Soundbytes Podcast: Recent Episodes

Derek Brown and Barney Oram

A podcast about games and audio! Hosted by Derek Brown and Barney Oram

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Hello! Welcome back to episode fifty-two of our monthly podcast about games and game audio. This month we catch up after being away for a while, and discuss some fantastic listener questions. 

Check out Derek's Modular Mecha library here!

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

Audio Podcast Alliance: audiopodcast.org

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Hello! Welcome back to episode fifty-one of our monthly podcast about games and game audio. This episode is a brief deep-dive into the concept of mastery, and the journey required to achieve that goal. It's a bit of a brain dump surrounding the process of starting a creative endeavour, and addresses practice, fear, looking stupid, experimentation, and a host of other subjects.

There's a variety of clips and books referenced in this episode, which have been linked below.

Andrew Price - The Habits of Highly Effective Artists

Ira Glass - The Gap

Jake the Dog - Sorta Good at Something

Benedict Cumberbatch reads Sol LeWitt's letter to Eva Hesse

Expert: Understanding the Path to Mastery by Roger Kneebone

Think Like an Artist by Will Gompertz

How to be an Artist by Jerry Saltz

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

Audio Podcast Alliance: audiopodcast.org

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Hello! Welcome back to episode fifty of our monthly podcast about games and game audio. This episode we catch up with our friend Katie Tarrant, who we previously chatted to in episode 7, back in 2017!

Katie is a senior sound designer and musician at Rare, and has spent the past few years working on Sea of Thieves. We chatted with Katie about her work at Rare, her journey into the industry and internships, reflected on the impact of the pandemic, and discussed wider changes in the industry over the last few years.

It was a real pleasure to chat to Katie again! We hope you enjoy the conversation and benefit from Katie's excellent wisdom.

You can follow Katie on Twitter, here: @ktarrantaudio

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

Audio Podcast Alliance: audiopodcast.org

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Hello! Welcome back to episode forty-nine of our monthly podcast about games and game audio. We've got an extremely exciting episode this month; an interview with Paul Stoughton, hosted by our friend Tzvi Sherman!

We're extremely thankful to Paul for sharing his wonderful knowledge, and to Tzvi for interviewing Paul and putting together a fantastic episode. They chatted about techniques to learn and improve on sound design style, as well as Paul's work at Skywalker Sound, Sweet Justice and his library releases, under the name Penguin Grenade.

We think it's a really great one and we hope you all enjoy!

You can follow Paul on Twitter, here: @PaulStoughton and view his work on his website, here: https://www.paulstoughton.com/

You can follow Tzvi on Twitter, here: @TransientGamers

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

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Hello! Welcome back to episode forty-eight of our monthly podcast about games and game audio. This month we're having a quick catch up, chatting about our five-year anniversary, as well as chat about Derek's new gig, the future of remote work, new audio toys and synths.

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

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Hello! Welcome back to episode forty-seven of our monthly podcast about games and game audio. We've got an exciting one for you this month! We were very lucky to be joined by the exceptionally talented sound designer and composer Julie Buchanan. We chatted with Julie about her background and journey into game audio, and talked about some of the projects she has been a part of, including Godfall, Rocket League and Say No! More. It was a pleasure to have Julie on the podcast and we hope you enjoy the conversation we had.

You can follow Julie on Twitter, here: @jbuaudio

Say No! More is out now, and can be purchased for Steam, Nintendo Switch and IOS.

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

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Hello! Welcome back to episode forty-six of our monthly podcast about games and game audio. This month we talk Fallout 76, cold-emailing for work, creating source material, finding the balance with emotional investment into creative work, recent recording adventures and workstation must-haves! We really enjoyed having this conversation, and we hope you enjoy it too!

Discord plug: The Soundbytes discord server is in full swing with lots of excellent conversations happening, and we'd love to have you with us. Please join at the link below!

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

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Hello! Welcome back to episode forty-five of our monthly podcast about games and game audio. This month we talk about a selection of wonderful questions including what we'd say to ourselves at the start of our careers, some new plugins we've been playing with, some thoughts on how to maintain motivation in our work, and some thoughts on how to work with programmers.

Plug again: The Soundbytes discord server is in full swing with lots of excellent conversations happening, and we'd love to have you with us. Please join at the link below!

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

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Hello! Welcome back to episode forty-four of our monthly podcast about games and game audio. It's a consecutive episode! This month we discuss a bunch of fun questions, discuss our first gigs in the industry, talk about the impact of remote work on mentoring within audio teams, and discuss the future of generalist vs specialist skillsets.

Plug again: The Soundbytes discord server is in full swing with lots of excellent conversations happening, and we'd love to have you with us. Please join at the link below!

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

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Hello! Welcome back to episode forty-three of our monthly podcast about games and game audio. It's 2021 and we're back for some more sound-based chats. This month we catch up about COVID, talk about the new Soundbytes Discord server, and discuss a wonderful selection of questions from our listeners. We had a lot of fun recording this episode and we hope you enjoy listening to it. 

