The Starlight Megaphone covers video games news, playthroughs, and reviews. Our panelists have decades of experience in being occasionally entertaining whilst working at internet gaming news websites.
Caspius and SiliconNooB are gifted with a playthrough of The Messenger and a veritable buffet of news, yet they still cannot find a way to avoid recourse to The Plop and one of the more peculiar concepts that they have ever encountered there: BeefCat.Continue reading
Caspius and SiliconNooB discuss the ongoing playthough of The Messenger before moving on to a genuine news deluge, complete with the latest Squeenix silliness, and the arrival of real consequences for Electronic Arts, Ubisoft, and even Sony Interactive.Continue reading
Caspius and SiliconNooB discuss the merits of ninjas in games from the 1980s to the present day, whilst also reviewing their first-week experiences with The Messenger, and a bevy of ninja-themed games recently announced, released, or re-released.Continue reading
When Nintendo make the sane decision to show off the design of their upcoming Switch 2, Caspius and SiliconNooB applaud their wisdom for not instead making the Switch DS, Switch VR, SwitchCube, SwitchGlove, SwitchPad, SwitchScope, SwitchBoy, or Switch U.Continue reading
Caspius and SiliconNooB close out the end of the Autumn Classics playthrough, before discussing the Erdrick Trilogy, backwards compatibility on the Switch DS, Warcraft's 30th anniversary, and GungHo's disappointing refusal to work with Working Designs.Continue reading
Caspius and SiliconNooB conclude Castlevania III and prepare readers for the end of the Autumn Classics playthrough, before discussing the biggest news of the season: the unexpected—and allegedly impossible!—Switch port of Xenoblade Chronicles X.Continue reading
Caspius and SiliconNooB discuss the latest game in the classics playthrough, Simon's Quest, before scraping out the news mine for all of the news kibble they can find, including updates, patches, tabletop RPGs, VR helmets, and—of course—The Plop.Continue reading
Caspius and SiliconNooB discuss the first of the NES Castlevania games, before launching into a spirited defence of the sequel—Simon's Quest—as a game which was ahead of its time, despite having a lacklustre translation and some confusing mechanics.Continue reading
Caspius and SiliconNooB discuss Zelda II and give an overview of the first three games in the Castlevania series, before reporting on the news of the day, including Nintendo's new Alarm clock, and an interview with the co-creator of the Macventure games.Continue reading
Caspius and SiliconNooB discuss The Legend of Zelda and its Second Quest—despite the Australian spending no more than five minutes in the original version of Hyrule—before predicting the imminent arrival of F-Xeno, MonolithSoft's new JRPG Racing game.Continue reading
Caspius and SiliconNooB are delighted to report on the announcement of a Lunar Remastered Collection, complete with Working Designs localisation, amidst other announcements from Tokyo Game Show 2024, including a bevy of Square Enix releases for the Xbox.Continue reading
Caspius and SiliconNooB close the Lunar playthrough before discussing redundancies at MicroActiBlizzKing, Nintendo's lawsuit against Palworld, and the latest financial report from Square Enix, complete with stonks, subligar, and messages from the future.Continue reading
Caspius and SiliconNooB discuss the announcement of the Sony PlayStation 5 Pro which, despite its eye-watering $700 price tag for a modest improvement in technology, does not include the disc drive (included with a PS5 Slim) or even the vertical stand.Continue reading
Caspius and SiliconNooB prepare for the upcoming Tokyo Game Show with analysis of Sony's catastrophic Concord and critically-acclaimed Astro Bot, the future of Vampire: The Masquerade in video games, and Nomansky's conversion to a full-on JRPG.Continue reading
Caspius and SiliconNooB discuss the smorgasbord of surprises announced in Nintendo's double-direct, including a release date for the Suikoden remasters, Shovel Knight DX details, and the surprise announcement and release of the Castlevania DS collection.Continue reading
Caspius and SiliconNooB discuss huge progress in Lunar: Silver Star Story Complete, before embarking on a survey of the biggest news from Gamescom 2024—and announcing the remaining 2024 Site-Wide Playthroughs and the return of the CaspiQuiz.Continue reading
Caspius and SiliconNooB discuss progress in the Lunar: Silver Star Story playthrough, before discussing SquareEnix's plans to make Final Fantasy VII: Rebirth the greatest game video ever, and Valve's soon-to-be-released Hero Shooter, Deadlock.Continue reading
Caspius and SiliconNooB discuss the beginning of the Lunar: Silver Star Story playthrough, including a history of the game's many releases, an in-depth review of the inventory management system, and an appraisal of its nearly unique story aspects.Continue reading
