A chapter by chapter reread and spoiler discussion podcast of the Realm of the Elderlings by Robin Hobb.
Wintrow is brought to an auction as a slave where his father is forced to buy him. He is tattooed, turned over to Torg, and tattooed again with Vivacia's likeness. She has trepidations about the upcoming journey and is forced to confront more of her independent side in Wintrow's absence. In Candletown, Brashen and Althea both find separate ships to leave on while desperately trying not to think of each other. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Wintow has been locked up for days, wrestling with the decision to tell his father to bail him out or to stay a slave. Finally, he sees Torg who seems to take that decision out of Wintrow's hands. On the Marietta, Kennit is struggling to heal and keep control of himself with Etta and Sorcor worrying about his wellbeing. Etta has tortured the slaveship captives to gain information about the next liveship they can chase, The Vivacia. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Amber and Paragon have been bonding in Bingtown. One day, she brings a carved necklace for Paragon, who grows suspicious of her motives. Elsewhere in Bingtown, the Vestrit household is quiet while Ronica and Keffria discuss their plans for the future. A Rain Wild gong rings out and a courting gift is dropped off for Malta, who throws a tantrum and steals it after the adults want to send it back. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
The Reaper has docked in Candletown and Althea is ready to head back to Bingtown with a ship's ticket to claim Vivacia as her own. However, the revelation of Althea's gender forces her off the ship without it and with a deeping sense of hopelessness. In the meantime, Brashen is looking forward to continuing his relationship with Althea and waits for her to show up at his inn. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
The Old Traders have been called by their kin, the Rain Wild Traders, to a meeting. Malta is excited to go to a party, while her mother, Keffria, and Ronica are worried about what this means. The political landscape is looking grim for Bingtown and for the Vestrits as Malta is getting them into even more trouble by introducing herself to the Khuprus family. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Wintow ventures into Jamaillia and encounters the horrors of slavery, Vivacia mourns the loss of her companion, and Kennit bites off more than he can chew with freeing a slave ship of his own. Or should we say a serpent bit off more than it could chew. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Captain Kennit misses another opportunity to capture a liveship, but Etta suggests a plan that might work for the future. Meanwhile, both of our liveships, Paragon and Vivacia, are in turmoil; the former from being sold soon and the latter from Wintrow leaving in the harbor of Jamaillia amidst sleeping serpents. Althea and Brashen have to contend with a live serpent, however, trying to get a meal and not caring whether it sinks their ship or not. They struggle to survive and to navigate their new relationship dynamics. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Ronica and Keffria have to deal with and confront Malta's conniving and manipulations when she invited Cerwin Trell to the Vestrit home. Ronica also has to come to grips with her lack of understanding of her own family. Keffria finally comes grasps for her place in the household and has a discussion with her mother about their future plans. Meanwhile, Vivacia and Wintrow have arrived in Jamaillia, finally. Wintrow has been effectively ostracized from the crew by his father despite proving that he isn't a coward, and he is at a breaking point. Vivacia is worried about what might come in the city. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Content Warning: Talk of sexual assault, rape, and consent starts at 1:15:00 until 1:30:00 in regards to Althea's past.The port town Brashen and Althea have stopped in is more dangerous than it first appears. Brashen is drugged through his ale and led to the back room, while Althea is baited there as well, barely escaping a kidnapping. After getting back to the ship, Brashen stitches up Althea's wounds and the intimate quarters (and probably the cindin) begets the start of their relationship. They both know it's dangerous, but for now, it is simply nice to be wanted. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
After Cress, Wintrow has been shunned by the Vivacia's crew for cowardice. He's lived in misery until the extent of his recent injury forces him to come to terms with losing a finger. He confronts Kyle to get it amputated, and he puts on a strong display for the crew, proving he is not a coward or afraid of pain. Meanwhile, in Bingtown, Paragon is getting introduced to our favorite woodworker, Amber. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Luke and Emma dive into Malta Vestrit's character for the first time. We catch up with her in the midst of a plan to get to the Liveship Trader Harvest Ball all on her own, with her own gown. As a 12 year old, she definitely has everything figured out and doesn't lie, get caught, and understands what everything she's doing implies. Full of frustration, we talk about Bingtown society, the role of women, and parallels with Althea. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Content Warning: We briefly discuss the implied SA of Etta that happens near the end of this chapter. Kennit arrives back at Divvytown to sell his goods and see how his reputation has spread. Sorcor and the crew show faith in their captain and a powerful merchant implies that Kennit's dream could be in reach. However, after a successful homecoming, he encounters some trouble at Bettel's Bagnio. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
In this episode, Althea finds out she is good at something, but is still in constant danger of being discovered. Vivacia and Wintrow's bond grows closer as each of them are learning from the other. Wintrow is also starting to become closer to the crew, until a fateful trip onshore with a bear tamer puts a damper on those relationships. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Some time has passed and we catch up with Brashen and Althea on the Reaper, a slaughter ship. Althea is masquerading as Athel, the ship's boy, while Brashen is eaten up with guilt and worry that she will be discovered. Meanwhile, Wintrow is trying to fit in with the crew and make a new friend in Mild onboard the Vivacia. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
The Vivacia sails soon and Wintrow has a hard time making friends or fitting in with the crew. Meanwhile, Althea is on a mission to collect witnesses against Kyle for her future plans. She visits Wintrow and her mother to gather those promises of help. However, Ronica is left wanting to discuss more as she tries to collect the strands of the Vestrit family left adrift by Keffria and, more importantly, Kyle while juggling the Rain Wild Trader family they are indebted to, the Festrews. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Kennit lucks his way into starting his kingdom in the small slave-refuge, pirate village of Askew. He earns loyalty and adoration for reasons he can't even comprehend. Meanwhile, Keffria is once again rebuffed by Kyle in conversation and ridiculed for presuming she can help raise their kids. She desperately tries to convince herself that Kyle still means well and that he's a good man. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
