The Beyond Extent Podcast: Recent Episodes

Beyond Extent

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/ 

Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent 

Timestamps:

0:00 Introduction

2:08 How we approach working on a new scene

10:06 Don't be afraid to change things  

19:41 Adjust your workflow according to scope, timeframe and purpose

31:15 Planning in an agile way

43:09 Streamlining your approach by prioritizing and tracking your work

53:17 Break down your tasks to get an overview and increase motivation

58:00 The  advantages of being public about your progress

1:01:51 Summary / Our top tips for planning a new project  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

BeyondExtent #Podcast #EnvironmentArt #Gamesindustry

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/ 

Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent 

Timestamps:

0:00 Introduction

2:57 At what age did you know you wanted to be an artist / defined yourself as one?

19:06 How do you gain speed when creating  full 3D environments?  

31:45 What is a trick about 3D Art you learned starting out as a junior that blew your mind?

39:31 Do you have any concerns about your future as an environment artist?

59:03  When creating a portfolio, do you have to decide between either stylized or realistic scenes?  

1:05:22 Have you ever heard of a situation when someone was sacked right after being hired because they lied or were worse than their portfolio? 1:12:27 Do you feel like the skill level required to break into the industry has gotten higher throughout the years?  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon 

BeyondExtent #Podcast #EnvironmentArt #Gamesindustry

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/ 

Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent 

Timestamps:

0:00 Introduction

2:33 Where we used to go to get feedback

7:26 Gathering feedback online vs. in person

18:49 Detaching yourself from your artwork

25:55 Handling unconstructive negativity

30:18 The best ways to ask for feedback and what to do with it  

37:10 appreciating and respecting the feedback you receive

49:03 Being honest when requesting and giving feedback

1:06:12 good feedback can be like a "cheat code"

1:15:19 Final thoughts and quick tips  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon 

BeyondExtent #Podcast #EnvironmentArt #Gamesindustry

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Happy New year Everyone!

In this one we're talking about 2020, a troublesome year to say the least, but still, there is always stuff that we can take away from it. So we're going to dig into what that was for us while also looking forward to our plans for 2021!  

More resources for environment Artists can be found: https://www.beyondextent.com/ Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent 

Timestamps: 

0:00 Introduction

2:00 Our personal "highlights" of 2020 & Learning new things during quarantine

15:40 Will working from home will become more prevalent in the future?

19:21 How the podcast started & our favourite episodes

28:39 How we have been spending time during quarantine

44:50 Our favourite games of 2020

53:09  Our plans for 2021

1:03:31 What is "the new normal" going to look like?

1:12:38 Staying creative & finding other outlets than 3D Art

1:20:08 Final Thoughts and tips for the new year  

Our work: 

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

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This time we're talking about Cyberpunk 2077, A great Immersive sim made by CDProjekt RED, makers of the fan favourite Witcher 3. But it seems that this launch wasn't without it's own issues, so let's discuss the game, what we loved about it, what definitely needs to be improved and the impact on developers.  

More resources for environment Artists can be found:

https://www.beyondextent.com/ Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent 

Timestamps: 

0:00 Introduction

2:49 Should you get Cyberpunk? [SPOILER FREE PART]

18:41 Our first impressions  

29:18 Highlighting some stand-out sidequests

43:44 Exploration and player freedom

51:21 Performance Issues

54:48 Open World and intractability

1:12:16 Thoughts on armor, crafting and damage scaling

1:24:16 Player freedom and different playstyles

1:41:21 Crunch in AAA Development

1:52:39 Some Bugs, crazy stories, and unexpected behaviour

2:05:43 Final Thoughts  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

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Paul Worster is a Lead Artist at Frontier Developments and has worked on games such as Jurassic World Evolution, Elite Dangerous and more...

Join us for our first guest episode!  

Our guest links:

Paul Worster Portfolio: https://www.artstation.com/paulworster

Frontier Development Careers: https://www.frontier.co.uk/careers 

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More resources for environment Artists can be found:

https://www.beyondextent.com/ 

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent 

Timestamps: 

0:00 Introduction

0:57 How did getting into the industry work 14 years ago?