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Join the Soundbytes Discord Server: https://discord.gg/fP7wAEKjBP

Links to things we mentioned:

Barney's New Gun Library

Derek's New Eurorack Case

'The Last of Us 2 Surpasses The Witcher 3 as the Most Awarded Game in History'

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Hello! Welcome back to episode forty-two of our monthly podcast about games and game audio. We're rolling in for one last episode this year, and what a ride it has been. Thankyou for keeping up with our (admittedly infrequent) antics in 2020, we're hoping to have some more substantial episodes for you to sink your teeth into in 2021. This month we talk Biden, Demon's Souls, Miles Morales, the PS5 launch, and the TLOU2 win for best audio at the Golden Joysticks.

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

The Last of Us 2 Sweeps The Golden Joysticks with Five Awards

Demon’s Souls

Miles Morales

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Hello! Welcome back to episode forty-one of our monthly podcast about games and game audio. This month we catch on all manner of fun things, including games we're playing, explosions Barney has been recording, eurorack Derek has plunged into and source we've been making. As we mentioned, we're hoping to start doing some livestreams sometime soon - keep an eye on the twitters! 

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Barney's RPG Recording Adventure

Barney's New SASS Mic

Arturia CMI-V

TwistedTools S-Layer

Soundminer Radium

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Hello! Welcome back to episode forty of Soundbytes. It has been another strange few months, as I'm sure you're all aware, but we thought we'd have a little chat and catch up about some things that have been happening.

We want to start off this month by expressing our unequivocal support for the Black Lives Matter movement and the protests against the murder of George Floyd. We're disgusted by the inhumanity and disregard for common decency displayed by the police in the USA right now, and we took a moment in this episode to discuss how we can support the protestors and the wider movement. In the episode, we mentioned the Minnesota Freedom Fund, who have been paying bail for those arrested during the protests, and the Official George Floyd Memorial Fund, set up by Floyd's grieving family. These funds are among many that are supporting this very important fight. Please help as you can.

We also discussed Derek's last day at Naughty Dog and the upcoming release of TLOU2, as well as discussing some of the cool sound related stuff that has been happening online during lockdown. We hope you're all keeping well during this crazy time.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

8 Minutes of The Last of Us Part 2 Gameplay | State of Play

Tim Nielsen's Zoom Meetings

Paul Stoughton's Advanced Propulsion Library and very cool Blog Post

Boom library - Magic - Arcane Forces Behind The Scenes

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We're back! Sorry it has been a while. Things have changed a little since we last met, including a worldwide pandemic. We're both in lockdown and the moment and we're sure many of our listeners are also. We just want to wish you all safety, it's a strange time and we talked a bit about that in the episode. We offer a few ideas for working from home, as that's the new normal for a lot of folks now, at least for the foreseeable future. Barney also tells us a little about his escapades in recording explosive sounds.

Stay home friends! And stay safe.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Pro Tools Free Quarantine License

Reaper Free Quarantine License

Pomodoro Technique

Barney's London Cannon Recording Adventure

Barney's Explosives Recording Adventure

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Hello! Welcome back to episode thirty-eight of our monthly podcast about games and game audio. It's 2020! Welcome to the new decade. We decided to use this episode to dig back through some of the sound gems we've particularly enjoyed in the last 10 years. It's a mix of games and films, and we each talk about what our choices mean to us, and how they inspired us.

We wanted to say an extra special thanks to all who have stuck with us over the years, and continue to listen to our podcast. We're eternally grateful for your support. We are also excited for the new year and what it'll bring for us, and we'd like to wish you all a very happy and prosperous 2020.

As mentioned in the episode, we'll be at the Game Audio LA meetup on the 18th of Jan. We're looking forward to seeing old friends, and making some new ones. If you're local, we'd love to hang out with you!

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Richard King AMA on Reddit

Creating the Poetic Sound of Arrival

SoundWorks Collection - The Sound of Godzilla

Blade Runner 2049- Corpse Examination scene

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Hello! Welcome back to episode thirty-seven of our monthly podcast about games and game audio. This month, we were incredibly lucky to be joined by two incredibly talented audio people: composer scntfc (Andy Rohrmann) and sound designer Eduardo Ortiz Frau. Both Andy and Eduardo have just finished up working on the newly released game, Afterparty. We loved the sound and music of Afterparty, so it was a real honour to be able to dig into some of the specifics that went into its creation. We talked about Eduardo and Andy's backgrounds in audio and games, about how they both ended up working on Afterparty, and we discussed their approach to creating audio such a unique gaming experience. A huge thanks to both Andy and Eduardo for taking the time to chat to us, it was an incredibly insightful and inspiring interview.

You can follow Eduardo on Twitter here: @edsounddesign and Andy on Twitter here: @scntfc.

