Alliance Tournaments were supposed to return improved.
Instead, Star Trek Fleet Command got another disaster.
In this episode of Talking Trek, DJz reconstructs exactly what happened during the August 10 Alliance Tournament rerun, beginning with the conversations that happened before launch and the problems Scopely believed it had fixed. Within minutes of the event beginning, severe lag returned and players discovered an entirely new issue where Alliance Tournament task groups began blending together. High-value tasks disappeared, rerolls appeared to progressively downgrade task options, and some alliances were eventually left staring at boards filled almost entirely with low-value tasks.
But the biggest failure of the day may not have been technical.
We examine the lack of official communication while the problem unfolded, Scopely's eventual declaration that the issue had been fixed, the mid-event tournament reset, and the discovery that the “fix” hadn't actually fixed the underlying problem. DJz explains what happened to player scores during the reset, which players were potentially hurt the most, and what compensation should look like after such a disruptive event.
Then we get into the larger question: how does STFC prevent this from happening again?
If Alliance Tournaments function correctly in a development environment but collapse when thousands of real players hit the system simultaneously, should Scopely create a dedicated live test server? DJz proposes cloning player alt accounts onto a server operating 72 hours ahead of the rest of the game, allowing real players to stress-test events before they reach the entire galaxy.
We also tackle the bizarre Player Council voting rollout and open the microphones to members of the community and alliance leadership to hear how the day affected their players.
And yes, there actually IS some good news: the Gilded Shackle is being fixed so its G7 cost efficiency applies to resources, materials, AND ship parts.
The larger question after August 10 isn't whether bugs will ever happen again.
It's whether Scopely can learn from them, communicate when they happen, and rebuild the trust that each failure costs.
Tell us below: What would Scopely need to do to make Alliance Tournaments right?
00:00 - Gilded Shackle Gets a Major Fix
04:14 - Alliance Tournaments: What Happened?
05:13 - The Decision to Rerun Alliance Tournaments
06:03 - The Four Problems That Needed Fixing
07:00 - Why DJz Supported Running It Again
11:39 - Testing Looked Ready Before Launch
11:56 - 11AM Launch & The Lag Returns
14:41 - A Brand-New Task Bucket Bug Appears
16:15 - Task Groups Begin Blending Together
17:25 - Rerolls Push Alliances Toward Smaller Tasks
17:59 - Cam, Connor & The Product Team Get Involved
18:34 - The Communication Failure Begins
20:39 - Nine Words of Official Communication
23:39 - Hours Pass Without a Real Update
25:18 - DJz Writes the Announcement Scopely Should Have Sent
27:07 - Five Things Every Crisis Communication Needs
28:07 - The Official Update Falls Short
29:17 - “Mission Accomplished”: Scopely Says It’s Fixed
30:15 - What Happens to Players During the Reset?
33:06 - Why Your Old Score May Look Missing
37:09 - The 3:45PM Alliance Tournament Reset
40:11 - The Fix Starts Breaking Again
41:13 - Communication Becomes the Bigger Failure
42:00 - Why Didn’t Testing Catch This?
47:37 - “Bundle Cohesion” Breaks Under Live Load
48:50 - The Reset Was Only a Stopgap
49:23 - Scopely Needs More Engineering Help
49:49 - DJz Says: Pull the Event
56:21 - What Should Compensation Look Like?
56:51 - No Promotions or Relegations This Run?
1:10:24 - The Damage to Player Trust
1:13:51 - Testing Under Real Player Load
1:15:25 - Proposal: A 72-Hour Early Live Test Server
1:25:09 - Can This Disaster Become a Catalyst for Change?
1:26:41 - The Player Council Voting Disaster
1:31:30 - The Community Calls In
1:45:19 - Alliance Leadership Reacts to the Reset
1:49:54 - Fisty Joins: “Players Were Just Mad”
1:53:22 - Did This Damage Cameron Stewart’s Agenda?
1:56:03 - The Tech Is Forgivable. The Communication Isn’t.
1:57:09 - “Today Was a Reality Check”
Something feels different in Star Trek Fleet Command.
Talking Trek is LIVE from San Diego Comic-Con after several days of meetings, interviews, dinners and conversations with Scopely leadership, including SVP Cameron Stewart, GM Conor and members of the STFC development team. DJz and Griffin sit down to unpack what they learned, what is already changing, and why this weekend may represent one of the clearest signs yet of a cultural shift inside the team running STFC.
We break down the decision to STOP the Ra’ul Reaver before launch, the major economic changes being made to the ship, the return of Battle Pass Choice Tokens, changes to officer acquisition and long-term sourcing, Transporter Patterns, Vengeance sourcing, G6/G7 progression and economy inflation, Multiphase Credits, Galactic Anomalies and new puzzle-style events.
And then things get wild.
We also talk about fleet presets becoming event rewards, specialty ship half-packs, cheaper cosmetics and player titles, bulk research, automatic alliance helps, reducing unnecessary clicks, Deep Space Nine station skins, an event involving an entire bridge full of Spocks, and the campaign to finally make Neelix the morale officer he was always destined to be.
This isn't a victory lap, and it doesn't mean every problem in STFC has suddenly been fixed. But after years of hearing why things couldn't change, San Diego Comic-Con produced a very different kind of conversation:
How do we make them change?
Join DJz and Griffin for a packed Talking Trek LIVE from San Diego Comic-Con.
01:00 – LIVE From San Diego Comic-Con!
03:47 – Our Massive Interview With Cameron Stewart
07:11 – What Happened AFTER the Interview
08:35 – Officer Acquisition Changes Already Arrive
09:53 – Inside the STFC Comic-Con Experience
14:12 – The Ra’ul Reaver Was STOPPED Before Launch
17:52 – Why Didn’t Playtesting Catch the Reaver Problems?
20:33 – The Reaver Was Off by a Factor of TEN
22:09 – Major Reaver Refinery Changes
24:05 – Battle Pass Choice Tokens Are Back
26:19 – Officer Acquisition, Paragon & Economy Changes
27:33 – Transporter Patterns & Long-Term Officer Sourcing
29:02 – Cam’s Three-Phase Officer Sourcing Strategy
31:05 – Fleet Presets & More Generous Convenience Rewards
35:00 – Galactic Anomalies, Rep Grinding & New Puzzles
39:53 – The All-Spock Event?! New Event Design Ideas
42:39 – Vengeance Sourcing Is Getting a Significant Boost
48:12 – STFC Inflation Returns & G7 Progression Problems
51:17 – Multiphase Credits & Better Player Value
54:52 – Connor, Neelix & One Absolutely Ridiculous Change
57:09 – Could We FINALLY Get a Deep Space Nine Station Skin?
1:06:21 – “Low-Hanging Fruit” & a Different Scopely Culture
1:08:29 – Half-Packs, Cheaper Cosmetics & More Player Choice
1:10:58 – Bulk Research & Fixing Broken Progression Triggers
1:12:35 – Automatically Request Alliance Helps?
1:18:57 – Less Chores, Fewer Clicks & QoL Improvements
1:20:44 – New Deep-Linking Features Explained
1:24:06 – Auto-Join Bug & Client Fixes
1:25:31 – SDCC Rewards, Store Value & Comic-Con Code
1:27:29 – Hanging Out With Connor & Final Thoughts
1:29:37 – Closing LIVE From San Diego Comic-Con
Alliance Tournaments are coming back to Star Trek Fleet Command, and they’re returning FAST. But is that actually a problem? In this episode of Talking Trek, DJz, Griffin, Tarpy and the crew break down the latest Alliance Tournament updates, including known bugs, reward increases, additional reroll currency, duplicate tasks, the new importance of alliance leaderboard scoring and how players may need to completely rethink their strategy if tournaments begin running more frequently.
Then we dive deep into the return of Makala’s Crucible. How good are the rewards? Are the officer shard pulls worth the grind? What does the RNG really look like, and can players exploit the overlap between Crucible objectives and the upcoming Alliance Tournament to make both events significantly easier? We examine training drones, waves, Duo Waves, officer shards, task selection and why sometimes the “good enough” task may actually be smarter than waiting endlessly for the perfect one.
We also tackle the ongoing controversy surrounding the Gilded Shackle, take a look at Galactic Anomalies, examine competitive Alliance Tournament scoring with STFC.PRO data and discuss a major pricing change to the Territory Capture Pass, which dropped from $50 to roughly $20 while retaining much of its previous reward value.
And because this is Talking Trek, the studio loses power, DJz discovers his UPS protects everything EXCEPT his internet connection, Griffin helps shop for another battery backup live on the podcast, and Maia somehow gets piped directly into the show and immediately begins predicting Alliance Tournament bugs. Totally normal Thursday evening.
Join the conversation and let us know: Would you rather have Alliance Tournaments run frequently with a few known issues, or wait longer between runs until everything is fixed? And how are you approaching Makala’s Crucible this time around?
01:02 – Welcome to Talking Trek Live
05:10 – The Griffin Incident & the Server 41 War Ends
08:02 – Alliance Tournaments Are Coming Back
10:06 – Can Frequent Alliance Tournaments Actually Be Better?
15:02 – The Big Three AT Problems: Lag, Blank Tasks & Duplicates
19:32 – Studio Power Outage! The UPS Forgot One Important Thing...
30:58 – Maia Joins the Show & the AI Takeover Begins
36:16 – Maia Predicts the Next Alliance Tournament Bugs
46:03 – Breaking Down the Official Alliance Tournament Updates
51:15 – Legendary Credits, Rerolls & Reward Increases
55:02 – Duplicate Tasks, Fixes & What Still Isn’t Working
1:03:54 – Engineering Credits, Athena & F2P Task Strategy
1:11:33 – The Gilded Shackle Controversy
1:25:01 – Alliance Tournaments Become a Strategy Game
1:34:55 – Why the Alliance Leaderboard Matters More Than Ever
1:44:59 – Finding Easy 5,000-Point Tasks
1:54:17 – Competitive Leagues & STFC.PRO Tournament Data
2:13:29 – Makala’s Crucible Returns
2:18:38 – Officer Shard RNG: Were the Bundles Broken?
2:25:01 – Crucible Pulls, RNG & Reward Design
2:30:01 – Is Makala’s Crucible Actually Worth the Grind?
2:45:23 – Crucible + Alliance Tournament Synergy
2:48:36 – How to Maximize the Crucible/AT Overlap
2:51:37 – Galactic Anomalies Go Live
2:52:30 – Territory Capture Pass Drops from $50 to $20
3:01:27 – Final Thoughts & Closing
Players on Server 11 discovered a development account with its shield down and approximately one trillion Sigma Tritanium sitting inside. They cracked the base, raided it for days, and walked away with what may have been nearly $18 million worth of resources based on pack values. In this episode of Talking Trek Live, DJz breaks down exactly how the raid happened, why the players could never spend the entire haul, and how Scopely plans to repair the economy without punishing the commanders who found the target.
Scopely will reclaim much of the unspent resource surplus, but the raiders will keep anything they already used, a meaningful amount of Sigma resources, their historic raiding totals, and an exclusive Legendary Looter title created specifically to commemorate the incident. The show also examines new restrictions being placed on development accounts to prevent another trillion-resource piñata from appearing on a live server.
Later, the crew looks ahead to M94, discusses the expanded G4 Ascension Tree and its role in guiding developing accounts, and reviews potential Alliance Tournament rewards. Professor Puttz and Tarpitude analyze the return of Battle Pass choice tokens, including the differences between the free and Elite tracks and the effect of the daily login calendar.
Finally, Mad Scientist Jules Verne presents the full Ra’ul Reaver breakdown. The discussion covers refinery conversion efficiency, estimated progression time, cargo capacity, raiding percentages, realistic hourly yields, and whether commanders should use the Amalgam to clear traditional resources before switching to the Reaver for Sigma resources.
01:31 - Welcome to Talking Trek
06:20 - The Secret Server 11 Raid Leaks
07:39 - A Dev Base With One Trillion Sigma Tritanium
09:15 - The Raiders Did It Without the Reaver
11:18 - Calculating the Resource Pack Value
15:46 - How Much Was Injected Into the Economy?
17:02 - A Nearly $18 Million Mistake
18:27 - Could the Raiders Spend the Resources?
23:56 - Scopely’s Official Response
24:36 - Resources Will Be Reclaimed
24:56 - The Exclusive Legendary Looter Title
28:16 - What the Raiders Will Get to Keep
34:40 - Cameron Stewart Learns About the Incident
35:37 - New Rules for Development Accounts
49:34 - Why Scopely’s Response Worked
58:29 - Is M94 the Real Anthology Arc?
1:00:29 - The New G4 Ascension Tree
1:05:10 - Cameron’s Experience With Early Progression
1:18:45 - Alliance Tournament Rewards and Ship Skins
1:39:20 - M93 Battle Pass Choice Token Math
1:45:11 - Free Track Versus Elite Track Value
1:48:15 - Adding the Daily Login Calendar
2:00:07 - Ra’ul Reaver Refinery Breakdown
2:02:13 - How Long Will the Reaver Take to Max?
2:03:39 - The Reaver’s Improved Raiding Ability
2:09:19 - How Much Can the Reaver Steal?
2:14:20 - Amalgam Versus Reaver Raiding Strategy
2:15:57 - The Reaver’s Best Use Cases
M93 is almost here, and apparently nobody remembered to lock the classified filing cabinet.
In this episode of Talking Trek, DJz, Griffin, Tarpy and the crew break down a mountain of upcoming Star Trek Fleet Command information. Choice tokens are officially returning, the Mythic Battle Pass is disappearing, the 20-day Battle Pass format is coming back and Scopely appears to be reconsidering how it approaches progression, monetization and the game’s troubled economy.
We also dig into major Alliance Tournament changes, including partial packs for every specialty ship and upcoming $50 sourcing options for Athena and Borg Sphere parts. Is the Legendary Store rewarding enough? Should the caps on Primes and ship skins be removed? Are the rewards progressing quickly enough to remain relevant? The panel takes apart the current tournament structure and offers several ways it could improve.
Finally, we preview M93’s new Galactic Anomalies system. These rotating daily buffs and debuffs will appear across multiple systems, changing hostile combat conditions and encouraging players to experiment with crews, mitigation, barrier and damage strategies. M93 may be an Anthology arc built around returning content, but there are still several new mechanics and at least one ominous reason to keep your station shielded.
Subscribe for more Star Trek Fleet Command news, strategy, community discussion and irresponsible quantities of breaking information.
00:00 Talking Trek Returns
03:44 Ghost Energy and Taco Bell Chaos
09:03 Community Thank-Yous and Stream Updates
12:29 The GoWheel Is Getting Closer
15:07 San Diego Comic-Con Plans
19:46 M93 Launching During Comic-Con
22:43 The Unofficial M93 Preview Begins
23:37 Choice Tokens Are Returning
26:08 How the Battle Pass Was Changed
32:20 Revisiting the M91 Economy Disaster
38:17 Better Access to Scopely Leadership
40:24 Alliance Tournament Breaking News
41:15 Partial Specialty Ship Packs Confirmed
44:07 Targeted Pack Problems
52:34 Scopely’s Economy Philosophy Is Changing
1:01:57 Cameron Stewart Interview and Media Tour
1:03:22 Why Choice Tokens Came Back
1:13:46 Community Feedback and Accountability
1:27:18 Can Scopely Actually Rebuild Player Trust?
1:39:40 Economy Fixes, Primes and Progression
1:52:19 M93 Battle Pass Math Explained
1:55:40 The Mythic Battle Pass Is Gone
1:56:06 The 20-Day Battle Pass Returns
1:57:24 What Happens During the Fourth Week?
1:59:46 Moving Away From $100-Only Monetization
2:01:29 $50 Athena and Borg Sphere Packs
2:06:12 Alliance Tournament Rewards Discussion
2:18:44 Current Tournament Structure and Task Balance
2:28:13 Should Legendary Store Caps Be Removed?
2:35:21 Is the Legendary Store Actually Valuable?
2:38:09 Comparing Tournament Currency Earnings
2:45:36 Alliance Tournament Feedback and Improvements
2:57:03 Galactic Anomalies Explained
2:58:19 Daily Buffs and Debuffs Across the Galaxy
3:02:03 Crewing Around Galactic Anomalies
3:04:06 Borg Sphere Anomaly Example
3:04:50 Anomaly Schedules and Rotating Systems
3:08:01 M93 Anthology Events and One Final Leak
3:09:10 Remember to Shield Your Base
DJz left town, so naturally the ShowCast seized control of Talking Trek!
Tarpy, Matters, Puttz and Destro take over the studio for a wide-ranging discussion about the current state of Star Trek Fleet Command. Has anything released since April been genuinely essential? Are the Athena, Female Spock, Territory Control additions and Academy progression changing the wider game, or are they simply powerful tools locked inside their own loops?
The crew breaks down modern G6 progression, faction ship requirements, Territory hostile mechanics, Female Spock crewing, Duo Wave Defense, the Academy refinery, officer laurels and the massive Sigma resource requirements waiting on the road to G7. Community members also join the stage to share their experiences and debate whether STFC’s renewed focus on existing content is finally moving the game in a healthier direction.
The conversation also covers upcoming Alliance Tournament changes, the pause created by the Anthology arc, player choice, content creator feedback and whether now is finally a good time for hesitant commanders to enter G6.
And because this is a ShowCast takeover, the episode eventually abandons all discipline and becomes a heated debate about the greatest adaptation of The Odyssey.
Topics include:
Star Trek Fleet Command
G6 and G7 progression
USS Athena
Duo Wave Defense
Starfleet Academy refinery
Female Spock crews
Territory Control hostiles
Faction ship requirements
Officer laurels
Alliance Tournaments
Anthology arc
Vengeance progression
Sigma Tritanium
Community feedback
00:00 – The ShowCast Takes Command
02:35 – Tonight’s G6 Progression Debate
04:27 – Has Anything Since April Been Must-Have?
07:11 – DJz Is Officially on Vacation
10:20 – Faction Ships and the New G6 Reality
14:04 – Progress Without Feeling More Powerful
18:34 – Is Recent Content Changing Anyone’s Game?
22:30 – Female Spock and Territory Hostile Crews
27:39 – Female Spock, Chang and Flocs Crew Advice
35:48 – Community Members Join the Conversation
36:08 – Updating Old Content Instead of Adding More
42:45 – Is the Academy Refinery Actually Worth It?
46:51 – Preparing for G7’s Sigma Resource Wall
50:02 – Required Ships Finally Mean Required Ships
52:43 – Duo Waves Become “Dancing Waves”
54:30 – Athena Research and Refinery Progression
1:06:09 – Officer Laurels and the Athena’s Future Value
1:20:13 – Destro Returns and Builds Bread Voltron
1:21:03 – Can We Judge Academy Content Yet?
1:26:34 – Alliance Tournament Task Changes
1:35:56 – Why Slow Progression May Be Intentional
1:37:13 – Content Creator Feedback Is Being Used
1:45:00 – Are New Loops Helpful Beyond Themselves?
1:58:00 – G6 Progression, Accessibility and Player Choice
2:10:00 – The Moving Goalposts of New Content
2:20:00 – Fixing the Journey Through G6
2:28:59 – Should Players Finally Move Into G6?
2:31:02 – The Great Odyssey Adaptation Debate
2:32:00 – Final Thoughts and Closing Chaos
There are now seven Spocks in Star Trek Fleet Command, and three of them have arrived specifically to tackle the new Territory Capture loop. In this episode of Talking Trek, DJz and the crew break down Female Spock, Ambassador Spock and Cat Spock, including their abilities, synergy, Paragon event schedule and their potential impact against quantum hostiles, loot goblins and Tesseract Armadas.
We also dig into the growing controversy surrounding officer sourcing. Is Paragon providing a reasonable path to an unlock? Was CoTA too generous, or did it establish the standard players now expect? Should below-deck officers be accessible through regular engagement while powerful captains remain more difficult to obtain? The panel compares several generations of officer acquisition and discusses what a healthier system could look like.
Later, we examine free-to-play progression for the Borg Sphere, Athena and Fleet Commander Sisko, correct some common misunderstandings about Isolytic Defense, and discuss the early philosophy behind Cameron Stewart’s upcoming Seasons model. We also look at recent battle pass changes, decreasing material rewards and whether STFC can create progression that respects both grinders and players who choose to spend for acceleration.
Then the raid comes in, and the podcast experiences a complete warp-core breach.
Join the conversation and tell us which of the three new Spocks you are chasing, how many shards you earned from Paragon and what you believe fair officer sourcing should look like.
00:00 Talking Trek Goes Live
07:22 Stupid News
11:27 The Tale of Seven Spocks
14:02 New Spock Sourcing Schedule
17:43 Scopely Acknowledges Paragon Problems
19:20 Did CoTA Break Officer Sourcing?
24:18 Building a Better Officer Unlock Model
30:21 What Should Officer Sourcing Look Like?
33:33 Female Spock’s Massive Isolytic Cascade Bonus
38:06 Captain’s Maneuvers and Officer Value
44:50 Academy and Maverick Officer Sourcing
47:42 When Cameron Stewart’s Changes Will Arrive
52:36 Free-to-Play Athena, Borg Sphere and Sisko Progress
57:42 Monochrome Currency and Officer Promotion Discussion
1:01:37 Female Spock Deep Dive
1:09:25 Ambassador Spock and Isolytic Defense
1:19:59 Is Isolytic Defense Actually Capped?
1:24:52 Cat Spock Deep Dive
1:29:31 The Complete Three-Spock Crew
1:33:54 Why Players Still Hate Paragon
1:38:15 Did CoTA Change Player Expectations?
1:47:52 Rising Milestones and Shrinking Player Income
1:55:28 How Long Should Free-to-Play Unlocks Take?
2:02:22 Officer Sourcing Inside the Seasons Model
2:10:45 Can the Battle Pass Become Irresistible Again?
2:20:17 Are Battle Pass Materials Really Decreasing?
2:27:54 The Current Cost of Competing in Paragon
2:34:58 Comparing Paragon, CoTA and Older Officer Events
2:42:48 Were Two Paragons Supposed to Guarantee an Unlock?
2:44:47 Is Territory Capture Worth the Investment?
2:49:38 Bafty Raids
2:55:00 The Podcast Completely Leaves the Rails
3:00:00 DJ Attempts the Star Trek Opening Monologue
3:05:05 Closing Announcements and Cruise Giveaway
Territory Capture 3.0 continues, and tonight we’re diving deep into the new research tree, Galactic Anomalies, service rotations, currency strategy, bugs, UI changes, and the big question every alliance is asking: where should we go next, and what are we actually trying to build?
Jules Vern joins the show with a full breakdown of Territory Research, including prisms, refined isogenite, Ascendancy Ciphers, refinery priorities, Vanguard Prism strategy, geodes, relics, loot bonuses, and the long-term value hidden inside the new system. We also cover current bugs, rotating territory services, Junker blueprint rules, missing services, possible service cadence changes, and why the new territory map may be pushing alliances toward more strategic choices than simple progression. Plus, huge congratulations to Griffin and Penguin, Star Trek Cruise giveaway details, and the usual Talking Trek live studio chaos.
00:00 Welcome to Talking Trek Live
08:05 Week Two Territory Check-In
09:24 Galactic Anomalies Arrive
13:59 Risk, Reward, and “Hazards 2.0”
20:03 Soft Rollout and Future Expansion
25:30 Cargo Display Change Debate
31:41 Q’s Trials Button and UI Complaints
36:00 Community Tools vs Content Creators
39:04 Star Trek Cruise Cabin Giveaway
41:29 Bug Report: Junker BPs and Rotating Services
47:59 Specialty Ship Unlock Rules Explained
52:23 Territory Timer and Mobile UI Bugs
59:59 Dev Communication and Bug Follow-Up
01:02:30 Griffin and Penguin Engagement Announcement
01:08:40 Territory Research Tree Breakdown Begins
01:12:00 Ascendancy Ciphers and Research Paths
01:18:00 Jules Vern’s Research Strategy and Cost Math
01:24:01 Infinite Diversity in Research Choices
01:29:30 Territory Currency Grind and Geode Problems
01:36:00 Female Spock, Relics, and Loot Bonuses
01:43:00 Solo vs Alliance Armada Rewards
01:50:00 Territory Services and Blueprint Access
01:58:00 Missing Services and Rotation Concerns
02:06:00 Service Cadence Feedback and Player Surveys
02:12:00 CoTA Placement, Whale Alliances, and Final Thoughts
02:13:48 Closing, Giveaways, and Sign-Off
M92 is here, and Territory Capture just got a full-blown refresh! In this Talking in Carz Arcfall launch episode, UltimatDJz, Jules Vern, and Tarpy break down everything players need to know on day one of Infinite Diversity and Infinite Combinations, including the new Territory Capture map, Qoda, refreshed services, updated capture scoring, the Continuum Consulate building, new resources, Quantum hostiles, Vanguard armadas, and the return of FKR ship relevance.
We also cover the new Spock officer trio, including Female Spock, Cat Spock, and Ambassador Spock, plus their roles in hostile grinding, armadas, capture nodes, Apex Barrier, and the new M92 loop. Jules explains what alliance leaders should be doing immediately, how the new mining/hostile/armada loop works, and why smaller alliances may actually have new strategic openings in this refreshed Territory Capture landscape.
Plus, we preview The Great Teacher prototype Forbidden Tech, talk about M92 and M93 officer sourcing through Paragon events, and reveal a major community-requested quality-of-life update: bulk claim is expected to become available to all players without being locked behind a stream streak.
Live long and prosper, and happy Arcfall!
0:00 Pre-show audio goblins and setup chaos
3:23 Welcome to Talking in Carz M92 Arcfall
4:31 Territory Capture refresh overview
5:38 Shoutout to Dr. Iron Chef’s first in-game video
7:03 Day-one priority: start mining now
8:49 New territory map and services preview
9:39 Qoda, the new Tier 4 territory
11:26 New in-game territory schedule tool
12:10 Fastest path to Qoda capture
13:08 Refreshed services, resources, and six-star materials
14:11 New capture resources: alloys, relays, and conduits
15:02 Updated takeover scoring mechanics
16:27 Capture points, armadas, and hostile clarification
17:47 Dynamic services and server-by-server strategy
19:02 Smaller alliances and the “whale playground”
21:41 Alliance leader checklist for M92 prep
23:03 Continuum Consulate building requirements
24:44 The new loop: mining, hostiles, and armadas
26:13 Quantum hostiles and FKR ship requirements
27:58 New armadas, relics, scraps, and scoring
29:52 Officers, cloaks, and fake leak fun
31:27 Female Spock, Cat Spock, and Ambassador Spock
35:38 Officer sourcing and Paragon schedule for M92/M93
38:38 The Great Teacher Forbidden Tech
40:02 Renewed focus on FKR ships
41:17 M92 recap and launch-day reminders
42:05 Thursday becomes the new TC off-day
43:23 Refinery move, daily goals shortcut, and QoL notes
45:21 Breaking news: bulk claim coming to all players
47:28 Closing notes and Arcfall content schedule
50:48 Post-show Q&A: G6 lock, research tree, and building parts
Territory Capture is getting its biggest shake-up in years, and this Talking Trek live stream dives deep into everything we know so far from the Update 92 arc preview. DJz, Tarpy, and the live community break down Q’s new Origin Sector chaos, including Isogenite mining, Quantum Hostiles, Quantum Guardian loot goblins, Tesseract Armadas, new services, new rewards, schedule changes, and what alliances need to start thinking about before the map turns spicy again.
We also discuss what is not changing in Territory Capture, how new cargo-based rewards create piracy opportunities, why alliances will have to choose their services carefully, and how Scopely may be trying to breathe life back into a feature that many servers had quietly allowed to fossilize. Plus, we get into the larger state of STFC under Cameron Stewart, including tech fixes, culture shifts, economy pain points, David Eckleberry’s advisory role, and whether the game is finally trying to move from “push ops forever” back toward actual player experience.
Live long and prosper, commanders. Territory Capture is back on the board, and Q brought a wrench.
0:58 Welcome to Arcfall Eve Eve
6:01 The show begins, sort of
7:05 Pantry cleaning, expired cans, and life choices
12:47 Nesting, midlife crisis, and the new Explorer
18:43 Territory Capture refresh preview begins
20:26 Battle Pass officer choice token reminder
23:51 Scopely’s Territory Capture video watchalong
28:49 First reactions to services and buffs
33:06 Quantum Adjudicators and new hostile structure
35:39 Mining, hostiles, loot goblins, and Isogenite
37:26 What is not changing in Territory Capture
40:32 Old Isogen, new Isogenite, and consolidated systems
43:24 Piracy, cargo risk, and stealable rewards
47:17 Isogenite mining, faction miners, and Meridian retirement
50:30 Quantum Hostiles, Isolitic mechanics, and ship restrictions
55:35 Quantum Guardian surveys and refined Isogenite
58:50 Services become alliance choice instead of autopilot
1:01:48 Quantum Tesseract Armadas explained
1:06:15 Armada scoring during territory fights
1:10:29 Poaching Armadas and defensive strategy
1:15:19 Old currencies, new currencies, and system costs
1:20:00 New territory zone, services, and seasonal value
1:30:45 Takeover calendar and time changes
1:38:00 Four-star territory pathing and alliance planning
1:47:30 Why Territory Capture needed a refresh
2:00:00 Kingmakers, map politics, and possible combat logic changes
2:12:39 Cam’s pillars: culture, tech, and economy
2:20:13 Why the economy changes feel painful
2:27:02 David Eckleberry’s advisory role and economy repair
2:31:58 Progression speed, player experience, and account balance
2:35:04 M94, slower arcs, and changing player expectations
2:42:21 Closing notes, summer bingo, merch, and cow video tease
Big changes are being discussed for Star Trek Fleet Command, and this episode breaks down what players need to know after the latest conversations with Cameron Stewart and the creator community. We talk through Scopely’s new focus on tech stability, culture, economy, regular players, seven-day streaks, bulk claim, and why “happy players spend money” might finally be more than a slogan.
We also dig into upcoming arc direction, including M92, M93 Anthology, M94’s slower experience-driven approach, and the introduction of seasons beginning around M95. Plus, we cover the creator program’s changing role, min-maxer feedback, economy repair, officer design, community mod support, and why player feedback may be more important right now than it has been in years.
0:50 Welcome to Talking Trek Live
5:39 Stupid News and opening chaos
13:01 Bundle claim improvements explained
17:14 Multi-claim and faster store interactions
22:00 Backend tech changes and server communication
25:21 Boost mode for high-traffic systems
28:18 Cam’s three pillars: tech, economy, and culture
31:48 “Happy players spend money” returns
32:20 Regular Players become the key KPI
37:04 Seven-day streaks and why Cam values them
39:20 Why quality of life should not be a reward
41:19 Community homework: what should the seven-day bonus be?
46:01 Cam’s 50+ one-on-one meetings with the STFC team
48:16 Failure, learning, and changing Scopely’s internal culture
55:34 David Eckleberry is back in an advisory role
58:13 Engineering council and better technical feedback
1:02:30 M92, playtests, and the culture shift around shipping content
1:03:59 M93 Anthology confirmed as the content pause
1:04:21 M94 described as slower and more experience-driven
1:24:14 Why the creator program is becoming more important
1:31:23 How creator feedback is being routed back to Scopely
1:41:34 M92, M93, M94, and the road to seasons
1:42:04 Seasons begin with M95
1:46:39 Why Scopely wants feedback from hyper-engaged players
1:50:04 The economy problem and why min-maxers matter
1:56:11 Two-way communication and the changing creator program
2:02:25 Officer systems and captain maneuver concerns
2:07:16 Making officers more accessible while monetizing upgrades
2:12:01 Seven-day rewards: efficiency vs quality of life
2:22:01 Recap of the biggest open questions for players
2:24:12 Official community mod is now supported by STFC
2:37:00 Final plugs and closing chaos
Talking Trek is BACK, and this episode comes packed with emotional updates, ridiculous comedy, and a massive Star Trek Fleet Command economy discussion. We start with server sound-off, the return of Talking Trek Stupid News, and a deeply questionable investigation into Demolition Man and the legendary three seashells.
DJ also shares the personal story of Oliver’s recent hospital emergency, the children’s hospital team that helped him recover, and why child life programs matter so much. Then we dive into STFC with a full breakdown of Voyage Across the Void, the new weekly event structure, officer shard math, platinum concerns, battle pass changes, the mythic track, and what all of this may mean for the future of Fleet Command’s economy.
Is Voyage Across the Void a better system? Is the mythic battle pass worth it? Is G7 too expensive? Is Fleet Command finally trying to reset years of broken math, or did they just hand the player base a calculator and a headache? Let’s talk about it.
Download, stream, argue, laugh, and bring your spreadsheets. This one has feelings, math, mullets, and mild economic panic.
0:56 Welcome Back to Talking Trek Live
3:32 Bulk Claim Grief, Chicago Blame, and Sports Ball Confusion
8:23 Talking Trek Stupid News Returns
17:54 Demolition Man, the Three Seashells, and Maya’s Diagnostic Failure
22:12 Where We’ve Been: Oliver’s Hospital Story
31:21 Child Life, Therapy Dogs, and Gratitude for Children’s Hospitals
38:54 Chicago, Pokémon GO Fest, and a Makeup Birthday Stream
41:00 Oliver Calls the Show and Requests App Approvals
45:40 The Oliver Debit Card Game Begins
52:00 Back to Fleet Command After the Hiatus
55:00 Voyage Across the Void Event Series Breakdown
58:00 Weekly Event Structure and New Permanent Sourcing
1:01:00 Daily SMS/SLB Rewards, Materials, and Missing Pieces
1:10:00 Produced Breakdown Wrap-Up: Is Voyage Across the Void Good?
1:13:00 Platinum Losses, Officer Shards, and First Impressions
1:22:00 Officer Depot Math and Weekly Reward Comparisons
1:34:00 Economy Reset Talk: Too Much, Too Fast?
1:40:00 Less Chores, More Choice: Cameron’s Direction for STFC
1:49:00 Fun vs Rewards: Would Players Take Less for Better Gameplay?
1:55:00 M90 vs M91 Battle Pass and Mythic Track Discussion
2:01:00 Battle Pass Milestone Changes and Reward Rearrangement
2:07:00 Faction Credits, Platinum Conversion, and G7 Value Math
2:13:00 Battle Pass Value vs Player Sentiment
2:16:00 The Core Problem: Everything Costs Too Much
2:22:00 G3 Economy Memories and Lessons for G7
2:28:00 Omega Materials, Stat Squish Talk, and Economy Repair Ideas
2:34:00 New Players, Veteran Frustration, and the “First Pancake” Problem
2:37:00 Is Mythic Basically a Second Battle Pass?
2:40:00 Officer History, Battle Pass Memories, and Economy Wrap
2:44:00 Chicago Exhaustion, Production Day, and LEGO Enterprise Plans
2:48:00 GoWheel Updates, Meetups, and Community Travel Goals
2:52:00 Commercial Chaos: Mullets, Inflation, and Cereal Toys
2:56:00 Talking Trek AMA Begins
3:00:00 Athena Purchases, Shenanigans, and Ship Blueprint Questions
3:04:00 G6 Scrapping, QOL Leaks, and Rapid-Fire Chat Questions
3:08:00 Battle Pass Submissions, Mega Cube, Skydeck, and Final Questions
3:12:00 Final Plugs and Sign-Off
M91 is here, and this Talking in Carz Arcfall edition breaks down the USS Athena, Starfleet Academy Part Two, the new Venari loop, Duo Wave Defense changes, and the long-awaited M90 hostile rebalance. DJz is joined by Tarpitude and Jules Vern to examine whether the Athena is worth chasing, how free-to-play players can approach the blueprint path, and why the Academy Drone nerf may finally open the door for G6 players who were locked out last month.
We also cover Science Credits, Venari Pledges, Independent Archive expansion, enhanced schematic conversion, new officers Nela Ake and Deidami, command credit refinery improvements, and the major quality-of-life updates arriving with M91, including officer search, ship search, inventory search, and bulk faction claims. There’s praise, skepticism, strategy, math, and just enough Talking Trek chaos to keep the arcfall engines properly smoking.
00:00 Welcome to Talking in Carz: M91 Arcfall Edition
01:09 USS Athena Arrives in Starfleet Academy Part Two
02:47 Athena vs Venari Hostiles and New Loop Purpose
03:50 M90 Academy Drone Rebalance Explained
05:24 Which Hostiles Were Adjusted and Who Benefits Most
07:45 Praising the No-Purchase Fix for M90 Entry Issues
09:00 Engineering Credits, Buildings, and Athena Blueprint Choices
10:42 Free-to-Play Athena Timeline: 100 vs 200 Days
12:10 Player Choice, Extra Grinding, and Refinery Strategy
15:38 M91 Adds Venari Roll and a Second Grind
17:06 Science Credits, Athena Parts, Research Dust, and Duo Defense
18:27 Independent Archive Expansion and G7 Value
20:29 Enhanced Schematics Conversion Rewards Previous Progress
23:15 Athena Loop Value, Sigma Resources, and New Incentives
24:09 New Officers: Nela Ake and Deidami
25:25 Behind-the-Scenes Transparency and Officer Art Approval Issues
29:17 Command Credit Refinery Improvements and Guaranteed Officer Shards
30:35 Athena Changes Duo Wave Defense Engagement
32:43 Duo Wave Strategy, Server Partners, and Athena Requirements
35:34 Can You Grind a Second Athena?
36:31 Quality of Life Improvements: Officer, Ship, and Inventory Search
38:12 New Leadership, Visible Action, and Long-Requested Features
41:02 Bulk Claim for Faction Stores and Login Streak Controversy
46:26 G3/G4 Acceleration and Mid-Ops Improvements
47:46 Final M91 Thoughts and Upcoming Talking Trek Lab Coverage
Scribbler joins Talking Trek for a full creator showcase episode packed with Star Trek history, Hollywood stories, Star Trek: Prodigy memories, STFC discussion, and a whole lot of Epcot planning chaos. Shauna Benson talks about her journey from Disney cast member and IT work to Hollywood writing, her time on shows like The 100 and Star Trek: Prodigy, favorite Easter eggs, “Murder Planet,” Planet Larry, and what made Prodigy such a special on-ramp for new and lifelong Trek fans alike.
Then we shift into Star Trek Fleet Command with a detailed conversation about Alliance Tournaments, rerolls, store strategy, monetized tasks, catch-up mechanics, mid-ops changes, G6/G7 progression, and what Scopely may need to rethink before Alliance Tournaments return. Finally, Scribbler helps the Talking Trek crew plan the upcoming Disney / Epcot IRL stream, including drinking around the world, park logistics, checkpoints, streaming rules, sunscreen survival, and what could possibly go wrong. Spoiler: probably everything, but beautifully.
01:01 Welcome to Talking Trek Live
04:01 Scribbler joins the show
05:30 Scribbler’s Hollywood background
07:27 Growing up with Star Trek
11:17 Disney College Program stories
14:28 From Disney IT to writing
17:00 The long road into Hollywood
21:30 Landing Star Trek: Prodigy
24:46 Nickelodeon nostalgia and slime dreams
29:02 Writing Prodigy episodes
31:13 “Murder Planet” and Planet Larry
32:30 Is there hope for Prodigy season 3?
35:21 Writing Trek for kids and adults
41:39 Favorite Prodigy Easter eggs
46:11 Scribbler becomes a streamer
51:10 From strike-line streaming to ScribblerSB
55:08 STFC, missions, and narrative love
59:18 Alliance Tournament talk begins
01:06:00 Alliance Tournament store strategy
01:11:26 Alliance Tournaments get tabled
01:13:09 Scribbler’s suggested fixes
01:16:00 Mid-ops changes and feeling “free”
01:21:00 Catch-up mechanics and new-player pressure
01:26:00 Catch-up versus “mustard” mechanics
01:30:00 G6, G7, and why players are not pushing
01:33:00 Epcot planning begins
01:38:00 Drinking around the world strategy
01:46:00 Rope drop, rides, and park logistics
01:51:00 Checkpoints, streaming, and community meetup plans
01:56:00 The mobile broadcast backpack plan
02:01:00 Park survival tips: water, fans, sunscreen
02:03:39 Thanking Scribbler and Comic-Con plans
02:05:24 Closing announcements and upcoming streams
Alliance Tournaments V3 are here, and the community has questions. A lot of questions. In this episode of Talking Trek, DJz, Matters, Putz, Jules Verne, and the live audience dig into the new Alliance Tournament structure, task segmentation, reroll strategy, 10k and 20k task value, legendary currency, and the updated store. Is this an economy reset? A necessary rebalance? A cold-turkey clawback? Or all of the above wrapped in a spreadsheet burrito with mild emotional damage?
Jules brings the data hammer as we look at free-to-play options, long-shot tasks, ops-based segmentation, invisible task slots, and how alliances should communicate before rerolling valuable tasks away. We also discuss the legendary store, whether the new currency payouts help, when 20k tasks might actually make sense, and which store items may be worth prioritizing. Plus: Stupid News, community frustration, high-level player sentiment, Cam Cam’s birthday, and a reminder that even when the game feels rough, Talking Trek is still here to teach, laugh, analyze, and occasionally poke the burning console with a stick.
01:02 - Welcome, server sound off, and setting up the night’s chaos
05:21 - Stupid News returns with chips, Samsung, Avatar lawsuits, dogs, and McDonald’s soda crimes
12:24 - Alliance Tournament task segmentation enters the chat
17:02 - Scopely’s “institutional memory” problem and the Incursions comparison
24:02 - High-level players quitting and the emotional state of the community
33:07 - Is this a cash grab, an economy reset, or something else entirely?
41:02 - DJ’s satirical “you beat the game” letter to the community
49:00 - Why rerolls broke the old Alliance Tournament economy
57:07 - Legendary currency, 20,000-point tasks, and whether any are truly free-to-play
1:03:02 - Jules breaks down known 10k free-to-play tasks and long-shot options
1:10:07 - Task pool confusion, weird data, and server-specific tournament oddities
1:17:15 - How Alliance Tournaments could have been rebalanced without feeling like a clawback
1:25:03 - Legendary alliance payout: the good idea buried under rough execution
1:34:50 - Too much taken away, not enough given back
1:40:03 - Legendary currency pricing, direct-buy comparisons, and store psychology
1:48:00 - When a 20k task might make sense for spenders
1:58:24 - Comparing legendary currency to multiphasic value and added-spend incentives
2:04:14 - Reroll strategy, task groups, and why one reroll does not refresh everything
2:12:05 - Legendary store review: reputation, artifacts, tech, primes, and priority pulls
2:35:00 - Cam Cam’s birthday, Jules’ community challenge, and closing schedule notes
This episode of Talking Trek was originally intended to be a livestream, not a traditional podcast recording. Because of that, the format is not perfectly “podcast clean” in every moment, with some live-chat interaction, stream chaos, and real-time gameplay mixed in. But the conversation around the Paragon Recruit event, officer sourcing, spending value, community frustration, and the broader direction of Star Trek Fleet Command was strong enough that we felt it deserved to be published for the podcast audience.
DJz, Jules Verne, Matters, XeroGees, and the community dig into why the Paragon Recruit event felt so bad, how the 90-pull guarantee and diluted chest design landed with players, and why even spenders walked away feeling punished instead of rewarded. The show also explores the bigger question: is this just one bad event, or part of a larger reset in the STFC economy?
Later in the show, the crew pivots into Duo Wave Defense strategy, updated crewing advice, real-time testing, officer sourcing choices, and the value of wave completion versus pushing too high too quickly. It is part breakdown, part therapy session, part teaching stream, and part “what in the actual galaxy is happening right now?” energy.
00:09 Stream opens with Ghost Energy, chat chaos, and pantsless tradition
05:31 DJz jokes about “proper communication” and a future heroic spend event
07:01 Xero’s frustration and why even longtime players need a break
12:03 Xero explains what finally pushed him away from Fleet Command
20:43 DJz frames the night: community sound-off, teaching, and surviving together
21:34 Paragon Recruit warning: no current plan for the event to return
24:02 Why the Paragon chest concept was not the problem, but the bloat was
25:29 The awkward 90-pull guarantee math and why the spend felt intentional
32:19 Jules explains the Vengeance Is Mine dilemma and the Paragon trap
33:59 $350+ in value and still only halfway to Academy Doctor
35:01 Officer acquisition reset, or something far worse than a reset?
39:01 Community fear: are these changes pushing players out?
47:36 DJz shares the professional message he sent about recent STFC decisions
54:32 Paragon called out as vague, shiny, RNG-heavy, and “gambly”
56:01 Direct warning: Paragon was a single-run event, subject to change
57:38 Cadre Recruit preview and why it looks like the same mechanic again
01:06:43 Trying to find the positive: Alliance Tournament and Duo Wave Defense
01:12:16 The larger theory: new player resets, old player fatigue, and game direction
01:20:16 STFC is not shutting down, but it may be shaving life off itself
01:25:07 Revenue, whales, burnout, and whether top spenders are “acceptable casualties”
01:34:38 Wave Defense Battle Pass value and why some players may not need to panic
01:43:51 DJz admits this was not planned as a podcast, but the conversation is strong
01:50:38 DJz talks diversification, Pokemon Go Fest, and creator-life strategy
02:00:14 Why STFC is a different game now than veterans remember
02:09:59 Duo Wave Defense Part 2 begins with Jules Verne coaching strategy
02:20:00 Preparing DJz’s first Duo Wave Defense run on Server 15
02:35:17 Which officer to choose from the Paragon guarantee, if you chase it
02:38:26 Target levels, ship choices, and why level 68s matter in Duo Waves
02:44:00 Protector placement, wave tricks, and old group-wave tactics
02:50:30 Live Duo Wave Defense run begins
02:58:22 Wave strategy: what to kill, what to ignore, and where hostiles spawn
03:07:27 Officer Laurels, future sourcing, and why Genesis may be worth chasing
03:08:06 Duo Wave Defense strategy wrap-up and lessons learned
03:14:07 Bonus chaos: cow video narration, documentaries, and post-show nonsense
03:20:02 Podcast outro for a livestream that unexpectedly became publishable
The April 30th arc day in Star Trek Fleet Command was… a lot. Battle passes went down, came back up, reset, went down again, players got compensation promises, research rollbacks hit 1,719 accounts, and the community started asking whether this was just a bug day or a full systems parade of gremlins in the Jeffries tubes.
