A podcast about creating games everywhere. We look at what it's like to design games in different regions of the world, with a focus on tabletop games.
An Action Points Podcast production.
In this episode:
It's a big crossover podcast for Action Points and Victory Pointers as we all got together on the last day of PAX Aus 2016 to chat about the expo, the games we enjoyed, the panels we attended and other cool stuff we saw.
Feel free to send us any feedback at mail@theactionpointspodcast.com. You can also follow us on Twitter as @action_points and @victorypointers, and on Facebook and Google+. You can also find us on Twitter as @ehronlime, @adam_holdswater, @MostStrange, @pinkytweets and @melodatron. For Victory Pointers, you can follow @syelon and @goodgamespub.
Music: Theme for Harold (var. 2) and Overworld by Kevin MacLeod is licensed under a CC Attribution 3.0.
Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
Links for the things we talked about:
Tabletop Game Designers Australia
Dungeon League
The American Dream
Swordcraft
Ticket to Earth
Mini Metro
Paper Mario: Color Splash
Nintendo Switch
Steppy Pants
Bramblelash
Objects in Space (which we also covered in our GX Australia episode)
We were at PAX Aus 2016 and had a chat with some local creators about their projects, with the organizers behind the TGDA, and chat about connecting with the local RPG design community.
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
Feel free to send us any feedback or questions for the show at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.
What we talked about
1:22 - Interview with Allan "Chesh" Chesher of Kingdom of Aer: Kingmaker
7:29 - Interview with Alex Wynnter and Wesley Lamont from Tabletop Game Designers Australia
23:30 - Interview with Sam Appleby of Final War from Games Lab
31:01 - Interview with Michael "Barantas" McIntyre, designer of the Hand of Fate board game and Sugoi Bento
48:22 - Interview with Steve Dee of Tin Star Games
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at h
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.
Sean Carroll - @93MadeGames / 93 Made Games
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
Feel free to send us any feedback or questions for the show at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.
What we talked about
0:44 - Introducing Sean Carroll of 93 Made Games
2:20 - The power and beauty of spreadsheets in designing games
10:30 - How UI design affects how people play games
12:05 - Considering emotional highlights in balancing games
14:10 - The Kickstarter for Unfair just launched after GenCon
15:05 - Learnings from running Kickstarters: You can't please everyone all the time and maintaining communication
17:50 - What is a "murder board", and why should you have one?
21:40 - Exhibiting games is difficult
23:45 - The importance of taking time off
28:58 - GenCon 2016, first time experience at the convention as publishers
41:32 - Response from American audience to smaller publishers
44:50 - Giant versions of games
51:10 - Getting help with local demos through Envoy and the Indie Game Alliance
55:05 - Meetings happening around GenCon
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games.
Phil Walker-Harding - @AdventurelandG
David Harding - @grailgames / Grail Games
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
Feel free to send us any feedback or questions for the show at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.
What we talked about
2:58 - How did you start designing?
14:30 - How did crowdfunding platforms impact your experience designing and publishing games?
17:38 - Getting your name out there at the start
19:27 - Setting a design goal based on a publisher's catalogue/style
21:00 - Breaking in and pitching to publishers
26:20 - Advice for budding designers wanting to get published - getting your name out there and submitting to design competitions
32:22 - The Grail Games approach to Kickstarter, and going beyond crowdfunding
40:37 - Factoring in production costs in designing games
42:26 - Changing themes/settings for games, collaboration between publishers and designers
53:45 - Seeing games being published after a long time
55:15 - Second editions of games
1:02:25 - The 2016 Spiel des Jahres nomination for Imhotep and the impact of a nomination
1:10:15 - What's it like working with Reiner Knizia?
1:14:55 - The best game(s) Phil thinks he's designed so far
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We were just in Albury for BorderCon, an annual board game convention that attracts plenty of board gamers from the surrounding states. While we were there, we caught up with fellow game designers/publishers Joel Finch and David Harding to chat about what they've been up to. We also talk about games that we played at the con, setting up consecutive playtests and other conventions coming up where you might find us.