26:52 Persistence and feedback

34:29 Starting at a new job, Impostor Syndrome, learning on the job

45:43 How getting started in 3D has become easier in the last decade

53:50 In the games industry, you're never done learning  

1:09:16  What's the difference between being a lead and a senior?

1:23:38 The effect of COVID and home office on being a lead

1:34:56 Keep challenging yourself and try new things!  

Our work: 

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  More resources for environment Artists can be found: https://www.beyondextent.com/ Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent Timestamps: 0:00 Introduction 3:54 Mentorships as alternatives to going to a game school? 7:41 Learning to focus on what will be important for your future job 23:09 Frustrating game school experiences & good and bad teachers 38:49 Quitting school - what to consider 52:31 The money question - what's the best price for your education? 1:05:05 What would our ideal game school look like? 1:22:24 Why "networking" is different from what you might think  Our work: Timothy Dries: https://timothydries.com/Johann William Loffler: https://www.artstation.com/willispoon

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... : https://www.patreon.com/BeyondExtent  

Timestamps:

0:00 Introduction and updates on our personal projects

6:29 Optimization for personal projects

9:59 Rediscovering modularity and finding new workflows

19:53 What is the future of games going to look like?

41:27 procedural generation and how it might change upcoming games

53:55 Reactive game design in Dishonored 2  & Some dreams for the future

1:15:58 Patreon Question: Collaborating on personal work  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

0:00 Introduction

1:41 Our Personal Job Interview Experiences

15:12 Preparing for an Interview - What Questions can you expect?

24:32 With what attitude should you approach a Job Interview?

28:23 What factors are going to have an impact on your interview?

32:51 Salary Negotiations: Cost of living is key!

38:50 How to handle "stereotypical" interview questions

43:01 The best quality to show at an interview is being open to learn

48:08 Tim's awkward interview story & anxiety

53:24 Patreon Question: How to combat the guilty feeling when not working  on your personal work? - Nikkita Raqcuel  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

0:00 Introduction

2:15 Our Personal Highlight: Hogwarts Legacy

5:41 Discussing the future of the Call of Duty Franchise  

10:49 The COD Cold War Trailer Controversy

15:00 Our limited Experience with Final Fantasy

16:03 Spider-Man: Making a game world fun to traverse

19:54 Upgrading to Next Gen

22:20 Deathloop: Our Expectations

27:36 The Souls Series, Escape from Tarkov, and why stakes matter

39:49 Resident Evil,  God of War, Oddworld, and PS5 pricing

46:04 Patreon Question: What is expected from a junior artist portfolio?  - Luis Mesquita  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

0:00 Introduction

2:35 Your portfolio is you - so make it stand out!

9:28 Making your portfolio as accessible as possible

16:56 Likes don't matter - but they can indicate that you did something right

21:40 Finding the right balance for your portfolio

38:39 Is it a good idea to have assets in your portfolio that aren't yours?

46:28 Using creativity to carve your own lane

51:06 Hot to present and NOT present your artwork

01:14:08 Should you change your artist name? - Antonio Dinita  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 0:00 Introduction

  • 2:28 How being humble can improve your work a lot

  • 15:48 Communication and developing friendships with colleagues

  • 20:12 Imposter Syndrome, Dunning-Kruger Effect, and self reflection

  • 28:34 there is a wrong and a right way to compare yourself to others

  • 33:55 advantages of showing adaptability at work

  • 46:58 How mobile/indie studios can be underestimated in the industry

  • 54:12 How to deal with Imposter Syndrome  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...

More resources for environment Artists can be found:

https://www.beyondextent.com/

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent

Timestamps:

  • 0:00 Introduction

  • 4:18 Discussing Ghost of Tshushima: Some story spoilers and the combat system

  • 10:27 How Ghost of Tsushima gets historic fiction and exploration right

  • 15:48 Player freedom and encouraging different playstyles

  • 23:39 Environmental Storytelling, and defining an art style to fit your game

  • 32:57 photo modes in games and appreciating a games beauty

  • 35:16 some environment art nit picks

  • 38:52 How Ghost of Tshushima handles ludonarrative dissonance

  • 43:53 Patreon Question: How do you balance your free time and your personal work?

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 0:00 Introduction

  • 4:09 Patreon Question: How do you approach the last 10% of your projects?