We dive into Wintrow's story and perspective as he dines with his father, Kyle. Captain Haven feels as though his son has learned his lesson and will bend to his wishes, but he and Wintrow instead butt heads, once again. Wintrow disappoints his father again, and is relegated to being the ship's boy. Meanwhile, Ronica visits with Vivacia after reading the note Althea sent to the Vestrit house. Mainly, they discuss their worry for Althea and Ronica hopes to talk with her again, hinting that they're not as opposed as it may seem. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
We start this episode discussing Brashen's guilt for his harsh advice to Althea as well as misguided thoughts. Althea meanwhile was up early, preparing to live on her own and gathering essentials. She finds herself in front of Amber's shop and finally has a face-to-face discussion with the enigmatic woodcarver that is familiarly opaque with references to fate. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Our favorite insane Liveship, Paragon, is surprised to find Althea approach him. After some discussion with him, Althea finds a place to hunker down on board for the night and wait for Brashen, who comes back to sleep on board, as well. Meanwhile, Kennit and Sorcor have failed to catch a liveship, but have caught wind of their first slaver to attack. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
We follow Althea as she walks to the docks to speak with Vivacia. Reassuring her that Wintrow will be a good companion eventually, Althea also tells Vivacia that she has a plan to get the ship back. In the midst of all the talks, Althea becomes wary of Vivacia's burgeoning personality and possible vengeful attitude. Althea hurries away to think on her future, her ship, and her next steps, but before she can leave the docks, she's confronted by the mysterious Amber. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Part 2 of this chapter is possibly even more frustrating than the first half. Ronica and Kyle discuss Althea, Wintrow, and the future of the family's finances. Ronica can't believe the plan is slipping this far away from her original vision and sees Kyle grasping more and more control for himself. She has to reassess the dynamics and direct Kyle's thoughts towards his next trip away. However, that trading trip includes Kyle dealing in slaves which both Ronica and Keffria try to unsuccessfully convince him otherwise. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Althea overhears Kyle, Ronica, and Keffria's argument over Wintrow and goes to eavesdrop on it. After Kyle insults her, she storms in and the family starts to air out their grievances. Kyle flexes his status and bullies Wintrow in to getting his way. Ronica tries to keep the peace, but Althea ends up leaving her childhood home for good. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
This chapter kicks off the many intertwining plot threads. We see Brashen and Paragon's friendship, as well as a glimpse into how the liveship keeps madness at bay. Kennit and Sorcor have a discussion about the future and Kennit is able to convince Sorcor to pursue a liveship in exchange for chasing slavers. Finally, we discuss Wintrow's future and more of Kyle's manipulation and abuse of his family. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
We return to the Vestrit home and discuss Kyle and Keffria's relationship, Keffria's role, and the decisions Kyle is making. Meanwhile, Brashen walks Althea home away from prying eyes and they happen to walk past Amber, our favorite bead seller. Althea manages to compliment and insult her in one breath and then they head back home. Brashen drops her off but not before Kyle angrily confronts both, ending with no one happy. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Wintrow is left feeling adrift watching his family bury Ephron and introduce Vivacia to the rest of the traders. He is unfamiliar with the traditions and is ready to head back to the monastery. However, like calls to like and Wintrow volunteers to spend the night on Vivacia, starting to create a bond with the liveship. Meanwhile, Brashen has been remotely babysitting Althea, who needs to sleep off the liquor. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Ephron Vestrit is quickly brought aboard his ship, Vivacia on a litter. Standing by, Brashen is hit with the reality of his impending death. All of the family gathers to witness the final transference of essence to awaken The Vivacia. Ronica's plan and Kyle's gambit come to fruition to bypass Althea, to her despair and rage. Join us in discussing Brashen, Althea, and other viewpoints of this pivotal moment! We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
The Vivacia heads back home to Bingtown, but not before Althea starts drowning in the ship's memories. We get insight into Wintrow's thoughts about his old home and Brashen's about his fears for the future and concerns for Althea. The homecoming isn't what Althea is expecting, however. Her father, Ephron, and patriarch of the Vestrit family, is soon to die. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Kennit sails back to port in Divvytown and muses on the his plans for the future. Trying to convince Sorcor of the benefits of a king is harder than he imagines, and Kennit falls into a depression. After selling his wares, Kennit winds up at Bettel's Bagnio to visit Etta to try and shake this mood. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Davad Restart intrudes upon Ronica and Ephron's privacy to relay an offer to the Vestrits. Ronica and Davad discuss current affairs, land wars, and politics in Bingtown. Ultimately, Ronica is against the New Traders and their ways, and Davad thinks change is inevitable. Ephron agrees with Ronica and says not to let them get a foothold in Bingtown. We discuss the opinions Davad and Ronica hold, as well as the changes no one is anticipating in the upcoming books. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Ronica Vestrit is waiting for her husband to die. In her musings, we learn more about Bingtown, it's politics, and societal pressures. We talk about if Ephron Vestrit is a good or bad person, and the decisions both of the parents have made.
We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Brashen is haunted by serpents in his dreams and Kyle Haven during his waking hours. Althea is dreaming of her liveship, Vivacia, awakening and is also haunted by Kyle. And finally, we meet Paragon, a ship haunted by his past and surprisingly not Kyle. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Luke and Emma pick up this week with Kennit strolling the beach of Other Island. With his ship, the Marietta, anchored at this treacherous place, time is of the essence. Kennit meets and speaks to the Other, gets his prophecy, and hightails it back to the ship. However, the magic of the island tries to ensnare and trap him. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Striding across the island is Captain Kennit. We meet this self assured but ruthless sailor while he tries to collect treasures from the fabled Others. Meanwhile, a priest in training, Wintrow Vestrit, creates some art with the Skill. Welcome to the Liveship Traders! We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
Emma and Luke are welcomed in to Liveship Traders with the serpants. We are introduced to Maulkin, Shreever, and company. The tangle is grossly described and we start to see some similarities to dragons. We're reading Ship of Magic by Robin Hobb, book 1 of the Liveship Traders in The Realm of the Elderlings.
