Rolling Chaos is a real play D&D podcast set in homebrew world of Terranu. Join our 3 adventurers as they explore the Beastkin Nation getting into trouble, causing trouble and avoid trouble. The mysteries of the mortal races await!
The crew attempts to survive the continued onslaught form the Security Automatons... There is no shame in running away!
The crew makes their way to the ruins to find the living hand and run into some not so friendly guardians!
After a heroic fight the crew realizes they still need to find the orb! Time to go elbows deep into this episode errrr dragon?
Our intrepid heroes investigate the "Very Old Ruins" and a corrupted fountain. Maybe don't drink the water!
After finding out that the artifact they had been sent for was stolen from the hags the crew finds themselves in a sticky situation.
After leveling up and gathering Information, the crew ventures out in search of the hags!
NOTE: The beginning of the episode should be the last of the glitchy audio!
The Crew rests up from their fight with the Swamp Worm and heads out for Upper Suit through a marsh where everything seems to want them dead!
Episode Note: We had some technical difficulties with the new equipment and as such had to use the recording from the camera. We apologize for how rough this episode sounds. Though we eventually got everything running right we didn't want you all to miss out!
The crew fends off the attacks from the Giant Marsh Worm... Will they get munched? Will they Kill it with Fire? Will they finally get some much needed rest?
A DM's Session Note: So for those that have asked... The crew shouldn't have had advantage to hit a huge or larger creature and no disadvantage while grappled (vs Restrained). However things happen during game play that get overlooked and sometimes its better to throw the players a bone and resolve it later! Happy Hunting and thanks for the input!
While Traveling the Supperation Marsh The crew is ambushed by what is definitely not a bird plant!
Note: Due to a technical problem we had to use the backup audio for the next couple of episodes, so you may hear some unintentional noises and louder than normal dice rolls.
The Crew makes their way to the marsh, make some new friends and get a little lost along the way.
The crew prepares for their mission into the deadly Suppuration Marsh on a mission for Professor Hawthorn. Aoife is asked to deliver a mysterious note from Hawthorn to the 3 Sisters. This episode begins the "Hawthorn Chronicles" and things are about to get real for the Chaos Crew!
While the crew gets some much needed rest they are plagued by unsettling dreams. Are these just simple nightmares or something more?
The Crew gives their class presentation (recap) and aquires new and exciting ways to defend themselves
It's festival time as the crew returns to Eindale with sad news and "Adventurer's Fuel".
Val creates a Glitter Bomb, Arryn and Callisto clean up the mess, and the crew makes a shocking discovery!
Discovering what's been lurking behind the strange events the crew is faced with one Hell of a problem!
Eindale seems to be a powder keg with Anlon more than willing to exploit that for his own gains. But... is something more nefarious lurking in the shadows?
The crew is searching for answers but what they find might not be what they hoped for... at least not for Aoife.
What nefarious plot has the crew uncovered, and what does it mean for the future of Eindale?
With the bandits dispatched, the Crew makes their way to the walled city of Eindale and Arryn grateful he wore his brown pants for the journey!
Traveling to Eindale to help quell the unrest the crew and their new friend find trouble lurking in the night!
After turning everything in, its now time for the extra credit & to get their next assignment! With special guest Kay Kosplay / Themyscariaandothervices (IG, Facebook, TikTok)
Having claimed their prize and saving the lives of their class mates will the crew make it back safely and on time?
Its put up or shut up time for the crew and Aoife gets her first "taste" of being a pyromaniac. Gods help them all!
What old world temptations distract our adventurers from their ultimate goal? Can they resist the lure and complete their assignment?
As the intrepid crew makes their way into the dangerous ruins, facing mortal danger for in their quest for the elusive Cockatrice, the eternal question arises... How do you say Thaumaturgy?
As the gang delves deeper into the West Wood of Wickfair they begin to realize being eaten by a beast isn't the only way they could die!
As the gangs escort mission nears completion, it seems to have gone off without a hitch! Or has it?.... That driver's mane flip seems awfully suspicious!
Gathering their supplies and venturing out to find the elusive "Bird Plant" the immortal question arises... "will it fit in a bag"
Is it a bird? is it a plane? Is it a plant? It's a bird plant! Welcome to the first episode of the Rolling Chaos D&D podcast. We hope you enjoy listening as much as we enjoyed making it.
Welcome to the world of Terranu! We recommend that you start with this introduction to the unique world we have created for this campaign. Thank you all for listening.
Episode 1 launches June 16th 2021.