Print It and Ship It: Recent Episodes

Adam's Apple Games

A roadmap to designing and publishing board games by Adam's Apple Games.

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We look back at 2018 and into 2019. Lessons learned, and priorities for the new year.

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We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.

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We went to Essen Spiel as first timers, and we did it as an exhibitor!

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Adam's Apple Games preps for Essen!

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We take some questions from the audience and answer them. How do you deal with accounting? How do you deliver games to backers, how do you handle international fulfillment?

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When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.

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The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our own.

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Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.

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Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.

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How was your Gen Con? Ours was a blast. We chat through our top 5 things from Gen Con this year.

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Convention season takes a ton of prep work. We think we have Gen Con down but always looking to improve. And our first pitch!.

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This episode addresses the question - Should I Self-Publish or should I try to find a publisher?

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Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.

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Introduction to Print It and Ship It by Adam's Apple Games. Should we host a podcast on our journey as board game designers, self-publishers, and publishers?