Battle for Wesnoth: Recent Episodes

Dicey Stories

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New plans are made.

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Tric and Heppa keep Kachen out of the hands of South Tower justice.

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Rhaessa tries to arrest Kachen on necromancy charges.

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Kachen takes over control of Thrandolil’s device.

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Tric tries to banish Anador.

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Thrandolil’s apparatus performs the function he built it for.

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Thrandolil’s research experiment gets underway.

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Tric and Heppa meet with Volas and Thrandolil about the latter’s research.

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A council of mages meets at the Estbryn encampment.

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Tric, Heppa, and Kachen theorize about what Thrandolil will do with his magical contraption and Anador’s circlet.

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Elves, humans, and saurians recover from the assault.

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Sprizz and her drake allies attack Hezzis and Bzzazz’s encampment.

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Tric and Heppa experience daily saurian life up close and learn more about the society.

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With the chase over, a battle ensues in the swamps.

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Wolf-mounted goblins pursue Tric, Heppa, and their loaded cart of recovered people and items.

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Kachen pursues one additional goal at the orc encampment.

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While Tric and Heledd barter for Anador’s circlet, Heppa and Kachen search for the missing journals.

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Heledd’s carefully crafted plan gets the team within reach of their targets.

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Each in their own way, Tric and Heppa seek to improve Kachen’s situation.

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Heppa and Tric enjoy a discussion of magic theory with Cwuml, a silver mage.

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While Heppa sees to one more patient, Tric gains one more quest.

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Terwaen secures medical treatment for Tric and Heppa, who in turn secure her a promotion.

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Vicious skeletal cavalry threaten Tric’s carefully selected team.

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Tric’s crack team braves the dangers of the swamps.

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Tric leads his special scouting task force around the edge of the battlefield.

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Tric’s contingency plans regarding Thrandolil do not go over well with Heppa.

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House Thrandolil hosts a large family dinner, much to Penna’s displeasure.

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Tric welcomes his sister Terwaen to Estbryn Forest while Heppa brings Alric in for his first visit.

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Tric and Heppa pay the dwarves of Untdunben another visit.

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Tric and Heppa negotiate with saurians.

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Tric and Heppa return to the Foul Fen.

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Tric begins training in preparation for his future as an elvish lord.

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Thrandolil’s research begins to cause disquiet in the young elves who have been performing his field work.

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Tric and Heppa return home with presents and news of the wider world.

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Tric continues to clash with his mother but grows closer to Kachen.

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The cleanup of South Tower begins.

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Tric and Heppa clash with the Rats again.

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The city of South Tower burns.

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Tric and Heppa learn more about Kachen’s recent activities and his past with Rhaessa.

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Alric, Heppa, Tric, and Glammur entertain themselves at South Tower’s After Harvest Festival.

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Additional allies arrive to join the fight against shadow mage Godol and his Rat confederates.

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The elves and their allies clash with Godol the shadow mage and his.

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Rhaessa and Heledd join Tric and Heppa in their investigation of necromancers underneath South Tower.

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Tric catches up some with Kachen and gets to know the new server at the Parting Glass.

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Tric recruits the white mage Rhaessa to help with whatever foul magics are afoot beneath South Tower.

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Kachen shares a little of what he was up to over the summer.

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Tric and Heppa deal with a late night intruder.

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Tric reconnects with some of the Dunefok of South Tower, but neither his mother nor Damal are terribly impressed with him.

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Upon returning to the Parting Glass, Heppa delivers to Alric the message from his parents in Weldyn.

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Tric and Heppa bid farewell to Terwaen’s household with several revealing conversations.

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Tric duels Dame Merriver.

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Tric and Heppa talk with Dame Merriver about threats to the kingdom… and her illicit weapon shipments.

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Sir Anyc shows Tric and Heppa around and presents them to Dame Merriver.

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Tric and Heppa learn of some tensions within Terwaen’s household… and within her people.

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Tric and Heppa are welcomed to Terwaen’s home.

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As they approach Terwaen’s village, Tric and Heppa befriend a knight after observing a duel.

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Heppa and Tric study Mal-Vektor’s staff—which is almost as dangerous as the man himself.

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The elves extract what information they can from their necromancer prisoner.

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A necromancer joins the battle against the elves.

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When Tric, Heppa, and Ash return to the scene of their last fight, they find that the situation has grown more dire.

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Before reengaging the undead threat in the caves, Tric and Heppa develop a plan with Ash and Aglana.

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At their request, Ash takes Tric and Heppa big game hunting for a giant spider, but the cave system holds more significant dangers than just webs and venom.

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Heppa deviates from Ash’s carefully chosen path as he leads her and Tric up into the Heart Mountains.

