fxguide: fxpodcast: Recent Episodes

Mike Seymour, John Montgomery

fxguide covers the visual effects industry and software from a high-end professional vfx artists’ perspective.

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Just how do you get emotion and performance animated through a rigid mask to allow Deadpool & Wolverine to act?

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Matt Akey outlines trends in the industry, including Crafty Apes' latest work such as Bad Boys: Ride or Die.

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Paul Debevec discusses the 25th anniversary of Fiat Lux, the 20th anniversary of The Parthenon, and the 10th anniversary of scanning President Obama.

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Continuing our look at the hot contenders in this year's Emmy race, we chat with Chris MacLean to discuss his approach to the epic series Foundation on Apple TV+.

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ILM's Richard Bluff on Space Whales, Anakin, Vader, Tricks learnt in LED Volumes, Ahsoka, and being teased by Dave Filoni. Plus a galaxy of BTS stills.

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In our latest fxpodcast, we talk with Creative Technologist Bilawal Sidhu and discuss spatial intelligence, visual intelligence, and generative AI in the media and entertainment space.

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We speak to Chris Townsend VFX supervisor of Loki season two.

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We discuss the hit new Kingdom Of the Planet of Apes film with Director Wes Ball and Wētā FX VFX Supervisor Erik Winquist.

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Production VFX Supervisor Michael Cliett discusses making FX's Shōgun.

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In this special joint podcast we discuss the Apple Vision Pro with VR expert and podcaster Kent Bye.

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DNEG and Wētā FX discuss crafting Godzilla x Kong: The New Empire

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We talk to the Director, Producer and Wētā FX team from the Oscar winning short: War is Over: Inspired by the Music of John & Yoko

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Ian Spriggs is an unbelievable digital artist creating the most believably insightful portraits.

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Masters of the Air VFX supervisor Stephen Rosenbaum and Mike's 1000th podcast here at fxguide

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At this the start of award season, we talk to ILM's Alex Wuttke about Mission: Impossible – Dead Reckoning Part One.

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We talk to Union VFX about their work with miniatures, LED volumes, and how to fit the head of a pig on the body of a Chicken(!) for the remarkable: Poor Things.

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We talk with Peter Kirkup, disguise solutions director, about how U2's 16K LED visuals at The Sphere were created.

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Confused about what the actual legal situation on generative AI? We do a deep dive into the new Laws around governing AI with Dr Brandie Nonnecke at Berkeley Law.

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We talk to The Creator Director Gareth Edwards, ILM VFX Supervisor Jay Cooper, ILM on-set VFX Supervisor Andrew Roberts, and Animation Supervisor Michael Midlock.

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Territory Studio's co-founder Marti Romances discusses design and sitting between Art Department and VFX

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We talk to the multi-Oscar winning Rob Legato about Second Unit Directing and his hit new flm: Equalizer3. (Spoiler free)

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Andor is one of the finest Star Wars shows ever made. We speak to ILM's VFX sup. Scott Pritchard. Including 7 videos and over 40 plate photography and final comp shots.

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We talk in depth with Production VFX Supervisor Andrew Jackson about the special and visual effects of Oppenheimer.

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We go behind the lens to talk to DOP Ed Moore about the filming of the hit new show Hijack

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Our technical report and coverage live from Cupertino of the Apple Vision Pro.

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We talk to Stephane Ceretti the Production VFX Supervisor of the brilliant Guardians of the Galaxy Vol3.

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We talk to Wonder Dynamics 2 co-founders VFX Sup Nikola Todorovic and Tye Sheridan (the star of Ready Player One and X-men).

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Oscar Nominated Craig Hammock discusses Black Panther: Wakanda Forever.

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Ryan Laney is to receive a commendation (special plaque) for his inventive use of AI facial technology to give a digital “veil” to protect identities while preserving facial emotion in documentary filmmaking.

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Move.ai makes markerless motion capture with iPhones that match existing tech using incredible machine learning, (and may soon exceed it)

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We report from LA on the 95th Academy Awards VIsual Effects Bake-off.

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Three-time Oscar Winner Rob Legato joins us to do a deep dive into Emancipation, a true story of slavery and survival.

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We talk to SMILE Director Parker Finn, and VFX supervisors Vico Sharabani and Yuval Levy of The Artery in NYC.

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ILM discusses their extensive VFX work on Black Panther: Wakanda Forever.

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We speak Black Adam, with Digital Domain's VFX supervisor Nikos Kalaitzidis

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A preview of Real-time Ray Tracing that Chris Nichols will present at RTC 2022

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OTOY is pushing the boundaries of Light Field display and asset generation in cooperation with The Roddenberry Estate; Yes, they're making a Holodeck!

