RPGBOT.Podcast: Recent Episodes

RPGBOT.net

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

Support us at the following links:

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The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

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In this episode of the RPGBOT.Podcast the team learns how to build a Warhammer character that’s equal parts tragic backstory, terrible life choices, and statistically improbable survival!

Want to roll dice in a Greek villa, vanquish monsters in the shadow of the Acropolis, or experience horror, myth, and mayhem online or in-person? Book your next legendary session with Dungeon Master Adamantine at www.dungeonmasteradamantine.com or find him at startplaying.games/gm/dmadamantine. You bring the characters—he’ll bring the chaos.

In this episode, the hosts brave the stormy chaos of Michigan weather and minor audio goblins to dive deep into Warhammer Fantasy Roleplay character creation. From choosing your species to deciding whether your character is motivated by vengeance, coin, or the sweet smell of Middenheim sausage, the gang walks through every gritty, grimdark, and occasionally hilarious step of crafting a Warhammer persona. Whether you're rolling a rat catcher with dreams of knighthood or a noble elf who is definitely not judging the humans, this episode is your roadmap to making a character that lives, breathes, and probably dies violently in the Old World.

What We Talked About (Between Coughs and Cackles) Michigan Weather Attacks Again: A brief detour into real-life weather horror before we get into fantasy horror.

Species Selection – AKA “So You Want to Be a Goblin?”

  • Humans get all the talents (and none of the respect).
  • Dwarves are magically allergic.
  • Species choice directly affects talents, skills, and your odds of surviving past session one.

Attributes and Talents:

  • Why it matters if your character is strong, smart, or just very good at gossip.
  • Random rolls can turn a future hero into a chaotic gremlin with a heart of gold (or just halitosis).

Skills: Basic vs. Advanced (and How to Not Die by Failing a Perception Check):

  • Not all skills are created equal, and sometimes “Swim” really matters.
  • Advancing your character’s skills is key to surviving rats, cultists, and angry cows.

Careers and Equipment:

  • Your career defines your gear, your class skills, and whether you start with a sword or a dead ferret.
  • Equipment makes a big difference—especially when one character has armor and another has… hope.

Backstory, Motivation, and Ambition:

  • Motivation adds depth. Like onions. Or ogres.
  • Ambitions can be personal, professional, or deeply petty.
  • XP bonuses reward you for actually having character goals, so “revenge on Barry the Baker” might just be worth it.

Names, Physical Traits, and Psychological Flavor:

  • A name can reveal your culture… or just make the DM sigh.
  • Physical and psychological quirks bring your character to life—or at least make them memorable when they die.

Party Dynamics and Relationships:

  • What happens when your elf hates your dwarf and your priest keeps judging everyone?
  • Exploring how party tensions, bromances, and grudges make the game world richer (and weirder).

The Final Ingredient: Humor and Collaboration:

  • Why character creation should be as fun as the game itself.
  • You don’t build a hero alone—you do it with friends, dice, and questionable life choices.

Key Takeaways * Species isn’t just fluff—it shapes your whole character experience. * Skills are life. Pick wisely, and don’t forget “Perception” exists. * Talents can turn a bland character into a legendary weirdo. * Backstory + motivation = juicy roleplay and extra XP. * Random rolls aren’t a curse—they’re an opportunity to improvise hilariously. * Psychological traits help characters feel real (and often unstable). * Your party is your story’s emotional core—and chaotic powder keg. * Character creation is where the game really begins. Embrace the madness. * Be strategic. Be creative. Be weird. It’s Warhammer, after all.

Listen if You’ve Ever Wondered… * How to build a character that could actually survive in the Warhammer universe. * What to do when you accidentally roll “terrified of the color red.” * Why “pet rat” is both an equipment choice and a career path. * If being a barber-surgeon really counts as a heroic class. (Spoiler: It does. Somehow.)

Links

  • Warhammer Fantasy Roleplay Core Rulebook (affiliate link)
  • Find a GM on StartPlaying.games

Support the Show

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included.

Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying.

Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting’s clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit.

Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do’s and don’ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don’t design your dungeon like a video game unless your players are part AI and emotionally numb.

This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration.

Key Takeaways:

  • Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon.
  • Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce.
  • The Empire: Best place to be human, worst place to not pay your taxes.
  • Bretonnia: Where chivalry and classism come with matching banners.
  • Kislev: Frostpunk with bears and chaos cultists.
  • Dark Elves: If Hot Topic and human sacrifice had a baby.
  • Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases.
  • Elves are superior—just ask them.
  • The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.”
  • Dwarves: Have grudges, will travel (underground).
  • Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills.
  • Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends.
  • Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program.
  • Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living).
  • Chaos: The multiversal HR violation that unites us all.
  • Your class and career determine your fate, like high school but with more mutations.
  • Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences.
  • Psychology, fear, corruption, and disease aren’t flavor—they’re core mechanics.
  • Color-coordination is literally rules-as-written. You can die for clashing.
  • Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon.
  • Character progression is XP-based. Advancement is granular and glorious.
  • Half-elves aren’t a thing. Racial purity is, unfortunately, a cultural theme.
  • Dungeon design should offer choices, not just punishment. Unless you’re Tomb of Horrors.
  • The Five Room Dungeon is a GM’s best friend—tight, deadly, and endlessly adaptable.
  • Don’t copy video game dungeons. This isn’t Skyrim and your players aren’t NPCs.

Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe.

Links

  • Warhammer Fantasy Roleplay Core Rulebook (affiliate link)
  • Find a GM on StartPlaying.games

Support the Show

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one.

Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand.

Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party’s wildest dreams (or darkest regrets).

Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying

He’s got minis, maps, madness—and yes, he’s fluent in both Greek and goblin.

Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count.

Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.”

Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot.

Key Takeaways * Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. * Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. * Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it’s also a wasted action economy investment and possibly a therapy bill. * In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. * Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. * Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. * You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don’t forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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Think you can outwit a dragon with a fake bridge and a charisma check? Welcome to the RPGBOT.Podcast episode where illusions kill, confusion reigns, and disbelief is just a failed Will save away.

Show Notes: In this spellbinding episode, the RPGBOT crew explores the mischievous magic of illusions, where what you see may not be what you get—and what you don’t see might still sucker-punch your barbarian. Between tactical breakdowns and spontaneous chipmunk tangents, the hosts weave a chaotic yet surprisingly informative tapestry of illusion mechanics, storytelling antics, and system comparisons between Pathfinder 2e, D&D 5e, and even a detour through Final Fantasy materia mechanics.

The episode begins with a healthy dose of banter and battlefield survival strategies (spoiler: bolas are back in fashion), before veering headfirst into the world of illusion magic. Expect spirited debates about phantasms, the value of disbelief, and whether players should be required to announce, “I squint suspiciously at the air in front of me” before they’re allowed a Will save.

From chipmunks being bullied out of neighborhoods by thug squirrels, to Gandalf being played by Fozzie Bear, this episode is a chaotic celebration of how illusion and disguise mechanics shape storytelling, humor, and heartbreak at the gaming table. Plus: learn why DMs should occasionally pretend not to know what's happening... even when they wrote the plot twist.

And yes—someone actually asks the important question: “Is it really a good illusion if it doesn’t accidentally start a bar fight?”

Key Takeaways: * Character death matters—especially when caused by a flaming imaginary bridge. * Optimization tips: Use bolas. No, seriously. They're hilarious and effective. * Chipmunks are rare because squirrels have anger issues. * Illusions are not just for mischief—they can dramatically shift combat and story if used (and ruled) well. * Phantasms can cause real damage... and even real friendship-ending debates. * DMs need to balance illusions to avoid turning a boss fight into a Scooby-Doo episode. * Pathfinder 2e provides more clarity on disbelieving illusions than 5e, which mostly says "good luck, champ." * Disguises are not illusions, but they can lead to awkward social interactions at royal balls. * Illusions can enhance roleplay, story arcs, and character drama—but they need DM discretion. * Session zero is a great place to ask, “How weird can my illusions get before the game breaks?” * Improvisation is key: Illusions don’t always follow the script. Neither should the DM. * Muppet recasting of Tolkien characters is an important use of podcast time. Kermit as Frodo. Fozzie as Gandalf. Sam remains unchanged. * Materias in Final Fantasy are weird, wild, and somehow relevant to this conversation. * Illusions shouldn’t ruin the fun—just complicate it in hilarious and meaningful ways. * Players rarely remember to ‘study’ illusions, so DMs must choose whether to be kind... or let them walk face-first into the dragon’s tail. * Game mechanics are weird, but that’s half the fun. * Communication is everything—especially when you’re lying to your DM with a straight face.

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What do Pathfinder classes, Muppet horror, and himbo culture have in common? Absolutely nothing—so obviously we made a whole episode about it.

Big thanks to Dungeon Master Adamantine for sponsoring this episode—if you want to roll dice in Greece with a professional GM who can out-roleplay Zeus himself, summon Nick at dungeonmasteradamantine.com or book him Startplaying: https://startplaying.games/gm/dmadamantine (but maybe not during a boss fight).

In the third (and arguably most chaotic) installment of our deep dive into Pathfinder classes, the RPGBOT.Podcast crew goes full gremlin. Join Ash, Randall, and Tyler as they discuss the remastering of Pathfinder, family hijinks, the unexpected depth of 'himbo' culture, the musical Wicked, and how to reimagine Sesame Street as a TTRPG murder mystery.

Also, yes—we talk about actual Pathfinder classes. Probably more than you’d expect given how much time we spend dunking on action economy and imagining eldritch Elmo.

This episode features critical evaluations of the Animist, Exemplar, Gunslinger, Inventor, Kineticist, Magus, Psychic, Summoner, and Thaumaturge classes. Which ones are too complex for beginners? Which are secretly brilliant? Which would Kermit play? All this and more in an episode that sounds like it was brainstormed on a sticky note found in a Waffle House parking lot.

  • Archives of Nethys (affiliate link)
  • Sesame Street

Content from RPGBOT.news

    • PF2 Character Optimization

RPGBOT.Podcast Episodes

  • PF2 Starting Classes Part 1
  • PF2 Starting Classes Part 2
  • Dark Archive Review
  • Guns and Gears Remastered Review
  • Rage of Elements Review
  • War of Immortals Review

Key Takeaways The Vibes:

  • Podcasting is hard. Podcasting while discussing Muppet horror fiction? Harder.
  • Humor is a necessary survival skill—especially in family life and game design.
  • Yes, you can enjoy Wicked without knowing the entire Wizard of Oz lore tree.
  • Himbo culture is more than just muscles and charm—it's a way of life.

Classy Evaluations:

  • Animist – “What if your divine caster was also a spirit medium with an emotional support ghost?” Surprisingly elegant.
  • Exemplar – A mythic powerhouse designed for epic-level play. Great if you like spreadsheets and divine empowerment.
  • Gunslinger – Surprisingly tactical. Better than expected. Imagine Yosemite Sam, but with feat optimization.
  • Inventor – Simple. Straightforward. Hits things with science. Ideal for players who want to cosplay as Iron Goblin.
  • Kineticist – Offers power and flavor, but the mechanical complexity is dense. Approach with coffee and patience.
  • Magus – Action economy is a problem. Looks amazing on paper, but in practice, it’s like juggling flaming swords while solving a Rubik’s Cube.
  • Psychic – Big flavor, intimidating mechanics. Could be brilliant, could be brain-melting. Much like psychic powers, really.
  • Summoner – You share HP with your pet kaiju. It’s a relationship built on trust, trauma, and tactical retreat.
  • Thaumaturge – A fan favorite. Big bag of tricks, satisfying mechanics, and good for players who like yelling “Your weakness is friendship!”

Creative Chaos:

  • Elmo as an unknowable horror from the Darkest House? Canon.
  • Kermit the Frog: bard? gunslinger? morally neutral cleric? All viable builds.
  • You can adapt Sesame Street to a Pathfinder game, but you probably shouldn’t. But if you do, please invite us.

Meta Moments:

  • Some Paizo devs are probably listening. Hi! We love you. Please don’t smite us.
  • Podcast guests matter. Good ones make everything better. Bad ones get reincarnated as spellcasters with 3-action teleports and no way to cast them.
  • The community continues to influence Paizo’s design—your feedback does matter.

Listener Homework * Build a Thaumaturge with a Sesame Street theme. Bonus points for cursed items shaped like puppets. * Try Wicked. Then stat out Elphaba as a Witch with the Hex trait. * Ask yourself: Are you the himbo in your party? * Complain about Magus’ action economy online. It’s tradition.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dog—with illusions!

In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletop—except instead of sawing a lady in half, we’re casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells.

Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between “that’s clever” and “that’s not how the spell works.”

And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check.

Key Takeaways: * Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you’re doing it right. * "The Mind Believes It, So the Body Reacts": Phantasmal Force can’t do real damage, but the psychic trauma of imaginary bees is very real. * Silent Image Is the MVP: It’s like Photoshop, but for breaking dungeon puzzles. * Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. * Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn’t fail his save, he just really wanted the dragon to be real. * Your Dog Is Meta-Gaming: If Fido’s making Investigation checks, it’s time to ask who's really running the campaign. * The Best Illusion is the One You Don’t Have to Explain: If they never touch the wall, they'll never know it’s fake. * Don’t Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy.

Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes.

The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it’s not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues.

Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get.

  • Planescape: Adventures in the Multiverse (affiliate link)
  • Ash on StartPlaying.games

Wikipedia

  • Cheris Perkins
  • Jeremey Crawford
  • Jonathan Tweet
  • Mike Mearls
  • Monte Cook

DnDShorts Video

Ash Voiced “The Golden Men”

Monte Cook Games

  • Numenera (affiliate link)
  • Darkest House (affiliate link)
  • Old Gods of Appalachia (affiliate link)

Expedition 33 (affiliate link)

Planescape: Torment

RPGBOT.Podcast Episodes

  • Planesczape Review
  • Hadesz

Key Takeaways:

  • Yes, this is part two of the Planescape review. No, we’re still not emotionally recovered.
  • After Excelsior, the cast needed a palate cleanser. They got existential dread instead.
  • Radar almost died. Ash almost killed him. Honestly, we all almost cried.
  • Emotional damage: acquired.
  • At least we had fun! (Said through tears.)
  • “I can let you talk to your other incarnations.” – what could possibly go wrong?
  • Always check your contracts. This is Planescape, not Disneyland.
  • There was an argument, and yes, it was Ash’s fault.
  • “I want one of your incarnations.” – Excuse me?!
  • Orochalcum: not just hard to spell, but apparently vital to reality.
  • Glorium: where big things happen, and sometimes explode.
  • Enter the Rattatosk, chaotic good(ish) squirrel gremlin.
  • Tilia’s emotional arc hit way too close to home.
  • The Lady of Pain is gone—and that’s everyone’s problem.
  • Fights get wild when the enemy is Cathraxus, bring backup.
  • The dwarven sisters have more drama than a season finale.
  • Mind Flayers: when one plot thread just isn’t enough.
  • The players’ choices kept reshaping the story like a psychic Etch-A-Sketch.
  • Zavik spilled the beans on a multiversal conspiracy.
  • The last Modron March? Yeah, they got banished.
  • Shemeshka is back. Of course she’s back.
  • There was a glitch. No, not in the Matrix. In reality.
  • The Lady of Pain’s rebirth was… a moment.
  • Mazes are now graveyards for forgotten worlds. Thanks, Ash.
  • The Gatekeeper’s tragic past is a storytelling gut punch.
  • Despite it all, hope kept showing up. Mostly uninvited.
  • Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week).

Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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In this episode of the RPGBOT.Podcast, the hosts gather for a postmortem discussion on Ash Ely’s recent Planescape campaign—a wild ride through the Outer Planes where philosophy hits like a fireball and bureaucracy is deadlier than any dragon. With plenty of laughs and genuine reflection, the crew discusses their favorite moments, mechanical experiments, player decisions, and the challenges of storytelling in a setting where time is subjective, death is optional, and your base of operations might just be a sentient castle. This is a deep-dive into what makes a great campaign weirdly wonderful, packed with practical advice for GMs and players alike.

  • Planescape: Adventures in the Multiverse (affiliate link)
  • Ash on StartPlaying.games

Wikipedia

  • Cheris Perkins
  • Jeremey Crawford
  • Jonathan Tweet
  • Mike Mearls
  • Monte Cook
  • DnDShorts Video
  • Ash Voiced “The Golden Men”

Monte Cook Games

  • Numenera (affiliate link)
  • Darkest House (affiliate link)
  • Old Gods of Appalachia (affiliate link)
  • Expedition 33 (affiliate link)
  • Planescape: Torment

  • RPGBOT.Podcast Episodes

  • Planescape Review

  • Hades

Key Takeaways: Podcast & Campaign Structure: * The episode opens with classic banter and jokes, setting a relaxed and comedic tone. * The use of audio files and soundboards added flavor to the podcast experience, paralleling the dynamic creativity of the campaign itself.

Planescape Setting Insights: * Sigil proved to be a difficult but rewarding setting, demanding intense creativity from the GM and strong player investment. * The Bleak Cabal introduced complex moral and philosophical themes around nihilism and existentialism. * Harmonium conflicts introduced tension and clear stakes, adding urgency to the narrative. * Excelsior and Mindenheim presented contrasting moral dilemmas, emphasizing how planar alignments influence gameplay.

Gameplay Mechanics: * The game included unique mechanics such as reincarnation, highlighting Planescape’s flair for the metaphysical. * Gambling mechanics introduced at Fortune’s Wheel made the campaign feel alive and added extra stakes. * Random tables were used to enhance chaos, though they occasionally clashed with narrative flow. * Time in the Outlands was deliberately nebulous—used as a story device rather than a linear tracker.

Character & Roleplay: * Ash Ely discussed character arcs, spotlighting the emotional growth and backstory payoffs that came through during play. * Character death and rebirth were treated as storytelling tools, not just fail states. * The castle base of operations became a central hub for player bonding and improvised roleplay. * Downtime activities, such as research or dealing with extraplanar paperwork, added depth and fun.

Player Agency & Story Design: * Player choices mattered deeply, often shifting the trajectory of the campaign. * Side quests organically evolved into major plotlines, highlighting the value of listening to player interests. * Fetch quests and bureaucratic challenges became unexpectedly entertaining when paired with strong character voices. * Homebrew content enriched the setting, especially when integrated into existing multiversal lore.

Lessons & Reflections: * Player engagement and feedback were vital in navigating the weirdness of Planescape. * The group shared regrets and lessons learned, emphasizing the importance of flexibility and communication. * The campaign reinforced that creativity and player trust are the heart of any great tabletop experience.

Final Thoughts: Whether you’re a veteran GM diving into planar politics or a curious player who wants to gamble with the Fates (literally), this episode offers a treasure trove of inspiration. The Planescape campaign may be over, but its echoes will bounce around the multiverse—and the RPGBOT cast’s brains—for a long time to come.

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In this Remastered Episode of the RPGBOT.Podcast, we summon the horrors that make your players ask, ‘Can I roll to nope?’

In this episode, the RPGBOT.Podcast team delves into the weird, the squishy, and the utterly incomprehensible world of Aberrations—those delightful horrors that break the rules of reality and challenge players’ expectations. From Mind Flayers to Gibbering Mouthers, the hosts explore how these creatures can be used to discomfort, disorient, and delight your game table. Whether you’re looking to run a horror campaign, design a disturbing encounter, or just want to terrify your players with something that doesn’t have a front or back, this episode will help you lean into the madness.

  • Meeting an Ancient Aboleth – dScryb (affiliate link)
  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53
  • Journeys Through the Radiant Citadel – RPGBOT.News S2E57
  • Dice Math – RPGBOT.Podcast S2E92
  • Keith Baker on Eberron – RPGBOT.Masterclass S3E3
  • Keys from the Golden Vault – RPGBOT.News S3E17
  • The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28
  • The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs – RPGBOT.Podcast S3E30

  • Content from RPGBOT.net

  • Call of Cthulhu Starter Set – A Review

  • Other Stuff

  • Baldur’s Gate
  • Chaosium
  • Basic Roleplaying System (affiliate link)

  • Monstrous Races (affiliate link)

Key Takeaways * Aberrations thrive on unpredictability: Their alien logic and bizarre abilities create dynamic and disorienting encounters that force players to think outside the stat block. * They are story tools, not just combatants: Aberrations can shape entire arcs, create cults, distort time and space, and redefine a campaign’s tone. * Use description and mechanics together: Emphasize the unnatural—describe how a Beholder’s eye twitches in impossible ways, or how an Aboleth speaks directly into a PC’s nightmares. * Madness and corruption are your allies: Aberrations are best when they leave a lingering mark, be it psychic scars, corrupted NPCs, or twisted reality. * Players should come prepared to counter tricks, not just tank hits: Aberrations reward clever tactics, good preparation, and understanding of their lore.

Suggested Resources * Volo’s Guide to Monsters – Excellent for Mind Flayer and Beholder lore. * Tasha’s Cauldron of Everything – Optional rules for madness and tone setting. * Spelljammer: Adventures in Space – For space aberrations and bizarre origin stories. * Call of Cthulhu RPG – If you want to go full horror inspiration.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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New horror subclasses just dropped, and we’re here to reanimate them, roast them, and regret reading the action economy aloud.

Support our friends at DungeonFlow, because your dungeon shouldn't look like it was sketched during a Zoom call.

  • Unearthed Arcana: Horror Subclasses

Show Notes In this episode, the RPGBOT crew proves that horror isn’t just for the subclasses—it’s also in trying to sync microphones. After wrestling with some haunted audio gremlins, the hosts dive headfirst into the latest Unearthed Arcana drop from Wizards of the Coast, which brings a trio of spooky new subclass options to the D&D table.

First up: the Artificer Reanimator, which asks the important question, “What if your sidekick was a science experiment?” With mechanics that feel like equal parts Frankenstein and Excel spreadsheet, the gang unpacks the subclass’s vibes, power level, and general corpse-hugging potential.

Next, they dig into the Hollow Warden Ranger, a subclass so reliant on Hunter’s Mark that it might as well come with a branded tattoo. Spoiler: there's one way to build it, and WotC really wants you to take that path. The group debates its narrow design, interesting healing mechanics, and whether you can actually play it without needing a second concentration slot stapled to your forehead.

Then it’s time for a séance with the Grave Domain Cleric and College of Spirits Bard—both bearing mechanical changes that sparked nostalgia, mild rage, and Bardic action economy debates worthy of a dissertation. Turns out when you nerf old faves, the ghosts of playtesters past come back to haunt you.

The discussion also wanders into Ravenloft’s LaMortia, Van Richten’s Guide, and the tragic identity crisis of the Hexblade Warlock, who still isn’t quite sure what they’re supposed to be when they grow up.

With a healthy dose of snark, love, and grief over lost subclass features, the crew gives their full take on what works, what doesn’t, and what still smells faintly of necromantic glue.

Key Takeaways * The real horror was the audio levels we fixed along the way. * The Artificer Reanimator is what happens when a necromancer raids Home Depot. * Reanimator gameplay is cool and crunchy—but don’t ask how it stacks up next to Necromancers unless you want a debate. * Ranger’s Hollow Warden is basically "Concentration: The Subclass." * There is exactly one way to build it—and if you deviate, your damage goes to a farm upstate. * Players are not thrilled about the subclass being chained to Hunter’s Mark. * Healing-through-hitting is a new mechanic that kind of slaps, literally. * New auras = new damage toys. But still… it’s all wrapped around Hunter’s Mark like clingfilm. * Grave Cleric and College of Spirits Bard have been redesigned, and not everyone’s happy about their new wardrobe. * The action economy is still Bard’s greatest horror story. * Hexblade Warlock is having a full-blown identity crisis and might need a long rest… or therapy. * Undead Warlock is both buffed and nerfed, which is somehow the most D&D thing imaginable. * Ravenloft still slaps. LaMortia is creepy, cold, and full of subclass inspiration. * Player feedback is a literal mechanic now—give it, or don’t complain when your subclass becomes unrecognizable. * Game design needs to stop making subclasses feel like assembly instructions from IKEA. * Weapon Mastery and auras may help salvage narrow builds, but only just. * Multiclassing into Nature Cleric can make your Ranger feel like it got invited to the cool kids' table.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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Crack open your Core Rulebook, dump stat Charisma, and calibrate your resolve points—because it’s time to roll initiative against entropy itself with the Starfinder Galaxy Guide, where space is weird, and the rules are weirder.

This episode is brought to you by Dungeon Flow—because your players will never know you prepped their dungeon during the loading screen of Baldur’s Gate 3.

In this multidimensional episode of The RPGBOT.Podcast, the hosts open with an honest and humorous take on Mother's Day, Father's Day, and the emotional nuances surrounding both. The discussion then shifts into exciting news about their upcoming expansion on YouTube, underscoring the importance of consistency and community engagement in content creation. The heart of the episode dives deep into Paizo's Starfinder Galaxy Guide, with the hosts enthusiastically breaking down the lore, design, and imaginative potential of Starfinder's universe. From the cosmic horror of the Absurdity to the mechanical brilliance of new ancestries, this episode offers rich insight for both new players and veteran spacefarers.

  • Starfinder 2e Galaxy Guide (affiliate link)

Key Takeaways:

  • Mother’s Day gets more attention than Father’s Day, and that’s okay—maybe.
  • Consistency is crucial to podcast and community growth, especially on platforms like YouTube.
  • Personal challenges and humor can coexist, making space for honest conversations in nerd culture.
  • The Starfinder Galaxy Guide offers exciting new content and structure for storytelling.
  • The Gap remains a fascinating mystery driving Starfinder’s lore.
  • Absalom Station is the galaxy’s heartbeat—narratively and thematically.
  • The Absurdity introduces chaos and creativity into campaign design.
  • Starfinder blends genres like horror, sci-fi, and fantasy in a way few systems can.
  • New ancestries and backgrounds open doors to fresh character creation strategies.
  • Cosmic horror and dystopian themes can be deeply engaging when done well.
  • Characters like Sarkeesians and Vlaka bring unique narrative and mechanical twists.
  • Patrons in Warlock-style pacts should have tangible narrative impact.
  • RPG humor—yes, even bad fast food jokes—adds depth to the gaming table.
  • Engaging with the community sparks creative inspiration and innovation.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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If your evil character isn’t at least pretending to be helpful, they’re not evil—they’re just unemployed.

In this episode of the RPGBOT.Podcast, the hosts dive deep into the dark, morally murky world of evil characters in tabletop RPGs. With Ash leading the charge, the conversation focuses on how to play a character with evil tendencies without destroying the game, the party, or your friendships. The hosts explore different shades of evil alignments, the narrative value of morally compromised PCs, and offer practical advice on how to maintain group cohesion when one of the players is clearly up to no good. From selfish rogues to power-hungry warlocks, the cast lays out the dos and don'ts of roleplaying antagonistic characters responsibly.

This episode balances philosophical alignment discussion with real-world table etiquette, all while keeping things lighthearted, insightful, and occasionally disturbing in the best way. If you've ever wanted to play the villain—but not be one—this is your guide.

Check out our Best of Season 1 and Best of Season 2 playlists!

Get in on the DungeonFlow Beta at DungeonFlow.app

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E9 – Alignment (part 1 of 2)
  • RPGBOT.Podcast S2E9 – Alignment (part 2 of 2)

  • Content from RPGBOT.net

  • Otherworldly Patrons and You – DnD 5e
  • Dark Gifts or Distinctive Quirks? – DnD 5e
  • Villains – RPGBOT.Podcast S2E58

  • Other Stuff

  • Book of Vile Darkness (3e) (affiliate link)
  • Monstrous Races (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)
  • Way of the Wicked (affiliate link)

Key Takeaways: * Evil characters can enhance a TTRPG story if they’re crafted with intention and communication. * Session Zero is the place to set expectations and make sure everyone is on board. * A "safe sociopath" in-game should never be a real-life problem player. * Evil characters should elevate the story—not just hog the spotlight or sow chaos. * It's okay to play dark themes—but not at the cost of trust at the table. * Redemption arcs and “gray morality” often make more compelling characters than cartoon villains.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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From pizza to invisibility puzzles and rogue mechanics, Episode 3 of Other Worlds takes you on a whirlwind ride through culinary hot takes, heist mechanics, and the joys (and pains) of Pathfinder 2.

In Episode 3 of Other Worlds, the RPGBOT.Podcast team serves up a delightfully chaotic mix of culinary hot takes and deep tabletop RPG insights. Randall makes a chicken Caesar abomination. Tyler admits that he enjoys pineapple on pizza. The pizza talk eventually turns toward more tabletop territory, but not before a quick anecdote about a friend with a professional pizza oven makes everyone jealous.

Ash shares his experience playing a wizard and highlighting the fun and challenges of illusion magic. The group previews plans to explore illusion mechanics in more depth in future episodes. Discussion then turns to game mechanics, including the balance between free archetypes and dual class builds, the importance of managing action economy, and how subclass complexity impacts gameplay. The group emphasizes that building characters with narrative depth enhances both player experience and storytelling potential.

The heart of the episode centers around the challenges and joys of running heists in tabletop RPGs. The hosts dissect session structure, the importance of player agency, and the need for improvisation when things go off the rails. They dive deep into puzzle design, stressing that puzzles should be solvable, intuitive, and satisfying—too much complexity can lead to player frustration or overthinking. Clear communication and thoughtful design go a long way, and incorporating player feedback, especially through tools like “Stars and Wishes,” can help refine future sessions.

Combat encounters in Pathfinder 2 also get a thorough breakdown. The hosts explore the pitfalls of solo monster fights, creative ways to keep encounters engaging, and how action economy can make or break a battle. They also touch on podcasting-specific challenges—long, drawn-out combat sessions can be hard to follow in an audio format. Misunderstandings about rules, such as how the Rogue’s Cunning Action or bonus actions work, are addressed, with a focus on how even small confusions can disrupt game flow.

Wrapping up, the group looks ahead to the future of RPGBOT, reflecting on community engagement and the mysterious potential of DiceGoblin.net. They share personal stories and humorous moments from recent sessions, emphasizing that fun, friendship, and a bit of chaos are at the core of their shared love of tabletop games. Whether it’s arguing over pizza or spell slots, Episode 3 delivers a mix of levity and insight that captures what makes the RPGBOT.Podcast such an entertaining listen.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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This episode of the RPGBOT.Podcast is brought to you by Dungeon Flow. DungeonFlow.app – Because your dungeon deserves more than graph paper and panic.

In Episode 3 of Other Worlds, the RPGBOT crew mixes magical mayhem with mundane mischief. What begins with a hilarious debate on olives and grooming spirals into a multi-layered roleplaying session filled with stealthy maneuvers, magical puzzles, and mirrored mysteries. The players explore the social dynamics of fantasy bartending, wrestle with illusions and invisibility, and uncover a portal to a parallel world that forces them to confront questions of identity and purpose. With spell-slinging, bug-smashing, and some surprisingly emotional moments, this session is a potent cocktail of humor, strategy, and heart.

Act I – Table Talk and Tangents

  • The gang opens with hot takes on olives, hair routines, and stream setups.
  • Voice acting tips and character introductions set the stage for the session.
  • A recap of recent events lays the groundwork for what's to come.

Act II – Tavern Shenanigans

  • The party takes on bartending duties in a fantasy setting.
  • Hilarity ensues as they roleplay customer service and drink crafting.
  • Pop culture references abound, and creative drink names fly freely.

Act III – Into the Shadows

  • Mechanics of invisibility and stealth are explored in detail.
  • Characters face off against unexpected creepy-crawlies.
  • Players rely on teamwork and clever spell use to stay ahead.

Act IV – Puzzles and Portals

  • The party investigates a strange magical lab and an ominous mirror.
  • The reflection reveals a world where wilted flowers bloom—a symbol of deeper truths.
  • Themes of rebirth, identity, and past lives emerge through character revelations.

Act V – Combat and Consequence

  • A climactic battle tests their knowledge of illusions, scaling, and bleed effects.
  • One character finds themselves in dire straits, prompting an introspective moment.
  • Post-combat reflection ties the adventure to personal growth and group strategy.

Act VI – Looking Ahead

  • The session ends with growing tension around a mysterious shard.
  • Teasers hint at major developments in the next installment.

Key Takeaways: Roleplaying & Narrative Themes

  • Character development is central to immersion.
  • Humor and personal storytelling enhance group dynamics.
  • Rebirth, identity, and past lives enrich the campaign’s emotional core.

Game Mechanics & Strategy

  • Invisibility, illusions, and persistent effects like bleed can dramatically shift combat.
  • Understanding spellcasting and tactical positioning is essential in Pathfinder 2e.
  • Puzzle-solving encourages creativity and teamwork.

Meta & Production Insights

  • Streaming setups and voice acting add value to the actual play experience.
  • Pop culture references and inside jokes help build community among players and listeners.

Notable Moments

  • The mirror scene introduces a powerful narrative twist with metaphysical implications.
  • Bug encounters add an unexpected physical challenge and comic relief.
  • A familiar face across realities sparks emotional tension and philosophical debate.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

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In this episode of the RPGBOT.Podcast, the hosts dive deep into the often-overlooked tool of language in tabletop RPGs—how it shapes worlds, defines characters, and enhances immersion. Whether it’s a dwarven curse word, a whispered draconic threat, or a gnomish pun that lands like a rock in a puddle, the power of language can turn a good campaign into an unforgettable one.

The discussion explores the practical, narrative, and mechanical implications of language in TTRPGs like Dungeons & Dragons and Pathfinder. The hosts share ideas for incorporating multilingualism into your campaign setting, including how dialects, slang, coded speech, and nonverbal communication (like thieves’ cant or secret signs) add flavor to your storytelling. They also delve into how languages can be used to gate knowledge, shape factions, spark conflict, and even fuel plotlines.

In classic RPGBOT fashion, the conversation balances practical advice with ridiculous tangents, including misused languages at the table, accidentally offensive fantasy names, and the ever-important question: “What does Infernal really sound like when you're mad?”

Create Dungeons in minutes not hours with DungeonFlow.app Check out our Best of Season 1 and Best of Season 2 playlists!

  • dScryb – Comprehend Languages (affiliate link)
  • RPGBOT.Podcast Episodes
  • The Maniculum Podcast – RPGBOT.News S2E48

  • Other Stuff

  • Maniculum Podcast
  • Tuckernut Island

Key Takeaways Languages Are Storytelling Tools * Languages in TTRPGs are more than just flavor—they’re worldbuilding elements that reflect history, culture, and power dynamics. * Assigning specific languages to regions, races, or classes can deepen immersion and realism. * Secret languages (like Thieves’ Cant or Druidic) add intrigue and exclusivity, encouraging players to explore character backgrounds and factions.

Mechanical Impacts of Language Choices * Language proficiency can serve as a subtle mechanical gate to information, alliances, and plot hooks. * Players fluent in a rare or ancient language may uncover hidden clues, decipher magical runes, or negotiate with forgotten factions. * Spells like Comprehend Languages and Tongues are powerful narrative tools, not just utilities.

In-Character Dialogue Builds World Flavor * Accents, idioms, and invented slang enrich roleplay and bring authenticity to NPCs and PCs alike. * Mixing real-world language quirks with fantasy cultures helps ground the audience while maintaining immersion. * Overuse of “fantasy gibberish” can alienate players—balance creativity with clarity.

GM Tips for Using Language Effectively * Use language barriers sparingly to create tension or mystery without shutting down play. * Allow PCs to learn languages over time, or treat linguistic study as a subplot or downtime activity. * Develop regional dialects or jargon to distinguish cultures and classes of characters.

Avoiding Pitfalls and Problematic Tropes * Be mindful of real-world language and cultural analogues to avoid unintentional stereotyping. * Don’t overdo accents—what’s fun for five minutes can be painful over five sessions. * Avoid making entire plotlines hinge on a language barrier unless all players are equipped to engage with it.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Ever wonder what happens when you mix dark gods, self-driving cars, and a dysfunctional team of grimdark misfits with questionable decision-making skills? Welcome to the Warhammer 40K actual play recap you didn't know you needed.

Episode Summary

In this delightfully chaotic recap, the RPGBOT crew careens through a whirlwind of topics, from the pending excitement of new Pathfinder 2 classes to the mechanized nightmare of self-driving job loss. But the star of the show? A deep dive into the ridiculous, horrifying, and sometimes oddly comedic world of Warhammer 40k: Imperium Maledictum.

The gang reflects on their actual play experience, sharing insights on the warp-charged mechanics of psychic powers, the elegance (yes, really) of the d100 system, and the sweet spot between cosmic horror and laugh-out-loud party banter. Standout moments from characters like Scythia highlight how understanding mechanics and leaning into the absurd can lead to both strategic victories and glorious trainwrecks.

Also: why your next campaign might just need a healthy dose of paranoia, failed rolls, and heretical banter.

  • Imperium Maledictum Core Rulebook (affiliate link)
  • RPGBOT Review
  • Imperium Maledictum GM Screen (affiliate link)
  • Imperium Maledictum Starter Set (affiliate link)

RPGBOT.Podcast Episodes

  • How to Play Imperium Maledictum Part 1
  • How to Play Imperium Maledictum Part 2
  • How to Play Imperium Maledictum Part 3

Key Takeaways

Tabletop Revelations

  • Pathfinder 2e is teasing new classes, which is great news for people who believe “too many options” is just a myth.
  • Self-driving tech is getting smarter. Human drivers? Not so much.
  • NPCs aren't just background noise—they're cannon fodder, moral compasses, and comedic relief.

Warhammer Woes and Wins

  • Warhammer 40K is not just grimdark—it’s grim-snark.
  • Psychic powers in Imperium Maledictum are just as likely to solve your problems as create new ones with warp-fueled explosions.
  • The warp charge system is like gambling, but with more nosebleeds and moral consequences.
  • D100 mechanics: Because nothing says “drama” like rolling a 97 when you needed a 10.
  • Character creation in Warhammer is like writing your own Greek tragedy... but with more skulls.

Gameplay Gold

  • Humor thrives in darkness—especially when your team’s best plan is “hope we survive.”
  • Character traits are more than flavor text—they're fuel for absolute chaos.
  • Encounter balance isn’t just math; it’s an artform, especially when your enemies can casually explode your squad.
  • Actual play storytelling can (and should) embrace both horror and hilarity.

Meta Moments

  • Scythia proves that understanding your character can turn a minor scene into campaign legend.
  • Chaotic mission execution? Still better than not having a plan at all.
  • New players are often baffled by the absurdity of 40K—and then completely hooked by it.
  • The crew’s blend of mechanics mastery and storytelling madness creates a rich, laugh-filled narrative.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Ever wanted to see psychic bar fights, grenade-happy cultists, and heresy investigations go completely off the rails? Welcome to Hive Scarthias—hope you brought a bucket.

In this explosive actual play episode of the RPGBOT.Podcast, our investigators dive headfirst into the grimdark world of Imperium Maledictum. Set in the smog-choked depths of Hive Scarthias, the team trades in their day jobs for a deadly mission to root out heresy—covertly, of course.

With a tense bar encounter, a grenade-flavored cult reveal, psychic power mishaps, and a suspiciously significant bucket, this session blends tactical chaos with character-driven storytelling. From whispering in shadows to setting things on fire (intentionally or not), our party brings you drama, strategy, and a whole lot of dark humor.

Whether you're here for the roleplay, the psychic duels, or the sheer narrative mayhem, this episode has something for every 40K fan and RPG lover alike.

Links

  • Imperium Maledictum Core Rulebook (affiliate link)
  • RPGBOT Review
  • Imperium Maledictum GM Screen (affiliate link)
  • Imperium Maledictum Starter Set (affiliate link)

RPGBOT.Podcast Episodes

  • How to Play Imperium Maledictum Part 1
  • How to Play Imperium Maledictum Part 2

Setting & Atmosphere:

  • Life in Hive Scarthias is tense, overcrowded, and dangerous.
  • The Imperium’s lost technology and cultural oddities shape every interaction.
  • Even mundane objects carry weight—sometimes literally, sometimes heretically.

Narrative & Roleplay:

  • Characters begin with working-class lives but are pulled into a web of secrets.
  • Motivations, personalities, and NPCs drive social tension and humor.
  • Subtlety is key—until it isn’t.

Psychic Powers & Mechanics:

  • Smite, Dread Presence, memory manipulation—psychic mastery turns the tide.
  • Psychic mishaps create chaos and comedy.
  • Powers affect both enemies and allies, often hilariously.

Combat & Tactics:

  • Combat is fast, deadly, and rules-heavy—in the best way.
  • Initiative, movement zones, frenzy, and grenades collide in tactical madness.
  • One grenade, one bucket, one heretic too many.

Storytelling & Drama:

  • Balancing horror and humor, the session captures the essence of Imperium Maledictum.
  • Emotional tension runs high as secrets, hatred, and chaos come to a head.
  • Your choices matter—and sometimes explode.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D’s most infamous deathtrap shaped the game we love (and sometimes fear).

In Part II of the RPGBOT.Podcast’s deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax’s approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations.

  • RPGBOT.Podcast Episodes
  • RPGBOT.podcast Episode 1 – DnD 5e’s Investigation Skill
  • RPGBOT.Podcast S2E11 – Puzzles
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24

  • Other Stuff

  • Dungeons of Dread (1e) (affiliate link)
  • Return to the Tomb of Horrors (2e) (affiliate link)
  • Tales from the Yawning Portal (5e) (affiliate link)
  • Tomb of Horrors (3.5) (affiliate link)
  • Tomb of Horrors (4e) (affiliate link)

Topics Covered * The origins of Tomb of Horrors and its role at early Gen Con tournaments * Gary Gygax's design intent: weeding out overconfident high-level players * How the module embodied the "DM vs. players" ethos of early D&D * The difference between puzzle dungeons and modern story-driven design * The use of traps as the main antagonist: Acererak’s lair as a death machine * Early D&D's emphasis on player skill over character skill * The legacy of lethal design and its influence on modules and game systems * How later editions of D&D tried to update or reinterpret Tomb of Horrors * The cultural importance of Tomb of Horrors as a shared experience * What this module tells us about the evolution of D&D’s mechanics and tone

Key Takeaways * Gygax’s Intentions Were Clear: Tomb of Horrors wasn’t meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. * The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. * Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. * The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. * Player Death Was Expected—Even Celebrated: Mortality wasn’t a failure, it was part of the game’s drama. Character death drove table stories and became a badge of honor for those who survived. * Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There’s a tradeoff between accessibility and authenticity. * It’s a Snapshot of D&D’s Origins: Tomb of Horrors is more than a dungeon—it’s a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. * Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

When your world’s on fire, the schedule’s in chaos, and the goblins are unionizing—welcome to West Marches.

In this episode, the hosts venture deep into the untamed wilds of West Marches–style tabletop roleplaying games. With no regular party, no fixed storyline, and no safety net, they explore how this classic format redefines player agency and opens the door to truly dynamic storytelling. The hosts explain how to build a vibrant, reactive world filled with tension, consequence, and creative freedom.

They also share tips for managing the behind-the-scenes chaos: prepping seasonal events, tracking a living timeline, and handling player-driven schedules without losing your mind. Along the way, they touch on the mechanical differences between Pathfinder 2 and D&D 5e in supporting exploration-based gameplay and share some clever ideas for managing treasure, experience gaps, and inevitable player death.

Links

  • Hexploration on Archives of Nethys
  • Mork Borg (affiliate link)
  • Outdoor Survival
  • PF2 GM Core (affiliate link)
  • Shadowdark
  • RPGBOT.Podcast Episodes
    • Random Encounters

If you want to get into a West Marches Campaign and join his personal Discord Server, contact Ash Ely at BlueSky: @GravenAshes

Key Takeaways West Marches Gameplay Design * West Marches games emphasize flexible scheduling and nonlinear, player-driven adventures. * The world is sandbox-style—no set party or plot—and players choose when and where to explore. * Hex crawling and random encounters enhance exploration and inject unpredictability. * A successful West Marches world is reactive, with consequences shaped by player choices. * GM prep includes world timelines, seasons, and milestone-based time management. * NPCs may be unreliable, adding narrative tension and misdirection. * The format suits drop-in/drop-out play, allowing varied player participation. * Players must prepare before sessions, as they drive the story.

Storytelling and Worldbuilding * The world should feel lived-in, with visible effects from past player actions. * Incorporating pacing shifts and seasonal changes creates depth and realism. * Building a sense of urgency can help motivate player decisions. * Character death and level gaps must be handled carefully to maintain balance and satisfaction. * Creative treasure systems can engage players more than traditional loot drops.

System Considerations * Pathfinder 2 excels at structured exploration, making it a strong choice for West Marches. * D&D 5e is viable but may require tweaks for sandbox structure and time management.

Community and Culture * The hosts provide updates on upcoming Pathfinder 2 spell list guides. * Audiobooks offer a practical way to enjoy fiction while multitasking. * They tease an upcoming audiobook version of Randall’s novella. * Supporting local game stores is emphasized as critical to the health of the hobby. * Listener engagement through reviews and shares helps sustain and grow the show. * Ash and Tyler discuss personal struggles with reading and time, connecting with listeners on a relatable level. * As always, the show mixes insightful advice with humor and camaraderie, the secret ingredients that keep listeners coming back.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

This episode is sponsored by DungeonFlow.app. When the gods demand adventure, Dungeon Flow answers—summon your map now at DungeonFlow.app.

In this wide-ranging and emotionally resonant episode, the RPGBOT.Podcast takes a sharp turn into the shifting foundations of the tabletop RPG industry, particularly the significant changes at Wizards of the Coast.

With the recent retirements of longtime Dungeons & Dragons luminaries Chris Perkins and Jeremy Crawford, the hosts take a thoughtful look at the history of these figures, their legacy, and what their departure means for the game’s future. The episode explores the consequences of Hasbro’s increasing influence on creative decisions, the fallout from the OGL crisis, and the failure of initiatives like the Sigil VTT.

Throughout, the hosts consider what lies ahead for D&D—whether the game will weather the storm of corporate missteps or if third-party publishers will seize the moment to redefine the RPG landscape. Amid uncertainty, one thing is clear: the future of the game will be shaped by both the community’s response and the creative forces willing to strike out on their own.

Key Takeaways The State of Dungeons & Dragons * Chris Perkins and Jeremy Crawford, two of D&D’s most influential figures, have stepped down. * Perkins has worked on D&D since 1988, while Crawford helped shape 5e’s identity. * Their exit signals the end of a creative era and raises questions about who will lead next. * Hasbro’s increased focus on profitability has compromised creative freedom. * The OGL crisis alienated fans and damaged trust in Wizards of the Coast. * Sales of the 2024 Player’s Handbook were record-breaking but still missed expectations. * Shortages of physical books suggest logistical and planning issues.

Industry and Community Impacts

  • The Sigil VTT project, led by video game designers, failed to meet community needs.
  • Layoffs and leadership changes have made the future of D&D increasingly uncertain.
  • Many believe D&D is leaving its "golden age" and entering a phase of instability.
  • Hasbro’s corporate oversight has placed immense pressure on remaining design staff.
  • Amanda (noted designer) is recognized as talented but remains controversial.
  • The rise of third-party developers may usher in a more decentralized RPG scene.
  • Players are growing more divided over recent content, pricing, and delivery models.
  • The shift toward digital may alienate some fans and raise the cost of entry.
  • Despite frustrations, many still wish D&D and its former designers well.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren’t.

The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won’t), and what modern lessons GMs can learn from its brutal design.

Spoiler alert: There are puzzles. There are traps. There is no mercy.

The Origins of the Tomb * Written by Gary Gygax in 1975 for tournament play at Origins I. * Designed specifically to kill off characters run by smug powergamers. * Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One.

The Philosophy of Pain * Tomb of Horrors isn't about combat—it's about punishing overconfidence. * Encourages player skill over character sheet. You can’t punch your way through this dungeon. * A brutal mix of riddles, false doors, lethal traps, and one very smug demilich.

Theater of Brutality * Gygax’s use of boxed text and riddles set a template for narrative traps. * The party isn’t just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” * Puzzle Madness * The module requires deep logic puzzles and metagame thinking. * Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling.

Modern Takeaways * How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. * Emphasizing consequence and caution in modern storytelling. * How to prep your players for a game that isn't fair—and was never meant to be.

Warning for Players * If you're playing in a Tomb of Horrors game and haven’t read it: TURN BACK NOW. * The spoilers are real, the traps are real, and the deaths are personal.

Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

In this riotously entertaining episode, the RPGBOT.Podcast crew embarks on a wild ride from the expressive chaos of Nicolas Cage's acting to the mythic battlegrounds of Ysgard, the Viking heaven of Norse mythology. Along the way, the hosts take pit stops in Glorium's rowdy streets, wander the dwarven stronghold of Nidavellir, and contemplate the celestial politics of Seluna and Shar. Whether you came for cinematic hot takes, planar travel lore, or tactical GM advice, this episode has something for everyone who enjoys myth-heavy mayhem and tactical improvisation.

The crew dives into the layers of Ysgard’s lore—from eternal battles and sentient giants to magical gate towns and celestial intrigue—blending serious worldbuilding with their signature humor. They also tackle the practical side of RPG combat, offering advice on reskinning monsters, navigating Challenge Ratings, and surviving those “oh no” moments behind the DM screen.

So strap in for an episode that’s part mythic deep-dive, part Cage-fueled comedy roast, and 100% tabletop chaos.

Key Topics Covered:

Character Creation & Acting Tangents

  • The artistry of Nicolas Cage: method actor or chaos incarnate?
  • Mark Wahlberg’s variable performance range.
  • Why bad movies sometimes make for great inspiration.
  • RPG character creation as a narrative tool and personal expression.

Deep Dive: Ysgard, the Plane of Eternal Battle

  • Ysgard is Viking heaven: eternal war, mighty mead, and storytelling mayhem.
  • The confusing yet compelling structure of Norse myth and its impact on D&D lore.
  • Differences between Ysgard and Akaron: glory vs. order.
  • Portals, planar access points, and the metaphysical bus schedules to Ysgard.
  • The Rumelais: unique native creatures with mysterious motivations.
  • Giants in Ysgard: smart, social, and surprisingly civilized.
  • Gate Town Glorium: culture-rich, fire-giant-threatened, and narrative gold.
  • Nidavellir: a dwarven and gnomish city-state with its own unique governance.
  • Celestials and cosmology: the Lilin, transformed by Seluna, and the tension with Shar.

Mythical Bits & Narrative Hooks

  • Rattatosker the squirrel: more than a meme, he’s a lore-bearing rodent of mischief.
  • How players can plug their own stories into the mythic framework of Ysgard.
  • Tirza of Glorium: adding drama, danger, or comic relief to planar campaigns.
  • The Gates of the Moon: not just a poetic name, but a powerful location.

GM Tools: Combat on the Fly

  • Strategies for improvising combat encounters.
  • Why reskinning monsters keeps players on their toes.
  • Action economy: what it is and how it defines encounter flow.
  • The truth about Challenge Ratings: more suggestion than science.
  • Tools of the trade: stat blocks, encounter tables, and “The Monsters Know What They’re Doing.”
  • Practice makes prepared: why experience is the best GM teacher.

Key Takeaways:

  • Ysgard is ideal for chaotic good storytelling, player-driven plots, and epic themes.
  • Norse myth is vague, fragmented, and rich with room for creative adaptation.
  • Glorium offers fertile ground for exploration, politics, and conflict.
  • DMs can elevate encounters by preparing loose frameworks and embracing improvisation.
  • Even the most over-the-top topics (Nick Cage included) can lead to real storytelling gold.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app!

In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2’s Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero’s journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy.

  • Player Core 2 (affiliate link)

Key Takeaways: The Warm-Up Act: Technology and Booze * The future is now, and it’s filled with drones dropping off your liquor faster than your wizard drops concentration. * Cultural drinks come with rich histories... and even richer hangovers. * Drinking at the game table: historically accurate, questionably advisable. * Gummy bears vs. chocolate: the ultimate alignment chart debate. * Historical booze trivia > your high school history class.

The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist * The Alchemist is like chemistry homework... if your homework occasionally exploded. * Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs. * Barbarian * Smash good. Rules a little complicated. Smash anyway. * Verdict: Good for new players who want to punch first and ask questions during the next rest.

Champion * Best AC progression in the game and still somehow has time to lecture you about morality. * Verdict: A solid, shiny choice for beginners who like shields and judging people.

Investigator * You’re playing Sherlock Holmes, but whether you’re "BBC Sherlock" or "Muppets Sherlock" depends on your DM. * Verdict: Great if your campaign actually cares about mysteries; confusing if it’s mostly dungeon crawls.

Monk * "Simple" is not a word monks recognize unless you tattoo it onto your fist stance. * Verdict: Skip for first-timers unless you enjoy flowcharts and stretching.

Oracle * Gain cosmic power...and a cosmic rash called a Curse. * Verdict: Risky but spicy. Probably better once you know what the heck you're doing.

Sorcerer * Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor. * Verdict: Excellent for beginners who want to sling magic without feeling like they’re filing taxes.

Swashbuckler * Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?). * Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic.

Bonus Wisdom * Orange means “good luck, you’re on your own” on the RPGBOT rating scale. * The Swashbuckler remaster fixes some major faceplants, but you still have to do homework. * Action economy is the silent killer of joy — and most Swashbuckler builds. * Automation (for Investigators) is your friend. Be the nerd who builds a database.

Closing Thoughts: * Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread. * Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive. * Food metaphors are the only way to survive complex TTRPG mechanics. * Know your mechanics — or at least pretend really convincingly at the table.

I

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Ever felt like your game was getting stale, your rogue was phoning it in, and combat felt like a chore? Then ditch your old system and found something that actually slapped.

In this episode of the RPGBOT.Podcast, the hosts tackle the treacherous terrain of transitioning from one TTRPG system to another—whether by choice, necessity, or that one player who just won’t stop talking about Pathfinder 2e. They discuss how to manage the shift from familiar mechanics to new rulesets, how to keep your players engaged through the change, and why it's okay if not everyone wants to come along for the ride.

The crew dives into the logistical and emotional aspects of change: how to gracefully retire a campaign, how to choose your next system, and how to pitch it to your group without sounding like a game mechanic evangelist. They offer strategies for onboarding players to a new system, converting existing characters, and balancing the group’s excitement (or resistance) to change.

Whether you’re upgrading from D&D 5e, diving into indie systems, or dragging your friends into the crunchy chaos of GURPS, this episode gives you the tools, stories, and cautionary tales to make the leap a little less daunting—and a lot more fun.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Oh no, that is too many choices! How will anyone ever possibly pick a class for their first Pathfinder character?

The RPGBOT.podcast team takes a look at the classes in Pathfinder 2e's Player Core 1 and discusses which classes are and aren't good choices for new players. Will Fighter fit? Cleric is certainly correct. But is Bard better? Can we come up with other alliteration for the classes? Apparently not!

Materials Referenced in This Episode * PF2 Player Core (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

We rip open Pathfinder 2E’s NPC Core like a loot chest at midnight—all killer, no filler, just gun-wielding witches, charming villains, and side characters spicy enough to steal the spotlight (and maybe your party’s gold). #Pathfinder2E, #NPCCoreRules, #PF2GMFuel

  • NPC Core (affiliate link)

Show Notes

In this episode, the RPGBOT crew opens up Pathfinder 2E’s NPC Core and immediately gets lost in the endless possibilities of building bartenders who could solo a dragon and criminals with the fashion sense of a runway model. They dig into the shockingly well-organized stat blocks, and the book's philosophy of making every town guard, blacksmith, or shady fence into a potential campaign highlight.

The hosts explore how NPCs are no longer just glorified exposition dumpers or sacrificial goblin #3—they’re diplomats, villains, witches with guns (yes, that’s a thing), and essential storytelling tools that add flavor and chaos to any scene. Need someone to warn your party that they're about to die horribly? The NPC Core has a stat block for that. Want a non-combatant spy with more plot hooks than a pirate ship? It’s in there too.

They highlight how the book helps GMs create NPCs that aren’t just throwaway extras but fully customizable agents of drama, comedy, or world-ending terror. From themed spell lists to the new relationship subsystem (think: dating sims, but with more stabbing), the crew dives into mechanics and storytelling tricks that make your NPCs actually matter.

The episode crescendos in a live-build exercise where the hosts create an unforgettable NPC—part crime boss, part matchmaker, all chaos—and demonstrate how NPC Core can help any GM bring wild new energy to the table.

Key Takeaways

  • Monster Hunter Wilds: Yes, it influenced this book, and no, you don’t need a 12-foot greatsword to enjoy it.
  • Organized, Beautifully: Stat blocks so clean, you’ll cry tears of efficiency.
  • Non-Combatant, Not Non-Important: Some of the best NPCs don’t fight—they ruin lives socially.
  • Custom Archetypes Galore: Build a frogfolk librarian who also moonlights as a necromancer. No one can stop you.
  • Gun Witch: Just... gun witch. You're welcome.
  • Villains with Vibes: Give your BBEG a tragic backstory, a fashion-forward cloak, and a snarky catchphrase.
  • Diplomacy is OP: Talking your way through an ambush is now a viable strategy—unless the dice hate you.
  • Magical Shenanigans: Spells aren’t just for combat—use them to cook, sneak, charm, or fake your own death for tax reasons.
  • Advanced Relationship Mechanics: Because your players will romance the bartender, and now there’s a chart for that.
  • Sample Organizations: Pre-built groups so your GM notes don’t look like the scribbles of a sleep-deprived conspiracy theorist.
  • Themed Spell Lists: Pre-curated magic menus for fast flavor and fewer tears. NPC Advancement: Level up your innkeeper until they’re ready for the final boss fight.
  • The Connection Subsystem: Build emotional bonds, tragic betrayals, and passive-aggressive tea parties.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Join us as we dig up the real secrets of playing undead—because dying was just the beginning!

In this episode, the RPGBOT team continues their exploration of undead creatures in tabletop role-playing games (TTRPGs). Shifting focus to the player's perspective, they delve into strategies for combating undead, methods for befriending them, and approaches to portraying undead characters in gameplay. The discussion encompasses both mechanical aspects and narrative considerations, offering insights applicable to systems like Dungeons & Dragons 5e and Pathfinder.

Links

  • dScryb – Ghoul Paralyzes Players(affiliate link)
  • RPGBOT.Podcast Episodes
  • The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28

  • Content From RPGBOT.net

  • Oathbreaker Paladin Handbook – DnD 5e
  • DnD 5e – School of Necromancy Wizard Handbook

  • Other Stuff

  • Monstrous Races (affiliate link)
  • Necromancin’ Dancin’
  • Thac0

  • Understanding Undead from a Player's Perspective * Combat Strategies: Players should familiarize themselves with the unique abilities and weaknesses of various undead types to effectively engage them in battle.​

  • Role-Playing Undead Characters: Portraying undead characters requires thoughtful consideration of their motivations, behaviors, and interactions with the living.​
  • Alliances with Undead: The episode explores scenarios where players might ally with undead entities, discussing the narrative and mechanical implications of such choices.​

  • Incorporating Undead into Gameplay * Narrative Depth: Integrating undead elements can enrich the game's story, providing opportunities for complex character development and moral dilemmas.​

  • Mechanics and Balance: The hosts discuss how to maintain game balance when introducing undead characters or allies, ensuring that gameplay remains fair and engaging for all players.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Not sure which D&D class to start with? We break down the best and worst picks for new DnD players—featuring confused Wizards, exploding Artificers, and the ever-reliable Barbarian.

Summary

In this episode of the RPGBOT.Podcast, the hosts explore which Dungeons & Dragons classes are best suited for new players. With humor, experience, and a healthy dose of debate, they walk through the ins and outs of each class—from the accessible Fighter to the complicated Wizard—highlighting which choices provide a smooth introduction to tabletop RPGs and which might send new players reaching for the Player’s Handbook (and aspirin).

The discussion ranges from the brute-force appeal of the Barbarian to the arcane intricacies of spellcasters like the Sorcerer and Warlock. Along the way, the hosts consider how party composition, game length, and mechanical complexity should influence character selection, and they sprinkle in some banter about drink preferences to keep things lively. Whether you're a first-time adventurer or helping someone roll their first character, this episode provides a thoughtful—and often funny—guide to starting strong.

Links

  • Content from RPGBOT.net
    • Practical Guide to Character Selection
    • Class and Subclass Guides

Key Takeaways: General Advice for New Players:

  • Class complexity varies dramatically and should be a key consideration for beginners.
  • New players benefit greatly from having experienced players at the table.
  • It’s okay to change classes as players get more comfortable with the game.
  • Simpler classes help players stay engaged without feeling overwhelmed.

Class-by-Class Breakdown:

Artificer

  • Highly versatile, but too complex for most beginners.
  • Heavy reliance on magic items and systems mastery.

Barbarian

  • Excellent starting class due to simplicity and durability.
  • High hit points make them forgiving for mistakes.

Bard

  • Complex with many strategic spell choices.
  • Spell traps can confuse new players.

Cleric

  • Highly versatile with a strong role in the party.
  • Forgiving due to the ability to change prepared spells easily.

Druid

  • Mechanically rich but overwhelming for new players.
  • Requires understanding Wild Shape and extensive spellcasting.

Fighter

  • The most beginner-friendly class.
  • Few pitfalls and highly customizable.

Monk

  • Fun but mechanically challenging.
  • Not recommended for brand new players.

Paladin

  • Durable and straightforward in combat.
  • Introduces both martial and spellcasting elements in a manageable way.

Ranger

  • Offers utility and moderate complexity.
  • Flexible due to spell-switching mechanics.

Rogue

  • Stealthy and skillful with few mechanical traps.
  • A solid choice for new players who want to be clever.

Sorcerer

  • Straightforward focus on damage, but can suffer from decision overload.
  • Can be beginner-friendly if spells are chosen carefully.

Warlock

  • Simple core mechanics, but pact and spell choices can create analysis paralysis.
  • Very dependent on the build and playstyle.

Wizard

  • One of the most complex classes due to extensive spell lists.
  • Power spike at level 5 (Fireball) can feel rewarding.
  • Requires patience and careful spell management.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra * BlueSky: @rpgbot.net * TikTok: @RPGBOTDOTNET

Ash Ely * Professional Game Master on StartPlaying.Games * BlueSky: @GravenAshes * YouTube: @ashravenmedia

Randall James * BlueSky: @GrimoireRPG * Amateurjack.com * Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan * @Lzr_illuminati

View Details

Stats, scars, and sarcasm—because in the Imperium, your character’s death is just character development.

Links

  • Imperium Maledictum Core Rulebook (affiliate link)
  • Starter Set (affiliate link)
  • Imperium Maledictum Digitals on DriveThru (affiliate link)

Show Notes

In this episode, the RPGBOT.Podcast crew dives deep into the dark, dystopian world of Warhammer 40,000's Imperium Maledictum, focusing specifically on character creation and the mechanics that shape storytelling in this grimdark RPG.

The hosts bring their trademark humor and insight as they recount personal anecdotes, character-building decisions, and the mechanical intricacies of designing a unique persona in this rich and brutal universe. From faction selection and patron influence to rolling characteristics and calculating wounds, this episode is a complete journey through the character creation process in Imperium Maledictum.

The conversation moves between light-hearted banter and thoughtful critique, touching on both thematic elements like conflict and motivation, as well as gameplay fundamentals like initiative, divination, and equipment stats. As the hosts share their builds and choices, listeners are offered a behind-the-scenes look at how narrative and mechanics come together to create compelling characters ready to face heretics and horrors alike.

Whether you're a seasoned Warhammer veteran or a newcomer exploring this latest entry in the 40k RPG family, this episode is packed with insights, laughs, and useful advice for anyone building characters in Imperium Maledictum.

Key Takeaways * Thematic Depth: Character creation in Imperium Maledictum goes beyond stats, emphasizing themes like conflict, motivation, and the influence of powerful patrons. * Humor in Design: A lighthearted approach, filled with banter and in-jokes, adds levity to an otherwise grim setting, enhancing the collaborative spirit of RPGs. * Patron Dynamics: Patrons are central to character development, directly impacting motivations, faction alignment, and access to resources. * Origins & Factions: A character’s origin and faction not only shape their narrative arc but also affect their skills, equipment, and role in the party. * Mechanical Precision: Initiative is calculated using perception and agility; wounds are derived from strength, toughness, and willpower bonuses. * Character Options: The game supports both rolled stats and point-buy systems, allowing flexibility in character creation. * Role of Divination: Divination can influence a character’s journey, even affecting experience point retention and growth. * Skill & Talent Systems: Characters develop through experience points, which can be spent on talents, skill upgrades, and specializations. * Armor & Equipment: Armor is essential to survivability, and gear varies by background. Equipment often includes quality modifiers. * Narrative Engagement: Character goals and backstory directly influence gameplay and provide opportunities for side quests and roleplay. * Collaborative Creation: The group highlights the fun and value of building characters together, creating a shared investment in the story. * Unique Builds: From psykers to hardened enforcers, the flexibility of the system allows for creative, memorable character concepts. * Ongoing Development: Character creation is just the beginning—growth and evolution continue through gameplay and story progression. * Anticipation for Play: The episode concludes with the team’s excitement to bring these characters into the game world, setting the stage for future heretic-hunting adventures.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

We dive into the multifaceted role of undead creatures in tabletop role-playing games (TTRPGs). They explore the unique characteristics of undead from both storytelling and mechanical perspectives, offering insights on how to effectively integrate these entities into gameplay.​

Narrative Significance of Undead:

  • The hosts discuss how undead creatures can enhance storytelling by introducing themes of horror, mystery, and moral ambiguity.​
  • They examine the symbolic meanings of various undead types, such as zombies representing loss of control or vampires embodying eternal temptation.​

Mechanical Aspects in Gameplay:

  • An analysis of common traits among undead creatures, including immunities to certain conditions and the implications for player strategies.​
  • Considerations for Game Masters (GMs) on balancing encounters involving undead to maintain challenge without overwhelming players.​

Incorporating Undead into Campaigns:

  • Tips for GMs on creating compelling undead villains or factions that align with the campaign's tone and setting.​
  • Ideas for plot hooks and adventures centered around undead themes, such as necromantic cults or haunted locales.​

Player Interaction with Undead:

  • Strategies for players when facing undead adversaries, emphasizing the importance of knowledge about undead weaknesses and resistances.​
  • Discussion on character options and tools effective against undead, like specific spells or magical items.​

Materials Referenced:

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 9 – Death
  • DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23

Other Stuff

  • Brandon Sanderson
  • Candlekeep Mysteries (affiliate link)
  • Forgotten Realms
  • How Orcus Stole Christmas (affiliate link)

Key Takeaways:

  • Undead creatures offer rich thematic and mechanical opportunities in TTRPGs, serving as versatile tools for storytelling and challenge creation.​
  • Understanding the lore and mechanics of undead can enhance both the GM's ability to craft engaging narratives and the players' capacity to interact meaningfully with these elements.​
  • Balancing the use of undead in campaigns requires careful consideration to ensure they contribute to the game's depth without disrupting its balance.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum—where your worst day in HR is just the beginning.

Links

  • Imperium Maledictum Core Rulebook (affiliate link)
  • Starter Set (affiliate link)
  • Imperium Maledictum Digitals on DriveThru (affiliate link)

In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum. The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education.

The hosts start with an overview of the setting’s lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark, the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation.

Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy.

Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum, brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience.

Key Segments: 1. Warhammer 40K Lore Overview * The Emperor’s role as a guiding force in interstellar navigation. * Humanity’s decline in the face of ancient alien threats and rogue AI. * The dark, magical nature of the Warp and the emergence of Chaos Gods. * Eldar as corrupted, tragic analogs of fantasy elves. * The Imperium as a bureaucratic and religious nightmare.

  1. The Grimdark Tone * “In the grim darkness of the far future, there is only war” – and it shows.
  2. Every victory feels like a loss; choices often have no good outcomes.
  3. The concept of technological regression and lost knowledge.
  4. Humanity’s struggle framed as a desperate survival in an uncaring universe.

  5. Game Mechanics * Uses a D100 system with degrees of success for outcomes.

  6. Initiative is fixed, reducing bookkeeping during combat.
  7. Critical injuries, healing, and long-term character impact.
  8. Mutation and corruption as central elements—both physical and narrative.
  9. Psykers (psychic users) are powerful but dangerous to use.

  10. Setting of Imperium Maledictum * Focuses on the Mecarion Sector, conquered by Solar Mecarion.

  11. Earth (Terra) is portrayed as a decaying industrial monolith.
  12. Patrons (influential NPCs) shape missions and character growth.
  13. Factions within the Imperium provide unique gameplay hooks.

  14. Themes and Campaign Ideas * Encourages stories beyond combat—mystery, horror, political drama.

  15. Game supports both serious and comedic storytelling styles.
  16. Emphasis on ordinary characters in extraordinary situations.
  17. Ideas floated include office politics in a hive city and noir-style investigation

Key Takeaways: * Imperium Maledictum is a spiritual successor to Dark Heresy, steeped in lore and focused on immersive storytelling. * The Emperor is vital not just spiritually, but also functionally, enabling warp travel. * Warhammer 40K's aesthetics are intentionally excessive and impractical. * The setting has shaped, and been shaped by, decades of science fiction and fantasy. * Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. * Psykers function like wizards, with significant risks attached to their powers. * Patrons and factions provide narrative depth and mission structure. * Combat is strategic and punishing, but narrative drives the gameplay. * The game encourages creativity in character creation, campaign themes, and tone. * Scenarios can range from horror to satire, showcasing the game's flexibility.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Ever rolled a 6 and thought your character was doomed? Think again.

In this episode, the RPGBOT crew dives deep into the art of playing characters with low stats—and why it might just be the best decision you ever make at the table. From bumbling barbarians to clueless clerics and grumpy rogues who can’t charm their way out of a paper bag, the hosts break down how weaknesses can drive unforgettable moments in storytelling and gameplay.

We explore every major attribute—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and how a “bad” roll can lead to brilliant roleplay. With examples pulled from pop culture, personal campaigns, and creative builds, this episode is a must-listen for players looking to level up their character depth.

Whether you’re new to TTRPGs or a veteran looking for inspiration, this episode will challenge the way you think about dump stats—and maybe even make you hope for a low roll next time.

Links * 2024 Player’s Handbook (affiliate link) * Rizz (short for Charisma)

Key Takeaways: * Weaknesses aren’t a flaw—they’re fuel for great storytelling. * Dump stats offer unexpected roleplaying gold. * Low Strength? You can still be the hero of the story. * A clumsy, low-Dex character can shine with the right narrative. * Constitution isn’t just about HP—it affects how you play every scene. * Intelligence can drive your character’s logic, even when it’s lacking. * Low Wisdom can create characters who act before they think—with wild results. * Charisma isn’t about looks; it’s about how your character moves through the world. * Characters are defined by their challenges, not their stat bonuses. * Every attribute is an opportunity for memorable moments—good or bad. * Great roleplay comes from embracing the flaws, not ignoring them. * Group dynamics matter—roleplaying low stats should uplift the table, not derail it. * Collaboration with the DM can turn a dump stat into a story arc centerpiece. * Relatable characters often come from a mix of strengths, flaws, and humanity. * Examples like Rocket and Roy Kent show that depth doesn’t require perfection.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Ever wonder how to give your players powerful loot without breaking your game (or your soul)? This episode has the answers—and a few cursed surprises.

In this episode of the RPGBOT.Podcast, the crew delves into one of the most beloved aspects of tabletop roleplaying games—magical items. From balancing their distribution to enhancing narrative flavor, the team explores how to manage magical items effectively, whether you're a Dungeon Master trying to maintain game balance or a player eager to wield arcane power responsibly.

Key Takeaways: * Thoughtful magical item management keeps gameplay engaging and balanced. * Item choice can enhance roleplay, story arcs, and mechanical synergy. * Dungeon Masters should consider narrative consequences for powerful loot.

Resources Mentioned: * Dungeon Master’s Guide (5e) * RPGBOT.net’s magic item guides and optimization articles * Homebrew resources: D&D Beyond, GM Binder, The Homebrewery

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery, the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth.

Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans.

The crew also journeys into the cursed gate town of Cursed, where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain.

Links

  • 2014 Dungeon Master’s Guide (affiliate link)
  • 2024 Dungeon Master’s Guide (affiliate link)
  • Mordenkainen’s Tome of Foes (affiliate link)
  • Forgotten Realms Wiki - Carceri
  • Stormwrack (DnD 3.5) (affiliate link)

RPGBOT.Podcast Episodes

  • The Abyss
  • Archeron
  • Arcadia
  • The Beastlands
  • Bytopia
  • Celestia
  • The Ethereal Plane
  • The Feywild
  • Hell Part 1
  • Hell Part 2
  • Limbo
  • Mechanus
  • Pandemonium

Key Takeaways

  • Carcery is D&D’s ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible.
  • The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys.
  • Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection.
  • Creatures within Carcery include:
    • Varguile: cursed flying heads with grotesque powers.
    • Demodans: cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery.
    • Shrieking Terrors: monstrous weapons of war echoing the cruelty of the plane itself.
  • Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds.
  • The gate town of Cursed is a trap of its own:
    • Slows movement and instills dread.
    • Ruled by Shattor Demodan Villegas Bazangar.
    • Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding.
    • Lurks the Node, a Cranium Rat collective that trades secrets about the Lady of Pain.
  • Escape is mythic—requiring rare spells, artifacts, or god-tier intervention.
  • Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting.

Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party’s breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are your players constantly asking, “Can I do that on my turn?” Are you tired of DMs crying over bonus actions and stunned conditions? Do you wake up at night wondering if Pathfinder 2 just does it better?

In this episode, we dive deep into the tactical jungle that is action economy in TTRPGs. From the stripped-down speed of 5E to the glorious chaos of Pathfinder 2’s three-action system, we break down what works, what doesn’t, and what might just break your game (in the best way).

We cover:

  • Why random encounters might be the most underrated tool in your GM toolbox.
  • The real reason 5E’s action economy feels like fighting with one hand tied behind your back.
  • How Pathfinder 2 turned “You get 3 actions” into a strategy masterclass.
  • What the Stormlight Archive RPG is doing that’s weird... but kinda brilliant.
  • Why status effects like stunned, slowed, and “oh no, not again” are actually game-defining.
  • The math behind multiple attacks—and why it’s both a blessing and a curse.
  • How to level up your online roleplay with better gear, stronger communication, and less awkward silences.

This isn’t just crunch—it’s a full-blown mechanics buffet, with hot takes, cooler heads, and a few unfiltered truths about what makes combat fun (or unbearable).

If you’ve ever cared about how your character moves, strikes, or just desperately tries not to die in initiative order, this episode’s for you.

Tactical Takeaways from the RPGBOT.Podcast * Random encounters create chaos—and legends. * The action economy makes or breaks your game’s strategy. * 5E’s simplicity can be limiting. Pathfinder 2 says: “Hold my initiative tracker.” * Free actions are powerful. Use them like seasoning—sparingly but effectively. * Multi-attack penalties exist for balance—but they still sting. * Status conditions aren’t just flavor text. They’re battlefield game-changers. * Pathfinder 2 isn’t just complex—it’s elegant, once you speak its crunchy language. * Stormlight Archive RPG is a sleeper hit in action design. * Want better online games? Start with better audio and stronger player connections.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Why do heroes carry bags full of magical snacks, explosive flasks, and glowing goo—only to never use them until it’s way too late? In this remastered episode of the RPGBOT.Podcast, we delve into the role and management of consumable items in tabletop role-playing games (TTRPGs), such as potions and scrolls. They explore strategies to make these items useful and engaging, emphasizing their importance as tools for players.

Key Takeaways:

  • Effective Management: Proper handling of consumable items can enhance gameplay by providing players with additional resources and strategic options.
  • Player Engagement: Incorporating consumables thoughtfully can make them integral to the gaming experience, encouraging creative problem-solving.
  • Resource Allocation: Deciding when and how to use consumables adds a layer of strategy, influencing the flow and outcome of encounters.

Referenced Materials:

    • RPGBOT.Podcast Episodes

      • Treasure Vault for PF2 – RPGBOT.News S3E11
      • Gold – RPGBOT.Podcast S2E70
      • RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular+ Content from RPGBOT.net

      • DnD 5e — Practical Guide to Poisoner, Poison and Poisoning+ Other Stuff

      • dScryb: I Brew a Potion (affiliate link)

      • Greetings Adventurers podcast

For a comprehensive understanding and additional insights, listeners are encouraged to explore the full episode and the materials referenced.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight.

The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today.

Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game

  • https://www.billslavicsek.com/
  • Youtube Interview about Pokemon Jr with A.A. Voigt

Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game

  • YouTube
  • Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era
  • Wikipedia: Steven Stan Brown
  • Pokemon Jr. on Archive.org
  • Wikipedia: Pokemon

Other Folks Mentioned in the Episode

Ben Riggs, DnD historian

  • https://www.writerbenriggs.com/

Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license

  • https://www.linkedin.com/in/brian-lewis-635b255/

Cindi Rice, brand manager at WotC from 1997-2001

  • https://www.linkedin.com/in/cindirice/

David Wise, director of WotC publishing group from 1997-2002

  • https://www.linkedin.com/in/davidwise-legal-communications/

Ryan Dancey, VP and brand manager at Wotc from 1997-2001

  • https://www.linkedin.com/in/rsdancey/

Main Discussion Points The Genesis of Pokémon Junior

  • Inspired by Pokémon’s massive popularity and the need for a child-friendly RPG
  • Designed as a simple, parent-child bonding experience
  • Game mechanics were intuitive and accessible for young children

Game Development and Team Dynamics

  • Created by a small, dedicated team
  • Emphasis on storytelling and character interaction over complex mechanics
  • Collaborative design process, shaped by focus groups and child feedback

The Paradox of Success and Failure

  • Launched with high expectations and massive initial orders
  • Sold over 800,000 copies in the first year
  • Despite strong sales, it was considered a commercial failure due to pricing and overproduction

Marketing and Business Decisions

  • Pricing was initially too high, hindering accessibility
  • Internal sales team competition and lack of communication impacted distribution
  • Marketing decisions were made independently of the designers’ input

The Impact and Legacy

  • Planned expansions and sequels were ultimately shelved
  • Nostalgia for the game remains strong, particularly among those introduced to RPGs through it
  • Reflections on missed opportunities in extending the brand and community-building

Broader Industry Implications

  • Highlights the fragile balance between creativity and profit
  • Demonstrates the importance of aligning marketing with product design
  • Suggests future success depends on community engagement, smart strategy, and risk-taking

Key Takeaways * The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. * High sales numbers can mask deeper structural and strategic failures. * Overestimation of demand and poor pricing strategies led to the game's early demise. * Designers had little control over critical business decisions, including marketing and pricing. * The game was meant to be a gateway for young players into the world of TTRPGs. * Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. * Nostalgia plays a powerful role in how the game is remembered today. * Internal company dynamics, including sales team competition, had real impacts on product success. * Missed opportunities included additional product lines and long-term brand building. * The industry must find ways to support innovation and community engagement to ensure future growth.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Show Notes:

In this episode, the hosts recap our latest session of our Other Worlds actual player series. Character development? Lore? Plot twists? We’ve got ‘em. We dig into our Inventor and Summoner builds, and try to pry some plot out of Randall. We wrap with some hype for an upcoming special on the Pokémon Junior Adventure Game—yes, that’s real, and yes, we’re absurdly excited.

Key Takeaways (a.k.a. What We Learned While the GM Was Panicking):

  • Character mechanics matter... unless you’re a Summoner, in which case good luck.
  • Monster Hunter RPGs: come for the gear, stay for the glorious chaos.
  • James Bond can absolutely be an RPG—just add explosions and questionable ethics.
  • Witcher 3: universally beloved. Everything else: divisive at best.
  • Podcasting tip: prepare for the game; improvise the jokes.
  • Summoners were OP until they weren’t. RIP, synthesis.
  • Inventors are great—if you enjoy downtime more than combat.
  • Foundry can either be your best friend or a confusing digital labyrinth.
  • Class balance: not just a suggestion, it’s a survival mechanism.
  • Long-term campaigns: where dreams and class regret both thrive.
  • GMing under pressure = GMing while slowly melting inside.
  • Inverting joysticks: a hill some gamers will die on.
  • Multiverse storytelling: because one timeline just isn’t messy enough.
  • Twin films: two movies, one brain cell.
  • Twitch streaming: like podcasting, but now you can see the panic.
  • Character development is the soul of RPGs—or at least the part we pretend we had planned.
  • Lore: the thing players ignore until it’s suddenly relevant.
  • Community interaction makes everything better, even if they heckle.
  • Always debrief. Sometimes therapy isn’t enough.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios.

Episode Highlights:

  • Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations.
  • Upcasting in DnD 5e:

    • Damage Spells: Many damage-dealing spells, such as Inflict Wounds, gain additional damage dice when upcast, making them more potent against formidable foes.
    • Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters.
    • Utility Spells: Certain spells, including Hold Person, can target more creatures when upcast, offering greater control over the battlefield.
    • Upcasting in PF2e:

    • Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations.

    • Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions.
    • Scaling Effects: Many spells in PF2e, such as Heal, scale effectively with higher-level casting, maintaining their relevance throughout a character's progression.
    • Strategic Considerations:

    • Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation.

    • Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios.

Materials Referenced:

  • RPGBOT.Podcast Episodes:

    • Dice Math – RPGBOT.Podcast S2E92
    • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
    • Kobold Press’s Tome of Beasts 3 – RPGBOT.News S2E101
    • Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53
    • Content from RPGBOT.net:

    • Bardadin: The Portable Punching Bag – DnD 5e

    • Practical Guide to Doom-Style DnD Combat – DnD 5e
    • DnD 5e Resources:

    • Player’s Handbook (affiliate link)

    • Big Bad Booklet by Hitpoint Press
    • Other Resources:

    • Lamentations of the Flame Princess (affiliate link)

    • Roll20
    • Veins of the Earth

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Continuing or Other Worlds adventure, we bring you an epic mix of strategy, storytelling, and sheer chaos, where heroic battles, mysterious eggs, and a prophecy about a giant beast somehow all make perfect sense—if you don't think too hard about it.

Episode Summary: In this episode, the hosts dive into their Pathfinder adventure, focusing on character dynamics, thrilling battles, and the immersive experience of role-playing. The conversation includes humorous exchanges, reflections on previous gaming sessions, and a deep dive into the unfolding narrative of their adventure.

Listeners are introduced to a fantastical story featuring a mysterious captain, an arena filled with cheering crowds, and an overarching prophecy that ties the characters to a battle against a formidable seventh beast. The hosts analyze the mechanics of their character roles, engage in strategic discussions, and uncover deeper narrative themes, including the significance of a mysterious egg and philosophical reflections on life and death. The episode highlights the players' creativity, humor, and teamwork as they prepare for an impending battle against insectoid creatures, leading to an action-packed encounter filled with tactical decisions and thrilling combat sequences.

The session concludes with an intense showdown against a powerful adversary, where unique items like the Blight Bomb and the Eternal Eruption Bomb come into play. As the battle ends, the revelation of a mysterious Shard of Light leaves the players with more questions, setting the stage for future adventures.

Key Takeaways:

Narrative and Role-Playing Elements:

  • Character creation influences both gameplay and storytelling.
  • The prophecy of the seventh beast adds urgency to the players' quest.
  • The mysterious egg serves as a key narrative symbol.
  • The arena setting introduces a competitive and high-stakes atmosphere.
  • Humor is a central element that enhances character dynamics and engagement.
  • Character backstories influence current choices and interactions.
  • Role-playing adds depth and immersion to the game world.

Collaboration and Teamwork:

  • Teamwork is crucial for overcoming in-game challenges.
  • Communication among players enhances strategic decision-making.
  • Collaborative storytelling strengthens immersion and engagement.
  • Managing resources effectively ensures long-term survival.
  • The balance between risk and reward shapes character progression.

Thematic and Philosophical Reflections:

  • Language barriers can create humorous and unexpected moments.
  • Philosophical discussions add depth to character arcs and decision-making.
  • Music can significantly impact the gaming atmosphere.
  • The balance between humor and seriousness enriches the experience.
  • Cliffhangers keep players and listeners invested in the unfolding story.

This episode encapsulates the excitement, strategy, and camaraderie of tabletop RPGs, offering valuable insights for both new and experienced players. As the adventure continues, listeners can look forward to further exploration of the characters’ fates and the unfolding mysteries within the world of Pathfinder.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Episode Summary:

In this particularly chaotic and deeply nerdy episode, the hosts embark on a magical journey through Pathfinder: Lost Omens Rival Academies, but not before getting sidetracked by their own brand of ridiculousness. The episode kicks off with an exciting announcement about an upcoming West Marches-style game, loosely inspired by Monster Hunter—because who doesn’t love a good excuse to whack giant beasts with unnecessarily large weapons?

Once they finally manage to refocus, the hosts dive into the Rival Academies supplement, offering an in-depth exploration of the convocation of magical schools, the history of the World Wound (which, surprise surprise, involves wizards making bad choices), and the fascinating cultural dynamics of Golarion’s magical academia. They break down each of the six academies, ponder the mechanics of running adventures in a world of scholarly spellcasters, and try to decide whether demon hunting is a practical career choice or just a competitive college sport with higher-than-usual mortality rates.

As the episode progresses, the conversation somehow takes a hard turn into discussing the Seven Deadly Sins, leading to an amusing debate about which sin best represents each host as a Rune Lord. Things escalate quickly as they delve into personal anecdotes about gluttony—both in terms of food and drink—revealing that some of them may have majored in "College Drinking Games 101." The discussion wraps up in true RPGBOT fashion: a delightful mess of nostalgia, absurdity, and the realization that teleportation magic would make them all incredibly lazy.

Links:

  • Pathfinder: Rival Academies (affiliate link)
  • Pathfinder Wiki: Runelords

Key Takeaways:

  • The upcoming West Marches campaign promises flexible, player-driven adventuring and likely many, many large weapons.
  • Lost Omens Rival Academies is essentially a magical World’s Fair, full of weird and wonderful academic rivalries.
  • The World Wound was created by wizards summoning demons, proving yet again that wizards should probably not be left unsupervised.
  • The convocation of magic schools is all about rebuilding lost historical knowledge, which is noble—if not also a great excuse for some high-stakes academic drama.
  • Golarion’s magic schools provide diverse character options, making them a playground for role-playing and mechanical depth.
  • The hosts love letting discussions flow organically, even if that means they occasionally spiral into completely unrelated nonsense.
  • Player engagement is key to making a game world feel alive, especially in settings as rich as Pathfinder’s.
  • The historical lore surrounding the World Wound adds a dramatic backdrop for adventures, reinforcing that bad wizard decisions have long-term consequences.
  • Each magic school has its own unique theme and mechanical flavor, ensuring something for everyone—whether you want to be a scholarly necromancer or a wizard athlete.
  • Rune Lords remain one of the most beloved and terrifying elements of Golarion’s lore, because nothing says “respect my authority” like wielding ancient, sin-powered magic.
  • Demon hunting in Rival Academies is not just a grim necessity—it’s practically a competitive sport. If you’re not slaying demons for clout, are you even trying?
  • The city at the heart of the convocation serves as an adventuring hub, making it easy to introduce characters and plotlines.
  • Political intrigue can be seamlessly woven into magical academia, proving that wizard politics are just as cutthroat as regular politics—but with more fireballs.
  • The thematic elements of the Rune Lords and their ties to the Seven Deadly Sins make for compelling character and villain concepts.
  • Anathemas in magic should not be taken lightly—unless, of course, you enjoy watching your character suffer terrible consequences for breaking them.
  • Indulging in sin can lead to some of the best role-playing moments, but portraying pride or lust effectively is harder than it sounds.
  • The book is packed with lore-rich content, though some DMs might find it lacking in practical tools for structuring campaigns.
  • New wizard schools introduce fresh gameplay mechanics, making it a great resource for players looking to spice up their spell-slinging.
  • The podcast’s Question of the Week prompts some self-reflection, ultimately proving that given the choice, teleportation and summoning magic would make everyone incredibly lazy adventurers.
  • The discussion on gluttony goes beyond overeating, touching on the nature of indulgence in all its forms—especially when it involves alcohol.
  • Nostalgia plays a huge role in the hosts’ humorous drinking stories, as they recall their reckless college days and questionable beverage choices.
  • Lust proves to be a particularly challenging sin to explore in role-playing, leading to some entertainingly awkward moments.
  • Cigars and alcohol somehow make their way into the discussion, proving once again that any RPG conversation can and will derail into personal anecdotes.
  • The episode ends in beautifully chaotic fashion, as all good RPGBOT episodes should.

Final Thoughts: If you’re a fan of Pathfinder, wizard academies, or just enjoy listening to a group of nerds veer wildly off-topic before pulling everything back together at the last second, this episode is for you. Whether you’re here for deep lore discussions or just the occasional tangent about irresponsible college drinking, RPGBOT delivers yet another entertaining and insightful episode filled with laughter, lore, and just the right amount of nonsense.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

War. What is it good for? Epic dungeon fantasy TTRPG campaigns, apparently. On this episode of the RPGBOT.Podcast, we march forward with part 2 of our discussion on war in tabletop RPGs. This time, we’re diving into the chaos of writing and running adventures where mass war isn’t just a backdrop—it’s the main event. Grab your dice, rally your troops, and prepare for tactical brilliance or absolute disaster. Either way, it’s going to be legendary.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

In this episode, the RPGBOT team bravely ventures into the digital dungeon of Sigil VTT, the latest virtual tabletop experiment from Wizards of the Coast. They dissect its features, question its "user-friendly" design, and debate whether it’s a game-changer or just a new way to set money on fire. Along the way, they compare Sigil to classics like Roll20, Foundry, and Dungeon Alchemy, discuss the importance of map-making, spellcasting mechanics, and undo buttons (seriously, why is that still an issue?), and ponder the future of D&D in a world where subscription models are king.

They also take a hard look at monetization strategies, because nothing says immersive fantasy roleplaying like microtransactions and corporate greed. Is Sigil the beginning of a bright new era for D&D, or just another way to charge players for digital dice? The hosts have thoughts, and they're not holding back.

Key Takeaways * Sigil VTT is in beta and, like most betas, it’s got issues. * The user interface? A puzzle unto itself, and not the fun kind. * Graphics range from "cool" to "wait, did my internet just die?" * Three-dimensional movement? Neat! Terrain management? A tragic comedy. * Spellcasting animations exist, so at least there's some razzle-dazzle. * Undo button? Oh, you sweet summer child. * Integration with D&D Beyond? More like integration pending. * Map creation tools feel like they were designed by someone who never made a map. * Dungeon Alchemy is still winning in the VTT race. * Game masters deserve better, and Sigil isn't there yet. * Kids might love it because it looks like a video game. * Serious gameplay? Maybe in a few updates. * Subscription models are here to stay, and we are tired. * Digital content ownership is a concern, because who really owns your virtual minis? * Hasbro wants your money. That’s not a conspiracy, that’s just math. * The gaming community is skeptical, and for good reason. * The future of D&D depends on whether Wizards listens to actual players.

Will Sigil level up or end up rolling a natural 1 on usability? Tune in to find out!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Ever wanted to play an Artificer so obsessed with maps that they can literally teleport via doodles, yet still somehow get lost? Buckle up, because the Cartographer subclass is here to turn your D&D campaign into a magical GPS adventure—complete with rerouting, questionable shortcuts, and the occasional teleportation mishap straight into a dragon's lair!

Episode Summary

In this thrilling episode of the RPGBOT.Podcast, the hosts embark on a magical journey through the latest Unearthed Arcana updates for the Artificer class, complete with a hearty dose of laughter and debate. They begin by dissecting the major changes to the Artificer’s core mechanics and subclass features, including an in-depth look at the newest addition to the Artificer family: the Cartographer subclass—because what every adventuring party really needs is a sentient GPS that may or may not lead them into a pit of doom.

The discussion unfolds with an analysis of the Adventures Atlas, a magical mapping system that aims to redefine exploration mechanics but also raises questions about just how useful a glowing, teleporting map can be in the middle of combat. Can you really fight a dragon while scribbling out escape routes? The hosts weigh in.

From there, the conversation pivots to a much larger topic—the role of exploration in 5e. The hosts argue whether modern D&D has devalued travel and survival mechanics and whether subclasses like the Cartographer can bring back the golden age of navigating with actual consequences (hint: probably not, but it's fun to dream).

Not stopping at Artificer updates, the episode veers into Dragon Marks, magic items, and character customization, with the hosts debating whether Dragon Marks should get a modern refresh or stay as the Eberron-exclusive party trick they’ve always been. They also dig into the Mark of Healing, Potent Dragon Mark, and the Boon of Sibiris, contemplating the power levels of these abilities and whether they introduce game-breaking (or at least table-flipping) potential.

Lastly, the hosts share game-mastering wisdom and some truly absurd personal anecdotes, proving once again that no amount of Unearthed Arcana can prevent players from doing completely unexpected things.

Key Takeaways

  • Artificer updates: The Artificer class gets some noteworthy enhancements, including a revamped subclass and fresh spells that improve its versatility.
  • Cartographer subclass: Magical maps and teleportation mechanics open new possibilities, but the subclass may still struggle to compete with stronger Artificer options.
  • Exploration in 5e: The discussion highlights how D&D 5e has gradually moved away from meaningful travel mechanics, raising the question of whether exploration can make a comeback.
  • Teleportation tactics: The Cartographer’s teleportation abilities could be a game-changer in combat, offering strategic mobility for quick positioning and battlefield control.
  • Dragon Marks reimagined: The debate over whether Dragon Marks should receive updates to fit modern D&D leads to a broader discussion about character diversity and flexibility.
  • Magic items and balance: The hosts critique how newer magic items often overshadow classic ones, potentially making certain features obsolete.
  • Healing and spellcasting feats: Mark of Healing and Greater Mark of Healing provide significant cleric-like abilities to other classes, while the Boon of Sibiris introduces high-level spellcasting power without using spell slots.
  • RPG learning curve: The hosts share practical advice for navigating new RPG systems, from focusing on key sections of rulebooks to embracing the inevitable chaos of a first session.
  • Game Master struggles: Balancing player agency, new rules, and campaign consistency is an ongoing challenge—but one that leads to some of the most hilarious moments at the table.

If you’ve ever wondered whether a magical map can solve all your problems (spoiler: it can’t) or if the Artificer is finally getting the love it deserves, this episode is for you. Grab your compass (or just ask your party’s wizard for a Teleport spell), and dive into the latest Unearthed Arcana discussion!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

War. War never changes… except when it involves fire-breathing dragons, spell-slinging wizards, and a group of adventurers who probably have no business leading an army. On this episode of the RPGBOT.Podcast, we charge headfirst into the chaos of war in dungeon fantasy TTRPGs. In part 1, we break down what makes a great fantasy war scenario, explore the mechanics that bring it to life, and highlight the epic moments we all crave. Grab your dice, prepare for battle, and maybe, just maybe, don’t let the bard negotiate the terms of surrender.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Join us as we take a deep, despair-filled dive into Hades, where souls are currency, mercenary fiends run the economy, and even the afterlife has worse working conditions than your last job!

Links

  • 2014 Dungeon Master’s Guide (affiliate link)
  • 2024 Dungeon Master’s Guide (affiliate link)
  • Mordenkainen’s Tome of Foes (affiliate link)
  • Forgotten Realms Wiki - Hades
  • Pathfinder Wiki - Abaddon

RPGBOT.Podcast Episodes

  • Puzzles

Summary:

In this episode, the hosts explore the intricate structure of Hades, its inhabitants, and the common misconceptions about this infamous plane in Dungeons & Dragons. The discussion covers the different layers, known as glooms, and the City of the Dead, a pivotal location where souls face judgment. The hosts shed light on the Yugaloths, their mercenary nature, and their role in the cosmic structure of the Blood War.

The conversation also delves into the eerie nature of Nighthags, their trade in larvae, and the unique existence of daemons in Abaddon. Key locations such as the Wall of the Faithless and the town of Death of Innocence are examined, providing insight into the philosophical and mechanical aspects of these realms.

Additionally, the hosts explore Hecate’s magical domain, the haunting town of Hopeless, and the nightmares that manifest in physical form. The discussion concludes with an analysis of puzzles and riddles in RPG gameplay, offering tips on how to create engaging and balanced challenges for players.

Key Takeaways:

Hades and Its Structure:

  • Hades is a bleak yet complex plane, often misrepresented as merely another version of hell.
  • The City of the Dead serves as a place of judgment for mortal souls.
  • Hades consists of multiple layers called glooms, each intensifying in despair.
  • Mortal souls function as currency, reinforcing the grim nature of the plane.
  • The front lines of the Blood War are located in Oinos, the first gloom.
  • The realm imposes exhaustion on visitors, adding a challenging survival element.
  • Portals to Hades are difficult to access and often heavily guarded.

Yugaloths and Their Role:

  • Yugaloths are mercenary fiends operating within Hades and other planes.
  • Their hierarchy ranges from lesser to greater forms, each fulfilling specific roles.
  • They embody the worst aspects of capitalism, prioritizing deals and self-interest.
  • Arcana-loths are known for their knowledge but are notoriously untrustworthy.
  • The design and nature of Yugaloths are chaotic, reflecting their unpredictable tendencies.

Daemons and Abaddon:

  • Abaddon, a desolate and ominous plane in Pathfinder, is home to daemons.
  • Daemons are formed from the souls of evil mortals and have distinct thematic citadels.
  • Demodans, originally a slave race, rebelled to carve out their own existence.
  • Nighthags trade in larvae, using them in potions and dark dealings.

Notable Locations and Lore:

  • The Wall of the Faithless imprisons souls that did not choose a deity, sparking controversy.
  • Death of Innocence is a unique town in Hades that resists the plane’s apathy.
  • Hecate’s realm is shrouded in mystery and filled with magical elements.
  • Corpus, a city made of living bodies, adds to the plane’s disturbing aesthetics.
  • Nightmares physically manifest on the Hill of Bones.
  • The town of Hopeless is devoid of color and emotion, ruled by High Cardinal Thingle and his beholder army.

Gameplay Insights:

  • Riddles and puzzles can enhance gameplay but should be carefully balanced.
  • Clear hints are essential to prevent frustration among players.
  • Creativity and clarity are key when designing engaging riddles.
  • The Wishless Well serves as a gateway to Hades, offering narrative opportunities.
  • Imaginative settings and character development are crucial for compelling RPG storytelling.

This episode provides a deep dive into the lore of Hades, Yugaloths, and related planes, offering both philosophical musings and practical gameplay insights. Whether crafting a campaign set in these dark realms or incorporating elements of their lore, RPG enthusiasts can gain valuable knowledge from this discussion.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Episode Summary

In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise.

The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics.

Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment.

Key Takeaways

  • Disney Whispers: Technically not forced movement, but we won’t tell if you don’t.
  • What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced.
  • Bull Rush: The football tackle of RPG mechanics.
  • Dungeon Crasher: The best way to turn your Fighter into a wrecking ball.
  • The Meta of Pushing: If pushing mechanics don’t become meta, what are we even doing here?
  • Push 'Em Away! Keep enemies out of melee range with strategic shoving.
  • Every Class Has a Move: If you look closely, every class has at least one forced movement option.
  • Battlefield Control = Power: If you can control positioning, you control the fight.
  • 2014 vs. 2024 Meta: Not much has changed, but we’re still talking about it.
  • AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear.
  • Martials vs. Casters: Who controls the battlefield better? Let the debates rage on.
  • Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game.
  • Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away.
  • Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun.
  • Grappling in Pathfinder 2: It’s a full-time job, requiring constant upkeep.
  • Pathfinder 2’s Organization Woes: Finding the right rule shouldn’t be harder than fighting a dragon.
  • Hero Points to the Rescue: Because failing a flat check is the worst.

Bonus Fun Mechanics

  • Hydraulic Push: It’s a spell, it’s water-powered, and it’s a force movement MVP.
  • Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways.
  • Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight.
  • Weapon Traits Matter: Sometimes, the right weapon makes all the difference.
  • Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely.
  • Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off.
  • Creative Combat Scenarios: Thinking outside the box leads to legendary moments.
  • Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion.
  • Optimal Class Dips: The right multiclass decision can unlock powerful combos.
  • Wizards Stay Winning: Utility and ritual casting make them indispensable.

Final Thoughts

From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you’re a die-hard rules lawyer or just here for the comedic side quests, there’s something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Got plans this weekend? Cancel them. The RPGBOT.Podcast is back with another remastered episode, and it’s so good, even your dice will roll themselves to tune in. We’re diving deep into the world of tabletop RPGs, dishing out expert advice, hilarious mishaps, and the kind of wisdom that makes your GM sigh in resignation. Whether you’re a seasoned adventurer or still trying to figure out which die is which, this episode is for you. So grab your character sheet, prepare for some laughs, and join us for another legendary session of nerdy greatness.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76
  • Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91
  • Playing Martial Characters – RPGBOT.Podcast S2E96
  • GMing for Martial Characters – RPGBOT.Podcast S2E98
  • Movement – RPGBOT.Podcast S2E41
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann
  • Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97
  • RPGBOT.Podcast Episode 9 – Death

  • Content From RPGBOT.Net

  • The Kender Handbook – DnD 5e

  • Other Stuff

  • Critical Role

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

In this episode, the hosts discuss the exciting new 3D printed dice from Hero Forge, share a humorous recap of their recent one-shot D&D adventure, and delve into the mechanics and character options explored during the game. They also reflect on the role of the Dungeon Master and the effectiveness of using Theater of the Mind in D&D gameplay.

The conversation explores the nuances of tabletop RPG mechanics, particularly focusing on the effectiveness of Theater of the Mind versus tactical play with maps. The hosts discuss innovative sailing mechanics introduced in their game, the implications of push mechanics on gameplay, and share experiences from a memorable encounter with the Stone Queen. The dialogue highlights the balance between creativity and rules in RPGs, emphasizing player engagement and the challenges of game design.

Additionally, the discussion focuses on the mechanics of D&D, particularly the monk class and its evolution in the 2024 rules. The effectiveness of various builds, the excitement of playing a wizard, and the potential of Pathfinder 2 are explored. The conversation also touches on sports culture and its parallels with gaming, highlighting the emotional investment players have in both realms.

Key Takeaways:

  • 3D printed dice can enhance the RPG experience.
  • Humor and food can be engaging but sometimes distracting in discussions.
  • Recapping adventures helps listeners stay engaged and connected.
  • Character optimization is a key aspect of RPGs and player enjoyment.
  • Dungeon Masters should communicate clearly with players to ensure smooth gameplay.
  • The Kraken serves as a formidable foe and a narrative element in adventures.
  • Preparation is essential for Dungeon Masters to create immersive experiences.
  • Theater of the Mind can be effective but has limitations in tactical games like D&D 5e.
  • Visual aids like maps can enhance player experience and strategic decision-making.
  • Exploring different game mechanics can lead to fun and innovative gameplay experiences.
  • Innovative mechanics can simplify complex scenarios, such as naval battles.
  • Push mechanics can overshadow traditional grappling mechanics in combat.
  • Player engagement is crucial for creating memorable encounters and stories.
  • Balancing creativity with rules is essential in effective game design.
  • The Kraken encounter served more as a narrative hazard than a direct threat.
  • Character builds significantly impact gameplay dynamics and overall strategy.
  • Player feedback is valuable for improving future gaming sessions.
  • A deep understanding of rules allows for more creative gameplay solutions.
  • The monk class has seen significant improvements in the 2024 rules.
  • Pushing mechanics in D&D can lead to creative and dynamic combat encounters.
  • Monks now have more versatility without being overly reliant on focus points.
  • The Order of Scribes wizard offers exciting and flexible spellcasting options.
  • Pathfinder 2 provides a fresh take on character builds and mechanical diversity.
  • Sports fandom shares similarities with gaming communities in emotional investment.
  • Players often root for underdog teams, reflecting their personal connections.
  • The emotional highs and lows of sports mirror the dramatic moments in gaming.
  • Cultural references in gaming can enrich the experience and create deeper engagement.
  • Community engagement through polls and discussions can shape future gaming sessions.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

This episode of the RPGBOT.Podcast has everything: magic, mayhem, and at least one person realizing they should have read the rules on push mechanics before trying them in combat.

Things are getting wild on the RPGBOT.Podcast as the crew sets sail into a maelstrom, only to find themselves face-to-face with a Kraken, a legendary pirate, and a whole lot of questionable choices. Between spells flying, swords clashing, and a mysterious coin that nobody fully understands, the stakes couldn’t be higher.

Naval combat, unexpected betrayals, and a few too many reckless ideas make this one of the most chaotic sessions yet. Will teamwork save the day, or will bad dice rolls and impulsive plans sink the ship? There’s only one way to find out.

Listen now wherever you get your podcasts and join the adventure!

Summary: In this action-packed episode, the hosts start with their usual dose of chaotic humor, discussing the struggles of modern comedy, the challenge of new music, and the universal truth that nobody likes change. Then, they dive headfirst into an intense Dungeons and Dragons session featuring a maelstrom, a Kraken, and a whole lot of questionable decision-making.

As the players prepare for naval combat, they receive a cryptic coin from their patron, leading to rampant speculation, bad theories, and at least one failed insight check. The session quickly escalates into an epic battle involving pirates, betrayal, and ship repairs that may or may not have been handled responsibly. With spells flying and teamwork being tested, the players must strategize their way through chaos while dodging betrayal, Kraken tentacles, and the ever-present risk of rolling a natural one.

Between dramatic moments, surprising tactics, and plenty of player banter, this episode highlights the creativity, excitement, and occasional confusion that makes tabletop role-playing games so much fun. Whether it's using Mass Suggestion to manipulate enemies, questioning their own character choices, or debating whether dragons are friend or foe, the players bring high stakes, high drama, and just enough bad decisions to keep things interesting.

Key Takeaways:

  • Change is scary, but so is fighting a Kraken.
  • Comedy and music take time to appreciate, just like a good D&D strategy (or a bad one).
  • The mysterious coin is probably important, but nobody knows why.
  • Naval combat is fun until your ship needs repairs.
  • Teamwork makes the dream work, but betrayal keeps things spicy.
  • Players are never 100% confident in their character builds.
  • Spellcasting can be the difference between victory and disaster.
  • Rolling for initiative can make or break a combat encounter.
  • The DM's storytelling can be both a gift and a curse.
  • Bold moves often have bold consequences (and sometimes tragic ones).
  • The importance of trust in a party cannot be overstated—until someone stabs you in the back.
  • Dragons: helpful allies or terrifying enemies? It depends.
  • Creativity and quick thinking are the best weapons in any RPG session.
  • Strategic planning is great—right up until the dice decide otherwise.
  • Sometimes, the most memorable moments come from absolute chaos.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Are your martial characters feeling like sidekicks in a world dominated by spell-slinging wizards? Tired of your fighter sighing every time the wizard solves yet another problem with a wave of their hand? On this episode of the RPGBOT.Podcast, we dive into the art of DMing for martial characters. Learn how to keep your sword-swingers engaged, your barbarians entertained, and your rogues feeling like the main character instead of the wizard's underpaid assistant. Tune in and bring balance to your table before your fighters unionize.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Dice Math – RPGBOT.Podcast S2E92
  • Movement – RPGBOT.Podcast S2E41
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules

  • Content From RPGBOT.Net

  • Practical Guide to Impractical Skill Checks – DnD 5e

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Monsters got beefier, rules got weirder, and DMs everywhere are questioning their life choices—welcome to the 2024 Monster Manual meltdown!

The RPGBOT.Podcast crew dives headfirst into the 2024 Dungeons & Dragons Monster Manual, and things get wild. Hot takes? Absolutely. Existential dread about humanoid reclassification? You bet.

From debating whether False Appearance was too powerful (or if DMs were just lazy) to mourning the loss of non-magical damage resistance, this episode is packed with spicy opinions, monster mayhem, and just a tiny bit of rulebook-related outrage. The team also gushes over the ArchHag, questions the mysterious absence of high-level NPCs, and asks the important question: Does inflating HP while lowering AC make combat better or just longer?

Whether you’re here for monster breakdowns, homebrew chaos, or just to hear people passionately argue about stat blocks, this episode has something for everyone. Tune in now and embrace the madness!

LINKS

  • Blog of Holding: 2024 Monster Manual on an Index Card
  • TheMonstersKnow.com
  • Slings and Arrows

RPGBOT.Podcast Episodes

  • 2024 MONSTER MANUAL - Part 1: A Look Ahead
  • 2024 D&D MONSTER MANUAL Pt 2 - A Look Ahead

Content from RPGBOT.net

  • 2024 DnD 5e Monster Manual Change Log

Summary: In this delightfully chaotic episode, the hosts battle technical gremlins, reflect on life’s existential woes, and somehow end up deep in the weeds of the 2024 Dungeons & Dragons Monster Manual. They break down the latest changes, from monster stat overhauls to baffling reclassifications (farewell, humanoids?), while throwing in plenty of humor and spicy opinions along the way.

The discussion takes an intense turn as they dive into gameplay mechanics, lamenting the loss of beloved traits (RIP False Appearance) and questioning why poison and paralysis are suddenly less terrifying. They also express mixed feelings about the mysterious disappearance of damage resistances, argue whether inflated HP is a blessing or a curse, and call out the promised but mysteriously absent rulebook features.

Of course, no Monster Manual discussion is complete without fawning over new monstrosities. The hosts gush over breathtaking artwork, break down standout creatures like the ArchHag and the Blob of Annihilation, and voice their strong opinions about the new and improved Mind Flayer. Wrapping up with thoughts on game balance, community feedback, and whether anyone actually follows official rules, this episode is a must-listen for DMs, players, and anyone who enjoys deep-diving into monster mechanics, stat block debates, and rulebook drama.

Key Takeaways Monster Manual Madness

  • The 2024 Monster Manual brings major changes, some exciting and some controversial.
  • Monster design trends are shifting—goodbye non-magical resistances, hello glass cannons.
  • Hags now have personal anathemas, which is both horrifying and amazing.
  • The Blob of Annihilation is exactly as terrifying as it sounds.
  • Mind Flayers got a glow-up, and players are here for it.
  • The ArchHag is a fantastic new addition, possibly leading the Hag Cinematic Universe.

Gameplay & Mechanics: The Great Debate

  • False Appearance’s removal: Was it too overpowered, or are DMs just lazy?
  • Humanoids reclassified—because nothing says “fun” like redoing encounter tables.
  • Poison and paralysis mechanics were nerfed, making things less deadly.
  • Resistance to non-magical damage is gone. Bring tissues for your Barbarian.
  • HP inflation versus AC reduction—a battle for the ages.
  • Monsters now hit harder, last longer, and have questionable life choices.

Community, Balance, and The Future of D&D

  • Players expected big changes, but not these big changes.
  • Where are the high-level humanoid NPCs? We miss them.
  • Weapon masteries feel imbalanced, and future errata seem likely.
  • Community feedback is key, but does WOTC actually listen?
  • Homebrewing is both a blessing and a curse, especially with changing rulesets.
  • Clear communication is essential for any game transition, looking at you, rulebook writers.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia

Randall James

  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)

Producer Dan

  • @Lzr_illuminati

View Details

Pathfinder 2E: Guns & Gears Remastered is here, proving once and for all that the best way to balance a game is by strapping explosives to your boots, firing an elephant gun from horseback, and praying Overdrive doesn’t betray you.

Guns & Gears Remastered is bringing more chaos than a malfunctioning automaton with a loaded musket. The RPGBOT crew dives into the madness, covering everything from gadget-wielding Inventors to Gunslingers finally getting the respect they deserve.

Highlights include:

  • Overdrive no longer punishing you for trying
  • Firearms with enough kickback to send you into the next campaign setting
  • The Harmona gun, because apparently, we needed a weapon specifically for hunting elephants
  • Gadget Skates and Blast Boots proving that fashion and explosions CAN mix
  • A technological wheelchair, making combat both more inclusive and way more stylish

If you like high-speed chases, overly complicated weaponry, and questioning whether all of this is actually balanced (spoiler: it is, but barely), you need to check this out. Saddle up, grab your gnome amalgam musket, and prepare for the most mechanically unhinged ride in Pathfinder history.

Links

  • Guns and Gears Remastered (affiliate link)
  • Guns and Gears Review from the RPGBOT.Podcast

Episode Summary Welcome to the wild world of Guns & Gears Remastered, where firearms meet finely tuned mechanical madness. The hosts take a deep dive into the updated Inventor and Gunslinger classes, the Automaton ancestry, and the fallout from the OGL fiasco that led to the Pathfinder Remaster.

Expect heated discussions on whether all weapons are viable (spoiler: yes, but also no), how Overdrive is now slightly less heartbreaking, and why the Harmona gun is just excessive (unless you're an elephant, then it's terrifying). The crew also explores the absurdity of gadgets, gizmos, and gloriously impractical firearms, questioning just how many springs, cogs, and explosives one character really needs. The answer is always more.

The episode also highlights the introduction of a technological wheelchair, making combat more accessible and proving that even in a world of magic and mayhem, inclusivity matters.

So grab your gnome amalgam musket, strap on your Gadget Skates, and get ready for a mechanically enhanced ride through Pathfinder’s most ridiculous (but undeniably fun) rulebook.

Key Takeaways * Inventors Gonna Invent – The Inventor class is all about making wild contraptions and hitting things with them. Who needs spells when you have gadgets? * Slingers Get Some Love – The Gunslinger class gets a well-deserved glow-up, proving that gunpowder and class mechanics can mix well. * Overdrive Wins, Even on Failure – Now players still get a minor bonus even when their roll goes horribly wrong. * Automatons Are Steampunk Terminators – The Automaton ancestry lets players live their best robotic medieval fantasy dreams. * OGL Fiasco Leads to a Pathfinder Remaster – The fallout from the licensing mess led to this refined edition. No new content, just streamlined and improved mechanics. * Gadgets Are Not Gizmos – They are mechanical consumables with distinct rules, and the difference may or may not confuse players forever. * Ridiculous But Effective – Blast Boots, Gadget Skates, and absurd firearm traits add both strategy and pure chaos to combat. * Harmona Gun is Overkill in a Barrel – A gun designed specifically for hunting elephants, with a massive 1d10 damage die, because apparently subtlety is overrated. * Mount Up or Brace for Recoil – Firing certain firearms on horseback cancels out their kickback penalty, making mounts the unsung heroes of gunfighting. * Firearms Have Range and Quirks – Scatter blasts, kickback mechanics, and fatal aim traits introduce both tactical depth and comic relief. * Vehicles and Combat Drivers Expand the Game – High-speed chases and mechanized warfare are now part of the Pathfinder experience. * Technological Wheelchair Brings Inclusivity – One of the most impactful additions, ensuring that mobility aids can be just as powerful as any warhorse. * Pathfinder Embraces Maximum Absurdity – The Guns & Gears book (and this episode) prove that the best RPGs allow players to embrace the fun, the chaos, and the sheer unpredictability of a well-placed gadget.

Guns & Gears Remastered is an absolute blast. Whether you’re an engineer of doom, a sharpshooter with a flair for the dramatic, or just someone who wants to ride into battle on a mechanical unicycle, this book has something for you.

Now go forth and build the most impractical, over-engineered character imaginable.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this remastered episode of the RPGBOT.Podcast, we talk about playnig D&D martial classes: because sometimes the best strategy is hitting things really, really hard until they stop moving.

Are spells overrated? Do you prefer solving problems with the sharp edge of a sword instead of a 10-minute ritual? This week on the RPGBOT.Podcast, we’re diving into the world of martial classes in D&D—where the solutions are simple, the damage is high, and the closest thing to spellcasting is yelling really loud. Tune in before the wizards convince you otherwise.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode, the RPGBOT.Podcast hosts discuss the latest Unearthed Arcana release and its potential implications for the upcoming Forgotten Realms Player’s Guide. The hosts speculate on new and revised subclasses, examining how these additions and modifications impact gameplay balance and character building.

The discussion covers the changes to the Knowledge Domain Cleric, which has received significant buffs in the 2024 rules. The updated spell lists provide more utility options, and Mind Magic introduces spell slot-free casting, increasing versatility. However, the introduction of setting floors for checks sparks debate about whether it undermines core rolling mechanics.

Additionally, they explore revisions to the Purple Dragon Knight, which has undergone significant changes. The new features resemble those of the Drake Warden, and the introduction of the Amethyst Dragon Companion adds a fresh dynamic to gameplay. The hosts analyze the viability of these changes and how they may shape future class interactions.

Links

  • DnDBeyond

Key Takeaways:

  • Unearthed Arcana releases spark speculation about new and revised subclasses, hinting at potential shifts in game balance.
  • Knowledge Domain Clerics receive significant buffs in the 2024 rules, including expanded spell lists and spell slot-free casting via Mind Magic.
  • Setting minimum check values remains a debated mechanic, with some arguing it disrupts gameplay balance.
  • The Purple Dragon Knight sees major improvements, with new features resembling those of the Drake Warden and introducing the Amethyst Dragon Companion.
  • Rallying Surge provides tactical advantages, further improving the subclass’s viability.
  • Community engagement and discussion around Unearthed Arcana updates help shape player perspectives on game design choices.
  • This episode provides an in-depth analysis of upcoming Unearthed Arcana content, offering insights into potential gameplay changes and subclass adjustments.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

If Clerics can outsmart Wizards, Fighters get pet dragons, and Bladesingers are still ridiculously overpowered—has D&D officially lost its mind?

The new episode of the RPGBOT.Podcast is live! This week, we ask the hard-hitting questions—should Clerics be smarter than Wizards? Do Fighters deserve pet dragons? And has the Bladesinger finally reached levels of power where even the gods are filing complaints? Join us for heated debates, unnecessary tangents, and the kind of overanalysis that would make a rules lawyer weep. Listen now before Wizards of the Coast patches reality.

Links

  • DnDBeyond

Episode Summary

In this whirlwind episode, the hosts embark on a rollercoaster of topics ranging from the perils of rogue socks in the laundry to the existential nightmare of troubleshooting wired internet connections. Between these real-life boss battles, they somehow manage to talk about Dungeons & Dragons.

The latest Unearthed Arcana release is scrutinized with the fervor of scholars deciphering ancient texts—except these texts involve subclasses with confusing names and power levels that may or may not break the game. The hosts dissect the freshly buffed Knowledge Domain Cleric, marveling at its new spell lists and the power of Mind Magic, which essentially lets Clerics moonlight as Wizards without all that pesky spell-slot management. They also ponder whether setting floors on ability checks is a stroke of genius or an affront to the sacred chaos of rolling dice.

Next, they turn their attention to the Purple Dragon Knight, a class previously dismissed as the fantasy equivalent of soggy toast. With new features resembling the Drake Warden and the introduction of an Amethyst Dragon Companion (because dragons make everything cooler), this once-ignored subclass suddenly has tactical depth. The hosts debate whether it’s finally worth playing or if it remains the equivalent of a participation trophy for Fighters.

Finally, the Bladesinger Wizard takes center stage, dazzling with its high-powered, glass-cannon energy. The hosts discuss its absurd combat effectiveness, its revamped Song of Defense mechanic, and its continued ability to make DMs question their life choices. They also consider whether Steel Wind Strike is a spell or just an excuse for Wizards to roleplay as anime protagonists.

All of this is wrapped up with heated opinions, terrible jokes, and an unwavering commitment to finding the perfect balance between power and design—except when it comes to Bladesingers, because apparently, they’re just unstoppable.

Key Takeaways * The Bladesinger Wizard is so strong it probably multiclasses into itself. * Laundry disasters are real, and they don’t discriminate. * Unearthed Arcana is like a D&D loot box—exciting, unpredictable, and possibly game-breaking. * Technical difficulties are the true final boss of podcasting. * Knowledge Clerics can now out-Wizard Wizards in intelligence checks, which feels… illegal. * Setting a floor for ability checks is either genius or blasphemy, depending on how much you enjoy suffering. * The Purple Dragon Knight is no longer D&D’s equivalent of a sad birthday party. * Adding a dragon companion instantly makes any class 300% cooler. * Song of Defense makes Bladesingers even more unkillable, which will surely delight players and frustrate DMs. * The hosts are equal parts analysts and comedians, which is why this episode feels like a chaotic, but delightful, deep dive into D&D mechanics.

If you love high-level theorycrafting, chaotic energy, and the occasional rant about internet cables, this episode is a must-listen.

View Details

If your monsters fight like confused toddlers and your villain’s lair has all the security of a roadside inn, you need this episode—Keith Ammann is back on the RPGBOT.Podcast to help you terrorize your players properly!

The RPGBOT.Podcast is back with a new episode, revisiting our masterclasses with Keith Ammann. This time, we're taking a deep dive into MOAR! The Monsters Know What They’re Doing and How to Defend Your Lair.

We’ll explore monsters that actually use smart tactics, lairs so well-defended they’ll make your rogue give up, and strategies that will completely change the way you run combat. If you've ever wondered why your villains keep getting steamrolled, this episode is for you.

Tune in now before your next dungeon fight turns into an existential crisis.

LINKS

  • Keith Ammann
  • How to Defend Your Lair (affiliate link)
  • TheMonstersKnow.com
  • Keith’s Existing Books
  • The Monsters Know What You’re Doing (affiliate link)
  • MOAR The Monsters Know What You’re Doing (affiliate link)
  • Live to Tell the Tale (affiliate link)

  • RPGBOT.Podcast Episodes

  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

  • Other Stuff

  • Gamehole Con

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast - We break down the art of smacking, grappling, and generally making your DM cry.

Episode Summary: Ever wanted to suplex a dragon? How about blind an orc with a well-placed pocket full of dirt? In this episode, our hosts take a deep dive into combat maneuvers across Pathfinder 1E, Pathfinder 2E, and Dungeons & Dragons 5E, exploring how these tactical tools can make or break a fight.

We tackle the infamous grapple flowchart (yes, that thing exists), discuss why Pathfinder 2’s tagging system makes life easier, and reminisce about the chaotic glory of PF1’s maneuvers like Dirty Trick and Sunder. Whether you love combat crunch or prefer 5E’s simplified "grapple and shove" approach, there’s something here for every tactician at the table.

Plus, we chat about weapon masteries, homebrew rule flexibility, and why new DMs should break the rules (responsibly, of course). So grab your rulebooks, prepare your trip attacks, and let’s get tactical!

Key Takeaways:

  • PF2’s tagging system makes combat easier to navigate, but some players miss the crunch.
  • Combat maneuvers = tactical genius – they’re not just for magic users!
  • Learning PF2 is like learning a new language – fluency in rules is key.
  • PF1’s CMB/CMD system is complex but allows for wild combat creativity.
  • Grappling is both powerful and a logistical nightmare – be ready to double your combat time!
  • Battlemaster fighters in 5E get all the fun maneuvers, leaving other classes feeling left out.
  • Dirty Trick (PF1) is underrated – ever wanted to blind someone with an improvised move? You can!
  • Size matters in combat – grappling a giant is significantly harder than tripping a goblin.
  • PF1 had an overwhelming amount of maneuvers, while 5E boiled it down to just grapple and shove.
  • Weapon masteries & new systems like Tales of the Valiant add more martial depth to combat.
  • Homebrew makes everything better – house rules can improve mechanics & storytelling.
  • New DMs: loosen up! Don’t be a rules lawyer; creativity beats strict rule-following.

Whether you're a seasoned Pathfinder pro, a new DM trying to navigate combat mechanics, or just here for the chaos, this episode has something for you. Now, go forth and trip your enemies into oblivion!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code.

Links * 2014 Dungeon Master’s Guide (affiliate link) * 2024 Dungeon Master’s Guide (affiliate link) * Mordenkainen’s Tome of Foes (affiliate link) * Forgotten Realms Wiki - Celestia * The Roof is on Fire * The Bad Touch

What’s Inside This Episode? Prepare for an unholy amount of lawful good as our hosts grapple with questions like:

  • Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form.
  • Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10?
  • Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever?
  • Is Bahamut’s realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards.
  • What’s with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie?

Heaven, but Make It Complicated The discussion takes unexpected turns as the hosts compare D&D’s Mount Celestia with Pathfinder’s Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it’s harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks.

But wait, there’s more!

  • Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore?), and the baffling existence of heavenly bouncers.
  • A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports.
  • A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork.

Final Verdict? Celestia might be a beacon of goodness, but our hosts aren’t convinced it’s the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go.

Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Set sail with this remastered episode of the RPGBOT.Podcast as we navigate the stormy seas of naval combat rules, patch the holes in D&D and Pathfinder mechanics, and pray the kraken doesn’t TPK the party!

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Spelljammer: Adventures in Space – RPGBOT.News S2E67

  • Other Stuff

  • Ghosts of Saltmarsh (affiliate link)
  • Skulls and Shackles

Ahoy, adventurers! On this remastered episode of the RPGBOT.Podcast, we hoist the anchor and dive deep into the world of naval combat in TTRPGs. What makes a sea battle exciting? What do the mechanics need to capture the thrill of commanding a ship, firing cannons, and boarding enemy vessels? We explore the naval combat rules in D&D and Pathfinder, picking apart what works, what doesn’t, and what could be better. Whether you're plotting to sink enemy ships or survive a stormy encounter with a kraken, this is the episode for you. Tune in and prepare to navigate the high seas of tabletop adventures!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wonder how Tolkien kept track of all that walking in Middle-earth? Turns out, he’d be a pro Dungeon Master. This week on RPGBOT.Podcast, we’re diving into the wild world of time management in tabletop RPGs. From tracking minutes to years, making crafting fun (yes, it’s possible), and throwing just enough time pressure to keep your players sweating—this episode has it all. Tune in and learn how to make your campaigns feel like epic, immersive worlds instead of endless waiting rooms.

Links:

  • RPGBOT.podcast Episodes
    • Pacing & Rest Mechanics
    • Random Encounters

Show Summary: In this engaging and multifaceted episode, the hosts explore the intricacies of time management in tabletop role-playing games (RPGs), such as Dungeons & Dragons and Pathfinder. They highlight how tracking time enhances storytelling, creates tension, and influences player choices and character development.

With references to Tolkien’s meticulous use of time in The Lord of the Rings, the discussion blends practical advice for Dungeon Masters with imaginative storytelling possibilities. From tracking in-game minutes to spanning years, the hosts explore how dynamic time mechanics can enrich gameplay, create meaningful challenges, and immerse players in a living world. They also touch on crafting, retraining mechanics, and how to keep gameplay engaging during downtime.

The episode culminates in practical tips for Dungeon Masters to effectively implement time pressure, manage resource scarcity, and balance the flow of the campaign while ensuring players enjoy the experience. Alongside their mechanics-focused discussion, the hosts keep the conversation entertaining and accessible, making this episode both informative and engaging.

Key Takeaways: Time Management in Tabletop RPGs: * Storytelling Depth: Tracking time enhances immersion, tension, and the dynamism of the game world. * Tolkien as a Model: Referencing Tolkien’s detailed timekeeping highlights how time can add stakes and realism to narratives. * Player Decisions: Different time intervals (minutes, days, years) influence character development and resource management.

Practical RPG Mechanics: * Time Pressure: Can drive narrative stakes but must be used sparingly to avoid overwhelming players. * Dynamic Worlds: Introducing world changes over time enhances player engagement. * Crafting & Downtime: Transform crafting and downtime into engaging quests or mechanics. * Player Adaptability: Allowing character retraining ensures players can adjust and optimize their gameplay experience.

Tips for Dungeon Masters: * Balanced Challenges: Avoid excessive time pressure, especially for lower-level characters. * Meaningful Encounters: Use both combat and non-combat scenarios to enrich the story, particularly during travel sequences. * Goal-Oriented Play: Setting clear, accomplishable goals with time limits helps players focus. * Time Skips & Growth: Utilize time skips to show character development or increase emotional stakes.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

What do monks, rich people, and spellcasting dragons have in common? We had no idea either—until this week’s episode of the RPGBOT.Podcast. Join us as we dive into the 2024 Monster Manual, where over 80 new creatures are ready to terrify and delight. From Haunting Revenants to a revamped lineup of vampires, there’s something for every adventurer to fear.

We also explore the evolution of dragons, now more terrifying than ever with spellcasting abilities and complex mechanics that make them true forces of nature. And in case you missed it, kobolds are officially dragons now, so prepare your campaigns accordingly.

Oh, and apparently rich people might collect monks like rare treasures. It’s a thing.

Links

  • DnDBeyond Blog Post
  • YouTube Video on new Dragons
  • YouTube Video on new Monster Manual
  • Compilation of stat block previews on ENWorld
  • Other Stuff
    • Count Chocula (affiliate link)
    • Double Stuff Oreos (affiliate link)
    • The Darkest House (affiliate link)

Summary

The hosts kick things off with a spirited discussion about the finer things in life: their choice of beverages, the strange allure of monastic life, and, apparently, why rich people might consider monks the latest luxury accessory. Naturally, this segues into the real meat of the episode—exploring the juicy details of the 2024 Monster Manual and its cavalcade of new creatures for tabletop RPGs, particularly Dungeons and Dragons.

With over 80 fresh monsters to drool over, the hosts dissect everything from revamped high CR nightmares to quirky additions like the Haunting Revenant and Ghast Gravecaller. They marvel at the diversity of vampires, debate the artistic and mechanical evolution of dragons, and even grapple with the introduction of creatures like the "concubus," which is either a typo or the funniest twist on infernal lore ever.

The conversation spirals into the exciting changes coming to classic beasts. Dragons, the rock stars of D&D, are getting a glow-up: they’re confirmed spellcasters now, complete with terrifyingly complex mechanics for fear and charm effects. Gargantuan creatures defy physics, kobolds are dragons now (deal with it), and green dragons might just have depth beyond being scaly jerks.

Along the way, the hosts dive into the artistry behind the manual, storytelling opportunities baked into monster lore, and the importance of keeping players on their toes with creative creature designs. Whether it's reimagined cyclopes or the Death Knight Aspirant filling the undead middle-management void, the new content promises a blend of challenge and storytelling gold.

Takeaways:

  • Drinks & Drama: The hosts enjoy their drinks as much as their discussions, setting a relaxed, comedic tone.
  • Monastic Mysteries: Monks are weirdly versatile—both in D&D and in conversations about rich people.
  • Monster Mayhem: The 2024 Monster Manual introduces 80+ creatures to terrify and delight players.
  • Dragon Drama: Dragons are evolving into spell-slinging, fear-inducing nightmares, and honestly, we’re all for it.
  • Artistic Flair: The new designs focus on unique silhouettes and storytelling potential, bringing creatures to life in ways that excite both players and DMs.
  • Lore & Laughter: From Medusa vs. Gorgons to undead promotion paths, the hosts balance humor with deep dives into game design.
  • Biggest Twist: Kobolds are dragons now. Let that sink in.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

What if I told you the secret to TTRPG greatness isn’t a magic sword, but a deep understanding of math? In this remastered episode of the RPGBOT.Podcast, we break down dice math—because nothing says "epic adventure" like probabilities and statistics. Learn how to outsmart the dice, impress your party, and finally understand why your bard keeps rolling ones. Turns out, math is the real boss fight.

MATERIALS REFERENCED IN THIS EPISODE

  • Content from RPGBOT.net
  • DnD 5e – The Fundamental Math of Character Optimization

  • Other Stuff

  • Easy Roller Dice (affiliate link)
  • Gamescience Dice
  • Geometric Distribution
  • Monte Carlo Method
  • Monte Cooke Games
  • Monty Hall Problem
  • Noether’s Theorem

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are kobolds officially dragons now? Is the bloodied mechanic back to make us all sweat? Are gnolls actually fiends, or are they just misunderstood? These are the big questions the RPGBOT.Podcast tackles this week as we dive into the new Monster Manual for D&D.

Join us for a hilarious romp through challenge ratings, legendary actions, and why the new exhaustion mechanics make misery a team effort. From Titans and Shadow Dragons to cultists with a creepy glow-up, this episode has everything—including a heated debate over alphabetical monster organization. (Spoiler: It’s like a library, but with more teeth.)

If you’re ready to laugh, learn, and maybe reconsider your next dungeon encounter, this one’s for you.

Links

  • DnDBeyond Blog Post
  • YouTube Video on new Dragons
  • YouTube Video on new Monster Manual
  • Compilation of stat block previews on ENWorld
  • Other Stuff
    • Count Chocula (affiliate link)
    • Double Stuff Oreos (affiliate link)
    • The Darkest House (affiliate link)

Summary

Get ready for an episode packed with laughter, insights, and all the monster-filled mayhem you could ask for! The RPGBOT.Podcast hosts kick off with their signature banter, swapping jokes and anecdotes before diving headfirst into the new Monster Manual for Dungeons & Dragons. But don’t be fooled by the chuckles—this discussion gets as deep as a mimic’s treasure chest!

Here’s what awaits:

  • Monster Mayhem 101: Alphabetical monster organization is here, and the hosts are split. Is it revolutionary or just Dewey Decimal for dice slingers?
  • Challenge Ratings Are a Challenge: New DMs rejoice! The manual aims to demystify those tricky challenge ratings, although seasoned DMs might still side-eye the math.
  • Bloodied but Not Beaten: The fan-favorite bloodied mechanic is back! Will it revolutionize combat or just remind us how squishy we really are?
  • Legendary (and Exhausted): Legendary actions and resistance are getting a glow-up, but spellcasters everywhere are still grumbling about those pesky save negations.
  • Kobolds: The Dragon Glow-Up We Deserve: Kobolds officially join the dragon family tree, bringing their rightful swagger—and lots of fire breath.
  • Titans, Cultists, and Shadow Dragons, Oh My!: Titans are stomping into the fray, cultists are getting a creepy upgrade, and Shadow Dragons are ready to haunt your dreams.

The hosts don’t hold back on humor as they reflect on their own monstrous mistakes (Pro Tip: Gnolls as fiends are still scary) and speculate wildly about what’s next for D&D monster design. Whether you’re here for the laughs, the nostalgia, or the hot takes, this episode delivers.

Takeaways: * Monsters are easier to find, but are they easier to fight? TBD. * Stat blocks: Simpler for DMs, scarier for adventurers. * New exhaustion mechanics: Everyone suffers equally—how democratic! * Legendary actions are still a DM’s best friend for keeping players on their toes. * Creature types are evolving faster than a polymorph spell, and the debate over classifications like gnolls-as-fiends is just heating up. * Kobolds = dragons now. Fight us.

Whether you’re a rookie DM or a grizzled D&D vet, this episode will leave you entertained, informed, and possibly questioning whether your next monster encounter needs more dragons. Spoiler: It does.

Ready to roll initiative on a good time? Press play now!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Brace yourselves, adventurers! In this week’s RPGBOT.Podcast, we take on our most dangerous quests yet: planning a charity live stream without burning down the kitchen, deciphering the D&D 2025 release schedule without a map, and surviving the wrath of YouTube’s algorithm. They’ll explore the secrets of NPCs, the motivations of villains, and why humans are always the worst. Along the way, there’s talk of Starfinder 2E, remastered treasures, healing potions with pizzazz, and a bold pitch for restaurants where the chef makes all the decisions (because who needs a menu?). Tune in for laughs, lore, and the occasional internet meltdown. It’s chaotic, it’s hilarious, and it’s everything you didn’t know you needed in a TTRPG podcast.

Links

  • 2025 DnD Release Schedule Article
  • Malancon (affiliate link)
  • Cosmere RPG
  • Tom Segura, apparently?
  • Mike Tyson, too
  • The Hangover
  • Steinhardt
  • Frieren

Summary

In this laugh-filled episode of the RPGBOT.Podcast, the hosts embark on an epic journey across the wild landscape of tabletop role-playing games (TTRPGs), charity initiatives, and personal cooking struggles. First, they unveil their ambitious plans for an upcoming charity live stream to support victims of the LA fires, sparking debates about whether they should risk their lives (and dignity) attempting to cook live on camera. Spoiler alert: delivery food might save the day.

From there, the conversation shifts to a whirlwind tour of the 2025 D&D and Paizo release schedules. With a lineup of new adventures, remastered classics like Treasure Vault, and the highly anticipated Starfinder 2E, the hosts dig into what makes these releases so exciting. Naturally, they poke fun at D&D’s sometimes baffling naming conventions (seriously, how many "Vaults of Something" can we have?) and share their thoughts on how remastered content enhances gameplay.

The episode also features a deep dive into the art of storytelling in TTRPGs, focusing on villains and NPCs. The hosts stress how NPCs are often the unsung heroes of great campaigns, offering insights on the upcoming NPC Core Book and its potential to empower game masters everywhere. They explore the importance of giving villains relatable motivations, lament the frequent role of humans as the ultimate antagonists in stories, and share clever ways to weave NPCs into complex narratives.

For lore enthusiasts, there’s a discussion on the Lost Omens line and its connection to Golarion’s rich history, alongside teasers for upcoming adventures that promise to explore bold new themes and settings. Meanwhile, the release of Starfinder 2E is hailed as a major milestone, with the hosts eagerly anticipating its innovations.

As the episode unfolds, the hosts delve into the challenges faced by content creators in the RPG community. They discuss the ever-shifting algorithms of YouTube and how these changes impact D&D content creators, while also emphasizing the importance of diversifying across platforms like Spotify. The hosts champion independent TTRPG creators, urging listeners to support their work through purchases and sharing content.

The discussion then takes a creative turn as the group brainstorms unique mechanics to enhance TTRPG gameplay. They draw inspiration from Baldur’s Gate 3, suggesting fun twists like using healing potions in unexpected ways or designing environmental effects to create more dynamic encounters.

All this is wrapped up in the hosts’ signature relaxed and humorous tone, sprinkled with tangents about their struggles with cooking, internet connectivity disasters, and their wish for restaurants where the chef decides the menu. It’s an episode packed with laughter, lore, and a lot of love for the TTRPG community. Whether you’re a player, a dungeon master, or a content creator, this episode has something for everyone—plus plenty of ideas for making your next game unforgettable.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky: rpgbot.net
  • TikTok
  • YouTube

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Think you’ve mastered Animal Handling in D&D? Sure, you can calm a horse, but can you convince a mimic posing as a dog to play fetch? Join this remastered episode of the RPGBOT.Podcast as we break down the wild world of Animal Handling—because sometimes, the real treasure is not getting bitten.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.podcast Episode 2 – Mounted Combat
  • RPGBOT.Podcast Episode 6 – The Tarrasque
  • RPGBOT.Podcast Episode 14 – Pets, Companions, and Hirelings
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32

  • Content from RPGBOT.net

  • Forbidden Lands – A Review
  • The Monsterizer

  • Other Stuff

  • Mork Borg Online Tools

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wonder why two-weapon fighting feels like juggling flaming swords while blindfolded? We dove deep into Pathfinder, D&D, and the eternal question: "Is the Dual Wielder feat secretly trolling us?" Along the way, we debated the cultural legacy of Drist, praised doubling rings like they’re the new sliced bread, and agreed that critical hit confirmations are basically your dice laughing at you. Tune in to hear us talk combat mechanics, convention chaos, and why humor might just be the ultimate life-saving spell.

Show Notes: Get ready for a whirlwind of banter, dice rolls, and dramatic deep-dives as the hosts tackle everything from RPG mechanics to natural disasters. This episode has something for everyone, whether you're fascinated by the nuances of doubling rings or curious about how Nick Mastery can transform your two-weapon fighting strategy. Along the way, the conversation meanders through critical hits, the evolution of bonus actions, and even the enduring influence of Drist, the legendary dual-wielding ranger.

The discussion begins with a lighthearted look at how humor serves as a coping mechanism during challenging times, before diving into the complexities of RPG combat mechanics. Pathfinder’s action economy, which revolves around its unique three-action system, is unpacked alongside comparisons to D&D’s approach. Pathfinder's emphasis on critical hit confirmations and Touch AC mechanics gets a spotlight, offering insights into how these rules create a more intricate—and sometimes intimidating—gameplay experience.

The hosts share their thoughts on the often underwhelming Dual Wielder feat, providing comedic relief while exploring how two-weapon fighting can feel both rewarding and frustrating. They reflect on Drist's cultural impact, considering how his character has shaped the design of dual-wielding mechanics across editions. The conversation shifts to Pathfinder 2nd Edition, celebrating its improvements to the action economy and the creative freedom it offers. Of course, no RPG chat would be complete without a few grumbles about how long combat can drag on, especially when critical hits are involved.

A highlight of the episode is the exploration of Nick Mastery and doubling rings, which allow for impressive damage potential and flexibility in combat. The discussion also touches on the essentials of convention games, emphasizing the importance of clear communication, engaging puzzles, and pre-generated characters. Anecdotes about convention mishaps and player confusion bring humor to these practical tips.

On a lighter note, the hosts share their excitement about an upcoming audiobook project, discussing the creative process and encouraging community support for such endeavors. As always, they manage to blend serious topics with witty commentary, creating a lively and engaging atmosphere that listeners won’t want to miss.

Listener Challenge: What’s your most epic fail moment in RPG combat? Share your story with the hosts on social media—bonus points if it involves Pathfinder’s crit confirmation rules making you question your life choices!

Links

  • Melancon (affiliate link)
  • Main-Gauche

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

The Alchemist subclass has leveled up its potion game, proving you can now brew life-saving elixirs faster than most of us can make a cup of coffee. Meanwhile, the Armorer subclass is out here making Dreadnought armor that essentially says, "I’m big, I’m bad, and I take up two squares now." The Artillerist got an upgrade, so you can still blow stuff up while debating whether guns belong in your magical fantasy world. Spoiler: Someone’s Homunculus Roomba is going to have to clean up the mess.

Tune in for the laughs, stay for the puns, and remember: one day, Vicious Mockery might become a bonus action, and then no adventurer’s ego will be safe.

Links

  • Eberron: Rising from the Last War (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)
  • Unearthed Arcana: Revised Artificer
  • Melancon: A Grimoire Tale (affiliate link)
  • https://www.somanyrobots.com/s/Spellbound-Sea-Sample.pdf

Summary and Takeaways

In this hilarious deep-dive into Dungeons & Dragons' Unearthed Arcana, the hosts embark on a chaotic yet insightful exploration of all things Artificer. The episode begins with a lively discussion of the revamped Alchemist subclass, where the once-mediocre healer is now brewing elixirs that can practically bring characters back from the brink of death—or at least keep them upright long enough to face their next poor life choice. Potions are now crafted faster than ever, which might explain why Alchemists seem perpetually caffeinated.

Shifting gears, the hosts don their metaphorical armor (and probably some literal helmets) to dissect the updated Armorer subclass. With options like Dreadnought armor, which makes you bigger and scarier in combat, and Perfected Armor, which adds a splash of damage and utility, there’s something for everyone—unless you liked the old customization options, in which case, condolences. The new armor replication system is simpler, but as one host laments, "simplicity is the enemy of shiny customization."

Things take a turn for the absurd as the conversation veers into gameplay mechanics. Pulling and pushing creatures might sound straightforward, but apparently, it's a one-way ticket to rules-lawyering chaos. Grappling, once a staple of wrestling matches gone awry, now feels about as effective as trying to hug a gelatinous cube. And then there’s the unforgettable mention of "character brain extraction," which the hosts agree is equal parts horrifying and comedy gold, depending on which side of the dice you're on.

Next, the spotlight shines on the Artillerist subclass, which has undergone upgrades that make it deadlier—and debatably more explosive—than ever. This sparks a lively debate about the coexistence of magic and technology in fantasy worlds, with one host arguing for the poetic elegance of wands and the other championing the raw, chaotic energy of boomsticks. Meanwhile, Battlesmith fans will be pleased to know the Steel Defender is now more useful, although one host quips, "It still won't do your taxes."

The humor continues with a look at the Homunculus spell, a new addition to the Artificer arsenal that lets players conjure a small, slightly unsettling creature to assist in adventures. One host imagines it as "a glorified Roomba with attitude," while the other is already brainstorming scenarios where the Homunculus saves the day—or ruins it spectacularly.

The episode rounds off with a mailbag segment tackling the question: which cantrips should become bonus actions? This sparks a flurry of debate, with one host suggesting Firebolt could add some sizzle to multi-action rounds and the other lamenting that bonus-action Vicious Mockery would lead to endless pun wars at the table.

Throughout the episode, the hosts share their hopes, dreams, and mixed feelings about the future of D&D. They long for innovative subclasses, yearn for a return to the rich settings of Eberron, and urge designers to embrace the weird, wonderful flavor that makes the game magical. All this is delivered with a heaping dose of humor, proving once again that no matter how complex the rules or contentious the changes, the real joy of D&D is in laughing through it all with friends.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Splitting the party isn’t always a disaster! On this episode of the RPGBOT.Podcast, we dive into the chaotic art of making the biggest TTRPG mistake actually work. Can we turn party-splitting into something fun, engaging, and not a total death sentence for your characters? Spoiler alert: Yes, we can! Tune in and learn how to avoid the dreaded grind-to-a-halt moments while keeping your adventurers alive (mostly).

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Get ready, adventurers, because the RPGBOT.Podcast is diving deep into the latest Unearthed Arcana for D&D 2024. This time, it’s all about the Artificer, and the updates are so game-changing they might just qualify as magical tinkering on steroids.

We’re breaking down the Drain Magic Item ability—yes, the Artificer can now convert magic items into spell slots, effectively turning "resourceful" into an art form. The new rules for infusions and the Replicate Magic Item feature let you conjure common magic items at level 2, while rare ones have to wait until level 14. Battlesmith fans might be mourning a few losses, but the class’s overall versatility is better than ever.

In this episode, we talk about what works, what feels awkward, and why features like Right Tool for the Job might need a little extra fine-tuning. We also dig into why the Artificer has solidified its place as the Swiss Army Knife of adventuring, ready to save the day with creativity and clever mechanics.

Don’t miss this discussion—whether you’re here for the strategic breakdown or just want to laugh at our attempts to pronounce "homunculus" correctly. Tune in now wherever you get your podcasts!

Summary

In this episode, the hosts tinker with the latest Unearthed Arcana release from Wizards of the Coast, spotlighting the Artificer class updates for Dungeons & Dragons 2024. They break down the changes to spellcasting mechanics, the revamped Infusion feature, and the flashy new "Drain Magic Item" ability, pondering how these tweaks might supercharge Battlesmiths and reshape gameplay strategy.

