Wilson Sonsini - Electronic Gaming Podcast: Recent Episodes

Wilson Sonsini - Electronic Gaming Group

Wilson Sonsini’s Electronic Gaming Group has worked with clients throughout the digital gaming sector, from design firms and publishers to component manufacturers and online gaming providers. This podcast series takes a closer look at the start-up world of gaming companies. What do game founders care about? What should they care about? What are the common pitfalls and traps to avoid? Each episode features a different Wilson Sonsini lawyer chiming in with their area of expertise to help guide game companies to success.

This communication is provided as a service to our clients and friends and is for informational purposes only. It is not intended to create an attorney-client relationship or constitute an advertisement, a solicitation, or professional advice as to any particular situation.

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Host Mary O’Brien sits down with Tyler Cloutier, founder of Clockwork Labs, and Wilson Sonsini partner John McGaraghan to discuss the groundbreaking decision to open source BitCraft.

Conversation Highlights:

  • Introduction to BitCraft
    Tyler shares insights on BitCraft Online, a massively multiplayer online role-playing game (MMORPG) centered around survival crafting and community interaction.
  • Understanding Open Source Versus Source-Available
    John explains the distinctions between open source and source-available software, highlighting the implications for developers and users.
  • Community Engagement and Software Development
    The discussion covers the benefits of community involvement in software development, including bug detection, feature enhancement, and collaborative innovation.
  • Legal Considerations in Open Sourcing
    Tyler and John discuss the legal framework surrounding open-source projects, including copyright ownership, contribution agreements, and the importance of protecting intellectual property.
  • Future Vision for BitCraft
    Tyler outlines the long-term goals for BitCraft and how open sourcing its code can foster a vibrant community of developers and players.

Meet the host and this episode’s guests:

  • Tyler Cloutier
  • John McGaraghan
  • Mary O’Brien

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country, or other appropriate jurisdiction.

Learn more about Wilson Sonsini’s Electronic Gaming Group, https://egg.wsgr.com/.

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Host Mary O'Brien is joined by Wilson Sonsini regulatory partner Georgia Ravitz and senior counsel Scott Cohn as they discuss the U.S. consumer product safety laws and considerations for e-gaming companies.

Conversation Highlights:

  • an introduction to Georgia Ravitz and Scott Cohn, and their summary of the U.S. Consumer Product Safety Commission (CPSC) and the Consumer Product Safety Act (CPSA),
  • an overview of gaming companies' responsibilities in relation to CPSA,
  • a background on "substantial product hazard" and other defect analysis,
  • understanding the concept of voluntary reporting and sources of reportable information,
  • insight into timeliness of filings and reporting to the CPSC, and
  • key considerations for gaming companies navigating through potential consumer product safety issues.

Meet the host and this episode's guests:

  • Mary O'Brien
  • Georgia Ravitz
  • Scott Cohn

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country, or other appropriate jurisdiction.

Learn more about Wilson Sonsini's Electronic Gaming Group, https://egg.wsgr.com/.

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Host Mary O'Brien is joined by Wilson Sonsini technology transactions partner Gary Greenstein as she interviews SonyAI attorney and Wilson Sonsini alumna Tiffany Georgievski to discuss artificial intelligence (AI) and the gaming industry.

Conversation Highlights:

  • Tiffany Georgievski’s career path and focusing on AI,
  • a primer on Generative AI,
  • AI and the gaming industry-a history and modern application,
  • the evolution of AI and player experience,
  • potential legal risks of AI in gaming, and
  • key considerations in the current wave of Generative AI in gaming.

Meet the host and this episode's guests:

  • Mary O’Brien
  • Gary Greenstein
  • Tiffany Georgievski

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country, or other appropriate jurisdiction.

Learn more about Wilson Sonsini's Electronic Gaming Group, https://egg.wsgr.com.

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Host Mary O'Brien is joined by Wilson Sonsini corporate partner Craig Sherman as she interviews Bungie General Counsel Don McGowan to discuss forging strong attorney-client relationships.

Conversation Highlights:

  • Don McGowan's career path,
  • what it means to be a General Counsel,
  • forming attorney-client relationships and ethical obligations,
  • factors to consider when choosing an attorney to represent them,
  • best practices to maximize value from law firm relationships,
  • building trust between attorneys and clients,
  • takeaways from Bungie's recent acquisition by Sony, and
  • advice to gaming companies when engaging or working with attorneys.

Meet the host and this episode's guests:

  • Mary O'Brien
  • Craig Sherman
  • Don McGowan, Bungie ​​​​​​​

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country, or other appropriate jurisdiction.

Learn more about Wilson Sonsini's Electronic Gaming Group, https://egg.wsgr.com/.

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In this special episode, Wilson Sonsini corporate partner Jonathan Chan interviews Justin Woodward, co-founder and creative director of Interabang Entertainment, co-founder of the Media Indie Exchange, the founder of Black Voices in Gaming, and the lead adviser on the Black Game Dev Fund.

Conversation Highlights:

  • the state of gaming and publishing and the current market,
  • financing trends for developers,
  • working with publishers,
  • managing intellectual property assets,
  • insight into the new gaming platforms,
  • AI within gaming and its impact on independent developers, and
  • an overview of Black Voices in Gaming and the state of underrepresented developers in the gaming industry.

Meet the host and this episode's guest:

  • Jonathan Chan
  • Justin Woodward

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country, or other appropriate jurisdiction.