Caspius and SiliconNooB wrap up the Mystic Quest playthrough with a series of Australian excuses, before looking ahead to the charming prospect of Lunar: Silver Star Story—and asking what happened to Gaijinworks and the legendary Victor Ireland.Continue reading
Caspius and Imitanis inaugurate the final week of the Mystic Quest playthrough, complete with the awarding of the first star (to Caspius), before announcing the truly legendary JRPG title that will be the focus of the next site-wide playthrough.Continue reading
Caspius and SiliconNooB review the ongoing Final Fantasy (USA) Mystic Quest (Legend) playthrough, before diverting into a discussion of replayability in games: whether it is in decline, what makes it possible at all, and whether it even matters.Continue reading
Caspius and SiliconNooB set aside their discussion of replayability for another week in order to look instead at how 'the grind' in video games has shifted from countless repetitive battles in the 1990s to endless repetitive dialogue in the 2020s.Continue reading
Caspius and SiliconNooB table the discussion of replayability in order both to wrap up the Paper Mario: Thousand-Year Door playthrough and to announce the next site-wide playthrough (and Summer Contest)—and find that there is still time left for The Plop!Continue reading
Caspius and Imitanis discuss the concluding chapters of Paper Mario: The Thousand-Year Door, the protection racket being run by notorious 'sensitivity consultants' in the video game industry, and the recent release of Final Fantasy XIV: Dawntrail.Continue reading
Caspius and SiliconNooB discuss the huge content in the latest Nintendo Direct—including Dragon Quest 1+2+3 HD-2D, Fantasian, Mario Party, Mario and Luigi, Donkey Kong Country Returns, and Metroid Prime 4—and what it means for the release of the Switch U.Continue reading
Caspius and Imitanis discuss the ongoing Paper Mario: Thousand-Year Door playthrough amidst a bevy of game announcements, and the imminent release of an expansion for the world's premiere massively multiplayer online game program container framework.Continue reading
Caspius and SiliconNooB discuss a week of memorable events, including USA Cricket triumphing over Canada and Pakistan, the release of good Game Boy games on Nintendo Switch Online, the excellence of Paper Mario, and an in-game Final Fantasy XIV wedding.Continue reading
Caspius and Imitanis discuss the excellence of Paper Mario: Thousand Year Door, the blandness of Sony's State of Play, and the rumours, speculation, and facts which are circulating around Square Enix's sole remaining unsullied game series: Dragon Quest.Continue reading
Caspius and SiliconNooB begin the Paper Mario Thousand-Year Door playthrough and then delve into the plop, where a hidden cry for help is found amongst the cozy adrenaline-fuelled rougelite deckbuilding action strategy simulators (with RPG elements).Continue reading
Caspius and Imitanis close out the Eiyuden Chronicle playthrough and catch up on a fortnight's worth of news, including Squeenix losses and layoffs, Microsoft studio closures, a brace of Sony replacement CEOs, and the debut of a new weekly video feature.Continue reading
Caspius and Imitanis discuss the latest extraordinary losses at Square Enix, the shutdown of Take-Two Interactive subsidiaries, the removal of Helldivers 2 from sale in 177 countries, and the technical woes afflicting the Eiyuden Chronicle playthrough.Continue reading
Caspius and SiliconNooB discuss the launch of Eiyuden Chronicle, with special attention given to the shaky performance on the Nintendo Switch, before moving on to a discussion of Sony's attitude towards censorship and Microsoft's cancellation of BlizzCon.Continue reading
Caspius and Imitanis look back on the Final Fantasy VII: Rebirth playthrough and reflect on its impressive scenes, incredible music, brilliant storytelling, and excess of content, before turning their attention to the Nintendo Indie World showcase.Continue reading
Caspius and SiliconNooB discuss a series of peculiar delays and cancellations that have impacted two much-anticipated Switch titles, consider Microsoft's contradictory plans for the neXtbox, and prepare to bid adieu to the FF7: Rebirth playthrough.Continue reading
Caspius and Imitanis discuss when a ride on the ropeway is a date and when it is not a date, before surveying a news week so light that it once again requires reading over arcade zombie roguelite visual novel hidden object escape room tower defence games.Continue reading
Caspius and SiliconNooB have an optimistic discussion about the state of the video game industry in particular and the wider cultural landscape more generally, touching upon the importance of physical media and the need to resist ideological conformity.Continue reading
Caspius and Imitanis discuss the complete failure of Sony's approach to video games, epitomised by its dismal PSVR2 sales, before moving on to discuss the ins and outs of dating in Final Fantasy VII: Rebirth, including the panellists' dating preferences.Continue reading
