that gave players the opportunity to feel like the God of War while utilizing the full breadth of the tools and knowledge available to them.

“In addition to the overarching trait of absorbing elements, the element that he’s currently channeling changes the properties of all his attacks. This added a fun new twist to moves that the player had already seen before. He also had additional abilities such as throwing elemental projectiles. In the final phase of the fight, Loren and the team mixed and matched all of these attacks into combo sequences to really keep the pressure up.”

Baldur enters his fire phase during the fight.

While some bosses can have a more focused gameplay theme, such as the puzzle-solving element in the Hræzlyr fight that requires the player to utilize lightning sap, for an end-game boss like Baldur, Bordas and the team had to ensure the encounter didn’t make the player feel like their power progression was being invalidated by leaning on non-combat gameplay elements. This meant that the Baldur fight needed to have a good variety of phases and behaviors to make it feel like an epic finale. Yeh elaborated:

“He starts off element-less, allowing you to freestyle with whatever abilities you desire. Then he starts absorbing elements, encouraging you to show off your choice of runic attacks for each weapon.”

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“In later phases, Loren and the team added additional enemies into the mix, allowing players who focus on crowd clearing abilities to shine. And then in the final phase, Baldur swapped between the two elements very frequently, adding the pressure of on-demand weapon switching.”

This time it’s personalIn many of the mid-fight sequences, the two gods clash with their fists, despite Kratos having weapons at his disposal. This was a deliberate choice the team made to emphasize the personal, desperate, and violent nature of the final confrontation between Kratos and Baldur. Velazquez offered additional insight:

“Since Baldur did not wield his own weapon, we decided that Kratos should also sheathe his to have more impact. This was in-line with the overall direction to make the combat a closer, more personal experience due to the camera, as well as the specific direction that these moments between Kratos and Baldur should feel like a brutal struggle. This is also why we chose to have Kratos use hands to end Baldur, it is a far more intimate and visceral moment than if he were using weapons.”

Play VideoAs the player, you are drawn close to the action by the camera while Kratos and Baldur trade blow after blow. There are plenty of moments during the fight that are there to make you feel triumphant as Kratos and Atreus work together against the man who came to their home and threatened them without provocation. However, there is also an equally intentional and unavoidable brutality to the encounter that the team included to convey the toll it takes on the characters and the eventual cost of their conflict.

Fighting as oneAs Sophos explained, one of the teams’ key goals was to show how close Kratos and Atreus had come over the course of the game, as both a family and fighting unit. As much as the player is intended to feel accomplished and powerful as Kratos during this fight, it is also important for that feeling to extend to Atreus as he demonstrates how far he has come along the way by supporting the player in gameplay and combat moments.

This sequence was the chance to show just how much Atreus changed, from an unsure boy who couldn’t shoot a deer to a confident fighter Kratos could rely upon in battle. Velazquez described these moments:

“There are several sequences that sell the team up between Kratos and Atreus well, like Kratos tossing Atreus in the air to fire arrows, as well as when Kratos jumps off the Stone Mason holding Baldur, with Atreus leaping off after them. “

Play VideoAnimation process on chisel leap sequence.

“However, nothing compares to the moment in which the player must press well-timed prompts as Kratos and Atreus take turns pummeling Baldur. It was such a highlight for us to be able to include some of these moments that really make you feel like a cohesive fighting unit as both father and son.”

Play VideoAnimation process on Kratos and Atreus team-up sequence.

Atreus actively supports Kratos during the encounter by dealing out damage and stun to create opportunities to close in on Baldur, but it is during these cutscenes and QTEs where the team really wanted our boy to shine and give a moment for the player to cheer him on.

Performances to rememberAs the climax of the game, this sequence had the monumental task of not only delivering a huge combat set piece, but also offering a conclusion to two of the most prominent storylines outside of Kratos and Atreus.

Though the scene begins with Kratos and Atreus unsure where Freya’s loyalties lie, as soon as they see Baldur’s hostility towards her, the pair immediately move to defend her as tensions rise. At this point in the game, Freya has saved Atreus’ life and been an integral part of our heroes’ journey.

Kratos steps forward to intervene between Baldur and Freya.

Despite knowing all the good she’s done for the pair, Kratos and Atreus’ journey to Helheim shed new light on Baldur’s suffering for the player. We’ve seen first-hand how psychologically scarred his inability to feel has left him. While not excusing his actions, knowing the toll Freya’s spell took on Baldur adds a sorrowful layer of nuance to the encounter that actor Jeremy Davies’ portrayal expertly conveys. Sophos added:

“He brought such pain to a character who, ironically, couldn’t feel it. His performance made it hard to hate Baldur since even the worst things he said had an undercurrent of tragedy to them.”

Another moment of Davies’ exceptional delivery from this scene takes place right after the Mistletoe Arrowhead releases the spell on Baldur, allowing him to feel for the first time in a century. Velazquez discussed the actor’s ability to capture all the emotions running through the character:

“Jeremey did such a fantastic job with Baldur overall but the moment that really stays with me is when the Mistletoe Arrow dispels the spell Freya put on him and he regains the ability to feel once again. He did such a great job of selling that moment and helped the audience have some sympathy for Baldur and his plight.”

Play VideoAnother of many standout performances from the closing cinematic of this sequence is Danielle Bisutti’s portrayal of Freya.

As the Narrative Team stated in their goals for the final encounter of the game, this was never going to be an ending where everyone walked away happy. It is in large-part due to Bisutti’s heart-wrenching performance as Freya that the repercussions of Kratos’ actions had meaningful weight. Curled over the lifeless body of the son she sacrificed everything to keep safe, Freya’s raging grief as she turned from ally to enemy was embodied perfectly through Bisutti’s portrayal. Sophos added this scene was one of the most impactful he witnessed on stage:

“When Danielle Bisutti (Freya) promises retribution for the killing of her son, and slowly builds in intensity until she’s just spitting bile, hate, and grief at Kratos… it’s one of the most powerful moments I’ve ever been a part of.”

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“You could hear a pin drop on the performance capture stage. We were all just kind of stunned into silence. I knew based on how much of herself Danielle invests in her performance that she was going to go hard, but DAMN…”

And with that, we hope you’ve enjoyed this look back on the final boss fight in God of War (2018)!

On behalf of everyone who played a part in the creation of this game and all the team here at Santa Monica Studio, we cannot express our gratitude enough to our community for all the support given to us over the last five years. We wouldn’t be here without you!

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Hi, I’m Bryant Cannon, the game director for Oxenfree II: Lost Signals, and we’re so excited to finally share that the game will launch on PlayStation 4 and PlayStation 5 on July 12, 2023.

If you’re not familiar with Oxenfree II: Lost Signals, then allow me to paint a picture for you. Welcome to Camena: a small coastal town that is currently experiencing unnaturally occurring electromagnetic waves that are interfering with electrical and radio equipment. TVs turn on and off. Planes lose radar. Radio stations can’t broadcast through the static. You know, problems that every quaint town in the Pacific Northwest has to deal with.

Enter Riley Poverly, an environmental researcher who begrudgingly returns to her hometown to investigate these frequency signals and ends up taking on more than she bargained for. You, as Riley, will brave rigorous terrain, encounter mysterious cults, and discover strange supernatural phenomena that threaten to alter the world as we know it. How you confront these challenges is up to you, and your choices will shape Riley’s future – as well as the very fate of Camena.

To take on the tasks at hand, you’ll need the right gear. Riley’s backpack is filled with just that: a radio, which tunes into supernatural frequencies; transmitters, which Riley will need to plant throughout Camena in order to understand more about these radio frequencies; a climbing kit to traverse some of the more treacherous terrain in Camena; and a walkie talkie, which will allow Riley to communicate with a few new characters along the way.

Let’s dive more into the walkie-talkie.

Hello, do you copy? Those who played Oxenfree are familiar with its dialogue system and the unique radio mechanic that allowed Alex – the main character of the first game – to communicate with mysterious specters and manipulate her world. ​In Oxenfree II, we wanted to evolve that idea. This new walkie-talkie feature puts the player in charge of when and how Riley will engage in conversations with off-screen characters.

So how does it work? Let’s say you’re trekking back from planting a transmitter up at Tootega Falls, and your old high school acquaintance and work partner, Jacob, isn’t feeling too chatty. You can use the left trigger at just about any time to open your walkie-talkie. Browse through the channels until you find who you want to talk to, and voilà!

To answer or not to answer, that is the questionIn Oxenfree II, players will shape the story through Riley’s actions and dialogue choices, similar to how they did with Alex and the characters in the first game. Each decision impacts who Riley becomes, her relationships with other characters, and the story options available at every turn.

Radio and walkie talkie concept art

The walkie talkie expands on this and opens up a layer of player agency; you can choose to move the story along as you see fit, depending on how you engage with folks on the walkie. Unlike in the first game, where you were faced with dialogue choices with the people in front of you, you now have the option to initiate conversations with walkie contacts at any time. These interactions allow you to uncover useful insights about the mysteries of Camena.

Or you can completely ignore them. It has its consequences if you go that route – but it’s your call to make.

Who’s out there?In addition to some of the characters you’ll encounter – like Jacob, and the members of the cult-like group Parentage (more on that another time) – the walkie-talkie introduces more local contacts. If you find yourself stuck at any point in the game, you can pull out the walkie and touch base with one of your contacts.

Not only will you learn more about Camena, but also the personal crises they’re currently facing.

One of those characters is Maria, the DJ for the student-run radio station at Camena High. When you tune into her radio show, she offers to give advice to listeners on channel eight. If you choose to contact her, she may even ask you for advice, and helping her may change what kinds of music you hear on Camena High Radio.

Another character you’ll make contact with (or rather, he’ll contact you) is Nick, a sailor who, in his own words, “has been all up and down the coastline.” If you decide to help Nick with a small favor, he’ll offer valuable insight into the strange occurrences around Camena. You might also need to help him down the road as he grapples with his own supernatural situation.

A coming-of-age storyIn the midst of the supernatural events surrounding them, Riley and her walkie contacts must also confront the seemingly ordinary impact of everyday life and the choices all of us make about who we want to be.

Were the life choices Riley made the right ones for her? Is she who she really wants to be?

Similar to the teens in the original Oxenfree, your walkie contacts are making pivotal decisions about their lives: Should Maria share a secret that could forever change a friendship? Should Nick take a leap of faith? As Riley, you’ll connect with them on the walkie and talk through it all – personal issues and terrifying ghosts and cults alike. Just like everyday life.

We can’t for you all to dive into the happenings in Camena when Oxenfree II: Lost Signals launches on July 12. Pre-orders are now live on PlayStation Store for 25% off.

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VR Skater is a highly immersive street Skateboarding game coming to PlayStation VR2 this Summer! It’s a finely tuned mix of both arcade and simulation. Easy to learn but hard to master, the feeling you get after landing a difficult trick is like no other!

Today we’re talking new features, experiences, and everything PlayStation VR2!

One thing all Skaters need to experience in VR is the Mega Ramp! From a gameplay point of view, the mega ramp allows Players to catch air like never before, pulling off insane flip tricks and huge grabs over the iconic Mega Ramp, made famous by Skateboarding Legend Danny Way. Usually, the key gameplay dynamic of VR Skater is all about street skating. So, as well as being highly impressive and something the community wants, it offers a different gameplay mechanic in this separate immersive experience. Something completely new to the world of VR.

Adaptive triggersAnnounced first today on the PlayStation Blog, VR Skater will use the power of the PS VR2 to push immersion further! We plan to use the adaptive triggers to adjust tension when steering in-game. Giving the sensation of resistance you’d feel in a skateboard’s trucks and bushings in real life. VR fans and skaters will love this announcement as we’re trying to replicate even the most minor details of skating.

The controls replicate how tricks would be performed in real life. Swiping and scooping your hands as if they were feet to perform iconic skate tricks like kickflips, tre flips, hardflips, and many more! Feeling intuitive if you’ve ever stepped foot on a skateboard before. To perform grinds and slides, the player will hold buttons to apply rotation and pressure to individual sides of the board, giving players the freedom to skate how they want to. Whether it be tail or nose slides, 50-50 grinds, or many more. You can also work a series of grabs and the finger flip into your combos.

CustomizationSkateboarding is a very creative outlet. From the tricks you perform, to the fashion and music embedded in the sport’s history. Customizing your board is an essential part of Skateboarding. Announced first here on the PlayStation blog, players will be able to customize their boards and grip tape using the Print Tablet! Reach a certain XP level and you’ll unlock the Print Tablet, allowing you to upload custom textures, and arrange them however you desire. This is a highly requested feature that we’re stoked to announce today!

But how does customization in VR Skater work? Head to the VR Skate shop where you can find all new decks, trucks, wheels, and grip tapes that you physically apply to create your perfect setup. You’ll be able to unlock new coloured decks, trucks, wheels & grip tapes by completing challenges and levelling up in-game. A feature that all skate fans are sure to love.

Who are Deficit Games?Deficit Games is a small indie VR game studio from the Bavarian countryside founded in 2017. Before VR Skater, they released smaller mobile VR titles. Since founder and VR enthusiast Andi has strong roots in the skate and punk rock scene, looking at possible designs for a VR skateboarding game was a very organic decision. Then everything took its course and in 2022 the Early Access version of VR Skater was nominated for the German Games Award in the category of Technology and Innovation.

Both Perp Games and Deficit Games can’t wait to release VR Skater into the wild this Summer on PlayStation VR2!

You can Wishlist the game now on PlayStation Store.

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We’re thrilled to announce that Horizon Forbidden West: Burning Shores is out today! The expansion sees Aloy pursue a sinister threat in the untamed wilds of a far-future, volcanic Los Angeles wracked by violent tectonic activity.

Explore a dangerous new region south of the Tenakth Clan Lands. Among these Burning Shores, you’ll experience a compelling new storyline that picks up Aloy’s journey right from where Horizon Forbidden West left off. You’ll interact with intriguing characters through exciting quests, do battle with never-before-seen machines, and master new weapons, tools, and skills. Along the way, you’ll also collect fresh outfits to aid you in battle and collectable relics that offer you a view into the ancient past.

On behalf of the entire team at Guerrilla, we want to thank you for your continued support, and we hope you will enjoy this new chapter in Aloy’s journey!

Play VideoLearn more about Horizon Forbidden West: Burning Shores.

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In a blindingly fast world, with so much to keep up with, is there a space to escape where everything slows down and we can sip our favorite beverage in peace? That’s what we, Toge Productions, want to serve in our Coffee Talk series, which soon will have its second game in Coffee Talk Episode 2: Hibiscus & Butterfly.

Before I continue, let me introduce myself! My name is Arya, Toge Productions’ PR & Communications Manager, and I’m here to tell you a story about how Coffee Talk came about. How it connects to you – the players, the importance of its diverse fantastical cast of characters, a little scoop on the ever-mysterious barista, and everything in between.

Coffee Talk’s origins came from an internal game jam of Toge Productions crew, and it was first called Project Green Tea Latte. Andrew Jeremy, our Music Producer, said that the premise was to recreate the calm vibe of a coffee shop into a game, where we could listen to lo-fi music, hear people talking, and just enjoy the atmosphere. Following the positive player reception to the early demo we were convinced of the game’s potential and decided to give it a go.

What most people don’t know is that we almost chose other games to develop! A detective game and a shop simulation game… We postponed the detective one because we wanted to take some of Coffee Talk’s mechanics for it, so we decided to go with Coffee Talk first.

And the rest, at least for the original Coffee Talk, is history…

Now let’s talk about the sequel, Coffee Talk Episode 2: Hibiscus & Butterfly, shall we?

In Hibiscus & Butterfly, we try to create more of the same vibe from its predecessor and progress the story of our beloved characters, but now with a richer narrative and new characters. Our fans wanted a deeper narrative, so we obliged with more branching and impactful storylines. Some branches even have bigger consequences!

To accomplish this, we added two great writers to our menu, Junkipatchi and Anna Winterstein. Junki, as the lead writer, focused on the main arc, while Anna expanded the stories of old characters like Hyde, Gala, Bayleys, and others. We really want to create a deeper and more expansive story in this sequel, while not forgetting the chill vibes of Coffee Talk, we have all adored!

We have two new characters here, Riona and Lucas, who have contrasting personalities. Riona is a banshee who, opposite to her kind’s stereotype (terrifying wails and bad luck), wants to be an opera singer. People on social media bullied her for her aspirations, so she really resents those online platforms. On the other hand, Lucas is a loud, slightly brash, and vivacious satyr-influencer, who may have his own layers that you’ll gradually discover as you play the game. With those personalities, you can imagine the dynamics between them would be interesting!

Talking about characters, Hibiscus & Butterfly still has the same diverse cast, with the return of established favorites plus these new faces. Dio Mahesa, our Lead Artist and Art Director, said that the designs were inspired by his love for D&D creatures like orcs and elves. We chose to create fantasy-inspired characters so we can explore – and ultimately break – the stereotypes that come with them. Then, we pour some real-life problems into the mix to create relatable stories for many of our players.

The strength of these diverse fantastical characters, for me personally, is they can relate to a broader audience, as players can see the characters as they are, their personality, without the shell of their race… or species even.

And of course, we’ll meet the enigmatic barista again. Who that person is is for you to decide. What we do know, and design, is that the barista is the bond that pulls the characters together, like a neutron in an atom, where the stories and characters circle around. And like a neutron, we designed the barista to be as neutral as possible. The barista is like that because, in Coffee Talk, you are here to listen. So, with that being said, are you ready to enjoy some more Coffee Talk warmth?

Coffee Talk Episode 2: Hibiscus & Butterfly will land on PlayStation 4 and PlayStation 5 on 20 April 2023.

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Today we’re happy to reveal the PlayStation Plus Game Catalog for April 2023. All games will be available on Tuesday April 18. Let’s dive in.

PlayStation Plus Extra and Deluxe | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageKena: Bridge of Spirits | PS4, PS5Immerse yourself in a story-driven action-adventure set in a charming world rich with exploration and fast-paced combat. Play as Kena, a young Spirit Guide travelling to an abandoned village in search of the sacred mountain shrine. Find and grow a team of tiny spirits known as the Rot who maintain balance by decomposing dead and rotting elements. Enhance your companions’ abilities, create new ways to manipulate the environment and uncover the secrets of a forgotten community hidden in an overgrown forest where wandering spirits are trapped.

View and download imageDownload the imagecloseCloseDownload this imageDoom Eternal | PS4, PS5Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear… is you. Experience the ultimate combination of speed and power in Doom Eternal – the next leap in push-forward, first-person combat. Armed with a flamethrower, wrist-mounted blade, upgraded guns, mods and abilities, you’re faster, stronger, and more versatile than ever. Use demon takedowns tactically to keep yourself equipped for battle: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.

View and download imageDownload the imagecloseCloseDownload this imageRiders Republic | PS4, PS5Jump into the massive multiplayer playground! Grab your bike, skis, snowboard or wingsuit and squad up with your friends to compete in a wide range of multiplayer modes. Feel the rush of downhill races, dominate maps in team vs team competitions, or give it your best shot in epic mass PvP races with more than 50 other players. Live out the rider’s fantasy as you roam free in a huge, vibrant open world, always buzzing with other players around you. Immerse yourself in iconic American national parks including Bryce Canyon, Yosemite Valley, Mammoth Mountain… all mashed up for you to shred!

View and download imageDownload the imagecloseCloseDownload this imageWolfenstein II: The New Colossus | PS4An exhilarating adventure brought to life by the industry-leading id Tech 6 sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty. Only you have the guns and gumption to return stateside and spark the second American Revolution. Fight Nazis in iconic American locations, equip an arsenal of badass guns, and unleash new abilities to blast your way through legions of enemy soldiers in this definitive first-person shooter.

View and download imageDownload the imagecloseCloseDownload this imageThe Evil Within | PS4Developed by Shinji Mikami and Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

View and download imageDownload the imagecloseCloseDownload this imageWolfenstein: The Old Blood | PS4Wolfenstein: The Old Blood is a standalone prequel to the first-person action-adventure shooter, Wolfenstein: The New Order. The adventure, which spans eight chapters and two interconnected stories, features the hallmarks of MachineGames – thrilling action, immersive story and intense first-person combat. As war hero B.J. Blazkowicz, arm yourself with new weapons such as the bolt-action rifle and grenade-launching Kampfpistole as you attempt to thwart the advancing Nazi war machine, and take advantage of duel-wielding pipes that can be used for wall climbing – or for vicious take-downs of never-before-seen Nazi adversaries.

View and download imageDownload the imagecloseCloseDownload this imageBassmaster Fishing | PS4, PS5For the first time ever, compete as or challenge 10 pro anglers from the Elite tour across 8 different real-world venues. Climb the ranks, earn your sponsors, and progress through your B.A.S.S. career to become the Bassmaster Classic Champion. Or take to the water and compete with other players in a variety of all-new massive multiplayer modes to conquer the global leader boards.

View and download imageDownload the imagecloseCloseDownload this imageSackboy: A Big Adventure | PS4, PS5Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.

PlayStation Deluxe | Classics

Doom | PS4First released in 1993, Doom introduced millions of gamers to the fast-paced, white-knuckle, demon-slaying action the franchise is known for. Relive the birth of the first-person shooter and experience the demon-blasting fun that popularized the genre. This version includes expansion, Episode IV: Thy Flesh Consumed, local 4 player deathmatch and local 4 player co-op.

Doom II | PS4To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. This version includes the Master Levels, 20 additional levels made by the community and supervised by the developers, local 4 player deathmatch and local 4 player co-op.

Doom 64 | PS4Fight against demons in your crusade to hunt down the Mother of Demons and stop Hell’s invasion. As you battle through more than 30 action-packed levels, be on the lookout for enhanced weapons and secrets to help you put an end to the demonic threat.

Doom 3 | PS4In this critically acclaimed action-horror re-telling of the original DOOM, players must battle their way through a demon-infested facility before entering the abyss to battle Hell’s mightiest warrior – and put an end to the invasion.

This version includes the Resurrection of Evil and The Lost Missions expansion packs.

Dishonored: Definitive Edition | PS4Arkane Studios’ Dishonored, winner of over 100 Game of the Year awards, and all of its additional content come to together in this Definitive Edition! With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. “Void Walker’s Arsenal” offers unique character bonuses, additional bone charm slots, and more that will aid you in pursuit of revenge. Enter the world of the Outsider in “Dunwall City Trials” where you will put your combat, stealth and mobility skills to the test. Finally, play as the legendary assassin Daud in ‘The Knife of Dunwall’ and “The Brigmore Witches”.

As part of our normal content refresh, Marvel’s Spider-Man, Resident Evil, and NBA 2K Playgrounds 2 will be among some of the titles leaving the PlayStation Plus Game Catalog in May. Members with Game Catalog benefits can still play by May 15. You can always check the ‘Last chance to play section’ on the PlayStation Plus -> Collections page on the PS5 console, or PlayStation Plus -> Games -> Games Catalogue on the PS4 console for titles you might want to play before they leave the service.

We hope you enjoy this month’s Games Catalog lineup. Check back monthly for new games added to PlayStation Plus.

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Last week, we asked you to share eye-catching shots of Resident Evil 4’s dependable hero Leon S. Kennedy using the #PSshare and #PSBlog. Here are this week’s highlights:

groovy_snake Leon performs a roundhouse kick

ujb3310Leon serves a brooding look while wearing a winter hat

Blakers549 Leon wears a mafia-inspired suit while holding the Chicago Sweeper

Leon_REBH Leon wears an eye patch with a blue jacket on

Chitochi222 Leon with his gun drawn bathed in red light

JoeCapri Leon in a red suit of armor holding a rocket launcher

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Sports
SUBMIT BY: 11:59 PM PT on April 19, 2023

Next week we’re getting competitive with awesome sports moments. Share moments that capture the essence of playing a sport from the game of your choice with #PSshare #PSBlog for a chance to be featured.

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Jackie Robinson was the first African American to play in Major League Baseball during the modern era. A true trailblazer in many areas, including sports, media, and the civil rights movement.

Jackie stood for class, the love of the game, and equality. He was a powerful force of positive change that changed the landscape of sports and the world today.

As has been tradition each season since 2004, MLB will celebrate the anniversary of Jackie Robinson’s historic MLB debut as he broke baseball’s color barrier throughout the league on April 15, 1947.

In partnership with the Jackie Robinson Foundation, Sony Interactive Entertainment, The Players Association, and Major League Baseball you can purchase the Jackie Robinson Foundation Charity Pack ($4.99 USD, from April 14, 2023 through April 29, only on US digital platform stores where MLB The Show is sold). PlayStation and San Diego Studio will donate 100% of the proceeds* from this pack after store platform fee deductions are applied to the Jackie Robinson Foundation. These donations will continue to support the JRF/PlayStation-MLB The Show Scholars Program to help reduce the achievement gap in higher education.

Your purchase of the Jackie Robinson Foundation Charity Pack grants you: 5,000 Stubs, Jackie Robinson Foundation (JRF) bat skins, Jackie Robinson Day profile icon and a Jackie Robinson profile banner icon for use in MLB The Show 23

Jackie Robinson played a pivotal role in societal change as a champion of racial equality and social justice. In turn, the Jackie Robinson Foundation continues that legacy as one of the best scholarship and leadership development programs for students from underrepresented groups for the past 50 years.

We’re now in our third year of this groundbreaking partnership with the Jackie Robinson Foundation. We’d like to introduce you to our first cohorts of JRF/PlayStation MLB The Show Scholars:

Kevin Evans

Cedar Hill, Texas

University of Texas at Austin

Computer Science

Class of 2026

Select High School Accomplishments:

  • Graduated in the top 1% of his class
  • Academic Awards – English Literature and Physics
  • National Honor Society, President
  • Student Council, Vice President
  • UT Austin Computer Science Academy – provided C++ coding for use in projects throughout the UT system
  • Roblox Studios, Game Programmer – designed and implemented game in LUA language, managed player data
  • Mayor’s Teen Council of Cedar Hill, Vice President

Asim Arnold

Dacula, Georgia

Georgia Institute of Technology

Computer Engineering

Class of 2026

Select High School Accomplishments:

  • Graduated with a 4.0 cumulative GPA
  • Completed coursework for college credit
  • AP Scholar
  • National Honor Society
  • Future Business Leaders of America
  • Donate: Code – provided volunteer computer coding services and instruction
  • Amnesty Decoders – assisted Amnesty International researchers by volunteering technology skills for human rights-related research

Dominic Bruce-Moore

Springfield, Massachusetts

Northeastern University

Communications and Media Studies

Class of 2026

Select High School Accomplishments:

  • Graduated in the top 10% of his class with a 3.96 cumulative GPA
  • National Honor Society
  • Academic Honors – Latin, History, and Music
  • Student Council, Vice President
  • Student Government Association, Treasurer
  • Student Anchors, Peer Tutor
  • Sir Golden Ace – created video game content for Twitch gaming platform as well as Youtube

Collin Jones

North Plainfield, New Jersey

New Jersey Institute of Technology

Game and Interactive Media Design

Class of 2026

Select High School Accomplishments:

  • Graduated with a 3.85 cumulative GPA
  • Completed coursework for college credit
  • National Honor Society
  • National Society of High School Scholars
  • Student Council
  • Union Catholic High School, Student Ambassador
  • Varsity Track & Field

Lance Rodgers

Oxon Hill, Maryland

University of Maryland – College Park

Computer Engineering

Class of 2026

Select High School Accomplishments:

  • Graduated in the top of his class with a 4.0 cumulative GPA
  • Completed coursework for college credit
  • National Honor Society
  • Earned honors at school science fair multiple times
  • National Society of Black Engineers (NSBE) – Junior Chapter, Lead Intern
    • Developed and conducted STEM workshops, led team of six counselors, led workshops and presentations on Roller Coaster Tycoon amusement park simulation game; attended NSBE national conference
  • Varsity Basketball
  • Varsity Soccer

Daisha Lafford

Milwaukee, Wisconsin

North Carolina A&T University

Computer Graphics

Class of 2026

Select High School Accomplishments:

  • Graduated first in her class class with a 4.0 cumulative GPA
  • National Honor Society
  • Academic Decathlon, Team Member – competed in state-level competitions every year
  • Milwaukee Youth Arts Center, Advisory Board Member & Co-Chair of Marketing Committee
  • First Stage Theater – Young Company, Actor and Summer Intern – earned first place in national Shakespeare competition
  • Link Crew, Freshman Mentor
  • Varsity Volleyball

Exposure and the lack of career readiness programming to the industry is one of the biggest hurdles facing underrepresented talent seeking to join the gaming industry. It’s why our partnership with the Jackie Robinson Foundation is so important.

We want to realize the power of education and career opportunities and allow for better economic equality and equity. Bringing more diversity into our communities, our products, and our games. We couldn’t be happier to continue our partnership with the JRF and Jackie’s family as we strive to achieve these goals.

In addition, anyone with MLB The Show 23 and an internet connection can play the Jackie Robinson’s Storyline which sheds more light on Jackie’s illustrious career that started with the Kansas City Monarchs. Upon completion of Jackie’s Storyline, you unlock his Sanford Green Card.

We’ll also be supercharging the Sanford Greene Jackie Robinson card to celebrate Jackie Robinson Day.

MLB The Show 23 is available now on PS5 and PS4.

*PlayStation will donate 100% of the proceeds (minimum of $3.49 USD per pack) sold will be donated. To (See console’s online stores for details) the JRF Foundation after store platform fee deductions are applied. This purchase is not tax deductible.

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In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny.

Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons.

Play VideoVerify your age to view this content.Verify your age to view this content.You can watch today’s Final Fantasy XVI State of Play in 4K above.

We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show:

Clive’s HideoutClive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes.

Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle!

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageLoresman Harpocrates and Vivian NinetalesLoresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions.

Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete.

You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageVivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well.

Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help.

We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI!

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageNew Combat ShowcaseThe latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities.

View and download image "Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. "Download “Against the backdrop of a golden-tinged cloudscape, with lighting cascading down, an epic sized enemy raises its clawed fists high. ”closeCloseDownload this imageThe show also unveiled many other details and characters for the very first time, so keep your eyes peeled!

In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release.

We are excited to announce that the Asia pre-orders for FINAL FANTASY XVI physical editions (Standard, Deluxe and Collector’s Edition) will start on 20th April 2023. Physical pre-order customers will receive a B5 Notebook. Please check with local retailers for details of the physical pre-order mechanic.

View and download imageDownload the imagecloseCloseDownload this imageDigital Pre-Order is available on PS Store. Pre-order on PS Store and receive Scholar‘s Spectacles (EXP up Accessory) DLC. Moreover, all pre-orders (both physical and digital) will receive pre-order bonus: Braveheart (Weapon) DLC and Cait Sith Charm (Gil Boost Accessory) DLC.

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In just over two months, players will finally get their hands on Final Fantasy XVI, the next mainline installment of the Final Fantasy series. The game follows Clive Rosfield as he harnesses powerful Eikons to overcome his tragic destiny.

Today’s State of Play not only explores intricate details of the story and world lore, but also gives a first glimpse into the game’s party combat and colossal battles with new Eikons.

Play VideoYou can watch today’s Final Fantasy XVI State of Play in 4K above.

We hope today’s broadcast was exciting for everyone, both for fans keeping up with Final Fantasy XVI updates, and those who are hearing about the game for the first time. Some highlights from today’s show:

Clive’s HideoutClive’s Hideout, which serves as his base camp throughout the game, was revealed at State of Play. The footage showcased Clive preparing for upcoming battles by crafting items with gathered materials or tackling training modes.

Players can also complete a variety of side quests as well as Mob Hunts, that allows you to take on stronger enemies. Mob Hunts can be accepted from the Hunt Board where you’ll spot a familiar face from the series – Moogle!

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageLoresman Harpocrates and Vivian NinetalesLoresman Harpocrates appears in Clive’s Hideout. He studies the history and customs of Valisthea, researching the local climate, folklore, religion, and traditions.

Harpocrates is very curious about Clive’s stories he takes home from his adventures. As Clive shares his past experiences, Harpocrates gains new knowledge as a researcher. And the Thousand Tomes in which he keeps records of his knowledge, will become more and more complete.

You can read up on everything about Valisthea if you visit Harpocrates and unravel the Thousand Tomes for yourself. Don’t forget to talk to Harpocrates when you stop by the Hideout during your travels.

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageVivian the Military Scholar is well versed in the affairs of the countries of Valisthea and gives Clive lectures at various points in the story. You can talk to her in the Hideout as well.

Vivian is very knowledgeable about present day Valisthea, as well as its history. She will be happy to bestow you with knowledge of the past. With her help, you can explore the details of ever-changing character relationships and world affairs during specific time periods. Whenever you want to review the story so far or determine where Clive should go next, her knowledge will surely be of great help.

We hope you take advantage of their extensive knowledge to further immerse yourself in the story of Final Fantasy XVI!

View and download imageDownload the imagecloseCloseDownload this imageView and download imageDownload the imagecloseCloseDownload this imageNew Combat ShowcaseThe latter half of the show was focused on combat. The show revealed new footage of Clive’s action gameplay, titanic clashes between the Eikons themselves, and epic Eikonic abilities.

View and download imageDownload the imagecloseCloseDownload this imageThe show also unveiled many other details and characters for the very first time, so keep your eyes peeled!

In the new State of Play, we provided an in-depth look at the combat system, support system, and RPG elements that we have not been able to share with you until now. We hope you enjoyed all the new updates and stay tuned for more information as we draw closer to the Final Fantasy XVI’s June 22 release.

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The realm of first-person shooters is largely inhabited by games with military and sci-fi themes. In recent years, FPS games with other themes—particularly fantasy—have somewhat fallen by the wayside. Enter Immortals of Aveum, a big, bright, and beautiful techno-fantasy shooter from EA and the San Rafael-based developer Ascendant Studios. Focusing on a single-player campaign in a carefully-crafted, lore-rich world, Immortals of Aveum is looking to give this beloved genre a magic jolt of new life. We had a chance to look at the game and talk to the game’s director, and we’ve come away spellbound.

Play VideoYou may not be familiar with Ascendant Studios, but you’re likely familiar with some of the past games the staff has made. Ascendant CEO and Immortals of Aveum director Bret Robbins has a legacy of work on numerous titles, including the Legacy of Kain series, the original Dead Space, and several Call of Duty titles. It was while developing CoD that the idea of Immortals was birthed: when looking at a level design for CoD, he thought about what the scene would be like in a big, bombastic fantasy setting instead.

A world of fantasyThe world of Aveum features a land torn apart—quite literally—by a millennium-long Everwar for control of magical leylines. As the conflict continues, a bottomless rift called “The Wound” grows ever-larger, with a mysterious, towering statue at its center seemingly staring down on everything. Here, you take control of Jak, an aspiring Immortal who was plucked from life as an orphan in the slums to become a Magnus battle mage. He has the rare ability to wield all three “colors” of magic: A Triarch, as he’s called. With these skills, he battles the forces of the almighty magic forces of Rasharn, a superpower warring for leyline control with Jak’s homeland of Lucium. But what long-buried mysteries and secrets is this Everwar obscuring?

What exactly is an Immortal? Despite the traditional definition, these Immortals do not possess eternal life. It’s a name meant to strike fear in the hearts of foes—after all, who is less afraid of death than a person the concept wouldn’t apply to?

“Basically, they’re like the Navy SEALS of our wizard world,” says Robbins. They’re taking on the forces of Rasharn, but human soldiers are far from the only threat they’ll face: Elementals, magically-animated Constructs, and terrifyingly resilient Archons. But some of the most memorable encounters will be battles against other expert spellslingers. According to Robbins, “When you have a wizard-on-wizard battle, that’s when things really get crazy.”

Tools of the ImmortalsThe setpieces in Aveum are stunning in visuals and gameplay intensity. You aren’t going to be a back-row wizard slinging spells behind a bigger, buffer unit—you’ll need to get up close and personal with waves of fierce enemies, all eager to maul an enemy Magnus. While the fantasy setting is different from the genre norm, longtime FPS players will find a lot of familiar-feeling skills in Jak’s arsenal of magic. For example:

  • Breachfire acts similarly to a shotgun.
  • Stormshards are rapid-firing homing projectiles.
  • Javelins are chargeable projectiles you can hurl at enemies.

“The more you get to play with them and see how they work, the more depth, surprises, and fun you’ll find,” says Robbins. “The challenge (in design) was making these spells feel as good, or even better, as shooting a gun.”

Jak also has lots of ways to move around with panache, as Robbins explains. “You can double jump, hover over enemies, use a Lash spell where you can latch onto anchors in an arena or pull enemies closer, and even teleport dodge.” Jak also has a shield spell for when you need some extra defense. “I didn’t want to make a cover shooter, where you’re hiding and shooting—I want players to feel more powerful, like a gunslinger,” Robbins continues. “You can walk into an arena, really assess it, and own it.”

The depth of magicAugmenting these magical abilities is an in-depth gear and character enhancement systems. Jak can find or buy Sigils, a crucial focus for his magical power. These Sigils grant stat boosts and buffs and can also alter how certain spells work, effectively changing loadouts. Totems are another piece of magical kit that apply various boosts, though they’re focused more on movement abilities. Magic Rings augment and transform the grenade-like Fury spells. Finally, there are Bracers, gauntlets that boost Jak’s defensive abilities. Combine all this gear with a Talent Tree to power up different magic colors, and you’re looking at a considerable amount of customization.

But finding everything will take careful exploration—the stages are packed with secrets, puzzles, and hidden areas, so you’ll want to take time to look around. Robbins was eager to tell us all about Aevum’s hidden treasures. “When you get a new spell, you can return to previous areas and unlock new things. We’ve also got the Shroudfanes: mini-dungeons hidden throughout the game that have specific challenges or unique bosses—they have some of the best gear in the game.”

Ultimately, all of the gameplay and story elements are in service of creating a unique fantasy gaming experience unlike anything else. “I want players to really fall in love with the world,” says Robbins. “We’ve created a great story and a great combat system, all wrapped under the umbrella of Aveum. I truly hope the players will come to enjoy this world and the story and characters we’ve written.”

Look forward to becoming the slickest spellcaster around on July 20 when Immortals of Aveum launches on PlayStation 5.

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PS VR2 owners itching for tense, high-stakes multiplayer gameplay should keep upcoming 4v4 competitive and combative shooter Firewall Ultra on their radar. Developer First Contact Entertainment gave us a first taste of its tactical action in a recent hands-on. First stop: the pre-match safehouse to find our feet and to get to grips with weapon loadouts at its firing range.

Each loadout comes stocked with two weapons, two items, running the gauntlet of full assault to support weaponry and all paired with a choice of two items that walk the line between explosive and defensive. These presets will be fully customizable. With multiple clips spent (and weapons reloaded with a button press) we were promptly deployed into a series of three round matches.

As with the original Firewall Zero Hour, teamwork is still key, with sides switching defender and attacker roles as matches progress. The core experience is retooled with player feedback from Firewall Zero Hour (dedicated servers, new skills, contractors, maps, weapons and more) and gameplay and visuals are rebuilt thanks to PS VR2 features and a switch from Unreal Engine 4 to Unreal Engine 5.

The eyes have it 4v4 competitive matches are still the heart of Firewall. But First Contact has confirmed a PvE mode is also in the works that will be included come launch. More to come on that soon.

PvP matches now play out as best of three rounds, with the PS5 SSD shifting players from safehouse to match map and back again in a near-blink of an eye. Eye-tracking makes weapon selection from an on-screen wheel swift and grants greater precision to your aim when closing one eye or looking down sights, subtly repositioning your gun to mirror exactly where you’re looking.

Flashbangs will blind you if you look at them, but so will flashlights when shone directly in your eyes: in both instances your screen will go all-white for several seconds. Even with your sight restored you’ll briefly have double-vision if your blindness was caused by a flashbang. This, coupled with better hand tracking due to the Sense controller, teases a potentially brilliant strategy: a gun-mounted light’s beam can be hidden by putting your other hand in front of it. Hug a corner and hide your beam until an enemy approaches, then uncover to blind them. Closed eyes or averted gazes are the only deterrent – an inherent risk when bullets can come from any direction.

And even if you’re benched in death before your teammates, you’re not out of the game. Perspective switches to a small number of security cameras stationed around the map which you can freely rotate around. Spot an opposing team member and keep your gaze locked on them: you’ll mark them with a red outline until they move out of sight. It’s an outline that can be seen by your team regardless of how many walls or stairwells are between them.

Loadouts for every occasion Every weapon has tailored haptic feedback so each feels distinct. A cool little detail (that you may want to check when in the safehouse rather than battle) is in the weapon triggers: the resistance to your virtual finger replicate the real-world analog to the gun you’re holding.

Sharp eyes and quick wits are necessary skills to win matches in Firewall Ultra, but they’re not the only ones. Teams take turns to either defend or hack intel, and with maps ranging from claustrophobic offices with banks of computer desks and labyrinth like oil rigs, knowing the right balance of loadouts and team deployment are key. Known commodities like grenades, flashbangs are a must in an intense firefight, but carefully placed proximity mines and signal modifiers can turn any area into a trap or blind the opposing side’s tracking devices to keep them guessing.

Keep an ear out Contractors will be a mix of returning faces and new characters, each boasting a unique skill. Couple that with an unlockable secondary skill that be equipped as part of your loadout and you’ve extra customization to your firefight approach.

First Contact is flexing the strength of 3D Audio in Firewall Ultra. More immersive? Of course. But also potentially strategic. Honing in to footfalls helps you place exactly where an enemy is sweeping in from. That goes both ways, however. It grants an eclectic rhythm to rounds, attackers and defenders sneaking along low cover then charging across open ground or piling in as weapons go hot. You’ll need your ear to pick up exactly where a signal jammer is. The small black boxes emitting a tell-tale ping is easy to identify, not so easy to place. With maps dense with detail they can be placed in tight confines. Scouring can be rewarding in itself: Crypto make a return, these rare collectables grabbable on a first come, first serve basis. You can also earn this in-game currency through completing missions, doing well, as well as winning, matches. Collect and cash these in to unlock cosmetics, new guns, attachments for upgrades and new contractors.

Along with those cosmetics and weapon attachments unlocked by players as they progress, First Contact promises a level of post-launch support similar to what the studio rolled out for Firewall Zero Hour. The shape of those things will come into focus in the next few months. But for now, PS VR2 owners can look forward to another round (or three) of tactical action. Bring a friend. Bring three. And make sure they’re all packing quick wits and fast trigger fingers.

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PlayStation Plus gets a dose of colorful 3D-platforming fun this month in the form of Sackboy: A Big Adventure.

Originally released in 2020 and created by Sumo Digital, the UK-based developer tapped into its previous experiences across platformer and multiplayer genres (LittleBigPlanet 3, Team Sonic Racing) to craft a captivating yarn. Levels are imaginative and reward exploration, and occasionally stray into musically-led stages backed by pop hits. Collectibles are many and worth discovering – offering secret pathways and increasingly dazzling costumes to deck out your character. Co-op (up to four players local or online) is joyful in its continuous tandem of cooperative and competitive.

To mark its launch on PlayStation Plus, we talked about the game’s origins with XDEV Producer Mark O’Connor. O’Connor shares some early concept sketches and gives his insights into how the core gameplay pillars came to be.

A highly interactive 3D world“The concept for Sackboy: A Big Adventure started way back in 2017. The original pitch was simple (to say the least): Sackboy: A Big Adventure at its heart was to be a brand-new platforming experience set in Sackboy’s familiar home of Craftworld; complete levels, battle bosses and save the world!

“We wanted to reimagine the LittleBigPlanet franchise within a vibrant, (and for the very first time) fully 3D environment, that had that familiar feel of physicality woven into the game’s DNA. Everything is physical, from the gameplay, to the world, through to the UI and beyond. Advanced real-time physical behaviors create a highly interactive 3D world: cloth stretches and tears, sponges squash and absorb, balloons inflate and burst, fluids ebb and flow.

Caption: These early concept sketches show how real world materials influenced the look and feel of the levels and their inhabitants. At the top, a Himalaya-like area built with carved foam and metallic paper, below, an enemy with a cardboard cylinder halo.

“We wanted to make certain that each level had a unique twist ensuring there’s something new and fresh around every corner. All whilst making sure it was responsive, had accessible controls and took advantage of what the PlayStation 5 had to offer.”

Levels tailored for both solo and multiplayer…“The LittleBigPlanet titles were always designed as games that could be played solo or co-op and this is something that we didn’t want to change for Sackboy: A Big Adventure. It was always important to us that Sackboy’s very first 3D platforming adventure could still be played solo or with family and friends, with every player still being able to create and control their very own Sackperson.

“So, Sackboy: A Big Adventure was built from the ground up as a four-player co-op adventure with fun, physical character interactions that give players loads of ways to cooperate (and target each other). We wanted to encourage players to join forces to push, pull, slap and roll into objects (and each other).

“One great example of this is being able to stack Sackboys and Sackgirls to create a precarious “Sack Totem” and get to hard-to-reach places. These different ways to play make the game truly co-op. Players now have more meaningful interactions and are no longer just running through the same level side-by-side.

“Players of all abilities can join in the fun! Simple catch-up mechanics make sure that no one gets left behind. If one player can navigate an obstacle, then everyone can!”

Play Video…and enjoyably competitive co-op“Players of all skill levels can enjoy the adventure together, as we wanted the co-op and competitive mechanics to create a rich social experience.

“Playful interactions and scoring mechanics introduce loads of opportunities for friendly competition. Trigger a flash event and be the first to grab the shower of prize bubbles. Slap their hard-earned Collectabells currency out of your friend’s pockets. Score the highest on a level to earn bragging rights and the winner’s trophy at the end of the level.

“We decided early on that we wanted to showcase the character customisation options that allow the player to express themselves and make their Sackperson their own… So what better way than adding a photo finish at the end of the level? This way you can bask in the glory and focus on what pose you want to display.

“Besides, have you really played a Sackboy game… if you have never slapped or thrown your friends off of some high platform? We know that you all do it!”

High-level play with rewards for exploration“We wanted a level of difficulty which is welcoming to new players and scales as you progress and gain experience.

Having desirable unlockables and rewards encourages you to keep on playing. Some are on the general gameplay path, but others you must seek out, which means there are always new areas to explore and new experiences to enjoy with Sackboy and your friends.

“These are all brought together within a rich narrative that provides a sense of purpose and gives context to the gameplay.”

Play VideoMusic-themed levels“The franchise has a history of using music in creative ways and we wanted to make sure that a range of music from upcoming, leftfield and world music artists soundtracked the many worlds in Sackboy: A Big Adventure.

“However, massive internationally-known pop hits had never really featured before – the challenge was what could we do with these well-known songs that would bring surprise and delight to the players. The answer was to design the levels around the songs – something the team at Sumo did brilliantly.

“There were some design considerations – the songs had to ideally run at a set tempo and have contained sections (verse, chorus, bridge etc). We would also look at where each level was set, to see if there might be some appropriate lyrical or thematic content – ‘Jungle Boogie’ in the jungle just made a whole lot of sense!

“Ultimately, the designers went to town synchronising the track to events in these levels. Every stage in Sackboy has a different approach to music design, with each track developing over the course of the level. For us, every level is a music level but these stand out as a wonderfully harmonious example.

“Check out the soundtrack and licensed playlist to put a swing in your step once you’ve played the game!”

Sackboy: A Big Adventure is available for PlayStation Plus members now. Find out morehere.

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During the NecromChapter Preview livestream, the Elder Scrolls Online team showcased the upcoming chapter’s (arriving June 20 for PlayStation) new features and gameplay, including the Arcanist class, new group challenges, and a part of Apocrypha never seen before in an Elder Scrolls game.

Master the arcaneWhen it came to the Arcanist, ESO’s first new class in four years, the team saw an opportunity to integrate it and its mechanics into Necroms setting and themes. As a result, the Arcanist draws power from Apocrypha itself, and the team relished the opportunity to combine elements of Hermaeus Mora’s realm into almost every aspect of the way the class looks, feels, and plays.

Play VideoThe Arcanist utilizes three unique Skill Lines, each supporting a different playstyle: Herald of the Tome (damage), Curative Runeforms (healing/support), and Soldier of Apocrypha (tanking). You’re never locked into any one Skill Line, and you can mix your abilities with any others that are already available.

The team also discussed the Arcanist’s all-new mechanic, the Crux System. When in combat, select Arcanist abilities generate a new resource called Crux, while others spend any saved Crux to receive a buff. If you seek to master this new class, you must learn how you utilize both your Crux-generating and spending abilities effectively.

Explore a new aspect of Apocrypha In the NecromChapter, you can explore the realm of Apocrypha, an endless library containing unknown volumes of knowledge. Be warned—many seek to understand Apocrypha’s hidden secrets, but Mora’s realm also contains a terrifying host of dangers for those who come unprepared.

The team also revealed an all-new aspect of Apocrypha not seen in theElder Scrolls series before now: Chroma Incognito. A roiling landscape of mind-bending color, Chroma Incognito is a world shaped by what never came to pass—a realm of possibility rejected by cruel fate that stands in vivid contrast to the rest of Apocrypha.

This distinct biome was an opportunity for the team to create something brand-new for Elder Scrolls fans while expanding upon the Prince of Knowledge’s domain.

Chroma Incognito, of course, is packed full of adventure and danger, including unique quests, delves, group bosses, and a public dungeon—all ready to be explored!

Overcome new challengesDuring the preview, the team also had the opportunity to break down some of Necrom’s new group challenges.

Bastion Nymic is an all-new world event, specific to the chapter, that sees you and up to three allies enter one of Hermaeus Mora’s strongholds to reclaim it from invaders. The fortress safeguards countless names of power, and should that knowledge fall into the wrong hands, it could spell doom for Apocrypha and Nirn alike.

However, gaining access to the bastion is no simple task, since you need to acquire special items first by defeating the Herald’s Seekers found wandering both the Telvanni Peninsula and Apocrypha. Acquiring enough items allows access to Bastion Nymic, but be aware that a host of malevolent Daedra infest the stronghold, including Mora’s own traitorous forces—good luck!

In addition to the new world event, Necrom also introduces a 12-player Trial: Sanity’s Edge. In this PvE group activity, you venture into the mind of a member of the Mages Guild to undo the damage inflicted by his unsanctioned research.

As you explore the battleground of this sundered psyche, you discover a host of sinister foes standing in the way, including three uniquely challenging bosses and surprise champions.

If you help the mage recover control of his fractured sanity, you receive special Trial rewards, including new item sets and some of the rarest collectibles in the game, such as the Ram of Dark Dreams mount.

Discover Necrom this JuneThese are only a preview of the new features, adventures, and challenges you can experience in The Elder Scrolls Online: Necrom. If you’d like to learn more, check out the full VOD of the NecromChapter Preview.

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives on PlayStation consoles June 20. Pre-purchase Necrom now to receive unique bonus rewards at launch.

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Today we’re happy to reveal the PlayStation Plus Game Catalog for April 2023. All games will be available on Tuesday April 18. Let’s dive in.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageKena: Bridge of Spirits | PS4, PS5Immerse yourself in a story-driven action-adventure set in a charming world rich with exploration and fast-paced combat. Play as Kena, a young Spirit Guide travelling to an abandoned village in search of the sacred mountain shrine. Find and grow a team of tiny spirits known as the Rot who maintain balance by decomposing dead and rotting elements. Enhance your companions’ abilities, create new ways to manipulate the environment and uncover the secrets of a forgotten community hidden in an overgrown forest where wandering spirits are trapped.

View and download imageDownload the imagecloseCloseDownload this imageDoom Eternal | PS4, PS5Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear… is you. Experience the ultimate combination of speed and power in Doom Eternal – the next leap in push-forward, first-person combat. Armed with a flamethrower, wrist-mounted blade, upgraded guns, mods and abilities, you’re faster, stronger, and more versatile than ever. Use demon takedowns tactically to keep yourself equipped for battle: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.

View and download imageDownload the imagecloseCloseDownload this imageRiders Republic | PS4, PS5Jump into the massive multiplayer playground! Grab your bike, skis, snowboard or wingsuit and squad up with your friends to compete in a wide range of multiplayer modes. Feel the rush of downhill races, dominate maps in team vs team competitions, or give it your best shot in epic mass PvP races with more than 50 other players. Live out the rider’s fantasy as you roam free in a huge, vibrant open world, always buzzing with other players around you. Immerse yourself in iconic American national parks including Bryce Canyon, Yosemite Valley, Mammoth Mountain… all mashed up for you to shred!

View and download imageDownload the imagecloseCloseDownload this imageWolfenstein II: The New Colossus | PS4An exhilarating adventure brought to life by the industry-leading id Tech 6 sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty. Only you have the guns and gumption to return stateside and spark the second American Revolution. Fight Nazis in iconic American locations, equip an arsenal of badass guns, and unleash new abilities to blast your way through legions of enemy soldiers in this definitive first-person shooter.

View and download imageDownload the imagecloseCloseDownload this imageSlay the Spire | PS4Embark on a journey up the ever-changing Spire, in this fantasy deckbuilder adventure that fuses together card games and roguelikes. Craft a unique deck from hundreds of cards to efficiently dispatch foes and reach the top. Discover powerful relics to enhance your deck’s powers to help you overcome different enemies and bosses.

View and download imageDownload the imagecloseCloseDownload this imageMonster Boy and the Cursed Kingdom | PS4, PS5Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series. Monster Boy and the Cursed Kingdom borrows the best from the classic series to deliver a fresh, modern adventure with fun gameplay, memorable music and gorgeous hand drawn animations. Transform into six awesome forms with unique combat and platforming abilities to help you explore a vast interconnected environment.

View and download imageDownload the imagecloseCloseDownload this imageThe Evil Within | PS4Developed by Shinji Mikami and Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

View and download imageDownload the imagecloseCloseDownload this imageWolfenstein: The Old Blood | PS4Wolfenstein: The Old Blood is a standalone prequel to the first-person action-adventure shooter, Wolfenstein: The New Order. The adventure, which spans eight chapters and two interconnected stories, features the hallmarks of MachineGames – thrilling action, immersive story and intense first-person combat. As war hero B.J. Blazkowicz, arm yourself with new weapons such as the bolt-action rifle and grenade-launching Kampfpistole as you attempt to thwart the advancing Nazi war machine, and take advantage of duel-wielding pipes that can be used for wall climbing – or for vicious take-downs of never-before-seen Nazi adversaries.

View and download imageDownload the imagecloseCloseDownload this imageBassmaster Fishing | PS4, PS5For the first time ever, compete as or challenge 10 pro anglers from the Elite tour across 8 different real-world venues. Climb the ranks, earn your sponsors, and progress through your B.A.S.S. career to become the Bassmaster Classic Champion. Or take to the water and compete with other players in a variety of all-new massive multiplayer modes to conquer the global leader boards.

View and download imageDownload the imagecloseCloseDownload this imageParadise Killer | PS4, PS5Solve a murder mystery set on an island outside of reality and filled with deities, all with secrets to hide and something to gain. Play as Lady Love Dies, summoned from exile to investigate the crime and find the culprit. Collect evidence, record testimony and interpret the facts to form your own truth to build an airtight case against whoever you think is the killer.

View and download imageDownload the imagecloseCloseDownload this imageSackboy: A Big Adventure | PS4, PS5Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.

PlayStation Premium | Classics Doom | PS4First released in 1993, Doom introduced millions of gamers to the fast-paced, white-knuckle, demon-slaying action the franchise is known for. Relive the birth of the first-person shooter and experience the demon-blasting fun that popularized the genre. This version includes expansion, Episode IV: Thy Flesh Consumed, local 4 player deathmatch and local 4 player co-op.

Doom II | PS4To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. This version includes the Master Levels, 20 additional levels made by the community and supervised by the developers, local 4 player deathmatch and local 4 player co-op.

Doom 64 | PS4Fight against demons in your crusade to hunt down the Mother of Demons and stop Hell’s invasion. As you battle through more than 30 action-packed levels, be on the lookout for enhanced weapons and secrets to help you put an end to the demonic threat.

Doom 3 | PS4In this critically acclaimed action-horror re-telling of the original DOOM, players must battle their way through a demon-infested facility before entering the abyss to battle Hell’s mightiest warrior – and put an end to the invasion.

This version includes the Resurrection of Evil and The Lost Missions expansion packs.

Dishonored: Definitive Edition | PS4Arkane Studios’ Dishonored, winner of over 100 Game of the Year awards, and all of its additional content come to together in this Definitive Edition! With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. “Void Walker’s Arsenal” offers unique character bonuses, additional bone charm slots, and more that will aid you in pursuit of revenge. Enter the world of the Outsider in “Dunwall City Trials” where you will put your combat, stealth and mobility skills to the test. Finally, play as the legendary assassin Daud in ‘The Knife of Dunwall’ and “The Brigmore Witches”.

As part of our normal content refresh, Marvel’s Spider-Man, Resident Evil, and NBA 2K Playgrounds 2 will be among some of the titles leaving the PlayStation Plus Game Catalog in May. Members with Game Catalog benefits can still play by May 15. You can always check the ‘Last chance to play section’ on the PlayStation Plus -> Collections page on the PS5 console, or PlayStation Plus -> Games -> Games Catalogue on the PS4 console for titles you might want to play before they leave the service.

We hope you enjoy this month’s Games Catalog lineup. Check back monthly for new games added to PlayStation Plus.

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Our PlayStation VR2 MMORPG, Zenith: The Last City, has its next major content patch – Skyward Summit – on the horizon, and with that we are bringing a host of new features to the game.

Today, we are thrilled to announce that one of the features we will be introducing is player versus player (PvP) combat! We believe this feature will add a new layer of depth and excitement to Zenith. Players will now have the opportunity to test their skills against each other in a fun and engaging way.

Challenge yourself with thrilling one-on-one and team duels that will test your skills and push you to the limit. With our unique class system, including the brand new Cyber Ninja class, you can explore an endless variety of playstyles and strategies. While we are exploring additional options for PvP in future patches, Skyward Summit’s PvP will primarily focus on the implementation of one-on-one and team duels.

We believe that the addition of PvP in Zenith is a significant update that opens up new gameplay opportunities for players. We’re excited to see how players will explore new tactics, test their strategies, and learn from their opponents. We’re confident that PvP will provide a thrilling and engaging experience for our players.

Alongside the highly anticipated PvP mode, we’re excited to introduce the brand new Cyber Ninja class and a host of other thrilling additions. From player housing to resource harvesting and crafting, this patch has it all. We can’t wait for you to explore these exciting new systems and discover everything Skyward Summit has to offer.

Mark your calendars – the Skyward Summit patch is projected for release in Q2 2023. Stay tuned for more information and get ready for an unforgettable adventure.

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Update: PlayStation Store’s Sale gets a refresh on April 12, bringing with it new titles and add-ons, giving you discounts of up to 80% for a limited time*. That includes FIFA 23 Ultimate Edition (PS4/PS5), Ghost of Tsushima DIRECTOR’S CUT (PS4/PS5), ONE PIECE ODYSSEY (PS4/PS5) and Dead Space (PS5).

The list is so huge we can’t include everything here, head to PlayStation Store to discover your regional discount pricing.

*PlayStation Store’s Songkran Sale ends 26 April.

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As nearly all of Tokyo’s populace vanished in an instant and beings from another world took their place, players in the role of survivor Akito made an unlikely alliance with the ghost detective KK to save the city from catastrophe. With the free Spider’s Thread update, available for all Ghostwire: Tokyo players on PlayStation 5, Akito & KK face new stories and challenges that require their supernatural expertise.

Featuring a new rogue-lite “The Spider’s Thread” game mode challenging players to navigate a 30-stage gauntlet putting their ghost-hunting skills to the test, this update also includes added enemies, enhanced combat abilities, extended story cinematics, Photo Mode enhancements and yes, areas to explore with two new side missions to uncover!

Fear for the Children Akito & KK explore the new Middle School location added with the Spider’s Thread update to investigate reports of missing students, only to discover the two aren’t alone as something – or some things – stalk the school’s hallways. Uncover the secrets behind the strange phenomena occurring in the haunted school, including an eerie science mannequin, a paranormal sighting in the bathroom and even the legend of “Hananko-san,” a malevolent spirt that’s been doing some nasty studying-up of her own…

Spirits of the Modern Age Our duo uncover a series of 25 strange photographs, each seemingly taken near a source of supernatural evil. Noticing the photos respond with psychic effects and unsettling markings as they near the places they were taken, Akito & KK set out to find on a mission to find and purge these areas using their detective skills. Use landmarks, signage and other key clues in each photograph to find and stop the darkness that’s encroaching.

“Spirits of the Modern Age” also offers an opportunity to use an all-new feature debuting in The Spider’s Thread update: Reduced Psychic Effects. When toggled on, it eliminates certain psychic effects and replaces them with adorable SHIIBUYA♡HACHI stickers, allowing players to sprinkle some cute over their creepy as they explore.

Play VideoWhether you’re starting Ghostwire: Tokyo for the first time or planning a return visit, there’s ton to discover lurking in the alleys of Tango Gameworks’ supernatural vision of Tokyo with the Spider’s Thread update. Check out the Spider’s Thread update for Ghostwire: Tokyo today on PlayStation 5.

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From the moment Final Fantasy XVI debuted in our 2020 PlayStation 5 Showcase, fans around the world have eagerly awaited details on the game’s dark fantasy setting, the powerful Eikons and the Dominants who house them, and the flashy battle system teased in those early trailers.

We’re happy to announce this week’s State of Play will dive into all this and more, so tune in live on Twitch or YouTube April 13 at 2pm PT / 5pm ET / 11pm CEST, then get ready for Final Fantasy XVI’s PS5 launch on June 22. 

Regarding Co-streaming and Video-On-Demand (VOD)Please note that this web broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could possibly interfere with co-streams or VOD archives of this stream.

If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

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God of War Ragnarök’s New Game Plus (NG+) update is now available and with it comes a ton of new options for Kratos builds!

Without our amazing QA team, both God of War Ragnarök and NG+ would not have been possible. Not only do they have incredible game knowledge, but our QA folks are also some of the most creative when it comes to coming up with unique playstyles.

We went to a selection of our top combat specialists in QA to get their favorite builds that are now possible with NG+, scratching just the surface of the many powerful combinations that can be made with this update!

Can’t Touch ThisBuild by: Wilson Santiago, QA AnalystTry this if you like:

  • Glass cannon playstyle
  • High mobility and damage output
  • Last-second evades/counters
  • Realm Shifts

This set-up will let you dance around your enemies until you get the perfect opening to strike with massive damage. Built around proficiency with last-second evades and counter-striking, this build uses Realm Shifts and increased damage against status-afflicted enemies to bob and weave between opponents while punishing every miss. If you’re confident in timing your dodges, this set-up can shred even the likes of Valkyrie Queen Gná and King Hrolf… just don’t get hit!

Armor

  • [NEW IN NG+] Cloak of the Black Bear – Increases immunity duration while evading, last-second evades fire a volley of Bifröst shards.
  • [NEW IN NG+] Gauntlets of Zeus – Increases Melee and Runic damage by 20%, but also increases damage received by 40%.
  • Belt of Radiance

Enchantments

  • [NEW IN NG+] Meign – Strength/Cooldown stat boost.
  • Vanaheim Set Bonus
  • Sigil of Doom
  • Emblem of the Nine Realms
  • Memento of the Ailing
  • Emblem of Elusion
  • Boon of Valor or Boon of Wrath

Weapon Attachments

  • Leviathan Axe: Grip of the Nine Realms
  • Blades, Spear, Shield Rönd: Anything prioritizing Strength stat.

Relic

  • Hilt of Hofuð

Spartan Rage

  • Valor or Wrath

Companion – Weapons

  • Atreus: Jötnar Bow
  • Freya: Mardoll

Companion – Accessories

  • Runic Potency III
  • Nocked Proficiency III
  • Sigil Amplification III

Companion – Runic Summon

  • Atreus: Falcon’s Dive
  • Freya: Player Preference

How does it play?

While squishy compared other builds, the new Cloak of the Black Bear pairs perfectly with the Belt of Radiance to reward you for timing those last-second evades with both Bifröst damage and a Realm Shift. By equipping the Grip of the Nine Realms and the Hilt of Hofuð, you’ll also have two activated Realm Shifts at your disposal, which means you can cut through the toughest of enemies while they’re stuck in place long enough to make Heimdall jealous.

This build is also amazing at keeping the Hex status applied on enemies, as Atreus and Freya can do so using only two arrows. Between Kratos and your companion, you should be able to keep your enemies consistently status-afflicted to make the most of your buffs.

This build allows Permafrost, Immolation, and Maelstrom gauges to fill incredibly fast, so you’ll be able to take full advantage of each Realm Shift to melt enemy healthbars.

Status StrikerBuild by: TJ Gilbert, Senior QA AnalystTry this if you like:

  • Bare-handed/Shield combat
  • Frequent Runic and Rage usage
  • Status Effects
  • Stunning enemies

This set-up is built around rapidly applying the poison status and building up stun with bare-handed attacks, while also reducing the cooldown time on your powerful Runic Attacks and Relic for frequent use. Pummel your enemies into submission while building up Rage to release a massive wave of damage once you’re ready to unleash your Wrath.

Armor

  • Giptumaðr’s Breastplate
  • Lúnda’s Lost Bracers
  • Fate Breaker Belt

Enchantments

  • [NEW IN NG+] Lúnda’s Engraving – Bare-handed attacks, Parrying, and Blocking have a chance to deal bonus damage and poison enemies, lowering their Power Level.
  • Boon of Wrath
  • Stunning Fang
  • Vanaheim Set Bonus
  • Svartalfheim Set Bonus

Weapon Attachments

  • Leviathan Axe: Grip of Weighted Recovery
  • Blades of Chaos: Cursed Empress Handles
  • Draupnir Spear: Hind of Weightless Recovery
  • Shield Rönd: Player Preference

Relic

  • Hilt of Garm

Spartan Rage

  • Wrath

Companion – Weapons, Accessories, Runic Summons:

  • Atreus and Freya: Player Preference

How does it play?

This build uses the new Enchantment Lúnda’s Engraving to give you access to the powerful Vanir Poison Perk from Lúnda’s Lost Cuirass while having Giptumaðr’s Breastplate equipped to grant you Fortune’s Refresh. As both Perks scale off Luck, this build invests heavily in that stat to ensure you’ll have a high chance to proc their effects with your attacks.

Start the encounter by applying poison to your enemies with bare-handed attacks to make the most of your set buffs that increase damage against status-afflicted enemies. This set also increases stun and damage to stunned enemies, so using your fists and shield creates a lot of opportunities for extra punishment on top of status application. Use your Runic Attacks and Hilt of Garm to proc the Fortune’s Refresh Perk to restore Cooldown on your powerful abilities for frequent usage while consistently building up Rage.

Once you have enough in your Spartan Rage Meter, make sure your enemies are status-afflicted and activate Wrath. With the Boon of Wrath and Vanaheim Enchantment Set Bonus, the shockwave from your activation will consume the status and deal massive damage!

The MinefieldBuild by: Wilson Santiago, QA AnalystTry this if you like:

  • Frequent Rage usage
  • AoE burst damage
  • That noise Health and Rage Stones make when they get crunched
  • Lots of Explosions

This build is all about the RAGE! Using pieces of the new Ares Armor, this set-up boasts high burst damage capabilities by maximizing the chance that Health and Rage Stones drop, turning each one into a deadly blast. Make even the most unassuming arenas a minefield of pain for your enemies with this explosively good combo!

Armor:

  • [NEW IN NG+] Cuirass of Ares – Rage hits have a chance to drop a Health Stone. Health Stones will also grant Rage and all stones trigger bigger explosions.
  • Giptumaðr’s Gauntlets
  • [NEW IN NG+] War Belt of Ares – Activating Rage when Rage Meter is fill increases all damage done for a short duration.

Enchantments:

  • [NEW IN NG+] Mannvit – Runic/Cooldown stat boost.
  • [NEW IN NG+] Fjölkyngi – Runic/Vitality stat boost.
  • Niflheim Set Bonus
  • Stone Idol of Souls
  • Seal of Runic Storm
  • Eir’s Armament
  • Boon of Valor

Weapon Attachments:

  • All: Anything prioritizing high Runic and/or Luck

Relic:

  • Hilt of Hofuð

Spartan Rage:

  • Valor

Companion – Weapons:

  • Atreus and Freya: Player Preference

Companion – Accessories:

  • All 3: Player Preference

Companion – Runic Summon:

  • Atreus: Bitter Squirrel
  • Freya: Player Preference

How does it play?

This build is very unique and a TON of fun! The primary goal is making use of exploding Health and Rage Stones as much as possible during the fight to turn the ground just as hostile to your enemies as Kratos.

With this set-up, you’ll get incredible value when you activate your Spartan Rage. The Boon of Valor and War Belt of Ares will both provide you a powerful damage buff, while the Cuirass of Ares increases the chance that a Health Stone will drop, as well as the damage caused when you explode them. Additionally, the Cuirass will synergize well with the Stone Idol of Souls Enchantment to give you more consistent Rage replenishment for frequent use.

With this build’s extremely high Luck stat, you’ll have a big chance for a stone to drop from any Runic Attack or Rage hit. Combine that with the Bitter Squirrel Runic Summon and you’ll be stomping stones left and right throughout every encounter.

Once you’ve got the ground covered, get in close and activate the Hilt of Hofuð Relic to keep your enemies locked in place with a Realm Shift while you crush the stones to chain high damage explosions!

Zeus’ WrathBuild by: Evan Gilbert, QA AnalystTry this if you like:

  • Huge AoE damage
  • Crowd control
  • Frequent use of Runic Attacks and Relic
  • Swapping weapons

This build encourages repeated Runic Attacks and Relic usage through Cooldown buffs to keep the ground covered in high-damage AoEs while cycling weapons. Not only does this set-up mete out punishment to multiple enemies at once, but it also emphasizes crowd control and positioning capabilities so you can take full control over the battlefield like a true Spartan general.

Armor:

  • Giptumaðr’s Breastplate
  • Berserker Gauntlets
  • [NEW IN NG+] War Belt of Zeus – Increases Melee and Runic damage by 20%, while increasing damage received by 40%.

Enchantments:

  • [NEW IN NG+] Vald – Cooldown/Strength stat boost.
  • [NEW IN NG+] Mannvit – Runic/Cooldown stat boost.
  • [NEW IN NG+] Hjartablóð – Vitality/Luck stat boost.
  • [NEW IN NG+] Guiding Light Engraving – Chance to increase Strength, Runic, and Luck of Kratos’ weapons.
  • [NEW IN NG+] Fallen Stars Engraving – Greatly reduces damage taken when using a Runic Attack or Relic.
  • Attuned Runic Gem
  • Seal of the Runic Storm
  • Boon of Wrath
  • Use for Multiple Enemy Encounters: Eir’s Armaments
  • [NEW IN NG+] Use for Boss Encounters: Radiance Engraving – Chance to grant a Blessing of Runic on any last-second evade.

Leviathan Axe:

  • Attachment: Grip of the Nine Realms – Chosen for stat boost, do not use Momentous Shift unless necessary as it will consume your Permafrost gauge.
  • Light Runic: Winter’s Bite
  • Heavy Runic: Mists of Helheim

Blades of Chaos:

  • Attachment: Pommels of the True Flame
  • Light Runic: Flame of Anguish
  • Heavy Runic: Meteoric Slam

Draupnir Spear:

  • Attachment: Hind of Weightless Recovery
  • Light Runic: Whisper of the World
  • Heavy Runic: Vindsvalr’s Windstorm

Shield:

  • Dauntless Shield
  • Rönd of Expedition

Relic:

  • Hilt of Hrotti

Spartan Rage:

  • Wrath

Companion – Weapons, Accessories, Runic Summons:

  • Atreus and Freya: Player Preference

How does it play?

This build is especially great when dealing with groups of enemies. It has an emphasis on large AoE Runic Attacks and Cooldown reduction, so reaching multiple foes across any arena won’t be a problem. Frequent use of your Runic Attacks and Relic may leave Kratos vulnerable while he casts them, so be careful with your timing and positioning when using this build.

Begin an encounter by using the Hilt of Hrotti. This Relic will apply a mark to enemies that heavily reduces Cooldown when dealing damage to them. Then quickly use a Runic Attack from each weapon to activate the effect of the Seal of Runic Storm for additional Bifröst damage. If you need to group enemies up, use the Draupnir Spear’s Light Runic Attack Whisper of the World before you start applying your heavy-hitting AoEs.

Continue cycling through your weapons while using your Runic Attacks to build momentum which will result in even more buffs and reductions in cooldown times. Since you will be applying status effects with your Runic Attacks, once your Spartan Rage Meter has filled you can activate Wrath to deal heavy damage.

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We hope these builds have inspired you to jump back into God of War Ragnarök’s New Game + mode! There are countless combinations waiting to be discovered, we can’t wait to see what our community creates.

Got a creative build? Share it with us on the official Santa Monica Studio Discord!For the latest updates around God of War Ragnarök, make sure you follow Santa Monica Studio on Twitter, Facebook, and Instagram.

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Hi everyone, Grant Stewart here, lead designer at Auroch Digital. We’re developing Warhammer 40,000: Boltgun, a bloody and frenetic homage to the retro shooters of yore, and we are super thrilled to share a new gameplay trailer and announce the game’s release date: May 23! The game is available for pre-orders on PlayStation 5 and PlayStation 4, so load up your boltgun!

In Boltgun, you play as a battle-hardened Space Marine on a perilous mission across the galaxy to fight against the Warriors and daemons of Chaos. You’ll unleash a devastating Imperial arsenal as you blast through an explosion of sprites, pixels and blood, in glorious boomer shooter-style. Here’s a bit more about how the game delivers a unique Warhammer 40,000 experience with a perfect blend of classic, frenetic FPS gameplay and stylish visuals from your favorite 90s retro shooters.

Modern engineIn past classic shooters, enemies were simply dropped into the environment for you to shoot like a very sophisticated target range. Boltgun features a modern take on this. On top of plenty of classic locations with enemies diligently hand placed, there’s also areas where waves of heretics are dynamically spawned by an intelligent system to seek the most exciting positions to challenge the player. In these situations, designers pick the enemies using a “nodegraph” and construct escalating “encounters”. They then populate the combat “arenas” using “spawn points”, to denote locations where the enemies can appear in the world and “zones”, controlling the positions they should try to move to during combat. As the fight progresses the AI looks for the most suitable zone and attempts to move to it and engage the player.

A tactical marine and his finite state machines

In early shooters, intelligence was “hard coded” into the AI’s brains. They moved, hunted and shot based on simple rules that were executed largely in order. The current zeitgeist for digital adversaries revolves around “Behaviour Trees”, hierarchies of orders that the AI executes based on factors in the environment. The AI of Boltgun uses an alternative called “Finite State Machines”, a system first popularized by the Grunts of Half-Life. Every enemy has a brain that looks like a nodegraph. Within the graph are “state” nodes that the AI’s thoughts can occupy. When an AI is in one of these states it executes that state’s actions (shooting a gun, walking towards the player, throwing a grenade) and then uses “conditions” to work out what state it should transition to next. Our AI has states for all their attacks but also for “aware”, “unaware”, “flinch”, “dead” and “overkill”. Anything the enemies of Boltgun can do, including exploding into chunks of flesh, is part of their state machine.

Vintage paintworkUnlike the fully 3D models used for characters and objects in modern video games, retro games used “sprites”, two dimensional lists of pixel colors that represented flat images. As a modern game emulating those vintage aesthetics, Boltgun uses a hybrid system taking the best of modern technology and slamming it, pixels first, into the old ways.

A 3D Warhammer 40K model

The undisputed best retro shooter, id’s Doom had a unique approach to making its characters. The developers built maquettes (scale models) of Doom’s enemies and then photographed them from different directions. The photographs were then digitized and used in the game to represent the enemies. Modern games have become extremely good at creating beautiful characters that move in lifelike ways, as there are countless tools dedicated to just that. For Boltgun we created a hybrid process. Our enemies are modeled and textured in modern sculpting software, paying close attention to the details of Games Workshop’s tabletop miniatures. Then they’re “rigged”, a process involving giving them bones to form a skeleton that controls how the model can move. Once they’re fully rigged the models are passed to the animation team to bring them to life.

All of this is pretty standard in the current games industry process, but the next step is where Boltgun’s unique magic happens. First our animated models are “rendered out” as digital images, then virtual cameras take shots of the models from eight directions as they cycle through the frames of their animations. These images are imported into the Unreal engine and stitched back together into 2D flipbook animations. Every animation is collected together and data for the enemy they represent is created to allow our artists to tweak them and set where in the animation an enemy should deal damage, make a sound, or lob a fireball.

So now you know that while we might be having fun pretending Boltgun is an authentic 90s game, remastered by the talented team at Auroch Digital; the truth is that Boltgun is a very modern game built from scratch in a very modern engine!

Warhammer 40,000: Boltgun is available for pre-order on PS5 and PS4 and comes out May 23.

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Each year, the workshops and activities from Girls Make Games (GMG) leave me feeling more proud, surprised and excited about the gaming industry than the last. Last year, women accounted for 48% of gamers in the United States, and at every level of the industry, women are accounting for more and more of the gaming workforce. Whether in development, publishing, marketing, competitive esports, journalism, or any other area of the gaming sphere, women are making their collective presence known and their individual voices heard.

Girls Make Games was founded to help cultivate the voices of the next generation of women in games, giving them a platform and the resources to pursue their passions. For this year’s iteration, and in celebration of Women’s History Month, Sony Interactive Entertainment provided participants with an unprecedented opportunity to visit with one of three development studios—Sucker Punch Productions, Insomniac Games, and Bend Studio—to learn, listen and connect with other young creatives in a welcoming and instructive environment.

Let’s take a closer look at how each event went:

Sucker Punch ProductionsThis event invited attendees to participate in interactive workshops hosted by GMG instructors, allowing them to learn the nuts and bolts of game design, like art, sound and coding. Every GMG event is open to girls of all skill levels, but in this case, many attendees had already begun developing their craft.

“I was surprised by how many of our participants were so experienced already,” said Brian Fleming, founder of Sucker Punch Productions. “For [some], it was perhaps their second or third event with GMG, and they were pushing well beyond the curriculum for the day. It was awesome to see!”

At its core, GMG is about engagement at the grassroots level, as part of a wider push throughout the industry to challenge an outdated culture of homogeneity. “I see GMG and similar efforts as the most impactful solution to the profound gender imbalance in our business,” Fleming said. “It requires patience and a long-term view, but to my mind it’s [a] real solution.”

The workshops held at Sucker Punch’s studio in Bellevue, Washington were broken into two groups, accounting for the different experience levels of each participant. Within those groups, each attendee was able to practice their skills and make their own individual contributions to a collaborative project.

Joanna Wang, Production Art Director for Sucker Punch Productions, highlighted the importance of encouraging each girl’s specific interests. “They may like art, they may like coding—a little piece of how to make a game. And what we can do is give them the big picture view, explaining how those pieces fit together.”

She continued: “We’re showing them some of the tools needed to make a video game, and they can see what part of that process interests them. So hopefully, they can identify a personal strength, and start thinking about how they can apply that to their future.”

Sucker Punch is known for many hit PlayStation titles, like the beloved Sly Cooper series and their most recent success, Ghost of Tsushima. But they still retain a tight-knit work environment. “We’re big enough to have some exciting facilities: mocap, our foley studio—and of course snack bins in the kitchen,” Fleming laughed. “But we’re also small enough that I don’t think it was overwhelming for them.”

The welcoming environment helped encourage a creative mindset for each participant. “We really valued the fresh perspectives they brought, the questions they’d ask,” Wang said. “One girl was into traditional painting, but wanted to translate that skill to video games. That motivated me in turn to bring that same creative energy to our own games—she wanted to be one of us, right? And that made me proud of what I do, but also proud of what she’ll bring to the industry in the future.”

She added: “Another girl asked me about what internships Sucker Punch offers! She was so ready, so into it. In moments like that, I can feel the passing of the torch to the next generation.”

Insomniac GamesLocated in sunny Burbank, California, Insomniac Games was founded in 1994, and their offices provided the perfect environment for the GMG workshops. “We had around twelve eager kids come through, from our local community here in Burbank to as far out as New Mexico,” said Aaron Jason Espinoza, Sr. Community Manager at Insomniac Games. “We wanted them to learn not just about making games, but how games can affect players’ emotions, and the importance of thinking about the player’s experience.”

After a brief tour of the studio and some photos with Ratchet’s Omni-wrench and Rivet’s hammer, participants sat down to meet with several key employees—or Insomniacs—to ask questions and learn about the many hands involved in making games. Animators, writers, audio designers, programmers, community managers; all of these and more shared their experiences with the group, and highlighted their contributions to the team’s projects.

“It was a brilliant look at how game dev is a collaborative effort,” Espinoza explained. “The kids were amazed at all the avenues they could take to pursue a life and career as a game developer.” Participants then were given a chance to apply what they’d learned by developing their own side-scrolling platformer, and Espinoza was impressed by the results. “They were thinking about platform placement, enemy locations, and what worked best for the player’s experience.”

“The experience was awesome, and our team was delighted to host it,” said Espinoza. “We can’t wait to see what these kids do with the knowledge they’ll develop as they grow into game developers themselves!”

Bend StudioThis workshop marked the first time that Bend Studio had ever hosted a Girls Make Games workshop, inviting thirteen participants from the local community to their offices in central Oregon. Like the other two events, this day of activities centered around the hands-on workshops that provided real experience in the basics of game development, as well as the opportunity to pick the brains of the women of Bend Studios.

“We started the workshop with a tour, showing the kids around the multiple floors of the building where our different departments sit and collaborate,” said Kevin McAllister, Community Manager at Bend Studio. “Of course, the big Rager Bear statue received a lot of attention,” he added with a laugh. After the tour’s completion, participants settled in to start creating their own side-scrolling platformer, with the goal of realizing a finished product by the end of the day.

“They were so excited to see their work come to fruition and how their creativity turned into something they were truly proud of,” McAllister said. “From cute little foxes to a blinking frog, the characters they created to implement in their level even had our own developers impressed by what they achieved in such a short amount of time.”

As with the workshops held at the Insomniac and Sucker Punch offices, the developers encouraged each individual participant to identify a personal strength as it relates to game design and development, and sharpen that skill through the workshop’s exercises. Following a lunch break, members of the Bend team from various disciplines within the studio hosted a dev panel to talk about their journeys into the gaming industry, share their roles and responsibilities, and answer questions from the attentive group.

Between the creative activities and the conversational discussions about finding a career in the gaming industry, the Bend team worked hard to deliver a well-rounded, informative, and fun experience for every attendee. “It was an absolute privilege for our team to host this incredible experience,” McAllister said. “We had a lot of fun talking about games with the next generation of game developers. Maybe one day, we’ll even see them working on a future project at Bend Studio!”

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It’s time to see which top downloads for PS5, PS4, PS VR2, PSVR, and F2P brought in the new season. The US and EU PS5 and PS VR 2 charts saw a lot of horror titles in the top three, while the US and EU PS4 charts were deep in sports action. Heavy hitters like MLB The Show 23, Resident Evil 4, and WWE 2K23 all crack the top ten.

Check out the full listings below. What titles are you playing this month?

PS5 Games

| US/Canada | EU | | Resident Evil 4 | Resident Evil 4 | | MLB The Show 23 | Hogwarts Legacy | | Hogwarts Legacy | Grand Theft Auto V | | WWE 2K23 | FIFA 23 | | NBA 2K23 | F1 22 | | Grand Theft Auto V | Call of Duty: Modern Warfare II | | Call of Duty: Modern Warfare II | WWE 2K23 | | Wo Long: Fallen Dynasty | Star Wars Jedi: Fallen Order | | Madden NFL 23 | Wo Long: Fallen Dynasty | | Star Wars Jedi: Fallen Order | NBA 2K23 | | FIFA 23 | Anno 1800 | | The Last of Us Part I | Resident Evil Village | | Tom Clancy’s Rainbow Six Siege | Tom Clancy’s Rainbow Six Siege | | Resident Evil Village | Cyberpunk 2077 | | Resident Evil 3 | Football Manager 2023 | | Dragon Ball Z: Kakarot | Resident Evil 3 | | Cyberpunk 2077 | The Last of Us Part I | | PGA TOUR 2K23 | MONSTER HUNTER RISE | | MONSTER HUNTER RISE | GRAN TURISMO 7 | | Need For Speed Unbound | It Takes Two |

Naming of products may differ between regions*
Upgrades not included*

PS4 Games

| US/Canada | EU | | Minecraft | Minecraft | | MLB The Show 23 | EA Sports UFC 4 | | NBA 2K23 | FIFA 23 | | EA Sports UFC 4 | The Forest | | Resident Evil 4 | F1 22 | | Call of Duty: Modern Warfare II | Red Dead Redemption 2 | | Red Dead Redemption 2 | Grand Theft Auto V | | Grand Theft Auto V | NBA 2K23 | | The Last of Us Part II | Resident Evil 4 | | WWE 2K23 | The Last of Us Part II | | The Forest | Call of Duty: Modern Warfare II | | Madden NFL 23 | Star Wars Jedi: Fallen Order | | FIFA 23 | The Last of Us Remastered | | The Last of Us Remastered | The Crew 2 | | Call of Duty: Black Ops III | Tekken 7 | | Gang Beasts | Dead Island: Definitive Edition | | Star Wars Jedi: Fallen Order | WWE 2K23 | | Outlast 2 | Tom Clancy’s Ghost Recon Breakpoint | | Dead Island: Definitive Edition | Sekiro: Shadows Die Twice | | Sekiro: Shadows Die Twice | Gang Beasts |

*Naming of products may differ between regions

PS VR 2 Games*

| US/Canada | EU | | Pavlov | Pavlov | | The Dark Pictures: Switchback | Kayak VR: Mirage | | Kayak VR: Mirage | The Walking Dead: Saints & Sinners – Chapter 2: Retribution | | The Walking Dead: Saints & Sinners – Chapter 2: Retribution | Star Wars: Tales from the Galaxy’s Edge | | Star Wars: Tales from the Galaxy’s Edge | Drums Rock | | PISTOL WHIP | PISTOL WHIP | | Horizon Call of the Mountain | Synth Riders | | Swordsman VR | Swordsman VR | | Drums Rock | Horizon Call of the Mountain | | Job Simulator | Job Simulator |

*PS Store purchases only. Game upgrades or games bundled with hardware not included

PS VR Games

| US/Canada | EU | | Beat Saber | Beat Saber | | SUPERHOT VR | SUPERHOT VR | | Job Simulator | Batman: Arkham VR | | Astro Bot Rescue Mission | Sniper Elite VR | | The Walking Dead Onslaught | Job Simulator | | Creed: Rise to Glory | The Walking Dead Onslaught | | Batman: Arkham VR | Arizona Sunshine | | Sniper Elite VR | Astro Bot Rescue Mission | | Arizona Sunshine | PlayStation VR Worlds | | PlayStation VR Worlds | Creed: Rise to Glory |

Free to Play (PS5 + PS4)

| US/Canada | EU | | Fortnite | Fortnite | | Call of Duty: Warzone 2.0 | Call of Duty: Warzone 2.0 | | Apex Legends | Rocket League | | Fall Guys | Fall Guys | | Rocket League | The Sims 4 | | Destiny 2 | eFootball 2023 | | Overwatch 2 | Destiny 2 | | The Sims 4 | Apex Legends | | eFootball 2023 | Overwatch 2 | | MultiVersus | KartRider: Drift |

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! This week the team dives into a Resident Evil 4 spoiler-cast, and reminisces on fond interview memories.

Stuff We Talked About

  • Star Wars Jedi: Survivor
  • God of War Ragnarök
  • Horizon Forbidden West – Burning Shores
  • Meet Your Maker
  • Resident Evil 4 (spoilercast begins at 36:30)

The CastView and download imageDownload the imagecloseCloseDownload this imageTim Turi – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to share crazy and intense moments from Resident Evil 4 using #PSshare and #PSBlog. Here are this week’s highlights:

shitai_ shares a portrait of Leon with his gun drawn surrounded by fire.

kaytanaa shares Major Krauser lurking in the shadows

XxPAGZxX shares a silhouette of chainsaw man

ERI__VP shares a portrait of Luis

Ayghan shares Leon approaching the church village

Rafaelzoiorb92 shares Ashley succumbing to the plaga

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Resident Evil 4 – Leon S. Kennedy
SUBMIT BY: 11:59 PM PT on April 12, 2023

Next week, we turn the spotlight on the hero of Resident Evil 4, Leon S. Kennedy. Share daring images of Leon using #PSshare #PSBlog for a chance to be featured.

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Hello PlayStation nation! I’m Edvin Edsö, the Promotion Producer of Resident Evil 4. I hope that you have been enjoying the game these past two weeks! Today, we are pleased to announce the release of a fan favorite mode: The Mercenaries, available as a free DLC. Check out the trailer here first.

Play VideoThe trailer offers a glimpse into the fast-paced gameplay of The Mercenaries, where the goal is to defeat as many enemies as possible in a limited amount of time for the highest score you can.

Leon starts each round with all of his weapons, and in order to defeat as many enemies as you can, you must make quick decisions about which weapon to use against which opponent.

Don’t forget to keep track of how much time you have left. Killing enemies with melee attacks, headshots, and other methods, as well as defeating tougher enemies like the Chainsaw Man, will give you extra time.

It is also important to know when to grab the green Time Orbs, which will give you even more time to defeat additional enemies.

Did you notice the yellow diamond-shaped icon? This is the Mayhem Mode meter. When Leon activates Mayhem Mode, his basic abilities such as attack power and movement speed are greatly increased for a period of time! You will also receive additional points, and each enemy you defeat in Mayhem Mode will add extra seconds to the clock. The Mayhem Mode meter accumulates over time, by defeating enemies, and by successfully parrying an attack. The gauge also increases by one when you acquire a Mayhem Mode Orb.

The first stage of The Mercenaries is the Village from the beginning of the game. New stages and more content will be unlocked as you progress.

Like the main game, The Mercenaries supports the DualSense controller features. In this mode’s fast-paced gameplay, players can instantly switch weapons and take on multiple enemies, with haptic feedback and adaptive triggers providing an even greater sense of immersion.

How you take on The Mercenaries depends on your own strategy, including weapon selection, positioning, and how you use Mayhem Mode. Whether you have already completed Resident Evil 4, or are just getting started, be sure to check out this intense free DLC.

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With five new Multiplayer maps, four new game modes, and a new Special Ops Raid, prepare for a massive content offering in Season 03 of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0. Alejandro and Valeria return to settle the score, Resurgence expands to Al Mazrah, and Ranked Play for Warzone 2.0 sets the battleground for the most competitive Operators.

Season 03 launches on PlayStation on April 12. Now onto the intel.

Play VideoModern Warfare II Brings Gunfight, New Maps and ModesGunfightPrepare for 2v2, multi-round cage matches as Gunfight makes its debut in Modern Warfare II. Players start each round with the same random Loadout, which changes every other round. Eliminate the enemy team or capture the Overtime flag to win the round. The first team to win six rounds takes the match.

Gunfight will support four maps at launch, including new maps Alley, based somewhere in Al Mazrah,and Blacksite, which is the new Gulag in Battle Royale.

New Core and Battle MapsPelayo’s Lighthouse (Core Map, Launch): A storm rages over this island battleground as Operators take position in the Main Building, set up in one of the scattered maintenance buildings throughout, or brave it in the open.

Black Gold (Core Map, Launch): Infiltrate Al Mazrah’s Rohan Oil in Black Gold, the first iteration of night ops in Modern Warfare II. Use your night vision goggles and the available light sources to track down and eliminate the enemy team.

Rohan Oilfields (Battle Map, Launch): Expanding on Black Gold, the Rohan Oilfields Battle Map widens the arena around this Warzone 2.0 point of interest, adding vehicles for rapid transport.

Sattiq Cave Complex (Battle Map, Launch): Explore a network of caves, battle through small buildings, and set up by the downed plane in an area that should recall fond memories for longtime fans of the series.

A fifth brand-new Core Map will additionally launch in the midseason.

Get Cranked, Fight the Horde in GW InfectedTwo series-favorite game modes are making their way to Season 03:

Cranked (Launch): Eliminating an enemy activates a timer. Get another elimination before it hits zero or — boom! — you’re out.

GW Infected (In-Season): Experience Infected on a bigger stage as you fight to survive against the horde on GW maps. Coordinate with your teammates to set up a defense. When you’re infected, take them down.

New Multiplayer Ranked Play RewardsA new season brings new Multiplayer Ranked rewards. Earn rewards for winning Ranked Play matches, plus get new Operator Skins and cosmetics for placing within the Gold Division or above. Get extra rewards for placing in the Top 250 or finishing the season as the top-ranked player in the world.

Raid Episode 03 Comes to Special OpsTake on the Las Almas Cartel in a new Special Ops mission and regroup with Task Force 141 as they embark on Raid Episode 03 in the midseason update.

Call of Duty: Warzone 2.0 Adds Massive Resurgence, PlunderMassive Resurgence (Launch): Massive Resurgence is coming to Al Mazrah; taking place across the entire map, this mode features a higher player count to better fit the playing field.

Plunder (In-Season): Eliminate enemy Operators, scavenge Supply Boxes, complete contracts and in-game events, and search out loose Cash. In Plunder, it’s all about who can get the richest, quickest. Respawns are enabled and Loadouts are available from the start so you can get right to the money on deployment.

New Gulag: Set to replace the current version, a new Gulag is coming to Al Mazrah. Modern Warfare II players who drop into Gunfight will get a taste of the map in Blacksite.

New Features and ItemsAl Mazrah Redeploy Drones (Launch): The Redeploy Drones currently flying over Ashika Island are making their way to Al Mazrah. Use their power to launch toward your next target objective.

UAV Towers (Launch): Sweep the surrounding area for enemy positions using the new UAV Towers, first discovered in DMZ and coming soon to Battle Royale. Note that activating the tower alerts enemy squads, so be ready.

Tempered Plate Carriers (In-Season): Tempered Plate Carriers require fewer Armor Plates to fill, so replating is speedier and more efficient.

Decontamination Station (In-Season): Gas closing in fast? Set down this Field Upgrade, which provides a safe atmosphere within the gas that lasts several seconds. This is a vital strategy in surviving the final circle collapse.

Perk Package Items (In-Season): Players who prefer looting up in the environment instead of calling in a Loadout Drop will now have a means of securing Perks with preset Perk Packages found in Supply Boxes and at Buy Stations.

Deployable Buy Station (In-Season): Even in the farthest reaches of the map, you can still buy the necessary items by activating the Deployable Buy Station. This portable version features limited stock.

Gulag Entry Kit (In-Season): Eliminated again? You’re not out of luck yet. Operators with a Gulag Entry Kit on hand can battle in the Gulag for a second time for another chance to return to the field.

High-Capacity Plate Carrier (In-Season): Carry more Armor Plates for those drawn-out fights.

Arriving Soon — Battle Royale Ranked PlayLaunching in the midseason, Call of Duty: Warzone 2.0 Ranked Play takes Battle Royale to new competitive heights as Trios climb the ranks to the Top 250. Watch and learn from the best in the upcoming World Series of Warzone, featuring the tournament’s first ever in-person Global Final.

Play VideoNew DMZ Features: Barter System, Workbench, New Faction and MissionsBarter System: Trade unwanted items in your inventory using the new Barter Systen feature found at Buy Stations.

Workbench: For a small fee, add and remove attachments on Contraband weapons. Equip any unlocked attachment on that weapon’s platform. Found near Buy Stations.

Active Duty Operator Slots: Select from three different Operators when deploying to the DMZ, each with their own inventory, Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. Decide whether you want to deploy your best-equipped Operator or a raw recruit.

New Faction, Missions, and Bosses: A new faction enters the fray, offering three tiers of faction missions and more to come in-season. Brace for new bosses being deployed around the exclusion zone, and seek out concrete intel on the rumors circulating about something deep underground in Al Mazrah.

With other features coming, like new Backpack and Plate Carrier types, you know you’re in for some big battle in Season 03.

New Operators, Including Rivals Alejandro and ValeriaFormerly fighting side by side in the Los Vaqueros unit of the Mexican Special Forces, Alejandro Vargas and Valeria Garza are now bitter rivals.

Alejandro: Born and raised in Las Almas, Alejandro spent over a decade as a high-ranking member of Los Fuerzeas Especiales, the Tier 1 Mexican Army Special Mission counterterror unit. His unit, Los Vaqueros, is the only one in the country authorized to work alongside international Special Operations Forces, including those at the CIA headed by station chief Kate Laswell.

Valeria: A former Mexican Army commando who used to work alongside Alejandro, Valeria defected to enforcing cartels in 2014 and ultimately ascended to power as the leader of the Las Almas Cartel. She now works under the name El Sin Nombre — the Nameless One.

Expect more Operators to join the ranks throughout the season.

New WeaponsSeason 03 brings four new weapons in total. Once you earn these, you can use them across all modes. Two of them are earned for free within the Battle Pass:

  • FJX Imperium Sniper Rifle: Engineered destruction at its finest, this anti-personnel, bolt-action sniper rifle intervenes in tense situations with hard-hitting .408 rounds.
  • Cronen Squall Battle Rifle: A bullpup, semi-automatic rifle chambered in 6.8 Wrath and designed for distance shooting and exceptional damage output.

Earn two more weapons launching in the midseason either by purchasing a Store Bundle or completing a weapon unlock challenge.

New Seasonal Event and Camo ChallengesDuring the Season 03 Trophy Hunt event, enemy Operators will drop a trophy whenever they are eliminated in any mode. They can also be found by other means, such as within Supply Boxes. Exchange these trophies for event rewards like Weapon Blueprints, Vehicle Skins, and even Battle Pass Token Tier Skips.

Look for the midseason Camo Challenge event, too, giving players the opportunity to earn new seasonal camos.

PlayStation Combat PackBeginning April 19, PlayStation Plus members will be able to download the Season 03 Combat Pack, featuring a new Operator Skin for Oni consisting of an updated gold face mask and high-tech shoulder padding.

The Season 03 Combat Pack also includes the “Striking Distance” Assault Rifle and “Show Stopper” SMG Weapon Blueprints, the “Prepared to Fight” Sticker, “Tusk to Horn” Emblem, “Oni Ready” Weapon Charm, and the “Crumbling” Calling Card.

Out-of-Combat ImprovementsBlackCell: Set to replace the current Battle Pass Bundle, the BlackCell offering includes everything in the original Bundle and more, including a BlackCell Operator with Animated Camo plus a Weapon Blueprint, Vehicle Skin, and Finishing Move. Begin your Battle Pass journey in an alternate BlackCell Sector, which offers a unique entry point to the rest of the Battle Pass Map that allows you to unlock higher value items more quickly. In addition to all this exciting content, BlackCell will also include a BlackCell Bonus Topper of 12 Operator Skins as well as the Season 03 Battle Pass plus 20 Battle Token Tier Skips– 25 if you are a PlayStation player – access to the BlackCell Sector provides something for everyone.

Automatic Pathing: If you’d rather unlock Battle Pass items in a linear fashion, the new pathing feature offers an automatic path through the different Sectors. Players can switch between Automatic and Manual pathing at will.

Season 03 of Modern Warfare II Launches April 12Purchase Modern Warfare II on PlayStation today, and get access to a load of content across three modes, including the ability to unlock 14 exclusive Operators for use across both games. Modern Warfare II owners also get Premium XP while playing Call of Duty: Warzone 2.0, awarded at the end of every match.

Stay frosty.

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Horizon Forbidden West: Burning Shores takes Aloy to the ruins of Los Angeles. The past millennia has seen the metropolis wracked by tectonic and volcanic activity. The result: a dangerous archipelago populated by deadly machines. Among these islands, a large settlement of Quen fight to survive.

Spoiler Alert: Please note this article may contain some spoilers for Horizon Forbidden West and its storyline.

A look at The QuenAloy first encountered the tribe in Horizon Forbidden West, during her search for one of GAIA’s subordinate functions. “The Quen are a seafaring tribe from across the Pacific ocean,” Annie Kitain, Lead Writer at Guerrilla explains. “Unlike other tribes Aloy’s met, the Quen have built their society around their ability to use the Focus, which enables them to access and read ancient data. This technological advantage has given them an edge against other tribes in their homeland, the Great Delta, but it has also shaped their culture in interesting ways.”

“Knowledge from the ancient past has allowed the Quen to build an impressive empire. But unlike, say, the Oseram tribe, whose technological prowess is due to their creative inventions, the Quen rely solely on the knowledge they’ve unearthed to drive their advancements. As a result, an important part of their culture revolves around protecting the few Focuses the tribe possesses, as well as strictly controlling who can access the valuable information these devices reveal.”

“To that end, Diviners play a special role in the tribe. As a highly esteemed class of Quen, only Diviners are allowed to use a Focus to read data. Their job is to find and record ancient knowledge that may benefit the empire, ensuring that it doesn’t fall into the hands of outsiders.”

But the Quen’s view of the Old World is skewed. Unlike Aloy’s Focus, we find out when playing Horizon Forbidden West that the devices that the Quen use can only view information up to a certain point in history – anything after that is unreadable. This limitation has led them to misinterpret much of the data they’ve found. Over time, they’ve come to revere a pantheon of Old World paragons, consisting of 21st century CEOs and business tycoons.

The Eastern ExpeditionMuch like the lands of the Forbidden West, the Quen homeland has suffered from environmental collapse over the last twenty years. Desperate to find a solution, the Quen came to believe that data from the ancient tech hub of San Francisco might be the key to saving their lands.

“Unfortunately, the Expedition faced many hardships,” Annie points out. “Early on, they lost half of their fleet in a violent storm. Then, after the remaining ships managed to make landfall in San Francisco, their search for the data they were after stalled, preventing them from making a triumphant return home. Things weren’t looking so good for them… until Aloy came along.”

On her mission to recover DEMETER from the ruins of an ancient Faro research facility, Aloy meets one of the Expedition’s Diviners. “Brilliant and curious, Alva is the first Quen that Aloy could call a friend,” says Annie. “The two bonded over their exploration of Old World ruins and the discoveries they made of the ancient past. During their adventures, Aloy helped Alva uncover a trove of data that could help her people. In return, Alva helped Aloy in her mission and even joined her growing crew of companions in the Base.”

“At the end of Forbidden West, Alva chose to stay behind with a handful of soldiers while the rest of the Expedition set sail for home. Thanks to Aloy, she has a new understanding of the world. And with a new threat to life on Earth on its way, she’s determined to do whatever she can to help.”

Heading to the Burning ShoresWhen asked what else players should know about this tribe before diving into Burning Shores, Annie answers: “I think it’s important to remember that we know much less about the Quen than any other tribe. We only got to scratch the surface in Forbidden West, so get ready to discover much more about them and how the tribe’s rigid hierarchy affects the new characters you’ll meet!”

The Quen that ended up in the Burning Shores have been here for some time, and while survival has been a constant challenge, they’ve managed to establish an impressive settlement that’s a lot of fun to explore. Here you’ll meet new characters such as Admiral Gerrit. “We meet him early on in the story,” Annie explains. “He’s a highly decorated commander in the Quen Navy and the leader of this group of Quen. He’s responsible for keeping things together even in their dire circumstances.”

The key art for Horizon Forbidden West: Burning Shores shows Aloy accompanied by a new companion, recognizable by her Quen attire – Seyka. “We’re excited to introduce Seyka! She’s an ambitious marine who has stepped up to help her people survive. As a new companion for the DLC, Aloy will spend a lot of time with her throughout the story and rely on her help in many situations – a position she doesn’t often find herself in.”

“Confident, compassionate, and fierce, Seyka’s quite unlike anyone Aloy has ever encountered, and she plays an important role in the next chapter of Aloy’s journey.”

Horizon Forbidden West: Burning Shores is available to pre-order on PlayStation 5 and will be available on April 19. Make sure to follow the team at Guerrilla on Twitter, Instagram, and TikTok to learn more about the next chapter in Aloy’s journey!

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The God of War Ragnarök New Game Plus (NG+) update is available now. To make sure you’re ready to jump back into the Nine Realms, we’ve put together everything you need to know below.

Change the way you playNew equipment, an increased level cap, new Enchantments – all this and more is introduced with God of War Ragnarök’s NG+ mode. As soon as you’ve beaten the game, you’ll be able to dive right into a NG+ save to experience the story again with many more gameplay options available from the start.

Your equipment, weapons (including the Draupnir Spear), and skills will carry over from your previous save, so you’ll be able to use your entire arsenal from the beginning of your journey.

Please note that you will not start the game with access to Sonic and Hex arrows. All areas requiring either those arrows or the Draupnir Spear to access will not unlock until you have reached the point in the main questline in which they become available via the story.

New EquipmentArmor of the Black Bear

Rest assured, we’ve been taking note of the requests to add Kratos’ cloak from the opening scene since the launch of God of War Ragnarök.

The Armor of the Black Bear will keep Kratos bundled up against the Fimbulwinter frost even after the sled chase. Its stats focus on Strength and Defense with a perk that rewards your last-second evades with a volley of Bifröst shards.

Your NG+ run will begin with the Armor of the Black Bear already equipped.

Spartan Armor

If you want a serious test of your skills and to take on the toughest challenge you can get in God of War Ragnarök, the Spartan Armor is for you. With no Perk, no Stats, and locked at Power Level 1 – the Spartan Armor lets you take a more… well, spartan approach towards protection.

This set is perfect for those of you who want to strip down your power to the minimum and leave no room for error. If you’re brave enough to face the coming of Ragnarök pecs-first, then give the set a try!

If you’re more into the Spartan General look and less into the challenging gameplay, you can always transmog this armor onto another set to achieve the look without sacrificing protection.

The Spartan Armor can be acquired for Hacksilver at Huldra Brothers’ Shop.

Ares Armor

Returning favorites from God of War 2018’s New Game Plus are the Ares and Zeus armors with new visuals and Perks.

The Ares Armor rewards the lucky with a chance to drop a Health Stone on hit. When you stomp the Health Stone, you also get a rage gain alongside a bigger explosion.

The Ares Armor can be purchased for Hacksilver at Huldra Brothers’ Shop.

Zeus Armor

The Zeus Armor will enable the ultimate risk-reward playstyle. This set greatly increases your Melee and Runic damage, while also increasing incoming damage.

A single hit could be enough to take even Kratos down with the Zeus Armor equipped, so you’ll need to be mindful of where your enemies are while you prepare to deal out punishment with the raw power this armor provides.

The Zeus Armor can be acquired by defeating Gná the Valkyrie Queen and completing certain Remnants of Asgard on a NG+ save.

Spartan Aspis – New Shield

The Spartan Aspis returns in God of War Ragnarök and displays Kratos’ heritage boldly.

The Spartan Aspis is similar to the trusted Guardian Shield, but it has a significantly tighter Parry window. While more challenging to time, successful Parries yield a more damaging reward.

The Spartan Aspis can be purchased at Huldra Brothers’ Shop with Hacksilver.

Armor AppearancesFor those of you looking to keep things fresh, we’ve also remixed 13 of our existing armors with new color combinations and styles that were previously unavailable.

These appearances can be bought at Huldra Brothers’ Shop and applied to any of your existing Level 9+ armor in the transmog menu. The new Berserker Armor appearance can be acquired after defeating the Berserker King on NG+.

New Level CapIn NG+, both Kratos and your enemies will become more powerful with an increased level cap. You will be able to convert all your Level 9 equipment (armor, weapons, weapon components, and shields) into new ‘Plus’ versions that will provide additional levels of progression.

Converting your equipment will also yield a Gilded Coin that can be used to purchase one of the new Enchantments from the shop.

We’ve also added a quality-of-life adjustment to the shop, so you’ll be able to purchase and sell resources incrementally. Buy and selling materials to get your equipment in tiptop shape for your NG+ run is now smoother than Kratos’ scalp.

New EnchantmentsGilded Coins – Engraving and Badge Enchantments

If you ever agonized over an armor choice because you couldn’t choose a favorite Perk, the new Enchantments available in the shop are for you! These take a selection of powerful and versatile perks from Armor (Engravings) and Shield Rönds (Badges), allowing you to equip them in your Amulet as Enchantments.

For example, you can purchase the Dragon Engraving, which has the Dragon Scaled Breastplate Perk, Dragon’s Fury (Blocks and Parries grant a Strength/Defense stacking buff). You can equip that in your Amulet while wearing a different chest piece like the new Cuirass of Ares, allowing you to combine two different chest armor perks at once.

The most powerful enchantments from the Gilded Coins will require certain Stat thresholds to be met to encourage and reward you for getting clever with your builds. With so many new options available, we can’t wait to see which combinations you make.

Berserker Soul Drops – Stat Boost Enchantments

Defeating the Berserker Souls on NG+ will also reward you with new Enchantments to equip. While not as flashy as some of the Perk Enchantments, these will give you big boosts to select stats so you can lean into whatever build you like best even more.

Burdens

Burdens are a new set of Enchantments that will allow you to equip negative Perks for a tailor-made challenge.

For example, the Burden of Evasion will automatically give Kratos the Frost status effect when he rolls.

For those of you seeking to ramp up the difficulty with an exceptionally brutal experience, you can combine Burdens with the Spartan Armor.

We’ve also added a new UI option called Show Difficulty (Difficulty HUD Visualization), which will display the current difficulty setting on the HUD, as well as how many Burdens you have equipped. Feel free to flex a little bit for your friends.

Burdens can be purchased at the Huldra Brothers’ Shop with Hacksilver.

New Progression PathsNew Skill Mod Plus

Upgrade your existing Skill Mod tokens using XP to further enhance the effects of your favorite Mods.

Platinum Tier Labors

Carry over any progress from your Kill Labors or Ratatasks and continue to unlock a new Platinum Tier of rewards.

Additional Stat Gains

Nornir Chests will now provide Yggdrasil Dew to allow players to push Stats far beyond their previous limits.

Expanded Niflheim Arena The Sparring Arena in Niflheim in NG+ will give you a ton of new options to play with! Alongside a selection of new enemies for you to face off against, you will now be able to play as either Kratos or Atreus and choose any of the following companion characters to fight beside you: Atreus (with Kratos), Freya, Brok, Sindri, Angrboda, Ingrid, Thor, and Thrúd.

With any companion combination possible, we can’t wait to see how creative you can get in gameplay and in Photo Mode.

Endgame BossesGot comfortable fighting the Berserker Souls and the Valkyrie Queen Gná? We’ve made sure the toughest optional fights have a few switch-ups in NG+ so even if you’ve beaten them before, they’ll still pack a punch when you meet them again.

Other Enemy AdjustmentsAvailable on All Difficulties in NG+

The Hateful and the Ormstunga, two of our optional mini-bosses, have been given a few new tricks. Be sure to pay them a visit when you can in your NG+ run.

Available on Give Me No Mercy and Give Me God of War in NG+

If you choose to play on Give Me No Mercy or Give Me God of War difficulties, all bosses and mini-bosses will have Runic Armor. Strategic Runic usage in these fights can make the difference between victory and defeat.

In NG+, enemies turning elite can now also happen on Give Me No Mercy in addition to Give Me God of War. Elite enemies will gain an increase in Power Level, so make sure you keep a special eye on them when you see one transform in combat.

Black and White Render ModeLooking to experience the story again with a more cinematic twist? After you beat the game once, you will have access to a new Black and White Render Mode for any subsequent NG+ or standard New Game saves.

You can find the new mode under the Graphics & Camera settings menu.


We hope you enjoy NG+ in God of War Ragnarök, available now.

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We saw some big releases in the indie and AAA space with Tchia and Resident Evil 4 this month, with a host of sports titles in between. Which game will have luck on their side and reign supreme for March?

Cast your vote below!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


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We are so excited for the release of Meet Your Maker, available today on PS5 and PS4, and included Day 1 with PlayStation Plus memberships as one of April’s Monthly Games.

We launch today with a full arsenal of traps, guards, weapons, Custodians, and more already included for Builders and Raiders to discover and master. This is a game driven by user-generated content, and so for us, the next step is making sure our players are taken care of with a steady stream of new content to keep the possibilities, personalization, and creativity firing on all cylinders.

There’s a lot to look forward to, so let’s celebrate today with some tips and tricks plus everything we’ll be adding to the world of Meet Your Maker in the first three months after launch.

Tips & tricksWe hope you’ll have a blast building incredible Outposts and raiding the insane creations of other Builders. To close things out, we wanted to share a couple of quick tips for both roles to help you get started whether you’re playing solo or with a friend.