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We talk to the great Dan Curry about the VFX of Trek and his new book.

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This episode reviews the new ILM documentary: Light and Magic

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We talk to the Artery's Vico Sharabani about creativity and the evolving business of engaged creativity.

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An in-depth talk with All the VFX team, All at Once (well 4 of the 5 artists)

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Huw Evans, (VFX Sup DNEG) talks to us about The Matrix Resurrections and the importance of how shots were made.

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We chat with an old friend of fxguide and fxphd: Eran Dinur, about photorealism and his new book.

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SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

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The upcoming Nuke release sees the addition of direct Unreal importing and control.

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We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.

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Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.

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Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max

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ILM's Rob Coleman provides insight into high-end Character Animation

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Weta Digital's Andrew Glassner discusses machine learning and its role in visual effects.

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As part of a new panel series of fxpodcasts, we explore current Camera Tech and ask does it matter?

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As part of a new panel format series of fxpodcasts, we explore the technical and business challenges of Virtual Production stages.

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We speak to the new CEO of The Mill about the companies new broader creative direction

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We talk in-depth with DNEG's Andrew Jackson about the incredible film Tenet.

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An exclusive follow up to The Pulse webinar, with Epic's Matt Madden answering some of the most technical and complex questions that came up from viewers + bonus Lighting video.

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Indie Series 3: We explore Harry Shearer's Trans-Pacific VP film clip of Son-In-Law

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As part of our Oscar Countdown Series, we speak to Guillaume Rocheron about 1917 and his process of VFX supervising.

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As part of our Oscar Countdown Series, we speak to Rob Legato about The Lion King and his process of VFX supervising.

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As part of a new series: Oscar Countdown, we speak to Dan DeLeeuw about Avengers: End Game and his process of VFX supervising.

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We talk with Dr. Alvy Ray Smith, a legend in VFX and CGI, who has worked closely with Ed Catmull, George Lucas, Steve Jobs, and Bill Gates.

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fxpodcast is back with a detailed interview with Maze Runner Director, Wes Ball.

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We speak to FMX's Jean-Michel Blottiere about what was on the program this year!

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We speak to Kyle McCulloch, Framestore's VFX Supervisor about the character animation in Beauty and the Beast.

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Marcos Fajardo, a co-winner of a Sci-tech Scientific and Engineering Award (Academy Plaque), on Arnold research including rendering with blue noise and future directions.

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This week we discuss the effects of the incredible and instant sci-fi classic Arrival by director Denis Villeneuve.

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An in-depth discussion of the new Doctor Strange blockbuster with overall VFX Supervisor Stephane Ceretti.

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We speak to ILM visual effects supervisor Craig Hammack about his work on Deepwater Horizon for director Pete Berg.

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Mike Seymour talks to ZERO VFX Supervisor Sean Devereaux about the visual effects of The Magnificent Seven.

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We speak with Batool Jafri, MD about how artists can take care of their eyes.

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We talk to the insanely talented new head of USC ICT Graphics, Prof. Hao Li.

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We talk Previs with Ron Frankel : what are the challenges, where is it going and just what is the best 'quality' to show a director.

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We turn our attention to the Emmys and the Game of Thrones nominated work done by Iloura in the "Battle of the Bastards" episode.

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After a discussion about what we are looking forward to at Siggraph 2016 we speak with Alan Barillaro, Director of the latest short from Pixar, "Piper".

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In depth discussion with Dr Paul Debevec about the latest USC ICT SIGGRAPH work, doing even more accurate lighting capture and the new multi-spectral Light Stage. (Click through for Video and images).

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We talk to Scanline vfx supervisors Bryan Grill and Mohsen Mousavi about Independence Day: Resurgence and their incredible effects and animation pipeline.

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We talk to Pablo Helman, ILM vfx supervisor for Teenage Mutant Ninja Turtles: Out of the Shadows, about their face pipeline.

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This week we talk to Jay Redd visual effects supervisor on the new Alice Through the Looking Glass.

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An update on the UK effort to unionize. Joe Pavlo and Paul Evans (BECTU) join us to discuss what has been done, what needs to happen and why.

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Mike Seymour talks with visual effects supervisor Rob Legato about how they brought the world of Rudyard Kipling's Jungle Book to life.

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At NAB, Lytro has announced their revolutionary new Light Field camera for film and television, the Lytro Cinema camera. John Montgomery gets the details from Lytro's Jon Karafin.

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Mike talks with Haarm-Pieter Duiker, who has worked on amazing projects from the Light Stage 1 to the Matrix films, ..from ACEScg and to the latest EPIC Games GDC demo.

