Seize the GM: Recent Episodes

Seize the GM

Helping to improve your art of GMing.

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Main Topic We are going to be chatting about our thoughts and reflections on this the Season 6 Wrapup.  I knew this was going to be a big project and in the end I feel...

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Stat BlocksZendeadGeneral Kaamada Sani

General Sani is a middle aged woman whose predecessors came from the Indian subcontinent. She is always dressed in a very proper military uniform. While she is in charge of the overall functioning of the ship she is not condescending to those that are not close in rank to her. She was raised on the ship as was her father, he never got as high in the ranks as she has. Kaamada knows that the ship is not in a good state. Things have gone down since the last generation. The spiral is getting worse.

Kaamada has started to make small changes to find a place for the people on the ship to call home. It is not easy since the issues surrounding the crew and families are getting worse by the month. The last three planets that were looked at while hopeful ended up not being something that could be used. A very big issue is that all projections can not give an accurate count of the people on the ship. She wants to find a place that can be used to refit and resupply the ship so that they can get on to the planet that is the original destination. Though she isn’t sure that that is a reasonable idea the more time goes on. In the end the crew is more important than the ship no matter what the old timers say.

Planet 28543

Back in the old days of cinema when it was 2D and non-choice driven there was a series of movies that had planets that were only a single environment. It was so unrealistic even at the time. We had hardly reached our local moon. This concept was tossed away as not realistic even when a close neighbor was very much that. The number of other planets that we have seen since that time are so high that to say they were like that is very small. But Planet 28543 is such a planet.

The planet known as Planet 28543 is a mono environmental one. The planet does something unlike any other that we have seen. It does not have a constant angle tilt with a dedicated north and south polar regions. This planet is a massive jungle of vegetation. It is able to do this in a way that we haven’t quite figured out yet. But one thing we do know is that the whole planet has a short and unregular day cycle because it spins in ways that are not right. It is always moving the direction of North. So every part of the planet seems to get an even distribution of sunlight and warmth. The rain patterns make no sense either since it is always raining but there are almost no ice caps. The oceans are big for the planet though. More study needs to occur to figure out how this all works.

The Polyglot Knot

Language is a barrier that has divided mankind almost as much as the color of their skin or the gender that they are. So early on in the prospect of traveling between stars the idea of a standard language was one that came up a lot. No government involved could get enough clout to have their language be the language of the ship. So what do you do as a member of the Council of Stars? You bring in scientists in a few disciplines to ask what can be done.

After a few months of debate and discussion the idea of an implant in the body is proposed. One that is connected between the ear and the part of the brain that interprets language. Some bit of technology that is AI and cybernetic. Not a big AI just enough to make you understand all recorded languages. While the idea was still a bit away at the time they had time to make it. The ship was still in the early stages of being built. After a few failed attempts the tech was found to work. It was also capable of learning things like expressions and colloquialisms. This might even be able to learn alien languages given enough time. So the Polyglot Knot was created. All children born were implanted with it after they had time to come to understand a language. Now everyone can communicate in theory.

JoulesRosetta

To keep the ship running, effective communication is essential. Enter Rosetta. And yes she’s completely aware that her name is a bit too “on the nose”. Rosetta, from a young age, had a knack for linguistics. She does prefer written word to spoken though, due to an unfortunate accident as a child which left her vocal cords paralyzed. She has slowly been combing through all the documents (digital and analog) aboard the Eden and translating them. There is an enormous backlog, due to the rushed launch. And she works through what she can in her spare time. Which is pretty rare.

Currently Rosetta has been spending most of her time compiling various translations and dictionaries of the languages that the crew has encountered thus far. Not just words but grammar, linguistic quirks, and “unspoken” rules of etiquette (which has served the crew well during diplomatic negotiations.) She’s explained that her own limitations in communications allowed her to fully analyze and absorb the art of conveyance in all its forms. If she had to speak, she had to get her point across in only a few words. If she had to write something, there could be no ambiguity. And her efforts has earned her admiration from the crew as well as respect from other races. Maybe not full trust (as humanity is indeed strange), but she has been asked to translate and transcribe various star charts and scientific documents provided by various other interstellar races. And to her absolute delight, all of her efforts are their own proof, so she really doesn’t have to explain herself when delivering the final translation.

Rosetta is a valuable asset to the crew, but due to her limited ability to speak, it has been difficult for her to effectively pass on her knowledge and techniques. And as each year passes, it becomes more and more obvious how much her skills are needed. Computers, while they are competent in basic language analysis and translation, are wholly unable to grasp the nuances of language and communication that Rosetta instinctively intuits.

The Chart

We always longed to go to the stars. As brave explorers charting the unknown and little by little expanding our sphere of knowledge. However the race to launch the Eden lead to a scramble to gather as much data and resources in a very limited time. While there was a lot of astral information, it was spread amongst different systems, countries, and private corporations. All with their own storage and security requirements. At the time, saving as much data as possible was the priority. Only after the launch, was their shortsightedness made manifest.

Only the data that was saved for configuration with the Eden was readily available. The amount of time and processing power to simply convert the data, put strain on the ship’s resources. So conversion and consolidation has been slow going. Retrofitting old technology (and the scarcity thereof) has also slowed the consolidation of data. And dedicating processing power to brute force crack security protocols has been slow going (which is the understatement of the century).

However progress has been made, as each bit of data reveals itself, it’s added to what is colloquially called “The Chart.” It originally started as a hodgepodge of whatever astral data was available upon launch. Then over time it was augmented with real time data and whatever archived data was decrypted. It has grown more detailed and comprehensive. Despite the name, it’s more than an astral map. It is a dynamic interactive program with information on every type of stellar phenomenon. Location, atomic makeup, gravity strength, and much more are conglomerated in “the chart.”

As to the reason for its name, many survivors say the same thing. That it’s more than a map to the stars, it’s a map for humanity's survival and its future.

The Dragon’s Eye Nebula

Some of the most gorgeous nebulae were formed after the most destructive stellar event, a supernova. The horsehead nebula, cat’s eye nebula, and the crab nebula have been described as some of the most beautiful. But a recent discovery of a new nebulae has had the ship’s crew enraptured. The Dragon’s Eye Nebula.

A year before the ship launched, earth’s telescopes picked up a seemingly standard type II supernova. Always interesting, but at first blush, nothing unique. But years later, when Eden “was in the neighborhood” as it were, its true splendor was discovered.

The Dragon’s Eye Nebula is truly a stellar marvel both aesthetically and scientifically. One crewmate stated “it’s like the holographic projection of a dragon’s eye.” Normally when we observe a nebula, we see it as a flattened image against the interstellar medium. If we looked at it in 3d space, the illusion fades. The horse’s head disappears, the crab vanishes. However this nebula is different. While initial images were stunning, seeing it in “person” was breathtaking. The nebula had the appearance of a dragon’s eye…in 3 dimensions. It turns out that there were two undetected neutron stars in a polar orbit around the supergiant prior to the explosion. And when the star went supernova, the gravitational influence of neutron stars stretched the explosion into an ellipsoid. At least that’s the current theory. But what’s keeping the nebula in a static shape is still a mystery. And whatever it is, it’s not making its presence known.

The Eden ship has returned many times to the Dragon’s Eye Nebula. To take measurements, study the weird gravitational and electromagnetic forces at play, and let the crew take in the majestic view. There is much to be learned here. And sometimes the lesson is simple; that even in the unforgiving blackness of space, there is beauty.

Guard-a-MangerBinkie Doodle Prime

It is a luxury in the world of the Eden ship, but children love their toys, Binkie Doodles are a popular collection of doll-like drones. Collection may be a bit generous as these are creations that are pieced together by individual artisans from whatever scraps they can scrounge. The Binkie Doodles respond to simple voice commands, are clothed in approximations of what everyone on the Eden ship wears, and cross all class lines in their acceptance. From the most ragamuffin moppet to the scion of the greatest family of the Command Section, every child wants, has, and plays with a Binkie Doodle.

Binkie Doodle Prime is a Binkie doll that doesn’t seem to have an owner. It turns up in the background of a number of events the PCs have dealt with over the last several months.Dressed in a combination of command and military garb, the Binkie Prime moves without the herky jerky tendencies of most Binkies as if it is a well oiled and well maintained toy. It seems to have a life of its own as it watches from the shelf, incongruous with the other items there but also invisible in its ubiquity as a Binkie.

