12 Sided Guys: Recent Episodes

12 Sided Guys

Do you recall the halcyon days of yore - when Saturday mornings were for cartoons, the daily grind referred to leveling up your party, and 16-bit role playing games reigned supreme? Then join Paul, Matt, Sabrina, Scott, and Jordan on an epic actual play Dungeons & Dragons adventure as they use magic, airships, summons, and swords to battle an oppressive Empire and unlock the power of... The Crystal Codex!

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With revolution bubbling just below the surface and the threat of returning Heralds, Nari & the Boys agree to do what they can for Menorest while focusing on their search for the Herald of Earth. Were Richter and Pine to challenge for the sword master titles taken from them it could create the chaos the revolution needs, but can our heroes delay any more given what they know about the Heralds’ immortal nature?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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As we kick off episode 100 of the Crystal Codex adventure, Nari & the Boys find themselves at the entrance to the hidden library of Lady Kadriel. When an urgent message arrives for one of our heroes, they must decide if there is time to fight for the good of one country when the fate of the entire world hangs in the balance.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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After an eventful few days in the air, Nari & the Boys arrive in the Menorese capitol Colinium where our heroes’ search for the Herald of Earth can begin in earnest. Also, Pine trips over his tongue, Richter explains the birds & the bees, Nari has salacious suspicions, and Rousse drops a toxic friendship.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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En route to Menorest and the Herald of Earth, Nari & the Boys once again find themselves the targets of Rousse’s former employer. Nari, noticing that they’ve changed course, rushes to find her sleeping allies ambushed by Rousse’s ex, and this time it appears he’s not alone.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys find themselves at ground zero when the adherents of Inevitability make their true allegiances known by attempting to seize control of the Almarian Senate through bloodshed. As some old friends help protect the civilians, Nari & the Boys employ aggressive de-escalation techniques: axe, sword, other sword, and blue-tongued pocket lizard.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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The Almarian Senate has convened to address the unprecedented events of the recent past and Nari & the Boys hope to shed light on what’s really been happening. The ormechs awakening, the destruction of the opera house, the missing citizens, the fire at Smitchy’s Bazaar… our heroes’ unique insight into these events just might be enough to convince the people of the true danger posed by Iramiel and Inevitability.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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With two Heralds defeated, Nari & the Boys have turned their attention to the remaining three. Our heroes fear that their friends and loved ones to the north in the Glass Mountains may be in one’s path of destruction, having previously heard the voice of the Breath of Pavantis just outside Woodbridge. Is there enough time left for Nari & the Boys to frustrate Iramiel’s operative in that part of the world, or is failure inevitable?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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This week we’re plopping Nari & The Boys down into a Random Saved Game! Our heroes find themselves in an occupied city desperate to escape the reach of an evil empire and before you ask, no this is not just episode 1 of Crystal Codex again. Joining us in this generation-defining RPG is our latest “Side Piece” Sarah playing a not-so-damsel-in-distress and the third former general in the party (for those keeping track at home).

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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With our heroes now a direct threat to her, Amavi has decreed, “Those who would fight against the Inevitable shall be wiped from existence!” Can Nari & the Boys survive the fury of a second Herald in as many hours?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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In the tunnels deep beneath the streets of Almar, Nari & the Boys find themselves face-to-face with not one but two Heralds of the Angel Iramiel: Amavi, Herald of Mind; and Seros, Herald of Fire. Our heroes, already wearied from numerous encounters en route, can’t afford any missteps when fire goes on the offensive.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys find themselves deep beneath the Cathedral to Iramiel in pursuit of answers to the mysterious dreams afflicting Almar’s residents. Our heroes are not alone, however, as those who have heeded the call of the Herald of Mind keep watch down here.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys have been ambushed in the Cathedral to Iramiel, a once bright symbol of the Empire’s absolute control, now a neglected gathering place of the few remaining faithful. Our heroes suspect something important hides here given the symbols from the living canvas that adorn the cathedral walls and the ferocity of its congregants. What secrets will Nari & the Boys uncover should they survive?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys see a familiar face in the market as they continue their investigation in Almar. The abandoned Cathedral of Iramiel seems like the logical next step, but first, Pine lays it all out there, Nari is good at talking, Rousse listens to his stomach, and Richter shows his sensitive side.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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An unexpected guest ruins the mood, leaving Nari & the Boys scrambling to make necessary accommodations. Vague enough for you? Good! Also, Rousse strikes a deal, Richter knows what he’s doing, Nari worries about a friend’s job, and Pine swears he saw something bonkers.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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While just trying to enjoy the music of Tedward (and Pender), Nari & the Boys find themselves in the Headsman’s sights. Indifferent to the hundreds of innocent bystanders in the way, Bartoz launches his assault on our heroes. Cornered in their balcony with no clear path to their enemy, Nari & the Boys must stop Bartoz and his men before they put any more civilians in danger.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Finally, the night of Tedward’s (and Pender’s) performance at the Dracia Opera House has arrived. Nari & the Boys spend the afternoon investigating the Gallery and doing some other things, but let’s be honest, you’re only here for Tedward. We don’t blame you.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

