Podcast – Monkeys Took My Jetpack: Recent Episodes

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An actual play podcast of simian proportions!

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Hi, gang! MERRY CHRISTMAS!!!!

Yeah, I know, it’s the day _after Christmas. No excuses, no lies. I am late with this.

In this issue, we’re proud to present our first recorded adventure using Hobomancer, a game from the amazing folks at Hex Games which I hold very close to my heart. I just love everything about this game—the setting, the different tones the game can take (Many times within the same story!), the quirky characters, the pulpy premise … and of course, the use of QAGS!

But lest my fingers keep babbling, I urge you to click the above link…

…and enjoy!

Merry Christmas!

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Hi, gang! MERRY CHRISTMAS!!!!

Yeah, I know, it’s the day _after Christmas. No excuses, no lies. I am late with this.

In this issue, we’re proud to present our first recorded adventure using Hobomancer, a game from the amazing folks at Hex Games which I hold very close to my heart. I just love everything about this game—the setting, the different tones the game can take (Many times within the same story!), the quirky characters, the pulpy premise … and of course, the use of QAGS!

But lest my fingers keep babbling, I urge you to click the above link…

…and enjoy!

Merry Christmas!

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Hi, gang! MERRY CHRISTMAS!!!!

Yeah, I know, it’s the day _after Christmas. No excuses, no lies. I am late with this.

In this issue, we’re proud to present our first recorded adventure using Hobomancer, a game from the amazing folks at Hex Games which I hold very close to my heart. I just love everything about this game—the setting, the different tones the game can take (Many times within the same story!), the quirky characters, the pulpy premise … and of course, the use of QAGS!

But lest my fingers keep babbling, I urge you to click the above link…

…and enjoy!

Merry Christmas!

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Hi, gang!

I believe this is a first for Monkeys Took My Jetpack. In this issue, we give you the first of not one, but TWO (2) Christmas issues for one year! We’re _finally presenting you with the conclusion to Xofour’s Troubleshooters holiday adventure from last year—which we started in December, and didn’t end up completing until March! ‘Cause that’s how we roll in dis here jetpack factory!

So click on the above download link, and get ready for mechanical mayhem at its finest! And stay tuned to see what’s in store in our next issue, which if all goes well will be posted to the feed _before Christmas!!

Enjoy!

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Hi, gang!

I believe this is a first for Monkeys Took My Jetpack. In this issue, we give you the first of not one, but TWO (2) Christmas issues for one year! We’re _finally presenting you with the conclusion to Xofour’s Troubleshooters holiday adventure from last year—which we started in December, and didn’t end up completing until March! ‘Cause that’s how we roll in dis here jetpack factory!

So click on the above download link, and get ready for mechanical mayhem at its finest! And stay tuned to see what’s in store in our next issue, which if all goes well will be posted to the feed _before Christmas!!

Enjoy!

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Hi, gang!

I believe this is a first for Monkeys Took My Jetpack. In this issue, we give you the first of not one, but TWO (2) Christmas issues for one year! We’re _finally presenting you with the conclusion to Xofour’s Troubleshooters holiday adventure from last year—which we started in December, and didn’t end up completing until March! ‘Cause that’s how we roll in dis here jetpack factory!

So click on the above download link, and get ready for mechanical mayhem at its finest! And stay tuned to see what’s in store in our next issue, which if all goes well will be posted to the feed _before Christmas!!

Enjoy!

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Hi, gang!

I realize this Halloween one-shot is a couple days late, but only one of those days is my fault. The rest has to do with technical issues that needed to be resolved before the podcast could be uploaded. But rest assured, everything’s up and on course again, as is no doubt ob virus by the fact that you’re now reading this.

A quick word: one of those technical issues which wasn’t[t resolved to my liking but which is unfortunately stuck in its current form is the trailer at the beginning of this issue. I’m not sure why, but upon saving the finished podcast, the trailer—and so far as I can tell, only the trailer!—turned into a loud, obnoxiously distorted mess. I tried to fix it, but in doing so, I accidentally saved the trailer file in its distorted form, so what’cha get is what we got. As proud of the trailer as I am, feel free to skip it. Your ears will thank you. Thankfully, the game itself appears to be at a decent volume level. Sorry about this, folks.

