Audio Dungeon - The Celestial War: Recent Episodes

Audio Dungeon

Ancient Magic & War grip the world of Andaria. We find ourselves in The Sunken City, a busy trade port ruled by the Dragon Lord, Ember and one of the few cites not under Ancient rule. The Celestial War truly is a story full of adventure, twists and turns, fun roleplay and a lot of laughs. Start with Episode 1 and see what everyone is talking about!

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Our heroes prepare for their new quest as they struggle to come to terms with multiple and present timelines....

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At the Center of a mysterious time bubble in the shadow realm our heroes are forced to make some life changing decisions for good or for bad. Meanwhile an ally of Alibaster returns to the battlefield

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Our heroes journey to the Chronomancer's tower while time collides in many ways in this fascinating and exciting episode of Knights of Andar.

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On this episode, Our heroes find themselves snared inside an unusual world fractured between time.

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On this history making and changing episode of Knights of Andar. our heroes find themselves caught up in the assault of the necromancer and his forces. All making one great decision to change time in one way, the quest is forever changed...

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Lord Commander Caddoc travels through the portal and enters the realm of shadow. There he finds someone he didn't expect. Meanwhile, A vampiric strike of epic porportion is underway in the Kingdom of Arlight leaving the party to make a difficult decision...

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The party now suspicious of an actor in a large show at the center of Arlight is sitting in the theater watching. Is there actually a vampire in the show & if so will he or she reveal themselves.

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In this episode of Knights of Andar - Sherlock Holmes - the party tries to solve two odd cases at the same time. One, a mysterious attack & disappearance. The other, a murder!

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On this episode of Audio Dungeon's Knight's of Andar, we dive deeper into the vampire hunter Craston and how he arrived at Arlight in present day. Meanwhile, Ruby joins the party as the foursome of William, Hutch, Ruby & Craston attempt to solve a mysterious attack and disappearance....

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The long awaited series and next chapter of the Celestial War Saga has begun! KNIGHTS OF ANDAR. In this tabletop playthru , our party will seek to rid the world of vampires starting with the Kingdom of Arlight. Deep down they know one day they will have to make their way back to the City of Soulst which is entirely run by vampires

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Ten years after the Celestial War, the world of Andaria is recovering & rebuilding. In the Sunken City , gnomes from around the world are gathering for what has been dubbed , Gnome patrol Day! An anniversary of the day ,the hero & master craftsman, Arky Fint, created gnome patrol. Gnomes in mechanical suits who dared to stand up to anyone who threatened The Sunken City. Today we follow the story of 4 gnomes who have their hopes set high on becoming members of the next generation of gnome patrol under the leadership of the great Arky Fint.

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Ten years after the Celestial War, the world of Andaria is recovering & rebuilding. In the Sunken City , gnomes from around the world are gathering for what has been dubbed , Gnome patrol Day! An anniversary of the day ,the hero & master craftsman, Arky Fint, created gnome patrol. Gnomes in mechanical suits who dared to stand up to anyone who threatened The Sunken City. Today we follow the story of 4 gnomes who have their hopes set high on becoming members of the next generation of gnome patrol under the leadership of the great Arky Fint. Tabletop players, D&D fans alike check out this fun and lightheart.

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The series finale of the epic tale has arrived. Things may be wrapping up, but the tension has never been higher in this wild, exciting final episode.

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The batlle with Drogano rages on. Gre and fans unite in this monumental fight. Who will survive?

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Heroes old and new come together in the attempt to finally end Drogano. Can they keep hope alive?

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An old, extremely dangerous foe appears, new powers are awakened, and Abyssia must make a monumental choice. 

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Unable to rest in this realm of existence, the Heroes face exhaustion as they take on the fire elemental and other dangerous foes.

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The Heroes make their way further into the temples, hoping to empower the mysterious orbs with elemental magic. 

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Our Heroes press on in the strange ethos dungeon, and have an encounter with a powerful foe who lives within.

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Our heroes strike a dangerous bargain and continue on their journey ever onward in the attempt to thwart Drogano once and for all.

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Back in possession of the Rod and with the Raven defeated, the heroes travel through a portal opened by Weksel to an ominous (and strange smelling) fortress.

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Theres an intriguing family reunion, and a curious prison escape attempt during this weeks episode, as the crew continues their mission in Drogano's realm.

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Our Heroes begin this season by entering the realm of Drogano, and all the terrors that entails. Can they bring light to the tortured souls that linger here?