Caspius and SiliconNooB round up the Final Fantasy VII: Rebirth playthrough, discuss the replacement of E3 with the Summer Games Fest, review Yoshi-P's latest comments, and wax sentimental about the sundry delights afforded by playing Sea of Stars.Continue reading
Caspius and Imitanis continue to be astounded at the successful design and execution of Final Fantasy VII: Rebirth, joining countless thousands of fans who are likewise expressing their unrestrained approbation, despite a week of most sorrowful news.Continue reading
Caspius and Imitanis launch the site-wide playthrough of Final Fantasy VII: Rebirth, and are surprised to find that the game not only exceeds expectations, but surpasses them—not only technically, but in terms of storyline faithfulness.Continue reading
Caspius and Imitanis read playthrough comments about Sea of Stars, play Sea of Stars, discuss Sea of Stars, rave about Sea of Stars, and make their picks of The Plop, before sharing a few Overwatch 2-related musings as PVE deploys in a series of patches.Continue reading
Caspius and SiliconNooB discuss the non-existence of the Final Fantasy IX remake, celebrate the launch of the perfect 9 (or 08)-out-of-10 Sea of Stars, and discuss the troubling lack of vampires in the recent rougelite survival game VAMPIRE Survivors.Continue reading
Caspius and SiliconNooB gaze in awe upon the jaw-dropping achievement of Final Fantasy VI, reflecting upon its influence on the development of future JRPGs, before discussing the relaunch of the Atari 2600 and the debut of the Sea of Stars playthrough.Continue reading
Caspius and SiliconNooB lose the plot and forget to discuss Final Fantasy VI, turning their attentions instead to Imagic and the numerous Atari 2600 games they produced before they were liquidated, including Atlantis, Demon Attack, and Cosmic Ark.Continue reading
Caspius and SiliconNooB wait for Mel, but wait in vain, and find themselves compelled to discuss Overwatch 2's less-than-stellar debut on Steam, Final Fantasy XVI's formerly-best-but-now-disappointing sales, and the future of the Switch U / DS / Back.Continue reading
Caspius and SiliconNooB review (argue about) the 2-2 result of the Ashes, award more playthrough stars, and then discuss the numerous advancements made in Final Fantasy IV, including the series-defining creation of the Active Time Battle system (ATB).Continue reading
Caspius and Imitanis award classic Final Fantasy playthrough-completion stars, present the news pop, and mention Final Fantasy III, before they are again forced to brave the horrors of Shakespearean magical girls and barely-literate prose in The Plop.Continue reading
Caspius and SiliconNooB shake hands on the Ashes and discuss their precious few and brief thoughts of Final Fantasy II, before an absolute dearth of news reluctantly forces them once more into that inky abyss of bottom-tier video game sludge: The Plop.Continue reading
Caspius and Imitanis discuss what may be the concluding hours of the Microsoft-Actiblizzking merger, before turning their attention to the first Final Fantasy game, not only to remember the past but also to dispel long-held rumours about its origins.Continue reading
Caspius and SiliconNooB discuss the beginning of the Final Fantasies 1–6 playthrough, reflect upon their time spent with the XVIth entry in that franchise, and then discuss the dire state of sports video games, from FIFA and NBA to Mario Golf and Tennis.Continue reading
Caspius and Imitanis conclude the Zelda: Tears of the Kingdom playthrough, and discuss the future of the Zelda series: whether it should abandon its focus on exploration and adventure or double-down on expansive open-worlds and non-linear gameplay.Continue reading
Caspius, Reetin, and SiliconNooB announce forthcoming site-wide playthrough, discuss the launch of Final Fantasy XVI and the catastrophic state of the game, and announce this summer's Caspi-Quiz, with prizes including Switch games and amiibos.Continue reading
Caspius and SiliconNooB extend the ongoing Tears of the Kingdom playthrough and announce the next games in the schedule, before discussing the new cynicism that infects not only video games but wider culture, and how gamers are best able to resist it.Continue reading
Caspius and SiliconNooB begin to wrap up the Zelda: Tears of the Kingdom playthrough before cycling through the dismal Squeenix news and discussing the question of whether video game design and filmmaking support each other in any substantial way.Continue reading
Caspius and Imitanis review the on-going Legend of Zelda: Tears of the Kingdom playthrough before discussing the nature of virtual reality hardware and whether--even with more advanced technology--it can ever be a compelling consumer gaming product.Continue reading
Caspius, SiliconNooB, and Mel review the ongoing Zelda: Tears of the Kingdom playthrough before turning their attention to the Playstation Not-a-State-of-Play Showcase and the underwhelming announcement of Sony's Project Q handheld console companion.Continue reading
Caspius and Imitanis review the worldwide launch of The Legend of Zelda: Tears of the Kingdom and cover the first week of the site-wide playthrough, and Caspius relates his impression of the game and whether it is a worthy successor to Breath of the Wild.Continue reading
