How the Quest Was Won: Recent Episodes

Rogue Hexagon Studios

How The Quest Was Won is an actual play tabletop role-playing game podcast. It features a group of friends playing different RPG's. The current campaign is using the Dungeons & Dragons 5e rules.

Four out of five dentists agree that it is weird to ask your dentist to review your RPG podcast.

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The party speaks to the mistral elf Windspeaker. Nyx wants to be honest (for once). Angelica is persuasive, as a noble. Hugo on the other hand, is not persuasive. Bob doesn't even know what a fife is.

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Four doomed souls attempt to escape the Darkness. Vistra Battlehammer hears a harp. “Pumpkin” talks about the hedonic treadmill. Christopher is still waiting at the top of the cliff. Rebecca breaks down crying at an inopportune time.

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The party learns more about the mistral elves. Nyx is too good at skill checks. Bob lets his cat take watch. Hugo and Angelica kinda just look around.

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The original party is back and heading to the land of the mistral elves. Hugo is still mad at Bob. Angelica is also still mad at Bob. Bob hasn’t personally wronged Nyx… yet. Nyx orders drinks.

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The finale of our Beat to Quarters adventure. Captain Turonde Drakebane negotiates for a showdown. Captain Talullagh regrets hunting blood crabs. Commodore Scabs has no weapon for the boss fight. Kelon Floewatcher embarks on a new quest.

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The party battles Commodore Scabs' old enemy, the tempest elf Captain Volar Mistseeker. Kelon Floewatcher is already maimed. Commodore Scabs is wielding a magic rope. Captain Turonde Drakebane gives lassoing advice. Captain Talullagh tries to take over the ship.

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The party boards the Wavecrasher and searches for the Amulet of the Sea. Commodore Scabs makes a new friend and the GM has to do a parrot voice. Kelon has a cousin named Milk. Captain Drakebane fights a whip-wielding tempest elf. Talullagh is saved by a technical difficulty.

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The party sails into the Blood Sand Shoals. Captain Talullagh wants a blood crab. Captain Turonde Drakebane navigates. Commodore Scabs comes closer to his rival. Kelon Floewatcher asks about ship insurance.

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The party prepares to set out for the Blood Sand Shoals, but has an unfortunate surprise. Commodore Scabs and Captain Drakebane get a new "upgrade". Captain Tallulagh is sad about missing out. Kelon Floewatcher finds some crabs.

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The party throws a party. Captain Drakebane can’t afford fine wine. Captain Tallulagh is a bully. Kelon Floewatcher goes dumpster diving. Commodore Scabs calls out for otters.

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TW: This episode deals a lot with hags. There are creepy houses, body horror, gross things, hags eating people, etc.

The party bargains with a hag. Pirate Prince Scabs gets a promotion. Captain Tallulagh want to help, but is maimed. Captain Turonde Drakebane wants to use his “fair face” on the hags. Kelon Floewatcher is interested in haglore. Tepa burbles (he doesn’t know speak with humanoids).

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Yargh! The party have their very first boarding of a different ship in this high seas adventure. Tallulagh fights with a pipe. Kelon uses a rope against Robert the Sponge. Captain Drakebane kills Gerard the Butler. Captain Scabs uses his magical rope to get himself a new title.

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The party enters battle with the Dawnrazer, the ship of Pirate Prince Ramsestadt the Rotund. Cap’n Scabs gives a sterling speech. Captain Talullagh keeps the ship steady. Kelon Floewatcher intimidates the crew. Captain Turonde Drakebane scopes out the enemy’s “guns” (ballistas).

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The party arrives at the Black Lotus Resort in search of the Last Lost Sundrop. Kelon Floewatcher is the only one with darkvision. Cap’n Scabs tries to get the best room. Captain Turonde Drakebane tips well, Captain Tallulagh does not.

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The party tends to their wounds. Cap’n Scabs brags about his loot. Captain Turonde Drakebane has good bedside manner. Captain Tallulagh gets an infection. Kelon Floewatcher talks about appendix surgery.

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The party escapes and goes for the next piece of treasure. Cap’n Scabs has a keen eye. Captain Turonde Drakebane keeps lookout. Captain Talullagh doesn’t want to leave the ice wizard. Kelon Floewatcher refuses to give his new friend.

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The party sneaks through the Plunder Palace towards the vault. Captain Turonde Drakebane wants to wash his hands. Kelon Floewatcher keeps lookout. Captain Talullagh invokes “Jack Tar.” Cap’n Scabs doesn’t do much.

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CONTENT WARNING: In this episode, some of the adventurers climb through a sewer and it is really gross.

The party continues their heist to steal the Pearl Pendant of the Pirate Prince. Cap’n Scabs technically already has the Pearl Pendant. Captain Turonde Drakebane suggests a bad plan. Captain Talullagh is fearless (and nasty). Kelon Floewatcher is worried that someone will be using the privy.

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The party sails to the Pirate Isles to steal the Pearl Pendant of the Pirate Prince. Kelon doesn’t know the differences between a crate and a barrel. Captain Talullagh is trained in first aid. Captain Turonde Drakebane invents a Pirate Princess. Cap’n Scabs climbs in a box.

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The party embarks! Cap’n Scabs calls out orders. Captain Tallulagh wants to sail into a storm. Captain Turonde Drakebane doesn’t see anything on the horizon. Kelon Floewatcher has a pendant with emotional value.

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The party gets their new ship, The Gambler’s Revenge, ready to sail. Kelon Floewatcher, “just a dude,” has a Wealth score of 0. Captain Drakebane only recruits women sailors. Captain Tallulagh catches some fanciful tilapia. Cap’n Scabs knows a guy.

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The party tries (again) to acquire a ship. Captain Tallulagh brawls. Captain Scabs knows his wines. Kelon Floewatcher (briefly) deals some cards. Captain Turonde Drakebane gambles.

