Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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On today's show, we're talking ship with Sebastian Yue, a game designer, writer, and editor. Apart from their own self-published games and DMs Guild modules, They work full-time at Hit Point Press which is best known for various very succesful third party D&D 5e products like Heckna and Humblewood. They've also contributed as a designer to some wonderful projects like Apocalypse Keys, Cloud Empress, ennie-award winning Uncaged Goddesses anthology, and the currently in-progress official Tomb Raider RPG.
Show Notes
04:18 Getting started with game design
15:18 Working full-time at Hitpoint Press
22:10 Being in both the D&D and indie game communities
24:15 All about editing: style guides & more
29:50 Future plans
34:07 Advice for aspiring game designers
36:56 Infectious Enthusiasm: Ingkit by Pukepeku Games
38:15 Tyranny of Numbers: Annual earnings
42:15 RePlay
43:43 All Advice is Advice for Myself
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Today, we're talking to Graham Walmsley, the celebrated game designer behind tabletop RPGs like Cthulhu Dark and A Taste for Murder, larps like Will That Be All, and lovecraftian scenarios for games like Trail of Cthulhu. He's also the author of two non-fiction books called Stealing Cthulhu about telling lovecraftian stories and Play Unsafe about techniques for being a better player of tabletop games. This year, he's got two new games out, Cosmic Dark, a sequel to Cthulhu Dark about corporate employees in space, and Darkenwood, a GM-less game about a nightmarish forest.
Show Notes:
01:41 Introducing Graham
03:07 Starting with Lovecraft
12:08 What is weird fiction?
16:55 All the cool stuff in Cosmic Dark
26:24 Rules, advice, setting
39:22 Infectious Enthusiasm: Lumberjills by Moira Turkington
41:50 Tyranny of Numbers
43:44 RePlay
46:25 All Advice is Advice for Myself
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This week, we're talking to Nico MacDougall and returning guest Tan Shao Han about The Awards, an alternative tabletop RPG awards project.
Show Notes:
03:56 Introductions
13:31 Being a judge
16:09 The process of picking a winner
21:30 Who should be a judge?
25:36 Infectious Enthusiasm
27:59 Tyranny of Numbers: Breaking down submissions to the Awards
31:02 All Advice is Advice for Myself
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Today we're talking to Max and Aaron from RTFM. Maxwell Lander is a game designer, photographer, visual artist, and also musician with an album of dungeon synth. Aaron King is a game designer whose works including Patchwork World Sixth Edition. They are both the co-hosts of RTFM, an RPG book club podcast.
Show Notes:
[00:02:49] Why start an RPG bookclub podcast?
[00:14:43] What each person brings to the table
[00:28:47] Critiquing RPGs as an artform
[00:41:24] Infectious Enthusiasm: Sagas of the Icelanders, Bloodfeud
[00:45:03] Tyranny of Numbers
[00:50:08] RePlay
[00:53:13] All Advice is Advice For Myself: Prep more, be less?
Other Links:
It's up to you really, an all vtuber actual play of Patchwork World
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Today, we're talking to Quintin Smith aka Quinns, who has been reviewing boardgames for more than a decade with the iconic show, Shut Up and Sit Down. Then about 3 years ago, Quintin joined People Make Games to cover everything from Roblox's relationship to child labour to the battle for ownership and control of Disco Elysium, from the revival of kabaddi in India to phenomenon that is jubensha in china. Now, he's gone and started Quinns Quest, a new youtube channel to review tabletop roleplaying games that feels like a lot like that one weird show where William Riker from Star Trek looked at the camera and asked us if we believed in ghosts. Don't worry, listeners, we're going to ask the question on everyone's mind: why?
Show Notes:
[00:02:00] What makes a good review?
[00:08:02] Horror versus Tension: one of the challenges of reviewing RPGs
[00:16:12] Would you ever do a bad review?
[00:23:22] Why playing games are vital for reviews
[00:40:44] Infectious Enthusiasm: World Wide Wrestling by Nathan Paoletta
[00:43:26] Tyranny of Numbers: Youtube drop-off
[00:45:12] Replay
[00:50:31] All Advice is Advice For Myself: Use your hands?
Other references:
I mentioned an article by Quinn Murphy which talks about promises, consistency and economy, you can find that here
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On this episode, we have Hannah Schaffer and Evan Rowland, the two creators behind indie game design outfit, turtlebun. They've published games like Questlandia, Noirlandia, Damn the man save the music, Mud: a golem memoir, and many more. You can find more about those games at turtlebun.com.
Evan and Hannah also co-host a podcast called Design Doc , which is in their own words, about "trying to make a living as people putting things out in the world". If you read any reviews of that show, you'll hear it being described with words like honest, vulnerable, caring, friendly. It's one of my favourite podcasts in the world and you should listen to it. Then, you can too get vulnerable insights into the daily practice of being a game designer and you can also learn that Carrie Fisher once overtweezed Hannah's mom eyebrows at a workshop.
Follow them on Instagram
Show Notes:
02:46 Getting started (Evan reinvents microtransactions)
09:07 Going from making big things to making medium-small things
11:30 Getting deep with Design Doc
25:00 What is collaboration and how do you even do it?
36:25 Infections Enthusiasm: The Beast and Usagi Yojimbo
39:40 Tyranny of Numbers
43:46 RePlay
45:33 All Advice Is Advice For Myself
Some of my personal greatest hits from Design Doc :
A guest episode on the feed today as I share with you something from the folks over at Playing at the Hearth, the podcast from the Open Hearth gaming community. It's a nice, welcoming online place where people from all over the place get together and play games. It's like having access to a convention all year round. If you'd like to join, head over to their website.
This episode has members of the community sharing their favourite games played in 2023. Lot of cool games mentioned and I add my 2 cents at the very end but I also got to play in two campaigns mentioned by other people which was Capitalites and Nahual.
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In this round-up episode for 2023, every single one of my guests sounds off about one game that they want to recommend to you!
[00:02:05] Judd Karlmann recommends Into the Odd, The Between, and As The Sun Forever Sets
[00:05:55] Lowell Francis recommends Eclipse Phase 2nd Edition
[00:08:27] Jahmal Brown recommends Legacy: Life Among The Ruins 2nd Edition
[00:12:05] Indrani Ganguly recommends Alice is Missing, Blase Monotony, and Bubble Bubble
[00:13:55] Tan Shao Han recommends The Nightmares Underneath
[00:17:07] Fiona Hopkins and Stephanie Burt recommend Wool of Bat and Monsterhearts
[00:20:20] Paul Beakley recommends a|state and Fellowship
[00:24:08] Becky Annison recommends Escape from Tentacle City
[00:27:38] Emily Friedman recommends The Quiet Year
[00:29:46] Chris Chinn recomends Errant
[00:31:58] Josh Fox recommends Microscope and Microscope Union
[00:35:23] Evan Torner recommends Prism
Listen to the other round-up episodes of 2023 on the Yes Indie'd patreon!
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Evan Torner is the Associate Professor of German Studies and Film / Media Studies at University of Cincinnati. He's the Director, UC Game Lab and has a co-edited volume (with William J. White) entitled Immersive Gameplay: Essays on Role-Playing and Participatory Media. He's also co-founder and one of the editors at Analog Game Studies, which has been publishing research into RPGs and larps for more than ten years, and the Golden Cobra Challenge, which is a larp competition. He's a lifelong game master and a game designer and larpwright including his freeform scenario “Metropolis” was nominated for an award at Fastaval.
