Tri Tac Games Podcast - Tri Tac Games Podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.
In this episode, we start our three part series on Xenoarchaeology in FTL:2448 universe. We cover the types of people who go out into the galaxy and go looking for alien relics and hopefully not get killed by them.
This week we finish our investigation of the world of woe that befalls the long lived (immortals) as well as the privations of time travel.
This episode, we talk about what happens when Santa Claus makes an unexpected left hand turn and ends up in the skys of the Hardwired Hinterland! What does the jolly old elf do when he is literally in another universe? And what do the denizens of the Hardwired Hinterland do when presents “From Santa” start appearing?
Tune in for another fun episode of the Tri Tac Games Podcast as we do our Christmas episode!
New: Tri Tac Games Discord Server
This week we finish up with the immortals and move on to time travellers and their issues.
This week we look at the pluses and minues of being a long lived or immortal character. We will also consider the life of the time traveller since they have many issues in common with immortal characters.
This week we fnish our investigation of how Bureau 13 would deal with the second world addition to the B13 universe.
So the question is “What does the Bureau make of the second world?” how does it respond and what is it willing to tolerate?
This week we finish our investigation of how to keep the supernatural secret in Bureau 13.
Ever wonder how to keep a secret - secret? This week we discuss the many methods for hiding the supernatural and thwarting villans but not letting butter melt in our mouths.
Join us as we talk to Melody Natcher, head of Tri Tac Games about the futureof Tri Tac as well as reminisce about the history of the podcast itself. Joined by Mark Kinney of All Games Considered and former host Peter Bryant, now of the MythWits.
This week we finish our discussion of how it would be to discover the world of the Animorphs. Be sure to listen next weed for our 400th episode.
This week we begin our discussion of what awaits the Fringeworthy when they find a portal to the world of the Animorphs.
This week we finish our second pass at the Second world sourcebook that has been added to Bureau 13 canon.
This week we begin our discuassion of who or what in the Bureau 13 world knows of the second world and how that affects play.
This week we continue to create the best magic system. We discuss artifacts and what they do in the game.
This week we finish our exploration of what it would be for a fringeworthy team to arrive in the events of the Supernatural TV series.
This week we begin our exploration of IDET visiting the earth of the Supernatural TV show.
This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.
This week we finish our exploration of what it would be like to be a fringeworthy team in the Final Fantasy world.
This week we continue our exploration of what it would be like to be a Fringworthy team, entering the final fantasy world.
This week we begin our exploration if what it would be like to be a Fringeworthy explorer in the Final Fantasy universe.
There have been a number of memorial shows about the passing of Richard Tucholka of Tri Tac Games. We, who worked closest with him for a lifetime decided to talk about how creative, revolutionary, and visionary Richard was in his life and career as our memorial to him.
When we released the D20 Modern edition of Bureau 13, we included a number of NPC’s from the Second World Sourcebook which was OGL. Now we’ll tell you how to use the entire OGL portion of the supplement in your Fringeworthy campaign.
When we released the D20 Modern edition of Bureau 13, we included a number of NPC’s from the Second World Sourcebook which was OGL. Now we’ll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.
When we released the D20 Modern edition of Bureau 13, we included a number of NPC’s from the Second World Sourcebook which was OGL. Now we’ll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.
We continue to create the perfect magic system. We ask the question “How do you acquire magic spells and cast them?”. Listen in as we find out!
We continue our quest to create the perfect magic system. The question before us is, “Where do spells come from?”, and we do our best answer that.
This week we finish our exploration of what kind of trouble the Fringeworthy can get into as they step through the portals into the world of Harry Potter.
This week we continue to discuss what happens when the Fringe explorers first step into the Potterverse.
Sorry about the delay. Apparently I thought there were other episodes scheduled before these and nobody told me we had dead air.
Anyways. Welcome to the potterverse you fringeworthy explorers.
This week we continue part 2 of our second development session of the new magic system.
This week we finish our just beginning discussion of how to incorporate Fringeworthy into Crash Bandicoot’s crazy fantasy, high magic tech world.
This week we begin to talk about adding another great world to your Fringeworthy adventures and how to incorporate Spyro the Dragon into your game.
This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.
This week we begin a new project: Create the perfect magic system for a rpg. We first explore how magic is done and the ramifications of the method to cast magic.