Afterparty is out now, and can be purchased on Xbox One, PS4 and the Epic Games Store.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Sword & Sworcery: Moon Grotto by scntfc

Oxenfree by scntfc

The Stanley Parable

Night School Studio

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Hello! Welcome back to episode thirty-six of our monthly podcast about games and game audio. This month marks an incredible milestone for us - three whole years of the Soundbytes podcast! It's been great a journey and a lot of fun. We're thankful for everyone who has listened to us. In this month's episode we talk a bit about the past 3 years, we talk about settling into new jobs, and Barney talks about a recent field recording expedition he went on.

Hosted by:

Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

SoundDevices MixPre-6 II

Trench Rammer Recording Session

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Hello! Welcome back to episode thirty-five of our monthly podcast about games and game audio. Just a very short one from us this month, as we're both very busy. Barney is currently travelling in Israel after having just started a new job with SweetJustice, and Derek in settling into a new job at Naughty Dog and a new home in LA. It's been a hectic month for us so we decided to pre-record a quick update on where our lives are at. We'll be back very soon with more of that infectious banter and game audio knowledge share. Have a lovely October! 

Hosted by:

Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

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Hello! Welcome back to episode thirty-four of our monthly podcast about games and game audio. This month, we talk No Man's Sky, new mic purchases, the final Joker trailer, the new SoundDevices Mixpre-6 II, Steal Like an Artist by Austin Kleon, and much, much more.

Hosted by:

Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

No Man's Sky BEYOND

Sanken CO-100k, Sennheiser MKH8060 and Aquarian Audio H2a Hydrophone

Joker Final Trailer

Sound Devices MixPre-6 II

Steal Like an Artist - Austin Kleon

Tonsturm Whoosh

The Secret To The Gruesome Sounds In Mortal Kombat Is Exploding Vegetables

Stephen Schapps' Reaper Theme

Bullet Journal

Value of Gigabyte 1980 - 2009

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Hello! Welcome back to episode thirty-three of our monthly podcast about games and game audio. This month, we talk about our new library, Lo-Fi Sci-Fi, Barney's new Neumann's, the new Richard King library from Pro Sound Effects, Far Cry 5, and we answer a bunch of wonderful questions about workflow and process - thanks to Nikolaj de Haan for those!

Hosted by:

Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Lo-Fi Sci-Fi by Barney Oram and Derek Brown - on ASoundEffect

Lo-Fi Sci-Fi Trailer

Far Cry 5: The Hope County Choir - 'Oh the Bliss'

Far Cry 5: The Hope County Choir - 'Help Me Faith'

Pro Sound Effects - King Collection: Volume 1

Neumann KH120

London Game Audio Drinks - Saturday 3rd of August

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Hello! Welcome back to episode thirty-two of our monthly podcast about games and game audio. This month, we talk E3 2019, Godzilla, Keanu Reeves, Star Wars Jedi: Fallen Order, Tetris Effect, and we dive into the depths of Reddit, and visit /r/GameAudio/, for some juicy topics.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Reddit: Working Remotely and the Challenges

Reddit: Is it too late for me to get into video game music?

Reddit: How would you create fantasy insectoid sounds?

Summer Games Done Quick

Game Audio Shack 2019

Develop Conference Brighton 2019

The Lord of the Rings - Shelob's Lair

Tonebenders - Dave Whitehead

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Hello! Welcome back to episode thirty-one of our monthly podcast about games and game audio. This month, we have a chat about showreels, and how to best approach showreels as a sound designer in the games industry. We go over some basic info and talk a bit about our experience making reels over the years. We also talk about Avengers: Endgame, Shazam!, Death Stranding, Raising Kratos, Divinity: Original Sin II, Austin Wintory's GDC 2019 talk The 'Banner Saga' Franchise: Making Indie Sound AAA and many more fun things.

This month, we're really excited to be sponsored by our friends at Pro Sound Effects! They have sent us over a copy of 'Bass Machine', a new library from their Sonomar Collection. We have a chat about the library in the episode, and we've also made a couple of videos for you to hear more of the library, here and here. You can also get a fantastic $50 off the library, when using the code 'SOUNDBYTES' at the checkout! Thanks PSE!

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Muppet Elevator: Battle Hymn of the Republic

God of War - Raising Kratos: Full Length Feature

PowerUp Audio's ReelTalk

Death Stranding – Release Date Reveal Trailer

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Hello! Welcome back to episode thirty of our monthly podcast about games and game audio. This month, we sat down with Josie Brechner and had a chat about music, GDC, freelancing and getting started in the crazy world of game audio! Josie is a sound designer and composer, based out of New York, and has worked on games such as Blossom Tales: The Sleeping King, Extreme Meatpunks Forever, and more. We were very inspired by talking to Josie, and we hope you enjoy the conversation we had!