--

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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A case of mistaken identity leads to Nari & the Boys being openly attacked in the streets of Almar. It turns out Pine isn’t the only aged swordsman wearing Menorese blue here, as Richter makes himself known and confronts the attackers. This volatile situation is made only more so given the two retired officers’ strained history. Also, Nari totally fan-girls out and Rousse gives prayer another shot.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Halloween Special 2022 – Burt, Hop, Ember, and Artis have been busy since we last heard from them; they used the key they were awarded in Marlek to acquire a precious map from the imperial facility west of Calta, and have followed it to a potential weapon against Inevitability. We now find our other heroes floating over Adrias, a city sunk under the Sapphire Sea 5 years ago, ready to attempt an expedition into the cold, dark water. Will they find the boon they seek, or succumb to the dangers of the depths?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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As we begin Chapter 7, we join Nari & the Boys—minus one—as they arrive at last in Almar, the largest city on Pavantis. Reeling from the loss of their dear companion, our heroes set out to get their bearings and begin their search for vestiges of the ancient world, long-hidden beneath the city’s streets. A big city has its big perils, however, and Nari & the (Remaining) Boys must deal with criminal threats, sleepless dreams, the Angel’s influence, and their own pasts catching up to them.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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This week we’re plopping Nari & The Boys down into a Random Saved Game! Mob henchmen, bizarre creatures, and language barriers are just a few of the obstacles awaiting Nari, Rousse, Pine, and their new elementally-charged friend on their quest to be the very best. With weapons, magic, and a heart so true, will their courage be enough to pull them through?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

--

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys find themselves in the Ark, the site of Niam’s ancient laboratory and the birthplace of the Organic-Mechanical program that saved Ebi’s people thousands of years ago. With his memories now restored, Ebi attempts to use this technology to aid his people, but what else might the use of this power awaken? Also, someone forgets to mute their microphone…

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

--

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Their way blocked, Nari & the Boys face the scavengers' most deadly creation; at one time a Bishop but now modified into a mindless killing machine that turned on its creators. It stands between our heroes and the path down to the ancient laboratory where long-sought answers about Ebi’s people may still exist.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys fight their way past the scavengers’ frankensteined constructs and into the Imperial facility itself. Unaware of what horrors may await them in this tomb of destruction and decay, our heroes navigate these ruined halls led by their guide, Dr. Sydney. Her old office may contain valuable information for Nari & the Boys, but only if her magical locks have held strong.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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On their airship full of ormechs, Nari & the Boys head west in search of answers to Ebi’s origins and the fate of his people. En route, our heroes receive an awaited message from an old friend and prepare for the difficulties that await them with a new one. Expecting resistance, Nari & the Boys descend toward this buried Imperial facility now occupied by Scavengers.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Having succeeded in secreting two of their members into Pellow Manor, Nari & the Boys enact their two-pronged plan to free Renato’s remaining Ormechs. While Rousse and Ebi infiltrate inside playing the part of obedient servants, Pine and Nari remain outside preparing for an assault once the signal is given.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys arrive at the races with a plan to swindle the wealthiest man in town out of his deacon servants. For step one, our heroes adopt personas more inline with high stakes betting: The Man of Menorest, free-spending gambler; June, bodyguard and hype-person; Pranceval, morally ambiguous valet; and Deacon 381, the prize. If you thought those names were meh, wait till you hear what Paul named the racehorses!

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Now past the trap-filled chambers beneath the forest ruins, Nari and Rousse discover who exactly they’ve been chasing. As our heroes reconvene to decide what should be done, Ebi must deal with unresolved matters from his earliest memories.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Before Nari & the Boys were “Nari & the Boys”...

An unprecedented mechanical lifeform awakes to an unprepared world. Is he defective or functioning as intended? Maybe the voice in his head knows.