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The party travels to Phylor to acquire a ship. Captain Tallulagh visits the Yacht Club. Captain Turonde Drakebane chats with the dock workers. Cap'n Scabs tries to bargain. Kelon Floewatcher is looking for love.

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The party continues to flesh out their backstories. Captain “Scabs” Skarabaus tells the story of how he got his nickname. Captain Tallulagh recounts a past victory. Captain Turonde Drakebane remembers an old “friend.” Kelon Floewatcher explains how he and Tepa met.

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A nautical party assembles to retrieve the Elemental Vestige of Storm! Captain Turonde Drakebane is upstanding. Captain “Skabs” Skarabaus is always looking out for a good deal. Kelon Floewatcher is a better Spock. “Captain” Tallulagh is the master of her own destiny.

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The party receives their winnings from the Battle Royale. Hugo opens a chest. Nyx apparently knew the identify spell this whole time. Angelica poses for the scryers. Bob tells the Cinderspeaker the whole plan.

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The party comes to the end of the battle. Bob gets shrunk back to himself. Nyx gets annoyed at Ash elves. Angelica gets knocked out. Hugo kills some nobles. 

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Three teams remain in the Battle Royale! Bobasaurus continues his rampage. Nyx makes a new enemy. Angelica reminds us of a forged alliance. Hugo heals himself instead of helping.

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The party arrives at the Colosseum of Blood and finds the rest of the Battle Royale competitors! Angelica wants to preserve her alliance with the nobles. Bob faces the consequences of his actions. Nyx casts her favorite spell (make Bobasaurus). Hugo faces a moral delimma.

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The party is still fighting against the dragonborn team. Bob doesn’t see the value in the mage armor spell. Nyx can’t come up with a rhyme. Angelica makes an obscure quote. Hugo might be unconscious for the whole episode.

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Boss Wheedlin is a serious businessman who wants to open a new ski resort and casino in the snowy little mountain town of Hjallmarch. But when Darc'i Evergreen, the owner of a local bookshop, refuses to sell, Wheedlin's friends help him realize that there’s more to the holidays than making a profit.

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The party gets third partied by the dragonborn team! Angelica shoots a crossbow. Bob casts witchbolt. Hugo finally gets to hit things. Nyx makes Bob into a T-rex. 

| NPC Names: Iophil, G'myno, Keyleeph, Splendorous Phyal |

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The party attends the Harvest Festival to see the Great Phyloran Pumpkin! Angelica wants to respect Phyloran traditions. Nyx wants to know what she will get out of it. Bob provides a poor distraction. Hugo says something threatening.

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The party fights the ash elf team over the loot in an air drop crate. Angelica is very excited about her morning star. Bob tries to act honorably. Hugo gets covered in bad things. Nyx uses a lot of area of effect spells.

| NPC Names: Iophil, G'myno, Keyleeph, Splendorous Phyal |

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The party jumps out of the hot-air dirigible and starts looking for good loot. Nyx cheated. Hugo regrets not scoping out locations. Bob casts a spell immediately. Angelica finds a useful item.

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The party meets their competition for the Battle Royale! Nyx wants to start a newspaper. Bob comes up with a new pseudonym. Angelica meets some fellow nobles. Hugo talks strategy with an old friend.

Other Teams:

  1. Kyrah the Cleaver, the Masked Maven, Dorala, Laurine Brightstar

  2. Huyin of the Gymar Lineage, Vessus of the T'bray Lineage, Pollo and Teliah of the Zaragim Lineage

  3. Felix Button, Rephin Button, Esche, Dazhival

  4. Sylak, Narkizze, T'raxa, Shuvex

  5. Iophil, G'myno, Keyleeph, Splendorous Phyal

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The party searches the Golden City for Bob’s aunt. Bob tries to defend his wizard-niche. Nyx meets another bard. Angelica is still looking for a romantic partner for her brother. Hugo doesn’t have many questions about love.

| NPC Names: Splendorous Phyal, Auntie Tasha, Graldo of the Was-Tal Lineage |

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The party once again tells of their quest to Master Transcriver Battiscombe. This time, they reveal the plot of a nearby dragon cult. || NPC Names: Tu'loq Bone-Gnasher, General Varr Luthan, Uzaak-q’or the Fang of Death, Varkhazz the Var-ghastk Bramblebeard the Druid, Wheedlin, Big Rhonda, Feelie Downbough, Wendyl, Angharad and Gallebrand the Duck, Zeega, Plox |

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The party leaves behind the frost elves and sail for the realm of the Ash Elves. Angelica attunes to a spear. Hugo meets up with a friend. Nyx comforts Hugo. Bob tells us about a long lost aunt. 

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The party meets up again with Master Transcriver Battiscombe to tell them of their adventure in Phylor. || NPC Names: Lemmy Quickfingers, Cassalynn, Penny Sparklegem, General Varr Luthan, Chief Madran, Lord Gildebrandt, High Priest Othor the Blessed, King Regalus Bane, Prince Drylus Bane, Queen Mother Andalorina, Archmage Eustare Brightstaff, Prince-Regent Saltine, Sir Torald Harm, Kyrah the Cleaver |

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The party continues their battle. Cassalynn deals a lot of damage. Brother Maltus discovers his healing abilities. Bramblebeard and Angharrad reignite their love. 

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The party begins their battle with the Hardwood Sentry and two topiaries. Bramblebeard uses beard magic. Cassalynn realizes she is competent. Angharrad begins to rediscover her feelings for Bramblebeard. Brother Maltus bumbles around with his her magic.

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The party hustles to get all the key parts and make it to the Arbor of the World before they turn into topiaries. Bramblebeard gets stuck in a tree. Cassalynn stages a rescue. Both Angharrad and Brother Maltus are horrified by their herbs.