Show Notes:
[00:02:38] Starting out as a GM
[00:10:02] Railroading Is Good Actually
[00:22:20] Actor stance is "commercially default, not culturally default"
[00:29:43] Where do tabletop RPGs stand in game studies?
[00:39:55] Game design as media analysis
[00:45:19] Infectious Enthusiasm: Prism by Whitney Delaglio
[00:46:54] Tyranny of Numbers
[00:49:17] RePlay
[00:51:21] All Advice Is Advice For Myself
Transcript of the entire episode can be found here.
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The is the second in a series of special episodes meant to teach some of my favourite indie RPGs. Tune in to hear Andrew Gillis, designer of the stunning Girl by Moonlight.
In Girl by Moonlight, you play a group of magical girls resisting an oppressive society. It explores the heartbreak of denying who you really are, and the transcendent power of relationships and community. It's one of the best games to come out of the lineage of Blades in the Dark and will undoubtedly inspire a slew of games in its own right.
You can learn more on the Evil Hat website or on the Backerkit page.
Transcript of the entire episode can be found here.
Chapter Markers:
[00:05:32] Introduction to Girl by Moonlight, Series Creation,
[00:11:12] Character Creation: Playbook, Roles, Backgrounds
[00:18:24] Character Creation: Obligation, Actions, Attributes, Promises
[00:35:29] Cycle of Plays, Obligation Phase
[00:46:46] Downtime Phase
[00:49:49] Mission Phase, Engagement Roll, Action Roll, Position/Effect, Resistance Roll
[01:16:57] Fallout, Campaign Tracks
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Josh Fox is the award-winning designer of Flotsam: Adrift Amongst The Stars and Last Fleet. He's the co-designer of the highly influential GMless mystery game, Lovecraftesque alongside Becky Annison. And the two of them together run Black Armada Publishing, a UK-based publisher which has been putting out inventive roleplaying games for more than a decade. Josh is also the editor and cast member of Black Armada Tales, an actual play podcast that features a bunch of different indie games.
Lovecraftesque 2e is crowdfunding on BackerKit right now.
Show Notes:
04:18 - How Black Armada Began (2012)
08:17 - Lovecraftesque (2015)
25:34 - Lovecraftesque in Italian + Blacklight/UV Artwork
30:10 - Gaps in releases (2015-2017)
33:16 - Flotsam (2018)
41: 41 - Collaborations + Bite Marks (2019)
45:01 - Last Fleet (2020)
1:00:44 - Financial Side of Publishing
1:05:44 - Lovecraftesque 2e (2023)
1:14:15 - Infectious Enthusiasm: Microscope Union
1:16:39 - Tyranny of Numbers: Backerkit Advertising
1:22:33 - All Advice is Advice For Myself: Speaking Out Loud
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Hello! A cross-post in the feed today.
This in an episode I did with Sam Dunnewold for his podcast, Dice Exploder, where every episode is a deep dive into a single RPG mechanic (usually) from a specific game. I talk about the Secondary Mission roll from Band of Blades which is a very cool mechanic that I love to think about. It basically inspired me to make a whole game at one point.
This is an early release of the episode. It'll only be on Dice Exloder's feed by the end of the month. It's a great podcast and I totally recommend subscribing on your podcatcher of choice. Sam is also crowdfunding a third season of Dice Exploder, so check that out as well.
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The first episode in a series of special episodes meant to teach some of my favourite indie RPGs. Listen in to hear Rae Nedjadi, designer of Apocalypse Keys, teach you how to play his game.
In Apocalypse Keys, you play OMEN-class monsters working for an organisation named DIVISION tasked with holding back the apocalypse. Inspired by Hellboy and BPRD, the players struggle to find Keys before the villainous Harbingers unlock the Doors of Power and bring doom on the world.
You can learn more on the Evil Hat website or on the itch page.
Transcript of the entire episode can be found here.
Timestamps:
[00:05:36] Part One - Introduction
[00:12:46] Part Two - Character Creation: Name, Origins, Prophecy[00:24:19] Part Three - Darkness Tokens, Powers of Darkness, What the Darkness Demands[00:35:28] Part Four - Basic Moves, Conditions[01:00:00] Part Five - Ruin, Ruin Moves, Bonds, End of Session[01:13:53] Part Six - Building out DIVISION, Running A Mystery
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Layla Adelman, who goes by the handle pandatheist in RPG spaces, is a rpg designer, writer, and serial twitter thread writer. She's one of the co-designers of the Illuminated Worlds system for Critical Role's Darrington Press. This is the system which powers Candela Obscura and potentially other unannounced games. She was an Ennies judge two years. She blogs over at Bone Box Chant at wordpress.com, including a major series collating and analysing statistics around Kickstarter's ZineQuest and a series of interviews with TTRPG editors. You can follow her on BlueSky and Mastodon.
Show Notes:
01:04 - Layla's Introduction
08:18 - Masks of Nyarlathotep and GMing like an editor
15:53 - Layla's approach to reviewing
29:26 - Tips for writing a good rulebook
35:48 - Games Layla is excited about
39:54 - Tyranny of Numbers
41:11 - All Advice Is Advice For Myself
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Dave is a youtuber, reviewer and game designer. His Youtube channel, Dave Thaumavore RPG Reviews, currently has about 180 videos and more than 25,000 subscribers. He's also got a great newsletter where he publishes written interviews game design luminaries. Links to all of this stuff will be in the show notes. He's designed supplements for the Index Card RPG but his most recent standalone game is Fluxfall Horizon, a zany, scifi PbtA game of dimension hopping do-gooders (and some potential do-badders).
Show Notes:
00:52 - Introducing Dave
01:56 - Youtube journey and the challenge of constant comparison with other creators
09:29 - Dave's process
15:34 - Making sponsored content
16:55 - Favorite games to review
21:43 - Do reviewers have to play games?
35:52 - Advice for reviewers
38:12 - Infectious Enthusiasm: Wanderhome
39:22 - Tyranny of Numbers
41:45 - All Advice is Advice for Myself
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Christopher Chinn is the blogger behind the long-running and well-loved Deeper in the Game blog. He's probably best-known for the Same Page Tool. But started in 2007, the blog has 15 years of thoughtful and insightful writing and advice on RPG design and play.
Show Notes:
01:17 - Introducing Chris
02:54 - The origin of the blog (also "rules are for preventing bitterness between friends")
9:56 - How Chris learned to ditch the railroad and embrace improvisation
23:34 - On playing with and writing for geeks of color
26:35 - Why the Same Page Tool shouldn't exist
37:38 - Advice for new bloggers
41:29 - Infectious Enthusiasm: Errant
43:37 - Tyranny of Numbers
46:20 - Replay: Tenra Bansho Zero
48:49 - All Advice Is Advice For Myself
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Emily C. Friedman is an associate professor of English at Auburn University and director of 18thconnect, a website dedicated to scholarship of the 18th century. Though an 18th-century literature scholar and critic by training, Emily is now one of the foremost chroniclers of the phenomenon we call actual play. She teaches games and actual play in the classroom and regularly writes about actual play on gaming website, Polygon. In fact, as of recording this, we're close to the one year anniversary of her first piece on Polygon, about New York by Night, a Vampire the Masquerade AP. She's also working on a book titled Improvised Worlds: Digital Storytelling Through Play. Also, here's her youtube channel, CriticalProf.
