Today we look at board game design based on the word "tchotchke".
: knickknack, trinket
http://buttonshy.com/designdiary/DD177-Tchotchke.mp3
Today we look at board game design based on the word "betwixt".
: between
http://buttonshy.com/designdiary/DD174-Betwixt.mp3
Today we look at board game design based on the word "perennial".
1 : present at all seasons of the year
2 : persisting for several years usually with new herbaceous growth from a perennating part
3 a : persistent, enduring
b : continuing without interruption : constant, perpetual
c : regularly repeated or renewed : recurrent
http://buttonshy.com/designdiary/DD176-Perennial.mp3
Today we look at board game design based on the word "dossier".
: a file containing detailed records on a particular person or subject
http://buttonshy.com/designdiary/DD175-Dossier.mp3
Today we look at board game design based on the word "noisome".
1 : noxious, harmful
2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable
http://buttonshy.com/designdiary/DD173-Noisome.mp3
Today we look at board game design based on the word "malinger".
: to pretend or exaggerate incapacity or illness (as to avoid duty or work)
http://buttonshy.com/designdiary/DD172-Malinger.mp3
Today we look at board game design based on the word "tomfoolery".
: playful or foolish behaviorhttp://buttonshy.com/designdiary/DD171-Tomfoolery.mp3
Today we look at board game design based on the word "derring do".
: daring action : daringhttp://buttonshy.com/designdiary/DD170-DerringDo.mp3
Today we look at board game design based on the word "lycanthropy"
1 : a delusion that one has become a wolf
2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magichttp://buttonshy.com/designdiary/DD169-Lycanthropy.mp3
Today we look at board game design based on the word "indoctrinate".
1 : to instruct especially in fundamentals or rudiments : teach
2 : to imbue with a usually partisan or sectarian opinion, point of view, or principlehttp://buttonshy.com/designdiary/DD168-Indoctrinate.mp3
Today we look at board game design based on the word "acceptation".
1 : acceptance; especially : favorable reception or approval
2 : a generally accepted meaning of a word or understanding of a concepthttp://buttonshy.com/designdiary/DD167-Acceptation.mp3
Today we look at board game design based on the word "weltschmerz".
1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state
2 often capitalized Weltschmerz : a mood of sentimental sadnesshttp://buttonshy.com/designdiary/DD166-Weltschmerz.mp3
Today we look at board game design based on the word "Luddite".
: one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological changehttp://buttonshy.com/designdiary/DD165-Luddite.mp3
Today we look at board game design based on the word "atone".
1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for
2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with forhttp://buttonshy.com/designdiary/DD163-Atone.mp3
Today we look at board game design based on the word "enigmatic".
: of, relating to, or resembling an enigma : mysterious
http://buttonshy.com/designdiary/DD162-Enigmatic.mp3
Today we look at board game design based on the word "exigent".
1 : requiring immediate aid or action
2 : requiring or calling for much : demanding
http://buttonshy.com/designdiary/DD161-Exigent.mp3
Today we look at board game design based on the word "taciturn".
: temperamentally disinclined to talk
http://buttonshy.com/designdiary/DD160-Taciturn.mp3
Today we look at board game design based on the word "nonchalant".
: having an air of easy unconcern or indifference
http://buttonshy.com/designdiary/DD159-Nonchalant.mp3
Today we look at board game design based on the word "debunk".
: to expose the sham or falseness of
http://buttonshy.com/designdiary/DD158-Debunk.mp3
Today we look at board game design based on the word "risorgimento".
1 often capitalized : the 19th century movement for Italian political unity
2 : a time of renewal or renaissance : revival
http://buttonshy.com/designdiary/DD157-Risorgimento.png
Today we look at board game design based on the word "behemoth".
1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God
2 : something of monstrous size, power, or appearance
http://buttonshy.com/designdiary/DD156-Behemoth.mp3
Today we look at board game design based on the word "salvo".
1 a : a simultaneous discharge of two or more guns in military action or as a salute
b : the release all at one time of a rack of bombs or rockets (as from an airplane)
c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval
d : the bombs or projectiles released in a salvo
2 a : a sudden burst
b : a spirited attack
http://buttonshy.com/designdiary/DD155-Salvo.mp3
Today we look at board game design based on the word "nimiety".
