HomeBrew Archives: Recent Episodes

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We are a Dungeons and Dragons/story telling podcast that homebrew everything.

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a new world awaits as the funlands reality sets in. 

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On our way to Mc-glubdadifj funland and Virgil is as Grumpy as ever.

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the adventure continues as Virgil fulfills his debts, and learns of new powers.

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With the identity of Bogrin's Friend a mystery our fickle Mercenary does his best to provide no truth. 

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Volo's (bogrin) past starts to emerge as a mysterious cloaked figure shows up.

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Virgil and Bogrin are finally being held to the debts they owe to a suspicious character.

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Our heroes continue their trek to the filth of a city as they face a treacherous terrain. 

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Our heroes have learned that sometimes their choices are not the best. and they slowly begin paying for them.

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Our heroes fight desperately trying to hurt the empire in any way they can. 

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Bogrin uses his talents in sneaking and lying to find out what is going on in the town, only to learn a terrible reality. 

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Our heroes visit Gallivale, a  city once in ruins now prospering. 

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Our adventures think about where they are going...where they have been, and how far they come. Friends and loved ones lost, and dark secrets that remain. 

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The crew are back at the Arcane and this time, it's personal. Dr. R comes back in full force with Dr. Strong, Virgil is really in to spreading his knowledge, T'natum receives a task for the ship, and Bogrin shares a personal detail with Dr. Strong, or does he?

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If you're really into the development of our characters and the abilities that they have, this episode is the one for you! Listen in on a shorter, more laid back episode as we go through our characters leveling, stats, and new capabilities.

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Join us as we discuss some of the highlights, favorite moments, and thoughts about the Chapter Two arch of HomeBrew Archives.

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The gang arrives back at the Arcane to find some less than pleasant news. Now they must make a choice with Dishari to determine the fate of magic. 

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The guardian of mercenaries and magicians, Tavi, joins the cause to take down the empire and the return of a beloved character is reunited with the group.

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T'natum is overboard and the crew find out the origin of the giant tortoise creature and it's companion. 

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In the midst of battle, another overlying threat to Eclomovic and our adventurers becomes apparent. Then, T'natum takes a dive.

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With Gobble gobble dead our heroes will never get the chance to learn how to pronounce his name. But they have bigger problems as a brawl for the tome begins. 

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The council reaches their verdict and our heroes learn there is a darker power at play here. 

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Our adventures find themselves in an unknown city with an unknown species. Not sure what words to say or what exactly to do, the heroes in true home brew fashion take no precautions.

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Join the crew on their grandest adventure thus far. Follow the adventure under the sea to the City of Eclomovic. T'natum and Dr. Strong visit with royalty, while Bogrin/Jiles and Virgil get some personal time.

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The crew drop anchor in the middle of a storm and do a bit of adventuring in a sinking ship while their N.U.B.A.'s are repaired from their last encounter.

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It is time for our Adventures to get familiar with their new toys as Virgil works to get more comfortable with water. But deep below in a dark watery cavern something lurks in the shadows.

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The adventures Set sail to the next half of their adventure as they start work on the construction of the Nautical underwater breathing apparatus or NUBA.

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With the wolves taken care of our heroes might have other problems. 

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Virgil, Strong, Bogrin and T'natum hide in the woods trying to formulate a plan for their next move, when they encounter The Pack. 

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Our adventures try to complete the final task given to them by the Captain. In an effort to do something right the group sends Bogrin out to persuade the Blacksmith to join their crusade.  

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Our heroes barely get out of a sticky situation thanks to Bogrin's quick wit. Now they discuss their next plans and try to figure out where to go from here. 

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It looks like our little crew has gotten themselves into another pickle and find a need to escape. Caught between a rock and a hard place, Ser Chad/Jiles/Bogrin takes matters into his own hands for the good of the group. 

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Our adventures meet up with some unusual allies and try to get as far away as possible from the incident caused by Virgil and T'natum. 