Show Notes:
00:46 - Emily's bio
02:28 - How did you start working on actual play?
09:22 - What is actual play anyway?
15:39 - The state of actual play today
23:07 - Examples of actual play that break the form
36:52 - Infectious Enthusiasm: The Quiet Year
38:42 - Tyranny of Numbers
40:07 - All Advice Is Advice For Myself
If you'd like a written transcript for this episode, you can find it here.
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On this episode, I'm talking to Becky Annison, the co-founder of UK-based design company, Black Armada Games. She's the award-winning designer of When the Dark Is Gone, part of the Seven Wonders anthology from Pelgrane Press. And is probably best known for the high drama werewolf game, Bite Marks, and GM-less mystery game, Lovecraftesque, on which she's the co-designer. When she's not working on games, she's a lawyer who works on high level climate change issues.
Check out Wreck This Deck on Backerkit.
Show notes:
00:41 - Becky's Introduction
05:25 - Being the UK's Queen of the Werewolves
10:18 - Wreck This Deck
20:18 - Favourite Demon
27:43 - Infectious Enthusiasm: Escape From Tentacle City
30:47 - RePlay
35:30 - All Advice Is Advice For Myself
If you'd like a written transcript for this episode, you can find it here.
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This week, we're talking to Paul Beakley has been involved with the games industry since at least the mid 1990s. He's a Game Chef finalist, a Golden Cobra honourable mention, and an official designer/adventure module writer for games like Deadlands, Earthdawn, Mutant Chronicles and more. He's also been writing about games for a long time, across various websites, forums, and magazines like Pyramid and Inphobia. But we're here today to talk about the Indie Game Reading Club, which began on the long lost shores of GooglePlus in 2015. It's now a standalone website and slack community where there's a lot of great writing and discussion of small-press storygames. I love reading it and you will too!
Show notes:
1:38 - Starting the Indie Game Reading Club
16:32 - Why do we write about games?
21:31 - Roleplaying as faith practice
26:03 - How to be critical without being mean
38:02 - Who is your audience?
43:54 - Infectious Enthusiasm: a|state, Fellowship
49:58 - Tyranny of Numbers: the economics of criticism
51:53 - RePlay
59:30 - All Advice Is Advice For Myself
This episode was edited by Gabriel Caetano.
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On this episode, I'm chatting with Fiona Hopkins and Stephanie Burt, who are the co-hosts of Team Up Moves, a podcast about playing and discussing superhero tabletop RPGs. I'm a big fan of the podcast and so I reached out to the two of them. Apart from RPGs, Fiona is a front-end software engineer by trade who worked at Google, Twitter, the City of Boston and now the Democratic party. Stephanie is a poet and a professor of English at Harvard University. She's also a critic, who has published a number of books, which you can read about on her Wikipedia page, which she has.
Show Notes:
00:43 - Introducing Fiona and Stephanie
01:51 - Why supeheroes?
13:28 - Analyzing superhero RPGs
34:01 - Picking games for the podcast
44:02 - Infections Enthusiasm: Wool of Bat, Monsterhearts 2
50:21 - Tyranny of Numbers
52:13 - All Advice Is Advice For Myself
You can find a written transcript of the episode here.
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On this episode, we're talking to Tan Shao Han, a TTRPG designer, writer, and cultural consultant from Singapore. He's contributed words to various Paizo Pathfinder books, including Lost Omens: Impossible Lands, new Dagger Isles supplement for Blades in the Dark, and other games like Monster Care Squad and ARC.
He's the co-founder of Curious Chimeras, a company that makes games and games-adjacent interactive experiences. Shao Han interestingly did his Master’s Thesis on tabletop role-playing games and their ability to engage, empower and educate.
Show notes:
00:27 - Shao Han's bio
01:41 - Learning D&D from videogame manuals
08:01 - Merging gaming and history and mythology
23:08 - Da Xia, a WIP game of folk heroes in WW2 Singapore
24:04 - Showcasing indie RPGs in the community
33:42 - Infectious Enthusiasm: The Nightmares Underneath
36:28 - Tyranny of Numbers
37:48 - RePlay
38:46 - All Advice Is Advice For Myself
You can find a written transcript of the episode here.
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On this episode, we're talking to Indrani Ganguly who is the marketing manager for Hunters Entertainment, the publisher of Kids on Bikes, Alice is Missing, among other games. She is also the co-founder of Desis n Dragons, probably India's largest community of tabletop roleplayers. Of which, I am a humble member. Indrani is also a dicemaker, an artisan, making beautiful and custom math rocks under the name Nonagon Dice. She was a part of last year's Big Bad Con PoC Leadership Team and expertly organized the India programme where three people from India were invited to attend Big Bad Con 2022. She is an inductee of the TheGameAwards Future Class of 2022.
Show notes:
00;30 - Indrani's bio
02:24 - Getting started
08:26 - Starting Desis & Dragons
14:14 - The vision for the community
24:04 - Showcasing indie RPGs in the community
30:03 - Marketing TTRPGs
35:50 - Up All Night, a game of bargaining with your brain for one night's rest
37:29 - Infectious Enthusiasm: Alice is Missing, blase monotony, Bubble Bubble
38:54 - Tyranny of Numbers
40:24 - RePlay
41:52 - All Advice Is Advice For Myself
You can find a written transcript of the episode here.
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On this episode, we're speaking to Jahmal Brown aka Mad Jay Zero. Jay is a podcaster, designer and rockstar GM. His podcast Diceology features interviews with folks from the RPG scene as well as fun recaps of his various games in Last Week in Gaming. As a game designer, he's contributed words to books like Pathfinder's magnificent Mwangi Expanse as well as designed his own games, Lifted Vol 1: Indomitable, a people with superpowers game primed by cortex. He also did some Pro GMing before it became cool when he kickstarted a West Marches campaign called Into the Mad Lands.
Show Notes:
01:05 - Introduction to Jay
04:13 - About the Diceology podcast (talking to Mike Pondsmith and Sarah Doombringer)
06:19 - Jay, on playing with kids
10:45 - Jay's 30+ session Twilight 2000 campaign
14:16 - GMing Practices
21:50 - Running West Marches
28:36 - Lifted Vol 1: Indomitable
37:43 - Infectious Enthusiasm: Legacy 2e: Life Among The Ruins
41:09 - Tyranny of Numbers: Kickstarter Advice
47:40 - RePlay: Jay shares story from Lifted/Champions Now about every table making corporate superhero teams
You can find a written transcript of the episode here.
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On this episode, we're speaking to Lowell Francis the writer behind the Ennie award winning RPG blog, Age of Ravens, which you can find at ageofravensgames.com. He's the co-designer of the fantastic Hearts of Wulin, a PbtA game of wuxia melodrama. He is also the Gauntlet Gaming Community Manager and co-host of Gauntlet Podcast. He is a comics author (he wrote Superman!), met his wife playing Magic the Gathering, and got knocked over by the fifth Dr. Who at a signing event.