As I said, this issue is our Halloween one-shot. We’re playing The Monsters Are Our Heroes, a nifty little game brought to you by Bloat Games. I don’t know if “pulpy” is the tone Eric Bloat had in mind when he concocted this game about heroic characters based on the Universal classic monsters, but what can I say? If there’s one thing I’m reasonably sure of when it comes to identifying my GMing style, it’s that almost everything I touch turns to pulp. And I, for one, am totally okay with that!

So go forth, click that above link…

…and enjoy!

HAPPY HALLOWEEN!!!!!!!!!

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Hi, gang!

I realize this Halloween one-shot is a couple days late, but only one of those days is my fault. The rest has to do with technical issues that needed to be resolved before the podcast could be uploaded. But rest assured, everything’s up and on course again, as is no doubt ob virus by the fact that you’re now reading this.

As I said, this issue is our Halloween one-shot. We’re playing The Monsters Are Our Heroes, a nifty little game brought to you by Bloat Games. I don’t know if “pulpy” is the tone Eric Bloat had in mind when he concocted this game about heroic characters based on the Universal classic monsters, but what can I say? If there’s one thing I’m reasonably sure of when it comes to identifying my GMing style, it’s that almost everything I touch turns to pulp. And I, for one, am totally okay with that!

So go forth, click that above link…

…and enjoy!

HAPPY HALLOWEEN!!!!!!!!!

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Hey, ev’rybody! WE’RE BAAAA-AAAAAAAAAACK!!!!!!!!!!!

The whole hiatus was unintentional. To make up for it, these next few issues will be bare-bones, in order to get them posted to you as quickly as possible. Thanks so much for sticking around through this unexpected absence.

As promised long ago, this issue brings to a close our Star Wars: Rebel Breakout run-through, from 2018.

I have a whole lotta love for this particular version of the original Star Wars Roleplaying Game—the true _original version. Not only do I love it for the simplicity of its system, which I think got more bloated and unnecessarily complex with each edition, but also the simplicity of the setting at the time. Don’t get me wrong; I love the Star Wars of today. It’s just that as more material is produced, there are fewer and fewer gaps to fill, and mysteries to address. This isn’t unique to Star Wars; any large franchise encounters this problem sooner or later. I just love how this game takes Star Wars back to its roots, since … well … that’s all there was at the time. I bring this up because I hold this First Edition close to my heart, and I don’t feel I did it justice as a GM during these sessions, particularly this one. It’s obvious I didn’t do a thorough read-through of the rules before we started, and this led to misunderstandings of initiative rules (or the lack thereof), and how to handle certain situations involving Force Points, etc. Sorry, Josh. I should’ve had you ignore that Stun result, or given you back the Force Point. Chris, I’m pretty sure there’s something we could’ve done to regain your character’s consciousness—even if I had to make it up. “Rulings, not rules”, and all that. My goal for revisiting this blast from the past was to encourage a rediscovery of the joy this game can provide; although we had fun, I feel like the Force just wasn’t with me. Still, there’s much to enjoy here, and I hope you do just that. And maybe someday, I’ll revisit this game with my (if I may say so myself) improved skills as a GM, and give it the cinematic celebration it so richly deserves.

Enjoy!

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Hi, everybody!

Welcome to another Monkey Monday, whereupon you can expect an all-new issue of Monkeys Took My Jetpack! (Of course it’s all-new. We rarely do clip shows here!)

In this issue, we bring you the fourth session of our “Troubleshooters” game, as Directed by our own Xofour! (Yeah, I know, it’s almost time for our NEXT holiday season, but if it’s any consolation, the date of this session was February 16, 2023, so even in live-play, we were way past our holiday goal! It’s just how the bananas fall from the bushel sometimes.)

At any rate, enjoy the issue! As the title indicates, we had quite a ball!