'Old' man Fitz is writing down his thoughts about his life, while Nighteyes is chilling and Hap is doing chores. He discusses Starling visiting him and his lingering addiction to the Skill. Loneliness has not stopped eating away at him and he is not happy. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry and Nighteyes stand in the quiet remains of the battle in the Stone Dragon Garden. They gather themselves and some supplies to move away while Fitz ponders his next steps. However, they run into Will trying to crawl towards the Skill Pillar and Fitz takes advantage of the opportunity to peek in on Regal with the Skill. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Fitz and Nighteyes are in a fight for their life after chasing Will through the Skill Pillar to the Stone Dragon garden. Confronted with Regal's soldiers, Fitz has no hope until the Dragons start to stir. The 'Elderlings' finally rise to Six Duchies defense. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Verity-as-Dragon rises. The Six Duchies savior flies off with goodbyes and Regal's soldiers come to claim the quarry. Part one of the finale fight is full of melancholy, coteries, magic, and dragons. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Verity offers FitzChivalry a way to help out and Fitz accepts with the caveat of seeing Molly, Nettle, and Burrich one more time. As all with all bargains Fitz makes, this turns out poorly and he sees the start of Molly and Burrich's relationship and tells Verity to get on with his plan. Fitz hobbles to Girl-on-a-Dragon to meet the Fool, give memories, and block out his pain. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Fitz returns through the Skill pillar and warns the company of Regal's army. Meanwhile, Verity is feeling a renewed sense of hope for his dragon with Kettle's help. Fitz feels left out and eventually drifts to Verity's dragon, where Kettle confronts him with some harsh truths. The end of this chapter steals the early hope away and leaves the company with a lifeless, but complete, statue and the dread of Regal's soldiers. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Rebuffed by Verity, FitzChivalry falls asleep after trying to offer help to fill the dragon. He Skill dreams to Burrich, Molly, and Nettle when Regal's soldiers try to kidnap the baby. He talks to the Fool, mopes about not being able to help, and tries to resist his Skill addiction. He is finally given a task by Verity to awaken the dragon statues. And so, Fitz walks once more through the pillar. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Fitz and the Fool head to Girl-on-a-Dragon to investigate, Kettle rebukes them, and Fitz shames her for withholding knowledge. This leads to Kettle pledging her service to King Verity with FitzChivalry having to attempt to unblock Kettle. A revealed betrayal later, the Fool and Nighteyes give Fitz strength to set Gull and Kestrel free. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Emma and Luke have made it to episode 100! Meanwhile Fitz and company are adjusting to seeing Verity, once again. The Fool gets Silver on his fingers, Kettle is grumpy about everything, and Kettricken needs comfort. Verity is as present as he can be, but it isn't what anyone needs. His dragon calls to him. Fitz provides what companionship he can to both Kettricken and the Fool, who has a fascination with a certain half-finished statue.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Together, FitzChivalry, The Fool, Kettricken, Kettle, Starling, and of course, Nighteyes all make it to the last stop on their map. Fighting despondency, they discover a body and Fitz detects life further in the quarry where they stop. Verity is alive and carving a dragon, but at what cost? We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
The company travels down from the colder weather, encounter impossible architecture, and relax at hot springs. Excepting the Fool and Nighteyes, they all take the time to bathe. Fitz is by himself, with only his wolf, until the Fool approaches him and talks about subjects he was warned against. A secret is spoken, and Fitz makes a dangerous assumption. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry and company leave the Stone Dragon garden and head back to the Skill Road to try and find Verity. After camping for the night near the previous Skill Pillar, Regal's coterie stalks and attacks who they think is Fitz, but is actually the Fool. They douse the Fool with elfbark and Kettle lectures the group on how it affects skill users. We discuss magic and a lot of listener contributions! We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Content Warning: Until minute 28:30, we discuss Starling's history, trauma, and coping mechanisms dealing with sexual assault. Please be kind to yourselves and listen accordingly. Nighteyes, Fitz, and Starling head off from camp to go hunting. Starling takes the opportunity alone to discuss the friction between them and make amends. Fitz and Starling bond once again, opening themselves up to one another. FitzChivalry lives up to his name to offer a a great ear and shoulder to lean on, and the Fool doesn't even make any jokes when they return to camp much later! We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
The start of this chapter has The Fool provoking Starling with little jabs in between his conversations with FitzChivalry. Fitz is trying to explain why plumbing matters and the Fool is challenging his perceptions of what love truly is. While they continue on the road, they stumble upon what Kettricken and Fitz determine is one of the marked spots on the map and find Dragon... statues? We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Part two of this chapter has us discussing relationships between party members, talking about frustrations with Fitz, Kettricken, and Starling, and has the Fool become very animated after a Skill scene. Join us in our trek to the next steps towards Verity and the dragons! We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
The group continues travel along the road, with Fitz hounded and threatened by the Coterie and Regal. Kettle strives to keep his mind focused while Fitz and the Fool talk more about the Fool's past. We get a bit more of a dive into his past and discuss their similarities and differences. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Recovering from his trip into Kelsingra, Fitz settles down to sleep and notices the Fool is warm and sickly. Despite his protests, Fitz is convinced to move on in the morning by Kettricken. Earlier than planned, Fitz rouses everyone to move because he senses pursuit. After a tense scramble across a landslide, three of the pursuers head to the city through the pillar and Kettle and Fitz head back across to kill the remaining guards with Nighteyes. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry finds himself alone, stranded in a strange city with Skill ghosts. Fogged, mentally and physically, he makes his way into the city in a daze, trying to make sense of the abandoned ruins. Fitz spends a night, dreams of Molly and Chade, then wakes up determined to get back to his companions. A map tower, a dragon, and a strangely inscribed pillar later, he finds himself being greeted by his brother, Nighteyes. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
In this chapter, we learn of Starling's theory on the Fool and Fitz is saved from her conversation by having to move back to the road. Kettle tries to keep him focused, but he is slowly drowning in the memories dredged up along the Skill road. A close call later, and a conversation at camp brings some comfort to Kettricken, but FitzChivalry is distracted by an interesting pillar... We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Fitz's mind is occupied by his Skill wanderings, the Road, and the ever present desire for the Skill River. Kettle does what she can to distract him, trying to get the others to help. Nighteyes has a successful hunt, FitzChivalry and Kettricken bond more, and Fitz notices a growing friendship and interest between Starling and the Fool. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Reaching and traveling along the Skill Road distracts FitzChivalry and Kettle. While Kettle is trained enough to prevent the distractions, Fitz is Skill daydreaming of everything and everyone. We see Patience and Lacey, Chade, Molly, Burrich, Nettle, and eventually Verity pulls him away. Fitz has to seek comfort with his companions, Fool, Nighteyes, and Kettricken while trying to fight off the overwhelming temptation of the Skill. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Mission planning for operation Save Verity is underway, but FitzChivalry feels very left out. Kettricken assumed from the beginning that Fitz would refuse, and with their philosophical differences she has taken control of when, where, and who they’re going with. Events push forward their timeline and Fitz, the Fool, and Kettricken (followed by Starling, Kettle and of course, Nighteyes) head out into the Mountain Kingdom wilderness to seek the lost Six Duchies king. All the while, Fitz hears the rush and feels the temptation of the Skill river. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Picking up where we left off, FitzChivalry comes back after an intense Skill dream where he talks to Verity. A now-forgotten epiphany from that dream leaves Fitz feeling empty before he meets up with Kettricken and Chade in the Mountain Kingdom palace. Fitz is told to explain himself to make up for his mistakes. He is pressed and reports on his life for the past year, ending with his conviction and need to seek Verity. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
