This time I tried to re-create some of the classic early home computer and gaming console sounds.
Clocks and the time of day obviously play a very important role. This is all fine and dandy as long as you don’t let yourself get stressed by it. But this is exactly the issue at hand.
I wanted to find out if I could quickly make a patch that would sound like a realistic orchestra – but where you would only need to press one key per chord.
Just by accident I created an ethereal pad where once in a while, completely unpredictable, a wave shaper messes everything up completely.
Discipline. What an ugly word. But if I want to attain a certain goal, for better or worse I will have to deal with it.
I know. An uncool subject. Yet, it’s so important! And it’s not quite as simple as you might first think.
In this video I try to explain how I approach a project creatively. It’s hard to show this with a musical project. That’s why I show the creation of the artwork for »Stay A While« instead.
Should you finish all pieces that you started? Or is it ok to stop when the going gets rough? Today it’s all about that. And about learning and a bunch of other things.
When should you ask for feedback? Do you need feedback at all? Who should you ask? Tricky. This time it’s all about feedback and all that comes with it.