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Hiya, folks. Time kinda-sorta got away from me, and for that, I apologize. I knew it had been a while [&hellip

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Ho ho ho! What, out of season, you say? Nonsense! It’s my podcast, and I am a Christmas junkie!!! Besides, [&hellip

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Hello there!

Okay, I didn’t get this out _on Star Wars Day, but I did get it out by Revenge of the Sixth. So I suppose that works almost as well.

This issue brings you a Jetpack Flashback, wherein Josh, Moondog, Trilobite and I sat down over Skype—yes, remember Skype?—to play the original West End Games classic, Star Wars: The Role-playing Game! This game holds an extremely special place in my heart, along with the Ghostbusters game which came before it. These two games are what I cut my Going teeth on. I had hoped this first adventure would turn into a long-running Star Wars campaign of some sort, but sadly, that just wasn’t to be. Still, I’m always up for the task. Any excuse to play Star Wars D6, as it’s come to be called, and I’m _so there! As a player, or a GM—the Force is definitely strong with this one!

Enjoy!

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We’ll get back on a consistent schedule soon, folks, I swear we will. At any rate, we’re back now, with our next session of Troubleshooters, wherein the plot begins to thicken. I’d say ore, but truthfully, the more time I spend writing this, the longer it’ll be before you can actually listen to this issue—so enough from me!

Download…

…and enjoy!

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Hey, gang!

Don’t ever think we’ve pod-faded. We just zipped out for a quick byte to eat or something.

In this case, I just got overwhelmed by life. Okay, the truth is, I got a brand-spanking-new Sonos home-theater setup, and I’ve been spending more time than I should have watching movies in glorious sound and picture (Okay, for me it’s just sound, but hey… it’s still eargasmic!), and haven’t spent nearly enough time editing. Before I knew it, it became March!

But here we are at last. With the holiday offering that should’ve dropped three months ago!

What is this holiday offering, you ask? It’s an adventure from the game Troubleshooters, brought to us by Xofour himself. It’s action and adventure in the 1960s! I only speak for myself here when I say some of us weren’t super-familiar with the material which inspired this TTRPG, but we did our best, and we all had fun. We hope you do, too.

Download…

…and enjoy!

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Happy Thanksgiving, for those in the States! And for everyone else, happy Gratitude Day! (Okay, I just made that up [&hellip

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Arrrrrrrrr, maties! This were s’posed t’go out on Monday last, for then ‘twould’ve arrived in yer bloody podcast app on [&hellip

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Huya folks! It’s a short, but hopefully still sweet, issue of MTMJ this week, because we didn’t start recording till [&hellip

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It’s been twelve years in the making, and here it finally is! MONKEYS TOOK MY JETPACK #100!!!!!!!!!!!!!! Now, I realize [&hellip

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Howdy, folks! This is waaaaaaay overdue, and I don’t have time to do my usual job on these show-notes. I [&hellip

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Howdy, y’all. We’re back again, and we’re back with Everywhen, that game of fast-paced, pulpy goodness. Enjoy this, the first [&hellip

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Keeping this real short, pards, cuz I’m late. This wiz s’posed t’go up yesterdy, but I plumb jest missed it. [&hellip

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Hi, gang! Here we are, with the conclusion of our Stranger Stuff Christmas in July adventure! Hope you’re having a [&hellip

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This is just a little fun to tide you over till the next issue. Enjoy. I know I did!

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merry christmas!!!!!!!!!!!!!!! In july. I’d completely spaced on Christmas in July till I was getting ready to post last week’s [&hellip

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Howdy, pards! I’m runnin’ plumb outa western slang to throw around like tumbleweeds in a tornado, so I’ll just say [&hellip

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Well, here’s yet another example of better late than never. I am putting it out now rather than just waiting [&hellip

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Howdy, Partners! In keeping’ with our Old West theme we started last issue, we’re jumping’ the time-stream all the way [&hellip

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Howdy, pards! Saddle up, grab yer ol’ .44, and let’s hit the trail! This time ‘round, we’re fixing’ to play [&hellip

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Hey there, True Believers! (No trademark infringement intended—I just miss the guy, that’s all.) We have a beer-and-pretzels bonanza of [&hellip