Joel Finch - joelfinch on BGG / Unfair
David Harding - @grailgames / Grail Games
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
What we talked about
1:14 - Chatting with Sye about BorderCon and games we played there
10:38 - How the presentation of a game affects the expectations of the game length/weight
14:03 - Interview with Joel Finch, designer of Unfair
23:00 - Interview with David Harding, game designer and publisher at Grail Games
24:45 - Upcoming games from Grail Games
44:48 - Three types of playtesters, and playtesting consecutive games
55:00 - Promotional cards for playtesters
56:55 - Upcoming conventions
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We are joined by consummate game designer, Philip duBarry to talk about designing games around experiences, working with intellectual property, getting games published in the era of Kickstarter, playtesting on Tabletopia, and designing with kids. We also chat about searching out uncommon themes, editing content as part of game design, and what happens when someone else makes the game you were also designing.
Philip duBarry - @pdubarry / Phantasio Games
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
What we talked about
2:01 - Variants in games and publisher changes
4:05 - Looking out for uncommon game themes
10:08 - Getting into the thought processes behind Codenames
13:23 - Epic failure moments in games
14:24 - Editing content for games
20:26 - Letting go of game designs when someone else designs a similar game
25:18 - Inspirations and sources of ideas for games
28:23 - Graphic design for Spirits of the Rice Paddy
30:19 - How do you design for a specific game experience?
35:09 - Designing games within existing settings and intellectual properties
40:30 - Designing and publishing games in the era of Kickstarter
45:20 - Do considerations for stretch goals influence game design?
47:51 - Have game contracts changed with considerations for Kickstarter?
49:00 - Black Orchestra, using pre-orders vs crowdfunding
53:51 - Making Black Orchestra available on Tabletopia
57:03 - Playtesting games on Tabletopia
1:05:48 - Caravan will be released in two different versions, but with the same game mechanics
1:08:00 - Designing games with kids
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
Kim's game, Monstrous, is now being shipped to backers! We also chat about shipping games, dexterity games and designing games with kids and families in mind. In the second half of the show, we are joined by ex-Melbourne based designer Peter C Hayward about his (just finished) first Kickstarter for Scuttle!, designing with kids in mind, and the benefits of networking when making board games.
Also, we have our own iTunes feed now!
(Huge apologies for the lateness of this episode. Aaron's hard drive suffered a catastrophic failure and we couldn't get this episode out in time while Peter's Kickstarter was still running. Sorry!)
Peter C Hayward - @peterchayward / beard.blue / jellybean-games.com / scuttlegame.com
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
What we talked about
1:16 - Monstrous is being delivered to backers!
2:48 - Early bird shipping vs early bird discounts
4:55 - Shipping games with Send From China
10:52 - Sye's issues with the loose structure of dexterity games
19:05 - Being bad at dexterity games
22:19 - Designing games with and for kids and families
35:33 - Playing games while out camping
39:14 - Interview with Peter C Hayward, Kickstarting Scuttle!
49:13 - The amazing story of how Scuttle! found its artist
50:40 - Networking and making friends in board games
54:42 - Being in Australia vs being in the US
57:30 - Next steps after Kickstarter i.e. distribution, more Jellybean Games
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
Kim and Sye have been busy attending some game industry conventions, GAMA in Las Vegas and the Toy Hobby and Licensing Fair in Melbourne, so we catch up with them to find out what goes on at those events. We also chat about playtesting etiquette, especially in typical board game convention settings.
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
1:00 - Playtesting etiquette, tips on playtesting
6:08 - Pitching and promoting a game while playtesting
11:00 - Information on local playtesting events in Melbourne and Sydney
13:30 - What goes on at the GAMA Trade Show?