In this episode of Talking Trek Live, DJz, Griffin, Tarpy, Jules Verne, and the community break down what happened with the battle pass, why the research rollback mattered, whether Digit vs. Scopely responsibility changes the conversation, and what players should know about duo wave defense. Jules also brings the classroom energy with real duo wave defense testing, hypothermic decay math, repair drone mechanics, bugs found in the mode, and a deep dive into the new Paragon recruit math and value concerns.
01:03 Show open: the arc disaster begins
08:16 Stupid News returns to the chaos desk
16:28 DJz’s missing Junkers and customer service comedy
23:40 Battle Pass Update: the sequel nobody ordered
31:01 Research rollback, 1,719 accounts, and why it had to happen
38:59 Were buildings and ships affected too?
46:00 “Oopsie poopsie,” exploit correction, and the missing undo button
52:04 Did the rollback break the battle pass?
57:18 70,000 battle pass points and the second relaunch problem
01:04:37 Why DJz is saying Digit instead of just Scopely
01:12:49 Scopely responsibility vs. Digit execution
01:19:00 Jules Verne enters with duo wave defense testing
01:27:00 Venari Ral, hypothermic decay, and repair drone mechanics
01:35:00 Duo wave maps, allowed hostiles, and carry-a-friend strategy
01:43:10 Duo wave defense takeaways and video intro chaos
01:51:00 Crew tweaks, impulse speed, and Griffin’s squishy science lab
01:59:06 Paragon recruit value math begins
02:07:32 “Chance of nothing” and the $600 comparison
02:16:05 Paragon pools, rerolls, and the “guarantee” explained
02:24:01 Changing math, confusing sourcing, and final arc frustration
02:29:10 Closing thoughts, margarita math, and the end of the doozy
M90 is here, cadets, and Talking Trek is rolling straight into Starfleet Academy with a full Talking in Carz breakdown of the new patch. DJz, Griffin, Tarpy, Jules Verne, and the crew unpack the new Academy loop, Duo Wave Defense, critical damage mitigation, Academy drones, the new building, refinery currencies, laurels, and the first wave of new officers.
We also dig into the bigger M90 economy changes, including battle pass updates, the 27-day arc format, Boldly Go rewards, desolate rod sourcing, officer depot token changes, Paragon and Cadre bundles, alliance tournament updates, new artifacts, ship refits, and the long-awaited arrival of G5 scrapping. There’s a lot in this patch, some of it exciting, some of it suspiciously spreadsheet-shaped, and some of it wearing a cadet uniform while stealing your lunch money.
Topics include:
Starfleet Academy loop, Duo Wave Defense, critical damage mitigation, Academy drones, STFC.phd battle log parsing, engineering credits, science credits, command credits, laurels, new Academy officers, Genesis outpost loot, battle pass changes, Boldly Go, officer depot tokens, Paragon and Cadre bundles, Emerald Chain progression, alliance tournaments, simulacrum refits, and G5 scrapping timers.
00:51 Show open and welcome to Talking in Carz
02:23 Welcome to Starfleet Academy, cadets
03:12 The new Starfleet Academy loop begins
04:37 Academy drones, crit chance, and crit damage explained
05:24 Critical damage mitigation enters the game
07:45 Battle logs, STFC.phd, and tracking the new mechanic
08:52 Why the Academy building matters early
10:03 Training merits, engineering credits, and the refinery loop
11:34 The 60-second currency recap
12:27 Laurels become the new officer promotion currency
13:17 Duo Wave Defense strategy and why waiting may be smart
15:39 New Academy officers: Doctor, Jahl of Myr, and Genesis
17:04 Genesis and the big outpost plunder loot boost
20:46 The early concern: is the new loop too siloed?
23:00 Battle pass and live ops changes for the 27-day arc
24:03 Desolate rods, Boldly Go, and flash pass replacement sourcing
26:58 Community data needed for battle pass reward comparisons
28:49 Officer depot token store changes and 30-day warning
31:03 Paragon and Cadre officer sourcing bundles
32:30 New artifacts: Emerald Chain helm and G7 parts efficiency
34:24 Emerald Chain progression and alliance tournament XP
36:23 Surprise: two alliance tournament runs this month
39:18 Titles, cosmetics, and the fun side of the arc
40:15 Choice token concerns and alliance tournament task changes
42:18 New simulacrum refits and Academy drone mitigation
43:42 G5 scrapping timers, exocomp boost, and realistic expectations
47:36 When to use the G5 scrapping exocomp
48:35 Wrap-up and tonight’s Talking Trek lab preview
Update 90 is here, and Talking Trek is diving headfirst into the May 2026 Starfleet Academy arc preview. DJz, Tarpy, and the community break down Duo Wave Defense, the new Ops 61+ cooperative mode featuring training drones, combat drones, repair drones, Venari Rall hostiles, new currencies, new mitigation concerns, and a whole lot of “wait, does that actually work?” energy.
We also dig into the major battle pass changes coming this arc, including the new Mythic track, the 27-day battle pass structure, Flash Pass changes, Broken Desealing Rod sourcing, the end of overflow events, the loss of choice rewards, and the new temporary build queue included with battle pass purchases. Plus, we wrap up the previous arc, talk officer bugs, outpost issues, content creator playtesting, and spend a few heated minutes on the latest Incursions format.
Whether you’re Ops 61+, sitting at Ops 60 and debating the jump, or just trying to figure out what Scopely is cooking this month, this episode breaks down the good, the weird, and the “somebody please check the math” of Update 90.
00:59 Show open and server sound off
03:33 Tarpy joins, Griffin update, and cow video progress
06:10 Twitch updates, PPP push, and tier three chat chaos
09:52 Arc wrap-up begins: how bad was the last month?
11:43 Performance, lag, officer bugs, and outpost frustration
14:09 Scopely’s officer bug communication and no ETA
16:24 Progression tax, broken loops, and why DJz keeps pushing anyway
18:32 Nostril waxing, headaches, and stream aftermath
19:20 What playtesting actually looks like for content creators
21:36 Existing wave defense bugs and the “arcfall is the second test” joke
25:15 Previewing the May 2026 Update 90 arc
26:00 Official Duo Wave Defense video begins
31:18 DJz reacts: what looks good and what feels weird
33:12 Junker confusion and why solo wave defense research matters
34:23 Duo Wave Defense central entity health and Prime carryover
36:39 Broken cube behavior shows up in the preview video
37:29 Shield icons, hostile threat levels, and damage priority
39:38 Repair drones as a “choice hostile” mechanic
40:41 New currencies: Engineering, Science, and Command credits
42:10 Critical Training, massive crit damage, and mitigation concerns
45:37 True critical mitigation returns in a new form
50:41 Combat drones, guaranteed damage, and strategy choices
1:00:32 Tooltip confusion and repair drone healing clarification
1:10:01 Engineering credits, simulation codes, and Starfleet Academy rewards
1:11:21 Class Honors, Remote Campus upgrades, and “what are laurels?”
1:20:08 Why this arc is Ops 61+ and what that means for G6/G7 players
1:22:17 Mid-ops expands up to Ops 60
1:22:45 Battle pass changes, overflow removal, and desealing rod sourcing
1:25:13 Mythic track pricing and pass purchase options
1:29:04 The 27-day battle pass and Flash Pass merger explained
1:32:48 No more choice rewards, at least for this month
1:37:06 Why choice tokens may have been removed
1:43:16 Battle pass math, value concerns, and what still needs proof
1:50:03 Why the $100 option may become the best value
1:56:27 Rentable build queue debate begins
1:59:17 How the temporary builder should actually work
2:02:11 Extra builder as a progression accelerator
2:10:00 New officer discussion and niche wave defense value
2:16:18 Incursions segment begins, brief but spicy
2:20:05 DJz calls this the weakest version of Incursions yet
2:23:02 Tarpy explains why the new format helped alliance leadership
2:30:02 Should Ops 60 players go to Ops 61 before the battle pass?
2:37:25 Final questions and show wrap-up
2:38:33 Website, YouTube shorts, Patreon, and closing plugs
2:40:26 Meow for now
Scopely dropped a new Alliance Tournament blog, and Talking Trek went deep into what it actually means for players. Tonight we break down the Emerald Chain expansion, new milestones, Jerali, repair speed cascade, Sigma reroll caps, heroic task changes, legendary tasks, legendary currency, and whether the new Alliance Tournament structure is a healthy evolution or another monetization landmine.
Then we dive into Field Rations: the new emergency field ration compensation chests versus the old March chips. Tarpy brings the math, Jules’ sheets enter the chat, and DJz walks through whether players should spend old currency now, wait for the new chests, or make the call based on what their account actually needs. Plus: live base raid chaos, shield bug frustration, event value drama, and a full panel debate on trust, timing, and Scopely’s economy decisions.
00:58 Welcome to Talking Trek Live
01:32 Tonight’s topics: Alliance Tournament blog + compensation currency math
02:04 Server Sound Off begins
07:43 Twitch sound alerts, chaos, and live audience shenanigans
11:20 Oliver’s baseball update and proud dad moment
15:17 DJz gets raided live and can’t shield
17:18 The “pending battle” shield bug becomes a teaching moment
20:27 Alliance Tournament blog breakdown begins
22:23 Emerald Chain expansion: 30 new milestones
23:25 “Exclusive source for new content?” DJz calls out unclear wording
25:33 New epic officer Jerali and Borg Cube abilities
29:41 Repair Speed Cascade explained
34:16 G7 repair sticker shock and the Aphelion debate
45:04 Emerald Chain XP cap and player fairness concerns
51:37 Why Scopely needed Sigma reroll tokens
58:42 Alliance Tournaments becoming a reroll fest
1:07:09 Store expansion across all leagues
1:08:15 Heroic task frequency and cost changes
1:12:43 Legendary tasks, legendary currency, and monetization concerns
1:20:02 Why currency caps can protect long-term game economy
1:35:29 DJz summarizes his Alliance Tournament reaction
1:45:55 The mid-day event value change controversy
1:50:12 Why changing milestones after players spent money is a problem
2:05:06 Hidden/local event changes and trust issues
2:10:01 “Cash grab” debate: value vs. ethics
2:20:20 Field Ration math begins: old March chips vs. new chests
2:23:06 Tarpy compares old and new compensation rewards
2:25:04 New chest choice rewards: parsteel, tritanium/crystal, or dilithium/gas
2:27:29 The catch: individual gains but total material decrease
2:29:17 Where did the Latinum go?
2:33:52 Overlap window confusion and spending strategy
2:35:20 How much old currency you can still spend
2:40:01 Show close, socials, Patreon, and final thanks
Talking Trek is back live with special guest Jason Vneck for a big community episode covering STFC’s latest updates, the return of Vengeance Is Mine, Borg Sphere reactions, and the increasingly spicy conversation around Alliance Tournaments.
The show starts with some classic live-show chaos as DJz and Griffin return from Idaho with stories, jokes, and one truly unhinged Ghost energy haul before settling into a fun and thoughtful conversation with Jason about content creation, Twitch growth, podcast milestones, and how communities form around Star Trek Fleet Command.
From there, the episode dives into the game itself: Borg Sphere impressions, ship utility, artifacts, store issues, officer value, and how newer content is landing with players across different ops ranges. There is also some great Star Trek lore discussion mixed in, especially around the Borg, First Contact, and Voyager.
The second half of the show is a deep dive into the future of Alliance Tournaments, including the announced sunset of alliance rerolls, the broader in-game economy, free-to-play strategy, tournament balance, Temporal Disruptors, and whether STFC is heading toward a full tournament refresh.
If you enjoy long-form STFC discussion with community perspective, game analysis, and a little live-show gremlin energy, this is a great episode to catch.
00:59 Live show kickoff and server sound-off
03:48 Jason Vneck joins the stage and the show setup begins
05:46 Idaho travel stories, Ghost energy loot, and airport suitcase chaos
12:26 Griffin and Jason discover a wild Fry’s Electronics connection
14:16 Twitch Partner Plus talk and community support update
17:54 Talking Trek celebrates episode #600 hitting the podcast feed
24:30 Jason shares when he started playing STFC and his server history
25:58 Mid-ops discussion and ideas for helping newer players on older servers
30:23 First impressions of the Borg Sphere and mixed player reactions
33:23 Borg Cube utility, Sphere grind, and how players adapted to the new ship
40:02 Store navigation headaches and bounty pack talk
48:01 Borg fandom chat, First Contact callbacks, and Voyager changing the Borg
56:30 Alliance Tournaments announcement and the end of alliance rerolls
01:06:20 DJs breaks down the in-game economy and why tournament changes may be coming
01:13:41 Temporal Disruptors, material spending, and the debate over “broken” scoring
01:20:23 Could Alliance Tournaments become bigger, newer, and more rewarding?
01:36:54 Maverick tasks defended as some of the best recent content in STFC
02:05:10 What is actually breaking tournaments, and what players may not want to lose
02:22:38 Ops progression vs. lower-level support in tournament design
02:37:53 Paywall versus slow grind: defining the difference in modern STFC
02:49:20 Final thoughts from Jason Vneck and community sendoff
02:50:43 Bonus LEGO Enterprise stream plug and closing sign-off
Emergency maintenance turned this episode of Talking Trek into a live STFC town hall, and the result was one of the most honest conversations yet about the Borg Sphere arc. DJz, Tarpy, and the panel break down the maintenance chaos in real time, react to server rollbacks and shield-extension questions, and talk through what the outage means for players across different regions.
The show also dives into tentative plans for an upcoming community meetup and 24-hour stream, with talk of Epcot, travel logistics, and even possible ticket giveaways for viewers. It is a wild mix of community energy, live troubleshooting, and classic podcast banter.
In the second half, the conversation turns sharply toward the Borg Sphere itself and whether this arc is actually delivering value. The panel digs into free-to-play timelines, alliance task dependency, challenge track priorities, G7 fatigue, and the growing sense that the month’s content may be much thinner than the hype suggested.
If you want the real player-perspective version of this arc, not just the sales brochure in a shinier coat, this episode is worth the trip.
00:59 Intro, server sound off, and emergency maintenance energy
06:17 DJz explains the maintenance mess and “Windows update” chaos
13:37 Epcot meetup plans, 24-hour stream talk, and ticket giveaway tease
19:23 EU and APAC begin rolling back online while US stays down
23:19 Why getting raided is “not the end of the world”
31:09 Regen tournament and community banter during downtime
41:24 Post-raid philosophy, value, and resource loss perspective
52:32 Store issues, disappearing bundles, and platform weirdness
01:02:28 What likely caused the maintenance and why it spiraled
01:12:11 Compensation talk, missed events, and shield-extension concerns
01:20:48 Global maintenance fairness and how APAC deals with this all the time
01:27:56 Dev chat update on shields, timing, and uncertainty around reset
01:33:59 Call-ins begin with the free-to-play progress conversation
01:35:12 G7 fatigue, boredom, and reduced motivation to grind
01:43:08 Challenge track priorities and what players are actually doing daily
01:54:40 Monthly pacing, arc value, and how much content really exists here
02:08:31 Free-to-play timeline estimates for unlocking the Borg Sphere
02:19:47 Alliance strength, task completion, and how much that changes progress
02:33:46 Servers begin to come back and the panel wraps the F2P discussion
02:35:00 Final reactions as the game appears to recover
Tonight’s Talking Trek takes a different shape with a true fireside chat cast takeover as the crew steps in for a relaxed, wide-ranging conversation without DJz and Griffin at the helm. What starts as a casual hangout quickly turns into a deep dive on PVP banding changes, incursions, alliance support, and whether STFC’s current combat structure actually rewards the right kind of gameplay.
The panel explores everything from possible instanced PVP systems and event redesign ideas to War Room progression, warmonger research, and how players at different ops levels experience the game very differently. As the conversation evolves, the episode shifts into strategy mode with practical talk around battle logs, Apex Barrier, Apex Shred, officer choices, and progression planning for players trying to squeeze more value out of their account decisions.
This one has the feel of a late-night Trek lounge mixed with a mechanics workshop: funny, thoughtful, occasionally chaotic, and full of the kind of player-driven discussion that makes the Talking Trek community special.
00:00 Cast takeover begins without DJz and Griffin
05:00 Maintenance update and when the PVP banding change actually starts
13:05 Debating whether tighter PVP ranges would help or hurt the game
18:17 Thunderdome-style instanced PVP systems for incursions
24:20 Alliance support, ship imbalance, and the reality of high-end combat
30:00 War Room progression, tactical warmonger research, and limited-life primes
39:00 Why players believe Scopely is still adjusting incursions and watching feedback
49:26 Solo armada meta predictions and cloaked hit-and-run strategies
55:17 A Kobayashi Maru-style event idea with brutal but meaningful rewards
01:03:00 One last warning before maintenance locks in the new banding rules
01:14:25 Why raw ops level alone does not tell the full PVP story
01:24:49 Game design chaos, account progression, and rebuilding systems over time
01:34:04 Mobile lag, touch controls, and why phone players feel pain faster
01:45:06 Apex Shred explained: what it is and why it matters
01:53:57 Why Apex Barrier scaling makes long fights dramatically harder
02:00:00 Reading battle logs correctly when officer abilities do not display cleanly
02:09:56 Picard vs. Harrison for long-term account growth
02:19:29 Why stopping at tier four can be smarter than maxing officers early
02:29:28 Relativity, hostile scaling, and practical ship advice for ops 67 players
02:44:23 Final officer recommendations and choosing immediate gains vs long-term value
Tonight on Talking Trek Live, we take a deep dive into the new Borg Sphere and the big question the whole STFC community is asking right now: is the Maverick store actually worth it? We break down the Sphere loop, the new weekly task structure, epic Maverick credits, blueprint pacing, building priorities, research value, and whether this feature is something players should buy immediately, grind slowly, or skip for now.
Along the way, the panel tackles both sides of the argument. Some players see long-term value and future G7 prep, while others feel the store is too slow, too complicated, or simply not worth the price tag. This episode is a full value audit with real math, real reactions, and a lot of live back-and-forth as the crew tries to figure out whether the Borg Sphere is a smart investment or just another expensive detour through the Delta Quadrant.
01:21 Cold open, server sound-off, and the opening chaos
05:06 Is the Borg Sphere skippable or not? Setting up the night’s big question
09:19 Lost In 73’s teaser rolls in after a marathon stream
11:00 Breaking down the Borg Sphere loop and how the weekly tasks work
14:39 Matters explains buying the Sphere immediately to test the loop
17:16 Regret vs. value begins, and the community split comes into focus
21:24 Tarpy argues the store does not justify the spend for many players
24:00 The panel shifts into long-term value, G7 usefulness, and future payoff
39:59 Store item review starts getting more specific with what matters now versus later
49:57 Maverick credit math starts driving the discussion instead of pure feeling
59:58 Timeline talk: when players might realistically hit key Sphere milestones
01:10:00 Officers, costs, and where huge chunks of credits may really go
01:20:00 Prime priorities and what should come before blueprints
01:30:16 Blueprint math shows a possible long grind path without overspending
01:47:36 DJs says the system feels too complicated and should have been cleaner
01:59:58 Bundle randomness versus targeted pulls and why choice matters
02:08:08 Strange prerequisites, odd unlock placement, and store progression weirdness
02:23:21 A brief vape-detour turns into a funny side tangent before returning to grind talk
02:40:09 Chaos tech gets re-evaluated live as the math changes mid-conversation
03:00:40 Final big-picture takeaway: this may be more G7 prep than immediate payoff
The recording for this Talking in Carz episode starts a few minutes into the show, but once it kicks in, DJz and Jules go deep on Arcfall launch day, the new Borg Sphere loop, and the real math behind blueprint acquisition in Star Trek Fleet Command.
This episode breaks down how the new hostile mechanics work, why killing hostiles without the Sphere does not really help progression, and how the Sphere’s tasks and Maverick-credit rewards are designed to scale over time. DJz and Jules also tackle the biggest hot-button topic of the launch: blueprint cost, free-to-play timelines, and the hard choices players now have to make between Dive Bar upgrades, research, officers, and Sphere progress.
They also cover Suppressors vs. Obliterators, forbidden tech, Chaos Tech, new refits, artifacts, epic Maverick credits, and why the Sphere is best understood as a loop-focused ship rather than an all-purpose monster. Along the way, they share the strategy advice players need most on day one, including when to prioritize Dive Bar 20, when Dive Bar 30 may actually be smarter, and why Jules’ calculator is so important for planning your path.
If you’re trying to figure out whether the Borg Sphere is worth chasing, how long free-to-play acquisition may really take, and what matters most in Arcfall right now, this episode is your roadmap.
00:00 First Contact event hype and exclusive real-life rewards
00:01:04 Recording picks up mid-show and the informal live-only format begins
00:01:34 Can players kill new hostiles without the Sphere?
00:02:55 Burning vs. hypothermic decay and the round-one kill loophole
00:04:07 Suppressors vs. Obliterators and early punch-up possibilities
00:04:42 The blueprint-cost debate and why players will have to choose
00:06:18 Best early priorities: Dive Bar 20, key research, then blueprints
00:08:15 How long it should take newer Ops 55 players to reach Dive Bar 20
00:09:05 Punch-down strategy for solo armada milestones and weekly credit math
00:11:24 Blueprint pricing, weekly returns, and the long breakeven conversation
00:14:45 Is the Borg Sphere paywalled content or a grind-to-unlock feature?
00:16:35 Why players are frustrated with a path that could stretch beyond 100 days
00:18:43 How Sphere tasks stack and improve Maverick-credit income over time
00:21:04 Why regular Maverick credits may eventually become surplus
00:23:34 Jules’ calculator and planning your credit-spend priorities
00:25:30 Behind-the-scenes pushback that got blueprint costs lowered
00:28:19 Forbidden tech, Chaos Tech, and what actually comes with the ship
00:31:03 Why Suppressors matter now and Obliterators are a later-game accelerator
00:33:17 Is Scopely experimenting with long free-to-play unlock timelines?
00:36:42 Zephyr and Cochrane shard events plus First Contact Day meta
00:38:36 Free refits, instant jump, and whether Assimilate Sting matters
00:40:01 New artifacts, epic Maverick credits, and who they’re really for
00:42:12 What non-buyers will still be doing this month in the Maverick loop
00:43:56 Final verdict: the Sphere is a loop-only ship, not an all-rounder
00:45:00 Preview of tonight’s follow-up stream and lab testing plans
Arcfall is almost here, and tonight’s Talking Trek Live is all about getting ready for what’s next in Star Trek Fleet Command. DJz and Tarpy break down the full Arcfall Eve Eve preview, including the arrival of the new Borg Sphere, how it fits into the Maverick loop, what the new weekly tasks look like, and why players need to understand the difference between Suppressors and Obliterators before diving in.
This episode covers the Sphere’s passives, refits, new Prototype Tech and Chaos Tech, Epic Maverick Credits, faction store rewards, and the bigger gameplay implications for free-to-play, light spenders, and whales alike. If you want the full strategy-first breakdown of the next arc’s mechanics before launch day hits, this is the episode to watch.
01:04 Welcome in and server sound off begins
04:00 Tarpy joins the studio and the show opens with pre-podcast banter
05:40 Recap of Studio B, 90s rap chaos, and surprise Twitch front-page traffic
13:30 Bonus LEGO Enterprise-D stream gets unlocked by the community
15:08 Setting the plan for the show: watch the preview, then rewind for the full breakdown
18:01 Hammy’s Arcfall Eve Eve preview video begins with the Borg Sphere reveal
19:00 New weekly tasks, solo progression, and Maverick loop acceleration explained
19:47 Borg Sphere refits introduced, including Transwarp and Assimilation Protocol
20:37 Suppressors and Obliterators revealed, with instant-kill mechanics for non-Sphere ships
22:19 New Chaos Tech and Prototype Tech enter the loop
23:15 DJs rewinds the video and starts the deep-dive analysis
27:13 Side-by-side breakdown begins with Tarpy helping unpack the subtle mechanics
35:00 Sphere positioning in the arc and why players need to focus on the right targets
41:23 Free refits, unlock tiers, and why the Sphere progression feels Vengeance-like
51:12 Epic Maverick credits discussion and why separate currencies may actually help
01:22:43 Why Suppressors are the real target for most players, not Obliterators
01:40:00 Monetization pressure, ship access, and what the loop may feel like for different spend levels
02:05:16 Interplexing Beacon, Borg Operating Table, and how tech may reduce crew pressure
02:19:13 Tasks being based on ship level rather than Ops level gets a big thumbs up
02:33:16 Final takeaways, wrap-up, and teaser for continued Arcfall coverage tomorrow
Talking Trek goes deep on the newest Star Trek Fleet Command updates with a full breakdown of Infinite Incursions, the new PvP banding changes, and the latest CoTA reveal. DJz and the panel tackle the controversial removal of base raiding from server-vs-server incursion scoring, debate whether the new system will actually improve PvP, and explain why Klingon Armada scoring may be dead on arrival if cloaking stays untouched. Along the way, the show also covers the March community survey, shifted incursion timing, and why player reactions are all over the map.
The back half of the episode turns toward interim scheduling, clearer event communication, and the reveal of Zephram Cochrane for CoTA. DJz reacts positively to the improved roadmap visibility, breaks down the new arc cadence, and explains why knowing future launch windows is a big win for both players and creators. If you want one episode that captures the community pulse on incursions, PvP structure, and what’s coming next, this one’s got the whole warp core humming.
00:01:10 Welcome in, server shoutouts, cat shirt energy
00:06:01 Family visit recap, missed Studio B, Sunday show setup
00:08:27 Ball cap vs dad hat vs trucker hat comedy detour
00:15:23 Studio B makeup show plans and community dedication
00:18:09 March Talking Trek STFC survey opens
00:21:15 Infinite Incursions blog post begins
00:22:49 Incursions shortened from 24 hours to 12 hours
00:24:15 APAC date correction and timing clarification
00:27:10 Why one unshielded base can swing a whole server
00:28:53 Base raiding removed from server-vs-server scoring
00:31:07 Debate over whether raiding and defense will still matter
00:33:43 Attacker-side Armada scoring concerns
00:34:23 DJz pitches a home-and-away incursion doubleheader format
00:39:49 Klingon Armadas added, but cloaking becomes the giant red flag
01:27:14 PvP banding criticism and why ops banding “fixes nothing” for some players
02:14:30 Interim blog post starts, CoTA updates arrive
02:15:26 Zephram Cochrane revealed for CoTA, plus flash pass details
02:16:03 Quark events, easier completion, and clearer interim meta structure
02:42:23 New 28-day cycle and shifted arc start dates explained
03:00:08 Is Zephram Cochrane worth it? Final verdict and closing notes
Tonight on Talking Trek, DJz and Griffin tackle one of the hottest STFC topics in the community: the return of CoTA, why it was canceled, why it may be back for only one more run, and why players are so split on the decision. Before that, DJz clears the air on the recent apology controversy and addresses the rumors surrounding his original statement to the community. Then the show goes full teaching mode with special guest Sudo, creator of STFC.phd, for a deep dive into battle log parsing, sub-rounds, officer activations, mitigation, hidden combat data, and how players can use the tool to improve their gameplay.
In the second half, Jules Vern delivers a massive “20 tips for your 20s” presentation focused on low and mid-ops progression, covering ship priorities, faction strategy, away teams, event traps, community tools, and how newer players can avoid costly mistakes. The episode closes with a lengthy community roundtable on CoTA, player trust, communication, hoarding strategy, and the ongoing tug-of-war between player value and game economics. If you enjoy STFC strategy, game analysis, community debate, and a little live-show chaos along the way, this one has the whole buffet.
00:52 Welcome in, server sound off, and tonight’s roadmap
11:31 Sudo tech gremlins, live troubleshooting, and studio banter
23:14 The apology controversy, community perception, and “who was it for?”
34:53 Sudo finally joins and the STFC.phd deep dive begins
46:24 Sub-rounds explained and why battle mechanics fire the way they do
57:46 Forbidden Tech, Chaos Tech, and the hidden data inside logs
01:09:13 Why STFC.phd matters for diagnosing bad fights and crewing mistakes
01:20:44 Community log submissions, examples, and how players can help the tool grow
01:32:42 Sudo wrap-up, support talk, and transition to the next teaching segment
01:43:49 Jules Vern’s “20 in 20” ship priorities for early and mid ops players
01:55:16 Away teams, trait XP, crit strategy, and long-term account planning
02:06:50 Kobayashi-style pass warning, alliance tournaments, and spending traps
02:18:17 Alliance culture, community value, and the final stretch of Jules’ presentation
02:29:57 CoTA returns: why it’s back, why players care, and why it may change
02:41:22 Community backlash to CoTA’s return and the “vocal minority” debate
02:52:51 Callers weigh in on whether “one more run” is still a win
03:04:27 Communication issues, delayed feedback, and why players felt blindsided
03:15:57 Free-to-play vs spender perspectives on CoTA and event expectations
03:27:26 Planning lessons, hoarding strategy, and why you should never spend to zero
03:38:57 Final thoughts, thanks to guests and callers, and good night
The season finale of Starfleet Academy is here, and Talking Trek is breaking down Episode 10, “Rubincon,” from top to bottom. In this finale deep dive, DJz, Bubba Joe, and Bek unpack the biggest twists, character moments, emotional payoffs, plot holes, directing choices, and finale surprises from the end of Season 1. From Nuss Braca’s theatrical endgame to Reno’s commanding performance, Genesis taking the con, Sam’s emotional breakthrough, and Caleb’s powerful final speech, this episode gave us a lot to celebrate and a lot to debate.
We also talk about the finale’s biggest controversies, what worked, what didn’t, how the episode sets up Season 2, and which characters had the strongest arcs by the end of the season. Whether you loved the finale, hated parts of it, or are still sorting through the wreckage like a starship engineer in a plasma storm, this is your full post-show breakdown of Starfleet Academy Episode 10.
00:01 Welcome in and season finale kickoff
04:23 Massive spoiler alert and setup for the finale discussion
07:16 Panel reviews last week’s predictions and near-misses
10:42 Episode 10 picks up immediately from the Episode 9 cliffhanger
14:28 Debate begins: did the “Federation on trial” concept actually work?
21:39 Nuss Braca takes the captain’s chair and the panel breaks down the directing choices
25:59 Athena hologram fake-out, emergency command tease, and the first big plot-hole argument
32:30 Story A vs. Story B: Reno and the cadets become the heart of the episode
39:00 Reno’s teaching style, command presence, and why she steals the hour
47:14 Sam and Genesis relationship breakthrough and emotional cleanup from earlier episodes
52:25 The Doctor’s broken communication pattern and the cadets solving the code
57:26 Genesis finally gets the con and the panel defends the controversial comedy beat
01:03:30 Humor in the finale, the furfly callback, and whether the tone shift worked
01:12:30 Endgame mechanics, tension building, and how the finale starts moving pieces into place
01:21:30 The larger showdown escalates as the panel weighs payoff versus convenience
01:36:24 Caleb goes to confront his mother and the panel dissects the shuttle scene
01:41:40 Caleb’s final speech, family theme, and why this lands as his defining character moment
01:49:30 Finale fallout, emotional resolution, and season-two implications
01:58:30 Favorite moments, strongest arcs, and overall thoughts on the finale
02:04:38 Final character picks, biggest growth arcs, and season wrap-up
In this episode of Talking Trek Live, DJz and the crew welcome UltraVetika for a special content creator showcase, diving into his background in streaming, his APAC-based channel, and the Star Trek fandom that helped shape both his content and his connection to Star Trek Fleet Command. From community-driven gameplay and mid-ops progression talk to the wild charm of duck races, the first part of the show is a fun and personal look at one of the game’s standout creators.
In the second half, the panel breaks down the latest GM Conor roadmap update, including galactic anomalies, planetary bases, Starfleet Academy content, open armadas, dreadnoughts, alliance gameplay changes, quality-of-life improvements, and more. It’s a lively mix of analysis, skepticism, optimism, and classic Talking Trek chaos as the crew explores what 2026 could mean for the future of STFC.
In this episode of Talking Trek, we break down week one of the new Maverick faction in Star Trek Fleet Command and talk through what changed between playtest and live launch. DJ, Tarpy, and Jules Vern dive into the Conqueror Borg solo armadas, the target stat changes, the directive controversy, and why communication around the launch left a lot of players frustrated.
We also cover the big strategic question of the week: should you chase loot or focus on tasks? Using live examples and calculator math, the crew explains why Maverick progression is driven much more by alliance milestones and solo tasks than by raw loot pulls from lower targets. If you’re trying to decide whether to punch down, push higher targets, or build around alliance scoring, this episode has the breakdown.
On top of that, the show touches on the new roadmap, the increasing focus on alliance-based gameplay, and what that means for both large and small alliances going forward. There’s also practical advice on Maverick building priorities, when to invest in research, and how to time your task claims so you don’t waste a 7-day cooldown.
Finally, the back half includes crewing discussion for different ops ranges, live target tests, and a look at which task paths actually pay the best. If you’re trying to get the most out of the Maverick faction this month, this is the episode to watch.
Starfleet Academy Episode 9 gave us a lot to chew on, and this week DJz is joined by Bek and Bubba Joe to break it all down. From Caleb’s desperate mission to find his mother, to Sam’s continued evolution, to the major Omega particle reveal, this episode delivered big character moments, big lore questions, and plenty of debate.
We dig into whether this was a strong Jonathan Frakes outing, how the episode handled Caleb’s reunion with his mother, what the Venari Rall situation could mean going forward, and whether Starfleet should ever be anywhere near synthetic Omega in the first place. Plus, we look ahead to the season finale and ask the big question: whose story has Starfleet Academy Season 1 really been?
00:02:33 - Show kickoff and spoiler warning for Episode 9
00:05:41 - First impressions: Bek loves it, Bubba Joe calls it Frakes’ weakest episode
00:07:19 - “What’s a MacGuffin?” and the argument over the barely crewed Athena
00:12:14 - Why wasn’t Lura Thock on the mission?
00:17:28 - Recapping the episode plot: Caleb, Sam, Genesis, and Darem steal the shuttle
00:19:08 - Omega particle callback and why this was a huge Voyager reference
00:24:17 - Why would Starfleet ever create synthetic Omega?
00:27:40 - Deep dive into the “new Sam” and how much she has changed
00:30:12 - Sam says she didn’t respect who she used to be
00:37:29 - Sam joins Caleb’s mission and the stranded shuttle crew reaches Ukeck
00:39:14 - What exactly is the Venari Ral and how do they function?
00:45:03 - Caleb’s messages, cracked encryption, and whether his mother is baiting him
00:46:51 - Was Nus Braka trying to isolate Ake outside the Omega mine net?
00:59:44 - Debate over Caleb’s choices after reuniting with his mother
01:00:47 - Would Caleb’s mother ever have trusted a Federation escape route?
01:26:09 - The reunion scene: emotional payoff or wasted dramatic potential?
01:28:12 - Jonathan Frakes news and discussion of his future with Star Trek
01:30:54 - Bek explains why this episode worked for her despite the criticism
01:37:02 - How big will the finale cliffhanger really be?
01:38:23 - Final question: whose story has Season 1 really been?
This episode is your rapid-response briefing for Arcfall’s First Contact flavor, with DJz, Griffin, and Jules Kern walking players through the new Maverick faction loop and the headline threat: Conqueror Borg Solo Armadas. The crew’s mission is clear: cut through early confusion, lay down a practical step-by-step plan, and make sure nobody faceplants into new mechanics on day one.
The first “do it now” directive is all about missions. They recommend hitting Warp Dive Bar Part 1 and Part 2 immediately from the gifts tab, because that’s where you unlock the building key and get an early stash of directives for the new armadas. In other words: procrastination is cancelled, at least until after your morning coffee and your mission rewards.
Then comes the new station building, the Warp Dive Bar, which turns out to be less “cute decoration” and more “the gearbox of the whole arc.” Jules explains the key value: as the building levels up, the store bundles improve in quality while costing the same, meaning early building progression can multiply your overall efficiency. They frame it as a multi-benefit engine: better bundles, more solo-task access, and stronger rep/credit flow over time.
On the combat side, the show waves a bright neon warning sign: these Conqueror Borg armadas have a prerequisite “gotcha.” If your armada doesn’t include one of each ship type, an instant-kill weapon can trigger, so composition matters before the first shot is even fired. From there, they outline the three big research counters players are being told to prioritize: Isolytic Defense, Apex Shred, and Critical Damage Reduction, plus the broader philosophy of “hit hard, hit fast” while the community figures out optimal crewing and levels.
They also clear up a bunch of “what even is this target?” confusion: there are two listed rarities of armadas, but directives and loot remain the same, so it’s mostly a difficulty label rather than a loot tier you should obsess over. On the tasking side, Jules calls out that the Conqueror Borg Solo Armada task looks like the most rewarding, and they emphasize coordinating alliance focus so you’re not splitting effort across weaker payouts.
Finally, the back half of the episode is a tour of this arc’s shiny toys: Zephram Cochrane’s utility and sourcing considerations, “Transformed Data” and his loot scaling, and a rundown of artifacts that seem pointed at multiple systems (including some G7 open armada support). They close with a crisp day-one checklist: do missions first, source directives, test crews, coordinate tasks, and spend Maverick credits with discipline because you will feel the pinch if you try to buy everything at once.
00:00 – Cold open, caffeine-fueled rollout begins
02:52 – “Everything you need to know” setup: Maverick faction + Conqueror Borg Solo Armadas
05:44 – Warp Dive Bar Part 1 + Part 2 missions: do them immediately (gifts tab), grab directives + building key
08:36 – The Warp Dive Bar arrives (barn-on-a-station vibes), and why it’s central to progression
11:28 – Armada “instant kill” warning: bring one of each ship type or get vaporized
14:20 – The three big counters (Isolytic Defense, Apex Shred, Crit Damage Reduction) and why they matter
17:12 – Strategy talk: round cap uncertainty + “hit hard, hit fast,” calibrate levels, start below ops
20:04 – Two “rarities” of armadas: same directives, same loot, mostly a difficulty label
22:56 – Why upgrade the Warp Dive Bar: store bundle quality scales while cost stays the same
25:48 – Building level = multi-benefit engine (more solo tasks, more rep/credits, better store bundles)
28:40 – Timeline check: building parts “shipments,” and the grind-to-20 reality check
31:32 – Alliance task priority: Conqueror Borg Solo Armada task pays way more than the others
34:24 – Participation philosophy: this arc actually looks more playable for more people
37:16 – Store/task loop: keys unlock tasks; tasks feed rep/credits; weekly reset rhythm gets discussed
40:08 – Officer spotlight: Zephram Cochrane sourcing + whole-hull repair utility (and rep scaling)
43:00 – Officer spotlight: “Transformed Data” loot scaling + why he screams “G7 open armadas”
45:52 – Artifacts: Phoenix cockpit (PDP), Cochrane music disc (isolated dmg vs open armadas), priorities
48:44 – Patch-note bomb: more artifacts, many “pay only (this month)” + quick reactions
51:36 – Day-one roadmap begins: missions first, then directives, then smart coordination
54:27 – Final marching orders: pick the right alliance task, don’t overspend credits, test crews and share data
This podcast was recorded as a live video twitch stream, however, there's a lot of good conversation AND important arc information contained, especially starting at 1 hour, so we wanted to share all of the shenanigans. Enjoy!
The stream opens with big “we’re back on land” energy and immediately turns into a warm roll call of familiar names, cruise survivors, and chat antics. DJs and Griffin rehash the Star Trek cruise week and the post-cruise meetup, painting it as equal parts community-hug-fest and comedy show, with food, drinks, darts, merch, and a steady drip of lovingly roasted memories.
A huge chunk of the early show is basically a victory lap for the community: how many people showed up, how organically Fleet Command seemed to be everywhere on the ship, and how meaningful it was seeing alliance mates traveling together like it’s a family reunion with warp cores. There’s also peak “DJz life” content in the form of shield-check chaperones (plural), banana-hat signatures, and the reminder that mining plus PvP habits create… opportunities… for raids.
They also spend time shouting out behind-the-scenes production and community helpers, including how much one-on-one coaching and tool-sharing happened onboard (the vibe is “Fleet Command office hours… but on a ship”). It’s an affectionate nod to the playerbase being the real engine room: people teaching, sharing, solving, and generally keeping the galaxy spinning even when the game tries to throw a wrench into the replicator.
Then the stream shifts into “Arcfall Eve briefing” mode: the arc launches tomorrow, maintenance is coming, and the goal is to get viewers pointed in the right direction before reset. They outline how the upcoming loop is structured around rotating tasks and progression gates, with rewards tied to building upgrades and faction-style advancement. In particular, the show highlights that tasks rotate (weekly cadence implied) and that some tasks require specific building levels to even unlock.
A key theme in the mid-to-late segment is the “feelings of value” conversation: why rewards may look smaller or more fragmented now, how currencies are spread across systems, and how that impacts player satisfaction even if the total value is “supposed” to be there. They frame it as an intentional design direction, but also validate the frustration and keep the focus on how to navigate the loop efficiently rather than emotionally faceplanting into it.
Finally, the stream gets very tactical about the Conqueror Borg Solo Armadas component: they call out specific research nodes that are described as critical for success (including isolated defense, apex shred, and critical damage reduction versus those armadas), and they clarify how the currency path works: earn via the Maverick track, exchange in a faction store flow, and use the resulting particles to unlock the needed research. They close with rapid-fire reminders, a little merch-and-meme spice, and a clean handoff/raid into the overnight coverage pipeline leading into maintenance.
This episode of your podcast opens in peak “we’re literally on a starship” mode: live from the middle of the Atlantic with coffee, cookies, and a panel stacked like a Federation briefing room. You set the stage for Starfleet Academy Episode 8, “The Life of the Stars,” and the vibe is instantly different: not a pew-pew chapter, but an emotional ledger coming due.
After the spoiler warning, the conversation locks onto the episode’s mission statement: the aftermath matters. The panel highlights how the show finally leans into the trauma it previously seemed to brush past, and that choice pays off because the season has been “investing emotional currency” the whole way. The Doctor’s opening monologue becomes the big neon sign here, with that Our Town “stage manager” energy used to narrate a sunrise and underline just how depressed he’s become.
Tarima’s return is the other big emotional ignition. The panel unpacks how her reintegration is messy in a very believable way: she’s back, but she’s not okay, and the environment’s responses often miss what she actually needs. You all peel apart the Caleb/Tarima dynamic as a collision of inexperience, trauma, and different ideas of comfort and “safety,” culminating in that debated moment where he leaves and she breaks down.
One of the smartest craft choices, according to the panel, is Tilly using theater as a disguised counseling method. Bek’s perspective really shines here: theater forces you into someone else’s skin, lets you disassociate safely, and then hands you the mirror when you’re ready. The episode’s theme becomes clear: art isn’t a detour from healing, it’s the shuttlecraft that actually lands on the planet.
As the discussion deepens, the spotlight swings to Sam and the Doctor, and the room goes quiet-loud. You all trace Sam’s arc from “sunny anchor” to someone who’s been carrying an old wound without language for it, and the Doctor’s reactions land as both performance-flex (Picardo props all around) and character reckoning. The panel calls out how the Doctor feels “not quite there” in subtle beats, while Sam’s journey starts to look like resilience training with emotional gravity.
Finally, you wrap with the fun stuff that still has teeth: the prediction pool. Bubba Joe swings for the fences with Ake getting taken by the big bad by the end of Episode 9, setting up a rescue vibe for Episode 10, and the group gives it enough “feasible” to earn a little victory lap. Then the sign-off arrives in the most scientific way possible: cookies depleted = episode complete.
00:00 – Live from the Atlantic: coffee, cookies, cast-watch energy, and the episode title “The Life of the Stars”
05:57 – First-impressions round: character-focus praise vs “fundamental storytelling” nitpicks
11:54 – Spoiler siren goes off; framing the episode as aftermath processing
17:51 – The Doctor’s opening monologue vibes (stage-manager / Our Town energy)
23:48 – Tarima’s return: recovery, reintegration, and the weight of “what now?”
29:45 – Tilly’s “theater class” as stealth counseling: why art is the delivery system
35:42 – Trauma theme sharpens: resilience, motivation, and doing the thing to get the spark back
41:39 – Cruise-context glow: watching with cast, talking Trek inside Trek (meta levels: maximum)
47:36 – Tarima/Caleb: emotional needs, mismatched coping styles, and bad timing collisions
53:33 – “Female perspective” deep dive: being labeled “too much” when you’re actually wounded
59:30 – The hallway pivot: Caleb leaves, Tarima breaks, and the table debates “safety vs filling the gap”
1:05:27 – The Genesis question: jealousy, hopelessness, dependency parallels, and what Tarima thinks she can’t be
1:11:24 – Sam’s role as anchor: bright surface, deeper undercurrents, and the cost of not processing
1:17:21 – The Doctor’s arc takes center chair: grief, love, and what’s “missing” in him right now
1:23:18 – Cookies running low; Voyager-protective instincts and why this Doctor pain hits different
1:29:15 – The “hand-holding” moment and the time-jump conversation (17 years of emotional math)
1:35:12 – Sam + Doctor: the reveal that her earliest “belonging” wound traces back to him
1:41:09 – Picardo praise corner: performance details that sell “not quite there”
1:47:06 – Final takeaways: who “won” the episode, what threads feel primed for the endgame
1:53:03 – Prediction pool + send-off: Ake “taken,” rescue setup, cookies gone, two episodes left
This episode’s podcast opens in classic “remote field-ops Starfleet” mode: the crew is improvising a studio in a bar that is very, very closed, while laptops threaten mutiny and someone apparently parkours over the bar like it’s an Olympic event.
The vibe is equal parts professional panel and feral away team, and it sets the tone: you’re here for deep Trek feelings, but you’re also here for the comedy that happens when real life refuses to stay out of your broadcast.
Once the microphones stop smoking, everyone zooms in on what Episode 7 is doing structurally: stacking character moments like carefully placed tricorders so that when the season finally fires a photon torpedo, the audience actually cares who’s on the blast radius. Bubba Joe, Bek, ChicagoHearts, and Griffin circle the same big takeaway: the show’s character foundation is working, and it feels like the season is winding a spring for a bigger pay-off soon.
