Fateful Encounters (An actual play D&D podcast): Recent Episodes

Fateful Encounters

Just a group of fun loving people enjoying a fun game of pretend swords and magic. We are some big ol nerds so come be nerds with us!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Tides of War follows our adventurers, Abel the Firbolg Monk, Miz the Goblin Artificer, Sinndra the Air Genasi Cleric, and Skuld the Aasimar Barbarian as they are pulled between two kingdoms on the brink of war. The kingdoms of Garcenia and Zardonia have been in a cold war for years. The group is tasked with finding relics that may very well change the outcome of the coming war, and thus have been thrust into the middle of it all. Can they find the relics in time? Will they choose to ally themselves with a kingdom? Find out with Fateful Encounters!

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Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

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Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

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Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

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Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

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Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

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Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

View Details

Five people are thrown into a chase for 500,000 gold embezzled by a previous Open Lord of Waterdeep. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. Can their skills and cunning lead them to the treasure before more sinister forces can find the treasure?

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Tensions are high in the group, some want to kill the doppleganger, others want to save him. It all ends here

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The group makes their final preparations for their assault to rescue the doppelgänger

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The group gets emotional with their loved ones. 

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With Galvan off on his own side quest, how will the rest handle this situation with the cult?

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The group is FINALLY getting some answers as to what is going on here. But nothing is ever easy in Oblivion Isles

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The doppelganger was not the real doppelganger. What secrets are they keeping in the castle?

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While back in time before Nix went up in flames, the group finds a suspicious armor vendor with some...interesting wears 

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What awaits the group in the depths of this tomb?

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A new face entrusts us with the mask but can she trust complete strangers with such a powerful item?

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Kuros learns of a family crypt on land, not near his former home. What can be found within?

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Rattle runs off after Kuros takes a swing. Tensions are high in the group, how will it all turn out?

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Following the trail of the witch, the group lands at Nix Landing and find something they did not expect to find

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After rescuing a merchant ship that was taken by some slaver pirates and some large lobster like monsters the group now makes their way to Nix and back on the trail of the followers of Myrkle

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The group sets off on the newly named Emerald Storm, the ship given to Chains by his father. With their Grung friends manning the ship they set off toward Nyx to find the doppelganger 

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The group returns to Civilization with a dead Beb to partake in the event of their friends namesake; The Emerald Storm. An event where for a night the spirits of the dead can visit their loved ones. They hear of a way that this event could return Beb to life. It is worth a shot.

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We finally made it to the town in Aagain. Can they rescue their friends before they get sacrificed?

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After being expelled from the pocket dimension and landed on an unknown beach. 

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After a touching reunion with Chains' father the group sets out to find the two living members of the first expedtition

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Our Heroes grow more desperate as they try to find their way out with the ones they found trapped inside the demiplane.

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Our heroes continue to traverse the extra planar den of the Merkle anarchists. Doors are not our friends

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The party explores the pocket dimension used by the followers of Merkle in search of the doppleganger or clues that could lead to him. 

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Having a new lead the group tries to unravel where the cultist of Merkle could be under the city. Following the trail they meet up with a misguided orphan trying to join the cult.

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Our group gets more information about the doppleganger and what has been done so far to find him. 

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Galvan son of Rohan and hand of Lathander is recruiting allies for his first mission as hand of Lathander. The vessel for a gods power has been kidnapped! The first episode of our twitch stream is live!

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