Show Notes:
00:45 - Introducing Lowell
02:56 - Discussing Age of Ravens
07:08 - Reviews
12:12 - RPG Chronology Lists
15:43 - Post-Apocalyptic Games
20:57 - GMing Styles
26:54 - PbtA and Hearts of Wulin
34:20 - Community Management
41:04 - Infectious Enthusiasm: Eclipse Phase 2nd Edition
42:44 - Tyranny of Numbers: GMing 200 Games a Year
48:05 - RePlay: Scott Pilgrim via Hearts of Wulin
This episode comes with a transcript automatically. If your podcast reader does not display the transcript, you can find a version here.
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On this episode, we're speaking to Judd Karlman, the podcaster behind Daydreaming about Dragons, my personal favourite source of GM advice. Every episode of his podcast has two parts: table techniques, where Judd talks offers techniques to play roleplaying games, and inspiration goat, where a real goat recommends media to Judd and he explains how that media can inspire your game. Judd is also the author of gaming supplements, most notably Dictionary of Mu, a setting for Sorcerer written like a dictionary. And you can find Judd's blog at GithyankiDiaspora.com. Also on reddit, where he's often on DM advice subreddits helping new DMs picking up D&D for the first time.
Some helpful timestamps:
00:54 - Introducing Judd
02:24 - Talking about Sons of Kryos, an early experiment in RPG podcasting
06:38 - Talking about friendly versus snarky advice, and generally the problem of talking on the internet
11:47 - My favourite episodes of Daydreaming about Dragons: Episode 85. Playing Chess With Villains and Episode 70. Making World History Relevant.
24:45 - How Judd preps for games
26:10 - Using socialism to find the fun in dungeons (the municipal, unionized dungeon-delving actual play with Sean Nittner)
31:19 - Infectious Enthusiasm: Judd recommends The Between, Into the Odd, and As The Sun Forever Sets
34:48 - Tyranny of Numbers: Judd shares his podcasting statistics
37:30 - RePlay: Judd shares a Dictionary of Mu gaming story
If your podcast player supports transcripts, you should see one automatically. Otherwise, please go here for a full transcript.
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Marx interviews Thomas Manuel about games journalism, the synergy or dissonance between being a playwright and being a game designer, and about his games The Spider and the City, Hypercity, and Depths Unfathomable.
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Marx interviews Cezar Capacle about Push and philosophies of game design, I Guess This Is It and minimalist story gaming, and how to publicise oneself in a post-Twitter world.
This episode is kindly sponsored by Matthew Gravelyn, whose game Tapestry is available now.
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Marx interviews Michael Low of Luck of Legends Games about games in the classroom, education in games, and about the choose-your-own-adventure colouring book RPG training manual Starsworn.
This episode is kindly sponsored by Matthew Gravelyn, whose game Tapestry is available now.
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Marx interviews Thomas Eliot of Sixpence Games about Fear of the Unknown, a one-shot game of building towns and investigating horrors.
This episode is kindly sponsored by Kurt Refling and Ian Howard, whose game Here We Used to Fly is on Kickstarter now.
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A brief announcement about the future of Yes Indie'd Pod.
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Marx interviews Jeremy Gage of Have You Played This, whose podcast Draw Your Dice is an educational podcast exploring how to make TTRPGs.
This week’s sponsor is By Odins Beard RPG whose game We Deal In Lead is available for pre-order now! Or, check out the Other Worlds game jam on Itchio.
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Marx interviews Iko of The Lost Bay Podcast, a podcast focusing on indie TTRPG zines and their creators.
This week’s sponsor is Elijah Mills whose game Campfire is out now!
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Marx interviews Chris and Wes of Spooky Bell Games about Beyond Deep, an adventure and locale for Mörk Borg set in a mining company town.
This week’s sponsor is Gamenomicon whose game Goblin Market is on Kickstarter now!
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Marx interviews Tanya Floaker about Lo! Thy Dread Empire, a narrative wargame about undead workers fighting capitalist death cults in the ashes of a dying world.
This week’s sponsor is Grumpy Bear Stuff whose game Daily Dread is Kickstarting in August 2022 in as part of Zinequest 4.
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Marx interviews Ben Wallis, a.k.a. ThatGamerPriest, about Broken, a duet story game telling the story of the breakdown of a relationship.
This week’s sponsor is Grumpy Bear Stuff whose game Daily Dread is Kickstarting in August 2022 in as part of Zinequest 4.
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Marx interviews Alex Roberts, creator of Starcrossed and For The Queen, larper extraordinaire, and former host of the podcast Backstory.
This week’s sponsor is Beyond Cataclysm, whose podcast What Is Roleplay? is available now.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Adrián Mejía, an Ecuadorian creator creating Koboa, a Latin American-inspired setting guide featuring creators from many cultures across South America.
This week’s sponsor is Beyond Cataclysm, whose podcast What Is Roleplay? is available now.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Diogo of Toca do Coruja, a Brazilian translation team working to bring indie TTRPGs to Brazilian Portuguese speakers.
This week’s sponsor is Beyond Cataclysm, whose podcast What Is Roleplay? is available now.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Argentinian game designer and scene organiser Misha Panarin, about her LatAm Breakout project Cantrip, and about introducing people to new roleplaying games.
This week’s sponsor is Anthropos Games, whose game Heterodoxy is available from June 2022.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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A special episode from analogue games convention AireCon, featuring interviews from board game, card game, and roleplaying game creators.
This week’s sponsor is Anthropos Games, whose game Heterodoxy is available from June 2022.
Opening music and interstitials derived from: Which That Is This? from the album Jonah's Message for New York by Doctor Turtle, licensed under an Attribution-NonCommercial-ShareAlike 4.0 International License. End music derived from: be quiet from the album Sketches by Jahzzar, licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Harrigan, a huge play-by-post enthusiast and a big fan and consumer of the OSR scene.
This week’s sponsor is James M Hewitt of Needy Cat Games, whose game Vampires Suck At Shopping is available now!
Donate via Ko-Fi
Tavern Keeper official website
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Marx interviews Tony of Plus One Exp about Through The Void, a dungeon-crawling storytelling game set in an impossible space station in the midst of lethal space.
This week’s sponsor is Jamie O’Duibhir of Therapeutic Blasphemy Games, whose mental health and destressing podcast Quiet Power is available now wherever podcasts are found.
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Kalum of the Rolistes about Paris Gondo, the Life-Saving Magic of Inventorying, a game of stuff you find in a dungeon, and how it can truly transform your life.
This week’s sponsor is CM Lowry, whose game Tyrannosaur Inside is Kickstarting and Itchfunding right now!
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Nondairy Giant and Mac interview Ema Acosta about The Exiles, a dark fantasy expansion for the feelings-delving RPG Crescent Moon telling the story of blight-touched outcasts fighting their way out of the underworld as they grapple with their inner demons.
Today’s episode is sponsored by Kelly Bean of Thick Thief Games, whose project The Skills To Pay The Bills is Itchfunding from February 1st 2022!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Richard interviews Nondairy Giant and Mac about NUKED!, a post-apocalyptic Knave hack where players take on the role of raider-blasting, bunker-delving Skrappers, just trying to make it in the remains of the world.
Today’s episode is sponsored by By Odin’s Beard RPG (Twitter), whose game Runecairn: Warden is coming soon to Exalted Funeral!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Max interviews Richard Ruane about Sherwood Outlaws, a Robin Hood-inspired game of forming a crew of outlaws, setting a code of honor, and using banditry and burglary to deal with local landlords and other petty tyrants.