Then, because this is your crew, the discussion detours into a surprisingly passionate movie corner: Top Gun comparisons, Iceman-as-character-template, and the kind of hot take energy that could power a warp core for at least a week.
That comedy isn’t filler though, it’s their way of translating what they see on-screen into pop-culture shorthand: who’s layered, who’s performative, who’s hiding their real engine under a shiny hull.
From there, the conversation gets meatier: Darum’s storyline, the “abduction tradition” angle, and whether the episode teased a clean exit or just dangled the possibility like a redshirt-shaped piñata.
The hosts weigh whether the season is actually willing to “lose” someone significant, or whether it prefers emotional loss, identity loss, trust loss, the slow-motion kind that hurts longer than a quick dramatic death.
The emotional center of the back half is relationships and trauma, specifically the Tarima-Caleb-Genesis triangle and the consequences of what happened during the crisis. They dig into why Tarima hasn’t reached out (shame, fear, and that last interaction that ended badly), and they spiral into the bigger sci-fi question: how did Tarima’s power hit the whole ship, and was Caleb the conduit that made it possible?
Along the way you get the hilarious “is that flirting?” courtroom segment, complete with social psychology and friendly roasting.
Finally, the show shifts into rapid-fire mode: “what breaks next week,” who’s most likely to carry trauma forward, and what the season’s endgame might be with only a few episodes left.
The sign-off lands as a warm, chaotic victory lap: gratitude for the live audience, gratitude for each other, and a recap of the day’s technical battle scars, including a memorable metaphor involving a litter box that will absolutely haunt Griffin’s legacy in the most loving way possible.
We’re coming to you LIVE from aboard Star Trek: The Cruise IX for a special taping of the Talking Trek Podcast with DJz and Griffin, featuring a little dabble into the latest patch notes before we hit warp speed into cruise-exclusive goodness. Joining us on the mic are JT Watters, the Cruise Director for Star Trek: The Cruise, and Jerry, a reservation specialist at ECP, bringing exclusive info you won’t want to miss about booking Star Trek: The Cruise X in New Orleans! Expect inside details, pro tips, plenty of laughs, and the signature Talking Trek chaos as we mix game talk with real-world Trek travel intel, straight from the source. 🖖🚢🎙️
Episode 6 of Starfleet Academy delivers one of the most tonally distinct installments of the season, shifting from collegiate character drama into full psychological thriller and survival horror. The podcast opens with immediate high energy, framing the episode as a major turning point — one that blends classic Trek moral dilemmas with modern cinematic tension.
The panel quickly agrees: this is the episode where the show proves it can operate at franchise stakes.
The early discussion centers on the controversial opening sequence involving Caleb and Tarima. While romantic development has been building, the telepathic boundary violation sparks debate about trust, consent, and Betazoid psychology. The hosts explore how this tension isn’t just interpersonal drama — it foreshadows the emotional decisions both characters must make under life-or-death pressure later in the episode.
Once the cadets board the derelict USS Miyazaki, the tone pivots hard into horror. The abandoned post-Burn experimental vessel becomes a graveyard setting — dark corridors, failing systems, and an ever-present sense of dread. The introduction of the Furies raises the stakes immediately. Their cannibalistic nature, hybrid physiology, and predatory tactics create a new kind of enemy — less political, more primal — evoking comparisons to the Vidiians or even Reavers in tone.
The hostage scenario and airlock sequence form the episode’s action centerpiece. The cadets’ inexperience shows early, but they evolve rapidly under pressure. A key moment highlighted in the podcast is the sacrifice of their commanding officer, which forces the cadets to step into leadership roles prematurely. This trial-by-fire dynamic reinforces the show’s core theme: Starfleet officers aren’t born — they’re forged in crisis.
Sam’s bridge sequence becomes the emotional and technological high point. Tasked with restoring fragmented ship systems, she demonstrates not just computational superiority but personal agency. The panel reads this as a pivotal evolution in her arc — choosing to risk herself for organics, further complicating her loyalty to her creators. Her eventual injury adds philosophical weight: even artificial life can bear scars of trust.
The episode closes with wider implications for the season. Nus Braka’s looming presence, the emergence of the Furies, and the cadets’ accelerated growth all point toward a larger coordinated threat. The hosts speculate that Episode 6 may represent the “Empire Strikes Back” tonal shift of the season — where youthful optimism gives way to the harsh realities of command, sacrifice, and war.
00:01 – Cold open, hype reactions, and spoiler warning for Episode 6
03:20 – Panel introductions and first impressions of the episode
06:10 – Opening romance scene and early character tension
09:05 – Caleb & Tarima relationship analysis and emotional stakes
12:00 – Betazoid abilities and telepathic boundary debate
15:10 – Away mission briefing and training exercise setup
18:20 – Boarding the USS Miyazaki and mission objectives
21:30 – Post-Burn warp lore and ship disaster backstory
24:40 – First appearance of the Furies and threat assessment
27:50 – Horror tone shift and haunted-ship atmosphere
31:00 – Airlock standoff and hand-to-hand combat breakout
34:15 – Tactical coordination and cadet crisis response
37:30 – Leadership contrast: War College vs Academy cadets
40:45 – Lieutenant Commander sacrifice and protocol analysis
44:00 – Bridge lockdown and survival strategy planning
47:10 – Sam begins computer restoration under pressure
50:20 – “1200 files” moment and Sam’s hero sequence
53:40 – Comic lore tie-in and Miyazaki historical context
56:50 – Ship systems reboot and turning the tide
01:00:00 – Cadets regain control and tactical regroup
01:04:10 – Genesis & Darum bridge command dynamics
01:08:25 – Leadership growth and teamwork evolution
01:12:40 – Athena ship response and search coordination
01:16:55 – Furry threat escalation and hostage stakes
01:21:05 – Rescue strategy and multi-team execution
01:25:20 – Final confrontation buildup
01:29:35 – Climactic battle and survival resolution
01:33:50 – Nus Braka implications and villain framing
01:37:40 – Sam’s injuries and EMH medical response
01:41:10 – Character fallout and emotional aftermath
01:44:00 – Season arc theories and “big bad” speculation
01:46:00 – Final ratings, closing thoughts, and sign-off
This episode opens with the crew’s trademark humor, launching Season 7 with casual banter about production life, winter weather, and behind-the-scenes filming. The relaxed tone quickly transitions into sponsor reads and community engagement before moving into the night’s core purpose: breaking down the Orion Arc launch.
The first major pivot occurs with live breaking news regarding Patch 87.1 maintenance, setting the stage for technical concerns that dominate much of the show. From there, the hosts outline the arc’s key systems — Orion hostiles, the Challenge Track, and event structure — before shifting sharply into widespread player-reported lag.
A significant portion of the episode dissects performance failures affecting scoring, notifications, and client responsiveness. The crew explores possible technical causes, including push communication breakdowns between client and server systems, and debates whether backend optimization work may have triggered the instability.
Mid-show, the conversation briefly detours into Star Trek lore — notably Avery Brooks and Deep Space Nine character storytelling — before returning to gameplay analysis. This tonal shift gives listeners a mix of franchise discussion alongside live-service game critique.
The back half focuses heavily on Orion hostile scaling, progression difficulty, and how different ops brackets are handling the new content. Strategy discussions expand into Challenge Track design, compensation expectations, and server region disparities in performance impact.
In the final stretch, attention turns to late-game systems like Sweeps mechanics and long-term efficiency optimization. The hosts close by evaluating the arc’s design potential versus its troubled technical launch, leaving the audience with cautious optimism once stability issues are resolved.
00:58 – Cold open, show intro, Season 7 welcome
04:00 – Shop day stories, filming, and snowstorm chaos
09:30 – Sponsor segment + Ghost Energy discussion
15:00 – AI assistants, automation humor, and chat banter
20:26 – Breaking news: Patch 87.1 maintenance announced
25:30 – Early arc reactions + system rollout impressions
29:30 – Global lag begins — first major complaints
33:00 – Client/server communication failures explained
38:00 – Recurring bugs vs new bugs discussion
01:00:00 – Star Trek discussion tangent (Avery Brooks / DS9 context
01:30:07 – Orion hostiles deep dive begins
01:45:00 – Difficulty scaling + G6–G7 balancing talk
02:00:00 – Challenge Track progression pacing
02:18:00 – Compensation expectations + fairness debate
02:35:00 – Server region performance comparisons
02:50:00 – Long-term arc systems + economy impact
03:06:00 – Sweeps mechanic strategy + late-game optimization
03:15:30 – Challenge Track mastery + efficiency meta
03:22:00 – Final thoughts + show close
00:01 – Show open, welcome, and Episode 5 kickoff energy
07:05 – Episode title breakdown and focus on Sam
10:40 – Character spotlight format and season structure discussion
14:20 – DS9 connections and Sisko legacy setup
18:05 – Jake Sisko perspective and parental themes
22:10 – Emotional identity and photonic life exploration
26:00 – Professor mystery and early Dax clues
30:15 – Sam’s insecurities and role among cadets
34:10 – EMH mentorship tensions begin
38:20 – Photonic vs. organic emotional frameworks
42:05 – Sam’s relational curiosity and social learning
46:10 – Lower Decks tone parallels and writing praise
50:05 – Tawny Newsome performance & writing deep dive
54:00 – Easter eggs and franchise connective tissue
01:00:00 – Mid-episode pivot: mentorship and purpose
01:05:20 – Sam’s emotional crisis and self-worth questions
01:10:45 – EMH tough-love philosophy debate
01:15:30 – Photonic loneliness and immortality themes
01:20:40 – Professor guidance and historical insight
01:25:15 – Book reveal and legacy symbolism
01:29:50 – Dax reveal and symbiont survival implications
01:33:40 – Canon impact: surviving The Burn
01:37:10 – Future mentorship path for Sam
01:40:20 – Final reactions, winners/losers, closing thoughts
00:01 – Welcome to Arcfall Eve, live show kickoff, hosts settle in
07:45 – Arcfall timing confusion, maintenance expectations, missing teaser discussion
15:30 – Travel chaos, snowed-in stories, real-life logistics before content week
23:10 – February arc expectations and “January-level difficulty” framing
30:55 – Early speculation: dailies pressure and player preparedness concerns
38:40 – Resource bottlenecks introduced: Sigma Tritanium vs parts
46:25 – Generator debate begins: usefulness, vault caps, and misconceptions
54:10 – Escalating disagreement on generators, storage, and production logic
01:02:00 – Transition to deeper systems talk and market/building implications
01:09:45 – New buildings, empty pads, and unspoken February mechanics
01:17:30 – Critical release humor and emotional damage expectations
01:25:15 – What won’t save you this arc: packs, shortcuts, and prep myths
01:33:00 – Player behavior patterns and how Scopely designs friction
01:40:45 – Long-term progression philosophy vs short-term efficiency
01:48:30 – Battle simulator tease and future discussion planning
01:56:10 – Community reactions, chat engagement, and live clarifications
02:03:45 – Wrapping February expectations and content scheduling
02:11:20 – Final thoughts on Arcfall Eve and readiness mindset
02:18:30 – Show close, upcoming streams, and sign-off
00:01 – Cold open, welcomes, server shout-outs, and setting the tone for the Jan Arc wrap-up
07:15 – Introduction of guest MJ Hat and overview of the Rebirth / V’ger arc discussion goals
14:10 – Early Challenge Track impressions and ops-level difficulty spikes
21:45 – Community innovation, officer “debuff list” mechanics, and unintended solutions
28:55 – MJ Hat’s personal arc: streaming growth, new baby, and community support
36:10 – Dailies as the true progression barometer and ops-level readiness discussion
43:25 – Mid-ops vs high-ops experience and how progression speed has changed over time
01:00:40 – Call-ins begin: player sentiment on Challenge Track pacing and difficulty
01:09:30 – Excelsior value debate: utility, sourcing, and long-term relevance
01:18:45 – V’ger hostiles, Apex Barrier mechanics, and ops 68–70 danger zone
01:28:20 – Research, artifacts, and overlooked systems impacting survivability
01:37:55 – PvE vs PvP priorities, territory warfare, and armada culture
01:47:10 – Community benchmarks vs FOMO and Scopely’s progression signaling
01:56:30 – Mid-game acceleration, passes, and whether the “mid-ops problem” is fixed
02:05:45 – Additional call-ins and regional server perspectives
02:15:10 – What Rebirth got right: experimentation, challenge, and engagement
02:24:35 – What missed the mark: clarity, scaling, and communication gaps
02:33:20 – Final community ratings and improvement recommendations
02:42:15 – Closing thoughts, future arc expectations, and sign-off
00:01 – Welcome, spoiler warning, and framing Episode 4’s themes
02:10 – Community check-in and global server roll call
05:00 – First reactions: why Episode 4 feels “real Trek”
08:45 – Klingon culture, charity vs honor, and expectations subverted
10:45 – Emotional tone shift and why this episode hits harder
14:45 – The Doctor’s class and debate as survival, not theory
17:30 – Jaden’s backstory: abandonment, shame, and identity
20:15 – Laura Thock’s mentorship and a powerful reframing of Jaden’s past
24:30 – First officers in Trek: comparing Thock to Riker, Una, and others
29:00 – Leadership styles, discipline, and empathy in Starfleet
32:30 – Debate stage setup: Jaden vs. Caleb
35:30 – Caleb’s controversial line and the cost of winning
38:45 – Darum and Jaden’s intimate breathing moment
42:30 – Audience reactions and rewatch revelations
45:15 – Survival through debate: parallels between Caleb and Jaden
49:30 – Was Caleb mentoring or crossing a line?
54:15 – Shared meals, Klingon tradition, and chosen family
01:00:45 – Klingon resolution and earning honor through action
01:07:30 – Emotional payoff and reconciliation for Jaden
01:14:45 – Final reflections, standout performances, and season implications
00:01 – Cold open, weather check-in, community roll call, and show setup
05:30 – Griffin’s absence, early banter, and server chatter
10:45 – Veil raid story, resource losses, and “for the kids” war humor
16:30 – Early arc framing and what tonight’s wrap-up will (and won’t) cover
22:00 – Snowstorm stories, real-life chaos, and delayed show context
28:30 – Official transition into arc wrap-up discussion
00:34:15 – Challenge Track overview and first impressions
00:40:10 – Critiques of Challenge Track perfection requirements
00:46:00 – Historical comparisons: Silence, Freebooters, Zindi, and Separatists
00:52:30 – Difficulty expectations vs modern player tolerance
01:00:45 – Officer performance discussion and shard value
01:10:20 – Ship utility talk, Excelsior expectations vs reality
01:20:10 – Event pacing, timers, and missed-day penalties
01:30:00 – Monetization discussion and “battle pass fatigue” debate
01:40:30 – Community feedback trends and survey planning
01:50:15 – Arc highlights: what worked and what didn’t
02:00:30 – Server disparity, ops scaling, and accessibility concerns
02:10:45 – Lessons learned from the arc and Scopely design signals
02:22:30 – Forward-looking speculation and upcoming system hints
02:35:00 – Final thoughts, community appreciation, and show close-out
00:01 – Cold open, welcome back, Season 7 kickoff, and server shout-outs
06:45 – Technical chaos, camera setup banter, and live-stream realities
13:30 – Sponsor spots, giveaways, and community appreciation
20:05 – Cheesecake giveaways, shipping stories, and community reactions
27:10 – Arc timing clarification and “final weekend” discussion
33:00 – Starfleet Academy talk, Trek fandom reactions, and internet discourse
39:20 – Transition to STFC focus and interim schedule discussion
46:10 – January progress check: what players focused on this arc
52:40 – Prep mindset for Galactic Rush and future content pacing
01:00:30 – How January choices impact February efficiency
01:07:45 – Spending styles: whales vs grinders vs planners
01:15:20 – Community goal-setting across ops levels
01:23:10 – What “finishing a loop” really means in modern STFC
01:31:40 – Alliance tournaments, repair tokens, and resource drains
01:39:15 – Player burnout, pacing issues, and expectation management
01:47:05 – Interim events as a strategic reset window
01:55:30 – Trust, communication, and Scopely’s recent improvements
02:03:50 – Community feedback, long-term planning, and realism checks
02:12:40 – Final thoughts on preparation, flexibility, and adaptation
02:21:10 – Wrap-up, reminders, shout-outs, and sign-off
00:01 – Welcome, cold open, and framing Episode 3’s themes
05:10 – Early reactions to Episode 3 and growing positivity around the series
10:02 – Star Trek, relationships, and why Academy leans into emotional storytelling
14:55 – Episodic vs. serialized debate and expectations for a “big bad”
18:05 – Darum’s background, family pressure, and the first signs of growth
22:10 – Genesis vs. Darum: competition, trust, and leadership dynamics
26:15 – Romance, rivalry, or mentorship? Breaking down Genesis’s motivations
30:05 – The prank war: War College vs. Starfleet Academy tone shift
33:40 – Lighthearted episodes and why they matter for long-term stakes
37:05 – Foreshadowing danger: loss, sacrifice, and Star Trek precedent
40:10 – Transition to Caleb and Tarima’s reduced screen presence
43:20 – Tarima’s choice of the War College and emotional self-control
46:30 – The inhibitor device, emotional suppression, and trope discussion
49:40 – Critiques of Tarima’s arc and missed development opportunities
52:55 – Caleb’s desire for belonging and team identity
56:10 – Comparing Episode 3 to Episodes 1–2 character focus shifts
01:00:05 – Predictions for romantic tension and future conflicts
01:05:40 – Who’s most at risk later this season? Death theories emerge
01:10:55 – Academy life vs. real-world Starfleet consequences
01:17:30 – Final thoughts, season trajectory, and closing reflections
00:00 – Spoiler warning, show intro, and purpose of the Episode 1 deep dive
05:45 – Watch-party logistics, audience turnout, and live premiere excitement
11:30 – First impressions of the Starfleet Academy premiere as a series launch
17:15 – Comparisons to other Trek pilots (TNG, Prodigy, Strange New Worlds)
23:10 – “Teen drama” concerns and expectations set by Episode 1’s title and tone
29:05 – Serialized storytelling confirmed: this is a 10-episode arc, not episodic Trek
35:00 – Core cadet group introduced and early character dynamics take shape
41:00 – The EMH’s return: humor, mentorship, and legacy character integration
47:10 – Casting praise and standout performances from the new ensemble
53:20 – Roddenberry Entertainment’s involvement and creative significance
01:00:10 – Timeline clarification: exact placement after Discovery Season 5
01:07:00 – Character parallels to legacy Trek figures and intentional archetypes
01:13:15 – Broader discussion on Alex Kurtzman’s impact and modern Trek direction
01:20:05 – Episode 1 themes: identity, growth, mentorship, and generational change
01:26:30 – Final reactions, momentum heading into Episode 2, and closing thoughts
00:45 – Welcome to Talking in Cars and kickoff of the January 2026 ARC
01:20 – Overview of Arc 86: V’Ger Rebirth and the Excelsior launch
02:10 – Introduction to the new Challenge Track system
03:00 – Easy vs. Hard daily tasks and how early milestones work
04:15 – Hostile rotations, crewing considerations, and daily cadence
05:30 – Weekly schedule breakdown for Gorn, Hurok, and Silent hostiles
06:45 – Crew restrictions and the Strange New Worlds apex barrier penalty
08:05 – Recommended crewing strategies for G7 and sub-G7 players
09:30 – Free-to-play accessibility and milestones 1–5
10:45 – Unlocking the Excelsior and tier-based daily mechanics
12:00 – Massive damage scaling and the new PvE damage meta
13:30 – Elite Challenge Credits and Excelsior progression loop
15:25 – Legendary milestone requirements and near-perfect participation
17:05 – Launch-week catch-up mechanics and gifted challenge points
19:10 – Challenge Track vs. Battle Pass clarification
21:10 – Rewards overview: faction credits, Forbidden Tech, and banners
23:30 – Sigma faction credits value and refinery math
25:40 – Cost-to-value discussion of the $20 legendary unlock
28:20 – Free-to-play ship sourcing timeline and long-term value
32:40 – Officer spotlight: Uhura and Sulu roles and effectiveness
36:30 – Prototype Forbidden Tech overview and sourcing paths
40:00 – Critical analysis of Prototype Forbidden Tech value
45:15 – Mid-ops experience changes and alliance considerations
47:40 – Final Q&A, reminders, and show wrap-up
00:01 – Show open, tech chaos, Griffin camera issues, and welcome to Arc Fall Eve
05:30 – IRL streaming setup talk, Starlink mounts, redundancy planning, and Hawaii prep
10:19 – Arc preview kickoff: leaks, mid-ops focus, and January expectations
13:42 – Mid-ops arc breakdown by ops brackets (20–50) and ship focus overview
17:00 – Arc timing concerns: Tuesday start, weekly cycles, and point adjustments
00:21:41 – USS Excelsior reveal video begins and historical context
00:23:10 – Excelsior’s decloaking ability explained and comparisons to Voyager
00:26:00 – Galaxy-wide “Enhance” ability discussion and deployed ship mechanics
00:29:20 – New dailies preview: silent hostiles, rotations, and difficulty balance
00:32:18 – Free-to-play Excelsior sourcing path explained through daily challenges
00:35:26 – Challenge refinery breakdown: blueprints, titles, and forbidden tech
00:38:57 – Prototype tech discussion and community skepticism on value
00:41:24 – Excelsior research tree overview and combat buff implications
00:44:30 – G7 efficiency nodes and why they matter more than prototype tech
01:02:10 – Event structure concerns, clarity issues, and alliance communication needs
01:18:40 – Mid-arc expectations, playtest shortcomings, and live ops realities
01:33:15 – Community Q&A: deployment limits, PvP implications, and daily flow
01:52:00 – Long-term Excelsior value, arc pacing, and progression philosophy
02:09:30 – Final thoughts, reminders, next-day follow-ups, and show wrap-up
00:01 – Cold open, show start, server sound-off, introductions
04:10 – Why revisit the Vengeance now: adoption rates and shifting player access
08:05 – Vengeance Is Mine event explained: rotating content and spend scoring
12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS
16:30 – Blueprint grind reality: milestone math and long-term timelines
20:10 – Outpost Plunder as an alternate sourcing path
24:05 – Plunder cooldown mechanics and bulk-purchase optimization
28:05 – Parts sourcing overview: Cold Directive and Arena combat events
32:10 – Efficiency research, Dauntless synergy, refits, and real cost math
36:10 – When Vengeance becomes viable vs maxed G6 epics
40:40 – Power curve discussion: G6 → G7 transition and design intent
44:05 – Ops progression realities: do you need Vengeance to reach 73?
47:05 – Outposts and elite outposts: why ship count now matters more
50:05 – Project Dreadnought, refit currencies, and leaderboard pressure
53:35 – Monetization vs grind paths: accessibility and fairness debate
56:30 – Crewing overview: most common G7 and Breen crews
01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs
01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity
01:08:30 – Practical sourcing advice for low-spend and free-to-play players
01:12:30 – Strategic ship planning: avoiding redundant G6 builds
01:16:30 – Elite outpost punching strategies with mixed fleets
01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance
01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision
01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion
00:49 – Show open, holiday greetings, and massive live server sound-off
06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos
09:55 – Return of Stupid News and podcast throwback energy
10:40 – Christopher Nolan’s The Odyssey and pop-culture headlines
12:40 – Cruise culture jokes, Disney controversy, and odd news reactions
15:32 – Audience reactions and grading the return of Stupid News
16:45 – Jules Verne joins the stage for a major community announcement
18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!)
19:40 – Talking Trek creator lineup revealed for the 2026 cruise
21:12 – Cape Canaveral meetup details, free tickets, and community plans
23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes
25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion
27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits
28:02 – Cruise panel restrictions, permissions, and appeal process explained
30:02 – Jules Verne impact on the community and long-term influence discussion
31:55 – Griffin exits; transition from announcements into year-end reflection
32:45 – Setting the tone for the 2025 retrospective and honest assessment
34:55 – Framing the discussion: best features, officers, and QoL of 2025
36:35 – G7 launch and regional/Veil space as a major gameplay shift
38:55 – Claim-All refinery button praised as top QoL improvement
41:05 – Squall ship impact across G5–G7 progression and loop value
44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown
48:30 – Regional chat, server interaction, and MMO identity finally realized
53:10 – Panel consensus, chat feedback, and comparative perspective vs 2024
58:20 – Wrapping the first hour: momentum, lessons learned, and tone shift
01:02:00 – Transition into 2025 year-in-review discussion
01:08:30 – Honest reflection: was 2025 better than 2024 for STFC?
01:15:20 – G7 launch, Veil space, and regional chat impact
01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion
01:28:40 – Claim-All button praised as best QoL improvement of the year
01:36:10 – Squall ship breakdown and why the loop still matters
01:52:30 – Regional gameplay, Veil chat interactions, and community scale
02:18:40 – Panel feedback, chat consensus, and feature prioritization
02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum
00:50 – Show Open & Greetings
DJz welcomes listeners, introduces Griffin and Jules, jokes about running late due to snow and “still being on central time.”
02:00 – Weather, Road Conditions & Technical Delays
Discussion of the rough winter morning, driving conditions, and internet issues.
03:00 – Introducing Arcfall Topics
DJz outlines today’s focus: Elite Outpost changes, Fleet Commander Cisco, buffs, currency resets, and player reactions.
04:00 – First Impressions: Elite Outpost & Cisco
Jules shares early excitement about Cisco’s skills, Outpost challenge level, and rewards.
05:00 – Plunder Starting at Hostile #1
Major update: plunder now drops from the first hostile, with higher repair cost as the tradeoff.
06:00 – Sigma Fleet Commander Credits & Economy Reset
Explanation of why Sigma credits exist and how legacy credit banks would have broken the economy.
07:00 – Converter Surprise Reveal
DJz and Jules talk about the newly added fleet-credit converter (500 old → 20 Sigma), noting it wasn’t in original design specs.
08:00 – Converter Value & Progression Speed
Jules calculates the converter’s ~20–40% lift over plunder refinery sourcing.
09:00 – Cisco Sourcing & Skill Trees Overview
Breakdown of shard sourcing starting at Ops 51, plunder redemption, and the three skill trees.
10:00 – Upgrade Costs: Rare/Epic Credits + Sigma Credits
Jules gives detailed math on total Sigma needed (~29k), skill point inflation, and months-long timelines.
12:00 – Comparing to Previous Commanders (Khan, Janeway)
Historical comparison showing how Cisco’s cost is significantly higher and why.
14:00 – The Critical “Psionic Defense” Skill
Jules identifies the top-priority skill: nullifying node outpost ship ability, making certain outposts dramatically easier.
16:00 – Loot Boost & Field Repair Ability
Review of the loot-boost skill timelines and Cisco’s active field-repair ability (up to 25%).
18:00 – Fourth Ship Slot Possibility
Explaining the skill that unlocks a fourth ship in outposts and its months-long timeline.
20:00 – G7 Uncommon Station Cost Efficiency
Discussion of high-level base construction savings and why G7 players will chase it.
22:00 – Buffs vs. PvP Effectiveness
Cisco’s PvP skills vs. outpost buffs; arena implications.
24:00 – Deep Dive: Elite Outpost Buff Trees
Jules explains buff scaling, sigma costs, levels, and the significantly higher investment required.
27:00 – Practical Strategy: “Just Enough” Buffing
DJz highlights min-max efficiency: buff only enough to barely survive an outpost tier, not necessarily to max.
30:00 – Higher-Tier Apex Barrier & Buff Math
Griffin and Jules discuss apex barrier values (20k–60k) and their real impact on survivability.
32:00 – Cardassian “Galaxy Exocomp” Buffs
Explaining buffs that persist after the outpost is over—cargo, mining speed, hazard protection.
34:00 – New Elite Outpost Currency & Refinery
Elite credits, 4× value exchanges, and new faction reputation bundles.
36:00 – The Million-Plunder Fleet Commander Seat
Shock and disbelief at the cost of the new commander seat (equivalent to two vengeances).
38:00 – Rare Core Drops & Directive Flow
Elite outposts now drop rare cores directly; directives remain limited to BP/events/gifts.
40:00 – High-Level Strategy Summary
DJz: Elite outposts aren’t “earth-shattering” but intentionally force divergent gameplay paths.
45:00 – Esri Dax Discussion Begins
Esri + Hierarch interactions, state application, synergy, and isolated cascade mechanics.
47:00 – Miner Strike Team Speculation
Esri’s 15,000% isolated cascade damage may allow miners to survive attacks from mid-tier warships.
50:00 – Crewing Theorycrafting
How to complete Esri crews, synergy concerns, and need for testing.
52:00 – Esri in Medals, Not Plunder
Major positive change: medal sourcing frees plunder for core progression.
55:00 – Final Thoughts & Wrap-Up
All hosts summarize December arc expectations, strategy depth, and upcoming streamer coverage.
DJz was away and the rest of the cast decided we had some silliness to get out, as well as some very very cool teaching from inside the lab.
00:00 – Opening from Chicago / Live studio audience reunion
05:00 – Server sound-off and old-school Discord-only show vibes
10:00 – Stupid News returns in classic format
15:00 – Chicago Handshake challenge (Malört + Old Style reactions)
20:00 – Deep dish adventures at Pequod’s & pineapple sabotage recap
25:00 – Community meetup at Short Fuse Brewery / DJz arriving late
30:00 – The deer incident on the way to the airport
35:00 – Tiki bar chaos, Putts getting lost in the bathroom
40:00 – Star Trek convention weekend experiences
45:00 – Transition into game talk: Outpost announcement setup
01:00:00 – Breaking down the “Solo Outposts: The Road Ahead” post
01:07:00 – Discussion on badge scarcity & player progression systems
01:15:00 – Live studio audience guest: Burton from Colorado
01:25:00 – Jules Verne segment: efficiency, data tools, and charts
01:35:00 – Community education philosophy & Jules’ STFC origin story
01:45:00 – Interview shifts to memories of charitable community efforts
01:55:00 – The children’s hospital story and holiday giving recap
02:05:00 – Closing interview moments with Jules Verne
02:15:00 – Wrapping up Chicago trip highlights
02:25:00 – Final thoughts, goodbyes, and Looking Ahead to next year
Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads...
00:00 – Opening Greetings & Server Roll Call
Warm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show.
04:10 – Christmas Angel Fund Update
DJz and Griffin outline the 2025 charity drive progress, floors funded, and this year’s expanded mission.
07:10 – Sound Alerts Chaos & Light Banter
The crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike.
10:45 – Compensation Chest Message Breakdown
The pair read and analyze the Ops 51+ compensation chest distributed earlier in the day.
14:30 – “Conversation & Collapse” Title Explained
DJz introduces the show’s theme: the contrast between his positive talk with Conor and today’s game issues.
18:15 – Outpost Bug Returns & Player Impact
Discussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event.
22:20 – Engineering Silence & Ticket Ignored
DJz details how dozens of reports went unanswered between Tuesday and Thursday morning.
26:00 – Community Mood: Fatigue & Frustration
A deep dive into player sentiment, burnout, and how long-term trust has eroded.
29:45 – Lack of Accountability & Cultural Issues
They address STFC’s longstanding reluctance to acknowledge mistakes or apologize directly.
33:00 – The Human Side of Scopely Staff
DJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures.
36:40 – A VIP Letter: “I Sense the End Has Come”
They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy.
40:30 – Base Raiding, Broken Mechanics & Mid-Ops Pain
A review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt.
43:20 – Battle Logs & Why They Matter to Everyone
Griffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence.
46:50 – The Veil System: Long-Standing G7 Issues
Discussion of wave crashes, directive loss, and stability problems that have persisted for weeks.
49:55 – Direction to Move Forward: The Bug Priority List
DJz describes opening a new Discord bug-report channel and setting community-driven priorities.
53:40 – Connor’s Promise of Transparency & Meetings
The team outlines Connor’s offer for DJz to be included in bug-fix progress meetings.
57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late”
The community weighs in with mixed feelings on whether change is still possible.
01:01:45 – DJz’s Five Priorities for the Next 7 Days
A proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues.
01:08:30 – Why Fixing Bugs Must Come Before New Features
The hosts argue that new officers and meta systems are meaningless if the foundation is broken.
01:15:55 (1:15:55) – Closing Reflections: Fighting for the Community
A somber but resolute ending: “We love you guys. We’re fighting for you every day. Let’s keep pushing for better — together.”
Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in.
00:00 — Show intro, greetings to chat, and server roll call
03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways
06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation
09:30 — How to donate anonymously and track contributions via Discord
11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force
14:20 — Explanation of how gameplay translates into donations for the Angel Fund
17:15 — Breakdown of donation tiers and cash equivalents through game progression
19:00 — Real-time community fundraising totals: $992 in 24 hours
20:30 — Transparency commitment and DJz’ personal $50 contribution
22:00 — Discussion: future QR codes and linking donation pages on Discord
23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content
25:00 — Introduction to combat mechanics topic — who fires first in different battle types
27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh)
30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots)
33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters
36:30 — Armada battle order — who fires first, starter vs. starred ships
42:00 — Strategic implications of “stars” and combat round sequencing
46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage
50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out
55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value
01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order
01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement
01:40:00 — Testing methodology: verifying order through logs and observable behavior
01:55:00 — Live audience Q&A: “What happens in base raids and armadas?”
02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series
02:25:00 — Closing remarks, community appreciation, and Patreon shout-out
Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7?
Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc
00:00:00 – Opening greetings, roll call, and overview of tonight’s topics
00:06:48 – Christmas Angel Fund update and community donations
00:12:33 – Audible sponsor plug and quick banter
00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops
00:24:11 – Breaking down the new Mid-Ops team structure
00:31:42 – Designing the Causality Arc (Voyager / Relativity)
00:39:25 – Reading the “Not Quite Right” event text live
00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP
00:54:22 – Community reaction and chat commentary
01:01:50 – Future of the Mid-Ops initiative confirmed
01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased
01:17:36 – Economy and progression tools explained
01:26:10 – Community Q&A on armadas and officer sourcing
01:35:27 – Culture shift inside Scopely – the “legion” story
01:44:52 – Balancing fun and progress at every Ops level
01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility
02:04:09 – Panel reaction and post-interview discussion
02:14:42 – Patch notes and December event calendar review
02:22:55 – Charity push and community thank-yous live on air
02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off
00:00 – Intro & Banter
DJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch.
02:30 – Outpost Overview & Patch Notes
DJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two.
05:00 – Material Generators & Scaling
Discussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads.
06:45 – Outpost Fleet Slots Correction
DJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40.
08:30 – Upgrade Value & Player Expectations
They predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses.
09:50 – How Retaliation Targets Work
Explaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work.
11:00 – Crewing Strategies & Classic Combos
Old-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here.
12:45 – Outpost Mechanics Explained
Players use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours.
16:00 – Passive vs. Active Gameplay
The defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses.
19:00 – Buff Currency & Strategy
Rewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost.
22:00 – Outpost Buff Types & Factions
Each target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively.
25:00 – Leaving or Losing Outposts
Leaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe.
29:00 – Start Timer Change & QA Notes
Community discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk.
Griffin reports a live bug: Away Teams are currently broken.
30:30 – Officer Discussion: Nog
Nog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves.
33:40 – Officer Discussion: The Hierarch
Introduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised.
38:30 – New Max Ship XP Button (QoL Update)
They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use.
44:50 – Who Benefits Most from Max-All
Ideal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events.
45:50 – Weekly Mission Rollouts & Bug Fixes
Missions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue.
47:30 – Mid-Ops Experience Announcement
Wardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay.
49:00 – Chaos Tech Review
They dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact.
53:40 – New Primes for Outposts
Three new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain.
55:40 – Wrap-Up & Closing Remarks
DJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.
Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible.
00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in
00:02:00 Griffin unmutes; tech/setup jokes and greetings
00:05:30 Weekend/Halloween warm-ups; chat check-ins
00:06:20 Halloween recap: Oliver’s costume (as his own cat “Velcro”)
00:08:00 Neighborhood candy haul & “dad tax” bit
00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars)
00:13:00 Weekend logistics, football night, heading home
00:16:30 Pivot: tonight’s plan—video watch-along and arc preview setup
00:18:30 “Highly visual show” heads-up for podcast listeners
00:20:00 Introducing “Hammy’s Blink Counter” bit before the video
00:22:00 Load up Hammy’s Solo Outposts/November arc video
00:24:00 Video narration: Solo Outposts feature explained (Ops 51+)
00:26:00 Pause/play banter; “still blinkless” running joke
00:28:30 Griffin compares cadence to invasion-style live features
00:30:00 DS9: Retribution confirmed as November theme (from video)
00:33:00 Systems placement outside G5; where Outposts spawn
00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts
00:44:00 Transition from video back to live analysis
01:22:00 Gameplay pivot: economy/state of play, preparing for November
01:30:00 Outpost loop implications for different level bands
01:38:00 Community Q&A: rewards, time windows, travel/logistics
01:46:00 Back-and-forth on tuning and what would make Outposts land well
02:03:00 Light interlude; humor + stream housekeeping
02:12:00 Return to gameplay: what success looks like for the feature
02:54:00 Closing thanks, site plugs, and sign-off
00:00:00 Opening banter & show setup
00:05:12 Recap of the October arc’s chaotic start
00:11:30 DJz and Bubba Joe debate event design failures
00:17:25 Player frustration over scoring inconsistencies
00:24:40 Community compensation reactions
00:32:05 Deep dive on G7 progression bottlenecks
00:46:10 Discussion on Dauntless and Vengeance ships
00:53:50 G4–G6 player experience comparisons
01:01:40 The “field rations” debate and reward balance
01:19:20 G7 chest values and multiphasic inflation
01:28:05 Cross-server feedback & player expectations
01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update
01:52:55 Community generosity and Monroe Carell Hospital support
02:03:40 Return to gameplay: “Surge” event segment review
02:16:50 Audience call-ins and G7 event progression feedback
02:32:00 Ratings and community poll for the October arc
02:49:45 DJz closing rant on feature design and monetization
00:00:00 Opening banter & Halloween jokes
00:04:30 Introduction of Monroe Carell Hospital guests
00:08:45 Christmas Angel Fund recap – year 1 & 2 impact
00:14:20 Graydon joins to discuss gaming therapy
00:19:00 How video games support emotional healing
00:26:00 Behind the scenes of Child Life and patient support
00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer)
00:38:00 Announcing the 2025 goal and mobile recording studio project
00:43:30 Emotional moment with IJ’s story and community tributes
00:48:00 Music therapy cart details & equipment discussion
00:54:00 Adaptive gaming for kids with limited mobility
01:00:00 Live donation segment & real-time goal tracker
01:08:00 Family programs and whole-child care philosophy
01:15:00 Community stories & hospital partnership growth
01:23:00 Recap of fundraising tools and anonymous donor options
01:40:00 Switch to Star Trek Fleet Command game updates
01:55:00 Vengeance blueprints and G7 discussion
02:15:00 Community wrap-up & final thank-you messages
02:35:00 Closing remarks and end of show
00:00:00 – Intro & Roll Call DJz welcomes the servers and sets expectations for Alliance Tournament Day Two.
00:05:00 – Sponsor Round-Up Coca-Cola and Ford updates; Budweiser confirmed for the Cook-Off.
00:08:00 – Ghost Energy & Griffin in LA More influencer cross-talk.
00:11:00 – Reacher vs Tom Cruise Chat dives into pop-culture detour.
00:17:00 – Snowpiercer Game Announcement Leads into Twitch promotions.
00:21:00 – Angry Birds 2 Partnership DJz describes upcoming promo streams and community giveaways.
00:25:00 – Return to STFC Alliance Tournament Day Two officially begins; Battle Pass launch.
00:29:00 – Syndicate XP Economy DJz, Tarpy, and Retrieving unpack value, sourcing, and Scopely’s math.
00:44:00 – Old Syndicate Advancement vs New Syndicate Pass Why the change happened and what it fixes.
00:57:00 – Player Perception & Monetization How expectation bias fuels frustration.
01:12:00 – Feedback Loops & PAC Response How creator and player feedback shaped this arc.
01:27:00 – Daily Hostiles & Veil Shards DJz celebrates hitting his G7 daily goal for the first time.
01:33:00 – Alliance Tournament Setup Preview of live coverage and scoring format.
01:50:00 – Alliance Tournament Begins Live updates and bug-fix reports from Day Two
02:00:00 – Reroll & Task Fixes Explanation of G6/G7 task overlap and scoring adjustments
02:15:00 – Choice Tokens & Point Values Optimal use and why G7 tasks remain inefficient
02:20:00 – Material Tasks and Pay-to-Play Balance Planetary Charts, Pioneer’s Crest, and pack requirements
02:30:00 – New Tasks Introduced Building tasks and reroll logic refined.
02:45:00 – Meta Strategy Debate Fleet coordination and cross-server performance.
02:59:00 – Syndicate Prime Unlocked in AT Store DJz shows how to earn Prime particles via Alliance Tournaments
00:00:00 – Intro / Server Roll Call
00:05:30 – Community Appreciation & Chat Welcome
00:09:40 – “Drippy Biddle” Meme Returns
00:13:50 – Spotting Players in the Veil / Pirate Humor
00:18:15 – Early G7 Gameplay Impressions
00:24:05 – Comparing G6 vs. G7 Experience
00:30:40 – Crewing Depth & Player Skill Discussion
00:36:25 – Officer Weaknesses & “Checkup from the Neck Up”
00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan)
00:48:55 – Chang & Yuki Nostalgia Segment
00:50:30 – DJz’s Radio Reenactment Begins
00:54:45 – “Caller #10” / Britney Giveaway Segment
00:59:25 – Laughter & Radio Station Memories
01:02:10 – Transition Back to Gameplay
01:07:35 – Specialty Ship Recap Introduction
01:11:20 – Relativity Overview & Event Utility
01:20:55 – Junker Discussion / Early Use Cases
01:29:10 – Reliant Breakdown / Midgame Relevance
01:39:25 – Squall Segment / Crewing and PvE Value
01:51:30 – Dauntless Debate / Worth the Investment?
02:04:45 – Revenant Recap / Balancing New Ship Meta
02:18:00 – State of Specialty Ships in 2025
02:30:15 – Broader Game Balance Discussion
02:42:20 – Audience Q&A and Community Shoutouts
02:50:10 – Off-Topic Fun & Chat Antics
02:58:30 – Final Thoughts on G7 and Crewing Meta
03:05:45 – Closing Remarks / Upcoming Stream Tease
03:10:15 – Outro / “Meow for now… Good night!”
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week.
here are your timestamps:
00:00:00 – Opening chatter and unexpected “interloper” joins
00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7
00:06:00 – Breaking down launch bugs, errors, and frustrations from players
00:08:45 – Discussion of paywalls and time-gating in the G7 expansion
00:12:00 – DJz and Griffin counter with positive experiences from their alliances
00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?
00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence
00:21:30 – Server-sync bug explanations and talk of compensation for affected players
00:25:00 – DJz acknowledges communication failures but defends overall design intent
00:27:45 – Day-eight perspective – reminding players G7 is still new content
00:31:00 – Conversation shifts philosophical – how much patience should players have?
00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending
00:36:30 – Chat debate on refunds, spending habits, and game enjoyment
00:39:30 – Griffin compares Scopely criticism to consumer protest culture
00:42:00 – Community frustration vs. personal enjoyment – finding the balance
00:45:00 – Transition to listener participation and open-mic discussions
00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view
00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire
00:53:00 – DJz questions how this differs from earlier generations’ content
00:56:00 – K9 explains the problem of investment scale and reset fatigue
00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement
01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift
01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies
01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones
01:14:00 – Arguments over accessibility and alternate progression paths
01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players
01:22:00 – Finding middle ground – Veil as both opportunity and limitation
01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism
01:30:00 – Audience Q&A – who actually enjoys G7 so far?
01:33:00 – Positive reports from chat – players share early success stories
01:37:00 – Discussion about whales, catch-up mechanics, and compressed content
01:41:00 – Frustration over required alliance activity and dependency
01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate
01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design
01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”
00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype
00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 702
00:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues
00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals
00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue
00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”
00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain
00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids
00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus
00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements
00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens
00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested
00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships
00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity
00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review
00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained
00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players
00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term
00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge
00:31:00 – Team math — how individual scores multiply by team totals for tier ranking
00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits
00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie
00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing
00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge
00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage
00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves
00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)
00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine
00:48:30 – Comparison to formation Armadas — coordination easier than expected
00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps
00:52:00 – Alliance tracking — participation being logged for future requirements
00:54:00 – Chat discussion — fairness of mandatory participation and reward balance
00:56:00 – Moral recap — helping bigs as thank-you for years of whale support
00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”
01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind
01:02:30 – Combat impact — why these researches redefine high-level battles
01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”
01:07:00 – Predictions — Surge as future mandatory content for elite alliances
01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations
01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas
01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G7
01:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events
01:38:00 – Player stories — firsthand Surge results and shared screenshots
01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction
01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts
01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency
01:50:00 – Crew recommendations — La’An mitigation builds, Una-Pike-Ortegas for damage control
01:52:00 – Resource drops — comparing F2P rewards to previous paid versions
01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people”
01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely’s most player-centric month yet
02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content
02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters
02:06:30 – Outro — Talking Trek Live sign-off and credits
00:00 – Opening & Technical Setup
00:48 – “Forgot to turn off the alerts” – Show kickoff
01:00 – G7 Arrives in Star Trek Fleet Command
02:00 – Server Sound-Off & Audience Roll Call
05:00 – Camera Fuzz & Lighting Banter with Griffin
07:00 – “Welcome to G7” – Start of Main Discussion
08:00 – The Bug Report: Daily Events Missing for Ops 71+
10:00 – Broken Nodes in Veil Space
12:00 – Auto Recall Returns & Client Crashes
14:00 – Cursor Targeting Issue & Accessibility Bug
15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster
17:00 – Community Laughter & Bathroom Bug Analogy
19:00 – Vengeance Economy Overhaul & Part Sourcing
21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate
23:00 – Dauntless Costs and Pay-to-Progress Conversation
25:00 – Value Assessment of G7 Unlock Events
27:00 – Veil Space Performance & Smooth Rollout Impressions
29:00 – Debate: Is Veil Broken or Just Bugged?