: excess, redundancy
http://buttonshy.com/designdiary/DD154-Nimiety.mp3
Today we look at board game design based on the word "pyrotechnics".
1 singular or plural in construction : the art of making or the manufacture and use of fireworks
2 a : a display of fireworks
b : a spectacular display (as of extreme virtuosity)
http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3
Today we look at board game design based on the word "benevolent".
1 a : marked by or disposed to doing good
b : organized for the purpose of doing good
2 : marked by or suggestive of goodwill
http://buttonshy.com/designdiary/DD152-Benevolent.mp3
Today we look at board game design based on the word "transmogrify".
: to change or alter greatly and often with grotesque or humorous effect
http://buttonshy.com/designdiary/DD151-Transmogrify.mp3
Today Marshall Britt (Stir Fry 18, Re-Chord) looks at board game design based on the word "shenanigan".
1 : a devious trick used especially for an underhand purpose
2 a : tricky or questionable practices or conduct — usually used in plural
b : high-spirited or mischievous activity — usually used in plural
http://buttonshy.com/designdiary/DD150-Shenanigan.mp3
Today we look at board game design based on the word "asseverate".
: to affirm or declare positively or earnestly
http://buttonshy.com/designdiary/DD149-Asseverate.mp3
Today we look at board game design based on the word "bedizen".
: to adorn gaudily
http://buttonshy.com/designdiary/DD148-Bedizen.mp3
Today we look at board game design based on the word "regardless".
:despite everything
http://buttonshy.com/designdiary/DD147-Regardless.mp3
Today we look at board game design based on the word "canicular".
:of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.
http://buttonshy.com/designdiary/DD146-Canicular.mp3
Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious".
: deserving of honor or esteem
http://buttonshy.com/designdiary/DD145-Meritorious.mp3
Today we look at board game design based on the word "balmy".
1 a : having the qualities of balm : soothing
b : mild, temperate
2 : crazy, foolish
http://buttonshy.com/designdiary/DD144-Balmy.mp3
Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism".
1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other
2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present
3 : the state or condition of being chronologically out of place
http://buttonshy.com/designdiary/DD143-Anachronism.mp3
Today we look at board game design based on the word "voracity".
: the quality or state of being ravenous or insatiable
http://buttonshy.com/designdiary/DD142-Voracity.mp3
Today we look at board game design based on the word "mantic".
: of or relating to the faculty of divination : prophetic
http://buttonshy.com/designdiary/DD141-Mantic.mp3
Today we look at board game design based on the word "quail".
1 : to give way : falter
2 : to recoil in dread or terror : cower
http://buttonshy.com/designdiary/DD140-Quail.mp3
Today we look at board game design based on the word "jabberwocky".
: meaningless speech or writing
http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3
Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable".
: capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through
http://buttonshy.com/designdiary/DD138-Permeable.mp3
Today we look at board game design based on the word "defenestration".
1 : a throwing of a person or thing out of a window
2 : a usually swift dismissal or expulsion (as from a political party or office)
http://buttonshy.com/designdiary/DD137-Defenestration.mp3
Today we look at board game design based on the word "unbeknownst".
1 : happening or existing without the knowledge of someone specified — usually used with to
2 : not known or not well-known : unknown
http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3
Today we look at board game design based on the word "epithet".
1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing
2 : a disparaging or abusive word or phrase
3 : the part of a taxonomic name identifying a subordinate unit within a genus
http://buttonshy.com/designdiary/DD135-Epithet.mp3
Today we look at board game design based on the word "abrogate".
1 : to abolish by authoritative action : annul
2 : to treat as nonexistent
http://buttonshy.com/designdiary/DD134-Abrogate.mp3
Today we look at board game design based on the word "petard".
1 : a case containing an explosive to break down a door or gate or breach a wall
2 : a firework that explodes with a loud report
http://buttonshy.com/designdiary/DD132-Petard.mp3
Today we look at board game design based on the word "indigence".
: a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking
http://buttonshy.com/designdiary/DD133-Indigence.mp3
Today we look at board game design based on the word "cajole".