Surely, someone will adopt this precious toy. This precious toy drone. This toy drone that keeps showing up.

Satoru Klimt

Klimt keeps a well maintained little place just around the corner from the main thoroughfare. A simple repair shop on the outside, it is one of the bastions of technohacking and experimentation going on in the sector. The back room is always filled but thats became Klimt keeps the shop stocked with doodads, knick-knacks, and every little thing that could be needed to solder, code, or subvert some existing tech into a new fun toy, It isn’t a surprise to anyone that Klimt is old friends with Felix Chin.

Satoru, as Felix would call him, was one of the best explorers of the Civilian Welfare sector before he lost his spark. As Felix likes to tell it, once Satoru had saved Felix’s hide three times, it was too close a call for him since he had a boy back home. He couldn’t take the chance that the next time, it would be him that took the bad step instead, so he ‘retired’ from running into hazards and EVA suited walks to run a little shop.

A little shop that never seems to be short of funds. A little shop located right by a main data trunk line … with talented and eager young hackers looking to test their mettle.

Wild Wetlands (LS Bay No. 3X7-*)

Nestled in the Life Sciences section of the Eden ship, the Wild Wetlands is a favorite destination for escaping the drudgery of the daily life for the muddy and boggy feeling of a vibrant ecosystem. It is easy to overlook just what the smell of greenery, even with mud or especially with mud can do for people who spend all their time in the sanitized world of the Eden ship. Even a park looks like something safe and sterile, so when the chance comes along to visit the Wild Wetlands, the colloquial description for Life Sciences Bay No. 3X7-*, most people will jump at.

It isn’t interesting that GAIA has maintained a swamp or fen like ecosystem. That is to be expected. It matches other bays, like The Great Expanse, but like the Great Expanse there is a lack of records or clarity about just how big it is and what it contains. The interminable starving of resources and exposure to radiation has left parts of the LIfe Sciences Section without clear readings. Too much life, too much interference … too much mutation. The Wetlands have the eternal mystery of a swamp but coupled with what can only be described as the cheerful protection of an AI.

GAIA needs the organic matter inside LS Bay 3X7-* to be maintained to ensure biocompatibility after all.

Closing remarks Zendead - Sit down and read a book. We always have a library episode with lots of options, maybe swing out and check out a book from one of those episodes. Episode 8, Episode 25, Episode 53, Episode 98, Episode 144, Episode 157

Joules - Boneyards & Boojums: An 1879 RPG Actual Play Podcast

Guard-a-Manger - Transatlantic. On Netflix, this stylish and well made period piece about escaping Nazi occupied France recently dropped. It is a lot of moody and evocative cinematography with a well adapted story.

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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Main Topic What do we mean by system swapping? Well the idea is if we put this all together in say 5e what would it look like in something like D6 Space or Gumshoe? What...

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Main Topic Zen’s Campaign Idea*

I would start with a short run campaign like 3 or 4 adventures. What are those adventures? Where would it be set? Lets see what I had for an idea.

  • The Beginning

The opening scene would not be something in media res. It is a troupe that I feel like is over done in games. I think you should have in this case a question that is part of a mystery of something wrong on the ship. In this case I would do something with the Housing Sector being stripped out and the PC’s are going to be going in to reclaim some things from the old section of the ship. There is a group of people that command has left in this area, but why did they do it?

  • Ideas

This is where I would have a few ideas for types of adventures I would run here. The first one I would do is have the characters get caught in the middle of a battle between two groups in this section of the ship. The second would have to do with figuring out why they got cut off. The rest would be some back and forth trying to get them maybe lined up to come back into the habitable sections but at what cost to the ship and do they bring something that can be used to advance the ship.

  • The End

So in the end the characters should figure out why the group were left. As far as that I was thinking it could be something as small as they were the first group to show signs of genetic abnormalities. Over time Command figured the people had died so they could just go in and get the materials that were left in the area.

  • Guard-Manger’s Campaign Seed: A Small Patch of the Universe
    • Themes: Scarce Resources; Moral Conundrums; Fear of the Unknown
  • Act 1 - A Funny Thing Happened on the Way to the Reclamation Center

Taking multiple months of real world time and many sessions sets the stage for the larger beats of the world. Following up on the intro adventure idea, these revolve around power fluctuations that are coming through the different sections of the Edenship and even some rolling brownouts. As these fluctuations become more frequent, the PCs get caught up in any number of situations where they must deal with the results of these fluctuations each of which can take several gaming sessions including:

  • Running Emergency Power conduits to a part of a habitat that has been cut off or frazzled at just the wrong time and exploring the exterior or bulkheads of the ship to keep the Gene Cradle active.
  • Retrieving a family or family’s keepsakes that were cut off from the rest of the ship when emergency power caused the Solar Storm Doors to slam shut.
  • Rescuing people from the disaster that happens when power fritzes and something just loses connection mid activity like construction or transportation.
  • Gangs trying to use protection rackets to claim to prevent the brownouts to certain sectors.

Plot Threads: Throughout this Act of the campaign, let the players discover certain plot threads or put things into place like the fluctuations are being engineered, some parts of the Command Sector know about the planned brown outs, and that the PCs are being watched.

  • Act 2 - Edenship Crusoe

To throw the Players off their expectations, Act 2 strands the PCs in a remote area and cuts them off from their usual methods of problem solving. This can be either on a planet where they have been sent with one of the recon ships or a cut off section of the base unsafe and unprotected areas of the Eden ship’s civil society areas. In either event, the characters must survive a hostile environment where the exploration aspects of a game may be emphasized and work together dealing with predators, let loose from … or even other sentient beings who see the characters as interlopers. The scavenged technology aspect of the post-apocalyptic Edenship setting should be driven home. Maybe this is the time for a special trick from Felix Chin to be overlooked by whoever put them in this predicament to be the key to making it out .

Plot Threads: The Characters should realize that they have put too many threads together from Act 1. Let the Characters figure out who was behind the stranding that occurred which will all play into the showdown in Act 3.

  • Act 3. The Curtain Drops

Finding a way back to the civilized parts of the Edenship, the Players should make it a priority to figure out what got them into such hot water. Knowing they are being watched, Act 3 begins with a sense of paranoia and espionage as the pieces become apparent. While there are several options for how the Campaign can conclude, here is one climax: The Prophylaxis Phylum has discovered that specific power fluctuations are planned and predictable - like a code - but not being driven by human choices. One concern is that Gaia A could be corrupted to direct power in ways communicating with aliens or subversive Edenship elements. The power spikes are an attempt to disrupt the communication as the code is still unbroken to attempt to stave off potential alien parasites. This conspiracy is slowly unraveled over the course of multiple sessions leaving the players and their characters with a quandary - what if the brown outs are protecting the Edenship? What if the K’ltl`moria are the advance force for these parasites? Here, the potential for combat, heists, and political maneuvering is huge and the showdown likely epic.

Closing remarks Zendead - I have been looking into starting to play Warhammer. It has some really cool miniatures as well as some cool lore for each army. And to be totally honest I am looking at 40K more than Age of Sigmaur right now.

Guard-a-Manger - The Oresteia. As we are talking about campaign design, and how to interlock stories, the greek classic Oresteia about Orestes and the House of Atreus is a fundamental part of the western narrative traditions.

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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Main Topic So you finished that first adventure and now you ask what is the next step? Well dive into something bigger, what is that bigger thing? The campaign can be the next thing if...

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Main Topic We are in the final episodes of the setting build we have done. We wanted to touch on a few more topics before we put this season in the history books. So a...

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Main Topic Whenever humans collect in any numbers they do a few different things. One is they create groups or cliches, and another is they start talking. Once people start talking they realize that they...

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Main Topic Alien lifeforms can and should be well alien. While being alien is important, being too far removed from human makes them hard to relate to. So while in reality aliens could be most...

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Main Topic We talked about different adversaries that were NPC’s but there can be other types of adversaries. Not all of them are people. Adversaries can fall into a few other categories as well. Part...

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Main Topic Last time we talked about the maps for the ship. This time we are going to talk about maps of things outside the ship. Are there a lot of different kinds? Yes there...

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Main Topic Maps are things we will not do in a battlemap format. Those are really big and generally only useful for small scale things. If you want to have some The folks over at...

