Relic of the Past: Recent Episodes

Michael Polkinghorn

Relic of the Past is an actual play Dungeons and Dragons 5th Edition adventure where a group of adventurers has their world turned upside down by an evil and ancient force.

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The Tabaxi have broken into the undead headquarters and are ready to face off against the commander?  They barely made it past the guards.  Can they prevail against a stronger foe?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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While the party struggles with the quest to find the Glaive of Doy things are going poorly back on the mainland.  The Tabaxi have been pressed on all sides by undead attacks.  They send a crack team in to try to eliminate the leader of the undead raiding parties.  Can they even win through the front door?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party continues reenacting the story of Doy.  Will they all perish (again) or will Krivval's link to his god let them succeed in their quest this time around?  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party had made it to the island where they hope the Tomb of Doy is located.  What waits inside will result in the death of all but one of them!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party's boat is surrounded by tentacles and they appear to be attached to that Kraken just below the craft!  What will happen as one after another of the party is wrapped in the tentacles and lifted from the boat?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party labors to fix the strange foreign boat that they have found washed ashore.  Along the way, dinosaurs, wild magic, and accidental concussions will get in the way.  Can they still get to horseshoe island with this dilapidated craft?

While the party is exploring the 5 Rings for the items of power that will allow them to face Elowal in the Underworld, things are happening in the outside world.  Bad things...  On the walls of Portam Magnum, the undead are surging trying to take the city.  Can a rag tag group of guards thrown together hold their section of the wall, or will they join the creeping undead in assaulting the city as they rot inside a corpses shell.  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

Subscribe at your favorite podcatcher:iTunes GoogleSpotifyPlayerFMPandora

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While the party is exploring the 5 Rings for the items of power that will allow them to face Elowal in the Underworld, things are happening in the outside world.  Bad things...  On the walls of Portam Magnum, the undead are surging trying to take the city.  Can a rag tag group of guards thrown together hold their section of the wall, or will they join the creeping undead in assaulting the city as they rot inside a corpses shell.  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We wrap up our year 5 interviews with Mike as he and Drew go through the last half of the timeline.  Find out why he did what he did, didn't do what he didn't do and what he promised himself he wouldn't do he did in the end.  Also this episode is chock full of great tips for DM's and players alike!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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Drew returns to interview Mike and go over the first half of the adventure timeline!  Take a listen to hear why he did things, why he didn't do other things, and crawl into the mind of our DM!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We've heard from all of the players on their reflections on the last 5 years of the game, but what about our vaunted Dungeon Master?  In a wide ranging interview with Drew, Mike spills the beans about what he wishes he did differently, which character and NPC he likes the best, and when the Aboleth was really supposed appear in the adventure.  Along the way, we hear about his planning style and writing method.  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party has met the Monarch of the Seas and he is much changed from the last time they were here.  To find their target they will have to search the whole of the Storm Giant's library of crumbling scrolls.  Let's see how that goes shall we?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The Party approaches the spire of the Monarch of the Sea and finds that things have changed!  While enjoying the hospitality of the Monarch, they get a chance to reprise their dinner of so many months ago, but this time not so awkward.  Then it's off to the baths.  Oh and Krivval checks in on his kids.

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party joins Krivval's quest on the tropical isle which is home to the Monarch of the Seas they had visited months ago.  Then an old friend drops in.  The resulting combat would be completely different than last time.  When they get to the Monarchs spire, they are in for a surprise though!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We have our shortest interview of the set because Melanie has been with us the shortest amount of time.  Come meet the player behind Jade Claw and find out about her cursed dice!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We return to the 5th Year interviews and sit down with Jesse and go over her recollections of the podcast and the highlights for her character Adrie!

The party thought they were on top of this fight until reinforcements arrived.  Can they solve the puzzle as to why enemies keep showing up, or will they be worm food?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party thought they were on top of this fight until reinforcements arrived.  Can they solve the puzzle as to why enemies keep showing up, or will they be worm food?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We return to the main party and their fight with the otherworldly creatures that guard the Staff of Nealon.  The party thinks they have the upper hand until things suddenly turn the other way!  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We continue our 5th year anniversary interviews with an epic sit down with Drew!  Hear all of his favorite moments from the last 5 years and the one thing that Adrie will never be able to admit to Krivval!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The year 5 interviews continue and we sit down with Matt and find out about his favorite moments, and his character's 5 year metamorphosis.

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The Dragonborn boys have gotten themselves in a fight on the way home from a successful night of performances at the local pub.  Will the items they were gifted from the main party make the difference, or will the wraiths litter the street with them?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We rejoin the Dragonborn as they enjoy a rare night of leisure in Portam Magnum.  Unfortunately, someone not quite alive wants to crash the party!  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The year 5 interviews continue and we sit down with Owen and find out about his favorite moments, when he was most concerned for the party, and his feelings for his apprentice Orlana.

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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As a part of our Year 5 Celebration, we are going to sit down with each of the players and go over their impressions of the major events of the campaign and all if it's highs and lows.  This week we sit down with Bryce who plays our not penniless paladin and get his take on the last 300 episodes!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

Subscribe at your favorite podcatcher: iTunes Google Spotify PlayerFM Pandora

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As a part of our Year 5 Celebration, we are going to sit down with each of the players and go over their impressions of the major events of the campaign and all if it's highs and lows.  This week we sit down with Bryce who plays our not penniless paladin and get his take on the last 300 episodes!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

Subscribe at your favorite podcatcher: iTunes Google Spotify PlayerFM Pandora

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The Kittens have tracked down Sunset's abductor, but it turns out he has a few tricks up his sleeve!  the party will grind their teeth in frustration, (and I thought cats loved to be in boxes)...

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The Kittens have tracked down Sunset's abductor, but it turns out he has a few tricks up his sleeve!  the party will grind their teeth in frustration, (and I thought cats loved to be in boxes)...

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We've completed another year of the Relic of the Past Story and the cast assembles to go over their favorite parts and their hopes and dreams for the year ahead?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

Subscribe at your favorite podcatcher: iTunes Google Spotify PlayerFM Pandora

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We've completed another year of the Relic of the Past Story and the cast assembles to go over their favorite parts and their hopes and dreams for the year ahead?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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Our annual summary of the show!  If you are new to the show, you can hear the whole story from the beginning and jump right in on the action, or if you are a seasoned listener, jump ahead to 1:52 to hear just this last year's update.  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

Subscribe at your favorite podcatcher: iTunes Google Spotify PlayerFM Pandora

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Our annual summary of the show!  If you are new to the show, you can hear the whole story from the beginning and jump right in on the action, or if you are a seasoned listener, jump ahead to 1:52 to hear just this last year's update.  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

Subscribe at your favorite podcatcher: iTunes Google Spotify PlayerFM Pandora

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The Kittens have been ambushed by monsters hiding under their beds (the monster's beds, not the Kitten's).  It's time for action.  What they find in the next room will shock them to the core!  What could it be?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  No really, he is!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The kittens continue their search for Sunset but all they find is the tracks of creatures with cloven hooves.  What could that mean?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  No really, he is!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We are back with the Kittens now at level 2 and their friend Sunset is missing?  What will they find when they track back into the depths of the Tabaxi redoubt?  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  No really, he is!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party tries to unlock the Staff of Nealon from its arcane storage.  But it's never that easy is it?  There are aberrations from the far realm that wish to get involved in this project!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  No really, he is!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party encounter's yet another platform with the unquiet dead.  Will Arlen get a chance to act before the divine casters finish off the foes?  Of course not, but he is still useful!  

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!  No really, he is!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party escapes the bronze statues only to come face to face with the rising unquiet dead!  Is it time for the Cleric and Paladin to shine?  Yes!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party is wrapped up in a combat with bronze statues.  When irresistible force meets immovable object, who will win out?  Someone is going over the edge!