This week we finish making our alliance with Gengis Kahn of this alternate. Then it’s back to Pokemon world and exploring the jungle again.
This week we continue exploring strang new worlds, leaving the pokemon world behind for now.
This week we start our second actual play session of fringeworthy on the pokemon world. Our pokemon citizens have discovered a strange 25 foot ring and someone riding an enormous wolf creature coming out of it.
This week we finish our discussion of How to use the Paizo Pathfinder property of Golarion in the Fringeworthy Universe.
This week we continue our discussion of how to play in the Pathfinder world of Golarion in the Fringeworthy game. We cover more of the species you might encounter and why UNIDA would want to contact the worl of Golarion.
This week we begin our discusion of how the Paizo Pathfinder property of Golarian fits into the Fringeworthy universe. Trav leads the discussion, as he is our resident Pathfinder expert.
This week we conclude our preliminary campaign discussion of B13 Prime Santa moving out into the multi-verse. When he visits British Empire Prime he is abducted by the Mad Monk himself. Can the Fringeworthy rescue him? What sort of problems will get in the way? And what about a certain consultuing detective? Adventure awaits!
Have a very Merry Christmas!
This week we begin a B13 adventure campaign where Santa of B13 Prime decides to spread his cheer to other alternate earths in the Multi-Verse. And who are you gonna call? Fringeworthy! Your team becomes Santa’s Little Helpers!
What could go wrong?
St. Nicholas ©2016 Ben Hatke
This week we finish our discussion of heroic play with an emphasis on how heroic oriented organizations in rpgs can drive heroic play. A little shorter but that’s how it worked out in the segments.
This week we continue our discussion about Heroic Play and how rpg systems can encourage heroic play.
This week we start our discussion of what is heroic play and why isn’t there more of it in rpg games.
This week we finish our exploration of how to play Fringeworthy in the Legend of Zelda game world and how it would affect that world.
This week we continue to explore how to play Fringeworthy in the video game world of Legend of Zelda
This week we begin our discovery of how to play Fringeworthy in the Legend of Zelda game world.
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This week we start our 8th Season and finish our exploration of colonization on the Fringepath.
This week we start our exploration of the various types, means, and reasons for colonization of the Fringepaths.
This week we conclude our investigation of how ancient and thought dead gods operate in the modern world of Bureau 13.
If you are going to Con on the Cob in Akron, Nov 10th be sure to get into the Pokemon World game run by Trav and Pixie.
This week we investigate how gods thought to be false or long dead operate in the Bureau 13 game.
This week we begin our exploration of whether the Star Trek Prime Directive would work in Fringeworthy. What would it take to make it work? What are the challenges?
If you’ve ever wondered if you could explore the robotech universe, this is the episode for you.
This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.
This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.
This week we finish our discussion of bureau 13 agents stalking the night fantastic under the ocean or up the creek.
This week we continue to talk about our X-team, Team Nemo, and other topic of underwater exploration and supernatural policing.
We continue our bureau 13 underwater adventures by examining the tech necessary to have these kind of adventures long term.
This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.
This week we return to our Fringeworthy Actual Play that took place in the Pokeon world. We square off against an evolved pokemon and find something shimmering nearby.
This week we continue our discussion of adventuring underwater. After this we will take a short break and then come back with more to finish this topic.
This week we start our investigation of how to run adventures that take place underwater. What kind of threats are there? Where do they take place? Does b13 have a right to intervene?
This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.
This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.
This week we finish our basic discussion of the game concepts in Tri Tac’s space game FTL 2448
This week we regret the passing of a good friend, Terry Williams of Detroit.
We begin our discussion of the Tri Tac Games RPG FTL 2448
This week we finish our discussion of Bureau 13 policing more than the US and taking it to the stars!
This week we continue our discussion of how Bureau 13 fights back against alien threats.
Bureau 13 is usually played in the continental US., but supernatural threats come from any direction including up. This week we begin our discussion of how Bureau 13 fights threats from any direction, terrestrial or otherwise.
Not everyone who gets trapped in the Weird Zone becomes a scavengers. Sometimes they become Pirates and prey on the rest.
Not everyone who gets trapped in the Weird Zone becomes a scavengers. Sometimes they become Pirates and prey on the rest.
This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.
This week we start or discussion of those brave souls who raise their children to become B13 agents.