The conversation doesn’t stop at mechanics—they explore what the updates mean for character development, subclass diversity, and the art of outsmarting your DM with magical gadgetry. Along the way, they examine how the Artificer’s changes align with broader trends in D&D design, share thoughts on the class’s evolution, and speculate on future possibilities (spoiler: more subclasses, please).

If you’ve ever wondered how to balance a bag of holding full of spell-storing items or why concentration mechanics are your worst enemy, this episode is for you. Tune in, and discover how the Artificer’s shiny new toolkit might just redefine your next adventure!

Links

  • Eberron: Rising from the Last War (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)
  • Unearthed Arcana: Revised Artificer
  • Melancon: A Grimoire Tale (affiliate link)
  • Other Stuff
  • https://www.somanyrobots.com/s/Spellbound-Sea-Sample.pdf

Episode Takeaways

In this episode, the hosts delve into the latest Unearthed Arcana updates for the Artificer class in Dungeons & Dragons 2024. They explore the significant changes introduced in the playtest, focusing on how these updates impact gameplay and the class’s overall role in the game. Key features like the new Drain Magic Item ability stand out, allowing Artificers to convert magic items into spell slots, adding a strategic layer to their utility.

Other updates include adjustments to Replicate Magic Item, which now allows Artificers to create any common magic item starting at level 2, while delaying access to rare items until level 14 for better balance. The ability to change cantrips on a long rest has been extended to Artificers, increasing their adaptability in various scenarios. Meanwhile, the changes to spellcasting focus require infused items, creating new considerations for character planning.

The hosts also discuss the potential downsides of the revisions, such as the removal of certain options for Battlesmiths and the diminished utility of Right Tool for the Job. They emphasize how these updates reflect a broader effort to refine and modernize the class while noting the mixed player reception.

The conversation highlights the importance of clear mechanics, balanced features, and rewarding gameplay experiences, especially as players evaluate the Artificer’s evolving toolkit. While the updates show promise, the hosts agree that more refinement is needed to ensure the class remains engaging and versatile, particularly through the introduction of new subclasses and impactful capstone abilities.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wondered what it’s like to visit a plane where metallic animals roam, bureaucrats are literal perfectionists, and time is kept by a giant celestial fidget spinner? Tune into the latest RPGBOT.Podcast, where we unravel the shiny, dystopian mysteries of Arcadia! From the overly organized Storm Kings to the Spotless Seven (who are way too proud of their cleanliness), we’ll guide you through this paradoxical paradise. Plus, we tackle the ultimate DM challenge: explaining planar vitality to kids without breaking their brains. Don’t miss this hilariously existential adventure—perfect for your next campaign or your next identity crisis.

Summary

The latest RPGBOT.Podcast takes us on an adventure into Pathfinder and the enigmatic plane of Arcadia. While it may appear to be a utopian paradise, Arcadia hides underlying tensions fueled by the pursuit of perfection. With layers that range from idyllic to militaristic, realms like Heliopolis, and eerie features like metallic flora and fauna, Arcadia offers a complex, dystopian backdrop for campaigns.

From the lost layer of Nemesis, which warns of perfection gone wrong, to the Orb of Day and Night’s unique timekeeping, this plane brims with intrigue. Its afterlife is home to spirits of lawful warriors, dwarves, celestials, and weather-controlling Storm Kings who work in chaotic collaboration. Fortitude, the unsettling gate town, is ruled by the conformity-obsessed Spotless Seven.

For younger players, the podcast suggests simplicity: use pre-generated characters and familiar storylines, turning children's tales into exciting RPG adventures. Whether you’re a player, a DM, or a curious listener, this episode highlights the richness of RPG storytelling and the quirky challenges of Arcadia.

Links

  • 2014 Dungeon Master’s Guide (affiliate link)
  • 2024 Dungeon Master’s Guide (affiliate link)
  • Mordenkainen’s Tome of Foes (affiliate link)
  • Forgotten Realms Wiki - Arcadia

Key Takeaways

The latest RPGBOT.Podcast dives deep into the world of Pathfinder and the fascinating, yet unsettling, plane of Arcadia. While Arcadia is often seen as a utopian paradise, it’s riddled with hidden tensions. The pursuit of perfection—central to its culture—creates a paradox, where the idyllic veneer masks an undercurrent of discomfort and conflict.

Arcadia is a plane of many layers, blending peaceful and militaristic elements. One such layer, Nemesis, stands as a cautionary tale about the dangers of enforcing perfection at all costs, while Heliopolis shines as a central realm within this complex plane. Arcadia’s day-night cycle is governed by the Orb of Day and Night, a unique mechanism that adds a touch of the surreal to this already paradoxical landscape.

The plane’s eerie metallic flora and fauna, while peaceful, lack the ability to speak, adding an unsettling atmosphere to its supposed perfection. Spirits of good and lawful warriors populate the afterlife here, and societies like the dwarves and celestials play crucial roles in maintaining Arcadia’s structure. Meanwhile, the Storm Kings collaborate chaotically to control the weather, offering a fascinating contrast to the rigid conformity of Fortitude, the gate town. Governed by the Spotless Seven, Fortitude embodies Arcadia’s obsessive pursuit of purity and order, often to disturbing extremes.

For Dungeon Masters, Arcadia’s complexities reflect broader RPG themes, making it an excellent setting for immersive storytelling. For younger players, however, the podcast emphasizes the importance of simplification. Pre-generated characters can streamline gameplay, while familiar children’s stories can be adapted into engaging RPG adventures, balancing complexity with accessibility.

Whether you're looking to explore the intricate layers of Arcadia or seeking advice for crafting campaigns for younger audiences, this episode offers a wealth of insights into the rich and often paradoxical nature of RPG storytelling.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Feeling brave? On this remastered episode of the RPGBOT.Podcast, we’re diving into the shadowy depths of cosmic horror. You know, the one with the creepy tentacles, reality-shattering monsters, and existential dread that keeps you up at night. We’re breaking down what makes this spine-chilling subgenre tick and giving you the tools to run a game that’ll have your players questioning their very existence. Join us... if you dare.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76
  • Spooktober 2022: Haunts – RPGBOT.Podcast S2E82

  • Other Stuff

  • Call of Cthulhu
  • Darkest Dungeon
  • Monstrous Races (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Get ready for a thrilling and hilarious journey with the RPGBOT.Podcast crew as they dive into the supernatural mysteries of Vaesen! This episode is packed with tactical combat, questionable decisions, and a revenant who’s not too thrilled about being disturbed. Follow along as the gang navigates moral dilemmas, dark rituals, and the aftermath of their ghost-punching escapades—all while uncovering secrets buried deep in the town's twisted lore. Tune in for laughs, lore, and insights into the Vaesen RPG system as the hosts explore how to balance action, mystery, and character dynamics. Don’t miss this wild ride into the world of RPGs!

Summary

Join the RPGBOT crew as they embark on an RPG adventure that combines supernatural horror, tactical combat, and just the right amount of chaos. In this episode, they introduce you to Vaesen—a world where the mysteries are dark, the towns are small, and the revenants don’t take kindly to trespassers.

Father Matthias wakes up to a bad case of "Oh no, what did we do last night?" as the party deals with the emotional fallout of punching ghosts and burning stuff that probably wasn’t theirs to begin with. Along the way, they dig up some literal skeletons (and maybe a few figurative ones) while learning the fine art of crafting plans that almost work.

The hosts dive into the mechanics of the Vison RPG system, exploring how to balance intrigue and action without turning the game into a spreadsheet simulator. Whether you're here for the laughs, the lore, or just to figure out why a revenant might hold a grudge, this episode has something for every RPG fan.

Expect tactical blunders, dark rituals, and a whole lot of banter as the team grapples with their characters’ moral dilemmas, questionable strategies, and the realization that digging up the past might require actual shovels.

Links

  • Vaesen (affiliate link)
  • Content from RPGBOT.net
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review

  • RPGBOT.Podcast Episodes

  • Zoe Franznick Reviews Free League's Vaesen

Takeaways

In this episode, the RPGBOT.Podcast delves into the storytelling and mechanics that make RPGs truly immersive. The hosts explore the fictional setting of Hogmanay, where strange happenings and supernatural mysteries provide a rich backdrop for character development and narrative depth. They emphasize how character dynamics drive the story, showcasing how moral choices, teamwork, and individual motivations shape the unfolding events. The revenant serves as a compelling antagonist, forcing the characters to grapple with trauma, mental struggles, and the consequences of their actions, both personal and supernatural.

The hosts discuss the importance of humor as a coping mechanism and a way to balance the darker elements of storytelling. Tactical decision-making in combat becomes a key focus, with unique strategies and character abilities playing pivotal roles in determining outcomes. The narrative explores how rituals and traditions hold significant weight in confronting supernatural forces, while also illustrating the far-reaching and sometimes tragic consequences of player actions.

The conversation touches on the need to balance mental and physical challenges in gameplay, allowing players to connect deeply with their characters’ struggles and growth. They highlight the power of simple yet engaging mysteries, where players are encouraged to piece together clues and feel empowered in their investigations. By examining the complexities of the Vison RPG system, the hosts offer insights into how game mechanics can enhance the narrative experience, creating a cohesive and satisfying story.

Ultimately, the episode underscores the importance of crafting thoughtful mysteries, fostering dynamic interactions, and providing opportunities for players to shine. Whether through uncovering hidden truths, restoring honor, or confronting fears, the characters’ journey reflects the balance between light-heartedness and serious storytelling. The hosts leave listeners with a deeper appreciation for how roleplay, strategic gameplay, and collaborative storytelling can make any RPG session unforgettable.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In our latest episode, we take a moment to reflect on the incredible journey of Season 4 of the RPGBOT.Podcast. From unforgettable experiences to engaging with YOU, our amazing listeners, this season has been an adventure worth celebrating. We share personal anecdotes, express our heartfelt gratitude for your support, and offer exciting glimpses into what’s next as we prepare for Season 5. Join us as we look back on four years of epic storytelling, laughter, and growth—and get ready to roll into the future together.

View Details

Murder, mystery, and... undead paperwork?! This week on the RPGBOT.Podcast, the gang dives into the tangled case of Father Gustav’s death and Carl Leifson’s suspicious alibi. Between questioning Morticcio’s pun-filled career choices, dodging ominous ravens, and debating the ethics of grave-digging (yes, really), the chaos is nonstop. Throw in a confrontation with a church grim that’s definitely not a fan of Carl, and you’ve got an episode packed with suspense, shenanigans, and supernatural drama.

Will they crack the case or just crack under pressure? Tune in now and find out!

Summary

In this episode of RPGBOT.Podcast, the crew dives headfirst into a mystery so tangled even Carl Leifson’s alibi couldn’t wriggle free. Between the death of Father Gustav, Carl's suspicious smirk, and Morticcio’s questionable mortician puns, there’s no shortage of drama. The gang wrestles with ethical debates about grave-digging (because who doesn’t love a good "should we unearth the dead?" moment) while dodging ominous ravens, church grims, and Councilwoman Ingrid’s very pointed questions.

With a cocktail of supernatural horror, character clashes, and someone accidentally suggesting the church was haunted by "undead paperwork," this episode brings the perfect mix of suspense and shenanigans. Will our adventurers solve the mystery? Or will the ravens peck away at their sanity first? Tune in for laughs, gasps, and a healthy dose of chaos.

Links

  • Vaesen (affiliate link)
  • Content from RPGBOT.net
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review

  • RPGBOT.Podcast Episodes

  • Zoe Franznick Reviews Free League's Vaesen

Episode Takeaways

This episode dives into the intricate dynamics of a murder mystery fueled by supernatural undertones. Rut takes the role of a servant archetype, aiding Ash’s character as the investigation kicks off with a cryptic letter about a savage murder. Suspicion quickly falls on the church grim, a creature that requires dark rituals and a dead animal to summon. The brutal death of Father Gustav, along with hints of financial discrepancies within the church, points to deeper, sinister motives.

Councilwoman Ingrid’s reactions suggest she knows more than she lets on, while the mortician Morticcio’s reluctance to share information further complicates matters. Leaf’s sudden death and the sensitive discussions around exhumation add emotional weight to the mystery. Ravens emerge as ominous symbols, warning of dangers ahead.

As the players navigate ethical dilemmas, hidden relationships, and a web of deception, teamwork becomes essential in piecing together the truth. The unpredictability of dice rolls in the Year Zero Engine adds tension, while humor helps balance the darker themes. Through character interactions and development, the narrative explores loss, the importance of understanding the past, and the power of confronting hidden secrets in storytelling.

View Details

On this episode of the RPGBOT.Podcast, we're in hot pursuit! We dive headfirst into the wild world of chases, breaking down mechanics from various RPGs, dissecting what works (and what hilariously doesn’t), and piecing together the ultimate Frankenstein's monster of chase systems. Will we catch the perfect chase rules, or will they slip through our fingers? Tune in to find out!

View Details

Attention adventurers and dice goblins! The latest episode of the RPGBOT.Podcast is here, and it’s wilder than a rogue on a sugar rush. We’re talking epic character creation fails, the mysterious Church Grim (spooky wolf vibes), and how upgrading your headquarters might actually improve your odds of survival—and your décor.

Prepare for laughs, lore, and ledger-related drama as we dive into Carl Leifson’s desperate plea for justice. Who killed his father? Is the church cooking its books? Why are we interrogating a mortician at midnight?

Tune in to find out how empathy, strategy, and questionable puns are saving the day—or making it worse. The RPGBOTPodcast: where camaraderie meets chaos, and every roll has a story. Listen now or risk being haunted by dice curses forever!cha

Summary

It’s all fun and games until someone accuses a wolf of murder. In this episode, the crew gears up for their next RPG session in the world of Vaesen, diving deep into character creation, game mechanics, and some hilariously offbeat tangents. As they prepare to upgrade their in-game headquarters (because every adventurer needs a killer base), they stumble upon a mystery more tangled than a dice bag after game night.

Enter Carl Leifson, whose letter pleading for justice for his murdered father kicks the adventure into high gear. Is it a simple case of clearing a name, or does the legend of the Church Grim—a spectral wolf with a flair for drama—add a supernatural twist? The group debates clues, puzzles over mysterious deaths, and theorizes about Father Gustav’s role while sipping imaginary ales in a bustling pub. Secrets spill, alliances form, and someone definitely makes a terrible pun about “grave” matters.

The investigation heats up with a trip to the mortician (because where else do you go when chasing murder mysteries?) and a deep dive into some church financial records. What they uncover? Accounting so meticulous it makes modern spreadsheets jealous—and a few discrepancies that point to shady dealings. Will Carl’s father’s name be cleared? Will Father Matthias turn out to be friend, foe, or something in between? And most importantly, will the group ever stop arguing over whether or not their wolf-themed theories hold water?

Tune in for laughs, lore, and the occasional existential crisis as our adventurers tackle a mystery that’s part ghost story, part detective drama, and all chaotic energy.

Links

  • Vaesen (affiliate link)
  • Content from RPGBOT.net
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review

  • RPGBOT.Podcast Episodes

  • Zoe Franznick Reviews Free League's Vaesen

Takeaways

  • Crafting unique character backgrounds is vital for immersive RPG storytelling.
  • Humor keeps the narrative lively and strengthens player engagement.
  • A well-timed upgrade to headquarters can boost both strategy and team morale.
  • Player camaraderie turns tabletop RPGs into unforgettable experiences.
  • Mastering game mechanics ensures smooth and engaging gameplay sessions.
  • Starting with a strong prologue creates a foundation for captivating storytelling.
  • Players' ability to recall details can make or break key moments.
  • Balancing humor and seriousness elevates the role-playing experience.
  • Every player decision carries weight, shaping the story in unexpected ways.
  • Lore and legends enrich the narrative, adding layers to the unfolding mystery.
  • Empathy and connection bring depth to character interactions and investigations.
  • Social settings often hide truths waiting to be uncovered.
  • Class dynamics and personal relationships influence outcomes and decisions.
  • Thorough investigations and evidence gathering reveal critical truths.
  • Uncovering financial discrepancies can expose hidden motives.
  • Collaboration among characters strengthens the group’s problem-solving power.
  • Personal journals and documentation can reveal crucial secrets.
  • Understanding context and timelines is essential to unravel mysteries.
  • Empathy, strategy, and careful planning lead to investigative success.
  • Public perception and local authorities significantly impact justice and resolution.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Dive into the world of Vaesen RPG with the RPGBOT Podcast! This week, Randall, Tyler, and Ash explore the art of character creation, from crafting rich backstories to managing skills and resources. Discover how age, relationships, and headquarters shape your gameplay and storytelling experience.

Whether you're a seasoned adventurer or rolling your first character, this episode is packed with tips, insights, and plenty of laughs to level up your RPG sessions!

Summary: In this episode, the RPGBOT Podcast team delves into the intricate mechanics of Vaeson RPG, offering an in-depth exploration of its character creation system. The hosts discuss how attributes, skills, and age shape gameplay, highlighting the unique aspects of Vaesen that set it apart from other RPGs. They examine the process of rolling character backgrounds, motivations, and relationships, emphasizing how these elements contribute to rich storytelling and dynamic gameplay experiences.

The conversation also touches on the role of headquarters in the game, showcasing how managing resources and addressing potential threats can influence both individual characters and their group. The hosts share their thoughts on the challenges characters face and the importance of developing meaningful relationships within the game. Their discussion blends personal anecdotes with practical insights, making this episode a valuable resource for both newcomers and seasoned RPG enthusiasts.

Whether you're looking to refine your character-building strategies or simply learn more about Vaeson RPG, this episode offers engaging insights to inspire your next gaming adventure.

Links

  • Vaesen (affiliate link)
  • Content from RPGBOT.net
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review

  • RPGBOT.Podcast Episodes

  • Zoe Franznick Reviews Free League's Vaesen

Takeaways

Set in 1800 Scandinavia during the Industrial Revolution, Vaesen RPG blends historical context with rich storytelling.

Character creation is highly flexible, allowing players to choose between quick setups or deeply detailed builds.

Age plays a crucial role, impacting character attributes and skills in significant ways.

Backstories, motivations, and rolling for traits introduce depth and unpredictability to character creation.

Dark secrets and relationships between characters enrich gameplay, influencing interactions and story dynamics.

Resources reflect lifestyle and wealth, while headquarters provide a central hub for collaboration, upgrades, and potential threats.

Investigation and mental skills are key mechanics, encouraging thoughtful problem-solving and narrative immersion.

The game combines horror and mystery, offering players a chance to explore character development through secrets, rivalries, and team-building.

View Details

On this remastered episode of the RPGBOT.Podcast, we’re getting spooky! We’re diving into haunts, haunted things, and how to turn your tabletop games into a ghostly good time. Whether it’s adding eerie story elements or crafting bone-chilling mechanics, we’ve got tips to help you haunt your players’ dreams. Tune in, if you dare!

Links

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Johnn Four on 5-Room Dungeons: A Quick and Dirty Course – RPGBOT.Podcast S2E72
  • Zoe Franznick Reviews Free League’s Vaesen – RPGBOT.News S2E81

  • Content From RPGBOT.net

  • Vaesen & the Mythic Britain and Ireland Expansion – A Review

  • Other Stuff

  • Betrayal at the House on the Hill (affiliate link)
  • Pathfinder: Occult Adventures (affiliate link)
  • Pathfinder 2e: Book of the Dead (affiliate link)
  • The Ring
  • The Shining
  • Zoe Franznick

View Details

Grab your lantern and your coping mechanisms because this week on the RPGBOT.Podcast, we’re diving into Vaesen—the TTRPG where 19th-century Scandinavia is spooky AF and your trauma is basically a superpower. Expect ghostly mysteries, a crash course in HQ decorating (yes, it matters), and plenty of critical injuries and "oops" moments to keep things interesting.

It’s folklore, teamwork, and spectral shenanigans at their finest. Who needs combat when you’ve got unresolved emotional baggage? Tune in to find out if your party is ready to face the real horror: proper collaboration.

Available now wherever you get your podcasts!

Summary

On this episode of the RPGBOT.Podcast, the crew journeys to 19th-century Scandinavia to unravel the eerie mysteries of the TTRPG Vaesen. With spirits straight out of folklore, a setting dripping with atmospheric dread, and trauma as your ticket to seeing the supernatural, it’s part Scooby-Doo and part existential crisis.

The hosts dive into investigative gameplay that’s less about swinging swords and more about solving spectral whodunits while dodging critical injuries and awkward character defects. They unpack the rules of ghostbusting with a side of teamwork, historical trivia, and the occasional "Hey, should we have brought more salt?"

Tune in as they debate the true horror: malevolent spirits or trying to keep your player agency intact. It's a hilarious and heartfelt look at mystery arcs, collaboration, and why your game group needs a solid headquarters — because nothing says "spiritually prepared" like a Scandi chic base of operations.

Links

  • Vaesen (affiliate link)
  • Content from RPGBOT.net
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review

  • RPGBOT.Podcast Episodes

  • Zoe Franznick Reviews Free League's Vaesen

Takeaways

The RPGBOT.Podcast explores the captivating world of Vaesen, a TTRPG rooted in 19th-century Scandinavian folklore. Players embark on mystery-driven adventures where trauma unlocks the ability to perceive the enigmatic Vaesen—spirits neither good nor evil. Success hinges on collaboration, cunning, and preparation, as combat is perilous and knowledge is power.

The game balances tension between tradition and modernity, blending historical depth with flexible storytelling. Players navigate investigations across multiple locations, leveraging advantages and resolving conflicts through dice mechanics and strategic choices. Conditions and critical injuries deepen role-play and character growth, while player actions shape advancement, healing, and headquarters development.

With its focus on creative problem-solving, player agency, and risk-reward dynamics, Vaesen offers a richly immersive experience adaptable to one-shots or campaigns.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

This week on the RPGBOT.Podcast, we complete our 3-part series on Picking a TTRPG that is not DnD or Pathfinder by adventuring deep into the vast and thrilling universe of tabletop RPGs. From the spine-chilling cosmic horror of Alien RPG to the gritty nihilism of Death in Space, we’re exploring the diverse themes of space exploration, teenage superheroes, cyberpunk chaos, and even the villainous fun of Necessary Evil.

Join us as we tackle the art of balancing crunch with accessibility, dive into the rise of one-page RPGs for quick and chaotic adventures, and share tips on crafting immersive narratives that players will love. Whether you’re a seasoned RPG fan or just starting your journey, this episode is packed with laughs, insights, and galactic-level inspiration.

Summary

In this action-packed episode, the hosts boldly go where no podcasters have gone before, diving into the endless void of tabletop RPGs. They tackle the cosmic horror of Alien RPG, the nihilistic beauty of Death in Space, and even dare to balance crunchiness with accessibility (spoiler: it’s like herding space cats).

From dark Imperium nihilism to Star Wars' Force-wielding antics, they traverse the galaxy of RPG themes, stopping only to admire the Cyberpunk neon and hack a Shadowrun corporate server. Marvel superheroes swing by, Necessary Evil villains cackle maniacally, and Masks' teen heroes roll for high school drama.

Just when you think they’re done, they reveal the rise of one-page RPGs—because why spend hours preparing when you can save the universe in 15 minutes? Grab your dice and your sense of humor, and tune in to explore the weird, wonderful, and wildly nerdy world of tabletop gaming.

Links

  • Almost everything below is an affiliate link and Tyler doesn’t want to copy+paste this a zillion times
  • Achtung Cthulhu
  • Adventures in Rokugan
  • Alien RPG
  • ALIEN RPG - A review
  • ALIEN RPG: Cinematic Scenario Cycle Review
  • ALIEN RPG - RPGBOT.News S2E34

  • All Flesh Must Be Eaten

  • Apocalypse World
  • Battletech
  • Bladerunner
  • Call of Cthulhu
  • Candela Obscura
  • Colostle
  • CY_BORG
  • Cyberpunk Red
  • Cypher Core Rulebook
  • Death in Space
  • Death in Space – A review

  • Delta Green

  • Doctor Who RPG
  • Doctors and Daleks
  • FFG Star Wars
  • Fallout RPG
  • Forbidden Lands
  • Genesys Core Rulebook
  • Imperium Maledictum
  • Warhammer 40000 Roleplay: Imperium Maledictum - A Review

  • Legend of the Five Rings

  • Lord of the Rings Roleplay 5e
  • Marvel Multiverse RPG
  • Masks
  • Mork Borg
  • Mörk Borg - A Review
  • Mörk Borg Cult: Heretic - A Zine Review
  • Mörk Borg Cult: Heretic - RPGBOT.News S2E32

  • Numenera

  • Old Gods of Appalachia
  • Pirate Borg
  • Pulp Cthulhu
  • Ruins of Symbaroum
  • Ruins of Symbaroum - A Review
  • Ruins of Symbaroum - RPGBOT.News S2E46

  • Shadowdark

  • RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne

  • Shadowrun

  • Symbaroum
  • The One Ring 2e
  • The One Ring 2nd Edition - A Review

  • The Walking Dead RPG

  • Vaesen
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review
  • RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen

  • Vampire: The Masquerade

  • How to Play Vampire: The Masquerade

  • Warhammer Fantasy Roleplay

  • Werewolf: The Apocalypse
  • SPOOKTOBER - HOW TO PLAY WEREWOLF

Takeaways

The RPG landscape offers incredible variety, with systems catering to every player preference. Unique mechanics, like stress systems in Alien RPG or the survival-focused gameplay of Death in Space, enhance tension and narrative depth. Cinematic scenarios and simplified resource management can elevate player engagement, while pre-generated characters and storytelling mechanics provide fresh dynamics for immersive gameplay.

Exploring specific genres, like space horror, post-apocalyptic worlds, or teenage superhero drama in Masks, can help groups find the perfect game. Beloved franchises like Star Wars RPG and Marvel Multiverse capture iconic elements, while innovative hybrids like Cyberpunk and Shadowrun blend themes in exciting ways.

Lesser-known RPGs often hide creative gems, and one-page RPGs stand out as quick, accessible options for introducing new players or enjoying fast-paced fun. Ultimately, balancing crunch with accessibility and understanding player preferences ensures a great tabletop experience for everyone.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we're brewing up some killer ideas for custom monsters! How do you design a creature that's unique, terrifying, and has a backstory cooler than your DM's ex? 👀 And most importantly, how do you unleash it on your unsuspecting players? Tune in before your next session—your players will thank us... or maybe hate us. Either way, it's a win.

Links

  • RPGBOT.Podcast Episodes
  • Battle Tactics for Dungeon Masters – RPGBOT.Podcast S2E62
  • The Monsterizer 1.1.0

  • Content From RPGBOT.net

  • The Monsterizer for DnD 5e

  • Other Stuff

• • Kobold Guide to Monsters (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wondered what beer chemistry, emo vampires, and broom mechanics have in common? Neither did we—until this week’s RPGBOT.Podcast!

We’re diving deep into RPG madness, from the grimy charm of Shadow Dark to the chaos of Warhammer's magic (spoiler: it’s messy). Then, we tackle Symbaroum, where sweeping is serious business, and Vison, the perfect game for overachieving detectives.

Horror fans, brace yourselves! It's eldritch chills with Call of Cthulhu, slapstick terror with Pulp Cthulhu, and Appalachian nightmares with Old Gods of Appalachia. Oh, and don’t forget Vampire: The Masquerade, where brooding has never been so stylish.

Summary

Join the RPGBOT hosts as they embark on a tabletop odyssey filled with epic quests, fermented wisdom, and dice-fueled shenanigans! In this episode, they sip on the heady brew of beer chemistry before stumbling into the Old-School Renaissance of Shadow Dark—where dungeons are grim, and death is always just a dice roll away.

The adventure takes a quirky turn with Symbaroum, a game where sweeping mechanics finally get their moment in the spotlight, and spirals into the arcane depths of Warhammer Fantasy Roleplay's magic systems (spoiler: it's like herding chaotic cats). Mystery lovers, rejoice! They dissect Vison, an RPG that dares players to think—and maybe overthink—its clever puzzles.

For horror fans, it’s a double feature: Call of Cthulhu's sanity-shattering frights meet Pulp Cthulhu's lighthearted antics (think Indiana Jones with an eldritch twist). The hosts then dive fang-first into Vampire: The Masquerade and the brooding drama of World of Darkness, where players face the ultimate challenge: emo roleplay.

To cap it off, the crew gets their candles snuffed out in Ten Candles and pulled into the spine-tingling Appalachian horrors of Old Gods of Appalachia. Whether you’re rolling a nat 20 or a nat 1, this episode celebrates RPGs in all their weird, wonderful glory.

Links

  • Almost everything below is an affiliate link and Tyler doesn’t want to copy+paste this a zillion times
  • Achtung Cthulhu
  • Adventures in Rokugan
  • Alien RPG
  • ALIEN RPG - A review
  • ALIEN RPG: Cinematic Scenario Cycle Review
  • ALIEN RPG - RPGBOT.News S2E34

  • All Flesh Must Be Eaten

  • Apocalypse World
  • Battletech
  • Bladerunner
  • Call of Cthulhu
  • Candela Obscura
  • Colostle
  • CY_BORG
  • Cyberpunk Red
  • Cypher Core Rulebook
  • Death in Space
  • Death in Space – A review

  • Delta Green

  • Doctor Who RPG
  • Doctors and Daleks
  • FFG Star Wars
  • Fallout RPG
  • Forbidden Lands
  • Genesys Core Rulebook
  • Imperium Maledictum
  • Warhammer 40000 Roleplay: Imperium Maledictum - A Review

  • Legend of the Five Rings

  • Lord of the Rings Roleplay 5e
  • Marvel Multiverse RPG
  • Masks
  • Mork Borg
  • Mörk Borg - A Review
  • Mörk Borg Cult: Heretic - A Zine Review
  • Mörk Borg Cult: Heretic - RPGBOT.News S2E32

  • Numenera

  • Old Gods of Appalachia
  • Pirate Borg
  • Pulp Cthulhu
  • Ruins of Symbaroum
  • Ruins of Symbaroum - A Review
  • Ruins of Symbaroum - RPGBOT.News S2E46

  • Shadowdark

  • RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne

  • Shadowrun

  • Symbaroum
  • The One Ring 2e
  • The One Ring 2nd Edition - A Review

  • The Walking Dead RPG

  • Vaesen
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review
  • RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen

  • Vampire: The Masquerade

  • How to Play Vampire: The Masquerade

  • Warhammer Fantasy Roleplay

  • Werewolf: The Apocalypse
  • SPOOKTOBER - HOW TO PLAY WEREWOLF

Episode Takeaways

Game Mechanics & Themes

  1. Warhammer Fantasy Roleplay features a risky, intricate magic system and expansive character creation options.
  2. OSR games bring simplicity and nostalgia reminiscent of early D&D.
  3. SimBroom introduces corruption mechanics that shape gameplay.
  4. High-risk, high-reward gameplay boosts player engagement.
  5. RPGs offer unique themes and mechanics, expanding gameplay possibilities.
  6. Dragonbane lets players embody whimsical characters, like ducks.
  7. Shadow Dark thrives on time pressure and quick decision-making.
  8. Vison focuses on solving mysteries over combat, creating unique narratives.
  9. World of Darkness emphasizes personal horror and the burden of being a monster.
  10. Call of Cthulhu delivers cosmic horror with sanity mechanics, while Pulp Cthulhu adds action-oriented flair.
  11. Horror RPGs, like Old Gods of Appalachia and Ten Candles, use innovative mechanics to amplify tension.
  12. Dread, with its Jenga tower, brings suspense into the physical realm.

Character Creation & Player Experience

  1. Brewing beer involves mastering sugar and fermentation processes.
  2. Transitioning from dungeon fantasy to darker themes in RPGs can challenge players.
  3. Vampire RPGs often introduce disempowerment and moral dilemmas, such as the dangerous Diablerie mechanic.
  4. Character survival in horror RPGs often hinges on player choices and narrative decisions.

Game Selection & Exploration

  1. Selecting games often involves collaboration and even dice rolls.
  2. Exploring lesser-known RPGs enriches the gaming experience and storytelling.
  3. The RPG landscape is vast, with many innovative games to explore.
  4. Exploring different RPGs can enhance storytelling and player engagement.

Resources & Community Engagement

  1. The chapter on mysteries in Vison's rulebook is a valuable resource for any TTRPG.
  2. Rubrics can help evaluate RPG mechanics and themes effectively.
  3. Community ratings and reviews play a key role in podcast growth.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

"Crunchy rules or simple vibes? Political intrigue or straight-up dungeon brawls? Survival in a dying world or low-power fantasy feels?"

The latest RPGBOT.Podcast dives into everything you love (and fear) about tabletop RPGs that aren't D&D or Pathfinder. From decision trees to help you find your perfect game match, to the storytelling magic of Powered by the Apocalypse, and the chaotic survival of Mork Borg, there's something for everyone if you're willing to look past what you already know.

Tune in if you’ve ever wondered, "Is my game too crunchy, or am I just lazy?"

Summary

In this episode, the hosts take a deep dive into the diverse landscape of tabletop RPGs, offering a wealth of insights into various systems, mechanics, and themes. They introduce the concept of decision trees, a practical tool to help players identify RPGs that align with their preferences. The discussion covers the spectrum of complexity, from the intricate 'crunch' of detailed systems to the simplicity of more streamlined games.

Key highlights include:

  • The Cypher System and Genesis: An exploration of these versatile systems, focusing on their mechanics and adaptability to different genres.
  • Powered by the Apocalypse Framework: A look at its elegant simplicity and flexibility, making it an excellent choice for narrative-driven campaigns.
  • Legend of the Five Rings vs. Adventures in Rokugan: A comparison of political intrigue-focused gameplay with combat-centric mechanics, illustrating the range of experiences within fantasy RPGs.
  • Mörk Borg: An examination of its dark, nihilistic themes, where traditional heroism gives way to survival in a grim and decaying world.

The conversation also ventures into niche areas, such as the unique storytelling potential of solo RPGs, and highlights specific systems like Numenera, with its futuristic exploration themes, and One Ring 2E, celebrated for its low-power fantasy and rich Tolkien-inspired lore. The hosts emphasize the importance of understanding a game's mechanics and setting realistic expectations to maximize the enjoyment of any RPG experience.

Links

  • Almost everything below is an affiliate link and Tyler doesn’t want to copy+paste this a zillion times
  • Achtung Cthulhu
  • Adventures in Rokugan
  • Alien RPG
  • ALIEN RPG - A review
  • ALIEN RPG: Cinematic Scenario Cycle Review
  • ALIEN RPG - RPGBOT.News S2E34

  • All Flesh Must Be Eaten

  • Apocalypse World
  • Battletech
  • Bladerunner
  • Call of Cthulhu
  • Candela Obscura
  • Colostle
  • CY_BORG
  • Cyberpunk Red
  • Cypher Core Rulebook
  • Death in Space
  • Death in Space – A review

  • Delta Green

  • Doctor Who RPG
  • Doctors and Daleks
  • FFG Star Wars
  • Fallout RPG
  • Forbidden Lands
  • Genesys Core Rulebook
  • Imperium Maledictum
  • Warhammer 40000 Roleplay: Imperium Maledictum - A Review

  • Legend of the Five Rings

  • Lord of the Rings Roleplay 5e
  • Marvel Multiverse RPG
  • Masks
  • Mork Borg
  • Mörk Borg - A Review
  • Mörk Borg Cult: Heretic - A Zine Review
  • Mörk Borg Cult: Heretic - RPGBOT.News S2E32

  • Numenera

  • Old Gods of Appalachia
  • Pirate Borg
  • Pulp Cthulhu
  • Ruins of Symbaroum
  • Ruins of Symbaroum - A Review
  • Ruins of Symbaroum - RPGBOT.News S2E46

  • Shadowdark

  • RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne

  • Shadowrun

  • Symbaroum
  • The One Ring 2e
  • The One Ring 2nd Edition - A Review

  • The Walking Dead RPG

  • Vaesen
  • Vaesen & the Mythic Britain and Ireland Expansion - A Review
  • RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen

  • Vampire: The Masquerade

  • How to Play Vampire: The Masquerade

  • Warhammer Fantasy Roleplay

  • Werewolf: The Apocalypse
  • SPOOKTOBER - HOW TO PLAY WEREWOLF

Takeaways

  • Tyler's Interests
  • Tyler loves wizards and wants to be one.

  • Game Mechanics and Decision-Making

  • The decision tree helps players find suitable RPGs.
  • "Crunch" refers to the interaction with game mechanics.
  • The Captain Crunch scale measures game complexity.
  • Understanding game mechanics enhances the RPG experience.

  • RPG Systems

  • The Cypher System is easy to learn and play.
  • Genesis is a generic system based on Fantasy Flight's Star Wars.
  • Powered by the Apocalypse is a versatile framework.
  • Powered by the Apocalypse games are easy to learn.
  • Fate is complex and math-heavy.
  • The Year Zero Engine is simple yet effective.
  • Solo RPGs can be rewarding experiences.

  • Character Creation and Progression

  • Character creation in RPGs can vary significantly.
  • Character progression in One Ring 2E requires patience and strategy.
  • Adjusting difficulty can enhance the gameplay experience.

  • Thematic and Genre Elements

  • Monster Hearts is popular in the LGBT community.
  • Legend of the Five Rings emphasizes political intrigue (combat is discouraged).
  • Merc Borg presents a nihilistic view of RPGs.
  • Adventures in Rokugan is more combat-focused than its predecessor.
  • Colossal is a unique solo RPG experience.
  • Mercord uniquely advocates for real-world arson in its gameplay.
  • Numenera presents a science fantasy setting a billion years in the future.
  • Players in One Ring 2E are grounded, facing impossible odds.
  • Exploring the themes of low-power fantasy can lead to rich storytelling.

  • Gameplay Depth

  • The intrusion system adds depth to gameplay.
  • The Eye of Sauron and Gandalf rune add depth to gameplay.
  • Solo play in One Ring 2E is well-implemented and enjoyable.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we dive into the art of running high-complexity creatures in your TTRPGs! Managing complicated creatures at the table can be a challenge, turning an epic encounter into a frustrating slog if you're not prepared. Don't let the crunch steal the fun! Tune in for our tips and ideas to transform these intricate opponents into thrilling, unforgettable encounters for your players.

Links

  • RPGBOT.Podcast Episodes
  • Battle Tactics for Dungeon Masters – RPGBOT.Podcast S2E62
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

  • Other Stuff

  • Lost Mines of Phandelver (affiliate link)
  • Icewind Dale: Rime of the Frostmaiden (affiliate link)
  • Matt Colville – Villain Actions
  • The Monster’s Know what they’re Doing

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast, we’re diving into the grim and fascinating plane of Acheron, the Iron Plane of unending war and chaos. Join us as we explore the battles that define its existence, the rigid military hierarchies that shape its inhabitants, and the mysterious floating cubes that make up its unique landscape. We’ll also delve into the role of deities like the enigmatic Kabal Macab and discuss the bleak nihilism that pervades this war-torn realm.

Whether you’re building your next D&D campaign or just love delving into the multiverse’s mysteries, this episode is packed with lore, insights, and tips to inspire your adventures.

Summary

In this episode, the hosts embark on an in-depth exploration of Acheron, one of the most enigmatic and war-torn planes in the Dungeons & Dragons universe. Acheron, often referred to as the Iron Plane, is a realm where colossal iron cubes drift endlessly through the void, serving as both battlegrounds and homes for its inhabitants. The discussion delves into the plane's core themes of eternal conflict, its rigid military hierarchy, and the bleak nihilism that pervades its existence.

The hosts guide listeners through the plane’s unique structure, examining its various layers, including Avalis and Ful'danon, and the peculiar mechanics that govern navigation and survival in this harsh environment. They also shed light on the enigmatic deities of Acheron, such as Kabal Macab, the witch goddess, and explore how divine influence intertwines with the perpetual war of the plane.

Listeners will gain insight into the cultural and existential challenges faced by Acheron's inhabitants, from the chaos of the Riggis military machine to the sentient entities that call this plane home. Finally, the hosts consider why adventurers might be drawn to Acheron, whether by fate, duty, or misfortune, offering strategies for survival and roleplaying tips for bringing this grim setting to life in a campaign. This is a must-listen for D&D enthusiasts eager to deepen their understanding of this fascinating and perilous plane of existence.

Links

  • 2014 Dungeon Master’s Guide (affiliate link)
  • 2024 Dungeon Master’s Guide (affiliate link)
  • Mordenkainen’s Tome of Foes (affiliate link)
  • Forgotten Realms Wiki
  • xenoblade

Episode Takeaways

Acheron’s Identity: A plane of endless conflict, bleak nihilism, and chaotic layers in the D&D universe, situated between realms.

Language and Lore: The pronunciation of Acheron sparks fan debates, and its layered structure adds depth to its grim narrative.

Layer Highlights:

  • Avalis: The primary battlefield of armies fighting purposeless wars.
  • Ful'danon: A chaotic dumping ground for lost items and weapons.

Unique Mechanics: Gravity in Acheron is localized to the nearest cube, with objects inside slowly turning to stone over time.

Key Locations:

  • Riggis: A fascist military town with rigid hierarchy, adventurer promotion, and a single outsider-friendly tavern.
  • River Styx: Plays a pivotal role in Acheron’s lore.

Creatures of Acheron:

  • Spirit soldiers trapped in eternal war.
  • Rust monsters thriving on metal.
  • Cadaver collectors and corpse flowers adding grim detail.
  • The Dizzy Mortem, a replicating entity with a mysterious purpose.

Deities of War: Key figures like Bane, Grumsh, and the obscure witch deity Kabal Macab inhabit Acheron, shaping its war-torn existence.

Adventurers’ Challenges: Seek powerful weapons, confront warlords, and navigate a realm of perpetual chaos.

Themes and Reflections: Acheron symbolizes the absurdity and consequences of unending conflict, blending bleakness with humor and creativity.

Media Parallels: Connections to video games, literature, and other media enrich the discussion and inspire new storytelling ideas.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5E, Pathfinder, Star Wars RPG, Vaesen, Warhammer 40k, and more! Whether you're a GM or a player, this episode is packed with ideas for adding depth and consequence to your games.

Episode Summary In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs).

The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5E, Tales of the Valiant, Pathfinder 1st Edition, Fantasy Flight’s Star Wars RPG, Imperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion.

Key Discussion Points

  1. Reflecting on the OSR Community
    • Acknowledging and learning from past comments.
    • Highlighting positive strides in inclusivity and creativity within the OSR space.
  2. Lingering Injuries in TTRPGs
    • Exploring the narrative and mechanical value of injury systems.
    • Examining how injuries can influence character development and roleplay depth.
    • The importance of tailoring injury mechanics through homebrewing.
  3. System Spotlights: Injury Mechanics
    • D&D 5E and Tales of the Valiant

      • Discussing strengths and limitations of injury mechanics in these systems.
      • Suggestions for homebrewed injury rules to increase immersion.* Pathfinder 1st Edition

      • Delving into critical hits and the brutal consequences for characters.

      • Evaluating how the system balances risk and reward.* Fantasy Flight’s Star Wars RPG

      • Analyzing its unique injury system and comparing it to Pathfinder.

      • Highlighting the narrative flavor of lingering injuries in Star Wars settings.* Imperium Maledictum (Warhammer 40k)

      • Examining the grim nature of injuries and high character mortality rates.

      • How injuries contribute to the dark, oppressive atmosphere of Warhammer 40k.* Vaesen

      • Exploring how physical and mental injuries are treated equally.

      • Understanding defects and insights as gameplay mechanics.
      • Comparing Vaesen’s system to others and identifying its strengths and weaknesses.
      • Narrative and Gameplay Impact of Injuries
        • How injury systems enhance storytelling and player immersion.
        • Balancing mechanics and narrative to avoid punishing players unfairly.

The hosts reflect on the versatility and potential of injury systems in TTRPGs to create meaningful, memorable gameplay moments. They also emphasize the importance of community dialogue and mutual understanding to foster growth within the tabletop gaming community.

Resources Mentioned

  • D&D 5E
  • Tales of the Valiant
  • Pathfinder 1st Edition
  • Fantasy Flight’s Star Wars RPG
  • Imperium Maledictum (Warhammer 40k)
  • Vaesen

Want to Join in on the Discussion? What injury systems have you used in your games? Join the conversation by sharing your experiences and homebrew rules on social media or our website. Links below.

Links

  • Call of Cthulhu (affiliate link)
  • Edge of the Empire (affiliate link)
  • Genesys (affiliate link)
  • Imperium Maledictum (affiliate link)
  • Tales of the Valiant Game Master’s Guide (affiliate link)
  • RPGBOT.Podcast Episodes
  • Variant Rules
  • Medicine

Episode Takeaways

  1. Thematic and Narrative Depth
    • Lingering injuries can create a more threatening and immersive atmosphere in TTRPGs.
    • Injuries enhance storytelling by introducing consequences that impact character arcs.
    • Injury mechanics can lead to compelling story elements, such as finding a high-level wizard or integrating prosthetics in grim settings like Warhammer 40k.
  2. Mechanical Implications of Injuries
    • Injuries should have tangible mechanical impacts beyond reducing hit points, addressing the arbitrariness of HP systems.
    • Systems like Tales of the Valiant and Pathfinder 1 demonstrate how injuries can influence gameplay, from critical hits to debilitating conditions like Con Drain.
    • Intelligence bleed and other mechanics can deeply affect a character's abilities and decision-making.
  3. Homebrewing and Session Zero
    • Homebrewing injury systems can add depth and immersion, tailoring gameplay to group preferences.
    • Discussing injury mechanics during session zero ensures clarity and sets expectations for how they’ll impact the campaign.
  4. System Highlights and Comparisons
    • Pathfinder 1: The critical hit deck introduces brutal, game-changing effects.
    • Fantasy Flight Star Wars: A unique injury system creates tension, with critical injuries leading to severe consequences.
    • Imperium Maledictum: Highlights character fragility and permanent changes in the Warhammer 40k universe.
    • Vaesen: Balances physical and mental injuries, introducing defects (GM-driven challenges) and insights (player-driven advantages) that affect gameplay.
  5. Player Agency and Risk Management
    • Injury systems work best when integrated into core mechanics, balancing risk and reward.
    • Players can strategically leverage mechanics like insights in Vaesen for maximum effect, creating dynamic gameplay moments.
  6. Campaign Considerations
    • Starting at higher levels can mitigate the harshness of injuries early in a campaign.
    • Accumulating defects or lingering effects can foster interesting character development and party dynamics.
  7. Game Design and Immersion
    • A well-designed injury system enhances both gameplay and immersion, reflecting the stakes of adventuring.
    • Comparative analysis of systems reveals diverse approaches to integrating injury mechanics, showing the breadth of possibilities in RPG design.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Step right up, adventurers! This week on the RPGBOT.Podcast, we're diving into traps and hazards—the spicy jalapeños of your dungeon crawls. How do you keep traps fun and challenging without turning them into a "rocks fall, everyone dies" situation? We’re sharing tips to keep your players on their toes, turn frustration into excitement, and maybe even make a pit of spikes a source of laughter and teamwork.

Tune in now and learn how to craft moments that make your players say, "Ouch, but also… genius." Don’t miss it, or you might just fall into our cleverly hidden pit of FOMO!

Links

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E11 – Puzzles

  • Articles from RPGBOT.net

  • Pathfinder 2e – Practical Guide to Snares

  • DnD 5e

  • Tomb of Annihilation (affiliate link)
  • Xanathar’s Guide to everything (affiliate link)

  • Other Stuff

  • dScryb – Simple Pit Trap (affiliate link)
  • Red Hand of Doom (affiliate link)
  • Tomb of Horrors

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

What happens when self-proclaimed podcast pros dive into Tales of the Valiant? Chaos, laughter, and some surprisingly insightful RPG chatter! This week on the RPGBOT.Podcast, we tackle everything from crafting epic encounters (complete with imaginary theme music) to debating whether luck should be a mechanic or just what you need to survive your GM’s wrath. We even brainstorm high-speed carriage chases—because who doesn’t want Fast & Furious: Medieval Drift?

Oh, and don’t miss our deep dive into in-game diseases (plagues at the tavern, anyone?) and a head-to-head showdown between the Tales of the Valiant GM Guide and the 2024 Dungeon Master's Guide. Which one reigns supreme? You’ll have to listen to find out!

Tune in now, and prepare to roll... or laugh... or both. Warning: You might suddenly want to homebrew dragon-car combat.

SUMMARY

In this episode of the RPGBOT.Podcast, the hosts flex their podcasting prowess (read: make it up as they go) and dive headfirst into Tales of the Valiant. It’s like they opened a treasure chest of new RPG mechanics and dumped it all on the table. Topics include Game Mastering 101 (and 201, 301, and possibly PhD-level encounter crafting), the joys of diseases (in-game only, we hope), and why luck is no longer just for gamblers.

The hosts also explore the combat rules, including aerial and vehicle fights, because every adventurer needs a mid-air dragon fight or a fast-and-furious-style carriage chase. They geek out over dungeon-building tools, NPC social dynamics, and how to brew up monsters in the Homebrewer's Toolbox without needing an apron.

Finally, the episode wraps up with a showdown between the Tales of the Valiant GM Guide and the 2024 Dungeon Master's Guide. Who reigns supreme? Tune in to find out, and maybe laugh a little along the way. Warning: Side effects may include a sudden urge to roll initiative.

LINKS

  • Tales of the Valiant Game Master’s Guide

EPISODE TAKEAWAYS

  • The podcast boasts over 10 years of experience, though expertise in podcasting remains... debatable.
  • Tales of the Valiant offers seamless compatibility with 5e, making it accessible for veteran and new players alike.
  • The Game Master's Guide provides invaluable advice for new GMs, with streamlined encounter-building rules and intuitive guidance.
  • Emphasizing human elements in gaming, the guide highlights the importance of crafting immersive and meaningful stories.
  • Magic item crafting demands both proficiency and time, while diseases and luck mechanics add unique gameplay twists.
  • Expanded combat mechanics, including multi-phase boss fights, underwater and vehicle combat, and colossal enemies, enrich tactical gameplay.
  • Tools like dungeon generators and social mechanics deepen adventures, while minions and "bloodied" rules enhance combat dynamics.
  • Variant rules, like Doom Points, introduce strategic tension but may not suit every table’s playstyle.
  • The Homebrewer's Toolbox empowers GMs with user-friendly monster creation rules and creative resources.
  • Random tables and flexible mechanics support diverse play styles, making the guide a robust resource for 5e games.
  • Compared to the 2024 Dungeon Master's Guide, Tales of the Valiant GM Guide offers significant improvements, delivering a richer toolkit for GMs and players alike.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Why does every D&D session eventually turn into: 5% storytelling, 10% rolling dice, 85% lying to NPCs and starting fires? In this week’s RPGBOT.Podcast, we dive into the mechanics of deception, the ethics of lying, and why arson is the unofficial party pastime. Tune in for laughs, insights, and a light-hearted debate about why your characters can’t stop lighting things on fire.

SUMMARY

In this episode of the RPGBOT.Podcast, the hosts dive headfirst into the tangled web of deception mechanics in role-playing games, with a focus on Dungeons & Dragons and Pathfinder. They explore the nuances of lying, from the rules of deception and insight checks to the moral and mechanical implications of bending the truth in-game.

Key topics include:

  • Passive vs. Active Skills: What’s the difference, and why does it matter when your rogue is trying to bluff their way into a royal banquet?
  • The Ethics of Deception: When is it just role-play, and when is it too much? Spoiler alert: It involves a bard and a dragon.
  • Player Agency vs. Simplified Rules: How do new editions balance ease of use with meaningful gameplay, and what does it mean for deception-heavy campaigns?
  • Session Zero Magic: Why setting expectations early can prevent your party from devolving into a group of pyromaniac con artists.

Sprinkled with hilarious anecdotes of chaotic character antics and light-hearted debates on topics like "the prevalence of arson in RPGs," this episode is a must-listen for players and DMs alike. Whether you're a veteran tabletop gamer or just figuring out why your bard keeps trying to seduce everyone, this discussion will leave you laughing—and maybe questioning your party's motives.

LINKS

  • d20SRD.org - Skills
  • Archives of Nethys - Deception
  • 2024 Player’s Handbook
  • Other Stuff
  • Lou Diamond Phillips

EPISODE TAKEAWAYS

  • Communication is key to a cohesive RPG experience, especially in the digital age.
  • Deception in RPGs is nuanced, with varying definitions that impact gameplay.
  • Insight and deception mechanics differ across game editions, offering unique challenges.
  • Player agency is crucial for meaningful outcomes in deception scenarios.
  • Active skills like Insight enhance engagement, while passive skills can hinder storytelling.
  • Simplified rules can sometimes create confusion rather than clarity.
  • Charisma often plays a central role in deception mechanics.
  • Rolling for checks is generally more engaging than relying on passive assessments.
  • Secret rolls can heighten tension and unpredictability in gameplay.
  • Failure should remain an option to keep gameplay dynamic and engaging.
  • Pathfinder 2’s approach to deception mechanics feels more dynamic compared to D&D 5e.
  • Session Zero is vital for aligning player and DM expectations about deception and storytelling.
  • High passive skills can reduce tension, diminishing the stakes of deception.
  • Humor and unexpected character actions often add depth to gameplay.
  • Arson is a hilariously recurring theme in many RPG campaigns.
  • Game mechanics should always serve the story, not hinder it.
  • Context is critical in deception checks—mechanics alone aren’t enough.
  • Players are often willing to believe lies that work in their favor.
  • Understanding player motivations enhances storytelling and gameplay.
  • A good balance between humor and strategy enriches the gaming experience.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wondered why your D&D character is sitting on a dragon’s hoard worth of gold... with nothing to spend it on? In this episode of the RPGBOT.Podcast, we dive into the age-old RPG dilemma: how do you make gold actually mean something in D&D 5e? We’re talking shopping sprees, investment strategies, and yes—borrowing the best wealth hacks from other TTRPGs! Tune in and make your gold more than just heavy pocket change!

Links

  • RPGBOT.Podcast Episodes
  • Dames and Dragons’ Hannah Culbert – RPGBOT.News S2E30
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Survival – RPGBOT.Podcast S2E64

  • Other Stuff

  • Vaesen

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to the Beastlands, where the trees judge you, the clouds gossip, and there’s a god who’s just really into dinosaurs. In this week’s episode of the RPGBOT.Podcast, we’re diving headfirst into D&D’s most feral vacation spot. We’re talking everything from Beast Transformations (ever wonder what it’s like to be your party’s emotional support bear?) to power creep (aka: why your Fighter feels like a caveman next to the new classes). Ready to explore the Hunter's Paradise? Pack your polymorph spells and an extra can of bear spray—you’re gonna need it.

Summary

Step into the wild and mysterious Beastlands, D&D's very own nature paradise with a twist! In this episode, the RPGBOT hosts explore one of the Outer Planes that isn’t just green and beautiful—it’s alive, it’s hungry, and it might be slightly annoyed you’re visiting.

Our hosts begin with the Beastlands’ unique layout, from lush forests and stunning landscapes that seem to be lifted straight out of a nature documentary to creatures you’d want to admire from way over there. They break down the gameplay impact of this vibrant world, where players might just find themselves turning into animals (ever seen a cleric turn into a duck? It’s spiritual).

They also dive into the 2014 Dungeon Master’s Guide’s Beastlands-specific rules, like the Hunter’s Paradise and Beast Transformation. What does it mean for gameplay when players can tap into primal powers or even become their inner beasts? The hosts examine how these mechanics affect player strategy, survival, and the hilarious chaos that follows when everyone’s suddenly sporting fur or feathers.

As if that weren’t enough, they get into the lore behind the inhabitants, including the Mortai—talking clouds with mysterious agendas—and Uptow, the dinosaur god who had a hand in creating Chult (because why not dinosaurs?). They go beyond just monsters, touching on the divine themes and wild escapism the Beastlands offer for players who are looking to connect with their inner animal (or just pet one).

With plenty of laughs, some cheeky commentary on power creep, and a thorough look at balancing out a plane where nature and magic collide, this episode is your ticket to the Beastlands. Buckle up, roll your dice, and get ready for a chaotic adventure where even the plants might be rooting for you… or maybe just trying to eat you.

Links

  • 2024 Dungeon Master’s Guide (affiliate link)

RPGBOT.Podcast Episodes

  • 2024 PLAYER'S HANDBOOK: The RPGBOT.Review

Takeaways

  • The Essence of Nature: The Beastlands embody nature's raw beauty and wildness, creating a vibrant and immersive fantasy setting.
  • Talking Animals: Animals here have a voice, adding whimsy and depth to the experience and allowing for unexpected interactions.
  • Layered Geography: The Beastlands’ three layers each represent a different time of day, enhancing the environment’s dynamic feel.
  • Enhanced Senses: Food and drink taste extraordinarily delicious, amplifying the sensory magic of the plane.
  • River Oceanus vs. River Styx: The River Oceanus provides a refreshing alternative to the notoriously dangerous River Styx, offering a peaceful waterway.
  • Weather Control by Creatures: Fixed weather patterns can be influenced by local creatures, making climate part of the story.
  • Moving Stars Challenge Navigation: Navigating by starlight is tricky here, as the stars are ever-shifting and hard to rely on.
  • Camping Adventures: The hosts share humorous takes on the perils of camping in a plane as unpredictable as the Beastlands.
  • Fantasy Escapism: The Beastlands reflect the importance of escapism, creating a realm that feels both enchanting and untamed.
  • Cuddly Beastlands Vibe: The hosts express a longing for a friendlier, softer side of the Beastlands, beyond its more feral aspects.
  • Hunter’s Paradise Bonus: This feature amplifies hunting skills for all characters, blending survival with an edge of wild adventure.
  • Beast Transformation Risks: The Beastlands’ magic can lead to permanent changes, adding risk to transformation abilities.
  • Contradictions in Hunting: The plane's nature both supports and challenges hunting, reflecting a complex relationship with the wild.
  • Portal Access: Multiple portals allow players to reach the Beastlands, making it an accessible yet mystical destination.
  • Animalistic Traits: Characters and creatures can gain animalistic features, adding to the plane’s immersive quality.
  • Spirits of the Wild: Deceased souls often take on animal forms here, intertwining the spirit world with nature.
  • Uptow, the Dinosaur Deity: Uptow, associated with dinosaurs, adds an ancient, primal deity to the mix.
  • Sentient Cloud Faces: The Mortai are mysterious, sentient faces in the clouds, offering cryptic guidance and intrigue.
  • Labyrinth of Life: This jungle realm and the Forbidden Plateau introduce mysterious divine realms within the Beastlands.
  • Survival and Food Complexity: Finding food in the Beastlands involves unique challenges, mirroring its wild spirit.
  • Lack of Structures & Conflict: Permanent structures are rare, and conflicts are minimal, highlighting the untamed peace of the plane.
  • Divine Realms Reflecting Deities: Realms like the Grove of Unicorns mirror their divine patrons, embodying the nature of the deities.
  • Power Creep in Gameplay: The hosts discuss the dangers of “power creep” and how new character options can overshadow older classes.
  • Enhancing without Overshadowing: New options should add excitement while respecting the value of classic character builds.
  • Balance for Engagement: Balancing challenges in gameplay keeps adventures thrilling and accessible for all characters.
  • Adapting Adventures: Game design must consider characters' evolving powers to maintain dynamic and engaging adventures.
  • Peer Pressure from Powerful Subclasses: The rise of potent subclasses can create peer pressure, pushing players toward power.
  • Prioritizing Inclusive Fun: Effective game design should foster fun for all players, regardless of their chosen character build.
  • Maintaining Balance for Game Health: Balancing player power with challenges ensures a sustainable and enjoyable gaming environment.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wanted to own real estate… in D&D? The latest RPGBOT.Podcast episode breaks down the 2024 Dungeon Master’s Guide’s new Bastion system, aka “castle maintenance but with monsters.”

Tune in as the hosts tackle the big questions: How do you build a fortress that doesn’t get overrun? Which facilities are essential (Armory Spa… maybe later)? And who knew keeping a castle standing was a full-time job?

Get ready for laughs, insights, and pro-tips on keeping your downtime a little less… down. Whether you’re all about cozy homesteads or defending the fortress of doom, this episode has you covered!

Summary

In this episode of RPGBOT.Podcast, the hosts boldly dive into the brand-new Bastion system in the 2024 Dungeon Master’s Guide—basically D&D’s take on real estate, but with way more monsters and potential cave-ins. As they unpack the nuances of Bastion mechanics, they dig into the deep questions: How do you build one? How do you keep it from being raided? And who knew castle maintenance was basically a full-time job? Through jokes and deep insight, the hosts lay out strategies for keeping your Bastion running smoothly (as long as nothing explodes) and debate the rules-as-written versus rules-as-intended approach, for DMs who like to either keep it strict or go wild. Between discussing which facilities are a must (Armory? Yes. Spa? Maybe later) and the thrill of fending off attacks, they explore the storytelling potential of this system and throw in some wild ideas for making downtime a little less… down. Whether you're all about cozy homesteads or defending the fortress of doom, this episode has everything you need to turn Bastion management into high-stakes fun.

Links

  • DnD 5e
  • 2024 Dungeon Master’s Guide (affiliate link)
  • Storm King’s Thunder (affiliate link)
  • Strongholds and Followers (affiliate link)

  • PF2

  • Kingmaker (affiliate link)

  • RPGBOT.Podcast Episodes

  • 2024 DMG Review

  • Other Stuff

  • Monty Python and the Holy Grail

Takeaways

  • Bastions 101: Bastions are a brand-new system in D&D 2024, giving players customizable housing options, whether they acquire them through quests or land ownership.
  • Foundations & Facilities: Basic Bastion facilities provide structure but no mechanical perks, while specialty facilities give tangible gameplay benefits. There’s a range of specialty options to explore!
  • Defense Challenges: Defensive walls and other fortifications are costly and time-consuming. Building and defending Bastions takes effort and can affect gameplay pacing.
  • Resource & Order Management: Managing orders and resources efficiently is crucial. Every Bastion turn can be optimized to enhance a facility’s value—though pacing Bastion turns is recommended to avoid fatigue.
  • Rules, Interpretation & Communication: Players and DMs must align on interpreting rules, especially where the 2024 DMG’s intent isn't clear. Open communication ensures a smoother, enjoyable experience.
  • Story-Driven Adventures: Bastions work best in campaigns suited to them, especially when story events guide their fate. For richer gameplay, downtime adventures can be woven into Bastion mechanics.
  • Customization Potential: The Bastion system allows for vertical builds (think wizard towers!) and customization to fit each campaign’s style. It can even serve as a source of permanent magic items!
  • Comparative Mechanics: For siege play, the Strongholds and Followers system still shines, offering more robust combat options. However, Bastion customization in 2024 DMG brings unique storytelling potential.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we dive deep into the arcane art of barely keeping magic from ruining everything. From juggling spell slots to wrangling spell points, we're tackling the ultimate resource management struggle: making sure you don’t run out of fireballs right when things get spicy. Listen now and find out if you're just one spell away from total party chaos!

Links

  • RPGBOT.Podcast Episodes
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs
  • Ruins of Symbaroum – RPGBOT.News S2E46

  • Other Stuff

  • Call of Cthulhu
  • d20 Star Wars
  • Fantasy Flight Star Wars
  • Jack Vance, Dying Earth
  • Vampire: The Masquerade

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Get ready, adventurers—this week on the RPGbot.podcast, we're cracking open the 2024 Dungeon Master's Guide (aka “D&D 5.5: Now with Extra Crunch!”) and going deep! From traps to revamped monster mechanics, and maybe a bit too much love for Lesser Restoration, we’re tackling it all. Is Greyhawk back? Are magic item prices going up? Will combat ever stop feeling like wizarding math homework? Join us for a wild ride through dungeons, dragons, and dungeon dragons. Listen in, laugh along, and maybe—just maybe—take that leap into a whole new RPG system!

Summary

In this raucous rollercoaster of an episode, the RPGbot crew dives headfirst into the 2024 Dungeon Master's Guide, or as they affectionately dub it, "D&D 5.5: Now with Extra Crunch!" With laughter and some mildly controlled frustration, they tackle everything from trap hazards to reworked monster mechanics, sprinkling in a fair share of "why, Wizards, why?" moments. From marveling at the rebalanced Tomb of Horrors (a little less horror, a lot more trap insurance) to dissecting the Greyhawk revival as a "setting comeback nobody asked for," the hosts leave no stone unturned.

There’s something for everyone in this episode—whether you’re curious about new magic item pricing (hint: dragons might actually start haggling) or just hoping to understand why balancing a combat encounter suddenly feels like filing taxes. Plus, with epic riffs on spells like Lesser Restoration and a side quest into safety tools, they manage to skewer and celebrate D&D’s evolution all at once.

Will they convince you to stick with the game, or inspire a brave leap into the weird and wonderful world of other RPGs? Tune in for laughs, hot takes, and a dungeon’s worth of insights!

Links

  • 2024 Dungeon Master’s Guide (affiliate link)
  • RPGBOT.Podcast Episodes
  • 2024 PLAYER'S HANDBOOK: The RPGBOT.Review

Takeaways

  • The new DMG focuses on accessibility, especially for newcomers.
  • With low initial expectations, the 2024 DMG brought some pleasant surprises.
  • Chapter 1 offers a beginner-friendly foundation for new Dungeon Masters.
  • Safety tools are included but cleverly rebranded to sidestep backlash.
  • The hosts are skeptical about the new edition's marketing approach.
  • They explore player dynamics and how different player types impact game flow.
  • Dungeon design has evolved to meet changing player expectations.
  • Tomb of Horrors is called out for being a bit... unforgiving in design.
  • Fun remains the top priority in gameplay, according to the hosts.
  • Community reactions to safety tools reveal a split in player opinions.
  • For better or worse, "a bag of rats" won’t be helping in combat anymore.
  • The DM's toolbox is met with mixed reviews from the crew.
  • Hazards feel softened—danger with a little less bite.
  • Traps aren’t the deadly trials they once were.
  • Player feedback has clearly shaped some rule updates.
  • Monster creation options are more limited now.
  • New mob-handling rules make things simpler for DMs.
  • Settlements now come with additional mechanics and tools.
  • Creating adventures and campaigns received some welcome enhancements.
  • Options for both DMs and players are heavily emphasized.
  • Encounters now include more than just combat—social and exploration play are on equal footing.
  • Greyhawk is used as an example setting, though not the new default.
  • Combat encounter balancing is streamlined.
  • Magic item pricing updates feel half-baked.
  • Crafting magic items now needs proficiency in Arcana and tools.
  • New crafting rules are solid but don’t quite rival Pathfinder 2.
  • Lore updates in the DMG are minimal, with no major revelations.
  • The hosts feel disappointed with the limited magic item pricing details.
  • Low-level characters can create legendary items if they have enough gold—a fun twist!
  • Diseases and magical contagions are introduced but feel underwhelming.
  • Lesser Restoration raises questions on the relevance of disease mechanics.
  • The 2024 DMG has its highs and lows, with various improvements and setbacks.
  • Simplified mechanics divide the community’s reception.
  • A general apathy toward D&D's current state seems prevalent.
  • The hosts encourage exploring other RPG systems for a fresh experience.
  • Players are urged to try new games to discover what truly excites them.
  • Corporate influence in game development worries some players.
  • The hosts hope for more meaningful and engaging game mechanics.
  • Engaging with new systems could bring a renewed love for tabletop gaming.
  • The broader D&D community seems to share in the hosts' mixed feelings.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Think you can handle a werebear hug? Or maybe you’re just here for the were-rat cheese jokes? This week on the RPGBOT.Podcast, we’re going fur-deep into lycanthropes in D&D and Pathfinder! From the terrifying to the downright ridiculous, we’re talking werewolves, were-tigers, and, yes, even were-penguins.

Brace yourself for:

  • Full-moon transformation tips
  • Curing curses (spoiler: wolfsbane doesn’t smell great)
  • Debates on infinite polymorph (trust us, it’s a thing)
  • And a healthy dose of “What on earth were they thinking?” were-creatures

Tune in, laugh with us, and maybe howl at the moon a little.

Summary

In this beastly episode of the RPGBOT.Podcast, the hosts go fur-deep into the intricate and endlessly entertaining world of lycanthropes in D&D and Pathfinder! Dive in as they explore everything from the mythic origins to the quirky mechanics of these furry (and occasionally ferocious) creatures. Werewolves? Check. Werebears? Absolutely. Were-rats and were-tigers? You bet! They tackle the unique alignments, behaviors, and lore for each type, uncovering surprising personality traits—who knew a werebear’s alignment could be so… complex?

But it’s not all snarls and bites. The hosts serve up plenty of laughs as they debate the absurdity of “lesser-known” werecreatures found in games like Dwarf Fortress. Who wouldn’t want to face off with a were-penguin or a were-carp? They delve into the gameplay challenges of becoming a werecreature, including the dreaded curse, healing dilemmas, and whether the whole “infinite polymorph” theory is a brilliant hack or a cursed nightmare for DMs everywhere.

From strategies for curing lycanthropy to tips for players eager to bring their inner were-creature to life, this episode packs in all the storytelling and character-building advice you need to make lycanthropy a howling success in your campaign. It’s filled with insights, clever lore, and plenty of tabletop antics, so tune in, grab your wolfsbane, and prepare for a conversation that’s part D&D myth and part midnight monster mash-up. Warning: May cause uncontrollable howling and urges to challenge nearby werebears to arm-wrestling.

Links

  • DnD 3.5
    • d20SRD.org
  • DnD 5e
    • Monster Manual (affiliate link)
    • Van Richten's Guide to Ravenloft (affiliate link)
  • Pathfinder 2e
    • Monster Core (affiliate link)
    • Wolfsbane
  • Pathfinder 1e
    • Archives of Nethys - Lycanthropy
  • RPGBOT.Podcast Episodes
    • How to Play Werewolf 1
    • How to Play Werewolf 2
    • How to Play Werewolf 3
    • How to Play Werewolf 4
    • How to Play Werewolf 5
  • Other Stuff
    • Adolescent Radioactive Black Belt Hamsters
    • Bebop and Rocksteady
    • Dwarf Fortress
    • Street sharks
    • Them!
    • Wikipedia: Belladonna

Takeaways

  • Lycanthropes bring both terror and intrigue to storytelling, with rich lore and mythology that deepen gameplay.
  • D&D and Pathfinder offer unique mechanics for lycanthropy, with natural lycanthropes having more transformation control.
  • Werebears are portrayed as nature’s reclusive guardians, while were-rats and were-tigers have surprising alignments and clan dynamics.
  • Lycanthropy’s alignment shifts and curse mechanics add complexity to character arcs, often sparking moral dilemmas.
  • Infinite polymorph mechanics and silver’s role in combat highlight the quirks of playing (and fighting!) lycanthropes.
  • Pathfinder allows for more player lycanthropy options, while D&D's lycanthropes lean toward evil alignments and Constitution-based curse resistance.
  • Humorous moments—like Dwarf Fortress's random were-creatures—shine a light on the creativity of game lore and design.
  • Hosts emphasize consent in curse-spreading, while cures like Belladonna add urgency and spice to the challenge.
  • Lycanthropy creates both low-level threats and high-level triviality, urging balance between storytelling and gameplay simplicity.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Wanna make your own +1 Spoon of Soup Stirring? Or brew a potion that tastes just as magical as it feels? In this episode of the RPGBOT.Podcast, we're diving into the mystical, sometimes messy world of crafting mechanics in TTRPGs! Join us as we discuss D&D, Pathfinder, and other faves to figure out what works, what doesn’t, and the tools of the trade to make crafting actually... worth the time (and the in-game gold.) So grab your imaginary hammers, folks, and let’s get crafting!

Links

RPGBOT.Podcast Episodes

  • Survival – RPGBOT.Podcast S2E64
  • RPGBOT.Podcast Episode 18 – Downtime
  • Sentient Items – RPGBOT.Podcast S2E49

DnD 5e

  • Dungeon Master’s Guide (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)
  • Frog God Games’ Tome of Alchemy for 5e (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)

Other Stuff

  • Critical Role
  • Dimension 20
  • FFG Star Wars
  • Forbidden Lands (affiliate link)
  • Minecraft
  • Something Something Soup Something

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In part 2 of this RPGBOT.Podcast: Pathfinder 2’s War of Immortals—where mythic feats, tech glitches, and epic laughs collide! Join us as we break down Bloodragers, Avengers, and the glorious chaos that is the Warrior of Legend (warning: may break your party and your friendships). Mythic Points? Mythic destinies? We’re covering it all and comparing the new rules to old-school chaos, with a side of troubleshooting. Come for the insights, stay for the hilarity of three podcasters battling not only Pathfinder but also their own audio setup.

