Forever Sound Version: Recent Episodes

Forever Sound Version

Forever Sound Version is a video game music podcast from out of Newcastle upon Tyne that explores classic tracks and deep cuts from the 8-bit home computers and consoles onwards!

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This episode is dedicated to three very similar games with very similar names, but all teeming with quality – Pinball Dreams, Pinball Fantasies, and Pinball Illusions! This trio of Amiga classics delivered a ton of banging four-channel tunes courtesy of Olof Gustafsson, bringing some serious early 90s demoscene pedigree to the world of video gaming.

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This episode is dedicated to three very similar games with very similar names, but all teeming with quality – Pinball Dreams, Pinball Fantasies, and Pinball Illusions! This trio of Amiga classics delivered a ton of banging four-channel tunes courtesy of Olof Gustafsson, bringing some serious early 90s demoscene pedigree to the world of video gaming.

Listen:

*Pinball Dreams* (1992, Commodore Amiga) ‘Intro’ by Olof Gustafsson

Pinball Dreams (1992, Commodore Amiga) ‘Beat Box #1’ by Olof Gustafsson

Pinball Dreams (1992, Commodore Amiga) ‘Steel Wheels #1’ by Olof Gustafsson

Pinball Dreams (1992, Commodore Amiga) ‘Nightmare #1’ by Olof Gustafsson

Pinball Dreams (1992, Commodore Amiga) ‘Ignition #2’ by Olof Gustafsson

Pinball Fantasies (1992, Commodore Amiga) ‘Billion Dollar Gameshow 3’ by Olof Gustafsson

Pinball Fantasies (1992, Commodore Amiga) ‘Speed Devils 4’ by Olof Gustafsson

Pinball Fantasies (1992, Commodore Amiga) ‘Stones N Bones 3’ by Olof Gustafsson

Pinball Illusions (1995, Commodore Amiga) ‘Law’n Justice: Main Theme’ by Olof Gustafsson

Pinball Illusions (1995, Commodore Amiga) ‘Extreme Sports: Main Theme’ by Olof Gustafsson

Pinball Illusions (1995, Commodore Amiga) ‘Intro’ by Olof Gustafsson

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
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This episode is dedicated to the sexy, flirty, and sometimes naughty side of video games and video game music. Superstar special guest The Diad and I draw from titles on platforms as diverse as Sega Saturn, Commodore Amiga, and PC-FX to make a playlist that I feel is one of the most interesting this podcast has had to date!

Listen:

https://archive.org/download/fsvep69/fsvep69.mp3

Desire (1997, Sega Saturn) ‘Ishtal ‘Desire’ [Main I (Noon)]’ by Ryu Umemoto

Dial Q o Mawase! (1992, Sega Mega Drive) ‘Match Tune’, composer unknown

Pinball Illusions (1995, Commodore Amiga) ‘Babewatch Main Theme’ by Olof Gustafsson

Dragon Knight 4 (1997, PC-FX) ‘Opening : take the offensive’ by Masaki Sugo, Yoichi Shimizu, and Tsuyoshi Fukutomi

Foxy 2 (1991, Sharp X68000) ‘SEN4’ by Manabu Kunieda, Yuki Ushimaru, and Yasuhiro Taguchi

Kizuato (1996, Windows) ‘Scars That Haven’t Healed’ by Kazuhide Nakagami

Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals (1989, DOS) ‘Nontoonyt Resort’ by Mike Dana

Kekkō Kamen 2: O-Shioki Densetsu no Maki (1995, PC-98) ‘Track 4’ by Akira and Yoshito Hata

Lipstick Adv.EX (1999, Windows) ‘MIND ~closed the past~’ by Doors Music Entertainment

To Heart 2 (2009, Sony PSP) ‘Technical Power’ by Naoya Shimokawa

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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This episode is dedicated to the sexy, flirty, and sometimes naughty side of video games and video game music. Superstar special guest The Diad and I draw from titles on platforms as diverse as Sega Saturn, Commodore Amiga, and PC-FX to make a playlist that I feel is one of the most interesting this podcast … Continue reading "Episode 69 – A Number Between Sixty-eight and Seventy"

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2020 is turning out to be a tough year for a lot of us, so I think that some music which inspires hope for the future is in order. For this episode, I am joined by my good friend The Diad as we seek out some video game tunes that will lift our spirits and keep us groovin’ into the night!

Listen:

https://ia601407.us.archive.org/29/items/fsvep68/fsvep68.mp3

Streets of Rage 4 (2020, PC) ‘Staff Roll’ by Motohiro Kawashima

Fever SOS (1998, Arcade) ‘Dancing Bomber’ by Ryuichi Yabuki, Nanpei Misawa, Ryo Sakai, and Masaharu Yoshida

Battle Pinball (1995, Nintendo Super Famicom) ‘Ultra Table’ by Ryuichi Nitta

Gimmick! (1992, NES) ‘Good Morning [Introduction]’ by Masashi Kageyama

Slipheed (1989, DOS) ‘The Legend of Slipheed’ by Nobuyuki Aoshima, Mecano Associates, Hibiki Godai, Fumihito Kasatani, Hiromi Ohba, and Mark Seibert

R.C. Robot Construction (1993, Sharp X68000) ‘Opening’ by Masashi Kageyama

Golden Axe (1990, PC Engine CD) ‘Ending Credits’ by Shinobu Ogawa, Hiroto Otsubo and Yuonjin

Tsunyan Jaayao (1994, NEC PC-98) ‘Ending’ by Takeshi Abo

Masashi Kageyama here, helping the crops by playing saxophone at them.

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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2020 is turning out to be a tough year for a lot of us, so I think that some music which inspires hope for the future is in order. For this episode, I am joined by my good friend The Diad as we seek out some video game tunes that will lift our spirits and … Continue reading "Episode 68 – VGM for Hope"

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To many, the FM synth-driven sound of the Sega Mega Drive simply is the sound of video games, as its run of success in the early 1990s delivered countless brilliant original titles in addition to some very convincing arcade ports. In this episode, I share some of my favourite tunes from this beautiful little slab … Continue reading "Episode 67 – Mega Drive Mayhem"

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To many, the FM synth-driven sound of the Sega Mega Drive simply is the sound of video games, as its run of success in the early 1990s delivered countless brilliant original titles in addition to some very convincing arcade ports. In this episode, I share some of my favourite tunes from this beautiful little slab of black plastic, including tracks from ToeJam & Earl, Columns, and Ecco the Dolphin!

Listen:

https://archive.org/download/fsvep67/fsvep67.mp3

Shinobi III: Return of the Ninja Master (1993, Sega Mega Drive) ‘Whirlwind’ by Morihiko Akiyama, Hirofumi Murasaki and Masayuki Nagao

ToeJam & Earl (1991, Sega Mega Drive) ‘ToeJam Jammin’’ by John Baker

Road Rash (1991, Sega Mega Drive) ‘Pacific Coast’ by Rob Hubbard

Gynoug (1991, Sega Mega Drive) ‘Round 2-1’ by Noriyuki Iwadare

Columns (1990, Sega Mega Drive) ‘Lathesis’ by Tokuhiko Uwabo

CrossFire (1991, Sega Mega Drive) ‘In the Air’ by Tsukasa Masuko

Ecco the Dolphin (1992, Sega Mega Drive) ‘Jurassic Beach’ by András Magyari, Spencer Nilsen and Brian Coburn

Golden Axe II (1991, Sega Mega Drive) ‘Credits’ by Naofumi Hataya

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

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In a first for Forever Sound Version, John and I get into what we consider to be the best game soundtracks of the year! 2019 has yielded lots of very interesting titles, which in turn have given us some very interesting tunes. Thanks a lot for supporting the podcast this year; enjoy the holidays and see you in 2020!

Listen:

https://ia601404.us.archive.org/24/items/fsvep66/fsvep66.mp3

13 Sentinels: Aegis Rim (2019, Sony Playstation 4) ‘In the Doldrums’ by Hitoshi Sakimoto

Samurai Shodown (2019, Sony Playstation 4) ‘The Crow’ by Hori_Hori, Hideki Asanaka, Mayuko Hino, Naoki Kita, Minori Sasaki, Akihiro Nakazawa, Daisuke Mori, Kensuke Inage and Jun Hoshina

Bloodstained: Ritual of the Night (2019, Sony Playstation 4) ‘In the Doldrums’ by Michiru Yamane

Nono Pixie (2019, Commodore 64) ‘Nono Pixie’ by Marcin Majdzik

Astral Chain (2019, Nintendo Switch) ‘Task Force Neuron’ by Satoshi Igarashi

Hypnospace Outlaw (2019, PC) ‘I Am the Chowder’ by Erik Helwig

Persona 5: The Royal (2019, Sony Playstation 4) ‘Take Over’ by Shoji Meguro

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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In a first for Forever Sound Version, John and I get into what we consider to be the best game soundtracks of the year! 2019 has yielded lots of very interesting titles, which in turn have given us some very interesting tunes. Thanks a lot for supporting the podcast this year; enjoy the holidays and … Continue reading "Episode 66 – Best of 2019"

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Coming at you faster than a blue shell on the final lap of Koopa Troopa Beach, Forever Sound Version is back with a focus on music from kart racing titles! This hugely popular subgenre of racing games was introduced – and some would say perfected – by Nintendo’s Mario Kart series, but which other characters have gotten in on the action over the years?

Listen:

https://archive.org/download/fsvep65/fsvep65.mp3

Super Mario Kart (1992, SNES) ‘Mario Circuit’ by Soyo Oka

Diddy Kong Racing (1997, Nintendo 64) ‘Jungle Falls’ by David Wise and Graeme Norgate

Doraemon Kart (1998, Nintendo Game Boy) ‘BGM #03’, composer unknown

Crash Team Racing (1999, Sony Playstation) ‘Mystery Caves’ by Mark Mothersbaugh and Josh Mancell

Mario Kart Super Circuit (2001, Nintendo Game Boy Advance) ‘Yoshi Desert’ by Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano

Sonic Drift (1994, Sega Game Gear) ‘Star Light’ by Masayuki Nagao

Chocobo Racing (1999, Sony Playstation) ‘Gurugu Volcano’ by Nobuo Uematsu and Kenji Ito

Mario Kart 64 (1996, Nintendo 64) ‘Toad’s Turnpike’ by Kenta Nagata

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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Coming at you faster than a blue shell on the final lap of Koopa Troopa Beach, Forever Sound Version is back with a focus on music from kart racing titles! This hugely popular subgenre of racing games was introduced – and some would say perfected – by Nintendo’s Mario Kart series, but which other characters … Continue reading "Episode 65 – Kart Racing"

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Forever Sound Version returns with a focus on one of Nintendo’s massive success stories – the Game Boy Advance. This system’s sound quality may leave a lot to be desired at times, but there is still a great abundance of interesting and exciting music to be heard throughout its software library, so lock in and enjoy these seven cuts from games like Final Fantasy Tactics Advance, Mario Kart: Super Circuit, and Astro Boy: Omega Factor!

Listen:

https://ia601403.us.archive.org/4/items/fsvep64/fsvep64.mp3

Robot Wars: Advanced Destruction (2001, Nintendo Game Boy Advance) ‘BGM #04’ by Steve Rockett

Final Fantasy Tactics Advance (2003, Nintendo Game Boy Advance) ‘At the Pub’ by Hitoshi Sakimoto

Astro Boy: Omega Factor (2003, Nintendo Game Boy Advance) ‘Stage Three’ by Kazuo Hanzawa and Tsuyoshi Kaneko

Sonic Advance (2002, Nintendo Game Boy Advance) ‘Secret Base Zone Act 1’ by Tatsuyuki Maeda, Yutaka Minobe, Hironobu Inagaki and Atsuyoshi Isemura

Kappa no Kai-kata: Katan Daibouken! (2005, Nintendo Game Boy Advance) ‘BGM #06’, composer unknown

Mario Kart: Super Circuit (2001, Nintendo Game Boy Advance) ‘Bowser Castle’ by Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano

Game & Watch Gallery 4 (2002, Nintendo Game Boy Advance) ‘Chef – Modern Mode’ by Riyou Kinugasa and Kengo Hagiwara

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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Forever Sound Version returns with a focus on one of Nintendo’s massive success stories – the Game Boy Advance. This system’s sound quality may leave a lot to be desired at times, but there is still a great abundance of interesting and exciting music to be heard throughout its software library, so lock in and enjoy these seven cuts from games like Final Fantasy Tactics Advance, Mario Kart: Super Circuit, and Astro Boy: Omega Factor!

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The four horsemen are back. Michael, Ross, Joe, and John (who brought the trophy along with him – eventually…) fill a fridge with beers and then empty it gradually on a Saturday afternoon while engaging in musical combat. It’s the fifth Forever Sound Version VGM Battle! Who will be the champ this time?

Listen:

https://ia601400.us.archive.org/32/items/fsvep63/fsvep63.mp3

Neon Genesis Evangelion (1999, Nintendo 64) ‘Cruel Angel’s Thesis’ by Shiro Sagisu, Opus Corp. and Jun Enoki

Panorama Cotton (1994, Sega Mega Drive) ‘The Great Gallery’ by Kenichi Hirata

Streets of Rage 2 (1993, Sega Mega Drive) ‘Jungle Base’ by Yuzo Koshiro

Knuckles Chaotix (1995, Sega 32X) ‘Door Into Summer’ by Junko Shiratsu

Metal Masters (1993, Nintendo Game Boy) ‘Metal Beat’ by Alberto Jose González

Uncharted: Drake’s Fortune (2007, Sony Playstation 3) ‘Nate’s Theme’ by Greg Edmonson

360: Three Sixty (1999, Sony Playstation) ‘Bite Beat’ by Gerard ‘Gez’ Gourley

R-Type Complete CD (1991, NEC PC Engine CD) ‘Level 1 BGM’ by Yasuhiro Kawakami and Takushi Hiyamuta

Klonoa 2: Lunatea’s Veil (2001, Sony Playstation 2) ‘Seaway’ by Go Shiina

Sakura Taisen (1997, Sega Saturn) ‘Declaration! Imperial Floral Assault Group’ by Kohei Tanaka

Street Fighter III: 3rd Strike (1999, Sega Dreamcast) ‘Makoto Stage Spunky’ by Hideki Okugawa

Super Smash Bros. Ultimate (2018, Nintendo Switch) ‘Vega Stage’ by Yoko Shimomura

Transistor (2014, Sony Playstation 4) ‘We All Become’ by Darren Korb and Ashley Barrett

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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The four horsemen are back. Michael, Ross, Joe, and John (who brought the trophy along with him – eventually…) fill a fridge with beers and then empty it gradually on a Saturday afternoon while engaging in musical combat. It’s the fifth Forever Sound Version VGM Battle! Who will be the champ this time? Listen:   … Continue reading "Episode 63 – VGM Battle! 5"

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Put the kettle on, because Rhythm and Pixels are coming over and they want some tea! I’m joined by Rob and Pernell to talk about all things tea while listening to some great video game music picks from titles like Zero4 Champ, Star Ocean: Till the End of Time and Suikoden. If you haven’t heard … Continue reading "Episode 62 – Time for Tea with Rhythm and Pixels"

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Put the kettle on, because Rhythm and Pixels are coming over and they want some tea! I’m joined by Rob and Pernell to talk about all things tea while listening to some great video game music picks from titles like Zero4 Champ, Star Ocean: Till the End of Time and Suikoden. If you haven’t heard Rhythm and Pixels before, check them out at rhythmandpixels.com – they deliver the VGM goods and a super friendly atmosphere every single week!

Listen:

https://ia801407.us.archive.org/3/items/fsvep62/fsvep62.mp3

Zero4 Champ (1991, NEC PC Engine) ‘At Afternoon Tea’ by Tsukushi Sasaki

Sonic: After the Sequel (2013, PC) ‘Tea with Ellie’ by Funk Fiction, Andy Tunstall and Falk

Star Ocean: Till the End of Time (2003, Sony Playstation 2) ‘Pert Girl on the Sandy Beach’ by Yusaburo Shimojo

Goemon: Mononoke Sugoroku (1999, Nintendo 64) ‘Relax and Choose’ by Kozo Nakamura, Tomoaki Hirono, Takeshi Iwakiri and Hajime Takai

Cross Edge (2009, Sony Playstation 3) ‘Desert Rain’ by Kenji Kaneko

Sega GT 2002 (2002, Microsoft Xbox) ‘Time Attack’ by Masanori Takeuchi

Yami no Ketsuzoku (1990, Sharp X68000) ‘Tea Ceremony Dream’ by Haruo Hosoya and Manabu Saito

Suikoden (1996, Sony Playstation) ‘Gorgeous Scarleticia’ by Miki Higashino

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion

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In the 1990s, the Strike series was like the video games equivalent of a hit action movie franchise, with bad guys seeking world domination, daring missions, and loads of big explosions. I loved these games when I was a kid (and possibly too young to be playing them!) so here is a playlist made up … Continue reading "Episode 61 – Sounds of the Strikes"

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In the 1990s, the Strike series was like the video games equivalent of a hit action movie franchise, with bad guys seeking world domination, daring missions, and loads of big explosions. I loved these games when I was a kid (and possibly too young to be playing them!) so here is a playlist made up of tunes from their soundtracks playing on many systems including the Sega Mega Drive, SNES, and Sony Playstation!