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Hey, kats and kiddies! Not a whole lot to say here that I don’t cover in my opening or closing [&hellip

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Hi, gang! Here we are, with our final (For now!) session of Space Aces, that zealously zany RPG of sci-fi [&hellip

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Heya, folks. Keeping the entry short but sweet, beause this was supposed to drop yesterday, and I’m finishing it in [&hellip

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Hey there, rocket boosters! In this issue, we’re proud to present an excellent little game about… ADVENTUUUUUURES IIIIIIIIIN SPAAAAAAAAAAAAAAAAAAACE!!!!!!!!!!!*! Seriously, [&hellip

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Hey there, rocket boosters! In this issue, we’re proud to present an excellent little game about… ADVENTUUUUUURES IIIIIIIIIN SPAAAAAAAAAAAAAAAAAAACE!!!!!!!!!!!*! Seriously, [&hellip

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Hello, my dahlinks… Here we are again, with another frightfully fulfilled issue of Monkeys Took My Jetpack. This time, as [&hellip

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Hey, gang! Jump in bed and cover up your head, cuz Cthulhu just might be back in town! Okay, probably [&hellip

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Good lord, what happened? Well, I know what happened. The short version is that our Blue Rose campaign got cut [&hellip

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Hi, gang! Before you get into the issue at hand, do take note of the pre-issue announcement. This kind of [&hellip

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Hey, kids! Been quite a while, I know, and the reason is given in the opening remarks. Realizing how long [&hellip

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Greetings, salutations, and hello! Here we are, with our fourth and final session of Truth & Justice, from Atomic Sock [&hellip

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Hey, kids! Well, here we are, back again, with another session of Truth & Justice, that superlative game of super [&hellip

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To quote the great man himself: Face front, True Believers! Today’s issue finds the Jetpackless Gentlemen (and lady, natch) continuing [&hellip

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Welcome back, gang! To inaugurate our second season, we are giving you a Jetpack Flashback, with the old gang—Josh, Moon [&hellip

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Hey, gang! This is going to be a quickie, because I want to get it out there and have to [&hellip

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Yes, for those in the know, it’s that Sugar Hill Invasion–the Improbable Tales adventure for the Icons superheroic role-playing game. [&hellip

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“On Earth today, it’s Thanksgiving. If the crew has to eat meatloaf, I want it to look like turkey. And [&hellip

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Hey, gang! I know, I probably should’ve put this up yesterday morning, that having been Saturday morning, which is so [&hellip

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Hey, kids! Pour yourself a heapin’ bowl of your favorite sugary-sweet cereal before ya download this issue, because we’ve got [&hellip

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Hiya, gang! In this issue, we finally bring you what you’ve been waiting to hear for literally years now: the [&hellip

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Hiya, gang! Here we are, face to face, a couple of sil…er…no, that’s not right. We’re here to bring you [&hellip

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Hi, gang! We’re finally back with a spiffy new Dresden Files session. Session #26, as it happens. Most of what [&hellip

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This geek likes to party all the time, party all the time, party all the time! Which makes getting podcasts [&hellip

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Hey, kids! It’s time once again for another thrill-packed issue of Monkeys Took My Jetpack! This time, we’re cluin’’ you [&hellip

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Hiya, folks! It’s getting late, and I’m getting tired, so I’ll keep this written intro short and sweet. This is [&hellip

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Hi, gang! This post is long overdue. I’ve been buried under a pile of work which has left little time [&hellip

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Hey, gang! Got hit with a welcome but extremely time-consuming load of work, so I had to put posting this [&hellip

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Hiya, folks! Back from a long hiatus, thanks to illness, holidays, and all that stuff like that there. Here we [&hellip

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No time for banter. I’m literally doing this as I am about to leave to catch a plane. Download and [&hellip

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Hey, gang! We’re back again, and this time, we’ve got what is our 16th session of our Dresden Files campaign, [&hellip

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Hi, gang! We’re back with another session of our Dresden Files campaign—session #17, to be exact, recorded way back in [&hellip

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Okay, to be completely honest and truthful, this should be entitled “A Lot of Help From My Friend.” But then [&hellip