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Main Topic Books and Media that inspire our Apocalypse.  Books Zendead 1 Improv for Gamers 2 Darwin’s World d20 based game that was really cool and had a ton of cool new ideas that can...

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Zendead's Music Recommendations

Cryo Chamber has lots of play lists on You tube

Aim to Head

Spacewave on You Tube

Ghost I-IV by Trent Reznor

Joules's Music Recommendations:

The Day the World Died - Miracle of Sound

Hollow Knight OST - Christopher Larkin

Beauty Bleak - Miracle of Sound

Soundtrack to every Supergiant game - Daren Korb

Closing remarks Zendead - Planet of the Vampires a sci-Fi movie where two ships land on this

Joules - Cyberpunk - Edgerunners

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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Main Topic As we talked about a bit last time, the locations in and around the ship are easy focal points for adventure. This time we are going to add a few more locations and at least one will be from beyond the ship and its sphere of influence.

Stat Blocks Zendead Fighter Bay 2

Fighter Bay 2 is for the Fold Drive Wing, also called the Polo. While it might seem that a fighter wing bay would not be a place that much happens on you would be mistaken. The Polo Boys when not flying missions tend to hang out here working on their ships. While most of the pilots are not able to make major changes to the ships they have found ways to tweak and fiddle with them. The wing is the smallest one in the fleet since they were not able to create the number of fold drives that they wanted before the launch. This wing is only eight strong now. Two ships have had mishaps over the years.

The ship's bay is big for the number of ships in it. That is because they are the pilots that get to jump away from Eden and look for fuel and supplies. Fold engines use a special type of ionized element that is not common. Polonium is that element and it is rare so the fields that keep it from having radioactive leaks must be maintained. So if things here were to go sideways then you never know what might happen.

CB 549AJ

CB 549AJ is a super earth sized planet but the sun that it revolves around is much too cold to have life on as we know. The Polo Boys scouted it fast since there isn’t much fuel left for the fold drives. Water supplies are getting low at present but this Celestial Body shows hope for being able to get the water needed. The hydroponic fields will also be needing the other minerals that should be found on a planet this size. While it will not be able to set down, there is the option of getting some supplies and getting back on track.

There is an atmosphere but it is very thin. Its major component is Fluorine gas, at 85% and Nitrogen makes up the majority at 10.2%, and Oxygen is only at 3% with a few other gasses present. The ambient temperature of the planet is around -55⁰ C at the equator. The poles get much colder in the range of -300⁰ C. The water that is there might be under a sheet of Fluorine liquid which is highly dangerous for humans. What kind of creatures, if any, can survive on this toxic ice cold ball of hell.

The Gene Cradle

The Gene Cradle is a part of the Life Science Section on the ship. While it seems like the main cradle would be massive it is only part of the full genome of the crew and animals humankind are bringing along to the new world. The biggest part of the cradle is filled with the genomes of humans. It is kept frozen in the hopes that that will keep the genes that have been sequenced from getting damaged by radiation. The biggest thing is though that the people on the ship are also having babies, They are the ones that are bringing the most mutations into the ship.

The Cradle is made up of the freezers, the massive computers and storage for those genomes that they were able to download to the ship. In addition there are the tanks that are capable of rebuilding the dna while that is just part of the process these tanks contain free nucleic acids and nanobots. In this state the tanks can not be corrupted by the cosmic energy that sometimes gets into the ship. But what if there was someone that had ideas on how humans and the creatures we bring to this new world will be shaped to fit it or their idea of how to fit in.

Joules Collegium

The collegium was meant to serve as the ship's seat of diplomacy and politics. Unfortunately not enough people made it on the ship to make efficient use of the space. The space was then designated to be a place of learning. Students attend lessons, engineers share discoveries, navigators update the star maps, and security and military run tactical simulations. The Collegium is equipped with various holo emitters (large and small scale both), terminals, and various recording devices. Pretty standard. What made the place special was its full modularity. It doesn't take long to re-configure the space to an amphitheater, planetarium, war room, even an all school classroom. Each wall piece is attached to a modular arm with 360 degree rotational capabilities. It is a simple matter to program in a new configuration, and within a few moments, the room has been reset. As the voyage continues, the uses for this room will probably expand exponentially. And hopefully the children will stop sticking gum under the chairs.

Crazy Paytons Discount * Bazaar

While Crazy Payton's Discount * Bazaar doesn't have a defined location, it definitely has become a fixture on the ship. (and yes the "*" is part of the name. since what type of bazaar is up to the whims of its proprietor.) The Bazaar pops up randomly in different areas of the ship. The items proffered are equally as random. Although, they do always follow a theme. One day it may be snack treats, another may be random technical gewgaws. A month ago, the Bazaar hosted the first "Doomsday Tuesday" sale. (Security is still trying to run down all the contraband that was sold.) While the proprietor is definately crazy, they're not stupid. Keeping physical items front and center is risky (Contraband in the open? Are you out of your mind) and dangerous (ok who pushed the on button on the 4th dimension doomsday device). The items for sale are all digitally displayed. If an item catches your interest, you select its digital simulacrum. An encrypted payment prompt is then displayed. After payment is sent and confirmed, you're given a location as to where to pick up your item. (Some of the old timers call it a "dead drop" location.) And as mysteriously as it appears, the bazaar vanishes. To this day, no one is sure who "Crazy Payton" is, as they have gone through great lengths to hide their identity as well as their stock from well trained prying eyes of the ship's security.

Hydrosphere

"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q from "Star Trek: The Next Generation"

Liquid water is almost impossible to find in space. For water to remain liquid, specific pressures and temperatures must be present. Else it either freezes into ice or sublimates into a gas. Which makes the hydrosphere one of the greatest mysteries discovered thus far. It's a free standing sphere of water, a kilometer across. Readings have not been able to identify any natural or technical reason for its existence. It's just… There. No external forces have been identified that would allow the hydrosphere to remain entirely liquid (gravitational/radiation and the like). And no external forces seem to affect its shape for long. It kind of “snaps” back into shape. Like a rubber band. There is no reason under the current understanding of physics why this would happen. Analysis of the water has found that it is similar in makeup to the comets that once orbited our solar system. However, the strangeness of the Hydrosphere precludes the ship from harvesting the water. Or messing with it in any way, shape, or form for that matter. There’s something out there causing this, and right now the ship has way too many other issues to consider. It’s best to leave something that can break the laws of physics well enough alone.

Closing remarks Zendead - Syrinscape I haven’t talked about it recently but I do still love this audio soundboard. I use it all the time with my daughter's game I am running. I will be doing more with it again soon.

Joules - Untitled Goose Game - Be Goose. Be Jerk. Honk Honk!

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Locales are a thing that you must have in a game. We are going to talk about a few in this episode. They can help to create backdrops for action as well as places that NPC’s push characters.

Stat Blocks Zendead Printing Bays

The printing bays are a series of places that have 3d printing bays. They can print anything from plastic junk all the way to parts for the ship. It is possible if the materials are present to print any part of the ship. The printing mediums are growing, they started with plastic and some aluminum. There was also concrete as well as some ceramic. Now they are able to do a few materials that Eden has run across since being out past the Kuiper belt. The bays stretch a big section of the area near the habitable section that is close to the outer shell of the ship.

While it is a big section and capable of creating huge things for the ship it is still bound by the greater needs of the ship. So corners have been cut and steps forgotten so now the shielding is suffering because of it. This has been how the printers were one of the first groups to show signs of mutation in the gene lines. In the early days after the ship first deployed it was a place on the ship that was almost constantly running to keep up with the demands of the crew. This was also why they have lost the least knowledge at least until recently.

Asteroid km5719

Asteroid km5719 or at least what is left of that rock is caught in the wake of the ship. It is being mined and used up for everything that it can supply to the ship. It is just too big to bring into the biggest bays at least for now. That is going to be where it sits soon though. Mining on a rotating and speeding rock is dangerous at the best of times and these are not those times. The center of this rock is something both new and scary.

Inside the center of this rock is the degenerated form of life that is not something humans would classify as life. It is liquid-like, more like a non newtonian fluid that is starting to wake up from its slumber in deep space. The after effect of so much motion on it is what is going to “wake” it up. The rock is one of the few things it is not capable of melting. There might be more but since no one has seen this life yet there are many mysteries. It looks like a silver fluid once the shell holding it breaks and it leaks out into the ship. Maybe sections will fall to it, maybe it will die from contact with humans. Only time will tell.