16:05 - How to get to the GAMA Trade Show
19:30 - How costly is the GAMA Trade Show?
20:18 - Dealing with distributors
23:45 - Being a designer at GAMA
26:54 - Investing in graphic design for board games
32:22 - Going to GAMA as a publisher
34:18 - Importance of US presence for publishers outside the US
38:56 - Alternate avenues for board games outside specialty retail
42:54 - What goes on at the Australian Toy Hobby and Licensing Fair
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We are joined by Allen Chang and Alistair Kearney from Rule & Make to discuss collaborating on designs, focusing on the core of games, Kickstarting a publishing company, communicating with backers, taking backer suggestions, ideal player counts and building relationships.
Rule & Make – @ruleandmake / ruleandmake.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
2:37 – Collaborating on making games in Rule & Make
4:55 – Craziest things Alistair has said yes or no to when designing with Allen
9:00 – Major changes late in design for Rise to Power and Burger Up
14:10 – Reassessing the core of a game
16:14 – What makes a “Rule & Make game”
19:10 – Focusing on core mechanics in a game
20:43 – Kickstarting a publishing company
25:05 – Designing games vs publishing games
28:53 – Lifestyle games and competition
36:00 – Communication with backers post-Kickstarter, maintaining a record through regular updates
42:48 – Taking on backer suggestions and getting backer involvement
49:07 – Balancing backer suggestions with the core of the game
56:34 – Ideal player counts
1:02:35 – Looking beyond Australia with publishing and finding designers
1:05:56 – Building relationships with publishers and designers
1:10:06 – Choosing to be a designer or a publisher
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.
Matt Dunstan – @wisegoldfish / matthewdunstan.com
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
1:50 – Starting game groups and Australian game design scene growth.
6:00 – Collaborating on game design
8:48 – On the spectrum of design and development
10:00 – How we come up with game ideas
17:10 – On missing rules documents in prototypes
26:17 – Setting design goals and agreeing on a vision for a game
31:10 – Will collaboration lead to more projects being finished?
35:39 – Working with publishers in developing games and finding the “best direction” for a game
41:43 – Level of polish in game prototypes at the pitching stage
44:26 – Building relationships with publishers
47:10 – Philosophies of game design
56:00 – The influence of who we play with and how we play
59:28 – Designing for a specific person
1:01:29 – Designing for the mass market
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 and look ahead to what excites us in 2016.
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
2:30 The impact of timing and the lag between designing and publishing games
9:40 Designing with the constraint of an existing IP (Sye’s been working on a board game design tying in to Rule & Make’s Rise to Power)
11:00 Playtesting games at a general board gaming event, managing expectations of prototypes
15:40 Planning ahead and setting output goals for making board game design a career
19:20 Connecting with the board game community and building networks
21:20 Global Game Jam
29:00 The importance of board game communities and conventions for designers
33:30 Good Games Publishing to bring Unfair to Kickstarter in 2016
36:00 Being a game designer vs a game developer
41:10 Learning about global distribution, retail and attending events overseas
43:30 Taking successfully Kickstarted games to retail
49:10 Portal Games announced First Martians; app integration in board games
53:00 Hoping for cross-pollination of board game and video game creators
54:40 Tabletopia and online virtual tables, for playtesting and promotion
56:30 Legacy games and narrative design in board games; meta-Legacy games
Links to what we talked about
Games we mentioned
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
We are joined by Jamey Stegmaier to discuss seeking excellence in board game design. We discuss setting expectations, blind playtesting, how our views on excellence have changed, and figuring out what games to publish.
