Twilight Imperium: Renegades: Recent Episodes

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Nathaniel leads Richard, Kirk, Filip, and Chris on a journey around the Twilight Imperium Universe, letting them make their own way.Original story written by Nathaniel KeeferProduced by Richard JellisonSetting inspired by Twilight Imperium, as created by Christian T. Peterson.T.I. Fourth Edition is on the market. It's a great time.Tabletop System used is an adapted version of the 2012 "Star Wars: Edge Of The Empire".Starring:Nathaniel as "Our Merciful GM" and othersRichard as "Q.B. Fox," the hotshot pilot.Kirk: "Captain Kattix," the Captain.Chris as "Divides By Zero," the mechanical muscle.Filip as "Bug", the wrench.Music is by https://levelmusicmaxo.bandcamp.com/Main songs used are "Vast Space," "Frozen Foot," and "Breakneck Subway."This Podcast is slighty NSFW, if only for some strong language!

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The Wormholes flanking Mecatol Rex are daunting, but the Hacan and other traders use them all the time. What could possibly go wrong? Bug searches for parts. Zero is indifferent to your plight. QB puts the pieces together. Cattix gets the message.

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After a good nights rest, the crew of the Renegade (and the galaxy) hear the first words spoken by the true Kings of Mecatol. Kattix gets up early. Bug can see through the crowd. Zero recognizes his kin. QB is too short to see properly.

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A broadcast is received, a message is delivered, and the Kings of Mecatol have apparently returned. The crew goes to Mecatol Rex, capital of the galaxy, to see what the L1Z1X are doing. Bug dodges the question. Kattix wants better food. QB keeps an eye on the sky. Zero feels at home.

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Surviving certain death is one thing. Surviving loss is quite another. QB suffers. Bug is disinterested. Kattix flirts. Zero fights.

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Our crew survived their first encounter with fate. But when it rears its ugly head in new and different ways, how can they react? How can they survive? QB struggles to get by. Bug loses his patience. Kattix hangs back. Zero calls shotgun.

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Time catches up with us all eventually. One day, every single person on our crew will meet their ultimate fate. The question is, who will it be today? QB does some fancy flying. Kattix defers. Bug can only fix so much. Zero takes the shot.

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On this, our first bonus episode, we talk politics and motivations of the races in Twilight Imperium.

If you missed it last week, we're putting it in your feed! Every so often we do a roundtable discussion during or after our episodes that we put after the credits. This was a joke, our "sister" podcast series, for the longest time. Until now!

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After escaping the threat of the Yin Brotherhood, the crew of the Renegade makes a snap decision to travel to Perimeter, a distant world that holds many secrets.  Zero prostrates himself.Bug tries to understand. Kattix has twenty seconds to comply. QB fears for his life. And stick around after the credits, we threw in a bit of our sister podcast "The Politics of Twilight Imperium."

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The Yin Brotherhood Temple is besieged by our crew, who are determined to halt their way of life the only way they can: by destroying the seed. Zero takes a hit. Kattix drops a bomb. Bug stays optimistic. QB gets very nervous.

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The crew of the Renegade assaults the Yin Brotherhood temple in order to destroy the symbol of their way of life. Joining them this time is Blake Stryker, ex-security officer and his two droids. What could possibly go wrong? Bug sees the unseen. Kattix makes a friend. Zero opens new doors. QB rushes in.

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After going back to Yssaril Spy Master Sallisae for some information, our crew discusses their next move. QB gets a little too excited. Kattix makes a desperate stim. Zero is the battle plan. Bug hides the ship from sight.

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If the crew can destroy this elephant sized tentacle monster, we can cure the Saar. That's a decent trade off, right? QB flies close to the sun. Zero punches through. Cattix interprets religion. Bug can pilot the ship too, guys.

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After visiting the Hylar, our crew gets another piece to the puzzle surrounding the Jorun Asteroid belt. QB gets an upgrade. Bug gets even smarter. Cattix is how he is. Zero attempts diplomacy.

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So after our crew gets paid an exorbitant amount of money, they try to move onto the next thing. But it's never as easy as that, is it? QB mourns his past. Cattix resists being greedy. Zero is highly illegal. Bug is our moral centre.

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The crew is put in a very bad position; almost between a rock and a hard place. Will the snakes make good on their deal? Or will the Embers of Muaat blow them out of the sky once and for all? QB might not be a great pilot. Bug lends a hand. Cattix does what he does best. Zero always has a flush.

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The crew is told that "the snakes will lead the way." But once they're led on this path, how will it end? QB gets a reward. Bug calls out his captain. Zero always gets a flush.  Cattix can't talk himself out of this one.

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The crew has been here before. And will be here. Are going to be here. Are here. On top of this, we find out quite a bit more about the Saar (and their religion) while trying to find out how to move them for the Winnu. QB finds God. Zero has some data differences. Bug plays Cattix for a moment. Cattix just wants to get paid.

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The industrial espionage contract with the Winnu leads our crew to the ultimate in travel: the ability to go anywhere, any time - instantly. That is, if it works at all. QB does some recon. Bug's eyes are too big for his stomach. Cattix follows along. Zero is naked.

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The Vega Corporation's New Big Technology Expo is happening! The hand of the Winnu is already pushing pieces over. QB tries some coffee. Bug makes a big save. Zero makes a sacrifice. Cattix uses his silver tongue.