1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax
b : to obtain from someone by gentle persuasion
2 : to deceive with soothing words or false promises
http://buttonshy.com/designdiary/DD131-Cajole.mp3
Today we look at board game design based on the word "aggress".
: to make an attack : to act aggressively
http://buttonshy.com/designdiary/DD130-Aggress.mp3
Today we look at board game design based on the word "garrulous".
1 : given to prosy, rambling, or tedious loquacity : pointlessly or annoyingly talkative
2 : using or containing many and usually too many words : wordy
http://buttonshy.com/designdiary/DD129-Garrulous.mp3
Today we look at board game design based on the word "jocose".
1 : given to joking : merry
2 : characterized by joking : humoroushttp://buttonshy.com/designdiary/DD128-Jocose.mp3
Today we look at board game design based on the word "transpire".
1 : to take place : go on, occur
2 a : to become known or apparent : develop
b : to be revealed : come to light
3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves
4 : to pass in the form of a vapor from a living body
5 : to pass off or give passage to (a fluid) through pores or interstices
http://buttonshy.com/designdiary/DD127-Transpire.mp3
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity".
1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus
2 : a horoscope at or of the time of one's birth
3 : the place of origin
http://buttonshy.com/designdiary/DD126-Nativity.mp3
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate".
1 : appease
2 : to gain (as goodwill) by pleasing acts
3 : to make compatible : reconcile
4 : to become friendly or agreeable
http://buttonshy.com/designdiary/DD125-Conciliate.mp3
Today we look at board game design based on the word "otiose".
1 : producing no useful result : futile
2 : being at leisure : idle
3 : lacking use or effect : functionless
http://buttonshy.com/designdiary/DD124-Otiose.mp3
Today we look at board game design based on the word "slumgullion".
: a meat stew
http://buttonshy.com/designdiary/DD123-Slumgullion.mp3
Today we look at board game design based on the word "palindrome".
: a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward
http://buttonshy.com/designdiary/DD122-Palindrome.mp3
Today we look at board game design based on the word "menagerie".
1 a : a place where animals are kept and trained especially for exhibition
b : a collection of wild or foreign animals kept especially for exhibition
2 : a varied mixture
http://buttonshy.com/designdiary/DD121-Menagerie.mp3
Today we look at board game design based on the word "decimate".
1 : to select by lot and kill every tenth man of
2 : to exact a tax of 10 percent from
3 a : to reduce drastically especially in number
b : to cause great destruction or harm to
http://buttonshy.com/designdiary/DD120-Decimate.mp3
Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward".
: located in the vanguard : advanced
http://buttonshy.com/designdiary/DD118-Vanward.mp3
Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig".
1 : to cheat by trickery
2 : to swindle by a trick in which a small ball or pea is quickly shifted from under one to another of three small cups to fool the spectator guessing its location
http://buttonshy.com/designdiary/DD119-Thimblerig.mp3
Today we look at board game design based on the word "flocculate".
: to aggregate or coalesce into small lumps or loose clusters
http://buttonshy.com/designdiary/DD117-Flocculate.mp3
Today we look at board game design based on the word "beaucoup".
slang : great in quantity or amount : many, much
http://buttonshy.com/designdiary/DD116-Beaucoup.mp3
Today we look at board game design based on the word "slew".
: a large number
http://buttonshy.com/designdiary/DD115-Slew.mp3
Today we look at board game design based on the word "eventuate".
: to come out finally : result, come about
http://buttonshy.com/designdiary/DD114-Eventuate.mp3
Today we look at board game design based on the word "chivalry".
1 : mounted men-at-arms
2 : gallant or distinguished gentlemen
3 : the system, spirit, or customs of medieval knighthood
4 : the qualities of the ideal knight : chivalrous conduct
http://buttonshy.com/designdiary/DD113-Chivalry.mp3
Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion".
1 : a projecting part of a fortification
2 : a fortified area or position
3 a : a place of security or survival
b : a place dominated by a particular group or marked by a particular characteristic
http://buttonshy.com/designdiary/DD112-Bastion.mp3
Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify".
: to consider or represent (something abstract) as a material or concrete thing : to give definite content and form to (a concept or idea)
http://buttonshy.com/designdiary/DD111-Reify.mp3
Today we look at board game design based on the word "querulous".