31:00 – Early G7 Mining Experiences
33:00 – “Need a Node, Take a Node” Philosophy
35:00 – Player Etiquette & Courtesy Messages
37:00 – Nostalgia: Returning to Early STFC Dynamics
39:00 – Chat Debate: Fun vs Frustration in Node Competition
41:00 – Community Behavior in Veil Space
43:00 – Server Politics & Cross-Server Interactions
45:00 – “Is the Veil Too Crowded?” Discussion
47:00 – Regional Leaderboards & Balance Issues
49:00 – Comparing G7 Launch to Prior Generations
52:00 – Local vs Veil Space Mining Strategies
55:00 – G6 Players Mining G7 Nodes – Server Reactions
58:00 – “Kill It!” – DJz on Managing Node Conflicts
1:00:00 – G7 Mechanics vs Legacy Expectations
1:03:00 – Auto-Recall and Node Respawn Bugs Continue
1:06:00 – Jules Explains Veil vs Local Space Operations
1:09:00 – Player Questions About Dailies and Mining Routines
1:12:00 – “Need a Node, Take a Node” Revisited
1:15:00 – Nostalgia and G3 Comparisons
1:18:00 – PvP Etiquette and ROW Enforcement
1:22:00 – Player Frustrations & G7 Participation Concerns
1:25:00 – Veil Chat: Meeting New Players Across Servers
1:28:00 – Community and Collaboration in G7 Space
1:32:00 – The Return of Player-Driven Politics
1:36:00 – G7 Mining Mechanics Clarified by Jules Verne
1:40:00 – Regional Space vs Local Space Rewards
1:44:00 – Event Scoring and Mining Bugs Update
1:48:00 – Is Scopely Forcing the Veil Too Soon?
1:52:00 – Balancing Daily Requirements & Accessibility
1:56:00 – Veil Community Experiences – Player Stories
2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution
2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset
2:10:00 – Closing Thoughts and Final Banter
2:18:00 – Wrap-Up and Outro
00:00 – Opening banter: Griffin celebrates the return of the back button
00:30 – “Good morning, galaxy!” – G7 officially arrives
01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles
02:00 – Early reactions and first bugs spotted in the G7 rollout
03:00 – Griffin and DJz discuss first impressions and ship balance
04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests
05:00 – No vengeance? No problem? Strategy talk begins
06:00 – Early player results and damage reports
07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics
08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk
09:00 – Sigma faction credits explained – new currency for G7
10:00 – Conversion cooldowns and the end of latinum conversions
11:00 – Economy “reset” analogy and early player reactions
12:00 – Officer abilities deactivated above level 71 hostiles
13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more
14:00 – Daily grind preview and mining dailies overhaul
15:00 – 9 trillion rep barrier and the single G7 miner revealed
16:00 – Chat reaction: “Who’s actually ready for this grind?”
17:00 – Vengeance ship officially confirmed as G7’s entry key
18:00 – Missing Vengeance packs and sourcing frustrations
19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship
20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta
21:00 – 80-round battles and the “Return of the Burn”
22:00 – Neelix and augment loop strategies resurface
23:00 – Wrath of Khan loop now essential for G7 success
24:00 – Dauntless “Seek and Destroy” mechanic breakdown
25:00 – Daily cap math and tier scaling details
26:00 – Early Dauntless bugs and Q’s Trials creep
27:00 – Mirror Universe “cancel bug” warning and workaround
28:00 – Seek and Destroy auto-engage issues
29:00 – Griffin rejoices again: “The back button works!”
30:00 – Narrative segment: 222 new missions and story praise
31:00 – Full mission threading and story recap excitement
32:00 – Patch note housekeeping and new officer updates
33:00 – Strange New Worlds Scotty and Mbenga reworks
34:00 – Hostile cap increase from 2000 to 2500
35:00 – Villain Gul Dukat announced as October’s new officer
36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism
37:00 – Improved cube navigation and lingering rubberbanding
38:00 – Community Q&A: should players push to Ops 71?
39:00 – Choice rewards, chest buffs, and economy balance
40:00 – G7 material sourcing and chest scaling
41:00 – Surge event requirements and alliance gating
42:00 – G7 crewing trends and the rise of Seska
43:00 – Shield restore meta explained for 60+ round fights
44:00 – Final community notes, Ascension events today
45:00 – Griffin announces Twitch coverage at 8PM Eastern
46:00 – Closing thank-yous, launch day reflections, and outro
It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025.
Timestamps0:00 – Intro, greetings, and server roll call
3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview
6:10 – Griffin joins / chat chaos and banter
8:50 – DJz defeats a Vengeance (and won’t stop talking about it)
12:00 – Community teasing and “captain’s chair” jokes
15:30 – Bek’s reveal video announcement
17:15 – What to expect from Update 83
20:00 – “Seek and Destroy” teaser and first impressions
22:40 – Dauntless early blueprints confirmed
25:00 – Server-side automation explained
28:00 – Discussion: why this is not another Kirshara
31:00 – Crew builds and automation Q&A
34:10 – Apex Barrier explained
37:00 – Loot buffs and tier-up reward mechanics
39:20 – Daily activation limits and strongbox charges
42:00 – Debate: is automation good for gameplay?
46:00 – Tier 1 stats and early performance
49:10 – Damage scaling and PvE optimization
52:20 – Crew testing results from Bek’s playtest
56:00 – Viewer Q&A: sourcing, costs, and progression
1:00:00 – Griffin’s theory on Artfall tie-ins
1:05:00 – Hidden power creep and Dauntless overlap
1:10:20 – Historical comparison: G4, G5, and now G6 automation
1:15:00 – DJz praises Bek’s communication and data clarity
1:20:30 – JulesVern joins with testing spreadsheets
1:25:00 – Community call-ins: first reactions from high-level ops
1:30:10 – Server performance talk and lag fixes
1:34:00 – Deep dive into damage math
1:38:40 – Griffin’s “math face” meme moment
1:42:00 – DJz polls chat on automation fairness
1:47:00 – PvE vs PvP implications
1:51:00 – Comparison to G6 resource ships
1:55:00 – Away Teams / Dauntless synergy
2:00:00 – Arcfall event structure preview
2:05:20 – Free-to-play timeline for ship unlock
2:10:00 – Community sentiment: excitement vs skepticism
2:15:30 – Griffin’s “just let me grind” rant
2:20:00 – DJz final impressions on ship balance
2:25:10 – Open Q&A from chat
2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents
2:40:00 – Wrapping up Arcfall talk / viewer shout-outs
2:50:00 – Crew farewells and closing laughs
2:59:00 – End credits and outro
This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6.
Talking Trek Live — September 28, 2025
00:00 – DJ opens, allergy misery, DayQuil fog
04:00 – UPS backup mistake (router not connected)
07:00 – Storm & power outage recap, no show the night before
10:00 – Chat banter: tissues, milk gag, cold medicine
11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest)
13:00 – Fist of the Empire arenas explained
15:00 – Arena scoring confusion: leader vs. alliance credit
16:30 – DJ misses event due to football Fridays, irony after lobbying for change
18:00 – Incursions/faction hunts preview
20:00 – Reminder to spend Ferengi Battle Pass currency before expiration
21:00 – Debate: is everything from event store now sourceable?
23:00 – Ship skins, avatars, frames, sourcing gaps
25:00 – DJ & Crusito’s sourcing chart project update
27:00 – GS-31 “Junker” nickname explained
29:00 – Junker praised as top-tier ship, convenience for missions
32:00 – DJ argues Scopely should sell a second Junker
34:00 – Community concerns about PvP balance with multiple Junkers
36:00 – Arena debate: debuff stacking possibilities
39:00 – Breaking news: second Junker appears in store live
41:00 – DJ impulsively buys second Junker on stream
44:00 – Eligibility confusion: free-to-play earners vs. early buyers
46:00 – DJ drafts a report to Scopely Live Ops mid-show
49:00 – Chat credits Krusty for discovery
50:00 – Audience celebrates “happy accident”
51:00 – Checking parts required to max Junker, upgrade talk
53:00 – Chronicle events speculation, tier progression
1:00:00 – Store strategies, currencies, and officer sourcing talk
1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive
1:30:00 – Q&A: players share sourcing wins and frustrations
1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP
2:00:00 – DJ reviews ship upgrade costs, math from spocks.club
2:15:00 – Off-topic banter: football, allergies, cold meds
2:30:00 – Strategic planning: next month’s chronicles/events
2:45:00 – Audience questions, wrap-up discussion
2:58:00 – Closing thoughts & outro
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.
Talking Trek Live – September 11, 2025
UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies.
Timestamps
00:00 – Opening & greetings
00:02 – Server sound-off and early hype (APAC shout, bonus streams)
05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat
11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story
17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne
18:38 – Jules intro; arc theme: aggregation & targeted ops experience
37:17 – Free-to-play pulse check: early building levels, chat poll
38:22 – Gift chest “470”, early progression, exponential costs
39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation
1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61
1:10:05 – Why G5 design here is unusually generous + RNG avoidance
1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT
1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike
1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward
1:44:05 – Stream crash → Microsoft forced update; show resumes/splits
1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap
1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement
2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe
2:10:06 – Planet Ingram chatter; “getting ready to wrap”
2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules)
2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
00:00 – Opening, welcomes, community shout-outs
05:00 – Explaining sweepstakes rules & entry totals
12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.)
20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast)
30:00 – Drawing of 11 finalists begins
34:00 – Grand prize winner revealed 🎉
36:00 – Rules explained, “only takes one ticket” emphasized
37:00 – Transition to Talking Trek Gives Back charity kickoff
47:00 – Fundraiser recap: $100k+ raised, new $200k cumulative goal
55:00 – Community banter, server shout-outs, side chatter
1:10:00 – STFC game talk begins, arc preview setup
1:30:00 – Forbidden tech discussion, economy balance
1:50:00 – Player loop feedback, refinery/cargo balance
2:00:00 – Design vs. implementation debate, credit to dev responsiveness
2:15:00 – Conversation about GM Connor’s letter, direct call insights
2:30:00 – Community feedback sessions & player impact
2:45:00 – More discussion on sourcing, upcoming ship balance
3:00:00 – Closing remarks, wrap-up, thanks to listeners
Here’s what we cover in this episode of Talking Trek Live:
“We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.” * 00:06:30 — Unity Engine Update & Player Impact
“So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.” * 00:09:15 — DJz Comedy Take on Unity
“They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’” * 00:12:40 — Spox.club Devs Join the Stage
“The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.” * 00:15:00 — Resource Alerts Feature Demo
“Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.” * 00:20:30 — Upgrade Thresholds & Planning Tools
“This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.” * 00:29:50 — Future of Notifications & App Sync
“Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.” * 00:32:10 — Requirements Calculator & Long-Term Planning
“It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.” * 00:41:00 — Daily Loop Organization
“This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.” * 00:42:10 — Mission Tracking Feature Reveal
“Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.” * 00:47:40 — Practical Uses for Mission Tracking
“I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.” * 00:53:00 — Looking Ahead: v2 of Spox.club
“This is just the beginning — the next version will be a true one-stop shop for players.” * 01:04:20 — Alliance Management Tools
“Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.” * 01:16:10 — Event Calendar & Planning Features
“This calendar lines up game events so you can finally prep instead of react.” * 01:25:45 — Mid-Show Q&A with Players
“We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.” * 01:38:20 — Community Feedback on Spox.club
“Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.” * 01:52:00 — Deep Dive into Ship Progression
“Tracking every requirement step turns shipbuilding from a guessing game into a checklist.” * 02:07:40 — Economy Balance & Resource Concerns
“At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.” * 02:21:10 — Wrapping Up Player Questions
“We don’t have all the answers, but the conversation makes the game better for everybody.” * 02:34:00 — Closing Thoughts from the Devs
“Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”
Thanks for listening and hanging out with Talking Trek Live!
00:00 – Opening & Welcome
DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream.
03:00 – Developer Decisions & Transparency Issues
Discussion of the latest patch/update rollout, highlighting poor communication and community frustration.
10:00 – Game Mechanics Breakdown
Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players.
20:00 – Resource Economy & Strategy
Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses.
30:00 – Event Cycles & Player Engagement
Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern.
40:00 – Q&A: Player Strategies
Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors.
55:00 – Developer–Community Relationship
Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication.
1:10:00 – Looking Ahead
Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely’s potential, but critiques of execution.
1:25:00 – Closing Remarks
Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.
DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...
Lots of stuff we talked about tonight! Including some things that will never happen, other things that are happening and a few things that may or may not happen. super descriptive huh? the show title says it all, so let's dive right in.
Tonight we recap the GS-31 for the f2p who recently finished their 100 day journey on how it works and how to use the refinery, as well as what it pays, but the big revelation tonight comes in new Serene Squall research, loops, and refinery payouts.... Did we miss the biggest benefit of all for G6 players? IS this ship as influential as Monaveen was? or Revenant? JulesVern has the answers.
Tonight we return to the studio to break down Bek's prearc video and a check in with the lab on the latest bug report and Jules presents on the Vengeance loop to upgrade the games most exclusive new ship!
Tonight we return to the studio after a week off and boy was there some stuff to catch up on! We'll start with the Transogen loop and why it's different than flashpoint and why flashpoint should LARGELY be ignored in it's current state. We'll move onto the Ascendence events, current materials spending and a host of other widely controversial topics in the world of STFC this week.
This show is PACKED with info and is a must listen to for anyone taking flashpoint seriously! Let's dive in EVERYTHING from what we have to do, to what it pays, and everything in between!
Bubba Joe stops by to tell DJz to sit down (what else is new) and also finally admit to the world, that he actually loves hazards. And he's just in luck, cause Flashpoint will incorporate hazards for all in some form or capacity. Let's talk about what we know.
What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one!
In our first ever appearance in Tampa Florida, Talking Trek broadcasted live poolside as we discussed Khan's Champions, Khan's Challengers, Officer Badges, Hostile Kill Caps, and the Event Store.
Tonight's show is a hodgepodge of hanging out and chit chatting about the topics chat chose! Enjoy this silliness.
Tonight we talk math, and strategy on the Wave Defense Battlepass and how to formulate your Section 31 Shopping list. Also, we look at the Relativity 4 weeks post F2P launch and how players are using it, and how they can earn more loot!
Tonight we break down ALL the new items added to this month's event store and how we're pacing on loot to predict what you should be spending on! Plus we look at the Khan's Champions loop in detail with the USS Reliant. Just how many hostiles do you need to kill to earn the content hidden by Hijacked Insignias? One of the fastest loops in history actually.... all at T1.
Game Design's Mister Tiger stops by tonight to explain his full vision for the Augment expansion and what players are still to be looking for, and how the ship may help, but ISN'T required, and talks about the future of 'full grindable' features!
We break down bek's video on the preview of the reliant... and fill in the gaps on some of the info 'between the lines.' What will this ship do? What is Tiger's incentive for high ops players to pick up this ship? Is this ship gonna have any utility? Tonight we'll reveal all!
Did the Community forgive the grind? Did engineering ruin game design's efforts? Find out first hand from the community now in our final Part 1 Ratings show
tonight we'll discuss the event designs of the Khan's Challengers and what you can earn from it, PLUS a special announcement regarding tomorrows events and a presentation from the Talking Trek Lab from Destros on FC sourcing and abilities so far! So many FC's, so few slots! How do we pick?
This show is not a normal studio show, but an excerpt. so please excuse the lack of beginning and ending lol but enjoy the content none the eless
Leaks DIRECTLY from Game Design about the future of Wrath of Khan and the augment expansion! Plus tips and tricks on how to navigate this first month of grind.
Tonight we'll take a look at Bek's video and find out what we can glean into the new arc and what's coming!
Let's break down and rewatch the Star Trek Motion Picture, the original series first film that brought the franchise back to life
Tonight we hear from DJz on the DTI Debacle and examine why the DTI faction store changes may have been not as necessary as Scopely believes. HOWEVER, there are points and counter points within the show with the last hour being the most lively in debate. This is a can't miss show and we encourage you to ingest every min of this highly educational and controversial show!
Tonight we ride the emotional rollercoaster with a personal story meant to touch lives and show support to others, and wraps with arc commentary on event store loot, event design, technical implementation and more.
Tonight we do a super deep dive into this months event store loot and where you can earn HUUUGE chunks f2p! Plus we'll examine what is powerful and what is valuable in the event store this month! Lots of new additions!
Tonight, the captain of the Talking Trek Lab breaks down everything you need to know about the new ship
What do we know about the new ship? and the ESWD feature that's coming? So far, sounds good.... let's hope that implementation follows suit!
Bubba gets to tell DJz to sit down and be wrong a few more times for funsies sakes, but a great conversation on Lower Decks, the writing, and the future of our beloved lower deckers!
Tonight Jules and Tarpy break it alllll down. What G6 ships are worth anything and is there a path through without building a single one? Let's explore?
Are you ready for G5? Let's find out! Here are the common items to look for in entering G5!
PLUS a deep dive into the upgrade mechanic of artifacts and how it's nearly impossible to plan for the future when you look at the new artifacts. Has Scopely muddied the water to the point players are FEARFUL to engage with new Artifacts?
DOUBLE DOSE your F2P information tonight as new tasks are now possible f2p and day 100 of the Revenant grind comes to a close! What have we learned in the last 3 months? What mistakes can you avoid? Julesvern gives you the lowdown on the games BEST PAYING ship!
Plus we talk deeply about SWD and the strategies there, plus the gifts for International Women's Day were a knock out grand slam! Plus, work still to do on Arenas.
Live from Star Trek the Cruise VIII, DJz and Griffin reveal ALL about the new upcoming arc!
two shows in one today with the interview of Astrophysicist Dr. Erin MacDonald, who advises the Star Trek Universe on how science is integrated into the shows! THEN DJz and Bubba battle it out when we talk about the Section 31 movie and what went right ,and what went wrong.
Tonight we have discussions on event store loot, the events, and long standing issues within STFC and get some answers (or not) from a (not) Scopely Representative.
Crazy in depth details on how the officers work, and what they do specifically that may or may not be present in their tooltips!
Tonight was a wildly random show, with a serious plea, fun community engagement, and brand spanking new merch from the genius Candywhite. While it was a bit goofy, this is a must listen to show! enjoy!
Lead Engineer Luke breaks down the failures with arenas and what steps are being taken to improve the feature; while remembering why this feature may have been doomed from the start.
A start to finish guide on the Krenin loop, including crew strategies, faction store processes, and science of the effects placed on these new invading entity targets. 4
Episodes 11-20 are discussed here! Spoiler alert if you haven't watched these episodes on Netflix yet, we invite you to go do so!
Tonight we dive DEEPLY into Ahead of the Curve and the surrounding events and how easy and sustainable it is. Is the community's frustration simply surrounding officer choice? PLUS how to ascend your alliance in tournaments and get the newly added Kirshara artifacts, NX-02 skin, and Borg Transwarp refit and more!
While the Christmas Event Store didn't deliver quite up to expectations this year, the new daily/weekly structure along with the Boldly Go Series has made up for it. Why? Let's break it down, and revisit the biggest hits and misses from 2024.
Tonight's show bounced from topic to topic like a few friends sitting at a bar discussing all the things. The highs, the lows, the math and science, and the dumb moments are all present in tonight's less structured, more fun, and way too long episode. Enjoy the goofiness! #TarpishIsANewWord
Tonight Hammy spills the beans on events, both good and bad, a review of the new daily and weekly minis, and the month long meta! PLUS Mister Tiger breaks down the background on the SS Revenant, Chaos Tech, and his vision for the future of the STFC Generational Economies.
SPOILERS FOR SEASON 2 OF PRODIGY ON Netflix: Tonight Bubba and DJz discuss Dal's character progression and the special cameo's we've seen from our favorite Star Trek family over the years. What is Prodigy? You're missing out. check it out now on Netflix, streaming all of Season 1 and 2.
Tonight we break down the anniversary token and what officers are meant for certain players! Does or should play style impact your officer selection? Then DJz Matters and Tarpy begin the breakdown of Q's Continuum Pt 1. Viewer Discretion is Advised....
Let's dive into the Q Continuum's first month with it's live ops arc runner, Eco and find out bout some of the winning and losing events of the month and the feedback that he's gathered. Plus we'll look at the third iteration of Alliance Tournaments and what has changed and the strategy at success for well organized alliances.
This show is full of math and charts and spreadsheets as we dive from one nerdy subject to the next, first examining the battlepass rewards payouts this month as compared to last, AND then looking at the worth of Starfleet Q in his one and only weekend of auction/sms IF you spend to unlock the other rares. All this and more!
We get some insight into the design of the Independent Archives and Chaos Tech, and the presumed "premium" on the battlepass rewards. And then everything went to hades in a handbasket.
Bubba is back! But Why? And what is he doing? And what has he been up? And wait, what? theres a new star trek show in development? LET'S DISH
Jules put together an amazing guide for you to see if you are ready, and what to look out for as you graduate G5 and head into the unknown!
Including Alliance Tournaments and PVP Arenas discussion in a marathon 4 hour show that covered EVERYTHING from October 2024 in one action packed show.
New content and old alike, there's never nothing to talk about. The NX-01 loop is changing for some players and Jules will teach you how to keep up. PLUS this weekends SMS on Vael offers a rare opportunity at more shards, but are they worth chasing? Matters, Puttz and Jules have the answers on Unlock vs Tier Up.
Tonight Hammy bore the brunt of the frustration regarding Arenas and brings other updates, PLUS our special guests officially kick off our new fundraising effort for some very special children.
This is it! The countdown is over, the data is in, and the analytics have been performed. What is the strategy to winning in Arenas? Here we go!
UltimatDJz got to observe one playtest on APAC today and play one others on a testing environment. What did we learn about the games newest sandbox feature and will it be good for the future of the game? Let's break it all down.
From all the questions posed during yesterday's show, we have answers to everything, and some of them may leave you scratching your head.
From the new ship, to instanced PVP to the new Syndicate Expansion, we go into details on all of it!
Tonight we spent nearly the entire show deep diving in the new Alliance Tournaments modifications and what tasks players can look for, how to use rerolls, and the two clear strategies when approaching point scoring.
Deep diving into the rare officer Toli and Fleet Commander Lorca.... which is the better "officer" to spend on?
Hammy stops by to talk about the trials and tribulations of the last 72 hours and talk about what we may look forward to throughout the remainder of the arc.
Here we will go over what we know, what testing will need to occur, and what DANGEROUS item we found in the patch notes.
Tonight we discuss community highs and lows, and what actually went wrong this month with regards to overall sentiment. Plus we look at Scopely's end of month sale with the Grabthar Hammer Pack and FINALLY we award the cruise!
Was the month a complete miss? Or is perception reality when it comes to the MASSIVE failure that was Alliance Tournaments? Let's break down each aspect of the month as we prepare to step into our final ratings
Community feedback was allllll about the failed Alliance Tournament feature and what coulda and shoulda been. BUT, there was some good thought process about it, if Scopely can reiterate for the future. PLUS exclusive event information that launches Monday, that we give you FIRST! Listen, sound off, and learn!
WARNING: This is a Twitch Replay. It features sound alerts, visual elements not available in audio form, and commentary that may make less sense without seeing what would be on your screen.
This show sees DJz try to learn, and walk the community through the new Alliance Games.... what happens as a result is.... unfortunate... Listen at your own risk.
We dive deep into the new arc tonight touching on the strategies across the board, the hints, the treasures, and more as we continue to explore the Galaxy Quest arc.
Hammy comes by to talk about the issues AND wins that the Galaxy Invasion has brought. PLUS towards the end, the quickest ever quick and dirty on the new loop and how it works.
Is this the arc that everyone wants it to be? Whether you like the crossover theme or not, there is still the impacts to STFC and what the content will do for our game play. It's clear that this is a new loop, but will it be beneficial to other areas of the game? Time will tell, but we have some clues to hone in on today.
Today's show takes an insiders peek into the scopely live ops team with special live appearances from Eco, Logan, Scoobs, Hammy and Bek as we talk about HOW events are written and how they correspond with game design, automation tools and some of the ways events are updated, fixed, and modified after launch.
DJz and Griffin go LIVE poolside from Culver City CA to discuss Scopely's bombshell announcement today and break down the reaction. Is it the property that makes us raise an eyebrow or is it the game mechanics? Let's discuss while YOU are hot on the topic and sound off on Talking Trek LIVE!
DJz is out of the studio, so Griffin steps in and hangs out with Hammy for an hour of your community questions given to Hammy and answered from Live Ops and Game Design.
This is a complete day 1 breakdown of everything we see so far and it may just be Scopely's most well crafted arc design EVER. Why would i make such a shilly statement? Let's take a look at everything this month has, the time saving measures it offers, and the rewards that are contained within.
Let's check out the new building, what information we know, and what it's gonna do for our play inside the MU.
Our beloved former Community Manager Eco stops by to explain his very first event series, the upcoming STFC Summer Games. Is there strategy? Is there community feedback built in? Is it rewarding? Listen in and find out for yourself as Eco gives the skinny on the event series starting July 1st!
We look at the State of the Game interview as the arc closes and see how Tiger did on his delivery. How did the Arcrunner do in cooperation with Tiger? Let's break it all down with some math and analytics provided by JulesVern!
You sort the groups! Two of them are good, and two of them aren't. Let's discuss and see what you guys can come up with!
Tonight we focus in on some math, efficiencies, and currency counters as we look for efficient ways to play in the current MU events this week.
Game Design's Mister Tiger stopped by to talk about his latest creation and the thoughts and insights into building it, and what players should be looking for as they explore the Mirror Universe.
This episode is a must listen when learning about the new Apex Barrier defensive mechanism and what we know so far of the new Mirror Mirror arc starting tomorrow. There's more to come, but there was more than enough to fill this episode tonight! Skip to around 15 minutes for the content to begin!
DJz breaks down some math on heroic sms's (despite their frequency this month) and reveals a 3 year old problem has been fixed. PLUS final ratings, and a hint towards June.
Tonight was one of those late shows that ends up being kinda laid back, lots of great conversation, a wide variety of topics, and just a great listen. Hope you enjoy folks! - DJz
The community at large, including the other CC's have all told DJz he's crazy to be happy with this ship. So tonight, we remove the sentiment, the emotion, and the expectations, and look solely at the math. Is DJz a shill? Is the ship trash? Are players right to be furious with this new feature? Let's look at EVERY angle of this ship in detail.
Today Hammy stopped by to give us the insight and early reactions from Game Design regarding the launch of the new Gorn Eviscerator. Examination of the loop, the refinery, and the ships capabilities was in depth and analytical, and towards the end of the show, Jules and Matters popped in to tease some upcoming teaching on the Gorn refinery and the officer sourcing and timing of the ship upgrades.
Tonight was a general hodgepodge of what happened in the month of April, along with some spirited debate on whether PvP belongs in the game. Plus some great crew analysis early on about M'Benga, Chapel, and Sam Kirk.
All this and more!
Tonight we step back to one of our most basic principals on the show.... teaching! Tonight's course, Isolytic 101. Given the number of events that have focused on it this month, let's talk about how it started, howit's grown, how you get it, and from where, and what it actually does. Tonight, consider this the Beginners Guide to Isolytic!
Tonight's show was a little off the rails as you woudl expect on a late night show, but hey. why not right? we'll get into what targets will help you the most in this new isolytic hitter event, what the war room looks like long term and why, and finally, the state of pvp as it's microscoped this month.
Lets break down this months arc preview with some released, ANNNNNND some not so released information... What's coming? this show has answers!
Meet our newest Community Manager, Obsidian "Hammy" Hamster, a fun loving guy with an aptitude for dealing with people... and he's the newest champion of STFC. Is he legit? You be the judge!
Rev, DJz, and Alex sit down to talk about STFC, state of the game, and a possible parallel future in which STFC is created differently from the ground up.
The Consolidation loop consolidates nothing and yet provides another Expansion Cube style loop with subpar payouts, ridiculously slow sourcing, and horrible math. Listen to DJz push through a throat infection to actually rant about why this is the worst addition to the game in months.
THE RevDeuce joins the stage for the first time months to talk TEMPORAL on the new artifacts discussing which ones are great, which ones aren't and which ones should be prioritized sooner vs later.
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let's go deep dive on the new loop and why it is the way it is, and what improvements need to be made. is this as bad as some people think it is?
New Temporal Artifacts are coming and we're ready to break down the new artifacts, bonuses, tierup models, and how the new loop will work. All of your in depth data breakdowns are RIGHT HERE! Enjoy the data BEFORE the arc drops with the Talking Trek Crew!
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Welcome back Commanders! So happy to see you! LET'S GET RIGHT INTO IT!
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Highs and lows permutate the show today as we go from what Scopely has done right, to what they've done devastatingly wrong, costing the community yet ANOTHER voice...
Does the title need any explanation? The nerdiest nerds in the game get together to go through data, charts, math, and strategies for what we need to know here at the front end of this new NX-01 loop!
DJz takes an IN DEPTH LOOK at Bek's video, and provides insight, analytics and commentary with co-host Bubba Joe in a rare and unprecedented EARLY LOOK inside Game Design when looking at the February Arc
WARNING: this pod is a simulcast of a Twitch stream and will have some shenanigans, sounds, and screen references along the way. This show is MEANT to be viewed on video (YT or Twitch) but because ALL arcfall day content was covered in this stream, it will take the place of our normal Talking in Carz Episode on Arcfall morning. Enjoy the data!
DJz returns to the stage in time to provide hints for the upcoming arc and pass judgement on January. Was this arc the end all be all? Players SURPRISED Bubba and DJz when it came to final ratings, and we break down WHY.
Bubba and DJz get into it about sourcing this month as an entire package, but before everything comes to blows, we find a point to agree on, and move on to why none of it matters... this months officers leave more to be desired and really are hard to justify chasing. Why? Listen to find out more.
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Tonight we discuss the new Xindi hostiles and examine the loop IN DETAIL including crew, loot, bonus levels, and what adjustments may be necessary for players to engage in the new content.
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January's Arcfall reveals a new IP, new hostiles, a new faction expansion and new loop. What do we make of everything? Let's break it down.
Welcome to 2024! Let's dive in with a bunch of stuff to rehash before the beginning of the January arc!
Tonight we look back on the entire year, features, bugs, hits, misses, quality of life upgrades and highlight some of the standouts. What mattered to you inside the game? let's dive in
What started as a teaser to Bubba turned into a 1 hour discussion on the entry level issues facing G6 players and informing G5 players of what they have to look forward to.THEN we get into Wave Defense, and Luther Sloan! JAM PACKED this episode! ENJOY!
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Tonight ENDED up being a singular topic with a WIDE variety of variables to examine, from all ops levels from 30-60 in how we look at officer sourcing with officers and milestones. strap in. it's go time.
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With what feels like the best game play mechanic to enter STFC in YEARS, this provides some actual real opportunity for strategy, growth, and rewards. Let's go over what we know!
Let's break into early reaction of the games features from the patch notes, and what the officers look like and the REAL questions on Wave Defense.
The community has raised over $40k dollars for kids this year at a children's hospital. Wanna see how your donation will make an impact? Let's take a listen.
Final ratings were issued tonight and surprisingly, the influencers varied widely from the borg cube to the officer sourcing to the event design. How did this arc fall for you?
We'll break down the Neelix banquet events and talk about some upcoming Black Friday Sales and deals that you may be interested in looking at as well as some sneak peaks into upcoming events!
Yes i'm still alive, and wanted to do a short show. but i apparently missed hanging out with ya'll and did one of the longest shows of the year. Silly Cat.
A long debate on the materials SMS and what possible scenarios there are to fix them in the future, PLUS a break down of the new officers this month and what their use cases are and if they're worth it to you!
FYI, the first 50 minutes of this show was just catching up with the community and telling a story. STFC starts at 50 minutes lol my bad.
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Last weekend brought ire and frustration as players were taken by surprise by a point change in a 3 year old event mechanic. Why was the change made? What needs improvement? When will the changes come? Communications from Scopely's HQ in THIS show regarding the recent point change.
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We break down the arc launch yesterday and all the chaos that happened including what's being done. AND finally get around to touching on new features, silent buffs, new mechanics, and G6.
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The Arc is revealedand the Borg cube is discussed re sourcing, capabilities, it's function as well as the officers and a brief touch on G6.
Tonight's Simulcast on Twitch is being published for your listening experience! Lots of info on the borg cube and how it works, and your questions answered!!!!
I have a headache. Use your worldphone. All event times provided UTC. geeeeesh lol
PLUS hints towards NOVEMBER, and the community reaction!
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Tonight we break down to the nitty gritty of how directives are sourced and how to maximize your returns on credits for chests and getting even more directives in the loop. PLUS we talk about how the true 5 Year Anniversary month may be the best yet to come in the entire year as DJz and Rev ACTUALLY share optimism on the upcoming month. FINALLY a sneak peek into the use of Tickets for ticketed event weekends. May wanna tune into this one as we prepare for the biggest month of the year.
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oopsies. updated the correct audio file. sorrrrryyyyyy
There were a few things to like this month, and we began with some of the positive changes to the Borg megacube event that's currently running now! Then we'll transition to the changes with Forbidden Technology and see how that's changed, but what soured the month is the monetization and the 'pay to participate' model that seems to inundate everything Scopely touched this month. with one exception, and it SEEMINGLY was no prize according to the community! Find out what it was, and if you agree and issue YOUR final ratings now!
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Don't let the title fool you, there's a lot more TO this arc to discuss, but it seems everytime we try to focus in on a subject, we come right back to the same "pay to participate" kinda conversation. So why are we here? What is on the horizon? and what are players doing OR not doing that sends the message to scopely decision makers, be it right or wrong. More to follow.....
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Today Bubba Joe was in rare form as he and DJz debated what mechanics in the game are entitlements, which are supposed to be expanded, and what mechanics SHOULD be allowed to f2p and spenders to accomplish any sort of balance or strategy in this game. DJz may or may not lose his mind. This is one you won't wanna miss!
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Tonight DJz takes a WILD stance in favor of the Gold Rush event.... but is it so wild? Is it so brash? Let's hear whatever logic he can muster in his defense of this event with crazy high milestones. PLUS we dive into the new primes and whether they're good or not and how it actually relates RIGHT BACK to Gold Rush!
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Breakdowns into both of these features as they relate to time spent mining, payouts, long term benefits and whether or not these features are merely conveniences, or essentials to the game. Plus Bek sings, and Shawna stops by with great news about ST Prodigy!
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We're 5 days into a new arc, but it feels like an entire month when you start to sit and think about everything that has either not gone right, or has upset players in what would appear to be intentionally inflammatory decision making by the makers of STFC. Let's take a look at everything that's happened in the first 5 days, from isogen bundles, to TC resets, to PVP fixes in what may be the sloppiest kerfuffle of a launch in recent memory.
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Eco has a candid conversation with DJz this morning about what is good and what is bad in the patch notes regarding the start of the October Arc. Is it all great? nope. But not all bad either. However, there is a real come to reality moment when DJz presses Eco on "sentiment killing" decisions.... Why is the Monaveen sourcing just.... bad?
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DJz was off, so Bubba took the reigns. What resulted was what some are calling one of the most honest and raw shows of the year! Enjoy the listen!
This episode hopefully closes the book on what appeared to be a dreadful arc, with a few shiny spots. But sadly, when you really look at it, this can only be just the beginning. With such a terrible state of PVP as it stands today, what can come that possibly makes this better? New officers must complete the set, but those abilities will do nothing to solve the damage output problem. Where do we go from here?
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This month felt strange... DJz and Bubba talk about the OBJECTIVE facts of the month vs how it felt to some players. Was there as much focus around the good things this month or were they drowned out by what felt like super aggressive sales tactics? And what does Scopely do from here?
Let's wrap this arc and move look forward to our next month and hope that it looks and feels better!
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WARNING: This is a highly volatile and emotional episode that contains some moments of intense passion, raw language, and some sibling fighting... Listen at your own risk, NSFW.
Tonight, the frustrations of the community come to a head as even the panel unleashes on eachother about the latest blunders by Scopely decision makers. In what will no doubt be referred to for a long time to come as the "death of pvp" some players have strong reactions to Scopely's well considered 'plan.'
Plus discussions regarding the Monaveen and the new Territory Capture revamp ALSO get heated.... This was a show that you simply can't miss.
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Was Freeman the problem? Or the straw that broke the camel's back? PLUS Digital Marketing Director Bek stops by to talk about the organization of the LA trip and some of the content we can look forward to as we proceed through the next three months towards the global 5 year anniversary! Plus some great inside scoops from the background shenanigans that was the LA trip with Content Creators.
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Join DJz, Tr8r, and Ripper as we invade Scopely HQ and sit down with Emperor Eco AS WELL as FOUR of the team members at live ops! Let's revisit some of their favorite events to design and build and see if the players loved them as much as they did! PLUS we talk about the future gameplay of this MMO and what it CAN look like, vs what it looks like today. All this and more on this VERY special INSIDE THE SCOPELY STUDIOS episode of Talking Trek LIVE!
Let's get it on! A new arc. New officers with a potent new ability. Is this too much too fast? What about strike team? How can we get our hands on these officers this month? What is the new ship and loop? Let's break it all down!
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The title of the show should raise a few eyebrows right? Not much else to say... I'll let the episode do the talking.
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Today was chock full of subtle hints as we prepare and educate on VERY SPECIFIC, DEEP mechanical processes about hull breach, artifact procs, armada stars, battle log orders, and suggested mechanical strategies regarding HOW to manipulate your battle log processes to achieve outcomes. This is ABOUT as nerdy as it gets folks. THEN we talk about isolytic cascade. An in depth analysis will show that this new form of buff is much different than previous styles of buff, in that it will continue to grow, scale, and improve over time, instead of turning old, and becoming out of date. Listen to this deep dive on Cascade, and what DJz refers to as, "the future of STFC."
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Tonight Talking Trek hosts Spocks Club Creator JuneBree as he celebrates a major milestone in player convenience and planning as Spocks.Club launches a brand new feature! Hear all about how to use it, what it does, and why you should visit them today! PLUS, Bubba Joe teaches us about Hull Breach proccing order in a battle log. Who should be running BLT? And who should be running Gorkon/Lorca? Where does BLT go? Let's find out more as Professor Joe teaches HB in armadas tonight! Visit and support JuneBree and his team here!!! Email your contest Entries for Tr8r and Truckin's Top Tunes to TalkingTrekSTFC@gmail.com
https://spocks.club/
LLAP you crazy kittens!
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PLUS Realta Racing... solid idea? needs tweaks? Probably right on both counts, but some others weren't amused. Plus.... a musical tour during the second segment that you absolutely MUST listen to... Tr8r LOVED IT!
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Tonight's show will drop some potentially interesting information regarding a new punch up crew for solo armadas, that surprises DJz as much as it does Karkun and many others in the community. Bubba claims "I called it" and EveryWhereItMatters claims victory. PLUS pitfalls within the new FC content, and a smidge on a variety of other arc related topics including news updates on FT and 7of9's Heroic SMS this weekend!
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Tonight featured players on both sides of the aisle discussing the heroic SMS for 7 of 9 that offers players a COMPLETE and FULL epic unlock, but for a VERY heavy material spend. Does it make sense? What is the backbone justification? What is the math valuation? Let's take a look at history and see what "price tag" Scopely set for this month's Epic feature.
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Lots to digest in this episode as we just begin to scratch the surface on the content that dropped in this monthly arc. Believe it or not, there was a ton of content that needs analysis and a lot of mechanics and tools that need to be closely examined, including costs, acquisition, and viability as we close out the Voyager Seasonal Arc.
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Eco joins the discussion this morning as we break down some of the new things coming this month, where they can be found, and what bugs are already present and what is being done about them. Plus information on the new forbidden technology, officer sourcing, and rare formation armadas. All this and more! Enjoy the listen!
Tonight servers across the galaxy lick wounds from their incursions beatings, but let's not pretend it falls on one player EVERY single time... PLUS Bubba and DJz take a loooooong dance to illustrate a very short point. THIS mechanic will be necessary in the upcoming Rare Formation Armada content. BUT. Who PERFORMS that mechanic better for you? That will depend on your progression. Find out why AND FINALLY hear DJz slaughter Bubba Joe in a round of Fantasy Fleet Command. All this and more!
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Lots to uncover in this extended show! First we break into Forbidden Technology. Hit or Miss? Is it worth investing in? Is it worth playing in? Then we look at Q's Trials, the Voyager SuperScout systems and IFFFF triple max pulling everything is STILL necessary... Lastly week two of the Summer Hunt... And final ratings of the entire month of July. All this and more! Enjoy the show!
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Today was our first studio show back from vacation and of course, it ran a little long. But some GREAT conversation on the Summer Hunt event series, the interim Battlepass as compared to the Officer Flash Pass, and some on the surface discussion on Forbidden Technology as we prepare to rate this arc in the coming days. The conversation was amazing as always, so enjoy the show!
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EXPLICIT CONTENT WARNING; Ain't gonna lie. Haven't listened to this. So whatever happens happens! The Cat is Away, so the Gang will Play!
And what results is a casual conversation among friends. With a healthy balance of laughter, sadness and pain, healing, and positivity as Talking Trek pulls back the curtain on the mystery surrounding the last few months. The result? Tears, laughter, and some positivity to look forward to a new day.
Thank you for being my community. And thank you for your support, patience, and understanding in difficult times. I love you all.
PLUS what constitutes Free 2 Play? a myriad of definitions are throne at the stage and we have a spirited conversation on what that means. ALSO, what has the UI team done that's new, exciting, valueable, and 4 years overdue? Let's praise a job well done when it comes to MATH! All this and more!
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Tonight was all straight to the point. No stupid news, no commercial breaks, just live commentary DIRECTLY from Scopely HQ on what's happening and how you can adapt to the technological problems associated with the new arc and it's feature. Hear from Eco via text announcement and the workarounds already presented by the Talking Trek Community. More information to come as it's available!
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This feature brings with it some interesting new features, loops, and confusion. Listen as Emperor Eco answers some questions,and Bubba and DJz break down the value of new officers this month!
Tonight we get insight from the creator of the Voyager loop, Game Design's Mister Tiger to talk about what went right and what went wrong with the Voyager mechanics and how Game Design is looking to interpret the results and make possible changes. Then we break down the interview and hear from the players on what's needed to make the Voyager loop satisfying and sustainable. Listen now for this wonderful GD insight!
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Tonight was our first show back in a week and we had a lot to discuss including how the Voyager Refinery changes MAY have changed the loop for some, but how Game Design MAYYYY have intended another piece of this loop will remain the same for now. Why? PLUS Janeway continues to prove her worth at various spots throughout the galaxy, but is the price of admission too high? Or is the "open door policy" to Janeway acquisition welcome? Let's discuss
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Tonight we begin by discussing Janeway and how she's working now that she's out into the game. Is this an officer you want? And why? Plus a deep dive into the Voyager mechanic and pitfalls that we've found along the way. Did Scopely intentionally put these pitfalls into the loop? Is there a choice to be had? What should players be doing here at the early stages with regards to the voyager loop? All this and more on today's show!
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Today was a longer show, only because of the intense amount of content that was introduced this month as a part of Voyager Part 2. We dive into the complicated multi step mechanic that is Voyager, Hirogen, and Species 8472, and what the actual outcome is. What is Isolytic Damage and is it relevant in the game today? What about tomorrow? Is Voyager something worth investing in? What is the F2p sourcing? Finally, as Captain Janeway approaches her auction this weekend, all eyes are on her Officer Ability and we speculate what she will actually do against these new hostiles. All this and more today!
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President Eco stops by this morning to answer questions about one of the biggest battle impact items in ages; Isolytic Damage. What is it? How does it work? What does Voyager have to do with any of it? Let's explore the beginning of the next month of events from STFC in today's Talking in Carz with DJz!
Tonight we talk about the successes and failures of the most recent run of Incursions. Were there improvements? What went wrong? And have the rewards structures been modified to stack for the winners? Then we step into the Talking Trek Laboratory to meet with JulesVern and BlueMandalorian to discuss new mechanics for scrapping in G4 thanks to new Artifacts, Fleet Commanders, and Tiered Primes. Is there a new 'standard?' Let's look at the math!
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Today was a quicker show cause of how full the day was in meetings and 'stuff' we had to do today, but we did hit it hard and fast. What is DJz crazy brain cooking up now? Gul Dukat sourcing? SAY IT AIN'T SO! But is there a place for it? Also we discuss the upcoming run of incursions, issue final ratings on what SEEMS to be a highly satisfying arc per YOU, community! Where do you fall with your sentiment? Let's find out!
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Voyager Part 1 brought with it some significant new game mechanics and changes to economy, strategy and teamwork. Was it a successful arc? It seems like most players saw some substantial improvement in their game play while others grew more frustrated with what feels like recycled/rehashed content. Where do you fall? What movement did you make this month? Let's look at just a few of these moving parts and see where your account saw action during this first introductory month of Voyager!
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Today was allllll about the new primes. But instead of reacting emotionally to it today, we decide to step back and look at the math. Are they good? Is this game impacting? Is it a fix to the G5 economy and what else may come as a result? All this and more today on the show! Share with a friend and enjoy the most we've ever discussed a paid product.
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Tonight we start on a high note with the EMH's recent weekend auction adding 4 more milestones to the Heroic SMS and offering up BIG TIME shard counts, but for a heavy heavy investment. Is this FINALLY the right model? Plus the new Multi Tier primes have GREAT net effects... but are they worth the money? Let's examine their perception and what they're doing early, vs late.
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This episode was action packed from a discussion around what is new in the Artifact Gallery and what it means for players, PLUS a deep dive into HOW to get the SPECIFIC artifacts you want, as well as how to score in not one, but TWO of the currently running events as a f2p. What is giving the best points? What is giving points that you didn't even KNOW was giving points? Tune in for some easy peasy free rewards!
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The Voyager arc has arrived and with it a pretty expansive new feature. Some players are liking it, and others are finding it to be a headache not worth the hassle. What are the ACTUAL benefits of these new artifacts and how do they present in the game? How do we earn them? Is this feature TOO drawn out? Listen to an expert analysis on the math, the mechanics, and the meta that is STFC's newest long form feature, Artifacts.
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Let's break down what we see initially and some of the questions we have about these new targets.
