Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:08 How we approach working on a new scene
10:06 Don't be afraid to change things
19:41 Adjust your workflow according to scope, timeframe and purpose
31:15 Planning in an agile way
43:09 Streamlining your approach by prioritizing and tracking your work
53:17 Break down your tasks to get an overview and increase motivation
58:00 The advantages of being public about your progress
1:01:51 Summary / Our top tips for planning a new project
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:57 At what age did you know you wanted to be an artist / defined yourself as one?
19:06 How do you gain speed when creating full 3D environments?
31:45 What is a trick about 3D Art you learned starting out as a junior that blew your mind?
39:31 Do you have any concerns about your future as an environment artist?
59:03 When creating a portfolio, do you have to decide between either stylized or realistic scenes?
1:05:22 Have you ever heard of a situation when someone was sacked right after being hired because they lied or were worse than their portfolio? 1:12:27 Do you feel like the skill level required to break into the industry has gotten higher throughout the years?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:33 Where we used to go to get feedback
7:26 Gathering feedback online vs. in person
18:49 Detaching yourself from your artwork
25:55 Handling unconstructive negativity
30:18 The best ways to ask for feedback and what to do with it
37:10 appreciating and respecting the feedback you receive
49:03 Being honest when requesting and giving feedback
1:06:12 good feedback can be like a "cheat code"
1:15:19 Final thoughts and quick tips
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Happy New year Everyone!
In this one we're talking about 2020, a troublesome year to say the least, but still, there is always stuff that we can take away from it. So we're going to dig into what that was for us while also looking forward to our plans for 2021!
More resources for environment Artists can be found: https://www.beyondextent.com/ Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:00 Our personal "highlights" of 2020 & Learning new things during quarantine
15:40 Will working from home will become more prevalent in the future?
19:21 How the podcast started & our favourite episodes
28:39 How we have been spending time during quarantine
44:50 Our favourite games of 2020
53:09 Our plans for 2021
1:03:31 What is "the new normal" going to look like?
1:12:38 Staying creative & finding other outlets than 3D Art
1:20:08 Final Thoughts and tips for the new year
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
This time we're talking about Cyberpunk 2077, A great Immersive sim made by CDProjekt RED, makers of the fan favourite Witcher 3. But it seems that this launch wasn't without it's own issues, so let's discuss the game, what we loved about it, what definitely needs to be improved and the impact on developers.
More resources for environment Artists can be found:
https://www.beyondextent.com/ Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:49 Should you get Cyberpunk? [SPOILER FREE PART]
18:41 Our first impressions
29:18 Highlighting some stand-out sidequests
43:44 Exploration and player freedom
51:21 Performance Issues
54:48 Open World and intractability
1:12:16 Thoughts on armor, crafting and damage scaling
1:24:16 Player freedom and different playstyles
1:41:21 Crunch in AAA Development
1:52:39 Some Bugs, crazy stories, and unexpected behaviour
2:05:43 Final Thoughts
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Paul Worster is a Lead Artist at Frontier Developments and has worked on games such as Jurassic World Evolution, Elite Dangerous and more...
Join us for our first guest episode!
Our guest links:
Paul Worster Portfolio: https://www.artstation.com/paulworster
Frontier Development Careers: https://www.frontier.co.uk/careers
-----------------------------------------------------------
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
0:57 How did getting into the industry work 14 years ago?
26:52 Persistence and feedback
34:29 Starting at a new job, Impostor Syndrome, learning on the job
45:43 How getting started in 3D has become easier in the last decade
53:50 In the games industry, you're never done learning
1:09:16 What's the difference between being a lead and a senior?
1:23:38 The effect of COVID and home office on being a lead
1:34:56 Keep challenging yourself and try new things!
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more... More resources for environment Artists can be found: https://www.beyondextent.com/ Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent Timestamps: 0:00 Introduction 3:54 Mentorships as alternatives to going to a game school? 7:41 Learning to focus on what will be important for your future job 23:09 Frustrating game school experiences & good and bad teachers 38:49 Quitting school - what to consider 52:31 The money question - what's the best price for your education? 1:05:05 What would our ideal game school look like? 1:22:24 Why "networking" is different from what you might think Our work: Timothy Dries: https://timothydries.com/Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction and updates on our personal projects
6:29 Optimization for personal projects
9:59 Rediscovering modularity and finding new workflows
19:53 What is the future of games going to look like?