1 : habitually complaining
2 : fretful, whining
http://buttonshy.com/designdiary/DD110-Querulous.mp3
Today we look at board game design based on the word "mollycoddle".
: to treat with an excessive or absurd degree of indulgence or attention
http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3
Today we look at board game design based on the word "embarass".
1 a : to cause to experience a state of self-conscious distress
b : to place in doubt, perplexity, or difficulties
c : to involve in financial difficulties
2 a : to hamper the movement of
b : hinder, impede
3 : to make intricate : complicate
4 : to impair the activity of (a bodily function) or the function of (a bodily part)
http://buttonshy.com/designdiary/DD108-Embarass.mp3
Today we look at board game design based on the word "loath".
: unwilling to do something contrary to one's ways of thinking : reluctant
http://buttonshy.com/designdiary/DD107-Loath.mp3
Today we look at board game design based on the word "cathexis".
: investment of mental or emotional energy in a person, object, or idea
http://buttonshy.com/designdiary/DD106-Cathexis.mp3
Today we look at board game design based on the word "vespertine".
1 : of, relating to, or occurring in the evening
2 : active, flowering, or flourishing in the evening : crepuscular
http://buttonshy.com/designdiary/DD105-Vespertine.mp3
Today we look at board game design based on the word "flamboyant".
: marked by or given to strikingly elaborate or colorful display or behavior
http://buttonshy.com/designdiary/DD104-Flamboyant.mp3
Today we look at board game design based on the word "bloviate".
: to speak or write verbosely and windily
http://buttonshy.com/designdiary/DD103-Bloviate.mp3
Today we look at board game design based on the word "headlong".
1 : with the head foremost
2 : without deliberation : recklessly
3 : without pause or delay
http://buttonshy.com/designdiary/DD102-Headlong.mp3
Today we look at board game design based on the word "defer".
1 : put off, delay
2 : to postpone induction of (a person) into military service
http://buttonshy.com/designdiary/DD101-Defer.mp3
Today we look at board game design based on the word "onomatopoeia".
1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss)
2 : the use of words whose sound suggests the sense
http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3
Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "spiel".
: a voluble line of often extravagant talk : a speech delivered especially to sell or promote something
http://buttonshy.com/designdiary/DD077-Spiel.mp3
Today we look at board game design based on the word "vulnerable".
1 : capable of being physically or emotionally wounded
2 : open to attack or damage : assailable
http://buttonshy.com/designdiary/DD099-Vulnerable.mp3
Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "abeyance".
1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance
2 : a lapse in succession during which there is no person in whom a title is vestedhttp://buttonshy.com/designdiary/DD098-Abeyance.mp3
Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "hortative".
: giving exhortation : serving to advise or warn
http://buttonshy.com/designdiary/DD097-Hortative.mp3
Today we look at board game design based on the word "aegis".
1 : a shield or breastplate emblematic of majesty that was associated with Zeus and Athena
2 a : protection
b : controlling or conditioning influence
3 a : auspices, sponsorship
b : control or guidance especially by an individual, group, or systemhttp://buttonshy.com/designdiary/DD096-Aegis.mp3
Today we look at board game design based on the word "newfangled".
1 : attracted to novelty
2 : of the newest style or kindDD095-Newfangled.mp3
Today we look at board game design based on the word "career".
: to go at top speed especially in a headlong manner
http://buttonshy.com/designdiary/DD094-Career.mp3
Today we look at board game design based on the word "kitsch".
1 : something that appeals to popular or lowbrow taste and is often of poor quality
2 : a tacky or lowbrow quality or conditionhttp://buttonshy.com/designdiary/DD093-Kitsch.mp3
Today we (me and the design community from Board Game Geek) look at board game design based on the word "maladroit".
: lacking skill, cleverness, or resourcefulness in handling situations : inepthttp://buttonshy.com/designdiary/DD092-Maladroit.mp3
Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "sensibility".
1 : ability to receive sensations : sensitiveness
2 : peculiar susceptibility to a pleasurable or painful impression (as from praise or a slight) — often used in plural
3 : awareness of and responsiveness toward something (such as emotion in another)
4 : refined or excessive sensitiveness in emotion and tastehttp://buttonshy.com/designdiary/DD091-Sensibility.mp3
Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "abide".