Tonight we jump all over the map as if we haven't spoken in weeks about the game. So it all came bubbling out. We began with incursions and the new beta testing that Scopely ran and what we learned. What does it still take to fix? There are ideas around that, plus the event store month, legacy pt 2 comes to a close. How did players react? Did scopely miss an opportunity to do something REALLY minor to win the love and praise from it's community? Find out during this taping of Talking Trek Live!
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Here we go... let's try to get back into the swing of things. a quick recap on where i've been, what i'm doing, how LA was, and the month of April, all rolled into an unprofessional, NON produced 2 hour show.... Come hang for some candid conversation and let's catch up!
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Bubba continues his hosting duties for the second of 3 shows while the crew is preparing for their travels to LA this week!
DJz is on a mental health break so Bubba, Tr8r, Eirian, Aaron and the rest of the cast get together for some silliness.
Today we spent WAYYY too much time on the Titan, what it does, how it works, and what it's target audience may be. Is this a ship that Scopely EXPECTED players to buy in droves? Or is this an actual step towards future proofing Fleet Commanders? Let's dive into the numbers.
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President Eco stops by to discuss Legacy Pt2 and what it contains and some of the insight into some of the features and buffs that were introduced this month.
Today's show dives deeply into the mechanics of how strike team captains work, and what their tangible benefit is as you tier them up. Why now? Well, the XSLB saw many players spend a great deal only to find no benefit in a tierup of Weyoun. WHY? Plus final ratings and discussion on the March Arc. Were players "satisfied?" Wrap up a great show with a hint towards April and listen to Ripper giggle.
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Today on the show President Eco stopped by to deliver good news to players affected by the iOS lockout bug last month, and then compensation was discussed. Beyond that, we talk about the new rare Beverly Crusher card and how she's been corrected, and how she works. Then we'll transition into what her intent is, and HOW to maximize the parts that you can obtain while grinding! Plus Mrs DJz stops by and tries to earn Talking Trek an R rating.... you can't miss this!
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Today, what I expected to be a 15-20 minute educational segment on HOW to participate in the new webstore version of the recruiting event turned into a hotly debated subject that surprised EACH side of the arguing cast. Is the event easy? Is it rewarding? Is it WORTH it? PLUS Bubba drags DJz back down into the Tal rabbit hole for another rant on Scopely latest design failure. AND to wrap up, Bubba Joe's Fantasy Fleet Command returns along side the Round 2 Introduction of Talking Trek's Battleship!
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Tonight's show had two distinct areas of focus, but both of them asked the same question, "Is xxx Worth It?" The first topic was Admiral Picard, this months epic officer. Use cases were presented and ways to use him INSIDE of existing PVP crews were discussed. Can he make a difference to you? There are a lot of variables, but whatever you decide, do it quickly. He's got one chance left at bulk shards. THEN we turn our attention to some of the new primes in the game. Damage? Repairs? Parts? Which of these are worth their salt and WHY? Let's discuss
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Tonight was a laid back day in which we discussed this new "play at your own pace" weekend schedule and what happened as a result. Good idea, combined with poor implementation, HOWEVER, an idea which has tons of promise and should absolutely return imo! Plus I'M SORRY, but there may be a Picard Season 3 spoiler towards the end of the show. You'll hear it approach, and if you don't want it, you should mute for a few minutes! Thanks everyone for all the love and support! Visit our website at www.UltimatDJzPlayz.com for more info!
Tonight we break down the Ex-Borg faction, how to proceed through it and what its actually doing for the game. Are players happy? Is Bubba happy? PLUS changes to Weyoun and Dukat. Are they stronger now? or is EST just as weaksauce as always? And how does Picard fit into Explorer PVP now? All this and more! Sit back and enjoy the ride!
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This morning we take our first look INSIDE the new Picard arc and see what Scopely has in store. At first glance this arc looks simple, and rewarding, so we break down what is actually here, IF it can be good for the players, and what some of Scopely's thought processes were behind the mechanics of this month, PLUS President Eco stops by for some love and snuggles. Visit our website for more at www.UltimatDJzPlayz.com
The last time we talked about grinding faction reputation was nearly 3 years ago. It's due for a revisit. What are the researches, buffs, improvements, and tools that we can use to maximize one of the most mundane chores in the game? We take a look at what bonuses are out there, as well as what crews can make a difference for you as you're chipping away towards that next rep lock.
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Today, CM BekLikesPlants stops by for a few minutes to share some insight into the challenges of the past month, as well as provide some updates on the calendar between the arcs as well as the current status on incursions. Shortly after though, The fur hits the fan as we begin discussing what happened during February and why SOME players found this arc very rewarding. New 'ratings' are given on the arc and a hint for March! All this and more! Come hang out!
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Tal has returned to the game after YEARS of being allegedly broken. What does he do compared to his previous impacts and is he worth it? Are there mechanics in the game that allow this 4 year old officer to shine brightly? or is it too little too late. PLUS we talk about the Tally as we wrap up this arc and prepare to issue our final ratings this coming week.
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Tonight was the longest show on record, cause APPARENTLY there ended up being a TON to discuss, and polarity was obvious on the panel tonight. Did Scopely try to create content for everyone? If so, did they miss the mark even more than in prior months? Was the engagement 'gap' so wide that players fundamentally viewed this content differently BASED ON OPS? this is a wild ride, and we invite you to enjoy the controversy.
Visit us online at www.TalkingTrekSTFC.com for more links to our content.
I've been gone for 10 days and it's been a long 10 days, and i haven't played the game. What have I missed? Ya'll tell me what I missed and we'll talk about why it was good or bad.... Seriously, I have no idea.... So enjoy the show, it contains nothing of value. Just kidding. Enjoy the listen!
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Today take a first look at the arc, it's missions and events, and we break into the math of the Vidar Talios refinery and IF it's actually any good. Then we'll look at how it's performing against the new hostiles and break down some strategies for certain ops levels. President Eco stopped by and took a little friendly roasting on the progress and cleanliness of this months arc so far, and we talk about some of the bugs currently happening.
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Let's take a look at everything the arc brings, and what segment of players MAY enjoy this feature, and who may look at it with disgust. Plus new abilities, officers, and game changingPVP mechanics are introduced. Let's dive in.
Welllllll it was completely unplanned when we set our date for the state of the game, but obviously incursions took front and center stage as we talked about that disaster yesterday. BUT we did quickly transition to the January arc and did highlight a few of the positives for players in the 'target landing zone,' but we were able to actually open up and have a convo about the theory or mindset of setting content at ops 35+. Is DJz wrong on this one? Hear Eco's explanation on game design of the last few months and see if you agree!
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Tonight was a very heated hot and cold debate over the first month of 2023. From Fleet Commanders to Borg Spheres and the Meta to Hugh and Ghalenar, we broke down the ENTIRE arc inside this show. Final grades come Wednesday? Where do you fall? Smash or pass on Assimilation Pt 1?
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Our headline feature today was made possible by math and testing from Julesvern regarding Epic Borg Hugh. While this auction is running it's your last opportunity at BULK shards of this officer, so why should you care? He's much more valuable than what may originally appear. A new khan? A new hull breach pairing? Lots of uses of this officer as we dive into what he does, and how he does it!
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Live from Scopely's game design department, Mister Tiger returns to the stage of Talking Trek yet again to discuss his latest creation and some of the intent behind building this arc as compared to his last project, which was the Bajoran Faction. There are some VERY perception changing bits of info in here as related to officer sourcing, charged nanoprobes, exo comps and warp locks. This is a must listen if you're trying to find some light at the end of the tunnel during this January feature.
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An extremely long segment on Borg crewing and alternative options dominate the first segment, forcing the show into OT but TONS of great information about HOW the BSA (Borg Solo Armadas) work and how they were written to leave you breadcrumb ideas about what is ideal to make them fall. Unless you're a G5 player, then.... ya know... show up and that's about it.
Plus we discuss the massive disappointment in the differences with the XSLB this month and maybe some ways that that coulda been rolled out a little better. Plus Battleship, and MORE!
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Today was a VERY mechanical show in which we went through the loop step by step, and described what EACH currency does, how it is obtained, and in what order you should look at this new feature. this is PRECISELY a mechanical "How It all Works." You can't miss this show and get exclusive new information from Scopely HQ on exactly how this loop works!
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President Eco stopped by with an in depth explanation of Fleet Commanders, and first reactions to the other pieces of this arc including Borg officers, sourcing, and Borg Solo Armadas. Early feedback is discussed and POSSIBLE teasers to February also contained. This is a great listen and will provide warnings, and insight to the new features released this month.
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so the first hour of this is mostly DJz being old and struggling to make google drive work. Sorry it's a painful listen, but the little bits about the battle log parser and what it can do and what it shows you is awesome. Then the second segment STARTED okay, but DJ got in his headspace... This was not his finest work, but here it is anyway. Plz hold the tomatoes for the end.
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Today Talking Trek is in for a special treat today when Shawna Benson stops by the show to talk about the first season that just wrapped up on Nickelodeon and Paramount+. We examine the show from top to bottom, and the first episode through the last regarding the story, character development and the ideas and themes that are present all throughout the season. This interview was so fun and natural that we went over on time (shocking). But this is a great interview to listen to as we look forward to more fresh content inside STFC for 2023.
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Tonight was like watching a train derail 3495 times in a row as that's about how many topics were discussed. But it was a fun show with a variety of things discussed and talked about, NOT just about the arc, but some good teaching bits in there as well. Then we finally get around to doing some grading, and OH OH Battleship is BACK! Listen for details on how to win!
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Tonight had some good base defense teaching as we update the bold defense, post battle engine update and incorporating some strike team officers into the fray. Then Bubba Joe gets his Christmas gift from DJz, the community gets their final gift from BekLikesPlants, and somehow the talk about the arc, events, loot and the calendar turns into everything that is continually wrong with the advanced stages of the game. But Event store loot WILL win out and make this month the new reigning champion. How much? The answer lies within.
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Assaults are back.... but, there are a few changes this time, including a self-help version of mechanics to assist players who MAY experience technical difficulties during this run of assaults. Plus we talk about how ALB's actually work. How can you MAKE sure your alliance gets paid, even with a 0 score? BekLikesPlants gives the community 3 final holiday gifts, and lastly we discuss the event store, some highlight items in it, and the mechanic of 'flash sales.'
Happy Holidays everyone!
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Tonight's show was one full of topics ranging from the WIDE variety of issues stemming from Assaults from design issues, to technical failures and why DJz deems this the official worst feature of the year. However, there is some information on crewing, strategic placement of the ASB for defensive posture, and PvP ramifications that are also discussed. Then we get to hear a Christmas gift from CM BekLikesPlants as well as turn to happier tidings with regards to event store loot. Finally Bubba issues a challenge in Talking Trek Fantasy Fleets and a new contest to give more things away! All this and more on today's rollercoaster show!
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Tonight we broadcast live from the highway as DJz is traveling, but still comes to hang out and discuss the weeks happenings. New SLB brackets surprised and shocked the community but are they as bad as the initial reaction? Well maybe, but what has no "maybe" to it was how the SMS was designed and implemented. Then we break into some of the do's and don'ts of this event store and what people are looking to spend, not only from this but also Espionage!
And then.... the Christmas Tree...... urgh
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the first segment today is relatively positive pointing out and highlighting some of the changes that were made and not put into the patch notes, and other improvements and fixes that DID ultimately come, though they didn't claim them. There's some good stuff here on Mantis space as well as Espionage. But segment 2 takes a turn down a dark path as we begin talking about Assaults and what it will mean to the game. DON'T TUNE OUT EARLY, as CM Bek gives you her first Christmas present literally in the FINAL minutes of this show.... Happy Holidays everyone
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ASB PVP is here..... but don't stress too much, it's also an Event store month, and Espionage will wrap up with some big rewards too. Let's talk about some of the features, bug fixes, and officers on tap for this, the final month of the year, AND of the DS arc series.
Every year Talking Trek gives back to where our community needs it most and this year, a member of our community highlighted a group of people who have been through something traumatic.... Tonight, Talking Trek discusses how the fundraiser happened, who is receiving your funds this year, and who put it all together. Tonight, Talking Trek Gives Back.
You can give to the project if you wish by sending your contributions via Venmo or Paypal: https://www.paypal.me/talkingtrek
https://www.venmo.com/u/ultimatdjz
Lots of moving pieces this arc contributed to the conversation today but they still ultimately all have to blend together for a final grade. Plus a hint towards December and mechanical updates for Espionage! Please share with your team and enjoy the listen
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Tonight we had a spirited debate on the 'etiquette' of accepting gifts as well as a ray of hope from CM BekLikesPlants regarding the remainder of the 4 day Anniversary Series. What would have been a more well rounded appreciated anniversary gift? Well, the player base SEEMED divided on this tonight as we break down what COULD have come, and what may still yet.
THEN we break into the USS Defiant as it's introductory arc comes to a close and discuss how impactful it was for players at various ops levels. And finally we look at Weyoun sourcing and find out how close some players came. Is this ultimately worse or better for all parties involved? We'll look at some analytics and see if this model is likely to return.
All this and more on the show tonight! Plz visit our website to find links to all our socials at www.UltimatDJzPlayz.com
Today President Eco stops by with a ton of answers for the community on some of the biggest questions sourced by DJz and Rev Deuce. Some answers contain surprisingly good news and it was very nice to have him on the stage WITHOUT him leaving with two black eyes and a bloody nose. Join DJz and Rev as we simulcast and connect with Scopely through our beloved CM, President Eco.
After the break we touch on the Weyoun sourcing MTD and start to compile our Christmas Event Store wishlist within the community. We give out tons of information on the giveaways we have coming up for the holidays and invite you to be a part of our biggest Secret Santa Kitty promotion EVER! All this and more on today's show!
Happy Holidays folks! Visit our website for more info at www.UltimatDJzPlayz.com
Tonight we take a look deeply at the math of the Armory building and if it's worth the squeeze. It's certainly a long path and one thing that we HAVE learned is that things up front typically look worse than they really are. That said, is this building WORTH waiting out? Or, do we need to spend on this out of the box? Plus, OliverDJz stops by and we touch on a dirty word.... "Incursions..."
All this and more on todays show! Visit us online at www.UltimatDJzPlayz.com for more info!
Tonight, a deep discussion on the breakdown of the new Weyoun sourcing(?) event occurred and it was surprising how much disparity there was in the feedback. What some players loved turned other players off in a way that is growing more consistent it would seem over the last few months. Is monetization getting in the way of fun? On the other hand, minus a few modifications, some players did enjoy the more relaxed pace of this style of sourcing. Is it enough? Let's break it down.
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Tonight we break into the November arc and with it the introduction of the Defiant, one of the most famous starships outside of the Enterprise. How did this ship introduce into the game and who benefits most from it initially? What are the ships expectations, and where does the ship eventually provide players benefit? Are there problems with scaling? and whats my free to play path? All this and more as we give early looks at the brand spankin new USS Defiant.
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Join DJz, Ripper, Bubba, Aaron, and President Eco as we discuss some of the new items coming this month, how they're different than prior content, and even some NON arc related action items in this information filled episode of Talking in Carz!
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Tonight took a fevered pitch as PVE players clashed with PVP players over the results of the latest run of incursions. What all players DID agree on wa that the event had problems. However, WHAT those problems were depended on the players perspective and chosen style of gameplay. Does incursions need a PVE element? And if so, how do you make it so traffic collides at some point instead of completely avoiding eachother?
Plus tonight we talk about crewing, Kira (the spy), and the myth of disappearing transporter patterns, as well as talk about the flavors of colors............ All this and more!
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Hide yo kids, hide yo husbands, cause franklins be coming up in here!
Incursions return with a NEW event, and a new event mechanic that is driving SOME players up the wall! Let's break down what the US and APAC servers get to look forward to as the EU players test out the new event mechanics and report in! Plus, incursion REWARDS are new this time as they've added in the Mantis and BST officer shards. Is it worth it though? Let's break it down.
Plus HINT(s)!
All this and more tonight! Visit our website on www.UltimatDJzPlayz.com for more links to our socials!
Today was a less busy day on Talking Trek as we are in between the arcs, but we did see a new version of the Halloween events come up. Were they as sweet as years past? Plus Bubba revisits the Bajoran loop and explains why he has no regrets. And finally, now we all know, it's actually Bubba Joe that writes the stupid news..... IT ALL MAKES SENSE!
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So maybe there was something in the drinking water up on the mountain today cause DJz was fiesty. So fiesty that we chargrilled some Eco while demonstrating that the frustration surrounding this arc was so palpable it could be cut with a chainsaw, ANNNND he made Bubba Jo mad. Why is he so mad? Cause SCOPELY!
On the brigher side today, we meet our NEWEST member of the Scopely Community team and it's a surprise! Someone we know and love and can count on to do a great job for us.
Lastly, final grades, are slightly better than expected, but still pretty low overall, and in a rare change of scenery, it seems that MOST players are actually HAPPY with Game Design this month! Is the Bajoran faction what this game needed?
All this and more on today's show, and boy, don't wanna miss this one... Visit us online at www.UltimatDJzPlayz.com for more
Another long show, cause.... why? Who knows, but we did have some interesting conversation about Incursions and what can be done to spice those up, BESIDES offering mantis bps and strike team shards. Plus, our teaching for the night comes in the form of Bajoran favor paths. There's A LOT to do in this faction. If you're a f2p or low spend, what's the proper order in which to obtain the favors? Let's break it down. Lastly, why did this month feel gross? Let's shed our emotions as we prepare to issue our final grades.
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Tonight we jump around a bit from basic announcements, to conspiracy theories (#KiraIsTheSpy) to a deep convo about heroic events as compared to SLB's. In the last 10 minutes you get a super secret special surprise related to Espionage, and somewhere in there we also broke down the cultural significance of the "Ninja Rap." Enjoy the show!
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Tonight was a great show to discuss some of the bug updates/reports from the last few days, and get players up to speed there. PS, there's a client update as of the time of taping so go check and download that to fix some of the issues. Also we had Eco on to talk about SOME of the missteps this month and some of the new things Scopely is trying, while we patiently wait for changes to come. Also, based on our interview with Game Design last week, DJz has been invited to make a proposal to help 'speed up grind.' So let's talk about his ideas, and see if these COULD actually work?
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First, be warned, there is some language in here that i couldn't find to clean it out. If you find a dirty word, please pm me a time stamp and i'll fix it first thing tomorrow. thanks for being my beta testers HAHA
Today's show is one out of frustration, and confusion for scopely's latest method of 'sourcing' for a new officer into the game. Several pieces are brought forward as debate topics and ultimately, a conversation over player expectations and how those have changed over the years resulted. Are players too needy? Or should scopely grow with the times and evolve their product to shift with it's customers? All this and more on today's show, where the community gets to sound off.
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Today, we were humbled to host two shadowy figures within the community and bring some light to the feature this month. From Game Design headquarters, we welcomed Designer Dunsel and MisterTiger, who were responsible for building the new faction, loop, hostiles, and armadas. What is the design intent? What is working as intended and not so much? And what are they watching for as players feel their way through the loop? Hear directly from the designers themselves as we explore Scopely's newest faction!
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Let's get into DS9 with technical updates, bug updates, mechanics and a first glance at how this month looks with regards to our progression in the DS9 story! Special appearance by President Eco
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Today was a super nerdy and analytical version of the show where we catch up on a few things that we've been meaning to discuss this month, including WHAT the refinery update actually did and how it is valued across the ops levels, AND getting to our discussion about rare tactical cores, which is a new kind of goal post now that Carmadas are using some of our directives. Plus a hint towards October! All this and more on today's show! Thanks for listening!
Visit us online at www.UltimatDJzPlayz.com for links to our socials.
Today was a super nerdy and analytical version of the show where we catch up on a few things that we've been meaning to discuss this month, including WHAT the refinery update actually did and how it is valued across the ops levels, AND getting to our discussion about rare tactical cores, which is a new kind of goal post now that Carmadas are using some of our directives. Plus a hint towards October! All this and more on today's show! Thanks for listening!
Visit us online at www.UltimatDJzPlayz.com for links to our socials.
Today, one of the last things Scopely has NEVER sold (or have they?) went on sale. Rep bundle packs but their launch, like everything else this month, did not go as planned. As a result, players got the best buy 1 get 10 free sale ever on record. PLUS we take a look back on the roughest month of the year as we grade this introductory DS9 arc. Was it as bad as everyone says? ORRRR are there a few shiny spots? Let's look from multiple angles as we break down this tragic month.
visit us online at www.UltimatDJzPlayz.com for links to our socials!
Today's show comes hot off the emotional high that was Saturday's event launch disaster. First Sisko was pulled, then he was offered again later, but without synergy, miles, OR a paired sms in a different type of spend event.... Could the outcome have been better? Does this actually benefit SOME players? Why was the change a problem in the first place? All this is discussed THEN we talk about WHY IT MATTERS? Is Sisko even worth owning? Let's break down their purpose, how they work, and what they do in our DS9 Teaching segment today. All this and more. Thanks for listening!
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Tonight what was supposed to be a short show turned marathon when discussing the intricacies of the Alliance Starbase feature and all the obvious, and not so obvious benefits of this loop. What should NON commodores/admirals be doing? and what is in it for them? And are f2p enjoying this loop more than just about anything this entire year? WHY? All this and more, PLUS an update on Bubba's and Tr8r's philanthropy project.
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Today's show had a lot of content as we begin with a walk down memory lane and reminds you guys about Liam, our brave little warrior from a year ago. We also meet a new young man today, Bryce, and we're reminded how trivial this game can be sometimes. BUT, that won't stop us from complaining about the calendar changes this week. Plus NEW info on Espionage, and insight into the ASB loop. All this and more, plus.... omg..... just..... wait for it....
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Tonight folks, we get into some super nerdy science math that eventually, after hours of testing, points to a simple, and common occurrence.... the Harvester is bugged.... BUUUUT not in a way that necessarily HURTS players, but definitely DOES NOT do anything to help with the clarity of the new ASB or it's mechanics. Let's talk about WHAT'S VALUABLE about the ASB, and what's the most valuable as you progress through this loop, as well as break down what's wrong with plasma mining. Then we'll step into the world of spycraft and investigation as we briefly touch on Espionage, and move then into DS9 crew, and finally, new heavy hitter mechanics. Long show? hold my milk... let's go folks
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Today's show is one that's relatively rare. Not many instances in the past has Talking Trek actually broken LIVE ACTION news that is so pressing, that we abandon all of our typical show elements to bring you the hard hitting facts LIVE and as they happen. But today was one of those days.... Talking Trek dives into the decision made by scopely today regarding a very long standing mechanic, the Green Goddess, Gaila. Let's find out what happened behind the curtains, and find out what Scopely's intent was behind such a drastic change.
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Here's what we know. it ain't much, BUT we can share some info, and thank President Eco for stopping by to keep us updated on the Emergency Maintenance that's occurring this morning. Take a listen!
Today's show contained some INCREDIBLE debate and discussion over many of the major points of this arc, from the materials refinery, to the Mantis PVE loop and the Mantis PVP abilities, to the new Strike Team officers, and the overall PvP "meta" of this game. Then ultimately, we pass final judgement, and it may surprise some folks. PLUS a hint towards the September launch of DS9. All this and more on today's humpday edition of Talking Trek!
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Tonight's show was extended and conversations on Strike Team, Mantis, Event Store loot and what to buy, as well as things to come all commanded an appearance today on our show. Details aren't important.... Enjoy the show ;)
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Of course we're talking about the length of the show.... or the pace of progression, or the scaling back of progression time through an earlier loop, or the event store? There have been many reasons to be fussy with this arc, but it's TURNING out to be one of the better ones in terms of pivot, reaction, and feedback based change. What is the final projected loot count? What is the hard math on Syndicate advancement? And what events do you need to prep for in the final days of the arc as we head into week 3. Let's dive in...
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Tonight's show went from silly, to DEEP math, to silly, to fresh perspective, to disney, to marvel, to late night deliriousnessnessness. It's 1am. Dont' expect me to write anything soul stirring and provocative. Enjoy the show and LEARN in this episode, be it now or within 3 months, HOW to use this Mantis at it's early tiers effectively and as rewarding as possible.
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Tonight we had big plans on lots of math. So we got to SOME of it, but we got into a great discussion on the Mantis, and it's abilities. This multifaceted ship has been great for some folks and not so much for others. What are the differences, and does it punish higher ops level players MORE than lower? So let's find out WHAT it is, and why it's having an impact. President Eco hangs out tonight to talk a little about EVERYTHING and to soak up some of that Talking Trek knowledge. Please share with your teams, sub to the channels, and ENJOY the show!
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Today we take a step back and do OUR BEST to objectively explain what we can about this arc. The Mantis and it's loop are discussed early, despite how bad it may be, (or is it?) as well as discussing the Syndicate Prime research, the event store loot count/payouts, and many other things at a surface level on this arc. This is a can't miss episode, whether you own the Mantis, or not.
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In this Talking in Carz with DJz episode, we half mechanically and half emotionally break down the upcoming content of the August arc. What are the mechanics, and what does the math say? on the other hand, what do our feelings and emotions say about paywalled content, REGARDLESS of your ops? THEN, the epic finale of today's show starts with President Eco comes in to chat with Ripper, DJz and Rev about this patch. What happened after? You will just need to listen....
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Tonight, the show is stuck between a rock and a hardplace. The rock is July and the hardplace is August. With the upcoming finale of Strange New Worlds in Star Trek Fleet Command, we see early disappointment, the introduction of a new time sync and more opportunities to of course, spend money. DJz teams up with Ripper and BekLikesPlants to provide to you 3 hints tonight pertaining to what is coming in only days. Plus a quick friendly reminder on Borgmada mechanics, and a healthy discussion on Pitbull. Please share with your friends, sub to our channels, and ENJOY the show!
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This episode continues to try to breakdown the failures of incursions, as well as dig through possible fixes as we move out of July and into potential future runs of the dynamic and divisive new feature. Plus a tribute to Nichelle Nichols, a review of TWO battlepass's this month, officer sourcing, and so much more, plus, the laziest hint ever given on this show.
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Tonight was a lot of info crammed into a little space. President Eco stopped by to talk about the San Diego Comic Con and what happened there, plus provide some feedback and have some convos on incursions and changes we can expect for the upcoming run. Plus PvP is discussed again and ways to possibly improve it. Then we moved on to bubba's newfound positivity, the officer flashpass, syndicate xp, and SNW pike. Lots of info jammed into this rare July airing.
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So incursions went off as planned, and TECHNICALLY speaking, it worked for the most part. But there were a few little things, some in engineering, some in design, and others just in perception that Scopely could probably tweak on to make this a little bit better. Today, DJz takes a back seat and let's the community drive the discussion as APAC, US, and EU players sound off on the latest new style of event to hit the STFC Galaxy.
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Tonight DJz was on the defensive when discussing incursions and what they brought this past week. Obviously they didn't work perfectly, but there were a lot of things that went right, and moreover, we take a deep dive into the events that WILL present this coming week, and how they paid. Will players be rewarded? or is this another miss when it comes to event payouts? Plus we take another peek at the SNW officers, and answer questions on incursions and how they're SUPPOSED to roll out this week!
Visit www.UltimatDJzPlayz.com for links to our socials and platforms, and thank you for listening!
DJz is on vacation, so Bubba n Company decide to take an approach on what players want out of arc building. What do players feel is important when constructing an arc? What are the event rewards SUPPOSED to be? How should event mechanics intertwine with eachother? On this community roundtable, players sound off on their wishlist for 'the perfect monthly arc.'
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So there are pips everywhere, and we've already experienced a snafu with event launch, BUUUUUUUUUT, is the design of this arc already bad? There's already a few positive pieces here, and we're here to break down the good, bad and ugly of SNW Pt 2. From events, to auctions, to the calendar, to the officers, let's see how Scopely is starting the month...
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Good morning Commanders! This morning in true Talking Trek fashion a podcast on the go was taped and discussed and broke down the information surrounding this new arc. Officer, buildings, exos, and more, everything thatwe know the answers to is revealed in this show. Plus President Eco answers questions from the community. Enjoy the listen, and let's get ready for the new arc!
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Today Bubba returns to the show for the first time since Incursions were announced, and as expected, he's not fond of the concept. However, he finds MANY supporters to his points as DJz rallies around the PvP concept. The conversation ultimately degrades into RoE, and why something is right or wrong? Ripper solves the entire thing in a matter of seconds, but in a RARE instance, DJz disagrees with the Rip and more catpiling ensues. This listen is exciting, polarizing, and most of all, villifying for ALL the members of our panel, as i'm pretty sure at least one thing was muttered by each and every cast member that the community reacted to in horror. Can you find them all?
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Tonight was kind of a two for one, taking two shows, and condensing it into one. First a few wrapups of the June arc, with a few positives, but acknowledging the setbacks. We were rushed off this topic though to a breaking news article provided by and presented by President Eco, who stopped by the show for 20 minutes to talk about Scopely's newest article and PRE ARC RELEASE info on Incursions, which arrive in July. What info do you need to know? What questions do you have? This show has 90% of the answers..... but we'll finish it off for you on the next show lol
THIS IS MUST HAVE INFO. please share with your teams and BE SURE to spread the word on BASIC DAY 1 MECHANIC CHANGES occurring in July.
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Time for a breakdown of the last week including the mid month patch and then juts some "June"eral complaints....
Get it? General? June-eral? oh yeah. that's a good one.
Hey folks, tonight's show started with some general good ole fashioned moaning and complaining. However, we TRIED to limit this portion of the show by moving to something more positive, and looking at a few bright spots in this most recent 'mid month' patch. However, Ripper and TR8R sound off on why it's not being well received.
Ripper also goes R rated on a listener and we eventually get into some general teaching on SNW officers, as well as some preparation notes you should be aware of as we approach this final week of June's highly controversial arc.
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Today has been a very long day, with lots of math. So let's start there. Why does this tree have so many people on edge? WE have finally solved it, and it's not exactly what you may think. Is there a deeper issue? And what is Scopely prepared to do about it? Community Manager Eco stops by to discuss the situation, hear from players, and give away some goodies in today's breakdown of the new Galaxy Research Tree.
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Today unfortunately was a shorter episode than typical, but it did provide a more positive tone than the last 6 days. Obviously a few improvements were made to the game OUTSIDE of the galaxy tree, and those deserved recognition, but with regards to the new research, a new initiative has come about. Talking Trek wants to know WHY this tree is so bad. Is it the cost? Is it the new currency? Is it the time investment? Or is it something else? Let's begin to deep dive into this game and WHY more and more research MAY NOT in fact be a good thing.... Visit us online at www.talkingtrekstfc.com
Ripper got mad. Really, that's about all that needs to be said regarding the new holodeck feature (but not for obvious reasons) and the new Galaxy Research Tree. DJz tries to get to the bottom of the gripe as we take a look at what Strange New Content scopely brings in June...
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Memorial Day events were on everyone's mind today as we're coming off the heels of one of the worst deployed sets of events in recent history. However, the facts remain, that the SMS's paid well, and the Tendi Auction allowed players to push extra for this officer if they so chose. Was it all bad? Sound off, PLUS a hint towards the next arc, and more silliness as per usual.
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DJz was away.... and he has no idea what we talked about. We're not gonna let the description give it away. Gonna have to listen!!!
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On tonight's show we talk about one of the brightest spots of the arc being the newly designed Kobyiashi Maru event. What potential does it have and could it actually have MILES of potential built in? Scopely, the players want to explore this! Round 4 ALMOST starts, but the arc has a good clean feel overall. What were high points and low points? And what did a SPECIFIC scopely staffer accomplish this month thats NEVER been done as well as it was? PLUS a hint into the upcoming arc, and..... Bubba insults DJz Mother. all this and more! Please share with your teams, sub to our channels, and ENJOY the show!
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Today, we cap off one of the most controversial months in terms of Bubba and DJ'z perspective on officer sourcing and talk about the appropriate place for sourcing previous content. Plus if you can get through the first hour or so of DJz being a bad guy, we do get into event store loot, and the best ways to spend it. Is there a one sized fits all solution this month? Plus a mathematical breakdown and analysis on the two new officers this month and where they can provide the maximum benefits to you as a player. All this and..... BUUUUUUUUUUG!!!!!!!!!!!!!!!!!
Please share with your team, sub to our channels and ENJOY the show!
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Today was one of the craziest days we've had in awhile with communications galore, ups and downs, passes and fails, and to cap the day with one of the most unusual yet awesome announcements to EVER come from Scopely HQ. Plus STRATEGY, PAYOUTS, and REWARDS behind this Doomsday meta event. You have questions? We have answers.
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WARNING: EXPLICIT CONTENT CONTAINED
In this one, DJz and Bubba continue to jab at eachother about the Tendi Meta and whether or not Scopely has obligations to hand out free epic officers. Plus, other stuff that wasn't as funny. Enjoy this UNCENSORED DJz after dark.
Tonight we were just gonna hang out, drive some miles, and talk about Tendi, but the conversation quickly turned into the pros vs cons of XSLB's, as well as loot payouts and overall monthly payouts for May. There's not a lot to type here.... this is one jousting match that you'll just need to hear.... ps..... Pt 2 comes thoon
Tonight we dive into this month's "features" and discuss the Salvager and Section 31 Refits. These two skins DO have a benefit, but is it worth the cost? Only you can decide, BUT we will tell you what they factually do, and what kind of time or grind benefits they may provide. Are either of these game changing? MAYBE. But perhaps only for a specific portion of the community. PLUS, DJz and the crew speak to you in Klingon, which is surprisingly good, and lastly, we apparently are shaming DJz cause of his awesome parenting skills.... or lack thereof. Please share with your teams, sub to our channels (check us out on our new Twitch channel!!) and ENJOY the show!
PSA's Please Email TalkingTrekSTFC@gmail.com with your stories and nominations for a truly F2P player and they could win $100 worth of packs from Talking Trek!
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Tonight we salute mom's and mommy figures everywhere as the US celebrates Mothers Day! Then we discuss what events we've seen, including a few helpful hints for the Armada event, some math on buying packs for the Tendi event and what the Feesha Refit actually does for you! We also look forward to some events coming this month and issue some warnings and strategies for the upcoming Jellyfish auction. All this and more!
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Today is day 2 of the Anthology arc, a catchup with FOUR total properties, including Disco, TNG, TOS, and Lower Decks. What do we know so far? What questions do you have? DJz probably has the answers, and we discuss those here tonight and get you prepped for the next few days of the May 2022 Arc!
Please share with your team, sub to our channels, and ENJOY the show!
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Well, patch notes were leaked, and info was known ahead of time. and at first glance, we felt underwhelmed. But there may have been a few subtle beauties hiding out in May, and today we look at a few of them, and begin to discuss the event store, annnnnnnd for those especially difficult questions, and to drag him out of hiding, Community Manager Eco stops by to answer a few questions and say GOOD MORNING! Please share with your team, sub to our channels, and ENJOY the show!
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Tonight, the Talking Trek Community meets a new voice! Community Manager Eco joins us on the stage to talk about what drew him to Star Trek, what he's learned so far, and what kind of excitement and hope he brings to our players. We learn some very interesting things and hear him discuss his passions in a way we've never heard from any CM before. Then we recap the Lower Decks arc and discuss some final items impacting our final verdicts. Grades are issued, a hint is given, and then.... Share with your teams, please sub to our channels, and ENJOY this special episode!
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I feel like doodoo. But the show must go on. So naturally, this show was more 'squirrel' than anything else. But some interesting things came up regarding mining, lower decks abilities, and an UNCONVENTIONAL use for these officers, as well as some new mechanics Scopely tested this month. Did they pan out? Let's dive in, talk about 45 other things at the same time, and find out the latest item on Ripper's Wishlist. Please share with your teams, sub to our channels, and enjoy the show!
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On our first studio show back here in 10 days, we had a loooooot to talk about. We start off with a fascinating conversation about natural gas vs propane, (not kidding) and quickly make our way into Second Contact, Lower Decks Abilities (warning, math to follow), the mid month patch and what it fixed as compared to what it broke, and finally a little bit of insight into the desealing rod fragments and how to earn those, and how to increase your potential ROI IF you're willing to spend a few bucks. All this and more on tonight's return to the airwaves! Please share with your team, sub to our channels, and ENJOY the show!
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The title says it all. Enjoy this after party Gold Content that was too good not to pass up. All the anger, pent up aggression and frustration with turf wars is evaporated in 20 minutes with some comic relief, and possibly some highly effective seduction. Enjoy the bonus content!
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Tonight's show was divisive and polarizing, and yet again, your friendly furry feline donned the role of evil hissing kitty cat with a perspective that didn't seem to be shared by an overwhelming population. HOWEVER, there is light at the end of this murderous, pvp ridden tunnel, and it's that we came up with a list of improvements to help all find some peace in this newest version of Turf Wars. Plus, a few event announcements (at the front of the show this time!) to help you plan your upcoming week and enjoy what is left to come of Lower Decks, April 2022! Please share with your team, sub to our channels, and ENJOY the show! PLUS, separated from this podcast, a special attached 25 minute "Gold Bonus Content" free for all to enjoy in episode 31. Listen at your own risk, and beware of side splitting laughter, potential distraction, and highly skilled seduction.... oh yeah.
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This show touched on all things related to the last 48 hours including our love or disdain for cartoons! However, other more important issues were also brought up including a f2p's strategy on MAXING out your benefits from the Desealing Rod Fragments, and how the Cerritos support function works, as well as a broader look at utility ships in the game, and how sourcing has improved, or gotten worse. PLUS IMPORTANT information regarding events, upcoming changes, and hints of items and events to come. all this in a jam packed information filled episode of Talking Trek! Please share with your team, sub to our channels, and ENJOY the show!
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60 minutes. ALL your questions. And BREAKING NEWS about the Treasury. Listen here for almost everything you need to know about this upcoming arc. Cause, BAM!
LOTS of ups and downs this month, and apparently so widely varied in opinions that shots were fired during the show. What side of the fence do you find yourself on? From rewards, to mechanics, to tech bugs, to content itself, nothing is off limits during this final wrap up episode on March as we close this chapter and look forward to April (hints contained within!) Please share with your team, sub to our channels, and enjoy the show
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Scopley surprised us with a pop up style release of a new roadmap. Honestly shouldn’t be surprised. March is when these usually come. But player reaction is mixed. Why? Could there be more between the lines? Let’s dive in to each of these main points and discuss what COULD be coming and moreover, how players WANT to see these things introduced.
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Tonight's show didn't disappoint as we finally iron out the details of Rom and how he works, and determine if Soggy was in fact correct with his hypothesis. But, in doing so, the return of a mechanic long lost to the community is discussed, and both sides of the issue are discussed. Is station burning good? bad? or need tweaking? PLUS we examine the month to date with dabo payouts, and other payouts combined to determine this months overall 'feel' with rewards. Finally, the treasury mechanic is discussed in a brief, yet informative segment about WHY players may or may not feel animosity towards this new hybrid feature. All this and much much more on today's show! please share with your teams, sub to our channels and ENJOY the show!
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There's not much to say on this one other than, 'scopely..... fixxxxxx iitttttttt.'
rounding doesn't round anymore. 1 equals 0, and 1.5 equals 17, Human sacrifice, dogs and cats living together... MASS HYSTERIA!
My head hurts. Take an aspirin before listening.
Love, DJz Visit our website www.talkingtrekstfc.com
Today the show was allllll sorts of information jammed into one. We answer questions about how this monumental SMS can be completed, and why there's a fundamental problem with it's design (in this case), plus get into ship power, WHY it changed, and what players can expect to see when upgrading their ships. Lastly, we dive into the lockbox and set the record straight on a few key aspects of this building, and find that it's actually quite familiar.... And why players should choose carefully when examining this new pay portion of this feature. All this and a SPECIAL announcement towards the end of the show on WHEN we will start actually FILLING this new treasure chest. Please share with your team, sub to our channels, and ENJOY the show!
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Last night we chill on the highway yet again in another Talking in Carz with DJz. While some players prefer this format, (DJz loves the production and goofiness that a studio show brings) it pretty much always DOES deliver some good conversation and content. While the Treasury tax has been repealed, players continue to speculate on it's origins, and Bubba Jo earns his own pitchforks with his proposed solution. Plus, other strong points this week include F2P presentation on Amalgam, increased Rare Directive sourcing, increased officer sourcing (through multiphasics and dabos/epic luck), and increased event reward payouts. Lots of topics on this EXTENDED version of Talking in Carz with DJz (it was a long drive lol) Please share with your team, sub to our channels, and ENJOY the show!
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Does that read like a headline? It should. The first part of this show starts relatively typical as we break down the valuable meta and events this month that are gonna require VERY careful planning and even then, players will likely have to choose a direction to pursue this month, as it would be very very expensive to do them all. However, the conversation transitioned in the second segment of the show to surround one singular item: The Treasury Tax. The stage was opened to players to explain their take, and send a message to Scopely. Though some opinions varied in one direction or another, the UNIVERSAL sentiment was: "Scopely, This. Is. BAD." Hear players reactions LIVE on the latest hot button issue spreading through the community. Please share with your team, sub to our channels, and ENJOY the show!
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The title speaks for itself. Rules of Acquisition Pt2 (and final) is here, and Scopely has not disappointed in their ability to channel their inner Ferengi. Let's be clear, there are several potentially GOOD things this arc. I will reserve judgement until we're able to see more. But from right out the gate, there's a thing or two that is most certainly and clearly BAD. And one of them is that Scopely has quite literally enacted it's first TAX on the game as it pertains to raiding. Why was this done? What was the logic? We attempt to break it down, and give you more information about the upcoming arc, all the while answering your questions about this upcoming Month. Get ready, this one is a doosey.
Tonight, the wounds of RoA Pt 1 were reopened, salt poured in, and then rebandaged in sandpaper. HOWEVER, players found some shining moments this arc and we found time to discuss those as well. The feesha was obviously the big topic, and the perspectives battled on whether the ship was a f2p savior, or a colossal waste of time. Scopely's consideration for players during international crisis was applauded loudly, and week 3 modifications to events were praised. So, was this arc quite AS BAD as we originally may have thought? The community sounds off, and the results MAY surprise you. Please visit our website at www.talkingtrekstfc.com
Tonight we stepped outside of the studio and broadcast live from the highway as DJz hosted Talking In Carz with DJz. Topics included a review and recap of some of the items that were introduced this month, a lighter than typical event calendar (which was praised by some players) and Gregor stops by for a completely unfettered, unbiased opinion on his first appearance on the show this entire arc. Is BubbaJoe justified in his complaints? Or is Gregor satisfied with Rules of Acquisition? Plus a nice Q&A towards the end touching on pack sales, the future acquisition of officers, and other community oriented information. As is most typically the case, this laid back episode was a ton of fun, and we encourage you to share with your team, sub to our channels, and ENJOY the show!
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Week 3 started out not bad. Changes to Latinum Rush were problematic in some areas, but we expected them to be a little rough starting out with the balance of the Feesha's mining speeds. The fact that there's a staple event with some tinkering and modernization is good. We also saw modifications to the Ferengi Recruiting event, and a surprise SMS and SLB with some pretty incredible rewards! We saw the return of one of our favorite Ultra Recruit packs from Duality, and IF you're a spender, the return of a couple of very valuable cash packs. But..... Is it enough to save this arc? BubbaJo and DJz face off over latinum changes, feesha viability, mining in general, and event mechanics in this MUST listen to show! Please share with your team, sub to our channels, and ENJOY the show!
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Make it a great day!
Fillin Friday launched an Armada Damage SLB, and on the surface, it doesn't look bad. Damage for armadas dictates uncommon usage, but days 2 and 3 of this SLB run along side the Quark Strength event for Rares and Epics. Scoring has synergy and I won't complain about that. But, there are still obvious problems, and they AREN'T from the completion ability of this event, but rather, the logistics. Dumping the entire galaxy into Romulan space, the scoring for Ops 20-22, and the decision to use Klingon Conquest out of context for how it was written all contribute to even MORE community frustrations tonight. But, never fear, math always holds true, and thanks to NCC and StewieDoo, we now have MORE data on how your trait xp gives you returns. How much do you get out of what you spend? Listen in to find out newly discovered mechanics on ATA Critical Chance Success rates. Please share with your team, sub to our channels, and ENJOY this super sized edition of Talking Trek!
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WARNING: this episode contains explicit language, wild antics, inappropriate comments, and most other stuff that's a lot of fun for anyone who is above the age of 18. this episode is NSFW.
On this after show, we begin with Ripper and Bubba shooting the bull and DJz hops in from the car. We talk a little about dabo tokens, comparative payouts, and WHY dabo tokens MAY be getting a bad rap unfairly. Ripper hates on STFC.space (yes he owns it) and we touch on the insanity of the mid g5 economy. Then DJz gets back to the studio and basically, a whole second show begins, touching on f2p paths for primes, g5 scrapping, event modifications, wish list mechanics, and some areas of stupidity. Welcome to Talking Trek After Dark....
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Hey commanders! Tonight was our first night back in a week and boy was there a lot to discuss. We began with a quick peek a the feesha changes, how they happened and why they may provide a bit of hope for an otherwise lackluster start to an arc. Then, DJz goes on the defense about why scrapping multiple d'vors BEFORE t9 COULD be wise. But does it apply to everyone? Events are under the microscope next, and this is just...... well, you'll hear it. However, there is one bright spot to the month and that is in the Dabo bundles. And yes, these are comparatively pretty decent compared to non even store months of the past (november MAYBE being an outlier, challenge ripper on that one lol) and our projections to your loot count as well as the rss that you can get from para bellum/jelly brawl. All this and SOOOO much more. What a show! Please share with your team, sub to our channels, and enjoy the show!
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Tonight we introduce the first Ferengi arc, Rules of Engagement and at first glance, there's a lot here to be desired. However, there is a set of the population that is going to benefit greatly from this new mechanic. Is it exciting? Maybe not, but is it useful? The answer is probably yes. PLUS, we dive into the feesha and her abilities. What crew works best? How does the math work? Will the Ferengi officers be necessary? Get your shot glasses ready, the math is intense on this one. Finally, we give you an exclusive peek INSIDE the next weeks worth of events and what you need to know to get ready for the next several days, INCLUDING the Quark Meta SMS's. Please share with your team, sub to our channels, and ENJOY the show!