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Hi, gang! Welcome back! At long last, here it is—the very first game we Jetpackless had with our own Friendly [&hellip

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Hi, gang. It’s been a long and winding road, but we’ve finally arrived at Dresden Files #15! Da Boyz are [&hellip

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Here we are again! This time, we present to you the 14th session in our Dresden Files campaign. Took longer [&hellip

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It’s been a looonnnng time comin’, but I know-ow .. a change is go’ come… Ah, yes it will… And [&hellip

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Told you this would be right on the heels of the previous issue. Here’s Session #12 of our Dresden Files [&hellip

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At long last, we’re back with some more Dresden Files! Set the WayBac Machine to June 3, 2013, and get [&hellip

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Sounds like some kind of Western story, doesn’t it? Nope. It’s our next Dresden Files session. And about time, too! [&hellip

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The next Dresden is taking a bit longer than anticipated, so to tide you over, I have an MTMJ first: [&hellip

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Howdy, folks! We’re back with another Dresden Files Session–#9, to be precise. Yeah, I thought about using the Beatles song, [&hellip

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Howdy, folks! Been readin’ Western RPG books again. Unfortunately, ain’t nothin’ Western about what we got fer ya in Issue [&hellip

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DANCE, MONKEYS! DROP THOSE JETPACKS AND DANCE!! The assembly line has just let drop another session of The Dresden Files, [&hellip

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Hello, you wonderful listeners! Here we are again, with another exciting issue. This time, we give you our first session [&hellip

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Hey, cats and kids, Since it seems not all podcatchers are giving access to all of our past issues, I [&hellip

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Hi, gang. As promised, hot on the heels of MTMJ#49 comes this landmark 50th issue. It’s our 7th Dresden Files [&hellip

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Howdy, folks! I know this is very late in coming, but you were warned. Hope it won’t happen again. MTMJ [&hellip

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Hi, gang. Sorry this one was so late in coming. Personal life is in a state of upheaval. I can’t [&hellip

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Hi there, True Believers! … Wait, that may be trademarked; probably shouldn’t use that. A-hem… Hi there, Cosmonauts… No, that [&hellip

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Hi, Gang! Here ’tis, our fourth Dresden Files session. Our first “book” in this series is rolling along toward its [&hellip

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Hi, gang! As promised, here is the third Dresden Files session. We wound up doing some judicious editing rather than [&hellip

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Hey, gang! I know this isn’t the Dresden Files session you all have been waiting for. Rest assured, that’s coming. [&hellip

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Howzit goin’, ev’rybuddy? It’s time for another rollicking issue of our thrilling podcast! In this issue, we bring you our [&hellip

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Hi, gang. This is a momentous occasion. At long last, we’re finally posting the first session of our Dresden Files [&hellip

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Boohoohoohoohahahahahahahahahahahaaaaaaaaah…..!!!!!!!!!! Here it is, our Halloween issue. And in what is, whether I like it or not, becoming a tradition [&hellip

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Ahoy, mateys! Arrrrrr!!!!!! Talk Like a Pirate Day it may not be, but ne’er have buccaners the likes o’ us [&hellip

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Hi, gang! At long last, here it is–the season (series?) finale of Captive Souls! I could write more here, but [&hellip

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Hi, gang. It’s been a while, and now that the dust has settled and I can finally resume prepping Cartoon [&hellip

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Hey, kits and kats … (Why am I suddenly feeling hungry?) Our next issue is out, and in it, you [&hellip

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Hi, gang. Yes, it’s Captive Souls #15, not … I say again, not #14, as I mistakenly refer to it [&hellip

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Hi, gang! Hot on the heels of Cartoon Action Hour #14 comes our latest issue, wherein we complete the city [&hellip

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Been a while, but we’re back with the next session of Captive Souls. I’m not exaggerating one bit when I [&hellip

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Hey, cats and kitties, we’re back! Yes, it’s been a while, but I’m proud to say this time was an [&hellip

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Hi, gang! Just in time for Easter, we have a new episode of Cartoon Action Hour: Captive Souls. It’s not [&hellip