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A new party travels to Ondral’or the Garden Isle to retrieve the evergreen sash. Cassalynn takes charge. Angharrad plays checkers. Bramblebeard puts things in his beard. Brother Maltus goes to the right place.

| Place Names: Ondral’or, B’rho-me-Lasht the Hanging City |

| NPC Names: Greenspeaker Dorvuu, Gleba |

| Game: Floria the Verdant Way | 

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The party faces off against the Frostspeaker and their guards as they try to escape the Icevaults. Hugo tries to talk his way out of this. Nyx does not come quietly. Bob regrets not grabbing that magic ring. Angelica hoists Bob on her shoulder.

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The party faces off against an everice golem guarding the Rimeskate Boots. Nyx casts some very needed haling spells. Angelica lights a torch while invisible. Hugo attacks the golem in the short time that he is conscious. Bob wonders if he is wearing pants.

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The party goes to the First Glacial Bank to deposit a frost worm egg. Angelica is unimpressed by the size of the pumpkin. Hugo creates a fake name. Nyx has some gold she can lend. Bob cackles evilly.

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The party continues their battle against the frost giant mammothherds. Angelica’s rally becomes useless. Nyx suggests a durable creature, like a horse. Bob ignores this suggestion. Hugo injects a mammoth. Drummy helps.

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The party fails at convincing two frost giants that they are harmless scientists. Queen of Darkness Nyx experiments with command. Bob says he has no useful spells, but he does have Drummy. Angelica embraces her role as tank. Hugo takes his important spine responsibility very seriously. 

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Before their adventure together ever began, the party celebrated one last Solstice Night at their homes. Hugo went skating. Angelica pulled a prank. Nyx sang a song. Bob spent time with his wife.

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The party learns about their rescuer. Angelica is eager to swear to secrecy. Bob isn’t very trusting.

Nyx plays sea shanties. Hugo mills around.

| NPC Names: Rajiaga of the G’ed-my’ri, Old Man Hagen |

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Not technically a beast, that’s why Hugo couldn’t use speak with animals.*

The party regrets messing with the frost worm. Bob targets the duodenum. Angelica decides to actually be a tank. Hugo jumps on. Nyx ponders what would gross out a worm.

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The party heads back to the glacier elf city with the stolen ice core drill. Bob can do math. Hugo just wants to figure it all out when they get there. Nyx doesn’t stop the sled. Angelica is not stealthy.

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The party goes to the glacier elf Academy to learn about climate science. Angelica has given up on diplomacy. Nyx wants people to look at her. Bob becomes ‘Globothiathan.’ Hugo is back in his favored terrain.

| NPC Names: Q’aviiren |

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The party (well, half the party) meets with the glacier elf Frostspeaker. Angelica muses in the wind. Nyx is diplomatic. Hugo speaks to a new animal. Bob is skeptical of this whole “plan.”

Bonus Episode-within-an-Episode: “What’s Fei Eating?”

| NPC Names: Bald Craig, Gelvar, Frostspeaker Selu’al, Rimepaw the Snow Leopard, Larfin |

| Place Names: Eitra-fyr-Ystr’ma, Polynya |

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The party arrives at last in the land of the glacier elves. Angelica is upset about the smell. Hugo is challenged to a game of dragon chess. Nyx speaks to a barman with a rich backstory. Bob has a soak.

| NPC Names: Captain Turonde Drakebane, Kelon Floewatcher, Tepa, Old Man Hagen |

| Place Names: Polynya, Eitra-fyr-Ystr’ma |

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The party must save a penguin (and a half elf) from a fearsome abominable sea yeti. Angelica sneaks unsuccessfully. Nyx tastes yeti. Bob learns how Concentration works. Hugo almost gets Steven-ed.

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The party sets off to rescue their kidnapped guide. Hugo uses a new ranger ability. Angelica is good at climbing ice. Nyx goes scouting. Bob makes a scarf.

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The party must defend the ship from attacking sea yetis. Nyx and Bob bust out some powerful new spells. Angelica goes for a swim. Hugo gets tossed.

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The party sails north towards the city of the glacier elves. Hugo talks to a new animal. Bob casually mentions his death. Nyx wants to take advantage of someone’s gambling problem. Angelica practices with her new hammer.

NPC Names: Captain Turonde Drakebane, Kelon Floewatcher, Tepa

Place Names: Eitra-fyr-Ystr’ma

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The party visits the Tipping Tankard Inn. Angelica challenges everyone to a game of chance. Nyx takes bets. Hugo does his best not to lie to a priest. Bob guesses the right password.

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The party returns to Alharbron, but finds it a little different. Bob makes a new friend. Nyx gains some local knowledge. Angelica doesn’t know how much a great sword costs. Hugo thinks of a clever engraving.

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The party has to keep their end of the bargain. Bob wonders if there will be consequences for what they’ve done. Nyx uses a spooky voice. Hugo talks to a pigeon again. Angelica is loud drunk.

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The party returns to the land of the living. Bob kinda liked Gorthmar. Nyx becomes paranoid. Angelica wants to give a speech. Hugo is rude to the innkeeper.

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The party makes a hard(?) choice. Nyx is back! Bob puts his jeweler’s tools to work. Hugo just wanted to keep his options open. Angelica doesn’t feel personally responsible.

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The party faces off against one of the ancient servants of the Darkness. Hugo throws daggers. Angelica needs to see a therapist. Bob misty steps, like a goon. Vistra gets to fight Carzana one-on-one.

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The party puts their escape “plan” in motion. Vistra has a solo fight. Bob explains things poorly. Angelica tries to make a deal. Hugo suggests becoming independent contractors.

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The party discusses how much they all weigh. Vistra’s ability scores are getting low. Bob consults his Keen Mind. Angelica reunites with her ex. Hugo has an appointment.

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The party attempts to run away from the hungry Baba Lwerga. Angelica does her usual shouting. Vistra the paladin doesn’t want to help. Hugo takes the cat. Bob stands alone.

