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Veluze and company begin the purge of Belhast troops in Arat.
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Veluze and Marius watch as the engines of the revolution take on a momentum of their own.
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Veluze and Fiona cross words while the Belhast Ministry and Military cross swords.
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In 301 S. Coventry Rasputin comes to terms with how he fits into the old drunk’s story.
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Veluze and Heralis venture to Erabose to deliver their messages.
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Veluze learns the cost of impersonating Belhast soldiers.
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Veluze and Heralis head towards Belhast, one with searching for redemption the other, blood.
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Veluze wears mask upon mask to manipulate and outwit Belhast, Aratrian alike.
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Veluze and company encounter a monster from his childhood.
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Veluze and the Oaken Council put the Duke’s power to swift and bloody use.
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Veluze enlists the help of a dangerous and valuable resource.
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Rasputin reflects on the memories of a friend who appears in the old man’s tale.
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Using the power of the Oaken Council, Veluze begins to turn the people against Belhast.
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In 301 S. Coventry Rasputin confronts the uncomfortable truths that the old man story contains.
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Veluze and Fiona reunite after the trials of the days prior.
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Veluze finds a grim fate awaiting those who cross the Oaken Council
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Veluze and Fiona spend a peaceful day ignoring the growing perils about them
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Marius comes bearing news that the Oaken Council finally will meet Veluze.
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Veluze begins the dangerous game of courting the Oaken Council
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United again, Veluze and Fiona come to terms with their past.
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A ghastly crescendo awaits Veluze in the Twin Sisters
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While searching for Fiona, Veluze discovers the world has not forgotten him.
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Arriving in Lillia Veluze uses his skills to search for Fiona
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Forced to take shelter from the winter storms, Veluze finds a moment a peace which ends all too quickly.
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Veluze begins the hunt for Fiona in the guise of a Belhast inspector
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A Belhast inspector investigates allegations of violence in Eastmire
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Veluze returns to Eastmire and finds the wold has changed
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Marius and Veluze must enter Erabose, the capital of Belhast, and avoid being discovered by the Military and Ministry of Intelligence.
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Free of the Iron Den, Veluze and Marius travel the country roads disguised as two Belhast soldiers.
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In 301 S. Coventry, Rasputin confronts the contradictory narrative of the old man at the bar.
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Veluze and Marius surrender any hope of escape and set their course towards bloody revenge.
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Veluze and Marius discover the true purpose of the Iron Den.
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Veluze and Marius share words and secrets before setting out towards escape.
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Veluze discovers why he has survived a decade in the Den and just what horrors await him when the winter ends.
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Veluze learns first-hand what has happened to each prisoner taken by the guards.
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While Marius convalesces, Ophilious instructs Veluze in the art of retaliation.
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Veluze and Marius learn of Ophilious' past and glimpse the power of Inspector Peraan.
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Veluze and Marius make friends with an old man who has mastered the art of killing.
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While exploring the Iron Den with his new companion, Marius, Veluze learns of his father and the dire state of Arat under Belhast occupation.
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Veluze discovers an inmate from the ruined Aratrian royal city.
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Veluze learns the way of a prisoner in the Iron Den.
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Veluze finds a new home in the most wretched place in all of Belhast
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Now Belhast property, Veluze's fate dangles between the Military and the Ministry of Intelligence.
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Freed from the old man's tale, Rasputin assesses the veracity of the story and reflects on his own ghosts.
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Alone and in hiding, Veluze most overcome immediate danger while facing insurmountable grief.
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[Warning- this episode contains depictions of violence and sexual assault]
Veluze and Fiona visit the forest to bid farewell to their home. However, they soon learn they will be saying goodbye to more than Eastmire. . . .
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A man who knows too much about Arela and Haast pays the farm a visit.
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While at play with Fiona, Veluze happens upon a unit of armed Belhast soldiers. He soon learns that his life in Belhast is changing with dangerous pace.
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Veluze learns the art of 'face changing' and not a moment too soon.
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A lone inspector in search of a criminal brings grim tidings of the war.
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While convalescing Veluze comes to learn the art of deception.
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In Eastmire Veluze learns the bitter consequence of curiosity.
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While on the road to Eastmire, Haast demonstrates he is far more than a mere farmer.
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A mysterious farmer happens upon Veluze and offers something far more valuable than mere sustenance.
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We begin the old drunk's saga as he tells us of his youth as a refugee in Belhast, hiding from inspectors and begging for crumbs.
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We are introduced to Rasputin, a weary assassin tasked to kill a hobbling drunk who claims, above all things, to be the tyrant Veluze returned from the grave. After surreptitiously poisoning the drunk, Rasputin discovers his target knows far more than a man of his position should. . .