Summary

Buckle up for an epic romp through the second part of the intricacies of Pathfinder 2’s War of Immortals in this hilariously insightful episode, where the RPGBOT team dives headfirst into everything from character archetypes to game-breaking mythic feats—and tackles some epic tech issues along the way! With lively banter, the hosts dissect the archetypes of Avenger, Bloodrager, Cineshal, Vindicator, and the dangerously unpredictable Warrior of Legend. As they unpack each archetype, expect serious laughs as they navigate the high-stakes, high-reward gameplay styles, especially around the Warrior of Legend—the archetype that's equally likely to save or doom the party with its over-the-top abilities.

The show takes a mythic turn as the team delves into Mythic Rules, exploring how these rules transform characters into veritable legends with god-like abilities and even deadlier mythic monsters. Their discussion on the Mythic Points system will have you debating your own campaigns, as they compare it to older systems and debate if it balances or completely shatters gameplay. Along the way, they share side-splitting insights on mythic destinies and mythic feats, pondering which epic paths might be too powerful for their own good.

Expect a deep-dive into variant rules for mythic characters, as the hosts brainstorm extra options for GMs and players to keep campaigns fresh, all while troubleshooting technical difficulties that threaten to become mythic themselves! Whether you’re a Pathfinder expert or just here for laughs, this episode promises a wild journey through lore, mechanics, and the bizarre art of keeping an episode together when your setup’s in open rebellion. Tune in for the RPG wisdom; stay for the podcast party gone gloriously awry!

Links

  • War of Immortals (affiliate link)
  • Mythic Variant Rules
  • Pathfinder Wiki
  • Gorum
  • Death of Gorum

Takeaways

  • Archetype Deep-Dive: Detailed breakdowns of Pathfinder 2 archetypes, including the Avenger, Bloodrager, Cineshal, Vindicator, and Warrior of Legend, highlight unique mechanics and lore for each, from high-risk, high-reward playstyles to rage-fueled power.
  • Gameplay Mechanics: The episode explores how Bloodrager's rage mechanics, Cineshal's familiar-powered abilities, and Vindicator's supernatural hunting shape gameplay, with each archetype catering to different playstyles and creative storytelling.
  • Mythic Rules in Pathfinder 2: A simplified but robust new system, Mythic Rules introduces Mythic Points as a meta-currency, allowing rerolls, enhanced checks, and improved character feats that add depth to role-play and combat encounters.
  • The Doomed Condition & Strategy: Discussion on how the doomed condition and the ability to reroll saves add strategic depth, making encounters more challenging and rewarding.
  • Collaborative Storytelling: Emphasized as a core of mythic gameplay, the hosts discuss how the Mythic framework encourages cooperative storytelling, with players and GMs working together to create epic narratives.
  • Mythic Monsters & Kaiju: The introduction of mythic monsters and Kaiju presents major challenges that demand careful planning, with hosts excited about their potential to make campaigns feel like legendary battles.
  • Pop Culture & Humor: Fun references to pop culture, including Firefly, add humor to the discussion, making it accessible and entertaining even for Pathfinder newcomers.
  • Mythic Feats & Destinies: Choosing mythic destinies and feats is highlighted as a pivotal character moment, adding layers to gameplay, from iconic archetypes like the Lich and Godling to thrilling high-level feats.
  • Creative Flexibility with Variant Rules: Variant rules for mythic characters offer flexibility, providing options for players to shape their gameplay experience and advance characters through narrative-driven deeds.
  • High-Risk, High-Reward Dynamics: The Warrior of Legend’s high-stakes abilities are ideal for one-shots, with the potential to save or doom a party, sparking discussion on the thrill of high-risk archetypes.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

UPDATE: Unfortunately, in the time between the recording and the release of this episode, AAW Games decided to cancel the Kickstarter for Adventure Arcs.

In this episode of RPGBOT.Podcast, we get the inside scoop with Jonathan G. Nelson from AAW Games! Join us as we dive into Adventure Arcs’ Kickstarter, mini-dungeons, and all the magazine goodness you didn’t know you needed in your life! Expect wild folklore, mythological monsters, and enough campaign hacks to make your dice blush. Listen now for tips, laughs, and a roadmap to tabletop greatness!

Summary

In this laugh-out-loud episode of the RPGBOT.Podcast, hosts Randall James, Ash Ely, and Tyler Kamstra sit down with Jonathan G. Nelson from AAW Games to uncover the true secrets behind Adventure Arcs Magazine (hint: it involves mini dungeons, monsters, and possibly more magazines than you can fit in a bag of holding). Together, they dive into the finer details of Adventure Arcs’ Kickstarter launch, dream up epic mashups for future issues, and reveal how the team plans to pack high-stakes RPG action into bite-sized, campaign-friendly formats. AAW Games spills the tea on their ambitious plans for folklore-rich Mini-Dungeon and Monster Magazines, explaining why top-notch quality, community love, and mythological twists are their recipe for RPG greatness. Tune in for tabletop tips, game design gold, and a peek behind the screen at what’s next in the world of RPG magazines!

Links

Adventure Arcs Magazine

AAW Games

  • @AAWGames
  • Rultmoork
  • Mini-Dungeon Tome II for PF2

Previous RPGBOT.podcast Episodes

  • RPGBOT.News - Jonathan G. Nelson of AAW Games
  • Rultmoork from AAW Games – RPGBOT.News S2E71

Takeaways

  • Mini Dungeons: Perfect for quick, ready-to-play adventures.
  • Adventure Arcs Magazine: Streamlines game prep with eight essential building blocks.
  • Content-Rich Issues: Each magazine will pack in 32 articles across diverse RPG topics.
  • Kickstarter Launch: AAW Games is leveraging Kickstarter to bring Adventure Arcs to life.
  • System Flexibility: Adventure Arcs is designed to adapt to multiple RPG systems.
  • Loot Design: Thoughtfully designed loot is key to an engaging adventure.
  • Playtesting Matters: Rigorous testing and intention underpin every product.
  • Innovative Adventure Design: Adventure Arcs aims to shake up traditional RPG formats.
  • Premium Quality: Each magazine edition will be crafted as a high-quality collectible.
  • Quarterly Releases: New issues will launch every three months for fresh content.
  • Collectible Appeal: Limited editions make each release a must-have for fans.
  • Future Projects: Look out for the Mini Dungeon Magazine and Monster Magazine!
  • Community-Centric: AAW Games prioritizes fan input and engagement.
  • Design Focus: Each release emphasizes both aesthetic appeal and player usability.
  • Myth & Folklore: Upcoming content will feature rich mythological themes.
  • Quality First: AAW Games maintains a commitment to quality over volume.
  • STL Miniatures: Kickstarter backers can receive STL files for miniatures.
  • Fan Feedback: Community suggestions for folklore and monster content are welcome.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we venture into the dark, unforgiving world of TTRPG survival mechanics. Join us as we confront the harsh truths of survival in tabletop games, asking the tough questions:

  • What should a true survival experience feel like?
  • What do games like D&D and Pathfinder offer in terms of survival mechanics?
  • What can we borrow or steal from other games to make survival really work in our campaigns?

When the world grows cold and the resources dwindle, will your players have what it takes to endure? Tune in now… before the darkness consumes us all.

Links

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 15 – Food
  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs

Articles from RPGBOT.net

  • Forbidden Lands – A Review

DnD 5e

  • Xanathar’s Guide to Everything (affiliate link)

Other Stuff

  • Derek Batts and the The Third Gallon Podcast
  • Giffyglyph

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ready to take your Pathfinder 2 campaign from epic to IMMORTAL? Join us on the RPGBOT.Podcast as we dive into War of the Immortals and break down mythic feats, legendary archetypes, and the all-new Mythic Rules—tech issues and hilarious mishaps included!

From high-risk Bloodragers to Warrior of Legend madness, we’re giving you insights, laughs, and some seriously powerful gameplay ideas. Don’t miss this epic journey through Pathfinder’s biggest expansion yet!

Summary

In this unmissable episode, our fearless hosts dive into Pathfinder 2’s epic War of the Immortals expansion with the energy of an over-caffeinated Bloodrager and just as many technical hiccups. From unexpected mic drops to internet glitches, the journey to becoming a mythical hero has never been so... relatable.

Our brave podcasters dissect Pathfinder’s most intense archetypes, each bringing its own flavor of chaos to the table. First, they take on the Bloodrager, whose berserk rage will make you wonder if they’re recording from a live battlefield. Then there’s the Avenger, for when you’re morally obligated to protect the party but really just want to smash things. The Cineshal and Vindicator make their debut too, adding layers of strategic flair (and some eyebrow-raising plot twists) to any party composition. Finally, the Warrior of Legend emerges, and they aren’t kidding about “high-risk, high-reward”—this class takes bold gameplay to mythic extremes, ensuring that death is just another Tuesday.

Next, our heroes turn their attention to Mythic Rules, a toolkit designed to push the boundaries of both gameplay and sanity. They break down Mythic Points, which fuel incredible powers and a few not-so-incredible debates about balance. The hosts dive into the shifting mechanics between old and new systems, discussing how these rules allow players to bend reality, rewrite history, and save—or totally wreck—the world.

In the grand finale, they tackle mythic feats, destinies, and monsters, each with its own lore-heavy implications and godlike powers. It’s a goldmine for fans looking to add dramatic stakes and mind-blowing moments to their sessions, but not without a side of absolute hilarity. With variant rules and endless options, the episode is packed with all the details, laughs, and chaotic banter you need to take your campaign from epic to “immortal.”

Links

War of Immortals (affiliate link)

Mythic Variant Rules

Pathfinder Wiki

  • Gorum
  • Death of Gorum

Other Stuff

  • Kaos on Netflix for some reason

Takeaways

  • Deep dive into the lore of Gorham and War of the Immortals.
  • Detailed discussion of the Avenger archetype, covering both mechanics and lore.
  • Introduction to the Bloodrager archetype, exploring its rage mechanics and blood-drinking features.
  • Emphasis on the importance of understanding archetypes in Pathfinder 2 for more immersive gameplay.
  • Insights into how the “doomed” condition impacts gameplay and character strategy.
  • Humorous references to pop culture, with nods to shows like Firefly.
  • In-depth look at mechanics for Avenger and Bloodrager archetypes.
  • Cineshal archetype’s unique mechanic, enabling power access through a familiar.
  • Vindicator archetype’s role in hunting supernatural creatures, though less impactful than other options.
  • Warrior of Legend archetype offers high-risk, high-reward gameplay, ideal for intense one-shots.
  • Overview of Pathfinder 2’s Mythic Rules, simplifying the previous system but keeping core mechanics.
  • Mythic Points as a new meta-currency, used for rerolls, enhanced checks, and skill boosts.
  • Importance of player-GM collaboration when introducing Mythic Rules.
  • Each archetype has distinct flavor and mechanics, catering to various playstyles.
  • Hosts’ enthusiasm for storytelling potential within the Mythic framework.
  • Mythic feats introduce unique gameplay and narrative mechanics.
  • Rerolling saves adds strategic depth to encounters.
  • Choosing a mythic destiny becomes pivotal for characters beyond level 10.
  • Character archetypes like Lich and Godling offer diverse role-playing options.
  • Mythic monsters bring intense challenges, requiring players to strategize.
  • Kaiju inclusion adds an epic new layer to campaign possibilities.
  • Variant rules for mythic characters offer flexible gameplay customization.
  • Mythic deeds support character progression in a narrative-focused way.
  • Mythic mechanics enhance collaborative storytelling, allowing for epic narratives through mythic powers and destinies.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Howl with us as we dive into the Werewolf: The Apocalypse RPG! Ever wondered what it's like to juggle inner rage, healing powers, and... a meat child? Yeah, we’re still trying to figure that one out too.

Join us for a wild ride through the World of Darkness, where character progression moves slower than a werewolf caught in quicksand but at least the adventures are setting-agnostic! Healing? Complex. Rage? Always lurking. Delirium? Humans, you’ve been warned. Werewolves, fangs, and fur... oh my!

Summary

In this outrageously deep-dive episode, the hosts unleash their inner rage monsters as they howl through their experiences with Werewolf: The Apocalypse. It's like Vampire: The Masquerade, but furrier and with a lot more emotional baggage. They break down all the intense, and sometimes hilarious, aspects of the game, from navigating your inner wolf with a delicate balance of rage to debating whether or not Hirano and Hogloss are secretly werewolf therapy terms.

Ever wondered what it’s like to heal while trying not to explode in a fit of fury? Or what on Earth a "meat child" could be? Yeah, same. The hosts bravely dive into these burning questions, all while comparing character advancement to a snail's pace—but hey, at least you can take your time in this world of shape-shifting chaos! Between Delirium-induced humans and the complexities of regeneration, this episode will have you howling with laughter. Who knew werewolf RPGs could be so healing (and weird)?

Takeaways

  • Lunar-timed podcast arc to enhance your thematic werewolf immersion!
  • WerewolfVampire—this one’s all about investigation and character arcs.
  • Transformations and unique powers—because being a human is overrated.
  • Love solving mysteries? This RPG is packed with them!
  • Focus on storytelling, not just clawing through your enemies.
  • Beware Hirano and Hogloss—they could kill your character emotionally!
  • Rage: Fuel your powers or spiral out of control—your call.
  • Healing? Aggravated damage is no joke, even for a werewolf.
  • Fight the Weaver and Worm—the ultimate cosmic baddies.
  • Medicine skill could save you… if Rage doesn’t get there first!
  • Character advancement is slow, but XP and renown make the wait worthwhile.
  • Delirium: Humans forget werewolves exist—lucky for them!
  • Oh, and don’t forget about the meat child. Yes, it’s as weird as it sounds.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

Links

  • Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link)
    • Physical
    • Digital

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wonder why your party's nemesis feels more "meh" than "muhahaha"? In this episode of the RPGBOT.Podcast, we’re diving into the world of villains and antagonists in TTRPGs! Want your baddies to be more than just big bags of hit points? Tune in as we reveal the secret sauce to creating villains so devious, your players will actually remember their names (and curse them for it)! Listen now, unless you want your next villain to just… monologue forever.

Links

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast S2E9 – Alignment (part 1 of 2)
  • RPGBOT.Podcast S2E9 – Alignment (part 2 of 2)

Articles from RPGBOT.net

  • DnD 5e – Practical Guide to Alignment
  • DnD 5e – The Monsterizer
  • DnD 5e – Encounter Builder

Other Stuff

  • ALS Ice Bucket Challenge
  • Batman - The Joker
  • Beauty and the Beast - Gaston
  • Big Bad Booklet, Hitpoint Press
  • Colby “Bea” Munro from the Crit Fails Podcast
  • Exemplars of Evil (affiliate link)
  • Hamlet
  • Halo - Forerunners
  • Jason
  • Fight Club
  • Final Fantasy 14 - Emmet Silk
  • Fullmetal Alchemist - Dante
  • Game of Thrones - Tyrion Lannister
  • I am Legend (the book) (affiliate link)
  • Jeff Bezos
  • Les Misérables - Inspector Javert
  • Loki, The Series
  • Mean Girls - Regina George
  • Moana
  • Phantom of the Opera
  • Portal
  • Prometheus
  • Romancing the Stone
  • Romeo and Juliet
  • Se7en
  • Starcraft - Arcturus Mensk
  • Star Wars - Darth Maul; Darth Vader
  • Stranger Things
  • Thanos
  • The Cable Guy Movie
  • The Mummy
  • The Northman
  • Voldemort
  • Warcraft - Arthus
  • Wandavision
  • Vecna
  • Xanathar

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In Part II of our Werewolf the Apocalypse Actual Play, we enter Birgit Van Gelder’s Creepy House of Glitches—where werewolves transform, supernatural attacks strike, and... our audio equipment needs a blessing. Will our heroes defeat the mysterious intruder or will the real battle be against Wi-Fi demons and rogue microphones? Tune in for epic combat, unconscious allies, and the deep philosophical question: Why does tech always fail when things get spooky? Listen now, if you dare… just don’t blame us for any supernatural buffering.

Summary

In this hilarious and suspenseful second half our Werewolf the Apocalypse Actual Play episode of the RPGBOT.Podcast, the crew completes a thrilling RPG adventure—complete with supernatural chaos and… technical glitches. The scene is set in a spooky house belonging to none other than Birgit Van Gelder, a mysterious character whose backstory is as complex as the podcast’s audio problems.

As the tension builds, the team battles not only their game adversaries but also a rogue microphone and a few unexpected software crashes. Just as they’re about to face down a creepy intruder, the sound cuts out, leaving listeners to wonder: who will emerge victorious—our heroes or the glitch gremlins?

Cue intense combat mechanics, character transformations, and one very unconscious ally. Between strategizing their next move and fighting off supernatural baddies, the players also find time to contemplate life’s big questions—like why the Wi-Fi always fails at the worst moment.

Tune in for epic battles, emotional stakes, and some unforgettable Werewolf: The Apocalypse chaos that leaves the team with more questions than answers—and an introduction to some shady new factions. Don't worry, though; they promise the next episode will have fewer technical issues. Probably.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

Links

  • Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link)
    • Physical
    • Digital

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

The RPGBOT crew is back, and this time we’re diving deep into werewolf drama, diner banter, AND suspicious horticulture clubs (because who doesn’t love a good cult mystery?). Join us in Barton's Crux for some hilarious character intros, greasy food debates, and a wild investigation that takes us from pie to murder rituals in the woods! Murder, mayhem, and the WORST cops ever? Check. 🐾 Werewolf transformations? You bet. All the laughs? ALWAYS.

Summary

In this laugh-out-loud episode, the RPGBOT crew dives into the wild world of the Werewolf RPG, where fangs, fur, and…horticulture clubs? (Yeah, you read that right.) The gang introduces their colorful cast of werewolves living in the not-at-all-creepy town of Barton's Crux. They unpack their tragic (and sometimes ridiculously hilarious) backstories, including a mystery involving a guy named Mitchell and some seriously suspicious plants.

Cue a diner scene where our furry heroes debate the finer points of greasy food, what it means to be “successful” (spoiler: it’s not about money, it’s about looking cool while eating pie), and their eclectic personal styles. The squad bands together to track down a missing person, using their super-werewolf skills—because why investigate like normal people when you can shapeshift into a four-legged murder machine?

But wait, there’s more! They trot off into the woods, sniffing out clues like canine detectives and stumble upon some gruesome evidence: bodies, rituals, and a potential cult (because, of course, there’s a cult). Things take a turn for the seriously messed up as they realize their small-town murder mystery is way more "satanic ritual" than "Miss Marple."

Naturally, they also have to deal with the local cops, who are suspiciously bad at noticing werewolves in their midst. It’s tense, it’s awkward, and someone might accidentally get themselves arrested (again).

All in all, this episode is a rollercoaster of laughs, suspense, and fur-raising adventure. And don't worry—there's even more mayhem to come in the next one!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

Links

  • Werewolf: The Apocalypse 5th Edition Core Rulebook (affiliate link)
    • Physical
    • Digital

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we're talking TOOLS in TTRPGs. How do tools work in D&D and Pathfinder? How can we make them more than just a fancy hammer in a rogue's bag of tricks? Can a crowbar change your destiny? (Hint: Yes.) Join us as we get into the nuts, bolts, and… thieves’ tools! Listen now and learn how to turn your humble toolkit into an epic storytelling device!

Materials Referenced in this Episode

Articles from RPGBOT.net

  • Practical Guide to Tools – DnD 5e

DnD 5e

  • Players Handbook (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)

Other Stuff

  • Brennan Lee Mulligan
  • Call of Cthulhu (affiliate link)
  • Dimension 20
  • Dungeons and Dragons: Honor Among Thieves
  • Fantasy Flight Star Wars (affiliate link)
  • Star Trek (The Chris Pine version)
  • Star Wars: The Phantom Menace

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

The RPGBOT crew is going full moon this week with a deep dive into 🐺 Werewolf: The Apocalypse! Expect:

  • Werewolf combat tips (because who doesn't need to know the best way to rip apart an enemy?)
  • Character creation advice so your wolf doesn’t have the social skills of a brick
  • A heated debate: Do werewolves prefer fetch or frisbee?

Grab your silver bullets and tune in for a hairy good time!

Summary

In this fang-tastic episode, the RPGBOT crew dives paw-first into the world of Werewolf: The Apocalypse! Between howling with laughter and some seriously strategic bites of wisdom, they tackle everything from classic werewolf lore to the best ways to keep your furry alter ego from going full "rabid dog." Character creation takes center stage as the hosts debate the best ways to balance rage and humanity, while sprinkling in tips to avoid creating a werewolf with the social skills of a brick. Expect a deep dive into combat strategies, plenty of pun-laden humor, and even a discussion on the real question: do werewolves prefer fetch or frisbee? Whether you’re a seasoned lycanthrope or just curious if the moon really brings out your wild side, this episode offers up laughs, insights, and a hairy good time.

Takeaways

  • The werewolf trope often represents the struggle between humanity and primal instincts.
  • Underworld faced legal issues due to similarities with World of Darkness lore.
  • True Blood is considered a successful adaptation of Vampire: The Masquerade themes.
  • Character creation in Werewolf: The Apocalypse is more structured compared to Vampire.
  • Combat in Werewolf is especially deadly, particularly when in human form.
  • Silver poses a serious threat to werewolves, inflicting aggravated damage.
  • Touchstones are vital for maintaining a character’s emotional balance and humanity.
  • Chronicles in World of Darkness serve as the overarching campaign framework.
  • Tenets guide player morality and shape in-game decisions and actions.
  • The game promotes creativity in crafting character backstories and roleplaying interactions.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Get ready for a howling good time on the latest RPGBOT.Podcast! The gang dives into Werewolf: The Apocalypse, where becoming a Garu means balancing your inner beast while trying not to accidentally maul your buddies. They explore the spirit world (aka the Umbra), debate which werewolf tribe cancels brunch over moral philosophy, and discuss rage management—yes, even werewolves need to chill. So, which furry tribe are you? Find out before the apocalypse hits!

Summary

Get ready for a howling good time as the RPGBOT.Podcast crew sinks their teeth into Werewolf: The Apocalypse! In this episode, they tackle the furry existential crisis of becoming a Garu—because, you know, nothing screams "fun" like balancing your inner beast while trying not to accidentally claw your friends. They dive deep into the game's lore, from the world-ending Apocalypse (no biggie) to the Worm, Wild, and other creatures that sound like they came straight out of an eco-conscious fever dream.

But wait, there’s more! They sniff out the intricacies of the Umbra, the spirit world that mirrors our own—but with fewer Starbucks and more rampaging spirits. Tribal stereotypes get dissected, as they debate which werewolf pack is the most likely to cancel brunch over a slight misalignment of moral philosophy. Of course, no episode would be complete without raging out over mechanics—quite literally, as they explain how players juggle rage and transformation without turning into uncontrollable murder machines. Wrapping up with some character creation tips, they make sure you leave knowing exactly which furry tribe best suits your personality—because nothing says "self-discovery" like choosing your inner werewolf class!

Takeaways

  • Thematic Core: The game explores themes of anger, societal conflict, and existential struggles.
  • Cosmology Breakdown: Central to the game's lore is the balance between the Wild (creation), the Weaver (order), and the Worm (entropy and corruption).
  • Historical Failures: The Garu (werewolves) have a history of failing to prevent the looming apocalypse, adding a layer of tragic responsibility.
  • Becoming a Garu: The first transformation is traumatic and central to the character’s identity, setting the stage for their role in the story.
  • Tribal Societal Structure: Garu society is complex, with various tribes representing different ideologies:

  • Red Talons: Now more moderate in their views.

  • Shadow Lords: Believe in a "might makes right" philosophy.
  • Silent Striders: Nomadic and open to knowledge.
  • Silver Fangs: The self-proclaimed aristocracy of werewolves.
  • Black Spiral Dancers: Oppose Gaia, embracing chaos and corruption.
  • Rage Mechanics: Rage serves as a double-edged sword, a powerful resource that must be managed carefully to avoid losing control.

  • The Umbra (Spirit World): A mystical realm that mirrors the real world, playing a key role in the game's spiritual and cosmic themes.

  • Character Creation: Players choose from various tribes and auspices, each defining unique abilities and roles within Garu society.
  • Community & Identity: The game emphasizes the importance of community and identity within the Garu, with groups like the Heart Wardens (creatives and storytellers) and the Ghost Council (witches and investigators).

View Details

Get ready to laugh as we break down the funniest ways status conditions wreck your DnD and Pathfinder characters! From being Charmed into helping the villain to running scared with Frightened or turning into a statue with Petrify—we’ve got it all. Tune in to this remastered episode of the RPGBOT.Podcast and find out why being Incapacitated is just an excuse for your party to make you the punchline.

Summary

Ever had your epic hero reduced to a gibbering mess because of a pesky status condition? Welcome to the wacky world of DnD and Pathfinder mishaps! In our uproarious roundup, we explore how your legendary warrior becomes a helpless bystander faster than you can say "natural one."

First up, Charmed—when your mighty barbarian thinks the dragon is just a scaly best friend who wants to borrow the kingdom's keys. Then there's Dominated, where you become the DM's puppet, attacking your own party while they scream, "Not again!"

Feeling brave? Not for long! Frightened turns your fearless paladin into a track star sprinting away from battle. Poison and disease make a cameo too, transforming your stout dwarf into a vomiting mess recalculating HP mid-barf.

Let's not forget Petrified—the ultimate freeze frame. You're now modern art, and your friends are debating whether to pawn you or use you as a coat rack. Finally, Incapacitated leaves you lying on the battlefield contemplating life choices while everyone else actually plays the game.

In short, status conditions are the universe's way of saying, "Don't take yourself too seriously." So next time you're turned into a potted plant, just roll with it—and hope someone has Greater Restoration handy!

Links

  • RPGBOT.Podcast Episodes
  • Status Conditions, Part 1: How to Restrain Your Dragon – RPGBOT.Podcast S2E52

  • Articles from RPGBOT.net

  • Gloom Stalker Ranger Handbook
  • How to Literally Play Dungeons and Dragons
  • Oath of Conquest Paladin Handbook

  • DnD 5e

  • Players Handbook (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

  • Other Stuff

  • Call of Cthulhu (affiliate link)
  • Mike Mearls
  • Neverwinter nights

Links

  • RPGBOT.Podcast Episodes
  • Initiative and Surprise – RPGBOT.Podcast S2E27
  • Stealth and Invisibility – RPGBOT.Podcast S2E43

  • Articles from RPGBOT.net

  • How to Restrain Your Dragon
  • DnD 3.x – Sorcerer/Wizard Supremacy Caster Spell List

  • DnD 5e

  • Players Handbook (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

  • Pathfinder 1e

  • d20PFSRD.com’s section on grappling – Look for links in the big yellow box

Support Our Sponsors

  • Cantrip Candles
  • https://rpgbot.net/candles

  • dScryb

  • https://dscryb.com/rpgbot

Key Takeaways

Charmed Condition: It makes the target friendly, but doesn’t allow full control. In DnD 5e, once the charm wears off, NPCs often become hostile. Players need to be careful when using charm spells as they can backfire socially.

Dominate Person: This spell gives the caster full control over the target's actions. However, DMs are advised to use it sparingly against players to avoid removing their agency and reducing enjoyment.

Frightened Condition: Fear mechanics have evolved. In earlier DnD editions, fear could stack and become more severe. In 5e, it imposes disadvantage on attacks and ability checks, while in Pathfinder 2 (PF2), it introduces a numerical system (Frightened 1, 2, etc.) that decays each turn.

Poison and Disease: 3.x DnD made these effects more severe by causing ability score damage, making it difficult for players to track changes. In 5e, poisons primarily impose disadvantage, and diseases are less impactful, much to the hosts' disappointment. PF2 strikes a balance by introducing afflictions with less need for constant recalculations.

Incapacitated: This condition is particularly devastating in 5e, as it strips away most actions, leaving characters vulnerable. In PF2, mental actions like recalling knowledge can still be performed, even when paralyzed.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to The Darkest House—Monte Cook Game’s TTRPG where the house isn’t just haunted, it’s actively plotting your doom! Join us as we dive into cursed tools, doom mechanics, and Philip Harlock’s questionable relationship with the most emotionally unstable building ever. Ready for some spooky home improvement tips? Listen if you dare!

Summary

WARNING: SPOILERS! Get ready for the RPGBOT.Podcast's spookiest, creepiest, most definitely-not-cursed episode yet! This time, the hosts bravely enter "The Darkest House” - the TTRPG from Monte Cook Games where the house itself is not just a building, but an actively vengeful character who's probably plotting against you while you’re folding laundry. They dive deep into the game's doom mechanics, which will make you question all your life choices, and explore why Philip Harlock’s relationship with a haunted house might be just a little too intense.

Spoiler: there's doom, tension, and a mysterious, probably evil, house in desperate need of a good therapist. They also reveal the game's secret to ultimate horror: it’s not about jump scares—it’s the creeping psychological dread of realizing your character’s personal arc is falling apart faster than IKEA furniture. Plus, they cover how you can drag this existential nightmare into your other campaigns! Because, clearly, nothing says “fun Friday night” like being emotionally terrorized by a building with personality issues.

Tune in, if you dare. Or, you know, if you’re just looking for DIY home renovation tips... of the haunted variety.

Links

  • The Darkest House (affiliate link)

Support Our Sponsors

  • Cantrip Candles - https://rpgbot.net/candles
  • dScryb - https://dscryb.com/rpgbot

Takeaways

The Darkest House RPG is designed for horror storytelling:

  • The house is an entity that actively works against players.
  • Players can integrate their existing characters into the game.
  • Doom mechanics add a layer of tension and consequence.
  • The house's actions are always detrimental to players.
  • Character arcs are crucial for narrative depth.
  • The game encourages gaslighting and psychological horror.
  • The house can consume spaces from other worlds.
  • Players may enter the house for various motivations.
  • The relationship between Philip Harlock and the house is central to the narrative.
  • The Darkest House is a unique horror RPG experience.
  • Player autonomy is challenged by entities like the Lurker.
  • Mystic Tools are essential for escaping the house.
  • Personal arcs are crucial for character development.
  • Each entity in the house has a distinct personality and threat level.
  • The Gallery contains paintings that can aid or hinder players.
  • The story of Philip Harlock serves as a cautionary tale.
  • The house itself is a character, influencing player decisions.
  • Exploration of the house leads to different experiences each time.
  • The horror is atmospheric, focusing on psychological elements.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Spooktober alert! Ready to dive into the brain-slurping, tentacle-waving world of mindflayers?! In the latest episode of the RPGBOT.Podcast, we explore the charm of Illithids and their Elder Brain overlords (they’re like the worst bosses ever) Thralls? Check. Brain buffets? Check. Cooking tips for keeping your creepy squid colony fed? You betcha! Oh, and we might’ve figured out how to turn Miss Frizzle into your next D&D character... because why not? Tune in if you dare! But, um, watch your head...

Summary

Get ready for Spooktober with the RPGBOT.Podcast as the gang dives into the tentacled depths of mindflayers, D&D’s creepiest brain munchers. This episode is a buffet of hilarious and insightful takes on everything from the origins of the Illithid Empire to their Elder Brain overlords and weird thrall-based society.

But it’s not all gloom and doom! The hosts bring their signature humor, even when discussing the highbrow topic of mindflayer cuisine (spoiler: brains are on the menu). They also tackle the real challenge of keeping a mindflayer colony fed—it's tough out there for a brain-eating squid-monster! Plus, if you’ve ever wondered how to channel your inner Miss Frizzle from The Magic School Bus into your next D&D character, they’ve got you covered.

So grab your thinking caps (but watch out for mind flayers) and tune in for an episode that’s as spooky as it is side-splitting!

Links

  • DnD 5e
  • 2014 Monster Manual (affiliate link)
  • Monsters of the Multiverse (affiliate link)
  • Planescape: Adventures in the Multiverse (affiliate link)
  • Spelljammer: Adventures in Space (affiliate link)
  • Volo’s Guide to Monsters (affiliate link)

  • DnD 3.5

  • Lords of Madness (affiliate link)

  • Futurama

  • Why Must I be a Crustacean in Love

Support Our Sponsors

  • Cantrip Candles
  • https://rpgbot.net/candles

  • dScryb

  • https://dscryb.com/rpgbot

Key Takeaways

  • Mindflayers in D&D: Mindflayers are a staple of D&D horror lore, blending dark themes with a sense of unease and intrigue.
  • The Illithid Empire's Legacy: The Illithid Empire boasts a rich and complex history, integral to the lore of mind flayers.
  • Elder Brain Authority: Elder Brains are central to mind flayer society, serving as both leaders and key figures in their colonies.
  • Colony Structure: Mindflayer colonies are organized around the Elder Brain, with a hierarchical system centered on its influence.
  • Role of Thralls: Thralls play a crucial role in the daily operations and control within mind flayer societies.
  • Conquest Ambitions: Mindflayers are driven by a desire to dominate the multiverse once more, seeking to reclaim their former glory.
  • Disturbing Powers: The nature of mindflayer power, from psychic abilities to mind control, is deeply unsettling.
  • Knowledge & Power: Mindflayers have a unique approach to both knowledge and power, driven by their insatiable hunger for control.
  • Humor in Darkness: Humor can provide an enlightening contrast when discussing dark themes like mind flayers and their eerie traits.
  • Preconceptions about Food: Many people hold preconceived notions about food preparation, which can be subverted in unusual contexts.
  • Cooking Perceptions: The way food is cooked greatly impacts how it's perceived, even when discussing bizarre diets.
  • Mind Flayer Diet: Mindflayers have a unique diet that consists mainly of brains and internal organs, adding to their horrifying image.
  • Food Supply Challenges: Sourcing enough food to sustain a mind flayer colony is a major challenge, considering their unusual dietary needs.
  • Population Dynamics: The population dynamics of mind flayers, from thralls to colony expansion, require careful planning and control.
  • Cultural Perspectives: Shifting cultural views can alter our understanding and perception of creatures like mind flayers.
  • Reproduction Complexity: The reproduction process for mind flayers is complex and deserves further exploration within their lore.
  • Miss Frizzle in D&D: Miss Frizzle can be interpreted in fun and creative ways in D&D character creation, adding a quirky element.
  • Humor & Depth: The podcast hosts enjoy blending humor with serious topics, making complex lore more accessible and engaging.
  • Pop Culture in D&D: Engaging with pop culture characters like Miss Frizzle can enhance the D&D experience, bringing in new dimensions of creativity.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Get ready to spice up your next RPG session! In the latest RPGBOT.Podcast episode, we’re diving deep into the world of cooking in D&D and Pathfinder 2. Think Gordon Ramsay, but with more fireballs and way worse kitchen safety.

Tune in for:

  • Crafting rules & the chef feat
  • Alchemical recipes that’ll make your potions jealous
  • Whimsical rituals like the Butterfly Bender (yep, it's a thing)
  • And, uh, charity streams... with cooking? Maybe?

Listen now or risk burning your next in-game feast!

SUMMARY

Get ready for a tasty episode of RPGBOT.Podcast! In this hilarious conversation, the hosts tackle the culinary side of tabletop RPGs, proving that even in D&D and Pathfinder 2, food is no small fry. They serve up a buffet of topics, from crafting rules to the chef feat, sprinkling in the spicy reputations of Gordon Ramsay and Guy Fieri for good measure. They even chew on the idea of charity streams (perhaps featuring a few failed soufflés?). Plus, with alchemical recipes, food preservation mechanics, and Pathfinder’s Wandering Chef archetype, the hosts show how cooking can be both flavorful and dangerous. Whether it’s whipping up Butterfly Benders or debating the best snacks for gameplay, this episode is a full-course meal of laughs and creative gameplay ideas.

LINKS

  • DnD
  • 2024 Player’s Handbook (affiliate link)
  • Journeys Through the Radiant Citadel (affiliate link)
  • Valda’s Spire of Secrets (affiliate link)
  • 3.5 Something’s Cooking (affiliate link)

  • Pathfinder 2e

  • Tian Xia (affiliate link)
  • Treasure Vault (affiliate link)

  • RPGBOT.Podcast

  • Food
  • Survival

  • Other Stuff

  • Delicious in Dungeon
  • Guy Fieri

SUPPORT OUR SPONSORS

  • Cantrip Candles
  • https://rpgbot.net/candles

  • dScryb

  • https://dscryb.com/rpgbot

EPISODE TAKEAWAYS

  • Gordon Ramsay: More than just a tough critic, he stands up for restaurant workers.
  • Guy Fieri: Once controversial, now a beloved chef and cultural icon.
  • Food Mechanics in D&D: These mechanics enhance storytelling and add depth to gameplay.
  • Crafting in Pathfinder 2: Complex but rewarding, crafting adds layers of strategy.
  • The Chef Feat (D&D): A powerful feat that can significantly impact party dynamics.
  • Alchemical Food in Pathfinder 2: Offers creative bonuses with quirky effects.
  • The Battle Prawn Challenge: A humorous take on cooking mechanics in D&D.
  • Food as a Storytelling Device: Food can serve as a creative tool to drive narrative in tabletop games.
  • Memorable Gameplay: Integrating food mechanics into gameplay creates engaging and unforgettable experiences.
  • Alchemical Items: Bring tactical advantages and flavor to the game.
  • Wandering Chef Archetype: Offers unique mechanics and flavorful benefits to players.
  • Food Preservation: Enables players to stockpile consumables for strategic use later.
  • Buff Rituals: Rituals like Fortify and Brew offer significant in-game buffs.
  • Butterfly Bender: A ritual that introduces humorous consequences for failure.
  • Cooking Rituals: Create memorable moments in gameplay, adding fun and strategy.
  • School of Gastronomy (Wizard Subclass): Emphasizes cooking-themed magic and mechanics, blending food with spellcasting.
  • Describing Food in Detail: Detailed descriptions of food can deeply enhance player immersion.
  • Temporary Hit Points from Monster Cuisine: Players can gain temporary hit points by cooking monster corpses.
  • Cooking-Themed Gameplay: Balances fun and tactical importance, making sessions more engaging.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode, the RPGBOT team dives into a hilariously overlooked topic in fantasy games: intelligent weapons—or, as we like to call them, "the sassiest companions you'll ever equip!" These talking items aren’t just glorified stabby-sticks; they’re a game mechanic waiting to add spice to your campaign. Whether it's a dagger with daddy issues or a bow that never shuts up about its legendary aim, these intelligent items have been tragically underused by players and DMs alike. Join us as we explore how to bring these quirky companions into your games without sparking a mutiny at the table. Ready for some weapon banter? Let’s roll!

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast

  • DnD 5e

  • Monster Manual

  • Other Stuff

  • Cortana
  • Dr. Marten’s Boots
  • Easy Roller Dice (affiliate link)
  • Futurama: Benderama
  • Gollum
  • Monstrous Races (affiliate link)
  • Pinocchio
  • Portal & Portal

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever wonder what happens when gravity goes "nah" and castles are portable? Join us as we dive into the chaos that is the Plane of Limbo in D&D, where physics are optional and everything is... complicated.

We’re talking Githyanki, Proteans, glitchy characters, and the ultimate question: what does your afterlife look like in a realm with zero rules? (Spoiler: It’s wild.)

Catch the madness, laugh at the absurdity, and maybe pick up a few tips on surviving the most chaotic plane!

SUMMARY

In this wild episode, the hosts boldly dive headfirst into the swirling madness of the Plane of Limbo in Dungeons & Dragons—where the laws of physics are more like "suggestions." Brace yourself as they chat about the Githyanki and Githzerai, the soul cycle, and what happens when your neighborhood has zero zoning laws and gravity takes a vacation.

From Githyanki portable fortresses (think "floating castles on the go") led by the legendary Menyar Og, to ancient Proteans chilling in the Maelstrom, it's a buffet of chaos with a side of philosophy. Oh, and if you thought life in Limbo was confusing, wait until they get into Planescape glitch characters—because why not throw a few bugs into the cosmic soup?

Whether you want deep lore or just need a laugh at the absurdity of it all, this episode has you covered.

LINKS

  • Dungeon Master’s Guide (affiliate link)
  • Mordenkainen’s Tome of Foes (affiliate link)
  • Forgotten Realms Wiki
  • Pathfinder Wiki
  • Heroe’s Feast Official D&D Cookbook (affiliate link)
  • Spooktober 2023: Slaad - RPGBOT.Bestiary S3E82

SUPPORT THE SHOW!

  • Cantrip Candles
  • https://rpgbot.net/candles

  • dScryb

  • https://dscryb.com/rpgbot

EPISODE TAKEAWAYS

Limbo: A Chaotic Wonderland: Limbo is the ultimate chaotic neutral outer plane where nothing stays the same—perfect for adventurers who enjoy unpredictability.

Mind Over Matter: In Limbo, your mental stats determine how you shape your surroundings, turning willpower into the most powerful tool in your adventurer’s kit.

Gith Lore Galore: The Githyanki and Githzerai have a tangled history tied to Limbo, adding rich lore and opportunities for complex storytelling.

Soul Cycle of the Multiverse: Limbo plays a crucial role in the multiverse's soul cycle, reminding us that even chaos has a place in the grand cosmic order.

Food Fight: Sustenance is no easy feat in Limbo, where even your meal might change form before your eyes.

Order vs. Chaos: The eternal battle between order and chaos takes center stage, with Limbo serving as a metaphor for the unpredictability of life itself.

Creative Roleplaying: Limbo’s ever-changing nature encourages creativity in gameplay, challenging players to think outside the box.

Githyanki Fortresses: Need a break from the chaos? The Githyanki build portable fortresses to gather resources and maintain some semblance of order.

Powerful Leaders & Chaotic Creatures: From the psionic powerhouse Menyar Og to the chaotic Proteans of the Maelstrom, Limbo is filled with colorful, powerful beings.

Afterlife Adventures: In the Maelstrom, the afterlife options are wild—whether you’re reborn as a Protean or become a Valkyrie, the chaotic fun never ends.

Gods, Demigods, and Orc Challenges: Limbo and the Maelstrom are home to gods and demigods, where even orc deities can be challenged for their thrones after death.

Storytelling Goldmine: The chaotic nature of Limbo and the Maelstrom creates endless possibilities for unique and wild storytelling in your RPGs.

Planescape & Glitch Characters: Exploring Planescape gives players the chance to build creative characters, including glitch characters that add depth and variety.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

DMs, ever feel like you're trying to herd cats...with fireball? In our latest episode of the RPGBOT.Podcast, we dive into the epic chaos of running tabletop RPGs with too many players. From keeping Jim awake (when he actually shows up) to making sure your combat doesn’t last longer than your pizza delivery, we’ve got you covered!Join us as we unravel the mysteries of:

The "perfect" player count (is there such a thing?)

Streamlining combat for larger-than-life parties

The delicate art of loot distribution (sorry, wizards)

Managing player absences without breaking the immersion

Grab your dice, and let’s roll on this adventure of DM survival!

Summary

In this episode, the hosts tackle every Dungeon Master's worst nightmare: wrangling a horde of players around the table! How many adventurers is too many? Can a party of eight heroes defeat the boss—before the pizza arrives cold? Join the crew as they debate the mythical "perfect" number of players and uncover just how chaotic the action economy can get when your cleric's turn takes 15 minutes.

From keeping everyone engaged (because even wizards get bored) to solving the classic riddle of "Where’s Jim?" (spoiler: he's absent again), they share battle-tested strategies to keep the game rolling without summoning TPK-level frustration. Combat, loot, exploration—nothing escapes their deep dive into the arcane arts of managing large groups in both D&D 5E and Pathfinder 2. Expect laughter, loot discussions, and a not-so-subtle reminder that session zero isn't just for deciding your backstory—it's for figuring out how to keep eight players from talking over each other!

Links

  • Content from RPGBOT.net
  • Practical Guide to Faster Combat

Support the Show!

  • Cantrip Candles
  • https://rpgbot.net/candles

  • dScryb

  • https://dscryb.com/rpgbot

Takeaways

Player Count Sweet Spot: Aim for 4-5 players to keep things smooth and engaging. Any more, and you might find yourself wrangling chaos instead of adventurers.

Combat Slows the Pace: With larger groups, combat can become a slog—streamline it by encouraging players to know their abilities and use cheat sheets for faster decisions.

Session Zero Magic: Use session zero to set expectations, lay out group dynamics, and emphasize the importance of communication.

Active Initiative = Engagement: Keep players involved during combat with active initiative, so they stay focused instead of wandering off into side conversations.

Time Management Matters: Use strategies like sharing characters or quick decision tools to manage absent players and keep the game rolling smoothly.

Creativity in Exploration: Larger groups can make exploration and social interactions feel trivial, so spice it up with creative solutions that engage the entire party.

Not All Combat Is to the Death: Consider letting enemies flee or surrender to keep encounters dynamic and prevent fights from dragging on unnecessarily.

Meaningful Loot: Reward your players with loot that keeps them motivated, but make sure it’s something that benefits the whole group.

Class Versatility: Pathfinder 2E offers more versatility for classes like monks and fighters compared to D&D 5E, giving players more flexibility and fun.

Action Economy Challenge: With larger groups, adjust your encounters to avoid overwhelming players and keep the action economy manageable.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we're chatting all things probability, critical fails, and moments of epic success. Whether you're a fan of DnD’s d20, love the chaotic beauty of dice pool systems, or want to decode the mysterious symbols of Fantasy Flight’s Star Wars RPG, we’ve got you covered! Tune in and find out which system gives you the best odds for that sweet, sweet nat 20!

Materials Referenced in this Episode

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs

  • Other Stuff

  • Alien RPG
  • Crit Fails Podcast
  • Dark Heresy 1e
  • Darkest Dungeon
  • Dread RPG (affiliate link)
  • Fantasy Flight Star Wars (affiliate link)
  • Jenga (affiliate link)
  • Monopoly (affiliate link)
  • Mork Borg
  • Pathfinder 2e (affiliate link)
  • Powered by the Apocalypse
  • The One Ring 2e
  • Warhammer 40k Universe
  • Vampire, the Masquerade (affiliate link)
  • Yatze (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Saddle up, folks! The RPGBOT.Podcast is riding into the Wild West of Eberron with the "Frontiers of Eberron: Quickstone" supplement by Keith Baker and his team! In this week's episode, we're talking dueling wizards, living magic items, and more subclasses than you can shake a six-shooter at! We’ve got arcane focus specialization feats that’ll have you channeling spells like a gunslinger, and we’re drooling over some symbionts—magic items that are alive (and a little creepy). Plus, train heists, collapsed mines, and a final boss showdown in a demi-plane. It’s like D&D meets High Noon! Whether you're into westerns, Eberron, or just want to bring a little yeehaw to your next adventure, this episode is for you! Listen now, partner, or you’ll be rolling initiative before you know it!

Summary

In this rootin' tootin' episode of the RPGBOT.Podcast, the hosts saddle up and mosey into the newest D&D supplement, "Frontiers of Eberron: Quickstone" by Keith Baker and his posse. This ain't your average spell-slinging adventure—it's a full-blown magical showdown in a Wild West-style town! The hosts excitedly tip their hats to the supplement's shiny new dueling mechanics, subclasses, and species. Turns out, nothing says "Welcome to Eberron" like a shootout between a gunslinger and a wizard wielding a living, symbiotic magic item.

They geek out over the coolest feats, like the arcane focus specialization (because who wouldn't want to channel a spell while doing their best Clint Eastwood impression?) and gush over the weird-but-awesome "symbionts"—magic items that are, quite literally, alive. Oh, and let’s not forget the eye-popping art and monsters that could make even the bravest outlaw want to roll for initiative.

They round off the discussion with a quick gallop through the adventure module, which features everything you'd expect from a fantasy western: train heists, mine collapses, and a final showdown in a demi-plane. The hosts give it two enthusiastic thumbs up and a tumbleweed for good measure, recommending it for anyone who loves the Eberron setting or just wants to throw some magic into their next High Noon duel.

Yeehaw!

Links

  • Frontiers of Eberron: Quickstone (affiliate link)
  • RPGBOT.Podcast Episodes
  • Keith Baker on Eberron, Remastered

Takeaways from the Episode:

  • The hosts dive into the dueling mechanics in the Quickstone supplement, sprinkling in plenty of humor along the way.
  • Frontiers of Eberron: Quickstone brings a Wild West vibe to the Eberron setting, complete with a frontier town atmosphere.
  • New dueling mechanics offer high-risk, high-reward gameplay, creating cinematic and tense showdowns.
  • The supplement adds depth to character creation with new subclasses, backgrounds, and species tailored for the Eberron setting.
  • New feats and magic items provide unique, creative options for players to explore.
  • The book’s art is visually stunning and enhances the overall experience.
  • Creative monster designs add fresh challenges for players to face.
  • The included adventure is a perfect introduction to the setting, blending classic D&D elements with a Wild West twist.
  • Quickstone is a well-crafted adventure module for the Eberron campaign, featuring dramatic events like a train attack, mine collapse, and a boss battle in a demi-plane.
  • The hosts highly recommend Quickstone for fans of both westerns and the Eberron setting.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are Stealth checks getting you down? Line of sight confusing the heck out of your game? We’ve got you covered! In this episode of the RPGBOT.Podcast, we dive into the wild world of 2024 D&D stealth mechanics, share some good old-fashioned frustration over D&D 5e's hiding rules, and debate how loud a whisper really is. Oh, and we also reveal our favorite shiny items from Baldur’s Gate 3 – spoiler: someone’s got a thing for the Cracked Wand of Fireballs. Tune in for laughs, rants, and lots of poof you're invisible!

Summary

In this episode of the RPGBOT.Podcast, the hosts explore the updates to stealth mechanics in the upcoming 2024 D&D rules and the challenges surrounding their implementation. They analyze the flaws and inconsistencies in the Dungeons & Dragons 5th edition (5e) stealth system, focusing on the low success rate of hiding at early levels and the minimal improvement as characters progress. The conversation highlights confusion stemming from unclear rules about line of sight, cover, and invisibility, which often lead to frustration and arguments at the table. In the latter part of the episode, the hosts discuss stealth-breaking conditions and share their favorite items from Baldur's Gate 3, including the Staff of the Magi, Gauntlets of Ogre Strength, and the Cracked Wand of Fireballs, while touching on the limitations of stealth mechanics, especially with spells like Fairy Fire.

Links

  • 2024 DnD
  • 2024 Player’s Handbook (affiliate link)
  • Free Rules on DnDBeyond

  • Tales of the Valiant

  • BFRD.net
  • Tales of the Valiant Player Guide and Monster Vault (affiliate link)

  • Content from RPGBOT.net

  • 5e to ToV Transition Guide

Takeaways

  • The stealth mechanics in Tales of the Valiant and the 2024 D&D rules have changed, with passive skills and fixed perception scores for NPCs
  • The hosts discuss the challenges and potential solutions in implementing stealth mechanics The hiding and stealth mechanics in 5e have flaws and inconsistencies, particularly in the success rate of hiding at low levels and the lack of improvement as characters level up.
  • The language and rules regarding line of sight, cover, and the invisible condition are confusing and contradictory.
  • The attempt to make the rules more explicit has resulted in more confusion and potential arguments at the gaming table.
  • DMs may need to make rulings and interpretations to clarify and resolve the issues with hiding and stealth in 5e. The stealth rules in D&D 5e have limitations and inconsistencies, particularly regarding line of sight and the Fairy Fire spell.
  • Conditions that can break stealth include making a sound louder than a whisper, being found by an enemy, making an attack roll, or casting a spell with a verbal component.
  • Favorite items from Baldur's Gate 3 mentioned by the hosts include the Staff of the Magi, Gauntlets of Ogre Strength, and the Cracked Wand of Fireballs.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT Podcast, we dive into the art of creating well-rounded characters. Beyond mechanics, we explore how to develop characters with engaging personalities, clear goals, and consistent behaviors that come together to form realistic and intriguing individuals.

Links

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E12 – Creating Your Backstory

  • DnD 5e

  • Icewind Dale: Rime of the Frostmaiden (affiliate link)

  • Other Stuff

  • A Song of Ice and Fire
  • Fantasy Flight Star Wars
  • Edge of the Empire

  • Friends

  • Game of Thrones
  • Gandalf
  • Guardians of the Galaxy
  • Peter Quill

  • It’s Always Sunny in Philadelphia

  • Seinfeld

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Ever made a deal with a dragon? How about a dark force lurking in the shadows? In our latest RPGBOT.Podcast episode, we dive deep into the world of pacts, bargains, and contracts in

  • TTRPGs RPGs like D&D and Pathfinder 2!
  • Dragon Pacts in 3.5e
  • Dark Gifts in Ravenloft
  • Infernal Contracts in Pathfinder 2
  • PLUS: Ash and Randall spill their DM crutches

Whether you're a player or DM, this episode is packed with storytelling gold and tips on how to strike a deal (without losing your soul)!

Summary

In this episode of the RPGBOT.Podcast, Ash, Tyler, and Randall dive deep into the world of pacts, bargains, and exchanges in role-playing games. They explore how these mechanics enhance both storytelling and gameplay, with examples from popular systems like Dungeons & Dragons and Pathfinder 2.

The discussion starts with Dragon Pacts from 3.5e, where sorcerers could trade spell slots for spell-like abilities granted by powerful dragons. They also examine the Dark Gifts from 5e’s Van Richten’s Guide to Ravenloft, which offers players powerful abilities in exchange for dark, often risky consequences.

In this insightful conversation, the hosts analyze dark bargains, supernatural gifts, and infernal contracts in both 5e and Pathfinder 2. They highlight the delicate balance of power, agency, and storytelling potential that pacts bring to the table, particularly for Warlocks and their patrons. The hosts stress the importance of giving all characters attention and encourage DMs to integrate patrons more effectively into their games.

Wrapping up, Ash, Tyler, and Randall discuss various contracts in Pathfinder 2, including Infernal Contracts, Thrun Contracts, and divine intercessions, unpacking their hidden clauses and the intricate consequences. They also share their personal DM crutches, such as relying on combat and pre-made maps, and respond to a question of the week about their biggest DM habits.

Links

D&D 3.5 Dragon Magic (affiliate link)

Takeaways

  • Pacts, bargains, and exchanges in role-playing games provide opportunities for unique storytelling and character development.
  • Dragon Pacts in 3.5e allowed sorcerers to trade spell slots for spell-like abilities granted by powerful dragons.
  • Dark Gifts in 5e's Van Richten's Guide to Ravenloft offer players unique abilities and drawbacks tied to the dark forces of the setting.
  • Pacts can serve as a storytelling device, providing players with choices and consequences that shape their characters' paths.
  • Pacts can introduce powerful NPCs, create story hooks, and add depth to the game world. Different types of deals and bargains add depth and complexity to the game
  • DMs should balance the attention given to different characters and their backstories
  • Supernatural gifts, such as blessings and charms, can provide temporary boons to players
  • Contracts in Pathfinder 2 have hidden clauses and termination clauses, adding intrigue and risk
  • Warlock patrons offer opportunities for role-playing and character development Pathfinder 2 offers various types of contracts, including Infernal Contracts, Supernatural Contracts, and Thrun Contracts.
  • Contracts can have hidden clauses and termination clauses that add complexity and consequences to the agreements.
  • Divine intercession provides boons and curses from deities, offering unique abilities and limitations.
  • DM crutches can include relying on combat encounters and using pre-made maps.
  • It's important for DMs to be aware of their crutches and strive for a balanced and engaging gameplay experience.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we talk to Keith Baker, creator of the Eberron setting, about the setting, its real-world history, and how to tell amazing stories in it. Keith shares insights into one of the most complex and interesting official settings, as well as years of experience and insight telling exciting pulp/noir stories in a setting so novel that it defines the “dungeonpunk” genre.

Keith Baker is an American game designer and author best known for creating the Eberron campaign setting for Dungeons & Dragons. In 2002, Baker won Wizards of the Coast's Fantasy Setting Search contest, which led to the development of Eberron, a unique world blending high magic, noir intrigue, and pulp adventure. In addition to his work on D&D, Baker has contributed to a variety of tabletop games, including the card game Gloom, and has written novels set in the Eberron universe. He is highly regarded for his imaginative world-building and innovative game design.

Links

  • Keith Baker
  • Twogether Studios
  • Eberron Novels
  • Patreon
  • Keith Baker on DMsGuild
  • Wayfinder’s Guide to Eberron (affiliate link)
  • Exploring Eberron (affiliate link)
  • Chronicles of Eberron (affiliate link)

  • RPGBOT.Podcast Episodes

  • Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97

  • DnD 5e

  • Eberron: Rising from the Last War (affiliate link)
  • Monstrous Races on DMsGuild (affiliate link)
  • Van Richten’s Guide to Ravenloft (affiliate link)

  • Other Stuff

  • Gloom (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we dive into the mechanics of stealth and invisibility in tabletop role-playing games (TTRPGs). We explore how stealth functions in Dungeons & Dragons 5e and Pathfinder 2e, examining the nuances of invisibility, and offering tips for both using and countering these abilities as a player. For Dungeon Masters and Game Masters, we provide insights on how to effectively handle stealth and invisibility in your campaigns. Whether you're a player or a DM/GM, this episode is packed with strategies to elevate your gameplay!

Links

  • DnD 5e
  • Player’s Handbook (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

DnD Shorts joins us to discuss changes to the Barbarian class in the 2024 edition of Dungeons & Dragons Players Handbook.

We discuss:

  • The new Rage feature
  • Primal Knowledge and out-of-combat utility
  • Enhanced Brutal Strike
  • Epic Boons and the capstone feature
  • Why the 2024 Barbarian is a winner compared to the 2014 version!

Tune in for a deep dive into the mechanics, flavor, and what makes the new Barbarian more versatile and fun to play!

Summary

In this episode, DnD Shorts joins Ash, Tyler, and Randall and break down the Barbarian class updates in the 2024 edition of Dungeons & Dragons. They discuss the shortcomings of the 2014 Barbarian, focusing on its melee-centric design and limited utility outside of combat. The conversation then shifts to the 2024 rules, covering key updates such as:

  • Rage feature adjustments
  • The introduction of Primal Knowledge
  • Improvements to Brutal Strike
  • The new Epic Boons
  • Changes to the Primal Champion capstone feature

The hosts praise these changes, agreeing that the 2024 Barbarian is more versatile, engaging, and balanced compared to both the 2014 version and Natasha's Barbarian. They particularly appreciate the enhanced mechanics, flavor, and subclass options, while also noting potential concerns with the push/slow mechanics and the increasing emphasis on ranged combat.

Overall, they declare the 2024 Barbarian a clear winner, delivering a more enjoyable play experience for fans of the class.

Links

  • Will, DnD Shorts
  • DnD Shorts on Youtube
  • DnD Shorts on TikTok
  • Ryoko’s Guide to the Yokai Realms

  • Content from RPGBOT.net

  • 2024 DnD 5e Transition Guide
  • 2024 DnD 5e Barbarian Class Guide
  • 2024 DnD 5e Barbarian Subclasses Guide
  • 2024 DnD 5e Path of the World Tree Barbarian Subclass Guide

  • RPGBOT.Podcast

  • BARBARIAN Levels 1 - 4: The Frat Bro' of the DnD World
  • BARBARIANS Levels 5 – 20: Woohoo! Smash, smash, smashy smash! – RPGBOT.Podcast S4E77

Takeaways

  • The 2014 Barbarian class had problems with its melee focus and lack of out-of-combat utility.
  • The 2024 Barbarian class has made significant improvements, including changes to the Rage feature and the addition of Primal Knowledge.
  • The improvements to Brutal Strike make it a more powerful and versatile feature.
  • The Epic Boons and Primal Champion capstone feature add further enhancements to the Barbarian class.
  • Overall, the changes to the Barbarian class make it more versatile and enjoyable to play. The 2024 Barbarian is considered better than both the 2014 Barbarian and Natasha's Barbarian.
  • The improvements in mechanics, flavor, and subclass options are highlighted.
  • The push and slow mechanics and the dominance of ranged combat are potential issues.
  • The Barbarian is considered a winner in the 2024 rules.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Join Tyler, Ash, and Randall in the latest episode of The RPGBOT.Podcast as they dive deep into Epic Boons in Dungeons & Dragons! From the classic 2014 rules to the new 2024 updates, the hosts break down these powerful abilities for 20th-level characters. We explore what's new, what's missing, and what these changes mean for your high-level play.

Summary

In this episode of the RPGBOT.Podcast, Tyler, Ash, and Randall dive deep into the world of epic boons in Dungeons & Dragons. The conversation quickly shifts to the main topic: epic boons, the powerful abilities available to 20th-level characters. The hosts explore the rules surrounding epic boons, offering examples from the 2014 Dungeon Master's Guide, and share their thoughts on the usefulness of certain boons.

As they compare the 2014 and 2024 rules, the hosts express disappointment in the lack of new additions and the removal of certain boons like the Boon of Quick Casting and Boon of the Stormborn. They also speculate on the potential for future updates to reintroduce or tweak these boons. The discussion moves on to the new boons in the 2024 rules, including the Boon of Combat Prowess and Boon of Energy Resistance, where the hosts analyze their benefits and drawbacks.

In the final segment, they touch on the mechanics of invisibility and hiding, and discuss the impact of energy resistances in high-level play.

Links

  • 2014 Dungeon Master’s Guide (affiliate link)
  • Epic Boons

  • 2024 Player’s Handbook (affiliate link)

  • Content from RPGBOT.net
  • 2014 to 2024 DnD Transition Guide

  • HeroForge

  • https://docs.google.com/document/d/1Kfhq_rw3Jw85HXMVCsmh7-GXQIS9Jf-JoW5VHcYvrSI/edit?usp=sharing

Takeaways

  • Epic boons are special powers available to 20th level characters in Dungeons & Dragons.
  • Epic boons can be earned through major quests or notable accomplishments.
  • The 2024 rules allow for the inclusion of bonus feats as a form of advancement after reaching level 20.
  • Some epic boons from the 2014 Dungeon Master's Guide include Boon of High Magic, Boon of Immortality, and Boon of Magic Resistance.
  • Opinions on the usefulness of epic boons vary, with some boons being more powerful or desirable than others. Some Epic Boons did not make it into the 2024 rules, but they could still be used with some tweaks
  • The hosts discuss the potential for future updates to include more Epic Boons
  • The new Epic Boons in the 2024 rules offer interesting abilities for characters
  • The Boon of Combat Prowess allows you to turn a missed attack into a hit once per round
  • The Boon of Dimensional Travel allows you to teleport 30 feet as part of the attack or magic action
  • The Boon of Fate allows you to add or subtract 2d4 from a d20 test once per short rest
  • The Boon of Energy Resistance, which is new in the 2024 rules, grants resistance to a specific type of energy damage The hosts express disappointment in the lack of new epic boons in the 2024 rules compared to the 2014 rules.
  • They discuss the benefits and drawbacks of each epic boon, highlighting their usefulness for different character classes.
  • The Boon of Speed is particularly powerful for monks and rogues, while the Boon of Spell Recall is underwhelming.
  • They speculate on the potential changes to monster stat blocks in the 2024 rules and how the epic boons may impact gameplay.
  • Overall, they feel that the epic boons could have been more exciting and impactful. The mechanics of invisibility and hiding in D&D can be complex and have specific conditions for activation and maintenance.
  • The hosts express frustration with the changes made to the Epic Boons in the new D&D book, feeling that it was unprofessional and negatively impacted content creators.
  • Energy resistances can be valuable in high-level play, especially with the prevalence of damage types that bypass resistances to physical damage.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Dive into the world of movement mechanics in TTRPGs with the latest RPGBOT.Podcast. We break down how different games handle movement, its impact on the action economy, and those tricky tactical elements like opportunity attacks. Plus, we share a simple solution for managing tactical movement in theater of the mind. Perfect for GMs and players alike!

Summary

In this episode of the RPGBOT.Podcast, we dive into the intricacies of movement mechanics in tabletop role-playing games (TTRPGs). We explore how various games approach movement, its role within the action economy, and the complexities of tactical elements like opportunity attacks. Additionally, we provide a straightforward and practical solution for managing tactical movement in theater of the mind gameplay. Whether you're a seasoned GM or a new player, this episode offers valuable insights to enhance your gaming experience.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast S2E7 – Random Encounters
  • RPGBOT.News – The One Ring 2nd Edition
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • ALIEN RPG – RPGBOT.News S2E34

Articles from RPGBOT.net

  • PF1 Area Control Defender Handbook

DnD 5e

  • Dungeon Master’s Guide (affiliate link)

Other Stuff

  • A Knight’s Tale
  • Alan Tudyk
  • Alien RPG
  • d20 Star Wars RPG
  • DnD 3.x
  • Fantasy Flight Star Wars RPG (affiliate link)
  • Lord of the Rings
  • Mork Borg
  • Pathfinder 1e
  • Pathfinder 2e
  • The square root of 2 is 1.41421356237
  • Vampire: The Masquerade (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we dive into the art of dueling in tabletop RPGs! From the narrative and mechanical challenges in D&D 5e to the dynamic strategies in Pathfinder 2E, we explore how to make duels truly epic. Whether you're navigating the limitations of 5e or enjoying the tactical depth of Pathfinder, we've got tips to enhance your game. Plus, we tackle a listener question on powerful character builds!

Summary

In this episode of the RPGBOT.Podcast, the hosts delve into the intricacies of incorporating duels into tabletop RPGs, with a particular focus on Dungeons & Dragons 5th Edition (5e) and the Pathfinder series. They discuss the narrative and mechanical challenges of dueling in 5e, noting the limitations such as rocket tag combat and the absence of recovery mechanics. While acknowledging that duels can be adapted in 5e with homebrew rules, they suggest that systems like Pathfinder 1st Edition handle duels more effectively.

The conversation then shifts to Pathfinder 2nd Edition, where the hosts explore its more dynamic and strategic dueling mechanics, including varied skills for initiative and unique reactions available to duelists. They appreciate the balance between martial and magic duels in this system, which offers a richer tactical experience.

Finally, the hosts discuss how to create effective duels in both Pathfinder 2 and 5e, emphasizing player agency, fair challenges, and the complexities of PvP duels in 5e. They share personal experiences and provide advice on crafting balanced dueling encounters, concluding the episode by addressing a listener's question about powerful yet well-played character builds.

Links

  • People who tried to do PVP for 5e
  • https://scrollforinitiative.com/2022/01/21/welcome-to-the-arena-how-to-run-pvp-dd/
  • https://www.dndpvp.ca/the-rules

  • Legend of the Five Rings (affiliate link)

  • PF2 Duels on Archives of Nethys

Takeaways

  • Duels can add dramatic moments and character development to tabletop RPGs.
  • The mechanics of duels in Dungeons & Dragons 5th Edition (5e) are limited and can result in rocket tag combat.
  • Pathfinder 1st Edition offers some solutions for duels, including unique actions for duelists.
  • Homebrew rules may be necessary to make duels work effectively in 5e.
  • Duels are better suited for systems like Pathfinder 1st Edition. Dueling in Pathfinder 2nd Edition is more dynamic and strategic compared to previous editions
  • Different skills can be used for initiative in duels, allowing for a variety of approaches
  • Duelists have access to special reactions and abilities based on the skill they used for initiative
  • There is a balance between martial duels and magic duels, with different options and strategies for each
  • Establishing ground rules and agreements before a duel can add depth and excitement to the experience Player agency is crucial when incorporating duels into tabletop RPGs.
  • Pathfinder 2 has rules that make duels work well, while 5e lacks effective rules for fair player duels.
  • PvP duels can cause drama and imbalance in the game and are generally not recommended.
  • Creating a balanced encounter for a solo player in Pathfinder 2 involves selecting an NPC or monster of a similar level.
  • Broken character builds can be played well and not necessarily break the game if the player is considerate and doesn't overshadow other players.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Join us as we dive into the mechanics and challenges of Counterspell across different editions of D&D and Pathfinder! We break down what works, what doesn’t, and how it impacts gameplay. Whether you’re a fan of the 2014 D&D rules or prefer Pathfinder’s approach or looking forward to the 2024 D&D rules, this episode has something for every tabletop RPG enthusiast!

Summary

In this episode of the RPGBOT.Podcast, we dive into the mechanics and challenges of the Counterspell ability across various editions of Dungeons & Dragons and Pathfinder. We discuss the complexities and limitations of Counterspell in the 2024 Edition D&D and Pathfinder 1e, such as the need to ready an action and the high DC for spellcraft checks. The conversation shifts to Pathfinder 2, where Counterspell is streamlined into a reaction-based feat with a DC tied to the caster's save DC, reflecting notable improvements.

We compare Counterspell mechanics in Pathfinder 2nd Edition and D&D 5th Edition, examining the strengths and weaknesses of each system. Topics include spell preparation, action economy, and the overall impact of Counterspell on gameplay and player agency. We offer differing perspectives, with one favoring D&D 5th Edition’s 2014 rules and another finding Pathfinder 2nd Edition’s approach more appealing. This episode provides an in-depth look at Counterspell across RPG systems, touching on its impact on the player experience and exploring possible improvements.

Takeaways

  • Counterspell in 3rd edition and Pathfinder 1 has limitations and complexities, including the need to ready an action and the high DC for the spellcraft check.
  • Counterspell in Pathfinder 2 is a feat that can be used as a reaction, and the DC is based on the caster's save DC.
  • The hosts express frustration with the mechanics of Counterspell and suggest potential improvements.
  • Identifying the spell being cast is an important factor in successfully countering a spell.
  • The limitations of Counterspell make it a niche ability that is rarely used in gameplay. Counterspells in Pathfinder 2nd Edition require spellcasters to have the exact spell prepared or use the Clever Counterspell feat at level 12.
  • In D&D 5th Edition, counterspells can be cast as a reaction and require an ability check or a successful saving throw against the caster's spell save DC.
  • The effectiveness of counterspells in both systems depends on factors such as spell level, spellcasting ability, and the target's saving throw proficiency.
  • The changes in Pathfinder 2nd Edition give the target of a counterspell more agency and allow for more strategic decision-making.
  • The 2014 rules of D&D 5th Edition provide a simpler and more accessible approach to counterspells, but some players may find them less satisfying or balanced. Counterspell can be a divisive mechanic in tabletop RPGs, with some players finding it frustrating and others enjoying its strategic elements.
  • The hosts discuss the mechanics of counterspell in Pathfinder and D&D, including the use of spell slots, ability checks, and critical success/failure.
  • They explore potential improvements to counterspell, such as removing the requirement to have the same spell prepared or adding additional action costs.
  • The conversation also touches on other dice systems, including the D10 pool system and the D100 system, and the hosts share their preferences.
  • Listeners are encouraged to share their favorite episodes and questions of the week, as well as support the podcast through Patreon and spreading the word to friends.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Join us as we chat with Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter! We dive into the challenges of adapting Brandon Sanderson's expansive universe into a tabletop RPG, discuss the Kickstarter's success, and explore key game mechanics like the plot die and focus resource. Plus, get a sneak peek at character creation and the upcoming Stonewalkers adventure. Whether you're a Sanderson superfan or a TTRPG lover, this episode is a must-listen!

Summary

In this episode of the RPGBOT.Podcast, the team talks to Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter, discussing the challenges of bringing Brandon Sanderson's vast fantasy universe to life as a tabletop role-playing game. They explore the success of the Kickstarter campaign, the balance between narrative and mechanics, and the intricacies of adapting Sanderson's complex lore. The conversation highlights key game mechanics, such as the plot die and focus resource, and provides insights into character creation, including ancestry, path selection, and combat mechanics. The team’s dedication to staying true to the source material is evident as they discuss the upcoming Stonewalkers adventure and tease future releases like the Mistborn RPG. Whether you're a die-hard Sanderson fan or a TTRPG enthusiast, this episode offers a deep dive into the exciting world of the Cosmere RPG.

Links

  • Cosmere RPG Kickstarter
  • Cosmere RPG Youtube Playlist
  • Andrew Fischer
  • andrewfischergames.com
  • @AFischerGames
  • @EarthborneGames

  • Lydia Suen

  • https://www.lydiasuengames.com/
  • @LydiaSuen31810

  • Cosmere RPG on Demiplane

  • Cosmere RPG digital content
  • Free Beta PDF (affiliate link)
  • Bridge Nine Adventure (affiliate link)

Chasmfiend Magazine #1 (affiliate link)

Takeaways

  • The Cosmere RPG Kickstarter has been a massive success, surpassing its funding goal and breaking records.
  • The design vision for the game includes balancing uniqueness and familiarity, narrative and crunch, and combat and non-combat encounters.
  • The lore in Brandon Sanderson's books is extensive and interconnected, making it a challenge to adapt into a game.
  • The team behind the Cosmere RPG is passionate about the project and has put a lot of effort into creating a comprehensive and enjoyable game.
  • The World Guide serves as a valuable resource for fans of the Cosmere universe. Designing game systems that align with the lore of a fictional universe can be a challenge, but it is important for creating a cohesive experience.
  • The plot die is a narrative mechanic that adds layers to skill tests and allows for interesting outcomes in the game.
  • The focus resource is used for non-magical abilities and can be replenished during combat, adding strategic decision-making to gameplay.
  • Character creation involves choosing an ancestry, a path, and setting goals, allowing for diverse and unique character development.
  • Combat mechanics in the Cosmere RPG include slow turns, fast turns, and the limitation of one attack per turn, encouraging players to explore different actions and abilities. Character creation in the Cosmere RPG offers flexibility and allows players to fulfill their desired fantasy.
  • The Stonewalkers adventure is suitable for both fans of the Stormlight Archive series and newcomers, offering multiple choices and paths.
  • The adventure can lead to a canonical ending, but also allows players to make their own decisions and go off the beaten path.
  • The release timeline for the Stormlight Archive books is expected to be in Q3 of 2025, while the Mistborn RPG is still in early alpha testing.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Summary

In this episode of the RPGBOT.Podcast, we preview the Starfinder second edition playtest and the promise of the Starfinder setting. We explore the different ancestries in the playtest book, including androids, barathu, kasathas, lashuntas, patra, ratfolk, shearin, and skittermanders. We highlight the unique features and abilities of each ancestry and share their initial thoughts. We also discuss the interactive nature of the playtest and the opportunity for players to shape the game before the release of Starfinder 2.