Listen:

https://ia601406.us.archive.org/12/items/fsvep61/fsvep61.mp3

Desert Strike: Return to the Gulf (1992, Sega Mega Drive) ‘Title Theme’ by Rob Hubbard and Brian Schmidt

Desert Strike: Return to the Gulf (1992, SNES) ‘High Five’ by Rob Hubbard and Brian Schmidt

Desert Strike: Return to the Gulf (1993, Commodore Amiga) ‘datitle’ by Jason Whitely

Jungle Strike (1993, Sega Mega Drive) ‘Campaign #1 Intro’ by Brian Schmidt

Jungle Strike (1993, SNES) ‘Jungle Strike’ by Neil Biggin

Jungle Strike (1995, Nintendo Game Boy) ‘BGM #02’ by Mark Cooksey

Urban Strike (1994, Sega Mega Drive) ‘Credits’ by Don Veca

Urban Strike (1994, Sega Game Gear) ‘BGM #01’ by Don Veca

Soviet Strike (1996, Sony Playstation) ‘Menu Theme’ by Don Veca and David O’Neal

Nuclear Strike (1999, Nintendo 64) ‘Mission 3’ by Michael Pummell

Nuclear Strike (1997, Sony Playstation) ‘Menu Theme’ by Don Veca and David O’Neal

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It may not have been the most sophisticated of sound chips, but in the right hands, the AY was capable of producing some fantastic 8-bit game music. Join me as I explore some classic tunes – as well as some oddities – from games released on systems as diverse as the ZX Spectrum 128K, MSX2, and the Intellivision!

Listen:

https://ia601500.us.archive.org/7/items/fsvep60/fsvep60.mp3

Crystal Kingdom Dizzy (1992, Sinclair ZX Spectrum) ‘Title’ by David Whittaker

Thunder Castle (1986, Intellivision) ‘Title’ by David Warhol

Thunder Castle (1986, Intellivision) ‘Gameplay’ by David Warhol

OutRun (1987, Amstrad CPC) ‘Splash Wave’ by Jas C. Brooke

Psycho World (1988, MSX2) ‘Stage 4’ by Kenji Yamazaki and Yuko Yamazaki

Psycho World (1988, MSX2) ‘Demo 1’ by Kenji Yamazaki and Yuko Yamazaki

Gyruss (1983, Arcade) ‘Main BGM 1’ by Masahiro Inoue

Gyruss (1983, Arcade) ‘Main BGM 2’ by Masahiro Inoue

Gyruss (1983, Arcade) ‘Main BGM 3’ by Masahiro Inoue

Zynaps (1988, Atari ST) ‘Title’ by Dave Rogers

Get in touch via email on foreversoundversion@gmail.com

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It may not have been the most sophisticated of sound chips, but in the right hands, the AY was capable of producing some fantastic 8-bit game music. Join me as I explore some classic tunes – as well as some oddities – from games released on systems as diverse as the ZX Spectrum 128K, MSX2, … Continue reading "Episode 60 – An AY Odyssey"

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Conventional racing games are fun, but deep down, we all have that urge, that appetite for destruction… why race cars when you can smash them up?! In 1995, Studio 33, Reflections, and Psygnosis came out with Destruction Derby, one of the most visceral and chaotic gaming experiences of console gaming’s fifth generation, kicking off a series that gave us some very fine soundtracks! Join me for this last episode of 2018 where I’ll be getting stuck into some bangers from Destruction Derby, Destruction Derby 2, Destruction Derby 64, Destruction Derby: Raw, and Destruction Derby: Arenas.

Listen:

https://ia601502.us.archive.org/35/items/fsvep59/fsvep59.mp3

Destruction Derby (1995, Sony Playstation) ‘Crash Boom Bang’ by Tim Swan and Elliot Sumner

Destruction Derby (1995, Sony Playstation) ‘Hardhitter’ by Tim Swan and Elliot Sumner

Destruction Derby (1995, Sony Playstation) ‘Ranking’ by Tim Swan and Elliot Sumner

Destruction Derby 2 (1996, Sony Playstation) ‘How Do You Know’ by Richard Beston, Dean Liddle and Andrew Lewis

Destruction Derby 2 (1996, Sony Playstation) ‘Little Pig’ by Richard Beston, Dean Liddle and Andrew Lewis

Destruction Derby 2 (1996, Sony Playstation) ‘Joyrider’ by Richard Beston, Dean Liddle and Andrew Lewis

Destruction Derby 64 (1999, Nintendo 64) ‘Terminal Impact’ by Eric Brosius

Destruction Derby 64 (1999, Nintendo 64) ‘Aztec Ruins’ by Eric Brosius

Destruction Derby: Raw (2000, Sony Playstation) ‘Want Some Fast’ by Gary McKill, Mike Clarke and Dan Selby

Destruction Derby: Arenas (2004, Sony Playstation 2) ‘Nitrous’ by Simon Withenshaw

Destruction Derby (1995, Sony Playstation) ‘Chaos Overlord’ by Tim Swan and Elliot Sumner

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Conventional racing games are fun, but deep down, we all have that urge, that appetite for destruction… why race cars when you can smash them up?! In 1995, Studio 33, Reflections, and Psygnosis came out with Destruction Derby, one of the most visceral and chaotic gaming experiences of console gaming’s fifth generation, kicking off a … Continue reading "Episode 59 – Banger Racing Bangers: Destruction Derby"

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This is the first episode of Forever Sound Version since I returned from my trip to Japan, where I bought my very own Super Famicom. So… here’s an episode dedicated to Japan-only Super Famicom games! There will be RPGs! There will be mechs! Lock in and enjoy some rare tunes from games like Bastard!!: Ankoku no Hakaishin as well as some mini masterpieces by VGM legends such as Yoko Shimomura and Nobuo Uematsu.

Listen:

https://ia601405.us.archive.org/1/items/fsvep58/fsvep58.mp3

Shin Kidō Senki Gundam Wing: Endless Duel (1996, Super Famicom) ‘Airport’ by Hiroyuki Iwatsuki and Haruo Ohashi

Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Battle with Gara’ by Naked Trump

Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Vs. Mode ~ Select Character’ by Naked Trump

Live A Live (1994, Super Famicom) ‘Sound of Shinobi’ by Yoko Shimomura

Dark Law: Meaning of Death (1997, Super Famicom) ‘South Creek Ruins’ by Satoshi Nagano and Michihico Shichi

Seiken Densetsu 3 (1995, Super Famicom) ‘Innocent Sea’ by Hiroki Kikuta

Front Mission: Gun Hazard (1996, Super Famicom) ‘Successful Attack’ by Nobuo Uematsu

Ys V: Ushinawareta Suna no Miyako Kefin (1995, Super Famicom) ‘Freezing Shadow’ by Mieko Ishikawa, Naoki Kaneda, Satoshi Arai, Atsushi Shirakawa and Masaru Nakajima

Chō Jikū Yōsai Macross: Scrambled Valkyrie (1993, Super Famicom) ‘Moonlight’ by Noboru Yamane

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This is the first episode of Forever Sound Version since I returned from my trip to Japan, where I bought my very own Super Famicom. So… here’s an episode dedicated to Japan-only Super Famicom games! There will be RPGs! There will be mechs! Lock in and enjoy some rare tunes from games like Bastard!!: Ankoku … Continue reading "Episode 58 – Only in Japan: Super Famicom Exclusives"

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If you’ve been listening to Forever Sound Version for a while, you’ll probably be aware of my love for the Commodore 64. This home computer was one of the most important platforms of the 8-bit era, but its games library isn’t limited to titles released in the 1980s! I’m joined by super special guest Ed Wilson – host of the excellent VGMbassy podcast – to discover some fantastic SID tunes from modern Commodore 64 games such as Planet Golf, Sam’s Journey, and Steel Ranger!

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If you’ve been listening to Forever Sound Version for a while, you’ll probably be aware of my love for the Commodore 64. This home computer was one of the most important platforms of the 8-bit era, but its games library isn’t limited to titles released in the 1980s! I’m joined by super special guest Ed Wilson – host of the excellent VGMbassy podcast – to discover some fantastic SID tunes from modern Commodore 64 games such as Planet Golf, Sam’s Journey, and Steel Ranger!

Listen:

https://ia601506.us.archive.org/13/items/fsvep57/fsvep57.mp3

Jars’ Revenge (2011, Commodore 64) ‘Subtune 1 (Title)’ by Sascha Zeidler (Linus)

Planet Golf (2017, Commodore 64) ‘Subtune 5 (Earth)’ by Aldo & Gaetano Chiummo

Steel Ranger (2018, Commodore 64) ‘Subtune 7 (Security Tower)’ by Lasse Öörni (Cadaver)

Sam’s Journey (2017, Commodore 64) ‘Subtune 7 (Ice Flowers)’ by Alexander Ney (Taxim)

Super Bread Box (2013, Commodore 64) ‘Subtune 4 (Rocket Silo)’ by Mikkel Hastrup (encore)

Soulless (2012, Commodore 64) ‘Subtune 3 (Introductory Cinematic)’ by Mikkel Hastrup (encore)

Berzerk Redux (2013, Commodore 64) ‘Loader’ by Péter Nagy-Miklós (NecroPolo)

Slipstream (2017, Commodore 64) ‘Subtune 2 (Menu)’ by Ronny Engmann (dalezy)

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It revolutionised the world of PC gaming, and then launched a prolonged assault on the world of console gaming, thrilling players with its blood splattered action and exciting soundtracks… It’s the DOOM series! I am joined by Rob to enjoy some of DOOM’s most striking musical moments, from the rocking MIDI tunes of the 1993 DOS original to the ferocious cutting-edge tracks of the 2016 reboot.

Listen:

https://ia601407.us.archive.org/21/items/fsvep56/fsvep56.mp3

DOOM (1993, PC) ‘The Imp’s Song’ by Robert Prince

DOOM (1993, PC) ‘Untitled’ by Robert Prince

DOOM (1993, PC) ‘Deep into the Code’ by Robert Prince

DOOM (1996, SNES) ‘E1M1 – At Doom’s Gate’ by Robert Prince and Paul Webb

DOOM (1996, SNES) ‘E2M2 – The Demons From Adrian’s Pen’ by Robert Prince and Paul Webb

DOOM (1995, Sony Playstation) ‘Main Theme’ by Aubrey Hodges

DOOM (1995, Sony Playstation) ‘Club Doom’ by Aubrey Hodges

DOOM II (1994, PC) ‘Bye Bye American Pie’ by Robert Prince

DOOM 64 (1997, Nintendo 64) ‘Altar of Pain’ by Aubrey Hodges

DOOM³ (2004, PC) ‘Main Theme’ by Chris Vrenna and Clint Walsh

DOOM (2016, Sony Playstation 4) ‘Rip & Tear’ by Mick Gordon

DOOM (2016, Sony Playstation 4) ‘At Doom’s Gate’ by Mick Gordon

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It revolutionised the world of PC gaming, and then launched a prolonged assault on the world of console gaming, thrilling players with its blood splattered action and exciting soundtracks… It’s the DOOM series! I am joined by Rob to enjoy some of DOOM’s most striking musical moments, from the rocking MIDI tunes of the 1993 DOS original to the ferocious cutting-edge tracks of the 2016 reboot.

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Fire up your GERALD, because it’s time to get into a spin… with Spindizzy Worlds! Lock in and discover a wide variety of jams from the Amiga, PC-98, X68000, and SNES versions of this challenging game.

Listen:

https://ia601403.us.archive.org/20/items/fsvep55/fsvep55.mp3

Spindizzy Worlds (1990, Commodore Amiga) ‘Title Screen’ by Martin Walker

Spindizzy Worlds (1990, Commodore Amiga) ‘BGM02’ by Martin Walker

Spindizzy Worlds (1991, NEC PC-98) ‘Quadrant 2’ by Toshiya Yamanaka and Tetsuya Nakano

Spindizzy Worlds (1991, NEC PC-98) ‘Grass Hopper’ by Toshiya Yamanaka and Tetsuya Nakano

Spindizzy Worlds (1992, Sharp X68000) ‘Pak Attack’ by Toshiya Yamanaka and Tetsuya Nakano

Spindizzy Worlds (1992, Sharp X68000) ‘NICE DAY’ by Toshiya Yamanaka and Tetsuya Nakano

Spindizzy Worlds (1992, Sharp X68000) ‘Grass Maze’ by Toshiya Yamanaka and Tetsuya Nakano

Spindizzy Worlds (1992, SNES) ‘Level Music 4’ by Akiko Hashimoto and Yoshinori Hirahara

Spindizzy Worlds (1992, SNES) ‘Level Music 9’ by Akiko Hashimoto and Yoshinori Hirahara

Spindizzy Worlds (1992, Sharp X68000) ‘URANUS’ by Toshiya Yamanaka and Tetsuya Nakano

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Fire up your GERALD, because it’s time to get into a spin… with Spindizzy Worlds! Lock in and discover a wide variety of jams from the Amiga, PC-98, X68000, and SNES versions of this challenging game.

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The Forever Sound Version VGM Battle Supreme Champion trophy is up for grabs once again, as John, Ross, and Joseph bring beer, vodka, and some great VGM picks to my living room for a big Saturday afternoon showdown! This time, the rounds are themed: round one is dedicated to chip/tracked music, round two is for redbook/streaming music, and round three is totally free. Let’s do this!

Listen:

https://ia601405.us.archive.org/25/items/fsvep54/fsvep54.mp3

Sanxion (1986, Commodore 64) ‘Title’ by Rob Hubbard

Revelations: The Demon Slayer (1992, Nintendo Game Boy) ‘BGM #10’ by Iwao Mitsunaga and Hiroyuki Yanada

Money Puzzle Exchanger (1997, SNK Neo Geo) ‘Theme of Exchanger’ by Kennosuke Suemura and Norihiko Togashi

Pokémon Blue/Red (1996, Nintendo Game Boy) ‘Bicycle Theme’ by Junichi Masuda

Actraiser (1991, SNES) ‘Filmoa’ by Yuzo Koshiro

G-Police (1997, Sony Playstation) ‘BGM 15’ by Stuart Duffield

Tengai Makyou 2: Manjimaru (1992, NEC PC Engine Super CD-ROM) ‘L Map’ by Joe Hisaishi

Awesomenauts (2012, Sony Playstation 3) ‘Wormhole Surfing’ by SonicPicnic

Furi (2016, PC) ‘6:24’ by Danger

Rhyme Star (1994, NEC PC-98) ‘World 2 -Cave-’ by Takeshi Abo

Nier Automata (2017, Sony Playstation 4) ‘Amusement Park’ by Keiichi Okabe and MONACA

Motorstorm Apocalypse (2011, Sony Playstation 3) ‘Slipstream’ by NOISIA

FTL: Faster Than Light (2012, PC) ‘Space Cruise’ by Ben Prunty

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The Forever Sound Version VGM Battle Supreme Champion trophy is up for grabs once again, as John, Ross, and Joseph bring beer, vodka, and some great VGM picks to my living room for a big Saturday afternoon showdown! This time, the rounds are themed: round one is dedicated to chip/tracked music, round two is for redbook/streaming music, and round three is totally free. Let’s do this!

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Amigaaaaaaa…. CD32?! Yes, as the CD media format began to assert itself on the console market in the early nineties, Commodore was prepared to flex its muscles with a new toy: the powerful Amiga CD32. While this platform’s life was short, it spawned many very interesting redbook audio game soundtracks, so lock in and prepare to party like it’s 1993!

Listen:

https://ia601400.us.archive.org/0/items/fsvep53/fsvep53.mp3

Pinball Fantasies (1993, Commodore Amiga CD32) ‘Menu’ by Olof Gustafsson

Super Stardust (1995, Commodore Amiga CD32) ‘Ingame 01’ by Nicklas Renqvist and Niko Nyman

Super Stardust (1995, Commodore Amiga CD32) ‘Ingame 06’ by Nicklas Renqvist and Niko Nyman

Microcosm (1994, Commodore Amiga CD32) ‘Guardian Theme 3’ by Kevin Collier

Sleepwalker (1993, Commodore Amiga CD32) ‘Track 2’, composer unknown

Sleepwalker (1993, Commodore Amiga CD32) ‘Track 4’, composer unknown

The Classic Lotus Trilogy (1994, Commodore Amiga CD32) ‘BGM07’ by Neil Biggin

Jetstrike (1994, Commodore Amiga CD32) ‘Negative G’ by Adam Fothergill

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Amigaaaaaaa…. CD32?! Yes, as the CD media format began to assert itself on the console market in the early nineties, Commodore was prepared to flex its muscles with a new toy: the powerful Amiga CD32. While this platform’s life was short, it spawned many very interesting redbook audio game soundtracks, so lock in and prepare to party like it’s 1993!

