Keeping & Shielding: Recent Episodes

Keeping & Shielding

Six bumbling idiots trying to save the world.

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A band of Harpies has lured Erpher with their mystical song, so the party springs into battle! 

...but do the monsters really need to be destroyed? Or do they actually need saving? The world may never know.

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The boys deal with the aftermath of burning down a church... full of people. Also, an old friend returns to the party!

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We pick up mid-battle as the boys are attempting to rescue the citizens of a town being seemingly held hostage by two ogres and a group of aarakocra. 

What possibly could go wrong?

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The boys go looking for a fight. And find one!

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Erpher makes an entry in his diary while the party enjoys a long rest on King Semlin’s boat.

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We find our party at the funeral of their beloved guild leader, Siege. Suddenly a monster appears in the lagoon, attacking the Maiden's fleet of ships. The party scrambles to safety, leading to the unfortunate death of an innocent Maiden. Can the party find a way to stop the terror plaguing the lagoon?

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The party successfully deciphers a coded message. Erpher proudly reveals the message causing Siege to lose his mind yet again. Thrust into battle, the party members scramble to find a way to subdue their guild leader without bloodshed... or at least some of them do. 

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The party finds themselves in a lagoon in an underground cavern. Andessa helps the party subdue Siege again, and we meet the Maidens.

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Our party returns to the city find it up in flames. Darrow blows his whistle. Siege temporarily looses his mind before being subdued. The party finds an interesting door in Andessa's shop.

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We pick up mid-battle with the lava golem. Once slayed, King Semlin rewards the party and offers them safe passage through the underground waterways on his boat. Meanwhile, Jeff notices that something is right with Toland.

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Mid battle with the lava golem, Toland has visions of another plane.

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A bonus backstory session for Nyrak and Erpher.

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Our heroes partake in a feast with King Semlin before learning about the Water of Light. In exchange for a drink of the precious water, King Semlin requests assistance from the guild members in slaying a lava golem that has been troubling his kingdom.

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Our heroes (?) fight the Herald and his bug army... or was his name Harold?

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Our new guild members explore the town before being suddenly thrust into a wild adventure...

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Our boys do a different game. As bears. Seeking some honey. Can they come out on top?