  • 7:49 Games: Distraction vs Inspiration

  • 12:25 Keep your vision in mind - but stay flexible about scope

  • 15:20 The importance of presenting your artwork

  • 22:54 Photography, post effects, and how to utilise them in your environments

  • 33:02 When to call a scene "done" and how to prioritise to save time

  • 40:38 how to structure and use reference more efficiently

  • 49:00 Patreon Question: Should you use video game screenshots as reference?  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 0:00 Introduction

  • 7:15 Understanding the expectations of a job opening

  • 12:42 Not hearing back when sending out applications

  • 20:14 Finding your focus

  • 27:16 The importance of communication skills

  • 31:37 Software and technical knowledge

  • 38:17 How important is work experience really?

  • 41:15 The key to success: self reflection

  • 51:48 Artist mentorships: are they worth it?

  • 58:29 Patreon Question: How do you keep in touch with peers in the industry?  

Shownotes:

The application we've been talking about:

https://jobs.smartrecruiters.com/Ubisoft2/743999661435158-junior-environment-artist-173-  

Yinuo Chen

https://www.artstation.com/artwork/Krekz9  

Stijn Van Gaal's work

https://www.artstation.com/stijnvangaal  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 0:00 Introduction

  • 1:48 Games we are excited for

  • 6:12 Reminiscing about old games

  • 11:48 The Strange Appeal of Horror Games and Horror Stories

  • 32:28 Are older games scarier?

  • 38:15 Patreon Question: Often The 3D Workflow seems very linear - can you shine some light on the back and forth in the 3D pipeline? - Ben Black  

Shownotes:

13 Game remake

https://www.youtube.com/watch?v=WJU0lA-rkwA  

Ghosts of tsushima

https://www.playstation.com/en-us/games/ghost-of-tsushima-ps4/  

Dying light 2 - Gameplay

https://www.youtube.com/watch?v=RAV3Bg5DzYk  

Junji Ito - Horror Stories

https://www.cbr.com/junji-ito-scariest-terrifying-manga-stories/  

PT

https://en.wikipedia.org/wiki/P.T._(video_game)  

Kitty Horrorgame - Anatomy

https://kittyhorrorshow.itch.io/anatomy  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to a full 100+ page "Environment Art Tips" compilation and other awesome stuff on :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 0:00 Introduction

  • 1:24 XBox Games Showcase Recap

  • 5:44 Creativity in AAA vs Indie

  • 12:04 Playing games as a dev: Can it still be fun?

  • 39:07 Patreon Question: Are people being too nice when giving feedback online to not be "harsh"?  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Shownotes:

Sony is winning the outdated console war...

https://codexentry.com/sony-is-winning-an-outdated-console-war-as-microsoft-re-invents-the-industry-around-them/  

Halo Infinite Gameplay trailer

https://www.youtube.com/watch?v=HZtc5-syeAk

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...

More resources for environment Artists can be found:

https://www.beyondextent.com/

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent

Timestamps:

  • 0:00 Introduction

  • 2:22 Far Cry 6 Announcement

  • 5:31 Working in Outsourcing: What are the benefits and the disadvantages?

  • 16:14 Meta in video games: When games develop their own economy

  • 29:53 Do you need to be a fan of the games you work on?  

  • 39:21 Patreon Question: Should I apply for multiple  openings for a studio role  or just stick with one?

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 0:00 Introduction

  • 2:46 What does it mean to be an Environment Artist?

  • 18:34 Technical limitations: Frustrating or motivating?

  • 23:54 Creating a portfolio for the job you want

  • 27:10 Different Seniorities and their responsibilities

  • 39:06 Patreon Question: How do skills of a generalist compare to the skills of a more focused artist?  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 00:00 - Introduction

  • 05:24 - Programs on the job

  • 12:02 - Will's hot take! (working upwards or forwards)

  • 16:52 - Dealing with software changes as a student?

  • 25:57 - Getting into university, concrete example

  • 36:27 - Weird analogy section

  • 30:36 - What are some of the other improvements some studios in the industry could make?

  • 41:49 - Patreon Question: What is the main focus for Environment Artists with all these new programs, do I need to shift focus to these or still focus on the "old" pipeline?

  • 53:06 - Outro and Patreon overview  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 00:00 - Introduction

  • 02:38 - Should we have more 12-15 hour games?