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The characters have made it into the floating Ziggurat, but even the decorations here want to kill the party.  Can they be clever enough to face these foes on a floating platform above the void?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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Arlen's quest begins at a ziggurat floating high above a floating desert.  What is it?  How will they get in? What will they find inside?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The party has walked into the five burning portals.  What waits for them on the other side?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We take a quick time out to sit down with Drew and meet the new Krivval!  What drove him to make such drastic changes, and where is the character headed now?  Along the way we talk about multi classing, game breaking spells, respecting your Dungeonmaster's world (or not), and the Critical Role effect.

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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So Krivval has changed, both in abilities and in power.  But what happened?  What brought about this change?  He said he met with Nuada, which he did.  And he received new powers.  But every gift comes with a price...

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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An episode of surprises!  There is the huge Krivval surprise!  Whatever happened to him?  And the Galchobar surprise!  What has the wizard been up to?  And what are those 5 rings of fire he has???

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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Nadar and Pugsley continue deep into the park to find the source of the corruption that is infecting the wild land.  It has a guardian though!  If he defeats that, can he defeat the corruption he came to find?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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We fill in the missing gap of time while the Dragonborn were nearly dying at the hands of Elowal.  What happened to Nadar to pull him away from the group and did he nearly die as well?

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/ 

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The main party reveals Adrie's secret to Baron Nola and then takes off for the blowing dust of Mare Arenosum and the ruined city of Calidum Fontes.  What if anything will they find there?  Will they find the portal they are looking for?  In the end they will get an ominous summons.  

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The party heads over to Ferrum Mons to answer the summons of the Gnomes on the way to find the gateway to the underworld.  What they find there will be both agonizing and rewarding.  Then Krivval discovers something that may just save Arlen's life!

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The party takes care of business in Portam Magnum as they formulate their next steps.  Spells are cast, information is gathered and of course there is a business party!  Then a prediction from the Royal Astrologer puts the party on a clock to doomsday...

Oh, and the cast is ridiculously silly (but you knew that).

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We return to the main party and they begin their investigations on how to confront Elowal in his underworld lair.  Meanwhile, their fame is beginning to bring them proposals on avenues to explore if they survive the next part of the adventure.  

Oh, and the cast is ridiculously silly (but you knew that).

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The cast get's together to go over the Kittens mini series.  In a wide ranging discussion they recap the experience and discuss which of the Kittens would padawan to which main character.  We also find out which player is in love with which Kitten!

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The Kittens are successful in their mission to deliver the spellbook of the enemy to Galchobar.  Now however, they need to free their comrades imprisoned after their disastrous attempt to infiltrate the city and then escape to their mountain redoubt in the peaks high above the city.  Can they accomplish all of this, and if they do, will they find the companions that they left so long ago waiting for them there?

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The Kittens finally make it to Civitas Cataracta, but it is a city protected by a high wall patrolled by guards.  Can they make it over the wall and through the streets of this hostile city or will their mission end in failure?

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The Kittens continue their trek towards Civitas Cataracta, but everything is against them.  The weather turns to snow which brings out new creatures to get into their way.  The biggest threat to their success may come from within their party though...  Can they win through?

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Limping along after the bear attack, the kittens are shacked up (literally) by a friendly ranger and who should come out of the driving rain but their friend Burnt Spoon with his bag of tricks and "interesting" aroma.  Fun times should be had!

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The Kittens have fought their way across the Mare Arenosum (literally) and now rest in the relative safety of the Dryadium.  The safety is very relative as the local wildlife comes calling and they are just kittens barely out of Kittengarten.  Not all will survive...

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The Kittens reconcile themselves to the fact that help is not on the way and continue their quest.  The Mare is full of dangers though...

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A group of newly minted Tabaxis are spirited away in the middle of the night to flee the treehouse.  Within a day they find themselves all on their own with a secret mission to complete.  Will they survive?

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The main party returns to the Fraiser mansion in the middle of the night and can't wait to open their new presents!  After exploring their new magic items, it's time for a nap and then settling down for a planning session.  How will they move forward to find their last phylactery?

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The Dragonborn face Elowal's final and greatest minions.  It all goes well until Petrin does something stupid.  Will they all fall, or will Elowal relent having made his point?

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With the illusory maze dropped, just as with the primary party, the Dragonborn now face a force of undead and at the center, Elowal!  The lich waves forward wave after wave of combatants to slowly take the Dragonborn down one by one.  Will the they survive their onslaught?

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The Dragonborn wade into yet another room filled with minotaur skeletons and weeping angel statues.  But wait, didn't Krivval mention something like this happen to him and his party months ago...  Hmm... we should explore that some...

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We are back with the Dragonborn and they have found an old unused maintenance room in the waterways below Portam Magnum.  The room seems to have a sinister secret, what can it be?  And have the Dragonborn gotten themselves in deeper than they planned?

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The party is in the room with the phylactery, but the Captain of the Guard stands in their way.  Can they best this dizen of the infernal realm in their depleted state?  Even if they can, can they escape before they are caught by the rest of the guard?

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The party is in quite a pickle, pursued by Cloud Giant guards, they have entered the jail and are confronted by the jailer, an Ettin!  Stuck between these foes, it looks like they will have to fight their way out if they are to free the prisoners.  If they succeed, will they have enough strength left to find the phylactery and escape?

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We've had the big reveal on Noone's character and the earth shattering revelations therein!  The cast assembles to talk over their thoughts on what has happened, what is happening, and what will happen in the future (kinda-maybe).  Hear what they have to say about these last four years and those upcoming!

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Noone is returned to the party and is a new man!  Then everyone realizes that they must make their way out of the castle ASAP.  Cue the sneaking!  As stealth and deception has worked so well for the party so far, guess how well that works?  Time to roll for initiative!  

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The party is at the door to the room Noone disappeared into but gazing in, they only see his crumpled form being lorded over by a huge icy devilish bug creature.  Can they rush in and save him before he bleeds out on the floor, or will they be claimed by the creature as well?

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Our first Holiday Special!  The Tabaxi are back and they must save Santa from the clutches of the Winter Warlock.  What hijinks will ensue?

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The party is bottled up by the Cloud Giants and something is happening in the next room where Noone disappeared to, but who knows what that could be?  Is he having a pleasant visit, or is he in mortal danger?  The party must fight through to get to him to discover what happened to Noone!  What we discover finally reveals the shadowy backstory of our most unusual character.

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The party's attempts to deceive the Cloud Giants come home to roost and when they attempt to leave their room they find a nasty surprise waiting for them!

And what's up with Noone? He triggered a secret door and was shot next door!  Is he having a nice visit, or is he lying in a pool of blood

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The Dragonborn are sent on the scent of a new threat to Portam Magnum.  This time to the water channels under the city looking for trouble which they find...  All with accompanying badger music!

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The Dragonborn must quest deeper into the catacombs (cat brushes?) to find the source of the contagion.  But first they must be cured themselves.  What they find will convince them that the source of the corruption runs deeper than they thought!

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We are back with the Dragonborn, and they have been tasked with finding a missing acolyte in a local temple.  Their exploration of the catacombs finds other things walking in the dark...

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We return to the Loxodon and one of their number is missing.  When the rest go to look they get an unwelcome and deadly surprise?  Can they contain the contagion that is threatening to overwhelm them?

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Another year has come and gone, hear the cast recount their recollections of the last year and their hopes for this next year!

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The party has been dismissed back to their quarters and they have many puzzles to figure out.  Where is the phylactery?  Who is this other Noone?  But first it's time for tea with the ladies an event that will leave a bad taste in their mouth!  Then an unexpected thing happens...

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The party is brought before the Duke and Duchess of the Clouds to inquire about the phylactery.  The answers they get aren't satisfactory.  Mysteries compound though as the guard captain is a fiery fiend, and they still haven't found out who the other Noone is!  Can they answer these questions?  Not before tea!

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Despite botching their attempt to bluff their way into the Cloud Giant's Castle, the party is invited inside and given accommodations.  This takes a bizarre turn when they discover the details of the ambassador across the hall!  Who is this new individual, what is he doing here, and what bearing does this happen on Noone?  And have the Cloud Giants accepted the party, or are they just going to kill them in their sleep?