1 a : to bear patiently : tolerate
b : to endure without yielding : withstand
2 : to wait for : await
3 : to accept without objection
4 : to remain stable or fixed in a state
5 : to continue in a place : sojournhttp://buttonshy.com/designdiary/DD090-Abide.mp3
Today we look at board game design based on the word "ineluctable".
: not to be avoided, changed, or resisted : inevitable
http://buttonshy.com/designdiary/DD089-Ineluctable.mp3
Today we look at board game design based on the word "veld".
: a grassland especially of southern Africa usually with scattered shrubs or treeshttp://buttonshy.com/designdiary/DD088-Veld.mp3
Today we look at board game design based on the word "delegate".
1 : to entrust to another
2 : to appoint as one's representative
3 : to assign responsibility or authorityhttp://buttonshy.com/designdiary/DD087-Delegate.mp3
Today we look at board game design based on the word "cuckoo".
1 : of, relating to, or resembling the cuckoo
2 : deficient in sense or intelligence : sillyhttp://buttonshy.com/designdiary/DD086-Cuckoo.mp3
Today we look at board game design based on the word "rectitude".
1 : the quality or state of being straight
2 : moral integrity : righteousness
3 : the quality or state of being correct in judgment or procedure
http://buttonshy.com/designdiary/DD085-Rectitude.mp3
Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "debilitate".
: to impair the strength of : enfeeble
http://buttonshy.com/designdiary/DD084-Debilitate.mp3
Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "pooh-bah".
1 : a person holding many public or private offices
2 : a person in high position or of great influence
http://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3
Today we look at board game design based on the word "parlous".
: full of danger or risk
http://buttonshy.com/designdiary/DD082-Parlous.mp3
Today we look at board game design based on the word "manticore".
: a legendary animal with the head of a man, the body of a lion, and the tail of a dragon or scorpion
http://buttonshy.com/designdiary/DD081-Manticore.mp3
Today we look at board game design based on the word "cadre".
1 : a nucleus or core group especially of trained personnel able to assume control and to train others; broadly : a group of people having some unifying relationship
2 : a cell of indoctrinated leaders active in promoting the interests of a revolutionary party
3 : a member of a cadre
4 : frame, frameworkhttp://buttonshy.com/designdiary/DD080-Cadre.mp3
Today we look at board game design based on the word "grandiose".
1 : characterized by affectation of grandeur or splendor or by absurd exaggeration
2 : impressive because of uncommon largeness, scope, effect, or grandeurhttp://buttonshy.com/designdiary/DD079-Grandiose.mp3
Today we look at board game design based on the word "bravado". Stick around to the end to hear some concepts from the design community.
1 a : blustering swaggering conduct
b : a pretense of bravery
2 : the quality or state of being foolhardyhttp://buttonshy.com/designdiary/DD078-Bravado.mp3
Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "antithetical".
1 : being in direct and unequivocal opposition : directly opposite or opposed
2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentenceshttp://buttonshy.com/designdiary/DD076-Antithetical.mp3
Today we look at board game design based on the word "never-never land".
: an ideal or imaginary place
http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3
Today we look at board game design based on the word "lugubrious".
1 : mournful; especially : exaggeratedly or affectedly mournful
2 : dismal
http://buttonshy.com/designdiary/DD074-Lugubrious.mp3
Today we look at board game design based on the word "invigilate".
1 : to keep watch; especially : to supervise students at an examination
2 : supervise, monitor
http://buttonshy.com/designdiary/DD073-Invigilate.mp3
Today we look at board game design based on the word "yegg".
: one that breaks open safes to steal : safecracker; also : robberhttp://buttonshy.com/designdiary/DD072-Yegg.mp3
Today we look at board game design based on the word "hachure".
: to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope
http://buttonshy.com/designdiary/DD071-Hachure.mp3
Today Dr. Wictz (You Fool) looks at board game design based on the word "farce".
1 : a savory stuffing : forcemeat
2 : a light dramatic composition marked by broadly satirical comedy and improbable plot
3 : the broad humor characteristic of farce
4 : an empty or patently ridiculous act, proceeding, or situation
http://buttonshy.com/designdiary/DD070-Farce.mp3
Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny".