Today’s episode is sponsored by in*die zine, six back issues available now and the in🦕die zine available in March 2022!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Jo interviews Max Fefer about Esther and the Queens, a Purim-themed Jewish, queer, and feminist game featuring Queen Esther, carnival games, and lots of drama.
Today’s episode is sponsored by David Blandy of davidblandy.itch.io, whose solo game Lone Eons is Itchfunding for art until February 28th!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Albi interviews Jo Winter about The Fall of Home, a one-game in which a group of travelers meet on the road back to their ruined hometown, and reminisce about the place they gew up.
Today’s episode is sponsored by Adam Bell, whose website Have You Played This? is posting new stuff weekly!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Joie interviews Albi about The Royal Cartographer, a worldbuilding RPG in which players create a map of important cultural places, and negotiate with the royal cartographer when only some can be on the official kingdom map.
Today's episode is sponsored by Craig Duffy of LunarShadow, whose game Signal to Noise is crowdfunding on Game on Tabletop from February 8th!
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Cali and Dan interview Joie Martin about Starkhollow Hall, a gothic fiction-inspired tabletop roleplaying game set in a remote girls' boarding school.
This episode is sponsored by Raphael Falk of GamesGarden, whose game Lucid: Sea of Dreams is crowdfunding on Kickstarter February 1st to February 18th!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Craig interviews Cali & Dan of Gem Room Games about 9 Lives to Valhalla, a game about a warband of death metal viking cats led personally by Death to die with sword in paw nine glorious times.
This episode is sponsored by Summoning Circle Press whose zine Splat 3: Touched is crowdfunding from February 14th to 28th!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Will Lentz interviews Craig of Lunar Shadow Designs about Signal To Noise, an interstellar epistolary game for two that chronicles the connection between people as one of them departs the solar system forever on a generation ship.
This episode is sponsored by Sam Armstrong, whose RPG tool 52 Card Dungeon is available in PDF on itch.io now!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Marco Serrano of Spicy Tuna RPG interviews Will Lentz of Gamenomicon about Twilight War, an espionage-themed supplement for 80s alt-history pulp horror game Party First.
This episode is sponsored by Kyle Tam of Urania Games, whose game Moriah is itchfunding now!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Côme Martin interview Marco Serrano of Spicy Tuna RPG about Knights of Lazarus, a dangerous medieval-inspired dungeon full of ancient xenotech for the Mothership RPG.
This episode is sponsored by Jordan of ATypicalFaux, available now for editing your RPG content.
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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David Esarey interviews Côme Martin about Feathered Adventures, a game of light pulp adventures in the spirit of DuckTales for GMless one-shot or short campaigns.
This episode is sponsored by Charles Ferguson-Avery of Feral Indie Studios whose game As The Gods Demand is crowdfunding on itch.io through the month of February!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Alicia Furness & Chris Bissette interview David Esarey about You’re (Not) A Wizard, a game about being admitted to a prestigious magic school… by mistake.
This episode is sponsored by Maria Gatta of Wildering, whose Pathfinder adventure Arcane Oracle is available now on Itch.io & DriveThruRPG!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Michael Elliott interviews Alicia Furness and Chris Bissette about The Unquiet Dark, a Brindlewood Bay prequel campaign of Jazz Age eldritch terrors.
This episode is sponsored by Chris Kentlea of Ennead Games, whose Ennead Games 2022 Mega-Bundle is available until Feburary 15th 9am GMT!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Direct Sun interview Michael Elliott about Dungeon Local 001, a game about dungeon denizens retaking their home, and mapping the dungeon as they go.
This episode is sponsored by Tidal Wave Games, whose game SEE YOU, SPACE COWBOY… is available February 28th, 2022.
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Adam Bell interviews Direct Sun about Aberrant Reflections, a mirror-themed ability-gated puzzle dungeon inspired by Zelda and Metroidvania games.
This episode is sponsored by Alfred Valley of The Haus of Valley whose game Thousand Empty Light is crowdfunding until February 14th.
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Goblin Archives interviews Adam Bell about Legend Has It, a storytelling game where the prompts come from random sentences within a stack of books.
This episode is sponsored by Côme Martin, whose game Feathered Adventures is crowdfunding on GameOn Tabletop until February 20th!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Marx interviews Goblin Archives about The Mall, an adventure module for Liminal Horror which is The Thing, but set in a 90s mall cast out of time and space.
This episode is sponsored by Will Lentz of Gamenomicon, whose project Party First: Twilight War is on Kickstarter February 8th!
All music adapted from: Nothing Like Captain Crunch from the album Slam Funk by Broke for Free is licensed under an Attribution 3.0 Unported License • available from Free Music Archive
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Marx interviews Vincent Baker about Under Hollow Hills, a game about a circus of temperamental fairies and humans travelling between the fae realm and the human world.
This week’s sponsor is Craig Duffy of LunarShadow, whose game Signal to Noise is crowdfunding on Game on Tabletop from February 8th!
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Federico Sohns of Araukana Media about Zephyr, a game of feelings and identity, and debt and obligation, set on an enormous continent-sized creature crawling across endless salt flats.
This week’s sponsor is Tony Vasinda of Plus One Exp, whose game Through The Void is Itchfunding now!
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Thryn & Adam of Furtive Shambles about small weird games, the actual play podcast These Flimsy Rituals, and about their forthcoming PbtA game Ryne.
This week’s sponsor is Tony Vasinda of Plus One Exp, whose game Through The Void is Itchfunding now!
All music derived from: be quiet from the album Sketches by Jahzzar is licensed under an Attribution-ShareAlike 3.0 International License • available from Free Music Archive
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Marx interviews Kamala Kara about Friendship Effort Victory, a game based on shounen battle manga and anime.
This week’s sponsor is Alan Tucker, whose multiverse 5e setting The Eye of Everywhere is on Kickstarter now!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Jay Dragon about Sleepaway, Wanderhome, and Yazeba’s Bed & Breakfast.
This week’s sponsor is Alan Tucker, whose multiverse 5e setting The Eye of Everywhere is on Kickstarter now!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews David Blandy about Babel, Brighthelm, Lost Eons, and about TTRPGs as an artform.
This week’s sponsor is Tanya Floaker whose game Be Seeing You is on Kickstarter now!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Samantha Leigh about Anamnesis, a game about memory loss, and about how to use TikTok to spread indie TTRPG hype.
This week’s sponsor is Laurie O'Connel whose Lancer adventure Stolen Crown is on Kickstarter now!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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A special announcement about Yes Indie'd Pod's attendance of AireCon, an analog gaming festival in Harrogate, North Yorkshire, taking place March 11-13 2022.
Interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Amber, also known as The Space Jamber, about indie TTRPG editing, promotion, and marketing.
This week’s sponsor is Sean Patrick Cain whose game LONG HAUL 1983 is available at shop.seanpatrickcain.com.
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Zoe of Sprita Studios about The Lingering, a game of unfinished business and loss, and Cerulean Springs, a game about transformation in a cyber-fantasy future.
This week’s sponsor is Logan Timmins, whose autobiographical game LOGAN is crowdfunding on Itch right now!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Senda Linaugh and Phil Vecchione about Panda’s Talking Games, a GM, player, and designer advice and discussion show..