We break down the different races and classes in Starfinder 2e and describe the Skittermander race, which is like Stitch with six arms, and the VESC, which are lizard men in space. We discuss the Soki, which are rap folk, and the Borai and Prismeni heritages. We dig into the different classes, including the Envoy, which is like a warlord and bard, the Mystic, which is the healer class, the Operative, which is like a rogue but better, the Solarian, which is like a Starfinder Jedi, and the Technomancer, which will be added in the February playtest. We highlight the unique features and abilities of each class.

We follow up with a discussion on the classes in Starfinder and our experiences playing them. We touch on the Solarian, Soldier, Witch Warper, and Operative classes, highlighting their unique abilities and mechanics. We discuss the action economy and balance of the classes, as well as the equipment and skills in the game. Overall, We’re excited about the game and its potential, but feel some areas may need adjustment.

Takeaways

  • The Starfinder second edition playtest allows players to shape the game before the release of Starfinder 2.
  • The different ancestries in the playtest book offer unique features and abilities, such as the emotionally unaware trait for androids and the vent gas ability for barathu.
  • The playtest book includes sidebars that provide insight into the designer's intent for each class and allow players to provide feedback.
  • The interactive nature of the playtest encourages players to read the material, playtest it, and provide feedback to help shape the final version of Starfinder 2. Starfinder 2e introduces new races like the Skittermander, VESC, Soki, Borai, and Prismeni.
  • The classes in Starfinder 2e include the Envoy, Mystic, Operative, Solarian, and Technomancer.
  • Each class has unique features and abilities that make them distinct and interesting to play.
  • The game allows for inter-compatibility with Pathfinder 2e, allowing players to take options from one game into the other.
  • The classes in Starfinder 2e offer a variety of playstyles, from support roles to high damage dealers. The Solarian class offers a mix of melee combat and powerful control abilities.
  • The Soldier class is like a space marine, focusing on big guns and frontline combat.
  • The Witch Warper class can rewrite reality with their spells and has different paradoxes to choose from.
  • The action economy of the Witch Warper class may need further testing and adjustment.
  • The Operative class is powerful but requires careful management of hero points.
  • The equipment in Starfinder includes a variety of sci-fi weapons, armor, and body modifications.
  • The game introduces new skills like computers and piloting, as well as new rules for gravity, air density, and radiation.
  • Hero points can enhance gameplay but do not guarantee automatic success.
  • The hosts are excited to play Starfinder and see its potential, while also recognizing areas that may need improvement.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

They did it. Rage is a free action whenever you roll initiative now.

Dive into our latest RPGBOT.Podcast episode where we review the new Pathfinder 2e Player Core 2 Handbook! We break down the exciting changes to the Alchemist, Barbarian, Champion, Investigator, Monk, Oracle, and Sorcerer classes in Pathfinder 2nd Edition. From reworked mechanics to powerful new features, these updates make your favorite classes even more versatile and fun to play. Tune in to hear our thoughts on these improvements and how they enhance the gameplay experience!

Summary

In this episode of the RPGBOT.Podcast, we review the new Pathfinder Player Core 2 Handbook from Paizo. We begin with the changes and improvements made to the Alchemist and Barbarian classes in Pathfinder 2e. The Alchemist class received a rework of its Infused Reagents and Versatile Vials, allowing for more versatility and better resource management. The Barbarian class saw the removal of the action cost for raging, making it a free action at the start of combat. Overall, these changes were seen as improvements for both classes.

We then break down the changes to the Barbarian, Champion, Investigator, Monk, and Oracle classes in Pathfinder 2nd Edition. We touch on the removal of the AC penalty for Barbarian Rage, the new dragons and dragon instincts for the Champion, the improvements to the Investigators Pursue a Lead action, and the changes to curses for the Oracle. We talk about the renaming of Ki to Chi for the Monk class. Overall, we’re satisfied with the changes and believe that the classes are in a good design spot.

Then Ash and Tyler discuss the changes to the Oracle and Sorcerer classes in Pathfinder 2nd Edition. We agree that the Oracle has improved significantly, with the removal of the curse mechanic and the addition of free spells and customizable curse-bound features. The Sorcerer class didn't change much, but we appreciate the addition of Sorcerer's Potency, which allows for increased spell damage or healing. We dig into changes to the Sorcerer subclasses, such as the improved blood magic features and the new bravado actions. Overall, the changes are positive and we believe that the classes are more playable and enjoyable.

Links

  • Player Core 2 (affiliate link)

Takeaways

  • The Alchemist class in Pathfinder 2e received a rework of its Infused Reagents and Versatile Vials, allowing for more versatility and better resource management.
  • The Barbarian class saw the removal of the action cost for raging, making it a free action at the start of combat.
  • These changes were seen as improvements for both classes, addressing pain points and enhancing gameplay.
  • The Alchemist class now has separate pools for Infused Reagents and Versatile Vials, with the latter recharging outside of combat.
  • The Barbarian class now automatically rages at the start of combat, eliminating the need to spend an action to rage. The removal of the AC penalty for Barbarian Rage is seen as a positive change
  • The new dragons and dragon instincts for the Champion class add variety and align with the new monster core
  • The improvements to the Investigator's Pursue a Lead action provide clearer guidance for players and GMs
  • The changes to curses for the Oracle class make them less debilitating and more manageable
  • The renaming of Ki to Chi for the Monk class aligns with the concept of Chi in Eastern philosophy The Oracle class in Pathfinder 2nd Edition has improved significantly, with the removal of the curse mechanic and the addition of free spells and customizable curse-bound features.
  • The Sorcerer class didn't change much, but the addition of Sorcerer's Potency, which allows for increased spell damage or healing, distinguishes it from the Wizard class.
  • The Sorcerer subclasses have also been improved, with more versatility and viability, such as the Imperial subclass now providing a bonus to AC or saving throws.
  • The addition of new feats and bravado actions for the Sorcerer class enhances the blood magic feature and allows for more customization and options in combat.
  • Overall, the changes to the Oracle and Sorcerer classes in Pathfinder 2nd Edition are seen as positive, making the classes more playable and enjoyable.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we delve into the art of voicing characters in tabletop RPGs. Join us as we explore the do's and don't's of using real-world accents and suggest alternative approaches that are often easier to master. Whether you're a seasoned player or a beginner like Tyler, you'll learn how to give your characters a distinct voice without the pressure of perfecting an accent. Tune in for practical advice that will help bring your RPG characters to life!

Special thanks to @CyberCollosus for this week's question of the week.

Please remember to support our show sponsors!

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Dames and Dragons’ Hannah Culbert – RPGBOT.News S2E30
  • RPGBOT.News – DnD 5e Errata 3.0
  • RPGBOT.Podcast S2E8 – Flight
  • RPGBOT.News – Jonathan G. Nelson of AAW Games

DnD 5e

  • Player's Handbook
  • Eberron: Rising From the Last War

Other Stuff

  • Basic Fair Accent
  • Dames and Dragons Podcast
  • English-language accents in film
  • Hot Fuzz (affiliate link)
  • J.R.R. Tolkien
  • Klingon Language
  • List of Futurama Characters
  • Muppets Characters
  • Naruto
  • Dattebayo
  • Nick Frost
  • Producer Dan
  • The Problem with Apu
  • Regional accents of English
  • Rise of the Runelords (affiliate link)
  • Saturday Night Live
  • Jon Lovitz as Tommy Flanagan
  • Simon Pegg
  • Star Wars Species
  • The Simpsons
  • TV Tropes
  • Dungeon Punk
  • Who Framed Roger Rabbit?

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons.

Summary

In this episode of the RPGBOT.Podcast, we break down the changes to the Monk class in the 2024 rules of Dungeons and Dragons. We highlight the problems with the previous version of the Monk class, including resource limitations and lack of damage output. We then go on to discuss the improvements in the 2024 rules, such as the increase in the martial arts die, the ability to use Dexterity for save DCs, and the removal of the requirement to take the attack action for bonus action attacks. We also cover the new features like Monk's Focus, Deflect Attacks, and the changes to Stunning Strike.

We’re excited about the improvements made to the Monk class. We cover the changes to the Stunning Strike ability, the addition of force damage to the Empowered Strikes feature, and the improvements to the Way of Mercy and Way of Shadow subclasses. There are improvements to the Monk's saving throws but a lack of a level 20 feature.

We warp up with the changes to the Monk class in the 2024 rules. We talk about the new wording of the Shadow Arts feature and how it affects the Darkness spell. We discuss the changes to the Way of the Four Elements subclass, which has been greatly improved and is now considered one of the most fun subclasses to play. They share their thoughts on the Open Hand Monk subclass and its underwhelming features. The episode ends with a discussion on how to balance powerful monster effects like Stun or Paralyzed versus player enjoyment.

Links

  • Player’s Handbook (affiliate link)
  • Content from RPGBOT.net
  • 2024 DnD 5e Transition Guide
  • 2024 DnD 5e Monk Class Guide
  • 2024 DnD 5e Monk Subclasses Guide

  • Previous RPGBOT.Podcast Episodes

  • MONKS Levels 1 – 4 – Ascend to Greatness or Stumble in the Shadows – RPGBOT.Podcast S4E53
  • MONKS Levels 5 - 20 - Beyond the Flurry of Blows

Takeaways

  • The previous version of the Monk class had resource limitations and lacked damage output.
  • The 2024 rules of Dungeons and Dragons have made significant improvements to the Monk class.
  • The martial arts die has been increased, allowing for more damage.
  • Dexterity can now be used for save DCs, making the Monk more versatile.
  • Bonus action attacks no longer require the attack action, providing more flexibility in combat.
  • New features like Monk's Focus and Deflect Attacks enhance the Monk's abilities.
  • Stunning Strike has been modified, offering advantage on the next attack against the target.
  • Overall, the hosts are excited about the improvements made to the Monk class in the 2024 rules. The Stunning Strike ability has been modified in the 2024 rules, with changes to the duration of the stun and the requirement for a melee weapon attack.
  • The Empowered Strikes feature now allows Monks to deal force damage with their attacks, which bypasses common damage resistances.
  • The Way of Mercy subclass remains largely unchanged, but the Way of Shadow subclass has undergone significant revisions, including the ability to see in magical darkness.
  • Monks now have proficiency in all saving throws and can reroll any failed save with the Disciplined Survivor feature.
  • The lack of a level 20 feature for Monks in the 2024 rules is seen as a disappointment. The wording of the Shadow Arts feature in the 2024 rules has caused confusion regarding the Darkness spell and its interaction with the Monk's abilities.
  • The Way of the Four Elements subclass has been greatly improved in the 2024 rules and is now considered one of the most fun subclasses to play.
  • The Open Hand Monk subclass is seen as the most underwhelming subclass in the 2024 rules.
  • Balancing powerful monster effects like Stun or Paralyzed with player enjoyment can be achieved by making combat turns faster and allowing players to still do something on their turn.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we breakdown the changes to the Ranger class in the 2024 rules of Dungeons and Dragons. We go through each class feature and highlight the differences from previous versions.

Summary

We discuss the improvements to spellcasting, the changes to Favored Enemy and Favored Foe, the addition of more expertise, and the new subclass features. We were disappointed with the capstone feature, Foe Slayer. Overall, we acknowledge that while the Ranger class has seen some improvements, it still has its flaws and is considered by some to be the worst class in the 2024 rules.

We dig into the subclasses of the Ranger class in D&D 5e. We talk about the Beastmaster, Feywanderer, Gloomstalker, and Hunter subclasses. We highlight the changes and improvements made to the subclasses in the 2024 rules, but also point out some issues and frustrations. We discuss the balance between using Hunter's Mark and other class features, and the impact of concentration on the Ranger's gameplay. We were unenthusiastic with the changes made to the Gloomstalker subclass and the nerfs to the Hunter subclass. Overall, we feel that the Ranger class still has some design flaws and missed opportunities.

Our conversation concludes with a discussion on the changes made to some signature ranger spells, including the removal of concentration requirements. We were concerned about the heavy dependence on Hunter's Mark and the lack of flavor in the ranger class. We suggest that the ranger subclasses could be better suited as fighter subclasses, allowing for more diverse and flavorful gameplay. Despite the criticisms, they acknowledge that the 2024 ranger is an improvement over the 2014 version.

Links

  • Player’s Handbook (affiliate link)
  • Content from RPGBOT.net
  • 2024 DnD 5e Transition Guide
  • 2024 DnD 5e Ranger Guide
  • 2024 DnD 5e Ranger Subclasses Guide

  • Previous RPGBOT.Podcast Episodes

  • Rangers 1-4
  • Rangers 5-20

Takeaways

  • The Ranger class in the 2024 rules has seen some improvements compared to previous versions.
  • The changes to spellcasting, such as the ability to change prepared spells and the reduction of reliance on concentration, are considered positive.
  • The Favored Enemy and Favored Foe features have been updated to provide more versatility and options for the Ranger.
  • The addition of more expertise and the removal of the bonus action requirement for two-weapon fighting are welcomed changes.
  • However, the capstone feature, Foe Slayer, is considered underwhelming and disappointing.
  • While the Ranger class has seen improvements, it is still considered by some to be the worst class in the 2024 rules. The 2024 rules made improvements to the Ranger subclasses, but there are still some frustrations and missed opportunities.
  • The Beastmaster subclass can be effective without relying on Hunter's Mark, but it can feel limited and overshadowed by other options.
  • The Feywanderer subclass received no changes and remains a strong option for Rangers.
  • The Gloomstalker subclass was nerfed and lost its extra attack feature, which disappointed the hosts.
  • The Hunter subclass also received changes, but the removal of options and the reliance on Hunter's Mark led to some dissatisfaction.
  • The hosts discuss the issue of concentration and the impact it has on the Ranger's gameplay.
  • Overall, the hosts feel that the Ranger class still has design flaws and could benefit from further improvements. The removal of concentration requirements for certain ranger spells is seen as a positive change, allowing rangers to use a wider range of spells in combat.
  • The heavy dependence on Hunter's Mark as a damage boost is a concern, as it limits the variety of spells rangers can use.
  • The hosts suggest that the ranger subclasses could be better suited as fighter subclasses, as they offer more diverse and flavorful gameplay options.
  • Despite the criticisms, the hosts acknowledge that the 2024 ranger is an improvement over the 2014 version.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast from April 2022, we discuss experience and advancement systems in tabletop RPGs. We discuss classic experience point, milestone leveling, and other ways of tracking experience. We also look at RPGs that use that experience differently from DnD/Pathfinder, such as by using it to purchase specific improvements.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
  • RPGBOT.News – The One Ring 2nd Edition

Articles from RPGBOT.Net

  • DnD 5e – Epic Boons Breakdown
  • Practical Guide to Doom-Style DnD Combat – DnD 5e

Dungeons and Dragons 5e

  • Dungeon Master’s Guide (affiliate link)

The One Ring 2e

  • Core Rulebook (digital) (affiliate link)
  • Core Rulebook (physical) (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast we'll be discussing the revamped character creation process in the upcoming 2024 D&D 5th Edition ruleset. Get ready for an in-depth breakdown of the changes to classes, subclasses, and backgrounds, as well as a new order of character creation. With a focus on player preferences and flexibility, this is one episode you don't want to miss.

Summary

In this episode of the RPGBOT.Podcast, we break down the character creation process in the 2024 D&D 5th Edition ruleset. We cover the changes to classes, subclasses, and backgrounds. The order of character creation has been adjusted, with class being chosen first, followed by origin (background), ability scores, alignment, and details. The complexity of each class is now listed, helping players choose a class that suits their preferences. Subclasses have been moved to level three, allowing for more flexibility in playstyle. Backgrounds have undergone the most significant rework, with each background now providing ability score options, skill and tool proficiencies, starting equipment, and an origin feat.

Backgrounds are now more meaningful and important in character creation and we talk about the potential for new batches of backgrounds in future adventures and source books. We express the desire for more backgrounds and suggest tying them to major characters in the supplements. We also discuss the importance of making backgrounds available on D&D Beyond for everyone.

We then talk about the different types of feats, including origin feats, general feats, and epic boons. We go into specific feats and the changes that have been made to them, such as the nerf to the Lucky feat. We highlight the inclusion of ability score increases in general feats and the impact this has on character builds. In this final part of the conversation, We discuss character creation and NPC generation in the new edition of Dungeons and Dragons. We advise using generators for names and backgrounds, and recommend reskinning existing monsters for NPCs. We caution against building NPCs as player characters and suggest using the personality traits provided in the background section of the Player's Handbook.

Links

  • 2024 DnD 5e Player’s Handbook (affiliate link)
  • Tome of Beasts
  • Content from RPGBOT.net
  • 2024 D&D 5e Transition Guide

  • RPGBOT.Podcast Episodes

  • 2024 DnD 5e PHB Review

Takeaways

  • The order of character creation has changed, with class being chosen first, followed by origin, ability scores, alignment, and details.
  • Each class now has a listed complexity, helping players choose a class that suits their preferences.
  • Subclasses have been moved to level three, allowing for more flexibility in playstyle.
  • Backgrounds have undergone a significant rework, providing ability score options, skill and tool proficiencies, starting equipment, and an origin feat.
  • Backgrounds are now more meaningful and important in character creation. There is a desire for more backgrounds in future adventures and source books
  • Tying backgrounds to major characters in supplements can add depth to the world
  • Making backgrounds available on D&D Beyond for everyone would be beneficial
  • Origin feats, general feats, and epic boons are the three types of feats
  • The inclusion of ability score increases in general feats impacts character builds Use generators for names and backgrounds
  • Reskin existing monsters for NPCs
  • Don't build NPCs as player characters
  • Use the personality traits provided in the background section of the Player's Handbook
  • Simplify NPC creation and don't overcomplicate it

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Unleash the power of your weapons with the new mastery system in the newest D&D 5E rules! Join us as we delve into the exciting new weapon mastery system and discover the endless possibilities it brings to the battlefield. From crushing hordes of enemies to perfecting your combat strategy, this system is sure to enhance your D&D experience. Prepare for epic battles and let your weapons reign supreme!

Summary

In this episode of the RPGBOT.Podcast, we discuss the new weapon mastery system in the 2024 D&D 5E rules. We cover the Cleave mastery, which allows for an extra attack against a second creature within reach; the Graze mastery, which deals damage to a missed target; the Nick mastery, which allows for an extra attack as part of the attack action; and every other option. We discuss the weapons that can have these masteries, when to use them, and potential synergies. We talk about the possibility of using minions in combat and how the weapon masteries can enhance gameplay.

We breakdown the changes made to two-weapon fighting, the action economy, and the impact on different classes. We highlight the potential power and balance issues with the slow and push properties, as well as the synergy between slow and topple. We express concerns about the potential for combat encounters to become unbalanced and frustrating for players.

We share our opinions on the weapon masteries in general and discuss the meta of the game, particularly the disparity between spellcasters and martial characters. We address a listener question about bringing martial characters up to snuff and the potential solutions to the imbalance.

Links

  • 2024 DnD Rules Transition Guide
  • 2024 DnD 5e Player’s Handbook (affiliate link)
  • Baseketball
  • H John Benjamin “Well, I Should Have Learned to Play the Piano”

Takeaways

  • The weapon mastery system in the 2024 D&D 5E rules introduces new mechanics for martial classes.
  • The Cleave mastery allows for an extra attack against a second creature within reach.
  • The Graze mastery deals damage to a missed target, providing a consistent damage floor.
  • The Nick mastery allows for an extra attack as part of the attack action.
  • Weapon masteries can enhance gameplay and provide more options for character builds. The 2024 rules introduced new weapon properties, including light, push, slow, and topple.
  • The changes to two-weapon fighting make it more accessible for new players and simplify the action economy.
  • The slow and push properties have the potential to unbalance combat encounters and frustrate players.
  • The synergy between slow and topple can lead to powerful combinations and make melee combat less viable.
  • The hosts suggest that the slow property should have a saving throw or be reduced to a smaller speed penalty. The Vex weapon mastery is primarily for ranged weapons and is useful for setting up sneak attacks.
  • The choice between longbows and shortbows now depends on whether you prioritize slow or more damage.
  • Advantage has become more accessible in 5e, making Vex less impactful in certain situations.
  • The weapon masteries in the 2024 rules have shifted the meta and given martial characters a significant boost.
  • The hosts have mixed opinions on the weapon masteries, with some concerns about balance and power level.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Today, we have a special episode of the RPGBOT.Podcast where we discuss a topic that is often overlooked in RPGs: romance. Join us as we sit down with Friday Strout and Sebastian Yūe to explore the intricacies of GMing romance in tabletop games. From flirting to intimate moments, we'll cover it all and provide advice for GMs on how to handle these delicate moments. Plus, we'll talk about the exciting Backerkit campaign for the upcoming book 'How to GM Romance' and how you can support it.

Summary

In this episode of the RPGBOT.Podcast, we discuss the topic of GMing romance in tabletop RPGs with special guests Friday Strout and Sebastian Yūe. They explore the different aspects of romance in games, from flirting to intimate moments, and the importance of consent and communication. The conversation also covers the mechanics of romance, including tracking relationships and handling disputes. The guests share their experiences and provide advice for GMs on how to approach romance in a responsible and enjoyable way. The podcast also talks about how you can support the ongoing Backerkit crowdfunding campaign for the book 'How to GM Romance,' which aims to provide GMs with tools and guidance for incorporating romance into their games.

Links

  • How to GM Romance on BackerKit
  • Friday Strout
  • @IsFridayTV
  • The Undead Gala

  • Sebastian Yūe

  • @sebastianyue
  • http://sebastianyue.ca/ttrpgs

  • Metal Weave Games

  • Previous RPGBOT.Podcast Episodes
  • Friday Strout: Inside the Mind of a Pro Dungeon Master
  • The Vineyard with Friday Strout
  • Uncaged Goddesses

Takeaways

  • Romance in tabletop RPGs can cover a broad spectrum, from flirting to intimate moments, and can be tailored to the comfort level of the players.
  • Consent and communication are crucial when incorporating romance into games, and GMs should have open discussions with players to establish boundaries and ensure everyone feels comfortable.
  • The 'How to GM Romance' book provides guidance and tools for GMs to confidently run romance in their games, including advice essays, mechanics for tracking relationships, and scenarios for NPCs.
  • The book's mechanics are designed to be compatible with various game systems and offer options for different playstyles, such as diceless, GM-less, and solo games.
  • Tracking relationships and meaningful moments between characters can add depth and realism to the game, allowing for callbacks and character growth over time. Incorporating romance in TTRPGs requires consent and open communication among players.
  • Creating meaningful relationships between characters can enhance the storytelling experience.
  • Providing resources like romance trackers and character sheets can help players explore romantic storylines.
  • It's important to be aware of potential pitfalls and navigate them with sensitivity and respect.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

It's time to roll the dice and dive into the latest edition of the Dungeons and Dragons Players Handbook! With the release of the 2024 Rules, there's been a lot of buzz and speculation about the impact on classes, changes, and improvements. Today, we're diving deep into the changes and evaluating which classes come out as winners and which as losers in this new iteration. So grab your pencil, paper, and your favorite set of dice as we explore the exciting updates in the world of D&D. Let's get started!

Summary

In this episode of the RPGBOT.Podcast, we review the 2024 Players Handbook for Dungeons & Dragons (D&D). The team talks about the improved art in the book and the reordering of chapters to prioritize learning how to play the game before character creation. We discuss the inclusion of suggested traits based on alignment and attributes in character creation. We discuss the changes to the barbarian class, noting that some subclasses have become more usable.

In this part of the episode, we go over the changes to various classes in the 2024 rules of Dungeons and Dragons. We cover the changes to the Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard classes. We highlight the improvements and nerfs to each class, as well as the impact on subclasses and specific features. We have mixed feelings about some classes, while others are seen as winners or losers in the update. In this final part of the episode, we discuss the chapters on Origins, Feats, Equipment, Spells, and the Appendices in the 2024 D&D Player's Handbook. We also let you know our opinions on the changes and improvements made in the new edition. Finally, we answer a listener question about optimizing marshal characters in the 2024 rules.

Links

  • Player’s Handbook (affiliate link)

Takeaways

  • The 2024 rules for D&D have been released, and the hosts provide an overview of the changes in the new Player's Handbook.
  • The art in the book has improved, with a mix of action-adventure and everyday life depictions.
  • Character creation now includes suggested traits based on alignment and attributes, providing a starting point for role-playing.
  • The artificer class is not included in the new handbook, disappointing some players.
  • The barbarian class has seen improvements, with some subclasses becoming more usable. The 2024 rules of Dungeons and Dragons bring changes to various classes, with some classes seeing improvements and others experiencing nerfs.
  • The Bard class remains mostly the same, with some quality of life improvements and a big upgrade at high levels.
  • The Cleric class receives small quality of life improvements, detachment of armor from subclasses, and improved features like Divine Intervention.
  • The Druid class gets offensive improvements for Moon Druids and quality of life improvements for Land Druids.
  • The Fighter class benefits from weapon mastery, allowing for new and powerful combat options.
  • The Monk class is considered the biggest winner of the 2024 rules, with improved features and more options for customization.
  • The Paladin class sees changes to Divine Smite, making it a spell and limiting its usage per turn, but gains increased tankiness.
  • The Ranger class receives mixed reviews, with an overemphasis on Hunter's Mark and potential challenges for Beastmaster Rangers.
  • The Rogue class is seen as better due to the ability to do more than just sneak attack on their turn.
  • The Sorcerer class experiences mixed changes, with improvements to some features but nerfs to powerful metamagic options like Twin Spell.
  • The Warlock class is a mixed bag, with some improvements and downgrades to certain features and subclasses.
  • The Wizard class remains largely the same, with minor tweaks to features and the ability to prepare more spells and change them on a short rest. The 2024 D&D Player's Handbook introduces changes and improvements to character creation and gameplay.
  • The chapters on Origins, Feats, Equipment, Spells, and the Appendices provide detailed information and rules for players.
  • The hosts discuss the impact of changes to feats like Great Weapon Master and Sharpshooter.
  • Marshal characters can now focus more on battlefield control and support, rather than pure damage.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast, we review the surreal and mysterious world of Quests from the Infinite Staircase. This anthology takes classic D&D adventures and gives them a cosmic upgrade for fifth edition gameplay. Join us as we explore the infinite possibilities behind each door and discover the magic and wonder that awaits. So grab your Player's Handbook, Monster Manual, and Dungeon Master's Guide, and let's embark on a journey like no other. Are you ready for adventure? Let's begin!

Materials Referenced in this Episode

  • Quests from the Infinite Staircase (affiliate link)
  • Wikipedia
  • Expedition to the Barrier Peeks
  • Metamorphosis Alpha
  • The Lost Caverns of Tsojcanth

  • Other Stuff

  • Metro Detroit Gamers (the folks behind Winter Con)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this remastered episode of the RPGBOT.Podcast, Johnn Fourr joins us to talk about creating the ultimate dungeon crawl experience in your RPG adventures! Are you tired of running the same old dungeons that feel repetitive and lackluster? Look no further, because we have the perfect solution for you – the 5-room dungeon. In this post, we will delve into the key elements of a 5-room dungeon and show you how to use them to craft an epic and engaging adventure for your players. So grab your dice and let's explore the world of 5-room dungeons together!

Summary

5-room dungeons are a popular concept in tabletop role-playing games, first introduced by Johnn Fourr in his blog "Roleplaying Tips." They are a simple yet effective tool for dungeon design that can be applied to any genre or setting. In this episode of the RPGBOT.Podcast, Johnn Four joins us to discuss what a 5-room dungeon is and how it can enhance your storytelling in your RPG games.

A 5-room dungeon is exactly what it sounds like - a dungeon made up of five rooms. However, it is much more than that. It is a framework for crafting a compelling and dynamic story within the constraints of a dungeon. Each room represents a key element of a traditional story, including the introduction, conflict, twist, climax, and resolution. By utilizing this structure, GMs are able to create engaging and well-paced adventures that go beyond the standard dungeon crawl.

While the 5-room dungeon is a useful tool for GMs, it is also a flexible one. The concept can be adapted and expanded to suit different playstyles and preferences. For example, some GMs may prefer a 7-room dungeon to allow for more complex storytelling, while others may use a 3-room dungeon for shorter adventures.

In addition to its versatility, the 5-room dungeon is also a valuable resource for session planning. By breaking down the story into five key elements, GMs can easily plan out each room and ensure a well-paced and engaging experience for the players.

5-room dungeons are a fantastic tool for GMs looking to enhance their storytelling in RPGs. By utilizing this structure and its five key elements, GMs can create compelling and dynamic adventures that keep players engaged from start to finish. So next time you're planning a dungeon crawl, consider using the 5-room dungeon framework for an immersive and memorable experience.

This episode was originally published September 8th, 2022

MATERIALS REFERENCED IN THIS EPISODE

  • Johnn Four
  • @roleplayingtips
  • RolePlayingTips.com – Sign up for Johnn’s newsletter for a free copy of the 5-Room Dungeon Compendim

  • RPGBOT.Podcast Episodes

  • RPGBOT.Podcast S2E11 – Puzzles

  • Other Stuff

  • Ars Magica
  • Blake Snyder– Save the Cat
  • Bugs Bunny
  • Christopher Vogler
  • Dave Chalker – 5×5 Critical Hits
  • Joseph Campbell – The Hero’s Journey
  • Scooby Doo
  • The Goonies

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you tired of players constantly metagaming and ruining the suspense in your tabletop role-playing games? Look no further, because in this episode of the RPGBOT.Podcast, we delve into the world of secret rolls and how they can add a new level of excitement and uncertainty to your game. Whether you're a Pathfinder 2 or Dungeons & Dragons 5e player, we've got you covered with tips and tricks on how to effectively use secret rolls in your game. So buckle up, and get ready to take your campaign to the next level with the power of secret rolls.

Summary

In this episode of the RPGBOT.Podcast, we discuss the use of secret rolls in tabletop role-playing games. We explore the mechanics of secret rolls in Pathfinder 2 and the lack of explicit rules for secret rolls in Dungeons & Dragons 5e. We highlight the benefits of secret rolls in preventing metagaming and creating suspense and uncertainty for players. We also provide practical advice for DMs on how to handle secret rolls, including paraphrasing information and lying when necessary. We discuss the use of secret rolls in knowledge checks and the potential for critical success and failure to reveal the outcome of the roll.

Overall, the episode emphasizes the importance of secret rolls in enhancing gameplay and creating a more immersive experience. In this conversation, Tyler, Ash, and Randall discuss the use of secret rolls in tabletop role-playing games, specifically focusing on Pathfinder 2e and Dungeons & Dragons 5e. They explore the benefits and drawbacks of secret rolls in different aspects of the game, including knowledge checks, hide and sneak actions, and social interactions. They also provide tips for building a homebrew campaign, including using random tables for inspiration and creating encounters with multiple monsters, interesting terrain, and complications. Overall, they emphasize the flexibility and creativity that secret rolls can bring to the game.

Links

  • Cantrip Candles (Affiliate Link)

DnD 3.5 via d20srd.org

  • Sense Motive

DnD 5e via DnDBeyond

  • Deception
  • Insight

PF2 via Archives of Nethys

  • “Secret” tag

Previous Episodes

  • 5-Room Dungeon

RPGBOT.net

  • Encounter Builder

Other Stuff

  • Asgard’s Random World Generator
  • Kobold Fight Club
  • Wattaboo.itch.io

Takeaways

  • Secret rolls can prevent metagaming and create suspense and uncertainty for players.
  • Paraphrasing information and lying when necessary can help DMs handle secret rolls effectively.
  • Critical success and failure in knowledge checks can reveal additional information or lead to misinformation.
  • Allowing players to metagame a little when they critically succeed can enhance the gaming experience.
  • Secret rolls can enhance gameplay and create a more immersive experience. Secret rolls can add excitement and unpredictability to tabletop role-playing games
  • Using secret rolls for knowledge checks can prevent metagaming and enhance the role-playing experience
  • In hide and sneak actions, secret rolls can create tension and surprise for both players and GMs
  • Social interactions can benefit from secret rolls, allowing players to make more nuanced decisions and adding an element of mystery
  • When building a homebrew campaign, start with a setting or theme and gradually expand from there
  • Encounters should include multiple monsters, interesting terrain, and complications to make them more engaging and challenging

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we delve into the intricacies of one of the most fascinating planes in the D&D cosmology: Mechanus. Known for its absolute order and interlocking gears the size of small countries, Mechanus is a plane like no other. Join us as we explore the various features and inhabitants of this highly structured and symmetrical world. From the bureaucratic Modrons to the optional rules of the Law of Averages and Imposing Order, get ready for a deep dive into the intricacies of Mechanus. So grab your dice and join us as we take a journey into the heart of this incredible plane.

Summary

In this episode of the RPGBOT.Podcast, We break down the Plane of Mechanus in the D&D cosmology. We describe Mechanus as a plane of absolute order, with interlocking gears the size of small countries. The gears are habitable on both sides and everything is perfectly balanced and symmetrical. Mechanus connects to three other planes: Acheron, Arcadia, and Sigil. We talk about the Modrons, creatures that inhabit Mechanus and are known for their bureaucratic and orderly nature. Two optional rules for Mechanus: the Law of Averages, where creatures always use the average damage result for attacks and spells, and Imposing Order, where visitors must make a Wisdom saving throw at the end of a long rest to avoid changing their alignment to lawful neutral.

In this part of the episode, we explore the concept of law in Pathfinder and how it differs from D&D. We also delve into the hierarchy of Modrons, the native inhabitants of Mechanus, and their roles and functions within the plane. We share tidbits about Modrons, such as their limited communication abilities and the constant replacement of Modrons in the hierarchy upon death. We touch on the challenges of finding stat blocks for higher-ranking Modrons. We discuss various aspects of Mechanus, the plane of law and order in the Dungeons & Dragons multiverse. We cover topics such as the Modrons, the ruling hierarchy of Mechanus, the Ruby Rod, the Slodds, the Formians, the Gate Town of Automata, and the Great Modron March. We also mention the Hall of Concordance in Axis.

Takeaways

  • Mechanus is a plane of absolute order with interlocking gears the size of small countries
  • The gears are habitable on both sides and everything is perfectly balanced and symmetrical
  • Mechanus connects to three other planes: Acheron, Arcadia, and Sigil
  • Modrons, creatures that inhabit Mechanus, are known for their bureaucratic and orderly nature
  • Two optional rules for Mechanus: Law of Averages and Imposing Order Pathfinder has a plane dedicated to law called Axis, which falls between Mechanus and Sigil.
  • Modrons are the only native inhabitants of Mechanus and exist in an absolute hierarchy based on the number of sides they have.
  • Modrons have limited communication abilities and can only communicate with Modrons one step above or below them in the hierarchy.
  • When a Modron dies, they are immediately replaced in the hierarchy, and Primus creates new Monodrones to maintain a stable number of Modrons in the multiverse.
  • Finding stat blocks for higher-ranking Modrons can be challenging, and previous editions may provide more information. Mechanus is the plane of law and order in the D&D multiverse
  • The Modrons are the ruling hierarchy of Mechanus
  • The Ruby Rod is a powerful artifact that controls the Slodds
  • The Slodds are chaotic creatures that seek to break free from Mechanus
  • The Formians are ant-like creatures that have invaded Mechanus
  • Automata is a Gate Town in Mechanus known for its bureaucratic and orderly nature
  • The Great Modron March is a mysterious event that occurs every 289 years
  • The Hall of Concordance in Axis is a place where contracts are signed and enforced
  • Mechanus is a fascinating and complex plane with many unique features and creatures

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we discuss initiative and surprise mechanics in TTRPGs. We examine how initiative and surprise work in DnD 5e and how people are using it wrong, we compare 5e to other RPGs including Pathfinder 2e and The One Ring, and we explore some variant initiative options which you might use in your own games.

This episode was originally published April 6, 2022

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Dungeon Master’s Guide (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)

Other Stuff

  • Alien RPG
  • Easy Roller Dice’s Hollow Metal Dice (affiliate link)
  • Fantasy Flight Star Wars (affiliate link)
  • Mörk Borg
  • The One Ring 2e

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome back to part 2 of our Wizards optimization discussion with the one and only Treantmonk! In the previous episode, we delved into the world of D&D 5e Wizards and explored their potential at lower levels. Now, we continue our journey and tackle the exciting realm of mid to high levels. Brace yourselves, as we discuss powerful spell choices, gameplay strategies, and the fierce competition for spells among our characters. Grab your spellbooks and let's dive in!

Summary

In part 2 of our Wizard optimization discussion with Treantmonk, we continue optimizing our Wizards. We continue from level 7 and discuss our spell choices and subclass features. The gameplay of each character is described, with Ash focusing on confusion and illusion, Randall using magic missile as a machine gun, Chris restraining and damaging enemies, and Tyler causing mischief from a distance. We also discuss the importance of spell selection and the competition for spells as wizards progress to higher levels. We’re excited about the powerful spells we have access to and the creative ways in which we can use them.

We discuss the importance of optimizing our characters and the fun of collecting and using a wide variety of spells. We talk about our choices for Spell Mastery feature at level 18. We briefly discuss their choices for second-level spells, with Chris taking Tasha's Mind Whip and Vortex Warp, Ash choosing Phantasmal Force and Mirror Image, and Randall debating between Web and Shatter. We debate the usefulness of the Wish spell and the potential problems it can cause at the table. In the final part of our conversation, we discuss our choices for signature spells at level 20.

Takeaways

  • Choosing the right spells is crucial for optimizing a Wizard character in D&D 5e.
  • Each player has a unique play style and strategy based on their chosen subclass and spell selection.
  • Higher-level spells offer more powerful and versatile options for combat and utility.
  • Competition for spells in our spell draft increases as characters progress to higher levels.
  • Understanding the mechanics and synergies of spells can lead to creative and effective gameplay.
  • They express excitement about the powerful spells they have access to and the creative ways they can use them.
  • The hosts discuss the importance of optimizing their characters and the fun of collecting and using a wide variety of spells.
  • They also discuss high-level subclass features and the unique abilities they provide.
  • They debate the pros and cons of the Wish spell, acknowledging its power but also the potential problems it can cause at the table.
  • The hosts make their selections for the Spell Mastery feature at level 18, with each host choosing spells that complement their playstyle.
  • They also briefly discuss their choices for second-level spells, considering their usefulness and synergy with their overall spell selection.
  • At level 20, characters can choose two third-level spells to be their signature spells, which they can cast once per day without expending a spell slot.
  • The hosts have fun joking around and making light of their choices for signature spells.
  • The conversation highlights the camaraderie and enjoyment that can come from playing high-level wizards in Dungeons & Dragons.
  • The hosts also discuss the challenges and limitations of certain spells at higher levels.

Materials Referenced in This Episode

  • Treantmonk (Chris Honkala)
  • Youtube
  • Twitter
  • Patreon

  • Wizard Handbook

  • Wizard Subclasses Breakdown
  • Wizard Spell List Breakdown

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to the ultimate guide to optimizing your wizard in Dungeons & Dragons 5e! Whether you're a seasoned player or new to the game, our guest Chris Honkala (Treantmonk) joins us to share expert tips and strategies for creating a powerful and effective wizard. From race and ability scores to spellcasting and subclasses, we'll cover everything you need to know to make the most out of your wizard character. So grab your spellbook and get ready to become the ultimate arcane master!

Summary

In this episode, Chris Honkala (Treantmonk) joins Tyler, Ash, and Randall to discuss optimizing wizards in Dungeons & Dragons 5e. They cover various topics such as race and ability scores, proficiencies, spellcasting, and subclasses. We share opinions on different subclasses and our favorite spells. We also discuss the Wizard's low-level features and their usefulness. We provide insights and tips for players looking to optimize their wizard characters.

We also discuss our opinions on different wizard subclasses in Dungeons and Dragons, covering every official suclass, and offering a polite nod to the Critical Role subclasses. We share thoughts on the strengths and weaknesses of each subclass and our personal preferences. We also discuss the features and abilities they gain at different levels, such as improved minor illusion and arcane deflection. We talk about the mechanics of copying spells into spellbooks and the importance of initiative for wizards.

In this episode, we draft our spells, each picking just two per spell level in random order. Forced to compete for our favorites, we make some interesting choices to grab the best spells we can at each spell level from 2nd through 4th. We also look at our various subclass features and how they work with our spell choices.

Takeaways

  • Wizards are full spellcasters and their spellcasting feature is their main focus.
  • The Arcane Recovery feature allows wizards to recover spell slots during a short rest.
  • Different subclasses offer unique abilities and playstyles for wizards.
  • Choosing the right spells is crucial for optimizing a wizard character.
  • Consider race and ability scores to maximize the effectiveness of a wizard.
  • The hosts discuss their opinions on different wizard subclasses in Dungeons and Dragons, sharing their thoughts on the strengths and weaknesses of each subclass
  • They discuss the mechanics of copying spells into spellbooks and the importance of initiative for wizards
  • Spell choices should be based on personal playstyle and the needs of the party.
  • Listeners can find the guest, Chris, on his YouTube channel, TreatMonk's Temple.

Materials Referenced in This Episode

  • Treantmonk (Chris Honkala)
  • Youtube
  • Twitter
  • Patreon

  • Wizard Handbook

  • Wizard Subclasses Breakdown
  • Wizard Spell List Breakdown

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we explore creating your character’s backstory. Creating a compelling character is an essential part of playing Dungeons and Dragons (D&D). While the game may be full of dragons, magic, and epic battles, it's the characters that bring the story to life. Whether you're a seasoned player or new to the game, here are some tips and tricks for bringing your adventurer to life and making them a memorable part of your D&D experience.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to part two of our comprehensive guide to optimizing your Barbarian character in D&D! In our previous episode, we covered the basics of the class and its features at low levels. Now, we delve into the more advanced features and abilities gained by the Barbarian as they level up. Get ready to unleash your inner savage and learn how to maximize your Barbarian's potential!

Summary

In our second part of our guide to optimizing Barbarians, we talk about the features and abilities gained by the Barbarian class at levels 5 to 20. We explore the unique paths of Ancestral Guardian, Giant, and Wild Magic subclasses and their unique features. We also cover the Barbarian's optional class feature, such as Instinctive Pounce, as well as different ability score improvements and feats.

In the final part of the conversation, we talk about the level 15-20 features of the Barbarian class. We highlight the improvements and new abilities gained at each level, such as increased Brutal Critical damage, additional resistances, and unlimited rages. We also discuss the limitations and drawbacks of certain features. We share our thoughts on playing a high-level Barbarian and express excitement for the upcoming episode on the Wizard class.

Takeaways

  • The Extra Attack feature at level 5 doubles the Barbarian's damage output
  • The Path of the Wild Magic and Path of the Ancestral Guardian subclasses offer unique abilities and playstyles
  • The Elemental Cleaver feature allows the Path of the Giant Barbarian to infuse their weapon with primordial energy, dealing extra damage of a chosen type
  • The Spirit Shield ability allows the Barbarian to reduce damage taken by an ally within 30 feet
  • The Instinctive Pounce feature allows the Barbarian to move half their speed when they rage
  • The Feral Instinct feature gives the Barbarian advantage on initiative rolls
  • The Brutal Critical feature has limitations and may not be as impactful as expected.
  • The Relentless Rage feature can be a lifesaver in combat.
  • The Polearm Master feat can provide additional reach and combat options.
  • Features like increased damage, additional resistances, and unlimited rages enhance the Barbarian's combat capabilities.
  • Certain features have limitations and drawbacks, such as limited scaling and situational usefulness.
  • Playing a high-level Barbarian can be fun and rewarding, especially with optimized strategies and creative character concepts.
  • The hosts express excitement for the next episode on the Wizard class.

Materials Referenced in This Episode * Content from RPGBOT.net + Barbarian Handbook + Barbarian Races Breakdown + Barbarian Subclass Breakdown * Other Stuff + Johnn Four: The 5-Room Dungeon + Zangief

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Unleash your inner primal warrior with our guide to optimizing the Barbarian class! From race and ability scores to managing rage and exploring different flavors of this ferocious class, we'll help you create the ultimate Barbarian for your next campaign. Don't settle for a one-dimensional brute – unlock the full potential of this versatile class with our expert tips and strategies.

Summary In this episode of the RPGBOT.Podcast, we optimize Barbarians. We explore the race, ability scores, skills, and features of the Barbarian class. We touch on the limitations of rage and the importance of managing rage uses. We emphasize the importance of considering different flavors and interpretations of rage to make the Barbarian class more interesting and diverse.

We also discuss the role of Barbarians in combat and their limited utility outside of combat. We review the different subclasses of the Barbarian class in Dungeons & Dragons, provide our opinions on each subclass, and highlight their strengths and weaknesses. We discuss the subclasses which we've have chosen for our example barbarians. Ash chooses the Path of the Giant, which allows him to become a fairy giant barbarian with increased reach and size. Tyler chooses the Ancestral Guardian subclass, which grants him the ability to protect his allies by taunting enemies and reducing damage to them. Randall chooses the Path of Wild Magic, which gives him the ability to roll on a table and gain beneficial effects whenever he enters a rage. We also share some of their favorite memories from D&D and Pathfinder games.

Takeaways

  • Barbarians are primarily focused on strength and constitution, with a splash of other abilities depending on the desired character build.
  • Rage is the central feature of the Barbarian class, providing resistance to certain types of damage and a damage bonus on strength-based melee attacks.
  • Managing rage uses is crucial, as Barbarians have a limited number of rages per day.
  • Flavor and interpretation of rage can vary, allowing for different character concepts and playstyles.
  • Barbarians excel in combat but may have limited utility outside of combat.
  • Consider the adventuring day structure and the limitations of rage when playing a Barbarian.
  • The Bear Totem subclass of the Totem Warrior is a popular choice for its survivability.
  • The Ancestral Guardian subclass is powerful but can be boring to play.
  • The Berserker subclass is considered the worst subclass due to the exhaustion mechanic.
  • The Path of the Beast subclass is fun and offers a Lycanthrope-like experience.
  • The Path of the Juggernaut subclass is compared to the Home Run Bat from Super Smash Bros.
  • The hosts discuss the importance of setting expectations and discussing subclass choices during session zero.
  • The hosts discuss the subclasses they have chosen for their barbarian characters. Ash chooses the Path of the Giant, Tyler chooses the Ancestral Guardian subclass, and Randall chooses the Path of Wild Magic
  • They share some of their favorite memories from D&D and Pathfinder games

Materials Referenced in This Episode * Content from RPGBOT.net + Barbarian Handbook + Barbarian Races Breakdown + Barbarian Subclass Breakdown * Other Stuff + Johnn Four: The 5-Room Dungeon + Zangief

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you looking to add some brain-teasing challenges to your Tabletop RPG sessions? Look no further! In this remastered episode of the RPGBOT.Podcast, we explore the world of puzzles in tabletop RPGs. From tips on how to run them effectively to utilizing character abilities, we have you covered. Plus, we'll take a trip through history to uncover some inventive puzzle ideas for your game. Get ready to level up your tabletop experience with these thrilling and strategic puzzles!

This episode of the RPGBOT.Podcast was originally published March 22, 2022.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Tales from the Yawning Portal (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this second half of our breakdown of Druids, we dig into the exciting world of druid spells and abilities at 5th and 6th level. Join us as we discuss the strengths and weaknesses of these spells, the game-changing potential of the Cosmic Omen feature, and the introduction of the Circle of Stars subclass. We'll also take a look at the higher-level abilities and playstyle of a druid, including their powerful Wild Shape and spellcasting abilities. Get ready for an insightful and in-depth exploration of the Druid class in this episode. Let's dive in!

Summary

In the second episode of the RPGBOT.Podcast, we discuss the spells and abilities that druids gain at 5th and 6th level. We highlight the usefulness of spells like Call Lightning and Conjure Animals, as well as the potential for creative strategies with summoning spells. We talk about the limitations and drawbacks of certain spells, such as Sleet Storm. Additionally, we discuss the subclass feature Cosmic Omen, which grants the druid special reactions based on dice rolls. At level 9, druids gain access to fifth-level spells, including powerful area control spells like Insect Plague and Wall of Stone. Level 10 introduces the Circle of Stars subclass, which allows druids to transform into celestial forms and gain additional benefits. Level 11 brings sixth-level spells, such as Mirage Arcane and Reverse Gravity. At level 12, druids can increase their ability scores or choose a feat. Level 13 grants access to seventh-level spells, including Firestorm and Plane Shift. Level 14 is when druids receive their final subclass feature, such as the ability to cast Alter Self at will with the Thousand Forms feature. In this final part of the conversation, we discuss the higher-level abilities and features of the Druid class. We explore the power of Wild Shape, the versatility of spellcasting, and the unique abilities gained at each level. They also discuss the tactics and playstyle of a high-level Druid, including the use of powerful spells and the ability to shapechange into powerful creatures.

Takeaways

  • Druids gain powerful spells like Call Lightning and Conjure Animals at 5th level.
  • Summoning spells can be used creatively to overwhelm enemies or control the battlefield.
  • Some spells, like Sleet Storm, may have limitations or drawbacks that make them less effective.
  • The Cosmic Omen subclass feature grants druids special reactions based on dice rolls, providing additional utility in combat. Druids gain access to powerful area control spells at higher levels.
  • The Circle of Stars subclass allows druids to transform into celestial forms and gain additional benefits.
  • Druids can increase their ability scores or choose a feat at level 12.
  • Seventh-level spells grant druids even more powerful abilities, such as Firestorm and Plane Shift.
  • At level 14, druids receive their final subclass feature, such as the ability to cast Alter Self at will. The Druid class gains powerful abilities and features at higher levels, including the ability to shapechange into powerful creatures and cast spells while in Wild Shape.
  • At level 20, Druids become nearly unkillable with the Archdruid feature, allowing them to use Wild Shape an unlimited number of times.
  • Druids have a wide range of spells at their disposal, including powerful area-of-effect spells like Earthquake and Tsunami.
  • The versatility of the Druid class allows for a variety of playstyles, from being a frontline tank to a spellcasting support character.
  • The Druid class offers unique opportunities for epic storytelling and gameplay, with the ability to commune with nature and shapechange into powerful creatures.

View Details

On this episode of the RPGBOT.Podcast, where we explore the world of Dungeons & Dragons 5th edition druids. Join us as we discuss everything from race and ability scores to spellcasting and subclass choices. From the versatile Circle of Stars to the fierce Circle of the Moon, we'll break down the strengths and weaknesses of each subclass and share our own picks. So grab your spellbook and get ready to learn about the mystical ways of the druid class in this action-packed episode.

SUMMARY

In this episode of the RPGBOT.Podcast, we discuss druids in Dungeons & Dragons 5th edition, covering topics such as race and ability scores, proficiencies, level 1 features, and spellcasting. We touch on the unique aspects of druidic language and the role of druids as controllers in combat. We highlight the importance of dexterity for druids due to their limited armor options and emphasize the versatility of druids in summoning magic and area control. We’ll break down the different Druid subclasses and their features and express our opinions on each subclass and provide insights into their strengths and weaknesses.

We’ll decide on our own subclass choices: Tyler chooses Circle of Spores, Ash chooses Circle of Stars, and Randall James chooses Circle of the Moon. In this conversation, we talk about the different forms that Moon Druids can take and the spells they can use at different levels. We explore the benefits of each form and spell, as well as the strategies and tactics that can be employed in combat. We discuss the differences between gnomes and halflings and the unique abilities and characteristics of gnomes. Our conversation concludes with a preview of the next episode, where they will cover levels 5 to 20 for the Druid class.

TAKEAWAYS

  • Druids in D&D 5th edition are versatile spellcasters with a focus on area control and summoning magic.
  • Dexterity is crucial for druids due to their limited armor options.
  • Druids excel at controlling the battlefield and manipulating the movement of creatures.
  • Druids have a unique language called Druidic, which is similar to thieves' cant.
  • The Circle of the Land subclass provides additional cantrips to compensate for the druid's lower number of starting cantrips.
  • Druids have exclusive cantrips like Primal Savagery, which is a powerful melee attack option. The Circle of the Moon is a popular choice for new players and offers powerful wild shape abilities.
  • The Circle of Spores is a complex subclass that requires careful optimization to be effective.
  • The Circle of Stars is a versatile subclass with strong spellcasting abilities and unique features.
  • The Circle of Dreams is generally considered a weak subclass due to its limited healing capabilities.
  • The Circle of the Shepherd is a good option for players who enjoy summoning and controlling creatures.
  • The Circle of Wildfire offers a mix of healing and offensive abilities, as well as a companion creature.
  • The Circle of the Land is a solid choice for players who want a straightforward druid experience.
  • The Circle of the Stars is highly recommended for its versatility and powerful features.
  • The Circle of Spores is a complex subclass that requires careful optimization to be effective.
  • The Circle of the Moon is a popular choice for new players and offers powerful wild shape abilities. Moon Druids have a variety of forms to choose from, each with its own benefits and abilities.
  • Spells like Heat Metal and Spike Growth are effective for damage and control in combat.
  • Gnomes and halflings have different origins and characteristics, with gnomes being more connected to the Fey.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we discuss the philosophical intricacies of tabletop roleplaying games with Dr. Terry Macmullan. From lawful good to chaotic evil, alignment has been a staple of RPGs for decades. But why do some players love it while others loathe it? Join us as we explore the history, impact, and various interpretations of alignment in tabletop gaming. Let's roll the dice and get started!

This episode was originally published March 2nd, 2022

MATERIALS REFERENCED IN THIS EPISODE

  • Doctor Terry Macmullan @PhilosphyDM

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 0 – The Adventure Begins
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link) or the Basic Rules
  • Alignment

DnD 3.5

Alignment

  • Atonement – It got rolled into Ceremony in DnD 5e
  • Helm of Opposite Alignment – Did not make it into 5e

Other Stuff

  • Adventurer’s League
  • Ayn Rand
  • Buffy the Vampire Slayer
  • Breaking Bad
  • Friedrich Nietzsche
  • Immanuel Kant
  • Jane Addams
  • Jeremy Bentham
  • John Rawls
  • John Stuart Mill
  • Man in the Iron Mask
  • Peter Singer
  • Socrates
  • The Addiction

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this second episode of the RPGBOT.Podcast, we continue our postmortem from our recent play of Dragonlance: Shadow of the Dragon Queen. From the streets of Kalaman to the ruins of Vogler, our characters face challenges and make tough decisions in the Dragonlance Shadow of the Dragon Queen campaign.

SUMMARY

In this second part of the conversation, Randall and Tyler talk with Ash about their experiences playing the Dragon Lance campaign and specifically focus on the exploration of the Northern Wastes. They mention the challenges they faced, such as Lord Soth's pursuit of the cataclysmic flame and the army that was coming to Calaman. They also talk about the mechanics of the hex crawl and the various encounters and obstacles they encountered.

Randall discusses the decision to switch to gritty realism during this chapter and how it affected their gameplay. They also touch on the City of Lost Names and the lack of information about it at the time. In this part of the conversation, Tyler and Ash discuss their experience with the changes in the game and the challenges they faced. They talk about the resource strain on spell slots and the limitations it imposed on their gameplay. They also mention the use of random encounter tables and how they modified them to fit their playstyle. They share their thoughts on the City of Lost Names and their clever approach to infiltrating it. They also discuss their decision to climb the tower and their unexpected solution to escape the collapsing city. In this part of the conversation, the hosts discuss the events leading up to the final confrontation with Lord Soth.

They mention how they used a mirror to paralyze Soth and then sent him to the astral plane using a portable hole and a bag of holding. They express their disappointment with the way the adventure handled the defeat of such a cool villain. They also mention the puzzle involving the cataclysmic flame and the different ways it could be destroyed. The cleric in the party used divine intervention to ask their god for help in destroying the flame. The final part of the conversation focuses on the ending of the Dragonlance campaign. The players discuss their expectations for the final boss fight and express disappointment with the way it played out. They also critique the tie-in board game, Heroes of Kryn, and its lackluster gameplay. Overall, they enjoyed the campaign but felt that the pacing and some narrative choices could have been improved.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Dragonlance: Shadow of the Dragon Queen Review

TAKEAWAYS

  • Modifying random encounter tables can enhance the gameplay experience.
  • Creative problem-solving can lead to unexpected and exciting outcomes.
  • Adapting the adventure to fit the players' choices can create a more engaging and personalized experience. The hosts were disappointed with the way the adventure handled the defeat of Lord Soth, feeling that it didn't do justice to such a cool villain.
  • They used a mirror to paralyze Soth and then sent him to the astral plane using a portable hole and a bag of holding.
  • The puzzle involving the cataclysmic flame offered different ways to destroy it, including using a dragon lance or divine intervention.
  • The cleric in the party used divine intervention to ask their god for help in destroying the flame. The players expected the final boss fight to be against Lord Soth and were disappointed when it turned out to be a random dragon
  • The tie-in board game, Heroes of Kryn, received negative reviews and was considered tedious to set up
  • The players felt that the pacing of the campaign could have been improved, with some sections being too easy to rest and others having too many hard fights in a row
  • The lack of plane hopping in the Planescape campaign was seen as a missed opportunity
  • Troop monsters from Pathfinder 2 were recommended as a solution for running large-scale battles in D&D

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we do a postmortem from our recent play of Dragonlance: Shadow of the Dragon Queen. From the streets of Kalaman to the ruins of Vogler, our characters face challenges and make tough decisions in the Dragonlance Shadow of the Dragon Queen campaign.

SUMMARY

In this first part of The RPGBOT.Podcast, we talk about the Dragonlance Shadow of the Dragon Queen campaign. We Share our characters in the campaign and our experiences playing through the adventure. We touch on topics such as party size, roleplaying, and the inclusion of the kinder race. Spoiler alert: we mention that they will be discussing the entire Shadow of the Dragon Queen adventure, so listeners who haven't played it yet should be aware. In this part of the conversation, we discuss the first few chapters of the campaign, exploring the introductory adventures, the siege of Vogler, and the events in the city of Kalaman. we mention our interactions with NPCs and the challenges they faced. We share our experiences and highlight memorable moments, such as burning down the town and encountering Lord Soth. The conversation ends with a discussion about the dungeon crawl and the unique paths created by Lord Soth.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Dragonlance: Shadow of the Dragon Queen Review

TAKEAWAYS

  • WE discussed the characters in their campaign and shared their experiences playing through the adventure.
  • The party size was a topic of discussion, with some members feeling that six players was too many.
  • We talked about the roleplaying aspects of the campaign and how their characters interacted with the world.
  • The inclusion of the kinder race was mentioned, with some members expressing their dislike for the race.
  • Interactions with NPCs and building relationships with them play a significant role in the campaign.
  • Memorable moments include burning down the town and encountering Lord Soth.
  • The dungeon crawl in the later chapters is unique due to the paths created by Lord Soth. The battle with Lord Soth set the tone for the campaign and established him as the main antagonist
  • The use of the cataclysmic flame to reveal Soth's history was a creative storytelling technique

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we discuss flight. We examine the state of flight rules in DnD 5e and PF2 and take a peek at DnD 3.x and PF1 for comparison, then we explore how to handle flying enemies from a player’s perspective and how to handle flying players from a GM/DM perspective. We also take a brief aside into how cool airships are.

Special thanks to @SenChatterton on Twitter for the question of the week this week.

This episode of the RPGBOT.Podcast was originally published on February 23, 2022

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 2 – Mounted Combat
  • RPGBOT.Podcast Episode 6 – The Tarrasque

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Eberron: Rising From the Last War (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)

DnD 3.5

  • DnD 3.5 Flight Rules
  • Races of the Wild (affiliate link)
  • Savage Species (affiliate link)

Other Stuff

  • BESM d20 Revised Edition (affiliate link)
  • Final Fantasy 6
  • My Little Pony: Friendship is Magic
  • Roll20 Equation for range while flying: [[[[(?{vertical distance|0}2)+(?{Horizontal distance|0)2)]]**.5]]
  • X-Men: Fastball Special

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

This episode of the RPGBOT.Podcast is sponsored by Cantrip Candles. Visit RPGBOT.net/candles to get your first scent and bring your tabletop sessions to life!

Have you ever wondered what the afterlife might look like in the world of Dungeons and Dragons? Well, wonder no more because on this episode of the RPGBOT.Podcast, we uncover the mysterious Plane of Bytopia and its unique take on the concept of the afterlife. Join us as we explore the Good Place-like existence of this D&D plane and uncover the secrets and wonders it holds for adventurers and players alike. Get ready to embark on a journey like no other as we examine Bytopia's afterlife in D&D.

SUMMARY

The Team covers the Upper Plane of Bytopia in D&D, exploring the geography, weather, and alignment of Bytopia, as well as the unique physics of the plane. The conversation also goes into the lifestyle and trade between the two layers of Bytopia, with humorous tangents along the way. We explore the concept of Bytopia, a plane in the D&D multiverse, and its unique characteristics: the environment, inhabitants, and the experience of visiting Bytopia. We touch on the nature of the afterlife, the concept of pervasive goodwill, and the potential challenges of entering and leaving Bytopia. The conversation also covers the themes of Bytopia, Tradegate, and non-player's handbook races. We breakdown the unique features of Bytopia, the trade gate, and the currency system. Our question of the week covers the concept of an 'oops all' party with non-player's handbook races, sharing our ideas and preferences for such parties.

SHOW LINKS

  • DnD 5e
  • Dungeon Master’s Guide (affiliate link)
  • Monsters of the Multiverse (affiliate link)

  • Forgotten Realms Wiki

  • Pathfinder Wiki
  • Bytopia

KEY TAKEAWAYS

  • Detailed insights into the Upper Plane of Bytopia in D&D
  • Understanding the unique geography and weather patterns of Bytopia
  • Exploration of the alignment and lifestyle of Bytopia's inhabitants
  • Humorous tangents and discussions about the recording schedule and ad read Bytopia is a unique plane in the D&D multiverse, characterized by its idyllic environment and intelligent inhabitants.
  • The concept of pervasive goodwill in Bytopia presents an intriguing challenge for visitors, potentially trapping them in a state of contentment and happiness.
  • The discussion highlights the potential challenges and methods for entering Bytopia, including portals, teleportation circles, and the influence of gods.
  • The presence of adamantine dragons, intelligent plants, and the ethical considerations of animal husbandry in Bytopia raise thought-provoking questions about the nature of the plane and its inhabitants. Bytopia and Tradegate are unique locations in the D&D universe, each with its own distinct features and characteristics.
  • The currency system in Tradegate, known as Lode Stars, is designed to facilitate ethical trading and prevent the trade of unethical goods.
  • The concept of an 'oops all' party with non-player's handbook races offers a creative and unconventional approach to D&D campaigns, allowing for unique and diverse party compositions.
  • The hosts' discussion of non-player's handbook races provides insight into the potential for imaginative and entertaining gameplay experiences in the D&D universe.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this latest episode of the RPGBOT.Podcast, we dive into the progression of our ranger characters from levels 5 to 20. As avid players of Dungeons & Dragons, we were excited to discuss the challenges and features of each level, and share our insights and experiences with our listeners.

EPISODE SUMMARY

In this RPGBOT.Podcast episode, we discuss the progression of our ranger characters from levels 5 to 10, highlighting the challenges and features of each level. We explore the spells, feats, and abilities available to rangers at each level, providing insights and comparisons. We progress our Ranger Builds focusing on the abilities and features gained at different levels. We Talk about the improvements and limitations of the characters, comparing the effectiveness of various spells and abilities. We also share their experiences and insights on the game's mechanics and the impact of character progression on gameplay. The conversation covers a range of topics related to Dungeons & Dragons, including character builds, capstone abilities, and the reception of new game editions. We answer the question of the week discussing the 5th edition of D&D, the Pathfinder 2 Remaster, and the upcoming 2024 rules, touching on the challenges of pleasing a diverse community and the business motivations behind game updates.

MATERIALS REFERENCED IN THIS EPISODE

  • Ranger Handbook
  • Ranger Races Breakdown
  • Ranger Subclass Breakdown
  • Horizon Walker Ranger Handbook

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we dive into the world of random encounters. From epic battles to unexpected obstacles, random encounters can add an exciting element to any RPG adventure. But how can we make them more than just a filler? In this post, we'll take a closer look at the do's and don'ts of designing and presenting random encounters, provide tips on how to make them engaging and memorable, and provide you with an example of a Random Encounter chart.

Special thanks to @Jedyst for the question of the week this week.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

Dungeons and Dragons 5e

  • Explorer’s Guide to Wildemount
  • Out of the Abyss
  • Strixhaven: A Curriculum of Chaos
  • Xanathar’s Guide to Everything

Pathfinder 2e

  • Core Rulebook (affiliate link)

Other Stuff

  • Gloomhaven

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to our in-depth discussion on the Ranger class in D&D 5e! In this two-part episode of the RPGBOT.Podcast, we break down the features, subclasses, and overall strengths and weaknesses of the Ranger class, offering insights and recommendations for players. Join us as we analyze the misconceptions surrounding this class, and provide a detailed comparison of different Ranger builds. Whether you're a seasoned Ranger player or new to the class, this blog post will provide valuable insights and strategies for unleashing the full potential of your character.

In the part 1, we break down features of the Ranger class in D&D 5e. We analyze the shortcomings and improvements of the Ranger class, including Favored Enemy, Favored Foe, and Natural Explorer. We discuss the usefulness of certain skills, the challenges of overland travel, and the limitations of the Ranger class in different game settings.

Our conversation covers a detailed exploration of the various subclasses and features of the Ranger class in Dungeons & Dragons 5th Edition, diving into the strengths, weaknesses, and thematic elements of each subclass, providing insights and recommendations for players. We’ll share our opinions on the effectiveness and appeal of each subclass, highlighting the improvements made in the Tasha's Cauldron of Everything expansion. We address the historical perception of the Ranger class and the misconceptions surrounding it. We provide you with a detailed comparison of Ranger builds, focusing on the abilities and features of the characters, including the strengths and weaknesses of different builds, as well as the strategic and tactical considerations for each.

Takeaways

  • Discussion of atmospheric conditions and their impact on power issues
  • Insights into the shortcomings and improvements of the Ranger class in D&D 5e
  • Exploration of the usefulness of certain skills and the challenges of overland travel in different game settings Comprehensive analysis of Ranger subclasses and features
  • Insights into the strengths and weaknesses of each subclass
  • Recommendations for thematic character concepts and gameplay strategies
  • Addressing historical misconceptions about the Ranger class Detailed comparison of Ranger builds
  • Strategic and tactical considerations for character abilities
  • Playful banter and hypothetical scenarios related to character abilities

Materials Referenced in this Episode

  • Ranger Handbook
  • Ranger Races Breakdown
  • Ranger Subclass Breakdown
  • Horizon Walker Ranger Handbook

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you ready to face the unknown? Welcome to the RPGBOT.Podcast. In this episode we explore the mysterious realm of Pandemonium, a plane unlike any other. Deep within its chaotic depths lies a world of enthralling enigmas and mind-bending madness. In this post, we will dig deeper into the bizarre nature of Pandemonium to uncover its secrets. So, grab your gear and hold on tight as we embark on a journey to unveil the chaotic depths of Pathfinder 2's most enigmatic plane.

  • Dungeon Master’s Guide (affiliate link)
  • Mordenkainen’s Tome of Foes (affiliate link)
  • Vecna: Eve of Ruin (affiliate link)
  • Forgotten Realms Wiki

Takeaways

  • Pandemonium is a plane characterized by its maddening winds, deafening sounds, and the potential for driving adventurers to madness.
  • The layers of Pandemonium, including Pandesmos, Cacitus, Flagathon, and Agathion, each present unique challenges and mysteries for adventurers.
  • The mechanics of Pandemonium include the risk of exhaustion and permanent insanity for those who spend too much time on the plane.
  • Campaign ideas for Pandemonium include recovering lost souls, exploring the mysteries of the plane, and facing the challenges of the maddening winds.
  • The conversation provides insights into the potential use of Pandemonium as a setting for high-level adventures and the limitations and challenges it presents to adventurers. Pandemonium is a plane of infinite wind and madness, with a cold and desolate environment that poses significant challenges for survival.
  • The plane is home to a variety of unsettling inhabitants, including bugbears, fae courts, spider dragons, and howlers, each with their own disturbing characteristics.
  • Deities such as Arathnull, Raxivort, and Miska the wolf spider are associated with Pandemonium, adding to its eerie and chaotic nature.
  • Pathfinder two lacks an equivalent to the Pandemonium plane, with its lore incorporating the concept of outer rifts instead.
  • The discussion highlights the potential for horror campaigns and storytelling within the context of Pandemonium, emphasizing the eerie and unsettling nature of the plane. Pandemonium is a perilous and chaotic plane with unique challenges and dangers.
  • Strategic use of illusion magic can significantly impact combat encounters, creating an element of surprise and uncertainty.
  • Environmental factors, such as darkness and terrain, can be leveraged to enhance combat scenarios and create challenging encounters.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Medicine is often seen as a background feature in the world of fantasy games, overshadowed by the glitz and glamour of magical healing. But in reality, mundane medicine plays a crucial role in the survival and success of adventurers in these fantastical worlds. In this remastered episode of the RPGBOT.Podcast, we dig into the often overlooked world of mundane medicine in RPGs and how it can add depth and complexity to your gaming experience. Join us as we explore the mechanics, skills, and strategies of mundane medicine in popular RPGs like DnD 5e and discover how you can make it a meaningful and impactful aspect of your game.

This episode was originally published February 9, 2022

Special thanks to October Sky for the question of the week this week.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 1 – DnD 5e’s Investigation Skill

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link

Fantasy Flight Star Wars

  • Edge of the Empire (affiliate link)

Other Stuff

  • DnD 3.5’s heal Skill
  • Etymology of the word “Mundane”
  • PF1’s Heal Skill

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

“If you ever wanted to run a monster hunter campaign, just use this book and nothing else”

In this episode of the RPGBOT.Podcast, we review the Howl of the Wild release for Pathfinder second edition. We explore the various features and options available in the book, including the introduction of tiny and large races, rules for riding PCs, and the addition of new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk. We highlight the unique abilities and mechanics of each ancestry and discuss the potential gameplay implications; and, talk about our excitement for the expanded wilderness and aquatic options in the book. We breakdown the new ancestries and character options in the Pathfinder Second Edition Advanced Player's Guide.

We also talk about the aquatic races, such as merfolk and sahuagin, and the unique challenges and abilities they possess; and discuss the minotaur and circe ancestries, as well as the new beast-themed patrons and feats for witches. We highlight the versatility and customization options provided by the new archetypes, such as the Beastmaster and Claw Dancer. Overall, we are impressed with the design choices and variety of options in the book.

We also go through the various archetypes, spells, and monsters in the Pathfinder 2E supplement, Secrets of Magic, highlighting the Ancestry options, including the Acyli and Circe, and the new archetypes like the Beastmaster and Wild Mimic. We also talk about the new spells, animal companions, and advanced animal companion mechanics. We are excited for the unique monsters in the book, such as the Almaraj, Thruniosaurus Rex, and Scrounge Feather.

LINKS

  • How of the Wild (affiliate link)
  • Player Core 2 (affiliate link)
  • Other Stuff
  • The Emu War

KEY TAKEAWAYS

  • The Howl of the Wild release for Pathfinder second edition introduces new options for tiny and large races, allowing for more diverse character creation.
  • Rules for riding PCs are included, providing mechanics for players who want to have mounted combat or unique character interactions.
  • The book features new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk, each with their own unique abilities and mechanics.
  • The expansion focuses on wilderness and aquatic options, providing players with more opportunities for campaigns centered around these themes. The Advanced Player's Guide introduces new ancestries and character options in Pathfinder Second Edition.
  • The aquatic races, such as merfolk and sahuagin, have unique challenges and abilities.
  • The minotaur and circe ancestries offer interesting mechanics and customization options.
  • The new beast-themed patrons and feats for witches provide flavorful and versatile choices.
  • The archetypes, such as the Beastmaster and Claw Dancer, offer additional customization and specialization for characters. Secrets of Magic introduces new archetypes, spells, and monsters to Pathfinder 2E.
  • The Ancestry options, such as Acyli and Circe, offer unique character choices.
  • The Beastmaster archetype and Wild Mimic archetype provide interesting gameplay mechanics.
  • The book includes a variety of spells, animal companions, and advanced animal companion mechanics.
  • The monsters in Secrets of Magic are diverse and offer exciting challenges for players.
  • Overall, Secrets of Magic is a highly recommended supplement for Pathfinder 2E players and GMs.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we continue our build of the Mechanist subclass in Tales of the Valiant. We cover advanced features and abilities gained at each level, including multi-attack, rapid augment, and greater creation. We break down the two subclass features at level 7, Device Savant and Juggernaut, and the talents chosen at level 8 and 10. Join us as we explore the benefits and strategies of each feature and talent, highlighting the versatility and power of the Mechanist subclass.

