The crew of Voraad Games are a bunch of gaming geeks based in the Puget Sound region of Washington State. They've designed board games, beers, and prosthetic thumbs. Now they're throwing their hat in the podcast game, so please join them as they play a sometimes weekly actual play podcast of tabletop roleplaying games, discuss life, and make each other laugh by telling bad jokes.
Combat continues for the party, where they are fighting a group of thugs who are protecting their property.
The group lets little Brian know what happens to his father. Afterward, they begin their trip to return to Meeker Farm, where they encounter a very unusual machine.
After surviving their first round of combat and ascending deeper into the tunnels, the group meets a formidable foe, and there is confusion about fighting it or ignoring it.
The group meets a scientist, who is responsible for the enlarged ants. He asks the group to help him solve the issue and promises a reward. Will the reward be worth it?
The group agrees to assist little Brian in finding his father and descend into the underground tunnels. Brian also reveals the troubling weapon the ants are equipped with.
After securing the GECK and deciding on their next step, the party is met by a stranger, who asks them for assistance.
After the group dispatches Dr. Wren, they get a bit stronger. They also locate the G.E.C.K. and discuss what to do with it.
The group finally catches up with Dr. Wren, who greets them by shooting at them from the rooftop of a fuel station.
After surviving the doctor's betrayal of the team, Frankie's loyal dog, with the scent of Dr. Wren in his nose, leads the team into the east side suburbs in pursuit of the traitor synth.
Just as the group defeated an attacking nanny bot, Dr. Wren opens the door to let some goons in and betrays the group as they close in on the G.E.C.K.
A knock on Kelly's door awakens him from a deep sleep. It is Clements, who asks why the group is looking for him. Now it's time to deliver the bad news to him.
The team settles into the Underground to stock up on supplies and mingle with the locals. Shopping, dining, and an angry crowd distract them from their primary objective.
The group manages to escape the sewers, then they discover a new business model that offers fresh meat.
Continuing their quest to reach the Seattle Underground, the team meets the queen of the sewers, and she is MAD!
The safest way to get to the Seattle Underground starts... underground. Dr. Wren leads the team through a sewer passage to avoid the horde of super mutants roaming the downtown areas.
The gang realize they are short on food, and with the recommendation of the good doctor, they travel to a Super Duper Mart, where they do some post-apocalyptic grocery shopping.
The gang from Meeker Farm enters a vehicle repair shop, where feral ghouls greet them by attacking them. For one party member, luck just isn't on their side.
The group expands its population by one and mourns the loss of a kind vault dweller. They experience hunger, radiation storms, and bad music as they start their journey to downtown Seattle.
The survivors from Meeker farm investigate nearby gunfire and run into a couple of people that are wearing suits from the vaults. Are they friends or foes?
A rag-tag group of survivors in nuclear post-apocalyptic America learns to live together and how to grow food from the ground through something called "farming".