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Time swirls in chaotic fashion as heroes all over Andaria are pulled together in this gripping season finale.

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Abysia comes across an old friend with a mission, Relic has diplomatic negotiations with a special guest, and the Keeper assigns Findelar a grand task.

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Relic persues an escaped prisoner, Hogar begins his journey to the red desert, Findelar gets some practice with chronomancy. 

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Something strange is happening at super farmer's, Relic comes across useful information, Arky's imporisonment continues, and Findelar makes a shocking discovery.

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Abysia has a strange encounter in the Dark World, Hogar has several meaningful conversations, Botorius makes an interesting decision, Arky finally stands trial

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Hogar learns of a long prepared destiny, the battle of arcane city rages on, and the drama in sunken city rises to a boil as Relic takes his first definitive actions of the rebellion.

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The pressures within the politics of Sunken City continue to mount, as outside the walls Relic and his army continue their advance. At the Arcane City, the battle of the half giants commences. Meanwhile, Hogar is presented with an opportunity for absolution.

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Abyssia faces the repercussions of her actions, Hogar faces his toughest trial yet (in a rabbit??), Botorius faces a mountain, and Arky faces some of the worst trouble he's ever gotten himself into. All the while, Relic continues to plan his rebellion for crystal-born freedom.

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The Red Knight holds a council of dragons about the state of the Andarian kingdoms. Belemond arrives at Sunken City and holds council with Arky and Botorius, while Relic begins diplomatic negotiations with the city. Meanwhile Abyssia finds herself venturing into a dark place.

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Finndelar is presented with a tempting offer by the Chronomancer, Abyssia learns more about her mysterious past, Hogar tries to find his friends and Arky & Botaurius are doing what they do best...HOLDING it down in Sunken City through the terrible maddness.

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The world of Andaria has inherited Chaos & Madness from it's new ruler Drogono.  Meanwhile, the famous heroes try to come together to form a plan of action.

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The heroes of Andaria Finndelar, Arky, Hogar, Abyssia, Thistle, & Botaurius are back together after almost 5 years... but something doesn't seem right.

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Without a full party it is the last chance for our heroes to complete their mission in this epic last episode of Arcane City!

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Dragons and Vampires! Two great battles are fought in this action packed episode of The Arcane City. Meanwhile, the crew launch a brand new play along game for the Audio Dungeon Fans, allowing them to change the fate of Andaria. 

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Negotiations are difficult in this episode of Arcane City as the heroes struggle to find a way forward in their quest.

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Now in the city of Hallanbran, our heroes find that the more and more they search, the more interesting things they find in this adventurous episode of Arcane City. Meanwhile, our heroes encounter an old frenemy in the Iron City.

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In one of the wildest twists on Arcane City, our heroes find themselves split and in an unfamiliar Soulst upon returning from the Blood Rift.

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The stakes grow much higher for our heroes as they travel deeper and deeper into the rift with an old friend. Meanwhile, another member of the party is struggling with an unusual problem.

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One of our heroes reveals their true colors as the fellowship falls apart in this tense and dark episode of Arcane City. 

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Our heroes receivce their first dangerous assignment in the form of an exploratory mission that turns into something much more...

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The world grows more and more dangerous in this interesting episode of Arcane City. Meanwhile, our heroes train on an adventurous magical trial. 

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Player vs Player, Hero vs Hero in this awesome training exercise for our heroes as they train within the ranks of Arcane City.

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The world seems to be changing in this episode of Arcane City. Meanwhile, our hereos fins themselves caught in the shuffle of a power struggle. 

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Six months after the destruction of the Iron Circle, our heroes learn what it means to live in a free Arcane City.

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In the midst of a great battle for the heart soul of the city, the stories of fathers and sons are revealed in this epic and exciting Season 1 finale of Arcane City. Will the great plan succeed? 

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All chaos breaks loose as The City falls into all out combat in this tense episode, Meanwhile, our heroes descend into the lair of the Necromancers.

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A greta and dark plot unfolds in front of our very eyes as things become more desperate for both our crew and The Arcane City. Meanwhile, the party finds themselves in a peculiar Collector's Dungeon.

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Prison life is hard on our crew as they find themselves in the middle of some grand plot forcing the crew into harder and harder decisions to survive.

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The Crew is put under interrogation and find themselves somewhere they didnt expect, revealing a shocking dark discovery.