In a depressive slump, FitzChivalry is drinking. Ranting against injustices, Chade, Nighteyes, Kettle, and the Fool all tolerate him. Kettricken has summoned him before her to report and Fitz is once again not in control of his life. However, the night before that meeting, Fitz is drawn into a very strong Skill dream involving Verity and a magic river. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry, still wounded, faces his past life while severely feverish. He laments the fact that once again decisions are taken out of his hands. Chade, Kettricken, Kettle, Starling, and the Fool all confront him before his big surgery and then help him through that trying time. Visions of Verity dance through Fitz's head and he spirals down a dark path while recovering, realizing the quest to seek his king is being taken over by others. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Despite almost dying, Fitz has made it to safety against all odds. Nighteyes did all he could and now it's in the hands of an old friend. We discuss unexpected reunions, hope rekindled, the Fool's journey, and Kettricken's sorrow. All the while, Verity is in FitzChivalry's head repeating, "Come to me" in between his bouts of consciousness. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry runs for his life. He interrupts Regal's torture of Burl and draws the coterie and guard after himself to give Starling and Kettle an escape. Fitz trudges onward in the snow and is caught off guard by troops led by an Old Blood hunter. Fitz escapes with his life, bleeding heavily, and barely conscious being led by Nighteyes to find help.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry marches towards Moonseye. Captured by Regal’s Coterie and in the clutches of Burl, he is at a loss at how to escape. Meanwhile, the smugglers conduct a raid and most of the prisoners escape. Fitz is alone with only Nighteyes in his mind while he sits in the town’s prison. Another raid and the quick actions of Nighteyes, Starling, and Kettle free him from the King’s Guard and they flee north.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Nik the smuggler may have wanted to uphold his honor, but King Regal's guards can't wait to capture FitzChivalry. Crossing the river is treacherous in more ways than one, and Fitz and Starling are hauled before Burl. He is captured and, he is in the hands of the cruel coterie, once again. Guilt ridden and blaming himself for what is happening, with his companion Nighteyes barely surviving a swim, Fitz is facing difficult odds. We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Nighteyes and FitzChivalry have both grown up, and yet, Fitz is still unrealistic about his relationship with Molly. He has a frank talk with Starling, gets to know Kettle slightly more, and also passes off Nighteyes as his dog not so convincingly. They continue heading to the the river crossing in the blistering cold while Fitz is forced to confront his relationships.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
Woken up by Nik, the smuggler, Fitz and Starling prepare for a trek into a winter storm. We get to meet Kettle for the first time as FitzChivalry drives her cart. Stopping to rest at a hideout, Fitz is reunited with his "dog", Nighteyes. Once again, the two are together and looking towards the future in the mountains. However, Fitz does happen to listen in on a Skill conversation between Regal and his coterie that reminds us they're still out there searching for Fitz.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry takes time in Blue Lake to wash up and come to a decision about his travel options to the Mountain Kingdom and Verity. He decides to trust Starling, so they both head towards the smugglers and talk their way in. Fitz grows more comfortable with Starling and yet his eternal loneliness brings another Skill dream of Burrich, Molly, and Nettle.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings.
FitzChivalry finds his way into Blue Lake to discover that the way across is virtually impossible with the funds he has and the winter storms approaching. He learns that Burrich truly believes that Fitz is dead now and the coterie is hot on his trail. Two unlooked for allies find him to offer advice, warnings, and a way forward. Loneliness abounds in this chapter as we discuss Fitz's prospects on his way to the Mountain Kingdom and Verity.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
King Regal's guards are constantly on the hunt for the Pocked Man and for Fitz. Starling warns Fitz that they're looking for him but also sings about his exploits to the caravan members, which prompts Tassin to suspect who he is. When they meet some of the King's guards along the way, it only takes a midnight conversation for Tassin to tell the guards her suspicions. Fitz is captured by them, but not before he can poison them.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
While Fitz watches the sheep flock, the rest of the caravan members gather. We meet Starling the minstrel for the first time as they travel towards Blue Lake and the Mountain Kingdom. We also feel the echoes of FitzChivalry's intense loneliness and feel the surge of hope for the future when he learns of Molly giving birth to their daughter.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Fitz flees further north to find new supplies and a way to the mountains. With Verity always in the back of his mind urging him forward, and without Nighteyes, Fitz must lay low as someone looking for work. He learns the true value of Burrich’s earring and the value of having support around you.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Content warning for talk of suicide and suicidal thoughts. The culmination of Fitz's planned revenge comes to fruition with his infiltration of Tradeford Hall. He stalks around the inside contemplating his fear and is confronted by living memories from his past. FitzChivalry starts to get some revenge but realizes he feels no relief. He is assaulted on all sides by Regal's Coterie and barely manages to get away.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Coping with his loneliness without Nighteyes, Fitz Skills to the downfall of Duke Bearns. He determinedly walks through Tradeford and contemplates how Regal grew up. Learning more about Regal's depravity, Fitz steels his mind and starts planning.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Our protagonist and his sidekick, Fitz, deepen their friendship and bond during their journey. Along the way, they encounter a wild pack of wolves which prompts Nighteyes to run off at the chance to see what he was missing. A return to the melancholic dramatics, FitzChivalry faces a journey alone, upriver. He has determined to kill Regal with or without Nighteyes’ help. This episode we talk about loneliness and over dramatics.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Nighteyes and FitzChivalry journey alone for about 15 minutes until Fitz meets Black Rolf. Another of the Old Blood asked for aid and the wolves end up at a house with Rolf and Holly. This chapter contains reflections on the Wit and on the Skill, more discussions of Forged ones and what attracts them, and further conviction to chase after Regal alone.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
FitzChivalry tries to reenter the human world but is woefully unprepared. His social skills, his lying, and his general attitude is rusty while trying to fit in and escort a group of minstrels. Fitz has to fit into civilian life while grappling with his fear and dark memories. Along the journey Fitz is harassed by his own companions, Skills out, attacked from multiple fronts, and meets enemies from his past.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Fitz's demons appear in this episode as he navigates towards the self-appointed destiny of Regal's demise. FitzChivalry is dead and just Fitz wakes up hungover to gather his possessions to walk to Tradeford. He's attacked on his way out and is lost for a while in his own memories. We discuss PTSD, trauma, and Fitz's (lack of) coping mechanisms. Along the way, Fitz learns about the poor state of the Six Duchies and starts to yearn for more human contact.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Burrich leaves in the morning. Both he and Fitz refrain from saying anything and Fitz is left on his own. He makes excuses not to leave to pursue his goal of killing Regal and eventually regresses back to being a wolf. Startled out of it, Fitz makes a final determination to reenter the world as a human.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
Fitz breaks out of his wolfish behavior but is a long shot from better. A discussion with Chade sends him running for the safety of Nighteyes. Eventually, when he makes his way back to the cabin, he confronts Burrich and Chade, saying things he regrets later. A walking self-fulfilling prophecy, FitzChivalry pushes away his family and those he loves while bemoaning that nobody could ever love him.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
FitzChivalry is gradually reintegrating back into life as a human. Wolfish tendencies still peak through and it's a slow process to regain his memories. Fitz's mind has locked away it's trauma and Burrich is hard at work to rehabilitate him.