Please enjoy this content which contains our first experiments with recording a podcast and, as such, may not meet our current audio quality standards. You may also notice minor changes that were made between recording this session 0 and the beginning of the campaign. We didn’t want you to miss out on witnessing the first steps in Pavantis of these characters you’ve come to know and love.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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Not wanting to let the trail grow cold, Nari and Rousse continue their pursuit of the mysterious assailant. A dangerous path awaits them deep in the dark ruins south of Calta. Meanwhile, Ebi and Pine share a heart-to-heart and eat all the ceviche.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys rush to the Wooden Palisade and the site of an ambush that nearly claimed Amarok. Discovering two leads to follow, our heroes split the party to pursue both. Also, Rousse literally has his hands full, Ebi counsels with an old friend, Nari gives her heart away again, and Pine chases a dog.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys arrive in the drowned city of Calta near the facility where Ebi first awoke. Here our heroes hope to find the source of the former empire’s enslaved ormechs, as well as possible leads within the city of Almar. As Nari & the Boys begin their investigation among the citizens of Calta, they learn that their search may be more complicated than they initially thought.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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At the Temple to Lord Laremi in Marlek, half-cured Rousse continues the dangerous ritual to cleanse himself of his cursed swords. Should he fail, the consequences would be dire. Also, Pine provides a professional reference, Ebi discovers a creative use for an old spell, and Nari fails to turn heads.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys make their way to Marlek and the final phase of Rousse’s cure; en route they have an important lesson on gun safety. While Rousse struggles with his demons (literally), Ebi blusters at a bureaucat, Nari criticizes religions that don’t prominently feature axes, and Pine takes a kid to school.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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The exchange of the crystal has turned to chaos as Nari & the Boys, agents of King Tenor, The Disciples of Danger, and the Fractured Force all vie for the prize. Ebi has freed two Bishops from Arcolvi’s control, but now our heroes must fight for the survival of their newly freed allies and possession of the stolen crystal.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys agree to help their old friends and allies in the Fallen Rose recover property stolen by the unironically named “Disciples of Danger.” Infiltrating the illegal sale of the stolen crystal is further complicated when our heroes learn that they aren’t the only interested party tipped off to its location.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys return to Arcolvi to find a nation preparing for war. Not wanting to draw attention to themselves, our heroes split up to pursue various leads and goals throughout the city. Ebi performs some fetch quests, Nari learns of some “dangerous” thieves in town, Rousse risks lead poisoning, and Pine heads to LeVar Burton’s favorite spot in town.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys wrap up their visit to Woodbridge with a viewing of the new living canvas, but what could her prophetic tattoos portend? Meanwhile the ormech crew of the Allele Eagle experience their own disturbing omen. As our heroes say their goodbyes they must decide what their next stop will be on their mission to free Rousse from his curse and push back against Inevitability.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Summer Special 2022 - We last heard from Burt, Hop, Ember, and Artis Last Christmas, but much has happened in the 5 years since the shattering of Pavantis. Now a little bit older, a little bit tougher, and a little bit… darker, our other heroes arrive under cover of night at a camp of cultists. Their contract: to find a former member of these zealots to the Faith of Inevitability and secure his Freedom! If the JV Team is too Careless even something as quiet as a Whisper could bring the entire camp down on them, but the danger is worth it as the reward is worth far more to them than gold.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Aboard the airship the Allele Eagle, Nari & the Boys get to know their ormech passengers as they head northeast to the mountain valley of Nari’s home. While Nari reconnects with her surviving family, Rousse seeks help from an old friend, Ebi considers the effects of his past actions, and Pine keeps a watchful eye out for falcon-wolves. 

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Nari & the Boys leave Taybury in good hands, traveling north to retrieve their hidden airship from the Free Peoples of Allele on this first leg of their trek to visit Nari’s people in the mountains and to seek a cure for Rousse. Also, Pine judges a science fair, Rousse prays to a god with no followers, Ebi inspires the rising generation, and Nari finds a familiar hiding spot.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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This week we’re plopping Nari & The Boys down into a Random Saved Game! A missing queen, a cold-blooded ally, and a case of mistaken identity; can Nari & the Boys survive the dangers of the mysterious cathedral? Maybe these nuns can help them in their search.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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The conflict with the High Adjudicators continues as our heroes struggle to inflict any solid blows on the surprisingly mobile Trippin. This heavily armored Adjudicator is capable of deadly force or a quick escape with their target, the sword Rulf used years ago to subjugate Taybury. Should Nari & the Boys prevail, they must decide whether justice means killing the usurpers or forcing them to face Kira’s judgment.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

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Nari & the Boys prepare to deal with the Adjudicator problem plaguing Taybury, but they’re all tuckered out from the busy day they had. While the Boys nap, Nari discovers interesting rumors about Arcolvi’s meddling in the region's politics. Come morning, our heroes pick a fight with the High Adjudicators, one that will determine who makes the rules for Taybury, but one Nari & the Boys may not be able to win.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

We have merch! Check out our shop at 12sidedguys.com/shop and get your very own swag, drip, or whatever the kids call it nowadays.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

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The 12 Sided Guys are on Discord! https://discord.gg/SJZnpCCx6N

Upon infiltrating the High Adjudicators’ airship, The Angel’s Might, Nari & the Boys find themselves in a tense standoff with Captain Sanya Pine and her crew. Can Pine come to an understanding with his oldest child and keep his friends from going on the attack? And what of the High Adjudicators loose in the city; what are they planning and where?