Builders: Build Step-by-Step: Use a 3-step approach – build the basic structure, add traps and guards, then cosmetics. * Second Wave: Raiders still have to escape once they’ve grabbed the Genmat. Make getting out just as hard as getting in. * Anticipate: Think like a Raider as you set traps. How can you lure, herd, and trick them while using their reactions to your advantage? * Test:* Test your own Outposts as a Raider. It’s the best way to know what’s working and what’s not.

Raiders: Hardware: Stock up on useful consumables like speed boosts, deployable shields, and even respawn beacons. * Grapple Hook: This is your best friend. Master it. It gives you incredible mobility for both attacking and escaping. * Danger Signs: When a trap is tripped you get both a visual and audio cue before it deploys. Train yourself to react quickly. * Second Wave:* Some traps and guards only activate after you grab the Genmat. Trust nothing on your way out.

Three-month content roadmapKeeping things fresh, ever-changing, and always unexpected is our mission when it comes to adding content to Meet Your Maker.

We also want to make all this content easily accessible to all players, and so a lot of what you’ll see below is either free, or unlockable just by playing the game and earning in-game currency.

Hellscape Deco Pack – free/instant access (June 18)Arriving a few weeks after launch thisDeco Pack willbe free and instantly accessible to all players. Deco Packs in Meet Your Maker are essentially themed building materials that add a totally new aesthetic to the game. Hellscape combines organic matter and industrial materials to create eerie, pulsating, and all-around unsettling Outposts that feel alive in the worst possible ways.

New Mods and Augments – free/unlockable with playtime (regular drops)Over the first several months, we’ll also be dropping multiple new Mod and Augment additions for existing traps and guards which players can unlock with in-game currency. If Deco Packs are all about style, Mods and Augments are all about being a more effective killer. Builders get new ways to affect traps and guards for even more control over their setups and combos. Raiders are suddenly faced with fresh challenges to overcome just when they thought they’d figured everything out.

Major Content Update – Sector 1: Dreadshore (end of June)Meet Your Maker’s first major DLC will come at the end of June and add a completely new environment to the game, as well a new Deco Pack, Custodian, trap, guard, weapon, and even a cosmetic collection.

When it comes to Sectors, new environments and new deco packs will always be instantly available for free to all players upon release. The environment introduces a completely new region along with a Sector-themed set of building blocks to create a completely different style of Outpost. All the gameplay elements are unlockable via playtime.

“A Sector is our way of traveling to a new location and uncovering weapons, guards, and other supplies that can be useful to the Custodian,” says Joe Dermo, Meet Your Maker’s narrative designer. “Each Sector has lore that can give us a clearer idea of what was happening in the world before its downfall.

“There are many Sanctuaries out there, so we envision how their inhabitants might have lived, how they’d adapt to their environment, and how their morality, or lack thereof, could lead them down a different path. Dreadshore will bring us beyond the sandy wastes to a very different location. The backstory will shine a spotlight on one of the themes of our universe: what happens when science and experimentation is pushed beyond its ethical limits.”

Meet Your Maker is available now on PS4 and PS5.

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PlayStation Store’s Spring Sale begins. For a limited time* you can enjoy deep discounts of up to 80% off across a wide selection of games and add-ons. That includes NBA 2K23, Horizon Forbidden West and Need for Speed Unbound and many, many more.

The sale is so massive, we can’t include everything here. You can browse a select list of games at the bottom of this post. Head to PlayStation Store to discover the full list and your regional discount pricing.

Sale runs over the next four weeks. And it’s so big, we’ve had to split it in two. The sale refresh kicks off on Wednesday, April 12, so be sure to check back in on PlayStation Blog then to find out the next wave of titles joining the promotion.

*PlayStation Store’s Spring Sale runs from Wednesday March 29 until Wednesday April 12. The Sale will be refreshed on Wednesday, April 12.

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PlayStation Store’s Raya Deals begins. For a limited time* you can enjoy deep discounts of up to 80% off across a wide selection of games and add-ons. That includes NBA 2K23, Horizon Forbidden West and Need for Speed Unbound and many, many more.

The sale is so massive, we can’t include everything here. Head to PlayStation Store to discover the full list and your regional discount pricing.

Sale runs over the next four weeks. And it’s so big, we’ve had to split it in two. The sale refresh kicks off on Wednesday, April 12, so be sure to check back in on PlayStation Blog then to find out the next wave of titles joining the promotion.

*PlayStation Store’s Raya Deals runs from Wednesday March 29 until Wednesday April 12. The Sale will be refreshed on Wednesday, April 12.

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Today we’re happy to reveal the PlayStation Plus Monthly Games for April. The Monthly Games lineup of Meet Your Maker, Sackboy: A Big Adventure and Tails of Iron will be available to PlayStation Plus members on Tuesday, April 4 until Monday May 1.

Let’s take a closer look at each of the games in turn.

View and download imageDownload the imagecloseCloseDownload this imageMeet Your Maker | PS4, PS5

Meet Your Maker is a post-apocalyptic first-person building-and-raiding game where every level is designed by players. Switch between roles as you mastermind devious Outposts filled with traps and guards, then gear up for methodical fast-paced combat raiding other players’ creations, gaining an edge by choosing the right loadout (melee, ranged, defensive), perks, and consumables to match your challenge or playstyle. Combine your creativity and build with a friend or join forces to raid Outposts as a team of two.

View and download imageDownload the imagecloseCloseDownload this imageSackboy: A Big Adventure | PS4, PS5

Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.

View and download imageDownload the imagecloseCloseDownload this imageTails of Iron | PS4, PS5

Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart. As you explore the deceivingly charming world, you’ll encounter a cast of unique companions, ready to aid you in your adventure. And you’ll need all the help you can get, whether that’s new meal recipes, blueprints to forge deadly weapons and armor, or even a land-chugging, armor-plated mole mobile!

Last chance to download March’s Monthly Games

PlayStation Plus members have until Monday April 3 to add Battlefield 2042, Minecraft Dungeons and Code Vein to their game library.

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As we strive to make gaming more accessible for all players, today we’re excited to announce that Accessibility Tags are rolling out globally this week on PlayStation Store on the PS5 console.

Accessibility Tags allow game developers to provide detailed insight on accessibility features supported in their games. As you browse various game hubs on PlayStation Store game hubs on PS5, you’ll see a list of accessibility features by pressing the “Triangle” button if the game you select supports Accessibility Tags. These can range from visual and audio accessibility settings to DualSense controller options, difficulty settings, and online communication features like chat transcription.

Play VideoClip showing Accessibility Tags in the Ghost of Tsushima Director’s Cut game hub on PS5.

Accessibility Tags will be available for PS5 and PS4 games on PlayStation Store on PS5. If both PS5 and PS4 platform versions are available, you can compare Accessibility Tags for each through a dropdown menu.

With Accessibility Tags, you’ll be able to easily see if the game you want to play features the accessibility options you’re looking for. Here’s a sampling of the more than 50 Accessibility Tags available for game developers to choose from, across six categories:

  • Visual accessibility features, such as clear text, large text, color alternatives, audio cues and directional audio indicators.
  • Audio features, such as volume controls, mono audio, screen reader and visual cue alternatives.
  • Subtitle and caption options, including subtitle size, clear captions, and large captions.
  • Control options, including button remapping, thumbstick sensitivity, and ability to play without button holds, rapid button presses or motion control.
  • Gameplay options, such as difficulty settings, skippable puzzles, simplified quick time events, and game speed.
  • Online communication options, such as text or voice chat transcription and ping communication.

Accessibility Tags on PlayStation Store for PS5 will gradually release for players this week. At launch a variety of games such as Days Gone, Death Stranding Director’s Cut, Ghost of Tsushima Director’s Cut, God of War, God of War Ragnarök, Gran Turismo 7, Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, and Returnal will support Accessibility Tags. We are just starting to roll out this feature and are collaborating with a wide range of developers to implement this feature in their game hubs on PS5 in the coming weeks and months.

View and download imageDownload the imagecloseCloseDownload this imageTogether with the wide array of accessibility settings within the PS5 console UI, Accessibility Tags will empower you to personalize your PS5 gaming experience to your individual gameplay needs. They’re the latest step in our journey to make gaming more accessible, alongside inclusively-designed games from PlayStation Studios and upcoming products like Project Leonardo.

Thanks for your continued support. We’re eager to hear your feedback on this feature and how we can continue enhancing gaming accessibility for our community.

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Star Wars Jedi: Survivor is a galaxy of fleshed-out worlds that aims to surpass its predecessor in every way. The numerous spectacles I witnessed within my three hours playing Respawn Entertainment’s upcoming sequel ranged from dynamic vistas, diverse communities, and an ecosystem of friendlies and enemies that your in-game actions directly impact. Star Wars Jedi: Survivor is not striving to only be a great Star Wars game but an overall excellent game of galactic proportions.

Enhanced combat optionsOne key to living out any Jedi fantasy is the feeling of complete control over the Force and your weapons, and Survivor does not disappoint. There are now five different combat stances to unlock throughout the game as your primary and secondary:

  • Single – The standard balanced “all-rounder” lightsaber option
  • Double-bladed – Good for crowd control and keeping enemies at bay
  • Dual Wield – Great for high-octane and versatile combat, requires finesse
  • Crossguard – Powerful but slow
  • Blaster – Great for dealing with enemies at a distance and pestering foes

Yes, you will be able to wield a blaster. Protagonist Cal Kestis can also perform blaster and lightsaber combos, wielding one in each hand to dispatch foes in creative and visually spectacular ways.

The new options provide unique ways to tackle enemies. The crossguard lightsaber acts like a traditional longsword with slow windup times but deals massive damage to anything it comes in contact with, while dual wield allows you to deliver quick and precise strikes while staying agile.

“One thing I think we looked at in the first game is that that power curve came in a little bit too late,” said Stig Asmussen, game director at Respawn. “You didn’t really start feeling like you had [power], which is by design, you’re this raw and incomplete Padawan that hasn’t been trained in years. We wanted the player to feel that. And it’s around 60% into the first game, you start to feel like, ‘hey, I got a lot of powers right now that I can use to manipulate and eventually dominate both combat and the environment.’ And we definitely want that to come in a little bit sooner on this game because Cal is further along on his path.”

Early in the game, you’ll have access to three stances and all of the basic Force abilities Cal acquired in the first game. Along with some new ones, including Force Confusion which allows players to turn enemies against each other briefly, and Tame giving the ability to mount various creatures to navigate the environment for faster traversal or puzzle solving.

The power of PS5The game looks stunning and has been optimized to take full advantage of what the PS5 has to offer. When flying around the world with the help of a Belter, a new flying mount, it becomes apparent just how massive and detailed the new worlds Cal will explore are, with looming structures in the distance casting vast shadows, enemies on patrol, and glimpses of the unknown on the horizon. All this is rendered in real-time and detailed regardless of distance.

“With the PS5, we’re really digging the haptics and what the controller is bringing, and it’s been a lot of fun to see how that works with push and pull [Force powers],” said Asmussen. “And a [DualSense] controller, it feels really good, and we’re taking advantage of that. You’re going to feel it on the triggers when you’re doing push and pull. If you really [push] on the triggers, it’s going to give a different response. Compared to if you’re lightly feathering them, and the game is going to react to that. It’s the nuance within the vibrations on the controller that is pretty outstanding. Our audio team and our combat team is really dialed into how the things that are happening in the world, the effects, and everything that are like translating to how it feels in your hands.”

A galaxy of culturesThe galaxy is a lively and beautiful place, and the planets are not just a collection of biomes for the players to run and slash their way through. Cal finds himself temporarily stranded on Koboh, which features a sprawling open-world design. Instead of featuring a core environmental theme, there is a wide range of biodiversity. Open arid sears, dense jungles, and puzzle room-like Jedi Chambers that will test your critical thinking skills and ability to wield the force.

Koboh is also inhabited by friendly prospectors trying to make a living among the small-town communities who are being oppressed by The Bedlam Raiders, a gang that terrorizes the nearby system. The Bedlam Raiders are also in conflict with The Empire encroaching on their turf leading to an open world that constantly has different factions of people interacting and fighting even without Cal’s involvement.

A new addition to the sequel is Rambler’s Reach, a place where you will meet colorful characters, plant gardens, and recruit different people you meet to the town to help with repairs or even to be a DJ. These and other activities will improve the lives of the locals and possibly aid Cal on his journey. The game features town-building mechanics for those who genuinely want to make the galaxy a better place.

Customization & controls Like a Jedi honing their skills, Cal’s movement feels more fluid and responsive in this sequel. You have more control over what direction Cal dodges incoming attacks, and platforming feels organic and purposeful. Facial animations and characters’ interactions in and out of combat are more natural.

Climbing, hanging, and jumping animation reflect what you’re jumping on or toward instead of a generic jumping animation for all situations. There was also a heartfelt yet somber reunion with Greez where the contents of the conversation could be perfectly conveyed with facial expressions alone in both cutscenes and gameplay.

The game incentives exploration with a plethora of robust cosmetic options for Cal and the many forms his lightsaber can take. I indulged in customizing my lightsaber down to the tiniest details, from accent colors to the sheen and wear on my weapon.

Cal now has the option to change hairstyles, rock some facial hair, and switch up his clothing to take him from space cowboy to galactic entrepreneur. With a more customizable Cal, lightsaber, and droid buddy BD-1, it’s possible no two players will look exactly the same.

Optimizing Respawn’s Star Wars recipeRespawn is taking what they learned from Star Wars Jedi: Fallen Order, optimizing the formula to make Survivor an even more exciting experience.

“The game is built on the fundamentals of the best games that we played throughout our lifetime, like the things that we point out in other games. Can we make that work in Star Wars? It’s kind of a soup, right?” said Asmussen. “We got to make sure that we’ve got all the right ingredients there. We taste a little bit, and it’s like, let’s add a little bit of this. Let’s add a little bit of that. Star Wars is always a part of it, but those tried and true design fundamentals are the backbone of everything that we’re doing.”

Star Wars Jedi: Survivor is shaping up to be a spectacular galactic adventure and compelling showcase for what PS5 games can truly offer. The game drops on April 28, and if it wasn’t already on your radar, it should be.

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Email us at PSPodcast@sony.com!

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Tetris creators Henk Rogers and Alexey Pajitnov join PlayStation Podcast to chat about bringing the iconic game’s origin story to the silver screen. After diving into the discussion, sit back and watch Tetris now on Apple TV+ with free trials on PS5 and PS4.

Stuff We Talked About

  • Tetris (the history)
  • Tetris (the movie)
  • Tetris (the game)
  • Tetris 99
  • Tetris Effect
  • Tetris in space!
  • Tetris

The Cast

Kristen Zitani – Senior Content Communications Specialist, SIEView and download imageDownload the imagecloseCloseKristen Zitani – Senior Content Communications Specialist, SIEDownload this imageBrett Elston – Manager, Content Communications, SIEView and download imageDownload the imagecloseCloseBrett Elston – Manager, Content Communications, SIEDownload this imageThanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to set sail and explore the soulful world of Tchia using #PSshare #PSBlog. Here are this week’s highlights:

call_me_xavii shares Tchia wearing casual clothes and a baseball cap sitting by a fire

asensualmanatee shares Tchia sitting on a hill with the sky red with the sunset

photo_station5 shares Tchia on her boat headed towards land with a mountain and the sun in the center background

godhatesash shares a close up look at golden brown cow with white horns

kani3_sun shares Tchia soul-jumped into a cat sitting in a field of grass

FMJLullaby shares Tchia and her father out of focus as their friend arrives on his boat.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Resident Evil 4
SUBMIT BY: 11:59 PM PT on April 5, 2023

Next week, what’re ya sharin’? Share action-packed moments exploring and fighting back as Leon S. Kennedy in Resident Evil 4 using #PSshare #PSBlog for a chance to be featured.

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Hey Internet people, this is Yasmine from the Community team at Survios. We’re excited to bring PS Blog readers an in-depth look at Creed: Rise to Glory – Championship Edition, the upcoming remaster of the 2018 Creed: Rise to Glory where you train as Adonis Creed under the tutelage of the legendary Rocky Balboa on your journey to become a boxing champion, coming April 4 for PS VR2. Following the release of Creed III in theaters nationwide, Creed: Rise to Glory – Championship Edition will feature new boxers, a Muscle Beach location based on the film, plus plenty of additions that will deliver an enhanced and expanded version of the original. With the weekend coming, we want to share what makes this remaster special with an in-depth look at the new game content PS VR2 players can get their hands on this Tuesday.

Endurance Mode to pull no punchesWant to take a step further and test your boxing skills to the limit? That’s where Endurance Mode comes in, making its debut on PS VR2. By removing the virtual stamina system, your character only gets tired when you’re tired, resulting in a more intense and realistic bout.

Further tailor your experience in fight settings to scale your opponent’s difficulty by adjusting their health and damage modifiers. Practice your chops in Rookie Mode or scale up to Pro to lock horns with boxers of all calibers – the fight is yours to own.

Fitness Modes for the ultimate workoutGive them the ole’ one-two with the addition of Fitness Mode for either Calorie Sparring or Timed Sparring. Fitness goals are unique to everyone, so we created settings that allow you to meet your personal calorie or time targets, and build a training regimen that best fits your needs. We’ve also included the option to bake in rest periods to trigger as often and as long as you prefer.

PvP ModeWe don’t take the “Championship Edition” part of our title lightly, which is why we optimized PvP Mode in our remaster with new and improved matchmaking algorithms. Take the championship title from friends and foes as you strive to make it to the top. We’re thrilled to support cross-platform play, so you can go tit-for-tat against Meta Quest 2 opponents. We also included Codematching for players to set custom codes and share with others to streamline connection, no friend’s lists required.

New arenas, characters, and costumesBeyond the plethora of new and improved modes we’ve brought to Championship Edition, we have included 3 new arenas, 8 new characters, and a costume system with nearly 100 looks sure to shake up a crowd. For the Deluxe Edition, receive an additional 22 “Glow” costumes that are sure to draw some eyeballs.

We’re so excited at Survios to bring you Creed: Rise to Glory – Championship Edition and we hope you’ll be able to get your fight on, no matter how you want to play. PlayStation Plus users can pre-order now to receive a 10% discount and a timed exclusive Adonis Creed costume.

Until then, let us know in the comments what you’re most hyped about!

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Set to be released for PlayStation 5 on June 22, Final Fantasy XVI is the next mainline installment of the Final Fantasy series, which follows Clive Rosfield, the protagonist, as he harnesses the power of multiple summons to overcome his tragic destiny. The game is the first full-fledged action RPG in the Final Fantasy series and features high-speed battles in which players switch between the powers of various Eikons, as well as large-scale Eikon vs. Eikon battles.

We spoke with the main director, Hiroshi Takai, about how the game harnesses PS5’s power and how it was optimized and developed for PS5.

As a developer, what were your first impressions of the power and technology of the PS5?

Hiroshi Takai: The two main things that struck me were the size of the memory and the speed of the SSD. I’ve worked with a lot of different hardware over the years, and many have failed to strike the right balance between the capabilities of the hardware and the size of the memory. However, the PS5 is different—it comes with enough memory installed to take full advantage of the hardware. As for the SSD, as we were building the game, I was simply blown away by how fast it was.

The Final Fantasy franchise is known for the quality of its graphics. Final Fantasy XVI was developed as a PS5 game first and foremost, so how did you take advantage of the power of the hardware when it came to the graphics and the gameplay?

Naturally, we wanted the graphics to be the best that they could be, so we put a lot of focus on the fine details of the character and environmental models, as well as the quality of the lighting and the shadows, to really make them shine. It’s really resource-intensive just to render these models on screen, and the lighting and shadow effects are then layered on top of that. We’re only able to do this thanks to the size of the PS5’s memory. Clive, the protagonist of FFXVI, can unleash a wide range of attacks, and the animations and effects for them can all fit in the memory, too. And the way that the game seamlessly flows between resource-intensive gameplay to equally intensive cutscenes and back again wouldn’t be possible if it wasn’t for the speed of the SSD.

Could you explain a little bit about how FFXVI makes use of the PS5 DualSense controller’s adaptive triggers and haptic feedback in battle and exploration?

There are certain sections where the player will have to open heavy doors or lift up portcullises, and we use the adaptive triggers there to put across that feeling of effort and resistance. They’re also used when riding chocobos. The haptic feedback can produce extremely subtle vibrations, which we use to create a heightened feeling of presence in cutscenes. We converted the sound effects used in each scene into haptic data, which let us portray details that we’ve never been able to before, like the movements of the air.

Final Fantasy XVI will be the first fully-fledged action RPG in the history of the series. It’s a bold move to abandon the command system entirely. What was your aim with this?

That’s right, when it came to designing FFXVI, we wanted to see what would happen if we took it in a new direction and made it a full action RPG. We fine-tuned the gameplay so that when you take the DualSense controller in your hand, your every input produces a reaction that you can really feel. One of the main features of the battle system is the wide range of Eikonic abilities that Clive can unleash, and this results in a great deal of freedom in how players can approach battle. There are also the Eikon-on-Eikon battles, where the player controls the series’ famous summons directly, to add to the action. It’s a non-stop, white-knuckle ride from start to finish.

While the details of every Final Fantasy game might differ, they are always centered around a captivating story. The story of Final Fantasy XVI has a sense of tragic heroism at its heart, but could you tell us more about its themes?

When we started thinking about making a game for the PS5, we wanted to create a world where there was no disconnect between the graphics and the story. While it might go to some pretty dark places, it’s a world where that darkness only exists because light exists too, and our heroes go through the trials that they do precisely because they have hope that things can get better. A world where every man, woman, and child has their own sense of what a “just” world should look like.

What other PS5 games have impressed you? From a developer’s point of view, how did you feel that they took advantage of the PS5’s capabilities?

I think God of War Ragnarok is a fantastic game. It’s a seamless experience from beginning to end, and paints a perfect picture of the relationship between a father and his son.

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Today we’re happy to reveal the PlayStation Plus Monthly Games for April. The Monthly Games lineup of Meet Your Maker, Sackboy: A Big Adventure and Tails of Iron will be available to PlayStation Plus members on Tuesday, April 4 until Monday May 1.

Let’s take a closer look at each of the games in turn.

View and download imageDownload the imagecloseCloseDownload this imageMeet Your Maker | PS4, PS5 Meet Your Maker is a post-apocalyptic first-person building-and-raiding game where every level is designed by players. Switch between roles as you mastermind devious Outposts filled with traps and guards, then gear up for methodical fast-paced combat raiding other players’ creations, gaining an edge by choosing the right loadout (melee, ranged, defensive), perks, and consumables to match your challenge or playstyle. Combine your creativity and build with a friend or join forces to raid Outposts as a team of two.

View and download imageDownload the imagecloseCloseDownload this imageSackboy: A Big Adventure | PS4, PS5Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.

View and download imageDownload the imagecloseCloseDownload this imageTails of Iron | PS4, PS5Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart. As you explore the deceivingly charming world, you’ll encounter a cast of unique companions, ready to aid you in your adventure. And you’ll need all the help you can get, whether that’s new meal recipes, blueprints to forge deadly weapons and armor, or even a land-chugging, armor-plated mole mobile!

Last chance to download March’s Monthly Games PlayStation Plus members have until Monday April 3 to add Battlefield 2042, Minecraft Dungeons and Code Vein to their game library.

PlayStation Plus Spotify Playlist Also, check out our PlayStation Plus monthly games-inspired playlist on Spotify, which will be refreshed with new songs every month.

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Hello everyone! My name is Stephanie, and I am the community manager at Amplitude Studios, and I am here to tell you a little more about our latest game, Endless Dungeon.

Endless Dungeon is a genre-blending roguelite developed by Amplitude Studios and published by Sega – equal parts top-down tactical action & twin-stick shooter with a sprinkle of tower defense. For the uninitiated, roguelite means your unlocked progression persists through each run. Players find themselves stranded aboard a derelict space station where they must recruit an eclectic band of heroes – who have no business being friends – and protect their Crystal Bot-buddy as they work to find answers and fight through never-ending waves of monsters who have been twisted by less-than-ethical scientific experiments…. Or die trying. Then, respawn, reload, and die, die again.

Bunker, Cartie and Shroom arrive at the Astral Harbor’s Elevator with the crystal

No stranger to the roguelite genre, we here at Amplitude Studios are building on our already impressive (and award-winning, ahem) inter-connected Endless Universe, where the game is set. As a spiritual successor to Dungeon of the Endless (DotE), Endless Dungeon brings massive changes to the series – with full & direct player control, evolution to full 3D, and an evocative art style, players will lose themselves and their lives within the dimly lit corridors of the expansive space station. Players will be challenged to fight through hordes of grotesque blobs, bugs, blurs, and bots, all while they learn more about the heroes and what brought each of these eclectic personas to this long-abandoned location.

Fassie the bartender is prepping some helpful beverages for our heroes next run

But, before we go further… how about a drink? The Saloon is the player’s hub. There, they can interact with heroes, purchase upgrades, and be serenaded by Lera Lynn as she performs an original soundtrack for all those about to die. Thankfully, the local bartender is there to spice things up a bit with, you guessed it, beverages. As you play Endless Dungeon, you will find different recipes that can drastically alter your runs and how you play – like massively boosting the power of your turrets – with the trade-off of causing them to damage themselves; or disabling ever-important medkits and healing yourself by shoving enemies with Bloody Melee instead.

The hero selection screen: you’ll need to assemble your squad before exploring the station!

Now that your heroes are juiced up (literally), let’s talk guns and boomsticks. Each of Endless Dungeon’s eight unlockable heroes have its own unique playstyle and skills for you to take advantage of: whether you roll as the tank, support class, or DPS-guru, there is a hero for you.

But kitting out your hero doesn’t end there; while exploring, your hero can find new weapons that may be better suited for your current enemy class. For instance, a gun with fire damage will be stronger against bugs but weak against blurs. While in the Saloon, don’t forget to visit the gunsmith and spend your meta-progression currency to unlock weapon mod slots, mods for the Crystal Bot, and Hero mods. These mods can vastly change how you play by increasing your hero’s health, adding knockback to weapons, or even piercing shots to hit targets behind an enemy. Once unlocked, you can freely swap mods to best suit your playstyle.

Locked, loaded, and ready for action, you’re now free to begin exploring the station. Whether flying solo or with up to two friends, players can build their squad with their three favorite characters and begin their assault on one of the ten districts in Endless Dungeon. Each district has its own unique look and feel and will have you facing off against a particular enemy type, so plan your builds based on who you’re up against. Once you clear the first floor, be ready to take on stronger enemies and bosses, culminating in defeating the final boss in The Core to complete a successful run.

Bunker is using her ult to attract the bots. Meanwhile the crystal is almost done with opening the door

Unlike other roguelites, Endless Dungeon’s approach is focused on defensive moves. So, plan your routes with turret support in mind. Turrets can help you or hurt your enemies by choosing to build different types that either deal damage to enemies, debuff them, or heal your other turrets – all the while, you need to pay extra attention to your Crystal Bot who must survive in order to progress through the levels and deeper into the space station.

No matter what your playstyle, Endless Dungeon will have you saying “just one more run” as you fight to solve the mysteries behind your heroes and fight your way through the apparently, not-so-abandoned space station.

We over here at Amplitude Studios are very excited for you to try and die in Endless Dungeon, and we cannot wait for you to get your hands on the game when it lands on PlayStation 4 and PlayStation 5.

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Gran Turismo players! The 1.31 update for Gran Turismo 7 arrives today March 29 at 10pm PST* / March 30 at 6am BST / 2pm JST.

Play VideoIntroduction of 5 new carsAudi RS 5 Turbo DTM ‘19A DTM machine with 2 victories in the Class 1 era.

In 2019, Audi introduced six of these RS 5 DTMs into the series in their works teams. With customer teams also added to the mix, the RS 5 DTMs were a force to be reckoned with, but the car that showed the most outstanding performance among all of them was car number 33, driven by ace driver René Rast. With victory after victory from the opening rounds, it finished the season with a pole to win in the final round of Hockenheim in race 2, winning against Nico Müller also in a RS 5. Not only did it take the championship title this year, Team Rosberg with René also won the team title, making car number 33 an iconic double title winner. The final round of the DTM (Deutsche Tourenwagen Masters) was a mixed class race hosted together with Japan’s Super GT GT500 class machines, and an interleague match was hosted in Japan. However, the outbreak of Covid-19 prompted Audi to withdraw from the DTM competition. Class 1 regulations ended after only 2 seasons as a result. The Audi RS 5 was a car that truly embodied the ambition and sparkle of the short-lived Class 1 regulations and has made its mark in motorsports history.

Porsche 959 ‘87A four-wheel drive road car that shines bright in automotive history.

This was a design study of a four-wheel drive road car that was being developed for competition in the “Group B” top category of the WRC (World Rally Championship), introduced in 1982. After this study was revealed 2 years later in 1985, the road-going version of this model was unveiled – The Porsche 959. While it carried over the basic structure of the Porsche 911, it was packed with revolutionary technology. The engine was a 2,850 cc twin turbocharged horizontally opposed 6 cylinder, with a maximum output of 450 horsepower, all mated to a 6-speed manual transmission. But the cutting-edge feature of this car was the electronically controlled four wheel drive system that would convey the power of this high output engine without loss to the ground. The system actively controlled the drive ratio between the front and rear wheels according to the road surface conditions, and gave the option to select a drive mode that matches your current driving condition. It was a new generation of four-wheel drive systems that provided not only control stability at ultra-high speeds, but also ease of use. 292 units of the Porsche 959 were produced for Group B homologation, but due to the termination of the Group B category it never made it into the WRC. It did go on to set great records in competition, even winning overall at the Paris-Dakar Rally which is considered one of the toughest rallies in the world.

Porsche Carrera GTS (904) ‘64A masterpiece that brought great success to Porsche’s GT racing efforts in the 1960’s.

Soon after its establishment in the 1950s, Porsche gained great fame in motorsports around the world with cars like the 550 Spyder, derived from the 356 series. One important milestone that followed was the Porsche Carrera GTS, born in 1963. It’s also referred to as the 904 GTS from its development code name and was a sports car that was designed to meet the changes in the Sports Car World Championships regulations of its day. In the 1950s, the World Championship races were fought in low production, pure racing cars. But from the regulation revisions in 1961, its main event became the GT Class using mass production sports cars. To compete in the GT Class, it was necessary to clear a homologation production count of 100 cars. The Porsche Carrera GTS was developed and produced using a ladder frame more suited for mass production, that would then be covered by a lightweight FRP (fiber-reinforced plastic) body. For Porsche this was the first time utilizing this format. The car is also known for the low and beautiful styling by Ferdinand Alexander Porsche, the grandson of founder Dr. Ferdinand Porsche. The engine mounted midship is an air cooled horizontally opposed 4 cylinders, with the capability to mount a 6 cylinder or even an 8 cylinder for racing.

Toyota Alphard Executive Lounge ’18Japan’s premium minivan evolved into a high-class luxury car.

The minivan is a popular category of utility cars specific to Japan. It is a highly competitive segment with each manufacturer always vying for the upper hand. But the car that has held onto the undisputed title of the ultimate premium minivan, is the Toyota Alphard. Since its first appearance in 2002, there has been an ongoing pursuit and evolution of what makes a “premium minivan”. Today, the Alphard is often one of the first choices when looking for a limousine to host VIP guests and is one of the most premium luxury cars of Japan. The 3rd generation Alphard that appeared in 2015 was polished one step further for quality and comfort. A prime example of this effort was the “Executive Lounge” luxury grade model that really pushed the level of comfort in the 2nd row of seating. The “Executive Lounge Seats” made special for this model are independent seats that are one size larger than the seats of the standard model, equipped with heating and ventilation features as well as a folding mini-table. The quality of the leather and stitching was a major point of focus to provide a level of comfort equal to a first-class airline seat. A minor model change was introduced in 2017, with the 3.5L V6 engine being upgraded from 276.1 BHP to 296.8 BHP. The transmission was also optimized with more gears going from a 6-speed automatic to an 8-speed automatic. And with additional improvements to increase rigidity on the floor and openings, its driving performance and comfort has improved an additional notch.

Two new layouts for NurburgringNurburgring EnduranceTotal Length: 23,864m, Elevation Change: 300m, Number of corners: 85, Longest Straight: 2,135m

Nurburgring SprintTotal Length: 3,629m, Elevation Change: 33m, Number of corners: 12, Longest Straight: 620m

Introducing two new layouts for Germany’s ‘Nurburgring’. The ‘Endurance’ layout combines the ‘Nordschleife’ and the ‘Grand Prix’ courses into a total 23,864m long track. This challenging technical course takes a shortcut through the Grand Prix section for a faster return to the Nordschleife. This layout has famously been used in races like the Nurburgring Endurance Series (NLS). The ‘Sprint’ layout takes a shortcut on turn 4 of the ‘Grand Prix’ circuit to form a 3,629m short course. The compactness of this layout makes it perfect for exciting races between lower speed road cars.

Scapes‘Cherry Blossoms’ have been added to the featured section

120FPS Support (PlayStation 5 Only) Gran Turismo 7 will support up to 120FPS with the latest 1.31 Update. PS5 and display capable of 120 Hz output required

*Internet connection and Gran Turismo 7 game required for update

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The world of Horizon is vast and majestic, featuring lush landscapes crowned by seemingly endless skies. When the team at Guerrilla began creating this world, developers of various disciplines considered how to bring an immersive level of life to the world. For Guerrilla’s Atmospherics team, this meant populating the skies with lifelike clouds.

This work was evolved for Horizon Forbidden West. And now, in Burning Shores, Aloy will soar through more breathtaking, realistic skies than ever before.

The approach “When we think of a horizon, we imagine vast expanses like the open ocean and how the clouds and the sun arc down to touch them at some immeasurable distance,” says Andrew Schneider, Principal FX Artist at Guerrilla. “Open-world games present developers with metaphorically similar challenges. How do we push the experience so that the player feels that they are in an environment that could be endless?”

It was one thing to ask the question but another to break it down into technical tasks.

In the early 2010s, feature film and animation VFX started using volumetric rendering to create clouds. For video games, this technique took too long to render with high-quality results at interactive framerates, but developers knew it held game-changing potential.

With innovations in hardware, this began to change. At the nexus of the PlayStation 4 in 2015, Andrew partnered with Nathan Vos, Principal Tech Programmer at Guerrilla. Together, they developed the highly efficient open-world volumetric cloud system that can be seen in Horizon Zero Dawn. The intricately detailed clouds framed Aloy’s world as a hopeful, beautiful one. It supported changes to the time of day and realistic animations, creating the sense of a fully living, breathing world.

This established the foundation the team would build upon for Horizon Forbidden West.

The evolution In video games, clouds can help convey a mood. Along with the abundance of green, clear waters and cragged cliffs, the clouds of Horizon punctuate the world with emotion. To achieve this, they had to be more than white wisps far above the Aloy’s head; they needed movement, variety, and definition.

“We looked to artists who were part of the luminism movement for inspiration, like 19th-century painter Albert Bierstadt. These painters had mastered the interplay between clouds and the land beneath, using light and detail to create space, producing truly dramatic landscape paintings.

“To recreate this effect in 3D, we had to develop a way to model clouds. For Horizon Zero Dawn, we’d explored various methods for creating cloudscapes. Voxels are blocks that can build volumetric 3D clouds. We’d actually made a cloud simulator and experimented with rendering three-dimensional ‘voxel’ data in real time.”

“But technologically, it was too early for this,” Andrew recalls. “The hardware and software just weren’t at the right stage of development. So, we settled with modeling clouds in an efficient-to-render way that still yielded high-quality results, but with more modeling effort than simulation.”

The solution was to paint fixed layers of clouds rather than individual formations. But this process would need to be expanded to support the addition of flying mounts in Horizon Forbidden West.

For the sequel, Andrew and Nathan upgraded the rendering quality of the base system used in Zero Dawn, expanding it to support a new fog-like cloud that the player could fly through at low altitudes. This allowed for awe-inspiring atmospherics, like a superstorm with sinister vortex motion and internal lightning effects. Now, the clouds were a character of their own, rumbling with atmospheric tension.

The next technical challenge Naturally, the next step was to continue innovating this system for Horizon Forbidden West: Burning Shores. For the expansion, the team has elevated the experience using voxel technology, among many other technical improvements throughout the world.

“The cloud systems that we developed for Horizon Zero Dawn and Horizon Forbidden West were fast because they didn’t store clouds as 3D objects, but rather instructions on creating 3D clouds from limited 2D information. The PlayStation 5 can handle larger datasets. So, after Forbidden West wrapped, we set to work writing a voxel cloud renderer prototype that could live up to our standards for quality, and actually allow the player to fly through highly detailed cloud formations.”

Achieving the balance between performance and quality when the player can be on the ground, and high up in the air was an ambitious challenge. Yet the prototype paid off, generating dense, dynamic results at low and high altitudes, a feat made possible by hard work, as well as the increased power of the PlayStation 5.

But creating a single cloud was a long way from building an entire cloudscape.

Andrew had created what he called “Frankencloudscapes” — large cloud formations so that the sky could be treated like as a landscape would by a terrain modeler. As a result, the cloudscape acted as both a background element and an environment to explore.

To make this work at the scale needed for Burning Shores, a strike team at Guerrilla tackled the challenge of flying through clouds – the real test of performance and quality. Andrew teamed up with Nathan and brought in Hugh Malan, a Senior Principal Tech Programmer.

The first hurdle they encountered was deeply technical: how do you handle a huge quantity of volumetric voxel data?

“Hugh and I divided this issue to conquer it. I developed a way to take low-detail voxel data and add detail during rendering. Meanwhile, Hugh worked on compressing the data so it could be accessed faster from memory. Together, these processes made rendering Volumetric Voxel Clouds exponentially faster.”

“But it still wasn’t fast enough,” Andrew recalls. “The costliest part of this process was calculating cloud lighting, which, in itself, is complicated. To get around this, Nathan engineered a method to reduce rendering time to a speed that would work for both standard and high frame rate modes.”

“This was also one of those rare situations where an optimization produced a better visual result. It allowed us to cast cloud-to-cloud shadows over a much larger distance, improving realism. At this point, we had a method to render volumetric clouds from the ground and in the air, right up next to them.”

The second challenge was balancing. “There is a dance that real-time graphics engineers do to balance quality and performance,” Andrew continues. “Quality usually comes at a ‘cost’ in terms of processing. So, every time we improve the quality of our clouds, we need to do so in a way that costs either as much as, or less than, the current cost of the cloud system.”

To find this balance, Senior Principal Tech Programmer and graphics engineer James McLaren helped the team understand how the code behaved at a low level on the PlayStation hardware itself. His expertise allowed them to take full advantage of the hardware by optimizing code for the PlayStation 5. “James’ contributions were fundamental in the early stages of development, allowing Guerrilla to push the boundaries during production,” recalls Andrew.

In the end, the pieces add up to give the player the awe-inspiring feeling of soaring through and around a cloudscape as accurate and varied as the land below. All on the back of their Sunwing.

What awaits in Burning Shores When heading to the Burning Shores, Aloy will run into familiar machines and faces. But she will also discover new ways to explore her world.

“It was important to us to make the experience fun and joyful on its own outside of the main gameplay. The clouds are not simply immersive scenery but an explorable landscape in themselves. Among the clouds, players will be able to explore tunnels, caves, and other surprises that make for fun flying,” says Andrew.

“The best part is that depending on when you try any of these features, the experience will be different. As the day progresses, the quality and direction of light change, hiding and revealing some of these features and changing the feel of each journey.

And I don’t want to spoil anything – but we hope you aren’t afraid of a little lightning.”

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PlayStation Store’s Spring Sale begins today, Wednesday March 29. For a limited time* you can enjoy deep discounts of up to 75% off across a wide selection of games and add-ons. That includes Dead Space – Deluxe Edition, Destiny 2: Lightfall and The Last of Us Part I and many, many more.

The sale is so massive, we can’t include everything here. You can browse a select list of games at the bottom of this post. Head to PlayStation Store to discover the full list and your regional discount pricing.

Spring Sale runs over the next four weeks. And it’s so big, we’ve had to split it in two. The sale refresh kicks off on Wednesday, April 12, so be sure to check back in on PlayStation Blog then to find out the next wave of titles joining the promotion.

  • [Revival] DOA6 Maid Costume Set
  • 2020 GT World Challenge Pack DLC
  • 325,000 Source Crystals
  • 7 Days to Die
  • A Plague Tale: Requiem
  • A Way Out
  • ACE COMBAT™ 7: SKIES UNKNOWN
  • ACE COMBAT™ 7: SKIES UNKNOWN Season Pass
  • Alan Wake Remastered
  • Among Us
  • Ancestors: The Humankind Odyssey
  • Anthem™ Standard Edition
  • ARK: Ultimate Survivor Edition
  • Assassin’s Creed Valhalla Deluxe PS4 & PS5
  • Assassin’s Creed Valhalla Ragnarök Edition PS4 & PS5
  • Assassin’s Creed® Odyssey Deluxe Edition
  • Assassin’s Creed® Odyssey Gold Edition
  • Assassin’s Creed® Origins
  • Assassin’s Creed® Origins Gold Edition
  • Assassin’s Creed® Syndicate
  • Assassin’s Creed® The Ezio Collection
  • Assetto Corsa Competizione
  • Assetto Corsa Competizione – GT4 Pack DLC
  • Assetto Corsa Competizione – Intercontinental GT Pack DLC
  • Assetto Corsa Competizione PS5 – 2020GT World Challenge Pack DLC
  • Assetto Corsa Competizione PS5 – American Track Pack
  • Assetto Corsa Competizione PS5 – Challengers Pack
  • Assetto Corsa Competizione PS5 – GT4 Pack DLC
  • Assetto Corsa Competizione PS5 – Intercontinental GT Pack DLC
  • Assetto Corsa Ultimate Edition
  • Atelier Ryza 2: Lost Legends & the Secret Fairy Digital Deluxe Edition
  • Atelier Ryza 2: Lost Legends & the Secret Fairy PS4 & PS5
  • Atelier Ryza 2: Lost Legends & the Secret Fairy Ultimate Edition
  • Atelier Ryza 2: Season Pass
  • Atelier Ryza Season Pass ‘Kurken Island Jam-packed Pass’
  • Atelier Ryza: Digital Deluxe Edition
  • Atelier Ryza: Ever Darkness & the Secret Hideout
  • Back 4 Blood Annual Pass
  • Back 4 Blood: Deluxe Edition PS4 & PS5
  • Back 4 Blood: Standard Edition PS4 & PS5
  • Batman: Arkham Collection
  • Batman™: Arkham Knight Premium Edition
  • Battlefield 4™ Premium Edition
  • Battlefield V Definitive Edition
  • Battlefield™ 1 Revolution
  • Battlefield™ 2042 Ultimate Edition PS4™ & PS5™
  • Bayonetta
  • BioShock: The Collection
  • Black Desert: Conqueror Edition
  • Black Desert: Explorer Edition
  • Black Desert: Traveler Edition
  • Blasphemous
  • Bloodstained: Iga’s Back Pack
  • Bloodstained: Ritual of the Night
  • Boomerang Fu
  • Borderlands 3 PS4™ & PS5™
  • Borderlands 3 Season Pass Bundle
  • Borderlands 3 Super Deluxe Edition
  • Borderlands 3: Super Deluxe Edition PS4™ & PS5™
  • Borderlands: Game of the Year Edition
  • Bratz™: Flaunt Your Fashion
  • Breaking Dead
  • British GT Pack DLC
  • Burnout™ Paradise Remastered
  • Captain Tsubasa: Rise of New Champions
  • Captain Tsubasa: Rise of New Champions Character Pass
  • CARRION
  • CarX Drift Racing Online
  • Castle Crashers Remastered
  • Castlevania Advance Collection
  • Castlevania Anniversary Collection
  • Castlevania Requiem: Symphony of the Night & Rondo of Blood
  • Catherine: Full Body
  • Century: Age of Ashes – Ember Crown Pack
  • Century: Age of Ashes – Skaarp Pack
  • Cities Skylines – Mass Transit
  • Cities: Skylines – Airports
  • Cities: Skylines – Industries
  • Cities: Skylines – Mass Transit
  • Cities: Skylines – Mayor’s Edition
  • Cities: Skylines – PlayStation®4 Edition
  • Cities: Skylines – Plazas and Promenades Bundle
  • Cities: Skylines – Premium Edition 2
  • Cities: Skylines – Remastered
  • Cities: Skylines – Season Pass
  • Cities: Skylines – Season Pass 2
  • Cities: Skylines – Ultimate Content Bundle
  • Cities: Skylines – World Tour Bundle
  • Cobra Kai 2: Dojos Rising – Nemesis Edition
  • Contra Anniversary Collection
  • Control
  • Control Expansion 2 “AWE”
  • Control Expansion Pack 1 ‘The Foundation’
  • Control Season Pass
  • Crash Bandicoot™ – Crashiversary Bundle
  • CRISIS CORE -FINAL FANTASY VII- REUNION DIGITAL DELUXE EDITION PS4 & PS5
  • CRISIS CORE -FINAL FANTASY VII- REUNION PS4 & PS5
  • Crossout – ‘Drive’ Pack
  • Crossout – Arachnida
  • Crossout – Assault Force: Charlie-7
  • Crossout – Barghest
  • Crossout – Triad: The Keeper
  • DayZ
  • DayZ Livonia
  • DayZ Livonia Bundle
  • DEAD OR ALIVE 6
  • DEAD OR ALIVE 6 Digital Deluxe Edition
  • DEAD OR ALIVE 6 Season Pass 1
  • DEAD OR ALIVE 6 Season Pass 2
  • Dead Space Digital Deluxe Edition
  • DEATHLOOP Deluxe Edition
  • Deep Rock Galactic – Ultimate Edition PS4 & PS5
  • Deep Rock Galactic PS4 & PS5
  • Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Deluxe Edition PS4 & PS5…
  • Destiny 2: Legacy Collection (2023)
  • Destiny 2: Lightfall
  • Destiny 2: Lightfall + Annual Pass
  • Destroy All Humans! 2 – Reprobed
  • Diablo® II: Resurrected™
  • Diablo® Prime Evil Collection
  • Diablo® Prime Evil Upgrade
  • Digimon Story: Cyber Sleuth – Hacker’s Memory
  • Digimon World: Next Order
  • DIRT 5 PS4 & PS5
  • Disco Elysium – The Final Cut
  • Disgaea 6 Complete
  • Dishonored 2
  • Disney Classic Games: Aladdin and The Lion King
  • Disney Dreamlight Valley
  • Disney Dreamlight Valley – Ultimate Edition
  • Divine Knockout (DKO) – Founders Edition
  • Divine Knockout (DKO) – Ultimate Upgrade
  • DOA6 Season Pass 3
  • DOA6 Season Pass 4
  • Dragon Age™: Inquisition Deluxe Edition
  • DRAGON BALL FIGHTERZ – Ultimate Edition
  • DRAGON BALL XENOVERSE 2 – Legend Patrol
  • DRAGON BALL XENOVERSE 2 – Legendary Pack 1
  • DRAGON BALL XENOVERSE 2 – Ultra Pack Set
  • DRAGON BALL Z: KAKAROT Legendary Edition
  • DRAGON BALL: THE BREAKERS Special Edition
  • Dungeon Defenders: Awakened
  • Dying Light 2 Stay Human PS4&PS5
  • Dying Light: The Following – Enhanced Edition
  • EA SPORTS™ FIFA 23 Standard Edition PS4™
  • EA SPORTS™ FIFA 23 Standard Edition PS5™
  • Edge Of Eternity
  • ELEX II PS4 & PS5
  • ENDER LILIES: Quietus of the Knights
  • Evil West
  • FAIRY TAIL
  • FAIRY TAIL Digital Deluxe
  • FAIRY TAIL Season Pass
  • FAIRY TAIL: Anime Final Season Costume Set for 16 Playable Characters
  • FAIRY TAIL: Dress-Up Costume Set for 16 Playable Characters
  • FAIRY TAIL: Special Swimsuit Costume Set for 16 Playable Characters
  • FALLOUT 4 – Automatron
  • Fallout 4: Contraptions Workshop
  • Fallout 4: Far Harbor
  • Fallout 4: Nuka-World
  • Fallout 4: Vault-Tec Workshop
  • Fallout 4: Wasteland Workshop
  • Fallout 76: The Pitt Deluxe Edition
  • Fallout 76: The Pitt Recruitment Bundle
  • FAR CRY 5 GOLD EDITION
  • Far Cry New Dawn
  • Far Cry New Dawn Deluxe Edition
  • Far Cry® 3 Classic Edition
  • Far Cry® 4
  • Far Cry® 6 Game of the Year Edition
  • Far Cry® Primal – Digital Apex Edition
  • FAR CRY®6 Standard Edition PS4 & PS5
  • For Honor Complete Edition
  • For Honor Marching Fire Expansion
  • For Honor Year 3 Pass
  • FortKnight’s Fast Faction
  • Game Of Crone
  • Gang Beasts
  • Gas Station Simulator
  • Generation Zero®
  • Generation Zero® – Resistance Bundle
  • Ghost Song
  • Ghostbusters: Spirits Unleashed
  • Ghostrunner
  • Ghostwire: Tokyo
  • Ghostwire: Tokyo Deluxe Edition
  • GigaBash
  • Goat Simulator
  • Goat Simulator 3
  • Goat Simulator: The GOATY
  • Goat Simulator: Waste of Space
  • Godfall Challenger Edition Story Upgrade
  • Godfall Ultimate Edition
  • Gold Rush: The Game
  • Golf With Your Friends
  • Gotham Knights
  • Gotham Knights: Visionary Pack
  • Grand Theft Auto V (PlayStation®5)
  • Grand Theft Auto V: Premium Edition
  • Grand Theft Auto: The Trilogy – The Definitive Edition (PS5 & PS4)
  • Graveyard Keeper
  • GreedFall – Standard Edition
  • GRIME
  • GTA Online: Megalodon Shark Cash Card (PS4™)
  • GTA Online: Megalodon Shark Cash Card (PS5™)
  • GTA+: Megalodon Shark Cash Card (PS5™)
  • Hardspace: Shipbreaker
  • Hazelight Bundle
  • Hello Neighbor
  • Hello Neighbor Hide and Seek
  • Hitman HD Enhanced Collection
  • HITMAN World of Assassination
  • Horizon Forbidden West™
  • Horizon Forbidden West™ Digital Deluxe Edition (PS4™ and PS5™)
  • HOT WHEELS UNLEASHED™
  • HOT WHEELS UNLEASHED™ – Game of the Year Edition
  • HOT WHEELS™ – GOTY Upgrade Pack
  • Human: Fall Flat
  • Human: Fall Flat PS4 & PS5
  • Hunt: Showdown – Commedia Della Morte
  • Hunt: Showdown – Platinum Edition
  • IMMORTALS FENYX RISING – GOLD EDITION PS4 & PS5
  • Immortals Fenyx Rising Adventurer’s Pack
  • Immortals Fenyx Rising Credits (1,050)
  • Immortals Fenyx Rising Credits (2,250)
  • Immortals Fenyx Rising Credits (4,100)
  • Immortals Fenyx Rising Credits (500)
  • Immortals Fenyx Rising Credits (6,500)
  • Immortals Fenyx Rising Ult. Hero’s Pack
  • Immortals Fenyx Rising™ Credits Pack (6,500 Credits)
  • Injustice™ 2 – Legendary Edition
  • Insurgency: Sandstorm – Gold Edition
  • Job Simulator
  • JoJo’s Bizarre Adventure: Eyes of Heaven Bundle
  • Judgment
  • Just Cause 4 – Gold Edition
  • Just Dance® 2023 Deluxe Edition
  • Kao the Kangaroo A Well Good Bundle
  • Katamari Damacy REROLL
  • Kena: Bridge of Spirits PS4 & PS5
  • Kerbal Space Program Enhanced Edition
  • Killing Floor 2
  • Klonoa Phantasy Reverie Series PS4 & PS5
  • L.A. Noire
  • LEGO® DC Super-Villains Deluxe Edition
  • LEGO® Harry Potter™ Collection
  • LEGO® Marvel Collection
  • LEGO® Marvel’s Avengers
  • LEGO® Marvel’s Avengers Season Pass
  • LEGO® Star Wars™: The Skywalker Saga Character Collection 1 & 2
  • LEGO® Star Wars™: The Skywalker Saga PS4 & PS5
  • LEGO® Star Wars™:The Skywalker Saga Deluxe Edition PS4 & PS5
  • Life is Strange: True Colors – Ultimate Edition PS4 & PS5
  • Life is Strange: True Colors PS4 & PS5
  • Like a Dragon: Ishin! Digital Deluxe Edition PS4 & PS5
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares II PS4 & PS5
  • Lost in Random™ PS4™ & PS5™
  • Lost Judgment Digital Deluxe Edition PS4 & PS5
  • Madden NFL 23 All Madden Edition PS5™ & PS4™
  • MADiSON
  • Mafia: Definitive Edition
  • Mafia: Trilogy
  • Marvel’s Midnight Suns Enhanced Edition
  • Marvel’s Midnight Suns Legendary Edition
  • Marvel’s Spider-Man: Miles Morales PS4 & PS5
  • MechWarrior 5: Mercenaries – JumpShip Edition
  • METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE
  • METAL GEAR SOLID V: THE PHANTOM PAIN
  • Metal: Hellsinger (PS4)
  • Metal: Hellsinger (PS5)
  • Middle-earth™: Shadow of Mordor™ – Game of the Year Edition
  • Middle-earth™: Shadow of War™ Definitive Edition
  • Miraculous: Rise of the Sphinx Ultimate Edition
  • Mirror’s Edge™ Catalyst
  • MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Deluxe Edition
  • MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON
  • MONOPOLY PLUS
  • Monster Energy Supercross – The Official Videogame 5 PS4 & PS5
  • Monster Energy Supercross 5 – Special Edition PS4 & PS5
  • Monster Jam Steel Titans
  • Mortal Kombat 11
  • Mortal Kombat 11 Ultimate + Injustice 2 Leg. Edition Bundle
  • Mortal Kombat 11 Ultimate Add-On Bundle
  • Mortal Kombat X
  • Mortal Kombat XL
  • MotoGP™22 PS4 & PS5
  • Mount & Blade II: Bannerlord
  • Mount & Blade II: Bannerlord – Digital Deluxe
  • Moving Out
  • Mr Quick’s Speedy Bunch
  • MudRunner
  • MX vs ATV Legends
  • My Hero One’s Justice 2 – Season Pass 2
  • MY HERO ONE’S JUSTICE 2 Deluxe Edition
  • MY LITTLE PONY: A Maretime Bay Adventure
  • NARUTO SHIPPUDEN: Ultimate Ninja STORM Trilogy
  • NBA 2K23 for PS4™
  • NBA 2K23 for PS5™
  • NBA 2K23 Michael Jordan Edition
  • Necromunda: Hired Gun
  • Need for Speed™ Unbound
  • Neon White
  • New Tales from the Borderlands
  • NHL® 23 PS4™
  • NHL® 23 PS5™
  • NHRA Championship Drag Racing: Speed For All
  • NHRA Championship Drag Racing: Speed For All – Deluxe Edition
  • NHRA Championship Drag Racing: Speed For All – Ultimate Edition
  • Ni no Kuni: Wrath of the White Witch Remastered
  • Nickelodeon Kart Racers 3: Slime Speedway
  • Nickelodeon Kart Racers 3: Slime Speedway Turbo Edition
  • NINJA GAIDEN: Master Collection
  • NINJA GAIDEN: Master Collection Deluxe Edition
  • No Man’s Sky
  • No Man’s Sky PS4 & PS5
  • NORCO
  • OlliOlli World (PS4/PS5)
  • OlliOlli World Expansion Pass (PS4/PS5)
  • ONE PIECE ODYSSEY Deluxe Edition PS4 & PS5
  • One Piece: Pirate Warriors 3
  • One Piece: Pirate Warriors 3 Season Pass
  • ONE PUNCH MAN: A HERO NOBODY KNOWS
  • ONE PUNCH MAN: A HERO NOBODY KNOWS Character Pass
  • Open Country
  • Outer Wilds
  • Outer Wilds: Archaeologist Edition
  • Outer Wilds: Echoes of the Eye
  • Overcooked! + Overcooked! 2
  • P3D/P5D: Accessory Season Pass
  • P3D/P5D: Song Season Pass
  • P5D: Costume Season Pass
  • Pathfinder: Wrath of the Righteous
  • Pathfinder: Wrath of the Righteous – Season Pass
  • PAW Patrol Mighty Pups Save Adventure Bay
  • PAW Patrol: Grand Prix
  • PAYDAY 2: CRIMEWAVE EDITION
  • Persona 5
  • Persona 5 Asterius & Asterius Picaro Set
  • Persona 5: Catherine Costume & BGM Special Set
  • Persona 5: Costume & BGM Bundle
  • Persona 5: Dancing in Starlight
  • Persona 5: Persona Bundle
  • Persona Dancing: Endless Night Collection
  • PGA 2K23 Cross-Gen Edition
  • PGA TOUR 2K23
  • PGA TOUR 2K23 Tiger Woods Edition
  • PGA TOUR 2K23 Tiger Woods Signature Sunday Pack
  • PGA TOUR 2K23 x NBA 2K23 Bundle
  • Plague Inc The Cure
  • Plants vs. Zombies: Battle for Neighborville™
  • Plants vs. Zombies™ Garden Warfare
  • Portal Knights
  • Portal Knights – Bibot Box
  • Portal Knights – Box of Grumpy Rings
  • Portal Knights – Box of Joyful Rings
  • Portal Knights – Druids, Furfolk, and Relic Defense
  • Portal Knights – Elves, Rogues, and Rifts
  • Portal Knights – Emoji Box
  • Portal Knights – Gold Throne Pack
  • Portal Knights – Portal Pioneer Pack
  • Portal Knights – Sapphire Throne Pack
  • Portal Knights -Lobot Box
  • R6 Extraction: 1,100 REACT Credits PS4
  • R6 Extraction: 1,100 REACT Credits PS5
  • R6 Extraction: 2,400 REACT Credits PS4
  • R6 Extraction: 2,400 REACT Credits PS5
  • R6 Extraction: 4,375 REACT Credits PS4
  • R6 Extraction: 4,375 REACT Credits PS5
  • R6 Extraction: 500 REACT Credits PS4
  • R6 Extraction: 500 REACT Credits PS5
  • R6 Extraction: 6,750 REACT Credits PS4
  • R6 Extraction: 6,750 REACT Credits PS5
  • Rain World
  • Rainbow Six Extraction – REACT Strike Pack PS5 & PS4
  • Rayman® Legends
  • Red Dead Online
  • Red Dead Redemption 2
  • Red Dead Redemption 2: Story Mode
  • Remnant: From the Ashes
  • Remnant: From the Ashes – Complete Edition
  • Remnant: From the Ashes – Subject 2923
  • Remnant: From the Ashes – Swamps of Corsus
  • RIDE 4
  • RIDE 4 – Special Edition
  • Riders Republic PS4 & PS5
  • Riders Republic Ultimate Edition PS4 & PS5
  • Risk of Rain 2
  • Rogue Company: Juke Starter Pack
  • Rogue Company: Radioactive Revenant Pack
  • Rogue Company: Rogue Edition
  • Rogue Company: Ultimate Edition
  • Rogue Company: Year 1 Pass
  • Rollerdrome
  • Sable
  • Salem’s Sprint Squad
  • SBK™22 PS4 & PS5
  • SCARLET NEXUS PS4 & PS5
  • SCARLET NEXUS Season Pass
  • Scott Pilgrim vs. The World™: The Game – Complete Edition
  • SD GUNDAM BATTLE ALLIANCE
  • Shadowrun Returns
  • Shadowrun Trilogy PS4 & PS5
  • Shadowrun: Dragonfall – Director’s Cut
  • Shadowrun: Hong Kong – Extended Edition
  • Sherlock Holmes Chapter One
  • Sherlock Holmes Essential Bundle
  • Sherlock Holmes: The Devil’s Daughter
  • Shotgun Farmers
  • Show Your Support
  • Sid Meier’s Civilization VI
  • Sid Meier’s Civilization® VI Anthology Upgrade Bundle
  • Sifu
  • Sifu – Deluxe Edition Upgrade Bundle
  • Skater XL
  • Skyrim Anniversary Edition + Fallout 4 G.O.T.Y Bundle
  • Slime Rancher
  • Slime Rancher: Deluxe Edition
  • Slime Rancher: Secret Style Pack
  • SMITE Almighty Archon Bundle
  • SMITE Code Slasher Bundle
  • SMITE Curious Courier Bundle
  • SMITE Gecko Guardian Bundle
  • SMITE Ultimate God Pack
  • Sniper Elite 4
  • Sniper Elite 5 Deluxe Edition PS4™ & PS5™
  • Sniper Ghost Warrior Contracts
  • SnowRunner – 1-Year Anniversary Edition
  • Solar Ash
  • Sonic Mania
  • Soul Hackers 2 Digital Premium Edition PS4 & PS5
  • Soul Hackers 2 PS4 & PS5
  • SOULCALIBUR VI
  • SOULCALIBUR VI Season Pass
  • SOULCALIBUR VI Season Pass 2
  • Soulstice
  • South Park™: The Fractured but Whole™
  • South Park™: The Fractured but Whole™ Gold Edition
  • SpeedRunners
  • SpeedRunners Deluxe Bundle
  • SpiderHeck
  • SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated
  • STAR WARS™ Battlefront™ II: Celebration Edition
  • STAR WARS™ Battlefront™ Ultimate Edition
  • STAR WARS™: Squadrons
  • Stranger Sins
  • Stray
  • Super Monkey Ball Banana Mania PS4 & PS5
  • SUPERHOT
  • Superliminal
  • Surviving the Aftermath
  • Surviving the Aftermath: Ultimate Colony Edition
  • SWORD ART ONLINE Alicization Lycoris
  • SWORD ART ONLINE: FATAL BULLET
  • Tales of Arise PS4 & PS5
  • TALES OF BERSERIA
  • Team Sonic Racing & Super Monkey Ball: Banana Blitz HD
  • Teenage Mutant Ninja Turtles: The Cowabunga Collection PS4 & PS5
  • TEKKEN 7 – DLC12: Leroy Smith
  • TEKKEN 7 – DLC2: Geese Howard Pack
  • TEKKEN 7 – DLC3: Noctis Lucis Caelum Pack
  • TEKKEN 7 – DLC4: Anna Williams
  • TEKKEN 7 – DLC7: Armor King
  • TEKKEN 7 – DLC8: Julia Chang
  • TEKKEN 7 – Originals Edition
  • Terraria: PS4™ Edition
  • The Beast Inside
  • The Dark Pictures Anthology: Little Hope PS4 & PS5
  • The Dark Pictures Anthology: Man of Medan PS4 & PS5
  • The Dark Pictures Anthology: The Devil in Me PS4™ & PS5™
  • The Elder Scrolls Online
  • The Elder Scrolls V: Skyrim Anniversary Edition – PS5 & PS4
  • The Elder Scrolls V: Skyrim VR
  • The Game of Life 2
  • The Jackbox Party Pack 7
  • The Jackbox Party Pack 8
  • The Jackbox Party Pack 9
  • The Last of Us™ Part I
  • The Last of Us™ Part I Digital Deluxe Edition
  • The Legend of Heroes: Trails of Cold Steel IV Digital Deluxe Edition
  • The LEGO® Games Bundle
  • The Lucid Dreamer Bundle
  • The Outer Worlds
  • The Outer Worlds Expansion Pass
  • The Outer Worlds: Murder on Eridanos
  • The Outer Worlds: Peril on Gorgon
  • The Pathless PS4 & PS5
  • The Pathless PS4™ & PS5™
  • The Quarry for PS4™
  • The Quarry for PS5™
  • The Sims™ 4 Backyard Stuff
  • The Sims™ 4 Bowling Night Stuff
  • The Sims™ 4 Cats and Dogs Plus My First Pet Stuff Bundle
  • The Sims™ 4 Decorator’s Dream Bundle
  • The Sims™ 4 Discover University
  • The Sims™ 4 Dream Home Decorator Game Pack
  • The Sims™ 4 Everyday Sims Bundle
  • The Sims™ 4 Get Famous
  • The Sims™ 4 Get Together
  • The Sims™ 4 High School Years Expansion Pack
  • The Sims™ 4 Jungle Adventure
  • The Sims™ 4 My First Pet Stuff Pack
  • The Sims™ 4 Paranormal Stuff Pack
  • The Sims™ 4 Perfect Patio Stuff
  • The Sims™ 4 Realm of Magic
  • The Sims™ 4 Romantic Garden Stuff
  • The Sims™ 4 Snowy Escape Expansion Pack
  • The Sims™ 4 Spa Day Game Pack
  • The Sims™ 4 Tiny Living Stuff Pack
  • The Sims™ 4 Toddler Stuff
  • The Sims™ 4 Vampires
  • The Sims™ 4 Werewolves Game Pack
  • The Sinking City PS5 Deluxe Edition
  • The Sinking City: Necronomicon Edition
  • The Smurfs – Mission Vileaf
  • The Tomorrow Children: Phoenix Edition Island Explorer
  • The Tomorrow Children: Phoenix Edition Ultimate Explorer
  • The Witcher 3: Wild Hunt
  • The Witcher 3: Wild Hunt – Blood and Wine
  • The Witcher 3: Wild Hunt – Hearts of Stone
  • The Yakuza Remastered Collection
  • theHunter: Call of the Wild
  • Thymesia
  • Tiny Tina’s Wonderlands for PS4™
  • Tiny Tina’s Wonderlands: Chaotic Great Edition
  • Tiny Tina’s Wonderlands: Season Pass
  • Tinykin
  • Titanfall® 2: Ultimate Edition
  • Tom Clancy’s Ghost Recon Breakpoint Year 1 Pass
  • Tom Clancy’s Ghost Recon® Wildlands
  • Tom Clancy’s Ghost Recon® Wildlands Standard Edition
  • Tom Clancy’s Ghost Recon® Wildlands Ultimate Edition
  • Tom Clancy’s Rainbow Six® Extraction Deluxe Edition PS4 & PS5
  • Tomb Raider: Definitive Survivor Trilogy
  • Tortuga – A Pirate’s Tale
  • Trailmakers
  • Trails Pack
  • Train Sim World® 3: Amtrak’s Acela®
  • Train Sim World® 3: Bahnstrecke Bremen – Oldenburg
  • Train Sim World® 3: NEC: New York – Trenton
  • Train Sim World® 3: Standard Edition PS4 & PS5
  • Train Sim World®: Harlem Line: Grand Central Terminal – North White Plains TSW2 & TSW3 Compatible…
  • Train Sim World®: Sand Patch Grade TSW2 & TSW3 Compatible
  • Twelve Minutes
  • Two Point Hospital: JUMBO Edition
  • Two Point Hospital: JUMBO Edition Upgrade
  • Unravel Yarny Bundle
  • Untitled Goose Game
  • Unturned
  • Vampyr
  • Vigor – Dirty Rich Tycoon
  • Vigor – The Last King Of DayZ
  • VISAGE
  • Warhammer 40,000: Inquisitor – Martyr
  • Warhammer 40,000: Inquisitor – Ultimate Edition
  • Warhammer 40,000: Shootas, Blood & Teef
  • Warhammer: Chaosbane Slayer Edition
  • WATCH DOGS 2
  • Watch Dogs: Legion – Standard Edition PS4 & PS5
  • Watch Dogs: Legion – Ultimate Edition PS4 & PS5
  • Watch Dogs®: Legion – Season Pass
  • Watch Dogs®: Legion PS4 & PS5
  • Way of the Hunter
  • Way of the Hunter: Elite Edition
  • What Remains of Edith Finch
  • WHO WANTS TO BE A MILLIONAIRE? – DELUXE UPGRADE
  • Who Wants to Be a Millionaire? – New Edition
  • WILD HEARTS™ Karakuri Edition
  • Wolfenstein: Alt History Collection
  • Wolfenstein® II: The Freedom Chronicles Season Pass
  • Wolfenstein® II: The New Colossus™
  • World War Z
  • World War Z: Aftermath – Explorer Weapon Skins Pack
  • World War Z: Aftermath – Raven Weapons Skin Pack
  • World War Z: Aftermath – Zeke Hunter Weapons Pack
  • WRC 10 FIA World Rally Championship
  • Wreckfest
  • Wreckfest – Complete Edition
  • Wreckfest PlayStation®5 Version
  • XIII
  • Yakuza 0
  • Yakuza 6: The Song of Life
  • Yu-Gi-Oh! Legacy of the Duelist: Link Evolution

PlayStation Store’s Spring Sale runs from 00.00am local time on Wednesday March 29 until 23.59pm local time on Wednesday April 12. The Spring Sale will be refreshed on Wednesday, April 12.
Offers run from 00.00am local time on Wednesday March 29 until 23.59pm local time on Wednesday April 12.*

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You’ve saved Eorzea in Final Fantasy XIV Online: A Realm Reborn and resolved a centuries’ old conflict with the dragons in Heavensward… what’s next for the Warrior of Light?

It’s time to head to the Far East. It’s time for Stormblood. And from now until May 8, 2023, this massive expansion is completely free for players who own or buy the Final Fantasy XIV Online Starter Edition!

Final Fantasy XIV: Stormblood took the critically acclaimed MMORPG to the next level, with a compellingly dark new story full of twists, turns and quests a-plenty, new mechanics, new jobs to get to grips with and a whole new part of the world to explore. Let’s take a closer look.

What is Final Fantasy XIV: Stormblood about?After the events of Final Fantasy XIV: Heavensward, it’s time to take the fight to the sinister Garlean Empire. You and your allies make plans to liberate the conquered city state of Ala Mhigo, and you head out to meet the resistance.

Of course, things don’t really go to plan and before long you’re confronted by a new enemy… one who might be even stronger than the fabled Warrior of Light.

Meanwhile, in the Far East nation of Doma, freedom fighters struggle to rekindle the fires of hope in their countrymen. Will you be the spark that ignites the flames of rebellion and pushes the Empire out once and for all?

The main campaign of Stormblood is a sprawling epic that’s full of political intrigue, surprising revelations, and thrilling action.

What was added to Final Fantasy XIV in the Stormblood expansion?Stormblood broadened the already vast world of the game with new regions that are quite unlike anything in the game before. Ala Mhigo and Doma are the lands of monks, and ninja and samurai respectively, with a beautiful aesthetic inspired by the Far East.

They provide a terrific setting for the game’s main scenario to unfold – plus plenty of additional quests mean that there’s always something new to discover amongst the regions’ vast and beautiful landscapes.

The expansion also includes two additional jobs. When it comes to combat, do you prefer melee or magic? Stormblood asks: why not have both? The Red Mage job added in the expansion hands you a rapier and a magicked crystal medium, letting you dive in and out of combat, assault enemies with red magic, and even link multiple spells for massive damage. It’s a highly mobile, highly entertaining DPS role that’s really fun to play with.

Of course, the second job added in the expansion is just as wild… you can be a Samurai! This is another DPS job all about mastering the arts of Sen and Kenki. With your katana in hand, you can cut a swathe through foes, to build your power and unleash it in the form of powerful combos.

There are also plenty of new dungeons, new tribes and primals to encounter, a particularly awesome raid series from the creators of Final Fantasy XII and Final Fantasy Tactics that sees you ‘Return to Ivalice’ and much, much more.

It’s a massive amount of content, and – to remind you – it’s completely free! For full details on eligibility and how to claim your copy of Stormblood, head over to our support centre.

If we’ve piqued your interest in Stormblood, the FFXIV team at Square Enix will be releasing a series of deeper dives over the next few weeks, including interviews with the developers. Be sure to follow the official FFXIV channels to hear more.

I hope you’re excited to experience this unforgettable chapter in the Final Fantasy XIV Online saga.

I’ll see you in Ala Mhigo!

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The 4th Annual Impy Awards have come to a close, and we’re leaving behind the islands of the Nomi Nations minus a bunch of golden trophies, and plus a tonne of wonderful memories. Oh, and some crab-based trauma. It’s a long story.

If you’re curious, though, you can catch up with this year’s show – and all of our ‘road to the Impys’ livestreams, including Molecule chats, Dreams creator interviews, behind-the-scenes secrets and more – over on our YouTube channel!

We had a blast celebrating many of the most brilliant creations and memorable moments from the past 12 months in the Dreamiverse – and showing celebrity guest judges from across a variety of creative industries some of the very best stuff Dreams has to offer.

Thanks to them, we’re now 23 trophies lighter! Not because they stole them. They just helped us with the tricky task of figuring out which creators to hand the prizes to. And you got stuck in too, casting votes for your worthy winners in our eight coMmunity-voted categories.

But WHO ended up taking home the gold? WHO immortalised themselves in Dreams history and entered the hallowed halls of Impys infamy? And WHO let an owl into this blog post? The noise is incredibly irritating.

All these questions (okay, not the owl one, that was a joke) are answered below. Take a look at the winners of the 4th Annual Impy Awards!

Creation of the Year● Trip’s Voyage – Eupholace, Aevox23, actualjimmyjam

Creator/Team of the Year● Eupholace

Community Star● UglySofaGaming

Community Collaboration● DreamsFest 22 – The DreamsFest Team

Most Helpful Dreamer● TAPgiles

Breakthrough Dreamer● MarshallsAccount

Curation Star● LadyLexUK

Contribution Beyond Dreams● The InfiniDreams Team

Excellence in Sculpture● Imp – lillouakola81

Excellence in Art Direction● Trip’s Voyage – Eupholace, Aevox23, actualjimmyjam

Excellence in Environment Art● Vineland 2 – ZIIQ, VitaminG_90

Excellence in Animation● AstroThumb Stories 2 – arseny3d

Excellence in Gameplay● Trip’s Voyage – Eupholace, Aevox23, actualjimmyjam

Most Original Gameplay● Cubus – StinoAlpino, DeDefourkes

Music Track of the Year● goth egg | slip and fall – CFulljames, KaTMalenjamz

Musician of the Year● CFulljames

Excellence in Audio Design● Tides – venwave

Excellence in Voice Acting● Elfiooh in Il était une fois…

Excellence in Character Design● Scraps – MitterMak

Excellence in Narrative● Scelerophobia – Grothraw

Excellence in VR● THE RANGE – KarstenStaack

Innovation in Create● Pic Importer Templates (Dreams Picture Importer) – coynem

Evolving Experience● Trip’s Voyage – Eupholace, Aevox23, actualjimmyjam

It’s truly been another fantastic year in Dreams. If you’d like to check out any of our award-winning creations and creators for yourself, head into Dreams and get your eyeballs around the front page of DreamSurfing – our curators will make sure you can find exactly what you’re looking for. As long as that thing is available in Dreams. They can’t do anything about your lost keys.

With this year’s Impy Awards wrapping up, it’s time for us to take our leave from the beautiful Nomi Nations that hosted this year’s celebration – and say a big thank you to everybody who helped us celebrate another unforgettable year of creative, collaborative, coMmunity fun in Dreams. We couldn’t have done it without you.

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Baseball fans, MLB The Show 23 launches tomorrow! With that in mind, let’s discuss the modes to get you started.

Play VideoNew Legends*Play as more than 180 Legends from all Eras of Baseball. New Legends Derek Jeter, David Wright, Mark McGwire, Sammy Sosa, and more join a star-studded list of Hall of Famers and generational talent. You can put together your dream outfield with Ken Griffey Jr., Willie Mays, and Babe Ruth while choosing between the greatest pitchers, such as Nolan Ryan, Randy Johnson, and closer Mariano Rivera. Look for a few hidden Legends to be announced after launch through Live Content and Roster Updates when you connect online.

Play VideoGameplay updatesFrom ’22 to ’23, the San Diego Studio Gameplay Development Team continues striving to reach all types of players.

  • High fielding attribute matters more now than ever before. The disparity between players in-game with high vs. low fielding attributes is more noticeable. Players with a lower Fielding attribute will react slower and have worse jumps to contact made off the bat compared to players with a high Fielding attribute.
  • When it comes to our throwing interfaces, we have a couple to select from depending on player skill and engagement level. Our more player-friendly interfaces, Buttons and Analog, rely heavily on the Arm Accuracy attribute, which has been tuned to be in line with MLB statistics. Elevate your game with the Button Accuracy Meter, where you are in complete control of your throws.
  • The pitcher-batter dynamic is better than ever with the revamped competitive gameplay engine. And don’t worry, Casual or Simulation fans, we have also tuned and balanced those gameplay styles as well.
  • We’ve added over 5,000 gameplay animations to MLB The Show 23. We have hundreds of new animations ranging from: rob foul ball, dives, hot shot variety at the corners, and as always, animations for urgency and efficiency.

Face ScanPlay VideoThe Face Scan feature will allow you to scan your face and upload it into MLB The Show 23 with an internet-connected compatible mobile device and internet-connected compatible console.Download the MLB The Show companion app from the App Store or Google Play store. Take your selfie from the app and hit the upload button prompt once you’ve linked your companion app to your MLB The Show account. Once you’ve uploaded your face scan into the game, you can edit your hairstyle, facial hair, and fine-tune your skin tone. You can use your new avatar with your face in all game modes that support your created player.

Franchise Mode improvementsFranchise mode and March To October both received overhauls to the amateur draft scouting and signing system this year, but that’s not all.

  • New Postseason format
  • CBA Changes
  • Full Implementation of the Ohtani rule
  • Updated Competitive Balance Tax
  • Minimum Salaries
  • Updated MLB Draft Experience
  • Amateur Scouting system

Diamond DynastyThis year, it’s all about theme teams with new Captains that boost your squad, and the return of Team Affinity programs loaded with Diamond rewards from all 30 clubs. Also, new in MLB The Show 23, play with your friends to earn rewards in new Ranked Online Co-Op 2 vs. 2 or 3 vs. 3.* Combine your best player items from your Diamond Dynasty inventory and rank up to unlock rewards.

Additional new features in Diamond Dynasty:

  • World Baseball Classic Uniforms and 100+ players to earn around launch
  • Sets and Seasons mean you will be earning progress towards 95-99 OVR players all the time in the XP reward path, team affinity, and special programs.
  • Mini Seasons 2.0 with rotating themes, rewards, and seven new stadiums for CPU-controlled teams
  • Designated Hitter in Diamond Dynasty – who will be your best DH?

MLB The Show 23 presents Storylines a new game experience celebrating The Negro LeaguesPlay VideoWe could not be happier to finally introduce the Negro Leagues into MLB The Show. It’s a special project for San Diego Studio, and we are so grateful and appreciative to be partnering with the families of the players, the Negro Leagues Baseball Museum, and NLBM President Bob Kendrick to bring these stories to life in a video game.

MLB The Show 23 (Storylines Season 1*) introduces eight Negro League Players and their stories, narrated by Bob Kendrick. With this multiyear partnership with the Negro Leagues Baseball Museum, our goals align with the museums to educate, enlighten, and inspire by celebrating the rich history of the Negro Leagues.

We could not be more excited for MLB The Show 23 coming out on PlayStation.

  • Internet connection required for online features.
    **Online multiplayer requires an internet connection and an online subscription.

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Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week the team chats all things Tchia with Phil Crifo (Game Director at Awaceb), before sharing early Resident Evil 4 impressions and favorite video game movie and TV adaptations.

Stuff We Talked About

  • MLB The Show 23
  • Exoprimal
  • Horizon Forbidden West: Burning Shores expansion
  • Resident Evil 4
  • Tchia (interview begins at 11:30)

The Cast

Tim Turi – Manager, Content Communications, SIEView and download imageDownload the imagecloseCloseTim Turi – Manager, Content Communications, SIEDownload this imageKristen Zitani – Senior Content Communications Specialist, SIEView and download imageDownload the imagecloseCloseKristen Zitani – Senior Content Communications Specialist, SIEDownload this imageBrett Elston – Manager, Content Communications, SIEView and download imageDownload the imagecloseCloseBrett Elston – Manager, Content Communications, SIEDownload this imageThanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to use your green thumbs to share green-themed moments from your favorite games using #PSshare #PSBlog. Here are this week’s highlights:

scottoka1 shares Cloud in green lighting from Final Fantasy VII Remake.

kani3_sun shares a green-tube experiment in Observer: System Redux

RM7_GoWR_VP shares Atreus shooting green Runic arrows in God of War Ragnarök

HazzaniVP shares Aloy staring into out-of-focus green fireflies in Horizon Forbidden West

DexM_ds shares the cat in Stray napping in green grass

MrioMoreno5 shares Slimer being his green self in Ghostbusters: The Video Game.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Tchia

SUBMIT BY: 11:59 PM PT on March 29, 2023

Next week, set sail and explore the world of Tchia, available now as part of the PlayStation Plus Game Catalog. Share moments soul-jumping, playing music, and exploring the archipelago in Tchia using #PSshare #PSBlog for a chance to be featured.

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Hi, my name is Yang Yu. Today I am excited to share that Honkai: Star Rail, the forthcoming free-to-play space fantasy RPG, arrives on PlayStation soon. You play as the protagonist embarking on a trip aboard the Astral Express with distinctive passengers. As “The Trailblazer,” you are going to discover the realms of the universe and unearth secrets buried in legends.

Play VideoA science-fiction universe with elements of fantasyExploration is the core of every adventure. Honkai: Star Rail features an in-game world awaiting discovery with elements of myth blended into a space sci-fi story. In this universe, there are “Aeons,” incarnations of universal principles that can freely travel between infinite worlds, driven by their Primum Mobile — Basically, they are gods with formidable powers! The Aeons roaming the worlds uphold their own beliefs, hence various kinds of civilization thrive around every corner of the universe.

However, there is one Aeon named Destruction who considers the universe as a fallacy and civilization as cancer, casting seeds of ruin called Stellarons across the galaxy that leads to massive changes to ecosystems. As the protagonist, you are implanted with a Stellaron at the very beginning of the story. To drill down to the essence of the Stellaron, you bravely set sail for the galaxy, composing an interstellar melody filled with surprises and rewarding experiences.

Various worlds to exploreHonkai: Star Rail provides a vast universe abundant with distinctive cultures, landscapes, and scenery. It is full of rewards and secrets waiting to be explored.

You can experience the origin of the story in the Herta Space Station and then set sail to explore Jarilo-Ⅵ and the Xianzhou Luofu, two major destinations of your interstellar journey. Jarilo-Ⅵ has innumerable mysteries and dangers frozen beneath its snow caps awaiting further examination. The Xianzhou Luofu, the silkpunk flagship where inhabitants seem to have achieved immortality, foreshadows the upcoming expedition infused with Eastern fantasy.

A friendly heads-up: There are still plenty of uncharted territories to be seen. We are considering ways to propel our space fantasy into another dimension by including new in-game content. More details will be revealed in the future.

Choose your companions to face challengesThe space expedition, of course, will not always encounter hospitable inhabitants with their arms wide open to welcome your arrival. Different kinds of adversaries and hurdles need to be overcome, or your survival will be on a knife’s edge!

Fortunately, you are not alone. During the whirlwind trip of a star-chasing ride, players will meet new companions with distinctive capabilities. They are more than happy to weigh in, unleashing their powers during map exploration, puzzle investigation, and so on.

Additionally, our turn-based combat system is easy to pick up but hard to master, a perfect place to test your team-building skills and battle preparation. If you can strategically leverage each character’s skill sets masterfully, then they will all have their place to shine and reach their full potential to assist your mission.

Roaming the worlds and uncovering mysteries, Honkai: Star Rail offers a grand space journey full of twists, coincidences, and happiness. Building your four-person combat team from a wide range of playable characters, getting along with your companions, and leveraging their unique skills correspondingly to overcome challenges from every corner of the universe!

Honkai: Star Rail will launch on PlayStation in the near future. We would like to express our sincere thanks to everyone who is supporting Honkai: Star Rail. Thank you, Trailblazer, and we hope to talk to you again soon!

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Here at Piccolo Studio, we like to say that we “craft” games rather than “make” them. Our logo features a needle and a thread, symbolizing this very approach.

With After Us, our next project releasing on May 23, we tell the story of Gaia, a small nymph brought to explore the outside world for the first time. The universe is a surrealistic version of Earth in the far future, after humans have expunged all life on it. It is a strange, oneiric, but ultimately captivating world where everyday objects float around, some small, others massive, and where a coat of hazardous oil taints the land.

This third person adventure mixes platforming, puzzles, and combat in a nonconventional way. The world is rich, divided into 10 different biomes. “Some parts of the game rely more on puzzles, some on exploration, others on combat, and often we switch up the traversal sections so it stays fresh”, says game co-director Jordi Ministral.

Play VideoAn organic approach to platformingWe invest a lot of time into creating singular experiences. How do we do it? We start with a vision, a holistic idea of how we want the player to feel. Then we take the rules of a specific genre, and we twist them. At its core, After Us is a 3D platformer. Yet, we intended to have many features often avoided when developing a platformer: a camera that is far from the main character, a lush world filled with assets artistically scattered around, and an absence of strict metrics. A designer’s nightmare, right? But we found solutions that worked wonderfully to create the organic experience we envisioned.

In complement, Gaia’s movements are simple to execute. They can be effortlessly chained in a pleasant flow. She dashes at very high speeds – about 70 km/h – so the scale of the world ended up being huge! “Players burn through content so fast that we ended up with more than 100kms of environment!”, explains Jordi. There is a lot of verticality as well. The main character can double jump very high, with an adequate balance between airborne agility and weight. Combined with gliding, controlling falls becomes easy. These motion mechanics have been designed precisely to traverse an organic world without strict metrics.

The innovative capabilities of the PlayStation 5’s DualSense controller also add another layer to this aesthetic experience – through the sense of touch. Greeting and petting animals will be possible by sweeping the touchpad, and its triggers will offer resistance as well as vibration when performing Gaia’s Burst of Life! Light under the touchpad will also reflect your life bar, displaying a green color when you are at full health and turning red as you lose vitality.

Choices that yield aesthetic opportunitiesBecause of our design approach, environment artists had a significant role and freedom to craft the world: there is debris and garbage everywhere, floating objects and cables running all around… Things you would typically avoid in a 3D platformer. To make things even more challenging, the dynamic camera system often frames the world from far away to emphasize the contrast of a tiny character in an epic environment.

“Games rarely use those cameras because handling collisions is hell. But we decided to embrace this decision as it gives the game a distinct personality”, notes Jordi. The camera system is smart enough to get close to the main character when it matters. It allows us to emphasize the scope of the world or focus on specific areas. But we had to iterate many times over the right combination of camera collisions, dithered materials, and transitions to create a smooth, aesthetic experience.

Environmental storytellingIn a world that is so organic, without clear metric-oriented compositions that show you the path, you might think all you’re going to do is get lost. In fact, it’s quite the opposite: we use a wide range of elements to suggest the path ahead in a subtle, yet recognizable way (lighting, color, architecture, statues, props…).

Additionally, there are also full-fledged narrative and design elements. They tell stories while guiding the player. A landmark example is the thousands of statues scattered around, representing humanity. They create a path that is recognizable, without resorting to the usual solutions. But this involved dozens of iterations for every scene. We had to carefully place the assets and “compose” each section.

Finally, the game will constantly tease in the far horizon what you are going to play next and uses verticality to twist the path. At times it feels like a labyrinth and suddenly you are in a big open landscape. The game plays with contrasts all the time. And when it all comes together, the player is seized with a sense of freedom that is unusual for platformers.

After Us is out May 23 on PS5.

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Greetings, fellow Cosmonauts! Thank you for tuning into this exciting new announcement. In our first PS blog post, we announced our reimagining of Sega’s arcade and console icon for Single, Co-Op and Versus gameplay – only on PlayStation VR2. The response has been overwhelming.

Today, as promised, we’re launching a free playable demo.

You will be able to pre-order the game at a discount before the full game launches on June 23 2023.

Our game is being crafted by a veritable dream team of developers, artists and musicians scattered all over our little blue ball spinning around in a remote corner of the galaxy – and your support means the world to us. In the meantime, allow us to tell you a bit more about what’s in store – both in the demo and in the full release.

What’s in the demo?TutorialWhen you first load up the game, you are transported straight into the world of C-Smash VRS. The game is designed to be easy to pick up and play, so you can feel at one with your virtual body and at ease in a stylish space at the edge of time.

C-Smash VRS feels natural. In a few quick steps, the Tutorial gives you some guidance and general tips to play. Don’t forget to learn the Trick Smash, designed to attract the hard-to-reach high balls and hit the ball with larger-than-life power and precision.

A feature to note – if you want to switch hands, you can do so in the menu – left-handed, right-handed or ambidextrous, we’ve got you sorted!

TrainingWhile most training modes are there to teach, this single player mode is a fun, engaging and absorbing challenge.

Smash blocks of different strengths, improve your score and enjoy the dynamic music.

The arena is built of a grid of dots that pulse and ripple with gameplay. This is reflected in the hand and head vibrations, making you feel the impact of a well-timed return as well as the ripple of a missed shot as it returns, ready to serve.

A crisp and beautiful cosmos awaits, the PSVR 2’s OLED display bringing the minimal but vivid color palette to life. Design has never felt more physical and present.

The Training mode gives you a small taste of the full release’s Journey mode, which you will also be able to play Co-Op with a friend. Which brings us to our Demo’s multiplayer mode:

VersusPlay with a friend or face off against players from across the planet.*

Using PlayStation Activity Cards, players not already playing the game, can jump straight in to join friends in multiplayer sessions. Hook up with a friend in the ‘Cosmic Shuttle’ and head out to play Clash, the fast-paced multiplayer VS mode included in the demo.

The aim is to smash the other player’s blocks and protect your own.

The power and speed of PlayStation 5 allows for instant transition into matches with your next rematch only seconds away!

You can play C-Smash VRS seated or standing – the game adjusts players’ heights automatically. We don’t want anyone to feel disadvantaged or left behind.

Unlike many other sports and online games, C-Smash VRS is designed to make you feel good, even when you “lose”.

The great Ken Ishii (Rez Infinite) and Danalogue (front man of The Comet is Coming and Soccer 96) have each written a great soundtrack with dynamic, totally transportive tracks for the game. Never have sport and music felt so good together.

In an ideal world, you’ll never realize you’ve just had the best workout – alone or with a friend – because it feels so much like a night out. In space.

What’s coming?The demo is a small glimpse at our game, which will have an epic Journey mode, a sweat and joy inducing Infinity mode, and a variety of Co-Op and Versus modes.

We also have more features mapped for the full title, including a 3D audio soundscape and fully using adaptive triggers.

We can’t wait for you to see you in the demo – and look forward to taking you to new dimensions when the full game releases on June 23 2023.

* PlayStation Plus required for online play.

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Since its original debut nearly a decade ago, the original The Last of Us’ core characters, Ellie and Joel, have left an indelible mark on our studio, our fans, and the wider world of this franchise. So many members of the Naughty Dog team have had a hand in bringing the two to life. And it would be difficult to think of these characters and their origins without the performers that brought them to life, Ashley Johnson and Troy Baker.

With the HBO series having just completed its first season, and with The Last of Us Part I now available for the PlayStation 5 console and for pre-purchase on PC via Steam and the Epic Games Store (available March 28, 2023), our behind-the-scenes series Building The Last of Us next turns to Naughty Dog Co-President and HBO series executive producer Neil Druckmann discussing the two actors and bringing them into the show in new roles, while Baker and Johnson reflect on seeing the roles they performed take on new life in The Last of Us HBO series, the surreal nature of stepping into new roles in the TV series, and more.

Watch the video below to hear from Baker, Druckmann, and Johnson, and be sure to check out past entries in our series, including a look at how Ellie and Joel’s relationship is at the heart of The Last of Us, a dive into The Last of Us’ unforgettable opening, how TLOU’s Clickers continue to scare us, and how the cruel world of The Last of Us is brought to life.

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*Spoilers for The Last of Us game and show follow.***


In bringing the entirety of The Last of Us to life in a new medium, Druckmann hoped the talented teams involved in developing The Last of Us would be proud of this adaptation, including those performers who were so essential to bringing these characters to life.

“The people I was most nervous about liking the show were Naughty Dogs, people that have dedicated big chunks of their lives to bringing this game to life. And then parallel to that is everybody I’ve met and connected to while making the show, I wanted them to be proud of this thing that they’ve dedicated so much of themselves to,” Druckmann explained. “In that equation is the incredible cast that we work with, but specifically, Troy and Ashley, who were on this journey, both for [the original game and Part II], and to have them continue this journey with us in this other medium was really special.”

Baker, who originally played Joel, steps into the HBO series as James, a member of David’s crew in the Winter-set episode, “When We Are in Need.” As Druckmann explained, this allowed Baker to come into the story at a very unique point given his experience playing Joel.

“There was something interesting about putting him in the Winter sequence, especially on the Ellie side of that story, because there’s a Joel part and then an Ellie part. And Troy got to experience the Joel part in the game,” Druckmann said. “And he does a phenomenal job [as James]. It’s a really nuanced performance, and Craig [Mazin] and I are very impressed with what he pulled off.”

For Baker, he was grateful to have a role that, well, we don’t want to steal his excellent pun from him.

“Giving me a role that had some meat on it, pardon the pun, as opposed to just being a wink to the camera, was fun, it was a challenge,” Baker said.

“And to see these scenes and sets that were originally, literally a gray wooden box on gray carpet, with 64 cameras around us, on a soundstage, to now, built from the ground up, with meticulous detail,” Baker continued. “If I could have gone back to the person that was walking into the production office [for the original The Last of Us] and said, ‘Dude, you’re not going to believe this, but more than 10 years from now, let me tell you what this thing looks like.’”

Meanwhile, Druckmann explained that “there was no question” in his and fellow executive producer Craig Mazin’s minds about who needed to play Ellie’s mom Anna, given the significance Johnson, who has played Ellie in both The Last of Us Part I and Part II, would bring to the role.

“There’s only one person that should play this role, and, of course, that’s Ashley Johnson, who…brought Ellie to life in one respect and now gets to bring Ellie to life in a very different way,” Druckmann said. “Ashley’s fantastic…and to hear Ellie’s voice that you know from the game, and here she’s given birth to this other Ellie, there’s something just so poetic and cyclical about the whole thing.”

For Johnson, it was important that her performance made an impact with both fans, and people new to the world of The Last of Us.

“[This franchise] is something that we care so much about, and there’s that feeling that I don’t want to let anybody down,” Johnson said. “More people are going to see this, people that know nothing about the game. I want those people to be as connected to it as some of the people were to the game, connected to these characters and connected to the story, and believe in these people.

“There’s a lot of me that was very nervous to play Ellie’s mom…[but] I wanted it to be good and believable, and I want people to be able to feel all of the feelings in the best way.”

For both actors, the experience allowed them to revisit the world of The Last of Us in a particularly unique way.

“I can’t think of any other thing where someone would’ve experienced it in this way, to where it was something that they were a part of making that then got adapted to something else that they were also in but in a different way. We’ve watched it develop, played it, watched it get adapted, we’re in that as well, and now viewing it…that doesn’t happen,” Baker explained. “…It was absolutely surreal.”

“This was Craig Mazin and Neil Druckmann getting together and being like, ‘How do we keep the integrity of the story and bring it to life onto screen for people who aren’t gamers,” Johnson said, reflecting on how the casting of and portrayal of Ellie by Bella Ramsey on the HBO Series “blew me away.”

“I couldn’t be happier because if you work on something and love it as much as we do and care about this project as much as we do, you want that. You want it to be good, and you want to make sure that the next stage that it goes to, you want other people to have that same feeling, and it’s there. I’m just, I’m blown away,” Johnson said.

And Johnson echoed Baker’s sentiments about how to best encapsulate this experience for the two of them…surreal.

“’Surreal’ is perfect. It’s the closest word to describe the feeling of it, knowing that we’ve been a part of this project for a decade,” Johnson said.And whether you’ve been with the franchise as a player for nearly a decade, newly come to it via the HBO series, or simply want to re-immerse yourself in the world of The Last of Us, the series’ first season is now streaming on HBO Max. And The Last of Us Part I is available for PS5 and for pre-purchase on Steam and the Epic Games Store (available March 28, 2023). To learn more about it, be sure to check out our recent look at The Last of Us Part I on PC’s specs and features.

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Resident Evil 4, launching this Friday, March 24, is a remake of the acclaimed original. It preserves the essence of the 2005 survival horror while introducing modernized gameplay, a reimagined storyline, and vividly detailed graphics.

We asked the game’s director Yasuhiro Ampo, sound director Hiroshi Tamura and art director Hirofumi Nakaoka how they leveraged PlayStation 5’s unique capabilities, including 3D audio, adaptive triggers, haptic feedback, and stunning graphic fidelity to create the game on PS5.

PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5 from a developer perspective?

Yasuhiro Ampo (Director): The enhanced data reading speed allows the game to handle higher volumes of assets, while also generating richer graphics and reducing loading times. Immersive horror is one of the key elements for the Resident Evil series, so it’s extremely beneficial that players can remain uninterrupted during their gameplay even during scene transitions.

3D Audio creates realistic soundscapes in games and it’s an essential component that brings something new to evoke fear and horror. How did you leverage 3D audio in RE4 to conceive an even more terrifying audio experience?

Hiroshi Tamura (Sound Director): 3D audio was essential for shaping the audio for RE4. In moments of quiet tension, we dynamically 3D-layered sounds, such as the irregular cracking of wooden houses settling or other subtle noises over the bass produced by Ambisonics audio (a type of 3D audio format). In intense combat sequences, we made sure most sounds are outputted as object-based 3D audio, so that enemy or object noises can be heard behind the wall or the floor above. Our goal was to create an immersive experience by amplifying the suspense and building a three-dimensional soundscape. In addition, all the music in this game was produced and mixed in 7.1.4 channels.

Verify your age to view this content.Verify your age to view this content.Game controls in RE4 have also been refined and modernized. How did you leverage unique PS5 features such as adaptive triggers and haptic feedback in the game?

Yasuhiro Ampo (Director): We wanted players to share the sensation that the game’s main protagonist, Leon, was experiencing inside the game. For example, the DualSense controller will intricately vibrate and play sounds when Leon reloads a gun. The resistance of the adaptive trigger also changes depending on the weight of the gun.

Thanks to updated graphics, RE4 enhances the original game’s feeling of isolation and its haunting environments. How did PS5 help you achieve this?

Hirofumi Nakaoka (Art Director): While preserving the distinctiveness of each defining area – which is at the heart of the original Resident Evil 4 – we modernized each location to accommodate the PS5’s capabilities, so that players will feel the chilling isolation when exploring the secluded European village surrounded by a forest. We didn’t just want to make the environment darker to evoke fear, but we put an emphasis on shadows and silhouettes, rather than light, to capture the essence of horror. This requires a console that can output high-quality lighting. In addition to shadows, we also put a lot of work into capturing the dynamic nature of the environment, such as grass and trees moving with the wind or fog to depict stagnant air. These sorts of precise environmental details can only be unlocked with the power of the PS5.

What are some things you wanted to change, or did not want to change in this remake?

Yasuhiro Ampo (Director): I played the original Resident Evil 4 ahead of the remake’s development, and I felt that there was some room to freshen up the game’s controls, the story, and the characters, so they’re in-line with the level of current-gen games. So those are some aspects for which we made modern refinements. On the other hand, we only made small changes to the core gameplay elements of the original Resident Evil 4, such as aiming and shooting, resource management and weapon upgrades. These are still equally enjoyable today, so we just made slight refinements to expand on the gameplay while keeping the essence of the original game’s direction.

As a gamer, which PS5 feature makes you the most excited? Or what do you think makes the game experience more immersive?

Yasuhiro Ampo (Director): Personally, the DualSense controller. You can hear the radio coming through the controller’s speakers, you can feel the gun in your hands with the haptic feedback, and you can see how much health you have left because the controller lights up when you’re playing in the dark. They’re fun little features that add up to create a great gaming experience.

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Aloy’s journey continues in Horizon Forbidden West: Burning Shores — an expansion which sees the fierce Nora hunter pursue a sinister threat in the untamed wilds of a far-future, volcanic Los Angeles which has been wracked by violent tectonic activity. Pre-orders for Burning Shores, which launches on the PlayStation 5 console on April 19, 2023, are available as of today.

Play VideoPre-ordering will give players access to the following digital bonuses:

  • Blacktide Dye Outfit (available at the first dye merchant)
  • Blacktide Sharpshot Bow (available from the first merchant in the Burning Shores)

The story picks up Aloy’s story right where Horizon Forbidden West left off – so, to enter the Burning Shores, you must complete the main quest (up to and including the final quest Singularity) in Horizon Forbidden West. Following the events of Singularity, she will receive a call over her Focus, beginning the DLC.

Aloy will then be able to travel to a dangerous new region south of the Tenakth Clan Lands, where players will experience a compelling new storyline featuring new characters, machines, and adventures – we look forward to sharing more details with you very soon!

Horizon Forbidden West is available now in the PlayStation Plus Game Catalog.

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The wait for a new entry into the Crash Bandicoot franchise is finally over! Crash Team Rumble is an all-new spin on the Crash formula, pitting players into epic 4v4 competitions, where each team aims to collect and bank more Wumpa fruit than the other. Between the many unique and varied heroes, equipable powers to change your loadout, and map specific relic stations that can cause havoc on the enemy team, there’s a lot to unpack and experiment with in Crash Team Rumble. With all the zany chaos you’d expect from the Crash heroes and villains, the first step to understanding how to Rumble is learning your character’s role: Scorer, Blocker, or Booster.

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The name of the game is scoring Wumpa! Scorers like Crash are speedy heroes who can easily traverse the map, collecting Wumpa fruit and relics to assist their team. Scorers provide the bulk of your team’s scoring potential, so protecting your Scorers will be crucial to victory!

Blocker characters

The best offense is a good defense! Blockers excel at taking out opponents or defending your team’s Wumpa Bank. They’re extremely powerful combat characters who can easily take on multiple foes at once, and still hold their own.

Booster characters

Support your team by boosting your score! Boosters are specialists who aim to capture the various gem pads scattered around each map to boost their team’s score. Taking control of a cluster of gem pads increases the amount of points scored for each Wumpa fruit delivered to your Wumpa Bank, allowing them to turn the tides in a flash.

To give a better sense of how the developers themselves feel about each hero role, we checked in with the Toys For Bob’s associate creative director Lou Studdert on how each role impacts the game:

What role do you tend to play as?

Lou Studdert: While each role brings something new to the table, Scorer characters tend to be our first pick. They’re well-rounded, and give you the tools to play the way you want, whether that’s collecting Wumpa, or pestering the other team.

Is there a most difficult role to compete against?

Blockers might give new players a bit of trouble. If you’re playing a Booster or a Scorer and find yourself struggling to fight a Blocker head-on, remember that you aren’t alone! Rely on your teammates to help take them down, and don’t be scared to retreat to fight another day. Heroes with more mobility will have an easier time collecting relics on each map, which can be spent at relic stations to give you the upper hand.

Do you play as the same role every time, or do you change your strategy?

Typically we gravitate towards Boosters, but it depends on our mood! Sometimes you just want to wreak some havoc with Dingodile, or drop some pianos with Cortex. Thankfully, there’s always the option to change characters between matches, so if you feel the call to shake things up, it’s easy to try out a different playstyle at any time.

Do you have any advice for playing in the closed beta on April 20-24?

Be sure to experiment with the powers and characters available in beta! Any power can be equipped to any hero, so there’s a lot of room for experimentation to see what play style suits you the best. There’s even more planned for the final launch of the game, so while this is only a small taste of what’s in store, it’s a great chance to see what strategy feels the most fun. We can’t wait to rumble with you when our beta launches on April 20!

With the closed beta fast approaching, what characters are you most looking forward to trying out? Crash Team Rumble is available for pre-order today for PS4 and PS5.

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Hey everyone, James here, Brand Community Manager at 505 Games and I’m here to announce that our upcoming game Miasma Chronicles will be coming to PlayStation 5, on May 23 – yes, that soon!

For those of you who know little about Miasma Chronicles, let me set the scene… Miasma Chronicles is an intensive tactical RPG, from The Bearded Ladies. We join Elvis and Diggs, two brothers on a journey of discovery through the heart of a New-America which has been ruined by a devastating force known only as the ‘Miasma’.

What is Miasma Chronicles? Miasma Chronicles is set in the near future, shortly after an environmental renaissance which is set to fix the worsening ecological problems. Companies were quick to capitalize on these issues and being environmentally friendly was just seen as ‘good business’.

Luckily, one man implemented a solution, and the result was a time of balance between humanity and nature – A Great Stability. Since then, the world has changed, and a new threat has emerged, a force of nature now dominates, known simply as the Miasma.

Over the years, people learned to co-exist with the Miasma, but now it grows angry, causing death and destruction. Can it be destroyed? Can it be tamed?

The First Family now rule this post-apocalyptic New-America. They rule via exploitation and fear. The citizens of small towns and cities mine resources to help fund their ‘mission’ to rid the world of the Miasma – and fill their pockets.

Ok, what about gameplay? Miasma Chronicles has been designed as an homage to PS1 RPGs of old (Xenogears, Final Fantasy etc). It’s the type of games we love to play –and love to make.

It’s predominantly a tactical game that will test your skills and patience, but you will also explore a variety of environments from small towns, sprawling forests and giant industrial cities – meeting weird and wonderful characters along the way as you play through the deep narrative.

The story focuses on two unlikely brothers, Elvis and Diggs. Their mother simply up and left when Elvis was young, leaving a broken heart, a metal glove and a message to find her. Obsessed with finding her, the brothers will travel across America meetings new friends – and foes with their own intentions – along the way. Revelations must be earned.

Play VideoTell us more about combat! As mentioned, Miasma Chronicles is a tactical turn-based game, an evolution of the tried and tested formula that players of The Bearded Ladies’ games will be familiar with.

The enemies of Miasma Chronicles can be tough, and you will need to use all your patience and tactical skill during encounters.

Ambushing is one way to get the upper hand. Pre-position your team in real-time, looking for the best cover and environmental advantages. Isolate and take down the most problematic enemies first, may allow your team to sweep in and dominate.

Another way to gain advantage on the battlefield is to use stealth; look for perfect ambush positions, scope out the enemies and silently pick them off to turn the numbers in your favour.

During combat, we wanted an easier tactical experience for new players but without sacrificing the deep tactical mechanics that players enjoy. So, we introduced 2 ways to play;

Light Tactical – This is intended to be an on-ramp for new players of tactical games, emphasis on RNG (random-number-generator – the classic hit chance) is reduced and more under the hood things are changed to give players a more approachable tactical experience. That doesn’t mean there isn’t any challenge here.

Full Tactical – This is the full RNG tactical experience, that skilled players will love. You may find that Critical Hit chance is handled differently than other tactical games – we encourage you to get above 100% critical chance by manipulating weapons, tactical positioning and upgrades etc. Any score above 100% gets converted to bonus damage.

Play VideoSpeaking of helping you in battle, let’s talk about those Guns! Guns! Guns!

In total, we have 21 guns of varying powers and abilities, each one is fully upgradable with scopes and attachments; including your trusty assault rifle, shotguns that destroy cover, sniper rifles that knock enemies out of cover and the Bouncer, which bounces a projectile around the map – plus loads more.

Alongside guns, we also have Miasma powers, offering magic-like powers to anyone wielding a glove. Miasma powers are overpowered and can turn the tide of battle in your favor at the snap of a finger.

We can’t wait for you to experience all of this and more. No matter how you choose to play Miasma Chronicles, you’ll be immersed within a world and story that you’ve yet to experience. We look forward to seeing you on May 23.

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Hello readers of PlayStation Blog! My name is Craig, I’m one of the designers at Angry Mob Games, and I’d like to introduce you all to our latest project.

Trinity Fusion is a sci-fi action rogue-lite where the only way to save the Multiverse is to end it. We’ve been hard at work getting the game ready for its PlayStation debut, and we’re very excited to finally announce that the game is coming to both PS4 andPS5!

Play VideoAbout Trinity FusionTrinity Fusion is a 2.5D action rogue-lite set in a doomed, man-made multiverse. In it, you’ll play as Maya, a woman psychically connected with her three parallel selves.

Their worlds are falling apart around them, and you’re the key element in a plan to reconnect them, fusing each of their scattered worlds back together into one stable whole.

The combat experienceTrinity Fusion is all about great-feeling combat. It’s a dance of slashes and dodges punctuated with satisfying special moves. We’re taking everything we learned from building our previous fighting game, Brawlout, and applying it to a purely PvE experience.

Each of your alternate selves have their own set of unique abilities and weapons to help them fight through their worlds. As their worlds fuse, so will your alternate selves, granting you access to the abilities and weapons from each of your combined selves at the same time. This can allow you to mix and match the strengths of each character’s unique weapon set, or unlock new abilities that none of the base characters have access to.

A deep, universe-hopping backstoryHow did the multiverse end up in such a dire situation? Who are these people and machines that oppose you? Learn the backstory of the multiverse by speaking with the diverse cast of characters in the Citadel, Trinity Fusion’s hub world, and uncover hints of the darker side of its history as you explore the multiverse for yourself.

These rich characters and lore are created in collaboration with award-winning poet and sci-fi novelist Ada Hoffmann, writer of The Outside, The Fallen and The Infinite (which we are avid fans of).

As you progress through the story, you’ll unlock new starting points throughout the multiverse. We want players to be able to make it to the end of the story if they stick with it, so even if you don’t manage to make story progress on a particular run, you’ll regularly find currencies that you can spend on permanent upgrades each time you return to the Citadel.

Step out into the Multiverse on PS4 and PS5 later this yearWe’re excited to finally confirm that the game is coming to PlayStation 4 and PlayStation 5 in 2023. Check out our website for more news as we get closer to release, and we’ll see you in the multiverse.

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In the futurescape of Exoprimal, climate change turned out slightly differently than everyone expected. Instead of rising oceans and heat waves, humanity deals with torrential downpours of hungry, flesh-rending dinosaurs. Fortunately, the AIBIUS corporation is here with cutting-edge exosuit technology to take out the history-displaced hordes–they just need some warm bodies to go inside the suits.

This past weekend, gamers joined the Exoprimal open beta test to suit up for some cooperative (and competitive) cold-blooded creature culling. But don’t worry if you missed out: we’re here to give you the details of Exoprimal’s uniquely chaotic team PvE experience.

Dino SurvivalExoprimal’s beta focused on Dino Survival–a five-versus-five online multiplayer wargame and the main mode of the game’s full release in July. After character creation and a brief control tutorial, you’re matched with other fresh recruits, split into two teams, and brought into a simulation created by Leviathan, an advanced AI who masterminds the combat games to come. The winning condition is simple: be the first team to complete Leviathan’s directives. But that’s easier said than done, especially when those goals always involve an onslaught of crazed giant reptiles from another dimension.

Finding the right exosuitSince you’re playing on a team, cooperation and coordination are key–and you’ve got an array of exosuits with distinct combat abilities to fill the roles you’ll need to succeed. The beta allowed access to the full array of exosuits, which come in the following categories:

Assault (Deadeye, Zephyr, Barrage, Vigilant): Attack-focused suits designed for rending reptiles through a variety of long-range and melee attacks.
Tank (Roadblock, Krieger, Murasame): Heavily armored units that can soak up a lot of damage–but can also bring heavy hits when needed.
Support (Witchdoctor, Skywave, Nimbus): Fast, speedy suits that heal and deliver tactical buffs to allies or status ailments to enemies.

Even within the same category, the suits function in very different ways. In the support category, there’s the Witchdoctor–a unit focused on repair and buffs that can zip around pretty well but not quite as well as the healer/attacker hybrid-on-wheels Nimbus. And neither of those two can soar like the graceful Skywave, which can take to the air to grant healing waves to allies–as well as curse a horde of foes with status ailments–all at a safe distance. (Until the winged dinos show up.)

Roadblock is the archetypical tank unit–a little slow, lots of health, ginormous shields–but another very popular Tank-type choice among beta players was the Murasame, a faster suit with a melee-focused skillset. Not only can you leap into a pack of dinosaurs and slice dozens up before your health drops, but you can also carefully charge and counterattack to slay oh-so-skillfully.

Every one of these exosuits is packed with personality–quite literally, as the suits themselves speak with unique voices and provide their own commentary throughout battle. Each suit has unique controls and abilities that fill its archetypal roles in interesting and creative ways. And what’s great is that if you feel your team’s a little lacking in a particular department, you can swap suits mid-battle, ensuring that you always have access to crucial roles. While promised suit customization with skins and modules was limited in the beta, you could still add some unique touches to the exosuits by equipping them with “Rigs,” special-use gear with varying effects.