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The party enters the Tower of Shades. Vistra investigates the architecture. Bob looks in a mirror. Hugo greets a fellow musician. Angelica plugs her ears.

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The party attempts to navigate the barren and hostile environment of the Darkness. Bob names a new friend. Angelica didn’t have a good Wisdom score to begin with. Hugo has all of his daggers. Vistra climbs on Angelica’s back twice.

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CW: blood, sacrifices to a dark god, assisted suicide (with planned resurrection)

The party sacrifices themselves to the Oracle of Gorthmar in order to enter the Darkness. Angelica formulates a plan… to protect her valuables. Hugo wishes one of his mortal enemies was around. Vistra goes first. Bob asks an unexpected question.

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The holiday party must break into the Gildebrandt Family villa to steal the Froststar Tiara. Poison Pie brought chocolates. Bungus is still sad. Toothcrust rhymes. Smut attacks a child.

| NPC name: Chesterton Gildebrandt III, Mayor Cassalynn |

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The party now has two out of three Skulls of the Darkness and must prepare for rescuing Nyx’s soul. Bob thinks about somebody that he used to know. Hugo remembers Nutmeg, thankfully. Angelica triumphs over leeches. Vistra makes a deal.

| NPC Names: Dregha Three-Tusks , Prince Drylus Bane, Othor the Blessed, Chamberlain D’Roux |

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The party fights the orc Inquisitor. Bob falls unconscious a lot. Angelica was born to wear a crown. Hugo gets to be a dinosaur this time. Vistra’s aura saves a life.

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The party must infiltrate the orc fortress of Kûn-Gorthm’ad. Vistra didn’t realize that she drank orc milk. Bob mouths off and gets smacked. Hugo smells a smelly smell. Angelica really doesn’t want to be exhausted.

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The party has to gain the trust of Dregha Three-Tusks. Vistra uses everyone’s real names. Angelica is all about vengeance! Bob wishes that he had some paprika. Hugo can have little a leg, as a treat.

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The party enters the Fetid Fens. Angelica worries about her complexion. Hugo volunteers to go in first. Vistra wants to try and sneak. Bob plays chess, in a way.

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The party arrives in the fishing village of Westweir and learns about the dangers of Fetid Fens. Vistra meets a fellow devotee of Atonath. Hugo wants to know how much he is getting paid. Bob makes a new friend. Angelica has a family reunion.

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The party faces more plant dangers in the Waking Woods. Bob makes a beige, art-deco hut. Angelica becomes Enlargica. Vistra flexes her way out of a grapple. Hugo tries to use ‘the poor man’s fire spell’.

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The party enters the Waking Woods. Hugo has a secret spell. Bob makes some tea. Vistra questions Hugo’s survivability. Angelica doesn’t want to offend the fairies.

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The party begins their overland journey to the Fetid Fens, where the Oracle of Gorthmar is located. Angelica wants to prank the Mountain Clan. Vistra gives mushrooms to some guards. Hugo tries to spike some wine. Bob finally succeeds at telling a lie.

| NPC Names: Jehan |

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The party is trapped down an old well, and it is up to their pets and companions to save them! Stephen the cat gets stuck in a tree. Nutmeg the goat gives everyone a ride. Tiffany the lamp does “magic”. Magnifico the pigeon has an elaborate, tragic backstory.

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The party finally escapes from the city of the shadow elves. Vistra is 200 lbs of solid dwarf. Hugo grabs some mushrooms. Bob goes to the bathroom. Angelica takes no responsibility.

| NPC Names: Angeliclone, Darksoul Saltine, Smut, Poison Pie, Toothcrust |

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The party makes an unlikely ally. Vistra forgets the code word. Hugo wants to share potions. Angelica fights from the back. Bob joins the Fangeliclub.

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The party meets unexpected allies while escaping from the Fane of the Darkness. Angelica fakes her way through some introductions. Bob wants to buy a ticket. Hugo gets surrounded. Vistra neither has nor is proficient with thieves’ tools.

| NPC Names: Smut, Toothcrust, Poison Pie |

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The party faces off with Shadowspeaker and her guards in the pinnacle of the Obsidian Fane. Bob curses dark elf interior design. Hugo is still good at killing. Vistra knocks out someone’s tooth. Angelica only loves her sword.

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The party learns some important plot information about the shadow wights. Bob(athalien) negotiates with the dark elf Shadowspeaker. Angelica and Vistra are still tied up. Hugo grants absolution to a parishioner.

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The party arrives at Myn-zab-na-tlawa, the city of the dark elves. Angelica has an oil lamp. Hugo gets shrunk. Vistra’s hands are tied. Bob pees himself.

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The party battles a monster as they drift down into the darkness. Angelica is bad at archery. Bob grabs Vistra’s face. Vistra gets to be big. Hugo throws his dagger away.

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The party thinks that they have found an evil artifact. Bob talks to a zombie. Vistra doesn’t fall for Bob’s bullshit. Angelica invents tweeting. Hugo knows about the cube-square law of magic.

| NPC Names: “Frederick” |

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The party has split themselves again. Hugo is still good at killing animals. Angelica wants to retreat, then fight, then retreat again, actually wait fight more. Bob and Vistra honestly aren’t in this one very much.