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

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The 12 Sided Guys are on Discord! https://discord.gg/SJZnpCCx6N

Nari & the Boys struggle to maintain order when the Bailiffs’ masters arrive far sooner than expected. Flaunting Taybury’s sovereignty, these “High Adjudicators” mean to go wherever and take whatever they please. And they aren’t the only threats within the city; the mysterious ambassador from Arcolvi’s true intentions are still unknown. Also, Rousse gets a riding lesson, Ebi proposes a destructive plan (even for him), Nari is bleeped repeatedly, and Pine finds a kitten.

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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The 12 Sided Guys are on Discord! https://discord.gg/SJZnpCCx6N

Having weathered a second assault in as many days, Nari & the Boys set about seeking answers from a cult member with cold feet, two survivors from the siege of the Keggery, and a prophet openly preaching a secret sect. Are these isolated incidents or do they share a nefarious origin? And why do things tend to head south when our heroes get together?

Join the 12 Sided Guys on Discord! https://discord.gg/SJZnpCCx6N

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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The 12 Sided Guys are on Discord! https://discord.gg/SJZnpCCx6N

The standoff between the people of Taybury and the Tower Bailiffs comes to a head as Nari & the Boys lead a two-pronged attack to retake the Keggery and free Angus. Will the angry crowd and a few familiar faces be enough to help our heroes overcome this new militaristic force?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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The 12 Sided Guys are on Discord! https://discord.gg/SJZnpCCx6N

The Keggery is under new management when Bailiff’s from the Tower of Judgment take control and force its tenants into the streets. Unsure what the Bailiffs hope to accomplish, Nari & the Boys split up to investigate the intent behind this hostile takeover and Angus the barman’s disappearance from several different angles.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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When we last left our heroes, Nari, Ebi, and Pine were forced to retreat or perish to the cultists of Inevitability that had taken over Taybury’s keep, while Rousse went alone to face the zealots’ leader and save his sister. A more advantageous position and the help of a newly resuscitated Kira may not be enough to turn this fight around for Nari & the Boys.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Upon reaching the Queen’s chambers, Nari & the Boys find that Taybury Keep has been thoroughly infiltrated by inhumanly strong cultists. Time is running out for Kira if our heroes can’t locate her before she becomes a sacrifice to Inevitability. Also, Nari has conflicting emotions, Ebi makes a hard decision, Rousse applies his makeup, and Pine stops a panty raid.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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An urgent call for help awakens our heroes in the middle of the night. Hurrying to Kira’s aid, Nari & the Boys enter Taybury’s keep and demand to be taken to the Queen, but all is not right in the castle. Our heroes soon find that their own lives, as well as Kira’s, are in peril.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

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Our heroes find themselves right back where they started five years ago, but much has changed in Taybury. Unfamiliar faces with unknown motives fill the Keggery while acolytes of Inevitability preach their dogmas in the streets. Also, Rousse meets his mustache match, Pine reports on his year playing bocce, Ebi sports a new spring look, and Nari gets a late night call from an old flame.

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

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Some say the world ended 5 years ago. In the immediate aftermath, our heroes’ priorities pulled them in different directions. It’s been 5 years since Nari & the Boys were “Nari & the Boys.” What happened during that time apart? And what could possibly bring our heroes back together?

Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.

Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.

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Pavantis mourns; never before has the world witnessed such destruction. The Crystal Engine, a corrupted dressing for a wound long festered, no longer shields her from the ravages of Inevitability. And yet, the Engine itself no longer threatens Pavantis’s destruction, either. It was the impossible choice of four heroes, Nari & the Boys, that precipitated this global calamity. But how did these four come to have such a ponderous decision upon their shoulders? How did we get here?

Join us as we recap Disc 1 of this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.‌

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This week we’re plopping Nari & The Boys down into a Random Saved Game! Hello! Our heroes find themselves in a mysterious flooded temple in the company of a talkative fairy and her stoic companion. Watch out! Can they overcome puzzling traps and survive some of the deadliest enemies they’ve yet faced?