Navigation Sub bridge 1

Sub bridges are in a few locations on the ship mainly since a ship this size might have issues. So people created redundancies for some of the critical features of the main bridge. Also each sub bridge has a low functioning AI to network with the main bridges AI. This creates a way for info to be passed quickly even if the main bridge comes back up or goes down. While the main bridge has the best of the proper stations like Navigation the sub bridges do not get the second best they get a very low ranking person that knows how to do what needs to be done here.

The Nav Sub Bridge 1 is a perfect example of this. The best 5 navigators are on rotating shifts for the main bridge and the next 5 are on this bridge. The second nav sub bridge is the next 5 so we are seeing a rapid loss of skill and knowledge. This bridge runs usually a bare bones crew because there hasn’t been a need to have a full crew going in all the time. There are even times when it is empty so it could be a way to have a villain mess with things on the ship. More of these things will come later though.

Joules The Quiet Room

No matter where in the ship you happen to find yourself, there’s always some background noise. The thrum of the engines, the small electric fizzling of debris being vaporized against the shields, the mild creak of the ship’s superstructure during velocity changes. However there’s one room in the ship that’s absolutely bereft of sound. No ambient ship sounds ever enter this room and no sound escapes the room into the ship proper. And no one knows why it’s there. Folks just call it “The Quiet Room.” The schematics for the ship were partially corrupted during its emergency launch. But this room’s existence is indeed deliberate. The placement is definitely strategic. The distance ratios between critical areas of the ship and this room are also seen in orbital harmonics, the golden spiral, and some well known Pythagorean triangles.

However the captain declared investigating the nature of the room carries too great of a risk. The standing orders are to leave the room alone except in the most dire of circumstances. No one wants to risk running a tensile strength scan which triggers a harmonic resonance that tears the ship apart. So the materials, construction method, tolerances and so forth are unknown. So the quiet room remains an enigma. This has given rise to a plethora of rumors, suppositions, and theories. Some have a more scientific nature. Like the room being a sort of universal vibration damper to prevent constructive interference. Others have a more esoteric bend, like the space being haunted by the souls whose voices have been silenced. Whatever the true nature of the “Quiet Room” is, the crew, either out of safety or superstition, gives it a wide berth.

Sense Dep

The rigors of space travel definitely have an effect on the crew. Both physically and psychologically. The medical team, driven by necessity, worked with the engineering team to build a set of zero gravity sensory deprivation pods. These pods are attached to the outside of the ship when not in use. When active, the pods are “dragged” behind and to the side of the ship. The pods are tethered to the ship with an umbilicus cable that powers and supplies the pod. The pod’s simple design, reduced shielding surface area, and lead infused carbon nanotube construction material offers supreme protection from cosmic rays, micro meteors, and the 3 degrees kelvin vacuum of space.

The pods also may be filled with a limited selection of liquids for additional therapeutic/medicinal effects. (for example: Saline, water, healing biomaterial suspended in hydrogel) Away from the artificial gravity of the ship, these pods provide a sterile, isolated, environment for risky surgical procedures (usually robot and AI assisted) or post injury convalescence. These pods also serve as sensory deprivation tank to provide necessary psychological treatment. They’ve also housed various scientific experiments from time to time.

The pods have extra shielding to stop random high energy particles from penetrating the pod, keeping the technology and occupant safe. Additionally, the pods have been used as makeshift bunks for extended EVA jobs.

While initially conceived to function as an off the ship therapy pod and medical theater, Sense Dep has become an indispensable location to many of the ship’s various roles.

Prototyping

After research and countless simulations, an idea gets physical form in Prototyping. (This is different from the fabrication bay where tested and approved designs are made on an as needed basis) Originally the space was used to build and test new tool designs, basic repair solutions, and improvements for the ship. Over time, the scope of the prototyping lab expanded to include integrating terran technology with alien technology. This carries an elevated risk since resources are scarce and the alien tech may be destroyed during prototyping and testing. Not only that, the various fabrication machines may be damaged trying to integrate or modify alien tech with our own. Standard procedure requires that each part of the fabricators have a replacement on hand. However these replacement parts have a tendency to "walk.". Pilfered by less scrupulous individuals. (Thanks Jazz).

Even though the lab is under constant monitoring, the user must confirm that all spare parts are present and accounted for before and after using the lab. They also must test and calibrate each machine before and after prototyping. (Even the machines they don't intend to use) Any variances and anomalies must be brought up immediately. (Honestly, the ship's armory has less security than prototyping.) It's become terrifyingly apparent over the years that the Prototyping Lab is vital to the continuing survival of Earth's remaining organic life forms. Since survival is predicated on adapting, evolving, and overcoming.

Closing remarks Zendead - Horrified a fun co-op board game where you hunt down the monsters of Universal Pictures. Played it with the family and we had a fun time.

Joules - Cult of the Lamb - You’re a cute little lamb. You’ve been ordered by a demon to start a cult and gain power. Then fight the bishops of the old gods and destroy them. A cute and horrific mashup of a roguelike dungeon crawler and resource management.

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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Joules

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Npc’s are so very important to any game that is being run. While some of the NPC’s are big bad guys and some are protagonists, some fall in the path of the PC’s. These are the antagonists to the group. That is who we are going to present today.

Stat Blocks Zendead Stilgon

Stilgon has been working quietly and behind the screens for many years now. The reason they have to do it this way is because when you are a nonhuman that is a stowaway things can be bad. Most things on the ship are rationed and that would make some things hard to do. Not being a human makes survival easy for Stilgon since he doesn’t eat normal human things.

While Stilgon is in hiding making plans for how to build the ship that will get him away he must still be careful. Humans are scared at the best of times and the rest they are terrified. Stilgon just needs a ship that will keep radiation out. While that seems easy it is a very short supply idea. It is also very much watched all the time because of the nature of the ship.

Stilgon is trying to find ways to get shielding left in areas that it can get them from. It will be more than happy to burn a few humans if it means it can get off ship. The biggest problems are no one will stop work early and leave shielding in an easy to reach place. So Stilgon has started to get more bold in how it gets the things it needs. Which of course will put him on a crash course with any characters that get in the way.

Prisoner 274

Prisoner 274 is loose. Those that are old enough to remember when the sections had trials and put prisoners in stasis will remember Prisoner 274. They have been locked away since the early days of the exodus. With all the issues on the ship it was bound to happen. Thirty days ago there was a loss of power in the detention sector and while most of the pods were fine one wasn’t. That being the one housing prisoner 274. Once they had woken from stasis they had to get out of the area in case someone came to check on things.

The guard that did come to check was just checking the boxes on things and could care less. Which in hindsight might not have been the best option. Sammy didn’t even know what was in this section. That might have been the first mistake since 274 was a hardened killer. They had killed 61 people in a manner that was unlike anything the people on the ship ever thought they would see.

Prisoner 274 has had time to get supplies and found a place to hide in the ship. The part that most people are having issues with is that most people have been tracked by the computer. After they shook off the stasis illness they have been unable to be tracked. Which is leading to concerns about when they are going to start killing again.

DJ 01001011 or DJ K

Recreation is a truly important thing to remember when you are on a ship for many generations. Some folks just never know how to unwind. Well DJ 01001011 has no problem like that. DJ K is one of the most sought DJ’s in the Rec Sector of the ship. She has been a DJ for awhile now but before she did this she was something else.

She was originally a person that was playing the sections against each other. Well at least a few of the smaller factions in the various sections. Then she ran a scam that cost her all the things she had gotten. So Kelly had to reimagine herself. She started going to clubs in the Rec Sec to hide. While she was able to hide she figured out she could make it as a DJ since she would be hidden but also present and able to talk to anyone and everyone and no one would notice the DJ.

Building her network of assets has taken time. She has set her eyes on you to be the next to help her get back at the people that did this to her.

Joules Analiese

Plutocrats always need someone to do the dirty work. To keep the so called “unwashed masses” distracted. Analiese’s official position on the ship is crew liaison, but in reality she functions more like the propaganda arm for the plutocrats. Through sly disinformation campaigns, mob manipulation, and preying on general unease of the crew, Analiese is able to sow a subconscious feeling of distrust and unease amongst the crew. It takes time and effort for strangers to trust each other. Trust between crewmates would normally be built and reinforced while all worked together to prep the ship for its maiden voyage.