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It's our 4th anniversary and once again we present the whole tale of the adventure so far.  If you are new to the podcast and want to catch up or a veteran that wants to experience the story all over again, jump right in!

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The party is rapidly approaching the castle in the clouds but how will they get in?  Will they come in all guns blazing or will they try to use deception to gain entrance?  Considering none of the party is trained in deception, which do you think they will try?  Of course...  Well this should be interesting!

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While the main party is away, a group of Dragonborn has been dispatched to guard the Fraiser Household.  It is an awkward situation with the new guards out of their element until the household is attacked and they go into action.  The foes are stronger than they anticipate though and one of the Dragonborn will be brought to the edge of death!  

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After discovering that this not the Vale of the Pegasus but is actually the Vale of the Pigasus, the party makes the best of things and tries to tame the fairy pigs to ride them up to the cloud castle and hilarity ensues!

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The party heads up into the mountains to find the elusive Vale of the Pegasus.  Unfortunately, October isn't the best time to year to be climbing the heights!  Hopefully with their unfailing ranger guide and their guest druid, they can win through the elements to their prize.  If they do however, they will find something not at all what they sought!  

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The party hits the road to Ferrum Mons for a fine evening with the Baron.  Then they realize that they ought to be making plans for their assault on the cloud giants.  Let the planning commence!

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The party repairs back to stately Fraiser Manor after narrowly escaping the wrath of the ancient red dragon.  Now out of danger, they nurse their wounds and see if they can't get some replacement fur.  Then it's time to plan the next stage of their quest to find the phylacteries.  Oh, then Adrie reveals she is a Drow.  That should be interesting!

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It turns out that the party only defeated the CHILD of the ancient red dragon, not the red dragon itself and now she's MAAAAAD!!!  The only option is to high tail it out of there.  Can they make it in time or will they be incinerated?  It won't go so good for one party member!

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The party finds their cover blown and the red dragon guarding the phylactery knows they are there.  So Noone decides to go off script immediately and combat breaks out... Against a full grown red dragon... so good luck with that!  Will the party prevail or will they just end up as so much charcoal?

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The party makes its way through the volcanic passages adjacent the Gnome Home to confront the Red Dragon that guards the next phylactery.  On the way there is way too much overthinking of the plan and some gratuitous violence to try to get Arlen his powers back!  Sucker punches anyone?

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The Dragonborn must bargain with their neighbor the Great White Dragon to get him to reject the advances of Elowal and he is undead minions.  But will they be convincing enough to win the day or will they just end up as frozen dinners for him to snack on?

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We are back with the Dragonborn and they encounter the White Dragon of the Mountains yet again.  This time, the King of the Mountains has friends... How will that go?

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The party faces the Gnome Drider, but she is not what they thought she was.  Turning out to be helpful, her lair however inflicts 1d10 pun damage at every turn!  Then there is a red dragon to be faced and the party has to engage in quite a bit of overthinking!  

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After winning through the delaying force of revenants, the Tabaxi must defeat the undead commander if they are to disable the attacking force and save their beloved tree house! 

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We are back with the Tabaxi and they are under siege from the undead!  Can Misty use her experience in the war with Exculbarum Colis to lead the cats to victory against the invaders?

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After the encounter with the Guardatron 999s, the party explores deeper in to the Gnome Home and they uncover mystery after mystery (and an epic reference).  After negotiating the mysteries of the complex, they find that the place isn't quite deserted and the occupant is quite... unique!

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The party finishes off the fight with the Yeti and begins to explore the ruins of the Gnome tinker's city.  Much to their distress, they find that translating gnome titles leads to terrible puns!  Can they survive the pun damage?  Then they find that not all of the city defenses have deactivated with time...

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The Yeti fight continues.  With 3 characters down and 2 paralyzed can they pull this one out?  Afterwards, the survivors explore the punny world of the Gnome Home.  What groan inducing delights will they discover?

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The party finds themselves dangerously separated.  The monks are surrounded by Abominable Yetis and the rest of the party is almost half a mile away!  Can they run for help or will they be caught by these freezing polar denizens?  It certainly won't be pretty!

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The party makes it up to the ruins of the Gnome Home and begin to explore and realize that there will be 1d10 pun damage around every corner, but the hunters soon become the hunted...

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The party ventures up into the mountains between Collesque and Ferrum Mons.  There they encounter farmers that have been broken by the phylactery fogs.  They give them aid and then continue to the abandoned tinker's town.  Is this the location for the next phylactery?

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The party departs Ferrum Mons, and is halfway to halfway to where they want to go when they realize they have no healing potions!  It's too late to turn back now, so hopefully they won't need them.  They stop at the future home of The Halfway House Inn when they meet an old friend that wants to send them on another journey (of the wrong type).

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The party tries to gather the clues to the next phylacteries location.  They head off to Ferrum Mons to get the input from the Gnomes.  Meanwhile the monks try to center Arlen so he can access his sorcerous powers once more and it....... almost works?

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The party greets their returned friend Jade Claw and read through the lost journal.  What clues does it hold?  Then it's time for speculation on how to return Arlen's lost magic powers.  Can Noone hit him hard enough to jar them loose?  Will he have to die again?  

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So what happened to bring Jade Claw to Portam Magnum bearing an ancient diary?  We drop back a day and see the events that brought her back to the main party.  

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We get the band back together!  The whole party is finally reunited after their separate near death experiences.  Time to rest and recuperate in the safe confines of Portam Magnum and receive the commendations from the war.  And then a dragon drops in...

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We have a super special surprise for everyone!  The crew plays through The Joy of Extradimensional Spaces, the first level adventure in the new Candlekeep Mysteries adventure anthology from Wizards of the Coast.  Listen to DM Mike running the party though the adventure he wrote for the anthology!

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With 4 of 6 characters down and 2 just a dice throw away from death, it comes down to initiative order on who lives and who dies.  After patching everyone up, the party returns to Portam Magnum, the Council of Barons has a "Request" for the party.  One must become the Baron of Portam Magnum, while one must assume take the title of Baron of Exculbarium Colis... But whom?!?!?

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In perhaps our longest episode yet (we didn't want to break up the action), Cotter's party holds the left flank of the Portam Magnum army until the arrival of the Dragonborn army.  What should be a relief turns into panic as they realize that the undead Baroness and her minions have penetrated the center of the line and the Baron himself is in peril.  The party jumps into action, but things go poorly... very poorly... We leave the episode with four characters making death saving throws and two only a single bad throw away from expiring!  Chilling times indeed!

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Arlen lies crumpled on the ground with the specter of the Mad Mage standing over him.  The party is weakened from battling his orbs of chaos.  Can they withstand the Mage himself?  The party will not come out of this unscathed!

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Rejoining Arlen's group, the specter of the Mad Mage of the Mare has arisen from Arlen's broken body and orbs of chaos (yes, the things that killed Moon) have appeared and are attacking.  With Arlen down, can they save him while defending themselves?

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The heroes under Cotter's command have patched the holes in their battle line with aplomb, but now new tougher foes have waded into the fray?  How will they fare against these new, tougher opponents?

Hint: Not well!

Can they hold the left flank and prevent the army of Portam Magnum from being swept from the field?

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The forces of Portam Magnum face a nasty surprise!  The forces of Exculbarium Colis include zombified soldiers infected with the Tork fungus which are wading through the Cotter's battle line.  If the party doesn't get in there quick and plug those holes, his command could be swept away and with it the whole left flank and then the entire Portam Magnum expedition!  It's time for the party to get involved personally. 

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The party has found their missing sorcerer, but he turns out to be infected with the fish zombie disease just like the Tabaxi.  He reveals the cure but it is a spell Moon hasn't prepared!  They are in for a long wait for him to acquire it.  When they do return to the Sorcerers of the Shore, they find that the healing Arlen seeks is just as likely to kill him!  None of the choices seem good.  What will they do?

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A dark shape is charging up out of the depths of the brackish lake at the party!  When it arrives the ensuing encounter will be more disgusting and more... confusing than they could expect.  What will come of the confusing situation?  Oh and Aren's wild magic goes crazy finally.