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60+ minutes of community Q&A. Ask your questions, we will tell you what we know! Share with your team! and be sure to leave your questionsand comments here on the podcast and we'll answer them as soon as we can! - DJz
DJz took the weekend off so bubba jo took center stage and hosted a great tutorial on time management within the game. Holy Smokes at the number of things there are to do, so what are some tips and tricks on staying efficient, and not burning out at a chore list 30 items long? Plus a hint, and PRIZES! All on today's show with host, Bubba Jo!
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Tonight DJz and Bubba found themselves yet again at odds over Duality Part 4. While much of the community agreed on the event store, and loot paid, events seemed somewhat controversial, from Ba'el's Meta, to the number of Armada Events. And DJ yet again found himself on the opposite side of the what seemed to be the majority opinion. However, Bubba Jo comes to the rescue, proving once again, that this show can be a platform FOR ALL, to feel heard, represented, and advocated for, no matter what side of an issue you are on. Talking Trek is here for ALL voices, not just one. What side of the issue do you take? Let us know by leaving comments, or emailing us at talkingTrekSTFC@gmail.com
Please share with your team, sub to our channels, and ENJOY the show!
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On today's show we begin our summary wrap up of the final chapter of Duality. But this episode is TIME SENSITIVE, because there are things live in the game right now that you'll wanna consider before they're gone in less than 48 hours! Recruiting, Officers, Loot, and so much more! Did Scopely finally get a finale RIGHT? In addition, WAS it "perfect?" Probably not.... Still, players are largely satisfied overall with rewards, but issues with bracketing, oversight, typos and clarification remain at the forefront. But certainly, there were some good things that happened this month. Let's discuss! And we thank you in advance for sharing with your team, subbing to our channels, and ENJOYING the show!
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Is this one of the best event stores ever? Where is the loot coming from? HOW MUCH is still coming? And how many events did we end up seeing? Plus, we finally get into our segment on defending yourself or a teammate from the clutches of Big Momma. Crews, Ships, Strategies, and more! Please share with your team, sub to our channels, and ENJOY the show!
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Today was a rough one. We never got the plan for the show, so that's been pushed. The packers lost. Covid is running rampant, and my escape from real life isn't providing for me. So, this is one of those shows that you hear the other side of DJz. Great conversations happened, but it's up to Bubba Jo and the community to show DJ why the game is worth playing this weekend. Plus, DRASTIC news is announced near the end, and a convo ensues. HOW can Scopely make it worth it? All this and more on arguably the worst production of the show in over a year. Sorry. Please MAYBE share with your team (if you're cool with them hearing a very subpar broadcast) sub to our channels (i promise it will be better in the future) and ENJOY (bear) the show.
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On tonight's show, lots of silliness occurred, but some good math too. We take a good hard look at where we stand regarding event store loot, and what our predictions will be for total available loot for the f2p. We also look at ticketed event value, and see if it's actually there. what in the event store is worth your investment? Plus, we break down the slew of armada events and how to play the next couple of runs that are coming up. Near the end we even give you a blurb on the last run of the Borg interim event, and how it's changed! LOTS of great info in this episode, plus some super great silliness regarding the fact that DJz has no power, no heat, and is generally freezing his furry butt off. All this and more! This is a can't miss show folks! Please share with your team, sub to our channels, and ENJOY this show!
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Tonight on the show we introduce Duality Pt 4 officially for the first time in the studio. Predominantly, the topic of discussion is Big Momma. DJz LOVES IT. Bubba Joe is representing the players that find it gross. What are the arguments? What are the pros and cons? How can this ship be used OUTSIDE of just raiding? How else can it be used FOR raiding? Lots of good questions, points and counterpoints regarding the newest ship and we invite you to sound off on your perspectives! Plus we take a quick peek at the PVE loop for Big Momma, the Event Completionist Series, and the event trophies, and so much more.
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Official Q&A for Duality Pt 4, January 2022. We meet Big Momma, aka, The Amalgam and find out what she can do. We discuss the other officers, how they will impact Big Momma, and discuss a few other things related to the final chapter of this Arc. Lots of great questions! Maybe yours is asked and answered here!
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The title is clear. DJz hints have been clear. Something is coming to the galaxy that will fundamentally change how resources are acquired. So, it's time to get back to basics. Teach a little something something to those players who have not raided in nearly 2 years, or those newer players to the game who have NEVER raided. Now, it's gonna matter. Plus get some hints in there somewhere.... or maybe..... the entire show is the hint...... Who knows. let's have some fun!
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The title says it all! Tonight we revisited everything that happened in December, and examined experiences across the ops ranges, and even compared to prior Duality months. There was a lot to be said, and grades may have been surprising to this furry feline! You don't wanna miss this for a chance at some tips and tricks sprinkled throughout along with some surprising info on how this arc ended up. Plus, hints towards the January Arc! All this and more on this fun filled show! Please share with your team, sub to our channels, and ENJOY the show!
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Hey folks! we return from the long holiday break to catch up with players, and discuss the broadest game changes to the game over the past 12 months. Some things were very very good, and others, not so good. What were the better changes, or better actions taken by Scopely and what do we wanna see in 2022? Plus, we do in fact have a hint for you going into the January arc, and this one may in fact scare some folks.... We shall seeeeeeee
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Tonight we spent more than a little time revisiting events that struggled in the first part of Duality, but have relaunched now with improved scoring and mechanics. But we uncover a STILL fundamental flaw in Scopelys New Player Experience, and we discuss ways to improve this. We also remind players of ways to ALWAYS be prepared for surprise ATA events and maybe even provide some hints on what COULD be coming in the upcoming Holiday Event Block. All this and more tonight! Please share with your team, sub to our channels, and ENJOY the show!
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WARNING! This podcast is an audio simulcast of a YouTube Stream. Some elements of this show will direct to items you see on the screen, as we were on YouTube and showing off certain items or images. For the fullest benefit, please visit our YouTube channel by linking over from www.talkingtrekstfc.com
Tonight we decide to get together and blow some ultras for the SLB. While we're at it we're gonna grind some borg, talk about the Klingon Rites AMS and WHY IT'S SOOOOOO worth it as a team, and talk abot some of theSyndicate XP buffs and Epic Ghrush. What is he good for? DJz has an unorthodox use for him, but it seems to be working.
Plus some yellin at Discord With DJz. That was fun.
Good times had by all! Visit us online at www.talkingtrekstfc.com for more info!
We've been preparing for this show for a couple of months now, and today was the day. Today was the day we introduced you to Talia, a 14 year old diagnosed with Hodgkin's lymphoma. Talia's family was nominated to be our 'Angel Family' this year, to receive funding from Talking Trek to make sure that not only Talia, but her 3 little sisters got a Christmas, despite the family's struggles over the past year. We meet Daddy Beatle, who tells us all about the last year, and about the strength and resilience of his family.... and then, a weight is lifted when we reveal that Christmas is on us this year. We also may or may not have gotten an inside track with the big guy up at 1 North Pole Plaza and gotten a phone call to Talia and her sisters.
This show is the purest demonstration of the good in people. I hope it fulfills you this holiday season, and motivates you to choose your own act of kindness towards someone in need this year. We wish you the HAPPIEST of Christmases everyone! Thank you for an AWE inspiring year! And we look forward to doing it again in 2022!
Tonight our focus is on the newest Away Teams Assignments Battlepass event. Of course, being brand new, this surprised many, and some of those players found themselves unable to work through the event within a 24 hour period, putting their battlepass and overflow events at risk. Tonight we break down the three events of the past week that missed the mark for some, give you the response from Live Ops regarding our feedback, and THEN, we break down some real work applications for ATA speedups. How do you get them? What is a 'healthy' bank? When should they be used? How can you 'bank' actual assignments for events like this? Tonight you get a full tutorial in ATA and the speedups needed to be successful. Please share this important teaching episode with your team, sub to the channels, and ENJOY the show!
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Tonight, absolutely the topic on everyone's mind was Turf Wars. Is this event designed poorly? Or is this event the best thing to ever hit TC? Players approached this topic from both sides with EXTREMELY intelligent conversation, wonderful perspectives, and amazing debate. DJz delivers a passionate opinion and goes back and forth with Bubba Jo before opening the stage ENTIRELY to the community. Your TRUE Server sound off? How did players actually feel? Hear their voices live. Also, later in the show, Ripper gives insight into the Ship Power loss bug, and what's going on with TC buffs, and towards the end of the show we lay out hints for the next 5 days worth of events. What are you competing for? What are you doing? What do you need to be ready for? This entire show is jam packed with goodness. So, do us a favor. Share with your teams, sub to our channels, and ENJOY the show!
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60 minutes with DJz to answer your questions, give you hints, and insights into the the latest arc launch update! LET'S GET IT ON!
YO TREKKERS! Thanks for another great show! We start out with a bit more recap on Arc 2 before moving into one of the larger pieces of feedback from the first two Duality Arcs, which was the large number of armada driven events in the game. Seems like we were asked to do more than we could possibly do without spending money. BUT is that actually true? Can the armada model actually be mathematically proven to work month after month? We think so, so let's drive in and do some balance between saving directives, AND guaranteeing your chests and rare directive acquisition as well. Also, please be sure to listen near the end for our initiative this holiday season and please send us your emails to nominate a family in need of a bit of Christmas Spirit this year. Email your nominations to talkingtrekstfc@gmail.com for the Talking Trek Team to help provide a little extra Christmas Cheer.
Thank you all! Please share with your team, sub to our channels, and ENJOY the show! Our links are online at www.talkingtrekstfc.com
It's been exactly two weeks since we were in studio with you and we had no shortage of things to talk about. DJz makes a passionate plea to the community for giving this holiday season, not only to each other, but to your local children in need. And while we (DJz) apologizes for the lengthy philanthropy segment, we remind you that we are in fact a community, and sometimes, this community transcends our video game, and we encourage you to open your hearts this season.
That said, we did dive in to Duality Pt 2 and provided some excellent review, AND some scathing feedback from some players regarding the newly widened "ops-chasm" that we're experiencing in the game now, and ways to try to fix it moving forward. Major points of conversation included the economy, milestones and points, cloaking, Sela and Tomalak, and Territory Capture (the one dull spot on an otherwise bright month.)
Great conversations had by all! And a very fair and valid set of grades forthcoming! Please share with your team, leave your comments on YOUR grades, sub to our channels, and ENJOY the show!
Visit our website at www.talkingtrekstfc.com for our email, and write us your letters for Talking Trek Gives Back! A family in need will receive $500 from Talking Trek to bring a small bit of joy to children this Christmas! Who will win this gift? It's up to you!
This episode was our first time back in a over a week and it was a GREAT laid back conversation with players about the events, rewards, and wrapup of Duality part 2. What would we like to see continue and what were the items MOST important to us as we prepare our final grades? Plus, Scopely shocks the community with a new limit to PVE Grinding. BUUUUUUUT, how many players does this really affect? And what are the facts surrounding the change? There's a lot of misinformation out there, and Talking Trek sets the record straight. What are the reasons behind this change? Reputation? Botting? Addiction? We explore some of these scenarios and discuss the technicalities of botting and WHY this change MAY have been the only reasonable solution, at this time. All this and more on today's AMAZING community driven episode of Talking Trek! Please share with your teams, sub to our channels, and ENJOY the show!
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What are you thankful for? Besides Bubba Joe hosting a show while DJz prepares pumpkin rolls, cheesecakes, and multiple boxes of stuffing that is...
Let's take a few minutes to talk about a few things we're happy for, and maybe a few items on our Christmas Wish List!
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Tonight was about as nerdy as it gets, folks, so buckle up. Scopely missed ANOTHER opportunity to claim a player beneficial game bug was fixed this week, and instead left it to the community to find. This change marks 3 years that players have ASKED for the change, but no action was ever taken, and MECHANICALLY, and compared to other games, this change makes sense. BUT, from a game design perspective, Ripper believes this actually makes these features of the game, TOO overpowered. Plus as a refresher, we'll deep dive into WHAT these buffs do mathematically, and rank them in order of importance, not only from an officer perspective, but an ABILITY perspective as well. PLUS, Level 59 Bro Skacoren stops by and allows Talking Trek to get to know the human behind the "bro" a little bit, as well as drop some incredible high level hostile grind knowledge. Orrrrrr is it so high level? a few of HIS everyday grinding crews may just surprise you. All this and more on today's incredibly nerdy episode! Please share with your team, sub to our channels, and ENJOY the show!
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On tonight's show we broke the news that Scopely HQ was making a change to the Sela power gained auction. How does this fare for players? Is this a good change? While domination auctions are great, and they are, it's dangerous to mess with a mechanic that includes OTHER metrics, and not only that, but again, for the second month in a row, a change is made that throws players off kilter less than 48 hours before an event. What are the ramifications for this auction? PLUS, Conquest actually seems like a huge hit, and paid out just STUPID amounts of rss and materials. How can you flip the script coming up this week? The mechanics are within and we invite you to share with your team, sub to our channels, and ENJOY the show!
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Don't forget to subscribe to YT and comment on our 5k mats video for your chance to win 500 materials coming up on Wednesday!
On tonight's show we start breaking down the event calendar and the 117 events Scopely has prepared for us today. There are some KEY strategic moments this month, with events that clearly have a direct path. How has Scopely responded to the sustainability complaints from October and prepared players to compete this month? Plus, we talk briefly about the new Prime Officers and IF it's really worth 99.99, OR if a BOGO is a better deal? And Scopely hides the most important improvement of the entire arc, Common Material / Lat conversion rates! All this and more, plus special guest Skacoren stops by to talk about his latest g5 ship and HIS opinion on the new Prime Officer pack. Please visit our website at www.talkingtrekstfc.com
Today we did our typical arclaunch Q&A based on the new arc with the new currency, new research, new cloaks, refits, and so much more! Get some answers to your questions here, plus hear about a new giveaway and your chance to WIN!
The nailbiter month of October has raised questions for MANY players throughout their 30's levels. The new question, WHERE to camp and hoard, vs where to spend? This conversation dominated today as we spent some dissecting the 20's, and 30's, for ideal camping zones. Plus we discuss downtime between the arcs, and recap all of the hints we've provided so far, PLUS provide 2 new ones! And DJ gags over spiders. All this and more on today's fun filled adventure with Talking Trek!
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Happy Halloween! Always fun to be with you on air for a holiday! Tonight we briefly wrapped up on Trek or Treat, and discussed the snafu with the Ghost Hunter event regarding tetryons and feasibility. We quickly transitioned into Borg, and while LOTS of players find this an unpopular opinion, DJz actually found this event better than August's version. More importantly, 4 changes were identified that Scopely ACTUALLY modified, and most players didn't notice. We break down the roadmap again for players who missed the August episode, give you the ideal crews to use depending on the capabilities of your vidar, and talk about the future implications of the megacube events. Plus there was definitely some halloween talk, and DJz eats too many butterfingers, and may or may not have vomited live on the air. No, we didn't cut that out. Please share the show with your team IN TIME FOR Monday's Armada event, sub to our channels, and most of all, ENJOY the show!
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Tonight we tried to tackle too much. and time just didn't allow for all of it. But we did our best to give you the best overview we could of Trek or Treat, what will be required of the remaining events, and what we can expect to see for the rest of this week. IMPORTANT INFO for day 5 of the events contained within the first 30 minutes! PLUS we take a hard look at some of the biggest features of the month, including G5 introductions, officer sourcing mechanics, and cloaking! What was good? What was bad? and WHAT was the final grade issued for Duality? Please share with your team, sub to our channels, and most of all, ENJOY the show!!
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Tonight, DJz is wrapping up a week of traveling and decides to join the community from the road. We discuss the Duality wrap up and what went well this month, which was nearly everything! We discuss the modifications to G5 space, and the latest change on Ultra Recruits and Transporter Patterns. Then when everyone is feeling giddy from all the celebration (and wine) then we get real. How can Scopely POSSIBLY hope to repeat this in the future? What can they do to ensure success? How can players be involved month after month with this new auction replacement mechanic, and does further testing need to happen? Listen in on this great back and forth conversation on Duality! Please share with your teams, sub to our channels, and ENJOY the show!
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DJz is traveling, so Bubba and Bg decided to run the show. Tonight they discuss some of the changes that have happened in the game recently and what they mean for the longer mechanics that need attention, such as officer sourcing and current arc earning of newer officers. Plus they open the floor for your questions and feedback, directly to the dev's in this round table episode of Talking Trek, with Bubba and Bg!
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Feedback regarding week 1's version of Heart of Stonn was heard by Scopely. But was the reiteration worse? Tonight we dive into the changes, the thought process BEHIND those changes, and what it means for the community moving into the future. We talk about hoarding mechanics, and how much it should OR should NOT affect your progression. Finally, we REEXAMINE our path to 4 of 10, and WHAT it will mean for players if they CANNOT finish their ultra recruit event this weekend. Is there still a path? Maybe so! All this and more on tonight's show! Please sub to our channels, share with your team, and ENJOY the show!
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There were some clear break points in satisfaction with these SMS. For example, MOST players Ops 39 and down are THRILLED with the opportunity at a full unlock WITHOUT having to dump millions of points into an auction where they could be sniped at the last second. Players in the upper 40's view it as a sign of relief, almost a "discount" of sorts, because their auction prices would go significantly higher than Scopely is asking them to pay. However, players in the low to mid 40's, are feeling the pressure as common material walls, and the NEW adjustment for them from G3 to G4 is still in the early stages.
Facts are, players control their own destiny. An officer has a clear and defined objective price to unlock. And unlike an auction, you know where your spend gets you. Despite early rabble about high milestones, upon calm reflection, perhaps this isn't all bad? DJz sits back and let's the community duke this one out as we turn to each corner, and find F2P wildly in favor of this mechanic, and light spenders feeling the impossible. This is a great listen and some great insight into what other players face on a monthly basis with upgrades and materials spend. Please share with your team, sub to our channes, and most importantly, ENJOY the listen!
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Tonight on the show, we break down what we NOW know about the path to Worf. It's not quite as easy as we had hoped it would be, but there's still a path. Enough bonus shards have also been given for you to be able to potentially SKIP a milestone in a future event, especially if the material spend was high enough to give some players fits. Value wise, does the event make sense? Plus, WHAT IS OFFICER POWER? An event was modified over the weekend due to a technical glitch, but even then, players misunderstood the actual mechanic of officer power. We will break that down for you and give you some math on WHY XP was the least effective form of scoring in this weekends power events. All this and much more! Please share with your team, sub to our channels, and ENJOY the show!
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Today was the most excited some players have been in over a year. The introduction of G5 finally arrived and despite most players not getting there for a very long time if ever, it was exciting to see what's over the horizon. Plus, the arc itself launched with so much positivity, it was a joyous day. From officer sourcing, to photon tokens, to simplicity with events, players are feeling very happy with this new season. Let's break it all down and hear from the players! Please share with your team, subscribe to our channels, and ENJOY the listen!
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What a great show we had this morning, and gosh, one of the most promising starts to an arc in STFC history! No time to write it all out! YOU JUST GOTTA LISTEN! Thanks to our guests this morning, and our audio engineer, Stevens Aaron for taking care of the studio taping! YA'LL ROCK!
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Tonight we started out by discussing all the varied reaction to DJz and company on the final grades for Arc 5. We quickly transitioned into the roadmap and started playing the what if game! A look back at previous roadmaps was done just to make sure we're not missing anything plus, HINTS were given for the upcoming October Arc. This was a fun show, as it always is when we can start imagining the future and what hope it can bring us! Please share with your team, sub to our channels, and as always ENJOY the show!
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Karkun said it best when he said that the EXPECTATION of this arc was huge, and we may have felt that the community was going to negatively respond to our calls for a final grade. However, what we discovered was that there were two CLEAR sides of this arc, and some players responded very positively, while others were totally 100% disappointed. The pros and cons were discussed and DJz and crew find themselves ALSO split into two sides as final grades are doled out. This is a wild and emotional and passionate listen, and we invite you along for the ride! Please share with your teams, subscribe to our channels, and most importantly, ENJOY the show!
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Today was the final day of the 5th month of TNG. And all the feedback, criticism, regrets, and next-to-dos came pouring onto our stage. This was a great show that really was quite diverse in its topics including, what could Scopely have done differently with TNG related content? How much loot did we get for a 5 month event store? What should you be doing with your loot? How hard was it to earn within leaderboards? And what are Multiphasic Credits? And why do they exist? It was an action packed 3 hours and were excited to have you on board with us to listen! Please share with your team, sub to our channels, and ENJOY the show!
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There's something wrong with them. Tonight we break down for you a SUPER WIDE variety of topics including in game equivalents to Troi, why Wesley Crusher feels like hes not getting you any results, WHERE WERE MY TICKETS FOR OEP!? and the love we all have for 96 hour mining SLB. Can't even begin to tell you all the items we touched on here. This show was a wild ride, and it starts with a salute to a special segment of our community. I see you...
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Most people can agree. Scopely design team got this one right. ATA 2.0 is beautifully designed and stimulates strategy and thought when considering how to play this new PASSIVE feature, without requiring loads of extra screentime. HOWEVER, has Scopely's monetization team/accountants gotten in the way AGAIN of a beautiful feature? Trait XP seems to be trickling in, even though it takes MILLIONS to maximize your opportunity, and AT LEAST hundreds of thousands if you focused in on one or two assignments. ALSO on today's show, TheLooter comes by to discuss the BRAND NEW Kelvin Memorial Archive tools that are now live and how they work to the benefit of the community. PLUS we discuss Troi, and other officer opportunities in the Event Store and what you should be considering when purchasing with your event store loot. Please share with your team, sub to our channels, and ENJOY the listen! Visit us online for links to YT, our support program, and our merch store! www.talkingtrekstfc.com
DJz is out of town this weekend, but the show must go on! Bubba Joe and company keep Talking Trek on the air this Sunday evening as we discuss loot, event store purchases, and away team assignments. Plus tacos. Can't forget tacos. Enjoy the show!
EDITORS NOTE: a portion of this show was removed due to it's questionable content. We apologize for those who were exposed to this content before it was caught, and sincerely convey our apologies for any offense that was taken. Human life is always valued and cherished above all else with regards to our content, and we wish for anyone who feels otherwise to know that we can be human, and sometimes lapses in judgement will occur. It's happened to all of us. We thank you for your continued patronage, support, and love despite our failings. LLAP Commanders
Ok community, so this podcast was an intro to Arc 5. So we did discuss a few arc related things in the beginning. A brief look at all the things that changed in this arc was discussed and reviewed. THEN we got in the beef. Trait XP and HOW to use it to your benefit. What is the strategy? Is there Strategy at all? Oh my, yes. This may be the most cerebral feature Scopely has ever released. And we've solved the puzzle for you folks. LISTEN to this one carefully, share with your team, and please sub to our channels. Thank you for being here!
Visit our website for links to our discord for some charts, graphics, and tools dedicated to Traits. Some items discussed in this show will point you to our discord for screenshots. We highly encourage you to visit our discords Graphics Rooms to get the full picture.
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Congratulations. ConGRATUUUUUUU-LATIONS Scopely, on your fastest EVER hotpatch deployment. Almost like it was ready to go... Almost like you KNEW this was a bad idea, but mehhhhh, DO IT ANYWAY!
An angry group of rioters discuss Chen this morning, then we move on to Traits, which shoulda been fun to talk about, but ya know, ruined days tend to occur when you do one thing so horribly wrong that it overshadows all the good you tried to do.
We did get into Traits, how to use em. Their math and the officers that have at least one of the 57 characteristics in the game that will boost your ATA Crit chance as high as 100%. Sound too good to be true? Well, it's not, BUTTT, it will be a challenge to get it there. Let's talk about that, AND the new borg mining queen, three of ten. All this and more. Get your megaphones ready, this one is ranty.
Please visit us on ourwebsite at talkingtrekstfc.com
Tonight was a dreamers episode. Our hints have pointed towards Scopely revisiting a previous feature to improve it. What could it be? TC dominated the conversation, but other features worked their way into the conversation including Borg and the Megacube, Exocomps, Stella, and even Ship Skins. What improvements can Scopely work into their game that are actually community driven? This is an episode all about imagination to improve our game in ways we want to see it. This is actually a fascinating listen with feedback points from a wide variety of ops levels, and we invite you, AND scopely, to take a good hard listen. Provide your feedback within our discord; link available at www.talkingtrekstfc.com!
Thanks for sharing, thanks for subscribing, and ENJOY the show!
In today's highly anticipated arc finale, we discuss our final grades and offer insights into what we all saw and felt during the arc. Rewards? Exocomps? F2P progression? Events? Nothing is off the table as we discuss perspectives from 30 to 50 and all points in between regarding TNG Arc 4. What was your final grade? See how it stacks up with the rest of our panelists as we issue Scopely their final marks on the latest month of TNG content. Please share with your team, subscribe to our channels, and ENJOY the show! Visit our website at www.talkingtrekstfc.com
Commanders! Welcome to the show! Today, we throw away ALL formats, abandon ALL fluff, and dive straight into urgent business at hand. Borg. Why did the community hate it? Did it deserve it? Why does Scopely continually mishandle one of ST's most prominent features? And CAN it be improved? Tonight's debate pulled the curtain back on the true mechanics, the true intents, and how YOU can avoid the confusion for the next run. Please sub to our channels, share with your teams, and enjoy the listen! Please visit our website at www.ultimatdjzplayz.com for more info!
Today, we pushed the grading of our arc til Sunday, but decided to dive into a newer player's experience within the game today. Have questions? This was the show for you! We discuss new players in their teens and 20's and how things like Cosmic Cleanup, Exocomps, and Meridian are vastly more valuable to these players, and why some players are really digging the new mechanics of the game. Plus, hint towards upcoming content, stupid news, and a LITTLE bit of Podtalk in the new G4 ship bps pack. What's the intent there? We dive into all of it here! Enjoy the show, and please be sure to sub to our channels. Visit us online at www.UltimatDJzPlayz.com
Hey commanders! Today, apologies. another YouTube simulcast, but what we did today was discuss and show off the brand new pc mod for STFC. Our community genius, criminal ripper has fixed bug after bug and created graphical ui heaven in our beloved game for those of you who have downloaded this game on PC. What does it have in store for you? Come check it out! Be aware, many visual elements of this game are discussed in this podcast, and you may find it easier to follow along in our YouTube video here: https://youtu.be/FN5EmCOjwUk
thanks for watching, be sure to subscribe and share, and enjoy the show!
Hey Commanders, tonight the show conversation continued with Techman16 of Trek Talk with Tech and Kirk (a GREAT podcast) that focuses specifically on drama of ROE conflicts across various servers. Techman started a conversation about Server 34 and DJz found correlations with Server 15. We dive into some of these reasons for war, and discuss how much leeway alliances should have in declaring war on others. Plus, when should it end? This was a fun convo and a peek behind the curtain of S15 and S34 as they compare in war. Please share with your teams, subscribe to our channels, and enjoy the after party!
Visit our website at www.UltimatDJzPlayz.com for links to all of our properties!
Good evening commanders! Today we unveil the new PC version of STFC. We examine what it looks like and how it compares to current emulators like Bluestacks 5, and what is new in the client. Also we show off a little modding that we've done and how the landscape can be changed with this latest client. All areas of the client are explored and lots of visual elements exist within this broadcast. We invite you to listen here if you wish, but also, to view along side, or perhaps, consume the podcast ON youtube as the video elements are present there in real time. The video is viewable at: https://youtu.be/QVse2rmDcSc
As always, thank you for watching, please share, sub, and ENJOY the show!
Visit our website for all links for the show at www.talkingtrekstfc.online
Today we look at exocomps in detail. Out of our current list of 39, which ones are making the most impact? Is this yet again a mechanic that speaks louder to a specific ops bracket of player? We examine the level 50 impact, the level 40 impact, and then what it can do for level 30's and down. The differences are quite significant. Is this new feature mature? Or is there more to come. Let's break it down and discuss! Please share with your teams, sub to our channels, and ENJOY the show! Visit our website for links at www.talkingtrekstfc.online
Tonight was one of those rare evenings that the show must go on. Tonight enjoy a chilled out relaxed convo with updates on our new service animal, sylvie, and what she's capable of doing, plus a convo on Spot, Brent Spiner, and FINALLY get into some armada conversation. What is needed within the armada mechanic? DJz has an unpopular opinion.
A good listen if you're just wanting to chill with friends. Hope you enjoy, and thanks for all the love and support! - DJz
WELCOME BACK commanders! Been too long! A whole week in fact, and we didn't hold back today. Conversations varied across multiple topics as we discussed the latest inflation, and what its doing for newer servers. Plus, are ticketed events a better value this month? WHAT IS ScopelyID and what does it do..... and what could it mean? Plus, we still have 2 Realta PVP events on the calendar, and we're gonna give you a couple of crews that are guaranteed to give you the best chance even against that level 50 bro. PLUS an update to the Icarus Event, direct and breaking from Live Ops! All this and a side helping of goofiness! Please share with your team, sub to our channels, and enjoy the show! Visit our website for links for www.talkingtrekstfc.online
Hey Commanders! Fun show today as we kinda dive into how the Exocomps are working and what we've learned mechanically so far! Plus what is wrong with Worf? Besides everything? And is Troi a nod to something to come? Lots of great conversation so sit back, grab a drink, and let's dive into our favorite nerddom! Please share, subscribe, and ENJOY the show!
Visit our website at www.talkingtrekstfc.online
Welcome to TNG Arc 4 Launch Day! Today in our Talking in Carz episode, we discuss some of the new things we received today, including some QoL improvements, two new officers, and the introduction of the Exocomps Consumable Buffs. How does it work? Let's get a high level overview and answer some questions!
Visit our website at www.talkingtrekstfc.online
In this somewhat relaxed and discombobulated Talking in Carz episode, we focus on HOW things work in this game? What primes are worth it? Why are primes not free? Should they be? When? What do they do? Let's look at ship skins... Are these worth the money? How do you calculate research or efficiency bonuses in the game? All these questions are answered plus a sneak peak into Arc 4. All this and some silliness sprinkled in. Please visit our website for all things related to the show at www.talkingtrekstfc.online and be sure to subscribe to our YT channel, share with your team, and ENJOY the show!
As expected, this episode draws tons of attention as it's the players last chance for that arc to voice concerns, frustrations, and praise for what was received during the arc. Your panel of dedicated players included BubbaJoe, BgCountry, Ripper, TruckinChick and DJz all providing a final grade on what MAY have been one of the better arcs of all time. What were the fails? What were the great moments? Let's break it down, and issue a sneak peak into what is to come! Please visit our website at www.talkingtrekstfc.online for more info! Also, we would greatly appreciate you sharing the video, subscribing to our channels here and on YT, and most of all, ENJOYING the show!
WARNING: This podcast was recorded in video format for the primary purpose of viewing on YouTube. We have uploaded the audio by request, but be aware, MANY references and discussions are based around visual elements, and for the best experience with this broadcast, we recommend viewing the video aspects on YT.
Happy Sunday Commanders! As we are now between the arcs, we have decided to take a day, sit back, do some thingies, and have a lazy day. Thus, we streamed on YouTube to just have some fun, show a few things off, answer some questions, and learn a few new things. Like, about the Sarco Memorial Fleet credits! WHHHAAT? Plus new updates to STFC.space and the TRUE effects of PCL and Mining officers aboard the Meridian. All this and more! Enjoy the show!
Visit our website at www.talkingtrekstfc.online
Commanders, tonight's show is JAM packed with info about Riker, and EXACTLY when and how to use him against select targets. We mathematically go over his break even point as compared to 5of10 and 6of10 and even present his subtle, if not MORE valuable ability. Plus, we spin off on 7 tangents as we go. Also in this show is a breakdown of a very nice, yet, seemingly UNNOTICED change by Scopely in the Rescue the Crew SLB, and what steps STILL have to be taken to continue to improve this event. Also, live ops drops in a few communications regarding BattlePass Overflow and the Holodeck Games. And PUMPed for a Puppy provides updates on our fundraising project for little Hailyn. All this and more on today's extended length, but awesomely fun episode! Please share with your team, subscribe to all our channels, and ENJOY the show!
Find links to all things related to the show on www.talkingtrekstfc.online
WARNING: EXPLICIT CONTENT - Foul Language
Commanders, we were extremely fortunate the other night to have a few guests stop by for a conversation about Territory Capture, coalition style play, "stacking" and what this means, and how it impacts teams on the other end of your battle. We look at alliance, Factions United, and their current enemies, the League of Extraordinary Alliances, and find out what led to war, who said what, who did this, and why they did that. We sort through the finger pointing and the blame to look for a path forward. Can these two groups of players find a way to coexist? This is a fascinating listen into the politics and warfare of Server 14. Special thanks to our guests from both sides of the aisle, including Stove, Vandal and Boaz. Please subscribe to the channel, share with your teams, and ENJOY this bonus content from inside S14. How does your server stack up? Does anything sound familiar? Leave us your comments! and be sure to visit the website at www.talkingtrekstfc.online
Hey Commanders! This show touched on several topics including how Riker week matched up to Picard week, and acquisition of this officer during the arc. Is Scopely on to something good for IN ARC sourcing? Plus now that players are unlocking him, HOW good is he? Is this a new primary armada crew? OR is he MORE valuable in hostile grinding? All this and more as we dive into the latest epic to hit the game. Please visit our website at www.TalkingTrekSTFC.online for more links to show content!
Welcome back to the warm and cozy studio where we hung out Wednesday afternoon! We welcome Ripper to the stage to talk about his new web based database project and how the community will be able to use it and continue to develop it over time. Plus we looked hard at this arc, events, mining, sourcing of shards, and "Riker Weak" as it's being dubbed. Finally, the actual teaching section of the show involves how to mine with Meridian, how to protect her, and when she should be used! Get the "scoop" (get it, cause you're digging....... punny i know) from DJz and the team at Talking Trek! Please subscribe, share with your team, and ENJOY the listen!
Visit our website for links and info at www.talkingtrekstfc.online
Here is more of DJz epically long drive captured on tape.... Did we stray? deviate? get lost? absolutely. And it was a ton of fun along the way. Hear the conclusion of an insanely long conversation while we drove miles and miles and miles together.
Visit our website at www.talkingtrekstfc.online for more show info!
So today, we weren't even really planning a podcast, as we did a YouTube stream a bit earlier (https://youtu.be/seWBs3pHA30) in the day, and decided to just get online and hang out in voice. But of course, the tapes are always rolling, and this turned out to be a marathon community session with ALLLLLL SORTS of topics being discussed. Is there a theme? Not really.... Is there something in this for you? Probably. Enjoy the full length unedited version of yesterday's marathon Talking In Carz with DJz!
Please visit our website for all things Talking Trek at www.talkingtrekstfc.online
Hello commanders! Today we dive into our first show since arcfall, and discuss some of the new goodies we got. Several quality of life improvements were introduced as well as a new ship! What are the pros and cons of the Meridian? What events will be tied to this new ship? How can you complete new research? And what if you're missing the ATA for TNG? Plus community genius Ripper makes a huge announcement and we answer the community's questions. All this and more! Please subscribe, share, and ENJOY the show! Please visit our website at www.talkingtrekstfc.online!
Good morning Star Trekkers! For those that missed our Arc Introductory talk this morning on TNG Arc 3, you can find it here and now! Basic introductory information on Meridian, how to use it, what it's strengths and weaknesses are, and the benefits it provides. Plus info on Riker, bugs, QoL improvements, and more! Please sub, share, and ENJOY the show!
Please visit our website at www.talkingtrekstfc.online for more info.
Happy Independence Day to the US, Happy Treason Day to the EU, and Happy Sunday to the rest of the world! On today's fourth of July special, we abbreviated this show to a quick discussion on the Faction Hunt replacement that ran, plus spent a fair amount of time on mining speeds, ship formulas, officer impacts, and protected cargo officers. What should be used when? What ships to officers have the greatest impacts on? And what should be your focus dependent on your goals and imperatives? All this is revealed, plus a few sneak peaks into TNG Arc 3. Please subscribe to our show, share with your team, but most of all, ENJOY the show!
Please visit our website for all links related to the show! www.talkingtrekstfc.online
Today's show was a great synopsis from multiple player styles all converging on this arc. Players submitted final grades from fails to A+. Why was there such a range in player satisfaction? We address auctions, to sourcing, to pvp, to event load and have a great conversation. Plus, of course, it's second nature by now! Between the arcs, hints are given, and today is no exception. What is coming next? We drop a more revealing than normal hint. Please subscribe to the show, share with your team, and ENJOY the listen! Visit our website at www.talkingtrekstfc.online for more info!
WELCOME BACK TALKING TREKKERS! Vacation is over and it's back to the grind. We return to the studio today for a show to catch up on the past week and prepare to end the arc. Highlighting the show are armada spawn rates, and how they were designed for this arc and this final event, plus the Friendly Fire and Faction Wars pvp/pve events that occurred last week. Were they amazing? Or did they fail the litmus test? PLUS a few fun stories and some fill in from DJz Dayz at the Beach. WHERE IS OUR CAT VIDEO? And a game to give away goodies. All this and more on today's show! Please subscribe, share and ENJOY the listen!
Visit our website at www.talkingtrekstfc.online for all links!
on todays episode bg country yet again fills the hosting duties as DJz is on vacation. Tonights discussion centered around all the different cultures contained within STFC. Some servers like it ruff, and others are content to purr, meow occasionally, and play with balls of yarn. One thing is for certain though, server mergers are messing with the galaxy's balance. How does your server play? What other types of servers are out there? Find out here with BGCountry!
please visit our website at www.talkingtrekstfc.online
DJz is on vacation this week, so bg and stevensaaron stepped up to put together a show for ya! Enjoy a rare opportunity at a one on one question and answer session with a level 50 bro.
visit our website for all links related to Talking Trek, www.talkingtrekstfc.online
Tonight we dive into the good and bad of the last several days. We began with the complaints and that segment was loud regarding the long term officer sourcing problem in the game coupled with the shallow depth of leaderboards for Ops 36+. However, we did actually come also to praise a SOLID week of events. Picard week plus the Officer Exchange Program offer some SIGNIFICANT value and true player choice, plus some CURRENT arc officer sourcing. Is Scopely experimenting with new plans for sourcing? We can hope, but also remain diligent on other officers, (Lorca, TOS) that are still on apparent lockdown. Plus, EXCLUSIVE info regarding the OEP Event store bundles, AND PICARD WEEK bundles. MUST HAVE info on this show, and we invite you to listen, share, and ENJOY the show! Please visit our website for links at www.talkingtrekstfc.online
Hey folks! Everyone has a rough day now and then. lol I wasn't happy with how the pod went today, but as I was cutting it to pieces, I thought, to hell with it. So I undid everything and uploaded the entire file. We'll come back Sunday and get back to good. Sorry to SnakeEyes for a 3 hour show. Sorry to the community for flying off in 45 different directions on 32 different occasions. And sorry to Wil Wheaton, who probably wouldn't dream of coming on the show if this was the first one he'd ever listened to! HAHA, Anywho, the convo focused on the new officers, SLB timers, and the Day 1-2 Events. Please subscribe, share, and enjoy this extended uncut episode of Talking Trek! Visit our website at www.talkingtrekstfc.online
Quick! Name three things that are garbage! 1.) "ummm, projectiles with no buffs...." 2.) "no skin sourcing again this month" and uhhhhhhh OH OH 3.) "a wesley crusher card that's as bad as anything in the game, ever"
WINNER WINNER CHICKEN DINNER!
Ok silliness aside, here's your routine monthly podcast based on the arc, and what has just launched. Let's take a listen, shallllllll weeeee?
please visit www.talkingtrekstfc.online for more info
On Today's episode, we dive into the EVER changing reality that is Away Teams Assignments. As you progress, your needs actually change, FORCING your strategy to change! What was the straw that broke the camels back for UltimatDJz this week? How is Bubba's ATA progressing? Is BgCountry DONE with the tree? SHOULD you use major officers? All this is address, AND how it pertains to your pvp/pve ship combos. Plus 2 hints into the new arc that tie directly to hint #1 and give a little bit more insight as we prepare for maintenance this coming Tuesday! Please subscribe, share, and ENJOY the listen!
Please visit our website at www.talkingtrekstfc.online for more info!
Shorter show today determined by downtime between the arcs, and a sinus headache from hell haha but none the less, we have a spirited conversation on final grades for the first arc of the legendary Next Generation cast, and explore in detail some of the finer issues with Away Teams Assignments. A sneak peek is given in the form of one of our hardest clues ever, (core to come, don't worry), and a look at the payouts, points and milestones of Arc 1. All this and more on today's episode of Talking Trek! Please visit our website at www.talkingtrekstfc.online
NSFW!!!! NOT SUITABLE FOR CHILDREN! BE WARNED, this is the raw podcast audio tape from sunday's show. It does contain the pieces of the show that were uploaded, and many many many pieces that were cut. At the end, we crash Rev Deuce's show, and somewhere near Haven breaking our hearts, we cut the tape. There's no natural ending. No processing. No filter. Just a raw example of what CAN sometimes happen in our studios BEFORE the finished product is released. Enjoy this TERRIBLY FILTHY backstage glimpse of a taping of Talking Trek.
Hey Commanders, it's a lazy Sunday night and DJz may have things on his mind other than STFC. Like, legal fees and rules to Little League Softball. BUT we did eventually find our groove and go into a bit of detail imagining what TNG content comes next, PLUS looking back at the pros and cons from this arc and isolating some trouble spots before we issue our final grade on this arc. Please subscribe, share, and ENJOY the listen!
please visit our website at www.talkingtrekstfc.online
JAM PACKED show today despite technical difficulties from Discord, but we got the info out there! Official communications from Scopely on Rare Tickets, future uses, Transporter Store updates and the Special Star Chart in your Battlepass. We also provide an update on the upcoming events, how to get your TNG keys, and how to use the new TNG officers, PLUS how to best utilize the latest Transporter Store update and what you should consider using those TP Patterns on! All this and more on today's show! Please subscribe, share, and ENJOY the listen!
Please visit our website at www.talkingtrekstfc.online
Hey Commanders! Today's show was very intuitive, as multiple players from multiple spending paths joined together to share their opinions of Rare Ticketed Events. Was the sentiment as poor as one might think? Plus, where is the line between what SHOULD be pay entry (rare) and what should be available to all f2p? Did Scopely actually get this one right? Plus, HOW should you be using your Rare tickets from the battlepass? DJz has a plan for ya. Plus, ATA Speedups continue to frustrate folks. How can you maximize event rewards and plan ahead? All this and more! Please subscribe, share and ENJOY the listen!
Visit our website at www.talkingtrekstfc.online
Hey Commanders, and welcome to yet another monthly State of the Game call with our newest beloved CM, Ares. He discussed his plans for the hype train prior to the TNG launch and how that may or may not have gone exactly according to plan! He also shared with us some insights into Scopely's look and design at Away Team Assignments and spoke back and forth with the community regarding Territory Capture! It was an amazing call, and the Talking Trek team is grateful to Ares for taking the time to not only feedback TO us, but to take the pulse of our studio audience as well! This is a must listen to interview with Scopely's newest CM team member, Ares, and we are excited to share it with you! Please subscribe, share with your team, and ENJOY the listen!
Please visit our website at www.talkingtrekstfc.online for links to our YouTube Channel!
Hey Commanders! GREAT show planned for ya including an actual mathematical strategy at MAXIMIZING your ATA Speedups since they clearly appear to the be gateway for this new research. Plus how do we maximize the rewards FROM using the speedups? Then, uncommon ticketed events are back and we do a quick check of their payouts, and compare to the rare tickets. Which are the better value? Plus, a few updates into upcoming event schedules, shifts, and some helpful info for planning! All this and much much more on today's episode of Talking Trek!
visit our website at www.talkingtrekstfc.online
Wow what a day! The Next Generation has made it into the game, and deployment was remarkably smooth! We discuss Away Teams Research, the important ones and the meh ones. Plus we break into the TRUE intent of Away Teams Assignments. What are their worth, and HOW MUCH time and how many officers, should you be investing into this new expansion? Plus, let's take a close look at the math and the mechanics of the new Shuttle Bay Building. All this and more on today's info filled episode of Talking Trek LIVE!
Please visit our website for links to our YouTube Channel and Patron Program www.talkingtrekstfc.online
TNG Is here! And here's what we know so far! Get your info here for everything related to the new crews, new research tree, new events, and much much more!
Haply Mothers Day! Todays show was live from the road as DJz traveled to see his own mother. That didn't as stop us from theory crafting and comparing all the references we've seen so far. What do they mean? And regardless of what is coming, what is EXPECTED in terms of deployment and quality? All this and more on todays taping!
Today's show fully wrapped up the Absolution Arc, including high points, low points, and final grades from key members of the team and community. Some of Scopely's missteps were identified, but also some of their high points were praised. Then there was Borg................... We discussed the economy of the Vidar and Stella skins and how they differ and compare, as well as touched on the new Plasma Blast projectile and it's worth, AND how it works! Finally, we break into the May 2021 arc with the most vague and most conversation stirring hint Talking Trek has ever released. All this and more on today's action packed episode of Talking Trek! Please share with your team, subscribe to the show, and ENJOY the listen!
Please visit our website at www.talkingtrekstfc.online for links to other content and features!
Today, the real world kept DJz away from the studio, but Bg Country, trusty right hand man and ever faithful cohost, decided to take the reigns and was brazen enough to skip the Stupid News. But he did gauge feedback, offer insight, and even a VERY special helpful hint to those unlocking Jaylah this week. Plus DJz drops in from the car ride home as we're giving Pass/Fail grades to the month of April. Bg hosted a great laid back episode chock full of commentary, knowledge, and strategy and we invite you to check it out! Please share, like, and ENJOY the show!
Visit our website at www.talkingtrekstfc.online for all info
GOOOOD EVENING! Tonight we begin with the actual recording of a real phone call.... yes, the wires were tapped, and we bring you the audio footage as it happened.