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Business prospects can be hard to come by in space when you've got no references. But for a big chunk of change the Renegades will do anything! Zero tells ancient history. QB has trouble flying. Cattix tries to seal the deal. Bug stands up for himself.

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Fleeing from more terror our crew finally does something that really shows their skills: real mercenary work. Cattix leads the assault. Bug takes control. Zero smashes through. QB rolls a lot of dice.

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After a conflagration and some deliberation, our crew decides to steal a few things from the Yin Brotherhood before claiming a reward and discovering something truly horrible. QB shoots up. Cattix puts on a puppet show. Bug appreciates architecture. Zero rushes in.

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Strap in, this one's a long one. The Renegade finishes up with the Grand Spymaster and heads to Primor to see the Mercenary Guild. There they get a job. Zero learns a bit about religion. Cattix fires the first shot. QB creates his very favourite gun. Bug peruses the Sears Catalogue.

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After the horror, the crew has a small reprieve. And they prepare to learn many, many things of what will come ahead in the next quadrant: the Mahact sector. Zero wants to do some alchemy. Cattix barters for the truth. Bug is there for backup. QB just kind of goes somewhere.

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Fixta station is the last stop on our journey through the Veil Of Tears. But if we don't play our cards right it could be the last stop. Period. Bug has some chips and pretzels. Zero finds out he has a baby. QB gets a hand. Cattix is still good out here. 

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The crew of the Renegade head to what may be the most dangerous location they've yet seen: the (often) forewarned Fixta Station. But first, one extra sidetrack. QB gets hailed. Bug gets things running. Zero threatens some children. Cattix is good out here.

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For a while, it seemed like everything was going well for the Renegades. But as it turns out, you can trust the Federation of Sol just about as much as you can the Space Pirates. Cattix hides under a table. QB can't stop astrogating. DBZ stands up for the crew. Bug takes a vow of silence.

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A good luck streak seems to have hit the crew, besides almost dying a time or two. Things are going their way, but for how long? Well, probably until Fixta Station, or until they leave the Veil Of Tears...

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An upgrade is in order! The ship gets the ability to travel much faster, thanks to the Federation of Sol. But what's this? What else did they do? Can this get us killed? Will this podcast answer these questions? Listen and find out! Also, here's the link to download Star Control 2 that we mentioned in the ad break! http://sc2.sourceforge.net/

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Traveling to Otkyrtiye in order to try and steal the human ship plans for the Yssaril, our heroes end up in negotiations. These, with the Federation of Sol, seem to go okay until potential disaster happens before our very eyes.

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Finding an entire station of droids in need of repair, our heroes are reluctant to offer their mechanic straight away. Plus a little intimidation allows for some help from an unexpected source and opens the doors for a brand new job, one that might be... lethal.

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The crew of the Renegade takes off to a few nearby planets, meets some interesting characters, and gets some sidequests. Actually, potentially too many sidequests. Dammit Nathaniel Why did you write so many sidequests?

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Well, this sucks. Our heroes are just within arms reach of their goal: getting a ship, and just a few droids are there to stop them. But what dangers lurk in a seemingly ordinary hanger? What could possibly go wrong?

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Well, this sucks. For its entire existence, the world of Moll Primus has been a penal colony. The planet was inhabited by the worst criminals and exiled aristocrats who chose the assignment over being fired or executed. The criminals raped the world of its resources and sent them on long-distance transports back to the central empire, and the governors made sure the convicts didn’t kill each other, for the most part. Then the empire was destroyed. The officials panicked and ran, taking a lot of stuff with them. The convicts, by the time they understood what had happened, were stuck on the world. They splintered into little groups and fought over what was left. They would’ve destroyed each other had it not been for one man: a human named Erwin Mentak. A former army general, he brought the factions together, and united them under his banner. In only five years, the Mentak Coalition was born, and the former convicts made Moll Primus their home, and used the ships left over to create a pirate armada. Life was pretty good. Ruthless, but stable. All it took was a couple of shitty leaders. Before Mentak died, he set up a “government of sorts: the head honcho was called the Hand, and the hand was regulated by a council, representing each of the cells on the world. It worked nicely, for hundreds of years, though I hear from the old guys its gotten progressingly worse with each new hand. Now the most recent hand has died, and tensions have hit the boiling point. I’m talking about all-out civil fucking war. The Coalition has dissolved into a bunch of hothead splinter groups and the remnant of the old government. Now these “loyalists and “rebels fight it out for control of the planet and the three mediocre colonies we had. Forget this, you thought to yourself. It was time to cut ties and move on. After all, it’s a big galaxy out there, there’s got to be one decent spot where an honest criminal can earn a living without getting embroiled in wars. Right??

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Nathaniel leads Richard, Kirk, and Chris on a journey around Malton, Ontario - But danger lurks around every corner! Join us for our first episode, our warm-up if you will, outside our regularly scheduled campaign featuring horror, action, a bit of comedy, and most of all, ants!!

Original story written by Nathaniel Keefer

Produced by Richard Jellison

Starring:

Nathaniel as "Our Merciful GM" and others

Richard as "Richard"

Kirk as "Kirk"

Chris as "Chris"

No ants were harmed in the making of this episode.