You can follow Josie on Twitter here: @visagermusic.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Josie's Album 'Songs from an Unmade World' on Bandcamp

Blossom Tales: The Sleeping King OST

Blossom Tales The Sleeping King Trailer

TrainJam

EXTREME MEATPUNKS FOREVER: Powered By Blood OST

EXTREME MEATPUNKS FOREVER Trailer

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Hello! Welcome back to episode twenty-nine of our monthly podcast about games and game audio. We were at GDC this month, and we took the opportunity during the week to sit down with our friend, Alex Previty, for an interview. Alex is an audio designer at Insomniac Games, and recently worked on their 2018 title, 'Spider-Man' for the PS4. We talked about Alex's background in games, about his entry into the world of sound design, and about some of his work on Spider-Man. A huge thanks to Alex for taking some time out of a very busy week to chat with us, it was a very interesting and inspiring interview!

You can follow Alex on Twitter here: @alexprevity.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Spider-Man PS4 (2018)

Insomniac Games

GDC Talk: Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man' by Alex Previty and Blake Johnson

Game Audio Podcast GDC Morning Meets @ Sennheiser Store

Collected Transients - Diffuse City Library

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Hello! Welcome back to episode twenty-eight of our monthly podcast about games and game audio. This month, Barney sat down with his two friends and colleagues, Josh Bell and Francesco Del Pia, to discuss life at Cloud Imperium Games, making sounds for spaceships and spacesuits, and generally working with a big team on a big project. We also talked about finding work in the games industry as a sound designer, how to deal with moving to a new city and a new country to join a company, and how to get past the impostor syndrome that comes with starting a career in sound. A huge thanks to Josh and Fran for taking the time to chat, we had a great discussion and we hope it is helpful information, especially for newcomers to the industry.

You can follow Josh on Twitter here: @joshadambell and Fran on Twitter here: @makeatemplate.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Star Citizen

Wwise

VFS - Vancouver Film School

First Man

Star Citizen: The Sound of Fury Video

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Hello! Welcome back to episode twenty-seven of our monthly podcast about games and game audio. We're already a month deep into 2019, and so far the year has brought us snow, and the much awaited first demo for Anthem. We discuss said demo in this episode, as well as the Haunting of Hill House, Altered Carbon, and Derek's latest build project, based on the Nob Control. We also decided to tackle the topic of - things we wish we knew when we were getting into the industry - 5 things that we each felt is useful information for the up-and-coming game sound designer.

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Anthem VIP Demo

The Haunting of Hill House

Altered Carbon

NOB Control

Game Audio North - 16th of Feb, Leeds UK

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Hello! Welcome back to episode twenty-six of our monthly podcast about games and game audio. It's 2019! The year has really flown by. We're starting the year off right, with another of our rambling episodes. This month, we talk Spiderverse, Aquaman, the recent hibernation of Designing Sound, Derek's new Roland R-07, the importance of taking a break, the BOOM X DICE Battlefield 5 Urban Explosion library, and Derek tells us about the cool TeamAudio streams he's been on recently.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Spider-Man: Into The Spider-Verse Trailer

Daniel Pemberton Scratched Orchestra Tweet

Aquaman Trailer

Designing Sound: Hibernation

Roland R-07

Handheld Recorder Shootout: Roland R-07 and Sony M10

Boom: Urban Explosions

Team Audio Stream

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Hello! Welcome back to episode twenty-five of our monthly podcast about games and game audio. This month, we were honoured to be joined by the fantastic Isabella Ness, a sound designer working for Clean Cuts & Cerebral Lounge out of Washington D.C. We chatted to Isabella about her background and education, her beginnings in the sound design world, some of her previous work (including the recent Spyro Reignited Trilogy) and a bit about her workflow, setup and choices of equipment. We had a lot of fun recording this episode, and we were very inspired by chatting with Isabella - we hope you enjoy the conversation!

You can follow Isabella on Twitter here: @_decibella and check out her work on her personal site, here.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Unreal Engine 4

VR Sports Challenge

MARVEL Powers United VR

Spyro Reignited Trilogy: Year of the Dragon

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Hello! Welcome back to episode twenty-four of our monthly podcast about games and game audio. Twenty-Four! That's two years!? We've been doing this crazy thing for two whole years. Join us as we celebrate 104 weeks of premium content, and discuss Barney's recent trip to Texas, we dive into the crunch conversation again, we reminisce on our personal journeys over the last two years, and we answer a question from our friend Joe Marchuk.

We're also very excited to bring you this episode with the help of our friends over at Pro Sound Effects. Pro Sound Effects were generous enough to provide us with a copy of the Odyssey Vehicles Basic library to check out and share with you, our listeners. We discuss the library in the show, and we've also recorded our own little videos about the library too - watch Barney's here, and watch Derek's here. Oh! and you can get yourself 10% off the Odyssey Vehicles Full Library if you use the code, 'OVSOUNDBYTES'. Enjoy! and thanks to PSE!