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Our crew's surprise adventure in the Opera House has just ended and emotions are running high as everyone tries to regroup.

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The party finds themselves in the Illustrious Center Circle Opera House owned by Mr Bardeu. Hard to tell if the greatest performance is on the stage or off of it in this anything goes episode of Arcane City.

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The party is tracking the illusive cut-throat The Leprechaun in this interesting episode of Arcane City. Meanwhile, we learn a little bit more about each of the crew. 

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An illusive cut-throat by the name of Guiness, aka the Leprechaun, has come to The Arcane City. Meanwhile, the party finds themselves slowly falling deeper and deeper as the Iron Circle's lackeys. 

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The party finds themselves in the clutches of the evil and sinister Iron Circle whether they like it or not. With their lives and the lives of their families on the line, they have no choice but to cooperate.

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We dive in quickly as Cadoc and his new acquaintance Dash find themselves in the middle of an unusual situation involving Arcnum's tower and a sentient gnomish battle suit. 

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A Live Playthrough session 0 where our Dungeon Master showcases our adventure and the players get a feel for their upcoming adventure, The Arcane City. Our story begins as the squire Cadoc and his father Lord Elderin of the northern kingdom of Oakfrost journey to Soulst, The Arcane City. Upon their arrival in the dark magical city, young Cadoc learns what it means to live in such an unusual place.

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Time wraps around itself as it all comes down to this, in the spectacular final episode of the Celestial War “Crystal Rod Saga”.

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Present Past & Future come together as our heroes discover a bubble of time playing out seemingly forever in the depths of the Queen’s realm.

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The stakes are higher than ever as the heroes continue their mission into the Queen’s Realm at hurried pace.  Meanwhile the heroes take a few last moments before the coming challenges ahead to make their peace with each other and the world.

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While venturing into the dark, our heroes encounter the Fire Elf amongst the shambles of the dark elven forest kingdom of Pellion Darus. The quest hangs in the balance.

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The heroes venture through the mind of a tormented soul and risk losing their very sanity.

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The party must gain access to the Dungeons of Soulst, the Arcane City in order to free the legendary hero Farmer called “Super Farmer”. 

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Time is running out and the party must face the consequences of their choices in the Chronomancer's Tower.

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Time is short as our heroes encounter an old and powerful ally and must now embark on the last leg of their epic journey to save the world of Andaria from the evil Drogono.

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Thistle, Hogar, and Botaurius take a trip back in time. Meanwhile, Arky… umm Meep Murphy?.... and his new companion must face a dungeon full of traps.

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Split up once again, the party heads back underground to find Arky and the Collector's Crystal. Meanwhile, Arky's attempt to track the crystal leads him on an adventure he did not expect.

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Every second counts as the reunited heroes joined by ally Volt race to prevent the demon Gol from obtaining the Collector's Crystal as they venture below the now dangerous underground caverns below the Sunken City.

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From The Tree of Autumn Light to the shores near Sunken City, the world of Andaria is in peril and the heroes race from one end to the other to save it. Meanwhile, in particular, Sunken City seems to have a Demon Problem.

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The Tree & Andaria are about to die as the Knights of Andar and party risk everything to try and save everything they love. Meanwhile, Hogar attempts to retrieve the slain Red King in the dangerous city of Queensland.

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It all comes down to survival in this tactics-heavy full episode battle.  Led by King Thowen, The Audio Dungeon Crew and the help of a few good VIP Fans help decide the fate of the Sunken City…hopefully in their favor.

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In this interesting episode of Audio Dungeon, Thistle & Arky address the elephant in the room during their adventure.  Meanwhile, Hogar begins a quest of reconciliation for the recently rescued Queen Frigg. Finally, the Knights of Andar and party, with the help of a peculiar guide, head deep into the tree of Autumn Light.

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In this episode of Audio Dungeon, Hogar must face his terrible past. Meanwhile, The Knights of Andar with the airships of Wraygar continue on their journey. Finally, Thistle’s journey takes an interesting  turn.

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Full of lots of power and glowing amazingness, Everything comes to a head in the underground below the destroyed Red City meanwhile Thistle seeks out the help of an old friend to solve a very big problem and is reunited with an old green friend.

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Hogar faces off against his old ally Thistle in this epic and suspenseful Halloween episode of Audio Dungeon as Wraygar Airships led by Arky and the Knights of Andar begin their assault upon Goblin City.