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
We're coming back at you with the intro to Assassin's Quest. Robin Hobb starts us off with an introspective Fitz who is lamenting the fact that he has grown old before his time and lost a multitude of years of his life. FitzChivalry is in pain from his traumatic past and can never go back to his previous life, friends, or other loved ones. We start the last book in a dark, low place with only up to go, right? Right?
We're reading Assassin's Quest by Robin Hobb, book 3 of the Farseer Trilogy in The Realm of the Elderlings
This is our final discussion and book 2 wrap up for Royal Assassin. We talk about Hobb's masterful characters, our favorite theories, and scenes. Looking forward to reading more adventures of Fitz, the Fool, and Nighteyes in Assassin's Quest! We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
The final chapter of Royal Assassin gives us the Wolf, Nighteyes and FitzChivalry. Burrich and Chade's plan has worked so far. Fitz is 'alive' and is soon called back by Heart of the Pack to his body. We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
The darkest days for Fitz continue. After a shared dream with Nighteyes and despite his urging, Fitz wakes up in the cells with guards coming. Through his pain, Fitz taunts Regal closer and makes a final bid against the pretender King and is beaten for his effort. Fitz fades in and out of consciousness and wakes once again to Nighteye's insistence to join him. Fitz lets go.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
CW: There is general discussion of violence both physical and mental, as well as suicidal thoughts. Rejoining Fitz in the dungeons, we discuss his situation and he laments the potential options he has for the future. Then, Will and Fitz take him to a room to get a confession. Assaulted on mulitple fronts, Fitz realizes he will have to die in the cells. Burrich comes to talk and maybe pass along an option Fitz hadn't thought of.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
FitzChivalry wakes up in the dungeons, disoriented and weak. He learns the state of Buckkeep through Patience, a brief synopsis of what happened from Nighteye's perspective, and a visit from the Dukes. Regal brings the Dukes to prove Fitz is still alive and they offer a proposal. Fitz doesn't die if Regal can't prove his guilt. Meanwhile, Regal gets all the time he wants to get a confession from Fitz by any means he can.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
The plan comes to head. Regal is crowned, Kettricken and Shrewd head back to their rooms, and Fitz is approached a bit too much by the Coastal Duchies minor nobility. Fitz tries to prep the King to leave, but he wishes to say goodbye to Verity via the Skill. During that excursion, Fitz discovers treachery and hunts down some of the coterie and is subsequently detained.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
Fitz is restless, trying to plan out the King's and Queen's escape. He talks to Burrich and reveals his secrets as well as wanders to Verity's map room. He connects with his King-in-Waiting via the Skill but Verity has no answers and finds Justin trying to listen in. Meanwhile, the castle has more bad omens appearing and Duke Brawndy makes a proposition to Fitz.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
Warning: Discussion of miscarriage in the middle of the episode (around 40 min). A final confrontation leads to the full separation of Molly and Fitz. A few toasts later with Burrich and the Fool lead them to separate for now and to trust to Fitz for a plan. Fitz takes solace with Nighteyes and talks strategy with Chade. They end the night with a tentative plan and short time to do it.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
Warning: Brief discussion of miscarriage in the latter half of the episode (mostly after 1:30:00). Burrich and Fitz head up to King Shrewd’s room to contact Verity. The Fool tries to persuade them against it in the face of Kettricken’s growing hope. Even with Verity being contacted, there is no proof to show the kingdom and only a weakened King. Fitz experiences the bleak aftermath of some drugs and talks with Burrich and Chade about the future. Stopping by Patience and Lacey, Fitz learns about a fall on the stairs and goes to investigate.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
The return to Buckkeep isn’t the triumph that Fitz and company were expecting. They get the false news that Verity is dead, and Burrich and Fitz plan on using King Shrewd’s Skill to prove that wrong. A farce of a feast ensues with Regal not so subtly berating Kettricken while his sycophants pile accolades on his shoulders that belong to other people. The announcement of the abandonment of Buckkeep to Tradeford happens and we start to witness the full rule of King-in-Waiting Regal.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
Fitz uneasily settles into a routine around Buckkeep, avoiding most everyone and falling deeper into paranoia. An unsettling wake-up call has Fitz running to the King’s chambers to warn him of an attack on Neatbay. Although Shrewd is in pain, he grasps the situation and, despite Regal’s insistence otherwise, deploys aid to the attacked Duchy. Kettricken, Burrich, and Fitz ride and pin the OutIslanders against the keep’s walls and clear out the attackers after a sudden battle. After, Fitz seems to be associated more closely with Nighteyes than ever in the eyes of the soldiers. A year of episodes and Fitz is still not happy. Thank you everyone for sticking with us.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
The injured Burrich and Fitz discuss the state of the stables, the Royal family, and Molly. Burrich decides to guard Kettricken at night to protect the baby and Fitz lets her know. We talk about Fitz's harrowing meeting with Justin and Serene and follow Fitz as he heads down to Buck town. After getting stopped at the gate, a distraught Molly speaks with Fitz.
Next week is our 1 year anniversary of this podcast, so let us know any questions you'd like answered about us, the Realm of the Elderlings, or the podcast!
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy in the Realm of the Elderlings.