Progression of a matchThe beta battles followed a standard format: five PvE-focused tasks culminating in a final, more direct PvP confrontation. The PvE tasks were easy to understand: cull a bunch of dinosaurs, protect a target or NPC for a set period of time, and take out a really big and nasty dinosaur. At the end of each task, Leviathan lets you know if you’re ahead or lagging behind the other team.

All of these tasks have one thing in common: eliminating a whole lot of dinosaurs. Strategies vary wildly based on the goal and type of dinosaurs you’re facing: Are you trying to hold back a massive wave of pteranodons or getting up close and personal with a stegosaur? The wrong approach can leave you annihilated by a dino-swarm or ingloriously bodychecked out of bounds by a triceratops.

Leviathan isn’t content with this degree of madness, though. He’s a mischievous type, and he’ll sometimes toss things on field at a whim, such as mutated Neosaur creatures warped into new and more vicious forms from interdimensional travel. Maybe he’ll also throw in some helpful bits, like auto-firing turrets, floating platforms, or barriers you can place at will. Or, if he’s really feeling generous and you’re lagging behind, you might get a Dominator item spawn that lets you temporarily command your own massive, angry dinosaur and cause severe problems for the opposing team with direct dino damage.

The final challengeThe final PvP challenges varied with each session, but they’re where the tide of combat can be turned in a most dramatic fashion.

Data Key Security: Your squad must escort a big, heavy data key to its destination as dinosaurs and the other team tries to destroy it.
Energy Taker: Both teams collect energy tokens that spawn on the field to fill up a gauge–and steal energy from the opposing team by blowing up its members.
Omega Charge: One player is responsible for picking up and safeguarding a massive hammer–while also charging with energy from slain dinosaurs to destroy a target. Your teammates must protect the wielder from both dinosaur and opposing player attacks.

As a sample platter for what’s to come on July 14, the Exoprimal beta delivers a taste of the mass extinction events that await. Stay tuned for future Exoprimal dino-storm forecasts leading up to its release.

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Hi everyone, I’m Phil Crifo, Tchia’s game director and co-founder of Awaceb. We are so excited that tomorrow Tchia launches to the world, and it’s the culmination of an incredible 5-year adventure for a tiny team making a big game.

As we’re nearing the release, we wanted to give you a final look at how we expanded on the sandbox open-world formula. If you’re new to Tchia, no doubt the below overview will bring you up to speed before you dive in the game on PS4 and PS5.

To prepare you for the adventure that lies ahead, we also wanted to give you a few early-game tips. And so here are some of the top five items & features that you will be using in the game’s opening hours

Slingshot Tchia’s trusty slingshot was gifted to her by her father, Joxu. It’s the very first tool you’ll receive in the game, and it will come in handy to aim at trees and knock down coconuts or bananas to consume and restore your energy. It’s also a useful weapon to wield against the Maano – the fabric-made creatures that have abducted Tchia’s father – to buy some time as you’re trying to find flammable items to get rid of them once and for all.

You can also test your aiming skills in shooting range challenges, where reaching the top score will get you a golden trophy. Those will prove very useful for other activities.

The slingshot also leverages some of the unique PS5 features, such as the adaptive triggers, where you’ll feel the weight of the sling at the tips of your fingers. And if you feel like becoming an expert sharpshooter, you can activate the motion sensor for a more accurate aim. Give it a go, it’s accessible to toggle on or off in the menu.

Ukulele One of Tchia’s most unique features is the Ukulele. You can harness the powers of this magical instrument with just a few strums. It’s fully playable, customizable, and also a game-changer.

Gifted to Tchia by Joxu’s best friend Tre, the ukulele can be used for a whole host of things. Through unlockable magical tunes called Soul Melodies, Tchia can affect the world around her, make new items or animals appear to give her the edge in exploration and combat. The ukulele also comes into play at some heart-warming story moments in the game, where you can play along to scripted songs.

When resting at a camp, you can also style up your Ukulele to suit you, with many options to customize it to your own personal taste.

For those who want to jam a little more freely, Tchia’s ukulele is fully playable, and you can experiment with an entire musical scale. Whether you want to play chords or a single string, bend notes, pluck or tweak your way to musical greatness – the choice is yours to play whatever you want! We are very excited to see what you do with this feature.

Soul-jumping From the early days of developing Tchia, we always intended to make a game that felt like a toy-box. We designed Soul-jumping with that in mind. Soul-jumping is one of Tchia’s inherent powers and you’ll use this to take control of almost any item or animal you can find in the archipelago.

As we’ve already covered the Soul-jumping mechanics in detail in our latest video:

Play VideoHere are some new animals you may not have seen yet that you can use to your advantage.

SeagullsBirds overall offer one of the strongest traversal advantages in the game. This is also why they will eat your soul-meter quickly! Use their super accessible controls to fly over cliffs and get to your destination in a flash. And if you’re cheeky, you can use “R2” to dump a nasty surprise on unsuspecting inhabitants. Cows also allow you to do the same, but be careful, as their dung is a bit unstable due to the use of Soul-jumping and they tend to … explode!

DolphinsOf all sea creatures you can possess in Tchia, dolphins are probably your fastest option… They can rush through the ocean if you sprint, and you can even do cool flips and other stunts when jumping out of the water. Fish are the best way to travel underwater and won’t be using the stamina you consume to hold your breath, giving you time to quickly scout your surroundings for valuable chests & pearls.

Dogs (or Boars!)Most land animals have digging abilities, which can prove very valuable when looking for trinkets or other hidden surprises. They are also much faster than Tchia on foot should you need to cover a large area more quickly. Though cats can’t dig, they do have another special ability that we’ll let you discover for yourselves! We’re very proud of the sound effect we’ve prepared when you trigger their ability ;)

CrabsCrabs are slow and don’t cover as much ground as the other animals, but they surely pack a pinch! Use their powerful pincers to snap locks off chests and get easier access to them!

Trinkets & Pearls Trinkets and pearls are collectibles that you can find throughout the archipelago and play a critical role in the coutume – a Caledonian ceremony performed as a gesture of appreciation and respect for someone. Whenever you need to do offerings, or buy additional cosmetics, trinkets and pearls are almost always involved.

You will find a lot of them throughout your journey, and you can identify their locations by activating shouting spots, that will reveal more activities and collectibles around you.

Once you’ve collected enough of them, make your way to the nearest town or dock and see what kind of outfits or boat customization items you can unlock by spending them.

Camera As you travel across the archipelago, you will meet many inhabitants who will help you on your journey. This is the case of Louise, a young girl from the village of Weliwele, that will give you a camera and ask you to take loads of pictures.

Tchia is all about finding joy in the little things, and the camera system makes no exception. It was created to emulate the super rewarding process of shooting on film. Select your lens, your film roll, and even set up a tripod with a self-timer to take a cool pose. As you’re shooting on film, you’ll have to find a place where you can develop your pictures and enjoy the surprise of finding out how accomplished a photographer you are.

A final word on accessibilityThis was a last look at Tchia before it releases tomorrow, and we’re so grateful to everyone that has been with us throughout the development of our game. At the heart of Tchia is accessibility, and this is a philosophy that runs through the game in many ways.

All activities and challenges have been set up so that performance is always optional, and you don’t need skills to progress in the story. Should you get stuck, you will always have the possibility to skip a gameplay segment so that you can discover what lies next with ease. Plus, if you really want to, you can start your journey at any point in the story via the chapter selection menu, available right at the beginning of your adventure.

Tchia is a vibrant and colourful game inspired by New Caledonian culture. It’s a poetic coming of age story, but it also includes scenes that are not suitable for children. Therefore, if you want to play with your little ones, we recommend that you activate the “family mode”, that will automatically make some of the more violent or graphic scenes in the game suitable for the whole family.

We can’t wait for you to dive into Tchia! And remember, if you’d like to customize Tchia & her boat to the colours of the other Kepler Interactive games, you can purchase the Oléti Edition (or the Kepler Customization Pack) that includes outfits, ukulele & boat customization items from the games Sifu, Scorn, Flintlock & Cat Quest.

Oléti!

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Hello, Tourist. Your next adventure awaits in the war-torn, walker-infested streets of New Orleans, with new threats, action-packed combat, and even more walkers. And then there’s the dreaded Axeman hell-bent on retribution.

To help you on your journey, our team at Skydance Interactive has prepared a survival guide for The Walking Dead: Saints & Sinners – Chapter 2: Retribution. The game releases on PlayStation VR2 tomorrow, March 21.

Pack for the tripIn The Walking Dead: Saints & Sinners, you’ve got to prepare for anything and everything. Unending herds of walkers, diabolical individuals plotting your every downfall, and an unrelenting, seemingly unstoppable Axeman, to name a few. You’ll face intense challenges every time you set foot outside of base camp, so you’ll need the right resources.

First, upgrade your inventory size as soon as you can. To do this, you’ll need to upgrade the Gear Station at base camp to Level 6, and from there you can obtain the “Deep Pockets” upgrade. This adds nine inventory slots to your backpack and an extra large slot to carry two-handed weapons (such as the coveted chainsaw). Increasing your inventory size will help you in the long run with crafting healing items, weapons and other necessary upgrades.

In addition, upgrading your armor will help protect you against the walkers and enemies you encounter on your missions. Explore the new catacombs near base camp and you’ll find a new Heaving Plating Armor recipe to craft.

Weapons are a given (more on that below), but the right food will replenish your health and stamina when you need it most. We recommend crafting your own food using the recipes available in-game; while eating a can of beans you found could help you in a pinch, there is the likelihood it’ll make you sick, and you’ll need to craft medicine to undo the effects of eating low quality food. Some of the best recipes you’ll want to try are beignets, gumbo, and jambalaya.

Lastly, pack enough bandages and medicine each time you venture out into the city to heal yourself when you’re caught in a bad spot. The new crafting tables at base camp feature upgrades which can make healing, low stamina and curing sickness a worry of the past.

Know your weaponryYou’ll encounter a variety of weapons to help in your battle against walkers, members of the Tower and other dangers lurking around every corner. As powerful as each weapon can be, it’ll be of no use if you don’t know how to use it to your advantage. The most important thing is to take your time with a new weapon, and understand your best way to reload it. Be sure to try it out on a few sparse walkers before you rely on it for a herd.

Some of the most powerful weapons have nasty weaknesses for balance reasons, so you’ll need to understand each weapon’s unique features. They may be great for cutting through a herd but horrible against humans, or very good at range but nightmarish in close quarters.

Noise and light are also a factor when you are trying to sneak around, so keep that in mind as you arm yourself for a sortie. Lastly, not all weapons are paragons of durability in the harsh climate of post-apocalyptic New Orleans, so my advice is to always pack a spare or two.

A few more words should be said about the extra layers of depth in interactions that you will experience moving from PS VR to PS VR2. The new Sense controllers make reloading, healing yourself and revving up a chainsaw extremely precise and tactile, so make sure you are ready for that feedback and finger tracking action.

Explore the worldIt’s crucial to make use of anything you can scavenge in the world, so it pays to explore your surroundings whenever possible.

A key way to earn more loot is by completing missions for the Exile trade network. Sonny’s Pawn Shop is a great starting point to take on new missions, which open new options for gathering and crafting essential survival gear.

For Tourists who are undaunted by a challenge, clearing walker-infested areas will help you obtain the best gear. Naturally, we know you’d want to avoid walkers as much as possible, but Chapter 2: Retribution is all about high risk, high rewards. One area in this state is Old Town – clearing this area (and others like it) will unlock Exile trade missions and night mode exploration for that area, featuring even better loot.

Befriend the nightExploring at night introduces a different way to play in the world of The Walking Dead: Saints & Sinners, and can be beneficial to your survival, as certain resources are more prominent at night. With night mode come new rules for scavenging and exploration, not to mention even more encounters with even larger amounts of walkers. Difficulty is high, but we promise, the reward is well worth it.

Your tactical flashlight will be useful here, and switching it to UV will reveal hidden information that will guide you through the darkness, as well as finding items that can only be found at night (such as key ingredients for one of the new crafting benches at base camp). You can also use flares to distract walkers and make your escape.

If you master night mode, you’ll find backpacks full of loot and essential scavenging materials for your crafting station.

In The Walking Dead: Saints & Sinners – Chapter 2: Retribution, there are plenty of things in the world out to end you, but an even greater number of methods to survive your way. We hope these tips will help you as you continue your tour through New Orleans on PS VR 2 starting March 21. Good luck, Tourist.

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Get ready, Sonic fans – it’s time to keep the Sonic Frontiers excitement going with new updates players are sure to love. On Wednesday, March 22 at 5pm PT / Thursday, March 23 at 1am CET, the first of three Sonic Frontiers content updates this year – the Sights, Sounds, and Speed Update – will release on PlayStation 4 and PlayStation 5.

Fans can try out new features such as a Photo Mode to capture memories of their adventures, new Challenge Modes to test their strength against powerful foes, and the Jukebox to play their favorite Sonic Frontiers tracks around the Starfall Islands.

Photo ModeTo capture memories of your journey, open the pause menu to access Photo Mode, which will pause gameplay and bring up a freely moveable camera to position the shot however you want. This mode may be inaccessible during certain parts of the game.

Whether you’re battling enemies, rail grinding, or performing awesome Air Tricks, you can capture Sonic in action across various landscapes to create the perfect scene for your photo. You can also choose between seven visual filters to add some flare to your photos.

If you need some help, you can turn on a grid to frame the perfect image or reset the camera with the right analog stick to change the photo’s angle and mood.

New Challenge modesAfter completing the main story campaign, challenge modes are instantly playable via the title screen.

The new Cyber Space Challenge is a time-attack mode where you’ll complete seven stages from each island (Kronos, Ares, Chaos) while competing against the clock.

Also, Sonic Frontiers now offers Battle Rush, a timed-battle mode where you rapidly defeat multiple rounds of enemies, Guardians, and Titans in one go. Aim for the fastest clear time, and you may get a special surprise.

For more on how to master your gameplay strategies and explore the Starfall Islands, check out the Sonic Frontiers: Speed Strats series on the official Sonic the Hedgehog YouTube to become the most formidable force in the frontier.

JukeboxPlay your favorite Sonic tunes throughout the Starfall Islands with the new Jukebox feature, which includes music from Sonic Frontiers and past Sonic games, if you want a bit of nostalgia as you explore! Some of the tracks include:

  • Sega Sound Team, Tomoya Ohtani, Merry Kirk-Holmes – I’m Here (Sonic Frontiers)
  • Crush 40 – Live & Learn (Sonic Adventure 2)
  • Crush 40 – Open Your Heart (Sonic Adventure)
  • Sega Sound Team, Tomoya Ohtani – Reach For The Stars (Sonic Colors Ultimate), and much more.

You can listen to any of the 53 songs – 13 of which are instantly unlocked and playable as soon as the game is updated. Unlock the remaining 40 songs by collecting Sound Memories on each island, so keep an eye out for those orange music notes.

To change the music on the island, press right on the directional-pad or hold to open the song list. The Jukebox can also be disabled in the Options menu.

Please note the Jukebox feature may be inaccessible during certain parts of the game.

Two more updates to Sonic’s open-zone, action-packed adventure will arrive later this year and include new features, challenges, playable characters, and more. Specifics about release timing and content will be revealed at a later date.

Play VideoImmersion – PlayStation 5Like Sonic speeding through the Starfall Islands, the PS5 “goes fast” into the future of gaming with its ultra-high-speed SSD that works to remove barriers to play and create experiences that are seamless and dynamic.

Hiroki Tokunaga, Sonic Team Lead Programmer, spoke a bit on Sonic Frontiers’ development on PS5 and how the team took advantage of the console’s hardware to create the vast open-zone freedom that gives Sonic more room to run at speeds only the Blue Blur can deliver.


Sonic Team created and implemented a brand-new texture streaming system in the Open-Zone areas so players can run around the vast, diverse environments at incredibly high speeds. On PS5, the SSD could support high-speed streaming, so we were able to make the most out of the texture streaming feature and keep up with Sonic’s speed.

It was also crucial for the team to reduce wait times during scene transitions between the Open-Zone areas, Cyber Space, and other areas so fans can spend more time exploring and immersing themselves in the game. A lot of load processing happens during these transitions, which is why we deployed compressed files, organized the resources, and coordinated everything to maximize the file input and output. The PS5’s fast SSD enabled us to significantly reduce wait times for smooth transitions between scenes in the game.

Hiroki Tokunaga, Lead Programmer, Sonic Team


Sonic Frontiers is available now on both PS5 and PS4 consoles. To learn more, head to PlayStation Store or Sonic Frontiers official website. Starting March 22, PlayStation Plus Premium subscribers can play the Sonic Frontiers Game Trial at no additional cost.

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Hello, I’m Tommy Refenes. You may remember me from such games as Super Meat Boy and Super Meat Boy Forever. I’m delighted to be able to tell you that the Meat Boy universe is returning to PlayStation later this year in the form of a brand new title called Dr. Fetus’ Mean Meat Machine!

Meat Boy has had enough games (for now). Now it’s time for Dr. Fetus to be a star. Dr. Fetus’ Mean Meat Machine takes place right after the events of Super Meat Boy Forever (right after the ending, before the post credits scene, to be exact). Dr. Fetus wants to make clones of Meat Boy and he needs to weed out all of the crappy clones from the gene pool to get pure, perfect, killable Meat Boys. I wonder what Dr. Fetus would do with a never ending supply of Meat Boys…hmmm…probably a question for another time.

Buzzsaws, lasers, missiles, and other hazardsWhat this means in practice is a Puyo Puyo-style match-four puzzler with a unique hardcore twist, courtesy of the nefarious Dr. Fetus’ devious contraptions. As you’re trying to get your color-coded clones to the bottom of the screen and build combos, you’ll have to deal with buzzsaws, missiles and a host of other hazards primed to destroy your clones if you don’t play with the precision that the Super Meat Boy series has always demanded. In other words, what we are doing with Dr Fetus’ Mean Meat Machine Machine is bringing the hardcore challenge Meat Boy is known for to create a one-of-a-kind blend of puzzle and action gameplay.

Play VideoThe genesis of this game lies in a long lasting relationship between Team Meat and our friends at Headup. We’ve worked together for almost 12 years in various capacities and we love them. So when they approached us with this idea for a match-four puzzle game, we were pretty busy with launching Super Meat Boy Forever but after that was out we looked at their pitch and prototype and fell in love all over again. We merged their design and programming skills – mainly Niko Panagiotopoulos and Mark Aldrup – with our art and design skills and now we have this wickedly fun and beautiful puzzle game that we never would have even considered making if not for their amazing prototype and desire to make something new and awesome.

It’s time to enjoy dying againThe game has over 100 hand-crafted levels filled with hazards and traps that will test your puzzle mind along with your finger reflexes. It’s a game in the Meat Boy Universe, so expect to die – over and over again. When you have finally died enough your skills will be second nature and you will start beating levels with no more effort than taking a single, simple breath. You will feel accomplished. You will feel…whole. At that point you will then have to fight a boss which will kill you over and over. You will know death. It’s a lot of fun and pretty cute too!

If you’re already a fan of Meat Boy, first, thank you and, second, there’s going to be a lot in Dr. Fetus’ Mean Meat Machine to please you. We’ve got a whole bunch of familiar Super Meat Boy and Super Meat Boy Forever locations like the picturesque Forest, the Hospital, and Salt Factory, all with dazzling backgrounds, animations and cutscenes created by the original Super Meat Boy Forever artists. We’ve also got an incredible soundtrack created by the talented Ridiculon.

It’s been fun to see Meat Boy heading in a new direction in collaboration with a team who showed us a possibility for the series that had never crossed our minds. What’s come out of it is a game that exists in a familiar genre, but at the same time is like no other game in that genre. The move to inject the hardcore meaty DNA of Super Meat Boy into a match-four puzzler is one that I think few of you would have expected (heck, we didn’t expect it when Headup first bought us the idea!). But trust me, it was a crazy enough idea to work and I can’t wait for you all to be able to try and survive Dr. Fetus’ twisted test chambers yourself when the game hits PlayStation 5 and PlayStation 4 later this year.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Howdy! This week the team dives into some stand out PS Plus titles, and shares their (spoiler filled) thoughts on The Last of Us TV adaptation’s season one finale.

Stuff We Talked About

  • MLB The Show 23
  • Tchia
  • Resident Evil 4
  • Horizon Forbidden West: Burning Shores
  • The Last of Us season one finale
  • The Last of Us Part II

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageTim Turi – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to travel to the Three Kingdoms and explore Wo Long: Fallen Dynasty, sharing your adventures using #PSshare #PSBlog. Here are this week’s highlights:

profjpg shares a black and white silhouette fighting with a spear

marka_game shares a griffin-human hybrid mid fight

Mannitugames shares a player leaping on their white horse and brandishing a sword

Nu_Lupo shares a player unleashing a red phoenix-like bird

LemonShiko45 shares an adorable Shitieshou demon that looks like a reverse colored panda

themarkplumb shares a player standing in a cherry blossom forest wearing an ornate red armor set.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Green
SUBMIT BY: 11:59 PM PT on March 22, 2023

Next week, we’re seeing green. Share verdant, emerald, citrine, or any shade of green found in the game of your choice using #PSshare #PSBlog for a chance to be featured.

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With the recent launch of Destiny 2: Lightfall, the latest expansion for Bungie’s sci-fi action MMO, players have been diving deep into new activities, exploring a new elemental power in Strand, and discovering the secrets of Neptune’s hidden city of Neomuna. A new Destiny 2 expansion also means a new raid – Destiny’s challenging cooperative adventures designed for fireteams of six, built to test players’ skill, problem solving, and ability to work as a team. On March 10, Guardians all over the world delved into the latest – and arguably most visually stunning – raid to date: Root of Nightmares.

To celebrate the launch of Lightfall’s new raid, we recently spoke with three members of the Destiny team: Associate Designer Kailani Marrero, Staff Designer June Meyer, and Design Lead Brian Frank to get behind-the-scenes insights into what it’s like working on (and giving names to) some of the most mysterious, intriguing, and challenging content in all of gaming.

How does the Root of Nightmares raid move the narrative forward following the initial events of Lightfall?

June Meyer: Root of Nightmares sees players investigating The Witness’ pyramid in the aftermath of the end of the Lightfall campaign. In the raid, players get to see firsthand how the Traveler’s Light terraforms the landscape, bringing new life and disrupting the existing environment. We’ve never had a chance to see or influence this process, and the raid gives players the opportunity to transform the environment through their actions.

Kailani Marrero: It was important to ensure that the lessons the player (and the Guardian) learned on Neomuna translated to their journey in the raid. The Guardian spends some time learning to “go with the flow” – especially when coming to terms with Osiris and learning to wield Strand during the campaign – and we took that mentality into the raid encounter. Without spoiling things for those who haven’t experienced the raid yet, the Guardians know who the threat is, and they know that this entity must be taken out. Even in the face of overwhelming odds, there is work to be done and that confidence in yourself, and in your allies, still should remain true.

Q: What are some specific examples of Bungie incorporating narrative themes into the puzzle-like gameplay elements of Destiny 2’s raids?

Brian Frank: In Vow of the Disciple [from Destiny 2: The Witch Queen], the symbols and their meanings were designed as a system from which gameplay events would build statements about the places and characters in our world. Within the context of The Witch Queen’s themes of deception and illusion, they were intended to be evocative of truths, lies, or prophecies. They also help to illicit wonder from players in having to interpret and communicate them to the fireteam in order to progress through the raid.

KM: Narrative themes are often the bow on top of the experience that adds that extra “oomph” to a raid. Many mechanics are done ahead of time with the general narrative concept of the raid in mind and then more context is given by the narrative designer. The bones are there but then you get to build on top of it to make it even cooler and to give context where needed.

JM: The thematic goal with the mechanics of Root of Nightmares was that only through wielding both Light and Darkness can Guardians succeed in their fight against The Witness. Players begin the activity using solely Light and in the second encounter, both Light and Darkness are required but never combined. By the final encounter, players have learned how to combine these elements in truly meaningful ways.

Q: What are some of your favorite raid names from past expansions, and why?

KM: I’m sure that answer would change with every person you ask! I am completely biased and love Root of Nightmares over all of them. It took us a bit to get to a point of agreement – we had a good laugh about the unintentional “blank OF blank” formula – but Root of Nightmares won out because it was just too good to pass up.

This time around, we wanted a name that sounded both mysterious and sinister, and this was the winner by far. Some players may have also picked up on hidden messages in Neomuna hinting at who they might face in the boss fight, and we wanted to pay that off with the raid name. If you know your Destiny lore, certain names immediately come to mind when you think “Nightmares.”

If I had to pick my top three though, it would be: Root of Nightmares, Vow of the Disciple, and Last Wish [from Destiny 2: Forsaken].

JM: Deep Stone Crypt [from Destiny 2: Beyond Light] will always be a special one for me because of its simplicity. The name of the raid revealed everything about the activity and nothing at the same time. We knew that the most important piece for players was letting them know where they were going, but we thought it was critical to keep the player journey under wraps. This was the first name proposed in our discussion and we didn’t bother coming up with other options because we knew it was the best choice.

Q: What goals does the team keep in mind when naming a raid?

BF: Our goal is for the name to capture a sense of mystery, for it to be evocative of an adventure you can imagine your character embarking on, or of a challenge to endure and overcome with your fireteam.

KM: Naming a raid means finding that combination of words that really capture the essence of the activity. They’re usually meant to toe the line between giving you absolutely nothing and everything all at the same time. It’s a difficult-yet-fun challenge!

Q: What else would the Bungie team like players – new or returning to Destiny 2 – to know about how raids fit into the experience?

KM: For me, Destiny raids are such a unique experience. You see a lot of different raid experiences across MMOs, RPGs, and the combination thereof, but to see it in an FPS, for me, is so cool. It’s a challenge for players who are willing to meet it and as a reward you get cool stuff and more story. Wins all around.

BF: As pinnacle cooperative activities, Destiny raids are designed to foster player stories. We set a high bar for coordination and mastery of the challenges unique to each raid. It is very rewarding to succeed, which requires reliance on your fireteam, when at the outset to achieve victory may have seemed impossible.

Q: How can Lightfall players best prepare to partake in the Root of Nightmares raid?

BF: If you’re up for the challenge, the Legendary campaign is a great way to acquire a set of gear that puts you right at the recommended Power level for the raid. Another approach would be to engage in Lightfall and Seasonal ritual activities that offer Power upgrades.

JM: Run Neomuna activities to unlock your Strand fragments, because grappling and mobility are great ways to stay alive in each of the raid encounters. Also, dungeons are a good opportunity to gear up and to dip your toe into more complex endgame activities without needing to get as many teammates together.

KM: Finding a great fireteam is paramount to having fun during any Destiny 2 raid. If you don’t know five other players to raid with, don’t worry! You can use the “Fireteams” feature on the Destiny 2 mobile app to either join an existing raid group or create your own from scratch.

Destiny 2: Lightfall is available now.

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Today we’ll be exploring a totally new addition to the Diablo universe; World Bosses. These unique battles in Diablo IV give a taste of what it’s like to play with a large group of players engaging with a monster that is massive in scale, ferocity, and impact.

Core PhilosophyEach World Boss extends from four core player experience pillars. These pillars allow for alignment on the kind of gameplay that is our standard, even as we attempt to create wildly different monsters and challenges.

Everyone can contribute and be part of the solution
This is an activity for players of all classes, so no match-up feels favored towards one class and playstyle. There are no required actions to bring down a boss, so the “fun” can’t be monopolized or prevented.

Players should feel grateful for other players joining in
This content is for all players, from those who are learning the game, all the way up to masters. The activity is built so that each extra player means the World Boss will be conquered a little bit quicker. Don’t worry if you don’t know every attack; getting in and playing is the best way to learn.

Re-playable
We put heavy emphasis on mechanics that remain interesting time-after-time and feel larger-than-life. Experiencing the same Boss with a different class will present different challenges.

Stagger must be interesting and helpful but never required
Players who stagger or break the guard of a boss are rewarded with a high-impact adjustment to the fight flow. We spend a lot of time making these stagger moments significant without them being required.

Unique ExperiencesWorld bosses are high-intensity fights filled with new to Diablo experiences, terrifying challenges, and joyous triumphs. It’s a lot of pressure to get them right!

From the Ashava concept art, you can see that even though we had a strong idea for the overall shape and claws, her head and overall texture went through multiple passes to find what told the clearest story about who she is and worked best with our top-down camera.

Once we’re aligned on what we think our new horror will look like from a high level, we move into building it in the engine. At this stage the monster is extremely basic because making amazing character models takes a lot of time! The team can’t always wait for a finished model, so we start with something a little rough around the edges.

The process now becomes playtest-playtest-playtest. The team refines attack tells, damage payloads, timings, and assesses whole attacks for how well they’re working. Bespoke spawn animations are created to tell a story of who this monster is and where it’s coming from. Stagger mechanics are reviewed to make sure that the player has interesting choices and it’s a rewarding experience.

Boss deaths are often given special focus; it’s an impactful moment that showcases the last gasp of a horrific monster in Sanctuary and each World Boss wants to leave a lasting impression.

Multiplayer FocusAs you’ve likely noticed, these titanic combatants are meant to be engaged with as a group. Going up against one without a sizable collection of fellow players would be a mistake until you’ve learned what’s in each World Boss’ bag of tricks.

Our first task was to make sure our World Bosses cover large portions of the field with each attack. To accomplish this, we built some of our biggest attacks first; spectacle abilities that clear out huge spaces with massive damage.

We can’t only have giant attacks though! Our teams work incredibly hard to challenge players that tend to move quickly, adapt to attack patterns, and are always looking for the easiest way to complete a boss. We address this by mapping out many different attacks, utilizing dangerous locations, and making sure we’re creating interesting challenges for all player styles.

Our next step is to make large portions of the map dangerous and blocked off, thereby preventing players from trying to stay super far away in safety. Ashava accomplishes this by spreading her poison and doing leap attacks. Other World Bosses will solve this problem in different ways to keep players on their toes.

Challenge Ashava earlyThe team is extremely excited to release our World Bosses out into Sanctuary, and hopefully now you know more about the dedication the team is putting into bringing them to you. If you want to challenge Ashava yourself during the Open Beta and Early Access weekends, you can do so on March 18 and March 25 at 10 a.m., 12 p.m., 10 p.m. and midnight PDT.

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Today we’re happy to reveal the PlayStation Plus Game Catalog additions for March. The Game Catalog lineup will be available on Tuesday March 21 to PlayStation Plus Extra and Premium members.

Let’s take a closer look at each of the games in turn.

Game Catalog | PlayStation Plus Extra and Premium View and download imageDownload the imagecloseCloseDownload this imageUncharted Legacy of Thieves CollectionExperience Naughty Dog’s thrilling, cinematic storytelling and the iconic franchise’s largest blockbuster action set pieces. Discover lost history with the charismatic yet complex thieves, Nathan Drake and Chloe Frazer, as they travel the world with a sense of wonder, pursuing extraordinary adventures and lost lore. Uncharted: Legacy of Thieves Collection includes critically acclaimed, globe-trotting single player exploits from Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy, remastered in stunning detail for the PS5 with improved visuals and framerate.

View and download imageDownload the imagecloseCloseDownload this imageTchia Climb, glide, swim and sail around a vast and beautiful archipelago inspired by New Caledonia in this physics-driven adventure game. Take Tchia on a heartfelt adventure and meet a diverse cast of characters inspired by New Caledonian cultures. Along the way, face various challenges, such as totem carving, rock balancing, or racing and take control of any animal or object you find, thanks to Tchia’s soul-jumping ability. You can also jam on your fully playable ukulele, which unlocks melodies that trigger special events such as attracting animals or causing rainfall in the open world.

View and download imageDownload the imagecloseCloseDownload this imageTom Clancy’s Rainbow Six ExtractionRainbow Six Extraction is a highly replayable 3-player tactical co-op first-person shooter. In Extraction, the elite Operators of Rainbow Six unite to face an evolving Alien threat, known as the Archeans. Each incursion into the alien containment zone is unique thanks to the game’s dynamic variables and unpredictable, deadly challenges. So, you and your squad will have to plan ahead, work together and coordinate your tactics to make it out alive.

View and download imageDownload the imagecloseCloseDownload this imageGhostwire TokyoTokyo is overrun by deadly supernatural forces, perpetrated by a dangerous occultist, causing Tokyo’s population to vanish in an instant. Ally with a powerful spectral entity on their quest for vengeance and wield a combination of upgradeable elemental powers and ghost-hunting skills to combat the supernatural threat. Feel the power of your supernatural skills firsthand with unique haptic feedback and adaptive triggers for every combat ability an explore a rain-soaked Tokyo stunningly rendered by PS5’s next-gen ray tracing technology.

View and download imageDownload the imagecloseCloseDownload this imageLife Is Strange: True ColorsIn this emotional, narrative-led adventure game a unique power is the key to solving a thrilling mystery. Alex Chen always thought her long-suppressed ability was a curse. With the psychic power of Empathy, she can detect and manipulate the emotions of those around her. However, when her brother dies in an apparent accident, it may be the only thing that can uncover the truth of what really happened. Be prepared though, the truth will hurt.

View and download imageDownload the imagecloseCloseDownload this imageImmortals Fenyx RisingThe fate of the world is at stake – you are the gods’ last hope. Play as Fenyx, a new winged demigod on a quest to save the Greek gods and their home from a dark curse. Take on mythological beasts, master the legendary powers of the gods and defeat Typhon, the deadliest Titan in Greek mythology, in an epic fight for the ages. A fresh and witty take on the open world action adventure genre, Immortals Fenyx Rising features dynamic action, combat and stories inspired by Greek mythology.

View and download imageDownload the imagecloseCloseDownload this imageLife is Strange 2After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel’s new telekinetic power – the power to move objects with your mind – the boys flee to Mexico for safety. Suddenly, sixteen year-old Sean is responsible for Daniel’s safety, shelter, and teaching him right from wrong. As Sean, your choices shape the fates of the Diaz brothers, and the lives of everyone they meet. From Seattle, to Portland, to California… the road to Mexico is long and filled with danger – but also friendship, wonder, and opportunity.

View and download imageDownload the imagecloseCloseDownload this imageDragon Ball Z: Kakarot Relive the story of Goku and other Z Fighters in Dragon Ball Z: Kakarot! Beyond the epic battles, experience life in the Dragon Ball Z world as you fight, fish, eat, and train with Goku, Gohan, Vegeta and others. Explore the new areas and adventures as you advance through the story and form powerful bonds with other heroes from the Dragon Ball Z universe.

View and download imageDownload the imagecloseCloseDownload this imageStreet Fighter V Champion Edition Since its release in 2016, Street Fighter V has seen a wide variety of new characters, costumes, stages and other add-on content released. Now you can own the entire collection with Street Fighter V – Champion Edition! Experience the intensity of head-to-head battle with Street Fighter V! Choose from a vast roster of 40 characters, then battle against friends online or offline with a robust variety of match options.

View and download imageDownload the imagecloseCloseDownload this imageUntitled Goose GameUntitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples’ back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone’s day. Comes with a dedicated honk button.

View and download imageDownload the imagecloseCloseDownload this imageFinal Fantasy Type-0 HD The darkest entry in the series yet, Final Fantasy Type-0 HD delivers bloody, breakneck battles alongside the masterful storytelling known of the franchise. In the dynamic and enthralling world of Orience, an unforgiving war of nations threatens to decimate the entire continent. Enter the fray as Class Zero, a group of elite students defending their homeland against the onslaught of the warmongering Militesi Empire. Master their fourteen unique fighting styles in an all-new, fast-paced combat system to topple the empire and uncover the secrets behind the war.

View and download imageDownload the imagecloseCloseDownload this imageRage 2 Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. As Walker, the last Ranger of the wasteland and a threat to their power, you have been robbed of your home and left for dead. Now you’ll have to rage for justice and freedom. With ludicrous vehicle combat, super-powered first-person mayhem, and an open world full of emergent madness, you will tear across an unforgiving wasteland battling sadistic gangs to find the tools and tech needed to crush the oppressive rule of The Authority once and for all.

View and download imageDownload the imagecloseCloseDownload this imageNeo: The World Ends with YouA long-awaited new story in The World Ends with You series has finally arrived. In this Tokyo-set action RPG, Rindo comes to the grim realization that his life is on the line when he is forced to compete in the so-called “Reapers’ Game.” There’s no telling how this tale will unfold—but it’s up to you to find out! Put your psychic prowess to the test as you duke it out on the stylishly animated streets of Shibuya.

View and download imageDownload the imagecloseCloseDownload this imageHavenGlide through a mysterious landscape, explore a fragmented world and fight against what’s trying to tear two lovers apart in this RPG adventure about love, rebellion and freedom. Yu and Kay have escaped to a forgotten planet, leaving everything they knew behind. Play both at the same time as they settle into an unknown world. Explore the planet looking for parts and material to fix your ship and make it a cosy home. Enjoy moments of everyday life as a relatable couple while cooking meals, crafting and collecting precious resources. Fight against forces trying to tear you apart by synchronising actions in combat and finding the perfect timing and rhythm, while controlling both characters at once.

PlayStation Classics | PlayStation Premium Ridge Racer Type 4 | PS1 Ridge Racer’s four-wheeled action returns to PlayStation. Boasting a gorgeous visual style, sublime track design and a killer soundtrack, Type 4 builds its arcade gameplay around a multi-race Grand Prix, asking you to pick a racing team to drive for and an extensive range of cars to unlock.

Ape Escape 2 | PS1 The apes have finally graduated from the Ape Academy, so this term things are going to be a little different! Evil genius Specter has invented a new card game and it’s sweeping the globe, helping him on his way towards world domination. Get ready to mix it up with the monkeys using Specter’s ‘scissors, paper, rock’ cards – there are 300 to collect – before taking them on in over 100 fiendishly difficult mini-games. Just don’t underestimate the apes, no matter how silly they act; Specter has put an ultra-rare platinum monkey card up for grabs (not to mention a year’s supply of bananas) and they’ll do anything to claim the prize!

Syphon Filter: Dark Mirror | PSPYou are Precision Strike Operative Gabe Logan, commanding a black box U.S. agency that legally doesn’t exist. While investigating the para-military group Red Section, Logan uncovers a project known only as Dark Mirror. To neutralize this latest threat to global security, Logan must infiltrate, recon and execute decisively. Experience Syphon Filter: Dark Mirror originally released on PSP, enhanced with up-rendering, rewind, quick save, and custom video filters.

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Greetings, readers of the PlayStation blog! My name is Johan Vinet, and I am the creator of Lunark, a pixel-art sci-fi action game that pays homage to the 2D cinematic platformers of the 1990s.

Cinematic platformers sought to immerse players by depicting realistic, methodical character mobility governed by the laws of physics. Classics like Jordan Mechner’s Prince of Persia, Eric Chahi’s Out of this World, and Paul Cuisset’s Flashback achieved this realism through detailed and lifelike animations, as well as rotoscoped cutscenes that rewarded players by punctuating key gameplay moments while also creating a unique and recognizable visual style.

Rotoscoping is a technique that was used to create realistic animations before motion capture, which traditionally involved painstakingly tracing film footage frame-by-frame. Fortunately, modern technology has made rotoscoping much more accessible. With a touch of creativity and the aid of a smartphone and graphics tablet, I was able to use this “lost art” to help bring Lunark to life.

Here is a breakdown of my workflow for producing the cutscenes of Lunark.

Step 1: StoryboardingCreating a storyboard is the first step. This determines the overall look and feel of the cutscene, including characters, camera angles, and key actions.

Step 2: PlanningAfter storyboarding, I move on to the planning stage, where I choose filming locations (most of them being my home), props, and determine whether 3D modeling is necessary. In one scene, for instance, I found that it was quicker and yielded better results to make a “crystal” out of cardboard (and covering it with transparent adhesive to make it reflective) rather than modeling it in 3D!

Step 3: FilmingMost of the cutscenes in Lunark involving rotoscoping are still shots and do not require sound recording. It was just me, equipped with a tripod and my smartphone to film myself acting out the scene, preferably wearing clothes that matched those of the main character, Leo. I even wrapped some duct tape on my leather sleeves to simulate the yellow stripes on Leo’s jacket, so I could use it as a visual cue when tracing over the footage later on. (This turned out to be a bad idea, as it totally ruined my sleeves!)

Doing the job with the means at hand being my motto, I also jumped from my dryer for the low-angle shot in which Leo smashes the grill of an air vent to get out of a duct, and filmed myself at my kids’ playground jumping on the monkey bars to mimic escaping a building via zipline.

Step 4: Footage Clean UpAfter filming, I transfer the video files to my computer, where I use Photoshop or After Effects to select the best shot, crop the video, and perform colorimetric retouching if I need to make the subject pop a bit more. During this phase, I can add effects like a dolly zoom or simulate character movement. This is also when I reduce the number of frames to 24 per second to give the final result a cinematic feel (and save me a huge amount of work). The video will also be resized to the final resolution of the game.

Step 5: Painting Over Frame by FrameThis is where the tedious part begins! Using Photoshop, I trace and paint over the character in the video frames, adhering to my predetermined color palette.

Step 6: Drawing SceneryThis step can take many forms. If the scene is still (like when you see Leo’s hand slowly reaching for this mysterious ancient engraving), I draw the background directly in pixel art. If it is animated or complex (such as the scene where the camera quickly shows a detail on Leo’s ship using a “dolly zoom,” a cinematic effect made famous by directors like Alfred Hitchcock), I may use 3D software to model and render objects or buildings, which I will then use as a model to draw over or clean up to match the visual style.

Step 7: AudioWhile most of the cutscenes use the same musical jingle, some of them require additional custom work, so I’ll produce sound effects or longer music to accompany the action.

Step 8: IntegrationFinally, the cutscene is exported and integrated into the game engine (in this case, GameMaker) with the right triggers. When the player picks up any item like a shield energy core, the game displays a close-up shot of the action, or, when you complete a main objective, a longer cutscene plays that ties the different levels together while giving the game a cinematic flair.

Thank you all for reading this article! I hope that the result will satisfy both cinematic platformer purists and new players who will discover the genre with Lunark, published by WayForward and set to arrive on PlayStation 4 and PlayStation 5 on March 30.

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At the heart of Ellie and Joel’s journey across America in The Last of Us is the way in which the pair grow from apprehensive strangers unexpectedly thrown together to a surrogate family for one another. Players can experience for themselves the ways in which that parent-child bond grows through The Last of Us Part I, while viewers have also been watching a new version of that pair take form on The Last of Us on HBO. But no matter the medium, that central relationship is at the bedrock of this first chapter in the story of The Last of Us.

With the HBO series having just completed its first season, and with The Last of Us Part I now available for the PlayStation 5 console and for pre-purchase on PC via Steam and the Epic Games Store (available March 28, 2023), our behind-the-scenes series Building The Last of Us next takes a look at the way Joel and Ellie’s relationship grows over the course of both game and show.

Watch the video below to hear from Neil Druckmann, Ashley Johnson and Troy Baker, who originally starred as Ellie and Joel, respectively, and Bella Ramsey and Pedro Pascal, who star as the pair in the HBO series, and read on for more from the creatives. And be sure to check out our full Building The Last of Us series for a dive into The Last of Us’ unforgettable opening, how TLOU’s Clickers continue to scare us, and how the cruel world of The Last of Us is brought to life.

Play VideoEarly in The Last of Us Part I’s story, and its TV adaptation, Joel is put in charge of Ellie to get her out of the Boston QZ and to safety, but the setup isn’t ideal for either party.

“These two characters collide with each other and are forced to be together, and you can tell neither one of them wants it,” Naughty Dog co-president and The Last of Us on HBO executive producer Neil Druckmann said. “It’s more explicit in the show than it was even in the game because, with the game, we were finding it as we’re making it.”

The two characters come from different outlooks on the world, different relationships with this post-pandemic world, and different points in their life, and so they aren’t necessarily happy about being forced together. But there’s a clear recognition early on in the way these characters relate to one another.

“Joel’s relationships at the start of the story have everything to do with what motivates him, what keeps him going. The relationship to his brother, the loss of his daughter… there are very few things left in life, you know, to help him remember that he’s an actual human being or that there’s a real beating heart inside his chest, which makes him capable of really dark things,” HBO series Joel actor Pedro Pascal said. “And then he meets Ellie, who’s even more like him than anyone else, and [she] will reignite the essence of his identity and purpose.”

“Growing up in the Boston QZ with a load of other kids in the FEDRA education system, [Ellie is just] one of the masses and has no concept of a future, of what to do with her life,” HBO series Ellie actor Bella Ramsey said. “And as soon as she finds out that she has this immunity, she feels like she belongs here. She feels like she has a purpose.”

And though it may be unspoken, the two form a bond over a shared fear – ending up alone in this cruel world.

“When we first meet Ellie, Joel doesn’t know anything about her, and I can see without having any knowledge of who she is that she seems like a [jerk]. But it’s a bit of a front. Her biggest fear is ending up alone,” Ramsey explained. “She [feels] the same way that Joel does, because Ellie is afraid of putting her trust into somebody and becoming reliant on their constant presence for the fear that one day, it’s just going to stop, and she is going to end up alone.”

The duo shifts from unhappily venturing out together to, over the course of their shared struggles, caring deeply for one another as if they were father and daughter.

“Joel and Ellie have become a metaphor for the connection a parent feels for their child, which is this very primal feeling that can override a lot of other motivations and goals,” Druckmann said.

Evoking that relationship is a task two other actors know well – Ashley Johnson and Troy Baker played Ellie and Joel, respectively, in The Last of Us games, and have the unique position of seeing these characters they first inhabited over a decade ago come to new life with the show.

“It’s [almost as if we’ve] been waiting for this moment for Bella to be able to bring this character to screen because it’s like seeing Ellie the video game character come to life,” Johnson said.

“I had one singular goal [in watching] the show: teach me something new about Joel,” Baker explained. “What did I miss? Because I felt like I went over that [character] with a fine-tooth comb…and Pedro did that episode 1, and he continues to do that through episode 9.”

The Last of Us in game form keeps players immersed in the experiences of its core relationship, so that players have direct involvement in every tense encounter, each momentary relief as the duo thinks they’ve found safety, and, of course, choosing to hear all of Ellie’s puns. While Ellie and Joel come across other survivors on their journey, it was a purposeful choice to never deviate from their story.

“We gave ourselves this rule when we were making [the original game], everything is either seen through Joel’s perspective or Ellie’s perspective, and that’s it, because we want you to spend a lot of time with them moving from space to space in real-time and becoming them,” Druckmann explained.

The show, as a non-interactive form of the story, offers deeper looks at some of the characters related to Joel and Ellie’s journey in a way that reinforces and reflects on the ideas of how important relationships with others can be in a life of survival.

“With the show, [only offering Joel and Ellie’s perspective] would not have worked. Instead, we had this opportunity to unplug from our main characters and plug into these other characters… and I’ve now heard from a couple people that have watched the whole show and went back to play the game, and they said the game feels richer now having watched the show,” Druckmann said.

But in whichever form it takes, the story of The Last of Us comes back to its heart – the relationship at the core of its journey and what it represents.

“Both versions of the story I think ultimately have a similar conversation about love,” Druckmann said, echoing a sentiment shared by Johnson and Baker that both watching and playing leads to a deeper understanding of the characters and themes present throughout the story.”

“This was Craig Mazin and Neil Druckmann getting together and being like, ‘How do we keep the integrity of the story and bring it to life onto screen’…and they honored the game in a huge way,” Johnson said. “It’s a companion in a way, but you’re going to have two different experiences with the show and a different experience with the game.”

“What they got the opportunity to do was explore those same moments and same emotional beats in a different way,” Baker said. “It’s not an either/or. It’s yes/and. It’s do both. Play the game, then watch the show, or watch the show, and then play the game.”

“They’re such unique experiences, [but] people that do experience both will get the richest version of that story…these things can live side by side and speak to and enrich one another,” Druckmann said.And whether you’ve watched and played, only experienced one version, or want to re-immerse yourself in the world of The Last of Us, the series’ first season is now streaming on HBO Max. And The Last of Us Part I is available for PS5 and for pre-purchase on Steam and the Epic Games Store (available March 28, 2023). To learn more about it, be sure to check out our recent look at The Last of Us Part I on PC’s specs and features.

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Hi everyone, we are Deck13’s Sven Hammer, Principal Technical Designer, and Lila Grimaldi, Narrative Designer. We’re bringing you Atlas Fallen on May 16, an epic and explosive action-RPG where you’ll play as a hero who rises against the reign of a tyrannical god. You’ll explore a semi-open, sand-covered world called Atlas and battle mythical creatures. Your heroic abilities come from a magical artifact, and we’re here to tell you about its lore and mechanics!

The Essence of AtlasIn the world of Atlas, Essence is at the core of everything. All organic things and each particle of its sand-covered surface are made of it. An ancient form of magic built its powers on Essence, but its knowledge has been long lost. One day, our hero stumbles upon the remains of this magic in the form of a centuries-old artifact: the Gauntlet.

The Gauntlet gives its wearer control over the Essence present in their surroundings. Thus, they can manipulate Essence grains found in objects, structures, elements, and change their structural integrity, reassemble or destroy them. Our hero will use it to shape the sand around them into various weapons during combat. The gauntlet’s ability to manipulate its surroundings allows players to propel themselves into the air for epic vertical movements and fast traversal by sliding over the sands of Atlas. The Gauntlet is a very versatile tool!

Reforging the GauntletUnfortunately for our hero, they find a malfunction in the Gauntlet. Forged by a mysterious being, it was dismantled soon after its creation to prevent anyone from wielding its magic again. Two vital components are required: the Catalyzer and the Shards.

The more Essence comes into play, the harder it is to control. The role of the Catalyzer is to gather Essence and channel it into itself, increasing its raw power tenfold. This component has been broken into three fragments called “Catalyst Pieces”, which you’ll have to find and put back together. Collecting a new Catalyst Piece allows you to reforge a part of the Gauntlet, unlocking a new powerful ability in the process. Each Catalyst Piece must be completed with specific Essence-infused objects called “Shards”, which enhance the hero’s control over Essence.

Throughout your journey in the world of Atlas, you will come across those Catalyst Pieces and Shards, and get to gradually augment the capabilities of your Gauntlet and progress further into the game.

The shape-shifting weaponOnce you have the power to manipulate Essence, you can shape the sand around you into various weapons. In order to do so, you must find the corresponding Weapon Remembrance. Three weapons can be found throughout your journey: the Dunecleaver, the Sandwhip and the Knuckledust. They all grow more massive and powerful as you amass Essence during combat, this process is called gaining Momentum.

The Dunecleaver is a heavy weapon that does wonders when it comes to dealing very impactful area-of-effect damage to your foes. Depending on the attacks you are performing, it will take one of two different shapes. One of them is an axe—ideal to perform large sweeps which deal a good amount of damage while destabilizing your target; the other is a hammer—specialized in crowd control, it creates large damage areas when slammed into the ground.

The Sandwhip combines the fast swings of a sword with the wide sweeps of a whip. It’s your fastest, most efficient weapon at building up Momentum and offers a wide variety of mobility options. A great example of this is the Sandwhip Hook: a move which allows you to latch onto your target and pull yourself towards it. This makes the Sandwhip a highly versatile weapon in that you can either use it to keep your enemies at a safe distance while building up Momentum or use its high mobility to quickly in and out of a fight, allowing you to land devastating melee dagger hits that consume Momentum over time.

Finally, the Knuckledust is a fist weapon that covers both forearms and grows into additional pairs of arms as your Momentum builds up. The Knuckledust shines in dealing high damage-per-second on single targets, which makes it a perfect choice to swiftly take out selected threats.

You’ll be able to wield two weapons at a time, which allows you to create a unique loadout with your favorite moves. In addition to these weapons your combat capabilities will be strongly enhanced by the use of Essence Stones. Those will enable you to perform unique and powerful attacks, customizable to your preferred playstyle.

Sand-taming abilities outside of combatThe sand-taming abilities granted by the Gauntlet are not limited to its shapeshifting qualities. Here are three abilities that you’ll also rely on, allowing you to traverse the world of Atlas with speed and power, and to interact with specific objects and structures.

Air dash can be used while airborne, channeling the Essence around you to propel yourself forward and dash through the air. Thanks to this ability, you can easily get to a specific target, reach the next structure to land on, surmount big chasms and cover great distances rapidly.

Raise enables you to lift imposing structures and objects buried in the ground thanks to the Essence in the sand. This ability is crucial for you to uncover hidden treasures and sunken ruins, as well as create new paths over raised structures and even reveal pathways that have long been forgotten.

Crush gives you the ability to rip magical seals and chains apart, which is how you’ll access forbidden grounds—a necessary step for you to progress in your journey and change the course of Atlas’ history.

We hope you enjoyed this introduction to the epic fun you’ll have taming the sand in Atlas Fallen, releasing May 16 on PlayStation 5. Pre-order it now to get the bonus DLC Ruin Rising Pack!

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The Essential Picks promotion comes to PlayStation Store Wednesday, March 15, bringing with it up to 75% off a selection of games for a limited time*.

*The Essential Picks promotion starts on PlayStation Store Wednesday, March 15 at 00.00am local time and runs until 23.59pm local time on Wednesday March 29.

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Hi, my name is Gareth Damian Martin and I am the solo developer behind Citizen Sleeper, one of 2022’s most beloved indie games coming to PS4 and PS5 on March 31. It’s been a wild ride since the release last May, and I have been blown away by the support, positive press and award nominations alike. As a longtime PlayStation player, I’m so happy to finally bring the game, complete with all its DLC to both PS4 and PS5.

Complete and expandedSince its release, Citizen Sleeper has only been growing and continues on that trajectory with a three-episode DLC series expanding on the world and its stories. The first episode, Flux, saw a refugee flotilla arrive at the game’s ring-shaped space station, Erlin’s Eye. In episode 2, Refuge, a new threat to the future of the station was revealed. The PlayStation version will launch alongside the third and final episode, Purge, which completes the story of the flotilla and the wider game. That means players getting started on March 31st will have the complete game and all its DLC available to them from the get-go.

Rolls and rolesBut what are you getting yourself into if you decide to build a life on Erlin’s Eye? Citizen Sleeper is a narrative-focused sci-fi RPG, but it’s nothing like anything you’ve played before. Taking inspiration from tabletop role-playing games, each “cycle” you’ll roll your dice, and then decide how best to use them.

From taking a bar shift for a few extra chits, to investigating a station-wide conspiracy, everything in the game uses dice to determine its outcome. The result is a broad world filled with various paths and endings, and a whole host of characters to meet. You’ll need to think carefully about which dice you use for what, and face the outcomes of unlucky rolls and difficult decisions.

Allies and adversariesCharacter design is a big part of what players have fallen in love with in Citizen Sleeper. To create the diverse cast of salvagers, bartenders, chefs, mercenaries and more, I worked with French comic artist Guillaume Singellin. Guillaume’s art brings a beautiful human touch to the sometimes melancholy and stark world of Citizen Sleeper, and you’ll be able to choose which of the captivating characters you want to spend your time with.

That’s what’s at the heart of Citizen Sleeper—building a life and community in a sci-fi world that feels human and emotionally impactful. I hope you’ll give the game a shot on March 31st and join the 500,000 and counting who have already made a life on The Eye.

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Meet Your Maker launches on April 4, and what better way to do it than with Day 1 availability as part of the April 2023 PlayStation Plus Monthly Games lineup.

While there’s no better feeling than finally getting a game into the hands of players, Meet Your Maker’s focus on user-generated content makes this release extra special for us.

Play VideoThis is a twisted playground where anyone can unleash their creativity, building and challenging each other with levels we could never have conceived. After the incredible showcase of imagination and skill we’ve seen from our playtesters, we’re beyond excited to see what the rest of the world can do.

If you’re looking for a few ideas to drive your personal approach to building or raiding on April 4, here are some player-inspired profiles to help light the fuse.

What kind of Builder are you?Thinking about the experience you want to create for Raiders isn’t just a fun way to build in Meet Your Maker, it’s a key part of the game. Flex that dark creativity to create something memorable, and rack up accolades from Raiders that will feed your Outpost’s progression down the road.

The Maze MakerEvery Outpost in Meet Your Maker requires you build a clear path from its entrance to the Genmat at its core – but nothing says this path should be easy to navigate. Build like a Maze Maker and turn the layout of the Outpost itself into yet another enemy for players to contend with. Twisting hallways, verticality, multiple branching corridors, and trap-filled dead ends are all great ways to confound Raiders.

Along with well-placed traps, guards also play a big role in the Maze Maker’s arsenal. Personally record each of their patrol routes throughout your labyrinth for maximum effect. Then up the ante by equipping guards with Augments like Unleashed and let them break free of their patrol path to chase down Raiders until death.

The TrapperSome of the most rewarding moments in Meet Your Maker happen when a Raider thinks they’ve eluded your clever trap setup only to realize they were being herded towards the real threat the entire time. The Trapper loves chaining traps together, thinking strategically to always stay one step ahead.

You can equip every trap with Mods to give you ultimate control over how (and when) they’re deployed. Traps can be modded to do everything from explode upon destruction, trigger more than once, or remain invisible until the Raider grabs the Genmat, creating a whole new funhouse to deal with on their way out.

The VisionaryOutposts are deadly by nature, but we’ve also seen Builders go all-in on aesthetics and immersion to incredible results. The Visionary’s goal is to build a lethal work of art, spending time to create an atmosphere with the perfect combination of architecture, props, decals, and color palettes intended to leave a Raider’s jaw on the floor.

On top of the main toolbox, the Base Game also comes with the Castle Siege Deco Pack to help you build dark dungeons and medieval fortresses. We’ll be adding a constant stream of themed Deco Packs like this to the game post-launch, all of which can be used on their own or combined in unique ways.

What kind of Raider are you?As a Raider in Meet Your Maker, you’ll be taking on a series of one-of-a-kind Outposts all designed by players from around the world. Your goal is to get in, grab the Genmat, and escape with your life. There’s no right way to raid and what works best for you ultimately depends on the kind of player you are.

The ThinkerThis is a one shot, one kill game, and taking a methodical approach is often your best bet. Peek around every corner, see how much intel you can pick up on a room before entering it, and attack with a plan. Think like a Builder as much as possible and break down an Outpost’s defenses one strategic step at a time.

The SpeedrunnerIf adrenaline and unexpected entertainment are your thing, you may be a Speedrunner. Try trading a meticulous approach for runs that are all about speedy reflexes and let your Grapple Hook launch you around every room. If you don’t even know what you’re going to do next, how can a Builder anticipate it?

The CompletionistYou don’t just want to beat an Outpost, you want to gut it and send the Builder back to the drawing board. Completionists aren’t just there for the Genmat, but everything else too. Clear every room, break every trap, kill every guard to collect loot, and find the legacy item before making your escape.

And don’t forget, whether you’re building or raiding, it’s always more fun with a friend. Builders can team up to divide the work and collaborate on the ultimate deathtrap, and Raiders can bring a friend into the fray for some wild action when a stubborn Outpost just refuses to fall.

We set out to create something new and different with Meet Your Maker and we couldn’t be more appreciative of the support we’ve received along the way. We hope you have as much fun building in the wasteland as we have.


Play Meet Your Maker April 4, available with PlayStation Plus memberships as part of the April Monthly Games lineup. Meet your Maker will be available on PS4 and PS5.

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Next month, Aloy will face new threats in a danger-filled land as she embarks on a new adventure. Horizon Forbidden West’s Burning Shore expansion leverages the power of PS5 to make this journey possible. We reached out to Guerrilla to understand how, and to find out more about the enticing combat and world design details we should expect on April 19. Game Director Mathijs de Jonge offers his development insights.

PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective?

Mathijs de Jonge: Horizon Forbidden West is a very visual game, so the promise of more CPU power and memory meant we were going to be able to add even more quality to the image; and gameplay-wise I was most looking forward to being able to play at 60fps. This was high on my wishlist as it works so well with our combat gameplay as you’re fighting the machines.

When I first heard about the superfast SSD, it was hard to believe that it was so capable – but it seems like loading times truly are a thing of the past. This works brilliantly for a game like Horizon Forbidden West, where long loading screens can be a real immersion breaker. From a development point of view, fast loading also helped me with reviewing the game because I could jump straight into any section without having to wait.

How have you taken advantage of PS5’s power to create Horizon Forbidden West: Burning Shores?

One of our key priorities with Horizon games is to add a ton of detail and richness to our environments. On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well. On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles.

The cityscape ruins of LA and its surroundings are highly detailed and require a lot of processing power as well as fast streaming technology to run properly; especially when the player is flying over the lands and can see a lot at once. One of the settlements is situated in and around those detailed ruins, and we were able to squeeze a lot of activity in there.

Another notable one is a particular battle scene that requires a LOT of memory and processing power! To achieve this grand vision both technically and creatively, we definitely were thankful for the many advantages that the PS5 hardware brings.

Play VideoHorizon Forbidden West delivers fantastic visual effects, animations and immersive audio during combat encounters, especially when battling some of the larger machines. How have you taken advantage of PS5 to deliver these rich visual performances and what can we expect from Burning Shores?

Using the PS5’s processing power we can run certain simulations at higher speed creating more lifelike results and a better gameplay experience. On PS5, the Horizon Forbidden West base game runs at a higher resolution and at a higher framerate than on PS4, and assets are more detailed which makes the overall quality much better. There is also a special lighting setup for Aloy that we normally only display during cinematics, but is active on the PS5 at all times. On PS5 we can draw at higher detail much further into the distance, displaying the stunning vistas our players encounters all across the map. We also support 40Hz Mode and Variable Refresh Rate on capable TVs for even more fluid gameplay.

What is your favorite PS5 game released so far? And from a developer perspective how do you feel it best takes advantage of the hardware?

I sank many hours into Elden Ring on my PS5 and was really impressed by everything it had to offer, but I think God of War Ragnarök wins it for me in terms of character designs and overall visual splendor.

Horizon Forbidden West is available now on PlayStation 5 and PlayStation 4 and is part of the PlayStation Plus Game Catalog.The Burning Shores expansion will be available April 19.

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Last week, we asked you to share inspiring heroines from your favorite games using #PSshare #PSBlog. Here are this week’s highlights:

MSTakesPictures shares Kena from Kena: Bridge of Spirits

ForgottenJasmin shares Beta and Aloy in Horizon Forbidden West.

YouSpoonyBardd shares Ellie from The Last of Us Part II.

justinphotomode shares Frey from Forspoken

sirevanztheduke shares Batgirl from Gotham Knights.

mobhaine shares Aerith and Tifa from Final Fantasy VII Remake

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Wo Long: Fallen Dynasty
SUBMIT BY: 11:59 PM PT on March 15, 2023

Next week, travel to the Three Kingdoms and share daring feats from Wo Long: Fallen Dynasty using #PSshare #PSBlog for a chance to be featured.

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It’s time to see which top downloads for PS5, PS4, PS VR2, and F2P received the most hearts and candy. The US and EU PS5 charts have the same top pick for February, while the US and EU PS4 charts also had the same front-runner. Newcomers Wild Hearts, Football Manager 2023, and Hogwarts Legacy all landed in the top ten.

Check out the full listings below. Next month, we’ll reveal the top downloads for March 2023.

PS5 Games

| US/Canada | EU | | 1 | Hogwarts Legacy | Hogwarts Legacy | | 2 | NBA 2K23 | Grand Theft Auto V | | 3 | Grand Theft Auto V | Football Manager 2023 | | 4 | Madden NFL 23 | FIFA 23 | | 5 | Call of Duty: Modern Warfare II | Call of Duty: Modern Warfare II | | 6 | The Last of Us Part I | NBA 2K23 | | 7 | FIFA 23 | The Last of Us Part I | | 8 | Dead Space | GRAN TURISMO 7 | | 9 | Atomic Heart | Atomic Heart | | 10 | Wild Hearts | It Takes Two | | 11 | GRAN TURISMO 7 | Need For Speed Unbound | | 12 | Gotham Knights | Resident Evil Village | | 13 | Need For Speed Unbound | F1 22 | | 14 | Marvel’s Spider-Man: Miles Morales | Dead Space | | 15 | NHL 23 | Assassin’s Creed Valhalla | | 16 | WWE 2K22 | Wild Hearts | | 17 | Like a Dragon: Ishin! | Among Us | | 18 | God of War Ragnarök | Madden NFL 23 | | 19 | Resident Evil Village | WWE 2K22 | | 20 | It Takes Two | Cyberpunk 2077 |

Naming of products may differ between regions*
Upgrades not included*

PS4 Games

| US/Canada | EU | | 1 | The Last of Us Part II | The Last of Us Part II | | 2 | Minecraft | Minecraft | | 3 | NBA 2K23 | The Forest | | 4 | Red Dead Redemption 2 | FIFA 23 | | 5 | Madden NFL 23 | Red Dead Redemption 2 | | 6 | Call of Duty: Modern Warfare II | Grand Theft Auto V | | 7 | Grand Theft Auto V | The Last of Us Remastered | | 8 | The Forest | NBA 2K23 | | 9 | The Last of Us Remastered | Mafia II Remaster | | 10 | FIFA 23 | Call of Duty: Modern Warfare II | | 11 | Gang Beasts | A Way Out | | 12 | Mafia II Remaster | Gang Beasts | | 13 | Need for Speed Heat | Monopoly Plus | | 14 | Batman: Arkham Knight | Need for Speed Heat | | 15 | WWE 2K22 | WWE 2K22 | | 16 | ARK: Survival Evolved | Need for Speed Hot Pursuit Remastered | | 17 | Sekiro: Shadows Die Twice | F1 22 | | 18 | A Way Out | ARK: Survival Evolved | | 19 | EA Sports UFC 4 | Among Us | | 20 | theHunter: Call of the Wild | EA Sports UFC 4 |

*Naming of products may differ between regions

PS VR2 Games

| US/Canada | EU | | 1 | Kayak VR: Mirage | Kayak VR: Mirage | | 2 | Pavlov | Pavlov | | 3 | Horizon Call of the Mountain | Horizon Call of the Mountain | | 4 | Star Wars: Tales from the Galaxy’s Edge | Star Wars: Tales from the Galaxy’s Edge | | 5 | PISTOL WHIP | Moss: Book II | | 6 | Moss: Book II | PISTOL WHIP | | 7 | Swordsman VR | Job Simulator | | 8 | Drums Rock | Swordsman VR | | 9 | NFL PRO ERA | Drums Rock | | 10 | The Light Brigade | After the Fall |

*PS Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

| US/Canada | EU | | 1 | Call of Duty: Warzone 2.0 | Call of Duty: Warzone 2.0 | | 2 | Fortnite | Fortnite | | 3 | Apex Legends | Rocket League | | 4 | Destiny 2 | Fall Guys | | 5 | Rocket League | Destiny 2 | | 6 | Overwatch 2 | The Sims 4 | | 7 | Fall Guys | Apex Legends | | 8 | The Sims 4 | eFootball 2023 | | 9 | eFootball 2023 | Overwatch 2 | | 10 | MultiVersus | Genshin Impact |

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How Mega will you be in Fortnite Battle Royale Chapter 4 Season 2? Will you spend your time in Mega City by riding the new grind rails or swerving the streets on a sports bike? There’s a lot to see in the Mega City, but don’t forget to venture out and explore the rest of the new biome: see the cherry blossoms of Steamy Springs, fish in the waters of Knotty Nets, sharpen your skills at Kenjutsu Crossing, and more.

A whole new part of the Island is waiting to be discovered by your squad!

Are you Mega fast?A new city means new streets for you to ride on. You (and your squadmate) can grab the sleek, aerodynamic Victory Crown Rogue (a.k.a. Rogue Bike) and speed through the streets of Mega City and more. This two-person sports bike features high acceleration, sharp turning, and a boost-ready engine. Prefer a four-wheel approach? Get in the Nitro Drifter and use its handbrake to drift ‘round the tight turns of the city!

How about Mega sharp?Seek to study the blade? Then hunt down a Kinetic Blade and perform the artful Knockback Slash. No time for mercy? Pull off the devastating Dash Attack.

Will you be Mega masterful?There are more ways for you to get around Mega City besides the streets. If you see a grind rail, try jumping on it to skate around the buildings and your enemies. You can even use your weapons as you ride!

Or Mega frenetic?Remember, you don’t need to be loud to cause havoc. Equip the silenced, highly accurate, and fully automatic Havoc Suppressed Assault Rifle. Prefer something less subtle? We’ve got you covered — grab the heavy-hitting Havoc Pump Shotgun and fight bold and brash.

What about Mega assisted?New Reality Augments make their debut in Chapter 4 Season 2! Activate Dumpster Diving to find loot by hiding, Slap Surplus for some extra kick, Dignified Finish to refresh a Dash Attack, and more.

Be Mega fashionableSharpen your fashion sense with Chapter 4 Season 2’s Battle Pass Outfits. With the Chapter 4 Season 2 Battle Pass purchase, you’ll auto-unlock the fine-tailored “Renzo the Destroyer.” Progress through the Battle Pass to unlock other Outfits, including the streetwear savant “Thunder,” the elegantly casual “Highwire,” and more.

Later in the Season, the Outfit for anime protagonist Eren Jaeger will become available to unlock in the Battle Pass.

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News on Resident Evil 4, Exoprimal, Monster Hunter Rise, and more headlined the Capcom Spotlight – a global digital livestream event featuring updates on our latest titles coming to PlayStation 5 and PlayStation 4.

Buckle up and get ready to recap the news.

Play VideoPlay the Resident Evil 4 demo todayThe wait is over. The Resident Evil 4 Chainsaw Demo is available today. Step into the shoes of Leon S. Kennedy and experience the game’s harrowing open moments to help tide you over until the game’s launch on March 24.

Take your first steps into the memorable secluded village, which should be familiar to fans of the original game. Modern gameplay and new combat abilities, such as the ability to parry incoming attacks or quickly switch weapons bring a fresh and exciting feeling to the gameplay.

On PS5, get immersed even further in the game with the DualSense controller. Resident Evil 4 includes haptic feedback and adaptive triggers support. Combined with the game’s vivid visuals and 3D audio, you’ll be even more engrossed in the action.

The demo can be played any number of times with no limits, so you can replay it to your heart’s content!

Pre-orders are available now for both the standard and deluxe editions, and each comes with bonuses. Pre-orders on the PlayStation Store also include a mini soundtrack. If you liked the demo, don’t forget to pre-order Resident Evil 4!

Play VideoSuit up in Exoprimal this summerThe Capcom Spotlight brought a bounty of big news for the upcoming online team-based action game, Exoprimal. We’re happy to share that Exoprimal is set to launch on PS5 and PS4 on July 14, with pre-orders available starting today!

First revealed exactly one year ago in the March 2022 State of Play, Exoprimal is an all-new game from Capcom that puts players in the role of an Exofighter working for the Aibius Corporation. Players pilot cutting-edge Exosuits and work together to fight back hordes of history’s most ferocious beasts – dinosaurs.

Today’s trailer showed our full roster of ten Exosuits in action, plus a glimpse at more of the conflict that awaits the Hammerheads – the squad you’ll be joining. As Ace, you’ll rub elbows with your colorful crewmates – Alders, Majesty, Sandy the android, and chief Lorenzo, leader of the Hammerheads – as you work together to unravel the time-bending mystery behind Bikitoa Island, the Hammerheads and Leviathan’s never-ending wargames.

We also shared details on the Survival Pass, which rewards players for their in-game progress and features both free and premium tiers. Survival Pass Season 1: Premium Tier will allow you to unlock even more fun cosmetic items, including 19 additional Exosuit skins, 10 weapons skins, 4 emotes, and more.

Can’t wait to pilot an Exosuit? You won’t have to wait long because the Exoprimal Open Beta Test is set for March 16 to March 19 (PDT)! The Open Beta Test will include 10 playable Exosuits, allowing you to get a feel for how each one holds up against hordes of dinosaurs – and an opposing squad of players – in the game’s main mode, Dino Survival. The Open Beta Test will also feature cross-platform matchmaking, just like the full game.*

Play in the Open Beta Test and complete a survey after playing to receive an Aibius Medal charm in the full game.

Be sure to check the official website for the Open Beta Test dates and times in your region.
A CAPCOM ID is required for both the Open Beta Test and the full game.*

Play VideoElgado awaits in Monster Hunter Rise: SunbreakBeen enjoying your time in Kamura Village with Monster Hunter Rise on PS5 and PS4? We’ve got much more on the way. Get ready to take your hunt to the next level when the massive expansion, Monster Hunter Rise: Sunbreak launches on April 28, 2023!

Taking place after the events of the main game, you’ll travel to Elgado Outpost alongside Dame Fiorayne to hunt fearsome new monsters. You’ll meet some new faces, travel to new locales, and expand your hunting horizons as you delve into the mystery threatening the Kingdom.

Monster Hunter Rise: Sunbreak introduces several challenging new monsters to the fold, including the Western-horror inspired Three Lords. The powerful and boulder-like Garangolm, the icy wolf-like Lunagaron, and the elder dragon and flagship monster, Malzeno, headline a roster of both new and returning monsters.

The expansion also brings new hunting actions, like the Switch Skill Swap that allows you to change your Switch Skill sets on the fly, as well as new Silkbind and Switch Skills that add even more combat options for each of the game’s 14 weapon types.

On April 28, Monster Hunter Rise: Sunbreakwill launch with all post-release content up to Free Title Update 3 (Ver.13), which includes harrowing encounters such as Chaotic Gore Magala and other powerful and challenging monsters. More updates are in development, so stay tuned for news in the future.

Lost lives and lost memory, all in one nightSolve the ghoulish mystery behind your murder when Ghost Trick: Phantom Detective revives on PS4 on June 30, 2023!

From the mind of Ace Attorney’s Shu Takumi, this classic supernatural puzzle-solving game casts you as a ghost with just one night to solve the mystery of your death. Leverage the powers straight from the game’s title: “Ghost” and “Trick”, to change your fate. Possess and manipulate objects in the ghost world, then trick them in the real world to change fate!

This updated version features high-resolution graphics, increased frame rate, an updated user interface, support for more languages, and a challenges feature where you can earn illustrations and music from the game.

Also revealed in today’s Capcom Spotlight, Ghost Trick: Phantom Detective will feature newly arranged versions of all 37 music tracks in the game. Yasumasa Kitagawa from The Great Ace Attorney series spearheaded the new arrangements, while the game’s original composer Masakazu Sugimori created a new original music track to celebrate this new version of the game.

Battle routine, set – executeMega Man Battle Network Legacy Collection is a little over a month away! This collection gathers 10 beloved titles for the first time on PlayStation platforms, all in one EXEllent collection. Join Lan Hikari and his NetNavi, MegaMan.EXE, as you work together to solve countless cybercrimes in the real world as well as the interconnected online Cyberworld!

The game’s director, Masakazu Eguchi aka Mr. Famous, joined the Capcom Spotlight to share additional details on the upcoming collection of games.

All 499 Patch Cards, usable in Battle Network 4, 5, and 6, are included in the collection! These optional cards were previously only available as physical cards in Japan. Now you’ll be able to use Patch Cards, Item Cards, Event Cards, Character Cards, and Special Cards to further enjoy the game or take on formidable enemies in entirely new ways.

Buster MAX Mode is a new mode being added in the collection that multiplies damage of normal MegaBuster shots by 100, letting you bust viruses with ease to enjoy the story and speed up combat. This mode can be toggled on and off at any time during the story, so you don’t need to commit at the start of the game. It will also be automatically disabled in online NetBattles.

If you’ve been waiting to experience these beloved titles, there’s never been a better time. Mega Man Battle Network Legacy Collection launches on PS4 on April 14, 2023, with pre-orders available now.

Play VideoStreet Fighter 6’s final commentator revealedPopular Japanese actress Hikaru Takahashi was announced as the final color commentator coming to Street Fighter 6’s Real Time Commentary feature. Real-Time Commentary incorporates the voices of renowned personalities and Fighting Game Community (FGC) commentators to narrate the in-game action with easy-to-understand gameplay explanations and bring the competitive thrill to your matches, all while in the comfort of your home. This feature will also support subtitles in 13 languages for increased accessibility and player excitement.

Hikaru’s addition brings the total roster to four play-by-play commentators, including Vicious, Aru, Kosuke Hiraiwa, and Tasty Steve, and four color commentators, including Hikaru Takahashi, Thea Trinidad (otherwise known as WWE Superstar Zelina Vega), H.E. Demon Kakka, and James Chen.

Street Fighter 6 launches on PS5 and PS4 on June 2, 2023. We’ll have more news to share on the game in the future, so keep an eye out.

Signing offBefore we go, be sure to check out the Capcom Publisher Sale! Games from your favorite Capcom franchises for PS5 and PS4 are discounted today on PlayStation Store. Plus, Monster Hunter Rise is available at a discounted price for the first time since release. Let us know which ones you’re excited to pick up!

That’s all the news from the Capcom Spotlight. Today’s news included just a few titles in development at Capcom, but we’ve got more titles in the works and will share news and updates in future Capcom Showcases and Capcom Spotlights.

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Season 02 Reloaded launches on March 15 for Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0. The midseason update continues the epic action from the start of the season with the introduction of Special Ops Raid Episode 02, the Himmelmatt Expo 6v6 Multiplayer map, new Camo Challenges, a new free functional weapon, and more across both games.

Raid Episode 02, Himmelmatt Expo, more Party modesTest your skills in a new cooperative Raid, explore an idyllic winter retreat at Himmelmat, and let loose with new Multiplayer party modes.

Atomgrad Raid Episode 02: Team up with two other players and take on the roles of Captain Price, Farah, and Gaz as they embark on a new mission to identify and acquire a deadly warhead. The Operators must navigate through deadly traps and increasing enemy resistance as they ascend through the missile silo.

As part of the midseason update, anyone who owns Modern Warfare® II will be able to access Raids; Raid Assignments are no longer required for access. Players who successfully complete Episode 02 can take on the Veteran version of the Raid, offering additional rewards for tackling the mission against greater odds.

Himmelmatt Expo (6v6): Deploy to the Himmelmatt Expo, a new Core Multiplayer map set on a European mountainside. Battle in the main event center and skirmish through the snow-covered streets surrounding the luxurious amenities of this winter retreat. Look for Himmelmatt Expo in the Quick Play rotation and featured Playlists throughout Season 02 Reloaded.

Get your winter jacket and prepare to deploy to this idyllic company retreat nestled in the Swiss Alps. However, attendees for the upcoming Oil & Gas Summit 2023 will have to delay their arrival as combat breaks out on the site between SpecGru and KorTac forces.

Himmelmatt Expo consists of four major areas:

Event Center: The Event Center occupies nearly half of the map, a huge building housing reception services, a Conference Room, the Lounge, and a Terrace. The structure is composed of two levels: the main floor that runs from the reception desks on either side of the building and through the Terrace, and the lower floor leading to the Conference Room.

Main Roads: Roads lead to the event center’s top and bottom entrances, with parked vehicles scattered throughout. From the southern Roundabout, one can see over the Sauna and up toward the Restaurant, while Operators in the north Street enjoy a similar view over the Sauna and against enemies emerging from the Pool. Use the various trucks and vehicles here for cover as needed and be sure to race inside if you get notified of an incoming enemy streak.

Restaurant: While tiny compared to the event center, The Restaurant nonetheless occupies an important position on the map, with several game modes positioning their objective at or near the building.

Pool & Sauna: The Sauna offers a somewhat safer route when traveling outdoors, considering its position to the side of the map and the squat buildings providing solid cover. If you have to get through the Pool area, use your Tactical Sprint to get through fast; otherwise, you risk becoming a sitting duck on a cold winter day.

Himmelmatt Expo Spawns:

Spawning at the top of the map, SpecGru Operators can turn immediately into the North Hall or continue down the Roundabout toward the Pool, Restaurant, and Sauna.

KorTac forces spawn in on the southern tip of the map, facing the event center, where you’ll see its welcome messages in various languages. Operators have several options when starting the match here: Rush straight through the double-door entrances leading into the Lobby — from there, head to the Lounge, Terrace, or Conference Room — take the double-door entrance leading into the Lounge, or stay outdoors, wrapping around the main building toward the Pool and Sauna.

On a larger map like Himmelmatt Expo, it’s important to get a feel for when you should move in and attack and when it’s best to defend your position. Move too aggressively, and you’ll be eliminated in transit; hang back too much, and you risk missing out on the action. The more you play the map, the sharper your instincts will become. For more tips and tricks, check out the deep dive in the Himmelmatt Expo Map Guide Blog.

Play new party modesFollowing up on the rerelease of Infected, Gun Game, and Grind for Modern Warfare II, Season 02 Reloaded drops three more party modes from Call of Duty’s near two-decade history:

Drop Zone: Capture and hold the Drop Zone to earn points in this chaotic team-based mode. For every 15 seconds that the Drop Zone is occupied, a Care Package containing a Killstreak will be dropped in the vicinity. This makes rotating to the next Drop Zone a high priority so you can dig in and start earning those packages ASAP.

All or Nothing: Equipped only with Throwing Knives and a pistol with no ammo, each Operator must fight for themselves in a race to earn 20 eliminations. Earn additional Perks by eliminating enemies, starting with the Scavenger Perk to allow for ammo pickups.

One in the Chamber: Load into the match with a pistol, one bullet, and three lives. Each player fights for themselves, and a single shot to any part of the body earns the elimination, granting the attacker one more bullet for the next fight. Try not to miss.

Call of Duty: Warzone third anniversary celebrationTo celebrate three years of Warzone, all players will receive free items through the in-game Store that are themed around the maps, seasons, and memories made since its surprise launch on March 10, 2020. These rewards include a free Weapon Blueprint, a Calling Card, and an Emblem. Check the in-game Store daily to claim your rewards throughout the season.

Path of the Ronin Event Camo Challenges

When the midseason update launches, the Path of the Ronin will shift from the Seven Virtues of Bushido to a new set of challenges tied to weapon camos. Complete a challenge to unlock a new camouflage — Winds of Ash — for every weapon in that category. Complete all ten challenges to earn another new camo for every weapon — Bowing Blossoms — as well as a golden Charm that represents your dedication to following the Path of the Ronin.

New weapon

Season 02 Reloaded gives you more ways to deal with your enemies, whether you prefer going loud or striking swift and silent.

Tempus Torrent: This new Marksman Rifle offers impressive damage and a fast-firing mechanism, making it a great Primary Weapon choice when deploying to the new Himmelmatt Expo Multiplayer map or to Ashika Island. Unlock the Tempus Torrent by completing the in-game Weapon Challenge or by purchasing via Store Bundle

Watch for other Store Bundles arriving in the midseason, including the Tracer Pack: Padraig’s Pandemonium Bundle, Generation XRK, and Raid Bundle Season 02: Deepwater.

New Social Feature: Party QueuingAmong other technical updates across Modern Warfare and Warzone 2.0 that all developer studios are working on, there is one notable feature addition that makes it even easier to form parties with friends and competitive teammates

Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.

After selecting the option to party queue, you will wait in the hanger bay pre-match lobby until that specific friend is done with their match, then automatically join their lobby for the next match. While queuing, you can use voice and text chat with those currently in a match, with all queued players appearing in the game channel member list for all players in said party.

Note that party queuing can cause the current squad to be ineligible to re-queue for a playlist if their new party size exceeds the match’s maximum party count (for example: getting a party of five from party queuing after finishing a Battle Royale Quads match). In those cases, you may need to switch to a game mode that can accommodate the new party size, or figure out how to get back to the game mode party size limit.

PlayStation exclusive reminder — Season 02 Combat Pack

Plus, don’t forget to grab your exclusive operator bundle. The Season 02 Combat Pack grants Hiro “Oni” Wantanabe an Operator Skin that suits the journey of those living the Samurai Code.

PlayStation® Plus subscribers will also receive the following: the “Oni Carver” SMG Blueprint, the “Oni Slasher” Assault Rifle Blueprint, the “Yoroi” Weapon Charm, the “Crimson Oni” Animated Calling Card, the “Golden Dragonfly” Weapon Sticker, and the “Grinning Oni” Emblem.

And be sure to jump into Season 02 Reloaded on PlayStation from March 16 10AM PT to March 17 10AM PT to take full advantage of the Sony exclusive Player 2XP!

Season 02 Reloaded launches March 15

For the best midseason experience, purchase Modern Warfare II on PlayStation today and get access to additional content across three modes, including the ability to unlock 14 exclusive Operators for use across both games. Modern Warfare II owners also get Premium XP while playing Call of Duty: Warzone 2.0, awarded at the end of every match.

Stay frosty.

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After its successful debut on the PlayStation 5 console last year, The Last of Us Part I is making its way to PC on March 28! Marking the first time The Last of Us has been available on PC via Steam and the Epic Games Store, we can’t wait for new and returning players to experience Joel and Ellie’s emotional journey on a new platform.

Whether you’re coming to the launch of The Last of Us Part I on PC as a first timer – maybe you’ve been enjoying The Last of Us on HBO and want to jump into the game? – or if you’re a returning player who wants to experience this memorable adventure all over again, we hope the PC version will be an exciting way for everyone to play.

We previously confirmed Part I’s PC iteration will bring with it the same main content as its PS5 counterpart, but with the PC release drawing near, we snuck by some frightening Clickers to deliver more information about what players can expect.

Play VideoWhatever your previous experience with The Last of Us Part I, its PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.

Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.

Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.

The Last of Us Part I on PC features DualSense controller support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more.

As our team has been hard at work on the PC version since Part I’s PS5 release, we’ve also been continuously listening to player feedback. The Last of Us Part I on PC will include a number of bug fixes and improvements throughout the game, in big part thanks to our community’s feedback.

To ensure you have a smooth experience, we recommend the following PC specifications:

View and download imageDownload the imagecloseCloseDownload this imageWhether you’re a new or old player, The Last of Us Part I on PC will bring with it the same core gameplay experience of the PS5 version, including its award-winning campaign, the Left Behind DLC chapter, additional modes like Speedrun Mode****, Permadeath Mode, and Photo Mode. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

If you’re counting the days until launch, you can still pre-purchase The Last of Us Part I on PC.

The Firefly Edition of The Last of Us Part I for PC via Steam is still available in limited quantities in the U.S., U.K., France, Germany, Belgium, Netherlands, and Luxembourg through direct.playstation.com. Pre-purchase it to receive a SteelBook, physical copies of The Last of Us: American Dreams comics, and more.

  • The Last of Us Part I PC Firefly Edition: direct.playstation.com

Additionally, the standard and digital deluxe editions of The Last of Us Part I are still available for pre-purchase. All pre-purchases will receive bonus supplements and bonus weapon parts for their adventure, while the Digital Deluxe Edition includes early in-game unlocks, cosmetics, and more. Make like a Runner and head over to the following storefronts to pre-purchase your copy now:

  • The Last of Us Part I PC Digital Deluxe Edition: Steam | Epic Games Store
  • The Last of Us Part I PC: Steam | Epic Games Store

We have been so moved by the incredible support from new and old fans alike for the franchise over the years, and especially since the start of 2023. We’re so grateful to the incredible fans, new and old, who have been loving The Last of Us series on HBO, and for everyone who has been, and with this PC launch is looking forward to, jumping into our games. Thank you for all your continued support, and we can’t wait to welcome more players to Joel and Ellie’s journey on March 28.

Compatible PC and graphics card required for enhanced graphics.
Compatible PC, graphics card, and 4K display device required.
3D Audio requires stereo headphones or compatible speakers.
**Game progression required to unlock for The Last of Us Part I Standard Edition.

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The PS5 console’s latest system software update rolled out globally yesterday to all PS5 players, and many of you have already checked out new features like Discord voice chat and 1440p VRR support.

For a peek behind the curtain, we sat down with Hiromi Wakai, VP of Product Management based out of Tokyo, to discuss how the new features came together and what’s next beyond this latest update.

Sid Shuman: Good to speak with you again, Hiromi! Can you tell us about your role at PlayStation?

Hiromi Wakai: My team covers the product management role for the hardware products, system software updates, and network services for PlayStation, working closely with teams in the U.S. and Europe. I’m fortunate to help guide our product strategy on a global basis.

I joined Sony Group in 2001 and came to SIE in 2005, so I’ve been working on PlayStation products for almost 18 years. It’s been a wonderful journey of listening to our fans and game development partners as we work to deliver new features and products that unlock the possibilities of play.

Sid: Discord voice chat is a big addition.

Hiromi: Discord voice chat has been one of the biggest requests from our community and we’ve worked hard with the Discord team to deliver an experience that we hope our players will enjoy. I use Discord when I’m playing a Final Fantasy XIV raid with my friends who are gaming on PC, so Discord voice chat is a feature that’s important to me and one we’re very happy to bring to our community. Together with Discord, we want to make it easier for people to connect with each other, wherever they enjoy gaming.

Sid: What are some of your favorite features in this new update?

Hiromi: I’m very happy that we are delivering Variable Refresh Rate support for 1440p because it’s been a highly requested feature from players who enjoy gaming on 1440p-supported monitors. VRR is a great way to enhance the visual performance of PS5 games so it’s exciting that more of our gamers will be able to enjoy this feature.

The ability to update your DualSense controller wirelessly is another feature that I feel adds convenience for players and makes the experience of updating your controller’s device software that much easier.

Sid: How do you determine which features make it into a system update?

Hiromi: Our inspiration comes from our players so we are constantly listening to their feedback. We are always thinking about the features that our fans might want to see and ways to make their gaming experiences on PS5 more fun, social, and connected. It’s also important for us to minimize friction in players’ ability to easily jump into the experiences they want to enjoy on PS5. We keep a very long list of features and think carefully about how we prioritize our time and resources to deliver the ones that will make the most meaningful impact on our players’ experience.

Our focus is not just enhancing the core PS5 experience but also delivering great integrated platform experiences for new products, like the deep control customization options for the DualSense Edge wireless controller and PlayStation VR2. We are excited to introduce even more new features to players in the future!

View this post on Instagram A post shared by PlayStation (@playstation)

Sid: What are some of the challenges you encounter when developing a system update? I’m guessing that some of them are more complicated than they might seem…

Hiromi: Definitely. Every system update is a very large development effort with many dozens of updates, from major features to smaller enhancements. Even a small update may take a lot of engineering resources and time to develop, so keeping track of all the details and making sure we’re delivering quality experiences that meet our players’ expectations is always a dynamic and exciting challenge. That’s why we rely so much on players to help us test these features in our betas and help us ensure they’re a great experience when we roll them out globally.

Fortunately, I work with a wonderful team here in Tokyo and around the world. It takes a lot of collaboration across different regions to deliver a successful system update. I’d like to thank our global team for all their hard work and our fans for always giving us great feedback and ideas to keep raising the bar.

Sid: How do you incorporate feedback from beta testers?

Hiromi: Beta tests are a crucial quality assurance step when we roll out new system software features. They give us the ability to test new features at scale and identify any important changes we need to make before the official global release. But, the process doesn’t stop there: we continually listen to players’ feedback after every system software release and gather data on how players engage with the new features so we can keep improving the experience for everyone. That’s our focus and passion.

Sid: With the latest PS5 system update out in the wild, what is your team working on now?

Hiromi: We’re working on more new features for players that we hope to share more about soon. I’m happy to see so many players enjoying the features in this latest update, but our mission to make gaming on PS5 the best possible experience continues.

It’s a privilege for us to bring these updates to our fans and I truly feel it’s a collaborative effort. Thanks to everyone in our community for your continued support. There’s more to come, so please stay tuned!

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For the first time in franchise history, MLB The Show 23 roster will feature international baseball players competing in the World Baseball Classic.

Suit up in your nation’s colors with official 2023 World Baseball Classic uniforms in MLB The Show 23, and then build a dream team mixing and matching 100+ players hailing from 20 countries, including Major League Baseball superstars.

Play VideoDiamond Dynasty mode* is your destination for all World Baseball Classic content in MLB The Show 23 on PlayStation 5 and PlayStation 4 consoles. Beginning with Early Access on March 24, fans can play through the World Baseball Classic Program! Relive the best moments, dominate a themed Conquest map, win Event games, earn bat skins, and unlock Flashback player items from the 2023 World Baseball Classic. Combine these new Flashbacks on your dream team with current MLB All-Stars and Legends from the last 100 years of baseball history, such as Babe Ruth and Ken Griffey Jr.

If this sounds exciting, take a look at the Digital Deluxe Edition of MLB The Show 23**. Each purchase includes one choice pack with World Baseball Classic Diamond player items and a choice pack with World Baseball Classic country uniform items. “Around the World” packs with more 2023 World Baseball Classic player items will be available at launch.

International talentLook for all-new animations in MLB The Show 23 with the addition of global standouts, including a dynamic duo from Team Japan. Power-hitter Munetaka Murakami will display his signature batting stance and home run celebration, while Roki Sasaki has a custom pitching windup to deliver a blazing 100 mph fastball.

The World Baseball Classic sets up surreal matchups of current MLB teammates and also unites countrymen. In Diamond Dynasty mode, you control the lineup card as you acquire new Flashbacks.

Add MVP outfielders from different international leagues with Mookie Betts (Team USA) and Jung-hoo Lee (Team Korea), and pitch with journeyman Marek Minarik, who helped Team Czech Republic qualify for the first time in the World Baseball Classic. Other new Flashbacks include Team Chinese Taipei star players Chieh-Hsien Chen, Li Lin, and Kungkuan Giljegiljaw.

You will face tough decisions at every position as you build your Diamond Dynasty squad, especially with these World Baseball Classic Flashback player items coming to MLB The Show 23:

First Base: Miguel Cabrera (Team Venezuela), Freddie Freeman (Team Canada), Paul Goldschmidt (Team USA)

Third Base: Nolan Arenado (Team USA), Manny Machado (Team Dominican Republic), Yoan Moncada (Team Cuba)

Outfield: Ronald Acuna Jr. (Team Venezuela), Yusuke Masago (Team China), Kyle Tucker (Team USA), Luis Robert Jr. (Team Cuba)

Starting Pitcher: Yu Darvish (Team Japan), Sandy Alcantara (Team Dominican Republic), Adam Wainwright (Team USA)

…and many more!

MLB The Show 23 launches on PS5 and PS4 March 28.

*In Diamond Dynasty, play with uniforms from the 20 represented countries from the 2023 World Baseball Classic. Play with Roki Sasaki, Munetaka Murakami, Li Lin, Tim Kennelly, Dwight Britton, and Yusuke Masago for the first time in MLB The Show 23. Internet connection required.

Get Early Access beginning March 24, 2023 with The Captain Edition or Digital Deluxe Edition. MLB The Show 23 is available March 28, 2023. Visittheshow.com today to pre-order!

Note: World Baseball Classic playable content in Diamond Dynasty will expire on 12/31/2023. Earned items in user inventories and items on the Community Marketplace will not expire.

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Two new women’s competitions are ready to kick-off in FIFA 23 just as their real world counterparts are heating up. The National Women’s Soccer League (NWSL) joins the Barclays Women’s Super League and Division 1 Arkema as the third women’s football league on the eve of the 2023 season, and the UEFA Women’s Champions League brings European nights and four new clubs to the The World’s Game in anticipation for this year’s knockout stages.

Both competitions will be powered by the same dedicated Hypermotion2 driving the Barclays Women’s Super League and Division 1 Arkema in FIFA 23, with authentic match capture and machine learning technology creating authentic animation informed by the movement of real-life women’s players.

The NWSL and UWCL will be available and free for those with FIFA 23 starting on March 15, 2023.

NWSLThe NWSL goes live in FIFA 23 just in time for the start of the new season out on the pitch. New headscans for select players across the competition bring the faces of NWSL to The World’s Game and new celebrations that bring the energy of the league to every goal. Take the pitch at four authentic stadiums with all 12 NWSL teams in a variety of game modes including Classic Kickoff and Co-op Seasons. You can also vie for the title in Tournament Mode with a full home and away season that culminates in an authentic shield and trophy presentation, or go online to challenge others to Friendlies with your favorite club.

UWCLThe world’s most prestigious women’s club competition joins The World’s Game on March 15th—the UEFA Women’s Champions League—just as the real-world knockout stages get underway. Welcome four new iconic clubs joining Chelsea Women, Manchester City Women, Olympique Lyonnais Féminin, and Paris Saint-Germain Féminine in FIFA 23, along with new faces from across these top European teams. Embrace the energy of European nights in a variety of game modes, ranging from Kick-off with each of the eight UWCL clubs and Co-op seasons with friends to Tournament modes that let you lead your team to glory. And experience it all in authentic UWCL environments complete with the anthem as you walk out, branded UWCL broadcast overlays as you play, and the iconic trophy as you crown your club champions of Europe.

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Overwatch 2 is teaming up with the world-renowned One-Punch Man anime to bring a set of collectible cosmetics to the game, available for a limited-time from March 7 – April 6! Overwatch 2 Associate Director Aimee Dennet and Art Director Dion Rogers share their thoughts ahead of the ground-breaking collaboration, which marks a first for Overwatch 2 and paves the way for other exciting potential IP crossovers for the game in the future. The team is excited to reveal the Genos – Genji skin from the collaboration here, for the first time, today on PlayStation Blog.

What led to the idea of specifically bringing One-Punch Man into the world of Overwatch?

[Aimee Dennett, Associate Director, Overwatch 2] We’re obsessed with anime on the Overwatch team! Much like our player base, we have fun thinking about crossovers and similarities shared between characters from our favorite shows. Doomfist and Saitama were a very natural fit in our minds, given their abilities. They’re also both bald. It doesn’t hurt that our game director Aaron Keller is also a big One-Punch Man fan.

Both Genos and Genji have tragic backstories in common, can you discuss whether these shared experiences made for a perfect crossover, as well as any other inspiration that led to the Genos-Genji character?

[Aimee] The similarities between Genos’s and Genji’s backstories were certainly an inspiration. They are both humans who were pushed to the brink of death, only to be rescued and transformed into cyborgs by doctors from their respective universes. We also liked the fact that both Genji and Genos have a strong relationship with their mentors. In fact, there was an idea that Zenyatta would make for an excellent Saitama given this relationship (he’s also bald!) but Doomfist was always the clear choice for us.

Which aspects of Genos’s aesthetic and ability were most important to capture in the world of Overwatch?

[Dion Rogers, Art Director, Overwatch 2] Genos was a perfect fit for Genji. The two characters are essentially cyborgs, and both have very serious and intense attitudes. We wanted to make sure players recognized that our characters are essentially cosplaying the OPM heroes. Genos’s spiky blonde hair was an interesting challenge, the closer we matched the style the more we lost Genji in the process. Our concept artists were careful to combine the two heroes’ main aesthetics without losing either character in the process.

What was the thought behind creating a hybridized Genos-Genji crossover skin, rather than trying to create a fully 1-to-1 Genos skin?

[Aimee] Blizzard games have very detailed lore and universes, and Overwatch is no exception. From a canon perspective, Overwatch takes place on Earth. One-Punch Man is an anime that exists on Earth, so it’s not immersion breaking if you see the existence of One-Punch Man in the game. For our first major collaboration, we wanted to be especially thoughtful and delicate about this piece, and thought the approach of our heroes “cosplaying” characters would fit nicely. There’s also something fun about the idea that canon Genji is a fan of One-Punch Man, sees himself specifically in Genos, and would cosplay as that character. That said, we’re exploring non-canon opportunities in the future, like the Overwatch dating simulator we ran for Valentine’s Day.

Are there any specific details you want to make sure One-Punch Man fans notice about this crossover?

[Aimee] Yes! We are sure fans of One-Punch Man will find some fun Easter Eggs. I’m especially excited to see the reaction to the game lobby during the event.

What were the most rewarding aspects of developing this crossover creatively?

[Aimee] It’s probably unsurprising that there are a lot of geeks that work on Overwatch 2, and we all have our own personal slices of pop culture that we’re passionate about. It was hugely rewarding to see people who have always loved One-Punch Man brainstorm about bringing their favorite anime into the thing they work on every day. It’s also very rewarding to see the reactions of players who also happen to love One-Punch Man! It feels like a conversation we’re having with our players, about how we as a team share the same passions as them.

Can we look forward to more exciting Overwatch 2 x One-Punch Man crossovers in the future?

[Aimee] We’ll see! This collaboration was a lot of fun to work on and we hope our players enjoy it!

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Last week, we asked you to return to the mall and share moments from Ellie and Riley’s adventure in The Last of Us Part I’s Left Behind chapter. Here are this week’s highlights:

LukeKasinger shares Ellie smiling while riding on the carousel

call_me_xavii shares Riley and Ellie dancing on a store counter

ForgottenJasmin shares a portrait of Riley facing Ellie

justinphotomode shares Ellie holding her joke book

Paquiteau shares Ellie standing in the entrance of Raja’s Arcade

spm_vp shares a portrait of Riley deep in thought.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Heroines
SUBMIT BY: 11:59 PM PT on March 8, 2023

Next week, we’re turning the spotlight on heroic women from our favorite games. Share your favorite gaming heroine using #PSshare #PSBlog for a chance to be featured.

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Hello folks, I’m Ryan Bousfield, founder and director of Wolf & Wood Interactive, and I’m here today to announce that our upcoming game, The Last Worker will be launching on PlayStation 5 and on PS VR2 on March 30!

For people who may not be familiar with the game, let me give you a quick run-down. The Last Worker is a first-person narrative adventure we are creating with Jörg Tittel (writer, director) and Wired Productions (publisher) that balances light work simulation tasks with stealth gameplay and a deliciously dark and satirical story, performed by a star-studded cast (featuring the likes of Ólafur Darri Ólafsson, Jason Isaacs, Clare-Hope Ashitey, David Hewlet, Zelda Williams, and Tommie Earl Jenkins).

You are Kurt, the very last human worker for Jüngle – the most profitable company in the world. Kurt is responsible for “delivering dreams” along with his co-bot assistant SKEW, navigating a huge distribution centre (larger than the sunken island of Manhattan) on a gravity defying pod, and then using your “Jünglegun” to retrieve, analyse and then tag products appropriately before dispatching or destroying them. Kurt is pretty happy with his lot, all things considered – that is until a contact from a shadowy organisation disrupts his day to day work and offers him the chance to peek below the surface of Jüngle and the dark secrets that built an empire…

The Last Worker will be playable in both traditional “flat mode” and PS VR2 compatible, with both versions of the game built independently to make the most of the strengths of each version of the game, and of course make the most of the unique features that PlayStation 5 and PS VR2 hardware brings to the table.

Hybrid game and SavesThe Last Worker will be available as a PS5 and PSVR2 title, but you won’t need to pay for an upgrade, when you buy the game you receive both versions – and the save files and progress carry over between them. This means if you spend the morning fully immersed in the PS VR2 world of JFC-1, but want to quickly get a shift in later without putting on your headset, you can simply play on your TV.

4K HDR PS VR2 visualsThe Last Worker features a gorgeous stylised world, that blends custom shading and art from concepts drawn by comic artist legend Mick Mcmahon (known for his work on 2000 AD characters such as Judge Dredd and Sláine) that have been lovingly adapted by our team hand drawing each and every pen stroke in 3D! This has led to a vibrant, colourful world that is brought to life in spectacular fashion with the PS VR2’s two 2000×2040 OLED screens.

3D audioWolf & Wood have previously released PS VR titles, and understand the importance of audio in crafting a believable immersive world, this is no different for The Last Worker, with crisp 3D audio implementation allowing every explosion, piece of dialogue from the cast or track from the OST (Which was created by Olver Kraus, known for his collaborations with Adele, Sia, Florence and the Machine, and others) to come through crystal clear regardless of your position.

Adaptive triggers and haptic feedbackAs Kurt’s story progresses, so does the selection of tools available to him, from using the Jünglegun as a makeshift hacking tool to a powerful EMP gun – each tool you’ll use to complete your day job (or perform espionage) includes unique feedback through use of the adaptive triggers and powerful haptic feedback – whether you’re labeling a package or flinging rats into the face of a pursuing security bot.

PS VR2 headset feedbackOne of the PS VR2 features we’re most excited is the feedback on the headset itself – and for The Last Worker we’ve ensured that they are responsive to the action on screen as you soar around JFC-1 to put you right in the hotseat of Kurt’s Jünglepod. The impactful chaos of flying debris, gigantic robots, and explosions are all simulated for the player with optional headset haptics.

We can’t wait for you to experience all this and more – no matter how you choose to play The Last Worker, you’ll become immersed in exploring the dark underbelly of Jüngle and the important story shared by Kurt. Until then, keep your eyes peeled on the Wired Productions and The Last Worker social accounts for more information, and we’ll look forward to your induction day on March 30.

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HELL-A can be dangerous since the zompocalypse happened and the locals got so bitey. Luckily, Slayers in Dead Island 2 have their own customizable skill decks to help level the playing field against the undead Angelinos trying to feast on them.

But, “what exactly is a skill deck, and how is it going to help me maximize my zombie slaying potential?” you ask. Well, first, we need to talk skill cards.

Skill cardsGained from leveling up, found hidden around the city of LA and scavenged from slain zombie foes, skill cards are collectible items that, once equipped, grant Slayers special powers, abilities, and boons to aid them in combat situations.

Some of them make you faster, more agile, or stronger; some reward you with buffs each time you pull off that perfect decapitation, and some will set fire to zombies you drop kick, turning them into flying, flaming sacks of rotten flesh. No, we aren’t kidding; there is a card that does that.

Whether you’re out to pump up your stats to become the ultimate slaying machine or want access to an arsenal of acrobatic attack move so you can slaughter zombies with maximum style points, there’s a skill card to suit your needs.

We want you to have total freedom in how you play, regardless of which of the six Slayers you choose to battle through HELL-A. That’s why we’ve made the vast majority of skill cards applicable to everyone.

Play VideoThe right deck for the jobThe skill deck is where you can browse your collection of skill cards and choose which ones you want to equip.

Say you’ve come across a zombie posing a bit more of a challenge than the typical shambling husk – maybe they look like they’ve been hitting the gym and eating their greens. Or they have blades coming out of their arms, yikes.

It’s time to make sure you’re working with the right skills to get the job done, which is why we made the skill deck in Dead Island 2 fully remappable, at any point.

If you wish to tweak a single card or completely change your playstyle – say from a tanky brawler to an agile assassin — you can do so at any given moment with total ease.

Part of the magic of building your skill deck is experimenting with all the different perks and abilities skill cards grant you to find wickedly fun and effective synergies that suit your playstyle.

But, to help get you started, here are a couple of the Team at Dambuster’s favorite combinations.

Coming in hotCombine the Dash Strike ability with the Slayer skill Hammer Fist to unleash a strike capable of launching zombies into the stratosphere. This card combo is ideal for pushing zombies off those Beverly Hills mansion rooftops to their demise or into pools of acid and other dangerous substances. Bumped into a zombie donning a grenade belt? Pull the pin and send them into a crowd of their own kind for explosive results.

Scorched earthMix the Ground PoundAbility with the survivor skills Flare Up and Quake to create a truly devastating ground smash that topples zombies and ignites the floor underneath them. We recommend this one when crowd control is critical — getting swarmed by walkers? Go complete “Hulk smash!” and leave the Z’s crawling through flames to get to you.

See you in HELL-AAll that’s left to say is we will see you in HELL-A when Dead Island 2 hits PS5 on April 21. Pre-orders are live and can be made at PlayStation Store.

We can’t wait to see the Skill Deck combinations you come up with, slayers.

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Today we’re happy to reveal the PlayStation Plus Monthly Games for March. As announced at last week’s State of Play, the Monthly Games lineup of Battlefield 2042, Minecraft Dungeons and Code Vein will be available to PlayStation Plus members on Tuesday, March 7 until Monday April 3.

Let’s take a closer look at each of the games in turn.

View and download imageDownload the imagecloseCloseDownload this imageBattlefield 2042 | PS4, PS5 Battlefield 2042 is an exhilarating first-person shooter that marks the return of the iconic all-out warfare the franchise is well known for. Set in a near-future world transformed by disorder, you’ll have to adapt and overcome dynamic battlegrounds with the help of your squad and an arsenal of cutting-edge weapons and vehicles. With support for 128 players on PlayStation 5*, Battlefield 2042 brings unprecedented scale on vast battlegrounds across the globe. Participate in massive experiences, from updated multiplayer modes like Conquest and Breakthrough to the all-new Hazard Zone.

*Up to 64 players supported on PlayStation 4.

View and download imageDownload the imagecloseCloseDownload this imageMinecraft Dungeons | PS4Fight your way through an all-new action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe. Brave the dungeons alone, or team up with friends. Up to four players can battle together through action-packed, treasure-stuffed, wildly varied levels – all in an epic quest to save the villagers and take down the evil Arch-Illager. Unlock dozens of unique items and weapon enchantments for devastating special attacks. Fight up-close with melee swings, hang back with ranged attacks, or tank your way through swarms of mobs, shielded by heavy armour!

View and download imageDownload the imagecloseCloseDownload this imageCode Vein | PS4Team up with an AI partner or a friend in co-op multiplayer and venture out into a world of destruction in this story driven connected dungeon experience, using your combined strength to coordinate your approach and defend each other from surprise attacks or tackle overpowered enemies. Choose from various weapons such as bayonets, axes, spears, and more. Enhance your character’s abilities with powerful Blood Code enhancements, Acquire new gear, level up your character, and become more powerful to rise up against the Lost.

Last chance to download February’s Monthly Games

PlayStation Plus members have until Monday March 6 to add Evil Dead: The Game, OlliOlliWorld, Destiny 2: Beyond Light, Mafia: Definitive Edition to their game library.

PlayStation Plus Spotify Playlist

Also, check out our PlayStation Plus monthly games-inspired playlist on Spotify, which will be refreshed with new songs every month.

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At PlayStation, we always relish the chance to collaborate creatively with cultural leaders who redefine what it means to play – and live life – without limits. That’s why we recently unveiled our new PlayStation Playmakers program, which you can read more about here. Today, we’re humbled to announce a limited edition PlayStation 5 console cover and DualSense wireless controller collaboratively designed with PlayStation Playmaker, sports icon, philanthropist, entrepreneur (and part-time God of War), LeBron James.

These specially-designed PS5 accessories, which feature elements inspired by LeBron and his love for gaming and community, will be available as a limited release in select countries globally. As a PlayStation Playmaker, LeBron co-designed the PS5 console cover and DualSense wireless controller with personal imagery and adages that have been meaningful throughout his journey.

Design and specifications are subject to change without notice

Here’s a word from LeBron about what this collaboration means to him:


“It’s still crazy to think a kid from Akron who grew up playing games is getting to create something like this. Designing a console cover and controller with PlayStation that gives a nod to my I Promise students and where we come from is a pretty cool thing. I hope it’s something that continues to inspire everyone who touches it, and that they have a little fun finding meaning in every detail.”

– LeBron James


From his record-breaking achievements in basketball to his extraordinary efforts to lift his community, LeBron is an inspiration to many of us at PlayStation. We couldn’t have asked for a more ideal partner to be the first-ever collaborator to design limited-edition PlayStation products. It was great to see LeBron’s vision for the design come to life and showcase his passions for gaming and community. We hope PlayStation fans will love this design as much as we enjoyed helping create it.

Fans in select markets will be able to preorder the accessories exclusively through direct.playstation.com later this year.

View and download imageDownload the imagecloseCloseDownload this imageThis is just the beginning for PlayStation Playmakers. We look forward to spotlighting more stories from this dynamic and evolving network of talent who are passionate about sharing their love for PlayStation and video games with the world. They represent some of today’s most exciting creators, athletes, actors, artists, gamers, and entertainers. PlayStation Playmakers is part of our journey to inspire gaming fans and prove the power of play.

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February has come and gone, and with it came some spectacular new games, including new PS VR2 releases. Which new game will take the Players’ Choice crown? The polls are open now, place your vote below to help decide!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


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PlayStation Store’s Mega March promotion commences March 1. For a limited time* enjoy discounts on a wide range of PlayStation games, including The Callisto Protocol, FIFA 23 and Dying Light 2 Stay Human.

Browse the full list of titles on offer below, then head to PlayStation Store once the promotion starts to find out your regional discount.

*PlayStation Store’s Mega March promotion runs from 00.00am (local time) Wednesday March 1 to 23.59pm (local time) Wednesday March 15.

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Here at PlayStation Productions, we strive to introduce our notable gaming IP to new audiences and we recognize that adapting video games from their interactive medium to another is no simple task. In the case of The Last of Us show on HBO, this meant retelling a story beloved by fans of the game in a faithful yet compelling way for TV. Thankfully the show’s top-tier creators were up to the exciting challenge, combining decades of shared experience making video games and TV shows.

