T'Aragam: the Max Ransome Chronicles, Book One: Recent Episodes

Jack W. Regan

Young Max Ransome watched his father die, killed by marauding phantors as they swept through T'Aragam at the bidding of the evil wizard Zadok. Barely escaping with his own life, Max is thrust into a whirlwind journey as he races against time to save T'Aragam, the world he loves, from a dark dominion. Can Max overcome the horror of his father's death and save T'Aragam from the grasping talons of its enemies? Woven with a charming mix of zany humor and genuine danger, "T'Aragam" immerses the reader in a world of original characters and tightly-woven plot. Young Max leads the cast and is ably supported by, among others, a faithful medgekin friend named Gramkin, two monster brothers named Doom and Gloom, and an equuraptor named Dresden. Coupled with quirky supporting characters, such as mercenary Captain Baggywrinkle, Lord Stench, and a perpetually hungry sea serpent named Bob, this cast of characters steps from the pages and pulls the reader into the story.

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Max faces one final test.

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The battle for Ransome Hall resumes.

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The key to victory? A farce? Max and his friends take a gamble that could mean life or death to all of T'Aragam.

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A respite during the battle gives Max time to think and he is contacted by an unlikely source.

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The battle for Ransome Hall (and, ultimately, T'Aragam) begins!

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Max rallies his troops...just as an army approaches the castle.

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Max, Gramkin, and Gloom make the journey of a lifetime back to Ransome Hall.

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Max is forced to flee from the camp, but finds Gloom along the way.

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Max is welcomed into the Andulas camp, but soon learns there may be a traitor lurking in their midst.

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Max journeys to the province of Andulas to seek alliance with King Draygen.

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Max decides his seafaring days are done.

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Max and Baggywrinkle are attacked at sea. Max learns some seamanship and the story takes a turn for the...better?

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Max and Baggywrinkle reach Kamtor, seeking an audience with King Grandmere of Grendale.

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Max meets Captain Baggywrinkle and becomes a commodity.

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Max is offered a deal by Zadok, but chooses flying lessons instead.

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Max is imprisoned in Zadok's lair, deep in the Dark Wood. There he makes a surprising acquaintance and plots his escape, while Zadok plots his demise.

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We meet the evil wizard Zadok and Max finds himself in grave danger...again.

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Max and his allies face their worst battle yet in the clutches of the Dark Wood.

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Max gets the best of a monster.

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A battle with the phantors, a treacherous flight through the forest, and finally tenuous refuge in a rickety, enchanted inn.

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Ransome Hall is attacked by phantors, the mysterious evil creatures of T'Aragam, and disaster strikes.

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We are introduced to Gramkin, a medgekin with a fondness for cheese, and Zohar, an eccentric wizard on a mission. They travel to Ransome Hall on separate assignments, but soon their fates will collide.