After waking up from his injury and a confusing conversation with Molly, Fitz talks to Chade about the state of the Kingdom. After some time, Fitz gets an urgent call to go to the stables where Burrich has returned with severe injuries. Burrich passes along the trials of Verity's journey to the King and then collapses in Fitz's room. Fitz gathers Patience and Lacey to help look after Burrich when Kettricken comes in with some happy news.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
Duke Brawndy arrives looking for answers that the King cannot provide. Queen-in-Waiting Kettricken seeks to assuage his anger and worry and tries her best to make Brawndy feel heard. She seems to gain an ally, but Brawndy still leaves angry at the crown. When Fitz visits King Shrewd, we learn how bad his disease and awareness really is. Through a haze of pain, and with a Skill connection, Shrewd connects with Verity briefly. However, the effort leaves both Shrewd and Fitz exhausted. While in bed recovering from the pain, FitzChivalry is barged in on and assaulted by the Coterie and protected by his pack.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
Suffering letdown after letdown, Fitz learns of the King slowly losing his faculties to drugs, that the kingdom is being slowly taken over by Regal, and that no one can do anything to fix it. We discuss Fitz's failing relationships, his lack of communication, and finally dig into his and Molly's fling. They look to the future and don't like what's in store.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
Verity prepares for and undertakes a quest to beseech the Elderlings for aid giving Fitz a mental break from a renewed ardor between the King-in-Waiting and Queen-in-Waiting Kettricken. All the while, Regal seems to be gathering power. FitzChivalry passively observes a worsening situation at Buckkeep with an increase in rumors badmouthing Verity, parties wasting money, and a breakdown of the coast defenses. A large raid is heard of days late with no warning from any of their failsafes and it's all being blamed on Verity. With minimal contact through the Skill with Verity, Fitz and Kettricken have to navigate this by themselves.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
Kettricken's interests have been directed towards the Elderlings by the Fool. She compares knowledge with Fitz and, with prompting from Verity, approach the King-in-Waiting with the plan to go beseach them for help. Verity learns the depth of Kettricken's feelings for him, Fitz learns more about sacrifices Molly makes for their relationship, and both Regal and the Fool end up very happy. We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
This week we talk about how the choices FitzChivalry makes has impact on the world and his refusal to acknowledge it. He writes a vulnerable letter to someone he doesn't love, surprises Molly with a picnic (and finally talks to her), internalizes anger at the King for his marriage situation, and mopes about the consequences of his own procrastination. After a few important conversations, Fitz is left with another harsh reality check of who his life belongs to and how his birth affects his future.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
We pick up with the crew of the Rurisk sailing to Antler Island. After a bloody victory, Fitz has to deal with the reality of war and his future on the seas. The summer is ultimately fruitless for the Six Duchies and their warships. They have a few more encounters with the Red Ship Raiders, and Fitz comes face to face with Kebel Rawbread and the White Ship. A summer apart also leads to some friction with Molly.
We're reading Royal Assassin by Robin Hobb, book 2 of the Farseer Trilogy.
This is part one of our discussion of this chapter. By taking on a lot of new responsibilities, FitzChivalry has to deal with a very busy schedule. He tries to balance all of his tasks and obligations to his loved ones while learning more of the Skill, the ax, his bond with Nighteyes, and eventually how to row. At Verity's behest, Fitz joins the crew of one of the warships and gets even busier, but eventually has the opportunity to ask King Shrewd about a certain marriage proposal.
This episode is our first insight into the Fool's origins, even if they're a watered-down version of events. Fitz, of course, is confused and doesn't believe him even when spoken to plainly. He succumbs to his rash decisions from last chapter, and we also see the consequences of messing with drugs. Exhausted, Fitz finally clicks with Verity and gets the war put into a different perspective.
Fitz has a list of tasks to accomplish this episode but he is interrupted in the night by Molly, in the morning by Burrich, and finally by the Fool. The last visitor uses all of his wiles to convince Fitz to help him out and let him read Verity's scrolls about the Elderlings and the missing Skill users. After Fitz leaves him, he completes his first axe lesson with Verity riding in his head. Fitz and Verity-as-Ridealong Creeper head to wait on King Shrewd. Finding it a mess and Shrewd in a bad state, Fitz decides to clean up a bit. We discuss how Robin Hobb lays out a framework for the rest of the trilogy and the unfortunate situations arising.
Ringing in the New Year, we discuss the eventful day after Fitz's eventful night with Molly. Our intrepid assassin is determined to hunt Forged Ones, convince Verity to let him quit his night job, and ask the King to be able to marry Molly. However, this plan is delayed by a terrible encounter in the woods. This week we talk more about the Skill, the Farseers desire to help their people, and the horrors of the Forged Ones.
A Queen gets her garden and Fitz gets his love. Kettricken is elated at Verity's gift and can't wait to get started. FitzChivalry, on the other hand, spirals downward into loneliness until he can't take it anymore. A confrontation at Patience and Lacey's room leads to a night he won't forget. Happy Holidays everyone!
This week we discuss two important scenes. The first is a moment we've been waiting for, FitzChivalry has a confrontation with Nighteyes that ultimately brings them closer together. They go through a harrowing attack and Fitz is once again injured. Meanwhile, Verity has been feeding his Skill addiction in his tower while also tracking enemy movements across the land. They talk about another task for Fitz, missing magic users, and the mythical Elderlings.
In this week of Robin Hobb's Realm of the Elderlings, Fitz is handed the responsibility for a new Queen's Guard and with the mounting frustration of so many relationships pulling him in different directions, it's only a matter of time before he snaps. Pining after Molly and stressing over cheering Kettricken up, he is beset upon by the Fool. We learn the future and get some foreshadowing in a ballad, leaving Fitz embarrassed and frustrated, of course. Zen Kettricken somewhat calms FitzChivalry down until he learns she can use the Wit and others might be able to discover his secret.
Concerned with his loved ones’ safety, FitzChivalry heads to Patience and Lacey’s room to try and safeguard them from potential attacks. They talk about protection and Fitz embarrasses himself, as usual, before he moves on to find Kettricken. What comes next is a wild goose chase around the keep to find his Queen-in-Waiting. An awkward conversation, a mule ride in a snow storm, a jealous look, and a promise of meat later, and Fitz is walking toward the abandoned house and a wolf cub. He has to confront who he really is and make a decision that affects his future forever.
Kettricken responds to the situation with the Forged Ones by giving something back to the people. She embodies a true leader and shows Buck what she is and what she can be. Tragedy and grieving begets optimism for the future, and in talking with Fitz, Chade revels in that feeling of joy. Finally, Fitz confronts his feelings for Molly and we have some brief but important relationship advice for them. Enjoy hearing us discuss Emma's favorite Royal Assassin chapter!
This week's discussion of Royal Assassin is about a lot of conversations. Nighteyes, Patience, King Shrewd, the Fool, Kettricken, and Verity all demand and need time from FitzChivalry. Our favorite assassin is busy with Verity's task, convincing Nighteyes they aren't pack, and his longing (and dreaming) of Molly. His need for companionship wars with promises made to those he loves, and the ever-looming threat of Forged Ones attack closer to home than ever before.