We’ve been overwhelmed by the positive reception so far and as we near the finale in the next few weeks, I’m delighted to introduce the latest chapter in Sony’s Creator to Creator series for the Last of Us. This two-part series features the creators and cast reflecting on their time working on the games and show. The participants include:

  • Neil Druckmann, Executive Producer / Co-President at Naughty Dog
  • Craig Mazin, Executive Producer
  • Pedro Pascal (Joel)
  • Bella Ramsey (Ellie)
  • myself, Asad Qizilbash, Head of PlayStation Productions at SIE

This first roundtable features the creators talking about tackling the challenge and opportunity of bringing The Last of Us to HBO. Neil Druckmann discusses the new creative experience of directing a TV episode. Bella talks about their performance of Ellie being an organic blend of themself and the iconic character. Pedro reflects on trudging through snow while on-set fans blast freezing air to simulate a blizzard. Craig talks about the benefit of having detail-oriented fans on the production crew, and how nervousness around getting the adaptation right translated to care and consideration.

Thanks to The Last of Us crew taking the time to share their incredible creative journey. Please enjoy, and thanks for watching. Stay tuned for part two coming in the near future.

Play VideoNew episodes of The Last of Us premiere on HBO Sundays at 6pm PT. Those who want to experience Joel and Ellie’s journey can play The Last of Us Part I, available on PS5 now and coming to PC March 28.

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With more PS5s available than ever before, it seemed like the perfect opportunity to ask our players to recommend some of their PS5’s highlights to new console owners. The Players’ Choice: Best of PS5 polls opened a little over a week ago, and tens of thousands of votes later, the results are in!

Spanning four categories, the polls are shaped exclusively by existing players and help lay out a perfect place for those new to PS5 to start their adventure. If you’ve recently joined us, every one of these games can be played on PS5 right now.

Play VideoBest Use of DualSense Wireless Controller – Astro’s PlayroomTeam ASOBI’s nostalgia-inducing adventure is a true showcase of the DualSense Wireless Controller’s power, with levels designed around its unique features. From the brush of grass as you run through the GPU Jungle to the pressure of a bowstring as you take aim at a bomb-blowing beast, Astro’s Playroom is the perfect introduction to what the DualSense can do.

You’ll find Astro’s Playroom preinstalled on your PS5 when you set it up, so you can jump right in.

Honorable mentions:

● Horizon Forbidden West

● God of War Ragnarök

● Ratchet & Clank: Rift Apart

Play VideoBest PS5 Indie Game – StrayThe first thing you need to know about the game voted as the best PS5 Indie Game is that it has a dedicated meow button. The second thing you need to know is that Stray is a wonderfully creative adventure about a cat lost in the depths of a neon-drenched cyberpunk world, surrounded by a cast of fascinating robots. From the moment it was revealed, it was clear developer BlueTwelve Studio had something special on their hands, and clearly PS5 players agree.

Stray is playable now on PS4 and PS5, and PlayStation Plus Extra and Premium members can start meowing at no extra cost.

Honorable mentions:

● Hades

● SIFU

● Kena: Bridge of Spirits

Play VideoBest PS5 Graphical Showcase – God of War RagnarökSony Santa Monica brought the Nine Realms to life in incredible detail in last year’s God of War Ragnarök. The snow-covered peaks of Midgard stand in stark contrast to the scorched landscape of Muspelheim and the towering walls of Asgard, ensuring no area is like the last. Set to this backdrop, Kratos, Atreus and their companions’ beautiful design and stunning animations make God of War Ragnarök an incredible visual spectacle on PS5.

You can explore the Nine Realms today, with God of War Ragnarök available now on PlayStation Store. If you’re a PlayStation Plus Premium member, you can try three hours of the adventure at no extra cost with the recently-added Game Trial.

Honorable mentions:

● Horizon Forbidden West

● The Last of Us Part I

● Elden Ring

Best PS5 Game – God of War RagnarökWhittling down the list of incredible PS5 games was always going to be a challenge, but there could only be one winner. God of War Ragnarök came out swinging in November 2022 and has continued to to impress as more players join Kratos and Atreus on their adventure. Combining incredible storytelling with visceral combat, gritty boss fights and a cast of unforgettable characters, Sony Santa Monica’s latest installment is an unmissable choice for all PS5 owners.

Honorable mentions:

● Elden Ring

● Horizon Forbidden West

● Ghost of Tsushima: Director’s Cut

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As the highly anticipated June 22 release of Final Fantasy XVI draws near, fans of the iconic franchise eagerly await what promises to be a new and thrilling addition to the beloved series.

I was lucky enough to go hands on with Final Fantasy XVI, and even had the opportunity to interview some of the key members of the development team. After my time with the game, I came away with a deep appreciation for its many strengths, and am convinced that it will become an essential PS5 title.

One thing is certain, Final Fantasy XVI has assembled a stellar line-up of creators, each with a proven track record of delivering unforgettable gaming experiences. Leading the project is producer Naoki Yoshida, widely regarded as one of Square Enix’s most beloved figures and the mastermind behind Final Fantasy XIV, which he transformed into a massively successful title. Yoshida has brought with him key members of his XIV team, including Masayoshi Soken, the composer responsible for XIV’s soaring score, who will create the soundtrack for XVI, and Michael-Christopher Koji Fox, the mastermind behind XIV’s intricate lore, who will oversee localization, writing, culturalization and lore for the title. Ryota Suzuki, the Capcom veteran responsible for Devil May Cry 5’s satisfying combat, heads the combat department, while art direction is provided by Hiroshi Minagawa, whose credits include Final Fantasy XII, Tactics, and XIV. At the helm of this all-star team is Hiroshi Takai, a Square Enix veteran known for his contributions to the SaGa series and The Last Remnant. With such a talented group of creators, Final Fantasy XVI promises to be an unforgettable gaming experience that fans won’t want to miss.

Below, I’ll share some of the standout aspects of the title that left the greatest impression on me, and that I believe will make this game an unforgettable experience for fans of the series and newcomers alike.

The thrills of real-time combat and high-octane Eikon fightsIn Valisthea, nations are safeguarded by Eikons, enormous and potent creatures each harnessing an elemental power. These mighty beings reside within Dominants, mortal hosts blessed with the ability to summon their respective Eikon’s incredible strength. As nations clash, Eikon fights make for bigger-than-life combat. Channeling Japanese Kaiju culture from the likes of Ultraman, Evangelion, and Attack on Titan, boss battles will see grand showdowns between Final Fantasy’s Titan, Garuda, Shiva, Ifrit, Phoenix, Bahamut and more, each battle entirely unique in their setting, movement, and gameplay.

And when these colossal creatures aren’t engaged in battles, the protagonist Clive Rosfield is equipped with a range of combat abilities he learns as the story progresses, peppering them in fights to execute impressive combos.

“We drew a little bit of inspiration from the Final Fantasy V ability system in the sense that Clive learns abilities from the Eikons he encounters on his journey, and can combine them in countless unique ways to create a powerful arsenal of techniques,” says Ryota Suzuki.

With this Devil May Cry 5 veteran leading the way and Final Fantasy XVI departing from turn-based battles to focus on real-time combat, the gameplay felt fast-paced, intricate, and incredibly exhilarating.

A high skill ceiling yet accessible gameplay experiencePerhaps one of the things I found most impressive and exciting about XVI’s combat system is how the title does away with difficulty settings. No need to choose between easy, normal or hard at the beginning of your playthrough: you will have two options: action-focused or story-focused. Behind these two options, there’s in fact a singular experience, with enemies just as ferocious in the story-focused mode as they are in the action-focused one, with the single difference that picking story-focus grants players access to a particular set of accessories from the very start of their playthrough.

To make the game more accessible to players who may be less familiar with action gameplay, Final Fantasy XVI features a variety of helpful accessories. There are five to choose from, each offering unique benefits and picking the story-focused setting will let you equip two from the get go. One accessory slows down time to make it easier to perform perfect dodges, while another fully automates the controls of Torgal, Clive’s loyal canine companion. One accessory automatically uses potions when your health is running low, and another automatically dodges incoming attacks for you.

Perhaps the most visually striking accessory, however, lets you dish out a series of powerful combos and finishers based on your available cooldowns at the (repeated) press of a single button, showcasing the full breadth and intricacy of the combat system for virtually none of the price, and making for a flashy experience. With these accessories, Final Fantasy XVI is designed to be accessible to a wide range of players, regardless of previous experience with action games.

However, action gamers – do not fret. The skill ceiling is even higher in the third setting you’ll get to pick once you finish the game. Aptly named ‘Final Fantasy’, the New Game+ mode will provide players with an extra challenge should they be up for it, not only increasing the strength of enemies but also their placement throughout the game as well as providing players with full-on different battles.

A narrative landscape of high fantasy and political intrigueUnlike its predecessor, which ventured into more modern territory, XVI takes us on a journey back to the roots of the franchise, immersing us in a world of high fantasy that draws inspiration from medieval Europe. The realm of Valisthea is built around powerful Mothercrystals that provide aether, the magical force that has been a staple of the Final Fantasy universe since its inception. As nations form around these crystals, each developing its own customs and philosophies, a delicate balance emerges, punctuated by periods of precarious peace. But when the aether starts to drain, tensions rise, and deep political conflicts threaten to tear Valisthea apart.

Against this backdrop of uncertainty, players will embark on Clive’s journey, a tale of revenge with his own personal, unique motivations. And of course, he won’t be traveling alone.

According to Naoki Yoshida, individual stories will be essential. “We have a vast ensemble cast,” says Yoshida. “Each character is unique in their backgrounds and motivations, and each has their own unique arcs that play out through the story. And while the main focus of this story is on Clive Rosfield, as he seeks vengeance for the loss of his family and nation. Through his journey, players will witness the fates of many other characters as well.”

To support this rich narrative, Final Fantasy XVI will feature a brand-new system called Active Time Lore, or ATL for short.

“Our story is deep and focuses on the characters, but we wanted to make the world feel alive and give reasons for why things are happening,” says Michael-Christopher Koji Fox “We created a history that goes back over 1500 years, which influences the story.”

This very in-depth feature is integrated throughout and will allow you to pause the game at any point, even mid-cutscene, and get tailored lore prompts to refresh your memory on a character just mentioned, a nation’s history, or a particular event that took place.

“We have hundreds of entries available,” Koji Fox continues, “but players can also choose to ignore them and enjoy the game without feeling bogged down.”

Technical prowess fuelled by PS5’s hardwareFinal Fantasy XVI sets a new standard in technical achievement that cannot be ignored. Its vast and beautiful world can be explored with ease, seamlessly transitioning between battle, exploration, and cutscenes without any pesky loading times. Thanks to the incredible speed of the PS5’s SSD, players can immerse themselves in a non-stop rollercoaster ride of gameplay. But that’s not all either, the DualSense wireless controller adds a whole new level of immersion with its impressive range of haptic feedback.

“In terms of the haptic feedback, we take the sound effect data from our cutscenes and transfer it into vibration data,” says Hiroshi Takai “While an explosion will obviously create a big vibration, it’s the smaller sounds and subtle variations in vibration that really stood out to us. It’s like going from one generation of controllers to the next.”

The portion of FFXVI that I had the opportunity to play was a vertical slice of the main questline, which took place a few hours into the game. During this segment Clive Rosfield was accompanied by Hugo Kupka and Torgal as we tracked down one of the dominants. In this pursuit, we ventured through a castle and encountered numerous enemies, culminating in two thrilling boss battles. It’s important to note that the version of the game that I experienced is still in development and may undergo further changes before its final release on June 22, 2023.

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We at Obsidian are excited to announce a version of The Outer Worlds upgraded for PlayStation 5 – The Outer Worlds: Spacer’s Choice Edition. Let’s dive into some of the exciting changes we are making to this Board-approved RPG and how we approached this task.

Play VideoThe Outer Worlds was received incredibly well from fans all over the world and won multiple awards, so having the opportunity to improve on something we know people love has been a real pleasure.

If you aren’t too familiar with the game, here’s a brief summary:

Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds.

The newest generation of consoles came out just a year after the game’s original release. So for us it made sense to freshen up the base game, bundle available content, take advantage of the PlayStation 5’s latest hardware capabilities and the DualSense Controller trigger feedback to help make sure it would live on and stay relevant for many more years to come. Hence, The Outer Worlds: Spacer’s Choice Edition.

Here’s how the teams did it.

Going beyond visual enhancementsSure, improving the visuals is part of the deal. We were able to update to 4K, 60FPS graphics, enhance volumetric lighting, improve particle systems, and enhance the environments with increased asset density. We also raised the bar in several additional ways: we made the combat and companion AIs smarter, improved the open-world sensation through better depth of field and by reworking existing vistas, updated varying weather conditions, and we reworked character models and animations. Don’t worry, we didn’t dare touch the core of what made The Outer Worlds great. There’s no point in reinventing the wheel, but fresh tires are always a plus.

That being said, a completely new and exciting feature set is the DualSense wireless controller adaptive triggers and haptics. When employing ranged weapons, players will appreciate different trigger effects depending on the type. For a weapon like the flamethrower, the player will sense linear pressure. When firing an automatic weapon, trigger kickback will generate a pulse-like effect for each round fired. And for single-shot weapons such as a sniper or a shotgun, the trigger pressure effect will mimic the sensation of squeezing a trigger until the pin fires and the resistance lessens. Pretty neat, right? The game won’t just look better, it’ll also feel sharper.

Enhancing a legacyIf the improvements we have already described were not enough to justify this new edition, we thought this Spacer’s Choice Edition would make even more sense if it included the base game’s DLCs: Peril on Gorgon and Murder on Eridanos. So we did just that. Now the experience is even richer! On a side note: we know that several spacers out there enjoyed the fact that this was an approachable experience, not too short but not too long either. Rest assured, both DLCs do not extend the main story line. They exist on the side, offering a fresh narrative arc to enjoy if and when you feel like it once you’ve reached the appropriate level. Oh, and we increased the level cap to 99, to give players even more ways to build their character from the seven branches of the skill tree.

If you already own The Outer Worlds base game and its associated DLC, Peril on Gorgon and Murder on Eridanos, for PlayStation 4, you will be able to upgrade to The Outer Worlds: Spacer’s Choice Edition on PlayStation 5 for a reduced price.*

The Outer Worlds: Spacer’s Choice Edition is out March 7.

*Based on Private Division’s suggested retail price for The Outer Worlds: Spacer’s Choice Edition. Actual price may differ. Limit of one upgrade per account. See platform store for details and terms.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, RSS, or download here


Happy PS VR2 launch week! This week is bursting with news on PS VR2 launch titles, plus the team’s favorite reveals and updates from the latest State of Play.

Stuff We Talked About* PS VR2 * Destiny 2: Lightfall * Horizon Call of the Mountain * Kayak VR * Resident Evil 4 * Suicide Squad: Kill the Justice League * Theatrhythm Final Bar Line * Dead Space * The Chant


The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE

View and download imageDownload the imagecloseCloseDownload this imageBrett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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It’s been one amazing year of players enjoying the world of Horizon Forbidden West, so last week we asked you to share your favorite moments on Aloy’s journey using #PSshare #PSBlog. Here are this week’s Aloy-focused shares:

calisarah1998 shares Aloy in a white and yellow helmet, with a red-eyed machine behind her out of focus.

JO_yamayama shares Aloy attacking in the middle of a yellow sunray

sorathluna shares Aloy drawing her bow in a turquoise blue set of armor

_Reydlacruz shares Aloy swimming with her diving mask, surrounded by yellow fish

DexM_ds shares Aloy seated in the jungle in a red armor set

renanvp008 shares a close up of Aloy with her Focus lit up

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: The Last of Us Part I – Left Behind
SUBMIT BY: 11:59 PM PT on March 1, 2023

Next week, we’re headed back to the mall with Ellie and Riley in The Last of Us Part I’s extra chapter, Left Behind. Share your favorite Left Behind moments using #PSshare #PSBlog for a chance to be featured.

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In Midgar, the slums bustle with people, mako reactors smolder, and the soil turns to dust; carried by breezes flowing through smog-filled air. The whole place could use a good hose down. Through the fog, a new hero emerges, clad in blue, wielding… a powerwasher.

Okay, so, you might not be able to cleanse the world of the Shinra scourge, but you can just straight up cleanse the world! Whilst Avalanche deals with Shinra, you’ll deal with the fallout. The only power struggle you’re tasked with is keeping hold of that washer.

We are proud to have worked with the Final Fantasy VII team to transport PowerWash Simulator players to one of gaming’s most recognisable cities, in a fresh and authentic way. Players will fall in love with it once more in the new Midgar Special Pack, releasing March 2.

Free to all owners of PowerWash Simulator, the expansion features five filthy new maps to wash and explore, including iconic locations, vehicles and mechs. I’ll pass over to some of FuturLab’s designers, who worked on the Midgar Special Pack, to provide a closer look at the inspiration behind two of the levels, the Scorpion Sentinel and Seventh Heaven.

The Mighty Scorpion Sentinel One of the most memorable boss fights in Final Fantasy VII is without a doubt the Scorpion Sentinel, making it a perfect job for the Midgar Special Pack. The player will encounter the Sentinel before its deployment against the members of Avalanche, and here it is seen to have been put through a series of tests by Shinra to evaluate its various defensive capabilities.

We’ve represented a variety of scratches and projectile ricochet marks via a new Battle Damage dirt type. Additionally, the Scorpion Sentinel bears the consequences of a test with one of Professor Hojo’s specimens, as seen from the splats of bio residue present all around the machine from this creature’s attacks. As the Sentinel is powered by Mako energy (my favourite new dirt type), we have deposited it in key areas to illustrate how the Sentinel had been pushed to its limits. The rest of the dirt is mostly grime that accumulated during the various trials the Scorpion Sentinel underwent.


“When recreating the iconic Scorpion Sentinel in PowerWash Simulator we really wanted to make the Sentinel feel alive, so various animations such as its roving eye and claws and can be seen. We also wanted to be able to interact with it, so players can move the Sentinel’s arms to get different angles for cleaning.”

– Federico D’Apote, Designer


The Charming Seventh Heaven For the Midgar special pack, we absolutely knew we had to tackle the best bar in Sector 7 and home of Avalanche, Seventh Heaven. Not only does it give players the opportunity to hear from beloved FFVII characters like Cloud and Tifa (while also being able to clean some of gaming’s coolest weapons like Barret’s gun and Cloud’s buster sword) but our first-person perspective also offers the opportunity to take a closer look at Tifa’s decorating skills and explore areas of the bar players couldn’t see as easy before.


“Bars, especially dystopian fantasy ones, are often bursting with environmental storytelling and attract a variety of dirt. Tifa has had to teach Don Corneo’s disrespectful lackeys a lesson. So, we’ve completely covered the floor in footprints, splattered food and drink stains on the tabletops and walls, along with some general age and neglect build-up in those hard-to-reach places. This results in a very satisfying cleaning experience with a uniquely Final Fantasy finish!”

– Sam Jenkins, Designer


Alongside the Scorpion Sentinel and Seventh Heaven, you will also spray down the Hardy Daytona and Shinra Hauler, the Mako Energy Exhibit, and the formidable Airbuster.

Whether you’re a dirt detailer or a chaotic cleaner, each map will afford you the time and space to appreciate the captivating city and some of Shinra’s finest tech as never before… you know, as it’s not attacking you this time.

Whilst the fate of the city may be muddy, perhaps you can help clear a path for a few plucky heroes. The Midgar Special Pack for PowerWash Simulator releases on March 2.

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If you missed the live broadcast of the latest State of Play, you can find the full show, all the individual trailers and the announcements collected below.

Play VideoState of Play: All the trailers Destiny 2: LightfallPlay VideoSuicide Squad: Kill the Justice LeaguePlay VideoPlay VideoTchiaPlay VideoHumanityPlay VideoResident Evil 4Play VideoStreet Fighter 6Play VideoBaldur’s Gate 3Play VideoWayfinderPlay VideoGoodbye Volcano HighPlay VideoThe FoglandsPlay VideoGreen Hell VRPlay VideoSynapsePlay VideoJourney to FoundationPlay VideoBefore Your EyesPlay VideoNaruto X Boruto Ultimate Ninja Storm ConnnectionsPlay Video


State of Play: All Announcements


  • Atmospheric sci-fi western roguelike The Foglands launches on PS VR2 this year
  • Dive into the jungle with Green Hell VR on PlayStation VR2, out 2023
  • Synapse brings dual-wielding VR action exclusively to PS VR2 this year
  • Destiny 2: Lightfall launch trailer and new quality-of-life features revealed, out Feb 28
  • Humanity: intriguing puzzler gets new gameplay details and demo release today as part of State of Play
  • Journey to Foundation brings Asimov’s epic sci-fi series to life on PS VR2
  • Tchia sets sail on PS4 and PS5 on March 21 as part of PlayStation Plus Extra and Premium
  • A closer look at PS VR2 narrative adventure Before Your Eyes ahead of its March 10 launch
  • Street Fighter 6 rounds out its launch roster with Cammy, Lily and Zangief
  • Goodbye Volcano High launches this June on PS5 and PS4
  • Baldur’s Gate 3 launches on PS5 August 31
  • Naruto X Boruto Ultimate Ninja Storm Connections launches 2023 on PS4 and PS5
  • Suicide Squad: Kill the Justice League debuts 4-player co-op gameplay and more at State of Play
  • Wayfinder: PS4 and PS5 players get exclusive Early Access to the character-based online RPG in May
  • Resident Evil 4 trailer debuts new action gameplay, announces Mercenaries mode, demo

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Hi PlayStation Blog readers. I’m Edvin Edsö, Promotion Producer of Resident Evil 4. We just released the latest trailer for Resident Evil 4 during today’s State of Play show. If you haven’t seen it yet, please check it out below!

Play VideoIn this trailer, you see Leon in various situations throughout his fight for survival. For those of you who played the original game, you might recognize some of the scenes. Drama! Action! New gameplay! Let us know what secrets you found hidden within the new footage.

What difficulties await Leon in this remake of Resident Evil 4?

In addition to a glimpse at the confrontation between Leon and Krauser, the trailer also officially announced the return of The Mercenaries! The popular extra game mode that appears throughout the Resident Evil series will also appear in RE4. The team is hard at work on The Mercenaries, which will be available as free post-launch DLC.

View and download imageDownload the imagecloseCloseDownload this imageFinally, we announced an upcoming demo for Resident Evil 4. This demo will be available on both PlayStation 4 and PlayStation 5 in the near future. Get ready to take on the demo, as “survival is just the beginning”.

View and download imageDownload the imagecloseCloseDownload this imageResident Evil 4 preserves the essence of the original game while introducing modern gameplay and visuals. The March 24 release date draws ever closer, so don’t forget to pre-order.


State of Play: All Announcements


  • Atmospheric sci-fi western roguelike The Foglands launches on PS VR2 this year
  • Dive into the jungle with Green Hell VR on PlayStation VR2, out 2023
  • Synapse brings dual-wielding VR action exclusively to PS VR2 this year
  • Destiny 2: Lightfall launch trailer and new quality-of-life features revealed, out Feb 28
  • Humanity: intriguing puzzler gets new gameplay details and demo release today as part of State of Play
  • Journey to Foundation brings Asimov’s epic sci-fi series to life on PS VR2
  • Tchia sets sail on PS4 and PS5 on March 21 as part of PlayStation Plus Extra and Premium
  • A closer look at PS VR2 narrative adventure Before Your Eyes ahead of its March 10 launch
  • Street Fighter 6 rounds out its launch roster with Cammy, Lily and Zangief
  • Goodbye Volcano High launches this June on PS5 and PS4
  • Baldur’s Gate 3 launches on PS5 August 31
  • Naruto X Boruto Ultimate Ninja Storm Connections launches 2023 on PS4 and PS5
  • Suicide Squad: Kill the Justice League debuts 4-player co-op gameplay and more at State of Play
  • Wayfinder: PS4 and PS5 players get exclusive Early Access to the character-based online RPG in May
  • Resident Evil 4 trailer debuts new action gameplay, announces Mercenaries mode, demo

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Hey y’all! The team’s back and sharing news to use if you so choose about PS VR 2 ahead of its launch Feb 22.

Stuff We Talked About

  • PS VR2
  • Horizon Call of the Mountain
  • Resident Evil Village VR
  • Horizon Forbidden West
  • Dead Space
  • Season: a letter to the future
  • The Dark Pictures Anthology: The Devil In Me
  • The Last of Us on HBO

The CastView and download imageDownload the imagecloseCloseDownload this imageTim Turi – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you share the love, by highlighting romance in the game of your choice using #PSshare #PSBlog. Here are this week’s romantic shares:

Comput_ART shares Aloy making a heart with her hands in Horizon Forbidden West

ForgottenJasmin shares Cloud and Tifa embracing in Final Fantasy VII Remake.

Mur4dQ shares Cody and May from It Takes Two standing in front of a broken clock

_nvrheardofit shares Markus and North pressing palms together in Detroit: Become Human

skykiller1000 shares Ellie showing Dina her tattoo in The Last of Us Part II

CarrotsCaptures shares a set of Light Elf and Dark Elf lovers from God of War Ragnarök.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Horizon Forbidden West

SUBMIT BY: 11:59 PM PT on February 22, 2023

Next week, we head back to the future of Horizon Forbidden West to celebrate its one year anniversary. Share epic moments from Aloy’s adventure using #PSshare #PSBlog for a chance to be featured.

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Jeff Minter is a well-respected video game developer who has developed a reputation for creating a brand of colorful, whimsical, irreverent and challenging games over his 40-plus year career. He is credited with more than 75 games, and we would not be surprised to find some unreleased gems hiding on his computer.

Jeff has been releasing games on PlayStation devices for a decade, including the PlayStation Vita, PlayStation VR, PlayStation 4, and with Akka Arrh now both PS4 and PS5. Akka Arrh drips with Jeff’s sense of humor, his love of psychedelic color and light, and his ability to flat-out create games that are a joy to play.

With the release of Akka Arrh, we had a chance to speak with Jeff and learn more about the new game.

Play VideoQ. Why Akka Arrh?

I’ve been interested in Akka Arrh ever since I first heard the story of this incredibly rare arcade game being held in secret for 30 years by a collector and how the ROM was “liberated” so everyone could have a go.

When I got a chance to play the game I liked the abstract nature of it, the flower-like shape of the platforms. I also thought the level splitting between upstairs and downstairs was interesting, as was the lighting up of upstairs level sections to “electrify” the incoming enemies. The original has some cool ideas, but it doesn’t quite fit together in a way that I found satisfying. So when Atari asked me which of their game IPs I was most interested in working with, I saw it as a chance to explore the ideas of the original and make them work.

Q. Despite the ROM controversy, Akka Arrh is still not a household name. How would you describe the new game?

The original felt to me almost like a real-time strategy game, so I’ve pushed a bit in that direction and made the levels almost like a series of puzzles. You can pretty easily blaze away with bombs and pass a level easily, but to rinse the most points out of it, you need to study the attack patterns and learn how to be efficient.

It’s almost like a cross between a shooter and a puzzle game. One friend described it as ’cerebral’ which is not something anyone would normally say about my shooty things.

Q. How did you approach the game design?

For me the design process isn’t something you do at the start and then code to a spec, it is something that evolves continuously as you are making the thing. There was a lot of evolution and some dead ends before I ended up where I felt it should be. There were times I was in quite despair because I thought I would never get the game to work right. So it is a very iterative process.

Q. You noted the original was cool, but the gameplay wasn’t ultimately that satisfying. What about this new take do you think will satisfy PlayStation gamers?

I changed more stuff from the original design than I would if I’d been working with a more well known classic. I had to make it go from “interesting but a bit meh” to “interesting and fun,” which took me longer than I expected.

I wanted to introduce a chain-scoring mechanic where nailing successive enemies would increment a bonus multiplier, and for that I wanted something that’d operate over a period of time rather than instantly. So created distance field “shock waves” on the surfaces that expand over time, so once you shoot an enemy, the impact creates a shock wave that spreads to other enemies. These chain reactions are really pleasing when you pull them off. Each level has its own shapes and patterns, and if you learn how to work with them you can set off a mass extinction of sound and color.

Q. What else have you introduced to the gameplay?

I wanted the enemies to have a more visible mission than just “go downstairs and do damage for a bit and then run away,” so I made up some “energy pods” that they have to steal. You lose the game by losing all the pods. Some enemies go down there, snatch the pods and come upstairs with them to drag them away; you can intercept them and retrieve the pods. Later on there are enemies which will just go downstairs and sit there eating pods unless you intervene. There are others that can yoink up pods via traction beams without going downstairs at all.

Q. Do you have any advice for players?

It’s basically a tower defense game where “you” are the tower. Swarms of enemies attack your tower; and you attempt to destroy them before they get too close. If they do manage to reach you they go downstairs and inflict damage; it’s up to you to go down there and sort them out before they run away.

You have two kinds of shots: bombs and bullets. Bombs create a very destructive shockwave, but using one resets the score multiplier to zero. But for every enemy you destroy with the shockware, the bonus multiplier increases. You can fire bullets and they don’t reset the multiplier, but they are a finite resource — you get more bullets for destroying enemies in shockwaves.

So, ideally, you want to start by dropping one bomb to start a chain to raise the bonus multiplier and accrue bullets, then use as few of those bullets as possible to get through the level with the highest possible score.

Some levels can be entirely conquered with a single bomb and a smug expression as a destructive chain reaction consumes the entire level and awards the highest bonus scores.

Q. The original Akka Arrh used a trackball, which is not a common controller in most households. How did you adapt the gameplay to work with modern controllers?

The game works well with an analogue stick. I’ve expanded the weaponry so you can fire shots out of your cursor itself as well as the turret, which opens up the gameplay and maps well to how the analogue sticks work on the controller. But you can use the touchpad on the PlayStation controllers.

Q. So many of your games are known for their music. What can players expect with Akka Arrh?

I didn’t quite know what kind of music I was going to put in the game. I was interested in creating some sort of semi-generative music. So I rummaged through a big bag of audio samples I’ve been accumulating for decades now .. things that interested me that I held on to, including some samples from my own earlier games and an old voiceover of a lady saying various things. Then I built a very simple little sequencer-thing that plays samples from instruments and this grab bag of sounds based on what is happening in the game. It creates a tonal sequence that is generated by the enemies, and by your actions as you shoot the enemies. Each level has its own tonal ‘theme’ which helps make each level feel distinct. In the end I think ‘music’ is too grand a word, but I actually quite like the result.

Fans of incredible psychedelic arcade gameplay can look forward to Akka Arrh releasing February 21!

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Drums Rock, the arcade game of playing drums while smashing demons to the rhythm of rock, offers its most complete edition (and the craziest news) as it arrives with the launch of PS VR2! From the team here at Garage51 Entertainment, we’re delighted to highlight what we’ve done with this technology, which you can try at home on February 22. Let’s rock!

Play VideoWe had been developing Drums Rock for a few months when we received a PS VR2 dev kit. At that time we were refining gameplay and fighting record labels to get cool songs for the game. We set about testing the features of the PS VR2 headset and Sense controller.

We’ve tried countless different VR headsets in the past, but with the PS VR2 headset we saw that things could be done here that nobody had done before. And that is exactly what we did. We wanted to take a risk and nail it. We opted to go overboard rather than be afraid to try all these new features, and now I think it was the best decision possible.

In case anyone hadn’t noticed, we’re huge fans of the music rhythm genre. Drums Rock is a tribute to everything we loved about the games that defined that genre. Maybe it’s just us, but didn’t you know part of the songs by heart and even played them without looking? I’m sure some madman has even played a guitar controller with his mouth like Jimi Hendrix. Well now, in Drums Rock, playing without looking scores double!

Eye trackingAfter getting our hands on the PS VR2 development kit headset, eye tracking was the feature that surprised us most, to the extent we built a gameplay mechanic around it and set about fine tuning it so it felt really fun. Let me explain:

Below the streak marker there are two switches, one for each eye. These switches activate either when we have our eyes closed, or are not looking at the incoming notes lane. They have a small cooldown period so as to avoid being triggered by the player blinking or taking side glances to see the notes. Once the switches are activated, your score is multiplied x2. They can also be combined with no fail chain modifiers, reaching x8. It’s a risk-reward mechanic that I personally adore!

All of this looks good, but I’m sure a few of you are asking yourselves the following question: If I have my eyes closed or am not looking at the notes, how do I see that I am scoring double? It is painful to admit that this question plagued us after the design concepts were finalized, but the answer came much quicker thanks to the game audio. We had to work with our sound design team to create an effect that wouldn’t sully the songs we love so much. To our relief, a few reverb effects paired with volume adjustments were enough to give clear feedback while maintaining the essence of the music.

Haptic feedbackWith all the work that we put into eye tracking, and a game in which you play drums and cymbals with drumsticks, surely you don’t think that we forgot haptic feedback, right? Obviously not.

Imagine how each drum, plate or snare has a different vibration. The Sense controller’s haptic feedback allows us to replicate those differences in-game. We left players the option to adjust the strength of feedback they receive.

Headset vibrationBy now you’ll know that the PS VR2 headset also includes feedback. We couldn’t miss an opportunity to use it. Imagine the awe experienced when you’re in a concert hall and you feel the subwoofer vibrating through the floor with each boom! Creating that tangible feeling was crucial to this immersive experience.

In order to implement headset feedback with the music, we prepared a special vibration map key for each song. To keep them captivating and avoid you tuning this sensation out, each is unique.

We’d love to keep revealing more, like how the game runs at true 120fps and 4k resolution, or how we’ve pampered every single mechanic and song, but I think you’d better wait and try it out for yourself. There’s only a few days left before you can get carried away by rock ‘n’ roll in Drums Rock!

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It’s hard to believe that it’s already been one year since Horizon Forbidden West launched. On February 18, 2022, Guerrillas were eagerly waiting at their workstations as the game started rolling out to our global community.

Describing the feeling of a game launch day is challenging, though any developer in our industry will inherently understand the mixture of excitement, nervousness, and anticipation as we start seeing your reactions come in. We spend most of the day refreshing social media, checking stats, and reading through initial feedback — whilst, of course, sharing a moment with the team, relishing in the incredible achievements and outcomes of over four years of work, now out in the world.

To build on this excitement, Horizon Forbidden West also joins the PlayStation Plus Game Catalog starting February 21, 2023.

This past year, saw more than just the launch of Horizon Forbidden West; we also released a LEGO Tallneck into the wilds, created a dedicated TikTok channel, and dropped a lot of new merch, like the OST vinyl and a collection with ASOS. We were even able to finally meet some of our fans in person again at Twitchcon and gamescom!

It’s been heart-warming to see the impact Aloy and her story have had on you, and we are so grateful for how our community expresses love and joy for our franchise. One of my personal joys is to scroll through the #BeyondTheHorizon hashtag and see the breathtaking Photo Mode shots from the virtual photography community; did you know you all spent a collective 211,000 hours in Photo Mode?

As a thank you for one year of passion, support, and excitement about Horizon Forbidden West, we want to indulge you with a small token of appreciation in the form of new PlayStation avatars, which will be available to download from PlayStation Store tomorrow.

Thank you again from the bottom of our hearts for embracing Aloy and her continued story in Horizon Forbidden West. We are now looking forward to our Burning Shores expansion, coming to PS5 on April 19, which sees Aloy pursue a sinister threat in the deadly, volcanic ruins of Los Angeles. And if you want to experience the world of Horizon from a completely different angle, Horizon Call of the Mountain is launching next week on PSVR2.

I’ll leave you with this heartfelt message from Guerrillas at our studio in Amsterdam.

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If you wish to be a great Wild Hearts hunter you must rely on all your senses, not simply your sight, in order to successfully stalk and defeat your prey. The snapping of tree branches in the distance to your right, the plodding thuds that send vibrations through your body as impossibly heavy feet meet the earth, they all tell you plainly that a Kingtusk is passing through the forest. You ready your weapon, testing the bowstring which thrums reassuringly in your hand. You are ready.

This should give you a taste of how the PlayStation 5 DualSense wireless controller makes each and every hunt in Wild Hearts unforgettable. The hunt begins on February 17. Keep reading to discover what you can expect when you enter the land of Azuma and take on the mighty Kemono.

Haptic feedbackThe beauty of the land around you can be both a blessing and a distraction while you pursue your massive prey. Your sense of touch can help ground you, keeping you focused on your pursuit as well as giving you vital feedback that can make the difference between victory and failure. Whether you are using a Karakuri to evade an attack or practicing with your weapons in Minato, Haptic feedback will sometimes speak louder than the mightiest Kemono’s roar.

A wooden gate – somewhat past its prime – blocks your way. You begin to push through it, but it’s surprisingly sturdy. Feel the resistance as it fights against you before, inevitably giving way to your strength.

You pursue your prey, leaping over gnarled tree roots and rocks that litter the forest floor. It begins to outpace you, but suddenly you see a spring Karakuri, a sure sign that luck is on your side today. You leap onto it, feeling the vibrations (thanks to your DualSense controller) as if through your own feet, and make up valuable ground quickly.

Of course not all sensations you experience through Haptics will be strictly necessary for the hunt. You may find it both useful and soothing to take time to interact with the gentler wildlife throughout Azuma. Make a new friend (or two) with a gentle pat on the back.

As a hunter, you must be one with your chosen weapon. You must know its weight, its speed, the sensation it makes as it contacts your prey or as you loose an arrow. As you might expect, a hefty maul will feel quite different from wielding a more delicate bladed wagasa, and in time you will come to know each one better via your DualSense controller.

Adaptive triggersCarefully you take aim, pausing only long enough to draw in a breath. The reactive trigger as you ready your bow emphasizes its power, your commitment to protecting your people, and the respect you have for your giant prey. As you release your breath your arrow flies, dealing the Kingtusk a final, devastating blow.

3D AudioThe beauty of Azuma extends beyond what you can see. All around you the sounds of nature fill the air. Birds sing and chirp above you, the wind dances through a chime creating a soft melody, water rushes by with a soothing murmur. Enjoy the peacefulness of natural sounds all around you with realistic 3-D audio. At least until that peace is shattered by the roar of an enraged Kemono.

Life in Minato creates its own melody, made up of the chatter of villagers as they gossip or barter. Listen carefully and you may even be lucky enough to catch someone singing a folk song.

Hunt with friendsFor some, the thrill of the hunt is best savored alone. But even the most deadly hunter may face a beast they cannot take down on their own. In Wild Hearts you can unite with up to two friends (or other players) to stalk and hunt your prey. Hunting in a party will enable you to expand your battle plans and special missions. And with Fast Loading you will be able to experience the game with your friends even more quickly.

Pre-order the Wild Hearts Karakuri EditionLeave a lasting impression on your fellow hunters with the Wild Hearts Karakuri Edition which includes the base game and six items: the Karakuri Samurai and Karakuri Ninja cosmetic armor sets, a decorative Tsukumo Lantern, and three Emotes. If you pre-order the Karakuri Edition you will also receive the Ferocious Kemono Emote and five Chat Stamps.

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At the end of light, there is darkness. And at the end of darkness is light. This conflict is what Lightfall–the penultimate expansion to Destiny 2’s epic Light and Darkness saga–is all about. It’s you and your fireteam standing against The Witness and Calus’s dark Shadow Legion. The stakes are everything, with the looming extinction of all life hanging in the balance. It’s the most monumental development to the six-year-old game, and the talented team at Bungie is making sure you feel the grandeur through the plot and an assortment of new gameplay additions.

During a recent preview event of the upcoming expansion, we got to see some of the first mission and a handful of the delightful new surprises coming for Destiny 2 players, both new and old. Below are some of the most exciting details we learned about Lightfall.

The beginning of the saga’s endYou’re going to carry that weight: Lightfall looks to be one of the most powerful and emotionally heavy stories in the Destiny universe. With you as its central character (known as a Guardian), the savior battling against the end of the world, it all falls on you. The increased focus and pressure on you as the story’s hero adds to the plot’s stakes, giving your actions a greater weight than in previous expansions.

The introduction of The Witness: The ultimate nemesis of Destiny 2’s Light and Darkness Saga,The Witness, is finally entering the physical frame, adding to the urgency of Lightfall. This entity is unlike any you’ve encountered thus far. In its quest for total control, The Witness will immediately show that it is the coldest, most calculated, and reserved foe that any Guardian has ever fought.

A beautiful new destination: Lightfall is showing the world of Destiny in a new light. The cyberpunk-esque city of Neomuna is one of the most visually stunning locations in the game’s history. The architecture takes a more aerodynamic approach in its design, and the team brought that philosophy into every aspect, incorporating elements such as surf-like fins and sailboat-like ships. It’s all complemented by the vibrant neon color scheme of the city to create a vivid new aesthetic for the Destiny universe.

Fresh characters enter the fray: You can’t hope to stop the end of the world on your own, so you’ll find yourself fighting alongside some new faces in Lightfall. There’s the world-weary veteran, Rohan, and the showboating rookie, Nimbus, two members of the Cloud Striders—defenders of Neomuna.

A new power awakens from within: Alongside the new adventures of Lightfall comes a new subclass power. Enter Strand—A cosmic web of life connected to everything around you. It is a thread of dark life that can be manipulated by any class in uniquely functional ways, offering variety and innovation to Destiny’s fast and hard-hitting combat. In the first mission, it was used to quickly zipline to different locations, grab onto vehicles to gain ground on enemies, and attack from afar.

Swing like a spider can: Strand gives access to a new grapple ability that replaces the grenade slot. Not only does it let you swing through the world like a certain arachnid-inspired hero, but it also is incorporated into the melee-based combat of Destiny 2. Fling the Strand-powered grapple into the air and grapple into enemies, stunning them and allowing for follow-up melee attacks or a flurry of projectiles.

Updated weapon crafting: Weapon crafting gives Guardians the opportunity to customize their arsenal and Lightfall is giving players a fresh look at weapon progression and selection. While fewer total weapons will be craftable, many new weapons will have reliable long-term sources, with you receiving value from random perk roles. Non-craftable weapons can also be enhanced, allowing you to level up randomly rolled weapons in much the same way you can with crafted weapons.

A new challenge: The Witness isn’t the only new foe you’ll face in Lightfall; the Tormentors are ready to present a new challenge as well. The team at Bungie made this enemy with the goal of being the most horrifying and intimidating combatants in the Destiny universe. Commanding giant scythes and harnessing Void energy, the Tormentors present an encounter you won’t forget.

New classes and new potentialEach Guardian class has new darkness powers that utilize Strand in distinct and intriguing ways. These abilities give you even more freedom to express yourself in combat.

  • Hunter Threadrunner: Using Strand, the Hunter can use “Silk Strike.” This whip-like ability allows you to move and attack in tandem constantly, making the Hunter’s combination of mobility and power as formidable as it is impressive looking.
  • Titan Berserker: The Titan Berserker uses the power of Strand much more brutally. It weaves blades of Darkness onto its hands, enabling new melee combo attacks and a heavy strike that sends out shockwaves of Strand energy.
  • Warlock Broodweaver: The Warlock controls weaved minions called “Threadlings.” It also has access to a Super that sends explosive needles toward nearby foes.

Prepare to fight against all odds when Destiny 2: Lightfall releases on February 28.

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MLB The Show 23 includes some serious updates and additions to gameplay. Read all about them below ahead of launch on March 28.

Play VideoDefense High Fielding attributes matter more now than ever before. The disparity between players in games with high vs low fielding attributes is more noticeable. Players with lower Fielding attribute will feature worse start transition animations when contact is made off the bat far more frequently than those with high Fielding attribute.

When it comes to our throwing interfaces, we have a couple to select from depending on player skill and engagement level. Our more player-friendly interfaces, Buttons and Analog, rely heavily on the Arm Accuracy attribute which has been tuned to be in line with MLB statistics. Elevate your game with the Button Accuracy Meter where you are in complete control of your throws.

If using the Button Accuracy throwing interface, consistent with last year’s game, the green portion of the meter (indicates a throw that will be accurate to the fielder), scales based on the Arm Accuracy attribute. However, the functionality of the meter has changed. Universally, the speed of the meter needle is slower than in years past. This is intended, as it helps facilitate the upcoming changes. In previous years of The Show, the meter was consistent, meaning the green spot was always in the middle. Repetition with this mechanic led to ease of use for many players. Now, on difficult infield plays and long outfield throws, the green portion of the meter will dynamically move. This change increases realism while also adding additional skill to defense.

On force throws to first base, players will experience a yellow portion of the meter. This section indicates the dirt ball region of the meter, leading to balls being thrown in the dirt. The frequency of the play being made is based on the first baseman’s Fielding attribute. Visit custom practice to experience and perfect the changes to fielding and throwing.

Two new quirks have been added/revamped on defense. These two quirks are Break Outlier and Pick Off Artist. A pitcher with Break Outlier loses break at a slower rate than those without the quirk. A pitcher with Pick Off Artist leads to 2x the chance of a successful pick-off.

Offense The pitcher-batter dynamic is better than ever with the revamped competitive gameplay engine. And don’t worry Casual or Simulation fans, we have also tuned and balanced those gameplay styles.

One of the major attribute updates to MLBTS23 we have redefined the Clutch Attribute. With runners in scoring position, clutch attribute directly replaces contact. This helps to facilitate more realism. The battle between a batter’s Contact attribute and a pitcher’s hits per 9 innings (H/9) attribute is directly replaced with batter Clutch and Pitcher Clutch with RISP.

Two new quirks have been added on offense. These are Bad Ball Hitter and Table Setter. A batter with Bad Ball Hitter will excel at hitting pitches outside of the strike zone. A batter with Table Setter excels with no runners on base.

AnimationsWe’ve added over 5,000 gameplay animations to MLB The Show 23. From rob foul ball, dives, batting stances, additional hot shot variety at the corners and as always new animations for fielder urgency and efficiency.

Gameplay stylesGameplay Styles are meant to create unique experiences for all players. Gameplay style tuning for Casual and Simulation are continuously taking place. However, the biggest gameplay style change revolves around Competitive Gameplay Style.

Competitive gameplay style is the default for all Online Head-to-Head games and all Diamond Dynasty modes. Competitive Gameplay Style can also be accessed by visiting the gameplay settings and toggling the Gameplay Style setting under General Difficulty.

The goal of this Gameplay Style is to increase the consistency of good input for producing good results and bad input for producing bad results, without going too far from baseball strategy and basics. Players will notice more swing and misses, fewer popups and choppers, and the hits put into play are slightly better to make up for fewer being put into play.

Player clarity, visual updates in game, and functionality improvementsUpdates to the in-game displays have been made. The largest focus for visual display updates revolved around increasing clarity amongst the player base.

Swing feedbackSwing feedback is a piece of art that appears in the bottom left corner of the screen after a swing attempt is made. This feedback displays Batter Attributes, Pitch Location, Pitch Type, Swing Timing, and Plate Coverage Indicator Placement. It is meant to help describe the outcome of the hit. Although it is difficult to achieve perfection through this art, strides were made to increase precision and accuracy of the art. Previous versions of MLBTS swing feedback displayed Swing Inputs on the left and the outputs on the right. Now the swing feedback is a story that can be read from left to right, top to bottom.

In-game directional button functionalityLeft on the directional buttons now display live, up-to-date, Statcast numbers. Right on the directional buttons now display important pitcher/batter matchups, attempting to present all factors that impact the at-bat. This includes vital attributes that dynamically swap in and all active quirks. Up on the directional buttons remains relatively consistent to previous years of MLBTS, with slight functionality updates, including the ability to bring in a pitcher that’s being warmed up without needing to navigate back into the bullpen.

Settings updatesSettings terminology, organization, and descriptions have been updated to better inform players as for what each gameplay setting does. There are now two new settings that allow for increased customization of Pre-Pitch displays while on offense and defense. These new settings can be found under Display and aim to allow for increased control over what information is presented on screen prior to a pitch being thrown. These two settings are Pitch Select Displays and Batter Controls Display.

Additional visual updatesThe runner windows displayed in the top right for a first base runner and top left for a third base runner no longer appear. This camera can now be seen in the top right baserunning diamond during pre-pitch. Logic is tied to which runner is shown in the camera, leading to the most viable runner displaying based on the bases currently occupied. Now that space has been created in the top left corner of the screen, important information can be displayed here such as Road to The Show base gains increase or decrease, moment tracking, and Dynamic Difficulty updates.

Custom practice updatesWe’ve added some important functionality to Custom Practice. It now has a couple important additions. While batting, players can now finetune specific pitch locations around the Strike Zone. This tool is very useful for improving your eye and improving at specific problem areas. In previous years, players could solely turn specific pitches off or on. This functionality has been expanded upon, allowing players to choose the frequency of pitches thrown through a slider mechanism.

Attribute descriptionsMLB The Show has a lot of attributes, and if you’re new to the franchise, you might not know what they all mean. Be sure to check out the handbook/strategy guide located in the pause menu in game. The attribute descriptions can now also be found in the Diamond Dynasty * Handbook. These descriptions provide insightful information as for how each attribute functions and interacts with gameplay. The goal here is to ensure all players have the information needed to make the best possible decision when forming a squad or making an important managerial decision in game.

To access these descriptions, players can navigate to Diamond Dynasty* > Home > Standing, Stats, & History > Handbook > Attribute Descriptions.

Passive quirks changesWe’ve removed passive quirks from MLB The Show 23. Simplifying the quirk system seems to be the best approach here, as there was general confusion as for what Active Quirks did vs Passive Quirks. Universally, we hope this change leads to more clarity since only the quirks that impact gameplay is displayed.

Updated options explorerThe options explorer audio and art have been updated. This is a great area for players to learn the mechanics offered within MLB The Show. The general rule of thumb for gameplay mechanics is that the more control a player has over the mechanic, the less ability the CPU has to influence gameplay.

MLB rule changesChanges to Extreme Left and Extreme Right shifts are now implemented into MLB The Show 23. These changes set a good baseline but will need tuning based on real life strategy seen throughout the MLB season.

Online H2H/Co-op*Improvements to online stability are continuously being worked on to provide the best experience possible.

For those co-op players, Play Now Co-Op now offers the ability to toggle the rotational patterns prior to loading into game. Rather than being locked into rotating roles per inning on defense and rotating per at-bat on offense, teams can now choose additional rotation patterns.

MLB The Show 23 Gameplay Feature PremiereYou can watch the deep dive into all the changes and additions coming to gameplay on demand at your own convenience on Twitch and YouTube .

MLB The Show 23 Technical Test InfoThe tech test is live until February21, players 18 or over in U.S. and Canada with a PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Nintendo Switch** internet-connected console can participate in the MLB The Show 23 Technical Test.

We want to deliver the best version possible of MLB The Show 23 and to do that we need everyone’s help to stress test the servers, online match-making, cross-platform play, online co-op, and more in addition to gathering feedback on gameplay.

The best news? No need to sign up, it’s open to everyone eligible. ** Download for free on the PlayStation Store, Microsoft Store, or Nintendo eShop beginning February 15.

“For more detailed information on MLB The Show 23 you can read the FAQ here.”
*Online features require internet connection and console-specific online multiplayer subscription.

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At PlayStation, we’re always looking to create meaningful and engaging experiences that celebrate our players. For PlayStation Plus, we have a big month with Horizon Forbidden West joining our Game Catalog, giving PlayStation Plus Extra, and Premium/Deluxe members a chance to experience a post-apocalyptic world with distant lands to discover, striking characters to meet, and enormous awe-inspiring machines to fight. Additional blockbuster titles include Resident Evil 7 Biohazard, Borderlands 3, and more which will be added in the Games Catalog next week. In addition to these games, we wanted to take this month one step further and provide you with over a week long of activities to thank you for supporting us on our PlayStation Plus journey.

Starting from today through February 24, PlayStation Plus members can find a range of activities to participate in during PlayStation Plus Festival of Play – from earning digital collectibles, to joining tournaments, to getting exclusive double discounts on select popular games from PlayStation Store. Activities for those who are not PlayStation Plus members are available as well.

View and download imageDownload the imagecloseCloseDownload this imageGod of War Ragnarök Game Trial (for PlayStation Plus Premium/Deluxe members)

Starting February 15

Get a taste of what it’s like to journey into each of the Nine Realms with Kratos and Atreus as they search for answers while Asgardian forces prepare for the prophesied battle that will end the world. As a PlayStation Plus member you’ll have access to God of War Ragnarök with a 3 hour time-limited trial starting February 15. Trophies and save progress from this trial will carry over if you decide to purchase the full game.

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Stars Campaign (for PlayStation Plus members)

February 15 – February 24

PlayStation Stars is a loyalty program that is free to join and doesn’t require a PlayStation Plus membership. However, this month we’ll have unique digital collectibles during PlayStation Plus Festival of Play, including:

  • PlayStation Plus members will receive a “Festival of Play Party Favor” digital collectible for checking into the ‘A Gift from PlayStation Plus’ campaign and playing any game.
  • With Horizon Forbidden West joining the PlayStation Plus Game Catalog starting on February 21, you can get “A Gift from the Past” digital collectible by checking into the “Welcome to the Forbidden West” campaign and earning the following trophies. This campaign is only available to PlayStation Plus Extra and Premium/Deluxe members who have yet to earn these trophies.
    • “Save the Daunt”
    • “Attend the Embassy”
    • “Obtain 3 Stripes at a Hunting Ground”
    • “Used Dyed Flowers”
    • “First Rebel Camp Completed”
    • “First Tall Neck Overwritten”

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Plus Double Discount (for PlayStation Plus members)

February 15 – February 24

We are kicking off our Double Discount promotion for PlayStation Plus members this week. Check out the sale here.

As a reminder, if you are both a PlayStation Plus and PlayStation Stars member, you can earn PlayStation Stars points with eligible purchases on PlayStation Store.

View and download imageDownload the imagecloseCloseDownload this imageEnter to Win a Sony Bravia XR OLED TV and more (no PlayStation Plus membership required)

February 15 – February 24

We’re kicking off a new contest for your opportunity to win a Sony Bravia XR OLED 55A75K TV, Dolby Atmos Soundbar HT-A5000 and a Sony WH-1000XM5 Wireless Noise Canceling Headphones. You can participate by going to our website and answering three questions about PlayStation Plus. You’ll have until Feb 24th at 11:59 PM local time to answer the questions. For more details, head to the website.

Participating regions: US, Canada, Argentina, Mexico, Japan, Australia, New Zealand, UK, Czech Republic, Denmark, Germany, Luxembourg, Netherlands, Norway, Austria, Greece, Cyprus , France , Hungary, Ireland, Slovakia, Slovenia, South Africa, Sweden, Belgium, Poland, Portugal, Spain, Switzerland, UAE

View and download imageDownload the imagecloseCloseDownload this imageOnline Multiplayer Weekend (no PlayStation Plus membership required)

February 18 – February 19

We’re planning to hold an online multiplayer during the weekend of February 18-19 so you can go head-to-head with other players online during these dates even without a PlayStation Plus membership.

Additionally, PlayStation Stars members can earn a special digital collectible commemorating the online multiplayer weekend just for participating in this event. Be sure to check in the “PlayStation Stars: Free Online Multiplayer is Live” campaign.

View and download imageDownload the imagecloseCloseDownload this imagePlayStation Tournaments (for players with or without a PlayStation Plus membership)

February 18 – February 19

There will be a number of PlayStation Tournaments happening during this timeframe, featuring FIFA 23, NBA 2K23, and Guilty Gear. Also, since our online multiplayer weekend starts during this same timeframe, those without PlayStation Plus members will also be able to participate in the tournaments happening in this timeframe. Players who participate will get a chance to win a PlayStation Plus membership. Please see our website for details.


For more details about PlayStation Plus Festival of Play, please visit: https://www.playstation.com/ps-plus/whats-new/

Again we want to thank all of our players for your support throughout the years. The success of PlayStation Plus starts with you, and we are greatly humbled by the feedback and passion we’ve received from all of our players. We hope you’ll enjoy PlayStation Plus Festival of Play, and all the games we’ve got lined up for this month’s Game Catalog.

Happy gaming!

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Today we’re happy to reveal the PlayStation Plus Game Catalog for February 2023. All games will be available on Tuesday February 21. Let’s dive in.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West | PS4, PS5 Join Aloy as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats. Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon. Reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy.

View and download imageDownload the imagecloseCloseDownload this imageThe Quarry | PS4, PS5 A thrilling teen horror story, where your decisions shape how the night unfolds. As the sun sets on the last day of summer camp, the counsellors of Hackett’s Quarry throw a party to celebrate. Things quickly take a turn for the worse. Hunted by blood-drenched locals and something far more sinister, the teens’ party plans unravel into an unpredictable night of horror.Play as each of the nine counsellors in a thrilling cinematic tale, where every decision shapes your story.

View and download imageDownload the imagecloseCloseDownload this imageResident Evil 7 biohazard | PS4 Menace and isolation seethe through the rotting walls of an abandoned farmhouse in the American South. ‘7’ marks a new beginning for survival horror, and a full model change to the frightening and immersive ‘Isolated View ‘player perspective. Powered by the cutting-edge RE Engine, horror reaches new heights of photorealism so overwhelming you won’t be able to turn away. Enter a terrifyingly new world of horror and survive.

View and download imageDownload the imagecloseCloseDownload this imageOutriders | PS4, PS5 Embark on a co-op-focused, sci-fi shooter experience from People Can Fly, the developer behind Bulletstorm.

As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and desert in the pursuit of a mysterious signal.

View and download imageDownload the imagecloseCloseDownload this imageScarlet Nexus | PS4, PS5 Dive into a complex story of bonds, courage, and heroism crafted by minds behind the iconic Tales of Vesperia. In the far distant future, deranged mutants known as Others descend from the sky. That they’re highly resistant to conventional attack methods means humanity’s only defence lies in those with acute extra-sensory abilities, known as psionics, to use psycho-kinetic abilities to fight back. Featuring a dual story, begin your adventure with either Yuito Sumeragi, an energetic recruit from a prestigious political family or Kasane Randall, the mysterious scout whose power and skill has gained great notoriety among the OSF. As their different experiences interweave with each other, it is only then that you will reveal the full story.

View and download imageDownload the imagecloseCloseDownload this imageBorderlands 3 | PS4, PS5 Return to the over-the-top world of Borderlands in this long-awaited addition to the acclaimed FPS series. Play as one of four all-new, deeply customizable Vault Hunters – the ultimate treasure-seeking badasses of the Borderlands. Customize your Vault Hunter with tons of personalization options, and use their distinct skill trees to tailor abilities to your preferred playstyle. Play with anyone at any time online or in split-screen co-op, regardless of your level or mission progress. Take down enemies and challenges as a team, but reap rewards that are yours alone – no one misses out on loot.

View and download imageDownload the imagecloseCloseDownload this imageTekken 7 | PS4 Raise your fists and get ready for the epic conclusion of the 20-year-long Mishima blood feud as you unravel the reasons behind each step of their ceaseless fight. Powered by Unreal Engine 4, Tekken 7 features stunning story-driven cinematic 3D battles and intense duels with innovative fight mechanics. Settle old scores and wrestle for control of a global empire with a catalogue of over 30 playable characters. Choose from an impressive roster of fan-favourites including King and Nina Williams, and all-new fighters such as Lucky Chloe, Shaheen, and the Street Fighter series’ Akuma.

View and download imageDownload the imagecloseCloseDownload this imageAce Combat 7: Skies Unknown | PS4Strap yourself into the cockpit of some of the world’s most formidable fighter planes and skim through the clouds engaging in daring aerial stunts and nerve-shredding tactical dogfights. In Ace Combat 7: Skies Unknown, you take on the role of an Ace – an elite fighter pilot tasked with patrolling the most open and intimidating space on Earth: the sky. Choose from an array of authentic modern and futurist aircraft and load them up with an arsenal of cutting-edge super weapons as unfolding events drive you into ever more dangerous aerial face-offs.

View and download imageDownload the imagecloseCloseDownload this imageEarth Defense Force 5 | PS4 Battle gigantic bugs and other huge enemies in this arcade-style third person shooter. Go it alone, team up with a friend in local co-op or take the fight online with four player action, utilizing over a thousand different types of weapon across a hundred missions.

View and download imageDownload the imagecloseCloseDownload this imageOninaki | PS4 This action RPG from Square Eni tells the story of one Watcher on a journey to protect Life, after Death. The game features exciting hack and slash style battles, with deep customization of your daemons and weapons and more than enough content to keep you coming back for more. Experience unique action gameplay combined with a deep and satisfying story.

View and download imageDownload the imagecloseCloseDownload this imageLost Sphear | PS4A fresh take on classic RPG gameplay beckons in Lost Sphear. An ominous power that threatens the fabric of reality. Take on the role of Kanata as he and his comrades set out to stop the world from disappearing forever by awakening the power of Memory. Take on exciting boss battles and rebuild the world.

View and download imageDownload the imagecloseCloseDownload this imageI am Setsuna | PS4 This JRPG features a battle system and character designs inspired by past genre classics. It charts the story of Setsuna, a young woman of incredible inner strength and the sacrifice she must make to save the people of her land. As custom in her homeland, every decade a sacrifice is offered to a fiend to maintain the peace. That custom is broken when the fiend grows violent early, and the islanders try to restore its calm by offering Setsuna, chosen because of her powers of enchantment. Now she must leave with her safeguards behind as she travels to the the farthest land, where the ceremony of sacrifice will be held.

View and download imageDownload the imagecloseCloseDownload this imageThe Forgotten City | PS4, PS5 Explore an open-world ancient Roman city in this mystery adventure in which combat is an option, but violence will only get you so far. Only by questioning an intertwined community of colourful characters, cleverly exploiting the time loop, and making difficult moral choices can you hope to solve this epic mystery.

PlayStation Premium | Classics The Legend of Dragoon | PS1Unveil a fantasy of magnificence, deception, magical combat, and retribution as you join swordsman Dart and his companions to harness the spiritual forces of Dragons and triumph over evil. Using a unique and innovative tactical combat system, transform into Dragoons and unleash extraordinary powers. Control a wide variety of characters that wield unique weapons and Dragoon attacks powered by the elements in this unforgettable role-playing game. Experience The Legend of Dragoon – originally released on PS1, enhanced with up-rendering, rewind, quick save, and custom video filters.

Wild Arms 2 | PS1 It’s about one world hanging in the balance. Where one hero must sacrifice his heart for peace. Where courage and fear, love and malice, heroes and villains go hand in hand. It’s power that exceeds human knowledge. It’s neither dream nor reality. It’s what legends are made of. Experience Wild Arms 2 originally released on PS1, enhanced with up-rendering, rewind, quick save, and custom video filters.

Harvest Moon: Back to Nature | PS1It’s a different kind of RPG for the entire family. As a child you visited your Grandfather’s ranch when vacation plans fell through. Return to the farm that holds fond childhood memories and rejuvenate its long neglected fields. Tend to your livestock and interact with over 50 characters. As you struggle to make the farm something your grandfather would be proud of, one nagging question remains: What ever happened to the little girl that you knew a decade ago?

Experience Harvest Moon: Back to Nature originally released on PS1, enhanced with up-rendering, rewind, quick save, and custom video filters. The game has been converted to PS4 and PS5 consoles and provides newly added features. Consequently, there may be times where the title plays differently from the PS1 version, or where some features may cause the title to not function properly. This version does not support the PS1’s peripherals, therefore some functionality may not be available.

Destroy All Humans! | PS4 The cult classic returns! Terrorize the people of 1950’s Earth in the role of the evil alien Crypto-137. Harvest DNA and bring down the US government in the PS4 remake of the legendary PS2 alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities. Reduce their cities to rubble with your flying Saucer.

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Last year, we revealed that The Dark Pictures: Switchback VR, a horror experience unlike any other, is coming to PlayStation VR2 exclusively in the PlayStation VR2’s launch window. Today, we’re excited to share the wild ride that we’ve been on, from being the BAFTA-winning developers behind the hit PS VR title Rush of Blood to developing a new and exclusive PS VR2 title, that puts you in the front seat on a sinister rollercoaster from hell.

Verify your age to view this content.Verify your age to view this content.Switchback VR is our first on rails shooter horror VR game since Until Dawn: Rush of Blood, which was an original title for PS VR in 2016. We remember Rush of Blood fondly, along with the community who like us, remember daring their friends and family to try it as their first VR experience.

Due to the innovative and immersive offering of the PS VR2, the experience of Switchback VR has intensified since its predecessor, taking players for a multisensory ride through ghost-ships, witch-hunts, vampire nests and the lair of a sadistic killer on a fast-pacedhorror experience. Here’s how we used PlayStation VR’s immersive new features to elevate this experience:

Don’t blink!Using eye tracking, your enemies are upon you with every blink of an eye, with others that only move when you’re not looking at them!

Hold on tightEndure every bump and drop as your cart speeds along the tracks with haptic feedback, as well as the all-weather effects including wind, rain and sand that falls from the Ancient Sumerian temples bringing that true roller-coaster feeling to life.

Feel the tensionDiscover and shoot gun crates around your environment and unlock powerful new weaponry. Adaptive triggers make each weapon feel unique as they all have their own resistance levels. Get ready to unload on terrifying enemies that emerge from the shadows. Whether it’s the Revolver, Shotgun, Uzi or one of the other weapons, don’t forget to reload otherwise your time on the ride could be very short!

Mind your headAvoid falling beams, overturned buses and hanging witches. Headset rumble ensures that you’ll feel it if you don’t!

Hearing voices Listen to your enemies scream from all around you and if you think closing your eyes will help … think twice. To heighten the terror, demons will whisper in your ear with 3D audio.

View and download imageDownload the imagecloseCloseDownload this imageIt’s your own personal nightmare where each track has multiple terrifying paths. No two runs will be the same, do you choose to face demon dogs or masked mannequins? Do you choose to be an enabler of death, or let someone live? Every obstacle will test your reactions in this terrifying multisensory VR horror experience. The Curator is watching, so choose wisely.

Switchback VR brings you face to face with the most terrifying antagonists from Season One of the Dark Pictures Anthology – from horrific Ghost Ship apparitions in Man of Medan and faceless enemies in Little Hope’s witch trials, to the vampire hordes of House of Ashes and the twisted serial killer in The Devil in Me. As you face off with these enemies and try to survive, spare a thought for our designers who have had to put themselves in these terrifying environments time and time again! Whether it’s designing gruesome traps at the World’s Fair Hotel or creating the stalking, evil Sailor Girl from Man of Medan, even our designers aren’t immune to the scares!

We have been overwhelmed by the positive response from the players since the announcement of The Dark Pictures: Switchback VR, with so many reminiscing on their experiences of Rush of Blood.

We cannot wait to share this all new experience in VR exclusively on PlayStation VR2 this March 16.

Get your guns ready, enjoy the ride, and remember…don’t blink!

Players can now pre-order The Dark Pictures: Switchback VR exclusively for PlayStation VR2. All pre-orders will receive additional content including:

  • Intricately detailed skull and bones cart, lovingly crafted from your victims’ bones! Complete with vertebrae wheels and femur wings.
  • The Golden Gun will helpconfront the hideous demonic incarnations of persecuted ‘witches’ and fight for your life against hordes of vampires.
  • Load up the Demon Gun with its unnerving eyes that continue to move as you confront your enemies.
  • Plus, a skull bobble-head for your cart to keep you company as you face terrifying antagonists. Verify your age to view this content.Verify your age to view this content.

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2022’s God of War Ragnarök hosted some of the year’s most thrilling fights and emotional peaks in gaming. While the main story had its own highs, its Favors (a.k.a. side quests) contained some of its most memorable character moments. Implementing these optional adventures, however, invited challenges to the game’s development.

Developer Santa Monica Studio set out to create unique side missions hosting small yet impactful narrative beats that accentuate the stories of its characters. These quests humanized not only protagonist Kratos but also the friends, allies, and family that the once ruthless God of War has found since the end of his journey in Olympus.

We spoke with Lead Player Investment Designer Anthony DiMento and Lead Writer Rich Gaubert to explore the implementation of a few of the game’s most memorable side quests.

Serving the bigger pictureGod of War Ragnarök’s side quests are designed to expand not only on the world, but most importantly its characters and the larger themes arising from their journeys.

“We had a better sense of what we wanted from side quests this time. And I think that the impulse for many developers is to use them to flesh out the world and its lore.” Gaubert explains. “While that’s certainly part of it, we didn’t want that to be the main focus. The focus is on these characters and themes and ensuring that the critical path, storyline, and side quest storylines are pieces in a larger puzzle. That lore and world-building should be byproducts of exploring the characters rather than the other way around. It’s too easy to get lost in the minutia if it’s not anchored by characters, as they’re easier to relate to.”

The game’s first Favor, In Service of Asgard, is a perfect example of this approach. This quest sees Kratos, Atreus, and Mimir confront Mimir’s past of misguided attempts to win Odin’s approval, namely, persuading the dwarves of Svartalfheim to build mining rigs to generate resources for Odin. The mining came at a great cost, polluting the surrounding area and stripping Svartalfheim of resources, and now Mimir wishes to reverse the damage to heal the realm and clear his conscience.

The Favor not only explores one of Mimir’s deepest regrets, adding more context to his deep hatred of Odin, it also reflects on the broader theme of not running from the past – something Kratos has struggled with himself. While Kratos is not the focus of the Favor, in doing this side quest, the team at Santa Monica Studio was able to shine a new light on the once God of War as he helps Mimir right the wrongs of his past serving under a cruel master – touching on many broader themes for both characters including personal accountability and repentance.

“It’s all about staying on target with your themes and having your supporting characters serve as mirrors of your hero, showing what may be a path not taken, or serve a warning of what might happen if the character stays on the course they’re on,” Gaubert continues. “They’re reflections of your hero, and we certainly apply that philosophy to our story in general, but also to the side quests and how they should serve the big picture.”

Looking for constantsWhen designing the side quests for God of War Ragnarök, the Player Investment team had to decide on several critical elements before they could begin crafting the stories. Questions such as “When and where should these quests open up?” and “Are the characters who drive the narrative going to have similar motivations before and after Ragnarök?” were essential to answer during development.

The key was to make the world feel like a dynamic, living place by offering players freedom in the timing and pace of tackling the quests:

“We wanted the world to feel connected and alive,” DiMento states. “We never want the player to regret their decision not to do a side quest as soon as it becomes available or if they decide to go back to it after the main story is completed. We just want you to play the content and to be able to enjoy it regardless of when you engage with it.”

But with this design philosophy, the team had to account for some tricky variables, such as characters leaving the party:

“In God of War Ragnarök, we have a bigger cast than in the previous game, but many of them are limited to specific parts of the story. So, we started looking for constants. Characters we would be able to lean on to help drive some of these quests. It was one of the big challenges of the side quests, but it was exciting to solve. In Service of Asgard was our first test to see if this would work. I went to the writers looking for a constant and they agreed to my suggestion of Mimir. There were moments in the beginning where we would leave him behind, but then we rewrote things to ensure he was always there while exploration was available.”

As those of you who have finished the main story know, there is an additional layer of complexity the team had to account for in creating Favors that can be played either during or after the main story. Side quests not only have to consider the constant, but they also had to allow multiple characters to accompany Kratos with an interesting perspective to offer on the situation.

A great example of this is the tear-jerking Favor, The Weight of Chains. This side quest highlights another of Mimir’s past mistakes when he was trying to impress the All-Father at the expense of innocents – in this case his entrapment of a whale-like creature called a Lyngbakr. After extracting its blubber to create oil for Odin, instead of making the hard choice to kill the creature himself or let it go and risk All-Father’s ire, Mimir left the Lyngbakr chained for centuries hoping the situation would resolve itself with its eventual death. To Mimir’s shock, the group discovers that the Lyngbakr is still alive, trapped in perpetual torment. They resolve to help the creature, hoping that it might spend the rest of its days in freedom.

At first glance, some might miss the centrality of this Favor not only to Kratos and Mimir but also to other characters like Freya and Atreus.

“That one was very fertile for us because it’s a reflection of the whole cast,” Gaubert states. “It’s obvious for Mimir and Kratos because they literally have been captive. But it’s also a reflection of Freya, who’s been trapped in Midgard for so long, and, before that, a toxic marriage. And it even applies to Atreus, a son metaphorically trapped in the role his family has cast him in that he so desperately wants to escape.”

No matter when or who you undertake this quest with, it was designed purposefully by the team to provide you deeper understanding of these characters using a theme that has meaning to all of them.

Showcasing character growthSide quests are by definition optional, so Santa Monica Studio also had to consider how to make undertaking them feel consistent with Kratos’ character. Part of his arc since the last game has been a gradual evolution from stoic pragmatist to a more nurturing and compassionate father. Though Kratos underwent a great deal of personal growth in God of War (2018), the team knew it would feel inauthentic to have him take on any old request just for the sake of being nice:

“It was that softening of Kratos that made it possible for us to have side quests,” DiMento said. “I don’t think they would have worked with the laser-focused killing machine he once was in the previous games. But we kept his stoicism intact by giving him personal reasons to partake in these side quests.”

“There generally tended to be an ulterior motive for him doing good. Otherwise, it would have felt false.” Gaubert continued. “Especially in the early parts of the game where he’s less altruistic and more protective of what he has. But in the post-game, the implication is that he is doing these side quests for unselfish reasons. So, building in those motivations from the get-go helped reduce the number of alternate lines we would have to write to account for his shifting motivations throughout the main story.”

The Secret of Sands is one of those Favors that sees Kratos doing a good deed for both personal and altruistic reasons. Beginning with Atreus hearing a cry of pain, the quest sends the group out on an adventure to free a creature called a Hafgufa from a tendril prison. The Secret of Sands is the first half of a two-parter that concludes with The Song of Sands; both reveal the extent of Kratos’ growth as a father and how he has grown more considerate of Atreus’ personal values:

“Kratos’ character growth continues as you choose to go off the beaten path and do the side quests. I think that’s something both the player and Kratos can realize along the way.” DiMento said. “In The Secret of Sands and The Song of Sands, if you do that story with Atreus, has him constantly asking Kratos, ‘Why are we doing this? Why do you want to help this animal?’ And then you get this really beautiful punchline-like moment of Mimir being like, ‘He’s doing this just because he wants to spend time with you.’”

Throughout this Favor, you are given additional nuance that explores just how much Kratos and Atreus’ relationship has evolved over the years. Because Kratos has been able to learn and grow as a character, he demonstrates not only a deeper understanding of what is important to his son, but also the proactive desire to act upon it without Atreus asking. Kratos ultimately helps the Hafgufa because he wants to spend time with Atreus doing something he knows is important to his son.

A team effortSanta Monica Studio’s work implementing these side quests can’t be overstated. Gaubert highlighted how amazing it is to bring more life to the game and emphasize its themes by spending extra narrative time with its characters. And as DiMento states, it’s all thanks to the collaborative work of the entire team.

“The people at the studio across the board just have such a high bar for what we’re doing,” DiMento said. “We’re all just motivated by this desire to do great work. Being able to bring so many departments together to create this content and to do it in a way that was a little different than the critical path. To make the most of what we had was incredibly satisfying.”

God of War Ragnarök is available now on PlayStation 4 and PlayStation 5.

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From the minds behind Wave Break and Fujii, Funktronic Labs brings you The Light Brigade—a roguelike VR shooter. Featuring intense PlayStation VR2 gunplay and immersive light magic, The Light Brigade puts you in the middle of heart-pounding action.

A twilight that won’t end and survivors hanging on to the hope of bringing light back to the world. This is the journey you will embark on when you first awake, beckoned by a mysterious voice. Arriving at the Last Temple, you are greeted by Mother and anointed as a member of the Light Brigade. As the sun continues to dim, humanity’s last hope is to release the trapped souls of the dead before it’s too late.

Verify your age to view this content.Verify your age to view this content.Immersive gunplay meets powerful light magicThe Light Brigade is set in a historical fantasy world, reflected in the World War-inspired weaponry. From the Gewehr 43 rifle to SMG M3 and Nambu Type 14, this wide array of weapons is pulled from a historic time period. However, the feel of these guns is even more important than the aesthetics.

Designed with realism in mind, physics-based gunplay like aiming, shooting, and reloading bolt-action rifles, machine guns, and pistols feels incredibly immersive and tactile. In PS VR2, this creates intense gunfights that put you directly in the center of the action. To add to these engrossing battles, you also have magic at your fingertips, allowing you to pair gunslinging and spellcasting beautifully. From infusing your rifle’s bullets with light magic, to raining fireballs on enemy hordes, magic spells provide the perfect complement to your rifle and combat arsenal.

The Light Brigade Weapon & Attachment – Concept Art

The many roguelike layersYou begin your journey as a lowly recruit, and set off with only a standard-issue rifle. But soon after entering the Sunken World, you will begin to loot enemies and discover treasure chests containing various gun modifications.

You can attach magic charms to your rifle and activate them mid-battle to imbue your bullets with light magic, turning them into explosives or armor-piercing rounds. Red-dot reticles provide better aim, while poison barrels cause damage-over-time effects, offering more tactical ways to take down enemy groups.

If you are shot down by enemy fire during a run, you enter into a Weakened Soul state. In this state, you are susceptible and must survive long enough to retrieve your lost soul. If you die again before reaching your corpse, you suffer permadeath and are sent back to the temple HQ to start a fresh run.

The Light Brigade Temple and Hero NPC – Concept Art

Allies at the temple HQ and around the worldWith the world hanging in the balance, you need all the help you can get. The Light Brigade features asynchronous online functionality where you will come across fallen allies whose souls you can release. Other times, another player will appear as a friendly Light Brigade soldier that can trade supplies with you… or they may be reincarnated as an enemy soldier you need to defeat. You will know when an NPC is an online player by their username and online status. In addition, you can participate in daily run challenges that combine all online player progress to succeed.

Several NPC allies are also trapped within the Sunken World and they need your help to escape. Once you free them, they will return to the temple and some may unlock new shops that allow you to spend your well-earned Rank Points to improve your weapons, abilities, etc. From the enigmatic Mother, to the war veteran Samson and wily Jude, these unique NPCs have a backstory and a reason for fighting as well, and as you continue your journey you will get to know them better.

Climb the ranks to victoryAs a member of the Light Brigade, your duty is to free the souls trapped in enemy territory. By cleansing these souls, you gain experience that increases your class Rank. When you increase your class Rank, you gain Rank Points that you can spend to upgrade your weapon with the Blacksmith and improve your current class passive abilities and spells.

By gaining experience in your current class, you can also unlock new classes such as the dual-wielding Pistolier, the rapid-firing Assault class, or the long-range Sniper. These classes let you change up your play style with new weapons and load-outs, providing more variety for your runs.

Procedurally generated battlegrounds

Shifting battlegrounds, evolving runsThe Sunken World is pieced together from the old memories of the fallen, so things are constantly shifting and changing. Each new run, you will notice that your surroundings have moved around, forcing you to traverse carefully in new, hostile environments. Using WFC (wave function collapse) technology, battlegrounds are infinitely procedurally-generated to keep your runs fresh and exciting.

Collect tarot cards, player upgrades, and weapon attachments

Tarot cards add variety to your arsenalOn top of a slew of weapons, charms, and attachments you loot on your runs, you will also collect an array of magical tarot cards, each with unique powers, buff/debuffs, and passive abilities. When you acquire stronger versions of these cards, they stack on top of your existing effect, creating devastating combos. Combining all these tools and looted upgrades with new weapons and playstyles, truly opens the game up to make each run feel completely unique.

Uncover the truth of the Light BrigadeWhat plunged the world into darkness? Who are the Obsidian Forces and what do they want? As a member of the Light Brigade, it is up to you to discover the answers to these questions and more. But what will you do with that knowledge? What choice will you make in the end?
The Light Brigade will be available on February 22 for PS VR2. Pre-order now for a discount of 15% with PlayStation Plus membership.

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Most video games put you in control of a strong, powerful character, ready to crush their enemies. That’s not exactly the case of Junon, The Wreck’s main protagonist. In fact, the first time you meet her, she’s… passed out on a hospital toilet floor.

This first encounter sets the tone: Junon’s having a hell of a day. She just learned that her mother, Marie, had a stroke and is now in a critical condition. And unbeknownst to Junon, Marie has designated her as her trusted advocate. Junon is going to have to make very important decisions on her mother’s behalf – and she’s not exactly thrilled.

Verify your age to view this content.Verify your age to view this content.You may wonder how the game tells you that. The thing is, with The Wreck, we wanted to make a game about intimacy, a game about how people feel, and process the things that happen to them. That’s why we decided to allow you to gain access to Junon’s reflections and feelings. When a thought pops up in her mind, it appears on screen in the shape of a big word. Activate it and you enter her mind, investigating how she reacts to what’s happening.

But as we wanted you to really connect with Junon, we thought a good way to achieve that would be to give you a way of influencing her directly. That’s why, from time to time, you’re able to orient her thoughts in a direction or another. Doing so is important because it’ll allow Junon to come up with new ideas, and thus new dialog options in the conversations she’s having.

But sometimes, helping Junon explore her feelings won’t be enough to progress. When confronted with particularly tough questions, she won’t be able to face them and she’ll decide to leave the hospital instead. Sadly, driving while upset generally isn’t a good idea, and it will inevitably get her caught in a car accident.

This part of the game is actually inspired by a real-life experience. When I was caught in a car accident a few years ago, I experienced what I thought was just a movie trope and saw fragments of my life flash before my eyes. This was a transforming experience, enough so that I decided to turn it into a game mechanic! Thus, while time slows down and items are thrown in the air around Junon, some of them become interactive and work as doorways to her past memories.

The game thus enter its second phase: the memory exploration mode. In this part, you can move the camera back and forth in the moment you’re reminiscing, looping through the different parts of the memory, looking for clues in order to help Junon figure our crucial things about her past, her relationship to her loved ones, or even herself. Once again, the idea here is to mimic the weird ways in which the brain works, and how thinking about a past experience again and again can sometimes lead us to see it in a new light.

Once you’ve cracked the secret of the memory you’re exploring, the game rewinds back to the hospital, where Junon, made stronger by this realization, is able to face the situation she once got freaked out by. This back-and-forth structure between past events and a tense present situation is our way to illustrate how experience can help us grow and be better armed for the though moments ahead.

As you and Junon progress through the day at the hospital, you meet a cast of characters that are the most important people in her life. As she faces setbacks and is, again and again, caught in that mysterious car accident, you investigate her memories and access big reveals that allow you to understand why Junon is the way she is – and how she could maybe change for the better.

Play VideoAnd by the end of her journey, you have to make a choice for her – a choice that will define who she wants to be. Hopefully, by then, you’ll have grown intimate enough with her to make the right one.

The Wreck will release March 14 on PS4 and PS5.

View Details

PlayStation VR2’s launch is fast approaching, and it’ll be bringing a whole new wave of stunning, wholly immersive experiences to the PlayStation ecosystem. Among the most anticipated launch-window titles is Horizon Call of the Mountain, an all-new adventure set in the world of Horizon. As you become Ryas, a disgraced soldier seeking a path to redemption, you’ll experience the beautiful landscapes and fearsome machines of Horizon like never before. Guerilla and co-developer Firesprite have specially crafted this PlayStation VR2-exclusive adventure to showcase PlayStation VR2’s features.

We talked with several members of the development teams at Guerrilla and Firesprite to learn about the processes and challenges of creating Call of the Mountain’s vast VR world, as well as what players can expect from this spectacular launch title.

Haptic feedback and headset feedback immerses you in the world:

Alex Barnes, Associate Game Director at Firesprite, was chomping at the bit to integrate PS VR2 features into the game in a big way. “The PS VR2 Sense controllers and headset haptic feedback have been integral for us in building a world that feels alive around you in PS VR2,” he says.“From feeling the weight of an enormous Thunderjaw slam down beside you to the building tension as you pull back a bowstring to unleash an arrow, the state-of-the-art haptics allows us to show what it feels like to be fully immersed in the world of Horizon. This is a whole new medium to give feedback to the player in VR that feels incredibly rewarding.”

Seeing players and their reactions to all the big and small events is particularly satisfying to Barnes. “It’s always special seeing people react to moments like the sensation of a Stormbird’s wings beating as it flies by,” he adds.

Redesigning machines for a new POV:

Since you see the action from the eyes of Ryas, the developers had to make some adjustments to Horizon’s famous mechanical terrors. “The team wanted to ensure that the impressive machines were elevated to new heights in Horizon Call of the Mountain,” notes Richard Oud, Studio Animation Director at Guerrilla. “When seeing them up close, they feel even more imposing and realistic thanks to the added sense of scale. This level of immersion, achieved by the virtual reality space, brings each machine to life in a way players haven’t experienced before.”

Because of the first-person, all-surrounding point of view, the models and animations for several machines had to be re-adjusted, Oud explains.“The VR headset allows for a more detailed and interactive experience and for players to see the machines from new angles. A lot of work went into redesigning the combat and animations to allow for this. And even more attention has been put into readability during combat to make sure the attacks and behavior of machines are clear from a new perspective. Players can now use their physical movements to strafe around, aim, and shoot, adding an extra level of realism and action to the battles.”

What it’s like working with a new composer to create a new soundscape:

As Guerilla’s Audio Director Bastian Seelbach describes, making new audio that fits the mood and style of the Horizon series for a VR game like Call of the Mountain was another challenge. “We wanted our approach to Horizon Call of the Mountain’s soundtrack to connect closely to the style we established for Aloy’s adventures in Horizon Zero Dawn and Horizon Forbidden West.”

The team sought out the expertise of composer Alistair Kerley. “Our goal was for players familiar with the franchise to feel at home instantly. [Kerley] quickly convinced us with his take on our themes that beautifully found that balance between Aloy’s journey and what we were doing with Call of the Mountain. Ryas’ Theme immediately fits into the Horizon world while having its own fresh, recognizable, distinct sound. We couldn’t be happier with the results, and we’re looking forward to our players experiencing the world of Horizon through the musical lens of Ryas.”

Adapting the world of Horizon to VR:

The Horizon series is known for its beautiful landscapes and engaging gameplay, but it’s also known as a tightly-made third-person, flatscreen experience. Why bring the series out of its “comfort zone,” so to speak? “Horizon Call of the Mountain is a unique, new Horizon adventure that the team has built from the ground up for PlayStation’s next-gen VR hardware,” says Jan-Bart van Beek, Studio Director and Studio Art Director at Guerrilla. “VR tends to be an intense gaming experience, and it has been great to leverage the new PS VR2 hardware as it offers players an authentic experience where they’re immersed in the game world on a whole other level.”

The development team saw creating a new type of Horizon gameplay experience that stayed true to a series as an exciting prospect. “With Horizon Call of the Mountain, we challenged ourselves to make a game that would be a fantastic gaming experience, not just for veterans of VR but for newcomers as well,” van Beek points out. “We’re looking forward to players stepping into a world that feels alive and immersive and allows them to enjoy a deep level of interaction with the world through their own hands.”

Designing Ryas’ bow:

The weapon Ryas will be using most frequently is his trusty bow. With the player seeing the weapon frequently from a first-person perspective, nailing the design and functionality of the weapon was tantamount, as Firesprite’s Associate Art Director Rob Sutton explains. “When designing Ryas’ bow, we took inspiration from Horizon Zero Dawn’s Shadow Sharpshot Bow due to Ryas’ connection to the Shadow Carja. As time has passed, Ryas has made his own upgrades and customizations, partly to make a more effective weapon but also to distance himself from his Shadow Carja past.”

The designers knew that the bow would be one of the most common sights during the game and wanted it to feel like a character. “As the player would never see Ryas’ face, we started to think of the bow as a representation of him. We knew it had to feel awesome and realistic in VR. All the mechanisms and joints needed to function correctly, as you would be able to see them up close.” Sutton ensured no details were spared: “For example, when the bow is fully drawn, small carbon fiber feathers at the top open out; I always thought of these as some kind of threat display you might see in birds!”

As you can tell, Call of the Mountain was designed as a special experience for series fans and newcomers–one that the developers poured much thought, love, and effort into. Come February 22, you’ll be able to experience the amazing technology powering PS VR2 and take Ryas’ destiny directly into your hands with the most immersive Horizon game yet.

View Details

Welcome! We’ve had plenty to share already about PlayStation VR2 since its initial announcement. We’ve had the first look at the innovative PS VR2 Sense controller, early details on the system specs and the design inspirations behind the headset and recently the launch window lineup. Today. We’d like to share an exhaustive list of in-depth details on the hardware, its games and more.

If you have any question about PS VR2, you should expect to find it answered here in this ultimate guide. And if it doesn’t have what you’re looking for, leave us a note in the comments below. We’ll do our best to update this guide before, during and after launch.

But for now – please enjoy.

Table of Contents

Overview
PS VR2 release date and price
What’s included in the PS VR2 box
How PS VR2 enhances gameplay
PS4 compatibility
Differences between PS VR and PS VR2
PS VR2 viewing modes
HDR support
Connecting PS VR2 to PS5
PS VR2 USB Type-C cable length
PS VR2 play space dimensions and play area customization
See-through View
Social Screen experience
PS5 HD Camera support
Switching between PS VR2 and PS5 games
PS VR2 system updates
Pre-ordering PS VR2
Cleaning and maintaining PS VR2

The Headset
Video output
Head size adjustment
Wearing glasses with the PS VR2 headset
PS VR2 headset improvements over PS VR
Headset feedback and eye tracking
PS VR2 on-headset features
Comfort settings

The PS VR2 Sense Controllers
PS VR2 Sense controller specs
PS Move and PS VR Aim Controller compatibility
Turning the PS VR2 Sense controller on and off
Syncing the PS VR2 Sense controller with PS5 and the PS VR2 headset
Charging the PS VR2 Sense controller
Using the PS VR2 Sense controller without the PS VR2 headset
Accessibility options for PS VR2 Sense controller

PS VR2 Games
PS VR2 launch games
PS VR2 Games in development
Identifying PS VR2 compatible games
Playing PS VR games on PS VR2
PS VR2 upgrades to PS VR games
PS VR and PS VR2 cross-gen games
PS VR2 game Activity Cards
Physical or digital PS VR2 games
Playing PS VR2 games without a headset

Broadcasting + Capture
Capturing PS VR2 game screenshots or gameplay capture
Sharing the screen while playing PS VR2 games
Broadcasting PS VR2 game playthroughs

Other
How to switch the PS VR2 unit off when not in use
PS VR2 on-screen UI
TV use while using PS VR2
Accessibility options
PS VR2 Parental controls
Using two PS VR2 headsets
Internet connection

Play Video


Overview


What is PlayStation VR2’s release date and its retail price?

PlayStation VR2 will be available globally on February 22, 2023 starting at the following prices:

  • $549.99 / €599.99 / £529.99 / ¥74,980 recommended retail price (including tax for GBP, EUR, and JPY). Actual retailer prices may vary.

Availability in each country/region is subject to local import regulations.

What’s included in the PS VR2 box?

PlayStation VR2 will be available in two options at launch.

PlayStation VR2

  • Includes PS VR2 headset, PS VR2 Sense controller, stereo headphones with additional earpieces, USB cable

PlayStation VR2 Horizon Call of the Mountain Bundle

  • Includes PlayStation Store voucher code for Horizon Call of the Mountain, PS VR2 headset, PS VR2 Sense controller, stereo headphones with additional earpieces, USB cable.

How does PS VR2 enhance gameplay?

PS VR2 is a quantum leap for VR experiences, and allows you to interact in new and immersive ways powered by the PS5 console. With PlayStation VR2 Sense Technology, it combines PlayStation VR2 Sense controllers, PlayStation VR2 headset feedback, 3D Audio, and eye tracking to bring emotion and immersion to life.

In a huge boost to visual clarity, the PS VR2 headset features an internal HDR OLED display that supports 2000 x 2040 pixels per eye, along with a wider field of view to create a more seamless VR gameplay experience.

PS VR2 also features headset feedback with subtle haptic effects that add a tactile element to the sensory experience. Examples could include feeling your character’s heartbeat, the rush of objects passing close to your head, and more. Eye-tracking cameras follow your line of sight when aiming or looking around, with PS VR2 delivering a high-fidelity visual experience by adjusting resolutions to pinpoint and enhance whatever you’re focusing on (this is known as foveated rendering). The PS5 console’s advanced 3D audio features allow developers to create an incredibly realistic soundscape, too.

The included PS VR2 Sense controller also brings significant enhancements to the VR experience, including much more precise hand motion tracking than PS VR, finger touch detection, as well as haptic feedback and adaptive trigger effects similar to the DualSense wireless controller for the PS5 console.

And PS VR2’s setup is easy: One USB Type-C cord plugs directly into the PS5 console. “Inside out” cameras embedded into the headset track the movements of your head, making a simple, intuitive playing experience without the need for external cameras or other sensors.

Will PS VR2 work with the PS4 console?

PS VR2 is designed for the PS5 console, and will not work with the PS4 console.

What are the differences between PS VR2 and the first generation PS VR?

| PlayStation VR | PlayStation VR2 | | Display method​ | OLED | OLED | | Panel resolution​ | 960×1080 per eye | 2000 x 2040 per eye | | Panel refresh rate​ | 90Hz, 120Hz | 90Hz, 120Hz | | Lens separation​ | N/A | Adjustable | | Field of View​ | Approx. 100 degrees | Approx. 110 degrees | | Sensors​ | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​Attachment Sensor: IR Proximity sensor | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​Attachment Sensor: IR Proximity sensor | | Cameras​ | PlayStation Camera (external, for PS4, or compatible with PS5 via PS5 camera adaptor) | 4 embedded cameras for headset and controller tracking​IR camera for eye tracking per eye | | Feedback​ | N/A | Vibration on headset | | Communication​ with console | Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX | USB Type-C® | | Audio​ Input | Built-in microphone | Built-in microphone | | Audio Output | Stereo headphone jack | Stereo headphone jack | | Weight | Approx. 600g (21.16 oz) (excluding cables) | Approx. 560g (19.8 oz) (excluding cables) | | External Dimensions | Approx. 187 × 185 × 277 mm (7.4 x 7.2 x 10.9 in) (width × height × length) excludes largest projection, headband at the shortest | Approx. 212 × 158 × 278 mm (8.3 × 6.2 × 10.9 in) (width × height × length) excludes largest projection, headband at the shortest |

What are the different viewing modes on PS VR2?

There are two viewing modes.

VR Mode: You can enjoy VR game content in a 360 degree view in a virtual environment. Content will be displayed in 4000 x 2040 HDR video format (2000 x 2040 per eye) with 90Hz/120Hz frame rate.

Cinematic Mode: You can view the PS5 system and UI and all non-VR game and media content, such as streaming apps, on a virtual cinema screen. Content in Cinematic Mode will be displayed in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate. The audio and image will be only displayed on the VR headset and there is no output on the TV side when you are wearing VR headset and playing in Cinematic mode.

Does PS VR2 support HDR?

Yes, the PS VR2 headset will display supported content in HDR, both VR Mode and Cinematic Mode.

How do I connect the PS VR2 to my PS5?

It’s easy: just use the USB Type-C cable that is included for the PS VR2 headset to directly connect to your PS5 console.

How long is this included USB Type-C cable for the PS VR2 headset?

The included cable is approximately 4.5m (14.7 ft) long.

What is the minimum play space I need to use PS VR2?

There are three different VR Play Styles depending on the game content. Please check the compatibility notice for each title to ensure you have enough play space.

  • Roomscale (allows more movement)

A minimum play area of 2m × 2m (6 ft 7 in × 6 ft 7 in) in the room is required.

  • Sitting

Requires a minimum play area of 1m × 1m (3 ft 4 in × 3 ft 4 in). Make sure you have enough space to move your arms freely.

  • Standing

Requires a minimum play area of 1m × 1m (3 ft 4 in × 3 ft 4 in). Make sure you have enough space to move your arms freely.

Can I customize this play area?

The play area for PS VR2 can be customized by using the PS VR2 Sense controller and the cameras that are embedded in the PS VR2 headset. The cameras will allow you to scan the room, while the PS VR2 Sense controller allows you to expand and further customize the play area to fit your play style and room environment.

While playing, if you get close to the boundary you have set up, you will receive a warning that you are closely approaching the play area boundary. You can modify your settings at any time while PS VR2 is connected. Once you set up your play area, the settings will be saved unless you move into a different play area. You can use See-Through View to aid you at any time.

What is See-Through View?

With PS VR2, you can see your surroundings while wearing the headset with the new See-Through View feature. It comes in handy when you want to easily check where the PS VR2 Sense controller is in your room without taking the headset off.

Thanks to the embedded cameras on PS VR2, you can press the function button on the headset, or use the PlayStation VR2 Quick Settings in the Control Center, to switch between viewing your surroundings, or viewing the content on PS VR2. The Card in the Control Center also gives quick access to other PS VR2 settings, such as adjusting the play area.

The See-Through View is for viewing only, so there’s no recording option.

Does my room have to be dark for PS VR2 to work?

No, this is not necessary. For the best experience, we recommend playing PS VR2 in a well-lit room.

When I’m using PS VR2, will other people in the room be able to experience what I’m seeing?

Yes. Similar to PS VR, PS VR2 will also have Social Screen experience that allows others to see what you’re experiencing on the TV screen. Content is displayed in a 2D format. Please note this feature is only available when playing games in VR Mode.

Do I need a separate camera to use PS VR2?

No. With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded into the PS VR2 headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.

Can I use the PS5 HD Camera with PS VR2?

While there is no need to use an external camera to experience PS VR2 since it has four embedded cameras on the headset, the PS5 HD camera can be used with PS VR2 if you want to film yourself while playing using PS VR2’s broadcast feature.

How do I switch between playing PS VR2 games, and PS5 games on my TV?

You will be able to access the Control Center during your play session to easily switch between PS VR2 and PS5 content.

Will PS VR2 receive system updates?

System updates for PS VR2 will be available through the PS5 console and players will be required to update to the latest version available.

How can I pre-order PS VR2?

In the U.S., U.K., France, Germany, Belgium, Netherlands and Luxembourg, players can pre-order PS VR2 from PlayStation’s online store at direct.playstation.com.

In other markets, PS VR2 will be sold at participating retailers.

What tips do you have to clean and maintain PS VR2?

For the PS VR2 headset and PS VR2 Sense controller surfaces, connectors, and ports, wipe clean with a soft dry cloth. Do not use thinners, benzine or alcohol. For lenses, wipe only with a soft, dry cloth made specifically for lens cleaning. Do not use paper towels or tissues that are not intended for lenses.

The lightshield can be removed from the PS VR2 headset and cleaned using water. Wipe the water off with a soft, dry cloth. Before using, air dry the light shield well in a place with good ventilation, before reattaching it back to the PS VR2 headset.

The integrated vents in the headset can be cleaned using a handheld vacuum cleaner to remove any dust buildup.

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The Headset


What is the video output in the headset?

The PS VR2 headset offers 4K HDR. The headset’s OLED display supports up to 2000×2040 per eye and refresh rates of 90/120Hz.

Can the headset be adjusted for different head sizes?

Yes, similar to the first-generation PS VR headset, PS VR2 has an adjustable scope, a headband release button that can stretch or tighten the width of the band, and a headband adjustment dial to further tighten the band and fix the positioning.

Can further adjustments be made in the viewfinder/scope area?

Yes, PS VR2 has a new lens adjustment dial, so you have an additional option to match the lens distance between your eyes to optimize your view.

Can I wear my glasses inside of the headset?

Yes, PS VR2 was designed to accommodate players who wear glasses. However, some very wide or unusually shaped glasses may not fit.

How is PS VR2 headset design an improvement over PS VR?

We received a lot of positive feedback on PS VR’s comfort, so we kept some of the same ergonomic features players will be familiar with, such as the simple headband that can be adjusted to fit the wearer’s head, and careful weight distribution in the headset so it feels light and comfortable.

We also created a slimmer design with an overall weight reduction – even with the new added features such as the built-in motor for the headset feedback. For PS VR2, we took comfort a few steps further by adding new features, such as the adjustable lens dial and new integrated exhaust vent to help minimize lenses fogging up while players are immersed in a VR game.

What additional sensory features are added compared to the first PS VR headset?

The headset feedback allows game designers to apply sensory feedback to the player’s head, increasing the feeling of immersion.

The PS VR2 headset can also detect the motion of your eyes using eye tracking, which has many possibilities for game design. Though game applications vary, some games allow you to look at an item to select it. This allows you to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.

Does the headset have PlayStation symbols embedded in it?

Yes, similar to the thousands of tiny PlayStation symbols we added to the surfaces of the PS5 console and DualSense controller, we also included tiny PlayStation symbols to the front and back bands of the PS VR2 headset. This adds a texture for a tactile feel for you to enjoy.

Does the headset have in-built mic, controls, and buttons?

The headset features a built-in microphone, a power button, and a function button that can switch to See Through View or mute/unmute the microphone.

Does the headset have a stereo headphone jack?

Yes. It’s the same placement as the original PS VR headset.

How long can I wear the PS VR2 headset for?

Taking inspiration from PS VR, PS VR2 is designed for comfort and can be worn for extended periods of time. Players’ responses to VR gameplay can differ, but generally, the vast majority of gamers should be able to enjoy playing on PS VR2. We recommend taking frequent breaks, and if you experience any discomfort, discontinue playing.

The PS VR2 headset is not for use by children under age 12.

Can I move around while wearing PS VR2?

Limited movement is okay when playing content that uses the “Roomscale” VR Play Style, if you stay within the play area while using PS VR2. You’ll get a warning if you move close to the boundary area that you’ve set up in your customized play area.

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PlayStation VR2 Sense Controller


What are the PS VR2 Sense controller features and buttons?

| PlayStation VR2 Sense Controller specs | | Buttons​ | [Right]​PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button​[Left]​PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button | | Sensing/ Tracking | Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking | | Feedback ​ | Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit) | | Port | USB Type-C® Port | | Communication​ | Bluetooth® Ver 5.1​ | | Battery | Built-in Lithium-ion Rechargeable Battery​ | | Weight | Approx. 168 g (5.93 oz) per controller | | External Dimensions | 137mm x 135mm x 107mm (5.4 x 5.3 x 4.2 inches) (width x height x depth) per controller |

The new PS VR2 Sense controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from PS5’s DualSense controller, which match SIE’s vision for what the next-generation of VR games can be.

  • Adaptive Triggers: Each PS VR2 Sense controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense wireless controller. For instance, when playing Horizon Call of the Mountain, you’ll feel the tension when drawing your bow.
  • Haptic Feedback: Optimized for its form factor, the PS VR2 Sense controller’s haptic feedback makes every sensation in the game world more impactful, textured, and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
  • Finger Touch Detection: The PS VR2 Sense controller can detect the approximate location of your fingers, enabling you to make more natural gestures with your hands during gameplay.
  • Tracking: The PS VR2 Sense controller is tracked by the PS VR2 headset through a tracking ring across the bottom of the controller.
  • Action Buttons / Analog Sticks: The Left controller contains one analog stick, the Triangle and Square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the Cross and Circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

Can I use the PS Move controller with PS VR2? Or the PS VR Aim controller?

No, only the included PS VR2 Sense controller and the DualSense controller or DualSense Edge controller for PS5 are compatible with PS VR2. There will be a compatibility notice for each title, so players can check which controllers are compatible with a specific game.

How do I turn the PS VR2 Sense controller on and off?

You can turn on the PS VR2 Sense controller by pressing the PS button on the controller. To turn it off, go to Control Center > [Accessories] > [PS VR2 Sense Controller].

How do I sync the PS VR2 Sense controller with my PS5 or PS VR2 headset?

You can pair your PS VR2 Sense controller using the included USB cable.

  • Connect Right PS VR2 Sense controller to the PS5 via the included USB cable
  • Press PS Button on the Right PS VR2 Sense controller
  • Repeat the same steps for the Left PS VR2 Sense controller

How will I know how much charge I have on each PS VR2 Sense controller?

When you turn on the PS VR2 Sense controller, you can check the battery’s power level on the screen, similar to how the battery indicator is displayed for the DualSense wireless controller.

How do I recharge The PS VR2 Sense controller?

The PS VR2 Sense controller can be charged using the USB cable that’s included with the PS VR2 headset.

You can also use the PS VR2 Sense controller charging station, which is sold separately.

With the PS VR2 Sense Controller charging station, you can charge the PS VR2 Sense controller through a simple click-in design, without having to connect to a PS5 console – freeing up the console’s USB ports.

Can I use the PS VR2 Sense controller without the PS VR2 headset?

Yes, the PS VR2 Sense controller will work with the PS5 console without the use of a PS VR2 headset. PS VR2 Sense controller can be used in the PS5 user interface and Media application. You cannot use the PS VR2 Sense controller for non-PS VR2 supported games.

Are there accessibility options so I can use a single PS VR2 Sense controller, or customize the controls to use only one controller?

Both of the Left and Right PS VR2 Sense controllers need to be powered on. While button remapping is supported, and whether both the Left and Right PS VR2 Sense controllers are required will vary from game to game, both controllers are recommended for most gameplay.

Will the PS VR2 Sense controller be sold separately?

PS VR2 Sense controller is not sold separately at this time.

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PS VR2 Games


How many games will be available at launch for PS VR2?

More than 30 games will be available for the launch window including all-new titles and upgraded versions of preexisting PS VR titles. Please see the full list here.

How many games are in development for PS VR 2?

There are currently more than 100 titles in development for PS VR2.

How will I know which games are PS VR2 compatible?

There will be prominent branding elements that will indicate whether PS VR2 will be supported for a specific title.

Can I play PS VR games on PS VR2?

PS VR2 is designed to deliver a truly next-generation VR experience, with advanced features such as haptic feedback, adaptive triggers, inside-out tracking, eye tracking and more. Due to this new approach to playing games in PS VR2, PS VR games are not compatible with PS VR2.

Will PS VR games receive PS VR2 updates/upgrades, and if so is there a cost?

Some games may be available for cross buy or upgrades on a title-by-title basis. The offering and any associated costs are based on the developer’s preference.

Will there be cross-gen PS VR games that work both on PS VR and PS VR2?

Some VR games will be available as a cross-gen product. The PS4 version of the game will be available for PS VR, and PS5 version of the game will be available for PS VR2.

Will PS VR2 games feature Activity Cards?

Yes, similar to games on the PS5 console, Activity Cards can be supported for PS VR2 games depending on the title.

Will PS VR2 games be digital only or will there be physical disc releases?

Initially at launch, PS VR2 games will be digital. Physical disc releases for select titles may be available at a future date.

Can I play PS VR2 games without the headset?

PS VR2 games are designed for PS VR2 and will require a headset. It will be noted for the title that PS VR2 is required. There are also titles for the PS5 console that may include a VR mode within the console version of the game, and will be noted that it is PS VR2 compatible. To experience VR mode, a headset is required.


Broadcasting + Capture


Can I capture screenshots or gameplay capture of my PS VR2 game sessions?

Yes, the Create Menu in PS VR2 allows players to capture screenshots and videos, just as they do on PS5, but without having to leave VR Mode. You can also trim videos and share content with friends without leaving your game.

Can I share my screen with another player online who is or isn’t using PS VR2?

Yes, you can share your screen with another player online. Please note that Share Play is not available for PS VR2 games.

Can I broadcast my PS VR2 playthroughs?

A new broadcast feature for PS VR2 will allow you to film yourself while playing by connecting a PS5 HD Camera to the console. It’s a great way to show your movements and reactions during a boss battle and share your reactions with your fellow gamers as it happens!

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Other


If PS VR2 is not in use, will the unit switch off or do I need to disconnect it from the PS5?

By default, the PS VR2 headset will automatically shut off after 30 minutes if you are not wearing the headset and exit a PS VR2 game. The default timing can be changed in the Power Saving settings.

You can also manually turn off the PS VR2 headset by using the power button on the PS VR2 headset, or by going to Control Center > [Accessories] > [PlayStation VR2] in the system UI menu.

Is there a unique on-screen PS VR2 UI?

The UI for PS VR2 is similar to the UI for the PS5 console when watching on the TV screen. However you will notice minor optimizations when viewing the UI through the PS VR2 headset.
This includes the layout for sections such as the Control Center and Create Menu, the position of the notification display and how the font is rendered for optimization.

Do I need a TV to use PS VR2?

A TV is required to set up the PS VR2 unit for the first time. Once you complete the set up, a TV is not required for general PS VR2 game play.

Can I turn off my TV screen while using PS VR2?

Yes, you can turn off your TV screen while you are playing PS VR2.

What accessibility options does PS VR2 support?

Accessibility features available for the PS5 console, except for Zoom, will be available for PS VR2. This includes Color Correction, Invert Color, and Custom Button Assignment. Some games will also support additional in-game accessibility options.

Are there any parental controls built into PS VR2?

Yes, parental control settings are available and can be customized on the PS5 console for PS VR2.

Can two people using PS VR2 headsets play together on one PS5 console?

No. The PS5 console only supports one PS VR2 headset at a time.

Do I need to be connected to the internet to play PS VR2 games?

Internet connection requirements will vary by title. An internet connection is required to download purchased games and software updates.

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The Negro Leagues are an important part of baseball and American history, whose iconic figures are not nearly as well-known as other baseball players of the era. We plan to use MLB The Show as a gateway to expose new generations of baseball fans to these historic figures and their stories of triumph over adversity.

Play VideoYou might be asking yourself how we’ll accomplish such a daunting task? Enter Storylines * a new game mode in MLB The Show 23. Focused on a particular player, users will experience an entertaining narrative journey through short informational videos, followed by gameplay reflecting important moments in that player’s career.

Storylines in game menu

We could not be happier to finally introduce the Negro Leagues into MLB The Show! It’s a special project for San Diego Studio and we are so grateful and appreciative to be partnering with the families of the players, theNegro Leagues Baseball Museum and NLBM President Bob Kendrick to bring these stories to life in a video game.

MLB The Show 23 (Storylines Season 1 *) introduces eight Negro League Players and their stories, narrated by Bob Kendrick. With this multiyear partnership with the Negro Leagues Baseball Museum our goals align with the museums to educate, enlighten, and inspire by celebrating the rich history of the Negro Leagues. Every new launch of MLB The Show represents a new Season, with it we’ll introduce a new group of Negro League Legends and their stories to pay rightful tribute to these mostly unknown baseball superstars. MLB The Show 23 represents the inaugural season and next year’s game would be season 2.

The Season 1 roster for MLB The Show 23 includes: Leroy “Satchel” Paige, Jackie Robinson, Andrew “Rube” Foster, Hilton Smith, Hank Thompson, John Donaldson, Martin Dihigo, and John Jordan “Buck” O’Neil.

To celebrate the historic partnership with the Negro Leagues Baseball Museum. MLB The Show and San Diego Studio are happy to announce we’ll donate $1 to the Negro Leagues Baseball Museum for every MLB The Show 23 Collector’s Edition sold in the US. Including the Digital Deluxe and The Captain Edition from today through December 31, 2023.

The Negro League Baseball Museum is a national institution dedicated to preserving the rich history of black baseball and its impact on America. You can learn more about the museum here.

Be sure to join us this Thursday for a deep dive into the new mode Storylines with special guest Negro Leagues Baseball Museum President Bob Kendrick. You can watch the episode on Twitch and YouTube or watch on-demand at your own convenience as we get closer to launch.

We could not be more excited for MLB The Show 23 coming out on PlayStation, Xbox, and Nintendo Switch. Look forward to new ways to play, a new class of legends and much more. Pre-orders for all versions of MLB The Show 23 are now open.

*Online features require internet connection and console-specific online multiplayer subscription.

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Last week, we asked you to head back into the deadly world of The Last of Us Part I and share moments using #PSshare #PSBlog. Here are this week’s highlights:

IROBot616 shares A black and white portrait of Joel

Photoingame shares A portrait of Bill against a pink and red sky

matatabigame777 shares Ellie and Joel high fiving

ForgottenJasmin shares Joel carrying Sarah with the military in the background

calisarah1998 shares a detailed picture of Joel’s arm and broken watch

VrPhotoGamess shares Tess walking across a plank

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Season: A Letter to the Future

SUBMIT BY: 11:59 PM PT on February 8, 2023

Next week, we’re hopping on our bikes and riding through Season: A Letter to the Future. Share the beautiful sights and scrapbook pages you’ve created using #PSshare #PSBlog for a chance to be featured: #PSshare #PSBlog

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On February 22, the enhanced version of Pistol Whip relaunches on PlayStation VR2. This Day one title — intensified by exclusive haptic feedback — will define just how physical a physical action rhythm game can be.