Since the ship was rushed to launch, trust and loyalty was in short supply. Sometimes, a shared trauma serves as a unifying force, but more often people will regard each other with mistrust and suspicion. Leading to an insular tribal mentality. Analiese works to reinforce that mentality, but walks a fine line to ensure that inter-faction open conflict never erupts. She is also aware how tenuous her position is with the plutocrats. It serves her well to build strategic alliances between factions, ensuring mutually assured destruction if her benefactors ever see fit to have her removed

Enforcer Hannigan

Order must be maintained at all costs. Risks need to be identified and dealt with efficiently and swiftly. Anything else risks the safety and stability of the ship and the crew. Enforcer Hannigan is the embodiment of this philosophy. But over time, Hannigan has begun seeing risks and dangers around every corner. And has reacted as such. From a child getting sick from eating a handful of dirt to an argument between colleagues about data interpretation. There is no grey area.

Illness puts the crew in jeopardy. All dissent now is seen as a risk to the mission. And are dealt with severely. Extended quarantine, solitary lockup, quarters arrest are the kinder punishments meted out by the enforcer. The more severe punishments have all been redacted. (for security purposes of course). As of late, people are terrified to speak their opinions, debate ideas. They hide when they’re feeling sick. They fear the judgment of Enforcer Hannigan.

Trevor “Jazz” Kilkenny

Simply put, Jazz is a thief. And an indiscriminate one at that. Doesn’t matter if the target is living or dead. (he’s said he prefers the dead since he knows they won’t need it anymore.) Any outward showing of wealth or privilege instantly becomes an “Item of Interest.” And he’ll sell to almost anyone, provided the price is right. While prolific, Jazz does seem to have a code of ethics as it were as to his targets and items.

He never targets “comfort items” or “memorial trinkets” He also keeps a keen eye out for items that are essential to the running of the ship. (heck he has even “procured” items that contained the raw materials that engineering needed for urgent repairs. And sold them for a surprisingly reasonable price.) While it’s common knowledge that Jazz is a thief, there’s never been any evidence or witnesses to his crimes. It’s the strangest thing? Monitoring blind spots, maintenance schedules, security routes… He claims to know them all. But his ability, his knowledge wouldn’t be enough. Seems he has the blessing of luck on his side. Whether a divine, infernal, or something else entirely, it seems that someone doesn’t want him to get caught. He’s simply too valuable. To someone.

Closing remarks Zendead - Dig into music that you don’t think you will like and give it a real chance. You might be surprised.

Epic Encounters- really cool mini and a single encounter.

Joules - The Monsters Know what They’re Doing/ This is a four (as of recording) book series. Full of easy to understand, yet insightful, tips, tricks and strategies for running monster encounters. While it’s geared for Dungeons and Dragons, the lessons can be applied anywhere. And you may gain some inspiration on how to craft a really memorable encounter.

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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This Episode is going to be going into and talking about a few new NPC’s that will be showing up in the setting. So let’s dive right in and get to it.

Stat Blocks Zendead Ivonette deFaria

Ivonette is a highly trained and skilled geologist and planetary architect. This is why she is in charge of all plans that come into the purview of her group. While she is aware of the needs she also knows the amount of energy and or fuel that this takes. All of her calculations as to if the group should undertake missions are based on a cost benefit analyst.

She has spent her whole life in a pampered state. For that reason she wants to stay in that style that she has been accustomed to for her life. Most people don’t need the things Ivonette thinks she does. Lavish living and waste is a set of behaviors she does because she is certain she is entitled to them. She has few others in her close circle that helps to keep the peace with factions that feel like they need more supplies.

Stanford VanRichard

Stanford has never done an honest day's work in his whole life. He is certain that the galaxy owes him anything and everything he wants. Part of the reason for that is he is a pilot. Not just any pilot though, he is able to pilot the fold ships. With there being a small number of them in the ship, three in fact, he is sure he is special.

Each ship uses huge amounts of energy to fold space. With that being the case they only fold to places that seem possible to have the supplies that are needed. The big things that the pilots are looking for is fuel for the ships and water. Anything else that is needed is tertiary to those main two things. Stanford only answers to Ivonette so he does whatever she asks of him, even if it doesn’t make sense at the moment. While he is a fold ship pilot he doesn’t lead them, at least not yet.

Dotse Obeng

Dotse is a woman of few words. Her mind is as sharp as a razor. Dotse or Dot for short, is a chemical engineer, one of the best on the whole ship. She understands how molecular bonds are forged as well as broken. People and the bonds they form and break are also visible to her.

Dot is different from almost all of the people in the command section. She started out as a printer and created one of the new styles of printing materials. This got Command's attention which got her formally educated in the education beds. The technology of which is tricky at the best of times, which these are not.

This is part of why Dot doesn’t talk much. She can show how something works but can not explain it to others. The technology has from time to time been able to teach but not explain the knowledge to others. It just works for the few that survive. Also the printers are having an issue which is becoming more pronounced as time goes by. That of muddled and mutated gene sequences. Dot is no different. She has a few mutations, one is she has six toes. Three on each foot. Her other one is not visible. She can read someone and tell their moods. Not because she pays attention but because she is a psychic empath. Maybe one of the strongest on the ship.

Joules Gestalt:

Gestalt (human moniker) is a recent addition to the crew and serves at the “navigator.” A short (and somewhat cute) tripedal alien with features that resemble a geko, he was discovered amongst some alien wreckage that the ship was collecting. During the salvage operation, his life pod was discovered. After extended (and contentious) debate, he was allowed to stay on board in exchange for assisting the ship. Gestalt readily agreed, with the alternative being jettisoned back into space.

Gestalt, while not perfect, possesses a decent working knowledge of the local area. Specifically, high risk areas. Additionally, it was recently discovered that Gestalt perceives things in four dimensions, unlike the three dimensions that earthlings perceive. How this varied perception will impact the ship and the crew is yet unknown. But the consensus is that the rewards outweigh the risks, for now.

Sharon

Sharon serves as the ship’s “Shinigami”. She was initially assigned to be the ship’s coroner and mortician. (Graduated with a masters in anatomy/physiology and had just completed mortician’s school) But over time her role has expanded and morphed. As the only resident of the crew with experience up close and personal with death, crew members naturally sought her out for guidance and solace when dealing with death.

With the extensive risks that accompany space travel, her skills are essential. Information gleaned from autopsies may help protect crewmates in the future. Her knowledge of “green burials” has helped reduce natural resource waste. And her knowledge of grief and mourning has allowed her to navigate the personal and cultural minefield that accompany death and loss.

While Sharon tries to perform her duties with precision and dignity, the stress and the weight of her role have taken their toll. Her nightmares grow worse with each autopsy. And as the list of the dead grows, her grip on sanity becomes more tenuous. Who would offer comfort to the Grim Reaper? Who could?

Dewey

Dewey (His nickname, his birth name is Ian Paul Freeley, which led to no end of teasing) is the ship’s archivist. But his role is more akin to a genealogist and historian. He leaves the cataloging of all the science stuff to the scientists. Dewey felt that cataloging the human experience during this journey is necessary. Over time he has amassed a considerable collection of photos, diaries, music, drawings, and various other sundries of humanity. The entire collection is cataloged by individual/family, type, and “stardate” (time on the ship is officially recorded as stellar transit year, but stardate has a nostalgia that many crewmembers find comforting). Since storage space is limited (both digital and analog), Dewey is often required to digitize and compress what he can and select items from the archive to be “recycled” for necessary raw materials. He’s been working more and more with the tinkers guild to find new ways to preserve the ship’s human history. Dewey knows better than most what humanity has lost and strives to preserve what he can for humanity’s future.

Closing remarks Zendead - While the summer is winding down remember that time to rest is so very important. While we all work hard, take some time to rest and relax. It helps to make you more productive when you need to be.

Joules -

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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Last episode we touched on a faction in the ship today we are going to touch on a few more. They are going to have a bit of info about them and how they try to get things done. Factions are a simple, in air quotes, way to set up organizations. These are groups of people or power structures with shared interests, goals, and methods allowing you to shorthand the political and sociological conflicts that can occur in a game.

Zendead- Civilian Civil Defense Force The CCDF of CDeF is a ragtag group of people that have started to protect the Civilian Sector of the ship. From the other sections coming in and stealing everything not bolted down. They are not a very large faction but they do try to keep the other groups out. It doesn't work very well all the time. They do keep the bigger groups at bay when they come into pillage.