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We talk to The Foundry's Jack Greasley about the Sci-Tech Award for MARI to be awarded this year.

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Weta Digital senior visual effects supervisor Joe Letteri on the challenges of crafting a digital Paul Walker in Furious 7.

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fxguide writer Ian Failes has written a book profiling 16 superstar effects supervisors, called Masters of FX. We find out what's inside.

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We explore the algorithms behind this incredible video from SIGGRAPH Asia 2015.

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This week we speak to Director Wes Ball about his new film Maze Runner: The Scorch Trials, including VFX, Dolby Vision grading and sound mixing.

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We preview the DigiPro event in a discussion with Sven Pohle on DreamWorks Animation's Facial Motion and Deformation System.

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How The Mill collaborated with Google ATAP and director Justin Lin on the Google Spotlight 360 degree Story ‘HELP’.

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In-depth with Fury Road visual effects supervisor Andrew Jackson and colorist Eric Whipp on the challenges of bringing George Miller's film to life.

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Lola VFX discuss their facial work behind the character of Vision in Marvel's Avengers: Age of Ultron.

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This week we talk to Mike Woods, founder of Framestore's Digital Department and their dedicated VR Studio.

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Mike Seymour talks to Chappie visual effects supervisor Chris Harvey, discussing the work by Image Engine and Weta Workshop for the new Neill Blomkamp film.

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We talk to the three recipients of a SciTech award for finite element analysis, DMM and Kali innovations in computer graphics and visual effects.

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We talk to long-time Cinefex publisher Don Shay, who has announced he has retired from the renowned VFX industry magazine.

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We speak to Agent Carter visual effects supervisor Sheena Duggal about realizing the Marvel show's VFX.

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Interstellar visual effects supervisor Paul Franklin discusses the science, technology and art behind the incredible Christopher Nolan film.

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This week we talk to Chaos Group's Christopher Nichols about the creation of a Digital Human League with key VFX industry members aimed at further research and discussion into synthetic human faces.

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We talk to director (and fxphd Prof) Wes Ball, about the creation of his hit film The Maze Runner. As you will hear Wes is just days away from filming the sequel.

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We talk to Scott Ross who will be a keynote speaker at SIGGRAPH Asia 2014, discussing 'Can Asia become Hollywood?'.

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We catch up with Philippe Soeiro, lead product designer of Flame, about the next version that will be released this fall. It includes new Shotgun support with python hooks as well as various workflow improvements.

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In this week's fxpodcast we speak to Milk VFX about the effects work in the new series of Doctor Who.

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We talk to DD's Doug Roble, MPC's Rob Pieké & Side Effects' Mark Elendt on what they're looking forward to at SIGGRAPH 2014.

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We preview the Real-Time Live! sessions at SIGGRAPH 2014 in Vancouver, talking to Real-Time Live! Chair Nico Gonzalez and jury member Ari Shapiro from USC ICT.

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This week, fxguide's Mike Seymour talks to ILM vfx supe Scott Farrar and ILM associate vfx supe Pat Tubach about the making of Transformers: Age of Extinction.

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Key Shotgun users - Ben Grossmann, Zoic's Mike Romey and DreamWorks Animation's Lincoln Wallen - discuss their reactions to the Autodesk acquisition.

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This week we have Godzilla director Gareth Edwards on the fxpodcast for an in-depth chat about his journey while making a new version of the famous Japanese monster film.

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This week we speak to Robh Ruppel, an art director at Naughty Dog, about the role of art direction and production design in computer games.

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Our detailed interview with SPI VFX supervisor Jerome Chen about facial performance, set re-creation and lighting in The Amazing Spider-Man 2.

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ILM VFX supe Ben Snow discusses the water sims, creature, digital foliage and timelapse work for Darren Aronofsky's Noah.

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This week we talk to Framestore CFX lead Juan-Luis Sanchez about digital costume design, including the incredible work he contributed to Gravity.

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In this special fxpodcast, we report directly from the VFX Oscars March which took place today in Hollywood.

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This week we talk to Marcos Fajardo, the founder of Solid Angle which makes the renderer Arnold.

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This week we talk to SciTech winner Jeremy Selan, developer of the OpenColorIO color management framework.

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Key members of Weta Digital's visual effects team discuss the creation of Smaug, spiders, the barrel sequence and environments in The Hobbit: The Desolation of Smaug.

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An exclusive, in-depth interview with Daniel Lay, the formerly anonymous blogger known as VFX Soldier. What motivated him to come forward now? You may have a perception of Soldier now, we're willing to bet you will have a different one by the end of the interview.