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Hi, gang! Here we are again, with a brand-new issue! We’re getting the not-so-new-anymore year off to a great start [&hellip

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Hi, gang. And a Merry Christmas, or, if you insist, a happy holiday to everyone!!! Yes, I know, this issue [&hellip

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Hi, gang. It took waaaaaaaaaaay longer to get here than I ever intended or imagined, but here it is. Truth [&hellip

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Hooray!!!! It’s here! It’s finally here! And only here!!! We’ve finally moved on to exclusive territory! Nowhere else can you [&hellip

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YAAAAAAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!! At super-long last, here it is, our 33rd issue! After a much lengthier hiatus than originally intended, we’re finally [&hellip

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This is it, gang. The last of the old, making way for the new! Starting Monday, June 25, this feed [&hellip

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We’re in the home stretch now, gang, with two more sessions—including this one–until we get to all-new territory! So if [&hellip

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Hi, gang. We’re back with yet another session of Captive Souls. We’re almost caught up, and it feels pretty gorram [&hellip

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Hi, gang. Only a few more to go until we enter completely new territory. Isn’t that exciting? I know it [&hellip

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Hi, gang. Yep, it’s that time again. TIme for another rollicking adventure on Captive Souls! And this time, “time” is [&hellip

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Hi, gang! Long time, no see! We’re finally resuming these sessions after an extra-long hiatus. The reasons for this are [&hellip

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Okay, so it’s not what I said it would be–and, to be frank, it’s not what I thought it would [&hellip

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Hot on the heels of Captive Souls #4 comes this installment of Captive Souls. Our session happened to fall on [&hellip

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Hi, folks. Here we are again, this time with the fourth episode of Captive Souls. This was originally recorded back [&hellip

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Howdy, folks. This was a long time coming, and I hope you find it worth the wait. Not a whole [&hellip

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Hi, gang. Here’s our third episode of the Captive Souls series. The things I have to say are in the [&hellip

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Here we are again. As promised, fairly hot on the heels of Captive Souls #1, here is the second installment. [&hellip

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Hi, gang. Yeah yeah, I know, I know, MTMJ#32 didn’t happen when I said it would, and still hasn’t happened. [&hellip

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Hey, gang! We have a great new issue out for you to enjoy. You’ve waited long enough, and it’s time [&hellip

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As a special bonus, since we know you just can’t ever get enough MTMJ goodness (You Jetpack junkie, you!), and [&hellip

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It’s here! It’s here! It’s finally here! No, this is not a MonkeyCon crosspost! No, this is not a feedback [&hellip

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Hi, gang. As any convention attendee can tell you, the fun doesn’t stop just because the scheduled activities are at [&hellip

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Yes, gang, the name says it all. And any images you care to conjure based on that name do, I [&hellip

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And because one dose of MonkeyCon just isn’t enough, we at MTMJ end your day with a rousing session of [&hellip

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Hi, gang. We continue our MonkeyCon madness with Cartoon Action Hour, as presented to us by the Trilobite. And thank [&hellip

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Whew… This is it. This is all. I’m uploading this baby, and then I am going to bed! Here is [&hellip

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Just when I thought I’d been MonkeyCon-tricked, I got a MonkeyCon-treat! Not twenty minutes after I left the previous blog [&hellip

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Our third con-fectionary is something not at all unfamiliar to followers of the Jetpackless–a game of Zorcerer of Zo. However, [&hellip

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And the MonkeyCon melange continues with Celine S. Sauve’s “Hocus Focus” Fiasco game, as brought to us through the courtesy [&hellip

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Well, okay, real life intervened once again and I have no Halloween issue for you. I hope this will make [&hellip

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Hi, gang. Come Halloween, we’ll resume our regularly scheduled gaming goodness. But with MonkeyCon 0 having happened this past Saturday, [&hellip

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Don’t worry, this is not going to become a regular thing–this posting two feedback shows before another issue is posted. [&hellip

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Gotta be honest. Never really know what to say about these things. It’s a show. It has feedback. Opinions, annecdotes, [&hellip