Hey! Listen! Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com‌ ‌and‌ ‌tabletopaudio.com.‌

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Nari & the Boys do battle with the now sentient crystal engine. Once a bandage for a wounded world, now an indifferent clonal colony of crystal life intent on encapsulating the planet. Should our heroes survive, they must make an impossible choice for all of Pavantis: suffocate in a coffin of crystal or bleed out from the wounds of Inevitability.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

Support‌ ‌us‌ ‌at‌ ‌‌patreon.com/12sidedguys‌‌ ‌for‌ ‌extra‌ ‌content‌ ‌including‌ ‌bonus‌ ‌episodes,‌ ‌DM‌ ‌notes,‌ and‌ ‌more!‌

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In the deepest reaches of the ancient fortress, far beneath the glass mountains, Nari & the Boys discover a being of immense power trapped for millennia in a wall of solid crystal. Our heroes can finally get answers from someone who was there when the crystal engine was first set in motion, but can their word be trusted? And does this god-like being resemble at all what history has made them out to be?

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Things heat up for Nari & the Boys as they find themselves in a veritable inferno, though flames aren't their only concern. Our heroes must face off against the Forgemaster, a massive mechanical construct ready to defend this area with extreme prejudice.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Now blocked from returning the way they came, Nari & the Boys continue moving down through the ancient Fortress. Before they can get too far, though, a series of dangerous obstacles bar their path. Lucky for them, sometimes all it takes is a good rogue and his lockpicking lizard.

Join us in this electrifying actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Aided by a member of Tezar’s crew, Nari & the Boys learn the fate of Nari’s younger brother and the rest of his companions, but will our heroes meet the same end? Also, Ebi wears a dangerous new hat and Colbry teaches a Sunday School lesson.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Venturing further down in search of Tezar, Nari & the Boys encounter more dangerous denizens of the Fortress. Lacking the spark of sentience possessed by Ebi, these automatons attack without provocation, defending the secrets of this ancient facility with cold lethality. While battles rage, our heroes encounter evidence of Tezar’s fate that proves most helpful in their time of need.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Having successfully navigated the perilous path into the mountain, Nari & the Boys find themselves in the Fortress, a buried facility built anciently by Ebi’s people. As our heroes begin their search in earnest for Nari’s younger brother Tezar, they uncover long-forgotten knowledge and long-dormant dangers. But can Colbry be trusted with these powerful discoveries, or will his presence lead to betrayal?

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Holiday Special 2021 - ‘Twas the eve before Showcase Day and all through the town, the JV Squad got caught up in trouble going down. On their way to reunite Hop with his best girl, our heroes investigate a nefarious plot that’s unfurled. Join Artis and Burt, Hop and Ember, as they make this a holiday to remember!

Happy Holidays from our actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Having proven that they are in fact the figures depicted on Maeve’s living canvas, Nari & the Boys have little time to set right a prophecy misinterpreted. Leaving the newly awakened  and injured Hermine in the care of Yasten, our heroes must now descend into the mountain to save Nari’s younger brother, and perhaps uncover more of Ebi’s past.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Welcomed by the Stormfists, Nari & the Boys, along with Yasten, enjoy rest in the clan’s great lodge. Nari learns news of her family, Joph has a private conversation with a secretive “friend,” Pine messes with technology he does not understand, and Ebi finds he may not be as alone as he once thought.

Join us for our actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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After days of travel, Nari & the Boys finally find themselves at the foot of Summerhome’s walls, but will they be allowed within these newly constructed fortifications? Nari questions whether she is still welcome among her people, Joph discovers remnants of a celebration, Ebi wishes he had paid closer attention in Ustranian class, and Pine is pretty sure everything is going well.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Thinking Winterhome deserted, Nari & the Boys and Yasten have their investigation cut short with the arrival of a hunting party of giant bipedal bears known as Ursine and their pet Tuskers. With a freezing cold lake to the south and enemies to the East, West, and North, our heroes’ only way out is through them!

Will they make it out alive? Find out in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Setting out from Woodbridge, Nari & the Boys travel the increasingly dangerous route to Stormfist lands as they reflect on the prophetic words uttered at the Tallhart elders’ fire. Will these latest utterances shed new light on the fate of Nari’s people, or will our heroes succumb to the dangers that have arrived in the Stormfists’ absence?

Find out in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Nari & the Boys are led by their Tallhart guide, Yasten, to the town of Woodbridge, the seat of the Tallhart people and home to their Council of Elders. Our heroes seek an audience to hear their words of counsel and caution, all under the watchful gaze of a massive statue of Lord Mosha.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Nari & the Boys begin their trek into the Glass Mountains, passing first through Last Chance, a settlement that’s little more than a collection of traders at the mouth of a treacherous mountain pass. Last Chance is aptly named, as it’s the last chance for our heroes to turn back and winter somewhere warm or to push on through winter's wrath to Nari's home and answers to the troubling visions she's had of the Stormfist clan.

Chapter 4 takes us into the mountains of Nari’s home in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Halloween Special 2021 - Do you ever wonder who takes on the jobs our heroes ignore? Who follows the story threads they left hanging? It’s the night of Gadaver’s March and a few familiar faces prepare to spend the night investigating the haunting of the house on Elderberry Lane. This is a job for the JV Team!