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The party arrives back in Cryker and rents mounts. Hugo speaks to a horse. Angelica threatens a horse. Vistra goes back to bed. Bob uses magic to make two new friends.

| NPC Names: Captain Talulah, Ehd the Pony, Dahn the Horse, Harryh the Pony, Cowahrd the Horse |

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The party heads to the town of Snowcrest for the holiday of Solstice Night. Hugo talks to a reindeer. Vistra does a voice. Angelica sneaks away. Bob still believes.

| NPC Names: Moroz, Wil and Willa, Tommi, Kara |

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The party sails north to Cryker. Hugo asks four questions. Angelica tries to catch a seagull. Vistra throws things. Bob capsizes a boat.

| NPC Names: Captain Talulah |

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The party regroups and goes to Vistra’s house. Bob learns about Phyloran current events. Vistra learns about her companions’ crimes. Hugo doesn’t have the face of a criminal. Angelica hugs her sword.

| NPC Names: Chamberlain D’Roux, Brother Maltus, Captain Tallulah |

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The part confronts Chamberlain D’Roux. Vistra sticks her foot in a door. Angelica completely forgets her own quest. Hugo stabs a guy. Bob just wants to talk it out.

| NPC Names: Boss Wheedlin, Chamberlain D’Roux, Eugene |

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The party turns on one another as Brawlhalla comes to its thrilling conclusion! Vistra wrestles in front of her congregation. Hugo can’t differentiate between giants. Bob becomes small again. Angelica has two knees.

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The party continues to wrestle in the Brawlhalla. Angelica gets punched a lot. Bob sends Stephen into battle. Hugo plays the horn. Vistra plays the trombone.

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The party enters the wrestling ring. Angelica is worried about her sword. Hugo grabs a drum. Bob rubs himself in oil. Vistra fights dirty.

| NPCs Names: Boss Wheedlin, Zeega, Plox, Stink, the Masked Maven, Herod “the Hero” Strongback |

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The party talks a lot about what future adventures they are going to undertake. Vistra still struggles with her own accent. Bob gives a history lesson on the fantasy Cold War. Angelica argues with Cassalynn again. Hugo talks to a pigeon.

| NPC Names: Cassalynn, Lamarck the Merchant, Boss Wheedlin |

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The party is attacked by a new faction of hooded figures. Angelica rage yells. Hugo thinks about his family. Vistra divine smites a dead body. Bob tells everyone to keep it down out there.

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The party is invited to dinner. Hugo tries to cook an egg. Angelica chops potatoes. Bob wants to cause an incident. Vistra doesn’t want to use her dwarven accent.

| NPC Names: Cassalynn, Yahzira, Richerd |

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After a year apart, the party reunites in the Free City of Alharbron. Hugo learned an ancient dwarven legend and was given some magic items. Vistra built a church. Bob learns about the Three Skulls of Darkness and also gets some new spells. Angelica has a glow up.

| Deity Names: Vharalda, the Mother Below; Atonath, the Fire of Creation, the Lord of Illumination; Khra’ghoraxha, the Fire of Destruction, the Great Conflagration |

| Elemental Vestiges: Fife of the Four Winds, Wavestave, Aegis of the Mountain, Ragefire Gauntlets, Evergreen Sash, Rimeskate Boots, Eye of the Storm, Animus Amulet |

| Three Skulls of Darkness: Oracle of Gorthmar, Crucible of Carzana, Lantern of Baba Lwurga |

| NPC Names: Chadrathalien, Cassalynn, Captain Turonde Drakebane, Sheela Spellwhisper, Wendyl the Barkeep, Boss Weedlin, Feelie Downbough |

| Place Names: Myn-zab-na-tlawan, City of the Dark Elves |

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The party recounts to Master Transcriver Battiscombe the tale of the ancient fey heroes and their quest to stop the creation of the sun.

| PC Names: Tantimaller'verian (“Tim”), Ilyana Farfina, Penny Sparklegem, Valtor Carzana |

| NPC Names: Khoran Who Designed The Master's Labor, Tharazh Who Kindles The New Light, Dohrth Who Tends The Flame Beneath, Havhad Who Wrought The Great Mechanism |

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The party tells Master Trascriver Battiscombe of their third adventure, in which they investigate why the moons have turned blood red and magic has gone awry.

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The party tells Master Transcriver Battiscombe of their second adventure, in which they commit tax evasion and financially ruin the town of Alharbron.

| NPC Names: Wendyl the Barkeep, Steward Jarvin Tresaud, Kyrah the Cleaver |

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The party meets Master Transcriver Battiscombe and recounts to him their first adventure, in which they enter the Harwood Forest to investigate the mystery of the ironbound animals.

| NPC Names: Angaradh the Wood-Witch, Bramblebeard the Druid, Varkhaz the Fang of Iron |

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The party has saved the sun, but can they save themselves? Angelica calls her ex. Bob discovers a new use for the rope trick spell. Hugo can’t talk to a bird. Vistra meets her hero.

| NPC Names: Qorvas, Chadrathalien, General Varr Luthan, Saint Tharazh Who Kindled the Light, Chief Madran of the Taiga Clan, Chieftess Gallasia of the Tundra Clan, Chief Jun of the Mountain Clan |

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The party reaches the top of the tower and tries (again) to destroy the arcane capacitor. Hugo messes with some levers. Angelica drops something important. Vistra runs away. Bob sings a song.

| NPC Names: Qorvas |

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The party fights a houseplant and a beefy dark elf. Vistra calls Hugo an idiot. Hugo casts a healing spell. Angelica has a lot of anxieties. Bob has a wife.

| NPC Names: Chadrathalien |

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The party turns around and heads down the tower now. Hugo almost gets his rapier back. Bob thinks Clone Angelica is a great antagonist. Vistra gets some evil(-looking) full plate armor. Angelica has hot, sweaty hands.

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The party makes their way up the tower and fights the forces of the dark elves. Vistra just opens a door. Then Hugo peeks in some doors. Bob finds some loot. Angelica does less damage than a vase.

