Power Source: Recent Episodes

Max K. H.

Max K. talks about old-school games, game design, programming, Gaming Industry Drama, art, nostalgia for a time they never experienced, and anything else video game related

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In this episode, I talk about the changes made to the combat styles system is Star Wars: The Old Republic, what each combat style does, and how it may affect gameplay

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In this episode I talk about a movie I just saw. Spoilers beware!

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in this episode I exhaustedly rant about how modern games are feeding gambling addictions in childen.

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In this episode, I discuss a couple video games and video game related movies i've seen. spoilers ahead!

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In This Episode, I talk about what i think makes doing damage in games "feel good" for the player

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WARNINGS: Spoilers for Doki Doki Literature Club, talk of Suicide, Self Harm, Abuse, and Depression

In this episode I look back on a Dating Simulator Indie Game that rocked the internet in 2017.

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Power Source Podcast: Episode 15: Star Wars: Jedi Knight: Jedi Academy: A Review (the too many Colons Episode)

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I'm back from hiatus. in this podcast, I talk about XIII, a comic-book inspired steath FPS from 2003. I talk about design choices, game play, and the 2020 remake.

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In this episode I talk about how money affects gamers, capitalism and greed, and how games have become increasingly more bare-bones with the inclusion of subscripton models and microtransations.

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in this episode i go over Remakes, Remasters and Rereleases, how they affect gaming communties and gamer's opinions.

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In this Episode, my brother and I discuss his favourite game series and one I find personally interesting, Portal and Portal 2

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This is a long one folks. we go over the history of choices in games, idea of free will in games, and what makes choices feel good.

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in this episode, i give my thoughts on my personal experience of  Fallen Aces' gameplay, graphics, weapons, enemies, level design and overall opinion on the game so far.

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in this episode, i give my thoughts on my personal experience of Postal: Brain Damaged's gameplay, graphics, weapons, enemies, level design and overall opinion on the game so far.

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In this game we talk about Undertale and Deltarune, Minecraft, Five Nights At Freddy's, Stardew Valley, and other independent games we love (both popular and unknown)

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in this episode, it talk about open world game design and the different ways of creating that type of game.

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Feat. Hirae and Jay

in this epsiode we talk about Hunt Down The Freeman and Postal 3, two extremely buggy source engine games with a rough development and final products.

this is probably part 1 since we didn't get to talk about everything planned.

for Ben: I start talking around the 35 minute mark (whoops)

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In this game we discuss how the strive for realism in games has changed the industry and titles such as Red Dead Redemption 2, Cyberpunk 2077, Psychonauts, and Selaco.

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In This Episode, We have two guests, Jay and Hiraeth, and we talk about how movies and tv depict video games, what they might get wrong, and how "Nerd Culture" has changed over the past decade

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in this episode we have a special guest, Jay. 

we talk about personality in games, level design, and controversies in video games

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in this first episode, I talk about a short history of the First Person Shooter (FPS) genre

main points: Id Software, Doom, Quake, 3D realms, Duke Nukem, Blood, Valve, Half Life, and why gaming is important to me.