Jamey Stegmaier – @jameystegmaier / stonemaiergames.com
Kim Brebach – @secretbasegames / secretbasegames.com
Aaron Lim – @ehronlime / theactionpointspodcast.com
Sye Robertson – @syelon / syelon.com
What we talked about
What makes a game exceptional? 2:20
Meeting audience expectations 8:25
Changing views of excellence across Stonemaier games 11:12
Blind playtesting 13:40
Play testers as promoters 28:00
Our changing views on excellence and uniqueness 30:00
The game ‘experience’ 34:30
Studying the craft of game design 37:40
Outside inspiration 42:28
Top 3 resources for improving your game design craft 46:45
How important is the meld between theme and mechanics in game design for the promise of excellence? 56:00
Importance of art in the promise of excellence 58:33
What does Stonemaier games look for in other peoples designs it considers
publishing? 1:04:55
Retheming 1:06:12
How is kickstarter mixing things up in game design and publishing? 1:09:00
What is the publisher’s role in publishing exceptional games? 1:10:20
Links to what we talked about
Games we mentioned
Game Design Resources
Other Facebook Groups:
Check out our interviews with Malaysian board game designers in our previous episode
If you’re in Australia, there are some Australia-specific resources here as well.
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
One of the things we want to do on this podcast is examine what it’s like to make games outside the European and American hotbeds of the industry. I was very excited to catch up with some board game designers from Malaysia during my last trip home and find out what it’s like for them. Big thanks to all of the designers who stopped for a chat, and to All Aboard Community Gaming Center for organizing KotakCon Mini to support the budding Malaysian industry.
Links for things we talked about:
All Aboard Community Gaming Center
Some photos from KotakCon Mini 2015 here, and a report on the event here.
Boardgamecafe.net
Malaysian Table Top Game Designers
Tokyo Game Market
Avarium Academy
Avarium Academy on BGG
Politiko
BoxFox Games
Monster Hero Academy
Blue Mana Games
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
One last convention related podcast to end the year. Sye and I checked out what was on at MeepleCon, and chatted with Mathew Utting (organizer of MeepleCon) and fellow game designers Josh Harvey (CatTube Famous) and Stacey Borg (Deeply Boring). We also chat about our different approaches to conventions and game design in general.
Links for things we talked about:
MeepleCon
CatTube Famous
You can find interviews with Josh and Stacey on the Action Points Podcast as well:
Josh and CatTube Famous
Stacey and Global Game Jam 2015
Two Rooms and a Boom
Johann Sebastian Joust
Trotofant
Games Laboratory Incubator
Robots and Rockets
Galaxy Trucker
Games vs Play on MeepleCon
Games vs Play Video Round Up of MeepleCon
Music: “Take a Chance” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
We close out the month with the last of our PAX-related podcast episodes. Join us as we share our experiences at the convention and also share tips on how to survive one of these and how to pitch to publishers at conventions.
Links for things we talked about:
Check out our previous episodes for more on PAX Aus 2015
I live-tweeted the other panels I attended at PAX
Monstrous
Rise to Power
Robots and Rockets
Entropy
Ninja Dojo Fight
El Luchador Fantastico Grande
COGZ
Fragged Empire
CatTube Famous
Burger Up
Skyward
Dreary Hamlet
Elevenses
F**k the Game
Too Many Cinderellas
Ragnaroll
Cacao
Hedron
Monster Town
NinjitZoo
No Fish!
Articulate Sex
Tempest: Shards of the Gods
Neurobota
Spy: Goonz
Dizzy Goblins
Funemployed
Glory to Rome
Pandemic Legacy
Rhino Hero
Tabletop Game Designers Australia
Boardgames Australia
Other resources for board game designers in Australia
Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.
Aaron interviewed some indie board game designers, publishers and artists while he was at PAX Australia 2015. Listen on to find out what’s going on here in Australia.
Links for things we talked about:
Grail Games
Circus Flohcati (on Kickstarter now)
Medici
One Zero One
Matcha
Elevenses
Too Many Cinderellas
93 Made Games
Viewpoint
No Fish!