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Extended family helps Heppa with her corruption and Tric with taking on the mantle of his noble heritage.

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Heppa seeks guidance from Soliana, an elf steeped in knowledge of fae magic.

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Tric and Heppa present the needs of the Grey Woods woses to the most prestigious elvish council of all, the Ka’lian.

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Tric and Heppa enjoy a dance party with the young elves of Wesmere and then cookies with their grandparents.

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Tric and Heppa get acquainted with an unexpected new relative.

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Newly arrived in Wesmere, Tric and Heppa settle in and meet Neia, an ambitious young shaman.

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Bruised and battered, Tric and Heppa leave the Grey Woods for Wesmere, bearers of the woses’ call for aid.

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Society of Shadow remnants clash with Tric and Heppa deep in the Grey Woods.

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Following the fight against Gaenyn, Tric and Heppa return to the Society of Shadow encampment to ensure no stragglers linger.

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The shadow mages launch their ambush… as do the elves and woses.

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Tric and Heppa gain further insight into forbidden magic and the corruption that the woses can sense in the Grey Woods.

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Ulf introduces Tric and Heppa to Gaenyn, the leader of the shadow mages, who has uncomfortable ideas about how he and the elves might collaborate.

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Ulf guides Tric and Heppa through the Grey Woods.

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At the pottery market on the outskirts of Dan’Tonk, Tric and Heppa bump into an old acquaintance who is able to help them with the next stage of their journey through Wesnoth.

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Tric and Heppa learn about a previous Manu expedition to the Sandy Wastes. Then they round out their Dunefolk education by attending a morning of Dune School.

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Tric and Heppa spend time in Dan’Tonk’s Dunefolk quarter meeting with the glassmaker, the weaver, and the falconer/scribe.

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A travel montage gets Tric and Heppa from the Wesnoth capital Weldyn to its largest city, Dan’Tonk.

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Tric and Heppa enjoy a spooky nighttime ghost tour of the battlefields around Weldyn.

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Tric and Heppa share a meal with Alric’s parents and learn more about the Manu clan.

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For the first time in their lives, Tric and Heppa meet an elf not of Estbryn Forest.

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Tric and Heppa meet Alric’s parents, a papermaker and a falconer.

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Tric and Heppa arrive in Weldyn, the capital of Wesnoth, but not without a minor magical mishap first.

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Following the ambush, Tric and Heppa get to know Knots and the Beard a bit better.

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Tric and Heppa deal with ambush clean-up.

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With some help from their new friends, Tric and Heppa ambush the ambushers.

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When a collapsed bridge halts the caravan’s progress, Tric and Heppa conduct an investigation.

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Tric and Heppa make the acquaintance of some veteran mercenaries also serving as guards on the caravan.

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As the caravan heads down the bank of the River Weldyn, Tric and Heppa search for a missing child.

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Tric and Heppa take care of their business with Damal and Heledd in South Tower.

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Tric and Heppa reconnect with Heledd and Alric at the Parting Glass.

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Tric and Heppa meet with Thrandolil about their next project for him and then head back to South Tower.

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High Lord Volas commissions Tric and Heppa to undertake a task for him on their upcoming journey.

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Tric and Heppa exchange information with Kachen before he leaves on his own job for Thrandolil.

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The Estbryn Forest council decides Kachen’s fate.

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Tric and Heppa take a stab at defending Kachen before High Lord Volas and the council.

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Heppa and Tric continue their fighting retreat as the undead menace approaches the population center of Estbryn Forest.

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The Battle for Estbryn Forest begins with a skirmish between elves and undead in a wooded gully.

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The elves of Estbryn Forest prepare to face a new threat.

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Heppa and Tric deal with the crisis caused by Fenowin’s rash response to Kachen.

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Kachen’s first evening in Estbryn Forest passes uneventfully, but the following morning there are some problems.

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Tric escorts Kachen to meet with Thrandolil, who has been conducting research with Heppa.

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As spring advances, Heppa gets some advice from older elves about romancing humans while Tric works the Estbryn Forest border patrol.

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Tric spends time growing closer to his father and his bird, while Heppa works on her relationships with her sister and Alric.

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The elves search Estbryn Forest for the missing necromancer’s staff.

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Tric and Heppa find someone willing to talk to them about Anador.

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Tric and Heppa settle back in with their families in Estbryn Forest.

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Tric and Heppa fend off the skeletons uncovered by Ulf’s excavation.

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Tric and Heppa look for artifacts in the cave system below South Tower.

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Before leaving South Tower, Heppa and Tric visit Damal’s apothecary shop.

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Heppa and Alric go on a date. Tric and Heledd most certainly do not.