With great relief, FitzChivalry makes his way back to Buckkeep from his task in the northern duchy of Bearns only to see Kettricken and Regal happily riding together through the countryside. He's drawn to Verity with that disturbing image in his mind and reports on his mission. Verity also sets out a new task to protect the countryside and dismisses Fitz, but not before they have a bit of a heart to heart. More relationship talk and thoughts about Verity's responsibilities take the forefront of this week's conversation on Robin Hobb's Royal Assassin.
Our beloved, if somewhat dense, main character is in a big depressed funk thinking about his inability to see Molly. He can’t keep his mind on any tasks and ends up creeping on Molly’s world, but maintains his word to Patience and Chade. After Burrich snaps him out of it with a night of drinking and conversation, Fitz becomes a better companion and advisor to Queen-in-Waiting Kettricken, regains stamina, and cleans up. Robin Hobb introduces us to more characters and plot lines with future importance like a secret spy and the ruling family of Bearns. Fitz is once again called upon by King Shrew to dole out the King’s Justice in Bearns duchy and finds admirers that send a chill down his spine. This week we discuss Fitz’s stalking habits, his need for a bath, loneliness, and loyalty.
Continuing his talk with Chade, FitzChivalry is handed the task of keeping Kettricken company. Chade knows that misery loves company and offers the fact that a Queen-in-Waiting can be a powerful ally. However, Fitz also hears the same bad news about Molly from the old assassin as he did from Lady Patience. Discouraged from those talks and angered by the realization that his life isn’t his own to control, he walks down to Buckkeep Town. Anger built upon anger at being caged leads Fitz like a hound to a quarry. He meets a new friend.
Disclaimer: Emma’s microphone had a malfunction that we weren’t aware of while recording, so there is white noise as she speaks. We’ve tried to edit it so it is less apparent, but that also results in a slight warping in Emma’s voice for this episode. The white noise while Emma speaks will be fixed next episode.
FitzChivalry is still slowly recovering from his poisoning in the Mountain Kingdom, wakes up still weak, and immediately passes out to sleep through the day. A brief reunion with the Fool is the highlight of Fitz’s day before he gets lectured about the proper courting behavior expected of royals. Patience and Lacey take over his room and his health while also steering Fitz straight about his relationship with Molly. His life is not his own and belongs to King Shrewd. Over the course of the first half of this chapter, that simple fact is hammered into him by Patience and Chade. Join us in our discussion of Patience’s motivations, thoughts, and relationships with Chivalry and Fitz, and the parallels that appear between past events and the present.
Disclaimer: Emma’s microphone had a malfunction that we weren’t aware of while recording, so there is white noise as she speaks. We’ve tried to edit it so it is less apparent, but that also results in a slight warping in Emma’s voice for this episode. Ch. 4 Part 2 will also have white noise in it while Emma speaks.
FitzChivalry wakes up with a renewed hope to find Molly, but before he can really start his day, he finds himself in front of Verity. A day-long, exhausting conversation ensues whereupon he is corralled by Lacey to talk to Patience. He started off ambitious about his strength and ability, but Fitz is shaky and can barely make it up the steps to his room without the help of a familiar servant at the end of his day. This week we talk about his relationship with Verity, Patience's clutter, and the introduction of FitzChivalry the noble to Molly.
FitzChivalry comes home to a new Buckkeep. Decorations, clean walls and stairs, warmth, and an occupied Verity mystify but comfort him. However, he also needs a reminder to regain his caution amongst the court, once more.
We dive into King Shrewd's mind, his relationship with the Fool, and the troubles of the Six Duchies. FitzChivalry once again Skills erratically to witness a night raid and the discussion that Shrewd and Fool have about it. He finds himself trapped in the sickly body of his grandfather. Does Fitz gain some perspective? Does he learn what it's like to not be able to heal?
The start of a new book, Royal Assassin, and a recap of the last one, all in one chapter. We get a bit more detail on the decisions FitzChivalry had to make after his ordeal in the Mountain Kingdom. He opens up a bit to Burrich and reflects on what it means to start a new life for himself and whether or not he should.
We wrap up Assassin's Apprentice by talking about Robin Hobb's writing, characters, and plot. "Old" FitzChivalry makes a reappearance while accepting help from his adopted son, Hap, and a mysterious voice in his head, who we know as Nighteyes. We talk about Chade's habits, favorite parts of this book, and the Fool's interior designer. Royal Assassin is right around the corner!
Following a tumultuous wedding, Fitz and Burrich spend a long time recovering in the Mountain Kingdom. Crimes are forgiven, amends are promised, and loyalties are questioned. We discuss FitzChivalries shifting thoughts, how much Regal gets away with, and the meaning of an earring.
Embroiled in a plot to take the throne, FitzChivalry and Burrich desperately try to think of a plan to warn the Royal family before confronting Regal. Fitz is at the end of his strength, struggling to stay above water, and reaches out with all of his power to try and change the future for the better. This episode we discuss character motivations, the Skill (and our lack of knowledge about it), and have a discussion about metaphors for the Wit.
The plots and schemes of being an assassin have caught up to FitzChivalry in the Mountain Kingdom. He doesn't seem to have all the information he needs, and yet he is still ordered to complete his mission with Prince Rurisk. Fitz is without his mentors and must puzzle this out for himself. This episode contains more of Regal and Galen being hate-able, tragedy for Fitz, a reluctant reunion with Burrich, and Nosey being the best dog ever.
After Fitz spent a miserable night recovering, Rurisk speaks frankly to him. Diplomacy wins out in FitzChivalry's mind and they spend the next day with the wedding festivities. Feasts, gifts, and an unexpected reunion brings joy and wonder to Fitz along with an understanding of another culture. However, Regal only wants to further his own goals and orders Fitz to complete the mission before the wedding and brings his high hopes crashing down. Join us for rants about Regal, Burrich, and a discussion about the Wit!
FitzChivalry gets an introduction to the Mountain Kingdom from the gardens, statues, colorful buildings, and all the way to the tree-grown palace. Fitz is waited upon and gets his first glimpse of the royal family of King Eyod, Rurisk and Kettricken. Fitz tries to navigate and regain his footing when his secret is revealed. He stumbles his way back his tent to reflect on the next steps of his mission and to contemplate death and hatred. In this week's episode we talk about improper guest etiquette, gifts, how hot princes are, and eating unknown herbs from someone who just called you out.
Trying to reconcile what Galen had done to his mind, FitzChivalry remains lonely before the trip to the Mountain Kingdom. He has a few conversations before leaving with Chade, Patience, and The Fool where Fitz receives advice and two gifts. Traveling across the Six Duchies, the young assassin contemplates how to complete his task and why he was chosen to do so.