1 : seeming to have a supernatural character or origin : eerie, mysterious
2 : being beyond what is normal or expected : suggesting superhuman or supernatural powershttp://buttonshy.com/designdiary/DD069-Uncanny.mp3
Today we look at board game design based on the word "anent".
: about, concerning
http://buttonshy.com/designdiary/DD068-Anent.mp3
Today we look at board game design based on the word "telegenic".
: well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewershttp://buttonshy.com/designdiary/DD067-Telegenic.mp3
Today we look at board game design based on the word "gainsay".
1 : to declare to be untrue or invalid
2 : contradict, opposehttp://buttonshy.com/designdiary/DD066-Gainsay.mp3
Today we look at board game design based on the word "laudable".
: worthy of praise : commendablehttp://buttonshy.com/designdiary/DD065-Laudable.mp3
Today we look at board game design based on the word "Croesus".
: a very rich man
http://buttonshy.com/designdiary/DD064-Croesus.mp3
Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet".
: that is to say : to wit, namely
http://buttonshy.com/designdiary/DD063-Scilicet.mp3
Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer".
: an author or editor of a dictionary
http://buttonshy.com/designdiary/DD062-Lexicographer.mp3
Today we look at board game design based on the word "meander".
1 : to follow a winding or intricate course
2 : to wander aimlessly or casually without urgent destination : ramble
http://buttonshy.com/designdiary/DD061-Meander.mp3
Today we look at board game design based on the word "bird-dog".
1 : to watch closely
2 : to seek out : follow, detecthttp://buttonshy.com/designdiary/DD060-Bird-Dog.mp3
Today we look at board game design based on the word "woolgathering".
: indulgence in idle daydreaminghttp://buttonshy.com/designdiary/DD059-Woolgathering.mp3
Today we look at board game design based on the word "scarify".
1 : to make scratches or small cuts in (something, such as the skin)
2 : to lacerate the feelings of
3 : to break up, loosen, or roughen the surface of (something, such as a field or road)
4 : to cut or soften the wall of (a hard seed) to hasten : germinationhttp://buttonshy.com/designdiary/DD058-Scarify.mp3
Today we look at board game design based on the word "rabble".
1 : a disorganized or confused collection of things
2 a : a disorganized or disorderly crowd of people : mob
b : the lowest class of peoplehttp://buttonshy.com/designdiary/DD057-Rabble.mp3
I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter.
Definition:
1 : to bring under control and governance as a subject : conquer
2 : to make submissive : subdue
A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know.
http://buttonshy.com/designdiary/DDR01-Subjugation.mp3
Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory".: rapidly and often superficially performed or produced : hastyhttp://buttonshy.com/designdiary/DD056-Cursory.mp3
Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate".
1 : to make lucid especially by explanation or analysis
2 : to give a clarifying explanation
http://buttonshy.com/designdiary/DD055-Elucidate.mp3
Today we look at board game design based on the word "nondescript".
1 : belonging or appearing to belong to no particular class or kind : not easily described
2 : lacking distinctive or interesting qualities : dull, drabhttp://buttonshy.com/designdiary/DD054-Nondescript.mp3
Today we look at board game design based on the word "agon".
: conflict; especially : the dramatic conflict between the chief characters in a literary work
http://buttonshy.com/designdiary/DD053-Agon.mp3
Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community.
: exposition, explanation; especially : an explanation or critical interpretation of a text
http://buttonshy.com/designdiary/DD052-Exegesis.mp3
Today we look at board game design based on the word "tenebrous".
1 : shut off from the light : dark, murky
2 : hard to understand : obscure
3 : causing gloom
http://buttonshy.com/designdiary/DD051-Tenebrous.mp3
Today we celebrate 50 episodes and look at board game design based on the word "validate".
1 a : to make legally valid : ratify
b : to grant official sanction to by marking
c : to confirm the validity of (an election); also : to declare (a person) elected
2 a : to support or corroborate on a sound or authoritative basis
b : to recognize, establish, or illustrate the worthiness or legitimacy ofhttp://buttonshy.com/designdiary/DD050-Validate.mp3
Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc".
