The Iunctus Multiverse is a Dungeons and Dragons podcast based on the shores of Lake Superior, that focuses on broader worldbuilding and stringing together a non-chronological story with many plot threads scattered throughout our many sessions and multiple campaigns.
Quite the rebound from the previous episode, we do some serious world building, developing part of Ataraxin's underground, as well as exploring some political dynamics of Musteloida. This content-rich episode employs our new Tangent Timer (Patent Pending) to limit the amount of banter so we can focus harder on gameplay, to wonderful effect. Lots of laughs, and lots of serious roleplay to be had here!
Welcome back to the world of Grimwyld, a land of short and sweet adventures, wherein our heroes find themselves in the Haunted Boraan Estate during the nearby village's jubilant Festival of the Hollowed, but not all is joyous on this particular holiday night. Our heroes journey into the estate of Duke Boraan to save the Duke's wife and daughter, who have been entrapped by a mysterious evil force.
Welcome to the world of Grimwyld, a land of short and sweet adventures, wherein our heroes find themselves in the Village of Went during their jubilant Festival of the Hollowed, but not all is joyous on this particular holiday night. Our heroes journey into the estate of Duke Boraan to save the Duke's wife and daughter, who have been entrapped by a mysterious evil force.
The party's stint as pirates comes to a screeching end as they are caught up in international politics.
The players throw a beach... party?
Technical difficulties around the 1 hour to 1 hour 3 minutes mark. Just bear with it!
The plot thickens... a bit too much. Ah well, we won't be going back to that dark a place anyways.
Don't worry too much about the title. We make our titles from jokes in the episode.
While it is only a minute long, if you're listening to Iunctus for the story, I highly suggest keeping up with the supplemental mini-episodes.
The players get their first taste of what life was like on early Ataraxin, and learn that sometimes, the DM needs to make an impossible encounter for the purposes of providing a good introduction