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Tric, Heppa, and Kachen theorize about what Thrandolil will do with his magical contraption and Anador’s circlet.
Tric and Heppa experience daily saurian life up close and learn more about the society.
Wolf-mounted goblins pursue Tric, Heppa, and their loaded cart of recovered people and items.
While Tric and Heledd barter for Anador’s circlet, Heppa and Kachen search for the missing journals.
Terwaen secures medical treatment for Tric and Heppa, who in turn secure her a promotion.
Tric welcomes his sister Terwaen to Estbryn Forest while Heppa brings Alric in for his first visit.
Thrandolil’s research begins to cause disquiet in the young elves who have been performing his field work.
Alric, Heppa, Tric, and Glammur entertain themselves at South Tower’s After Harvest Festival.
Additional allies arrive to join the fight against shadow mage Godol and his Rat confederates.
Rhaessa and Heledd join Tric and Heppa in their investigation of necromancers underneath South Tower.
Tric recruits the white mage Rhaessa to help with whatever foul magics are afoot beneath South Tower.
Tric reconnects with some of the Dunefok of South Tower, but neither his mother nor Damal are terribly impressed with him.
Upon returning to the Parting Glass, Heppa delivers to Alric the message from his parents in Weldyn.
Tric and Heppa bid farewell to Terwaen’s household with several revealing conversations.
Tric and Heppa talk with Dame Merriver about threats to the kingdom… and her illicit weapon shipments.
Tric and Heppa learn of some tensions within Terwaen’s household… and within her people.
As they approach Terwaen’s village, Tric and Heppa befriend a knight after observing a duel.
Heppa and Tric study Mal-Vektor’s staff—which is almost as dangerous as the man himself.
When Tric, Heppa, and Ash return to the scene of their last fight, they find that the situation has grown more dire.
Before reengaging the undead threat in the caves, Tric and Heppa develop a plan with Ash and Aglana.
At their request, Ash takes Tric and Heppa big game hunting for a giant spider, but the cave system holds more significant dangers than just webs and venom.
Heppa deviates from Ash’s carefully chosen path as he leads her and Tric up into the Heart Mountains.
Extended family helps Heppa with her corruption and Tric with taking on the mantle of his noble heritage.
Tric and Heppa present the needs of the Grey Woods woses to the most prestigious elvish council of all, the Ka’lian.
Tric and Heppa enjoy a dance party with the young elves of Wesmere and then cookies with their grandparents.
Newly arrived in Wesmere, Tric and Heppa settle in and meet Neia, an ambitious young shaman.
Bruised and battered, Tric and Heppa leave the Grey Woods for Wesmere, bearers of the woses’ call for aid.
Following the fight against Gaenyn, Tric and Heppa return to the Society of Shadow encampment to ensure no stragglers linger.
Tric and Heppa gain further insight into forbidden magic and the corruption that the woses can sense in the Grey Woods.
Ulf introduces Tric and Heppa to Gaenyn, the leader of the shadow mages, who has uncomfortable ideas about how he and the elves might collaborate.
At the pottery market on the outskirts of Dan’Tonk, Tric and Heppa bump into an old acquaintance who is able to help them with the next stage of their journey through Wesnoth.
Tric and Heppa learn about a previous Manu expedition to the Sandy Wastes. Then they round out their Dunefolk education by attending a morning of Dune School.
Tric and Heppa spend time in Dan’Tonk’s Dunefolk quarter meeting with the glassmaker, the weaver, and the falconer/scribe.
A travel montage gets Tric and Heppa from the Wesnoth capital Weldyn to its largest city, Dan’Tonk.
Tric and Heppa arrive in Weldyn, the capital of Wesnoth, but not without a minor magical mishap first.
When a collapsed bridge halts the caravan’s progress, Tric and Heppa conduct an investigation.
Tric and Heppa make the acquaintance of some veteran mercenaries also serving as guards on the caravan.
As the caravan heads down the bank of the River Weldyn, Tric and Heppa search for a missing child.
Tric and Heppa meet with Thrandolil about their next project for him and then head back to South Tower.
High Lord Volas commissions Tric and Heppa to undertake a task for him on their upcoming journey.
Tric and Heppa exchange information with Kachen before he leaves on his own job for Thrandolil.
Heppa and Tric continue their fighting retreat as the undead menace approaches the population center of Estbryn Forest.