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After having  an all out brawl in the warehouse Chad, T'natum, Strong and Virgil come face to face with someone who also wants to take advantage of the closed status of the town. Let's hope they want to work with the Mercenaries rather than against them. 

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T'natum, Virgil, Strong, and Chad make their way to the warehouse to get the steam engine they run into some unexpected problems and create a few problems of their own. 

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The group decides to lay low for a bit to avoid the heavy guard presence. They gather their thoughts at the Wurst Tavern and learn a very interesting game called Dice Bash. 

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T'natum, Virgil, Strong and Bogrin (Sur Chad) find themselves in the pearl city of Shumovis. The group also find themselves put on edge when they arrive and see there is an unexpected amount of Imperial guards present in this shining place. 

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With the second tome now open our adventures start their search for the next one. They find themselves in a new city with many dangers  all around them. With a careless attitude they saunter into danger! Let's see how this works out. 

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An episode dedicated to leveling up our respective characters to level 3 and the completion of the first chapter in this story. We take some time to get behind the microphone a bit and talk about some of our favorite moments, NPCs, and what we're looking forward to for the campaign. We hope you enjoy!

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Kitts has finished the Divination Tome and it is time for it to be placed. The new release of magic gives a map to assist with their future adventures. Bogrin gets a new companion.

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The remainder of the Monster Mercenary quartet set out on their own adventures. Bogrin, or should we say Chad, finds a hidden area of the Arcane. T'natum gets a makeover and checks in with The Captain. Virgil goes to work on a new type of arrow.

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The Arcane's prophesied Monster Mercenaries find themselves with some downtime and set off on a few individual adventures within the Arcane architecture. Dr. Strong discovers an infirmary with need of some direction.

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After the truly wearing trails that escaping BlackBend proved to be, our adventurers find themselves on the way back to the Arcane. On the way, they decide to interrogate the guard they captured and then find out what's in the chest.

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The group makes it through the tunnels of BlackBend but now an all new threat presents itself. While Bogrin's actions catch up to him. Some would say out of the frying pan and into the fire for these mangled mercenaries.

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Dr. Strong, Bogrin, Virgil, and T'natum find themselves on the run from Imperial Guards in the underground tunnels beneath BlackBend.

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With Virgil unconscious, our adventures meet the Gambler and his unsavory companion. Prepare for a lot of Kenny Rodgers jokes in this Episode. 

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With the crowd chanting for the next opponent our adventures will face their first real challenge. THE BEAST! 

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With Arena day finally upon them, our mercenaries find themselves in the first fight for their lives since they have united together in Galavale. They have been given an opportunity to become extremely rich and famous or die trying. They are certainly the first of their own kind to venture into the Great Arena.  

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The crew investigate into BlackBend's Townmaster Sherman Krinklaw. A secret hidden beneath the town is uncovered. Today's the day. The boys enter into The Arena!

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BlackBend's arena is a hot spot for our boys but it looks like there is a mystery hidden within the walls of the city.

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Our adventurers find themselves in the most disgusting and unforgiving city in all the realm. Bogrin seems to be right at home within the walls of this corrupt city, while the others have some trouble adjusting to such unsanitary and unwelcoming conditions. 

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With BlackBend in their sights, some of our adventurers learn the true meaning of being sand sick, while others sneak into places they do not belong. T'natum joins in on his very first drinking game and very quickly finds a new level of competition. 

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After discovering their new abilities our adventurers learn about their first mission for the Arcane. The weight of what they are involved with begins to set in and their unusual form of transportation arrives for their voyage.  

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What lies beyond the mysterious city within No Man's Desert? Will our heroes learn the truth about their own destinies and accept what fate has set out for them?

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Our Adventurers work their way through Lost Man's Desert. Will Krum find what his heart seeks? Will our heros survive in this unforgiving wasteland?

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We find our adventurers making friends with the most unlikely of characters as they try their best to save Galavale from the plauge that has destroyed this once beautiful town. 

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Introduction: an overview, history, and overall interesting, description of the world.

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Our story begins here! Meet our heros as their story starts and hilarity ensues.