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Squadron 42 Trailer

Barney's CitizenCon talk - The Sound of Weapons

Kotaku: Inside Rockstar Games' Culture Of Crunch

Nottingham Audio Drinks - November 15th

MIGS 2018 - November 12th-13th

Buy Luca Fusi a Christmas Present

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Hello! Welcome back to episode twenty-three of our monthly podcast about games and game audio. We're very excited to bring you this month's episode with the kind help of our friends at Krotos Audio. Krotos us provided with some copies of their wonderful plugins, to check out and share with you in the episode. Barney had a look at Reformer Pro, and Derek had a play with Dehumaniser 2. We also talked about Derek's recent move to working with Reaper, and answer a listener question.

A big thanks to Krotos for supporting us - we've been aware of this company for a while, and it was great to explore some of their unqiue and groundbreaking plugins and share that on the podcast. You can read more about how people use their plugins on their blog, as well as browsing their full range of plugins on their product page.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

PlayStation Classic

Spider-Man PS4

Reaper

Z-Noise

AudioThing Fog Convolver

AudioThing Frostbite

kiloHearts Delay

Karplus–Strong

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Hello! Welcome back to episode twenty-two of our monthly podcast about games and game audio. This month we talk Mac and Pro Tools, various Spiderman games, Spyro, we also discuss our favourite sounding games, and chat a bit about foley. We're excited to be hosted by Spotify now, so go and listen to us there.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Derek's Tasteful Guitar

RockPaperShotgun: Untitled Goose Game honks into early 2019

SOMA

Alien: Isolation

DiRT Rally

Planet Coaster

SOMA: Behind The Sound

Foley in Alien: Isolation & Gears of War: Ultimate Edition

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Hello! Welcome back to episode twenty-one of our monthly podcast about games and game audio. This month we decided to do our own seperate segments, Barney talked a bit about the new Roland R-07 recorder, and Derek dived into some cool sound design stuff. Thanks to all who gave us feedback on our podcast content last month, we're excited to explore new and interesting episode ideas in the future!

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Roland R-07 Audio Recorder

Car Transform Scene from Ready Player One

Derek's Example Design Clip

London Game Audio Drinks - Saturday 18th of July

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Hello! Welcome back to episode twenty of our monthly podcast about games and game audio. It's just me this time, Barney, as Derek is away helping PowerUp Audio at SGDQ. I took the opportunity to explore some recordings I've made recently of a Tesla, various interesting experiments with the Sanken CO-100k, and I also dig into the Gators library from Pro Sound Effects. Pro Sound Effects were kind enough to sponsor us for this episode and allow us to check out this fantastic collection of Alligator recordings.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Summer Games Done Quick

PowerUp Audio

Tesla Model S

How does an Electric Car work ? | Tesla Model S

Sanken CO-100k

Gators by Pro Sound Effects

Creature Sound Design Insights from David Farmer on ASoundEffect Blog

Behind the intensive, years-long recording process for Gators on Pro Sound Effects Blog

Develop Conference Audio Track - Thursday 12th of July

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Hello! Welcome to a special episode of Soundbytes! We sat down and chatted with sound designer and field recordist Mattia Cellotto, about his new library, Animal Hyperrealism Vol I. Mattia talked about his beginnings in sound design, his current work, and delved into the incredible story of how this library was created. A huge thanks to Mattia for taking the time to chat to us.

You can follow Mattia on Twitter here: @mattiacellotto and buy his new library here.

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Sanken CO 100k

Zaxcom Maxx

Animal Hyperrealism Vol I Library Video

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Hello! Welcome back to episode nineteen of our monthly podcast about games and game audio. This month we talk got to sit down with the brilliant Nick von Kaenel, of Respawn Entertainment, and to discuss Nick's background, current work on the Respawn Star Wars project, and we delved into some of Nick's knowledge of mobile audio. Nick is a brilliant sound designer and we are very glad to have him on the show.

You can follow Nick on Twitter here: @nickvonkaenel, and you can check out his work on his site, here.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Respawn Entertainment

Sony Vegas

Star Wars: Galaxy of Heroes

Nick's Viral Car Sound Design Tutorial

Antresol

Reel ADT

Manipulator

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Hello! Welcome back to episode eighteen of our monthly podcast about games and game audio. This month we talk UE4 demo development, we evaluate the work of Ridley Scott, subtlety and nuance, and answer a bunch of listener questions. 

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Foley in Alien Isolation - GDC Talk

Alien Day

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Hello! Welcome back to episode seventeen of our monthly podcast about games and game audio. This month we talk about GDC adventures, Derek's new workstation build, a LOT of random chit-chat, and Barney delves into his current obsession with tape and Nagra.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

GDC / GDC Vault

Platform by Output

Vertical Mouse (this one is super good)

Pro Sound Effects: The Next Odyssey Is Coming

The BBC Complete Sound Effects Library

Game Audio North - York UK, 7th April

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Hello! Welcome back to episode sixteen of our monthly podcast about games and game audio. This month we talk; our recent library releases, the fast approaching GDC, Udemy, Nagra, and then we delve into the topic of maintaining motivation for work, and touch a little on imposter syndrome. 