Caspius and Imitanis wrap up the Final Fantasy XV playthrough, announce the Tears of the Kingdom playthrough, discuss Microsoft's importance to competition in the industry, and consider the greatest monarchs (and heirs to the throne) in video games.Continue reading
Caspius and SiliconNooB discuss long-distance space travel, Lady Gaga news, and the potential existence of Bupworld, before moving on to the topics at hand: the approach of a new Zelda game, and what other games might benefit from a pixel remaster.Continue reading
In the wake of the Nintendo Indie World stream, Caspius and Imitanis discuss the future of today's hottest indie companies, and speculate about which indie companies of the present will become the massive international development titans of tomorrow.Continue reading
Caspius and SiliconNooB discuss the decline and fall of Final Fantasy as the paradigmatic example of the Japanese RPG genre, examining not only why it has been dethroned, but also which games have taken its place as modern exemplars of JRPGs.Continue reading
Caspius and Imitanis review the latest updates from the Final Fantasy XV playthrough, briefly summarise the news of the week, and discuss how ensuring that games continuing to release with physical editions is important for the defence of consumer rights.Continue reading
In preparation for the resumption of weekly podcasts, Caspius, SiliconNooB, and Imitanis announce the latest playthrough, review the news-blast, and then discuss how technology can both advance and retard the development of successful video games.Continue reading
Caspius and SiliconNooB touch on the Cricket and do an old-school-style news-roundup of the latest Nintendo Direct and Sony State of Play, with special attention given to the long-anticipated announcement and surprise release of Metroid Prime Remastered.Continue reading
Caspius, SiliconNooB, and Mel look at significant developments in gaming recent and not-so-recent, before making their own 2023 predictions for game and hardware releases, upcoming conferences, and the ultimate fates of several industry-related companies.Continue reading
Caspius, SiliconNooB, Mel, and Reetin ring in the New Year with the customary awarding of Christmas Gifts in the form of golden, poo-shaped statuettes, delivered judiciously to the worst company, hardware, and game of the previous year.Continue reading
Caspius, Ethos, Imitanis, and Reetin discuss the recent release of Pokemon Scarlet and Violet amid widespread reports that the games come with more bugs than in previous generations, and both The Plop and outtakes make glorious (or infamous) returns!Continue reading
Caspius and SiliconNooB make predictions for the 2022 holiday season, recap the No Man's Sky playthrough, and discuss what makes for successful and unsuccessful open-world games and sandbox experiences, before cheering The First Soldier's demise.Continue reading
Caspius and Imitanis review the ongoing Final Fantasy VII playthrough, report a bevy of announcements from Nintendo and Sony, and then discuss just what makes for a great gaming experience, particularly for games that are not RPGs or JRPGs.Continue reading
Caspius and SiliconNooB celebrate the 25th anniversary of the North American launch of Final Fantasy VII with a look at both the original release and the Compilation of Final Fantasy VII spin-offs, including prequels, sequels, and so-called remakes.Continue reading
After thirteen and a half years, The Starlight Megaphone ends weekly newscasts in favour of monthly podcast specials--but, there is still time for Caspius, SiliconNooB, Ethos, Mel, Reetin, and Durga to deliver a final, savage beating to Square Enix.Continue reading
In the penultimate weekly newscast from The Starlight Megaphone, and bringing to end thirteen and a half years of regular news updates, Caspius and SiliconNooB inveigh against randomness in video games: gacha mechanics, loot boxes, boss drops, and more.Continue reading
Caspius and SiliconNooB examine Naoki Yoshida's insistent claim that young people do not play turn-based, menu-driven RPGs, with a look at the most popular JRPG on the planet--Pokemon--and the creative JRPG output of Square Enix's Team Asano.Continue reading
Caspius and SiliconNooB discuss the first of the Caspius Commandments, Focus, instructing developers to pare away extraneous and distracting material from their games. Say goodbye to sphere grid, blitzball, tetra master, and 3D mech battle arenas!Continue reading
Caspius and SiliconNooB struggle to pad out a news-light week with talk of Cricket, Cans, and Kangaroos, and some discussion about padding is in order after Caspius' seventy-hour-long progress-free addition to his Xenoblade Chronicles 2 playthrough.Continue reading
Caspius and SiliconNooB discuss Sony's performance in Japan and the shrinking sales gap between XBox S/X and PS5, Naoki Yoshida's comments regarding the influence of Kingdom Hearts on Final Fantasy XVI, and No Man's Sky's missing Switch multiplayer.