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The party tries to escape from a dungeon. Hugo checks to see if the door is unlocked. Angelica wants to kill Nyx. Bob makes a new tiny friend. Vistra introduces herself.

| NPC Names: Darksoul Saltine |

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The party continues to battle the dark elves! Nyx is dunked in a healing potion. Hugo guards a button. Angelica stays unconscious the whole time. Bob always liked clone Angelica more anyways.

| NPC names: Qorvas, Clone Angelica, Prince-Regent Saltine, Darksoul Rustin, Gorthmar |

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The party begins a climactic battle at the top of the Crykenskaar Tower. Nyx learns about loans. Bob grabs some scrolls. Hugo offers to cast speak with animals. Angelica fights herself.

| NPC Names: Gorthmar, Qorvas, Clone Angelica, Sir Torald Harm, Darksoul Rustin |

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The party infiltrates the tower of the dark elves. Hugo has a skull in his inventory. Nyx talks to Angelica’s ex. Bob turns invisible. Angelica almost has a sincere thought.

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The party are contestants on a game show. Bob has a keen mind. Nyx solves a puzzle. Angelica knocks a wizard unconscious. Hugo is particularly violent.

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The party talks to some knowledgable NPCs. Nyx is given a mission. Bob asks for powerful artifacts. Hugo stays unusually quiet. Angelica finally meets a dwarf.

| NPC Names: Angelica Bane (the clone), Sir Torald Harm, Shadowspeaker Valeh, Rustin, Dorhth Who Fell to the Darkness, General Varr Luthan, Saint Tharazh Who Kindled the Light |

| Artifacts of the Darkness: the Oracle of Gorthmar, the Lantern of Baba Lwurga, the Crucible of Carzana |

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The party encounters shadow demons and dark elves. Bob lies poorly. Hugo gets a present. Angelica makes a horn sound. Nyx learns the dark elves’ plan.

| NPC Names: General Varr Luthan, Qorvas, Angelica Bane, Sir Torald Harm |

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The party deals with a betrayal. Bob makes up a spell. Nyx ugly cries.  Hugo looks at a map. Angelica finally apologizes.

| NPC Names: General Varr Luthan, Chief Madran of the Taiga Clan, Noble-Commander Jarvin Tresaud, Prince-Regent Saltine |

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The party takes a detour to a mountain cave. Bob gets a pair of tight pants. Angelica looks for dwarves. Hugo is covered in pus. Nyx is caught lying.

| NPC Names: Chief Madran of the Taiga Clan, General Varr Luthan, Tu’loq Bone-Gnasher |

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The party arrives in the land of Cryker. Angelica buys a map. Nyx buys some potions. Bob buys a new spellbook. Hugo hears something important.

| NPC Names: General Varr Luthan, Chief Madran of the Taiga Clan, Lamarck the Merchant |

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The party contends with the Cult of the Five Fangs as they try to catch a boat in Glass Port. Hugo is sad for the first time. Angelica is glad she bought insurance. Bob saves a goat. Nyx delivers some bad news in a song.

| NPC Names: Juniper Cloverleaf, Athos Cloverleaf, Zusandar of the Rishkal Lineage, Captain Turonde Drakebane, Zeghral the Fang of Fire, Khra’goraxha the Great Conflagration, Felix Button, Rephin Button |

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The party escapes from an erupting volcano. Hugo rescues his friend. Bob finds a place to hide. Angelica picks up a rock. Nyx has the worst boyfriend ever.

| NPC Names: Zeghral the Fang of Fire, Felix Button, Khra’goraxha the Great Conflagration, Juniper Cloverleaf, Athos Cloverleaf, Rephin Button |

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The party confronts dragonborn cultists inside a volcano. Nyx formulates a plan. Hugo estimates the age of cave paintings. Bob curses. Angelica understands Draconic.

| NPC Names: Felix Button, Zeghral the Fang of Fire |

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The party fights a fire elemental. Angelica uses a ranged weapon again. Bob stays a safe distance away. Hugo is on fire most of the fight. Nyx tells a joke(?).

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The party arrives in South Jadeshire. Hugo returns to his home. Angelica is upset by a happy family. Bob creates an illusory shopkeeper. Nyx sneaks into a mountain.

| NPC Names: Vebula Cloverleaf, Athos Cloverleaf, Juniper Cloverleaf, Rephin Button |

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The party does battle with wyvern-riding cultists! Hugo throws a rope. Angelica remembers her ranged weapon. Nyx backseat drives. Bob feel sheepish.

| NPC Names: Juniper Cloverleaf, Sherman |

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The party celebrates the holiday of Winterfeast! Bob invites a contentious guest. Nyx makes some mooncakes. Hugo answers the door. Angelica spills some wine.

| NPC Names: Cassalyn, Jarvin Tresaud, Bungus the Boggle, Stonekeeper Kenal and Baby Duoraleth |

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The party goes for a sail-wagon ride. Nyx inspires the sail-wagon crew. Bob does some rope tricks. Angelica grabs a wyvern. Hugo finally gets to use his roller-skates.

| NPC Names: Juniper Cloverleaf, Vick, Sherman |

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The party fills out paperwork. Bob forgets the name of his homeland. Nyx weirdly complies with the law. Angelica is happy for the first time in a long time. Hugo doesn’t want his friends to stay at his house.

| NPC Names: Zusander of the Rishkal Lineage, Juniper Cloverleaf |

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The party has a maritime melee with a magical mollusk. Hugo talks a bit about his home. Bob disappears. Nyx and Angelica rhyme. The Dungeon Master deeply regrets his choice of monster.

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The party looks for a seaport. Bob sees some old schoolmates. Nyx talks to a blacksmith about a sword. Angelica runs into an old friend. Hugo provides some exposition.

| NPC names: Sheela Spellwhisper, Big Rhonda, Jaelyn, Farbus, Cassalyn, Duke Ormonth, Captain Turonde Drakebane |

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The party confronts the dragonborn cult leader at the heart of the ruins. Bob becomes a dragonborn cultist. Hugo throws an urn. Nyx ignores a bad smell. Angelica gets touched.

| NPC Names: Uzaak-q’or the Fang of Death, Varkhazz the Var-ghast |

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The party speak with Bramblebeard the Druid. Nyx is rude to some prisoners. Bob is confused about how powerful the druid is. Hugo hits the wishbone. Angelica wants to break another sword.

| NPCs Names: Bramblebeard the Druid, Wheedlin, Big Rhonda, Feelie Downbough, Wendyl, Angharad and Gallebrand the Duck, Zeega, Plox |

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The party tries to get some sleep. Angelica lights a lamp. Nyx regrets taking all necrotic spells. Bob uses an effective new spell. Hugo just stabs things.