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No cake, no balloons, but eight excellent VGM tunes. It’s Forever Sound Version’s second birthday, so put on a pointy hat and come celebrate with me!

Listen:

https://ia601507.us.archive.org/3/items/fsvep52/fsvep52.mp3

Colin McRae Rally 2.0 (2000, Sony PlayStation) ‘In Game 7’ by Jonathan Colling

Rambo (1988, NES) ‘In-Game Theme’ by Toru Hasebe

The Legend of Zelda: A Link to the Past (1991, SNES) ‘Dark Golden Land’ by Koji Kondo

Burning Rangers (1998, Sega Saturn) ‘We Are Burning Rangers’ by Naofumi Hataya

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Jungle Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Theme Hospital (1997, PC) ‘Atlantis’ by Russell Shaw

Cosmic Psycho (1991, Sharp X68000) ‘Neptune’ by BAKI

Metal Slug 5 (2003, SNK Neo Geo) ‘Windy Day’ by Toshikazu Tanaka

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No cake, no balloons, but eight excellent VGM tunes. It’s Forever Sound Version’s second birthday, so put on a pointy hat and come celebrate with me!

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Amigaaaaaaaaah! Born in America, but raised in Europe, the Commodore Amiga is a very important platform in the world of game music, with its vast software library yielding a massive number of great sample-based tunes. This episode, while not pretending to be an exhaustive focus on the machine, features nine of my own personal favourite tracks from Amiga games that I hope you will like too!

Listen:

https://ia601401.us.archive.org/16/items/fsvep51/fsvep51.mp3

Chuck Rock (1991, Commodore Amiga) ‘Main Theme’ by Matthew Simmons

Leander (1991, Commodore Amiga) ‘World 2’ by Tim Wright

Shadow of the Beast II (1990, Commodore Amiga) ‘The Goblin Hideout’ by Tim Wright

Speedball (1988, Commodore Amiga) ‘Main Theme’ by David Whittaker

Switchblade (1989, Commodore Amiga) ‘In-game BGM’ by Ben Daglish

Alien Breed (1991, Commodore Amiga) ‘Menu’ by Allister Brimble

The Chaos Engine (1993, Commodore Amiga) ‘Intro’ by Richard Joseph

Blood Money (1989, Commodore Amiga) ‘In-game Music’ by Ray Norrish

Turrican II: The Final Fight (1991, Commodore Amiga) ‘Turrican II (Intro)’ by Chris Hülsbeck

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Amigaaaaaaaaah! Born in America, but raised in Europe, the Commodore Amiga is a very important platform in the world of game music, with its vast software library yielding a massive number of great sample-based tunes. This episode, while not pretending to be an exhaustive focus on the machine, features nine of my own personal favourite tracks from Amiga games that I hope you will like too!

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Hideo Kojima may be known best as the brains behind the legendary Konami series Metal Gear, but he had other things going on in the late eighties… In this episode I discover Snatcher, a post-apocalyptic detective adventure game that boasts some highly evocative music across its various versions!

Listen:

https://ia601402.us.archive.org/21/items/fsvep50/fsvep50.mp3

Snatcher (1988, NEC PC-88) ‘Theme of Snatcher (Part 1)’ by Masahiro Ikariko

Snatcher (1988, NEC PC-88) ‘Follow Up the Scent’ by Masahiro Ikariko

Snatcher (1988, NEC PC-88) ‘Endless Pursuer’ by Masahiro Ikariko

Snatcher (1988, NEC PC-88) ‘AD 2042 Neo Kobe City’ by Masahiro Ikariko

Snatcher (1988, MSX) ‘The Entrance to Hell (Indoor)’ by Masahiro Ikariko and Izumi Mutsuhiko

Snatcher (1988, MSX) ‘Restoration’ by Masahiro Ikariko and Izumi Mutsuhiko

Snatcher (1992, NEC PC Engine Super CD-ROM) ‘Theme of Junker’ by Motoaki Furukawa, Kazuki Muraoka, Masahiro Ikariko, Seiichi Fukami and Mutsuhiko Izumi

Snatcher (1992, NEC PC Engine Super CD-ROM) ‘Criminal Omen’ by Motoaki Furukawa, Kazuki Muraoka, Masahiro Ikariko, Seiichi Fukami and Mutsuhiko Izumi

Snatcher (1992, NEC PC Engine Super CD-ROM) ‘Pleasure of Tension’ by Motoaki Furukawa, Kazuki Muraoka, Masahiro Ikariko, Seiichi Fukami and Mutsuhiko Izumi

Snatcher (1994, Sega Mega CD) ‘One Night in Neo Kobe City’ by Konami Kukeiha Club

Snatcher (1994, Sega Mega CD) ‘Joy Division’ by Konami Kukeiha Club

Snatcher (1994, Sega Mega CD) ‘Tears Stained Eyes’ by Konami Kukeiha Club

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Hideo Kojima may be known best as the brains behind the legendary Konami series Metal Gear, but he had other things going on in the late eighties… In this episode I discover Snatcher, a post-apocalyptic detective adventure game that boasts some highly evocative music across its various versions!

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LucasArts is a hugely important name in the world of point-and-click adventure games, with an abundance of classic titles under its belt. I didn’t know a ton about these games until recently, so I invited super special guest Robert Hunter back to Forever Sound Version HQ to play some great musical picks from titles like The Secret of Monkey Island, Day of the Tentacle, and Grim Fandango!

Listen:

https://ia601401.us.archive.org/9/items/fsvep49/fsvep49.mp3

The Secret of Monkey Island (1990, PC) ‘Introduction’ by Michael Land and Patrick Mundy

Maniac Mansion (1990, NES) ‘Edison Family Theme’ by David Warhol

Day of the Tentacle: Remastered (2016, PC) ‘Back to the Mansion’ by Clint Bajakian, Peter McConnell and Michael Land

Full Throttle (1995, PC) ‘On the Edge of the End’ by The Gone Jackals

Zak McKracken and the Alien Mindbenders (1990, FM Towns) ‘Inda Glop Oda Krell’ by Matthew Alan Kane

Grim Fandango Remastered (2015, PC) ‘Casino Cavalera’ by Peter McConnell

Sam & Max Hit the Road (1993, PC) ‘Carnival of the Odd’ by Clint Bajakian, Michael Land and Peter McConnell

The Dig (1995, PC) ‘The Monument’ by Michael Land

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LucasArts is a hugely important name in the world of point-and-click adventure games, with an abundance of classic titles under its belt. I didn’t know a ton about these games until recently, so I invited super special guest Robert Hunter back to Forever Sound Version HQ to play some great musical picks from titles like The Secret of Monkey Island, Day of the Tentacle, and Grim Fandango!

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Here’s something special, a free picks episode in which I team up with one of my VGM podcasting heroes – the Diad! Join us as we crank the ‘tude up to 11 and jam on some deep cuts from adult visual novels, isometric adventure games, street basketball simulations, and bizarre movie tie-ins!

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Here’s something special, a free picks episode in which I team up with one of my VGM podcasting heroes – the Diad! Join us as we crank the ‘tude up to 11 and jam on some deep cuts from adult visual novels, isometric adventure games, street basketball simulations, and bizarre movie tie-ins!

Listen:

https://ia601408.us.archive.org/14/items/fsvep48/fsvep48.mp3

Cosmic Psycho (1991, Sharp X68000) ‘Neptune’ by BAKI

Street Fighter: The Movie (1995, Sega Saturn) ‘Cammy’, composer unknown

Chimera (1985, Commodore 64) ‘Main Theme’ by Rob Hubbard

Trance Sector (2012, Commodore 64) ‘Track 5’ by Richard Bayliss

Jammit (1994, SNES) ‘You Don’t Mess With Da Judge!’ by Dominique Wildiez and Dwight Stone

Urban Strike (1994, Sega Mega Drive) ‘Campaign 6 – Las Vegas Briefing’ by Don Veca

Crusader: No Remorse (1995, PC) ‘Dimension 2012’ by Daniel Gardopée and Andrew G. Sega

A Prehistoric Tale (1990, Commodore Amiga) ‘Main Theme’ by Jochen Hippel

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I’ve been looking forward to this one! Chris jumps into the Forever Sound Version guest seat for the first time since his appearance on my Sonic the Hedgehog focus episode to jam on some truly top-notch tracks from the Streets of Rage series. If you have somehow managed to stumble upon this podcast without having heard the work of the matchless VGM composer Yuzo Koshiro, here is the perfect opportunity for you to put that right!

Listen:

https://ia601405.us.archive.org/11/items/fsvep47/fsvep47.mp3

Streets of Rage (1991, Sega Mega Drive) ‘The Street of Rage (Title Screen)’ by Yuzo Koshiro

Streets of Rage (1991, Sega Mega Drive) ‘Fighting in the Street’ by Yuzo Koshiro

Streets of Rage (1991, Sega Mega Drive) ‘Moon Beach’ by Yuzo Koshiro

Streets of Rage (1991, Sega Mega Drive) ‘Beatnik on the Ship’ by Yuzo Koshiro

Streets of Rage (1992, Sega Game Gear) ‘Keep the Groovin’’ by Yuzo Koshiro

Streets of Rage 2 (1993, Sega Mega Drive) ‘Go Straight’ by Yuzo Koshiro

Streets of Rage 2 (1993, Sega Mega Drive) ‘Dreamer’ by Yuzo Koshiro

Streets of Rage 2 (1993, Sega Mega Drive) ‘Alien Power’ by Yuzo Koshiro

Streets of Rage 2 (1993, Sega Master System) ‘SOR Super Mix’ by Yuzo Koshiro

Streets of Rage 3 (1994, Sega Mega Drive) ‘Beat Ambience’ by Yuzo Koshiro

Streets of Rage 3 (1994, Sega Mega Drive) ‘The Poets II’ by Motohiro Kawashima

Streets of Rage 3 (1994, Sega Mega Drive) ‘Happy Paradise’ by Yuzo Koshiro

Streets of Rage Remake (2006, PC) ‘Dub Slash’, original version from Streets of Rage 3 by Motohiro Kawashima

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I’ve been looking forward to this one! Chris jumps into the Forever Sound Version guest seat for the first time since his appearance on my Sonic the Hedgehog focus episode to jam on some truly top-notch tracks from the Streets of Rage series. If you have somehow managed to stumble upon this podcast without having heard the work of the matchless VGM composer Yuzo Koshiro, here is the perfect opportunity for you to put that right!

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At last! A guest appears on Forever Sound Version once again! Ross visits my house to jam on some diverse and often quite breathtaking compositions from Real-Time Strategy titles. So, plug in your mouse, and please go and see a doctor about those corrugated ankles…

Listen:

https://ia601508.us.archive.org/5/items/fsvep46/fsvep46.mp3

Mega-Lo-Mania (1992, Sega Mega Drive) ‘Main BGM’ by Richard Joseph, Michael Burdett and Matt Furniss

StarCraft II: Wings of Liberty (2010, PC) ‘Heaven’s Devils’ by Cris Velasco, Derek Duke, Glenn Stafford, Neal Acree, Russell Brower and Sascha Dikiciyan.

Age of Empires (1997, PC) ‘Gamelan’ by David Rippy and Stephen Rippy

FireFly Studios’ Stronghold (2001, PC) ‘Stix & Stones Medley’ by Robert L. Euvino

Syndicate (1995, Sega Mega CD) ‘Track 3’ by Russell Shaw

Theme Hospital (1997, PC) ‘Atlantis’ by Russell Shaw

Command & Conquer (1995, PC) ‘Industrial One’ by Frank Klepacki

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At last! A guest appears on Forever Sound Version once again! Ross visits my house to jam on some diverse and often quite breathtaking compositions from Real-Time Strategy titles. So, plug in your mouse, and please go and see a doctor about those corrugated ankles…

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In this episode I celebrate the work of Manami Matsumae – a fantastically talented Japanese composer whose VGM career spans four decades. So, I’ve managed to pick out tracks from the years 1987, 1989, 1990, 1997, 2001, 2010, and 2016! We’ve got Mega Man action, arcade action, and a bit of horsing about too…!

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In this episode I celebrate the work of Manami Matsumae – a fantastically talented Japanese composer whose VGM career spans four decades. So, I’ve managed to pick out tracks from the years 1987, 1989, 1990, 1997, 2001, 2010, and 2016! We’ve got Mega Man action, arcade action, and a bit of horsing about too…!

Listen:

https://ia601504.us.archive.org/3/items/fsvep45/fsvep45.mp3

Mega Man (1987, NES) ‘Elec Man’ by Manami Matsumae and Yoshihiro Sakaguchi

Mega Man (1987, NES) ‘Dr. Wily’s Castle’ by Manami Matsumae and Yoshihiro Sakaguchi

Final Fight (1989, Arcade) ‘Round 1: Slum 2’ by Manami Matsumae

Final Fight (1989, Arcade) ‘Round 3: West Side 1’ by Manami Matsumae

Mercs (1990, Arcade) ‘Mission 1 (Commencing Military Operations)’ by Manami Matsumae

Mercs (1990, Arcade) ‘Ranking’ by Manami Matsumae

Derby Stallion (1997, Sony Playstation) ‘Spring’ by Manami Matsumae

Jade Cocoon 2 (2001, Sony Playstation 2) ‘Blessing’ by Kimitaka Matsumae and Manami Matsumae

Jade Cocoon 2 (2001, Sony Playstation 2) ‘Man of Valor’ by Kimitaka Matsumae and Manami Matsumae

Mighty No. 9 (2016, PC) ‘Rush Into The Mine (Mine Stage)’ by Manami Matsumae

Mighty No. 9 (2016, PC) ‘Main Theme’ by Manami Matsumae

Mega Man 10 (2010, Sony Playstation 3) ‘Nitro Rider (Highway – Nitro Man Stage)’ by Manami Matsumae

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It was the early 1990s, and Nintendo and Sega were going head to head in a 16-bit battle of the mascots, but what about the world of home computers? What about the Commodore Amiga? Meet Zool: the Amiga’s platforming ninja gremlin with a penchant for Chupa Chups lollipops and, evidently, British rave music…

Listen:

https://ia601409.us.archive.org/0/items/fsvep44/fsvep44.mp3

Zool (1992, Commodore Amiga) ‘Zool Rave’ by Patrick Phelan

Zool (1992, Commodore Amiga) ‘Rock ‘n Zool’ by Patrick Phelan

Zool (1992, Commodore Amiga) ‘Sonic Basher’ by Patrick Phelan

Zool (1993, Sega Mega Drive) ‘Title Theme’ by Patrick Phelan and Matt Furniss

Zool (1993, Sega Mega Drive) ‘Worlds 1, 5, & 7 (Sweets ~ Toys ~ Island)’ by Patrick Phelan and Matt Furniss

Zool (1993, SNES) ‘Tool World’ by Patrick Phelan

Zool (1993, SNES) ‘Tropical Islands’ by Patrick Phelan

Zool (1993, Commodore Amiga CD32) ‘Sweet World’ by Patrick Phelan and Neil Biggin

Zool (1993, Commodore Amiga CD32) ‘Fruit World’ by Patrick Phelan and Neil Biggin

Zool (1994, Sega Game Gear) ‘BGM #02’ by Patrick Phelan and Matt Furniss

Zool 2 (1993, Commodore Amiga) ‘World 3 Tooting Common’ by Neil Biggin

Zool 2 (1993, Commodore Amiga) ‘World 5 Mount Ices’ by Neil Biggin

Zool 2 (1993, Commodore Amiga) ‘Main Theme & Ending’ by Neil Biggin

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It was the early 1990s, and Nintendo and Sega were going head to head in a 16-bit battle of the mascots, but what about the world of home computers? What about the Commodore Amiga? Meet Zool: the Amiga’s platforming ninja gremlin with a penchant for Chupa Chups lollipops and, evidently, British rave music…

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Ah, the NES... I never had one! My part of the world mostly revolved around 8-bit home computers until the 16-bit consoles arrived on the scene, so I have had to get into NES music without the nostalgia dimension. Curious? Lock in and check out some of my top NES picks!

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Ah, the NES… I never had one! My part of the world mostly revolved around 8-bit home computers until the 16-bit consoles arrived on the scene, so I have had to get into NES music without the nostalgia dimension. Curious? Lock in and check out some of my top NES picks!

Listen:

https://ia801402.us.archive.org/1/items/fsvep43/fsvep43.mp3

Double Dribble (1987, NES) ‘Menu’ by Atsushi Fujio

River City Ransom (1990, NES) ‘Menu’ by Kazuo Sawa

Power Blade 2 (1992, NES) ‘Stage 01’ by Kinuyo Yamashita

Bad Dudes (1990, NES) ‘Stages 1, 3, 4, 6 & 7’ by Masaaki Iwasaki, Shōgo Sakai, Takafumi Miura, Yuji Suzuki, Yusuke Takahama, and I. Uchida

Bad Dudes (1990, NES) ‘Stages 2 & 5’ by Masaaki Iwasaki, Shōgo Sakai, Takafumi Miura, Yuji Suzuki, Yusuke Takahama, and I. Uchida

Balloon Fight (1986, NES) ‘Balloon Trip’ by Hirokazu Tanaka

Solstice: The Quest for the Staff of Demnos (1990, NES) ‘Title’ by Tim Follin

Shatterhand (1991, NES) ‘Area A’ by Iku Mizutani

Shatterhand (1991, NES) ‘Area C’ by Iku Mizutani

Mega Man 2 (1989, NES) ‘Wood Man’s Stage’ by Takashi Tateishi

Mega Man 2 (1989, NES) ‘Air Man’s Stage’ by Takashi Tateishi

Shadowgate (1989, NES) ‘Entryway’ by Hiroyuki Masuno

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Rallying is a motorsport that has always fascinated me, which I think is largely down to titles such as V-Rally and Colin McRae Rally, a pair of first-rate driving sims from the fifth generation of video games. It turns out that rallying games often have some excellent, inventive music, so lock in and enjoy these rocking and raving gems from the 1990s!