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Arlen's party tracks their missing sorcerer down the mountainside to a cave by the shore.  When they get there though, what they find are people with pale and slimy skin charging out of the water to get them!  What is the solution to this mystery?

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The party finally arrives at the Halfling's coffee fields and what they find is suprising!  Then they must brave the keep of the Sorcerers of the Shore!  Will they have the answers to keep Arlen from blowing up and killing everyone?

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The party is on the run in the old sewers below Collesque as the guards are closing in.  When they are cornered the result is... surprising and confusing.  Will they escape to get Adrie and her family to the Drow enclave?  Will they get there before Arlen explodes killing them all?  

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Stymied by the locked gate leading to the Halflings coffee plantations and running out of time before either Arlen blows up and kills everyone or Adrie and her family are discovered as being Drow, the party through Nissian the Bard enlists the aid of a shadowy figure known as The Sweet Prince.  Will he lead the party to freedom or to disaster?

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We leave Cotter and his crew in jepordy in the Campo Magno and rejoin Adrie and Arlen as they embark on their dual quests of finding a home for Adrie's family and keeping Arlen from exploding and killing everyone!  It seems that the source of the Halfling's excellent beverage might play a roll in the discovery, but it's not information they give up easily!  Who can help them find their way?

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Cotter's team spends a tense last night in Portam Magnum as battle looms the next day.  The party tries to reassure Cinea that the family will see them all again after the battle is finished.  However, everyone is unable to shake the nagging feeling that something is up!  Why is Exculbarium Colis offering war if their forces are so inferior?  There must be some surprise in store...

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Cotter is summoned back to Portam Magnum to take command of the Swan Battalion in the upcoming battle with Exculbarium Colis.  The party has an audience with the Baron who confides his unease about the hostilities.  Why would the Baroness be offering battle when her forces are so much weaker?  Does she have an ace up her sleeve?  

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Krivval's party heads downhill to Portam Magnum.  Unfortunately, the soldiers of Exculbarium Colis have set up a roadblock at the crossroads.  When talking won't do the trick the party has to make a break for it!  Can they elude their pursuers or will they just end up in an even bigger fight?

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Krivval's team leaves the mountains on Cotter's ore wagons.  The stop along the way to interview the carters, the miners, the Tabaxi, and a group of skulls!  What will they discover?  Oh, and Krivval teaches Misty to use her breath weapon?  

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Krivval faces the challenger from the red Dragonborn in single combat.  The outcome will have far reaching ramifications for both him and the world at large.  Will he choose the path of mercy or revenge?  The fate of many may hang in the balance!

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Krivval, Cotter, Noone, Red and Misty reach the summer valley of the Dragonborn and get appraised on the situation in the mountains and all is not well.  The red Dragonborn are challenging for supremacy again.  Is this new challenger just what he seems?  A youthful hothead out to get status for his tribe or is there something more going on...

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Krivvals team moves up in to the hills so he can meet the new challenger, but a foe is waiting and things get biblical!  Oh and he becomes a daddy!

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The party is now split and Krivval takes Cotter and Noone to the mountains with two of the Tabaxi.  First though they must make it through Exculbarium Colis and they land only to find that it is now on a war footing...

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We've wrapped up another year of the podcast and we've summarized the entire three years of the podcast so you don't have to go back to the earlier summaries to catch up!  Review the whole amazing story so far.  

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The pets must continue their dangerous trek through the caverns of the spiders to make their way home to their owners.  A trek that will put their very lives on the brink!  When they get there, the party escapes the Underdark only to find that they will have to split their forces in order to head off the numerous crises heading their way.  Luckily Galchobar has some assistance for them.  Some feline assistance.  

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With the pets separated from their owners by the disastrous trip down the rapids, the players must play as their pets to find a way home and reunite them (Pokemon anyone)!  Meanwhile, Arlen's wild magic is spinning out of control, and Krivval is running out of time to get back to the mountains and face his next challenger!  When Galchobar chimes in, will he have any good news for the party, or all bad?

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The party has defeated Varis and recovered Adrie's brother and sister, but the Queen's guards seem ready to finish the job that Varis started.  Their only hope is to flee down river in a captured Illithid boat with no paddles!  Can they navigate the rapids or will they be smashed to splinters and what will become of their pets?!?!  

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The crew sits down to review yet another year of the podcast.  In this rambling chat, they go over their favorite moments, their worst moments, and what they are looking forward to the most in this next year!

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The party has made it out of the Elder Brain chamber, but what are the intentions of the Gith they are now facing?!?  After straighening that situation out, the party seems to be out of danger until they exit the Illithid lair and come face to face with Varis backed up by 20 of the Queen's Guard.  Except this isn't the Varis they left back in the city...

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With the party depleted by their fight through the Illithid lair, they finally come across the Elder Brain at the center of the complex.  Although unguarded for some unknown reason, it is still a foe far above them in power!  Can they possibly escape?  The odds don't look good.  

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With the alarm up and the party's presence in the Mind Flayer's lair discovered, the Illithids throw a wave of thralls at the party to slow them down.  Cutting their way though, they discover not Adrie's brother, but his childhood friend.  He delivers bad news followed by worse news.  

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The party has made it to the hive of the mind flayers and they are about to find out why the Illithids are so feared as opponents!  When their healer goes down in the first round,  can they recover?  Extreme methods are called for!  

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The party must escape from the Drow city if they are to find Adrie's brother.  Unfortunately a squad of the Queen's Guards stand between them and freedom and others are rushing up from behind!  Can they cut through and escape in time?

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The party goes to ground and takes a breather in the safe house of the resistance.  While there Adrie gets a chance to catch up with her sister and learns some interesting secrets about her family!

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The party goes all Oceans 11 and ends up going Oceans Nat 1!  They use the dress ball at the 13th household to infiltrate the compound to steal the next phylactery.  When they get there, someone is waiting for them, and she gives them an offer they can't refuse.  A terrible offer.  Will they take it?  

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While the men in the party cool their heels in the hospitality of the Drow (slaves quarters), Adrie attempts to out Drow the Drow by agreeing to marry Varis.  Meanwhile her brother has disappeared on a raid against the Illithids.  Varis wants her to steal a prize from the 13th household while her sister wants her to save her brother.  All the while Arlen's wild magic seems to be winding out of control and the Red Dragons are menacing Krivval's tribe and he must return ASAP!  All seems to be coming to a head at once.

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Owen sits down with our DM Mike to find out about his history in Dungeons and Dragons and gets to ask Mike about things that vex him in his home game.  Take a listen and see if you have advice for Owen as well.  

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The party finds themselves taken prisoner by the Drow.  Adrie is not only a prisoner of her family, but forced to go through with the arranged marriage to the Drow she fled the Underdark to escape!  At least they have located the next phylactery.  If only it wasn't guarded by the most powerful family in Kharst!  What will they do now?!?!

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Although spent and low on resources, the party decides to press on.  Adrie's past comes back to haunt the party and they find themselves ambushed on a bridge over a bottomless chasm!  Will they press their luck and attempt to fight their way out or surrender and take their chances with the Drow?

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The Tabaxi have come to the isle of the old lighthouse as that is where their investigations show there is a creature that was seen rummaging through to the old palace.  Is it still there and if so, can the cats overcome it?  

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We return to the Tabaxi who are being accosted by a ghost ship manned by a skeleton crew (literally)!  It's time to unsheathe those claws kitty cats.  We'll see who sleeps in Davey Jone's locker tonight!  Can they make it through and complete their mission?

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The party finds more relics of the old kingdom in the lair of the driders.  Then they decend even deeper where they encounter Drow!  Finally!  Unfortunately, these Drow don't seem inclined to let them pass.  Can they talk themselves through, or will this end up in bloodshed?

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In recognition of our 150th chapter of the Relic of the Past saga, we gather the cast together to discuss the last 150 episodes.  Thanks to the cast of Dungeons and Blaggards for giving us the seed questions to set us off and running!  Hear what the cast thinks was the most annoying NPC, their views on railroading, and the rewards of doing an actual play podcast!