PS VR2 users will benefit from internal upgrades like SSD optimization, which reduces load times and scene transitions; however, the focus today is Pistol Whip’s iconic gameplay, made more immersive than ever, thanks to haptic feedback.

The reimagined PlayStation VR2 Sense Controllers, equipped with finger touch detection and a six-axis motion sensing system, create a more realistic firing experience: discover unique reload SFX for different weapons and changing resistance, including a haptic for dry fire. Additionally, three kinds of melee SFX provide varying sensations when Pistol Whipping different enemies.

“When implementing the adaptive triggers, we found a number of ways to provide controller feedback,” Explains Mike L., lead haptics engineer for PS VR2. “Now players will feel an increasing resistance as they pull the trigger, flattening out shortly before drawing it far enough that the weapon fires, at which point resistance drops to zero.”

The PS VR2 headset’s native vibrations work in conjunction with controller feedback and 3D audio, which respond to in-game impact – or near misses. By dynamically adjusting sound positioning, players will hear and feel bullets whizz by their heads.

With a roadmap that suggests plenty of new Pistol Whip content coming this year, lucky PlayStation VR2 users can download this shiny new edition right away; just in time to practice for the upcoming releases.

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While Gran Turismo Sport offered a tantalizing taste of the GT experience using the original PlayStation VR, letting users don the headset for a limited slice of the game, Gran Turismo 7 supports PS VR2 with no such compromises. The cars, tracks, races, and license tests are all here (with the exception of split-screen support), and playing the game again with the new headset and DualSense controller is nothing short of revelatory—even as someone who logged more than 200 hours on the track throughout 2022.

Here are four reasons to be excited about buckling up for GT7 in PlayStation VR2.

Big surprise—it looks amazingGran Turismo 7 is a stunner, but I assumed the conversion to PS VR 2 might entail some obvious (but understandable) compromises. That said, I’m pleased to report that my concerns were unfounded, as the game looks marvelous in its VR conversion. Image quality and clarity are dramatically improved over those of GT Sport, and I never felt myself weighing the pros and cons of the visuals compared to simply playing on a “flat” TV display. In short, the game looks great and really highlights the virtues of PS VR2.

Ogle your all-time favorite cars in the VR ShowroomPlayers can now look around any of the 450+ cars in the game using the VR Showroom, which is accessible from your Garage. This feels like the natural culmination of Polyphony’s incredible efforts in bringing each car to life; the plastics, wood paneling, leather, vinyl, and plastics are now viewable at your leisure. Getting up close and personal with various stereo systems, dashboards, and dials is (weirdly) one of the things I’m most looking forward to once I have a PS VR2 at home. The novelty of peering around the back seats of each car can’t be understated.

Head tracking is a game changerWhile it may sound unremarkable on paper, being able to freely look around during a race—with your view untethered from the front of your car—provides tangible benefits, both in terms of performance and presence within the virtual world. For example, while driving into a sharp corner, it’s possible to look beyond the immediate turn to the rest of the track and plan your next move. This is one of those intuitive “real life” driving behaviors that feels somewhat uncanny to experience in a game.

A newfound sense of scale and speedAnother upshot of the “I’m actually driving a Mazda 787B” feeling is a newfound sense of…claustrophobia and danger (in a good way!). Motorsport can be quite dangerous, and those of us with no personal experience can get a better sense of that in VR: the increased tangibility of a race car’s purpose-built, rough-and-ready interior, along with real limitations on visibility (narrower windshields, roll-bars, etc.), dramatically heightens the sense of speed and intensity of a race.

On the opposite end of the spectrum, PS VR2 offers a new perspective on the track environments themselves. For example, the mountain range at Dragon Tail feels genuinely huge and imposing, and the desert at Willow Springs somehow feels, well, more desert-like—the vast emptiness of this Southern California expanse is perceptibly vast and empty. It’s a sensation I’ve never had in a game before and it made tearing around the arid landscape feel liberating.

My time with GT7 also highlighted one incidental benefit of the new PS VR2 hardware that I hadn’t previously considered: since the headset no longer requires a camera to track your position in 3D space, you no longer must be overly concerned with your position relative to the TV. It’s a small change that I anticipate will make me far more likely to use the headset during daily play sessions.

The free Gran Turismo 7 PS VR2 update hits February 22.

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Derek Jeter’s back in MLB The Show! The 14x All-Star, 5x World Series Champion, 5x Silver Slugger, 2000 World Series MVP is your MLB The Show 23 collector’s edition cover athlete. Derek’s had one of the best careers in baseball history and we’re elated for him to join the collector’s edition cover athlete club.

Play VideoDerek Jeter needed an epic cover, and we wanted to show him in a new light. With that in mind we tasked visual artist Sanford Greene to present Derek in a fresh new perspective. Derek’s career as a Yankee is larger than life and his cover literally has him jumping out of Yankee Stadium. Can you spot all the Easter eggs in the cover? We’re thrilled with the cover art and are so happy that we finally get to show the results of this collaboration.

Cover Art not representative of in-game art.

Now you’re wondering, “what’s in the Editions?” First, we’re very excited to announce that Early Access is back for anyone that purchases either of the Collector’s Editions. The Digital Deluxe Edition or The Captain Edition of MLB The Show 23. Early Access in MLB The Show 23 begins 3/24, to give you a four-day head start.

Note: MLB The Show 23’s Collector’s Editions is used in reference to the Digital Deluxe Edition or The Captain Edition.

Pre-orders open on February 6 at PlayStation Store — be ready for action at launch by receiving a Gold Choice Pack for use in MLB The Show 23 just for pre-ordering.

Note: The Captain Edition of MLB The Show 23 on PlayStation consoles includes both a PS4 (disc) and a PS5 (voucher download code) entitlement. If you purchase MLB The Show 23 physical Standard Edition, you will only have access to that version of the game and will not be able to upgrade later. However, if you purchase the digital version of the Standard Edition (PlayStation or Xbox) you can upgrade for $10 USD.*

MLB The Show 23: The Captain Edition (Retail or PlayStation Direct) The MLB The Show 23 Captain edition on PlayStation includes:

  • Full Game for PS4 and PS5*
  • New Era MLB The Show 9FIFTY Limited Edition Cap
  • Limited Edition Steel Book
  • 4 Days Early Access
  • Double Daily Login Rewards** (For the life cycle of MLB The Show 23)
  • Additional Digital Items**:
    • 1 Captain’s Choice Pack
    • 1 To be announced Choice Pack
    • 1 To be announced Uniform Choice Pack
    • 2 Gold Choice Packs
    • 5 Show Packs
    • 1 Ballplayer Pack
    • 1 Derek Jeter Cover art bat Skin
    • 10,000 Stubs for MLB The Show 23

Digital Deluxe Edition (PS Store) For our biggest digital fans, you know who you are… the Digital Deluxe returns to the PlayStation Store. The Digital Deluxe Edition is $99.99 USD/$ $129.99 CAD. For those of you that need packs on packs on packs… on packs, this is the edition for you.

The MLB The Show 23 Digital Deluxe Edition includes:

  • Full Game for PS4 and PS5*
  • 4 Days Early Access
  • Double Daily Login Rewards (For the life cycle of MLB The Show 23)
  • Additional Digital Items**:
    • 1 Captain’s Choice Pack
    • 1 To Be Announced Uniform Choice Pack
    • 5 Gold Choice Packs
    • 20 Show Packs
    • 1 Ballplayer Pack
    • 1 Derek Jeter Cover art bat Skin
    • 30,000 Stubs for MLB The Show 23

MLB The Show 23 Technical Test InfoStarting February 15 around 10am PST and lasting through 10am PST February 21, players 18 or over in U.S. and Canada with a PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Nintendo Switch* internet-connected console can participate in the MLB The Show 23 Technical Test.

We want to deliver the best version possible of MLB The Show 23 and to do that we need everyone’s help to stress test the servers, online match-making, cross-platform play, online co-op, and more in addition to gathering feedback on gameplay. The best news? No need to sign up, it’s open to everyone eligible. ** Download for free on the PlayStation Store, Microsoft Store, or Nintendo eShop on February 15.

We could not be more excited for MLB The Show 23 coming out on PlayStation, Xbox, and Nintendo Switch! Look forward to new ways to play, a new class of legends and much more! Check TheShow.com and follow our Twitter, Facebook and Instagram accounts for the latest updates about MLB The Show 23.

For more detailed information on MLB The Show 23 you can read the FAQ here.

*MLB The Show 23: The Captain Edition is available in North America and Canada only.

The Captain Edition includes PS4 Disc & PS5 Voucher (Internet connection and PS5 console with disc drive required).

*** Account for PlayStation Network and internet connection required for code redemption.

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As the PlayStation 5 console continues to evolve, we’re excited to deliver new features to our community. Today, we’re rolling out the next PS5 system software beta with a number of fan-requested features, including Discord voice chat and Variable Refresh Rate support for 1440p resolution. We’re also introducing a variety of UX, accessibility and social feature enhancements that make playing with your friends or enjoying your gaming experiences on the PS5 console easier than ever.

Invited beta participants from the U.S., Canada, Japan, U.K., Germany, and France will receive an email with instructions on how to download the beta and get started. As with previous betas, some features may not make it into the final version or may see significant changes when the final system update releases globally in the coming months.

Here’s a look at some of the new features:

New Social Features * Join a Discord Voice Chat on Your PS5 Console. You can now join Discord voice chats on your PS5 console and easily chat with friends on most other gaming platforms. To start, link your Discord and PlayStation Network accounts from your PS5 console following these steps*. Then, use the Discord app on your mobile device or computer to get a Discord voice chat going on your PS5 console (make sure your Discord app is updated to the latest version). You can also let your Discord friends see when you’re online and what you’re playing. * Note: if you’ve linked your PlayStation Network and Discord accounts in the past to display what game you’re playing, you’ll need to link your accounts again on your PS5 console to grant the new permissions needed for Discord voice chat.

View and download image "PlayStation 5 UI screenshot showing Discord voice chat"Download “PlayStation 5 UI screenshot showing Discord voice chat”closeCloseDownload this image Start or Request a Share Screen from Your Friend’s Profile.* You can now send a Share Screen request or start sharing your screen with a friend, directly from their profile. Simply select the Share Screen icon on your friend’s profile to start a new session.

View and download image "PlayStation 5 UI screenshot showing how to start a Share Screen from your friend’s profile"Download “PlayStation 5 UI screenshot showing how to start a Share Screen from your friend’s profile”closeCloseDownload this image New “Join Game” Icon in Party Chats. On the voice chat card, a joinable icon will be displayed for party members playing a game you can join. You can join the game directly by selecting the player, and then selecting [Join Game] from the menu. * New “Friends Who Play” Tile.* In game hubs, you can now see which of your friends have the game, who is currently online, and who is currently playing the game. By selecting the tile, you can see what your friends are doing now, and you can also access your friends’ profiles, where you’ll be given more interaction options.

View and download image "PlayStation 5 UI screenshot showing new “Friends Who Play” tile in the God of War Ragnarok game hub"Download “PlayStation 5 UI screenshot showing new “Friends Who Play” tile in the God of War Ragnarok game hub”closeCloseDownload this image Manually Upload Game Captures to PlayStation App. You can now manually select and upload individual screenshots or game clips to PS App from your PS5 console, then easily share them on social media or with your friends.* This feature complements the auto-upload functionality that currently exists on PS App.

View and download image "PlayStation 5 UI screenshot showing the option to manually upload game captures to PlayStation App"Download “PlayStation 5 UI screenshot showing the option to manually upload game captures to PlayStation App”closeCloseDownload this imageNew Gameplay and Personalization Options Variable Refresh Rate support for 1440p. You can now enjoy smoother visual performance when using a VRR-compatible HDMI 2.1 display at 1440p resolution, when playing a game that supports VRR.** * We’ve also made some updates to the parameters of the PS5 console’s 1440p output test, enabling 1440p support for a wider range of HDMI displays. + To check if your HDMI device is compatible, go to [Settings] > [Screen and Video] > [Video Output] > [Test 1440p Output].

View and download image "PlayStation 5 UI screenshot showing the Variable Refresh Rate setting"Download “PlayStation 5 UI screenshot showing the Variable Refresh Rate setting”closeCloseDownload this image Game Library Enhancements.* + You can now also sort and filter games when adding games to a gamelist. + You can use filters in your library to easily find PS VR games, as well as PS VR2 titles when PS VR2 launches later this month.

View and download image "PlayStation 5 UI screenshot showing the option to filter games by PS5 or PS4 in a gamelist"Download “PlayStation 5 UI screenshot showing the option to filter games by PS5 or PS4 in a gamelist”closeCloseDownload this image Game Presets for Multiplayer Session Preferences.* You can set your preferences to manage who can join and who can invite other players to multiplayer sessions you’ve created for supported games. + Go to [Settings] > [Saved Data and Game/App Settings] > [Game Presets] > [Online Multiplayer Sessions], and select your preferences in [Who Can Join] and [Who Can Invite].

New Accessibility and Ease-of-use Features PS4 to PS5 Saved Data Migration.* We’re making it easier for you to access your PS4 saved data on your PS5 console through two ways: + When you download or install a PS4 game on your PS5 console, a notification that PS4 saved data is available in your PlayStation Network cloud storage will appear (if your PS5 console doesn’t already have saved data for the game). Simply select the notification to download your saved data. + When you download or install a PS5 game that can load PS4 saved data, such as the PS5 version of a game that was also released on PS4, the same notification will appear (if the game supports this feature). + (Note: online storage for saved data requires a PlayStation Plus subscription)

View and download image "PlayStation 5 UI screenshot showing the notification that PS4 saved data for Ghost of Tsushima is available to download"Download “PlayStation 5 UI screenshot showing the notification that PS4 saved data for Ghost of Tsushima is available to download”closeCloseDownload this image PS5 to PS5 Data Transfer.* You can now easily transfer the data on your PS5 console, including games, saved data, user profiles, settings, screenshots, and videos, to another PS5 console using a local Wi-Fi network or a LAN cable. You can either transfer the data during the initial PS5 console setup or later from the settings menu. This process doesn’t remove or modify the data on your original PS5 console.

View and download image "PlayStation 5 UI screenshot showing the option to save a video clip through Voice Command"Download “PlayStation 5 UI screenshot showing the option to save a video clip through Voice Command”closeCloseDownload this image Screen Reader Improvements. The screen reader now gives more detailed guidance when navigating the console. It will now tell you which direction you can move from the currently selected component, as well as your current position in a component with multiple items. Additionally, when using the screen reader to view web pages, you’ll now see borders around the section that’s being read aloud. * Wireless Device Update for DualSense Wireless Controller.* You can now update the DualSense wireless controller device software with a wireless connection. If you have trouble updating the device software wirelessly, connect your controller to your PS5 console using the USB cable to update it. You’ll be able to update wirelessly for the next update.

Game Capture Using Voice Command (Preview): U.S. and U.K. limited release* Voice Command now supports using your voice to save video clips of your gameplay. + Say “Hey PlayStation, capture that!” to save a video clip of your recent gameplay. The default duration saved is based on your settings. + You can also save a specific duration of your gameplay, from 15 seconds to 60 minutes. For example, to save 5 minutes, say “Hey PlayStation, capture the last 5 minutes”. + Say “Hey PlayStation, start recording” to manually start a new gameplay recording. You can then say “Hey PlayStation, stop recording” to end the recording and save the video clip. + Voice Command (Preview) is currently available in English for beta participants with accounts registered to the U.S. and U.K.

View and download imageDownload the imagecloseCloseDownload this imageWe’re thankful to all our PS5 beta participants for helping us test these new features. Stay tuned for more updates in the coming months!

When the system update launches globally in the coming months, players who want to enjoy the Discord voice chat feature will be able to link their Discord and PlayStation Network accounts from the Discord app on Windows, Mac or mobile as well, just as you can today. Linking your Discord and PlayStation Network accounts from your PS5 console is only required for beta participants, during the beta period.*

**Game clips under 3 minutes long that are non-4K can be uploaded to PS App.

***Results may vary depending on the game being played. 1440p video output on PS5 requires a TV or PC monitor that supports 1440p/60Hz, or 1440p/60Hz and 120Hz.

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Today we’re happy to reveal the PlayStation Plus Monthly Games for February. Take on demonic Deadites in asymmetrical multiplayer Evil Dead: The Game, grind and trick your way through the vibrant world of Radlandia in OlliOlliWorld and live the life of a Prohibition-era gangster with Mafia: The Definitive Edition. In addition to these titles, Destiny 2: Beyond Light joins the lineup as a bonus game this month.

All four titles will be available to PlayStation Plus Essential, Extra and Premium members from Tuesday, February 7 until Monday March 6. The PlayStation Plus Extra and Premium lineups for February will be announced soon.

Let’s take a closer look at the Monthly Games.

View and download imageDownload the imagecloseCloseDownload this imageEvil Dead: The Game | PS4, PS5 Step into the shoes of Ash Williams or his friends from the iconic Evil Dead franchise and work together in a game loaded with over-the-top co-op and PvP multiplayer action. Play as a team of four survivors, exploring, looting, managing your fear, and finding key items to seal the breach between worlds in a game inspired by all three original Evil Dead films as well as the Ash vs Evil Dead television series. Fight for the forces of good or take control of the Kandarian Demon to hunt Ash & others while possessing Deadites, the environmental objects & more as you seek to swallow their souls!

View and download imageDownload the imagecloseCloseDownload this imageOlliOlliWorld | PS4, PS5 Grind, trick and air your way to discover the mystical skate gods on your quest for Gnarvana in this bold skateboarding action-platformer that’s bursting with personality. Traverse a delightful and weird world as you take on missions, challenges and make new friends along the way. Experience the accessibility, depth and player freedom as you dive into the signature flow state gameplay. OlliOlli World marks the third entry in the critically-acclaimed OlliOlli series from Roll7, the BAFTA and multi-award-winning independent studio.

View and download imageDownload the imagecloseCloseDownload this imageDestiny 2: Beyond Light | PS4, PS5 Embark on a new journey through the incredible sci-fi fantasy universe of Destiny 2 with this expansion* to the multiplayer action shooter. Guardians will explore Europa, master the new elemental power of Stasis and collect powerful Exotic gear as they battle the Fallen Kell of Darkness, Eramis.

View and download imageDownload the imagecloseCloseDownload this imageMafia: The Definitive Edition | PS4
Explore a recreated 1930’s cityscape, filled with interwar architecture, cars and culture… and a crime-riddled underbelly in this full remake of the 2002 original. Rise up through the ranks of the Mafia during the Prohibition era of organized crime. After a run-in with the mob, cab driver Tommy Angelo is thrust into a deadly underworld. Initially uneasy about falling in with the Salieri crime family, Tommy soon finds that the rewards are too big to ignore.

Last chance to download January’s Monthly Games PlayStation Plus members have until Monday February 6 to add Star Wars Jedi: Fallen Order, Fallout 76 and Axiom Verge 2 to their game library.

PlayStation Plus Spotify Playlist Also, check out our PlayStation Plus monthly games-inspired playlist on Spotify, which will be refreshed with new songs every month.

We also wanted to provide an update on the PlayStation Plus Collection that has been offered as a benefit to PlayStation Plus members on PS5 since 2020. On May 9 the PlayStation Plus Collection will no longer be offered. If you haven’t redeemed the titles in this collection yet, you can still do so before May 9, which will enable you to access those titles even after this date for as long as you remain a PlayStation Plus member.

We will continue to add to our growing PlayStation Plus libraryof Monthly Games and Games Catalog, so be sure to check monthly for new titles to redeem.

We thank you all for your support of PlayStation Plus and we hope you enjoy this month’s lineup.

*Destiny 2 is required to play Destiny 2: Beyond Light. Destiny 2 is available for download at no extra cost on PlayStation Store.

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Athia is a huge open-world brimming with places to explore, creatures to battle, and mysteries to unravel. Luminous Productions taps into the power of PlayStation to make this happen, from the magical flames erupting from Frey’s hands in combat to the speed at which she fast-travels on the expansive world map.

Now that it’s easier than ever for players to get their hands on PS5s and enter the world of Forspoken, Takeshi Aramaki, Head of Luminous Productions and Forspoken Director shares some insights on how the Luminous Productions team harness PS5 to bring this adventure to life:

PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective?

Takeshi Aramaki: With the latest GPU that supports ray tracing and a high-speed SSD that allows data to be read instantly, I felt that it was going to bring significant changes to game development as a whole. Being able to display assets on screen without the need for load times would create new gaming experiences. Once we actually began developing for it, the biggest surprise was how easily it was to develop for.

The DualSense wireless controller offers a unique level of immersion thanks to its haptics and adaptive triggers. How did your team approach DualSense controller implementation when developing this PS5 game?

The DualSense is such a unique controller, so we wanted to create a game that would allow players to feel and experience it to the fullest. As Forspoken is a game we designed for the PS5, we decided to assign L2 and R2 for casting magic so you can feel the feedback from the Adaptive Triggers. There are over 100 spells in Forspoken, and we tuned the force feedback for every single one so that each spell looks and feels unique. In addition, the haptics feedback creates a realistic sensation of traversing at high speeds when using Magic Parkour.

Forspoken features extremely quick fast-travel in its fantasy open world. How did the development team harness PS5’s power to make this happen?

The SSD makes the PS5 about 100 times faster than the PS4, so that by itself is plenty, but it also makes use of Oodle Kraken and Oodle Texture for data compression. On top of that, the PS5 also handles memory allocation and decompression on the hardware side. The CPU processing of that data then became the bottleneck, so we made over 100 adjustments to our Luminous Engine in order to realize these read speeds.

Forspoken features a dazzling array of magical visual effects and character animation for Frey during travel and traversal. How did the team tap into PS5’s power to deliver this rich visual performance?

In Forspoken, we aimed for a visual expression unlike any other. The GPU handles the dedicated shader for the magic visual effects, and the CPU handles the numerous processing needs for Magic Parkour. The PS5’s capabilities were more than enough for what we wanted to do; in fact, it’s so powerful that it encouraged us to add even more to the visual effects. Also, a lot of memory is typically needed to achieve this level of expression, but PS5 development tools are so easy to work with and allowed us to work faster than before. That gave us plenty of time to optimize the memory and process load needed Forspoken’s rich visuals.

Forspoken is available now on PlayStation 5.

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Critically acclaimed games take the stage for PlayStation Store’s newest promotion. From Wednesday February 1 for a limited time* you can enjoy deep discounts on the likes of NBA 2K23, Need for Speed Unbound and Dying Light 2 Stay Human.

*Critics’ Choice promotion runs on PlayStation Store from 00.00am local time on Wednesday February 1 to 11.59pm local time on Wednesday February 15. Check PlayStation Store for regional discounts.

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Welcome to Deceive Inc. – the multiplayer PvP game of social deception and subterfuge. The teams at Sweet Bandits and Tripwire Presents have been hard at work polishing this game for release. We’re all incredibly excited for the coming weeks, and now it’s time to share that excitement with you!

About Deceive Inc. Deceive Inc. is a multiplayer hero shooter with an emphasis on social stealth and deception where 12 players (either solo or in teams of 3) are tasked with becoming the Agents and successfully extracting with an objective.

Every Agent spawns undercover, cloaked as one of the many NPCs populating the map. Armed with their unique weapons and abilities – plus a couple of hi-tech spy gadgets for good measure – they must use their knowledge of spycraft to suss out other players, avoid detection, gather intel, purchase upgrades, and ultimately locate then extract the precious cargo.

Play VideoDeceive Inc. launches globally March 21Deceive Inc. will launch on PlayStation 5 on March 21 of this year. We’ll also be hosting an Open Beta featuring full crossplay support starting March 10 – free for all players who want to try the game out.

Meet the AgentsDeceive Inc. will have 8 playable agents available at launch, each falling under one of four archetypes:

  • Vanguard: Well-rounded, self-reliant fighters that can get through the thick and thin
  • Tracker: Focused on finding, singling out, and hunting down targets
  • Scoundrel: Sly, cunning, and use dirty tricks to get ahead of the competition
  • Disruptor: Experts at controlling space and disturbing the flow of fights

Rupert Reid aka “Squire”Adaptable RecruitStarting Weapon: PT-08 Lance Silenced Pistol
Archetype: Vanguard

As Deceive Inc’s youngest agent, Squire constantly feels the weight of his mentor’s legacy on his shoulders. However, don’t let his impostor syndrome fool you. He’s a top of the line operative, capable of the best.

Tamar Zaken aka “Ace”Relentless HuntressStarting Weapon: ‘Queen of Diamonds’ Scoped Sniper Rifle
Archetype: Tracker

A sharp-eyed mercenary, Ace’s unique skills have made her one of Deceive Inc’s pillars. She tracks her rivals without fail. Believe us, once you figure out you are her target, it’s already too late.

Ethan Chavez aka “Chavez”Rugged VeteranStarting Weapon: ‘Sentinel’ Revolver
Archetype: Vanguard

A true legend of the spy world, Chavez uses his strength and his kind heart to fight the good fight. He’s supposed to be retired by now, but he’s back for one last mission… or so he says.

Madame XiuEnigmatic DameStarting Weapon: ‘Zhulong’ Automatic Crossbow
Archetype: Scoundrel

There are a lot of rumors circulating about Madame Xiu, her past, and her abilities. Deceive Inc. can’t confirm any of them without breaching their contract with her, which is a dangerous game to play with such a cutthroat and enigmatic lady.

Hans Moritz aka “Hans”Imposing ProvocateurStarting Weapon: ‘The Hook’ Hand-mounted Shotgun
Archetype: Disruptor

Once a head honcho of a super criminal empire, Hans used to have it all. Now forced to serve his sentence as a Deceive Inc. agent, he swears he’ll regain back his former power and glory.

Florence Jacques aka “Cavalière” Unflinching InvestigatorStarting Weapon: ‘Dragoons’ Alternating Dual Pistols
Archetype: Tracker

Brash detective Cavalière leaves no stone unturned… And if her deduction skills are not enough to keep you in check, her serious combat abilities learned during her globe-trotting days will do the talking.

Francois Claudet aka “Larcin” Gentleman ThiefStarting Weapon: ‘Silence’ Throwable Pocket Pistol
Archetype: Scoundrel

Gentleman thief and professional borrower, Larcin has made quite a name for himself with his peculiar savoir faire and showmanship. His charms are such that you won’t even be mad when noticing previous items missing from your pockets.

Yu-Mi Kwon aka “YU-MI” Raucous GadgeteerStarting Weapon: Tactical Slingshot
Archetype: Disruptor

Brilliant and happy-go-lucky, Yu-Mi’s enthusiasm to be a part of Deceive Inc. is only matched with her ability to create and break things around her. Some may say she’s a stubborn brat, but her tactical capabilities and her inventiveness tend to make her rivals eat their words.

Pre-order and Black Tie Edition bonusesDeceive Inc. will also launch with a ton of great cosmetic items for players to unlock. On top of that, we also have some amazing cosmetics designed specifically for those agents who’d like to show up to the job in impeccable style.

Pre-order Deceive Inc. to receive:

  • “Founding Agent” Profile Portrait
  • “Founding Agent” Equipment Ink

Purchase the Black Tie Edition to Receive

  • “Dressed to Impress” Profile Portrait & Title
  • “Dressed to Impress” Equipment Ink
  • Bonds (Deceive Inc. Premium Currency)

Pre-purchases are coming very soon, so make sure you add Deceive Inc to your PlayStation Wishlist to be notified when they’re live!

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Jazz Chisholm Jr.’s electric personality, play and love for all things baseball made him a great choice to be on the cover of MLB The Show 23. Jazz grew up in Nassau, Bahamas, playing sandlot baseball with friends. As Jazz puts it “no umpires, no catchers, just hitting bombs and having fun we just played to play.” He never thought a kid like him from the Bahamas would make it to The Show, let alone end up on the cover of MLB The Show

Play VideoToday, we are thrilled to announce that MLB The Show 23 launches on March 28, 2023. The standard edition on PlayStation 4 is $59.99 USD/$79.99 CAD. Standard edition on PlayStation 5 is $69.99 USD/$89.99 CAD.

MLB The Show 23 will be available on PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One, and Xbox Series X|S.

Cross-Platform Play, Cross Saves and Cross Progression continue for MLB The Show 23Have access to all your progress and card inventory in MLB The Show 23 on every platform you own. Once again Cross-Platform Play, Cross Saves, and Cross Progression return allowing you to share your progress on PlayStation, Xbox, and Nintendo Switch. Cross progression allows you to earn and use any earned content on any platform or generation (this excludes PS5 and Xbox Series X|S exclusive features like Stadium Creator). With cross saves you can transfer a save file for Road to the Show or Franchise mode to a different console.*

MLB The Show Account, Account Linking & The Scouting Report In MLB The Show 23 you can easily move from platform to platform and keep access to your entire inventory of cards, and the MLB The Show Account allows you to do so. Just create your MLB The Show Account on TheShow.com and link your PlayStation, Xbox, and/or Switch and you are all set.

While you are creating your new linked account, make sure you sign-up for The Scouting Report, so we can send you all the latest MLB The Show 23 information and subscribers also get an exclusive pack each month starting in April. So, head over to www.theshow.com to get your account set up.

MLB The Show 23 Feature Premieres Schedule Feature Premieres return to give you a look into new features in MLB The Show 23. You can watch episodes live on Twitch and YouTube. If you can’t watch them live, catch up on every episode on-demand at your own convenience as we get closer to launch. We have several Feature Premiere episodes in the works, so be on the lookout on TheShow.com and our social channels for episode schedule and information.

Pre-orders open on PlayStation Store February 6.

Collector’s Edition Reveal February 2We’re sure some of you are wondering, where’s the Collector’s Edition? Stay tuned as later this week we’ll reveal the Collector’s Edition(s) for MLB The Show 23 and all its content.

Please note: All Collector’s Edition(s) of MLB The Show 23 revealed on February 2 include dual entitlement***. If you instead plan on purchasing the Standard Edition of MLB The Show 23 on PlayStation 4 and have plans of upgrading to the PlayStation 5 version, you will need to purchase the digital edition to take advantage of the $10 USD upgrade offer.

We could not be more excited for Jazz to join the roster of cover athletes and for MLB The Show 23 coming to PlayStation, Xbox, and Nintendo Switch on March 28, 2023! Look forward to new ways to play, a new class of legends and much more! Check TheShow.com and follow us on Twitter, Instagram, Facebook and Tiktok accounts for the latest updates about MLB The Show 23.

For more detailed information on MLB The Show 23 you can read the FAQ here.

*Online multiplayer features require internet connection and console-specific online multiplayer subscription.

** Cross-platform progression requires an internet connection and for each platform you play on: 1) a copy of the MLB The Show 23 game compatible with your console (other platform versions sold separately); and 2) platform network account linked to your MLB The Show account.

*** Physical edition includes PS4 Disc & PS5 Voucher (PS5 console with disc drive required).

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We’re now just one sleep away from the January 26 release of the first Marvel’s Midnight Sun’s DLC. You’re likely already aware that “The Good, the Bad, and the Undead” adds Deadpool to the Midnight Suns roster of playable Marvel heroes*, but did you know that it also tells the story of how and why the Merc with a Mouth joined the team? Did you know that he employs a unique En Fuego resource on the battlefield, or that his food truck is parked right outside the Abbey? Read on for more details!

Deadpool has his own Story missionsDeadpool joins the Midnight Suns after crossing paths with the Hunter (and Hydra forces, and vampyres, and Red Skull’s granddaughter Sin) while attempting to stealthily liberate an artifact from the NYC Museum of Art. The story of this botched burglary and subsequent confrontations with vampiric enemies plays out across a series of new missions in which Deadpool, fully aware that he’s appearing in a video game, takes things considerably less seriously than his new allies.

“You should expect Deadpool to regularly break the fourth wall, both in and out of combat,” shares Creative Director Jake Solomon. “It’s like playing the game with a mouthy but lovable friend.”

It’s worth noting that while Deadpool’s storyline is separate from the main campaign, you can include him when assembling a team for any mission once he joins the hero roster. And you should, not only because his wisecracks are brilliantly voiced by Nolan North, but also because…

Deadpool can deal SO much damage!Deadpool’s unique En Fuego resource has the potential to make him increasingly powerful as a mission progresses. Many of his ability cards incorporate the En Fuego keyword and, providing he has at least one stack of En Fuego, these cards are more powerful and/or have additional effects when played.

“If you can maximize Deadpool’s En Fuego bonus, he becomes a ‘one man Delete key’ for enemies,” says Jake. “Watch him draw an absurd amount of cards, shoot five enemies, and then absolutely destroy the biggest, baddest enemy on the map. All in one turn.”

Deadpool’s En Fuego meter is fueled by KOing enemies using his ability cards, granting him an additional stack of En Fuego after earning a number of KOs. However, Deadpool will lose a stack of En Fuego anytime he takes damage. So, while Deadpool’s innate ability to self-heal a percentage of his health each turn means he doesn’t require a babysitter, teaming up with a tanky hero like Captain Marvel or Captain America who can Taunt enemies away from him helps to maximize his damage output.

Eating at Deadpool’s food truck helps you stay ~~Regular~~ aliveWhen Deadpool joins the Midnight Suns, the team’s secret Abbey base is upgraded to accommodate his flashy Food Truck in a spot by the pool. Emblazoned with a colorful picture of the man himself astride a bearded unicorn, the truck advertises the “World’s Best Turduckens” but actually delivers something far more useful, if not quite as tasty.

“With Deadpool’s Food Truck upgrade you can discard a card from your hand once per encounter to gain a Move,” explains Jake. “This is a huge boon for positioning and using the environment during tactical missions, and Deadpool doesn’t need to be on the mission for your team to use it!”

Furthermore, if you upgrade the Food Truck you’ll gain a Shove as well as a Move when you discard a card, so you can push an enemy towards danger while backing your heroes away from it.

There’s more to Deadpool than violence and cookingLike other Midnight Suns heroes, Deadpool can be found relaxing in and around the Abbey between missions, and if you’d like to pursue his friendship you can invite him to hang out. Just know that, because of his unstable and unpredictable nature, Deadpool doesn’t merely “like” any hangout activities; he either “loves” or “dislikes” any way that you spend time together!

Does Deadpool strike you as someone who’d enjoy playing video games, or do you think he’d prefer to lounge by the pool? Movie watching or bird watching? Invite him to activities that he enjoys and, once your friendship level with him maxes out, you can unlock his Legendary Midnight Suns ability and suit.

Deadpool’s arrival at the Abbey also affords an opportunity to conduct additional research with Tony Stark and Doctor Strange at the Abbey’s forge. Deadpool has pitched an idea for “basically an energy drink combined with a portable defibrillator” that, once researched, manifests as the new Effort Maximizer combat item that you can take into tactical missions. This Legendary-rarity item has the power to duplicate all of the cards in your hand for a selected hero while discarding all other heroes’ cards.

“The Good, the Bad, and the Undead” DLC for the PlayStation 5 version of Marvel’s Midnight Suns launches on January 26. It’s available for purchase separately and is the first of four DLC packs included in the Marvel’s Midnight Suns Season Pass.

* The Good, the Bad, and the Undead is included with the Legendary Edition of Marvel’s Midnight Suns and is included as part of the Marvel’s Midnight Suns Season Pass. Also available for individual purchase. Base game required.

**Characters may require unlocking through gameplay.

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Hello Mayors! Henning Sundell and Leon Andersson from Fast Travel Games here with a site analysis for the upcoming launch of Cities: VR – Enhanced Edition. Get ready to plan, build, manage, and enjoy the city of your utopian and dystopian dreams as the all-seeing mayor both from on high and down amongst your citizens. We’re super excited to be able to provide the first ever city simulation experience coming to the PlayStation VR2.

We’ll have a wide selection of areas available for you to start your new city. Some of you might already be familiar with a couple of areas brought over from Cities: Skylines, but there’s been some new ones added to the market as well. And with the added power of the PS VR2 we’ve made sure you’ll be able to expand even further out from that initial area to build the metropolis of your dreams! As it stands each site will contain 25 possible tiles to use, and your city planning permit will allow you to purchase up to nine (9) of those to build on.

So choose a site and start building your city. We’ll start off small with some low-density zoning and simple roads but as things expand you’ll have to start providing more…

ServicesServices will unlock as you progress through the city milestones – ensure your citizens have access to these new services to provide them the best opportunity to live and prosper in your city! Prevent fires with your fire brigades, keep your citizens safe through your law enforcement, and care for the sick with your superb healthcare.

Just make sure they can get to where they need to go using the…

Advanced road simulationWith a wide range of road types ranging from gravel filled country roads to six-lane highways, control traffic lights, junctions, and round-abouts to make the flow of traffic as smooth as possible, ensuring that you use the right road for the right job so everyone can get to where they need to go.

And when rush hour hits make sure you’ve provided plenty of…

Public transportBus lines, ferries, above- and underground metro, there’s a variety of options to transport your citizens to, from, and around your cities! Help lighten the congestion of traffic on your road network as more and more people move in to your new…

ZonesFrom low density suburbs to the towering skyscrapers of high density areas, zones will be your primary way of providing housing, workplaces, and commercial shops for your citizens to live, earn, and spend money in your city. Watch those smaller buildings grow larger and more extravagant as they level up from you providing them with multiple Services and sources of Education.

This means you’ll have to balance your economy to buy and maintain all of that through our…

Advanced budgetingKeep track of your income and expenses, increase and decrease taxes for different sectors, budget your services as you see fit – and if you end up in a pinch take one of the multiple but definitively fair and favorable loans provided by our local banks.

And if you happen to have a bit left over, make your cities prettier with…

DecorationsRanging from large playgrounds and busy plazas to placing individual trees, rocks and pedestrian pathways. You can be ensured to put your own personal touch to your cities as you watch your city grow and come alive down at…

Street ViewWalk along your shoreside promenade, watch ambulances and police cars swoosh by to whatever emergencies they need to take care of, and watch as your cities skylines grow, all from the same height perspective of your citizens.

All this and more thanks to our…

Deep city simulationWorking under the hood to make every part, every decision, every taxation, every car, and every citizen part of the same whole, an interconnected simulation that feels like a living, breathing, realistic city.

We hope you’ve found this quick overview helpful and given you some inspiration to get into the game and become the best mayor this side of the VR world.

See you on launch day, Mayors! Cities: VR – Enhanced Edition launches February 22, PlayStation Plus members can pre-order now for a 10% discount.

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What types of explosive expression can one expect from a creator who is relentlessly driven to break away from the mediocre and mundane? We decided to ask video game designer and digital artist TJ Hughes, who creates under the alias Terrifying Jellyfish, about working on the aesthetically ascendant adventure Nour: Play with Your Food.

In this profile, we speak with TJ Hughes about Nour, how he works with his team, his origin story, and advice he’d give to developers hoping to leave their mark in gaming. Hughes’ first project Feesh, which featured microscopic arcade gameplay and vibrant visuals, showcased TJ’s drive to break the mold in a work space equally microscopic, as it was conceived and completed within a 48-hour Ludum Dare game jam. With no tight time constraints he is magnifying color and playfulness with his sophomore project, Nour: Play with Your Food.

PlayStation Blog: What inspired Nour: Play with Your Food?

Nour is described as “an experimental food art game designed to make you hungry,” giving players a space to play with their food like a kid but without any mess to clean up. A further testament to the difference in working on Nour and Feesh, Nour’s development process was slow and methodical, with no one “eureka moment.”

“I was learning how to make shaders, and was brainstorming the best subject to try and emulate,” Hughes explains. “I was just starting to travel and eat more diverse foods, so I thought it was the perfect subject. I started to upload my art tests onto Twitter, where folks would tell me how the images made them hungry. Being intrigued by that response, I started to try more things like using the tech art concept of sub-surface scattering to simulate the material of noodles and using depth blending to mimic the murkiness of milk tea. I started to develop a library of tech art tricks to make something look appetizing.”

Hughes chose a physics-based experience as it “provides a sandbox to be as chaotic and ridiculous” as a player wants without the wasted food or mess.”

“When presented with a physics-based game, we often have one of two goals: Arrange things as neatly as possible, or make as big of a mess as we can. I think the best physics games should allow you to do both!”

The Nour teamAs a leader, how do you motivate and encourage your team?

“It helps to have a team that shares so many of the same interests and fascinations,” Hughes says. “It makes relating to each other and getting on the same page about designs so easy. A lot of us are friends before coworkers as well, we bring a lot of that trust into the project. Anyone on the team can suggest anything, which creates an environment where even the most obtuse ideas are considered. We all love food as well, I noticed that before meetings, we’ll often end up telling each other what we’re eating/planning to cook, if the meeting isn’t in-person at a restaurant already.”

Origins & inspirationWhat is your earliest memory of falling in love with video games?

“Sonic the Hedgehog 2 is probably my earliest memory of loving video games,” Hughes says when asked about his earliest gaming memory. “Being the younger brother, I was usually player two meaning I got to play as Tails. I could only help by collecting rings and hitting enemies for my brother. Tails had infinite lives, which was great because I was not too good at video games as a kid. We would cheese the boss fights by sending in Tails to attack while Sonic just focuses on dodging. We bought this book full of cheat codes for popular games and found out about the debug mode cheat, which allows you to spawn anything and go through walls. This sparked a fascination with how games worked under the hood, we’d spend hours tinkering with the game until it inevitably crashed from how many objects we’d spawn.”

From there, Hughes would tell any adults who would listen that he wanted to be a game designer. Thankfully, he didn’t have to go far from home to find inspiration or support.Speaking of his parents, who were artistically expressive in their own ways, Hughes says what he does “is a true mix between their passions; art from my mom’s side, tech from my dad’s side.”

“They were both supportive of what I wanted to do which was incredible for me to build my confidence,” he adds.

When speaking on his journey, he also gives much credit to Carol Mertz, Ben Valenti, and Dana Valenti of Rampant Interactive, who gave him his first games job and exposed him to the industry.

“There are so many experiences I wouldn’t have had if not for them, including my first trip to San Francisco for the game developer conference,” he says. “Joey Paniello, who worked that same job with me taught me most of the code techniques I use to this day as well. I’m so glad to be working on Nour with him!”

Advice to game devs: Keep it simple and share your workWith his first game Feesh, Hughes ran into a roadblock where he perceived a lack of content. He thought his arcade title absolutely needed multiplayer but, after researching further, realized he simply did not have the skills or experience to implement it.

“I had told myself, ‘it’s my art’, and the game is a reflection of where I was in my career,” he says. “I chose to launch the game instead of getting too ambitious.” Pricing it at 99 cents because a small project he wasn’t anticipating any kind of return on, it ended up being the right call as he learned a lot from the experience and got his personal projects on the map. “Even though it was nothing fancy, the heart of the game shone through and it was well received!”

Two core observations from that experience frame the advice he wants game developers to walk away with when they read this: Share what you’re working on and keep it simple.

“Have deep conversations about [your projects] with folks you trust! It’s so much better than working on something in complete isolation,” Hughes says. “A game is a constant communication between you and the player, seeing how your players react is vital to that back and forth.”

“Game dev can be a lot of work and you can find yourself taking on a higher workload than you can do. Don’t be afraid to keep things simple,” he says. “Take it easy, and don’t overwork yourself, just do what you can. Indie developers have to wear a lot of hats to get their businesses started, prioritize yourself and as time goes on, try to organize things in a way that makes less work for you. Also look up TikToks on being a small business owner and how to do your taxes and all that right. Don’t ignore that stuff.”

Looking aheadPanic Inc is the publisher for Nour, a relationship Hughes says has been monumental in making this unique project a reality. “This is the biggest project of my life and having such a reputable publisher backing it makes my incredibly excited to show everyone the final product.”

When it comes to Nour or any project, ultimately, what makes a game a “TJ Hughes” game?

“You’ll know when you notice a tiny visual detail that looks like someone spent way too much time on,” he says. “I’ve also been told my use of color is fairly trademark. I’m inspired by games like Mirror’s Edge that play with lighting in a unique way to achieve a certain fidelity, one that is heavily inspired by realism, but pushes the boundary on just one or two areas to achieve a whole new aesthetic. Cranking just a few sliders past 10 can be enough to give your work a ‘look.’”

And what comes next?

“I want to do more games/projects that interact with spaces and makes excuses to bring folks together in-person,” Hughes explains. “Right now I’m really fascinated by the sociological concept of the Third place; a community environment in which you can hang out that isn’t home, nor a workplace. To me, there aren’t enough places to just vibe without having to spend money. I would love it if games could provide such a place, or bring more like-minded people to those spaces.”

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With the PlayStation 5’s DualSense wireless controller, we at Motive are able to immerse players deeper into Isaac’s thrilling journey aboard the USG Ishimura. Across various events such as weapon shooting, asteroids impacting the ship, and Necromorphs attacking, haptic feedback lets players feel the impact as Isaac would.

Our goal with weapons was to give each a unique feel and sensation to make the experience of fighting Necromorphs even more engaging. Read on for some immersive examples of DualSense controller gameplay:

Plasma CutterYou steady your plasma cutter and aim at the legs of a lunging Slasher. You place your finger on the DualSense controller trigger and push it past the required threshold to fire the weapon, feeling the weapon’s vibration shortly after. The DualSense controller trigger then pushes back up, re-initializing for your next shot.

The same kind of trigger effect is found on the flamethrower, but with a slight difference as you can feel a low vibration on the trigger as the ejected gas turns into flame.

Pulse RifleA Swollen begins lumbering towards you as you pull out your pulse rifle. To survive, you give it all you got, emptying your remaining bullets to defeat the approaching threat. While you hold down the DualSense trigger, you feel it buck with each round fired from the rifle.

Movement and ability hapticsWhen entering certain zero-gravity areas, the player can activate Isaac’s magnetic boots. Through haptic vibrations on the controller, the player will feel the impact of each step as the mag boots engage with the floor.

When players use Isaac’s Kinesis and Stasis modules, they’ll get similar real-time feedback through the controller through rich haptic vibrations.

Controller speakersTo dial up the immersion, players receive valuable gameplay feedback through the controller’s speakers. Throughout the player’s journey, as they perform certain actions such as picking up items, refilling their stasis energy, and using their locator, they will hear those effects from Isaac’s RIG through audio.

You can dive deep into this iconic story yourself and experience the immersive DualSense controller haptics and adaptive trigger effects when Dead Space releases on January 27 on PlayStation 5.

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Forspoken is finally available on PS5, and it’s time to show off your wicked cool magic-slinging combat skills to the world. You’ll learn a lot of different magic types during Frey’s journey, but Purple Magic will be with you from the beginning and remains a great tool throughout the game. To help you get a leg up on your journey, let’s take a closer look at Frey’s combat-focused Purple Magic and what it can do.

Frey will start with the following attack magics: Burst Shot, Shield Shot, and Scatter Shot (each at level 1), along with the support magic Bind. To learn more spells, you’ll need to spend the mana points you accumulate from leveling up and by finding mana pools scattered across the massive landscapes of Athea. The order you learn spells is up to you, but if you think you made a mistake, don’t worry–you can always unlearn a spell to get a mana refund to use elsewhere.

Now, let’s check out some Purple Magic spells and detail how to best use them:

Attack MagicBurst Shot: A powerful and reliable way to attack, burst shot creates a huge rock explosion after you release its charge. The higher the spell’s rank and the longer the charge, the bigger the ka-boom that ensues. When enemy defenses are tough, give a charged Burst Shot a try–it can penetrate the defenses of enemies who flaunt shields at you with ease.

Shield Shot: Some enemies don’t respect Frey’s personal space. That’s where the shield shot comes in. If you’re charging Shield Shot and an enemy tries to attack you from the front, they’re in for a nasty surprise when you counter by blowing up the shield in their face. The shield grows bigger at higher levels and can also function to protect you from certain projectile attacks. Be careful, though, because you’re still vulnerable to side and back attacks and shield-breaking strikes.

Scatter Shot: Do you love powerful attacks but hate that whole “can’t attack while you’re charging” thing? Then you’ll appreciate the mechanics of Scatter Shot. Holding down the button will send out a rapid-fire spray of small magic blasts while you charge up to unleash a big finishing blow. The higher the spell level, the bigger the blast. Scatter Shot is excellent for long-range combat and especially effective on many flying enemies.

Support MagicBind: Some enemies aren’t going to sit still while you try to aim at them, but Bind is here to help. Bind will temporarily hold enemies within a wide radius still while you take your shots freely, or if you’re just not feeling up for a fight, you can hold them at bay while you skedaddle.

Tendril: If you’ve got an angry mob coming at you from all sides, Tendril is an amazing crowd-control spell. It can be used on the ground or in the air and sends a huge vine sweeping around Frey in a large circle. Not only can it knock down numerous enemies at once, but it also heals based on the damage you’ve dealt.

Implant: Implant might not seem to be doing much at first, but every time your attacks hit, you’ll also do a little bit of extra damage. It’s a nice spell to use when facing an opponent with a big health bar.

Prime: This spell is a little tricky but well worth it. Use Prime to lay a trap in the ground, then try to lure your foes into it by using yourself as bait. As soon as they step on the trap, a blast will lay nearby enemies on the ground. (Or, if you feel mischievous, your charged burst shot can also set the trap off.) The knockdown potential makes this one great for setting up killing moves.

Disperse: This spell lets Frey plant a massive flower in the ground, which quickly blossoms into a beautiful turret hell-bent on shooting any foe that comes into range. It works well in tandem with scatter shot for when you want to keep a distance, and it’s also great on flying enemies.

Leach: It cures you if you’re poisoned. Not much else to say here, but keep it close to mind whenever you find yourself at the precipice of death by slowly depleting health.

Screen: Want the guard functionality of the shield shot, but up against enemies that it doesn’t work well against? Screen provides a similar protective wall against a hit from the front. Careful, though: it takes quite a long time to recharge and can be broken through with guard-break attacks.

Surge MagicGenesis: Genesis is a Surge Magic spell, a powerful attack you can use by pressing L2 and R2, preferably during sticky situations, as it has a long recharge time. The spell sends out rock vines hitting anything on the ground a short distance in front of Fray. By upgrading Surge and holding down L2 and R2 longer, the area of effect grows larger over a few seconds, causing even more damage. As devastating as this spell is, it doesn’t cover Frey’s back and sides and can leave Fray vulnerable to attacks, especially when holding down L2 and R2 for extended periods. Be mindful of your surroundings whenever you decide to unleash Genesis’s power.

That’s a lot of spells and plenty to develop fun combat strategies with. And if you think these spells are cool, just wait until you see what Red, Blue, and Green magic offers. Don’t forget to use the Spellcraft books to undertake combat and exploration challenges centered around each spell, as completing them offers some very beneficial combat boosts.

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The Last of Us offers no shortage of challenges to players’ survival, and perhaps none are more imposing than the various Infected Joel, Ellie, and others encounter. They vary in size and tactics, all memorable in their own right, but one of the most iconic among them is the Clicker, one of the first Infected players come across in The Last of Us Part I.

Whether you encountered these foes when the original The Last of Us debuted in 2013, watched their live-action versions appear on The Last of Us on HBO, or have recently experienced them in The Last of Us Part I on the PlayStation 5 console, or are planning to play Part I on PC starting March 3 via the Steam or Epic Games Store, the Clickers are not to be taken lightly.

Following our deep dive into The Last of Us’ unforgettable opening for our series Building The Last of Us, we next spoke to members of the Naughty Dog team both from the original TLOU and in Part I to make these Clickers, well… click, and about how the TV show’s creators tackled bringing the tension of TLOU combat to live-action.

Play VideoCreature CreationThe Last of Us’ Clickers are an immediate threat when introduced to players, but they of course had to feel natural to The Last of Us’ unique take on a post-pandemic world.

“When we started working on the [The Last of Us]…It was very clear you’re going to fight other factions, other humans as they’re trying to survive, and you will have competing goals. That was very clear. And then we’re like, ‘Do we even want the Infected?,’” Naughty Dog Co-President Neil Druckmann explained.

The team considered keeping The Last of Us so grounded as to only have human enemies, but in realizing another enemy type could help showcase the idea of what brought mankind to the brink, the germ of the Infected was born. But they didn’t suddenly spring to life fully formed.

“We were always wary of how we differentiate ourselves from zombies, because there have been a lot of zombie movies, a lot of zombie games, and we could easily fall into that trap of just being one more zombie thing without having some fresh take on it,” Druckmann said, explaining that a specific piece of art during the concepting phase solidified where the team could take the Infected.

“Hyoung Nam, one of our concept artists, eventually did this mash up…he took these fungal growths, these photographs of them and this person that was slumped against a wall and bashed them together, so this person that was against the wall, just covered in fungus, you couldn’t even see their face anymore,’” Druckmann said.

From there, the team kept iterating and refining this core idea of what the infected could be, including the idea that the Cordyceps infection at the heart of this outbreak would grow into a person’s brain and split open their head, leading to what eventually became the iconic look of a Clicker’s head.

“We tried to be true to the idea and the concept of the Cordyceps,” Art Director Erick Pangilinan said. “That unique bloom in the head is how we were trying to tie that back into the Cordyceps idea. The Clicker bloom was definitely an ‘Ah, ha!’ moment.”

Just as important to conveying the fear the Clicker strikes in players is its movements. The quick snaps of its neck, the flicking of its limbs – every step the Clicker takes is one scary step closer to it discovering you. But, as Lead Cinematic Animator Bryant Wilson, who worked on The Last of Us Part I and Part II, describes it, his personal philosophy when animating a Clicker’s movement is rooted in an idea that stays true to Nam’s original concept – a human body being controlled by something else.

“My own way of thinking about whenever I was animating a Clicker is that these are alive human beings that have something pulling their strings,” Wilson explained. “It’s almost like they would be marionetted by this fungus inside their brain. That’s why you get these motions where, while they move in the right direction, it’s like someone’s pulling them in that direction.”

And as The Last of Us players will know, the introduction to the Clicker is a striking moment.

“The first introduction to a clicker, other than the dead one, is one that’s right up in your face, and we do that on purpose,” Wilson said. “It’s a jump scare that works because, at this point, we’ve kind of only talked them up. You’ve seen the regular runners, and this is the first time that you see [a Clicker] that’s, that’s been out there for a while in the wild.”

But what players will perhaps know is just as frightening as being up close with a Clicker right in Joel’s face is what you hear before you see it, and that’s what gives it its namesake.

Click, click, clickThe Clickers earn their name for a reason – without sight, Clickers use these sounds to not only conveniently strike fear in the player, but also to understand their surroundings and track their prey. Though the team knew it wanted to emulate the idea of Clickers using these sounds as a means of echolocation like a bat or dolphin, they still needed to land on what that was.

“One of the most important things was to try to use human sounds as much as possible. We did not want to just make it very creature-y,” PlayStation Studios Senior Director of Sound and Lead Audio on the original The Last of Us Phil Kovats said of the entire Infected soundscape.

“We weren’t sure what we needed. We weren’t sure how we were going to get that. We hired probably four or five actors and spent some time on the stage with them to let them evolve into a sound and figure out what they could do because that’s what they’re good at,” Kovats explained. “We hired very specific actors. And the one actor that found the voice was Misty Lee. And we’d worked with her in the past before, and she’s amazing, and she’s very fun and creative and playful, and she did this back of the throat, kind of dolphin sound, which Derrick Espino and I look at each other, and we’re like, ‘Oh, my God, what is that? This is amazing.’”

Phil and the team took Lee’s sessions and worked with them to establish the depth and range of sounds the Clicker can emit, as the wider Naughty Dog team continued to iterate, refine, and collaborate on what these Infected were capable of. But even with Lee’s work, which was intended for female Clickers, Kovats realized pitching it down or adjusting the audio didn’t sound quite right for what they intended for male Clickers. The answer to that solution came from a surprising place – Kovats himself.

“I found out that I could do the same sound. I think I surprised myself in that. I spent a lot of time laughing with Derrick Espino and Erick Ocampo and recording myself in the sound rooms [at Naughty Dog],” Kovats said, noting how he differentiated his performance a bit. “I’m a little resonate, and using the back of my throat, I always had this tailing whine that would happen as well, too.”

But as players of The Last of Us will already know, and future players will find out, is how dynamic the Clickers are in their vocalization. There is clear and distinct emotion in their soundscape, and that’s very much intentional and achieved thanks to the collaborative work across departments.

“We had to work on creating all these stages and then work with the animation teams and the AI teams to script this as if it was dialog,” Kovats explained. “It’s not just a sound effect. We treated these sounds like dialog of a character.”

Delivering that authenticity meant providing enough depth and believability to the various states players might find a Clicker in, from more docile (though still threatening) moments to how they’d behave in the midst of combat encounters.

“There was a lot of work that went into making sure that you could place the emotion and the state of the character, from unaware, sleeping, there was just breathing and maybe occasional clicks. We saw the animation and how they would have the character twitch, and so we would add little things that would happen like that randomly. We would have buckets of sound that we could call randomly in this to make it seem very organic and natural in that state,” Kovats said.

“And as it started to move…if it was unaware, we would have very quiet vocal tones and nothing that sounded really threatening, but still trying to creep the player out,” he continued. “There were these light clicks as it was navigating its environment…and once it knew something was around, then it was more aggressive sounding, more of the vocal content would be added, as well as higher clicks, louder clicks.”

This variety of sound of course not only adds authenticity and depth to the Clickers to make them feel like more of a threat, but it also serves an important gameplay function – as players choose whether to stealthily avoid these foes, being able to hear their alert level, and their location relative to you, allows the player to better determine how to survive against one of The Last of Us’ most iconic threats.

And that threat continues to linger all these years later, a legacy built from the work across developers and departments throughout Naughty Dog to bring Clickers to life, and continue to do so, most recently via The Last of Us Part I, now available on PlayStation 5 and available for pre-purchase on PC via Steam and the Epic Games Store.

“There were very talented sound designers at the time [of the original game], Derrick Espino and Erick Ocampo, who took on a large mantle of trying to put all that together for the game,” Kovats said. “We worked on it together, and we tried to make sure it was right, and there was a lot of iteration back and forth to get it to be great. And then moving forward into the second game and what people are hearing more now for Part I, Beau Jimenez came in later and reworked a lot of the sounds for the second game. They had a lot more to work with, there were more behaviors, it was more dynamic in the second game and for Part I.”

Bringing the Clickers to lifeAnd of course, the Clickers have now been seen in live action via The Last of Us on HBO. The second episode also marked Druckmann’s television directorial debut and allowed him to bring the franchise’s most iconic Infected to life. In doing so, he had to consider the differences in making such a scary creation so effective in a new medium during a sequence like the museum Clicker encounter.

“One of the biggest differences for an action sequence, we would almost never put that in a cutscene in the game because it’d be like, ‘Oh, I want to play that.’ Those are the parts we want to give control to the player and say, ‘Deal with the situation,’ and that gets you to feel the threat,” Druckmann said. “You can’t do that with the show. So, what the show is a lot about, especially a show like this, was a lot about restraint. When something is horrific like this, it’s scarier when you don’t see it.”

That leads to tense moments where Joel, Ellie, and Tess in the TV show get a glimpse of the Clickers, but don’t immediately come into combat with them.

“We’re going to see glimpses of them, or you’re going to see them in a reflection in the glass. Even at the end of that episode, when that horde [of Infected] is coming towards Tess, we keep them out of focus because it was creepier not to see them, to just feel their presence,” Druckmann said. And it’s scarier, especially in that medium, to see the fear in the character’s eyes. So, a lot of the direction, as far as where you put the camera is, ‘Let’s show the characters’ fear as much as possible, even more so than the thing that’s chasing them.’”

The scarcity of the Clickers, and the tension it elicits in the television version, also plays into some of the differences the creators were challenged by between the different mediums. In the game version, players want to have multiple encounters and test their skills while engaging with stealth and combat mechanics. But too much action in a show could feel repetitive.

“When you have an action sequence, it should be singular. So, one of the things we talked about was the role of action in the show and our belief that we would appreciate the action moments more if they were each unique, separate and apart from each other, each one of them impacting the story directly in a very clear way and either being very small or very big,” executive producer Craig Mazin said.

And there’s one mechanical element in particular that the show’s creatives had to consider when adapting action to TV: they can’t have characters healing as often as players can.

“The other issue with the show where we had to do things differently than the game is games have healing mechanics and healing doesn’t work quite that way on television. It’s just, we can’t crouch, bandage, you know, and be fine. So, violence has a different impact. Smaller bits of violence do a lot more damage, and the damage lasts much, much longer or permanently,” Mazin said.

A shift from game to television also necessitates a change in the choreography of a sequence like this. Viewers don’t need to be taught combat or stealth mechanics like players do, and so the ways in which the characters behave can also be changed to better suit the goals of a scene.

“We don’t just want Joel to sit there and say, ‘Okay, this is what happens.’ In the game, we actually had to do that because we wanted to make it very clear what those mechanics are. Here, we can go, ‘Okay, let’s do it in a very cinematic way with no dialog,’” Druckmann said. “So, Joel’s putting his finger to his mouth and pointing to the ear and trying to explain to Ellie what they need to do, why it’s so important to be quiet and then demonstrate what happens when you’re not. That became really important.”

Action, in general, marked a major difference in philosophy between mediums.

“In the game, you need to have enough action for mastery of mechanics so you can connect with the characters, you get into a flow state,” Druckmann said. “With the show, every action sequence, our approach was, ‘How do we make it character driven?’ Something needs to happen with the characters. They can’t be purely about spectacle. And in this [Clicker] sequence, up until that point, Ellie is really connected to Tess. Only when she’s forced to does she talk to Joel, and it feels like it’s an effort for her to ask him questions. They don’t like each other, but this sequence forces them together and forces Joel to protect her in a way that he didn’t want to, but he can’t help himself.”

In whatever medium, the action of The Last of Us brings to a head the tension, emotions, and themes of the world through every encounter. And the Clickers themselves represent the work of members across Naughty Dog’s development team working together to bring a frightening, but true-to-the-world adversary to life. For those wanting to test their mettle against the Clickers and many other Infected, The Last of Us Part I is currently available on PlayStation 5, and available for pre-purchase on PC via Steam and the Epic Games Store until its release on March 3. The Last of Us airs on HBO and streams on HBO Max.

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Sony Music artist The Kid Laroi, Australian rapper, singer, and songwriter has become a global force to be reckoned with since his ascent in 2019. His bangers and dramatic beats are coming to Fortnite starting January 27 at 3PM PT — in The Kid Laroi’s Wild Dreams. This immersive sonic experience will portray Laroi’s journey from humble beginnings to headlining sold-out performances, as well as becoming a worldwide superstar.

New music from Laroi will be featured in The Kid Laroi’s Wild Dreams, including his upcoming song “Love Again” being released on Friday, January 27. “Love Again” isn’t the only new song featured in the experience, as three unreleased songs will also play in both this experience and the Afterparty experience.

Dress harmoniously for The Kid Laroi’s Wild Dreams with The Kid Laroi and The Rogue Laroi Outfits, available before the experience goes live. Both Outfits will be available in the Fortnite Item Shop beginning January 26.

Additionally, on January 24, players can compete in The Kid Laroi Cup for an opportunity to unlock these Outfits early, plus a special Banner Icon and Emoticon

Take Part in The Kid Laroi’s Wild DreamsThe Kid Laroi’s Wild Dreams will have you venturing in the cybercity “Laroitown,” where you’ll ultimately attend a jam-packed Laroi concert featuring fan-favorite music and new music. After the performance, join Laroi in the Afterparty experience. Here, you can listen to the Wild Dreams mix on loop while getting a look inside the tour life, and beyond, of Laroi.

Complete The Kid Laroi’s Wild Dreams Quests (during both experiences!) to earn XP and special Laroi items, such as the Love Again and Thousand Miles Lobby Tracks, Laroi & The Rogue Loading Screen, and the Laroi Was Here and Laroi’s Tag Sprays. These Quests will be live from January 27 at 3 PM PT to 3PM PT on February 3, 2023.

To get to the experience, select The Kid Laroi’s Wild Dreams tile on the Discover screen, or input the island code 2601-0606-9081. Either option will take you to the island where the experience takes place, made by creators Alliance Studios, Team Atomic, and TheBoyDilly, and features a video directed by Adrien Wagner and produced by La Pac.

Also in an island made by Alliance Studios, Team Atomic, and TheBoyDilly, the Afterparty experience will be available from January 27 at 3 PM PT to April 27 at 3PM PT. Join by selecting the The Kid Laroi’s Wild Dreams Afterparty tile on the Discover screen or by inputting the island code 4294-0410-6136.

Choose Your Inner LaroiWant to dress for the occasion? Starting January 26 at 4 PM PT, the Kid Laroi and The Rogue Laroi Outfits (plus more items) will be available in the Fortnite Item Shop.

The Kid Laroi Outfit and Back BlingFrom dreamer to hitmaker.

Work your way to the top with The Kid Laroi Outfit. This Outfit has the Electrified Style in addition to its default Style. Included with the Outfit is the Get My Bag Back Bling, which has the blue default Style and pink Left Alone Style.

The Rogue Laroi Outfit, Back Bling/Pickaxe, and WrapFrom hitmaker to hunter.

Eliminate opponents on the battlefield with The Rogue Laroi Outfit, which has the Electrified Style in addition to its default Style. This Outfit comes with the Tragic Blade Back Bling. Unsheathe the Tragic BLADE as a Pickaxe! Also coming to the shop, the Laroi Free Style Wrap matches the Outfit too.

Emotes and Lobby TrackKeep the party going even after the Afterparty with these Item Shop items:

  • Stay Afloat Emote – Just relax and let it carry you away…
  • Heart of a King Emote – Take a Love(seat) Again.
  • Stay Lobby Track – Press play and feel the way I feel.

The Stay Afloat Emote, Heart of a King Emote, and Stay Lobby Track can be purchased individually or via the Laroi’s Party Starter Bundle, which additionally includes the Wild Dreams Loading Screen:

Keep your head in the clouds.

Battle to the Top in The Kid Laroi CupBe as fearless as Laroi in The Kid Laroi Cup. Compete in this Duos Zero Build tournament on January 24 for the opportunity to be among the top point-earning players in your region, unlocking The Kid Laroi Outfit (+ Get My Bag Back Bling) and The Rogue Laroi Outfit (+ Tragic Blade Back Bling/Pickaxe) early. Also, earn at least eight points to unlock a Laroi Banner Icon and the Laroi’s Smile Emoticon.

Competitors can play up to ten matches within their region’s approximately three-hour time window, and the specific event timing for each region can be found in the Compete tab in-game.

See you when the party starts in Fortnite on January 27.

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If there’s one thing the World War Z game franchise is known for, it’s throwing massive hordes of zombies at you. We took that design philosophy to heart as we set to launch World War Z: Aftermath’s long-awaited Horde Mode XL update.

Play VideoLaunching tomorrow, Horde Mode XL is a new game mode that takes advantage of PlayStation 5’s power to put more blood-thirsty zombies on the screen at the same time than ever before, including the previous Horde Mode Z.

In the new mode, you and your friends will find yourselves in a new map where you must protect a civilian camp located inside a shopping mall.

There are three gameplay areas connected to this mall and each of them is a separate front line under the attack of zombie swarms seeking to reach the civilians

  • The Restaurant Area: The swarm attacks from the temple and the village
  • The Riverside Area: The swarm attacks from the city
  • The Construction Area: The swarm attacks from the factory

The rules are simple: survive as long as possible and prevent the zombies from getting to the civilians.

The core difference in the new mode is that some zombie waves will be “XL waves” with a mind-blowingly huge amount of zombies on the screen at the same time, and they’re all coming for you and your team.

To survive this onslaught, you have to stock up on supplies in order to launch enhanced defenses. These are unique events that trigger at the beginning of an XL wave if you’ve stored enough supplies and they slay a ton of zombies at once.

The more supplies you store, the deadlier your enhanced defenses will be. Enhanced defenses differ in each area: there are missiles in the Restaurant area, jet fighters in the Riverside area, and explosive gas at the Construction site.

Horde Mode XL also features other new gameplay features and surprises that we can’t wait for you to discover when you jump in.

New weapon progression systemHorde Mode XL is not the only feature launching with this update. The rest of the update includes the new weapon progression system and is available to both PS4 and PS5 players.

In the new system, skins are not tied to certain weapon stats. While you still need experience points and supplies to level up your guns, leveling up is now done with linear stats progression (and unlocking different bonuses), while being able to apply any skin to a weapon.

One of the most significant new features are weapon perk slots that become available during progression. Every firearm has three slots where a unique set of perks can be inserted. Perks are divided into two categories based on their effectiveness: Unique and Common. Players can install only one Unique perk and two Common perks. Perks may affect stats or grant unique gameplay benefits, overall providing some flexibility in customizing your guns.

We’ve also created a host of new free skins for every gun that can be unlocked through its weapon progression system!

It’s also important to note for veteran WWZ: Aftermath players that your progression won’t be wiped with this update. For example, if you previously unlocked a gun’s 3rd version, this gun will now be upped to 3th level in the new weapon progression system; in terms of specs they will be identical. All previously unlocked skins will be available to you as well.

Horde Mode XL Update is only the beginning We’re incredibly excited for you to jump into the Horde Mode XL update on January 24. The new Horde Mode XL game mode, revamped weapon progression system, new weapons ( Sai Knives and Tri-Barrel Shotgun), and new skins make for our biggest update yet.

This is only the beginning for World War Z: Aftermath. As you’ve continued to support this title, we’re going to do the same. Look out for more exciting updates in 2023.

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Email us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or RSS, or download here


Happy new year! The team rings in the new year with exciting PS VR2 updates, and thoughts on the premiere of HBO’s adaptation of The Last of Us.

Stuff We Talked About

  • Forspoken
  • Dead Space
  • PS VR2’s updated lineup
  • Colossal Cave 3D
  • The Last of Us on HBO (mild spoilers for Episode 1)

The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director of Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageTim Turi – Manager, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week, we asked you to share epic moments from Star Wars Jedi: Fallen Order, available as a PlayStation Plus Monthly Game for January. Here are this week’s highlights:

AreeLyBadPun shares The Second Sister reaches out sinisterly

Defalt368 shares Cal walking in the grass with a moon at his back

call_me_xavii shares Cal posing with a dual-sided lightsaber in a canyon

Ag_Beaver shares a Stormtrooper standing in the darkness

Retsu_Zankoku shares Cal leaping with his lightsaber drawn

RyoppyGamePhoto shares Cal standing in the opening of a massive round structure

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Star Wars Jedi: Fallen Order – Lightsabers
SUBMIT BY: 11:59 PM PT on January 25, 2023

Next week, it’s all about Lightsabers. Share an epic moment with Cal or an enemy’s Lightsaber in Star Wars Jedi: Fallen Order using #PSshare #PSBlog for a chance to be featured.

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Ken and Roberta Williams need little introduction among adventure game fans. The duo, who founded legendary developer Sierra On-Line in the earliest days of gaming, has been responsible for some of the genre’s most innovative, daring, and memorable titles. The two have been away from game development for quite some time, but they haven’t been out of the spotlight–in recent years, the pair has been honored with a Gaming Icon Award from The Game Awards, and Roberta received a Pioneer Award at the 2019 Game Developers Conference.

Play VideoNow, the accomplished tag team is returning to the world of adventure games after 25 years with a new development team, Cygnus Entertainment. The team’s first outing is a full remake of a true classic: Colossal Cave. Originally a pioneering text adventure game released back in 1976 and called Colossal Cave Adventure, Colossal Cave transforms the lime-green-on-black text of the original into a visually captivating graphic adventure. The original game was a huge influence on many of the designers of the era, including Ken and Roberta, who are funding this ambitious remake. We sat down with the power duo to discuss their return to the world of game development and what players can expect from their return to game development.

This interview has been edited and condensed for brevity and clarity.

PlayStation.Blog: Roberta, can you tell us about your experiences with the original text-based Colossal Cave Adventure back in 1976 or 1977?

Roberta: I had never played a computer game ever. I think Colossal Cave may be the first or, if not, then very very close to the first computer game ever. And it certainly was the first adventure game — I mean, it basically invented the concept of an adventure game. So I played it, and I loved it, and I wanted to play more, but there weren’t really any more games quite like it at the time. So I was inspired to sit down and design my own game, which ultimately became Mystery House.

PSB: How did the original Colossal Cave Adventure influence the games you made, Roberta?

Roberta: Colossal Cave invented most of the things that many of us who do game design [rely on], especially in the adventure game genre. It developed the idea of mapping a world. Mazes, getting lost, going down a passage one way, coming in somewhere, but then getting confused.… plus levels, puzzles, and inventory objects, and creatures you can meet that might kill you. Colossal Cave put in all these elements that had never been done before, and that sort of formed the basis for adventure gaming. And maybe computer gaming. I took some of those elements for Mystery House, and I added more of a storytelling element to it. That was my process for making my first game.

With Mystery House, I had no idea where to start. I mean, I had no idea. “Who knows?” But I thought, I’ve always liked Clue, the board game. And I liked murder mysteries and detective stories and Agatha Christie books. So I thought it would be fun to do a whodunnit, that would be fun to do. But how do I turn it into a game? And I thought, well, I’m going to think about how I would play the game Clue. I put it together, write the game, and made it more story-like.

The thing I loved about [the original] Colossal Cave was the exploratory nature of it. I wanted to know where it went and how far I could get into this cave. I discovered that I loved exploring, and a cave is a perfect place to explore. So when I first started designing [Mystery House], I thought “I need to make it exploratory,” but I added the mystery story elements. I wanted to keep that sense of exploration in my games.

PSB: What made you decide to return to game development?

Roberta: So we were literally 25 years out of the business…. And we made the decision to do this with the pandemic and the lockdowns. We talked about it at the end of 2020 or the beginning of 2021. We were nicely retired here in Palm Desert, California, and sitting out in our cantina one morning having our coffee, looking out over the Coachella Valley… We were thinking about how bored we were and what we wanted to be doing.

Ken wanted to do a project and get back into programming. I suggested Colossal Cave, and I don’t know why — It just came out of my mouth. Kind of like when I first played the original game, and I didn’t know why but I just had to sit down and write a game…I had never done that. It was weird.

Wouldn’t you know, later that day, Ken told me he got done talking to Don Woods (one of the original Colossal Cave developers). I said, “what? How did you do that!?” And Ken says, “Well, I have my ways. I guess we’re doing it.” But that started us on this. And it’s been about a year and a half since.

And we started out with the idea that it would be kind of simple. We knew we wanted it to be in 3D. He had secretly been studying Unity and try to get his…. programming chops. And he hired an artist, and the two of them started working on it. I came in a little bit later… at first I said, “I don’t mind helping out. But I don’t want to get really involved.” I looked over their shoulder and gave them some advice from time to time.

Before I knew it, the word got out, apparently. [laughs] People wanted to interview me about Colossal Cave and King’s Quest and all that. You know, “what are you doing, are you back?!” And at first, I was like, “Well, I wasn’t really planning on that… [laughs]. But I don’t know, maybe I am?”

Before I knew it, I was kind of pulled into a couple of meetings with Unity, and all of a sudden it’s about me being back. And I’m not trying to be egotistical or anything. It was weird, it was like everybody expected it. And I said, “well, it looks to me like I’m not going to get out of this.” And if I was going to be a part of this, then I needed to be very serious about it.

And once I made that decision that I was going to be a part of designing Colossal Cave, that I couldn’t get out of it, here we are. Since then, I’ve jumped in with both feet, arms, head, hair, everything else… but it changed the game completely. I said to Ken, “you wanted me in, I’m in.” It’s a big project, and I’m proud of it.

PSB: What can longtime adventure game players expect from Colossal Cave?

Roberta: It is different [from our old games]. It’s not King’s Quest. First of all, it’s a first-person experience. There’s no character that you guide around. I thought about creating a player avatar creator, but I decided that I wanted to keep Colossal Cave as true to itself as it could be. Not to try to put myself into it and make it my game. It’s Will Crowther and Don Woods’ game…I am trying to bring it to modern players so that it’s fun and immersive, in the world that Will Crowther and Patricia Crowther and Don Woods had in their minds. I wanted it to come across as what I imagined it to be when I played it.

Secondly, Colossal Cave is much more pure exploring [compared to the narrative focus on my older games]. I kind of confined people to a certain extent in my older works…. You’d be in an area until you got to the next part of the story, which sends you off into the next exploratory region with new goals and other things you must do.

But in Colossal Cave, you can go wherever you want. That doesn’t mean you won’t encounter obstacles. You can figure out how to get around them, but you can also turn around and go elsewhere. You’ll find treasures, but you might not be sure what to do with them — but then someone can steal your treasure! And that starts a strategy for dealing with the thief and the treasure. There are mazes; they’re fun, quite complex, and very interesting. And there are dwarves! They’re nasty little creatures.

PSB: How has game development changed over the past 40 years?

Ken: Well, it’s gotten better and worse. There’s a lot more competition, that’s the first thing you notice. But there are the tools, too. All those years ago, we had to write our own text editor, graphics editor, animation editor, invent how to do sound and how to get color graphics. Now for this project, we can immediately be effective because the Unity engine is free, with wonderful training materials. You can go on Unity’s site and buy assets affordably. You can go to Adobe’s site and you can choose from thousands of animations.

It allows you to focus on the art and the game design. A lot of the low-level stuff is lifted off your shoulders.

PSB: Was it challenging to develop during the pandemic?

Ken: We couldn’t have done it without the emergence of working at home. We needed to assemble a team quickly when Roberta came on the project, whereas I was treating it like a hobby project to kill time during COVID. Once Roberta got involved, she said, “this has got to be Sierra quality. I need artists and programmers.” It kept growing.And suddenly, I had to assemble a team of 30 good people quickly….being able to assemble a team and not care where they live. It’s better than working in an office, in some ways.

Colossal Cave comes to PS5 starting today, with versions for PS VR2 and PS4 also under development.

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You find yourself in control of the Clockwinder’s Gloves – an incredible invention that lets you record anything you do with your hands and turn that action into a robot clone that repeats exactly what you did in a loop. These clones are called Gardeners, and you’re going to need their help to save your childhood home. Use the clones to harvest plants, operate machinery, and even throw things to yourself and catch them across the room. There’s no single solution to any challenge: you can create marvels of precision efficiency or hare-brained Rube Goldberg machines. The only limit is your own creativity.

Play VideoThe Last Clockwinder is a unique mix of automation and puzzle gameplay. Since its launch the game has been widely recognized for its innovative design, receiving several awards including Road To VR’s Best PC VR Game of 2022, Hardcore Gamer’s Best VR Game of 2022, and Finalist at the DICE Awards in both VR categories. We’re thrilled to bring The Last Clockwinder to PlayStation VR2 on February 22.

A mechanic made for VRWe’re big fans of automation games, but our least favorite part about automation is putting in the instructions for the things you want to automate. Selecting, dragging, moving timelines around – it can get very fiddly! This is where automation with clones is different.

In The Last Clockwinder, the way that you tell a clone what to do is by simply doing it yourself. With the press of a button you start recording yourself. Your hands, head, and all your inputs are recorded for a short time. While recording, you can grab objects, throw and catch, use tools – pretty much anything. When the recording is finished, a clone appears where you were and starts repeating the actions that you just did on a loop. Clones can be created with 2, 4, or 8 second loops, and the recording system ensures that clones will stay synchronized. No fiddling required!

Creating an interface this expressive and easy to use was only possible with VR. With precise tracking and free 3D movement there’s zero friction between thinking something and doing it. This is a game mechanic that is truly unique to VR.

Exploration and optimizationTo progress in the game, you’ll need to make teams of clones working together to harvest resources from plants. You’ll use these resources for many things: powering machinery, creating new plant seeds, and unlocking rooms within the Clocktower.

When you leave a room your clones stay, and resource production and harvesting continues while you’re away. You can return to the room later to plant new seeds or try a new clone layout to make them even more efficient.

Challenges for the cleverA bit of dexterity and problem solving is required to get through the main storyline of The Last Clockwinder. But for players who want more, there are optional challenges in most of the puzzle rooms. You’ll face increasingly strict limits on the number of clones you can use – think hard about where to record your clones and how to make each of them as efficient as possible!

Narrative at your own paceThe story in The Last Clockwinder is delivered by a cast of incredible voice actors including Cissy Jones (Firewatch, Life Is Strange) and Ray Chase (Final Fantasy XV). Throughout the Clocktower you’ll find recordings that can be paused or replayed, allowing you to experience the story at your own pace – and without interrupting your puzzle-solving.

A world of clocks and flowersAs a child, Jules lived in the Clocktower – a structure built into a colossal tree that houses rare plants from around the galaxy. The only other resident of the Clocktower was the Clockwinder Edea, caretaker of the tree and its plants. Many years have passed since Jules left the Clocktower when she receives a distress signal: Edea is missing and the Clocktower is sinking into the ocean. With the help of her pilot and business partner Levi, Jules sets off to the Clocktower, determined to save her childhood home.

The Clocktower is a unique place, ancient and full of history. Generations of Clockwinders have built upon the work of their predecessors, creating technology that seems to interface with the tree itself, organically flowing in and out of the trunk. As it has fallen into disrepair, the line between nature and technology has grown even more blurred. Moss, barnacles, and rust are turning the Clocktower into a tapestry of both life and decay.

The Last Clockwinder is a launch title for PS VR 2, and will be available on February 22.

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Paddle through the ice caves in Antarctica, kayak with dolphins in Costa Rica, conquer a thunderstorm in Norway and discover the canyons of Australia. In our kayaking game, made exclusively for VR, you can explore these real world locations with photorealistic graphics. And it’s looking better than ever on PS VR2 as Kayak VR: Mirage joins PS VR2’s launch line up.

Play VideoThe perfect showcase for PS VR2Kayak VR: Mirage is a great game for newcomers and veterans of VR alike. Compared to most forms of locomotion in VR, paddling allows for a natural and intuitive way to move through an environment, making it a great game to show off your brand-new headset to friends and family.

Besides the visual fidelity we also spent a lot of time on the game’s physics. While new players can quickly get the hang of the kayaking, more experienced kayakers are able to maneuver with the accuracy they’d expect from a real kayak. This focus on natural physics also applies to the rest of the environment: plants, floating ice and debris all respond realistically to your paddle and kayak.

Unwind on the waterWhen designing the environments, we wanted you to feel like you’ve arrived at the perfect time. Paddle underneath the Aurora Australis, marvel at a whale that comes up for air or listen to the water breaking on the cliffs. These calming moments were designed to counterbalance the plethora of high intensity games available in VR and help you unwind after a long day or an intense gaming session.

Sea and wildlife are a big part of our design philosophy. Watch penguins jumping off ice cliffs, a turtle making its way from the beach to the water and dolphins swimming alongside you when you pick up speed. You can even try catching a fish with your paddle. But take it gently, like real fish, they’ll swim away dynamically based on the location and speed of the impact.

Immersion and soundSound is crucial for an immersive VR experience so we really took the time to nail the acoustics of the different locations. Bumping your kayak into a rock sounds different if you’re in an ice cave compared to a shore in Norway. The general soundscape also plays a key part in immersing you in the experience, being caught in a thunderstorm doesn’t only look intense, it also sounds intense.

The soundtrack is tuned to change with the time of day and weather conditions. If you’re racing we give you a push of encouragement with a stronger beat to pick up the pace, whereas when paddling under the stars at night in the free ride mode you hear a more calm and ethereal soundtrack.

Where game and sports meetWhether you want to take it easy and enjoy the scenery or scratch that competitive itch and get hot and sweatyin the race mode, the game’s got you covered. Every environment has multiple tracks that allow you to asynchronously race against your friends or those on the leaderboard. And even if you don’t feel like racing, the game also tracks your daily and weekly distance traveled in any mode, so you can challenge yourself to go the distance.

PS VR2’s foveated rendering and OLED HDR displayWhen we first saw the game on the PS VR2 we couldn’t believe how vivid the worlds felt. The Foveated Rendering allows the game to look sharper than we have ever seen it and PS VR2’s OLED HDR screen gives the night-time levels a new dimension.

We hope this information has got you as excited as we are for the game’s release on February 22, 2023! Looking forward to seeing you on the water!

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Back in November we revealed 11 titles coming to PlayStation VR2 in 2023, and today we’re excited to not only reveal 13 more amazing games to the PS VR2 library, but also confirm titles expected to arrive within one month of the February 22 launch.

We are currently tracking more than 30 games for the launch window through March*, including titles from popular IP like Horizon Call of the Mountain, No Man’s Sky, and Resident Evil Village. A free PS VR2 update for Gran Turismo 7 is also on track for launch day. A quick update from Polyphony:

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We’re thrilled that Gran Turismo 7 will be a PS VR2 launch title! Through a free upgrade, for those who have already purchased Gran Turismo 7, players will experience all cars and tracks in VR like never before. GT7 in VR takes full advantage of PS VR2’s next gen features. With eye tracking and foveated rendering, players will experience stunning visual fidelity while racing in any of the 450+ cars. While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life.

Kazunori Yamauchi, President of Polyphony Digital


Now, let’s let developers introduce today’s newly revealed titles:

Play VideoBefore Your EyesEmbark on an emotional and award-winning adventure where you control the story and affect its outcomes with your real-life blinks. In this unique VR experience, you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.

The game uses the PS VR2 headset’s front-facing camera to immerse you in a way you’ve never experienced before. You will learn to control the flow of the narrative with your actual eyes – blinking through precious memories of family, first love, and the rise of an artistic career, ultimately revealing a heartbreaking truth.

– Lucas Jozefowicz, Skybound Games

Play VideoKayak VR: Mirage Paddle through the ice caves in Antarctica, kayak with dolphins in Costa Rica, conquer a thunderstorm in Norway and discover the canyons of Australia. Explore these breathtaking locations with photorealistic graphics, a rich variety of wildlife and immersive soundscapes that bring it all together.

With PS VR2’s foveated rendering and HDR OLED displays, Kayak VR: Mirage is looking sharper and more vibrant than ever. Whether you want to take it easy and enjoy the scenery or get your heart rate up and compete in the race mode, we’ve got you covered. And because paddling is so intuitive, it’s a great game to show off your new headset to friends and family.

– Leon van Oord, Founder, Better Than Life

Play VideoPavlov VRThe #1 most popular multiplayer PC VR shooter is coming to PS VR2, featuring realistic weapon interactions and attachments, and a range of competitive and social game modes.

Take down a failed laboratory experiment that has escaped in an asymmetrical style of 1 vs. all gameplay. Bring three friends and queue up for a wave-based zombie co-op. Drive a T-34 tank and communicate with your gunner to eliminate a group of axis soldiers. Use your sharp wrinkled brain and power of reasoning to find the bad actors in a twisted murder mystery style of game called TTT. Or, you could just clone yourself into the form of a traffic cone and hide behind the storage shelf of a warehouse; it’s up to you.

Jared, Vankrupt Games

View and download imageDownload the imagecloseCloseDownload this imagePuzzling PlacesPuzzling Places brings relaxing and wholesome 3D jigsaw puzzling to VR! Put together hyper-realistic miniatures of beautiful places from around the globe.

The award-winning PlayStation VR title is coming to PS VR 2 with major enhancements such as: higher visual fidelity (sharper textures, 120 Hz, higher render resolution); eye tracking for enhanced piece selection; haptic feedback and adaptive triggers from PS VR2’s Sense controller; roomscale support (puzzle in a larger play area); and now includes a PS VR2 1000 piece puzzle!

Puzzling Places for PS VR2 launches February 22 and will be available in the PS Store for $19.99 / €19.99**, and is a free upgrade for players who currently own the PS VR version.

Richelle Banas, Community Manager, Realities.io

Play VideoSong in the Smoke: RekindledSong in the Smoke: Rekindled is the ultimate VR survival action-adventure – a physical, immersive game where you craft, hunt, and survive in a fantastic, dangerous world. Fully remastered with supercharged graphics, gameplay that takes advantage of the PS VR2 Sense Controllers and haptics, and an all-new free jump and clamber mode completely unique to PS VR2. Featuring a 15+ hour single-player campaign, you’ll challenge a savage world filled with strange beasts who are both prey and predator. Craft melee and ranged weapons, make clothes, build fires, and brew potions as you traverse the landscape in your quest for survival. Free upgrade from the PlayStation VR version.

– Colin Williamson, 17-bit

Play VideoSynth Riders: Remastered EditionKluge Interactive is excited to announce that a remastered Synth Riders is coming to PlayStation VR2. Delivering the best version of the game to date launching alongside the new VR headset – our PlayStation fans are in for a treat!

With remastered visuals, nuanced controller haptics as you ride the rails, headset feedback for in-game obstacle feedback, next-gen performance and SSD optimization to dramatically reduce load times, players will have a deeply-immersive & seamless gameplay experience.

The remastered version is a free upgrade for everyone who owns the PS VR version of Synth Riders – including all music DLC already purchased.

Sahin “Falcon” San, Marketing Manager, Kluge Interactive.

View and download imageDownload the imagecloseCloseDownload this imageThumperBecome a space beetle on a rhythm-action hellride in Thumper. The gameplay is fiendishly simple: tight controls, classic action, and breakneck speed. Combined with psychedelic visuals, a throbbing soundtrack, and adrenalizing boss battles, it’s pure rhythm violence.

On PlayStation VR2, the 4K visuals (2000 x 2040 per eye), 3D audio, and PS VR2 Sense controller’s haptic feedback deepen the immersion and monumental dread. Get ready to feel every satisfying thump and punishing crash. Thumper will leave you bruised, battered, and hungry for more.

Marc Flury, Drool LLC

View and download imageDownload the imagecloseCloseDownload this imageNFL Pro EraNow’s your chance to be QB1 of your favorite NFL team with NFL Pro Era, the first fully licensed NFL and NFLPA virtual reality (VR) game. Utilizing real-time game data, NFL Pro Era brings the bright lights, team chants, and thousands of screaming fans to your home in one of the most authentic and immersive first-person VR games ever. Step under center and see if you have what it takes to lead your team to a Super Bowl or play virtual catch with friends in your favorite stadium. Whatever you decide, the future of the game is up to you!

Andrew Hawkins, Co-Founder, President – StatusPRO

Play VideoWhat the Bat?What The Bat? is a whimsical slapstick comedy from the people behind the anti-golf golfing game What The Golf? It’s a bit like What The Golf?, except instead of golf, it’s all about baseball, and it’s in VR, and you have bats instead of hands. Get swingin’, champ. In a series of increasingly absurd minigames, What the Bat? challenges you to live as a modern-day bat-girl, shooting, cooking, smashing, swinging, parking, painting, pickling, and even petting (there’s a dog). Experience fully immersive silliness in a first-person experience like no other.

– Peter Bruun, Game Director, Triband

Play VideoRez InfiniteIn October 2016, Rez Infinite debuted as a PS VR launch title and we’re excited to be back, just in time for the launch of PS VR2! Prepare yourself once again for THE ultimate version of Rez, a thrilling journey of sights, sounds and shooting action, except this time in PS VR2 with eye tracking (you can track and aim at enemies!) and haptic feedback from the controllers and headset feedback.

Experience 360 degrees of mind-blowing synesthesia as you blast your way through waves of enemies and massive transforming bosses, with your every move triggering colors and sounds that sync and blend to the beat of the unforgettable soundtrack. Rez Infinite is also playable in standard TV mode on PS5. Owners of the original PS4/PS VR game will be able to upgrade to PS5/PS VR2 version for $9.99 USD / €9.99.

– Tetsuya Mizuguchi, Founder and CEO, Enhance

View and download imageDownload the imagecloseCloseDownload this imageTetris Effect: ConnectedOver four years ago, we launched Tetris Effect on PS4 and PS VR. Reinventing a classic and delivering a whole new experience – one that you’ve never seen, heard, or felt before in any other Tetris game – wasn’t easy but the overwhelming positive reception motivated and pushed us further to evolve the title as ‘Connected’ with the multiplayer expansion. Today we’re excited to announce Tetris Effect: Connected is coming to PS5 and PS VR2 on February 22. With eye tracking enabled, you can enter the Zone by closing and then opening your eyes. You can also feel key moments of the game and your actions through headset feedback and haptic feedback on the DualSense controller. These enhancements deliver a truly unique Tetris experience. The game is also playable on PS5 without a PS VR2 headset. Owners of the original PS4/PS VR game will be able to upgrade to PS5/PS VR2 for $9.99 USD / €9.99.

– Takashi Ishihara, Director, Enhance

View and download imageDownload the imagecloseCloseDownload this imageCreed: Rise to Glory – Championship EditionIn partnership with MGM, we are excited to confirm the return of Creed: Rise to Glory with Creed: Rise to Glory – Championship Edition, coming to PlayStation VR2 in 2023. We’re thrilled to pair up again with MGM and expand on what Creed: Rise to Glory has to offer for old and new fans alike. Fights have never felt more visceral, as we intend to deliver an even more immersive boxing experience, only possible with the hardware and features of the PS5 and PlayStation VR2. Creed: Rise to Glory – Championship Edition returns you to the ring, this time with a fresh set of gloves. Experience brand new game content, modes, and settings to create a more immersive and personalized experience for new and seasoned Creed players alike. Additionally, Championship Edition players will have the opportunity to truly test their skills in a reworked online PvP with optimized matchmaking and cross-platform play. Creed III, the third installment of the hit franchise, opens in theaters nationwide on March 3rd, 2023.

– TQ Jefferson, Chief Product Officer at Survios

Play VideoThe Last ClockwinderThe Last Clockwinder is a puzzle automation game about making synchronized contraptions out of your own clones. You play as Jules, a young woman on a mission to repair the Clocktower: an ancient haven for the galaxy’s plants and seeds that’s fallen into disrepair.

Use the Clockwinder’s gloves to turn everything you do into a perfectly looping clockwork clone. Create an interconnected system of clones to grow plants, harvest resources, and synthesize new seeds. You can coordinate your clones to create marvels of precision teamwork, hare-brained Rube Goldberg machines, or a troupe of synchronized dancers.

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This brings our current launch window lineup to more than 30 games, with hardware and software available beginning February 22, 2023. Here’s what we’re tracking:

View and download imageDownload the imagecloseCloseDownload this image* After the Fall (Vertigo Games) * Altair Breaker (Thirdverse) * Before Your Eyes (Skybound Interactive, launch window) * Cities VR (Fast Travel Games) * Cosmonious High (Owlchemy Labs) * Creed: Rise to Glory – Championship Edition (Survios, launch window) * The Dark Pictures: Switchback (Supermassive, launch window) * Demeo (Resolution Games) * Dyschronia: Chronos Alternate (MyDearest Inc., Perp Games) * Fantavision 202X (Cosmo Machia, Inc.) * Gran Turismo 7 (via free update to PS5 version of GT7) * Horizon Call of the Mountain (Firesprite, Guerrilla) * Job Simulator (Owlchemy Labs) * Jurassic World Aftermath (Coatsink) * Kayak VR: Mirage (Better Than Life) * Kizuna AI – Touch the Beat! (Gemdrops, Inc.) * The Last Clockwinder (Pontoco/Cyan Worlds) * The Light Brigade (Funktronic Labs, purchase includes PS VR and PS VR2 versions) * Moss 1 & 2 Remaster (Polyarc) * NFL Pro Era (StatusPro, Inc., free PS VR2 upgrade) * No Man’s Sky (Hello Games, launch window) * Pavlov VR (Vankrupt) * Pistol Whip (Cloudhead, free upgrade) * Puzzling Places (Realities.io, free upgrade) * Resident Evil Village (Capcom, via free update to PS5 version of RE Village) * Rez Infinite (Enhance) * Song in the Smoke (17 Bit) * Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition (ILMxLAB) * Synth Riders (Kluge Interactive, free upgrade) * The Tale of Onogoro (Amata K.K) * Tentacular (Devolver) * Tetris Effect: Connected (Enhance) * Thumper (Drool LLC) * The Walking Dead: Saints & Sinners: Ch. 2: Retribution (Skydance, launch window) * Vacation Simulator (Owlchemy Labs) * What the Bat (Triband) * Zenith: The Last City (Ramen VR, free upgrade)

Players in the United States can get ready for launch by pre-ordering directly from PlayStation here, while folks in the UK can do so here.

As more games confirm their launch window availability, we’ll add them to the list. See you February 22!

*Final launch software lineup subject to change without notice.

**Check PlayStation Store for local pricing

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Hey washers, Jess here from FuturLab!

Since we announced that PowerWash Simulator would be coming to PlayStation (via our good friends Kenny Washmore and Jerry Cleansburg), we’ve seen such a buzz from the community. So, as you can imagine, we are thrilled to be putting the power of relaxation into the hands of players when PowerWash Simulator lands on PS5 and PS4 on January 31st, 2023.

Alongside this launch, we are also releasing our first free Special Pack, where you can explore and clean iconic locations and vehicles from the totemic Tomb Raider series!

Let’s take a closer look at what you can expect from both PowerWash Simulator and the Tomb Raider expansion pack…

Everything isn’t as it seems in the town of Muckingham: an active volcano smoulders nearby, the mayor’s cat is missing, and things are extremely dirty. You’ll be commissioned to clean an array of dirty destinations, from hosing down humble homes to unmasking ancient architecture. With such a diverse range of locations, you may find your mind wandering as you clean… “what gives with this town?!”

But for all its oddities, Muckingham scrubs up quite nicely… thanks to you! The residents have noticed too. As you blast away every speck of grime that covers Muckingham, you’ll uncover secrets hidden in the dirt and objects of each level, as well as receive messages from clients that reveal the untold tales of the places you visit. You know what they say, it all comes out in the wash!

Once you get going, word of your power washing prowess will spread quickly, and business will be booming in no time. Earn cash by completing jobs and reinvest in more powerful washers, nifty nozzles, and cool outfits to help you clean more efficiently (and in style 😎). No dirt is too tough for you to handle!

The whole aim of PowerWash Simulator is for players to wash away their worries and take a clean break from the real world; getting all the satisfaction of washing to a sparkling finish without having to work up a sweat or even leave the sofa!

Play VideoTomb Raider Special Pack Once you’ve finished cleaning up Muckingham, you might be tempted to put your feet up, BUT WAIT… you’re not done yet! We are thrilled to have had the opportunity to collaborate with Crystal Dynamics to bring players five new levels from the time-honored Tomb Raider series.

For the Tomb Raider Special Pack, we focused on the illustrious Croft Manor, including its grounds and some of Lara’s trusty vehicles that have been muddied out on (and off!) the road.

“Creating the Tomb Raider Special Pack has been an honour and a fantastic experience,” said Dan Chequer, our Lead Designer at FuturLab. “We can’t wait for players to get up close and personal with Croft Manor and explore its many secrets!”

In the Special Pack, we’ve left the perilous plots to Lara whilst challenging our players to undertake the most hazardous escapade yet… cleaning her stately home! Only the very best will do when it comes to the Croft residence; so unwind and blast away every speck of dirt you can track down, whilst Lara regales you with tales of past adventures.

“What Tomb Raider fan hasn’t explored Croft Manor and thought ‘Winston could really use some help with these grounds! I would love to power wash this place!’?” asked Dallas Dickinson, Franchise General Manager for Tomb Raider at Crystal Dynamics. “Now, with the help of Square Enix Collective and FuturLab that’s not only possible, but immensely satisfying as well.”

“We know the community wants more to clean, and I’m delighted we’re able to kick off our post-release plans in style with this Tomb Raider collaboration,” added Phil Elliott, studio head at Square Enix Collective. “We’ve had so much great support from players, press and content creators, and we wanted to do something special to say thank you!”

We hope that you have good clean fun discovering the secrets of Muckingham and Croft Manor alike when PowerWash Simulator washes up on PlayStation next week!

PowerWash Simulator launches on PS4 & PS5 on January 31 alongside the free Tomb Raider Special Pack.

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Hi, this is Craig D Adams from Superbrothers A/V, creative director for the game Jett: The Far Shore, co-created by Pine Scented and featuring music composed by scntfc.

Since Jett: The Far Shore was released in late 2021, we’ve been hard at work on the Given Time expansion, and we’re excited to announce that it will be available from January 31 as a free update on PlayStation 4 and PlayStation 5. Also as of yesterday, Jett: The Far Shore has joined the PlayStation Plus Extra catalog.

If you’ve been curious to check out the game, this is a good moment to go hands-on and experience Jett’s memorable prologue and original campaign, and how it all feels with the DualSense controller, where haptics feel great and even provide useable gameplay-relevant data, like how when the Jett’s scramjet instability is spiking, the surge triggers stiffens.

As for the free Given Time campaign expansion due later this month, here’s a showcase.

Play VideoYou’ll be able to start the Given Time campaign separately in the main menu, whether you’ve played the original game or not. Progress in the campaigns are saved separately, so you can start one and switch to the other, and back again, although Jett is probably best enjoyed chronologically.

The new Given Time campaign takes place three years following the end of the events of The Far Shore. Note: some very light plot spoilers ahead in this paragraph. As the player character Mei, you’ll awaken to find yourself in an emptier and quieter Ground Control. With only one other scout awake and a weathered Jett waiting outside for you, this solo journey offers more freedom and less dialogue as you investigate new and mysterious phenomena. Given Time’s gameplay revolves around finding rainbow resonances and hatching brine wisps, which are hidden in unique locations and offer interesting problems to solve.

You will have to use your Jett scout knowledge and skills to survive in this rich and distinctive ecosystem, proving yourself as an aviator and a scientist, before finally revealing the secrets of the hymnwave and discerning the nature of the wyld, the eons-old entity at the heart of Tor.

The expansion offers a more open-world experience, this is a player-driven adventure where you’ll be able to explore and discover the game world at your own pace. There is much to uncover and explore, and the story will tie up some of the threads left dangling at the close of The Far Shore campaign. Meanwhile, composer scntfc’s slow-cooked musical score reveals profound new moods, from the effervescent to the sublime.

With the release of Given Time, Jett’s vision is fully realized. The expansion is a generally relaxing and open-world action-puzzle survival experience set in a rich and unique science fiction world that is best experienced… Given Time.

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Last week, we asked you to find moments where characters ran out of luck in the game of your choice, and share using #PSBlog #PSshare. Here are this week’s unlucky highlights:

ForgottenJasmin shares Aloy falling from a snapped rope in Horizon Forbidden West.

OuterRimsPhoto shares a troll about to be whipped by Kratos’ Blades of Chaos in God of War Ragnarök

masaoandm shares an unsuspecting cat lover about to be ambushed by a headless yokai in Ghostwire: Tokyo.

GameTogg shares Sam tumbling down a cliffside in Death Stranding.

MilanesfanTJG shares Nathan Drake caught in a rainstorm in Uncharted 4.

elicitus__ shares Amicia caught up in a fire in A Plague Tale: Requiem

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Star Wars Jedi: Fallen Order
SUBMIT BY: 11:59 PM PT on January 18, 2023

Share of the Week grabs a lightsaber and hops in Star Wars Jedi: Fallen Order, available as a PlayStation Plus Monthly Game for January. Share daring moments with Cal using #PSshare #PSBlog for a chance to be featured.

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In Season: A letter to the future, you play as a young woman from a secluded village exploring the world by bike for the first time, collecting memories before a cataclysm washes everything away. Your journey brings you to a strange valley where the seeds of the next Season have been planted. You meet the last remaining inhabitants the day just before they’re to be evacuated. In this last moment, you try to piece together the mysteries of the valley. Every conversation, every landscape, brings you closer to understanding: what is this Season and why is it ending?

Play VideoWhy is the story?Most of the themes of “Season: A letter to the future” are expressions of the anxieties of our age. We’re heading towards a future we know will be worse than the present. As this becomes more certain, it has an attendant thought that feels even darker: These awful years are also the good times. The story exists to give some kind of poetic expression (poetic meaning barely under control, the subconscious has the wheel) to these thoughts and feelings, to defamiliarize them, tear them up and put them back together in a fantasy world. There is another major motif to the story as well: The five senses.

The senses or how things feelThe game often calls attention to your senses. The screen goes black several times as the character closes her eyes to listen closer to sounds. How things taste, feel, or smell, are often described as you explore. This theme found potent expression in many of the features available only on PlayStation 5. How does it feel to ride a bicycle? The adaptive triggers let us vary the resistance depending on the speed or the steepness of the road, so going uphill feels uphill. The haptic feedback also changes as you cycle over different types of terrain. When recording audio in the game, you hear the sound but you also feel the shape of it in the vibration of the DualSense controller.

Season also uses Tempest 3D AudioTech to add a deeper level of detail to the spatial dimensions of sound. The world is populated with ear-catching sounds that demand this close inspection. Music doesn’t just exist in the score but is part of the world, self-playing musical instruments, tunes from the radio, unusual bird songs, wind singing through bamboo. These are rich details but given the thematic importance the game attaches to our senses, they take on an added layer of meaning.

Interact with the world and its peopleThere are many diverse people you will meet on your adventure through the world of Season. When you come across them, each is preparing for the changing Season in their own way. Join them in their final moments in their home, and record their stories.

Kochi, a young boy, takes you on a bicycle tour of a valley the day before it is flooded. Get to know the home he grew up in as he prepares for his final goodbye.

Maytora, an outsider artist, documents the story of the valley through her sculptures. You’re the only witness to her final piece.

Easel is the last monk of Tieng Valley. Left behind by his teachers and friends, Easel awaits the change of the Season in isolation, with nothing to pray for until you arrive.

You guide them through moments of quiet crisis. In their lives, the change coming to the world is not abstract, it is immediate. They are trying to navigate, to survive, to find a way to live. You help them. You remember them. In your journal, carry them with you.

  • A stunning bicycle road trip: Wind your way through stunning landscapes on your bicycle. Slow down and take in the incredible scenery in vista after memorable vista.
  • Explore a mysterious world: Meet a diverse cast of characters along your way, who will change the course of your story. The land of Tieng Valley is open for you to explore, investigate and learn about the past and the future of this place.
  • Document, photograph, and record: Collect memories, make recordings, and discover the secrets of this Season before it ends. Your journal is the key to understanding this world.
  • Beautiful soundtrack: Listen to the haunting score as you travel, a perfect accompaniment for your journey.
  • Important choices: Pay attention to your surroundings as you live through the story and resolve the end of Season. Choose the questions you ask characters carefully, as these choices will impact your relationships and understanding of the world. Remember, what you collect is what will be saved for the next Season.

The gameplay of Season: A letter to the future focuses on exploring, recording, meeting others, and unraveling the strange world around you. Wind your way through stunning landscapes on your bicycle. At any point, you can hop off your bike and equip a recording tool from your bag. Each captures a different element; sounds and music, art and architecture, voices of strangers, vanishing religious practices, and the traces of Seasons long past. Your tools help you examine the world more closely until you’re able to grasp the culture, history, and ecology underneath it all.Season: A letter to the future will be available digitally on PlayStation 5 and PlayStation 4 on January 31. You may pre-order now or add to your Wishlist!

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It’s time to reveal the top downloads for PS5, PS4, PSVR, and F2P for this past December. Call of Duty: Modern Warfare II and FIFA 23 trade for top and runner up spots across the US and EU PS5 charts, with those positions replicated in the PS4 charts. December’s big new releases The Callisto Protocol, Crisis Core Final Fantasy VII Reunion, and Marvel’s Midnight Suns also got a look in.

Check out the full listings below. Next week, we’ll reveal the top downloads for the entire year of 2022.

PS5 Games

| US/Canada | EU | | --- | --- | | 1 | Call of Duty: Modern Warfare II | FIFA 23 | | 2 | FIFA 23 | Call of Duty: Modern Warfare II | | 3 | NBA 2K23 | Grand Theft Auto V | | 4 | Grand Theft Auto V | Need For Speed Unbound | | 5 | Madden NFL 23 | The Witcher 3: Wild Hunt | | 6 | The Callisto Protocol | The Callisto Protocol | | 7 | God of War Ragnarök | God of War Ragnarök | | 8 | Need For Speed Unbound | ELDEN RING | | 9 | ELDEN RING | NBA 2K23 | | 10 | CRISIS CORE –FINAL FANTASY VII– REUNION | CRISIS CORE –FINAL FANTASY VII– REUNION | | 11 | Marvel’s Spider-Man: Miles Morales | Cyberpunk 2077 | | 12 | Gotham Knights | It Takes Two | | 13 | The Witcher 3: Wild Hunt | Star Wars Jedi: Fallen Order | | 14 | Marvel’s Midnight Suns | Goat Simulator 3 | | 15 | Cyberpunk 2077 | Assassin’s Creed Valhalla | | 16 | Star Wars Jedi: Fallen Order | GRAN TURISMO 7 | | 17 | NHL 23 | FAR CRY 6 | | 18 | GRAN TURISMO 7 | F1 22 | | 19 | Sonic Frontiers | Gotham Knights | | 20 | The Last of Us Part I | Marvel’s Spider-Man: Miles Morales |

Naming of products may differ between regions*
Upgrades not included*

PS4 Games

| US/Canada | EU | | --- | --- | | 1 | Call of Duty: Modern Warfare II | FIFA 23 | | 2 | FIFA 23 | Call of Duty: Modern Warfare II | | 3 | NBA 2K23 | Minecraft | | 4 | Minecraft | Grand Theft Auto V | | 5 | Grand Theft Auto V | The Last of Us Part II | | 6 | Red Dead Redemption 2 | Red Dead Redemption 2 | | 7 | The Last of Us Part II | Need for Speed Heat | | 8 | Madden NFL 23 | NBA 2K23 | | 9 | God of War Ragnarök | A Way Out | | 10 | Need for Speed Heat | God of War Ragnarök | | 11 | ARK: Survival Evolved | ARK: Survival Evolved | | 12 | God of War III Remastered | God of War III Remastered | | 13 | EA Sports UFC 4 | The Crew 2 | | 14 | God of War | Tom Clancy’s Ghost Recon Breakpoint | | 15 | A Way Out | God of War | | 16 | NHL 23 | Marvel’s Spider-Man | | 17 | Marvel’s Spider-Man: Miles Morales | Assetto Corsa | | 18 | ELDEN RING | EA Sports UFC 4 | | 19 | Call of Duty: Black Ops III | ELDEN RING | | 20 | Star Wars Battlefront II | F1 22 |

*Naming of products may differ between regions

PS VR Games

| US/Canada | EU | | --- | --- | | 1 | Beat Saber | Job Simulator | | 2 | Job Simulator | Beat Saber | | 3 | SUPERHOT VR | SUPERHOT VR | | 4 | Swordsman VR | Sniper Elite VR | | 5 | NFL ProERA ’22 | Rush VR | | 6 | The Walking Dead Onslaught | Swordsman VR | | 7 | The Walking Dead: Saints & Sinners | The Walking Dead Onslaught | | 8 | After the Fall | Moss: Book II | | 9 | Astro Bot Rescue Mission | Gun Club VR | | 10 | Sniper Elite VR | After the Fall |

Free to Play (PS5 + PS4)

| US/Canada | EU | | --- | --- | | 1 | Fortnite | Call of Duty: Warzone 2.0 | | 2 | Call of Duty: Warzone 2.0 | Fortnite | | 3 | Overwatch 2 | Rocket League | | 4 | Fall Guys | Fall Guys | | 5 | Rocket League | The Sims 4 | | 6 | Apex Legends | Overwatch 2 | | 7 | The Sims 4 | eFootball 2023 | | 8 | GUNDAM EVOLUTION | Apex Legends | | 9 | eFootball 2023 | Genshin Impact | | 10 | MultiVersus | MultiVersus |

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Update: Sayonara Wild Hearts was incorrectly announced as part of January Game Catalog lineup for PlayStation Plus.


Today we’re happy to reveal the PlayStation Plus Game Catalog for January 2023. All games will be available on Tuesday January 17. Let’s dive in.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageBack 4 Blood | PS4, PS5Join the war against the Ridden in a thrilling co-op first-person shooter from the creators of Left 4 Dead. With humanity’s extinction on the line, it’s up to you and your friends to take the fight to the enemy, eradicate the Ridden and reclaim the world. Fight your way through a dynamic, perilous world in a four-player co-op story campaign where you must work together to survive increasingly challenging missions. Play with up to three of your friends online or go solo and lead your team in battle. Choose from eight customizable Cleaners, one of the immune survivors, and a range of lethal weapons and items as you strategize against an ever-evolving enemy bent on your total destruction.

View and download imageDownload the imagecloseCloseDownload this imageDragon Ball FighterZ | PS4Endless spectacular fights with iconic, all-powerful fighters await in this action game from Arc System Works. Capturing the authentic anime style of the series and combining it with easy to learn but difficult to master gameplay, the game has multiple modes to keep franchise and genre fans happy. Build your dream team and sharpen your skills to master high-speed tag combinations in 3v3 Tag matches, take on all comers in ranked matches (including 6-player Party Match) online. The Story mode includes a never-before-seen scenario with a new character created under the supervision of Akira Toriyama himself.