The Battle for Estbryn Forest begins with a skirmish between elves and undead in a wooded gully.
Kachen’s first evening in Estbryn Forest passes uneventfully, but the following morning there are some problems.
Tric escorts Kachen to meet with Thrandolil, who has been conducting research with Heppa.
As spring advances, Heppa gets some advice from older elves about romancing humans while Tric works the Estbryn Forest border patrol.
Tric spends time growing closer to his father and his bird, while Heppa works on her relationships with her sister and Alric.
After the closing ceremony of the Full Bloom Festival, Heppa and Tric get in some weapons practice and then go birding.
As rain sets in, a mysterious falcon joins Heppa and Tric in their fight with the Rats.
With help from the town guard, Tric and Heppa launch their ambush against Sleidr and the Rats.
Tric plans to strike back at Sleidr and the Rats while Heppa immerses herself in more magic theory and medicine.
Alric reveals himself to be well-suited for helping Tric and Heppa plan the recovery of Heledd’s stolen goods.
While Heppa treats Heledd’s injuries, Tric and Alric investigate the scene of the crime.
The dinner with Mhaev and Terwaen goes about as smoothly as can be expected. Afterwards, the younger attendants use everything they have learned to draw up Tric’s family tree.
Tric and Heppa return to the Parting Glass to get ready and then welcome their dinner guests.
Tric has a tense meeting with his mother Mhaev and then relaxes at the joust with his cousin Heppa.
Heppa hangs out with the White Mage Rhaessa learning about human healing magic. Meanwhile, Tric chats with Dame Terwaen of the Horse Clans, with whom he has more in common than he expected.
Tric and Heppa enjoy the opening of the Full Bloom Festival. He tries his hand at the archery competition, while she participates in the duels.
Tric and Heppa antagonize yet another former resident of Hisanham, but then Tric manages to entertain the patrons of the Parting Glass with his first stand-up performance.
Tric makes friends with a local magpie while Heppa savors the flavors of human food and drink.
At the Parting Glass, Tric uses his knowledge of Merriver’s underground arms purchases as leverage for arranging a meeting with his mother, South Tower’s captain of the guard.
The two bumbling elvish cousins succeed at making many humans uncomfortable around them.
Tric and Heppa journey to the bustling city of South Tower that has grown up around the old Southern Outpost.
On their way to South Tower, Heppa and Tric meet some human farmers who provide yet another perspective on the war with Mal-Ravanal. To Heppa’s delight, she also gains more insight into the human condition from them.
Tric and Heppa learn more about the humans who used to live just south of the Estbryn Forest and the undead who chased them away.
Tric and Heppa meet the current inhabitants of the abandoned human village just south of the Estbryn Forest.
Tric and Heppa explore the former settlements along the southern edge of the Estbryn Forest.
Tric and Heppa face new mysteries when they return to Kachen’s ruined keep with the dwarvish bard Glammur.
Tric and Heppa tour the forge, refinery, and mines of the dwarvish stronghold Untdunben.
Now at the dwarvish fortress of Untdunben, the presumed source of the tainted water in the Estmark Hills, Tric and Heppa begin asking questions.
Having been recently rescued from their own troubles by Mari-Elin, Tric and Heppa repay the favor by helping the human carter in return.
The saurian Hezzis guides Tric and Heppa to a cave system where they run into some of the natural dangers of the underground.
Tric and Heppa uncover more information about the water quality issue in the Estmark Hills. Tric makes another deal with the saurian skirmisher Hezzis to advance their investigation.
Heppa studies both the necromantic artifact and the unwell human mage who helped recover it. Meanwhile, Tric focuses on camp tasks, demonstrating more outdoor survival prowess than he may actually possess.
Heppa, Tric, and Kachen find a necromancer’s staff but are set upon by other denizens of the swamp.
Tric and Heppa meet Kachen, an unsettling human hermit who is also looking for something in the swamp.
Tric and Heppa investigate the remains of long-ago battles in the swamp where Connie and Marvin get their peat.
Lord Thrandolil of Estbryn Forest commissions his daughter Hepalonia and nephew Tric Manu, two young elves at loose ends, to seek a magical artifact on his behalf.
Wesnoth: Echoes of Invasion is a tabletop roleplaying campaign set in the world of the video game The Battle for Wesnoth.