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After the closing ceremony of the Full Bloom Festival, Heppa and Tric get in some weapons practice and then go birding.

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The victory over the Rats has some unanticipated emotional repercussions for Heppa.

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As rain sets in, a mysterious falcon joins Heppa and Tric in their fight with the Rats.

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With help from the town guard, Tric and Heppa launch their ambush against Sleidr and the Rats.

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Tric plans to strike back at Sleidr and the Rats while Heppa immerses herself in more magic theory and medicine.

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Tric and Heppa trick Sleidr into giving them the stolen rings.

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With some help from their friends, Tric and Heppa disguise themselves as humans.

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Alric reveals himself to be well-suited for helping Tric and Heppa plan the recovery of Heledd’s stolen goods.

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While Heppa treats Heledd’s injuries, Tric and Alric investigate the scene of the crime.

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Things are a little hectic at the Parting Glass due to a missing waitress.

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The dinner with Mhaev and Terwaen goes about as smoothly as can be expected. Afterwards, the younger attendants use everything they have learned to draw up Tric’s family tree.

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Tric and Heppa return to the Parting Glass to get ready and then welcome their dinner guests.

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Tric has a tense meeting with his mother Mhaev and then relaxes at the joust with his cousin Heppa.

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Heppa hangs out with the White Mage Rhaessa learning about human healing magic. Meanwhile, Tric chats with Dame Terwaen of the Horse Clans, with whom he has more in common than he expected.

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Tric and Heppa enjoy the opening of the Full Bloom Festival. He tries his hand at the archery competition, while she participates in the duels.

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Tric and Heppa antagonize yet another former resident of Hisanham, but then Tric manages to entertain the patrons of the Parting Glass with his first stand-up performance.

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Tric makes friends with a local magpie while Heppa savors the flavors of human food and drink.

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At the Parting Glass, Tric uses his knowledge of Merriver’s underground arms purchases as leverage for arranging a meeting with his mother, South Tower’s captain of the guard.

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The two bumbling elvish cousins succeed at making many humans uncomfortable around them.

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A helpful human fencer named Gwaffalyn shows Tric and Heppa around South Tower.

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Tric and Heppa journey to the bustling city of South Tower that has grown up around the old Southern Outpost.

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On their way to South Tower, Heppa and Tric meet some human farmers who provide yet another perspective on the war with Mal-Ravanal. To Heppa’s delight, she also gains more insight into the human condition from them.

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Tric and Heppa learn more about the humans who used to live just south of the Estbryn Forest and the undead who chased them away.

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Tric and Heppa meet the current inhabitants of the abandoned human village just south of the Estbryn Forest.

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Tric and Heppa explore the former settlements along the southern edge of the Estbryn Forest.

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Tric and Heppa get ready to leave on their next mission for Thrandolil.

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Tric and Heppa reconnect with their families back in Estbryn forest.

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Glammur helps Tric and Heppa try to make sense of Kachen’s past actions.

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Tric and Heppa face new mysteries when they return to Kachen’s ruined keep with the dwarvish bard Glammur.

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Tric and Heppa make an appeal to Lord Knutan, leader of the Untdunben dwarves.

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Tric and Heppa tour the forge, refinery, and mines of the dwarvish stronghold Untdunben.

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Now at the dwarvish fortress of Untdunben, the presumed source of the tainted water in the Estmark Hills, Tric and Heppa begin asking questions.

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Having been recently rescued from their own troubles by Mari-Elin, Tric and Heppa repay the favor by helping the human carter in return.

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Tric and Heppa learn about the power of stories from the dwarvish bard Glammur.

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The saurian Hezzis guides Tric and Heppa to a cave system where they run into some of the natural dangers of the underground.

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Tric and Heppa uncover more information about the water quality issue in the Estmark Hills. Tric makes another deal with the saurian skirmisher Hezzis to advance their investigation.

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Heppa studies both the necromantic artifact and the unwell human mage who helped recover it. Meanwhile, Tric focuses on camp tasks, demonstrating more outdoor survival prowess than he may actually possess.

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Heppa, Tric, and Kachen find a necromancer’s staff but are set upon by other denizens of the swamp.

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Tric and Heppa meet Kachen, an unsettling human hermit who is also looking for something in the swamp.

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Tric and Heppa investigate the remains of long-ago battles in the swamp where Connie and Marvin get their peat.

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Tric and Heppa get lost in the Estmark Hills and stumble upon a criminal enterprise.

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Lord Thrandolil of Estbryn Forest commissions his daughter Hepalonia and nephew Tric Manu, two young elves at loose ends, to seek a magical artifact on his behalf.

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Wesnoth: Echoes of Invasion is a tabletop roleplaying campaign set in the world of the video game The Battle for Wesnoth.