I've decided to start again!
Here's a little bit about my intention about podcasting again and what I'm looking forward to as the podcast continues.
You can follow more and get the video of each recording on my Patreon page: https://www.patreon.com/graciousingrime
Hey guys! Thank you so much for listening to Season 1 of Hitchcock Barbie! This has really been a fun ride so far! I can't believe you guys have stuck with me!
Of course I'm continuing next month with Season 2. It just felt like the right time to shift gears and level up the podcast a little! So I'm just going to get a jingle made, do a new intro and focus the attention of the podcast!
Thank you for listening and I hope to see some of you on at the Norwegian Game Development Awards in Oslo on April 2nd! Get your tickets here: https://www.virke.no/kavalkaden
This week I talk with Martijn van Zwieten who is a business developer within the games industry. We barely scratch the surface and talk about money, scalability and business management of game studios.
I was on the verge of editing this thoroughly but decided against it since it is a conversation and I want to continue in the streak for this season. That said, however, I am going to end this first season of Hitchcock Barbie very soon and revamp with some better planned and edited episodes soon.
So, in other words, this will be my last episode where I just have an unrehearsed conversation.
Martijn would like you to know that:
The Dutch Indie Game Fund he mentions is called Midgame Fund: https://midgame.fund/
Visakan Veersamy is not from India as Martijn mentions but from Singapore
Hope you enjoy!
This week I talk to my good friend and sound designer, Martin Kvale about what it's like working as a sound designer, what his creative process is and how he tries to put his personal touches on the soundscapes he creates in games.
Together with his equally awesome friends, Oda and Ali, he runs the games audio company Nok Nok Audio.
It's always delightful to talk to Martin about sound. He's a fountain of inspiration.
Games mentioned:
Sable
Among The Sleep
Gonner
I hope you enjoy!
This week I had the opportunity to talk with Kate Edwards, the Executive Director of The Global Game Jam! Kate is awesome and always has some great reflections on the cultural importance of games.
She was an amazing guest who was very patient with my stuttering questions and provided some eloquent answers. I had a lot of fun and my belief that game jams are magnificent has only strengthened!
Make sure to join one here: https://globalgamejam.org/
Sorry for the delay folks! I promise it won't be that long til the next episode!
This Fall I played Amnesia: Dark Descent and I cannot stop talking about it! I loved so much about that game and I'm so proud that I managed to finish it!
So it felt only natural to reach out and see if I could find someone who worked at Frictional Games and on Amnesia to be a guest on this podcast. I put a call out on Twitter and the marvelous Natascha Roosli and the exceptional Mariela introduced me to Luis Rodero Morales, programmer at Frictional Games and have been with the team from the start!
After a lot of back-and-forth we finally got together digitally during Christmas and had a really good chat about how to get into the industry, Amnesia, finding our love for the industry and working with Frictional Games.
I loved every minute of this conversation and I hope that it translates well into a podcast episode. We had a few internet issues - but I think the flow works well even though!
I hope you enjoy it!
Games mentioned:
Alone In The Dark
Doom
Justine
What Remains of Edith Finch
Unfinished Swan
Fiend
Penumbra
Last of Us Part II
Red Dead Redemption
SOMA
Can I call it a podcast episode when it's just 15 mins long? Anyways .... I tried to articulate some of where my passion for games comes from and why I'm working with them. Listening back, I feel that I could have delved a little deeper. It was supposed to be a more personal episode where I shared some of the passion I have, I fear that I forgot to bring the passion to the recording. I'm really uncertain is the structure of the story works, but it was fun messing around with it.
Aren't friends amazing? My good friend, Jo-Remi Madsen agreed to be my first guest on this podcast and I love him very much for that!
He and his business partner, Camilla, game me an exclusive on their upcoming game, Cosmo Clash, from their new studio, Puny Games.
I am still learning about sound, so apologies for the sotrm outside my window, my heavy breathing and the general quality of sound. I will get better at this!
This week I had the privelege of talking to the fabulous duo, writer, Eric Stirpe and Narrative Designer, Molly Maloney. I've had the privilege of knowing these two for a few years and I always learn fascinating things about how to think about narrative and games! I initially asked them to come and talk about Return of the Obra Dinn, that I had recently played, but it ended up being a general discussion about what writing for games is and how different the role of the narrative designer is. Fascinating stuff, for sure.
We do eventually talk about Return of the Obra Dinn, though - so be aware for spoilers halfway through the episode.
Games mentioned in this episode are:
Minecraft Story Mode
Spider-Man
Horizon Zero Dawn
The Witcher 3
Ghost of Tsushima
Deathloop
Return of the Obra Dinn
Papers, Please
Disco Elysium
The Great Ace Attorney
For this podcast interview, I had the privilege of talking with Sigmund Bjørnhaug, who has developed the successful Roblox game, Untamed Planet! Sigmund is such an impressive developer and I'm fascinated by what I'm learning about the Roblox ecosystem from him.
It took longer than I thought to figure out what I wanted to say, and it took longer than I thought to figure out how to say it!
I look forward to listening to this episode one day, laughing, and saying "what a noob"! The sound levels aren't always even, the soundbites are off and I fumble a lot in my monologue!
I'm very happy to get started, though! So I'm looking forward to seeing where this journey takes me!
This episode is only 20 mins long and is all about why I want the name "Hitchcock Barbie". My hope for this episode is that you are left with a understanding of why this is the perfect name for this podcast. I hope that I explain it well enough.
And pretty please - all feedback is welcome! I really will appreciate it. I still think this is kinda scary and although you get used to editing your own voice ... it's kinda scary revealing my own thoughts.
Let's get this party started!
This week, I had the pleasure of having Lee Petty as a guest on the podcast. He's such a great resource for insight into the industry and how game developement is done.
Lee has been sharing his GDDs the last couple of years and it's been great having such a resource to learn from and share with others.
Here's the GDD for the hit game, Stacking: https://www.dropbox.com/s/mmfzesy5vhnmepm/Stacking-GDD.pdf?dl=0
Hope you enjoy!