WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!
Marty O'Donnell talks about creating the iconic Monks Chant for Halo and being part of a world-wide choir
Lena Raine talks about the process for creating the soundtrack for Harmony: The Fall of Reverie
Josh Sawyer and Tracy Cowart and Sian Ricketts of Alkemie talk about how they created a soundrack for Pentiment, set in the Middle Ages
Jason Graves talks about his iconic soundtrack for 'Dead Space' and his latest score for 'The Devil in Me'
Tom Salta talks about the excitement of a new game soundtrack category of the Grammy Awards
Andrew Prahlow talks about how he created additional tracks for his Outer Wilds Echoes of the Eye soundtrack
Kris Maddigan talks about his 1930's inspired music for Cuphead The Delicious Last Course
Kris Maddigan talks about his 1930's inspired music for Cuphead The Delicious Last Course
For many players, Journey, created by Jenova Chen and That Game Company, was a life-changing experience, in no small part because of Austin Wintory's gorgeous soundtrack.
Composers Lifeformed (Terence Lee) and Janice Kwan created an imaginative, old-school soundtrack to accompany the very small fox on his mysterious adventure.
Shelley Chen created the game A Memoir Blue as a way to sift through her relationship with her mother, by creating the fictional world-class swimmer Miriam, who also has a challenge connecting with her mother.
Jared says these soundtracks were some of his favorites to write, and, as a composer not that far into his career, he learned a lot in the process.
Composer Olivier Deriviere creates a soundtrack that amplifies this broken world, while sustaining a sense of hope as well.
When Gareth Coker was asked to be part of the composing team for 343 Industry's Halo Infinite, he knew he was in for an exciting challenge.
Hildur and Sam talk about their non-traditional approach to their soundtrack for 'Battlefield 2042'
Kate Remington chats with Tom Salta about his soundtrack for Deathloop from Arkane Studios Lyon.
TIKAL, Night of the Blood Moon is an immersive virtual reality experience, in which you and friends are discovering age-old secrets in a specially-built space that's totally immersive. Composer Jakob Eisenbach's soundtrack and sound design complete the compelling experience.
Ramin Djawadi and Brandon Campbell have collaborated on some blockbuster series, including Game of Thrones and Westworld. They say Amazon's Game Studios gave them an incredible oppportunity to create the music for the huge, mysterious setting of Aeturnum in the just-released MMO, New World.
Imagine you're the nephew of a legendary folk music icon, about to perform your first concert. Only thing is, you're really not sure you want to follow the path that seems set out for you. That's the dilemma young Francis Vendetti faces in Johnny Galvatron's visionary game, The Artful Escape. Johnny Galvatron is a true Australian rock star, signed by a label and off on a tour before he finished university. The Artful Escape is his way of reconnecting with a side of music he didn't get a chance to explore earlier.
Fourteen years after Tim Shafer's Double Fine Productions released the quirky Psychonauts, composer Peter McConnell had a chance to expand on the themes and musical ideas he concieved for the orignal game. He describes the chance to work on Psychonauts 2 as "the opportunity of a lifetime!"
Paris, 1789: A young woman arrives in town at the invitation of her beloved, only to discover that he's missing and talk of revolution is swirling through the fashionable salons. In Ambition: A Minuet in Power, created by Joy Manufacturing Co., Yvette relies on her wiles to glean juicy gossip and use it to make connections to upgrade her social status. Composer John Robert Matz has created a pitch-perfect 18th Century soundtrack to accompany all the intrigue and tension of this remarkable era.
As part of this summer's Game Developers Conference, composers and audio designers Gina Zdanowicz and Spencer Bambrick of Serial Lab Sound presented a session on how they created a terrifying soundtrack and audio for the cult hit game Evil Nun on a microscopic budget.
Grammy Award-winning songwriter, musician, producer and engineer David Ferguson is a Nashville Legend. When long-time friend and fellow musician Matt Sweeney asked him to collaborate to create some of the rough-hewn music that accompanies players in Rock Star Games' Red Dead Redemption 2, he didn't hesitate because he thought it would be a great new experience. David rounded up a fantastic group of Bluegrass musicians who recorded their performances mostly by improvising.
ARK: Genesis Part 2 wraps up a story that's been many years in the making by Studio Wildcard. Soundtrack composer Gareth Coker says he never imagined that the game series would not only continue for so long, but that it would also become an animated series, and spawn a sequel: ARK II. As Genesis Part 2 wraps up, the arch-nemesis Edmund Rockwell has become integrated into the ship that houses the last of humanity, and some incredible dinosaurs.
In a universe where Wielders paint their worlds to keep them colorful, Picnic Province has suddenly become black and white and Chicory, its Wielder, has vanished! Her housekeeper picks up Chicory's world-painting brush and decides to go on a quest to find her. That's how the adventure, Chicory: A Colorful Tale begins.
In Destiny 2: Beyond Light, Guardians must leave their powers of light behind as they discover there's a dark side that can work to defeat humanity's newest enemy, Eremis. She and her champions are on a mission to use the power of the Darkness to save her people and take revenge on The Traveller on Earth. Composers Mike Salvatori, Skye Lewin, Josh Mosser and Michael Sechrist say the shift in tone for the music from light to dark was a fascinating creative challenge.