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The party encounters a room full of Driders who are none too happy the party is there.  Can they avoid the lair's stickey webs or will they be trapped and easy prey for the residents.  

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The party heals up after their encounter with the Dire Trolls and Arlen makes a disappointing and alarming discovery that will put him in additional peril.  The a conversation with Galchobar reveals the perils of eating troll flesh.  Delving deeper into the earth, in a pleasant change of pace, the party finds a new friend!

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The party explores deeper into the underground cavern system and finds themselves in the lair of a pair of Dire Trolls.  

Dire trolls in the dungeon... Thought you ought to know!

Oh, and they aren't friendly.

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The party takes a break to enjoy cave fish sashimi!  They are spotted by a lone Drowse though.  Will that be their undoing?  They detour down a set of rapids to escape.  Will they make it or will they be chewed up by the whitewater?

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The party enters a ruined town and finds the residents aren't thrilled with their presence!  They find themselves caught in the crossfire.  Oh, yea, and there is a unicorn...

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The party has met the myconids and they take them to meet their sovereign.  How will they communicate with someone who thinks the best thing in the world is to cover the earth in fungus?  And why does it want to refer the party to a city full of crazy little people?

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The party descends deeper into the Underdark and encounters a forest of giant mushrooms.  The forest has residents though and no matter how hard the party tries, they can't avoid them.  How will the encounter play out?

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The party begins their descent into the depths of the earth and creatures of the earth are there to greet them.  How will they fare against creatures that can strip half of your hit points in one round?  It's a down home Underdark welcome!

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Now that Orlana is on her way, the party tidies up things in town.  Visits are paid to the cathedrals and then it's back on to the Mille Anni Aquilla and off to the Mare.  But what is this they discover when they get there???

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We are back with the Dragonborn and things are not well in the mountains (again).  It seems revolution is on the horizon.  Have the Dragonborn tribes moved too far, too fast?  The hunting party must rush to the aid of the dwarven miners before they are cut to ribbons by the rebels.

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The party continues their downtime in Portam Magnum and gets a dire warning from the Royal Astrologer.  Arlen has something greater on his mind: bringing back his apprentice from the dead!  Can he do it and will she still be affected by the Wild Magic that took her life? 

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The party returns to the comfortable environs of the Frasier House where no one gets stabbed in the night.  Although out of danger for the time being, there is so much to do!  They have to investigate teleportation circles, magic armor, gnome inventors, and crafty mages.  This is going to be the best trip to the Mall ever!

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The party investigates the attack on Noone and tries to solve the sulfur shortage.  Then it's off to the Fraiser household and presents!

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The party tries to get to the bottom of the missing sulfur problem.  Before they can, someone has a bone to pick with Noone!  Will the party be able to intervene in time or is Noone doomed?

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The Tabaxi lick their wounds after the fight with the hellish beast and meet their new friends.  Who are these strange creatures and what did the Mistress of Pain want with them?  Then it's off to find the gem of the crown, but a ghost ship is what they encounter. 

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The Tabaxi are back and looking for a hellish beast to provide them a feather.  Can they find her? (Spoiler alert: Yes!) When they do, they find her to be quite a bit more than they bargained for! 

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The party finds itself on the endless plain... again.  This time there is a stranger present.  Can this mysterious being be the key to their escape?  If so, how much pain will they have to endure to achieve that escape?  Either way, a great disappointment is waiting for them...

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The party investigates the problems in Collesque and attempts to get the wine flowing.  They discover there are several problems.  Then Krival attempts to commission some exotic leather items.  Finally they run into an old friend who sends them to a familiar place they would rather not be (again).

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The party makes it's way to Collesque, but the Elves will not let them pass through their territory while carrying a phylactery.  When the do arrive, what they find is... shocking. 

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The party returns to dry land, but then it's time for some swimming as they recover the horde of the black dragon that they defeated not so long ago.  Will they be rich beyond their wildest dreams?  Will the treasure come with it's own problems?

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Halfway to the coast the party must rest, but not much of a rest it will be!  There are lingering effects from the last battle that will haunt them.  And bad puns!  Can Cotter bring the party back from the brink of both of these disasters?

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The party finally locates the wyvern that they have been looking for, but they are fearsome foes.  Will the party steamroll the beasts or will it be the other way around?

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The Tabaxi head up into the mountains to find the poison from a Wyvern's tail.  But can they even find one?

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The Tabaxi return to the hunt for the ink of a Giant Squid.  Calamari anyone? What could go wrong there?!?!

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The party licks their wounds after their battle with the beholder and works their way back up to the surface.  There they pause to show some kindness both to the bereft sea ruler and to a turkey-lizard-bird.  Will they be rewarded for their efforts?

Also there is an important message about mental health at the end that everyone should listen to.

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The party has met the guardian of this phylactery and it is the foe with the baleful stare.  Not all will make it through this fight unscathed.  Who will survive?

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The party descends even deeper into the volcano to find yet another beholderkin!  This one kills them as fast as they kill it!  Which one will win the fastest?  Afterwards then encounter some more relatives with explosive results.

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The party descends deeper into the mountain only to find the terrain is as big an obstacle as the occupants are.  Then they encounter a foe that litterally turns them against each other.  What will happen to them?

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The party has discovered a being, but is he the sea ruler, and if he is, can they enlist his aid?  What they discover in his demesne will challenge them...

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The party advances on the central spire of the island only to have death dive out of the skies above them!  If they can make it past that threat, what will they find in the pillar?  It's not what they think!

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The Tabaxi, after exhausting the resources of their library decide they must make the perilous journey to Portam Magnum to consult the great library there.  Are they clever and resourceful enough to penetrate one of the best protected cities in the kingdom?

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Licking their wounds from the encounter with The Watcher, the Tabaxi go to work looking up where they can find the rare ingredients to make the ink they need to mollify their adversary and claim the spell book.  Things do not go well...  Where can they go to get their answers?

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The party encounters one dinosaur after another culminating with a visit from the King dino himself!  Will the party eat, or be eaten.  Either way, they find that things aren't quite what they expected them to be.

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The party strikes inland with Neil only to find themselves between a rock and a hard place, or a Mama and her cub.  Can they get themselves out of this predicament without drawing blood? (spoiler alert: No)!

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We have wrapped up another year of the podcast!  We summarize the last year so you can catch up or review what happened.  For year 1, the Story Up to Now episode is 120 published on February 3rd, 2019.

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With the party dumped into the sea and a massive shark zooming in for the kill, the party has it's work cut out for it.  If they can survive, what mysteries will they encounter on the island?

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With the Selkie wedding taken care of, the party is ready to head out on the waters.  Unfortunately the Sea Devils sit between them and the island, can they overcome this impediment?

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The Tabaxi find what they are looking for, but The Watcher stands in their way.  How will they solve this puzzle and get what they came for?

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The Tabaxi are back and have a line on Elowal's spell book but when they arrive at Ubrem Concordia, it is swarming with undead!  Can they find a way into the buried city to complete their mission?

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In an in depth round table, the crew sits down and discusses the last two years of the podcast.  Find out their memories, hopes, dreams, favorite moments of the past, and plans for the future!

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The party needs to obtain passage to the island of In Turris and the only person that seems to be able to get them there is the fisherman who's Selkie wife they freed.  Can they convince her to return to the man that enslaved her so he will take them across the ocean?

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With Adrie slain, the party cannot take even a moment to grieve as the Black Dragon is still rampaging in the midst of them.  Then Cotter is given an offer.  If he takes it, he can change the fate of this awful day, but to do so will come at great cost to him!  What will he decide?

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Snoot the Black Dragon is back and with murderous intent.  Intent on exacting some revenge for the last two defeats, he charges into the party.  Characters will be mowed down under his relentless assault, and unfortunately, one party member will not survive the encounter...

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The party does what they can to assist in Lowford, the town where this all began.  Then taking their leave, they stop by Arlen's family farm on the way.  There they find both good news... and bad.  Then they continue down to the coast to find a ride to the island that is their next target.  On the way though, an old friend drops in for a visit...