With nearly all of the Not-E3 news conferences completed, and the site-wide playthrough of Xenoblade Chronicles 2 halfway done, Caspius and SiliconNooB report on the latest from MicroBethActiBlizzKing, Capcpom, and the Final Fantasy VII 25th Anniversary.
Caspius and SiliconNooB review the first half of Not-E3, covering the Devolver Digital, Summer Games Fest, Limited Run, and Apple WWDC presentations, along with the Xenoblade Chronicles 2 playthrough, and an attempt to rank canonical Castlevania games.
Caspius and SiliconNooB review the second Final Fantasy XVI trailer, the game's battle system, and its overall aesthetic, before reviewing the other news from the Sony State of Play presentation, and Nintendo's Pokemon Scarlet and Violet trailer.
Caspius and SiliconNooB begin the site-wide playthrough of Xenoblade Chronicles 2 by actually playing Xenoblade Chronicles 2. Then, they prime the Not-E3 news pump with a rundown of all the presentations scheduled for the traditional E3 period in June.
With Not-E3 2022 on the horizon, the news enters its announcement-of-an-announcement phase, preparing gamers for the inevitable deluge of the Definitely-Not-E3 portion of June when new games and hardware are announced, and then mocked or celebrated.
After the drought, the deluge: SiliconNooB and Caspius are overwhelmed with so much news that they have to cram it in to every available part of the podcast, from the Playthrough to the Gaming Moment, and even in the Outro. It's a Newsplosion!
As the customary date of E3 approaches, Caspius and SiliconNooB face the most dire shortage of newsworthy stories yet, and, despite an ongoing Chrono-themed playthrough, they find themselves forced, once again, to report on The Plop.
Caspius and SiliconNooB review their progress on the playthrough, and then try to make five minutes of news last for over an hour, with predictable results: Kevin Costner updates, the kipper-and-cabbage diet plan, and Blizzard vs. Squeenix.
Caspius and SiliconNooB review playthrough progress on Chrono Cross and Chrono Trigger (is anyone playing Radical Dreamers?), rejoice at the advancement of Xenoblade Chronicles 3's release date, and then nearly come to blows after a spot of port.
Caspius and SiliconNooB review the first week of our Chrono-themed Playthroughs Revisited, discuss the announcement of several Kingdom Hearts games, and examine how Square Enix leadership is fostering classic-style JRPG development. Happy Easter!
Caspius and SiliconNooB launch the site's third Playthroughs Revisited feature--focusing on all things Chrono: Chrono Trigger, Radical Dreamers, and Chrono Cross--before discussing the performance and features of the Radical Dreamers Edition remaster.
Upon hearing of boots, SiliconNooB comes over all Australian, complete with digeridoo music and kangaroo grunting--but then, the heavens open, pouring forth in a veritable deluge of video game news, including Nintendo, Sony, ActiBlizzard, and Squeenix!
Caspius and SiliconNooB enter a second news-light week, and do their best to fill the space where news used to be by talking about their favourite cures for bunions, the best recipes for blancmange, and--of course--the hottest new pencils of 2022.
SiliconNooB makes a glorious return only to find that, in his absence, Caspius and Imitanis have used up all of the news! So begins the arduous task of creating more news for the auditory delight of The Starlight Megaphone's train-enthusiast fanbase.