It’s a Halloween extravaganza in this actual play D&D adventure inspired by our favorite RPGs of the 16 bit era, some meddling teens, and their dog.

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This week we’re plopping Nari & The Boys down into a Random Saved Game! Once again our heroes find themselves in a strange world surrounded by poorly named enemies and an enigmatic new ally, but this time we are joined by friend of the show Andrew as that new ally—or is it allies?  Can Nari & the Boys solve the puzzle of the Sky Garden and its mysterious floating ghostly faced inhabitants, or will they forever be looking for pearls but finding only red jewels?

Join us for this actual play D&D adventure inspired by one of our favorite quasi-historical fantasy-adventure games of the 16 bit era.

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Nari & the Boys, along with their allies in the Wilted Rose, find themselves surrounded in the Old Customs House, as Adjudicator Alric and an unknown number of enemies assemble outside. An Adjudicator’s word is law, and Alric’s judgment pronounces death on our heroes. As Gadaver’s March comes to a close, can Nari & the Boys keep from joining his parade of the dead, or will they succumb to the might of the Emperor’s voice?

Chapter 3 ends with a bang in this actual play D&D adventure inspired by our favorite RPGs of the 16 bit era.

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Having succeeded in their plot and having foiled someone else’s, Nari & the Boys regroup to a secure location to finally get some answers from the traitor and the zealot. There is a fine line between vengeance and justice, and now Nari & the Boys, along with the Wilted Rose, must decide which side they will walk.

Join us in this actual play D&D adventure inspired by our favorite RPGs of the 16 bit era.

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With the gala in full swing, Nari confronts party crashers in the catacombs while the Boys corner the snake in Eberly Manor. With powerful adversaries above and below, can our heroes stay hidden and accomplish their missions without bringing the imperial forces, or the manor itself, crashing down around them?

Find out in this actual play D&D adventure inspired by the best 16 bit era RPGs.

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The night of the gala arrives and Nari & the Boys put their plan in motion with help from the Wilted Rose. While Pine accidentally flirts with the entertainment, Joph approaches their mark and Ebi flawlessly acts the part of a mindless automaton. But when an unexpected message arrives for Nari, the whole caper is placed in jeopardy—along with a decent portion of the city!

Come see what happens next in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Final preparations are underway when an unexpected encounter threatens the resolve of one of our heroes. Can Nari & the Boys secure the access they need to carry out their caper, or will they be forced to choose a more dangerous path?

Join us and see in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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A night’s rest brings clarity, and Nari & the Boys formulate a plan to bring down the betrayer of the Rose Syndicate. Ebi amazes everyone with his tactical thinking, Joph gains a new admirer, Nari is moved by a poet’s words, and Pine purchases the coolest looking clothes ever conceived.

Join us in this actual play D&D adventure inspired by our favorite RPGs of the 16 bit‌ ‌era‌.

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Nari & the Boys leave the catacombs—and, it would seem, their pursuers—behind, but the effects of time spent below still linger. Sir Bortimus leads them to a place of rest and healing where our heroes can find their bearings and craft a plan. Also, Nari & the Boys continue their pub crawl of all the inns in Arcolvi.

Come join them in this actual play D&D adventure inspired by our favorite RPGs of the 16bit‌ ‌era‌.

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Realizing they may have been followed, Nari & the Boys embark on a dangerous trek through the catacombs of Arcolvi to evade pursuit. Will the help of a new ally be enough to deliver our heroes from the restless spirits seeking their lives, or would Oda Mae Brown have been more useful? Nari, you in danger, girl!

Come along ‌for‌ ‌this‌ ‌actual‌ ‌play‌ ‌D&D‌ ‌adventure‌ ‌inspired‌ ‌by‌ ‌16bit‌ ‌era‌ ‌RPGs‌ ‌and just a hint of a ghostly rom-com (there’s no steamy pottery scene though, sorry). ‌

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Nari & the Boys set out from Eberly Park to begin their search in earnest for the remnant of the Rose Syndicate. The trail leads them into the undercity, a sprawling network of catacombs beneath the streets of Arcolvi. Can our heroes piece together the clues to find the Wilted Rose, or will they be lost among the catacomb’s restless inhabitants?

Grab your whip and fedora for this actual play D&D adventure inspired by 16bit era RPGs and just a dash of a certain archeology professor/adventurer.

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Nari & the Boys cross paths with a familiar face from Nari’s past, but are they friend or foe? And was the face actually that familiar? As our heroes begin piecing together the mysteries they’ve come to Arcolvi to solve, they discover unexpected answers, forgotten knowledge, and even more questions. Also, Pine strikes up a conversation with a stranger while completely naked.