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In our latest fxpodcast, Mike Seymour talks to renowned visual effects supervisor Janek Sirrs about crafting the effects in The Hunger Games: Catching Fire. Warning: plot spoilers.

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This week we talk to software developer Paul Miller who has contributed to VFX packages such as Elastic Reality, Toxik, Tiffen Dfx and Silhouette.

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We talk to Pixar's TD Paul Kanyuk. Paul will be giving a course on 'Physically Plausible Shading and Lighting on Monster's University and Beyond' at SIGGRAPH Asia in Hong Kong.

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This week we talk to Framestore's Tim Webber, who was the visual effects supervisor on Alfonso Cuarón’s Gravity.

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With the pilot episode of the much-anticipated Marvel's Agents of S.H.I.E.L.D. having just aired, we interview series visual effects supervisor Mark Kolpack.

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We take a look at the world of voice-overs and how services like Voices.com can be used for video projects, podcast intros, commercials or animated films.

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Stargate Studios visual effects supervisor Mark Spatny on television VFX awards, the industry, artistic excellence and how effects is covered in the mainstream press.

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We visit Weta Workshop to discuss practical props of Elysium with Rob Gillies, Workshop Sup. & Richard Taylor - co-director of Weta Workshop. We talk about the practical HULC suits and ultra cool weapons.

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Mike gives a final rundown from SIGGRAPH 2013 and talks to The Foundry's Katana product manager Andy Lomas about an NVIDIA OptiX / Katana lighting preview demo presented by Pixar.

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As a SIGGRAPH special: an interview with Ed Catmull. Pixar's RenderMan is this year celebrating its 25th anniversary (see Main story) and Catmull helped develop and protect the renderer that has had such a key impact on the vfx and animation.

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Mike and Jeff report from the SIGGRAPH 2013 show floor on Tuesday.

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A special fxpodcast from SIGGRAPH 2013, Mike Seymour and Jeff Heusser report from conference sessions and an exclusive announcement from Pixar and The Foundry about Katana and RenderMan.

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EXCLUSIVE: From SIGGRAPH 2013, we talk to Fabric Engine CEO Paul Doyle and investor Marc Petit about Creation Platform, an application framework for building 2D & 3D apps suitable for VFX.

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David Yocis, an attorney who worked on the "Feasibility Study on Subsidies to Film Production and Visual Effects" commissioned by anonymous blogger VFX Soldier is our guest. We discuss what the study revealed as a plan of action for addressing subsidies.

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We chat with Double Negative's Harry Biddle about the render-time manipulation and generation of levelsets, which allow for the art-direction of fluid sims. Biddle will be presenting at DigiPro on the 20th of July.

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This week as part of our extensive MOS coverage, we talk to Weta vfx supervisor Dan Lemmon about Man of Steel.

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In this week's show Mike talks to ILM's Jay Cooper, compositing supervisor, about the comp pipeline on Star Trek: Into Darkness.

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This week we talk to Digital Domain's visual effects supervisor Erik Nash about the blockbuster Iron Man 3 from director Shane Black.

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This week we talk to Oblivion DOP Claudio Miranda, ASC and Digital Domain visual effects supervisor Eric Barba about in-camera projections, shooting in Iceland and realizing the world of Joseph Kosinski's film.

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It's the annual post-NAB recap with Jeff, John, and Mike...recorded on the way back to LA from Vegas.

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Mike Seymour speaks to VFX supe Scott Stokdyk, digital effects supe Francisco DeJesus and puppeteer Phillip Huber, the team behind China Girl from Sam Raimi's Oz: The Great and Powerful.

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Jeff Heusser talks to three visual effects industry veterans - Scott Squires, Scott Ross and David Rand - about the recent developments in VFX, from globalization to unionization to subsidies to working conditions to recognition and other on-going issues.

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This week we speak to Hybride Technologies President Pierre Raymond about the convergence of films and games. Hybride is now a division of the game giant Ubisoft.

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This week we talk to Rhythm & Hues visual effects supervisor Bill Westenhofer. Bill was the overall VFX supe on Ang Lee's Life of Pi, one of the nominees for the Best Visual Effects Oscar this year and a recent BAFTA and VES winner.

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This week, we talk to visual effects supervisor, director of photography and Illusion Arts founder Bill Taylor, who has been voted the John A. Bonner Medal of Commendation by the Board of Governors of the Academy of Motion Picture Arts and Sciences.

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We speak to Imagineer Systems CEO John-Paul Smith about the development of the amazing tracking / roto software mocha. John-Paul and his colleagues will be awarded a Scientific & Engineering Award at the upcoming Sci-Tech Oscars.