The REDROCK Podcast: Recent Episodes

DICEBERG Ahead!

FROM THE BUSTLING AIRWAYS OF CYDONIA, TO THE RUGGED FRONTIER... The REDROCK Podcast is an actual play podcast in a homebrew setting for Fantasy Flight's GENESYS

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Say goodbye to season 4 with us by answering your questions and discussing our characters. Special thanks to GardenSalad for sending in questions for us, you can find her show 'Silent Transmission' on youtube.

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REDROCK is an actual play podcast using Edge Studio's Genesys. For more DICEBERG Ahead! content visit us on our website:

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New Captain, New Name. . .

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She's Awake. . .

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Within the Moon of Phobos, our Crew emerges from the portal. . .

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Saphirus speaks with the mask, while the others face the Temple's defenses. . .

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Our crew arrives at Pavonis Mons along the Tharsis Ridge. . .

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The Commodore calls for a Parlay . . .

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Braving the frigid tundra, our Crew stumbles upon Commodore Columbus' hideout. . .

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The crew has arrived in Dirkenburg, they gear up before facing the frigid tundra. . .

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The Crew wrestles with strange dreams and vermin . . .

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The Crew restocks and refreshes in the Emerald City before continuing north. . .

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The crew of the Glancing Blow heads north out of WrongSide, preparing themselves for the North Pole.

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In the aftermath of their bout above Wrongside, the crew make a new friend and find a new lead. . .

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High above Wrongside, the Glancing Blow intercepts the Azure Abyss!

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Our crew have found the information they need, but only just before someone else found him too. . .

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The Crew arrives in Port Hellas. They seek out a local crimelord to pay respects and seek information . . .

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While the Glancing Blow sails to Port Hellas, drama brews amid the crew. . .

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The Crew follows their only lead into the mysterious identity of "Lida BronzeBlood", but they may have bitten off more than they can chew . . .

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The crew readies themselves for their first outing.

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Aboard The Prostrate Lover, a paultry pirate crew attempts to escape with a stolen artifact . . .

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As our story comes to a close, we take a final glimpse into the lives of our player characters from Season 3 . . . 

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The City once held by Metal and Blood . . .

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Our Rebels approach the Tower . . .

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In the belly of the beast . . . 

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Martial law is declared, the fight begins . . .

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The night has arrived, the party begins . . .

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The final pieces are set for the grand plot, there is no turning back now . . .

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The Rebels head to The Molasses Lass's Varminium Den to discuss their insurrection . . .

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Snickety and Four Fists Punish the Arrogant seek aid from an ex of Snickety's, while Maddox reckons with his newfound position within the Order of Eyes . . .

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Maddox recieves some surprising news, while the others seek supporters for their coming rebellion . . .

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Our rebels look for allies in a city that is against them . . . 

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Maddox turns to his friends for help, while Esmerelda seeks out someone she can trust . . .

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It's Midterm Week! Amidst practical exams and studying, Maddox is concerned about his missing classmate . . . 

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Professor Z's Campus is Rife with Secrets and Confessions . . .

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Amidst Conflict and Confrontations, our students begin to see the truth of their situation...

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In the aftermath of the school dance, the College deploys new security measures...

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The Linv Ball is on! Students and Faculty alike are in attendance. Drama is certain to unfold!

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The students continue their studies, and discuss the strange speech Baron Lampar gave to the student body...

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Snickety seeks answers, while the students learn the basics of Divination.

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The Professor and his Students go out on the town! They visit some historic landmarks, all while seeing the state that Cydonia is in.

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The Students acquaint themselves with their classmates and campus, while Professor Saphirus gets scolded by another teacher.

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The Students get to know each other, while the Teachers indulge in gambling.

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It's a new semester at Professor Zebuchadnezzar Phillibuster-McMichael's School for Scholarly Gentlepeople! The new Students get settled in, and the Professors brace themselves.

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The Cast and Crew answer your questions about the podcast!