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The adventure continues as Thistle attempts to make his way deeper into the dwarven vault. Meanwhile, Hogar witnesses an epic battle from the past before facing off versus someone from his past in the arena. Finally, The Knights of Andar and party prepare for a great assault.

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The Measure of a person is seen here across the board in this exciting episode of Audio Dungeon. Hogar learns a lot about the mysterious Dark Knight. Meanwhile, Abyssia, Finndelar, & Botaurius, now Knights of Andar, continue forth on their journey reunited with Arky and Gnome Patrol.

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The Plot thickens as a mysterious Black Knight Appears in the Queen’s Court while Hogar enters the arena versus an epic foe. Meanwhile, above the Red Desert and the journeying gnome patrol, Abyssia sings a song that may have lasting effects upon Andaria. Finally, Thistle and party make their way deeper and deeper into the dwarvish vault.

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The World is controlled by dark forces as heroes struggle to stay alive within it. Hogar comes face to face with a powerful Being, meanwhile, Gnome Patrol encounters obstacles in the red desert and the remaining heroes head to Wraygar as a new hope for Andaria rises.

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On this exciting episode of Audio Dungeon, Hogar faces a battle from his past, Gnome Patrol prepares to leave The Sunken City, Thistle reunites with an old ally and the remaining heroes struggle to survive in a world so different than the one they left.

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Much of the party has teleported 22 years into the future on the advice of the Chronomancer. Meanwhile, Hogar, Thistle & Arky have made their own individual paths in the long dark time between. Much has changed…

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The Heroes must choose to go to the future to prevent the return of great evil or stay and risk everything for good or for bad. Meanwhile, Hogar returns in a truly incredible season finale episode you won’t soon forget.

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The party makes an incredibly dangerous journey north of the city of Arlight to find Wexel in the infamous Chronomancer’s tower. Meanwhile, Time is running out before the trial at the Red City begins.

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Hogar is gone & The Party must press on and prepare themselves for what will be the trial of the century where they will attempt to prove not only their own innocence but the guilt of The Raven.  Meanwhile, a member of the party returns to the fold.

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The Battle of Wraygar continues as a rift in the party grows about their mission to bring Raven to justice. Meanwhile Botaurius and his gnomish crew race back to Wraygar from Raven’s Claw and must figure out a way through the pirate ships!

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The Raven has been captured by Hogar & Finndelar and with Tomb Mage’s help have teleported him to Wraygar.  Meanwhile. At Wraygar, the gnomes there, battle for their very survival.

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The battle is well underway at the governor’s mansion in Raven’s Claw where much of the party is split in the process. Meanwhile, Hogar stays on course and risks everything as he single-handedly goes after Raven.

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Eager to capture or kill, our heroes crash Raven’s Party at the governor’s mansion in this exciting episode of Audio Dungeon!

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Raven’s plan has been revealed as the party tries to figure out their own plan to come out on top after their great prison escape.

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The party has launched their great escape from the prison in Raven’s Claw with the aid of many prisoners inside.  Meanwhile, Abyssia makes her epic return!

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The Party is still in jail and looking to get out before it’s too late! Meanwhile, in another part of the prison, Finndelar meets an old frenemy as well as a peculiar goblin before preparing to make a great escape.

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Our heroes after a 3 day drunken binge caused by some sort of magic the party has ended up in the Lock & Key Prison island in Raven’s Claw and no closer to claiming the Dragon Ember’s gold. Inside, they encounter a strongly built jail and host of other inmates ,played by fan characters, all eager to escape.

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The Heroes of Andaria, under the effects of alcohol and magic in game and out seek revenge as they head to Raven’s Claw to claim what is rightfully there’s.

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The party realizes they have fallen victim to Raven’s plan as they try to escape the great forge below and get back to the city of Wraygar. Meanwhile, MEGA GOAT….that is all.

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This episode is straight bananas and fireballs as the party encounters the peculiar wizard Fuegolas in the mines below Wraygar during the competition. Meanwhile the party learns a startling and unfortunate truth.

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Our heroes find themselves in a great challenge created by Gnomish King Bellemon of Wraygar against Raven’s Claw, Soulst and Queensland to complete their claim upon the incredible prize, The gold horde of the Dragon Ember. Meanwhile Governor Raven & King Thowen have an interesting conversation.

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In their new ship, The Black Water Bandit, Our heroes along with King Argon and others have found themselves in a great chase as they try to capture the ex-mayor Olin who seems to be making a break for the gnomish city of Wraygar. 