View and download imageDownload the imagecloseCloseDownload this imageDevil May Cry 5: Special Edition | PS5In Devil May Cry 5 Special Edition, blistering speed meets impeccable control for an incredibly tight gameplay experience as you work your way through the thrilling story. This optimized version of the original release represents the pinnacle of stylish action! Several years after the Order of the Sword incident, a new demonic threat has invaded our world. It’s up to the legendary devil hunters Dante and Nero to stop it, with the newcomer V joining forces with them. These three men’s fates are tied together in mysterious and surprising ways. The game introduces next-gen features such as ray tracing technology and enhanced 3D audio, fan-favorite modes including Turbo Mode and Legendary Dark Knight Mode, and the inclusion of Deluxe Edition.

The PS4 version of Devil May Cry 5 will also be available on PlayStation Plus Extra.

View and download imageDownload the imagecloseCloseDownload this imageLife is Strange: Before the Storm | PS4In this choice and consequence driven narrative adventure, Chloe Price, a 16 year-old rebel who forms an unlikely friendship with Rachel Amber, a beautiful and popular girl destined for success. When Rachel’s world is turned upside down by a family secret it takes their new found alliance to give each other the strength to overcome their demons.

View and download imageDownload the imagecloseCloseDownload this imageLife is Strange | PS4This award-winning and critically acclaimed episodic adventure game allows the player to rewind time and affect the past, present and future. Follow the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price. The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay. Meanwhile, Max must quickly learn that changing the past can sometimes lead to a devastating future.

View and download imageDownload the imagecloseCloseDownload this imageJett: The Far Shore | PS4, PS5Take an interstellar trip to carve out a future for a people haunted by oblivion in this cinematic action-adventure. As scout Mei, be the first to deploy to a mythic ocean planet. Take the helm of a ‘jett’ and explore a vast unknown – skim low over waves, roar up pristine coastlines and carve through otherworldly woods. Adapt to an intricate, systemic open world and persevere through adversity alongside an intimate ensemble cast. Embark on an exploratory single-player adventure presented in five captivating acts encompassing monumental moments, laid-back exploration, occasional white-knuckle action, moments of heartfelt companionship, and a helping of existential dread.

View and download imageDownload the imagecloseCloseDownload this imageJust Cause 4: Reloaded | PS4Jump into an action-packed open-world sandbox experience and cause chaos with a wide selection of weaponry, vehicles and gear. Just Cause 4 Reloaded delivers an expansive and explosive gameplay experience in an all-new package and includes additional premium content as well as all previously released improvements and additions to the game. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!

Just Cause 4 will also be available alongside the download-only Just Cause 4: Reloaded in streaming regions.

View and download imageDownload the imagecloseCloseDownload this imageOmno | PS4A single-player journey of discovery through an ancient world of wonders. Full of puzzles, secrets and obstacles to overcome, where the power of a lost civilisation will carry you through forests, deserts and tundras – even to the clouds. On your way you’ll discover a vibrant world full of strange and wonderful lifeforms, from cute little critters to enigmatic giants, and everything in between.

View and download imageDownload the imagecloseCloseDownload this imageErica | PS4In this innovative live-action interactive thriller, your decisions shape the narrative. Become Erica, a young lady plagued with nightmares of her father’s murder. With the traumatic events of her childhood dragged back into the light via grisly new clues, it’s up to you to unearth the shocking truth. Every choice you make influences how the game develops, with multiple endings awaiting you at the finale of the gripping branching narrative.

PlayStation Premium | Classics Syphon Filter 3 | PS1Special agents Gabe Logan and Lian Xing stand accused of conspiring to spread the fatal Syphon Filter virus around the world. However, the trail of treason leads straight to their former employers – The Agency, and only Gabe and Lian can uncover the covert conspiracy and stop the virus in its tracks. Missions include stealth, assassination and all-out combat, plus a wide range of mini-games including evasion, retrieval and demolition. A host of secret bonus missions and the new extended two-player deathmatch mode deliver maximum longevity and replay value. This version of Syphon Filter 3 is enhanced with up-rendering, rewind, quick save, and custom video filters.

Star Wars Demolition | PS1Choose from over 10 iconic Star Wars vehicles and battle it out across eight intense arenas and four game modes. Blast your way to victory with an arsenal that includes laser cannons, proton torpedoes and concussion missiles.

This version of Star Wars Demolition is enhanced with up-rendering, rewind, quick save, and custom video filters.

Hot Shots Golf 2 | PS1Dust down your clubs – the game for every keen golfer has just returned to the top of the leaderboard. Combining addictive gameplay and stunning visuals, Hot Shots Golf 2 delivers a comprehensive golfing experience, with a wacky sense of humor. This version is enhanced with up-rendering, rewind, quick save, and custom video filters.

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Dragon Ball Z: Kakarot, released on PlayStation 4 in 2020, is an action RPG in which players take on the role of Goku and relive the story of Dragon Ball Z with an overwhelming volume and new visuals.

Play VideoSince its release, the game has distributed additional episodes and scenarios as DLCs, and now the fourth DLC, Additional Scenario: -Bardock- Alone Against Fate, will be released on January 13, 2023.

A remastered version of Dragon Ball Z: Kakarot with enhanced background graphics will also be released on January 13, 2023, for the next-generation console PlayStation 5.

About Dragon Ball Z: KakarotDragon Ball Z: Kakarot is based on the concept of bringing the Ultimate Goku Experience and allows players to experience as Goku in all aspects. The game includes characteristic superhuman battles from Dragon Ball, and other features such as exploring fields recreated from the Dragon Ball world, eating a huge array of food, and interacting with many other characters from Dragon Ball.

Particular emphasis is placed on recreating many famous scenes depicted in the Dragon Ball Z anime, so fans as well as those who want to experience the Dragon Ball story anew can enjoy the game.

Additional Scenario: -Bardock- Alone Against FateThe new additional scenario to be released features Goku’s father, Bardock, as the main character. The DLC is based on the TV special Badock the Father of Goku You can experience the epic battles Bardock confronts, in order to change the cursed future of his planet, and himself.

Just as in the main Kakarot series, the DLC recreates famous scenes from the anime, and also depicts the lives of the Saiyans on Planet Vegeta and their relationship with Bardock’s friends, which have not been depicted in previous games until now. The new Planet Vegeta map allows players to freely explore locations such as the Frieza Army Base and Saiyan Settlements.

You can also participate in various sub quests at the request of Bardock’s friends. In these sub quests, you might be able to get a glimpse of a different side of the characters.

Dragon Ball Z Kakarot for PlayStation 5The remastered version of Kakarot for next-gen consoles will allow players to further immerse themselves in the Dragon Ball universe with enhanced backgrounds and graphics.

Users who already own a copy of Kakarot on PS4, will be able to upgrade to the PS5 version for free. -Bardock- Alone Against Fate, available on the same day, will be released for both the PS5 and PS4 version, allowing users to play new Additional Scenarios with enhanced graphics.

The new DLC -Bardock- Alone Against Fate and the remastered version of Dragon Ball Z Kakarot will be released on January 13, 2023. On the same date, a Season Pass 2 will also be available, which gives access to 3 new DLCs including -Bardock- Alone Against Fate The rest of the DLCs will be released later.

We hope you enjoy the remastered version and the new DLC from Dragon Ball Z: Kakarot.

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A new year is upon us, but we still have time to take one final look back at 2022 to visit your Share of the Year moments. Here are this year’s epic highlights:

justinphotomode shares Aloy framed by a machine’s wings in Horizon Forbidden West.

__Auron__ shares a close up of the cat from Stray, with neon reflected in its eye.

i3ecci_ shares Batgirl striking a pose in front of a red light in Gotham Knights.

ChosenVoid shares Ellie enjoying a butterfly in The Last of Us Part I.

nemineminemico shares Akito surrounded by red glowing orbs in Ghostwire: Tokyo.

Tabineco_55 shares the cat in Stray moving past a drain grate.

Kaylem21 shares Aloy perched in a verdant area in Horizon Forbidden West.

toko_luke95 shares Kratos and Freya in the heat of battle in God of War Ragnarök.

m_nt_13 shares Jacob staring out into the darkness of Callisto Protocol.

record_photo shares Jin with his back facing a blooming flower in Ghost of Tsushima.

Defalt368 shares a car moving through a busy city in Gran Turismo 7.

PlaystationSna1 shares Atreus pulling back his bow in God of War Ragnarök.

calisarah1998 shares Aloy leaping across a cresting wave in Horizon Forbidden West.

Morph__1 shares someone applying lipgloss in Cyberpunk 2077.

Vman_95 shares a player lifting their arms towards the Erd Tree in Elden Ring.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Unlucky
SUBMIT BY: 11:59 PM PT on January 11, 2023

Next week, capture unlucky characters or moments from the game of your choice using #PSshare #PSBlog for a chance to be featured on Friday the 13th.

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Hello Travelers! The Genshin Impact dev team is excited to share with you the latest information on our first version update of 2023, coming on January 18. As the world of Teyvat ushers in a new year, Version 3.4 The Exquisite Night Chimes will introduce two new playable characters, Alhaitham and Yaoyao as well as lots of fun, events, and rich rewards. While the people of Liyue are busy preparing for annual Lantern Rite celebrations, the Yashiro Commission and Arataki Itto are also planning something exciting and challenging. Players can look forward to claiming the following rewards for free: 10 + 3 Intertwined Fates, a 4-star Liyue character, and Lisa’s new outfit! Kamisato Ayaka’s new outfit will also be available in store with a limited-time discount.

In addition to celebrations and events, a new area amid sandstorms finally reveals itself among the vast desert of Sumeru, where myths, wonders, and mysteries are buried.

Festivities, games, and rewardsIn the annual Lantern Rite celebrations, Liyue Harbor has been adorned with ribbons, lanterns, fireworks, and various festive activities are also in full swing. A special music festival will be hosted this year featuring guests from afar. In the meantime, the locals are ready to share some traditional crafts, such as the Paper Theater Performance, which is a must-see among the children. The performance features the Valiant Bearded Hero Huanguang, and Travelers will assist behind the scenes to ensure that the series of performances runs smoothly. Another event gameplay, Radiant Sparks, allows players to experience the feeling of soaring into the sky like blooming fireworks.

The joy also spreads to Inazuma, where two competitions await challengers. The Yashiro Commission is busy preparing for “Warrior’s Spirit,” a competition in which participants will duel with blades using Inazuma’s traditional skills of “Parry” and “Honed Techniques.” During the event, Kamisato Ayaka will wear a new outfit and engage in an extraordinary duel with a special guest. On the other side of the islands, Arataki Itto is also hosting a competition, but it is one that requires contestants to duel with their beetles. During the “Beetle Brawl,” you can control your Onikabuto to crush your opponents with techniques and perfect timing.

More events and surprises are yet to come. The “Second Blooming” challenge event will give Travelers an opportunity to redeem Lisa’s new outfit for free. Meanwhile, don’t forget to check out the daily login and greeting emails to claim up to 10 + 3 Intertwined Fates.

A “Feeble” Scholar of Sumeru and an endearing Soul of LiyueIn Version 3.4, both two new playable characters Alhaitham and Yaoyao possess a Dendro Vision, but their personalities differ in many ways. Alhaitham, the current scribe of the Sumeru Akademiya, is a rational individual in pursuit of truth and wisdom, while Yaoyao indulges herself in nature and people around her, forming close bonds with many creatures, friends, and even the adepti of Liyue.

Serving as the Akademiya’s scribe, Alhaitham has been a trusted companion on our journey to rescue Nahida. You can find out more about Alhaitham’s current situation in his Story Quest Vultur Volans Chapter, where the story continues after he has taken up the role of Acting Great Sage. Additionally, this self-proclaimed “feeble scholar” can now join your party as a five-star sword wielder, allowing you to apply his wisdom to your own journey. Alhaitham values efficiency in combat. He can create Chisel Light Mirrors with his Elemental attacks and other means. The Chisel Light Mirrors can convert Alhaitham’s attacks into Dendro damage, unleash coordinated attacks, and enhance the damage dealt by his Elemental Burst when more Mirrors are present. Therefore, how to manage the number and use of Chisel Light Mirrors is the key to enhancing Alhaitham’s capability in combat.

The new four-star character, Yaoyao, is a lovable child who is favored by both the adepti and locals in Liyue. She is an apprentice of Madame Ping and was given a rabbit-shaped adeptus device named Yuegui by Cloud Retainer. In combat, Yaoyao wields a polearm and throws Yuegui to assist her in battle. She also provides healing to the team, or buffs her movement speed and Dendro Resistance. Also, Yaoyao is very familiar with different types of creatures, so she won’t spook nearby creatures like small animals and Crystalflies when she approaches them.

Yaoyao, Alhaitham, and Xiao’s rerun will take place in the first half of Version 3.4’s Event Wishes, and the latter half will feature Hu Tao’s and Yelan’s reruns. Also, don’t forget to invite one of the nine 4-star characters from Liyue, including Yaoyao, to your party for free when you accumulate a certain amount of Festive Fever.

Amidst sandstorms and legendsAmid dust and sandstorms, a perilous area of Sumeru, the Desert of Hadramaveth is finally unveiled. With a perpetual gigantic tornado at its center, the landscape expands and spirals out into the distance. The closer you get to the center, the stronger and harsher sandstorms you may encounter, making it harder to see through the storm. As the adventure progresses, you can also receive protection and help to withstand the raging sandstorms.

Meanwhile, dangers also lurk beneath, where the Wenut seek chances to penetrate through the surface to launch attacks against you. The deadliest among them is the new boss, the Setekh Wenut, a cunning predator that lures its prey using mimicry of flowers on its tail. The Setekh Wenut resurfaces at intervals, taking on various forms during battle, leaping out of the sand like a worm firing powerful Anemo beam attacks in the form of a flower. Here’s a little tip: the Swirl Reaction can be the key to weakening the Setekh Wenut at the right time.

However, the relentless wind also brings up buried pieces from different eras. Parts of ruins and thorn-filled caverns scattered in rifts and valleys may lead you to the remains of the city of Gurabad, or even the Orchard of Pairidaeza (now referred to as the Eternal Oasis by the desert dwellers), where legend has it that King Deshret built this eternal space of stillness to commemorate the Goddess of Flowers.

If you’ve finished the Golden Slumber World Quest, you will team up with Jeht again and a mysterious Magic Bottle in search of the long-lost Orchard of Pairidaeza. Set out from the Tanit Camps – a massive settlement with a unique culture, and witness Jeht’s journey in search for her family origins. A history lost in time will gradually be unveiled.

New card game modeStarting from Version 3.4, each version update will feature a limited-time Genius Invokation TCG gameplay mode. For Version 3.4, the new rule of the limited-time mode is to start with 8 Omni Dice. Meanwhile, two new Character Cards: Klee and Beidou will be joining the duels in this upcoming update.

Last but not least, we would like to express our sincere thanks to everyone who has joined the fantasy world of Teyvat. Thank you, Travelers, and we look forward to spending another brilliant year with all of you!

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Accessibility is an important topic to us at PlayStation, and we want to continue raising the bar to enable every gamer to experience the joy of play. Whether it’s the robust accessibility options in PlayStation Studios games like Santa Monica Studio’s God of War Ragnarök or Naughty Dog’s The Last of Us Part I, or the wide array of features in our PS4 and PS5 console UI, we’re passionate about reducing barriers to play for every gamer.

Today at CES, we announced the next step in our journey to make gaming more accessible: Project Leonardo for PlayStation 5. Developed with key contributions from accessibility experts, community members, and game developers, Project Leonardo is our codename for a new highly customizable controller kit that works “out of the box” to help many players with disabilities play games more easily, more comfortably, and for longer periods.

Through conversations with accessibility experts and incredible organizations like AbleGamers, SpecialEffect and Stack Up, we’ve designed a highly configurable controller that works in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming. It is built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller.

Play VideoHere are some of the key features:

Highly customizable play experienceHardware customizations. Project Leonardo for PS5 is a canvas for gamers to craft their own play experience. It includes a robust kit of swappable components, including a variety of analog stick caps and buttons in different shapes and sizes.

Players can use these components to craft a wide array of control layouts. And the distance of the analog stick from the game pad can be adjusted to suit the player’s preference. These components allow players to find a configuration that works for their strength, range of motion, and particular physical needs.

Software customizations. On the PS5 console players have an array of options to tailor their Project Leonardo play experience:

  • Button mapping
    • The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (like “R2” + “L2”) onto the same button.
  • Control profiles
    • Players can store their programmed button settings as control profiles and easily switch between them by pressing the profile button.
    • Up to three control profiles can be stored and accessed by the player from their PS5 console at any time.

Works collaboratively with other devices and accessibility accessoriesProject Leonardo can be used as a standalone controller or paired with additional Project Leonardo or DualSense wireless controllers. Up to two Project Leonardo controllers and one DualSense wireless controller can be used together as a single virtual controller, allowing players to mix and match devices to fit their particular gameplay needs, or to play collaboratively with others.

For example, players can augment their DualSense controller with a Project Leonardo controller or use two Project Leonardo controllers on their own. A friend or family member can also assist by helping to control the player’s game character with a DualSense controller or a second Project Leonardo controller. The controllers can be dynamically turned on or off and used in any combination.

Project Leonardo is expandable through four 3.5mm AUX ports to support a variety of external switches and third-party accessibility accessories. This enables users to integrate specialty switches, buttons or analog sticks with the Project Leonardo controller. The external accessories can be dynamically connected or disconnected, and each can be configured to act like any other button.

Flexible, adaptable designProject Leonardo’s split, symmetric design allows players to reposition the analog sticks as close together or as far apart as they like. The controller lies flat and does not need to be held, so players can lay it on a tabletop or a wheelchair tray. It can be easily secured to AMPS mounts* or tripods, and can be oriented 360 degrees for the most comfortable use. Players can also program the “north” orientation on the analog sticks to match their preferred controller orientation.

Sony Interactive Entertainment designer So Morimoto shares some insights on how his team approached the industrial design of Project Leonardo:


“Project Leonardo is part of the PS5 product family and is based on the same design concept. We were inspired by the idea of all players enjoying the world of PlayStation together. Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping.

“Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic. I am excited that the design will be completed through collaboration with players rather than presenting them with a single form factor.”

So Morimoto, Designer, Sony Interactive Entertainment


Looking aheadProject Leonardo is currently in development and we continue to gather valuable feedback from the community. We’d like to thank all the wonderful organizations and accessibility experts who are supporting us in this effort.

We are also grateful to everyone in the community who has advocated for greater gaming accessibility. You are the reason we do our work and your passion inspires us every day. It’s truly a privilege for us to create products that better serve your needs. We look forward to sharing more in the future, including additional product features and launch timing.

*AMPS is an industry-standard mounting screw pattern for attaching devices to equipment, including accessibility equipment.

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Today we’re happy to reveal the PlayStation Plus Monthly Games for January. Escape the Empire’s clutches in single player adventure Star Wars Jedi: Fallen Order, head into the wastelands with friends in online RPG Fallout 76 and enjoy platforming action in Axiom Verge 2. All three titles will be available to PlayStation Plus Essential, Extra and Premium members on Tuesday, January 3. The PlayStation Plus Extra and Premium lineups for January will be announced soon.

Let’s take a closer look at the Monthly Games lineup.

View and download imageDownload the imagecloseCloseDownload this imageStar Wars Jedi: Fallen Order | PS4, PS5Cal Kestis’ story begins here. Ahead of Star Wars Jedi: Survivor launching in March, find out how Cal Kestis’ journey began in this original Star Wars story from Respawn Entertainment. Following the events of Episode III: Revenge of the Sith and Senator Palpatine’s deadly Order 66 — designed to destroy the Jedi order and pave the way for the Empire to rise — you are the last remaining Jedi Padawan and their last hope of survival. Pick up the pieces of your shattered past and complete your Jedi training, develop powerful Force abilities and master your Lightsaber on your quest to rebuild the Jedi. Fight to stay one step ahead of the Empire and its deadly Inquisitors, use your Jedi training to strategically approach every fight, and visit far-flung corners of the Star Wars galaxy, packed with new characters, creatures, enemies and droid.

View and download imageDownload the imagecloseCloseDownload this imageFallout 76 | PS4 Twenty-five years after the bombs fell, you and your fellow Vault Dwellers—chosen from the nation’s best and brightest – emerge into post-nuclear America on Reclamation Day, 2102. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats. Explore a vast wasteland, devastated by nuclear war, in this open-world multiplayer addition to the Fallout story. Experience the largest, most dynamic world ever created in the legendary Fallout universe.

View and download imageDownload the imagecloseCloseDownload this imageAxiom Verge 2 | PS4, PS5 Explore two connected worlds, wield ancient tech and question reality in this explorative platformer sequel, which expands on the universe with completely new characters, abilities and gameplay. Explore an alternate Earth-like world, replete with the ruins of an ancient, high-tech civilization. Hack machines, battle monsters and use your remote drone to enter the Breach, a parallel but connected reality that is filled with its own dangers. You’ll want to search every inch for the hidden items and upgrades you need to survive.

Last chance to download December’s Monthly GamesPlayStation Plus members have until Monday January 2 to add Divine Knockout: Founder’s Edition, Mass Effect Legendary Edition and Biomutant to their game library.

PlayStation Plus Spotify Playlist Also, check out our PlayStation Plus monthly games-inspired playlist on Spotify, which will be refreshed with new songs every month.

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The year 2022 is almost over, but it feels like just yesterday that we were hyping our most-anticipated games, most of which are now in the rearview mirror. While 2023 is sure to deliver even more incredible experiences, we can’t move on before looking back at what defined this last year in gaming. From in-game clothing styles to the world of virtual sports, let’s take a walk down memory lane through the year that was 2022.

2022, the year that made cats humanity’s best friendCats are no strangers to video games, whether they’re cuddling up to our gaming machines for warmth or exploring in-game post-apocalyptic landscapes. This year saw cats take center stage in various titles, such as Annapurna and BlueTwelve’s Stray, a game about a cat that gets wrapped up in saving the world from a material-eating parasite. The feline-led feature Klonoa Phantasy Reverie Series was also released. The highly-anticipated collection of remade 2.5D side-scrolling classics reintroduced the world to its titular plucky protagonist.

Of course, cats also graced the likes of Sonic Frontiers, Ghostwire Tokyo, and even Persona 5 Royal. And who can forget everyone’s favorite cult shopkeeper kitty, Forneus from Cult of Lamb? Each of these titles gives players a cat companion to help out along the way of the hero’s journey or offers players complete control of a kitten looking to save the world. Whether it’s Big the Cat helping Sonic learn to fish, Morgana teaching Joker the way of the Phantom Thief, or Ghostwire’s Nekomata handing out side-missions, it seems the cat has become humanity’s new best friend and, at times, our would-be savior.

2022, the year that gave everyone a chance to playThe push towards inclusivity and accessibility was seen in a big way this year. Games like God of War: Ragnarök and The Last of Us Part I included features that add to Santa Monica and Naughty Dog’s past accomplishments in this area. Options such as audio cues, cinematic audio descriptions, auto-platforming, navigational assistance, high contrast mode, and more appear in these titles. Horizon Forbidden West also gave players access to unique difficulty-changing features like automatically having protagonist Aloy sprint, heal, or deploy her trusty Shieldwing. Adjustable settings like these help open games to wider audiences than ever before so that more players can get the chance to experience some of this year’s most captivating adventures.

2022, the year that pushed sports beyond realityWindjammers 2 brought extremity and otherworldly style to the world of virtual sports with its release back in January. In this hyper-real game of frisbee, players are pelted with super abilities, nutty obstacles, and outlandish venues in a 1-on-1 sport where reactions, wits, and coordination are tested.

This release kicked off a series of fantastic extreme sports titles that could only exist in the virtual world: OlliOlli World, a cartoony 2D skateboarding game that takes place in a world that appears to be made by a skate-loving god; Cursed to Golf, a roguelike golf game set in purgatory that pits you against death itself; and Rollerdrome, a bloodsport that tasks you with performing skate tricks while fighting off robotic enemies. If you’ve ever thought sports were too restricted by reality then 2022 is your year.

2022, the year that we changed our battle royale arsenalsThe unshakable popularity of the battle royale genre continued, but with some new twists. Not only did the outrageous Fall Guys debut on PlayStation 5, but other games entered the fray to shake up the classic royale formula. Deathverse: Let it Die takes things in the wackiest direction you can expect from a follow-up to the original Let it Die, giving a hellish death game the aesthetic of a tacky game show. Rumbleverse combines fighting game combos, wrestling cliches, and battle royale gameplay into one action-packed package. And there’s also Call of Duty: Warzone 2.0, which adds many twists to the genre. Instead of the usual large shrinking circle, at times, there are three circle safe zones within the collapse, often resulting in matches ending with surviving three teams armed to the teeth. And who can forget the addition of helicopters, boats, and more vehicles? Epic also tapped into the power of Unreal Engine 5 to give battle royale juggernaut Fortnite a massive visual boost. If you were unsure of trying the genre before, now is the time to check it out.

2022, the year that let us fight our fears alongside friends2022 saw a major shakeup in the horror genre. The option to face frights in games is no longer relegated to a solo experience with the advent of asymmetrical horror. Dead by Daylight continued pushing the genre throughout the year after heading the new frontier and was followed up by some thrilling additions.

One highlight, in particular, is Evil Dead: The Game, which pulls together what makes this subgenre so great and why its staying power is so strong. Complex character growth mechanics, genuine scares, and laughs alike make up the experience of what it’s like to play a single match. And the film franchise in which it’s set is undoubtedly the perfect place for all its over-the-top competitive carnage to take place.

Other releases like Ghostbusters: Spirits Unleashed, Back 4 Blood, and Resident Evil Re: Verse have shown how different and unique entries in this burgeoning genre can be. All that’s left now is to pick which flavor you like the most. Want to pick up Ash William’s iconic Boomstick and chainsaw hand? Or do you want to cross the streams and kick ghost butt?

2022, the year Lands Between gave us a breatherVideogames have always offered a way to break away from reality to journey into another world and experience something we can only dream of. But what happens when these games give us time to stop and smell the roses within these realities? Many large titles of the year put this notion to the forefront, most notably Elden Ring.

FromSoftware’s latest epic threw us into the large open world of The Lands Between and gave us full reign over what to do and when to do it. But between the action and countless deaths, we eased the reins on Torrent to soak in the atmosphere. This downtime provided ample opportunity to reflect on the mesmerizing journey through these lethal landscapes. Yes, death was inevitably around the corner, but this world would continually enamor us with its beautiful countrysides and stunning vistas. Even when a dragon came to burn you alive, at least it flambéed you against a majestic backdrop of natural beauty, right?

We saw the freedom to roam represented in games throughout the year, like Sonic Frontiers, Stray, Horizon Forbidden West, and God of War: Ragnarök. Each takes place in a vast, dangerous world to get completely lost in. And despite the dangers that continuously cross your path, you’re always given the chance to appreciate the beauty those are set in. A welcome invitation that allows us to truly appreciate the hard work and passion developers put into creating these fantastical worlds.

2022, the year family reigned supremeFamily ties weaved their way into many of gaming’s biggest experiences this year. Whether those ties were from blood, fate, or love, plenty of titles showed that there’s no better way to tackle life than with those who will always be there with you. Just look at Amicia and Hugo from A Plague Tale: Requiem. These two siblings pushed through impossible odds to support one another and reach their goals. Without the other, they wouldn’t have the strength to be who they needed to become by the game’s emotional conclusion.

The power of this dynamic also found its way into other games this year. God of War: Ragnarök saw Kratos growing as a father thanks to his son, the Phantom Thieves took on the world as a found family of misfits in Persona 5: Royal and Joel overcame his trauma through his journey with Ellie in The Last of Us Part I. And who can forget the turtle family taking down Shredder’s army once more in Teenage Mutant Ninja Turtles: Shredder’s Revenge? In 2022, family easily proved to be one of gaming’s best power-ups.

Did you spot any other examples of the 2022 gaming trends mentioned here?

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Choice is empowering, but it can also be a little overwhelming. The PlayStation Plus Game Catalog (included with PlayStation Plus Extra and Premium memberships), includes dozens of great titles to pick from, including a host of fantastic indie titles. We’re here to share some curated indie picks to help you find that next bespoke gem.

Everything from chill, exploration-driven environmental experiences to bold, brash action-driven challenges to ridiculously silly multiplayer romps to anime-art bullet-hell barrages are available to you, on-demand, as a perk of your subscription. Here’s a sampling of some of the best and brightest PlayStation Plus Game Catalog indie games to check out.

Play VideoAbzuExploring the vast beauty of the ocean is a dream for many–and in Abzu from Giant Squid Studios, that dream manifests as an unforgettable adventure. As a nameless diver in a vast, open-world undersea environment, you discover remnants of a lost civilization with a bond to the ocean. By exploring and puzzle-solving, you will restore life and energy to this underwater wonderworld. And don’t worry about oxygen–you can travel and admire the graphically sumptuous environments and vibrant ocean life of Abzu at your own pace.

Publisher: 505 Games | PS4

Play VideoBugsnaxSnaktooth Island is home to many natural marvels, the most well-known of which are the titular Bugsnax. These miraculous creatures are half-dessert, half-insects that taste every bit as wild as they look. Take control of a Grumpus–an intelligent, squeezably adorable furry bipedal monster–and hunt down and catalog all the various species of Bugsnax while searching for your missing mentor in this weird odyssey from Young Horses. Use deliciously creative tools like the Sauce Slinger, Lunchpad, and Snakgrabbler in your quest to catalog every Bugsnax for research (and taste) purposes. You’ll also be humming the game’s infectiously catchy theme song for days.

Publisher: Young Horses | PS4/PS5

Play VideoCelesteConquer your fears in this critically acclaimed action platformer from Maddy Makes Games. Join Madeline as she undertakes a metaphysical journey to climb to the summit of Mount Celeste–and face her own insecurities. Her journey takes her through numerous side-scrolling platforming trials, filled with all manner of gimmicks and hazards: bumpers, disappearing ground, conveyor belts, scorching magma, and so, so many spikes. You’ll need to make adept use of Madeline’s signature midair-dash (and power-ups to enhance said dash) to triumph. But don’t worry if you’re not a fast-movement master: ample accessibility options are here to aid you if you need them. Whether you play for the invigorating platform challenges or the moving story, Celeste is an experience you won’t soon forget.

Publisher: Maddy Makes Games | PS4

Play VideoChicorySomething’s happened to the kingdom of Picnic–all the color’s been sucked away. And what’s worse is that the Wielder of the powerful Brush that can restore order is missing. It’s up to the big-dreaming janitor dog Pizza (or whatever you name them) to take up the Brush, restore the color to the land, and fight off the encroaching darkness in Greg Lobanov’s charming art adventure Chicory. You’ll use unique paintbrush and coloring mechanics to navigate the world and solve puzzles, like making plants bloom with a little touch of the brush or lighting up dark caves with glow-in-the-dark paint. And with lots of cute clothing and brush customizations to find, you’ll look fabulous in your artistic adventures.

Publisher: Finji | PS4/PS5

Play VideoDead CellsA castle with ever-changing corridors, with no checkpoints, no save spots, and only you and your prowess separating you from a miserable fate. The Prisoner is a being that can possess human corpses, which are in no short supply on this fetid island. Again and again, the Prisoner’s hosts are destroyed, but they do not give up searching for a means to end the island’s misery. The intense 2D action-platforming of Motion Twin’s Dead Cells is a unique experience with each attempt, with the procedurally generated castle layout transforming into something new each time you play. Every time you die, it’s back to zero at the beginning–but with the valuable skills and knowledge you’ve gained from your previous struggle. It will take many tries to master your movement and attacks, discover uses for weapons and spells, learn enemy patterns, and uncover new routes to traverse. Are you up to the challenge?

Publisher: Motion Twin SARL | PS4

Play VideoEnter the GungeonThe term “looter shooter” takes on a new meaning in this roguelike exploration-fest. Select your Gungeoneer, each with unique loadouts and abilities, and prepare to delve into the depths of the Gungeon, a sprawling maze of rooms filled with amazing secrets to discover–when you’re not busy dodging increasingly copious hails of bullets. Arm yourself with some of the wildest weaponry ever seen in video games: a Crown of Guns that sits majestically upon your head, the transformational Snakemaker, the masterful unlocking gun AKEY-47, and the Elimentaler, a gun with the almighty destructive power of… cheese? Enter the Gungeon from Dodge Roll is a delightful, infinitely replayable, darkly humorous adventure to find the ultimate treasure: a weapon to kill the past.

Publisher: Devolver Digital | PS4

Play VideoHollow Knight Voidheart EditionExperience one of the most acclaimed indie classics ever created. Insectoid beings inhabit the hauntingly dark and beautiful world of Team Cherry’s Hollow Knight. One such creature, the voiceless and nameless Knight, travels to the ruins of the once-vibrant kingdom of Hallownest. As the Knight explores the remnants of the fallen kingdom, they learn about The Infection, the insidious cause of Hallownest’s downfall. White-knuckle action challenges, an ever-growing array of new abilities to learn and master, and a wealth of dangerously thrilling locales to explore have given Hollow Knight a well-deserved reputation as a tough and rewarding action-adventure. The Voidheart Edition includes all the previously-released DLC expansions, making it the definitive Hollow Knight experience.

Publisher: Team Cherry | PS4

Play VideoMinitMinit, a strange retro-inspired journey from former Vlambeer co-founder Jan Willem Nijman and his team, starts as many great adventure games do: a funny little dude finds an epic sword and goes on a riveting adventure. The problem? This sword is cursed and will kill you in sixty seconds. You do get to respawn at home, at least, but dying a lot is kind of a problem–especially because there just happens to be a sword factory making even more cursed swords you need to put a stop to. But you’ll need to take your heroic journey to quash a corrupt corporation one step at a time, doing your best to explore an odd monochrome world, meet its strange inhabitants, and collect key items and information before you’re dead again. Time management has never been so much fun.

Publisher: Devolver Digital | PS4

Play VideoMy Friend PedroThey say that bananas are inanimate objects and don’t have feelings about concepts like “friendship” and “bloodlust.” Those people have never met Pedro, the bestest banana buddy in the whole wide world who tells you who needs to go down in a hail of gunfire. Developer Victor Ågren’s wild escapade of gunplay and glory offers copious ways to annihilate everyone standing in your way. Use your dual guns, find objects in the environment you can use to your advantage, or hell, kick a jerk square in the face and watch that bonus multiplier satisfyingly tick up with every fool you take down. Of course, you’ve got a mess of targets on your back, too, so use your slow-motion focus skill to aim true and dodge everything your foes are lobbing at you in style. You do want to make Pedro happy, don’t you?

Publisher: Devolver Digital | PS4

Play VideoNidhoggIn the bizarre world of Mark Essen’s Nidhogg, the ultimate goal of life is being devoured by a giant worm from Norse mythology. It’s certainly not the sort of life goal everyone aspires to. Here, however, to achieve the honor of becoming lunch, a warrior must travel a great distance, through halls of traps and an infinite supply of constantly-respawning opponents, to reach the great annelid. Nidhogg is a unique competitive tug-of-war game where two players constantly jockey for position in a 2D side-scrolling environment. Use swords, kicks, and fisticuffs strategically to overcome your opponent and reach the goal but should you fail, the focus shifts to your opponent, tasking you with stopping their advance. Both the original, beautiful-in-its-simplicity Nidhogg and the bigger and charmingly grotesque Nidhogg 2 are available in the Game Catalog!

Publisher: MESSHOF | PS4

Play VideoOuter WildsAnother award-winning indie milestone is in the Game Catalog. Do you ever get a distinct sense of deja vu, like time is repeating in an infinite loop? Well, it can’t be as bad as the situation the protagonist of the Outer Wilds finds themself. They wake up to discover that the sun of the solar system they’ve been researching is going to go supernova in 22 minutes, taking all the planets they’ve been studying (and them) along with it. To understand why the time loop exists and what’s causing this destruction, you’ll need to investigate every inch of the increasingly dangerous solar system as it (figuratively and literally) disintegrates, uncovering a poignant and unforgettable narrative. Don’t miss out on this must-play experience.

Publisher: Annapurna Interactive | PS4/PS5

Play VideoOvercooked 2It’s time to take up your kitchen implements and go on an absurd cooking adventure unlike ever before. The Onion King messed up big time and summoned the Unbread from the Necronomnomicon, and the only way to put things right is to collect various recipes. In Overcooked 2 from Ghost Town Games, you and up to three friends (either local or playing online) will prepare exquisite meals in some of the most bizarre restaurants you’ve ever imagined. The baking antics are fast and furious as you work together to manage ingredients, cook, and clean in wild, hazard-filled environments. Have you ever prepared food in a hot air balloon? On a roaring river? In the depths of a mine? While you deal with portals and conveyor belts? In space? No matter how you slice it, Overcooked 2 serves up riotous co-op enjoyment.

Publisher: Team17 | PS4/PS5

Play VideoSlime RancherFarming and life-simulation games are all the rage these days, but how many of them let you experience the sublime joy of raising sentient goop? Monomi Park’s Slime Rancher is a unique twist on the beloved genre. Beatrix LeBeau is an intrepid rancher who has left Earth for greener pastures many light-years away on the Far, Far Range. She’s trying to wrangle some newfangled livestock: adorably squishy, blobby, wobbly slimes. You’ll need to explore the world to gather materials for slime husbandry, which you’ll gleefully suck up into your handy VacPack. Raise your slimes well, and you’ll get “plorts” that you can either sell or use in breeding bigger, badder slimes–but be careful not to make a destructive Tarr.

Publisher: Skybound Games | PS4

Play VideoSomaWe’ve talked about the wondrous, relaxing underwater journey of Abzu already, but now it’s time for the polar opposite: Frictional Games’ Soma, a terrifying experience all about the horrors of being alone in the depths of the ocean. Protagonist Simon survives a car crash only to wake up in the abandoned research and operations outpost of Pathos-II, located at the bottom of the sea. He soon learns a horrible truth about what happened to the world while he was asleep. The future of humanity lies in the hands of Simon and a few other stragglers, provided that they can survive the living nightmare that surrounds them both in and outside of Pathos-II. If you’re clamoring for a uniquely terrifying experience, Soma will take you to new depths of horror.

Publisher: Frictional Games | PS4

Play VideoStrayYes, it’s the cat game you’ve seen everywhere…nominated recently for The Game Awards’ Game of the Year 2022 and winner of the Best Debut Indie game for developer BlueTwelve Studio. If the adorable kitties and viral videos all over the internet weren’t enough to sell you on this atmospheric adventure, the critical acclaim will. A feral cat falls away from its clowder and into an underground city inhabited entirely by robots. With the help of a droid companion, our heroic feline will use their cat-like reflexes and the movement of an apex predator to traverse the secluded city, evade hazards, overcome puzzles, and discover how and why this strange place exists. Also: You get to lovingly nuzzle friendly robots.

Publisher: Annapurna Interactive | PS4/PS5

Play VideoTouhou Genso Rondo: Bullet BalletEnter the world of the Touhou Project, one of the most unique and fascinating shared universes in indie games. The fantastical realm of Gensokyo is a place separated from the earth where the magic and mystery of Japanese mythology live to this day. The inhabitants of Gensokyo are quite an interesting bunch who appear across many indie games from different developers, and Cubetype’s Genso Rondo is a great way to meet them. Pick from a rogue’s gallery of Touhou characters and prepare for one-on-one arena bullet hell combat. Use mesmerizing spells and careful maneuvers to dodge and shoot in fast-paced combat. Don’t forget to crank up the volume as Genso Rondo continues the Touhou tradition of incredible tunes.

Publisher: NIS America | PS4

Play VideoTowerfall: AscensionIf you have a bunch of friends and are looking for a raucous party experience, Maddy Makes Games’s Towerfall Ascension will hit the mark every time. Take control of an archer with a singular goal: be the last one standing in an arrow-slinging free-for all. Shoot, dodge, catch and collect arrows, and use power-ups to turn the tide of battle. Don’t have a full group of friends, or riding solo? Solo Trials mode and single and co-op Quest mode will hone your archery skills to a fine-pointed tip, so you’re ready for when challengers arrive. You’ll laugh, cry, and forge (or maybe lose) everlasting friendships in Towerfall’s archery arenas.

Publisher: Maddy Makes Games | PS4These fantastic games are just a sample platter of the indie offerings tucked into the Game Catalog. You can browse the full menu of PlayStation Plus Game Catalog offerings at playstation.com and try out the ones that catch your eye. Whatever your gaming tastes, there’s an indie masterpiece just waiting to become one of your new favorites.

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As the reindeer are now out of the yard and it is public knowledge that Skábma – Snowfall will be launched on PS4 and PS5 soon, I would like to take this opportunity to explain what our game is really about.

Play VideoWhat is Skábma?Skábma – Snowfall is an adventure game set in an imaginary version of Sámiland and inspired by the indigenous Sámi culture. The story combines facts and fiction as it dives into the heart of the culture: presenting its old (and sometimes current) beliefs, customs and stories.

Everything in the game is about Sámi.

Who is Sámi?It just came to my knowledge that not all people in the world know about Sámi – so I’ll tell you the short version.

We are a very small indigenous group scattered around the northern parts of Scandinavia, Finland, and Russia. There are around 100 000 Sámi, divided into several different Sámi groups and languages.

All the languages are considered to be very endangered.

We are mostly known from our reindeer-herding culture but there is so much more about us I could tell you. But we’ve only got so much space in this article. I invite you to dive in deeper and learn more about Sámi culture if you’re interested.

The story of Skábma – SnowfallSkábma tells a story of a young reindeer herder Áilu, who’s ordinary reindeer guarding duty turns into a mission to save their homeland after an odd disease starts to spread in the area. Tracking a runaway reindeer, Áilu stumbles on an old Noaidi Drum – an object of power that was supposed to be destroyed way over a century earlier.

This is the starting point of Áilu’s journey to become the first Noaidi, Sámi Seer & Healer, in a century. All Áilu has to do now is to learn how to use the drum. Easy right?

The gameplay of Skábma – SnowfallIt’s not easy to master such a powerful tool as the Noaidi Drum. Luckily the Drum helps Áilu reconnect with four Familiar Spirits that are willing to lend them their powers.

The Owl gifts Áilu the ability to dash around and turn Bleeders (infected objects and enemies) into Air Vortexes, making traversal much faster. The Bear gives the power of earth so Áilu can ground themselves to stand against strong winds, create rock platforms and break obstacles infected by the Bleed. The Trout grants the power of healing and shielding. And finally, the agile Fox will lend the ability to jump higher and set Bleeders on fire.

Gaining new powers and exploring locations are the main mechanics of the game. There are also tons of items and secrets to be found in the game world. Collectibles will reveal a huge amount of information about Sámi culture and unlock dialogues that one doesn’t want to miss.

Players are encouraged to get lost in the woods, beause you never know what you are going to find.

I could babble all day about how amazing it is that we now have the world’s first PlayStation game that is voice acted in Northern Sámi language. That players all across the globe get to know about our unique culture. And how cool it is for players to actually dive into something fresh and new that hasn’t been yet presented in games.

So let us go back to the beginning where this blog started and answer the question: what is our game really about? It is about petting a reindeer!

Why do I think all players should pet a reindeer? Because reindeer are the most important animal to Sámi, for sure…but mainly becauseyou can and it will make you feel warm and fuzzy inside.*

Look forward to petting an antlered friend and much more when Skábma – Snowfall launches on PS5 and PS4 next year.

Disclaimer: don’t try to pet reindeer in the real world, they have pointy antlers. Lucky for you, you can do it in our game Skábma instead.

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The end of 2022 is here, and with it comes the PS Blog Game of the Year! The team chats through the winners, and our favorite games this past year. We’ll catch y’all in the new year!

Stuff We Talked About* God of War Ragnarök * Elden Ring * Horizon Forbidden West * Stray * Overwatch 2 * Cult of the Lamb * Inscryption * Callisto Protocol


The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman – Senior Director, Content Communications, SIE

View and download imageDownload the imagecloseCloseDownload this imageKristen Zitani – Senior Content Communications Specialist, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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I’m very happy that we are celebrating our 25th anniversary since the first release of the Gran Turismo series.

Back in 1992, Gran Turismo was the first project plan I created out of close to 100 others I came up with when I first started my career in this industry, so it means a lot to me.

While making video games was something I started from 10 years old as a hobby, I had never thought about making it a career.

I started a movie production club when I was 14, and had been producing movies, so I first joined Sony hoping to create image products. But the department they assigned me to was not what I was expecting.

It was a department where the PlayStation console was just about to start, and was a place where Kutaragi-san was working feverishly to bring the concept of PlayStation to life.

That place was not what I had hoped for, but looking back now, you could say that I was very lucky.

I was fascinated by real time 3D graphics that many had been waiting for, and created and presented plans for all kinds of video games, not just limited to race games but RPGs, adventure games, action games, puzzle games, and more.

As a result, Gran Turismo took a more fantasy race game format in the “Motor Toon Grand Prix”, becoming one of the first 1st party titles for PlayStation, but if a plan for something other than a racing game had been the one that was approved, there is a good chance that I might have been making a title other than Gran Turismo today.

Play VideoThereafter the Gran Turismo project started from gathering a team of two part time artists and three engineers.

From there, the number of comrades have continued to increase in number for over quarter of a century, and has become Polyphony Digital today, a company with over 200 staff members.

I don’t think there are many video game franchises in the world that have continued for 25 years with the same title, and with the same team.

The founding members of the company are still working on the front lines, and I am thankful and proud that all 200 of our staff are a team that have the same motivation and love that the company started with in the beginning.

In the last 25 years, the cumulative sales total of the series have reached over 90 million copies as of November 16, 2022.

And this result is something that could not be accomplished by ourselves alone.

Behind that 90 million figure, there are all the people of the media who conveyed the allure of Gran Turismo to their readers. There are the people of PlayStation who sold GT for us around the world with passion, and there is the incredible amount of support from the retailers who interfaced with our users.

My heartfelt thanks goes out to all of them for their support.

And above all else, I can’t ever thank enough the GT users and people of the GT community who have played our new titles, which at times could be said to have been very experimental.

We are here today because of all the people who supported us.

I believe the Gran Turismo series have always pursued “Beauty”. The beauty of the cars, the beauty of the scenery, the beauty of the lighting, the beauty of driving, the beauty of sounds / music and the beauty of the graphics.

The “pursuit of beauty” is the motivation for creating Gran Turismo.

We have newfound determination to continue our progress into the future with a strong sense of purpose.

We appreciate all of your support over the last 25 years. Thank you.

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Have you ever wanted to start your own potion shop and take on the role of a medieval alchemist? Well, now you’ll have that opportunity when Potion Craft comes to PlayStation in 2023!

Play VideoWhat is Potion Craft?Potion Craft is an alchemist simulator where you play as an aspiring alchemist, physically interacting with your tools and ingredients to brew magical potions in your shop. Take orders from your shop’s visitors, explore the alchemy map to discover new recipes, and create the legendary Philosopher’s Stone to become the master alchemist!

Your main task is to brew different concoctions using the tools like a cauldron, mortar and pestle, bellows, and ladle. Every day your fellow townsfolk will come to your shop – each looking for a solution to their problems. You need to listen to and understand their needs to prepare the most suitable potion for them.

Don’t forget to put your bartering skills to work before handing over the goods. You work hard, so haggle for every gold coin! The haggling mechanics allow you to chat on different topics with your customers to negotiate the best price. But be careful, and don’t get greedy! The more complex the subject, the more chance your conversation partner has of tipping the scales in their favor!

Think carefully about whom you sell to and what you sell them though, as every decision affects your shop’s reputation. The better your shop’s reputation, the kinder (and nobler) your customers will be. If you run a shady business, however, you will be visited more often by not-so-nice individuals… with equally unpleasant requests! It’s up to you whether you want to be a kindhearted healer and friendly wizard or whether you want to do business with outlaws and witches as a dark warlock.

Learn the art of potion makingLeaves, flowers, berries, roots, fruits, minerals, salts, crystals, and a plethora of mushrooms are at your mortar and pestle disposal! Ingredients can be found in the Enchanted Garden or bought from different visitors of your shop, such as the shy but charming Herbalist, the Wandering Merchant who is always ready to offer you something, the chatty and quirky Mushroomer, and others.

By experimenting with different ingredients, you can make your way around the alchemy map and discover new potion effects. You can even combine them to make your potion truly special. Just make sure to use a little common sense when combining effects; We don’t think a poisonous healing potion would have a buyer… or would it?

When you find the perfect recipe for a particular potion, you can save it in your journal to brew it easily in one go. You can also customize your potions by changing the shape of the bottles, labels, colors, and icons, as well as creating unique descriptions for each! Experiment to your heart’s content!

The sandbox style of gameplay offers different avenues of progression, and it’s up to you to figure out the best way to complete each task. Will you be a noble artisan, a greedy weasel, or an occult dark master? The destiny of your alchemist is totally up to you in Potion Craft!

Start your journey down the Alchemists Path and ignite your love for crafting with Potion Craft, coming to PlayStation 4 and PlayStation 5 in Spring 2023! Your customers are waiting for your arrival.

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Photo Mode is now officially in God of War Ragnarök, and we’ve loved what the community has shared so far.

To help you create even more perfect in-game shots, we’ve asked two of our most active community photographers to give you the advice you need to take your photo to the next level.

Hosts of the podcast Photomode Unplugged and prolific contributors to the God of War photographer community, we’ve asked TheFourthFocus and DotPone to give us their top tips for those of you looking to get snapping in God of War Ragnarök.

Getting Started in Video Game PhotographyTheFourthFocus Virtual photography is a great way for players to engage more with the games they love and, with its recent photo mode update, God of War Ragnarök has joined the photography party.

By enabling a set of in-game tools that mimic the use of a real-world camera, the photo mode can be used to capture original and creative shots of Kratos and Atreus’ journey throughout the Nine Realms.

Found via the Options menu, the photo mode will freeze the game and allow players to move around the scene with a virtual camera. As with any type of photography, mastering the composition and arranging elements within the frame is key to a compelling image, so work the camera using the analog sticks to find a good angle. Pay close attention to the lighting direction and be sure to put emphasis on the chosen subject while avoiding distractions that draw the eye away – get these right and most of the hard work has already been done.

TheFourthFocus

Go-to settingsTheFourthFocusFor me, the most important settings in the photo mode are those that affect the actual composition of the shot and change how the camera captures the scene. Start off by adjusting how wide the view within the frame is, either by directly setting the Field of View angle or by changing the Focal Length to “zoom” in or out.

Notice that a long Focal Length creates a narrow Field of View angle and vice versa, and that each can greatly influence the style of the shot.

As a general rule, a longer Focal Length is great for getting up-close or removing clutter from the frame, while a short Focal Length creates a wide angle that adds perspective distortion and can make shots look more dynamic.

If it’s portraits that you are interested in, the 50 – 85 mm is a real sweet spot.

TheFourthFocus

Of course, there is no point in setting up a well-framed shot if the subject is completely blurry, so switch over to the Focus Distance setting to place the point of focus on the subject so they appear nice and sharp.

A top tip here is to aim for the eyes as they create the strongest connection to the viewer.

Next to this setting, you’ll also find the f-stop value which can be used to control the depth of field – essentially that is how much of a scene appears in sharp focus. Increasing the f-stop value will bring more of the foreground and background into focus, while decreasing it creates a shallow depth of field that can be used to separate a subject from the background and create a soft bokeh effect.

Portrait ShotsDotPone DotPone

Portraits are popular for a reason. They represent the character we grew to love (or hate) in the game. If, like me, you are a sucker for black background portrait shots with good lighting on the characters, you can’t go wrong with the main arena of The Crucible in Muspelheim.

However, today I’m going to talk to you about another technique: framing.

You will want to capture more than the physical representation of the character in your portraits for them to stand out. You will want your portrait to display emotion in the viewers; therefore, the character must also show said emotion.

On the photography side of things, the composition will ultimately make or break your shot. A great way to take you closer to a good composition is by using an element of your foreground to frame something in the background. God of War Ragnarök gives you the perfect tool for this with the Blades of Chaos and its ballet of fire.

By using an animation where Kratos throws the Blades, I use its chains to frame his face and ensure the subject keeps eye contact with the camera.

This choice makes it seem they are looking straight at the viewer when displaying their emotions.

Then, by using one of the many facial expressions available in the photo mode and the options in the Shutter section to blur out everything but Kratos, I make sure that he is the first thing the viewer notices when looking at my picture.

Action ShotsTheFourthFocusGetting good action shots can be challenging and is all about capturing a dynamic look that lets the image tell the story of what is happening. With a limited camera range, you’ll often need to get quite close to any enemies you want to photograph, but sometimes it is worth taking a hit to get the shot.

A wider Field of View can help to get the action in the frame, and a little camera roll is a really useful way to create a feeling of motion or even disorientation that works well with combat.

TheFourthFocus

As usual, it is also worth thinking about eyeline and trying to find a viewpoint that makes it look like the characters and enemies are in each other’s line of sight. This is a great way to make action and combat shots feel more engaged and believable.

Landscape ShotsDotPoneDotPone

God of War Ragnarök’s setting is the perfect subject for a photo mode!

You get a ton of variety by visiting all Nine Realms in this game, from the fiery lava field arenas in Muspelheim to the paradisiac lush jungle of Vanaheim.

However, these levels were brought to life by the talented developers at Santa Monica, and simply pointing the camera and snapping a shot isn’t enough to make them your own. If you want your pictures to stand out, you might want to look for a different angle or look to capture the less obvious thing.

In my opinion, landscape shots are some of the most complex because instead of having a single element, you want to draw the viewer’s attention to an entire location.

I chose to capture a simple scene we take for granted while playing the game – a boat parked on the shore of the lake in Svartalfheim. I proceeded with a low-angle shot of one of the less obvious things in the lake and blurred out the vegetation in the foreground to give the image a sense of depth.

Locations and FiltersTheFourthFocus There are a whole host of stunning locations in God of War Ragnarök that make great subjects themselves, but they can also be useful to create a different feel to your shots in general.

Many locations come with their own distinct colour palette and different lighting feel that can totally transform a portrait for example. Whether it’s the rich, warm tones of Ironwood or the cold blues of Niflheim, try visiting different realms for more varied results.

The same goes for the colour filters that are found in the photo mode and they are an obvious way to adjust the overall tones of the image in any location.

Don’t just rely on the default values though, dial down the intensity for a more subtle effect, and shift the Vibrancy & Saturation settings to control how vivid the colours appear. Tweaks like this can be the thing that sets your shot apart.

TheFourthFocus

How to Get Involved in the VGP CommunityDotPoneDotPone

The Video Game Photography community is ever-growing! Every time a new game comes out with a photo mode, more and more people from all over the world join the fun. This can feel quite scary and overwhelming, and you might feel lost.

Don’t worry – we have the perfect guide to get you into the community.

The first step is to have an account on your social media platform of choice: Twitter, Instagram, Reddit, TikTok, Discord, etc.

Then all you have to do is use the hashtag #VirtualPhotography and the name of the game, in this case, #GodofWarRagnarok!

Remember to tag your favourite studio and publisher accounts and your post will surely be seen by members of the community that will engage with it! See? Easy.

—-

God of War Ragnarök is out now on PS5 and PS4.

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SPIDER-MAN! It’s no secret that our team at Insomniac Games loves the character – so we wanted to show up for the web-head’s 60th anniversary in a cool way. Cue… comics! We collaborated with Marvel to design five Beyond Amazing variant covers, featuring art inspired by the Marvel’s Spider-Man game series, our studio’s take on the character.

See our cover gallery below! Each cover is accompanied by a blurb from an Insomniac artist sharing info about their inspirations, insights, and love of Spider-Man! These issues have already begun rolling out in the U.S. with more releasing soon… check with your local U.S. retailers for availability! Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales are available now on PlayStation 5 and PC.

John StaubWhat inspired this cover?

The cover was inspired by a Spider-Man cover created by the amazing John Romita.

What tools did you use to create it?

The cover was done using Photoshop.

What’s your personal history with Spider-Man?

Spider-Man was definitely a part of my childhood growing up watching the animated cartoon in the afternoon. The opening with its 3D buildings and iconic theme song stayed with me throughout my adulthood. I always thought how amazing it would feel to be able to swing around the city. It would be many years later playing the Insomniac game that I would rediscover that feeling.

What makes a great comic book cover?

Its simplicity is what makes it great. I can imagine this cover sticking out in a comic book shop filled with hundreds if not thousands of comics all fighting for our attention with dynamic compositions. This cover would simply stand out just by contrast.

Oliver FetscherWhat inspired this cover?

This cover is a tribute to Web of Spider-Man #1 (Art by Charles Vess) issue, so that is the main inspiration. That being said, I grew up as a Spider-Man fan in the 1990’s and 2000’s and wanted to bring in some of that artistic flavor that inspired me heavily growing up. I have a big love for detailed art-work and strong compositions that tells a story in different layers.

What tools did you use to create it?

I primarily used photoshop and some 3D for setting up a base and perspective in the scene.

What’s your personal history with Spider-Man?

I was convinced I was Spider-Man as a kid and ruined a bookshelf at home after getting ideas from reading some new comics… All jokes aside, I have always been a huge comic book fan and Spider-Man has always been at the top of that list, some of my earliest drawings are of Spider-Man and his villains. I remember looking at the art, thinking that one day maybe I can draw like that.

What makes a great comic book cover?

I think that there can be many different good concepts around what makes a good cover. Sometimes I love very simplistic covers, stylized or old-school.

My favourite idea behind a cover is something that generates ideas of what could happen in the issue without telling too much. I am a big fan of mystery and seeing something that eludes or foreshadows what is to come.

Dennis ChanWhat inspired this cover or what did you pick this cover?

What really inspired me to pick this cover was how much the original art cover created by Tony Harris stood out from many of the options I was able to choose from to make this variant cover. The idea and composition were so clear, simple, and powerful but most of all the cover art captured me at an emotional level. Realizing how complex this piece was, I wanted to challenge myself to do a variant version of it and somehow keep the original feel of it.

What tools did you use to create it?

To create this illustration, I’ve used Zbrush to sculpt and pose Spider-Man suit and Peter Parker. I’ve used Blender to set up the lights and rendered using Cycles. I took this opportunity to express a more painterly look for this cover so I intentionally made a low-resolution render so I would not be lost in highly rendered details. Finally, I spent many hours overpainting the render using Adobe Photoshop to get the result that I was aiming for.

What’s your personal history with Spider-Man?

Out of two Super Heroes that I was exposed to at a very young age one of them was Spider-Man. I was not old enough to understand the text in the balloons, but the strips were so powerful to me, and I was amazed how sequential they were. I was able to understand the story without reading. Even at a young age without much life experience I felt I was able to relate to the everyday life of Peter Parker at an emotional level. The story embedded with the art kept me interested in many years up to my late teens. I pretty much had a subscription of Spider-Man comics that was dropped off into my mailbox monthly until my 20s.

What makes a great comic book cover?

For me personally, what makes a book cover great is the emotion it reflects. If the cover art can capture the audience at an emotional level, I would consider it successful.

Daryl MandrykWhat inspired this cover?

This cover was a remake of the classic cover ‘Here Lies’, but with the twist of featuring the Advanced Suit.

What tools did you use to create it?

Primarily this was done all in Photoshop, using basic digital painting tools. The gravestone was modelled in Blender and composited into the image.

What’s your personal history with Spider-Man?

Spider-Man is one of my favorite Super Heroes. When I was a kid, I watched the classic cartoon and bought a lot of Spidey comics. I loved his wise-cracking personality, and the wide range of imaginative villains he faced. When I got older, I could relate to Peter’s struggles with relationships and finances =)

What makes a great comic book cover?

A few things. It has to make a good first impression, so the reader will be motivated to pick it up and read it. Therefore, the image should be arresting and dramatic, tempting you with all the excitement inside, and it needs to be clear and simple enough to communicate this quickly. It must stand out from what’s next to it on the shelf, so something about it has to be unique – this could be the colors, composition, or storytelling. I guess you could say finding a ‘hook’ for the image. It’s not an exact science, but I think if you keep these things in mind, you are at least on the path to success.

Bobby HernandezWhat inspired this cover?

This cover is in homage to the Amazing Spider-Man issue 100 cover, created by the legendary John Romita Sr. It’s inspired by the designs we created at Insomniac Games for our Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales games.

What tools did you use to create it?

Spider-Man was posed out in 3D to get his anatomy down and help me understand the posing. This also helped me understand where the suit folded and what details would be visible.

I then used this to draw him in Photoshop along with the rest of the layout. I finished it up in Photoshop by painting and rendering Spider-Man and then drawing the additional characters with white linework on a black background to mimic the approach from the original cover.

What’s your personal history with Spider-Man?

Spider-Man has been a part of my life ever since I was a kid from playing with action figures. Collecting and reading the Spider-Man comics has had a huge impact on my art career, seeing the various artists interpret the villains as well as Spidey himself, and telling those iconic stories through comic book panels and covers. Today, I am very grateful to be currently working at Insomniac Games and being able to help add to the story and legacy of Spider-Man through the games we create.

What makes a great comic book cover?

To me, a great comic book cover is like a great movie poster: It should pull you and your interest in. It should show elements of the story without giving the story away. It suggests the tone and emotion of the story within the pages you are about to read.

You mix that with awesome composition and design, and I feel like that truly lends itself to a great cover.

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The polls are closed and your votes counted for the PlayStation Blog Game of the Year 2022. The winners of these awards, spanning 16 categories, have been shaped entirely by player choice. A thank you to everyone who voted and – given the strength of titles released in the past 12 months – were stuck with some difficult decisions to make. And of course, our thanks to all the studios whose games have helped define PlayStation’s 2022.

Now, on to the winners!

Best New CharacterView and download imageDownload the imagecloseCloseDownload this imageThor | God of War Ragnarök2022 wasn’t short of memorable performances and iconic figures. For every fan sketch of Elden Ring’s fearsome Malenia, there was a cat owner seeing characteristics of their own finely-furred companion in Stray’s feline lead. And despite both offering riveting performances, a masterclass in manipulation could not outclass the heft – and directness – of a hammer. Father lost out to son, as Thor places Mjölnir down to hold aloft the Platinum Trophy for this year’s Best New Character award.

View and download imageDownload the imagecloseCloseDownload this imageCat | Stray

View and download imageDownload the imagecloseCloseDownload this imageOdin | God of War Ragnarök

View and download imageDownload the imagecloseCloseDownload this imageMalenia | Elden Ring

Best StoryView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökThe next chapter in the story of Kratos and ~~Boy~~ Atreus clearly resonated with many. We won’t go into specifics here so not to spoil anything for those still exploring the Nine Realms, but with fates in the balance, character arcs deepening our understanding of favorite characters and beats that caused us to catch our breath, Santa Monica Studio took on the unenviable challenge of following up a highly celebrated story with another that matched it both for spectacle and moments that resonated.

View and download imageDownload the imagecloseCloseDownload this imageThe Last of Us Part I

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

PlayStation Graphical ShowcaseView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökAll the top contenders for this category leveraged stellar performances across PS4 and PS5. Call of Duty: Modern Warfare II was lauded for its near-photorealistic rendering of Amsterdam. FromSoftware’s Limgrave was an open world as beautiful as it was dangerous. Guerrilla’s sprawling landscapes were dense with lush foliage, epic machine battles and Photo mode-worthy sunsets. Category winner God of War Ragnarok packed Nine Realms-worth visual splendor for a powerhouse performance on both consoles. Congratulations to Santa Monica Studio and the other winners for making our collective jaws drop, time and time again.

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageCall of Duty Modern Warfare II

Best Art DirectionView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökThe artists behind 2022’s top titles were firing on all creative cylinders. We marveled at myriad sights, from the blood-red skies and rotting dragons of Elden Ring’s Caelid to the mysterious runes of Horizon Forbidden West’s sandswept Las Vegas. However, it was Santa Monica Studio’s fusion of photorealism and mythical fantasy that captured PlayStation players’ imaginations. The dev team delivered nine visually distinct realms each experiencing the effects of Fimbulwinter with unique visual flair. That’s not even to mention the colorful blasts punctuating each of Angrboda’s supporting attacks, turning the battlefield into a piece of art by itself. Hats off to these talented teams establishing unforgettable artistic visions for 2022’s best games.

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

View and download imageDownload the imagecloseCloseDownload this imageStray

Best Audio DesignView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökThe solid thud of caught axe meeting palm. The distant yet distinct howl of an inbound great evil. Chatter from a nearby settlement intermixing with the uneven thrum of a mechanized, grazing herd. Experiences that resonate without the need to witness the source, audio that conjures up an image the instance it’s heard. All these games were as superlative on the ear as they were the eye, whether you’d paused on your journey to soak in the sounds around you, had the thrill of combat reinforced by the crack of great sound design, or tracked danger through ear and audio cues alone.

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageCall of Duty: Modern Warfare II

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

Soundtrack of the YearView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökAs Kratos and Atreus forged a stronger relationship throughout God of War Ragnarök, Bear McCreary’s epic score added bombast and subtlety at every turn. From heart-pounding action sequences to intimate moments of reflection, the score doubles as the game’s beating heart. Fans also lended an ear and their heartfelt support to the sounds of Elden Ring, The Last of Us Part I, and Horizon Forbidden West.

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageThe Last of Us Part I

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

Best Accessibility FeaturesView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökSanta Monica Studio has produced not only a masterpiece with God of War Ragnarök, but also a masterclass in accessibility and inclusive design thanks to the customisation offered by the 70+ accessibility features. The team’s commitment to accessibility has ensured that the nine realms are open to everyone!

View and download imageDownload the imagecloseCloseDownload this imageThe Last of Us Part I

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

View and download imageDownload the imagecloseCloseDownload this imageFIFA 23

Best Use of DualSenseView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökThe PS5 DualSense controller continues to add additional immersion into our favorite games from this year. Its adaptive triggers have translated the tautness of a bow in Horizon Forbidden West and offered sensory differentials to Call of Duty: Modern Warfare II’s arsenal. Our ears have been tickled with meows and the tactile sensation of paw scratches in Stray with the controller’s speaker and haptic feedback respectively. As equally grand, and topping out this category is God of War Ragnarok’s excellent use across every aspect of its story. The feedback of every heave of axe or swing of fist brings with it a deeper connection to combat, while the granular shake while sledding over rough terrain or oar stroke in the water reinforces your connection to the world as you explore.

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

View and download imageDownload the imagecloseCloseDownload this imageCall of Duty: Modern Warfare II

View and download imageDownload the imagecloseCloseDownload this imageStray

Best Multiplayer ExperienceView and download imageDownload the imagecloseCloseDownload this imageCall of Duty: Modern Warfare II2022 provided robust opportunities to compete or team up with friends and strangers online, whether you love to kick a ball, overtake speeding cars, or dial in headshots. Infinity Ward wowed FPS fans once again with Modern Warfare II, the follow up to Modern Warfare (2019)’s top-shelf action. Modern Warfare II provides more options in the fray, including aquatic combat and hanging from ledges. The result is a refinement of the best Call of Duty has to offer, with an entrancing loop of weapon upgrade unlocks and inventive new maps like the colorful Crown Raceway. When it comes to multiplayer design, Infinity Ward has taken its own advice and stayed extra frosty.

View and download imageDownload the imagecloseCloseDownload this imageOverwatch 2

View and download imageDownload the imagecloseCloseDownload this imageFIFA 23

View and download imageDownload the imagecloseCloseDownload this imageGran Turismo 7

Best Ongoing GameView and download imageDownload the imagecloseCloseDownload this imageCall of Duty: Warzone 2.0The lion’s share of ongoing game favorites competed for top prize, as Call of Duty: Warzone 2.0 emerges from the circle as leader of the pack thanks to the nonstop action exploding across the new island Al-Mazrah. The new battle royale destination packs a lot of variety, whether you like looting and shooting across the Quarry, Port, Cemetery, or any of the other unique points of interest. Warzone 2.0 also innovates on the successful formula with new third-person mode playlists, giving its armor-clad soldiers a new perspective on the mayhem. Congrats to Activision and the talented Call of Duty dev teams for ensuring war… war always changes.

View and download imageDownload the imagecloseCloseDownload this imageFortnite

View and download imageDownload the imagecloseCloseDownload this imageFinal Fantasy XIV

View and download imageDownload the imagecloseCloseDownload this imageFall Guys

Best Sports GameContenders from track and field battled it out for supremacy in this year’s Best Sports Game category, with four wheels bookending the top placements as the polls passed the finishing line. Gran Turismo 7’s claimed Platinum while F1 22 secured Bronze, while dazzling footwork on the pitch just pipped fancy moves on court as FIFA 23 pulled ahead of NBA2K23. Regardless of the final standings, sports fans were well represented in 2022.

View and download imageDownload the imagecloseCloseDownload this imageGran Turismo 7View and download imageDownload the imagecloseCloseDownload this imageFIFA 23

View and download imageDownload the imagecloseCloseDownload this imageNBA 2K23

View and download imageDownload the imagecloseCloseDownload this imageF1 22

Best Independent Game of the YearView and download imageDownload the imagecloseCloseDownload this imageStray2022 was an excellent year for independent games. Aging into martial art mastery, commanding a legion of cute and hilarious worshippers, flipping a card game on its head with sinister intent were just some of the unique experiences to be had this past year. Yet it was a four-pawed exploration of a dense and decaying metropolis that spoke to most of you. Stray’s combination of perfectly captured feline adventure (and mischief), puzzlework, intriguing sci-fi story and world earned it top spot in this category.

View and download imageDownload the imagecloseCloseDownload this imageSifu

View and download imageDownload the imagecloseCloseDownload this imageCult of the Lamb

View and download imageDownload the imagecloseCloseDownload this imageInscryption

Best Re-ReleaseView and download imageDownload the imagecloseCloseDownload this imageUncharted: Legacy of Thieves CollectionAs double-bills go, it’s hard to argue with the allure of a Nathan Drake-led adventure spectacular followed by a thrilling escapade featuring Chloe Frazer. It may have been your first time with the duo or an excuse to revisit their globe-trotting, danger-filled quests: either way Uncharted: Legacy of Thieves Collection took the top spot in a category filled with titles that had us itching to return to.

View and download imageDownload the imagecloseCloseDownload this imageTeenage Mutant Ninja Turtles: The Cowabunga Collection

View and download imageDownload the imagecloseCloseDownload this imageLife is Strange Remastered Collection

View and download imageDownload the imagecloseCloseDownload this imageStanley Parable: Ultra Deluxe

View and download imageDownload the imagecloseCloseDownload this imagePS4 Game of the YearView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökHigh adventure was clearly at the heart of many a player’s favorite PS4 experience this past year. Sequels to acclaimed games or new fan favorites, the top voted titles by players offered captivating locales brimming with danger, exploration, enticing characters and rich stories. The Nine Realms, Limgrave, the Forbidden West, Walled City 99… all locales impossible to resist and all too easy to lose ourselves in for hours at a time.

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

View and download imageDownload the imagecloseCloseDownload this imageStray

PS5 Game of the YearView and download imageDownload the imagecloseCloseDownload this imageGod of War RagnarökThird-person action RPGs with compelling worlds with charismatic casts and mechanically-rich gameplay clearly hit the sweet spot for PS5 players in 2022. The category’s top three slots are all claimed by third-person adventures with deeply immersive storylines and locales filled with secrets. And while a more compact package, once Stray’s evocative sci-fi fable got its claws into you, it proved impossible to put down.

View and download imageDownload the imagecloseCloseDownload this imageElden Ring

View and download imageDownload the imagecloseCloseDownload this imageHorizon Forbidden West

View and download imageDownload the imagecloseCloseDownload this imageStray

PlayStation Game of 2023 and BeyondView and download imageDownload the imagecloseCloseDownload this imageHogwarts LegacyIf you struggled on deciding which way to cast your vote, you’re not alone. The closest fought poll of the entire list saw the top three contenders continually trade places throughout the voting window. Ultimately though wands won out over chainsaws and claws, as Hogwarts Legacy just pipped Resident Evil 4 to the top spot, with Marvel’s Wolverine trailing by a few thousand votes. 2023 looks to be a strong year for gaming already: where will Hogwarts Legacy and Resident Evil 4 land in next year’s Game of the Year polls?

View and download imageDownload the imagecloseCloseDownload this imageResident Evil 4

View and download imageDownload the imagecloseCloseDownload this imageMarvel’s Wolverine

View and download imageDownload the imagecloseCloseDownload this imageAssassin’s Creed Mirage

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Playing is believing when it comes to the DualSense Edge wireless controller for PlayStation 5. I had the opportunity to go hands-on with the ultra-customizable, high-performance controller, trying out multiple interchangeable pieces, on-console controller setting options, and tested everything out across a variety of games. The key takeaway — regardless of your overall experience with customizable controllers designed for precision play, the DualSense Edge controller experience combines premium construction with intuitive user options.

For a closer look at what inspired the controller’s form factor and customization options, we sat down with the minds who helped design it. Here’s a behind-the-scenes glimpse into how the first-ever, highly customizable controller developed by PlayStation was created:

Play VideoHigh-quality caseThe DualSense Edge controller comes with a sleek and sturdy shell-like case to keep your controller and its accessories safe and organized. One nice touch is the removable flap where the included braided USB charging cable can fit, allowing you to charge the controller while nestled within its case.

Familiar form factorThe controller feels immediately familiar since PlayStation engineers set out to match the original DualSense controller’s shape and size. Close inspection of the DualSense Edge controller reveals subtle examples of its premium build quality, such as increased surface area for the grippy white plastic around the handles and extra texture on the touchpad and triggers.

Adjustable trigger lengthPlayers can adjust the length of the triggers with built-in switches for both R2 and L2 buttons. This makes on-the-fly customization easy, without needing to adjust any controller profile settings. One example from my time included jumping from God of War Ragnarök, where I wanted full range of the R2 button, to Call of Duty: Modern Warfare II, where clicking into a shorter trigger length helped me shoot faster.

Switchable stick capsThe DualSense Edge controller features three sets of stick caps that make quick customization easy. The two standard caps the same as the DualSense controller’s snappy sticks, while the sets of high and low dome caps offer a satisfying concave feel. I appreciated being able to swap in a high dome cap on the right analog stick, which provided a greater degree of finesse when taking aim in Call of Duty or Apex Legends.

Back button versatilityThe DualSense Edge controller also features optional back buttons. The lever back buttons offer a longer, flatter form factor that’s quick to activate. The half dome back buttons feature a low profile and precise feel. They open up new options for button configurations, and once I acclimated to the new inputs I felt like a nimble powerhouse. One example includes…

God of War RagnarökAssigning the dodge button to the left back button and Kratos’ Leviathan Axe retrieval/elemental attack charging to the right back button let me keep my thumb on the right stick and control the camera during every moment of combat. I reduced the length of the left trigger to speed up aiming ranged attacks but kept the right trigger at default to feel the adaptive triggers’ immersive magic during melee combat. The result was so satisfying I’m already planning my second playthrough of Santa Monica Studio’s stunning sequel after the DualSense Edge controller launches.

Customizable controller profilesThe options for optimizing your playstyle extend beyond the accessories and trigger adjustments to customizable controller profiles. A slick tutorial automatically pops up when you first plug your controller into the PS5 console. Some of the robust additional options include:

  • Up to 3 profiles stored on the controller itself
  • Custom button assignments (e.g. to set up an FPS profile, driving profile, action-game profile, etc.)
  • Stick sensitivity and deadzone tuning
  • Trigger deadzone tuning
  • Vibration intensity
  • Trigger effect intensity

Preset profiles for stick sensitivityDiverse preset profiles for adjusting stick sensitivity offer a gentle onramp for players who may not want to dive into the deep end of customization out of the gate. Here’s what the system settings described (subject to change):

  • Quick – The amount of registered input accelerates as you tilt the stick. Good for making quick movements. Gain the upper hand by quickly aiming in fast-paced shooters.
  • Precise – Minimum input is registered when you tilt the stick. Good for making precise movements. Fans of shooting games may find the ability to aim slowly and accurately helpful.
  • Steady – Registered input is limited even if you tilt the stick far. Enables smooth and stable movement. Ideal for when you need to move smoothly in action games.
  • Digital – Tilting the stick even slightly will register nearly maximum input. Functions like the direction buttons on the controller. Get instant input reaction for your fighting and action games
  • Dynamic – Registered input is limited when you tilt the stick slightly or far but accelerates in the middle range. Enables versatile gameplay in shooting games where you may need to aim carefully but also turn quickly

Function buttonsThese two buttons are positioned below the thumb sticks, providing easy access for a DualSense Edge controller-specific menu that pops up whenever pressed, whether in game or in system menus. These buttons make it easy to snap between profiles, adjust headset volume, game/party chat audio balance, and more. The option to quickly jump directly into the controller profile menu after a couple quick button presses is crucial, allowing you to make quick adjustments without disrupting gameplay. The experience reminded me of jumping into edit weapon loadouts while waiting to respawn in Call of Duty. Speaking of…

Call of Duty: Modern Warfare IIThe function buttons stood out when hopping into a Modern Warfare II match. I immediately realized I had the controller profile still set up for God of War Ragnarök, but thanks to the on-controller trigger switches I quickly adjusted them to a shorter length for snappier aiming and shooting. Following that, I used the function buttons to quickly swap to a profile I set up using the “Quick” preset as a base. I assigned jump to the left back button and crouch/slide to the right back button, letting me smoothly control my movement across the map while keeping my thumbs poised for a firefight. I also swapped the high dome cap in for the right analog stick, providing a greater degree of control while taking aim.

Heading into my hands-on experience with the DualSense Edge controller, I expected to be impressed by top-quality engineering and cool physical controller customization options. What surprised me was the intuitive on-console tutorial and frictionless menu navigation thanks to the function buttons. Whether you’re a competitive player looking for every edge, or simply interested in maximizing your gameplay options in your favorite games, the DualSense Edge controller is poised to deliver when it releases January 26, 2023.

Learn more about the DualSense Edge wireless controller here.

Get it directly from PlayStation at direct.playstation.com

In the US, UK, France, Germany, Netherlands, Belgium, and Luxembourg, the DualSense Edge wireless controller is available for pre-order only through direct.playstation.com (while supplies last). The DualSense Edge wireless controller will be offered at other participating retailers starting February 23, 2023.

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On a spring afternoon in 2016, at the Shrine Auditorium in Los Angeles during the E3 videogame event, I crossed the stage between a packed house and a symphonic orchestra, to conduct an original theme I had written that had never been heard publicly. Even before the game’s title was revealed, the audience experienced a sweeping, symphonic score featuring Nordic folk instruments, choir, and strong, melodic themes. After my overture, the curtains parted and a vision of an older Kratos stepped out of the shadows, announcing that a new entry in PlayStation’s blockbuster God of War series was on the horizon, one which aged the character and promised a more mature narrative. The game launched in 2018 to universal critical acclaim and fan enthusiasm, cementing the vengeful god Kratos and his son Atreus a place amongst the most beloved videogame characters of all time.

In the spring of 2019, I found myself again in the offices of Santa Monica Studio, for creative discussions regarding the game’s sequel, God of War Ragnarök. Here the game’s previous director, Cory Barlog, introduced me to this new game’s director, Eric Williams. Cory and Eric have worked together for years on this franchise, and I immediately sensed Eric’s shared passion for the material and depth of experience. Having read the script, the scale of God of War Ragnarök became clear. This ambitious sequel’s story expanded upon the intimate character drama between Kratos and his son Atreus by introducing at least a dozen new characters, across all nine realms of Nordic mythology. The set pieces and action scenes were even more bombastic, and yet, the dramatic arcs were every bit poignant as those from the first story. In order to musically support this ambitious new narrative, I would need to fill God of War Ragnarök with new musical themes. At the same time, they would need to be interwoven with my material from God of War (2018).

For that original game, I had jumped into the score with enthusiastic abandon, ready to completely reinvent the sound of the franchise to fit this entry’s more sophisticated tone. However, this time, I felt the pressure of writing music in the shadow of my own previous work. Gamers the world over had forged emotional connections to my musical themes, and my work had won several major videogame industry awards. The thought of expanding on these ideas – and daring to think I might improve upon them – exhilarated and terrified me.

I began composing God of War Ragnarök in the summer of 2019, fully aware that I was at the onset of a journey that would be among the most creatively challenging of my career.


Warning: the following contains moderate spoilers for God of War Ragnarök


Play VideoNew themes for new families God of War Ragnarök is a story of fractured families struggling to reform. To support that story, I needed two additional themes to represent families that Kratos and Atreus would encounter on their journey.

Theme: Huldra Brothers

The Huldra brothers, Dwarves Brok and Sindri, were supporting characters in the last game. They provided support for Kratos’ weapons as well as delightful comedic relief, and a heartwarming story of estranged brothers who reunite. Their role in God of War Ragnarök was greatly expanded, and now gamers travel to their realm of origin, Svartalfheim. I needed to craft them their own theme, one which could also tell us something of Dwarven culture.

The Brok and Sindri Theme begins with a jaunty oom-pah ostinato performed on viola da gamba and nyckelharpa.

The jovial nature of the theme is colored by a signature rhythmic meter, 7/4, that provides an asymmetrical imbalance. The groove is bouncy, but also becomes increasingly heavy as their theme evolves.

The true charm for “Huldra Brothers” comes from the melody, featured prominently by a hurdy gurdy solo. (I am the credited performer of this solo, though I personally like to think we are hearing a character named Ræb playing their theme. More on him, later.) Their melody weaves around the asymmetrical meter with satisfying repeating patterns, featuring a “Scotch snap,” a frequent rhythm found in Scottish folk music.

The Huldra Brothers’ emotional B-Theme middle section implies there is more emotion to their story beyond mere comedic relief. And indeed, this theme evolves over the course of the story perhaps more than any other. At the end of their track, we hear their theme one last time, in a dark, melancholy cello solo – a shocking departure from the jovial tone at the beginning. Near the end of the soundtrack album, “Ræb’s Lament” is built around hurdy gurdy and orchestral variations of this melody. I will not spoil the narrative here, but suffice to say that if I did my job right, this comedic jaunty little tune will break your heart before final credits roll on God of War Ragnarök.

Theme: Ragnarök

The last primary new theme I composed for this game was for another family, representing the antagonists from Asgard, Thor, his father Odin, and the impending prophesied event of Ragnarök itself. To create a musical force that could threaten Kratos was a mighty task (his theme begins with powerful low male vocals that radiate menace and strength). To try to write a villainous theme that dwarfed Kratos’ in terms of strength and raw power was a fool’s errand. So, I looked to the script for inspiration.

Odin, as portrayed by Richard Schiff in God of War Ragnarök defies audience expectations. Eric Williams described him as a snake in the grass. He has a slight frame, and his vast power is most often implied. He is unafraid to use force, but would rather use psychological means to achieve his ends. Furthermore, I thought about the ominous impending doom of Ragnarök itself, which looms over the story’s horizon like a storm cloud. These ideas inspired me to energize the Ragnarök Theme with a slithering, dangerous, yet subdued ostinato. I wanted this string pattern to imply power and menace with a relentless triplet rhythm, one that rolls across the soundtrack like distant thunder.

This ostinato gets louder and louder as the story progresses. Above it, the main melody of the Ragnarök Theme offers a dark nobility and ominous foreboding, often sung by male choirs with an Old Norse text.

I spent about half a year sketching themes for this game, often tweaking back and forth with my creative partners at Santa Monica Studio. A few of them came easily, but several went through five or six drafts before I landed on something promising. I struggled especially with the Atreus Theme, as I found I was initially crippled by the intense pressure to write a theme that could measure up to my two most iconic melodies from God of War (2018). By the end, however, I was confident that my new themes for Atreus, Angrboda, the Huldra Brothers, and Ragnarök, would measure up to the melodies I had written for the last game.

Becoming Ræb Scoring God of War Ragnarök was an expansion of everything that I had done in God of War (2018), culminating in one of the biggest orchestral scores of my career to date. However, my contributions to the game would go beyond the music.

Back in the spring of 2019, Eric Williams and Cory Barlog ended our first creative meeting about the project by showing me concept art. I was dumbstruck when I saw, at the bottom of the stack, a stout Dwarven fellow holding a beautiful hurdy gurdy, with a familiar, and perhaps even dashingly handsome face! At first, I thought the game’s brilliant art director Raf Grassetti had drafted a sketch of me as a Dwarf as a gift. I was further dumbstruck when Eric and Cory told me this image was no joke – this was a character named Ræb, who they intended to put into the game as a character that Kratos and Atreus would encounter in their journey, and that they intended me to perform the motion capture and provide voice acting for him!

Over two years later, in the summer of 2021, I stepped into PlayStation’s Santa Monica Studio not as a composer, but as an actor. I arrived at the motion capture stage, and the crew put little sensors all over my body and on my hurdy gurdy. I learned that my body movements were being captured by these sensors and instantly converted into animation data for my digital avatar.

Walking on to the stage, I was struck by how barren it looked – like an industrial warehouse with high tech equipment gathered around the edges of an empty space. Screens adorned the periphery, and when I looked at them I saw the real magic, a digital fantasy environment representing the tavern in Svartalfheim. Walking into the digital tavern, I noticed Ræb, and quickly realized he was walking because I was walking! I stopped, delighted like a kid playing with new toys, and started jumping around and flinging my arms, watching my digital avatar recreate my every movement in real time. It was like looking at a freaky fun house mirror where I saw a digital dwarf reflection of myself! I giggled uncontrollably as I moved my body and Ræb mimicked me.

To be an actor in a videogame, one must capture their motion, or do a mo-cap session. The crew told me that, typically, one or two sensors are placed on the hands to capture the motion of the arms, but that all detailed finger movement is typically animated later. However, because so much of my motion-capture work involved playing a musical instrument, they decided to try placing sensors on all of my fingers. They had never done this before! Sure enough, once they were done, I sat played hurdy gurdy and watched onscreen as the digital Ræb’s fingers rippled across his own hurdy gurdy keys, following my exact movements.

Recording the hurdy gurdy performance turned out to be the easy part. I also had to pretend to be in a crowded tavern environment, and to mimic the physical mannerisms that result from various interactions with Kratos and Atreus. I threw myself into the moment, and had as much fun as I possibly could, trying not to think about the potentially awkward reality that I was wearing skin-tight pajamas, covered in dots, pretending to be a dwarf holding a hurdy gurdy, in the middle of a room with people staring at me.

I loved the physicality of performing the motion capture. However, as fun as that was, it did not prepare me for the thrill of recording Ræb’s dialog a few weeks later. I worked with writer Matt Sophos, at a small recording studio in Los Angeles, who directed me through the vocal performances. Though I had never properly acted before, I found that my creative process as an actor working with Matt was the same as working as a composer with a director or producer when I am scoring narrative. In both cases, our shared goal is to make an audience feel something specific about what they’re experiencing. When I am a composer, I use notes, chords, and rhythms to achieve that goal. I quickly discovered that the only difference when I am an actor is that I use vocal rhythm, inflection, and tone to achieve the same goal.

I felt an electric thrill creating Ræb for God of War Ragnarök. The more I worked through the lines with Matt, the more I understood Ræb’s situation and in particular his feelings about Kratos’ companion Mimir. As I drove home from the recording studio, I was giddy, and my heart was pounding in my chest. I can safely say the few hours I spent recording Ræb’s dialog rank among the most exhilarating creative experiences of my life. While I don’t think I’ll quit my day job anytime soon, I would love the chance to explore this art form further!

To read more about my work on God of War Ragnarök, please check out the full blog post on my official site.

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Last week, we asked you to head back to the Nine Realms and share epic God of War Ragnarök moments using the game’s newly released Photo Mode. After sifting through the action-packed shares tagged with #PSshare #PSBlog, here are this week’s highlights:

DotPone shares Kratos yelling while holding an ice charged Leviathan Axe.

crossedvisions shares Atreus standing on the edge of a structure in Helheim

sirevanztheduke shares Kratos swinging the Leviathan Axe at Thor in combat

discophotomode shares Angrboda tossing colored dust into the air

HazzaniVP shares A jellyfish-like Hafgufa floating over the lights of Alfheim.

NemesisNat shares Atreus drawing his bow surrounded by colorful lights

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Share of the Year
SUBMIT BY: 11:59 PM PT on December 31, 2022

The end of 2022 is almost here, which means it’s time to look back on an epic year of gaming with Share of the Year. Share your favorite capture from the year using #PSshare #PSBlog by Dec 31 for a chance to be featured.

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The year’s end is over the horizon, which means 2023 is about to begin. While 2022 has gone out with a god-sized bang thanks to God of War: Ragnarök, that doesn’t mean 2023 has nothing in store. The coming year is huge for PlayStation, stacked with a lineup of exciting releases. Whether you’ve been looking forward to the release of the ultra-customizable DualSense Edge controller, virtual reality adventures with PlayStation VR2, fantastical new IPs like Forspoken, or sequels to iconic titles like Marvel’s Spider-Man 2, this year has something for you. While there’s a ton coming to PlayStation in 2023, this article aims to highlight a handful of the biggest things announced for 2023.

Note: This is a top-level article highlighting specific launches and is not meant to be comprehensive.

Play VideoMarvel’s Spider-Man 2Speaking of Marvel’s Spider Man 2, let’s kick things off with some exciting news from developer Insomniac Games confirming the release window for the web-slinging sequel. Marvel’s Spider-Man 2 launches on PS5 in fall 2023.

Following the events of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, the Spider-duo of Peter Parker and Miles Morales are back in the next blockbuster action chapter of the Marvel’s Spider-Man series. Much is still to be revealed about the game, and going off the quality of the past two titles, we’re bound to be in for a fantastic new original Spider-Man adventure.

Read on for a special message from Insomniac:


“What a year it’s been for PlayStation Studios; here at Insomniac Games we’ve been in absolute awe of the work of our peers. Congrats to everyone on a successful 2022… and here’s to next year being just as exciting as we continue to get Marvel’s Spider-Man 2 ready for release next fall.”

– Bryan Intihar, Creative Director


Release Date: Fall 2023 | Publisher: Sony Interactive Entertainment | PS5

Now let’s dive into the more 2023 highlights for PlayStation.

Play VideoForspokenIf you’ve ever wanted to play a game with endless discovery, magic combat, parkour, and New York charm, then Forspoken should be on your radar. This all-new IP from legendary publisher Square Enix and developer Luminous Productions combines all that and more, placing you in an expansive fantastical world and giving you the moves to travel in style. While early footage of this role-playing game focused mostly on fluid movement, the combat is also no slouch. The main character Frey gains access to various magic spells to use in battle. Earth, fire, and other elemental castings are at her beck and call against the hordes of enemies in the games. You’ll be using these powers in tandem with Frey’s movement ability to take on these threats in a way unique to Forspoken. It’s not all high-speed action, though. When you need to slow down and take a breather, you can delve into the item crafting system or take a quick selfie at a photo spot. As usual in the world of RPGs, Frey can get experience points to level up movement and combat skills further, leading to more gameplay possibilities in Forspoken’s world. Now it’s just up to you to decide what you want to do in this upcoming magical open world adventure.

Release Date: January 24, 2023 | Publisher: Square Enix| PS5

Play VideoDualSense Edge Wireless ControllerThe DualSense Edge wireless controller is the first ultra-customizable controller for PlayStation. It features a suite of unique custom options and settings. Not only can you remap specific button inputs, but for first-person shooter players, it’s possible to adjust stick sensitivity and dead zones. You can also modify the triggers with tailored travel distances and dead zones. If you’re one to share your controller, the DualSense Edge features multiple controller profiles, quick swapping for your control profile, and easily changeable stick caps and back buttons. With the capability this premium controller can provide, all you need to do is find which setting is right for you and get back in the game.

Players in the United States can get ready for launch by pre-ordering directly from PlayStation here, while folks in the UK can do so here.

Release Date: January 26, 2023

Hogwarts LegacyHogwarts Legacy takes you to the world of the Harry Potter series without the need for a flying broomstick. Set in the 1890s, this action role-playing game developed by Avalanche Software takes the Wizarding World and turns it into a fully interactable open world. With a fully customizable player avatar, you’ll attend Hogwarts, pick your house, and get into trouble in true Harry Potter fashion. As you venture through locations pulled from the book and film series, you’ll level up in the mystic arts. And there’s no need to fear your time away from home while attending wizarding classes. Not only are you sure to make friends at Hogwarts, but you can also tame and ride the iconic fantastic beasts made famous by the franchise. Just be sure to watch out for the dangers of this mysterious world of trolls, mandrakes, and other monsters.

Release Date: February 10, 2023 (PS5), April 4, 2023 (PS4) | Publisher: Warner Bros. Interactive| PS4, PS5

Play VideoPlayStation VR2If you want to immerse yourself even deeper PlayStation VR2 is an absolute must. This groundbreaking virtual reality headset takes the key qualities of the original PlayStation VR and pushes them to the next level with new features and a selection of enticing titles. The added PS VR2 Sense controllers include key features from the DualSense wireless controller like haptic feedback and adaptive triggers. Games like No Man’s Sky, Resident Evil Village, and Star Wars: Tales from Galaxy’s Edge are a few of the diverse selection of games looking to transport you to distant lands. Horizon Call of the Mountain also launches alongside PS VR2 to return us to the luscious world with a new protagonist, Ryas, in a new adventure. Get ready to hunt machines, take aim with your bow, climb towering mountains, and collect raw materials to craft items using intuitive PS VR2 movements.

Players in the United States can get ready for launch by pre-ordering directly from PlayStation here, while folks in the UK can do so here.

Release Date: February 22, 2023

Play VideoDestiny 2: LightfallThe future of Destiny 2 is speeding to the PlayStation with the seventh expansion of the title, Lightfall, releasing in early 2023. This continuation of Bungie’s FPS epic is said to be the end of an era for the Destiny franchise, completing the “Light and Darkness Saga” before introducing us to its grand future. Lightfall brings you face to face with your end and a new beginning, with the Witness appearing with a new fleet, Disciple, and threats of a second collapse. You and your squad must tackle the odds and send this Shadow Legion back into the starry void of space. And you get to do it with some stylish new weapons, a Darkness subclass, and the addition of a grappling hook-like tool called the Strand, all in the new metropolis of Neptune.

Release Date: February 28, 2023 | Publisher: Bungie| PS4, PS5

Play VideoResident Evil 4Resident Evil 4 is returning and bringing all the fear, thrills, and excitement to the PlayStation 5. Next year, Leon Kennedy will again go from a rookie cop late to his first day on the Raccoon City Police Department to a zombie roundhouse-kicking legend with Resident Evil 4’s long-awaited remake. This reimagining of the 2005 classic is taking many cues from its preceding Resident Evil remakes and preserving the charm that made the original so great while adding tons of features to make it worthy of sharing the same title. While the game looks much more realistic, the over-the-top action and scares are all still there and haven’t missed a beat. What other game allows you to block a chainsaw with Leon’s trusty knife? It’s classic Resident Evil once more for a modern audience.

Release Date: March 24, 2023 | Publisher: | PS4, PS5

Play VideoFinal Fantasy XVIRPG fans of the world are clamoring to see more of Final Fantasy XVI and ultimately get their hands on it. Enter a world of six kingdoms: Rosaria, Waloed, the Iron Kingdom, the Crystalline Dominion, Sanbreque, and the Dhalmekian Republic, each at the other’s throat and looking to gain access to the series’ iconic crystals of powers. You play as the firstborn of the Archduke of Rosaria, Clive Rosaria, and embark on a journey of revenge driven by the appearance of the familiar summon, Ifrit. This title is taking a new approach to the Final Fantasy formula, with more in-depth combat than ever, thanks to director Naoki “Yoshi-P” Yoshida’s choice to bring on Ryota Suzuki (Devil May Cry 5, Dragon’s Dogma) as the combat director. But don’t think the worldbuilding will take a backseat, as it and all its inhabitants come together to tell another epic story worthy of the Final Fantasy name.

Release Date: Q2/3 2023 | Publisher: Square Enix| PS5

What are you most excited for coming down the pipe in 2023?

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The end of 2022 is almost here, and as we look back on all the amazing gaming moments we’ve shared, the PlayStation.Blog team wants to thank you for your support all year long.

But we’re not alone in spreading holiday cheer! Our talented friends and colleagues from across the industry have created a festive bunch of season’s greetings cards for you to peruse over a mug of hot cocoa. Cheers to another great year of gaming!


2K (PGA 2K23) ❅2K (Tiny Tina’s Wonderlands) ❅ 2K (WWE 2K23) ❅ Activison (Call of Duty: Modern Warfare II) ❅ Bandai Namco (Tekken) ❅ Bandai Namco (One Piece Odyssey) ❅ Bandai Namco (Park Beyond) ❅ Bend Studio ❅ Bluepoint ❅ EA Games (Dead Space) ❅ EA Games (NHL 23) ❅ EA Games (The Sims 4) ❅ Extra Nice ❅ Fast Travel Games ❅ Finji ❅ Firaxis ❅ Fireshine Games ❅ Firesprite ❅ Guerrilla ❅ Housemarque ❅ Insomniac Games ❅ Kalypso Media ❅ Koei Tecmo ❅ Konami ❅ London Studio ❅ Media Molecule ❅ Microids ❅ Mighty Eyes ❅ Naughty Dog❅ Neat Games ❅ Pixelopus ❅ Playstack London ❅ Polyphony Digital ❅ Psyonix ❅ San Diego Studio ❅ Santa Monica Studio ❅ SEGA ❅ SEGA (Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles) ❅ Spike Chunsoft ❅ Square Enix ❅ Striking Distance Studios ❅ Studio Sai ❅ Sucker Punch Productions ❅ Supermassive Games ❅ Wargaming ❅ Warner Bros. Games (Back 4 Blood) ❅ Warner Bros. Games (Gotham Knights) ❅ Warner Bros. Games (Lego Star Wars: The Skywalker Saga) ❅ Warner Bros. Games (MultiVersus) ❅ Yacht Club Games


Holiday card from Santa Monica Studio

Holiday card from Guerrilla

Holiday card from Insomniac Games

Holiday card from Housemarque

Holiday card from 2K (Tiny Tina’s Wonderlands)

Holiday card from Square Enix

Holiday card from Bandai Namco (Tekken)

Holiday card from Naughty Dog

Holiday card from Bend Studio

Holiday card from Sucker Punch Productions

Holiday card from EA Games (The Sims 4)

Holiday card from Psyonix

Holiday card from Warner Bros. Games (MultiVersus)

Holiday card from Polyphony Digital

Holiday card from Media Molecule

Holiday card from Activision (Call of Duty: Modern Warfare II)

Holiday card from SEGA

Holiday card from Bluepoint

Holiday card from Striking Distance

Holiday card from Pixelopus

Holiday card from Konami

Holiday card from Dead Space

Holiday card from Bandai Namco (Park Beyond)

Holiday card from Bandai Namco (One Piece Odyssey)

Holiday card from Warner Bros. Games (Gotham Knights)

Holiday card from Firesprite

Holiday card from EA Games (NHL 23)

Holiday card from Supermassive Games

Holiday card from Finji

Holiday card from Extra Nice

Holiday card from Warner Bros. Games (Lego Star Wars: The Skywalker Saga)

Holiday card from PlayStack London

Holiday card from PGA 2K23

Holiday card from Neat Games

Holiday card from London Studio

Holiday card from Fireshine Games

Holiday card from Warner Bros. Games (Back 4 Blood)

Holiday card from Keoi Tecmo

Holiday card from San Diego Studio

Holiday card from WWE Games

Holiday card from Microids

Holiday card from Wargaming

Holiday card from Mighty Eyes

Holiday card from SEGA (Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles)

Holiday card from Kalypso Media

Holiday card from Spike Chunsoft

Holiday card from Studio Sai

Holiday card from Firaxis

Holiday card from Fast Travel Games

Holiday card from Yacht Club Games

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Hello PlayStation fans, it’s great to talk with you again. I’m Kanda, the producer at Capcom behind Resident Evil Village. Resident Evil Village VR Mode was previously announced back in June 2022. Today, I’m happy to reveal that this additional mode will release on February 22, 2023 as a free DLC for Resident Evil Village. You can download and play it immediately when you get your PlayStation VR2.

The entirety of Village’s main story will be available to play on PlayStation VR2 in Resident Evil Village VR Mode, allowing you to experience all the events Ethan Winters faces with the greatest level of immersion as he sets out to rescue his kidnapped daughter.

Making full use of the PlayStation VR2, you’ll be wholly immersed when playing Resident Evil Village with this DLC. Visually, the vivid graphics of the 4K HDR display (2000×2040 per eye) and eye tracking produces a heightened perception of reality as if everything you see is actually there. 3D audio enhances the realism with audio from every angle, and your sense of touch is enhanced via the PlayStation VR2 Sense controllers. With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons.

The Sense controllers also enable intuitive movements like putting your arms up to guard and holding your gun out in front of you to shoot, and there are additional actions you can perform to heighten your immersion. Hold two weapons independently, load a clip into your handgun to reload, and wield your knife with slashing or stabbing attacks. It’s a truly captivating experience that puts you directly into the twisted world that Ethan Winters is fighting through.

Please note that Resident Evil Village or Resident Evil Village Gold Edition is required to play this free DLC, and that the DLC must be downloaded separately. For everyone picking up a PlayStation VR2 in February 2023, we hope that you will challenge yourself with this ultimate immersive survival horror experience!

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Today, we’re happy to highlight six titles that are coming to PS VR2, which will bring multiplayer combat, rhythm-based celebrations, mystical-style team ups and a murder mystery to players. Without further ado, let’s kick things off with the reveal of Fantavision 202X.

Fantasvision 202XDeveloper: Cosmo Machia Inc.
Publisher: Cosmo Machia Inc.
Release date: February 22, 2023

Originally released on the PlayStation 2 in 2000, Fantavision is a puzzle game based on the theme of fireworks. The game returns in an all-new title for PS VR2 powered by the Unreal Engine. The game is an artistic combination of action, shooting, strategy, and puzzles. The PS VR2 headset and PS VR2 Sense controller provides an immersive experience for you to fill the star-studded sky with sparkling fireworks. With its simple yet addictive gameplay, it won’t take long for you to master the controls.

The basic goal of the game is to catch at least three fireworks of the same color and shoot them into the night sky. You can also catch fireworks of different colors at the same time by using Wild Fireworks and shoot them with Daisy Chain, which combines multiple colors, and collect items to start the bonus mode Starmine. In PS VR2, you catch fireworks by aiming at them and pulling the trigger, and shoot them with the Circle button.

In addition to the single-player mode, a replay mode is also available. You can change the camera’s viewpoint for incredible replays, stop time to enjoy the show, add different effects, and more. You can also experience the vibrations of the fireworks through haptic feedback, so you can fully absorb the breathtaking fireworks display.


Altair BreakerDeveloper: Thirdverse
Publisher: Thirdverse
Release date: February 22, 2023

Multiplayer sword-fighting action comes to PS VR2 in the form of Altair Breaker. The AI-created virtual world Altair was once a beautiful archipelago covered by a sea of clouds. Now, surrounded by its collapsed brethren, a single floating island remains. Atop its ruins roam experimental combat AI ruled over by a fully autonomous weapon Laws-Zero. Into this place of danger you must journey and face these vicious creations up close.

You are not ill-equipped, nor alone. Team up with up to three other players to tackle these killing machines together and explore the world. Glide through the air and climb walls as you wander the island, then enter into battle using full 360 degree movement as well as leveraging vertical spaces to your advantage. Perform aerial combos, AOE attacks, use special abilities and more. Parry or block strikes with your shield, then slice your opponents in half with a perfectly timed sword swing.


The Tale of OnogoroDeveloper: Amata K.K
Publisher: Amata K.K
Release date: February 22, 2023

Amata K.K, creator of the escape adventure Last Labyrinth returns with a new intriguing co-op tale. A VR player finds themselves thrust into an all-too real parallel world where danger and mystery await. You’ll join forces with Hal, a shrine maiden who lives on the island of Onogoro. She’s not alone on the island: five giant, lethal Kami inhabit this isle as well. These raging beasts must be subdued, puzzles must be solved and Arakida Masatake, the mastermind behind the mayhem, stopped.

Teaming up is essential to your success. While you hold the legendary Celestial Weapon, capable of manipulating objects and firing Ki once absorbed, some riddles can only be solved by Hal, some only by you. Additionally you share health with Hal, making it all the more important for both of you to avoid injury. In tough situations though, you can hold hands with Hal to heal, so be sure not to miss Hal’s call for help.

Infusing traditional Japanese culture with steampunk elements, The Tale of Onogoro promises a unique world full of riddles and powerful battles.


Kizuna AI – Touch the Beat!Developer: Gemdrops, Inc.
Publisher: Gemdrops, Inc.
Release date: February 22, 2023

Cheer along to 15 popular songs by virtual YouTuber Kizuna AI in this rhythm game that’s playable on PS VR2 (and PS VR). You’ve also the option to enjoy a flatscreen experience on PS5 and PS4, playable with a DualSense controller or DualShock 4 controller respectively. Use your PS VR2 Sense controllers (or PS Move controllers on PS VR) like penlights to strike colored boxes in time with Kizuna AI’s on-stage performance, or use the View Mode to freely move around the stage.

A variety of additional DLC is planned for release after the game’s release, including additional songs, additional costumes, the singing-specific AI #kzn (Kizuna-chan), and the implementation of #kzn-chan songs.


Dyschronia: Chronos AlternateDeveloper: MyDearest Inc.
Publisher: Perp Games
Release date: February 22, 2023

This VR investigation game offers an immersive cinematic experience and an epic story from MyDearest, creators of Tokyo Chronos and Altdeus: Beyond Chronos for PS VR. It takes place far in the future in Astrum Close, a maritime city with a crime rate of 0.001%. In this “paradise” city, where all crimes are prevented by “dreams,” the murder of the city’s founder, Professor Rumford, occurs in an incident that never should have happened. Hal Scion, who has been appointed as the Special Supervisor, is requested by the city to investigate this unusual situation. Why was the Professor killed? What is happening in this beautiful city? A clock tower that has not moved for 12 years has now started again. When the final bell rings, seven days will be all that remain.

Playing as Hal, your main goal is to solve the case. The investigation will be conducted using Memory Dive, an ability that allows the player to access the past by touching objects with the left hand and reliving the owner’s memories. The present can also be altered by interfering with the owner’s actions at the moment their fate diverges. A helpful ally who supports the investigation is Lily, the navigator robot, who is always with Hal and can provide unexpected clues. When you get stuck in your investigation, you can always rely on Lily, who never leaves your side.

In addition to the scene of the crime, the investigation field also includes the beautiful Augmented Dreaming world that integrates people’s dreams, which can be seen when accessing the network. One of the key features of this game is that you can enjoy VR spaces with completely different atmospheres: the real world where the incident occurred and the world of Augmented Dreaming, where mental peace is maintained. Investigate the two-faceted field and get to the bottom of the mysterious incident.


X8Developer: Thirdverse
Publisher: Thirdverse
Release date: TBA

A digital cataclysm of unknown origin has suddenly rebooted the worlds of various action games into nothingness. In the aftermath, heroes of these worlds are drawn together and forced to compete to try and obtain a game engine that’ll restore their home. Team up in intense 5v5 battles in this multiplayer tactical shooter. Each match is set across multiple three minute rounds, with an attacking group attempting to place and detonate explosives, while the defending force attempts to block their efforts. Each hero comes equipped with a distinct weapon and trio of special abilities, activated through specific gestures performed with the PS VR2 Sense controller. Coordinating your combined skills is key to success. More game modes are planned in future updates, and X8 will support crossplay.

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Today we’re happy to reveal the December Game Catalog lineup for PlayStation Plus. All but WWE 2K22 will be available starting December 20. Let’s dive in.

PlayStation Plus Extra and Premium | Game CatalogView and download imageDownload the imagecloseCloseDownload this imageWWE 2K22 | PS4WWE 2K returns with a redesigned gameplay engine and new controls. Play solo or against friends locally or online as the biggest and most realistic-looking WWE Superstars and Legends. Take on not one, but two MyRise single player adventures, featuring unique male & female storylines that let you choose your journey like never before. Call the shots as a WWE General Manager and take the reins of Raw, SmackDown, NXT or NXT UK and draft your ultimate roster, then compete against rival GM’s to build the biggest brand in the WWE Universe.

WWE 2K22 will be available to PlayStation Plus Extra and Premium members on January 3.

View and download imageDownload the imagecloseCloseDownload this imageFar Cry 5 | PS4Welcome to Hope County, Montana, land of the free and the brave but also home to a fanatical doomsday cult known as Eden’s Gate. Stand up to cult leader Joseph Seed, and his siblings, the Heralds, to spark the fires of resistance and liberate the besieged community. Build your character and free Hope County in solo or two-player co-op, taking control of iconic muscle cars, ATV’s, planes and a lot more to engage the cult forces in epic fights.

View and download imageDownload the imagecloseCloseDownload this imageFar Cry New Dawn | PS4Take up arms on your own or with a friend in two player co-op in a transformed vibrant post apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Join fellow survivors and lead the fight against the dangerous new threat the Highwaymen, and their ruthless leaders The Twins, as they seek to take over the last remaining resources. Recruit Specialists to upgrade your homebase, who will help unlock all new features including crafting weapons, gear and more, then venture on Expeditions to memorable locations across the USA.

View and download imageDownload the imagecloseCloseDownload this imageFar Cry Primal | PS4Conquer an innovative open world with breathtaking environments and unpredictable savage encounters as the Far Cry series travels back to the Stone Age. Play as Takkar, a seasoned hunter and the last surviving member of your group. There is one goal: survive in a world where you are the prey. Explore a new chaotic time period filled with unpredictable mayhem, dangerous threats, and incredible stories.

View and download imageDownload the imagecloseCloseDownload this imageMortal Shell | PS4, PS5Mortal Shell is a ruthless and deep action-RPG that tests your sanity and resilience in a shattered world. As the remains of humanity wither and rot, zealous foes fester in the ruins. They spare no mercy, with survival demanding superior awareness, precision, and instincts. Track down hidden sanctums of devout followers and discover your true purpose.

View and download imageDownload the imagecloseCloseDownload this imageJudgment | PS4, PS5From the team that brought you the critically-acclaimed Yakuza series, play as Takayuki Yagami, disgraced attorney turned private detective as he claws his way through Kamurocho’s underground crime network to investigate a string of grisly murders in this psychological thriller. Track suspects, discover clues, and bring evidence to court. Take advantage of two unique battle styles to take down adversaries in electrifying encounters.

View and download imageDownload the imagecloseCloseDownload this imageYakuza: Like a Dragon | PS4, PS5 Level up from underdog to dragon in this action RPG. Ichiban Kasuga, a low-ranking grunt of a low-ranking yakuza family in Tokyo, returns to society after serving 18 years for a crime he didn’t commit. Uncover the truth behind his family’s betrayal while exploring – and fighting – your way across a modern-day Japanese city. Build a party from a ragtag group of society’s outcasts, spending time with them to unlock new abilities and combo skills. Take time off from your quest to immerse yourself in go-karting, arcade games or 50 substories.

View and download imageDownload the imagecloseCloseDownload this imageYakuza 6: The Song of Life | PS4The conclusion of Kazuma Kiryu’s epic story sees the Dragon of Dojima take on the responsibility of foster father as he seeks to protect his young ward Haruto and discover the mystery behind the grevious attack on Haruto’s mother. Explore Onomichi, Hiroshima and with the help of some unlikely friends, delve back into a merciless criminal underworld, outwit the clans seeking Haruto and find the answers you seek.

View and download imageDownload the imagecloseCloseDownload this imageMiddle Earth: Shadow of Mordor | PS4 Fight through Mordor and uncover the truth of the spirit that compels you in this third person action adventure that chronicles a new chapter in the Middle-earth saga. Discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron.

View and download imageDownload the imagecloseCloseDownload this imageMiddle-Earth: Shadow of War | PS4Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth.

View and download imageDownload the imagecloseCloseDownload this imageThe Pedestrian | PS4, PS5In this delightful and unique puzzler, enjoy a textless journey, where all ideas are shared in icons and your powers of observation will be put to the test. Rearrange and reconnect public signs in order to explore and advance through each engaging environment.

