We talk about making a prototype of a Mega Man Clone, some poll results (the people have spoken!), and the secrets of enemy placement in classic Mega Man games.
We're back after a hiatus with a new prototype about a cat that has gotten its paws on a jetpack. We talk about progress on it and what we have planned next.
After weeks without making progress, we talk about strategies for getting work done on side projects when life inevitably gets in the way.
In addition to talking about what we did and what we're doing, we had an on air discussion of how to handle collectables in our Shedwarf game. We managed to reference Tony Hawk, Angry Birds, and Super Mario 64.
In which we talk about spritesheets and animation; level generation and failed progamming ideas; and sound effects made from crying babies in cabins up north.
Today's episode is our very first one. We talk about the status of Shedwarf and what we hope to accomplish in the coming week.