This week’s sponsor is Logan Timmins, whose autobiographical game LOGAN is crowdfunding on Itch right now!
All music from filmmusic.io • “The Show Must Be Go” and "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Jeffrey Hayes about Haunted Hill Academy, a one-on-one Fate-based game about growing up in a haunted boarding school.
This week’s sponsor is Logan Timmins, whose autobiographical game LOGAN is crowdfunding on Itch right now!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Rich Rogers about +1 Forward, an interview and showcase podcast focused on all things Powered by the Apocalypse.
This week’s sponsor is Logan Timmins, whose autobiographical game LOGAN is crowdfunding on Itch right now!
All music from filmmusic.io • “The Show Must Be Go” and "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Jeff Stormer about his podcasts Party of One and All My Fantasy Children, his supers game Anyone Can Wear The Mask, and his thoughts on being an institution for the indie scene.
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Nathan Magnuski about the Pod of Blunders, an electic and hilarious indie TTRPG interview and actual play podcast.
Donate via Ko-Fi
Pod of Blunders on Twitter
Pod of Blunders official website
+1 Forward on Twitter
All music from filmmusic.io • “The Show Must Be Go” and "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Dominique Dickey and CJ Linton about Tomorrow on Revelation III, a game about community and survival in a sci-fi capitalist hellscape.
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Luke of Games from the Wild Wood about Feelings First, Grand Guignol, and about being a professional GM for children.
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews James Chip about A Wood Heart, sustainability in TTRPGs, open source layout software, and Equa, the esoteric RPG.
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James Chip on Twitter
James Chip official website
Luke on Twitter
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews James D'Amato about One Shot, Campaign: Skyjacks, and the Ultimate RPG Game Master's Worldbuilding Guide.
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Waks Karanduun, Gubat Banwa, and what it’s like making games in languages that aren’t English.
Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/) • Intro music and interstitials from filmmusic.io • "Blippy Trance" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Sin about Navathem’s End, making radical art in the Philippines, and scene-level solidarity and uplift.
Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/) • Intro music and interstitials from filmmusic.io • "Blippy Trance" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Jammi about Apocalypse Keys, Once More Into The Void, The Gauntlet, and colonial narratives in RPGSEA game design spaces.
Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/) • Intro music and interstitials from filmmusic.io • "Blippy Trance" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Maria about Archangel Dating Simulator, emotional content in games, play as art and art as play, and Duel Natures, a game about the duelling parts of Avatar The Last Airbender.
Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/) • Intro music and interstitials from filmmusic.io • "Blippy Trance" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Momatoes about the Across RPGSEA project, and about ARC, a game where you literally countdown to the apocalypse.
This week’s sponsor: Aether Operations from World Champ Game Co, and, Floating Chair Club, a store focused on small-run, limited, vintage, special edition, found at a garage sale, from my personal collection, or just regularly available. Use the code INDIE for 10% off!
Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/) • Intro music and interstitials from filmmusic.io • "Blippy Trance" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Jay Stilipec about Better Backstories, a modular deck of cards providing prompts for character backstories and much, much more.
This week’s sponsor: Aether Operations from World Champ Game Co, and, Floating Chair Club, a store focused on small-run, limited, vintage, special edition, found at a garage sale, from my personal collection, or just regularly available. Use the code INDIE for 10% off!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Filip of Ordoalea Publishing about Domains Horror roleplaying game, alternatives to Kickstarter, and the cultural and linguistic differences between approaches to roleplaying games in Croatia and the Anglophone sphere.
This week’s sponsor: Aether Operations from World Champ Game Co, and, Floating Chair Club, a store focused on small-run, limited, vintage, special edition, found at a garage sale, from my personal collection, or just regularly available. Use the code INDIE for 10% off!
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Logan Jenkins about I'm Sure You're All Wondering Why I've Gathered You Here This Evening, a game inspired by Agatha Christie novels where 12 guests are invited to a mansion and told that the single person who survives until dawn inherits everything.
Donate via Ko-Fi
Logan Jenkins on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Edoardo of Nuclear Manatee about Little Katy's Tea Party, a tea-sipping game where you play imaginary friends trying to find out what happened to Katy, who they were supposed to protect.
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NuclearManatee on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Craig about Project Cassandra, a game about Cold War psychic agents trying to stop a cataclysmic event of their own prophecy.
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Craig on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Alex Rinehart about Gratitude: A Horror Game, a game founded in cosmic and body horror where you try to find out what in your life you're most grateful for.
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Alex Rinehart on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Richard about Twill's Twist Points, a system to bring archetypical locations to life in your fantasy roleplaying games.
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Richard on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Alf Peter Mälmberg about Bloodfeud, a game based on Icelandic sagas about toxic masculinity, power and Vikings.
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Bläckfisk Publishing on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Gabriel Robinson about Token, a duet game Rooted in Trophy about a hunter and their monstrous prey on a desperate hunt in a haunted forest.
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Gabriel Robinson on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Tanya Floaker about the Indie Gamers Zine which has both new games, snarky articles, and advice on how to run your own indie games club.
Donate via Ko-Fi
Tanya Floaker on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Adira Slattery about Tension, a queer cat-and-mouse romp inspired by Killing Eve and Hannibal.
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Adira Slattery on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Direct Sun about Puzzle Dungeon: The Seers Sanctum, an OSM-mood, eyeball-themed, system-neutral dungeon inspired by The Legend of Zelda.
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Direct Sun on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Here's a little bonus episode about my own Kickstarter campaign, A Loud Noise in a Quiet Place, a quiet duet game which explores my experiences with temporary hearing loss. Mostly I just read from the Kickstarter campaign page.
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Marx Shepherd on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Eli Seitz about Thursday, a dark comedy game exploring time loops like Russian Doll, The Girl Who Leapt Through Time and Groundhog Day.
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Eli Seitz on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Al of Trinity Knot Studios about Docks of Caswarren, a new and innovative way to publish system-agnostic locations that are unique to your game table.
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Trinity Knot Studios on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Chris Bissette about the d36 Zine, a strange, collaborative zine series from all across the indie scene.
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Chris Bissette on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Nick Bate about Stealing The Throne, a game where you seize ultimate power in the form of a giant mecha.
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Nick Bate on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Duamn Figueroa Rassol about Noctis Labyrinth, a location and a duo of adventures compatible with John Harper's World of Dungeons
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Duamn Figueroa Rassol on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Alexi Sargent about Back Again from the Broken Land, an emotional game following small characters as they journey back from a war with their hopes and burdens.
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Cloven Pine Games on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Laurie about Lichcraft, a Forged in the Dark game about trans people turning to necromancy to beat impossibly long queues for gender clinics.
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Laurie on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Exquisite Polycule, a game about messy entangled relationships inspired by comedies, both romantic and Shakespearean.
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Georgie Bats on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews CM Ruebsaat, a slice-of-life game about a slightly-magical gang of street urchins in a post-magic industrial fantasy city.
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CM Ruebsaat on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Côme Martin about Two Summers, a diceless game about people's adventure-filled summers, three decades apart.
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Côme Martin on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Jason Price of Always Checkers about A Complicated Profession, a sci-fi game about ex-bounty hunters running a cruise ship business.
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Jason Price on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Jon Garrad about Bloodspell, a game about vampires and working out how best to spend forever.