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Rallying is a motorsport that has always fascinated me, which I think is largely down to titles such as V-Rally and Colin McRae Rally, a pair of first-rate driving sims from the fifth generation of video games. It turns out that rallying games often have some excellent, inventive music, so lock in and enjoy these rocking and raving gems from the 1990s!

Listen:

https://ia601505.us.archive.org/15/items/fsvep42/fsvep42.mp3

V-Rally: Championship Edition (1998, Nintendo Game Boy) ‘Car Selection’ by Alberto José González

V-Rally: 97 Championship Edition (1997, Sony PlayStation) ‘Rockin’ Engine’ by Moby Dick and Cacaouhete

Network Q RAC Rally Championship (1996, PC) ‘Menu Audio’ by Darren Ithell and Dave Sullivan

Network Q RAC Rally Championship (1996, PC) ‘Four on the Floor’ by Darren Ithell and Dave Sullivan

Top Gear Rally (1997, Nintendo 64) ‘Jungle’ by Barry Leitch

Colin McRae Rally 2.0 (2000, Sony PlayStation) ‘In Game 4’ by Jonathan Colling

Colin McRae Rally 2.0 (2000, Sony PlayStation) ‘In Game 7’ by Jonathan Colling

Sega Rally Championship (1995, Sega Saturn) ‘My Dear Friend, Rally’ by Takenobu Mitsuyoshi, lyrics written by Kenneth Ibrahim and Tetsuya Mizuguchi

Sega Rally Championship (1995, Sega Saturn) ‘Game Over Yeah!’ by Takenobu Mitsuyoshi

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Back in the Commodore 64’s heyday, the lengthy tape loading times meant that computer games enthusiasts needed something to nod their heads and tap their feet to as their screens flickered with raster bars and intro screens. Thus, the ‘loader’ track was born! Join me as I check out some SID chip jams from games old and new (three tracks on the playlist are from games released this decade!) along with some loading tunes from the Sharp X68000, Amiga, and Atari ST.

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Back in the Commodore 64’s heyday, the lengthy tape loading times meant that computer games enthusiasts needed something to nod their heads and tap their feet to as their screens flickered with intro screens. Thus, the ‘loader’ track was born! Join me as I check out some SID chip jams from games old and new (three tracks on the playlist are from games released this decade!) along with some loading tunes from the Sharp X68000, Amiga, and Atari ST.

Listen:

https://ia801501.us.archive.org/12/items/fsvep41/fsvep41.mp3

Salamander (1988, Sharp X68000) ‘Loading’ by Yoshiaki Hatano and Miki Higashino

Que-Dex (1987, Commodore 64) ‘Loading Sequence: Timed Out’ by Matt Gray

Hessian (2016, Commodore 64) ‘Hessian Loader’ by Lasse Öörni and Péter Nagy-Miklós

Darkness (2014, Commodore 64) ‘Darkness Loader’ by Linus (Sascha Zeidler)

The Vice Squad (2013, Commodore 64) ‘Sinister Conflicts (Vice Squad Loader)’ by Richard Bayliss

The Killing Game Show (1990, Commodore Amiga) ‘Loading Tune’ by Ray Norrish

Zombi (1990, Atari ST) ‘Loading Music’ by David Whittaker

Namachuukei 68 (1988, Sharp X68000) ‘Loader’ by Yuji Takenouchi

Mario Bros. (1987, Commodore 64) ‘Ocean Loader 2’ by Martin Galway

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Everyone knows about the Sony Playstation and Sega Saturn, but what about those other CD-based video game systems? In this episode I take a deep dive into the world of early Redbook audio VGM, covering platforms such as the FM Towns, PC Engine CD, Sega CD, 3DO, and Neo Geo CD!

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Everyone knows about the Sony Playstation and Sega Saturn, but what about those other CD-based video game systems? In this episode I take a deep dive into the world of early Redbook audio VGM, covering platforms such as the FM Towns, PC Engine CD, Sega CD, 3DO, and Neo Geo CD!

Listen:

https://ia601509.us.archive.org/33/items/fsvep40/fsvep40.mp3

Shadow of the Beast (1991, FM Towns) ‘Opening’ by Chris Howlett and Ian Henderson

Super Street Fighter II (1994, FM Towns) ‘Dee Jay’s Theme’ by Shun Nishigaki and Isao Abe

Popful Mail (1994, PC Engine CD) ‘Volcanic Zone (Exploration)’ by Falcom Sound Team

Gate of Thunder (1992, PC Engine Super CD-ROM) ‘Stage 6’ by M. Takeda, K Yamaoka, T. Nagami, and N. Wada

Lunar: The Silver Star (1992, Sega CD) ‘Battle Theme’ by Noriyuki Iwadare, Hiroshi Fujioka, and Isao Mizoguchi

The Terminator (1993, Sega CD) ‘Taking to the Air’ by Tommy Tallarico

Ballz: The Director’s Cut (1995, 3DO) ‘Crusher’ by Kurt Harland, Ted Hommel, Brendan McCarthy, and Aaron Winett

Starfighter 3000 (1996, 3DO) ‘Death By Stereo’, composer unknown

Pulstar (1995, SNK Neo Geo CD) ‘Back Alive’ by Harumi Fujita

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It’s the first episode of 2018 – let’s go an adventure! In this episode I get stuck into the rocking tracks of Dungeons & Dragons: Warriors of the Eternal Sun, a Sega Mega Drive exclusive from 1992. Expect crunching drum beats and raging riffs, and watch out for that red dragon…

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It’s the first episode of 2018 – let’s go an adventure! In this episode I get stuck into the rocking tracks of Dungeons & Dragons: Warriors of the Eternal Sun, a Sega Mega Drive exclusive from 1992. Expect crunching drum beats and raging riffs, and watch out for that red dragon…

Listen:

https://ia601509.us.archive.org/2/items/fsvep39/fsvep39.mp3

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Title Theme’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘City Theme’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Azcan Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Elven Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Elven Combat’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Beastman Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Jungle Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Lavapit Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Lavapit Combat’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Swamp Wander’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Swamp Combat’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Victory (unused)’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

Dungeon & Dragons: Warriors of the Eternal Sun (1992, Sega Mega Drive) ‘Credits’ by Paul S. Mudra, Frank Klepacki, and Dwight Kenichi Okahara

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For the final episode of 2017 I dip into something a bit unusual – games released via Sega’s Meganet service, a means of downloading Mega Drive software via a dial-up connection that was available in Japan in the early nineties! Thank you for checking out Forever Sound Version in 2017, and here’s to a rocking 2018!

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For the final episode of 2017 I dip into something a bit unusual – games released via Sega’s Meganet service, a means of downloading Mega Drive software via a dial-up connection that was available in Japan in the early nineties! Thank you for checking out Forever Sound Version in 2017, and here’s to a rocking 2018!

Listen:

https://ia601505.us.archive.org/7/items/fsvep38/fsvep38.mp3

Mega Anser (1990, Sega Mega Drive) ‘Title Theme’, composer unknown

Sonic Eraser (1991, Sega Mega Drive) ‘Puzzle Mode’ by Masaru Setsumaru

Ikasuze! Ai no Doki Doki Penguin Land MD (1992, Sega Mega Drive) ‘Ingame’ by Keisuke Tsukahara

Phantasy Star II Text Adventures (1991, Sega Mega Drive) ‘Rolf – Exploration’, composer unknown

Phantasy Star II Text Adventures (1991, Sega Mega Drive) ‘Rudo – Action’, composer unknown

Kiss Shot (1992, Sega Mega Drive) ‘Title Screen’ by Naofumi Hataya and Hiroshi Kubota

Kiss Shot (1992, Sega Mega Drive) ‘Nineball Game’ by Naofumi Hataya and Hiroshi Kubota

Putter Golf (1992, Sega Mega Drive) ‘Title Screen, BGM 2’ by E. Fugu

Putter Golf (1992, Sega Mega Drive) ‘BGM 1’ by E. Fugu

Hyper Marbles (1991, Sega Mega Drive) ‘BGM 1’ by Masafumi Ogata and Tohru Nakabayashi

Hyper Marbles (1991, Sega Mega Drive) ‘BGM 4’ by Masafumi Ogata and Tohru Nakabayashi

Paddle Fighter (1991, Sega Mega Drive) ‘Ending’ by T’s Music

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You wanted the best; you got… the third instalment of Forever Sound Version’s VGM battle series! For this special extra-long episode I’m joined by John, Michael T, and Joseph for a good old Saturday afternoon listening party in my living room. Who will be the Supreme Champion this time around?

SPOILERS: A complete score card can be downloaded here!

Listen:

https://ia601503.us.archive.org/4/items/fsvep37/fsvep37.mp3

Hessian (2016, Commodore 64) ‘Courtyard (Pink Cadillac Blood)’ by Lasse Öörni

Little Big Adventure 2 (Twinsen’s Odyssey) (1997, PC) ‘LBA’s Theme’ by Philippe Vachey

Super Meat Boy (2010, PC) ‘Forest Funk’ by Danny Baranowsky

Warcraft III: Reign of Chaos (2002, PC) ‘Blackrock & Roll’ by Tracy W. Bush, Derek Duke, Jason Hayes, and Glenn Stafford

Ys: Book I & II (1989, TurboGrafx CD) ‘Palace’ originally composed by Yuzo Kosiho, arranged for TurboGrafx CD by Ryo Yonemitsu

Xenoblade Chronicles (2012, Nintendo Wii) ‘Gaur Plains’ by ACE+

Spelunky (2009, PC) ‘Mines A’ by George Buzinkai

Castlevania (1986, NES) ‘Wicked Child’ by Kinuyo Yamashita

Burning Rangers (1998, Sega Saturn) ‘We Are Burning Rangers’ by Naofumi Hataya

Yakuza 0 (2017, Sony PlayStation 4) ‘Heart Break Mermaid’ by Yuri Fukuda, Chihiro Aoki, and Saori Yoshida

World of Warcraft (2004, PC) ‘Stormwind Theme’ by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford

Gran Turismo 2 (1999, Sony PlayStation) ‘The Drift of Air Version 2’ by Isamu Ohira

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You wanted the best; you got… the third instalment of Forever Sound Version’s VGM battle series! For this special extra-long episode I’m joined by John, Michael T, and Joseph for a good old Saturday afternoon listening party in my living room. Who will be the Supreme Champion this time around?

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Fire is dangerous and should be treated with respect! In this episode I cover tracks composed for firefighting games – a very interesting niche theme in the world of video games that has inspired a lot of imagination and creativity. Feel the heat… of the fire…!

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Fire is dangerous and should be treated with respect! In this episode I cover tracks composed for firefighting games – a very interesting niche theme in the world of video games that has inspired a lot of imagination and creativity. Feel the heat… of the fire…!

Listen:

https://ia601405.us.archive.org/33/items/fsvep36/fsvep36.mp3

Fahrenheit (1995, Sega 32X CD) ‘Feel the Heat’ by Lou Nadeau

The Firemen (1994, SNES) ‘Raging Fire’ by Hideto Maeda, Konomi Ito, Hironori Tanaka and Hiroyuki Naka

The Firemen (1994, SNES) ‘Last Resort’ by Hideto Maeda, Konomi Ito, Hironori Tanaka and Hiroyuki Naka

Real Heroes: Firefighter (2009, Nintendo Wii) ‘34 2’ by Bret Johnson

Real Heroes: Firefighter (2009, Nintendo Wii) ‘bond 1’ by Bret Johnson

Rosco McQueen (1998, Sony PlayStation) ‘Auto’ by Paul Hodgson

Rosco McQueen (1998, Sony PlayStation) ‘Leisure’ by Paul Hodgson

Rosco McQueen (1998, Sony PlayStation) ‘Credits’ by Paul Hodgson

The Ignition Factor (1994, SNES) ‘Toxic Mine Shaft’ by Takahiro Ogata and Saika Chan

The Ignition Factor (1994, SNES) ‘Ready to Save Lives’ by Takahiro Ogata and Saika Chan

Burning Rangers (1997, Sega Saturn) ‘Soothing Heat’ by Naofumi Hataya, Fumie Kumatani and Masaru Setsumaru

Burning Rangers (1997, Sega Saturn) ‘Angels With Burning Hearts’ by Naofumi Hataya

Fahrenheit (1995, Sega 32X CD) ‘Feel the Heat’ by Lou Nadeau

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The early to mid-nineties was what I consider to be the golden age of console gaming, with Nintendo’s sleek grey wonder, the SNES, leading the way creatively and commercially in tandem with the Sega Mega Drive. Lock in and enjoy some great sample-based VGM picks – the system’s sound really is as good as you remember! Many thanks to the Diad from The Diad Presents: A VGM Podcast for contributing a pick and some commentary to this show.

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The early to mid-nineties was what I consider to be the golden age of console gaming, with Nintendo’s sleek grey wonder, the SNES, leading the way creatively and commercially in tandem with the Sega Mega Drive. Lock in and enjoy some great sample-based VGM picks – the system’s sound really is as good as you remember! Many thanks to the Diad from The Diad Presents: A VGM Podcast for contributing a pick and some commentary to this show.

Listen:

https://ia601502.us.archive.org/30/items/fsvep35/fsvep35.mp3

David Crane’s Amazing Tennis (1992, SNES) ‘Main Theme’ by Mark Van Hecke

The Legend of Zelda: A Link to the Past (1991, SNES) ‘Majestic Castle’ by Koji Kondo

The Legend of Zelda: A Link to the Past (1991, SNES) ‘Dark Golden Land’ by Koji Kondo

Pilotwings (1990, SNES) ‘Choose Aircraft’ by Koji Kondo and Soyo Oka

Pilotwings (1990, SNES) ‘Rocketbelt’ by Koji Kondo and Soyo Oka

Chrono Trigger (1995, SNES) ‘Secret of the Forest’ by Yasunori Mitsuda

Super Bomberman (1993, SNES) ‘Level 3’ by Jun Chikuma

Super Bomberman (1993, SNES) ‘Level 4’ by Jun Chikuma

Alien 3 (1993, SNES) ‘Collect, Deliver, and Seal’ by Steve Collett

Hagane – The Final Conflict (1994, SNES) ‘Stage 2-2’ by Takahito Abe

Hagane – The Final Conflict (1994, SNES) ‘Stage 5-2’ by Takahito Abe

Mechwarrior 3050 (1995, SNES) ‘Ridderkerk’ by Brian Schmidt

Mechwarrior 3050 (1995, SNES) ‘Game Over’ by Brian Schmidt

The Legend of Zelda: A Link to the Past (1991, SNES) ‘Staff Roll’ by Koji Kondo

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This week, ‘Scary’ Michael is joined by ‘Spooky’ Rob to bring you a very special Halloween-themed episode! In true Forever Sound Version fashion we’ll be enjoying tracks from classic games including Resident Evil and Super Mario World as well as some sounds from rarer titles like Countdown Vampires. Happy Halloween!

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This week, ‘Scary’ Michael is joined by ‘Spooky’ Rob to bring you a very special Halloween-themed episode! In true Forever Sound Version fashion we’ll be enjoying tracks from classic games including Resident Evil and Super Mario World as well as some sounds from rarer titles like Countdown Vampires. Happy Halloween!

Listen:

https://ia601508.us.archive.org/19/items/fsvep34/fsvep34.mp3

Ghosts ‘n Goblins (1999, Nintendo Game Boy Color) ‘BGM #02’ by Jeremy Mika

Resident Evil (1996, Sony PlayStation) ‘First Floor Mansion’ by Makoto Tomozawa, Akari Kaida, and Masami Ueda

Resident Evil (1996, Sony PlayStation) ‘Save Room’ by Makoto Tomozawa, Akari Kaida, and Masami Ueda

Super Mario World (1990, Super Nintendo Entertainment System) ‘Haunted House’ by Koji Kondo

Super Mario World (1990, Super Nintendo Entertainment System) ‘Fortress’ by Koji Kondo

Friday the 13th (1989, Nintendo Entertainment System) ‘Crystal Lake Camp Map’ by Hirohiko Takayama

Splatterhouse 3 (1993, Sega Mega Drive) ‘Stage 1’ by Eiko Kaneda

Splatterhouse 3 (1993, Sega Mega Drive) ‘Ending (Jennifer + David Dead)’ by Eiko Kaneda

The Last Door (2013, PC) ‘Angels Protect This House’ by Carlos Viola

Countdown Vampires (1999, Sony PlayStation) ‘Horrible Panic!’ by Kenichi Kamio

Castle of Illusion starring Mickey Mouse (1990, Sega Mega Drive) ‘Stage 1 – 2’ by Shigenori Kamiya

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The RPG genre is an incredibly fertile source of VGM, with sprawling and varied soundtracks to match the lengthy and oftentimes cinematic nature of the games, so it’s about time I made an episode dedicated to it! RPG connoisseur and Forever Sound Version veteran John Baldasera swings by to enjoy some tracks from games such as Shin Megami Tensei: Devil Summoner: Soul Hackers, Ax Battler: A Legend of Golden Axe, and Nier Automata.