Ooh la la, it’s the steamiest episode yet (literally) of this actual play 16 bit RPG inspired D&D adventure.

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Nari & the Boys find themselves in the library under the library, where forbidden knowledge is preserved. Pine looks into how history remembers him, Joph researches his new-found family, Ebi acquires more jewelry, and Nari checks out a children’s book. Will our heroes finally find the long-awaited answers they seek about Ebi’s origins, the Cult of Inevitability, and the family-size crystal pizza shield?

Library Science has never been more exciting than in this actual play D&D adventure inspired by our favorite 16 bit RPGs.

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Nari & the Boys arrive at the Library of Kadriel, a sprawling repository of scholarship dedicated to the deity of open knowledge and hidden truths. As our heroes search for resources to help them in their translation efforts, the Librarians seem determined to make it as difficult as they can for them.

“Check out” (library pun) this fun-filled episode of our actual play, 16 bit RPG-inspired, D&D adventure!

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For the first time in weeks, Nari & the Boys wake from a night’s sleep in real beds. Noticing how “gringy” the Lazy Leg Inn is by light of day, our heroes set out to find new accommodations before reconnecting with an old friend and beginning their research into the Crystal Codex.

Join us as we continue this actual play D&D adventure inspired by our favorite 16 bit RPGs.

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We begin Chapter 3 of our story as Nari & the Boys arrive in Arcolvi, the capital of the Arcolvi province and former seat of Evralin’s royal line, the Bayard family. Nari reminisces about her former life here, Pine and Ebi discover some interesting advertisements, and Rousse, or Joph as he now calls himself, makes a powerful enemy of a former friend.

Join us as we close Chapter 2 of this actual play D&D podcast inspired by your favorite 16 bit RPGs.

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This week we’re plopping Nari & The Boys down into a Random Saved Game! Our heroes find themselves inside a mysterious painting where they must face golden spear guys and iron earwigs to save the souls of goats and tulips. It’s cooler than it sounds...

Join us for this actual play D&D adventure inside one of our favorite 16 bit era RPGs.

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Nari & the Boys reunite with Fallen Heaven on the shore of Westfell Lake. Handing off their prisoner won’t be simple, as the Almarian Empire awakens a Sleeping Bishop to make one final attempt at capturing our heroes and wresting Ramsey from their hands.

Join us as we close Chapter 2 of this actual play D&D podcast inspired by your favorite 16 bit RPGs.

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Having reached the shores of Westfell Lake, Nari & the Boys must cross The Long River as they make their final push to the ruins on the north shore and their rendez-vous with Fallen Heaven. As they travel, our heroes plan what they’ll do once they’re free of Applebottom (a.k.a. Chancellor Ramsey) and how much trust they should place in Fallen Heaven, while our players recall that waterbeds exist.

Join us in this actual play D&D episode full of adventure, heart, and laughs inspired by our favorite 16 bit era RPGs.

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Nari & the Boys are in serious trouble when the fight with the priest of Iramiel turns deadly. As our heroes cope with the very real possibility of death or capture, our players battle with stress eating and terror-sweating. Will recent revelations make any difference if Nari & the Boys don’t survive the day?

I’m terror-sweating just thinking about this D&D adventure inspired by your favorite 16 bit era RPGs!

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A chance encounter with a desperate father forces our heroes to weigh their mission against another noble pursuit. And speaking of pursuit, the Imperial forces don’t appear to have given up their hunt for Nari & the Boys so easily. Looks like we aren’t out of the woods yet (literally)!

The danger gets turned up to 11 in this D&D adventure inspired by your favorite 16 bit era RPGs!

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With two battles behind them, Nari & the Boys trek through the pre-dawn woods in search of a refuge where they can catch their breath and tend to their wounds. With the rain still pouring down and Imperial hunting parties hot on their heels, our weary travelers take a moment to discuss the prophecy of Evralin’s Heir and what it might mean for each of them. Also, Paul makes Matt feel bad by giving a fallen enemy a little too much backstory.

Join us in this actual play D&D adventure inspired by the 16 bit RPGs you loved as a kid!.

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Fleeing from the wreckage of Joyce’s boat, Nari & the Boys head into the forest to escape Imperial pursuit. Half asleep and battle worn, will they slip past the hunting parties or be forced to endure more combat without even a short rest?

Join us in this actual play D&D adventure inspired by the 16 bit RPGs you loved as a kid!

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It’s smooth sailing for Nari & the Boys as they enjoy a calm and peaceful trip down the river on a borrowed boat... who are we kidding, it is anything but calm! The storm continues as our heroes battle motion sickness, buoyancy, and betrayal!