41:27 procedural generation and how it might change upcoming games
53:55 Reactive game design in Dishonored 2 & Some dreams for the future
1:15:58 Patreon Question: Collaborating on personal work
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
1:41 Our Personal Job Interview Experiences
15:12 Preparing for an Interview - What Questions can you expect?
24:32 With what attitude should you approach a Job Interview?
28:23 What factors are going to have an impact on your interview?
32:51 Salary Negotiations: Cost of living is key!
38:50 How to handle "stereotypical" interview questions
43:01 The best quality to show at an interview is being open to learn
48:08 Tim's awkward interview story & anxiety
53:24 Patreon Question: How to combat the guilty feeling when not working on your personal work? - Nikkita Raqcuel
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:15 Our Personal Highlight: Hogwarts Legacy
5:41 Discussing the future of the Call of Duty Franchise
10:49 The COD Cold War Trailer Controversy
15:00 Our limited Experience with Final Fantasy
16:03 Spider-Man: Making a game world fun to traverse
19:54 Upgrading to Next Gen
22:20 Deathloop: Our Expectations
27:36 The Souls Series, Escape from Tarkov, and why stakes matter
39:49 Resident Evil, God of War, Oddworld, and PS5 pricing
46:04 Patreon Question: What is expected from a junior artist portfolio? - Luis Mesquita
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:35 Your portfolio is you - so make it stand out!
9:28 Making your portfolio as accessible as possible
16:56 Likes don't matter - but they can indicate that you did something right
21:40 Finding the right balance for your portfolio
38:39 Is it a good idea to have assets in your portfolio that aren't yours?
46:28 Using creativity to carve your own lane
51:06 Hot to present and NOT present your artwork
01:14:08 Should you change your artist name? - Antonio Dinita
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:28 How being humble can improve your work a lot
15:48 Communication and developing friendships with colleagues
20:12 Imposter Syndrome, Dunning-Kruger Effect, and self reflection
28:34 there is a wrong and a right way to compare yourself to others
33:55 advantages of showing adaptability at work
46:58 How mobile/indie studios can be underestimated in the industry
54:12 How to deal with Imposter Syndrome
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
4:18 Discussing Ghost of Tshushima: Some story spoilers and the combat system
10:27 How Ghost of Tsushima gets historic fiction and exploration right
15:48 Player freedom and encouraging different playstyles
23:39 Environmental Storytelling, and defining an art style to fit your game
32:57 photo modes in games and appreciating a games beauty
35:16 some environment art nit picks
38:52 How Ghost of Tshushima handles ludonarrative dissonance
43:53 Patreon Question: How do you balance your free time and your personal work?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
4:09 Patreon Question: How do you approach the last 10% of your projects?
7:49 Games: Distraction vs Inspiration
12:25 Keep your vision in mind - but stay flexible about scope
15:20 The importance of presenting your artwork
22:54 Photography, post effects, and how to utilise them in your environments
33:02 When to call a scene "done" and how to prioritise to save time
40:38 how to structure and use reference more efficiently
49:00 Patreon Question: Should you use video game screenshots as reference?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
7:15 Understanding the expectations of a job opening
12:42 Not hearing back when sending out applications
20:14 Finding your focus
27:16 The importance of communication skills
31:37 Software and technical knowledge
38:17 How important is work experience really?
41:15 The key to success: self reflection
51:48 Artist mentorships: are they worth it?
58:29 Patreon Question: How do you keep in touch with peers in the industry?
Shownotes:
The application we've been talking about:
https://jobs.smartrecruiters.com/Ubisoft2/743999661435158-junior-environment-artist-173-
Yinuo Chen
https://www.artstation.com/artwork/Krekz9
Stijn Van Gaal's work
https://www.artstation.com/stijnvangaal
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
1:48 Games we are excited for
6:12 Reminiscing about old games
11:48 The Strange Appeal of Horror Games and Horror Stories
32:28 Are older games scarier?
38:15 Patreon Question: Often The 3D Workflow seems very linear - can you shine some light on the back and forth in the 3D pipeline? - Ben Black
Shownotes:
13 Game remake
https://www.youtube.com/watch?v=WJU0lA-rkwA
Ghosts of tsushima
https://www.playstation.com/en-us/games/ghost-of-tsushima-ps4/
Dying light 2 - Gameplay
https://www.youtube.com/watch?v=RAV3Bg5DzYk
Junji Ito - Horror Stories
https://www.cbr.com/junji-ito-scariest-terrifying-manga-stories/
PT
https://en.wikipedia.org/wiki/P.T._(video_game)
Kitty Horrorgame - Anatomy
https://kittyhorrorshow.itch.io/anatomy
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to a full 100+ page "Environment Art Tips" compilation and other awesome stuff on :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
1:24 XBox Games Showcase Recap
5:44 Creativity in AAA vs Indie
12:04 Playing games as a dev: Can it still be fun?