This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.
Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology. This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries. We continue our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.
Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology. This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries. We begin our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.
This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.
This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.
This week we begin our exploration of what it would take to play Fringeworthy in the Star Trek Universe.
This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
This week we finish our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.
This week we continue our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.
This week we begin our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.
This week we finish our review of Tri Tac games new product: Murderhoof. It is a parody science fantasy of the my little pony IP where the ponies are very bad indeed.
This week we start our review of Tri Tac’s new game Murderhoof: an invasion of pretty, pretty ponies and terror.
This week we complete our discussion of the Pokemon Universe and how to adventure in it, especially with Fringeworthy explorers.
This week we welcome our new host Pixie and talk about adventuring in the Pokemon universe.
We finish another session of make up a workable adventure in 30 minutes. Listen as John, Trav, and Bruce try to outdo each other in adventure design.
We have another session of make up a workable adventure in 30 minutes. Listen as John, Trav, and Bruce try to outdo each other in adventure design.
This week we finish our 300th episode recording. In addition to our retrospective of our podcast history we also recorded a standard episode on time travel adventures for Bureau 13. This is that final part.
This week we continue celebrating our 300th episode by talking about what inspires us in our gaming. Then we kick off our discussion of how to detect a time travel incursion in Bureau 13 (or any other game).
It’s the Tri Tac Games Podcast 300th Episode!
We finally made episode 300. Its been a run of over 6 years. We feel proud of our accomplishment and hope you also agree that we’ve brought to the awesome to you our listeners. This week we being our look back and forward regarding the Tri Tac Games Podcast.
This week we finish our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.
This week we start our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.
This week we finish our discussion of why the killer robots at Noram haven’t cut a path of destruction across the Hard Wired Hinterland
Sorry about the delay. Our hosting site wouldn’t let me upload for a few days.
This week we begin our investigation of why the Killer Robots of Noram haven’t taken over the Hard Wired Hinterland.
This week we finish our review of Tri Tac’s new game Ez Space. An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be. Lots of aliens, butt blasting rockets, colonies, etc.
Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.
This week we continue our review of Tri Tac’s new game Ez Space. An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be. Lots of aliens, butt blasting rockets, colonies, etc.
Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.
This week we begin our review of Tri Tac’s new game Ez Space. An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be. Lots of aliens, butt blasting rockets, colonies, etc.
This week we finish our in-depth discussion of the menace presented in Portals 4: The Coptics.
Sorry if you’ve been following our Hindu/Arabian Nights adventure. Too many files have gotten accidentally deleted. I’ll be glad to summarize if you contact me.
This begins our adventure where the Victorian Earth (+3 Prime) has been attacked by Martians much like H.G. Wells story, The War of the Worlds. Her Majesty’s Trans-Etheric Expeditionary Services (HMTEES) has contacted IDET (the Interdimensional Exploration Teams) asking them to pay back the favor where they saved Earth from being locked away forever from the Fringepaths by the Fringe Pirates in the Battle for Hatsumi Base.
Our team is just a small part of that response.
In this episode they use the advanced crystal key function Ghost Transfer to become immaterial and explore a Martian Cylinder landing site in the middle of Boston, Massachusetts. At this point any information about the martian threat is critical information. < [...]
This week we follow up our examination of Portals 4 with a continued in-depth discussion of the menace presented there: The Coptics.
This week we follow up our examination of Portals 4 with an in-depth discussion of the menace presented there: The Coptics.
Trav and Bruce went to Gencon and had a great time with Steve Wollet. We talk about what we saw and how Tri Tac Games were awesome there.
This week we finish probing the underworld of Fringeworthy exploration and interdimensional relations.
This week we begin our exploration of that special group of Fringeworthy who do what needs to be done and seem to answer to no one.
This week we finish our exploration of how to bring the look and feel of anime into your rpg.
This week we continue our exploration of how to bring the look and feel of anime into your rpg.
This week we begin our exploration of how to bring the look and feel of anime into your rpg.
This week we finish our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?
This week we continue our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?
This week we begin our discussion of how courage fits into Roleplaying games. Can it actually work? Do we want it to work? What systems support it?
This week we finish our review of Tri Tac Games newest product: Huradicator: the machine wars!
This week we begin to review Tri Tac Games newest product: Huradicator: the machine wars!