Saveron is the head of the group and he used to be a Regulation Officer in his younger days. Now he takes time to recruit and train the new members of the CDeF. He does have a hard time though. Since many in this section of the ship have started to turn to gangs to protect their own. He has made some headway though.

GuardaManger- Gaians A problem with having a supercomputer around is that eventually, organics like to assume it knows all the answers. The Gaians have fallen into the belief that GAIA will be the solution to all the problems faced on the Ark. Simply put they worship at the input port of their computational overlord. To this end, Gaians can be a help to the rest of the Ark because they will prioritize finding ways to fix, protect, or ensure GAIA maintains operational capacity. Conversely, they will be underfoot as they attempt to commune with their “god”, impair other factions in the name of preserving GAIA’s access to the data, and protect with occasional violent intent the mechanics of the Eden Ship they associate with GAIA.

High Tesh Fedir Saetang leads the Gaians with a renewed vigor. While they were once more passive and merely omnipresent, Tesh Fedir has taken a more evangelical approach in spreading the practice of GAIA worship, though this has not come without some ecclesiastical dissent.

Prophylaxis Phylum It is hard to keep a long-term perspective when you are mired in the day-to-day operations of something. The Prophylaxis Phylum recognizes that and works in secret to ensure that the Command Section keeps the “best interests of all aboard Eden” moving in the right direction. Simply put, the Prophylaxis Phylum see themselves as a secret line of defense against a corruption of the original mission and the last best hope for Eden to ensure the continuity of the human species.

Chosen from among promising, but disruptive, youth to be indoctrinated into the secret orders of protection, the members are incredibly loyal to each other and their cause. That cause often seems to be maintaining the power system from which they benefit, but that structure does allow them to keep the food being produced in volumes enough to feed everyone aboard, replace the failing oxygen scrubbers when they are growing old, and even put a stalking horse candidate for leadership up to prevent a radical Xenoseperatist from taking control. Eggs. Omelets. A sad truth.

The Right Honorable Constance Kazuya quietly leads the Phylum when not acting as an Adjudicator Minimus in the Command Section. Adjudicator Kazuya comes from a long line of well respected movers and shakers on Eden, but nobody has noticed the small shield like sigil of the Phylum on her garments even when she opposes sending exploratory teams with valuable resources away from the ship.

Rump Shakers The cover of a raucous social club is the perfect camouflage for this out in the open political movement. A rising tide of discontent has been given a voice in the backrooms of Eden under the Rump Shakers’ banner. While most see “rump” as a side-eyed reference to dancing with an energetic shaking of the posterior, the inner circle of the Rump Shakers chose it for its other meaning. As the final remaining unbroken descendants of the launch crew, the Rump Shakers’ inner circle saw the factionalizing of the inhabitants of Eden tearing apart any chance for completing the mission - finding a new homeworld. Survival was never enough, but thriving was what was required.

Knowing that the social aspect of humans needed its own feeding and also hiding the political movement in plain sight under the haze of beer goggles, the Rump Shakers were born as an organization. Distributed in a cell-like structure, the Rump Shakers work to protect the everyday inhabitants of Eden, humans and whatever else there may be, from the vacuum of space, the clinical coldness of GAIA, and the bureaucratic failings of the Command Section. Food drives, a new post modern space version of Saint Nicholas, and a low key get out the vote whisper campaign are all hallmarks of the Rump Shakers. Too bad they can’t organize to be a stronger force on Eden or maybe things would actually get better.

Tall, dark, and handsome, if Ethlebert Boer had a sense of organization as developed as their sense of righteousness, then Eden would be a very different place. Ethlebert has never shied away from attention, but also never sought it out. In the quiet places, they befriended the people who work the longest and the hardest. This drove the overeducated and underemployed Ethlebert to form the Rump Shakers … an organization that has slowly grown beyond their ability to steer.

Closing remarks Zendead -

Predator 2 Yep it is campy and fun but shows how you can take an IP that seemed like a one movie wonder. And make it into a multiple movie franchise.

Guard-A-Manger - The Sonnets of William Shakespeare. 14 line iambic pentameter poems that break the rules ever so slightly with a hint of cheekiness in each, the sonnets are a poetic inspiration for mood, theme, and tone for any english speaking gamemaster.

Music is courtesy of Sim on Twitter you can find him at @TheSimulacrae

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Guard-a-manger

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Main Topic In this episode we finish up these characters Skills and Stunts, plus a few more campaign setting items to touch up. How do you build out your FATE character skills? When you have...

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Main Topic Every role playing game is about resolving conflicts that players face and one question each game has to answer is about how important physical combat will be to the game.  When you are...

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Main Topic Welcome to a brief break from the planned Inspiration for Different Campaign Series! As an impromptu change of pace, we look at skills we have taken from GMing to our meatspace and real...

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Main Topic Welcome to a brief break from the planned Inspiration for Different Campaign Series! As an impromptu change of pace, we look at skills we have taken from GMing to our meatspace and real...

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Main Topic We will be tackling the idea of where to draw inspiration for different types of games for the next few episodes. Today we are going to talk about Inspiration for social and investigative...

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Main Topic We will be tackling the idea of where to draw inspiration for different types of games for the next few episodes. Today we are going to talk about Inspiration for social and investigative...

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Main Topic Downtime is that oh so much fun time of what the characters are doing when not in the dungeon or space battle or whatever the game you run. Not all games have built...

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Main Topic Downtime is that oh so much fun time of what the characters are doing when not in the dungeon or space battle or whatever the game you run. Not all games have built...

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Main Topic Character generation can be something that you will need to be pretty proficient with doing before you run a game. I hear you ask why is that? Well remember you will have to...

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Main Topic Character generation can be something that you will need to be pretty proficient with doing before you run a game. I hear you ask why is that? Well remember you will have to...

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Main Topic Ok so something that almost every campaign will have is a big bad villain. It is a staple of storytelling. From myth to contemporary storytelling you will have a villain. You may not...

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Main Topic Ok so something that almost every campaign will have is a big bad villain. It is a staple of storytelling. From myth to contemporary storytelling you will have a villain. You may not...

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Main Topic Welcome back to Part 3 of this series. Today we are going to be talking about the Major Beats of the campaign story. A good way to think about story beats is to...

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Main Topic Welcome back to Part 3 of this series. Today we are going to be talking about the Major Beats of the campaign story. A good way to think about story beats is to...

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Main Topic In the prior episode we decided on a science fiction setting for the game. Here we go looking into the next step for things we are going to do for this campaign. Locations...

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Main Topic In the prior episode we decided on a science fiction setting for the game. Here we go looking into the next step for things we are going to do for this campaign. Locations...

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Main Topic So we are going to be working on a bit of how to build an actual campaign. The First thing we decided on was the timeframe of the game. So we choose to...

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Main Topic So we are going to be working on a bit of how to build an actual campaign. The First thing we decided on was the timeframe of the game. So we choose to...

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Main Topic Topic for this writing exercise are the following:  Bucolic by Guard-a-Manger Mascot Heroics by Joules Candyland by Zendead Stat Blocks Zendead Crystal Ball of Pastoral Delights [Thing] While the roughcut ball of crystal...

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Main Topic Topic for this writing exercise are the following:  Bucolic by Guard-a-Manger Mascot Heroics by Joules Candyland by Zendead Stat Blocks Zendead Crystal Ball of Pastoral Delights [Thing] While the roughcut ball of crystal...

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Main Topic Zendead-  Movie- The Titan on NetFlix.  The earth is becoming impossible to live on and they need to start figuring out where they can send people in steps Titan. The moon of Jupiter...

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Main Topic Zendead-  Movie- The Titan on NetFlix.  The earth is becoming impossible to live on and they need to start figuring out where they can send people in steps Titan. The moon of Jupiter...

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Main Topic   Questions How would you describe Battlelords of the 23rd Century?  Right away is anyone on the team current or prior military? In Charlie Foxtrot there are a bunch of scenarios and example groups....

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Main Topic   Questions How would you describe Battlelords of the 23rd Century?  Right away is anyone on the team current or prior military? In Charlie Foxtrot there are a bunch of scenarios and example groups....

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Main Topic I read the short piece of Twas the Night Before Christmas. It is a family tradition to read this to my daughter on Christmas Eve and I thought I would share it with...