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The party explores their first dungeon! Nyx opens an urn. Hugo opens two urns. Angelica shakes some urns. Bob doesn’t really do much, but his cat attacks a couple times.

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The party arrives in the Ashengrove and makes a discovery. Hugo uses a map. Angelica gets angry and reads a poem. Nyx plays an A diminished chord. Bob suggests sacrificing Nutmeg the Goat, twice.

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The party flees the Phyloran Capital and makes their way to the Harwood Forest. Bob makes a deal with an orc. Hugo escorts a goat. Nyx offers to play a song. Angelica stays unusually quiet.

| NPC Names: Tu'loq Bone-Gnasher, General Varr Luthan |

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The party crashes a wedding. Angelica washes her hair. Bob hands out some programs. Nyx defiles a temple. Hugo stays at the door.

| NPC Names: Lemmy Quickfingers, Cassalynn, Penny Sparklegem, General Varr Luthan, Chief Madran, Lord Gildebrandt, High Priest Othor the Blessed, King Regalus Bane, Prince Drylus Bane, Queen Mother Andalorina, Archmage Eustare Brightstaff, Prince-Regent Saltine, Sir Torald Harm, Kyrah the Cleaver |

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The party visits the embassy of Cryker to learn more about the Crykenskaar. Nyx experiments with a new medium. Hugo fashions a crude pitchfork. Angelica talks to her almost future mother-in-law. Bob plans a vacation.

| NPC Names: Lemmy Quickfingers, Prince-Regent Saltine, Queen Mother Andalorina, Chief Madran of the Taiga Clan |

| Place Names: Cryker, the Crykenskaar |

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The party uses a powerful magic item, and then they immediately sell it. Bob frets about other juices. Hugo celebrates a plan well executed. Angelica fulfills two promises. Nyx considers an offer.

| NPC Names: Lemmy Quickfingers, Gorthmar, Captain Scabs, Taregh, Jakkil, Steward Jarvin Tressaud, High Priest Othor the Blessed, Cassalynn |

| Place Names: Cryker, Crykenskaar |

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The party plans to sell an evil artifact. Angelica pontificates. Hugo talks to a rat. Bob actually comes up with a pretty good plan. Nyx plays a farewell performance.

| NPC names: Rustin, Cassalynn, Lemmy Quickfingers, Lady Gabinea L’Nace, Tu’loq Bone-Gnasher, Captain Scabs, Kal-Dula |

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Half of the party walks back to town, while the other half of the party deals with thieves. Hugo names a parrot. Bob’s voice gets tired. Angelica meets an old friend(?). Nyx declines the opportunity to use the bathroom.

| NPC Names: Jarvin Tresaud, Sheela Spellwhisper, Rustin, Cassalynn |

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The party has been split up! Angelica sneaks through some alleys. Bob becomes the steward. Nyx asks a wizard about a clone. Hugo becomes a pirate.

| NPC Names: Rustin, Jarvin Tresaud, Sheela Spellwhisper, Archmage Eustare Brightstaff, Cassalynn |

| Place Names: Rivenmist Spire, Cryker, Alharbron |

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The party runs away from a fight. Angelica gives a beggar an unwanted present. Bob joins a choir. Nyx takes a brief nap. Hugo leaves his friends (except for Nutmeg) behind.

| NPC Names: Jarvin Tresaud, Rustin, Stine, Brother Maltus, Dorala |

| Place Names: Alharbron, Harwood Forest, Ivortor, Kryker |

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The party learns about Angelica’s past. Bob earns some money. Hugo gives money to a beggar. Nyx listens at a window. Angelica pushes some papers off a desk.

| NPC Names: King Regalus Bane, Prince Drylus Bane, Prince-Regent Saltine, Cassalynn, Jarvin Tresaud |

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The party auditions for the job of wedding band. Bob remembers a dentist appointment. Nyx does voices. Hugo plays a viol now. Angelica talks to herself.

| Prince-Regent Saltine, King Regalus Bane, Jarvin Tresaud, Chamberlain D’Roux, Sir Torald Harm, Tarq One-Eye, Quimbly the Barkeep, Zazaer the Alehouse Drake |

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The party lays low… just kidding, they form a band. Nyx briefly becomes an emo musician. Bob sneezes. Angelica insults a bar patron. Hugo buys a drake a drink.

| NPC Names: Prince-Regent Saltine of Kryker, Sal the Farmer, Quimbly the Barkeep, Zazaer the Alehouse Drake, Sir Torald Harm, Queen Andalorina of Kryker, High Priest Othor the Blessed, King Regalus Bane, Prince Drylus Bane, Jarvin Tresaud |

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The (original) party witnesses a ritual at the village of the mountain elves. Nyx has a medical issue. Bob gets a magic pebble. Hugo remembers something important from two arcs back. Angelica has some character development?

|NPC Names: Stonekeeper Duoraleth, Kenal, Raeleen|

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The ancient fey heroes finally locate the machine that is disrupting arcane magic. Ilyana Farfina uses a portable ram. Penny Sparklegem tries to get in between brothers. Valtor Carzana gets a bad sunburn. Tim questions an azer about a turtle.

| NPC Names: Khoran, Who Designed the Master’s Labor; Atonath the Flame of Illumination, the Fire of Creation, One of the Two Elder Fires; Dohrth, Who Tends The Flame Below; Havhad, Who Wrought The Great Mechanism; Tharazh, Who Kindles The New Light; Stonekeeper Duoraleth |