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Jon Garrad on Twitter
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Natalie Ash & Madeleine Ember about Corpsewake Cove, a location for Mörk Borg, and The Savage Garden, a scenario for Troika!
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Ember & Ash Publications on Twitter
Intro/Outro music: Take a Chance by Kevin MacLeod (License) • Interstitials: Bit Quest by Kevin MacLeod (License)
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Marx interviews Adam and Max about Saga Experience, a virtual tabletop roleplaying game system which facilitates storytelling and reduces visible crunch.
Donate via Ko-Fi
Saga Experience on Twitter
Saga Experience official website
Jon Garrad on Twitter
Intro music by Jemma Hooper • Outro music and interstitials from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Mitchell Salmon about A Modern Prometheus, a two-player Firebrands gothic horror hack about Frankensteins and their monsters.
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Mitchell Salmon on Twitter
Mitchell Salmon on Itchio
Saga Experience on Twitter
Saga Experience official website
in*die zine on Twitter
Intro music by Jemma Hooper • Outro music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Monroe about Candied Violets, a cozy game where woodland animals take on The Great British Bake Off.
Donate via Ko-Fi
Monroe on Twitter
Monroe on Ko-Fi
Mitchell Salmon on Twitter
Mitchell Salmon on Itchio
Knucklebone Magazine on Itchio
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Sahoni about Exceptionals, a superhero game based on X-Men and focusing on community, activism and the ties that bind marginalised folx together.
Donate via Ko-Fi
Sahoni on Twitter
Sahoni on Itchio
Monroe on Twitter
Monroe on Ko-Fi
Knucklebone Magazine on Itchio
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Francita, Hector and Brent of the Creator’s Catalyst Project, a community-funded accelerator fund providing professional editing, illustration, art direction, graphic design and book layout to indie games by marginalised creators.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Paul Czege about My Life With Master, The Clay That Woke, and his new game Traverser about women ex-soldiers in a solarpunk future.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Logan Jenkins about Very Random Encounters, an anthology actual play podcast where as much as possible is randomised.
Music from filmmusic.io • As I Figure by Kevin MacLeod • Link: https://incompetech.filmmusic.io/song/3383-as-i-figure • License: http://creativecommons.org/licenses/by/4.0/
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Marx interviews Kevin and Matthew of Meromorph Games about Atma, a one-shot and beginner focused game that fits neatly in your pocket.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Rhi about The Magpies Podcast, a Blades in the Dark actual play podcast with an all-woman cast with a strong moral compass and a heavy social justice agenda.
Music from filmmusic.io • As I Figure by Kevin MacLeod • Link: https://incompetech.filmmusic.io/song/3383-as-i-figure • License: http://creativecommons.org/licenses/by/4.0/
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Dee Pennyway about the Mnemonic setting, the world behind A Weaver’s Almanac as well as several other of their games.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
As part of International Podcast Month 2020, Marx interviews Arp, showrunner for Stories of a Broken Sun, an actual play anthology podcast set in an original science-fantasy universe.
Donate to the show through Patreon or Ko-Fi
Stories of a Broken Sun on Twitter
Music from filmmusic.io • As I Figure by Kevin MacLeod • Link: https://incompetech.filmmusic.io/song/3383-as-i-figure • License: http://creativecommons.org/licenses/by/4.0/
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Andrew C of Halfling Caravan Games about Beta Maxx: Theft, his latest cassette for the Beta Maxx system which is a love letter to pulpy heist action films of all kinds.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Taylor Daigneault about This Vineyard Will Be Our Salvation, a Descended From The Queen story game about ducks and geese working in a vineyard and hoping for a sweet retirement.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Michael Franche and Ryan Hazel from The Brothers Pimm podcast about their upcoming Forged in the Dark game, Otro Mundo.
Donate: patreon.com/yesindiedpod or ko-fi.com/yesindiedpod
Otro Mundo on Twitter: twitter.com/BrothersPimm
Patreon: patreon.com/brotherspimmsociety
Colludium 4: itch.io/b/547/colludium-four-small-press-games-bundle
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Georgie Bats about Exquisite Polycule, Far From The Tree, and what a lyric game might be.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Steve Dee about Relics: A Game of Angels, an RPG about angels, miracles, dogma and memory.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
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Marx interviews Olivia Hill about #iHunt, a game about fighting monsters in the gig economy, and about the San Jenaro CoOp, a radical, queer game design collective.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Logan Bright-Crown about Strike Out, and about the positive side of the indie TTRPG scene on Twitter.
Music from filmmusic.io • "Bit Quest" by Kevin MacLeod (incompetech.com) • License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Liam Ginty of Sandy Pug Games about the community zine Open Mic Aid, their next game Monster Care Squad, and about cycles of discourse in the TTRPG space.
Music from https://filmmusic.io • "Bit Quest" by Kevin MacLeod (https://incompetech.com) • License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Christopher W. Reynolds of NinjaHELL! Productions about his games Scratch’s Sc0re, A Demon Unnamed and ERAUGH! A Game of Political Mudslinging. Content Warning: degenerative disease in family members, mostly from 21:46 to 24:27 and implied until 34:58.
Music from https://filmmusic.io • "Bit Quest" by Kevin MacLeod (https://incompetech.com) • License: CC BY (http://creativecommons.org/licenses/by/4.0/)
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Marx interviews Laser Malena-Webber of the Doubleclicks and Gosh Darn Fiasco, and Richard Malena-Webber of Atomic Game Theory and writer of Empyrean Investigations, a DnD 5e supplement.
Music from https://filmmusic.io • "Bit Quest" by Kevin MacLeod (https://incompetech.com) • License: CC BY (http://creativecommons.org/licenses/by/4.0/)
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Marx interviews Senda Linaugh, co-host of She’s A Super Geek and Pandas Talking Games, about Turning Point, a game from Encoded Designs which focuses on a single momentous event from somebody’s life. It’s coming soon to Kickstarter but you can get the quick start guide now from DriveThruRPG.
Music from https://filmmusic.io • "Bit Quest" by Kevin MacLeod (https://incompetech.com) • License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Austin Ramsay, the maker of Beam Saber, a Forged in the Dark roleplaying game about mecha and vehicles and their complicated, conflicted pilots. It’s successfully Kickstarted already, and it’s the system being used by actual play podcast Friends at the Table for their latest season Partizan.
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Hannah Shaffer and Evan Rowland, two-thirds of the game design cooperative Make Big Things. They discuss their next game, Starship Ultralux, a game in the key of Douglas Adams-esque techno-absurdism and the mood of Red Dwarf’s wacky antics. We also sing the praises of cooperative movements.
Marx on Twitter: http://www.twitter.com/IAmPhophos
Marx’s games: http://blue-golem-games.itch.io
Hannah on Twitter: https://www.twitter.com/hanbandit
Evan on Twitter: https://www.twitter.com/adrawnnovel
Make Big Things: http://www.makebigthings.com/
Starship Ultralux: https://makebigthings.itch.io/starship-ultralux
Design Doc Pod: https://www.twitter.com/designdocpod
Beam Saber on Twitter: https://www.twitter.com/Notaninn
Beam Saber on Kickstarter: https://www.kickstarter.com/projects/austinramsaygames/beam-saber/
Yes Indie’d Pod: https://www.yesindiedpod.com/
Donate: https://www.patreon.com/yesindiedpod or https://www.ko-fi.com/yesindiedpod
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Marx interviews Kate Jeanne, a new independent designer behind Winter Harvest, currently on Kickstarter for ZineQuest 2. Their background is in editing, translating, and writing on indie TTRPGs, plus lots of activism and social justice work.