This week we finish policing interdimensional incursions. What causes them? What evidence do they leave behind? How does Bureau 13 know they are coming and send a team?
This week we explore the notion of interdimensional incursions. What causes them? What evidence do they leave behind? How does Bureau 13 know they are coming and send a team?
This week we finish our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.
This week we begin our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.
This week we finish our discussion of how maps interact with the gm and players to produce a superior game.
Resources: Groups: Map-Making In Games The Library of Gaming Maps Cartographer’s Guild
Software and Map generators: Hexographer
This week we explore how different maps can change how you think about your adventure and world. How the information on a map however innocent can inform the player and change the direction of the adventure.
Resources: Groups:
We continue to try to get to the Brass Monkey Ball. And there will be blood. Oh Yes.
Please visit the folks at Bully Pulpit games to check out Fiasco!
You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage! —-more—-
Final images from the game:
The Tilt Table result!
The Final Play![...]
John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting. We all got together and decided to try it out. We had a great time and we think it’s entertaining. Let us know if you agree.
On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out Fiasco!
You can get a free copy of the Brass Monkey Ball from the Tri Tac Games webpage!
Sorry about some of the audio quality. I was overloading my microphone and nobody told me so it is a little distorted. —-more—- Here are the screenshots of the play mats for the game:
This week we finish our examination of what happens when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy. This discussion is applicable for any world where these powers were suddenly revealed. Does the government try to suppress? Are they a threat to the common man? To decency? To privacy? What new laws will be enacted? Will people be put out their jobs? All this and much much more.
This week we examine what happened when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy. This discussion is applicable for any world where these powers were suddenly revealed. Does the government try to suppress? Are they a threat to the common man? To decency? To privacy? What new laws will be enacted? Will people be put out their jobs? All this and much much more.
This week we tried an experienent. 4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, or places (set of 3) given to them by another host. The results can be heard here and downloaded from the Fans of Fringworthy facebook page or email a host if you don’t do facebook. Hope you like them.
A while back we did an episode called “What’s on your character sheet?”. One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.
A while back we did an episode called “What’s on your character sheet?”. One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.
This week we conclude our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
This week we continue our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
John Reiher was featured on the latest episode of Mythwits. this is the audio only version. If you would like to see the video version please use this link:
http://youtu.be/5YhtZlXDAHU
This week we begin our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
Our good friends over at the Sunday Skypers played the Fiasco playset that John Reiher created for the HardWired Hinterland game. Give it a listen. It is sure to be hilarious.
This week we conclude our discussion of a world where most cats are sentient and many are human like. They outnumber us, so why don’t they rule us?
This week we begin our discussion of a world where most cats are sentient and many are human like. They outnumber us, so why don’t they rule us?
Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try to eat up the next 2 weeks of time and ditch Jason back on Hinterpol for a sizable sum.
This week we begin our discussion of how much it took to build Hatsumi Base and how much it takes to keep it going. This is followed by a more generalized discussion of what revenue is available to run IDA.
Welcome to the Christmas episode! This week we finish our discussion of what the winter solstice would be like on various alternate earths where Christianity isn’t the predominate religion.
Welcome to the Christmas episode! This week we start our discussion of what the winter solstice would be like on various alternate earths where christianity wasn’t the predominate religion.
This week we start our discussion of what helps and hinders on your character sheet. what needs to be right in front and what is better on the GM’s screen instead.
This week we start our discussion of what helps and hinders on your character sheet. what needs to be right in front and what is better on the GM’s screen instead.
Dan has a showdown with the Wolfe Brothers at the Airport.
Ben Reiher agonizes about how to keep Jason from further harm after his surgery from gunshot wounds.
We use the Clockwork Drama cards which allow the players to significantly alter the events in the game. They get 5 at the beginning of each session and can play 1 each during the session.
Dan makes his way with Waco to the Six Gun Junction airport to confront the Wolfe Brothers who have been funding all the attacks against them
Ben and the rest have a tense night at the hospital as Jason is in surgery to repair his gunshot wounds and multiple gunman attacks continue.
In the middle of all this death, a new life blossoms.
We join our erstwhile explorers when they find themselves facing off with scaly creatures from the dim reaches of the past! Join the the Whartson Hall Aethernauts in their further adventures in the Weirdzone!
http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/ForgottenFuturesV_01.mp3
Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past!