Listen:

https://ia601400.us.archive.org/8/items/fsvep33/fsvep33.mp3

Ghost Lion (1989, NES) ‘Title Theme’ by Hiroyuki Masuno

Shin Megami Tensei: Devil Summoner: Soul Hackers (1997, Sega Saturn) ‘Algon NS Building (Vision Quest)’ by Toshiko Tasaki, Tsukasa Masuko, and Shoji Meguro

Dragon Riders: Chronicles of Pern (2001, Sega Dreamcast) ‘Danger? Action!’ by Laurent Parisi

The Legend of Heroes: Trails in the Sky (2004, PC) ‘Path to Libel’ by Hayato Sonoda, Wataru Ishibashi, and Takahide Murayama

Ax Battler: A Legend of Golden Axe (1992, Sega Game Gear) ‘Wilderness’ by Keisuke Tsukahara

Nier Automata (2017, Sony PlayStation 4) ‘City Ruins (Shade)’ by Keiichi Okabe and MONACA, vocals and lyrics by Emi Evans

Death Bringer (1989, Sharp X68000) ‘Last Odyssey (Ending)’ by Shinobu Ogawa and Tenpe Sato

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The RPG genre is an incredibly fertile source of VGM, with sprawling and varied soundtracks to match the lengthy and oftentimes cinematic nature of the games, so it’s about time I made an episode dedicated to it! RPG connoisseur and Forever Sound Version veteran John Baldasera swings by to enjoy some tracks from games such as Shin Megami Tensei: Devil Summoner: Soul Hackers, Ax Battler: A Legend of Golden Axe, and Nier Automata.

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The Roland MT-32 was a powerful pre-General MIDI sound module for PC that offered game composers a ton of different voices to make music with. Lock in and enjoy some of my picks from DOS game soundtracks played on the MT-32, and humour my musings on Black Sabbath’s unsung hero, management simulation games, and BBC Ceefax!

Listen:

https://ia601403.us.archive.org/21/items/fsvep32/fsvep32.mp3

Nova 9: The Return of Gir Draxon (1991, DOS) ‘Title’ by Dale Cooper and Christopher Stevens

Sim City 2000 (1993, DOS) ‘Dancing Megalopolis – Credits’ by Sue Kasper

Sim City 2000 (1993, DOS) ‘Work Work Work!’ by Sue Kasper

Waxworks (1992, DOS) ‘Egypt Theme’ by Jezz Woodroffe

Waxworks (1992, DOS) ‘Vladimir Battle’ by Jezz Woodroffe

Fire Hawk: Thexder The Second Contact (1990, DOS) ‘Mission 1’ by Hiromi Ohba and Masahiko Yoshimura, Roland MT-32 music adapted by Rob Atesalp

Fire Hawk: Thexder The Second Contact (1990, DOS) ‘Mission 7’ by Hiromi Ohba and Masahiko Yoshimura, Roland MT-32 music adapted by Rob Atesalp

Transport Tycoon Deluxe (1995, DOS) ‘Cruise Control’ by John Broomhall

Transport Tycoon Deluxe (1995, DOS) ‘Funk Central’ by John Broomhall

Ultima Underworld: The Stygian Abyss (1992, DOS) ‘Introduction’ by David Govett and George Alistair Sanger

Ultima Underworld: The Stygian Abyss (1992, DOS) ‘Combat’ by David Govett and George Alistair Sanger

Gabriel Knight: Sins of the Fathers (1993, DOS) ‘Wolfgang Ritter’ by Robert Holmes

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The Roland MT-32 was a powerful pre-General MIDI sound module for PC that offered game composers a ton of different voices to make music with. Lock in and enjoy some of my picks from DOS game soundtracks played on the MT-32, and humour my musings on Black Sabbath’s unsung hero, management simulation games, and BBC Ceefax!

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I need your clothes, your boots, and your motorcycle…! The golden age of action movies gave us a ton of licensed games with a wide variety of styles represented in their soundtracks. Join me as I put on a bullet belt and a pair of sunglasses to check out tracks from titles like Rambo on the NES, Die Hard Trilogy on the Playstation, and Predator 2 on the Amiga!

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I need your clothes, your boots, and your motorcycle…! The golden age of action movies gave us a ton of licensed games with a wide variety of styles represented in their soundtracks. Join me as I put on a bullet belt and a pair of sunglasses to check out tracks from titles like Rambo on the NES, Die Hard Trilogy on the Playstation, and Predator 2 on the Amiga!

Listen:

https://ia601406.us.archive.org/1/items/fsvep31/fsvep31.mp3

Terminator 2: Judgement Day (1991, Commodore 64) ‘Intro’ by Jonathan Dunn

Rambo (1988, NES) ‘Title Introduction Theme’ by Toru Hasebe

Rambo (1988, NES) ‘In-Game Theme’ by Toru Hasebe

Universal Soldier (1992, Sega Mega Drive) ‘Stage 4 (Underwater)’ by J. Dave Rogers and Paul Kenny

Die Hard Trilogy (1996, Sony Playstation) ‘Church’ by Stephen Root and Neil Palmer

Die Hard Trilogy (1996, Sony Playstation) ‘Reception’ by Stephen Root and Neil Palmer

The Running Man (1989, Atari ST) ‘Main Theme’, composer unknown

Timecop (1995, SNES) ‘The San Andreas Fault [Stage 2]’ by David Cage

Timecop (1995, SNES) ‘Germany [Stage 4]’ by David Cage

Predator 2 (1991, Commodore Amiga) ‘Main Theme’ by Justin Scharvona

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Metal Slug is one of my all-time favourite arcade franchises for its frenetic and gleefully over the top run and gun action. As a kid, I was always powerless to resist the allure of the ‘Big Red’ Neo Geo cabinets when they housed a title as timeless as Metal Slug – Super Vehicle-001! Aside from the moreish gameplay and excellent graphics, a lot of Metal Slug’s overall quality is to do with its music, so in this episode, I delve into the soundtracks of the series to enjoy the fine musical chops of the games’ composers, including Takushi Hiyamuta and Toshikazu Tanaka.

Listen:

https://ia601407.us.archive.org/24/items/fsvep30/fsvep30.mp3

Metal Slug (1996, SNK Neo Geo) ‘Operation Explanation, Ranking’ by Takushi Hiyamuta and JIM

Metal Slug (1996, SNK Neo Geo) ‘Stage 1’ by Takushi Hiyamuta and JIM

Metal Slug (1996, SNK Neo Geo) ‘Stage 3’ by Takushi Hiyamuta and JIM

Metal Slug 2 (1998, SNK Neo Geo) ‘Prehistoric Site’ by Takushi Hiyamuta

Metal Slug 2 (1998, SNK Neo Geo) ‘Metamorphosis’ by Takushi Hiyamuta

Metal Slug 3 (2000, SNK Neo Geo) ‘Marine Diver’ by Takushi Hiyamuta, Yoshihiko Wada, Rich Horiuchi, Q_Jirou and Maitaro

Metal Slug 3 (2000, SNK Neo Geo) ‘The Midnight Wanderer’ by Takushi Hiyamuta, Yoshihiko Wada, Rich Horiuchi, Q_Jirou and Maitaro

Metal Slug 4 (2002, SNK Neo Geo) ‘Let’s Run Through! (Stage 1 ‘City’)’ by Toshikazu Tanaka

Metal Slug 4 (2002, SNK Neo Geo) ‘Show Spirit (Stage 2 ‘National Border’)’ by Toshikazu Tanaka

Metal Slug 5 (2003, SNK Neo Geo) ‘Windy Day’ by Toshikazu Tanaka

Metal Slug 5 (2003, SNK Neo Geo) ‘Zoom Down’ by Toshikazu Tanaka

Metal Slug (1996, SNK Neo Geo) ‘Final Scene 1P’ by Takushi Hiyamuta and JIM

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Metal Slug is one of my all-time favourite arcade franchises for its frenetic and gleefully over the top run and gun action. As a kid, I was always powerless to resist the allure of the ‘Big Red’ Neo Geo cabinets when they housed a title as timeless as Metal Slug - Super Vehicle-001! Aside from the moreish gameplay and excellent graphics, a lot of Metal Slug’s overall quality is to do with its music, so in this episode, I delve into the soundtracks of the series to enjoy the fine musical chops of the games’ composers, including Takushi Hiyamuta and Toshikazu Tanaka.

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Forever Sound Version is one year old! To reflect on a solid twelve months of VGM discovery, here’s a retrospective episode featuring some of my favourite tracks from the first 28 episodes, as well as some special guest picks from listeners Zinn and Mister Krüsli Pants. Thank you for supporting the show, and rest assured that there are many, many more episodes to come!

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Forever Sound Version is one year old! To reflect on a solid twelve months of VGM discovery, here’s a retrospective episode featuring some of my favourite tracks from the first 28 episodes, as well as some special guest picks from listeners Zinn and Mister Krüsli Pants. Thank you for supporting the show, and rest assured that there are many, many more episodes to come!

Listen:

https://ia601408.us.archive.org/15/items/fsvep29/fsvep29.mp3

Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch

Hagane: The Final Conflict (1994, SNES) ‘Stage 1-4’ composed by Takahito Abe

Ranger X (1993, Sega Mega Drive) ‘Stage 2-1 (Cave)’ composed by Yoshinobu Hiraiwa

Tempest 2000 (1994, Atari Jaguar) ‘Tracking Depth’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Mega-Apocalypse (1987, Commodore 64) ‘Main Theme’ by Rob Hubbard

Colony Wars 2492 (1996, PC) ‘TRACK08’ by Christian Kirsch

Colony Wars 2492 (1996, PC) ‘TRACK18’ by Christian Kirsch

Colony Wars 2492 (1996, PC) ‘TRACK05’ by Christian Kirsch

Colony Wars 2492 (1996, PC) ‘TRACK03’ by Christian Kirsch

Master of Darkness (1993, Sega Master System) ‘Thames River’ composed by Takashi Horiguchi and Yoko Wada

NBA Live 95 (1994, SNES) ‘Menu’ by Traz Damji and Brian Shaw

Star Cruiser (1989, Sharp X68000) ‘Star Cruiser (Drastic days will come ~ オープニング)’ composed by Toshiya Yamanaka

Colony Wars 2492 Complete OST on YouTube: https://youtu.be/Fw5mhApO6_I

Colony Wars 2492 Gameplay video by MrCruesliPants on YouTube: https://youtu.be/QReLFfdcSZQ

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There’s no school like the old school, and for this episode, I’m joined in the classroom of game music by Rob and Pernell from the excellent Rhythm and Pixels VGM podcast! Join us as we jam on some great picks from games as diverse as Pac-Mania, Hammerfist, and Lemmings!

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There’s no school like the old school, and for this episode, I’m joined in the classroom of game music by Rob and Pernell from the excellent Rhythm and Pixels VGM podcast! Join us as we jam on some great picks from games as diverse as Pac-Mania, Hammerfist, and Lemmings!

Listen:

https://ia601408.us.archive.org/8/items/fsvep28/fsvep28.mp3

Twin Turbo V8 (1989, Sinclair ZX Spectrum) ‘Title’ by Lyndon Sharp

Pac-Mania (1988, Commodore Amiga) ‘Level 2 BGM’ by Ben Daglish

Zynaps (1987, Atari ST) ‘Title’ by Dave Rogers

The Vice Squad (2013, Commodore 64) ‘Title Tune’ by Linus (Sascha Zeidler)

The Great Giana Sisters (1987, Commodore 64) ‘Loader’ by Chris Hülsbeck

Hammerfist (1990, Commodore 64) ‘Track 3’ by Wally Beben

Gunhead (1994, Atari 8-bit family) ‘Title’ by Radek “Raster” Sterba

Lemmings (1994, Commodore 64) ‘Smile if You Love Lemmings’ by Jeroen Tel

The Duel: Test Drive II (1989, Commodore Amiga) ‘Intro’ by Kris Hatfield

Switchblade II (1991, Commodore Amiga) ‘Title’ by Barry Leitch

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It’s back!! The Forever Sound Version Battle Series returns, and this time, there’s an actual real trophy to be won! I’m joined by John, Michael T, and super special last-minute guest Ross to slug it out to see who will be the supreme champion. Warning: extra long episode!!

Listen:

https://ia601408.us.archive.org/3/items/fsvep27/fsvep27.mp3

Rocky (2002, Nintendo Game Boy Advance) ‘Gonna Fly Now’

Mega Man 3 (1990, Nintendo Entertainment System) ‘Snake Man’ by Yasuaki Fujita

Goldeneye 007 (1997, Nintendo 64) ‘Facility’ by Grant Kirkhope

Animal Crossing: Wild World (2005, Nintendo DS) ‘Main Theme’ by Kazumi Totaka

Marvel Vs. Capcom: Clash of Superheroes (1998, CP System II) ‘Theme of Morrigan’ by Masato Kouda and Yuko Takehara

Ikaruga (2002, Sega Dreamcast) ‘Boss 01 – Butsutekkai’ by Hiroshi Iuchi

Command & Conquer: Red Alert 2 (2000, PC) ‘Hell March 2’ by Frank Klepacki

The Sims (2000, PC) ‘Buy Mode 1’ by Jerry Martin and Marc Russo

R-Type (1989, Commodore Amiga) ‘Main Theme’ by Chris Hülsbeck

Persona 5 (2016, Sony Playstation 4) ‘Last Surprise’ by Shoji Meguro

Cannon Fodder (1993, Commodore Amiga) ‘War Has Never Been So Much Fun’ by Jon Hare

Castlevania: Symphony of the Night (1997, Sony Playstation) ‘Crystal Teardrops’ by Michiru Yamane

Road Rash 3 (1995, Sega Mega Drive) ‘United Kingdom’ by Don Veca

Civilization IV (2005, PC) ‘Baba Yetu’ by Christopher Tin

AM2R (2016, PC) ‘Hydro Station’ composed by Milton Guasti

Final Fantasy VII (1997, Sony Playstation) ‘Fanfare’ by Nobuo Uematsu

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It’s back!! The Forever Sound Version Battle Series returns, and this time, there’s an actual real trophy to be won! I’m joined by John, Michael T, and super special last-minute guest Ross to slug it out to see who will be the supreme champion. Warning: extra long episode!!

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Stuart is back in the Forever Sound Version guest seat to help me honour one of our favourite consoles of all time – the original Sony Playstation! Fast tracks, slow tracks, tracks from RPGs, tracks from sports games… we have it all!

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Stuart is back in the Forever Sound Version guest seat to help me honour one of our favourite consoles of all time – the original Sony Playstation! Fast tracks, slow tracks, tracks from RPGs, tracks from sports games… we have it all!

Listen:

https://ia601502.us.archive.org/16/items/fsvep26/fsvep26.mp3

Armored Core (1997, Sony Playstation) ‘Shape Memory Alloys’ by Keiichiro Segawa and Masaru Tateyama

Armored Core (1997, Sony Playstation) ‘Dotted Line’ by Keiichiro Segawa and Masaru Tateyama

Oddworld: Abe’s Oddysee (1998, Sony Playstation) ‘Rupture Farms’ by Ellen Meijers-Gabriel

Jade Cocoon: Story of the Tamamayu (1997, Sony Playstation) ‘Moth Forest’ by Minami Matsumae

Jade Cocoon: Story of the Tamamayu (1997, Sony Playstation) ‘Legend of Arcana’ by Minami Matsumae

Actua Soccer (1995, Sony Playstation) ‘Menu Theme’ by Patrick Phelan

Gran Turismo (1997, Sony Playstation) ‘TVR Dealer’ by Masamichi Seki, Takashi Kanai, Yasuaki Yabuta and Mitsukuni Murai

Gran Turismo (1997, Sony Playstation) ‘Honda/Acura Dealer’ by Masamichi Seki, Takashi Kanai, Yasuaki Yabuta and Mitsukuni Murai

Tomb Raider II (1997, Sony Playstation) ‘The Temple of Xian’ by Nathan McCree

Bushido Blade (1997, Sony Playstation) ‘Hiding in Shadow’ by Ayako Saso

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It’s time for Forever Sound Version’s first ever sports games focus – and it’s on the NBA! There are no airballs on this episode as we charge through some great tracks from franchises such as Midway’s frenetic arcade-oriented NBA Jam and the EA basketball sims of the ‘Live’ series. Boomshakalaka!