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The party leaves Exculbarium Colis for Civitas Cataracta.  While there they sneak a few minutes in to catch Galchobar up on their progress and then it's off to Lowford.  What they find there is... Shocking. 

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In the aftermath of the startling revelations about the Spore Druids and the ensuing fight, the party tries to regroup and make a plan going forward.  Meanwhile, Cotter makes a discovery that may profoundly affect the mountains, Krivval abuses a corpse, and Noone forms a cult.

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With the Spore Druids revealed as servants of Elowal, the fight is on!  The party is heavily outnumbered though.  Can they prevail?

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The party attempts to contact the Druids that are harassing the Dragonborn hunters.  Can they find them and if so, can they convince them to change their tactics short of bloodshed? 

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The party heads back to the Dragonborn encampment to deal with Krivval's mate and finds that things are not going well.  The tribes are not taking to the new grain the party shipped and druids are harassing the hunters in the woods.  Can they smooth things over?

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The party returns to Portam Magnum in triumph after their embassy to Ferrum Mons to find the problems they left still festering.  Cotter has to deal with family issues and Krivval needs the party to return to the mountains.  But first, some court action and magic shopping!

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The party returns in success from their embassy to Ferum Mons.  When they stop for the night, they get an unexpected guest who delivers a perilous offer to a couple of the party members.  What will their answer be?

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The dust settles with the battle with the abomination of the old gods and the party retires to rest, relax and heal up.  Speaking of R&R, the next day is the Lughnasa Festival!  There's a good chance for some quality down time.  Then it's time for Nola's coronation and the party must be on their way. 

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With the fight against the Tinker's greatest abomination not going well Oscar calls the party over to use the War Wagons?  Will those swing the balance or will it be another fruitless tactic in the fight?

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With Nola Saved, the party pursues the High Tinker up to the surface, only to find that his greatest abomination yet awaits them.  Can they triumph over a creature of the Old Gods the size of a house (spoiler alert: No).  How will they get out of this jam?

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The Tabaxi continue their explrorations in Faire in search of Elowal's spell book.  The trouble is, Elvish libraries are EVERYWHERE!  Can they split up and find what they need?

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The part confronts the high tinker before he can do whatever evil ceremony he has planned for Nola.  But they have to get through the screen of aberrant creatures that are in the way.  Can the party defeat the gibbering buzz saws and save Nola?

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With the startling news of the new Barons disappearance, the party swings into action.  The clues seem to implicate the High Tinker, what will the party find at his residence?

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Just when you thought things were going well for a change, all of the Dwarves Arcane Crystals disappear!  The party splits and Krivval and Cotter take Nola to speak with her dead cousin while the rest of the group investigates the mine.  What sinister secrets will the party uncover?  Oh and then they get really bad news as things go from bad to worse!

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We take a quick break from the campaign to talk with the women that have appeared on Relic of the Past (and one that hasn't yet).  We find out what they are doing and what they plan to do in the future with Role Playing Games and if they feel accepted in the role playing community.

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The crafting competition is on and the party pitches in to help Nola in her quest to become the new Baron of Ferrum Mons.  However a few uninvited guests drop in to troll the party?  When the sorcerer goes down and his Tides of Chaos triggers, what will happen...

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With the succubus chased off, the party needs to find the real baron dead or alive.  First though they will have to convince the angry mob that they aren't assassins sent to kill him!  Can they even get out of the throne room?

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The trap is sprung and the Dragonborn hunters become the hunted!  Can they prevail?  But who are these strangers and why do they attack the hunters?

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Things are not well in the mountains as the Dragonborn struggle to find enough pelts to purchase the grain they will need to not starve over the winter.  When they find their traps disturbed, they find they have bigger problems at hand...

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Another bonus episode for you!  The Crew sits down and talks about their favorite scene from the last year.  These are our favorites, what were yours?  Let us know!

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Things get deadly serious as the party confronts the "Baron."  Will he turn out to be an imposter or has the party had the wool pulled over their eyes by a power hungry cousin (again)!  Either way, we will find out... if the party can survive the fight. 

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The Baron's cousin Nola continues the tour of the Gnome Home and it's clockwork constructs and then on to the fabulous Dwarven pepper fields.  When there she makes the party an offer they really want to refuse but can't.  The existential crisis grips them.  What will they decide?

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The Baron's cousin leads the party on a tour of the Gnome Home so they can see the source of the clockwork servers.  While there, they get involved in a drag race!

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The party meets with the Dwarven Baron but will he listen to what they have to say?  Either way they will get a feast for their troubles.  If they can survive the food!

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After the tragic death of Orlana, the party tries to recover and make their way to Ferrum Mons to complete their embassy.  They find the road blocked however as the two sides are near war...

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Ensnared in a magical circle and surrounded by hundreds of the walking dead, what will the party do?  Will they fight free of this trap or succumb to the sheer numbers?

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With the search for the missing spell book hitting a dead end, the Tabaxi try to arrange a visit to the Elven world of Faire.  Unfortunately they find out that Faire is a very dangerous place. 

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The Tabaxi have to battle creatures burrowing up from under the ground.  Will they prevail or will Exitibus become their tomb.  Even if they do survive, will they find the missing spell book?

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We rejoin the Tabaxi and they continue their search for the missing spell book.  After a consultation with Galchobar they board an airship for the center of the Mare and the buried town of Exitibus.  Can they find the long lost city?  If so, what will they find there?

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With the embassy to Ferrum Mons starting on the morrow, the party takes a quick moment to visit the Library of Portam Magnum and the Royal Astrologer.  Can either of these homes of higher learning help the party to find clues to their quest?

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The party is summoned by the baron to be his ambassadors to see if they can head off the war with Ferrum Mons.  The party has been ambassadors before and that went well, right?  Meanwhile Krivval and Cotter work out a deal with Cinnia to keep the Dragonborn fed.  Then the party visits the great library for some light reading and the librarian is quite unusual. 

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The Tabaxi find the ancient summer palace, but it looks like someone has been there before them.  Is what they are looking for left?

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We return to the Tabaxi and they get a mission from Galchobar to find a missing spell book.  But first, they have to get there and there are a mass of Yuan-Ti that have other plans for them.  After the first two characters go down, can the rest rally and save the day?

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We take a break from the story line to go back almost 10 years to visit a young nobleman from Portam Magnum named Cotter Fraiser.  Find out what happened to him to make him leave his life of luxury and become the paladin we know today!

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The party hurries from the heights to get Cotter to his wedding on time and it is just fabulous.  There is much grooming and a brush is stolen.  Then the Baron commands them to attend to him and be his ambassadors.  What could go wrong?

Oh and there is the second longest out of control laughing fit in the podcast history!

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We sit down with Drew once again and talk about Krivval now that he is no longer Guern-Val.  What changes have we seen in the his character (lots) and where did this all come from?

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The party discovers that they lost something, but return to the Dragonborn camp in victory.  Krivval finds his destiny waiting.  What happens will change him forever. 

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Hello All!  Something a little different today.  We realize that we have over 100 episodes posted and for new people coming in, they may not wish to go back and review that much content to get caught up.  Others may be enjoying the upgraded sound quality and may want to only stick with the episodes made with the new equipment.  So for the new fans joining us or the long time fans that want to relive the adventure so far, here is the story up to now...

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The party has found a second phylactery, but with roaring creatures of fire and ice erupting from the snow, a stiff fight is in for the making.  Everything is under control until the roof starts caving in!  Can the party get out in time?

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The party licks it's wounds after the encounter with the winter wolves but finds a clue to what they have been looking for.  Then they come up against a frozen waterfall.  What lies on the other side?

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The party sets out looking for an ancient settlement in the mountains when they hear of artifacts found in a mountain stream.  Unfortunately a pack of Winter Wolves thinks they are food.  When Krivval realizes he no longer has a connection to his god and he has no healing, things get dire. 