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Hey there, hi there, ho there (Where?)! We’re back with yet another issue crammed full of action, excitement, and entertainment! [&hellip

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Hi, gang. It’s a feedback show. It has … er … feedback. ‘Nuff said. Oh. Not quite ‘nuff said after [&hellip

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Hello, everyone. If you are wondering what took this issue so long to materialize, you need look no further than [&hellip

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We said they would never be back. We said you’d heard the last of them. We said there was a [&hellip

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I know, I know, it’s been a month. I apologize for that. Explanation is given in the issue, so I [&hellip

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Hey there, cats ’n’ kitties, we’re back with another solid issue, and this time, we’re serving up another dose of [&hellip

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Hi again, gang. Boy, after all my beleaguering the point of how short this issue is, both at the end [&hellip

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Hi, gang! We’re back with another trip to the Zantabulous Land of Zo! Think of this as somewhat of an [&hellip

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We’re back with yet another session of Zo. Will our unlikely band of heroes be able to stop the dreaded [&hellip

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Huzzah!!! Hurrah!!! Yippeeeee!!! Yahoo!!! Google!!! Bing!!!! Waidaminit!!!!… Why has prompted these enthusiastic exaltations? Why, a new MTMJ, of course! And [&hellip

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Okay, technically, it’s not new per se, since it aired on an earlier episode … but I said I was [&hellip

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Hey, gang. On a time crunch, as seems to occur frequently when I post these … but you’ve been more [&hellip

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HUZZAH!!! We’re back, and only a day later than predicted and/or promised in the previous issue! What are we back [&hellip

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Keeping this entry short because I am leaving in about ten minutes and would like to get this posted before [&hellip

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I’m keeping this very brief because it’s nearly 4 a.m. here and I need to be up and active in [&hellip

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Another in our string of one-shots as, for one reason or another, each week, someone can’t make it to the [&hellip

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Still a bit late, but getting back on track. This issue finds us playing Invaderz: Pocket Edition, a wonderful game [&hellip

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Yeah, yeah, I know, I know. It’s been two weeks since the last issue. I”m sorry. Between getting my wife [&hellip

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Nope, no dice, not a chance. I’m not saying a thing about this issue. Why? Well, if I did, that [&hellip

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That’s right, friends, hot on the heels of Issue #12 comes Issue #13. It’s our eighth session of Zorcerer of [&hellip

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Once again, I have to say: Better late than never. I appreciate your patience, and hopefully, I’ll be caught up [&hellip

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Hi, gang. Here we are again, with another fun-filled issue! This time, we resume right where we left off at [&hellip

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So here’s the thing: We all sat down as a group and said, “Hmmm … we ended last time on [&hellip

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In a bit of a hurry, so I’m dashing this off. Apologies for the abruptness, especially on our first double-digit [&hellip

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Well, here’s where we test the dedication of our fans, because if you can listen to this issue and make [&hellip

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Holy crap, the wait is over! It’s finally here!!! Our second session of Funkadelic Frankenstein on the Mean Streets of [&hellip

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Well, this seems to be the month of possible finalities. Last week, we had what will probably be the final [&hellip

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Welcome to this, the second (and possibly final) Feedback Show. Activities during my vacation were altered in such a way [&hellip

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Hello, and Happy New Year! Sure, it’s January 3rd, but hey, there’s a lot of year left to be happy, [&hellip

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Not a whole lot to say about this. Here it is, our first feedback show. One thing: In our haste [&hellip

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HO HO HO! MERRRRRY CHRISTMAS!!!!! Okay, okay, to those of you who don’t celebrate Christmas, think of it as a [&hellip

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Here we are again with another go-‘round with the Gregarious Gamers! In this issue, we’re back to the Zantabulous Land [&hellip

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Yes, it’s that time again. Time to curl up with your favorite stuffed animal, loved one, or furry pet of [&hellip

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What’s that you say? You just can’t get enough of the pulpy Wushu goodness that is Pulp Fu? Well, glad [&hellip

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Who says good things can’t happen on Mondays? This is it! The Big Event! (No no, not that event. We’re [&hellip