Marx on Twitter: http://www.twitter.com/IAmPhophos
Marx’s games: http://blue-golem-games.itch.io
Kate Jeanne on Twitter: http://www.twitter.com/PeriKat6
Winter Harvest on Kickstarter: https://www.kickstarter.com/projects/parrycat/winter-harvest
Kate Jeanne’s games on Itchio: https://parrycat.itch.io/
Abigail Lalonde: http://www.twitter.com/alien_sunset and https://www.artstation.com/alien_sunset
Eli Seitz’s The Last Place on Earth on Kickstarter: https://www.kickstarter.com/projects/eliseitz/the-last-place-on-earth
Descent into Midnight on Kickstarter: https://www.kickstarter.com/projects/rkreutzlandry/descent-into-midnight
Anime RPG design contest: https://okashicon.com/ or https://www.ninjahell.com/contest
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Today, Marx interviews Duamn Figueroa Rassol, an Argentinian illustrator and game designer deeply in love with indie RPGs. Over the last thirteen years he has been involved with the local game scene, organizing events like Rosario Juega Rol, Rosario Juega Indie and Back to the Dungeon, coordinating and hosting open tables in TTRPG clubs, writing for Runas Explosivas and broadcasting over a hundred episodes of the Podcast Explosivo. He's also been an active playtester and contributor of the indie scene back in the Google Plus era, participating in projects like One Page Dungeon and the Gongfarmer's Almanac. He recently started illustrating RPG products for Mordite Press and Axo Stories, and is now making the jump to publish his first game, Deep Nightly Fathoms, which is on Kickstarter until February 24th.
Marx on Twitter: http://www.twitter.com/IAmPhophos
Marx’s games: http://blue-golem-games.itch.io
Duamn Figeroa Rassol on Twitter: http://www.twitter.com/duamnNFR
Deep Nightly Fathoms on Kickstarter: https://www.kickstarter.com/projects/tks/zinequest2-deep-nightly-fathoms
Trinity Knot Studios: https://trinityknotstudio.com/ or https://twitter.com/trinitykstudio
Kate Jeanne on Twitter: http://www.twitter.com/PeriKat6
Winter Harvest on Kickstarter: https://www.kickstarter.com/projects/parrycat/winter-harvest
Kate Jeanne’s games: https://parrycat.itch.io/
Eli Seitz’s The Last Place on Earth on Kickstarter: https://www.kickstarter.com/projects/eliseitz/the-last-place-on-earth
Anime RPG design contest: https://okashicon.com/ or https://www.ninjahell.com/contest
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Today I interview Eli Seitz, a game designer exploring tabletop, larp, and the experimental space in between. His work can be found on Itchio and in the upcoming Doikayt Jewish TTRPG Anthology. Eli is running two ZineQuest two campaigns this month: Last Place on Earth, about the heroic age of exploration, and Fruit of Law, a freeform game about writing the rule of society by using and eating a pomegranate.
Marx on Twitter: http://www.twitter.com/IAmPhophos
Marx’s games: http://blue-golem-games.itch.io
Eli Seitz on Twitter: http://www.twitter.com/seitz_eli
Last Place on Earth on Kickstarter: https://www.kickstarter.com/projects/eliseitz/the-last-place-on-earth
Fruit of Law on Kickstarter: https://www.kickstarter.com/projects/eliseitz/fruit-of-law
Fall of Magic: https://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/?v=7516fd43adaa
The Quiet Year: https://buriedwithoutceremony.com/the-quiet-year
Eli Kurtz: https://twitter.com/ZapDynamic or https://mythicgazetteer.com .
Duamn Figeroa Rassol on Twitter: http://www.twitter.com/duamnNFR
Deep Nightly Fathoms on Kickstarter: https://www.kickstarter.com/projects/tks/zinequest2-deep-nightly-fathoms
Campfire Memories on Kickstarter: https://www.kickstarter.com/projects/1469878195/campfire-memories
Anime RPG design contest: https://okashicon.com/ or https://www.ninjahell.com/contest
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Today we interview Matt Bohnhoff, a game designer and artist in the American Southwest. His work is mostly found through Wasteland of Enchantment Games. He also helps to organize New MexiCon, a small indie RPG convention in New Mexico. His most recent game, Campfire Memories, is currently Kickstarter from February 4th to February 16th as part of ZineQuest 2. This GM-less one-shot game tells stories of terrible family camping trips and why the characters still cherish the memories of those unpleasant experiences.
Marx on Twitter: http://www.twitter.com/IAmPhophos
Marx’s games: http://blue-golem-games.itch.io
Matt Bohnhoff on Twitter: http://www.twitter.com/matt_bohnhoff
Wasteland of Enchantment: https://www.facebook.com/groups/WastelandOfEnchantment
Campfire Memories on Kickstarter: https://www.kickstarter.com/projects/1469878195/campfire-memories
Eli Seitz on Twitter: http://www.twitter.com/seitz_eli
The Last Place on Earth on Kickstarter: https://www.kickstarter.com/projects/eliseitz/the-last-place-on-earth
Fruit of Law on Kickstarter: https://www.kickstarter.com/projects/eliseitz/fruit-of-law
Anime RPG design contest: https://okashicon.com/ or https://www.ninjahell.com/contest
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
Today we interview Federico Sohns. Fed is an Argentinean games designer living in London. He owns Araukana Media as well as being a member of the San Jenaro Coop. He also works fulltime at Modiphius Entertainment. His latest game, Nibiru, delves into themes of memory and identity, nature and artificiality, in new and exciting ways. Nibiru is available right now via DriveThruRPG and from the Modiphius webstore.
Marx on Twitter: http://www.twitter.com/IAmPhophos
Marx’s games: http://blue-golem-games.itch.io
Federico Sohns on Twitter: http://www.twitter.com/FSohns
Araukana Media: https://www.araukana.com/
Nibiru at Itch.io: https://araukana-media.itch.io/nibiru-corebook
Nibiru at DriveThruRPG: https://www.drivethrurpg.com/product/297543/Nibiru-Corebook?affiliate_id=239963
Nibiru at Modiphius: https://www.modiphius.net/collections/nibiru/products/nibiru-corebook-pdf
Matt Bohnhoff on Twitter: http://www.twitter.com/matt_bohnhoff
Wasteland of Enchantment: https://www.facebook.com/groups/WastelandOfEnchantment
Campfire Memories on Kickstarter: https://www.kickstarter.com/projects/1469878195/campfire-memories
Music from https://filmmusic.io
"Bit Quest" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)
A short introduction to Yes, Indie'd Pod, where I talk about why I want to make this podcast. I also introduce my guest for next week, the game designer Federico Sohns.
You can find Marx on Twitter at: www.twitter.com/IAmPhophos
You can find their games on Itchio at: blue-golem-games.itch.io
You can find more about Federico Sohn's game Nibiru at: www.araukana.com
All music from filmmusic.io
"Bit Quest" by Kevin MacLeod (incompetech.com)
License: CC BY (creativecommons.org/licenses/by/4.0/)
Support the show (https://www.patreon.com/yesindiedpod)