Join us in this actual play D&D adventure inspired by the 16 bit RPGs you loved as a kid!

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After taking shelter from the storm, Nari & the Boys find themselves in tense conversation with Taybury’s Mayor Joyce and the enigmatic Magister Colbry. New light is shed on the rumors of a missing heir to the Evralin throne, but can this information be trusted? And why do the 12 Sided Guys know so much about My Little Pony?

The adventure continues in this actual play D&D adventure powered by the magic of friendship.

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With their captive Applebottom, Nari & the Boys continue their rainy trek through the forest surrounding Taybury. As endless rain covers the landscape, the chance discovery of a cabin in the woods might provide them the chance to dry off and rest for the night. Also, Nari prepares a delicacy of her people and Ebi touches fluffy things.

Join us in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Having rested from their battle against Ramsey, Nari & the Boys set off to rendezvous with Fallen Heaven with the captured chancellor in tow. The dangers of the road and a looming storm threaten their journey, though aid comes from the past of one of our heroes.

Join us as we continue Chapter 2 of this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Face-to-face with one of the most powerful people in the Empire, Nari & The Boys seek answers to the mysteries he alone can unravel. But who’s really in control of the conversation? What is the meaning behind the strange dreams and visitations our heroes continue to experience? And can someone please get Sabrina a donut? She wants a donut!

Join us as we start Chapter 2 of this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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Remember taking a break from the games you had at home by heading to the video store and renting a different video game for the weekend? So do we! That’s why Paul rented this classic.

This week we’re plopping Nari & The Boys down into a Random Saved Game! Our heroes, accompanied by a strange old fella, find themselves in a watery pass filled with random encounters and eight huge sea snakes.

Join us for this actual play D&D adventure inside one of our favorite 16 bit era RPGs.

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With the city of Taybury safe from Imperial influence for the time, the party sets off to overtake the other half of the Imperial forces in the area, led by Chancellor Ramsey. Can Nari & The Boys track them down before they enact their plan for Fallen Heaven and the mysterious heir to the throne? Also, Ebi apparently knows what crows say about you when they think no one is listening.

Join us and see in this actual play D&D adventure inspired by our favorite 16 bit era RPGs.

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The chaos of the battle with Adjudicator Rulf continues as the citizens revolt and the gallows burn. Can the people of Taybury throw off their imperial oppressors and save the condemned prisoner?

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The “traitor” will hang unless Nari and the boys can mount a daring rescue. With only hours to prepare, can our heroes set a successful plan in motion, or will a noble friend die in Pine’s place?

Continue our actual play D&D adventure inspired by our favorite 16 bit RPGs and the Prince of Thieves himself.

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With their plan to liberate Taybury decided, our allies return to the city to put things in motion. We learn about one of the few things that scares Nari and about a few different guys named Angus. Will our heroes succeed in breaking the occupation, or will their plans cause additional harm to their friends and loved ones?

The stakes are raised in this actual play D&D adventure brought to you by people who spent way too much time playing 16 bit RPGs in the 90s.

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As the party recuperates from the ordeals beneath Lord Mosha's shrine, Pine reunites with an old ally, Rousse confronts his past, Nari makes a tall friend, and Ebi talks to himself and whistles at some birds. Have our heroes finally found Fallen Heaven? Time is running out for the people of Taybury if not.

The story continues in this 16 bit RPG inspired actual play D&D adventure.

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In a fight for their lives, our heroes continue to explore the dark paths beneath the Shrine to Nature. Ebi finds a book and a pizza, but what does it all mean?

Find out in our actual play D&D adventure, inspired by the best 16 bit era RPGs.

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Our heroes descend into the dark passages hidden beneath the shrine to the Lord of Nature. Though long abandoned, are these tunnels truly deserted?

Find out as we continue our actual play D&D adventure, inspired by the 16 bit RPGs that helped raise us.

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Victorious over a band of Gobloids and Hobloids, our party continues their trek northward to find Fallen Heaven, eventually taking refuge in a shrine to one of the deities of nature, Lord Mosha.

The adventure continues in this 16 bit RPG inspired actual play D&D adventure.

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Our heroes’ loose alliance is tested as they set out northward into the wilderness around Mt. Taybur in search of the resistance fighters known as Fallen Heaven. They also enjoy an unexpected omelette.

See what happens next in our actual play D&D adventure, inspired by the best RPGs of the 16 bit era.

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Four strangers must band together when the Almarian Empire unexpectedly arrives in the peaceful city of Taybury.

Join the 12 Sided Guys as we begin our actual play D&D adventure, inspired by the best RPGs of the 16 bit era.

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Introducing The Crystal Codex, a D&D actual play podcast from the 12 Sided Guys inspired by the best RPGs of the 16 bit era.

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