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After passing the right of dominance, the party can finally spend some time in the mountains trying to solve their problems.  That is after they attend a hastily arranged wedding.  Afterwards, they get a valuable clue that might help them in their quest.  If they follow it, they still need to get Cotter to the church on time for his own wedding!

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Guern-Val has to fight for the honor of a sister he barely remembers against a foe who holds all the cards.  Can he prevail?  Before as that happens, something will take place that will shake the foundation of how everyone sees him!  What is it?

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The party finds out which one will be eaten by the White Dragon and then sets out looking for trouble.  They find more than they expect.  Can they collect Kriv's trophies or will they become trophies themselves?

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The party heads up into the mountains to find Guern-Val's people, but all they find is more problems.  If they don't die on the way there, the problems they find may end up finishing them off.  Oh and there might be something about a huge white dragon too. 

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The party is ambushed by outlaws, but why?  Are they just in the wrong place at the wrong time, or is it part of a sinister plan?  The party will have to survive first before they can find out! 

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Meanwhile, as the party sets forth to search for Guern-Val's people, the situation is boiling over in the mountains!  Will the party walk into the teeth of an invasion, or will the Dragonborn solve their differences first?

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Guern-Val levels with the party on what has been happening to him and why he has been out of control.  Will the group help him back to his homeland to seek healing?  And if so, what then?  Before that, Cotter has to take on a champion and the monks have to throw down against one another. 

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Flushed with success from the negotiations with all of the churches, the party attempts to destroy the phylactery.  Then Guern-Val loses it.  Will Arlen survive?  Will the party survive? 

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The party pays lots of calls to help save Portam Magnum.  First to the young magician, then to the Baron who charges them with recruiting all of the other religions to help with the curing of the Campo Magno.  But are the party's silver tongues silver enough for this task?  If they fail, Portam Magnum's problems will just return. 

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The party has some startling revelations when they attempt to counteract the fungal infection in the kingdom's granaries.  Can they wipe it out and save the city?  Oh yea, and they find out that Cotter is getting married as well.  And they meet the young wizard again.  What does he want?

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The party heads down to the plague tents to see if they can be of any assistance in this season of peril.  What they find there is... horrifying.  What little they can do seems to be as effective as trying to hold back the tide.  The only relief is to find a cure for the plague.  The clues are there, but can the party unravel them?

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The party attends a dress ball for Cotter's return and he discovers that his family is in more trouble than he though, so his girlfirend gives him an offer he can't refuse.  Noone is given an offer he can refuse, and the party drives a hard bargain at a magic shop.  Then they all end up at the plague tents.  Quite the 24 hours!

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After meeting Allistair's (or is it Cotter's) sister, the party is whisked back to the Fraiser residence, and what a residence it is!  The part discovers a lot about their wayward paladin, but will he be able to leave now that he has made it home?

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The party has entered portam magnum and has apparently been ambushed by Allistair's (or is it Cotter's) family.  Will family entanglements be even more dangerous than traps and monsters?

Spolier alert:  Yes!

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The party embarks on a mission of discovery, fishing for the Salmon of Knowledge.  It's revelations lead them to the next step which is Portam Magnum.  Isn't that where Allistaire is from?  Won't that cause complications?  Yes it will...

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After a fine dinner and the first restful night in days, the party wakes to find that Loquax isn't in any mood to let them go.  Can the party convince her to let them depart? 

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Can you believe that it's been 1 year since Relic of the Past appeared on the Intertubes!?!!?  The cast sits down and goes over their favorite parts of the past year and their hopes for the next. 

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With a giant stone ball pusuing the party, can they outrun it?  If so, what is waiting for them when they resurface with their prize?  Not what they think I can promise you!

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Finally the party is staring at what they came here for (or is it).  Now how to get it?  And what is this bad news that Arlen gets? 

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Meanwhile on the other side of the Kingdom, a group of Dragonborn follows a trail to adulthood.  There is very little on this trail... or is there?

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The Tabaxi mourn their lost friend Moon who fell in the battle in the Mare and so they pledge to ressurect him.  They face the daunting tasks of getting all the material components from far and wide and then clearing the enemies from their way.  Can they do it in time or is Moon doomed to the afterlife. 

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With the trial of the evil them behind them, the party starts UP the stairs as they have certainly reached the low point in this dungeon, but there are perils to face on the way back up too!

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The party fights the last of the Bodak rooms and claims the last gem for the puzzle wall which reveals an hall lined with an obsidian wall from which steps evil copy of the party.  You can tell, they all have goatees (even Adrie).  How will the party fare against... Themselves???

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With Galchobar sucked into the heart of chaos and bogies at 12 o'clock, the Tabaxi are in for a stiff fight.  One where unfortunately one of the cats will use up all nine of it's lives...

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We take a break to read some of the feedback that we have gotten and take a moment to thank everyone for the kind words they have sent us! 

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The Tabaxi are back!  Getting a request from Galchobar to help with investigating the Mad Mage's shack in the middle of the Mare is irresitable to the curious cats.  Unfortunately, it might prove fatal. 

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The party works to clear out the remaining rooms and claim the gems for the puzzle.  Then someone mentions Death Gaze (the DM).  That sounds bad!!!!  Can the crew overcome it?

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The party gets to a dead end!  The haiku on the wall lets them know they need to go back and check out those corridors they bypassed.  Unfortunately, they have guardians!

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When last we left the party, Noone had fallen into a pit full of gellatinous cubes.  Can he be saved or will be be dissolved by the beasts?  Even if they get past the cubes, what other traps does this fiendish dungeon contain????

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We sit down with Bryce, the last of our regular players to talk about Alistaire!  What can he tell us about our mysterious paladin from Portam Magnum?  Let's see if he will spill any beans.

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The party has found the clouded oasis and their owl has dissapeared into the fountain without a trace!  What can possibly be found below???

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In honor of Women in Tabletop Month, we sit down with Melanie who plays Jade Claw in our Tabaxi episodes.  She gives us her experience in roleplaying and Dungeons and Dragons. 

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The party investigates the Clouded Oasis, only to find it is the abode of a hungry Bulette!  This won't end well for someone!

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After reuniting with Donia, the party heads off to find the clouded Oasis.  What trouble will they find there?  And who is our paladin - Allistaire or Cotter?  And what's with the snow owl?

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The party bids farewell to the Court of Seasons and the Elves and leaves to Collesque.  But first they must use the bowl to spy on Elowal...

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After the encouraging/disturbing evening of the Moon Festival, the party finally gets their audience with the Court of Seasons.  Will they get any information from the elves... and WHAT is that in Gurnval's dish??!!?

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The party repairs back to the Valley of Heaven to heal up and rest, but the Moon Festival is tonight!  The elves say that during the festival you may be visited by friends and relations, some no longer alive.  Who will the party be greeted by?

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After surviving wave after wave of undead, the party must face the most difficult undead yet.  After that, will they have to face their master?

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The Tabaxi have made it to the sanctum where the ancient tome is located, but will they all make it back out?

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The Tabaxi return!  Getting wind of a 1000 year old tome in the posession of the Gnomes is too much temptation for these cats.  The group leaves home to collect the Gnome tome.

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The party continues to fight the undead in the Arena of Pain.  Will they defeat the waves of the walking dead, or join their ranks?

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After discovering that the maze they were stuck in the party is now dropped into an arena of the living dead!  Will they fight their way out or will they joing the undead gladiators?

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The party wends its way through Elowal's maze and rolls 9 nat 1's!  Can they survive that level of bad luck?

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The party explores they bottom and most horrific level of the tower, but the hardest test is what they find below! 

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We get a chance to sit down with Matt and discuss our dark and brooding Tiefling Noone!  What dark and foreboding truths will be revealed! 

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The party explores deeper into Elowal's tower and it gets worse each level they go down.   How bad will it get?

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The party heads north to look for Elowa's Tower.  Will they find it?  and if so, what will they find there?

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We sit down with Drew and talk about Guernval and find out where our iconic Dragonborn comes from and where he's going (maybe).

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The party meets the Elves and is welcomed into their land, but can they help the party?  And what's with Guernval's headache?