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We get a glimpse into what follows the events of the Season 2 Finale.

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The Portal is opened, the end is nye.

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Tuckery is pursued by the Lightsworn Zeppelins, while the others begin to scale the Temple Mount.

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With the two groups reunited at last, they seek to fill in the gaps in their own knowledge with what the others have learned in their time apart.

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The Initiates make a rest stop, while the others make the journey towards Olympus Mons

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Arnuld recieves Tuckery's message, while Four Hands Punish The Arrogant calls for aid.

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Arnuld makes an interesting discovery, while the others seek aid for their assault on Olympus Mons.

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The Initiates plot their escape, while Four Fists Punish the Arrogant seeks the help of an old friend.

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The Aeri Initiate prepares for her BloodKin Rites, while Tuckery searches for answers about Arcanomechanics.

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Kai seeks information about The Rites of Bloodbinding, while The Initiates continue to interrogate the silicoids.

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Kairel faces trial at the four hands of Four Hands Sift the Evil, while The Initiate and Jones search the BloodSworn Warbird.

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Kairel, Tuckery, and 4FPTA Arrive in Cydonia, while The Initiates begin to uncover The BloodSworn's secrets.

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Tuckery and 4FPTA head to Cydonia, while Arnüld and Jones try to figure out what The Initiate's deal is.

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The Assassin faces his execution, while the Initiates face a deposition.

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Kai faces trial for the attempted murder of Baron Lampar, while The Initiates prepare to undergo a deposition for their failed excursion into the mines.

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The Initiates try to fend off the Crag Varmints, while Kai and the gang get drinks with Baron Lampar

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The Bloodsworn make their way deeper into the mines, While the others go to The Redfish Classic.

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Tuckery finishes work on The Blur, while the Initiates get selected for a dangerous task

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Kairel, Four Fists Punish the Arrogant, and Tuckery are back in Rust as Skimmer Season is about to begin. Meanwhile, Arnüld and Jones get accustomed to their new surroundings.

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GM Josh breaks the news to Tuckery.

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A quick recap on the events of the first season

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GM Joshua takes a more in-depth look at what went into making and prepping Episode 4

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Four Fists Punish The Arrogant continues to duel The Bloodsworn Lieutenant! But will his friends make it there in time to assist him?

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The Gang enters into the belly of the proverbial beast! What dangers await them deep within the mountain?

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The Gang sets out along the Tharsis Ridge, but what awaits them atop the mountains?

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The gang tries to relax as they prepare to confront the Bloodsworn.

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The gang interrogates some of the BloodSworn and reunites Therin Blackbasher with his sister.

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The Assassin and the RuneKnight duke it out aboard the Warbird.

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The Assassin and the RuneKnight duke it out aboard the Warbird.

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The RuneKnight and the Assassin are aboard the stolen zeppelin above WrongSide, moments from being assaulted by the BloodSworn Warbird. Meanwhile, the Conman and the Druid are shopping.

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The RuneKnight and the Assassin are aboard the stolen zeppelin above WrongSide, moments from being assaulted by the BloodSworn Warbird. Meanwhile, the Conman and the Druid are shopping.

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The Gang continues their scouring of WrongSide in search for clues into the whereabouts of the BloodSworn Encampment.

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The Gang wets their whistles as well as wades through wily wardens to beguile and inquire of the whereabouts of the woebegone wretches that waylaid their weird widget, Viceroy.

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In a frantic attempt to skip town and pursue the sanguine assailants, The Assassin finds a few new allies to join in his quest for his friend.

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The Assassin and The Conman are staking out Grumblebint's Shack, but what horrors await them in the dunes of the night?

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Game Master Josh talks about his homebrew setting used in the podcast at great length.

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The Assassin and the Conman go head to head to see who is the better marksman, but who is this shouting in the audience?

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The party finishes setting up for the Gun Show they are hosting. They get some grub and chat with some patrons of The Rust Hole, the sole diner in Rust. Antics ensue.