The Cloud Insider: Recent Episodes

Six Nines IT

Listen in and join us, as smart folks talk about issues in cloud computing and digital transformation. Sponsored by Six Nines IT

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In the first two episodes in this series, we proved that game and VFX design studios can deliver the same in-studio (if not better) performance for developers working remotely. In this episode, we talk through the lessons learned, and even newly developed best practices that IT can follow to successfully support remote workers. Six Nines CEO Jason Cutrer and Six Nines Senior Solutions Architect Doug Goldenberg dive deep on a variety of technical challenges studios face, while providing the start of an IT playbook to support remote artists working remotely. 

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In this 13-minute episode, Six Nines showcases how an artist working remotely (on the cloud) can have the same, if not better, experience as compared to working in the studio with a powerful workstation under their desk. Alex Kline of Six Nines leads a demonstration using common artist tools (Adobe Photoshop, Autodesk Maya, Unreal Engine 5 Beta and a YouTube video), while accessing a virtual computing environment via AWS that is 800 miles away. Six Nines Doug Goldenberg asks common questions he receives while working with game development and VFX studios seeking to implement a remote work environment.

AUDIENCE NOTE: This episode features a screen share demonstration showing an artist working remotely on the cloud. If viewing the demo is important, you can watch the embedded video on the Six Nines blog, The Cloud Insider here.

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Gaming design and VFX studios have been exploring ways to embrace a more remote workforce over the past several years. The pandemic has accelerated this trend, where studios were forced to provide workers remote access to the high-end workstations needed to do their jobs. As the pandemic slows, studios are seeking to learn from the lessons of the past year to help formulate a more permanent strategy to support remote workers.   In this 11 minute episode, we introduce the series by defining what artists need and want in an ideal workspace - whether the space is remote, or in studio.   Six Nines IT Cloud Insiders: - Doug Goldenberg - Alex Kline - Brad T. Rutledge