When SiliconNooB is out sick with an attack of Aus-Blight, Imitanis joins Caspius for a discussion of the latest progress in the Triangle Strategy playthrough, and the week's avalanche of game announcements, demo releases, and development delays.
Caspius and SiliconNooB remember the legendary cricketer Shane Warne, and launch the site playthrough of Triangle Strategy with an in-depth examination of the game's presentation and a review of reader comments about dialogue, pacing, and voice acting.
After the site playthrough of Pokemon Legends: Arceus, but before the new content patch and the announcement of Pokemon Scarlet and Violet, Caspius and SiliconNooB offer concluding post-playthrough thoughts, and look forward to Triangle Strategy.
Following an exceptionally light news week, Caspius, SiliconNooB, and Mel review reader progress on Pokemon Legends, discuss Nintendo's success with voice chat and N64 Online, and reminisce about 3D games of the PS1 era (and modern PS1 de-makes).
Whilst Microsoft shells out billions on acquisitions, and Sony doubles down on censorship, Nintendo releases a Nintendo Direct realising the hopes and wishes of gamers old and young, including Mother, Portal, Xenoblade, Front Mission, and Chrono Cross.
Reeling from Microsoft's buyout of ActiBlizzKing, Sony counter-punches with the buyout of Bungie, gaining exclusive access to the service game, Destiny--soon to be followed by ten (10!) further games-as-a-service properties fresh from the devs at Sony!
As Sony (literally) doubles down on VR and shells out millions for a brief graphic of PlayStation controller buttons morphing into the name of a former pop-star-sensation, Caspius and SiliconNooB focus on things that actually matter, like new Pokemon!
As Playthroughs Revisited comes to an end, the panel responds with in-depth analysis and discussion of what is probably the largest video game news story since the 1980s: Microsoft's purchase of Activision Blizzard for seventy billion U.S. dollars.
As England sinks to final, ruinous defeat in the Ashes, Caspius and SiliconNooB cover Troy Baker's voice NFTs, Sony's self-destructive obsession with critically-panned technology, Phil Spencer's fascist intentions, and Take-Two's purchase of Zynga.
Caspius and SiliconNooB deliver the industry-leading Worst of the Year 2021 awards, conferring infamy upon the worst company, hardware, and game of the previous year, before digging into news-poo of the NFT variety and reviewing the OLED Switch.
Caspius and SiliconNooB review the Australian Ashes victory over the statistically-worst English team ever to play Test Cricket, before embarking on a thrilling (and exhausting) round-up of the very last bits of 2021's sudden, year-end news avalanche.
Caspius and SiliconNooB settle down for a warm mug of Christmas tea/wine and try to find ways to discuss hopeful, optimistic, and even cozy video game wishes for the new year, without veering off into rampant cynicism, disaffection, and dismay.
Caspius and SiliconNooB prepare for Christmas by awarding the first completion star of the latest Playthroughs Revisited, reading through the end-of-the-year video game news, and moaning/rejoicing at England's Cricketing woes in the Ashes down under.
Caspius, SiliconNooB, and Imitanis review progress on Playthroughs Revisited and then dig into a pre-Christmas news avalanche, including the long-awaited PC release of Final Fantasy VII Remake, exclusively on the Epic Store (now with a shopping cart!).
Caspius and SiliconNooB enter the final pre-Ashes stretch with a review of the first week of Playthroughs Revisited II, before moving on to news that the NVIDIA and ARM merger is probably dead, and that Paper Mario and Aegis Rim are coming to Switch.
Caspius and SiliconNooB inaugurate the second volume of Playthroughs Revisited with a discussion of Final Fantasy XII, before reviewing the promising cinematic future of arthouse auteur Hideo Kojima and his dedicated sidekick, Norman Reedus.
Caspius, SiliconNooB, and Imitanis close out the Metroid Dread playthrough and preview the upcoming Playthroughs Revisited feature, before reviewing the pre-holiday-season news: including delays, retractions, apologies, and Chinese acquisitions.
Caspius and SiliconNooB address the recent confusion related to podcast numbering, announce the final week of the Metroid Dread (not Prime) playthrough, sift through the crumbs of gaming news, and discuss the Final Fantasy V Pixel Remaster soundtrack.
Faced with another list of year-end delays, Caspius and SiliconNooB get to work reporting the dire tidings even as the holiday season approaches--but more news of a possible Final Fantasy Tactics Remaster is enough to restore the Christmas spirit.