  • 07:03 - Blending between open world and Linear? (after talking about our fears ;P)

  • 16:51 - Is there a difference in personal enjoyment based on length?

  • 18:54 - Smaller dev teams and differences in designs

  • 21:54 - Fulfilment as a dev working on a project

  • 30:36 - What are some of the other improvements some studios in the industry could make?

  • 52:15 - Patreon Question: What's the weirdest thing you ever made for a game?

  • 59:04 - Outro and Patreon overview  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Additional Shownotes:

PlayStation Ex-Exec Calls for 12-to-15 hour AAA Games, “Elasticity” on $60 Price Point

https://wccftech.com/playstation-exec-shawn-layden-12-to-15-hour-aaa-games-price-flexibility/

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps: 

  • 00:00 - Introduction

  • 08:07 - Finding your own artstyle?

  • 14:45 - Narrowing down on what you like?

  • 21:58 - Experiment with things YOU want to do and listen to other people

  • 24:06 - Decide for yourself who to take feedback from or get inspired by

  • 28:37 - Experimentation is key

  • 33:18 - Explore other artstyles

  • 41:56 - Patreon Question: Do you have a favourite/Most inspirational artist and if so why?

  • 57:16 - Outro and Patreon overview  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Additional Shownotes: 

Artcafe with Loish https://www.youtube.com/watch?v=Sw6IzWc4aGk  

Yannick Gombart https://www.artstation.com/nini_gombino  

Geoffrey Rosin https://www.artstation.com/kikette  

Leah Augustine https://www.artstation.com/leahaugustine  

Francisco Goya - Saturn Devouring His Son https://en.wikipedia.org/wiki/Saturn_Devouring_His_Son  

Ash Thorp https://altcinc.com/

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...

More resources for environment Artists can be found:

https://www.beyondextent.com/

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent

Timestamps:

  • 00:00 - Introduction

  • 01:39 - #gamedevpaidme and our perception of wages in the industry as students

  • 09:06 - How passion and wage can often get entangled

  • 11:06 - How some studios use your passion to their advantage

  • 20:35 - The industry is getting more competitive, which means more people driving down wages

  • 21:34 - Look at the money spend and other factors

  • 29:00 - QA being underpaid and under appreciated

  • 31:08 - Job security in the games industry

  • 33:05 - Our experiences with negotiating a higher wage

  • 42:15 - Patreon Question: What would you have been doing if it were not environment/3D art?

  • 55:41 - Outro and Patreon overview

Our work:

Timothy Dries:

https://timothydries.com/

Johann William Loffler:

https://www.artstation.com/willispoon

Additional Shownotes:

Cost of living index

https://www.numbeo.com/cost-of-living/rankings.jsp

Glassdoor, finding and comparing salaries, good source for expectations

https://www.glassdoor.com/index.htm

UK Gamedev Salaries

https://docs.google.com/spreadsheets/d/1uZF-gfBDHNJE8ebDQUFy49pwrAnCMx8uf6VzNITaOKI/edit#gid=846726335

Swedish Game Dev Salaries

https://docs.google.com/spreadsheets/d/1FdkBt5bdo1zgyCI4RdBf35Swvh6oUcGWXMg4NO3GhTU/edit#gid=285082772

Spanish Game Dev Salaries

https://docs.google.com/spreadsheets/d/1afS0tGVA72vTlK2jw1QHezIVmPzBUVBi87yKQ1PcdC8/edit#gid=845521650

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Get access to our community, learn from great resources and more... :

https://www.patreon.com/BeyondExtent  

Timestamps:

  • 00:00 - Introduction

  • 02:05 - How Important is art school for your career?

  • 04:46 - How do teachers and students adapt to changes?

  • 08:22 - Fundamental differences in curriculum

  • 20:16 - Should YOU go to art school?

  • 32:23 - Patreon Question: What are your personal #3 worst and #3 best things in environment art pieces?