Randall’s Internet crashes, so Ash and Tyler go through the class features and discuss their thoughts and opinions on each one. They also talk about the subclasses and the different abilities and options they provide. We’ll let you know our opinion about the class overall and how we feel about the augments, and hopes for potential future expansions and improvements to the class.

MATERIALS REFERENCED IN THIS EPISODE

  • Black Flag Reference Document on KoboldPress.com
  • BFRD.net
  • Content From RPGBOT.net
  • 5e to ToV Transition Guide

KEY TAKEAWAYS

  • The Mechanist subclass in Tales of the Valiant offers a wide range of features and abilities that enhance combat and utility.
  • The multi-attack feature at level 5 allows Mechanists to make multiple attacks in a single turn, increasing their damage output.
  • The rapid augment feature at level 6 allows Mechanists to imbue and augment items as a bonus action, making it quicker and more efficient.
  • The Device Savant feature at level 11 allows Mechanists to ignore restrictions on using magic items, providing more versatility and options in combat.
  • The Juggernaut feature at level 11 enhances the Mechanist's strength and combat abilities, making them more effective in grappling, shoving, and melee combat.
  • The talents chosen at level 8 and 10 further enhance the Mechanist's abilities, such as increasing movement speed and providing additional luck-based benefits.
  • The Mechanist subclass offers a unique and powerful playstyle, combining spellcasting, combat prowess, and utility abilities. The Mechanist class in Tales of the Valiant is interesting and fun to play
  • There could be more variety and options for the augments
  • The subclasses provide different abilities and options for customization
  • The class has potential for future expansions and improvements

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you a fan of movies, TV shows, and books? And do you love playing tabletop RPG adventures? If so, you're in luck! In this remastered episode of the RPGBOT.Podcast, we explore the exciting world of adapting screen media and literature into RPG adventures. Whether you're a fan of classic films, popular TV shows, or best-selling novels, we've got tips and tricks to help you bring your favorite stories to the gaming table. So let's dive in and discover how to turn these beloved works into thrilling role-playing experiences.

This episode was originally published in two parts on February 2nd, 2022

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • Episode 0 – The Adventure Begins
  • Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)?

Other Stuff

  • .Dungeon Article on Polygon (not on The Verge as we said)
  • Dark Souls on Steam
  • Darkest Dungeon on Steam
  • Dogfooding on Wikipedia
  • Star Wars: Edge of the Empire (affiliate link)
  • Edge of Tomorrow on IMDB
  • Firefly RPG (affiliate link)
  • GURPS 4e (affiliate link)
  • List of Roleplaying Games on Wikipedia
  • Massive Chalice on Steam
  • Savage Worlds Adventure Edition (affiliate link)
  • The Rings of Power on Prime Video (affiliate link)
  • The One Ring RPG 2nd edition from Free League Publishing

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Step into the world of Tales of the Valiant with us as we embark on a two-part exploration of the fascinating and unique Mechanist class. In this episode of the RPGBOT.Podcast, we delve into the mechanics and features of this class, discussing its differences from the Artificer, its limited subclass options, and its powerful abilities such as Eyes of the Maker and Shard of Creation. Join us as we break down the augment system, its various effects and limitations, and the exciting Weapon Options feature. And stay tuned as we share our expert insights on building the Metalurgist and Spellrite subclasses, including tips and tricks for level 4 improvements and talents. It's time to roll for initiative and discover the wonders of the Mechanist!

EPISODE SUMMARY

In this two-part episode of the RPGBOT.Podcast, we begin the build of the Mechanist class from Tales of the Valiant. The team explores the differences between the Mechanist and the Artificer, noting that the Mechanist focuses more on building and enhancing items rather than spellcasting. The team also discusses the limited number of subclasses available for the Mechanist and the potential challenges of adapting Artificer subclasses to the Mechanist. We provide insights into ability scores, lineage, and heritage choices for the class; highlighting the Eyes of the Maker feature, which allows the Mechanist to identify magic items, and the Shard of Creation feature, which grants the Mechanist a ball of loose plasma.

We explore the Mechanist's ability to inspire themselves and the scaling of their features with level. We’ll move on to the augments, which are similar to infusions in the 5th edition artificer class; and highlight the adhesive, collapsible, detecting, empowered, elusive, and loading augments and their effects. We break down the limitations and scaling of the augments, and discuss the Augments feature of the Tales of the Valiant Mechanist class.

Finally, we go through each augment and discuss its effects and potential uses and talk about the Efficient Action feature, which allows the use of augments as a bonus action, and the Weapon Options feature, which provides special attacks depending on the type of weapon. Tyler and Ash each will break down builds for the two subclasses of the Mechanist class, the Metalurgist and the Spellrite, briefly mentioning the level 4 improvements and talents.

MATERIALS REFERENCED IN THIS EPISODE

  • Black Flag Reference Document on KoboldPress.com
  • BFRD.net
  • Content From RPGBOT.net
  • 5e to ToV Transition Guide

KEY TAKEAWAYS

  • The Mechanist class in Tales of the Valiant focuses on building and enhancing items rather than spellcasting, making it distinct from the Artificer class.
  • Adapting Artificer subclasses to the Mechanist may be challenging due to the differences in spellcasting abilities.
  • The Mechanist class offers flexibility in ability score distribution, with a focus on Intelligence for class features.
  • Lineage and heritage choices should be made based on the desired playstyle, with options that enhance durability or provide damage resistance being popular.
  • The Mechanist class features, such as Eyes of the Maker and Shard of Creation, offer unique abilities related to identifying and interacting with magic items. The Mechanist class in Tales of the Valiant has unique features such as the Shard of Creation and the ability to inspire themselves.
  • The augments in the Mechanist class are similar to infusions in the 5th edition artificer class.
  • The adhesive augment allows objects to become adhesive and can hold up to a thousand pounds.
  • The collapsible augment makes objects smaller.
  • The detecting augment provides various vision enhancements, including dark vision, invisivision, magic vision, and x-ray vision.
  • The empowered augment gives a +1 bonus to attack and damage, which scales to +2 at level 9 and +3 at level 15.
  • The elusive augment allows objects to be disguised as other objects of the same type.
  • The loading augment generates ammo and ignores the loading property for ranged weapons.
  • The augments scale with level, with the Mechanist gaining more options and the ability to use multiple augments on different items.
  • The Mechanist class offers a unique playstyle with versatile and customizable abilities. The Augments feature of the Mechanist class provides a variety of enhancements and abilities that can be applied to weapons and armor.
  • Efficient Action allows the use of augments as a bonus action, increasing the versatility and speed of combat.
  • Weapon Options provide unique attacks based on the type of weapon used, adding depth and tactical options to combat.
  • The Metalurgist subclass focuses on enhancing armor and shields, while the Spellrite subclass combines spellcasting with martial abilities.
  • Level 4 improvements and talents offer additional customization options for the Mechanist class.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In Part 2 of this RPGBOT.Podcast on Monks, we transition to discussing the features and abilities of the Astral Self Monk subclass at level 5 and 6. At level 11, Ash gains the Tranquility feature, which grants the effect of a sanctuary spell. Randall gains the Aspect of the Worm feature, allowing him to create an aura that frightens enemies or grants resistance to dragon damage. Tyler gains the Empowered Arms feature, which adds extra damage to his attacks and allows him to create an aura that grants temporary hit points. At level 12, Tyler takes the Chef feat to boost his Wisdom and gain extra healing, while Ash takes the Strike of the Giants feat to enhance his melee attacks. The conversation also explores the tactics and combat strategies of the monk class. In this part of the conversation, the hosts discuss the level progression of a Monk character in Dungeons and Dragons. They talk about the different features and abilities that the Monk gains at each level, including skill expertise, proficiency in all languages, Diamond Soul, Timeless Body, Quivering Palm, and Empty Body. They also discuss the usefulness and limitations of these features, as well as potential tactics and strategies for playing a high-level Monk. In this final part of the conversation, the hosts discuss playing tabletop games with spouses and children. They share their experiences and offer suggestions for introducing loved ones to the hobby. They also touch on the topic of dating fans and the importance of setting boundaries.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Wands, scrolls, and potions - oh my! In this remastered episode of the RPGBOT.Podcast, we dust off our spellbook and explore the fascinating world of Spell Components. As any seasoned player knows, magic in TTRPGs is not just about waving a wand and uttering a few words - it often requires specific material, somatic, and verbal components. But what do these components actually mean, and how can you make them more than just a list of necessary items? Join us as we explore the mechanics and lore behind spell components, and discover how you can add depth and intrigue to your spellcasting in Dungeons and Dragons and Pathfinder.

Special thanks to Mr. Gleam on the RPGBOT Discord for the question of the week this week.

This episode of the RPGBOT.Podcast was originally published on January 26, 2022.

MATERIALS REFERENCED IN THIS EPISODE

DnD 5e

Player’s Handbook (affiliate link)

  • Chapter 10: Spellcasting, under Casting a Spell > Components

PF2e

Core Rulebook (affiliate link)

  • Chapter 12: Spells, under Casting Spells (Page 303)
  • https://2e.aonprd.com/Rules.aspx?ID=281

Other Stuff

  • Wanted on IMDB
  • Zydeco Bands
  • BeauSoleil avec Michael Doucet
  • Living Legend

  • Rockin’ Dopsie Jr & The Zydeco Twisters

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Hold on to your dice and brace yourselves, Vecna, the deadliest Lich in all the realms, has returned; and this time, he's not playing around. In this episode of the RPGBOT.Podcast, we're reviewing this perilous new journey from Wizards of The Coast. As you face off against the ultimate evil in an epic battle to save all of existence, get ready to traverse the multiverse, from the Forgotten Realms to Eberron and beyond as you race against time to stop Vecna's destructive ritual. This adventure will push you to your limits and challenge everything you thought you knew about Dungeons & Dragons.

  • Curse of Strahd (affiliate link)
  • Death House

  • Descent into Avernus (affiliate link)

  • Spelljammer: Adventures in Space (affiliate link)
  • The Vecna Dossier
  • Vecna: Nest of the Eldritch Eye
  • Previous Episodes
  • Tales of the Valiant (with Teasers!) - RPGBOT.News S3E35

  • Other Stuff

  • Tales of the Valiant Alpha - A Review

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to the world of class-based role-playing, where each adventurer brings their own set of unique abilities and duties to the table. Join the RPGBOT.Podcast team as they breakdown the exciting world of Kobold Press' Black Flag Project and explore the various character classes that make up this epic adventure. From bravery to cunning, learn how each class adds depth and excitement to your role-playing experience. So gather your dice and get ready to embark on an unforgettable journey through the Tales of the Valiant.

  • Black Flag Reference Document on KoboldPress.com
  • BFRD.net
  • Content From RPGBOT.net
  • 5e to ToV Transition Guide

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this remastered episode of the RPGBOT.Podcast, we discuss running one-shot adventures and what level at which you should do so. We discuss the pros and cons of a 1st-level adventure, what levels we recommend for 5e and PF2 one-shots and why, and how to handle one-shots for classless systems and systems that don’t use the concept of levels like Shadowrun and Fantasy Flight’s Star Wars RPG.

Special thanks to @oaks_and_ravens on twitter for the question of the week this week.

This episode was originally published on January 19th, 2022

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • How to Play Dungeons and Dragons, Part 2 – Characters
  • Episode 18 – Downtime

Articles on RPGBOT.net

  • DnD 5e – Practical Guide to Campaign Planning
  • DnD 5e – Practical Guide to Starting Above 1st Level
  • DnD 5e – Encounter Builder

Dungeons and Dragons (DnD 5e)

  • Xanathar’s Guide to Everything (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Little Trouble in Big Absalom – Free PDF

Sundered Waves 5th-level one-shot adventure

  • On Roll20
  • On Paizo.com

Other Stuff

  • Halo: Reach on wikipedia
  • Quicken (affiliate link) – I bet you thought we were kidding.
  • Shadowrun Beginner Box (affiliate link)
  • Star Wars Edge of the Empire (affiliate link)
  • The Drake Equation on Wikipedia

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this first of a two-part episode of the RPGBOT.Podcast, we discuss the Monk Class in Dungeons & Dragons, acknowledging the cultural issues with the class and the challenges it faces in terms of mechanics and gameplay. We explore ability scores, proficiencies, and features while highlighting Monks reliance on Dexterity, Wisdom, and Constitution. We talk about the Monk's unarmored defense, martial arts abilities, and the limitations of available weapons. The team expresses their opinions on the class and offer insights into the class’ strengths and weaknesses, breaking down the different subclasses and their features. We cover the Ascendant Dragon, Open Hand, Shadow, Drunken Master, Four Elements, Long Death, Mercy, and Cobalt Soul subclasses and we dig into our frustrations with some design decisions for the Monk class.

We’ll provide insights into the various options available for Monks and offer recommendations for players, covering various features and abilities of the Monk, including Flurry of Blows, Stunning Strike, and Slow Fall; with our thoughts on the effectiveness and balance of these features. We provide insights and suggestions for optimizing the Monk class, such as multiclassing and choosing the right subclass, and discuss the importance of ability score improvements and the impact of race on the Monk's abilities.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

The swirling vortex of chaos, the endless expanse of malevolent intent, the Abyss beckons with its promise of boundless power and insidious pleasures. In this post, we delve into the twisted depths of the Abyss, home to the demonic hordes that threaten to consume all that stands in their way. Join us as we explore the unfathomable layers of this chaotic universe and uncover its secrets, dangers, and enticing rewards. Welcome to the Abyss, where madness and malevolence reign supreme.

  • DnD 5e
  • Dungeon Master’s Guide
  • Monsters of the Multiverse

  • 3.5 Expedition to the Demonweb Pits (affiliate link)

  • Pathfinder Wiki
  • Demon Lords
  • Qlippoth
  • Outer Rifts

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we discuss variant rules. We examine the difference between house rules and variants, and review a collection of our favorite variant rules for DnD 5e and for Pathfinder 2e and debate which ones you should or should not use and why.

This episode was originally release January 5th, 2022

MATERIALS REFERENCED IN THIS EPISODE

  • Articles on RPGBOT.net
  • The Fundamental Math of Character Optimization
  • Oops All Elves
  • The Monsterizer

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link)
  • Chapter 8 under Adjudicating Area Effects
  • Chapter 9 under Resting and under Combat Options

  • Pathfinder 2e:

  • Gamemastery Guide
  • Chapter 4
  • https://2e.aonprd.com/Rules.aspx?ID=1297

  • Other Stuff

  • DnDBeyond Campaign Level Spread Chart – Taken from a video in 2019, so may be outdated

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you ready to take your warlock to new heights? In this second of our two-part episode of the RPGBOT. Podcast, we guide through the levels, and the power and potential of the Warlock class truly begins to unfold. Join us as we dig into the exciting world of levels 5-20 for warlocks. From choosing new spells to mastering invocations, we will explore the many ways you can unlock the full potential of your Warlock.

MATERIALS REFERENCED IN THE EPISODE

  • Warlock Handbook
  • Warlock Races Breakdown
  • Warlock Eldritch Invocations Breakdown
  • Warlock Pact Boons Breakdown
  • Warlock Spell List Breakdown

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this special episode of the RPGBOT.Podcast, Wizards of the Coast Lead Designer Amanda Hamon joins the team to discuss the latest Dungeons and Dragons release, Vecna, Eve of Ruin. We talk about the history of Vecna in D&D, his motivations, and how he fits into the 50th anniversary celebration of D&D. We also discuss the inclusion of Greyhawk and other classic settings in the adventure, as well as the return of iconic characters like Mordenkainen and Elminster.

Amanda provides insight into the development and excitement surrounding this major adventure release. Amanda also share with us the inclusion of lesser-known characters like Strahd, Lord Soth, and Miska the Wolf Spider. The conversation then shifts to the challenges of designing a high-level adventure and the importance of creating a simple yet engaging narrative. The hosts also ask about new monsters and magic items in the book. In this final part of the conversation, the hosts and guest discuss the use of a magic item called the Head of Vecna, which can banish powerful creatures to other planes of existence. They also give advice to players who are new to high-level play. Stay tuned until the end for the free-flowing conversation with Amanda.

  • Vecna: Eve of Ruin
  • Amanda Hamon
  • Twitter: @amandahamon
  • Pathfinder Wiki
  • https://en.wikipedia.org/wiki/Amanda_Hamon_Kunz

  • Other Stuff

  • Rod of Seven Parts

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you tired of travel feeling like a mundane chore in your RPG sessions? Look no further, because in this blog post we will explore the art of making travel an exciting and essential part of your game. Learn from the successes and failures of popular fiction and discover techniques to make your players engaged and invested in the journey. Say goodbye to boring travel and hello to epic adventures!

Special thanks to for this week’s questions of the week.

This episode was originally published on December 22, 2021

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • Episode 0 – The Adventure Begins
  • Episode 15 – Food

  • Articles on RPGBOT.net

  • DnD 5e – Oath of Conquest Paladin Handbook
  • DnD 5e – The Fundamental Math of Character Optimization

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link)
  • Chapter 9, under “Creating a Monster”

  • Player’s Handbook (affiliate link)

  • Chapter 8, under “Movement”

  • Pathfinder 2e:

  • Core Rulebook (affiliate link)
  • Page 479: Travel Speed
  • https://2e.aonprd.com/Rules.aspx?ID=470

  • Other Stuff

  • Dijkstra’s Algorithm
  • Eurotrip
  • XKCD: Unpopular Opinions

  • Left for Dead 2

  • Lord of the Rings
  • Mulan 2 – Escort Mission Boogaloo
  • Oregon Trail
  • Oregon Trail Card Game (affiliate link)
  • Red Hand of Doom (affiliate link)
  • Skyrim, available now on your smart fridge or whatever
  • The Mandalorian – Chapter 10: The Passenger
  • Wheel of Time (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we discuss the help action in tabletop role-playing games, specifically in Dungeons & Dragons 5e and Pathfinder 2e. We explore the mechanics of the help action, including its use in combat and out of combat scenarios. We also discuss the limitations and potential benefits of using the help action, as well as different character options that can enhance its effectiveness. This highlights the importance of understanding the rules and clarifying any misconceptions to ensure a fair and balanced gameplay experience.

We also discuss the rules and mechanics of the Aid action in both D&D 5e and Pathfinder 2e, exploring the differences in how the action is handled in each system, including the requirements, benefits, and limitations. We include character options that make taking the Aid action more attractive, such as the Mastermind Rogue subclass in 5e and the Cooperative Nature and Loyal Empath feats in Pathfinder 2e. Overall, highlighting the importance and usefulness of the Aid action in both systems.

In this final part of the episode we talk about the cooperative nature of aid checks in Pathfinder Second Edition, and the idea of adjusting the DC for aid checks based on the difficulty of the task and the level of training of the character being aided; and how aid checks can be used in combat to create openings for attacks or to identify weaknesses in enemies. The team share their personal experiences with aid checks and offer different perspectives on when and how to adjust the DC; overall, emphasizing the importance of aid checks in the game and encouraging players to use them more often.

KEY TAKEAWAYS

  • The help action in tabletop role-playing games allows a character to assist another character, granting advantage on ability checks or attacks
  • The help action is commonly used in combat to provide advantage on attack rolls, especially with familiars or characters with specific abilities
  • In out of combat scenarios, the use of the help action depends on the DM's ruling and the specific skill being assisted
  • Understanding the rules and clarifying any misconceptions about the help action is important to ensure a fair and balanced gameplay experience
  • Different character options, such as feats or class abilities, can enhance the effectiveness of the help action. The Aid action in D&D 5e and Pathfinder 2e has different rules and mechanics
  • In D&D 5e, the Aid action requires using an action and the DM determines if the aid is successful
  • In Pathfinder 2e, the Aid action requires preparation, being in a proper position, and conveying necessary information
  • The Aid action in Pathfinder 2e has degrees of success, with higher levels increasing the chance of critical success
  • Character options like the Mastermind Rogue subclass in 5e and the Cooperative Nature and Loyal Empath feats in Pathfinder 2e make taking the Aid action more attractive
  • The Aid action can be a powerful tool for assisting allies and improving the chances of success in both systems. Aid checks in Pathfinder Second Edition are a cooperative mechanic that allows characters to assist each other in various tasks.
  • The DC for aid checks can be adjusted based on the difficulty of the task and the level of training of the character being aided
  • Aid checks can be used in combat to create openings for attacks or to identify weaknesses in enemies
  • The hosts share their personal experiences with aid checks and offer different perspectives on when and how to adjust the DC
  • Aid checks are an important and versatile mechanic that players should utilize more often in the game

MATERIALS REFERENCED IN THIS EPISODE

  • DnDBeyond: Help
  • Archives of Nethys: Aid
  • https://2e.aonprd.com/Actions.aspx?ID=2292

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this first of our two-part episode of the RPGBOT.Podcast, we build Warlocks. Whether you're a seasoned player or new to the world of RPGs, Warlocks are a fascinating and powerful character class that can bring a unique dynamic to any game. In this post, we'll dive into the history and lore of Warlocks, their abilities and spells, and how you can create a memorable Warlock character for your next campaign. So grab your spellbook and join us as we explore the world of Warlocks in tabletop RPGs!

MATERIALS REFERENCED IN THE EPISODE

  • Warlock Handbook
  • Warlock Races Breakdown
  • Warlock Eldritch Invocations Breakdown
  • Warlock Pact Boons Breakdown
  • Warlock Spell List Breakdown

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we discuss a topic that many of us are familiar with: lifestyle changes. But have you ever stopped to consider how these changes can drastically transform your Pathfinder 2e or D&D 5e RPG campaigns? From going from rags to riches, or from luxury to survival, our characters' lifestyles can have a profound impact on the stories we tell and the experiences we have in our role-playing games. So grab your dice and join us as we explore the power of lifestyle changes in RPGs, how they work, what they mean, and how you can use them as a storytelling device; and how they can take your campaigns from squalor to splendor.

Special thanks to @F_Capomax and @KevinLowman60 for this week’s questions of the week.

This episode of the RPGBOT.Podcast was originally published December 8th, 2021

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • Episode 10 – Horror
  • Episode 15 – Food

  • Articles on RPGBOT.net

  • DnD 5e – Practical Guide to Campaign Planning
  • The Quartermancer
  • The section of RPGBOT.net about Pokemon

  • DnD 5e

  • Acquisitions Incorporated (affiliate link)
  • Player’s Handbook (affiliate link)
  • Dungeon Master’s Guide (affiliate link)
  • Ghost of Saltmarsh (affiliate link)
  • Out of the Abyss (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)

  • Pathfinder 2e:

  • Core Rulebook (affiliate link)
  • Downtime Rules on pages 294 and 500
  • https://2e.aonprd.com/Rules.aspx?ID=181
  • https://2e.aonprd.com/Rules.aspx?ID=538

  • Other Stuff

  • Dungeon Master’s Guide II (DnD 3.5) (affiliate link)
  • Forbidden Lands (affiliate link)
  • Magmar (The pokemon)
  • Magnamar (The city)
  • Red Hand of Doom
  • The Kingkiller Chronicle by Patrick Rothfuss (affiliate link)
  • Way of the Wicked (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this two-part episode of the RPGBOT.Podcast, we build upon the Artificers we created in Part 1. Artificers are a class that has long captured the imaginations of tabletop roleplaying game enthusiasts. With their mastery of technology and their ability to create powerful magical items, artificers bring a unique and exciting element to any RPG campaign. The team dives into the world of artificers in tabletop roleplaying games, exploring their origins, their abilities, and how they can enhance your gaming experience. Whether you're a seasoned player or new to the world of RPGs, learn all about this fascinating class and how they can add a new level of creativity and adventure to your tabletop adventures. So grab your dice, sharpen your pencils, and let's dive into the world of artificers!

MATERIALS REFERENCE IN THIS EPISODE

  • Artificer Handbook
  • Artificer Infusions Breakdown
  • Artificer Races Breakdown
  • Artificer Subclasses Breakdown
  • Eberron: Rising from the Last War (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this two-part episode of the RPGBOT.Podcast, we tackle building an Artificer. Artificers are a class that has long captured the imaginations of tabletop roleplaying game enthusiasts. With their mastery of technology and their ability to create powerful magical items, artificers bring a unique and exciting element to any RPG campaign. The team dives into the world of artificers in tabletop roleplaying games, exploring their origins, their abilities, and how they can enhance your gaming experience. Whether you're a seasoned player or new to the world of RPGs, learn all about this fascinating class and how they can add a new level of creativity and adventure to your tabletop adventures. So grab your dice, sharpen your pencils, and let's dive into the world of artificers!

MATERIALS REFERENCE IN THIS EPISODE

  • Artificer Handbook
  • Artificer Infusions Breakdown
  • Artificer Races Breakdown
  • Artificer Subclasses Breakdown
  • Eberron: Rising from the Last War (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

When it comes to roleplaying games, there are many factors that can

greatly influence the overall experience. One of these often overlooked but crucial elements is food. Whether in-game as a resource or in the real world as sustenance during a gaming session, food can have a significant impact on the gameplay and the enjoyment of players. In this remastered episode of the RPGBOT.Podcast, we discuss food. We discuss how food can define a scene, a setting, and a culture. We explore the starvation rules in DnD 5e and in Pathfinder 2nd edition, discuss what’s so frustrating about them, and propose some ways that you can make starvation a meaningful concept in a game where Goodberry exists.

This episode was originally published November 24, 2021

Special thanks to @ for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • RPGBOT.News November 5th, 2021 – Fizban’s Treasury of Dragons

  • DnD 5e

  • Goodberry
  • Heroes’ Feast
  • Mordenkainen’s Magnificent Mansion
  • Variant Rule: Gritty Realism (DMG page 267)

  • Pathfinder 2e

  • Goodberry

  • Heroes’ Feast
  • Magnificent Mansion

  • Other Stuff

  • Arcadia Magazine from MCDM Productions – As of this podcast episode’s release, the article on eating monsters has not yet been published
  • Dead Alewives D&D (they don’t have an official site, but this YouTube video is probably the most popular way to consume the sketch)
  • Do Not Let Us Die In The Dark Night Of This Cold Winter (affiliate link)
  • Smaug (Wikipedia)
  • Water World (IMDB)
  • World’s Largest Dungeon on DriveThruRPG (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast, Paizo Senior Developer Eleanor Ferron and Senior Designer James Case talk about their latest creation, the Lost Omen Tian Xia World Guide. They guide us as we explore the rich history, diverse cultures, and fierce peoples of this mysterious land, and help us discover how fate and prophecy play a pivotal role in shaping its future. So grab your dice and prepare for adventure as we embark on a journey through the Lost Omen Tian Xia World Guide for Pathfinder 2e.

  • The Mwangi Expanse (affiliate link)
  • Tian Xia Character Guide (affiliate link)
  • Tian Xia World Guide (affiliate link)

Pathfinder Wiki

  • Eleanor Ferron
  • James Case

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast, we're reviewing Daggerheart Beta Playtest version 1.2, the newest release from Darrington Press, and talking about the challenges and riches it has to offer.

MATERIALS REFERENCED IN THIS EPISODE

  • Candela Obscura: Critical Role’s Cosmic Horror TTRPG
  • Daggerheart Nexus on Demiplane

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast, we dive into the exciting world of firearms in tabletop roleplaying games. Whether you're a GM looking to incorporate guns into your game or a player wondering how to use them effectively, this post will cover everything you need to know. From historical accuracy to game mechanics, join us as we explore the use of firearms in the realm of tabletop RPGs. So grab your dice and let's get started!

MATERIALS REFERENCES IN THIS EPISODE * DnD 5e + Dungeon Master’s Guide (affiliate link) + Tasha’s Cauldron of Everything (affiliate link) + Kobold Press’s Tome of Heroes (affiliate link) - Tome of Heroes Review - Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 - Black Powder Sorcerer Handbook + Ed Greenwood on Gunpowder in the Forgotten Realms + Forgotten Realms Wiki: Smokepowder + Matt Mercer’s Gunslinger (affiliate link) - Gunslinger Handbook * PF2 + Guns and Gears (affiliate link) + Pathfinder Wiki: Mana Wastes * Wikipedia + Arquebus + Plate Armor

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome back to the depths of the 9 hells, where danger and treachery lurk at every turn. In this second of our two-part episode of the RPGBOT.Podcast, we explore deeper in the lore and history of these infernal planes in the world of Forgotten Realms. From tyrannical rulers to twisted creatures, join us as we journey through the dangerous landscapes of the 9 hells. So grab your weapons and prepare for adventure, as we explore the depths of these notorious planes. Follow us into our descent into the infernal realms now.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to the world of TTRPG followers! From loyal sidekicks to fierce minions, these NPCs can greatly enhance your gaming experience. On this remastered episode of the RPGBOT.Podcast we dig into the mechanics and strategies behind managing and utilizing cohorts, followers, and other unique characters in your TTRPG sessions. Whether you're a seasoned player or new to the game, the team has something for everyone looking to bolster their party with powerful allies.

Special thanks to @webJWF for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Articles on RPGBOT.net
  • DnD 5e
  • Ranger Subclasses Breakdown

  • Pathfinder 1st Edition

  • Practical Guide to Animal Companions

  • Pathfinder 2nd Edition

  • Practical Guide to Animal Companions

  • DnD 3.x

  • Heroes of Horror (affiliate link)
  • Leadership Feat

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link) – Overrun is detailed on page 272 under the “Action Options” section
  • Essentials Kit (affiliate link)
  • Player’s Handbook (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 1st Edition

  • Leadership Feat

  • Pathfinder 2nd Edition

  • Core Rulebook (affiliate link)
  • Minion General Rule on Archives of Nethys

  • Other Stuff

  • Charles Barkley as a sidekick
  • Chelliax on PathfinderWiki
  • Dragon Magazine #28 PDF on Wizards.com
  • Elminster on Forgotten Realms Wiki
  • OldSchoolRoleplaying.com – Henchman and Hirelings in DnD
  • The Mummy on IMDB
  • Way of the Wicked, by Fire Mountain Games on DriveThruRPG (affiliate link)

This episode was originally released on November 17, 2021

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

The 9 hells are a notoriously dangerous and treacherous place that have captured the imaginations of players and Dungeon Masters alike. From tyrannical rulers to twisted creatures and unforgiving landscapes, the 9 hells are a constant source of adventure and danger in the worlds of D&D and Pathfinder. On this first of our two-part episode of the RPGBOT.Podcast we explore the depths of the 9 hells as we learn about the lore and history of these infernal planes.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Step into a world of magic and mayhem, where heroes must face their greatest challenges in the form of terrifying monsters. The Remastered Pathfinder Monster Core rulebook for Second Edition is here, packed with over 400 pages of new foes to challenge your players and add depth to your campaigns. Join us, on the RPGBOT.Podcast, as we explore this essential addition to the Pathfinder universe, and discuss how you can create unforgettable encounters for your players.

MATERIALS FROM RPGBOT.net

  • THE FEYWILD: Exploring the Uncharted Territory’s Mysterious Wonders – RPGBOT.Podcast S4E30
  • Stranger Things as a Window into Dungeons and Dragons – RPGBOT.Podcast S2E60
  • One Hour DnD Sessions: A Practical Guide – RPGBOT

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Are you tired of using the same tired old monsters in your D&D game? Look no further than the Monsterizer from RPGBOT.net, the ultimate tool for creating unique and challenging creatures. Hear from our team about our love for custom monsters and the wild experiences we've had with them in this remastered episode of the RPGBOT.Podcast.

Special thanks to @thatonejohny for this week's question of the week.

This episode was originally released on October 6, 2021

Materials Referenced in this Episode

The Monsterizer

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Enter the world of fantasy and embark on a heroic journey as we uncover the mysterious and powerful class of the Paladin in tabletop roleplaying games. Unwavering in their devotion and fearless in battle, the Paladin is a class that strikes awe and admiration in the hearts of many tabletop roleplayers. With their righteous cause and unbreakable code of honor, these holy warriors stand ready to defend the innocent and vanquish evil. So grab your dice and join us as we explore the origins and incredible abilities of this revered class in the realm of tabletop RPGs. In part two of this episode of the RPGBOT.Podcast, we unlock the secrets of the Paladin and journey into a world of fantasy and adventure like never before.

ARTICLES FROM RPGBOT.net

Paladin Handbook: DnD 5th Edition Class Guide

Paladin Handbook: Pathfinder Class Guide

Paladin Races Breakdown

Paladin Subclasses Breakdown

Paladin Spells Breakdown

Oathtakers and Oathbreakers: How to RP Your Paladin’s Divine Duty

Oath of Vengeance Paladin Handbook: DnD 5e Subclass Guide

Oath of the Crown Paladin Handbook: DnD 5e Subclass Guide

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Enter the world of fantasy and embark on a heroic journey as we uncover the mysterious and powerful class of the Paladin in tabletop roleplaying games. Unwavering in their devotion and fearless in battle, the Paladin is a class that strikes awe and admiration in the hearts of many tabletop roleplayers. With their righteous cause and unbreakable code of honor, these holy warriors stand ready to defend the innocent and vanquish evil. So grab your dice and join us as we explore the origins and incredible abilities of this revered class in the realm of tabletop RPGs. In this episode of the RPGBOT.Podcast, we unlock the secrets of the Paladin and journey into a world of fantasy and adventure like never before.

ARTICLES FROM RPGBOT.net

  • Paladin Handbook: DnD 5th Edition Class Guide
  • Paladin Handbook: Pathfinder Class Guide
  • Paladin Races Breakdown
  • Paladin Subclasses Breakdown
  • Paladin Spells Breakdown
  • Oathtakers and Oathbreakers: How to RP Your Paladin’s Divine Duty
  • Oath of Vengeance Paladin Handbook: DnD 5e Subclass Guide
  • Oath of the Crown Paladin Handbook: DnD 5e Subclass Guide

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Step into the shadowy realm of tabletop horror as we delve into the spine-chilling topic with our guest, Asher Ely of the Critical Fails podcast. Join us as we explore the stages of terror, unveil effective techniques for creating a haunting atmosphere, and reveal the key elements for crafting a thrilling horror experience in your tabletop RPG. Are you prepared to face your fears and embrace the darkness? Let's dive into the world of horror in Tabletop Roleplaying Games.

Special thanks to @cursedKenku for this week’s question of the week.

This episode of the RPGBOT.Podcast originally published October 20, 2021

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome, adventurers! On this episode of the RPGBOT.Podcast, follow us into the wild and wondrous world of the Feywild. A place where the impossible becomes possible and magic reigns supreme. Join us as we journey through the mystical realm, uncovering its mysteries and uncovering its secrets. So grab your maps and prepare yourselves, for the journey ahead will be full of surprises and wonder. Are you ready to step into the Feywild? Then let us begin!

MATERIALS REFERENCED IN THIS EPISODE

  • Tome of Beasts 1 (2023 Edition) – A Review
  • THE ETHEREAL PLANE: Exploring the Enigmatic Realm and What Lies Beyond – RPGBOT.Podcast S4E25
  • Recovery

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome adventurers, back to the world of bards. These charismatic and magical beings have been a staple in Dungeons & Dragons since its inception, and for good reason. With their alluring presence, musical talents, and versatile skills, bards offer a unique role within any party. But what if we told you there was a way to make them even more adaptable? A way to unlock their full potential and turn them into a true jack-of-all-trades. In this second episode of our two-part episode on the RPGBOT.Podcast, we'll guide you through the steps of building on the ultimate bard, with access to skills, expertise, full casting, and a set of proficiencies that will make your party grateful to have you by their side. So grab your lute and get ready to take your bard game to the next level.

MATERIALS FROM RPGBOT.net

  • Bard 5e: DnD 5th Edition Class Guide
  • DnD 5e Bard Subclass Breakdown
  • Bard Spells Breakdown
  • Bard Races Breakdown
  • Playing Inspired Bards
  • College of Lore Bard Handbook
  • Bard Handbook: Pathfinder Class Guide
  • Bard Handbook: Pathfinder Class Guide
  • Magical Secrets: A Practical Guide – DnD 5e
  • College of Whispers Bard 5e Handbook: DnD 5e Subclass Guide
  • College of Swords Bard 5e Handbook: DnD 5e Subclass Guide

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

The bard, a class that has captured the imaginations of Dungeons & Dragons players for decades. With its charming presence, musical talents, and magical abilities, the bard offers a unique and versatile role within a party. In this episode of the RPGBOT.Podcast, we tackle building the bard to make them even more adaptable, with access to every skill, expertise, full casting, and a decent set of proficiencies. Join us as we show you how to make the bard into a truly multifaceted class, capable of filling a variety of roles in any party.

MATERIALS FROM RPGBOT.net

  • Bard 5e: DnD 5th Edition Class Guide
  • Bard Subclass Breakdown
  • Bard Spells Breakdown
  • Bard Races Breakdown
  • Playing Inspired Bards

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome adventurers! On this episode of the RPGBOT.Podcast we're diving into the world of underwater combat. From battling sea creatures to exploring sunken cities, there's no telling what dangers await in the depths. So grab your diving gear and get ready for an action-packed adventure in the watery abyss. Whether you're a seasoned fighter or a beginner, we've got all the tips and tricks you'll need to survive in this unfamiliar environment. So let's take a deep breath and plunge into the world of underwater combat!

Materials Referenced in This Episode * Ghosts of Saltmarsh (affiliate link) * How to Defend Your Lair, by Keith Ammann (affiliate link) * Sea King’s Malice (affiliate link) * Underwater Combat – How to Play DnD 5e

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

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Failure in tabletop RPGs: a topic that strikes fear into the hearts of many players and Dungeon Masters alike. But what if we told you that failure doesn't have to ruin your game? In this episode, we sit down with Bea Monroe of the Crit Fails podcast to discuss the ins and outs of failure in RPGs. Whether you're a DM struggling with how to handle player failures or a player looking to make failure more engaging, this post has you covered.

Check out Bea on the Crit Fails podcast, especially their episode with Tyler.

Materials Referenced in this Episode

  • Apocalypse World RPG (It's free!)
  • Kobold Fight Club
  • Leeroy Jenkins
  • Matt Mercer's Death Rules
  • NADDPod - "Not Another D&D Podcast". It's pretty good. Not as good as this podcast, but we're biased.

This episode was originally released on September 8, 2021

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

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Welcome to a journey unlike any other as we venture into the timeless and enigmatic realm of the Ethereal Plane. Step into the mysterious mist and join us as we unravel the secrets and dangers lurking within this ethereal dimension. Whether you're a curious adventurer or a seasoned explorer, prepare to be captivated by this otherworldly dimension as the RPGBOT.Podcast team discusses its depths and uncover its hidden truths. So grab your gear as we explore this otherworldly dimension and discover the wonders and perils that await!

Materials Referenced in This Episode * DnD 5e + Dungeon Master's Guide (affiliate link) + MCDM Beastheart + Kobold Press Tome of Heroes (affiliate link) + Tal'Dorei Campaign Setting Reborn (affiliate link) * PF2 Rage of Elements * Content from RPGBOT.net + Kobold Press’s DnD 5e Black Powder Sorcery Handbook + MCDM Beastheart Handbook * Other Stuff + What Is the Ethereal Plane? - DnDBeyond + Walrock Homebrew Blog

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Whether you're an experienced player or a newcomer to the world of tabletop RPGs, Sorcerers always seems to spark a little extra curiosity and excitement With their innate connection to arcane forces and powerful spells at their fingertips, sorcerers have a unique mystique that sets them apart from other spellcasters. But what makes them truly special? In this second of our two-part episode of the RPGBOT.Podcast, we dive deep into the world of sorcerers and discover all the ways they can add a touch of magic to your tabletop adventures. So grab your dice and let's explore the powerful potential of the sorcerer class!

REFERENCE MATERIALS FROM RPGBOT.net

  • Sorcerer 5e: DnD 5th Edition Class Guide
  • Sorcerer Subclass Breakdown: DnD 5e Subclass Guide
  • Sorcerer Spells 5e: Guide to the Best Sorcerer Spells
  • DnD 5e Sorcerer Races Breakdown
  • DnD 5e Sorcerer Metamagic Breakdown
  • Sorcerer Handbook: Pathfinder Class Guide
  • BG3 Sorcerer Handbook: Baldur’s Gate 3 Class Guide

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we open with a review of WoTC Dungeons and Dragons Release dates for 2024 and some of 2025!

Then prepare yourselves for an epic journey into the realm of nostalgia and adventure, as the team talks to Alphinius Goo from Gooey Cube who as teamed up with Luke Gygax and Gaxxworx to bring forth a special Kickstarter campaign honoring the legendary Gary Gygax. Get ready to enter the mysterious and lampoony world of The Tomb of Gyzaengaxx and the Gyzaengaxx Environs Campaign Setting, where danger, magic, and countless Easter eggs await. And as a bonus, you'll have the chance to join the ranks of some of the greatest names in TTRPG history. So buckle up and join us as Sir Goo tells us about this one-of-a-kind gaming experience.

The Tomb of Gyzaengaxx: Adventure & Campaign Setting on Kickstarter

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Sorcerers are undoubtedly one of the most intriguing and powerful classes in tabletop RPGs. These magical beings possess an innate connection to arcane forces, allowing them to cast spells and wield incredible abilities without the need for study or training. But what is it that truly sets sorcerers apart from other spellcasters? In this two-part episode of the RPGBOT.Podcast, we break down the unique characteristics and potential of the sorcerer class, and explore the many ways they can be a formidable force in your tabletop adventures.

REFERENCE MATERIALS FROM RPGBOT.net

  • Sorcerer 5e: DnD 5th Edition Class Guide
  • Sorcerer Subclass Breakdown: DnD 5e Subclass Guide
  • Sorcerer Spells 5e: Guide to the Best Sorcerer Spells
  • DnD 5e Sorcerer Races Breakdown
  • DnD 5e Sorcerer Metamagic Breakdown
  • Sorcerer Handbook: Pathfinder Class Guide
  • BG3 Sorcerer Handbook: Baldur’s Gate 3 Class Guide

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Character death is an inevitable part of the tabletop RPG experience, but it's a topic that often sparks controversy and fear among players. Whether it's a planned sacrifice or an unexpected twist of fate, the loss of a beloved character can be a difficult pill to swallow. In this episode of the RPGBOT.Podcast, we dive into the world of character death in tabletop RPGs, joined by special guest Wolf from the Seattle LARP Grounds. Join us as we discuss how to prepare for and handle both planned and unplanned character deaths, and gain valuable insights on coming back from the brink of defeat.

Special thanks to @pugmonzz for this week’s question of the week.

Special thanks to Asher Ely of the Critical Fails Podcast on the Monsterizer winner assist.

MATERIALS REFERENCED IN THIS EPISODE

  • Middleground, a Pacific Northwest LARP Venue
  • DnD 5e Spells referenced in this episode
  • Miracle
  • Raise Dead
  • Resurrection
  • Revivify

  • DnD 3.x spells referenced in this episode – See the Spell Compendium (affiliate link)

  • Revenance
  • Revivify

  • DnD 5e source books referenced

  • Eberron: Rising From the Last War (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 2e source book referenced

  • Core Rulebook (affiliate link)
  • Guns and Gears (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

Welcome to another episode of the RPGBOT.Podcast, where we dive into all things Dungeons & Dragons. Today we're talking about the highly debated topic of magic items in 5th Edition and exploring the game-changing rune system of Pathfinder 2nd Edition. Get ready to discover the untapped potential of these rune-enhanced weapons and armor and how they can add a new level of customization to your game. From anarchic axes to axiomatic swords, join us as we discuss the possibilities of incorporating these dynamic runes into your 5th Edition campaigns. Plus, stick around as we share some tips on introducing new tones and themes into your games, and how to shake things up with a villain's perspective. So grab your dice and get ready to level up your TTRPG with the RPGBOT.Podcast!

SHOWNOTES

  • Magic items in D&D 5th Edition often lack uniqueness and customization, relying heavily on numerical bonuses.
  • The Pathfinder 2nd Edition rune system offers a solution to the limitations of magic items in 5th Edition, providing flexibility and customization.
  • Property runes in Pathfinder 2nd Edition add unique effects and abilities to weapons and armor, allowing for more dynamic gameplay.
  • The level-based restrictions on runes in Pathfinder 2nd Edition ensure that players receive appropriate and balanced magic items. Adapting weapon properties from Pathfinder 2e to 5e can add unique and interesting options for players.
  • Determining the rarity of adapted weapons can be based on level restrictions and vulnerabilities.
  • Allowing multiple property runes on a weapon can provide players with more customization options.
  • Bringing armor runes to 5e can enhance the variety and customization of armor options.
  • The inclusion of magic item prices in OneD&D can provide guidance for DMs and players when acquiring and pricing magic items.
  • Open discussions with players are important when attempting tonal shifts in a campaign. Have a conversation with the group to gauge their interest in exploring a new tone or theme.
  • Consider running a short arc with a different tone to provide a break from the main campaign.
  • Explore the villain's perspective by running a one-shot where the players play as goons in the villain's army.
  • Use horror survivor scenarios to instill fear and create a sense of revenge in the players.

SHOW TOPICS

  1. The Issue with Magic Items in D&D 5th Edition
  2. The Appeal of Pathfinder 2nd Edition Rune System
  3. Fundamental and Property Runes in Pathfinder 2nd Edition
  4. Exploring Property Runes in Pathfinder 2nd Edition
  5. Adapting Axiomatic and Anarchic Weapon Properties
  6. Determining Rarity for Axiomatic and Anarchic Weapons
  7. Level Restrictions and Vulnerabilities
  8. Allowing Multiple Property Runes
  9. Reducing Enhancement Bonus for Property Runes
  10. Bringing Armor Runes to 5e
  11. Magic Item Prices in 1D&D
  12. Sneaking Tonal Shifts into the Game
  13. Introducing a New Tone or Theme
  14. Exploring the Villain's Perspective
  15. Horror Survivor Scenarios

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the Rpgbot.Podcast we're exploring the world of social skills in tabletop RPGs. From charming your way past guards to negotiating with powerful NPCs, we'll explore the importance of social skills in shaping your character's interactions and success in the game. So grab your dice and join us as we discuss this crucial aspect of roleplaying!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

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The ground trembles beneath your feet as a deafening roar echoes through the air. You look up to witness the towering shadow of the Tarrasque looming over you, its massive jaws dripping with venom and its spiked tail lashing back and forth. You feel the fear and adrenaline coursing through your veins, knowing that this legendary Kaiju is considered the most powerful and feared creature in all of Dungeons and Dragons. But fear not, for this blog post will delve into the lore, abilities, and tips for facing this monstrous beast. So steel your nerves, and prepare to learn everything you need to know about the infamous Tarrasque.

Special thanks to @Knower85667267 for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Archives of Nethys
  • Pathfinder 1e Tarrasque
  • Pathfinder 2e Tarrasque

  • DnDBeyond – Tarrasque (DnD 5e stats)

  • d20srd.org: The Tarrasque (DnD 3.5 stats)
  • Forgotten Realms Random Wiki: Falx
  • Salt In The Wounds (Campaign setting built around a captured tarrasque)
  • Campaign setting site and blog
  • Download on DriveThruRPG (affiliate link)

  • Wikipedia

  • The Tarrasque (the real-world fictional monster)
  • DnD Monsters: The Tarrasque

This episode was originally published September 22, 2021

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we explore the power of Ritual Spells and how they can add depth and flavor to your game, allowing for longer casting times and non-expended spell slots. Ritual spells can bring a sense of ceremony and mysticism to your gayme, enhancing the fantasy element, and add another layer of strategy and decision making for players. We invite you to join us as we dig into using this strategy for storytelling purposes and unlocking the magic in your game.

RPGBOT.Podcast Episodes

CLERIC Levels 1-10: A Build Guide for Unleashing the Divine

CLERIC Levels 11-20: A Build Guide for Balancing Faith and Fighting

RESURRECTION MECHANICS: A Guide for Raising the Dead

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If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we delve into the powerful and controversial topic of resurrection. Join us as we explore the various methods and limitations of bringing the deceased back to life in your tabletop RPGs. From spells to magical items, we'll discuss the mechanics and implications of this game-changing ability. So grab your dice and let's dive into the world of resurrection!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

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In this remastered episode of the RPGBOT.podcast, we discuss metacurrencies in tabletop RPGs, including things like DnD 5e's Inspiration, Pathfinder 2e's Hero Points, Savage World's Bennies, and Fantasy Flight's Star Wars RPG's Destiny Points. We discuss how they work and how to use them as a tool to assist storytelling in your game, as well as some possible variant rules to make DnD 5e's Inspiration both more interesting and more impactful.

Materials Referenced in this Episode

  • DnD 3.5's Action Points, which are detailed in the 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org
  • DnD 5e's Inspiration rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com
  • DnD 5e's Dungeon Masters Guide (affiliate link), which expands upon the core Inspiration rules on pages 240-241
  • Pathfinder 2e's Core Rulebook (affiliate link), which details Hero Points on pages 29, 467, and 507. The same rules are available for free on the Archives of Nethys.
  • Fantasy Flight's Star Wars RPG's Destiny Points, which is detailed in all three of core rulebooks, including pages 23 and 315 of Edge of the Empire (affiliate link).
  • Savage Worlds Adventure Edition (affiliate link), also available as a PDF via DriveThruRPG (affiliate link)

Originally Published September 1, 2021

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

The world of the Cleric, where the holy light of healing and powerful offensive abilities shine upon the battlefield. In this second of our two-part episode, we dive into the diverse and dynamic world of Cleric subclasses in Dungeons and Dragons. Join us as we explore how these Divine Domains can enhance and personalize your role within the party, whether you prefer to be a healer, a scholar, or a defender. Let's uncover the endless possibilities of this versatile class together.

ARTICLES FROM RPGBOT.net

  • Cleric Races Breakdown
  • Cleric Spells Breakdown
  • Cleric Subclasses Breakdown
  • DnD 5e - New Arcana Domain Cleric Handbook
  • Cleric Archetypes Breakdown - Pathfinder - RPGBOT
  • DnD 5e – New Knowledge Domain Cleric Handbook
  • DnD 5e - New Life Domain Cleric Handbook

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

The holy light of the Cleric shines upon the battlefield, offering healing, support, and powerful offensive abilities. In the first of this two-part Episode of the RPGBOT.Podcast, we'll explore the diverse and dynamic world of Cleric subclasses in TTRPGs, and how they can enhance and personalize your role within the party. Whether you prefer to be a healer, a scholar, or a defender, there's a Divine Domain for every type of Cleric. So join us on this journey to uncover the endless possibilities of this versatile class.

RPGBOT.net Reference Guides

Dungeons and Dragons

  • Cleric Races Breakdown
  • Cleric Spells Breakdown
  • Cleric Subclasses Breakdown
  • DnD 5e - New Arcana Domain Cleric Handbook
  • Cleric Archetypes Breakdown - Pathfinder - RPGBOT
  • DnD 5e – New Knowledge Domain Cleric Handbook
  • DnD 5e - New Life Domain Cleric Handbook

Pathfinder

  • Cleric Domains Breakdown - Pathfinder - RPGBOT
  • Cleric Handbook: Pathfinder Class Guide

Baldurs Gate 3

  • BG3 Cleric Handbook: Baldur's Gate 3 Class Guide
  • Cleric Spells Breakdown - Baldur's Gate 3

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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Tyler Kamstra

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Ash Ely

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  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

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Death is a common occurrence in the world of tabletop roleplaying games. Whether it's a heroic sacrifice or a tragic defeat, the concept of death is ingrained into the heart of these immersive adventures. But what happens when a beloved character meets their untimely end? In this episode of the RPGBOT.Podcast, we explore the various death mechanics found in TTRPGs and how they can add depth and meaning to your gaming experience. So gather your dice and prepare for a journey through the realm of death in roleplaying games.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.net Articles

  • Vaesen & the Mythic Britain and Ireland Expansion
  • Medicine Handbook: PF2 Skill Guide
  • Pathfinder 2e - New Practical Guide to Medicine
  • Mörk Borg - A Review
  • Call of Cthulhu Starter Set - A Review
  • Call of Cthulhu: Regency Cthulhu - A Review

RPGBOT.Podcast Episodes

  • Zoe Franznick Reviews Free League's Vaesen
  • Mörk Borg Cult: Heretic - RPGBOT.News S2E32
  • RPGBOT.Podcast Episode 9 – Death
  • How to Play Call of Cthulhu - Part 1: Concepts and Themes
  • How to Play Call of Cthulhu - Part 2: Character Creation
  • How to Play Call of Cthulhu - Part 3: Actual Play
  • How to Play Call of Cthulhu - Part 4: Game Review

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Looking for a new challenge in your tabletop games? Why not try summoning an Elemental to aid you in battle? Just make sure you know what you're doing, these creatures can be unpredictable. So join us on this episode of the RPGBOT.Podcast as we investigate the world of Elementals and explore their origins, abilities, and role in the TTRPG world. This staple of fantasy tabletop roleplaying games for decades, Elementals embody the very essence of fire, air, water, and earth. But what makes these beings so fascinating? From the elemental planes to the elemental chaos, we'll uncover the secrets of these powerful entities and discuss how they can enhance your gaming experience. So grab your dice and get ready to summon some Elementals as we dive into this exciting topic!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Investigation - Finding Clues, Gathering Intel, and Cracking the Case!

In this remastered episode of the RPGBOT.Podcast, the team delves into the world of Tabletop Roleplaying Games and explores the often underestimated skill of Investigation. From uncovering secrets to finding lost treasures, this is a fundamental skill for adventurers. We also discuss how other skills and tools can be just as useful for finding things in the game. So grab your dice and get ready to hone your investigative prowess, because we're going to level up your skills in finding stuff.

Originally Released August 18, 2021

Materials Referenced in this Episode

  • The DnD 5e Basic Rules, which are available for free both as a PDF and on DnDbeyond.com
  • The Armorer Artificer Handbook

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Tyler Kamstra

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Ash Ely

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  • Twitter: @GravenAshes
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  • @JackAmateur

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  • @Lzr_illuminati

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In this episode of the RPGBOT.Podcast, we continue to shine a spotlight on building one of the most intriguing classes in the game: the Rogue. With their sneaky tactics and manipulative ways, Rogues add an essential element of mystery and cunning to any adventuring party. Join us as we break down the key components of building a successful Rogue character, and learn how to level up your game with this second part of our two-part series on Rogues.

HANDBOOKS FROM RPGBOT.net

  • Rogue 5e: DnD 5th Edition Class Guide - RPGBOT
  • Rogue Subclass Breakdown
  • Rogue Races Breakdown
  • DnD 5e Rogue Subclasses Breakdown – Updated subclass assessments and improved advice
  • Rogue Handbook: Pathfinder Class Guide
  • Assassin Rogue Handbook: DnD 5e Subclass Guide
  • DnD 5e - New Arcane Trickster Rogue Handbook
  • Arcane Trickster Rogue Spells 5e: Guide to the Best Arcane Trickster Spells
  • BG3 Rogue Handbook: Baldur's Gate 3 Class Guide
  • DnD 5e - New Assassin Rogue Handbook
  • The Rogue Handbook - DnD 3.5
  • Baldur's Gate 3 - New Warlock Handbook
  • BG3 Warlock Handbook: Baldur's Gate 3 Class Guide
  • DnD 5e Poisoner, Poison, and Poisoning: A Practical Guide
  • DnD 5e – New Practical Guide to Poisoner, Poison and Poisoning

RPGBOT.Podcast Episodes

  • Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast
  • Making Ingested And Absorbed Toxins In TTRPGs Fun Again

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

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Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Are you ready to delve into the mysterious world of the Rogue? From sneaky sneak attacks to masterful manipulation, these cunning characters are essential additions to any adventuring party. In this episode of the RPGBOT.Podcast, we break down the key elements to consider when building your own Rogue, so get ready to level up your game with this first part of our two-part series on Rogues.

HANDBOOKS FROM RPGBOT.net

  • Rogue 5e: DnD 5th Edition Class Guide - RPGBOT
  • Rogue Subclass Breakdown
  • Rogue Races Breakdown
  • DnD 5e Rogue Subclasses Breakdown – Updated subclass assessments and improved advice
  • Rogue Handbook: Pathfinder Class Guide
  • Assassin Rogue Handbook: DnD 5e Subclass Guide
  • DnD 5e - New Arcane Trickster Rogue Handbook
  • Arcane Trickster Rogue Spells 5e: Guide to the Best Arcane Trickster Spells
  • BG3 Rogue Handbook: Baldur's Gate 3 Class Guide
  • DnD 5e - New Assassin Rogue Handbook
  • The Rogue Handbook - DnD 3.5
  • Baldur's Gate 3 - New Warlock Handbook
  • BG3 Warlock Handbook: Baldur's Gate 3 Class Guide

RPGBOT.Podcast Episodes

  • Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
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Randall James

  • @JackAmateur

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  • @Lzr_illuminati

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Tabletop roleplaying games offer players the chance to immerse themselves in fantastical worlds and become heroes in their own stories. Combat, magic, and intrigue are common elements in these games; but the adventure that always keeps players on the edge of their seats is the mystery.

In this episode of the RPGBOT. Podcast, we talk about mysteries in TTRPGs. They come in many forms, from crime-solving in a medieval city to unraveling the secrets of a haunted mansion. They offer a unique challenge to players and game masters alike, nut require careful planning and improvisation to keep the story engaging and the players invested. If you’re looking for a thrilling adventure with an increased level of immersion, tension, surprise then don't hesitate to add a mystery to your next TTRPG session.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.net Articles

  • Zoe Franznick Reviews Free League's Vaesen

RPGBOT.Podcast Episodes

  • Vaesen & the Mythic Britain and Ireland Expansion
  • RPGBOT.Podcast S2E11 - Puzzles
  • Descriptions Masterclass Part I with dScryb's Alex ...
  • Descriptions Part II with Alex Gray - RPGBOT.Masterclass S2E91

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If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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Ash Ely

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  • Twitter: @GravenAshes
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  • @JackAmateur

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  • @Lzr_illuminati

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The Fighter, DnD’s iconic warrior, is a fantastic addition to any party. While their skill and tool proficiencies are extremely limited, Fighters excel in combat. They are durable, have great armor, and provide plenty of damage output. This makes them a valuable asset in any party, as they can protect their allies and deal significant damage to enemies.

In this Episode of the RPGBOT.Podcast, we discuss the strengths of the Fighter class and their ability to choose from a wide range of weapons and armor. This allows players to customize their character based on their preferred style of combat. Whether you prefer a sword and shield, a massive greatsword, or ranged weapons like a crossbow, the Fighter can accommodate your playstyle.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT Articles

  • Fighter 5e: DnD 5th Edition Class Guide
  • Fighter Races Breakdown
  • Fighter Subclasses Breakdown
  • Eldritch Knight Fighter Spells Breakdown (if you plan to play an Eldritch Knight)
  • Martial Excellence: How to RP Your Fighter’s Archetype
  • Samurai Fighter Handbook: DnD 5e Subclass Guide
  • DnD 5e - New Samurai Fighter Handbook
  • DnD 5e - New Practical Guide to Fighting Styles
  • Battle Master Fighter Handbook: DnD 5e Subclass Guide
  • Barbarian Handbook: Baldur's Gate 3 Class Guide
  • Baldur's Gate 3 - New Barbarian Handbook
  • Sorcerer Handbook: Baldur's Gate 3 Class Guide

RPGBOT Podcast Episodes

  • Part V: How to Play Dungeons and Dragons (Remastered!): Powering Up Your Character: Tabletop RPG Character Optimization 101 – RPGBOT.Podcast S3E110
  • Dice Math - RPGBOT.Podcast S2E92
  • Unlock Your Character's Martial Potential! Fighting Styles

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If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Do you like horses? Do you like the idea of charging into battle atop a mighty steed? If you don’t like horses, how about a pegasus or a dragon? No? How about riding around on a party member’s shoulders? In this episode of the RPGBOT.podcast, we discuss mounted combat both in DnD 5e and throughout the history of Dungeons and Dragons, as well as drawing comparison to Pathfinder 2e's handling of mounts. We discuss the current state of the rules in 5e, including issues with the mounted combat rules and challenges around handling things like centaurs, intelligent mounts, and riding on your party members' shoulders.

For more on mounted combat in 5e, see our Practical Guide to Mounted Combat.

Materials Referenced in this Episode

  • DnD 5e's Mounted Combat rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com.
  • Chainmail (affiliate link), available as a PDF on DMsGuild.com
  • DnD 1st edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com
  • DnD 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org
  • Pathfinder 2e's rules for Animal Companions, which are available in both in the Pathfinder 2e Core Rulebook (affiliate link) and for free on Archives of Nethys.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

In this episode of the RPGBOT.Podcast, we explore the mysterious and enigmatic world of MacGuffins. These elusive plot devices have been used in countless stories to drive the action and motivate characters, yet their true purpose remains a mystery. Join the team as we explore the realm of MacGuffins and discover how they can add depth and intrigue to your tabletop role-playing game. From legendary artifacts to elusive secrets, let's uncover the power of a well-crafted MacGuffin.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

As a Druid, the ability to Wild Shape in Tabletop Roleplaying Games is a powerful tool in your arsenal. However, it's important to understand the different forms and their strengths and weaknesses in order to make the most out of this class feature. In this episode of the RPGBOT.Podcast, the team delves into the intricacies of Wild Shape and explore which forms work best in different situations. From combat to exploration, learn how to effectively utilize Wild Shape and become a master of transformation.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.net Articles

  • Wild Shape: A Practical Guide - DnD 5e - RPGBOT
  • Wild Shape: A Practical Guide - PF2
  • Druid Handbook - Pathfinder - RPGBOT
  • Druid Archetypes Breakdown - Pathfinder - RPGBOT
  • Druid Handbook: PF2 Class Guide - RPGBOT
  • Druid 5e: DnD 5th Edition Class Guide - RPGBOT

RPGBOT.Podcast Episodes

  • Familiars, or Why You Shouldn't Throw the Housecat at a Kobold

Other References

  • Fingies

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

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How to Find Us:

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Tyler Kamstra

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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
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Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

If you’re playing a tabletop roleplaying game, you know the importance of having a party of characters - the adventuring party. But beyond the characters who are the primary focus of play, there are other followers, hirelings, minions, pets, and sidekicks that can bring even more flavor to your game. In this blog post, we’ll explore what cohorts, followers, hirelings, minions, pets, and sidekicks are, and how to make sure they work with your game. So gather your party and let’s begin!

Special thanks to @webJWF for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Articles on RPGBOT.net
  • DnD 5e
  • Ranger Subclasses Breakdown

  • Pathfinder 1st Edition

  • Practical Guide to Animal Companions

  • Pathfinder 2nd Edition

  • Practical Guide to Animal Companions

  • DnD 3.x

  • Heroes of Horror (affiliate link)
  • Leadership Feat

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link) – Overrun is detailed on page 272 under the “Action Options” section
  • Essentials Kit (affiliate link)
  • Player’s Handbook (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 1st Edition

  • Leadership Feat

  • Pathfinder 2nd Edition

  • Core Rulebook (affiliate link)
  • Minion General Rule on Archives of Nethys

  • Other Stuff

  • Charles Barkley as a sidekick
  • Chelliax on PathfinderWiki
  • Dragon Magazine #28 PDF on Wizards.com
  • Elminster on Forgotten Realms Wiki
  • OldSchoolRoleplaying.com – Henchman and Hirelings in DnD
  • The Mummy on IMDB
  • Way of the Wicked, by Fire Mountain Games on DriveThruRPG (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
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Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Are you looking for a way to give your character an edge in your next Tabletop Roleplaying Game? Optimizing your character can provide you with the tools to make your character stronger, smarter, and more effective. But be careful, overdoing it can result in MinMaxing, which can make the fun at the table disappear. In this episode of the RPGBOT.Podcast, we go over what exactly character optimization is, why it’s important, and some of the more creative solutions you can take. So get ready to find out how you can utilize bags of rats and hydraulic badger canons to optimize your character for success!

Special thanks to @Knower85667267 for this week's question of the week.

Materials Referenced in this Episode

  • Party Composition
  • DnD 5e - Party Composition - This was published after we recorded the episode
  • Pathfinder - Party Composition

  • Hydraulic Badger Cannon Ingredients for 5e

  • Decanter of Endless Water
  • Bag of Tricks

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Are you new to the world of TTRPGs or looking for ways to improve your skills as new Dungeon Master or looking for the best tips and advice on how to safely and effectively run a successful gaming session? On this episode of the RPGBOT.Podcast we discuss Session 0, pitching game ideas, establishing expectations, and collaborative character creation. We also recommend helpful tools such as pre-game surveys, the “X Card”, improv games, and tools like Decuma and Curse of Strahd’s Tarroka deck. Keep reading to get the most out of your gaming session!

Special thanks to @Winglady14 on Twitter and on the RPGBOT.Discord for the question of the week.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 7 – Character Optimization
  • RPGBOT.Podcast Episode 9 – Death
  • RPGBOT.Podcast S2 E8 – Adapting Media to a Tabletop RPG (Part 1)
  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs
  • RPGBOT.News – Jonathan G. Nelson of AAW Games

Articles from RPGBOT.net

  • General – Party Relationships
  • General – Pre-Game Survey

Dungeons and Dragons 5e

  • Curse of Strahd (affiliate link)
  • Eberron: Rising from the Last War (affiliate link)
  • Icewind Dale: Rime of the Frostmaiden (affiliate link)

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Are you ready to run your first game of Dungeons and Dragons? If so, get ready to embark on an epic adventure in the realm of fantasy! As the Dungeon Master, it's your responsibility to create a thrilling and captivating story world for your players to explore. But it can be daunting to take on such a big role for the first time. Luckily, we’re here to help! In this episode of the RPGBOT.Podcast, we discuss the essential elements you'll need for a successful first game session, from rulebooks and dice to pre-written adventures. We'll also offer advice on how to be an effective and engaging Dungeon Master. So get ready to roll the dice and discover the secrets of the dungeon!

MATERIALS REFERENCED IN PART I

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)?
  • RPGBOT.Podcast S2E10 – Session

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Dungeon Master’s Guide (affiliate link)
  • Monster Manual (affiliate link)
  • Volo’s Guide to Monsters (affiliate link)
  • Official Free Pregen Characters (affiliate link)
  • AAW Games Mini-Dungeons
  • A Wild Sheep Chase (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)
  • Archives of Nethys

MATERIALS REFERENCED IN PART II

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 16 – Surviving a Long Hiatus

Articles from RPGBOT.Net

  • DnD 5e – Practical Guide to Faster Combat
  • DnD 5e – Practical Guide to One Hour DnD Sessions
  • How to Literally Play Dungeons and Dragons

Dungeons and Dragons 5e

  • Essentials Kit
  • Starter Set
  • A Wild Sheep Chase (affiliate link)

Pathfinder 2e

  • Beginner Box (affiliate link)
  • RPGBOT companion guide for the Beginner Box

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

2023 was a great year for Tabletop RPGs, with the release of many exciting new games and the revival of some classics. 2024 looks to be even better, with the promise of more great RPG content from the top designers in the industry. Here at RPGBOT.net and the RPGBOT.Podcast, we want to thank you for a great 2023 and wish them an even better 2024. Together, let's make 2024 one of the best years yet for Tabletop role playing!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Are you ready to take your first step into the exciting and mysterious world of Dungeons and Dragons? Join us as we follow a brave adventurer on her very first foray into the realm of imagination and adventure. We'll go along with her as she is guided by a Dungeon Master on her very first quest, and then sit down with the RPGBOT team to get their expert opinions on her journey. Get ready to explore a world of fantastic monsters, heroic battles, and dynamic role-playing - it's time to plunge into the depths of Dungeons and Dragons!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Dungeons & Dragons is a game in which a group of players go on an adventure and solve problems as a team. The players form an adventuring party who explore fantasy worlds together as they embark on epic quests and level up in experience.

Come join us for a journey of exploration and excitement with this exciting game enjoyed by millions of players around the world. For those who have never played before or are looking for a refresher, this episode of the RPGBOT.Podcast provides you with a comprehensive guide to the basics of playing a D&D game. From understanding the fundamentals of the game to creating a character and preparing for your first game, we’ll cover everything you need to know to get your adventure started.

You can hear as we walk our guest new player through the basics of the game and how to create a character, including:

  • Choosing a Race,
  • Choosing a Class Level,
  • Determining the character's ability scores,
  • And describing the Character and Character's Abilities!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, the ability to chat directly with members of the RPGBOT.Team on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Legends have been told for centuries about the mysterious False Hydra, a creature said to have the power to erase a person's memory with its alluring song. This mythical beast has been the source of many frightening stories, but what is the truth behind its mysterious melody?

In this episode of the RPGBOT.Podcast, we explore the mystery of the False Hydra, a mythical creature said to have the power to erase memories with its enchanting song. We'll take an in-depth look at the history of this creature and the truth behind its alluring melody.

As the story goes, the False Hydra's song was so powerful that it could hypnotize its victims and put them into a trance. It's said that those caught in its spell would forget everything—from their own names to past experiences—allowing the False Hydra to control them.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, direct access to the RPGBOT.Team on the RPGBOT.Discord, and can join us every week for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

On this episode of the RPGBOT.Podcast, we have a conversation with Ben Byrne, Creative Content Director of Ghostfire Gaming! Ben and the team from Ghostfire have taken their love of role-playing games and performance to create a unique and immersive experience for tabletop gaming enthusiasts. We'll be discussing how Ghostfire Gaming has become an industry leader in the TTRPG space and how Ben and the rest of the Ghostfire Team create theatrical and immersive stories for players. We'll also be talking about the recent success of their crowdfunding campaigns and how they've been able to build a community of gamers who love to explore the imaginative worlds they create, including the recent announcement of Ghostfire’s partnership with DnD Beyond. Get ready to dive into a fascinating conversation with Ben and learn all about Ghostfire Gaming!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Do you want to make sure you get the most out of your martial class? If so, understanding your character’s Fighting Style is essential. In Tasha’s Cauldron of Everything, several new Fighting Styles were introduced as Optional Class Features, offering powerful benefits to those who properly utilize them. In this episode of the RPGBOT.Podcast, we’ll take a look at the nuances of these Fighting Styles, and how you can make the most of them. So get ready to hone your combat skills and maximize your character’s potential!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

Exploring the boundless possibilities of the DnD multiverse can be both thrilling and overwhelming. With so much content to delve into, where can you begin? Perhaps the answer lies in Manual of the Planes, QL Games new DMsGuild title that looks to the rich history of the Dungeons & Dragons multiverse, particularly the canon of Planescape, for inspiration. On this episode of the RPGBOT.News, the team from RPGBOT.net talks to the creators behind Manual of the Planes to find out how this publication expands upon and explores that history. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings. * Manual of the Planes (affiliate link) * RPGBOT.Podcast Episodes + Review – Planescape: Adventures In The Multiverse – RPGBOT.News S3E84

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati

View Details

On this RPGBOT.News, we dig into Unearthed Arcana: Player’s Handbook #8. We explore the updated verison of the Barbarian, the Druid, and the Monk, as well as some new spells. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings. MATERIALS REFERENCED IN THIS EPISODE * RPGBOT.Podcast Episodes + Unearthed Arcana: Players Handbook Playtest #7 – RPGBOT.Podcast S3E75

  • Content From RPGBOT.net
  • Barbarian 5e: DnD 5th Edition Class Guide – RPGBOT
  • One D&D Playtest, Unearthed Arcana: Players Handbook Playtest #8
  • Way of the Open Hand Monk Handbook: DnD 5e Subclass Guide – RPGBOT

  • Other Stuff

  • Aftermath
  • Johan Nohr
  • Science Fiction Writers Association
  • Tabletop Game Designers Association
  • Wyrd Science Magazine

How to Find Us:

Ash Ely

  • Professional Game Master on StartPlaying.Games

View Details

On this RPGBOT.Podcast, we explore the world of charity fundraising in the TTRPG space. We look at popular charities, fundraising events, and the general charity landscape.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • Content from RPGBOT.net
  • 826 LA
  • Big Bad Con
  • Bundle of Holding
  • Critical Role Foundation
  • Dots RPG Project
  • Extra Life
  • Humble Bundle (affiliate link)
  • Itch.io
  • RPG Creators Relief Fund
  • Trevor Project

View Details

On this RPGBOT.News, we talk to award-winning journalist Lin Codega. We talk about Lin’s recent work, including breaking the OGL story, journalism’s precarious but crucial position in today’s world, and what the future holds. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings. MATERIALS REFERENCED IN THIS EPISODE * RPGBOT.Podcast Episodes + WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 1 – RPGBOT.Masterclass S2E99 + WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 2 – RPGBOT.Masterclass S2E100 + Copy Left III – OGL 2.0 and the ORC with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E5 + Copy Left IV – OGL 1.2 with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E7 + Copy Left V – Resolution? with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E9

  • Other Stuff
  • Aftermath
  • Johan Nohr
  • Science Fiction Writers Association
  • Tabletop Game Designers Association
  • Wyrd Science Magazine

View Details

On this RPGBOT.Podcast, we discuss encouraging roleplay at the table. Play acting, the more social aspect of roleplaying, can be intimidating for players new and old, but both players and DMs can do a few things to help everyone else at the table lean into roleplaying.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • Dice Math – RPGBOT.Podcast S2E92

  • Other Stuff

  • GiffyGlyph

View Details

On this RPGBOT.News, we look at the new Deck of Many Things from Wizards of the Coast. We discuss the history of the deck and new incarnation, as well as all the cool stuff you can find in the accompanying card guide and the Book of Many Things.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • Spooktober – Hags (because every group can use a consultant) – RPGBOT.Bestiary S3E87

  • Content from RPGBOT.net

  • Product Preview: DnD 5e’s New Deck of Many Things Contains Even More Awesome Things Than Expected
  • The Monsterizer

View Details

On this RPGBOT.Podcast, we discuss pacing, rest mechanics, and how the two interact and create problems in TTRPGs. We look at existing rules, their context, and how we can make the rules work in our games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • dScryb
  • RPGBOT.Podcast Episodes
  • PF2e Remaster Project – Player Core Review – RPGBOT.News S3E89

  • Content from RPGBOT.Net

  • Bugbear-y Me in Damage – DnD 5e
  • Faster Combat in DnD 5e: A Practical Guide
  • Gamehole Con 2023 Post-Con Report
  • Post-Combat Recovery: A Practical Guide – PF2
  • Pathfinder 2e Remaster Transition Guide

  • Other Stuff

  • Tasha’s Cauldron of Everything (affiliate link)

View Details

On this RPGBOT.News, we look at Unearthed Arcana #8: Bastions and Cantrips. At least, we think it’s number 8, but WotC didn’t number it. Either way, we talked about property ownership and cantrips.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • Zoe Franznick Reviews Free League’s Vaesen – RPGBOT.News S2E81

  • Content from RPGBOT.net

  • Unearthed Arcana #8: Bastions and Cantrips Playtest

  • Other Stuff

  • Dwarf Fortress
  • MCDM’s Strongholds and Followers

View Details

On this RPGBOT.News, we look at the new Player Core published under the Pathfinder 2e remaster. We look at some of high-level changes and discuss what players can expect from the updated rulebooks.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • Tales of the Valiant (with Teasers!) – RPGBOT.News S3E35
  • Spooktober – Hags (because every group can use a consultant) – RPGBOT.Bestiary S3E87

  • Content from RPGBOT.net

  • Dromaar Handbook: PF2 Versatile Heritage Guide

  • Other Stuff

  • ORC License

View Details

On this RPGBOT.Podcast, we examine DnD’s domains of dread and discuss what they are, how they work, and how you can build a game around them.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E10 – Session 0

  • Other Stuff

  • Curse of Strand
  • Ravenloft
  • Van Richten’s Guide to Ravenloft

View Details

On this RPGBOT.Bestiary we examine Hags. Where did these things come from? What are they? What’s the deal with hag covens? How do we use them in our games? We answer at least one of these questions/

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • Playing Druids Naturally – DnD 5e – RPGBOT

  • Other Stuff

  • Kobold Press’ Deep Magic
  • Wikipedia: Baba Yaga
  • Wikipedia: Hags

View Details

On this RPGBOT.Podcast, we discuss the Lady of Pain. Among the most iconic characters in the Planescape setting, the Lady of Pain is a mysterious figure with a rich history in the dnd canon. We look at what we know, what we suspect, and what we know has happened around the Lady of Pain in products that predate Planescape: Adventures in the Multiverse.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers can join us for live-streamed recordings.