39:07 Patreon Question: Are people being too nice when giving feedback online to not be "harsh"?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Shownotes:
Sony is winning the outdated console war...
https://codexentry.com/sony-is-winning-an-outdated-console-war-as-microsoft-re-invents-the-industry-around-them/
Halo Infinite Gameplay trailer
https://www.youtube.com/watch?v=HZtc5-syeAk
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:22 Far Cry 6 Announcement
5:31 Working in Outsourcing: What are the benefits and the disadvantages?
16:14 Meta in video games: When games develop their own economy
29:53 Do you need to be a fan of the games you work on?
39:21 Patreon Question: Should I apply for multiple openings for a studio role or just stick with one?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
0:00 Introduction
2:46 What does it mean to be an Environment Artist?
18:34 Technical limitations: Frustrating or motivating?
23:54 Creating a portfolio for the job you want
27:10 Different Seniorities and their responsibilities
39:06 Patreon Question: How do skills of a generalist compare to the skills of a more focused artist?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
05:24 - Programs on the job
12:02 - Will's hot take! (working upwards or forwards)
16:52 - Dealing with software changes as a student?
25:57 - Getting into university, concrete example
36:27 - Weird analogy section
30:36 - What are some of the other improvements some studios in the industry could make?
41:49 - Patreon Question: What is the main focus for Environment Artists with all these new programs, do I need to shift focus to these or still focus on the "old" pipeline?
53:06 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
02:38 - Should we have more 12-15 hour games?
07:03 - Blending between open world and Linear? (after talking about our fears ;P)
16:51 - Is there a difference in personal enjoyment based on length?
18:54 - Smaller dev teams and differences in designs
21:54 - Fulfilment as a dev working on a project
30:36 - What are some of the other improvements some studios in the industry could make?
52:15 - Patreon Question: What's the weirdest thing you ever made for a game?
59:04 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
PlayStation Ex-Exec Calls for 12-to-15 hour AAA Games, “Elasticity” on $60 Price Point
https://wccftech.com/playstation-exec-shawn-layden-12-to-15-hour-aaa-games-price-flexibility/
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
08:07 - Finding your own artstyle?
14:45 - Narrowing down on what you like?
21:58 - Experiment with things YOU want to do and listen to other people
24:06 - Decide for yourself who to take feedback from or get inspired by
28:37 - Experimentation is key
33:18 - Explore other artstyles
41:56 - Patreon Question: Do you have a favourite/Most inspirational artist and if so why?
57:16 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
Artcafe with Loish https://www.youtube.com/watch?v=Sw6IzWc4aGk
Yannick Gombart https://www.artstation.com/nini_gombino
Geoffrey Rosin https://www.artstation.com/kikette
Leah Augustine https://www.artstation.com/leahaugustine
Francisco Goya - Saturn Devouring His Son https://en.wikipedia.org/wiki/Saturn_Devouring_His_Son
Ash Thorp https://altcinc.com/
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
01:39 - #gamedevpaidme and our perception of wages in the industry as students
09:06 - How passion and wage can often get entangled
11:06 - How some studios use your passion to their advantage
20:35 - The industry is getting more competitive, which means more people driving down wages
21:34 - Look at the money spend and other factors
29:00 - QA being underpaid and under appreciated
31:08 - Job security in the games industry
33:05 - Our experiences with negotiating a higher wage
42:15 - Patreon Question: What would you have been doing if it were not environment/3D art?
55:41 - Outro and Patreon overview
Our work:
Timothy Dries:
https://timothydries.com/
Johann William Loffler:
https://www.artstation.com/willispoon
Additional Shownotes:
Cost of living index
https://www.numbeo.com/cost-of-living/rankings.jsp
Glassdoor, finding and comparing salaries, good source for expectations
https://www.glassdoor.com/index.htm
UK Gamedev Salaries
https://docs.google.com/spreadsheets/d/1uZF-gfBDHNJE8ebDQUFy49pwrAnCMx8uf6VzNITaOKI/edit#gid=846726335
Swedish Game Dev Salaries
https://docs.google.com/spreadsheets/d/1FdkBt5bdo1zgyCI4RdBf35Swvh6oUcGWXMg4NO3GhTU/edit#gid=285082772
Spanish Game Dev Salaries
https://docs.google.com/spreadsheets/d/1afS0tGVA72vTlK2jw1QHezIVmPzBUVBi87yKQ1PcdC8/edit#gid=845521650
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
02:05 - How Important is art school for your career?