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Granular by Barney Oram

Bleeps, Sweeps and Creeps by Derek Brown

The Unreal Engine Developer Course - Learn C++ & Make Games on Udemy

Nagra IV-S

GDC Audio Track

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Hello! Welcome back to episode fifteen of our monthly podcast about games and game audio. We're incredibly excited to be bringing this month's episode to you with the help of Pro Sound Effects, who are very kindly sponsoring us. They provided us with a couple of copies of the fantastic Odyssey Collection: Essentials library, which we checked out and discuss in this episode. Barney also dived in and had a go at using the library to design a cool gunshot sound, which you can hear in the episode. Additionally, we talk audio tests for sound design gigs.

A big thanks to Pro Sound Effects for supporting us - we had a lot of fun exploring this fantastic library. The Odyssey Collection: Essentials is an amalgamation of the 30+ years of recordings made by Hollywood legends Richard L. Anderson and Mark Mangini, who have worked on titles like; Blade Runner 2049, Mad Max: Fury Road, Transcendence, Anchorman, Madagascar, Edward Scissorhands, Raiders of the Lost Ark, Gremlins ... and many, many more. It's an honour to be able to dip into this incredible legacy of sound, and share our thoughts on the podcast.

The Odyssey Collection: Essentials is a fantastic first generalist library for professionals, newcomers and freelancers alike, and Pro Sound Effects also support freelancers with their Freelancer Program, which offers benefits like up to 60% off on libraries and software, and sound tutorials - and it's free to join. If you like what you hear of The Odyssey Collection, you can pick up a surround explosions library from Mark Mangini and Richard L. Anderson called Detonate for just $19 - only through the Freelancer Program.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Here's a bunch of cool stuff to read and listen to about Mark, Richard and The Odyssey Collection:

Why An Award-Winning Sound Designer is Releasing His Life's Work

Setting The Studio on Fire: Recording Sounds for Raiders of the Lost Ark

The Sound of Blade Runner 2049

Building Sonic Worlds: Mark Mangini on the dynamic, immersive sound of Blade Runner 2049

Mark Mangini's Blog: The Alcehmy of Sound

SoundWorks Collection Podcast: Mark Mangini - Sound Designer of Mad Max: Fury Road and Black Mass

Pensado's Place: Academy Award Winning Sound Designer Mark Mangini

LA Sound Group Presents: Mark Mangini

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Hello! Welcome back to episode fourteen of our monthly podcast about games and game audio. This month we talk about Derek's first indie title, games we're playing, some recording we've been doing, and we announce the winners of our holiday competition! This month we decided to do our own little segments about our recent recording adventures, Derek discussing his homemade Elektrosluch, and Barney talking about some wind recordings he's made recently.

The winners of our holiday competition ARE:

Nich Mebane (@Sweet_Niche) has won any library from A Sound Effect worth up to $100!

Willy McCarter (@WillyMcCarter) has won Ringing Rocks by Thomas Rex Beverly!

Villem Rootalu (@Vileem) has won rOtation by Collected Transients!

And all three will receive a copy of Barney's AND Derek's libraries! (when we finish them)

A HUGE thanks to all who tweeted with answers, and an extra special thanks to A Sound Effect, Thomas Rex Beverly and Collected Transients for supporting us and the podcast by supplying some fantastic prizes.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

PowerOrb Neon

LOM's Elektrosluch

Alan Splet and Ann Kroeber's Cinematic Winds

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Hello! Welcome back to episode thirteen of our monthly podcast about games and game audio. We're back after a short break! It's been a whole year since we started this crazy thing and we're so thankful to you all for listening! In this episode we discuss the pressures of the games industry, the Battlefront 2 backlash, sound design warm-ups, practicing Wwise, and why the best Christmas music is by Elvis.

As we're celebrating our 1-year anniversary, and also with Christmas and New year rapidly approaching, we're excited to announce our holiday competition! We've reached out to some good friends of the podcast and put together some cool prizes that you can win - all you need to do is listen out for the competition question in the episode, and tweet your answers to the podcast twitter account! First three people with the right answers will win - winners will be announced in the January episode!

Up for grabs we've got;

first prize - Any library from A Sound Effect worth up to $100 (ex VAT) !!

second prize - Ringing Rocks Library by Thomas Rex Beverly!

third prize - rOtation by Collected Transients!