MATERIALS REFERENCED IN THIS EPISODE

  • Find Ash on StartPlaying.games
  • RPGBOT.Podcast Episodes
  • Review – Planescape: Adventures In The Multiverse – RPGBOT.News S3E84

  • Other Stuff

  • Dana Knudson
  • Dolores (poem)
  • Planescape: Faction War
  • Monte Cook
  • Roll for Shoes
  • Zeb Cook

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On this episode of the RPGBOT.News, we talk to returning guests Alan Patrick and Alex Kammer about their upcoming adventure “The End of Everything.” We talk about the plot, the themes, and what cool stuff players will find and do in the adventure.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Did you know that RPGBOT has merch now? We do! Check out the RPGBOT.Store on Teepublic for shirts, sweatshirts, coffee mugs, and stickers!

MATERIALS REFERENCED IN THIS EPISODE

  • The End of Everything on Kickstarter – Already funded!
  • RPGBOT.Podcast Episodes
  • Alex Kammer (GameholeCon9 and so much more…) – RPGBOT.News S2E69
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 1 – RPGBOT.Masterclass S2E99
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 2 – RPGBOT.Masterclass S2E100
  • Copy Left III – OGL 2.0 and the ORC with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E5
  • Copy Left IV – OGL 1.2 with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E7
  • Copy Left V – Resolution? with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E9
  • TTRPG Writing Process with Alan Patrick – RPGBOT.News S2E77
  • RPGBOT.Quickstart S3E10 – How to Play Call of Cthulhu – Part 1: Concepts and Themes
  • RPGBOT.Quickstart S3E12 – How to Play Call of Cthulhu – Part 2: Character Creation
  • RPGBOT.Quickstart S3E40 – How to Play Call of Cthulhu – Part 3: Actual Play
  • RPGBOT.Quickstart S3E44 – How to Play Call of Cthulhu – Part 4: Game Review

  • Content from RPGBOT.net

  • Call of Cthulhu Starter Set – A Review

  • Other Stuff

  • Gamehole Con
  • Thay: Land of the Red Wizards (affiliate link) – Alan Patrick, Alex Kammer, Ed Greenwood
  • True Dungeon

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On this episode of the RPGBOT.News, we discuss Planescape: Adventures in the Multiverse for DnD 5e. We examine the contents of the 3-book boxed set, discuss exciting new monsters and setting material, and briefly explore the adventure.

Wizards of the Coast provided materials for this review.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Did you know that RPGBOT has merch now? We do! Check out the RPGBOT.Store on Teepublic for shirts, sweatshirts, coffee mugs, and stickers!

MATERIALS REFERENCED IN THIS EPISODE

  • Planescape: Adventures in the Multiverse (affiliate link)
  • RPGBOT.Podcast Episodes
  • Spelljammer: Adventures in Space – RPGBOT.News S2E67
  • Celestials – RPGBOT.Podcast S3E74

  • Content from RPGBOT.net

  • Unearthed Arcana #8: Bastions and Cantrips Playtest

  • Other Stuff

  • Ash’s Planescape game on StartPlaying.games
  • Ash’s video on the Dark Urge in Baldur’s Gate 3
  • Monsters of the Multiverse (affiliate link)

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On this RPGBOT.Podcast, we examine the mechanics of fear in TTRPGs. Frequently reduced to a mechanical annoyance, we look a how games apply fear to characters and how you can make use of those mechanics.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror

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On this RPGBOT.Bestiary, we do a deep examination of slaad. We examine their lore, their stats, and how you can use giant, murderous space frogs to create spooky experiences in your game.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
  • RPGBOT.Podcast Season 2 Episode 2 – The Move Toward Inclusion in Tabletop Gaming

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On this RPGBOT.Podcast, we look at Drow in Dungeons and Dragons. We dig ino the real-world history of Drow, then look at how we can use Drow in our games in a way that makes them scary antagonist without dipping into problematic tropes.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95

  • Other Stuff

  • Drow of the Underdark (3.5) (affiliate link)
  • MOAR The Monsters Know What They’re Doing (affiliate link)
  • The Monsters Know What They’re Doing (affiliate link)

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On this RPGBOT.Masterclass, we talked to Eric Silver, the best DM in podcasting, about producing Actual Play (AP) RPG podcasts. We discuss some of the deep practical and technical aspects of creating, producing, and marketing excellent audio content.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Eric Silver
  • Join the Party Podcast

  • Other Stuff

  • Adventure Zone
  • ALIEN RPG
  • Blades in the Dark (affiliate link)
  • Critical Roll
  • Dimension 20
  • Friends at the Table
  • Masks (affiliate link)
  • Not Another DnD Podcast (NADDPod)
  • Three Black Halflings
  • Tom Bodett
  • Transplanar
  • Valda’s Spire of Secrets, by Mage Hand Press

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On this RPGBOT.Podcast, we do a side-by-side comparison between the updated versions of the 5e cleric being presented by OneDnD (WotC) and by Tales of the Valiant (Kobold Press).

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • OneDnD Playtest Docs
  • Tales of the Valiant August Playtest: Cleric
  • RPGBOT.Podcast Episodes
  • Unearthed Arcana: Players Handbook Playtest #7 – RPGBOT.Podcast S3E75

  • Content from RPGBOT.net

  • Cleric Subclasses Breakdown
  • One D&D Playtest, Unearthed Arcana: Player’s Handbook #6
  • Tales of the Valiant Alpha – A Review

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On this episode of the RPGBOT.Quickstart, we conclude our 4-ish part series on how to play Vampire: The Masquerade. We sit down with Ash to answer some lingering questions from Randall and Tyler.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Vampire: The Masquerade Source Materials
  • Vampire Core Rulebook (affiliate link)

  • RPGBOT.Podcast Episodes

  • How to Play Vampire: The Masquerade – Part 4: Actual Play Episode 2 – RPGBOT.Quickstart S3E71
  • How to Play Vampire: The Masquerade – Part 3: Actual Play Episode 1 – RPGBOT.Quickstart S3E69
  • How to Play Vampire: The Masquerade – Part 2: Character Creation – RPGBOT.Quickstart S3E59
  • How to Play Vampire: The Masquerade – Part 1: Concepts and Themes – RPGBOT.Quickstart S3E53

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Ad read by Asher Ely for dScryb - dScryb. Ready? Roleplay!

Special Thanks to Stubbenz for use of his Celestial.

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On this episode of the RPGBOT.Podcast, we review the recently-released Baldur’s Gate 3. We highlight some differences from the TTRPG rules, discuss parts of the game that we do and don’t like, and share our general thoughts.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Baldur’s Gate 3 (affiliate link)
  • RPGBOT.Podcats Episodes
  • Stranger Things as a Window into Dungeons and Dragons – RPGBOT.Podcast S2E60
  • RPGBOT.Podcast S2E10 – Session 0

  • Content from RPGBOT.net

  • Baldur’s Gate 3 – Guides, character optimization content, etc.

  • Other Stuff

  • Baldur’s Gate 1
  • Baldur’s Gate 2

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On this episode of the RPGBOT.Quickstart, we conclude a brief introductory one-shot of Vampire: The Masquerade. Ash acts as Storyteller while Randall and Tyler get into some spooky vampire intrigue, searching for a vampire gone missing amidst local vampire political machinations.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Vampire: The Masquerade Source Materials
  • Vampire Core Rulebook (affiliate link)

  • RPGBOT.Podcast Episodes

  • How to Play Vampire: The Masquerade – Part 2: Character Creation – RPGBOT.Quickstart S3E59
  • How to Play Vampire: The Masquerade – Part 1: Concepts and Themes – RPGBOT.Quickstart S3E53
  • RPGBOT.Quickstart S3E10 – How to Play Call of Cthulhu – Part 1: Concepts and Themes
  • RPGBOT.Quickstart S3E12 – How to Play Call of Cthulhu – Part 2: Character Creation
  • RPGBOT.Quickstart S3E40 – How to Play Call of Cthulhu – Part 3: Actual Play
  • RPGBOT.Quickstart S3E44 – How to Play Call of Cthulhu – Part 4: Game Review

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On this episode of the RPGBOT.Podcast, we discuss the mechanics how to survive a Total Party Kill.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Pocast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • RPGBOT.Podcast Episode 9 – Death
  • RPGBOT.Podcast S2E10 – Session 0
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Fate of the Norns – RPGBOT.News S3E33
  • Doomed Forgotten Realms – RPGBOT.News S2E50

  • Content from RPGBOT.net

  • Fate of the Norns – A Review
  • DnD 5e – Practical Guide to Summoning Spells

  • Other Stuff

  • Leroy Jenkins
  • Planescape: Torment
  • Van Richten’s Guide to Ravenloft (affiliate link)

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On this episode of the RPGBOT.Podcast, we discuss knowledge skills. Complex, deep, and poorly-understood, knowledge skills give characters a crucial window into the world around them. We discuss how DMs/GMs can make these skills meaningful, and how players can use them to good effect.

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On this episode of the RPGBOT.Podcast, we continue our discussion of the OneDnD Playtest. We dig into the covered in UA #6 and in the previous documents and discuss what changed, what does and doesn’t work, and what gives us feelings.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • OneDnD Playtest Documents via DnDBeyond
  • RPGBOT.Podcast Episodes
  • Keith Baker on Eberron – RPGBOT.Masterclass S3E3
  • Copy Left V – Resolution? with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E9
  • Honor Among Thieves: The Unabashed Review (with Spoilers!) – RPGBOT.News S3E29
  • RPGBOT.Podcast – OneD&D Playtest #6, Part 1 – Core Rules – RPGBOT.Podcast S3E57

  • Content from RPGBOT.net

  • DnD 5e – Cleric Subclass Breakdown

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On this episode of the RPGBOT.Masterclass, we welcome David Lemke, co-creator of DnD Adventure Club, to discuss how to GM for kids. David shares years of experience and advice on how GMing for kids is different, how to do it well, and how to handle common challenges with young audiences.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • David Lemke
  • DnD Adventure Club

  • RPGBOT.Podcast Episodes

  • DnD Adventure Club w/David Lemke – RPGBOT.News S3E58
  • RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight

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On this episode of the RPGBOT.News, we discuss the newly-updated version of Kobold Press’s Tome of Beasts 1. We look at the new monsters, discuss the mechanical changes to existing monsters, consider how this fits alongside the upcoming Tales of the Valiant, and highlight some of our favorite entries.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Tome of Beasts 1 (2023 Edition) (affiliate link)
  • RPGBOT.Podcast Episodes
  • Tales of the Valiant (with Teasers!) – RPGBOT.News S3E35

  • Other Stuff

  • Tome of Beasts 1 (2023 Edition) – A Review

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On this episode of the RPGBOT.News, we talk to David Lemke from DnD Adventure Club. We talk about DnD Adventure Club’s adventures written specifically for a young audience, intended to present DnD in a format and with stories that work for kids.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Ezoic (affiliate link)
  • DnD Adventure Club
  • Instagram

  • RPGBOT.Podcast Episodes

  • RPGBOT.Podcast – How to Play Dungeons and Dragons, Part 1 – Concepts and Themes
  • RPGBOT.Podcast – How to Play Dungeons and Dragons, Part 2 – Characters
  • RPGBOT.Podcast – How to Play Dungeons and Dragons, Part 3 – Playing the Game
  • RPGBOT.Podcast – How to Play Dungeons and Dragons, Part 4 – Questions and Answers
  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs

  • Other Stuff

  • Game to Grow

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On this episode of the RPGBOT.Podcast, we catch up on the OneDnD Playtest. In the wake up playtest UA #6, we look at updates to the core rules, races/species, backgrounds, spellcasting, and weapons and catch you up on what has changed throughout the playtest.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • OneDnD Playtest Documents via DnDBeyond
  • RPGBOT.Podcast Episodes
  • RPGBOT.podcast Episode 2 – Mounted Combat
  • Upcasting Spells – RPGBOT.Podcast S3E4
  • Consumable Items – RPGBOT.Podcast S3E14

  • Content from RPGBOT.net

  • One D&D Playtest, Unearthed Arcana: Player’s Handbook #6
  • DnD 5e – Practical Guide to Shape Water

  • Other Stuff

  • DnD Starter Set – Dragons of Stormwreck Isle (affiliate link)
  • Legal Kimchi – On Being and Playing Mixed Race

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On this episode of the RPGBOT.Quickstart, we have a Q&A session following our how-to-play one-shot and discuss any lingering thoughts and questions.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • dScryb – Mobile Alchemy Shop (affiliate link)
  • Pathfinder 2e Source Materials
    • Pathfinder 2e Beginner Box (affiliate link)
    • Pathfinder 2e Core Rulebook (affiliate link)
    • Archives of Nethys
  • Content from RPGBOT.Net
    • Pathfinder 2e – How to Play
    • Pathfinder 2e – Beginner Box Guide
  • Previous Episodes of the RPGBOT.Podcast
    • RPGBOT.Quickstart S3E6 – How to Play Pathfinder 2e – Part 1: Concepts and Themes
    • RPGBOT.Quickstart S3E8 – How to Play Pathfinder 2e – Part 2: Character Creation
    • How to Play Pathfinder 2e – Part 3: Oneshot Example Play – RPGBOT.Quickstart S3E56
    • Kingmaker for PF2 with Paizo Creative Director James Jacobs – RPGBOT.News S3E1
    • Paizo’s Pathfinder Society Organized Play Coordinator Alex Speidel – RPGBOT.News S2E87
  • Other Stuff
    • Rise of the Runelords

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On this episode of the RPGBOT.News, we talk to Michael Johnson from Limitless Adventures about their line of DM-less adventures for DnD 5e. We talk about how you can run a game with no DM with a bare minimum of prep and still have a wonderful, exciting game.

Hi, Mia!

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Ezoic (affiliate link)
  • Limitless Adventures
  • @Limitless5e
  • Facebook
  • Blood Queen’s Defiance
  • Journey to Beryl’s Reach
  • Valbric’s Silver Ring

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On this episode of the RPGBOT.News, we talk to Justin Nauman, President of Tabletop Gaymers. We discuss Tabletop Gaymers, their history in the community, and what Tabletop Gaymers is doing to make the TTRPG community more welcoming and inclusive to the LGBTQIA+ community.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Heroforge (affiliate link)
  • Tabletop Gaymers
  • @TabletopGaymers
  • Safe Spaces Initiative

  • Other Stuff

  • Game Manufacturing’s Association (Gama)

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On this episode of the RPGBOT.Podcast, we discusss managing difficulty and tone in combat. How do set and maintain the tone of our game in combat? How do we provide an appropriate challenge while avoiding the worst parts of TTRPG combat (the shinkicking)? We talk both planning and execution.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • Special thanks to Stubbenz for the idea for this episode
  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E7 – Random Encounters
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95

  • Other Stuff

  • DnD 5e – Practical Guidet to Doom-Style DnD Combat

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On this episode of the RPGBOT.News, we look forward to this year’s Free RPG Day! We look back at some Free RPG Day content wich we’ve played previously, and discuss some of our favorite free offerings coming to an FLGS near you on Saturday, June 24th.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Free RPG Day
  • @FreeRPGDay

ATTRIBUTIONS:

Show Art: Clker-Free-Vector-Images on Pixabay

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss at light, darkness, and darkvision in DnD and Pathfinder. We examine and explain the mechanics, look at rules which most players don’t know exist, and answer long-debated questions about weird situations with magical darkness.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • Heroforge (affiliate link)
  • RPGBOT.Podcast Episodes
  • Stealth and Invisibility – RPGBOT.Podcast S2E43
  • Fire: Light, Smoke, Damage and then it Starts to get Crazy – RPGBOT.Podcast S3E45
  • Copy Left V – Resolution? with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E9

  • Other Stuff

  • Elemental Evil Players Companion
  • Shard Tabletop
  • Talespire
  • Vantablack

ATTRIBUTIONS:

Show Art: The Digital Artist on Pixabay

Show Music

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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On this episode of the RPGBOT.News, we celebrate RPGBOT’s 10-year anniversary and look back upon RPGBOT’s real-world history, which until now has never been documented or examined.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Keith Baker on Eberron – RPGBOT.Masterclass S3E3

  • Content from RPGBOT.new

  • DnD 5e – The Hexblade Warlock Handbook
  • The Monsterizer
  • The Quartermancer

  • Other Stuff

  • AmateurJack.com
  • Donjon.bin.sh – The random generators that Tyler mentioned
  • Monstrous Races (affiliate link)
  • Monstrous Races 2 (affiliate link)
  • Treantmonk
  • SNL: Schweddy Balls

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On this episode of the RPGBOT.Podcast, we discuss Religion in TTRPGs. We look at how religion and deities are defined in various games and settings, and how you can use them as an important piece of worldbuilding.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • Heroforge (affiliate link)
  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 6 – The Tarrasque
  • Keith Baker on Eberron – RPGBOT.Masterclass S3E3
  • Fate of the Norns – RPGBOT.News S3E33
  • Uncaged Goddesses – RPGBOT.News S2E85

  • Content from RPGBOT.net

  • DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage

  • Other Stuff

  • Call of Cthulhu
  • DragonLance: Shadow of the Dragon Queen (affiliate link)
  • Eberron
  • Forgotten Realms
  • Golarion

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On this episode of the RPGBOT.News, we look at Candela Obscura, the new game from Darrington Press. We look at the game’s announcement and discuss the game’s rules, concepts, and themes based on the free quickstart rules.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Ezoic (affiliate link)
  • Darrington Press
  • Candela Obscura
  • Free Quickstart Rules(affiliate link)

  • Daggerheart

  • RPGBOT.Podcast Episodes

  • RPGBOT.Quickstart S3E10 – How to Play Call of Cthulhu – Part 1: Concepts and Themes

  • Other Stuff

  • Blades in the Dark
  • Critical Role
  • The Candela Obscura streaming show will be a separate show

  • Free League Publishing

  • Powered by the Apocalypse
  • Taliesin Jaffe
  • The Radium Girls
  • World of Darkness

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On this episode of the RPGBOT.Podcast, we discuss the mechanics of fire in TTRPGs. We look at how fire works and spreads, how various games handle being on fire, and how you can use fire in combat without resorting to spellcasting.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • dScryb – Fire Elemental: Forest Fire (affiliate link)
  • RPGBOT.Podcast Episodes
    • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
    • RPGBOT.News – The One Ring 2nd Edition
  • Content from RPGBOT.net
    • One D&D Playtest, Unearthed Arcana: Players Handbook Playtest #5
    • Lord of the Rings Roleplaying 5e – A Review
  • Other Stuff
    • 3.0 Forest Fires
    • Flashpoint (affiliate link)
    • Starfinder
      • Stop Drop and Roll

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On this episode of the RPGBOT.News, we talk to Kelsey Dionne, creator of the ShadowDark RPG. We discuss ShadowDark’s design, origins, philosophy, and gameplay, and all the gritty, brutal fun to be had exploring the Shadowdark.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Shadowdark
  • Free Quickstart Rules (affiliate link)
  • Core Rules
  • The Cursed Scroll
  • Kickstarter

  • Kelsey Dionne

  • The Arcane Library
  • The Secret of Skyhorn Lighthouse (affiliate link)
  • The Corruption of Skyhorn Lighthouse (affiliate link)

  • RPGBOT.Podcast Episodes

  • Ennie Award Winning Game Designers Johan Nohr and Pelle Nilsson – RPGBOT.Podcast S2E37

  • Other Stuff

  • Lamentations of the Flame Princess (affiliate link)
  • Veins of the Earth (affiliate link)

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On this episode of the RPGBOT.Podcast, we discuss familiars. Every wizard’s favorite little friend, we look at familiars as both a storytelling device and as a mechanical option for spellcasters.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

Ezoic (affiliate link)

RPGBOT.Podcast Episodes

RPGBOT.Podcast Episode 14 – Pets, Companions, and Hirelings

Content from RPGBOT.net

Practical Guide to Familiars – PF1

Practical Guide to Familiars – PF2

Other Stuff

Hocus Pocus

Tasha’s Cauldron of Everything (affiliate link)

Worlds Beyond Number Podcast

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On this episode of the RPGBOT.News, we talk to the team from Bookwyrm Games about Quest Chest, their immersive boxed adventure experience. We what the existing Quest Chests have to offer, including beautiful props and self-contained adventures, and we get some teasers for Bookwyrm’s upcoming Kickstarter to create more Quest Chests.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Quest Chest Kickstarter – Launches June 6th!
  • Bookwyrm Games
  • Buy a Quest Chest
  • @QuestChest

  • Austin Hartell

  • @Dungeon_Artist
  • Youtube

  • Michael Paylor

  • Bookwyrm
  • @GargoyleGriffin

  • RPGBOT.Podcast Episodes

  • RPGBOT.News December 9th, 2021 – Griffin and Gargoyle

  • Other Stuff

  • Blackwater DnD
  • GoodTime Society

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On this episode of the RPGBOT.Quickstart, we play a brief introductory one-shot of Call of Cthulhu. Ash acts as Keeper while Randall and Tyler investigate a spooky horror mystery and get their first taste of Call of Cthulhu in action.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Call of Cthulhu Source Materials
  • Call of Cthulhu Starter Set (affiliate link)

  • RPGBOT.Podcast Episodes

  • RPGBOT.Quickstart S3E10 – How to Play Call of Cthulhu – Part 1: Concepts and Themes
  • RPGBOT.Quickstart S3E12 – How to Play Call of Cthulhu – Part 2: Character Creation

  • Content from RPGBOT.Net

  • Call of Cthulhu Starter Set – A Review
  • Call of Cthulhu: Regency Cthulhu – A Review

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On this episode of the RPGBOT.News, we talk to the team from Mirrorscape about ARcana, the AR/VR virtual tabletop. We discuss how ARcana works, what the AR/VR experience has to offer which traditional VTTs can’t match, and the exciting future of ARcana as AR/VR technology becomes increasingly accessible.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Mirrorscape ARcana
  • @MirrorscapeXR

Show Art Courtesy of Mirrorscape

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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Lion Cat Mirror Image by Thomas Wolter on Pixabay

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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On this episode of the RPGBOT.News, we talk to the team from Riftweaver game studio about their upcoming digital TTRPG, Riftweaver. We discuss the unique experienced offered by a digital-first TTRPG with a purpose-built virtual tabletop, then we dig into the mechanics of the game itself.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Riftweaver Games
  • Fablecraft Kickstarter
  • Fablecraft Link Tree

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

Art Courtesy of Riftweaver Game Studio

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On this episode of the RPGBOT.Podcast, we discuss aberrations. We look at all the weirdness from both a player’s and a DM’s perspective, and look at ways to make aberrations interesting and engaging in your game.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • Meeting an Ancient Aboleth – dScryb (affiliate link)
  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53
  • Journeys Through the Radiant Citadel – RPGBOT.News S2E57
  • Dice Math – RPGBOT.Podcast S2E92
  • Keith Baker on Eberron – RPGBOT.Masterclass S3E3
  • Keys from the Golden Vault – RPGBOT.News S3E17
  • The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28
  • The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs – RPGBOT.Podcast S3E30

  • Content from RPGBOT.net

  • Call of Cthulhu Starter Set – A Review

  • Other Stuff

  • Baldur’s Gate
  • Chaosium
  • Basic Roleplaying System (affiliate link)

  • Monstrous Races (affiliate link)

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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On this episode of the RPGBOT.News, we talk to Celeste Conowich and Wolfgang Baur of Kobold Press about the upcoming Kickstarter for Tales of the Valiant. We discuss Celeste and Wolfgang’s ongoing work on Tales of the Valiant (formerly “Black Flag”), the joys and challenges of a public playtests, and all the exciting things we can expect from the Kickstarter coming later in May.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Tales of the Valiant
  • Kickstarter Campaign
  • @Valiant_RPG

  • Celeste Conowich

  • @cconowitch
  • Venture Maidens

  • Wolfgang Baur

  • RPGBOT.Podcast Episodes
  • Kobold Press’ Chelsea “Dot” Steverson on the Black Flag Playtest – RPGBOT.News S3E15
  • RPGBOT.podcast Episode 2 – Mounted Combat
  • Kobold Press’s Tome of Beasts 3 – RPGBOT.News S2E101

  • Other Stuff

  • Gen Con

Show Art Courtesy of Kobold Press

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss playing evil characters in TTRPGs. We discuss important guidelines for safely playing an evil character in, ideas for playing an evil character successfully, and how you can run a game for an evil party.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E9 – Alignment (part 1 of 2)
  • RPGBOT.Podcast S2E9 – Alignment (part 2 of 2)

  • Content from RPGBOT.net

  • Otherworldly Patrons and You – DnD 5e
  • Dark Gifts or Distinctive Quirks? – DnD 5e
  • Villains – RPGBOT.Podcast S2E58

  • Other Stuff

  • Book of Vile Darkness (3e) (affiliate link)
  • Monstrous Races (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)
  • Way of the Wicked (affiliate link)

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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ATTRIBUTIONS:

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss languages in TTRPGs. Why do languages work the way they do? What’s wrong with the way they work? What can we do better to make languages matter in an interesting way?

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Check out our Best of Season 1 and Best of Season 2 playlists!

MATERIALS REFERENCED IN THIS EPISODE

  • dScryb – Comprehend Languages (affiliate link)
  • RPGBOT.Podcast Episodes
  • The Maniculum Podcast – RPGBOT.News S2E48

  • Other Stuff

  • Maniculum Podcast
  • Tuckernut Island

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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ATTRIBUTIONS:

Show Art: Photo by Maurício Mascaro: Photo of anonymous-people-standing-on-street-among-smoke-during-protests-at-night-4636148/

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we continue our discussion on undead creatures in TTRPGs. We look at undead from a player’s perspective, including how you fight them, how you befriend them, and how you play them.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • dScryb – Ghoul Paralyzes Players(affiliate link)
  • RPGBOT.Podcast Episodes
  • The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28

  • Content From RPGBOT.net

  • Oathbreaker Paladin Handbook – DnD 5e
  • DnD 5e – School of Necromancy Wizard Handbook

  • Other Stuff

  • Monstrous Races (affiliate link)
  • Necromancin’ Dancin’
  • Thac0

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ATTRIBUTIONS:

Gary Gygax By Alan De Smet, CC BY 3.0

Dave Arneson By Kevin McColl - Transferred from en.wikipedia to Commons., CC BY 2.5

Ed Greenwood By Shuulinific-lul at English Wikipedia, CC BY-SA 3.0

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss undead creatures in TTRPGs. We look at what makes them unique from both a storytelling and mechanics perspective, and how you can bring them into your game in ways that are fun for players to engage with.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 9 – Death
  • DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23

  • Other Stuff

  • Brandon Sanderson
  • Candlekeep Mysteries (affiliate link)
  • Forgotten Realms
  • How Orcus Stole Christmas (affiliate link)

ATTRIBUTIONS:

Music by GeriArt on PixabayNo

Closing Theme Music by Bluemount Score from Pixabay

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On this episode of the RPGBOT.News, we talk to Friday Strout about the newly-launched Kickstarter for The Vineyard. We talk about the cool villains, the scary content, and how you can use The Vineyard to bring exciting, interesting antagonists in your game.

Ash is on Youtube now!

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • The Vineyard on Kickstarter
  • Check the Kickstarter page for a link The Tower of Atonement preview adventure

  • Friday Strout

  • Dollars and Dragons

  • RPGBOT.Podcast Episodes

  • Inside the Mind of Friday Strout, Professional Dungeon Master – RPGBOT.Masterclass S3E13

  • Other Stuff

  • Project Black Flag

ATTRIBUTIONS:

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we continue our discussion of the Tomb of Horrors. We dig into the adaptations of Tomb of Horrors in 4e, D&D Next (yes, that exists), and 5e, then we take a look at how the game has evolved since its earliest days, and where the Tomb of Horrors stands in today’s world.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.podcast Episode 1 – DnD 5e’s Investigation Skill
  • RPGBOT.Podcast S2E11 – Puzzles
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24

  • Other Stuff

  • Dungeons of Dread (1e) (affiliate link)
  • Return to the Tomb of Horrors (2e) (affiliate link)
  • Tales from the Yawning Portal (5e) (affiliate link)
  • Tomb of Horrors (3.5) (affiliate link)
  • Tomb of Horrors (4e) (affiliate link)

ATTRIBUTIONS:

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Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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ATTRIBUTIONS:

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Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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ATTRIBUTIONS:

SHOW ART: Image by Stefan Keller from Pixabay 

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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ATTRIBUTIONS:

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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AATTRIBUTIONS

Image by Peace,love,happiness from Pixabay

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ATTRIBUTIONS

Image by levelord from Pixabay

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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On this episode of the RPGBOT.News, we talk to Adam Bradford from Demiplane. We discuss what Demiplane has been up to for the past year, their growing library of nexies, and the plans for the recently-announced 5e Nexus.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Adam Bradford
  • Demiplane
  • Dev Updates and Children of Éarte on Twitch

  • RPGBOT.Podcast Episodes

  • Optimizing Online Play with Demiplane’s Adam Bradford – RPGBOT.Podcast S2E39

  • Other Stuff

  • Avatar Legends (affiliate link)
  • Starter Set (currently a Target exclusive)

  • Alien RPG (affiliate link)

  • Deborah Ann Woll
  • Hunter: The Reckoning (affiliate link)
  • Mutant: Year Zero (affiliate link)
  • Pathfinder 2e (affiliate link)
  • Vampire: The Masquerade (affiliate link)

ATTRIBUTIONS:

Show Art: Image by Heather_Ann on Pixabay

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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ATTRIBUTIONS:

Image by Hassas Arts from Pixabay 

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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ATTRIBUTIONS:

Music by GeriArt on Pixabay

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On this episode of the RPGBOT.News, we discuss the recently-released D&D adventure Keys from the Golden Vault. We look the the adventures, the themes, and the concepts, and we discuss our thoughts on the book as a whole.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Keys from the Golden Vault (affiliate link)
  • RPGBOT.Podcast Episodes
  • Journeys Through the Radiant Citadel – RPGBOT.News S2E57

  • Other Stuff

  • Blades in the Dark (affiliate link)
  • Shadowrun (affiliate link)

ATTRIBUTIONS

Special Thanks to Wizards of the Coast for Show Art

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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The mission of Dungeons & Dog Tags is to bring military and veteran D&D players together and to support their physical, mental, and emotional well-being by providing an online, military community that plays D&D together, and by giving them a voice through the creation of streamed content.

The Dungeons & Dog Tags show is a story about a group of service members, and veterans who are recruited by a secret organization for a mission that is literally, out of this world.

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On this episode of the RPGBOT.News, we welcome Chelsea “Dot” Steverson, Marketing Director for Kobold Press, to discuss the Black Flag playtest. We discuss Kobold Press’s playtest for their new RPG, codenamed “Project Black Flag”, including the playtest process, the changes which Black Flag is making to 5e, and some exclusive details about the future of Black Flag that you’ll hear from us before anyone else!

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Project Black Flag
  • Playtest Packet 1
  • Tips for Better Playtesting and Feedback

  • Chelsea “Little Red Dot” Steverson

  • @little_red_dot
  • Void: A Coriolis Campaign
  • Sitch of Fate Podcast (Vampire: The Masquerade)

  • RPGBOT.Podcast Episodes

  • Copy Left V – Resolution? with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E9
  • Copy Left IV – OGL 1.2 with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E7
  • Copy Left III – OGL 2.0 and the ORC with Alex Kammer and Mark Greenberg – RPGBOT.Masterclass S3E5
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 2 – RPGBOT.Masterclass S2E100
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 1 – RPGBOT.Masterclass S2E99

  • Content from RPGBOT.net

  • DnD 5e – The Fundamental Math of Character Optimization

  • Other Stuff

  • Fallout: Winter of Atom
  • Roll20.net
  • The Vineyard from Friday Strout
  • Word Refinery

ATTRIBUTIONS:

Show Music:

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

Show Art: Image by Clker-Free-Vector-Images from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss consumable items in TTRPGs.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Treasure Vault for PF2 – RPGBOT.News S3E11
  • Gold – RPGBOT.Podcast S2E70
  • RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular

  • Content from RPGBOT.net

  • DnD 5e — Practical Guide to Poisoner, Poison and Poisoning

  • Other Stuff

  • dScryb: I Brew a Potion (affiliate link)
  • Greetings Adventurers podcast

ATTRIBUTIONS:

Show Art: Photo by murat esibatir

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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On this RPGBOT.Masterclass, we talked to Friday Strout, one of the top professional DMs/GMs on StartPlaying.Games. Friday shares her expertise on the business side of being a professional DM/GM, and we discuss difficult aspects like marketing, attracting and managing players, and making life as a pro DM/GM work for you.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Friday Strout
  • Dollars and Dragons
  • @isFridayTV

  • RPGBOT.Podcast Episodes

  • Optimizing Online Play with Demiplane’s Adam Bradford – RPGBOT.Podcast S2E39
  • Becoming a Professional DM with Devon Chulick – RPGBOT.Podcast S2E42

  • Other Stuff

  • Alien RPG
  • B Dave Walters
  • Curse of Strahd (affiliate link)
  • Demiplane
  • Foundry VTT
  • MCDM
  • Pathfinder 2e
  • Pirate Borg
  • StartPlaying.Games
  • Vampire: The Masquerade (affiliate link)

ATTRIBUTIONS:

Show Art: Image by Gordon Johnson from Pixabay

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Quickstart, we discuss character creation of Call of Cthulhu. Ash walks us through building Tyler’s first “investigator” in Call of Cthulhu, including all of the various numbers, dice rolls, and calculations.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Call of Cthulhu Source Materials
  • Call of Cthulhu Starter Set (affiliate link)
  • Call of Cthulhu Investigator’s Handbook (affiliate link)
  • Call of Cthulhu Keeper’s Handbook (affiliate link)
  • Character Sheets

  • RPGBOT.Podcast Episodes

  • RPGBOT.Quickstart S3E10 – How to Play Call of Cthulhu – Part 1: Concepts and Themes

  • Content from RPGBOT.Net

  • Call of Cthulhu Starter Set – A Review
  • Call of Cthulhu: Regency Cthulhu – A Review

  • Other Stuff

  • Easy Roller Dice (affiliate link)
  • Oxford English Dictionary (affiliate link)

ATTRIBUTIONS:

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

Show Art: Image by Waldkunst on Pixabay

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ATTRIBUTIONS:

Show Art: Image by Gerhard on Pixabay

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On this episode of the RPGBOT.Quickstart, we discuss the basics of Call of Cthulhu. Ash walks us through the basic mechanics and how the game works so that you’re ready to go immediate and irrevocably insane.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Call of Cthulhu Source Materials
  • Call of Cthulhu Starter Set (affiliate link)
  • Call of Cthulhu Investigator’s Handbook (affiliate link)
  • Call of Cthulhu Keeper’s Handbook (affiliate link)

  • Content from RPGBOT.Net

  • Call of Cthulhu Starter Set – A Review
  • Call of Cthulhu: Regency Cthulhu – A Review

ATTRIBUTIONS:

Image by Waldkunst on Pixabay

Music by GeriArt on Pixabay

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Image by ErAnger on Pixabay

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ATTRIBUTIONS:

Show Art and Logo's provided by Paizo Inc. (Thanks Aaron!)

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Show Closing: Music by Lesfm from Pixabay

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Show Art: Imagen de Karolis Vaičiulis en Pixabay

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On this episode of the RPGBOT.Quickstart, we discuss the basics of Pathfinder 2e. We cover all the basics of the mechanics and how the game works so that you’re ready to play in a hurry.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • Pathfinder 2e Source Materials
  • Pathfinder 2e Beginner Box (affiliate link)
  • Pathfinder 2e Core Rulebook (affiliate link)

  • Content from RPGBOT.Net

  • Pathfinder 2e – How to Play
  • Pathfinder 2e – Beginner Box Guide

Attributions

Show Art and Logo's provided by Paizo Inc. (Thanks Aaron!)

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Show Closing: Music by Lesfm from Pixabay

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On this RPGBOT.Masterclass, we continue our discussion the Open Gaming License in a somewhat unexpected part 3. We discuss the recent OGL 1.1 leaks, the implications of the events surrounding it, the community response, and the optimistic future of the ORC License.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Kammer
  • Mark Greenberg
  • RPGBOT.Podcast Episodes
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 2 – RPGBOT.Masterclass S2E100
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 1 – RPGBOT.Masterclass S2E99

  • Other Stuff

  • Linda Codega
  • Project Black Flag from Kobold Press
  • Ryan Dancy
  • Wolfgang Bauer
  • WotC’s response regarding the 1.1 leak

ATTRIBUTIONS:

Show Art: Image by Amy on Pixabay

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Show Closing: Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss upcasting spells in DnD and Pathfinder. Casting a spell above its base spell level is a crucial mechanic in both DnD 5e and in Pathfinder 2e, and understanding how it works and how to put it to good effect is crucial to understanding spellcasting.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • RPGBOT.Podcast Episodes
  • Dice Math – RPGBOT.Podcast S2E92
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • Kobold Press’s Tome of Beasts 3 – RPGBOT.News S2E101
  • Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53

  • Content from RPGBOT.net

  • Bardadin: The Portable Punching Bag – DnD 5e
  • Practical Guide to Doom-Style DnD Combat – DnD 5e

  • DnD 5e

  • Player’s Handbook (affiliate link)
  • Big Bad Booklet by Hitpoint Press

  • Other Stuff

  • Lamentations of the Flame Princess (affiliate link)
  • Roll20
  • Veins of the Earth

ATTRIBUTIONS:

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

Imagen de Ann_Milovidova en Pixabay

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In this RPGBOT.Masterclass, we talk to Keith Baker, creator of the Eberron setting, about the setting, its real-world history, and how to tell amazing stories in it. Keith shares insights into one of the most complex and interesting official settings, as well as years of experience and insight telling exciting pulp/noir stories in a setting so novel that it defines the “dungeonpunk” genre.

Paizo press provided review materials for this episode.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode * Keith Baker + Twogether Studios + Eberron Novels + Patreon + Keith Baker on DMsGuild - Wayfinder’s Guide to Eberron (affiliate link) - Exploring Eberron (affiliate link) - Chronicles of Eberron (affiliate link)

  • RPGBOT.Podcast Episodes
  • Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97

  • DnD 5e

  • Eberron: Rising from the Last War (affiliate link)
  • Monstrous Races on DMsGuild (affiliate link)
  • Van Richten’s Guide to Ravenloft (affiliate link)

  • Other Stuff

  • Gloom (affiliate link)

ATTRIBUTIONS:

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

Show Art: Image by czu_czu_PL from Pixabay

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On this episode of the RPGBOT.Podcast, we continue our discussion on war in dungeon fantasy TTRPGs. In part 2, we discuss writing and running adventures and campaigns with mass war as a meaningful focus in the game.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76
  • Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • War Part 1 – RPGBOT.Podcast S2E104

  • Content from RPGBOT.net

  • Oversized Weapons Handbook – DnD 5e

  • Other Stuff

  • Heroes of Battle (affiliate link)
  • Kingdoms and Warfare

ATTRIBUTIONS:

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

Show Art: Image by luarangin from Pixabay

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ATTRIBUTIONS:

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

Show Art Image by Roy Snyder on Pixabay

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On this episode of the RPGBOT.Podcast, we discuss war in dungeon fantasy TTRPGs. In part 1, we dig into what we expect from a fantasy war scenario, available mechanical options, and some thematic high points which we want to experience in war games.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97

  • Other Stuff

  • Kingmaker (affiliate link)
  • Kingmaker Player’s Guide

  • MCDM’s Kingdoms and Warfare

  • MCDM’s Strongholds and Followers (affiliate link)
  • Red Hand of Doom (affiliate link)
  • Warriors of Krynn (affiliate link)

ATTRIBUTIONS:

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

Show Art: Image by luarangin from Pixabay

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From everyone at RPGBOT.net, thanks for a great 2022! We look forward to an even greater 2023 with more crunch, great guests, and reviews of the best tabletop roleplaying games!

ATTRIBUTIONS:

Intro Music by LiteSaturation from Pixabay

Outtro Music by 33nano from Pixabay

Imagen de Welcome to All ! ツ en Pixabay 

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On this episode of the RPGBOT.Podcast, we discuss roleplaying in combat. Play acting and character development frequently halt when initiative is rolled, which means losing a huge opportunity to roleplay. We discuss ways to make characters and creatures feel alive and interesting while you’re rolling dice and tossing fireballs.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76
  • Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91
  • Playing Martial Characters – RPGBOT.Podcast S2E96
  • GMing for Martial Characters – RPGBOT.Podcast S2E98
  • Movement – RPGBOT.Podcast S2E41
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann
  • Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97
  • RPGBOT.Podcast Episode 9 – Death

  • Content From RPGBOT.Net

  • The Kender Handbook – DnD 5e

  • Other Stuff

  • Critical Role

ATTRIBUTIONS:

Image by HANSUAN FABREGAS from Pixabay

Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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In this episode of the RPGBOT.News, we look at the newly-released Tome of Beasts 3. We talk monsters, and look at several of our favorite new additions. We also take a peak at Tome of Beasts 3 Lairs and how it presents some of the new monsters.

Kobold press provided review materials for this episode.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Tome of Beasts 3
  • Physical Copies (affiliate link)
  • Digital Copies (affiliate link)

  • RPGBOT.Podcast Episodes

  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76
  • Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91

  • Other Stuff

  • GaryCon
  • Luke Gygax

ATTRIBUTIONS:

Show Art: Image by Willard Krause on Pixabqy

Show Music:

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this RPGBOT.Masterclass, we continue our discussion the Open Gaming License. We look at the possible future of the OGL and what that could mean for 3rd-party DnD creators and for the industry as a whole, and we explore some possible outcomes if WotC decides to diverge from the OGL as it’s currently used for DnD 5e.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Kammer
  • Mark Greenberg
  • RPGBOT.Podcast Episodes
  • Ennie Award Winning Game Designers Johan Nohr and Pelle Nilsson – RPGBOT.Podcast S2E37
  • WoTC’s Open Gaming License with Alex Kammer and Mark Greenberg – Part 1 – RPGBOT.Masterclass S2E99

  • Content From RPGBOT.Net

  • Gamehole Con 2022

  • Other Stuff

  • ComicBook.com article on future of the OGL
  • Critical Role
  • DMsGuild (affiliate link)
  • MCDM
  • One Bookshelf

ATTRIBUTIONS:

Image by Victoria Model on Pixabay

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

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On this RPGBOT.Masterclass, we discuss the Open Gaming License. As the basis for 3rd-party creators to publish D&D-compatible products, the OGL is a defining document in the TTRPG industry, but the legal workings are often poorly understood. We invite Alex Kammer and Mark Greenberg to share their expertise on the history and foundation of the OGL.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Kammer
  • Mark Greenberg
  • RPGBOT.Podcast Episodes
  • Alex Kammer (GameholeCon9 and so much more…) – RPGBOT.News S2E69

  • Content From RPGBOT.Net

  • Gamehole Con 2022

  • Other Stuff

  • d20 System Trademark License
  • Free League open license for YZE
  • Frog God Games
  • World of the Lost Lands (affiliate link)

  • Game System License

  • Game Wizards, by Ben Riggs (affiliate link)
  • Open Gaming License
  • Peter Adkinson
  • System Reference Document
  • TSR

ATTRIBUTIONS:

Show Art : Image by Victoria Model on Pixabay

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss DMing/GMing for martial characters. We look at what game masters can do to keep martial players engaged and happy and how we can address limitations inherent to those martial characters in a game which disproportionately favor spellcasters.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Dice Math – RPGBOT.Podcast S2E92
  • Movement – RPGBOT.Podcast S2E41
  • How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules

  • Content From RPGBOT.Net

  • Practical Guide to Impractical Skill Checks – DnD 5e

ATTRIBUTIONS:

Show Art Image: Imagen de chantal MURE en Pixabay

Intro Music: Music by GeriArt on Pixabay

Outtro Music: Closing Theme Music by Bluemount Score from Pixabay

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In this episode of the RPGBOT.News, we look at the newly-released Dragonlance: Shadow of the Dragon Queen. We look at the setting, the character options, and the adventure and share our thoughts.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Dragonlance: Shadow of the Dragon Queen (affiliate link)
  • RPGBOT.Podcast Episodes
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

  • Content from RPGBOT.net

  • Call of Cthulhu: Regency Cthulhu – A Review
  • Call of Cthulhu Starter Set – A Review
  • The Kender Handbook – DnD 5e

  • Other Stuff

  • Dragonlance Novels (affiliate link)

ATTRIBUTIONS:

Intro Theme: Music by HumanoideVFX from Pixabay

Outtro Theme: Music by Lesfm from Pixabay

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ATTRIBUTIONS:

Show Cover Art: Image by Gioele Fazzeri on Pixabay

Show Intro Music: Music by GeriArt on Pixabay

Show Outtro Music: Closing Theme Music by Bluemount Score from Pixabay

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In this episode of the RPGBOT.News, we welcome Keith Ammann to discuss his new book, How to Defend Your Lair. We discuss the books contents, dig into some of Keith’s advice on why and how to defend a lair, and look at some of the example lairs which Keith has provided as example and inspiration.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Keith Ammann
  • How to Defend Your Lair (affiliate link)
  • TheMonstersKnow.com
  • Keith’s Existing Books
  • The Monsters Know What You’re Doing (affiliate link)
  • MOAR The Monsters Know What You’re Doing (affiliate link)
  • Live to Tell the Tale (affiliate link)

  • RPGBOT.Podcast Episodes

  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

  • Other Stuff

  • Gamehole Con

ATTRIBUTIONS:

Cover Art By: Image by Pexels from Pixabay

Music:

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss naval combat in TTRPGs. We talk about what we want from naval combat mechanics, and we look at some existing rules across D&D and Pathfinder and discuss what we do an don’t like and how we would improve things.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Spelljammer: Adventures in Space – RPGBOT.News S2E67

  • Other Stuff

  • Ghosts of Saltmarsh (affiliate link)
  • Skulls and Shackles

ATTRIBUTIONS:

Show Art: Image by Manlio Miglioli from Pixabay

Opening Theme Music: Music by GeriArt on Pixabay

Closing Theme Music by Bluemount Score from Pixabay

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In this episode of the RPGBOT.News, we discuss the Cypher System from Monte Cooke Games. We look at Cypher’s core rules, including the resolution mechanics and character creation, then we discuss the new Cypher System Open License

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Cypher System
  • Physical (affiliate link)
  • Digital (affiliate link)

  • Monte Cook Games

  • Discord
  • Numinara

  • RPGBOT.Podcast Episodes

  • Alex Kammer (GameholeCon9 and so much more…) – RPGBOT.News S2E69

  • Other Stuff

  • Arthur C. Clarke
  • FATE
  • Gurps
  • StartPlaying.Game

ATTRIBUTIONS:

Show Cover Image: Image by Lee Murray from Pixabay

Show Music:

Intro Theme: Music by HumanoideVFX from Pixabay

Outtro Theme: Music by Lesfm from Pixabay

Special Thanks to Monte Cook Games for the Cool Cover Art

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On this episode of the RPGBOT.Podcast, we discuss dice math. We examine statistics and probabilities around dice, how they influence and explain game design, and how you can understand them better to make more informed choices while playing TTRPGs.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Content from RPGBOT.net
  • DnD 5e – The Fundamental Math of Character Optimization

  • Other Stuff

  • Easy Roller Dice (affiliate link)
  • Gamescience Dice
  • Geometric Distribution
  • Monte Carlo Method
  • Monte Cooke Games
  • Monty Hall Problem
  • Noether’s Theorem

ATTRIBUTIONS:

Show Art: Image by Gerd Altmann from Pixabay

Intro Music: Music by GeriArt on Pixabay

Outtro Music: Closing Theme Music by Bluemount Score from Pixabay

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In this episode of the RPGBOT.Podcast, Alex Gray returns to help us describe scribing descriptions. Continuing where we left off in Descriptions Part 1, we cover describing locations, attacks, spells, and the ever-gratifying finishing blow.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Gray
  • @Alex_D_Gray

  • RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Season 2 Episode 4 – Spell Components in DnD 5e and PF2e
  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76

  • Other Stuff

  • dScryb (affiliate link)
  • I Cast False Life with Alcohol (affiliate link)
  • Magically Corrupted Ruins (affiliate link)

  • Free League

  • One Ring

  • M.T. Black

  • Sly Flourish

ATTRIBUTIONS:

Show Cover Art: Image by Toản Dương from Pixabay

Show Opening: Music by Music_For_Videos from Pixabay

Show Closing: Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss handling animals. We look at skills and mechanics for handling animals in various TTRPGs. We talk about what we want to do with animals in a game, how we can do those things, and what our favorite games actually support.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.podcast Episode 2 – Mounted Combat
  • RPGBOT.Podcast Episode 6 – The Tarrasque
  • RPGBOT.Podcast Episode 14 – Pets, Companions, and Hirelings
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32

  • Content from RPGBOT.net

  • Forbidden Lands – A Review
  • The Monsterizer

  • Other Stuff

  • Mork Borg Online Tools

ATTRIBUTIONS:

  • Show Cover Image by d0ran from Pixabay
  • Music by GeriArt on Pixabay
  • Closing Theme Music by Bluemount Score from Pixabay

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ATTRIBUTIONS:

Image by Willgard Krause from Pixabay

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss splitting the party. Perhaps the greatest mistake a party can make in TTRPGs, can we make splitting the party interesting and fun while avoiding problems which can grind the game to a halt and lead to character deaths? Yes, we can, and we discuss how.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast
  • Chases – RPGBOT.News S2E84

  • Other Stuff

  • Andy Serkis
  • J. R. R. Tolkien
  • Scooby-Doo

ATTRIBUTIONS

  • Image by Ulrich B. on Pixabay
  • Opening Music by GeriArt on Pixabay
  • Closing Theme Music by Bluemount Score from Pixabay

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In this episode of the RPGBOT.News, we welcome Alex Seidel, the organized play coordinator for Pathfinder Society and Starfinder Society. We discuss Paizo’s organized play leagues, what they have to offer, and how players and GMs can get into organized play.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Seidel
  • @alexspeidel

  • Pathfinder Society / Starfinder Society

  • @paizoorgplay

  • Other Stuff

  • Warhorn

ATTRIBUTIONS

Image by Jakob Strauß from Pixabay

Music by HumanoideVFX from Pixabay

Music by Lesfm from Pixabay

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On this episode of the RPGBOT.Podcast, we discuss cosmic horror. Famous for spooky tentacles and grotesque monsters, cosmic horror as a specific subgenre of horror has a lot to offer. We discuss what defines the genre and how you can execute a successful cosmic horror game.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76
  • Spooktober 2022: Haunts – RPGBOT.Podcast S2E82

  • Other Stuff

  • Call of Cthulhu
  • Darkest Dungeon
  • Monstrous Races (affiliate link)

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In this episode of the RPGBOT.News, we welcome the team behind the Ennie award-winning Uncaged Goddesses. We talk to David, Gwen, and Jess about portraying female deities in an exciting new light, the history of Uncaged, and their new venture Unseelie Studios.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE * Uncaged + Uncaged Goddesses (affiliate link) + Uncaged Anthology (affiliate link) * Unseelie Studios + UnseelieStudios.com + @UnseelieStudios + David + Gwen + Jess * Articles from RPGBOT.net + Circle of the Moon Druid Handbook * DnD 5e + Forgotten Realms + Rime of the Frostmaiden (affiliate link) * Other Stuff + Unseelie on wikipedia

Attributions:

Art from DucHaiten from Pixabay.

Music from HumanoideVFX and Lesfm from Pixabay.

Music elevator from Freesound.org.

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On this episode of the RPGBOT.Podcast, we discuss chases. We examine chase mechanics across several RPGs, discuss what does and doesn't work about each system, and look for ways to assemble a satisfying chase system from our favorite parts.

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In this episode of the RPGBOT.News, we welcome Greg Tito and Shelly Mazanoble from the Dragon Talk podcast. We discuss Shelly and Greg’s work on the official D&D podcast, their upcoming book on the subject, Welcome to Dragon Talk, and 400+ episodes of lifting up the D&D community.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Welcome to Dragon Talk (affiliate link)
  • Greg Tito
  • @GregTito (tritter)
  • @greg_tito (instagram)
  • Re:Engage Podcast
  • Ex-Husband

  • Shelly Mazanoble

  • @shellymoo
  • Shellymazzanoble.com
  • Confessions of a Part Time Sorceress (affiliate link)
  • Everything I Need to Know I Learned From Dungeons & Dragons (affiliate link)

  • Other Stuff

  • C3-P0
  • Omega Jones
  • Seattle
  • Tanya Depass

Tyler would like to apologize for mixing up Omega Jones and Tanya Depass. Please send any and all complaints to Podcast@RPGBOT.net.

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In this episode of the RPGBOT.Podcast, we discuss haunt, haunting, and haunted things. We talk how to make haunts interesting both as a story device and as a mechanic in any RPG in order to add some self-contained horror to your game.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • Johnn Four on 5-Room Dungeons: A Quick and Dirty Course – RPGBOT.Podcast S2E72
  • Zoe Franznick Reviews Free League’s Vaesen – RPGBOT.News S2E81

  • Content From RPGBOT.net

  • Vaesen & the Mythic Britain and Ireland Expansion – A Review

  • Other Stuff

  • Betrayal at the House on the Hill (affiliate link)
  • Pathfinder: Occult Adventures (affiliate link)
  • Pathfinder 2e: Book of the Dead (affiliate link)
  • The Ring
  • The Shining
  • Zoe Franznick

Image by Michael Swanson on Pixabay. Music by Humanoide VXF and LeSFM on Pixabay.

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In this episode of the RPGBOT.News, Zoey Franznick reviews the Vaesen RPG from Free League Publishing as well as their recently-released Mythic Britain and Ireland supplement. We discuss how the game works, what makes it great, and what the new supplement adds to the game.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Vaesen
  • Vaesen Core Rulebook
  • Physical (affiliate link)
  • Digital (affiliate link)

  • Mythic Britain and Ireland

  • Physical (affiliate link)
  • Digital (affiliate link)

  • Zoe Franznick

  • @Maniculum
  • The Maniculum Podcast

  • RPGBOT.Podcast Episodes

  • The Maniculum Podcast – RPGBOT.News S2E48

  • Articles from RPGBOT.net

  • Vaesen & the Mythic Britain and Ireland Expansion – A Review

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In this episode of the RPGBOT.Podcast, we discuss designing custom monsters. How do we make a monster that’s unique, exciting, and tells a cool story? How do we turn that into something in our games?

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Battle Tactics for Dungeon Masters – RPGBOT.Podcast S2E62
  • The Monsterizer 1.1.0

  • Content From RPGBOT.net

  • The Monsterizer for DnD 5e

  • Other Stuff

  • Kobold Guide to Monsters (affiliate link)

Image by Seth Metoyer on Pixabay.

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In this episode of the RPGBOT.News, we talk to James Gregory, DM for the Roll Britannia Podcast, a UK-based Actual Play D&D podcast. We talk to James about Roll Britannia’s playing D&D with your crazy friends, how James and his players keep the podcast going, and Roll Britania’s meteoric rise in popularity in the two years since the podcast’s launch.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Roll Britannia
  • @RollBritannia
  • https://rollbritannia.co.uk/
  • Discord
  • Start Here
  • Or here

  • Other Stuff

  • Hawkeye (MASH)
  • Nando’s Peri-Peri

Image by on Roy Snider Pixabay.

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In this episode of the RPGBOT.Podcast, we discuss running high complexity creatures. Complicated creatures are difficult for DMs/GMs to manage at the table, and can often turn what should be an exciting encounter into a frustrating slog for everyone. We offer some tips and ideas to help you get the most out of what should be your most interesting opponents.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Battle Tactics for Dungeon Masters – RPGBOT.Podcast S2E62
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

  • Other Stuff

  • Lost Mines of Phandelver (affiliate link)
  • Icewind Dale: Rime of the Frostmaiden (affiliate link)
  • Matt Colville – Villain Actions
  • The Monster’s Know what they’re Doing

Image by ivanovgood on Pixabay.

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In this episode of the RPGBOT.News, we talk to independent TTRPG writer Alan Patrick. We discuss Alan’s work as a writer, including for organized play groups, Wizards of the Coast, Adventurer’s League, and other publishers including Frog God and Modiphius. Alan explains his writing process, his experiences as a writer, and shares some advice for writing and improving your own adventures.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alan Patrick
  • @warfteiner
  • A Window Into the Past on DMsGuild (Discount link for $4 off!)

  • RPGBOT.Podcast Episodes

  • Alex Kammer (GameholeCon9 and so much more…) – RPGBOT.News S2E69
  • Frog God Games Art Director Casey Christofferson – RPGBOT.News S2E61

  • Other Stuff

  • Adventurer’s League
  • Elisa Teague
  • Esper Genesis
  • Modiphius Star Trek
  • Shadow of the Demon Lord
  • Star Trek: Discovery

Image by 0fjd125gk87 on Pixabay.

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In this episode of the RPGBOT.Podcast, we discuss describing things. If you’re anything like the folks on this podcast, you might struggle to find the words to describe important things in your game. We couldn’t figure out how to do it better, so we brought in an expert to teach us.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Gray
  • @Alex_D_Gray

  • Other Stuff

  • Brandon Sanderson
  • dScryb (affiliate link)
  • Thinking inside the Box (affiliate link)
  • Tome of Beasts by Kobold Press (affiliate link)

Image by StartupStockPhotos on Pixabay.

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In this episode of the RPGBOT.News, we discus Kobold Press’s latest supplemenet, the Book of Ebon Tides. We discuss the “Shadow Realm”, its mercurial fey inhabitants, and all of the other great things in the book, including setting ideas and character options.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight

  • Book of Ebon Tides

  • Physical (affiliate link)
  • Digital (affiliate link)

  • Other Stuff

  • Calvinball

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In this episode of the RPGBOT.Podcast, we discuss traps and hazards. Traps have been a staple of dungeon fantasy games like DnD since its earliest days. How do we make traps fun, challenging, and interesting, without making them feel like they’re unfairly punishing players?

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E11 – Puzzles

  • Articles from RPGBOT.net

  • Pathfinder 2e – Practical Guide to Snares

  • DnD 5e

  • Tomb of Annihilation (affiliate link)
  • Xanathar’s Guide to everything (affiliate link)

  • Other Stuff

  • dScryb – Simple Pit Trap (affiliate link)
  • Red Hand of Doom (affiliate link)
  • Tomb of Horrors

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In this episode of the RPGBOT.News, we discuss the first-ever Wizards Direct. We discuss product announcements for DnD’s 2023 releases, the new digital/physical bundles, D&D Digital, and the beginning of the “One D&D” public playtest.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Articles from RPGBOT.net
  • One D&D Playtest, Unearthed Arcana: Character Origins

  • DnD 5e

  • One D&D Playtest Materials
  • Dragonlance: Shadow of the Dragon Queen physical/digital bundle preorder

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In this episode of the RPGBOT.Podcast, we discuss 5-room dungeons. Johnn Four, creator of the 5-Room Dungeon, joins us to explain what a 5-room dungeon is and how you can use it to design excellent stories which go well beyond a dungeon crawl.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Johnn Four
  • @roleplayingtips
  • RolePlayingTips.com – Sign up for Johnn’s newsletter for a free copy of the 5-Room Dungeon Compendim

  • RPGBOT.Podcast Episodes

  • RPGBOT.Podcast S2E11 – Puzzles

  • Other Stuff

  • Ars Magica
  • Blake Snyder– Save the Cat
  • Bugs Bunny
  • Christopher Vogler
  • Dave Chalker – 5×5 Critical Hits
  • Joseph Campbell – The Hero’s Journey
  • Scooby Doo
  • The Goonies

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In this episode of the RPGBOT.News, we discuss the upcoming adventure Rultmoork from AAW Games. Jonathan G. Nelson and Thilo Graffe of AAW Games join us to discuss their latest long-form adventure, its unique mechanics around duality, and what players can expect from the adventure. Jonathan and Thilo also tease the title of their next big adventure!

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • AAW Games
  • Rultmoork on Kickstarter
  • Rise of the Drow
  • @AAWGames

  • Other Stuff

  • endzeitgeist.com
  • Tomb of Horrors

Image by EIván Tamás from Pixabay.

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In this episode of the RPGBOT.Podcast, we discuss gold and wealth in TTRPGs. We look at the long-standing problem of making gold important in DnD 5e and how we can borrow ideas from other RPGs in order to make gold and wealth both meaningful and interesting in DnD.

Find Ash on StartPlaying.Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Dames and Dragons’ Hannah Culbert – RPGBOT.News S2E30
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Survival – RPGBOT.Podcast S2E64

  • Other Stuff

  • Vaesen

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In this episode of the RPGBOT.News, we talk to Alex Kammer. Alex runs Gamehole Con and True Dungeon, is an avid TSR-era D&D collector, and also a D&D creator in his own right. We talk to Alex about all of the amazing things he’s working on, including Gamehole Con and an project with Frog God Games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Alex Kammer
  • @ghc_and_tacos
  • Gamehole Con
  • Gamehole Publishing
  • The End of Everything on Kickstarter soon
  • True Dungeon
  • Florian’s Feast

  • Other Stuff

  • Gen Con
  • Jeff Martin

Image by Peter H and Annette from Pixabay.

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In this episode of the RPGBOT.Podcast, we discuss spellcasting and resource management around spells and magic. We look at things like vancian magic, spell slots, spell points, and other resource management systems use to just barely keep magic from ruining everything.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Find Ash on StartPlaying.Games!

MATERIALS REFERENCED IN THIS EPISODE * RPGBOT.Podcast Episodes + RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs + Ruins of Symbaroum – RPGBOT.News S2E46 * Other Stuff + Call of Cthulhu + d20 Star Wars + Fantasy Flight Star Wars + Jack Vance, Dying Earth + Vampire: The Masquerade

Image by Enrique Meseguer from Pixabay.

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In this episode of the RPGBOT.News, we discuss the newly-released Spelljammer: Advemtures in Space for DnD 5e. We look at the new character options, the setting, the mechanics, the monsters, and the adventure and share our thoughts.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • DnD 5e
  • Spelljammer: Adventures in Space (affiliate link)
  • Digital Monstrous Compendium, Volume 1: Spelljammer Creatures

  • Other Stuff

  • Flash Gordon

Images by Roy Snyder and JL G from Pixabay.

Music by AntipodeanWriter from Pixabay.

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In this episode of the RPGBOT.Podcast, we discuss crafting mechanics in TTRPGs. We look at crafting in DnD, Pathfinder, and some of our other favorite RPGs. We look at what works, what doesn’t, why, and what tools are available to make crafting more interesting and worthwhile.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Survival – RPGBOT.Podcast S2E64
  • RPGBOT.Podcast Episode 18 – Downtime
  • Sentient Items – RPGBOT.Podcast S2E49

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)
  • Frog God Games’ Tome of Alchemy for 5e (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

  • Other Stuff

  • Critical Role
  • Dimension 20
  • FFG Star Wars
  • Forbidden Lands (affiliate link)
  • Minecraft
  • Something Something Soup Something

Image by Dimitris Vetsikas from Pixabay.

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In this episode of the RPGBOT.News, we catch up on general news half-way through 2022. We discuss general RPGBOT news, some minor TTRPG events and announcements, our success at the Ennies, and recent and upcoming conventions.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • DnD 5e
  • DnD Club Kit

  • Pathfinder 2e

  • Fistful of Flowers

  • Other Stuff

  • Free RPG Day

Image by Alex from Pixabay.

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In this episode of the RPGBOT.Podcast, we discuss TTRPG survival mechanics. We discuss what we want from a survival game, what is currently available in games like DnD and Pathfinder, and what we can steal from other games to make survival work in our favorite TTRPGs.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 15 – Food
  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs

  • Articles from RPGBOT.net

  • Forbidden Lands – A Review

  • DnD 5e

  • Xanathar’s Guide to Everything (affiliate link)

  • Other Stuff

  • Derek Batts and the The Third Gallon Podcast
  • Giffyglyph

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In this episode of the RPGBOT.News, we discuss Pathfinder 2e’s latest supplement, “Dark Archive.” We look at the two new classes and the mountain of other character options, as well as the included adventures and DM resources, including all sorts of cool, spooky stuff.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Book of the Dead – RPGBOT.News S2E38

  • Pathfinder 2e

  • Dark Archive (affiliate link)
  • Archives of Nethys

  • Other Stuff

  • Pathfinder Society
  • X-Files

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In this episode of the RPGBOT.Podcast, we discuss how Dungeon Masters can handle tactical decisions for monsters in combat. We examine creatures’ stats and personalities and use those to offer suggestions for how you as a DM/GM can make tactical decisions which make sense for the creatures and feel threatening without feeling like you’re abusing your players.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann
  • Villains – RPGBOT.Podcast S2E58

  • Other Stuff

  • MCDM and Matt Colville
  • The Monsters Know What They’re Doing (affiliate link)
  • Two for the Money

Image by Peggy un Marco Lachmann-Anke from Pixabay.

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In this episode of the RPGBOT.News, we talk to Casey Christoferson, art director of Frog God Games. We discuss what an art director does day-to-day, his history working in tabletop games, and the past, present, and future of art in tabletop RPGs.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • Casey Christoferson
  • Catpocalypse Meow 5e Kickstarter
  • Facebook
  • Instagram

  • Frog God Games

  • Twitter
  • Bill Webb
  • Necromancer Games

  • Frog God Games Artists mentioned by Casey (WARNING: Some of the art may include nudity and depictions of violence)

  • Adrian Landeros
  • ArtStation
  • Instagram

  • Artem Shukaev

  • Behance
  • Instagram

  • Brian Leblanc

  • Website
  • Facebook
  • Instagram
  • Twitter

  • Quentin Soubrouillard

  • Artstation

  • Thuan Pham

  • Instagram

  • Other Stuff

  • Everquest
  • Fiery Dragon
  • Gamehole Games
  • Alex Kammer

  • Jeff Easley

  • Larry Elmore
  • Monty Cook
  • Sword and Sorcery Studios
  • Troll Lord Games
  • TSR
  • White Wolf
  • Wizards of the Coast
  • World of Warcraft
  • X Planet games

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WARNING: This episode contains spoilers!

In this episode of the RPGBOT.Podcast, we discuss Stranger Things and its representation of Dungeons and Dragons and the people who play. Stranger Things has introduced a wide audience to the wonderful world of Dungeons and Dragons, but without a guide it may be difficult for curious viewers to find their way into the hobby. We explain the tropes, the references, the themes, and how you can find your way into D&D.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

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In this episode of the RPGBOT.Podcast, we discuss the newly-released Unearthed Arcana document, “Wonders of the Multiverse”. We discuss glitchlings, fate clerics, card-based nonsense, rune carving, whatever happened to giants and their adoption process, and our predictions for what WotC is planning to release in the future.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Unearthed Arcana: Giant Options – RPGBOT.News S2E44
  • RPGBOT.News – Call of the Netherdeep and Unearthed Arcana: Heroes of Krynn

  • Other Stuff

  • Unearthed Arcana: Wonders of the Multiverse

View Details

VOTE FOR RPGBOT IN THE ENNIES

Voting for the Ennies is now open. You’ll find us under Best Online Content. We need your help to take home an award, so if you can spare a few minutes to support us we would really appreciate it.

SHOW NOTES

In this episode of the RPGBOT.Podcast, we discuss villains and antagonists in TTRPGs. We talk about what makes antagonists interesting and effective in your games, and how you can create interesting antagonists.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E9 – Alignment (part 1 of 2)
  • RPGBOT.Podcast S2E9 – Alignment (part 2 of 2)

  • Articles from RPGBOT.net

  • DnD 5e – Practical Guide to Alignment
  • DnD 5e – The Monsterizer
  • DnD 5e – Encounter Builder

  • Other Stuff

  • ALS Ice Bucket Challenge
  • Batman
  • The Joker

  • Beauty and the Beast

  • Gaston

  • Big Bad Booklet, Hitpoint Press

  • Colby “Bea” Munro from the Crit Fails Podcast
  • Exemplars of Evil (affiliate link)
  • Hamlet
  • Halo
  • Forerunners

  • Jason

  • Fight Club
  • Final Fantasy 14
  • Emmet Silk

  • Fullmetal Alchemist

  • Dante

  • Game of Thrones

  • Tyrion Lannister

  • I am Legend (the book) (affiliate link)

  • Jeff Bezos
  • Les Misérables
  • Inspector Javert

  • Loki, The Series

  • Mean Girls
  • Regina George

  • Moana

  • Phantom of the Opera
  • Portal
  • Prometheus
  • Romancing the Stone
  • Romeo and Juliet
  • Se7en
  • Starcraft
  • Arcturus Mensk

  • Star Wars

  • Darth Maul
  • Darth Vader

  • Stranger Things

  • Thanos
  • The Cable Guy Movie
  • The Mummy
  • The Northman
  • Voldemort
  • Warcraft
  • Arthus

  • Wandavision

  • Vecna
  • Xanathar

View Details

Vote for RPGBOT in the Ennies

Voting for the Ennies is now open. You’ll find us under Best Online Content. We need your help to take home an award, so if you can spare a few minutes to support us we would really appreciate it.