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The ancient fey heroes enter the mountain where arcane magic is being disrupted. Tim summons a pretentious steed (twice). Penny Sparklegem detects some doors. Valtor Carzana gets new headgear. Ilyana Farfina asks to speak to the manager.

| NPC Names: Khoran, Who Designed the Master’s Labor; Atonath the Flame of Illumination, the Fire of Creation, One of the Two Elder Flames; Dohrth, Who Tends The Flame Below; Havhad, Who Wrought The Great Mechanism; Tharazh, Who Kindles The New Light |

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The ancient fey heroes discover the dangers of the Forest of Shadows. Ilyana Farfina gets their dog. Tim clicks his rods. Penny Sparklegem shouts that she’s hiding. Valtor Carzana contemplates turning himself into a duck.

| NPC Names: Master Artificer Zielioni | Toponyms: Aelih-Nal-kan-Zaril-Sorat-Nahhand, The Forest of Shadow |

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The ancient fey heroes follow some magical moths eastwards. Penny Sparklegem rides a dog. Ilyana Farfina feints a bird. Tantimaller'verian ("Tim") tries to cast a "wood ray" spell. Valtor Carzana refuses to name his summoned creatures.

| NPC Names: Archmage D’ireszha Two-Staves, High Druid Iqoreth, Master Artificer Zielioni, Raina the Mastiff | Toponyms: Aelih-Nal-kan-Zaril-Sorat-Nahhand, The Great Sea, The Mountain of Western Fire, The Lake of Black Glass, The Golden Steppelands, The Forest of Shadow|

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The party faces off against the Iron Right Hand. Angelica his someone when they are down. Hugo starts a fire. Nyx flies away. Bob’s heart is broken.

NPC Names:

Stonekeeper Duoraleth

General Varr Luthan

Terrance the Guard

Raeleen

Quartermaster Duran

Kenal

Toponyms:

Teranth River

Kaer-na-Yeldra-Daer

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The party tracks the humans who raided the village of Kaer-na-Yeldra-Daer. Angelica plots an assassination. Bob thinks back to his time in wizard school. Hugo tries to join the Scouts. Nyx uses the sleep spell on enemies this time.

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The party arrives at Kaer-na-Yeldra-Daer, the village of the mountain elves. Nyx asks a lot of questions. Hugo is still good at killing. Angelica disarms someone. Bob sits on a rock.

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The party consults the Oracle of Gorthmar and arrives at the the mountain of the Mountain Elves. Nyx asks a question. Bob gives Angelica a magical push. Hugo throws his daggers away. Angelica defeats a pile of rocks.

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The party stops to investigate a ruined farmstead on their journey towards the home of the Mountain Elves. Bob grunts and gestures. Nyx learns how to persuade Angelica. Angelica ties a pretty good knot. Hugo talks to a goat.

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The party completes their quest for the wizards of the Ivory Tower. Nyx sings her name to everyone. Hugo wins a game. Angelica shouts and makes sword noises. Bob joins an angry mob.

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The party heads to the Marshdocks to search for a brown slaad. Bob asks Nyx an offensive question. Hugo knows a lot about pirates. Nyx cuts Angelica’s hand. Angelica only does a deep voice when saying the name “Malak the Defiant.”

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The party explores the ruins of the First Tower. Hugo opens a chest. Angelica reads an old note. Bob smells something. Nyx suddenly cares about a person's rights.

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The party arrives at the Ivory Tower to investigate the mystery of the red moons. Nyx flies up to a balcony. Hugo gets a second fake name. Angel interrogates a grieving father. Bob pours one out for Bramblebeard.

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The party tries to get answers from the Steward. Bob practices some medicine. Angelica glares at everyone. Hugo mounts a pretend horse. Nyx straight up blinds a guy.

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The party burns down a barn and confronts the Steward. Angelica does a deep voice. Hugo steals a horse. Bob buys a round for some helpful guards. Nyx disguises herself as a different pixie.

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The party decides on a plan of action. Angel makes a deal and then immediately goes back on it. Bob looks up useful spells. Nyx sneaks into the keep. Hugo offers some fashion advice.

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The party tries their hands at tax evasion. Bob shows off his dance moves. Angel attempts to bribe a guard. Nyx flies outside. Hugo orders a drink at the bar.

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The party reaches the heart of the Maze! Hugo remembers the name of a duck. Nyx actually uses a cantrip. Bob puts Nyx inside his backpack. Angel discovers that she has an attack bonus.

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At the end of the First Annual Holiday Special, Nyx the pixie bard composed a song for the party's new friend Bungus. Here is the Ballad of Bungus, sung by Nyx (Fei) herself!

Composition: Eshan Mitra

Vocals: Fei Cai

You can find this and the other music from our show at our new Bandcamp page! Check it out: https://howthequestwaswon.bandcamp.com/

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The party celebrates the Winter Solstice! Hugo explores the docks. Angelica learns the value of money. Bob electrocutes some ale. Nyx sings some carols.

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The party struggles. Hugo tries to cheer people up. Angelica remembers something. Bob plays with fire. Nyx fights a goldfish.

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The party solves some puzzles. Bob feels some runes. Nyx murders some goblins. Hugo pulls on a rope. Angelica goes on a rant about dragonchess.

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The party makes some friends and discovers a secret of the forest. Angelica is accommodated. Hugo ties up a druid. Nyx unties the druid. Bob knock Hugo unconscious, again.

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The party enters Harwood Forest to investigate a mystery. Nyx learns about her fairy blade. Angelica brings a change of clothes. Hugo kills some mules. Bob knocks Hugo unconscious.

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The players make their characters for our D&D 5e campaign. A princess steals a sword. A fairy gets exiled from her home. A blind wizard tries to figure out how to read a spellbook. A halfling learns to rollerskate.