  • 1:01:42 - Outro and Patreon overview  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Additional Shownotes:

A thread on advice for relevant education

https://polycount.com/discussion/75049/advice-regarding-relevant-educational-background-for-3d-environment-artists  

Other ways of getting into the industry

https://www.linkedin.com/pulse/5-reasons-why-you-should-go-school-become-3d-artist-mouhsine-adnani/  

Digital Arts and Entertainment https://www.digitalartsandentertainment.be/

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found:

https://www.beyondextent.com/  

Our patreon: https://www.patreon.com/BeyondExtent  

Timestamps:

  • 00:00 - Introduction

  • 03:48 - How did we start looking for an Internship?

  • 08:55 - What did we learn from our first work experiences?

  • 12:26 - How did we put our self out there for our first job? And our first interviews?

  • 24:53 - How did we deal with moving countries?

  • 29:35 - Opening yourself up to new perspectives

  • 37:45 - Should you be afraid of asking questions?

  • 46:01 - The exciting parts of breaking into the industry

  • 54:16 - Patreon Question: What was your first experiences as an Environment Artists? What were your tasks how did you meld into the job and network?

  • 1:10:05 - Outro and Patreon overview  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Additional Shownotes:  

Gamedev map https://www.gamedevmap.com/ 

Elite 3D site https://www.elite3d.com/  

Frontier Developments https://www.frontier.co.uk/  

Digital Arts and Entertainment https://www.digitalartsandentertainment.be/

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/  

Our patreon: https://www.patreon.com/BeyondExtent  

Timestamps:

- 00:00 - Introduction

  • 03:31 -  Struggling to find the motivation to work

  • 07:54 - Working on tutorials and figuring stuff out

  • 14:48 - How did we deal with software licenses as students and beyond?

  • 33:22 - How did we deal with moving countries?

  • 51:18 - Patreon Question: How do you keep interest when doing the boring parts of your projects?

  • 1:06:17 - Outro and Patreon overview  

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Additional Shownotes:  

Timothy's work in progress for the tutorial

https://twitter.com/DriesTimothy/status/1263221072998084609  

Maya licenses update

https://knowledge.autodesk.com/customer-service/account-management/education-program/free-education-access  

Knald baker

https://www.knaldtech.com/  

Elite 3D site

https://www.elite3d.com/  

Frontier Developments

https://www.frontier.co.uk/

View Details

Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...  

More resources for environment Artists can be found: https://www.beyondextent.com/  

Our patreon: https://www.patreon.com/BeyondExtent  

Timestamps:

  • 00:00 - Introduction

  • 00:46 - Unreal Engine 5 Announcement

  • 09:23 - How will other studio's and engines react to this?

  • 23:06 - Going through our older work

  • 26:44 - How important are UV's and should you show them?

  • 33:10 - Building up meshes in a logical way

  • 42:53 - Getting to work in games

  • 1:02:27 - Outro and Patreon overview  

Our work: Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon  

Additional Shownotes:  

Unreal Engine 5 Announcement

https://www.youtube.com/watch?v=qC5KtatMcUw  

Digital foundry deep dives into Unreal Engine 5

https://www.youtube.com/watch?v=IIdn6yNdHMY

https://www.youtube.com/watch?v=iIDzZJpDlpA

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First job in the industry, Crunch and different approaches to university.

More resources for environment Artists can be found: https://www.beyondextent.com/

Our patreon: https://www.patreon.com/BeyondExtent

Timestamps:

  • 00:00 - Introduction

  • 00:43 - Future plans for beyond extent

  • 02:05 - Working from home, setting up home office

  • 04:09 - Balance between management and art

  • 07:45 - How do you overcome the tedious parts in your project?

  • 12:25 - Crunch, working conditions and passion

  • 18:06 - Getting to work in games

  • 22:10 - Did you feel pressure when getting into the industry?

  • 27:20 - University, Personal work and being intimidated

  • 36:22 - Imposter syndrome and hidden artists

  • 40:20 - How intimidating was your first job?

  • 48:53 - Patreon Question: Wat was your dream studio? Was it Ubisoft?

  • 1:00:00 - Outro and Patreon overview

Our work:

Timothy Dries: https://timothydries.com/

Johann William Loffler: https://www.artstation.com/willispoon

Additional Shownotes:

Jonjo Hemmens art graveyard

https://www.artstation.com/jonjo/blog/vyDZ/rain-new-tutorials-amp-files

Timothy's school

https://www.digitalartsandentertainment.be/

Alexandr Nechitaylo's portfolio

https://www.artstation.com/aenima

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Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...