Then we get to business. Borg 2021, and how it was received and HOW a simple small change could have made everything better. Plus Swarm is coming up and we give you a brief event guide into how to prepare and what you need to be ready to do each and everyday. Plus we dive into the Active Nanoprobe economy, as well as RANK the borg officers top to bottom. Who should you focus your limited active nanoprobes on? All this and more on today's Talking Trek! Visit us online at www.talkingtrekstfc.online
Hey Commanders! On today's episode we broke down the last week's worth of events and recognize the "hard line" in the sand for some players who were not "thought" of during the planning process of this arc. Not only now with the Vidar, but in week 1 with the Franklin-A. Analysis is underway in what happened, what feedback went up, and how Scopely responded to a number of issues this week. Some of them favorably, and others, well, head scratchers. Plus we discuss the Borg Officer "economy" and why Scopely may be sooo proud of these officers. All this and much much more on tonight's episode of Talking Trek! Visit our website at www.talkingtrekstfc.online!
In today's show we recap the last week, and acknowledge some of the good Scopely did with our feedback. It wasn't perfect, but it went a long way and was a clear indication that they're listening. We also look back and reflect upon the days of endless muddmadas, and how the stella refit leaderboard played out, and what we predict for the vidar refit event. Plus we got a sneak peak into the next few days events and a helpful hint to the wise regarding Borgmada AND Doomada directives, and TOS Salvage. Plus, we revisit CREWS for your vidar and the Borg Mega Cube. All this and much much more! Please visit our website for all links for Talking Trek at www.talkingtrekstfc.online
Welcome back to the show commanders! After a few days of fresh air and recharging we came back to a WONDERFUL show. Good conversation on the events and sentiment of the first part of this arc (still negative) but also getting back to our core mission, which is game education and teaching. During the second segment of the show we discuss IN DETAIL, including LIVE on air testing, how to crew for the new swarm hostiles (regardless of your progression in the game) and armadas. This show may have been a few minutes longer than normal, but it's chock full of great knowledge, and commentary from you the community, as well as Scopely's response to some of our feedback over the last few days. This is a MUST listen to episode, and we thank you for subscribing, sharing, and ENJOYING the show!
Please visit our website for all things Talking Trek at www.talkingtrekstfc.online
Time Stamps: 00:06:02 Stupid News (we could all use a good chuckle right?) 00:15:34 Events Review and Rage Break 00:38:52 Community Begs for Change 00:51:32 Scopely Responds To Feedback Report 01:10:02 What's the Next "Second ......."? 01:24:22 Commercial Break 01:28:25 Swarm Crewing for Hostiles 01:57:11 Swarm Crewing For Swarmadas 02:33:03 Commercial Break 02:37:44 Wrap Up On Swarm Crew Convo 02:48:34 Game Time
Hey galaxy, last night's episode was part 2 of 2 in a series that began Saturday Night on YouTube. The link will follow and I recommend you check it out to get some perspective on this conclusion episode. Tonight we visited the Sub35 Impress Me event, Jaylah Effectiveness, SOME teaching on swarm and armada crewing, a mathematical analysis of ticketed events and a conclusive way to fix this arc and it's future swarm related events. Plus we also provided a hint or two related to the launch of Mining Frenzy that begins on April 12th. All this and more on this installment of Talking Trek!
Please visit our website for links to all content related to Talking Trek at www.talkingtrekstfc.online
Part 1 of the Crossover episode: https://youtu.be/c2kFvWtdI-M
Today was a long day. And DJz was frustrated. NOT ONLY with Scopely, but with explaining how the new Franklin-A could possibly be frowned upon. Shilling aside, this is probably one of the best expansions Scopely has ever brought, so what is it that some players are seeing that has their smiles turned upside down. We dive in, and then get REALLY grumpy over the ticketed events and second researcher.
Fair warning, this episode is not for the faint of heart. Be warned.
For all things Talking Trek, please visit our website at www.talkingtrekstfc.online
This morning we hosted the official Q&A from Discord and decided to roll tape and publish! Here ya go! All the questions we have from the moment of launch answered for ya here on The Ketchup Arc! Absolution, where we introduce Jaylah, the Franklin A, and the return of the Borg Megacube, plus much much more! Get your answers here!
Please visit our website at www.talkingtrekstfc.online!
We were off to a slow start in 2021 getting our CM's on the show due to schedule limitations, but we are back on track today with a visit from CM's Panic and Ares to discuss the state of the game, mechanics that need overhauls, and feedback and reaction on the latest ToS Arc 3. Plus Panic gives some big news and the community reacts. The community provided their questions, and some of the answers were interesting, and pave the way forward for 2021. Plus a breakdown of the latest roadmap announcement provided by Scopely. All this and more on today's show! Don't miss out! Please subscribe, share, and ENJOY the show!
Please visit www.TalkingTrekstfc.online for all things related to our show!
TimeStamps: 00:05:44 Stupid News 00:16:06 Roadmap Breakdown 00:20:46 2nd Researcher and State of the Game Address 01:03:59 Stupid Commercials break 01:19:58 Panic's Big News 01:36:08 Final Commercial Break 01:55:41 Giveaway time
Tonight, we issued our final synopsis on the Original Series Third Arc. A few positives were highlighted, but many negatives as we discussed the pros and cons of this arc. Mathematically speaking, how did this month compare to previous event stores? What about the previous run of ticketed events in February? Was it better or worse than Borg Arc 4, which is notorious for being the worst arc in the game's history? Finally a moment of rant when DJz gets onto the subject of devaluation... All this and more on today's Arc ending show. What's the final grade? How does it compare to yours? Listen and find out! PLUS maybe a small little hint on how to spend the event store loot this week... Please subscribe, share with your team, and ENJOY the listen!
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Today we had an interest conversation kinda spark our content. Flash back two years ago when Scopely had never released a calendar of events. No planning was possible, and players were left guessing what was coming next. This is PARTIALLY true today with specific events like the Battlepass POINTS events, but for the most part, arc related events have a calendar, the daily event rotations have a calendar, and some events are scheduled regularly, such as Latinum Mining, Swarm Sunday, and now Anomalous Phenomena. But for some players who HAVEN'T noticed the patterns, or the tools with dates, how can you best utilize these tools to help plan for auctions, events, leaderboards, and STRATEGY! Today we dive in to a few known strategies, and maybe one or two new ones to allow players to "bank, save and blow" for various styles of leaderboards. Plus, shoutout FGTeeV Duddy. HAHA Please subscribe to the show, share with your team, and ENJOY the listen!
Please visit our website for all things related to Talking Trek at www.talkingtrekstfc.online
Tonight's show was a myriad of content topics, including the new Trivia event for Saint Patrick's Day, Server Mergers, Event store loot, and a bunch of other thingies. It was a fun show to hang out on that discussed a bunch of topics that just happened to come up! Plus a Community Q&A Blast, a spamit winner, and the return of Fake News or Florida! Plus we begin planning Oliver's birthday party! All this and more on today's episode of Talking Trek! Please subscribe, share, and ENJOY the listen!
please visit our website www.TalkingTrekstfc.online for all things related to Talking Trek!
Folks, we throw some math at ya tonight. Get your nerd glasses on. There are lots of complaints about the PAYOUT of these events here in March. However, the amount of event store currency as compared to our highest event store ever (December) is actually higher.... BUT, at the sacrifice of rewards given by the ticketed events in February? How does it all math out? Count on the team at Talking Trek to highlight the differences, and point out a few more events that STILL need some modifications for some player segments. Thanks for listening, please share the podcast, subscribe to our channels, and ENJOY the show!
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Hey folks! In today's show we were provided a task by the Scopely team! Take the current ticketed events, and suggest modifications. How do we as players wanna see this events balance between cost, reward, and effort. Well, the event reset has already come and passed, but WE SAW our modifications COME TO LIFE IN THE GAME! Thank you to the Scopely Ops team for hearing us and making the corrections. How did we come to our conclusions? Listen here and find out. Remember, this was a YouTube simulcast, so you'll hear references to visual elements, and if this puzzles you, we encourage you to view on our YouTube channel by linking over from our website at www.talkingtrekstfc.online. Thank you for listening! Thank you for speaking up! And be sure to sub, share, and ENJOY this listen!
Before a grueling day at work, we took time out to spell out the details of the new arc, and answer questions. It's been a long day. lol No energy for typing. Enjoy the listen Commanders.
Folks, today's episode was not our normal produced studio rendition, but rather a more laid back relaxing country drive in the car. DJz was feeling slightly under the weather, so this is what we got today. But as most people have observed, sometimes, the best content comes in a relaxed laid back conversational manner. Today was no exception. Topics included the frequency of jellyfish auctions and perhaps, some writing on the wall indicating the possible future of this ship. We also discussed the recently revamped Military Supremacy and how that ties into available hostiles, systems and even capital city traders. Which also leads into our Arc 3 hint for today. We wrapped up on Territory capture lag RESEARCH updates, and what we now know, and what we can try to do moving forward. All this and much more on today's chillax version of Talking in Carz with DJz. Please mash that sub button, share with your teams and friends, and enjoy the show!
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Hello Star Trekkers! Today was kind of an exciting day! SpaceX experienced a (delayed) successful test flight and that inspired us to consider, "What If?" TOOOT TOOOOOOT! Let's pull into Imagination Station! What if things in the game were being reimagined and reiterated to present in a better way again in the future? What if ideas and mechanics of the game were redesigned to function properly? What if other properties present in a such a way that we, as players, control the narrative of the future of STFC Gameplay? It was a wild conversation and one that gets the most pessimistic of player dreaming again. Plus of course, we are between the arcs, so hints of upcoming content are presented during the show. Plus, a drill down on one or two known LONG term bugs and how you can protect yourself against these glitches. All this and more as we dive right on in to our content today with our normal team of goofballs and hooligans! Please share, subscribe, and ENJOY the show!
Please visit our website at www.talkingtrekstfc.online for all links to the show's pages and features!
Community, tonight was a typical late Sunday show. Which means DJ unhinged. We began by discussing the latest CLIENT issued bugs in the game over the last 3-7 weeks with the various client updates and what we plan to do about them. We discussed which ones made our top 10 list and how we need to see these cleaned up. Plus a bit of time spent on your questions, your theories, and your ideas regarding upcoming content. And then..... beer is opened.... eek. Listen in for more of the fun, the rants, and the info provided by DJz and the team at Talking Trek! Share, subscribe, and ENJOY the listen!
Please visit our website at www.talkingtrekstfc.online
Hey Talking Trekkers! Today, we simulcasted the show on YouTube so we could show off some mechanics and battle logs, but the conversation translates well to our radio audience. Today we focused on the new TOS officers and whether or not they are able to be deemed "worthy" of our auction materials and resources. How do they work? Are they standing up against previous Enterprise crews? How do they work and what are their specialties? All this and more in today's special simulcast of Talking Trek!
Please visit our website for all links related to Talking Trek at www.talkingtrekstfc.online
Hey Trekkers! Welcome to our latest episode where we chatted about several things, including DJ'z fear of flying.... gag. But into game related items, we dive into the MECHANICS of the pvp/pve hybrid event. Why were players messaging you that you hit them in a non pvp system, but it WAS a pvp system? Why were players flying INTO your pvp system anyway? Where were the bonus points? This was NOT communicated super well by scopely, but count on Talking Trek to break it down in detail for you right here. Plus Community Q&A and a few updates from the live ops team on various things going on in the game over the last week and moving forward. Please subscribe to the show! Share with friends! and enjoy the listen!
Please visit our website for all things related to Talking Trek at www.talkingtrekstfc.online
00:05:10 DJ's Terrible Travel Experience 00:16:27 Stupid News 00:26:00 Officers Leaderboard PAY TO WIN??? 00:38:51 Upcoming PVP/PVE Hybrid Event 01:02:55 Stupid Commercial Break 01:06:06 Updates from Dev Team 01:16:18 Autojoining Ticketed Events 01:35:13 Another Stupid Commercial Break 01:44:08 Community Q&A Blast 01:49:42 Game Time
In yesterday's after party, taped LIVE after the podcast, we discussed a whole HOST of topics including Territory Capture lag, and potential fixes, and how it can shape the game's future. Plus we dive into reputation grinding both post 10 mil and pre 10 mil, and how it's changed in the last year. Is post 10 mil Dual Faction possible? Yes, but not for the faint of heart. Plus worms, best pve practices with the new hostiles, alternate crews, potential point scores, and whether or not the jelly is truly the best grinding ship in the game? All this and much more on a community roundtable discussion with YOU, and it's a great listen. Enjoy this FREE bonus content from the team at Talking Trek!
Visit our website for more links at www.talkingtrekstfc.online
Hey Star Trekkers! Today's show went nothing at all as planned and we veered into a conversation that you guys drove. First up, to put to rest the concerns players had with the realta hull glitch and how it was temporarily patched. What will scopely do to prevent this in the future? Plus what should happen to the players who used it? Then we moved forward into examining the Valentine's Day event structure and payouts and what could be improved. This naturally transitioned back into the conversation about the ticketed event mechanic as a whole. Are there benefits? My analysis says yes, but not everyone agrees. We break this down from both sides and look at how it can be made better. All this plus stupid news, a contest giveaway, and one of DJ's biggest in game mistakes in the last 6 months.... Please subscribe to the show for future content, Share with your team to make them better, and most importantly, enjoy the show. Get a good little chuckle or belly laugh going... It feels good.
For all things Talking Trek, please visit our website at www.talkingtrekstfc.online
00:08:16 Stupid News 00:16:31 Server Milestones 00:19:02 Realta Exploit 00:42:10 More Server Milestones 00:55:26 Server Mergers? 01:00:53 Territory Capture Changes? 01:14:28 Funny Commercial Break 01:18:19 The Power of Love into Ticketed Events Analysis 02:05:38 Last Commercial Break 02:09:09 Community Q&A Blast and Game Giveaway
Hey Star Trekkers! Today it was soooooo nice to get back into the studio with you guys! Thank you for putting up with my crazy schedule for the last 10 days, but we dove straight back into it like we always do! First up, a DETAILED analysis of the Ticketed Events. How to complete them, how to get the tickets, and what will be sourced for free! Plus we give you a few updates from the Dev team about Battlepass visual glitches! Plus we dive into the Server Milestone events and how those are actually structured for completion! All this and much much more on today's episode of Talking Trek!
Visit our website for all things related to our show at www.talkingtrekstfc.online
00:06:56 Stupid News (please hire a joke writer) 00:07:00 Ticketed Events, Server Milestones, and TOS Recruits.... Full Circle Mechanics 01:15:36 Funny Commercial Break 01:26:25 2nd Builder Winners 01:30:23 New Worm Systems / Transwarp Cells / PVE-PVP Hybrid Events 01:41:37 Valentines Day Event 01:57:38 Another slaphappy commercial break 02:05:18 5 min Community Q&A Blast 02:17:30 another failure of a game? Yup. Definitely
Hey Galaxy! Welcome to the worst quality podcast you've ever heard.... as compared to our beautifully warm and gorgeous sounding studio podcasts. Today was an episode produced from the comfort of my 2018 Ford Focus, as we dive in, answer questions, and explain the ins and outs (so far) of Arc 2 of the Original Series. What pieces made it into the game, what parts of the maintenance are NOT arc related, and what is yet to come? Enjoy this brief, yet informative broadcast into the the intricacies of our latest arc.
Visit our website for (better sounding) older episodes of our Podcast at www.talkingtrekstfc.com
Hey folks! Sorry for the quality today! Due to the Superbowl plans for tonight, I'm in the car half the day and no time to do a produced in studio show. None the less, we had a great conversation about the events in their current form, and going back in time a little bit. Plus, well.... too many hints for Arc 2. I get a little looselipped between the arcs sometimes, and today is no exception. We also dive into some strategy to help save time during the galaxy's favorite grind event, Faction Hunt and discuss the Inflation packs bug that struck over the weekend. All this and more on today's Talking In Carz with DJz!
Please visit our website for all things related to Talking Trek at www.talkingtrekstfc.online
00:01:55 Rippers Complaints 00:03:42 Faction Hunt Pros, Cons, and Time Saving Strategy 00:24:14 Military Supremacy 00:31:14 Cosmic Cleanup (includes a hint for Arc 2) 00:36:32 G4 Repair Costs / Pack Inflation 00:40:16 Ship Abilitys Across Factions and Shipyard levels 00:49:10 Rep Grinding During Events? (includes a hint for Arc 2) 00:54:52 Anomalous Phenomena 00:57:26 More hints for Arc 2 01:23:29 Community Q&A Blast
Hey Galaxy! Uploaded for your auditory pleasure, here is the audio simulcast of our YouTube stream on Wednesday February 3rd. We discussed transport patterns and what should happen with this pattern conversion, as well as touched on hints for the upcoming Arc 2, and played in the game all the while. We answered questions, had fun, laughed a lot, and had a grand ole time. This episode MAY be difficult to follow since we were streaming live. But if you're missing the video, feel free to view it on our YouTube page at https://youtu.be/usf9nUw61tg
For all things Talking Trek, please visit our website at www.talkingtrekstfc.online
This episode is bonus content from our episode that aired on 1/31. After the published show, the conversation continued about a WIDE array of topics, including borg probes and crews, raiding, account grants, the cc program itself, and half a dozen other areas within the game that need discussion! What a great time we had hanging out with friends of the show and having an open and honest conversation. This is bonus content and has no structure, but if you'd like to listen to some educational and eye opening strategies within the game, hear some of the stories of other players and how they accomplish tasks in the game.
Enjoy this bonus content on our podcast channel, and please don't forget to visit our YouTube channel to view our livestream from the regularly scheduled podcast from 2/3/20. https://youtu.be/usf9nUw61tg
Also visit our website for all things related to Talking Trek at www.talkingtrekstfc.online
Hello Galaxy! Tonight we had a special guest in the studio to present a new intuitive tool allowing players to more easily plan their progression. Fellow Official Content Creator Fartasia is with us to discuss his new innovation, and how it came to be. The file is downloadable in our discord (link available from our website below) to download this new tool, or available directly in the LCARS 2.0 discord. This tool allows an easier planning process for the acquisition of next level materials, be it rares for primes, or even research. Listen for an in-depth analysis of the tool and how it can be utilized to help you plan and spend your hard earned resources and materials more efficiently. Plus some vague new insight into the next arc and our newest feature, the 5 min Community Q&A Blast! All this and more on today's show! Subscribe, share with your team, and ENJOY the show!
Please visit our website for all things related to Talking Trek at www.talkingtrekstfc.online
00:21:03 LCARS 2.0 Presents - Prime Mats Calculator 01:07:56 Funny Commercial Break 01:25:50 Peaks into Arc 2 01:52:50 Funny Commercial Break 02:02:03 Community Q&A Blast
Last night was our first time together in a week, and 5nakeEyes did an amazing job at keeping DJz on task. Today, topics were discussed around HOW a F2P could possibly complete the Battlepass Overflow event. Was Scopely lying when we announced DURING the FIRST day of the arc that it could be done without spend? What are the requirements? Let's break down the math and see what we know, PLUS get the LATEST words DIRECTLY from Live Ops regarding Battlepass overflow. Plus, the second kirk and spock auctions are upcoming... only days away. Are you ready? How can you TRULY prepare as a f2p or minimal spend player, for an auction of this type? There are no guarantees, BUT, there are methods of planning that can HELP you determine your level of competition as we draw nearer to the designated dates. How many points can you score? With a little math and a roadmap, you can absolutely predetermine your score (not rank) in these auctions. Can you get enough shards to make your goal? We'll help you with some planning tips.
FORTUNATELY, we got through the bulk of our content, cause after the meat and potatoes was done, the studio lost power. Power was restored several hours later and a closing was taped, but it was hoot n holler fun for those here live. See what ya miss? Join our discord, and find links to all things related to Talking Trek at www.talkingtrekstfc.online
Timestamps 00:17:03 BattlePass Overflow - So far, events/points, yet to come 01:04:55 Commercial Break 01:08:39 Horcruxes in STFC 01:16:21 Arc 2 Sneak Peek 01:22:49 TOS Officer Discussion 01:31:13 How to Prepare for Auctions 02:07:00 final break 02:15:00 Community Q&A Blast
Hey Star Trekkers! Great conversation on today's show included a discussion over communication in the game, not only through the official discord, but also using the in game news center. Why are announcements not made to all? Plus a detailed conversation in to HOW you should determine how to use your Battlepass Prime material. Are you a candidate for Prime Officers? Or better off spending on Prime Borg? We discuss the pros and cons, and the analytics of what you should be looking for on your account to help you decide your path. Plus we discuss Scrambled Communications, provide a hint or two (no outright spoilers) and discuss the reception of this NEW style of event! Finally, rapid fire Q&A, your questions, rapid fire answered in 5 minutes. All this and more on today's episode of Talking Trek LIVE! Please subscribe, share with your team, and enjoy the listen
Visit our website for more information on Talking Trek by visiting www.talkingtrekstfc.online
Time Stamp Markers:
00:05:44 Stupid News 00:10:15 Thank God the News is Over 00:11:07 Battlepass Announcement/Communication Improvements 00:57:51 Commercial Break 00:59:46 Back from Break 01:00:33 Officer vs Borg; What Should You Buy? 01:26:00 Scrambled Communication 01:41:12 Rippers Corner (updates on technical features/bugs) 01:46:53 Calendar Change 02:04:45 Commercial Break 02:07:44 Back from Break 02:08:56 Rapid Fire Q&A 02:17:47 Let's Play a Game!
Hello Star Trekkers! As happens occassionally, TOO much happens in preparation for a show. Conversations run long, the community becomes passionate and polarized, and debate occurs. As the ONLY long form format of content within Star Trek Fleet Command, I feel it's our responsibility to allow community feedback, and allow voices to be heard. Part 1 ran long and was all about burning, and therefore forced us into part 2 for the remainder of the show. This show would normally be uploaded a day later, but due to containing TIME SENSITIVE data for Latinum Mining events scheduled today, we're posting both at the same time. Contained within this episode is a breakdown of the newly redesigned Latinum Mining Monday mechanics, complete with ops brackets, milestones, point values and a breakdown of the ships and their mathematical pros and cons for today's leaderboard. Plus an overview of the new TOS officers in PVP, as well as research into a mining officer NOT working as written. This and more in this part 2 of Talking Trek's Sunday night podcast. Enjoy the super sized portion of your favorite STFC podcast!
Please visit our website for all links related to Talking Trek at www.talkingtrekstfc.online
Folks! HAPPY SUNDAY! Tonight we got started late, which combined with the events of the week was a recipe for disaster in the Talking Trek studios tonight. We tackled the extremely controversial topic that is burning, and presented opinions and facts from both sides of the aisle. Did Scopley solve all the problems with this change of a 2 year old established mechanic? Are the VIP's responsible for the change? Or are the VIP's ALSO scratching their head at this change? In today's show we spent as much time as necessary to explain the facts, present real data, and offer INSIGHTS into eachother's game play. This episode went too long, so we took the entire conversation about burning and made it into one episode. NORMALLY we would upload Part 2 a day later HOWEVER, part 2 contains time sensitive info, so both pieces will be uploaded today. Enjoy your super sized portion of Talking Trek today in this, part 1 of 2, podcast on the state of affairs in STFC.
For all things related to Talking Trek, please visit our website at www.talkingtrekstfc.online
Hey Trekkers! So here we are officially into the first arc of 2021, and it wasn't without it's rollout challenges. Let's discuss how Tuesday was implemented and the bugs that were introduced, AND resolved, and which ones weren't. Plus a brief rundown of the newest events and the math behind them. What improvement was unintended and actually kept!? And how it came to be. Plus stupid news, drunk messages to Scopely, and much much more. Please share with your team, subscribe to the show and our Youtube channel, and enjoy the listen!
Visit our website for all things related to Talking Trek at www.talkingtrekstfc.online
Good morning and on today's episode of Talking In Carz with DJz we break down and answer questions regarding the Original Series, Arc 1. What messages does scopely have for us, what is available, and how will things roll out today? It was a slightly bumpy ride around event reset time, but in the calm before the storm, this conversation happened, and people got to feel what is coming up next.
For more Talking Trek, visit our website at www.talkingtrekstfc.online
Good evening Star Trekkers! Today on the show we spent the first few minutes celebrating 44 years of oxygen consumption by Talking Trek contributor Vita. And discover why he's such a profound activist for cleaning up the code of this game (it has nothing to do with his 9 year old device I'm sure) But then we dive into Frank Leslie and all of our testing this week. How is the best way to actually use this officer and where will he give you the best results? Then we play a little game. UltimatDJz was the ultimate loser since somehow the community swindled him out of 17 hints about the upcoming arc. That's it. Game Over. Thanks for hanging out community! Hope you enjoyed the final show of 2021! LOL
For all things related to Talking Trek, please visit our website at www.talkingtrekstfc.online
Good evening Star Trekkers! Welcome to another season 2 episode in which we promptly congratulate our team of contributors and testers, as Scopely announces on this show, that Kuron will have the suggested modifications made and tooltip corrected in the February patch. Plus DJz "one that got away," the Shakedown officer back is back in the store, and we discuss why this pack may be a must have pack for some players. What do they do? What hidden abilities have we found in testing these officers? Where are their abilities most useful and how can you see if they're working? Plus the return of Apex is celebrated. All this and much much more! Please subscribe to the show, share with your team, and most importantly, enjoy the listen!
Please visit our website for all things related to Talking Trek, including links for merchandise, Amazon shopping, old episode playback and our patron program at http://www.talkingtrekstfc.online
Hey galaxy! HAPPY NEW YEAR! Oh my goodness, and welcome to Season 2 to correlate with 2021. We had to move on, jump out, completely do away with anything related to 2020! So we start with our show today, wrapping up 2020 with a visit to April 1st, 2020, when we revealed Scopely's deepest development secrets. Which were true and which were made up? We break it down and realize JUST how far we've come this year. Plus, Kuron was discussed as he debuts into the galaxy for the first time in over 2 years. But what does he do? What ships does he work on? And why were some people unhappy about this deployment despite waiting over 2 years. All this and more on today's FIRST episode of 2021!
Please share with your team, like the podcast, and visit our website for more information and YouTube videos at www.talkingtrekstfc.online
So tonight was a chance to for us to catch up on community questions regarding the previous arc, the holiday event, iso-emulsion, services, and 452 other topics. This was by far an INCREDIBLE Q&A with topics ALL over the board. We had a blast, and hopefully taught a few people an item or two. Enjoy this edition of Talking in Carz with DJz as we get to your questions and discuss all things STFC. And broccoli.
Please visit our website at http://www.talkingtrekstfc.online for all links and content related to Talking Trek w/UltimatDJz
Hey folks! MERRY CHRISTMAS AND HAPPY HOLIDAYS! Whether you celebrate ANY specific holiday or not, we wish you the best during this time, and hope that you've had the opportunity to spend time with those you love or doing things you love.... Maybe even spending some time in game running armadas with your team, or grinding reds in TygoKor, or grinding borg probes for the charged probes for the faction reputation and credits? There were several mechanics at play, and we break them down. PLUS, the loot? was it REALLY as bad as people thought? let's do some math and look at some scenarios? Perhaps Scroogely didn't pay well enough, OR.... perhaps we were unable to see the conversions that really mattered. In anycase, you have time because both the holiday store and event store are open until noon eastern on 12/29. So let's talk about it! Please subscribe, share with your team, and enjoy the listen!
Visit our website for all links related to Talking Trek! http://www.talkingtrekstfc.online
Tonight was a potpourri kinda night. We started the show late cause DJz had a birthday dinner for his 14 year old son. So we chat about that and about the festivities, and then we dive into a very casual conversation. Not any super amount of teaching tonight, but a message to Scopely for the holidays, as well as to the community regarding the Sarcophagus, and a potential strategy to try out. Plus, WHAT should YOU buy in the event store? We have a few pointers. All this and much much more on our last show before Christmas. Happy holidays everyone, and know that we love you! See you next Sunday!
Visit our website at www.talkingtrekstfc.online
Today we gather after Panic's December state of the game to chit chat a little more in depth about the interview, look back upon 2020 and despite all the year's adversities, we have come together as a community with a common interest. We look into a few of the arcs of this past year and find out where people have been spending their time and which arc actually ended up interesting us the most in retrospect. Plus Ripper's Corner gets a huge endorsement as a new feature on the show. All this and more on today's RoundTable discussion of the December State of the Game. Happy Holidays everyone!
Please visit our website at www.talkingtrekstfc.online
Hey Galaxy! On Today, the final state of the game for the cluster of a year, 2020, Panic came on to talk about changes in the pvp events, the good and the bad iterations of it, and what changes are in store. Plus we dive into a little about compensation, CS and why certain things roll out the way they do. However, good things are in store in January as we begin relooking at a new round of server mergers, a new arc worth of content (BREAKING NEWS NO ONE HAS EVER HEARD BEFORE.............. lol) and much much more. Panic is with us live as we finish our year and prepare for the next here on Talking Trek's State of the Game address with CM Panic! Please share this with yourteam, subscribe to our channels via our website, and enjoy the listen!
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Good day Star Trekkers! Today we discuss many things, including the volume of event store loot Scopely has been handing out. Is this the most "epic" event store we've ever had? Plus new brackets on the Lorca auction actually supply each server with 40% more shards, and more full unlocks than ever before. Scopely is getting in the Christmas Spirit? Plus we look at a little player testing on Lorca, and find an early bug. Find out more by listening, and sharing this podcast with your team! Get the info out there and we'll get Scopely on the Christmas Jingle Ball to get it fixed! Please subscribe, share with your team, and enjoy the listen!
Please visit our website for all things related to Talking Trek at www.talkingtrekstfc.online.
Hey Galaxy! Welcome to Discovery Arc IV and the revelation of the Klingon Sarcophagus. The ship has been here now for 48 hours for to a very very few number of players. Those players who chose to invest big time in the most premium Early Access Fee we've seen all year. What makes this ship special and HOW do we use it? Discover this and more on today's episode of Talking Trek LIVE! Please share with your team, subscribe to this show and our YouTube channel, and enjoy the listen!
Find our YouTube Channel and more links on www.talkingtrekstfc.online
Hey folks! Today we celebrate the new patch, Discovery Arc 4 with a nice short and fact filled episode of Talking in Cars with DJz! Where we break down the mechanics, the ship, the particles, the currencies, and the price tags. Thanks for hanging out with me guys! See you soon!
Visit us online at www.talkingtrekstfc.online
Today we break down the 2 year Anniversary special stream with the Content Creators and Panic. We discuss the information we received there and break down and analyze what it all meant. Plus DJ sends a stern warning to Scopely HQ ABOUT the information released in the anniversary stream. Community engagement continues with the roundtable forum of questions and answers. all in all, a fun little welcome to December stream! Thanks for listening and please, visit our website to find links to our discord, YouTube, and our patron program! Happy Holidays! - DJz
http://www.talkingtrekstfc.online
Today on the show we spent some time talking about just about everything related to Territory Capture. A quick check of the map and services, particles, and mining nodes as we draw near to the launch of the particle events. Plus, we discuss lag and the tech improvements Scopely made this past week. It's a step in the right direction, but not all the way there yet. But one thing that we can do right away is scale a few of the events we saw this week. Plus, a message for all alliances NOT YET on the board, and as promised, the galaxy's FIRST LOOK at the rogue store at the Partner Reputation, courtesy of Bg Country! All this and more on todays' show! Please share, subscribe, and enjoy the listen!
Please visit our website at www.TalkingTrekSTFC.online for more information and links to various pages for the show!
WARNING! EXPLICIT CONTENT! This After Party Episode contains explicit language and if applicable, should not be listened to by children.
Yes, DJz goes off. In an expletive laced commentary on RoE and how it's already complicating STFC. This community round table began with people enjoying a mechanically sound, albeit laggy, expansion. But some servers are already "policing" Origin Space. Is this a good idea? DJ'z explains why he's vehemently opposed to it, and has a message for servers trying to force their will upon all alliances in their galaxy. Don't. Be. Selfish.
Thanks to all those who stuck around after the show to participate, and remember, his show is half foul language. Don't be surprised.
Today we look forward in Territory Capture to at least one element that has yet to present itself in the game. The Particles needed for deeper researches on the tree. This has familiarity to the Stella Particles needed for research, but as of yet, we haven't seen these Surax, Quantom and Phantom particles introduced in the game. We've seen the Primes, but also have yet to know ANYTHING about the Metreon particle. What do we know so far? And how can you position your alliance BEST to control as many of these particles as possible? Find out here, today!
please visit our website for all things Talking Trek at www.talkingtrekstfc.online
Hey Galaxy! Today was day 1 of actual Territory Capture, Day 2 of the Discovery Arc 3. What have we learned? Today we break down do's and don't's of territory battles, how the currency is all related, and why you shouldn't be mining very much isogen. Plus, we take a look at a few researches and services and the impacts they're having. Why are armadas absolutely key? All this and more in today's show! listen and enjoy!
please visit our website for all links including that of our discord and youtube channels at http://www.talkingtrekstfc.online
Tonight we discuss what we know of Territory Capture and the newest information provided in the blog post about TC. New alliance materials, currencies, and strategies starting making their way into the conversation. Points and how they're accumulated, services, pathways, and scheduling were discussed, and finally, Panic surprised us all and joined the show last night to answer questions for about 20-25 minutes which was awesome! Can't miss this one folks! Get information FIRST before anyone else in the Galaxy with Panic on today's episode of Talking Trek LIVE!
visit our website at www.talkingtrekstfc.online for more links and info
Today you didn’t get UltimatDJz. He was off, but that left you in the very capable hands of BgCountry, Karkun, and Grergor. Tonight you had unfettered access to a town hall Q&A with an ops 45 and a 49, and Karkun 🤣
thanks for filling in guys! And I’ll see you this Sunday! visit our website for all things related to the show, www.talkingtrekstfc.online
Enjoy this community round table on research, expenses within the game, and which path players would like to see around fixing the game economy! Thanks as always for supporting the show, and enjoy this town hall style conversation. Editorial Note: The After Party is Rated R for language; Discretion is Advised.
Galaxy, the focus of today's show lies in research. Yes we did discuss Trek or Treat (Happy Halloween everyone!) and we offered some feedback into the new alliance gifting metric, but the meat and potatoes today was centered around research, and the effect it has on the game. It's huge, but where is the FINANCIAL break even point for players? Yes it gives obvious benefits, but when does it actually start saving you RSS? We look at several researches this evening and theorize how these effects can become amplified. Please share this episode with folks and visit our website for more links related to Talking Trek with UltimatDJz!
http://www.talkingtrekstfc.online
Hey Galaxy! Today's State of the Game was like none that have come before. Panic showed up ready to spill the beans on upcoming features and patches within the game. Today, he dove into GREAT detail on the upcoming Territory Capture update, and gave players some insight into how to prepare and what will be involved. If you've EVER wanted spoilers, listen to this show. Plus touching on Officer Away Missions, the Cross Server Event, Mergers, Ship Personalization and more. Panic, kudos to you bud! Visit our website for more links for Talking Trek at http://www.talkingtrekstfc.online
ALSO, visit this link for MORE information on Territory Capture direct from Panic's Blog! https://startrekfleetcommand.scopely.com/2020/10/29/territory-capture-update/
Today's show took a very odd turn, but you guys dove right in. Stella strategy. Now that we're 2 months over Stella's 3 month arc, what have we learned? Is there a better way to progress through the research? How do you obtain the particles faster? IS there truly a need for a 3rd Stella? Find out in today's in depth discussion into the infamous Outlaw ship. Plus a touch and recap on the monthly recurring Apex events, and more SDC to giveaway! All this and more on today's episode of Talking Trek. Please visit our website for all things related to the show. http://www.talkingtrekstfc.online
Galaxy, if we've learned one thing over the last month, it's that PvP is becoming more of a thing with Scopely, and perhaps our methods of play need to rely less on Server contested RoE, and more on strategy, skill, and outsmarting your opponents. Some of you may already be pvp masters. Others may get out a notepad and take some serious notes. Contained within, PvP tactics for fighters, for more passive players, and how to be successful in all undertakings in the game, even if you're the little guy under the big guys massive boot.
Please visit www.talkingtrekstfc.online for more information and links related to the show!
Hey Galaxy! Here is part two of our podcast from Sunday evening, in which we go into a very mathematical deep dive on the new epic Georgiou card, Saru, and Stamets, and why all three of these officers are winners and must haves. Get your calculators out, and let's do some math!
Please visit our website at http://www.talkingtrekstfc.online for more links and please be sure to visit our YouTube channel to subscribe!
Hey folks. Yet again, we lose ourselves in the passions of the game and find ourselves over on time. So in Part 1 of today's upload, we discuss a few things early regarding the gifts scopely sent us this week and why one was awesome, and one was that gift that ya know someone didn't put any thought into... Kinda like they say it in the checkout line at the grocery store one day and thought they'd pick it up, not knowing what to do with it, and then regifted it to you. That kinda gift. But naturally, the discussion dissolves into PvP and PvE as the growing blister on the community continues to swell. What will eventually cause this bubble to pop? For more information on Talking Trek or to support the show financially, please visit our website at www.talkingtrekstfc.online
Hey Folks! In an uncommon surprise for our community, we decided our content during this particular After Party show was worth of offering to folks for free. ABSOLUTELY free, and we thank those who participated in our round table. This episode was taped immediately following our interview with new CM Ares, and we had some reaction to that, a game of Yes or No with DJz, and some future speculation about the game. Plus an old friend stops by to offer his opinions and interesting conversation ensues. We invite any player who finds value or entertainment in these After Party shows to join live immediately following most Talking Trek tapings, and invite you to show your support by becoming a patron by visiting our website at http://www.talkingtrekstfc.online and clicking become a patron for as little as $1 a month. Thanks everyone. Much Love - DJz
Hey Galaxy! Today we meet a new face.... or voice rather! Ares is the latest addition to the Community Manager team at Scopely, and today we sit down to find out a little bit about him, and why he is here, and perhaps even, why he will one day take Panic's job. haha Seriously though, we had some interesting questions and he had interesting answers in this sit down meet and greet with Ares.
Oh plus. apparently UltimatDJz is a poophead because of Disco PvP. HAHAHA find out more and listen to the story.
And visit our website at www.talkingtrekstfc.online for more info related to the show!
Here we wrap up the podcast started yesterday by discussing the future roadmap, what it could mean, how it could manifest and what we want to see with these possible futures! Plus a brief insight into the new officers and how they perform. Wrapping up our longest podcast ever here in Part 2. Thanks for sticking with us through the extra content!
Visit the website to find Part 1 of this episode at www.talkingtrekstfc.online
Any more numbers we can fit in the title? Today contained much needed conversation from the community regarding everything that happened this week, from the Roadmap update, to the SLB event, to the PVP event and all things in between. You had a lot to say, and because of that, this showwent on WAY too long! So we cut it up, and the second part will be here tomorrow. In the meantime, enjoy Part 1 of this episode and the community round table discussion that ensued.
For all things Talking Trek, please visit our website at http://www.talkingtrekstfc.online
Hey Galaxy!!! Scopely likes Latin, so we decided to try it out also. Here we go. What works in this arc and what doesn't? Surprisingly, the list of what works is pretty strong. However, we are stuck with one problem, and that's the severe lag in the game. Without this lag, a majority of the community LIKE this event. So how do we work around it for our enjoyment? What events are there? What new stuff is there? What payouts are there? Where's Faction Hunt? Let's dive right in. Discovery Arc II - The Good, Bad and Ugly.
Please visit our website for links to our YouTube Channel and other important links as well.
http://www.talkingtrekstfc.online
a quick out of studio guide to all things related to Arc 2! Here DJz explain the events, the bursts, the mechanics, the research, the ops gating, and the new pvp and alliance based events, AND the new Battlepass. Get all the info now!
what started out as some extra silliness turned into a great conversation about improvements to the game, what the game could be, and what would get us excited again. thanks for all the support guys. love ya'll - DJz
Hey Galaxy! On today's show we recapped all the hints we've gathered from the previous few weeks about what we know is coming in the next arc. We discuss more about Summons, Dark Space, G5...? and look at the Panic interview a little closer. Plus we end the show with some hilarity and a brand new prize giveaway with our newest game to hand out Spore Drive Components. All this and more on today's 85th episode of Talking Trek with UltimatDJz
Visit our website for more info, episodes, and links at http://www.talkingtrekstfc.online
Today, Rugrats, and the sheer cost of STFC. lol very related items I know. Thanks for all the love and support guys. means the world. lub u! - DJz
Hey Galaxy! Today, we have special guest CM Panic on the show to discuss the arc thus far, and what may be coming. We also ask your questions to which we got not a lot of response back. However, the issues have been raised and heard by the team and hopefully we can get some answers to a lot of these next month. However, we did have a chance to troll Panic back just a bit by testing his game knowledge (somehow I think I'm still the one who got trolled) and awarded a few players some goodies. All in all, an interesting listen even if the interview was a dodge and dance ;) Please visit our website for all things Talking Trek at http://www.talkingtrekstfc.online
Over the last two weeks, UltimatDJz made claims of the USS Discovery that made some of you cringe. But now, more of her potential future uses have been revealed. Is this ship still trash? Or did it's importance just skyrocket? PLUS, today, we reveal a NEVER BEFORE released secret about the upcoming Warp Range extension research for Discovery. On top of all this, John Harrison has returned to the game after nearly 2 years in the vault. Why is everyone making such a big deal over this old card, and how do we use him? All will be revealed while listening to today's episode of Talking Trek!
Please visit our website for access to all previous shows as well as links to our Patron Program, Amazon links, and our Youtube Channel where you can find our latest video explaining this auction in a shorter more condensed format :)
http://www.talkingtrekstfc.online
Galaxy, today was the longest show ever recorded, mainly because Emergency Maintenance popped while we were on the air. we began with a good discussion on Discovery and what teasers may come. DJz reiterates his position of best ship ever and then the unthinkable happens. The game goes down for maintenance. what happened and why? we gave a live look as it unfolded of what occurred. And answered some game questions along the way!
Hey Galaxy, today we discuss the longest 96 hours we've had in quite sometime... maybe even since the week long green data mining events nearly a year ago! Feedback ensues and both sides are heard. But despite your feelings, WHY is it important to continue progressing on the Discovery? DJz gives you some advice straight from his encounter with his future self. Galactic Exploration and upcoming events are also discussed, so this is an episode you want to listen to asap! CHOP CHOP! Visit our website for all things related to Talking Trek at http://www.talkingtrekstfc.online
Hey Galaxy! Today the entire show was a game show and we examine the pros and cons of the latest Discovery Arc. The good and the bad mashed up into one. What has Scopely done well? And where have they fallen short? Today, get some scoop into Discovery mechanics, the upcoming events, as well as what's been changed for the better, and what still needs work!
http://www.talkingtrekstfc.online for more info
Today was a different kind of show. Today was a show that invoked emotion, heartbreak, and empathy. Today was a show that put into perspective that this is a video game, meant for entertainment and fun. And sometimes, it's ok to step back from that, unplug, and spend a few hours on real life, loved ones, and doing something good and positive. Today, I'd like to tell you a story. After this story, we translate these feelings and emotions into this game, and what we can do to make it better. How Scopely can make it better. And how we, as a community, with one heart and one mind, can make the game, and the world, a better place. Today, Talking Trek Gives Back.... To follow along as you listen, please join our discord and view photos in our Graphics Room. https://discord.gg/XpDBR9w
To give, please visit our paypal link: https://www.paypal.me/talkingtrek
Visit our website to find out more about our show, UltimatDJz, our YouTube channel, and all episodes we've ever done at http://www.talkingtrekstfc.online
Howdy Patrons! This was an unintended episode, so we do what we do with all of our stuff when it doesn't belong on the air.... we publish it in Gold! Listen in on a raw, uncensored, unfiltered episode of Gold content as we discuss the craziness that is the official discord, as well as dive into some Discovery conversation. Thank you all for the support as always, and thank you for your patronage.
DJz
Hey Galaxy! So today we saw the start of something amazing, and just as quickly, it "jumped away...." Ok so not really, but we did have a few problems and Scopely saw fit to suspend the event to make it work better. What did we learn? And what do we know about discovery so far? Let's JUMP right in to the new Arc and how to play!
Visit our website for all things related to Talking Trek at http://www.talkingtrekstfc.online
Hey folks! This was a totally impromptu live Q&A with me as I drove into work Tursday morning during maintenance downtime. Parts are missing. as I wasn’t rolling tape in the car, someone else did that for me. So there are a few pieces missing and overall the quality is poor. Can ya wait to listen? Hahaha enjoy the question and answer with your favorite (only) host of Talking Trek. Enjoy the substandard information broadcast haha
Today was downtime. Time between the arcs. Time for self reflection. Time to discuss all the little things that have been building up. And we covered quite a lot. Too much for us to really detail here. But we did solve the Stella Warp bug, talked about some stella mechanics, some dark space stuff..... yeah too much to list here! Enjoy our laid back relaxed version of Talking Trek til the next arc begins!!! http://www.talkingtrekstfc.online
Guys, it feels like we're doing a lot on Stella lately... and it's probably deserved. This expansion, one of the biggest the game has ever seen, has a lot to discovery. And today we discuss how to MORE effectively run your Exchange armadas, and what crew member is making the difference and HOW. Plus, Stella researches you need to focus on and how to fasttrack her progress with the Stella particles. All this and more on today's SUPER nerdy episode. Please visit our website for useful links to our YouTube channel, Amazon store, Merch link, Patron program and Discord
http://www.talkingtrekstfc.online
So today started with people cheering for Eve, and then, we saw an opposing viewpoint. Why is Eve different? And why are some people still head over heels for STFC? We discuss and analyze, plus dive into more detailed analytics and testing over Mudds new crew. Thank you all for your support, now and always. - DJz
Why is CoW so bad? That's the question we try to answer on today's show. Shockingly, segments of the community complained at the launch of one of the most fair and balanced events ever designed by Scopely. So let's dig into it. Plus, Arc 3 is over, and the heist loot must be spent. But on what? We offer our opinions. Plus exploring just a shade more into the new Mudd officers and different ways to use them. All this and more! Please visit our website to find all things about Talking Trek, including our new YouTube channel! Please go subscribe! http://www.talkingtrekstfc.online
Good evening Galaxy! Today we celebrate something amazing within the STFC community. Earlier this week it was announced that Scopely had acquired the rights to use the entire Star Trek library, from TOS to Picard, and all in between. This opens up a huge cache of content, likenesses, ships and ideas to join our game. What do you want to see first? Let's talk about it! And visit our website to do other stuff when you're done! http://www.talkingtrekstfc.online
Thank you to our Gold Patron members for your continued sponsorship. During this taping of Gold we gave our community their chance to sound off and let Scopely hear their voices. Comments, Suggestions, Bitch Sessions, Rants; this episode has it all.
