This is a series of campaign diaries for the Order of Mi-Keil D&D campaign. It is designed so that players who miss a session or forget between sessions can catch up with what happened last session.
This diary of the fourth session of book two describes how the A-Team finish their mission at the Forum and discover who killed Mai Wai.
This diary of the third session of book two describes how the A-Team are sent to investigate a death at the Forum Artium et Protestates et Mystica.
This diary of the second session of book two describes how the party confronts Bhishana Bhaga in her mine, hoping to defeat her, retrieve Ben's soulcoin, and free Anatoly.
This diary of the first session of book two describes how party returns to the manor house and go out on a mission for Isaac, the incubus, to retrieve Ben Easton's soul. After refitting, they head to West Bangladesh and the realm of Sri Raji.
Howdy A-Team! In episode 1 we see the party fight the lich Razark and prevent her from opening a portal to Acamar, the black star. Go A-Team!
This diary of session 21 describes how the party confront the village of Storen, the final seal breaks, and the Avatar of Delban comes from an unlikely location.
This diary of session 20 describes how the party fights their way back through the Devil's Keep, meet back up with a few friends and... bystanders, then allows Isestra to enact Skerrit's vengeance.
Last minute one-shot? Sure, let's do a western... with a plague. That'll help us escape the reality that is the real plague.
I had a friend and veteran DM run a one-shot for my group in my world. During the cholera epidemic of the 1850's London, a sinister force is stopping the city from digging the sewers. Luckily a company of strange people, Global Imports, solves problems. Quietly, and with their own special talents.
This diary of session 19 describes how the party entered Cainia and had to recover some of the keys and make some deals with... a... dracolich?
This diary of session 18 describes how the party battled the mighty Ice Queen, whose form changed human to something else. They escape, and Lilith came collecting on her owed favor.
This diary of session 17 describes how the party attempted to navigate the ice queen's castle, but kept getting put back at the entrance. They uncovered the goliath plan to murder children to appease the ice queen. And they meet a few dragon friends and foes.
I complain about the things I'm doing wrong in the game I am a player for. I'm supposed to be better than this!
This diary of session 16 describes how the party headed to Norway to save Azarak's village. They got caught in a time loop in Arenby, and were given some cold hospitality in Storen, so they headed to the Ice Queen's Palace at the summit. There, they battled some monsters, heard some voices, and ultimately were transported back to where and when they started, but all the worse for the wear.
This diary of session 15 describes how the party traveled to the Feywild. They met a few friends and foes, and eventually entered the city of Theogonia. They learned a few things related to the intrigue of the city, but ultimately decided to leave when Persephone revealed that Mi-Kiel wanted them to break the seals, and Azarak held the keys to breaking the last seal.
This diary of session 14 describes how the party searched out the Pudding King, who is more than he appears to be. After cleaning up the abandoned city of Blingdonstone, they go shopping.
This diary of session 13 describes how the party reacts when back in the Underdark after their mission with Creed. They ambush their drow patrol, allow Seadra to escort them to Blingdenstone, a svirfneblin city about a week from their location. There Draki tries his hand at diplomacy... with oozes.
This diary of session 12 describes how the party travels into the Interstice, Lillith's Domain. Creed, another disciple of Lillith, hires the party to recover a stone. They were not prepared for it to be guarded by an angel.
A bonus episode where I brag on my DM and talk about being a player again, after a 4.5 year hiatus.
This diary of session 11 describes how the party interrogated the drow priestess, made contact with the Bregan D'aerthe mercenary company, and journeyed to the Sorcere to discuss with the Archmage Gromph. Things go a little sideways in the Sorcere and the party has to jump out the window and flee.
This diary of session 10 describes how the party established their demense and head to Switzerland, the place where the barriers between the planes is weakest. They decided to travel to Menzobarranzan. How will the party handle themselves in the City of Spiders.
This diary of session 9 describes how the party goes back to Tokar to question Manique for his betrayal. Jabour leads the party to Kurlaxxir's cave, and Mr. K interrupts their battle, in his dragon form.
This diary of session 8 describes how our adventurers clear out Erut-Ro's pyramid. They defeat a lamia, find a few clues leading them to the Vatican, and defeat a mummy lord. Then they take all of his stuff, including some great magic items and lots of gold!
This diary of session 7 describes how the party has a weird conversation with 'Mr K' and attack the Yuan-Ti temple. The get mummies and a zombie T-Rex.
This diary of session 6 describes how the party meets Cardinal Morghetti and chooses their next adventure: Sudan. In the village of Tokar they discover demons in the hills, snake demons. They mistrust the town leader, Manique, but kill a bunch of snakes. They setup Riordon to build their barony, and get some loot from the Order.
This diary of session 5 describes how the party explores Vornic's castle and walks in on Gregor and Vornic engaged in an epic battle. Markus kills Gregor, and Vornic attacks the party. Von Richard seems to sacrifice himself so the party can escape back to the Blue Water Inn, with quasit and Riordon in tow.
This diary of session 4 describes events in the Adrian's Mannor as the party loots and plunders, giving into their murder-hobo ways. Notable loot is the leather bracer, pair of dark stones, spice that smells of cinamon, book on the history of the 9 hells, and a magic scroll. They then head to the church to find what they believe is Vornic's coffin. Finally, they run to the castle, and are met by 5 scarecrows in the woods.
This diary of session 3 describes events in the Blue Water Inn as the party decides what to do with the body recovered from the old church. They have a visit with the Boyer Vornic Serban, and learn about their overall purpose: to preserve the seals keeping the Entity out of our reality.
Our adventurers fight the Baron in the basement and get to experience what it's like to be drafted onto a celestial paragon's team.