Certainly not Richmond, possibly not 1893: The h [...]
Across the pond, some canny Brits have started playing Weirdzone. The folks of RPGMP3.com have two sessions under their belts, and this is the first session.
Wow! 250 episodes by my count of course. The site says we have over 300 but I only count the ones that matter. [grin].
Anyways, one of our listeners wanted to know why we haven’t created an animation bible so that our games could be made into an animated movie or tv series. So we talk about that very possibility with the hosts and Richard Tucholka, creator of the Tri Tac games.
Rome never fell and rules most of the known world in the 15th century Alternate Earth. This week we finish our discussion of this fringeworthy race and member of the alien corp.
Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here’s the Wikipedia article on the subject: Sugarcane
Rome never fell and rules most of the known world in the 15th century Alternate Earth. Part 2
Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here’s the Wikipedia article on the subject: Sugarcane
Sorry about the lateness in this post, but I had to recover the Main document after I had an issue with some tables. I was also up last night, Sunday, working on new sections. The book is 171 pages as of today, over 72,000 words and it’s still growing. I didn’t get much of my list from last time done, as I realized that I needed to merge in a lot of stuff from the d20 book. That also means rewriting and rewording text, so that it adheres to the Savage Worlds’ rules. Here’s the list of stuff I didn’t get to, as I found more productive work elsewhere.
Rome never fell and rules most of the known world in the 15th century Alternate Earth.
Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here’s the Wikipedia article on the subject: Sugarcane
Here’s how things progressed and not progressed on the Savage Worlds Fringeworthy rules:
For last week:
This week we finish our discussion of what it would take to bring the World of Darkness RPG into a Bureau 13 campaign.
OK, so update for this week. I’ll save the podcasts for big announcements. So progress this week:
This week we begin our discussion of how to bring the monsters and mayhem of World of Darkness into a Bureau 13 campaign.
This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules.
Things to do next week:
This week we start answering questions posted on facebook, our podbean streaming site, and the tritagamers.com forums.
This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules.
We finish our series: adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?
Due to a computer failure I’ve not been able to record the sessions that followed this one. So I will summarize the events that followed.
The Tinkerman Transport Company (TTC) flew to Six Gun Junction, the primary city of Little Texas.
There they got in contact with Petrolux Oil Company that works the sole oil well in the Hinterlands to get some quality, high temperature oil as detailed in Tinkerman’s notebook.
They checked on the order for the finely tooled seat covers that the professor had left with Hempstead Fine Leather Goods and found it finished but warehoused, so they ordered it brought to the store for inspection.
They went to The Foundry to purchase some more weapons but found little to their liking since most weapons were designed to fit in well for the 1890’s time period that Little Texas emulates.
A surprise visit from a stranger prompt [...]
My computer crashed that had these files so I’m just now putting them out. These are the continuing adventures of the Tinkerman Transport Company, currently in Little Texas in the Hard Wired Hinterland.
An update on the status of the Savage Worlds Fringeworthy game. We talk about why it’s late, what to expect in this new version of the game, and John Reiher apologizes for the delay in getting it out. We talk about the changes to the background and how things work in this game. And that we’ll have both a player’s guide version as well as a full GM’s version.
We encourage you to playtest the game, so visit the Fringeworthy Google Drive Folder to download the core rules for play testing. They will be updated on a regular basis so keep checking back as we progress.
We finish our series: adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?
Trav and Bruce relate the games that jazzed them at gencon as well as the indy night life.
This week we discuss what to do when the party splits up during an adventure. How to keep it from happening, How to mitigate the results. When does it make sense to split the party.
This week we finish up talking about how Bureau agents handle getting across borders to hunt down the nasties of the night.
Sakura and Phillip hear many legends of the Great Dog of the Mountain and begin their search. Too bad they almost burn down the mountain.
This week the team talks about how Bureau agents handle getting across borders to hunt down the nasties of the night.
The mystery man’s identity is revealed. Officer dan throws down with the head of the Lizard Woods institute. The monster is unleashed.
Sorry about no episode last week. Miscommunication in our team.
This week we discuss how Fringe Weather works and the very interesting possibility that it might be intentional. If so, how could that affect your campaign.
After a big welcome home party, they must decide their next steps. What is to be done about the smart dinos, if anything.