And all three winners will receive a copy of Barney's upcoming debut library - when it's ready !! :)

a HUGE thanks to Asbjoern from A Sound Effect, Thomas Rex Beverly and the good people at Collected Transients - please go and support them. You can visit the A Sound Effect website, as well as their Facebook page and Twitter; Thomas has his own site, and you can follow him on Facebook and Twitter; and you can check out Collected Transients site, as well as follow them on Facebook and Twitter. We're so grateful for these guys helping us out, we hope you go and invest in their work!

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

A Sound Effect: Behind the Delightfully Vintage Sound of 'Cuphead' - with Samuel Justice

Kotaku: A Guide To The Endless, Confusing Star Wars Battlefront II Controversy

gamesindustry.biz: EA buys Titanfall studio Respawn

Damian Kastbauer's The Wwise Project Adventure

Game Audio London Xmas Drinks - Dec 2nd, London UK

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Hello! Welcome back to episode twelve of our monthly podcast about games and game audio. In this episode we talk industry news, middleware, and answer a few questions. 

Hosted by:  Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

EuroGamer: 'The doors close on The Chinese Room - for now'

FMOD (Firelight Technologies)

Wwise (AudioKinetic)

Unreal Engine - UE4 (Epic Games)

The Future of Audio in Unreal Engine | GDC 2017 - Aaron McLeran

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Hello! Welcome back to episode eleven of our monthly podcast about games and game audio. This month we talk Gamescom, Madden 18, crunch, interviews... and Scooby Doo?

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Gamescom

Battlefront 2 Footage

Madden NFL 18

PlayerUnknown's Battlegrounds

DiRT Rally

Polygon: 'Why I Worship Crunch'

GDC Vault: Jesse Harlin - 'Why You Didn't Get the Gig'

Craig Deskins - Game Audio Interview Questions

Game Audio North - 30th September Edinburgh UK

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Hello! Welcome back to the tenth episode of our monthly podcast about games and game audio. This month we catch up about Develop, hear more about Derek's work at EA, discussing working life and answer a few listener questions.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Develop UK

Madden 18 Longshot

Old Man's Journey

Planet Coaster

Dolby Atmos

Battlefront VR

PC Gamer: Blizzard composer Russell Brower has been laid off

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Hello! It's just me this time, Barney, as Derek is super busy working on his first AAA title, which we will be hearing about very soon. For now though, I thought I'd do a little special episode, digging into some practical sound design and exploring some plugins and techniques. I decided to attempt to walk through my process for designing a sound live on the podcast, and explain my thoughts and ideas along the way. I decided not to mention specific libraries as to draw the focus away from 'what' sounds I used, rather 'how' I used them. I hope this is interesting and helpful, please feel free to contact me with your thoughts, or if you have any questions.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Waves Renaissance Bass

Polyverse Manipulator

D16 Group Audio Antresol

SPL Transient Designer

Waves Trans-X

Flux BitterSweet

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Hello! Welcome back to the eighth episode of our monthly podcast about games and game audio. This month we talk about Derek's new venture into full-time freelancing, we discuss the art of sound design, and answer a few questions from our wonderful listeners.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Toggl

Trello

JIRA and Confluence (Atlassian)

Moog Mother-32

Waves R-Bass

iZotope RX

Waves Z-Noise

Shootout Scene from 'Django Unchained' (just LISTEN to the insanity)

Game Audio North - 10th of June in York UK

Develop Conference - 13th of July in Brighton UK

Eireann Game Audio (Ireland) - 17th of June in Dublin IE

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Hello! Welcome back to the seventh episode of our monthly podcast about games and game audio. This month we decided to tackle the incredibly important issue of diversity in games and game development. We were lucky to be approached by many people who were intrested in discussing the topic, and for this episode we are joined by our good friends composer Katie Tarrant (Rare) and sound designer Haroon Thantrey (Rebellion). We talk representation in games, breaking in and experiences of the industry, and the future of diversity within game development.

You can follow Haroon on Twitter here: @Mr_Ostrich and check out his website here.

You can follow Katie on Twitter here: @ktarrantaudio and check out her website here.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Both Haroon and Katie studied at LIPA (Liverpool Institute for Performing Arts)

Taj from Diddy Kong Racing

Polygon: 'Overwatch's Search for Diversity'

GamesIndustry: King on Diversity: "No Company Will Succeed On Its Own Here"

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Hello! Welcome back to the sixth episode of our monthly podcast about games and game audio. This month we had the immense honour of sitting down with the one and only Damain Kastbauer (lostchocolatelab), pillar of the game audio community and Technical Audio Lead at PopCap Games, to discuss GDC17, the Audio Mentoring Project and Damian's new books.

If you aren't already, you can follow Damian on Twitter at: @lostlab

You can watch the VIDEO of the podcast here!

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Game Developers Conference (GDC)

The Audio Mentoring Project

The Game Audio Podcast

Damian's Books - Game Audio: Tales of a Technical Sound Designer

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Hello! Welcome to this GDC 2017 special episode!! GDC happened last week and while Barney did not attend, I had the chance to sit down with Matthew Marteinsson and Jamie Bell of Klei Entertainment! We talk about GDC, the game audio community, newbie pro tips and even make some strange noises.