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The Heroes of the Red City meet up for the first time in a long time where it all started in the Sunken City.  As the Sunken City has recently pledged allegiance to the Red City, many gather to witness the maiden voyage of the first of the Kingdom’s new Fleet of ships.

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From The Sunken City to the elven forests of Falindor, our heroes look inward as they adapt to their new lives as heroes. One Story such as Botaurius’s journey home leads him to an interesting find when both his Jacque’s mission intertwine.

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The battle with the Necromancer has ended. Some cities of Andaria begins to recover as others prepare for the larger war to come.  Meanwhile, the party splits, now Heroes of the Red City, they fill their time with other tasks helping where they can as they begin to live in a different world they helped save.

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Everything comes to head with four special guests as the Party faces their darkest battle to date in this exciting episode of Audio Dungeon.

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With the party splintered and the world seemingly coming to an end, things are looking grim.  Arky & Sparky begin a long journey back to the Red City leaving Reed, Abyssia, Lump & Botaurius in Soulst. Meanwhile, the remaining party members find themselves in a mysterious forest after realizing a grave mistake made by Thistle in the chaos of the portal escape…

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The party is split.  One half, joined by the Paladin Reed, has jumped through one of the Necromancer’s Portal arriving in the enemy wizard city state of Soulst. Meanwhile, the remaining members of the party ,now once again joined by Jacque & the Monk Master Laine, hurry to find a way to stop the Necromancer’s evil magic.

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The Epic Battle Continues with the party’s new ally, Paladin Reed, as the group splits to accomplish all goals. Meanwhile, from the nether, two lost heroes are recovered.

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Our heroes have descended into the true lair of the necromancer to rid Andaria of his evil. Meanwhile, while there, they encounter the remnants of Monk Master Laine’s party led by the Paladin Reed of the Red City. It’s all or nothing right out of the gates in this exciting first episode of season 3!

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Our Heroes enter the greater temple of the Necromancer and the dangers within, during which someone falls into a perilous situation on this season finale of Audio Dungeon!

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The show must go on. In this episode of Audio Dungeon, the Red City faces a grave danger forcing our heroes to make a brave decision and travel back to a familiar place of evil.

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Our Heroes, while recovering from their experience with the Necromancer, begin their first ever combat training. Meanwhile, Finndelar begins his own magical training under the guidance of the Seer.

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Our Heroes awake in the Red City finding themselves in the middle of mystery. Prepare yourself for a detective's journey with the crew as they trace their steps backwards to figure out exactly what happened.

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Our heroes, while underneath an exploding Sunken City, step into a portal with no knowledge of where it goes. Meanwhile, a character from the Audio Dungeon pre-stories makes an appearance! 

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Our heroes venture further into the vault finding something they didn't expect, meanwhile, Abyssia and the Lute perform a duet and try to catch up with the party.

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The Heroes have disguised their way into the Sunken City and find themselves surrounded, meanwhile, Jacque reunites with an old team member.

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Our heroes have traveled to the Queen occupied Sunken City looking for a way into the Vault to attempt to liberate soul crystals to help save the elven Tree of Autumn Light. On their adventure they meet some of the locals and pick up an ally or two.

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A big decision and an unlikely alliance is made as the heroes prepare for the next leg of their adventure.

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The battle grows more and more dangerous as our heroes continue their battle inside the node of the Walking Tower, the magical tower from Soulst, meanwhile, The Red City is still under siege by the Archmage's wizards. 

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As the Red City faces a brutal onslaught of magic, a tense battle ensues as our heroes travel deeper and deeper into the center of the walking tower. 

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Now that the Rook has been defeated and locked in the dungeons, the Red City must turn its attention to the Wizards of Soulst and the ever-dangerous Walking Tower.

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Arky's life hangs in the balance while the Red City battles for its survival in an epic battle against the evil forces of the Rook.

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In an effort to prove themselves and protect the Red City our heroes travel behind enemy lines in an attempt to sabotage the gnomish tanks leading to a spectacular Christmas adventure!!

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The Party has discovered the source of the Holy Light, directly beneath the evil god Drogono. Now they must risk their lives to discover what is truly happening in hell in this season 1 finale!!

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The party has traveled to hell in an attempt to heal the roots of the Great Tree, and to find their lost companion. Complicating matters, is the sighting of a mysterious Holy Light in the sky. 