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Main Topic I read the short piece of Twas the Night Before Christmas. It is a family tradition to read this to my daughter on Christmas Eve and I thought I would share it with...

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Main Topic   I Zendead and the host of Octoberpod the YouTube Channel do a pair of readings. They are the old school Victorian Ghost stories. My story is “The Story of the Goblins Who Stole...

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Main Topic   I Zendead and the host of Octoberpod the YouTube Channel do a pair of readings. They are the old school Victorian Ghost stories. My story is “The Story of the Goblins Who Stole...

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Main Topic So we are just doing a bit of sitting back and chatting about the show. Just what we have been doing since we last checked in with everyone on here. We will be...

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Main Topic So we are just doing a bit of sitting back and chatting about the show. Just what we have been doing since we last checked in with everyone on here. We will be...

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Main Topic Human monsters are pretty easy for people to make. Sort of. It is just take the things you find disturbing or deplorable and make the person do them. But creating a monster that...

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Main Topic Human monsters are pretty easy for people to make. Sort of. It is just take the things you find disturbing or deplorable and make the person do them. But creating a monster that...

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Main Topic The old adage of location, location, location is not lost on us this time as we start talking about locations in your games. How do you make a location come alive? Each of...

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Main Topic The old adage of location, location, location is not lost on us this time as we start talking about locations in your games. How do you make a location come alive? Each of...

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Main Topic Have you had or do you have that player that seems to just sit there? That player that never seeks the spotlight? You may have yourself a reclusive player. Is this a problem...

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Main Topic Have you had or do you have that player that seems to just sit there? That player that never seeks the spotlight? You may have yourself a reclusive player. Is this a problem...

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Main Topic What happens when you take a genre and you twist it with something else? You get a new idea or a genre subversion. So what are the possible options I hear you ask?...

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Main Topic What happens when you take a genre and you twist it with something else? You get a new idea or a genre subversion. So what are the possible options I hear you ask?...

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Main Topic The City with a capital C is it just a placeholder or can and should it be more in your games? If you are designing your city from scratch then it is usually...

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Main Topic The City with a capital C is it just a placeholder or can and should it be more in your games? If you are designing your city from scratch then it is usually...

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Main Topic What is a pitch session and what is a session zero? Are they the same or are they different? Sometimes it is good to do them as separate sessions and other times it...

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Main Topic What is a pitch session and what is a session zero? Are they the same or are they different? Sometimes it is good to do them as separate sessions and other times it...

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Main Topic So as with all things gaming and gaming adjacent we as GM’s are not perfect. I know it is shocking, but we make mistakes as well. Those mistakes could be in remembering the...

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Main Topic So as with all things gaming and gaming adjacent we as GM’s are not perfect. I know it is shocking, but we make mistakes as well. Those mistakes could be in remembering the...

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So we needed to add an update for the last episode. Sorry, hope we got everything updated.

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So we needed to add an update for the last episode. Sorry, hope we got everything updated.

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Main Topic   The Empty Thrones Kickstarter Earthdawn by FASA Games Immediately on the heels of a successful Kickstarter for a marvelous book, shedding light on a corner of the Earthdawn setting never given a full...

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Main Topic   The Empty Thrones Kickstarter Earthdawn by FASA Games Immediately on the heels of a successful Kickstarter for a marvelous book, shedding light on a corner of the Earthdawn setting never given a full...

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Main Topic  Opti from Fraggin’ Unicorn Games joins us to talk about the Gangs of the Undercity Kickstarter and more!  So for those that don’t know who Opti is. Tell us a little of how...

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Main Topic  Opti from Fraggin’ Unicorn Games joins us to talk about the Gangs of the Undercity Kickstarter and more!  So for those that don’t know who Opti is. Tell us a little of how...

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Main Topic Today we talk about the things we have done and the things we will be doing. What has gone well? What has gone … weller? Goals and hopes?  Dreams and despairs? Music is...

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Main Topic Today we talk about the things we have done and the things we will be doing. What has gone well? What has gone … weller? Goals and hopes?  Dreams and despairs? Music is...

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Main Topic Zendead Theme: Urban Primitive Joules Theme: Twilight of the Paragon Guard-a-Manger Theme: Alt-history Stat Blocks Zendead AlIce 2.0 April 24, 1892 The manor house of Lady Alice Engelwood Clicks and whirls filled the...

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Main Topic Zendead Theme: Urban Primitive Joules Theme: Twilight of the Paragon Guard-a-Manger Theme: Alt-history Stat Blocks Zendead AlIce 2.0 April 24, 1892 The manor house of Lady Alice Engelwood Clicks and whirls filled the...

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Main Topic Every so often we like to look at the books that a GM should have in their library to enhance their role as a storyteller.  Check out one of the previous installments linked...

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Main Topic Every so often we like to look at the books that a GM should have in their library to enhance their role as a storyteller.  Check out one of the previous installments linked...

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Main Topic So if you have spent any time looking at gaming podcasts and this one is no different you have seen that they have Actual Plays or AP’s. So what is an AP and...

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Main Topic So if you have spent any time looking at gaming podcasts and this one is no different you have seen that they have Actual Plays or AP’s. So what is an AP and...

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Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the...

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Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the...

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Main Topic When I say NPC what comes to mind? Staples in a game are the NPC’s Regardless of how you design a campaign or just a single session NPC’s will be a part of...

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Main Topic When I say NPC what comes to mind? Staples in a game are the NPC’s Regardless of how you design a campaign or just a single session NPC’s will be a part of...

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Main Topic Player Centric Design is another way of building campaigns and adventures for games. While GM Centric are about the GM’s Ideas the Player centric design is more of what the players are wanting....

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Main Topic Player Centric Design is another way of building campaigns and adventures for games. While GM Centric are about the GM’s Ideas the Player centric design is more of what the players are wanting....

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Main Topic So there might be this little bug travelling around that you might have heard of. It’s going by COVID-19. As we know it is shutting down group gatherings. We thought it might be...

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Main Topic So there might be this little bug travelling around that you might have heard of. It’s going by COVID-19. As we know it is shutting down group gatherings. We thought it might be...

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Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you...

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Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you...

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Main Topic So what is this thing we are calling GM Dumpster Diving? Have you ever looked around your gaming or crafting area and said well I think I can make this thing I need?...

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Main Topic So what is this thing we are calling GM Dumpster Diving? Have you ever looked around your gaming or crafting area and said well I think I can make this thing I need?...

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Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the...

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Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the...

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The twenty fourth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @sixblazer  Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The twenty fourth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @sixblazer  Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The twenty third session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @sixblazer  Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark...

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The twenty third session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @sixblazer  Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark...

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Main Topic Questions So what gave you the idea to have the game feel more accessible to folks that may not have been around since the first edition of the game?  What wasn’t quite right?...

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Main Topic Questions So what gave you the idea to have the game feel more accessible to folks that may not have been around since the first edition of the game?  What wasn’t quite right?...

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The twenty second session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @sixblazer  Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark...

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The twenty second session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @sixblazer  Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark...

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Main Topic So the idea of cryptids is not a new thing. Here in America, they go back to the colonies and include figures like Springheel Jack, Bigfoot, Dogmen, and the Jersey Devil. So how...

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Main Topic So the idea of cryptids is not a new thing. Here in America, they go back to the colonies and include figures like Springheel Jack, Bigfoot, Dogmen, and the Jersey Devil. So how...

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Just a short update of what this year is shaping up to look like real quick. Show- Email, Instagram,  Twitter, Facebook Page, Facebook Group, Tumblr Zendead- Email, Twitter, Joules- Email, Twitter, Facebook nulloperations-Email, Twitter, Facebook...

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Just a short update of what this year is shaping up to look like real quick. Show- Email, Instagram,  Twitter, Facebook Page, Facebook Group, Tumblr Zendead- Email, Twitter, Joules- Email, Twitter, Facebook nulloperations-Email, Twitter, Facebook...

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The twenty first session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The twenty first session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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Main Topic Zendead- Gamera – a simple story about a boy and his turtles one just happens to be 700 ft tall and breathes fire and can fly.  Taboo is the story of an Englishman...

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Main Topic Zendead- Gamera – a simple story about a boy and his turtles one just happens to be 700 ft tall and breathes fire and can fly.  Taboo is the story of an Englishman...

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The twentieth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The twentieth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The conclusion of the Halloween Special I ran for the group that plays in the weekly game of FATE. This is a one shot I didn’t do any actual editing so it would be able...