Skyward
Rule & Make
Rise to Power
Robots & Rockets (designed by Victory Pointers host Sye Robertson)
Entropy
Tabletop Games Design Australia (TGDA)
Game Salute
Area 1851
Nothing Personal
Poseidon’s Kingdom
Skyway Robbery
The Princess Bride: A Battle of Wits, As You Wish, Miracle Pill
Cyborgs: Earth Twin I
Sweet Tooth (on Kickstarter now)
Cookie Defender
Burger Up (on Kickstarter now)
Drinking Quest
Haiku Warrior
Billionaire Banshee
QPC Games
Prettiest Princess Games
Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.
This was a panel that Aaron organized at PAX Australia 2015, titled “Growing Local Board Game Design Communities”. Here’s the panel description: “No designer is an island. You’ll need people to playtest your games and help you make it the best it can be. A party of fellow brave adventurers. People who share your passion. Where do you go? Who’s there to help you? The Australian board game design community is growing, and we want to share it with you. Our panel of playtest organizers and designers discuss the challenges and lessons learned from running tabletop game design communities and events. And you? You may have just found your party.”
Links for things we talked about:
Panelists were:
Aaron Lim (@ehronlime) – Games Laboratory Incubator, The Action Points Podcast, this podcast right here
Ben Nelson (@concentricgames) – Concentric Games
Jason Kotzur-Yang (@endgamegames) – Brisbane Playtest Fest, End Game Games, Tablepop
Kate Raynes-Goldie (@oceanpark) – Playup Perth, Games We Play, FTI
Paul Sztajer (@pdyxs) – Unpub Mini Sydney, Board Games Australia, SeeThrough Studios, The Game Engine Podcast
Thomas Eliot (@sixpencegames) – NYC Playtest, Protospiel North East, Sixpence Games
I live-tweeted Kate’s panel here.
You can find out about the effect of visual quality of prototypes on feedback here.
I’ve compiled some resources that we talked about on the podcast in one handy page.
Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.
Welcome to the first ever episode of the Victory Pointers podcast! In our inaugural show, we talk about what it’s like to be designing board games in Australia. The panel for this episode consists of:
Aaron Lim (@ehronlime) – board game enthusiast, designer and podcaster
Kim Brebach (@secretbasegames) – board game publisher and designer
Sye Robertson (@syelon) – board game designer and graphic designer
Our plan is to have some other regular panelists joining us on and off as well, so look out for them in future episodes!
The main focus of this podcast is on creating games everywhere. We mean this in the geographical sense, since we’re interested in how designers work outside the main board game industry hotbeds in the United States, Germany and France, and also the metaphorical sense of taking a holistic approach to design and inspiration.
We hope you enjoy our first episode. We’re still figuring out the best way to run this podcast and growing, but we guarantee it will be an entertaining and hopefully enlightening ride together. Please do let us know if you have any feedback.
Links for things we talked about:
Look for us at PAX Aus!
Aaron will be on two panels – “Play With Us: Wits & Wagers LIVE” and “Growing Local Board Game Design Communities”
Kim will be on one panel – “Kick…Stop!: Before You Crowd-Fund Your Game”
Sye will be at the Rule & Make booth
Meet the Designer events on Friday and Sunday
“Getting Your Indie Tabletop Game Made” panel at PAX Aus 2015
The Action Points Podcast
Monstrous
Announcing Good Games Publishing
Robots & Rockets
Syelon Art
Australian Board Games Design in the Modern Age at Freeplay 2015
Squatter
World in Flames
7 Ages
Phil Walker-Harding
Sushi Go!
Peter Hawes
Colonial Diplomacy
Triassic Terror
Francis Drake
Glory to Rome
GMT’s P500 program
Matt Dunstan
Tabletop
Scrimish on Kickstarter
Entropy on Kickstarter
Grail Games
Senyac Games
93 Made Games
Pocket Sports
Relic Runners published out of the Hippodice contest
Tabletop Game Designers Australia
Game Artisans of Canada
Taiwan Boardgame Design
Australian Tabletop Games and Media List at PAX Australia
Music: Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0.