Show Notes

In this episode of the RPGBOT.News, we discuss the newly-released adventure compendium Journeys Through the Radiant Citadel. We discuss the setting of the interesting process to create the book, the radiant citadel as a setting, and the included adventures.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • DnD 5e
  • Candlekeep Mysteries (affiliate link)
  • Journeys Through the Radiant Citadel (affiliate link)
  • Tales from the Yawning Portal (affiliate link)

Image by __Jasmin__ from Pixabay.

View Details

Vote for RPGBOT in the Ennies

Voting for the Ennies is now open. You’ll find us under Best Online Content. We need your help to take home an award, so if you can spare a few minutes to support us we would really appreciate it.

Show Notes

In this episode of the RPGBOT.Podcast, we discuss tools in TTRPGs. We dig into how tools are implemented in games like DnD and Pathfinder, and we discuss how to make tools mechanically meaningful and how to use them as a story device.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • Articles from RPGBOT.net
  • Practical Guide to Tools – DnD 5e

  • DnD 5e

  • Players Handbook (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

  • Other Stuff

  • Brennan Lee Mulligan
  • Call of Cthulhu (affiliate link)
  • Dimension 20
  • Dungeons and Dragons: Honor Among Thieves
  • Fantasy Flight Star Wars (affiliate link)
  • Star Trek (The Chris Pine version)
  • Star Wars: The Phantom Menace

View Details

Vote for RPGBOT in the Ennies

Voting for the Ennies is now open. You’ll find us under Best Online Content. We need your help to take home an award, so if you can spare a few minutes to support us we would really appreciate it.

Show Notes

In this episode of the RPGBOT.News, we talk to Emily Floyd (Director of licensing) and Kenton Hansen (product director) of Roll20. We discuss Roll20’s recent projects, including a new partnership with DMsGuild, Project Fire Bolt, and other enhancements to the platform, as well as what Roll20 has planned for the future.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • roll20
  • @Roll20App
  • Roll20 Blog
  • Roll20 Announces Partnership with Dungeon Masters Guild

View Details

In this episode of the RPGBOT.Podcast, we continue our discussion of status conditions in TTRPGs. Once again we look at the evolution of these conditions across editions, tactical uses and counters, and exactly how not fun it is to have any particular status condition.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Status Conditions, Part 1: How to Restrain Your Dragon – RPGBOT.Podcast S2E52

  • Articles from RPGBOT.net

  • Gloom Stalker Ranger Handbook
  • How to Literally Play Dungeons and Dragons
  • Oath of Conquest Paladin Handbook

  • DnD 5e

  • Players Handbook (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

  • Other Stuff

  • Call of Cthulhu (affiliate link)
  • Mike Mearls
  • Neverwinter nights

Music by GavinNellist.

Image by Lars Nissen from Pixabay.

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In this episode of the RPGBOT.News, we talk to game designer Brian Suskind of Kobold Press about the newly-released Tome of Heroes. We discuss the book’s contents, our favorite bits of content, the design process for a book like this, and what Brian and the other kobolds are working on for the future.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Image by -MayaQ- from Pixabay.

MATERIALS REFERENCED IN THIS EPISODE

  • Brian Suskind
  • @BrianSuskind

  • Kobold Press

  • @KoboldPress
  • Kobold Press Blog
  • Creature Codex (affiliate link)
  • Tome of Beasts (affiliate link)
  • Tome of Beasts II (affiliate link)
  • Tome of Heroes (affiliate link)
  • Warlock Zine

  • DnD 5e

  • Players Handbook (affiliate link)
  • Wild Beyond the Witchlight (affiliate link)

  • Other Stuff

  • Animal Adventures from Steamforged Games (affiliate link)
  • Big Bang Theory
  • The Dark Tower, by Stephen King
  • Matthew Mercer’s Gunslinger
  • Ostenado
  • Rad Scorpion
  • The Elder Scrolls III: Morowind
  • The Elder Scrolls V: Skyrim
  • Traveler RPG
  • Warhammer Fantasy Roleplay (affiliate link)

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In this episode of the RPGBOT.Podcast, we discuss status conditions in DnD and Pathfinder. We examine the evolution of status conditions since DnD 3.0, what status conditions tell us about the games, and how those status conditions can inform your tactics both as a player and as a DM.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Image by -MayaQ- from Pixabay.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • Initiative and Surprise – RPGBOT.Podcast S2E27
  • Stealth and Invisibility – RPGBOT.Podcast S2E43

  • Articles from RPGBOT.net

  • How to Restrain Your Dragon
  • DnD 3.x – Sorcerer/Wizard Supremacy Caster Spell List

  • DnD 5e

  • Players Handbook (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

  • Pathfinder 1e

  • d20PFSRD.com’s section on grappling – Look for links in the big yellow box

View Details

In this episode of the RPGBOT.News, we talk to Josh Selesnick of Playing4Keeps. We discuss using DnD as a corporate team building event, the benefits of the strong bonds built at the gaming table, and how we can convince our bosses to let us play DnD at our day jobs.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Image by from Pixabay.

MATERIALS REFERENCED IN THIS EPISODE

  • Josh Selesnick
  • Playing4Keeps
  • LinkedIn

  • RPGBOT.Podcast Episodes

  • Becoming a Professional DM with Devon Chulick – RPGBOT.Podcast S2E42

View Details

In this episode of the RPGBOT.News, we welcome returning hero Matt Whitby to discuss his recently-released project, Doomed Forgotten Realms. We dig into what’s happening in a post-apocalyptic version of Faerun, where the players fit in, what strikes you can tell in this doomed world, and how Volo got ghosted.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Image by Michael Gaida from Pixabay.

MATERIALS REFERENCED IN THIS EPISODE

  • Matthew Whitby
  • Doomed Forgotten Realms (affiliate link)
  • @WhitbyWrites
  • Dungeon Master’s Guild House on Youtube

  • RPGBOT.Podcast Episodes

  • RPGBOT.News – Matthew Whitby on the Tome of Silence and Getting Published on DMsGuild

  • Other Stuff

  • Jedi Purge
  • Princess Bride
  • Stranger Things
  • Xanathar
  • Waterdeep

View Details

This episode is sponsored by dScryb. Visit dScryb.com and use coupon code RPGBOT5 at checkout for $5 off.

In this episode of the RPGBOT.Podcast, we discuss sentient items in tabletop RPGs. We look at the rules for sentient/intelligent items in DnD and Pathfinder, and we discuss why and how you should bring these items into your game in a way that’s fun without being disruptive.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Music by Adi_Goldstein from Pixabay. Image by Eleejinsik from Pixabay.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast

  • DnD 5e

  • Monster Manual

  • Other Stuff

  • Cortana
  • Dr. Marten’s Boots
  • Easy Roller Dice (affiliate link)
  • Futurama: Benderama
  • Gollum
  • Monstrous Races (affiliate link)
  • Pinocchio
  • Portal & Portal

View Details

In this episode of the RPGBOT.News, we talk to the hosts of the Maniculum Podcast. We talk about real-world medieval history, real-world mythology, and drawing inspiration for games from those sources. We learn a bit about real-world history, and we compare that to common medieval-esque settings.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • The Maniculum Podcast
  • @Maniculum
  • Quest Posted: The Notice Board blog post
  • Episode 10: Great Tang Records of the Western Reaches
  • Episode 14: Wonders of the East

  • Other Stuff

  • Maniculum Definition
  • Obsidian Entertainment
  • Pillars of Eternity

  • The Eddas

  • The Great Tang Records of the Western Regions
  • The Norse Sagas
  • Tolkien
  • Lord of the Rings
  • The Hobbit

  • Trinity College Dublin

View Details

In this episode of the RPGBOT.Podcast, we discuss dice mechanics and representations of success across RPGs. We look at simple systems like DnD’s d20 system, dice pool systems, and more elaborate systems like Fantasy Flight’s Star Wars RPG.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 10 – Horror
  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs

  • Other Stuff

  • Alien RPG
  • Crit Fails Podcast
  • Dark Heresy 1e
  • Darkest Dungeon
  • Dread RPG (affiliate link)
  • Fantasy Flight Star Wars (affiliate link)
  • Jenga (affiliate link)
  • Monopoly (affiliate link)
  • Mork Borg
  • Pathfinder 2e (affiliate link)
  • Powered by the Apocalypse
  • The One Ring 2e
  • Warhammer 40k Universe
  • Vampire, the Masquerade (affiliate link)
  • Yatze (affiliate link)

Image by Tumisu from Pixabay.

View Details

In this episode of the RPGBOT.Podcast, we discuss the newly-release Ruins of Symbaroum from Free League Publishing. We discuss what sets the game apart from DnD 5e, what players can expect from the game, and we dig into some of the mechanics, including the corruption system at the heart of the game.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • Ruins of Symbaroum
  • Bestiary
  • Gamemaster’s Guide
  • Player’s Guide

  • RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast

  • Articles from RPGBOT.net

  • The One Ring 2nd Edition – A Review

  • Other Stuff

  • Call of Cthulhu (affiliate link)
  • Dark Souls RPG
  • Free League Publishing
  • Frozen 2
  • Home Alone 2
  • Matt Mercer
  • Pathfinder 2e (affiliate link)
  • Vampire, The Masquerade (affiliate link)
  • Warhammer Fantasy Roleplay (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we discuss creating good characters. Beyond the mechanical aspects, we look at creating a character with an interesting personality, goals, and behaviors that all make sense together and feel like a real, interesting person.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast S2E12 – Creating Your Backstory

  • DnD 5e

  • Icewind Dale: Rime of the Frostmaiden (affiliate link)

  • Other Stuff

  • A Song of Ice and Fire
  • Fantasy Flight Star Wars
  • Edge of the Empire

  • Friends

  • Game of Thrones
  • Gandalf
  • Guardians of the Galaxy
  • Peter Quill

  • It’s Always Sunny in Philadelphia

  • Seinfeld

Image by Ana Krach from Pixabay.

View Details

In this episode of the RPGBOT.Podcast, we discuss the new Unearthed Arcana: Giant Options playtest material. We examine the new subclass and feat options with a critical eye, and offer opinions on what we like, what we don’t, what we hope will be changed, and what we might to see in future products.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.News – DnD 5e Errata 3.0
  • RPGBOT.News – Call of the Netherdeep and Unearthed Arcana: Heroes of Krynn

  • Articles from RPGBOT.net

  • Rune Knight Fighter Handbook – DnD 5e

  • DnD 5e

  • Unearthed Arcana: Giant Options
  • Curse of Strahd (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)
  • The Rise of Tiamat (affiliate link)
  • Van Richten’s Guide to Ravenloft (affiliate link)
  • Volo’s Guide to Monsters (affiliate link)

  • Other Stuff

  • Against the Giants (affiliate link)
  • Elden Ring
  • They Might Be Giants

Cover Image by Pexels from Pixabay.

View Details

In this episode of the RPGBOT.Podcast, we discuss stealth and invisibility mechanics in TTRPGs. We examine how stealth works in DnD 5e and Pathfinder 2e, how invisibility works, how to both use and counter stealth and invisibility as a player, and how to handle it as a DM/GM.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • DnD 5e
  • Player’s Handbook (affiliate link)

  • Pathfinder 2e

  • Core Rulebook (affiliate link)

Cover Image by Pexels from Pixabay.

View Details

In this episode of the RPGBOT.News, we talk to Devon Chulick, co-founder of StartPlaying.Games and professional Dungeon Master. We discuss how Devon got his start as a professional Dungeon Master, how that grew into StartPlaying.Games, a site for players to game masters (both paid and free), and how you can become a professional Game Master. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. MATERIALS REFERENCED IN THIS EPISODE

Devon Chulick

  • @DevonChulick
  • StartPlaying.Games
  • @StartPlaying

Other Stuff

  • A Song of Ice and Fire RPG (affiliate link)
  • Achtung Cthulhu (affiliate link)
  • Avatar
  • Avatar Legends RPG
  • Blades in the Dark RPG (affiliate link)
  • Carbon 2185 (affiliate link)
  • Choose Your Own Adventure
  • Curse of Strahd (affiliate link)
  • KFCConsole
  • Lord of the Rings
  • Rohan
  • Shadowrun
  • Shaft
  • Skyrim
  • Thoughtco.com
  • Tomb of Horrors

Image by Ulrich B. from Pixabay.

View Details

In this episode of the RPGBOT.Podcast, we discussing movement mechanics in TTRPGs. We discuss the differences in how different games handle movement, how movement fits into the action economy, and complex tactical things like opportunity attacks and how they fit into the design of games. We also offer a simple, usable solution for tactical movement in theater of the mind.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast S2E7 – Random Encounters
  • RPGBOT.News – The One Ring 2nd Edition
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • ALIEN RPG – RPGBOT.News S2E34

Articles from RPGBOT.net

  • PF1 Area Control Defender Handbook

DnD 5e

  • Dungeon Master’s Guide (affiliate link)

Other Stuff

  • A Knight’s Tale
  • Alan Tudyk
  • Alien RPG
  • d20 Star Wars RPG
  • DnD 3.x
  • Fantasy Flight Star Wars RPG (affiliate link)
  • Lord of the Rings
  • Mork Borg
  • Pathfinder 1e
  • Pathfinder 2e
  • The square root of 2 is 1.41421356237
  • Vampire: The Masquerade (affiliate link)

Cover Image by Danny Springy from Pixabay.

View Details

In this episode of the RPGBOT.News, we talk to Andrew Searles and Pat Backman of the Artificer’s Portal podcast. We discuss the past, present, and future of digital tools for tabletop RPGs, and we talk to Andrew and Pat about their unique insights into the development of these evolving tools.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

  • The Artificer’s Portal

Other Stuff

  • Adobe Flash
  • Art and Arcana (affiliate link)
  • D&D Beyond
  • D&D 3.5 and 4e
    • 4e Player’s Handbook (affiliate link)
    • D&D Insider
  • D&D 5e SRD
  • Demiplane
  • DMs’ Guild (affiliate link)
  • DriveThruRPG (affiliate link)
  • dScryb (affiliate link)
  • Fantasy Grounds
  • Foundry VTT
  • Kobold Press
  • Microsoft Silverlight
  • Open Gaming License
  • Pathfinder SRD on Archives of Nethys
  • Screen Monkey
  • Skype
  • StartPlaying.Games
  • Tabula Sono
  • roll20
  • Tabletop Simulator

View Details

In this episode of the RPGBOT.Podcast, we discuss getting the most out of playing TTRPGs online with the help of Demiplane’s Adam Bradford. We discuss digital rules mediums, voice and video tools, virtual tabletops, finding online groups, and how you can use Demiplane and other existing tools to solve problems that have existed for decades. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

Adam Bradford

  • @BadEyeAdam
  • Demiplane
  • twitch.tv/demiplaneRPG
  • Children of Earte

Other Stuff

  • Discord
  • DnDBeyond
  • Fantasy Grounds
  • Foundry VTT
    • Free League Publishing
    • ALIENS RPG
  • Death in Space
  • Owlbear Rodeo
  • roll20
  • Screenmonkey
  • Slack
  • Zoom

View Details

In this episode of the RPGBOT.News, we discuss the newly-released Book of the Dead for Pathfinder 2nd edition. We examine the books contents, discuss our favorite new content, and give some spoiler-free impressions of the adventure included in the book. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

Pathfinder 2e

  • Book of the Dead (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we talk to Ennie Award Winning Game Designers Johan Nohr and Pelle Nilsson, famous for their work on Mörk Borg. We discuss the history of Mörk Borg, their success fostering a creative community, and how they encourage and support independent content creators. We also get a little peak at the upcoming CY_BORG.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • Mörk Borg Cult: Heretic – A Zine Review

Mork Borg

  • Mörk Borg (affiliate link)
  • Mörk Borg Cult: Feretory (affiliate link)
  • Mörk Borg Cult: Heretic (affiliate link)
  • Mork Borg Discord
  • Mork Borg Character Generator
  • Mork Borg Facebook group

Other Stuff

  • CY_BORG
  • Ennie Awards
  • Pyramid Head
  • Rain Man the Movie
  • Rime of the Frostmaiden (affiliate link)
  • Stockholm Kartell
  • Super Mario

View Details

In this episode of the RPGBOT.News, we discuss the first ever D&D Direct. We discuss the newly announced product releases, compare them to our predictions in previous episodes, and share what we’re excited to get our hands on.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 13 – The Future of Dungeons and Dragons
  • RPGBOT.Podcast Episode 12 – Unearthed Arcana: Travelers of the Multiverse

DnD 5e

  • D&D Direct 2022
  • D&D Onslaught
  • Dark Sun – Not coming as far as we know
  • Dragonlance
  • Monstrous Compendium Volume 1
  • Mythic Odysseys of Theros (affiliate link)
  • New Starter Kit
  • Spelljammer
  • Phlogiston theory
  • The Wild Beyond the Witchlight (affiliate link)

Other Stuff

  • Arcane (TV Series)
  • Baldur’s Gate 3
  • Neverwinter
  • The Expanse (TV Series) (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we discuss voicing characters. We discuss the do's and don't's of using real-world accents, and we propose other options which are often easier than mimicking real accents so even the most amateur voice actor (like Tyler) can give their character a distinct voice.

Special thanks to @CyberCollosus for this week's question of the week.

Please remember to support our show sponsors!

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32
  • Dames and Dragons’ Hannah Culbert – RPGBOT.News S2E30
  • RPGBOT.News – DnD 5e Errata 3.0
  • RPGBOT.Podcast S2E8 – Flight
  • RPGBOT.News – Jonathan G. Nelson of AAW Games

DnD 5e

  • Player's Handbook
  • Eberron: Rising From the Last War

Other Stuff

  • Basic Fair Accent
  • Dames and Dragons Podcast
  • English-language accents in film
  • Hot Fuzz (affiliate link)
  • J.R.R. Tolkien
  • Klingon Language
  • List of Futurama Characters
  • Muppets Characters
  • Naruto
  • Dattebayo
  • Nick Frost
  • Producer Dan
  • The Problem with Apu
  • Regional accents of English
  • Rise of the Runelords (affiliate link)
  • Saturday Night Live
  • Jon Lovitz as Tommy Flanagan
  • Simon Pegg
  • Star Wars Species
  • The Simpsons
  • TV Tropes
  • Dungeon Punk
  • Who Framed Roger Rabbit?

View Details

In this episode of the RPGBOT.Podcast, we discuss the award-winning ALIEN RPG from Free League Publishing. We examine the setting and the mechanics of the game, and discuss Random’s recent playtest of the Chariot of the Gods cinematic scenario.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • Initiative and Surprise – RPGBOT.Podcast S2E27
  • RPGBOT.Podcast Episode 6 – The Tarrasque
  • Mörk Borg Cult: Heretic – RPGBOT.News S2E32

ALIEN RPG

  • Free League Publishing
  • Core Rulebook (digital) (affiliate link)
  • Core Rulebook (physical) (affiliate link)
  • Alien Starter Set (affiliate link) – Includes Chariot of the Gods
  • Online Tools for the ALIEN RPG

Other Stuff

  • Alien (affiliate link)
  • Alien: Isolation (Wikipedia)
  • Alien: Resurrection (affiliate link)
  • Alien vs. Predator (affiliate link)
  • Aliens (affiliate link)
  • Final Fantasy Flight Star Wars (affiliate link)
  • Foundry Virtual Tabletop
  • Hello My Baby by Joseph E. Howard and Ida Emerson
  • Prometheus (affiliate link)
  • Spaceballs (affiliate link)
  • Starship Troopers (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, discuss experience and advancement systems in tabletop RPGs. We discuss classic experience point, milestone leveling, and other ways of tracking experience. We also look at RPGs that use that experience differently from DnD/Pathfinder, such as by using it to purchase specific improvements.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules
  • RPGBOT.News – The One Ring 2nd Edition

Articles from RPGBOT.Net

  • DnD 5e – Epic Boons Breakdown
  • Practical Guide to Doom-Style DnD Combat – DnD 5e

Dungeons and Dragons 5e

  • Dungeon Master’s Guide (affiliate link)

The One Ring 2e

  • Core Rulebook (digital) (affiliate link)
  • Core Rulebook (physical) (affiliate link)

View Details

In this episode of the RPGBOT.News, we discuss Mörk Borg and the recent supplement Mörk Borg Cult: Hertic, both from Free League Publishing and Stockholm Kartell. We explore the setting, themes, and mechanics of the award-winning Mörk Borg RPG, and then dig into the new Mörk Borg Cult: Heretic supplement.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

Materials Referenced in this Episode

Mörk Borg

  • Mörk Borg – A Review (includes links to additional resources)

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Season 2 Episode 2 – The Move Toward Inclusion in Tabletop Gaming
  • RPGBOT.Podcast S2 E8 – Adapting Media to a Tabletop RPG (Part 2)
  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

Other Stuff

  • Ö

View Details

In this episode of the RPGBOT.Podcast, we talk about your first time DMing. We talk rulebooks, dice, what you need to know, what you don’t, and how to successfully run your first game session. We also suggest helpful tools that will help you succeed like easy (and often free) pre-written adventures. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • First Time DM Part 1 – RPGBOT.Podcast S2E29
  • RPGBOT.Podcast Episode 16 – Surviving a Long Hiatus

Articles from RPGBOT.Net

  • DnD 5e – Practical Guide to Faster Combat
  • DnD 5e – Practical Guide to One Hour DnD Sessions
  • How to Literally Play Dungeons and Dragons

Dungeons and Dragons 5e

  • Essentials Kit
  • Starter Set
  • A Wild Sheep Chase (affiliate link)

Pathfinder 2e

  • Beginner Box (affiliate link)
  • RPGBOT companion guide for the Beginner Box
  • Little Trouble in Big Absalom

Other Stuff

  • 5-Room Dungeons on RolePlayingTips.com – This is the guy who invented the concept. 300+ page book of 5-room dungeon ideas is free in PDF format if you sign up for his newsletter, which is also very good.
  • Red Hand of Doom
  • The One Ring 2nd Edition Starter Set

View Details

In this episode of the RPGBOT.News, we talk to Hannah Culbert of the Dames and Dragons podcast. We discuss the story and setting of the podcast, the cast, beetles, top hats, dungeons and dragons, beyblade, and the art of making a performative, long-running actual play.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app and share it with your friends. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

Hannah Culbert

  • Twitter

Dames and Dragons

  • Twitter

Other Stuff

  • 3.0 Deities and Demigods (affiliate link)
  • Spin Dice
  • Wikipedia – Top Hat – I bet you thought we were kidding.

View Details

In this episode of the RPGBOT.News, we talk about your first time DMing. We talk rulebooks, dice, what you need to know, what you don’t, and how to successfully run your first game session. We also suggest helpful tools that will help you succeed like easy (and often free) pre-written adventures.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)?
  • RPGBOT.Podcast S2E10 – Session

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Dungeon Master’s Guide (affiliate link)
  • Monster Manual (affiliate link)
  • Volo’s Guide to Monsters (affiliate link)
  • Official Free Pregen Characters (affiliate link)
  • AAW Games Mini-Dungeons
  • A Wild Sheep Chase (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)
  • Archives of Nethys
  • Pathfinder Nexus
  • Little Trouble in Big Absalom
  • Secrets of Magic (affiliate link)

Other Stuff

  • 1-Inch Grid Easel Pad
  • Dry Erase Grid Mat
  • Jane Mcgonigal – Reality Is Broken: Why Games Make Us Better and How They Can Change the World

View Details

In this episode of the RPGBOT.News, we discuss upcoming TTRPG releases in 2022. We take a brief aside to discuss the upcoming(ish) D&D movie, then dive into upcoming releases from our favorite TTRPG publishers, including Wizards of the Coast, Paizo, .

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 13 – The Future of Dungeons and Dragons
  • RPGBOT.News – Jonathan G. Nelson of AAW Games

Dungeons and Dragons 5e

  • Dragons of Deceit – new upcoming Dragonlance novel, coming August 2022
  • Unearthed Arcana: Heroes of Krynn
  • Unearthed Arcana: Travelers of the Multiverse

Wizards of the Coast

  • Critical Role Presents: Call of the Netherdeep (affiliate link)
  • Journeys Through the Radiant Citadel (affiliate link) – June 27th
  • Mordenkainen Presents: Monsters of the Multiverse (affiliate link) – May 17th

Kobold Press

  • Tome of Beasts 3
  • Tome of Heroes – July 2022

Frog God Games

  • Splinters of Faith

AAW Games

  • Rise of the Drow on Foundry VTT

Paizo

  • Kingmaker Bestiary for 5e
  • Abomination Vaults for 5e

Pathfinder 2e

  • Book of the Dead – April 2022
  • Dark Archive
  • Beadle & Grim’s Pathfinder collection

Free League Publishing

Alien RPG

  • Heart of Darkness

Mork Borg

  • Cult: Heretic – April 12th

Symbaroum

  • Ruins of Symbaroum 5e adaptation
  • 5e adaptation demo adventure (affiliate link)
  • Death in Space

Other Stuff

  • Dungeons & Dragons Move (2023)
  • Mazes and Monsters (1982)

View Details

In this episode of the RPGBOT.Podcast, we discuss initiative and surprise mechanics in TTRPGs. We examine how initiative and surprise work in DnD 5e and how people are using it wrong, we compare 5e to other RPGs including Pathfinder 2e and The One Ring, and we explore some variant initiative options which you might use in your own games.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs
  • RPGBOT.Podcast Season 2 Episode 1 – Variant Rules

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Dungeon Master’s Guide (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)

Other Stuff

  • Alien RPG
  • Easy Roller Dice’s Hollow Metal Dice (affiliate link)
  • Fantasy Flight Star Wars (affiliate link)
  • Mörk Borg
  • The One Ring 2e

View Details

In this episode of the RPGBOT.News, we discuss Garycon 14 and share some pull-aside interviews with the wonderful people we met at Garycon.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

People Interviews in This Episode

Interviewees are listed in order of appearance.

Daniel Fisher

  • Hammered Game Tables
  • Facebook, Instagram, Twitter

Yolanda Frontany, Jeremiah, and Austin

  • The Birthplace of DnD
  • IndieGoGo campaign to preserve the home of Dungeons and Dragons

Daniel Colwell, Michael Paylor, Bill Supplanta

  • Griffin and Gargoyle

Alexander Stangroom

  • Kobold Press
  • Kobold Guide to Worldbuilding Volume 2
  • Tome of Beasts 2
  • Tome of Beasts 3
  • Deep Magic
  • Vault of Magic
  • Tome of Heroes

Bill Webb, Zach Glazar

  • Frog God Games
  • Splinters of Faith on Kickstarter
  • Tome of Alchemy
  • Book of Lost Spells
  • Rapan Athuk

Alex Kammer

  • Gamehole Con
  • True Dungeon

Luke Gygax

  • Garycon
  • Heart of Chentoufi on Kickstarter
  • Twitter

View Details

In this episode of the RPGBOT.Podcast, we discuss bringing new players into the TTRPG hobby. We offer advice on teaching players to play without overwhelming them, how to run games with all new players, and how to bring new players into games with experienced players. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • How to Play Dungeons and Dragons Playlist on Spotify

Dungeons and Dragons 5e

  • Dungeon Master’s Guide (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we discuss the recently-release The One Ring 2nd edition from Free League Publishing. We explore the games setting, stories, and rules, and offer our opinions on the new game. The One Ring is available in digital format on DriveThruRPG.com, and physical copies are available via the Free League Publishing website. * Core Rulebook (affiliate link) * Starter Set (affiliate link) * Lore Master Screen and Rivendell Compendium (affiliate link) * Physical Copies

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs

View Details

In this episode of the RPGBOT.News, we explore the new DnD 5e Critical Role adventure Call of the Netherdeep from Wizards of the Coast (WoTC), and we look at the new Unearthed Arcana article, Heroes of Krynn. We discuss things we like and don’t like about Call of the Netherdeep, and we discuss the content, state, and implications of the new Unearthed Arcana article. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

Special thanks from Producer Dan [the @Lzr_illuminati,] to @Cross2Killer, @Stubbenz, and @Winglady for helping us get the volume levels and mix sorted out.

MATERIALS REFERENCED IN THIS EPISODE

  • Dungeons and Dragons 5e
  • Call of the Netherdeep (affiliate link)
  • Explorer’s Guide to Wildemount (affiliate link)
  • Unearthed Arcana: Heroes of Krynn
  • Unearthed Arcana: Waterborne Adventures

View Details

In this episode of the RPGBOT.Podcast, we discuss puzzles in tabletop RPGs. We explore methods for running puzzles during your game, how to make character capabilities matter, and some historical examples of puzzles that you can borrow to use in your games. If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 4 – Failure, with special guest Colby of the Crit Fails Podcast

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Tales from the Yawning Portal (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we talk to David Shulman, co-founder of dScryb. We discuss dScryb’s growing library of boutique descriptive text, their new character descriptions service, and their upcoming addition of character portrait services. Subscribe to dScryb (affiliate link). Use coupon code “RPGBOT” for 10% off the first month of your Hero tier subscription.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

  • Scenes from dScryb (affiliate links)
  • Amiable Jack – Random’s character from the RPGBOT.Oneshot episodes
  • Candle of Diligent Labors
  • Dead Tree in a Swamp
  • Georg – Tyler’s character from the RPGBOT.Oneshot episodes
  • Shrine Forest
  • dScryb March Giveaway – Six Issues of Crucible Magazine + Four dScryb Player Subscriptions + One Year of dScryb Hero Membership

View Details

In this episode of the RPGBOT.Podcast, we discuss Session 0. We discuss pitching game ideas, establishing expectations, TTRPG safety tools, and collaborative character creation. We recommend and discuss some helpful tools like pre-game surveys, the “X Card”, improv games, and tools like Decuma and Curse of Strahd’s Tarroka deck.

Special thanks to @Winglady14 on Twitter and on the RPGBOT.Discord for the question of the week.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 7 – Character Optimization
  • RPGBOT.Podcast Episode 9 – Death
  • RPGBOT.Podcast S2 E8 – Adapting Media to a Tabletop RPG (Part 1)
  • RPGBOT.News – Caleb Valorozo-Jones on Neurodiversity in TTRPGs
  • RPGBOT.News – Jonathan G. Nelson of AAW Games

Articles from RPGBOT.net

  • General – Party Relationships
  • General – Pre-Game Survey

Dungeons and Dragons 5e

  • Curse of Strahd (affiliate link)
  • Eberron: Rising from the Last War (affiliate link)
  • Icewind Dale: Rime of the Frostmaiden (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

Other Stuff

  • Decuma from Golden Lasso Games (affiliate link)
  • Dungeons: The Dragoning 40,000 7th Edition (This is the creator’s blogspot blog, and yes the official download is from Mediafire)
  • Firefly
  • Red Hand of Doom (affiliate link)
  • Rise of the Runelords (affiliate link)
  • Tabletop Simulator on Steam
  • The One Ring 2nd Edition (affiliate link)
  • Warhammer Fantasy Roleplay (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we discuss alignment with Doctor Terry Macmullan. Due to the length of the episode, we’ve split this episode into two parts. Whenever you’re ready, enjoy part 2, where the hosts explore Random and Tyler’s example media and answer the question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Doctor Terry Macmullan @PhilosphyDM

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 0 – The Adventure Begins
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link) or the Basic Rules
  • Alignment

DnD 3.5

Alignment

  • Atonement – It got rolled into Ceremony in DnD 5e
  • Helm of Opposite Alignment – Did not make it into 5e

Other Stuff

  • Adventurer’s League
  • Ayn Rand
  • Buffy the Vampire Slayer
  • Breaking Bad
  • Friedrich Nietzsche
  • Immanuel Kant
  • Jane Addams
  • Jeremy Bentham
  • John Rawls
  • John Stuart Mill
  • Man in the Iron Mask
  • Peter Singer
  • Socrates
  • The Addiction

View Details

In this episode of the RPGBOT.Podcast, we discuss alignment with Doctor Terry Macmullan. Due to the length of the episode, we’ve split this episode into two parts. Whenever you’re ready, enjoy part 2, where the hosts explore Random and Tyler’s example media and answer the question of the week. MATERIALS REFERENCED IN THIS EPISODE

  • Doctor Terry Macmullan @PhilosphyDM

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 0 – The Adventure Begins
  • RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link) or the Basic Rules
  • Alignment

DnD 3.5

Alignment

  • Atonement – It got rolled into Ceremony in DnD 5e
  • Helm of Opposite Alignment – Did not make it into 5e

Other Stuff

  • Adventurer’s League
  • Ayn Rand
  • Buffy the Vampire Slayer
  • Breaking Bad
  • Friedrich Nietzsche
  • Immanuel Kant
  • Jane Addams
  • Jeremy Bentham
  • John Rawls
  • John Stuart Mill
  • Man in the Iron Mask
  • Peter Singer
  • Socrates
  • The Addiction

View Details

In this episode of RPGBOT.News, we talk to Jim Powell of Tabula Sono, a free virtual tabletop launching later this year. We discuss Tabula Sono’s Kickstarter campaign, their virtual tabletop’s exciting features and accessibility, and we get an inside look into what the team has planned for the future.

MATERIALS REFERENCED IN THIS EPISODE

Tabula Sono

  • Kickstarter
  • Discord
  • TikTok
  • Twitter

View Details

In this episode of the RPGBOT.Podcast, we discuss flight. We examine the state of flight rules in DnD 5e and PF2 and take a peek at DnD 3.x and PF1 for comparison, then we explore how to handle flying enemies from a player’s perspective and how to handle flying players from a GM/DM perspective. We also take a brief aside into how cool airships are.

Special thanks to @SenChatterton on Twitter for the question of the week this week.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 2 – Mounted Combat
  • RPGBOT.Podcast Episode 6 – The Tarrasque

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)
  • Eberron: Rising From the Last War (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link)

DnD 3.5

  • DnD 3.5 Flight Rules
  • Races of the Wild (affiliate link)
  • Savage Species (affiliate link)

Other Stuff

  • BESM d20 Revised Edition (affiliate link)
  • Final Fantasy 6
  • My Little Pony: Friendship is Magic
  • Roll20 Equation for range while flying: [[[[(?{vertical distance|0}2)+(?{Horizontal distance|0)2)]]**.5]]
  • X-Men: Fastball Special

View Details

In this episode of RPGBOT.News, we talk to Jonathan G. Nelson of AAWGames (formerly Adventure A Week). We talk about Jonathan's past, his experiences as a DM, and secret project REVEALS for AAW Games. We also  discuss AAW’s massive catalog of adventures, their full-length published campaign, Rise of the Drow, and Jonathan announces some exciting, previously unannounced projects. Jonathan gave us some exciting news during the podcast, and he’ll mail the first 5 people who can answer a question about it a free scratch and dent (meaning minor cosmetic damage) physical copy of Rise of the Drow for 5e.

US Only, please. Answers must be given in the AAW Games Discord channel.

Question: “AAW Games is bringing Rise of the Drow to virtual tabletops. Which ones?”

MATERIALS REFERENCED IN THIS EPISODE

Jonathan G. Nelson and AAWGames

  • AAW Games
  • AAW Games Discord
  • Rise of the Drow

View Details

In this episode of the RPGBOT.Podcast, we discuss random encounters. We examine what published adventures do wrong both in design and presentation of random encounters, and we explore why random encounters are useful, how to make them interesting without being a burden, and we create an example random encounter chart.

Special thanks to for the question of the week this week.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann

Dungeons and Dragons 5e

  • Explorer’s Guide to Wildemount
  • Out of the Abyss
  • Strixhaven: A Curriculum of Chaos
  • Xanathar’s Guide to Everything

Pathfinder 2e

  • Core Rulebook (affiliate link)

Other Stuff

  • Gloomhaven

View Details

In this episode of RPGBOT.News, we talk to Caleb Valerozo-Jones and his team. We Caleb’s masters project, Neurodiversity, Dungeons, and Dragons: A guide to transforming and enriching Tabletop Role-playing games for Neurodivergent Adults. We dig into how we can make tabletop games and the world in general more welcoming, and how we can use skills learned in TTRPGs to make our lives better outside of the game.

Materials Referenced in this Episode

Caleb Valorozo-Jones (he/him)

  • @qrnrd
  • Neurodiversity, Dungeons, and Dragons: A guide to transforming and enriching TTRPGs for Neurodivergent Adult

Colin Jones (they/them)

  • Colin didn’t have anything to plug, but we still think they’re great.

Daniel H. Kwan (he/him)

  • @danielhkwan
  • Asians Represent Podcast
  • Candlekeep Mysteries (affiliate link)
  • Level Up Games

Naomi Hazlet (she/they)

  • @naomi_hazlet
  • Level Up Games
  • Limitless Heroics on Kickstarter

RPGBOT.Podcast Episodes

  • RPGBOT.News – DnD 5e Errata 3.0
  • RPGBOT.Podcast Season 2 Episode 2 – The Move Toward Inclusion in Tabletop Gaming

Other Stuff

  • DSM 5
  • Dictionary: Self-Abnegation

View Details

In this episode of the RPGBOT.Podcast, we review mundane medicine in fantasy games which typically also offer magical solutions to healing. We look at medicine skills across several RPGs and examine where different RPGs do things well or poorly, and what you can do make mundane medicine meaningful in games like DnD 5e.

Special thanks to October Sky for the question of the week this week.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.podcast Episode 1 – DnD 5e’s Investigation Skill

Dungeons and Dragons 5e

  • Player’s Handbook (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Gamemastery Guide (affiliate link

Fantasy Flight Star Wars

  • Edge of the Empire (affiliate link)

Other Stuff

  • DnD 3.5’s heal Skill
  • Etymology of the word “Mundane”
  • PF1’s Heal Skill

View Details

In this episode of RPGBOT.News, we talk to Matthew Whitby. We discuss Matt’s newly-released adventure Tome of Silence, his podcast Dungeon Master’s Guild House, and how to get started on DMsGuild.

Materials Referenced in this Episode

Matthew Whitby

  • Tome of Silence: Attack of the Astral Sound Devourers on DMsGuild with a generous 50% discount for podcast listeners! (affiliate link)
  • @WhitbyWrites
  • Dungeon Master’s Guild House on Youtube

View Details

In this episode of the RPGBOT.Podcast, we discuss adapting media to tabletop RPGs. We talk about identifying what you like about a piece of media and discuss picking the right RPG, adapting RPGs that you already know and love to fit the story you want to tell. Then, we follow our own advice and adapt some of our favorites

Due to the length of the episode, we’ve split this episode into two parts.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • Episode 0 – The Adventure Begins
  • Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)?

Other Stuff

  • .Dungeon Article on Polygon (not on The Verge as we said)
  • Dark Souls on Steam
  • Darkest Dungeon on Steam
  • Dogfooding on Wikipedia
  • Star Wars: Edge of the Empire (affiliate link)
  • Edge of Tomorrow on IMDB
  • Firefly RPG (affiliate link)
  • GURPS 4e (affiliate link)
  • List of Roleplaying Games on Wikipedia
  • Massive Chalice on Steam
  • Savage Worlds Adventure Edition (affiliate link)
  • The Rings of Power on Prime Video (affiliate link)
  • The One Ring RPG 2nd edition from Free League Publishing

View Details

In this episode of the RPGBOT.Podcast, we discuss adapting media to tabletop RPGs. We talk about identifying what you like about a piece of media and discuss picking the right RPG, adapting RPGs that you already know and love to fit the story you want to tell. Then, we follow our own advice and adapt some of our favorites

Due to the length of the episode, we’ve split this episode into two parts.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • Episode 0 – The Adventure Begins
  • Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)?

Other Stuff

  • .Dungeon Article on Polygon (not on The Verge as we said)
  • Dark Souls on Steam
  • Darkest Dungeon on Steam
  • Dogfooding on Wikipedia
  • Star Wars: Edge of the Empire (affiliate link)
  • Edge of Tomorrow on IMDB
  • Firefly RPG (affiliate link)
  • GURPS 4e (affiliate link)
  • List of Roleplaying Games on Wikipedia
  • Massive Chalice on Steam
  • Savage Worlds Adventure Edition (affiliate link)
  • The Rings of Power on Prime Video (affiliate link)
  • The One Ring RPG 2nd edition from Free League Publishing

View Details

In this episode of RPGBOT.News, we discuss Mordenkainen’s Monsters of the Multiverse, which releases as part of the Dungeons and Dragons Rules Expansion Gift Set. We talk about the included monsters, the updated races, and what we did and didn’t predict about what’s in the book.

Materials Referenced in this Episode

RPGBOT.Podcast Episodes

  • RPGBOT.Podcast Episode 4 – Failure
  • RPGBOT.Podcast Episode 13 – The Future of Dungeons and Dragons

DnD 5e

  • D&D Core Rulebook Gift Set
  • D&D Rules Expansion Gift Set
  • Unearthed Arcana: Folk of the Feywild
  • Article on DnDBeyond handling Monsters of the Multiverse

Races Reprinted

  • Aaracokra
  • Aasimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar (Grey Dwarf / Underdark Dwarf)
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi
    • Air Genasi
    • Earth Genasi
    • Fire Genasi
    • Water Genasi
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Tortle
  • Triton
  • Yuan-Ti

View Details

In this episode of the RPGBOT.Podcast, we discuss Spell Components. We explore the mechanics and flavor of material, somatic, and verbal components, as well as the mechanics of spellcasting foci in both Dungeons and Dragons 5e and Pathfinder 2e, and we discuss how you can make those mechanics both meaningful and interesting in your games.

Special thanks to Mr. Gleam on the RPGBOT Discord for the question of the week this week.

MATERIALS REFERENCED IN THIS EPISODE

DnD 5e

Player’s Handbook (affiliate link)

  • Chapter 10: Spellcasting, under Casting a Spell > Components

PF2e

Core Rulebook (affiliate link)

  • Chapter 12: Spells, under Casting Spells (Page 303)
  • https://2e.aonprd.com/Rules.aspx?ID=281

Other Stuff

  • Wanted on IMDB
  • Zydeco Bands
    • BeauSoleil avec Michael Doucet
    • Living Legend
  • Rockin’ Dopsie Jr & The Zydeco Twisters

View Details

In this episode of RPGBOT.News, we discuss the recently-released Pathfinder Absalom: City of Lost Omens, the upcoming release of Mordenkainen’s Tome of Foes in the Dungeons and Dragons Rules Expansion Gift Set, and the 2022 gaming convention circuit, including which cons we’ll be attending.

MATERIALS REFERENCED IN THIS EPISODE

Pathfinder 2e

  • Absalom: City of Lost Omens

DnD 5e

  • Adventurer’s League Rules Page
  • We got a few things wrong:
    • PHB+1 not a thing anymore
    • Starting at level 5 is an option, but not required
  • Mordenkainen’s Tome of Foes is not currently allowed in Adventurer’s League, but that may change by release day
  • D&D Rules Expansion Gift Set (affiliate link)
  • D&D Core Rulebook Gift Set (affiliate link)
  • Elemental Evil Player’s Companion (Free PDF)

Conventions ‘22

  • Garycon Gaming Convention March 24th-27th (We’re going!)
  • Paizocon May 27th-30th (We’re going!)
  • Gencon Indy (as in Indiana) August 4th-7th
  • PAX West – Labor Day weekend (We’re going!)
  • Gamehole Con October 20th-23rd
  • PAX Unplugged Usually December

View Details

In this episode of the RPGBOT.Podcast, we discuss running one-shot adventures and what level at which you should do so. We discuss the pros and cons of a 1st-level adventure, what levels we recommend for 5e and PF2 one-shots and why, and how to handle one-shots for classless systems and systems that don’t use the concept of levels like Shadowrun and Fantasy Flight’s Star Wars RPG.

Special thanks to @oaks_and_ravens on twitter for the question of the week this week.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

  • How to Play Dungeons and Dragons, Part 2 – Characters
  • Episode 18 – Downtime

Articles on RPGBOT.net

  • DnD 5e – Practical Guide to Campaign Planning
  • DnD 5e – Practical Guide to Starting Above 1st Level
  • DnD 5e – Encounter Builder

Dungeons and Dragons (DnD 5e)

  • Xanathar’s Guide to Everything (affiliate link)

Pathfinder 2e

  • Core Rulebook (affiliate link)
  • Little Trouble in Big Absalom – Free PDF

Sundered Waves 5th-level one-shot adventure

  • On Roll20
  • On Paizo.com

Other Stuff

  • Halo: Reach on wikipedia
  • Quicken (affiliate link) – I bet you thought we were kidding.
  • Shadowrun Beginner Box (affiliate link)
  • Star Wars Edge of the Empire (affiliate link)
  • The Drake Equation on Wikipedia

View Details

In this episode of RPGBOT.News, we sit down with Keith Ammann to discuss his latest book, recently-released MOAR The Monsters Know What They’re Doing. We talk about what’s new in the book, what you can learn from his book, and why everyone should go read both MOAR and his previous books, The Monsters Know What They’re Doing, and Live to Tell The Tale.

Special thanks to our Patreon discord users for suggesting questions for today’s episode.

MATERIALS REFERENCED IN THIS EPISODE

Keith Ammann’s Work * The Monsters Know What They’re Doing (The blog) * The Monsters Know What They’re Doing (The book) (affiliate link) * MOAR The Monsters Know What They’re Doing (affiliate link) * Live to Tell the Tale: Combat Tactics for Player Characters (affiliate link)

View Details

NOTE TO LISTENERS:

Season 2 Episode 2 is a discussion about The Move Towards Inclusion in Tabletop Gaming. We are going to talk about, and around, some sensitive topics on race, gender, and ability. We know we may not be the right folks to lead this discussion--but we think it is an important conversation.

In this episode of the RPGBOT.Podcast, we discuss the ongoing move toward inclusion in Tabletop RPGs. We discuss missteps in the history of Dungeons and Dragans and Pathfinder, as well as what companies like Paizo and Wiizards of the Coast are doing to be better and more inclusive, as well as where they’ve fallen short in those efforts. We discuss other subjects of inclusion, including handling sensitive topics, portrayal of underrepresented groups, and how to make tabletop RPGs more welcoming and inclusive.

Special thanks to Discord user and RPGBOT patron Scawizzz for the question of the week this week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes
  • RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular
  • RPGBOT.News – DnD Errata 3.0

  • Articles on RPGBOT.net

  • DnD 5e – The Healbot Olympics

  • DnD 5e

  • Curse of Strahd (affiliate link)
  • Ezmerelda’s Prostheic (Appendix D, under Ezmerelda d’Avenir)

  • Player’s Handbook (affiliate link)

  • Sex (Chapter 4 under “Character Details”)

  • Pathfinder 2e

  • Absalom: City of Lost Omens (affiliate link)
  • Core Rulebook (affiliate link)
  • Gaming is For All
  • Gender and Pronouns

  • Guns and Gears

  • Other Stuff

  • Against the Cult of the Reptile God (affiliate link)
  • Brandon Sanderson’s Novels
  • The Dawnshard (affiliate link)
  • The Stormlight Archive (affiliate link)

  • D&D Combat Wheelchair

  • D&D’s Drizzt books were built on racist tropes. R.A. Salvatore wants to change that
  • Ed Greenwood Tweet on “Baked-in” Evil Races in DnD
  • Golarion Setting Information
  • Absalom on the Pathfinder Wiki
  • Slavery

  • Lines and Veils

  • Menzoberranzan on the Forgotten Realms Wiki
  • Open Letter from a Freelancer to Erik Mona (See the comments below the letter for an initial response from Erik Mona, which was later followed by a Paizo Community Blog post)
  • PF1 Slave entry – Came from PF1 “Adventurer’s Armory” supplement, not from a PF2 setting book as Tyler said
  • Red Hand of Doom (affiliate link)

View Details

In this episode of the RPGBOT.Podcast, we discuss variant rules. We examine the difference between house rules and variants, and review a collection of our favorite variant rules for DnD 5e and for Pathfinder 2e and debate which ones you should or should not use and why.

MATERIALS REFERENCED IN THIS EPISODE

  • Articles on RPGBOT.net
  • The Fundamental Math of Character Optimization
  • Oops All Elves
  • The Monsterizer

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link)
  • Chapter 8 under Adjudicating Area Effects
  • Chapter 9 under Resting and under Combat Options

  • Pathfinder 2e:

  • Gamemastery Guide
  • Chapter 4
  • https://2e.aonprd.com/Rules.aspx?ID=1297

  • Other Stuff

  • DnDBeyond Campaign Level Spread Chart – Taken from a video in 2019, so may be outdated

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

SUPPORT US AT THE FOLLOWING LINKS:

Patreon: https://www.patreon.com/rpgbot

Twitter: https://twitter.com/RPGBOTDOTNET

Facebook: https://www.facebook.com/rpgbotdotnet

Instagram: https://www.instagram.com/rpgbot/

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At 11am Pacific Standard Time, we reached our 25,000th download of the RPGBOT.Podcast.

The team would like to thank you for supporting us and we hope you are having a great and wonderful day!

In this brief episode: Tyler, Random, and Randall reflect on our first four months and talk about our upcoming plans for the Pocast in 2022.

Thank you again for again for a great first season and helping to make us a success!

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In this episode of the RPGBOT.News, we discuss the newest round of errata for Dungeons and Dragons 5th edition, including controversial changes to the text of existing source books, the frustrating initial presentation, and what this might indicate for future products.

MATERIALS REFERENCED IN THIS EPISODE

  • New Errata Announcement Page
  • Ray Winninger’s tweet regarding the errata
  • Reddit post with removed text
  • The Icewind Dale Trilogy (affiliate link) – Drizz’t’s first appearance

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In this episode of the RPGBOT.Podcast, we discuss how to make travel an interesting storytelling device in your game. We discuss popular fiction as both good and bad examples of how to use travel, and offer suggestions for how to adapt those ideas without taking away from the rest of your game.

Special thanks to for this week’s questions of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • Episode 0 – The Adventure Begins
  • Episode 15 – Food

  • Articles on RPGBOT.net

  • DnD 5e – Oath of Conquest Paladin Handbook
  • DnD 5e – The Fundamental Math of Character Optimization

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link)
  • Chapter 9, under “Creating a Monster”

  • Player’s Handbook (affiliate link)

  • Chapter 8, under “Movement”

  • Pathfinder 2e:

  • Core Rulebook (affiliate link)
  • Page 479: Travel Speed
  • https://2e.aonprd.com/Rules.aspx?ID=470

  • Other Stuff

  • Dijkstra’s Algorithm
  • Eurotrip
  • XKCD: Unpopular Opinions

  • Left for Dead 2

  • Lord of the Rings
  • Mulan 2 – Escort Mission Boogaloo
  • Oregon Trail
  • Oregon Trail Card Game (affiliate link)
  • Red Hand of Doom (affiliate link)
  • Skyrim, available now on your smart fridge or whatever
  • The Mandalorian – Chapter 10: The Passenger
  • Wheel of Time (affiliate link)

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In this episode of the RPGBOT.News, we discuss Strixhaven: A Curriculum of Chaos, the new supplement for Dungeons and Dragons 5th edition. We examine the new source book share our thoughts on the new character options, the new mechanics, and the included adventure.

MATERIALS REFERENCED IN THIS EPISODE

  • DnD 5e
  • Strixhaven: A Curriculum of Chaos (affiliate link)

  • Other Stuff

  • DnD 3.5 “NPC Attitudes” – Startlingly similar to Strixhaven’s scale for NPC attitudes
  • Potter Puppet Pals, by Neil Cicierega

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In this episode of the RPGBOT.Podcast, we discuss downtime rules in tabletop RPGs. We explore what characters can do between adventures, including things like owning a home, having a day job, crafting items, and other day-to-day activities which you can use to expand your characters and your games.

Special thanks to Pawjwp for this week’s questions of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • Episode 16 – Surviving a Long Hiatus
  • Episode 17 – Lifestyle

  • DnD 5e

  • Acquisitions Incorporated (affiliate link)
  • Dungeon Master’s Guide (affiliate link)
  • Ghost of Saltmarsh (affiliate link)
  • Out of the Abyss (affiliate link)
  • Player’s Handbook (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)

  • Pathfinder 2e:

  • Core Rulebook (affiliate link)
  • Downtime Rules on pages 294 and 500
  • Downtime: https://2e.aonprd.com/Rules.aspx?ID=181
  • More Downtime: https://2e.aonprd.com/Rules.aspx?ID=538
  • Earn an Income: https://2e.aonprd.com/Skills.aspx?ID=2&General=true
  • Crafting: https://2e.aonprd.com/Skills.aspx?ID=4
  • Learn a Spell: https://2e.aonprd.com/Skills.aspx?General=true&ID=4

  • Other Stuff

  • Red Hand of Doom (affiliate link)
  • Akorians Preservation.docx

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In this episode of the RPGBOT.News, we meet with Griffin and Gargoyle founding partners Daniel Colwell and Michael Paylor to discuss the highly anticipated opening of the immersive fantasy restaurant and amusement experience in Lake Geneva, Wisconsin--the birthplace of Dungeons and Dragons in spring of 2024. You can find out more about the GnG experience and how to get involved at the following links: The Griffin and Gargoyle Website

Facebook at: The Griffin and Gargoyle

And join the conversation on their Discord Server at Griffin and Gargoyle on Discord

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In this episode of the RPGBOT.Podcast, we discuss lifestyle rules in tabletop RPGs. We explore the lifestyle rules of Pathfinder 2nd edition, D&D 5e, how they work, what they mean, and how you can use them as a storytelling device.

Special thanks to @F_Capomax and @KevinLowman60 for this week’s questions of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • Episode 10 – Horror
  • Episode 15 – Food

  • Articles on RPGBOT.net

  • DnD 5e – Practical Guide to Campaign Planning
  • The Quartermancer
  • The section of RPGBOT.net about Pokemon

  • DnD 5e

  • Acquisitions Incorporated (affiliate link)
  • Player’s Handbook (affiliate link)
  • Dungeon Master’s Guide (affiliate link)
  • Ghost of Saltmarsh (affiliate link)
  • Out of the Abyss (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)

  • Pathfinder 2e:

  • Core Rulebook (affiliate link)
  • Downtime Rules on pages 294 and 500
  • https://2e.aonprd.com/Rules.aspx?ID=181
  • https://2e.aonprd.com/Rules.aspx?ID=538

  • Other Stuff

  • Dungeon Master’s Guide II (DnD 3.5) (affiliate link)
  • Forbidden Lands (affiliate link)
  • Magmar (The pokemon)
  • Magnamar (The city)
  • Red Hand of Doom
  • The Kingkiller Chronicle by Patrick Rothfuss (affiliate link)
  • Way of the Wicked (affiliate link)

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In this episode of the RPGBOT.Podcast, we discuss how to make sure that your game survives a long hiatus, such as those which frequently come with the winter holidays. We discuss how to keep your group engaged, the importance of “reserving” time in which you play, what you can when the whole group can’t play, and how to handle unexpected opportunities to play.

Special thanks to Altchester for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • How to Play Dungeons and Dragons Part 1

  • Articles on RPGBOT.net

  • DnD 5e – Oath of Conquest Paladin Handbook
  • DnD 5e – Practical Guide to Multiclassing

  • DnD 5e

  • Tasha’s Cauldron of Everything (affiliate link)

  • Other Stuff

  • Do Not Let Us Die In The Dark Night Of This Cold Winter (affiliate link)
  • Honey Heist
  • The Wild Sheep Chase on DMsGuild (affiliate link)

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In this 4-part series, we teach new players with absolutely no exposure to the game how to play Dungeons and Dragons with the help of our special guest, Jodie, who prior to recording with us had never been exposed to Dungeons and Dragons. By the end of this series, you’ll be ready to build a character and play your first game.

In our fourth and final episode in this series, Randall, Random, and Tyler sit down with Jodie for a short question and answer question to answer some lingering questions.

THE FULL 4-PART SERIES

  1. Part 1 – Concepts and Themes
  2. Part 2 – Characters
  3. Part 3 – Playing the Game
  4. Part 4 – Questions and Answers

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In this 4-part series, we teach new players with absolutely no exposure to the game how to play Dungeons and Dragons with the help of our special guest, Jodie, who prior to recording with us had never been exposed to Dungeons and Dragons. By the end of this series, you’ll be ready to build a character and play your first game.

In our second episode in this series, Randall Dungeon Masters a short one-shot adventure for Jodie using the character that she built in the previous session.

THE FULL 4-PART SERIES

  1. Part 1 – Concepts and Themes
  2. Part 2 – Characters
  3. Part 3 – Playing the Game
  4. Part 4 – Questions and Answers

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In this 4-part series, we teach new players with absolutely no exposure to the game how to play Dungeons and Dragons with the help of our special guest, Jodie, who prior to recording with us had never been exposed to Dungeons and Dragons. By the end of this series, you’ll be ready to build a character and play your first game.

In our second episode in this series, Tyler and Jodie build Jodie’s first character, discuss the steps for doing so, and fill in her first character sheet.

MATERIALS REFERENCED IN THIS EPISODE

  • Adventurer’s League Organized Play
  • Player’s Handbook (affiliate link)
  • Basic Rules
  • System Reference Document (SRD)
  • Tyranny of Dragons Campaign (Tyler incorrectly called it “Wrath of the Dragon God”)
  • Part 1: Hoard of the Dragon Queen (affiliate link)
  • Part 2: The Rise of Tiamat (affiliate link)

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In this 4-part series, we teach new players with absolutely no exposure to the game how to play Dungeons and Dragons with the help of our special guest, Jodie, who prior to recording with us had never been exposed to Dungeons and Dragons. By the end of this series, you’ll be ready to build a character and play your first game.

In our first episode in this series, Random and Jodie discuss the basic concepts and themes of Dungeons and Dragons and other roleplaying games. They discuss what players do in roleplaying games, how they work, what dice are for, and what sort of things that characters do in a roleplaying game like Dungeons and Dragons.

THE FULL 4-PART SERIES

  1. Part 1 – Concepts and Themes
  2. Part 2 – Characters
  3. Part 3 – Playing the Game
  4. Part 4 – Questions and Answers

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast Episodes – You won’t need these to play, but Random mentions them in this episode
  • Episode 4 – Failure
  • Episode 7 – Character Optimization

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In this episode of the RPGBOT.Podcast, we discuss food. We discuss how food can define a scene, a setting, and a culture. We explore the starvation rules in DnD 5e and in Pathfinder 2nd edition, discuss what’s so frustrating about them, and propose some ways that you can make starvation a meaningful concept in a game where Goodberry exists.

Special thanks to @ for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • RPGBOT.Podcast episodes referenced in this episode
  • RPGBOT.News November 5th, 2021 – Fizban’s Treasury of Dragons

  • DnD 5e

  • Goodberry
  • Heroes’ Feast
  • Mordenkainen’s Magnificent Mansion
  • Variant Rule: Gritty Realism (DMG page 267)

  • Pathfinder 2e

  • Goodberry

  • Heroes’ Feast
  • Magnificent Mansion

  • Other Stuff

  • Arcadia Magazine from MCDM Productions – As of this podcast episode’s release, the article on eating monsters has not yet been published

  • Dead Alewives D&D (they don’t have an official site, but this YouTube video is probably the most popular way to consume the sketch)
  • Do Not Let Us Die In The Dark Night Of This Cold Winter (affiliate link)
  • Smaug (Wikipedia)
  • Water World (IMDB)
  • World’s Largest Dungeon on DriveThruRPG (affiliate link)

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In this episode of the RPGBOT.Podcast, we discuss cohorts, followers, hirelings, minions, pets, sidekicks, and other varieties of followers and NPCs who might be part of your “party” in a TTRPG. We discuss the mechanics in current and historical versions of DnD and Pathfinder, and discuss how to make these NPCs creatures and characters work in your games.

Special thanks to @webJWF for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Articles on RPGBOT.net
  • DnD 5e
  • Ranger Subclasses Breakdown

  • Pathfinder 1st Edition

  • Practical Guide to Animal Companions

  • Pathfinder 2nd Edition

  • Practical Guide to Animal Companions

  • DnD 3.x

  • Heroes of Horror (affiliate link)
  • Leadership Feat

  • DnD 5e

  • Dungeon Master’s Guide (affiliate link) – Overrun is detailed on page 272 under the “Action Options” section
  • Essentials Kit (affiliate link)
  • Player’s Handbook (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 1st Edition

  • Leadership Feat

  • Pathfinder 2nd Edition

  • Core Rulebook (affiliate link)
  • Minion General Rule on Archives of Nethys

  • Other Stuff

  • Charles Barkley as a sidekick
  • Chelliax on PathfinderWiki
  • Dragon Magazine #28 PDF on Wizards.com
  • Elminster on Forgotten Realms Wiki
  • OldSchoolRoleplaying.com – Henchman and Hirelings in DnD
  • The Mummy on IMDB
  • Way of the Wicked, by Fire Mountain Games on DriveThruRPG (affiliate link)

This episode was produced in collaboration with The Leisure Illuminati.

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In this episode of the RPGBOT.Podcast, we discuss the future of Dungeons and Dragons. Random and Tyler share their experiences with the transition from 3.0 to 3.5, and how we expect that to affect the transition to the “new evolution”. We also discuss what sort of mechanical changes we expect to see based on recent changes to 5e and the announced changes coming in Mordenkainen’s Monsters of the Multiverse.

Special thanks to @cursedKenku for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Articles on RPGBOT.net
  • 2021’s “The Future of D&D” Panel
  • DnD 5e – Armorer Artificer Handbook
  • DnD 5e – Barbarian Subclasses Breakdown – The Zealot
  • DnD 5e – Oath of Conquest Paladin Handbook

  • 3.x Source Books, etc.

  • 3.0 to 3.5 conversion guide (free PDF) – It’s much bigger than Tyler remembered
  • Book of Exalted Deeds (affiliate link)
  • Complete Divine (affiliate link)
  • Epic Level Handbook (affiliate link)
  • Monster Manual 2 (affiliate link)

  • 5e Source Books

  • Mordenkainen’s Tome of Foes (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)
  • Xanathar’s Guide to Everything (affiliate link)

  • Other Stuff

  • Pun-Pun

This episode was produced in collaboration with The Leisure Illuminati.

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Welcome to the RPGBOT.News!

Your RPGBOT.net team has found there is enough news about your favorite TTRPG's to merit it's own regular podcast. We thank you for your continued support and hope you enjoy this added format.

Show Notes

In this episode of the RPGBOT.News, we explore Dungeons and Dragons’ new “Fizban’s Treasury of Dragons” supplement. We discuss the new dragonborn race variants, feats, spells, magic items, monsters, and a some exciting new mechanics.

MATERIALS REFERENCED IN THIS EPISODE

  • Fizban’s Treasury of Dragons (affiliate link)
  • Monster Manual V (3.5) (affiliate link)
  • Xorvintall
  • Articles on RPGBOT.net
  • Drakewarden Ranger
  • The Dragonborn Handbook
  • Way of the Ascendant Dragon Monk

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In this episode of the RPGBOT.Podcast, we discuss the recently-released Unearthed Arcana: Travelers of the Multiverse article. We look at the mechanics, discuss things from an optimization perspective, and discuss the implications for next year’s product releases.

Special thanks to @Nack287 for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Unearthed Arcana: Travelers of the Multiverse (Free PDF)
  • 2e Dark Sun Setting (affiliate link)
  • 2e Spelljammer Setting (affiliate link)

This episode was produced in collaboration with the Leisure Illuminati.

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In this very special Halloween episode of the RPGBOT.Podcast, Randall DMs a DnD horror one-shot for Random and Tyler.

Join us for a spooky good time as we put all of our Spooktober advice into practice.

This episode was produced in collaboration with The Leisure Illuminati.

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PLEASE NOTE: This episode is recorded in Stereo.

In this episode of the RPGBOT.Podcast, we discuss horror in tabletop RPGs with special guest Asher Ely of the Critical Fails podcast. We discuss the stages of horror, specific ways to make horror work in a tabletop RPG, and how to create a fun horror experience.

Special thanks to @cursedKenku for this week’s question of the week.

MATERIALS REFERENCED IN THIS EPISODE

  • Blades in the Dark (affiliate link)
  • Call of Cthulhu (affiliate link)
  • Castle Ravenloft (the original!) (affiliate link)
  • Cthulhu Mythos for 5e, by Sandy Petersens
  • Descent into Avernus (affiliate link)
  • Dungeon Master’s Guide (affiliate link)
  • See Chapter 8 for the Chase rules
  • Chase rules on DnDBeyond

  • Heroes of Horror for DnD 3.5 (affiliate link)

  • Ten Candles RPG by Cavalry Games
  • Van Richten’s Guide to Ravenloft (affiliate link)

This episode was produced in collaboration with The Leisure Illuminati

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In this episode of the RPGBOT.Podcast, we discuss character death in tabletop RPGs with special guest Wolf, co-owner of the Seattle LARP Grounds. We discuss preparing for planned deaths, handling unplanned deaths, and how to come back from both (both literally and figuratively). Wolf also gives us some insight into the world of Live Action Roleplaying (LARP).

Special thanks to @pugmonzz for this week’s question of the week.

Special thanks to Asher Ely of the Critical Fails Podcast on the Monsterizer winner assist.

MATERIALS REFERENCED IN THIS EPISODE

  • Middleground, a Pacific Northwest LARP Venue
  • DnD 5e Spells referenced in this episode
  • Miracle
  • Raise Dead
  • Resurrection
  • Revivify

  • DnD 3.x spells referenced in this episode – See the Spell Compendium (affiliate link)

  • Revenance
  • Revivify

  • DnD 5e source books referenced

  • Eberron: Rising From the Last War (affiliate link)
  • Tasha’s Cauldron of Everything (affiliate link)

  • Pathfinder 2e source book referenced

  • Core Rulebook (affiliate link)
  • Guns and Gears (affiliate link)

This show is produced in collaboration with the Leisure Illuminati.

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In this episode of the RPGBOT.Podcast, we explore Pathfinder 2e’s new “Guns and Gears” supplement. We discuss the new firearm mechanics, the history of firearms in D&D 3.x and Pathfinder, and the march of technology in the timeline of Golarion.

MATERIALS REFERENCED IN THIS EPISODE

  • Guns and Gears (affiliate link)
  • Pathfinder 2e Advanced Player’s Guide (affiliate link)
  • Pathfinder 1e Ultimate Combat (affiliate link)
  • Red Hand of Doom for D&D 3.5 on DMsGuild (affiliate link)
  • Expedition to the Barrier Peeks
  • S3 Expedition to the Barrier Peeks for AD&D 1e on DMsGuild (affiliate link)
  • Wikipedia: Expedition to the Barrier Peeks

This episode is produced in collaboration with The Leisure Illuminati.

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In this episode, we introduce "The Monsterizer", a full-featured monster builder for 5th edition Dungeons and Dragons. We talk about our love of monsters, especially custom ones, and all of the wacky shenanigans we've encountered over the years with custom monsters, both good and bad.

Special thanks to @thatonejohny for this week's question of the week.

Materials Referenced in this Episode * The Monsterizer * Monstrous Races on DMsGuild.com (affiliate link) - Every race in the Monster Manual as a playable race. Tyler wrote it. * Templates in 3rd edition + Example template: Half-Dragon

  • Templates in 5th edition
  • Example template: Shadow Dragon (This one's behind a paywall, unfortunately)

The RPGBOT.Podcas is produced in collaboration with the Leisure Illuminati.

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In this episode, we discuss character optimization. We explain what it is, how it works, why it's important, and some fun things like bags of rats and hydraulic badger canons.

Special thanks to @Knower85667267 for this week's question of the week.

Materials Referenced in this Episode * Party Composition + DnD 5e - Party Composition - This was published after we recorded the episode + Pathfinder - Party Composition

  • Hydraulic Badger Cannon Ingredients for 5e
  • Decanter of Endless Water
  • Bag of Tricks

The RPGBOT.podcast is produced in collaboration with The Leisure Illuminati.

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In this episode, we explore The Wild Beyond the Witchlight, the amazing new adventure from Wizards of the Coast. We won't spoil the story if you hope to play the adventure, but there's a lot to love.

Materials Referenced in this Episode

  • Domains of Delight (affiliate link) - Proceeds go to Extra Life
  • The Wild Beyond the Witchlight (affiliate link)

The RPGBOT.podcast is produced in collaboration with The Leisure Illuminati.

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In this episode of the RPGBOT.podcast, we discuss the Tarrasque: The biggest, baddest, scariest Kaiju that that ever stomped across the DnD multiverse, only to be stopped by a level 1 cleric.

Special thanks to @Knower85667267 for this week’s question of the week.

The RPGBOT.Podcast is produced in collaboration with the Leisure Illuminati.

MATERIALS REFERENCED IN THIS EPISODE

  • Archives of Nethys
  • Pathfinder 1e Tarrasque
  • Pathfinder 2e Tarrasque

  • DnDBeyond – Tarrasque (DnD 5e stats)

  • d20srd.org: The Tarrasque (DnD 3.5 stats)
  • Forgotten Realms Random Wiki: Falx
  • Salt In The Wounds (Campaign setting built around a captured tarrasque)
  • Campaign setting site and blog
  • Download on DriveThruRPG (affiliate link)

  • Wikipedia

  • The Tarrasque (the real-world fictional monster)
  • DnD Monsters: The Tarrasque

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In this episode of the RPGBOT.podcast, we revisit DnD 5e's Unearthed Arcana: Feats for Skills article. We discuss feats which we do and don't like, specific problems with the feats, and how you could adjust the feats to make them work in your game.

Materials Referenced in this Episode * DnD 5e - Oath of Conquest Paladin Handbook * Tasha's Cauldron of Everything (affiliate link) * Unearthed Arcana: Feats for Skills * Unearthed Arcana Books from Previous Editions (affiliate link)

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In this episode of the RPGBOT.podcast, we are joined by Colby "Bea" Monroe of the Crit Fails podcast for a discussion on Failure in tabletop RPGs. We discuss what failure means, how to make it interesting, and how to make sure that failure doesn't stop your game in its tracks.

Check out Colby on the Crit Fails podcast, especially their episode with Tyler.

Materials Referenced in this Episode

  • Apocalypse World RPG (It's free!)
  • Kobold Fight Club
  • Leeroy Jenkins
  • Matt Mercer's Death Rules
  • NADDPod - "Not Another D&D Podcast". It's pretty good. Not as good as this podcast, but we're biased.

This episode was produced in collaboration with The Leisure Illuminati.

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Tyler, Random, and Randall spent the weekend at PAX West 2021 and saw a lot of neat and spicy stuff. They're sharing their thoughts with you on the event. To all the fans of RPGBOT.net we talked to, thanks for the great comments and feedback. Thanks to all the listeners of The RPGBOT.Podcast. And special thanks to ReedPop (www.reedexhibitions.com) for hosting a great holiday weekend here in Seattle. The RPGBOT.Podcast is produced in collaboration with The Leisure Illuminati.

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In this episode of the RPGBOT.podcast, we discuss metacurrencies in tabletop RPGs, including things like DnD 5e's Inspiration, Pathfinder 2e's Hero Points, Savage World's Bennies, and Fantasy Flight's Star Wars RPG's Destiny Points. We discuss how they work and how to use them as a tool to assist storytelling in your game, as well as some possible variant rules to make DnD 5e's Inspiration both more interesting and more impactful.

Materials Referenced in this Episode * DnD 3.5's Action Points, which are detailed in the 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org * DnD 5e's Inspiration rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com * DnD 5e's Dungeon Masters Guide (affiliate link), which expands upon the core Inspiration rules on pages 240-241 * Pathfinder 2e's Core Rulebook (affiliate link), which details Hero Points on pages 29, 467, and 507. The same rules are available for free on the Archives of Nethys. * Fantasy Flight's Star Wars RPG's Destiny Points, which is detailed in all three of core rulebooks, including pages 23 and 315 of Edge of the Empire (affiliate link). * Savage Worlds Adventure Edition (affiliate link), also available as a PDF via DriveThruRPG (affiliate link)

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In this episode of the RPGBOT.podcast, we discuss mounted combat both in DnD 5e and throughout the history of Dungeons and Dragons, as well as drawing comparison to Pathfinder 2e's handling of mounts. We discuss the current state of the rules in 5e, including issues with the mounted combat rules and challenges around handling things like centaurs, intelligent mounts, and riding on your party members' shoulders.

For more on mounted combat in 5e, see our Practical Guide to Mounted Combat.

Materials Referenced in this Episode * DnD 5e's Mounted Combat rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com. * Chainmail (affiliate link), available as a PDF on DMsGuild.com * DnD 1st edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com * DnD 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org * Pathfinder 2e's rules for Animal Companions, which are available in both in the Pathfinder 2e Core Rulebook (affiliate link) and for free on Archives of Nethys.

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In our second episode of the RPGBOT.podcast, we discusse DnD 5e's Investigation skill, finding stuff in tabletop RPGs, and how to apply tools and other skills to complement or even replace skills like Investigation or Perception. Materials Referenced in this Episode * The DnD 5e Basic Rules, which are available for free both as a PDF and on DnDbeyond.com * The Armorer Artificer Handbook.

Cast

Randall James of AmateurJack.com, RPGBOT contributing author Random Powell, and Tyler "RPGBOT" Kamstra.

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In the inaugural episode of the RPGBOT.podcast, we discuss the subject matter of the podcast, and we introduce our cast: Randall James of AmateurJack.com, RPGBOT contributing author Random Powell, and Tyler "RPGBOT" Kamstra.