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The conclusion of the Halloween Special I ran for the group that plays in the weekly game of FATE. This is a one shot I didn’t do any actual editing so it would be able...

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Part one of the Halloween Special I ran for the group that plays in the weekly game of FATE. This is a one shot I didn’t do any actual editing so it would be able...

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Part one of the Halloween Special I ran for the group that plays in the weekly game of FATE. This is a one shot I didn’t do any actual editing so it would be able...

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The nineteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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The nineteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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Main Topic Consent can be a tricky thing if you are not careful.  We will try to help walk you through this very touchy subject. As well as throw some ideas on how to recover...

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Main Topic Consent can be a tricky thing if you are not careful.  We will try to help walk you through this very touchy subject. As well as throw some ideas on how to recover...

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Main Topic One of the major genres of gaming, and to be honest storytelling in general, is the super hero story! This modern mythology of morality tales and sensationalist action has taken on a new...

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Main Topic One of the major genres of gaming, and to be honest storytelling in general, is the super hero story! This modern mythology of morality tales and sensationalist action has taken on a new...

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The eighteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The eighteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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Main Topic So here you are hanging out at home or a con and you get the call. Can you get over here we want to play. You have 30 seconds to get your stuff...

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Main Topic So here you are hanging out at home or a con and you get the call. Can you get over here we want to play. You have 30 seconds to get your stuff...

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The seventeenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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The seventeenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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Main Topic What makes for a compelling villain? Ask that question and you will get a few different answers. One thing that will come up time and again is a level of sympathy. Another is...

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Main Topic What makes for a compelling villain? Ask that question and you will get a few different answers. One thing that will come up time and again is a level of sympathy. Another is...

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The sixteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The sixteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The fifteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The fifteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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Main Topic This day we sat down and did some more crazy statblocks for you guys.  1st Theme – Kaiju 2nd Theme – Disco 3rd Theme – Carnivorous Cute 4th Theme – Hot Rods and...

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Main Topic This day we sat down and did some more crazy statblocks for you guys.  1st Theme – Kaiju 2nd Theme – Disco 3rd Theme – Carnivorous Cute 4th Theme – Hot Rods and...

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The fourteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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The fourteenth session of Carrion Crown. Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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Main Topic So today we wanted to do a GM Library for movies.  Zendead- Name of the Rose, Valerian and the City of 1000 Planets, Bright Joules- Brazil, City of Lost Children, The Fifth Element...

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Main Topic So today we wanted to do a GM Library for movies.  Zendead- Name of the Rose, Valerian and the City of 1000 Planets, Bright Joules- Brazil, City of Lost Children, The Fifth Element...

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The thirteenth session of Carrion Crown Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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The thirteenth session of Carrion Crown Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is  “Dark Times”...

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Main Topic After the fantastic interview with Jeffery W. Ingram from The Worldbuilders Anvil last week, Zen and GuardaManger dive into how to do some worldbuilding for science fiction!  Science Fiction versus Science Fantasy versus...

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Main Topic After the fantastic interview with Jeffery W. Ingram from The Worldbuilders Anvil last week, Zen and GuardaManger dive into how to do some worldbuilding for science fiction!  Science Fiction versus Science Fantasy versus...

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The twelfth session of Carrion Crown Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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The twelfth session of Carrion Crown Contact us  Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times” Kevin...

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Main Topic   Sit down with us and have a chat with the guys over at the WorldBuilder’s Anvil. Both Jeffery and Michael are gamers and we wanted to get a chance to sit down with...

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Main Topic   Sit down with us and have a chat with the guys over at the WorldBuilder’s Anvil. Both Jeffery and Michael are gamers and we wanted to get a chance to sit down with...

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Main Topic The two topics are Micro Conflict and Succession of power. Micro Conflict Micro Conflicts are up close and personal.  These are times where the stakes are not high, but are personal. You can...

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Main Topic The two topics are Micro Conflict and Succession of power. Micro Conflict Micro Conflicts are up close and personal.  These are times where the stakes are not high, but are personal. You can...

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The eleventh session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The eleventh session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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Main Topic So in the last show about this we touched on 4 Topics today we will be diving into 2 of them with a bit more detail. Discovery/Exploration: This is a classic example of...

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Main Topic So in the last show about this we touched on 4 Topics today we will be diving into 2 of them with a bit more detail. Discovery/Exploration: This is a classic example of...

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The tenth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The tenth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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Main Topic Today I am bringing you a sneak peek into what I hope is something that draws more folks in to see the kinds of things we are working at for our patrons. We...

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Main Topic Today I am bringing you a sneak peek into what I hope is something that draws more folks in to see the kinds of things we are working at for our patrons. We...

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The ninth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The ninth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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Main Topic This evening we sat down and chatted about the new Kickstarter going on from Evil Hat. We had in addition to the normal miscreants we also had Sophia Lagace and Ed Turner. FATE...

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Main Topic This evening we sat down and chatted about the new Kickstarter going on from Evil Hat. We had in addition to the normal miscreants we also had Sophia Lagace and Ed Turner. FATE...

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The eighth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The eighth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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Main Topic We talked about world building before, but now we will take the suggestion from you, our listeners, and look at how to create a campaign for your games.Before we dive too deep, we...

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Main Topic We talked about world building before, but now we will take the suggestion from you, our listeners, and look at how to create a campaign for your games.Before we dive too deep, we...

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The seventh session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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The seventh session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg If you want to you can also help us out here Support Me on Ko-fi Music is “Dark Times”...

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Main Topic Sometimes, you want to use a system for a setting that it wasn’t originally built for! How do you do it and what are the considerations to keep in mind? Focus first and...

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Main Topic Sometimes, you want to use a system for a setting that it wasn’t originally built for! How do you do it and what are the considerations to keep in mind? Focus first and...

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The sixth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on Patreon as...

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The sixth session of Carrion Crown Contact us Derek @seizethegm Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on Patreon as...

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Main Topic We sat down with Opti to talk about his new Project that is not Shadowrun related and how he is using Co-Op worldbuilding to bring this to live. Welcome to a heroic setting,...

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Main Topic We sat down with Opti to talk about his new Project that is not Shadowrun related and how he is using Co-Op worldbuilding to bring this to live. Welcome to a heroic setting,...

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The fifth session of Carrion Crown Contact us Derek @seizethegm Josh @Joshposey Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on...

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The fifth session of Carrion Crown Contact us Derek @seizethegm Josh @Joshposey Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on...

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Main Topic In this episode Bill the owner of the Comics Exchange here in Knoxville interviewed Shawn Harbin about his upcoming Kickstarter Shawns’ contact info and his Kickstarter page links are below The Dungeon Comic...

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Main Topic In this episode Bill the owner of the Comics Exchange here in Knoxville interviewed Shawn Harbin about his upcoming Kickstarter Shawns’ contact info and his Kickstarter page links are below The Dungeon Comic...

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Main Topic Today we do a short retrospective and look forward. Glad you are joining us on this big show. What have we seen and done so far? Where are we going and what are...

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Main Topic Today we do a short retrospective and look forward. Glad you are joining us on this big show. What have we seen and done so far? Where are we going and what are...

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Main Topic The world’s going digital, and while getting together with a group of friends in a living room, at a con, or at a game shop is still a great experience; getting together virtually...

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Main Topic The world’s going digital, and while getting together with a group of friends in a living room, at a con, or at a game shop is still a great experience; getting together virtually...

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The fourth session of Carrion Crown Contact us Derek @seizethegm Josh @Joshposey Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on...

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Main Topic Tonight we sat down to hang out and chat it up with Francis from the Catalyst Demo Agent and the Host of the Mana & Steel Actual Play Podcast. Linkies https://www.patreon.com/CarltonDavis https://craig.chat/home/ Music...

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The third session of Carrion Crown Contact us Derek @seizethegm Josh @Joshposey Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on...

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Main Topic Romance can be kind of a third rail in gaming. Please remember that we are not medical or therapeutic professionals and that nothing we say should be taken as medical or therapeutic advice....

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The second session of Carrion Crown Contact us Derek @seizethegm Josh @Joshposey Aj @nicholson_aj Marty @mhooie Joe @joe_rpg Music is “Dark Times” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Support us on...

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Main Topic We’ve danced around this for two years, so we may as well dive into it! The main divide in table top role playing games is between those that are crunch heavy and simulationist...