04:46 - How do teachers and students adapt to changes?
08:22 - Fundamental differences in curriculum
20:16 - Should YOU go to art school?
32:23 - Patreon Question: What are your personal #3 worst and #3 best things in environment art pieces?
1:01:42 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
A thread on advice for relevant education
https://polycount.com/discussion/75049/advice-regarding-relevant-educational-background-for-3d-environment-artists
Other ways of getting into the industry
https://www.linkedin.com/pulse/5-reasons-why-you-should-go-school-become-3d-artist-mouhsine-adnani/
Digital Arts and Entertainment https://www.digitalartsandentertainment.be/
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found:
https://www.beyondextent.com/
Our patreon: https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
03:48 - How did we start looking for an Internship?
08:55 - What did we learn from our first work experiences?
12:26 - How did we put our self out there for our first job? And our first interviews?
24:53 - How did we deal with moving countries?
29:35 - Opening yourself up to new perspectives
37:45 - Should you be afraid of asking questions?
46:01 - The exciting parts of breaking into the industry
54:16 - Patreon Question: What was your first experiences as an Environment Artists? What were your tasks how did you meld into the job and network?
1:10:05 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
Gamedev map https://www.gamedevmap.com/
Elite 3D site https://www.elite3d.com/
Frontier Developments https://www.frontier.co.uk/
Digital Arts and Entertainment https://www.digitalartsandentertainment.be/
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Our patreon: https://www.patreon.com/BeyondExtent
Timestamps:
- 00:00 - Introduction
03:31 - Struggling to find the motivation to work
07:54 - Working on tutorials and figuring stuff out
14:48 - How did we deal with software licenses as students and beyond?
33:22 - How did we deal with moving countries?
51:18 - Patreon Question: How do you keep interest when doing the boring parts of your projects?
1:06:17 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
Timothy's work in progress for the tutorial
https://twitter.com/DriesTimothy/status/1263221072998084609
Maya licenses update
https://knowledge.autodesk.com/customer-service/account-management/education-program/free-education-access
Knald baker
https://www.knaldtech.com/
Elite 3D site
https://www.elite3d.com/
Frontier Developments
https://www.frontier.co.uk/
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Our patreon: https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
00:46 - Unreal Engine 5 Announcement
09:23 - How will other studio's and engines react to this?
23:06 - Going through our older work
26:44 - How important are UV's and should you show them?
33:10 - Building up meshes in a logical way
42:53 - Getting to work in games
1:02:27 - Outro and Patreon overview
Our work: Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
Unreal Engine 5 Announcement
https://www.youtube.com/watch?v=qC5KtatMcUw
Digital foundry deep dives into Unreal Engine 5
https://www.youtube.com/watch?v=IIdn6yNdHMY
https://www.youtube.com/watch?v=iIDzZJpDlpA
First job in the industry, Crunch and different approaches to university.
More resources for environment Artists can be found: https://www.beyondextent.com/
Our patreon: https://www.patreon.com/BeyondExtent
Timestamps:
00:00 - Introduction
00:43 - Future plans for beyond extent
02:05 - Working from home, setting up home office
04:09 - Balance between management and art
07:45 - How do you overcome the tedious parts in your project?
12:25 - Crunch, working conditions and passion
18:06 - Getting to work in games
22:10 - Did you feel pressure when getting into the industry?
27:20 - University, Personal work and being intimidated
36:22 - Imposter syndrome and hidden artists
40:20 - How intimidating was your first job?
48:53 - Patreon Question: Wat was your dream studio? Was it Ubisoft?
1:00:00 - Outro and Patreon overview
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
Additional Shownotes:
Jonjo Hemmens art graveyard
https://www.artstation.com/jonjo/blog/vyDZ/rain-new-tutorials-amp-files
Timothy's school
https://www.digitalartsandentertainment.be/
Alexandr Nechitaylo's portfolio
https://www.artstation.com/aenima
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...