Listen:

https://ia601404.us.archive.org/4/items/fsvep25/fsvep25.mp3

NBA Jam Tournament Edition (1995, Sega Mega Drive) ‘Main Theme’ by Jon Hey

NBA Jam Tournament Edition (1995, SNES) ‘End of Game’ by Jon Hey

NBA Jam (1994, Nintendo Game Boy) ‘Main Theme’ by Jon Hey

NBA Jam (1994, Nintendo Game Boy) ‘Team Select’ by Jon Hey

NBA Live 95 (1994, Sega Mega Drive) ‘Title Theme’ by Traz Damji and Brian Shaw

NBA Live 95 (1994, SNES) ‘Menu’ by Traz Damji and Brian Shaw

NBA Live 96 (1995, Sega Mega Drive) ‘Title Theme’ by Traz Damji, Steve Royea and Vince Mai

NBA Live 97 (1996, SNES) ‘Title Screen’ by Brian Schmidt

NBA Live 98 (1997, SNES) ‘Crowd’ by Mark Oritz

NBA Live 98 (1997, SNES) ‘Defense!’ by Mark Oritz

NBA 3 on 3 Featuring Kobe Bryant (1999, Nintendo Game Boy Color) ‘BGM2’ by Chris Lamb

NBA in the Zone 2000 (2000, Nintendo Game Boy Color) ‘02’, composer unknown

NBA in the Zone 2000 (2000, Nintendo Game Boy Color) ‘03’, composer unknown

NBA in the Zone 2000 (2000, Nintendo Game Boy Color) ‘11’, composer unknown

NBA in the Zone 2000 (2000, Nintendo Game Boy Color) ‘13’, composer unknown

NBA Showdown (1993, SNES) ‘Title’ by Traz Damji

Get in touch via email on foreversoundversion@gmail.com

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It’s time for Forever Sound Version’s first ever sports games focus – and it’s on the NBA! There are no airballs on this episode as we charge through some great tracks from franchises such as Midway’s frenetic arcade-oriented NBA Jam and the EA basketball sims of the ‘Live’ series. Boomshakalaka!

View Details

Turn your POKEY up to 11! It’s time to rock out with some top drawer rippers from the Atari 8-bit family of computers. They may not have been able to set the world alight like the Commodore 64 and NES did in the 1980s, but these machines definitely have a curious place in gaming history, and one that is worth exploring!

Listen:

https://ia801501.us.archive.org/13/items/fsvep24/fsvep24.mp3

Hunter (1995, Atari 8-bit family) by Falk Büttner

Jet Set Willy (1987, Atari 8-bit family) by Rob Hubbard

Chimera (1985, Atari 8-bit family) by Rob Hubbard

Ninja Commando (1989, Atari 8-bit family) by Adam Gilmore

Draconus (1988, Atari 8-bit family) by Adam Gilmore

Red Max (1987, Atari 8-bit family) by David Whittaker

Storm (1987, Atari 8-bit family) by David Whittaker

Space Lobsters (1990, Atari 8-bit family) by Richard Munns

Zero Wars (1990, Atari 8-bit family) by Richard Munns

Pacmania (Unreleased, Atari 8-bit family) by Sal Esquivel

Get in touch via email on foreversoundversion@gmail.com

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Turn your POKEY up to 11! It’s time to rock out with some top drawer rippers from the Atari 8-bit family of computers. They may not have been able to set the world alight like the Commodore 64 and NES did in the 1980s, but these machines definitely have a curious place in gaming history, and one that is worth exploring!

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I’m joined by Chris Machell to cover some top drawer jammers from the Sonic the Hedgehog games of the 1990s! With the enduring popularity of the original 2D Sonic titles in the world of retro gaming, it’s easy to take their soundtracks for granted, so we’ve picked out some superlative individual tracks – including classics and deeper cuts – to demonstrate the scope of what is among Sega’s most important contributions to the world of VGM!

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I’m joined by Chris Machell to cover some top drawer jammers from the Sonic the Hedgehog games of the 1990s! With the enduring popularity of the original 2D Sonic titles in the world of retro gaming, it’s easy to take their soundtracks for granted, so we’ve picked out some superlative individual tracks – including classics and deeper cuts – to demonstrate the scope of what is among Sega’s most important contributions to the world of VGM!

Listen:

https://ia601508.us.archive.org/23/items/fsvep23/fsvep23.mp3

Sonic the Hedgehog (1991, Sega Mega Drive) ‘Title Theme’ by Masato Nakamura

Sonic the Hedgehog (1991, Sega Mega Drive) ‘Green Hill Zone’ by Masato Nakamura

Sonic the Hedgehog (1991, Sega Mega Drive) ‘Spring Yard Zone’ by Masato Nakamura

Sonic the Hedgehog (1991, Sega Mega Drive) ‘Scrap Brain Zone’ by Masato Nakamura

Sonic the Hedgehog 2 (1992, Sega Mega Drive) ‘Chemical Plant Zone’ by Masato Nakamura

Sonic the Hedgehog 2 (1992, Sega Mega Drive) ‘Emerald Hill Zone (2P)’ by Masato Nakamura

Sonic the Hedgehog 2 (1992, Sega Mega Drive) ‘Final Boss’ by Masato Nakamura

Sonic the Hedgehog (1991, Sega Master System) ‘Bridge Zone’ by Yuzo Koshiro

Sonic the Hedgehog (1991, Sega Master System) ‘Scrap Brain Zone’ by Yuzo Koshiro

Sonic the Hedgehog 2 (1992, Sega Master System) ‘Gimmick Mountain Zone’ by Naofumi Hataya and Masafumi Ogata

Sonic the Hedgehog 2 (1992, Sega Master System) ‘Invincible’ by Naofumi Hataya and Masafumi Ogata

Sonic the Hedgehog 3 (1994, Sega Mega Drive) ‘Hydrocity Zone Act 1’ by Michael Jackson and Brad Buxer

Sonic the Hedgehog 3 (1994, Sega Mega Drive) ‘IceCap Zone Act 1’ by Brad Buxer

Sonic the Hedgehog 3 (1994, Sega Mega Drive) ‘Final Boss (Big Arms)’ by Tatsuyuki Maeda, Tomonori Sawada, Sachio Ogawa, Masayuki Nagao, and Masanori Hikichi

Sonic & Knuckles (1994, Sega Mega Drive) ‘Title Screen’ by Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, and Howard Drossin

Sonic & Knuckles (1994, Sega Mega Drive) ‘Flying Battery Zone Act 2’ by Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, and Howard Drossin

Sonic & Knuckles (1994, Sega Mega Drive) ‘Miniboss’ by Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, and Howard Drossin

Sonic & Knuckles (1994, Sega Mega Drive) ‘Lava Reef Zone Act 1’ by Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, and Howard Drossin

Sonic the Hedgehog CD [Japanese / European OST] (1993, Sega Mega CD) ‘Tidal Tempest (Present)’ by Naofumi Hataya and Masafumi Ogata

Sonic the Hedgehog CD [Japanese / European OST] (1993, Sega Mega CD) ‘Wacky Workbench (Bad Future)’ by Naofumi Hataya and Masafumi Ogata

Sonic the Hedgehog CD [North American OST] (1993, Sega Mega CD) ‘Ending’ by Spencer Nilsen, David Young, and Mark Crew

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This episode marks the first time that Forever Sound Version focuses on a single composer, and who better to start with than the legendary Rob Hubbard? This British musician has worked across a number of platforms, but his best-loved work arguably lies in his output for the Commodore 64 – lock in and enjoy these searingly brilliant SID chip burners of yesteryear!

Listen:

https://ia601500.us.archive.org/34/items/fsvep22/fsvep22.mp3

Arcade Classics (1987, Commodore 64) ‘Title Screen’ by Rob Hubbard

Delta (1987, Commodore 64) ‘Title Screen’ by Rob Hubbard

Thing on a Spring (1985, Commodore 64) ‘Main Theme’ by Rob Hubbard

Mega-Apocalypse (1987, Commodore 64) ‘Main Theme’ by Rob Hubbard

Action Biker (1985, Commodore 64) ‘BGM’ by Rob Hubbard

International Karate (1986, Commodore 64) ‘Main Theme’ by Rob Hubbard

Commando (1985, Commodore 64) ‘Title Screen’ by Rob Hubbard

Monty on the Run (1985, Commodore 64) ‘Main Theme’ by Rob Hubbard

Sanxion (1986, Commodore 64) ‘Loader’ by Rob Hubbard

Get in touch via email on foreversoundversion@gmail.com

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This episode marks the first time that Forever Sound Version focuses on a single composer, and who better to start with than the legendary Rob Hubbard? This British musician has worked across a number of platforms, but his best-loved work arguably lies in his output for the Commodore 64 – lock in and enjoy these searingly brilliant SID chip burners of yesteryear!

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It helped raise a generation of gamers, and cemented Nintendo’s status as a force to be reckoned with on the world stage – it’s the Game Boy! Join me as I dig out my blocky old white Game Boy (which I’ve had since 1991!) to deliver a bunch of top drawer jammers from some of my favourite games on this iconic handheld system.

Listen:

https://ia601403.us.archive.org/17/items/fsvep21/fsvep21.mp3

Wizards & Warriors Chapter X: Fortress of Fear (1990, Nintendo Game Boy) ‘BGM #01’ by David Wise

Jurassic Park 2: The Chaos Continues (1994, Nintendo Game Boy) ‘BGM #06’ by Jonathan Dunn

Jurassic Park 2: The Chaos Continues (1994, Nintendo Game Boy) ‘BGM #04’ by Jonathan Dunn

The Legend of Zelda: Link’s Awakening (1993, Nintendo Game Boy) ‘Mysterious Woods’ by Minako Hamano, Kozuo Ishikawa, and Kazumi Totaka

The Legend of Zelda: Link’s Awakening (1993, Nintendo Game Boy) ‘Tal Tal Mountain Range’ by Minako Hamano, Kozuo Ishikawa, and Kazumi Totaka

Motocross Maniacs (1990, Nintendo Game Boy) ‘BGM #03’ by Michiru Yamane and Tsuyoshi Sekito

Motocross Maniacs (1990, Nintendo Game Boy) ‘BGM #05’ by Michiru Yamane and Tsuyoshi Sekito

Kirby’s Dream Land (1992, Nintendo Game Boy) ‘Stage 1 – Green Greens’ by Jun Ishikawa

Kirby’s Dream Land (1992, Nintendo Game Boy) ‘Stage 5 – Mt. Dedede’ by Jun Ishikawa

Tetris Blast (1996, Nintendo Game Boy) ‘BGM #03’ by Niwaka‑Zu, Bunbunmaru, Lah++, and Gocky‑7 Alives

Tetris Blast (1996, Nintendo Game Boy) ‘BGM #05’ by Niwaka‑Zu, Bunbunmaru, Lah++, and Gocky‑7 Alives

Donkey Kong Land (1995, Nintendo Game Boy) ‘Map’ by Graeme Norgate and David Wise

Donkey Kong Land (1995, Nintendo Game Boy) ‘Waterworld’ by Graeme Norgate and David Wise

Super Mario Land (1989, Nintendo Game Boy) ‘Ending & Credits’ by Hirokazu Tanaka

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It helped raise a generation of gamers, and cemented Nintendo’s status as a force to be reckoned with on the world stage – it’s the Game Boy! Join me as I dig out my blocky old white Game Boy (which I’ve had since 1991!) to deliver a bunch of top drawer jammers from some of my favourite games on this iconic handheld system.

View Details

I’m joined by my good friend Gareth to address what has to be one of the very finest pairs of video game soundtracks of recent years – Hotline Miami and Hotline Miami 2: Wrong Number! Expect plenty of effervescent electro bangers as we endeavour to articulate our shared love of these gloriously violent indie thrillers…

Listen:

https://ia601406.us.archive.org/27/items/fsvep20/fsvep20.mp3

Hotline Miami (2012, PC) ‘Deep Cover’ by Sun Araw

Hotline Miami (2012, PC) ‘Crystals’ by M|O|O|N

Hotline Miami (2012, PC) ‘Daisuke’ by El Huervo

Hotline Miami (2012, PC) ‘Hotline’ by Jasper Byrne

Hotline Miami (2012, PC) ‘Hydrogen’ by M|O|O|N

Hotline Miami (2012, PC) ‘Knock Knock’ by Scattle

Hotline Miami 2: Wrong Number (2015, PC) ‘Technoir’ by Perturbator

Hotline Miami 2: Wrong Number (2015, PC) ‘Blizzard’ by Light Club

Hotline Miami 2: Wrong Number (2015, PC) ‘Bloodline’ by Scattle

Hotline Miami 2: Wrong Number (2015, PC) ‘Dust’ by M|O|O|N

Hotline Miami 2: Wrong Number (2015, PC) ‘Hotline Theme’ by Benny Smiles

Hotline Miami 2: Wrong Number (2015, PC) ‘NARC’ by Mega Drive

Hotline Miami 2: Wrong Number (2015, PC) ‘Divide’ by Magna

Hotline Miami 2: Wrong Number (2015, PC) ‘Decade Dance’ by Jasper Byrne

Hotline Miami 2: Wrong Number (2015, PC) ‘Ms. Minnie’ by Auto Delta Time

Hotline Miami 2: Wrong Number (2015, PC) ‘New Wave Hookers’ by Vestron Vulture

Hotline Miami 2: Wrong Number (2015, PC) ‘Le Perv’ by Carpenter Brut

Hotline Miami (2012, PC) ‘Electric Dreams’ by Perturbator

Get in touch via email on foreversoundversion@gmail.com

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I’m joined by my good friend Gareth to address what has to be one of the very finest pairs of video game soundtracks of recent years – Hotline Miami and Hotline Miami 2: Wrong Number! Expect plenty of effervescent electro bangers as we endeavour to articulate our shared love of these gloriously violent indie thrillers…

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The Wu is coming through, the outcome is critical… Video game podcast swordsman / certified chatterbox John Baldasera swings by the Shaolin Temple (my house) to join me in celebrating the chunky beats of Wu-Tang: Shaolin Style. This PS1 title is a licensed game with a difference – a Wu-Tang Clan fighting game! What’s not to love? While the game itself might not be in the same league as some of the PS1’s other fighting titles, it possesses a truly unique character that is well worth discovering. Killa Beeeeeeeeeezzzzz…

Listen:

https://ia601407.us.archive.org/5/items/fsvep19/fsvep19.mp3

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #1’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Rumble (Feat. Inspectah Deck, Leatha Face, Method Man)’ by U-God

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Shaolin Temple’ by Masta Killa

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Back To 36 (Take It Back)’ by Takitha

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Instrumental #1’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Instrumental #2’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #2’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #3’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Instrumental #3’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Jungle Instrumental #4’

Wu-Tang: Shaolin Style (1999, Sony Playstation) ‘Wu World Order’ by La The Darkman & RZA

BGM tracks composed by Howard Drossin and Keith Arem

Get in touch via email on foreversoundversion@gmail.com

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The Wu is coming through, the outcome is critical… Video game podcast swordsman / certified chatterbox John Baldasera swings by the Shaolin Temple (my house) to join me in celebrating the chunky beats of Wu-Tang: Shaolin Style. This PS1 title is a licensed game with a difference – a Wu-Tang Clan fighting game! What’s not to love? While the game itself might not be in the same league as some of the PS1’s other fighting titles, it possesses a truly unique character that is well worth discovering. Killa Beeeeeeeeeezzzzz…

View Details

Jungle massive… lock in and prepare to rave away to a special Forever Sound Version DJ mix put together by yours truly, journeying through the amazing soundtrack of Tempest 2000! This reimagining of the Atari arcade classic Tempest came out in 1994 on the Jaguar – Atari’s attempt at a fifth generation console that never really took off, but at least we get these great, absolutely buzzing tracks. Send it!

Listen:

https://ia801501.us.archive.org/20/items/fsvep18/fsvep18.mp3

Tempest 2000 (1994, Atari Jaguar) ‘Thermal Resolution’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Digital Terror’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Constructive Demolition’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Ease Yourself’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Mind’s Eye’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘T2K’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Hyper Prism’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Tracking Depth’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘Ultra Yak’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Tempest 2000 (1994, Atari Jaguar) ‘2000 Dub’ composed by Ian Howe, Alastair Lindsey, Kevin Saville, and Julian Hodgson

Get in touch via email on foreversoundversion@gmail.com

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Jungle massive… lock in and prepare to rave away to a special Forever Sound Version DJ mix put together by yours truly, journeying through the amazing soundtrack of Tempest 2000! This reimagining of the Atari arcade classic Tempest came out in 1994 on the Jaguar – Atari’s attempt at a fifth generation console that never really took off, but at least we get these great, absolutely buzzing tracks. Send it!

View Details

For this episode I’m joined by a new addition to the Forever Sound Version guest roster – Rob Hunter! Rob’s first console was the Sega Master System and he knows one heck of a lot about its games, so getting him on board for a show exploring SMS soundtracks was a no-brainer. We’ve got cheerful ditties, spooky sketches, and moody masterpieces, all pumping out of the Texas Instruments SN76489: the little sound chip that could!