1 a : concerned with a particular end or purpose
b : formed or used for specific or immediate problems or needs
2 : fashioned from whatever is immediately available : improvised
http://buttonshy.com/designdiary/DD049-AdHoc.mp3
Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary".
1 : an inn surrounding a court in eastern countries where caravans rest at night
2 : hotel, inn
http://buttonshy.com/designdiary/DD048-Caravansary.mp3
Today we look at board game design based on the word "demarcate".
1 : to fix or define the limits of : delimit
2 : to set apart : distinguish
http://buttonshy.com/designdiary/DD045-Demarcate.mp3
Today we look at board game design based on the word "meld".
: to blend or mix together : merge
http://buttonshy.com/designdiary/DD047-Meld.mp3
Today we look at board game design based on the word "plangent".
1 : having a loud reverberating sound
2 : having an expressive and especially plaintive quality
http://buttonshy.com/designdiary/DD046-Plangent.mp3
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric".
: a eulogistic oration or writing; also : formal or elaborate praise
http://buttonshy.com/designdiary/DD042-Panegyric.mp3
Today we look at board game design based on the word "refection".
1 : refreshment of mind, spirit, or body; especially : nourishment
2 a : the taking of refreshment
b : food and drink together : repast
http://buttonshy.com/designdiary/DD044-Refection.mp3
Today we look at board game design based on the word "sanguine". 1 : bloodred
2 a : consisting of or relating to blood
b : bloodthirsty, sanguinary
c : ruddy
3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness
4 : confident, optimistic
http://buttonshy.com/designdiary/DD043-Sanguine.mp3
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable".
1 : easily led, taught, or controlled : docile
2 : capable of being bid
http://buttonshy.com/designdiary/DD041-Biddable.mp3
Today we look at board game design based on the word "yuppify". : to make appealing to yuppies; also : to infuse with the qualities or values of yuppies
http://buttonshy.com/designdiary/DD040-Yuppify.mp3
Today we look at board game design based on the word "nebbish".
: a timid, meek, or ineffectual person
http://buttonshy.com/designdiary/DD039-Nebbish.mp3
Today we look at board game design based on the word "frolic".
1 : to amuse oneself : make merry
2 : to play and run about happily : romphttp://buttonshy.com/designdiary/DD038-Frolic.mp3
Today we look at board game design based on the word "nuts".
1 : enthusiastic, keen
2 : insane, crazy
http://buttonshy.com/designdiary/DD037-Nuts.mp3
Today we look at board game design based on the word "adust".
: scorched, burned
http://buttonshy.com/designdiary/DD036-Adust.mp3
Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse".
Definition:
: to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interest
http://buttonshy.com/designdiary/DD035-Recuse.mp3
Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation".
Definition:
1 : restoration after decay, lapse, or dilapidation
2 : an act of instituting or establishing something
http://buttonshy.com/designdiary/DD034-Insaturation.mp3
Today we look at board game design based on the word "mnemonic". 1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory
2 : of or relating to memory
http://buttonshy.com/designdiary/DD033-Mnemonic.mp3
Today we look at board game design based on the word "embargo". 1 : an order of a government prohibiting the departure of commercial ships from its ports
2 : a legal prohibition on commerce
3 : stoppage, impediment; especially : prohibition
4 : an order by a common carrier or public regulatory agency prohibiting or restricting freight transportation
http://buttonshy.com/designdiary/DD032-Embargo.mp3
Today we look at board game design based on the word "carp". : to find fault or complain querulously
http://buttonshy.com/designdiary/DD031-Carp.mp3
Today we look at board game design based on the word "logomachy" and pose the relevant and always topical question "what is a game?"
1 : a dispute over or about words
2 : a controversy marked by verbiage
http://buttonshy.com/designdiary/DD030-Logomachy.mp3
Today we look at board game design based on the word "spavined".
1 : affected with swelling
2 : old and decrepit : over-the-hill
http://buttonshy.com/designdiary/DD029-Spavined.mp3
Today special guest Rob Cramer (Turbo Drift) looks at board game design based on the word "blench".
Definition:
: to draw back or turn aside from lack of courage : flinch
http://buttonshy.com/designdiary/DD028-Blench.mp3