Learn more about Wilson Sonsini's Electronic Gaming Group, https://egg.wsgr.com/.

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Host Mary O'Brien is joined by Wilson Sonsini technology transactions partner Barath Chari as she interviews Parth Naidu, founder and CEO at SIDO, an e-sports research group, to discuss the legal issues in e-sports gaming.

Conversation Highlights:

  • an introduction to Barath Chari and Parth Naidu and their experience in the gaming industry,
  • the evolution of e-sports industry,
  • the growth of e-sports and legal considerations,
  • insight into dynamics of players and e-sports organizations,
  • key points when negotiating player contracts,
  • intellectual property challenges and opportunities in e-sports,
  • a background on gambling and e-sports and gambling's effects on the e-sports industry, and
  • looking ahead, what will e-sports look like in the next decade?

Meet the host and this episode's guests:

  • Mary O'Brien, Wilson Sonsini
  • Barath Chari, Wilson Sonsini
  • Parth Naidu, Founder and CEO at SIDO

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country, or other appropriate jurisdiction.

Learn more about Wilson Sonsini's Electronic Gaming Group, https://egg.wsgr.com/.

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Host Mary O'Brien interviews Wilson Sonsini technology transaction attorneys John McGaraghan and Andrew Poling to discuss open source software and considerations for gaming companies.

Conversation Highlights:

  • an introduction to open source software,
  • different types of open source and use in the gaming industry,
  • risks of open source, and
  • best practices to maintain compliance with open source.

Meet the Host:

  • Mary O'Brien ​​​​​​​

Learn More:

  • John McGaraghan
  • Andrew Poling
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.

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Host Mary O'Brien interviews Wilson Sonsini antitrust and competition attorneys Thomas Pflock and Brendan Coffman to discuss antitrust laws and potential impact for gaming companies.

Conversation Highlights:

  • an introduction to antitrust and competition laws,
  • antitrust relevancy to start-up/early-stage companies,
  • regulatory considerations for gaming companies,
  • recent deals and their regulatory impact, and
  • antitrust and competition and gaming in the metaverse.

Meet the Host:

  • Mary O'Brien ​​​​​​​

Learn More:

  • Thomas Pflock
  • Brendan Coffman
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.

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Host Mary O'Brien interviews Wilson Sonsini partner Paul Gadiock exploring the convergence of the gaming and healthcare industries. 

Conversation Highlights:

  • Electronic gaming moving into digital healthcare
  • Overview of the FDA and government regulations surrounding healthcare
  • Implications of misclassification: wellness vs. medical device
  • Regulatory strategy for gaming founders: seeking and obtaining FDA approval, and other considerations

Meet the Host:

  • Mary O'Brien

Learn More:

  • Paul Gadiock
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.

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Host Mary O'Brien interviews Wilson Sonsini partner Adam Shevell, and their conversation takes us through the wild, wild west of non-fungible tokens (NFTs).

Conversation Highlights:

Adam's passion for video games has been prevalent throughout his life carrying over into his career today. This episode's highlights include:

  • What are NFTs?
  • Commercializing NFTs—purchasing and selling these assets as well as claiming ownership
  • Recent NFT adoption in games
  • An introduction into the metaverse
  • Legal considerations for adding NFT into games

Meet the Host:

  • Mary O'Brien

Learn More:

  • Adam Shevell
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.

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Host Mary O'Brien talks to Wilson Sonsini partners Aaron Hendelman and Gary Greenstein as they dig into copyrights and trademarks in gaming. 

Conversation Highlights:

  • Copyright and trademark protections for gaming founders— what are they, and when to establish ownership?
  • Adding third-party assets to games and relevant agreements and licensing considerations.
  • What does trade dress protect?
  • What is "Fair Use?"

Meet the Host:

  • Mary O'Brien

Learn More:

  • Aaron Hendelman
  • Gary Greenstein
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.

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In this episode, host Mary O’Brien chats with Wilson Sonsini partners Barath Chari and Jason Storck as they highlight employment considerations for gaming founders. 

Conversation Highlights:

  • Classification—Employee or Contractor
  • Global workforce—team members outside the U.S. and laws that apply
  • Agreements to protect the company's intellectual property
  • Legal issues with remote work including taxation and cybersecurity

Meet the Host:

  • Mary O'Brien

Learn More:

  • Barath Chari
  • Jason Storck
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.

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In this episode, host Mary O’Brien interviews Wilson Sonsini partner Scott McKinney as he provides a general overview of intellectual property (IP) rights and why it matters for gaming founders.

Conversation Highlights: 

As a gamer himself, Scott delves into the various ways to protect a gaming company, including:

  • building off a platform engine to open-source software;
  • establishing IP ownership and relevant agreements in securing rights; and
  • other legal implications and risks founders would run into at a very early stage.

Meet the Host:

  • Mary O'Brien

Learn More:

  • Scott McKinney
  • Wilson Sonsini's Electronic Gaming Group

The information in this podcast episode is for general information purposes only and may not reflect current law in your jurisdiction. Nothing in this podcast should be taken as legal advice for any individual case or situation, and this information is not intended to create, and receipt or listening does not constitute, an attorney-client relationship. No listener of this episode should act or refrain from acting on the basis of any information included in, or accessible through, this episode without seeking legal or other professional advice from an appropriate licensed professional in the recipient’s state, country or other appropriate jurisdiction.