In this episode, we discuss Mountain Kingdom values, political intrigue, loneliness, art, and friendship!
In this episode, we discuss Forged Ones, Fitz's moping, and his first assigned kills. We're introduced to Verity's tower and the sheer power Verity is wielding to try and save the Six Duchies. Fitz gives his strength inadvertently but also learns a lot about the last few months and his own memories. Realizations about Galen's full intentions are revealed and familial relationships are put on the back burner while the defense of the kingdom, and marriages, are argued about.
Fitz is depressed about the upcoming Skill test that he is convinced he can't pass. He says goodbye to Burrich and Smithy before heading out, only to be dropped off in an extremely dangerous area. We discuss the implications Fitz's dreams, his relationship with Burrich, and his over-reliance on the Wit. Skill, Wit, stealth, fighting, Raiders, Forged Ones, and one brave dog all appear in this action-packed, but sad, chapter.
Fitz is determined to prove his worth and learn the Skill despite Galen's interference. He also advocates for women's individuality but misses an opportunity with Molly. He gains new perspective on Galen, his relationship with Molly, and what he wants for the future.
Content Warning: This week includes discussion about mental health, depression, suicide, and implications of inappropriately aged, abusive, relationships. If these topics bring up these feelings for you or describe what you're going through, reach out for support by visiting this website listing out various suicide hotlines and calling the appropriate phone number.
We discuss more of Galen being a garbage person (go figure) and Fitz's surprising aptitude for the Skill in this episode of Is Fitz Happy? The Farseer ability runs strongly in Fitz and his prior training has made him a great student with a determination to learn his magical inheritance. Galen attacks Fitz and leaves him at a very dark and low place, thinking he will never see his hated student alive again. A brave pup enters the story and along with The Fool and Burrich, Fitz is on his way to continue learning.
Fitz settles into another rhythm, only to be disrupted once again.
Enter Galen.
After an emotional release and a somewhat happy beginning with Patience, Galen ruins everything like he always does. With a dire warning from Burrich, Fitz starts his lessons in the royal Farseer magic, the Skill, and they definitely don't go well. We discuss Galen's methods, his character, and debate about his voice!
*Apologies to anyone for our pronunciation of your names for the podcast discussions at the end!
More on Lady Patience's thoughts, potential feelings, and actions. Fitz starts to learn new things, gets introduced to a new friend, Smithy, and has a talk with the Fool. Angsty teen Fitz loosens the hold on his heart and lets sincerity shine through in this discussion of Assassin's Apprentice.
After the chapter discussion, Luke and Emma talk about their favorite POVs among other small topics.
This episode we have a long discussion of Lady Patience, Burrich, Chade, the royal family, bastards, and Fitz's feelings. Chapter 12 has Fitz realize he has met his father's wife 3 times before knowing who she was and get a surprise (only to him) revelation about Chade. Galen comes into view with Skill training appearing on the horizon and we leave on a fitting, ominous note from Chade.
The origin of the Pocked Man as well as Eda and El are discussed before we dive into the aftermath of Forge. Unrest is growing in the Six Duchies with the increase of raids. Fitz is clueless with Molly, Verity is clueless about ruling (with King Shrewd ignoring his duties), and again Fitz is clueless as to who this mysterious noblewoman in the kitchens is... All that and more, discussing Chapter 11 of Assassin's Apprentice by Robin Hobb!
Fitz's whirlwind journey continues where we left off, with both him and Chade on the way to Forge aboard a boat. Fitz doggedly follows Chade with the horses and blindly wanders into our first encounter with Raider-Forged people. Fitz has to grapple with a newly discovered sense and the beginning of consequences that will impact the Six Duchies for the years to come.
Fitz finally eats, saves a dog, and becomes a dream seer all in the space of an hour. Along with some discussion on the Fool's origin and about Chade's drug use, Fitz sets off on an unforgettable trek to Forge.
A new game is afoot, and Fitz gets his wish to travel. Ch. 8 of Assassin's Apprentice brings us crotchety Lady Thyme and Fitz's first real mission. He gets a taste of the high table, fashion, and fine dining. Also, he has to face the fact that Verity isn't all that diplomatic. Join us in the conversation!
Chapter 7 of Assassin's Apprentice starts on a sad note with the aftermath of last week's episode. We get to digest some of Fitz's feelings towards Chivalry and how that affects his father figures. Also, a "chance" meeting and discussion with the Fool, horse manners, and a real task is laid before Fitz.
Fitz has an up and down, emotional day. Good news, two reunions, and a huge, emotional blow. Chapter 6 of Assassin's Apprentice introduces more heartbreak and also more love into Fitz's life.
In regards to the elaborations and corrections from episode 5, answer's straight from the source herself.
The whole thread is very interesting and Robin Hobb has a few more responses besides the one I linked. Explore and tell us what you think!
Fitz trains, pulls pranks, learns how to make a weasel dance, and has an ultimate test put before him. Chade and Shrewd conspire to see where Fitz's loyalties truly lie and it pushes him close to the edge. Chapter 5 of Assassin's Apprentice brings us the harsh reality being a king's tool and how wonderful (and misguided) Burrich's parenting can be.
We're beginning to get a glimpse of who Fitz becomes and where his path starts in this week's episode of Is Fitz Happy. Fitz gets sucked into the world between the walls of Buckkeep's Master Assassin, Chade. Join us in discussing chapter 4 of Assassin's Apprentice by Robin Hobb!
Finally, the introduction to the Fool and King Shrewd. Fitz unknowingly breaks his routine with Burrich and is put into prince training 101: How to be a soldier. New rooms, a new teacher, a new promise, and no new friends. Join us for Chapter 3 of Robin Hobb's Assassin's Apprentice!
"Don't do what you can't undo, until you've considered what you can't do once you've done it."
We're taking a look at Burrich's pain and actions in this week's episode along with Fitz's introduction to Buckkeep. Wit, bloodlines, and loss are brought into our young protagonist's life while he makes new friends and loses another in chapter 2 of Robin Hobb's Assassin's Apprentice.
We dive into Chapter 1, The Earliest History and discuss the introduction of our main character, FitzChivalry. Along with the introduction of some of the most influential characters to him, we talk about the defining early moments of Fitz's life.
Welcome to Is Fitz Happy?, a chapter by chapter reread of Robin Hobb's Realm of the Elderlings. We'll be diving into the plot, characters, theories and connections to the other books, and general spoilers. New readers beware! Join us on an in-depth look into one of our favorite series.