View and download imageDownload the imagecloseCloseDownload this imageEvil Genius 2 | PS4, PS5Take control of an Evil Genius and set their plans for world domination in motion a satirical spy-fi lair builder. When it feels this good to be bad, the Forces of Justice don’t stand a chance! Build your own unique evil lair and construct wonderfully wicked devices. Train a force of criminal minions, recruit powerful Henchmen and defend your Lair from the Forces of Justice, and dominate the world by carrying out evil schemes and building a Doomsday Device.

View and download imageDownload the imagecloseCloseDownload this imageAdventure Time Pirates of the Enchiridion | PS4Ahoy! The Land of Ooo is underwater and it’s up to Finn and Jake to find out why. Join our heroes as they explore the high seas, search for hidden clues and interrogate shady suspects. Upgrade your heroes, use items, spells, potions and unique ultimate hero abilities to battle bad guys in fast-paced tactical combat and solve the mystery to save this waterlogged world!

View and download imageDownload the imagecloseCloseDownload this imageBen 10: Power Trip | PS4, PS5Put on the Omnitrix and transform into Ben 10’s incredible aliens as you adventure and battle through an action-packed 3D world to stop a master magician’s Hex-tremely fiendish plans. Take on some of the deadliest enemies Ben has ever faced in thrilling combat. Solve fun puzzles, use your skills to help out the townspeople you meet, and collect power-ups to upgrade your aliens. You can even team up for some fun local drop-in, drop-out cooperative play.

View and download imageDownload the imagecloseCloseDownload this imageGigantosaurus The Game | PS4 Explore and race across the prehistoric world of Gigantosaurus. This Disney dino tale is part saving the world, part super race, and all giant fun in this videogame tie-in to the animated TV series is part-platformer, part racer. Play alone or with a friend, exploring and solving puzzles… then taking part in a fast-paced super rally to the finish line and the next zone.

View and download imageDownload the imagecloseCloseDownload this imagePillars of Eternity II: Deadfire – Ultimate Edition | PS4 Featuring an enormous open world, a massive cast of characters, and a story you can play your way, the Ultimate Edition of this award-winning single player RPG from the masters at Obsidian Entertainment includes all major updates and expansions. The god Eothas awakened from his sleep, erupting from beneath your castle, killing your people and stealing a piece of your soul. Now only you and your companions can uncover the rogue god’s machinations as he tramples over the Deadfire Archipelago.

Worms W.M.D | PS4 With a gorgeous, hand-drawn 2D look, brand new weapons, the introduction of crafting, vehicles and buildings plus the return of some much-loved classic weapons and gameplay, Worms W.M.D is the best worms experience ever. Work your way through 30 campaign levels of increasing difficulty using the huge arsenal of new and classic weapons at your disposal, then take on up to five opponents in hilarious all-out tactical worm warfare with up to eight worms each, either in local or online multiplayer, including ranked play.

The Escapists 2 | PS4It’s time to bust out of the toughest prisons in the world as you return to the life of an inmate in The Escapists 2. As the prisons get tougher you’re going to have to get more creative with your escape plans. There’s a ton of options to tackle almost any prison escape. Why not unite with up to 3 friends to create the ultimate escape crew and engineer the wildest escapes yet? Jump online or gather round on a couch to prepare for your sneaky adventures.

PlayStation Plus Premium | Classics Ridge Racer 2 | PSP Enjoy sublime arcade racing fueled by a fantastic score in this enhanced version of the PSP classic. The game’s packed with race courses to beat competitors (and your best times) on and cars to unlock. This emulated version of the PSP classic is enhanced with up-rendering, rewind, quick save, and custom video filters.

Heavenly Sword | PS3Ninja Theory’s third-person action adventure spins a dramatic tale of revenge as Nariko embarks on a quest for vengeance against an invading King and his army. Time is against her however, as the ancient Heavenly Sword she wields to fulfill her mission not only grants her multiple attack options, it also is slowly draining her lifeforce. Take on increasing hordes of enemies, mastering combos and different combat stances to battle your way to victory.

Oddworld: Abe’s Exoddus | PS1Abe returns in this follow up to the original Oddworld. Abe’s peaceful retirement is shattered when visited by a vision from the Mudokon Spirit Guides, learning that the Magog Cartel is mining Necrum, the sacred Mudokon city of the dead, to collect bones to make a super-addictive SoulStorm Brew. This version has been enhanced with up-rendering, rewind, quick save, and custom video filters.

Pinball Heroes | PSPEnjoy some frantic ball flippin’ fun with addictive gameplay, simple controls and pinball tables to best your highscores on. Each table is based on a different PlayStation franchise like Uncharted and Hot Shots Golf. Keep your ball in play and activate all of a table’s special features. This version has been enhanced with up-rendering, rewind, quick save, and custom video filters.

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Gran Turismo players! The 1.27 update for Gran Turismo 7 arrives today December 14 at 10pm PST*.

Play VideoDecember brings five exciting new cars and Scapes – Norway being added For those that participated in the limited timed Viewers Campaign in GT7 and answered the Day 4 question correctly, you will be given early access to the Ferrari Vision Gran Turismo vehicle as a gift on December 15. For more information, be sure to visit www.gran-turismo.com

For everyone else, the Ferrari Vision Gran Turismo will be available to everyone within Ferrari’s Brand Central, Ferrari starting December 23.

Ferrari Vision Gran TurismoA single-seater concept that pushes the boundaries of the hyper car genre.

The Ferrari Vision Gran Turismo is the first Ferrari single-seater concept car dedicated to the world of virtual motor sport, with a spectacular and futuristic design founded in the Prancing Horse’s unequalled racing heritage. The Ferrari Vision Gran Turismo draws its inspiration from the fascinating world of Ferrari’s hugely successful 1960s and ‘70s sports-prototypes. Below hyper-modern bodywork and dramatic proportions, the car hides the DNA of masterpieces such as the Ferrari 330 P3 and the 512 S. It is a nod to the past, yet a powerful hint of the future of endurance racing. The Ferrari Vision Gran Turismo’s architecture is crafted around an advanced aerodynamic design and is equipped with the same engine architecture that powers the Ferrari 499P. Here, though, the engine has been made more extreme to develop no less than 1,030 CV (1,015.8 BHP) at 9,000 rpm, with an additional 240 kW (321.5 BHP) available through three electric motors, one on the rear axle and one on each of the front wheels.

Alfa Romeo Giulia GTAm ’20The peak of the Giulia line-up, this model celebrates 110 years of Alfa Romeo.

The Giulia GTA and GTAm are special editions of the Giulia released to celebrate the 110th anniversary of the founding of Alfa Romeo in 2020. Based on the high-performance Quadrifoglio model, performance has been increased even further for these anniversary editions. The power output of the 2.9L V6 twin-turbo engine has been increased to 532 BHP. Use of lightweight construction materials throughout the car has decreased the weight by 100 kg and the front and rear track width has been increased by 50 mm to shorten the effective wheelbase, all resulting in a significant improvement to handling. Additionally, the car features enlarged front fenders and arching over fenders on the rear, as well as several aerodynamic parts developed in conjunction with Alfa Romeo’s F1 partner Sauber. The GTAm offers a more hardcore setup designed for circuit use. It adds a larger front splitter and carbon fiber rear wing, while replacing the rear seats with a roll-cage.

Bugatti Chiron ’16The successor to the ultra-high performance Veyron.

The Chiron is a super sports car unveiled by Bugatti in 2016. This limited production model was introduced as a follow-up to the Veyron, with only 500 units available worldwide. The exterior features large C-shaped lines that encircle the cabin and serve as air intakes. It also features an accentuated center-line inspired by the Type 57 Atlantic Coupe that increases straight line stability. The carbon fiber chassis provides the same level of rigidity as an LMP1 race car and houses an 8L W16 quad-turbo engine. This engine has been extensively tuned since the Veyron iteration to a maximum power output of 1,479.3 BHP and a maximum torque rating of 163.1 kgfm. The car is able to accelerate from 0-62.1 mph in 2.5s and a pre-production prototype was able to reach a maximum speed of 304.8 mph. In 2018, the Chiron Sport was introduced featuring an improved chassis weighing 18 kg less than the original. In 2019, the limited edition ‘Chiron Sport 110 Ans Bugatti’ was released to celebrate the 110th anniversary of Bugatti. Only 20 of these cars were made.

Chevrolet Corvette C8 Stingray ’20The new generation midship Corvette.

The byword for the all-American sports car, the Chevrolet Corvette saw a historic change in 2019. Introduced that year, the eight generation Corvette became the very first in the line to use a midship layout. This revolutionary change is apparent from a single look at the exterior. The Chevrolet’s iconic long nose is nowhere to be seen, and with the cabin moved forward, the body fits the classic midship profile. Without an engine, the front section now serves as luggage space, meanwhile behind the engine sits another luggage area big enough for a golf bag. The V8 engine at the heart of the car is a new generation small block LT2 which was developed from the previous generation model C7’s LT1 engine. With 6.2L of displacement, it can produce 495.1 BHP/65.0 kgfm but also features fuel saving features like cylinder deactivation. The transmission is now only available as an 8- speed dual-clutch automatic but manual control is also possible using steering wheel mounted paddle shifters. The suspension uses double wishbone construction on all 4 corners and is available with a height adjustment system for handling high kerbs and other obstacles. The driver centered cockpit features a multifunctional infotainment system controlled by an 8-inch touchscreen. With the engine bay moved to the rear of the cabin, the new generation Corvette has shown itself to be a contender with exceptional performance in GT car racing.

Toyota Celica GT-FOUR Rally Car (ST205) ’95The rally machine that left an impression on many fans, though it only competed for a short time.

After capturing the double title of both driver and maker championships thanks to the ST185’s brilliant showing in 1993, Toyota introduced the new ST205 Celica the following year, aiming to achieve even more victories. Although the new Celica had a bigger body, it had better weight distribution due to the enhanced stability from the expanded wheelbase and wheel track. Works team TTE was involved from the start of development, and key contributions were the improvement of overall aerodynamic and cooling performance. The Celica was planned to debut in the 1994 1000 Lakes Rally, but due to unexpected delays in undercarriage development it spent the season running trial races. Entering in 1995 as a full-scale participant, the Celica battled with the newly improved Subaru Impreza, and Didier Auriol brought in the first win in the 4th round at the Tour de Corse. Although Toyota continued to be afflicted by problems with the super strut suspension, the team continued racing and making improvements throughout the season to overcome the handicap. In the 7th round at Catalonia, the Celica was found to be in violation of the intake restrictor diameter regulation and was stripped of all points for the season. In opposition to the decision Toyota ceased participation in the WRC and the ST205’s appearance on the gala stage of the event was limited to just one season. Although it was only active for a short time, these machines gallant silhouette imprinted itself on the hearts of many fans. When discussing the Toyota rally scene, it is one car that must be mentioned.

Scapes – Norway have been added to the featured section

***December 15 at 6am GMT / 3pm JST..

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“Battle routine, set! Execute!!”

Hello PlayStation players, pleased to meet you. I’m Mr. Famous! I’m glad to announce that Mega Man Battle Network Legacy Collection will be released on April 14, 2023. I’m also excited to bring you a new trailer and tell you that you can pre-order Mega Man Battle Network Legacy Collection starting today!

Play VideoIn this blog post, I’ll walk you through the latest information regarding the recently announced online gameplay features and additional bonuses included in Mega Man Battle Network Legacy Collection. Before that, allow me to introduce the Mega Man Battle Network series.

The Mega Man Battle Network series takes place in Network Society, where advanced network technology connects and powers everything from household devices to the infrastructure of cities. This system is typically referred to as “the Cyberworld” and has become a part of everyday life for the citizens of Network Society.

People carry Personal Terminals, or PETs – mobile devices equipped with sentient programs called NetNavis. PETs and NetNavis allow people to enjoy the many benefits the network provides by “jacking in,” a process of connecting their PET to various devices.

Although advanced network technology has improved everyday life for many people around the world, it has also brought with it new opportunities for cybercrime. The protagonist, Lan Hikari, and his NetNavi, MegaMan.EXE, must work together to solve a recent wave of cybercrime incidents.

Battles ensue when you encounter sentient viruses in the Cyberworld. The player can move MegaMan.EXE freely within the red 3×3 grid while enemies move around in and attack from the blue area. MegaMan.EXE can use Battle Chips to his advantage when facing enemy programs as well! Battle Chips have several uses, including recovering HP, inflicting damage on enemies in unique ways, and much more. Jack in to the action of Battle Network and strategize when and how to use the diverse Battle Chips that are available to you.

The Battle Network Legacy Collection contains 10 classic games, including the different versions of the mainline games in the series, from Mega Man Battle Network to Mega Man Battle Network 6.

Now, let’s get into the new online functions! Players can enjoy head-to-head NetBattling and Battle Chip Trading with far-away NetBattlers by connecting to the Internet. You can access online functionalities through in-game submenus in each game.

From the NetBattle menu, you can choose either “Practice” to enjoy battles casually, or “Real Thing” battles where the winner takes a Battle Chip from the loser’s backpack. You can also choose “Triple Battle” where games are decided in a best of three matches, “Version Battle” which preserves the rules from the original games, and more.

“Private Match” allows you to play with far-away friends by entering a room code.

In “Public Match” you can also play ranked matches with far-away NetBattlers.

In the “Trade” menu, you can exchange Battle Chips, Styles, Programs, and Folders based on the original versions of each game. You can choose Private Trade to trade with your friends, or Public Trade, which will allow you to trade with NetBattlers from all over the world.

*PlayStation Plus subscription is required to use online functions.

Let’s not forget the Download Chips! Download Chips are special Battle Chips that were originally distributed in very specific ways such as in-person events held in Japan. A total of 15 Download Chips are included in Mega Man Battle Network Legacy Collection.

Several highly rare and unique chips are included.

Finally, let’s jump into the Custom PET Pack. The Custom PET Pack is a DLC containing Special Skins and songs with special arrangements. Special Skins change the appearance of the 3D MegaMan.EXE who guides you in the Legacy Collection. There are also four songs with special arrangements that can be played in the music player. The Custom PET Pack will be available as a pre-order bonus. Make sure you get it!

In Vol.1, Hub Style will be available for 3D MegaMan.EXE, and two songs with special arrangements will be added to the music player.

In Vol. 2, Dark MegaMan will be enabled for 3D MegaMan.EXE, as well as two additional songs with special arrangements in the music player.

*Bonuses may vary depending on region.

Thank you very much for reading this far. No matter what, we’re always connected!

Sincerely yours, Mr. Famous

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At CD Projekt Red, we’ve long said that the next-gen update for The Witcher 3: Wild Hunt will harness the full capabilities of next-gen hardware. But what does that mean for the PlayStation 5? Let’s break down some of the features gamers can expect to see when the update comes out on December 14th.

There’s nowhere better to start than with the unique haptics available on the PlayStation 5! Engineering Director for Management and Audio Colin Walder wanted to ensure that the DualSense Controller’s capabilities were used to their full potential. According to Walder, “One way we were able to do that is by transforming specific elements of our audio into detailed shapes and textures of vibration that are perfectly synchronized with action in the game.” In practice, this meant combing through the game for relevant actions — not only those of Geralt, but the wider world as well to make sure players receive tactile feedback during their next journey through the Continent. Now, going underwater, picking herbs, winning (or losing!) a game of cards, and mounting a horse (to name a few) will all feel more realistic than ever.

“The developers approached this task in a way that would give the player a visceral connection to not only Geralt, but also throughout the wider Witcher world using the fantastic DualSense 5 technology,” Walder said. “Feeling every swing and strike, every casted Sign, and the earth under your boots is a real joy and coupling this with new immersive 3D Audio creates those added layers of immersion in ways we were never able to integrate before.”

For those encountering the game for the first time, we’ve got something for you! Or, well — if it’s been a while since you last booted up The Witcher 3: Wild Hunt, you might find this handy, too. Players can now make use of PlayStation 5’s Game Help to view quest hints! Release Manager Artur Kepen, who worked closely with Sony to create the system, promised, “PlayStation Game Help will provide useful tips and tricks to both new and existing players! Should you get lost on your adventure, text hints will aid you*. ~~you’ll often find a video showcasing what has to be done to complete a quest or a screenshot of the area to properly mark your quest objective~~.” The Witcher 3: Wild Hunt features a sprawling open world, and this is one additional way of keeping track of where to go next.

Don’t forget about Activity Cards! Tracking your game’s progress has never been easier with the help of this handy PlayStation 5 feature. Jump straight back into the game with minimal loading times, and keep track of your journey as you and Geralt make your way through the Continent in search of Ciri.

Of course, bringing the game up to the standards of contemporary gamers also means introducing two new modes: Performance and Ray Tracing. Performance Mode prioritizes frame rate at 60FPS, while Ray Tracing aims for 30FPS and includes Ray Traced Global Illumination, enabling more realistic lighting, as well as Ray Traced Ambient Occlusion, enabling more accurate and effective surface lighting. To further bolster these graphic improvements, you can expect a host of fully-integrated community-made mods including 4K textures and models, immersion enhancements, and visual bug fixes. On top of that, we’ve added our own gameplay and graphical improvements. And of course, Photo Mode is now available to show off the beauty of the Continent. (Pro tip: Ray Tracing Mode is perfect for some truly breathtaking shots!)

We’ve even added something for fans of Netflix’s The Witcher series. Players can choose to toggle on an alternate outfit for Dandelion and Nilgaardian army NPCs, and access two armor sets and swords for Geralt after completing a new quest titled “In the Eternal Fire’s Shadow”. Other features include a new camera mode, map filtering toggles, and cross-progression — meaning you can use cloud saves to hop across platforms. With just one day until the update, we’re excited for everyone to jump back in (or start their first-ever journey) tomorrow!

The Witcher 3: Wild Hunt is available through the PlayStation Store on PlayStation 4 and 5. On December 14th, all existing players will receive a next-generation update for free.

*This post has been updated to correctly reflect Game Help implementation in The Witcher 3: Wild Hunt.

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Hello everyone, I am Matthieu Richez, CEO and Creative Director of Ishtar Games. I am extremely pleased to announce The Last Spell, our tactical roguelite game, will be available on PS5 and PS4 in early 2023!

But first, allow me to introduce you to the world of this dark, painful and gritty game we created…

A few years back, The Last Spell was just an idea I had in my head, which I gave to Jacques Dedeken, the Art Director: an asymmetrical tactical game with a few heroes fighting off hundreds of monsters. This resulted in this first ever concept art of the game:

Now in 2022 the game has been polished a lot, especially during our Early Access which started in 2021. With this amount of time, care and help of our players, we have been able to bring the best game to every user, with more maps, more ideas and more possibilities.

Tactical & rogueliteThe Last Spell didn’t change much from the original idea given to Jacques: you have to defend your Haven with your Heroes against a lot of monsters. At day, you can patch up your Heroes, buy weapons and create buildings, but at Night, you will have to fight.

Each map has a different number of Nights and your only goal is to stay alive as long as you can. The longer your Heroes live and fight, the more you unlock new weapons, armors, passives and bonuses for your next run.

During the Night, we want you to feel overwhelmed by the monsters, to live on the edge at each moment of your run. This feeling is increased by the work of our Composer, Rémi Gallego (The Algorithm), who made an incredible metal soundtrack for The Last Spell.

The Last Spell being a tactical, each Hero has their own action points, movement and mana, which means you need to be careful with each move you aim to do. One mistake, and your Hero may be in immediate danger of death… And this is speaking from experience.

We took a lot of time to design the control scheme for The Last Spell because we’ve tried to find the best way possible to play the game with a PlayStation controller. For example, we’ve designed a system to help you navigate quickly in the interface by using the Right Stick. We also made sure the combat phase can be played quickly and smoothly. Another important point for us was to have a dedicated button to display tooltips, because it’s our main way to give players information about something.

One Last Spell to save the worldThe world of The Last Spell is a hard and painful one. The magical war destroyed everything and only a few Havens are still standing up among the ruins. As if it wasn’t enough, a dangerous Mist arises every Night, bringing dreadful monsters to your walls.

Hopefully, you’ve got a way to save the world. Or well, humanity has one: casting The Last Spell, a powerful incantation to banish all magic in the world, destroying the Mist and the monsters in the process.

To do so, each remaining Haven needs to break their Seal, and the Heroes’ only goal is to protect the Mages at all cost. Failure to do so will lead to their doom and defeat, which can also be translated by “you’ll have to start a new run”.

More tools to help you fightDefending each Haven is tough but you have multiple tools at your disposal to succeed, one Night after the other. The biggest of them all being mysterious beings of Light and Darkness..

Thanks to them, your fights during the Nights grant you access to unique Favors: some can be bought with Tainted Essences, others can be unlocked through a series of completion. Each fight you win gives you an advantage for the future: you start small, and as you unlock more and more tools, the fight becomes easier… Until you reach a new deadly challenge.

By killing monsters, your Heroes can level up to improve their attributes and learn new passive or active Perks. The pool of Perks available to your Heroes is randomized so each Hero has a different set of Perks they can possibly unlock.

All Heroes in The Last Spell are classless, so their skills will change according to the weapons you give them. You can try absolutely everything with your Heroes, and adapt your strategies. If something is not working for you, change it and pick something else!

Thank you for reading our blog post! We are very excited to see new players hopping on The Last Spell, and we will see you in Early 2023 for the release on PS5 and PS4!

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PlayStation Store has welcomed a selection of new gameplay demos today, which are available to download right now, giving you a taste of some exciting titles that are coming to PS4 & PS5 in the near future! The demos include the beautiful bicycle adventure Season: A letter to the future and the stylish dating and skating adventure game Thirsty Suitors. Let’s take a look at what you can play as part of today’s Demo Fest*.

Thirsty Suitors | PS4, PS5 Battle your exes, disappoint your parents, and find yourself, while also cooking and skating. In this action-adventure demo of Thirsty Suitors, players will skateboard through a personality quiz that introduces Jala’s friends, exes, and family, explore her hometown, and confront one of Jala’s exes in stylish turn-based battle.

– Outerloop Games

  • Download the Thirsty Suitors demo on PlayStation Store now

Season: A letter to the future | PS4, PS5 Bramble: The Mountain King | PS5 You Suck at Parking | PS5 *Internet connection required to download demos from PlayStation Store.

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Voting for the PS Blog Game of the Year Awards 2022 is now open. These awards are driven entirely by players’ choice, so cast your vote to nominate your favorite PlayStation games of the past year. All 16 categories recognise the best of PlayStation through 2022, celebrating great games, captivating new characters, fantastic soundtracks, graphical showcases, and much more.

As ever, there are a few rules for categories and their nominees:

  • Every category includes a write-in option in case there’s a title absent that you think should be considered.
  • Due to the polls closure date, some titles aren’t eligible for inclusion.
  • As with the majority of the other categories, Best Multiplayer Experience focuses on titles released in 2022 while Best Ongoing Game focuses on games that have seen significant new content or game-changing updates over this past year.
  • If a title won a Platinum in a category any previous year, it won’t be eligible for inclusion in the same category this year. As such Marvel’s Spider-Man 2 – which won last year’s Most Anticipated Game – isn’t included in the running for that category this year.
  • Polls are live now and close on Wednesday December 14 at 23:59pm PT, so scroll below and get clicking. We’ll collect the results and announce the winners later this month.

Good luck to all the nominees!

2022 PlayStation Blog Best New Character2022 PlayStation Blog Best Story2022 PlayStation Blog PlayStation Best Graphical Showcase2022 PlayStation Blog Best Art Direction2022 PlayStation Blog Best Audio Design2022 PlayStation Blog Soundtrack of the Year2022 PlayStation Blog Best Accessibility Features2022 PlayStation Blog Best Use of DualSense2022 PlayStation Blog Best Multiplayer Experience2022 PlayStation Blog Best Ongoing Game2022 PlayStation Blog Best Sports Game2022 PlayStation Blog Best Independent Game of the Year2022 PlayStation Blog Best Re-Release2022 PlayStation Blog PS4 Game of the Year2022 PlayStation Blog PS5 Game of the YearMost Anticipated PlayStation Game of 2023 and Beyond

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Diablo 3 followed in the footsteps of series entries before it, introducing a new generation of dungeon crawlers to the hellish world of Sanctuary back in 2012. Since then, thanks to a loyal player base, they’ve kept the hack-’n-slash RPG party going with countless updates. But now it’s time for the future, and Blizzard is molding Diablo 4 to deliver just that.

While the title looks to the past of both the real world and that of Sanctuary for inspiration, the upcoming sequel pushes the Diablo series in new ways. In an immense and gorgeous new landscape, you’ll encounter all-new elements to the Diablo formula that let you control the game’s direction even more while dealing with more darkness than ever. Ready your defenses. We’re returning to Sanctuary.

A return to darknessUpon jumping into this newly realized Sanctuary during a hands-on session with an in-development PlayStation 5 version of the game, it’s clear that Diablo 4 harkens back to the grim tone of the first two Diablo games. The world is more mature and grounded than Diablo 3, adding to its renewed focus on horror and fear. Dead bodies paint the white snow during travels. You can hear howling cries of anger and distress when passing a populated town. A soft moonlight illuminates the hallowed grounds like a haunted spotlight. With a hefty thematic focus on hatred, how it consumes once hopeful hearts, and its corruption and consequences, it’s easy to quickly get immersed when all of these elements work in tandem. And naturally, it’s inevitable to feel the heroic urge to stop whatever caused all this pain in Sanctuary.

Evolution of classic DiabloDiablo 4 is a culmination of what made past Diablo entries so iconic and memorable. The bleak tone of the original, the more open world of the second, and the combat of the third all come together here. There are more gameplay options than ever, and the bits of small details and extra care applied to every nook and cranny of its mechanics make it one of the best entry points to the series.

This is your adventureDiablo 4 marks the first time in the series that you’re truly creating your own adventure. The open world of Sanctuary facilitates a personal journey filled with options. You can ignore the main story and lose yourself in exploring countless dungeons and strongholds, run into random local events, or help a needy lost spirit. Or, maybe you’re not in the mood for action and would rather bide your time and explore a peaceful wilderness to find resources to go home and craft with.

The gameplay variety extends to playthroughs that all present wildly different results. The story is also nonlinear, meaning you’ll face many circumstances that may lead you down various roads. Yes, you still have to tackle the core beats to reach the game’s conclusion, but how you get there is up to you.

A bold new worldWhat’s a big adventure without a grand open world? Sanctuary, otherwise known as the Mortal Realm, is the name of this world that acts as the setting for the Diablo series. This new rendition is the series’s largest and most unrestricted world. There are numerous areas to explore, enemies to encounter, and NPCs to talk with. And it’s all seamlessly connected with no need for loading screens. You’re constantly trying to find a way through, often running into an optional roadblock at nearly every turn. Just be careful when going off the beaten path, as you’ll often find very powerful optional foes that will give you a real challenge.

This world is a dark medieval playground full of hellish conflict. There are diverse environments with specific monsters and mobs to fight that carry vastly different abilities. For example, the Fractured Peaks’ Iceland Goatmen use ice magic. In the coasts and watery areas, the Drowned hold giant masts from sunken ships that lure in travelers with bells until they cast them into the sea. There is always more to discover here, and it can all be done at your leisure.

Express yourselfDiablo 4’s classes provide tons of player expression options regardless of what build you’re going for. The game starts by inviting you to choose between the worlds of ice, fire, or lightning magic. Each element features multiple paths to get to higher abilities, adding a uniqueness deeper than simple attack selection to characters. A new mechanic also offers players two class-exclusive upgrades to choose between after a skill upgrade. For example, with the Barbarian class, there’s the Violent Whirlwind attack, which allows players to cast Whirlwind for a long time. Or they could pick Furious Whirlwind, which inflicts a bleeding effect on anyone swept into the assault.

Diablo 4 brings unique progression mechanics to each class. For example, the Sorcerer has two unlockable skill enchantment slots that are unlocked during the campaign. When skills are upgraded, you get an enchantment upgrade which presents a special effect. For example, a fireball enchantment causes defeated enemies to explode into a fireball that damages surrounding foes. This new level of character customization gives players the most in-depth character growth in series history.

The skill tree presents one of the core elements of character creation and progression in Diablo 4. Not only are things carefully and clearly contextualized, but upgrades start simple to better onboard you to the process. An upgrade path may begin with simple choices between fire or lightning, then gradually expand. “Do I upgrade towards burn or explosive fire damage?” “How can chaining attacks strengthen my offensive?” The skill tree gives players access to class-defining choices that change how a character is played.

Visual customization is also new to Diablo 4, rather than being limited to a preset physical appearance. After selecting a class, you pick a body type, skin tone, hairstyle, markings, accessories, and more. Thankfully, you’ll be able to revise these choices anytime by visiting the wardrobe and changing armor and gear cosmetics. There’s also an item store to customize gear visuals along with altering your mounts and their gear.

A shared worldWhether you decide to go on this adventure solo or with a party, you’ll eventually run into other players via towns and event hubs. Unlike in the past, these interactions come organically. You may visit a town, run into a great world boss, and see other players doing the same without needing to open any menus. You can team up with these strangers for world events and world bosses, which are nigh impossible alone. Though you may initially meet these fellow adventurers as allies, there’s also a chance of running into those same players as foes in the Fields of Hatred, a dedicated player-vs-player zone found in different areas of Sanctuary.

Play with your friends regardless of whereDiablo 4 supports online crossplay between platforms. Alongside couch co-op, you can also play with your friends no matter where they’re dungeon crawling.

Modify your lootOne of the best pieces of Diablo 4 is how loot upgrades are handled. You can buff and mod items you find or craft at blacksmiths. Blizzard also confirmed that you can perform equipment-defining modifications, such as extracting legendary power from items and adding that power to other equipment. This also makes almost every piece of loot potentially essential and powerful.

A good defense makes a good offenseDiablo 4 provides more options in the battle against demonic forces. Though enemies may surround you, you now have a new tool at your disposal with the evade mechanic. Evade acts as an evolution to Diablo 3’s dodge roll. The maneuver (on a short cooldown) allows all players, regardless of the selected class, to dash a short distance in any direction to dodge enemies during battle. It can make you feel unstoppable when used perfectly in tandem with the classic Diablo hack n’ slash combat. And if you want to become more nimble in battle, then you can buff it with items like special boots that add a speed boost after it’s performed.

A finely-tuned Diablo experience on consoleDiablo 4 is the first in the series to be genuinely tailor-made for console players and was developed with the controller in mind. This results in mechanics such as the new evade being integrated into the PS5’s DualSense controller with dedicated buttons. Blizzard assures that it’s put ample work into making targeting enemies or boxes of treasure as simple and responsive as possible. But if that isn’t for you, you can connect your trusty keyboard and mouse to your PlayStation 5, as Diablo 4 offers full support for this “classic” control scheme.

Diablo 4 launches on PS5 next year.

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Earlier this year, we welcomed players back to the world of Moss with the release of Moss: Book II. The award-winning sequel—VR Awards “VR Game of the Year” winner and The Game Awards “Best VR/AR Game” nominee—adds to the fan favorite franchise by picking up right where the story of Moss left off nearly four years ago. Today, we’re excited to share that both Moss and Moss: Book II represent two premier launch day titles for PlayStation VR2 upon its release in February 2023. We have a lot to share with you about the enhanced versions of the games, but I’ll keep the lore details to ourselves to not spoil it for anyone.

Similar to when Moss released on PS VR in 2018, Moss: Book II was greeted with positive reception, quickly ascending the ranks to sit alongside Moss as one of the all-time top-rated VR games. And while the story continues in the same world, the look and feel and the overall experience in Moss: Book II is dramatically enhanced from its predecessor. This was expected, as we continued to learn and leverage evolving technology throughout development to help us optimize the game players would later experience.

Now, once we got our hands on PS VR2 hardware, we experimented and discovered new ways to draw players deeper into the world of Moss as they take on the first-person role of the Reader, the key ally of the hero Quill. Luckily, the platform’s two-controller setup, enhanced haptic feedback, visual improvements, and eye-tracking capabilities minimized the constraints previous hardware put on our team. And as we’ve said before when bringing our games to new platforms, we don’t just want to get them up and running on PS VR2 and call it a day, we spend our time on all aspects of the game, across graphics and gameplay, with the end goal being a truly unique and memorable experience.

Here are a few ways we leveraged PS VR2 hardware to enhance players’ overall first-person immersion within the Moss franchise:

  • Improved haptics: Players can now feel the effects of world-shaking events, damaging attacks, and movement throughout the world. Thehaptic feedback from PS VR2 Sense controllers and headset vibration gives the player a greater sense of presence and danger in the game, allowing them to feel even more attached to Quill, the game’s brave young hero who players partner with during the adventure.
  • Two-controller Setup: Playing with two PS VR2 Sense controllers provides a natural feeling, allowing players to express themselves more freely in the world when reaching in to manipulate the environment, interact with Quill, or engage the weapon inventory system during battle.
  • Adaptive triggers: Actions will feel distinct to players as they experience the tension and weight of virtual objects while grabbing and moving them within the world. Breakable pots and barrels now respond to the amount of force being used, breaking apart once they’re squeezed enough to overcome the trigger’s resistance.
  • Eye tracking: Interactive objects now emit a subtle glow when looked at. This allows players to quickly spot interactive objects during puzzles and throughout the game. Eye tracking also informs Quill where players are looking so she can offer hints if she figures something out before them.
  • Foveated rendering and increased field of view: Moss and Moss: Book II run at 90fps in 4K (2000×2040 per eye), even with the lighting and texture improvements. That, along with the larger field of view, gives players a deeper sense of immersion.

Overall, the PS VR2 hardware makes it easier for us to truly transport players and immerse them in a captivating world of breathtaking environments, rich storytelling, and elevated level and combat design. All together, we believe it creates an experience you can’t find anywhere else. And in just a few short months, millions of new and existing fans will experience these enhanced versions of Moss and Moss: Book II on the latest VR hardware. PS VR2 is pushing the industry forward, and we’re thrilled to be a part of it.

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This week, fans of two legendary games will enjoy the spoils of an amazing collaboration as Bungie and Ubisoft have joined forces to bring new content to both Destiny 2 and Assassin’s Creed Valhalla; content inspired by each other’s games and bridging the gap between these two fan-favorite universes.

Play VideoCoinciding with the launch of the new Season in Destiny 2, Season of the Seraph, Bungie is bringing a host of new content inspired by the Assassin’s Creed universe into Destiny 2. Guardians will have the chance to don new armor ornaments and cosmetics inspired by Ubisoft’s famed adventure franchise, including three new class-specific armor ornament sets: a Hunter ornament set inspired by Kassandra from Assassin’s Creed Odyssey; a powerful-looking Titan set inspired by Assassin’s Creed Valhalla’s Eivor; and a mysterious Warlock set inspired by the iconic Altaïr from the original Assassin’s Creed. In addition, Guardians will also be able to purchase a new ship, Sparrow, Ghost, and new finisher, all influenced by Assassin’s Creed lore.

Today Assassin’s Creed Valhalla will bring new content inspired by Destiny 2. A new character pack will feature two new armor sets featuring Destiny characters Lord Shaxx and Saint-14 and two Swords inspired by a pair of iconic Exotic Destiny weapons: the Gjallarhorn Rocket Launcher and the Thorn Hand Cannon. In addition, a new weapons pack includes four new weapons that have been designed with Destiny’s subclasses in mind, including their own custom effects and gameplay perks.

Bringing history (and the future) to lifeFor the Bungie team, the opportunity to bring Assassin’s Creed’s world of historical action into the sci-fi fantasy universe of Destiny was a unique opportunity. That was especially true when it came to bringing a trio of iconic Assassin’s Creed characters to life as Guardians.

“We had to consider how well each of the characters we chose would fit into the different Destiny Guardian classes,” says Bungie’s Ian McIntosh. “It was very easy to imagine Altaïr as a Warlock because his long robes perfectly fit the typical Warlock look in Destiny 2. We thought Eivor, being very tough and carrying a shield, would make a great Titan. And Kassandra works well as a Hunter because of a lot of similarities she has with that class—there’s the lightweight leather and cloth garb as well as her stealthy fighting style.”

“The Assassin’s Creed character style, which I would describe as fantasy inspired by the fashion of the historical period in which each story takes place, has a lot of similarities to what you might see in Destiny 2,” McIntosh continues. “Both games draw inspiration from the real world and then put their own unique twist on it. The one missing ingredient though, which you always see in Destiny 2, was the science fiction element. For these armor ornaments, we mixed in a few additional hard surface armor components that have that classic Destiny look to them. The best example is the addition of Guardian helmets, which replace the human faces.

“Of course we wanted to incorporate certain iconic design elements that help define each of the Destiny Guardian classes into these armor sets as well. For example, we gave the Kassandra Hunter armor a long cape, and we added a Warlock bond class item to the Altaïr set. To fit it into the Destiny lore a little better, we altered the design of the shield on the back of the Eivor Titan armor, so it looks more like a traditional Destiny Titan shield.”

The team at Ubisoft had its own challenge: instead of taking Assassins into the future, they were taking Guardians into the past. Nowhere is that more apparent than with the new Gjallarhorn Sword that’s found in the new Character Pack in Assassin’s Creed Valhalla. The challenge here wasn’t just to create a great-looking and functional weapon that Valhalla players would enjoy, it was to translate the famed Exotic Rocket Launcher from Destiny into an entirely new form—a great sword that was just as useful on the battlefield during raids in the 9th century as its projectile-firing counterpart was while taking down swarms of Hive or Vex.

“We did a few design iterations and explored how the Rocket Launcher could be translated in the Assassin’s Creed world. Through the different designs, we asked ourselves how much of it can be a Sword and a Rocket Launcher while still preserving the wolf crest, barrel, and color palette since they need to be central in all the designs while still being functional. We were essentially making a gun-sword, so we paid attention to where the projectiles can logically come out off and still make sure that there’s a good balance between the blade and the barrel of the Sword,” says Ubisoft’s JP Tan.

As the Ubisoft team put it, working on the Destiny character and weapons packs were labors of love. “We wanted to make sure that if we wanted to make this weapon, we would do it right. This is a love letter from us to those who enjoy the stories and experiences of these wonderful games,” says Ubisoft’s Ren Gomos.

Destiny 2’s new Season, Season of the Seraph, is available now and will feature a new three-person matchmade activity called Heist Battlegrounds, as well as a new Exotic mission. In addition, the new Spire of the Watcher dungeon will launch in Destiny 2 on December 9.

Assassin’s Creed Valhalla’s latest title update is available now. In addition to the new Destiny content, the update includes two free new quests. The first, titled The Last Chapter, will bring an intimate closure to the saga of Eivor the Wolf-Kissed. The second quest features Roshan from Assassin’s Creed Mirage, where you will see her in action with Eivor as they discover they share a common enemy.

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God of War Ragnarök is now picture-ready! With our latest update, you will now have access to the Photo Mode feature.

Since the release of photo mode in God of War (2018), we’ve been continuously amazed by the amount of talent and passion in the Video Game Photographer community that has gathered to the game.

From quiet moments with Kratos and Atreus, to the elegant and brutal combat shots with ice and fire flying – the range of the photographers who take shots in God of War has been a constant source of inspiration for our team.

With this latest update to God of War Ragnarök, we’re happy to finally be able to give you all access to Photo Mode in this game as well!

God of War Ragnarök – Photo Mode Features * Apply expressions to the following characters in a scene: + Kratos, Atreus, Freya, Brok, Sindri, Tyr, Angrboda, Thor, and Thrúd

All images in this article captured on PS5

  • Hide main or side characters in a scene

  • Adjust camera controls with:

    • Field of View
    • Focal Length
    • Camera Roll
  • Adjust shutter controls with:

    • Depth of Field
    • Focus Distance
    • F-Stop
  • Adjust brightness and filters with:

    • Film Grain
    • Exposure
    • Filter Intensity, with finer controls for Vibrance and Saturation
  • Apply vignettes, borders, and logos

To get you started, we’ve asked Santa Monica Studio Photo Mode aficionado and QA Lead Tim Ward for some tips (and amazing photos)!

Photo Mode Tips 1. Adjust the Filter Intensity, Vibrance, and Saturation on your desired filter for a wider range of colors.

  1. Be sure to add a vignette when appropriate to give your shot more depth.
  2. Don’t be afraid to roll the camera a little bit, especially when shooting combat. It can make your screenshots feel more dynamic and less like the camera is always shooting from a fixed horizontal position.

  3. If you like to take vertical shots, you can roll the camera 90 degrees to give yourself the much-needed headroom.

  4. Remember, lighting is everything! Your screenshots will really pop if the subject of your shot is properly lit. Know where your light source is when entering Photo Mode to give your subject proper visibility.

  5. Take your time looking for a shot you’re happy with. A lot of times, you can enter photo mode thinking of taking a specific shot only to find something else better during that moment. Explore with the camera and move about the scene and see what jumps out at you.

We can’t wait to see the photos you take in God of War Ragnarök! Make sure you share them with us by tagging us on Twitter @SonySantaMonica or using the hashtag #GodofWarRagnarok!

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For the latest updates around God of War Ragnarök, make sure you follow Santa Monica Studio on Twitter, Facebook, and Instagram. To join the conversation with other fans, head to the official Santa Monica Studio Discord!

God of War Ragnarök is available now on PS5 and PS4. Get your copy here.

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PlayStation players, we’ve missed you! But now the skies are calling and your story is about to begin. We’re thrilled to welcome you to Sky: Children of the Light on December 6 when the game officially launches on PlayStation!

Over 15 years ago, thatgamecompany forged a formative partnership with PlayStation. Our games fl0w, Flower, and Journey each experiment with how interactive gaming can communicate at an emotional level. We were humbled by Journey’s Game of the Year recognition and the accolades these games received, but perhaps most resonant were the individual stories players sent us from all over theworld sharing how our games had touched their lives. Those stories made us ask how we can all better experience compassion through play. Itmoved us to push farther and develop Sky, a spiritual successor to Journey that creates a place for people of all backgrounds to share emotional connection and meaningful moments with their loved ones.

We are so proud of the vibrant global community that has flourished in Sky, and our players constantly amaze and inspire us! One of our community members, SADist, made an animatic that captured the heart of what a Sky player sees and feels. We made the trailer above in turn based on that animatic, and we hope it faithfully recreates what we all—player and dev alike—have seen and felt in Sky.

A touching social experienceFind your place in Sky through adventure, exploration, and the people you meet. Follow where birds beckon and bells ring, and seek peaceful scenery and intriguing surprises off the beaten path. Ascend through the clouds, play your own music, help out another traveler, or take the hand of a fellow Child of the Light who wants to show you their favorite shortcut.

A path rises to meet everyone who enters the world of Sky.

Embark on a musical voyage in the Season of AURORA ConcertMusic is woven through Sky, guiding and accompanying players through light and dark. It’s always been a vital part of the game, but now after 18 months of development and fine-tuning our proprietary game engine, we’re getting ready to deliver a new way for music to take our players into something more intense and powerful than what’s been done before in games:

On December 8 at 8:30 pm PT, we’re premiering a concert in collaboration with Norwegian music artist AURORA! We’re opening the world’s largest performance venue for the occasion so that millions of players can take part in this musical voyage together, and we’ve saved a seat for everybody.

If you’ve played Sky before, you’ve heard AURORA’s voice on our original soundtrack. She’s also best known internationally for her hits “Runaway,” “Cure for Me,” “Running with the Wolves,” and her ethereal vocals in Frozen II‘s “Into the Unknown.”

Beginning on December 8, her music invites you to be transformed within Sky itself. Connect with the exuberant multitude of players from across the globe, and with AURORA as she performs songs including “Exhale Inhale,” “Runaway,” “Warrior,” and more to transport you on a journey that goes far beyond any other concert experience in a game.

The concert experience isn’t limited to the set list either—the venue also has plenty to do before and after the show. Learn songs with in-game instruments (all skill levels encouraged!), meet some friendly creatures offering to take you on a tour, and find a room with a serene sound bath where AURORA herself will guide you in restorative relaxation.

Everyone is welcome! No tickets, purchases, or even minimum game progress is needed.

And if you miss the premiere on the 8, don’t worry—it will be available multiple times a day through January 2 2023!

Celebrate the PlayStation launch with exclusive Journey cosmeticsTo commemorate this new launch, a specially themed Journey Pack will be offered for purchase for those joining us on PlayStation. Exclusive to PlayStation players, this bundle comes with a cape, hood, and mask, featuring carefully re-created designs that may be familiar if you’ve seen the wayfarers who once traversed desert sands. On a nostalgic note, the mask includes a unique ability: wearing it grants your Sky Child a Journey-inspired voice when you call!

A place where everyone is stronger togetherWhen we first started our studio, we had little idea how much our efforts to push emotional boundaries in games would still reverberate today. We’re so excited to bring our latest adventure to the platform where we began. First we were petals in the wind, then we were wayfarers gliding over sand dunes, and now we’re soaring together through the clouds. We can’t wait to see you in the skies on December 6!

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Chapter 4 of Fortnite’s Battle Royale is here. Go forth and uncover the new ways to explore the Island — propel yourself with the Shockwave Hammer, ride inside of a snowball, commandeer a dirt bike, and hurdle over obstacles in your path. Embark on your own unique path across the Island while augmenting your gameplay with new Reality Augments. Drop into an all new Island with Doom Slayer and Geralt of Rivia by purchasing and progressing the Chapter 4 Battle Pass.

The New Island… make it your domainChapter 3’s finale assembled a brand new Island! Explore places like the Brutal Bastion among the mountains, The Citadel ruled by “The Ageless,” the Shattered Slabs mining facility, and more!

Not your ordinary steed..Grab your trusty dirt bike steed. The Trail Thrasher is a formidable travel companion due to its speed and agility. Grab the Trail Thrasher, land a sick trick (or two), and bring a new meaning to mounted combat in Chapter 4.

Become mighty with reality augmentsYou’ll be granted a randomized choice of two Reality Augments at different intervals during your match. The longer you survive in the match, the more Reality Augments you’ll collect. Reality Augments can do things like let you drive without using fuel, give you different weapons, grant you Glider redeploy for the rest of the match, and more.

Hurdle your way to victorySprinting at an obstacle will now have you hurdling over or onto them. Use this maneuver to surprise your opponents and gain the high ground. Get creative with a combination of sprinting, mantling, and hurdling to outplay your opponents.

Take up new weaponryThere’s a whole new arsenal of weapons scattered across the Island. Launch yourself with the Shockwave Hammer, fire ballistic blades with the Ex-Caliber Rifle, and bring the thunder with the Thunder Shotgun. Also be sure to check out the Maven Auto Shotgun, Tactical Pistol, Red-Eye Assault Rifle, and Twin Mag SMG.

Claim your territoryStick around a point-of-interest’s (POI’s) capture point to capture it. POI’s you’ve claimed will display your team’s Banners, making sure your competition knows who controls the territory. Capturing a POI will reward your team with loot, and in a POI under your squad’s control, Chests and opponents will be marked. Stay vigilant, others may try to claim the POI first.

Nature can be your greatest allyBe aware of your surroundings, but in a good way — you never know what advantages are nearby. Grab some Slap Berries to gain Effective Health and short-term unlimited Energy regen, build a snowball and roll inside of it, and use Kinetic Ore to pull off some physics sorcery on your opponents.

The Chapter 4 Season 1 Battle PassThis Season’s Battle Pass summons a new cast of combatants. With this Season’s Battle Pass purchase, you’ll immediately unlock the Selene Outfit, and by progressing in the Battle Pass, you can unlock Outfits like the ruler The Ageless, and the in-your-nightmares Doom Slayer. Later on in the Season, you’ll be able to unlock monster hunter for hire, Geralt of Rivia himself.

Behold Fortnite in full Unreal Engine 5With the release of the new Chapter, Fortnite Battle Royale now makes use of Unreal Engine 5’s newest, most innovative features, via Unreal Engine 5.1.

Unreal Engine 5 ushers in a generational leap in visual fidelity, bringing an unprecedented level of detail to fully immersive worlds, including the Battle Royale Island. Next-gen Unreal Engine 5 features such as Nanite, Lumen, Virtual Shadow Maps, and Temporal Super Resolution are now available in Fortnite Battle Royale on PlayStation 5.

Nanite, Lumen, virtual shadow maps, and temporal super resolutionNaniteNanite provides highly-detailed architectural geometry. Specifically, buildings are rendered from millions of polygons in real time, and each brick, stone, wood plank, and wall trim is modeled.

Natural landscapes are highly-detailed too. Individual trees have around 300,000 polygons, and each stone, flower, and blade of grass is modeled.

LumenLumen reflections provide high quality ray traced reflections on glossy materials and water.

Lumen provides real-time global illumination at 60 FPS. You’ll see beautiful interior spaces with bounce lighting, plus characters reacting to the lighting of their surroundings. (For example, red rugs may bounce red light onto your Outfit.) Also, Outfits that have emissive (a.k.a. glowing) qualities will scatter light on nearby objects and surfaces.

Virtual shadow mapsVirtual Shadow Maps allow for highly detailed shadowing. Each brick, leaf, and modeled detail will cast a shadow, and character self-shadowing is extremely accurate. This means that things like hats and other small details on characters will also cast shadows.

Temporal Super Resolution (TSR)Temporal Super Resolution is a replacement for Temporal Anti-Aliasing in Fortnite, and allows for high-quality visuals at a high framerate.

See Fortnite Battle Royale in a new way as you venture on the new Island.

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Last week, we asked you to climb high and gaze down at stunning gaming vistas using #PSshare #PSBlog. Here are this week’s highlights:

frejim_nica shares Atreus gazing down from a tall stone wall in God of War Ragnarök.

Cyb3r3ll4 shares Aloy lying in an old satellite, looking down across a foggy field in Horizon Forbidden West.

Gurararala shares a snowboarder making their way down a snowy landscape in Riders Republic.

hirockey5 shares a yellow-clad explorer looking down at a pink-purple city in Biomutant.

CaGamer_07 shares Ellie and Joel looking down into the valley at Jackson in The Last of Us Part I.

shimo_ps shares Francis standing on a ledge overlooking a cloudy full moon vista in The Artful Escape.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Space
SUBMIT BY: 11:59 PM PT on December 7, 2022

Next week, we’re headed to the cold outer reaches of space. From celestial bodies to alien encounters, share views of space from the game of your choice using #PSshare #PSBlog for a chance to be featured.

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The PlayStation Partner Awards 2022 Japan Asia (hereinafter referred to as “PlayStation Partner Awards”) ceremony was held today on December 2 to honor the winners from the PlayStation 5 and PlayStation 4 titles that became a big hit over the past year.

The PlayStation Partner Awards began in 1994, the year after the birth of PlayStation, to celebrate the accomplishments of creators and to honor the wide variety of hit titles that have thrilled the PlayStation community. This year marks the 28th year of these historic awards.

This year’s PlayStation Partner Awards presented the Grand Award to two titles, Partner Award to five titles, Special Award to two titles, and Users’ Choice Award to five titles.

Grand Award

Awarded to the top two titles developed in the Japan / Asia regions with the highest worldwide sales between October 2021 and September 2022*.

● Genshin Impact – HoYoverse

● Elden Ring – FromSoftware, Inc.

Grand Award Winner Response (Genshin Impact):


“We are honored to announce that Genshin Impact has won our second Grand Award at this year’s PlayStation Partner Awards 2022 Japan Asia. PlayStation is our ideal platform for enriching the content and deepening the immersion of open-world action RPG, and a partner we can count on. In 2022, we have implemented the fourth of seven countries – Sumeru – and added many more high-quality features, functions, and language support to the game. We look forward to continuing to delight players from around the world and to attract more and more new players to the world of Genshin Impact. This could not have been accomplished without our team members, the gaming community, and our trusted friends for this achievement. We would like to thank everyone involved.”

– Jim Yang, President, Hoyoverse


More About Genshin Impact:

An open-world action RPG set in the fantasy world of Tayvat, where players take on the role of a “Traveler” on a journey to find the lost sibling, uncovering the secrets of Tayvat in the process. Cross-platform supported on PS5, PS4, mobile and PC.

Grand Award Winner Response (Elden Ring):


“Thank you very much for the Grand Award and Users’ Choice Award. We could not be happier, especially with the Users’ Choice Award, since it is the result of users’ votes. We will continue to create more interesting games in the future, so we would be very happy if everyone could look forward to them. Thank you again for today.”

– Hidetaka Miyazaki, Director, FromSoftware, Inc.


More About Elden Ring:

An action RPG that explores the unknown and the threatening in an authentic dark fantasy world. Players set out on a journey to challenge Demigods and seek the Elden Ring in the Lands Between. The game features a vast field, tense dungeon exploration, a sense of accomplishment overcoming difficulties, adventures with a high degree of freedom, and an ensemble drama woven by the characters. The game won the Grand Award at the Japan Game Awards 2022.

Partner Award

Awarded to titles developed in the Japan / Asia region with top-ranked worldwide sales between October 2021 and September 2022, with particularly noteworthy accomplishments*.

● Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles – Aniplex Inc.

● Yu-Gi-Oh! Master Duel – Konami Digital Entertainment, Inc.

● Final Fantasy XIV – Square Enix Co. Ltd

● Mobile Suit Gundam Battle Operation 2 – Bandai Namco Entertainment Inc.

● Resident Evil Village – Capcom Co., Ltd.

Partner Award Winner Response (Demon Slayer-Kimetsu no Yaiba- The Hinokami Chronicles):


“We are truly grateful for this wonderful award. We developed this game through a trial-and-error process, asking ourselves “How can we give fans the anime experience they expect through gaming?”. We are beyond happy to see that many players are enjoying our game. We would like to thank everyone involved in developing the game and everyone who played the game.”

– Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Committee


More About Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles:

An action game based on the anime Demon Slayer (Kimetsu no Yaiba). The solo play mode “The Hinokami Chronicles” includes episodes from the TV anime “Tanjiro Kamado, Unwavering Resolve Arc” to the movie “Mugen Train” allowing players to relive the story themselves. In Versus Mode “Battle”, 24 characters including Tanjiro Kamado and Nezuko Kamado appear, and the Tanjiro, Zenitsu, and Inosuke (Entertainment District) Character Pack is available as paid additional content.

Partner Award Winner Response (Yu-Gi-Oh! Master Duel):


“It is all thanks to the duelists around the world who have been enjoying Yu-Gi-Oh! Master Duel that we were able to get this prestigious award. The entire team is very pleased to receive this news. This game has been developed with a focus on dramatic effects and operation based on the concept of “Online Yu-Gi-Oh for both players and spectators” targeted at duelists and those who are interested in the official card game. We will continue to provide new games and experiences to meet the expectations of all Duelists, so please stay tuned.”

– Kenichi Kataoka, Senior Producer, Konami Digital Entertainment, Inc.


More About Yu-Gi-Oh! Master Duel:

Yu-Gi-Oh! Master Duel is a free-to-play, competitive card game featuring over 10,000 cards, including “Dark Magician,” the most popular card in the official card game and trading card game, “Blue-Eyes White Dragon, “Exodia the Forbidden One,” and more. The game has recently surpassed 50 million downloads worldwide***.

Partner Award Winner Response (Final Fantasy XIV):


“Thank you very much for awarding us with this prize two years in a row! Next year will finally mark the 10th anniversary of the launch of the new Final Fantasy XIV service, and we intend to make it a blast both inside and outside the game. It is thanks to our players, the Warriors of Light, that we have been able to develop and operate the game at the forefront for so long. Final Fantasy XIV is still in the process of development, and we will continue to strive for even greater heights in the future. Please keep supporting us!”

– Naoki Yoshida, Producer/Director, Square Enix


More About Final Fantasy XIV:

An online RPG that allows players from all over the world to explore together. The story of this chapter has reached its conclusion with the latest Endwalker expansion package and is now entering a new chapter. The world of the game continues to expand with updates for more players to enjoy including a sequel to the story and various contents, as well as adding a new system that allows players to complete dungeons alone. The number of players worldwide has surpassed 27 million ****.

Partner Award Winner Response (Mobile Suit Gundam Battle Operation 2):


“It is such a pleasure to be receiving the Partner Award. We would like to thank all our pilots around the world for making it possible to receive such a wonderful award for three years in a row. Our entire operations team will continue putting our efforts into providing you with a better pilot experience. In addition, Mobile Suit Gundam Battle Operation 2 is running a GBO Winter Festival 2022 on December 1, and we hope that you will take this opportunity to play the game.”

– Hiroki Kurachi, Producer, Bandai Namco Entertainment Inc.


More About Mobile Suit Gundam Battle Operation 2:

A free-to-play action game featuring more than 350 Mobile Suits with rich graphics, allowing players to enjoy fighting in realistic battlefields. The game reached 4 million downloads in February 2022, and many players are enjoying the 6 vs. 6 team battle action.

Partner Award Winner Response (Resident Evil Village):


“We are truly thankful to everyone who played and supported Resident Evil Village in winning the Partner Award. Thank you all very much! Set in a deserted village, Resident Evil Village follows the story of Ethan Winters and his family (and their love) from Resident Evil 7 to the end of their story. “Theme Park of horror” is the concept of this title, and the frantic survival horror action that unfolds there, combined with the machine power of the PS5, creates a next-generation survival horror experience. We hope you will continue to enjoy the world of Resident Evil Village as you play the additional DLC pack Winters’ Expansion and experience the more immersive Village on PlayStation VR2. Thank you for your continued support of the Resident Evil series and Capcom!”

– Tsuyoshi Kanada, Producer, Capcom


More About Resident Evil Village:

The eighth numbered title in the Resident Evil series. Players take on the role of the protagonist, Ethan Winters, in a deadly survival horror game set in a cold, eerie village. The game has sold 6.6 million units worldwide*, thanks not only to the photorealistic visual expressions, 3D audio, and other technologies, but also to the appealing characters and a play experience that mixes horror and action, both of which have their origins in traditional horror genre.

Special Award

Awarded to titles developed outside the Japan / Asia region that have amassed the highest sales in the Japan / Asia region between October 2021 and September 2022*.

● Apex Legends – Electronic Arts Inc.

Awarded to titles developed in collaboration with SIE Worldwide Studios that have amassed the highest worldwide sales between October 2021 and September 2022*.

● Gran Turismo 7 – Sony Interactive Entertainment

Special Award Winner Response (Apex Legends):


“Wow! On behalf of the Apex Legends team, I would like to show our gratitude and appreciation for the award. We are honored to be selected for the third year in a row, which is a testament to how passionate and amazing the Apex community in Japan is. The enthusiasm and support from Japanese players continue to inspire us to make Apex Legends the best game it can be. Again, thank you so much.”

– Steven Ferreira, Game Director, Respawn Entertainment


More About Apex Legends:

Legendary warriors gather on the Frontier to fight for wealth and fame in this free-to-play hero shooter. We hope you will enjoy the limited-time mode Winter Express, which will return with the Wintertide event starting on Wednesday, December 7.

Special Award Winner Response (Gran Turismo 7):

“Thank you for selecting Gran Turismo 7 for the Special Award. Gran Turismo is celebrating its 25th anniversary. We would like to express our deepest gratitude to the media and retailers who have supported the series, and above all, to the Gran Turismo fans and community who have played the many games in the series. We hope you will continue to enjoy Gran Turismo 7 as it continues to evolve through updates.”

– Kazunori Yamauchi, President, Polyphony Digital

More About Gran Turismo 7:

The 25th anniversary title of Gran Turismo. Includes over 420 cars reproduced in the highest quality ever in the series. Drive more than 90 different courses with realistic weather and scenery. Also included is the long-awaited GT Mode which allows series fans to fully enjoy life with their favorite cars. Players can enjoy a variety of events while purchasing, tuning, and racing cars.

Users’ Choice Award

Awarded to the top 5 titles, selected by user votes in Japan / Asia region, out of the top 30 titles with the longest total game play time.

● Elden Ring – FromSoftware, Inc.

● Earth Defense Force 6 – D3PUBLISHER INC.

● Stray – Annapurna Interactive

● Stranger of Paradise Final Fantasy Origin – Square Enix

● Ghostwire: Tokyo – Bethesda Softworks

Users’ Choice Award Winner Response (Earth Defense Force 6):

“Thank you, EDF members, for choosing us for the Users’ Choice Award among so many wonderful titles. We did not expect to receive such an outcome but thanks to your enthusiastic support, we were able to experience the pleasure beyond despair in real life. We are honored and grateful. I would like to take this opportunity to thank everyone involved, including Sandlot, the developer of the game. And on behalf of everyone involved, I would like to extend the biggest and most enormous thanks to all the users of the series. EDF! EDF!”

– Nobuyuki Okajima, Producer, D3Publisher Inc.

More About Earth Defense Force 6:

Earth Defense Force 6 is an action-shooter that takes place several years after the events of EDF 5. Once again, a gigantic invader attacks humanity living in a devastated world. However, the existence of nameless EDF soldiers gradually leads humanity to joy. The game, which contains the largest number of missions and weapons in its history, supports split-screen and online cooperation, and offers a variety of tactics, while the five levels of difficulty make it fun for anyone to play. The true identity of the invaders will be revealed when humanity is saved from despair.

Users’ Choice Award Winner Response (Stray):


“Hello everyone and from the bottom of my heart, thank you so much for choosing Stray to win the Users’ Choice Award. We are so happy and proud to see so many people enjoying the game!

As a Cat Executive Officer, I would like to first thank all the talented members of our team for their dedicated hard work and their profound passion. Stray is a work of love and it is incredible for us all to see people from all around the world connect to it. I also would like to especially thank the people at Annapurna Interactive for their unconditional support and crucial help since the very beginning. Also thank you so much to our friends and families for always being with us on this amazing journey.

And of course I would like to thank all the players that have played and enjoyed Stray and especially the cat owners who are good humans and will be rewarded when we, cats, take control of the planet.

Thank you so much everyone!”

– “Murtaugh” aka KUKU, CEO, BlueTwelve Studio


More About Stray:

Stray is a third-person cat adventure game released on July 19th. Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home. In the time since launch, players have meowed over 700 million times, scratched at doors, wallpaper and carpets more than 2 million times and played more than 750 thousand games of “cat basketball”. We are so happy that players seem to be enjoying their time as a cat.

Users’ Choice Award Winner Response (Stranger of Paradise Final Fantasy Origin):

*“Thank you for this wonderful award. Stranger of Paradise Final Fantasy Origin is an action game created in collaboration with Koei Tecmo Games’ Team Ninja, and was a great challenge for the Final Fantasy series. The fact that it has borne fruit in the form of this award is due to the enthusiastic support of many users. Thank you all very much. Information on the third additional mission DIFFERENT FUTURE will be released soon, so please look forward to it.”*

– Jin Fujiwara, Producer, Square Enix

More About Stranger of Paradise Final Fantasy Origin:

The first high difficulty action title of the Final Fantasy series, created by Square Enix and Team Ninja. The main character Jack is Garland from Final Fantasy 1 and the game depicts a different theory from Final Fantasy 1 as to why Jack became the villain, Garland.

Users’ Choice Award Winner Response (Ghostwire: Tokyo):

*“I am so grateful for the prestigious Users’ Choice Award. Our goal for Ghostwire: Tokyo was to create a memorable game that is also fun to play, and by receiving this award, I feel that we have come close to that goal. I would like to thank everyone who played this game and everyone who supported us. We at Tango Gameworks will continue to strive to create memorable games in the future.”***

– Kenji Kimura, Director, Tango Gameworks

More About Ghostwire: Tokyo:

Highly flexible, three-dimensional, sandbox action adventure game set in the beautiful but eerie city of Tokyo, where everyone has suddenly disappeared due to a large-scale supernatural phenomenon. The main character Akito and his spirit sidekick KK, using the supernatural powers they have gained by becoming one, must confront the mysterious enemies called Visitors based on urban legends and yokai tales, who have appeared with the disappearance of the people, and close in on the mysterious Hannya-masked man who is the mastermind behind the incident.

Physical and digital sales through PlayStation®Store are counted in the calculation (including additional content and digital currency sales).
SIE indices, which include player numbers, also factor into the determination of nominees.
Cumulative total for all platforms, worldwide
Cumulative number of accounts in 5 regions: Japan, North America, Europe, China, and Korea. Including free trial accounts.
*** As of September 30, 2022.

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The ‘Gran Turismo World Series’ 2022 in Monaco proved a fitting start to Gran Turismo’s 25th Anniversary celebrations. A four-day festival of racing saw three champions crowned, a new Ferrari Vision Gran Turismo unveiled, a tight Pro-Am race in which BWT Alpine F1 Team driver Esteban Ocon was just pipped for the win, another race between the GT Sophy AI agent and some of the leading World Series drivers, an online appearance by seven-time F1 World Champion Sir Lewis Hamilton, stunning cars on display, and plenty of opportunities for the Gran Turismo community to get involved and win prizes in-game.

First up was the TOYOTA GAZOO Racing GT Cup on Thursday, 24 November. After two highly-competitive Semi-finals and a last-chance Repechage, 12 drivers lined up for the Grand Final, 30-laps around the Fuji International Speedway in the TOYOTA GR010 HYBRID – the real version of which was displayed at the event. It was 2018 Nations Cup champion, Brazilian Igor Fraga, who delivered a dominant performance to take the win and a trophy presented by TOYOTA GAZOO Racing Europe’s Vice Chairman Kazuki Nakajima.

On Friday it was time to narrow a 30-driver Nations Cup field to a final 12 – and crown three regional champions in the process. Takuma Miyazono (JPN), a triple champion in 2020, took the honors for the Asia-Oceania Region. The EMEA race was won by Spain’s Coque López, a player who has been at every GT World Series event since its inception in 2018. Finally, it was the turn of the Americas Region and in-form Chilean Angel Inostroza was crowned champion and booked his place in Sunday’s Grand Final.

With Sunday’s Nations Cup final line-up confirmed, Saturday saw the focus switch to the Manufacturers Cup. Twelve three-driver teams represented the leading World Series manufacturers, including series partners Toyota, Genesis, and Mazda. With points already accrued from the three World Series events and July’s Salzburg World Series Showdown, more points would be awarded in Race 1 and a double-points Grand Final.

Team Porsche took the maximum from Race 1, with pre-event points leaders, and favorites, Team Toyota in second. Team Mercedes-AMG rounded out the top three, while World Series Showdown winners in July, Team Subaru, looked to have dropped out of contention with a sixth-place finish.

Taking to the famous Spa-Francorchamps track for the Grand Final, the skies looked ominous and the weather would prove to be a decisive factor in a mesmerizing endurance race. Rain started to fall causing the drivers to pit for intermediate or full-wet tires. Intermediates looked to have been the better choice as the conditions improved. However, the rain started again in the latter stages of this 30-lap race and this time it didn’t clear, leaving those that switched to full wets finishing stronger. Team Subaru’s superb race craft and great tire choices saw them win just ahead of Team Toyota and Team Mercedes-AMG in third.

The result left Subaru and Toyota tied on points, but it was Subaru’s Daniel Solis (USA), Takuma Miyazono (JPN), and Kylian Drumont (FRA) who lifted the stunning Boccioni-inspired Manufacturers Cup trophy as World Champions thanks to their win in the Grand Final.

And so to Sunday’s Nations Cup Grand Final for even more excitement. French Formula 1 driver Esteban Ocon was in the crowd at Le Sporting Monte Carlo (the venue for the World Finals) that was treated to some compelling entertainment. A packed Nations Cup broadcast saw Ferrari’s Chief Design Officer Flavio Manzoni unveil the stunning Ferrari Vision Gran Turismo that will appear soon in Gran Turismo 7. The crowd went on to witness racing no less spectacular.

A single-lap Qualifying Session set the grid for 30 laps around the Trial Mountain Circuit (reverse) in the Red Bull X2019 Competition in national liveries. Japan’s Takuma Miyazono qualified on pole, but Spaniard Coque López was just a thousandth of a second behind.

In what turned out to be a magnificent race full of intrigue and differing tire strategies, López and Miyazono were leading the field on the penultimate lap but had one mandatory pitstop to make to switch onto the slower hard tires. As they emerged from the pitlane, the pair were dissected by Chilean Angel Inostroza who was on soft tires. After an action-, and incident-, packed final lap, López took the checkered flag from Inostroza and Miyazono, but celebrations were muted as an ‘incident under investigation’ notification went up and the drivers, and audience, awaited the verdict of the stewards. When the judgement came through that the collisions were ‘a racing incident,’ the celebrations could start in style for the Spaniard. As in the Manufacturers Cup, there was a points tie at the top of the leaderboard. López and Inostroza were both on 30 points, but the Spaniard’s victory in the Grand Final gave him the World Championship and left the Chilean bitterly disappointed. The third step of the podium was taken by Brazil’s Igor Fraga.

It had been a highly entertaining four days of racing with drama, excitement, high-profile guests, and some Monaco glamour. If you missed it, check out the streams on the Gran Turismo YouTube channel – https://www.youtube.com/@GRANTURISMOTV

Celebrating 25 years of Gran Turismo continuesThe Gran Turismo 25th Anniversary celebration continues as the Increased Rewards Campaign, Day 4 of the ‘Viewers Gift’ campaign for the Ferrari Vision Gran Turismo, and World Finals livery distribution are still available (see below for specific details. Internet connection required to access.)

Increased Rewards CampaignFor a limited time (Ends December 5), there will be increased rewards for each race in the ‘Sport’ mode!

  • Daily Races
    • Ends December 5
    • Daily Race A will feature a race like the World Finals
    • Within this period, the Credit rewards for applicable events will be 5x more than usual
  • Online Time Trials
    • Ends December 5
    • Complete recreation of World Finals races to be held as a time trial event
    • Within this period, credit rewards for applicable events will be 2x more than usual

‘Viewers Gift’ campaign rewards the Ferrari Vision Gran Turismo* The ‘Viewers Gift’ campaign is to reward anyone watching our streams live each day via an online quiz mechanism. * Watch the World Finals and answer the Day 4 question to get early access to the Ferrari Vision Gran Turismo * Reward ends December 4 at 7:59am PST / 3:59pm GMT

World Finals livery distributionUntil January 3rd 2023, the special GT World Series World Finals liveries will be available through the ‘Recommended’ section of the Showcase pavilion, including the X2019 in national colors and some of the special Manufacturers Cup liveries.

Happy 25th birthday to Gran Turismo. If the GT World Series World Finals are anything to go by, the next 25 years are going to be even more exciting.

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Red Bull Capture Point 2022 has come to a close, and what a competition it has been! PlayStation partnered with Red Bull once more for the second edition of this best-in-class virtual photography competition, and we’ve received incredible shots from across the world. Now, the eight best photographers have been decided, and will be whisked away for a once-in-a-lifetime photography experience in New York City – read on to find out how you could join them to see the winning photos in a one night only gallery experience.

If you missed out on Red Bull Capture Point, let’s bring you up to speed. The competition took place between September 5 and October 30, with budding virtual photographers tasked with capturing beautiful, awe-inspiring moments on either PlayStation 4 or PlayStation 5 in Horizon Forbidden West and Gran Turismo 7.*

The competition was split into four rounds, with opportunities to show off portraits, landscapes, and technical prowess, as well as a final open category for all entrants. The winners of each round were then moved into the Best of Show, where the four winning entries were judged side by side to determine one overall winner.

Eight countries took part in the competition – Argentina, Belgium, Canada, Chile, France, Netherlands, United Kingdom, and the United States – with the best virtual photographers picked out by our panel of judges, led by head judge Mik Bromley. Mik is owner of TheFourthFocus.com, a website dedicated to the modern artistic medium of virtual photography, is a capture artist and web writer based in the UK and has been involved with Capture Point since it debuted in the US in 2021. So, without further ado, let’s meet the Best in Show winners of Red Bull Capture Point.

Argentina – @Ioahnis

Belgium – @Olivier__Cesar

Canada – @PhotogenicPete

Chile – @Sebassimracing

France – @Photoingame

Netherlands – @Photo_Ra_Phy

United Kingdom – @GAMEBLEED_

United States – @AliensElement

“This year, Capture Point winners from all around the world showed off their talent with some skillful use of photo mode features,” says Mik Bromley. “Through careful composition, authentic depth of field, and mastery of the available light, they managed to take advantage of the in-game elements to create some beautifully detailed, stylish and photographic shots.”

The virtual photographers who captured these magnificent pictures will now be flown to New York City, where they’ll get a chance to recreate some of these shots in real life and receive professional photography lessons. And on top of that, they’ll then get to see their creations presented in a gallery setting, all while rubbing shoulders with industry professionals.

You can see all the winning photos from Red Bull Capture Point – both the Best in Show entries and the individual category winners from each country – over on Red Bull’s official Red Bull Capture Point event page. There are some truly stunning photos over there, so be sure to check them out to see two of the PlayStation’s most visually impressive games in ways you’ve never see them before.

You can also see the winning photos at the gallery on the evening of December 10 in the Lower East Side of New York City. Pick up your free ticket right now – they’re first come, first serve, so you’ll want to be quick if you want to see these stunning shots in all their glory.

Thank you again to everyone who took part in Red Bull Capture Point, and to our panel of judges for picking out the winning entries. We’ve seen some truly incredible virtual photographs in this competition, which truly captured the beauty of Gran Turismo 7 and Horizon Forbidden West on PS4 and PS5 consoles. Taking photos in your favorite games couldn’t be easier – go pick up your controller and get snapping.

*Gran Turismo 7: Internet connection required for features shown. Game progression required to access most vehicles.

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Heads up, hunters! Monster Hunter Rise is coming to PlayStation 5 and PlayStation 4 on January 20, 2023. It’s been a little over two years since the release of the final update for Monster Hunter World: Iceborne, so we’re thrilled to welcome PlayStation players to Kamura Village and back into the hunt.

Play VideoUnleash your hunting spiritMonster Hunter Rise infuses the hunting experience you might be familiar with from Monster Hunter World and Iceborne with new acrobatic maneuvers enabled by the endemic life known as Wirebugs. Leap into the air, scale cliffs, and quickly traverse open environments with ease. Wirebugs allow for varied and unique special attacks for each of the 14 weapons in the game. Even if you’ve mastered a certain weapon in the past, these new abilities bring new skills to incorporate into your toolkit.

You’ll meet a brand new buddy type: the Palamute Canyne. In addition to providing support alongside the tried-and-true Palico Felyne companions, you’ll be able to ride on the back of a Palamute to swiftly make your way across each locale. Palamute riding is a great way to safely use items or sharpen your weapon in your time of need. Be sure to pet your Palamute too and show them some love for all their hard work.

So what are we hunting? The flagship monster Magnamalo leads a mix of new and returning monsters inspired by Japanese folklore. Known as the Wyvern of Malice, Magnamalo unleashes a deadly purple gas that consists of consumed monsters known as Hellfire, while also ferociously striking with its powerful claws and spear-tipped tail.

In addition to new monsters, returning favorites from previous Monster Hunter titles will also test your skills. Many of these monsters feature new moves and abilities over past games, and so even if you’re a seasoned vet that’s slain many Rathalos and Rathian throughout the years, you’ll certainly find a familiar but fresh experience in Monster Hunter Rise.

A new threat risesMonster Hunter Rise puts you in the shoes of a fully customizable fledgling hunter at the start of their journey. Over time, your skills will grow and you’ll tackle more and more challenging threats as you protect your hometown: the quiet and peaceful Kamura Village.

The peace of the village is threatened by the reemergence of Magnamalo and an onslaught of monsters known as the Rampage. 50 years ago, Kamura suffered devastating casualties from the same threat, but this time it’s up to you to fight the Rampage back and defend the village. Together with a vibrant cast of characters, you’ll fight back the impending threat and uncover the mystery of the rampaging monsters.

When you’ve got some downtime in Kamura, you’ll spend time with your friends in the village as you prepare for the next hunt. Improve your gear, get your buddies in order and eat some tasty dango.

Hunting is better togetherChallenge yourself to slay a monster solo, or go online and team up with up to three others for cooperative hunting fun.* Communicate with other hunters in your lobby via in-game voice chat and enjoy the thrill of the hunt with friends or with other players online. Gather together in a lobby as you prepare for a hunt, or help out players on certain quests by responding to a join request. Players on either PS5 or PS4 also don’t need to be on the same platform to play together.

Become immersed in the hunt with PS5Hunters on PS5 have a few extra options to make for an even greater hunting experience.

Monster Hunter Rise on PS5 will launch with two performance options, both of which offer silky smooth gameplay and high resolution image quality: 4K resolution and up to 60 FPS, or 1080P resolution with up to 120 FPS with compatible screens.

With 3D audio on PS5, get immersed in the experience even further with spatial sound that adds depth and makes you feel like you’re right there in the hunt.

Monster Hunter Rise takes advantage of the PS5 DualSense controller’s adaptive triggers for added feedback and resistance with Gunner weapons, and a slight but impactful kick when blocking with a shield.

Last but not certainly not least, Monster Hunter Rise has full trophy support across both PS5 and PS4, so you can track all of our hunting achievements (and brag to your friends about them).

Hundreds of hours…with more to comeMonster Hunter Rise comes already loaded with a treasure trove of content, including the title updates and Event Quests for the base version of the game (up to version 10.0). Rest assured that there’s plenty to do here, and you’ll want to make sure you’re well equipped for what awaits…

Later in Spring 2023, the Monster Hunter Rise: Sunbreak massive expansion will take the hunt to the next level by introducing new Master Rank monsters, new locales, and an all new story full of challenging threats. While Monster Hunter Rise features new monsters inspired by Japanese folklore, Sunbreak introduces monsters from western folklore, like the vampire-inspired Elder Dragon Malzeno.

It’s safe to say there’s plenty to look forward to once you make your way through to base game.

The hunt is onTo recap, Monster Hunter Rise launches digitally on PS5 and PS4 on January 20, 2023. Preorders are available today and earn you a bonus adorable Layered Armor for your Palamute and Palico. You’ll also get a Novice Talisman to help you out in the early stages of the game.

If you’re looking for a bit of extra help getting through the early game, the Guild Cross armor and Legacy Talisman will be available for free to all players. This gear has high defense and useful skills to aid your progress through the early quests as you get more familiar with the hunting basics.

Happy hunting! We hope that you enjoy your stay in Kamura.

*A PlayStation Plus account is required for online multiplayer for PS5 and PS4.

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The holiday season is here, and this year Santa’s brought a big bagful of indie awesomeness to keep you cozy indoors and out of the cold. Whether looking for stylish first-person action, emergent horror, or a chance to prove yourself on the virtual slopes, these December indie highlights have enough style and variety to keep you playing well into 2023.

The Forest Quartet release date First, the fine folks at Bedtime Digital are excited to share that their emotional puzzle adventure The Forest Quartet launches on PS5 and PS4 December 8. Read on to learn more.

Play VideoHello Neighbor 2 The unassuming small-town terror of viral indie hit Hello Neighbor has returned, and let’s make it clear, these neighbors do not want any of your housewarming chili. An investigative journalist has come to the town of Raven Brooks with a mission: discover why folks are going missing and who might be responsible. And one particular resident is especially suspicious: the infamously creepy Mr. Peterson. The stocky, mustachioed man is the subject of many rumors and you’re the only one with the courage to dig up the truth. But the more you dig, the more it seems like the whole town is very strange. Build the tense atmosphere with open-world exploration and a story directly affected by your actions, then try to outsmart an AI constantly learning from player actions. There goes the neighborhood!

Release Date: December 6 | Publisher: tinyBuild| PS4, PS5

Play VideoShredders It’s December, so you know what that means: Snowboard season. And here’s more great news: the critically acclaimed indie snowboarding sandbox Shredders is coming to PS5 on December 6. Described by the developers at FoamPunch as “a love letter to snowboarding,” Shredders takes you to the Frozen Wood resort, where you and your buddy making viral videos turns into the snowboarding adventure of a lifetime. You’ll also be able to hang out with famous pro snowboarders like Jamie Anderson, Marcus Kleveland, and Zeb Powell, as you build skills and stunt your way to glory. A rockin’ original soundtrack from producer Jennifur makes for a great accompaniment when you and your online friends shred the slopes together.

Release Date: December 6 | Publisher: FoamPunch | PS5

Sky: Children of LightThe creators of indie masterpiece Journey have returned with a new adventure. Sky is a game about using the ability of flight to explore a beautiful worldーand forge powerful bonds with others. Starting from a simple base island, you and a huge community of players worldwide set out on journeys to explore seven large, beautiful realms to recover ethereal spirits. Sky is a game built around the transcendent joy of mutual exploration and cooperation as you and the other players you meet and interact with traverse gorgeous open environments. Use a unique system of gestures and actions to connect with others, travel together, and make beautiful memories. With a big world to engage with and ongoing seasonal events offering new sights and interactions, there’s always more to see in Sky.

Release Date: December 6 | Publisher: thatgamecompany| PS4

The Forest Quartet It’s time to get the band back together for one final concert. However, The Forest Quartet is quite different from your typical reunion story: with the death of the band’s leader Nina, members Kirk, JB, and Sebastian have fallen into darkness fueled by grief. Taking control of the remnants of Nina’s soul, you’ll witness physical manifestations of emotion and struggle brought to life with vivid graphics and stunning sound design. Travel through breathtaking environments and piece together puzzles to help your bandmates begin the difficult process of healing in this emotional elegy.

Release Date: December 8 | Publisher: Bedtime Digital| PS4, PS5

Play VideoNeon White Welcome to Heaven! Unfortunately, the Pearly Gates has a bit of a demon infestation, but that’s potentially good news for you. As Neon White, an assassin plucked from the misery of Hell, you’re competing to eliminate as many demons as possible for a ticket to the afterlife among the clouds. Show off your sublime style by dispatching demons in first-person combat quickly and efficiently, using a unique system of collectible Soul Cards for weapons and special abilities. A sky-high skill ceiling allows you to improve your times and ranks, while secret routes and hidden items provide even more replayability. And the cherry on top is a superb narrative penned by OK K.O.! Let’s Be Heroes screenwriter Ryann Shannon.

Release Date: December 13 | Publisher: Annapurna | PS4, PS5

What indie games are on your list to play in December?

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Neon White is a lightning-fast single-player first-person action game where you exterminate demons beyond the pearly gates of Heaven. It’s a one-of-a-kind mashup of first person shooter, platformer, puzzle game, topped off with a social link system where you can get to know your fellow dead assassins.

That may sound like a lot, but it’s simple in practice: Kill every demon and reach the end of the level as fast as you can. Levels are bite-sized challenges built from the ground up to be rewarding to replay and optimize- this is achieved using the unique Soul Card system. Soul Cards serve as both your weapons and your movement abilities. For example, the Godspeed card is a high powered rifle that can kill demons, but if you discard it you execute a forward dash. You can take your time and finish a level by shooting demons, but if you want to do things quickly, you’ll have to sacrifice your weapons.

Neon White is all about speed, so one of our highest priorities was performance. It was important to us that the PlayStation 5 version runs at 120hz across the board. When precision matters, the high framerate makes a difference. We’ve also made the most of the system SSD to reduce load times significantly. It’s important that restarting levels is as quick and painless as possible. If you want to beat your friends’ leaderboard times, you’ll be restarting levels over and over again.

Neon White also makes use of PS5’s adaptive triggers to make each Soul Card feel unique when you fire them as well as when you discard. Controller Haptics provide an extra level of feedback on top of that. You’ll feel it when you’re moving faster on water and you’ll get a subtle confirmation when you successfully snipe a distant demon. Our goal wasn’t just to make you feel cool, but for you to develop a sixth sense. To turn you into a speedrunning freak.

Play VideoBefore you kick down the pearly gates, here are a few tips to help you optimize levels and earn those Ace medals:

Let discards do the work

It’s tempting to hoard ammo to maximize your damage output. However, your goal is speed, not DPS. So here’s my tip: when possible, your discard should both move you and kill enemies at the same time. The Purify bomb discard might kill four enemies at once, but why not try jumping on it at the same time for a boost?

Aim with Gyro

Neon White supports Gyroscope aiming using the DualSense controller, and I personally never play without it. Gyroscope aiming can take some getting used to, but it’s well worth it for an extra degree of fine-grained control when sniping demons from the start of a level.

Katana Tricks

Neon White has a handful of secret features that can give you an edge over the competition. White’s default Katana card isn’t powerful on its own, but it can be used to deflect many enemy projectiles back at them, dealing extra damage. Successful parries with the Katana also give White a small speed boost, which is even more effective when White is airborne.

Tips and techniques aside, the best way to experience the game is to jump in and try it for yourself. Neon White comes with all the tools you need to climb the leaderboards regardless of your level of experience. And if you don’t care about leaderboards, just play the first mission. Trust me, you will care about the leaderboards.

Neon White launches on PS5 and PS4 December 13.

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As the All-Father moves his pieces to the board, Kratos and Atreus must decide if they will be bound by fate or look beyond what is written and make their own destinies.   Check out the God of War Ragnarök Story Trailer below. We’re also excited today to reveal the limited edition God of War Ragnarök […]

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Hello! My name is Yosuke Futami, the producer of Synduality. On behalf of the team, we are excited to finally reveal our brand-new sci-fi third person shooter game from Bandai Namco Entertainment. It all started a couple of years back when our team grouped together and passionately discuss how can we break ourselves into—or even […]

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Here at Team Ninja, we are incredibly excited to introduce our very latest action RPG game which takes you on an epic and unfettered journey as a Ronin at the dawn of a new era in Japan. It was seven years ago when we first began this project. And since then, the development has progressed […]

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This is our second encounter since the PlayStation Showcase back in September 2021. I am beyond ecstatic to reveal the official name for our game, previously called Project Eve, and share new trailer unveiling new characters and their roles in this story. And I present to you the official title that encompasses Eve’s stylish action […]

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Hi everyone! As you have just seen on State of Play we’re pleased to share an update on our brand-new loyalty program, PlayStation Stars. Today, we provided a first look at the digital collectible rewards that you can earn through PlayStation Stars – which will be free to join. Digital collectibles represent the things that […]

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The past few weeks have been exciting for all of us here at Avalanche Software. We have announced Hogwarts Legacy will launch on February 10, 2023. We officially opened pre-orders and revealed the different editions you can get. And we set the mood with a trailer that shows you a glimpse at just how dark […]

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I’m Blake, and from everyone here at Ironwood Studios – hello! We’re stoked to finally reveal Pacific Drive to the world in State of Play. Born from the rhythm of an engine, Pacific Drive is a run-based first-person driving survival game. As you explore the Zone, your car is your lifeline: scavenge resources to maintain […]

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Hello everyone! Today is a very special day. Not just for RGG Studio, the masterminds behind Yakuza: Like a Dragon, but for all our fans worldwide who have been eagerly awaiting the most legendary lost chapter from the creators of the Like a Dragonseries. We’ve read your Twitter comments, seen your fan content, and are […]

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Remember the nostalgic feel of game night? It’s a Friday evening. You’ve just opened a bag of chips. Your friend across the table watches and waits impatiently as your other two pals – who showed up late – pull their character sheets out of their bags and try to find their dice. The anticipation builds. […]

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With Tokyo Game Show just around the corner, it’s almost time to celebrate the amazing creative contributions of the Japanese game development community. And it’s also a perfect time to kick off another State of Play. State of Play returns tomorrow, Tuesday, September 13, with a new live broadcast at 3:00pm Pacific Time / 6:00pm […]

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Helloooooooo! Something We Made here coming at you with a brand new PS.Blog post! We’re so excited to have Toem on PS5 as part of PlayStation Plus Essential this month and see so many new players experience the game for the first time. We wanted to use this opportunity to introduce you to the free […]

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We’ve met the cast, seen action-packed trailers and been tantalized with a closer look at the game’s central villains. Today we can detail how the moment-to-moment gameplay of Frey’s journey unfolds by way of a recent hands-on with Forspoken.  That time is spent in a sprawling valley that’s ripe to play – and explore – with […]

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Last week, we asked you venture into The Last of Us Part I and explore the rebuilt game’s photo mode using #PSshare #PSBlog. Here are this week’s highlights: Ayghan shares Joel and Tess wearing gas masks in a spore-ridden building. gamingbyframe shares a full body portrait of a Bloater against a black backdrop. josetheduuudee shares […]

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I’m happy to announce that today the Elden Ring soundtrack is available on streaming services worldwide. This 67 track album includes all the music we composed for the game, which saw full-scale production begin when first composing the score to be used in the E3 (2019) debut trailer. During production, we were highly conscious of […]

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In God of War Ragnarök, the relationship between Kratos and Atreus is the heart of what defines our story. Though they are our central family, there are many others across the Nine Realms that will also place their marks on how the events leading towards Ragnarök unfold.  We’re very happy to announce a new collaborative […]

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Time to get the full download on August 2022’s Top Downloads charts! Congrats are in order EA, who scored a major touchdown on the US PS5 and PS5 charts with Madden NFL 23. A multiverse shoutout is also in order for MultiVersus, which pummeled the competition across both regions to top the Free-To-Play charts! Drop […]

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This July with the launch of Stray, we watched as the PlayStation community fell in love with the BlueTwelve Studio’s realistic feline hero. But it wasn’t just gamers entranced by the cat physics and ‘Press Square to Meow’ technology – your pets were loving it too! Across social media we’ve seen the real life reactions […]

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I’m still working my way through The Last of Us Part I. My progress is glacial for one specific reason: Photo Mode. Turning every corner or glimpsing a character’s reaction to any given situation has me pause the action and pour long minutes into framing shots. My personal preference is character close-ups shot in Portrait […]

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Thanks to the support and feedback from our PS5 beta participants, today we’re rolling out a new system software update to PS5 players globally. The update includes several highly-requested features like 1440p HDMI video output* and gamelists, as well as social features like the ability to request a Share Screen from a fellow party member, […]

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We here at CD PROJEKT RED are so excited for the launch of the Edgerunners Update — and with our first-ever anime Cyberpunk: Edgerunners coming hot on its heels (September 13th!), we thought this would be the perfect time to share some additional insights about what the two releases have in common. Trust me, it’s […]

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In 2020, Sony Group established a $100 million Global Social Justice Fund to support social justice and anti-racist initiatives around the world. As part of Sony Group, Sony Interactive Entertainment (SIE) has committed more than $11 million in total to advance race equity within the gaming industry and beyond. Through SIE’s Social Justice Initiative and […]

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Since day one, First Contact Entertainment has been focused on bringing quality experiences to virtual reality, and our team has always believed in pushing the boundaries of what’s possible. Which is why now, after four years of support for Firewall Zero Hour, we are proud to announce that we’ll be pushing those boundaries once again […]

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Bring a fresh, unique aesthetic into play with the new Gray Camouflage Collection coming to the PS5 family of accessories. Adding to the previously released galaxy-inspired color lineup, the Gray Camouflage Collection features a matching set of accessories with the DualSense wireless controller, PS5 console covers for both the PS5 with the Ultra HD Blu-ray […]

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Return to the Borderlands in the raucous New Tales from the Borderlands. The upcoming choice-based, narrative adventure developed by Gearbox Software is set to launch on October 21. This all new story brings fresh and familiar faces, new settings, and an original, captivating story while keeping the sci-fi aesthetic and irreverent humor that Borderlands fans […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, RSS, or download here This week the team fields some listener letters on precious Platinum trophy achievements, plus an interview with Dylan Cuthbert of Q-Games on The Tomorrow Children: Phoenix Edition. Stuff We Talked About The Last of Us Part I Steelrising Post Void The Tomorrow […]

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Last week, we asked you to find duality in games and share paired up moments using #PSshare #PSBlog. Here are this week’s reflective highlights: lunar9p shares the dual-ended lightsaber from Star Wars Jedi Fallen Order. scottoka1 shares Cloud and Sephiroth butting heads in Final Fantasy VII Remake. call_me_xavii shares some interesting artwork from Cyberpunk 2077. […]

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We saw lots of new games in August, with a strong lineup of quality indies keeping players entertained throughout the month. Which new release will take the Players’ Choice crown? Vote in the poll below to help decide! How does it work? At the end of every month, PlayStation.Blog will open a poll where you […]

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If given a chance to improve on what many consider perfection, how would you do so? That’s the question Naughty Dog faced when rebuilding the PlayStation 3 classic, The Last of Us. This prospect presented the celebrated developer with one of its toughest challenges yet: incorporate the sum of every creative and technical improvement learnt […]

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The PlayStation team is thrilled to partner with Red Bull for the second year of their virtual photography competition, Red Bull Capture Point. After the success of last year’s competition, Red Bull Capture Point is going global by welcoming additional markets to participate in 2022, allowing budding photographers from nine countries to submit their snaps […]

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At Spiders, we love exploring different types of RPGs. Since our creation we have tried various styles of combat systems and learned something new with each game we’ve released. For our latest game, Steelrising, our goal was to focus on providing a more action-oriented, deliberate, detailed, and fun fighting experience. A Soulslike game From Demon’s […]

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It’s been more than two months since the all-new PlayStation Plus completed its launch rollout in late June, and we are pleased to see the positive feedback we’ve gotten from our members. This includes games available on the service, such as Stray, Ghost of Tsushima, Marvel’s Spider-Man: Miles Morales, and Assassin’s Creed Valhalla, which are […]

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We’re fast approaching the month of September. Soon the temperatures will be cooling, leaves will be changing color, and a fantastic harvest of indie games will be filling our PS Store baskets. September’s got some heavy hitters–The Last of Us Part I, anyone?–but there’s also a bumper crop of amazing indie titles you’ll want to […]

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We at Black Mermaid are very excited for the upcoming release of Moonscars, our first game as a new studio! If you watched our trailers, you probably already know that we are fans of the Souls series. We’ve long been inspired by their rich worldbuilding and approach to gameplay and wanted to create a game […]

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The Extended Play promotion comes to PlayStation Store on Wednesday, August 31. From then until Wednesday, September 14, you can enjoy discounts across special editions and DLC of select games, including Supermassive Games’ horror The Quarry, online c-op adventure Outriders and many more.  *The Extended Play promotion runs on PlayStation Store from 00.00am [local time] […]

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Temtem is launching next month, at last! Whether you’re a first-time Tamer or experienced adventurer, the world of Temtem is huge and there’s lots to learn and master. Since we know the game like the back of our hands, we’re here to provide some guidance to help you become the ultimate Temtem Tamer. Learn the […]

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In 2013, Naughty Dog debuted a showcase of compelling character study and taut survival thrills set in a near-future America, fractured by a country-wide incident years previous. We were introduced to Joel and Ellie, a pairing brought together by events bigger than both. Their bond, grown in a dangerous cross-country trek that eschewed flamboyant setpieces […]

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The iconic trench-coat sporting antagonist Albert Wesker, feared (and respected) by Resident Evil players worldwide. The dexterous and enigmatic Ada Wong, whose survival skills make her a valuable ally – provided interests remain aligned. The S.T.A.R.S. Field Medic Rebecca Chambers, whose medical brilliance keeps teammates alive and inspired.  Every character comes with 3 unique perks, […]

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Hello, PlayStation nation.  Today, we announced that we have entered into a definitive agreement to acquire Savage Game Studios, a hugely talented team of creatives with many years of experience making some of the most popular mobile games enjoyed by players around the world. They were founded a few years ago with the goal of […]

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Last week, we asked you to push yourself to the limit and share moments from games you received the Platinum Trophy on using #PSshare #PSBlog. Y’all went a step further, and shared the exact moments you snagged that elusive Platinum. Here are this week’s highlights: Mur4dQ shares an encounter with the Architect in Ghostrunner. rost_zf […]

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High up in the list of longest-running video game franchises at 33 years and change, Phantasy Star has touched the lives of many and inspired quite a following. And, that journey is set to continue. Today, we’re happy to announce that our action-RPG Phantasy Star Online 2: New Genesis comes to PS4 on August 31. […]

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With The Last of Us Part I releasing next week, September 2, Naughty Dog is excited to share a comprehensive overview of the game’s accessibility features. The studio has taken the features established in The Last of Us Part II as a baseline, and then evolved these options even further.   “We’re expecting this to be […]

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Hello! I’m Daniel, creator of Inscryption and I’m back to explain some of the PlayStation-exclusive features we’ve implemented in the PS5 version! With some clever use of the controller and a drop or two of goat’s blood we managed to make Inscryption even more immersive. Firstly, spoiler alert! There’s nothing here that will give away […]

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Announcing EA Sports NHL 23, launching worldwide October 14 on both PS4 and PS5. Today, we’re happy to share the first new gameplay details of this year’s entry, the game modes you’ll be able to enjoy, and how we’re overhauling the game presentation to make it as authentic to being on the ice as possible. […]

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The start of the 2022-2023 NBA Regular Season is quickly approaching, which means NBA 2K23 is even closer to its September 9 launch. For weeks, we’ve been teasing all-new features and now we’re excited to announce the return of exclusive challenges coming to our PlayStation 5 community! Last year, we offered exclusive PlayStation 5 MyTEAM […]

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The global economic environment is a challenge that many of you around the world are no doubt experiencing. We’re seeing high global inflation rates, as well as adverse currency trends, impacting consumers and creating pressure on many industries. Based on these challenging economic conditions, SIE has made the difficult decision to increase the recommended retail […]

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Hi, I’m Tom Heaton, the game director of The Devil In Me. Today I’m going to talk about some of the inspirations for our game and especially for our antagonist, Granthem Du’Met. The Devil In Me is the story of a group of film makers making a documentary about American serial killers. They are lured […]

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Gran Turismo players! The August update for Gran Turismo 7 arrives today August 24 at 11:00pm PDT* (August 24 at 7am BST / 3pm JST).  Four New Added Cars! McLaren MP4/4 ’88 A legendary F1 machine that marked the end of the Turbo era. McLaren fought the 1988 F1 World Championships season in the MP4/4. […]

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When we started talking about launching Destiny 2 on the Epic Games Store, the goal was to make the game even more available to people all over the world, no matter what platform they preferred. But as soon as Bungie and Epic started talking, they realized they were huge fans of each other, and things […]

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Yes, that’s right, Dead Island 2 is OFFICIALLY a thing! So why have we been so quiet? We wanted our global announcement to go hand-in-hand with an awesome demo and we’re delighted that press around the world are getting their hands on the beta build of the game at Gamescom. We’re really proud to finally […]

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Hi everyone! I’m Jérémy Hartvick, game design director at Deck13, and currently working on the recently announced Atlas Fallen. Atlas Fallen is a heroic-fantasy action-RPG which will take you to a ravaged sand-covered world where ferocious creatures await to drag you into spectacular fights. The combat system departs from our previous productions—that was one of […]

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Earlier this year we gave PlayStation fans a world-exclusive first look at The Callisto Protocol, a new science-fiction survival horror game from the team at Striking Distance Studios.   The response from the PlayStation community has been incredible. Fans have told us that they love the oppressive atmosphere, the terrifying creatures, and isolated deep space setting. […]

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The Lords of the Fallen, a new dark fantasy action-RPG, has just been revealed during Gamescom’s Opening Night Live! We at CI Games are excited to shed a little more light on the title’s vast world of shadow and chaos with the Sony community today.  In development for PlayStation 5, the Lords of the Fallen […]

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Hey PlayStation players! I’ve goat some new details I wanted to share with you on our silly sandbox game, as well as our first gameplay trailer, revealed today at Gamescom Opening Night Live. Goat Simulator 3 is coming to PlayStation 5 on November 17 and we’re hyped to reveal more details on what you can […]

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Our first encounter with The Callisto Protocol was back in June, when its creator Glen Schofield shared an exclusive look at the horrors that would await PS5 players on the surface of Jupiter’s moon. The Striking Distance Studios CEO took us on a tour emphasizing the tech powering this return to the sci-fi horror space: […]

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Today, we are thrilled to unveil the DualSense Edge wireless controller for PlayStation 5, the first-ever high-performance, ultra-customizable controller developed by Sony Interactive Entertainment. Designed to give you an edge in gameplay by allowing you to create custom controls, the DualSense Edge wireless controller invites you to craft your own unique gaming experience tailored […]

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Think you’ve got what it takes to be a Team Principal of an F1 team? As we draw closer to launch day, we thought we’d share a few more details about F1 Manager 2022 with PlayStation players as we’re very excited to be bringing an officially licensed F1 management game to console for the first […]

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Last week, we asked you to share the gaming critters and creatures you’ve encountered using #PSshare #PSBlog. Here are this week’s animal highlights: call_me_xavii shares the titular Stray crawling under a car. Dande_Lion55 shares a sweet fox amongst the falling leaves in Ghost of Tsushima. Amianan_NiRaGuB shares detailed shot of a flying raven in Assassin’s […]

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It’s been one year since our launch. To celebrate, we’re thrilled to share our biggest update yet – the Anniversary Update! As a thank you for your amazing support we’ve expanded the Kena experience with many new features, including: New Game+, Charmstones, Spirit Guide Trials, Kena Outfits, accessibility features, and more. The Anniversary Update will […]

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Hey, I’m Goldie, the art director for Wayward Strand, coming to PlayStation 5 and PlayStation 4 on September 15 (that’s so soon!!) For the first time in the six years since Ghost Pattern was formed, me and the team are sharing a deep dive into the making of our real-time, simultaneously told story, Wayward Strand, […]

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Sega’s Yakuza is one of the most distinct and charming story-driven action-adventure franchises out there. The series is unassuming at first, mostly seeming like a straightforward action-crime drama. However, each game betrays this first impression, weaving a masterful blend of beat ‘em up combat, intriguing stories full of twists, memorable characters, absurdist humor, and a […]

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Fallout 76 players are about to venture into new territory. This September, the Expeditions update whisks players to a perilous location outside the wild reaches of Appalachia: The Pitt! Built on what’s left of Pre-War Pittsburgh, The Pitt is a rough place. The local Union faction is beset on all sides as bloodthirsty Raiders and […]

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Legends never die. Last Stand, the fifth and final season of Call of Duty: Vanguard and Call of Duty: Warzone, gathers Call of Duty’s most infamous villains for an epic finale. In Warzone, Caldera’s Peak rumbles; in Multiplayer, deploy to two new fast-paced maps, Beheaded and Fortress; in Zombies, continue the Dark Aether saga in […]

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The time has finally come, Cursed to Golf is out TODAY on PS5 and PS4. It’s been 2 years of hard work and passion to get here. The team and I are immensely proud of our game, and we hope you all take our virtual trip to the afterlife to live out your days in […]

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Them’s Fightin’ Herds (more lovingly called “TFH”) is a 2D fighting game developed by Mane6, a small team working hard to create an experience both newcomers and veterans of the genre will enjoy together. On October 18, players from around the world can finally join the stampede and play the game on PlayStation 4 and […]

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Hi everybody, I’m Danilo from JoyMasher and I’m super excited to tell you more about Vengeful Guardian Moonrider, our next big game! And believe me, it’s quite a ride. After tackling the run ‘n’ gun genre with our previous game Blazing Chrome (inspired by timeless classics like Contra), I wanted with Vengeful Guardian Moonrider to […]

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Hi everyone! Kevin Choteau here, Game Director at Asobo and very excited about everything we’ve been working on to bring you A Plague Tale: Requiem! The game releases on October 18 on PlayStation 5, three years after its prequel, Innocence. So time has passed, and so has it for our two heroes, Amicia and Hugo, […]

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Speculative fiction often turns the lens back on the reader, making the previously unknown become knowable by turning it into story. It’s long been used as a vehicle for representation, from Star Trek exploring new frontiers of romance, to Octavia Butler positioning a Black woman at the forefront of humanity’s escape to space in Parable […]

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PlayStation Store welcomes the Games Under promotion, starting Wednesday August 17. Until Tuesday August 30 enjoy discounts on the likes of Star Wars Jedi: Fallen Order – Deluxe Edition, The Crew 2 Gold Edition, Diablo III: Eternal Collection and many more titles.  Games Under promotion runs from Wednesday August 17 at 00.00am [local time] until […]

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Attention PlayStation Players! Join Task Force 141 up to seven days before the official launch of Call of Duty: Modern Warfare II through a digital pre-order of the game on PlayStation. Players who preorder a digital edition of Modern Warfare II will gain early access to the game’s Campaign mode* along with other rewards. Starting […]

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A new Power Unleashed tab has arrived in Fortnite, full of new Quests and rewards. This tab’s available all the way until August 30, 2022, at 1am PT / 4 AM ET. The Power Unleashed tab tracks your Power Level as you complete new limited-time Dragon Ball Quests in Battle Royale and the Dragon Ball […]

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God of War fans were introduced to a new side of Kratos when God of War launched on PS4 in 2018. If you haven’t yet experienced the tale of father and son traveling the realms of Norse myth yourself, or if it’s been a while, we’re ready to catch you up to speed. To prepare […]

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Are you ready, kids? SpongeBob returns to the screen in a new fantastic adventure! SpongeBob and Patrick are traveling to a multitude of different Wishworlds, each with its very own setting and rules, like the Wild West Jellyfish Fields or the Halloween Rock Bottom. On the THQ Nordic Showcase we just revealed gameplay for the […]

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Experience the franchise that defined the survival-horror genre and pathed the way for classics like Resident Evil and Silent Hill – yes, we’re delighted to let you know that the reimagining of Alone in the Dark is coming to PlayStation 5! A technical marvel when it first launched in 1992, Alone in the Dark set […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, RSS, or download here This week, the team is obsessed with newly released indie Cult of the Lamb. Plus, find out what makes them reach for that Platinum Trophy. Listen in! Stuff We Talked About Cult of the Lamb Horizon Forbidden West Street Fighter 6 Stray TMNT: Shredder’s Revenge […]

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Last week, we asked you to don a disguise in the game of your choice and share mysterious costumes using #PSshare #PSBlog. Here are this week’s highlights: JRPyznar shares Lost in Random characters in a dicey disguise. coalabr14 shares a disguise from Watch Dogs: Legion. Nu_Lupo shares Eivor hiding blending in with a group of […]

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Hi everyone, I’m Julian Huijbregts, Community Manager at Nixxes. Today we celebrate the launch of Marvel’s Spider-Man Remastered on PC! In the past year, our team has been working closely together with our friends at Insomniac Games to bring this original Marvel story and PlayStation hit to PC. To give you more insight into the […]

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The cat’s meowt of the bag — Stray was the most downloaded PS4 and PS5 game on July’s US/Canada PlayStation Store charts. F1 22 raced to the top of the EU charts, while GTA V, Minecraft, and NBA 2K22 took various runner-up spots. Read on for July’s full charts, then hit the comments to let […]

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Today we’re happy to reveal August’s Game Catalog lineup for PlayStation Plus, which will be available to play for Extra and Premium members on August 16. It’s headlined by three Yakuza games (which will soon be followed by other entries in the series later this year). But rubbing shoulders with the crime series will be […]

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Horizon Forbidden West sees Aloy traverse dangerous and harsh environments in search of Gaia’s sub-functions, with hopes of restoring the planet’s terraforming system, rebalancing the biosphere and saving life on Earth. Though our story is set 1,000 years into the future, players will uncover and recognize many iconic locations from our real world today. DISCLAIMER: […]

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Hey PlayStation Nation! The launch of Rumbleverse — the free-to-play, 40-person brawler — is nearly here! On August 11 the Battle Barge will officially open its slipway to all Rumblers as a free download on PlayStation 4 and PlayStation 5. Get ready; this is the start of your exciting career as a Rumbler!   You’re invited […]

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DreamsCom ‘22 – our giant community-first games expo, made entirely in Dreams, by the way – has now wrapped up for another year. It’s been a blast checking out all of our player-made booths on the virtual show floor, and interviewing Dreams developers live on our Twitch channel. So much good stuff! Who knew? (Us. […]

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Hi, I’m Bruce from Idea Factory International and I’m here to teach you everything you need to know about helping Yumo and her friends stomp out the menacing Chaos Beasts in the world of Dusk Diver 2. Speaking of Yumo’s friends, let’s start with taking a look at how Leo, Bahet, and Le Viada all […]

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Fresh off the streets of Evo 2022, two more characters have been announced for Street Fighter 6, the next evolution of the Street Fighter franchise, launching in 2023. Juri returns with her playfully sadistic ways along with new ninja Kimberly! We sat down with Game Director Takayuki Nakayama to ask him how Kimberly and Juri […]

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Last week, we asked you to get up close and personal with the furry feline protagonist of Stray using #PSshare #PSBlog. Here are this week’s highlights: ZenoCrach shares lights reflecting in the  eyes of the Stray. MDSP777 shares the Stray wandering around a tree town. PhoenixRedVP shares the Stray standing in front of some TVs […]

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Hot on the heels of its world premiere reveal, we’re here to take you even deeper into the brutal world of Meet Your Maker.  Let’s start with a quick recap of the game itself, coming to PlayStation 5 and PlayStation 4 in 2023.  Meet Your Maker is a new first-person building-and-raiding game set in a […]

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The polls are open! What was your favorite new game last month? Living the cat life in Stray? Pitting heroes vs. toons in MultiVersus? Fighting to save Gilly’s in Arcadegeddon? None of the above? Hit the poll below and cast your vote — we’ll tally ’em up early next week and share the winner as […]

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Roll7’s upcoming skater-shooter, Rollerdrome, is our first to feature a fully original soundtrack, featuring dark retro-futuristic synth beats by the incredible Electric Dragon. I spoke to Ian, the artist behind Electric Dragon, to discuss the process of working on the project and creating this all-new album. Jemima Tyssen Smith: Hello Ian! I had the pleasure […]

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It’s August and things are really heating up—and we don’t just mean outdoors. There’s a tidal wave of new indie titles coming to PS4, PS5, and PS VR this month*, covering a wide variety of genres and playstyles. Here you’ll find wacky sports action, death-defying stunts, alien words, and even a terrifying “vacation” to a […]

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You’ve probably seen a music biopic movie or tv show: a story of the rise-to-fame of some band you know. You’ve probably heard songs by a virtual band, animated characters playing music recorded by real creative artists. We Are OFK is both of these things. OFK is our virtual band, with real songs on streaming […]

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Greetings to all of our dedicated Let It Die fans. I am super excited to announce that Deathverse: Let It Die is launching on PlayStation 5 and PlayStation 4 Fall 2022!  Since our announcement on PlayStation’s State of Play last year, we received lots of great comments from our community. On May 28 and June […]

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The Evolution Championship Series (Evo) is back in Las Vegas from August 5-7 and is celebrating its 20th anniversary as one of the most exciting fighting game community (FGC) tournaments in the world. PlayStation will be live at the show with exciting events and special coverage. Read on to learn about Evo 2022 and how […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here We’re back with another episode of the Official PlayStation Podcast, this time with an emphasis on games with heroes that roller skate or meow. Plus, an in-depth chat with Dre of Roll7 about the studio’s upcoming arena skater-shooter, Rollerdrome! Stuff We […]

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Last week, after being bombarded by the cuteness of your real life cats, we asked you to explore the world of Stray using #PSshare #PSBlog. Here are this week’s purrfect highlights:  Record_photo shares the cat hopped up on a desk to chat with a robot. i_nofum_i_Game shares the cat crawling underneath a car. VP_adventurer shares […]

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Skate or die. Record the quiet calm of a strange world. Take a feline approach (and perspective) to a cybercity. Intriguing premises are PlayStation bound over the next year thanks to the inventive minds of independent game developers the world over. And these adventures promise to be all the more immersive as the creatives harness […]

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Hi PlayStation players! Exciting news straight from the goat’s mouth, Goat Simulator 3 has a launch date! Pilgor and friends will be crashing onto PlayStation 5 November 17.  We’ve heard that a lot of people are getting confused by the naming of our game, Goat Simulator 3. Here at Coffee Stain Publishing we wanted to […]

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I am thrilled to introduce Backbone One – PlayStation Edition, an officially licensed mobile controller for iPhone users. The look and feel of the Backbone One – PlayStation Edition was brought to life by our design team in collaboration with the brilliant minds at PlayStation. The elegant colors, materials, and finishes are all inspired by […]

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Since PS5 launched, we’ve been listening to your feedback and working every day to bring you more community-requested features. Today, we are rolling out a new PS5 system software beta that includes 1440p support, gamelists, and additional updates to enhance your gaming experiences and make connecting with friends easier on PS5. While beta access is […]

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The acclaimed Yakuza series, incorporating the Kazuma Kiryu saga and latest entry Yakuza: Like A Dragon are coming to PlayStation Plus in 2022. Anyone who’s been intrigued by Sega’s long-running series will be able to experience its signature mix of crunchy combat, explorable districts, mini-games and fascinating storylines starting next month.  Yakuza: Like a Dragon […]

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Today we’re pleased to share the PlayStation Plus Monthly Games for August. From August 2 to September 6 PlayStation Plus Essential, Extra and Premium members can add Yakuza: Like A Dragon, Tony Hawk’s Pro Skater 1+2 and Little Nightmares to their game library.  Let’s take a closer look at the titles. Yakuza: Like A Dragon […]