Much Love guys. thank you. - DJz
Hey Community!! Tonight we got into a very spirited conversation about the Gauntlet in it's entirety. Worthless event? or has some potential? Too much monetization? or not enough action and pvp? We will discuss the pros and cons, plus our theories on what happens for the grand finale next week. Plus a brief reaction to the wonderful addition to Swarm today (even if it was a mistake). All this and more on today's show! Please visit our website or all things related to Talking Trek, and please share this podcast with anyone you think may enjoy it. Or not, they don't have to enjoy it I guess... send it anyway.
Http://www.talkingtrekstfc.online
Hey Galaxy! Yesterday we were fortunate enough to have special guest, Community Manager Panic on the show! We were able to discuss player frustrations in a positive way and even seemed to make some headway on certain issues LIVE on the air! What was discussed and what ideas do you have to contribute? Leave your comments on this podcast and message them on discord! Please don't forget to like and subscribe to our new YouTube channel as well!
Visit our website for all things Talking Trek at http://www.talkingtrestfc.online
Hello Galaxy! Yesterday's show was quite fun. UltimatDJz was put on trial by the community and asked to give up the secrets of his quest for the ever illusive ISS Jellyfish. Plus, we discuss the latest competitive threat to STFC and what it means for the company, our game, and our community. And we listen to Johnny Cash. Yeah, we did that too. All this and more! Download the show, PLEASE subscribe to our new YouTube channel, and share with your team!
Find all our links to Youtube, Patron, Amazon, and more at http://www.talkingtrekstfc.online
Happy Federation Day folks! Today was scheduled to be the August State of the Game. But family obligations left us without our scheduled VIP Guest, Panic. However, we did take some time to talk about the new Ship XP officers and how they can help you grind out your 2 star ships, plus discuss the new packs available for sale in the store. Good value or not? We'll provide you with some data to help you decide. All this and more on this, the Anniversary of the signing of the Articles of the United Federation of Planets!
Visit our website at http://www.talkingtrekstfc.online for more info!
Hey Galaxy! This episode is packed full of info. This isn't just meat and potatoes, this is New York Strip and Twice Baked potatoes. We dive into the latest officers, and the testing that's been conducted so far, and any effective OR NON effective combinations we've found. Plus, we discuss the current Armada event, and the milestones that were in place. Was this event built for everyone? Later, the Gauntlet came up and why this event had a hidden mechanic that ONLY required ACTIVE MULTIPLAYER Alliances to grind. Pay event? Not necessarily. Finally, we give you the REASON and the mechanic for the new Pure research display error on your ship components. Miss a minute, miss a lot! Enjoy, please subscribe, BE SURE to visit our new YouTube channel and subscribe there as well! Thanks folks!
Visit our website for all things Talking Trek! http://www.talkingtrekstfc.online
Thanks to Gregor, Ripper, Bg Country, TrucknChick, and Snake Eyes for today's contributions! Some early officer testing, a bug discovery in the recruiting event, and discussion on kelvin vs prime timelines, and where discovery may fit in. Enjoy the listen and thanks for all your support!
Hey Galaxy! WELCOME to Outlaws, Arc III! Today's patch was more than just a content launch. Today we experienced Scopely at it's potential. Today, we saw Scopely being responsive, community oriented, and INTERESTED in resolving our issues. Are we 100% perfect in game now? No, but today proved Scopely's ability to adapt, listen, and act, all in one smooth motion. AND launch and develop new content at the same time. Is this a one off? Or are we seeing an improved functionality in Scopely HQ? Listen to hear our reaction, as well as DETAILED information in the new events, and the new Arc III! Listen, Share, and ENJOY!
Please visit our website for all links, including Patron, Amazon Store, Merch store, and much much more! http://www.talkingtrekstfc.online
Didn't mean to get into a Gold episode tonight, cause it was late. and wayyyyyyy past my bedtime. but a great conversation continued on the topic of stella and her uses. Thanks for your support guys, means the world. appreciate you!
Today we dive deep into the math of Stellamadas, and whether you should solo them, or run them in teams. There are clearly two different camps on this topic and we'll break down the math both ways. Plus Swarm Sunday is BACK with Khan, and only 30 minutes late today! But groaners be groaning on the discord and we talk about why. All this and more on UltimatDJz return episode!
Visit http://www.talkingtrekstfc.online for all things Talking Trek! Interesting in placing your advertisement or product in Talking Trek? Visit our website's Patron Program for more info!
Hey Galaxy! On today's episode of Talking Trek, UltimatDJz is.... well, not here. SOOOO special guests and community VIP's Gregor and BIIIIIIIIIIIIG Country team up to bring you the show. On tonight's episode, they begin telling you about the lessons they've learned along the way, and what to do if you're in your mid to low 20's starting fresh in this game. What ships? What mats do I save? What faction should I choose? Is there a plan for me post Ops 40 and above? What's my favorite snackfood? Later in the show we get into Alliance management, participation and how you can make your team stronger! All this and more on today's episode of Talking Trek!
Please visit http://www.talkingtrekstfc.online for all things Talking Trek
A disclaimer was added to the front to explain the below written disclaimer about Outlaw Research Compensation. But none the less, this ENTIRE discussion was wonderful, start to finish, on the ethics and morals and responsibilities of players, AND scopely. Thank you for your support Gold Patrons. You mean more to me than you know.
Alight, Ladies, and Gentlemen, Freaks, and Geeks, and All In-between I wanna announce to everyone who was in the taping for the podcast yesterday, that I Have received some breaking news regarding one of the more controversial segments of yesterdays show. We will be inserting this disclaimer into the published podcast but also wanted to let you guys know in real time of the information. From information that we received from a top secret source, (no not Billy from accounting) our theories yesterday regarding the Elite research compensation only counting from Noon Eastern forward was incorrect, and that it was indeed counted from when the tree was published. For some of you, that is still leaving you in the dark regarding why you did not receive the compensation that you feel that you deserve... and my only suggestion, again, is to open a ticket with customer service (even if you previously have), and ask NICELY, for a detailed accounting of which researches that you feel you WERE entitled to be compensated for that were not counted. New information has been presented to CS that may help them find the researches that were not counted for you before. PLEASE BE AWARE, the combat, station, and galaxy research WAS NOT qualifying research. ONLY Outlaw research was counted, and if you completed the research event DURING the event time window, additional compensation is NOT being granted. This compensation was SPECIFICALLY for players who were unable to complete the event, BUT had the required number of additional researches COMPLETED BEFORE the event actually began. PLEASE DO NOT submit additional tickets to CS if you do not fall into this bracket. The show has been published AS taped, with a disclaimer added prior to the research segment.
Galaxy, be warned. This is not my best work. - DJz
Just kidding... or am I? Listen and find out. HOWEVER, AFTER taping this show, new information came to light about the Research Compensation Chest. We have taped a disclaimer and inserted it into the show as well as posted the disclaimer in our discord, and again right here. We encourage you to listen for this IMPORTANT news and how some of you can NOW get your research chest that you've been waiting for! All this and more on today's oddly ill prepared, yet uber important show! And visit us online at http://www.talkingtrekstfc.online
Alight, Ladies, and Gentlemen, Freaks, and Geeks, and All In-between I wanna announce to everyone who was in the taping for the podcast yesterday, that I Have received some breaking news regarding one of the more controversial segments of yesterdays show. We will be inserting this disclaimer into the published podcast but also wanted to let you guys know in real time of the information. From information that we received from a top secret source, (no not Billy from accounting) our theories yesterday regarding the Elite research compensation only counting from Noon Eastern forward was incorrect, and that it was indeed counted from when the tree was published. For some of you, that is still leaving you in the dark regarding why you did not receive the compensation that you feel that you deserve... and my only suggestion, again, is to open a ticket with customer service (even if you previously have), and ask NICELY, for a detailed accounting of which researches that you feel you WERE entitled to be compensated for that were not counted. New information has been presented to CS that may help them find the researches that were not counted for you before. PLEASE BE AWARE, the combat, station, and galaxy research WAS NOT qualifying research. ONLY Outlaw research was counted, and if you completed the research event DURING the event time window, additional compensation is NOT being granted. This compensation was SPECIFICALLY for players who were unable to complete the event, BUT had the required number of additional researches COMPLETED BEFORE the event actually began. PLEASE DO NOT submit additional tickets to CS if you do not fall into this bracket. We will be publishing the show as taped, however we will be adding a short insert before that segment explaining that new information has come to light. Make sure you listen in to hear that statement.
Hey, we're back! I know it's been awhile but thank you for your patience! Today, we talk in depth about the upcoming Server 145 and 148 merge and how they are testing a new Server Vs. Server mechanic with this test. Are there more coming?
Thank you for being patrons of the show. I appreciate all of you, and thank you for your continued support!
On today's show we had a ton to discuss! Thanks to our contributors, we were able to talk about the new Scoundrel reputation band today in the Outlaw store, and what it contains, and the costs associated. Plus we analyze the mechanics of the APEX events, and how players were rewarded individually, and as a team. Finally, as promised, we discuss the final leg of the Outlaw Research Tree, the Gamma leg, and what it contains. Alpha, Beta, and Gamma particles are nailed down and FINALLY, a follow up to the Faction Recruit tokens research we did a few weeks ago. How are folks progressing? More than a few players are seeing their first transporter shards now and YOU CAN TOO! all this and more on today's ACTION and INFO packed episode!
Please visit our website for all things related to Talking Trek! Including our newly updated MERCHANDISE store! Get the swag now! http://www.talkingtrekstfc.online
Good Day Galaxy! So far, Stella has grabbed most of our attention, but what is it all about? Today, we begin our analytics on the new Rogue Research Tree. What is there? What is worth it? What is filler? How can THIS tree be beneficial to you as a player, and what does it cost? Today, we start at the beginning. Take a journey down research lane with us :) Another info packed episode and lots of stuff for you to go and test! Please share this episode with anyone asking questions about this new arc. And enjoy the show!
Please visit our website for links to our discord, and to find everything related to Talking Trek!
http://www.talkingtrekstfc.online
Today was a bit more of a relaxed show, instead of jamming fact after fact at ya, today we discuss the Stella Progression Event, how to most effectively score points, how the entire mechanic of the Stella has unfolded for the free to play community and overall, the community's reaction to this Arc. It seems there is no middle ground regarding the love or the hate for this content, and what it's potential can be. How long will it take? What are the realized benefits? What does this arc REALLY mean for the F2P and the VIP communities? All this and more on today's show! Enjoy the listen!
Please visit our website for this and all other content from Talking Trek http://www.talkingtrekstfc.online
HIIIIII Galaxy. Today, DJ's wrote a hit song. Rather, a lyric, that can go with nearly any rhythm. And to hear this amazing masterpiece you must listen. But in case that wasn't motivation enough, today we dive into Stella. Allll things Stella are covered in this INCREDIBLY detail oriented review. Costs, mechanics, uses, and refunds. Researches, Hostiles, Uranium, and MuddMadas. All this and more on today's INFO packed episode of Talking Trek!
Please Visit our website for all things related to Talking Trek http://www.talkingtrekstfc.online
Hey Galaxy! In the first part of our content today, we took to the airwaves and invited Panic for our July State of the Game, coinciding with the launch of Outlaws Arc II. Content wise, deployment wise, and bugs wise, we discuss it all. Panic speaks to us about what happened yesterday, along with a few items to come, INCLUDING Scopely's plans on badges!!!! Also, MAYBE he dropped a hint as to the designed mechanics of Muddmadas... All this and much much more in our town hall interview with Community Manager, Panic! Please share this with your teams, subscribe for future content, and ENJOY today's extended edition of Talking Trek!
Visit our website to join the discord and be a part of the next show! http://www.talkingtrekstfc.online
Hello Galaxy! In today's BONUS episode, all of the community gets access to our special Gold Patrons Content. Today in Gold, we discussed the breakdown of the Outlaw Arc II, and how everything works. We have a long way to go on some of these new primes and researches, but inside this one hour guide, you'll find everything you need to get started on your way to Ally with the newest Rogue Faction. Please share with your teams, subscribe for future content, and ENJOY the this unscripted, unproduced town hall with Talking Trek.
To become a patron and get Gold Content all the time, visit our website http://www.talkingtrekstfc.online
Hello Galaxy! Today was a hodge podge of topics, that started with the 4th of July pack, and how it leads into Transporter Patterns, 6 of 10, Armada crews, and badges. Is there a strategy to Transporter Patterns? Should you be focused on ships? or officers? Today's episode can provide a lot of insight into your future game play ESPECIALLY for those younger players in the ops 20-30 range. Looking for a way to max a few officers quick? Listen in ;) Please share with your teams, subscribe for future content and ENJOY the show!
Visit our website for the discord link and all things related to Talking Trek http://www.talkingtrekstfc.online
Hey Galaxy! WHEW! What a roller coaster ride the last 5 days! First khan, then no khan, then khan again, then no khan, and finally khan again. What happened? What was the reason? Why did it change? Let's take a hard look at the acquisition of Khan, and what Swarm Sunday actually means to ALL levels of player, INCLUDING the VIP's. What is better? An Ultra Recruit token? or a Transporter Pattern? What officers have longevity in the game, and which others are there to get you through to the next tier of officer? PLUS, the whipped topping to cap off our day, a special 69% off sale! Really... it was 68.7% discounted... Who did scopely allow you to buy for 68.7% off the normal price!? ..... A Borg Officer.... Listen to find out more! And please share the show with your team, subscribe for future content, and ENJOY today's podcast!
Please visit our website for all things related to Talking Trek at http://www.talkingtrekstfc.online
for the record, i do not condone cyber stalking........ whih is what SOME OF YOU find wildly funny. creeps ;) but i love you all anyway. if you don't make it through this gold taping without crying, i'll award you 1/2 of an epic directive.... love peace and hairgrease! - DJz
HELLUUUURRRR GALAXY! Thanks to our special corespondent Commander Trip Tucker for providing some EXTREMELY useful research regarding Harcourt Fenton Mudd. We discussed him on a previous show and how to best utilize him. What is his purpose? How do we use him? and today, we go into a secret newly discovered benefit of running him with a VERY specific crew. He just got even more potent, and we explain how to use him, and why his value just went up. Plus we discuss the one off event this week, Threat from Beyond, WITHOUT KHAN! We speculate on it's reasoning, and why the event returned to normal on Sunday. Plus Battleship Round 2 is underway, stupid news is afoot, and technical problems plague the show as per usual. All this and more on today's show! Please share with your teammates, subscribe for future content, and ENJOY the show!
Visit our website for all things related to Talking Trek including becoming a patron, and our merchandise store, plus archived episodes since the beginning of the show. all this and more at http://www.talkingtrekstfc.online
Hey Galaxy! So it's been an action packed event filled edge of your seat kinda week, right? In case you don't agree, this show is for you. We break down Panic's podcast, discuss the availability of Borg Officers, and break down what the latest round of server mergers mean. What's going on in the background? Let's theorize! Plus Round 2 of Battleship begins with a new updated prize table and our normal stupid news and hilariousness. :) Please share the podcast with your team, subscribe for future content, and ENJOY the show!
Please visit our website for more info on how to become a Gold Patron, and visit prior episodes. http://www.talkingtrekstfc.online
Today in Gold Patron Content we discuss a bit of research into the Rare armada rewards chest, and which quantity is better to pull! Plus a bit of banter, a few ideas and discussions on realta base defense, and a few other little goodies. Thank you for your patronage, and i appreciate your support of the show!
Good Day Galaxy! Today we have a special guest on the show, Commander Taylor from Server 191. He is an admiral of one of the THREE primary alliances on a server of..... 93 players. Yes Galaxy, not a typo. 93 daily active players. What does the game look like from that perspective? Is it playable? Is it fun? Are all the rewards amazing? And... why are there only 93 players? Talk a walk with us today into STFC from across the way, into a server that has long been forgotten, but TODAY, finally received the first step towards revitalizing the game play of one of the smallest groups of players in our galaxy. You think you have problems? Take a listen. Please as always, share the show with your team, subscribe for future content, and ENJOY today's special show.
Please visit our website for all things Talking Trek, including merchandise, our Patron program, our Amazon store, and so much more. http://www.talkingtrekstfc.online
Just wow..... that's all i can say about this episode of Gold Content. some about the game. some about beer. some about der bitch. this is about as relaxed as we've ever gotten, and i had a good time enjoying a few beers with friends. Thank you guys all for your gold support!
Good morning Galaxy! Last night, as promised, we took a deep dive into the 4 newest officers, and how to use them. What are they good at? How were they mechanically written by Scopely? Is there a new mentality at play here? We break it down, and HOW IT RELATES to the latest changes in the ISS Jellyfish Event. What is this tangled web we weave? And how is it all tied together?
Please share this episode with your team, subscribe for future content, and ENJOY today's Episode of Talking Trek!
Visit our website for all the latest links for discord, the Patron Program, Amazon and much much more! http://www.talkingtrekstfc.online
Thank you as always for your patronage folks! Today's aftershow was mostly chit chat, but did contain a few extra discussion items, a teaser for sunday, and some extra stupid banter. as always, thanks guys. love ya'll
It's been nearly an entire month since Panic was on the show, and a lot has transpired. Server Mergers were effectively cancelled, The outlaws arc launched, Data mining got a revamp and some events have gone off without a hitch while others have been botched beyond belief. Today, we have Scopely Community Managers Panic and Da OG Gala on the show to talk to them about the game, beer, Customer Service and being lonely. Community questions were answered, and information was released!!! Please share this interview with your team, subscribe for all future content updates, and ENJOY the listen!
Visit our website for previous tapings of the show and links to all relevant items at http://www.talkingtrekstfc.online
Hey Galaxy, today, we revisited the tail end of our conversation on the Data mining changes, and how this COULD be a good mechanic for OTHER areas in the game... a "What ya think about this?" kinda segment! Perhaps scopely is preparing us for something in the future? or perhaps this is a one off. We discuss and dive in. Plus After 4 months of overall GREAT content, EXCELLENT deployment, and ENGAGING events and payouts, the Outlaws Arc starts out a bit sloppy. UltimatDJz gives Scopely three "shame on you" moments from the last 3 days... Battleship continues making winners, and drama surrounding do's and don'ts to Customer Support comes to a full on shouting match during today's Episode. You don't wanna miss this one! Share with your team, Please subscribe to future content updates, and ENJOY the show!
Please consider becoming a patron of the show, and listening to all the behind the scenes by visiting our website at http://www.talkingtrekstfc.online!
Hello Galaxy! It's been far too long. Sunday was Oliver's birthday party, so family first! As this game always SHOULD BE!!! Today's conversation was pointedly LESS about the Augment Arc and MORE about the changes made to Data mining in Augment space. Are we missing the hidden benefits? Is your Data mining research lost? or just "less obvious" in 6 seconds... Is your BB worthless? Join today's show and find opinions on both sides of the aisle and why there MAY be a few more benefits here than what is obvious. Plus, COULD this be a baby step towards future mining changes? Mining RSS is already worthless to players 30+, and PERHAPS we're seeing an early rendition of major mining overhauls across the board. All this and more in today's extended episode of Talking Trek LIVE!
Visit our website for links to our Patron Program, our Amazon store and every episode ever published! http://www.talkingtrekstfc.online
Thank you so very much for being Gold Patrons! In today's Gold Patron content, we get a sneak peek INSIDE the walls at Scopely with a LIVE in depth interview with CM Da OG Gala about what it means to be a Scopely Employee, the VAST scope of staff that are working internationally, and even about the decor of the building. All this and more on Today's "Day in the Life of a Scopely Staffer"
Hello community! Time to get our Talk on! Talking Trek that is! And today we celebrate the long awaited return of the Klingon Separatist movement. How do the rewards compare? Is the event as much fun as we remember? Was this what we voted for? We'll break it down and discuss all things FE! Plus a new bug has come to light that affects SOME higher level ops players. Get the details and what you need to know to protect yourself now and in the future from this 'bug' and what you can do to help fix it fast! All this and more as we always do, right here on Talking Trek! Please share the podcast with your team, subscribe using your favorite podcast platform to get notified of future content, and most importantly, ENJOY THE SHOW!
Visit our website at http://www.talkingtrekstfc.online for all things related to Talking Trek, including our Merch store, Our Patron Program, and our Discord links to get involved!
As always Gold Patrons, THANK YOU for all you do for the show and your contributions! Enjoy the "serious intensity" that is to follow in today's Gold Patron content!
Hey Galaxy.... WHEWWWW What an interesting week! Server mergers were changed up as we had expected, and an announcement informed us that the new goal is to work on low population servers, and improving their game experience. Good or bad? Also, the final arc of the Borg seasonal content has wrapped up, and in this podcast's opinion, Scopely gave us a decent little farewell gift in the currency conversion. How did Scopely reward those who waited? Finally, we eliminated a few more spots on our Battleship game board, so listen and get caught up on the coordinates called so you're ready to play on the next round! Stupid news, incoherent babbling, and whimsical nonsense are also included... don't worry! All this and more on today's episode of Talking Trek!
Visit the site to get all things related to Talking Trek at http://www.talkingtrekstfc.online
Hello Galaxy! What a great show we had Wednesday evening and I thank all of you for participating. We had some great opinions, points and counter points on the show discussing the beautiful mess that is Arc 4. Plus we stumble accidentally on a discovery related to the combat triangle, mitigation, shield and hull health points, and HOW they're boosted! Was this new info? Was for this guy, so it must be for someone else out there too! :) Plus Battleship and more stupid news! Please share this with your team, subscribe for future content, and ENJOY the show!
Visit our website for links to discord, the patron program, and much much more! http://www.talkingtrekstfc.online
Hey Galaxy!!! Welcome to another show! Today we break down Phase 3. The Megacube... 100,000 light years, cubed. and alllllll of the amazing rewards contained within it's walls... that it will never ever give you. Was Scopely trying to give us what we asked for? Or was this just another indication of disconnect from the community? Nonetheless, if you want to play with the free currency that's been provided to you, we spell out a recipe for success, including crews, timing, and coordination. Plus we revisit some mining research and talk about the Northstar some more, and how it's formula differs from other mining ships. Finally, Battleship was played, twice, and we've found our third ship! Listen to update yourself on all the coordinates! And do share with your team, subscribe for future shows, and ENJOY the listen!
Please visit our website for allthings Talking Trek, including our patron link, our discord, and our merch store! http://www.talkingtrekstfc.online
Hello Galaxy! Today we had Community Manager Panic on the show to discuss all things Borg, the feedback loop, the Community, and even some more on Server Merges. Technically and production quality wise? NOT my best work, hahaha, but it was fun none the less and we got some really good info. Special thanks to Rev Deuce and Nowonshall as well as Gregor and Vita who contributed and of course, Panic for taking the time out for our listeners. Battleship, stupid news, and all the fun in between. Please share, subscribe and enjoy the listen!
visit our website for all the access information you need! http://www.talkingtrekstfc.online
Thank you all for being Gold Patrons of Talking Trek! Enjoy today's outtakes as well as DJ's list of apologies, and why Der doesn't make it. Plus a little more detail on Borg Arc 4 and the mysterious abilities of 5 of 10, REVEALED! Enjoy the listen, and thank you all for your support!
Hello Galaxy! This was a very interesting week as far as events go in STFC. The introduction of the Target Practice events had EVERYONE crying and celebrating, at the exact same time! How is this possible? We break them down and what implications they have for our future. Plus we take a lesson out of one of these events, and that's how to mine effectively when you're a target! Whether you're at war or just wanting to mine dailies fast, there is still a recipe for success! We spell it out for you here! PLUS stupid news, MORE Battleship winners, and the announcment that Panic will be here WEDNESDAY Live for your questions about Borg Arc 4. Please share with your team, subscribe for future content, and ENJOY the show!
Please visit our website for all things related to Talking Trek at http://www.talkingtrekstfc.online
Today was quite a busy day... TWO SHOWS!? craziness! But in the second edition of today's show we break down in detail the Sol Trader situation, what all was included in today's maintenance patch and a few good side effects. Plus we dive into the math behind Alliance Celebration and even go over some of the Armada research we've been conducting over the last two weeks. Plus, the two off air guesses for Battleship as well as two new contestants try their luck today! Lots of good info here, and we invite you to share with your team, subscribe to the show for this and all future content, and of course, enjoy the listen!
Please visit our website at http://www.talkingtrekstfc.online for all the latest shows, links to our amazon and talking trek merch stores, as well as info on how to become a patron of the show! Thank you for your support!
So forgive the lack of production quality today guys. With all the confusion on the interwebs about the Final Borg Showdown as well as other aspects introduced in today's Maintenance, we decided a sit down was in order. Hopefully we touch on something you were curious about and explain a few others you hadn't though of yet. Enjoy this special bonus edition of Talking Trek!
Thank you all for being Gold Patrons! We continue our discussion with Fartasia; Gregor stops by, and we celebrate Sinclair's birthday! Thank you so much for your sponsorship of the show. ya'll rock my Talking Trek Socks off!
Good evening galaxy! Tonight was an action packed and information filled show. We begin the show with the recap from the last episode promising the best systems to grind rep, for all three factions! Then Fartasia from LCARS 2.0 shows up and gives us all a lesson in Warp Range, Distance, Speed, and Research. Why can your horizon navigate Dark Space? Why can't your horizon get to Lakeside? Why can a fortunate get to Barnards Star? FIND OUT NOW! And get some new commands to use within LCARS 2.0 that have greatly improved the convenience of searching our galaxy for specific items. Plus stupid news, much silliness, and the launch of our new giveaway game, Talking Trek: Battleship! Get the guesses, and update your downloadable gameboard! Please share with the community, subscribe to the show, and ENJOY the listen!
Get all the links needed for everything on the show by visiting our website at http://www.talkingtrekstfc.online
And join the discord for your chance to play and win your share of hundreds of thousands of various game currency by joining the discord! Link on the site! Battleship is underway!
Enjoy today's After Party with special guest Da OG Gala, and her latest segment entitled "Learn French with Gala". This and a LITTLE bit of game content... bu mostly Gala.
Good day galaxy!!! Today's show was BROAD! We started with a follow up to last episodes discussion on Pike, Moreau, and Chen, and then continued on to the latest news when grinding reputation. Last time we did an episode on reputation, things were different than they are today. So let's discuss that, and how to fully utilize all the research available to you to help fasttrack this process. Plus we explain our new Battleship game and its rules! And of course, we throw in a little stupid news, and a giveaway! Please share the episode with your friends, subscribe for future content, and most of all, ENJOY the show!
For all things Talking Trek, including Merch, the Patron Program, our Amazon link, and more, please visit http://www.talkingtrekstfc.online
Good day dear Galaxy! Today we discuss an array of topics including our expectations for the revamped Borg Rewards store as well as dive in on some education about synergy, and mitigation vs damage reduction and why each are important. As a result, some crews are discussed as alternatives to some of the popular favorites, and some suggestions are made by members of the community. Plus we dive in on our newest game and how it will work start next weekend with Talking Trek's Battleship giveaway. All this plus a giveaway, and stupid news! Thanks for being a part of the show! As always, please share, subscribe, and ENJOY the listen!
For all things talking trek, including the Merchandise store, The Patron Program, how to find our discord and more, visit us online at http://www.talkingtrekstfc.online
Thank you for being part of the Gold Patron's Club! Enjoy this bonus content from our After Party show!
Hey galaxy! Welcome to another episode... This one was taped RIGHT as a rewards chest was released to the game... A rewards just that drew outrage and sparked major controversy. Panic and Gala were here with us LIVE on the front lines to discuss the feedback AND other things going on in our universe. We got some good information, got to send some Epic feedback to Scopely, and when the dust settled, we were able to announce a cool new game going on within our show! This is a must listen to episode, so please share it with your team, subscribe to the podcast using your favorite platform, and most importanty, enjoy the listen!!!
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Be a part of a live studio audience and join us for the recording session on the next episode by joining the discord! Also shop our Talking Trek Merchandise store or become a Patron and receive special benefits within our community! Plus find a complete history of all our podcasts ever taped! All this info and more direct from our website, http://www.talkingtrekstfc.online
Folks, welcome to an exclusive piece of content never before offered to our public audience! We often times will record additional content for members of our Gold Patron Club! Today's conversation spilled over from the interview with Panic and I felt this was a great opportunity to share with you NEW content that you can experience yourself by joining our Gold Patron Program. Visit our website for details on joining and get great additional content OUTSIDE of our normal broadcast. Enjoy this free sneak preview and join our Patrons Club today! Visit http://www.talkingtrekstfc.online for more info! Already a Gold Patron? Get access to this and other Gold Patron content by downloading and listening on the Podbean app!
Thank you again all for your support. We taped this mildly interesting gold content after the podcast Sunday night if you are interested! Thanks again for what you do for the show!
Hello Hello galaxy! Welcome back for another episode of Talking Trek! We had a great time last night on the show and had some good discussion about when and when not to defend a base, how to accumulate points on your servers leaderboards, and even touched on and relayed statements regarding the community's LCARS services, and why you shouldn't panic! Plus we finally completed our Easter giveaway and made several folks winners! Plus all the normal fun in addition. Miss a Show, Miss a Lot! Please share this podcast with your teams, subscribe on your favorite platform, and most importantly, ENJOY the show!
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Find all the links you need AND MORE at our newly redesigned website! Become a Patron, Shop with Amazon, Find new products in our merch store, join our discord, and so much more by visiting http://www.talkingtrekstfc.online
Hello Galaxy! We had a wonderful time hanging out with the community tonight and want to thank everyone for stopping by! We discuss the interesting twists and turns of the Easter Holiday event and how Scopely addressed the blunder, PLUS we give you the actual ballot by ballot voting results for the Choose your Event Poll! Then we dive into the latest craze in our universe, the 5 of 10 (Borgified Jaylah) card and HOW to use her, WHEN to use her, and when NOT to use her. How does she work? Find out tonight! Plus our normal stupid news, Deal or No Deal, and all the hi-jinx in between. Please share this with your team, subscribe to the podcast, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Good evening Star Trekkers! Hope you had a great Wednesday Humpday! Tonight we get some actual insight into the world of software development and how bugs happen. Plus we have a very interesting convo about the new font and buttons patch and whose FAULT IT IS! (DJz....) We recap borg bonus systems as well as have some clever stupid news to share and make TWO winners tonight! All this and more! So PLEASE share, subscribe, and ENJOY the show!!!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello Galaxy! What a beautiful Sunday afternoon. I hope wherever you are, you are able to enjoy the weekend as much as I have with my family. That said, there's ALWAYS time for STFC!!! So we discuss the wrap up of the tribble event, the goods and the bads.... Yes, there were a few negatives I'll point out, along with many many positives, and I give Scopely their final grade. Plus, we BEGIN to scratch the surface on some of the new borg officers, and what they're good for... More info to come 'thoon.' Plus stupid news, a prize winner, and just a generally fun time. Please share the podcast with your team and others, subscribe for future content, and most importantly, ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello Star Trekkers! WHHHEWWWWW we had a fun time tonight because NOT ONLY did we discuss Scopely's FIRST EVER completely free, fun, and fair event, but we also revealed 10 deep dark scopely secrets.... yes yes yes we did! Down the rabbit hole we go, and you can join us! Plus we continue our trend of giving away prizes from the vault! What did you do for April Fools? Listened to Talking Trek!? YOU ROCK! As always guys, please subscribe, share and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey Galaxy! Today went completely off the rails as far as planning goes and we get into a good conversation about PvP, Armadas, Server Merges, and other "coming thoon" topics. Plus Borg Jaylah is here... how much is she worth to you? As always stupid news is here along with another chance to win on Deal or No Deal. Don't forget to join our discord for other chances to win off air, including Spam It, your chance to win 500 uncommon! Next drawing for that is Wednesday April 8th! So come join us! Have some fun! Please subscribe, share the podcast, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey galaxy! We've waited a month! But they're back in full force to answer your questions LIVE!!! Get complete and total access to Panic and Gala as they sit with us in a town hall style event to address issues such as Borg Arc 3, the Economy, PVP, Alliance Management, and...... SERVER MERGES which are closer than you think! PREPARE! Listen to this podcast and get the inside scoop on all things STFC, plus have not one, but two chances to win a prize tonight! Please share this with your alliances, galaxy chat and anyone who will listen, SUBSCRIBE, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey Galaxy! Hope everyone is staying safe and had a wonderful weekend. We took to the airwaves to do some much needed clarification surrounding the CoW event, and the math that was discussed regarding research on the last show. Talking Trek teamed up with the guys at LCARS to develop a new tool to help you based on your progress in the game! Plus, how healthy is your alliance? CoW gives you a temperature of your alliance and perhaps even is giving you an indicator of your status heading into what could be a very action packed couple of months regarding the long awaited Server Merges. Plus, stupid news, a Deal or No Deal giveaway and so much more. Share, Subscribe, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Good day Galaxy!!!! GET READY! Get your Tylenol or your Ibuprofin... maybe some migraine medication... No it's not from Coronavirus, it's from Scopely Math. Today we do a deep dive into a very few VERY IMPORTANT researches that claim cost reductions and refunds... do they work as intended? Find out today.... Plus stupid news, a giveaway with our brand new game, and much much more! Don't forget to join the discord to post in our spamit room! 500 uncommon mats being awarded on March 25th! Please share, subscribe, and ENJOY the show (get an ice pack first)
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello Galaxy! Today's show was packed full of educational tidbits for players trying to decide what to spend resources on in the game. Officers are discussed in great detail and we continue our discussion on research. Plus we have a new game to play with all new prizes to give away! Listen and find out how you can win! Please Share, Subscribe, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey everyone, WHAT A PACKED SHOW it was! We got to tease DJ a little about his latest project and officially crown him with the Cone of Shill...err... shame... Cone of Shame. Plus we discuss the long awaited arrival of more avatars in the game and how to get them! Reactions to those were mixed, but we break it all down, PLUS we continue our miniseries on Station Research and what's important to you at what times. Throw in some stupid news and some prize winners, and you have a complete episode of Talking Trek! Share, Subscribe, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey Galaxy! So we had every intention of following a content roadmap today, but the audience had other plans! Today we give our reaction to Mega Miner for borg points, as well as start to kick around some ideas for Arc 3. What's coming? What do we want to see coming? What do we expect? The audience presented some wonderful ideas, and we discuss. Plus we take our final qualifier for Beat the Torpedo, so get ready for the grand prize giveaway on Wednesday! Subscribe, Share, and ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Goodday Galaxy! Welcome to another episode of Talking Trek... yes... we survived Sunday's shenanigans, and are here to tell the tale! Of course this is a topic of conversation today, but we also talk a little of this and a little of that.... Military Supremacy, Officer XP, Full Pulls, RNG, Refinery, Transporter Patterns, and begin our multi episode arc on Research Do's and Don'ts. Plus stupid news, Beat the Torpedo, and much much more! Listen, SHARE, and most importantly, Enjoy the show! PS. join the discord for a new OFF air game that can grant you 500 uncommon in a new game we call Spam It!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey Galaxy! Another sunday, another funday! Today, we take a break from the grind that is Arc 2 to have a little fun. Today, UltimatDJz becomes Panic's super duper favorite person. Why? Because we give away WAYYY too much stuff. We do stupid news, and talk briefly on CeaseFire and why it's good or bad, but then, we give stuff away. But that's not all, if you won something, you were STILL at risk to have it stolen by someone else. Listen and enjoy the shenanigans! Listen, Share and SUBSCRIBE!
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Hello Galaxy! We continue our research into the Vidar and how to use this powerful new ship against the invading Borg. As the f2p acquisition of the Vidar approaches, you will be equipped with all the information you need to be effective against Borg probes as you finish Arc 2! Plus we get a surprise visit from LCARS creator, Fartasia talking about new projects you can find coming soon within the LCARS discord (https://discord.gg/HwyxQ2S) Plus Beat the Torpedo makes another winner and qualifies someone else for the opportunity to win a Warship coming up in March! All this and more in this episode! Share, Subscribe, and ENJOY the show!!!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello galaxy and welcome to another episode of Talking Trek. On today’s show we discuss what we have learned so far as we have progress through the second arc of the Borg Event. Plus we will go in detail on some amazing prime research available to you. And we will wrap up with theories on why Swarm Sunday did not appear. Plus our normal installments of stupid news, ridiculous commentary and a giveaway with Beat the Torpedo. Share, subscribe, and most importantly, enjoy the show.
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello again galaxy! We have a great new event that has launched and is already surprising folks with it's intricacy and improvements upon Arc 1. We dive in headfirst into breaking down the new ship, the Vidar, as well as how to obtain it for free, how to compete in events, and how to protect your ship and your Transwarp cells by using strategy. We're even gonna give one away! Yes a WHOLE Vidar! Plus stupid news, Beat the Torpedo, and our typical shenanigans. Please share this podcast with everyone, subscribe, and most importantly, ENJOY THE SHOW!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Good evening galaxy! Welcome in for another episode! As we await the launch of Arc 2, we find ourselves with an opportunity to reflect on our position within the game... Rewards increase as you level up, but are you ready for that level up? We discuss in detail some benchmarks you should be looking for before you punch that next Ops upgrade. We're joined by our special guests Admiral Ramius, Shotty, ZeroCool, Nowonshall and of course, Rev Deuce! Get expert opinions, stupid news, interesting commentary and win with Beat the Torpedo! Share, Subscribe, and most importantly, ENJOY THE SHOW!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey Galaxy! We've waited a long time, but he's finally here! Panic stops by to discuss all things Star Trek Fleet Command... what we've seen, what we will see, and what is possible just over the horizon. Plus, we wrap up the suckups challenge with a HUGE surprise from Panic. Plus Stupid News, Yes or No and much much more. Topics covered include Borg Arc 2, The Pay/Event Store, the future of the economy, and several event oriented ideas surrounding PVP and PVE. You can't miss a minute of this show. Share, Subscribe, and most importantly, ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello Galaxy, and welcome to another episode of Talking Trek. Today we have finally cracked the secret of Military Supremacy and why you may or may not have it. Plus we theorize and release some new information about the Borg events, and the upcoming second arc. Plus a little sneak peak into faction reputation beyond 10 mil and what it means for players under level 39. All this plus stupid news, and Beat the Torpedo! Please share and subscribe, and most importantly, ENJOY the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello Galaxy, and welcome to another episode! Tonight we do a quick recap and progress report on the Borg Recon event, as well as discuss some potential from today's content patch! Avatars! What does it mean? and what does it signify for the future? Plus our special guest RuggedKnight stops by to spell out his year of experience in PVP and crew. LOTS of good information here for younger and veteran players alike! All this plus Beat the Torpedo, stupid news, and much much more! Subscribe, Share, and ENJOY THE SHOW!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello Galaxy!!!! We continue our in depth analysis of the newest Borg content and get a pleasant surprise from Scopely! Plus Billy from Accounting stops by, Gala talks French cheeses, and Capt Bull goes into detail about HOW and WHY the Battle Triangle works, and how you can nullify it's effects with the right officers. All this plus Stupid News, and the launch of our brand new game, Beat the Torpedo! SUBSCRIBE and SHARE, and most of all, enjoy the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello again Galaxy! Today we discuss the latest series of events, and give you a detailed roadmap of how to be successful. Don't think you can complete the Borg arc without spending? Think again! Plus an indepth discussion with feedback regarding the Event store, and how much people are REALLY willing to spend. Of course we have our favorite features as well, including Stupid News, This or That, and our newest promotions are laid out for all to see. Please share and subscribe, and enjoy the listen!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello galaxy!!!! So we've been waiting and waiting and waiting! The day finally arrived... and we had to wait about 7 extra hours.... was it worth the wait? We start to scratch the surface on what is meant to be a primary story arc for the next 90 days in game. Plus the smooth soulful sounds of Gala's voice memorizes the galaxy. Of course you cannot forget stupid news, a prize giveaway and a new twist on one of our favorite games. PROMOTIONS: Suckups has an expiration date of Feb 12, and the prize has been announced! Enter now by emailing us and WIN. As always please subscribe and share, and ENJOY the show!
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Be a part of a live studio audience and join us for the recording session on the next episode by joining the discord with the following link:
Discord
Email the show questions, comments, or CONTEST entries!
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Is the Galaxy confused? Many of you received events that not everyone got? Why? Plus why the Packers really let me down lol, and later in the show, Rev Deuce stops in, so we gain a little insight from the FOUNDER of the Scopely Content Creators program! Of course, we discuss some stupid news, Scopely's latest Survey request, and a giveaway! All this and more on today's late night show. Thanks for listening, and don't forget to Subscribe and SHARE! Enjoy the listen!
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Be a part of a live studio audience and join us for the recording session on the next episode by joining the discord with the following link:
Discord
Email the show questions, comments, or CONTEST entries!
Like what you hear? Feel free to donate!
Paypal Donate
Or BUY the swag!
Talking Trek Merch Store
OR support the show by doing your normal everyday shopping on Amazon!
Amazon
Make sure you visit us online at www.talkingtrekstfc.online
What an INFORMATION filled show we had today! Special thanks to Gregor for a ton of information regarding the newest Armada events, rewards, and crew and ships to use! How much power do you need? We have that too.... Listen and join the show for a COMPLETE breakdown of the Armada event, plus we discuss and celebrate the return of the 10mil Faction Reputation Lock! Plus a lot more, including news, a giveaway, and our first ever grand prize winner! All this and more on today's show! Subscribe, Share, and ENJOY THE SHOW!
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Be a part of a live studio audience and join us for the recording session on the next episode by joining the discord with the following link:
Discord
Email the show questions, comments, or CONTEST entries!
Like what you hear? Feel free to donate!
Paypal Donate
Or BUY the swag!
Talking Trek Merch Store
OR support the show by doing your normal everyday shopping on Amazon!
Amazon
Make sure you visit us online at www.talkingtrekstfc.online
Hey guys! Happy Swarm Sunday! Lots to talk about today including a base raiding mechanic that apparently has existed forever behind the shadows... and today we EXPOSE it! Plus a chance to win 9000 Armada directives! How well did our players do? You can listen and find out! Plus a few more details about upcoming events, upcoming games, and upcoming giveaways! Enjoy the listen!
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Be a part of a live studio audience and join us for the recording session on the next episode by joining the discord with the following link:
Discord
Email the show questions, comments, or CONTEST entries!
Like what you hear? Feel free to donate!
Paypal Donate
Or BUY the swag!
Talking Trek Merch Store
OR support the show by doing your normal everyday shopping on Amazon!
Amazon
Make sure you visit us online at www.talkingtrekstfc.online
Hiya Galaxy! It's been 6 days, and there's a lot to talk about. Last episode, I feel like I was pretty tough in my commentary to Scopely. However, since then, we've seen some very positive things, so I'm happy to talk to you about these things... Plus, great commentary from our studio audience, Stupid News, and of course, as always, a giveaway! The edit where I lost power was a pretty clean one, lol but you'll hear when that happens too! WELCOME into the show!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hello again galaxy! And welcome back for another episode... Today, we get a surprise guest from Scopely giving us the inside scoop on their holiday party, an indepth discussion on game marketing and "hype", and how to better farm the community for feedback. Plus, stupid news, a giveaway, A GREAT NEW CONTEST TEASER, and much much more. Please remember to share and subscribe!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Hey ya'll! What a long week it was! I hope you missed the show as much as I missed you... but if you didn't... well, i'm here anyway! Today we talked about yesterday's small flub with Swarm Sunday, and how it was corrected. We also touched on the new events, how to participate, and a few other off topic items that came up. Of course, we just goofed off and had some fun, and gave away some goodies! Enjoy the listen, and of course, share and promote it with your friends and alliance mates! Thanks so much! Happy New Year!!!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Merry Christmas Eve Eve! Today we summarize all the conversation over the last 2 weeks for faction reputation. Now that locks have been lifted, BUT are coming back, how do you balance and grind for dual faction? The right AND wrong ways to do it are explained here, plus what ships to target, and what crew to use. Plus of course, as always, stupid news, and a giveaway! Hope everyone has a Happy Holiday season, no matter what you celebrate!
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Be a part of a live studio audience and join us for the recording session on the next episode by joining the discord with the following link:
Discord
Email the show questions, comments, or CONTEST entries!
Like what you hear? Feel free to donate!
Paypal Donate
Or BUY the swag!
Talking Trek Merch Store
OR support the show by doing your normal everyday shopping on Amazon!
Amazon
Make sure you visit us online at www.talkingtrekstfc.online
Good evening everybody and welcome in to the show. Today we are discussing faction rep, the new changes announced by Scopely and how it can affect you. We also discussed the economy and how to balance it We also discussed the economy and how to balance it for low level players, midrange, and whales alike. Plus stupid news, a giveaway and more.
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Guys, it's my humble opinion that Scopely delivered on this update.... there is a ton to go over, new events, new missions, new ships and new capabilities. How does this affect you? We go over EVERYTHING plus we play a game, do a giveaway, do some news, answer questions from the audience and generally have fun. Listen and SUBSCRIBE!
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Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Howdy Howdy! Lots of big things happening in the game in the last 36 hours, so we're gonna break that down, i'm gonna do some vegas style predicting, and get your feedback and thoughts. It's a town hall style event today, and you are the guests! Plus, current events, stupid news, and a game giveaway as well! If you listen to this, you have the chance to participate LIVE. Join my discord!!!
Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!
Today was our first episode, recorded on 12/9/19, and made public on the broadcast day of 12/10/19. We had our special guest, Nowonshall, scopely content creator and player on the broadcast today talking toxicity, separatists, and game structure. Plus stupid news, a LIVE giveaway, and much much more. It was a lot of fun hanging out with ya!
Ps. Now accepting contest entries for the “suck ups” contest. Email TalkingTrekSTFC@gmail.com
No limit on submissions. One per email please. Winners notified by email. Open to all players.
Write your best brown nosing sucking up teachers pet messages for Panic. He will choose a winner live on air during his guest appearance. You do not have to listen live to win. Prize yet to be determined but I’ll make sure it’s a good one. 😉 Enter now! ————————————————
Visit our website at www.talkingtrekstfc.online for links to our Discord to join the live tapings, as well as links to our merch store and more!!