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For this episode I’m joined by a new addition to the Forever Sound Version guest roster – Rob Hunter! Rob’s first console was the Sega Master System and he knows one heck of a lot about its games, so getting him on board for a show exploring SMS soundtracks was a no-brainer. We’ve got cheerful ditties, spooky sketches, and moody masterpieces, all pumping out of the Texas Instruments SN76489: the little sound chip that could!

Listen:

https://ia601405.us.archive.org/11/items/fsvep17/fsvep17.mp3

Pit-Fighter (1992, Sega Master System) ‘Title Music’ composed by The Doomsday Machine

Alex Kidd in Miracle World (1986, Sega Master System) ‘Main Theme’ composed by Tokuhiko Uwabo

Alex Kidd in Miracle World (1986, Sega Master System) ‘Castle’ composed by Tokuhiko Uwabo

Master of Darkness (1993, Sega Master System) ‘Story’ composed by Takashi Horiguchi and Yoko Wada

Master of Darkness (1993, Sega Master System) ‘Thames River’ composed by Takashi Horiguchi and Yoko Wada

Sonic Chaos (1993, Sega Master System) ‘Gigalopolis Zone’ composed by Mix and Nagao N Gee

Sonic Chaos (1993, Sega Master System) ‘Mecha Green Hill Zone’ composed by Mix and Nagao N Gee

Wonder Boy in Monster World (1991, Sega Master System) ‘Aztec Village’ composed by Shinichi Sakamoto

Wonder Boy in Monster World (1991, Sega Master System) ‘Desert Stage’ composed by Shinichi Sakamoto

Alien 3 (1992, Sega Master System) ‘20th Century Fox Fanfare’ composed by Matt Furniss

Alien 3 (1992, Sega Master System) ‘Title Screen’ composed by Matt Furniss

Alien 3 (1992, Sega Master System) ‘Episode 2’ composed by Matt Furniss

Golvellius: Valley of Doom (1988, Sega Master System) ‘First Cave’ composed by Masatomo Miyamoto, Takeshi Santo, Shin‑kun, and Pazu

Golvellius: Valley of Doom (1988, Sega Master System) ‘Overworld 2’ composed by Masatomo Miyamoto, Takeshi Santo, Shin‑kun, and Pazu

The Smurfs (1995, Sega Master System) ‘The Mountain’ composed by Alberto Jose Gonzalez

The Smurfs (1995, Sega Master System) ‘The Swamp’ composed by Alberto Jose Gonzalez

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IT’S WAR! For this episode I am joined by special guests John, Michael T, and Stuart… for a VGM battle! We take it in turns to select a track from a video game, scoring each other’s picks as we go. Four combatants, three picks each… Who will be the supreme champion?

Listen:

https://ia601502.us.archive.org/6/items/fsvep16/fsvep16.mp3

N/A (1991, Commodore 64) ‘Eye of the Tiger’ composed by Teemu Astikainen

Farmyard Fun (Year unknown, Atari 2600) ‘BGM’ composer unknown

Doom (1993, PC) ‘E1M1 – At Doom’s Gate’ composed by Robert Prince

Super Turrican (1993, SNES) ‘Stage 1-3’ composed by Chris Hülsbeck

The World Ends With You (2007, Nintendo DS) ‘Twister’ composed by Takeharu Ishimoto

Tekken 3 (1998, Sony Playstation) ‘Heihachi Mishima’ composed by Keiichi Okabe

PaRappa the Rapper (1996, Sony Playstation) ‘Chop Chop Master Onion’s RAP’ composed by Masaya Matsuura

Lagoon (1990, Sharp X68000) ‘Castle Mark Philips’ composed by Hideki Suzuki

Phantasy Star IV: The End of the Millennium (1993, Sega Mega Drive) ‘Meet them head-on’ composed by Izuho Numata and Masaki Nakagaki

Wario Blast (1994, Nintendo Game Boy) ‘Boss’ composed by Yasuhiko Fukuda

Resident Evil 2 (1998, Sony Playstation) ‘The Front Hall’ composed by Masami Ueda

Dissidia Final Fantasy (2008, Sony PSP) ‘Battle 2 -arrange- from Final Fantasy III’ composed by Takeharu Ishimoto

Sonic CD (North American Version) (1993, Sega Mega CD / 1996, PC) ‘Wacky Workbench Present’ composed by Spencer Nilsen and David Young

Oddworld: Abe’s Oddysee (1997, Sony Playstation) ‘New ‘n’ Tasty – This is Rupture Farms’ composed by Ellen Meijers-Gabriel and Josh Gabriel

Final Fantasy VII (1997, Sony Playstation) ‘Fanfare’ composed by Nobuo Uematsu

Get in touch via email on foreversoundversion@gmail.com

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

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IT’S WAR! For this episode I am joined by special guests John, Michael T, and Stuart… for a VGM battle! We take it in turns to select a track from a video game, scoring each other’s picks as we go. Four combatants, three picks each… Who will be the supreme champion?

View Details

For the first episode of 2017, I address the TurboGrafx-16 and its Japanese counterpart the PC Engine. Lock in and enjoy some great wavetable synth tunes from the first console of the fourth generation of video games!

Listen:

https://ia601506.us.archive.org/19/items/fsvep15/fsvep15.mp3

Sonic Spike (1990, TurboGrafx-16) ‘BGM #1’ composed by Yo Tsuji, Toshio Murai, and Tosiyuki Honma

Ninja Spirit (1990, PC Engine / TurboGrafx-16) ‘Theme from Butsuzo, Theme from Shinobi (Round 1)’ composed by Masahiko Ishida

Ninja Spirit (1990, PC Engine / TurboGrafx-16) ‘Karakuri (Round 4)’ composed by Masahiko Ishida

Battle Lode Runner (1993, PC Engine) ‘BGM #7’ composed by Jin Watanabe

Battle Lode Runner (1993, PC Engine) ‘BGM #9’ composed by Jin Watanabe

Blazing Lazers (1989, PC Engine / TurboGrafx-16) ‘Thunder Blaze [Area 1]’ composed by Masatomo Miyamoto, J.T.S, Masanobu Tsukamoto, Sydon Inoue, Ozono, and Keiji Takeuchi

Blazing Lazers (1989, PC Engine / TurboGrafx-16) ‘Giant Boltek [Area 5]’ composed by Masatomo Miyamoto, J.T.S, Masanobu Tsukamoto, Sydon Inoue, Ozono, and Keiji Takeuchi

King of Casino (1990, PC Engine / TurboGrafx-16) ‘BGM #01’ composed by Hirotoshi Suzuki

King of Casino (1990, PC Engine / TurboGrafx-16) ‘BGM #05’ composed by Hirotoshi Suzuki

Time Cruise (1992, PC Engine / TurboGrafx-16) ‘Credits’ composed by Hiroto Saito and Nozomu Takahashi

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For the first episode of 2017, I address the TurboGrafx-16 and its Japanese counterpart the PC Engine. Lock in and enjoy some great wavetable synth tunes from the first console of the fourth generation of video games!

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For the last episode of 2016, here’s a bunch of wintry VGM tracks for you to enjoy. Whatever you’re up to, be it driving home for Christmas like Chris Rea or lamenting lost love by the fire like George Michael, these tunes are bound to get you ready for the holidays!

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For the last episode of 2016, here’s a bunch of wintry VGM tracks for you to enjoy. Whatever you’re up to, be it driving home for Christmas like Chris Rea or lamenting lost love by the fire like George Michael, these tunes are bound to get you ready for the holidays!

Listen:

https://ia601500.us.archive.org/18/items/fsvep14/fsvep14.mp3

Mario Lemieux Hockey (1991, Sega Mega Drive) ‘Title Screen’ composed by David Javelosa and Alex Rudis

Donkey Kong Country (1994, Super Nintendo Entertainment System) ‘Ice Cave Chant’ composed by David Wise, Eveline Novakovic, and Robin Beanland

Home Alone (1992, Sega Mega Drive) ‘Outside’ composed by Rolf Weber and Clifford Falls

Super Smash Bros. Melee (2001, Nintendo GameCube) ‘Icicle Mountain’ composed by Shogo Sakai

Sonic the Hedgehog 3 (1994, Sega Mega Drive) ‘Ice Cap Zone’ composed by Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, C. Cirocco Jones (Scirocco), and Michael Jackson (uncredited)

Snow Bros. (Unreleased, Amiga) ‘Title Screen’ composed by Raphaël Gesqua and Jean Baudlot

Cool Boarders (1996, Sony Playstation) ‘Freshy’ composer unknown

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It had to happen – a Final Fantasy VII episode!

I’m joined by superstar special guest John Baldasera to explore the legendary soundtrack of Final Fantasy VII, composed by Nobuo Uematsu. We both have pretty hefty emotional investments in this one. Expect some true VGM classics, a couple of deeper cuts, and some alternative versions of pieces taken from what is arguably Square’s finest hour.

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It had to happen – a Final Fantasy VII episode!

I’m joined by superstar special guest John Baldasera to explore the legendary soundtrack of Final Fantasy VII, composed by Nobuo Uematsu. We both have pretty hefty emotional investments in this one. Expect some true VGM classics, a couple of deeper cuts, and some alternative versions of pieces taken from what is arguably Square’s finest hour.

Listen:

https://ia601509.us.archive.org/34/items/fsvep13/fsvep13.mp3

Final Fantasy VII (1997, Sony Playstation) ‘The Prelude’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Opening – Bombing Mission’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Anxiety’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Main Theme of Final Fantasy VII’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Let the Battles Begin!’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘J-E-N-O-V-A’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Those Who Fight Further’ Black Mages version performed by The Black Mages, composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Gold Saucer’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Cosmo Canyon’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Cid’s Theme’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Tifa’s Theme’ piano version performed by Seiji Honda, composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Those Chosen by the Planet’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Aerith’s Theme’ Distant Worlds version performed by the Royal Stockholm Philharmonic Orchestra, composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘One-Winged Angel’ composed by Nobuo Uematsu

Final Fantasy VII (1997, Sony Playstation) ‘Ending Credits’ composed by Nobuo Uematsu

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It’s 1993, the dystopian future! It might not be the best arcade game you’ll ever play, but it at least boasts one of the wildest pieces of VGM the world has ever heard. Daddy… Daddy Mulk…

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It’s 1993, the dystopian future! It might not be the best arcade game you’ll ever play, but it at least boasts one of the wildest pieces of VGM the world has ever heard. Daddy… Daddy Mulk…

Listen:

https://ia801501.us.archive.org/32/items/fsvep12/fsvep12.mp3

The Ninja Warriors (1993, Sega Mega CD) ‘AD1993 (Arcade Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Daddy Mulk (Arcade Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1989, ZX Spectrum) ‘Daddy Mulk’ composed by Tony Williams

The Ninja Warriors (1989, Amstrad CPC) ‘Daddy Mulk’ composed by Tony Williams

The Ninja Warriors (1990, Commodore 64) ‘Daddy Mulk’ composed by Tony Williams

The Ninja Warriors (1989, Commodore Amiga) ‘Daddy Mulk’ composed by Ronald Pieket‑Weeserik

The Ninja Warriors (1989, NEC PC Engine / Turbografx-16) ‘Daddy Mulk’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Daddy Mulk (Arranged Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Are You Lady? (Arranged Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Motherless Children (Arranged Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1994, Nintendo SNES) ‘Title’ composed by Hiroyuki Iwatsuki and N. Tate

The Ninja Warriors (1994, Nintendo SNES) ‘Headquarter’ composed by Hiroyuki Iwatsuki and N. Tate

The Ninja Warriors (1994, Nintendo SNES) ‘Best Room’ composed by Hiroyuki Iwatsuki and N. Tate

The Ninja Warriors (1993, Sega Mega CD) ‘Paradox (Arranged Version)’ composed by Hisayoshi Ogura

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We really were spoiled for scrolling shooters in the 16-bit era – I know that I had a pretty serious investment in the genre back in the day. Among the very best of them, for me, were three Mega Drive titles from Masaya: Target Earth, Gynoug, and Gley Lancer. These are vibrant, intense games with soundtracks to match! Hope you’re in the mood for some shooting and dodging…!

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We really were spoiled for scrolling shooters in the 16-bit era – I know that I had a pretty serious investment in the genre back in the day. Among the very best of them, for me, were three Mega Drive titles from Masaya: Target Earth, Gynoug, and Gley Lancer. These are vibrant, intense games with soundtracks to match! Hope you’re in the mood for some shooting and dodging…!

Listen:

https://ia601502.us.archive.org/2/items/fsvep11/fsvep11.mp3

Gynoug (1991, Sega Mega Drive) ‘Opening Theme’ composed by Noriyuki Iwadare and Akie Ōba

Target Earth (1990, Sega Mega Drive) ‘Main Theme’ composed by Takashi Suzuki

Target Earth (1990, Sega Mega Drive) ‘In The Cave’ composed by Takashi Suzuki

Gynoug (1991, Sega Mega Drive) ‘Round 1-1’ composed by Noriyuki Iwadare and Akie Ōba

Gynoug (1991, Sega Mega Drive) ‘Round 3-1’ composed by Noriyuki Iwadare and Akie Ōba

Gynoug (1991, Sega Mega Drive) ‘Round 4-2’ composed by Noriyuki Iwadare and Akie Ōba

Gynoug (1991, Sega Mega Drive) ‘Round 6’ composed by Noriyuki Iwadare and Akie Ōba

Gley Lancer (1992, Sega Mega Drive) ‘Story Begin’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare

Gley Lancer (1992, Sega Mega Drive) ‘Stage 1 (Asteroid Field)’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare

Gley Lancer (1992, Sega Mega Drive) ‘Story 3 & Stage 5’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare

Gynoug (1991, Sega Mega Drive) ‘Round 2-1’ composed by Noriyuki Iwadare and Akie Ōba

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It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

Listen:

https://ia601406.us.archive.org/26/items/fsvep10/fsvep10.mp3

Mario Kart 64 (1997, Nintendo 64) ‘Rainbow Road’ composed by Kenta Nagata

Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch

Super Mario 64 (1996, Nintendo 64) ‘Dire, Dire Docks’ composed by Koji Kondo

Banjo-Kazooie (1998, Nintendo 64) ‘Clanker’s Cavern’ composed by Grant Kirkhope

Lode Runner 3-D (1999, Nintendo 64) ‘On the Moon’ composed by Julian Soule

Goldeneye 007 (1997, Nintendo 64) ‘Dam’ composed by Grant Kirkhope and Graeme Norgate

Buck Bumble (1998, Nintendo 64) ‘Buck Bumble Main Theme’ composed by Justin Scharvona

Killer Instinct Gold (1996, Nintendo 64) ‘T.J. Combo’s Theme’ composed by Robin Beanland

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It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

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What we’re gonna do right here is go back… How far are we gonna go back? Way back! It’s time for some chip music from a highly esteemed home computer system, Sinclair’s ZX Spectrum. Lock in and enjoy tracks that make use of the Speccy’s built-in beeper, as well as some tunes from the 128k version’s square wave sound chip. Extra special thanks to Daz for helping me to put this show together – most of the tracks that feature on this show are his suggestions!

Listen:

https://ia601402.us.archive.org/30/items/fsvep9/fsvep9.mp3

Stainless Steel (1986, ZX Spectrum) ‘Main Theme’ composed by Nick Jones

Chronos (1987, ZX Spectrum) ‘Title Music’ composed by Tim Follin

Agent X (1986, ZX Spectrum) ‘Title Music’ composed by Tim Follin

Robocop (1988, ZX Spectrum) ‘Title Music’ composed by Jonathan Dunn

Deathwish 3 (1987, ZX Spectrum) ‘Title Music’ composed by Ben Daglish

Byte Me (2011, ZX Spectrum) ‘Title Music’ composed by Yerzmyey

180 (1984, ZX Spectrum) ‘Title Music’ composed by David Whittaker

Raw Recruit (1988, ZX Spectrum) ‘Title Music’ composed by Tim Follin

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What we’re gonna do right here is go back… How far are we gonna go back? Way back! It’s time for some chip music from a highly esteemed home computer system, Sinclair’s ZX Spectrum. Lock in and enjoy tracks that make use of the Speccy’s built-in beeper, as well as some tunes from the 128k version’s square wave sound chip. Extra special thanks to Daz for helping me to put this show together – most of the tracks that feature on this show are his suggestions!

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Snake? Snake? Snaaaaaaaaaaaaaake?! It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!

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Snake? Snake? Snaaaaaaaaaaaaaake?!

It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!

Listen:

https://ia601400.us.archive.org/26/items/fsvep8/fsvep8.mp3

Metal Gear Solid (1998, Sony Playstation) ‘Introduction’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Cavern’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Encounter’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Mantis’s Hymn’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Duel’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Hind D’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Enclosure’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear: Ghost Babel (2000, Ninetendo Game Boy Color) ‘Departure’ composed by Norihiko Hibino and Kazuki Muraoka

Metal Gear Solid (1998, Sony Playstation) ‘The Best is Yet to Come’ composed by Rika Muranaka

Metal Gear Solid (1998, Sony Playstation) ‘Metal Gear Solid Main Theme’ composed by Tappi Iwase

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Whilst the Shadowrun video games of the nineties might be considered fairly obscure – they didn’t exactly fly off the shelves at the time – they possess some very special charms, their soundtracks being among them. In this episode, I cover the music from the Shadowrun franchise’s games for the SNES, Mega Drive, and Mega CD.