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FIFA 23 is on the way, and EA is not only looking to make it the most expansive title of the series to date but the most realistic as well. To do this, EA has upgraded its HyperMotion motion capture system to HyperMotion 2 and improved its machine learning algorithm. Both tools capture and put […]

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Gran Turismo players! The July update for Gran Turismo 7 arrives today July 27 at 11:00pm PDT* (June 27 at 7am BST / 3pm JST).  Nissan Skyline Super Silhouette Group 5 ’84 An extraordinary Skyline that stood out in races of the 1980’s. The Skyline Super Silhouette is one of the most iconic cars from […]

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Happy DreamsCom, folks! Today is the day – DreamsCom ‘22 has officially opened its (virtual) doors and players across the Dreamiverse are already exploring what’s on offer at this year’s show. A playable show floor With over 200 booths created by the wonderful Dreams coMmunity, this year’s show is bigger and better than ever, showcasing […]

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The road to launch for PlayStation VR2 is in full swing, and we can’t wait for you to try the exciting new games and experiences you’ll be able to explore with our next-generation virtual reality headset.  As we continue with our launch efforts, today, we’d like to offer a quick peek at some of the […]

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Have you ever wondered what the 21st century would be like if a few little things turned out differently? What if, for example, flat-screen monitors were never invented, and the popularity of roller sports kept growing until it became the most popular athletic event on Earth. And maybe things like streaming, social media, and eSports […]

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During a vacation from school, Takuma Momozuka finds himself in an unexpected adventure when playfully investigating a historical landmark after a mysterious earthquake. Digimon Survive is a visual novel with elements of tactical battles where you follow and guide Takuma through his perilous journey. Your choices will reflect in the story that you experience.  They […]

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Last week, we asked you to celebrate the launch of Stray by sharing a glimpse at your real-life gamer cats. We cannot stress how hard it was to pick which kitties to highlight, and highly recommend scanning through #PSshare #PSBlog on Twitter and Instagram to see the full feline friend roundup. Until then, sink your […]

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The Last of Us Part I on PS5 will feature a host of gameplay and presentation enhancements that will bring the game closer to its original vision, according to Co-President Neil Druckmann. You can learn more in a new video from developer Naughty Dog that dives into the game’s many updates and enhancements, with Creative […]

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Hello PlayStation fans! I’m Tsuyoshi Kanda, producer of Resident Evil Village. Preorders for the Winters’ Expansion, as well as Resident Evil Village Gold Edition, have just started. Today, I would like to talk about the new playable characters in The Mercenaries Additional Orders and a special bonus item available with pre-purchases.   Chris Redfield The first […]

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With the Gran Turismo World Series 2022 Online Season 1 now complete, attention turns to the top-ranked players who are gearing up for some flagship events available to watch online. There is plenty of action to come on Gran Turismo 7 over the next two weeks. First up is Round 1 of the World Series. […]

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Saints Row is a game full of over-the-top moments in a wild criminal sandbox. Co-op is a big part of how we amp up that experience for players and allow them to experiment with all the different ways you can create chaos in the city of Santo Ileso. Here are my top 5 moments in […]

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Sometime in late 2019, a small team of creative minds within Zen Studios pitched an idea to the rest of us: “Let’s make an RPG set in a steampunk version of London where all your playable heroes are circus performers.” Pretty much everyone who read the pitch—myself included—reacted in a manner that I hope you […]

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After 30 years of EA’s landmark FIFA football series, its latest entry, FIFA 23, is scheduled to hit the scene later this year. EA is marking its last game to carry the FIFA branding with the promise of it being the most connected, inclusive, ambitious, and all-around biggest entry yet.  Coming to PlayStation 4 and […]

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Did you catch the news last month? The Marvel’s Spider-Man series is coming to PC, and we couldn’t be more excited for a whole new group of players to experience these games! At Insomniac Games, we’ve been privileged to collaborate with our PlayStation Studios partner and experienced PC developer Nixxes Software in creating these PC […]

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Last week, we asked you to share epics moments and artististic angles from your favorite  indie games using #PSshare #PSBlog. Here are this week’s highlights:  JRPyznar shares a look at the unique art style of Lost In Random. justinphotomode fires of an arrow in Kena: Bridge of Spirits. RykerStride shares a glimpse at the Summit […]

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Almost there! The release of Stray is so incredibly close and we cannot wait to see people play and hopefully enjoy what we have been working on for so long. And we thought now is a great opportunity to tell you all a bit more about how the main protagonist of the game came to […]

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Throughout our company’s 27-year history, we have been continually moved by how meaningful gaming experiences can create fond, lifelong memories for players. All of us at PlayStation take special joy in creating unique products and experiences that delight our fans. This includes everything from our consoles and critically acclaimed games, to community challenges such as […]

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Ubisoft+ Classics, a curated selection of games included with PlayStation Plus Extra and PlayStation Plus Premium plans, is adding multiple Assassin’s Creed titles to its growing library on July 19.  Now is your chance to leap into history and use parkour and stealth to fight for humanity’s freedom. Dive into the Animus to experience tales […]

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Today we’re happy to reveal the inaugural Game Catalog lineup for the all-new PlayStation Plus, which will be available to play for Extra and Premium members on July 19. It’s headlined by the much-anticipated feline adventure Stray, which makes its debut as part of the catalog.  Also featuring in this month’s Game Catalog lineup are […]

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Hello out there in PlayStation-land! This is Chris Kohler—I’m Editorial Director at Digital Eclipse, co-developer of the upcoming Teenage Mutant Ninja Turtles: The Cowabunga Collection. We’re excited for the upcoming release of a landmark collection containing 13 classic Konami TMNT games produced in the 80s and 90s for home consoles, portables, and the arcade. With […]

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Dear simulation games enthusiasts and those wanting to break free from the demanding pressure of some end-of-round statistics: we got you covered and invite you to join the farm life! Of course, we came prepared with some good arguments on why you should. Other than the calming effects of caring for your crops and tending […]

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Last week, we asked you to share in-game vacation spots you’d love to visit using #PSshare #PSBlog. Here are this week’s dreamy highlights:  coalabr14 shares a reflective spot in Ghost of Tsushima. kuukyoseijou shares the boys of Final Fantasy XV enjoying a gondola ride. ameeba37 shares Aloy exploring forests filled with sequoias in Horizon Forbidden […]

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Hi, I’m Daniel, creator of Inscryption and I’m thrilled to finally bring the game to PlayStation players! To celebrate the announcement I’d like to highlight some of the cool stuff that awaits you in Inscryption, and the new PlayStation-exclusive features that I’ve added just for you. For those of you who may be unfamiliar, Inscryption […]

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We can finally reveal that yes, Cursed to Golf is coming on August 18th and will be there day one on GolfStation PS5 and PS4! As lifelong PlayStation fans, we couldn’t be happier for PlayStation players to hit the links down in the depths of Golf Purgatory with us. So what is Cursed to Golf? […]

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It’s official! The Tomorrow Children: Phoenix Edition will launch September 6th in Europe and North America and September 7th in Japan. The date marks exactly 6 years since we shared our first exploration into the Void and we can’t wait to be back. To celebrate, I’ve got a jam-packed gameplay preview to share including lots […]

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Signalis is not only a classic survival horror game, but also a psychological horror story with elements of cosmic horror, so what I write here will only scratch the surface. To find out what this game is really about, you will have to play it for yourself. Signalis is an atmospheric, melancholic horror story set […]

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In Massive Monster and Devolver Digital’s Cult of the Lamb, players take on the role of the Lamb, a cutesy cult leader and adorable harbinger of doom, saved from death to serve The One Who Waits. Players embark on crusades through randomly generated dungeons filled with hordes of monsters and false prophets, to find new […]

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We are happy to announce that Schim is going to be released on PS5 and PS4! Schim is being developed by a team of two: Ewoud van der Werf the lead developer and myself, Nils Slijkerman. I do additional level and game design on Schim. The audio is done by the team of Moonsailor. In […]

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Sabotage was founded with a clear goal in mind; presenting our own “definitive editions” of the game genres we grew up playing. By combining retro aesthetics and modern design, we shoot for experiences that capture what we loved about games of old while leaving behind the elements we feel might hold them back today. For […]

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Hello! We’ve got a fun morning planned, with updates on seven indie titles currently in development for PS5 and PS4. Get ready for new trailers, release date reveals, gameplay debuts, and more as we celebrate independent creators from around the world. Our first update lands at 7am Pacific, so you don’t have to wait long. […]

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Good news for all you chart fans out there (Are there chart fans out there?): the PlayStation Store top downloads are here and ready for your perusal. Congrats are in order for Supermassive Games, whose new horror hit The Quarry debuted at #1 and #2 in the US/Canada and EU charts, respectively. Shouts out to […]

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We hope you’re amped up because starting tomorrow Jane Foster’s The Mighty Thor will be playable in Marvel’s Avengers as a free update!   The arrival of the Mighty Thor adds a third flying warrior to Marvel’s Avengers for new team compositions and fresh co-op play, bringing the roster to 11 playable heroes, including Spider-Man only […]

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Last week, we asked you to dip your toe into the sands of desert dunes or sunny beaches using #PSshare #PSBlog. Here are this week’s sandy highlights: DexM_ds shares Aloy taking a rest in the sand dunes of Horizon Forbidden West. _nvrheardofit shares Nate journeying across a desert in Uncharted 3. dhruv_239 shares Bayek looking […]

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As a kid born in the mid-80s, a lot of my childhood was spent watching cartoons, and Teenage Mutant Ninja Turtles was my favorite morning show. I loved everything about it: The action, the colorful characters, the over-the-top voice acting, and of course, the music! TMNT was just everywhere. It was a huge part of […]

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Hi everyone, I’m Sébastien Renard, Lead Writer on A Plague Tale: Requiem. Three years after the series’ first title: A Plague Tale: Innocence, we thought it’d be a good time to take a look at the evolution of our main characters. In the upcoming sequel, Requiem, Amicia and Hugo de Rune are at a turning […]

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We’re at the final launch stage for the all-new PlayStation Plus, which completes its final rollout in Europe, the Middle East, India, South Africa, Australia, and New Zealand today! We’re excited to have the new PlayStation Plus available to more of our fans. To mark this momentous occasion, we wanted to share our new global […]

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Dear construction workers, today I am thrilled to announce that the most extensive Construction Simulator experience to date, featuring officially licensed construction machines on two open world maps and a cooperative multiplayer for up to 4 players, is coming both to PlayStation 5 and PlayStation 4 on September 20, 2022. The Construction Simulator series, developed […]

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Attention Gran Turismo players! The June update for Gran Turismo 7 arrives today June 22 at 11:00pm PDT* (June 23 at 7am BST / 3pm JST).  Suzuki V6 Escudo Pikes Peak Special ’98 Returning to the series for the first time in a decade, the legendary Suzuki V6 Escudo Pikes Peak Special ’98 is a […]

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For those eager to know yet more about the much-anticipated Final Fantasy XVI, your wait is over. Like us, you’ve likely pored over every piece of text, every screenshot and trailer since the game was originally announced back in 2020. We’ve had the first information about its world and characters, and most recently, a closer […]

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The Mid-Year Deals promotion starts at PlayStation Store June 22. For a limited time* you can enjoy up to 75% off select PlayStation titles, such as Sekiro: Shadows Die Twice, Tiny Tina’s Wonderlands, Assassin’s Creed Valhalla Deluxe PS4 & PS5.  Level Up Promotion   Fortnite – Tech Future Pack   Marvel’s Spider-Man – The City That Never […]

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Hello, my name is Lorenzo Redaelli and I’d like to tell you about how we ported Milky Way Prince – The Vampire Star to PlayStation, and specifically how some PS5 exclusive features let us enhance the experience. I will also tell you a bit about my inspirations for the game and its look! The relationship […]

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Coming July 1, players can enter the new era of Formula 1 in EA Sports F1 22, the official videogame of the 2022 FIA Formula One World Championship. Featuring the sport’s stunning new cars, F1 22 delivers a new handling model that recreates the intense wheel-to-wheel racing that’s had us on the edge of our […]

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Iconic LEGO themes are about to collide in a brick-battling game that’s full of customization, unlockable content, and action-packed brawling for the whole family. As we gear up for the release of the new light-hearted brawler on PS5 and PS4 on September 2, 2022, the dev team behind LEGO Brawls takes us through the game […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here Howdy! This week the team shares their top three PlayStation exclusives over the years, and share thoughts on interactive horror game The Quarry. Stuff We Talked About Sonic Origins Capcom Fighting Collection Resident Evil Village A whole bunch of PlayStation exclusives […]

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Last week we asked you to capture your favorite characters in silhouette using #PSshare #PSBlog. Here are this week’s shadowy highlights: coalabr14 shares a silhouette of Jessie in Control. Nim_VGP shares Aloy entering a Cauldron in Horizon Forbidden West. Philt43_Yewone shares a silhouetted combat sequence from Sifu. LukeKasinger shares Ellie silhouetted against the snowy backdrop […]

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Attention all heroes of Overwatch! Overwatch 2 is coming October 4 on PS4 and PS5 as an always on, free-to-play experience. Team up with friends on PlayStation and enjoy the reimagined 5v5 gameplay featuring all new content rolling out on a seasonal basis. Daily challenges and frequent updates means there is always something new to […]

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Old loyalties bite the dust as our Operators form new factions in search of riches beyond their wildest dreams. Money talks in Mercenaries of Fortune, the fourth season of Call of Duty: Vanguard and Call of Duty: Warzone, bringing with it a host of new content, including new maps, new weapons, new Operators, 100 Tiers […]

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Hey everyone, the team at Lucid have been hard at work on Destruction AllStars over the past few months and it’s been great to see the lasting impact our huge January patch has had on the game and our community! Off the back of the recent announcement that Destruction AllStars is available on PlayStation Plus […]

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For the first time ever, fans and newcomers alike can battle it out in JoJo’s Bizarre Adventure: All-Star Battle R! Exclusive to PlayStation 4 and PlayStation 5, the limited-time demo features two modes – Online PvP and Practice Mode – and four iconic JoJo characters including Jonathan Joestar, Jotaro Kujo, DIO, and Jolyne Cujoh. Get […]

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Hello PlayStation fans! We have an exciting new update for our free editing app, Share Factory Studio for PS5. We have been hard at work to bring you our brand-new feature called Bits, and it’s life starting today. Bits is a simplified way to personalize and share your gameplay clips and screenshots to your friends […]

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Back in 1996, Red Earth – one of 10 titles in the upcoming Capcom Fighting Collection – first appeared in coin-operated arcade cabinets in Japan. Featuring a fantasy setting and a cast of colorful characters, Red Earth was unique in delivering a single-player RPG-like experience called Quest Mode where players would choose one of four […]

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In 1996, the survival horror genre was established with the release of the first Resident Evil for PlayStation, and the series has brought chills and thrills to every generation of consoles since.  Earlier this year, we announced that Resident Evil 7 (2017), Resident Evil 2 (2019), and Resident Evil 3 (2020) are making their way […]

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Resident Evil Village, the latest in the critically acclaimed survival horror series, launched in 2021 and has already sold over 6 million copies worldwide. The blend of a wide variety of unique characters, such as Lady Dimitrescu, an action-oriented game system, and the story of Ethan Winters who embarks on a journey to search for […]

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Last week we asked you to return to Blackreed and snap stylish shots using Deathloop’s newly released Photo Mode. From portraits to haunting dystopian settings, here are this week’s highlights: sparkling_Port9 shares Colt casually breaking into a stylish split. Comput_ART shares this sixties-style black and white picture of Julianna. kimchitraveler captured the neon lights of […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or RSS, or download here Hey y’all! The team is back to recap the slew of news you could use if you so choose from State of Play and Summer Games Fest. Stuff We Talked About State of Play! The Quarry Resident Evil 4 Stray Season: […]

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Well hello, mister fancy pants. Evil Dead: The Game was the most-downloaded game in last month’s US/Canada PS5 chart, with NBA 2K22 leading the EU list. Other high performers for the month include Lego Star Wars: The Skywalker Saga, Elden Ring, Star Wars Jedi: Fallen Order (gotta get ready for that just-announced sequel!), MLB The […]

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Ten years ago, I helped co-found Day of the Devs alongside my good pals at Double Fine and iam8bit. The aim was to create a festival for games that put developers at the forefront, spotlighting the most unique, creative, and artistic indie games we could find from around the globe. It’s a celebration of what […]

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Whether you’re here following our Summer Games Fest announcements or just catching up on the latest news from the studio, we’re excited to share what’s in store for the future of The Last of Us. Many of you have expressed how strongly The Last of Us series resonates with you, and we’re humbled by the […]

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Ever since Teenage Mutant Ninja Turtles : Shredder’s Revenge was announced, fans across the world wondered: “What about Casey Jones?”. We can now reveal that the goalie-masked crimefighter will be slashing and bashing his way through New York starting June 16! Casey Jones is available as an unlockable playable character for you and five other […]

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When Marvel’s Midnight Suns launches on October 7, players from around the world will get to dive into the darker, supernatural side of the Marvel Universe alongside the Midnight Suns. As Earth’s last line of defense, this team of legendary Marvel heroes must band together to stop Lilith, Mother of Demons, from resurrecting the elder […]

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America’s hero is back! Guile returns in Street Fighter 6 when it launches in 2023 – and brings his endless swagger with him. As a U.S. Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenged his friend Charlie Nash. Although he enjoys living the family-man life, a new mission […]

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No good hitman retires forever. Pistol Whip Contracts is here to make you an offer you can’t refuse, just sign on the dotted line and let the hunt for your targets begin. Your assignment: elimination. Explore a whole new way to take down your enemies and reap the rewards with Contracts, a rotating daily, weekly, […]

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Calling all PlayStation players! The sequel to 2019’s blockbuster Call of Duty: Modern Warfare is almost here. Call of Duty: Modern Warfare II will kick off a new era for the franchise when it releases worldwide on October 28 for PlayStation 5 and PlayStation 4.  PlayStation players will witness and experience what made Task Force […]

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With 29 years of experience in game development, Bend Studio has had a rich legacy in video games. From the iconic Syphon Filter series to Resistance: Retribution, Uncharted: Golden Abyss, and Days Gone, we strive to provide our players with high-quality experiences that create a lasting impact. As we reflect on our past and look […]

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With Yurukill: The Calumniation Games less than a month away from release, we’re happy to announce that the demo is available for free download starting today at PlayStation Store. Given the unique blend of genres, we wanted to shed some light on how everything flows together to create a cohesive and exciting experience. Also, if […]

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Ready to be the boss in the world’s most thrilling motorsport? F1 Manager 2022 comes to PS5 and PS4 from August 25.   Players can pre-order right now, and doing just that with the digital version will mean you can play five days early, ahead of the official launch on August 30. Not only that, but […]

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It’s time to celebrate with Fortnite Chapter 3 Season 3: Vibin’! Bounce around in the new Reality Falls, ride creatures and the new Screwballer coaster, and enjoy a new arsenal. Celebrate the good vibes in Season 3. Have fun(gi) A new biome called Reality Falls has formed, featuring the freshly bloomed Reality Tree.This lush forest […]

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When building Horizon Forbidden West, a massive focus for the team at Guerrilla was making the world feel alive and authentic. To create the feeling of a living world, we offered more ways than ever for the player to interact with it. This meant going beyond just offering breathtaking action and adventure, also including smaller […]

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Last week we asked you to turn your Focus onto the colorful characters and NPCs of Horizon Forbidden West. From trusted companions to unknown threats, here are this week’s highlights: BBSnakeCorn shares Erend wielding his hammer. XxPAGZxX shares Varl using his Focus. coalabr14 shares a portrait of newcomer Tilda. SindyJ_B shares a profile portrait of […]

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What a show. Where to begin? Today’s State of Play gave us our first look at Capcom’s Resident Evil 4 and Street Fighter 6, plus a spectacular new Final Fantasy XVI trailer. And between, nonstop new reveals and surprises, including the debut of titles in development for PlayStation VR2.  If you missed (or want to […]

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High in the mountains, there is a village safe from the turmoil of changing seasons. No one has left in a generation, no one until Estelle. In her world, a season is a period of history, an era. This season is about to end. Riding off into the unknown, she leaves her home to try […]

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Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets in Tunic, the celebrated action RPG created by Andrew Shouldice and an all-star team that helped make Chicory: A Colorful Tale, Cuphead, Celeste, Night in the Woods, and Dustforce. […]

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Revealed in today’s State of Play, Street Fighter 6 hits the scene in 2023. Experience a brand-new era of Street Fighter with stylish mechanics to express your creativity, vibrant characters, and new modes that will reimagine the fighting game experience. Street Fighter 6 is jam-packed with content and more ways to play for everyone – […]

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Hi everyone, I’m Jae Yoo, founder of Studio Sai. We are a small, fully remote, independent studio with developers working from several different countries. After working so hard over the past two years on our debut game, it is very surreal to me to finally be able to reveal Eternights to the world! So, what […]

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The year is 2030, and you are a competitor in a brutal new bloodsport – Rollerdrome. Combine stylish skate tricks with devastating slow-mo kills, picking your weapons with care to land the killing blow and make it to the end of the round… and maybe, with enough skill and hard work, to the end of […]

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Hello everyone! Finally! After so many years of hard work, we have our release date: Stray will be publicly available on July 19, 2022! And as you may have seen during today’s State of Play, we’re excited to confirm Stray will also be available to PlayStation Plus Extra and Premium members* at that time. This […]

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Hello everyone! I know how long you have been waiting for this, so it gives me great pleasure to announce the release of our latest trailer “Dominance.” In previous interviews and updates, we didn’t delve too deep into details about the game system, but hopefully with this preview, you all were able to get a […]

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That’s right, the acclaimed PlayStation action-blockbuster hits Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales are heading to PC. Developed by my Insomniac Games teammates in collaboration with Marvel, Marvel’s Spider-Man Remastered introduces you to an experienced Peter Parker who’s fighting big crime and iconic villains in Marvel’s New York. At the same time, he’s […]

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Three years ago we launched our Beyond update and reimagined No Man’s Sky as a true virtual reality experience. It was a huge undertaking, but overnight it became one of the biggest VR titles, as we released it as a free update for every member of our large community. We wanted players to experience our […]

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The rollout of the all-new PlayStation Plus is well underway, with Asia’s launch last week and Japan launching starting today! Additional markets will launch this month, and we can’t wait for fans to enjoy the new service. Today, we are pleased to share the monthly games that will be included in June for PlayStation Plus. […]

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My name is Takaomi Kaneko from Arc System Works. In the past, I worked on the River City series and Double Dragon 4 as a producer, illustrator, etc. When PlayStation asked me to reflect on the series as it marks its 35th anniversary this year, I decided to  interweave stories I personally heard from the […]

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Ahoy there! With June ahead of us, let’s take a look back at the biggest new releases of May 2022. It was a good month for high profile indies and other anticipated titles, featuring the likes of Salt and Sacrifice, Unpacking, Evil Dead: The Game, Trek to Yomi, and Vampire: The Masquerade – Swansong. Get […]

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The Gardens Between launches on PS5 this June 16! We’ve spent months specially crafting The Gardens Between for PS5 and it brings sharper details, verdant HDR colors, and bespoke sensations exclusively for the PS5 DualSense wireless controller. To be honest we thought that after four years developing the game things would settle down. We thought […]

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This week, virtual photographers across Twitter and Instagram braved the Forbidden West to photograph the menacing machines encountered during Aloy’s newest adventure. Let’s dive in: @ChowellCw gets dangerously close to a Stalker doing what they do best @UYScuti10 witnesses the silhouette of a Tallneck bathed in sunset @TheNanoWarrior is caught in this Watcher’s sights @ArtofVP […]

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Greetings to all the fans and supporters of Final Fantasy XI Online (FFXI)! Earlier this month, the game celebrated its 20th year anniversary, and we couldn’t be prouder or more honored by the support of all the fans and countless memories that we’ve built together during this time! To be able to say that we’ve […]

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We’re thrilled to announce our latest DLC for Jurassic World Evolution 2. Developed in close partnership with Universal Pictures and Amblin Entertainment, Jurassic World Evolution 2: Dominion Biosyn Expansion is inspired by Universal Pictures and Amblin Entertainment’s Jurassic World Dominion so you can bring all-new thrills, excitement and chaos to the ground-breaking management simulation game. […]

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It’s been more than two months since our last State of Play – who’s ready for a new one? Tune in live next Thursday, June 2 for nearly 30 minutes of announcements and updates from the world of PlayStation. We’ll have some exciting reveals from our third-party partners, plus a sneak peek at several games […]

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Hello, Heckstars! It’s Sergey from tinyBuild here, and today I’m incredibly excited to tell you more about our upcoming fast-paced, physics-based, couch multiplayer brawler SpiderHeck. So, how can I describe SpiderHeck to you? In all honesty, it’s so epic, it’s unexplainable. You need to play it for yourself to get where I’m coming from. Because […]

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Hey there! Tom from Media Molecule here, who’s very happy to announce the return of Dreams’ annual virtual exhibition show: DreamsCom. An event that puts the Dreams Community front and center, giving everyone in the Dreamiverse a chance to showcase who they are in Dreams from game developers to music makers to streamers to film […]

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Last week we asked to share the game of your choice in full bloom using #PSshare #PSBlog. Here are this week’s blooming highlights: M_Joe_Hort shares some lupines in front of a wolf in Red Dead Redemption 2. fotoxbox shares a Tallneck circling a field in bloom in Horizon Forbidden West. coalabr14 shares Jin moving through […]

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Evil Dead: The Game serves up some delightfully gruesome violence and over the top moments that make for a bloody fun time, but it’s not all scream and no substance: there are many layers to the game and strategies to keep in mind. Whether you’re playing as the heroic Ash Williams and his friends, or […]

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Deathloop’s third major update is available today on PlayStation 5! Game Update 3 introduces a brand-new Photo Mode, added accessibility options, unique PlayStation 5 avatars and more, all for free.  Read on for highlights on Photo Mode and the new accessibility options, with insights from members of the team at Arkane Lyon.  Photo Mode  Express […]

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Hi everyone! I’m Dom, programmer at Spiral Circus, and I’m really excited to share the news that our surreal underwater adventure Silt is coming to PlayStation 5 and PlayStation 4 on June 1. Silt is a puzzle-adventure set deep within a harrowing ocean abyss, where you play as a lone diver searching the deep and […]

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Nine movies’ worth of content packed into one game? No wonder Lego Star Wars: The Skywalker Saga sits comfortably atop the PS5 download charts for April. MLB The Show 22, Elden Ring, and Cyberpunk 2077 put up a fight, though, filling out the top three in the US/Canada and EU lists. Where did your favorites […]

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The Extended Play promotion, discounting select deluxe and ultimate editions of games as well as season passes and add-ons, comes to PlayStation Store on May 11.  For a limited time*, you can enjoy savings on a multitude of titles, including Assassin’s Creed Valhalla Deluxe Edition (PS4 & PS5, 60% off), Deathloop Deluxe Edition (PS5, 50% […]

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Stand toe-to-toe with Godzilla and Kong in Call of Duty: Warzone during the limited-time Operation Monarch mode and event. Operation Monarch is a true celebration of the Monsterverse and Godzilla vs. Kong within Call of Duty. Evade Godzilla’s Heat Ray Breath and Kong’s smashing fits while striving to be the last team standing. Operation Monarch […]

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The competitive MLB The Show 22 esports season begins with the Summer Circuit. With an updated format, a new platform to play on, and additional chances to win, there are more reasons than ever to test your skills and show off your Diamond Dynasty squad. The Summer Circuit gives eligible players* a shot to win […]

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here This week the team reminisces about Arkham Asylum and looks back at the stacked releases of 2009. Stuff We Talked About Evil Dead: The Game Trek to Yomi Soundfall Listener letters share some favorite easter eggs The Arkham series More […]

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Hello to everyone in the PlayStation community, and thanks for your amazing response to Trek to Yomi so far! With the game now complete and ready to be experienced by gamers around the world, I wanted to take a moment to talk about how our distinct cinematic visuals came to be, and the iconic films that inspired them.

Being originally from Italy, I experienced Sergio Leone’s westerns before I had any idea about Akira Kurosawa’s movies. Of course once I knew that those westerns were heavily influenced by Japanese samurai cinema from the 50s and 60s, I had to experience them for myself. That’s how I fell in love with Kurosawa – probably through Seven Samurai, specifically – during my first year at college. The realism and direct, raw, representation of how life used to be, the care for composition, and performances that connect on a human level rather than being culturally-dependent, were all fascinating to me. Of course, after watching Hidden Fortress it was also very clear to me where George Lucas and Steven Spielberg got a lot of inspiration from, and for good reason.

So, how did this discovery end up inspiring a video game all these years later? Initially, the gameplay I had in mind was the main reason I wanted to make Trek to Yomi, but with that aspect eventually taken care of by Flying Wild Hog, my attention turned to the atmosphere and overall visual direction, as well as ensuring that the game was as authentic as possible not only to the cinematic references we were using, but also to the Edo period and Japanese Samurai culture.

Some aspects where detail was key were the rain, the fire, the look that everything had when you see it in black and white. Some of the movies that inspired me to do this were actually not even Japanese. Buster Keaton and movies from the 1920s-1930s were a big inspiration because they’re reminiscent of 2.5D sidescrollers, which made me want to make this game really badly. Orochi had some scenes that made me think “I need to make this happen interactively, that would be insane!”

While there are many iconic scenes in the classic Samurai movies that inspired many of the decisions we made in terms of shot choice, I’m especially proud of the way the main town was built. The Dojo on top of the stairs overseeing the whole main setting, the village inside of the walls, and the outskirts with the fields around the main castle were all things that I wanted to include to give a very good sense of geography while subtly showing how the countryside towns worked at that time. Using that basis we then spent hours composing shots that not only looked cool but influenced the way the player moves through the world, giving them a sense of how the town is before and after the demons burn it to the ground. Each enter and exit point was carefully thought out so that the player would hopefully notice clearly where everything was.

One of my main hopes and purposes of making Trek to Yomi was to inspire people to watch those classic Japanese movies. This whole game is a homage to Akira Kurosawa. I definitely encourage anyone who hasn’t seen those movies to give it a shot. They’re old classics, but I think that most of them are still worth watching even today.

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As we look back at the past year, we’re grateful for the growth of our competitive gaming community and excited for what lies ahead. Over the next two months, we will offer a collection of new competitive programs for PlayStation Tournaments featuring new opportunities to watch, learn, and play.

A Look Back at PS4 Tournaments in 2021 Last year was our most eventful and competition-filled year so far. PlayStation players walked away with more than $5 million in prizes across more than 8,000 tournaments. We also saw more than 500,000 participants take home a prize from our competitions — a number that we’re aiming to beat in 2022.

We were excited to recently introduce Flash Round tournaments. These are fast-paced competitions with no brackets or eliminations. With each round lasting no longer than a single match, players can compete in multiple Flash Rounds to rack up as many wins as possible and secure larger prizes at the end of the tournament. You can sign up for Flash Rounds in FIFA 22 or NBA 2K22 either on the Competition Center or on a PS4 console*.

Upcoming Programs On PS4 Across our upcoming competitions, players can expect less waiting between playtime, new formats, expanded prize pools, and more chances to win prizes — including PlayStation-themed avatars and PS4 themes just for participating. Here’s a look at some new and upcoming programs arriving on PlayStation Tournaments, with many more to come.

Sign up for PlayStation Tournaments at compete.playstation.com or head over to the Events tab on PS4.

  • Apex Legends Master Circuit: Our Apex Legends Master Circuit is an epic eight-week competition offering players a chance to win a share of $10,000 in cash prizes and a PS5 console. The Circuit ends with a massive Final, which you can reach by winning points in weekly Qualifiers or joining bi-weekly two-day mini-tournaments called Slay Days. The top players and teams across the Qualifiers and Slay Days will get a chance to face off in the finals for the grand prize.

Season 1 will take place in North America and Europe from May 16 to July 15**.

  • Rainbow Six Siege Open Series: You can sign up for the Rainbow Six Siege: Open Series for a chance to become a champion. It’s a great opportunity to connect with other competitors and keep improving your game. We’re updating the series with a player-friendly upgrade that includes bigger prize pools, more opportunity to win prizes, and a quicker experience.

The new Rainbow Six Siege Open Series updates are now live and tournaments are available every month across North America, Europe, Latin America, Asia-Pacific, Australia & New Zealand, and the Middle East.

**See full rules

  • FIFA 22 PlayStation Plus Challenges: FIFA 22 is now available to download during the month of May for PlayStation Plus subscribers. Pick your team, head to the pitch, and take on new rivals. Download the game and compete in PlayStation Plus Challenges to win fresh prizes all month. To learn more and sign up, head to compete.playstation.com or check out the events tab on your PS4.

These tournaments will be available from May 2 to May 31 for PlayStation Plus subscribers across North America, Europe, and Latin America***.

  • FGC Fight Nights: The Fighting Game Community is always ready to show their skills and win big. That’s why we’ve introduced “Fight Nights.” These tournaments feature even more chances to win prizes and make a name for yourself in live PlayStation broadcasts. Currently featured titles include Guilty Gear -Strive-, Mortal Kombat 11, Soul Calibur VI, Tekken 7, and Under Night In-Birth.

This month’s Fight Nights start May 4th and are available every month onward****.

  • Call of Duty: Vanguard: Open Series: Call of Duty always delivers intense action and competition. We’re mixing up our Open Series tournaments with new monthly modes rotating between Search & Destroy, Hardpoint, and Control. Each of these formats will come with bigger cash prize pools giving players more to take home each month.

Updates go live May 2nd and tournaments will be available every week onward in North America, Europe, Latin America, Asia-Pacific, and the Middle East. May features Hardpoint mode.

**See full rules

  • Madden Summer Scrimmage: Just because it’s the off-season doesn’t mean you can’t sharpen your skills and compete. This is an epic tournament where winners will represent and play as their favorite NFL team in weekly club tournaments for a shot at cash prizes, PS5 consoles, and more.

Available now only in North America until July 30.

***See full rules

Active PS Plus membership required for PlayStation Tournaments: Flash Rounds. Eligible country and age requirement varies per title. See full rules by title.
FIFA 22: full rules
NBA 2K22: full rules*

**Access to PS4, game title, and active PS Plus membership required. Must be 18+ and a member of an eligible country. Void where prohibited.

***Access to PS4, game title, and active PS Plus membership required. Must be 16+ and a member of an eligible country. Void where prohibited.

*Active PS Plus membership required for PlayStation Tournaments: FGC Fight Nights. Eligible country and age requirement varies per title. See full rules by title.
BlazBlue Cross Tag Battle: full rules
Guilty Gear -Strive-: full rules
Mortal Kombat 11: full rules
Soul Calibur VI: full rules
Tekken 7: full rules
Under Night In-Birth: full rules*

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Hey gang! My name is Jim Dirschberger and I’m the creative director at Wide Right Interactive. We’ve teamed up with RiffTrax, the critically acclaimed team behind Mystery Science Theater 3000, to create the definitive bad movie party game: RiffTrax: The Game.

RiffTrax: The Game is a multiplayer party game where players compete to make bad movies funny. With over 250 movie clips, two game modes, Twitch integration, and expanded ways to connect, fans of witty one-liners and low-budgets movies will have plenty to enjoy when the game releases May 5 on PlayStation 4.

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Today I wanted to give you an exclusive look at some of the awful, bottom of the barrel, F tier films included in RiffTrax: The Game. These include The Last Shark, Boy In The Plastic Bubble, Robo Vampire, Fun In Balloon Land, and Shake Hands with Danger. These previously unannounced cinematic abominations were curated by the pros at RiffTrax. They’ve been dunking on movies for over 15 years, so if they know one thing, it’s bad movies.

Apologies in advance, these movies are terrible!

The Last Shark Some crazy Italian filmmakers had the bright idea to rip off Jaws. The Last Shark doesn’t have the acting talent or music score budget of the original, but it does have a substantially higher percentage of actors with mustaches! To its credit, the film has this scene… which will certainly challenge everything you know about cinema.

Boy In The Plastic Bubble John Travolta “stars” in this 1976 made-for-TV movie. Travolta plays Todd Lubitch, a boy who was born without any immunities and is forced to live (you guessed it) in a plastic bubble. It’s as entertaining as it is scientifically accurate.

Robo Vampire Did the world really need another vampire movie? After all, we know all the tropes: they hop around like they’re on invisible pogo sticks and their leader is a gorilla who wants to marry a ghost-witch. Typical! Robo Vampire forgoes the blood, and just wants to suck.

Fun In Balloon Land I have a lot to say about Fun in Balloon Land but there’s just one problem: it’s incredibly hard to describe. It is an event. To attempt to describe its plot to you would be like attempting to divide by zero. There are balloons, there are kids, there is a parade, and there were mercifully cameras rolling to capture the madness. It’s a spectacle so cracked and baffling that you’ll have to double check to make sure you haven’t slipped into an alternate reality. Grab a balloon, say a prayer, and buckle up!

RollerGator We revealed RollerGator in our announcement trailer, but it definitely warrants a second mention. If you scooped a pile of goo out of a backed-up gutter, submerged a pair of electrodes into it, fed it a slurry of protein rich nutrients while sending jolts of ever-increasing voltages of electricity through until it demonstrated the most basic signs of what could technically be considered life, then immediately handed the pile of goo a video camera, it is impossible that it would make a worse movie than Rollergator.

In addition to feature films, RiffTrax: The Game also includes clips from over 30 short films, including the legendary Shake Hands with Danger.

Shake Hands with Danger The world of Safety Instructional Films breaks down into two distinct categories: Shake Hands with Danger, and everything else. If you like your hair feathered, your glasses huge and your mustaches grown at an eighth-grade level, this is the short for you. On the plus side, Shake Hands with Danger features one hell of a theme song. I mean just listen to this!

That guitar riff slaps! I love how that one guy has to awkwardly hold the wrench throughout the entire title card. He really went the extra mile.

In addition to those films, we’ve packed the game full of RiffTrax classics such as Attack Of The Super Monsters, Plan 9 From Outer Space, The Clean Club, Charade, The Talking Car, Bride of the Gorilla and many, many more.

Of course, it doesn’t end there! I’m happy to announce that we’re adding over 100 new clips shortly after launch (as a free update) with regular content updates to follow.

While you can play solo, RiffTrax: The Game is best enjoyed with a friend or two. So please, grab a friend (or shark) and jump in. We hope to see you all shaking hands with danger and riffing in balloon land (from your plastic bubble) on May 5th. Enjoy!

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Win the day with fists, weapons or sheer cunning with this month’s PlayStation Now lineup. Naruto Shippuden: Ultimate Ninja Storm 4, Soulcalibur VI and Blasphemous all are playable from tomorrow, Tuesday May 3.

Let’s take a closer look at each game.

Naruto Shippuden: Ultimate Ninja Storm 4

Battle it out in epic matches in this 3D fighter set in the world of Naruto. Enjoy a totally revamped battle system whether you’re tackling single player Story mode, taking on friends in one on one clashes, or challenging the world’s best players online.

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Soulcalibur VI

A tale of souls and swords, eternally retold. The weapon-based fighting classic returns with all-new battle mechanics and an assortment of game modes. Dig into the history of the series with single player Story mode, take on all comers in the multiplayer Online mode and create your own legendary fighter in Creation mode.

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Blasphemous

Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe composed of non-linear levels. Explore this nightmarish world and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Changes to your PlayStation Now membership from next month

PlayStation Now will be changing in June and merging with PlayStation Plus in an all-new PlayStation Plus membership service that provides more choice to customers across three membership tiers, with a variety of benefits and game libraries featuring hundreds of recent and classic games. .

When the new PlayStation Plus launches*, your PlayStation Now membership will roll into PlayStation Plus Premium, and you will continue to have access to PlayStation Now including download and streaming access to a large library of new and classic games.

You can find out more about the all-new PlayStation Plus on our webpage. If you want to know more about what that means for your active PlayStation Now membership, please go here.

Availability of Classics, Game Trials and Game Catalogue varies over time and plan. See https://www.playstation.com/Plus for details and updates on PS Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms. Cloud Streaming requires minimum internet speed of 5mbps (15 mbps for 1080p). Cloud streaming is not available in all regions.*

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You know what they say: April showers bring May… polls. Is that right? I know it’s something like that.

Which new game do you think deserves the Players’ Choice crown this time? Cast your vote below, then make a case for your pick in the comments. See you next week with the winner!


How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.

How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.


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Eldest Souls is a critically-acclaimed soulslike action-RPG available on PlayStation 4 and PlayStation 5. Today we’re releasing the major expansion, Depths of the Forgotten, which adds approximately 30% more content and even more brutally-challenging bosses all for free. Packed with a heap of content you’ll discover new locations, bosses and weapons in addition to finding new lore about the history of this world.

You are mankind’s only hope, together with your greatsword of pure Obsydian, you are tasked to take on the Old Gods, who have unleashed a great desolation upon the world as a final act of vengeance.

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New Zones to Explore With the Depths of the Forgotten expansion, it’s possible to explore what’s behind the door in the Enchanted Forest. As the name suggests, you will be descending far below the Citadel to new and undiscovered areas using a mysterious elevator. These unexplored locations are home to some of the toughest bosses you’re yet to face. Are you up to the challenge?

The Rejected Daughter The first of three new bosses is a monstrous outcome of mixing human and godly genes into a single being. The Rejected Daughter was Eksyll’s failed hope of a worthy heir. Instead of putting the creature out of her misery, Eksyl decided to keep her locked away, deep within the depths, and the years have not been kind…

Zylad, Lord of Steel Zylad, Lord of Steel, is a result of his battle-strewn past. Zylad was always a fierce adversary, but thanks to Eksyll’s enhancements, soon gained powers akin to Godhood. Leading the legions that invaded the Citadel, Zylad’s newfound strength caused him to act above his station, eventually leading to his discharge and imprisonment within the Depths.

The Rotten Crown The corpulent King Otto swore he would not perish alongside his crumbling Kingdom, and sacrificed a great deal to a winged saviour for the gift of eternal salvation. Unfortunately for His Majesty, the supposed Saviour didn’t feel like parting ways with his new Royal play-thing and instead locked him away for his own twisted amusement.

Orenai the Watcher As you journey through the Forgotten Depths you’ll meet a mysterious creature guarding the elevator. This is Orenai the Watcher, a new NPC, and although reluctant to share information he will help you on your journey.

New weapons unlocks Working your way through these areas you’ll find a selection of brand new, unlockable weapons that provide significant buffs and debuffs. For example, ‘The Executioner’ will greatly increase your damage output but it will come at the cost of reduced movement and defense. Choose wisely and unlock all four of them.

Empire’s Wrath Finally, there’s a new shard which provides even more options to your already strong arsenal to take on the various bosses. We won’t spoil what you need to do to obtain this but we can guarantee it’s something you’ll want if you intend to succeed.

The positive reaction and support from the community to Eldest Souls, our first game, has been overwhelming. As a small team of friends who dropped out of university to pursue their dream this has meant a lot to us. All this new content is our way of saying a big “thank you” to everyone who has played it. We hope all new and old Eldest Souls fans will enjoy it!

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week the team gets excited for Vampire: the Masquerade – Bloodhunt, and continue to dive deep into Elden Ring.

Stuff We Talked About * Trek to Yomi * Vampire: The Masquerade – Bloodhunt * Warframe * Justice Sucks * Stranger of Paradise Final Fantasy Origin * Elden Ring


The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Manager, Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week asked to see powerful characters and moments from the game of your choice using #PSshare #PSBlog. Here are this week’s powerful highlights:

JRPyznar shares Aloy firing off a plasma blast in Horizon Forbidden West.

crisg_art shares their Tarnished casting a spell in Elden Ring.

scottoka1 shares a powerful spirit from Kena: Bridge of Spirits.

TheFourthFocus shares a formidable foe from God of War.

creideiki_earth shares Tifa launching into an attack in Final Fantasy VII Remake.

lunar9p shares powerful mage companion Solas from Dragon Age: Inquisition.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Yellow
SUBMIT BY: 11:59 PM PT on May 4, 2022

Next week, we’re turning yellow. Share moments where the color yellow shines brightest using #PSshare #PSBlog for a chance to be featured.

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Hi folks! I’m stoked to be able to tell you all that Exo One will be landing on PlayStation 4 and PlayStation 5 this summer. Exo One began five years ago with a relatively simple idea about using gravity as a movement mechanic, and gradually grew into something strange and special, inspired by my love for sci-fi cinema and games that moved me emotionally. I’m super excited to see it find a new audience and reach new technical heights with this PS5 port.

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In Exo One you’ll embark on a journey beyond the solar system, discovering everything from terrestrial deserts to dreamy gas giants as the pilot of an alien probe. Glide and roll across the landscape, controlling gravity itself to reach colossal speeds and exhilarating heights.

You’ll ride thermal updrafts into boiling cloud formations, careen down hillsides, and launch off mountain tops, all the time drifting toward the shining blue beam on the horizon.

I designed this game as a sort of meditative focus on traversal. There’s no timer measuring your progress, monsters, or enemies to fight. It’s really about the atmosphere and the blend of speed and stillness, like a flowing roller coaster.

Immersive PS5 Experience PS5 players with high refresh rate TVs or monitors will have the option to experience the game at its smoothest and most responsive, thanks to the 120fps support we’ve added. We’ve also managed to add some extra features for the DualSense wireless controller, with haptics that reflect the terrain and weather of each planet, creating a more immersive experience than ever before.

There’s wind resistance in the game, which makes flying more challenging. Thanks to the PS5’s haptics, you’ll feel the resistance on the trigger while going into gliding through winds and updrafts.

The terrain you’re traversing will influence the vibrations too—on some types of it your journey will be accompanied with steady pulsations, while others will give a stronger, shakier vibration.

Controller vibrations change depending on your speed. The faster you go, the stronger vibrations you’ll feel.

Thanks so much for checking out Exo One. This game is a real labour of love and means a lot to me, and I think it’ll be right at home on the PlayStation when it launches this summer.

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Disney Dreamlight Valley is all about giving players the chance to live a magical life alongside iconic Disney and Pixar characters.

We at Gameloft Montreal are beyond excited to unveil Disney Dreamlight Valley, our upcoming life-sim adventure game headed to Early Access on PS5 and PS4 this summer ahead of our free-to-play launch in 2023.

We have a lot to tell you, but before we introduce the game, let’s take a look at the announcement trailer:

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What is Disney Dreamlight Valley? Set in the dream world of Dreamlight Valley, players will embark on an enchanting quest to restore a once-idyllic village now desolate and full of night thorns. Uncover the mysterious secrets that led you to this new world and explore diverse realms inspired by classic Disney and Pixar worlds, while helping the iconic inhabitants of the town recover their lost memories. During your quest to save Dreamlight Valley, you will meet and build friendships with beloved characters from Mickey & Friends to Disney’s Frozen, The Little Mermaid, and Moana to Disney and Pixar’s Toy Story, Wall-E and more.

The Gameplay of Disney Dreamlight Valley We’re particularly proud of the game’s expansive, engrossing, story-driven campaign. The Disney and Pixar characters you meet have their own unique individualized story arcs and friendship goals, both of which you can fulfill through exploration, gift-giving, and other fun activities where you’ll get to know your friends in new ways.

Your days will be filled with everything from whipping up delectable Disney-themed desserts in your village restaurant alongside Remy from Disney and Pixar’s Ratatouille, using your latest catch from your time at the fishing hole with Goofy, as well as vegetables you planted and harvested from Wall-E’s garden patch.

As you help your new friends, you will gradually begin to remove the night thorns around Dreamlight Valley with the power of your inner magic resulting in new areas with new characters opening up for you to explore.

Best of all, we’ll be regularly updating the game with more content, including activities that coincide with new Disney and Pixar movies and events.

Create your own custom Disney experience As huge Disney and Pixar fans ourselves, we understand that a lot of time celebrating and sharing that fandom is a personal thing. Disney Dreamlight Valley brings customization and personalization to not only your character but also Dreamlight Valley itself.

Try on hundreds of clothing items from an ever-evolving list of Disney-princess-inspired ball gowns, Mickey Mouse-adorned streetwear, or unleash your inner artist and design your own t-shirts, dresses, hats, and more.

Design the Disney and Pixar village of your dreams across multiple unique biomes. Outfit your village home with a plethora of interior decor items like Frozen-inspired antique kitchen designs and spice up the village with your personal creative touch, unlocking new items as you play through the game and build friendships with your Disney and Pixar neighbors.

Launching later this year Disney Dreamlight Valley will be available in Early Access this summer to PS5 and PS4 players who purchase a Founder’s Pack ahead of the game’s launch in 2023.

During the Early Access phase, players will be the first to explore Dreamlight Valley and receive exclusive rewards that they will keep once the game officially launches next year.

We’ll have more information to share soon, so watch out for that.

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, the team chats with SIE President and CEO Jim Ryan about the new PlayStation Plus and discuss unfamiliar game genres they surprisingly enjoyed.

Stuff We Talked About * MLB The Show 22 * Vampire The Masquerade Bloodhunt * Deep Rock Galactic * Paradise Killer * Hades * Snowrunner * Elden Ring * Tiny Tina’s Wonderlands


The Cast

Tim Turi – Manager, Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week we asked you to share epic captures straight from PS App to your social channels using #PSshare #PSBlog. Here are this week’s highlights:

scottoka1 shares Cloud bracing with his Buster sword in Final Fantasy VII Remake.

QuelBia94 shares Aloy hiding in the brush in Horizon Forbidden West.

suko217 shares a snowy landscape from Elden Ring.

RWGamethologyVP shares a lightsaber duel from Star Wars Jedi Fallen Order.

Wizard_Ale shares a moment of calm in Returnal: Ascension.

Yuric83 shares a blood red moon rising over the streets of Ghostwire: Tokyo.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Returnal: Ascension
SUBMIT BY: 11:59 PM PT on April 6, 2022

Next week, head back to Atropos and face new challenges in Returnal: Ascension. Climb the Tower of Sisyphus or share a moment in co-op during #PSshare #PSBlog for a chance to be featured.

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Hello PlayStation Players! Thank you for the great reception we got from you when we announced that Bloodhunt is coming to the PlayStation 5. We can now let you know that Bloodhunt will be released on April 27!

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Since we last spoke, we have been hard at work creating a great experience for you, so today we want to share some details about the PS5 version that we are sure will get you excited.

Great performance with no compromise
Bloodhunt features fast and frantic multiplayer combat with a focus on agility. With the power of the PS5, we have been able to aim for our target of 60 frames per second, even in the battle’s most action-packed moments. Importantly, you will battle to dominate the night in a highly detailed rendition of Prague. Choose quality mode, for the best rendering quality running in 4K at 30fps, or performance mode, to experience Bloodhunt at 60fps rendered in 1440P.

Our vision was to create a representation of Prague that was as true-to-life as possible. Being able to achieve this of course requires a lot of attention to detail. Therefore, we sent our photogrammetry team to the Czech Republic, to source real-life assets that are now replicated in-game. We took more than 10,000 pictures and scanned real-life items, all unique to Prague, such as two massive statues: the Jan Hus Memorial, and the statue of Charles IV, located at Křižovnické Square. Once converted into the game, this resulted in thousands of unique textures and assets, bringing the details of the city to life with an authentic flair.

We are incredibly pleased with how the final game looks on the PS5.

Immersive audio technology
Bloodhunt is set in modern Prague, a city with lots of landmarks, narrow streets and tall buildings, so when it comes to sound, we have had a lot of things to consider. Especially when you have access to high-end headphones such as the PS5 Pulse 3D headset.

With an expansive soundscape, the sound in Bloodhunt is vital as it allows you to identify nearby threats, or the direction bullets are being fired from. In this way, the 3D audio helps you take strategic decisions on how to outsmart your opponents.

The PlayStation Tempest 3D Audio technology also really allows us to highlight one of Bloodhunt’s most unique features: verticality. The PS Tempest 3D Audio technology improves the possibilities of audio spatialization, by allowing you to localize enemies more precisely than ever before, even on a vertical axis.

Whether your enemies are sniping from the rooftops or a high rising tower crane you will be able to determine their location more accurately. While hunting through the rainy streets of Prague, pinpointing enemy locations through audio has never been easier.

Thrilling battle at your fingertips
The DualSense wireless controller features really allowed us to take Bloodhunt’s fast-paced, visceral gameplay to the next level of immersion, and we cannot wait for you to try it out.

The DualSense controller’s adaptive triggers and vibrations allow us to make you truly feel the weight of the battle as you experience the impact of each powerful attack and weapon. As an example, shotguns have a heavy kick and trigger pull, while sub-machine guns can be tapped more easily but with a more intense jolt.

The controller’s light also guides you through the game. It lights up based on your team color or when you are tracked down by your opponents and thus bloodhunted, so keep an eye on it.

Moreover, the speaker on the DualSense controller will bring the immersion up a notch with high fidelity sounds for consumables or when feeding on mortals.

With Bloodhunt, we aimed to create an engaging experience both visually and from a game design perspective, without compromising quality. At the same time, it is important to us that the game is freely accessible to a large audience.

Something different, something special
Bloodhunt is free-to-play and is will be available on PS5 at no cost. For those of you looking for that extra special something to prepare for the battle, we have a pre-order offer for a Founder’s Ultimate Edition of the game that comes with an abundance of fantastic cosmetics and 1,000 Tokens, our in-game currency.

When you pre-order the Founder’s Ultimate Edition, you receive the one-of-a-kind, PS5-exclusive epic Samurai mask that will instill fear in your rivals. This Edition also gives you two exclusive killer outfits: Headrush and Fast Forward, both unique and of epic rarity. Furthermore, it comes with over 100+ items, from stylish outfits and hairdos to exquisite piercings and tattoos. You’ll be able to show off your style with looks that truly kill! And in case your wardrobe is still lacking, or you want to buy a Battle Pass, this pack also includes 1,000 Tokens to spend in the in-game store.

Get ready to become the ultimate vampire as we will soon welcome you to the streets of Prague.

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Pull off medieval heists, thwart dastardly aquatic plans and stack the deck in your favor with April’s PlayStation Plus lineup. Hood: Outlaws & Legends, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated and Slay the Spire arrive on PlayStation Plus on Tuesday, April 51.

Let’s take a closer look at each game in turn.

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Hood: Outlaws & Legends | PS4 & PS5 Hood: In this intense online multiplayer2 title, rival gangs compete in daring heists to hit the wealthy where it hurts. One of the different game modes is State Heist: a full coop PvE mode where teams control spawn points to recuperate as much gold as possible. In Gold Rush PvPvE mode however, two teams of four players battle it out in an attempt to execute the perfect heist, stealing and extracting treasure while fighting each other and the AI Guards. Equipped with unique skills and mystical abilities, each character moves in stealth to steal treasures unseen. It’s up to you to recruit your band of outlaws, master formidable fortresses and outplay your rivals.

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SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated | PS4 The classic platformer returns, faithfully remade in spongetastic splendor! Play as SpongeBob, Patrick and Sandy and use their unique sets of skills to thwart Plankton’s evil plan to rule Bikini Bottom with his army of wacky robots. Meet countless characters from the beloved series and enjoy horde mode for up to two players, online2 and offline.

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Slay the Spire | PS4 Embark on a journey up the ever-changing Spire, in this fantasy deckbuilder adventure that fuses together card games and roguelikes. Craft a unique deck from hundreds of cards to efficiently dispatch foes and reach the top. Discover powerful relics to enhance your deck’s powers to help you overcome different enemies and bosses.

Last chance to download March’s PlayStation Plus games

You’ve until Monday, April 4 to add Ark: Survival Evolved, Team Sonic Racing, Ghostrunner (PS5 version only3) and Ghost of Tsushima: Legends4 to your game library.

Last chance to download Persona 5 from the PS Plus Collection

Persona 5 will leave the PS Plus Collection on May 11. Add the game to your game library before then to continue to access it while you have an active PlayStation Plus subscription5.

1Add April’s PlayStation Plus titles to your game library before they leave on Monday, May 2 to continue to access them while you have an active PlayStation Plus subscription.

2Online multiplayer requires a PlayStation Plus membership. PS Plus is subject to a recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/PSPlusTerms.

3PS5 console only. Benefit not applicable for Ghostrunner on PS4.

4Ghost of Tsushima: Legends is not available to users who already own a digital copy of Ghost of Tsushima: Director’s Cut.

5Persona 5 and the PS Plus Collection is available to PS5 owners with an active PlayStation Plus subscription. For more details, go here. The PlayStation Plus Collection is not available in China.

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The Spring Sale comes to PlayStation Store on Wednesday March 30. For a limited time* you can enjoy discounts on a wealth of different PlayStation games and add-ons. Given there are so many titles included in the sale, we’re going to get straight to the full games list, which you can find below.

* Spring Sale promotion runs from Wednesday, March 30 at 00.00am (local time) until Wednesday April 27 at 23.59pm GMT (local time). Certain games will leave the sale on Wednesday April 13 at 23.59pm (local time). Please check a game’s PlayStation Store product page for confirmation. Additional titles will join the promotion on Wednesday April 13 at 0.01am (local time).

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Since launching PlayStation Plus in 2010, SIE has been at the forefront of innovation with game subscription services. We were thrilled to be the first console membership service that included a refreshed library of games through PlayStation Plus, and also launched the first console game streaming service with PlayStation Now.

Today, we are pleased to share with you official news about changes coming to our subscription services. This June, we’re bringing together PlayStation Plus and PlayStation Now in an all-new PlayStation Plus subscription service that provides more choice to customers across three membership tiers globally.

Our focus is on providing high-quality, curated content with a diverse portfolio of games*. Below is an overview of the three membership tiers:


PlayStation Plus Essential Benefits

  • Provides the same benefits that PlayStation Plus members are getting today, such as:
    • Two monthly downloadable games
    • Exclusive discounts
    • Cloud storage for saved games
    • Online multiplayer access
  • There are no changes for existing PlayStation Plus members in this tier.

Price* for PlayStation Plus Essential remains the same as the current price for PlayStation Plus.

  • United States
    • $9.99 monthly / $24.99 quarterly / $59.99 yearly
  • Europe
    • €8.99 monthly / €24.99 quarterly / €59.99 yearly
  • United Kingdom
    • £6.99 monthly / £19.99 quarterly / £49.99 yearly
  • Japan
    • ¥850 monthly / ¥2,150 quarterly / ¥5,143 yearly

PlayStation Plus Extra Benefits

  • Provides all the benefits from the Essential tier
  • Adds a catalog of up to 400* of the most enjoyable PS4 and PS5 games – including blockbuster hits from our PlayStation Studios catalog and third-party partners. Games in the Extra tier are downloadable for play.

Price*

  • United States
    • $14.99 monthly / $39.99 quarterly / $99.99 yearly
  • Europe
    • €13.99 monthly / €39.99 quarterly / €99.99 yearly
  • United Kingdom
    • £10.99 monthly / £31.99 quarterly / £83.99 yearly
  • Japan
    • ¥1,300 monthly / ¥3,600 quarterly / ¥8,600 yearly

PlayStation Plus Premium Benefits**

  • Provides all the benefits from Essential and Extra tiers
  • Adds up to 340* additional games, including:
    • PS3 games available via cloud streaming
    • A catalog of beloved classic games available in both streaming and download options from the original PlayStation, PS2 and PSP generations
  • Offers cloud streaming access for original PlayStation, PS2, PSP and PS4 games offered in the Extra and Premium tiers in markets where PlayStation Now is currently available. Customers can stream games using PS4 and PS5 consoles, and PC.*
  • Time-limited game trials will also be offered in this tier, so customers can try select games before they buy.

Price*

  • United States
    • $17.99 monthly / $49.99 quarterly / $119.99 yearly
  • Europe
    • €16.99 monthly / €49.99 quarterly / €119.99 yearly
  • United Kingdom
    • £13.49 monthly / £39.99 quarterly / £99.99 yearly
  • Japan

    • ¥1,550 – monthly / ¥4,300 – quarterly / ¥10,250 yearly
  • PlayStation Plus Deluxe (Select Markets) For markets without cloud streaming, PlayStation Plus Deluxe will be offered at a lower price compared to Premium, and includes a catalog of beloved classic games from the original PlayStation, PS2 and PSP generations to download and play, along with time-limited game trials. Benefits from Essential and Extra tiers are also included. Local pricing will vary by market.


The new Extra and Premium tiers represent a major evolution for PlayStation Plus. With these tiers, our key focus is to ensure that the hundreds of games we offer will include the best quality content that sets us apart. At launch, we plan to include titles such as Death Stranding, God of War, Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, Mortal Kombat 11, and Returnal. We’re working closely with our imaginative developers from PlayStation Studios and third-party partners to include some of the best gaming experiences available with a library that will be regularly refreshed. More details to come on the games we’ll have on our new PlayStation Plus service.

When the new PlayStation Plus service launches, PlayStation Now will transition into the new PlayStation Plus offering and will no longer be available as a standalone service. PlayStation Now customers will migrate over to PlayStation Plus Premium with no increase to their current subscription fees at launch.

As this is a massive launch effort, we’re rolling out the new PlayStation Plus offering in a phased regional approach. In the June timeframe, we’ll begin with an initial launch in several markets in Asia, followed by North America, Europe and the rest of the world where PlayStation Plus is offered. We aim to have most PlayStation Network territories live with our new PlayStation Plus game subscription service by the end of the first half of 2022. We also plan to expand our cloud streaming benefit to additional markets, and will provide more details at a later date.

Building upon more than 25 years of expertise in gaming innovation, this change to our subscription services highlights our continued efforts to evolve our network services business to match our customer’s preferences. With the all-new PlayStation Plus, we’re focused on delivering a compelling game subscription service with curated content from our exclusive PlayStation Studios team and our third-party partners. The newly enhanced PlayStation Plus will enable our fans to discover and engage with more content than ever before, and deepen their connection with the PlayStation community through shared experiences.

We’re providing an early look at our new PlayStation Plus subscription service today, and we’ll plan to share more information with you as we get closer to launch. Stay tuned.

*Local pricing may vary by market. PlayStation Plus catalog titles may also vary by market and tier, and may change over time. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms

**Current markets where PlayStation Now is available: US, Canada, Japan, UK, France, Germany, Belgium, Netherlands, Luxembourg, Austria, Switzerland, Ireland, Spain, Italy, Portugal, Norway, Denmark, Finland, and Sweden.

***PC streaming is not available in Japan at launch and will be supported in a future update.

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Selene’s looping adventure evolved with new gameplay modes when the Returnal Ascension DLC launched last week. The team at Housemarque is thrilled to create new ways for fans to play the challenging-yet-rewarding, arcade-inspired shooter on PS5. In fact, iterating on satisfying gameplay is deeply ingrained in the studio’s culture, starting back in 1994.

I am sure that not everyone reading this blog is aware of our long history as a studio, so please continue to find out more about our story and how we ended up launching Returnal and becoming part of the PlayStation Studios family.


Whether Returnal was your first introduction to Housemarque, or you have played some of our previous games, you might not know that we are the oldest game studio in Finland, founded just a few months before our friends at Remedy, creators of the Alan Wake series and Control.

But how did Housemarque come to be, and how did we end up being part of the PlayStation Studios family?

90s Demoscene Origins Before Housemarque, there were Bloodhouse and Terramarque, two gaming studios headed by Harri Tikkanen and me respectively, both with deep roots in the 1990’s gaming demoscene. In 1995 me and Harri decided to join forces and our studios, and that’s how Housemarque was born.

Housemarque Managing Director Ilari Kuittinen

The demoscene was formed around hobbyists called demo groups, creating tech demos with the best visuals possible and pushing the limit of the hardware available at the time, and Finland had a strong demoscene community, developing on systems such as Amiga, Commodore, Atari, and more. Local game developers took part in it, because it was just the coolest thing to do back then; many of them were young and still studying. This was the pre-gaming industry in Finland, and likely one of the drivers in its beginning. But even with such a thriving community, the game development industry was still quite small in Finland: it was difficult to make games and actually complete them. Many games ended up in game development limbo for a year or even more. That was the reason why Housemarque got its start.

In December 1994 myself – Ilari Kuittinen – and Harri Tikkanen sat down and had our first serious chat about joining forces, as we had already known each other because of the small size of the game industry, where everybody knew everybody else. We quickly reached an agreement and in June 1995 we decided to create a new gaming studio. We chose to name it Housemarque, as the combination of our companies: Bloodhouse and Terramarque.

Super Stardust (Amiga, Amiga CD32, 1994 | PC, 1996)

Enter Housemarque The first games we released as Housemarque – a year after its creation – were Alien Incident (1996), a point-and-click adventure game, and Super Stardust on PC (1996), a space shooter that was the beginning of our arcade roots, and a game we are still proud of to this day. Super Stardust was originally developed by Bloodhouse and released on Amiga and Amiga CD32 in 1994. These games were just the beginning of Housemarque’s story.

True to the local gaming culture of the time, we wanted to create an incredible experience with limited hardware, while also pushing the boundaries. Something we still do to this day! We want to make impressive games with amazing audio-visuals to complement the gameplay experience of our players. It is a less traditional approach to game making, but it’s what works for us.

Our first professional gig with the PlayStation business was in 2006 through Guerrilla, during the development of Killzone: Liberation, when we helped on various aspects of the game. It was an interesting experience helping out Guerrilla: our coders mostly worked on optimizing the game and its frame rate. We had gained experience on this while working on some game demos on the PlayStation Portable, so we had a good understanding of the hardware. After our collaboration with Guerilla, the PlayStation business was looking for small game studios to produce games for their new initiative, then called the E-Distribution Initiative (EDI), which later became the PlayStation Network. Housemarque was one of the companies they reached out to discuss whether we would be interested in working with them. Looking back, our KillZone: Liberation work was the first job we did for the PlayStation business and many more followed later.

Concept mood piece for Super Stardust HD (PS3, 2007)

Before midsummer of 2006, Housemarque traveled to Liverpool to pitch some of their games for the platform, one of them being Super Stardust HD. The PlayStation team really enjoyed the concept of the game, so we went straight back to Finland to work on completing it. Super Stardust HD has a special place in Housemarque history. After a couple of challenging years, we had a chance to get back to our roots, but at the same time we were able to do innovative things in the shoot-em-up genre, as the power of PS3 allowed us to do things that had been previously impossible. A game changer was to wrap the game level around a globe, which to our knowledge hadn’t been done before. This allowed us to create a unique game experience and freedom of maneuverability on the surface of the globe. When combined with the now famous “Housemarque dash” and an elaborate scoring system, Super Stardust HD was a game which started a new chapter in the company’s history, allowing us to further explore possibilities for arcade action games in the modern console era.

Around the same time, publishers were beginning to be interested in smaller digital games. This proved to be a great opportunity for us, as we could focus on making the games we wanted to make without having to chase trends, allowing us to remain original.

Game Is King From very early on, we decided to live by a purpose statement instead of a mission statement: we want to create unique gaming experiences. We want to create something that others aren’t doing the way we do.

This is reflected also in our company motto: Game is king. Great and fun gameplay is the thread that connects all of our games, together with unique audio-visual experiences and a passion for everything that has made arcade awesome.

Dead Nation (PS3, 2010)

Dead Nation monster concept Art

Before releasing Super Stardust Delta for the PlayStation Vita launch in early 2012, we were starting to think about what we want to do next. We had been running two, or at times even three, development tracks simultaneously and we had finished the DLC development of Dead Nation: Road of Devastation in Autumn 2011. One of the ideas was to revive side-scrolling shmup and Resogun was one of the three Reso game concepts we had that time, others being Resoman and ResoCastles. Dead Nation had been inspired by great arcade dual-stick shooter games like Smash TV, which was created by our hero Eugene Jarvis. He also had created one of the most recognizable arcade games of all time: Defender.In 2013 we released Resogun, one of the PS4’ launch titles, and one of the most recognizable of all our games. It was definitely a high point in our history as we were named next to other bigger studios in the genre! As a consequence, we became a more mature studio than we had been before. We did something we hadn’t seen anyone else do before and wrapped a game level around a cylinder shape and used voxel-based graphics. The rest is history as they say, and Resogun was the best reviewed PS4 exclusive game for over 15 months after its launch.

Resogun (PS4, PS3, PS Vita, 2013)

Resogun signature art

Resogun level art

A little-known fact is that we completed our “Tribute Trilogy to Great American Arcade Games” by adding Commando mode to the DLC Resogun: Defenders. The game mode completed our tribute to three great arcade games – Asteroids, Defender, and Missile Commando. Much better-known trivia is that we actually met with Mr Jarvis, when Resogun was a nominee for the best action game and Eugene got his lifetime achievement award at DICE Awards in 2014. Eventually we ended up working together on Nex Machina, filmed the whole process and made a documentary called “The Name of the Game.”

Nex Machina (PS4, 2017)

Alien Nation concept art (PS4, 2016)

Birth of Returnal While before 2021 we were mainly focused on making small downloadable games on the PlayStation Network, our biggest comeback and success story has definitely been Returnal. And what a story it’s been!

Returnal (PS5, 2021)

From the outside, Returnal must have seemed like a tremendous leap in scope compared to previous Housemarque titles, and that’s absolutely true. Could we have done Returnal if it had started with the same scope it ended up with? It’s hard to say, but the path we ended up taking felt right as it was organic. On the other end, we didn’t plan to make the game it ended up being, and we had to adapt several times during the process. Maybe it was foolish, but foolishness paid off. But we didn’t do it alone: Returnal would have never happened the way it did, without an open-minded publisher backing us up.

Due to the pandemic, I could mostly play the alpha version of Returnal, but even back then I could see the game’s potential and knew that the game was going to be something special. When the PlayStation legend Shuhei Yoshida visited, he couldn’t stop playing: that showed us what the players’ reaction could be a few months down the road.

Returnal (PS5, 2021)

Joining the PlayStation Studios Family The option for Housemarque to join the PlayStation Studios family after 26 years of being an independent studio was discussed with some key employees already before the launch of Returnal, back in March 2021. It was made official to everyone after the game’s launch, when everything had been finalized. The rest of the company was informed at the end of June. The reaction was really positive – albeit in a very Finnish way, muted and reserved.

We have felt very warmly welcomed and have the feeling that we have now joined the right company. Our purpose as a company hasn’t changed, and it is still to create unique game experiences. As a part of this world-class family of game studios, we have the best possible opportunity to plan long term, grow further and be better prepared for the demands of creating our next games hoping to live up to the extremely high standards set by other members of the PlayStation Studios family.

When approaching Housemarque games, I can hope to offer some advice: come with an open mind and be ready for a different kind of experience. Be ready for challenges but also greater rewards and a feeling of accomplishment after you conquer our games by yourself. If you want to practice for Returnal (or any future games), our past catalog is the best way! Personally I recommend Resogun on PS4. Many players don’t know the amount of games we have released before the bigger titles: we have more than 15 games under our belt and we are planning to make many more!

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Did you catch the 3rd Annual Impy Awards streaming live last night? If you did: thanks for tuning in! And our sincere apologies for subjecting you to The Connie Hat. You know the one.

Don’t worry if you couldn’t make it, though – we’ve popped a video of the show onto our YouTube channel for you to enjoy at your leisure. Do give it a look: alongside our celebration of some of the very best creations and moments from the past 12 months in Dreams, we had all sorts of special celebrity guests drop by to say hello!

It was, as ever, a delight and an honour to hand out trophies to this year’s victors. We’d like to say another big thank you to our wonderful expert guest judges – gathered together from across a variety of creative industries – for helping us with the incredibly difficult task of selecting a single worthy winner in each category. Thanks, too, to all of you who cast a vote in our four coMmunity-voted categories! Clearly, you have excellent taste – as you’ll see below.

Yes, it’s finally time to reveal the full list of winners. Er, again. But this time in blog format!

Excellence in Art Direction

The Idyllium – ZIIQ, Helekosi and Bevis2

Excellence in Environment Art

Tales from Dark Town: Red Zone – DirtyFlusher and dinox11

Excellence in Narrative

The War to End All Wars – DerAnder_96

Excellence in Sculpture

Joy – GoGoSaint

Music Track of the Year

Starlight – Prince_Tahra

Musician of the Year

RAKeogh

Excellence in Animation

Solar Blast – Paulo-Lameiras

Excellence in Gameplay

Claustrofactory – Aecert, PieceOfCraft and duckenomics

Most Original Gameplay

Impressionable – Entropy-Tamed

Excellence in Curation

TRIX9

Excellence in Character Design

Commonote – FeyzPS

Excellence in Audio Design

Fragments (#AutisticaPlayJam) – OptimusCries, NikoJaXs and thyon

Excellence in Innovation

Nine Equals – danikaka, cutaia_net and Pixel_Gorilla

CoMmunity Star

KeldBjones

Excellence in Voice Acting

Red and the Cursed Isles – RedSeikatsu-

Most Helpful Dreamer

TAPgiles

Contribution Beyond Dreams

Made in Dreams Podcast

Excellence in VR

the RESTLESS DARK Demo – s-001

Evolving Experience

The Web – cat135

CoMmunity Collaboration

DreamsFest 2021 – DreamsFest Team

Breakthrough Dreamer

fluximux

Creator(s)/Team of the Year

ghostfruit64

Creation of the Year

The Idyllium – ZIIQ, Helekosi and Bevis2

What an incredible year in Dreams it’s been. If you’d like to check out any of these award-winning creations for yourself, you can simply boot up Dreams, and the front page of DreamSurfing will raise you aloft on a wave of curation magic and gently set you down in front of the relevant playlists… (Basically, we’ll show you where to point your imp.)

Oh, and our playable Impys hub is also still available to explore in-game – it’s a stylish underground gallery space, featuring Mm-made art exhibits inspired by some of our favourite moments of coMmunity-led collaboration and creativity from throughout Dreams’ history. (We can’t believe it’s now been over two years since Dreams launched!) It’s packed with fun interactive doodads, unexpected secrets and cheeky coMmunity Easter eggs for those of you in the know.

And if you’d like even MORE Impys info, insights, developer tips and coMmunity tributes, you can still download our free magazine on indreams.me – The Impsider’s official companion to the 3rd Annual Impy Awards!

All the love from us to you for helping us celebrate another fabulous year of creativity, collaboration and community spirit in Dreams. If you have any feedback about this year’s Impy Awards, then do let us know via the usual social channels – we do this every year for all of you, so your opinions and suggestions are always appreciated! (What do you mean, “Don’t ever show us The Connie Hat again”?)

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here


This week, the team dives deeper into Elden Ring and returns to Atropos in Returnal: Ascension.

Stuff We Talked About * Moss and Moss Book II * Returnal: Ascension * Elden Ring * Ghostwire: Tokyo * Stranger of Paradise Final Fantasy Origin


The Cast

Tim Turi – Manager, Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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Last week we asked you to share moments while in the swing of motion using #PSshare #PSblog. Here are this week’s moving highlights:

justinphotomode shares Jin striking with his katana in Ghost of Tsushima.

Darkspeed14 shares a Shellsnapper launching itself at Aloy in Horizon Forbidden West.

KenKenVega1 is surrounded by a massive swirl of fish in Abzu.

JonPSindies zooms past in their car of choice in Gran Turismo 7.

Sefwick shares a charging enemy in Star Wars Jedi Fallen Order.

Steve_a_k shares the winds and rain whipping in Returnal: Ascension.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: PS App
SUBMIT BY: 11:59 PM PT on March 30, 2022

Did you know you can now share Create button captures straight from PS App? Next week, share an epic moment from the game of your choice uploaded through PS App using #PSshare #PSBlog for a chance to be featured.

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I can’t believe that I get to be the one that writes the following words: Telltale is back — and we’re bringing The Wolf Among Us 2 with us (and The Expanse: A Telltale Series)!

Today, we’re revealing our first, official trailer for season two of the long-awaited series, The Wolf Among Us. Go on, click “play” on the embed. We’ll wait

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It’s been [checks calendar] eight years since the original series ran. So if you need a refresher, totally get it. Here’s the deal:

Fairytales are real — and living side-by-side with everyday people in New York City. Because of course you want to go where the good pizza is made. But I digress.

These fables still need to blend in and, well, live among us. The Big Bad Wolf (Bigby)? He’s the sheriff, keeping folks in line. Snow White helps run things – and there’s a whole host of familiar fables that are just trying to get by.

The new trailer gives you a small taste of things to come – including stretching your legs outside of Fabletown to see more of The Big Apple, in the winter of 1980. That’s right, this new season takes place six months after the events in season one. As Bigby, you take on a case that spans the normal – mundie – world, torn between who you’re going to help. Ah, but we can’t go too much deeper into the story quite yet.

Half our team consists of former Telltale staffers and we’ve done a lot in the two years since we announced the rebirth of Telltale.

We’ve been working behind the scenes to not just rebuild, but to rethink how to run a studio. How do you make it sustainable? What can we do to make the job smoother?

HINT: It includes plotting out whole seasons from the jump and using a new engine (Unreal) – among other things.

We’ve got a long road ahead of us before the game is ready to launch in 2023, but we plan to keep at it and take the time needed to make this game right. If you want to keep track of how we’re progressing, say hi to us over on our social channels.!

Most important, though, everyone out there: You’ve got our thanks for giving us this chance to come back and deliver the types of games we love most.

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It’s been an age since we last wrote an update on PS.Blog. Back then we talked about how the game we’d announced as a fake April fools’ joke in April 2019 was months from release. Well, the joke was actually on us and it’s been almost three years since. It started with an idea that would be a fun and ridiculous take on the Conan universe but then we couldn’t stop thinking of all the additions that could make the game even better. So the scope grew until we were happy enough but that time has now come and we are releasing Conan Chop Chop into the world on March 1. If you don’t believe us, I can’t blame you. But you can ask the journalists who received review copies for it!

We’ll take you through the new inclusions to wet your barbarian (or adventurer, or pirate) appetites in a moment. But first, a refresher for those new to our game:

Thrilling Roguelite Chop Chop isn’t just the title, it’s an instruction. Hack your way through the different areas in Hyboria along with friends. Every area is filled with tougher foes than the last so equip the best combination of weapons, armor, and charms to take down anything in your way. When you inevitably fall, re-arm yourself, level up your character and get back out there. What kills you in Chop Chop also makes you stronger.

As for what we’ve been working on: Party up – Online multiplayer has been added Slaying a ton of monsters is fun, but it’s always better when you’ve got your company. Play couch co-op or team up with friends across Hyboria to take on this mighty challenge. Plus, teaming up with friends greatly increases your survivability. They can be just the “pick-me-up” you need when you fall in the heat of battle. Just remember not to curse them too much when Bêlit takes your kill with a timely arrow.

Easy to pick-up but this baby has so much depth to it Don’t worry if it all seems too daunting. Swinging a sword is dead easy in Conan Chop Chop. And even if you die, you’ll start right back at the beginning with more experience to show for it. So even if your friends suck at games, bring them along, I’m sure you can hard carry them through the game until, inevitably, you all die again. But that’s all part of the experience! We’ve added unique skill trees for all four characters including special abilities for you to explore. The different playstyles between the characters have also been balanced to give you different ways of approaching combat. From Bêlit’s ranged attacks to Pallantides’ improved blocking, you can pick the character that best suits you.

Endless loot combinations There are tons of charms and equipment to be found. From your standard fire arrows to some more advanced high-tech stuff like a pig who tanks for you. Want to poison your enemies while you get some life back from the damage? You can make that happen. Want to rain arrows down on your enemies while chickens get up close and personal? Chicken Champ and Twin Fangs are the charms for you. You might even find a completely broken build that we’ve forgotten to take out of the game.

Infinite replayability The world of Hyboria changes each time you play. Don’t try to make a map, seriously, it’s not worth it. On one run you might find a boss guarding a great sword and on the next you’ll find nothing but undead throwing bombs at you. Grab the best gear and improvise. We’ll see you out there and find out if you can finally conquer Thoth-Amon.

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Our second PS5 system software beta is kicking off tomorrow with new ways to personalize your console experience across party chat, Game Base and accessibility settings. We’re also rolling out a PS4 system software beta tomorrow for players to try out the community-requested Open Parties feature, which is also coming in the PS5 beta.

In addition, for PS5 beta participants in the U.S. and U.K, we’re previewing a feature that enables voice commands for finding and opening games and apps, as well as controlling media playback (English language setting only).

While access to the PS5 and PS4 betas will be open to selected participants in applicable countries*, the final system software updates will be available globally later this year. If you’re selected to participate in the betas, you’ll receive an email invitation when the updates are available to download tomorrow. As with previous system software betas, some features available during this phase may not make it into the final version or may see significant changes. Here’s a sneak peek:

New Party Chat Options In response to community feedback, we’ve made some updates to the Parties system:

  • Open and Closed Parties (PS5 and PS4 betas)

    • When you start a party, you can now select either an open party or a closed party:
      • An open party lets your friends see and join the party without an invite. Friends of party members can also join.
      • A closed party is only for players you invite.
    • Note: in Game Base on PS5 and Party on PS4, if you select [Open Party] when starting a party, only players using the beta version of the PS5 or PS4 system software will be able to join. To start a party that players who aren’t using the beta version can also join, select [Closed Party].
  • Voice chat reporting feature update (PS5 beta)

    • If you want to report something that someone in a party said, there are now visual indicators for you to identify who was speaking. This will help PlayStation Safety take appropriate action based on your report. You can learn more about this feature here.
  • Share Play update (PS5 beta)

    • Start Share Play directly from the voice chat card. You no longer need to start Share Screen first to use Share Play.
  • Voice chat volume (PS4 beta)

    • You can now individually adjust the voice chat volume of each player in a party on PS4, just like on PS5.

PS5 Game Base Enhancements * Voice chats are now called parties. For easier access, we’ve divided the Game Base menu into three tabs: Friends, Parties and Messages.

  • From the Game Base control menu and cards, you can now:

    • View all your friends under the [Friends] tab in the control menu, or access the player search feature and friend requests through links on this tab.
    • Add a player to a group or create a new group directly from Game Base in the Control Center. You can also send text messages, quick messages, images, video clips, and view a group’s shared media from this card.
  • When someone in a party is sharing their screen, you’ll now see the (on air) icon.

  • We’ve made it easier to decline friend requests by adding a [Decline] button to your friend request list.

New PS5 UI Features * Filter by genre + We’ve added an option to filter your game collection by genre, letting you quickly find specific types of game experiences.

  • Keep in Home

    • You can now keep the games or apps you choose on your home screen by selecting “Keep in Home” with the (options) button.
    • You can keep a maximum of five games and apps on each home screen with this feature.
  • Increased apps on the home screen

    • You can now have a total of 14 games and apps appear on your home screen.
  • Trophies UI update

    • We’ve updated the visual design of trophy cards and the trophy list. You can also see suggestions for which trophies to earn on the trophy tracker and access it from the Control Center whenever you’re playing a game.
  • Start Share Screen from the Create menu

    • From the Create menu, you can now start a Share Screen and stream your gameplay to an open party.

New Accessibility Features * More Screen Reader languages + Screen Reader, which reads aloud on-screen text and provides spoken guidance for operating the console, is now supported in six additional languages: Russian, Arabic, Dutch, Brazilian Portuguese, Polish, and Korean. + This expands Screen Reader support to 15 languages, including the current ones (United States English, United Kingdom English, Japanese, Italian, German, Spanish, Latin American Spanish, French and Canadian French).

  • Mono audio for headphones

    • You can now enable mono audio for headphones so the same audio is played from both the left and right headphones, instead of a stereo or 3D audio sound mix. This feature provides an added option to enhance the PS5 audio experience, particularly for players with unilateral hearing loss.**
  • Check marks for enabled settings

    • You can now show a check mark on enabled settings so you can easily see that they’re turned on.

Voice Command (Preview): U.S. and U.K. limited release * We’re also testing a feature that enables voice commands for finding and opening games, apps, and settings, as well as controlling media playback on the PS5 console. * This feature is currently available in English for beta participants with accounts registered to the U.S. and U.K. * To get started, enable Voice Command (Preview) from the Settings menu. Then, call out “Hey, PlayStation!” and ask your PS5 console to find a game, open an app or setting, or control playback while enjoying a movie, TV show or song.

  • You can help us improve the feature through our feedback program, which will sometimes record your voice commands (in accordance with our Privacy Policy) and let you provide instant feedback from time to time. You can turn this feature off at any time within system settings (see above). This feature never records audio for child accounts.
  • We’re in an early testing phase for this feature and will be closely assessing it and listening to your feedback throughout the beta. For more details, check out this page.

Thanks to our beta community for helping us test these new features. Which ones are you most excited for?

*PS5 and PS4 beta access will be available to selected participants in the U.S., Canada, Japan, U.K., Germany and France (same countries as our last system software beta).

**Players can enjoy the mono audio feature through headphones or headsets connected via USB or the headphone jack (Bluetooth is not supported). Mono audio for PS5 is not supported when playing PS VR games.

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Though winter still holds us in its grasp, the action continues to heat up. Following a packed first season, we’re thrilled to announce Season Two, bringing more maps, weapons, game modes, events, and much more. PlayStation players have a lot to look forward to, with major updates across both Call of Duty: Vanguard and Call of Duty: Warzone.

As the Axis and Allied powers continue their battle throughout the Pacific and beyond, a new threat looms on the horizon: Nebula V. Captain Butcher and crew have uncovered intel regarding the chemical weapon, and it’s now their mission to keep it out of enemy hands no matter the cost.

Season Two launches on February 14. Here’s what we know.

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The Season Two Battle Pass The Season Two Battle Pass brings 100 Tiers of new content, including two new weapons: the KG M40 Assault Rifle and the Whitley LMG.

KG M40 Assault Rifle: Adopted by Scandinavian armies during the war, the KG M40 is a high-caliber, fully automatic weapon with plenty of flexibility via Gunsmith.

Whitley LMG: The Whitley represents one of the first machine guns ever used in warfare, rivaling its Battle Pass peer for a strong mid- to long-range tool across all three game modes.

Other free Battle Pass tiers include the new Ball Turret Gunner Killstreak and the Sticky Grenade Lethal Equipment, a classic throwable that guarantees a kill when stuck to the enemy. Get new Perks, too: Armory makes your equipment immune to the Engineer Perk, while Mechanic charges your Field Upgrades more quickly.

Purchase the Season Two Battle Pass to get Task Force Yeti Operator Anna Drake instantly at Tier 0. Appearing later in the Store are the other two Yeti Operators, Thomas Bolt and Gustavo Dos Santos.

Earn two more weapons — the Ice Axe and the Armaguerra 43 SMG — by completing their in-game challenges or by purchasing their corresponding Store Bundles later in the season.

Warzone Introduces Nebula V, New POIs, and Game Modes Nebula V: While meant for larger-scale armaments, Nebula V can be also be used for small-arms ammunition and bombs. Discover Nebula V ammo, which causes downed enemies to emit a poisonous gas cloud, making it harder for their teammates to revive them. Plant Nebula V Bombs, which upon completion of its countdown will emit high damage in a small radius, followed by a lingering gas cloud.

Decontamination Station: This new portable Field Upgrade momentarily filters the air, protecting anyone inside from the Circle Collapse or Nebula V gas. Note that all Operators will see its deployed position on the Tac Map.

Armored Transports: These steel behemoths move through the island while attacking anyone within their immediate vicinity. Take one out for high-value loot, including, if you’re lucky, an intact Nebula V Bomb.

New Points of Interest: The refinery between the Mines and Docks that once produced phosphate has been repurposed and is now a newly constructed Chemical Factory spewing out Nebula V. Also uncover powerful loot in one of seven Chemical Weapon Research Labs built underground by the Axis and guarded by their soldiers.

Bomber Planes and Redeploy Balloons: Take to the skies in the Bomber, a formidable air-to-ground striker capable of leveling infantry and vehicles. Zipline up to a Redeploy Balloon, and then reposition by leaping off and deploying your parachute to cover great distances.

Plus, experience new modes. Caldera Clash pits two teams of up to 48 Operators against each other in a Deathmatch with wild events and power-ups. The first team to 500 points wins the match. Rebirth Iron Trials is custom-made for competitive Duos, featuring its own set of weaponry and numerous rule changes. Later in the season, expect some major changes to surface on Rebirth Island.

Multiplayer Brings Two New Maps, Ranked Mode The battle spreads to two new Multiplayer maps — Casablanca and Gondola, plus the debut of Ranked Mode.

Casablanca (Launch): The shining jewel of Morocco, Casablanca is a medium-sized, three-lane-style map within a bustling marketplace. Expect a variety of vertical engagements that invite combat at all ranges.

Gondola (Launch): Take a trip on the Gondola to travel above a large gulch and fire watchtower. Utilize the long sightlines this gondola route provides, or head through the power plant and caves for more close-quarters battle.

Plus, Ranked Mode kicks off during Season Two to commemorate the start of the 2022 Call of Duty League, providing a competitive Multiplayer mode featuring league-approved rules, visible Skill Ratings, and new competitive rewards among other innovations.

New Zombies Characters, Wonder Weapons, Arena, and Quest The Dark Aether entities continue their supernatural war through the mortal world, bringing new changes to Vanguard Zombies.

New Hub Map: “Der Anfang” was just the beginning. Krafft and company take the fight to Von List in “Terra Maledicta,” a new Zombies experience set in Egypt’s Eastern Desert and abroad. Battle in new arenas as you attempt to obtain a lost page from the Tome of Rituals.

New Ally and Artifact: Vercanna the Last is the latest Dark Aether entity to lend her powers to the battle against Von List and Kortifex. Keep your allies on their feet with her Healing Aura ability, featuring five tiers with increasing power.

Zaballa the Deceiver: An evil charlatan with a devious sense of humor, Zaballa hides her true face behind three masks. Encounter her by braving multiple rounds in “Der Anfang” or “Terra Maledicta.”

The Return of Wonder Weapons: Through exploration, elite skill, and perhaps some divine intervention, Operators can wield Wonder Weapons, energy-based arms with mysterious origins and herculean effects in battle. Wield the classic Ray Gun, found in the Mystery Box or as a lucky loot drop, or the new Decimator Shield, found exclusively within “Terra Maledicta.”

New Objective, Story Quest: Disrupt a gruesome Dark Aether blood-magic ceremony in the new Sacrifice objective and complete a special Story Quest in “Terra Maledicta” to learn more about Vercanna the Last. Plus, side Easter Eggs are returning: Pick up a shovel and find hidden loot and more in the Eastern Desert.

New Covenant: Equip the new Artifact Ward Covenant for a chance to trigger your Artifact for free when hit by a melee attack from behind. Three rarity levels improve the chances of activating your Artifact when struck.

Get the PlayStation Exclusive* Combat Pack Make waves with the Season Two Combat Pack, free for PlayStation®Plus members in Call of Duty: Vanguard and Warzone starting on February 23.

The Beach Bum Combat Pack includes a Legendary Operator Skin for Wade Jackson, Legendary Overlord and Neptune Weapon Blueprints featuring 10 attachments each, a Legendary Emblem, a Legendary Calling Card, an Epic Watch, an Epic Charm and a 60-minute Double XP Token.

Season Two Launches February 14 Season Two of Vanguard and Warzone launches on PlayStation on February 14. Expect all this and more, including the upcoming Arms Race game mode, new Store Bundles, Season Two Challenges, and a limited-time Valentine’s Day celebration.

See you online.

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Hello, Evil Dead fans, it’s Tim Willits from Saber Interactive here to talk about the upcoming Evil Dead: The Game. Our talented Saber Interactive Madrid team has been working tirelessly to bring you a game that is as authentically Evil Dead as possible, from the characters to the locations to the franchise’s signature humor and, yes, the over-the-top bloody gore that Evil Dead is known for.

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When you play the game in May (pre-order available now), you’ll join up with up to four friends (or play the solo mode option to team up with AI) and play as Survivors, exploring, looting, managing your fear and finding weapons and items to fend off an onslaught of Deadites who are hell bent on destroying you. You’ll be battling to force the vile Kandarian Demon back into a rift between time and space and then seal it shut. Or you can play as the demon itself and unleash hell on the Survivors by possessing items in the environment like trees and cars, summoning Deadites and, if you grow powerful enough, taking over the bodies of the Survivors themselves.

One of the best things about making this game has been working closely with Sam Raimi, Bruce Campbell, and the studios behind the Evil Dead franchise to faithfully recreate the Evil Dead universe. Of course that starts with everyone’s favorite characters.

Hail to the King We’ve worked closely with Bruce Campbell himself to bring Ash Williams to life in our game. You’ll get to play multiple versions of Ash from the Evil Dead timeline, including from the original trilogy of movies and the older, wiser and still badass Ash from the television show.

Ash isn’t the only hero in the franchise and he won’t be fighting alone in our game. It was important for us to do justice to the other characters that have also fought – successfully and unsuccessfully – against Evil. We’ve got Kelly Maxwell and Pablo Simon Bolivar, voiced by the original actors from Ash vs Evil Dead, battling side by side with Lord Arthur from Army of Darkness, Ash’s sister Cheryl Williams from the original The Evil Dead, and many other heroes! As you can see from their outfits here, we’ve focused on recreating them exactly as they appeared on the screen.

This past October marked the 40th anniversary since the release of the original The Evil Dead (1981) film, and horror fans will be excited to know that the original five actors who made that fateful first trip to the cabin will all voice roles in the game. Bruce Campbell, Ellen Sandweiss and Hal Delrich will respectively reprise Ash Williams, Cheryl Williams and Scotty as playable characters. And while Shelly and Linda aren’t playable Survivor characters, you’ll hear Theresa Tilly reprising Shelly in the Knowby Recordings, and Betsy Baker as the voice of Linda, who’s still… head over heels for Ash.

We’re Going to Get You! Of course, there’s no Evil Dead without the Evil, and it was crucial for us to recreate the iconic Deadite enemies so that they were both instantly recognizable and supremely threatening to our Survivors. We’ve been able to incorporate not only fast, deadly and otherworldly movement of the Deadites, but also their signature sound effects – the creepy laughs, growls and screams that fans will appreciate.

The Deadites are powered and led by the Kandarian Demon, which is known to take on various forms while wreaking havoc on our world. We haven’t revealed all of them yet, but today I am happy to spotlight Henrietta, one of three demons that players can control when trying to swallow the souls of Survivors. Each demon can summon Deadites, but they also have unique abilities and attributes to level up, all designed for different strategies and approaches in battle.

Dark Shadows Moving in the Woods Our game features a large overworld map for players to battle across, and it’s full of iconic locations as well as Easter eggs for fans to find. We don’t want to spoil them all here, but we do want to show you a few things you can look forward to seeing in the game as we build the world for this map and future content as well.

The iconic cabin in the woods, setting of the first two Evil Dead movies.

Ash’s trailer and car! This trailer screenshot shows a setting familiar to fans of the TV series — Ash’s trailer and, of course, the classic yellow Delta 88.

Ash’s Mechanical Hand! In this game screenshot, you can see that we’ve recreated the hand that was crafted by Pablo in Ash vs. Evil Dead.

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We’re beyond thrilled to share these characters, enemies, and locations with you, and trust me when I say it’s just the start of what we’ve got planned for the game. We think fans old and new will enjoy it and we can’t wait to show you more and then get playing with you all when Evil Dead: The Game is released on May 13, 2022.

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Ghostwire: Tokyo is set in modern-day Tokyo after a mass disappearance of its citizens. The story begins at Shibuya’s famous Scramble Crossing, renowned as one of the world’s busiest pedestrian intersections. In an instant, everyone vanishes — except for our protagonist Akito, who suddenly finds himself caught up in events beyond imagination.

A dangerous fog sets in and blurs the line between the normal and the paranormal, sealing Shibuya off from the rest of the world. As Akito, you’ll explore this transformed place and uncover pieces of the mystery of the mass disappearance, your lost family and Hannya, the masked man behind it all.

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One story, two heroes As you delve deeper into the game, you’ll discover why Akito survived the disappearance and how he gained the power to fight back against the otherworldly horrors that have descended upon the city. Joining you on that journey is a tough-talking detective called KK. At the outset of the game, Akito is caught up in a fatal crash but his life is saved when KK’s spirit merges with his body to pursue his own ends -as a veteran ghost hunter with a difficult past, he has a history with Hannya and an agenda of his own.

After merging with Akito, the two slowly come to understand each other better as they work to achieve their respective goals, though not without the occasional argument along the way. They’re not what you might call fast friends, but we think players will enjoy their colorful back-and-forth as they traverse the transformed Shibuya.

Fighting the Visitors As you make your way through Tokyo, you’ll inevitably run into supernatural beings called Visitors, malevolent foes that stand in Akito and KK’s way. Ordinary attacks from weapons like guns and swords are of no use against these otherworldly threats.

You’ll primarily rely on Ethereal Weaving, hand gestures that allow you to manipulate ether, to combat foes. By weaving this supernatural energy, you can give it form and release it to damage your foes. There are three elements available to weave and each is best suited for different enemies and ranges. Making strategic use of them will be key to getting the upper hand in battle.

The first of the three elements is wind. Wind weaving allows you to rapidly shoot bursts of ether at your foes like a handgun. Next, there’s water weaving. This functions more like a shotgun, allowing you to deal bursts of heavy damage at short range and knock your targets back. These strikes have a wide area of effect, making them extremely useful when you’ve got lots of enemies bearing down on you. The final elemental attack is fire weaving. Think of this one like a rocket launcher. It inflicts massive explosive damage on anything unlucky enough to get caught in the blast. Fire weaving is best-suited for when your enemies are clustered together.

Regular and charged attacks allow you to expose the cores of your enemies, which can be ripped away to deal huge damage. In addition, thanks to the advanced haptics of the PlayStation 5’s DualSense wireless controller, you’ll feel like you’re right in the action as you unleash Ethereal Weaving and tear out the cores of your enemies.

In addition to the three attacking elements, you can also wield earth ether to block enemy strikes. You’ll also get to wield other tools like a bow and special talismans which facilitate a stealthy approach. No matter how you prefer to fight, Ghostwire: Tokyo gives you the tools to confront the opposition in any way you choose in its dynamic and exciting combat.

Missions and progression informed by myth and legend Shibuya has been cut off from the rest of the world by a mysterious fog spewing out of a number of corrupted torii gates throughout the city connected to the underworld. Akito has the power to cleanse this corruption, lifting the fog blanketing the area around them and expanding the area of the city open for exploration. Torii gates can be found throughout Shibuya, not just at the entrances to Shinto shrines where they’re traditionally found but also down dark alleyways and up on the rooftops.

As you make your way down the alleys and plumb the underground depths of Shibuya, you’ll witness all manner of supernatural happenings inspired by Japan’s colorful folklore. For example, one urban legend involves a mystery train that shows up in stations and can’t be found on any schedule. Those who board alone are whisked away to another realm and stranded forever. Is there any way to escape? Ghostwire: Tokyo invites you to take the journey and find out for yourself—should you have the courage to do so!

Use spirits and yokai to power up With Shibuya linked to the underworld, things that were once hidden have now begun to appear out in the open. Though the city has become far more dangerous, not not every newcomer poses a threat to Akito and KK. Some of these beings can help him grow his supernatural powers. For example, take the spirits that can be found drifting through the streets. These lost souls are some of the roughly 200,000 people who vanished at the beginning of the game. Using special phone booths put together by a member of KK’s team, Akito can send these souls back to the safety of the outside world, which lets him level up and unlock new Spirit Skills.

You’ll also be able to discover personifications of different natural phenomena roaming the streets. These mythological beings are called yokai, and you’ll be able to run into varieties of them such as kappa, ittan-momen, rokurokubi and many more. Finding them is only the first step, though. Each requires a different and unique method to capture them and harness their power. Kappa, for example, love to eat cucumbers so bringing a few along will help you lure them out into the open. The ittan-momen’s cloth-like bodies can fly and must be chased through the air, whereas the sneaky, long-necked rokurokubi have to be stalked through labyrinthine back streets.

With no humans left, the convenience stores and stalls of the city are now being run by cute cat yokai called nekomata. These enterprising felines sell all sorts of goods including food, talismans, arrows and more. Just make sure you bring plenty of meika, the supernatural currency of choice post-vanishing.

The local creatures like the nekomata and fuzzy tanuki also have plenty of work that needs doing. Help them out and you can obtain protective charms and other items sure to come in handy in your exploration. Of course, no material reward could ever match the satisfaction of helping a cute little friend out.

As Akito’s power grows, he’ll be able to strengthen his Ethereal Weaving attacks, better sense supernatural elements in his surroundings, glide through the air for longer and longer, and even hitch a ride with winged tengu by grappling onto them.

Tokyo: where tradition and modernity collide Around the world, Tokyo is known for its towering skyscrapers and glimmering neon lights. However, a quick detour from the beaten path will reveal old houses, ancient temples, shrines and plenty of history spreading across the city. Despite being a modern city filled with all sorts of cutting-edge technology, Tokyo is also a place where you’ll find the many aspects of nature reimagined in the form of colorful yokai creatures.

The city has more than its share of urban legends and tall tales delving into humanity’s curiosity (and at times, fear of the unknown.) In many ways, Tokyo embodies the balance between modernity and nature that makes the culture of Japan so appealing to people from within and without. It is this appeal that the Ghostwire: Tokyo team works so hard to capture in our depiction of this city that tens of millions call home. With the PlayStation 5’s unique 3D spatial audio capabilities and ray-tracing technology, you’ll be able to experience the charms of the city brought to life like never before.

Digital Pre-order starts now Embark on an action-packed trip through a paranormal metropolis in Ghostwire: Tokyo, arriving on PlayStation 5 systems 25th March 2022. PS Plus members can enjoy an exclusive 10% discount when they pre-order now on the PlayStation Store. Additionally, pre-orders will also receive the following digital content:

• Biker Outfit
• Hannya Outfit

| Country | Digital Standard Edition | Digital Deluxe Edition | | --- | --- | --- | | Singapore | SGD 81.30 | SGD 109.90 | | Malaysia | RM 249 | RM 339 | | Thailand | THB 2,022 | THB 2,664 | | Indonesia | Rp 829,000 | Rp 1,129,000 |

Pre-order the Deluxe Edition to receive 3 Days Full Game Early Access and the following digital contents:

• Streetwear Outfit Pack
• Shinobi Outfit & Kunai Weapon

Physical Pre-order starts 15th Feb Pre-order for PS5 software “Ghostwire: Tokyo” Physical Standard Edition will be available from 15th February 2022 at all PlayStation Authorized Dealers and Sony Stores. Customers who pre-order Ghostwire: Tokyo will receive their choice of Steelbook out of 2 available designs. Please check with your local retailers for details of the design, while stocks last.

| Country | Physical Standard Edition | | --- | --- | | Singapore | SGD 79.90 | | Malaysia | RM 249 | | Thailand | THB 1,890 | | Indonesia | Rp 829,000 | | Philippines | PHP 2,990 | | Vietnam | VND 1,499,000 |

Ready to team up with KK and take back the city from Hannya’s supernatural invasion?

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Sonic Frontiers, a brand-new high-speed free-roaming action adventure game is coming to PlayStation®5 & PlayStation®4 in Winter, 2022!

■In Winter, 2022, Sonic embarks on a new adventure! A teaser site went live as of today, December 10th, showcasing teaser visuals that invoke an image of adventure, including a sprawling natural environment, as well as graphics from various stages.

Check out the teaser site here: https://asia.sega.com/SonicFrontiers/en/

◆About the Sonic the Hedgehog series SEGA’s world-famous game character Sonic the Hedgehog, who travels at the speed of sound, debuted in 1991 in the Sonic the Hedgehog series. To date, over 1.14 billion copies of games from the series have been sold (including downloads) on multiple platforms. Sonic is determined to continue his high-speed adventure.

©SEGA

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Greetings to the PlayStation community! I’m Félix, marketing manager at Sloclap. It’s now been close to a year since we first revealed Sifu during State of Play in February 2021. It has been a wild ride for the entire team and we are all very excited for Sifu’s launch.

For the final PS Blog post before launch, we wanted to give you a few tips from the team to help you on your path for revenge.

We know Sifu is challenging. Of course, difficulty is relative to the player, and we know that some of you will have no troubles fulfilling your revenge! But for those that might need a helping hand, the team has compiled a shortlist of tips and tricks that will serve you well in difficult situations.

Overall progression tips Learn and train both your defensive moves : Parry and Avoid
They are both essential to overcome encounters in the game. Learning the timings early will help you a lot in later fights, take the time to practice both mechanics.

*Find the shortcuts and explore*
By playing through a level and exploring, you will unlock keys that give you access to very effective shortcuts. Use them to quickly get back to the boss fights. You’ll also find hidden rooms and weapons that can prove quite useful.

**Stay calm and keep going****
Even if you believe your character is too old to finish the game, going further into the levels will allow you to unlock more skills and secret paths. You can revisit prior hideouts later, once you better know the game, to improve your finishing age.

Boss Fights *Observe and learn first*
Don’t be too aggressive at first. Focus on defense, block and dodge attacks, in order to progressively learn the patterns of bosses.

*Look for windows of opportunity in their patterns*
Bosses will often give you the opportunity to counter attack during their attack cycles, often at the end of a pattern. Avoid or parry successfully, and counter attack right away.

**Do not attempt to brute force or cheese the encounter****
Bosses will be very strong against overly aggressive behaviours, button mashing or tactics that are effective against normal enemies (crowd control, etc.). Fight smart!

Fighting groups **Don’t let yourself get surrounded by enemies**
Even the most basic thugs will be deadly if many are attacking at the same time. Dodge out and vault over obstacles before you get cornered or surrounded.

**Use your crowd control techniques**
Use techniques such as push backs and knock downs to thin the herd. Throwables also are very effective tools to stun and disable enemies.

***Prioritize your targets***
Armed enemies are particularly deadly, take them out quickly to both reduce the threat level and take their weapons for yourself. Stronger enemies have special health bars (silver and gold) – It might be easier to isolate them before taking them on.

We hope these tips help you on your path, and we can’t wait to hear how you get on. Let us know how you do.

Finally, we wanted you to know that part of the team behind Sifu is already at work on post-launch content. We have exciting plans for free content updates that we will soon be able to tell you more about! Stay tuned for more, and enjoy your experience with Sifu!

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Ahead of the OlliOlli World launch on February 8, the team at Roll7 is sharing some of our best tips for players old and new. Kuan-Ting “Tin-Tin” Chin (QA whizz with superhuman reflexes and godly controller skills) has some advice for veteran players, and I (writer with reflexes of an overtired sloth who recently broke my controller by rolling my chair over it) have some tips for folks who are just starting out.

On the subject of tricks… * My Tips: There are a huge variety of tricks available to you in OlliOlli World – sure, you could get more points for doing bigger, flashier, more complex tricks… or you can begin to improve your score simply by stringing tricks together with manuals. Linking tricks together lets you build combos, which are key to improving your scores!

  • Tin-Tin’s Tips: You should always be doing something – if you aren’t pulling any tricks or grinds, it’s going to cost you your high scores. Study the “Tricktionary”, try to pull off the most complex combos you can, and get greedy! Also, make sure you’re aiming for the most varied trick selection possible – repeated use of the same trick will yield lower scores.

Timing is key * My Tips: Unlike in previous OlliOlli games, a mistimed landing won’t end your entire run in a brutal slam that totally wipes out your score. It’s possible to complete levels and challenges without timing every single move perfectly… but you won’t be making the number one spot on the leaderboards with wonky landings. First, focus on making it to the end, then try coming back to earlier levels once you’ve had a chance to improve your skills!

  • Tin-Tin’s Tips: Perfect timing doesn’t just improve your base score – it also boosts your score multiplier, which is one of the key elements you’ll want to focus on if you’re chasing seriously high scores. A poorly timed landing can seriously impact your final score. When you’re bringing a complex combo to an end, you need to focus on sticking the landing with perfect precision.

Check your checkpoints * My Tips: if you try to do a level all in one long combo, and then mess up once right toward the end? Yeah, you lose your whole score. Instead, I like to end my combo once I’ve passed a checkpoint – this banks the score accumulated so far. It also means that if you slam you’ll only lose a little bit of the score that you’ve been building up over the course of the level.

  • Tin-Tin’s Tips: Checkpoints aren’t just for beginners – they also provide an awesome opportunity to really learn each part of the level. Checking out the multiple different ways you could approach a series of obstacles will be a huge help in enabling you to get the best possible score. There’s no point replaying the whole level from the start to practice landing one really tricky jump – so use checkpoints to brush up on your skills, and you can then restart from the top to get your perfect run in one smooth combo.

And finally – no matter your skill level, it’s always a good idea to check out level replays and watch what others are doing in our asynchronous multiplayer modes. There are multiple ways to complete each level, and often seeing somebody else try something new can help work out the best way to approach a tricky challenge or to max out your score.

OlliOlli World launches tomorrow, February 8 on PS5 and PS4!

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Shohei Ohtani’s 2021 season was one for the ages. Hitting 46 home runs, 100 RBI’s, and stealing 26 bases while also having a 9-2 record on the mound with a 3.18 ERA and 156 strikeouts. It has been said, “The man on top of the mountain didn’t fall there.” Ohtani might seem like an overnight success here in the US but he’s been climbing the impossible mountain since his teenage years attending Hanamaki Higashi High School in Japan.

After having one of the greatest seasons in the history of Major League Baseball, Shohei Ohtani was really the only obvious choice to grace the cover of MLB The Show 22.

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Today, we are thrilled to announce that MLB The Show 22 launches on April 5th, 2022. The Standard Edition on last gen consoles is SGD79.9 / MYR249 / IDR879,000 / THB1,990 / PHP2,990 / VND 1,499,000. The Standard Edition on current gen consoles is SGD97.9 / MYR299 / IDR1,029,000 / THB2,290 / PHP3,490 / VND 1,799,000.

For the second year in a row, MLB The Show is expanding to a new platform and will give fans a new way to play! MLB The Show 22 will be available on Nintendo Switch for the first time, adding to the console lineup on PlayStation 5, PlayStation 4, Xbox One, and Xbox Series X|S. This is a very exciting moment for all of us, as the storied franchise continues to welcome more players. We would like to thank everyone at Sony Interactive Entertainment, Xbox, Nintendo Co. Ltd, Major League Baseball, Major League Baseball Players Association, and the San Diego Studio for making this happen.

Cross-Platform Play, Cross Saves and Cross Progression Expands to include Nintendo Switch for MLB The Show 22

Nintendo fans can now join in with Xbox and PlayStation fans to play against each other online with cross-platform play in MLB The Show 22. In addition, cross progression allows you to earn and use any earned content on any platform or generation (this excludes PS5 and Xbox Series X|S exclusive features like Stadium Creator). With cross saves you can transfer a save file for Road to the Show or Franchise mode to a different console.*

MLB The Show Account, Account Linking & The Scouting Report

With MLB The Show 22, you now can easily move from platform to platform and keep access to your entire inventory of cards, and the MLB The Show Account allows you to do so. Just create your MLB The Show Account on TheShow.com and link your PlayStation, Xbox, and/or Switch and you are all set. While you are creating your new linked account, make sure you sign-up for The Scouting Report, so we can send you all the latest MLB The Show 22 information and subscribers also get an exclusive pack each month starting in April. So head over to www.theshow.com to get your account setup.

MLB The Show 22 Feature Premieres Schedule

Feature Premieres return to give our fans a deep dive into what’s new and what has changed in MLB The Show 22. You can watch episodes on Twitch, YouTube and Facebook Live or watch them on-demand at your own convenience as we get closer to launch.

For MLB The Show 22, we are developing several Feature Premiere episodes, so be on the lookout on TheShow.com for episode schedule and information.

Pre-order now on PlayStation Store and be ready for action by receiving a Gold Choice Pack for use in MLB The Show 22 just for pre-ordering.


We could not be more excited for MLB The Show 22 coming out on PlayStation, Xbox, and now Nintendo Switch! Look forward to a new class of Legends, new ways to play, including with your friends! Check TheShow.com and follow our Twitter, Facebook and Instagram accounts for the latest updates about MLB The Show 22.

For more detailed information on MLB The Show 22 including an important update on year to year saves and more please read our announce FAQ here.

*Online multiplayer features require internet connection and console-specific online multiplayer subscription.

** Cross-platform progression requires an internet connection and for each platform you play on: 1) a copy of the MLB The Show 22 game compatible with your console (other platform versions sold separately); and 2) platform network account linked to your MLB The Show account.

*** Physical edition includes PS4 Disc & PS5 Voucher (PS5 console with disc drive required).