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Reaching Pelion Darrus, the Party finds it under devastating attack from above and below. One hero makes an unexpected journey, dragging the party into a surprising decision in this weeks episode! 

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After an exhausting siege upon the city, the party now travels through the Dark to find The Giant Tree. Accompanied by their new wizard ally, they hope to find the Drow Elven City of Pelion Darrus that lies at the Tree's roots. There they hope, is promise of safe return to the surface...

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The party arrives at Rock Bottom to find Bludgy and the Rod within their grasp! But Bludgy and the Rod are headed in opposite directions, forcing the party to split up to accomplish their goals. Is it a wise move? ...

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Iron Stone is saved! As thanks, the party receives a bounty of magical crystals and a powerful new iron suit for Arky. Now they head for Rock Bottom, a duegar dwarf city beneath a waterfall in the dark Underground. 

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Coming upon the lava-fueled dwarven forge, the party begins to craft anti-magical emerald-imbued weapons. That is, until the whole building begins to shake...

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The party finds the dwarven city of Iron Stone. Unfortunately, it is under siege by strange magical creatures. And what has become of that dangerous assassin, the Lovely Lute?

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Who better to go poking around in goblin tunnels than the only members of the party who will fit inside?! But what Arky and Thistle find in the warrens is not what they expected...

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Hurtling down the water passageway on the journey to The Dark, the party's boat takes a beating. Luckily for them, this means their captor The Lovely Lute takes a beating as well. Now they must try to continue their mission for the Crystal Rod.

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Returning to Anwar, the party finds some unexpected company and begins to prepare for a great challenge ahead. Meanwhile, someone who was lost has been found...

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Tragedy has struck the party, a member has fallen. Adding to their strife, they now find themselves in yet another tough situation below Anwar.

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The party has passed the trial! With acceptance into the city of Anwar, their new goal is recovering those stolen memories...

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In this first ever live episode of Audio Dungeon, the players awake with no memories and must quickly work together to navigate a dangerous dungeon. The extra twist? They have no idea they are playing their actual characters! 

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Our Party, aka Blackwater Bandits, have earned their name stealing back the rod from the Rook. Now its time for one more performance... the disappearing act. 

Will they succeed in this season 1 final episode?!

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The Party is in action, and so is the party. Our would be heroes are posing as entertainment to get aboard the rooks ship and steal back the rod before they can escape. 

Will they succeed?

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The Party is finally rejoined quietly under watchful eyes in Sunken City and has put together a plan to help them escape.

Before putting that plan into action they must first tackle...logistics! The bane of all dungeons and dragons players. Will they succeed? 

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The party has adjusted to their new lives the best ways they know, how but they are eager to escape.

Follow the party as they continue working their 9 to 5 jobs with only one lunch break and four 15 minute coffee breaks fun by the evil Queen’s forces.

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The party has been caught trying to escape and with them, the Artifact.

Eventually they wake up shackled to a cart, and surrounded by guards on their way back into the occupied Sunken City...at the mercy of the Queen's Forces. 

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The party, now in possession of the CRYSTAL ROD, has fled from the thieves in the Sunken City through the underground tunnels.

Once outside, they discover the Queen's forces are invading from the sea, bombarding the city.

They quickly slip out beyond the walls, north of the city ...but to go where?

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Finn and Hogar are tied up below Smithy's tavern along with a few others.

Bludgy is about to sell off the crystal rod for a life changing amount ofgold, while Arkie is "retrieving" something important from his workshop. 

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Smithy's party has proven to be entertaining and everyone is enjoying themselves.

Meanwhile, during the festivities, Bludgy, the city's most notorious thief is seen sneaking upstairs, drawing the attention of others.

Finn and Hogar's mission hangs in the balance.....

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Finndelar (Tom) and Hogar (Dan) have arrived in the Sunken City and are now searching for the magical device they have journeyed so far for. After meeting the craftsman Arkie Fint, they travel to Smithy's tavern in hope of finding a clue to their mystery...

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The Audio Dungeon crew begin their adventure in the world of Andaria.

Finndelar (Tom), the wizard, and Hogar (Dan), the ranger, have just finished their long two month journey, and have finally reached their destination; The Sunken City. Finn's mission is to retrieve a magical device created in part by a local craftsman, named Arkie Fint.

Hogar, an ally of Finn, was hired to guide and protect him.

When they arrive however, they find themselves in the midst of a large celebration, as well as a mystery regarding their mission....