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The second of our Meet the Characters episodes.  We sit down with Jessie and talk about Adrie and find out about her history in D&D and where Adrie comes from.

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Meanwhile in another part of the forest, the Tabaxi fight to save their library from the walking dead!

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The party decides what they have to do with their new charge and heads north to contact the elves.  But they never go a day without an encounter and they have this new baggage...

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The first of our Meet the Characters episode.  We sit down with Owen and talk about Arlen, the first of the characters to have his backstory revealed.

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The party heads north until a scream pierces the woods.  There is a damsel in distress!  But what is she doing out here?

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Finally extricating themselves from the situation with the selkie, the party moves inland to find that the roads aren't safe anymore.

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Escaping from the ruins of Caelum Sedes, the party encounters a fisherman and his wife.  No problem right?

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A history of the Kingdom of Faroe and how it grew from the founding of the Kingdom of Campo Magno to the Great Mage Wars to the present. 

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Licking their wounds from the drubbing they recieved in the parlor, the party explores further into the castle and finds cats?!?!?!  Will they finally find the queen they are looking for?

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After boosting the party member with the lowest AC and Hit Points into the castle parlor, the entire room attacks the sorcerer!  Can the party come to his aid in time?

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Just a quick episode to fill everyone in on the history of the Drow in Far.

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The realization about Adrie sets the party against one another.  Will they work this out, or is this the end? 

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The party finally makes it to the gates of the old palace.  All they have to do is to cross one rickety bridge.  That should be easy, right?

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The party continues their assault on the Yaun-Ti camp when an attemp to pull the bridge guards goes terribly awry and the team finds out why everyone says you should never split the party!

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The party attemps to sneak around the lizardfolk but find their way barred.  Then the ambush is sprung...

In the new year, our publishing schedule will be slowing down.  We had some catching up to do and so released the first 30 episodes 2 a week.  We will be moving to 1 a week so we don't outpace our recording schedule.  That does, however, give us room for bonus episodes on the lore and history of Faroe, so look for those!

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The party finally makes it to the outskirts of the city and promply finds themselves in a graveyard of the unquiet dead! 

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The party makes it's way to Caleum Sedes, only to have an old friend drop in unexpectedly and the phrase,"I'm dead," gets used a lot!

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The Mad Mage defeated, the party takes stock of their situation.  They are in the middle of the Mare, and they now have a little girl as luggage.  Where will they go from here?

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The party confronts the mage who gifted/cursed Arlen with his powers.  Will they get an answer from him about why, or just the business end of arcane energies?

Oh, and who are Fluffy and Mr. Cuddles?

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With the sand crumbling at their feet, the party attempts to keep from being swept into the gaping maw of some unknown creature.  A pitched battle ensues!

Oh yea, and something happens to Arlen at the very end that leaves Owen stunned!

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With their ride gone, the party must wander lost in the Mare.  Will they find their way to safety, or even to the next oasis?

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The party, marooned in the middle of the desert, strikes off into the Mare.  The Mare, however, seems to have other ideas about that...

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The party has received the prophecy from the Oracle, but now they are surrounded by the walking dead!

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The party finally arrives at Ubrem Concordia.  Will they see the Oracle, or is it, as it is said, death to come here for anyone not of noble birth?

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The party has booked passage on a dubious airship, but will they even get out of the city before they are arrested?

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Cleaned up from their adventure in the sewers, the party heads off to see if the rumors of the Wizard in the tower are true or not.  Is he what rumor says he is, or just some old crackpot and will he guide them to an answer or just more trouble?

Note: We had trouble with the audio in this episode.  A strange echo apears in the first 8 minutes, but then it goes away for the rest of the episode. We did what we could to fix it, but it is still noticeable.

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The party continues to explore the sewers and continues to be jumped by rats.  Is there something more sinister than rodents waiting for them there?

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The party investigates a missing city patrol.  Their investigations lead to a messy encounter...

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With two of the pary members wasting away before their eyes, the party flees back to Civitas Cataracta, but will they be welcome after all they have done?

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The party venures to the Grand Cathedral and find the answer to the mystery of the missing monks unfortunately the creatures there would like to add the party to the list of the missing!

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Bedding down after the near disasterous encounter in the Abbots house, the party lays down to rest.  Finally it's quiet... Too quiet...

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With the discovery that the monastery is overrun with the undead, the party presses on to try to find survivors despite their increasing exhaustion.  But will they explore one room too many...

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Locked out in the rain with no where to go for shelter, the party journeys to the monastery where Allistair trained hoping for food and a warm bed.  What they find is something... unexpected.

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Deep inside the keep the party fights their way to the throne room.  What awaits there?  Death or success? 

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Their minds made up the they must remove the Baroness, the party joins in the attack on the keep.  But there are a lot of guards between them and their objective!

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With battle on the horizon, we take a break from the action to get to know our players better!  Find out the histories of the crew that brings you this podcast. 

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The party contiues their fact finding mission, but as they ask too many questions, they realize they may not be able to get out!  Will they be able to escape?

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Not quite believing the reports of their new forest friend, the party decides to investigate conditions inside Exculbarium Colis.  What will they find?

Oh, and we add a second microphone to the table, so the sound quality is much better!

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Hail to the conquering heroes!  XP and treasure for everyone!  The party survives the encounter only to find themselves in a fight with giant boars!  Will there be bacon tomorrow?

This is the last episode before we add the second mic!

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The party meets the master of the wood.  What secrets does he keep?  He asks the party to help him vanquish a black dragon that has been preying on his people.  No problem, right????

We add a second microphone in episode 10 and the sound quality gets much better.

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The party finally gains an audience with the Baroness!  Will they receive help?  Retiring to the tavern, they realize that this is the first time they have had a chance to learn about one another.  But will anyone reveal anything about themselves? 

We add a second microphone in episode 10 and the sound quality gets much better.

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Barely able to catch their breath after the epic battle in the streets, the party is ordered into the cellars to find where the mindless brutes are coming from.  What will they find in the Den of Iniquity...

We add a second microphone in episode 10 and the sound quality gets much better.

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Accused of murder in the tavern, the party's attempts to talk themselves out of trouble are cut short by mindless brutes swarming the streets!  Already depleted from the tavern fight, can they survive the mindless horde?

We add a second microphone in episode 10 and the sound quality gets much better.

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Mindless brutes have come streaming out of the cellars and to make things worse the fighter and paladin left their armor up in their room!  Is the party doomed?  We will have to see.  They will either triumph or go down fighting!

We add a second microphone in episode 10 and the sound quality gets much better.

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As the party rides off into the sunset on their embassy, the Town of Lowford waves good-bye to their protectors, only to discover they need them more than ever!

We add a second microphone in episode 10 and the sound quality gets much better.

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at http://poolemedia.podbean.com/

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Huzzah!  The party is hailed as heroes after defeating the wolf pack that has been terrorizing the populace.  Their reward?  Being sent to Waterfall City as ambassadors to ask for help!  What will happen along the way?

We add a second microphone in episode 10 and the sound quality gets much better.

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at http://poolemedia.podbean.com/

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The party meets and is formed into a militia patrol, but what will they find in the woods...

We add a second microphone in episode 10 and the sound quality gets much better.

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at http://poolemedia.podbean.com/

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Meet our characters as they begin their journey.  Adrie, Nowan, Arlen, Guernval and Allistaire are sent forth into the world to seek their fortune.  

We add a second microphone in episode 10 and the sound quality gets much better.  By the Feb 3rd, 2019 we have a whole new recording set up and we recap the first year so you can catch up.

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at http://poolemedia.podbean.com/

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And so it begins!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at http://poolemedia.podbean.com/

New to the podcast?  You can catch up to the whole story so far in our annual Story Up to Now episode!

Let us know what you think!  Rate us on iTunes, email us at RelicofthePastPodcast@gmail.com, follow us @RelicofthePast on Twitter and @RelicofthePastPodcast on Facebook.  Articles and artwork are available at https://poolemedia.podbean.com/

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