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Whilst the Shadowrun video games of the nineties might be considered fairly obscure – they didn’t exactly fly off the shelves at the time – they possess some very special charms, their soundtracks being among them. In this episode, I cover the music from the Shadowrun franchise’s games for the SNES, Mega Drive, and Mega CD.

Listen:

https://ia601507.us.archive.org/13/items/fsvep7/fsvep7.mp3

Shadowrun (1993, SNES,) ‘Seattle 2050’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Morgue’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Seems Familiar…’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Ghouls’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Uptown’ composed by Marshall Parker

Shadowrun (1994, Sega Mega Drive) ‘Title Screen’ composed by Sam Powell

Shadowrun (1994, Sega Mega Drive) ‘Downtown Seattle’ composed by Sam Powell

Shadowrun (1994, Sega Mega Drive) ‘Bar 2’ composed by Sam Powell

Shadowrun (1994, Sega Mega Drive) ‘Bar 4’ composed by Sam Powell

Shadowrun (1996, Sega Mega CD) ‘Silver Moon’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

Shadowrun (1996, Sega Mega CD) ‘Tokyo Streets’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

Shadowrun (1996, Sega Mega CD) ‘Triple Z Store’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

Shadowrun (1996, Sega Mega CD) ‘On Fall Club’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

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Bomb Jack was one of the very first video games that I ever played, so it’s a title that is particularly close to my heart. This episode turned out to be a diverse one in terms of music, featuring cheerful retro arcade jingles, driving SID chip jams, and some truly inspired moments from Alberto Jose Gonzalez.

Listen:

https://ia601502.us.archive.org/12/items/fsvep6/fsvep6.mp3

Bomb Jack (1984, Arcade) ‘Track 1’ composed by Tsukasa Masuko and Michiharu Hasuya

Bomb Jack (1984, Arcade) ‘Track 4’ composed by Tsukasa Masuko and Michiharu Hasuya

Bomb Jack (1984, Arcade) ‘Track 6’ composed by Tsukasa Masuko and Michiharu Hasuya

Bomb Jack (1986, Commodore 64) ‘Elite Loader’ composed by Mark Cooksey

Bomb Jack (1986, Commodore 64) ‘Title Screen’ composed by Mark Cooksey

Bomb Jack (1986, Commodore 64) ‘Level Theme’ composed by Mark Cooksey

Bomb Jack (1992, Game Boy) ‘Title’ composed by Alberto Jose Gonzalez

Bomb Jack (1992, Game Boy) ‘BGM’ composed by Alberto Jose Gonzalez

Bomb Jack (1992, Game Boy) ‘Game Over’ composed by Alberto Jose Gonzalez

Bomb Jack II (1987, Commodore 64) ‘Title Screen’ composed by Mark Cooksey

Bomb Jack II (1987, Commodore 64) ‘BGM’ composed by Mark Cooksey

Mighty Bomb Jack (1987, NES) ‘Round Theme 02’ composed by Tsukasa Masuko and Michiharu Hasuya

Mighty Bomb Jack (1987, NES) ‘Ending Theme’ composed by Tsukasa Masuko and Michiharu Hasuya

Mighty Bomb Jack (1991, Commodore Amiga) ‘Title Screen’ composed by Mark Cooksey

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Bomb Jack was one of the very first video games that I ever played, so it’s a title that is particularly close to my heart. This episode turned out to be a diverse one in terms of music, featuring cheerful retro arcade jingles, driving SID chip jams, and some truly inspired moments from Alberto Jose Gonzalez.

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The Sharp X68000 was a real monster of a home computer for its time. It was only available in Japan, but it boasted a wealth of great arcade ports as well as some inventive original titles. This episode features some of my musical picks from Sharp’s 16-bit powerhouse, incorporating both the system’s built-in FM synthesis chip, and the optional MIDI card expansions.

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The Sharp X68000 was a real monster of a home computer for its time. It was only available in Japan, but it boasted a wealth of great arcade ports as well as some inventive original titles. This episode features some of my musical picks from Sharp’s 16-bit powerhouse, incorporating both the system’s built-in FM synthesis chip, and the optional MIDI card expansions.

Listen:

https://ia601503.us.archive.org/2/items/fsvep5/fsvep5.mp3

Star Cruiser (1989, Sharp X68000) ‘Star Cruiser (Drastic days will come ~ オープニング)’ composed by Toshiya Yamanaka

Ys III: Wanderers from Ys (1989, Sharp X68000) ‘The Theme of Chester’ originally composed by Mieko Ishikawa, arrangement for X68000 by Masaaki Kawai

Spindizzy II (1992, Sharp X68000) ‘Arrow Maze’ composed by Toshiya Yamamaka and Tetsuya Nakano

Metal Sight (1989, Sharp X68000) ‘Archive Of Dimension (ステージ9)’ composed by Keishi Yonao and Izuru Aki

Parodius Da! (1990, Sharp X68000) ‘Ranking Da!’ composed by Kazuki Muraoka

Super Hang On (1989, Sharp X68000) ‘Outride a Crisis’ originally composed by Katsuhiro Hayashi and Koichi Namiki

Namachuukei 68 (1991, Sharp X68000) ‘User Disk’ composed by Yuji Takenouchi

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I’ve been looking forward to this one…! For episode 4, I get my old friend and fellow Samus fanatic Stuart on board to tackle the exceptional soundtracks of the 2D Metroid games from Nintendo. Lock in and enjoy the best of the franchise’s sinister soundscapes and rousing anthems! Deer force!

Listen:

https://ia601508.us.archive.org/25/items/fsvep4/fsvep4.mp3

Metroid (1986, NES) ‘Title’ composed by Hirokazu Tanaka

Metroid (1986, NES) ‘Brinstar’ composed by Hirokazu Tanaka

Metroid (1986, NES) ‘Kraid’ composed by Hirokazu Tanaka

Metroid (1986, NES) ‘Escape’ composed by Hirokazu Tanaka

Metroid II: Return of Samus (1991, Nintendo Game Boy) ‘Surface of SR388’ composed by Ryoji Yoshitomi

Metroid II: Return of Samus (1991, Nintendo Game Boy) ‘Metroid Queen Boss Theme’ composed by Ryoji Yoshitomi

Super Metroid (1994, SNES) ‘Theme of Super Metroid’ composed by Kenji Yamamoto and Minako Hamano

Super Metroid (1994, SNES) ‘Brinstar Vegetation’ composed by Kenji Yamamoto and Minako Hamano

Super Metroid (1994, SNES) ‘Brinstar Main’ composed by Kenji Yamamoto and Minako Hamano

Super Metroid (1994, SNES) ‘Big Boss Confrontation 1’ composed by Kenji Yamamoto and Minako Hamano

Super Metroid (1994, SNES) ‘Theme of Samus Aran the Galactic Warrior’ composed by Kenji Yamamoto and Minako Hamano

Super Metroid (1994, SNES) ‘Mother Brain’ composed by Kenji Yamamoto and Minako Hamano

Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Sector 1 (SRX)’ composed by Minako Hamano and Akira Fujiwara

Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Sector 4 (AQA)’ composed by Minako Hamano and Akira Fujiwara

Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Crisis Mission’ composed by Minako Hamano and Akira Fujiwara

Metroid Fusion (2002, Nintendo Game Boy Advance) ‘Underwater Depths’ composed by Minako Hamano and Akira Fujiwara

Metroid: Zero Mission (2004, Nintendo Game Boy Advance) ‘VS. Ridley’ composed by Kenji Yamamoto and Minako Hamano

Metroid: Zero Mission (2004, Nintendo Game Boy Advance) ‘Space Pirate Mother Ship’ composed by Kenji Yamamoto and Minako Hamano

Super Metroid (1994, SNES) ‘Ending’ composed by Kenji Yamamoto and Minako Hamano

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I've been looking forward to this one...! For episode 4, I get my old friend and fellow Samus fanatic Stuart on board to tackle the exceptional soundtracks of the 2D Metroid games from Nintendo. Lock in and enjoy the best of the franchise's sinister soundscapes and rousing anthems! Deer force!

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Mighty Morphin Power Rangers: the premier brightly-coloured roundhouse-kicking zord-summoning crusaders of the mid-nineties. They captured the hearts and minds of many a youngster (myself included, I have to admit) and probably made Saban and Bandai mind-boggling amounts of money with their official Power Rangers toys and games, including video games for the Game Boy, Mega Drive, and SNES. Are these games any good? Some of them are! The soundtracks of said games? Packed with burners – packed! So, lock in and jam on this barrage of thoroughly righteous heavy metal chiptunes until your brain changes shape. After all, as the famous catchphrase goes: it’s time to morph! (That was the catchphrase, right?)

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Mighty Morphin Power Rangers: the premier brightly-coloured roundhouse-kicking zord-summoning crusaders of the mid-nineties. They captured the hearts and minds of many a youngster (myself included, I have to admit) and probably made Saban and Bandai mind-boggling amounts of money with their official Power Rangers toys and games, including video games for the Game Boy, Mega Drive, and SNES. Are these games any good? Some of them are! The soundtracks of said games? Packed with burners – packed! So, lock in and jam on this barrage of thoroughly righteous heavy metal chiptunes until your brain changes shape. After all, as the famous catchphrase goes: it’s time to morph!

(That was the catchphrase, right?)

Listen:

https://ia601409.us.archive.org/15/items/fsvep3/fsvep3.mp3

Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Main Theme’ composed by Iku Mizutani and Kinuyo Yamashita

Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘City’ composed by Iku Mizutani and Kinuyo Yamashita

Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Depot’ composed by Iku Mizutani and Kinuyo Yamashita

Mighty Morphin Power Rangers (1994, SNES, Natsume, Bandai) ‘Cave’ composed by Iku Mizutani and Kinuyo Yamashita

Mighty Morphin Power Rangers (1994, Sega Mega Drive, Banpresto, Sega) ‘Minotaur Stage’ composed by Hiroshi Ebihara and Kennosuke Suemura

Mighty Morphin Power Rangers (1994, Sega Mega Drive, Banpresto, Sega) ‘Goldar Stage’ composed by Hiroshi Ebihara and Kennosuke Suemura

Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 1’ composed by Kinuyo Yamashita

Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 2’ composed by Kinuyo Yamashita

Mighty Morphin Power Rangers (1994, Nintendo Game Boy, Tom Create, Bandai) ‘Level 5’ composed by Kinuyo Yamashita

Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Shopping Center’ composed by Hiroyuki Iwatsuki and Haruo Ohashi

Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Frozen Mountains’ composed by Hiroyuki Iwatsuki and Haruo Ohashi

Mighty Morphin Power Rangers: The Movie (1995, SNES, Natsume, Bandai) ‘Boss Battle’ composed by Hiroyuki Iwatsuki and Haruo Ohashi

Mighty Morphin Power Rangers: The Movie (1995, Sega Mega Drive, Banpresto, Sega) ‘Fight’ composed by Hikoshi Hashimoto

Mighty Morphin Power Rangers: The Movie (1995, Sega Mega Drive, Banpresto, Sega) ‘Combat’ composed by Hikoshi Hashimoto

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Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-3-mighty-morphin-chiptunes/

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The subject of episode 2 requires absolutely no introduction! I am joined by my friend – and co-host of the Pre-Alpha Podcast – John for a review of the soundtrack from one of the most iconic games of all time, Street Fighter II. We cover well-known tunes from the original CPS arcade versions and the SNES ports as well as some deeper cuts from systems such as the Commodore 64 (yes, really) and the Game Boy.

Listen:

https://ia601506.us.archive.org/13/items/fsvep2/fsvep2.mp3

Street Fighter II: The World Warrior (1991, CPS1) ‘Title Theme’ composed by Yoko Shimomura

Street Fighter II: The World Warrior (1991, CPS1) ‘Ryu’s Theme’ composed by Yoko Shimomura

Street Fighter II: The World Warrior (1991, CPS1) ‘Ken’s Theme’ composed by Yoko Shimomura

Street Fighter II Turbo: Hyper Fighting (1993, Super Nintendo) ‘E Honda’s Theme’ composed by Isao Abe, Yuki Iwai

Super Street Fighter II: The New Challengers (1994, Super Nintendo) ‘Fei Long’s Theme’ composer unknown

Street Fighter II (1992, Commodore Amiga) ‘Track One’ composed by Dave Lowe

Street Fighter II (1992, Commodore Amiga) ‘Track Six’ composed by Dave Lowe

Street Fighter II (1992, Commodore 64) ‘Track One’ composed by Dave Lowe

Street Fighter II (1992, Commodore 64) ‘Track Three’ composed by Dave Lowe

Street Fighter II: Champion Edition (1993, NEC Turbografx-16 / PC Engine) ‘Zangief’s Theme’ composed by Mari Yamaguchi, Isao Abe

Street Fighter II: Champion Edition (1993, NEC Turbografx-16 / PC Engine) ‘Ryu’s Ending’ composed by Mari Yamaguchi, Isao Abe

Street Fighter II: Special Champion Edition (1993, Sega Mega Drive / Genesis) ‘Guile’s Theme’ composed by Tatsuya Nishimura, Tadashi Joukagi

Street Fighter II: Special Champion Edition (1993, Sega Mega Drive / Genesis) ‘Vega’s Theme’ composed by Tatsuya Nishimura, Tadashi Joukagi

Super Street Fighter II: The New Challengers (1994, Sega Mega Drive / Genesis) ‘Cammy’s Theme’ composer unknown

Street Fighter II (1997, Sega Master System) ‘Chun Li’s Stage’ composed by Tadashi Joukagi, Setsuo Yamamoto

Street Fighter II (1997, Sega Master System) ‘Dhalsim’s Stage (Unused)’ composed by Tadashi Joukagi, Setsuo Yamamoto

Street Fighter II (1995, Nintendo Game Boy) ‘Blanka’s Theme’ composer unknown

Street Fighter II (1995, Nintendo Game Boy) ‘Sagat’s Theme’ composer unknown

Super Street Fighter II: The New Challengers (1993, CPS2) ‘Vega’s Ending’ composed by Yoko Shimomura

Get in touch via email on foreversoundversion@gmail.com

Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-2-street-fighter-ii/

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The subject of episode 2 requires absolutely no introduction! I am joined by my friend - and co-host of the Pre-Alpha Podcast - John for a review of the soundtrack from one of the most iconic games of all time, Street Fighter II. We cover well-known tunes from the original CPS arcade versions and the SNES ports as well as some deeper cuts from systems such as the Commodore 64 (yes, really) and the Game Boy.

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In Forever Sound Version’s maiden voyage I cover tracks from a variety of systems to offer an idea of what’s to come. Chip music versus redbook audio! Eighties versus nineties! Bona fide classics versus some more obscure deep cuts!

Listen:

https://ia601407.us.archive.org/15/items/fsvep1/fsvep1.mp3

Urban Strike (1994, Sega Mega Drive / Genesis) ‘Main Title’ composed by Don Veca

V-Rally (1997, Sony Playstation) ‘African Vibes’ composed by Moby Dick and Cacaouhete

V-Rally (1997, Sony Playstation) ‘Seventies Drive’ composed by Moby Dick and Cacaouhete

Turrican (1990, Commodore Amiga) ‘Shoot or Die’ by Chris Hülsbeck

Killer Instinct (1994, Super Nintendo) ‘Jago’ by Robin Beanland and Graeme Norgate

Killer Instinct (1994, Super Nintendo) ‘Orchid’ by Robin Beanland and Graeme Norgate

Street Hoop (1994, Neo Geo MVS) ‘Just 3 on 3’ by Tatsuya Kiuchi

Street Hoop (1994, Neo Geo MVS) ‘Yo! What’s Up?’ by Tatsuya Kiuchi

Military Madness (1989, NEC TurboGrafx-16 / PC Engine) ‘Player’s Victory’ by Jun Chikuma

Military Madness (1989, NEC TurboGrafx-16 / PC Engine) ‘Ending’ by Jun Chikuma

Pokémon Red and Blue (1996, Nintendo Game Boy) ‘Battle! (Trainer Battle)’ by Junichi Masuda

Pokémon Red and Blue (1996, Nintendo Game Boy) ‘The Sea’ by Junichi Masuda

Delta (1987, Commodore 64) Loader music module by Rob Hubbard, played by Michael

Get in touch via email on foreversoundversion@gmail.com

Listen to this episode on Mixcloud at mixcloud.com/foreversoundversion/forever-sound-version-episode-1-free-picks/

Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion

Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

View Details

In Forever Sound Version’s maiden voyage I cover tracks from a variety of systems to offer an idea of what’s to come. Chip music versus redbook audio! Eighties versus nineties! Bona fide classics versus some more obscure deep cuts!