Special guests:

Matthew Marteinsson: @mattesque  Jamie Bell: @jamiebell

Hosted by: 

Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Beards Cats and Indie Game Audio Podcast - take a listen if you haven't already!

Game Developers Conference

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Hello! It's just me this time, Barney, as Derek is over in San Francisco this month for GDC. As I had the opportunity to take this episode, I decided to do something a bit different. This month I took the opportunity to dive into the world of field recording, and explore the area specifically focusing on entry level sound designers looking to invest in their first recorder. I really hope you enjoy the episode, I had a lot of fun making it!

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

My reccomended entry level recorders:

Tascam DR-05 (alternatively the Zoom H1)

Roland CS-10EM Binaural Microphones

Zoom H4n

Tascam DR-100

Sony D100 (or the sadly discontinued Sony M10)

Sound Devices 702

Sound Devices 633 (and AKG 414's)

Helpful Softwares:

iZotope RX

Audacity (or Sony Sound Forge)

Soundminer

Basehead

BWF MetaEdit

Sound Effects Recordists and Distributors:

ASoundEffect

Sonniss

Frank Bry (The Recordist)

Tim Prebble (HISSandaROAR)

Watson Wu

Pole Position Production

Boom

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Hello! Welcome back to the fourth episode of our monthly podcast about games and game audio. In light of GDC being at the end of Febuary, we decided that for this episode we'd delve into some pre-GDC advice, specifically aimed at newcomers, and some general networking tips. We also answered a few listener questions.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Rich Vreeland's Mini Metro: RMX KIT on Bandcamp

Adam T Croft's Introduction to Reascript Tutorial

Game Developers Conference (GDC)

Sightglass Coffee morning meetings organised by Damian Kastbauer and Anton Woldhek

Game Audio Podcast

Lunch behind the carousel and Matt Marteinsson's CarouselCon 2017

GDC Audio Track and Audio Bootcamp

G.A.N.G (Game Audio Network Guild) Awards

IGF Awards

The Marriot Hotel (the Death Star)

Byron Bullock and Steve Whetman's 2016 GDC talk 'Foley in 'Alien: Isolation' & 'Gears of War: Ultimate' Edition'

Game Audio North at Newcastle (18th of Febuary!)

First ever Irish Game Audio meetup in Dublin (25th of Febuary!)

Some additional GDC guides that we've found helpful:

ASoundEffect's 'The Ultimate Guide to Game Audio at GDC 2016'

'GDC Advice' from Joe Cavers

'A First-Timer’s Guide to the Game Developer’s Conference (GDC) in San Francisco' from Jeremy Lim

Also worth following #GameAudio and #GameAudioGDC during the conference.

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Hello! We are back once again for the third episode of our monthly podcast about games and game audio. This month we are honoured to be joined by the awesome Steve Green, sound designer of the indie hit ABZÛ, as well as a load of other cool titles.

Steve talked about his background and journey into game audio, how he landed his first gig, his collaborative process for designing sounds for an underwater world and working alongside composer Austin Wintory on ABZÛ, and he shared a few networking tips.

You can follow Steve on Twitter here: @ShriekSMG, and ABZÛ is available on Steam, Xbox One and PS4 now. (Go buy it).

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Polygon: Crytek closing five studios, will refocus on ‘premium IPs’ and CryEngine

Rouge One

Designing Sound: The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)

ABZÛ

What Remains of Edith Finch

Elsinore

Leonard Paul's School of Video Game Audio

Game Developers Conference (GDC)

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Hello! Welcome back to the second episode of our monthly podcast about games and game audio. We talk about game engines, T-shaped people, masterclasses and we answer a few questions.

Hosted by: Derek Brown - @subwoofersub Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Unreal Engine 4

The Valve New Employee Handbook (see page 46 onwards to read about 'T-Shaped People')

Martin Stig Andersen's talk from GDC 2016, 'Inside: A Game That Listens'

'Hans Zimmer Teaches Film Scoring' on Masterclass FabFilter Pro-Q 2 FabFilter Pro-R

Waves Renaissance Bass Game Audio North Xmas party (10th December)!

Game Audio London Xmas drinks (3rd December)!

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Welcome to Soundbytes! The first episode of our monthly podcast about games and game audio. This month we introduce ourselves and go over what we want to do with this platform. We talk about connecting with people, cool conference experiences and even answer a few questions from Reddit!

Hosted by: Derek Brown - @subwoofersub

Barney Oram - @BarneyOram1

Follow Soundbytes on Twitter: @soundbytes_p

Links to things we mentioned:

Game Developers Conference

Play Expo Manchester   Leonard’s game audio school!   Sam Hughes and the Sound Architect!   The DEVICE 6 OST!